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/agdg/ - Amateur Game Dev General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 847
Thread images: 155

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Comfy Sunday Edition.

>Demo Day (Ten)
https://itch.io/jam/agdg-demo-day-10

>Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd (embed)

>Previous Jams
http://pastebin.com/hVhvNWLw

>Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

>Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
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This written in C++/SDL and uses networking and shit.
Should I kill myself?
>>
>>148038235
repoasting in new thread, I was asking about how to do hitboxes for tetris, in monogame, anon suggested to make a grid instead.

And how would I do that in monogame? I'm pretty fresh off the boat. Since it's 2d, would I just use an array for the x and y co-ordinates, check to make sure the current block won't occupy a space with a 1, and step down? And if it would occupy a space with a 1, lock the block, and move onto the next block?
>>
>>148038353

no plz carry on
>>
>>148038784
r u srsly
>>
>>148038627
That doesn't sound like a Monogame-specific problem. You could do what you said, and the challenge for you is going to be how you're going to store the block data so you can deal with multiple blocks and also rotate.
>>
This is an exclusive secret non-mainstream thread. Post secrets here. Don't forget to sage.
>>
>>148038092
>>148038353
No don't worry anon. We're generally considered engine devs. This isn't a friendly place for us. There's tons of people who think they're hot shit for really basic stuff.

And really it's not hard to make games that beat out /agdg/ if you try.

>>148040943
>make stupid long post and post it in the dying thread.
Painful.
>>
>>148041218
>>148040943
/O2 btw.
And there's tons of variability in malloc performance. So that's bad.
>>148041247
Yes.
But you should probably read this:
https://docs.unity3d.com/Manual/SL-SurfaceShaderTessellation.html
Pretty sure these examples are free for you to use aswell
>>
>>148041218
Mkay.
Anyway, I finished physics. The entire thing sends a whole game state in a single packet to the other client which is EXTREMELY hackable, but oh well.
Next up is perfect physics.
>>
>>148043206
>The entire thing sends a whole game state in a single packet to the other client which is EXTREMELY hackable, but oh well.
You don't have to care about that yet but really security can only be handled on the server side by verifying the player interactions. So for instance when the client player moves the paddle you send 'I'm moving the paddle' to the server, the server then checks if it's a valid move or not, throws it away if it isn't and there, now the client can't move the paddle however they want. And you always trust the server.

Of course in a 2 player P2P game it's kinda pointless because both aren't really trustworthy.

Perfect physics seems nice.
>>
>>148044182
It's P2P, yeah.

Perfect physics...
I tried Box2D, the result was unplayable.
>>
>>148044578
Not worth it for pong. It's not really a physics game. You have to remember that the paddles aren't supposed to reflect the ball. They're supposed to multiply the velocity magnitude and change the direction based on where it hits the paddle. It's something that you forget after having played pong a lot.
>>
>>148044727
Right so, reflect basically, without loss of momentum. It is very much a physics game in my opinion.
>>
>>148044848
Anyway, here's the demo
http://www.pastefile.com/C647VC
>>
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>>148044848
>reflect basically
Well if your paddle is a very specific shape yes.
But no. Not at all otherwise.

See pic
>>
>>148045282
It reflects and the paddle gives the ball some of it's momentum if it has any.
>>
>>148045282
Actually did this wong. The angle of the leftmost and rightmost rays should have the same angle except added 90 degrees
>>148045370
What do you think reflection is anon?
https://en.wikipedia.org/wiki/Reflection_(mathematics)
https://en.wikipedia.org/wiki/Reflection_(physics)
>>
>>148045495
I don't get what your point is. Did you play the demo?
>>
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Rocket Qutie release when?
>>
>>148045370
>>148045495
>>148045620
I see the confusion.
You can make your pong any way you want. But the original wasn't like that.
https://www.youtube.com/watch?v=TrezFjGF-Kg
All I'm saying is that if you want to clone pong you're not doing that if you can call it 'reflection'.
I played the demo. That's literally (maybe imperfect) reflection. Which makes for an incredibly boring pong.

Also i see that your problem seem to be that you didn't make the player paddle a kinetic body if this was box2d. Probably should be.
>>
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Feedback? Got any? Thanks.

https://soundcloud.com/prutte-1/pantsu-harvest-hub
>>
>>148045880
No, that was not my problem, please check on an update on what you're talking about.

As far as I can see the ball is reflected with some of the paddle's vertical velocity. Either way what you are saying so far changes nothing in the way it is implemented. Please be more specific.
>>
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>>148046361
>please check on an update on what you're talking about.
I don't understand these words in this context.
I have reasons to think that. But whatever.
>ball is reflected with some of the paddle's vertical velocity.
The second ball hit in the intro segment of the video is a clear example. He's moving downwards. If your hypothesis is correct the paddle should give the ball momentum so it's gonna take the slower path (more up down) towards the other side of the field. But you can see that it's moving almost straight forward just before there's a cut. That's the opposite of what you predict.

But it acts according to what I presented in my image. The closer the ball hits the center of the paddel the less of an angle it gets (it's closer to 0/180 degrees). The closer to the edge the ball hits the greater the angle is (closer to 270/90 degrees).
Here's a pong game.
http://daverix.net/projects/pong/
You can test this simply by letting the ball hit the back end of the paddle and having your paddle stand still. See pic.
I've made pong mate. I know this stuff.
>>
What's the project you are waiting for the most?
>>
>>148048479
My own
;_;
>>
>>148046049
wow, little girl pedophile simulator
>>
>73 entries
>65 games
>>
>>148061697
>>148036731
>>
>>148061697
>>148062258

>Demo Day (Ten)
>https://itch.io/jam/agdg-demo-day-10

this thread has the wrong links faggot
>>
gamemaker users please help

draw_sprite_ext(spr_sword,0,x+20,y,1,1,270,image_blend,1);
if(collisionrect1){
with(obj_punchbag){
x+=30;
}
}

i want this code to just work with the punchbagobject that is beign attacked, but it instead makes al the punchbagobjects move
>>
>>148062559
Fuck the links, this thread is dead, moron.
>>
>>148062636
Use a collision function that returns the idea of whatever it finds (if it finds something). Most of them do, check the manual.
So:

my_target = collision_rectangle(whatever_parameters);
if instance_exists(my_target)
{
my_target.x += 30;
}
>>
>>148064508
i dont quite understand what you did but it works, thank you
>>
>>148065169
Basically, if you check an area for an object, most of GM's collision functions can find the object's unique ID. It is a variable you can access (also visible on mouseover in the room editor) and it looks like "100768" or something like that. That's what lets you tell multiple copies of an object apart in the game room.

The collision function returns that ID (basically it gives the ID as a result of its calculations, as if to say "here's what I found!"). In most programming language, you can do:
variable = my_function(parameters)
And variable will be set to what your function has returned.

So I'm setting my_target to whatever I find using my function's collision box. If there's an object there, it will return the object's unique ID. If there's nothing, it'll return a negative value (-1 or -4, I forgot).

Then I use instance_exist to see if I did, in fact, get an object that exists in the game room, and not a "nothing" negative value. If yes, I tell the object with that specific ID to move 30 pixels to the right. I could have used 100768.x += 30 if I was 100% sure it was the object's exact ID.
>>
does anyone else prefer GM8 to GM:S?
>>
>>148066115
I like GM8's color scheme better (black and green and grey is fucking stupid), and it has some functions like execute_string that are vital for one of my old projects, so I haven't ported all my games to GMS.

Also, Studio requires more clicks to load a project. But otherwise it's a bit better, I especially like the improved room editor and the ability to name code snippets with a ///comment at the beginning.
>>
>>148066042
Great Stuff, thank you again i am still learning but i want to post my game soon
>>
>>148047106
That phenomenon does indeed occur under the terms of my implemented solution.
>>
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>>148046049
Always good to hear your stuff, anon. I would say that the oboe sound you are starting out with sounds a bit average. Using a cleaner, better quality instrument there could give you a more professional sound overall.
>>
>>148066968
>>148047106
I think you're just bad at it.
>>
This thread does not have a link to DD9 games.

Make a new one.
>>
Space game inspiration!
>>
>>148038234
https://itch.io/jam/agdg-demo-day-9
>>
TRUE NEW FUCK THIS OP. DD9 JUST HAPPENED GIVE IT TIME
>>148069729
>>148069729
>>148069729
>>148069729
>>
>>148070032
holy shit would you retards stop making a million threads
>>
>demo day 10 is in 2 months

How will I finish in time?
>>
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is the performance gained really worth it, why do i have to type this every time i want to use containers
>>
>>148070125
Well fuck quit making botched OP's and linking to the wrong demo-day then you fucking nodevs.
>>
>>148070160
Just like make progress.
>>
>>148070056
bro i made some really good concepts
>>
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wrote a song for my game

except I'm not going to use it

what a waste of time

https://clyp.it/4fqeyrso
>>
>>148070056
Someone explain this meme to me
>>
>>148069143
Do you have an estimate for Miyo from Zero Quest? I want that slut lewdified more than any other in here
>>
>>148070390
Very japanese
You'll use it someday. It's pretty good.
>>
What software can I use to write my own tunes for vidya?
>>
>>148070338
No one cares about you or your first year "design advice" from Full Sail, shitfam. And stop trying to ruin the fucking OP!
>>
>>148070509
oh zero quest was fun. I wanted to put her in a picture along with jelly but I'm going to ask jellydev first about that
>>
>>148070626
Sunvox

it comes with Source SDK
>>
>>148070728
As long as you make lewds of her I'm fine with whatever

You're doing God's work
>>
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Implemented character status effects (basically stat alteration over time - so poison, heal, also instant damage (where the duration is just 0))

In the webm it's just a bunch of interactable testobjects but basically the cubes do alteration over time and the spheres instant. Of course the instigator of that alteration can be anything.

Gonna use the same concept on character attributes tomorrow (which basically could be implemented with the same blueprints, but I wanna keep it a little organized, instead of generic - also it's a tiny bit different, since attribute alteration can also come frome equipment).
>>
>>148070851
Were you the guy asking for status effects earlier today? I'm sorry for giving that enraged autistic response, I was having a bad day.
>>
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>want someone to draw lewds of my game
>has no female characters
inb4 that's fine
>>
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>>148038234
How do open world games actually work. Like what would I need to code to make an open world possible?
>>
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>>148071082
>>
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>>148067647
>you will never know why that one anon thinks your MC looks terrible

made this for you anon...
>>
>>148070979
Yes

It's okay anon. I still love you.
>>
>>148071173
the world is split up into chunks, and as you get near the border of one, the next starts to load

if you ever played classic runescape, it should be a good example
>>
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>>148071082
>>
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>>
>>148071084
What game?
>>
>>148070418
>>148070056

me too plz

whatsgoinon?
>>
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>>148071173
It's a series of smaller areas with low poly shit versions loaded in at the distance As you approach an area it is loaded in.

Most game engines should have support for this out of the box. The difficult part is making all that content as a 1ma
>>
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>>148069789
Here's an idea for anyone.
Extreme skydiving. Start from the ISS and fall to Earth.
>>
>>148070530
thanks, yeah I particularly like the last part but the instrumentation doesn't fit my game at all

the music should be shittier sounding, with like kirby or wagyan land samples. I just got carried away
>>
>>148071546
>Felix Baumgartner simulator
>>
>>148071421
There was once this guy who shitposted about using source as his engine, then people started counter-shitposting him and the rest is history.
>>
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>tfw you finally discover the power of non-OOP design patterns

I've never been so productive before. Everything is so much easier and faster to implement. I spend so much less time trying to get the code to work how I want and so much more time just like making game.
>>
>>148071259
>>148071527
Does the player's position need to be normalized as new areas are loaded? Like, don't errors start to happen if the player's X and Y positions are really really big? Minecraft had issues with that, I think.
>>
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can we get this faggot banned?
>>
>>148071546
>Start from the ISS and fall to Earth.
You need rocket boosters to manage that. Step out from the ISS and you'll still be in orbit.
>>
>>148071937
OOP was always snake oil, all you need is C
>>
>>148071945
a 64-bit int stores up to 9,223,372,036,854,775,808 numbers, you'll probably be fine
>>
>>148071945
Some engines have support for world origin shifting but it's unlikely you'll make a world big enough for it to matter. UE4 has max map size of 20km^2 without the origin shifting
>>
>>148072021
Yeah, the first portion of the drop is stopping your orbit.
>>
>>148070390
>https://clyp.it/4fqeyrso
>>148070390
>>148070390
>>148070390
TEACH ME
>>
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>>148071082
what hte fucc is this
>>
>>148072021
no but if you drift away from the station you wont stay up there with nothing holding you up
>>
>>148070390
Were you perhaps inspired by this: https://www.youtube.com/watch?v=vpLLKvDAXNI ?
>>
>>148071082
Why aren't more people mad at this? We have to get this trash OUT of /agdg/. We got this meme engine banned from 420 and 8c and NeoGaf, we can get it banned here too!
>>
>>148071937

There's a reason that languages which lean very heavily on OOP patterns are often mocked for their verbosity. It takes a lot of code to make simple things happen in C# and Java.
>>
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I can mix potions now. I still have to add it so they explode if you try to mix the wrong thing.
>>
>>148072663
Hey, did you ever get the program to colour your potions, or are you still using manually coloured in assets?
>>
>>148072304
I had never listened to this particular song but I tried to insert bossa nova cliches

this makes my song sound embarrassingly bad holy shit
>>
>>148072729
no, they're all manual still. I actually didn't do anything yesterday because I was making videos for a bunch of the demo games
>>
Anyone use LÖVE before? How is it?
>>
>>148072731
Nah, it's alright mate, I like your song.
>>
>>148072891
Not as good as monogame or godot/10
>>
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>when I realize my design plan is reaching dwarf fortress-level of complexity and I'm terrible at programming so I will have to scale down
>>
what are some legitimate singleton uses?
>>
anyone else get discouraged easily

I can spend a few hours on music or on art and come up with nothing remotely useable.

