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/emugen/ - Emulation General

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Thread replies: 757
Thread images: 100

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http://emulation.gametechwiki.com/

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

http://emulation.gametechwiki.com/index.php/General_problems_FAQ

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.
>>
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>you will never play Chrono Trigger at all its stages of development
Why even live?
>>
>>148483191
The most intriguing thing to me was the cut dungeon that was supposed to be in some ruins in 1000AD.

I fucking love leaked prototypes. Can't wait for the day that a FFVI or SMRPG proto drops.
>>
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I'm experiencing this weird issue with the fonts in Silent Hill 2 using PCSX2. I tried both the latest and 1.4.

In software mode, the fonts are all blurry and fucked up as you can see in the screenshot. In hardware mode, they look just fine, but hardware mode has a ton of glitches, including buggy FMVs.

I've tried using DX9,11 and OGL with similar results. I've even disabled all speedhacks to no avail.

Is there a way to play Silent Hill 2 in software mode with proper fonts?
>>
>>148483428
Since that is that one floating temple that people mention in Zeal as having elemental weapons sealed away in only crashed down to earth it makes sense that it should've been more than just the platform with 2 chests it turned out to be in the final game. My only guess is they began running out of space in the rom for dungeons and had to cut stuff, because so much had been designed already it wouldn't make sense for them to just drop it.
>>
>>148483735
That's weird. usually SW mode is more accurate, not less. But HW mode looks more accurate there as you said.

Last resort you may have to just play the PC version
>>
>>148484083
Yeah, it's my experience also. Project Zero is literally unplayable in HW mode.

It's strange because I seem to be the only one with this issue.

I really don't want to touch the PC version. I'll probably just play with the fucked fonts if I have to.
>>
Any good GBA emulators for ios 9.3.2?
Preferably one that doesn't require jailbreak is possible
>>
>>148484734
mGBA
>>
>>>/vr/3360005

Purple bricks or red bricks?
>>
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>>148487980
>>
>>148487980

I'm really annoyed that normies seem to love that crap. It's a fucking NES emulator in a novelty case and they can't wait to preorder it. Capitalism was a mistake.
>>
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>>148483735
Just play the PC port
>>
>>148487980

Wii is actually a great palette . Only issue is that it darkens whites as well. We have a custom palette that fixes that.
>>
>>148489993

BMF Final 2 is good, yes.
>>
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so, are the 3ds ace attorney games playable on citra yet? they are not very graphic heavy, i think
>>
what happened to PSX ReDump? am I too late to download FF1 PSX?
>>
>>148491889
Nothing, you just have to login to archive.org to download it. You can use [email protected] | emugen
>>
>>148491481
we're gonna find out that this is a guy, aren't we
>>
>>148492045
Thank you
>>
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>>148483735
there's a software mode for fmvs option in game fixes.
>>
>>148492493

maybe, maybe not, i can tell you if you tell me what i want to know

maybe
>>
>>148493521
they go in-game and have some sound. that is last i heard a few months ago.
show the front.
>>
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>>148493771
>>
You guys got an essential list I can check out?
>>
>>148494246
list for wat?
>>
>>148494190
>That aeris
>>
Is it true that Wii controllers don't work for netplay on dolphin
>>
>>148496296
essentials
>>
whats the most recent pokemon game i can emulate and run
>>
>>148499263
pokemon black2
>>
>>148499747
I didn't even know they made a black/white 2

thanks
>>
Does Wind Waker work on Dolphin now? I'ts been a couple of years since I tried it but I remember there being issues where after certain cutscenes the game would freeze and never load. It made the game unplayable.
>>
>>148501774
Yeah that was fixed ages ago. And you could've got around the issue by using DSP-LLE.
>>
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Help. I want to add some composite NTSC effect to CRT-Geom, but which second pass is the most suitable? should I try them all?
also, 2phase composite or 3phase composite? It's confusing to pick on all these.
>>
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I might've did something wrong. Just a small mistake.
>>
>>148504441
youre hurting us anon
>>
The info on the Dolphin wiki seems dated for these particular examples: how do Cursed Mountain and Silent Hill: Shattered memories emulate these days? I remember SH had issues with the flashlight and textures looking like black-garbage, while Cursed Mountain was unplayable.
>>148504441
>curvature
>>
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Did it. It wasn't too hard but I wish someone would lend a hand.
>>
>>148492493
Given the figure I'd say it's an honorary girl if not one really.
>>
>>148496410
10/10; would bang
>>
>>148507656
Is there a non-Geom CRT shader?
>>
>>148494190
these people don't get kicked out of conventions? They're indecent!
>>
I finished Paper Mario 2 what to emulate now
>>
>>148510439
Castlevania: Order of Ecclesia
>>
>>148510439
Who calls it Paper Mario 2?
>>
>>148509942

Sex sells.
>>
>>148510439
Paper Mario 3
>>
>>148507656
That's pretty nice anon. I always prefered lottes or easymode myself. Might have to try seeing if I can do something like that with them.
>>
>>148510882
sex sells what? What the fuck could she possibly be selling other than the event itself? As a heterosexual man, i dig it, but i sincerely doubt that cosplay events are a means for exhibitionists to dress like skanks.
>>
>>148511091

Sex sells tickets, you fucking moron. And yes, these days there is a rapidly growing minority that attend these just to see skanks like this.
>>
>>148511418
Why would you pay money to see it when you can just see look at pictures someone else took?
>>
>>148511773

Because of the added dimension of being in-person.

Look, I never said it was something I would waste my time on; there's porn if I want that shit. But for most people, they're more social than I. And to them, actually seeing the sl00t (plus that ever-present slim chance to fuck her) wins over mere pictures hands-down every single time.
>>
>>148512798
Interesting.
>>
>>148509942
theyre dressed up as an anime character at an anime convention eat shit and die you fucking normalfag get off my board
>>
>>148483191
Didn't they reuse this in Cross?
>>
>>148514012
Earth dragon isle looked nothing like that and that's all I can think of as similar. But it's just as similar to the version of the map that did make it into CT although in much smaller form.
>>
>>148513387
Since when do normies use words like "indecent".
>>
>>148514216
when talking about anime cosplay
>>
>>148514140
Wasn't there an underground dungeon that looked just like that? Where you had to move the rocks and shit. Or is that Xenogears?
It's been a while, I should really replay CT and CC
Magnificent games, especially Cross
>>
>>148514256
Well. I've never seen that. I'm pretty sure he's just fucking around. Like calling things "lewd" or "forbidden love", etc.
>>
What's the most accurate NES and Genesis emulators that are on Retroarch? There's a ton for each and I don't really know what's the best.
Also, is the reicast core being actively developed? It's been on .1 for a while now. I'm so fucking hyped to finally have proper Dreamcast emulation on Linux
>>
>>148514539
op
>>
>>148514606
The wiki has a bunch of recommended ones for each system.
>>
>>148514372
I think you're thinking of Xenogears. Under the desert. But the map is not lifted wholesale. It's just a similar locale.
>>
>>148514636
and it shows the most recommended one at the top retard...
>>
>>148513387
>anime character
you are full of shit. that is obviously just some sleezy skiz with pink hair in a bikini. That could be pretty much any anime character
>>
>>148515404
n
>>
>>148515404
Pretty disappointed you haven't seen KLK, anon.
>>
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>>148515404
Normie spotted.
>>
>>148515613
actually, i have. i vaugely remember this scene, but would never place that sliz.
also, i'm just roozing around
>>
>>148515703
>Haha, I was intentionally acting like I am retarded to make you look like idiots for pointing out this fact, despite it being obvious that I am not being serious due to the fact that, in fact, nobody can be this retarded.
stay in /v/ kiddo
>>
I was reading the wiki and I didn't see a recommended GBA emulator for android. I'm playing though emerald and advanced wars again and I'd like to be able to take it on the go. Any good picks?
>>
>>148515773
ha!
I was only pretending to be pretending
I am actually retarded.
why the fuck would i ever go to /v/?
You guys actually get mad.
>>
>>148516137
I only emulate on my PC, get that shit outta my face
>>
what is the status with mednafen HW renderer?

is it about the same as the announcement some time ago?
>>
>>148514539
Nestopia and Genesis plus gx.
>>
>>148516137
mGBA. If something has a libretro core, then it'll work on most every platform.
>>148516792
Yeah, about the same.
>>
So if I'm buying a Raspberry Pi 3 for Retropie do I also need a heatsink? The case I'm eyeing for it doesn't have one, or space for one either, so I'll probably have to buy another one if I need one.
>>
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FF6 romhacks are terrible
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>>148518134
Do tell anon.
>>
>>148518313
I played one that was a randomizer that started me off with the imp equipment and no method of healing. I died in the Narshe Caves.
>>
>>148518435
Kek.

I just like the ones that enhance the original experience and fix bugs. I ought to try one of those rebalance mods sometime, though. I didn't get a lot of the broken shit on my last playthrough and I still plowed through the game effortlessly. But that's the story with most FF games starting with FFV it seems.
>>
>>148516792
>is it about the same as the announcement some time ago?
Just as slow, but not as many broken stuff as when the announcement was made..
>>
>>148519274

Correlates with what simias has (or was) been posting to /emugen/.
>>
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I can't play NES games with more complexity than Megaman
>>
>>148520118
Try Darkwing Duck.
>>
The SNES had 64 kB of audio RAM.
>>
>>148520669

ur mum
>>
>>148520753
The Genesis had 8 kB of audio RAM.
>>
>>148521641

Used a completely different method of handling audio, though.
>>
You will NEVER know everything intended to be in Chrono Trigger that was cut.
>>
Never ever.
>>
>>148523653
>>148523756

From what I understand, their worst obstacles weren't even technical: even back then, Square had this bad habit of fucking anyone working for them in the ass.
>>
>>148523925
Never heard about such a thing before the 00s
>>
>>148524058

I may have been reading too much into some of the translated Japanese interviews, but I got the distinct impression "we were so naive" was not referring to the technical difficulties of their vision.

Keep in mind, this is the same company who slaved Sakaguchi out on the Final Fantasy treadmill until well past the point were he wanted to vomit merely from seeing the title words alone.
>>
>>148524354
I think it refers to the fact that they thought games would always be so easy and quick to make with FMV shortcuts to any engine issues rather than getting on the Luminous train and having it destroy their souls with its nonsense.
>>
>>148524578

No. It most definitely was not that.
>>
>>148525480
So didn't they enjoy making games? Is everything suffering when you're doing the work? Can people never be happy?
>>
What's wrong with scanline filters?
>>
>>148520564
Or Cocoron
>>
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someone told me someone was arguing about AANN here recently, so I made this

if you can't tell the difference, it doesn't matter whether you use AANN or pixellate.
>>
>>148525650

Game dev is probably one of the worse place to work for a programmer. All the kids want to do videogames and they end up in a highly competitive industry with extremely tight deadlines and no shortage of people willing to replace you. And 95% of the work is a tedious bore with no actual artistic freedom, you're just pissing code day after day.

>>148526751

I still don't understand what's the difference between those shaders and nearest scaling.
>>
>>148527000
>I still don't understand what's the difference between those shaders and nearest scaling.
When you're not scaling to an integer scaling factor, nearest neighbor scaling has warping for the size of target pixels. It sounds a little bad, but it's *really* bad in motion, because it makes pixels on moving objects "shimmer".

It's one of the reasons there are still diehards for perfect integer scaling, with no aspect ratio correction unless they're going super high resolution (think 4k).
>>
>>148527187

But how does pixellate and similar shaders improve that for non-integer scaling then? If you don't use integer scaling you're bound to end up with either blurry pixels if you interpolate or pixels with different sizes if you use nearest.

I can't see any difference in those screenshots so I don't really get what's going on.
>>
>>148527453
That's just about what pixellate and AANN do. They blur the edges of the pixels in the places that nearest neighbor would warp them. But they don't blur as much as bilinear does, and if you have an integer scale in a given dimension, they'll work just like nearest neighbor in that dimension.

They honestly look kind of shitty to me in the 1x~2.5x range if vertical ratio isn't exactly 2x, and I might just use bilinear or gaussian there instead, but I like them a lot above 2.5x.
>>
>>148527567

Ah, I understand now, thanks. I'll keep on using internal scaling though.
>>
The wiki's link the the latest Fusion build is outdated. Someone who isn't me should fix that.
>>
>>148529390
>>
Is it worth trying to compile a list of the "go-to" emulators which makes clear which ones have been superseded? I.e. to stop people using shit like zsnes instead of higan and the older GBA emus instead of mGBA?
I only discovered fairly recently that mGBA was better. I think a lot of people might have been out of the scene for some time and won't know what's best unless its made clear.
>>
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>>
>>148531647
Indeed, cut the crap. Point out the only emulators worth using and the rest can go get fucked :3
>>
Whats the best Torrent for PS2 USA/NTSC set? After googling I saw one from 2013 should I get that one? Just upgraded my NAS to 8TB, Figured I'd Use the extra space to hoard PS2, WII and Gamecube ISOs
>>
>>148531773
Okay well since you clearly know your shit would you mind getting a noob like me started?
I'll put up a pastebin or something I guess, unless someone has a better idea.
>>
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Now we're talking.
>>
What PSP games emulate well on phones?
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>>148531874
Pastebin sounds good, then people can add onto that. I don't know much about the newer generation systems though.
>>
>>148531004

Sun shrine. Look at the background scenery; such a high POV could only be possible in the Kingdom of Zeal.
>>
>http://www.icxm.net/x/game-boy-rom-coming-to-xbox-one-working.html

Retroarch Xbox One on the Windows store when?.
>>
>>148531647
That info is already present on the wiki, but I guess having an accessible pastebin in the OP wouldn't hurt.
>>
Hey guys! What are some /mustplay/ games on ps1?
>>
>>148533954
MGS1
Silent Hill
Castlevania Chronicles (don't fall for the SoTN meme)
Xenogears
Valkyrie Profile
Vagrant Story
Parasite Eve 1 and 2
Resident Evil 2
>>
>>148510912
Paper Mario 2 Gaiden is better.
>>
>>148533491
But it looks so unlike what I would expect from a sun shrine.
>>
>>148533954

Too many to list honestly. The PS1 has a huge library.

To make a small selection I'd recommend MGS1, Vagrant Story, CTR, Legend of Legaia, Jade Cocoon and many others...
>>
>>148534213
>>148534495
Thanks! The rpg ones looks awesome.

Any recs for ps2 as well?

If it is too much to list due to the extensive library, is there a place where the games are ranked or something similar?
>>
>>148534639
Why don't you tell us what sort of genre(s) you like

Personally:
Yakuza 1 and 2
Final Fantasy 12
Ratchet and Clank 1-3
Sly Cooper Series
Jak and Daxter Series
Devil May Cry 1 and 3SE
Gran Turismo 4
Shadow of the Colossus
GodHand
>>
>>148534639

You can try http://vsrecommendedgames.wikia.com/wiki/Playstation_1

http://vsrecommendedgames.wikia.com/wiki/Playstation_2

If you enjoy JRPGs you should be at home, the PS1 was pretty much the golden age of JRPGs. Which reminds me I forgot to put Grandia on the list, one of my favourite games of all time.

>>148533491

Could be in the black omen I guess.
>>
>>148534805
Oh, fuck me. Forgot:
Silent Hill 2 and 3
Fatal Frame 1-3
X-Files Resist or Serve
MGS 2 and 3
>>
>>148488628
It's that kind of nostalgia marketing that keeps Nintendo alive though.

