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/agdg/ - Amateur Game Dev General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 772
Thread images: 137

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2 days to Space Jam.

> Demo Day (Nine) is Over. Play some games and leave some feedback.
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC (embed)

>Next Demo Day - Demo Day 10
https://itch.io/jam/agdg-demo-day-10

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd (embed)

> Previous Jams
http://pastebin.com/hVhvNWLw (embed)

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
cross posting

>>148190557
paddleshape isn't a thing appearently, paddle.get only shows .gethash and .gettype

>>148190582
So, how do I assign it to the paddle object I made in Game1.cs?

How do I fix the malformation?
>>
help me /agdg/

i've fallen in love with one of the demo day 9 girls
>>
just
>>
I wanna meet that dev.
>>
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Postin progress.
Instead of getting rid of the old design, I've decided to do this. I'm also re-writing a ton of back end stuff but that doesn't make a good webm.
>>
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What are the prerequisites or benchmarks to making a successful Indie game?

There needs to be an official checklist or something somewhere so that we're all on the same page. Let's work together to raise the standards of all amateur indie game developers across the entire spectrum.
>>
>>148190862
Video 4 of 7.

Travelers
https://www.youtube.com/watch?v=9JJIkIRQ7uw&list=PLQOFZ7Uvt6Wx9OGfxMSRadAYIoVZNLytb&index=4
>>
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>>148190582
>can you lean w/ the vive without falling over?
Without trouble, yeah. It's only disorienting in the 'fall down' sort of way if the automatic locomotion. Jumping can be unbalancing feeling, but manageable when expected.. Here's a clip showing that.
>>
>>148191305
1. Have a waifu
2. Make it fun to watch
3. Be attractive
4. Be an extroverted normie
>>
>>148191305
-RG/PG has atleast six months of solid effort on the code/gameplay alone.
>>
>>148190990
>>148190909
In Game1.cs, in whatever function you use to create your ball instance, probably Start(), you can either have your Ball constructor require a Paddle to be passed in, which is what it looks like you do except you dun goofed because your ball constructor is lowercase so it isn't recognized as a constructor, and a parameter-less one is automatically generated which is why you aren't getting a syntax error for not passing a paddle in.

Or, where you create your ball, you can go
Paddle myPaddle = new Paddle();
myBall.paddle = myPaddle;
>>
>>148191280
I really like this.
>>
>>148191280
Whoa shit now that's what I'm talking about
>>
>>148191408
What happened to the non-Vive fps that was like this? Glowy crabs and things
>>
>>148191026
Tell me wich one, I can probably confirm if she loves you too.
>>
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>>148189635
Thanks!

Part 2 is now up!
https://www.youtube.com/watch?v=NTHNrD_5ivM

It's a bit much timelapse, and too few voiced explanations, but this is stretching out to a four-part episode, so there's more to come.

Hope some of you like it
>>
>>148191305
There isn't such thing as a list of how to do good games.
>>
>>148191305
Juice.
Too many people have decent ideas but never put juice into the game. And I'm not talking about just screen shakes. There's plenty of ways to make a game juicy without screen shake. Even text RPGs can have juice with good writing and interactive worlds.
>>
>>148191857
Great tutorial, man. Very interesting to see the methods behind the sprites you post. Are you going to be animating as well?
>>
>>148191696
No idea. How long ago was that? Curious to take a look at it.
>>
>>148191493
Well I changed it where I generate the ball in Initialize to,

ball = new Ball(paddle);

but then vs says "'Ball' does not contain a constructor that takes 1 arguments"

I'm not sure how your (probably correct) naming convention translates to my (probably incorrect) one.

classes have upper case first letters, object don't.
>>
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>>148191925
>text RPGs can have juice with good writing
>>
>>148191925
What other kinds of juice are anon? particles? smooth animation? dynamic camera?
>>
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>>148192035
Thanks!

Yes, this fish will be animated (a simple four-frame animation) and I'll cover the whole process.
Pic is the end result of this tutorial.
>>
Reminder to join the /agdg/ Discord https://discord.gg/Wvm2T

There are successful devs recruiting in here :)
>>
>>148192131
>your ball constructor is lowercase so it isn't recognized as a constructor
Fix your constructor, basically
>>
>>148192370
How?
>>
>>148192339
all of them were pretty much dead last time that link wasn't expired.
>>
>>148192339
nice try invalid invite senpai
>>
>>148192309
Sweet, if I go through all of them I'll try to make a fish that I'll post it here when I'm done.
>>
>>148192370
Okay, to be more specific, its not that constructors aren't recognized if they're lowercase. Its legal to have a class that starts with lowercase. The problem is your class starts with uppercase (Ball) but your constructor is lowercase
ball(Paddle paddle), they don't match

so just like make it
Ball(Paddle paddle)
>>
>>148190862
>(embed)
4chan x is really cool but you should check if you aren't copying unnecessary things
>>
>>148192187
Different types of games benefit from different types of juice. Check out this video.
https://www.youtube.com/watch?v=216_5nu4aVQ
>>
Free released 2D or 3D kawaii girl when?
>>
>>148192541
changing it to

ball = new Ball(Paddle, paddle);

in initialize makes vs tell me 'Paddle' is a type, which is not valid in the given context
>>
>>148171950
>[Placeholder Title]
>Ordinary Platformer Life
>Unnamed Pixel Platformer
>Untitled ARPG
>Generic newgrounds rpg game with date sim but improved
>>
>>148192594
This channel is amazing. Except for that one video where he fellates Johnathan Blow nonstop
>>
>>148192537
Please do!
I'm eager to see if my instructions actually are helpful or not
>>
>>148192771
>implying you wouldn't give JB a BJ

But I agree, his videos are mostly all useful.
>>
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>spent 4 hours this morning trying to debug huge fps hits
>try again this evening
>no longer occurs
>>
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Drew her out, but she doesn't fit any good character archetype I don't think that I want in the game, going to replace her with a Slime Girl.
>>
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sign up for team placements in the jam here: http://pastebin.com/NEPv0pPC
It'll be good for you. I hear Jonathan from down the street signed up.
>>
>>148191280
The top and bottom feel very skyroads, in a good way.
>>
>>148192748
In Ball.cs, change
ball(Paddle paddle)
to
Ball(Paddle paddle)

in Game1.cs
ball = new Ball(paddle)

I am thinking you are lacking an understanding of the fundamentals of the language, friend
>>
>>148192993
>thing happens
>hm guess I should fix that
>test again to be sure of the problem
>thing suddenly doesn't happen
>go back to implementing other thing
>thing 1 happens again
Sometimes I think computers got AI awhile ago.
>>
None of the games here have any potential... except for one.
>>
>>148192760
I still don't know how hoopo came up with the name for his game
>>
>monitor is blurry
>tv has noticeable lag
>no money for a new screen
what do
>>
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I'll leave this here.
Almost there for this atari game remake.
going to sleep.

feels good to make shome shit after some months.

>what is
check the filename.
>>
Airports are fun
>>
>>148193161
Yeah. I'm trying to learn as I go, and it's not working very well.

I did what you said, and now I have 2 different errors.

'Ball': member names cannot be the same as their enclosing type. This is in Ball.cs

'Ball' does not contain a constructor that takes 1 arguments This is in Game1.cs
>>
>>148193340
with a game like that you gotta go fast
>>
>>148193297
iirc he looked up idioms for "chance" and came upon that. idioms make for pretty good titles, but they're not always the most google-friendly.
>>
>>148192594
Thats some basic ass shit.

He's basically saying make things EXTREEEEEEEEEEEEEME

which anyone with a brain can understand.
>>
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Could someone help me out with game maker? I'm trying to get diagonal movement on a grid to work. Here is my code:

http://pastebin.com/TUWT7qRS

I just don't know how to get simultaneous button presses to work. I've tried stuff like "if keypress(up) and keypress(left){...}" but that doesn't work. It's probably an easy solution, but this is my first time programming. My code at the bottom of the pastebin gives me the result I want so I know I'm not too far off. I'm just messing up the if statement.
>>
>>148193458
>'Ball' does not contain a constructor that takes 1 arguments
This will be fixed once you deal with
>'Ball': member names cannot be the same as their enclosing type
Its treating Ball(Paddle paddle) as a member function instead of a constructor because of the return type, I think. At least with C#, constructors don't have a return type, so just remove it.
>>
Anyone know if it would be acceptable for an app store game to allow players to upload music and allow other users to stream it while they played a level based off of it? The level generation in Audiosurf looks like it would be real fun to program, and I think it would make for a fun quick multiplayer phone game sort of thing. Gets a bit harder to make matches with anything but Drake or whatever if both people have to have the same song on their phones already, though.
>>
>>148191408

I could make a killer synth wave soundtrack for you mang
>>
>>148193542
>which anyone with a brain can understand
Anon, that's the problem. Have you looked at indie games? 90% of them are boring as shit because the devs don't add the juice or game feel that should be basic.
>>
>>148193787
you won't get appstore approved.
android sure.
>>
>>148193340
The ball isn't that slow in the original.
>>
>>148193681
maybe you should use a temporary variable to hold the direction, like an integer using numpad values.

like after all they keychecks you decide using a switch.
>>
>>148193787
>Anyone know if it would be acceptable for an app store game to allow players to upload music and allow other users to stream it while they played a level based off of it?
The bad news is, this is against the terms of service. The worse news is, there's not even an API for doing that.
>>
>>148193713
Remove what, exactly? This is what Ball.cs looks like atm

http://pastebin.com/Rjs0iLke
>>
Godot, Cocos2dx, UE4, or SFML? I wanna make mobile games and do my development on linux, if possible... if pressed, I'll focus on Android first, but if I could kinda work on iOS simultaneously, that'd be ideal.
>>
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>Still working on collision detection
>Swallow my pride and look up tutorials
>Best looking one cost $4 fucking dollars
>Look up Shaun's GM tutorials because he covers things well
>Platform tutorial
>Adapt his collision detection for top down movement
>Horizontal collision works fine! Finally!
>Vertical collision physically hangs the game and I need manually stop the game from GMS.
>Can't determine cause of the crash other than the fact that it's most likely my while loop
>Am upset with myself. Shot my pride and still failed like a loser.

I'm sorry.
>>
>>148193845
>>148193467
I was thinking of a slow ball because it's hard to avoid shit like that so you need to be carefull.

Do you think I should make it faster?

>>148193936
libgdx if you want to do android.
>>
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>>148193971
i forgive you
>>
>>148194002
>>148193936
LibGDX does iOS too
>>
>>148193971
go to rest for a while, try to understand your code.
>>
>>148193837
fug
Guess I could maybe make do with checking the hashes of files in the library to match people
The problem is people pirate so damn much that you can't match shit up all the time based on normal file information
It's why Audiosurf/Beat Hazard leaderboards kinda sucked a few years back

>>148193904
I have enough tools at my disposal that it's not a problem, but if it's ILL EAGLE to just stream something without saving it I'm boned anyhow
>>
>>148194002
>>148194096

>libgdx

Haven't used Java in a while, but I'll look into that one. I'm sure it'll come back to me. Thanks, m80s
>>
>>148194125
Why are you even bothering with mobileshit anyway?
make your own rhythms is a pretty bare genre on pc right now. And you can actually put it on steam.
>>
>>148193065
Holy crap dude. That's pretty.
>>
>>148194120
>try to understand your code.
No one "understands" code. They learn what lines produce the results they want by memory.
>>
>>148193919
>public void Ball(Paddle paddle)

>public
This is the visibility or access modifier, it dictates which other classes can see this function (or variable)

>void
This is the Type of the object that the function will return

>Ball
The name of the function

>(...)
The parameter list, aka how many and of what type, in what order, this function expects you to pass things into it

>Paddle
The Type of the first argument/parameter

>paddle
The temporary name we'll give to what gets passed in, its only valid locally to inside the function
>>
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CatSword
>>
>>148193971
Take a break.

