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/agdg/ - Amateur Game Dev General

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Thread replies: 769
Thread images: 128

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T -19 hours to Space Jam.

> Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

> Demo Day (Nine) is Over. Play some games and leave some feedback.
https://itch.io/jam/agdg-demo-day-9

>Next Demo Day - Demo Day 10
https://itch.io/jam/agdg-demo-day-10

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
>Soundcloud Group
https://soundcloud.com/groups/agdg-audiofriends
>>
hi
>>
anyone know what a good platform for starting your game's dev blog is?
>>
>>148390916
hiii
>>
>>148390880
take the shitposting elsewhere lad.
>>
>>148390690
>HURR DURR UNITY IS DYING
https://techcrunch.com/2016/07/13/unity-announces-181-million-monster-round-led-by-dfj-growth/
engies btfo
>>
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Guh I hate my work schedule.

Trying to make a creature template for fat fish (???) people.
Lookin okay so far?
>>
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>>148390945
Everyone here uses tumblr.
>>
>>148390945
Tumblr
Come circlejerk with us
>>
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Looking for feedback on some new demos

https://instaud.io/sUt - Demo for Forest area (pic related)

https://instaud.io/sUs - Demo for turn based combat against biker punks in a sci fi area

Any comments, are they worth continuing?
>>
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>>148390690
Godot 2.1 beta released https://godotengine.org/article/godot-2-1-reaches-beta-ready-for-testing
Perfect for space games!
>>
>>148390945
tumblr
>>
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>>148391018

pretty good

meat sprite is best
>>
>148391020
Gay forced meme is gay and forced kys steamchat aka sourceposter
>>
>>148391103
Pretty good
That art looks really plain though. Shading is not very detailed, at all.
I assume it's still wip?
>>
>>148391018
That's pretty cute!
>>
>>148391018
Pink blush seems a bit odd, i'd try and use something closer to purple/blue for the blush to reflect their skintone.
>>
nightly game jam #11 is going on now

theme is '2nd person'

https://itch.io/jam/nightly-game-jam-11

submissions due 3am pacific
>>
>>148391008
It's literally just because of PGO.
Fads gonna pass just like the first poke-wave did.
>>
If you haven't finished your game in 6 months you're doing something wrong.
>>
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>Post progress

Have spell that summons undead to follow player around doesnt attack anything yet. Ai is hard yo.

Started process of capturing monsters.
>>
I made this little thing for the title screen of my game, what do you guys think?
https://clyp.it/x1dctgnr
It's my first song ever so don't be rude ;_;
>>
>>148391342

I haven't finished my game in 348 months tbqh
>>
>>148391116
Please godot release c# scripting asap
>>
>>148391278
>fads
loling at your life hipster enginedev
>>
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>>148391382
>It's my first song ever so don't be rude ;_;
Y-you tried
>>
>>148391342

It took Bethesda like 7 years to make FO4 and look what we got
>>
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>>148388826

>transparent pixels

is this a meme? what's the backstory?
>>
>>148391570
t. born before gen 1
>>
>>148391103
>>148391240
Still wip. Areas like the snow/ice world will have fog and blizzard effects, the horror area will have lighting etc so there'll be more to make it interesting I think
>>
>>148391382
This displeases my ears
>>
>>148391623
One of the best games of our generation.
>>
>>148391103
There's a white pixel on the bush.
>>
>>148391382
I'm keking so hard anon

>>148391665
trixels
>>
>>148391862

that pixel is my spirit pixel
>>
>>148391713
Funny way of spelling most disappointing.
>>
>>148391702
t. faggot who needs to find a new way to meme reply
>>
>>148391665
> gm 'precise hitbox detection'
>>
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>>148391382
>>
>>148391382
You tried, i think.
>>
>>148391959
t. actually mis-typed and meant after
ts. you're a faggot
>>
>>148391382
Oh, fuck, I'm dying.

All I can hear is
https://www.youtube.com/watch?v=XCPj4JPbKtA
>>
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>>148390690
How does this look AGDG? Background not done yet.
>>
>>148391981

oh fuck. I get it now.

I'm ashamed to call myself a dev now.
>>
Do you shill your game on Reddit?
>>
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I made a simple warp up effect where you jump in a beam of light and it sends you flying in the little doors on the back of the robot. I'm now making the cockpit model to which I'll add a bunch of animated UI elements
>>
>>148391981

GM actually has a really fucking annoying problem where nigh invisible transparent pixels form when they shouldn't.

I think it comes from using level 0 transparent pixel replacement with the pencil tool.
Sometimes it removes the pixels, sometimes it sets them to like 0.0000001 visiblity.
>>
>>148392176
That's a HUGE fucking garage.

Yet it looks like a car wouldnt actually fit there.
>>
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>>148392176
Impressive
Those blocky trees look like the result of hardcore jpeg compression.
Not many people can do that by hand
>>
>>148392176

Pretty cool.

But structuring and details would make a lot of difference.
>>
>>148392176
I forgot to delete the OP link.
>>
http://breedingseasongame.blogspot.com/?zx=c30d6c02be6587a2
lol
>>
>>148392176
It's too bright, lacks focus points.
>>
Some anons helped me in the last thread about the shadows on vertex lit shaders. I've got this vertex lit cube to project a shadow onto a standard shader plane, but not onto a vertex lit plane
>>
>>148392232

you have to have a game to shill.
>>
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>>148392380
>trusting a literal jew AND artist
>>
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>>148392176
>>148392415
Was about to post, but yeah, anon's right. Would also advise to pick a better color palette.
>>
>>148391382
Can I use this on my Space Jam game?
>>
>>148392380
Good, maybe he won't be such a shitter next project
if only
>>
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>>148392415
I will make the background darker to balance then.

>>148392327
Thanks, i will try to put more detail later if it doesnt fit the rest of the scenery.

>>148392318
I was really lazy to do decent trees so i just used the square tool.

>>148392303
The perspective is a bit awknard bc i want the player to move almost only <- ->

>>148392562
I have a big problem with palletes, anon. Pic related.
>>
>>148392803

I think that's just random colors thrown into a square. Most definitely not a proper palette.
>>
>>148392917
So how do i do a good one? or do i just pick the master system one they sent here?
>>
>>148392232
Pff, no, what kind of dumb loser do you take me for?

I shill it on tumblr.
>>
>>148392380
>artists
>>
>>148391018
What do you do, retail?
>>
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The second playable ship is mostly done, and a fancier front end along with it.
>>
>>148391382
>https://clyp.it/x1dctgnr
oh my fucking god lmao
>>
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>>148392380
Oh man, how sad. I can't believe such a thing could happen.
Who could have thought all that money could cause any trouble at all?
>>
>>148391379
You're using libtcod, right?
>>
Reminder not to trust artists
Become your own or have a damn good lawyer
>>
>>148390690
>GameMaker: https://www.yoyogames.com/gamemaker
>Godot: https://www.godotengine.org/
>Haxe: http://haxeflixel.com/
>LÖVE: https://love2d.org/
>UE4: https://www.unrealengine.com/what-is-unreal-engine-4
>Unity: https://unity3d.com/

Is any of this really necessary? Are ANY Of those not the first result when you search fo them?
>>
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>posting progress
Got a basic menu working, and started integrating sprites stolen from the internet. Also game progression. Next is audio and "challenge phases."
>>
>>148392176
That tree standing behind one house but in front of the other one right next to it is bothering the hell out of me.
>>
>>148393561
They are recommendations.
>>
>>148393561
Quit complaining about the OP
People never read it
>>
>>148393561
They are to deter WHICH ENGINE DO I USE posts.
even though no one bothers to read the fucking op
>>
>>148391103
Music is too complex/high fidelity for that pixel world
>>
>>148393618
I just put random trees to take the screencap.
>>
>>148393795
Just make sure that doesn't happen in later versions of the game.
>>
>>148391862
Yeah my bad, I dun goofed
>>
>>148391705
I second this >>148393781
Either make the pixel art better or make the music retro
>>
>>148393860
I'm likely to forget.
Would you like to join the dev team as executive tree placer to ensure no tree placement issues arrive?
>>
>>148392176
Seems familiar, did you do a short demo before but B&W?
>>
Man, after I'm done with my current game, I'm making a porn game.
I hope I'm not too late to jump on the patreon wagon.
>>
>>148392380
Fucking lol

Though... couldn't they just hire a new artist, they certainly have enough money.
>>
>>148393493
yes
>>
>>148393945
Don't be a sarcastic wiseass, anon, I was just trying to help you make a better game.

Whatever, good luck with your game.
>>
>>148393781
>>148393931
Ok thanks, I'll give making the music more old school a shot
>>
>>148394071
I'd say it's too late but people funding porn games are fucking retarded so you can still get money after this scamming season fiasco.
>>
>>148392380
>I also allowed him to retain the rights to his artwork

lol retard
>>
Is using a ds_map for storing controls overkill?
>>
>>148394087
They'd have to redo half to all the assets including any animations involved. Might as well redo the game from scratch.
>>
>>148394238
No
>>
>>148394135
It wasnt me senpai
>>
>>148394280
They aren't. It's dead.

rip furry porn
>>
>>148392380
>artfags

Holy shit haha.
>>
You guys seen this >>>/v/344927491 ?

I'm never doing a collab/partnership.
>>
>>148393676
>People never read it
People never read it because its so full of irrelevant garbage

>>148393631
Its just a list

>>148393740
>even though no one bothers to read the fucking op
So lets make a sleek, attractive OP that people will want to read

>http://incompetech.com/music/
Whats so great about this one guy that he gets his own entry in the list, but
>>148390885
doesnt?

At the very least get rid of the ugly and pointless http:// everywhere

>http://www.blender-models.com/
Why no library of models for Maya?

And the one thing that would actually be useful, how to make progress webms, isnt mentioned

At least the OP image isn't just the agdg logo plastered over someone elses work, for once
>>
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>>148394032
I only posted it before.
>>
>>148394683
good luck m8.
I've tried de-bloating it several times.
You just get autists throwing tantrums and immediately making a new OP.
>>
Another thread without a free released 2D or 3D cute girl.
>>
>>148394683
I don't get why OPs stopped having https://soundcloud.com/groups/agdg-audiofriends

then you could team up with musicbros and it's right there without anyone having to dig deep to discover it.
>>
>>148391382

http://vocaroo.com/i/s1PMESuT2DkP

keep on beat something like this
>>
>>148394135
I dont even have a dev team or have a decent english to talk like that normally
>>
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>>148394683
>a sleek, attractive OP that people will want to read
Totally impossible. But here, have an OP image for your trouble.
>>
>>148394735
You need to refresh your frames each iteration.
>>
>>148394487
>>148395012
How the fuck was I supposed to know that my man?

It's all good though, we're all cunts here.
>>
>>148394636
>the artist literally milked them to death
What did you expect from an artist?
>>
>>148394735
Are you Japanese?
>>
>>148395230
Brazilian, but the building was based on one i saw in animu
>>
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Adding my first enemy creature ever
>>
>>148395512
>Brazilian
Why do I sometimes get the feeling AGDG is like 25% Brazilians? Every other dev here is a fucking BR
>>
Why are all artfags such horrible ""human"" beans?
>>
>>148395607
You can do it anon!
>>
>>148395673
huehuehue
>>
>>148393676

>thinking that people don't read the OP because it's long

no, that's because most people are lazy. What is the alternative? Shorten the OP and redirect it to a website? And you think these same lazy fucks are going to read a website?
>>
>>148395673
Name 4
>>
>>148394636
This is exactly why you don't write up some random contract yourself. If you need a contract you need to absolutely hire a lawyer to help you with it, otherwise scumbags will take advantage of it.
>>
What exactly do you constitute as "gameplay" that you have to invalidate games such as visual novels, adventure games and the like as legitimate video games because it doesn't fit some arbitrary criteria?

Why can't some of you accept that it's perfectly fine for a game to not have combat or that the game is a somewhat cinematic experience in order for it to be enjoyable? Even if a game doesn't fit your criteria, it can still bring upon an experience that other mediums of art can't properly provide.

Here's an example: Ace Attorney: Phoenix Wright is a point and click adventure/visual novel with a lose state, although the lose state is considerably arbitrary and it would not dull the experience if you were to savescum through it, it is overall very linear within its gameplay. Would you consider Ace Attorney a bad game simply due to the fact that it doesn't have "riveting gameplay"?