Not gonna lie I'm buying one for my parents. They talk all the time about how they miss old games and shit but they, my mom at least, are incapable of simple tasks on a PC so I don't want to turn them loose on an emulator because I'll get a call every day asking how to get it to work. At least the NES is plug and play.
>>
>>148498558
Essentials for what though

We can't tell you where to start if you won't tell us what you're trying to do
>>
>>148533915
There's a list of "best" per-system emulators on the wiki?
>>
>>148533954
FF Tictacs
Tactics Ogre LUCT
Silent Hill
MGS1
FF7
Colony Wars
>>
>>148535110

I'm a bit worried about the quality of the video, if you output the raw colors without any kind of post processing it's going to look a bit crap on a modern TV.

You could probably set up a small ARM-based box which would emulate more games and consoles, be as easy to use and might end up looking better.

The only potential advantage of Nintendo's mini-NES is that hopefully it'll have good quality "authentic" NES controllers which might end up being better than most replicas.
>>
>>148535590
Yes. Click on any given system and notice which ones have a checkmark under "Recommended".
>>
>>148534805
I like some sort of "beat 'em up" games that has a big variety of accessories/gear/weapon

Not ps2, but here's an example of what I used to play in the past.

https://www.youtube.com/watch?v=gblkJA-9cYc
(didn't heard the sound, might as well be some crawling shit)

And then there's jrpg games, both turn based and fast paced/action ones.

And finally the obscure, heavily atmospheric ones, that really brings that feeling of loneliness and despair.


>>148534949
Thanks, I'll check them.
>>
>>148535912
Damn, haven't checked it for a while, someone put some time into it finally
>>
>>148487980
Red brick fags BTFO

>>>/vr/3360709
>>
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Is there a hotkey to reload custom textures using dolphin/ishiiruka?
>>
>>148535980
>I like some sort of "beat 'em up" games that has a big variety of accessories/gear/weapon
You'll love Yakuza then.
>And finally the obscure, heavily atmospheric ones, that really brings that feeling of loneliness and despair.
Aight, I can work with that. The PS2 is great for survival horror

Silent Hill 2-3
Fatal Frame 1-3
Haunting Ground
Rule of Rose
Obscure
Echo Night
>>
>3d consoles will NEVER EVER have perfect emulation
>ps2 is still shit
>>
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Is there something wrong with my config here for pointer controls using a mouse? Fatal Frame 4 refuses to recognize my cursor input, though the mouse buttons work and every other bind there is fine.
>>
>>148536807
Nice, thank you based anon.
>>
I downloaded retroarch on my work laptop and noticed that cg shaders don't alter the image at all, while glsl ones work fine.

What am I missing?
>>
>>148537272
>MalwareArch
>laptop
You're missing a brain apparently
>>
>>148537272
Are you using the Vulkan renderer?
>>
>>148537194
I'll add too that I've tried binding the cursor to the right stick of my WiiU Pro controller; still no dice. The game won't recognize any cursor movement whatsoever.
>>
>>148537684
Here's your (You)
>>
Is there any good USB controller to use for emulating Famicom/Super Famicom? Right now I am using an X360 controller, but the dpad is pretty shitty so I imagine if I start trying to play action games with it I will only get frustrated. I am suspicious of those knock-off Chinese controllers though, and I hate stuff like turbo buttons.
>>
>>148537790
>>148537194
Oh nevermind. The game uses 'Tilt' instead of 'IR' apparently.
>>
>>148537905
Dualshock 3/4
Wii U Classic Controller Pro
SNES to USB adapter
USB Saturn pad
>>
>>148537272
The stable build had some issues with Cg shaders on certain GPUs, us a nightly build
>>
>>148538056
Just set up my DS3 over USB, I'll give that a try.
>>
>>148539409
DS3 d-pads are pretty shit though. the WiiU Pro or Classic Controller both have pretty great d-pads.
>>
>>148539910
Reverse that. Wii U dpads will leave a hole in your finger. They're hard as a fucking rock. SNES was the last good dpad Nintendo made.
>>
>>148529390
wtf is Fusion?

>>148531720
>>148532106
Oh shit, nice
>>
>>148540149
The D-Pad on the tablet and the Classic Controller Pro U controllers are fine
>>
>>148536185
His shit monitor claim is retarded, if I recall someone around here said some brand showed actual purple while others showed red and others were inbetween those two (aka crimson bricks)

The other thing that's flaky is the claim that 05 is purple because it contains some blue, red with a tiny bit of blue isn't purple it's crimson

Lastly it's still a "muh palette is the one true palette" argument so everybody is right more or less unless the dev says otherwise explicitly.
>>
>>148540153
He's talking about KEGA Fusion, I think.
>>
>>148540827
>unless the dev says otherwise explicitly.
Konami has never said anything on the issue, but every single port of Castlevania features red bricks in that room.
>>
Is BlueStacks still the best choice when it comes to Android emulation?
>>
>>148542458
.......are you trying to emulate Pokemon Go by any chance?
>>
>>148494190
Who is this goddess?
>>
>>148542664
Hips VonVaginabones
>>
>>148542516
Oh god no
>>
>>148542950
Then yes, use BlueStacks and pray to God it works for whatever you're trying to do.
>>
>>148543090
Thanks!
Just shitty dating sims and otome games for android for shits and giggles[/spoilers]
>>
>>148531773
I try to use a different emulator every time I play something (even if it's old and not very compatible), just to give their existence a meaning

Every emulator is a labor of love and I feel bad for those that got abandoned and have been surpassed by something else so they're long forgotten and nobody uses them

#AllEmulatorsMatter
>>
>>148542458
I like Windroye a lot better.

Bluestacks is cancer.
>>
>>148543241
>Bluestacks is cancer.
Android is cancer and I don't know why people would even want to attempt to emulate it.
>>
http://www.libretro.com/index.php/retroarch-1-3-5-released-ready-for-parallel/
>>
>>148549419

Does it still crash when you hit ESCAPE?
>>
>>148550126
>Does it still crash when you hit ESCAPE?
Escape is a quit button with no confirmation it's not crashing it's working as intended.
>>
>>148549419
>drag and drog support

I wonder if this will work at some points towards adding games to the library. I see that more useful than dropping the same ROM in there all the time.
>>
>>148550553

Escape means "escape to main menu" that's how software works, give it a try next time you play something
>>
>>148551142
>t. Windows exclusive video game developers
>>
>>148549419
>shaders still not working in stable release
>>
>>148551364
>The only market that matters

If I want to instantly close a program I use ALT+F4 like a normal person
>>
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>>148551845
>>
>>148527567
>They honestly look kind of shitty to me in the 1x~2.5x range

This. Try enabling bilinear filtering and correcting the AR to 4:3 on a NES or SNES core in RetroArch 3DS, for instance. It's pretty much what pixellate would do, and it look pretty bad. As such, I don't bother with 4:3 on it.
>>
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is puNES the only standalone emulator with cgp shader implementation?
>>
>>148550553
When would you ever need a quit button?
>>
>>148550553
t. SquareEnix developer
>>
>>148549419
>Patreon

Didn't take long for SP to want dat Patreon money like everyone else. Where is your god now?
>>
>>148552938
From what he says on IRC, he talks about it more out of necessity rather than a want due to how big the workload has gotten. And even then he appears reluctant. But hey, let's all assume the worst out of people.
>>
>>148554175
>But hey, let's all assume the worst out of people
Don't know why you're being snarky; it's safe to assume the worst when talking about emudevs.
>>
>>148554292
Don't get me wrong, I don't much like the idea of monetizing emulator development, but just as well, SP has been one of the most outspoken opponents of the concept for a good while now. As such, I tend to believe him when he says he is reluctant to adopt Patreon.
>>
>>148554292
Have you helped any of them lately?
>>
>>148554175
>But hey, let's all assume the worst out of people.
Welcome to the emulation scene...
>>
>>148549419
This is disgusting. It still crashes when I choose parallei or the vulkan driver.
>>
>>148555501
Works for me on Nvidia.
>>
>>148551142
I'm just saying it was intended, I don't give a fuck about it or your opinion on it.

>>148552896
Not even remotely close to being the first to have done that, pretty much every old japanese games has that, SE just did what otehr people did before them because they thought that was what people wanted.
>>
>>148555994
Yeah, AMD here. That's probly the issue.
>>
>>148555501
Working for me. I'm using Nvidia as well, though. Last I heard Vulkan worked on AMD, but not sure about paraLLEl.
>>
I've been trying to find an iso for the WiiWare game "My Life as a King" but it isn't anywhere I can find. Does anyone have a copy of it?
>>
>Don't tell that to the RetroArch crew as they will blow a socket.
top kek
>>
>>148556275
use the wiki senpai

http://www.portalroms.com/en/wii/final-fantasy-crystal-chronicles-iso-download-torrent
>>
>>148556748
Thank you
>>
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>>148550126

> I'm surprised weabonese byuu didn't copy this feature yet
>>
>>148558368
What animu is this?
>>
>>148559317

http://oreimo.wikia.com/wiki/Main_Page
>>
>>148556636
Who are you quoting?
>>
>>148560124

A known anti-RetroArch troll on reddit. Looking at his post comments, all he ever seems to do is take opportunities to shit on RA.
>>
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>>148558368

So RA closes with ESC because of hentai?

FrankenBibleBlack when?
>>
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>>148559936
Ohhhh, so that's what this is referencing
>>
>>148560336

He's not trolling, though. SP's new over-hyped ParalleI isn't holding mustard to that plugin. That's probably why they demoed it with SM64 and MK64... nothing actually testing.
>>
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>>148560336
>people with opinions different to my own are trolls!
>>
>>148562492
There are other videos though.
>>
>>148562928

Just saw that. Unfortunately, they clearly hid things like the Zelda subscreen menu which is broken. Lots of things have corrupted graphics still.

Same problems that the Glide plugins have struggled with over the decades. Hopefully it's not just another RA core that gets dropped like a dead baby.
>>
When is SP going to port some PC98 emu to libretro? I want to play my porn games with shaders
>>
>>148549419
Where is the Win x86_64 build? Buildbot only has up to 1.3.4
>>
>>148564004
https://github.com/MaddTheSane/np2
Seems like a real pain to port
>>
>>148562492

Just sprinkling some SSE pixiedust on top of angrylion is not much of an accomplishment or task compared to having to port the entire angrylion code as-is over to the GPU. Surely you must understand the difference in undertaking and significance, right?

Software rendering is a deadend, GPU rendering isn't. It's as simple as that. One holds unlimited potential, the other only finite. And one demands far greater effort and skills.
>>
>>148562492
It is trolling since it was off topic drama baiting.
>>
So every time I run VBA, It plays fine but the audio occasionally sounds choppy. Only for a few seconds, and it seems random as to when it happens. It could be when nothing is really happening on screen or it could be in some super important moment.
>>
>>148562492

There is Body Harvest and it shows you crossing the bridge without the character walking through the bridge which you can't do on any HLE plugin.
>>
>>148566968
Use mGBA
>>
How close is mGBA's GB/GBC emulation to reaching Gambatte's accuracy?
>>
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>>148543159
>>
>>148543159
Some things are best left in the past
https://www.youtube.com/watch?v=uo_MLmfpwzw
>>
>>148552665
Ramses really let himself go
>>
>>148566860
Not him, but software rendering is more portable and accurate.

>Just sprinkling some SSE pixiedust on top of angrylion is not much of an accomplishment or task compared to having to port the entire angrylion code as-is over to the GPU.
If it's that simple, then why can't I run games at full speed using frankenmupen's version of Angrylion?
>>
>>148552757
The curious convention of "ESC=instantly close program" in Japanese PC gaming comes from that seedy underbelly of Japanese gaming, the eroge, which was a mainstay of Japanese PC gaming and still is. It's so muddled in history that perhaps not many modern Japanese gamers will even recognize this origin now unless they were around in the old days. You see, when you're playing a game with wanton naked women sometimes performing extremely lewd sex acts on the screen at any given moment, you need essentially a "panic button" -- something that will allow you to tell the game to "get all this sex off the screen now!" -- so in case someone who you don't want to know of your sordid habits walks in, you can almost instantly remove it from the screen. The most natural, quick and logical button for that is the ESC key. This was the button that became the convention and because eroge were such a widespread phenomenon in Japanese PC gaming, it stuck for non-eroge games on PC as well.
>>
>>148568009
>no dad I wasn't using retroarch I swear!
>>
>>148567924

It's not simple, it just isn't on the same amount of effort and work though, and you know it. That's not a criticism or anything, just a basic fact. And it doesn't mean the speedup of angrylion software is not appreciated either.
>>
>>148566860
>Just sprinkling some SSE pixiedust on top of angrylion is not much of an accomplishment or task compared to having to port the entire angrylion code as-is over to the GPU. Surely you must understand the difference in undertaking and significance, right?
>Software rendering is a deadend, GPU rendering isn't. It's as simple as that. One holds unlimited potential, the other only finite. And one demands far greater effort and skills.

I'm not taking the position that the software render is superior in terms of complexity, novelty, or API usage. In that case, sure, ParalleI is a clear winner.

I'm just an end user, man. If sprinkling SSE over something gives me a totally accurate and enjoyable output, I'm not going to pick a Vulkan-based solution over the former just for shits and giggles.
>>
>>148531647
>I.e. to stop people using shit like zsnes instead of higan
higan is trash, m8.
>>
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Have they just given up on Linux? There's already a bug filed on the tracker, but it's been a few months so I'm pretty sure nobody pays attention to that thing.

And why do they even support Android? Is anything playable on those things? I looked up a few gameplay videos and they all run at like 2 fps.
>>
>>148570274
>And why do they even support Android?
probably for money..
>>
>>148570380
It's free.
>>
>>148567014

Yeah, but the plugin the commented referenced doesn't suffer from this issue either.

OTOH, the Vulkan plugin botches the Zelda subscreen menu up big time, just like all the other HLE plugins. The plugin from the reddit thread is clearly angrylion-based and does not.
>>
>>148570274
>Have they just given up on Linux?
It says 'and Linux' right there.

>There's already a bug filed on the tracker, but it's been a few months so I'm pretty sure nobody pays attention to that thing.
Do you think they just fix bugs as soon as they appear? It depends on the intensity and difficulty of fixing it.
>>
>>148570827

How do you increase the intensity of a bug on github?
>>
>>148570827
>download dolphin 5.0 for [...] linux
>you can't actually download dolphin 5.0 for linux

call me crazy, but that seems like a pretty big issue.
>>
>>148571402
Intensity meaning how much of an impact the bug has on the average player.
>>
>>148571449
Probably should've specified that in the post, bra.

I get the feeling Dolphin is made up of "PEECEE GAMOURS" while PCSX2 is more of a mixed and weird bunch so that may be why they neglect Linux
>>
>>148570274
There's a repo for it:
https://wiki.dolphin-emu.org/index.php?title=Installing_Dolphin#Linux
>Is anything playable on those things?
Some of the least resource intensive games will run full speed on things like the nvidia shield tablet, or other highend devices.
>>
>>148571962
So games like Fire Emblem titles?
>>
>>148571962
>https://wiki.dolphin-emu.org/index.php?title=Installing_Dolphin#Linux
Is this really how you install shit in Linux? Just go to the command line and type in weird shit and it downloads everything for you?
>>
>>148571962
>Unofficial builds for Dolphin Wii/Gamecube Emulator
>>
>>148570647

Actually, TinyTiger informed me that you can get the Zelda subscreen menu to work just fine with paraLLEl, but it requires a source code edit (basically setting a define) to enable something called 'full sync mode'.

