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/dfg/ - Dwarf Fortress General

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>Download the basic game here. Current version is Dwarf Fortress 0.43.05
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!

Old Thread
>>148067860
>>
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>First for not actually getting the first post in because I spent too long trying to think of a funny first post.
>>
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>>148407868
You don't deserve the first post, having such mediocre creativity. I'd put 5 points into mining on you and move to the next dwarf.
>>
>>148408010
I'm sorry, please don't tell the Commisa-*BLAM*
>>
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>mfw wrestling the panties off of a female human guard and chucking them at random pedestrians
>>
>>148408790
That's l-l-lewd anon
>>
I want to create a fortress with grand walls, spanning from one side of the map to the next, then use something like DFhack to embark on a new site with just a smidgen of overlap so I can continue to build said great wall, creating a massive construction eventually spanning a continent in which all dwarves can be safe behind and build the grandest empire the world has ever seen.

Please tell me this is possible. Could I actually use something like DFhack or what have you and have a new embark share a bit of land with an old embark?
>>
>>148409117
Yes, there's an embark anywhere function in DFhack.
Or at least there used to be. I've been out of the loop for a long time.
>>
>>148409117
Overlapping embarks is not smart, you can just use dfhack to link up the edges of the walls, to make The Plane of Legends great again!
>>
>>148409390
And the old embark site would actually remain accurate? Everything will still be where it should while doing this?
>>
>>148409567
Oh no, I was just planning on having the very edge of the old embark overlapping the new one. Just enough to be able to see the Great Wall to continue expansion.
That shouldn't be a problem right?
>>
>>148409117
the problem with this is when you reach the edge of individual embark regions. You'd have to be content with closing off peninsulas that can be contained in a single region.
>>
>>148409689
What do you mean?
>>
>>148390309
The sad part is there's so much stuff that's there, you just have to actually read the UI but people skim so much.

>>148397107
>tfw collapsing a ~100z level 9x9 up/down staircase from the surface to the magma sea so you can floor it over for an 'outside' barracks, dining room, well, and statue garden
Misery.
>>
>>148409689
He can cast obsidian or raise bridges and destroy the levers though

>>148409827
Can't build walls within 6 tiles of the map edge above-ground
>>
>>148410136
Why not just build that shit near the ground?
>>
>>148410262
Oh fuck, that's right I forgot about that. All the more reason a little embark overlap might be required.
>>
>traders come
>start hauling the good stuff
>the whole fortress is now full of vomit
Every time.
>>
>>148410535
>trade depot in the sunlight
>>
>>148410580
>Not making the dwarfs face Horus every now and again
>>
>>148410304
I prefer just doing everything at the bottom over making a magma piston and doing everything near the surface

>>148410386
should be fine, you can do it

>>148410535
>going in the sun outside of the annual surface clearcut cause its tree density is shutting down your tree farms
>>
>>148410775
Why not make some stuff in the bottom and some stuff near the surface?

>>148410697
Would be better to make a meeting hall or a statue garden then.
>>
>>148410915
Cause that assfucks productivity even with dorms, dining rooms and stores at the top, middle, and bottom of your fort.
>>
>>148404517
He has an entire forum dedicated to that. And reddit, SA, that other chan, probably a FB group or 3, twitter...
There's no reason to think that he consumes every bit of internet chatter about DF, especially not the low quality shit that goes on in /dfg/. The thread is perpetually on deathwatch and half the posts in it are new players getting help with things they should've gone to the wiki for in the first place. Toss into the mix shitposting badplayers arguing with people who know what they're talking about, the same 5 feature fantasies repeated ad nauseum, bitching about fps and lolnosieges, tfw no startpack, and miasa-feels-tier memes.
If Toady has ever been here at all he probably didn't bother to sift through the whole thread to find 1% of the posts worth reading, and he probably never came back.
>>
>>148405713
>letting Zach sign your shirt
Ruined it.
>>
>>148410775
>its tree density is shutting down your tree farms
What do you mean?
>>
>>148409117
>large 10 tile tall, 7 tile wide walls
>towers periodically placed to watch for invaders
>ballistic teams at the ready flanked on either side by fortifications
>three tile wide ditch at the bottom filled with water
Yes, this is going to be glorious.
>>
>>148411852
If you get too many of the fuckers on the surface cause you aren't cutting them, your saplings stop maturing until you do.
>>
>>148411895
>Not magma
It's like you want to get Croc'd
>>
>>148411739
he does more than u do faggot
>>
>>148412153
Surface tree density doesn't stop the growth of underground trees. Assuming that you mean farming trees underground. They only stop other nearby trees from growing once they reach the biome's supported tree density.
>>
>>148412248
I can't imagine the hellishness of filling a magmamoat that spans an entire continent.
>>
>>148411739
not having cute paw prints on ur shirt :3
>>
>>148412413
Stop posting and go get Toady more mountain dew, Zach. And put up your crayons first.
>>
>>148412534
You don't need all that much. a piston should be fine
>>
>>148412860
You would need an embark-sized piston to get enough throughput to fill even a 1z deep trench on that scale. Pistons are best for getting magma in small amounts at a time. With that much space to fill you'll lose so much magma to evaporation in the time that it takes to reload the piston that you might never be able to it.
>>
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>>148413318
Step 1: Build the base of the piston and fill it.
Step 2: Construct walls around the top of the piston.
Step 3: Acquire water, another source of surface magma, and pumps.
Step 4: Cast a piston sized chunk of obsidian ON TOP of your piston.
Step 5: Panic when the land vomits up way more magma than you expected and it covers the map.
>>
>>148413956
>snek
>>
>>148413956
rip snekbro, you were too gud for this world so you gotta go be with tarn now. ;_;7
>>
>playing DF with SimCity3000 music playing in the background
Surprisingly comfy.
>>
>>148414220
ill record a vocarllooo link im slammmeddd xDDD
>>
>>148413990
>>148414123
Yeah, that fucking snake is sitting there like "WHAT THE FUCKITY FUCKING FUCK HELL IS ALL THIS FUCKING FUCKNOISE... FUCK!" and then the magma fell over.
>>
>>148413956
Sure, you want a one-use piston to get a ton of magma all at once, that's fine. You're not gonna fill a continent-spanning moat with that setup, though. If you've already got convenient surface magma that's a much more viable option. Certainly not as dwarfy as fucking the magma sea with a stone phallus, but sometimes we must sacrifice for success.
>>
>>148414753
Build a casing on supports, pump as needed then collapse and go home.
>>
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HOW
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>>148415016
Giant bees.
>>
>>148415016
Pfft. Get a load of this fag. I bet you haven't done a fort sustained solely on vermin and water. You can butcher some of them.
>>
>>148415214
No, if it were giant it would have a "giant" prefix.
This is regular bees.
I've had them bring giant mosquito brains before.
>>
>>148414753
Ah, but if you set up channels properly then you only need to stonefuck the magma sea every couple of forts and as long as there is a proper site next door the magma will remain when it leans over!
>>
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I'm doing some planning here and I got a question
Is this a big enough space for a seed stockpile?
>>
>>148414891
>Build a casing on supports
Not sure what you mean by that but
>pump as needed
That's a 14z tall block of magma. If you're going to build a 14z pump stack to your new magma level every time you drop the piston then you would be better served just building a pumpstack in the first place. At that point the piston is just a middle man that's losing you magma to evaporation every time you have add to its infrastructure. Nevermind that you have to actually access your work area, which is going to be covered in lava, fire and smoke for a whole season at least after gravity finds that block.
>>
>>148415459
That's huge. I have about 1000 seeds stored in just 5 barrels.
>>
>>148415340
I would do it every fort for best results. I don't think magma flow will keep happening off map. If it does, the two week gap between retire and embark could be problematic to your magma supply if you don't plan it out well. If you're smart about it and you get a constant flow of magma in every fort it might work.
>>
>>148415854
Oh, really? Alright, thanks.
>>
>>148415938
Oh, I was thinking of doing it a different way, build the whole set up and leave it locked up except for the levers for the given pistons, then go along and trigger them with an adventurer, fort to fort.
>>
>>148415459
Yeah, plenty. Take like 40 sand bags and 5 coal so you have shit to put them in.

>>148415646
Build walls around where the magma is gonna come up and put it on supports cause fuck deconstruction. Put a pump at the base and pump it through a channel to fill the moat.
>>
>>148416130
Oh sure, be smart about it why fucking don't you, look I just like the idea of running from a tidal wave of magma while triggering further boosts to it, ok?
>>
>>148416091
Yeah, that could work. Measure twice, cut once. Be certain that you'll get enough magma at each location to fill the whole moat in one drop from each piston, because you're not likely to get a second pass at it. And make sure your adventurer is sanic fast so he can get to the next piston before the magma spreads to 1/7. You might set up bridge baffles to help with that.

>>148416130
I see. You still wouldn't be able to do it with that piston. That block is big, but it's not going to stretch across a continent, and multi-z pistons aren't repairable. At least not in any useful sense. You're still stuck either pump stacking to your new magma level or just building a new piston down the road.
>>
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>yesterday stonecrafter started making figurines of snake and reptile women
>today my woodcrafter started making figurines of coati men
>>
>>148415854
But Anon, using barrels causes cancellation spam
>>
ded
>>
>>148416707
Yeah, pumpstacks are easiest, just seemed more amusing to picture a wall of forts with massive blocks standing there, all the industry and digging and building and shit just to run along triggering massive magma explosions and run to the next fort.
>>
>>148416921
Just set details to make figurines of your deity.
That we can finally give tailored statues instead of having to make a billion and pray is amazing
>>
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>>148410697
Horus was the moon, yo. Ra was the sun.
>>
What are all these options like "multicolored metal, translucent metal..." In the metalsmith's forge? What resources are used for those jobs? I have a tone of nickle and I don't know what to do with it.
>>
>>148421983
Divine metals
>>
>>148422053
Like adamantine 0.75 or so.
>>
>>148422053
I was out of the loop or a few years. Aren't those only available in adventure mode?

Other than that, what do you propose I should do with all this nickle?
>>
>>148422138
Houses made out of Nickel along with all furniture inside made out of nickel also nickel trinkets sprinkled inside the houses.
>>
>>148422138
You can always have an adventurer bring you shitloads of the metals.
>>
>>148422186
Mugs. Export mugs and beer. Be the paragon of the Dorfy trader.
>>
>>148408010
thats savage man
>>
Now I'm afraid starting another fort after previous one was fucked by undead few months after start.
Was I just unlucky that Necromancer was near or I picked dangerous area after all? Or world generated is such terrible place?

Also do ramp/channeling system had some changes since 40 version? I didn't had problem with that as long I didn't destroy ramp, this time upward slope was there and miners didn't used it anymore (even if they used it first time).
>>
>>148424312
>Was I just unlucky that Necromancer was near or I picked dangerous area after all? Or world generated is such terrible place?
How are we supposed to know? Did you or did you not embark near a tower?

>[ramp/channel changes] since 40 version?
0.28.[...].40d (the first 3D version years ago) or 0.40.01 ("DF2014")?
There were some changes when climbing was added, and IIRC at some point channeling started leaving ramps (before it would remove ramps as well). In either case, it's hard to tell you what went wrong because you didn't write very clearly what you mean. What exactly did you do, and what happened, as opposed to what you expected to happen?
>>
There was a dwarf stuck in a tree somehow and I tried getting him down by buildig an up stair on the floor, and then a down stair on his z level. For some reason the dwarves could make the up stairs on the ground, but after reaching stone needed to make the down stair they would simply stand there until I cancelled the order. What gives?
>>
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how can you exactly sever someone's cheek?
>>
>>148426151
By hitting it with a big chunk of sharp metal in such a way that the flesh is torn off completely.

Or Legendary Wrestler Grandmothers
>>
>>148424312
Necromancers attack fast. You should section off your fort quick with cage traps.

And no, your ramp problems are the same as those of everyone else in these threads, that they're not as good at visually evaluating a ramp based path as they think they are.
>>
>>148417137
o -> xxx then micromanage.
>>
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I had trouble with ramps too but this image from the wiki sorted me out. A ramp has to be "ramped up" against a wall for it to reach the floor above it on that tile. In this picture, because the floors don't have walls beneath them you can't traverse the ramp onto them. If you left the wall in place, you would. If you dug out the wall I marked green, you would be able to travel from the lower z level to the floor left behind.
>>
>>148415218
Jesus dude, why would you do that to your dorfs
>>
>>148428168
It's called a challenge.
>>
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>>148428218
I'm speaking from a dwarfitarian perspective
>>
>>148428318
>Nobody expects the Protestant Reformation!
>>
The damn dwarves don't want to dump some stones I've designated. There is no ground above them since I channeled out the ceiling. Could that be the cause?
>>
>>148432516
Got a dump set up? Build a trackstop and put a minecart on it dumping towards your garbage zone, assign a route to it which accepts stone/garbage/whatnot and set a feeder pile with the same conditions plus three wheelbarrows. They'll huck everything in there happily.
>>
>>148432732
Well they've done it somehow when I wasn't looking. Guess dumping is pretty low priority.
>>
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my question to the dwarves, who play modes DAII-War and Mythos.How to understand where live Aboleth?
>>
>>148433180
What is this disgusting construction, why are there holes in walls?
>>
>>148433180
How to understand live where mean what feels miasa?
>>
>>148424821
>How are we supposed to know? Did you or did you not embark near a tower?
Didn't check neighbors of my embark, there is indeed Tower there.

>There were some changes when climbing was added, and IIRC at some point channeling started leaving ramps (before it would remove ramps as well).
I know how it work, thats reason I rellied on ramps instead stairs (what I build later). It was after I lost few miners when they destroyed ramp while digging room with ramp in midle cuting themselves from higher levels.

>What exactly did you do, and what happened, as opposed to what you expected to happen?
I channeled 2 holes in room, one in middle as place for stairs and second near wall what I wanted to use. Miners dig some tunnels on that level and go elswhere and second time they went there to work more and couldn't get out while similar ramp in lower level didn't caused any trouble.

>Necromancers attack fast. You should section off your fort quick with cage traps.
Even so early before I could do much? I guess I have to focus on some defense before exploring mountain and making fort.
>>
>>148433881
>Even so early before I could do much? I guess I have to focus on some defense before exploring mountain and making fort.
It's only really a thing if you embark near a tower (or in an evil biome). towers are meant to be a bit of a challenge, if you're having trouble finding an embark site that isn't near the tower you could generate a younger world
>>
>>148433561
этo ты
>>
>>148424821
>There were some changes when climbing was added
There weren't any changes with ramps or channels when climbing went in.
>>
>>148435253
Gesundheit.
>>
>>148435363
I really worded it a bit unfortunate.

The introduction of climbing, the ensuing changes to pathfinding and resulting accessible paths might make the behavior of dwarves around ramps seem different. Namely, ramps that aren't usable might appear as if they can be used, but in actuality, the dwarves were just climbing.
>>
Could you guys post some rough specs of your pc's(I guess the CPu is the only one that matters to DF) and your current framerate? I got 16 FPS, amd athlon 240 II.
>>
I got a human axeman to join my army, he hasn't picked up the human armor I specially made for him, he's also moving really slowly? Not sure what's going on with him.
Also how good are humans compared to dwarves as fighters? Having giant 2handers on humans seems like it could be some serious damage compared to short dwarven weapons.
>>
>>148436891
What does his wound status say? Seems like he might have some sort of leg injury that's slowing him down.
>>
>>148435773
I guess that's technically true, but normally no paths are opened up by climbing that your dwarves would be otherwise unable to reach. Your dwarves still need a walkable path to reach your designations or items they want to stockpile, etc. Climbing really only happens when dwarves are falling or in combat. There's nothing useful to say about it in a conversation about pathfinding around ramps.
>>
>>148436891
I find this often, I think it's because mercenaries who join your fort often have extremely low (or no?) armour user skill, so even the gear they show up with (helmet and mail shirt or whatever) is enough to make them slow as balls
>>
>>148437738
And they call themselves Mercenaries...should just toss him in the caverns to learn him good.

He comes out a hero or he's crundle nom noms
>>
>>148435008
I just started and didn't pay attention to neighboors I may try to find better place.
>>
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>>148435253
>>
>>148437738
Yeah I looked, he's actually weak and clumsy. Plus the low armor skill. Pretty terrible mercenary. I'll turn him into a murder machine halberdier hopefully. Can mercs decide to leave whenever they want?