So, what are your thoughts?
>>
>>148395809
Why don't I name the places I fucked your mom in instead?
>>
>>148393372
>>148393584 me
God does everyone make shmups around here?
>>
>>148395905
Go on...
>>
>>148395830
>Would you consider Ace Attorney a bad game simply due to the fact that it doesn't have "riveting gameplay"?
yes
>>
>>148395673
I'm a dev, and I'm not a not a dirty BR!

I'm a dirty PR
>>
>>148395967
>PR
Are you el peruANO?
>>
>>148395830
(You)
>>
>>148395805
I did.
I read the new agdg site, and that list of links copypasta.
Having links to engines is only relevent once, when a dev is starting out. Starting out you don't know enough to weigh the pros and cons of an engine easily, and really should just pick something. A single link to a FAQ would be more helpful than links to a lot of engine sites.
>>
>>148395830
> adventure games arent games
Dont put up a strawman like that then pretend to be seeking actual discussion

But you'll get replies, so congrats
>>
>>148395673

Brazil is big and poor. They want to be not as poor. That is why a lot of programming and shit is done in Brazil. They are pretty much India with more creativity and less java.
>>
>>148395910
Because most are programmers or at least shitty artists. Schumps generally rely on no animation just movement. So get a nice ship picture and cal it a day,
>>
>>148392380
I mean, it was a small team making barely any meaningful updates while bringing in 30-50k a month for quite a while. I am willing conspiracy theorize to believe they orchestrated this to drum up more drama for the next project(s).

Is patreon considered a donation in the US and avoids income taxation?
>>
>>148396152
>>148395673

Not sure if thats the case, poor people here dont do anything. I bet most of the br guys here are just nãrds, well at least its like that on 55chan, unless you are an white and socially awknard they will shit on you.
>>
>>148395830
keithburgun.net/interactive-forms/
Keith is instinctively contrarian.

Game has several idiomatic meanings, and VNs and adventure games fall into some definitions and not others.

Sometimes when people say "not a game" they are making a value or quality judgement about the piece of media in question rather than classifying it.
>>
Bounce some level themes or ideas off me for a paper mario clone
>>
>>148396292
>and avoids income taxation?
Of course not, that shit is taxed
You can't get untaxed income unless you're a registered charity or some shit
>>
>>148396292
>and avoids income taxation?
no, it's still capital gains regardless.

Project obviously failed because the guy had no fucking clue how to manage a team to set and accomplish goals. And most likely got complacent.
>>
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>>148395910
No, it's because of the Space Jam. There's usually only a couple of other shmups around here, and there aren't any other Horizontal ones that I see around. I've been making mine for a while.
>>
>>148396292
>I am willing conspiracy theorize to believe they orchestrated this to drum up more drama for the next project(s).

I was thinking the same thing. It just seems more likely than someone actually being that autistic.
>>
>>148395910
>God does everyone make shmups around here?
Not really
>>
http://www.strawpoll.me/10742288
http://www.strawpoll.me/10742288
http://www.strawpoll.me/10742288
>>
I want to actually program my game and be able to change anything

I want it to be 2D

I want the language I'm learning to have good tutorials and documentation

I want to make PC games #1 but would like the ability to go mobile if possible.

Any suggestions? Really want to get started but have no idea where to start learning,
>>
>>148396563
It looks pretty good btw. Did you do all the art too?
>>
>>148396678
gamemaker
>>
>>148396678
c++ and SFML.
>>
>>148396678
unity and c#
>>
>>148396678
Godot.
>>
>>148396749
>C++
>Good documentation
pick one
>>
>>148396668
I just want it finished. I want to feel good about myself. Fuck the money.
>>
>>148396695
I wish. All I did is the transition palates. All of my artists keep quitting on me, so I started 're-purposing' assets from other stuff until I can either get one that doesn't quit or the game is done. If there's no art by the time it's done, it's freeware.
>>
>>148396678
UE4 with Blueprints
>>
>>148396741

I have to buy it though right? Do you actually program in it? I have no money to spend on licenses unless it's like $20 or some shit.

>>148396749

I heard C++ is hard, do I have to just go to college for comp sci?

>>148396791

same thing as gm, also isn't unity kind of shit for 2D?

>>148396863

I'll look into it first one I haven't heard of


also thanks for samefagging for sure
>>
Using UMA, yay or nay?
>>
>>148396901
Are you fucking joking?
>>148397031
Not at all, going to uni for programming is a dumb idea anyway.
>>
I don't use these boards for recruitment much, I usually just lurk and work on my own projects, are there any writers on here willing to work under someone else's project? Or are you all just game devs?
>>
>>148396678
Our engine recommendations are in the OP.
>>
>>148396965
That'll probably be the state of mine, but by God's grace I have a bunch of friends that are artists so maybe I can get a discount.
>>
>>148397132

Really? That gives me some hope because there is no way I can afford and spend time going to college unless I make drastic changes.

If I learn something like C++, how well will that translate to picking up python, or C#, etc...
>>
>>148397031
You can learn basic C++ with online or youtube tutorials without stepping foot in Uni. I went to college for Compsci because I was intimidated by programming and it was a waste of 20k.
>>
>>148397174
What's the project senpai?
Always looking to branch out my writing scope.
>>
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>>148397132
>going to uni for programming is a dumb idea anyway
>tfw couldn't learn to program without someone teaching me to do it
>>
>>148397174
We're all nodevs and highly educated memers.
>>
>>148397031
GameMaker is free for personal development. Couldn't tell you about commercial honestly. It's probably similar to Unity in that regard.
There was a humble bundle about a year ago that had it the professional edition on sale for like $20 instead of $140. Keep an eye out.
It uses scripting with its own language that's similar in syntax to JS.
>>
>>148397031
GM has its own scripting language, it's not as powerful as an actual programming language but it's far from limited, most indie games are made in GM.
You can download it for free, I think you only need the license if you want to sell your game.
>>
>>148397289
Considering C# is just MS's offshoot of C++, not hard at all. But you won't really want to go back to C# as it's a bit more restrictive. Python pretty simple to learn.
>>148397335
What method works best?
I personally have to use the example->modify->understand why X does Y->try to expand it etc

So far a mix of books, and various github code looks has helped.
>>
>>148397174
I am a 1ma but i wouldn't at all mind practicing my writing and helping out on a cool project. What's it about, anon?
>>
>>148397289
Once you understand the ideas behind programming learning new languages from the same paradigm is a matter of looking up the syntax for 10 minutes.
>>
>>148397174
Whats the project, whats the scope, free or paid game, contact info?
>>
>>148397261
>by God's grace I have a bunch of friends that are artists

Funnily enough so do I, but none of them have any idea how to do what I'm going for. I've recruited them to other programmers though so it works out in the end.
>>
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>>148393370
IT assistant at a radio station

>Heavy breathing
>>
>>>/v/344935023
This fucking guy
>>
>>148397678
l2link
>>>/v/344935023
>>
>>148397174

Depends on who's asking. Post details.

I graduated at the top of my writing class, where everyone dropped on the floor and did the dinosaur.
>>
>>148397678
> >>/v/
this fucking guy
>>
>>148397678
Notice how agdg doesn't make a single comment?

It proves that this place truly is filled with artists.
>>
>>148397754
>>148391018
How do I learn to draw like that and also where can I see more of your work?
>>
>>148396678
GMS
>>
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>>148397289
C++ is a difficult start, but it translates super well into C# (C# is like C++ minus all the super-complexity, which is great for ease of writing) and java.

>>148397312
>>148397476
Making an RPG. Not a traditional one, though, I need someone who's good with non-cringey humor, as well as an overall well-written plot and script.

If you dislike undertale or the south park game, you will probably not like writing for my overall vision.

The game is a satirical RPG that places heavy, over-exaggerated emphasis on the character's flaws. For example, one of the main characters of the game is a white mage who your typical mmo healer: very ragey, refuses to heal you if you're standing in fire, etc. Things with repercussions both outside and inside combat.

>>148397584
Full game, 4% done, see above for project, looking to hit a kickstarter but will be launching game regardless of success. It's an ambitious project but I've put a good amount of work into it. I'm just putting out feelers into /agdg/ to see if there would be interest.
contact my spam email [email protected]
>>
>>148397642
Neat. I have a friend who had a project he wanted to do a while ago. Finally time to hit him up about it I guess?

>>148397754
Ah yes. Radio station probably would keep you busy.
>>
>>148397846
Or maybe instead of bitching and viraling a demo on /v/ looking for pity (you)s, you could actually continue work on the game.
>>
>>148397475
>What method works best?
Classrooms for me. Honestly, it was the pressure of having deadlines and assignments, combined with the ability to directly ask professors and TAs to explain things that I didn't understand. That, and collaborative efforts with other students when we ran into problems, group study sessions, etc.

Reading technical books just kills me. I'd say that on my own, the best way for me to learn something new is like what you do: look at existing code and try to replicate/modify it. The classroom method still works best for me, though.
>>
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>reworking a ton of code
>breaking everything in the process
>but now everything is much simpler and easier to handle
>looks much neater
>better in the long run
>things slowly starting to work again, much better
>tfw
>>
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>>148397918
>well-written
>non-cringey humor
>undertale or south park
>>
>>148397956
Then maybe uni is good for you then.
Goodluck on finding a relevant class though. CS is pretty much a joke these days
>>
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>>148398019
Same here but instead of getting better it only gets worse.
>>
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we gameover now
>>
>>148397918
Sounds like a bit too big of a commitment for me, sorry anon. Good luck anyway, hoping to see progress from you eventually.
>>
>>148396678
I'm doing something similar. I'm using Unity with AssetBundles and XML files. It's pretty easy once you get the general idea.
>>
>>148398289
Your game is so fucking cool, please make a blog or something i can stalk you on, senpai.
>>
>>148398069
>le undertale is cringey and pretentious meme
I know this is bait, but the first time I played through Undertale I enjoyed it. It's a popular beloved game and it's an experience to non-memers, There's a fucking /vg/ thread up for it at all times, basically. The humor isn't south park inspired, the visual style is, I probably shouldn't have mentioned it to a non-artist.

>>148398371
No problem anon, thanks for asking.
>>
>>148398289
that gameover is juicy as fuck.
>>
>>148398237
Sorry, to clarify: I'm not the anon that was originally asking about this. I was just relating my experience as someone who learned programming in a classroom. I did a CS degree, too; I'd say it was alright. If that guy learns better in a classroom, I'd recommend trying Khan Academy/Coursera/whatever online class site is popular these days.
>>
>>148397880

I'm only okay at characters, I'm really pretty awful at everything else.

But anyways, all I can really tell ya is to practice and experiment.
I've tried out so many styles its kind of ridiculous. I've enjoyed them all. Along the way I've learned better methods of coloring, and general spriting.
Patience and practice friend. It helps to prototype ideas and use what you make as well. Although some people bum themselves out when they make fresh art assets and then drop stuff. I don't.
I'm weird.
>>
I want to make a game with dual protagonist, it would be boring if both characters had a gun and swords are overplayed.
>>
>>148398743
Like two sides of the same story protag or JRPG switching out protags or what?
>>
>>148398289
are you space jammin?
>>
>>148398743
>boring
It's only boring if your core gameplay mechanics are boring anon
Nothing is "overplayed" if you do it correctly.
>>
A game where you must evolve from a single-celled organism to a spacefaring civilization.
>>
>>148398879
nah
>>
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>>148398237
>>
>>148398743
Need some more info. Is the game real time action, or turn based strategy? Are the character basically going to be reskins with slightly different stats, or are they going to be completely different play styles?
>>
>>148398743
I think games need more staff-users who aren't just healers, so that would always be cool. Anyway, TV Tropes is decent inspiration for this sort of thing. I can't remember if it's considered okay to link there or not.

General weapon ideas: http://tvtropes.org/pmwiki/pmwiki.php/Main/WeaponOfChoice
Weird weapons: http://tvtropes.org/pmwiki/pmwiki.php/Main/ImprobableWeaponUser
>>
>>148399064
>le don't link to tvtropes meme
>>
>>148398858
Switching out or something of the like, they're supposed to be traveling together.

>>148398998
I'd fuck up some way

>>148399041
Real time, it would be more fun that way, completely different characters with different playstyles.

>>148399064
>TvTropes

Oh, anon-chan.

Do you like staff users? I thought about a halberd/axe but both protagonist are supposed to be 12, so that might be stretching it.
>>
>>148398727
Can I request that for the next sprite you make, that you record a short timelapse for us? It doesn't have to be anything extravagant, it could be anything, I just am in love with the artstyle and I want to learn from it.
>>
>>148399378
>both protagonist are supposed to be 12
A yo-yo and a baseball bat.
>>
>>148396043
i think PR is Puerto Rico actually
>>
>>148399295
Shit, dude, I don't know if it was /a/ or /co/ where they'd flip out about it.