And the reason he does not enable it by default is that it blocks CPU/GPU parallelism, so it's quite taxing on performance.

He thinks it will be more useful once RSP dynarec is in.

There might be an update pushed later today or tomorrow that adds a core option for this so people can play around with it.

Other than that, some missing combiner effects and just generally trying to find out the remaining deviations between this and Angrylion, but it's not really as far behind as you might think.
>>
>>148572730

Thanks for the update.

Ever thought about fuzzing for regressions by generating random DLs and playing them back on both? If you memcmp the framebuffers it should be able to find bugs pretty quickly (unless you're already aware of the pain points like what you mentioned).
>>
>>148572961

Yes, TinyTiger already wrote a standalone RDP program that reads RDP dumps.

You can build mupen64 libretro with HAVE_VULKAN HAVE_RSP_DUMP HAVE_RDP_DUMP - you can then get it to dump RDP/RSP state dumps, you can then read that into the standalone RDP test program to replay back the frames.

He is going to make this more accessible through an ingame key combo later on.
>>
I hate all this Vulkan/DX12 madness. You shouldn't need a new CPU and GPU to play 15 year old games.
>>
>>148570247
there is literally nothing wrong with Higan
>inb4 forced resolution/AR whining
>>
>>148573841
Stop being poor senpai
>>
>>148573841

The problem is that most N64 most emudevs haven't multithreaded their emulators. LLE RDP isn't going to happen on a single core unless it's Haswell at 4GHz+. RA's approach is to just make the single-threaded approach more viable by hardware accelerating the critical portion. CEN64 is trying to multithread several interpreters in parallel. The user in the reddit thread seems to be getting away by sprinkling "SSE pixel dust" all over his plugin and running it on a nuclear reactor.

In the end, it doesn't matter because N64 emulation as a whole is getting the hell of a lot better. All of these things occurring in parallel should result in a lot of choice for users.
>>
>>148574193
If I wasn't poor I'd be playing DA WEECHA 3, Battlefleet Gothic: Armada and Dork Souls 3, not emulating ancient games
>>
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BWAMP
>>
>>148572361
Usually you install stuff with a single simple command like
>pacman -S firefox
It's actually pretty fucking sweet.

Also, you can update every single thing you have installed just by typing something like
>pacman -Syu

Most of the stuff on that page is for adding a new repository.
>>
>>148577407
Game?
>>
>>148578041
Boku no Hackurai
>>
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>>
mooch, stop telling people to kill themselves, that's hate speech.
>>
>>148580214
Will this integrate with a PlayStation emulator?
>>
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>>148582124

Hopefully eventually.
>>
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>>148577413
>Try d3d driver in RetroArch
>Crashes all the time
>Ditto with Vulkan
am i missing something?
>>
>>148582776
>d3d driver
Unmaintained

>Vulkan

Still beta
>>
Has anyone emulated the Dreamcast VMU?
>>
>>148574440
>The problem is that most N64 most emudevs haven't multithreaded their emulators.
Because it's actually unnecessary.

>LLE RDP isn't going to happen on a single core unless it's Haswell at 4GHz+
That's a serious exaggeration. That user can run above 60 VI/s on his 4.x ghz Haswell.

>>148572730
>And the reason he does not enable it by default is that it blocks CPU/GPU parallelism, so it's quite taxing on performance.
It should be on by default if you're going for accurate emulation..

>>148573841
>I hate all this Vulkan/DX12 madness. You shouldn't need a new CPU and GPU to play 15 year old games.
You're absolutely right! When done right, you can have relatively accurate N64 emulation with low system requirements. Might as well code everything in AVX 3 if you only care about modern hardware :) .
>>
>>148582857
>Unmaintained
Why? D3D > OpenGL for some users..
>>
>>148580214
>>148582702
Did you finally get a proper shader working? Or did you just crop it?

Also, there was a Harvest Moon for PlayStation?
>>
>>148583093
>D3D > OpenGL for some users

Not for SP

D3D was only included for the 360 port, which is no longer supported either

Support him on Patreon ;D
>>
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How do I fix these weird lines on all the character models?
Looks like they're all sewn together.
Using Dolphin 5.0
>>
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>>148583259

Just cropped it. And I don't know what games those were exactly, I just download the roms from emuparadise like a pleb: http://www.emuparadise.me/Sony_PocketStation_ROMs/List-All-Titles/53
>>
>>148583536
Pokemon Go sure looks strange.
>>
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>>148583552
>ポケロク

fucking japan
>>
>>148583536
might help if you told us what game this is
>>
>>148478258
Are you dumb son?

Have you never heard the phrase "Gotta catch'em all?"

what's the point of being autistic about Pokemon if you can't satisfy your autism.
>>
>>148537905
Saturn pad. If you want a good d-pad there is no better. Otherwise almost anything is better than a 360 d-pad. Actually now that i think about it the playstation d-pads are rubbish too.
>>148574760
Ancient games are better than those 3.
>>
>>148514372
There was a dungeon that looked just like this without as many chests and and rocks to climb which is probably what that pic was repurposed into.
>>
>>148583330
>Support him on Patreon ;D
Is he really doing this? If so, I'm boycotting RA. Smh...
>>
>>148585329
>Smh...
You have to go back
>>
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>want to play game
>fire up an emulator
>can't decide on video settings and can't even start actually playing
>>
>>148583093
>D3D > OpenGL for some users..
No, even AMD cards support OpenGL 2.
>>
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Well I fixed the graphical issue in >>148583536 but now my cursor won't stop autolocking onto Pikachu.

Game is Pokemon Channel btw.
Don;t know how many of you emulated this and I'm wondering if I might have more luck on /vp/
>>
>>148562746
In the emulation "scene" thats sadly exactly the case. You can never ever please people ever, which makes all the more reason to quit. Or drink drain cleaner.
>>
>>148581637
As if 4chan of all places gives a fuck about hate speech and telling people to off themselves.

Stop being hypocritical.
>>
>>148586731
Just pet him, just keep fucking petting him. Treat him like a good kid. That's all this game is good for.
>>
>>148572730
>Actually, TinyTiger informed me that you can get the Zelda subscreen menu to work just fine with paraLLEl, but it requires a source code edit (basically setting a define) to enable something called 'full sync mode'.

Please tell me isn't doing async frame/depth buffer reads. That is going to pork "muh accuracy" so hard.
>>
>>148590793
At least we don't advise people HOW they should kill themselves, right mud?
>>
>>148591580
>That is going to pork "muh accuracy" so hard.
Yup, now they changed it back to sync mode.
>>
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The developers of libretro are oddly insistent that it should also be a general purpose jack-of-all-trades game engine, instead of focusing on what the system is actually good at (emulators) or improving the general experience by creating a UI that doesn't cause tumors in lab animals.
>>
>>148592559
Hello, r/emulation reposter.
>>
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>>148526751
>>
>>148592559
>creating a UI that doesn't cause tumors in lab animals
jesus fucking christ. you people.
it was one flipper-baby.
>>
>>148592659
He's right though. Gui seems buggy in this new version.
>>
So is there any timeframe for a Zilmar or mupen64plus-spec compatible version of this new Vulkan N64 plugin? It's not hugely useful so long as it only works with libretro.
>>
>>148593516
>It's not hugely useful so long as it only works with libretro.
I tell people this and they're like "just use libretro :^)"
>>
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>>148593516
>plugin
>2016
>>
>>148593812
I bet you love Apple products because they don't have any of that confusing modular design or user freedom.
>>
>>148593812
>3D system
>hating graphics plugins
Go back to the ZSNES forums, cancer.
>>
>>148593925
Dolphin and PPSSP work just fine without them

Do it once and do it right
>>
>>148593516
Maybe when one of the top dog PJ64 devs decide to care enough to port it..
>>
>>148593516
lolno.
>>
>>148594020
Even 3D emulators that don't have "plugins" still have an extremely high degree of separation between the emulation core and the "put shit on the screen" part of the graphics system. They use "plugins" in everything but name only.
>>
>>148591939
..................I see how it is. You won't stop this until I am dead. I see.
>>
>>148593925
mednafen PSX > any N64 emulator
>>
>>148485906
>iOS
>>
>>148594203
Because in your eyes I murdered her. I did no such thing. And so you want revenge for something I didnt do, just like byuu is causing this shit that happened 9-10 years ago.
>>
>>148594258
>mednafen > anything
lol
>>
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>>148594117
What's bizarre is that videogames have used plugin-based design via dynamic link libraries for years, and you never saw the whining that emulators endured. Heck, videogames reducing mod support and general modular design has been seen, rightfully so, as a shit move.
>>
>>148594347
There's exactly one reason people complain about plugins: they once downloaded an old emulator with shitty default plugins.

That's it.

That's literally the only reason.

There is literally *no* disadvantage to having hardware interaction code be in a module instead of tangled into the core of the emulator. In fact, it's kind of batshit insane to do the latter.
>>
>>148594347
They're just mindless sheep who think every other emudev should copy the Dolphin devs.
>>
>>148594597
This.
>>
>>148593038
top kek
>>
>>148594347
That's because they're all centralized, and not developed independently by random fucks around the world.
That's the thing with Dolphin. Is it plugin-like under the hood? Yes. But everything shares a ton in common, and have to meet the standards of the other backends. And if you want to contribute, you're going to be doing so directly to the project, not needing to ask Pete for the source code, or having to choose between 3 different half finished plugins.
>>
>>148593516
No because it requires RetroArch's Vulkan backend features.
>>
>>148594838
>That's because they're all centralized, and not developed independently by random fucks around the world.
They are *literally* developed independently by random fucks around the world.

They're as centralized as the default plugins of any emulator. M64P and PJ64 both forked glide64, for example, the moment it went stable.

>But everything shares a ton in common

That's called an "interface".

>and have to meet the standards of the other backends

ahahahAHAHJHJAHJAHJHWHA holy shit you are LITERALLY delusional

>And if you want to contribute, you're going to be doing so directly to the project

Contribute to what? A backend or the emulator itself? When you contribute to gSDX or mupen64plus-video-rice, you *are* contributing directly to the project. The same is true of any backend in dolphin. You'll find whoever is in charge of that component of the project, ask them how to go about things, and do it.

>not needing to ask Pete for the source code, or having to choose between 3 different half finished plugins.

>There's exactly one reason people complain about plugins: they once downloaded an old emulator with shitty default plugins.
>That's it.
>That's literally the only reason.
>>
>>148595045
>They're as centralized as the default plugins of any emulator.
ahahahAHAHJHJAHJAHJHWHA holy shit you are LITERALLY delusional
>That's called an "interface".
VideoCommon. Bit more than an interface.
>When you contribute to ... mupen64plus-video-rice, you *are* contributing directly to the project
>There's exactly one reason people complain about plugins: ... shitty default plugins.
Exactly.
>>
>>148595463
>ahahahAHAHJHJAHJAHJHWHA holy shit you are LITERALLY delusional
https://github.com/PCSX2/pcsx2/tree/master/plugins
¯\_(ツ)_/¯
>VideoCommon. Bit more than an interface.
Exactly an interface.
>Exactly.
So you don't care about plugins at all. You care about emulators that use plugins as an excuse to never update anything ever.

Guess how many of those emulators there are? One. You're upset about a particular individual emulator and you're applying that to something completely unrelated.
>>
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Is there emulation for the Iphone 6? I looked at the wiki, and it seems there isn't a concrete emulator.

I really want to play pokemon again
>>
is it bad if i find left better than right? I dont like the warped effect but the text seems to look better.
>>
>>148594890
>No because it requires RetroArch's Vulkan backend features.
What features are those, and why can't Zilmar spec emulators support them?
>>
>>148595990
It's just some idiot that doesn't understand how prograrmming works.
>>
>>148593516
>It's not hugely useful so long as it only works with libretro.
Agreed. The current core and RSP are slow to the point where games like Vigilante 8 are not full speed. Maybe the gfx plugin needs a speedup as well.. Porting to PJ might help..
>>
>>148583259
>Also, there was a Harvest Moon for PlayStation?
Dude, have you been living under a rock for 20 years? Back to Nature is one of the best HM games of all time.
>>
>>148596110
It's not just PJ64. mupen64 is still a darn good emulator. 1964 doesn't get enough credit. Both those emulators comply with the Zilmar spec. The only major N64 emulator that doesn't comply with the Zilmar spec is mupen64plus.

And of course Zilmar is quite open to modifying the spec if needed. It's not set in stone. And fortunately, since 1964 and mupen64 are both open source, it's not really a huge problem tweaking those projects to make them complaint with a new Zilmar video plugin spec.
>>
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So I've been trying to play Soul Reaver, and decided to emulate it since the steam/gog version is supposedly super fucking shitty

I've been emulating the PS1 version, and it says the framerate never falls below 58-59FPS but the framerate feels super shitty in some areas, such as the whirlpool
I figured it was just a PS1 thing so I tried running the dreamcast version on retroarch
It seemed to just werk at first but after I saved, closed, and relaunched it doesn't show a loadable file and also says the VMU is too full to do more saving (wut)

Does reicast not support save files? Or did I fuck something up
Any wise men know the solution to either of the problems tormenting me?
>>
>>148595589
>¯\_(ツ)_/¯
https://github.com/project64/project64/tree/master/Source
http://emulation.gametechwiki.com/index.php/Recommended_N64_Plugins#Video
Also centralized as a mindset of development, not just a collection of things.
>So you don't care about plugins at all. You care about emulators that use plugins as an excuse to never update anything ever.
>Guess how many of those emulators there are? One. You're upset about a particular individual emulator and you're applying that to something completely unrelated.
Whoosh... Point is mupen64plus-video-rice is a 'shitty default plugin', and if you wanted to contribute to the main plugins like GLideN64 or angrylion you're not contributing directly to the project.
>>
>>148595837
Use whatever the fuck you think looks better. And most of those shaders with curvature can easily be editted to remove the curvature. Just look at the shader file itself or if you're in retroarch go to the shader options and fiddle with the settings.
>>
>>148595728
>I looked at the wiki, and it seems there isn't a concrete emulator.
Then there's your answer.
>>
>>148596461
There's a slight barrier. GLideN64 hasn't been integrated into PJ64 directly because it isn't mature and stable enough. Fix that, and it can replace Glide64.

This is where things get a bit complicated. Ideally, PJ64 should feature a fast hardware renderer, and a slower "accurate" renderer. Best of both worlds. In theory, this would be where accelerated Angrylion's and GLideN64 would slot nicely.
>>
>>148596461
>Also centralized as a mindset of development, not just a collection of things.
If they're under the same project, that's centralized. If they're not, it has nothing to do with the emulator.

Someone going off and making a new plugin is the same as someone going off and making a fork of the emulator. And that happens. You see custom builds of dolphin and of DS emulators that make changes to how rendering works. Why aren't you complaining about that? It's literally the exact same thing. How in the world is it better for third parties to entirely fork the emulator just to change the rendering system, and lose out on CPU emulation improvements?

>Whoosh... Point is mupen64plus-video-rice is a 'shitty default plugin'
In what way is it shitty? It has come an awfully long way. It currently runs on GL2 and runs overwhelmingly fewer game-specific hacks. The only problem with it right now is that it has TMEM emulation bugs on noncompliant OpenGL drivers.