>>148437416
He's got no wounds.
>>
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>>148435253
Heт
>>
>>148438327
>Can mercs decide to leave whenever they want?
I think if they've petitioned to stay as "long-term residents," they're at your fort for good. I've never seen one leave, anyway.
>>
are there any good dwarf fortress-like games that don't look so aesthetically unpleasing that you have to have literal autism to tolerate?
>>
>>148438807
That's good, now I just got a miner killed and a weregila is coming. I waited a little bit for dwarves to get inside, now the thing is like 20 steps away from getting into my fort, how the hell do I force a dwarf to pull a lever RIGHT NOW!?
>>
>>148439736
Call of duty?
>>
>>148439736
This thread is not for you, fuck off to /bf/ general.
>>
>>148439841
you can q-->a-->P-->n on the lever, but the dwarf selected for the job may be some distance away and not do it in time. bear in mind that bridges take a second or so to raise/retract, as well
my usual MO for early werebeasts is to leave a huge crowd of pets and animals in the entrance, even if you don't have a bridge set up you can always quickly wall off your fort while it's slaughtering the animals
>>
>>148439841
>>148440186
I saw the DO NOW option. But it was too late, 2-3 dwarves down. It all could've been avoided if the bridge was just shut. Now I gotta read through paragraphs of dwarves getting attacked to see if they were bit don't I?
>>
>>148440302
if they survived, yeah.
the other option is to wall them in a room (with drinks/water and food if you're feeling generous) until the next full moon
>>
>>148440302
At one point in this fight an axe dwarf goes from fighting the weregila to fighting my militia commander? Did he go crazy mid fight or something?
>>
I got all three types of cloth and a stack of bones and a possessed dwarf still won't start working. It's the only two things he is asking for and by the looks of it he is asking for two threads or cloths and a stack of bones. What could be wrong?
>>
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>"Simulate Inglaz"
>there's an inglaz lying on the ground right next to him
>it's been there for weeks
I swear this was working before toady "fixed" it, you just had to make sure no stockpiles outside of your tavern accepted instruments

>>148440912
sometimes they crash into each other while fighting a common foe and it looks like they're attacking each other, as in pic
other times they seem to carry on sparring matches until just before real combat starts, but I'm not sure, that could be something weird with the combat logs and the sparring might've taken place a while back
>>
>>148441051
Just how brutal do these guys spar with real weapons? I'm seeing swords being impaled, giving into pain
>>
>>148439736
Rimworld
>>
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>>148441226
Like what the fuck, it seems like they went from fighting the weregila to suddenly fighting to the death with eachother. No idea what the fuck this wrestling leadup to finishing him off was. I can only guess the axedwarf went insane while fighting the weregila.
>>
>>148441674
Remember to quarantine the soldiers who were bitten or otherwise bled
>>
>>148441674
>>148441226
yeah that's pretty weird, sparring is nonlethal and doesn't cause injuries from what I've seen
were there any announcements about it, eg. "Bomrek Batshit, militia commander, has gone berserk!"? any flashing exclamation marks above his head?
>>
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Finnaly I see some dancing action, still haven't seen anyone use an instrument. "The Diamond Souls" and "The Fortuitous 'Accidents'" combine to dance, behold! (Hope this gif works)
>>
>>148443006
Nah he didn't go berserk, he's still walking around right now. I know the axedwarf took all of the hits from the weregila though. Only one other soldier was attacked a few times and he blocked the hits with a shield. No idea why the commander and axedwarf started fighting, the axedwarf was already beat to shit before they turned on eachother. It's a mystery.
>>
>>148441674
Was the weregila one of your citizens? Could've been a loyalty bug. Even if it wasn't one of your citizens, if the weregila was a dwarf from your civ one of yours might've been friend or family, which could also potentially cause it. Did it have a dwarven name?
>>
>>148443641
It repeats itself, but that's what they did for a minute. They decided to dance again, but it wasn't as pretty as this one.
>>
>>148443749
Thickut Erithalmosh
I have no idea what kind of name that is. It came from the edge of the map so I assume it was from somewhere else.
>>
I ordered 20 unarmed dwarves do beat an Ettin to death. I think I lost only 4. How's that?
>>
>>148444069
not bad, but ettins are a bit of a joke
>>
>>148444047
That's dwarven. I'm going with friend/family as my guess. If you have a convenient save from before the fight you might post it on the bugtracker. There are a couple of reports that this behavior could fall under.
>>
>>148444069
>losing any dwarves at all to semimegas
Bad.
>>
>>148444847
I was tempted to force shutdown and go back, but no. I gotta get used to persevering through the shit and build a rich history of bullshit in my graveyards for future dwarfs to see.
>>
A lady consort arrived at my castle, what's that?
>>
how do i play this game?
>>
>>148445263
A noble's spouse.
>>
why are wood bolts bad wood is everywhere whatr should i make then shit blots?
>>
is this like minecraft can i make everything in mine craft with this game?
>>
>>148445125
Good for you. Resist the temptation. Four dwarves isn't a huge loss anyway, they're a renewable resource.

>>148445741
Read the quickstart guide on the wiki.

>>148445925
Wood is light and not very sharp. Literally any metal would be better. Bone will be about the same as most wood, it has very similar properties.
>>
>>148446391
It's like watching seven other guys play minecraft, and giving them orders.
For the first year, anyway. Once you get migrants and invaders and visitors, the metaphor doesn't work as well.
>>
>>148448708

This place is really like fertile soil for trolling lol.
>>
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>>148443641
Yeah, I like those multiple spinny-pair dances in adventurer mode almost as much as the "chase the X" and the big circle around a little circle ones.
>>
Anyone here play Aurora? Seems kind of Dwarf Fortress-y and fun, but I'd rather get a second opinion before investing a week of my life learning how to play it. It seems like it and DF would appeal to the same demographic. Then again, I have no fucking idea what that demographic even IS, other than "me and you fuckers".
>>
So I've worked out how to do this now, but it doesn't translate to dorf mode, though you have different tools available there anyways.

Essentially you need a minecart, being able to fly saves time, but it isn't required, but being magma safe is really fucking handy.

First:
>Get out above a volcano
>Find a place where the SMR drops down a z-level
>Specifically you want to target a spot with an exposed SMR wall and open magma beside it

Next:
>Dump out a minecart of water above it if you can fly
>Build a wall adjacent to the tile you're targeting
>Climb out over said tile and then dump the water
>If you can fly you can drop it right above the magma and move to a floor
>If you're climbing make sure your speed is set to maximum and move to the floor

Lastly:
>Once the "Something collapsed" message of "no fucking shit" shows up, hit the construction button
>Move your view down there to the SMR tile you were targeting
>There should be a clear spot or two with an SMR wall or lava flow ledge to build off of
>Slap your first support down and then you can target it to cast obsidian on, do more water-drops to clear areas, or do big full on casted obsidian block drops to clear building spaces

>>148451009
Autists, a disturbing number of ponyfags, super-autismobros, a decent number of people who don't actually like it that much but won't quit after learning how to play, that Max asshole, and several cats with opposable thumbs because it's the best cat jerkassery "hey omg open the door so I can come in and then want to go right back out now dammit" simulator on the planet, and the dfhack wizards, Armok bless them.
>>
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>>148443641
This poor bastard will never finish mining
>>
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>>148452323
Forgot the pic!

You can see some of the spots where the gaps I cleared filled in before I could finish the construction cleanly so I dropped water to put a block of obsidian on the necessary spots to get room to fuck around with the lava flow directly.

That trick kinda requires flight, but once you've got an air-pocket in place and a lava flow 1 z-level below you, if you drop a minecart of water on it and move to a floor quickly, you can tap the single step key until the water falls and when it hits there will be a clear spot you can build on.

I like to trap bits of magma and then repeat the water dropping until they are clear because if you remove the walls it leaves behind sand instead of a flickering lava flow of dorfiness.

For fucking around with this I put in a "fill this minecart with water" and a "fill this minecart with magma" reaction btw, it's doable without that, but fuck all that, I've got experiments to do!
>>
>>148452323
Ponyfags? Are those still even a thing? I haven't noticed any in the general. Makes sense they'd be here, because of the inherent autism we share, but the fuck do miniature horses have to do with DF? I seriously doubt they'd mod their ponies into the game, just to watch them get disemboweled by goblins.
>>
If I catch a giant and a giantess and put them in a pit, do they breed?
>>
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>>148452925
Not here, and I mean the damn mlp shit.

>>148453380
They can, yes, but they also climb!
>>
>>148452925
>I seriously doubt they'd mod their ponies into the game
They already have, Anon.
>>
>>148451009
I played Aurora some. It was fun, but the interface is a lot more numbers-heavy than DF's. If you've ever been put off by the minimal graphics approach of DF or roguelikes in general, then run from Aurora as fast and as far as you can, because it's interface is almost entirely spreadsheets and math. There's a 4x strategy game series called Space Empires that I suspect was based on the same tabletop strategy game as Aurora that is a lot more accessible, but not nearly as deep. It was fun too, if you want a toe-in-the-water approach.
>>
Does /dfg/ have a discord?
Should it gave a discord?
Why should(nt) it have one?
>>
>>148452925
Not only are there at least two different mlp mods, there's also a fallout equestria mod. Yes, THAT fallout equestria.

>>148453380
They used to, but I haven't tried since the .40 orientation shit went in, so that may have affected how it works with sentient monsters.
>>
>>148449436
It's because soil fertility is no longer tracked. In the old 2D version, you would need to flood your farms every year if you wanted to grow anything. The 3D release got rid of cave river flooding, so farming requirements were relaxed as well.
>>
Now I discovered that training axes are not longer used for wood cutting and LNP builds dont appear adapted to that. Only after I retired fort where my woodcutters appeared to slack off. However I also decided to quit it because aquifer.
New site is full of many mineral with obsidian being first stone layer being obsidian.
>>
>>148454643
Discord?

We get along pretty well here, I mean, this is 4chan and we only playfully call people faggots or niggers or niggerfaggotkykewhores and don't really scream or rant or shit.

>>148454910
There's still a Dug Too Deep timer down there ticking up towards 750/250/???/10 (no clue what the posters cap is, we sure the fuck ain't hitting it here)
>>
>>148455347
https://discordapp.com/
Its pretty fun, and a good way to make friends If your into that sort of stuff
I wouldnt mind moderating it.
>>
>>148455347
>>148454643
>>148456023
No, fuck off with your discord shit.
We come here for anonymous discussion not to for some gay ass chat room.
>>
>>148456225
I doubt we come here PURELY for anonymous discussion.
I come here because I like Dwarf Fortress, and because some of you guys are not complete fags.
But a discord would make casual chat easier.
Its not like anyone is forcing you to join it.
>>
>>148456527
Yes, we come here for purely anonymous discussion. If I wanted to see names, make friends or see some faggot spamming his chat room I'd go to the forums.
>>
>>148456225
Im just opening the Idea of a discord, in case anyone wants one.
>>
>>148456225
Yeah, I had my fill of gay ass already, and I'd rather chat with you anons than xXx,,,(^.~),,,JungleGuy69,,,(^_^)/xXx or whatever.
>>
>>148456629
We?
Who is We?
You also seem like one of those people who think Generals are ONLY for answering questions and helping newfags that are too lazy to read the OP.
>>
>>148456919
We is us, but also we is me, as in the royal we, as in "We are not amused", as in thanks but no thanks.

Oh it's also a network with oprah and that babykilling former playmate skank.
>>
>>148456665
You are just attention whoring in an anonymous image board to create a group to get some attention to your life, god knows why. If you get an anonymous community, especially a small one like /dfg/, and starting wanting to put names and talk about your life this place is going to be worse than /mlp/.

If you want non anonymous discussion, go to the forums.

>>148456919
What, you think generals are to talk about your life? To have a chat about your day? Figures, that's why you want a chat room.

It's the main problem of generals in /vg/. Some needy faggots like you start thinking that anonymous are your friends and you want to get to know them and rant about your life.
>>
This may sound like autism but I seriously cannot stand this Random_Dragon cocksucker
First he shits up the C:DDA forum and got b& from its development, now he's spewing his cancerous posts all over the DF forums.
When will this guy fuck off?
>>
>>148457282
Can't be worse than Putnam.
>>
>>148456665
>>148456023
>>148454643
I COME TO /dfg/ TO HELP NEWFAGS AND SHITPOST ABOUT MEME STONES, NOT ACTUALLY DISCUSS DWARF FORTRESS
>>
>>148457173
I literally asked if /dfg/ wanted a discord or not, I dont know where you got the impression that I want to talk about my life?
I dont quite know why you hate discord, but Im just asking if anyone would join it.
>>
>>148455347
I don't think there is a posters cap.
>>
>>148457736
>dont know where you got the impression that I want to talk about my life?
Why would you ask if an anonymous community, a small one for that matter, needs a chat room?
It's because
>a good way to make friends
You are starving for attention and you begun to think us as your friends. So you want to get aliases or names and get to know us and get us to hear about you.

You aren't the first faggot to do this in a general. You aren't creating a steamgroup to organize MP, and a steamgroup isn't really necessary for that, you are creating a chat room.

I don't hate discord, I hate attention whoring needy faggots like you.

If you weren't a newfag you'd know the results of trying to put names in an anonymous community. Soon enough you are going to start circlejerk with your clique and posting about your life here, not to mention the occasional "hey, come join us in discordinvitelink if you like /dfg/ and want a chat room".
>>
>>148457417
I don't know man.
Compare
http://www.bay12forums.com/smf/index.php?action=profile;area=showposts;u=41416

To this
http://www.bay12forums.com/smf/index.php?action=profile;area=showposts;sa=messages;u=50156

Might have to go through a few different pages but you get the idea.
>>
>>148458690
>If Toady drops 32-bit compatibility, I will be saddragon.
Alright, you win, he's a faggot.
>>
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>>148458690
>;area=showposts
I read that as "area=shitposts", and thought there was a new off-topic subforum
>>
>>148456919
Not any of the guys you're already talking to.
Generally I don't appreciate when anon speaks for me, but I agree with him. And every sentiment he's expressed thus far. If I wanted to make friends and chat or whatever the fuck you think we would use discord for that can't already be done here, then I would use any of the million other more-social-than-4chan networks out there. I'll bet you can find some takers on bay12 or reddit, though.
>>
>>148456919
>Who is We?
The anonymous people posting on the board

>You also seem like one of those people who think Generals are ONLY for answering questions and helping newfags that are too lazy to read the OP.
They're also for discussion

People come to 4chan for the anonymity. That means they like how names and status have no merit, only the words being spoken and the images being posted. Nobody judges by the post number under your name. Nobody judges on what you said in a prior talk. I could be telling someone to hang himself on one day and have a beautiful discussion the next day with the same person, without us knowing.

Same as with this very argument we're having now. No one will know you're that one faggot who wanted Discord in the next thread. Hell, they won't even know the next post you make unless you make it obvious.
Anonymous does forgive, because they don't know you did something that could be forgiven. Anonymous does forget, because they don't know you're that one faggot in the first place.

I don't have any qualms about using Discord here, but there's a good reason people do.
They look at shit like /ksg/ and shiver in fear of becoming like that.
>>
How do you see your age in adventure mode? Please respond.
>>
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>>148458428
Well, besides the 750 bump limit, I'm sure it could get a good ways past 750 before falling off in a fast enough thread.

On a totally different topic... I happened to start typing a search for something loosely related and this popped up in a suggestion so I checked it out... [MIND:FILLED_WITH:FUCK]
>>
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>>148463196
That's the post limit. We're talking about the posters.
>>
>>148463196
I don't get what that map is supposed to be. It can't be most popular searches by state.
>>
>>148463651
Yar, can't get much past 750 posters since at 1 per post you hit the bump limit.

>>148464224
>We took the top autocomplete results and checked google trends to see what each state searched more than any other.
http://blog.estately.com/2016/05/you-wont-believe-the-questions-each-state-googles-more-than-any-other-state/
>>
>>148464382
...that is some out-of-the-box thinking there. I like it. Not at all the answer I was expecting.
>>
>>148464508
Well now I'm curious what you expected.
>>
>>148422138
Retire your fort with a bunch of steel suits in the depot . Be an adventurer and head over. Buy or steal some good shit and go training montage. If you survive long enough to get into the vault and get some good shit you can take it home, drop it off and repeat until you clear it or die. Retire your adventurer then reclaim the fort. Bam. Divine metal fortress guard.

>>148422138
Do >>148422186 . Remember that nickel is magma safe! Otherwise, make all the types of alloys you can and setup linked stockpiles to either decorate the fuck out of your masterwork furniture or whatever your trade crafts are. Buy gems, all economic ores, all bars, and decorate the shit out stuff. Since metal studding doesn't use fuel it's a pretty affordable way to boost value without making a bunch of work for yourself come caravan time.

>>148428318
Fortress Overseer's have no sense of right or wrong.

>>148441019
Do you have at least 3 different item stacks of each type of cloth and of bone? If it doesn't change for longer than usual they may need 2, 3+ of it.

>>148445925
Because of damage changes, they're not gonna fracture and pierce the shit out of organs like they used to. If you fire enough, you will eventually cause some nausea and cause a good deal of pain so it's that much closer to blacking out though.

Make them anyway. While your squad is below 10 marks skill assign them wood or bone bolts and make sure there are configured and assigned archery targets in their barracks. If you're trapping surface/caverns creatures or invaders occasionally link and open the cages in an arena and let them shoot a couple thousand wood/bone bolts to skill up. Or give station/kill orders to skill them up. Once they're decent, remove their wood/bone bolts from the squad's ammo and give them metal bolts. Move their barracks assignment to one without archery targets so they don't waste all your shit. Bam. Skilled marksdwarves killing the shit out of things with metal.
>>
>>148467176
>>148445925
As for what metal, you'll want to use whatever you have too much of. If you have tetrahedrite you'll make a lot of copper. Otherwise you're just gonna trade for ores, bars, bolts and meltables. After 5 years you'll have everyone pretty well geared and you'll be able to smelt and melt to forge about 2000 copper, bronze, and steel bolts a year per dwarf caravan. More if you have humans in range and more yet if you either edit raws to give them a liason or dfhack catches up and you can use fixmerchants.

You can use silver, but you want to avoid doing so if you can supply enough of the other metal bolts. It's better than wood but it's still practically useless against decent armor barring the occasional luck shot that even wood would have succeeded with.