>>148399378
>Do you like staff users?
I fucking love staff users. I've always wanted to make a game featuring a character who uses a lacrosse stick as a weapon; that fits for a 12-year old, right? Obviously only for modern times, though.
>>
>>148399378
>but both protagonist are supposed to be 12
So why not go the children's imagination route and make play-weapons real weapons?
>>
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>tfw you learn the ins and outs of your code editor
>tfw you can clean up code faster than you thought possible
>tfw this leads to rapid development
>>
>>148399479
Google "Mother"
>>
>>148399378
What time period is the game in? I'm assuming modern because of gun. But I think it's kind of weird for a 12 year old to be running around with a gun.
>>
>>148399735
You are a /pol/ack and the nose is trying to shut you down!!!
>>
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I made another unit. It does 2 area of effect damage in a 3 x 3 square and also removes obstacles. It's analogous to the eye but is much easier to set up. Sorry about the shitty placeholder graphic.

Any ideaguys have a hot suggestion for a unit?
>>
>>148399884
?
>>
>>148399979
star of mohammed
>>
>>148399979
Look at the shapes of the enemies.
>>
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>>148399029
>using an integer to traverse instead of just incrementing the pointer
>>
>>148399882
>But I think it's kind of weird for a 12 year old to be running around with a gun.
Depends on where it takes place.
>>
>>148392380
And that's why I'm 1ma masterrace.
>>
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>>148399809
>>
>>148400301
Why is the Wikipedia preview talking about surrogate mothers?
>>
>>148399479
The female protagonist has a western bandit type thing going on so that's where the guns come into play, as for the male protagonist everything is pending.

>>148399670
Staff-users aren't so bad, I'll keep it in mind.

>>148399701
How will she kill the ancient evil then? I'll think of some other weapons she could use.

>>148399882
Some alternate western type of universe, I'm still planning out the big picture so that everything 'fits' together. Though I should just form some type of random world with different levels/scenery instead of going pure west.

Though fantasy western would be my best bet.

>>148400301
>>148399479
>not knowing what Mother is

Surely you jest?
>>
>>148400435
>How will she kill the ancient evil then?
The power of imagination.
If Japan can do it with friendship we can do it with imagination.
>>
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Hows it looking?
>>
i have no idea what im doing
>>
>>148400435
Do not worry anon, I know what Mother is, which is exactly why I suggested a baseball bat and a yo-yo, as a joke.

Fantasy western could be cool. I can't think of any weapon right now, but if I do I'll post.
>>
>>148400754
None of us do, anon. Just keep pretending you know what you're doing and eventually a game will appear.
>>
Placed next to a human sized character for reference, kinda big. But then again, in first person it looks about Morrowind mudcrab sized.

I'm liking that I'm getting more familiar with the state machine setup of the animator, I'm just also staying mindful that I'm avoiding the actual scripting by posting this right now, as that part is less intuitive for me.
>>
>>148400980
Man I hope.
>>
>>148400435
>tfw I have a perfect idea for you but I'm gonna keep it for myself even though I will never make anything out of it
>>
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>>148400090
>>148400115
so my subconscious has a sense of humor...
>>
Trying to figure out how surfaces work for a bit of a lighting effect. I don't really understand how this works but I figure if I keep throwing myself at it I'll get it. It did have a bit of a memory leak though when I go back to the main menu from the pause menu inside the room where it is active but I managed to fix that at least.
>>
What's a good setting for a 2D character action game akin to DMC and Bayonetta?
>>
>>148401313
Hell and/or a school playground
>>
>>148401313
if you can't think of it yourself, you're doomed
>>
>>148400435
idea guy here
>girl protag
Sharpshooter, she has a rifle and a revolver, for long and medium ranges. Can switch ammo types for any situation. Lightly armored.

>boy protag
Melee, he has a spell tome and a bo-staff. His magic can enchant his bo-staff with different magics, but he has no ranged attacks. He is heavily armored.
>>
>>148400709
Very standard. Very low player feedback. If you're just making a simple mobile game, go for it, but it won't be groundbreaking as it is. This is just fall up for calculators... but keep it up. I'm sure you'll learn.
>>
>>148401485

>you're doomed
>doomed
>doom

>>148401382

>Hell

>>148401313

Probably hell man or mars
>>
>>148395967
Oh boy another PR shitposter, hey bud
>>
>>148400709
Not bad, though you should consider making the stars look smaller. They look like projectiles that you could collide into and distracting in general.
>>
>>148401570
>girl with range weapon
>boy with melee weapon
Misogynist much?
>>
>>148401648
the girl shouldn't be using any weapon to be fair.
>>
>>148401313
The inside of a living, breathing creature.
>>
>>148401313
sewers
because youre idea is shit rofl
>>
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>>148400709
Solid. Is it counting score after death though?

Since it seems like there's a fair number of shmupbros around right now what are you guys working in particular to expand your game? I'm actually considering rebuilding mine from the ground up following framework of another project in the same engine found via GitHub trying out the physics engine to see if it will provide precise collisions.

I don't even know what anime this is I just think it's cute.
>>
>>148401648

Seriously the man should stay back and be a healer while she is pegging and donkey-punching enemies
>>
>>148401730
But then it'll attract the vorefag audience.
>>
>>148401648
>girl requires actual skill to aim
>boy is dumb brute wildly flailing around
I'm a misandrist
>>
>>148401197
Man, your game is living proof that even games with extremely prototype art can look fun and smooth as hell.
>>
>>148401850

>not wanting easy money
>>
>>148400846
Good, I was worried for a second.

>>148400561
She lost her imagination.

>>148401098
It's okay anon, use the idea for yourself and actually do something.

>>148401570
Pretty much for the girl, yes. As for the boy for story reasons they really won't use magic only the ancient evil and a rival girl.

At one point I thought of him having daggers and hand2hand.
>>
>>148401642
Will do.

>>148401775
Yeah, It counts score by Asteroids. I'll fix it out. thanks as well.
>>
>>148402123
Then have the boy explore with her to gain it back.
And slowly things get more grand and absurd. and fun
You just found yourself a cute story.
>>
>>148402197
>cute story

The main plot of the game is the girl teaming up with the boy to recuse her parents from the ancient evil.

I had planned for about 3/5 different endings depending on what choices the player picks
>>
>>148395910
Honestly shmups are a good way to get started making games, its pretty good programming practice overall really. My last project in my java course was making a shmup and it was pretty fun + assets aren't hard to make.
>>
>>148402123
Well he doesn't need to use magic then. But he could still use a melee staff. Maybe make it a gunstaff, a short range shotgun. Out of one end of the staff it can shoot the shotgun shells. He can also swap ammo for different effects, but with a focus on melee range.
>>
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>>148392380
>we don't need a contract written by a lawyer
http://pixelation.org/index.php?topic=328.0
>>
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How hard would it be to make a game like HoMM? I actually know programming but never dabbed into gamedev further than tetris, snake and pong.
>>
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>>148392248
>Sometimes it removes the pixels, sometimes it sets them to like 0.0000001 visiblity.

Are you fucking serious

I'm making my first every game and I'm relying on exactly that shit to make my hitboxes accurate
>>
>>148394509
>'d
learn to read!!!
>>
>>148402601
It's just iteration.
better get started.
>>
>>148402601

Not that complicated from a mechanical standpoint, complicated as fuck with all the shit you'd have to put in and balance
>>
>>148402601
Harder than you'd think, probably. You have the tactical battles, the strategic map, a ton of assets. It's a lot of systems intertwined and you have to keep it polished and from turning into a buggy mess or a plate of spaghetti.
>>
>Tfw the guy who made the art for your game gets into some amazing shitstorm
Oh boy
>>
Is it even valid using unity because of C#? I want to learn C# so i can use it on job applications too, but the C# version of unity is so outdated that i dont even know if its valid anymore.
>>
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>>148403151
let me see your face
>>
>>148403201
Use Monogame then.
>>
>>148392380
>you can retain the rights to work that is in the actual game

how fucking stupid is this guy

anyway I find all of it hard to believe, the whole project has always seemed dodgy as fuck to me
>>
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>>148391382
I accidentally your melody into a bassline

i'm sorry about the second part

https://clyp.it/zbfytkqo
>>
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Game: Trigger Spree (FPS)
Map: Serenity
Weapon: P77
>>
https://www.dropbox.com/s/qbr0gh6gd8rt6g6/IT%20WAS%20ME%20PURPLE.zip
breeding season assets.
>>
>>148403783
Wait, what? How?
>>
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>>148403621
Holy shit, we have a fucking incredible musicbro right here.
>>
>>148403783
Lmao.
>>
>>148403621
What do you make music in, anon? That was a surprisingly good song most of the way through, even that second part was cool.
>>
>>148399960
It's cool you're adding all these units, but where're you heading? What's your short-term goal? Or you're just adding stuff as you go along?
>>
>>148403862
/v/ or someone got into their personal dropbox.
>>>/v/344939948
current thread for happenings
>>
>>148403890
I've used floop studyo for too long to switch to anything else

>>148403865
thank
>>
>>148402601
>http://pixelation.org/index.php?topic=328.0

If you ever did any amount of ERM scripting for Homm3 WoG, you will truly understand how crude the engine actually is.
>>
>>148404071
As a fellow music bro, I've always had problems with getting slides to sound natural. How do you do it so consistenly? Do you use pitch automation or just the slide note?
>>
>>148403862
http://breedingseasongame.blogspot.com/?zx=2ecddd40d22bb446

He made it obvious it'd be easy to guess the password.
>>
>Think up mechanics
>Try to figure out how to implement them
>Get stuck constantly
>No fucking idea what I'm doing

Jesus it's not even complicated I'm just so damn dumb.
>>
>>148404337
post it i'll help you
>>
>>148403783
Let the shitstorm begin.
>>
>>148403692
Yo shit man that game lookin' cleeeeean
>>
>>148404462
Honestly I just hope someone finishes or makes a new game from it.
It's a travesty with the pretty neat world they set up.
>>
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>>148404238
if its a lead I set mono to on porta to off and then play notes really close to each other to get slides

one offs or bass bends I use slide notes
>>
>>148403621
What chipset is that?
>>
when the carpenter prepares his tools, his mind's eye sees the form of the perfect chair and does his best to manifest the perfect chair into existence

what then is the perfect game?
>>
>>148404579
I'm downloading it for the kek. But I don't think you should do anything officially with those.
>>
>>148404728

binding of memesac
>>
>>148404745
>ou should do anything officially with those.
Of course not.
Hoping some well-off draw-friend or anyone in general does though.

I really need to learn to draw.
>>
>>148404621
I'll have to try that, thanks Anon!
>>
>>148404629
VRC6 (pulses+saw) except it's not really true to the format because I'm playing too many notes and using 2 triangles
>>
>>148404745
When you finish tell me what engine they were using.
It might be an interesting look.
>>
>>148405015
Using a VST? Famitracker is a bitch to work in.
>>
I want to develop a game, where do I start?
>>
>>148405541
I actually used trackers for years but see >>148404621 it's just a ton of 3oscs with custom waves
>>
>>148405658
Pick an engine to use, based on the first post
>>
>>148405541
Are there any trackers that can use VSTs even? I've used both fami and milky but i can't put my collection of good vsts to use.
>>
>>148405774
what if I want my own custom engine?
>>
>>148403621
ahhh!!! very nice what is your soundcloud
>>
>>148405840
Pretty sure Milky has vst support.
>>
>>148405975
https://soundcloud.com/happy-eighth-note
>>
>>148406083
YEAH!! you're still around! I sometimes wonder if you're still in these threads. nice to see you again. The last time was a while ago i think
>>
ITS THE 14th

WHERE IS COLLABFRIEND
>>
>>148405840
Renoise is the most prominent one but it's the Blender of trackers

I'd personally recommend modplug tracker

>>148406153
thanks friend! yeah I've been around for a while but I don't always post music, or my soundcloud
>>
>>148406185
Wait, don't tell me that you're actually thinking that the collab was legit?
>>
>>148406281
why wouldn't I
>>
>>148406263
>modplug
I'll look into it, thanks musicbro! Your other work sounds great too, especially love bughunt,
>>
>>148406263
do you do ohc's at that battle of the bits irc/place? they use trackers a lot and there's a generally large interest towards the VRC6 (if you know +tek who did all those Yasui songs with the VRC6).

also you should post more on your soundcloud :)
>>
>>148406391
You're an airhead anime girl aren't you?