Often to fix stuff like that you need to just take a step back and come back with fresh eyes.
>>
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>>148194263
>They learn what lines produce the results they want by memory.
>>
>>148194328
Have you made any progress? Or are you just going to post the same webm more times?
>>
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>A moderator simulator where you do it for free
>Save CP and collect it before deleting it, or erase it quickly to be safe
>Manage hot pockets for energy
>Balance your sacred duty to keep the board clean and on topic with earning Good Boy Points
>Random bonus objectives that pop up such as manipulating board culture to support your waifu or forcing memes
>Hectic minigames where you have to mow the lawn or dodge questions about your personal life from visiting family members or go buy more hot pockets
>game only ends when you kill yourself

What do you think? Art/10?
>>
>>148194263
maybe you need more practice.
I'm not a CS guy but I can understand another people code if I spend the effort.
>>
>>148194318
Deleting this still gives me the error 'Ball' does not contain a constructor that takes 1 arguments
>>
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woooooooooooooohoooooooooooaaaaaaaaaaaaaaaaaa
>>
>>148194079
>>148194120
>>148194376

Thank you Anons. I was prepared to be bullied but it's really nice to see some kindness. Yeah, I'll take a break for a while and try to make some sense of this problem tomorrow with clean eyes.
Good night Anons. Thank you again.
>>
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>>148194328
I hate when people have extremely good looking games but never make progress
>>
>>148194437
If you make it into an actual game, /r9k/,/int/, and /sp/ would love you.
>>
>>148194328

This is a prime example of "misplaced juice"

Your walk animation lacks the feeling of movement, and you've compensated by sadding some crazy nyan cat effect.

It doesn't save it.

You need to have a way better walking animation, then you can add that effect.

Same goes for the sword swing. It lacks the sense of impact.

This is literally lipstick on a pig scenario right here.
>>
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recently uploaded to Steam Greenlight. starting to shill since view count has gone down.
https://www.youtube.com/watch?v=Ln0AAy9OmMU
>>
>>148194593
Do you even have a semblance of a game beyond bare levels?
>>
>>148194479
I didn't mean delete the whole line, just delete the return type part of it

If you just try random things when you're programming without understanding what you're trying, you're gonna have a bad time
>>
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>>148193312
>>
>>148194687
Yes. This is an outdated screenshot I took a couple of days ago.
>>
>>148193081
for what jam
>>
>>148194593
You can't use copy written sound effects.

Those spikes clashing together is from classic megaman.

You will get sued, or C&D'd at the very least.
>>
>>148194125
It's not illegal for your users to download the music. It's illegal for them to upload it so others can hear it.

As for your "tools" I don't know how you expect to grab files from people's music libraries but it clearly isn't something you're "allowed" to access.
>>
>>148194236
Well, funny you should mention. I'm not actually amateur. But my company, which makes mobile games, is doing a game dev jam sort of thing, so for a few days I'll be a semi-amateur game developer - just one with access to test servers and shit. I figured it would be a good learning experience, since I do want to make my own music-generated game for PC eventually. I just can't do it now because of non-compete.
>>
>>148194812
Link me the sound effect, and if it sounds similar enough, then I'll change it. But all sfx were made by me in famitracker.
>>
>>148194847
> I'm not actually amateur. But my company, which makes mobile games
Out out out OUT OUT OUT OUTGETOUT
>>
>>148194406
>>148194515
thanks. i honestly didnt think anyone really saw or remembered. Ill post a new one soon
>>148194542
i agree with the walking animation, it needs work. and the effect is for dashing / weapon charging
>>
>>148194812
>copy written
copyrighted
>>
>>148194840
Ever played mobile Beat Hazard? It can access your library. On iOS, at least.

>>148194918
Sorry, friend. I only post when it's things I do that nobody's told me to do, if it's any consolation.
>>
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>>148194847
Enjoy your ban
>>
>>148194714
Ahh. Okay.

Deleting the return type removes the error, but it still causes the program to hang/become non responsive as soon as it starts.
>>
>>148194782
Also it's probably not the best idea to keep those SM64 animations in your greenlight. And the bleep bloops really clash.

Honestly it seems like a clusterfuck mess m8.

Think you're jumping on GL too early.
>>
>>148194257
Thanks but it was kinda a waste after I realized I wouldn't use her, ah well maybe there's some place for her.
>>
>>148194496
He is too LOOONG.
>>
>>148193971
remove anything connected to the vertical collisions and just replace them with the horizontal ones and exchange x coordinates for y coordinates and hspd for vspd, you should be good
>>
>>148194914
Yours is distinct, but it's damn similar.

https://youtu.be/NP697v8WtkU?t=8m24s

https://youtu.be/Ln0AAy9OmMU?t=23s

Whenever the boss gets hit.
>>
>>148194990
>Sorry, friend. I only post when it's things I do that nobody's told me to do, if it's any consolation.
You don't belong here you belong on /biz/ where you can shitpost about how much money youre making NOW GET OUT
>>
>>148195018
>this guy on greenlight
>the trump wall guy on greenlight
>all the terrible 1-weekend mobile-quality games on there
what is going through these peoples minds when they think "yeah, this is something people want to pay money for"
>>
>>148194990
>Ever played mobile Beat Hazard? It can access your library. On iOS, at least.
I haven't. But if I remember right (haven't messed with the music API in a long time) you can access metadata, and see/control what music is playing, but you can't just read the actual file, and if you're gonna upload music, you kind of need that part.
>>
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>>148194918
You tell 'em

>>148195014
Probably you are not assigning the paddle reference once you've passed it into the constructor, and it dies on line 28 with a null reference exception. Aside from learning the absolute basics of programming, you should also learn how to set breakpoints and walk through debug mode
>>
>>148194503
Okay I lied I didn't go to sleep, sorry.

>>148195121
Yeah, that's what really baffled me. That's exactly what I did which is why I was so confused when it caused major problems. I suppose I'll need to go through all my other scripts and check for a possible confliction?
>>
>>148195202
There's no bar of quality anymore.
>wahh quality isn't objective, my 30 second 2d walking sim is just as good as everything else!
>>
https://www.youtube.com/watch?v=0AAO92foBwA
>>
>>148195158
alright. I'll go on and change it. It wasn't the spike clanging though, it was his mid air kick. I've just replaced it with a more fitting sound.
>>
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>>148190862
Working on my first enemy. It's a Mushroom that sprays poison gas when you get near it.
>>
>>148195158
I love that music
>>
>>148195437
>a Mushroom that sprays poison gas when you get near it
nice RoR clone
also mushrooms put out spore clouds, not gas
>>
>>148195259
Just saying, I've seen it work. Never actually tried it, but there has to be a way.
>>
>>148195273
I'm sorry I'm so n00b anon. How would I assign the paddle? I tried going
public Paddle paddle;

Doesn't work.

figured, okay, maybe I'm making an empty thing just called paddle, and I have to get the passed on paddle by assigning it to a new paddle?

so I tried

public Paddle paddle1;
paddle1 = paddle;

but that doesn't work either
>>
>>148195495
He's actually copying the dark souls ones from the looks of the animation and spread.
>>
>>148195202
I don't know, probably too much confidence? But they always end with mixed reviews on steam, and people stop playing those games like 1 month after, so that will probably put them on place.
>>
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>>148195435
Just want to make sure you're covering your bases.

The first time I heard it I was 1000% sure it was from Mega Man. I would've gone on Maury Povich to prove it wasn't my baby.
>>
Why is coding the only thing I feel at ease doing?
Rotating between insomnia and depression but once I start coding I feel fine. Forgetting to eat/clean/do anything but I don't feel like shit until I stop coding.
>>
So is square root still slow to process? When I'm not doing anything that pertains to exact distances should I just be using a distance_squared function to skip the square root? (specifically this is to test if one distance is greater than another, but it doesn't matter how much greater).
>>
>>148190862
Does anyone play the Demos?
Would anyone be interested in me playing through them? Either on stream or youtube?
Trying to gauge if its worth the effort.
>>
>>148195495
>nice RoR clone
It's nothing like Risk of Rain. Unless Risk of Rain has some kind of similar enemy.

>also mushrooms put out spore clouds, not gas
Then it's a spore cloud.
>>
>>148195782
It's called enjoying something anon.
you have your solace.
>>
>>148195905
I would be interested in someone playing through them as long as it isn't you.
>>
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>>148171950
why was my game misssed i posted three timessss

Game Name: Guns n Stuff (temporary name, previously named Pu Me Mea)
Dev Name : me
Tools Used : blender, unity, FL studio, sai, photshop
Progress :
+Running Animation, Idle Animation, 1st Attack Animation
+modeled a set of clothes
+modeled weapons(2 swords, 2 guns)
+cooked bacon
-adding more animations soon
-another set of clothes
once all the character actions are done i can start to form something playable
>>
>>148195857
Yeah, skip square root wherever possible. Since its literally just guessing until it gets it right, its a lot of equations.
Efficiency #1.
>>
>>148195905
I've been gradually uploading videos
>>148191313

Nobody has made a comment on them yet, here or on Youtube.
>>
>>148195905
it's not, work on your game.
>>
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Gah its so hard to use this work computer for spritework

I'm trying to decide if I should create sort of basic creatures that I could use as templates for NPC's/PC party members.

Probably the smart thing to do huh
>>
>>148195905
Every dev would watch their own game at least.
>>
Everybody got their ideas for the space jam ready?
>>
>>148195857
You should always use integral values if you can. Division doesn't work on some processors so you should know how to implement that in software (basically subtraction in a loop).

When you absolutely have to work with fractional values, you should do that using fixed point math. It's still pretty common for desktop computers not to have FPUs. You want your game to work on a 286, after all.
>>
>>148196057
You shouldn't add any extra text line me
>>
>>148196142
locked and loaded
>>
>>148195905
Just about every dev I made a video for (about 20 of them) has responded to my video (mostly here, but a few on the video). They were all grateful.
>>
>>148195578
Would be lying if I said this wasn't where I got the inspiration from. I'll try to think of some things to differentiate it from those enemies but I don't have many other plans for said enemy, than to be an annoying poison enemy.
>>
>>148195547
Like I said, trying random things until something makes the errors goes away is a bad way to learn, it leads to all kinds of superstitious coding and is frustrating. You really should watch some videos or go through basic basic hello world tutorials that explain syntax.

But I will be an enabler

Inside Ball.cs, inside your public Ball(Paddle paddle) constructor, put
>this.paddle = paddle

This is confusing because the Paddle variable on the Ball class is named paddle, but we are also saying, in the constructor, "we are expecting a Paddle instance to be passed in, and we will call it paddle"

So now when you type paddle, instead of referring to ball.paddle, it refers to the paddle that got passed in. So the fix is either to rename the Paddle parameter to something like inPaddle, to highlight its the argument being passed in and not the field that sits on the Ball class, OR include the "this" keyword, which always translates to "the instance which this code is running on", which in this case would be ball. So this.paddle is kind of translated to being ball.paddle. You might wonder why you can't call "ball.paddle" from within Balls constructor, but thats because theres no variable named "ball" inside the Ball class scope.

Anyway either change the name of the paddle parameter to inPaddle, and assign it via paddle = inPaddle, or leave the paddle argument named what it is (paddle) and write this.paddle = paddle
>>
>>148196196
i never cared about recaps till now

guess im just triggered
>>
>>148195537
I don't think you understood a damn thing I said.

Good luck, anon. I hope you figure out how to do that.
>>
>>148196142
I got my idea ready. And I'm already working on it.
Except its scope is probably too big and I'll fail.
>>
>>148196050
Okay. Well hopefully someone else will then.
>>148196067
Didn't realize someone was already doing this. Huh
>>148196096
Im a failure at my own games. I have no design sense. I've been working with other people, but I don't do media for that game. I like making videos.
>>
>>148195782
coding = absolute truths, either something works or it doesnt, no room for subjectivity like with an artist or musician wondering if their craft is "good"

not to mention concrete progress, brain exercise, confidence boost, and feeling like a fucking wizard casting a spell when you hit certain complex keybindings in your editor
>>
>>148196129
Its a peculiar kind of social anxiety to watch someone play your game
>>
WHAT IS THAT THING ON HIS HEAD? FIGURING IT OUT IS MAKING ME LOSE ALL MY DRIVE, IT'S THE LAST THING IM DOING AHHH
>>
>>148195960
That's the perfect word. Fuck. It really is my solace.

>>148196554
I completely agree. Subjectivity fucked with me throughout my life. Shit at school subjects with it, personal relationships make no sense, they change so fast.
But coding is permanent and functional. Its all on you. Computer won't do anything wrong, it just follows what you tell it. Bliss.
>>
>>148193681
>http://pastebin.com/TUWT7qRS
Maybe it's getting confused because you're using the same inputs for other stuff.

So in the previous code at the top, instead of just saying...

if (key left)
{do this;}

...Try including the keys you want, but also include keys you don't want:

if (key left)
and !(key up) //not
and !(key down) //not
and !(key right) //not
{do this;}

Then for the simultaneous one just add the key like you originally did:

if (key left)
and (key up)
and !(key down) //not
and !(key right) //not
{do this;}

Also, most keyboards can only take a few simultaneous key presses at a time. Not sure what the limit is but that could also be an issue with your keyboard.
>>
>>148196545
>Okay. Well hopefully someone else will then.