>and if you wanted to contribute to the main plugins like GLideN64 or angrylion you're not contributing directly to the project.
>main plugins like GLideN64 or angrylion
laughingbitches.jpg
>>
So this PGXP fork is the current go-to for PS1 emulation if you want to play anything above native it seems? Haven't emulated anything in awhile, and I'd like to try playing FF8 again. Last time I tried it and bumped up the res past native the character models suffered, and native just didn't look that good on the monitor I was using at the time.

The link to the build in the wiki has a comment about how FF8 and other square games are kinda fucked still with PGXP. Is the 16/5/31 build still the latest or did he figure out a fix for those?
>>
>>148596346
You're right. Mupen64 and 1964 are also good emulators.

It's too bad I don't think anyone wants do the work to port it to zilmar or m64p spec.
>>
>>148597008
IDK how the games work now, but latest build is:
http://ngemu.com/threads/peteopengl2tweak-tweaker-for-peteopengl2-plugin-w-gte-accuracy-hack.160319/page-62#post-2500497
Dude really needs to put updates in one spot.
>>
>>148597142
Call me stupid, but Angrylion's is a Zilmar-spec plugin to begin with. So what exactly has he DONE to it to make it non-Zilmar spec?
>>
>>148597320
Thanks, I looked through the thread and must've overlooked that one. It is a bit of a pain to keep track of it seems. I'll just have to test out FF8 myself and see what happens, and if it's still fucked I'll just find something else to play and see how it looks
>>
>>148597320
>>148597489
The more closely I read the thread's recent posts the more it sounds like Square games in general are giving him trouble.
>>
>>148596565
Does ppsspp actually work in Retroarch now? It was broken with literally all of my games last time I tried the core.
>>
>>148595589
>Exactly an interface.
an inferace that handles texture stuff though. Gotta admit it's good to have custom texture support across the board
>>148597984
lots of games have worked for along time but RA is still far behind normal PPSSPP
>>
>>148598132
>an inferace that handles texture stuff though. Gotta admit it's good to have custom texture support across the board
Still an interface. Interfaces can be very flexible. They don't stop being interfaces.
>>
>>148593407
XMB works fine for me.
>>
Is there any way to get the undub Dissida ISO without having to download from shits like uptobox or filefactory?
>>
>>148598393
>undub
>Dissidia

Literally why.
>>
>>148598190
arent emulators just interfaces for playing games though?
I think the word interface might be the flexible part
>>
>>148598523
Interface has a specific meaning in the context of programming.
>>
>>148598513
Some english voices are horrible, like Cloud or Chaos.
>>
>>148598738
>Chaos
>horrible

CEASE TO EXIST
>>
>>148598825
Well I went too far but his Jap voice is horrible.
Now Cloud is just horrible in english.
>>
>>148598368
after I load a core, "load content" through dropdown menu seems to not work. No files show in the directory in file explorer.
>>
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>>148596386

My shit, just in case it matters;

Playstation;
Emulator: ePSXe 2.0.5
Video: PeteOpenGL2Tweaks 1.0 with Pete's OpenGL2 Driver 2.9
Sound: P.E.Op.S. Sound Audio Driver 1.10
BIOS: ps-22a.bin


Dreamcast;
Emulator: retroarch 1.3.4 with Reicast
Plugins: et jest werks
>>
Ok so I've used other emulators in the past and used gameshark codes/codebreakers etc. mGBA works like a charm but it's cheat interface is confusing. How do I use gameshark codes on it?
>>
>>148593516

Zilmar will only do it if it means he can install malware or your PC or force you to open your wallet. Don't kid yourself into thinking he actually does anything viable for emulation anymore.
>>
So this PGXP fork seems to still be pretty new and only works with a handful of games really. Half the stuff I've tried has really weird issues, only seem to be able to get it to work with a few games. I think I'll just stick to mednafen for now until he gets all the kinks worked out. It was a pain in the ass to even get working properly to begin with.
>>
>>148597353
You'll need to know Vulkan in order to port it.
>>
>>148593913

>2016
>thinking Windows has ANY life left in it
>>
>>148571951
>I get the feeling Dolphin is made up of "PEECEE GAMOURS"
um
what?
in non-/v/speak please
>>
>>148607275
Sound it out, numbnuts.
>>
>>148607559
yes I get it, PC gamers. still /v/-style shitposting that doesnt mean anything
>>
>>148607663
>shitposting that doesnt mean anything
What part of "I get the feeling Dolphin is made up of PC gamers" doesn't make sense to you?
>>
>>148607663
PC gamers are different from people who incidentally emulate on PC. People who incidentally emulate on PC will possibly have Linux (within reason given that Linux market share is low). PC gamers are more likely to only have Windows and view Linux as a waste of time since it hardly has any games.

Thus the view Linux is a second class citizen on Dolphin
>>
>>148607791

Many people likely use Dolphin, and I say this as a staunch accuracy-faggot who has no use whatever for it. It is one of the best run HLE projects still in existence and that attracts all kinds.

Your assumption is overly broad for no discernible reason.
>>
>>148609070
The original post was talking about Dolphin staff rather than users.
>>
>>148609069

Linux is a waste of time. Only the actual kernel team has anything resembling a pragmatic approach to software development and deployment. The rest is infected with Stallman's Toe Fungus.
>>
>>148609165

Couldn't really say, then. As I alluded to, I just buy my 'cube and games. Little fucker's like an adorable N64.
>>
>>148609209
Ubuntu?
>>
>>148609513

It was the one I used most often, yes. But I tried others. SuSe, Debian, Slackware; they all assume the users loves getting a computer science course for every fucking little thing. I switched to OS X.
>>
Holy shit, am I reading this right? Does even the current OS X build of Retroarch support all the way back to Leopard?

Jesus fuck, that sorta makes that asshole clobber's shit obsolete, doesn't it?
>>
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>>
>>148610862

That's actually how I remember it back in the day. And I should know; I spent most of my childhood in Hyrule.

Made Wind Waker like a sock in the gut.
>>
>>148610862
Your whites aren't white.
>>
>>148610980

They weren't on the old Symphonic I played my N64 on either. I'm pretty sure their definition of "Gaming Mode" was just a preset that darkened the gamma.
>>
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Yeah this has very low gamma but it looks good that way imo. Especially on SNES or 2D games.
>>
Vulkan CRT shaders when?
>>
>>148612975
Vulkan Advanced Graphics API - "Live Short and Die Like A Bitch"
>>
How big of a GPU do you need to run that new vulkan renderer in good conditions?
>>
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Whats better for performance, setting anti-aliasing and whatnot through graphics card settings or Dolphin? Or does it not matter?
>>
>>148596386
The Reicast core doesn't seem to format its VMU files correctly for whatever reason. I didn't look too closely into the problem, I just copied an empty VMU generated by Demul over instead.

Try this empty VMU file https://drive.google.com/file/d/0B8qxRkyYcXsHX1V3dXY5MGYtV0k/view?usp=sharing

Goes in RetroArch/system/dc alongside the Dreamcast BIOS (dunno why VMU files aren't put in the save folder)
>>
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>>148607101

>windows and osx are the only two operating systems ever

Yep, Apple Kid as fuck.
>>
>>148616503
It's a big GPU.
>>
>>148616592
depends on the algorithm used. FXAA is cheap but looks like shit, SMAA is good but expensive. I think Dolphin uses FXAA but I haven't used it in a long time so they may have altered their AA
>>
Is there any decent android GBA emulators that has inter frame blending options?

It strikes me as Harvest Moon might be one of the few games I could stand playing on my phone, but it has those fucked up message boxes and stuff.
>>
>>148520118
>TFW I can't even finish more than 2 stages on the original megaman.
>>
>>148612975

They use a different format called slang. There are a few available but not as many as under OpenGL.

https://github.com/Themaister/slang-shaders
>>
>>148618535

If you think Lunix currently has a prayer in hell of being mainstream, you're soft in the goddamned head. I've had dental procedures that were more user-friendly.
>>
>>148620136
Boy, that sure was the discussion topic.


Oh wait, not it wasn't you fucking moron.
>>
>>148482980
>TFW you will never successfully emulate new leaf and be able to play it with others due to a low spec laptop and the lack of compatibility
Feels bad man.
>>
>>148620313

>deflection

It's OK, Anon. I understand how badly the truth can hurt.

Do you need a moment? I can give you a moment.
>>
>>148620490
Call it what you want, but you still can't provide an argument without going off-topic.
>>
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hi hello this is my first time using dolphin

why does the skybox look like this

it's not listed as a known problem on SMG2's page
>>
>>148620970
Trippy.
Post your graphics settings.
>>
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>>148621038
>>
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>>148620970
>>
>>148621120
It's probably something to do with your hacks, I'd think. Try fiddling with those or setting to safe and see how it goes.
Why are you on fast mode?
>>
>>148621315
>Why are you on fast mode?
I don't know, I've been afraid to touch anything not listed in a game's wiki page

should I crank that fucker up
>>
I seem to be doing something wrong.
I updated RetroArch on Android with the new nightly (well, new as in a couple of days ago) and it's stuck on the extracting part. I let it do its job for hours (just in case it was REALLY SLOW), but nah.
Reinstalling didn't really help either. I can use the existing emulator cores, but those are not good enough, I want to play ALttP DX. Unless the way the files are suppossed to be named has changed.

Wat do?
>>
>>148620704

Sure I can: Linux is an arcane pile of shit. Its reliance on multiple largely overlapping APIs (ALSA, OSS, Pulse Audio, JACK Connection Kit, the 1001 Arabian Desktop Sound Daemons), package managers (APT, RPM, YUM, and a Pacman in a pear tree), and GUIs (GNOME KDE MATE Cinnamon Unity Openbox Enlightenment Fluxbox XFCE/I've been everywhere man/I've been everywhere man) are all offered as irrefutable proof. A veritable heaping mound, if you will, of that aforementioned shit for me to rub your blinking autistic tear-stained face in. And there's nothing you can do about it. :^)
>>
>>148482980
new to dolphin so sorry if this is a retarded question but am i able to use a game-pad as a wii mote emulator? i just want to play zelda:SS
>>
>>148622256
It's not a matter of can, it's a matter of should.
You CAN do it, but you'd need like 3 controller setups to play it through and it would NOT be fun.
>>
>>148622187
That's still not on topic.
>>
>>148622360

cry moar bitch-nigger
>>
>>148622187

Linux's audio is a pile of shit, there's no arguing about that. The package manager are different though, there's generally only a single one per distro, you use the one you prefer. For the rest you just mix a bunch of Window Managers and Desktop Environments and call them "GUIs" which proves you don't really know what you're talking about.


The fact that you can use custom WM is one of the main reasons I can't stand working on windows or OSX. I use a tiling WM tailored to my needs, I can do basically all I need without touching the mouse.
>>
I never realized Spider Man 2 was such a demanding game. Every game I've played on Dolphin so far runs at full speed or close to full speed, but SM2 runs at like 20fps at best.

I guess because it's an unplayable mess on anything that isn't OpenGL
>>
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Is there any way to fix this? I really don't want to set up a Wiimote every time.
>>
In 25 years, the last PS3 will fail. No successful emulator will be produced because the architecture is so different from PCs and so complicated that no programmers will be able to fully understand and reproduce it.
>>
>>148622908
Looks like RA's mouse tracking desu
>>
>>148622505

>For the rest you just mix a bunch of Window Managers and Desktop Environments and call them "GUIs" which proves you don't really know what you're talking about.

The number of people who give even a fractional fuck about that distinction worldwide would fit on the ISS. You'd have to have already received your free complementary Stallman beard to even begin rationalizing how your response in any way excuses the over-engineered cumsock that is the modern Lunix PC Desktop.
>>
>>148623023
I've never had a problem with RA mouse tracking. Mario Paint works just fine.
>>
>>148623031

Okay, I will stop responding to you know because your insults are scaring me. You're obviously a very mature and knowledgeable fellow.
>>
>>148621354
Stick it on safe and see if it helps.
>>
>>148623031
>i'm too dumb to use X so X is bad
>>
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>>148623496
You're too dumb to use the easiest OS to use.
>>
>>148622951
nah
alexaltea has figured it all out. He just doesn't have enough time to write the actual code.
>>
>>148623959
>PlayStation 4: Having access to decrypted kernel, decrypted modules and the release of the free and open-source SDK's at https://github.com/CTurt/PS4-SDK and https://github.com/ps4dev/ps4sdk all the information required to write a PS4 emulator is there. The first attempt at Nucleus was to load the PS4 executable files as Wine does. All the technical challenges have been studied before, and it has been proven to work. The remaining part is to reverse-engineer and reimplement OS syscalls and implement a GPU frontend for the Liverpool/R10XX guest GPU.


happening
>>
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>>148620970
It seems to be related to both internal resolution and anisotropic filtering.
>>
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>>148626098
Bonus: Disable Texture Filtering
>>
>>148625436

PS4 shouldn't be hard at all to write an emulator for or reverse engineer, m8. 8th Gen consoles (excluding the WiiU) are the closest to gimp'ed gaming rigs they've ever been.

Now...The PS3? The Vita? _There's_ a bugbear.
>>
>>148626098
See what happens with a non-native multiple. Use a custom resolution.
>>
>>148626337
It really doesn't look any different from the 3x results.

Given that removing texture filtering gets rid of the simulated draw distance all-together, I'm thinking it has more to do with that.
>>
>>148626098
>>148626185
thank you! i guess i'll just live with it because i'd really rather not play in native res
>>
>>148627375
Just lower the anistropic filtering. It really doesn't look much worse.
>>
>>148626098

What is it supposed to look like anyway?
>>
Is there a way to stop the wiimote from desyncing while playing skyward sword?
Every few sword swings it dies.
>>
I was trying to play pkmn heart gold, but after like 5 minutes it just stopped drawing anything in the top ds screen. Is this a rom issue or a desmume issue? If it's a rom issue, could someone link me to a good rom?
>>
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So I came back to play SotC after a while, I've played 5-6 games since then that required completely changing my settings.
My SotC looks like a gameboy game.
What the hell is going on.
I've messed around with every setting I understand and they've had no effect on what's causing this weird NES-like rendering.

Any help guys? Normally I'm pretty savvy with this but this has stumped me. Changing to a fresh GPU plugin has no effect on it.
>>
>>148482980
I just installed Dolphin 5.0 on my Surface Pro 4 i5, and holy shit it runs so well that the fan in the tablet never even came on once during an hour of SpongeBob BFBB!
On a side note, BFBB is an awesome game.
>>
>>148628117
Top left.
>>
>>148628806
Seriously though what the fuck is going on.
No amount of changing core GS settings or plugin settings effects it at all.
>>
>>148629167

Ah I see, it's just the light saturating too far away. At first I thought it was the texture that was the skybox geometry that was fucked up.
>>
>>148629495
The pixels on wander himself are absolutely HUGE as well though.
Nothing in the settings should be rendering models and textures that way.
>>
>>148629560
Two different discussions, senpai.
>>
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>>148628806

I used Aggressive SRC to take care of the light, but everything is still a fucking gameboy game, why are the textures and models so heavily reduced.
>>
>>148629625
Yeah, sorry anon, the coincidence was huge there.
>>
>>148628806
>>148629758
PCSX2 is completely fucked.
>>
>>148629905
Is there a better Ps2 emulator?
I had this working perfectly aside a shadow bug a few months ago.
>>
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>>
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ParaLLEl still has some issues to work out. But F-Zero looked pretty good.
>>
How is N64 emulation on Raspberry Pi 3? I really want to play Goemon.
>>
>>148628806
>>148629758
>>148629905

Eyy I did it, just fucked around with GS hacks, something sorted its shit out.
I learnt nothing and this will happen again.
>>
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>>148628806
>>148629758
Works on my machine.
>>
>>148630396
>plugin type not specified in titlebar
I'm pretty sure I know what the problem is, you're being a retard, stop being a retard and thing will work.
>>
>>148620970
>Moses emulates Dolphin.png
>>
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Have anyone been able to emulate Katamari Damacy well?