The collab guy just disappeared more than a week ago or so.
>>
>>148405658
>I want to develop a game
>>148405847
>I want my own custom engine

choose one, it can't be both
>>
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Fixed a ton of small bugs and added death. Now the little robots spawn camp me forever.
>>
>>148405847
Then you don't reallywant game
>>
>>148406671
Yes it can.
>>
>>148406485
https://openmpt.org/ it's ancient software but so are all trackers

alternatively you can also use ReViSIT which is a tracker vst for modern daws

>>148406504
I remember joining botb compos but that was a long time ago

I don't know +tek but Yasui is one of my favorite vidyo composers so I'm sure the covers are good
>>
>>148406671
ok fine so I want to design a 3D game in UE4, whats next?
>>
I'm retarded.

What's the best way to make a card drawing system? I want the player to be able to draw cards and play a game very similar to Texas hold'em poker and I apparently have no idea what the fuck I'm doing.
>>
So I decided to waste time on working on a PW clone, rather than work on my actual project. I don't really know where I'm going with this, but it's better than shitposting on 4chan.

I'm not really sure where I'm going to go with this.
>>
>Shilling monster girl island in the /v/ pirate thread
That was low agdg. Really low.
>>
>>148406850
the whole 8-bit collective is doing some cool things right now. Here's his arrangement if you're interested https://soundcloud.com/plrusek-chan/silver-lining-n163

he also did that super reflex song and it's very good
>>
>>148406585
what a stupid insult.

If he doesn't show up by the jam starting, I'll coordinate something in his place.
>>
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>>148403621

This is why I love /agdg/. Holy fucking shit!
>>
>>148407012
oh shit this is great. in that case I think I've heard the Megalomachia cover already

also a lot of familiar names, the chiptune circle is so small
>>
List of agdg devs making a game in a custom engine (rotating cube is not a game):
-

List of agdg devs making a game with engines:
-too many to list

Make games, not engines
>>
>>148407009

what are you on about?
>>
>>148407842
>some drama about an artist who walked off with patreon money
>/v/ gets ahold of all of the arts
>drama
>suddenly monster girl island dev comes into thread
>"you should support 'him' because he's a cool guy, here's his game"
>>
I have no idea how to structure my classes. Do I have one to hold all the game objects? Also I don't know how to make game objects without using inheritance. Is it over for me? My code is always disgusting after progressing even a little bit
>>
Hey guys. Anyone working on a farm game or something?
https://clyp.it/u1khbeua
>>
>>148408030
He saw the opportunity and took it. Don't hate the player, hate the game.
>>
>>148408193
Depends what engine I'm working with, it's easy to separate everything in Unity but for like, XNA or a homemade engine I usually have a core class that acts as the game logic or the engine, so to speak.

If you're having trouble figuring out how to organize your objects you may want to chart them out in a non-interlapping way, inheritance isn't always a bad thing.
>>
>>148408224
Sounds like music from a visual novel
>>
>>148408258
This is what is absolutely hilarious about the situation.

One artist is using the downfall of another to promote his game while telling that he's "better".
>>
>>148408224
That was nice to listen to anon

If I wasn't working on an RPG or if I had money to commission you I'd use it
>>
>>148408458
I understand. It's scummy, and I wouldn't do it personally. But there are people who wanted an alternative to the ded breeding game and he gave them one. Supply and demand and all that shit.
>>
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>>148408730
>ded game
At least the download was legit. Futa excluded it's a good range of cute girls references.

... WAIT! LET'S THROW THEM AT THE FREE RELEASED POSTER
>>
>>148408730
>>148408458
Link?
>>
>>148407641
Cstephion
Lolisim
Rotate
>>
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After adding distance based darkness and a skybox i stole off of google the game is looking much spookier.
Progress ahead!
>>
>>148408949
I thought Ctesphion is libGDX. Does using a framework count as enginedev?
>>
>>148408949
>Cstephion
Who
>Lolisim
Dead
>Rotate
Amounted to nothing in the end
>>
Anyone got a link to the supposed Shwig game that he's meant to have made with stolen assets?
>>
>>148408936
>>148409096
There are /v/ thread about breeding season lurk more.
>>
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHH
>>
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How would you go about replicating the movement of the robot?
>>
>>148409208
Inverse kinematics. Throw legs at the ceiling or wall and have them stick
>>
>>148409208
Spring physics
>>
>>148409163
What program are you using anon?
>>
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Are idle games still popular?
>>
>>148408510
Damn. Maybe I can write you a battle theme?
>>
>>148409163
underrated post
>>
guess you could say they got shwigged
>>
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>>148409359

Game Maker's sprite editor

Sometimes Sai
>>
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Reminder to have lots of managers :^)
>>
>>148409372
There's a game called Tap My Katamari on mobile and it's fucking awful and a shame to the franchise
>>
>mfw asking friends to give me game ideas to make
Maybe I"ll actually get something done this way
>>
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communication issues
>>
Im about to switch over to a much more event based style where the game loop logic just decides when/which events to fire off, and all the implementation/value setting happens in the subscribed events.

Is ECS inherently in disagreement with events? It seems like events are very instance-oriented, but ECS treats instances like they have little or no logic of their own
>>
>>148409398
Ah, i don't know enough about sai to say for sure, but if it has anything like patterns in photoshop, you could make a really small pattern to remove some of the pain.
>>
>>148409558
>ask for ideas
>make it like game X mixed with game Y with Dark Souls combat and online multiplayer

Wew lad
>>
>>148409558
>mfw no face
>>
>>148397335
Nothing wrong with being taught by another person, I couldn't wrap my head around pointers and referencing until a friend explained it to me.

Also I'm going so I can get a degree and get a somewhat decent job. Unfortunately I don't think I'd get hired with just an associates so I'm stuck doing another 2 years of college.
>>
>>148409394

I spent an hour a half doing it for what I thought was going to be a real neat laser effect made up of a bunch of individual projectiles

Then I realized if I summon one per step it just looks like a stationary line that's alternating between the three frames of the animation as you look down it, because I'm fucking retarded and should have realized 1 step = 1 frame of animation

Now I'm trying to make the sprite three times as long and summon it every three frames (three frame animation) and I hope it works because this is going to be another fourty minutes of this shit, at the least.
>>
>>148409410
I don't know how to make managers except for a object manager. Everything else is in the main loop
>>
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Added a placeholder parallax background and more animation to the character.
And now fraps is fucking with my performance.
>>
>>148409635

I dunno if it does, but I'll look into it. thanks for the heads up.
>>
>>148409680
>I couldn't wrap my head around pointers and referencing until a friend explained it to me.
Man, I still can't. It's why I avoid C++ whenever possible. &s and *s fuck me up constantly.

>Unfortunately I don't think I'd get hired with just an associates
If you have a decent number of interesting projects under your belt, most people don't even care. Many jobs say you need a bachelor's degree, but for CS they're really just looking for experience. If you can find that, you're golden, but it's hard when some entry-level jobs are demanding five years of work in the industry.
>>
>>148409750
>The way the head perfectly aligns with the background
I don't think this is good design, but it feels so good.
>>
>>148409750
Wow. I've been thinking your character is wearing a green bicycle helmet this whole time until I saw the character portrait in the top left. Silly me
>>
Underserved genres list:

- 3D collectathon platformers
- RTS
- Kart racing games/Vehicle demolition games
- Games like King of Dragon Pass
- Roguelikes where you can actually tell what the fuck is on your screen
- Tycoon games
- Comfy town/farming games since everyone still wants them but are tired of Stardew Valley and Animal Crossing


What else am I missing?
>>
>>148409953
Please don't use the best DBZ girl to shitpost.
>>
>>148409953
Friend Simulators like Persona
>>
>>148409953
Single player first person melee combat like Zeno Clash or Dark Messiah
>>
>>148409902
It's funny because I didn't notice it.
>>148409927
Lol that's partially my fault.
>>
>>148409953
zombie survival fps
>>
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>>148410027
No.
>>
>>148408730
He could have at least had the decency to give a two week notice and not threaten them with law.
That's fucked up.
>>
>>148392380

Holy fuck
>>
>>148410256
But anon, I just don't have the courage to take a shitload of kickstarter money and alpha sales and then do literally nothing or vanish into thin air.
>>
Give me your worst mixels.
>>
>>148410382
I was walking with my dad in the park one time and he mixeled into a crowd of people and disappeared. I never saw him again
>>
>>148409889
>Man, I still can't. It's why I avoid C++ whenever possible. &s and *s fuck me up constantly
Let it be known that even though I understand why they exist, I still have no clue when it's smart to use them or not. I take my chances with memory leaks and clutter for now until I'm more proficient. I hear with c# you don't have to deal with them, that sounds nice.

>If you have a decent number of interesting projects under your belt
Yeah, that's my current problem. An empty github and nothing interesting to build.
>>
Did agdg have any sea games other than seafarer and the jellyfish thing?
>>
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>>148410363
cmon anon. I believe you have what it takes to make convincing concept art that sells a vision utterly impossible and out of reach for even large well-funded developers

Believe in the concept art. Believe.
>>
>>148390690
>19 hours to Space Jam.
So 15 hours now? Probably too late to enter.
>>
>>148410602

>2 weeks of jamming
>>
>>148410681
let's jam. you a drummer? you lay down the groove and watch me go
>>
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Have any of you ever into mobile development?
I'm thinking about using unity to make a game for my phone. Any advice?
>>
>>148410681
Oh damn that's ages. Maybe I'll give it a go after all.
>>
>>148410763

>inb4 rushing dragging
>>
Is it unethical to put a shim on links you tweet out to other peoples projects? Like "hey, check this out, project X just started a kickstarter!"
link shortener -> your domain w/ tracking -> project x site
>>
>>148409953
Court games.

Or, games where you investigate a murder, and then hold a trial/listen to testimony/whatever the fuck to figure out the true killer, usually by highlighting contradictions in the testimony with the evidence you have.

There are like 2 series (DR and AA) in this genre, and two smaller games (Socrates Jones and Aviary Attorney), and it's a genre that has been ignored for a while.
>>
>>148410864
Not quite my tempo
>>
>>148410823
>Any advice?
don't.
mobile is trash.
>>
>>148410868
>Caring about what's ethical
Never gonna make it
>>
>>148410823
Mobile is a really tricky market. If you want to make a game for fun then go for it, but know the odds of profit are slim to none.
>>
>>148410527
>nothing interesting to build
Same here. The only thing that really interests me enough to do outside projects is game dev, but I haven't done it in about 6 years. Getting back into it, and hopefully after a couple of projects I'll be able to find programming work somewhere.
>>
>>148410868
Nah, only people here care about shilling.
>>
>>148410823
make something with only one mechanic
>>
>>148409575
I want to play your game.
>>
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>>148409750
too noisy
too not cute
you need a 3rd picture of the character on screen
head too goddamn flat
need to read and practice pic related
parallax is too fast
>>
>>148410527
> I understand why they exist
> I still have no clue when it's smart to use them or not
Are you me? I always just tend to avoid holding pointers for more than a block.
Also smart pointers. Garbage collection is too nice
>>
>>148406263
>Renoise is the blender of trackers

Elaborate
MPT is way more like Blender considering its cost and interface
>>
>>148411112
What would you say makes an app turn profits?
>>148411232
Sounds about right
>>
>>148410823
I briefly worked at a mobile game company and we were basically trying to clone Candy Crush constantly. Any interesting ideas were usually watered down until they could appeal to the most basic of players. The one or two really cool games were mostly ignored by the mobile market since they were probably too different for consumers to latch onto them.

Despite all that, I'd say go for it if you're just doing it for fun. But don't expect to turn a profit. Making money on mobile is a combination of luck, a fuckton of money spent on advertising (seriously, be prepared to drop $50-100 every couple of weeks if you want more installs), and occasionally-entertaining game mechanics.
>>
>>148411461
Renoise is fine, it's UI just follows older designs compared to newer DAWS.

Never listen to anyone who says X is the Y of Z.

Try them all, DAWS basically all do the same shit anyway, minus Pro Tools. But no one here should even be thinking about Pro Tools.
>>
>>148411461
blender: polished ui but disregards all previous software conventions to be its own special snowflake

applies to renoise as well

mpt may look like a windows 3.11 app but it behaves the same way older trackers do
>>
>>148411608
>What would you say makes an app turn profits?

