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/agdg/ - Amateur Game Dev General

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Thread replies: 773
Thread images: 151

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Go play some demo day games!


>Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

>Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/#
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

>Previous Jams
http://pastebin.com/hVhvNWLw

>Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

>Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
>jellyfish platformer

just going to leave this here

https://www.youtube.com/watch?v=Q4F-zdpFb9I
>>
>>148036731
First for

>literally nobody made a pastebin review of my game
>>
>>148036892
I did but I'm keeping it for myself
>>
>>148036848
>6 seconds in video
>motions sick already
Ugh
>>
>>148036542
Are you really Japanese? Why are you wasting your time with agdg instead of the cool doujin circles from Japan?
>>
>>148036848
Thing is, our jellyfish has much more character than that jellyfish. That game is a fuckin "control the gravity" molyneux platformer.
>>
>>148036848
fuck that makes me want to puke, why the fuck would you make the camera spin?
>>
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Never give up aggydag, never give up!

https://www.youtube.com/watch?v=qPOvePioFF0
>>
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>>148011696
First off, thanks for taking the time to review the game. Feedback like yours is very useful.

>>Didn't really know what was happening or what I was doing
This is an issue that has been reported by a few people. I'll add more explanation in later relases

>>Errors
Any idea on what steps were taken to cause that error to occur? Additionally, what graphics card do you have?

Thanks again!
>>
In this world, it's all about a free released 2D or 3D cute girl.
>>
Reposting my pasta.
http://pastebin.com/CfBELs4X

Let me know if I've missed your game.
>>
>>148037342
You can probably get a free 3D cute girl from a 3rd world country.
>>
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>>148036542
I like the style. I probably wouldn't play it though.
Also I wouldnt call it mspaint style, because it has brush dynamics which mspaint does not have.
>>
What's the cheapest/easiest to use mocap solution out there?

I know ipisoft was big a couple years ago but I'm wondering if there is any alternatives now
>>
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Give me ideas for a MC design
>>
>>148036848
>>148037031
>>148037172
yeah this is a reason i wouldnt play this
>>
Demo Day is over. Time for Space Jam, motherfuckers.

Post your Space Jam work music.

https://youtu.be/v25MaXwopNI
>>
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>>148037602
>>
>>148037071
No, I am gaijin. I am in a circle though, but it is not a game development circle.

>>148037451
>I probably wouldn't play it though.
Any specific reason for this? Like it doesn't suits games or something?
>>
>>148036848
NO
HOW DID THIS CAMERA SHIT GET THROUGH BETA TESTING
JESUS
>>
Why do you keep making up words?
>>
>>148037181
>"Only losers quit! I never wanna see you quit!"

I-i'm sorry Trump-senpai
>>
>>148036848
Jesus christ, I feel sick
>>
>>148034667

> Free after collision event
> Make blocks independent
> Linked list of blocks in playing field

>>148035290

> ???
I was talking about less pointers in comparison with the playfield array

> Seems entirely arbitrary
Why?

> But the tetrimino...
And they aren't a tetrimino on the collision event, see above.

I definitely did not want a control flow ocean in my source code, shit smells bad IMO.
And i'm still learning, i didn't realize i was talking to a realdev that hangs around in a amateur dev thread.
>>
>>148038060
It's what humans do
>>
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>>148037690

THIS IS PERFECT Space Jam. Just try it!

https://www.youtube.com/watch?v=BHIo6qwJarI
>>
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>>148036778
>make a typing game
>then make a game where you move an object while avoiding obstacles
>then make a multiplayer game
Thanks for the advice. Should I do it in something like gamemaker or do you think I should just shut up, pick one and get on with it?
>>
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YOU CAN DO IT!
>>
>>148036731
Please help.
How do I make a generic character that I can then easily make controlled by either the player or AI? So far every time I make the player or enemy it's always hard coded into each, they're always separate.
>>
>>148036892
POST IT

PLEASE
>>
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>>148037848
The opposite.
Here's one of the game's characters. It's the MC's mentor or something.

I wish the game was about cute anime girls.
>>
>>148037379
>http://pastebin.com/CfBELs4X
you missed my game illuminants
>>
>148038235
repoasting in new thread again, I was asking about how to do hitboxes for tetris, in monogame, anon suggested to make a grid instead.

And how would I do that in monogame? I'm pretty fresh off the boat. Since it's 2d, would I just use an array for the x and y co-ordinates, check to make sure the current block won't occupy a space with a 1, and step down? And if it would occupy a space with a 1, lock the block, and move onto the next block?
>>
>>148036542
I wish I could draw like that, so I say yes.
>>
>>148038350

or this https://www.youtube.com/watch?v=It42TsD7_sI
>>
>>148036731
First for JIT compilers are best compilers.
>>
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Now the eye ability cuts through the next 4 enemies
This is balanced because it can only fire straight ahead and is actually hard to get into place to fire
>>
>>148038445
Whodevs technically can make it, but they're still not welcome here.
>>
>>148037181
Wow, I think he used a four-syllable word in there

Thanks for the emotional music so I can tell this is important
>>
>>148038770
I hate the JIT so much but maybe not as much as the AOT in Unity's old ass version of Mono.
>>
>>148037205
>Any idea on what steps were taken to cause that error to occur? Additionally, what graphics card do you have?
I have ATI FirePro M4000.
No idea what caused the errors, sorry.
>>
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No wonder he's in 1st place
>>
>>148038030
>a guy who makes independent films
>hear him talking shit about me one day from another room
Film guys have egos.
>>
>>148038354
LibGDX or Unity
>>
>>148037181
He's actually right.
>>
>>148038954
Are they upgrading to .NET Core?
>>
>>148038785
still no Idea what the squares mean
>>
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One last request for feedback, now that demo day is over.
Did anyone find all the secrets in my game? (see webm for complete secrets)
Did anyone play on Linux / have issues with it?
Any other comments?
>>
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Brand to to makin' vidya games

If I start learning with Gamemaker will that fuck me over since it does a bunch of shit for me?
>>
>>148039126
Is there much difference between Unity and Gamemaker? Surface level, they kinda look the same.
>>
who wins demo day? http://www.strawpoll.me/10713863
only let me put 30, sorry all yesdevs who didn't make the cut
>>
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>>148037379
>Ball Run has a promising concept
>>
>>148039103
>last public demo
With stolen music and enemies you can run past? I dunno, I feel like it could be so much better...
>>
>>148039270
is she shooting nuts?
>>
>>148039230
I haven't heard anything about them doing that but I don't think they would make it a priority, especially not if they would have to pay for it.
>>
>>148037181
What the fuck
This is good advice
>idears
Fucking murricans
>>
>>148039337
not voting you nerd

everyone wins
>>
>>148039240
Blue squares are the movement range. You can move to any blue square this turn.

Red squares are where you can attack. This attack can target the 4 squares in front of the eye.

The squares seems like the least confusing part of this game
>>
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>>148039337
Every vote bullying 29 people, that's some efficiency.
>>
>>148039307
With Gamemaker, you're eventually going to find it very difficult to do any 3D, any multiplayer, and actually just proper object-oriented programming. It's good for small prototypes though.
>>
>>148039270
Too many leap of faiths.
>>
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>>148039624
Thanks for the advice. I'll download Unity now.
>>
>>148039270
this is a joy to watch but seems like it would be awful to play and discover all those paths
>>
>>148039270
In-depth criticism anon from the last thread here
Secrets I didn't find:
0:28 because it was outright suicidal (but I suspected there would be something)
0:17, 0:50 and 1:13 because they were way too fucking obscure
Sord/Aggy Dagger is even more obscure but it's pretty funny. Is there even a way to follow the trail of blueberries to the platform right before?

Gotta agree with >>148039671 too
>>
Does libgdx work with Scala?
>>
>>148039517
>if they would have to pay for it
Nope, .NET Core has been released under the MIT license, so it's "more free" to use now than Unity's version of Mono.
>>
>>148039743
>I'll download Unity now
Why would you choose a terribly buggy engine?
>>
>>148039270
Nope, sorry, they are pretty obscure desu, you should add a pattern or something so people have a vague idea where they can be, like Donkey Kong country, you start in one point but if you decide to check behind you there are some secrets, or those breakable walls.
>>
>>148039909
A friendo recommended it.
>>
>>148039839
It does (see https://github.com/libgdx/libgdx/wiki/Using-libgdx-with-Scala), but do you really want to write a game in Scala?
>>
>>148039909
Because he plans to make a game unlike you.
>>
>>148037031
>>148037609
>>148037172
>>148038164

What the fuck is wrong with some people? How do you get motion sick while sitting on your fat ass?
>>
>>148040126
Hello AirScapedev
Make a camera that doesn't turn my stomach upside down
>>
>>148040032
I was thinking about it, but I probably won't. I don't really know Scala though and was trying to find an excuse to learn it but I never found an interesting project for it so maybe I shouldn't even bother.
>>
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>>148040023
""""""""""""""""""""""""friend""""""""""""""""""""""""
lmao he's fucking with you

just use c++ w/ opengl like all cool kids
>>
>>148040234
I'm a nodev, buddy
>>
>>148037379
If you don't mind I would be grateful if you could review my demo.
https://nurikabe.itch.io/viplikedd9
I have to sleep now though so I'm sorry to ask at this time when I cannot respond soon.

>>148039883
I could see them doing it then if they find it will fix or support something else they want to do. I am really hoping for a better GC and less unpredictable AOT compiler.
>>
>>148040267
>just use c++ w/ opengl like all cool kids
You mean nodev
Look at demo day, all the yesdevs aren't making hello triangle for weeks because they don't want to use an engine.
>>
>>148040073
Unity is the ONLY way to make games!! ;^)

How much does Unity pay you to shill it here?
>>
>>148036848
Bugged camera or dog shit developer?
>>
>>148040385
>making hello triangle for weeks
fucking lmao that's the vulkan devs
I churned out that red rectangle in mere days
>>
>>148040482
i can do that rectangle in 1 month
>>
>>148039972

red flowers
>>
>>148040653
no u can't
I dare you
>>
>tfw have million dollar idea
>but nobody to work on it with
>can't trust people because most will just steal the idea
>those that aren't in it to steal it are just incompotent
>those that aren't bad wind up being unreliable

gamedev is suffering.
>>
>>148040238
If you want an alternative to Java for working with LibGDX, I'd suggest Kotlin. If you want to learn about languages with fancy type systems, however, start with Elm (http://elm-lang.org/). You could make a real game in Elm if you don't mind that it's still version 0.x and the devs will certainly break your code before 1.0 arrives.
>>
>>148040482
>I churned out that red rectangle in mere days
Now churn out a game
>>
>>148040751
>gamedev is suffering.

Being an ideaguy is not gamedev.
>>
>>148040751
more like ideaguy is suffering lmao
>>
>>148039671
>>148039784
>>148039817
>>148039972
Noted. I actually used the red flowers to mark secrets in many places but noticed I forgot a few. I'll also do my best to avoid blind jumps in the future.