>>148422138
If you really want to have fun, mostly drain and obsidianize the map edges of the magma sea then floor it up. Harvest fire snakes until they go extinct and sit on all that extract. Bonus points for if you build a fortress of nickel in the emptied magma sea and suspend it on a pillar of nickel. Burrow everyone inside then flood the sea with magma again so you have a fortress in a nickel submarine. Booze boils soon dwarfman!
>>
>>148465456
I don't even know what I expected. Something more like a hard limit, like the Post Limit.
But I did just think of something: Stickies.
You'd be able to get far past 750 posters in a sticky.
>>
>>148468586
I think the rolling cap is set to 1000 cause it crashes the fuck out of toasters. We were getting like 200 posts every 5 minutes in the Ukraine happening threads. If you went to get a sandwich and soda from the fridge you'd come back and everything you were at was already deleted it moved so fast
>>
>>148451009
>>148454475
what is it about?
Is it cool?
>>
>>148462973
I think you can't. sorry mate
>>
>>148470024
Not without dfhack or retiring in a fort.
>>
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FORGOTTEN BEAST FIGHT
GO GO GO
>>
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>>148473140
P WINS
>>
>>148469384
You control a spacefaring civilization and attempt to control a quadrant of a galaxy. You colonize planets, research tons of different tech trees, manage the production of many resources on your planets, move populations and units around, design your own ships and probes and space stations, etc. All while AI controlled empires are competing for the same space and resources. The AI is pretty smart, and diplomacy is a bigger element than in many other 4x games. Like DF, it has a very dense interface that throws tons of information at you without giving you a whole lot of handholding to figure out what to do with it. And it's primarily developed by one guy over a long period of time. It may have been in development for longer than DF, even.
>>
>>148473140
>>148473329
>FB sitting so long another spawns
Open it up and throw down you pussy.
>>
will the starter pack work with the current version?
>>
>>148473693
No. You don't need it. You can follow two pages of simple instructions.
>>
>>148473828
i want better graphics
>>
>>148473956
Then install the graphics pack. I don't recall anything being added that'd break compatability.
>>
>>148473539
>Implying I want Urist Mcfuckface cancels work: Interrupted by crundle
>>
>>148474340
i heard dwarf therapist and dh is essential to play, but they are outdates also
what should i do?
>>
>>148474484
Station your militia at the cave entrance
>>
>>148474617
Hardly essential, nice if they're there, but you appreciate them more when you know how to play without using them as a crutch.
>>
>>148474484
>Set autogather webs to no
>autoforbid corpses, own corpses, own death items and death items like a good goy
>Barracks in your decently designed cavern entrance
>Designate water zone around well
>Have the recruits all training there cause there's no better place for recruits than fuckyourshitville
Just station a couple 3-man recruit squads or indiv order 3 man subsquads around with a couple marksdorfs when you go on a a killing spree or clearcut and they're all covered.
>>
>>148474617
You heard wrong. Don't believe the memes.

>>148474340
A tileset hasn't lost compatibility since the day DF released. The worst that can happen is a new creature being introduced that doesn't have a sprite assigned to it.
>>
>>148474617
Therapist has a manual patch up from what I heard and even then you can just use custom professions and nicknames like Tarn intended. It hurts to not have search in the trade depot and some other places but by and large you get along without dfhack fine.

>>148475282
Wheelbarrows, minecarts, tree update, minecart tracks and shit had some trouble iirc. People were bitching and moaning until the graphics sets caught up
>>
>>148457282
> magical "5 second fix"
> dwarf fortress code

pick neither if you value your sanity
>>
>>148464382
>Pennsylvania
>Am I gay?
>Why are people gay?
>What is Grindr?
What a heartwarming story of personal growth and acceptance
>>
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>>148463196
>How to smoke salmon?
Honestly what I expected
>What is the meaning of life?
Poor Hawaii
>>
10
>>
>>148481071
11
100
101
110
111
1000
1001
1010
1011
1100
1101
1110
10000
>>
>>148481303
r u 'avin a giggle, m8?
>>
>>148484562
Ded gobbos tell no tales. Strip them of weapons and pit them into an arena today
>>
>>148457282
100% concur. I said the same thing the other day about him in the migration to 64-bit thread. He's a huge turbofaggot that just tries to derail whatever intelligent conversation is struggling to survive around him.
>>
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In Adventure mode can i play as a Dragon, get a nice cave and hoard treasures and gold till the end of my days?
Or is it like Adom "wait too much and you die" "no grinding/farming allowed" or "lol you reached age 100, you ded"?
>>
>>148487039
You can mod in dragons as playable, or make a dragon civ, yes.

Dwarves live 180 years, you generally won't have to worry about them dying of old age.
>>
>>148487039
By giving them the token for it maybe. Though I think you have to make them an animal people or civilization or wait for dfhack to catch up for transmute/possession shenanigans. old age isn't really a problem cause even a year in-character is fucking forever.

The game you're looking for is Elona+
>>
In my dining room, there's multiple tables.
Do I have to manually select each one as a dining room or is just one enough?
Because some dwarves are complaining of the lack of dining tables.
>>
Having trouble keeping up with the charcoal needs of a fully developed fort, what should my setup be? Currently have 2 wood furnaces close to the entrance with 2 dedicated dwarves that only have wood burning and wood hauling labors, feeding into 4 smelters and 2 metalsmith's forges.
>>
>>148490893
One chair per table.

>>148491662
Magma.
>>
>>148487039
Not without mods/dfhack.

Playing AS the monsters is a planned vanilla feature (as are Human and ELLLLLFFFFFF fort modes)
>>
>>148491662
you can embark with enough coal, cassiterite, and copper ore for your initial militia. 1x3 ramp down to magma, drop a depot, setup magma forges and go nuts. If you're gonna do a green glass industry or some shit, you need to irrigate tree farms with traffic designations and plant gathering zones to max out your saplings.
>>
What sort of build do need to make this game run at 50 fps with 200 dwarfs.
>>
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>>148493374
>>148494538
Is the bottleneck a result of things back in the day not knowing how to adapt with modern CPUS?
>>
>>148493374
>If you're gonna do a green glass industry or some shit, you need to irrigate tree farms with traffic designations and plant gathering zones to max out your saplings.

A default sized heavily forested embark could sustain huge metal/glass/clay industries for decades without needing to break into the caverns. And it takes such a long time for even a small tree farm to become productive that they're not very useful for fuel industries in any scenario. You can also order more logs from the liaison each year than most tree farms are likely to ever produce. They're good for supplementing the carpentry needs of treeless or no surface no trade forts, and just a fps eating vanity project otherwise.

Anyway, the problem he asked for help with was that he can't turn the wood he already has into fuel fast enough, not that he needs more wood.

>>148494538
Futuretech. Or a small embark with a high efficiency layout. Pathfinding is the biggest fps drain on the game, and anything you do to alleviate that will make your forts run faster.
>>
>>148495560
Yeah, I run DF off a 3.5" floppy and don't have any problems with fps.
>>
>>148495560
Learn how cpu's work. With everything tying into each other, tarn is just too ahead of his time. The best chance we have of a good DF is him completing his strange mood before he dies and enough autists protect it long enough for us to ram into and rape alien civilizations for all their tech.
>>
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>>148495997
>>148496246
>>148495673
Realistically what is the best rig you could build for DF?
>>
What do you guys think DF1.0 will look like?
If it reaches 1.0 it will most likely be the most realistic video game ever created (in terms of how things work, at least), at least that's what I'm guessing
>>
>>148496620
The fastest RAM and highest single-core performance you can afford.
>>
>>148496620
It basically doesn't matter. It doesn't matter how beefy your rig is, it's only gonna use one core. Pumping ram is the best you'll get.
>>
>>148496706
Certainly the most intricate, but I don't think you could really describe a game with the mission statement of "fantasy world simulator" as realistic. A lot of what's fun about the game is the silly shit like punching limbs off and shit like that.
>>
>>148496706
Realistic is quite a misleading term. Complex, or detailed, yes. Not necessarily realistic.

Anyway. Unless we'll see 5 years of balancing, bugfixing, UI polish, etc, 1.0 will only deserve one adjective:
>horrible
That's not to say I won't play it regardless, but at that point, I can't imagine it would be pleasurable to play.
>>
>>148496620
Faster ram, disable all the useless shit taking up processor time, a single core research cpu designed to be overclocked to the limit and the cooling for it. But seriously why though, set your pop cap to like 120 dorfs, use burrows, traffic designations, put an atom smasher in your dining room to remove pets from premises, do a small embark, and stay on top of your item counts to enjoy 60-80 fps for decades
>>
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>>148497129
>Dude ascii games are great
>Unlike graphic games you can have massive worlds with thousands of guys and millions of items.
>>
>>148497418
Toady made it track too much shit instead of abstracting it and the pathfinding is terrible.
>>
>>148497020
>>148497106
Yeah realistic was a bad word choice, as anon said it'd be the most intricate and complex.
I am certainly looking forward to more in depth features like an actual working economy, and the ability to make sites in a different location than embark.
Imagine having a huge dwarven empire spanning the continent raping and pillaging elven forest retreats
>>
>>148497643
Economy makes me want to throw up with all the additional stupid bullshit I'll have to configure and designate. Macros can only do so much and when it reaches the point I need to pay the cutie down the street in hot dickings to do the stupid boring shit it's reached the point of work.
>>
>>148497643
>raping elves
There is nothing more disgusting than elf fuckers.
>>
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>healthy 4 year old mountainhomes fort going on at 220 dorfs and a small handfull of visitors
>50fps
>everything is good and the lack of sieges is becoming boring
>decide to retire it for a little bit to make an adventurer to bring in prestige to the fort
>adventurer lasts about a month and a half ingame, slaughters a couple dragons, tells the fort about it and everyone loves me, kills dozens of enemy goblins before getting swarmed by trolls in an attempt to save one of my 3 elite-dwarves daughters and dies.
>unretire fort
>see this
>over 500 fucking guests even though I set the cap to 100

what the fuuuuugggg

I cant handle this 4 framerate. what do I do?
>>
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>>148498289

related

pic of my fort before i retired it

now its shoulder to shoulder full of EVERYTHING
>>
>>148497587
>Toady made it track too much shit
I won't argue about the pathfinding (though there's an interesting conversation to be had on the subject), but that's just craziness. DF doesn't track enough. It's not trying to be simcity middle earth edition, the details are what make the game. Every iteration will track more information about the world, and DF's completeness can be approximated by looking at how detailed the tracked information gets. Gnomoria is a thing, and it sucks. It's like fort mode with all of things that make DF special abstracted away.
>>
>>148498456
It definitely feels like the recent update bumped visitor rates up significantly. Had maybe 3 visitors at at a time in my fort before, immediately after updating I had a constant stream of visitors.
>>
>>148498456
7 tiles left is the same as 7 down. Use your z-levels fampaitachi.
>>
>>148498649
well it'd be fine if maybe it was offloaded to a second thread of something but not when it's sucking fps for shit the by and large is a chore or doesn't matter.
>>
>>148498289
I've taken to shutting library visitors off. as much as it's cool to have them, the combination of extra bodies trying to pathfind and trying to keep up with producing enough writing supplies ends up being too annoying
>>
>>148498289
Start by killing the guys discussing reproductive behavior and disease.

Seriously, though, a purge might be the only hope you have. Set all your locations to citizens/residents only and start killing visitors. Avoid killing anyone with a dwarven name and hope that's enough to avoid a loyalty cascade.

Also, backup your save and make a bug report. It's probably related to http://bay12games.com/dwarves/mantisbt/view.php?id=9176, if not the same bug, and Toady has already tried to fix it once. Your save could be really useful.
>>
>>148498289
>kills dozens of enemy goblins before getting swarmed by trolls in an attempt to save one of my 3 elite-dwarves daughters and dies.

Can you elaborate?

Was this an anti babysnatcher ops?
>>
>>148482139
011110010110010101110000

>>148487039
Fun fact: the godmode adventurers I do silly submerged-in-magma volcano campstructions with? They're in creature_beasts.txt which is where I put my modded megabeasts after pulling them out of creature_standard.txt so I could track the changes easier. They are literally the result of mixing dragon materials/properties and dwarf bone structure/body shape/etc. It would work fine if I gave dragons [GRASP] on their front limbs and either or both of the animal people adventurer-enabling tags (local pops produce heroes and outsider controllable) though people will of course react to you as a dragon still.
>>
Wells.
Where should I put them, beyond having a couple in the hospital, of course.
>>
>>148499502
I like to put them in my prison so that people don't bring water to the prisoners, leaving unusable partly-full buckets all over the place

if I get a really valuable artifact bucket or chain I'll put in a central plaza and make it a meeting hall sometimes
>>
>>148499502
Build one above ground, designate as a meeting hall and stockpile soap so dwarves clean, or up/down staircase and collapse it to create an "outside" well down near the bottom of the map to combat cave adaptation.
>>
>>148499502
Wherever you like. There are no rules. You'll probably want to avoid places where dwarves congregate in tight crowds or congested traffic corridors just to avoid dwarves falling in, but other than that? Follow your dreams.
>>
>>148499684
eh, put that shit in your dining hall or the way into it. If you trained architect, once you import platinum/aluminum and skilled up make all the buildings that use architect then forbid them so you bombard diners with rapturous thoughts as they dine in splendor.
>>
>>148499684
Plus making prisoners fetch their own water is satisfying if you convicted them for something instead of asshole nobles doing it.
>>
>>148499684
You can just put drink stockpiles in your jail cells to accomplish that.
>>
>>148500219
>letting prisoners drink booze
>>
>>148500292
>Letting prisoners admire a fine well lately.
>>
>>148500219
this >>148500292
no booze, no beds, no tables or chairs. just you, your restraint, wellwater, and a barrel full of raw vegetables bought from some human caravan half a year ago
>>
>>148499360

One of my followers was one of my forts elite sworddwarfs and his daughter was snatched a year before my fort was settled.

plus he was the one who wouldnt shut up the most about it. all the other followers were relatively quiet.
>>
>>148500292
>Making an already sour dorf more sour
Well I guess it's okay in the new mood system which doesn't give a fuck but still.
>>
>>148500453
Dwarves will get more happy thoughts looking at a well than drinking any booze but their favorite booze.
>>
>>148500515
Ah I see. That's a damn shame
>>
>>148500763
it's the principle of the matter
>>
DF really jars my expectations of dwarven habitations, what I would expect are filthy holes in the ground where visitors crawl on their scraped and bleeding hands and knees in the stinking darkness over a carpet of bugs, for food they choke down fermented fungus juice and eat disgusting fungus chops, before falling asleep on straw pallets in "bedrooms" where they can't really roll over without banging their head into sharp rocks, any visitors are dismayed to find there's essentially no work due to dwarves living 100 years longer than humans and thus cornering all job markets
>>
>>148500843
Can't argue with that. I guess you could make the well's reservoir 1z deep and arrange for someone to puke in it if you wanted to balance things out.
>>
>>148500884
Why would you expect that? DF's dwarves are based directly on Tolkienesque fantasy dwarves. Decadence and pointless opulence are the most universally prevalent features of dwarven cultures in fantasy.
>>
>>148501015
I usually make a point of building those wells with no-quality-level imported ropes and buckets, as a way of training up a newbie architect
I think that makes them a little uglier
>>
>>148501323
Because Tolkien dwarves had to import all of their food and they were more about greed than comfort, being great farmers and chefs and with cozy underground habitations seemed more of a hobbit thing. iirc, he even specifically contrasts hobbit vs dwarf habitations, though I may be mistaken.
>>
>>148500884
The only people who live like that are people too poor and lazy to make anything of themselves or got assfucked by drought/locusts or some other source of famine. Even the african tribes who weren't niggers made as nice of stuff as their materials allowed them.

If you want, do fairly low density caverns and set caves to minimum 499 max 500 depth. Follow the cave into the caverns and trap vermin to eat, water to drink, and the occasional kill with wooden crossbows, wrestling and other trickery from your silk leather and bone clad dorfs. You'll want to set a low pop cap or migrant waves will continually kill off huge chunks of your population because you can't secure enough cavern for the additional vermin to eat. Low tech dorfing is the best dorfing.
>>
>>148501989

>The only people who live like that are people too poor and lazy to make anything of themselves or got assfucked by drought/locusts or some other source of famine. Even the african tribes who weren't niggers made as nice of stuff as their materials allowed them.

I mean, as subterranean dwellers. Derfs live way better than I'd expect them to be able to, given that they prefer underground life.

I still, of course, want my dorfs to have the best life they can, just its surprising that dwarf fortresses are THE most kicking places to live.
>>
>>148502246
No real reason to. Decent support placement and knowing the minerals you're digging in will give you plenty of decent headroom. no need to be dirty at all with stone smoothing and even basic cleaning. Cisterns from waste stone, dams, diversions, and aqueducts would provide water. I also imagine that like us, at some point they'll figure out basic well drilling as a natural progression from speculative mining. For it to be a settlement and not some basic mine there has to be a gargantuan amount of commercially viable ore and or gems which in turn helps raise the standard of living. It's a cool headcannon but pretty much every animal tries to get a measure of comfort and cleanliness once it's no longer in immediate danger of predation or starvation.
>>
Am I fucked frameratewise if I accidentally crack open a volcano in the cave layer or will it eventually wane out once the volcano empties down to the same z-level? most of the cave is water btw.

Right now my framerate is suffering hard. but it looks like the magma is starting to lower downwards into the subterranean lake.
>>
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>>148503983

forgot pic
>>
>>148503983
Yeah. It's gonna keep filling back up only to keep leaking forever until you either cap it with obsidian, tap it lower down so you can repair the breach then raise the magma safe bridge with magma safe mechanisms or kill like 50 dorfs to wall the breach magma be damned
>>
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>>148503983
It'll even out pretty well once it obsidianizes.

>>148501441
>
In a hole in the ground there lived a dwarf. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a dwarf fortress, and that means one thing: magma.

It's very amusing because despite towns being much more interesting than world-gen forts, the buildings have dirt floors with lots of people just crashing on the ground.
>>
>>148501441
But nevertheless they had great wealth and opulent living conditions. Not a single dwarven dwelling was ever described that wasn't a grandiose mountain hall that puts every fort ever built in DF to shame. My personal rubric for success in fort mode is "did I get closer to making Moria/Erebor in this fort than the last one?", because that's the standard for high dwarven culture set by Tolkien.
I don't recall Tolkien ever saying they imported their food, but I would believe it. That's just another sign of wealth and decadence, not an indicator of poverty. You could make a fort that only ate imported food in DF, too. Drinks might be scarce, though.
>>
>>148504425

Theres another water lake above the lava breach. if I channel the lake onto the gushing breach will it totally cap off?
>>
>>148504654
>That's just another sign of wealth and decadence, not an indicator of poverty.

True, but it is quite possibly an indicator that subterranean flora and dwarf chefs aren't that great of a food source.