No, man. Do it so you can prove the arrogant elite are wrong.
>>
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>>148196463
>that spoiler
>>
Ok, but with a free released 2D or 3D cute girl I would definitely be a dev. Just sayin'
>>
>>148196938
does ideaguying before the jam count?
>>
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>>148196709
He looks like this guy
>>
>>148196938
>tumblr gif
>sao
I share a thread with people like this?
>>
lets say i say i want to make a game as an exercise in bettering my c++ skills. ive made games in GM, etc and i have experience with media libraries like SFML, but i'm not quite good enough to make my own engine. what do? do i just build my engine using SFML, build my way up from the "bottom", or is there some other place to start with c++.

please dont tell me to change languages or just us GM or w/e, i have a goal, i just dont know how to approach it in the context of make game
>>
>>148197018
I literally googled "anime gasp gif" and that was the most appropriate one.
>>
>>148196863
never mind lol, I should have actually read the code before commenting. You didn't reuse anything. Not really sure then.
>>
>>148196545
>Didn't realize someone was already doing this. Huh
Well I keep posting them in the threads, not sure what else to do. No reason to not do so yourself if you want to. But yeah I'm not sure if many people are going to care at all even though everyone wants someone to play their game.
>>
>>148197083
>i just build my engine using SFML
Yes.
We're all hacks, but we keep grinding away until a miracle happens.
>>
>>148196890
Yeah!

For videos, better to chain them all into one video or separate them out into a video each? I'm thinking quick 3ish minutes each game.
>>
>>148197083
make a roguelike. you'll learn a lot
>>
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>>148196993
AHHHHHHHHHH NOW I CAN'T UNSEE YOU'RE NOT HELPING AT ALL, I'M EVEN MORE CONFUSED THAN BEFORE.
>>
>>148196378
Ah. Thank you anon. It works now. I'll start looking more into the basics of the language. I thought I could pick it up as I go along, but evidently it doesn't work that way. Sorry for being such a little shit.
>>
>>148196385
You probably aren't replying to the right post
But don't worry, they keep updating the recap well into Tuesday

>>148196545
>Didn't realize someone was already doing this.
Irrelevant
Post your review(s)
>>
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>>148197018
aye... theres em an worse than em... i nodevs that could chew that non up an pick theyr teeth with es bones
>>
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>>148171950

Game Name: Game
Dev Name: Game dev
Tools Used: Construct, Blender
Website(s): agDg
Progress:
+Changed all animations to be able to scale properly
+ Added moving platforms
+ Blocks you can push
+ Switches
+ Key rebinding
+ Pause menu
- Still haven't fixed Z ordering
- Still haven't done any AI stuff
>>
>>148197092
>windowsfolderofconfusedanimegirls.png
>>
>>148196672
I never knew this until the previous demo day. It was a trip.
>>
>>148196545
>Okay. Well hopefully someone else will then.
>>148195915
>It's nothing like Risk of Rain. Unless Risk of Rain has some kind of similar enemy.

>normies in charge of receiving bantz
>>
>>148197161
It's tougher because most of the hype has died down. At this point, no one except the dev themselves will probably watch, but that's the only person you really want to see it anyway. It helps if you:
1. link the dev when you see them posting
2. when it's time to make videos, post first asking if anyone wants you to review their game, as they'll definitely be waiting and will remember to check it out
>>
>>148197307
see
>>148192760
>>
What's the best free 2D engine with free Android exporting?

GameMaker has an Android export module, but it's like $150.
>>
>>148193681
Are you guys using your head sometimes? I mean, just look at your code and do a mental debugging.

What happens if I press left for example? First, it knows that it needs to go left BUT THEN you put isMoving to true.
Now, use your head and figure out what would happen if you're also pressing up or down in the same frame. Remember, isMoving is already on true because of the left key.
>>
>>148197274
Also is he nude or something? it seems like that pink thing is his torso
>>
>>148197446
>"If you're good at something, never do it for free."
Your problem is that the people who make successful game engines are familiar with this advice.
>>
>>148197446
Unity maybe? Albeit a bit clunky on android, Its free to export at least.
>>
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Quick and dirty text rendering "in scene". This will be useful for getting debugging info from in-world objects without ugly prints to the console or getting overwhelmed by orthographically drawing info of every entity.

>>148197083
Building an engine using SFML sounds like a good idea, since it's only a library for getting input and graphics to the screen. You'd still have to handle things like entity updating, rendering, and memory management yourself.
>>
>>148197428
Hmm, I don't really care about coming up with a title when I've done almost no work on my game's universe or characters

So.. any ideas?
>>
>>148197161
>not sure what else to do
Post them as comments on the demo pages
>>
>>148196709
>>148196993
I don't see either of these
>>
>>148197454
many bugs are the result of forgetting one of a dozen assumptions that you made while writing the code, or making a new assumption about what the code does now.

people usually are thinkng logically about their code, they just forgot something. stepping your way through the code like you are doing there is really the process of removing all of the assumptions that you are making
>>
>>148197632
Suplexium
>>
>tfw creatively bankrupt
>>
>>148197795
You're free to make cashgrabs anon.
>>
>>148197795
t. the industry
>>
>>148197632
The Impossible Man
Because in the SJW future, there is no gender silly.
>>
>>148193681
Your system is very unfavorable for it.
I would reccomend checking out Shaun Spalding's platformer tutorial.
His movement code can very easily be applied to a top down game, its a great system and it takes up about a third of what you have typed there.
>>
>>148197201
>For videos, better to chain them all into one video or separate them out into a video each?

Chain them all, in my opinion.
>>
>>148197749
>stepping your way through the code like you are doing there is really the process of removing all of the assumptions that you are making
Yes..? You mean, after you realize that something is not working like he did?
You artists have to remember that coding is all about logic, so double checking is not a luxury.
>>
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>>148197716
Fuck this, I'm drawing a television and get over it. I couldn't find a scifi character to hang with not megaman.
>>
>>148197231
i've made an admittedly basic few in GM and SFML, the question was more about how to approach doing graphics in c++, if not with SFML

>>148197171
cheers, thanks for letting me down easy brother.

>>148197623
yeah, its not incredibly terrible, i was more wondering if yall had any other suggestions since i'm relatively new to media stuff. but if not i'll probably just get the ball rolling with what i got and hopefully have something to show you guys within the month.

cheers
>>
>>148196121
I can't stop gushing at all of your spritework.
>>
>>148197794
Sounds cool
>goggle it
>rick and morty

I think I'll pass

>>148197910
My game has only two genders: the living and the dead
>>
>>148197972
Looks like he has a big floppy dick
>>
>>148198068
Well shit, I guess all the good ideas are taken
I've never read that comic
>>
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>code for 30 minutes straight
>it works after compiling once
>>
Do you do any drugs while you dev agdg? Nootropics?
>>
>>148198140
Slowly being able to do whole things without compiling after every line is a nice feeling.
>>
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rate my waifubait aggy dag
>>
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idea guy here. A game where you organize things into its parts. Call it "The Knolling"
>>
>>148198140
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""works""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
>>
>>148195495
Thanks.
>>
>>148197418
>It's tougher because most of the hype has died down.
There was no hype. The submission deadline ended less than 48 hours ago. Everyone was just excited about the prospect of getting attention for their own games. Aside from the pedos playing Idol Comm@nder only like 5 people took the interest to play and provide feedback for other games.

>>148197418
>1. link the dev when you see them posting

Haven't seen a single one of them since I started uploading lol

>>148197670
>Post them as comments on the demo pages
Sure, why not
>>
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>>148198140
I think you mean

>write two lines of code
>browse agdg for 20 minutes
>it works
>>
>>148198241
No bad at all

>>148198269
If it makes you feel better I've watched all of the vids you've uploaded

Even if it's not for my game I think seeing blind runs is always constructive
>>
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>>148197716
I made this little thing trying to represent what I can see
>>
>>148198241
Nice cave story clone
>>
>>148197976
Thats okay

I can't animate for poop so that kind of balances out any potential talent I have

Thank you though
>>
>>148198139
It's okay, I'll think of something :)
>>
>>148198241
>bare midriff
>toned tummy
>shaggy unkempt hair
>comms headset like she's a team player
>clothes look like they're all hand-me-downs
>roguish "please don't hurt me" facial expression
>approachable "let's be friends" body language
I wanna take her home
>>
>>148198436
i like this better
>>
More C# questions
>>
>>148198241
Isn't this just a Cave Story character?
>>
>>148198241
Looks like a little boy
No thank you
>>
>>148198371
>If it makes you feel better I've watched all of the vids you've uploaded
Thanks, I'm actually a little surprised since I assume that would get boring (I don't know how to make it more exciting nor did I try to really), but it's hard to look at it objectively. I hope at least the devs will find something in there they can take as constructive.
>>
>>148198629
>no link
KYS mate
>>
>>148198359
>PewDiePie
I'm still angry that this idiot is so popular.
>>
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>>148198269
I mean hype as in friday/saturday was all demo day posts, and sunday there were nearly none. So that was the key time to release videos as people wanted to see the other games without bothering to play them themselves, but now no one cares at all anymore.

I didn't get too many views except for the videos I directly linked here, but I did personally hear back from 75% of the creators of each game. I posted both at morning and in the evening and super late at night. About half of my videos were from requests, so those ones were easy to get the dev to notice.
>>
>>148198068
It's one piece of Deviantart fanart. There were only three results total for "suplexium" anyway.
I hardly think that invalidates it as a title choice.
>>
>>148194376
>>148194503
Preferably the eyes of a Samoan virgin.
>>
>>148198695
>idiot
Eh, he's been trying to get away from his old stuff for a while now.
He's slowly turning into a mild filthy frank.
>>
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>>148171950
>>148192760
>>148135796
Game Name: Bitstream Battle VR
Dev Name: Anonymous
Tools: Unity, Blender
Web: None

Progress:
+ Glow added to terrain
+ Added glide to jump
>>
>>148198847
It's the damnedest thing, they never seem to stay virgins once I've picked them up. Go figure.
>>
>>148191313
I didn't see you post the video last night, but thanks for trying out Project Shmoop.

The stuff you commented on has been pretty much the general feedback, so I'm working on it.
>>
>>148197454
Thank you. I fixed it. I just check if isMoving==false first before inputting any direction.

>>148197923
I'll take a look at it. My game is top down with grid movement so that might be why it looks weird. Also I'm not very experienced so there's that.

My code is shit so any help/criticism is appreciated.
>>
>>148198668
How many times do you want me to spam links dude?
https://www.youtube.com/watch?v=-IiJrM4yM7Q&list=PLQOFZ7Uvt6Wx9OGfxMSRadAYIoVZNLytb

>>148198719
>So that was the key time to release videos as people wanted to see the other games without bothering to play them themselves, but now no one cares at all anymore.
Well I had to take the time to download the demos, figure out the recording, record everything, and then hours a piece to upload them, so I'm not exactly equipped to deliver videos for people in the minutes after they've uploaded. 4chan culture is pretty weird about its pacing.

I'm sure the devs will want to watch them once they know I've made them.
>>
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>>148198241

Nice!
>>
>>148191408
Holy motion sickness batman

Or are you just going to ignore that like Windlands did?
>>
>>148199068
I'll be looking for it anon, good luck with that
>>
>>148198371 >>148198472 >>148198535 >>148198578 >>148198589 >>148199257
Thank you, i appreciate all your feedback.
>>
>>148199397
Looking for what exactly friend? Are you a dev?
>>
What are some ways we can innovate on the Mario Party/100%Orange Juice/Fortune Street gameplay? How do we incorporate deeper tactics and strategy into the gameplay?
>>
>>148199947
More rng
>>
>>148199312
Will have to mostly ignore it. However, this is easier on the stomach than Windlands since you can walk around which allows body rock to be taken into account. Also, the controls are more like a racer, which are easier on the stomach than the jerky style.
>>
>>148199947
More RNG and joystick spinning.
>>
>>148199947
Less RNG, more items to use on and off the board. Perhaps incorporate more property management?
>>
>>148199947

Assuming it's 4-8 players, socially engineer them through mechanics to form alliances and rivalries. Then, to keep it from becoming too settled, allow backstabbing within alliances lategame.