>Sord/Aggy Dagger is even more obscure but it's pretty funny. Is there even a way to follow the trail of blueberries to the platform right before?
You can jump to the platform from below, it's just at the right height. The trail is there just to point to the fake spikes (which also have a red flower behind them if you look very closely)

>>148039515
They were supposed to be pinecones. I'm going to redraw them eventually since I don't think anyone recognized them.
>>
uh oh my code is so spaghetti you could call it Italian. And I've only started.
>>
>>148040823
>>148040838
>proving my point
>>
>>148039839
Yes, I'm using it. I can help you get the build working

>>148040032
>>148040238
Don't be fucking stupid. What's could be wrong about writing a game in Scala? Loads of people are using Java, and Scala can be written as a better Java. Or it can be written like a functional haskellhead language. Or, the middle path, the Scala way that takes from both.

The only bad thing about Scala is the compile times.
>>
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Anyone still need feedback?
>>
>look at my FPS in unity
>way lower than it should be at around 200 fps
>create an empty scene
>still 200 fps
>open an old project with way more stuff in the scene and happening in scripts
>400 fps
>go back to my previous project
>60 fps
>turns out vsync was on, but bugged

Fucking unity
>>
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So I fucked up my VS dark theme a couple of installs ago and it carried over through their cloud profile shit. Any way to reset it to the default VS dark theme?
>>
someone please fucking help me i have a problem my shmup has over 30 weapons in it now and I can't stop but I havent even made the first level
>>
>>148040773
No, fuck that, Kotlin is nowhere near as used in real projects as Scala.

Elm is a really cool and promising new language though, really easy to get started on, really safe and fun to write. I really wish I get to use it in the real world some day.
>>
>>148040935
If you actually believe you have a million dollar idea you're an idiot not to make it. Learn as you go, make it solo in three years if that's what it takes, it's still 300k/year salary.

But your idea is shit and you know it, otherwise you'd be off earning that one million.
>>
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I present you... THE PROTAGONIST!
>>
>>148040935
What point?
>>
>>148041209
Jokes's on you though, I have actually already MADE my game, and now I'm wanting to make a sequel! I have seven lined up actually, since it's going to be a full series. The first ones are going to be small APPS sized games for mobile, and will be prequels but teh two sequels are much, MUCH bigger and will have 10x the skills of the first ones and you can level all your stats to 99! it will have more skills than Kingdom Hearts 2!
>>
>>148040773
Is there a reason to go with elm over something like typescript?
>>
>>148041341
Mr dusty your eyes should be lowered just a single pixel, and put some shadowing around the whites to make him got more facial detail
>>
>>148041341
>one pixel limbs at ULTRA MEGA HD 16K
>>
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More useless visual progress. Now the camera zooms in and out during the song.

Once I start actually reworking on the core code structure and how the song is stored I should be able to tell the camera when to zoom in/out and where to move/rotate based on the song.
>>
>>148040126
I could explain it to you but I won't. Read this https://en.wikipedia.org/wiki/Simulator_sickness
>>
>>148041759
Are you going to make a song editor so other people can make their own custom song maps like osu?
>>
>>148041053
yes
>>
>>148041097
ADD
MORE
WEAPONS

I'm a sucker for massive arsenals so I'm really curious about your game, can you show us a vid of all these space guns in action?
But yeah honestly you should probably start working on the levels.
>>
>>148041934
thx
really tho pls
>>
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>>148041341
>>
>>148041924
I don't know how Osu works so I can't exactly say, but the beat maps are stored in txt files so I guess there should be a way make them externally then import them.
>>
>>148041341
art/10
>>
>>148041759
Instead of having premade models for the crowd you should have parts (head, shirt, pants, etc) that combine randomly to make the crowd more diverse.
>>
>>148040942
>What's could be wrong about writing a game in Scala?
Porting to mobile will suck.
>The only bad thing about Scala is the compile times.
And the increased GC pressure if you do moderate FP. And hunting down bugs if a library you use turns out to be full of symbol noise (you have check in advance). And the occasional inscrutable compiler error. And implicit conversions. And the mediocre IDE support.
>>148041103
>Kotlin is nowhere near as used in real projects
That's true enough, but JetBrains use it to develop Idea and the third-party feedback online has been positive so far. Considering that it's only moderately different from Java (declaration-site variance is the biggest difference), it is less likely to have a fatal flaw that only becomes apparent later.
>>148041590
Elm is very different from TypeScript. It is a pure functional language.
>>
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Got the basic player menu put together. This is where you'll go to check your inventory, upgrade your blaster, etc.
>>
I am going to start making a game now
And I will have a demo ready before DD10
Mark my words
>>
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Post the fucking secret costume
>>
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>>148041995
ill have to record it and make a webm sometime but here's some picture shit. I like to draw everything in like one big ass picture then rip things out of it and make sprites. I dont know why its probably a horrible way to go about it.

also r8 my pixelshit.
>>
>>148042296
There is none.
>>
>>148042196
>make the crowd more diverse
REEEEEEEEEEEEEE SJWS FUCK OFF REEEEEEEEEEEEEE

But in all seriousness this is a genius idea. I'll think of how to implement it. Thank you.
>>
>>148039270
Secrets are cool but it having like 20 secrets in one small level where you can't go five paces before reaching another one seems like over indulgent design that is going to result in them becoming another familiar monotony on par with walking and jumping. To make a metaphor of it: you like chocolate but you don't tend to eat 20 chocolate bars in one sitting.
>>
>>148042295
marked
>>
>>148042241
Jesus christ that's pretty nice. Did you do all the artwork yourself?
>>
>>148042370
>>148042196
It's a shame the bastards now own "diverse." It was a fine word.
>>
>>148042295
Good luck
>>
>>148042471
Thanks! Yeah I draw everything. Animations in Aseprite and layout stuff in Photoshop.
>>
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>Go play some demo day games!
>>
>>148042196
>>148042370
>>148042487
Just add in a couple of dragon-kins and you're good.
>>
>>148042241
Dude how the fuck can your progress be so good and so frequent
That's insane

>>148042327
Pixelshit is too stretched to be commented on accurately, and I can't really tell what's going on in those concept, but I love it anyway.

How does the black hole weapon work? Is gun E shooting drones?
>>
>>148042487
>letting people dictate the words you can use
What the fuck is this? 1984? I'll use whatever fucking words I want.
>>
>>148042370
make it where the crowd size changes depending on how past performances went
>>
>>148042605
>is this 1984
anon...
>>
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What would be the best program for creating sprites and pixel art?
>>
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https://youtu.be/1SHK4J392rI?t=13
>>
>>148042605
>What the fuck is this? 1984?
It sure isn't 1776. :^)
>>
>>148042671
Aseprite or Photoshop or whatever you like
>>
>>148038261
It seems like your overthinking things.
Unless your tetris is going to vary size, mid game.
Then i can think of no reason not to save the board as a 2d array.
It is objectively less data. That never gets freed-allocd.
>This way i can control every block.
You control every block as a 2d array.
Are u doing something i am missing?
>>
>>148042572
I downloaded your game and it's too hard I suck at rhythm games PLEASE POST LEWD COSTUME
>>
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Finished implementing a simple paroling system. The npc walks between preset points and if he sees an enemy within his cone of sight he starts chasing and attacking and after killing him he resumes his patrol. I can also adjust the patrol points so the ai can stop for a bit and look in a given direction and stuff like that.
I want to also add the ability to call for reinforcements and ears for the enemies.
>>
>>148042728
Cute girl
>>
>>148042625
That's another cool idea.
I also thought about having people leave the concert halfway if you play really bad.
>>
>>148042778
sweet thanks
>>
>>148042591
(G) works by:

Fire a shot. It moves forward until it collides with a surface, an enemy, or you use the "Weapon Extra" key (Default B) which triggers the shot.

When the shot is triggered it expands and explodes outwards, consuming enemy projectiles and pulling enemies towards the center if they're within a certain size category (the upgraded version hits larger enemies). Enemies caught in the rift take damage periodically, and enemies colliding in the rift are affected by contact damage to eachother.

When the rift collapses after a short time of opening, it performs one last hit for a higher amount of damage than the periodic ones.

tl;dr, it grabs shit, eats bullets, and causes interstellar traffic jams.

***

Gun (E) is an explosive. It fires a projectile that attaches to enemies and explodes after a short period (or instantly if the detonation button is pressed). You can stack up to three shots on an enemy, and higher stacks have better explosions. The upgraded version adds a "Napalm/Burning" effect to grant additional damage over a short amount of time (to get quick enemies, or to stack on bosses. Burning can stack, ramping up damage output quickly.)
>>
>>148042826
You Polish, mate?
>>
Anyone got a good concise article on boids?
>>
>>148042792
Do you really think I would shop my character's face on Todd's body?
Stop replying to shitposters pretending to be me please.
>>
>>148042928
Audience should climb up the scene and assault her if you do too badly And then the kicks and punches will follow the rhytm instead
>>
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Just a quick little update here, I sped up Charlotte's movement speed since most people said the game felt too slow. I didn't speed the attacks up though, her basic attack's supposed to be slow.
I also slowed down her running animation since it looked a little silly going so fast.
>>
>>148042591
Generally on the weekends I just dev nonstop to make up for the lack of progress during the week
>>
>>148040353
>>148038701
I'm glad you've told me that I've missed your games. I liked your progress posts and I was curious about the outcome.

Here's the updated pasta:
http://pastebin.com/CfBELs4X
>>
>>148043092
nope but i am from yurop
>>
>>148043103
The original paper: http://www.red3d.com/cwr/papers/1987/boids.html
>>
>>148043241
That is one lewd falling animation
>>
>>148042296

it's a meme______ _________ ________ ________ __________
>>
Everyone here is gifted.
Never believe you can't do it
Do what you set out to do!
I believe in you!
Can you feel that? You're gonna make it!
Almost there, just keep at it!

Value your work from day to day.
It's still good even if it's a tiny bit of progress.
It'll all add up.

:) believe me I was able to make my game. Read the first letter of every line and you'll know this as fact.
>>
>>148042221
I probably won't port to mobile so that's not an issue.

Kotlin looks pretty interesting though. I had heard of it before but never looked into it much. I might give it a go.
>>
>>148043652
endicavii:

What the fuck is that
>>
>Unity still uses .NET 2.0

ugh
>>
>>148043748
WEW

got me hard
>>
>>148043781
Only the world's first four player co-op metroidvania that you can get for only one (1) dollar! Made by gamers, for gamers, this is a love letter to the 16-bit era of video games!

http://store.steampowered.com/app/343150/

Buy it now while it's on sale, and follow my work @NickRidgway
>>
>>148043932
Not as hard as that fucking game
>>
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>>148043652
Is this your game?
>>
What's the legality of using a commercially owned song in a game I don't plan on releasing for monetary gain?
>>
>>148043748

DELETE THIS
>>
>>148043932
What was it
>>
>>148044152
The music industry is the most anal thing in existence when it comes to this shit
Don't do it
>>
>>148044070
Wow he got it backed financially?
>>
>>148044152

plenty of CC-BY-NC music mate. Use that.
>>
>>148042826
I fucking lost it when the guy turned and got super mad. Those teeth look hilarious.
>>
>>148043069
Now I want to see this in action
You better make some fucking levels so I can buy your game too.