When I try the objects on the katamari aren't drawn, so I tried emulating it in software mode, which fixed this issue but the framerate went to shit. Went to the GS plugin config and set extra rendering threads to 3, now the framerate tanks hard whenever the camera points towards a place with lots of objects (which is pretty much everywhere).

Any tips? I'm using PSX2 1.21, also here are my speccs
>>
>>148631923
refer to >>148631076
The solution is likely the same.
>>
>>148632090
Well yes. Of course I'm a retard, or else I wouldn't be asking for help
>>
>>148632192
http://buildbot.orphis.net/pcsx2/index.php?m=fulllist
Use the OGL plugin.
>>
>>148628806
Long story short, you're using a hopelessly outdated version of PCSX2. You should update like >>148632439 has said, and avoid using hacks wherever possible.
>>
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>>148632439
Thanks a ton for helping my sorry, retarded ass, anon
>>
Does the N64 core support the GTX 970? All roms seem to be crashing on me, unless i'm missing something else.
>>
>>148632439
Thanks anon.
I still don't understand what 'no plugin in titlebar' means though, considering it does list the plugins as I understand them.
>>
>>148633932
>I still don't understand what 'no plugin in titlebar' means though
Pay attention to the titlebar with the newer version, compare to the older one.
>>
>>148634176
Oh I see. Works.
It looks about the same as after I messed with it, but with about 15 less fps.
Huh.
>>
>>148609513
Use solus if you want sane desktop experience. It's rolling but it hasn't been broken yet and its optimized out of box unlike arch. On top of it its meant for linux noobs. RA is already in the repos.
>>
>>148628441
There's an option for continuous connection somewhere in the wiimote setting. Try that.
Maybe trying a different bluetooth stack would help?
>>
>>148630096
Is that the new core for Angrylion's Vulkan thing?
>>
>>148586731
Petting was triggered by the C stick. Try disabling it or make sure the input does not fluctuate.
>>
When's RA 1.3.5 windows version? I only see android and stuff.
Which files should I be copying over from my new build as well?
>>
Is there a way to make software mode of ps2 not look like shit?
trying to play midnight club 3 but with hardware mode there is a big ass line in the left, not mentioned in the pcsx2 wiki
>>
>>148640234
Try both OGL and DirectX and see if either fix it.
>>
>>148640448
tryed a few configs
>OpenGL converts the line to a cube
>Directx 9 makes the emulator crash
>Directx 10 it's what I originally used in the post above
welp, might have to look for the graphical plugins used in the wiki to see if those are still compatible with the latest pcsx2 version
>>
>>148641319
Direct X 11?
>>
>>148641436
oh whoops it's directx 11 not 10
but yeah that's the renderer that is causing the big line on the left
>>
>>148641712
Drastic.
Screenshot it? Sounds similar to something I've seen before.
>>
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Might have to add this bug to the wiki, the line isn't static, it grows bigger as I speed up and mutates for the whole run
>>
>>148641996
>>148642338
>>
>>148642338
Make sure to report on github as well.
Look at any fixes and hacks in Final Fantasy Dirge of Cerberus. It has something sort of similar and someone may have found a fix.
>>
Is there some quick guide to getting this new PGXP fork working? It just seems to be making the flickering worse for me and I have no idea what I'm doing with PCSX-R really. I've just been using mednafen for the longest time for PS1 emulation.
>>
>tfw citra won't be finished in your lifetime
am I really going to have to buy a 3ds
>>
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>>148549419
<Twinaphex> somebody release a comment on that fucking reddit thread telling them we are not ready yet, wait for 1.3.6 - sometime later today
>>
So this parallei thing, is it basically accurate n64 emulation?

It works quite well on my machine, even though it will probably take a year for it to not be a pixelated mess
>>
>>148650167
It's basically AngryLion's, but it runs on your GPU instead of your CPU.
>>
https://github.com/citra-emu/citra/issues?utf8=%E2%9C%93&q=is%3Aissue%20is%3Aclosed%20pokemon
https://www.reddit.com/r/Citra/
https://github.com/citra-emu/citra/wiki/FAQ#running-games-in-citra
https://discuss.citra-emu.org/?q=pokemon
Small wonder why zeromus ended up hating pokemon fans.
>>
>>148652952
It's one of the most popular handheld games, what do you expect.
>>
>>148617583
that is a fucking problem.
retroarch: not even once.
>>148618762
dolphin can use either.
>>
A question

Why does OoT through the master collection on dolphin also shit itself with the pause menu?

What is it with the pause menu in that game that fucks everything up everywhere always?
>>
>>148626289
>gimped
the ps4 has some serious bandwidth modern towers don't even have yet. chiggity.
>>
>see Parallel is an option, be curious
>have to restart the core obviously or it won't do anything
>having done that the settings are now saved
>crashes instantly upon loading a game now
>have to reinstall the .apk to even be able to change the setting back
What is the ACTUAL reason for not being able to change core settings before a game boots? It may not be loaded but all its settings are still somewhere in a fucking file. You aren't unable to access that file just because it's not running, don't feed me that horseshit SP.
>>
>>148648451
tippity top kek.
>>
>>148654867

No release yet, not yet safe to use. Nobody to blame but yourself.
>>
>>148654867
You needed to change your driver to Vulkan.
>>
>>148652952
Shouldn't have bothered with a console for kids
>>
>>148654867

Yeah it's pretty annoying. Core options should be available at any time.
>>
>>148655163
And yet those are the consoles that attract a lot of support. Meanwhile PS2 languishes with a deranged Nvidia sponsored Frenchman and little else.
>>
>>148654359
Possibly because Dolphin's not accurate
>>
does vulkan work on intel on archlinux?
>>
Whats the drama this time?
>>
>tfw get slowdowns emulating sly 2
>>
>>148654867
>What is the ACTUAL reason for not being able to change core settings before a game boots?

It's a fault with the libretro API itself, unfortunately the devs refuse to change it because they think improving things is a bad design choice and they should just stick with it
>>
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>fast, accurate emulation of N64 now possible with Vulkan
>Saturn DRM finally cracked and the hardware is finally being properly documented, which will lead to the growth of a homebrew scene and more accurate emulation than we've ever had.

Are we entering into an emulation golden age? Will all of those Japanese exclusive Saturn games finally get translation patches?
>>
>>148648451
>>148654997

Why isn't he just making an official libretro account on reddit for announcements and shit?
>>
>>148657963
Here's a scenario for SP.

Say a guy only has one rom of a game he wants to play. But there's some default setting that causes the game to crash RA on boot but changing it would allow him to play the game. Without downloading another game, how can he change the setting if the only game he has crashes RA before he can change the setting?
>>
>>148658070
>>Saturn DRM finally cracked
What. It took them this long? What even happened before now? How did emus exist?
>>
>>148658195
They're linux users, they want you to use config files first and their actual software second. Complete self-sufficient products are bad, see.
>>
>>148658195
you can actually change the core settings with notepad. you and your one rom.
>>
>>148658070
>Will all of those Japanese exclusive Saturn games finally get translation patches?

People already do these (Shining Force 3, Dragon Force 2), it's just that barely anyone cares about the console itself.
>>
>>148658128
I think the one he had got banned
>>
>>148658368
Wasn't "you can do everything within the program with a gamepad" a big reason for not doing a whole bunch of shit earlier? What happened to that design intent?
>>
>>148658547
>>148658128

Which subreddit I might be able to unban.
>>
>>148658315
Trial and error.
>>
>>148658369
Shining Force 3 has been barely making any progress for the past like 5 years. Maybe with these new developments, there will be more interest in the Saturn scene.
>>
>>148658128
>>148658547
Pretty sure he said he quit reddit and doesn't want to go back.
>>
>>148658315
Mostly poor documentation and access to leaked docs, and trial and error.

I know this has probably been posted in older threads, but here it is again if you haven't seen it. Interview with the guy who cracked the DRM. Says he's trying to offer a USB loading solution for people who still own the console, and he's also releasing what he's reverse engineered to emu authors.

https://youtu.be/jOyfZex7B3E
>>
>>148658315
The statement is a little misleading. For a very long time mod chips have circumvented the CD drive's DRM, you could pirate games for a while now. Now the DRM has been reversed, and is mostly understood, so you don't even need the CD drive anymore.
>>
>>148659512
Is this man the hero emulation needed?
>>
Noticed that ePSXe 2.0.5 doesn't work on my old laptop while 1.9.25 works fine, anyone know why or just continue using the old one or what? Usually I use Mednafen but this laptop is pretty weak so figured ePSXe would do better.
>>
>>148658781
It's been fully translated for a while isn't it? Just some of it not proofread (which is pretty common for projects to lose motivation and speed when the raw translation is done)
>>
Tried using the new N64 core with Vulkan video rendered and it crashed on me while booting Fzero X.
Anyone having this issue? im on a i7 6700 with a 970.
>>
>>148652952
What is the best emulator for pokemon go?
>>
whats the best setup to make my own nes mini on my raspi?
>>
>>148658864
He said this about 4chan too though.
>>
>>148661720
Did you switch to the vulkan driver in retroarch?
>>
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Trying to play pic related. But the shit keeps white screening on me. I already changed the saves to 128k.

I'm using the latest VBA. Anybody got an advice for me?

I need my pokeymans.
>>
>>148669045
Did you patch the right version of the rom? A lot of these hacks are based on specific dumps. You should check the requirements.
>>
>>148494190
A shame about the face
>>
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>>
>>148669045
Also the "latest VBA" was made in the stone age. Use mGBA unless you want save corruption sometime in the unpredictable future.
>>
>>148657963
Why does emugen insist on making shit up that makes libretro look worse than it actually is? The reason they don't arbitrarily change things with the API is to avoid breaking backwards compatibilty. There have been plans for an eventual v2 ABI break where such changes can be made.
>>
Would 2x RX 480 be good enough for emulation?
>>
>>148670348
You're gonna need a few more components than that.
>>
>>148657963
>>148670007

I don't see anything in the libretro API that would prevent exposing the settings before starting the content:

https://github.com/libretro/RetroArch/blob/master/libretro-common/include/libretro.h#L566-L572

>Allows an implementation to signal the environment which variables it might want to check for later using GET_VARIABLE. This allows the frontend to present these variables to a user dynamically. This should be called as early as possible (ideally in retro_set_environment).

As far as I know many (most?) cores follow this convention and therefore should be able to expose settings without having to load any content.

The only flaw here is that "should" should be "shall". Given that libretro settings are not exactly flexible there's hardly any reason to postpone the call anyway.

The real issue with libretro settings IMO is that you have to enumerate all possible values (which makes things like IP address or port selector rather awkward to implement) and that you can't provide any help tooltip associated with the option if you want to give the user some more details.
>>
>>148669484
It should have the right CRC numbers at least.
>>
>>148670850
Couldn't you also just add the settings into the core's .info file, and load that up when you select a core?
>>
>>148664531
true, haha
>>
>>148671880

I don't know what an info file is.
>>
>>148670348
Emulation doesn't run off GPU's
>>
>>148671948
http://buildbot.libretro.com/assets/frontend/info/
It tells the file extensions supported, so they must be loaded before you even select the core.
Don't see why that wouldn't work.
>>
>>148672476

It's the first time I see this. This seems partly redundant with what's already set in the core though, looks more like a hack to me. It would make more sense to put that stuff in the libretro interface IMO.

The firmware list is a good idea though, at the moment error reporting is pretty poor if you attempt to start a core and the BIOS/kernel/whatever is missing. Good thing somebody took the time to upload a complete archive and link it on the wiki, it saved me some time.
>>
>>148672843

Or alternatively get rid of the redundant part of the libretro interface and force all cores to provide an info file, maybe. I don't really have an opinion on the matter, it's the duplication I don't like.
>>
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What a thrill.
>>
>>148674315
>winning battle
>random hit for all your HP

Should have bought the exclusive DLC party members.
>>
>>148675706

I don't even understand if there's any interactivity to the battles. As far as I can tell it's full auto.
>>
So I'd like to use TGB dual to transfer pokemon from Red to Crystal.
The only options in retroarch for linking just opens two instances of the same game side by side though.
Is this even something that can be done in the core, or do I need standalone?
>>
>>148658315
The DRM is understood, but not 'cracked'. You can just bypass it with a special card in the card slot now.
>>
Why does this link not work?

http://archive.org/download/No-Intro-Collection_2016-01-03_Fixed/Nintendo%20-%20Nintendo%20Entertainment%20System.zip/Dr.%20Mario%20%28Japan%2C%20USA%29%20%28Rev%20A%29.zip
>>
>>148679524
Just grab the whole thing?
https://archive.org/download/No-Intro-Collection_2016-01-03_Fixed/Nintendo%20-%20Nintendo%20Entertainment%20System.zip

It's less than 300MB.
>>
>>148679524
Works for me.
>>
>>148680471
It works but it downloads a 0KB zip file with the wrong filename with no parentheses
>>
>>148677296
Guess asking a question concerning a pokemon game during the Go cancer craze was a bad idea.
>>
>>148664223
help
>>
>>148674315
jrpgs in a nutshell
>>
>>148680597
Weird, works fine for me.
>>
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>>148482980
I'm trying to decide what to use for emulation. A Rasberry PI 3 or this

http://m.target.com/p/hp-pre-owned-certified-desktop-computer-with-6000-sff-dc-2-93-2gb-80gb-dvd-w7hp64-black-tt2-0001/-/A-50745244
>>
>>148683760

What do you want to emulate?
>>
>>148617583

Fuck yeah, it worked!
Thank you!
>>
>>148684074
Anything including ps2 and GameCube. I know the PI can't Emulate GC and ps2.
>>
>>148683760
I'd go with the RPi3. Cheaper, smaller, modern video decoders, uses less electricity, don't have to use VGA or PS/2, integrated bluetooth... Yeah it's less powerful, but
>>148684445
that PC isn't going to be emulating GC/PS2 either.
>>
>>148684936
Ok thanks. Also can I download roms through the RPi3 browser? Or have to load them on an sd card? And should I go with retroarch or Retropie?
>>
https://www.reddit.com/r/emulation/comments/4t6f54/after_reading_this_article_nintendo_made_on/

:^)
>>
>>148685231
Yeah you can download things on an RPi.
>>148685345
Article never explicitly states emulation is illegal.
>>
I'm getting an uneven framerate in mGBA playing Circle of the Moon. The framerate bounces around 60, making the game noticeably stuttery. Are there any fixes for that?
>>
>byuu is doing Mega Drive emulation now

How does this make you feel?
>>
>>148685972

How far along is he?
>>
>>148685972
as long as he doesn't make emulation difficult (mandatory game-pack bullshit), then it'll probably be pretty good.
>>
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Bump
>>
Is the official wii u GCN controller adapter my best bet for dolphin, or is there a better product?
>>
>>148689721
They Mayflash one is arguably better because you don't have a major driver headache to deal with
>>
>>148689945
Ah yes, I was dreading that. Does Mayflash need a driver installed to work as intended on the original hardware?
>>
What happened to this hack on RHDN?

http://slickproductions.org/slickwiki/index.php/FF5_Patch:Final_Fantasy_V_-_Legend_of_the_Crystals
>>
Which one of these FFVI translation hacks is better?

http://www.romhacking.net/hacks/1386/
or
http://www.romhacking.net/hacks/2247/
>>
Also, is this the best FFIV translation hack?

http://www.romhacking.net/hacks/2337/
>>
>>148691642
I only have experience with the Ted Woolsey one, but pretty much it comes down to whether you liked the original SNES translation over the GBA one, or vice versa. I can vouch for TWU, as I prefer the "flavor" of his localization, while uncensoring it and relocalizing most everything else to be more accurate and in line with the series in modern times.
>>
>>148658070
>>fast, accurate emulation of N64 now possible with Vulkan
Only video emulation. CPU emulation still needs work. A particular weakness seems to be the FPU and virtual memory handling, at least if you want to play Indiana Jones accurately anytime soon.
>>
I can't get this PGXP thing to work properly it seems, I'll wait until it's more finished. FF8 doesn't work with it anyway, and I can't get that to look any better anyway so I'll just pirate the PC version and call it a day.
>>
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>>148691769
Why aren't you emulating the best version?
>>
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What does you computer need to be good for emulating? You think I can emulate DS on this shit? I wanted to play some pokemon
>>
>>148693307
or the still superior psp version.
>>
>>148694056
>What does you computer need to be good for emulating?
A good CPU
>You think I can emulate DS on this shit?
No.
>>
>>148694056
I'm pretty sure you can. What PC do you use that still uses an atom?
>>
>>148694740
It's an Acer Aspire One D255. I'm going to download some shit and try to catch pokemon then, thanks anon
>>
>>148692903
vulkan renderer can't even run Goldeneye or V8 at full speed. Not exactly what I'd call fast.
>>
>>148695813

It has nothing to do with vulkan or the GPU, it's all on the CPU now.