Mario Party has that sort of flow where the type of tile the player lands on (red, blue) determines whether the minigame at the end of the round is FFA, 2v2, or 1v3. It's a pretty good system that makes alliances feel fair
>>
>>148199947
Mario Party only removed the skin from one of your hands. See if you can remove skin from both hands at once.
>>
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>>148199696
Oh sorry you are not gonna do it, I didn't read it right, forget it.
>>
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Anyone else feeling lethargic after demo day?
>>
>>148200523
>record a 30 minute video of myself playing my own game
>find 5 bugs
I got work to do
>>
>>148200523
Yes
I dropped out of space jam because of htat
>>
>>148200508
D-don't cry. I don't understand what you want anon.
>>
>>148193971
had the same problem, make a counter for the while loop, if its run more than 4 times exit it.
>>
>>148200508
best girl
>>
>>148199947
Less RNG, More joystick spinning, less items to use on and off the board, remove any semblance of property management, make it difficult to have skin removed from either of your hands
>>
My game needs a visual hook the way The Matrix had its falling text, or Deus Ex has its pissfilter. Where/how is a good way to come up with something like that? Just go through Tumblr logs?
>>
>>148200964

matrix copied the falling text effect from original Tron end-credits scene.

you should do the same.
>>
>>148200523
Yeah I took the last two days off, jesus even starting up again these last few hours has been tough.
>>
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>>148201196
>>148200964

forgot the image
>>
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this is some kind of progress
>>
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>>148200705
I thought you were going to play the demos but you already did so just forget it
>>
>>148201385
that's chinese
>>
>>148201743

japanese and chinese write the same, they can understand each other
>>
Does AGDG need MORE DEMO DAY VIDEOS

or should I just work on my game instead
>>
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>>148201196
I did like one style from TRON but before I could make a brand around it I saw someone else was using it, pic related
>>
>>148201807
Chinese has more symbols.

Chinese exclusively uses symbols where as Japanese frequently uses characters (ie only pronunciation, no meaning alone)

The amount they can understand each other is pretty limited.
>>
>>148201647
Do you mean like a livestream? I can't stream because my internet is too slow. But if you pretend it's not too much different.
>>
>>148198834
Alright, it'll be a contender. I think it would be better to ask for a title when the game world is more established. But I do like how that sounds
>>
>>148201974

what
>>
>>148201813
you could make videos for people who weren't covered in other videos already
>>
>>148200523
I do. Worst part is that I got a lot of concrete and great feedback on the game but I'm having a hard time getting to work on it
>>
>>148200523
I'm feeling fine.
I didn't participate in demo day. :^)
>>
>>148198719
Oh cool, you played my game (the 2D Jet one). I must not have seen it

So what I'm taking away from it is:
- Better communicate the lock-on mechanics for missiles
- Better communicate elements of the HUD (which health bar is yours, machine gun cooldown)
- Add visual feedback for the machine guns (which is what everyone else told me)
- And obviously fix crashes

Anything else I'm missing? I appreciate the feedback
>>
Reminder to reach out to Jupiter Hadley via Social Media™ to play our DD9 games
>>
>>148202262
If I figured out how to lockon it probably would have gone a lot better.
>>
>>148202325
Hahaha I thought I was the only one who remembered

Pretty cool chick
>>
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FUCKING GAME MAKER STUDIO STEAM EDITION ™ IT KEEPS CRASHING AFTER I PRESS LAUNCH AND I NEED TO DO IT LIKE SIX TIMES TO MAKE IT WORK
I JUST WANT TO CHANGE SOME SPRITES FUCK
>>
Should I keep trying to figure out SDL2 or should I just go back to SFML?
>>
In my SDL2 game, should I keep a texture/surface with the UI so it doesn't have to individually redraw all the elements every frame? Then just update it whenever it changes? Or will this have a marginal impact on performance?
>>
Now that demo is over, which was your favorite demo agdg?
>>
>>148202325
>Next!
>>
>>148202376
Yeah, that seemed to be the major pain point. It's kind of tricky and not well explained. That's really good to know, since I get so used to it I don't notice when there's a problem
>>
>>148202612
I think Deeplinks has the most potential. Tender Arms could be cool but it's still really early in development. Same with Essence Tactics.
>>
where have all the honest devs gone
what is this weeb BULLSHIT
>>
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>>148202786
i am fairly new here friend, help me in this war against weebs
>>
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This isn't anything new but I refactored how right-click is handled and fixed some tooltip bugs. So now you can press/release right-click anywhere on the screen and the appropriate tooltip will appear, rather than having to explicitly click/release on a hitbox. Also, you can now identify monsters from any distance rather than only monsters within attack range.
>>
>>148202475
They're both kind of shitty. Are you using them for OpenGL?
>>
>>148203106
It's just me or his sword gets bigger every time he is posted with it?
>>
How do I make internet bucks with my video game?
>>
>>148203245
write a vertex shader that mines bitcoins on the users gpu
>>
>>148203245
make unity store assets

correct me if I'm wrong but it seems like those sell pretty well if you make some nice models, or a helpful component that automates something a lot of people would have to look up a lot of tutorials for otherwise
>>
>>148203175

you are cute! cute!
>>
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>>148203214
I keep thinking its Walton Simons wielding a Dragons Tooth
>>
>>148200708
THANK YOU ANON.
That fixed that problem right up. No idea how effective it is optimization wise, but it doesn't hang now!
Now I have a new problem though but I'm gonna leave it for tonight and go to sleep for real this time.
Thank you again Anon. Soon I'll be able to make actual progress!
>>
>want to make a first person game
>like the abstraction of a third person perspective

what do
>>
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>been using paint to make maps
>maps are getting more complicated
>realise its time to make a map editor
rip progress
>>
>>148196280
mushrooms spewing poison clouds wasn't invented by Dark Souls. If you cared you could probably compile a list of 100 games that did that in the last 30 years.
>>
>>148202553
Don't waste time on premature optimization. Just make shit werk and easy to use. You should be profiling your code so you know what shit matters that needs to be optimized.
>>
>>148203753
Second person game.
>>
Started up Gamemaker, nice having something code library in a langauge I can understand. anybody know of some good engines I could look into and study? Thinking about making my own for a Metroid-like game.
>>
>>148203760
What kind of game is it for? If it's 2D are you certain you can't find a way to keep using images (Assuming you actually want to)? I believe Terraria used the different color channels for dif layers (terrain, props etc). There's also software for creating tilebased levels then exporting it to XML or something.
>>
>>148203946
>Second person game
what do you mean by this?
>>
>>148203753
two (2) cameras. Like first person with your character in 3rd as a part of your HUD
(Why hasn't anyone done this, btw?)


Adjustable cameras for 1st and 3rd
>>
>>148203946
you play as the antagonist watching the protagonist do shit?
>>
>>148203972
I can still use images to store the data I guess. Problem is theres just no easy way to make layers of things on top of each other. Like I could make the R channel ground, G walls, B npcs, but at that point I'm wasting too much time fiddling with colours in paint that I might as well make a map editor
>>
Wasting Time Learning Programming And Never Using It For Profit Ever In Life And Never Finishing Anything General
>>
>>148203753
just think about how your game works and weigh the pros and cons. i would do 1st person for horror game, and 3rd person for action game with melee combat
>>
>>148204057
>In second person point of view, the action is shot from the perspective of a character that is not the protagonist.

>>148204150
I think it could be.
>>
>>148202030
What "what"?
>>
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>>148204239
thats why i just do art now, eventually someone will want to make game with me
>>
>>148203946
The camera is in front of the "player" and points at their face.

For bonus points: Don't show the player character at all. Show the actual player, either webcam footage of them or an animated caricature that represents them. They're still controlling somebody, but they only see themselves.
>>
>>148204239
ok
>>
Haven't visited the thread in the past 4 months, any interesting games pop up / got finished meanwhile?
>>
>>148204372
being a manufacturer is the only way to get something done and finally get paid. unless you are the 1/10000000 devs who is extremely productive and self-sufficient.
>>
>>148204440
VA-11 HALL-A was released
>>
>>148204415
>The camera is in front of the "player" and points at their face
Reaction Video Simulator 2017
>>
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Giant mech WIP

the tophat will have USA colors. You'll jump through the little doors in the back and end up inside the hat's little cube cockpit.

It has telescopic baseball bats he can trigger like a gun so it rotates into his hand while expanding so he can deliver fatal blows

The circle on his chest are guns and canons.

Still gotta work on the legs, cockpit interior, then I'll rig it and animate the attacks.
>>
>>148203753

You play as couple of conjoined twins. You can switch between them. When you are looking out of the eyes of one twin, the other twin is walking in front of you.
>>
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Fixed the bug where you couldn't shoot the spider queen with arrows. Was missing a physics asset, apparently.
>>
>>148204763
>the other twin is walking in front of you
What are they, conjoined by the hand?
>>
>>148204896
a long fleshy twisty tube, belly to belly
>>
>>148204630
Sure, maybe you could even have the "actual" game showing in the corner of the screen
And minigames where you're playing a game-within-a-game-within-a-reaction-video-simulator
And then it turns into a horror game and starts fucking with your head by having shit attack your second-person avatar
>>
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>>
>>148202451
Delete and reinstall your computer.
>>
>>148204668
>A mecha as designed by someone who knows nothing about mechanics
I recommend doing some good concept art first.
>>
>>148200523
i could go for some fresh fruit
>>148205173
maybe a juicy burger

but i don't deserve either or a game because i'm stupid and lazy
>>
>>148205247
its a meme game you autist
>>
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im animating in blender

is there a way to input bone coordinates? just like objects? im sick of trying to move my bone back to the same spot
>>
>>148205173
wow
this really gives me an idea
>>
>>148205728
Copy where you want the bone to be in the future. Paste when you need it
>>
Video 5 of 7.

Ctesiphon
https://www.youtube.com/watch?v=sWUDeXNzIwo&list=PLQOFZ7Uvt6Wx9OGfxMSRadAYIoVZNLytb&index=5

Sorry about the audio, it gets better after about 2.5 minutes. (Consider turning your music down dude.)
>>
>>148206018
Not the dev but I've been looking foreward to this
Should download it but nah I'll watch someone else play it
>>
>>148205247
>"realistic" mecha
>>
Before I go to the store someone tell me if it's true people can smell if you've just masturbated.
>>
>>148206119
what?
It's true if you didn't take a shower that same day
>>
>>148206119
Depends on how sloppy you were and if you're wearing a skirt or not.
>>
>>148206106
Thank you. Please love me.
>>
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>>
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Space jam RPG ideas?
>>
>>148206269
Are you the dev?
>>
>>148206119
Only if you don't wash your fucking hands or sweat a lot.
>>
>>148206519
like FTL but you are the ship
>>
>>148206519
It's called "Barkley, Shut Up and Jam: Gaiden"
>>
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>>148206320
>>
>>148206754
fuck off dog poster
>>
>>148206754
they stole MY idea
I posted it once here on /agdg/ and lo and behold now pok´emon GO exists
>>
>>148206754
Because I refuse to play until they fix that fucking 1hp gym that stops me from taking over gyms
>>
>>148206754
I don't have a smartphone.
I haven't played Pokemon.
>>
>>148206843
I doubt they stole the idea from you directly because Pokemon Go is very similar to their previous game Ingress
>>
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I started re-working the movement and collision to be more precise since people said SuperStock was little hard to control.

Sorry for basic blocks, I am working on new sprites.
>>
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>>148206519
An jrpg set in space with branching storylines and sprawling spacescapes and turnbased combat, where you are not the hero or the villain you are the weapon/equipment
>>
>>148206660
I've never played FTL but I'm not a big fan of simulator/resource management games.

>>148206691
>2008
It feels like it was released a long time before that.
>2008 was eight years ago
Holy shit.
>>
>>148206558
I'm the guy who made the video.
>>
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>>148205647
>>
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>>148207082
It's more of a captain picard simulator than anything
>>
>>148206018
Wait, are you not the same reviewer anon from before? You guys both sound pretty similar to eachother, and another reviewer from DD5. Not a criticism, just funny that everyone sounds Midwestern American
>>
>>148207218
I see. I love you regardless.
>>
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>>148207383
The only videos I've uploaded are the ones in that playlist. I didn't do any for DD5.

I'm from New England.

>>148207459
pic
>>
>>148207316
>no stealth
lol u r fuckt
>>
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>>148207517
That was an old run and only on normal. I've actually beaten flagship several times on hard without stealth. Not that tough with a good ship
>>
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My game now has health and healing items, and different animations for healing while standing or walking.

When I eventually bring in an artist to help me make my own graphics, I'm going to separate the player into the top half of the body and the legs, so they can be animated separately. That way I don't have to make extra animations for each different action. For example, right now there's 2 separate animations for healing while standing and healing while walking, but with the parts separated I can just have the top half have a healing animation and play that no matter what the legs are doing.