>>148044070
>He god $1000 to make this
Damn, you're saying I could make my game on a $0 budget and get a grand on Kickstarter for free?
>>
>>148044152
musicians will work for free if they are unknown
>>
>>148044229
>>148044326
>>148044403
I guess I won't be able to make a game that ends climatically by cutting audio and cuing in "Wish You Were Here."
https://www.youtube.com/watch?v=IXdNnw99-Ic
I don't even want money. I just want to make feels man.
>>
>>148044070
>those reviews
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>
>>148044183
Bunny idol secret costume
>>
>>148039286
no it's better to start from the top and go to the bottom than the opposite
>>
ok guys, what to make?

action platformer mario clone, or lewd kobold dating sim?
>>
>>148044603
>An unfinished middle school class project, at best.

Yeah judging from the trailer that sounds about right. I wouldn't play this game halfway even if you paid me one dollar.
>>
>>148044649
So nothing
>>
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>>148044723
Depends.

Are we talking Cutebolds? If so then yes.
>>
>>148041759
I think its no good to have it angled. It should be centered.
>>
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>>148043241
Is this supposed to happen while walking/running?
>>
>>148043262
the sewer water does hurt you during the boss fight
there are also potions for health regen
I'm sorry I made it too hard, I didn't think about how others wouldn't know how to work the combat system like I do :(
>>
>>148044335
Thats not very nice, he can't help the way he looks.
He was never able to get a gf so he became an evil henchman instead
>>
how does recap monday work
>>
>>148044796
Its shit like that that makes me so afraid every day for my life that someone is goign to throw a brick through my window or break in and hurt my wife and son, and yet people feel entitled when tit comes to video games? Gamers are entitled shits and I reall yjust want honest opinions on Envica VII. It's my dream game.
>>
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I made a tumblr
http://nastyoldwizard.tumblr.com/
Does this mean I'm a real dev now?
>>
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>>148043748
>photoshopping fake costumes to get me to post the real one
Yeah, not happening.
This is all you get until you get an A.
>>
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>>148041759
Like someone else said I really think you should have multiple rows. Even with the notes being color coded having them in separate lanes makes things so much easier; especially since it's not like our keyboards have the keys colored to correspond with the notes.
Also this is probably far in the future but having speed mods would be nice as well, since not everyone reads at the same speed. It'll help everyone be able to time better.
>>
>>148044723
>>148044838
Oh my fucking god this fucking retard is back
>>
>>148045253
>This is all you get until you get an A.
I don't even care anymore, the hype is gone
>>
>>148045079
Dude I've had people tell me that my games look and play like shit too. People are allowed to have opinions, it does not define your worth as an individual and it shouldn't stop you from following your dreams and JLMG.
>>
>>148045253
>or until you decompile my game and look at the models ;_;
>>
>>148044916
Uh, no. No it's not. How'd you get that to happen, if I may ask?
>>
>>148043748
I'm afraid to reply to this, I was banned for replying to someone who wanted to rape a 2d girl a few days ago and I don't have a dynamic ip anymore
>>
>>148045234
Please tell me that's a porn vid and give me the sauce and name
>>
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:^]
>>
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>>148045278
Yeah I think I'll try that sooner or later. It would easier to manage then the code I'm using now.
To be perfectly honest, I like how the game is set up now. I know it's conventional but still. But in the end this was just one of a few concepts I came up with back during Waifu Jam.
I wanted to make a kind of rhythm game with something more. At the time I struggled a lot to get things working and had to change my vision a lot. The result was The Witch and The Dragon. But another idea I had was to make an idol rhythm game where like in Ouendan your performance made the difference on something else.
The idea for the single not line came from this random screen shot I found when looking for rhythm games on Google images to get some inspiration.

So yeah, I will definitely try a 4 line system but I might keep both, maybe as different modes, or maybe have different songs (or idols) use different systems.

Lastly, what do you mean with "speed mods"?
>>
>>148045758
>rape
what happened to lolisimdev anyway
>>
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I see you're bullying me to get me to post the SECRET COSTUME™, but that's not happening. Ha, ha. You silly Otaku.

If you want the SECRET COSTUME™ you have to be the very best that no-one ever was at MY game. That's right, I'm not pandering to lazy fat neckbeards that want everything for free. No, you have to work for it!

if it sound like I am repeating myself, then obviously the one with the problem is you. Stop impersonationg me and make your own lewd bunny if you want it so much.
>>
>>148045234
Why all JAVs I found have girls with weird butts doing weird things

How do I find more like that
>>
>>148046282
the worst thing is that you put all that effort in just to find out the secret costume isn't a nude skin ;_;
>>
>>148046282
it was funny but now you're just trying to hard

cringe
>>
>>148046282
Can't even tell if this is the dev or a false flag memer
>>
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I've imagined this 2D action platformer in my head since 2012 and never gone and set it down on paper. I have some story elements which is really where a lot of my "motivation" comes from.
I also have some really neat ideas of game mechanics no feature creep though in my head. However, I'm pretty bad at setting anything in my imagination on paper, don't know techniques and so on. Same goes with art.
Despite that, I want this game to be like Cave Story in a lot of aspects, specifically the gun aiming and real time weapon switching. A thing I wanna have is for example wall jumping.

I'm basically all fresh new to this, I have literally no programming skills outside of hacking 3DS stuff and outside some Brackeys episodes. I used to watch him back a while ago, but stopped because functions were never explained properly and there's no "Rules of C/C++" so I don't know how things interact or what their results are.
Basically, where do I start to learn ground up? And is Unity still okay for a 2D action platformer game? please don't kill me because I want an 8-bit style thing, because it's not "ANOTHER 8 BIT INSPIRED PLATFORMER INDIE GAME", I really want to do something productive with my life
>>
>>148045586
>Just like play gaem
>That keeps happening
It only happens on my main PC, not my laptop though. Firefox on Linux in both cases. You can probably just think of it as a flash issue since adobe gives zero fucks about linux support.
>>
>>148046556
Release platforms would be PC hopefully including Mac and Linux and NX, by the way. Might look into other platforms as well.
>>
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whats the best gif recorder out there?
>>
>koboldfag back
Please no
>>
Hey artbros, do you make decent beer money off your art?
>>
>>148046907
It's like being a doctor. If you're going into it for the money it's the wrong profession for you.

Also if you enjoy having a social life you can't be one either.
>>
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I'm going to start learning how to do this. The 3D is easy, but I've not done anything with sprites. And I'm going to use UE4 and bake normal maps.

Yes, that's right. I'm sinning right here in the midst of you all.
>>
>>148046170
he can't post here without getting banned, he should just create a blog or something but he would probably get kicked from tumblr and the other sites as well...
>>
>>148045079
It looks like you're already getting some honest feedback from the Steam page, even if it hurts anon.

True talent bounces back from criticism. Turns out the first iteration of your dream game wasn't the groundbreaking masterpiece you expected. Take the good, learn from the bad, and keep moving forward.

>gamers are entitled shits
Don't fucking be that guy.
>>
>>148046556
it's alright friend, nobody really cares what kind of game you want to make, we're all here for different reasons

I don't think unity is all that well suited to pixelart platformers. you should try gamemaker and look up tutorials, that will teach you to code while actually getting some results.

if your goal is ultimately to make a game I don't recommend learning C from the ground up, it will be a very long and frustrating experience
>>
>>148046123
I think having different modes is a good solution; you won't have to abandon the line since some people might like the single lane but you'll also satisfy people who want multiple lanes.
And speed mods are an option in some rhythm games that let you set how fast the notes go. I mostly play Bemani games but in those the default scrolling speed is set to a song's bpm, and then you can modify it with a multiplier to make the notes faster or slower. Generally as you get better at a rhythm game you'll want to set it to be faster so the notes don't get all clumped up and hard to read, but some people like seeing as many notes as they can at once. More non conventional rhythm games like Ouendan don't have it but since your game has scrolling notes it'd be a nice feature.
>>
>>148047071
What a shame atleast he posted progress
>>
>>148047071
>>148046170
GNU Social was made for him.
>>
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So I'm going back to the original implementation of combat, where units deal damage instead of one punching all the time. That version was fun and fast paced, but very swingy and cut off design space.

This unit has no maximum size, can move 6 per turn total, but in increments of two.

Thanks to the anon who recommended Casey Muratori, I read a few of his blogposts and cut out one of the abstraction layers from my game.
>>
>>148046907
According to a couple of my artist friends, doing art for furries is a great idea if you need cash

But making art for cash is pretty fucking dumb
>>
>>148046786
Huh, that's weird. It probably is just a flash issue with Linux since I haven't seen it happen before and I've played my game on both a PC and a Mac. I've mashed the keys like crazy as well to try and make sure the movement works.
>>
>>148045245
>fixed the mixels
good job. i trust you now.
>>
Just walk away.
>>
>>148046556
alright first
woooah
WOOOOOOOAH
Hold the fuck up. If you don't know a thing or two about programming or video game design, start fresh. Here check this out.
http://unity3d.com/learn
Unity has some real good stuff to get you off the ground and running, and there's even a 2D platformer tutorial around. They teach you how to code, how things interact, and have prebuilt implementations for things like hitboxes and shit. The engine itself is pretty powerful, and depending on how much you want to do it may even come in handy. I switched away from it to LOVE because I want to make a simple shmup kinda thing, and going to college for CS it's fairly easy for me to pick up programming languages.
Also start much smaller. Your dream game will come but it's you have to learn how to make a foundation before you build a house.
>>
>>148046434
It's a falseflag.

This guy is salty as fuck just because the "idol weeb shit" got more download that his shitty game.
>>
>>148046907
I got a really shitty item in the Dota 2 store that doesn't sell well. I've made ~$200 a month from it. So yes. But I'll never be able to get something else into the store though, the bar is way too high now.
>>
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>>148044723
>>
>>148043964
>>148043652
this is shitposting right?

game looks like ass regardless
>>
>>148047597
YESDEV on YOUTUBE by GOGEM
>>148046556
YESDEV on YOUTUBE by GOGEM
>>
>>148047713
hot
>>
>>148040482
>Rectangle in days
>Not creating rectangle in seconds with cairomm and a toolchain
>Cairomm red rectangle comes in a handy image or PDF format instead of useless window format
>>
>>148046556
A 2D pixel art platformer is a fine place to start if you have no experience, so don't worry about that. Hating people for doing that is only what idiot son /v/ do who don't actually understand how game development works.
Personally I'd recommend checking out GameMaker instead of Unity if you don't have much/any programming skills and just want to jump into making a game. Unity's more of a 3D engine.
>>
>>148046556
> I really want to do something productive with my life
> making an indie game
kek
>>
>>148042832
>girl
>>
>>148047681
Do they have harsh quality control now? Or is it just that there are too many people competing?
>>
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Everytime I go to start making a game I will make a great amount of progress in a week but after hitting the end of prototyping I start to add more features and fix bugs, this is when I get extremely unmotivated is there anyway to stop this or am I just not cut out for deving? Does anyone else experience this?
>>
>>148048057
yeah just git gud
>>
>>148047669
>implying the false flaggers have games
>>
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>>148041759
WHERE ARE THE FUCKING LEWDS!
>>
>>148047803
where can I download toolchain?
>>
>>148048057
I think this is normal.