>Not a single dwarven dwelling was ever described that wasn't a grandiose mountain hall that puts every fort ever built in DF to shame

That's probably an exaggeration.
>>
>>148504946
Channel it over the breached tiles specifically and yeah.
>>
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Is there any way to create a necromancer tower in game?
>>
>>148505075
>That's probably an exaggeration.
It probably is, but I can't think of any. Can you? I guess Thorin's party was living in pretty shitty conditions while they were expatriate, but I don't think the conditions were ever described in detail, and don't really count anyway.
>>
nerf farming thx
>>
>>148505756
You can become a necromancer and build a wooden tower. It won't be considered a tower for determining neighbors when you're embarking. So no, but kinda yes.
>>
>>148506027
Play mods, learn the tokens and tweak it yourself, or stop abusing the shit out of it then. Toady's leaving most tweaking until after or near 1.0 so he's not doing the same shit seven times as more game content is added.
>>
>>148506162
sounds like a necromancer tower to me.
>it doesn't specify that it's a necromancer's tower even though a necromancer lives in that tower
>labels matter
lol stay mad
>>
>>148506323
>play mods

no thanks lol ascii vanilla
>>
>>148506162
Will you still get necro invasions in Fort mode?
>>
>>148506323
honestly don't care if farming and that other shit is broken tbqhfamalam its cool with me, they probably know that shits broken as fuck anyways.
>>
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>>148506349
It matters cause it means you wont get butt raped by an undead siege the first winter cause you embarked near it.

>>148506459
>Farming is broken, pliss nerf it toady
>Go play a mod with rebalanced farming or learn how to mod it yourself
>lol vanilla pride! XDDDd
>>
>>148506624
triggered
>>
>>148506512
From a tower you build? No.

>>148506349
>lol stay mad
what
>>
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>>148506749
Terribly so.
>>
>>148506624
How is farming broken
>>
>>148507254
1 grower working a 3x3 farm feeds 200
>>
>>148507393
how does that even happen?
>>
>>148507505
exactly lol
>>
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>>148507393
>tfw you engage the potash drive and crash the economy with quarry bush leaf and dwarven syrup roasts
>>
>>148507505
Plants grow too quickly and there is no chance of crop failure.
>>
>>148508584
Can't vermin eat crops in the fields if they aren't harvested quickly, at least?
>>
>>148507393
Huh. I normally run 4 5x5s. Maybe I should dial it back.
>>
>>148508584
There's a mod to make multi-season crops. And once you have the tick count, you can just adjust it yourself and also up the time on those pesky surface crops.

The amount is impacted by skill though so if you throw a rookie at it you have pretty slow growth.

>>148508662
I don't think so and even if they did, there aren't enough vermin on the map for it to be likely. They wither if they sit too long anyway.
>>
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>>148508753
Just a leetle.

>>148506459
...but, you can improve ascii without losing the feel.
>>
>>148509010
>not square
Jesus
>>
>>148509085
I went without for so long, square makes me sick. I got too rectangle-adapted!!!
>>
>>148507393
Yeah, but you're going to need more than that for making booze and diversifying food
>>
>>148509172
>rectangle adaptation
oh god
>>
>>148509935
Dorfs have changed. Give them even halfway decent shit and they don't give a fuck. If you're like me and both decorate your quality furniture and quickly remove and sell the junk I make early on you do pretty good. Layer on making them pass over artifacts and by exceptionally constructed architect buildings when they go to eat and your whole fort is essentially double peace sign ahegao all year long
>>
>>148509010
i would if i could figure it out on a fucking mac
>>
>>148510465
???
http://dwarffortresswiki.org/DF2014:Tilesets#Installation
>>
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>>148509085
No, I'm not Jesus, just tilesetanon. I do try my best to look kindly upon those cursed with squarelover tendencies, but hey, you can't help it, you were probably born that way.
>>
>>148505963
Considering there are player forts that have everyone relaxing in furniture of precious metal I don't really buy that they all put "every DF forts to shame."
>>
>>148511994
Yeah I imagine if I lived in a land of plenty where everything's made of gold, encrusted in gems, and the above ground fortress is made of massive hunks of glass and imported marble, I'd be happy most of the time too.
>>
>embark with 1 miner
>racoon keeps interrupting operations
>send miner to make quick work of it
>he fucking dodges one of its attacks
>RIGHT INTO THE RIVER
>drowns
>>
>>148513085
I lost a hunter to a badger like this once
>>
>>148513179
>tfw used to hunt and manually order squads to hunt draltha back in the day
>tfw eventually got trauma from all the ass kickings they'd dish out
>Avoid the caverns like the plague ever since
>>
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>out in the middle of nowhere
>about to head up to fight a dragon
>stop to recite a poem and pray to get focused
>accidentally shout
>tfw you gotta strangle three camels just for hearing your voice
>>
>>148511837
>triangle wall segments
Disgusting
>>
>>148516000
>Says the squarelover, so it means nothing
>>
>>148505371

channeling water onto the magma breach only creates single squares of loam and magma mist that immediately sink into the volcano.

would it stick if i poured water into the volcano from the side tiles?

I dont know what i'm doing wrong :(
>>
>>148516824
You have to work from solid tiles in. It works the same as when you're casting obsidian through the magma sea to get 20-80+ wafers of adamantine.
>>
>>148511994
Furniture doesn't figure into it. I'm talking about grandiosity and majesty. True dwarven excess. I don't care how many gold chairs you shove into a row of rectangles. Show me a fort on the scale of Moria. Show me a player who has struck the earth so hard that Durin himself would be proud to dwell its halls.
>>
>>148517089

solid tiles in? what?

so i'm correct when I think I have to start from the volcano side walls in order to start plugging up the breach?
>>
>polite discussion with rival
>suddenly king
>18 citizens, 10k wealth
what
>>
>>148517281
Moria is too hard on your fps and doing multi-z-level rooms beyond 2z is a pain in the dick. Even more so if you're paving and cladding everything in gold. That trouble quadruples if you're not being a cheating bastard with dfhack and you can only get 1-4 of a stone you don't have per year. It's not so much that it's a hard thing to do but that it's incredibly tedious to designate and an absolute bastard to play through as higher productivity costs fps but high fps ain't shit without productivity as any pop 7-20's and hermit challengers can tell you

>>148517449
Yeah, it collapses otherwise.
>>
>>148517663

does the water have to stream in from the side? or can I have it drop several layers onto the side tiles?
>>
do goblins have emotions? i mean, is there some sort of it in the game? i know they can run away during a siege at some point, so do they actually get progressively scared? is there an emotion of theirs that's an actual value somewhere in the game that can be increased or decreased?

i have lots of trapped goblins over and i want to eternally torment them, but i don't just want to submerge their cages and pretend they're going insane in their tiny tombs without knowing that some torment stat is actually being increased. is there anything like this at all? i can't find any info on any emotions they're supposed to have, or where in the raws something related might be.
>>
>>148518246
the obsidian you cast needs to be by a floor or wall so it's supported. It's covered in the wiki too.
>>
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>>148517663
Excuses, excuses.
I don't fault anyone for playing the way they like, but I don't understand it either. To me, building Grand and Impractical Things is fort mode's end game. It's so easy to survive and prosper and conquer any threat that the game can throw at you, all of that is just learning effective routines. But you have an entire embark underneath you, a massive palette waiting for industrious players to apply their creativity to. How any players can be content to just carve out a little pocket in the mountain is beyond me. The works from which DF is derived give us standards we can strive towards. This fort isn't on the scale of Moria or Erebor yet, but it's closer than my last fort, which was closer than the one before it, etc etc. Grand construction isn't such a tedious thing once you've learned good habits and gotten some practice. Solid planning and careful execution are the keys to success.
>>
>>148518584
Yes, goblins have emotions. In adventure mode, they even talk about how terrified or horrified they are.

However, their normal state is to be placed in 1x1 cells for most of their existence until its time to fight or do work, so that's not much worse than their normal existence.

Seeing allies die is the main thing to upset them. Same shit as dwarves upsets them largely, other than that they don't need to eat or drink.
>>
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>>148518642

YEESSSS ITS WORKING!
>>
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>>148519574
that's really neat. so i could just have them be surrounded by rotting goblin corpses or bones to make them miserable? do they get upset at not wearing anything? would they start to fight because of overcrowding in tight spaces?
>>
>>148412534
Magmamoat?
Why not a magmawall?
>>
>>148520665
Gravity.
>>
>>148519917
Yes, being forced to endure the decay of another goblin should disrupt them, just like a dwarf would.

Yes, being naked bothers literally all sapient, civilized beings.

They would not start fighting due to overcrowding since they are not animals.
>>
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>>148519917

yes.

also you have the chance of getting gobbie visitors in your forts.

elves, dwarves, humans and goblins all have dynamic historical figures with family and feelings n shit. although elves are the most boring because they rarely join adventurers and literally just live amongst the branches in tree canopies. humans are neat because they have huge aboveground cities, and gobbies have trench networks and goblin forts are actually layered pretty similarly to generated dorf forts.

Fights arent started because lack of space, theyre started because 2 civilized creatures bump into eachother who have differing personality opinions which has a chance to starting an argument. occasionally one of these guys (if their personality is prone to anger) can become enraged enough to start a physical fight.
>>
>>148520772
cool, thanks. do demons terrify them? it would be fitting to just chuck them into hell, but would they mind? also, would they be upset about being naked or near corpses while they're in their cage dimension? do you perhaps have any suggestion how to horrify them efficiently?
>>
>>148520868
you misunderstand, i want to torment my hundreds of caged goblins.
>>
>>148520994
I'm not sure if creatures get bad thoughts per se from being afraid.

I'm not sure if creatures have emotions while in cages. They seem to be able to be killed but they may be in some sort of stasis mode while in cages.

I would probably drop one of them from the minimum height needed to break a bone and leave them to suffer in pain, eventually get infected, and let their friends watch them suffer in pain, then from gangrene, eventually die, and eventually decay.

Keeping them close together will cause them to talk amongst each other, raise their social skills, and become friends, even though goblins aren't very friendly by nature.
>>
>>148521289
>>148521150
>>148520994
Also if you keep them together, its possible (at least in various versions of the game) for them to get married and have kids, if there are as many as you say.

Remember, the longer they are kept together in a huge group, the closer their ties of friendship and even love will become, and yes, despite their intensely negative personalities goblins do fall in love -- all civilized races that breed together, solely do so out of love.

So yes, just keep them together in a big pit. Try to make sure one of them is suffering and dying after awhile, maybe drop one from a couple Z levels, or maybe have someone fire a couple crossbow bolts at them.

Miasma from rotting garbage should also bother them.
>>
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>>148521524
brilliant, thank you.
>>
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>non square tilesets

>>148514802
Seriously what is this bug? I kinda enjoy it, but I will get tired of exterminating sturgeons and ravens one day.
>>
>>148523301
Retire at an elven forest once to permanently gain "at peace with wildlife."
>>
>>148523457
It's because I talked to them by accident, even elves turn them into histfigs when they talk to them.

>>148523301
The awesomeness of NonSquare is indeed headkersploding.
>>
>>148497129
>>148496872
>>148496793
Two cores, actually. The graphics code runs on a separate thread. And you probably need an operating system on top of that.
>>
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>>148519459
You tell 'em Urist.
I'd love to see some more of your fort, btw. Show off a few things or boot up stonesense or AV for us, would ya?
>>
>>148520723
I used to do this in Minecraft. Fill my wall cavities with magma to give tunnelers a nice surprise. Could easily do it in DF, in fact I'd say it's mandatory.
>>
>>148519459
Needs a lot of macros or one of the designation apps and time. Doesn't feel like the df experience without gobs or a tower in range and being in range means throwing away a lot of dorfs and your item count at defenses if you aren't gonna be a cheesing faggot. between that, the gobs shitting up your dead list, and more items sinking your fps it's just a bad time. I can't bear the game when it starts hitting 40 fps and it's downright yeah time to quit when it's nearing 20-30.
>>
Assuming I've armed my dwarves, what's more important, shields or armor? And if I don't have enough adamanitum for both, which should made from some lower quality metals?
>>
>>148527134
All shield materials are equal, except for bashing and carrying.

So the ideal is featherwood.

Yes, wood blocks dragon's breath just fine.
>>
>>148527134
Get a couple battleaxes. They pay dividends when inorganics show. You can usually afford it if you obsidian cast through the magma spire. Just know magma flow automagically destroys on their tile so you can't scrape the last one for more wafers
>>
>>148527484
>They pay dividends when inorganics show. You can usually afford it if you obsidian cast through the magma spire. Just know magma flow automagically destroys on their tile so you can't scrape the last one for more wafers

So you are saying that I should fill the adamantium spire full of lava? What good will that do?
>>
>>148527821
No, he's saying you should cool the magma surrounding the spire so you can scrape the adamantine out of the exterior.
>>
I accidentally had a dwarf pull a bin full of nickle around 300 or more tiles. Will he instantly die once he lets go of the bin? In general, if a dwarf does something he can't interrupt for a very long time and gets really thirsty, sleepy and hungry, will he just drop dead after stopping the job?
>>
>>148527993
Thank you. maybe I will do that if I get to desperate.
>>
How do I train armor user without a danger room? All my guys are still novice armor users although they've become competent+ in weapons. Some of them I can see crawling through the fortress cause they're so slow.
>>
>>148528006
The worst I've seen was a very weak dorf collapsing after trying to move an artifact statue made of ... just about everything.

I wasn't really paying attention but he must have been taken to the hospital because he had some good thoughts about recuperating. He was also pretty distressed about starving and dehydration, though that was nothing compared to his happy thoughts about the pointless gabbro floodgate in the main hall.
>>
>>148528683
Dwarven coinstar.
>>
Which is lighter, a wooden or a leather shield? That's assuming it's some 400+ density wood, I don't have any featherwood at hand.
>>
>>148529819
Leather.
>>
Rescuing wounded thred.
>>
I wonder what factors are necessary for a town to develop? They seem really finnicky. For example, I increased the appearance importance modifier of height and broadness, and the sole town ceased to exist.
>>
>>148532972
Altering the seed values, yeah.
>>
Should I be allowing shields on ranged dwarves? Will it make them automatically make go into melee?
>>
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This dorf knows what's up.
>>
>>148533576
don't ask how, but you can use a shield and a crossbow at the same time while shooting from range. as far as I know they only go into melee when they run out of bolts
>>
Is there any way to stop the item lost trading bug?
New version did jack shit.
>>
I thought I'd practice dwarven martial arts on the nearest animal I could find, after harassing a deer for awhile I ran into a black bear without seeing it, immediately got my guts wrecked and feeling sick. Somehow I got away, but not before losing a leg. I crawled my way back to town to rest, now I'm crawling my way outside to do some woodworking just to make a crutch so I can walk again. I will be the punished crutch-walker monk peasant. And probably die to the next animate object that looks at me.
>>
>>148535948
Fuck yeah, try to find some glumprong to make a crutch out of.
>>
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Hey DFG recommend me a font set (or whatever it's called).
I want to enhance my dwarfing experience.
>>
>>148537318
Wingdings
>>
>>148537091
It's too late, my ginkgo wood crutch was made and I'm already back to my deer harassing ways. My wrestling moves do nothing, I'm not sure a peasant can be strong enough with his bare hands. Plus my entire body is already half destroyed at all times. These deer refuse to fight in honorable battle to the end. I'm just a cripple sneaking up on the same herd of deer over and over trying to battle it out, getting my nose bit off while I scratch and bite them.
>>
>>148537535
can you smack people with your crutch without falling over? that seems like a fair addition to your wrestling repertoire, even if it bends the rules a litle
>>
>>148537535
A max starting strength, then doubled strength, demigod with legendary wrestling and fighting still can't really pry himself free from jack shit.
>>
>>148537815
Yes, the crutch is an extension of my body now. And somehow I can fight with it while standing, I've taken to the crutch arts fighting style. I will be remembered as Aspirator Littleone, Slayer of the Beast, Short Deer, Legendary Hero of Shovedguarded the Human Hamlet
>>
A dwarf in a strange mood asked for bones, but didn't want to go to the refuse stockpile outside to get them. I had to make a refuse stockpile right next to him so he could continue.
Now, I think the last dwarf had problems with finding bones too, but since he died in some unrelated way I never found out what his problem was.

Do bones generally pose a trouble for strange mooded dwarves? Do they have to be in a specific place, a specific size of the stack?
>>
>>148538198
Not sure, but for some reason my turkeys didn't have bones and I couldn't understand what was going on since my moody dwarf wouldn't go after them.
>>
>>148538198
never had problems with bones
are you sure that
>it's bones he's having trouble finding - [q] on the workshop for a while and see if he goes through a list of other things
>you have pre-butchered (not just skeletons or corpses) bones (not horns, hooves, antlers, etc.)
>nothing is forbidden, the stockpile is accessible, and nobody is in a burrow that's preventing them from getting there
>>
>>148538198
Youve probably only enabled the workshop to take items from a specific stockpile
>>
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>>148537318
Tilesets are the images the game displays the map, items, and text with.

Graphics sets replace the D and g and E with little pictures of a Dragon, goblin, and Elephant.

CLA is far and away the best graphics set, you can try to disagree, but you're just wrong, deal with it. Others have stuff going for them, but nothing is as dwarfy as the clever shit CLA does to make an elephant out of an E, or a cat from a c, the Roc is amazing, and there tons of other little gems in there where you look at it and then it does that optical illusion flip and clicks.