Anyway, a dynarec RSP will take care of that, and it's not too far off.
>>
can you really not re-bind controls on retroarch?
I'm playing NES games and obviously I want X to be A and square to be B but it isn't, and I can't seem to be able to change it
>>
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>>148674315
>>
>>148696405
I'm using a ps3 controller btw
>>
>>148696405

Quick Menu -> Controls -> remap your damn controls

How hard can it be honestly?
>>
On the real tip, what does Vulcan do for RA as a whole?
>>
>>148696770
https://en.wikipedia.org/wiki/Vulkan_(API)#Features
>>
>>148696770
Lower latency, better performance, at least in comparison to OpenGL.
>>
>>148696235
>Anyway, a dynarec RSP will take care of that, and it's not too far off.
How soon will the dynarec be ready?
>>
>>148696618
it says "press select+X to bring up the quick menu", it's not doing anything
>>
>>148697197
>>148697212
for every core? even current existing cores?
>>
Someone tell hunterk to port interlacing to slang shaders.
>>
>>148697293

"What" is saying that? That is not the default convention at all, there are multiple quick menu gamepad button combos you can choose inbetween from.

You can even bind Quick Menu button to a dedicated button.

Dunno where that message came from. Must be some RetroPie nonsense thing.
>>
>>148697293
Try F1 instead.

>>148697365
In my experience, yes. It eliminates the need for GPU hard sync, so you can get low input lag without reducing performance (which you can then put towards frame delay instead for even less lag), and it also plays better with multi-monitor setups without causing random stutters.
>>
>>148697639
>Must be some RetroPie nonsense thing
I am so fucking dumb

>>148697697
thank you
>>
>>148697502
Already exists

https://github.com/hizzlekizzle/slang-shaders/blob/master/misc/interlacing.slang
>>
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>RA 1.3.6 already released
>shaders STILL not working
>>
>>148698282
Fucking based. All I need now is TVOutTweaks and I'll have the same setup I used to use with GL.
>>
What are some good controllers for emulation that had a solid d-pad?
I've been using a cheap SNES USB one for a while but I'm so tired of it. All the buttons feel "soft" for a lack of a better term.
The 3DS has a really good d-pad and buttons. Very "clicky" and it feels really good.

Anyone know what I'm talking about or have any recommendations?
>>
>>148698282
Yay, now I don't have to stick with GL anymore.
>>
>>148698670

Shaders are working fine for literally everyone but you.
>>
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Should I get a PSP or some weird Chinese handheld for emulation?
>>
>>148691769
Yes
>>
I've been trying to get digimon world to run on mednafen but I'm pretty retarded when it comes to anything harder to do than using something like Dolphin. Anyone wanna help a retard out and spoonfeed me on how to play some digimon world
>>
>>148696235
They wouldn't NEED a dynarec RSP if the plugin were Zilmar spec. You'd just plop it into PJ64 which already has one.
>>
>>148700182

LOL, good luck getting zilmar to write an async compute interface for Vulkan to get this to run.

I hope you know what you're getting yourself into :).
>>
>>148700324
Why on earth would Zilmar write it? He's a CPU/RSP guy, not a graphics guy.
>>
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>>148699837
>that terribad scaling

If you must emulate on a handheld, go with a N3DS, and if it must be Android, the Nvidia Shield.
>>
>>148700535
3ds has pretty poor scaling as well, on behalf of low resolution.
>>
>>148700324
>LOL, good luck getting zilmar to write an async compute interface for Vulkan to get this to run.
What's stopping the libretro one being ported? And what is an async compute interface, anyway?
>>
>>148700404

That's the only way you're going to get this plugin to run on there.

You know, it isn't merely a case of plopping this plugin in and it will work in PJ64. Maybe try educating yourself for once, go read a few Vulkan tutorials/slides, see what it all means, see what requirements it brings.

TLDR for betatester: in order for this to ever work, Pj64 needs to support Vulkan at the application level and then provide an async computer interface with context negotiation. That's the only way this is ever going to run.

Anyway, this is so far out of his or gonetz's league it's really time you stop putting too much credit in these 'legends' of yours.
>>
>>148701009
>That's the only way you're going to get this plugin to run on there.
Couldn't the guy who actually forked the Zilmar spec Angrylion's plugin in the first place do it?
>>
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>>148700182
>libretro team writes cores that work through their libretro API
>value portability across multiple architectures, OSes, and platforms
>have poured endless amounts of work into a fully working N64 core that now takes advantage of libretro's newfound Vulkan prowess
>bothers to suggest why they don't just make a zilmar spec plugin for use on an entirely unrelated emulator that does not use libretro, is atm confined to x86 Windows mostly, and has an RSP dynarec that is also confined to x86 Windows
>>
>>148700182
Yup. I guess they insist on reinventing the wheel...
>>
>>148700896
It doesn't require scaling at all precisely due to its low resolution, unless you must absolutely play in 4:3.
>>
>>148700010
Install Retroarch
Put a PS1 bios in your /retroarch/system folder
Go to Online Updater and download the PSX core
Go to Select File, then Select File and Detect Core
Find your Digimon World .cue and launch it

It's just that easy
>>
>>148701326
>have poured endless amounts of work into a fully working N64 core
top kek. Still waiting to plAY Pokemon Puzzle League with vulkan...

Someone seriously needs to port it over to PJ64, so that N64 emulation can truly be saved..
>>
>>148701326
>>have poured endless amounts of work into a fully working N64 core that now takes advantage of libretro's newfound Vulkan prowess
Uh... libretro's N64 core is kind of crap, though? It's a marginally better version of mupen64plus that still has 90% of the problems of mupen64plus. Plus a woefully outdated fork of GLideN64.
>>bothers to suggest why they don't just make a zilmar spec plugin for use on an entirely unrelated emulator that does not use libretro, is atm confined to x86 Windows mostly, and has an RSP dynarec that is also confined to x86 Windows
Firstly, their plugin is a fork of a Zilmar spec plugin. If I'm not mistaken, this is Themaister's work, is it not?

You're not wrong about the issues with PJ64's dynarec, but at least it actually HAS one, not just a vague promise of having one. And let's not forget that libetro's RSP interpreter is a fork of the Zilmar-spec HatCat RSP.
>>
>>148701681
Try a little harder, and you just might reach them.
>>
>>148701496
Depends. Most formats are just too small for comfortable playing without scaling.
>>
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>>148698282
For some reason the Vulkan version of CRT-Geom has uneven scalines.
>>
>>148701905
I think they are just trying to hide that fact that they are jealous of Project64 and will go out of their way to try and become #1.

>Uh... libretro's N64 core is kind of crap, though?
amen.

>You're not wrong about the issues with PJ64's dynarec
Porting it is easier than writing from scratch. So they have no excuse.
>>
>>148701681
Port PJ64 to libretro and it might be more likely to happen.
>>
>>148701905
ParaLLEl is being written from scratch
>>
>>148694159
What makes it better?

I think the PC version is a port of the PSP one, do you know how it compares?
>>
>>148702426
>just trying to hide that fact that they are jealous of Project64

According to Project64 fanbois who want to stir up trouble and put down other emulators.
>>
I wonder if Gonetz would port the vulkan plugin if he had a successful kickstarter... Someone please ask him!
>>
>>148702470
>ParaLLEl is being written from scratch
Really? I thought it was an Angrylion fork. Can you cite that?
>>
>>148701905
I don't deny the core has its problems, and I sorely cannot await the day it can play PPL and some of the other handful of notables it cannot play, but its shittiness is woefully overstated, especially by you and the other dude shitting on it here. It plays the majority of notables just fine. Could be better, but it's not by any means unusable or ZSNES-tier or whatever.

Anyway, this is kinda pointless. You know damn well the libretro team isn't gonna lift a finger to port it. They have their ecosystem and their own set of values, and they won't go out of their way to support those of another project, especially given how much they have on their plate already. Going on about how it should have been written for Project64 reeks of >>148701916.

>>148702426
Kek, you speak of jealousy, yet here you are wishing Project64 had it, even as you were talking shit about how it had glitches earlier.
>>
>>148702676
>Really? I thought it was an Angrylion fork. Can you cite that?
It's just a port of angrylion's to vulkan. They are not doing their own reversing..
>>
>>148702694
>Going on about how it should have been written for Project64
Nobody said it should have been written "for PJ64". The Zilmar spec is a common plugin standard that encompasses PJ64, 1964, and mupen64. That's the entire reason we have plugins and standards. To ensure interoperability.
>>
>>148702694
>Kek, you speak of jealousy, yet here you are wishing Project64 had it, even as you were talking shit about how it had glitches earlier.
I just want to play my games in vulkan! Can't do that when some of my favorite titles don't even work in frankenmupen...
>>
>>148703341
PPL works on Dolphin, and that has a Vulkan backend now.
>>
>>148702456
>Port PJ64 to libretro and it might be more likely to happen.
I guess N64 emulation may never be saved...

Here's to hoping some new dev comes around and releases amazing work!
>>
>>148702937
Well, for better or worse, the libretro team doesn't really care about those standards. And even if they did, it's as the other dude said: the emulators would have to be modified to support Vulkan at the application level. And they're not gonna go out of their way to do that when they're already working hard enough as it is on their own Vulkan implementation in RetroArch.

>>148703341
Weren't you going on earlier about how Vulkan was not impressive because it requires modern hardware and isn't as portable or something?
>>
>>148702845
It's not a port, it's a rewrite. You can't use any of the original code any more than as a reference to make a compute shader renderer.

And few are doing any reversing of the RDP these days, it's all about optimization now.
>>
>>148702937
Zilmar spec has portability problems. There's a reason why mupen64plus did away with it for their own spec.
>>
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Holy shit, why is Dolphin 5.0 so good? Pic is my specs, I know, not the best. Anyways, I'm playing The Last Story right now in the setting just under 1080p, and getting 28-30 FPS, constantly. It only ever drops frames when a cutscene ends. How is this possible? On 4.0.2 I couldn't get 12 FPS on this game.
>>
>>148703529
>Weren't you going on earlier about how Vulkan was not impressive because it requires modern hardware and isn't as portable or something?
Why would I say that and then wish for it to be ported to zilmar spec??

>>148703807
>Zilmar spec has portability problems. There's a reason why mupen64plus did away with it for their own spec.
Then how do portable emulators such as Mupen64 use zilmar spec?
>>
>>148703486
PJ64 is going multiplatform. The core is being detached from the UI. There's really no reason to not replace frankenmupen with PJ64 in the long term. mupen64plus is a dead end that is generally worse than mupen64.

>>148703684
>It's not a port, it's a rewrite. You can't use any of the original code any more than as a reference to make a compute shader renderer.
I was wondering why the plugin was rendering Jet Force Gemini shadows wrong and had no VI emulation. https://www.youtube.com/watch?v=YwWk19eHdRk

I'm rather dubious about the accuracy of the plugin ATM.
>>
>>148703836
>4.0.2
How did you niggas never upgraded? Building from the git repo should be something you should definitely do since it's being worked on at all times.
>>
>>148704028
Because I saw no difference in any game up till 5.0.
>>
>>148702937
1964 and mupen64 are dead as fuck and deprecated. Stop trolling.
>>
>>148703921
>Then how do portable emulators such as Mupen64 use zilmar spec?

It worked like shit on Linux
>>
>>148703960
It has a ton of issues ATM. A bunch of stuff is not currently implemented, including VI emulation.

https://github.com/libretro/mupen64plus-libretro/issues/357

tl;dr: It's in alpha status, give it time.
>>
>>148703807
>>148703921
The reason mupen64plus moved to their own plugin spec is because the Zilmar spec puts UI code in the plugin itself. When you configure a video plugin, the UI code is meant to be stored in the plugin's DLL. This makes crossplatform stuff a bit complicated, and it also clashed with mupen64plus's "let's release an emulator without a GUI. I'm sure it'll be a smash hit" approach.
>>
>>148704072
That's fucking bullshit. Most of the shit that makes 5.0 superior to 4.0 happened years ago, and more importantly there is basically zero difference between 4.0-9508 and 5.0.
>>
>>148703807
>>148704204
Yet those geniuses didn't even add RDRAM size into their spec Smh...
>>
>>148704075
>1964 and mupen64 are dead as fuck and deprecated.
1964 and mupen64 are the only emulators that can do partial frame/depth buffer copies. They use an unofficial extension of the the Zilmar spec. Mupen64plus is *supposed* to support it, but quite typically, it's completely broken. Also, mupen64 can emulate Pokemon Snap when paired with an appropriate plugin, something mupen64plus doesn't seem able to do.

Half of frankenmupen's problems stem from being based on mupen64plus instead of mupen64.
>>
>>148703960
>>I'm rather dubious about the accuracy of the plugin ATM.

It's far from finished. It's only been worked on for less than 3 months.
>>
>>148704383
Pokemon Snap works just fine with Angrylion in frankenmupen, just really slowly. Not so much yet in ParaLLEl, but that should change eventually.

You ought to bring that buffer copies thing to SP. He's the kinda guy that would take a look at it and find why it's broken in one but working fine in the other.
>>
>>148704383
>1964 and mupen64 are the only emulators that can do partial frame/depth buffer copies. They use an unofficial extension of the the Zilmar spec. Mupen64plus is *supposed* to support it, but quite typically, it's completely broken. Also, mupen64 can emulate Pokemon Snap when paired with an appropriate plugin, something mupen64plus doesn't seem able to do.

None of this is a factor in ParaLLEl.