Actually making the game just isn't as fun as designing the engine/mechanics.
>>
for people who missed it, I've reviewed 14 games so far with my crappy super-quiet microphone
https://www.youtube.com/watch?v=7Dh79VckCP8&list=PLTNB11KbDROxPHtUtYEWMUoZPtvkxLZ4S

I'll do some more later tonight. rip dev time though

>>148045245
did anyone report the infinite money from selling the watering can bug yet? I had a video for yours but the audio was messed up, I might try to make another one sometime
>>
>>148048147
sudo apt-get install build-essential

>https://help.ubuntu.com/community/InstallingCompilers

You can also use Clang. Either way it is insane to use C++ to draw red rectangles but if you must Cairomm is the best way to do so.
>>
i want the pixel guy to point a flashlight at a mouse cursor but have a bendable elbow joint in his arm that contracts as the mouse cursor approaches the player

how do
>>
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>>148047224
>GameMaker
I really don't know, but if the site doesn't lie about Hyper Light Drifter, then I guess I could make some neat shit.
Also, I can understand some lines of code. I can't really say what I understand and don't, but I guess I have an image of some 3DS texturing shit I was doing. Basically I was looking at the program's code to find out why it was compressing textures twice.
I wasn't able to figure it out, but I can understand a good amount of "this is connected to that thing", at least that's what I think of myself.

>>148047597
I'll just have bigger and bigger, better and better revisions of the game in a form of improving.

>>148047857
I mean yeah, it's called Unity3D for a reason and I know that, just I saw Brackeys and I thought he was pretty neat, but it just simply wasn't fun to watch because I don't know how to experiment.
I'm gonna check out GameMaker once again after what, 7 years. I remember trying to make a Mario thing when I was like 12 and having the guy jump up and fall out of the thing, couldn't figure out collision.

>>148047727
I'll check that out, I guess.

>>148047872
I have personal reasons driving it as well.
>>
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added a new idle stance, still working it out

added a new gun model/texture
and a new sword model /texture
>>
>>148046556
Yes, Unity works well. Make sure you do one or two projects to learn it beforehand tho.
>>
>>148048353
just wew your lad
>>
>>148048057
Bugsmashing and polishing is tedious yes. You need to do it, also, to jlmg
>>
>>148048491
is that a fucking bacon lightsaber
>>
>>148047713
Reminds me of Kazerad's art.

>>148048462
Game Maker is really good for simple 2D stuff; a lot of good platformers have been made in it. HLD is a GM game too, and while you might have heard about its stupid 30 FPS cap, that's the developers being dumb, not GM.
>>
>>148048462
>bigger and better
Good. Don't release it until you can get an assembly of fuckwits you have no relation with telling you that it's a solid game.

Also I started watching the YESDEV series like the anon suggested. S'good humor mixed in with very good advice.
>>
>>148048491
Looks like he's having sex with a ghost.
>>
>>148048491
Suit and gun look pretty good.
>>
>>148048491
Raidou Kuzunoha?
>>
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>>148048631
yeah its the bacon blade, it adds oil to enemies when attacked so if you put fire on them it does extra damage
>>
>>148048825
>so if you put fire on them it does extra damage
That's fucking hilarious.
>>
>>148048795
i dont speak weeb
>>
What is the difference between the person that comes up with the idea for a game, and an ideaguy? I always worry that I'm an ideaguy for my project, but my programmer says that I'm not an ideaguy, I'm the designer.
>>
>>148048825
>model doesn't seem all that low poly
>mitten hands
Please tell me this is top-down.
>>
>>148048997
An ideaguy doesn't contribute with anything. Are you contributing? If not, then you're an ideaguy.
>>
>>148049045
yeah it is, i want to add an npc with fingers who makes fun of his mitten hands
>>
>>148047067
>the 3D is easy

I hope you are an experienced 3D artist, because saying something like that is the first step towards failing.
Topology is hella important, especially when it comes to character modelling and rigging.
>>
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>>148048825
>it adds oil to enemies when attacked so if you put fire on them it does extra damage
kek
>>
>using gamemaker

I have a dumb question. So I'm making a "roguelike", except without procedural generated dungeons. My movement is locked to a grid. At first I tried using stuff like move_toward_point and motion_set, but I kept running into problems. I wanted to try creating my whole stage using arrays or ds_grid. I'm thinking it would be easier to control enemy and player movement when I have the coordinates ready.

Would it be better to use an array or ds_grid? I read in the docs that using ds_grid could slow down my game. I keep seeing people building inventory slots or minimaps with ds_grid, but not a whole stage.
>>
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>>148049045
probably have the fixed camera this far away, maybe a little closer
>>
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>>148048493
I've gone through almost all episodes of the 2D game courses Brackeys had made. Basically I broke off when I wanted Cave Story-like gun aiming instead of the mouse-driven one.

>>148048643
I wouldn't say it's simple, really. Basically think Cave Story but with somewhat better "production quality". I know it took 5 years to develop, but that was 1999, wasn't it? It's just not gonna be this casual cutie 'lil indie game, that's pretty much it.
However I could explain it all with what >>148048652 is saying. Speaking of which

>>148048652
Don't worry, I was raised on John Bain's ethics, more or less. I'm not gonna release a buggy mess HOWEVER I would really like to appeal to a speedrunning community and leave some non-gamebreaking glitches in and have like a speedrunning mode where people could enable/disable certain alpha/beta/patched glitches which I know would have to be after release because of how massive the scope of that would be
He's one of the most respectable people, though. Goddamn I'm gonna be sad when he goes.
>>
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>>148049138
>roguelike
>no procgen
>>
Why are there 2 active threads
>>
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>>148049495
my autism
>>
>>148048997
Ideas are not substantial; they don't translate into, say, actual levels, or actual mechanics and such. An ideaguy doesn't bother himself with balance and calculations and trying to make it all fit together, he just vomits whatever goes through his brain straight onto a piece of paper.

You're probably good.
>>
>>148049615
I'd actually be interested to see how that turns out.

Are there any good ones currently?
>>
>>148049536
it's time to start making game, friend
>>
>looking through undertale's old kickstarter
>half of this shit never made it into the game
jesus christ, is toby a hack? why has no one ever called him out on this shit?
>>
>>148049720

What didn't make it?
>>
>>148049536
Cave Story was made with a custom engine, that's why it took so long. If you're using GM you should be done in 2 assuming you're not aiming pretentiously high with your production quality.
>>
>>148049714
Yeah that's kinda what I've been thinking of the past days. Depression has been a fucking bitch to me and I gotta do something before it kills me to satisfy myself with some fucking progress
>>
>>148048141
In the game.
>>
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Time to see if there is a secret costume in IdolCommander :^]
>>
>>148049720
>scope
>scope
>scope
>>
>>148049957
Be sure to post it here for maximum bunnydev butthurt
>>
>>148049808
>dating
>promised an alarm clock app
>secret boss was most likely already in the game and hes just a jew
thats pretty much all he said he was going to do on the kickstarter, why did people fund this?
>>
>>148049536
>John Bain
Our boy beat cancer. God Himself knows it's not TB's time yet.
>>
>>148049720
"you don't need everything from your design document" - googum, 2015
>>
>>148049957
Post pics, too lazy to do it myself.
>>
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This shouldn't be as fun as it is. But it is.
>>
>>148050018
>googum in charge of playing undertale
I bet you didn't even find the true lab.
>>
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>>148048276
>He reviewed my game
Thank you anon! Feedback is one thing but damn It's really helpful to actually see someone else play it; I noticed a few things I need to tweak very quickly that I never noticed before or no one really mentioned,
>>
>>148050018

so two stupid inconsequential gimmicks and something that may or may not be in the game people aren't sure.

That doesn't sound like a big deal at all. You made it sound like Mighty Number 9.
>>
>>148049843
I can live with that. I'm scandi, so basically I have a one year of "college" coming up in late august, which is Computer/Media. It's more about photography/editing shit than programming, but I'm pretty sure I could get some bit of help there.

>>148050060
Eh? Wasn't he diagnosed with incurable one? Well, at least yeah, it's not his time yet. I really hope we find a cure for his kind of cancer before his time comes.
>>
>>148049843
I told Pixel to write an entire ui toolkit from scratch so he could write his own music sequencer, so he could write music for his own ingame synth and he did it, the absolute madman
>>
>>148050171
Funky

Make them fade out though
>>
>>148050283
Maybe, I don't recall. All I know is he has many more asshats and shitlords to piss off before he goes.
>>
>>148048276
You're the hero we need
>I'll do some more later tonight. rip dev time though
There's 69 more games left
You're not going to do them all are you?
>>
>>148050351
Of course. I really want him to outlive Keem, because that would just be pure irony.
>>
>>148050362
no, I can do another 10 or so tonight and then that's probably it. when I start I'll ask if anyone wants me to do their game, though I try to pick stuff that I recognize from here and isn't super popular already
>>
>>148040952
kirino är universums misstag
>>
CHAOCLYPSE WHERE THE FUCK ARE YOU
YOU OWE ME BIG FOR ALL THIS CARPAL TUNNEL I'M GETTING FROM PLAYING YOUR GAME SO MUCH
>>
I managed to decompile all the game assets

But I don't have a program to visualize the 3D models
What do

Plus I didn't find any lewd-named files
>>
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>tfw you make a variable called EnforceOrder
>>
>>148051004
>Lewd outfit was just a ruse so more people would play his game
Crafty as fuck honestly. Props to bunnydev. I'm not even being sarcastic
>>
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>>148051045
>tfw you make a variable called WakeMeUp
>>
>>148051004
assimpview
>>
What game are you waiting for the most?
>>
>>148051181
Mine
>>
>>148051045
>hating order being enforced
What are you, #BLM?
>>
>>148051045
>tfw you make a variable call dicks and your debug messages are all full of swearing
>>
>>148051181
Maids and Demons
>>
>>148051181
the one with the most memes
>>
>>148051045
>revisiting old code
>bool variable named "dunno"
>remove it to see what happens
>everything still works
I really don't remember why that was there, probably something I used for debugging but still curious nonetheless
>>
>>148051303
>tfw start naming variables retarded names when I get annoyed at things not working
>>
>>148050171
why shouldn't it be fun
>>
>>148051181
Why Idol Comm@nder, of course. I can't wait to dress up my cute bunny girl.
>>
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Making my first shit attempt at a basic game here. Using game maker.

Before I go making some huge time investment making sure that every time a button is pressed or released it checks to see if any other buttons are currently being pressed, is there a simpler way to do diagonal movement?