How do you find your motivation.
>>
>>148072293
You seem to have strange conceptions of how space works.

Sure, you would eventually reorbit due to orbital decay, but that would take months or years.
>>
>not using entities, components and systems to write your first game
you guys are a joke
>>
>>148072891
I used to use love2d a lot, but there isn't really anything it excels at that other engines/frameworks can't do

and since it's Lua you have to write a lot of boilerplate shit and find your own libraries
>>
>>148072891
lua/10
lua is brazilian for zero
use libgdx
>>
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Some dude posted this before. Does anybody know what this style is called, and where can I find more of this?
>>
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>>148073226
It means moon, not zero.
>>
>>148073226
>lua is brazilian for zero
Lua is Brazilian for cute, you retard.
>>
>>148071082
Wow! looks like a certain someone made the big mistake of being fucking terrible at everything!

Why do people make trash like that and think it's okay to post?
>>
>>148072891

It's great if you have no skill programming and want something very simple to get started. If you're comfortable programming you'll find many limitations of the language, many frustrating decisions in the library, and overall spend more time fighting the tools than making a game.
>>
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>>148073226
lies
>>
Whats a good way to spread locations out onto a random map? Like cities and such.
>>
>>148070509
>>148070728
>asking jellydev if you can draw lewds of zeroquest girl + basically a featureless jellyfish

for what purpose
>>
>>148073002
>>148073221
>>148073226
>>148073497
Thanks, you've confirmed my suspicions of it being kinda shitty.
>>
>>148073167
ok but what about when you get to the atmosphere
then gravity is back and you start to fall
>>
>>148073658
>Portuguese
Not even the language we're talking about
>>
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what will happen if someone made a generic videogame focused on pvp but also having real gambling.

like you could bet againts other players.
Literally money matches but online.

but here's the key: you charge 1% per transaction.

Is this legal?
I think I'll make something like this.
Holy shit.
>>
>>148073669

with dice

http://www.lastgaspgrimoire.com/in-corpathium/

or you know, you could just get a random number for x and y, and place them on the map.
>>
Wow, lots of posts to report. The insane shitposter is going all out.
>>
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>>148071194
>>
>>148070201
treat premature optimization like premature ejaculation - it's nothing to be proud of
>>
>>148073959
You're going to have a good beginning, then people are going to start suing you and they're going to pass a law on video game gambling just to fuck with you and you'll get fucked in the ass raw.
>>
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thinking about this type of graphic to put up on my blog later for pushing a little character info
>>
>>148071194
It's the face anon, he looks kinda dead inside.
>>
>>148074160
https://en.wikipedia.org/wiki/Unlawful_Internet_Gambling_Enforcement_Act_of_2006
The act specifically excludes fantasy sports that meet certain requirements, skill-games and legal intrastate and intertribal gaming. The law does not expressly mention state lotteries, nor does it clarify whether inter-state wagering on horse racing is legal.
>>
>>148073975
I would love to put it anywhere but i have water so it wouldnt be great. Plus I want it to be evenly spread out.
>>
>>148073339

The flowers inside the helmet can be seen as a form of Étrécissements. The owl being there is just standard surrealism.

The colors look like they were done with a mix of posterization and desaturation.

https://en.wikipedia.org/wiki/Surrealist_techniques
https://en.wikipedia.org/wiki/Posterization
>>
>>148074203
Looks like you're advertising a Unity asset
>>
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>>148071082
>>
>>148071194
I almost spit water all over the screen

regardless of your modeling skills you have talent in making meme webms
>>
>>148073889
Portugal was colonized by brazilians in the year 1500 by order of the king Pelé, so they speak the same language as brazillians (portuguese brazillian) with only a few minor differences.
>>
>>148074302
I would never sell my models, ever. These are my girls : <
>>
>>148074246
Exactly, they're going to ammend the law or whatever the fuck it is called over there, I'm not American.
>>
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prototype level.
>>
>>148074342
Oh wow, I learn something new from you guys everyday. Thanks agdg
>>
>>148074203
It looks pretty good for me.
>>
>>148074450
It only affects americans though.
>>
>>148074003
underrated post
>>
>>148074740
The biggest vidya market innit
>>
>>148074629
if your game is going to have a high camera angle then this is nice and maybe even cute

it doesn't look that good from up close
>>
>>148074639
Thank you <3
>>
Does anyone still have that "literally insane shitposter" image?
>>
>>148074203
Looks like shit and unpolished unity asset. I didn't make that comment because I'm jelly btw.
>>
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How do you make a successful funding campaign being a literal who? Please tell me your views on it and point me in the direction of past cases so I can try to understand them.
>>
>>148074629
>dude polygons lmao
can you just stop
>>
>>148074203
>spats
Man, I can't wait for the porn
>>
>>148075153
seems you need to market the shit out of something to have a successful kickstarter, although idk if undertale was marketed at all and it had success at kickstarter, don't quote me on that.
>>
>>148075075
Don't engage and just report. Hopefully the mods will do something about it.
>>
>>148075287
at least i'm doing a game.
>>
>>148074629
>yet another low poly game by someone who has no understanding of color theory or lighting

It looks bad. Low poly is a fantastic art style when done correctly, and it looks atrocious when it's just used as an excuse to not put effort into your art. Why are you using realistic lighting anyways?
>>
>>148075153

>create a decent idea and get to work
>once you have some things you can show make .gifs/webms and make a blog/tumblr
>start talking with other game devs on forums and social media
>After about a year of doing this you should have ~2,000 people who would be willing to give you about $5 each for your kickstarter
>then make game
>>
>>148070390
The road to progress is paved with unused assets.

That shit is catchy, holmes. Save it and use it for something else.
>>
>>148074629
Are you Christian?
>>
>instantiate something
>instantiated something creates a container and fills it with stuff
>suddenly container deletes itself
>stuff is still there

what is happening here in unity
>>
why are there four agdg threads up right now
>>
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VAMPIRE LEWDS WHEN?!
>>
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>>148073226
Lua is portuguese brazilian for Moon.
>>
>>148075153
>that picture
TOO CUTE TOO CUTE
>>
>>148075574
wow ur so smart anon u use duolingo?
>>
>>148075491
Because MothDan is trying to kill agdg again
>>
>>148075476
also, since when can't i parent something instantiated to something else that's instantiated

what happened to unity in the last year i am so confused
>>
I suck at math and art. I have skills in audio but it's too saturated.

Do I have to be good at math to be a decent programmer?
>>
>>148075153
Make a really good demo, and promise to complete it and make it better if you get the money.
Also the concept needs to appeal too, is not going to work if you make yet another lowpoly survival game.
>>
post dev music
https://www.youtube.com/watch?v=NH-DU1OmutI
>>
>>148075153

1) Have production-level assets ready to show off
2) Have animated gameplay gifs/webms
3) Make pie in the sky promises, even if you know you'll never fulfill them
4) Put the price hilariously low and put lots of """""stretch goals"""""

The perfect case study is something like Hyper Light Drifter (https://www.kickstarter.com/projects/1661802484/hyper-light-drifter/description)

>Lots of in-game artwork
>A few gameplay gifs
>Concept art
>Tons of ridiculous promises that never made it into release
>>
>>148075690
yes, i am failure at that too.
>>
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>>148075267
>>148075387
My current product is just basic coding and lots of mechanics and sketches on a notebook, maybe I should start looking for an artist already so I can promo my shit as soon as I need to (which I don't think will be soon anyway)

>>148075615
Both Audino and Madoka are cute, but I don't have more Audino so take this.
>>
>>148075821
https://www.youtube.com/watch?v=aCxOn3Pfljg
>>
>>148075950
Do you have oppai madoka?
>>
>>148075839

Also hyper light drifter put the release date at Jun 2014, even though it wasn't actually "done" until earlier this year. And by "done", I mean the absolute barebones game released on Steam. It's still missing most of the features they advertised. Also they ended up not hiring any additional employees despite that being part of the stretch goals.
>>
>>148076076
That reminds me of that Super Metroid-like game that was hyped to hell and back. It had "Song" in the title if I'm not mistaken.
What happened to that?
>>
>>148075821
https://www.youtube.com/watch?v=HaHrdK6XNW0
>>
>>148075547
It's being worked on
By the guy who did the idolbunny fan art
>>
>>148075821
https://www.youtube.com/watch?v=Z6ih1aKeETk

The original indie dev soundtrack
>>
>>148076314
https://www.youtube.com/watch?v=egcXvqiho4w
>>
I am making game.
>>
>>148071082

For real, what would happen, people make arbitrary threats all the time on the internet and 4chan especially, did he threaten to do something that would genuinly get enough attention the fbi or some other official group would go to the effort of hunting him down? I didn't see whatever it is he said but I'm pretty sure whatever it was it wasn't enough to disturb the hornet nest.
>>
>>148076437
Post a screenshot of your setup right now then
>>
>>148076437
Homerew?
>>
>>148075821
https://www.youtube.com/watch?v=1Vsf3zYppP4
>>
>>148076548
I lied.
>>
>>148076594
I knew, that's why I asked for it.
>>
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>>148076548
:)
>>
Ya Bunny Dev is a fucking liar I worked my way up D - A and I didn't unlock shit.
Fucking waste of time.
>>
>>148076710
i like your game
>>
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>type in /vg/agdg
>see this
w-what happened?
>>
>>148076293
Yes
But when will they be done?
>>
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>>
>>148076829
Any funny referrals?
>>
>>148075384
make something better.
>>
>>148076829
Why did this 'look at all my downloads' meme start, it seems kind of mean to people who didn't get many
>>
Can I just say something?

Sourcefam really is the worst person I've ever seen on the internet. He's not a bad person in the same way people on other boards are, like posting mutilated animals or anything. He's just rotten to the core, negative, and a bad person. He's a failure and he can't stop telling us about it all the time, and if it's wrong for us to point this out, then just ban us I guess?

It would honestly be a favor. Because lately it seems this place is an illusion where supposedly it's for gamedev but 80% of the posts belong to the same raving lunatic. It is hard to keep pouring positive energy into a place that is haunted by this person.

Anyway, that's my only input on the matter.

Fuck you, reek. You're shit and you know it. I hope something comes to you that removes you from the internet for good. I really do. You're so overdue for it.
>>
>>148076431
i got a bonner from the ending.
>>
Oh and to be clear, what makes him definitively the worse person I've ever seen on the internet is how he has dedicated months and months (from what I've seen) to being a horrible person in one particular board.

I know he's been caught shitposting in other boards when he started wearing the birdmath trip but it goes beyond that. He has decided that AGDG is his victim and that he'll never let it go.

Someone like this can only be "helped" by having something tragic happen to them in real life, and I don't wish bad things on other people usually but Sourcefam, honestly dude. Your time is coming and you're going to regret how many hours and nights, months and years you've spent torturing this community.

I wish you nothing but the worst in life, because it's truly all you deserve. Good riddance to you and your entire genetic lineage. You are scum that when removed from the human race, will leave a vaccuum for far more worthy people to fill. Goodbye.

Devs. Disregard this until it's deleted or we're banned, do whatever. Best of luck to you.
>>
Might be the wrong place to ask. But do any of you know where I can get a keygen for RAGS Designer that isn't just filled with viruses? I would buy it but poor.
>>
>>148076739
Are you serious?
>>
>>148076957
>it seems kind of mean to people who didn't get many
That's the point
>>
>>148076785
raid.
>>
>>148077083
I got a boner from the whole thing.
>>
>>148076785
this thread was made before the old thread was even made, apparently we decided to switch to this one after that one died. then 2 people made threads at the same time and someone saw that and decided to meme on it and make another.
>>
>>148076938

You're attacking the person making the criticism, but not the criticism itself.
>>
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>>148076898
Referrals? Not really, only thing was one of the site runners of itch somehow found it and put it on the front page.
>>
>>148076431
Amazing.
>>
>>148074629
Remove that bloom shader, it's hideous
>>
>>148076515

there are entire wings of multiple agencies that exist to capture people who did what he did. so yeah i would say so. as long as people like that are free, the world is less safe.
throw away the key i say.
>>
>>148077374
What? How did that happen? Are you friends with the Itch people or something?
>>
>>148076581
finally one of you posted something cool
>>
>>148075384
Post your game.