Piggybacking off of popular things and adding some ads. One of my friends made over $700 with an app that counted down to the release of Fallout 4. Like it was literally a timer. Then he reskinned it for Battlefront and made over $200
>>
>>148411382
Just looked up smart pointers, neat! Surprisingly I've never seen them mentioned before in anything I've read.
>>
>>148411608
Fast turnover until you make a game that luckily catches on.

Use analytics to milk white whales (once in a blue moon users willing to spend LOTS of money on DLC)

Do what you can to keep the growth up.

When the growth/white whales start stagnating, drop shit hard and restart at step 1.
>>
>>148410823
>>148411723
I just realized I didn't answer the main question. Unity was nice when developing for Android. It was easy to setup and test on your phone or tablet. You might need to screw around with textures to get some stuff to show up, and occasionally particles are a crapshoot, but other than that it was pretty smooth. Just make sure you have access to a lot of devices for testing.
>>
>>148411608
>What would you say makes an app turn profits?

I'm not exactly sure, you'd probably have to do some research.

But I will say this, what flappy bird, temple run, doodle jump, etc.. have in common is simplicity and scoreboards.
In app purchases can earn some nice cash flow as well.
>>
>>148411608
>What would you say makes an app turn profits?
Connection to an existing fanbase

That Kim Kardashian game was just an asset flip, but it made tens of millions. Interestingly the review scores went up once it became about her, despite just being a reskin
>>
How do I make an avant-garde game at the level of killer7?
>>
>>148412707
Killer 7 was trash.
>>
>>148412806
Normie alert
>>
>>148408030
Got a link? I get boners when people shill for me.

Also, what's the smartest way to store a variable on a delay in Unity?
Like, store a position from one second ago in the Update function.
>>
Would you play a game with non-entry level music?
>>
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i've got a maze game that follows the character from different fixed position cameras

the closest one to you takes over your screen

the controls feel really janky because they're oriented around the world, and not the perspective of the cameras

i don't know how i feel about this, but i think it's too late to turn back tonight.

i might end this entry sooner, and spend some time thinking of better ideas for tomorrow.
>>
>>148412915
What genres?
>>
>>148412890
maybe InvokeRepeating(1.0f) oldPos = newPos
>>
>>148412842
Suda is a fucking hack on tier with Kojima, why he doesn't just make short films is beyond me
>>
>>148412959
It wasn't a good theme desu.
>>
>>148412967
Dying music-core
Heavily glitched drone-gaze is probably the best term.
>>
>>148413058
I need the time traveling variable every frame though.
>>
What is wrong with /3/? I bet one of you did this.
>>
>>148409750
I think it looks good, but I'm no artist so I can not objectively tell. However it would feel a little bit more "realistic" if her head blobs at every step (so it goes a little bit down when her legs are spread, and goes up when they are together).
>>
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>hiring an artist
>>
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>>148413239
if /mu/ can lay claim to it, it's awful pseudointellectual masturbation
>>
>>148413664
???
Looks fine to me.
>>
>>148413798
>hiring an autist
>>
>>148413798
>having a contract that allow your artist to do that
>>
Is Löve an actual engine (so it provides things like basic collision detection, some physics etc.), or it's more like a renderer like the HTML5 <canvas> for JavaScript, or like a multimedia library, something like SDL for C and C++?
>>
>>148413320
How about a Map, where the key is (milliseconds since game start, rounded by hundreds)
Updated every hundred milliseconds
If you know the current time since game start, just subtract one second, round it to the nearest hundred milliseconds, and look for a key in the map that relates to that value?
>>
>>148413798
What was he even paying for if he didn't have the right to use the art?

Then again this is probably bait to get attention before a miraculous reuniting and beta release or something
>>
>>148414027
it's just a wrapper library so yeah, SDL/SFML.
>>
>>148409750
ayyy is that Jesus on the sky?
I love the new porrait, but again it could be a little bit wider.
Will the white numbers be a part of the final UI? they need a different color or at least a dark border around them.
>>
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Long time lurker, first time poster.

I've started working on a dungeon crawler with Punch-Out battle mechanics. At least, that's the plan, I've only got the basics.
>>
>>148413858

>>>/3/526973


>>>/3/527099

>>>/3/526549
>>>/3/527594
>>>/3/528279

I'm actually jealous of how some of the anons on /3/ can make very nice detailed models.
>>
I love using Hammer to fuck around making csgo maps. But now I'm interested in using Unreal to try a simple project, and the editor is leaving me entirely confused. The BSP tools are just bad, and I don't really know any other ways to make 3D maps.
>>
>>148414603
Is this your first day on /3/ m8?
>>
>>148414541
Sounds found! Don't you give up until you've posted a demo.
>>
>>148414541

kekekek
>>
>>148414541
>Punch-Out battle mechanics
I love you and your game.
>>
>>148414541
interesting. if i were you i'd flesh out some basic mechanics and see the mechanics are intrinsically fun.
>>
>>148414730
Nah, I lurk there every few months since it's usually so slow
>>
>>148411608
>What would you say makes an app turn profits?

Either Lightning in a bottle or AAA tier marketing
>>
////////////////////////////////////////
AGDG ANNOUNCEMENT:
HELP WANTED
////////////////////////////////////////
consolepet dev here

looking for ONE individual to collab for the spacejam gamejam
i can get in touch with someone really good to do the music if we end up seeing this through
game will be made in C++, i will need convincing to make it 3D

requirements:
>must provide ideas (i have none)
>must understand "scope"
>can work at least an hour a day weekdays
>motivated to take the trophy home for this game jam

desired qualifications:
>competent C++ poogrammar and/or artist (must be demonstrated with work)
>understands doxygen documenting
>cheerful attitude
>not in a debilitating mental state

after the jam the game will be open-sourced (if it's worth that). if you are against this, we can discuss terms.
if you are interested, email
>[email protected]
with a bit about why you are interested and your qualifications. include the likelihood that you'll make it to the end of the jam and put as your subject either "dogs" or "cats" (select your favorite animal).
>>
>>148414541
cool.. if you are persistant theres an anon that has a webm of doing bricks like that that you could learn something from
>>
>>148414350
Thanks!
>>
>>148411372
Yes, the parallax effect and the background needs more work, I just implemented it now so next time I have an "art day" I just spend the time in the illustration and not making any complex code-related thing.
I'm also learning about animation and pixel art at the same time I'm making this, so don't worry, I'm taking notes about how to fix the clunky animations.
>>148413748
Sounds Nice, I'll take a look.
>>148414528
Who knows (?)
Yes I'll be fixing the white numbers soon, I'll probably going to add a black framework or something
>>
>>148414958
>game will be made in C++
>jam game
Wasting time at its finest
>>
>>148377845
Replying really late to this, sorry
Check demo day 9 page.
>>
>>148414958
every time you I read your game's name my fetishes flare up
>>
>>148414541

Oh shit, I want to play this.
>>
>>148414769 >>148414802 >>148415090

Thanks.

>>148414848

Will do, but it seems fun in my head.

>>148414965

Everything's completely placeholder right now, I won't touch graphics until I absolutely have to, like planning out final enemy attack patterns.
>>
>>148414541
Oh shit it looks awesome, I hope you keep posting your progress here.
>>
>tfw spent the last four hours on something that didn't work out

Fuck

FUCK
>>
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How do you do modular armor/characters in Unity, getting the hang of scripting and 3d modeling but this one still puzzles me.
Should I just have a skinny base-model and slap armor prefabs on the bones, would that even animate well? Is it possible to synchronize the movement of multiple models(arms, head, body, legs) so it looks like one whole body?
It doesn't matter too much if it doesn't look natural, the game is going to be arcadey anyway.
>>
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Day 4 of trying to make video games

Spent most of today on animations

I think the ROCKET LEGS look way better on the idle sprite than what I had before, laser animation went right to shit so I simplified it.
>>
>>148415065
thank you for providing an example of the nodev attidue i am NOT looking for

>>148415082
i am flattered, did you enjoy the game? you would probably like the cow's description
>>
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>>148414958
>>
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>>148415381
That's a really interesting concept
>>
>>148414958
Enginedev?
SDL or SFML?
>>
>>148415381
bad background, even for placeholder
>>
>>148414958
>motivated to take the trophy home for this game jam
theres a trophy?
>>
>>148415618

Thanks

origunal idea donut steel

It's got a long-ass way to go.
>>
tech demo here

https://hephaestus_rg.itch.io/nightly-game-11

i think this was a bad idea
>>
>>148415635
i usually enginedev, worked in ncurses and sfml
could learn sdl i guess if the applicant is super familiar

>>148415713
>he doesn't know
>>
>>148415690

Yeah, I know, it's on the list of shit to fix but I just ended up working on other stuff today. Thanks for the input though.
>>
>>148409410
You think that's a mess?
Look at Mana World's source.
>>
>>148415332
That is what we did for one game and it worked out but you have to design the modular pieces so they still look fine while the character is animating.
>>
For an ECS can your manager class just be a bunch of static methods on the same Type as the data fields?
>>
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What do you guys think the controls should be for the giant robot?

I don't want it to play like yet another slowed down fps so I'm thinking about adding levers, buttons and even valves that you can interact with to move the robot around and trigger its attacks. It would be made to feel really heavy but with a boost you could engage to give yourself a chance to dodge better and do things better. This means you could look around while holding a button but otherwise you'd use the mouse to click everywhere on the controls and panels.
>>
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Having trouble deciding how I want to organize the menu screen. Should I put a drawing of a backpack in the background? Not sure where to put the inventory or the best way to lay it out. There will also be a minimap somewhere soon.
>>
>>148416118
Reminds of your submarine simulator
>>
>>148416187
who
>>
>>148415843
I do know a very fair amount of C++ that won't be a problem
Also I'm just getting my way through SFML and damn, this really seems like it could be a really neat experience.
A shame I have no ideas.
But really, tho. It's 4am here and I don't want to postpone my sleep.
I will probably e-mail you some 12 hours from now. Maybe you will find someone until then, dunno.
>>
>>148416265
if you cannot meet the idea(s) requirement, it is probably best that you do not apply.
the jam lasts until july 31st, so applications will be accepted for the next few days.
>>
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>>148416235
yeah I'm gonna follow a similar process to the interface you had in the submarine
>>
>>148415895
Alrighty, should the base model be presentable(i.e. player character in underwear) or can I just go with something really minimalist(just the bones) and then slap human parts on that are not covered by armor/clothing?
>>
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yo is the tamagotchidev still here

just wanted to remind him to follow his dreams
>>
>>148416637
In our case the base characters were presentable on their own and some were fulling clothed just unarmored. I'm not sure how it would go to with what you are suggesting. It really depends on how things look as a skinned mesh versus as a static mesh. Probably a game like Skyrim is a good example to look at if you have it.
>>
>>>148391382
Learn an instrument nigga

Then learn a couple of covers

Then try to make a song
>>
>>148416661
I don't know the dev you are talking about, but you are a wonderful person for saying that.
>>
Holy shit the monster girl island dev is shilling in all the drama thread.

Just wow, didn't know you were such a fucking asshole.
>>
If you could tell one agdg dev "you have lots of talent but you're wasting it on a shit game/genre" who would you say it to? Note that it's not an insult.
>>
What's the best way to make a game without coding?

Ue4 blueprints? GM dragon drop? Unity Playmaker? Blox?
>>
>>148391382
>https://clyp.it/x1dctgnr
Now do another, then another and so forth until you make it!
>>
>>148417465
>in all the drama thread.
the what what?
>>
>>148417465
Link?
What's the fuss about?
>>
is it worth taking the time to learn and make a game? You all seem like depressed sadcunts desu
>>
>>148417465
it's probably just some /v/irgin
>>148417570
Shwig(same guy behind Broquest) axed Breeding Season.
>>
>>148417472
Theonian, maybe Robe-and-wizard-hat dev
>>
>>148417465
His designs are just blatant rips off of that monster manga, would it kill him to try to make his own original designs?
>>
>>148417604
It's totally worth it. You learn a shit ton of things, and it's addictive as hell.