Currently I have it setting speed to zero when I release a button which is obviously not optimal

Pic related, it's the protagonist
>>
>>148050171
i had a blast playing the game i made a while ago, it was fun as fuck
>>
>>148051734
math
>>
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>root motion in UE4 is affected by animation blend
>a spin 180 animation only goes about 160 degrees now
>>
>>148044838
I want to buy rezzic a beer
>>
>>148051734
>if(left){x--}
>if(right){x++}
>if(up){y--}
>if(down){y++}

obviously thats pseudo code, but if you just check the 4 directions the diagonal movement will appear on its own.
>>
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>>148051978
I want furryfags to roth far away from here.
>>
>>148051978
>>>/global/rules/3
>>
Any XNA/Monogame guys in here?
I'm working on shaders and am confused about the conversion from spriteBatch.draw parameters to the pixel shader parameter
>>
>>148052238
>>148052264

it's not furry it's kobold
>>
>>148052264

>Trolls, flames, racism, off-topic replies, uncalled for catchphrases, macro image replies, indecipherable text
>>
>>148052382
Scalies are still classified under furries hell they're even worse but nice try
>>
>>148052220

Thanks
>>
Who's hype for Space Jam? I hope to see lots of cool space games!
>>
>>148052220
better yet accumulate it into a vector, then normalize and scale
>>
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>>148052382
Oh, is it called Kobold? Oh, fine. I guess it's OK then. Thnk you for the insight, my friend. Please, keep on posting obviously child-like "Kobolds" filled with semen. Ha, ha. Godspeed, good friend. :)
>>
>>148048997
The difference between an ideaguy and a designer is that a designer actually understands the details of the things they want to implement.

An ideaguy would just say "how about a game where you control gravity" but if you asked them to explain exactly how it would function, how the levels would be designed around it, how any of that is supposed to be fun, etc, they wouldn't be able to tell you.

Basic concepts are a dime a dozen, actually knowing how to properly implement and flesh out a concept is important.
>>
>>148052592
I'm hype.
But I'm afraid my idea is too large scope for the jam.
>>
>>148052639
>accumulate it into a vector, then normalize and scale
This anon is correct, if you dont know what these words mean it'd be worth it to learn
>>
>>148052676
there is no semen anywhere
>>
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>missed demoday because life keeps getting between me and yesdevving
>>
>>148052592
bill murray, newman and danny devito are in a space craft trying to steal athletes from other planets and must avoid the space police and bounty hunters from seizing their precious athletic cargo
>>
Do all my functions in LOVE have to be stored in the main file and if not how do I set up helper files?
>>
>>148049843
One question.
How easy would it to port something from GameMaker to another engine, seeing how restrictive it is comparatively to how costly it is?
>>148050346
Thanks for the laugh bud
>>
>>148051734
x += (-keyboard_check(vk_left) + keyboard_check(vk_right))*move_speed;
y += (-keyboard_check(vk_up) + keyboard_check(vk_down))*move_speed;

(The minus signs are important!)

You're welcome.
>>
>>148052875
the worst novdevs are always the ones who feel sorry for themselves. i advise you watch gogems yesdev series on youtube
>>
>>148035658
Thanks bruv, I added your notes
>>
>>148052875
DDX is 2 months from now, I better see your game thne

>>148053043
>Do all my functions in LOVE have to be stored in the main file
Of course not
Lua has some sort of include or import or require or something like that to use separate files
>>
>>148053043
require "poopbutt.lua"
>>
>>148053141
I haven't done it but I assume not very easy at all. Game Maker is quite different than every other engine out there.
>>
>>148053141
Not easy at all. Game Maker doesn't have a way to export project resources, as far as I know.
>>
>>148052875
It's not like I can do anything without a free released 2D or 3D cute girl anyway.
>>
>>148053442
why do you keep repeating this meme?
>>
>>148053442
Tell me exactly what you need. I swear I'm going to make a cute girl model and post it here tomorrow.
If you still don't make a game I'm going to be really mad.
>>
>>148050212
i definitely didnt
>>
>>148053384
>>148053431
That's gonna suck. Would it be worth switching at some point?
Not exactly sure how I'm gonna do this.
>>
you guys do this for fun or have any of you made money from a game?
>>
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what are hashcodes and where are they used?
>>
>>148053517
It's not a meme. I believe that agdg productivity would improve by 45% if they had free released 2D or 3D cute girls.

>>148053576
>Tell me exactly what you need.
You're the artist you decide, as long as the girl is cute.
>>
>>148053645
unless there's a reason that you know of that game maker won't work for you, just stick with it
>>
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>>148053775
>You're the artist you decide

Not him but
>>
>>148053775
Yeah no, you're going to make up reasons why you can't use the model.
>she's not cute enough
>I don't like the texture
>it doesn't have animations
>it's too low/hi poly
Fuck off.
>>
sunday agdg sure is a lot dumber than on weekdays
>>
>>148053979
So that was just a lie? Why are you lying?
>>
Waiting for a new SSD so I can continue developing my RPG.
What should the game waifu be if the game takes place on a cold island inhabited by human-elf things, snow apes and wolf people?
>>
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>>148036731
>>148052592

Welp, I'm off to a headstart with this P R O G R E S S


>Player ship
>AI controlled ships, both enemy and ally
>>Ships will pursue and shoot enemies, (try to) avoid direct collisions and sometimes try to flee / break from formation
>>Ally ships rally back to the player when no enemies are present
>Parallax bg
>JUICE
>also mixels 4u
>>
>>148053718
both
yall dont know fun until youve sold a game you made in 2 month for 12 USD to a Tanzanian
....it's like a year of their wages.
>>
new /googum/:

https://www.youtube.com/watch?v=yTwYwoENH9A
>>
>>148053979
> free
> released
> 2D or 3D
> cute
> girl

there's a list, get on it.
>>
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>>148053208
>implicit bool to int
>diagonal movement faster
>>
>>148054136
thats not gamedev m8
>>
>>148054125
That looks super sweeeeet
>>
>>148054278
I'm shilling your shit m8
>>
>>148053758
For Java instances? Be more specific.
>>
>>148053208
Wew, I love when going diagonally is faster. Makes speedruns fun.
>>
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>mfw I want to dev but know I will burn out myself if I keep deving so much
wat do
>>
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Got multi-move done
>>
>>148054362
pla shill only my gamedev in the AGDG
>>
>>148054268
Game Maker lets you do this kind of shit. I know, it's not very professional, but it werks.

Also the diagonal movement thing is a quick fix honestly.

>>148054125
Fuck, anon, this is looking really fun. Good luck with your progress!
>>
>>148054164
See
>>148034295
>>
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Made a vertex shader for tree's leaves, guess that's it for this week. Of course, you can't see it moving in this screenshot, but believe me, it looks nice. Now to add some sounds. I'll think about gameplay later.
>>
>>148054128
>admits he literally rips off his customers and then proceeds to make fun of them

Aww, googs you're such a good dev :)
>>
>>148054089
See
>>148054674
>>
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>>148051168
>tfw your greenlight got 350 votes and stopped getting anything
>most comments are about having shitty memes

I just hope it'll pick up when I send out demos to youtubers. Maybe if I make a the giant robot combat work.
>>
>>148054823
I love this meme.
>>
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>>148049091
I should have specified, I only plan to do environments. But yes.

Anyway, first test looks something like this.
>>
>>148054128
>7 downloads
>>
>>148054837
>most comments are about having shitty memes
You probably should have expected that
>>
>>148054837
>most comments are about having shitty memes
Gee, I wonder why.
>>
>>148054125
I fuckin hate you, this looks very comfy
>>
>>148054837
you can't make money solely off of memes, especially one that only appeals to liberal americans, who don't usually play games, only pretend they play games.
>>
I hope nobody ever speedruns my game, especially not a tranny.
>>
>>148054552
Let yourself rest/relax after demoday
even though thats when all the comments/critique is still in your head and when you should implement
>>
>>148038536
p-please can anyone help me with this?
>>
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>>148054932
>>148055101

I expected some of it but not in that amount. I thought people would just eat up the memes. Maybe I'm old and retarded now, I don't know. I always saw reddit as 9gag tier but I guess they've grown out of their meme phase a while ago and I didn't notice.
>>
>>148038536
Engine?
>>
>>148054582
I thought those five parts were all one object at first, and it was extremely cool that it separated
>>
>>148054837
I think you'd have a better chance at making the meme money if the game wasn't so obviously an underdeveloped, rustic, babbys first unity project that seems at a glance to neither feel nor look good to play. The idea of the game seems like the kind of thing obnoxious youtubers with lots of viewers would eat up but at a glance what you've actually made just doesn't have enough quality or substance to be worth anyones while.
>>
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does this mean someone emailed my game to someone?
>>
>>148052592
I dunno. I would prefer to interpret "space" as "outer space" but outer space has been done to death by video games (because it can be displayed as a mostly black field). It is hard to come up with a simple original mechanic for.
>>
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>mfw I lost my flash drive that had 20gb of devving music
>>
>>148055324
Neetdev, what really annoys me is that you had the opportunity of finishing several games before, games that could've been good games, and yet you decided to stick with the shitty meme game. You deserve everything that's coming to you.
>>
>>148055434
>coming up with original mechanics for a Jam game
>coming up with new mechanics ever
Anon everything has already been done, just like make game.
>>
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>>148055492
>>
>>148055356
It shouldn't be engine dependent. But I'm using Godot.
>>
>>148055387
Probably, yeah. What game is it?
>>
>>148055434
Make it an underwater game instead. It uses all of the mechanics of a space game but you're exploring the ocean instead.
>>
>>148055324
maybe it's because the game doesn't look fun at all in any way, and it seems like you're hoping people give you money just because loltrump

I mean it's cool that you made something and it works, but it bothers me when people post about selling their "I spent a weekend making this shitty game, how do I go about advertising it"
>>
FREE 3D CUTE GIRL RELEASED HERE
https://www.cgtrader.com/free-3d-models/character-people/woman/beach-girl-with-shorts
>>
>>148042785

Yes, if i wanted to do tetris i'd copied any of the tutorials code

But the main reason, it's doing something that i consider a generalized solution
for many games. My enginedeving, being shit maybe, but i'm learning it.

And yeah, the size is going to change.

I'm glad you keep the banter, do you have any useful resources to improve?
>>
>>148054125
I..I love this so much already. So Juicy! Blog to follow or is this something you'll abandon?
>>
>>148055324
You abandoned your fun projects to cash in on the Trump hype/hate/controversy. Your project is literally Illuminati MLG Simulator meme game tier - its only strong points are the political theme and the fact you didn't go for stylistic suck.

If you remain stuck in greenlight limbo for months, well. You kind of asked for it.
>>
>>148055816
>Textures Yes
>Materials No
>UV Mapping No
How does it have texture without UV and without materials?
>>
>>148056052
Ptex?
>>
>>148055276
Put character movement into its own function(s)/method(s), instead of writing the input/AI code to directly change the character's position, etc. Then, when writing input/AI code, just call the character movement functions. You can do this pretty easily using an entity-component system, but that's not the only way to do it, either. You'd just use the same base movement code for both the player character and NPCs/enemies.