>>148077345
His criticism was attacking the person making the game, not the game itself.
>>
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Is there such a thing as a game that's too good?
Sometimes I think about my dream game and it has so many good points and features that I can't help but think they all shadow each-other.
>>
>>148076431
What the fuck why
>>
>>148076431
2:31

MIXELS REEEEEEEEEEEEE
>>
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fuck gamedev
I was using OOP in my SDL2 project for the sake of OOP and this masterpiece game engine I had in my mind is now fucking trash because fucking pointers and shit
It's 2am in the morning and tommorow I'm going to my regular job, somebody kill me please
>>
>>148077575
Yeah, the internet hates games that are too good. If you want people to love you you have to make a game that's kind of good but not enough to get too much attention.
>>
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>>148075785
Even though it has lots of mechanics you don't often see in these games, it's in essence a strategy RPG. I wonder if I can even market something like that, but I'll find a way.

Also, what happens with kickstarter funds when the "release for sale" goal isn't reached?

>>148075839
>Hyper Light Drifter
Holy fucking shit what's all that money for? I think I just need 10k for my programmer and me not to starve to death for a couple of months and again 10k more to pay artists. I've got some horrible sketches of what the characters look like so I guess I'll need to hire someone that can draw for shit and someone that can make sprites too.

It's a story heavy on characters driving the plot so I've paid lots of attention to them, I think I could sell that.

Also, why are they charging extra for a manual?

>>148076074
NO
>>
>>148077697
Oppai mami then? Preferably w/ head
>>
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>>148077575
>that comic
That hit way too close to home.
>>
>>148075406
thanks! I'm pretty sure I have hours of "save it and use it for something else" music from abandoned projects but I feel good about my game this time
>>
>>148077561

Saying that art looks bad is not a criticism of a person. It's a criticism of the art. And that art does look bad.
>>
>>148076431
Nice animation but the song sucks
>>
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>>148077575
>tfw my game will never have girls this cute
>>
>>148077697

The owner of the company spent most of the money on his personal hospital bills. That's why the game took two years longer than expected to make and still had a massive reduction in scope.
>>
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>>148077965
That's not a criticism, that's an opinion.
>>
>>148077994
What about this one then
https://www.youtube.com/watch?v=7-tNUur2YoU
>>
>>148077818
>>
>>148078101

What exactly do you think criticism is, champ?
>>
>>148078097
>spent most of the money on his personal hospital bills.
Riiiight. "Hospital Bills". Totally not just more meth pills from his dealer. :)
>>
>>148075821
Don't call me normie, but liquid DnB is just my fucking soul okay, too calming
https://www.youtube.com/watch?v=WT4ywG0oHqM
>>
>>148078363
>not ripping off your fans to buy meth to make a better game faster

It's like you want to fail
>>
>>148077697
>I just need 10k for my programmer
>and again 10k more to pay artists
What are you doing then?
>>
consolepet dev here
32 view, 9 downloads
this is a much better ratio than what i had before i went to sleep
>>
>>148078101
nah I agree with him I just prefer not to shit on people too hard. I already said it would look passable if the game is top-down

at this point it's clear even if you tell him that, he won't start over and redo all his assets. it doesn't look horrible and it does the job
>>
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>>148078535
Yeah okay Dan. Why don't you fuck off back to /x/ and finish piss patrol already
>>
>>148078586
and I'd like to add that I believe consistency trumps good art. if you can make consistently good art that's great
>>
>>148078363
https://www.rockpapershotgun.com/2013/11/07/how-a-lifetime-of-heart-disease-birthed-hyper-light-drifter/

My first guess was tranny dick chopping bills, but apparently the guy actually really does have serious medical issues
>>
>>148078486
>What are you doing then?
Working on my office job, studying, and developing the game as much as I can. I think with that money both my programmer friend and me could quit work for a while and actually get down to business.
>>
>>148078750

That screenshot isn't even consistent. The trees are low poly, the player is high poly, the rocks are low poly, and the buildings are a mix of both. And then it looks like it's going for a retro vibe but uses photorealistic lighting and bloom (probably just because it's the default in Unity).
>>
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Played around with the fitness functions today.
Previously, I simulated creatures for 20 seconds before measuring their walked distance. Now I measure the fitness live, based on energy expenditure - a creature loses energy constantly, but gaining distance fills it back up. If a creature's energy reaches 0, it's considered dead.

This energy budget will be pretty important later on, but I got a pretty nice performance improvement from this too - crappy creatures will be weeded out early from the simulation and initial, random generations will go by really quickly.
>>
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What do you guys think of the spinning animation here?

I wanted to make it look kinda unstable and wild but I'm afraid it just came out looking shit since I've never animated anything before.
>>
I would make a game if I had a 3D model of a cute girl.
>>
>>148078964
A corpse should be left well alone anon
>>
>>148078931
>The trees are low poly, the player is high poly, the rocks are low poly, and the buildings are a mix of both.
Are you mad because you've never made a game? Show me any 3D game that doesn't use more polys some places and less others.
>>
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>>148078951
>>
>>148078110
This song is nice but the animation isn't so nice
>>
>>148079023
It's good for a first pass. Definitely looks like the shell is wobbling all over the place, although the consistency of the size of the flames might need to be tightened up a bit.
>>
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how do you promote your indie game?
>>
>>148079023
It looks rough but it gets the point across well anon.
>>
>>148079023

The shell looks nice. I feel like the "trails" aren't animated enough. In motion, at the speed in that webm, it almost looks like it isn't spinning at all. A bit more stretch and squash might do wonders.

>>148079206

I'm specifically talking about consistency of the style applied. One glance at that screenshot shows 3 radically different art styles at work.
>>
>>148078964
write some shitty backstory about a meteor giving life to inanimate objects, give the player a gun and you have a horror game

100 of those things walking at you on a field would be v spooky
>>
>>148079314
give tb a review code
>>
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>>
>>148079395
who
>>
>>148079314

http://www.4chan.org/rules
>Advertising (all forms) is not welcome—this includes any type of referral linking, "offers", soliciting, begging, stream threads, etc.

Might want to try reddit. Their gamedev board is almost exclusively about marketing.
>>
>>148078210
kek
>>
>>148078951
https://www.youtube.com/watch?v=xzpndHtdl9A
>>
>>148074629
I like it, keep going anon.
>>
>>148079314
Tumblr, Twitter, Reddit, streaming gamedev before release, giving copies to streamers and youtubers, etc. are all things I'd strongly consider
>>
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>>148079456
>who
>>
>>148079206
Not him but I don't think you are going to accomplish anything if you are this bad taking criticism.
People here use a lot of different styles, I make pixels and if a 3D artist see my pixel limbs he is going to say that it's pretty bad, and he will be right.
>>
>>148079327
>>148079276
>>148079324

Thanks, I'll try to work on the trails/flames, maybe add some traveling details on the shell to help sell that it's spinning, and look up about squash and stretch because while I've heard the term used before I don't really know what I should be doing in regards to it.

Either that or I'll mean to do that and instead spend all my time trying to get shit to bounce like I actually want it to
>>
>>148079221
https://www.youtube.com/watch?v=gMUEFZXkmDA

The song grows on you
>>
>>148078964
Getting pretty fast.
Is the energy consumption/regeneration linear?
>>
>>148077550
No like I said, he just found Bokube on twitter I suppose it was weird, but glad for any attention help for the games sake.
>>
>>148078951
Why the FUCK did someone make this as if it's valid content for anything ever? Jesus fucking christ
>>
>>148079456
>>
>tfw you follow the tutorial to the letter and it doesn't work
>>
>>148078951
Who the fuck makes garbage like this thinking it's a good idea?
>>
>>148079630
I'm not the guy who made that. And the guy who made that has already accomplished something. It's just nodevs shitposting. If anyone cared to actually try to help they would post something constructive rather than "you're bad at art" or "your stylistic choices are wrong."
>>
>>148077374
What the fuck
Dude that's awesome
>>
Is there any way to add friction in GM if I'm not using vspeed/hspeed but my own variables?
>>
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>>148079823
>tutorials which are intentionally broken so the student must actually understand the concepts and fix the issues to continue
>>
>>148079808

thanks for the yesdev playlist

Any plans on the future with it?
>>
>>148077374
I was going to try your game, thanks for reminding me. Will post impressions.
>>
>>148079942

Dampen the velocity of the object each frame before it's applied to the position. i.e. velocity *= 0.9
>>
I don't understand.
>>
>>148078951
Who made this? Why?
>>
>>148076789
They had the lineart almost finished, so I doubt it takes too long.
>>
>>148080114
?
>>
>>148079354
This kind of what I want to do, I want to populate a small world with evolved creatures and have the palyer fight them. I'm hoping I can also collect the simulation data from the player machines to make the creatures even better.
>>148079712
It's just some fudged ratio at the moment, but it'll definitely get more complex.
>>
>>148080114
good
>>
>>148079808
>>148080014
you should do let's plays where you review the design of games
>>
>>148079942
horizontal speed + -sign(horizontal speed)*ur_friction_value
>>
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>>148079808
>both googem shitposts are (You)'s

idk how to feel about this
>>
>>148080401
No one wants to hear your awful opinion gaggems.
>>
>>148080462
his voice is beautiful t b h
>>
>>148080529
forgot your name.
>>
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>your game will never get lewd fan art
>>
I want to make a comfy game
>>
Can we please stop with all the waifubait games?
>>
>>148080593
just put furry bait characters in your game if you want lewds so bad
>>
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trying out some things people recommended I add to the game.
>>
>>148080114
https://www.youtube.com/watch?v=pq_EXkigFpc
>>
>>148080680
define waifubait
>>
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>>148080789
non-shit male?
>>
>>148080680
>stop making games that get more attention than mine
wew lad
>>
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Source is a good engine
>>
>>148080980
games like that retarded bunny girl game where theres no actual gameplay and the only reason people would play is because there was a cute girl stamped on the cover.
>>
>>148080980
Games with waifus but shitty gameplay aka all of them.
>>
>>148081027
why did that reply?
>>
>>148080840
I see then inventory bar. What else did you cahnge?
>>
JAMMO JAMMO
'ncoppa jammo ja'
>>
>>148081063
was*
>>
>>148080840
Pop up menu too slow.

Item being same color as outline of slot weird as heck (especially if you're going to touch the edges...

Fire is too round.
>>
>>148081318
Nice neural net
>>
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>>148080037
make sure you post feedback about bugs if you can. Iv been getting a ton of downloads and feedback on the art on twitter, but I'd really like bug reports and someone who is trying to actually beat the demo.
>>
>>148081318
>Your search - I am making a retro-roguelike with 2.5/3D(added elements) progressive and passive skill ... - did not match any documents.

I'm confused m8, surely no one would try to make a game this dumb.
>>
>>148081224
made fishing more fun, working on cooking rn, fixed a few bugs.
>>
>>148081093
>>148081113
Oh I thought they were games for luring waifus. My answer is "no".
>>
>>148080789
Ugh. Fucking disgusting. Who makes this filth?
>>
>>148081390
Well, no promises. I tend to focus on gameplay experience more than anything. I might try to record something letsplay style a little later but I've never done it before so we'll see what happens.
>>
I want to make a game with no story, give me ideas something how smash bros doesn't have a story. Stories are gay
>>
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>>148071194
>a game where the only enemy is the strong desire to end your own life
>>
>>148081734
>smash bros doesn't have a story.
smash bros has a story

the premise is that the fights are actually all a child playing with dolls/action figures, and master hand is literally the hand of said child
>>
>>148080593
Just have a best friend who is a lewd artist.
>>
>>148081734
my game has no story, would you like to work with me
>>
>>148080593
post game
>>
>>148080840

this
>>148081324
plus if you could make it where the empty slots don't show up and that it's always centered for how many slots do show up
and maybe the butterflies move a little bit too fast

also if the sun is to the right, the shadows should kinda be leaning towards the left, no?
>>
>>148081879
>tfw i have a friend who'd do lewd fur art but she's a belligerent weirdo who might fuck niggas up for no reason
not sure if wanna hire
>>
>>148081836

what...is that real? Also that is lore not story I can retcon lore fine like league and dota does.

>>148081914

sure I can be a writer
>>
>>148082062
yes thats real, the very first game shows it.
>>
>>148082062
>sure I can be a writer
what is desired salary
>>
>>148082129

wow that's cool man you made my day a little less of suicide

>>148082141

$100 a month to pay my rent, or just a couple steam games i guess
>>
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>>148080420
>>148080068
This is pretty weird
>>
>>148082141
10K upfront, 50% equity
>>
>>148082268
>100$ for rent

where do you live
>>
>>148082273
HAYAI
>>
>>148082273
>VERY fast loli running at incredible hihg speed
>>
ok guys, let's start tonight nightly game challenge (Day #8)

tonights' theme is

"katamari style game"

you have only tonight night to make a game using that theme

last nights theme was "dodge things"

here's what I came up with

https://hephaestus_rg.itch.io/memedodger-nightly-game-7

there was 1 other person who gave it a shot
>>
in gm8 i don't want to use the room function because it's terrible, so what other options do i have? how do i make an in-game level editor and save it?
>>
Doing pixel art for the first time.