Figuring this all out is pretty fun.
>>
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>>148207607
Grats, victory on hard still feels like chance to me
>>
What are some secluded areas like a train or a mansion where a mystery can take place?
>>
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Multi text box action and extreme graphical mapping. We're living the future, boys.
>>
>>148207836
Ship
Scientific outpost
School during the summer
Warehouse
Camping
Foreign country where you dont speak the language
>>
>>148207780
Shit anon you are doing some fast progress there, keep working like that.
>>
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>>148207794
I've won on hard 3 times in a row on two separate occasions. There's a guy with a 48 hard win streak on twitch too.

I haven't won with mantis b on normal even though it's one of the best ships because I fucking suck at boarding
>>
>>148207007
Are you trying to fuck my eyes up?
>>
>>148207851
>Tfw you write your entire dialogue system using some library component and later realize that to get all the effects you want you need to have each letter rendering as a separate sprite instead of putting them as they come into a big paragraph sprite
>>
>>148207780
Is that some kind of inertia dude? Not usually something you want in that kind of 2D game.
>>
>>148207903
Thank you. I'm between college semesters right now so I have lots of time to work on it.

>>148207967
I plan on toning the movement inertia down a bit (based on an anon's feedback a while ago), but I'm keeping it just a little to give the player's movement a sense of weight. I'll probably add animations for skidding on fast turns etc when I feel like figuring out how.
>>
>>148207780
Are those sprites form the GBA Castlevania games?

Your idea regarding the sprites are good, but I'm not convinced. Why is it easier to let a different animation play for the upper body than the lower body? Maybe it requires less resource, but in the end, that work will go into coding. I think it's just easier to have one full body animation.
>>
>>148207960
I'm already thinking up some gimmicky ways to get XTREME TXT FX without having to resort to such measures.
>>
>>148207896
>Ship
999
>Scientific outpost
Portal
>School during the summer
Corpse Party
>Warehouse
999 again
>Camping
Beyond Dawn
>Foreign country where you dont speak the language
Pikmin

All, already done
>>
>>148203212
No. I started learning some OpenGL before but stopped. Probably because I got overwhelmed. I don't wanna make any 3d stuff but I'm not sure whats the best route to go down.

I've done some stuff with SFML in the past but idk.
>>
>>148208084
Yeah, they have lots of different animations to work with so I'm using them as my placeholders.

And that is true, I guess it's just a matter of whether I'd prefer to have the coding be more work or the art be more work. There are probably a lot of potential bugs wrt keeping the player's top and bottom half pinned together. I'll think about it more.
>>
>>148208120
Battlefield, after its over and the survivors have left
>>
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>>148205932
aye but it still gets effected by change in the rest of the bone chain. i want the armature to change accordingly as that bone stays in its position. in this case it is a foot. the root is moving around slightly and so is the foot in response
>>
>>148206018
>Video 5 of 7
>>
>>148208390
IK?
>>
>>148208494

https://clyp.it/rr3tsip1

Should I use the end of this for when you beat a level? I feel like the rest of it is too shitty to use.
>>
>>148208494

didn't mean to reply srry senpai ;^)

>>148208728
>>
>>148208728
It's pretty good, what's your game?
>>
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>>148208860
Working on new HUD. It adds a couple of things people asked for on Demo Day 9 feedback.
Do you like it, agdg?
>>
>>148208860

It's a generic pixel platformer, just practicing really >>148208965 is not me
>>
>>148208965
Is that taking place at night?
>>
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>>
>>148209025
Yeah, sorry about that, clicked on the post to bring up the quick reply and forgot to delete the number.
>>
>>148209047
Yes, day and night cycle is important in the game.
>>
>35 people joined Space Jam
>half of those have nothing on their itch.io page or they're whodevs
Wew, can't wait for another Jam with 7 submissions.
>>
>>148209201
>expecting people to drop their project every month for 2 weeks to make a game they don't care about
you guys are retarded
>>
>>148209236
So why join the Jam
>>
>>148209182
FYI at night things get desaturated due to switching over to rods instead of cones in your eyes
>>
>>148209236
Learners and people sick of their main project.

Also it's not like they'll do every last jam.
>>
>>148209272
the only people who join the jam are people who don't make games

you shouldn't even waste your time following it
>>
>>148208965
Well, I've got mixed feelings about this UI. There are more information, that's good, but it's not as NESsy as your original goal was. I like that you display the lives by a head instead of a bat, and the image itself is good, however I don't think it matches the current tone of the game.

Both the song's ending, the face, the rotated boxes give me the feeling that you are shifting away from the original realistic visual approach. Like how she's clearly a young woman on the title screen and in the game, but now on that portrait and on the 'thank you' screen she's very child like or chibi, or simply goofy. I don't know how to express my feelings. It's like you were making the Castlevania with a vampire girl, but now you are working on Yoshi's Island.
>>
>>148209280
That's interesting. You really learn something new everyday.
>>
>>148209442
The same as this guy, I'll prefer a portrait with the style of the title screen If it's possible for this kind of game.
>>
I seriously can't wrap my head around entity component systems. How the fuck am I supposed to implement physics libraries into that shit?

How the fuck am I supposed to implement the systems in a non-shitty way? It feels like this shit is even messier than just fucking inheriting shit twenty times over.

kill me
>>
>>148209442
You nailed it. I was afraid it didn't look as NESy as the older one too, so I will try to go back to that, but keeping the head and the new information.
Maybe I'm overdoing with the cuteness too. Even thought the game is no really supposed to look too dark or serious, I want too keep the original tone it had too.
>>
>>148209732
Roger. That portrait was a placeholder anyway, good to know I should definitely change it..
>>
>get some free, older version of Gamemaker
>launch
>program's icon start spamming right side of taskbar
>reset
>uninstall
Really wanted to try it out...
>>
>>148209025
>generic pixel platformer
are you me?
Well it sounds like it would fit in that kind of game
>>
>>148210159
How old are we talking about? If I recall correctly GM7 worked on Vista and Seven.
>>
Nighttime agdg is pretty chill
>>
>>148210159
>get some free, older version of Gamemaker
Why?
Just download Gamemaker: Studio. I'm happy making tons of unfinished shit with it.
>>
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Finally finished his sword, took way long than I wanted but it looks nice so that's ok. It won't be that big, I just thought it looked funny.
>>
>>148210324
that's because no one is posting
>>
>>148210324
It's morning /agdg/ for me.
>>
>>148210324
Real nigga hours
>>
>>148208965
I thought the previous hud was quite good - it had a nice classic look to it. Regardless, moving that stuff to the bottom of the screen seems to be the right decision.
>>
>>148210276
8.1

>>148210382
I don't have torrent program and don't plan to do so for now.
>>
>>148210408
aggy daggy loves comically sized swords
>>
Just wasted 3 hours because I forgot to convert to an integer for fucks sake
>>
What do you say out loud when you get a (You)?
I just said "wah-zing!!"
>>
>>148211114
Once I used Uint8 instead of Uint32, and I was bughunting for an hour before finding out what went wrong.
>>
>>148211324
https://en.wikipedia.org/wiki/Hungarian_notation
>>
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>>148211226
>"wah-zing!!"
>>
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Never change /agdg/
Just like game make
>>
Ok last time. I already received some great suggestions so I'll get to work in the next few days.
https://www.suggestionox.com/r/hsQoL8
What should my next idol(s) look like?

Also, any musicbro want to make a song for my game? Let me know if you're interested.
>>
>>148211114

Just wasted my entire life because I don't know how to just like make game
>>
>>148211472
True!!!!
>>
>>148211472
>should be
>working on
>your game
>>
>>148211521
If you had fun your life isn't wasted :)
>>
>>148211472
>idea: if you like game make shit
>I want fun
>just play my game
>>
>>148211472
>red "lewd"
what did he mean by this?
>>
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>>148211472
Never thought I would feel nostalgic about a silly word cloud.
>>
>>148210912
>torrent
Use the official site, it's what i did at least.
>>
>>148211472
>was here when the world cloud anon made these all the time
>still no game
Just like fucking kill me
>>
How to make objects have physics in 2d platformer in GM:S without using the Game Maker's shit build-in physics?

Just trying to do simple crate physics.
>>
A few months back there was a guy here on agdg who made pixel art I really liked. He said he had found some way he felt was really easy and i really enjoyed his art.

He told me he was gonna make a tutorial when he had time (after he came back from japan).

Anyone seen anything?
>>
will va-11 hall-a be the last agdg success story?
>>
>>148212034
What a coincidence, he just released the first tutorial video yesterday.
https://www.youtube.com/watch?v=8L7QIXIsrcc
>>
>>148212091
No, my game will be next
>>
>>148212026
I suggest looking at the box2D documentation/source and implementing parts of it.

The general system is that you have a physics world that has physics objects added to them (usually the objects are linked to your GM:S objects directly). The physics object have basic things assigned to them like 'fixtures' (primitive objects that define the entire physics shape of the object, think hitboxes). You also give the world a (usually multiple) collision callback, a function that's called when the physics world detects a collision.

When you've set up the physics world you 'start' it. Which locks certain properties in Box2D, but your own physics engine doesn't have to do that. It's mostly for implementation convenience. After that every time through the update loop you call the physics world step function which updates physics. The callbacks is your main interaction with the physics world. There's also things like masking off colisions so only specific objects collide and tons of stuff. But what I've described is the gist of Box2D (imo).
>>148212123
Badass. I'm gonna get money in a week or so. Subscribing to that patreon (if I like this stuff).
>>
>>148212123
My understanding of what he was gonna do was scenery though. But yeah. Seems like the guy.
>>
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>>148209442
>>148209732
>>148210657
A more serious approach, if the old one is still better I'll just add the new stuff to that one.
Placeholder everything.
>>
>>148211491
I am interested in making you a song. I have started a song already so in a few million years when it's done I'll show it to you.
>>
>>148212461
Now that's more like it!
>>
>>148201404
ok RIP i had too much work pop up tonight, didn't finish a game

if anyone else was competing, you win congrats!

i'll be back tomorrow with another one
>>
>>148212461
That's the good shit.
>>
>>148212372
Thanks for detailed information. I'll look into box2D docs.
>>
>>148212461
Better but I feel like the face should be more beautiful, like a portrait.
>>
>>148211648
>having fun while making game
impossible
>>
>>148212558
>>148212669
>>148212787
Thanks I'll work on this one then.
>>
>>148212880
im literally doing it right now.
>>
>>148213113
I would have fun if I would get anywhere, but there are too many roadblocks no matter what I do.

>try unity; pixels + unity = no go
>try gamemaker; gml
>try monogame: trouble implementing collision and ecs system

The fun parts of gamedev come later, but I never get there.
>>
>>148211924
>have to register
>>
>>148212484
Cool! Do you have soundcloud or something where I can follow you?
>>
>>148213273
I know what you mean mang.
I'm not entirely done with my basic engine, but I have enough of the boring shit done to move on to the fun stuff.
Just commit to one thing and keep at it. Language hopping kills dev time, just ask cristian.
>>
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>he thinks unity isn't perfectly suited to any game and art style so long as you aren't a retarded child
>>
>>148213341
Here you go lad

https://soundcloud.com/dagagmusic
>>
>>148213661
bredy compfy
>>
>>148213661
Oh cool. I was already following you because I thought your style would fit the game actually!
>>
>>148213273
Different folks different strokes, I guess. I enjoy coding the most. My biggest obstacle (not counting art) is usually that I lose interest once I finish the engine.
>>
>>148213917
That's handy. I'll try get this song done as soon as I can manage.

>>148213834
Thanks lad.
>>
>>148213981
>I lose interest once I finish the engine.
become a tool-dev then.
>>
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QUICK name one necessary buildable thing to be found in the military post in the middle of nowhere
>>
Updated from yesterday

Should look better, probably still not perfect, doubled the size so it might look janky in some places.

I guess I need to get an attack animation and death animation next.
>>
>>148214190
omprovised bed, improvised toilet, improvised kitchen
>>
>>148214190

bunks/barracks.
comm center
munitions dump.
>>
>>148214160
This.
Sell the engine
>>
>>148214190
A well, or any sort of water supply building.
Some sort of kitchen or food management, food storage building.
Ammo and weapon storage.
Engineering, mechanic building for any kind of repair.
>>
>>148214283
You'd probably be better off starting a patron and github'ing it.
>>
>>148214190
Lavatory, barracks, mess hall or tent.
>>
>>148213386
it isn't "perfectly" suited for anything
>>
>>148214190
Guard tower / sniper perch
>>
>>148214205
swag
>>
>>148213386
>>148214390
It isn't suited for anything.
>>
>>148214390
>>148214464

Unity works in a pinch for projects that may or may not be successful.