The important thing is separation of concerns: the character movement code handles actually moving the character, and the input/AI code just tells the character to move, rather than doing the work of moving the character itself.
>>
>>148055816
>cute
>free (license)
>.fbx
>>
Do these guys ever visit here?

https://www.youtube.com/watch?v=WDnA7uvH25k

I remember they used to come to /cgg/ to post updates for We Shall Wake.
>>
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One character promo sheet complete 5 more to go
>>
>>148056223
What's wrong with .fbx?
>>
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At what point in the game developing process do I become a total asshole agdg?
>>
>>148056305
Nothing he's just making excuses to stay a nodev shitposter.
>>
>>148038261
I posted in the wrong thread.
Here's posts I made unnecessarily.
>>148041218
>>148041563

>realdev
Flattering but I just know things.
>>
>>148056237
They got constantly bullied about trying to enginedev in Java (trying to make something as good as MT Framework in fucking java) , got fed up with AGDG and ragequit.
They then started only posting on /cgg/ but now it's dead.
>>
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Critique pls
https://vestigial.itch.io/deeplink-demo-day-9

Note its unclear when the first scenario is over, and you have to hit escape and quit/restart the game to play anything else
>>
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>>148054347
>>148054652
Thanks :^)

>>148055141
Thanks, you too :^)

>>148055965
Thanks. No progress in my tumblr yet, but once I get some real gameplay going I'll propably post it there. I still have 2 weeks of vacation left so I hope I can have something playale by the end of SPACE JAM. (If I don't jjust play OW instead).


Here's another short webm, I need to work on making it easier to tell enemies from allies.
>>
>>148056401
The moment when you can't please everyone that likes your game all the time.
>>
>>148056508
Well I guess that's too bad.

I don't know much about game development, what's the issue with Java?
>>
>>148056401
When you get thousands from Kickstarter and then entitled people are trying to get you to work on the game.
>>
>>148056523
Usually on a radar game there'd be a red outline or a targetting brackets or something ?

I really just love the speed and momentum you got here, something special in it if you make that fast paced

>in b4 you reskin x-wings and tie fighters and sell it to disney
>>
>>148056401
Indie gaming doesn't turn people into assholes, it just attracts them. If you're concerned at all about being an asshole, then you're already showing more self awareness then any of those douche bags ever have.
>>
>>148056401
>that bottom line

reminds of when Uwe Boll was trying to get something kickstarter, and did a rant to get the thing over the threshold in the last couple days

Looking back, maybe this is what Brittney Spears was doing, only instead of being mean to other people she was just mean to herself
>>
>>148056401
As an independent game developer you have the opportunity and choice to publicize not just your game or your brand but yourself. The word "narcissist" is overused but that is basically whom it attracts: people who just can't get enough attention.
>>
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just finished this last night

Another nightly game jam coming in tonight

Which theme do you like?:

sokoban with a twist
tetris clone
tile/card - laying game
katamari type thing
tron clone
missile command
angry birds clone
fruit ninja
base defense / castle defense game
typing game
pipe/flow game

play my game from last night here:

https://hephaestus_rg.itch.io/memedodger-nightly-game-7
>>
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>>148056464
.fbx is a proprietary format.

>>148056239 is cute
pic related is cute
>>148055816 is disgusting
>>
>>148056714
without getting into details, just take a moment to appreciate that there are no good public game engines for java, and there's a reason for it
>>
>>148056714
They only posted on AGDG in the really early days of their game, /cgg/ is where all the solid progress and demos were shown.
>what's the issue with Java?
Honestly not much these days, it's just dumb that the programmer was so interested in making a high performance engine but was using Java.
>>
>>148056937
looks lovely
can i see your texutre
>>
>>148056937
Thanks <3 Your girl is super cute!
>>
>>148056401

his time has passed

his dreamcast 2.5d game is soon to be forgotten

he and his team are fucked
>>
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????
>>
>>148056937
>that point at the bottom
I don't know much about 3D but isn't that suposed to be some kind of character-local origin? Shouldn't that always be at the characters feet (or wherever, it shouldn't move relative to the character "position")?
>>
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>>148055968
>>148055705
>>148055492
>>148055378
It is a very small project after all. I never really expected anything to come out of it. From the many positive comments I got on here and reddit, I thought it would be the perfect little project to learn the ropes of greenlight with. If it works, great. If it doesn't, I'll go back to work on my interesting projects with actual value. Gauging interest is part of why I'm using greenlight instead of something like itch.io.

Besides, I'm learning a lot of things that will be very useful for future "real" projects, both in the technical and marketing departments.

Failure is absolutely acceptable here.
Thanks for the comments
>>
>>148055648
frogs life
>>
>>148056239
>moeba
Is this going to be at demo day 10 maybe? Please?
>>
>>148056523
How did you add so much impact to the effect when the player is hit? It's looking real good.
>>
>>148056523
I _really_ like this. It's the best I've seen in months here on /agdg/ 100% serious.

Saving this webm for reference.
>>
>>148057537
what is screenshake?
>>
>>148053758
Storage solution. Allows you to store stuff in a table and access thing easily without having to search through everything else in the tablem by organizing them into certain buckets. Hash code determined what bucket they go in to save you search time. Useful mostly for databae stuff or things where information stays around for a while.
>>
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A friendly reminder to all my musicbros out there;

NEVER MAKE MUSIC FOR FREE!

You're just doing yourself and everyone else a huge disservice by lowering the value of your craft, and lowering the standards of the industry. Doesnt matter how good or bad you are. Charge money. A lot or barely anything, doesnt matter. Dont work for free. Dont waste your time and effort on charity work. Your time in this world is valuable.

Dont listen to what the cheapskates here in this thread tells you. You cant buy macaroni and cheese with a name and twitter link in the end game credits.

Saying "Composing is just my hobby so therefore I will make music for free." is only devaluing yourself. You deserve far better than nothing.
>>
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Some little progress, I fixed the bug were you kill the enemy if you jump under him, also now the character blinks a bit when she takes damage.
>>
>>148057650
How much are you getting paid to shitpost?
Please don't devalue your talent.
>>
>>148054136
>>148054278

oh my lord. Is that his actual voice? Why doesn't he have the Australian accent? Is he pretend playing an American?
>>
>>148057650
most of us aren't actually going to make a game, if were not making money off it why should they? most of us are here to get opinions, learn, and help each other, why not give a helping hand once in a while you fucking jew?
>>
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>>148048491
something about this feels really off
>>
>>148057757
3,50 per post
>>
>>148057678
she is very wide
>>
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A friendly reminder to all my programmingbros out there;

NEVER MAKE programming FOR FREE!

You're just doing yourself and everyone else a huge disservice by lowering the value of your craft, and lowering the standards of the industry. Doesnt matter how good or bad you are. Charge money. A lot or barely anything, doesnt matter. Dont work for free. Dont waste your time and effort on charity work. Your time in this world is valuable.

Dont listen to what the cheapskates here in this thread tells you. You cant buy macaroni and cheese with a name and twitter link in the end game credits.

Saying "Software is just my hobby so therefore I will make programming for free." is only devaluing yourself. You deserve far better than nothing.
github.com exists
Are you literally saying music bro's craft is already so worthless they can't compete with us who do software under these circumstances?
>>
>>148056937
source?
>>
>>148057304
beautiful
it may not work with your final sprites though
>>
>>148057929
Because theyre providing an asset for you. What you then do with the asset is no one elses business but yours. If you fail to complete the game and make any money of it is your fault
>>
>>148058056
Thanks!
Why do you say that?
>>
>>148057964
dude this is a blue board
>>
A friendly reminder to all my ideaguybros out there;

NEVER MAKE IDEAS FOR FREE!

You're just doing yourself and everyone else a huge disservice by lowering the value of your craft, and lowering the standards of the industry. Doesnt matter how good or bad you are. Charge money. A lot or barely anything, doesnt matter. Dont work for free. Dont waste your time and effort on charity work. Your time in this world is valuable.

Dont listen to what the cheapskates here in this thread tells you. You cant buy macaroni and cheese with a name and twitter link in the end game credits.

Saying "Thinking is just my hobby so therefore I will make ideas for free." is only devaluing yourself. You deserve far better than nothing.
>>
>>148058031
you could just make an agreement between artist/programmer/musicbro to share sales revenue you dingus
>>
>>148058259
>share sales revenue you dingus
Anon. I'm never letting music "bro's" contribute to a game I'm working on if they're like this. So fuck off.
>>
>>148058170
it works now because everything is already silhouette. if you put photo real textures on the trees it would not look as clean
>>
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A friendly reminder to all my breathingbros out there;

NEVER breath FOR FREE!

You're just doing yourself and everyone else a huge disservice by lowering the value of your craft, and lowering the standards of the industry. Doesnt matter how good or bad you are. Charge money. A lot or barely anything, doesnt matter. Dont work for free. Dont waste your time and effort on charity work. Your time in this world is valuable.

Dont listen to what the cheapskates here in this thread tells you. You cant buy macaroni and cheese with a name and twitter link in the end game credits.

Saying "Breathing is just my hobby so therefore I will breathe for free." is only devaluing yourself. You deserve far better than nothing.
>>
A friendly reminder to all my artfags out there;

NEVER MAKE ARTS FOR FREE!

You're just doing yourself and everyone else a huge disservice by lowering the value of your craft, and lowering the standards of the industry. Doesnt matter how good or bad you are. Charge money. At least $700 + tip. Dont work for free. Dont waste your time and effort on charity work. Your time in this world is valuable.

Dont listen to what the cheapskates here in this thread tells you. You cant buy macaroni and cheese with a name and twitter link in the end game credits.

Saying "drawing is just my hobby so therefore I will make draws for free." is only devaluing yourself. You deserve far better than nothing.
>>
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>>148057964
She has a wide hitbox too.
>>
wait a minute...

where's your game???
>>
>>148058373
Hm, ok let me fix that!!
>>
>>148058259
Never works. You either do it yourself and have people get out of their way to participate in the project or it's fathomed to never come out.

Also nice hourquads.
>>
>>148058423
>>148058384
>>148058251
>>148058031

XD
>>
A friendly reminder to all my shitposters out there;

NEVER MAKE POSTS FOR FREE!

You're just doing yourself and everyone else a huge disservice by lowering the value of your craft, and lowering the standards of the industry. Doesnt matter how good or bad you are. Charge money. A lot or barely anything, doesnt matter. Dont work for free. Dont waste your time and effort on charity work. Your time in this world is valuable.

Dont listen to what the cheapskates here in this thread tells you. You cant buy macaroni and cheese with (You)s.

Saying "Thinking is just my hobby so therefore I will make shitposts for free." is only devaluing yourself. You deserve far better than nothing.
>>
>>148058169
>>148057650
>butthurt no one wants to pay for his shit music
you honestly think this ragtag group of neets can afford to pay for your meals when autism bucks hardly cover their own? fuck off pls.
>>
>>148054874
Tanzania internet probably cuts out alot.
>>
Added a little tutorial box that pops up when your in range of something in particular. They don't reflect what you have bound to them yet but I'll get to that later. Now to redesign most of the maps to actually reflect the newer jump height.
>>
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>>148057586
oh stop it you

>>148057537
It's just screenshake. When the player is hit, I set variable cam_shake to 5. cam_shake counts down to 0, and its value is either added or subtracted from the camera position every step.

>>148056791
Yeah, the enemies currently have target brackets around them, I guess I just gotta make them more pronounced.