Should I make character even number pixels in width or odd?
Is even too symmetrical? Here's my first attempt.
>>
>>148083030
>no week version of this
kys
>>
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Attacking works properly now, complete with hitboxes for attacks. Next I'm going to do a run through of player speed/momentum/etc to get it all refined a bit and then I'll start testing actually beating things up. That is my progress for the day thanks for reading
>>
>friend suggests a framework for me to use
>it's kinda neat and works on PC/Mac/Lin/Mobile
>on Windows it only creates 64-bit exe files

Is it garbage, or is it safe to assume everybody runs 64-bit Windows at this point?
>>
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>>148082273
HAYAI
>>
>>148083368
I honestly have no fucking idea what am I looking at.
>>
>>148083439
Only because Microsoft force-upgraded everyone to Windows 10. Before that, running in 64 bit mode was a luxury feature only available in pro/ultimate editions.
>>
>>148083515
yer mum
>>
>>148083439
What framework?
And no, people need to upgrade already.
>>
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>>148083439
>>
>>148083368
>even vs. odd

It depends on a lot of things, from the design you're going for (for example if you need a single-pixel line going through the very middle, you need either an odd dimension or some padding) to how it's going to fit in with the rest of the graphics in the game
>>
>>148083583
>>148083623
>upgrading to W10

no thanks spyware
>>
Are ds_grids resource-intensive?
>>
>>148083439

A lot of major games are only in 64bit now. Anyone who would buy an underground/indie game has 64bit.
>>
>>148083583
Win10 also has a 32bit version

>>148083671
http://gameplay3d.io/

>>148083714
>>148083959
Alright, will stick with it.
>>
>>148083030
Got 140 twitch bucks. This one is a really fun minigame indeed.
Looking forward to your next one. Katamary Damacy games are fun.
>>
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accidently put all of my animations under the dope sheet instead of inside the action editor

wont let me copy and paste frames into other actions,

fuck
>>
>>148083439
At this point even the cheapest laptops from Walmart and BestBuy have 64bit Windows 10. You should be fine.
>>
>>148083430
>That is my progress for the day thanks for reading
You're cute as fuck

Nice progress by the way
>>
is this a meme or are you guys actually promoting W10 holy shit
>>
>>148084384
Just fuck off already.
>>
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>>148084384
:)
>>
>>148084705
smahs taht mF like butotn
>>
>>148083430
Good progress anon.
>>
are we going to make it
>>
>>148084384
8.1 a best
>>
>>148084898
>>148084358
Thank you both.
>>
>>148084936
>we
Only I will.
>>
what ever happen to that fucking pedodev, the one that
was making a guy kidnap little girls game?
>>
>>148084936
Not you
>>
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Trying to figure out how to handle Item Effects, this is the system I have built up so far. Is this okay?

Was considering moving effects to another script so that they could be called by talents, spells, skills and monsters directly without them having to have items.

Additionally that would let me use item effects directly in quests.
>>
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>>148084936
No one is going to make it.
And that's just fine.
>>
>>148084990
We don't talk about him anymore around these parts
>>
>>148084936
Not unless you start using LFOs. :)
>>
>>148084990
either on 8c or /jp/ or /g/ or another chan.
>>
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>>148084936
>>
>>148084990
Vanned
>>
>>148084990
Use your imagination.
>>
>>148085147
What if you are a yesdev shitposter?
>>
>>148085149
>>148085103


If i understand, it was a joke out of hand right?
>>
>>148085119
>LFOs
Oh god no. Please don't start this......
>>
>>148085243
Absolutely not, the guy was truly mentally ill.
>>
>>148085243
im sure he fapped to that shit
>>
>>148085248
What is LFO?
>>
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>LFOs
don`t
>>
>>148085017
That sounds like a huge class with a lot of toggles that affect behavior. I'd make a barebones item script with an array that can hold any number of effects, and you just implement the effect interface for any effects you want to use on your items.

But really this is overthinking it IMO, implement a few items in the ugliest way you can first, then you'll know what you need to be modular and what not. It's just as easy to make these things too generic as it is to make them too monolithic.
>>
/moebadev/ here. Need help with a mechanic situation.

I have it so currently you can dodge up to 3 times ( with dodges recharging every 5 seconds ) Is this an ok system? ( No stamina bar, just dodge bar ) or is unlimited dodging preferred ? I just wanted to limit it or else you run into dark souls situation where it's just a rolling game.

Thoughts ?
>>
>>148085205

What does the image say, anon?
>>
>>148085616
remove it
>>
>>148085616
Make continued use lower the distance/speed of a dodge. Makes it good for quick dodging, horrible for spamming or dodge rolling to places.
>>
>>148085616
Unlimited rolling but give it a spool down so you can't act or dodge for a short period after
>>
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Went completely overboard with this design (as per usual).
Will be hell to animate, so I guess it won't be MC material at all.
>>
A platformer with portals and gravity manipulation.
>>
>>148085457
Thats exactly what it is. Great advice anon. I was going to work on making the effects into a array for a 'Choose a random effect' effect so it should be really easy to make the item script more generic.
>>
>>148085876
A platformer where you are the portal and can teleport platforms by jumping onto them, as well as force the platforms gravity on or off
>>
>>148085616
>not just having artificial stamina and lowering the distance of the roll/frames each time.
>>
>>148085835
What's with the long-ass neck in the bottom left?

Nice sprites by the way, you're one of the best pixel artists here.
>>
>>148085835
Niceeee
>>
>>148085794
>>148085736
>>148085727
>>148086030

So it's between Dodging with a penalty in distance/speed vs Dodging with a cool down ... hmmm I'll have to give it more thought. Thanks for the views I guess I will have to play around and see what ends up being more actiony.
>>
>>148085835
Yes. Well done, anon. Well done.

HOWEVER
>>
>>148086278
Don't say it
>>
>>148084990
It feels sort of refreshing not to have him around.

Sometimes I think about the progress he made, and I wonder, what if he had put that into a game that wasn't horrible? He could have released five of them in that amount of time, and he poured all his effort into rape/murder/kidnapping fantasies. He never figured out that it wasn't worth it, and now he's probably rotting in a cell waiting to visit a court of appeals so he can try and explain patiently how he's somehow not a menace to society.

But thinking that way is not productive. It's even worse than dwelling on your own regrets; at least you can learn from those sometimes. This guy? His mistakes are his alone. He was told so many times to stop. He knew that was good advice, and he chose not to listen.

I'm glad I'm not like that guy.

...I have to hope I'm not like that guy.

I hope my game will be good.
>>
>>148085616
moeblob does some cute WAWAWAWAWA yelling as they roll.
stop wasting your energy on gameplay mechanics if no ones going to be playing your game for them
>>
>>148086205
Dodging with a cooldown isn't fun, a player should get a response when they press the button.

Make it so that if you roll too soon you do a fat roll that has a much longer wind down. Maybe even give the character a different 'exhausted' walking animation for 2 seconds after rolling.
>>
>>148086205
Honestly, no matter what you do, people will instinctively spam dashing if it's overall faster than just walking. Just make sure that for X distance, walking is faster overall than dashing.
>>
>>148086401
Just make it so that if the character dodges three times in a row it stumbles and falls down for a second
>>
>>148085835
does he move
>>
Cooldowns or slowdowns are terrible ideas.
Just nerf the dodge itself.
>>
>>148086337
Well..considering it's an action / multiplayer thing I'm sure we'll have like..5 people play..I have 4 friends!

>>148086490
It definitely is. Dodging is just instant and made for dodging ramming and blasting attacks.

>>148086610
Interesting... but I have penalizing users just for trying to dodge, it feels very overkill on the punishment part.

I'll stick and increase the current amount and then maybe switch to unlimited + lower range.
>>
>>148086205
REMOVE IT
>>
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Why this style trigger /agdg so hard?
>>
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>>148085876
NEVA BEEN DUN BEFO
>>
>>148086813
It's the new pixelshit.
>>
>>148086813
Low effort high reward techniques always trigger the nodev autists
>>
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Surpass me.

Protip: You cunt.
>>
>>148086813
It's lazy and usually done poorly. It also harkens back to an age that literally never happened; it's not a "primitive" style, it's just literally lazy and low-cost.

It's the equivalent of "chiptune" to actual retro music nerds; most "chiptune" music just uses very simple midi instruments but isn't actually 8 or 16-bit in any sense, instead just using simple sine or sawtooth waves in kinda boring and uninspired (yet technically over-complicated) ways.
>>
>>148086813
u makin firewatch, brah?
>>
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should I upgrade to Windows 10 agdg? I mainly use unity and my main concern is losing shit.
>>
>>148086956
>downloading spyware
do it faggot
>>
>>148086813
It screams that people don't need artists anymore.
It makes artists angry.
It triggers agdg since agdg is filled with artists.
>>
>>148086935
Firewatch it's not low poly ignorant, firewatch is called stylized and the main technique it's on the normal map of the model.
>>
>>148086813
Because there hasn't been one game that's done it right, and it's always lazy shit.
also like the other anon said.
it's becoming the new pixel shit.
>>
>>148086813
It's lazy
I wouldn't play a game with graphics like that
>>
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Fixed the run animation for Kamikila so I had my buddy runaround online for kicks
>>
>>148086116
That's for comparison (it's the version I drew yesterday).
I made him less of a stiffy by giving him a hunch-back.

>you're one of the best pixel artists here
Thanks a lot!

>>148086131
Thanks!

>>148086278
But bumbledong, he's wearing the gryffindor colours.

>>148086641
Lolno.
Began designing him precisely because the current MC (the knight) has very stiff and shitty animations. Also wanted him to have a bit more identity.
But fuck if I'm going to get smooth animations out of this mess.
>>
>>148071897
>There was once this guy who shitposted about using source as his engine, then people started counter-shitposting him and the rest is history.
Nay, it goes much deeper than that.
>>
>>148087027
We have like three active-ish artists.
We're all mostly programmers and skiddies.
>>148087126
Liking the new game, david.
>>
>>148087038
I think he's joking that it's a shitty attempt to clone firewatch.
>>
I am a genius.

While normal people just blindly run after the latest trends and memes, I have an enlightened bird's eye view of the videogame industry.
Thanks to my superior intelligence I know exactly where it's heading and what type of game I should make to become a millionaire.

But I just don't feel like it.
>>
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>>148086813
I don't know but I'd recommend it for someone just getting into 3d gamedev. No textures lowpoly is a huge time saver.
>>
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>>148087187
Tell the tale yourself then, shitfam.

Explain what kind of insanity drove you to make this and think it was a good idea to post anywhere. :)
>>
>view the archives
>see this
>https://boards.fireden.net/vg/thread/148038234/#q148071082
YES
>>
>>148087309
Delete this gringo
>>
>>148087223
Hit too close to home

Time to pick up gamemaker
>>
>>148087309
How's the Greenlight going?
>>
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>>148087354
>>
>>148086813
Well I like it
>>
>>148087354
Nobody really cares anymore. It's just good to see that you're still having these meltdowns because I broke you, sourcefam. The other one became a tranny and seemed to finally give up but you... oh you're a real prize creation of mine.
>>
>>148087126
W-what happened in the last part?
>>
>>148087354
Who would post that? It looks awful.
>>
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>>148087027
i am an artist and i have no problem with that

if its the aesthetic you want to go for then have a ball

the image has been conveyed, its a mountain. big woop. sure some autist might go YEAH BUT HE ONLY SPENT LIKE 3 MINUTES ON IT
yes thats true, but the idea was conveyed wasnt it? will anyone be impressed by it? probably not. does it serve a purpose? yes it does
>>
>>148087686
He did a forward roll. The animation isn't finalized.
>>
>>148087354
This is fucking disgusting. This thread is an ocean of shit, but that image is like gazing into Marianna's Trench.
>>
>>148087354
I can't fucking believe anyone would honestly post this expecting positive feedback.
>>
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>>148087504
now that I'm not in the new entries anymore I'm stagnating at 10 votes per day with close to 360 votes, which is 33% of the way into the top 100. I'm not sure if my problem is the game or if it's my marketing. I only have 40% yes votes but the amount of votes I had in the first few days were putting me in the right curve to be well positioned into the top 50 had it kept going. I'll make the demo in the next few weeks, send it to youtubers and if it that doesn't cut it, I'll just drop the project/release it on itch.io for like 2$.

Hopefully the giant mech fight against big boss pablo will hype it up.
>>
>>148083417
there's plenty of other game jams out there that last 1 week

i'm trying to do this because it fills a void, i searched for one and i couldn't find a daily game jam community

>>148084054
awesome, i think you beat out everyone else whose told me their score
>>
That's right reek. Dance.
>>
>>148087027
Pseudo artist here, that's actually pretty good for me, if everybody make lazy art then your work is going to stand out a bit more. Is pixel limbs all over again.
>>
>>148087354
Why does this exist?
>>
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>source is back
Can we just nuke agdg
>>
That's right ricola. I have complete control over you and everyone in this thread. Honk honk. :)

>>148087354
Ha ha! He posted it AGAIN! Hahahahahahahahahahaha. :)
>>
Idea: I want to make a buddy cop game,but I'm not sure how. Should I make it some sort of scripted event heavy beat-em-up with interrogation and banter mini-games? Is there a better way to capture the feeling?
>>
Goodnight love you guys
>>
>>148088193
just use filters.
>>
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Very buff man being enslaved at incredible hihg speeds
>>
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Progress: added an enemy that floats towards and faces player, or the mech if you're in it.
>>
>>148088476
Risk of Rain 2 when?
>>
>>148087354
Oh wow. Oh me, oh my.