As for tileset, I posted a couple of the 1920x1080 friendly versions of the square and the 8x12 sets earlier, here's the one I use myself with all the fancy little translucent tiles and whatnot.
>>
>>148538494
I don't know how to do that. I did tell a stockpile to give logs to that workshop, but obviously isn't it, since I made another new refuse pile next to it where they placed some bones of a freshly butchered animal and then Urist McMoody sprung to action.
>>
I keep getting clay vanished message, and nobody is gathering clay. Gathering clay worked, but at one point this message started appearing, and since then I've changed the clay location many times but I still keep getting it, any ideas?
>>
>>148539169
I'd like to say I know the answer but I don't really understand either. seen this dozens of times.
I think it might have to do with plants growing on the clay source (maybe if it's something harvestable or a tree?) but other times I've seen dwarves gather clay from soil covered in plants, so your guess is as good as mine
>>
>>148539502
I've read this too on the wiki, but I've redesigned the clay gathering areas so there are empty spaces of clay with nothing growing on them.
I still get the message, I can't understand.
>>
>>148539584
if you've designated a fairly big (5x5?) area, made sure it's set as "active," and made sure that you didn't accidentally wall it off or remove a ramp needed to access it, I don't know what to say. it's a weird one. I'm just glad that clay isn't ever really critical
>>
When an instrument asks for an unrotten bone body part, is it asking for a freshly butchered bone, or some bone that's been laying around for a long ass time?

Also, how do I stop the dwarves from automatically making cloth out of thread. I need that thread for the damn instruments.
>>
>>148539887
Apparently they've started gathering clay again, after I've removed every single gathering zone, and made 1x clay gathering zones placed upon individual open tiles.
Also cancelled every clay gathering job and remade them.
>>
Hmm, this is the first time I ever had light-skin dorfs.
They are all pale pink.
>>
>>148540030
It doesn't matter how long the corpse or the post-butchery products have been lying around, it just has to be bones produced at a butchery shop from some type of corpse

[o] to open the standing orders menu, then go to workshops and turn off "auto loom all cloth" or whatever it's called
there's loads of useful things in the standing orders menu, I'd recommend reading the wiki page

>>148540093
oh, well, simple stuff then. no problem there at all. kek
>>
>>148540226
I always like to set humans, elfs, and derfs to light skin. I wouldn't really mind if there were separate civs for different skin colors.
>>
>>148540226
Welp, time to commit a hate crime, set up two forts, send the darkies to live down below and work for the masters up top, institute purges for the slightest offense, and use tavern visitors to distract them any time they start to get antsy.
>>
>>148540326
Is skin color linked to the location of the original civ's starting location? colder climates = lighter and hotter climates = darker?
>>
>>148540420
Impossible, since I'm playing on pocket and there's only 1 dorf civ, and that's mine.
>>
>>148540443
Nothing even remotely like that.

You could create similar derf, and even human and elf creatures and civs, same just for their skin color, maybe their items, and give them terrain that is appropriate of course.
>>
If I wanna make my marksdwarf squad train, do I have to have a an archery target for each one, or will they all shoot the same target?

Also, if I designated an archery target and a zone around it for training, and that zone includes other archery targets, do I have to designate them as well, or that isn't necessary?
>>
>>148540598
Time to import some darkies from other civs and punish those damn immigrants for takin yer jerbs.
>>
>>148541387
>import migrants to punish them

Are you the guy from Bioshock Infinite?
>>
>>148541457
I have no idea what that is, so maybe?

Was just reading some greentexts so I'm all sorts of awful atm.
>>
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This game is too fucking funny, punished crutch walker monk finally slayed the short deer, but I suffered a mortal wound. I ended up sleeping around for 2 days and it didn't go away and I didn't die either. So I figured I would vomit my way back to town and fuck around. I kept throwing clay at this guy then accidentally threw my crutch at him, figured I'd throw my starting dagger at him as well at this point. Then he says this after I tell him to yield. Also the house is covered in smoke from a bunch of campfires, it seems you can't commit suffocation sudoku
>>
>>148540791
they'll all use the target, but only one at a time

I'm guessing you'd need to designate a shooting range for each target
>>
>start playing again
>dwarffort.exe has stopped working
>remember why I stopped playing
>>
>>148542090
Nice, you gotta line up the campfires right to commit sudoku, bro.
>>
>>148542536
Use 64bit + Large Address Aware you pozzed Milo worshiper
>>
>>148542691
>64 bit
>+
>LAA
I'll give you a moment.
>>
>>148542262
Thank you.


Does the coinstar break up coin stacks into singular coins, or just smaller stacks of random size?
>>
>>148544235
You'd want to break them up into singular coins yourself.

Easiest is to have an adventurer do it.
>>
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>>148543908
Yes, I literally have no idea of what LAA and 64 bit do other than make DF run guud
>>
>>148544440
LAA is something you do with a 32 bit program on a 64 bit OS to get some benefit from the extra address space available, but df is available in 64 bit natively now.
>>
>tell jewlers to start encrusting random shit
>he keeps gathering the children's toys and encrusting them
Kek
>>
>Retire fort
>Start as a member of my fort in adventure mode
>Baron won't let me become his militia-dwarf since I am not good enough
>Kill an entire goblin fortress
>Still not good enough
>Inquire trouble
>War with necro tower
>Kill entire necro tower and the goblin army that marched there
>Tell him about the rumors after he denies me again
>"Sorry we have no room for you here"
What does this mean? Am I completely unwanted or he thinks that I am suitable but can't hire me?

Also, can I overthrow him and then have my adv character as the ruler of the fort when I unretire it?
>>
>>148546464
I think it's just like real life. Nothing you do is ever good enough.
>>
>>148546464
There are 20 slots in a given hearthperson/militia/etc squad, soooo... quietly assassinate one of your bros you know is in the militia? Use a minecart, or if they're sitting on ground somewhere, let them fall asleep and set a fire under them, accidentally jump into them and knock them off a ledge into a volcano, you get the idea, I call it the Cuckoo Maneuver.
>>
>>148546894
I had 3 active squads before retiring my fortress so it's going to take a while and would be costly
>>
>>148546464
If you retire you fort, will the dorfs keep the layout as you left it or will they start building retarded rooms and shit?
>>
Mason is going to build something out of 3 slate and badger leather.
Let's hope this shit is good.
>>
>>148547096
Looks like everything is as it was
>>
>>148547034
Well, retire there, and assign them into a squad manually?
>>
>>148547234
>millstone
Augh.
>>
>>148547525
>1 tile artifact building which instantly boosts room value
>generates happy thoughts
>is actually usable
>>
If I kill neutral bandits in their camp, will any civ be hostile to me or will it just be the bandits?
>>
>>148549262
Civs generally won't get hostile these days. I just murdered a site's lord and took over, and although the citizens spit on me and call me a murderer, they don't attack me.
>>
>>148546464
I think you need to be witnessed performing a deed by others for it to take effect. Otherwise they wouldn't know if it was really you who did it.
>>
>>148549262
If you said "I have nothing for you" when greeting the bandits, people will thank you for it.

Do it, anon, give in to your rage, let the hate flow through you.
>>
>>148549953
He was already spitting at me because I killed his gang, they were already hostile. But the Boss just wanted to talk and spit.

He's dead now and the people thanked me for it.
>>
>Stumbled upon Bronze Colossus
>Only have Iron spear

How I feel fighting it right now.
>>
The crosbowman page says that my dwarves won't shoot through fortifications at a distance unless they are at journeyman skill level. Which skill level is that? First I ever heard of it.
>>
>>148550469
There's no way I can actually hurt this thing with an iron spear though, is there?
>>
>>148551148
bash and pray
>>
>>148551148
Yeah, you can fuck it up, don't let it grab your head though, it won't end well.
>cerseigrin.jpg
>>
>>148551375
>>148551392
I climbed a tree and got it to follow me. Hoping it will charge off the side and die from the fall. Wish me luck.
>>
>>148551530
>oahsheetniggah.png
This will either be amazing or awful, and I am eager to see which.
>>
>>148552263
I have to go to work now sadly so I'll have to finish the fight tomorrow afternoon.

Right now we're both standing at the top of a tree.
>>
>>148552384
Oh god I hope it delivers.

Shame you didn't have an axe, it would be great if you could get it on the far side of the tree long enough to cut it down with both of you in it!

>TIMBER MOTHERFUCKER!
>The spinning ash log strikes you in the head and the injured part is crushed!
>>
>>148556513
>The spinning ash bump strikes page 10 in the thread and the injured part explodes into gore!
>>
>Cancels shitpost: Thread lost or misplaced
>>
>>148561835
It was inevitable.
>>
Can the thread end so quickly? I feel no fear.
>>
>>148561919
Finally, /dfg/ is dead! Yes, it is done!
>>
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>Finish digging out fort
>metric fuckton of stone everywhere
>everyone has hauling enabled
>Only person hauling is my kang
>>
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>>148567603
>His face when he has to do every goddamn thing himself in his kingdom to get shit done
>>
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>>148568025
>he just made a native gold millstone after entering a fey mood

CHOSEN BY ARMOK
>>
>mason enters mood
>crafts Adrilmukar Atir Nothok, "Weaversadness the Dyes of Obeisance", a bituminous coal statue of hill titan striking down elf
>menaces with spikes of quartz

Guess it's time to figure out how to make a temple.

Can I set this thing on fire for extra fun? Will it burn forever?
>>
>>148571982
Any artifact made from a material that isn't fire safe will burn forever. No one ever thinks of it until they get a coal artifact, though.
>>
Since he's a legendary mason now I ordered some more statues. He made more images of said elf-crushing event. This dorf has the touch.

He'd better not lose it (or something else) when that GCS in the stairwell finds its way up.
>>
10
>>
Is an artifact dogbone helmet worth wearing?
>>
>>148528178
You do know that wafers aren't bars right? It may only take 1 bar to make a battleaxe or 2 to make a mail shirt but adamantine is used in 1 material size = 1 wafer of adamantine

>>148528683
Danger room
Split coin stacks and minecart a bajillion coins onto them using a hatch cover.
Dump prisoner weapons and beat on them and trapped animals


>>148539169
Put a paved road over it. They'll still gather but your shit isn't growing on them

>>148550725
Just make it so that there's only a 1 wide walkway adjacent.

>>148573618
You can set the details of the work order to specifically make an event or image.

>>148576910
Fuck no.
>>
>>148576910
That said, You should make an honor squad with 1-3 guys and clad them in all your artifact clothes, armor and weapons regardless of how good of an idea it is. If you're training moodable skills on migrants to get useful moods you can make some pretty quick.
>>
>>148576910
it's a bone helmet
what do you think?
>>
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>>148577490
Adamantine pikes can't punch boner helms!
>>
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I'm using the Phoebus texturepack iirc and can't quite remember; what status effect is the yellow downward arrow? Sight affection?
>>
>>148576959
>You can set the details of the work order to specifically make an event or image.
Interesting. I don't really want to mess with true art, but it kind of lets you look at history from fortress mode.
>>
>>148577990
Well the nice part is being able to designate statues of gods for the temples and favored animals and vermin for dwarf rooms

>>148577915
nobody knows. It's a darn shame there's absolutely no way to view a dorfs status
>>
>>148577915
wiki status icon
>>
>>148577915
>texture
Last I checked, Dwarf Fortress wasn't a 3D game
>>
>>148578505
When was the last time you checked? 23a? DF has been 3D since 40d.
>>
>This is a masterfully designed image of Betca Troubledthrone the giant bat in quartzite by Olin Saziregen.
>Betca Troubledthrone is laboring.
>The artwork relates to the settling of the giant bat Betca Troubledthrone in The Emerald Barb in 110.

I'm trying to visualize this and it's ... not happening.
>>
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>>148578697
Don't get smart with me. It has z-levels, but it's not a 3D rendered game, it's strictly 2D.
>>
>>148578385
>>148578345
Sorry I'm an ass, I jumped the gun after just searching the wiki for health
>>
>>148579637
>don't get smart with me
says the guy that complained about someone using "texturepack" instead of tileset.
>>
>>148579592
Imagine one of those classic Greek sculptures, okay?
Only, instead of a man, it's a huge bat.
It's pushing a rock or something around with its wingtip claws.
>>
>>148580646
not him, but texture really is the wrong word
>>
>no X mod
>>
*anon gestures*
*the thread shivers*
>>
>>148589026
>487 animal hairs, creature hands, hides, and heads begin to move!
>The hydra is overwhelmed by terror!
>>
>27 wafers for a basic suit of adamantine armor
Brutal
>>
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>get lots of shit done
>game crashes before seasonal autosave
every (other) time
>>
>>148591380
If you're doing anything near tree or fungal tree branches save often and otherwise just save when you designate a lot, config a lot, finish a trade and next season requests, or just anything you'd hate to do again. It only takes like 1 minute.
>>
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>>148407675
Does anyone know how to fix this problem? I am watching DFVIDTUTS2015 and just downloaded the Lazy Newb Pack. Installed the Spacefox 16px tileset and the text appears to be corrupted.
>>
>>148591756
>If you're doing anything near tree or fungal tree branches save often
Fixed ages ago.
>>
>>148591896
It's not corrupted, graphical tilesets replace some text characters.
>>
>>148592110
Hmm then it doesnt seem worth to have them if that's the case.
>>
>>148592243
Since you're using the starter pack I'll assume your print mode is TWBT and that you're autolaunching dfhack. If so, it will display normally after you've embarked or started an adventurer.
>>
>>148592243
Press F12.
>>
How many beds and such does a hospital need on average?
>>
>>148592714
3/4 to 1:1 of your military.
>>
Does anyone ever actually get olives? I usually get shit for animal life, even in untamed wilds, so animal fat is nonexistent until I breed everything to FPSdeath, which still takes quite some time. What other quick ways do you kickstart your soap industry?
>>
>>148593224
No? Just kill anything in the surface or caverns??? You can just order some large animals come autumn and butcher them for a cage to melt and fat for soap. Are you sure you're not turning fat and tallow off in the kitchen cookable list?
>>
>>148593224
this >>148593381
animal fat is omnipresent unless you're in an evil biome where you can't butcher anything
make sure you have a kitchen to turn fat into tallow, and do what anon says to make sure the tallow doesn't get eaten
usually have hundreds of units of tallow lying around, it's lye that's more annoying to get, I almost always import it instead of producing it
>>
>>148591896
There is a map tileset for use with Text Will Be Text, as noted below, and there is a text tileset for use if you are on a version without dfhack.
>>
>>148595331
You can butcher in an evil biome, it's just a hate filled process full of cancellation spam, murder, being murdered, dodging into magma, and dumping shit into magma.

Just buy a lot of buckets and queue up or manager a batch of like 10-30 ash, then lye, then soap at a go. Slick as owl shit with the do job now command.
>>
>>148595667
yeah, but fuck using all that wood for that shit when I could turn it into charcoal for steel, or pearlash for windows, or beds, or whatever
>>
>>148595331
>>148593381
The only wild animals i have are maybe 8 Giant Wren which aren't going to be hunted until I get rid of all the trees, most of which are pretty good for fruit.

Also, fat/tallow disabling is z>kitchen>other or something like that?
>>
>>148595939
Yeah
>>
>>148595864
Crack open a cavern and station dorks. If you aren't in some treeless wasteland you'll be able to get a couple hundred per caverns plus a couple hundred from the surface. Like 60 soap lasts a long ass time and low infection rates from clean dorfs keeps your nerds alive.
>>
>>148596161
>treeless wasteland
now that I think about it, I guess the last few forts I've played have all been in treeless wastelands, on 2x2 maps with only 1 cavern layer
>>
>I've completed the production/naming of world gen heroic items and holy relics. Sometimes they are potentially useful, like the steel spear used to kill a giant, and sometimes you get an elf commemorating the slaying of a minotaur by naming their wooden low boot which presumably saved their life or something. Our first official holy relic: the hemp trousers of the "First Orange" of a god of light. The second was the Fortress of Grief, a totem made from the skull of another religion's high priest. They placed the skull in the temple, while the rest of the body was entombed in the catacombs under the city. Next up we'll be doing artifact claims and various mechanics to get these artifacts moving, fought over, and otherwise affected.

Get hype mah diggas.
>>
>>148596940
>The second was the Fortress of Grief, a totem made from the skull of another religion's high priest.

Neat.

>Our first official holy relic: the hemp trousers of the "First Orange" of a god of light.
I know Toady's design philosophy but sometimes I really wish he stopped dumb stuff from happening.
>>
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>They say a demon plots for the king's death.
>>
>>148597178
Yeah, Like Turin's Shroud and jesus' foreskin. That'd just be stupid.
>>
>all the male birds I brought are asexual
kill me
>>
>>148597472
Turin's shroud was supposed to have his face in. The mantle that covered him after he died. Using body parts of saints is also a common, I wouldn't complain if it was the dick of the prophet in a jar.

But his trousers is just stupid. If it's the god of speed, I think sandals, shoes and boots are ok as artifacts (in pairs). But using the left sock of Hermes is fucking stupid.

>>148597372
kek

>>148597593
I always mod so animals don't have that shit.
>>
>Forget to nickname my migrants who had decent siege engineering
>Know I got one with like 7 skill
>No longer his profession probably because he was recruited or mastered some other shit
>160 dorfs
Fuck

>>148597593
Git rekt scumbag. you're gonna have to actually fight for that meat and leather tsunami. :^)
>>
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>>148597757
Gee, you're a real nice guy
>>
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>>148597928
Fight to survive!

I bet you wall off caverns and use raising bridges to completely negate threats too
>>
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>7 years of perpetual stone hauling
>jailed dwarf withdraws from society
>>
>>148597178
See, what is really neat here is that the skull was specifically placed in the temple. Right now temples are fascinating to visit and talk with the priests, see the explanations for the various architectural weirdness, and knock criminals into the magma pools as a sacrifice.