There is no reason for this stupid limiting Zilmar spec API when all it does is restrict you in how the graphics pipeline is passed inbetween RDP/RSP.

I think also you're just parrotting a bunch of stuff gonetz told you and half of it isn't even grounded in reality but more or less his own sloppy approximations of how he can hack things together to work with this limiting API.
>>
>>148704328
Then explain to me why I just tried that build, and The Last Story still gave me less than 12 FPS, but I'm getting a constant 28-30 on 5.0
>>
>>148704383
>Half of frankenmupen's problems stem from being based on mupen64plus instead of mupen64.
I agree. Like RE2's voices..

>Not so much yet in ParaLLEl, but that should change eventually.
How well does Pilot Wings work in ParaLLEl?

>>148704818
>There is no reason for this stupid limiting Zilmar spec API when all it does is restrict you in how the graphics pipeline is passed inbetween RDP/RSP.
Please explain how it's limiting?
>>
>>148704818
>There is no reason for this stupid limiting Zilmar spec API when all it does is restrict you in how the graphics pipeline is passed inbetween RDP/RSP.
The only reason you can post this on 4chan is because router and switch and NIC manufacturers agreed to a common spec that, despite vendor-specific features, are all interoperable. It's bizarre how libretro fans whine about "portability" while also rejecting the basic concept of writing features as modules that can easily be slotted into other emulators.
>I think also you're just parrotting a bunch of stuff gonetz told you and half of it isn't even grounded in reality but more or less his own sloppy approximations of how he can hack things together to work with this limiting API.
What are you talking about? Reading and writing chunks to the framebuffer, or only copying the framebuffer when the emulator detects the game is trying to read it, is not part of the Zilmar spec. It was an unofficial extension that was added into 1964 and mupen64. It's almost never used, has some fundamental flaws, and is not compatible with PJ64.
>>
>>148704194

Most of the issues were reported when aysnchronous RDP mode was the only option.

TinyTiger is very interested in optimal CPU/GPU parallelism since this is Vulkan's forte. Synchronous RDP right now is the compatibility mode, but testing with asynchronous RDP is still very important since it will give him better optimization strategies to apply based on what worked and didn't.

BTW - a GL 4.3 port can never be as fast as Vulkan, it is physically impossible. With GL you cannot perform compute and shading tasks in a parallel and async manner, so you will always have huge stalls. Could easily be a 20fps difference, and that's probably a very conservative number.
>>
>accidentally drag a file to desmume window
>crashes
>20 hours of progress on pokemon black2 lost

time to an hero
>>
>Mfw Dolphin N64 emulation is better than actual N64 emulation
How is this fucking possible?
>>
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>>148706040
I know, right?
>>
>>148705438
> while also rejecting the basic concept of writing features as modules that can easily be slotted into other emulators.

They're not rejecting that, they're rejecting the Zilmar API because it is not conductive to being used in a cross platform emulator. The standard is bad when it does stuff like put UI code in the plugin, plugins should only do emulation, and libretro cores are not supposed to have UI code anyway.
>>
>>148706040
It's not. Dolphin N64 emulation is really not good at all. The emulators are super hacky, and games such as Majora's Mask simply don't work unless you use the 17fps PAL version.
>>
>>148706220
>They're not rejecting that, they're rejecting the Zilmar API because it is not conductive to being used in a cross platform emulator.
They also rejected the mupen64plus plugin spec. And every other plugin spec. You seem to be forgetting that since PJ64 and all other N64 emulators are open source now, there's nothing stopping the Zilmar spec being revised to remove its more problematic features.
>>
>>148706267
Majora's Mask sucks anyway, so who the fuck would want to emulate it in the first place?
>>
>>148706220
Let me point out that GLideN64 supports both mupen64plus and Zilmar spec, and building for the two specs is a matter of changing a single setting.
>>
>>148706365
Pretty sure they still use the mupen64plus plugin spec internally. They may have had to rename some variables so there wouldn't be conflicts when statically linking multiple plugins together.

ParaLLEl is probably relying heavily upon RetroArch's Vulkan driver for context creation, so it would need that code before anyone could port it to another emulator.
>>
>>148686180
He has a single-digit number of opcodes implemented.

Don't hold your jizz or anything.
>>
>>148696235
>It has nothing to do with vulkan or the GPU, it's all on the CPU now.
V8 should not be getting 22 FPS. There's no way that's merely caused by an RSP interpreter (impossible).
>>
>>148696235
I run mupen64plus in CPU interpreter mode with cxd4 RSP and rice video. I get 100% full speed on an AMD Phenom II. Do you have any idea how old this CPU is? It's a piece of fucking trash.
>>
>>148707894

you're using synchronous RDP mode to launch Vigilante 8, which stops the CPU-GPU parallelism dead in its tracks.

So that means an automatic 10 to 20fps reduction. Think of it as the GL mode, except with GL you could subtract maybe another 20 fps on top of that.

In short, all it means is that async RDP mode needs improvements, since that is where most of the gains are to be found with async compute anyway.

Read up on the subject, literature is available, id software has started talking to the press about async mode too and how significant it is (see the Eurogamer article, etc). Also read the AMD slides on it.
>>
>>148708014
Rice is not a low level plugin. With a high level plugin, the bulk of the work is done by the video plugin itself. With a low level plugin, the video plugin only handles Reality Drawing Processor tasks. The bulk of the work is done on the reality Signal Processor, just like a real N64.
>>
>>148708325
Read my post again. cxd4 is a low level RSP. Using an HLE video plugin doesn't keep the low level RSP from doing what it needs to do. The RSP computes audio etc and simply can't not run.
>>
>>148661357
Technology is demonic because it constantly moves forward without you. Everyone assumes you buy new hardware every 3-4 years even though the current hardware is sufficient for 10 or more.
>>
>>148685798
I dunno man but I never got framerate problems using VBA. These new emulators just create new issues for people. They want to be more 'accuhertz' but I never noticed any inaccuracies on VBA
>>
>>148708404
>Read my post again. cxd4 is a low level RSP. Using an HLE video plugin doesn't keep the low level RSP from doing what it needs to do.
The Project 64 RSP recompiler is "low level". What happens is that the RSP plugin sends display lists to the video plugin. This is "HLE video". With a low level video plugin like z64gl, Angrylion's, or even Glide64/GLideN64/Jabo's in their LLE mode, the RSP plugin does not send display lists to the video plugin to be decoded by reverse engineered ucodes. They are processed on the emulated RSP, which is far more expensive.
>>
>>148708404
cxd4 gives you a choice of sending audio lists and display lists to the video plugin or handling them internally. As an example, PJ64's Jabo audio plugin is a low level audio plugin. It doesn't know what to do with an audio list. However, Azimer's is a hybrid LLE/HLE plugin that can process audio lists using reverse engineered audio ucodes.
>>
>>148691642
Woolsey, always Woolsey.
>>
>>148699520
Works on my machine(TM)
>>
>>148708651
I know how the N64's architecture works.

>With a low level video plugin like z64gl, Angrylion's, or even Glide64/GLideN64/Jabo's in their LLE mode, the RSP plugin does not send display lists to the video plugin to be decoded by reverse engineered ucodes.

Apparently you don't.

The RSP is the RSP. The RDP is the RDP. An LLE RDP receives RDP instructions from the RSP, which interprets the microcode for the RDP to use.

A fully HLE video plugin like rice's abstracts both the RSP and the RDP. A HLE RDP plugin like z64gl only abstracts the RDP.

Running a fully HLE video plugin does not prevent the low level RSP from functioning. The low level RSP still must interpret the data the game sends it according to the microcode the game uploaded.

>>148708790
>cxd4 gives you a choice of sending audio lists and display lists to the video plugin or handling them internally.
Hint: mupen64plus does not send audio lists to the audio plugin, period. The audio plugin is a sample sink and nothing more. In fact, they're killing the audio plugin system entirely soon.

Hint two: I don't have HLE display list processing ("DisplayListToGraphicsPlugin") enabled.
>>
>>148708281
I am aware that synchronous RDP mode is slower. Isn't it required for accurate emulation? I was under the impression that synchronous mode is inevitable for those who want more accuracy.
>>
>>148709173
>A HLE RDP plugin like z64gl only abstracts the RDP.
If z64gl is "HLE", then so is ParaLLEI.
>>
>>148709423
That's right. ParaLLEI just tries harder to be closer to what the N64 itself does.

A low-level RDP works the way the RDP itself does, not the way OpenGL does. If you have high res, for example, you're already not LLE.
>>
>>148709173
>Hint: mupen64plus does not send audio lists to the audio plugin, period.
Isn't that because mupen64plus only does HLE audio? This is where things get a bit messy. PJ64 went down the LLE road, while other emulators went down the HLE road for some reason.
>The RSP is the RSP. The RDP is the RDP.
Technically, they're two halves of the RCP.
>Running a fully HLE video plugin does not prevent the low level RSP from functioning. The low level RSP still must interpret the data the game sends it according to the microcode the game uploaded.
I never said it stopped the RSP from running. The RSP no longer handles display lists. In N64 emulation terminology, HLE means "emulating a ucode using a reverse engineered version instead of running it natively on an emulated reality signal processor plugin." So HLE audio means you're intercepting the audio lists and sending them to the plugin. HLE video means intercepting display lists and sending them to the video plugin.

And of course N64 emulators ran into some problems because Rareware thought it would be a cool idea to render the skies in their games by communicating directly with the RDP without using a display list. So a hack was created to work around this problem.
>>
>>148709702
>Isn't that because mupen64plus only does HLE audio?
No. "Audio" is emulated in the RSP plugin. For example, the default setup uses an HLE RSP that only implements audio microcodes.

>I never said it stopped the RSP from running. The RSP no longer handles display lists.
Even if you're running an HLE video plugin, cxd4 will still handle display lists if you do not have HLE display list handling enabled in its settings. You're assuming that it won't, even if you have HLE display lists disabled in its settings, and that's an invalid assumption with zero grounding.

>HLE means "emulating a ucode using a reverse engineered version instead of running it natively on an emulated reality signal processor plugin."

HLE means abstracting what the thing does instead of doing what the thing does. HLE doesn't mean "emulating a ucode without interpreting it".

>So HLE audio means you're intercepting the audio lists and sending them to the plugin. HLE video means intercepting display lists and sending them to the video plugin.
HLE audio means you're intercepting microcode audio instructions (what you call "audio lists") and interpreting them based on how you assume they work.

HLE video, however, can be made up of different parts. The graphics microcode is one aspect that you can abstract. The rasterization process (what the RDP does) is another aspect that you can abstract. Slinging them together as "HLE Video" is downright retarded. There's HLE RSP and HLE RDP. Traditional HLE graphics plugins did both. Doing HLE RSP in the graphics plugin does not prevent the RSP plugin from performing LLE RSP on both audio and video instructions. The distinction between microcoded audio and video instructions isn't inherent to the N64 at all, only the official SDK.

Even if I switch rice's with z64gl (which I just did, by the way, so that I could tell you I did so), I will still maintain well above 100% realtime speed. LLE RSP is not a performance problem
>>
So, how far are we on 3DS emulation? My 3DS broke in 2014, and I've been wanting to play Fire Emblem Fates, badly lately, but I don't want to support the fucks at Nintendo anymore. Should I just cave in and buy a 2DS?
>>
how do I get rid of the nag screen on MAME
>>
>>148710216
>2ds
no. get a n3ds.
>>
>>148710309
Why?
>>
>>148710216
>So, how far are we on 3DS emulation?
Still too slow to run anything besides Picross.
>>
>>148709702
>And of course N64 emulators ran into some problems because Rareware thought it would be a cool idea to render the skies in their games by communicating directly with the RDP without using a display list. So a hack was created to work around this problem.
It just generates the list directly from CPU instead of RSP.

>>148709506
>That's right. ParaLLEI just tries harder to be closer to what the N64 itself does.
Fair enough.

>>148709173
> mupen64plus does not send audio lists to the audio plugin, period. The audio plugin is a sample sink and nothing more.
That's a poor decision on their part desu senpai. Some people may want to use LLE video + HLE audio. Of course they could also just merge the 2 RSPs.. There's also the fact that the HLE RSP doesn't support stuff like HQVM.
>>
>>148710347
>why
because i fucking said so.
now go to bed.
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>>148710510
>That's a poor decision on their part desu senpai. Some people may want to use LLE video + HLE audio.
Why the hell would you do that?
>>
>>148710134
>No. "Audio" is emulated in the RSP plugin. For example, the default setup uses an HLE RSP that only implements audio microcodes.
That's still HLE audio.
>Even if you're running an HLE video plugin, cxd4 will still handle display lists if you do not have HLE display list handling enabled in its settings.
If you're using an HLE video plugin, it will stop working if cxd4 isn't sending display lists. If I'm reading you right, you're saying the RSP plugin still processes display lists even if it's sending them to the video plugin.
>HLE means abstracting what the thing does instead of doing what the thing does. HLE doesn't mean "emulating a ucode without interpreting it".
N64 emulation has its own bullshit terminology. Whether you like it or not, you have to play along.
>Even if I switch rice's with z64gl (which I just did, by the way, so that I could tell you I did so), I will still maintain well above 100% realtime speed. LLE RSP is not a performance problem
z64gl is kind of a special case. It's very fast but the performance tricks it uses are not conducive to accurate emulation.
>>
>>148710517
If you're not going to explain to me why I should buy the more expensive console that's only good for Xenoblade in bed, then why should I listen to you?
>>
>>148710606
2ds is only 2d and n3ds can emulate stuff and doesn't afraid of anything.
>>
>>148710778
I don't care about the 3D Shit, 3D gives me a damn headache.
>>
>>148710590
>That's still HLE audio.
Yes, on offical SDK games in the default setup. But if you use an LLE RSP, suddenly you have LLE audio on official SDK games.

I don't know whether m64p supports rambanging audio, but I ran a demo that supposedly did rambanging for audio once and it seemed to work. Don't cite me on that, I haven't dug into the code to see if m64p handles rambanging audio.

>If I'm reading you right, you're saying the RSP plugin still processes display lists even if it's sending them to the video plugin.

Of course it does. There are only two options: Send dlists to the graphics plugin, or interpret dlists into rsplists and send those to the graphics plugins.

Of course, it's totally possible to make a graphics plugin that reads display lists out of the emulator core instead of taking them from the RSP.

>N64 emulation has its own bullshit terminology.
You have your own bullshit terminology. I know exactly one person who thinks "HLE" specifically means high level microcode emulation, to the exclusion of nuance: you.

>z64gl is kind of a special case. It's very fast but the performance tricks it uses are not conducive to accurate emulation.
That has nothing to do with the RSP. z64gl is an RDP. It does not prevent the RSP from translating microcoded graphics instructions into RDP instructions. In fact, z64gl specifically *does not work* unless the RSP is translating microcoded graphics instructions into RDP instructions.
>>
>>148710510
>It just generates the list directly from CPU instead of RSP.
Well, this is the worst problem in N64 emulation. It's very similar to the problem of the N64 writing directly to the framebuffer. You see, if you want to render above native resolutions, you have no choice but to store two framebuffers. One is the "real" version that the CPU has access to. It cannot exceed its native size due to how the N64 stores the FB in RAM. So you need to render into a second FB, and then copy that FB into RAM so the the N64 CPU can access it for all those fancy framebuffer effects.