What kind of monster would make this and think it's actually good?
>>
>>148088193
The real question is why did he leave? Did his mom not pay the internet bill last month? 10 months on 1 month off he didn't take much of a vacation.
>>
>>148088476
hey, if I made some assets that matched this style, would you use them? I want to dabble in pixel
t. programmer
>>
Hahahahahahahahahaha. :)

Honk Honk. :)

>>148088616
We take shifts, silly. We're always here watching you, Reek. :)
>>
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Bokube demo will be getting some additional story to its opening (Boku seeing Kimi getting grabbed by a fox), added music tracks for the opening and the boss of the demo, gameplay balancing and graphical updates, and this update will go out late tonight, or early tomorrow.

If you play the Bokube demo please let me know feedback/bug reports asap if you want your feedback/reports to possibly make it into the this update.
>>
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>>148087354
>>
>>148088301
ants
>>
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>>148088231
Or, some sort of LA noire 2d cheapo ripoff with more mystery.
>>
Its too janky isn't it?

Doing the full rotation makes it look bad.

Should just be doing the up and down with the sword, not the full rotate behind the back.
>>
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>>148088747
Sure. Another dev made me a better mech sprite but I ended up not using it because it was a lot better / more detailed than what I'm able to make and it didn't seem like it would 'fit'.

tfw you join /agdg/ without knowing anything about programming, art, or music and just hope for the best
>>
>>148088764
Yeah okay reek aka sourcefam aka literally insane shitposter. Good luck on another 10 months of non-stop insane shitposting because I literally destroyed your mind. I hope you can come up with some new material though? If this is the extent of your creativity it's no wonder you couldn't even handle making a garry's mod map.
>>
>>148088959
Looks cartoony enough to be passable but id interpolate the sword arm movement
>>
>>148086329
Aren't you the guy making that weird cat walking simulator full of /x/ memes?
>>
>>148088947
I want to fuck 18
>>
>>148088959
This looks like the most amazing dance move, but yes, just up and down, and give him more leg frames or atleast exaggerate the galloping thing he's doing right now.
>>
>>148088969
>1 pixel limbs
RRRRRRRRRRRRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>148088959
What if you did a behind the head frame where sword is 45 degrees to the upper right?

Style reminds me of that old "point and click" arcade game with really bad gameplay and every screen was uniquely animated.
>>
>>148088947
krilin was lucky guy.
>>
>>148088969
are you using a lot of enemy typpes like RoR? do you want anything in particular?
>>
>>148088947
muh dick
>>148088959
You need some in-between frames for the sord, the leg movement is okay, I recommend you to shadow the leg that is behind.
>>
>>148088947
krilin can't fuck and kiss to 18 at same time.
>>
>>148089097
theres an up down but its really subtle, like 1-2 pixels.

>>148089146
Probably would look better but I'm really close to the 64 frame height maximum, and I have a 2 pixel border around so it would no doubt clip, but I'll try it out at some point.

>>148089059
I think the biggest issue is that there are 7 walking frames and 3 upper body frames duplicated which makes it look janky by comparison.
>>
Where are the mods? Like, this guy has been shitting the thread with the same image and same samefagging replies like 4 or 5 times in this single thread.
>>
>>148089278
Yeah. Enemies are supposed to all be robots mostly made of scrap and broken tanks/mechs/planes/spaceships etc.

>do you want anything in particular?
Maybe some kind of broken robot that crawls on the ground
>>
>>148089560
cool. how many frames of animation do characters usually have?
>>
>>148089549
>vg
>mods
>>
someone make a game where you kill commies
>>
>>148089134
>1 pixel limb hate came from dumb shit like sword and sworcery
>this anon hears hate about "1 pixel limbs"
>this anon now shits on super short dudes where there's not even really room for much else
okay
>>
>>148088280
What filters do you use for that?
>>
>>148089857
Its just easier to make 1 pixel shit look "good" because it's hyper simplified.

1 pixel arms and shit will never look better than higher pixel count stuff done by a competent artist.

It's really just a crutch honestly.
>>
>>148089857
s&s is not dumb shit
>>
>>148089536
Oh you definitely have to do inbetweens on the upper body and sword, I though you were just asking if your keyframes looked ok.
7 frames total for upper body seems fine though, thats the three keyframes and four inbetweens total.
>>
>>148089549
>Like, this guy has been shitting the thread with the same image and same samefagging replies like 4 or 5 times in this single thread.
For years. He's been doing it for years.
>>
>>148089941
http://pastebin.com/dkVd5wCC
Depending on how rampant it gets i might start filenames too but we'll see.
>>
>>148090169
Nice, thanks
>>
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>Enter agdg with high expectation
>Search for lewd games
>Nothing
>Look to jam games
>Nothing

Why is this allowed?
>>
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>Watching a tutorial
>The guy forces a shitty gimmick of his game there and I can't implement the code without that
>>
>>148089549
What are mods supposed to do? They come through and delete his posts once and then he hops on a proxy or resets his router and comes back. They can't babysit agdg 24/7 just because one person is legitimately broken because he couldn't handle being bullied back.

Even a range ban would be pointless considering he's most likely using proxies.
>>
>>148090592
Why not go to Patreon and just have a whole night of edging to all kinds of lewds?
>>
>>148090683
Then adapt the code senpai.
>>
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This is Bit-Man
He makes obstacles
>>
>>148090683

>Watching a tutorial
>The guy rambles on and I get bored and quit watching it
>>
>>148075693
>>148078671
Cool thanks steamchat
>>
>>148087198
>Liking the new game, david.
>>148087126

Is that the magic meisters dude?
>>
>>148072891
shit
>>
>>148090683
>>Watching a tutorial
Spotted your brain damage.
>>
>>148090754
I'm too stupid for that desu.
>>
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>>148090683
>Watching a tutorial
>The guy code a shit
>The guy make errors
>The guy was lazy and hasn't cut code error in the videos.
>>
>>148090941
no it was a joke.
>>
>>148090683
>watch a tut-
>oh wait I'm not a fucking man-child and can do shit on my own
>>
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Generic spook.

Too generic?
>>
>>148090839
Eyy snek dev

I didnt get to see the last couple of threads, have you done implemented the UI? Are you gonna give the all the programs cheesy names? Did you decide on head->tail or tail->head?
>>
>>148090974
>watch a tutorial
>it's something that can be summed up in 30 seconds
>guy spends 5 minutes talking about useless shit before planting that 30 second tidbit in the final minute of the video
>Don't forget to subscribe :)
>>
>being so insecure that you won't even use tutorials
No wonder you never improve.
>>
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>>148091047

Fuq Aseprite's forced 2x constantly makes me forget to blow these up.
>>
>>148090839
someone said you were writing that in rust, is that true
>>
>>148091231
Pretty spooky senpai.
You can disable the 200% zoom in the options.
>>
>>148091135
>So it should work now! I'm going to run it now
>A giant dialogue bubble with "DON'T FORGET TO SUBSCRIBE" covers the game window.
>>
>>148091135
IF YOURE NOT TALKING ABOUT THE SUBJECT AFTER THE "hey guys today were doing a tutorial on X" I FUCKING SWEAR

EVERY TIME
>>
>>148087354
>only replying to yourself 10 times before stopping now
LowEnergy.jpg
>>
>>148091135
>>148091351
>>148091367

>a tutorial video that doesn't immediately begin with a video demonstration of what the tutorial is going to be about

D R O P P E D
>>
>>148090998
sorry I have trouble understanding jokes.
>>
>>148091495
it's okay, me too
>>
>How to do basic thing
>30 minutes long
>part 1 of 10
>>
>>148090839
How does the game tell if you want to place an obstacle or move?
>>
>>148091132
Today I actually changed a whole lot. There's a new build on itch you want to test it out, with two new units and fixed controls, including multi-move.

I reverted back to no one hit kills, damage goes tail to head now.

I am taking the advice of another reviewer who like the mystery of discovering the abilities, and postponing a UI because
>roguelike mystery and discovery
>its easier
I have a UI written up right now, but its ugly and I don't want to do UI or model work right now. The box for Bit-Man is a placeholder.

>>148091248
play the demo and find out :^)
>>
>>148091560
Two different abilities, selected by keyboard
I only have so many colors to use on the board, so I chose blue for both.
I'll add an arrow graphic or something later
>>
>>148091557
>they don't do it along with you
>just go down line by line and explain thing
>jumps around to other already done source files
>"uh you probably should know <THING> but here's a 10 minute diversion while I haphazardly explain it"

Video tutorials were a mistake, they're nothing but trash.
>>
Does anyone know how to consistently get OBS to capture video (full screen specifically)? It seems like a crapshoot.
>>
>>148091828
>source

i agree with you on video tutorials, i would much rather leave my music on and read something
>>
Beginner here. What should I try making in GameMaker? Something easy, please.
>>
>>148091946
Upside down breakout
>>
>>148091946
pong with a score and basic P2 AI.
>>
>>148091871
did you try turning it on

>>148091946
final fantasy 7
>>
>>148091946

A shmup.
Pong.
Ye Generic Platformer.

Really depends on what you want to even attempt my dude.
>>
>>148091946
>>148092005
pong, but one player plays as the breakout bricks.
the computer could be the paddle because that is a simple algorithm
>>
>>148091828
Yeah they are mostly shit, but written tutorials are pretty bad too, you'll end up asking on a forum anyway because they tend to not give enough examples.
>>
>>148092208
That's why you follow books.
>>
Starting a new bullet-hell-ish demo to see if it'll be fun. Will post pics in a bit.
>>
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>needing to read/watch tutorials on GameMaker which is extremely simple and has an extremely detailed manual about every single thing
>>
>>148090683
>watching a tutorial
>the code no longer works because half the library was rewritten
>>
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Video tutorials are fine when they're made by professional adults for engines made by professional adults.

https://www.youtube.com/watch?v=_lP6epjupJs
>>
>>148092361
>Indirectly responding to posts like a coward and shitposting anime
Sup, Australlia

>>148091346
I actually don't mind it, it just makes me forget.

My projects are usually 2x/3x resolution scale anyways.
>>
>>148092480
Obviously official ones are mostly good.
I think the conversation was mainly about no-name youtube shits.
Although Blender Guru and Fl Guru are both good.
>>
>>148092361
>using GameMaker
Afraid of writing code?
>>
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>>
>>148092490
CHEN IS NOT ANIME REEEE
>>
>video tutorials

You ain't seen nuthin yet.

https://www.livecoding.tv/
>>
>>148092361
>and has an extremely detailed manual about every single thing
It really taught me the value of good documentation. Despite not knowing much about programming I can figure out how to do nearly anything I need with just the manual.
>>
>>148092603
I THOUGHT YOU SAID YOU WERE SCOPING DOWN
>>
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Help

I'm already having fun and my game is literally nothing
>>
>>148092665

Its got a great manual.
On top of that theres also the entire archived old GM forums, where you can pretty much search any question imaginable and get an answer.
>>
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>>148092480
Oh my fucking god I can't believe this shit.
Last year the CS department of my uni showcased this exact fucking game. And here I thought they actually did a amazing job in a simple game, but it was just copy-paste.
I'm so fucking mad.
>Unity devs
>>
>>148091946
Asteroids or some shit.
>>
>>148092707
That's spooky, reminds me to the ghosts on S&K3
>>
>>148092707

that's the power of mechs

>>148092665

teach me how to teach myself please
>>
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Spent most of this weekend;
- Reading up and learning how to use the auto rigging tools in blender (Rigify)
- Trial and erroring through which version of blender's .blend files are supposed to be automatically opened in Unity, but they don't so I have to instead Export .FBX's whenever I make a change to the model, or add an animation
- Learning how to bring over Animations into Unity, and use the Animator state machine thing to affect them through scripts and user input
- Was relieved to see that I can export individual objects from a single blender file so I wont need to make individual files per item, just one for weapons, one for armors
- Learned that I can simply parent equipable items/tools etc. to one of the bones in the hands which will inherent transformations during the animations

I'm still rusty with what code does what, but next I'm going to make some simple Cube enemies to do damage to, and have them play a death animation when they are at zero or less health, despawn and drop a loot item.
>>
>>148092781
>Unity devs
Yeah it's Unity's fault you went to a joke college. Was it a "game design" college by any chance? kekkkkk
>>
>>148092707
The mecha is vibrating while in the air...
>>
>>148092781
>gamedev college

HAHAHAHHAHAHAHAH.

You're better off dropping out and just actually finishing a game to further yourself in the industry than get a degree for it.
>>
>>148092880
>>148092959
It's written CS right there in the post, senpaitachi.
I guess you can't expect much from people that don't actually want to gamedev.
>>
>>148093023
>Computer science is gamedev.
>>
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>>148092361
Okay tell me in which part of the manual I can read about screen shake.
>>
>>148092361
>>148092763

can you get me a kick start here, fampaitachis?