Sure, Hearthstone was a huge success -now- but it was literally a B-team effort working on it. The easiest way to make the game as a proof of concept was to use a pre-made engine and not have to develop their own.

Unity is clunky as fuck and unrefined. You're often fucking with the most basic shit to get games to feel right.

It's a meme for a reason. Tons of games have a "unity" feel because people don't take the time to make their own shit and just use the unity defaults.
>>
Looking for some opinions on spriting: My character holds two different weapons in their hands, is it worth the effort to duplicate all my sprites and fix it so the weapons stay in the correct hand when the player turns around? Or will not enough people be bothered by it that it's that big a deal? We're talking hundreds of sprites here.
>>
Why are knights and waifus so popular?

Why is there no waifu knight game yet?
>>
>>148214778
People love ye old fantasy tropes and qts
>>
>>148213386
Show me your pixel perfect unity game then; and all of the hacks you used to get around the default behavior.
>>
>>148214927
Only retarded children make pixel games, kid
>>
>>148214697
Lots of people like attention to detail.
And it will trigger many people for them being in the wrong hands.
>>
>>148215058
That's true. Maybe it'd be best to re-structure my sprites so that the player's hands are empty, and then sprite the weapons separately? That way I can attach them to points on the player's hitbox when they're facing whichever direction so they're always in the correct hand.
>>
>>148215115
there we go.
>>
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>>148215040
So you don't know how to do it, congratulations you proved my point.

Here, have some real game art.
>>
>>148214571

Every time I open up unreal and fiddle around I wish I was using unity instead
>>
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>>148214248
>>148214270
>>148214305
>>148214342
>>148214401
Forgot I didn't finish tents for that. Fixed now
>>
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>>148215161
>look mom I'm going to be a game developer!
>>
>>148215161
mobile games aren't real games
>>
>>148214697
Nobody who notices it will care enough for it to bother them. A lot of fighting games do it, because it's not something people will pay attention to while they're actually playing the game.
It's nice attention to detail, but in this case it's probably not worth the effort.
>>
why does light baking take a fucking hour when the mesh has only 20 000 verts?
>>
>>148192309
Thanks for part 2. Looking forward to see part 3 and 4. Keep it up.

By the way I remember you saying things like "I have no artistic senses" in the past but you're much more of an artist than you let it heard, anon.
>>
Sometimes while urinating and my piss stream splits in two, I like to think my penis collected a powerup.
>>
I sometimes use you're instead of your ironically but I just realized people aren't meta enough to get it so they'll just think I'm retarded
>>
>>148215230
>he doesn't brag to his mother about his gamedev

>>148215252
Read the quoted post.
>>
A game where you're transported to an alternate MMORPG themed reality
>>
Someone give me a request for music, I'll deliver
>>
a game where you are a wizard and every time he falls his robes lift up and you see his penis
>>
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>>148215542
>commando wizard
>>
>>148215426
agdg theme song, only written in A G D notes
>>
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This got done a lot faster than I thought it would. Now it's just a matter of making the parts look better. but the core functionality is done.
>>
>>148215583
Let's do it
>>
>>148214778
Knights are a basic and easy to recognize character.

Waifu's appeal to agdg's inherently lonliness
>>
>>148214190
Generator
>>
What's the best zelda game?
>>
>>148215720
Link's Awakening
>>
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I added the proper skill check for item identification. You have a skill level (1 - n) and mastery level (1 - 3), and the item has a tier. So the algorithm for now is
skill * mastery >= tier * tier
Seems decent for now. So right now the table goes:
tier 1: basic 1
tier 2: basic 4
tier 3: basic 9 or expert 5
tier 4: expert 8
tier 5: expert 13 or master 10
>>
>>148215610
>Maybe if I don't move, it'll go away
>>
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Does this knock back look right to you? I've never done knock back before or paid much attention to it in games

I'm not disabling the player input. It's just a variable that counts down and pushes the player in the angle of the player and bullet

How is it usually done?
>>
>>148215831

teach me how to make a game in unreal, the interface is cluttered shit
>>
>>148215347
I started writing you're instead of your unironically after seeing it here a lot. Luckily I notice it and correct it right away most of the times.
>>
http://www.pastefile.com/XzyuzN

Rate my game, please.
>>
>>148214927
I made a Gradius clone, but this was about 5 years ago. Worked just fine from what I remember.
>>
>>148215356
>My family doesn't know I just like make game.
>I'm kinda embarassed to show them
>Having a waifu in the game doesn't help either
>>
>>148215610
I know you answered something like this before, but I'm curious about the tools you use for your art. Any good tutorials you recommend for making HD sprites like yours?
>>
>>148215763
stfu pantsu dev
>>
>>148215995
I'd recommend 2 monitors if you're using the editor. I don't, but I would be more productive if I did. I don't code in blueprints so over 50% of my time is spent in visual studio. I think if you're familiar with other 3d software, the interface is pretty standard.
>>
>>148215963
The sudden change in position is kind of jarring, try smoothing out the knockback's movement a bit instead of just teleporting the player to their new position.
>>
>>148215963
Shouldn't the player get pushed in the same direction the bullet is moving?
>>
http://webmshare.com/y81Nr

Making progress
green light when?
>>
>>148215963
It should just push the player in the direction of the bullet
>>
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>>148216078

Photoshop and practice. Learning the animation tools of unity helps give them some life by moving them about.
>>
>>148216252
>didn't push the block with your dicknose
not voting for you
>>
>>148216027
no screenshot no click
>>
>>148216403
>not "no pix no clix"
>>
>>148216427
hmm right
>>
>>148214778
>▶>>148214870 >>148215671
> Why are knights and waifus so popular?
> Why is there no waifu knight game yet?

I'm planning on having a female version in Leapy knight actually. Have to decide how lewd I want her to look first.
>>
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>>148216139
Better?

>>148216245
>>148216281
Yes, you're right. I guess the way I was doing it should have been for explosions or something

Is this how it is usually done? With the player being given some momentum? Is the input usually disabled?
>>
>>148216790
Looks much better, yes.
>>
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That's enough buildings for today
>>
>>148204292
>In second person point of view, the action is shot from the perspective of a character that is not the protagonist.
I remember mission like that in driver san francisco, thing was really fun.
That game really got some neat new ideas for driving game.
>>
>>148216042
Either they changed it or you figured it all out then. Because by default, it does not look good at all. There are solutions, but most of them are pretty shit, they all seem to come with caveats.

The current one that I am trying out seems to be the best one I've tried, but even then there are floating point issues giving you that sub-pixel flicker.
>>
>>148216843
this would be interesting,

i'll make a demo of this for tomorrow's challenge
>>
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>>148171950

Game Name: Ctesiphon
Dev Name: Stomy
Website: stomygame.tumblr.com
Tools Used: LibGDX, GtkRadiant, Blender, GIMP
Progress:
+ Added a Use key
+ You can now push the End Level button
+ Exciting things happen when you push the button
+ Added skyboxes
>>
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>>148214190
And many those walls
>>
>>148217123
im pretty sure you're meant to reply to >>148135796 not the 2nd post
>>
Anyone working on an mmo?
Share your control panel for assblasting cheaters.
>>
>>148216287
Do you use a drawing tablet? And if I understand you correctly, you let the engine stretch and move the sprites? So you don't have a sprite sheet with the different frames?
>>
>>148217123
What do you do to create your level layout? I really enjoyed it. Any games you base it off of?
>>
>>148214190
Intel room with monitors for UVs, maps, and readouts.
Communication rooms with satellite radios.
Armory for weapons and fixing weapons/cleaning.
If they got vehicles they need fuel and somewhere to repair/maintain them.
>>
>>148217164
>
>>
>>148217168

It depends on what the creatures does but for the most part all movement is within unity's animation. I do use a tablet.
>>
>>148217153
>>148217228
It's faux-WWII though with soldiers dropped in the middle of nowhere slowly losing the touch with reality
>>
>>148217123
I just wanted to say I loved your game. The controls and the overall dynamics of the movement was wonderful. I felt like I'm playing PainKiller again. Any plans on the theme of the game and the story if there will be any?
>>
>>148217274
Time for you to go watch Band Of Brothers.
>>
>>148214778
Tried to make one once, people kept complaining about she not having enough armor
>>
>>148217274
fap rock and land rovers
>>
>>148216790
Depends on how you want to do it, I personally prefer to keep control at all times.
>>
what the fuck pugdev?
>>
>>148217446
Post her.
>>
>>148217608
I played the game and it only triggers for the nigger lemmings, you can't put white ones there
pretty weird
>>
>>148217608

What is this?
>>
>>148217608
God's Gift is a prequel fanfic about the KKK.
you're dumb
>>
>>148216831
ty

>>148217605
Alright I'll forget about it until someone complains about it
>>
>>148217161
I'll remember for next time, I only just got home from work

>>148217186
I just play a lot of old games and see if they give me any ideas. One thing I always do is make sure there's places the player can go that they don't need to go, even having extensive areas that people might completely miss if they just run through

>>148217290
Thank you anon! I've been incredibly flattered by how many people enjoyed it actually.

I'm going for a pulpy, neo 80's, cyberpunk theme to everything, with some Mad-Max post-apocalyptic stuff thrown in.

The story I'm going with is that you're playing this hotshot mercenary chick fighting her way into a semi-abandoned city (Ctesiphon) in central Australia. She's there to retrieve some corporate paydata from a central tower used as the local gang lord's citadel.
>>
>>148217608
BLM

>>148217715
It's a long story, but it's some psychopath's game who used to post here
>>
>>148217446
Yet nobody ever complained that He-man or Conan were almost naked.
>>
>>148217824

This isn't twitter, there ain't no character limit. Is pugdev the psycho?
>>
>>148217823
>in central Australia
oh no
>>
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>>148216465
Here's a screenshot.
>>
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>>148135796
Game Name: Zero Quest
Dev Name: Anonymous
Website: http://zeroquest.tumblr.com
Tools Used: Game Maker
Progress:
+ Demo day
+ Fixed bug where game crashes on the Ninja Fort and in other situations
+ Improved controls (S now moves down as well so you can move with WASD)
+ Started replacing the 'Action' button with just using the directional buttons
+ Started thinking about using the 'grid' for combat (e.g. tiles that give you bonuses like in Scrabble, etc)
- Stared at fan art instead of working
>>
>>148217879
No, it's this guy

https://twitter.com/SeventeenUncles
>>
>>148217823
>chick
Wait, so the girl sitting on the torpedo is your main character?
http://i.4cdn.org/vg/1468273436190.jpg

I'm looking forward to it!
>>
>>148217868
That was just the 80s being the 80s.
>>
>>148218010
That's pugdev tho
>>
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>>148217687
>mfw almost showed that game to a nigger I know that used to love lemmings.
>>
>>148218002

I like your game on a conceptual level but I find it incredibly tedious to play.

I think when the 8 way movement and the party system is just too much.

I don't know how you'd fix it, as you've clearly built the game around it.

I think it's just got a really high barrier to entry that makes it difficult to get into.
>>
>>148217879
Pugdev tried to kickstart his game awhile back that he poured his life into. It didn't work out and it broke him mentally.
He killed his pet pug on cam that you can find floating around the internet.
I don't know for sure but he might have been incarcerated for a bit.
Now he's making a game about torturing people he used to know
>>
>>148217868
because it's okay if men are almost naked but not okay if women are. Don't you see the logic you misogynist.
>>
>>148218110
Oh, so it is. huh.
>>
>>148218136
>I don't know how you'd fix it,
it doesn't need fixed you fucking casual.
>>
>>148218056
No, I don't even have model yet, just some doodles I made in between making other stuff.

But I badly want to be in that fanart next time, so I'm making the protagonist a high priority now!
>>
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>>148217624
>>
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Is it ok if enter Space Jam with a game I've been developing for a week already?
>>
>>148218010
>>148218110

https://twitter.com/SeventeenUncles/status/751067828506202116
>>
>>148218152
Even though pugdevs a shitter.
No one deserves this misinfo because we have a bunch of new people that wouldn't know this as a joke and blow it out of proportion.
>>
>>148218304
Bretty gud
>>
>>148218304
thiccc knight?
>>
>>148218152
Agdg's lore can get really weird.
>>
>>148218343

I heard this was true, right here.
>>
>>148218304
holy shit those thighs
>>
>>148218343
It's pretty obviously real
>>
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>>148216928
Can you show an example?

And yeah, a lot has changed, but I don't know how much of it actually mattered.
>>
>>148211472
>idea guy failed to do damage
>>
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>>148218136
Don't worry, I'm working on revamping the gameplay this time for Demo Day 10 (#9 was all about the tutorial).