Having ones where it's like "when we sacked the town of our foes we claimed the body of their holy one and desecrated it as an offering for our god, and this temple was built to house it."
>>
>>148596001
Prepped fat has shown up in stocks, but not in the kitchen menu. I've checked once earlier and now it's all gone, so I've missed my window. Where else can I find it if it's not showing up or being used in lavish meals as soon as it's rendered?
>>
>>148599414
turn off autokitchen in the orders menu, put a fat stockpile elsewhere and link it to the kitchen. If you aren't on top of shit, it gets rendered and then it's right there come meal time
>>
>>148599831
I don't think dwarves will eat tallow unless it's cooked into a meal, so it's safe to auto-render as long as you check the kitchen menu and set the tallow as 'non-cookable' before you request any meal-cooking jobs
>>
has the 64 bit version improved performance noticeably for anyone?
>>
>>148600780
It's not supposed to. All it does is make it so you don't crash cause you used more than 2gb of ram.
>>
>>148600121
Well I'm a lazy fuck so I leave my meals on repeat. the auto render kicks in, slides by after a meal and then bam, meal job's next and it's gone.
>>
>>148600780
One guy got a 100% increase, from 1 fps to 2 fps.
Don't expect any magic.
>>
>>148600780
Yeah, it's mostly gonna be cases where the game was just slow as fuck that it is most noticeable, as it takes a bit more to make it slow down as much.
>>
Why aren't you trading 35 gigantic, incredibly muscular, corpulent giant hunting bats to the mountainhome every autumn /dfg/. Do you even care about your forefathers?
>>
>>148599339
I agree, though they did entomb the guy so it seems they were paying respects.

I wonder how Toady will deal with prophets and stuff.
>>
Can I make multiple z level doors for a large gate?
>>
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>>148605580
Kinda but it's not what you'd hope for.

You would think that this bridge:

[-------]
[-------]
[-------]

Would raise to be 3 z tall, but it's just 1 sadly.

You can stack bridges in different ways, I did this for the face of armok mouths, but it'll need Toady to commit to the multitile creatures before he'll be likely to get around to multi-z doors and such.
>>
>>148605784
I also hope for multiple x/y gates as well.
>>
>>148597743
Is Jesus the fucking God of shirts? Or the God of Nails?

>But his trousers is just stupid. If it's the god of speed,

Why do RPG religions have to make more sense than RL ones?
>>
>Bucketed water for farms must be put on a level above the far because fak u

For what reason?
>>
I've found no sand and I wanna play with magma? Am I fucked?

Seriously, why do they say whether a zone has clay but not sand? Sand is so much more important...
>>
>>148605921
>Is Jesus the fucking God of shirts? Or the God of Nails?
Those relics have a logic in itself, they are related to his godly ascension.

>Why do RPG religions have to make more sense than RL ones?
They need to make as much sense as.
>>
>>148606143
>They need to make as much sense as.

And they do. Any level of sense, up to and including "literally nothing whatsoever," is that level.

This is further stymied by the fact that Jesus's story has a nice little rise, fall, and climax, but most pagan deities have nothing like that.
>>
>>148605960
Search the future of the fortress forum threads. Someone probably asked. It's not a big deal anyway. If you're lowpop, you can channel from one end to the other and irrigate as you peel away. If you've imported a lot of buckets and dorfs you can bucket brigade 7x7+ farms at a time. Use macros to stack pond designations.

>>148606059
What are you trying to do. You gotta give more information you fuck.
>>
I don't have to feed dogs or pigs at all right?
>>
>>148606473
I wanna build magic glass pipes that can withstand lava for some reason, you ass.
>>
>>148606059
Literally why are you kvetching to people on a forum when its your own damn fault you don't use a sand detector?
>>
>>148606542
Correct, you do not have to feed them. Don't embark with pigs. You can order 8/yr from caravans. They're pretty expensive compared to the default embark points amount so focus more on what you need to survive, gear up, and get down to the magma sea in time for the first caravan.
>>
>>148606439
>but most pagan deities have nothing like that.
And you don't see people going after the trousers of odin

If they are linked to a specific event (like the robe jesus was killed with) then it's alright. See? It has an internal logic. But there isn't a Holy Diaper or the Holy Loincloth from jesus. Nor the Holy Socks.

Relics are something special in a myth, they need to follow an internal logic. If the relic isn't related to a real person (or the myth of one) to have an internal logic, it needs to be linked to one the deity attribute. You won't worship the barrel of the god of war. It needs to be something related to what he represent or it makes no sense.
>the hemp trousers of the "First Orange" of a god of light.
doesn't seem to make ANY sense. I could understand a sword, a chandelier, a throne. But the trousers of the god of light?
>>
>>148606542
No
>>
Has anyone ever tamed a jabberer? How are they as a war animal and as a food/material source?
>>
>>148606634
On the embark screen, see how many different types of sand you can order. You can get 3-4 of those per year from the dwarves and occasionally a couple from the humans so probably not

Pipe sections can't be built separately and they don't hold liquids anyway. surrounding material can't melt so you can screw pump magma through a vein of coal or rock salt no problem. If you're just using it for pumps, you can use nickel and other magma safe metals you can order a ton of.


>>148606986
Yes, Afuckingmazing when you have either support dwarves or they swarm. Once you reach critical mass and you're culling as part of eugenics you only need to make booze it makes so much meat.
>>
>>148606763
>And you don't see people going after the trousers of odin

Greek gods had ambrosial everything, actually, up to and including ambrosial sandals.

>See? It has an internal logic.

Most religions really don't have an interesting pacing like Christianity. In general, one of the greatest blights in RPG worldbuilding is horseshoeing in Christian stuff into polytheistic stuff.

Even then, most Christian relics do not make much fucking sense at all and a religion adopts metric tons of fucking stupid cargo, like the supposedly incorruptible saint bodies, and all those saint relics, and so forth.

>It needs to be something related to what he represent or it makes no sense.

Then its in the good company of RL religions. Again, like the guy, Christ's fucking foreskin.

Expect DF religions, like RL religions, to have the same formula of 99.9% stupid, useless, and boring stuff even the most dedicated followers tune out, and 0.01% worth mentioning.
>>
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>tfw one of your faggot civilians killed the female voracious cave crawler you needed for a breeding pair
>No up to date dfhack to check the regional population
>Haven't seen another vcc since
I just want my fucking wormsluts ლ(ಠ益ಠლ)
>>
>>148607340
>Christ's fucking foreskin.
They used body parts of saints every fucking where. They are considered holy men. I honestly don't have a problem with body parts. But the god of war needs something related to war as a relic, not the Bed of War, the Fork of War or the Cushion of War. A throne is some shit you can attribute to any god, but a skull totem fills more like a relic to the god of death.

You can think it's stupid but RL religions follow their own internal logic and it's still based off RL logic.
>>
>>148608096
Do a Threetoe about why it's an artifact then.
>>
>>148608096
Ok. Here you go:

Once, God wore a shirt.
Then he took off the shirt.
That's the end of the story.

It fits the high standard of RL religion making sense perfectly.

>They used body parts of saints every fucking where.

Yes. Jesus's filet of cock is about as interesting and useful as the god of light's shirt that he wore one day.
>>
>>148608280
What, a part of a saint or a prophet? Really? You don't understand that?

>>148608282
They got saints' little fingers in a nice gold box. Parts of a holy man are believe to bring miracles. It fits.

Now wearing shirts and throwing them away isn't a godlike thing to do. Especially if it's the god of death that is shaped like a vulture and the shirt is dwarf sized and goblin shaped.
>>
>>148608096
In a time before time, Gribmax god of War, Law, and Swamps created Strapclasped, a holy boot. It was made for stomping.
>>
>>148608491
Ok. I don't personally find shriveled bits of dicks that were once attached to holy men to be more interesting or logical than shirts that were once worn by then.

>Now wearing shirts and throwing them away isn't a godlike thing to do.

Its about as godlike as a deity having a dick that you have to cut pieces off of.
>>
rimworld is better then this shit delete this
>>
>>148608618
Oh please the logic is simple, they are the remains of someone holy.

What those remains are isn't necessarily significant, though the ones keeping them are likely to assign some if there wasn't any already. Like "Not only is this the hand of a Saint, he was said to have cured a blind man with its touch"

Holy pants of light could work if there was a good story behind it. As is we'll probably have to use our imaginations as to how they fit in.
>>
>>148608553
Yes, that makes sense. A boot for the god of war makes sense. So does a cape or a mitten or a glove. His underwear doesn't. Nor his left sock.

What I'm saying is, it should have a set limit of items that can become relics depending on the god spheres.

>>148608618
>I don't personally find shriveled bits of dicks that were once attached to holy men to be more interesting or logical than shirts that were once worn by then.
I'm not saying it's interesting, I'm saying it makes sense. The part of a saint or holy man is believed to bring miracles.

>Its about as godlike as a deity having a dick that you have to cut pieces off of.
But jesus isn't god. Well I know he technically is for the christians but he isn't the immaterial kind of god. Shit gets complicated because comparing immaterial god to a prophet in this discussion is the dumbest thing you can do.

For all purposes, he's a holy man. You can't have god's dick because god doesn't exist physically. If he did, you wouldn't be able to get his dick. Because he's god. So when Zeus came down and got himself in the form of a bull to try and seduce someone no one tried to pen him and breed him with cows. He's fucking god.
>>
>>148609093
> So when Zeus came down and got himself in the form of a bull to try and seduce someone no one tried to pen him and breed him with cows
Someone will try to do this in DF eventually
>>
>>148609093
What, the lucky horse leather loincloth that protected his johnson from venereal disease isn't an artifact?
>>
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>>148609003
The Rimworld dev would call you a fag for saying this and he would be right to do so, you absolute fucking moron.
>>
>>148609030
I see zero reason why in objective terms a chunk of shriveled skin (that is now worthless) would be automatically good and something wearable is not.

>>148609093
>But jesus isn't god.

Why are you even talking on the assumption that Christianity has powerz if you're also making the assumption Christianity is incorrect?

>You can't have god's dick because god doesn't exist physically.

The Christian one does.
>>
>>148609196
No, it isn't. God doesn't need to worry about veneral disease. Or shouldn't.

If we are talking about holy men though, almost anything goes. The clothes he died with, the shroud put in his face when he dies or a special set of clothes. The whole thing or a whole-body piece (like a tunic).

Relics involving holy men also involve a long ass time to erase history and create the myth. It's different from an artifact sent from god.

>>148609191
Shouldn't be able, if he has no power to avoid this then he's just a common bull, not a god.

>>148609546
You clearly didn't read the rest or are just nitpicking.
>>
>>148609003
Having played both, they're both kind of bad.
>>
>>148609546
I'm not arguing good or bad. I'm just saying that the reasoning for remains of holy people being holy relics makes sense barring any religious taboos against that sort of thing.

Magic pants can work if there's a story about why the magic pants are important. Moses and Aaron's cool magic rods stem from the whole Sherpard-Flock metaphor/imagery. They serve as symbols of their divine authority and within the stories are literal tools of power as well.
>>
>>148609809
This, it's not that pants or his left sock are bad, we just have to make a story about why we give a shit that isn't hurr war hurr mahjitgcks spear
>>
>>148609705
>You clearly didn't read the rest
Okay, so:
1. Jesus's dick skin is a relic.
2. He is a man and he is a god.
3. I am not "getting his dick," I am getting a bit of skin.
4. Zeus got tied to a bed once, with not particularly magic restraints, and I doubt gods are much of a different power level than titans and demons.

Suffice to say, random cast off debris from someone's body "makes sense" to you, and random cast off clothes worn on someone's body is shockingly impossible.

I don't see them as much different. You might, but remember that is your *opinion*, not any kind of objective distinction.
>>
>>148609809
It makes sense *to you*. Because you come from a background in which you're used to random bits of bodily debris being mildly magical, but not random bits of divine attire.
>>
>>148609196
THANK YOU!

I was looking to see if someone was going to suggest that the guy was a mack daddy and the only pants powerful enough to contain his dick must have been holy, or he banged every hooker in a dark fortress and got every std imaginable but the pants kept him going, or even cured him, or better yet, cured the people he fucked, or just a more realistic version, someone tried to geld him and the pants held, or he was gelded and the pants allowed him to bear a son, or he was crippled and the pants let him walk, etc.

>tfw he was just known for being hilarious and blowing his ass-trumpet at the most inappropriately amazing moments
>these pants saw ruined marriages that would have allowed an heir to the throne who would have destroyed the kingdom
>these pants saw a treaty signing which was going to end in a backstab get ruined, allowing a messenger with information about it to reach them in time
>>
>>148610141
>The pants sucked the aids out of the partners
>In his most dire time of need he could expend all the stored up disease in a prismatic spray of disease emitted from his crotch via pelvic thrust.
>>
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>>148610097
Maybe *sniff* maybe.
>>
>>148609987
>2. He is a man and he is a god.
And you got the man part, not the god part. That's the point. The same way, a saint is considered to have divine essence and that's why his little finger can make miracles. In that sense, every saint is a god.

>4. Zeus got tied to a bed once
By other gods retard.

>random cast off debris from someone's body "makes sense" to you,
It's something imbued with divine essence. I'm not saying that gods can' timbue objects with divine essence, i'm saying that they need to imbue shit that makes sense so the god of war doesn't make the cushion of war.

>I don't see them as much different.
Well, you can't barely understand the point. Maybe you are just retarded. Probably, rather.
>>
>>148609760
Why are you even here?
>>
>>148610669
Cause the reindeer sausage I ate had a bone fragment in it.
>>
>>148610643
>can't
can
>>
>>148610369
Oh god, hadn't even thought of that.

>>148610643
>retarded
Hey, that is OUR word!
>>
>>148610643
Again though in game terms players can come up with their own stories to an extent just like they have to come up with their own lyrics for songs ingame.

The cushion of war, bestowed upon only the mightiest of warriors so that they may have their earned rest. Those who die upon the cushion of wounds sustained in battle are said to be made immortal skeletal champions of the gods, guarding his most holy sites and challenging mortals who seek to prove their worth.
>>
>>148610643
>It's something imbued with divine essence.

Good! That's the long and the short of it.

>that makes sense

If "part of your body" makes sense, then "worn on your body" makes sense. A body isn't necessarily any more permanent from the perspective of a divine being than a shirt.

>Well, you can't barely understand the point.

Your entire argument is "but Toady, m-my feelings!"
>>
https://www.youtube.com/watch?v=xwX2kkeMEOk

I know we have Grimlocke's and all but I wonder if the Toad will add different helmets/armors.

Scimitars are also in a weird place, being of near-identical stats to short swords IIRC
>>
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>Copper ballista arrowheads cost 3 copper bars
>Each
>>
>>148600780
I'm running a 4x4 embark with 217 citizens at a pretty decent framerate.
>>
>>148612024
Do they break just like arrows or bolts?
>>
>>148612103
Yeah.
>>
>>148612024
use glumprong/blood thorne/mangrove wood instead
>>
>>148612203
That's kinda fucking lame. That makes them even less worth the effort.
>>
>>148612246
I can train on catapults. I need it to actually do damage when they hit man.

>>148612401
Well I wanted to do a 1x3 embark low tech cavern fort where I only use metal for non-military picks, animal traps, cages, and debateably ballista arrowheads since i'll need something to deal with stronger FB's that can't go down to obsidian shortswords and wood/bone bolts but 3 fukken bars man christ.
>>
>>148611175
We are talking about the myth generator here, it's not the player who will come up with this shit.

>>148611323
>Your entire argument is "but Toady, m-my feelings!"
Yep, you can't understand at all.
>>
>>148612720
I listed the three heaviest woods. Not as good as heavy metals, but better than nothing.
>>
>>148612934
>We are talking about the myth generator here, it's not the player who will come up with this shit.
Of course I meant that its up to the player to "fill in the blanks"
>>
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Update on the Bronze colossus tree fight. A follower of mine who ran away ages ago appeared out of nowhere and started punching the thing in the feet from below, but eventually got squashed by it.

Eventually, after tons of fighting though, someone finally fell.
>>
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>>148613721
Unfortunately, it was me who fell.

Fortunately, unless you wanted me to fail, my armour totally saved me from any damage, so after I go to bed (this fight will take forever) I'll climb a higher tree and get to work fighting again.
>>
>>148613852
hit C, cycle through set dodge preference to stand ground. Remember to change it back after
>>
>>148613721
>>148613852
I get the feeling the fall won't phase it. Should be fun to find out though.
>>
>>148613952
The dodge was a part of my plan. I can't actually hurt him even with all the bashes in the world, it just glances, so dodging from a charge is my only way to kill it unless I run away and get a ton of bolts and cheese it that way.

Would a copper spear do more bash damage?

>>148613978
I read on the wiki and from what I gather a fall is effective against them.
>>
>>148614054
>unless I run away and get a ton of bolts and cheese it that way.
I think that trying to kill a "A gigantic magic statue made of bronze and bent on mayhem." by making it fall of a tree is more cheesy than bolts.
>>
>>148614236
Not him but I don't think any of that would be cheesey. He's still basically fighting it. Since when is doing anything but dumbly slapping at it in direct combat cheese?
>>
>>148614383
Well logically a giant statue shouldn't be able to climb trees, much less fall from one. It should be about the size of one or bigger.
>>
>>148614054
>I can't actually hurt him even with all the bashes in the world
You have an iron spear, you shouldn't even be trying to bash it. Stab it, iron is harder than bronze. Go for neck/throat/head shots, just pick one to focus on. Eventually you'll build up enough damage to cleave it asunder and it will die, if you can't make it fall to it's death sooner. It will still take forever, but you definitely won't do damage with bashes from a spear, and you're attacking it anyway so you might as well use an attack that can actually damage it.
>>
>Stacking all my gems onto a couple masterwork large gems
>Forget to make more crafts to compensate
>Over 60k dorfbucks short
>Can buy my ore and bars buy not gems and meltables
Fffffuuuuuuuuck.
>>
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Do your forts span multiple Z levels?

Mine never go lower then 2-3 Z levels from the surface, besides shafts mining for ores.
>>
>>148615392
When I dig into mountain faces I tend to mine out the bedrooms 5 or so z levels above the rest of the fort.
>>
What's the easiest way to get to metropolis?
>>
>>148615392
I don't even start building until I'm 5 - 10 zlevels below my embark. Gotta engrave everything
>>
>>148615392
The main cluster is around 7-9ish z-levels high with raw materials feeding into the shops into products that are hauled off. I generally do it around the third cavern or above the magma sea.