If I want to go about making an RPG in GM, where's a good tutorial/reference point to start from?
>>
>>148093229
Views
>>
>>148092876
>same model for 3rd person and 1st person

Isn't this usually a bad idea.
>>
>>148092707
add shooting for more fun

and mecha health for even more fun
>>
making some progress on the 'sticky' ball to pick things up
>>
>>148092038
>did you try turning it on
It just gives me a black screen. It will randomly work sometimes for some games. And then nothing I do will get it to work.
>>
>>148093332
Haven't heard it yet, but I imagine when I have a more refined character that isn't just for testing animations, I could apply a higher resolution texture for the first person view of items, and use a lower resolution one if the player is ever in 3rd person. But, I'll tackle that when I get there.
>>
>>148093293
Do the first few tutorial projects then just google whatever you want to make.
An RPG can be quite complicated tho so you will have to read the manual a lot.
>>
>>148093332
>>148092876

The common FPS / TPS setup has it so that when your in FPS mode the upper body and head are hidden so you can do more with your animation. I would suggest doing that!
>>
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Reasons to join the collab:
>1: You will learn something new. Working with a diverse team with all different skill sets is a great way to further your own abilities and learn more about the process.
>2: Working with others will motivate you to work harder thus, accomplishing more.
>3:The opportunity to make new friends with this shared interest and even collaborate with them on future projects.
>4:The chance to make something better than you could alone. Having teammates with their own area of expertise means you could end up making something really great in a shorter amount of time than it would take you alone.
5: Its fun. Working on a game together is great fun as well as a valuable experience. Its not just a meme :p
Email me at [email protected] answering these questions http://pastebin.com/NEPv0pPC so I can place you with a team suited to your needs, aspirations and skill set. Jam starts July 14th. hurry!
>>
>>148093316
Wow there is something about it indeed, thanks.
>>
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I finally got text to work in a way I'm (mostly) satisfied with and implemented item descriptions.
>>
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Next girl to 3D up for Moéba. Bufi in her final sketch ( She's a play on Buffy / Teen Demon Killer )
>>
>>148093946
What's her play style?
>>
>>148093692
>>148093713
I just know that in source at least there's a third person model and a viewmodel.
It's one of the things that probably looks better being faked (floating arms) rather than simulated (camera on a full model)
>>
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forgot to post video progress
>>148093413
>>
>>148093713
I'll look into that, but as of right now the only way I can comprehend doing that would be to make separate meshes for the arms, head and torso, and lower body. Which would probably lead to some funky parenting after I import it, I'll do that after I get more fundamental aspects of the game done though.
>>
>>148092876
You have the 'ready stance' weird here. Animation advice, you know that in this sitation every attack he'll have to go idle / attack , repeat. He should be idle, go to battle ready idle , then battle ready attack , that way you dont have to always move his body like that giving a jittery motion,
>>
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Bit-Man has a new model
>>
Is it better, if first starting off in GameDev, to do 2d first then 3d?
>>
>>148094202
Yes
>>
>>148094202
3D is a shitload more complex in terms of the mathematical calculations you need to do for even simple things like walking around.
>>
>>148093921
Oh, they were lightning bolts. I thought they were just yellow balls.

>tfw I couldn't differentiate between my balls and the enemy balls so I would end dodging everything that felt from the sky.
>>
>>148038234
>find a tutorial that implements exactly what I wanted to do
>follow it to the letter
>it doesn't work
>download their code
>it doesn't work either
For fucks sake
>>
the people who may Rayman are fucking geniuses, they never had to fully animate that fucker
>>
>>148094461
Just like debug it
>>
>>148094001
I had her originally as a fast stabby damage over time dps. She would impact enemies with stakes that would cause bleed and maneuver around. The heavy sword is 50/50 on being removed, I thought of it more as her ultimate weapon during her big ability is to pop out the 'Slayer Sword' but I might have it more magically summoned then on her back.
>>
>>148094162
Yeah, I know, I was wrestling with the exporting nonsense most of the day, and only put an idle, a walk cycle, and that attack animation together in the last 45 minutes or so. But, I agree the from idle - > attack -> idle is less optimal than say
idle - > attack - > attack stance - > whatever.

I was just making sure I could get the pieces to work.
>>
>>148094480
Rayman is the only good thing the frogs have ever given us.
Origins and Legends should be the bar to which all platformers are set to.
>>
>>148094461
>Implement a new thing
>It works at the first try
>And then I wake up
>>
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>>148094430
They're meant to be ball lightning, but I was too lazy to make them look like pic related so I recolored the fireball sprite.
>>
>>148093946
Please tell me her sword is actually just a huge folded up crossbow that shoots stakes
>>
>>148094517
It's a shader and I don't think you can see the values or step through the code.
>>
>just try to model it's easy
>meanwhile moeba poster
Wow I almost tried and humiliated myself in here.
>>
>>148093946
>>148094537

Hey MoébaDev a thread or so ago, you showed some animations from one of your characters, and mentioned that you only had to do the top half as the bottoms were driven by motion or something along those lines, are your characters split into two or more meshes that are parented together or is there animation masking technique that you are using in your game?
>>
>>148094550
All good, it's just my advice on what I've been through

>>148094832
I had a stake gun planned but wanted her more melee focused : < , could be something to think about that her moveset isn't finalized until..well..I say so haha.

>>148094871
Dude..I posted her about 6 months ago with shitty models, took time to practice and practice hard, now we're here.

gnight from /moebadev/ ! I'll post more progress later on in the week with hopefully some more character animations and some multiplayer action
>>
>in a typical AAA game there's a guy just for modeling the shoelaces of generic NPC #143
>and another guy for texturing it
>and another guy is the shoelace design manager
How can indies even compete?
>>
>>148094871
Don't worry anon we all suck at something.
I mean we are here to learn things.
>>
>>148094598
What is LBA, Another World, Flashback and Alone in the Dark?
>>
>>148094913
>6 months ago with shitty models
I'm genuinely curious to see what you call "shitty model".
>>
>>148094976
Barefoot characters
Checkmate
>>
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>>148094871
there is absolutely nothing wrong with posting bad work here

sure a bunch of people will probably tell you to kill yourself but you need to learn what is wrong and what is right

dont think i have the version of this without the meme swords sorry
>>
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>>148094976
invent velcro
>>
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>>148094874
Animation masking in unity
>>
>>148095061
thank you
>>
>>148094202
If you want to do 3D just download Unity or UE4 and you'll be on your way. It's really not anymore complicated than making a 2D game. It's more fun.
>>
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>>148095094
wrong meme hold on
>>
>>148094741
I liked the way the game handled the elevation, it might be something simple but since I'm a no dev I was impressed.
Also, I think you should recolor the enemy balls, if I was too close I didn't know which balls dodge and which ignore (unless you're going for friendly fire)
>>
>>148095203
Well shoot, guess I'll have even more documentation to read up on. If you are still here, are you doing your animations with mecanim inside of Unity, or are you importing them in with a compatible skeleton?
>>
>>148095241
Like sords in the rain
>>
>>148095094
Except your blade runner webm never get any replies so it shows that nobody cares no offense.
>>
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>>148095094
here is the more or less final result, sure its not perfect but its better. and thats what you should be aiming for each time you make something you have done before or are improving, Better.
>>
>>148093780
collaborating sounds like fun, stranger
>>
>>148095474
other people post it too for some reason

heres a hint

agdg has autism
>>
>>148095237
But anon, I know nothing of 3d and unity/ue4. How can it be fun?
>>
>>148095474
Why do we have to comment on everything posted?
Sometimes there's just nothing to say.
>>
>>148093780
>Its not just a meme :p
Yeah sorry but I find it hard to believe. Even more considering the fact that we've never heard anything from the people who supposedly have joined your groups weeks ago.
>>
>>148095492
meant to reply to
>>148094871
>>
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>>148095241
>>
>>148095352
Thanks, anon.
I'm not planning on having such massive amounts of projectile spam in the final game; the demo was just me messing around with what little I had done. Plus, most attacks will have more exotic effects than shooting balls in a straight line, so clarity shouldn't be as big of an issue once I have more content.
>>
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>>148095793
>>
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>>148093852
>It didn't work
>>
>>148095635
Learning to make 2D games requires the exact same amount of effort as learning 3D so it really comes down to what you want to make.

As for why 3D is more fun in my opinion the worlds you make in 3D feel like real places. Walking into buildings you created, listening to birds and wind atmosphere sound effects you placed, having NPCs and enemies you gave AI to follow you around in 3D is really fun. I used to make 2D games but I can't bring myself to go back.

Oh also vehicles in 3D are really fun to make too. Driving over hills and valleys you made in your own world. Good times.
>>
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>>148095793
>>
>>148095409
Every character is rigged inside 3DS Max 2016 and export FBX to Unity ( feibase.fbx ) , then we animate and export that to ( feibase_idle.fbx ) , in Unity we make it 'Humanoid' which blends it into the Mecanim system. and adjust it accordingly. Works well so far ( so far.... ) I ran into a problem where I used 4 spine bones..mecanim didn't like that, had to re-rig everything with 2 spine bones.
>>
>>148095752
that's me and the groups are all made but it doesn't start until July 14th (in 4 days)
times running out
>>
>>148095203
Why aren't you using blend tree.
>>
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>>148095987
>>
>>148091946
Pong with breakout bricks and pinball flippers, of course with paddle upgrades.
And invaders.
>>
>>148096104
I do. I use it for the Idle/ Run /Strafe movements, the other movements are handled separately because I find it easier that way to handle it ( every character has to use this system and some animations vary a lottttt )
>>
>>148075783
You need to be good a logic.

The only time you need to really be decent at math is when you're playing around with certain difficult mechanics and 3D engine deving.
>>
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So here I am 3 years later and this is still relevant
but
>tfw didn't make a bomb robot enemy
>>
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To economize time doing random npcs, all the not relevant enough npcs will look like that. Is this ok?
>>
>>148096000
Thank you for that breakdown, I'm actually the guy you suggested the idle -> attack - > attack state concept to. I was having a tough time getting mecanim to play nice as well. But I'm not so deep into the weeds that I can't pivot to perhaps better take advantage of those tools. Can't wait to see your next update!
>>
>>148095793
He died for your progress
>>
Guys I'm subscribing to the Unity Plus in hopes that it will finally motivate me to make game.
>>
>>148077692
You'll get there senpai, just keep studying and trying. We all gonna make it.
>>
>>148096229

I kind of suck with logic and figuring out puzzles though. If I practice will I be good enough and retrain my mind or is it only for certain type of brains?
>>
>>148096383
The only thing that will do is tunnel vision you to unity

Try other engines or whip out the C and make your own
>>
>>148096508
I tried learning c++ but it was too confusing.
>>
>Alright I made pong as an intro, paying careful attention to tutorials.
>Time to make the next step up, tetris!
>Realize I have no idea where to even start

Maybe I'm not cut out for computers
>>
>>148096557
C++ is for nerds, real gamedevs u-
>too confusing
Have you tried learning art?
>>
>>148093780
Hey, sent you mail.
>>
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>>148096357
Nice, same to you!

I'm going to start posting what I post here on Tumblr too if you guys are interested in following : http://moebadev.tumblr.com/

/night/
>>
>>148096369

>>148071194
>>148074003
>>
>>148096614
Tetris is too hard for beginners, try asteroids.
>>
>>148096557
How'd you try to learn?
>>
>>148096662
Thanks. Received.
>>
>>148096754
I could MAYBE, maybe do breakout.

maybe

I have no idea how to delete/destroy a sprite in monogame/xna
>>
I've never made a game before which program would I need to make a mmofps I have a really good idea for something like if planetside wasn't shit is this possible to make in about 3 months? I can make a kickstarter for 40k to get some artists.
>>
>>148097035
Learncpp, I got to "1.10 — A first look at the preprocessor" at that point I was overwhelmed and gave up.
>>
>>148097062
>3 months

SCOPE LMAO
>>
>>148097118
m8
>>
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Unity or UE4?
>>
Is it normal to have to look at your old, newbie intro games to remember how to do things?

>how do I do collision again? I'll check here

I feel like I'm not really remembering anything.
>>
bounding boxes are really useful
>>
>>148096491
Practice and knowledge nigga, "that only certain types of brains thing" is bullshit put out there by faggot devs that are full of themselves. I'm heading to bed, but on a real ass note, don't think you can't do gamedev. Just put in the work but don't overwork yourself and have fun.
>>
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post images that instantly trigger
>m-m-muh manually assembled machine code
autists
>>
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>>148096351
Atlus did it so why not
>>
>>148096383
Good now just do the official tutorials and make your game.
>>
>>148097245
jesus christ how lazy do you have to be
>>
>>148097165
Depends on your needs.
>>
>>148096508
>The only thing that will do is tunnel vision you to unity
Things engie nodevs say.
>Try other engines
Why?
>whip out the C and make your own
PFFFHAHAHAHAHA
>>
>>148097163
I didn't drop out of first year of high school because of housing an incredible will to succeed at things.
>>
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>>148097291
I dont have a lot of time, and its already consuming a lot.
>>
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would it be weird to have hunting in a game where you play as an animal? I mean I already got fishing, but like fish aren't people.
>>
>>148097512
not you dude, an AAA company
>>
>>148097380
You can still refund :-)
>>
>>148097474
go get Jumping into c++.
It's more beginner oriented and he explains things a bit more than in lcpp.
>>
>>148097529
no, put it in.
>>
>>148097529
Have froggo hunt giant insects and spiders if you're squeamish about killing deer.
>>
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>>148097529
You tell me
>>
>>148097474
Listen to me:

Get Unity for free (or get pro if you really think it's going to make you commit) then pick one of the official tutorials from learnunity.com and do them. Any other advice is incorrect.
>>
>>148097529
>>148097889
Actually this sounds better, frogs tend to eat insects anyway.
>>
>>148097932
Game maker is better for him imo.