>in b4 you reskin x-wings and tie fighters and sell it to disney
thanks for the idea
>>
>>148057363
Does greenlight cost 100bux per game or per developer?
>>
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>Thought of a really short and sweet jingle that would fit perfectly for the main menu music in my game
>It managed to stay in my head for a while
>Ran into an old coworker while I was out grocery shopping, had a good chat with him
>Can't remember the jingle now
>>
>>148058687
per dev.
>>
>>148058687
You buy it like a game and then your account can upload as many as you like
>>
It's a damn shame hexels can't be used as game assets
>>
>>148058742
>>148058768
Ohhhhhhhhhhhhhh.

Explains the shovelware.
>>
>>148056516
In case you've missed it: http://pastebin.com/CfBELs4X
>>
>>148058792
>mexels
disgusting
>>
>>148058792
why not?
>>
>>148058871
pixels from Mexico?
>>
>>148058873
they aren't 3d and the program that makes them is not built for that kinda stuff.
>>
>>148058792
Of course they can.
>>
>>148057894
im Australian-American, my accent defining years were in America.
as a kid i had a strayan accent at one time, i had a southern yall accent for many years, i think i even had whatever the fuck Maine's accent is when i was there
>>
>>148058934
but couldn't you emulate it? make an efficient hex grid for the screen and draw it with a shader.

pico 8 with hexes would be crazy
>>
>>148056523
The game is so juicy but looks lacking so far in game ( I know it' still wip ) but I'm wondering what you're going to turn this into. Like ships cleared / wave-point system / goal ?
>>
>>148056523
This is awesome, I'll be looking for your game in the space jam.
>>
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>>148058947
i should have added a 3D*
>>
>>148058850
Got it
>>148053245
What screen resolution were you playing at?
>>
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I'm just going for the low hanging fruit on this one
>>
>>148057960
he's kicking his heel way back

it might work for a cartoony character but not this one
>>
>>148056479

With an engine perspective, how do i do it better?

But keep in mind that i want do develop more games with the same code, maybe other
clones for the moment, and when the engine is ready i would use it to dev my own, a
far bigger project.

Does that justify what i'm doing, or do i just use another solution?

And also
>>148055907

As the last line said, do you have useful resources?
Would you recommend lazyfoo tutorials?
>>
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>Vulkan
>choosing the right device and queue family takes more LOC than my entire OpenGL renderer
>>
>>148057964
for you
>>
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>>148059401
>>
>>148057960
It's kinda weird how you keep adding serious progress but it keeps looking like a meme character at least for me.
>>
Burnout is the worst.

You lose all your motivation and doing anything feels hard as fuck.
>>
>>148057650
As an amateur musicbro I think this is horseshit. I can understand how people doing free music would harm you if you're trying to make some cash on it but it's only the amateurs who are going to lose out on money really since the people with good music skills are going to be worth the money rather than getting mediocre music for free. So I say to you if you want to make a living doing your favourite hobby that is of no real benefit to the rest of the world then the very least you could do is provide something people would want to pay for. Also, as others have mentioned, most people making games here are also amateurs who are likely to see very little recognition of their works at all, let alone a single dime so they can neither afford nor justify affording to pay for their music.

Personally I am trying to find projects to compose on for free because I'm still an amateur and I appreciate that paying for music is a big commitment and is only worth doing for high quality music. If you're not already making great music then you ought not to be counting on it to pay for your meals, just as a half trained plumber wouldn't expect to be payed as much and as often as a fully trained and experienced plumber.
>>
>>148059867
What? Burnout is fucking great.

Paradise was lots of fun. Too bad racing games (!= simulators) are dead as a genre.
>>
>>148059867
plus that series hasn't had a good installment since Legends
>>
>>148059830
sword color was a bad idea, hat is just a hat. unless you mean something else
>>
I doubt many of you anons are familiar with the typical text parser operations, but after seeing all the submissions for DD9 I was inspired to spend an afternoon learning Inform and pumping out a simple 1-puzzle text adventure for anybody who is interested.

https://binkleybeardman.itch.io/that-damn-elevator1-

It's pretty crude but somebody out there might get a chuckle out of it and I know I enjoy seeing other people's work come to fruition so what the heck.
>>
>>148060048
Yeah it's probably because of the plastic looking sword.
>>
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Jesus christ why dont more art programs do this
>>
>>148059830
Maybe you should start taking memes more seriously
>>
>>148060185
What program?
>>
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>tfw dropping out of spacejam
Demo day took all my energy
>>
>>148060185
Holy shit source?
>>
>>148060185
because it's better to pick colors out of the gradients yourself than to rely on automatic sampling.
>>
>>148059489
>With an engine perspective, how do i do it better?
Depends. What kind of engine is it? Is it just a framework where you have very convenient functionalities like loading tilemaps and then when you have that you construct your world using that data or is it an engine where you have an entire pipeline and the world is a concept that's decided in the engine?

Because if you think about this on a more conceptual level, right now you're deciding how your world should be specified. Is tetris the kind of game your engine is going to be appropriate for? Maybe you want to not have a super generalized system and decide how the world is defined in your game, but tetris isn't appropriate for that model.

There's a lot of things to think about. But basically what you're doing right now is decisions that define RPGMaker vs Gamemaker, essentially.

I think that since you're doing Tetris right now, just make an array. Make that decision later. It's generally better to write something that uses your engine before you write it paradoxically. Mostly because then you will know what you're happy with. Because you're only gonna write the implementation once, you're gonna use the engine plenty of times.
p.s. a lot of people have this idealized view of making their own engine. Turns out you don't really know enough to be satisfied with what you did before usually.
Second answer here is a very good one:
https://gamedev.stackexchange.com/questions/74388/why-do-game-developers-write-their-own-engines-instead-of-using-existing-ones

>>148059547
Aye, it's too much for me. I'm gonna hope this knowledge just somehow gets to me over the years of not using it
>>
>>148060185
You can do the same with alpha channels.
>>
>>148060383
I'm basically just copy pasting code from https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-part-1 at the moment to get all the device and queue stuff going but damn it's still a pain in the ass.
>>
>>148060330
>>148060276
hexels by marmoset

Works as a pixel art program in addition to the other fancy shit it does
>>
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>>148057650
I mean this guy is technically correct.

However this only works if you're in the music industry and you are releasing actual albums under a label.
If you release an album for free you are basically screwing every record company out there out of their (70%+ ) cut they make off your music. So never release something under a label for free. However if you can release your stuff independently do so, for free even. All musicians make the bulk of their money off of merchandise and live shows not off recordings like the did in the 70s and 80s.

In honor of this shiposting first one to reply to this post with a decent description gets a free track (up to 5min)
>>
>>148060327
Pls don't Kanako-chan.
>>
>>148060185
Program?
>>
>>148054125
>tiny bullets
>tiny targets
>tank controls
Not gonna happen m8
>>
>>148060758
What isn't?
>>
>>148057650
You could say the same thing about agdg making free games, though, the argument against it would still be the same, neither my game nor your music is good enough for people to pay for them. Plus, you can try not being a ****.
>>
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>>148060628
>>
>>148057960
its the deep V
>>
>calls himself part of the agdg community
>doesn't own and wear the official AGDG shirt
Pathetic.
>>
>>148057328
>I don't know much about 3D
should have stop there
>>
>>148060958
Why
You could have made the best space game ever
Why Kanako-chan
>>
>>148061130
That logo looks damn good
>>
>>148060958
But you have like two weeks to upload your game, people here uploaded their mods the last two hours of the DD.
>>
>>148061152
>should have stop there
So I'm asking for an explanation and I can't elaborate on my view?
Anon you're a fucking retard. Seriously. You should concern yourself with your mind more.
>>
>>148057304
Looks weird/confusing dude. I would make it like a spotlight effect that makes the tree transparent around the character.
>>
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>>148060954
>a ****
wow rude
>>
>>148061241
>>148061389
I'm going to eat some cakes and do nothing
>>
>people already making space games

I thought we were supposed to wait until the jam started.
>>
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>>148061624
sorry
>>
>>148056937
jiggle physics
>>
>>148061019
dont like sexy men?
>>
>>148059232
Those are voxels.
>>
>>148061130
Baka I'm not wearing anything
>>
>>148061831
nope. That's 2d.
>>
>>148061768
Might as well rub "honour" out of the dictionary, there's not a head here who isn't a bloody scoundrel.

By the way when are the groups being announced?
>>
>>148061768
>>148061947
It never worked that way and it never will.
>>
>>148056401
I'm already one but I have no audience
>yet
>>
How to stop myself from making more mess in code?
>>
>>148061642
That's okay. But only because I like you the way you are HEALTHY
>>
>>148061768
Waiting is wasting
>>
>>148062202
>>>/g/55511221
>>
>>148061401
I can't into blender, but I guess that point is connected to some bone rather than root.
>>
>>148062052
>>148062254
Well, shit. Better get started then.
>>
>>148062254
>>148062052
Lads it's not about getting the best game by the deadline, it's about getting the best game within the strict 2 week timeframe.
>>
>>148060383

Yes, i want full control, but to suit my needs.
Also, i was goind for the second option, but
of course, i'm still a beginner dev.

Do i start deving my own game then?

I felt like learning small bits and bops from cloning games
was going to leave me with better experience rather than
redoing a idea thats not quite good.

But i got scope, i was not ambitious, i guess, maybe just
excited because progress showed up so soon.

Do you have something can help me with that vision?
> deving my own games in my own engine
>>
>>148062474
It's actually about just like making game.
>>
>>148062202
If you think some of your code is bad post it and pretend like it's the most efficient and best code possible.
You will get several replies with how to actually do it the right way and then you can implement that.
>>
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>>148061921
It's a 2D projection of 3D space.

Regardless of how it was created it clearly depicts an orthographic view of a scene composed of 3D blocks confined to a grid.
>>
>>148061768
AGDG Jams aren't like other jams. It has been so since the first one.
>>
>>148062632
I'm too soft to that.
>>148062259
gonna check, thanks
>>
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>>148058792
>>148060587

This is fucking stupid. I bought this program about an year ago, and they want me to pay for it again to get the new features.