However because it requires to have at least a basic knowledge of many different disciplines (like art, programming etc.), it is one of the most time consuming hobbies you can imagine. Se if we seem sad, it's because of this. We either don't have as many time for it as we would like to, or we miss some of the skills required for a finished game.
>>
>>148417687
>His designs are just blatant rips off of that monster manga
That's not true though. I don't think you've ever read MonMusu.
>>
>>148417472
I'd rather tell one agdg dev artist "if you really dislike coding that much let's collab"
>>
Reminder to join the /agdg/ Discord https://discord.gg/P2SZ88U

There are some successful devs recruiting in here
>>
>>148417604
>You all seem like depressed sadcunts
Thats unrelated to the gamedev
>>
>>148417805

I'm honestly just jealous and trying to find excuses to not learn how to program because I think I might be too dumb and it hurts my ego ;(
>>
>>148392426
if you wanna get stupid you could probably do per vertex raytracing for vertex shadows, it'll look fucking ugly though
>>
>>148418041
Is that really agdg I can't tell.
>>
>>148412959
>i've got a maze game that follows the character from different fixed position cameras
would be pretty garbage to play. its a new idea ive never heard or saw.
>>
>>148418184
It doesnt seem more worthwhile than browsing agdg and occasionally devving
>>
>>148396441
Hello?
>>
>>148418041
>having to use an email to chat
why is discord popular
>>
>>148418083
Once you learn coding, you'll realize there is no such a thing as coding after all. Learning the syntax of the first language might seems to be scary at first, but you'll realize after a while that it's just a huge logic puzzle. That's why I said it's addicting. There's always some challenge to be solved, and it's not like art. Programming is not subjective, and you don't have to wait for someone's feedback to know if it's acceptable or appealing. You see the results immediately, which are either good or bad, and that's it.
>>
>>148418041
why cant i type nigga
>>
>>148418041
>literally no gamedev
Just off-topic shitposting and porn dumps.
I don't understand why you people come here.
>>
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>>148418554
Good post
>>
>>148418554
>Programming is not subjective,
says {
who }
Because
{
certainly
there are people who would
disagree
}
>>
Is there a decent book I can read to get better at game devving? In particular how I should structure my programs. I see a lot of people split their game up into different systems (animation system), etc but I have no idea how to apply that (If i have all these systems how do I make them interact with each other and the game objects, etc).

I don't know but I feel like I am lacking some skills maybe.
>>
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What do you guys think about adding fanservice or fetish fuel to your game, even if it's avoidable? I'm not talking about fearing SJWs but just actually the game potentially selling less (or more depending) because of it. Like, it's not the focus of the game so if I had less people interested in it because of it I'd rather not put it in... but I kind of want to put it in and maybe some people would like it.
>>
>>148418729
There's no objective way to do a game engine.
There's generally good practice, and generally bad practice. But if it works for you without memory leaks or bottle-necks, it's fine.

I just googled <my language> game engine and looked at what was popular and well-received and modified it for myself.
>>
>>148417472
The guy making the anubis game. Game is really nice, and he is really good at art and animation, but he wastes all that talent by only doing furry shit, and specially by working on that megaman furry clone.
>>
>>148418554

damn I guess i'll go watch some tuts thanks man
>>
>>148418902

>sakura_clicker_vs_clicker_heroes_comparison.jpg
>>
>>148418902
Do it faggot.
>>
>>148418554
oh to be young and unjaded
let us know if you maintain that mentality once you start working on a large project or with incompetent others
>>
>>148418729

if you're using something like unity, just watch a live stream or youtube of an experienced dev developing a game to get a basic idea of how to structure stuff.
>>
>>148411372
>too not cute
DELET
>>
>>148419075
He's right though, after years I'm still having a blast coding shit.

The only drawback is that you need art to make a game and artists just want to steal patreon's money and your money while they're at it.
>>
>>148418184
>>148418586
>>148418601
It's some faggot shilling his discord on literally every general and every board.
>>148418495
well, it's trying to replace skype, so the email thing helps people keep in touch and friendslists and shit.
>>
>>148418921
I'll have a look. The stuff I do works okay but it's not flexible or expandable at all when I try to add anything that isnt a player or a simple wall or something so yeah

>>148419130
I'm using SDL now but have used SFML before in the past. I'll try to find some videos like that but I don't think there was a whole lot for SDL
>>
>>148418251
yeah it didn't work out

demo here: https://hephaestus_rg.itch.io/nightly-game-11


i'll have a better theme tomorrow
>>
>>148418902
Maybe add it in a subtle way. Have fanservice and fetish fuel, but don't go full Dead or Alive or Senran Kagura with it. I think older games did fairly well there. Think about Battletoads' Dark Queen, Mai Shiranui's debut. They were there, giving boners to everyone, but that wasn't the only appeal of the game.
>>
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>>148412915
for hundreds of hours
>>
>>148418041
fuck you faggot, this is a hoax. time for a REAL discord

https://discord.gg/wPxun
>>
>>148411608
as a dev with a released app, you're fucked without marketing
if you don't have money for marketing, you're fucked.
>>
>>148419223
I just usually check a "how to make a basic game with X" tutorial, and assume that the way they set up the game loop, logic etc. is the way it is, and follow it.

With that said, as I see, there's no real magic in it. You just set up a loop, which in SDL is a while loop, you clear the screen, do game logic, copy things to the renderer, then render.

In most cases, when you start your stuff, so before entering the said while loop, you have to set up your window, then the rendering context, and you better load all your assets here. After leaving the loop, depending on the environment, you either delete the loaded content or let the engine/whatever you use to do it for you. In case of SDL, you must do it yourself.
>>
>>148403783
>https://www.dropbox.com/s/qbr0gh6gd8rt6g6/IT%20WAS%20ME%20PURPLE.zip
>>148404745


Can anyone mirror please?
>>
>>148419720
I gotcha M8
https://mega.nz/#!IAQHDQDY!nZlPPeLbBmfKIgLcQYe3iIpH87-qzGa9f6EUKKq5ljc
>>
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>>148404745
>I don't think you should do anything officially with those.
There is so much of it you can probably make your own porn game with some minor editing.

Praise kek
>>
>>148419798
>https://mega.nz/#!IAQHDQDY!nZlPPeLbBmfKIgLcQYe3iIpH87-qzGa9f6EUKKq5ljc


Thanks anon
>>
>>148419798
I probably won't use these, but I'm gonna download them anyway just to feel cool
>>
>>148411608
You really need to spend money on marketing. Or spend money on getting a bunch of indian people to upvote your game so it gets noticed. Otherwise, it's based on luck pretty much. I made a free app on the store I worked months on, a genuine standalone game not some shitty candycrush clone, and I thought it was going to be a runaway hit. It's been downloaded 10 times in 5 weeks.

I've learned my lesson now though. Just make it for steam if you're able to make something of quality.
>>
>>148399960
Make a snek that can "jump" to a location, with the range on the jump decreasing as it grows
Make a firewall snek that damages enemies that melee it
Make a snek that can hide sneks for some HP, making it vanish from enemy player view or AI calculation
Make a tiny snek that prevents damage in a small aoe around it, except to itself
Make a small snek that heals back if its damaged but not killed
>>
>>148419381
That's kind of the way I wanted to go about it, but stuff like Dark Queen and Mai are somewhat mainstream fan service, they're just sexy women (with a bit of a dominatrix feel for Dark Queen) which isn't going to put off anyone who might've liked the game otherwise. But I'm thinking about stuff that might repulse some people or is harder to be subtle, like gay characters or fantasy races with unusual reproduction methods. I can make it not too important by not being in your face about it and could be ignored by not interacting with them but it would still be part of the lore. I guess if I want to make a comparison, take Bridget from Guilty Gear, him being a trap isn't too noticeable or played up so it's not like the game is forcing the trap on you, and there's no "trap fanservice" with bulge shot or anything, but it's part of the lore and exist regardless and while some people like it and some ignore it, some people dislike it.
>>
>>148392380
What if this whole thing was planned between all of them to begin with?
>>
>>148396563
intentional mixels?
>>
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>>148418902
I have this same problem.
>have fetish
>want to make something that incorporates it
>but it would destroy my credibility
This suffering knows no end.
>>
Over the years of making games, one thing I have learned is all artists are jews. NEVER trust them.

Most of them use some literal scam method of payment (they'll draw you x amount of graphics at a certain cost, getting them to draw you every graphic you needed for a game would run you into the hundreds of thousands, if not millions).
The rest, even though they're amateurs with no real experience expect to be paid more than a professional working on some AAA game would earn.
All of them are invariably prone to just leaving and never finishing what they set out to do because they are "artists" and "free spirits" (read: jews who took the money and ran).

I've been around these people for over a decade. If your artist isn't either under a contract or also a programmer who is just doing art because it's needed, you can never trust them.
>>
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>>148420642
What if you're an artist who's just doing programming because it's needed?
>>
>>148420620
>release game under a pseudonym
>enjoy money, fame and fetish fuel
woah that was hard
>>
>>148420642
Amusingly the last case with the /v/ threads is a living proof of that. But hey you will always see someone telling that "artists need to live too".
>>
>>148420620
tell us what it is and i will tell you if i would think worse of somebody forit
>>
>>148420369
Yeah I understand what you are aiming for. I think the stuff you have in mind already goes into the "some people will dislike it" territory. Taste is really subjective on that.
Look at how many different reactions agdg had to waifu jam. Some people loved it, some people were cool with it but no crazy about it, and some people hated it.
>>
>it's a pretend to have an e-rep to defeat yourself into not pursuing the lewds when you're really just 2lazy, mini-series
>>
>>148420818
>>148420642
I love how this doesn't happen with musicians.

So many of my favorite games have composers that seem like absolute bros like Hideki Naganuma, Shinji Hosoe, and Jonne Valtonen which seem to get so invested in their projects.
>>
>>148420642
As an artist I can confirm, but that's just because theres so many competing artists out there that we have to use whatever tactics to get out ahead.

I remember I had this older friend a few years back who was trying to start up an organic fertilizer business, and he knew I was a 3d artist so he asked me if I could do some promotional material for him. He made it seem like it was going to be a runaway success and there was no way he could fail, etc. etc. so I said ok under the conditions that I would get a small cut of the business if it succeeded. A month or so into it I saw that his idea was going nowhere. No business sense, no nothing. I felt like I was wasting my time working on the advertisement. So I asked him for money to keep going, and he didn't, so I told him I quit.

I think a big reason a lot of artists also are jewy about money is because they've been promised it in the past and constantly got screwed over and ended up doing a lot of unpaid work.
>>
>>148420760
>release game under a pseudonym
Doesn't matter, people will find out it was you. Even if you try to develop a completely different art style, people will notice the tiniest similarities and they'll know. I've seen it happen more than once.

>>148420816
I don't think that works here; we're don't give shitty fetishes a passing glance, unlike most other people.
>>
Haven't programmed in ages, what resource above all would you suggest for getting back into the thick of it? Any new languages one would recommend to someone who used to program primarily C++?
>>
>>148421151
Well if you prance around in real life and tell everyone what a great artist you are then it's your own fault.

Anyway, why not make a new tumblr, pretend to be an amateur artist and post a few "traces" of your own and other peoples art. People will think your are a new artist who learned his craft by imitating other people.
>>
>>148421260
Nothings replaced c++ yet, you're good.
>>
>>148421340
>Well if you prance around in real life and tell everyone what a great artist you are then it's your own fault.
I mean, if it's your hobby or your job, people are going to know about it.
>>
>>148421260
>>148421467
I'm pretty sure we finally incremented C++ and it's D now. The original D has been elevated to E status. E is now F--.
>>
So for some reason, having a GetComponent<>() in a class constructor crashes the Unity editor.
>>
>>148421723
Be careful, Unity is not thread safe, and the constructors of anything that derive from UnityEngine::Object are called on a different thread which will also run in the editor while not in play mode.
>>
>>148421723
Is it a MonoBehavior? If so: http://answers.unity3d.com/questions/32413/using-constructors-in-unity-c.html
>>
>>148421885
It inherits from one.
>>
>>148421846
Why do people still use unity.
>>
>>148421973
Purely to spite you.
>>
>>148422208
that's not very nice.
>>
>>148421973
Because it uses C# rather than some one-off scripting language like GML.
>>
>>148422262
So's your face.
>>
I'm trying to get into Lua and Löve, and it's pretty confusing for someone who's used to C++. My only other scripting experience in JS, but that's pretty C++ish in it's own way.