The main reason I went with a 5 player party is for the story. I just love group dynamics where you get familiar with characters and how they react to each other (like Community in the early seasons).

The gameplay itself is mostly copied from classic computer RPGs like Exile, with timed hits tacked on. I remember spending hours and hours playing Exile so I thought it'd be a nice fit...

Anyway I'm brainstorming gameplay stuff. I really want it to be smooth and fun (since I spend way too long polishing stuff).
>>
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>>148211472
>>
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>>148190862
Video 6 of 7.

Dungeon Break
https://www.youtube.com/watch?v=xwfPv0ICq1g&index=6&list=PLQOFZ7Uvt6Wx9OGfxMSRadAYIoVZNLytb
>>
halp me agdg

I can't be satisfied with a simple project

I can't make a simple platformer, or clever little puzzler, I have to make an unholy fusion of mount & blade and crusader kings or I won't be satisfied

But I know how daunting such a task is to make and I give up
>>
>>148219087
which games you have already done?
>>
>>148219087
Niiiiice
>>
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>>148218627
This is the current flicker that I have (which seem to be the only issue with this solution so far)
This is due to floating point positions, normally you'd fix it by rounding all positions, but the units in Unity are to spread apart to do so.
>>
>>148219319
It's all about stages.

I agree, I hate generic platformers, I need to be able to do awesome shit and have a good combat system.

So I usually start with a generic platformer. Then I start implementing "awesome shit" like attacks, combo's, etc.

You have to understand that you're not a studio. You'll never make something huge as a one man production. You can still make something incredible, but it's always going to be smaller scale.
>>
>>148219087
thank you for doing these anon and thank you for also trying out my game
>>
>>148219319
Make a very small and condensed version of your dream game.

For example say Mount&Blade was your dream game. Make only one faction, one group of bandits, one region (forest/mountain/desert/etc.) one unit, one weapon.

Or take different parts of the game and make them their own "games", for example the arena fights, or the sieges, infiltrations, or the trading aspect in the overworld, etc.
>>
>>148219464
Which game is yours?

>>148219327
Follow the link, there's a playlist.
>>
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>>148219376
And here's the default behavior, you can see the pixels mushing together on the character.

Also, ignore the Transistor character rip-off.
>>
>>148219087
>30 minutes

Dude that's more than I spend working on my game a day.

It's nice what you do but you'd be better off limiting yourself to 10 minutes a game if you're gonna do so many of them.
>>
>>148219517
travelers
>>
>>148219602
>if you're gonna do so many of them
How many do you think I'm going to do?

>>148219668
Nice, I hope the video was useful somehow.
>>
No one even noticed my game on demo day.

I fucking give up.
>>
>>148215267
Thanks!
Should be able to get them all out by the end of the week.

>>148212372
>Subscribing to that patreon (if I like this stuff).
Oh, man, thanks a lot!
You'll probably be the only one, but I'll make sure to not disappoint you anyway!
>>
>>148219771
>every faggot complains
>never posts their game

I did most of my feedback like 2 or 3 days ago, and stopped looking at the page.
>>
>>148219771
Do you post your game here regularly?
>>
>>148219771
>>148219829
Every single anon that does this has no game.
Just like
>devving so hard I forget to eat
posts. Ask them what their game is and you won't get a reply.
>>
>>148215963
increase the initial speed and linear damping
>>
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adventure game with porn elements
OR
porn game with adventure elements
>>
>>148219531
You round to some divisor, not the floating point whole numbers.
>>
>>148219087
Loving the videos, and all the demo vids. Which game is yours?
>>
How long you've been here
How many games have made you
>>
>>148219972
stop thinking with your dick
>>
is there an animal worse than a mosquito
>>
>>148220078
I'm thinking with my wallet
>>
>>148220046
1 year since I started gamedev
8 games, though 4 of them are for Jams.
>>
>>148219972
If you're going porn you have no reason to not go full porn.

You're not going to be able to go through traditional distributors with a porn game, unless its severely toned back like Leisure Suit Larry which is more comedy with a bit of lewds.

I've thought about making lewd art and animations and maybe a porn game, but it's difficult to monetize I feel like.
>>
>>148220045
I'm working on Clarent but I'm not Arikado. I'm officially the audio guy. (Let me point out again that most of the sfx in the Clarent demo are placeholder.)
>>
>>148219087
Nice watched it all
>>
>>148220085
Man.
>>
>>148220046
>How long you've been here
1 year now (but I didn't do much during school time)
>How many games have made you
0
>>
>>148220046
4 years
1

>>148219972
Adventure with porn elements
>>
>>148220005
What divisor though?
>>
>>148220273
1.0/screen_resolution
probably. i dont know, what am i, a coder
>>
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>>148219376
I dunno. I just have the texture on a plane, and the texture's filter mode set to point.
>>
>>148218343
it's not misinfo you dumb newfag
i watched the video and reported it multiple times with other people before it was taken down
>>
How do I get rich quick?
>>
>>148220474
make a beautiful artsy game for android/iphone that has one click gameplay for "le I play games I'm such a nerd" audience.
>>
>>148220427
Now that I watch this though, I see some weird jerking motion. Don't know what that is.
>>
>>148220474

make a game with addictive gameplay, powerful monetization, and good word of mouth
>>
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>>148220457
Here's a pic of the pug, alive and unharmed. Now pics of video or didn't happen.
>>
>game has cool gameplay
>graphics are terrible

>game has cool graphics
>gameplay is terrible

1MAs will NEVER learn.
>>
>>148220046
6 months
1 demo (it's basically finished, but I'm lazy to figure out more levels to it)
>>
>>148220665
>5 years old picture
>proof
ok
>>
how do I deal with boss fights in a non linear exploration game

should I just make them all the same difficulty or is that a recipe for disaster
>>
>>148220816
Bosses should match the area's difficulty so the player knows what he's getting into beforehand.
>>
>>148220814
Where is your picture? Oh that's right it didn't happen.
>>
>>148220745
>game has inexistent gameplay
>graphics are not there
Nodevs will NEVER learn
>>
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>>148190862
>>
>>148220474
not by making games
>>
>>148220816
Make them all very difficult but not impossible, then add special items to make them easier to beat
>>
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The one on the left is a normal orc, the one on the right is a commander orc.

Give it to me straight guys, does he look like he came out of a gay bar?
>>
>>148220816
Do it like in Diablo 3: scale everything to the current level of the player.
>>
>>148220816

Depends.

You can have bosses scale. So once a boss is killed the other bosses difficulty ramps up.

Or you can have it be fixed like something like Super Metroid, where there is clearly an intended route, but you can bypass it should you choose.

Depends on how the game functions/
>>
>>148220816
you need to give us more information.

is it an rpg? is there player progression?
>>
Good luck on your endeavors!
>>
>>148221054

That's complete garbage
>>
File: tumblr_ns7ogulDHH1rwg7ino1_400.gif (2MB, 400x428px) Image search: [Google]
tumblr_ns7ogulDHH1rwg7ino1_400.gif
2MB, 400x428px
does your game have good art?
>>
>>148221179
No.
>>
>>148221179
It has mediocre try-hard art
>>
File: EnemyTeaser1.gif (756KB, 500x500px) Image search: [Google]
EnemyTeaser1.gif
756KB, 500x500px
>>148221179
>>
>>148221329
Nice Botamon
>>
>>148221329
Nice Gish
>>
>>148221329
Nice Gish.
>>
how do i maek game?
>>
>>148220968
Nope, today is one of those day no matter what I do it looks horrid to me so I end deleting it.
>>
>>148221472
U don
>>
File: Maybe.png (944KB, 1383x577px) Image search: [Google]
Maybe.png
944KB, 1383x577px
>>148221179
It tries.
>>
How can l set up visual studio so that the '{}' are placed like:

>void Start(){
>//asdf
>}

lt's setted up like this by default:
>void Start()
>{
>//asdf
>}
>>
>>148221757
>setted
>>
Is there a more precise version of Translate() in Unity?

I'm not working with any numbers smaller than 0.1, but repeated translations are resulting in leftover decimals, and I need all my positions to be integers.
>>
>>148220156
Sweet man, what process do you use, if you don't mind me asking. It's something I'll need to learn to do eventually
>>
>>148220974
>>148220816
Just make them all very difficult imo.

People eat that shit up because of muh dark souls
>>
File: SwitchGIF.gif (1MB, 346x280px) Image search: [Google]
SwitchGIF.gif
1MB, 346x280px
I needed an object for boku to jump in the air to activate under, and it unlocks doors or turns off traps.

Whatcha think?
>>
>>148220998
he looks cute!!
>>
File: newlines.png (39KB, 734x427px) Image search: [Google]
newlines.png
39KB, 734x427px
>>148221757
>21757 ▶>>148221843
>How can l set up visual studio so that the
>Tools>Options
>>
>>148221971
Unless your goal was to make it look like he broke the lever via over-extension, it might look better if the lever was parallel to the ground when he pushes it up, rather than looking like it's already pushed up all the way.
>>
>>148221897
Try play with mathf.movetowards.
>>
File: 1369847943102.png (100KB, 352x308px) Image search: [Google]
1369847943102.png
100KB, 352x308px
>>148221909
>people like difficult games because of dark souls
>>
File: RocketAxe.webm (2MB, 558x506px) Image search: [Google]
RocketAxe.webm
2MB, 558x506px
One of you anons wanted me to use rockets for the axe traps instead of spinning blades. In the forest world, moving axe traps are introduced.
>>
>>148222012
many thanks
>>
>>148221897
Cast all xyz components to integers before moving
>>
>>148222109
>normies like difficult games because of dark souls
>>
>>148222109
dark souls was a marketing marvel

as I said, people don't fucking know what they want. Dark souls told them they wanted punishment, so now they want punishment. That's it. If you want to make an easy game, just tell them they want an easy game, do it convincingly and they'll play farmville on steam for 2000 hours.

most people do not have agency
>>
>>148222132
Would I then cast them back into floats? Because Translate() only takes floats.
>>
>>148221971
Hi, anon! I liked your game at Demo Day. I think the puzzles are good and the visuals are nice. Yet I have to ask, who is your target audience? It would be a perfect family game, yet I often felt that the texts are not, well, child friendly? It's hard to describe, but I felt they are not in match with the rest of the game.
>>
>>148222210
In that case you can use Mathf.Round()
This sounds an awful lot like an XY problem though. What are you trying to do?
>>
>>148222116
This genuinely looks like a professional game. Great job anon.

My only recommendation is to give the godrays some movement to give the impression of moving branches.
>>
>>148221748
>>148222116
either the water reflects nonexistant grass or your grass is upside down
>>
>>148222207

I played a lot of Dark Souls after being a huge fan of Demon's.

Dark Souls is actually for the most part terribly designed. Lots of bullshit. The later games get worse and worse with the bullshit. Bloodborne is lighter on the bullshit and probably the best game FROM has made.

Dark Souls also isn't "hard" it's just slightly more punishing than your average game.
>>
>>148222242
is this a joke? 8 years old children play GTA V
>>
Okay so for when your inventory is open I was thinking of setting the game time frame to 0.1
So things would move at 1/10th the speed they normally would. Is that stupid?
There will be an actual pause menu btw
>>
>>148222278
I'm making a game with grid-based movement. Moving one space at a time works fine, but it's also very jagged, so I attempted to implement a smooth transition by moving 0.1 units 10 times over the course of 0.1 seconds.
I like how it looks for the most part, however the code I put in to snap the player to the target coordinate after the movement is done (so that they end up at x=3 instead of x=3.02) results in nearly every movement feeling like bouncing off a wall as the player overextends due to the inaccuracies and then snaps back to the correct position.

Which is why I'm looking for methods by which to ensure that moving 0.1 units 10 times results in moving exactly 1 unit.
>>
>>148222404
Totally depends on context.

If you're thinking about something like how the new DOOM slows time down when you enter the weapon menu instead of totally stopping it's more of a stylistic thing than actually useful. It works better for things that are quick and frequent, as opposed to something that's slow and deliberate.

Inventory stuff is usually slow becuase you're reading stats, moving shit around, micromanaging which is more conducive to just pausing the game outright.

It doesn't really matter what you choose though.
>>
>>148222387
It's hard in the sense that it requires you to understand how the game works. Which you can only learn from playing the game, where you die multiple times.
Playing a second time is about a million times easier because you know how everything works.

And it doesn't tell you what you need to know, hence why it's hard.