You don't really want to use soil unless it's just a temp hobbit hole to immediately bolt into cause the evil biome is a dick. Channel or upward ramp your soil layers where you can starting 1 solid z below the surface to stop branches punching holes for ezpz doubled wood harvests in 4 years. If you're aquifer phobic stop being a fucking pussy and keep doing them, abandoning, and doing more until you're not a pussy about it.
>>
>>148614431
Depends on the tree.
>>
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>Finding out 1x1 embarks make digging asymmetrical.

Exasperated 'Reee'

Was almost tempted to just redo it and make sure it's lined up but I think I can do something with this.

1x1 is pretty comfy too.
>>
>>148616337
Thank you for warning me anon. What a horrrible night to have autism.
>>
>>148616806
It is Horrifying.
>>
>>148616337
>Read the wiki
>Learn 1 embark tile is 48x48
What did you expect?
>>
>>148617186
It is sad but not unexpected.
>>
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>>148616806
Autismdorfs on suicide watch
>>
>>148614813
This, I don't know why you'd bash it instead of try to stab it in the face.

>>148616337
Download a fresh copy of dwarf fortress, then grab the raw folder from it and copy it over into your save, it will fix the walls (which are in my set, eeee, someone's using it!) being elves and shit due to graphics changes.
>>
>>148617458
Well, the raw/objects folder I should specify, you can leave the graphics stuff in place so you can use them still. If you hide the old objects folder (put a . before the filename on linux, think it's gotta be in the properties with windows, mac... ??? . like on linux?) you can swap to the graphics raws easier.
>>
>>148617292
I didn't even give it a thought till after I got almost done designating the rooms.Too used to 3x3 being symmetrical. Oh well.
>>
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>the Fortress of Grief, a totem made from the skull of another religion's high priest. They placed the skull in the temple, while the rest of the body was entombed in the catacombs under the city.

Every time I think this game can't get much better, Toady posts something like this. I just love "useless bloat features" like that.
>>
>>148617458
Ah, thanks for that, I didn't really notice, but now it's nice not to have shit for walls.

Your tileset is very good, smooth and ez on the eyes.
>>
Can I talk about Rimworld here? I started a base on in a frozen landscape biome so naturally I dug into a mountain for maximum comf. Problem is my people keep having mental break downs and I'm not sure how to stop it.
>>
>>148618179
No, you can talk about Dwarf Fortress here. It's literally the name of the general, so if the name isn't Dwarf Fortress, you can be damn sure it doesn't go here.
>>
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>>148534319

toady seriously needs to fix the ranged in the military system. I'm considering disbanding my crossbow dorfs because only 1 seems to use my firing range per season (even after doing everything on the DFWiki guide, most of them would rather chill in my tavern)

I've totally just been churning out metal bolts for training and combat because fuck screwing around with the broken ammo system getting them to switch when sieges show up.

Will they actually reload efficiently during a siege if I lock them up in an ammo stockpiled archer tower with a floodgate?
>>
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>>148617670
Did somebody say "bloat?"
>>
>>148618314
>He doesn't know how to do a firing range.
Each target should be its own individual room.
>>
>>148618252
What if it's Dwarf Fortress with a different name and less features?
>>
>>148618314
Just make a NecroShutter and leave a gobbo corpse or something to shot instead via your military.
>>
>>148618397
Go check out the "Dwarf Fortress with a different name and less features general".
>>
>>148618397
If it isn't made by Tarn Adams and it isn't called "Dwarf Fortress" then its not Dwarf Fortress. The name of the general is "Dwarf Fortress General". So unless it is Dwarf Fortress you are in the wrong place.
>>
>>148618397
Then make your own general.
>>
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>>148618468
>>
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>>148618468
>>148618476
>>148618493
Not sure if I'm following you guys, can you make it anymore clear?
>>
>>148618179
>>148618397
>>148618586
No, it's not dorf fortress. Read their wiki or forum., use reddit or make a thread on /v/. The damn damn's tutorials tell you to fix their faggoty needs so get to work. http://rimworldwiki.com/wiki/Needs
>>
Where can I see visitor requests to join the fortress?
>>
>>148619178
You'll get a flashing P : Petitions waiting/pending whatever at the top of the screen.

Now a question of my own: If a dwarf equipped a bow for whatever reason, then he can't fire bolts, right?
>>
>>148619267
No, he needs to fire arrows.
>>
>>148619267
Thanks. Any idea why I only got only 3 gorlak spearman visitors(mgith ahve been the same guy) that didn't even want to rent a room over 6 years of my fort running? I have a great library+temple+tavern that are open for all
I remember that I had tons of visitors every season when DF2016 came out
>>
>Wererhino outta nowhere
>just barely finish recovering from the werefox attacks
>Untrained militia has to deal with it in leather armor
>Only real warrior I had was a skilled macedwarf using an artifact platinum mace and a steel helm
>80 dwarves dead or near death

Doctor King and the Suture Squad can't clean up this mess
>>
>>148619427
Close to civilization?

>>148619703
You should have restrained animals outside and in your entrance to reveal them ahead of time
It's a pittance to embark with enough bronze ores and coal to outfit a squad
You can give them thickly layered leather armor with bone armor from all the killing you'll do to train
Channel up the surface and caverns and remove ramps to direct traffic. Lay down cage traps like a motherfucker
With training weapons/wrestling and some agile/very agile dwarves go beat on animals on the surface/caverns and kick the crap out of animals in the arena to get skill to 5-7 by winter so they spar up a good bit. Hold 1 guyback or in a separate squad with a battleaxe so he can kill it once they all start getting tired
Station men to cover clearcutting the caverns. Between that wood, surface wood, and bone carve up a fuckload of crossbows and wood/bone bolts.
Give their squads ~2 hammer dwarves and go shoot the fuck out of shit as much as you can afford the bolts
Either cheese the first caravan with roasts, bulk crap crafts, mechanisms, and furniture, or quickly breach the aquifer and ramp down to the magma sea to smelt and forge good crafts. Encrust whatever you'll sell with horn, hoof, bone of every animal type you can and the stone+gems+glass gems you got on-site to buy up all the metal weapons, armor and meltables you can.
When a miner hits legendary mining, disable his labor and rename him. Assign some useless shit to his old miner slot. Take your new pick soldier and put him in a squad with decently skilled dwarves that you skilled up to seed sparring behavior. Miners already parry like a motherfucker and picks are amazing weapons for the effort it takes to train it so if you can get them some shield, armor, and dodge they pay dividends.

By the time you have 80 dorfs you should be nearing 20+ soldiers at master+ skill level
>>
>>148620382
There are goblins between me and the civilization to the south but it's a clear rode to the humans north of me. The map is tiny
>>
No new Rapist?
I didn't need it but it was useful to check out for gay animals.
Is there a DFHack command to check their sexual orientation?
>>
>>148620809
Check the forum, I heard someone made a manual patch
>>
>>148620854
I searched the forum for "dwarf fortress manual antigay patch" but I can't find it.
>>
>>148620382
Not him, but I really like your guide.
>>
>>148615534

Interesting. For me I sort of imagine like dwarven feng shui would dictate putting the bedrooms relatively deeper into the earth or something.
>>
>>148620524
>>148620382
>Close to civilization?
>Some migrants have arrived, despite the danger
now that I think about it, maybe I didn't get much visitors because I am at war? Problem is, the entity that is at war with me has been destroyed but the war is still raging
Or did I get that message suddenly because new armies are marching at me?
>>
>>148621528
I do it generally because I don't wanna be digging close to where my dorfs are sleeping. It just means I don't have to think about it, since they're out of the way.
>>
>>148621678

If I recall that message happens because there has been substantial death (of dwarves?) at your fort.
>>
>>148622142
yeah checked it now
>>
>http://dwarffortresswiki.org/index.php/DF2014:Animal_trainer
>Animals in Dwarf Fortress give birth in one of two ways, either with live births or by laying and incubating eggs. Child-rearing animals that give birth to their young is easy: with an adjacent male of the species, children may be conceived, inheriting their mother's pasture status in the process. Egg-layers are more complicated. The female must be adjacent to a male for fertilization, there must be an open constructed nest box for the female to occupy and lay a clutch of eggs in, and they and the mother must remain undisturbed during the process as the mother must incubate her eggs; even training is inadmissible. Thus the eggs must be forbidden and the mother should have her trainer de-assigned during the duration of her stay; they also will not inherit their mother's pasture status.1 The resultant children will have the taming status of their mother when they were laid, not hatched.
Fucking Toady, you're making shit a chore.
>>
>>148615392
I usually channel a 3 tile wide ramp down to solid stone and build a "commons" area there, with a trade depot immediately at the end of the ramp and then a few workshops, barracks, a ridiculously large dining hall plus other basics.

Leaving 1 level between each floor for water/magma plumbing and other utilities, I then dig workshops and storage below the commons area and maybe a crypt below those once it is needed. If there are too many plebs to house or shove into the barracks, they might get some ... high-density apartments above the main floor.

I should probably start fitting temples and the other new stuff into this pattern somehow. I tried making the huge dining hall a part of a tavern and "The Snack of Mortals" seems to be a huge success, at least.
>>
What am I even supposed to do with all these dwarves? My last fort had a population of 80 with a military of 50 because at least that way they're not all standing around. The only way I can keep a lot of people occupied is with mass construction works (which I enjoy) but that tends to tank my FPS if I do it later on.
>>
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Holy fuck. I didn't expect much from a random werepig but it somehow killed most of the militia with its mad biting and wrestling skills.
It transformed back into a dwarf peasant after the initial slaughter and froze in shock at the sight of the battlefield.
At least the militia's replacements are getting some practice with their newly acquired weapons as they pummel the wretch to death.
>>
When will we be able to move soil?
I want to build hanging gardens.
>>
>>148624270
Yeah, you definitely want to take 5ish iron ore and the other shit so you have 10 steel weapons for your first squad(s). Werebeasts are strong sumbitches and they don't care much about 87 fractures/broken/pulped
>>
>>148624712
Well with effort you can irrigate it and call it good enough. The actual hanging gardens used aqueducts so it'd be accurate too.
>>
>>148624914
I know I can plant crops, but I want trees.
>>
>>148624804
Yeah. I kind of neglected that part during embark and ended up equipping them with low quality iron swords/axes + silver war hammers. There's lots of hematite around, but I haven't found the promised flux stone yet. Was hoping the ghetto equipment would do while the weaponsmith gets some practice and the miners look for some marble or whatever.
They did have shields, metal helms and mail shirts, but those didn't seem to prevent the beast from ripping limbs off as the fight dragged on and the militia started stumbling.

I suppose their failure wasn't entirely from a lack of melee skill: the werewolf's entire list of body parts was red or yellow just before it transformed back.
>>
>>148625460
In addition to this what's the deal with the seeds of fruit-bearing trees, like apple seeds, what are they useful for?
>>
Score. Generated a world where the dwarven civ is ded, and the sole mountainhome, long abandoned, is on an evil glacier. Adamantine and everything. Pretty sweet.
>>
>>148625559
Cook em.

>>148625460
Set plant gathering zones over it. They'll keep scraping it and you'll eventually get a sapling.
>>
>>148626272
You can get saplings on muddy stone?
>>
>>148626510
On natural stone, yes. I don't think it works on constructed floors.
>>
>>148626510
yeah, carve it out right the first time and you're golden. Dunno if toady make it work on constructed shit again.
>>
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>>148626960
>>
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That cheeky motherfucker
>>
>>148628162
Amazing. Well done.
>>
So I got a message saying I feel horrible when I saw a mummy, does this mean I got cursed? How do you even cure that.

I later read they can raise corpses, thank fuck it just decided to run out into the open and the town guards helped me kill it.
>>
Any actual reason we can't engrave constructed walls and floors?
>>
>>148628497
Yes. Can't. Gud jerb
>>
>>148628497
Your character belongs in a garbage can.

No, I'm not exaggerating.

Step 1: Do not enter pyramids with a char who isn't a necromancer, vampire, or zombie.
Step 2: DO NOT FUCKING ENTER.
Step 3: Great, you entered. Do NOT let the mummy curse you.
Step 4: "You feel horrible." Great, you're cursed. Your character is PERMANENTLY CASTRATED and ruined, beyond ANY hope of repair. Ever.
>>
>>148628678
>>148628663
Wow, that's some shit. I've been wandering the world as an elf trying to find a fucking sword that isn't silver for so long. I took one from the tomb. Where's the magic update so I can pray this shit away.
>>
>>148628809
Did you try going to a town? They have warehouses full of decent stuff. Villages usually have a main building that also has good stuff. Towns also have keeps with good stuff.
>>
>>148628678 >>148628663
What exacly is the effect of mummy curse? Somehow there is no info about them on wiki.
>>
>>148628978
I went to 2 dwarven towns, they were only selling silver weapons, so I crossed the mountains to a human trading town that wasn't selling any weapons, it was just a castle, tavern, church and the tomb I raided. Seemed like a cool town aside from the whole getting my character ruined part. Least I killed the mummy myself, even if that doesn't help.
>>
>>148628809
Just go buy one from one of the large human capitals or towns if you don't want to be a scummy faggot that steals. Worst case, knap and make a stone axe, make a carpenters, carve a crutch, stock up on food and bags/buckets of water. stealth, equip the crutch and roam the countryside occasionally noscoping animals. When you find a nerd, put your crutch back in your pack and set combat prefs to close combat. Get legendary+5 wrestling. let the pussies attack you while dual wielding shields for legend+5 shield. Put them away and get dodge and armor user up. If you're a madman, setup macros to train bites/kicks/strikes to skill that shit up. Go back to training stealth and crutch walker. Go practice up knapping and throwing.

Quiver enough masterwork sharp stones that don't drop your speed. Re[;ace with knives then bolts asap. Ask surroundings and rumors and shit to find a bandit camp or lair's of night creatures/werebeasts. You can also go and spelunk town dungeons under the keeps. Stealth up to some faggot, grab his iron pussy railer, then shove it through his neck. Bam, better weapon. Can also just pick a good companion and wait for something to ice him.
>>
>>148629118
You character's math is fucked, basically. You can fail at trivial things and minor bumps can shatter your skull, etc.
>>
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>See dorfs wearing my amulets, rings, crowns I use to trade
>Looking for and can't find my large gems one day
>My masterworks 22,000 large morion gem and 25,000 large black pyrope gem now have "owners" apparently
Fuck youuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
>>
>>148629448
Well, it sounds cool that you can LET your dorfs use that stuff, just make sure to set up a stockpile and forbid the treasures.

I personally just rely on selling food barrels though, I'd rather keep the cool shineys.

The gems though are a shame
>>
>>148630425
Well I can't forbid them either cause originally, I was trying to stack all the valid improvements I could get onto them Sadly, I now know it'll require burrows, locking shit and I'll never be able to leave them outside of a vault so there's no point.
>>
>>148629448
just sell gold/silver goblets, dwarfs might use them but they never actually "own" them
>>
>>148630723
Damn, that sucks.
>>
>>148630836
I formerly did silver crafts cause I had tetrahedrite on my map so I could go the silver route. I've exhausted all my copper and silver bars though so now I'm just running on melts and totems I encrust with bone and imported gems. Words cannot express how much I wish we could trade for hard currency and order then actually get more than 3-4 of an item.
>>
>>148630836
Forgot to say, cause I'm using silver goblets in my dining halls so they don't get pissy
>>
Well my cursed elf managed to kill the human lord who was marching on his home forests, telling my fellow elves that I killed him just makes them call me a murderer and that I'm unhinged. Truely I am cursed.
>>
>>148631378
Was he hostile?
>>
>2 Crundles climbed in a crevice 15-z above the cavern floor
>Dorfs start shooting from too far away and at every angle but one that works
>They just waste bolts as nothing lands
>Nothing is gonna spawn in the caverns till they die and they wont come down for literal years
>>
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>>148631654
No, bbbbuuuuutttt.. They did stop mentioning armies on the march after I told him I killed him
>>
Do human citizens you get from applications form families and make children?
>>
>>148632357
If they're married, they have kids, who become fort citizens.

Unclear as to whether they can become married.
>>
What items would constitute a full armor? A helm, breastplate, greaves, high boots, gauntlets?
>>
>>148632571
something like that. a breastplate can be worn over a mail shirt, too
>>
>>148632571
Adventure mode? 3 chain shirts 6 cloaks 6 hoods
>>
>>148632571
Helm
Hood

Breastplate
Mail shirt
Robe
Dress
Cloak

Gauntlets
Mittens

Trousers
Trousers
Greaves

High Boots
Socks

Shield

If they're either militia, haulers, or marks that aren't in a training program to raise armor user you need to cut the shield, the greaves, and 1 of the mail shirt or breastplates and add leather armor or more leather underclothes because they're so fucking slow it will get them, their squad, and the entire fort that's relying on them killed.

If you're talking adventure mode, learn how coverage, item size and permit work and cheese it with what you got. The wik iarticle is very thorough. If you aren't cleaning out a fortress you made to be an adventurer armory you're gonna be doing a lot of mixing and matching.
>>
>>148632928
If I did all that I think I won't have enough adamantium for even one dwarf, let alone 20 of them. What are the most important pieces of armor one can get, the breast plate and the helm? I mean, a solid blow to the head or the heart and you are instantly gone.
>>
>>148633120
yes adamantine breastplate and helm is great, but an adamantine cloak is a unique piece of defensive gear.

Steel in general is good.

In many cases, the most critical thing isn't adamantine armor, its an adamantine axe that bisects megabeasts and forgotten beasts in one hit.
>>
>After about 2 years in your fort, the visitor may then apply for citizenship, and accepting will allow them to have labors in your fort. They still will not be able to have occupations. Mercenaries will never apply for citizenship.
What does occupation mean exactly?
>>
>>148633405
Sadly, I only have nickle, and the only steel I get is from passing caravans. I'll probably do the coin trick a couple of times over the next time a caravan arrives to get some steel.