Simpler.
>>
>>148089696
Mods exist. I have seen dogposting and nsfw stuff being deleted after reporting it, but sourceposting never does, or the mods don't give a fuck about it, don't see it as shitposting or nobody ever reports it.
>>
Would you play a Sim Ant clone that was about bees instead?
>>
>>148096328
>Sarah Jessica Parker Euthanized After Breaking Leg
Holy fuck, 10/10 Anon.
>>
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>>148093780
Collabs sound interesting, but I'm pretty sure I'd disappoint everyone terribly by bailing out or drifting away slowly within weeks of starting.
>>
>>148096383
Buying shit won't motivate you. Either you're motivated to make games or you aren't, and if you aren't then you need to either figure out why or just give up.
>>
>>148098224
The collab group should release a free 2D or 3D cute girl.
>>
Is it possible to make a Mario Party style game like 100% OJ in a few months?
>>
>>148098224
its really nothing to worry about. there are people with all different levels of experience and I will be sure to put you in a group that is suited to your level.
>>
>>148098361
Also, what engine do I code it in and what engine has good netplay?
>>
>>148098167
Yeah if it was sufficiently detailed not a clicker. A realistic bee colony sim could be really fun.
>>
>>148098361
Yeah, but you'll need to be willing to spend at least 3-4 hours working on it (without distractions) every day.
>>
>>148097118
>>148097474
Man I am a CS graduate and I can't get through technical books, either. Honestly, the best thing for me was to sit in a class and walk through examples with the professor, then get homework assignments that built upon that stuff. But if schooling isn't your thing, video tutorials might work.
>>
>>148098479
Assuming you actually want a premade engine, probably Unreal or Unity. None of them have good netplay as far as I know, you'll have to code that yourself/use a library.
>>
>>148098697
Unreal exists for multiplayer FPS, I'm sure it's networking code is more than adequate.
>>
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>>148098224
>that picture
>>
>>148098167
I would play the absolute fucking shit out of this.

I had no idea I wanted this but I do now.

Holy shit.

If you decide to make it, please let me know here.
>>
>>148096328
Can't corner the Dorner
>>
>>148098818
You're right, I didn't think about that. UE4's probably the way to go, then, if you good networking out of the box.
>>
>>148099101
>choosing a tool for one specific use
wew
>>
>>148098167
Sim Bee sounds awesome
>>
>>148098167
Make sure you hide the entirety of the Bee Movie script in there as an easter egg/anticheat measure.
>>
>>148096328
I posted your/his game in /pol/ the other day. They seemed to appreciate it.
>>
>>148098871
>that picture
>>
>>148073821
gravity never "left", so how can it come back?

the atmosphere doesn't "end", it simply gets thinner and thinner until you can no longer distinguish it from a , so how can you "get to" it?
>>
>>148099217
What would you choose?
>>
>>148099315
>gets thinner

that's not exactly how that works, but close enough for explanation, I guess.
>>
>>148094198
you still here?
>>
>>148099315

You get into space by going above the atmosphere, to where there's no gravity.
>>
>>148099361
I mean you're not wrong in choosing UE4.
It's just overkill for MP I think. But then again, there's no real alternative next to doing your own.

I wish there was a UE4/Unity for smaller 3D games.
>>
>>148099529
He ascended to cyberspace
>>
>>148099535
>theres no gravity in space

Nigger no
>>
So, a vector is just a co-ordinate, right? Like a 2d vector is like, x,y position?
>>
>>148099857
Yep, exactly.
>>
>>148099857
yes
>>
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>>148099535
>>
>>148099931
>>148099935
Okay, awesome. Thanks anons.
>>
>>148100020
it's better to just think of it as a collection of numbers. a vector could also represent a direction
>>
>>148099590
r u him
>>
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just gonna throw this out there to gauge this threads interest

im currently working on an 3D action game as the artist, my buddy might be willing to program for me but it seems like hes more interested in doing his own project at the moment. sadly i might have to cut ties with him until i finish this.

i do plan on selling this, but its more of a passion project. i would require a programmer with a good understanding of enemy AI.

the game hardly has any direct story, the story lies in the art and the universe.

does that sound like an interesting project to work on? i know its not much but i have tons of ideas and art around it
>>
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>>148095793
>>
>>148100149
you shared nothing of the project other than 3d action game

so no, it doesnt sound interesting
>>
>>148100149
post art or tumblr
>>
>>148086930
>It also harkens back to an age that literally never happened
the age of flat shading and flat design is happening right now you autist, it's not retro, its hyper modern
>>
we need more A E S T H E T I C games
>>
>>148100149
yes, I love working on vague ideas.
I also tend to collab exclusively with people who pitch a game with nothing specific nor post any of their sample work as well.
>>
>>148100149
So, basically you want someone to work on your passion project, for free?
>>
You if the ISS stopped moving then you could jump out and fall back down to earth, but then again so would the ISS.

If you step out of the ISS now, you're still moving too rapidly to fall straight down, you're just going to keep zipping along with ISS. The reason ISS stays in orbit is because it's moving fast enough around the earth that it keeps rubber banding around it on top of the extra jet boosts every now and then. By being on the ISS you're going at the same speed it's rubber banding around the earth, so you're going to be in orbit for a while. But since space is so big, it seems like you're just floating. You're not actually floating though. You're in a 'free fall' around the earth, practically sky diving but just outside the atmosphere and there's no wind blowing against your face.

Think about the last time you were on a plan looking down at the water. The water looks like it's frozen but it's only because you're so far away and can't see the waves moving. Same with orbit. The earth is so massive and you're so far away, you can't tell how ridiculously fast you're moving. And with no wind or turbulence it just adds to the confusion.
>>
>>148100506
maybe
>>
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>long time ago, took a uni course in java
>some bullshit basic text editor to code in
>install VS, try it out
>right click
>GO TO DEFINITION
>GO TO IMPLEMENTATION
>FIND ALL REFERENCES

holy fuck. This is a GODSEND. I never knew it could be this easy and fun___
>>
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>>148100669
oh just wait until you learn about inline documentation and documentation includes
>>
>>148100669
use eclipse for Java you fucking retard
>>
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>>148100278
>>148100307
>>148100370


dont want to show my progress just yet, if i post my art it will be obvious who i am

so specifics.. ok something like demon's souls but with more emphasis on bosses and large enemies and hordes of smaller enemies sometimes. the game requires the player to take a lot of precaution while also being fast paced. not so much an MMO but more of a party game. you group up with randoms or friends and go out and clear some levels. theres no direct story like i said, just difficulty progression, the game will always get harder in some way. item progression is completely cosmetic so that you can play with anyone on basically the same level at all times just running easier or harder maps. with tons of unlockable or craftable weapons and gear.

this is still probably vague as shit but hey

>>148100404
yes obviously the other party will get a cut
>>
https://drive.google.com/file/d/0B34DyTSY_0VaQ1BrbXVtLUpNaEE/view?pref=2&pli=1

Anon please download mah alpha. Its mehtastic atm imo but I could use some critiquing. Its still far from done ofc so please don't shit on it for visual quality...its programer art.

twitter @harbidor please post feedback there for networking purposez love u senpai
>>
>>148100872
You're a bad pitchman, leave
>>
>>148100669
Do people actually code without these things?
>>
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>>148100872
whatever

fuck me i guess
>>
>>148100851
My bad. I meant, awhile back I took a coding course in uni, and we were learning java, and we were supposed to use some minimal text only program so we didn't become reliant on ide stuff, I guess.

Now, later, starting on c#, and these IDE functions are just like, amazing.

>>148100834
Jesus christ. That sounds amazing.

>>148100935
Whole uni classes, anon.

whole uni classes.
>>
>>148100926
kill yourself.
>>148100872
>I played DeS and now I want to make my own
okay
>i want to collab but >muh e-rep
kill yourself too
>>
>>148101063
simply epic
>>
>>148100872
>>148101006
Anon, I don't think you quite get it.

You're asking us to collab on a HUGE fucking project, sight unseen.
>>
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>stop posting progress for a month or two doing research on pc components
>build new pc to replace my dying one
>install windows 10
>nothing works
>google my ass off for the next few days
>finally get almost everything to work
>bring my Gamemaker files over
>pray
>it works
Oh Lordy, we're back in business folks. Time for some progress --I mean shitposting .
>>
>>148101213
>not posting screenshots
you already fucked up
>>
>>148101213
With that tumblr filename, I see you're shitposting already!

A+!
>>
>>148100872
It's like trying to make GTA with only two people.
>>
>>148101213
You should dual-boot 8.1
it's the better OS and it won't break anything.
>>
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>>148101054
msdn.microsoft.com/en-us/library/z04awywx(v=vs.100).aspx

msdn.microsoft.com/en-us/library/9h8dy30z.aspx
>>
>>148101063
I love how my first /vg/ post ever was met with such thoughtfulness. Wat did I expect right?

I don't feel like describing shit or posting screenshots when you can just fucking play my fucking game in a matter of minutes.

I hate wastinv people's time.

Pic related: my last demo
>>
>>148101283
>8
>better than 10

7 or 10, 8 is garbage
>>
>>148101438
So apparently mobile is shit, but my twitter has screenshots
>>
>>148101438
its sketchy as fucking posting google drive stuff.

Post your shit on something reputable like itch.io and have some screenshots so people can say

Literally going

>download this
With nothing else and
>le follow me on twitter

Is a fucking awesome way to get people to not give a shit about you.
>>
>>148101435
Why didn't they show me shit like this? Holy crap. It's like, going from peddling a bike to driving a motorcycle.

Thanks, anon.
>>
>>148101438
You don't come to this thread and pitch a game without posting anything of it or your <skill of choice> you dumb faggot.
You ARE wasting our time by having us draw this simple but vital information out of you.

You're ALSO wasting our time by demanding we ask for your email.
Email you
get game info
and then decide to collab or not.

And then ON TOP OF THAT
you won't post your fucking art WHILE PITCHING A COLLAB

>hey guys who wants to program with me
>well no i can't post code, but i can program i swear!

fucking artists
>>
>>148101283
Nah, I'm coming from Windows 7. Win7 was the perfect OS. None of that swiping nonsense along the sides of the screen. Windows 10 feels like 7, and I actually like the square icons on the start menu since they don't spam the entire page with it like in 8 and 8.1
>>
>>148101620
You're replying to the wrong guy
why is /agdg/ so retarded
>>
>views/downloads haven't moved from 32/9 for the past 12 hours
it was a fun demo day i guess
>>
>>148101641
But you can disable metro and just right click start icon for a faster control panel.

but alright m8
mind posting a speccy?
>>
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>>148101438
>pic related, my last demo
>mfw
>>
>>148100851
>>148100935
When I first started using Java, we used Dr. Java for our IDE. When we finally switched to Eclipse for Python, it was like a godsend.
>>
>>148101701
doesn't matter, the reply was still relevant as he won't even post his stuff.
>>
yikes /agdg/ is becoming worse and worse

you got idiots who post idiotic ideas and then people responding to it in just as idiotic ways

We should just end /agdg/ and call it quits, nothing good has come out of here since risk of rain
>>
>>148066968
Well. Stop calling it reflection?
Also that didn't happen for me at all when I tested. U stood still, it hit the upper edge and reflected downwards might be a bug? I didn't really check it multiple time pong isn't all that interesting anymore.
>>
>>148100262
i dont understand these memes anymore

i need more progress
>>
>>148100926
>>148101438
>>148101538

>@harbidor
>Esports enthusiast, military officer, indie game developer, MIT instructor, and tech consultant.
>One of the most recent tweets is about job hunting

Why do you lie on your twitter, anon?
>>
>>148101854
Okay but at least admit you're a dumb faggot yourself.
>>
>>148101858
post progress to fight cancer
>>
I wonder how many people like myself are taking a few days break from yesdeving after Day9?
>>
>>148101559
Meh idc enough anymore. I get your point, and I get its the chanz so getting called a fgt isn't out if this world. I just dont give a fuck to explain anymore when I have a fucking twitter you can look up and fucking browse.

I'm gonna go pornhub it up
>>
>>148101438
>I don't feel ... posting screenshots
You fucked up mate.

Screenshots are like a bare minimum requirement here.
>>
Who had the lowest views and downloads
>>
>>148101972
I suck, point proven
>>
>>148102073
I did at 0 and 0
>>
>>148101906
Go check his twitter. He clearly is ripping/editing sprites from MMX, at the very least.
>>
>>148100935
I had a friend who recently graduated from Dartmouth. They had him and a partner make a search engine in C using only nano.
>>
h-hi anyone wanna listen to a demo song to relax everyone?

https://clyp.it/1i1vvmr3
>>
>>148101906
Fintech jobhunting as a military veteran is rather frustrating. Ofc my cpp skillset is lacking, its a work in progress. Want my linked in?
>>
>>148101980
That would be like taking a break from my daily run, or coffee.
>>
Which game had the least secret costumes?
>>
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>>148101747
>>
>>148102171
Pleasant stuff I'm less stressed already
>>
>>148102116
Yes I am...bc PROGRAMMER ART. I need to hire an artist. Already hiring an audio engineer.
>>
>>148038234
Anyone got a link to the video of that kind NEET who reviews everybody's trash?
>>
>>148102303
who is ur audio engineer ;)
>>
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How do actual animators keep all of their lines consistent, holy shit.
>>
>>148102060
>Meh idc enough anymore. I get your point, and I get its the chanz so getting called a fgt isn't out if this world. I just dont give a fuck to explain anymore when I have a fucking twitter you can look up and fucking browse.
>>148101854
>>148102116
https://twitter.com/Harbidor/status/730907096561139712

>"Did some art"
Lol.