Bullet-hells for example are hard in a different way, which require you to train yourself to memorize patterns and avoid them quickly.
>>
>>148222207
If somebody doesn't enjoy "difficult" games, all the marketing in the world won't change that.

>most people do not have agency
I believe you have a strongly flawed outlook on the matter. In fact, I'd say that it's near impossible to fool people into liking a game which they don't actually like, at least long-term.
>>
>>148222207
Dark Souls didn't tell anyone shit. It was a slightly unforgiving game in an era where casual garbage that holds your hand is the norm.

This caused a cult following that held itself higher than other "gamers" with "m-muh hardcore game". And so it spread until it was cult no longer because others wanted to jump on board of the hardcore train. Most of them ending up using guides and shit like Drakesword and then boasting of finishing the game.

Difficulty itself is not what they seek, otherwise they would jump on games like Dwarf Fortress, Dominions 4 or LaMulana. What they want is popular/renowned and meme-able difficult games that everyone knows so they can boast about when they beat it. (Notice how they didn't jump on Demon Souls, but on Dark Souls with praise the sun/sunbros and a lot more marketing.)
>>
>>148222467

Why can't you just do like a for loop with your snap distance / number of steps.
>>
>>148222664
Because Demon Souls was shit

If your theory was right then Bloodborne would've bombed
>>
>>148222467
Pick the destination tile and lerp to it in increments of 0.1 instead of moving towards it 10 times
>>
>>148222576
>It doesn't really matter what you choose though.
true
>>
Making games sure is hard. Whenever I do anything I realize I should have done it differently.
>>
>>148222754
>If your theory was right then Bloodborne would've bombed

What the fuck are you talking about? Why would it bomb when it had 3 fucking soul games before it to gain interest/following?

Or do you really honestly believe that everyone considers Bloodborne a completely separate and unique IP , mechanically unrelated in any shape or way with the soul series?
>>
>>148222754
>Demon Souls was shit
You take that back!!!!!!
>>
I hereby formally request a new thread in order to prevent the limbo of nothread.
>>
>>148222990
>683
>>
>>148222943
I-I'm sorry for calling your game shit miyazaki

pls calm down
>>
>>148223014
I want my shitpost to be seen.
>>
>>148223067
I read every post you can post it at any time and I will see it
>>
File: bad day.png (3KB, 98x24px) Image search: [Google]
bad day.png
3KB, 98x24px
Last try today.
Does this loook good? Is this readable?
>>
File: 370561875566234465.jpg (88KB, 1280x722px) Image search: [Google]
370561875566234465.jpg
88KB, 1280x722px
Who's ready for space jam?
>>
>>148223209
I'M NOT READY

>>148223204
Yes. Yes.
>>
>>148223204
WHAT A BAD NIGTH TO HAVE A CURSE
>>
>>148223204
Does that say Night?
>>
>>148222825
Never used lerp before.

Do I just do Lerp(point a, point b, 0.1)?
>>
File: illumination.png (1MB, 1000x1000px) Image search: [Google]
illumination.png
1MB, 1000x1000px
>>148223172
Thanks for noticing me senpai. I wanted to post this:

Without progress, there can be no game. -- Frederick GameDev

If you are not a faggot, eventually you'll make progress. -- Barack GameDev

yesdev progress is neither automatic nor inevitable... Every demoday requires sacrifice, suffering and struggle; the tireless exertions and passionate concern of dedicated individuals. -- Martin Game Dev Jr.

Google is power. StackOverflow is liberating. Copy-and-paste is the premise of progress, in every every thread. -- Kofi GameDev

The best road to progress is to bully nodevs. -- John G. Dev

Behold the nodev. He makes progress only when he sticks a buttplug in his ass. -- James Game Dev

I think a simple rule of gamedev is, if you watch anime first, then you can actually make a lot of progress. -- Mark GameDev.


Finish thy game shall be the whole of the law, finish thy game under love. - The BeastDev
>>
>>148223209
I hope someone makes a basketball RPG with the biggest NBA stars.
>>
>>148223260
>>148223286
Thank god.
What a bad night to have dislexia too.
>>
what is a good naming convention for your main .cs file
>>
>>148223204
Are you creating a font, or are you gonna draw every text in your game?
>>
>>148223412
program or main
>>
>>148223325
do {
count+=.1;
lerp(a,b,count)
} while (count<1.0);
>>
>>148223318
Almost.
>>148223423
Font. Is easier that way.
>>
>>148222467
if (actualDist > targetDist) actualDist = targetDist

simplest way to make sure it cannot overshoot ever
>>
>>148223335
What exactly did he mean by this?
>>
>open sfml game in fullscreen mode
>it turns off my second monitor until i manually turn it back on again after closing the game
Thanks Laurent
>>
File: tumblr_n57p41slmx1tsa51uo6_1280.jpg (229KB, 1280x1024px) Image search: [Google]
tumblr_n57p41slmx1tsa51uo6_1280.jpg
229KB, 1280x1024px
>>
>>148223604
I have done so, but like I said, with the smoothing in place, it causes an awkward snapback when it overextends and then gets put back in the correct place.
>>
File: 1451948884381.gif (1MB, 288x231px) Image search: [Google]
1451948884381.gif
1MB, 288x231px
>>148223335
>quaternions
>>
>>148223056
And don't you forget it. I hope you bought the Dark Souls 3 Season Pass.
>>
>>148223651
if you do the check then it will not overshoot, you're doing it wrong
>>
>>148223335
Kofi is wise indeed
>>
>>148221903
Well that's a difficult question to answer since there's so much that goes into this stuff. But I use FL Studio and have picked up a lot of knowledge about music and audio production over the past 10 years.
>>
>>148223670
matrix: 16 mults 12 adds
quat: 3 adds, 6 mults, 2 divs
>>
Any good composers here?
>>
File: quarteronions.jpg (304KB, 1080x810px) Image search: [Google]
quarteronions.jpg
304KB, 1080x810px
>>148223670
>>
What's best way in GM:S to get angle of ground?
>>
>>148224018
Jesus, that's too much autism, even for agdg
>>
where to learn C++ with the least amount of reading??
>>
Is Java even worth learning, or should I jump right into something more conventional?
>>
>>148223642
Kickstart it.
>>
>>148223976
Are your sounds created by synths or are they externally recorded or do you manipulate samples?
>>
How do I learn Rust for gamedev without breathing or even being alive?
>>
>>148224402
you just fell for an epic agdg ruse !
>>
>>148224286
multiply it by the amount of vertices you need to transform and you can probably see why it's better
>>
>>148224478
https://learnxinyminutes.com/docs/rust/
>>
>>148224359
books on tape?
>>
>>148224548
Good idea but why is it always books, why not some program that challenges me to remember stuff I just learned
>>
>>148224542
Thanks I know Rust now.
>>
>>148224572
No one's really made a site like that that I'm aware of.
You should consider taking classes.
>>
>>148224686
http://www.sololearn.com
>>
>>148224402
dark souls + beksinski + lawrence of arabia
>>
File: 1468267462036.jpg (6KB, 233x103px) Image search: [Google]
1468267462036.jpg
6KB, 233x103px
>>148224784
Thank you so much.
>>
>>148224893
I don't know if it'll make you into a C++ master though
>>
>>148224408
I have all three options. If you happened to play the demo, the sword swinging effects were fully synthesized. It's hard to hear them over the music though unless you turn it down, since that's somewhat too loud in the demo. The final game will contain more variations of those sounds. All the other sounds in the demo are just placeholders dug up by Arikado. Having a good sample library is a must for any musician or sound designer. Don't expect to synthesize everything if you want realism or even just a lot of detail. Some things can be synthesized very well but others are well out of reach. I own a portable recorder as well (H2n, I recommend it). If you're ever going to attempt to record anything outdoors make sure you get a good windscreen.
>>
>>148194496
>Today really has been a long day...
>>
>>148224686
there are literally tons of websites like that.

https://www.udemy.com/
https://www.codecademy.com/
http://www.sololearn.com
https://code.org/learn
https://www.khanacademy.org/

google you fag.
>>
>>148223463
It works without inaccuracies now, thanks.

I still need to slow it down, since it's back to doing essentially all the movement at once.

Is there any better way to make the code wait than yield return new WaitForSeconds(time)?
>>
>>148225073
Interesting, this is a helpfulpost. Thank you
>>
File: smile.webm (26KB, 546x405px) Image search: [Google]
smile.webm
26KB, 546x405px
is a good start for facial animation
>>
File: 1468168847722.gif (1MB, 399x218px) Image search: [Google]
1468168847722.gif
1MB, 399x218px
>tfw coding rotating rectangle collision and the math all checks out but it still doesn't work like it's supposed to
Boxes still collide on the assumption that the rectangles don't rotate for some strange reason? So fuck it. No rotating rectangles for anyone.
>>
>>148225385
Is it supposed to be sinister?
>>
>>148225385
ok but where's the game
>>
>>148225449
happy
>>
>>148225340
Always happy to chip in anon. Feel free to ask questions any time; maybe I'll be lurking.
>>
>>148225385
It's a good start.
Make the upper portion of the eyes move as well, to simulate brow movement.

Also, those black dots on her face are part of her mouth? Does she never close the corners of her mouth or something?
>>
File: rotatedrect[1].png (8KB, 268x287px) Image search: [Google]
rotatedrect[1].png
8KB, 268x287px
>>148225416
Most engines use bounding boxes for collisions.
>>
>>148225475
Do you open your mouth all the way when you're happy anon?

And don't forget the eyes. Eyes are very expressive. There must be tutorial images on the internet about drawing facial expressions.
>>
>>148225475
Doesn't look very happy.

Also what is that first face
>>
>>148225550
thanks

that's supposed to be an implied full smile but it looks off if it's fully visible

>>148225679
what do you FEEL it is?
>>
File: 1459961339460.jpg (66KB, 460x276px) Image search: [Google]
1459961339460.jpg
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>mfw quaternions
>>
>>148225385
looks happy to me ¯\_(ツ)_/¯
>>
>>148225703
>what do you FEEL it is?
Constipated?
>>
>>148225703
>but it looks off if it's fully visible
Draw the closed smile using a darker shade of her skin color.
That way you can still tell it's there, but it doesn't clash so hard with the rest of her face.
>>
>TOO LONG
>NOT WIDE ENOUGH
why is agdg so biased
>>
New

>>148225809
>>148225809
>>148225809
>>
>>148225569
Unfortunately short of trying to get some other pre-made implementation off of Github I don't think love2d is going to do what I want it to.
>http://www.migapro.com/circle-and-rotated-rectangle-collision-detection/
That's where I got the code to try but the engine doesn't seem to want to cooperate with what I'm doing, so Imma say "fuck it" and just move on to working on actual gameplay stuff.
>>
GM:S question:

I have variable "dir" that is supposed to be the direction. But of course as it is not built-in variable, it can go over 360 and under 0, which is problematic. What's the best way to keep it under the boundaries while still keeping it work correctly?
>>
first for anime
>>
>>148225924
wut?
Just check if the value goes over 360, if it does set it back to 360 and vice-versa for 0.
>>
>>148225924
rotate(rotation%360)
>>
>>148226005
Nyani?!
>>
>>148225924
modulo 360, gives the remainder of the division, which is the difference from a clean multiple

so 450 is 90 difference from 360, -45 is 315 difference from 360 etc
>>
>>148225924
also don't even bother, rotating 540 degrees gives the same orientation as rotating 180 does, so it literally doesn't matter unless you need a difference from another angle
>>
>>148222387

>Dark Souls is actually for the most part terribly designed. Lots of bullshit.
lol
>The later games get worse and worse with the
bullshit.
lol
>Bloodborne is lighter on the bullshit and probably the best game FROM has made.
lol
>>
>>148222387
No
Armored Core is the best game ever
>>
>>148228670
Prime arguments, friend
>>
File: spess5_autoaim.webm (3MB, 480x320px) Image search: [Google]
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3MB, 480x320px
>>148218326
Well, I'm gonna. Propably.
>>
>>148219531
Try switching to FixedUpdate on the character movement.
>>
>>148232910
are you the same guy who thought using fixedupdate on the camera was a good idea?

it's not a magic solution, you're just gonna break it more
>>
>>148234835
No. Using fixedupdate on physic based object can fix jittering though. It could also be the time he's using Time.deltatime and Time.fixeddeltatime
>>
File: Screenshot_7.png (2MB, 1433x841px) Image search: [Google]
Screenshot_7.png
2MB, 1433x841px
i just found a horror game i made with my uncle when i was 11

holy fuck
>>
>>148219376
power of unity
>>
>>148232367
>mixels
Thread posts: 772
Thread images: 137


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