What I would like to understand is how the game logic works here? As I understand, I just have to set up the love.load(), love.update() and love.draw() methods, and Löve does the rest? So Löve knows that it has to find a load function, and after that, it has to repeat update and draw until the player closes the window? So no while loop or requestAnimationFrame(), and no fucking around with timing the loop or anything?
>>
Anyone got the Chad Blaziken copy-pasta with C++ programmers?
>>
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>>148422571
say that to me again
>>
>>148420818
That's what I figured, but I wondered if someone else ever ran into this or can think of a game where they "got away" with it. The way I see it there's three way to go about it:
1. Don't put it in.
2. Put it in subtly. It might detract some people, but attract others, so it could even out. The more subtle it is, the least it'll repulse a certain crowd, but the least it'll interest another certain crowd.
3. If you're going to put it in just go full on with it.

And while I see a lot of exemple for 2 with "mainstream" fanservice (attractive women in sexy outfits), I don't see a lot of it for non-mainstream fanservice (homosexuality, traps, egg-laying, whatever other weird shit). I'm mostly interested to see how it affected reception when going with subtlety for less mainstream type of fanservice.

>>148420816
Not him, I'm >>148418902
Basically I'm trying to come up with fantasy races for my game and I'm taking inspiration from various real life forms and humanizing them. Some of this stuff writes itself, some of it isn't even my fetish but I find it interesting tough some people would fap to it. For exemple, female hyenas have a large pseudo-penis and mating involves the male putting his penis in her penis-like appendage, which in a humanized race would make them close to futanari. Another exemple, ant colonies will kill off most male larvas so the population isn't overrun with males and newly born female ant workers are mentored by an older one who is basically teaching her the ropes and using her scent to keep her following, which is kinda like the Soeur system in Marimite. Those are just two exemples among a ton, life has tons of interesting stuff like that.
So the issue I'm facing is, do I put in those types races? If yes, do I elaborate on this stuff, or do I just make them mirror human civilization? etc. Some of it is "This is fetish fuel" and other stuff is "I'm the only weirdo interested in this much details about animals/insects/plants"
>>
>>148422589
Why are you bothering with LOVE when you know C++?
>>
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Post ancient AGDG memes.
>>
>>148422589
love.run() is what love initially runs, which sets up the while loop and what not, you can overwrite it if you want to.

https://love2d.org/wiki/love.run
>>
Start() isn't inherited, and I can't use constructors with MonoBehavior classes.

Is there any other way to make an inheritable function that executes automatically when the object is instantiated, or will I just have to copy+paste the function call into every script's Start()?
>>
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>>148423060
>>
>>148403621
That's some good shit.
>>
>>148423060
this is /agdg/ not your troubleshooting forum
>>
>>148423060
I'm not the most experienced here but I recall having a similar issue when I first started with Unity.

I had to kick my OOP mindset and instead view it as an ECS problem. Maybe your architecture doesn't require an inheritable function an instead would benefit from a new component?
>>
>>148385658

I know this is late but you can use the EDITOR folder to put in a script to change unity's editor and you can make mesh renderers actually show their sorting layer in the unity GUI

http://pastebin.com/AnraCQjN
>>
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>>148422909

back when googem was still known as pigpen
>>
>>148423343
>>148423060

He's right. You should not be inheriting from your GameObjects.
>>
>>148422909
>ancient memes.
the correct term is reddit memes

>>148423445
there was a time i was known as pigpen in agdg because ive always used the name field to link to or refer to my website
>>
>>148423445
wait, just how long has plesioth been working on his game?
>>
>>148422909

Who is a 3D solo dev? I barely see any
>>
>>148423668

Honestly, I found this image and have no idea who plesioth is.
>>
>>148423670
check the agdg dd9 page
>>
>>148423343
>>148423528
So instead of defining behavior based on giving the objects scripts with classes that are built-up versions of their parent class, I should be defining behavior by making each behavior into its own script, and giving the objects an assortment of scripts?
>>
>>148423670
>i barely see any
they don't come out often
openGL is a monster that devours all who near it
>>
>>148423637
*never

>>148423707
i think those names are from the shit /v/ brand irc
>>
>>148423707
>>148423668

To clarify further, I've been here on and off for like 2 years.
>>
>>148422909
No. Fuck you and your derails.
>>
>>148423790
posting progress was an AGDG meme
>>
>>148423729

Yes. You make a single "behaviour" (properly called a component), and then add that to whatever GameObjects (properly called entities) you want in the game.

Composition over inheritance.
>>
>>148423867
What of components that I want literally everything in the game to have?
Do I have to just manually add said component to every prefab?
>>
>have and general idea for the setting
>want to make some sort of adventure game
>3D would be too hard, 2D too boring
>too big scope

>have no idea for tiny game.

Damn it.
>>
>>148423914

wtf component do you want on every single object in your game?
>>
>>148423970

are you me?!
>>
>>148423970
>2D too boring
What are you smoking?
>>
>>148423914

Yes, you will have to. By default Unity includes a position component for every GameObject I believe. If you want any GameObject to be rendered you add a SpriteRenderer component and so on. If you want a particular behaviour to be present in every component you have to add it, either through a script or using your editor.
>>
>>148423970
2.5D
>>
>>148423970
Just use RPG maker and import 3D rotoscoped sprites
>>
>>148423668
Too long. But that particular game has been long canned. I'm currently working on something else for the past two years.
>>
>>148422909
Anyone here ancient enough to remember
Cave Explorer 2D
Berserker Quest VI
Dungeonman
That one breakfast RTS
The Island
Bolt
Whynne
>>
>>148424071

Not him but to be honest at this point I'm considering rpgmaker

The only time I've been able to ""make"" a game in Unity was using plygame or ork framework anyway
>>
>>148424014
It's hard to do proper flying enemies and extra dimension of movement in 2D.
>>
>>148423984
I have a tile system set up whereby every tile is its own object, with a list of things occupying the tile. Every object that isn't a tile is to have a variable that holds a reference to the tile it's currently occupying.

However since there's no way to get a game object based on coordinates, when the game starts up I need every single object in the scene to loop through the master list of tiles and compare the coordinates of each one to its own, so that it can find out which of the tiles in the list is the one it's currently occupying, and then add a reference to itself to that tile's contents as well as add a reference to the tile to its own CurrentTurf var.
>>
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>>148423670
>>
>>148423007
Thanks! It makes sense now.

>>148422684
I feel like C++ is a little bit overkill for simple 2D games. Besides, at the moment, I'm trying to get into drawing and try to find an idea for a game, so in the mean time, I thought I give a shot at a language I'm not familiar with.
>>
>>148424071
Isn't RPG Maker for turn-based games?
>>
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I had a break from making music, how is it?
http://picosong.com/teF6/
>>
>>148398289
How did you do the scanline shader?
>>
>>148424091
>I'm currently working on something else for the past two years.
What is it man?
>>
>>148424378

Hotline Miami/10.
>>
>>148424378
if you're going to do the famous phil collins fill, do it properly. besides that, I get a wannabe terminator vibe
>>
>>148416661
Makes absolutely no sense to make a tamagochi game in this day and age.
>>
>>148424354
Basically, yes. However if you put some time into it, you can implement your own battle system, which can be anything. So you can recreate Legend of Zelda in RPG Maker, if you want, but you have to script that for yourself.
>>
Can I just rotoscope if I suck at drawing/animation?
>>
>>148403692
God, that looks disgustingly good.
>>
>>148424529
>the famous phil collins fill
didn't know that was a thing, time to raise my tom game
>>148424514
hope that's a good thing
>>
>>148424547
Only Ruby is supported or can I use other languages?
>>
>>148424458
I havent done the recap for the past couple of weeks, but it's Ancient Saga. Mostly I have worked on the rpg side of the game, but I'm doing the action side of it now. Netcode and gui is fun stuff.
>>
Are there any guys that dev in C#?
I ask since I started a project in MonoGame and was wondering what else is people in agdg are using.

Language is only important since my job is programming C# and VS is the only editor I know all the ins and outs of.
>>
>>148403692
Looks great, would play.
>>
>>148424747
Basically all Unity devs (at least here) use C#
>>
>>148424719
You've got me there. The last time I've used RPG Maker was around RM2K and RM2K3. As I recall, RPG Maker has it's own language, or at least had back then.
>>
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Serious Idea Guy here:

Piggy back the Pokemon Go phenomenon by making an adult AR game, more like a detective ARG (alternate reality game) that can be played on your mobile.

Here's why it cannot fail: Pokemon GO is just not that good, everyone agrees. By making a more intelligent and sophisticated game you'll be pioneering the possibilities within AR.
>>
>>148424747

u n i t y
>>
>>148424901
Serious answer: Pokemon GO is popular because it's pokemon. Other projects wouldn't have big enough playerbase and the game will die pretty fast
>>
>>148424901
pokemon go is piggybacking on many games that already pioneered the possibilities of AR that you dont know at all.
what you're describing is done by most ARGs.
>>
>>148424812
>>148424952
Cheers lads
>>
>>148424974

ARGs don't use that mobile capability yet though. and Ingress doesn't count since it was too simpleton.
>>
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>>148424747

I use C# in unity. It's alright. I would probably use something else if I didn't have to relearn some syntax. I tried pygame, which has like no documentation and I'v eheard is slow, and LUA but I'm not well versed enough to use LUA or else I probably would use LOVE for 2D because I remember it being nice and it was super lightweight. Doesn't XNA use C#?

I think in future I might try to do a game in an engine that is more dedicated to 2D and also one that allows you to edit the draw function because when first starting I thought that shit was stupid and I felt I didn't have to do that but I find there's an aspect of programming that which makes me respect it. The hitbox system is no where near as easy as unity's rigidbodies though.
>>
>>148424901
Next time, when you everything you say is stupid, it should be because you're looking to annoy people
>>
>>148424304
What I'd do is generate those tiles at runtime based off your level file or whatever, and store them after you've generated and placed them.

You can add components at runtime, so you could add required components as you generate, or you could h ave prefabs already set up for different types of tiles. Either way you shouldn't need an excessive amount of prefabs.
>>
>>148424378
It's amazing, I love it.

It's wonderful how much progress you're making with that game, despite the fact you've started to post about it a few days ago. I'm already hyped for DD 10. Keep it up!
>>
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Vote or i will fucking slice your throat while you sleep
http://www.strawpoll.me/10743882
>>
>>148425058

what?
>>
>>148425082
The game is garbage if it doesn't have a FoV slider
>>
>>148425082
60°.
>>
>>148425082
90 is standard for most PC FPS.
120 is typically what most people play at though but it depends on the game.

Have a fucking slider.
>>
>>148425082
real humans see with 90 degree fov for so this is the only acceptable option
>>
>>148425124
Sorry if I wasn't clear.

I thought you were looking for a reaction until I finished reading the whole post. You need to take your skills as an ideaguy far less seriously. It's a bad idea and you clearly don't understand why Pokemon Go is popular.
>>
>>148425028
MonoGame is pretty much the successor to XNA.
I'm pretty sure they're almost API compatible once you fiddle with the namespaces.

It's pretty straightforward from what I've done so far, but then again the only other game dev I've done was with SFML/C++
>>
>>148425027
http://www.theatlantic.com/technology/archive/2016/07/the-tragedy-of-pokemon-go/490793/
https://www.inverse.com/article/18117-5-augmented-reality-apps-for-smartphones-when-pokmon-go-servers-crash
https://timeline.com/pokemon-go-ar-history-2699343c66b2#.qk8k7lafy
>>
>>148425209

Oh. I fully understand Pokemon GO's popularity and have no intention of copying it, rather piggybacking it. When one AR game enters the scene, a dozen others gets tried and played as well. Much like zombie games. But only good ones will rise to the top, hence why I'm recommending a sophisticated/intelligent game.
>>
>>148425082
>anything over 100

60 vertical as seen in the hit game Crysis™
>>
>>148424746
>I havent done the recap for the past couple of weeks, but it's Ancient Saga
I only came back here a couple of weeks ago after a long break so I missed it. Got a website or anything?
>>
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>>148425192
>most people play at 120
no they don't, most people play at whatever is the default, only tryhards max the slider
>>
if I wanted to make a SS13-like game but didn't want to use the godawful BYOND platform, what do you recommend?

to be more specific:
>2D multiplayer game
>tiled (easy map editor?)
>heavy server-side actions

I know my way around NodeJS and was considering Construct2 but I'm not exactly sure it's optimal.
>>
>>148425341
the vast majority of people trying pokemon go that end up not liking it, their response isn't going to be to find a replacement, it will be to call all AR games shit just like they did with jrpgs after playing pokemon.
and they're probably right in all cases
>>
>>148425473
M8 are you joking?
Most people go into the options and tweak everything before starting the game.
If it's an FPS, they'll crank it to the max if they can. As long as the max isn't something absurd.