Fuck this guy.
>>
>>148102121
Il add whatever darmoth is to my 'bad places' list.
>>148100669
Just don't fall in love with VS because it's your first IDE. It is only good because there's no real good C/C++ debuggers. Most editors have this funtionality. Its no big deal. I of course don't really have any better suggestions right now because most editors suck too. So whatever. But when you see that VS is asking for you to wait while opening a file you should be fuming.
>>
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>>148101972
I figured out how to "kill" something.

it stops drawing it and checking collisons, I'm not sure if that's good enough desu...
>>
>>148102303
You'd be better served not wasting the time and just using the Mega Man X spritesheet you fucking idiot.
>>
>>148102373
Dude we're doing you a solid by testing your game and giving feedback. You have to make it easier for us, and easier for us to even give a shit.

If you just drop a link and a Twitter, it looks like you're advertising, which will make most people just keep scrolling.
>>
>>148102181
So, you're a tech consultant who is an MIT instructor and is having trouble finding a job> Come on m8
>>
mommy that man there is using windows 10
>>
>>148102330
https://vgnotes.com/author/sahasrala88/

Dude is professional as fuck. Going to enjoy working with him me thinks
>>
>>148102426
it has to stop manipulating anything it could based on button inputs as well, make the paddle spawn balls now and make it so that when the paddle is "kill" it can't send out balls as well.
>>
>>148102193
Idol bunny
>>
>>148102540
meh
>>
>>148102426
What context are you in? Gamemaker? Own engine?
Generally killing something is about removing it from the update and render loop.
>>
How do you do velocity and then slowing down, anons?

Velocity basically determines how much speed a given object gains over a given amount of time. So if my velocity is X, the speed of the object at Y time is X*Y.

This led me to believe that I have to measure the time passed since the player started to press the movement key for speeding up my object, and I have to measure how much time has passed since he released the movement key for slowing down the said object.

However, even if my code works, it feels so unreal. Is there any better approaches to this? I remember there's a method where you have to multiply speed by a floating point number, and I've used that before, but I never understood why and how does it work, and I prefer not to use things which I don't understand.
>>
>>148102491
Its actually not time consuming

> you fucking idiot

I want to believe
>>
>>148102171
Pretty comfy desu.
>>
>>148102561
Ah. I could do the same thing I did to get it out of update and render. Each paddle has a bool for IsAlive, and only if it's true does that loop execute, so I'll only check for inputs if it's alive.

>>148102694
monogame. If only triggering on an if good enough, or?
>>
>>148102525
Dude fucking tell me about it. Its a matter of me finding a job I WANT. I want a software gig that is heavy c++ or java not some fucking webdev shit. I can get a job. ..its getting the one I want. I can be picky tho, I have savings
>>
>>148102193
My game
there's a bug which caused a texture reference to overwrite another, so effectively there's one less skin and it's secret because it's not an explicit mechanic
>>
>>148102709
Shit, I meant acceleration.
>>
>>148102795
k now hire me desu senpai baka desu desu
>>
>>148102709
Anon I don't think you got that right
>>
>>148102710
if it s just placeholder art, then why are you editing it at all, stupid? Why are you claiming you just finished making some art on twitter?
>>
>>148102842
Do you want to work for free anon-kun?
>>
>>148102796
There's nothing bad about it really. But I'm not sure how you're doing this right now. My guess is that you have two paddles and a ball declared somewhere. Without some kind of entity list you're not gonna be able to have a more realistic 'delete'. Realistic in the sense that normal games would do it. But I think it's not worth stressing over something like that.
>>
>>148102351
They don't. That's what 'cleanup artists' are for.
>>
>>148102834
The method of multiplying speed by a number does just that, if you multiply by 0.5 every frame it gets closer to 0 but never actually reaches it (unless integers).
>>
if anyone wants me to do a video demo of their dd9 game, let me know. tonight will be the last night I play them. I'll be starting in like 30 minutes

previous ones are here (bad/really low mic):
https://www.youtube.com/watch?v=7Dh79VckCP8&list=PLTNB11KbDROxPHtUtYEWMUoZPtvkxLZ4S
>>
>>148102956
It would depend on the project, probably not, unless the projects really good, than sure why not.
>>
>>148096383
So many fucking subscription plans these days. Anyway, how does it even work with the revenue cap? Are you supposed to anticipate how much money you're going to make? Say you randomly made over $200k with the Personal edition: do you just pay $125 for a single month then?
>>
>>148102980
Well, I have a paddle class (with the bool), and I call 2 instances of it, one as player1, and one as player2. I just have it so if player 1 is hit, it trigger the bool, and if the bool is triggered, all player1 things get if'd out.
>>
Who the hell types like >>148102842 and thinks it's a good idea to post it?

>>148103074
There's a subscription hype because of the recent changes Unity did. For once they're finally going to get rid of that 'Made in personal edition' bullshit.
>>
>>148103018
I see, and just to make sure, I can set it to actual zero if it reaches some very small amount.

Thank you very much!
>>
>>148103175
Why are you made at a filter.
>>
>>148102902
>>148102902
I generally post stuff on occasion to just test what kind of reacts I get. Early metric for gauging interest. Im starting to enter the realm of demoing at local cons and using twitter less and less.

Shit on me all you want, I know they are ripped mmx sprites. You know what I love tho? All my other ingame sprites. The cat, the flying plane, the mini boss, lots of from-scratch artwork.

But know...just focus on the main char.

People play my game and mention megaman habitually to which I say 'yes...I ripped the mmx sprites and have been steadily altering it over time for look and feel prototyping.

They shrug and say 'ok cool'

Hater hating all you are
>>
>>148103049
do this one
https://itch.io/jam/agdg-demo-day-9/rate/75224
preferably on linux but windows works fine
>>
>>148103175
Well, I was also thinking about Maya, which switched to subscriptions, too. I'm just confused about how much you're supposed to pay with Unity if you suddenly make more money then you expected.
>>
>>148102709
V=V+A*Dt
P=P+V
That's it. I don't see what more you could want.
If you want to 'break' in some way I suggest you figure out the direction the object is moving (V) make a normalised vector in the opposite direction (-normalise(V)) and use that as your acceleration direction. Then multiply by your break speed.
A= 0-Normalize(V)*breakSpeed. (0 would be whatever other acceleration you may have going on).
V=V+A*dt
P=P+V
>>
>>148103276
Nice explaining why you're editing programmer art if you're gonna hire an artist.
>>
>>148077692

If you can't handle pointers just quit c++ programming and use unity or something for babbies.

Use pointers. Alternatively, get up to date and use smart pointers.

tip: SDL2 is a C library so your smart pointers will need custom deleters.

There, now memory management worries are a thing of the past for you.
>>
>>148102171
Reminds me of Spore city mode
>>
>>148103276

All of your artwork looks like dogshit.

Your game also looks like it plays like shit.

Guys here have made shit thats way more impressive than you and don't have the same need to flaunt to boost their ego.

You shittalk /r/gamedev on your twitter. You thought coming here was a better alternative?

Do yourself a favor and just fuck off. Seriously.
>>
>>148103427
maxis or whatever had good taste in musicians
>>
>>148103459
>>148103459
>>148103459
New Thread
>>
>>148077692
You can do it. It took me a while but pointers are great. I feel like a pointer master now. You just really need to understand HOW different things are stored before you just start pointing at them, e.g. vectors move around when they need to resize so you have to update pointers to them. Learn smart pointers! They'll save your life. They take a lot of the pain out of dynamic memory allocation and let you worry about more important stuff. Ultimately pointers exist to make your life easier, not harder.
>>
>>148103132
Yeah I imagined so. That's really the only way to do it in that circumstance. If you picture you had an array/list of them you can probably see how removing it from the array/list would have the same effect. That's the more normal way to do it.
>>148077692
>because pointers and shit
That's one of the things C++ zealots do well though. std::uniqueptr or whatever is kinda nice. Has nothing to do with OOP really. Unless you're contrasting with functional.

Just wrap your underlying libraries.
>>
>>148102492
Fair.

If their is anything I learned posting on here its that people here tend to shit on everyone say for a few genuine people.

also I need to host my game demos on itch.io.

literally everything else people rip into me about I couldnt care less
>>
>>148103596
I'm not sure how to use array/lists, I'm using this as a learning experience, too.
>>
>>148103447
I'm. ..not flaunting...at all. Most of my work has been on the software building the core and level parser. From a software perspective its pretty great.

I just posted a link and asked people to take a looksy. Only reason I posted here bc I was impressed by the thread. This place seems populated by ACTUAL devs and shit.

So much for jumping into the conversation. I guess ill just disappear into my own world
>>
>>148103049
Really appreciate what you're doing, man
>>
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>>148102985
Good point, I forgot about them. Guess I've just got to learn to draw things more cleanly.
>>
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>>148103885
>this place seems to be populated by ACTUAL devs
>>
>>148103983
Well yea fuck me right. TIL. Literally first and last time im posting here.
>>
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>>148103885
Does all of your code look like this? Honest question.
>>
>>148104116
>magic numbers
I'm triggered, mate
>>
>>148104116
What the hell is that scaling
>>
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>>148104170
did someone say magic numbers?

https://en.wikipedia.org/wiki/Fast_inverse_square_root
>>
>>148104116
>mit instructor
>tech consultant
>that code

oh i am laffin
>>
>>148104116
No, thats character code. The core game has a better degree of organization and the like. If I had to nuke my codebase but salvage one piece, it would be my level parser - it translates JSON files into usable gamestate info. Most of the game is simply 5 lists of assets such as characters platforms items etc.

I have been applying better organizatuon periodically and gone back and updated. I'd send you examples if I wasnt so lazy atm.
>>
>>148104541
Uhm...kay?
>>
>>148104639
Your code is absolute shit and no credible person would believe you instruct at MIT, and if you are a tech consultant, this level of knowledge might be why you're unemployed lol
>>
>>148104541
>oh i am laffin
And so is your empty wallet
>>
>>148104170
Lol I have a table of constants now replacing mah maguc numbers. Thats like legacy code for a quick and dirty
>>
>>148104719
Im not trying to convince you bc idc. Also this codebase is legacy and my consulting is mostly dod stuff bc top secret clearence.
>>
>>148104563
I went to your youtube channel and found https://www.youtube.com/watch?v=Pzd1ZIBgRGs
Is this what most of your code looks like? I'd like to give you some programming advice, but this video is still a few months old.
>>
>>148104921
>he can't even rip sprites correctly

holy shit, monogame handles all transparency for you even

>running animation is just on a constant loop
kek

This poster has to be a troll who just found this guy. No way.
>>
>>148104921
Some improvements have been made to class hierarchies but the code shown in that video is still very much the same. Ill take your advice. Dm my twitter and I'll give you my email and go from there.

I know my software needs so attention but im kinda a one man show
>>
>>148105026
Its....a demo video from when my project was just a month old.

Why am I wasting time explaining you shit?
>>
>>148105291
You got me pretty good m8 9/10. where did you find this guy, off reddit or something?
>>
>>148105291
Carry on anon, don't respond unless you actually value that poster's reply.
Keep deving, keep improving, and just make sure everything you do is with TLC.
>>
As someone who just finished learning the Java language, and hasn't done shit besides fuck around in the console, where should I start to make GAMES? I'm finding it increasingly difficult to figure out my next step, i'd like to make some basic games before going crazy though.
>>
>>148105562
http://zetcode.com/tutorials/javagamestutorial/
>>
>>148105412
Tyvm. This project has been fun and exciting and some dumbasses on the Internet shouldn't be pissing me off given the hours ive put into this bad boy.
>>
Quick, give me a free idea for my first real GM:S game
>>
>>148105715
Is this not outdated? I've read that swing isn't supported anymore. You trying to force some useless shit upon me anon?
>>
>>148105761
It all depends on how you take it. Being able to parse each post (shitpost or valid critique) for something that you can use to help with your growth as developer is necessary if you want to hang around here without some sort of yanderdev-esque breakdown.
>>
>>148105761
Oh hey, I think I found your engine
https://github.com/rjrivera/MonoGameEngine
>>
>>148106108
Then sub swing with whatever library you prefer, because the underlying concepts would be the same, if you understand the language as you say.
>>
>>148106108
When I've used Java, that guide was helpful. That's all.

In these threads when it comes to Java, libGDX usually suggested as a library, but I know nothing about that.
>>
>>148106291
Thats the ooolld engine. My current engine is streets ahead as far as practices. Thats the thing I point to and say 'see what I did there? DONT DO THAT EVER'
>>
The official Java tut on oracle were good up into this point :

http://docs.oracle.com/javase/tutorial/java/javaOO/lambdaexpressions.html

Can someone spoonfeed this to me in a way an autistic sub-human like myself can understand?
>>
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>>148106048
A game like Pokemon, but with procedurally generated monsters.
Thread posts: 847
Thread images: 155


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