An adamantium cloak? Well I see on the wiki that it covers pretty much everything. I could manage 20 of those, yeah. or ten at least.

I already have a squad of 10 marksdwarves, and 10 adamantium battle axes in stock. Should I get more axes, or diversify a little?
>>
>>148633415
"occupations" are things like performer, scholar, etc. things added in the tavern update that long-term residents come to your fort to do
>>
>>148633120
You wont, it's 27 wafers for basic metal armor plus ~5-7 wafers per weapon. It takes 2 larger than normal spires to gear up 5 dorfs including obsidian casting through the magma sea to scrape more adamantine. It's more important to have some adamantine battleaxes kicking around for bisecting or decapitating inorganics and to have a good 20-30+ marksdwarves with ample bolts. Steel is fine unless you're playing mods where you're fighting shit in full layered steel.

>>148633405
Muh clothing wear

>>148633415
They'll work as bards/soldiers/dunno what the scholars do. After like, way too long they'll become full citizens you can assign them any labor.
>>
>>148633771
Adamantine axes largely remove the need for other melee weapons, unless you want an anti undead force.

I'm not sure if adamantine cloaks degrade and tatter, or if you can melt them down, so I would only go hog wild if you're outfitting an adventurer.
>>
>>148629118
The RNG is skewed against you. I don't know how severe it is, since I've never gotten a character cursed by a mummy that wasn't subsequently torn to shreds by the mummy's skeleton army, but you're probably at least moderately fucked.
>>
>>148633771
Buy iron/steel bars, all 3 iron ores, flux, coke, wood, iron and steel anvils, max import desire all weapons, metal armor incl caps and leggings, and minecarts/wheelbarrows/bookcases. Configure a stockpile to automatically suck all this shit up and once a year mass designate melt.

You should be making a good 50 steel for 3 dorfs geared per year and that's before any human caravan or goblin/undead loot. You'll also get a good deal of bronze and bismuth bronze. Fill in the last dreg with copper and tradeshit from the caravans and you can do a full squad a year.
>>
>>148633842
Technically the Adamantine pickaxe is the best weapon, aside from maybe the Adamantine scourge.
>>
>>148634227
Fuck, trap components too. You'll also want to order tin and copper cages. Thought I said that too.
>>
>>148633920
It's worse than being Distracted twice as I recall.

When you walk into a tomb, pick something up then save and the mummy gets zooped out into the world somewhere, don't bump into them without becoming a necromancer/vamp though. Zombies ignore you if you're laying down as I recall.
>>
>>148633842
>>148634271
What about adamantine long swords? There's no way to make them in vanilla, but if you find one in a demonic temple or something, the blade length should result in a lot of critters getting neatly bisected.
>>
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>>148634517
Temples aren't in atm, but long swords are indeed better than short swords, just go with battle axes and picks, scourges should be dense, they're blunt, and you want whips anyways, reason they're called lightsabers.
>>
Is a basic quality vaultite short sword better than an *iron short sword*?

I'd imagine it's better at cutting but less accurate?

And how about a generic "blade" made of the former material? What size/shape is it?
>>
>kid turns 12
>immediately draft him into military
>stops playing make believe to go pick up an axe and equipment
>fills his waterskin, etc.
>returns to his room and continues playing make believe
I feel kind of bad 2bh
>>
>>148639873
That's funny as hell, not as sad as the kids playing pretend in their cells at dark fortresses.

>>148639258
They're all generated so the stats tend to be pretty similar to a short/long sword, it's better property wise than steel, but yeah it is less accurate.
>>
>>148640509

So I guess it'd also be more open to parries, etc.?

In that case I guess I could use it when slaughtering enemies I grossly outskill, but could use the *iron short sword* when the opponent is more of an even match.
>>
It strkes me as weird how people complained about the Hemp Trousers of the God of Light but nobody brought up Joseph's technicolor dreamcoat. All it takes is one story to take a normal pair of pants into some timeless relic.
>>
>>148639873
I've noticed I have a shitload of featherwood, marble and silver.
What do you guys think of an all-white dorf city?
My citizens are already pale-skinned
Sadly there's no white dye.
>>
>>148641554
Didn't mean to reply.
>>148639873
>>
>>148641135
Are people seriously complaining about that? Sure, it's a little goofy without lore behind it, but the fact that it has some link to something makes it a huge step up over the current artifact system in my book

>>148641554
sounds good
checkerboard marble/something slightly less white floors? would be pretty fancy
>>
>>148641868
Was thinking more of an entirely-white thing.
Hell I even have unicorns because of good biome.
>>
>>148642141
If I breed white animals together I get white offspring correct?
>>
>>148642569
IIRC color is random.
>>
>>148642889 >>148642569
Checked wiki, turns out I was wrong. 0.31 changelog explicitly states that color can be inherited.
>>
>>148641868
Plus, this is df, did you expect the first holy relic to be say, a goblet which the blood of a saint was spilled into or a book of stories, or a big rock or something?

No, I am utterly unsurprised at it being a pair of fucking magic pants, and yeah, it's a big step up that they should actually have links to the incident of their creation in some way now, rather than just "oh look, I never really did anything in combat but I think hammers are cool, so here's a platinum one with a picture of itself on it!" stuff.

I wanna know if we can produce them ourselves next, since he mentioned heroic named weapons and such, which sounds fucking awesome.

>'You fools, do you not recognize this?'
>'This is the axe with which I slew twice your number of Rocs in one day, and you thought you could intimidate me?'
>"Uh, boss, didn't you hear the tales of Cog Bootpants the Soapy Trammels of Activation and her axe, Raptormerged?"
>"...oh shit, ok ok, I yield, can we talk about this?"
>>
What options do I turn on and off on a food stock pile to allow only prepared meals to be kept there?
>>
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>>148643620
>I wanna know if we can produce them ourselves next
hopefully, someday
I wonder how that would mesh with item quality and the current """artifact""" naming system
>Ast Slackjaw takes down 3 unconscious ettins with his (copper battle axe)
>renames it "The Resonance of Material" or some shit, encrusts it with some sapphires, and pastes a crudely worked elk antler figurine of a goblin dying onto base of the shaft
>it's now a world-famous ettin-killing relic that your civ (not just the dwarf) places immense value upon
>it's still a fucking shitty axe

>>148644791
[b]lock all, then [u] turn prepared food back on. should look like this
>>
>>148646187
Thank you, looks like I did something similar, although I allowed basic fruits to be there too because I though it influences which meals get placed there.
>>
>>148618361
>>148618416

found the issue. there wasnt enough bolts assigned to the squad
>>
Is there a way to clone an already generated world?
>>
>>148646187
Yeah, though I didn't test if the heroic named weapons in game now get the same accuracy boost that artifacts do, which was like a +100% gain as I recall, I expect most of that to get redone totally anyways.
>>
>>148646705
And by that I mean regenerated the same world from scratch, rather than just copying the world folder.
>>
>>148646705
More or less, yes, go to legends in that world, hit export maps/parameters/pops, copy the parameters into your world_gen.txt and keep the seeds in place, there may be changes in some things just due to stuff working out a little different but broadly it should end up mostly the same.
>>
>>148643620
>>'You fools, do you not recognize this?'
>>'This is the axe with which I slew twice your number of Rocs in one day, and you thought you could intimidate me?'
>>"Uh, boss, didn't you hear the tales of Cog Bootpants the Soapy Trammels of Activation and her axe, Raptormerged?"
>>"...oh shit, ok ok, I yield, can we talk about this?"
Adventure mode will become an R.A. Salvatore simulator and that is an okay stepping stone.
>>
I could understand the marksdwarves not doing anything while they are on active training duty, and not going to shoot the damn targets even when they have all the necessary equipment, but why, oh, why do the idiots go to the tavern? They are on duty dammit, and even when I order them to mov eout, there is always two or three of them always screwing around.

And it's pretty weird though, because the first time I made a schedule, and placed the targets, and gave them the equipment four or five went there immediately and started shooting, and that never happened again.
>>
>>148647994
I've had my entire melee squad sit inside praying while I was under attack before, that was a nightmare the archers wouldn't forget.
>>
>>148454659
>THAT fallout equestria
bronepone detected
>>
is making bolts/coins and melting them back down for more bars/wafers still viable or was that finally patched out?
>>
>>148453380
There are demons in my underworld giving birth as we speak. I'm scared shitless for some reason.
>>
>>148650071
I'm doing that right now, and making progress, slow but good.
>>
>>148453380
never seen it. had about 5 ettins in a fairly good-sized pit in one save, roughly equal male/female split, but they went insane and killed each other long before they did any breeding
>>
>>148605921
>Why do RPG religions have to make more sense than RL ones?
off topic, but generally has to do with that shit made sense with contexts from 1400-2400 years ago or so for more modern religions, even longer for older ones, as RPG gods are more contemporary, they make sense with more modern contexts, like a goddess who's a lizard woman in nun-like vestments and is the goddess of temptation might make more sense now than it did 1400 years ago
>>
>>148650226
I think the yield was something like 400%+ since its like one bar for 500 coins, split the coins up and melt them down individually and while the chance is low you tend to be able to get about 4-6 bars out of a stack of coins after breaking it up and all
>>
>>148650506
I've never considered Dwarf Fortress world gen to cover the entire duration of recorded history for that specific world, really. I always treat whatever gets generated as a chunk of a larger world and that recorded history started at the point where civs from other places settled the new territories.
>>
>>148651858
>while the chance is low you tend to be able to get about...
There isn't any chance involved, melting items always gives the same return for the same item.
>>
>>148652217
what does "0.1 bars returned" mean, then?
>>
>>148651858
If nothing's change it's one wafer into a stack of 500 coins, but 10 coins to get a wafer back.
>>
>>148641554
>Sadly there's no white dye.
Every fabric you can create or acquire through trade is already white.
>>
do larger sieges come based on created wealth or exported wealth?
>>
>>148652447
Fractional return rate. Melt 10 coins to get 1 bar. Melt 2 leggings to get 3 bars (1.5 return rate). The smelters that they're melted at remember what fraction of each metal they have.
>>
>>148652808
Yes.
>>
Let's assume I got a whole floor of my fortress covered in booze. Can I burn it away? Will be a cat, who swam in 1/7 lava for a tick or two, enough to set in on fire?
>>
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>>148647113
Indeed!

Nowhere to go but up!

>>148653836
>Dwarf Fortress
Uh, it'll boil away, yeah, assuming the cat catches on fire and runs through it, just drop magma on it?
>>
>>148650506
>a goddess who's a lizard woman in nun-like vestments and is the goddess of temptation might make more sense now than it did 1400 years ago
I'm feeling tempted already
>>
>a section of the cavern has collapsed
>the dorf was fucking channeling at the surface only 1 tile deep, under the tile was soil
>the tile he was channeling also had neighbouring soil tiles
>there was no cave underneath
>the dorf is dead
>the terrain didn't change at all
>he is dead at the fucking surface
>he fucking imploded
WHAT
>>
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>>148654576
Did he take out a tree?
>>
>>148654803
No, there was literally nothing there.
He didn't even finish channeling, he somehow died near the surface of the tile he was supposed to dig, complete with spectacular smoke coming, only to reveal intact terrain and a dead dorf.
>>
>>148654989
Did the tile have anything on it?
>>
>>148654085
I'm cosidering building a system to autoclean unretire booze mess and I've had enough fun with magma, so i'm too afraid of some stange unretirement effects/bugs to build system big enough to cover whole floor in magma, so I'm seeking some alternative solutions.
>>148654989
What does funeral slab say?
>>
>>148653008
so if you melt 9 coins and stop there, you will always get nothing? interesting
>>
How invulnerable would I be as a master shield beastman who has 3+ shields equipped?
>>
Why can I have only 4 squads?
>>
>>148656948
Not really? I had a squad of dwarfs with a shields and grand master in every combat skill. Best one blocked dragonfire two times before being melt, most were dead after first fire attack.
>>
>>148656272
Yes. And if you melt 9 coins at 1 smelter and 1 coin at another you'll also get nothing. For that reason it's smart to use stockpile links for melting like-material objects, not just coins. Even harvesting goblinite is likely to leave you unused fractions of bars at smelters if you spread it out.
>>
>>148657607
For experienced soldiers fighting firebreathers it's usually secondary damage that gets them. A legendary shield user will block firebreath 999 times out of 1000 but they can't block the grass fire that started in the tile they're standing on.
>>
>>148655353
Grass.

>>148655530
I put him in a coffin then exited out of rage.
I'll check tomorrow.
>>
Hey guys.
I built some slabs, coffins and engraved a slab as a memorial to one of my dead dwarves...
But I can't find any of them. They're in my stock list, but when I click to go to the item, they all just lead me to the Mason's Workshop or Craftsdwarf Workshop...

Any ideas? Cheers. Still learning the game.
>>
>>148658262
Pretty sure it's 1000/1000 unless they're sitting there staring at a wall with their shield strapped down, grass, or with the new dragonfire, shit like exploding statues, burning metal furniture, or molten metal from their comrades, is much more likely to be the cause of death than anything except being clawed in the head, when dragons are involved.
>>
How many bolts is a crossbow-loaded weapon trap supposed to hold? My dwarves have been loading this trap for years.
>>
>>148655530
It'll likely just say "was crushed".
>>
>>148658353
>Raging over 1 dwarf
A few days ago, I embarked on a volcano and within the first month 4 of my 7 dwarfs died fighting a capybara by dodging into lava, including both of my miners with both of my picks, and I wasn't even mad.
>>
>>148659416
I've had dorfs die to stupid shit before, even en masse, I'm mad because I can't comprehend how he died.
Fucking spontaneous exploding dwarf syndrome.
>>
>>148659189
do you have a furniture stockpile with empty space in it? if not, they're probably just sitting in the workshop (this is fine, really. [t] on the workshop to see what's in there)
for them to have any effect, after having them constructed in a workshop, you need to [b]uild them as buildings somewhere
>>
>>148659189
They are probably in said workshop cause you don't have a free hauler or stockpile which accept them. You can use [t] to check what is stored in workshop or [b] to just construct them . (b-n for coffins)
>>
>>148659416
I forgot to mention, they didn't even manage to kill the fucken thing. They just named him, then he wandered around for awhile and left.
Will he revisit my fort to wreak carnage again?
>>
>>148660158
>>148660128

Thanks guys, that's helped! I managed to find the memorial and get rid of the ghost. I was shitting myself there, too, I don't want to have to find out what they do.
>>
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>>148659242 >>148658262
Had a little of testing in arena mode.
Dwarfs had grand master in all skills, 2 adamantine shields and nothing else.
48 of them in a square around a dragon struck him down twice by lucky headshot.
8 of them in a row 15 blocks far from a dragon, 5 times.
Half of them were melted withput taking any other attack and the other half were melted, struck down or bled to death after being clawed.
>>
>>148661894
Oh, and it took place on a stone floor, so no grass.
>>
>>148661212
>I don't want to have to find out what they do.
generally not much other than spooking people and occasionally knocking things over
but the wiki has full details
>>
>werebeast shows up early on, can't remember what it was
>not even remotely close to having even temporary lodgings set up, that's how early it was
>takes out half the group, including a hunter who went down after running out of bolts
>turns back into human
>hunting dog companion to hunter proceeds to tear it limb from limb
>then goes back to the corpse of his master and stays there
He avenged his master.
>>
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kek
>>
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I unretired one of my forts and now theres a shitload of docile hostile friendlies in the others list

will I get civil war/humanwar/elfwar if I purge them all?

they dont even do anything, they just stand there...
>>
>>148639873
oh and then he died horribly in the first siege he faced
bad luck, kiddo
>>
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I hate to be that guy but anyone knows when will Therapist update, ive tried playing without it man, and the first two or three migration waves are fine, but when the third and fourth migration wave of 50 and 60 dwarves each hits me i just lose control, i dont even use it to cheat i just use it to mass assing dwarves but i feel totally lost on a sea of dwarves without any jobs when i dont have therapist mang, how do you guys even manage all your dwarves without therapist?
>>
>>148664695
I had that just yesterday too. One of the hostiles was a companion of my adventurer who I retired on that spot.
They seem to just keep standing there. Pretty sure they'll keep doing so indefinetly

Any idea if they're from a civ you're at war with?
They aren't normal visitors. Rather, I think they're 'visistors' in the sense of the world continuing on the background.
>>
>polish off last of goblin siege
>marksdwarf carries a severed troll head back to his barracks and sets it on the ground
>nobody touches it
is this an intended feature, or just something going loopy with a hauling task when they temporarily turned inactive after I cancelled their station order? never seen it before
>>
I just found a lot of parties on the map, when I went to look, there's tons of goblins in tents I think. Did I find the beginning of a goblin siege?
>>
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>start new fort
>first migrant wave is full of wererhinos
>>
>>148641554
White and blue with either black bronze or lay pewter highlights.. Contrast is gud
>>
Fairly new fort, I've got nothing at all to trade and elves brought a bear and some other animals I want. If I trap the elves and they go berserk, do they kill caged animals?
>>
>>148668323
>do they kill caged animals?
no. but if you get a craftsdwarf or two pumping out stone trinkets nonstop for the next week or so, you'll probably get enough value to buy an animal or two.
>>
>>148668715
Thanks mate.
>>
>>148666075
I think it's unintended. I've noticed my dwarfs holding random shit in the barracks before.
>>
New Thread
>>148669496
>>148669496
>>148669496
>>
>>148609191
I mean, Knowing about the future of the fortress that an adventurer might be able to physically meet his god, AND that magic will probably allow you too to manipulate someones mind, Things like that will probably happen in the firsts versions, until Toady gives god truly godlike powers to prevent that, because, you know, normal humans shouldn't be able to trap a god if he doesn't want to
Thread posts: 762
Thread images: 100


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