The people who can't play over X for <subjective reason> or having a toaster are a minority.
>>
>>148425518
oh yeah thats a good ancient meme too
>>
>>148425248

That Atlantic article does encapsulate some of my thoughts. In any case, I think AR can only go up from here. Pokemon GO is the gateway drug to more AR experiences.
>>
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>>148392246
it doesn't really look like a mech, but who am I to judge. This is what my mech looked like when I thought about making a mech game. It looked shit and I decided 'no mech games for me'
>>
>>148425637
I'm not memeing, but I'm not trying to replicate the entire thing from scratch either. Just wondering.
>>
>>148425597
if someone goes into the options menu it's to max the graphics, and then complain it runs poorly
>>
>>148425834
You honestly don't sound like you have much experience with pc gaming.
>>
>>148425451
well yeah. teamessell.tumblr.com
>>
>>148424747
I'm trying to use Unity, but with the pixel problems (and me not grasping ECS) I'm trying to set up a basic framework for MonoGame that I can use for my game, since I don't need all of the fancy shit in Unity anyways.

Only problem is I am shit at this, so while I can make it work, the code is pretty terrible, so we'll see if I return to Unity again.
>>
>>148425908
if you're doing pixel art imo don't use unity, it doesn't have features that mesh well with pixel art. You can spend ages making systems to get around it, or just say fuck it and go mixels, but I think it's better trying another engine.

This coming from a unity dev.
>>
>>148425082
Minimum 90 personally, any lower than that and I feel sick and won't play the game. I prefer a slider though.
>>
So who won DD9? Please don't say "everyone who participated is a winner!"
>>
>>148425861
I have enough experience to know most PC gamers are retarded
>>
>>148426062
everyone who participated is a loser
>>
>>148425597
hardly anyone changes graphical options. most people have no idea what any of that stuff means. just because you do something doesn't mean it's common
>>
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>do 3D they said
>it's easier than pixel shit they said
>spend 2 hours with UV mapping shit
>barely 1/3 done
fuck me
>>
>>148426269
Post UV map.
>>
>>148425078
It's my first "real project" with a goal decided earlier. I'm careful not tu burn myself on coding and I'm not posting fake progress/mockups that I had problem with keeping up in the earlier failed projects.
>>
>>148425889
nice but you gotta get to making some art if you want to rake in those fat stacks of cash man
>>
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>>148424901
The problem with AR (and by extension, poket mans global offensive) is that AR fucking sucks because it's necessarily got bad feedback (since you're relying on "seeing" things that arent there and phones have limited other sensory features) and necessarily has to be fairly non-attention-intensive (since you don't want people to play too hard and wander into traffic and die like in pic related)

Also, AR games have been done before and actually already had their limited boom and subsequent silent death
>>
>>148426269
the fuck are you unwrapping
>>
>>148409208

I dont see any inverse kinematics on this one, its just rope physics and the end of the rope snaping to the ground/whatever surface it lands on.
>>
>>148426269
UV map should take 10 mins max for most models an indie dev should be making
>>
>>148425643
the pokemon go players arent going to move on to other games they'll either do what i said here >>148425564 or they will keep whining at the devs to add gameplay they want (it's still in development anyways right?) and once they stop throwing money at the game the devs might even do what they want.
>>
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>>148426327
>>148426510


Honestly, all I want is game that is slightly more complicated than collecting pokemon or XM in the case of Ingress.

Is that too much to ask for?
>>
>>148426542
>Is that too much to ask for?
in a word: yes
>>
>>148426542
exists.
>>
>>148426494
>>148426269
But only once you've gotten some practice with the tools. If your model is poorly constructed and you don't know what you're doing with the UV tools, taking an hour or more is to be expected.
>>
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>>148425647
Bruh I could definitely see that in Code Geass or Gundam 00.

There's definitely a market for stylized mechas like yours.

Give it some modernized medieval weapons and you're good to go.
Or you could switch from "mecha game" to "possessed armor game". Not a lot of those out there.
>>
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>>148426308
>>148426386
>>148426494
I am working on this giant pile of shit, it has like a gazillion nooks and crannies.
>>
>>148426542
why not make an ARG as in "alternate reality" rather than "augmented reality" that still heavily relies on your phone

have it send you spoof texts, maybe throw some geochaching stuff in there, idk

oddly enough Watch_Dogs did have a lot of cool "social media game" kinda features to it, like tagging city landmarks to put your name on the leaderboards and one of the AR games was literally just a parkour path router
>>
>>148426661

I did suggest ARG here >>148424901
>>
>>148391018
Please post more of your delicious art, artfriend.
>>
>>148426607
what the fuck man

did you try smart uv project? (assuming that's blender)
>>
>>148426319
Yeah, i know. thats the next phase of operations. I'm currently in phase 2 out of 4. gonna take to finish.
>>
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>>148391020
>>
>>148426269
I don't know why they say that I always find 3D art so much harder than everything
>>
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Is the Source engine valid to use?
>>
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>>148391020
>>148426806
>>
>>148426987
S-stop
>>
>>148425908
My advice would be to avoid writing frameworks/"engines" or whatever and just start making a game dealing with everything as it comes.

Refactor or organise stuff as you go, sure, but go bottom up instead of top down.
If you're the only one working on a codebase maintainability and usability isn't really a concern since you wrote it.

If you start making a framework you'll just end up making no progress on your game, probably get frustrated and stop.

The other thing is, if it's the first thing you're making, you probably don't know enough about MonoGame to start trying to wrap a framework around it.

That was really long way of saying just like make game.
>>
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>>148426987
You tell me.
>>
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>>148426062
>>
im probably retarded for asking here but why do mmos use tab targeting over free action like DMC/bayonetta style? is it easier to do or is it just being lazy
>>
>>148410968
I have a concept for a game in this genre and if I'm not an unmotivated piece of shit over the next few days I might start some concepts for the characters.
>>
>>148425082
>http://www.strawpoll.me/10743882
130 in Queek
>>
>>148427125
For online games the more predictable things are the better
Here, read this
http://gafferongames.com/networking-for-game-programmers/what-every-programmer-needs-to-know-about-game-networking/
>>
>>148425198
Actually, we only see baout 2 degrees clearly, but have a shit-rendered near-180 degree peripheral vision.
Also, huge blind spot with generated graphics.
>>
>>148426903
Well for me, I just can't stand animating stuff frame by frame so I'd rather jump through all the hoops to get my 3d rig working.
After that, it's a breeze!

>>148427125
It's because tab targeting doesn't require good internet to be fun.
>>
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How can I make the event screen more readable?
>>
>>148426987
Literally why would you EVER think it is?
>>
>>148425647
The arms and torso look good.

The legs don't look well-connected to the pelvis.
>>
>>148427070
I agree, I do have some previous experience though (not that I think I could write an engine on top of it). But what I mean by basic framework are the essentials for the game, such as collision, screens, camera, "scenes" etc.

The only issue with doing it as I go is that I will end up refactoring a lot more than I would if I had something basic planned ahead. I have most of the things already done as I have previous projects to grab things from, just need to structure it in a good manner. The main issue for me is collision though, so that's a thing that will take me a year.
>>
>>148427103
Whoa... Who makes this crap?
>>
>>148426770
>smart uv
oh fuck me

thanks mate
>>
>>148427125
mmos are for casuals

there have been "free action" mmos in the past but they usually fail because people refuse to git gud to advance in the game instead of just grinding
>>
>>148427643
Free action and grinding aren't mutually exclusive
>>
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>>148427103
>>
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>>
>>148427280
The most straight forward way is probably to just make the entire screen bigger, so that the options can be bigger and more distinct, perhaps being presented more akin tooltips with icons representing stuff like [2 luxury goods]. Although maybe that wouldn't be appropriate for what you're trying to achieve.
>>
>>148427103
Not this shittu again........
*draws katana*
>>
>>148428003
Is anyone making a "space jam" movie game after all?
>>
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How would you go about creating a map like this?
>>
>>148427263
Human vision is 210 degrees
>>
>>148428190
i dont know man just do it
>>
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just how small are moths even
>>
>>148428190
Don't
>>
>>148428264
The little black dots around her mouth are weird.
They look like fangs or something.
>>
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>>148428264
>>
>>148428264
>Mr. Skeletal and the QT Moth
neat
>>
>>148428190
Just like make map.
>>
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does this look right scale-wise
>>
>>148420980
Music is the superior form of art and it actually takes fucking work, you ever tried using one of those DAWs?

All "artists" have to do is draw like the little fucking children they are. They don't even draw particularly good.
>>
>>148428319
I tought they were labial papli
>>
>>148428490
Sure m8. There are moths os many sizes. Though I, myself, haven't seen one bigger than pic.
>>
>>148415635
>Simply Fuck My Life
>>
>>148427280
>not "Drink your own piss"
it's like you want your game to be shit
>>
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>>148415635
>SFML
Source Film Maker Language is NOT Game Dev!!
>>
Are we allowed to post demos to space jam (if they're space games) or only "finished" games?
>>
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>>148428264
>>
Post dev music

https://www.youtube.com/watch?v=d-VVnhwB4Gw
>>
>>148428838
literally who cares, just make shit
>>
>>148428998
I don't want to be bullied on AGDG. You guys are the closest I have to friends.
>>
>>148428985
http://www.touhouradio.com/
>>
>>148428985
https://www.youtube.com/watch?v=wv0iUKb80C8
>>
>>148429065
as long as you actually create something you will never be bullied here
someone might post a rude comment to whatever you post but why the fuck should you care if anyone else approves of it
>>
>>148429065
impossible
>>
>>148429065
Hahahahahahahahaha. Keep on thinking that, Sourcefam. :)
>>
>>148429065
>I don't want to be bullied on AGDG.
Bullying is good for motivation.
>>
>>148429245
No it's not. Bullying is very bad for motivation
>>
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>>148429202
>as long as you actually create something you will never be bullied here
This is you. This is all you've ever amounted to. How's it feel, shitfam? Hahahahahahahahahahaha. :)
>>
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>>148429245
>>148429312
>Bullying is good for motivation.
Tell that to rotatedev. He will forever rotate in our hearts.
>>
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>>148429312
If you're a little bitch, sure.
>>
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No bullying.
>>
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>>148429417
Whatever you say shitfam. I'm sure your little heart just can't take any more of this. Hahahahahahahaha. Is the spider still scared of his own reflection? Honk Honk. :)
>>
>>148429339
i never understood source hammer being the one people make jokes of
you can make something as bad in any language/framework/whatever and at the same time you can make good shit in source

but what would i know

agdg shitposting is out of my league
>>
>>148429392
This is anonymous board. You don't know if poster is litttle bitch or not. Don't bully.
>>
shitposting hurts me.
why can't we all just post progress and be happy together?
>>
>>148429472
it takes 5-10 times as much effort to make something good in source, that's what makes it a shit tool
>>
>>148429312
it isn't if you're a nodev who refuses to listen to critique
>>
We in it.

>>148429610 (You)
>>148429610 (You)
>>148429610 (You)

<<NEW THRED>>
>>
>>148429559
Accept that it will never happen and figure out how you can still live with yourself after an animeposter nodev teases you
>>
>>148429632
>shit OP
Delete this.
>>
>>148429607
Bullying is not critique though
>>
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Hey could some kind anons give this a listen and give some feedback? Also how do you even tell of music you make is good or not?

https://m.youtube.com/watch?v=Ayky7vYlJQY
>>
>>148429472

Dont know, the only thing I know about having worked with hammer before is that getting custom models to use inside source is a real pain in the ass.

If you compare it with the click and drag import in Unity/Unreal source is pretty much an unusable piece of shit.
>>
>>148426269
never could into 3D

there is just something about 2D games

something pure
>>
>>148429684
Bullying is critique with pizazz.
>>
>>148426806
>you saved this
lolwhy?
>>
>>148429702
Feels like it'd fit perfectly for a game with the same art-style as Transport Tycoon and game-pace. That's about all the feedback I can muster I'm afraid.
>>
>>148430590
Thanks man. I'm just glad it isn't incoherent noise and I made it.
>>
>>148428220
That's not physically possible.
>>
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Spider enemy test for Clarent.

Holy shit it was hard to get them rotate along with terrain.
>>
>>148414541
If I wasn't doing art for another game I'm doing with another Anon, I'd help you out. That's fucking awesome.
>>
>>148431583
Looking good. You should repost in the new thread for more visibility.
>>
>>148392246
That mech is an absolute madman
Thread posts: 769
Thread images: 128


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