But now you've suddenly got a problem. The N64 CPU doesn't just read the first FB. It also writes to it sometimes. And these modifications are not going to appear on the duplicate FB that is above native resolution and currently being user for rendering. So you have to use a bunch of hacks to try and detect modifications to the "real" FB and mirror them on the duplicate. Dolphin does this as "pokes", and it's quite expensive. Quake II's loading bar is a good example. The game stops sending display lists, and then begins to write pixels to the framebuffer to form a loading bar. This is extremely difficult to emulate in hardware plugins.
>>
>>148710846
you should get a rotary telephone and just pretend that someone's gonna call you.
>>
>>148711103
Why would I do that?
>>
>>148711103
Maybe that'd be valid if 3D was the future but it isn't. 3D TVs and 3D in theatres already failed (again). It's just a gimmick that comes back every once and awhile.
>>
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>>148710964
>I know exactly one person who thinks "HLE" specifically means high level microcode emulation, to the exclusion of nuance: you.
z64gl was described as a low level plugin despite not being "low level" in any meaningful sense aside from accepting display lists and running games without a "high level" ucode available.
>>
>>148710964
>That has nothing to do with the RSP. z64gl is an RDP.
Of course it's an RDP. All the "low level" N64 video plugins are RDP plugins. That's all they do. They do not process microcodes. You seem to be fundamentally misunderstanding my point.
>>
Wouldn't it be nice if we just had one Ultimate N64 graphics plugin, an Ultimate RSP plugin and an Ultimate Audio plugin to rule them all and didn't have to worry about all this variable shit?
>>
>>148711435
>z64gl was described as a low level plugin

>What is it exactly : it is mainly an RDP emulator implemented in OpenGL. Contrary to usual graphics plugins, it doesn't emulate the RSP part, so it requires a functionnal RSP emulator plugin to give any results.

>>148711559
>Of course it's an RDP. All the "low level" N64 video plugins are RDP plugins. That's all they do. They do not process microcodes. You seem to be fundamentally misunderstanding my point.

What am I misunderstanding? Someone said LLE RSP was slow and that we needed a recompiler. It's not and we don't. You said that using an HLE video plugin like Rice's made the RSP stop doing its job. I switched to z64gl to prove, no matter what, that the LLE RSP (cxd4) is definitely doing its job, and isn't slow.

Did you start arguing with me without reading the post that I responded to in the first place?
>>
>>148711394
I use the 3d of my tv ALL the time. It's not a gimmick or fad. active shutter is fucking amazing.
>>
>>148710574
Because using a slow RSP interpreter for audio is a waste of cpu.

>>148711071
I get what you're saying, but in this case it's not that bad. The cpu will call Process_RDP_List(). The problem is that HLE plugins generally don't implement Process_RDP_list properly. Not to mention most people don't even reverse engineer the code. They mostly copy paste code, like the devs for HLE audio did..

You're definitely right about FB emulation being a problem due to shared memory architecture.
>>
>>148711904
>Because using a slow RSP interpreter for audio is a waste of cpu.
Doing LLE audio is extremely fast, though? There's significantly less data and state than video.
>>
>>148711748
>What am I misunderstanding? Someone said LLE RSP was slow and that we needed a recompiler.
Well, a recompiler would help. HatCat's RSP plugin is fast, but it could be faster. The problem is exaggerated, however.
>It's not and we don't.
Some games are extremely demanding on the RSP. I don't think "We don't need an RSP recompiler" is exactly sensible.
>You said that using an HLE video plugin like Rice's made the RSP stop doing its job.
Well, it dramatically reduces its load.
>I switched to z64gl to prove, no matter what, that the LLE RSP (cxd4) is definitely doing its job, and isn't slow.
RSP plugin speed does have a pretty significant knock-on effect for z64gl. It's not something that should be dismissed.
>>
welp. ParaLLEl is actually slower for me than using regular angrylion + cxd4 in project64.
>>
>>148712050
>Some games are extremely demanding on the RSP.
Got an example? I'll run it right here and now.
>RSP plugin speed does have a pretty significant knock-on effect for z64gl. It's not something that should be dismissed.
Sure, z64's rsp was very slow. I got like 70% realtime. With cx4d I get 200% realtime though. That's literally faster than using HLE RSP and GLideN64 on my system. Remember, my CPU is Pure Shit.
>>
>>148711748
>I switched to z64gl to prove, no matter what, that the LLE RSP (cxd4) is definitely doing its job, and isn't slow.
Try running Vigilante 8.

>>148712050
>HatCat's RSP plugin is fast
Even that's stretching it.

>RSP plugin speed does have a pretty significant knock-on effect for z64gl. It's not something that should be dismissed.
Big time difference.
>>
>>148712231
>Try running Vigilante 8.
I segfaulted after two splash screens. Is there a known problem with m64p's core and this game, or should I try a different game?
>>
>>148712197
>Got an example? I'll run it right here and now.
Conker's Bad Fur Day is a commonly cited game that is very taxing on the RSP.

Also Factor 5 games. Naboo and Indiana Jones in particular. They do things like handle particle effects on the RSP via their ucode.
>>
>>148706267
Majora's Mask works fine if you use the Collector's Edition instead of VC.
>>
>>148712405
It's worth noting that later Factor 5 games also need accurate CPU timing, and aren't compatible with certain speed hacks.

This means that they're also MIPS heavy, and as a consequence, just because they run okayish on mupen64plus currently doesn't mean they're fine and dandy. They're extremely unstable and their physics are wrong. What this means is that when they're accurately emulated, the RSP plugin is going to be more starved for CPU time.

That's why PJ64 runs Indiana Jones *waaaay* slower than mupen64plus.
>>
>>148712708
The Collector's Edition MM is unstable on a real console, though. Has anyone actually extensively tested it with Dolphin?
>>
>>148685972
Couldn't give a shit. We have plenty of good megadrive emulators already.
>>148696405
Good luck with that.
>>148699083
Saturn pad. Nothing comes close.
>>148708646
>but I never noticed any inaccuracies on VBA
lol
>>
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>>148712405
>Conker's Bad Fur Day is a commonly cited game that is very taxing on the RSP.
Well, z64gl is currently raping my GPU on this game, so I guess I won't find out until I upgrade from my 4770.
>>
>>148711946
>Doing LLE audio is extremely fast, though? There's significantly less data and state than video.
It's generally faster than LLE video, but some games still use up a noticeable amount of cpu. 2 games off the top of my head are Deadly Arts and Mario Party 1 intro.

>>148712383
I don't think I've tried that game on standalone m64p. You can test different games. Deadly Arts heavily uses the RSP and so does Ai Shougi, Conker, and a few others.
>>
>>148712909
z64gl uses and misuses oldschoold GL. It's very CPU intensive and a lot of the ways it uses GL are just not spec. If you use z64gl, everything will render totally wrong on Mesa drivers, for example; holes in the geometry everywhere and mis-shaded textures and shit blending completely wrong, everywhere.
>>
>>148712942
Rogue Squadron II and Rogue Squadron III have significant LLE audio overhead. They're probably using MusyX like most Factor 5 games. I think MusyX has a fairly significant performance overhead with N64 LLE audio, too.
>>
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>>148713037
example
>>
>>148712847
What do you mean unstable? It's laggy as fuck, but you can just OC Dolphin and it runs fine.
>>
>>148713337
Actually the bottom right with the bombchu tearing is X11 being a pile of garbage. The rest is z64gl misusing GL, though. Missing sky triangles, broken subscreren background triangles, etc.
>>
is it at all possible to trade pokemon with the 3ds emulator or is that too much to ask
>>
>>148714539
Why would you want to do that?
>>
>>148714631
to get pokemon with the right type advantage to beat gyms easier....
>>
would this work to connect the nes mini controllers to a pc?

http://www.raphnet-tech.com/products/wusbmote_adapter/index.php
>>
>>148714905
Is the game beatable without trading?

I wonder if you can use cheat engine with emulators.
>>
I am very disappointed. I decided to emulate Xenoblade Chronicles, and I can emulate it fine, no problem, constant 30 FPS, only seen it dip once, anyways, I just find the game really boring. I was told by a friend "Gameplay wise, it's basically like Final Fantasy XII." But, it feels nothing like FFXII, and that really disappoints me cause I love XII. What do people see in this?
>>
>>148713380
>What do you mean unstable? It's laggy as fuck, but you can just OC Dolphin and it runs fine.
The Collector's Edition of Majora's Mask is unstable to my knowledge. Something wrong with Nintendo's emulator. It's prone to random freezes.
>>
>>148715497
Wii RPG with low production numbers lol
>>
>>148715497
>he's not feeling it

https://www.youtube.com/watch?v=aUBAC9HMKsw
>>
>>148715724
>>
>>148715724
I don't man, maybe cause it's I'm an FF fag, but I'm enjoying The Last Story a lot more than Xenoblade. And, I feel stupid for just realizing it, but the title is an allusion to Final Fantasy
Last being Final, Story being Fantasy
>>
>>148715457
yeah it's very beatable but Black White has some faggy gimmicks, like the first gym requires a fighting pokemon or very high level normal pokemon but the only fighting pokemon available to you at that point in the game is shit

trading allows you to bypass shit like that that's only in the game to lengthen the game

plus I dislike some of the pokemon you're limited to early game
>>
Just installed the newest version of Bluestacks, what the fuck happened? Everything looks different. Is this version okay, or am I better off using an older version?
>>
>>148716264
You just installed malware. Good job.
>>
>>148716323
Okay, so is there a non-malware download version somewhere?
>>
>>148715457
>I wonder if you can use cheat engine with emulators.
You can, results vary though, and you need to activate the ability to scan MEM_MAPPED in the settings or most emulator won't let you scan values properly.
>>
which nes emulator has the most accurate sound?
>>
>>148715457
>I wonder if you can use cheat engine with emulators.
you can
>>
How come there are some games where you even have native resolution at x2, the frames just immediately drop? I'll give an example
>Playing Pandora's Tower at 4x the native resolution of the Wii plus 4x AA (MSAA).
>Decide I'm done with Pandora for now
>Go to play Mega Man 9 on Dolphin
>Game doesn't even get 3 FPS
>Decide to close Dolphin and open it to see if that fixes it
>It doesn't
>Take every graphical enhancement off but put native resolution to 2x
>Still doesn't work, but is better
>Put it at native
>Game works fine
What the fuck? It's an 8-bit game, why would it do that?
>>
>>148718169
"Buy a GTX 1080 LOL"
--neobrain
>>
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RetroArch-0709-171112.png
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Whats wrong with using non-integer scaling with crt shaders like crt-easymode?
(pic is integer scaling with some tweaked easymode settings)
>>
Is it just me or do Dolphin games emulate better in full screen mode? I was having framerate issues with Mario Galaxy 2 when in Windowed Mode, but in full screen, FPS is fine.
>>
>>148719413
It's almost like drawing the desktop is resource intensive or something.
>>
>>148719413
wow you dont know what exclusive fullscreen is did you just get a pc or what
>>
>>148719413
You'll find out that this is the case in most games on PC.
>>
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Why does this game look so fucking good even in Native? I can't run it upscaled, (sometimes I get as low as 24 FPS), but I'm really enjoying it. This may be one of those emulated games I play where I eventually buy it, and play it on the real hardware. I've done that before with Chrono Trigger, and Resident Evil remake (though, I later bought the PC port, not the Gamecube version)
>>
Anybody know any tricks to get Spider Man 2 running faster on a laptop? Dolphin.
>>
>>148718169
>>Take every graphical enhancement off but put native resolution to 2x
>>Still doesn't work, but is better
>>Put it at native
>>Game works fine
>playing a 2D game with increased internal resolution.
You're being a retard.
>>
>>148720143
It's still a fucking 8-bit game. Why would an 8-bit game's framerate be fucked by me upping the interal resolution?
>>
>>148704434
Then why advertising and hyping it as if it was the next best thing since internet creation?

I'm guessing this has something to do with the upcoming Patreon (or whatever funding method SP comes up with to finally get a salary).
>>
>>148719997
You didn't even try

https://dolphin-emu.org/docs/guides/performance-guide/
>>
>>148699520
Hi, Andres "Works For Me" Radius
>>
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>>148719732
You're clearly just convincing yourself it looks good because you can't handle anything else. It doesn't look all that hot at a good resolution.
>>
>>148720701
I don't know man, your screenshot makes it look like a late PS3 game.
>>
>>148720428
I did mess around with those. Everything runs at full speed except Spider Man 2, it goes about 20fps

It's weird that Xenoblade Chronicles and RE4 Wii edition runs at fullspeed on my laptop, but Spider-Man 2 doesn't
>>
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>>148720785
You'll probably graphics orgasm if you played Ni No Kuni or FF13 at 1080p then. Even some of the other PS3 JRPGs look a lot better than TLS.

But yeah I guess for a Wii game it looks pretty good, but PS2 games could look pretty good too! Seems about average to me. I hope I can muster up the drive to play more of it, I imagine the other areas will look a lot better than this starter cave.
>>
>>148720701
Looks good to me bra
>>
So, I'm attempting to play The Last Story on Dolphin, here's the problem, when I have "Store EFB copies to textures only" some of the characters clothes are completely missing, or in Zael's case, his whole lower half is gone. So, I disabled to make it run from ram. But, then another problem stems, the whole game begins to run at low 20s FPS, and I have 12 gigs of ram. What should I do?
>>
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>>148700896
>3ds has pretty poor scaling as well
nigga what
>>
>>148720428
It's slow because he's forced to use OpenGL, since SM2 doesn't work with Direct3D

on a laptop, OpenGL is a massive performance hit
>>
File: Dolphin 2016-07-17 02-41-44-21.png (3MB, 1920x1080px) Image search: [Google]
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>>148721391
I don't have that issue with the thing disabled but even enabling it my fps seems to stay the same so maybe update? I'm using a pretty old version of ishiiruka, I suggest getting the newest one and playing with DX12. Should have infinite performance then.
>>
>>148721649
>SM2 doesn't work with Direct3D
And people say Dolphin is good
>>
>>148721391
>I have 12 gigs of ram.
RAM means nothing. You probably have an iGPU in which case neobrain and the like have fucked you over by aiming for muh accuhertz over performance. Use Ishiiruka instead, but if that doesn't work you're out of luck.
>>
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>>148573841
>Vulkan/DX12 madness.
I just accidentally stumbled into this thread but what the fuck does this mean? Can someone explain the situation to me? Sounds extremely interesting.

Why would you possibly need Vulkan/DX12 for emulation? And if those can improve emulation, is it possible to use them for PS3/Xbox360 emulation?
>>
>>148721826
Well, on DX12, Zael's entire body was blue, but when I put it on DX11, it fixed it. There's still some issues, like, framerate's not a consistent 30, but hey whatever.
>>
>>148722380
cause opengl is dying.
>>
>>148722313
I don't have an intergrated GPU, my GPU is a GTX 780, regular, not Ti.
>>
>>148722380
>Why would you possibly need Vulkan/DX12 for emulation?
Because DX9-11 and OGL are all shit and people just never said so until now.

PS: Vulkan and DX12 are also shit and will need to be replaced in 5 years or so

PSS: GPUs in 2 years probably won't even support OGL so get ready for the death of like 70% of emus unless they go to Vulkan
>>
>>148722256
It's the same on the PS2 emulator. You have to use OpenGL
>>
>>148722570
Difference is NO ONE SAYS PCSX2 IS GOOD
>>
New thread:
>>148723020
>>148723020
>>148723020
Thread posts: 757
Thread images: 100


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