Nope.
>>
>>148062704
I haven't browsed AGDG in over three years and some things have changed since then.
>>
>>148057513
I wish /agdgdev/ , but I want to make sure when I have a demo it's at least fun for everyone to play and server battling works from start to finish.
>>
>>148062820
AGDG died in those 3 years
We're almost /ksg/ tier
>>
>>148062786
You were stupid enough to buy it so why not be stupid enough to upgrade too?
>>
>>148062820
shitposters like this: >>148062902
have been trying to claim /agdg/ has been dead for those 3 years
>>
>>148062820
AGDG... has changed.
>>
>>148061130
i always wear my fedora when im browsing through 4chan
>>
>>148062820
Where is your game? 3 years is a lot of time.
>>
>>148063084
But are you making a game? If you are not you shouldn't be wearing that shirt.
>>
>>148062665
yeah except it isnt because that's now how the program works

it lets you draw on a non linear axis, that's all
>>
are premade assets in unity always held in memory? or are they just put in memory only when used?
>>
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i never participated in game jams but i find it really stupid that the game type is revealed before the jam starts
>>
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My life has no purpose without art /agdg/ lemme fucking paint shit for you.
>>
What are some good monogame tutorials? I can only find XNA tuts, and XNA is dead. I don't know how to apply things in XNA tuts to monogame.
>>
What's the origin of the Just Like Make Game meme?
>>
>>148063276
AGDG gamejams are not ludum dare
Start early if you want, the point is to make a game.
>>
>>148063330
I thought he was blushing.
>>
>>148063276
So how should it work? A random anon makes the jam page and proposes a theme when the jam starts? What if people don't like the theme/it's not a proper theme etc?
>>
>>148063330
Draw me a cute oni(female)
>>
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to that anon who said swords are heavy a few days ago, i just looked it up and apprently theyre usually only more than 2 pounds
>>
>>148063419
People used to make word clouds for the thread, and those were always massive
>>
>>148062548
I think a good first step is using a framework. Like monogame or (my preference) angel2D. Just for simple stuff.
Then you can write your own when you know what a game is supposed to be like.
>>
>>148063330

draw your best realistic aggy dagger
>>
>>148063419
making fun of BR devs
not really
>>
>>148063330
draw me a clown
>>
>>148063330
Draw cute non-lewd fanart of bunny pls
>>
>>148063564
When are we getting the black hair edition?
>>
>>148063330
paint me a comfy cave with a campfire in the middle
>>
>>148061794
i don't like like semen like you.
>>
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hi aggy daggy i just like made a game, please play it and bully me over how shit it is thanks

https://gaptoothdev.itch.io/bloomi-demo
>>
>>148063601
That's in fact hirarious
>>
>>148063169
I was a nodev during that time.
But now I have a decent job and some time to spare, so I'm ready to shitpost again.
>>
>>148063792
who
>>
>>148063663
you post way too much
>>
>>148063816
>But now I have a decent job and some time to spare
what
>>
>>148063330
Need fireballs and things to throw fireballs at. My game is about fireballs.
>>
>>148063792
>my masters degree in Games Design and Development

Uhm
>>
>>148063874
i used to come here a few months ago
i was making a shitty game about goblins and tiny monsters that i never ever finished
>>
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>>148045253
where is my costume tho
>>
>>148063475
who ever proposes the jam should give 3 vague ideas much like those cooking shows where you have 3 ingredients

walnuts, basil , hotdogs

the same could apply to game


outer space, doctor, wax

just feels like a space jam is rather uncreative and whats worse is amount of time people are working on them. correct me if im wrong, but theyre supposed to be quick, simple, functional, finished games
>>
>>148063624
Do you have any tutorials for monogame? I see how to show a sprite, but it looks poorly documented.
>>
>>148063951
I was working two shitty jobs at minimum wage.
Now I only have one good job.
>>
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>>148063419
This thing
>>
>>148064160
what is your job

prostitution is not a job
>>
>>148064160
are you me from the future
>>
I'm making a spess game for spess jam

In it you can fight both in space and planets

The transition happens when the player hovers over a planet, which in space will be just a round thingy. When the player presses the action button, I want the planet to "expand", as if the player were lowering into it. How can I achieve this effect?

I've been working on it for around two weeks, and I haven't posted anything because I want to post actual gameplay
>>
>>148064128
Is better how it works now, if the theme is vague anyone can come up with original ideas, but if you add three specific themes there is a possibility that some of the games end up looking very similar.
>>
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This is you. This is all you'll ever amount to. How's it feel, shitfam?
>>
>>148063875
My last post about the game was >>148046123
More than three hours ago. Not sure what you're talking about.

>>148064079
That's my mistake. You can only unlock the costume with an A grade, S grade does nothing. I know it's retarded but I forgot to add that and honestly I didn't think anybody would be able to get an S.
You didn't cheat did you?

Also what's up with the ultra shitty textures? Are you running the game on very low or something?
>>
Did the official tier list come out for demo day yet?
>>
>>148064397
That's pretty good, is it UE4?
>>
>>148064397
>tfw this guy had more game than ill ever have
>>
>>148064079
I decompiled all the game archives, no lewd costume. It was all a ruse
>>
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>>148064397
>someone literally actually 100% for cereal made that
>>
>>148064498
Stop lying, I even posted a webm where I switch costumes in the title screen.
>>
>>148064079
Why does she move like a grandma?
>>
>>148063330
Cute and or cool anime girl space plane pilot
>>
>>148064615
Post it again then
>>
>>148064753
I would, but Im not going to let a bunch of autists tell me what to do.

Maybe your version was corrupted though, try downloading it again
>>
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who here needs music for their game?

I wanna work with people. or are musicbros disliked here
>>
>>148064892
show us your skills
>>
>>148064615
Ok then. >>148045253

>>148064884
Stop that.
>>
>>148064892
>or are musicbros disliked here
Agdg has never, ever bullied a musicbro

post soundcloud
>>
>>148063330
Draw really lewd fanart of this slutty bunny >>148063663
>>
>>148063624
>Just for simple stuff.

What do you mean? How simple? Following the docs tutorial?

I should said that i've followed in the past a book of pygame and a
SDL/C that was very outdated. I mean, i won't get stuck on common
problems of simple games because i have a little but useful
experience. Maybe i should learn by fucking up now?

I would read the docs, debuggins, researching algorithms and all that shit. I really like it.

> what a game is supposed to be like.

I also want to know how it works. What can you tell me about that? What a game is supposed to be like?
>>
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>>148064397
why would someone show this to other human beings and think it's actually okay work
>>
>>148038536
Have some kind of selector object that is independent of the both the player and enemy. Use that selector to determine whether the object is player controlled or enemy controlled.

In the character object, have something like this:

switch (character_controller)
{
case 0: <use player controls>; break;
case 1: <use enemy controls>; break;
}

If you don't want to list the controls above, you could have another section of code like this somewhere after:

if character_controller = 0
{
<list of character controls>;
}

if character_controller = 1
{
<list of the enemy AI procedures>;
}


That's how I'm planning on doing mine. There's probably a simpler way but at least I understand how this way works.
>>
>the sourcefam poster is back
Ha. No wonder why this thread went to shit.
>>
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>demo day finished
>source and co. are back
See you guys at DDX
>>
>>148064153
Well you have to realize that Monogame is just XNA. The packages are still named microsoft....
So any XNA material is at least almost applicable
To get going I just read this:
http://www.gamefromscratch.com/post/2015/09/08/Free-MonoGame-e-book-Cross-Platform-Game-Development-with-MonoGame.aspx
It's very small.
So look for XNA materials maybe.

I'd advice you to try and focus on exploring yourself though.
>>
>>148064421
I did get an A before tho, but no costume unlock, running the one from demo day itch.io

we'll never know

and yeah, ran it on the lowest setting
>>
>>148064397
Is this the kind of trash this general puts out? I want no part of this place.
>>
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I think I finally fixed the level select bug in the game.

Man it was a really stupid fix too.
https://coxyworthy.itch.io/superstock
>>
>>148065332
linked the same thing twice, for 3rd and 4th link, sorry
>>
>>148065306
Weird. When did you download it?
When I uploaded it at first I had forgotten to delete a line that made unlocking the costume impossible. As soon as someone told me I fixed that and reuploaded the game, hence why a lot of people (read: shitposters) say I did it on purpose to get more downloads.
If you want I can upload the zip on MEGA and post the link here.
>>
>>148064397
This is fucking terrible. Who actually defends this garbage?
>>
>>148063663
can you add mods to load any model?
>>
>>148065683
You couldave given feedback to a demoposter
>>
>>148065090
>What can you tell me about that? What a game is supposed to be like?
Well I'd be pushing my idea. I think handmadehero.org is an amazing resource and you can look for just about anything you want there. I think maybe if you should look at something from that series it's what I posted here:
>>>/g/55511221
As mentioned in the first video that's the first day where they've written the platform layer so he's laying out very simple things about how a game should be and some philosophies about software development in general.
I can't tell you how your game is going to work specifically. I don't know what it's like and I've never written your game specifically. Also what you feel is easiest to work with is probably the best.

I enjoy Angel2D a lot because it's rather straight forward imo. It's pretty much the basic stuff I'd set up to make a (2D) game. Lacks a few things but all the code is easy to extend and simple to understand. I'm confident you could start reading it as you go and understand everything almost regardless of skill level really.

But monogame is also good becuase of all the resources. Angel2D lacks an asset pipeline. Which doesn't bother me too much.

Might be worth saying that games don't really share all that much. There's common patterns like entity component systems. But all that's required for a game is just that they update and render.

So yeah.
>>
Am I supposed to create one object for each tile on the screen?

How do I deal with tilemaps and moveable objects?
>>
>>148065694
I'm a noob so I have no idea how I would do that sorry.
>>
>>148065239
Maybe this is a really dumb question, but then if it's all still named microsoft.xna..., then the only thing different is I install the monogame installer from their website?
>>
>>148065146
To add, if you want the 2 to share the same exact controls, you could have them share the same name of the type of control.

Let's say you want 'move left' to be the same.
movement_left = <sprite moves to the left at whatever speed>

if character_control == 0
&& <pressing the 'A' key>
{
movement_left;
}

if character_control == 1
&& <detects player from the left at a distance of 800>
{
movement_left;
}

You're gonna have some separation but that's just due to figuring out how you want to set up your AI.
>>
>>148038536
Instead of directly querying for inputs in the character's update function, use a separate object that has a reference to the character and calls functions on the character.

So for example if you want a character that shoots, the character has a Shoot() function. You then have a controller that in its update function checks for if the space bar is pressed and calls Shoot() if it is. You can then slot this controller out with any other controller, like an AI controller or network controller without having to change the player object itself.
>>
>>148064397
FUCK
>>
>>148065795
I don't like to say yes because it's not entirely true. But yes. To any degree you should care:
https://stackoverflow.com/questions/21658493/is-monogame-just-xna
>>
List of games to clone for a beginner?
I've done Pong, Snake, Sudoku, and Minesweeper.
What should I do next?
>>
>>148065332
Choice of instruments doesnt stand out
Everything feels technically competent but lacks pizazz
Id want to see something more ambitious/aggressive, things are okay but dont feel like theres soul behind them
>>
>>148063330
Literally play the demo day games and start painting
>>
>>148066038
Dark Souls
>>
>>148065806
Just be careful if you have multiple instances of the character. At that point you'll need a system of giving each instance a unique ID or disabling the player-controls or you might end up controlling both the enemy and player at the same time.

I think that's why it's easier to hard code them and separate them, but it's really just a matter of figuring it out. Just test different ways.
>>
>>148066038
Frogger, Galage, Tetris, Mario
>>
>>148065757
What feedback do you even give to a piece of garbage like that?
>>
>>148065787
unity?
>>
>>148065332
sounds pretty generic
>>
Okay, I've got a basic dialogue system going at the moment. Basically I want to store dialogue lines for each character in the game. Would it be a good idea to assign a string name to each unique character, store all dialogue lines in one file and then look up the lines using the string name of the character as an argument in a function to find its lines? Is that how people do it?
>>
>>148066069
appreciate the feedback, if you're not interested it's cool
>>
>>148066038
World of Warcraft

Asteroids, and basically most ATARI games. Super Mario might be good.
>>
>>148066128
Will try.

>>148066078
I'll get right on that, give me a couple decades.
>>
>>148066038
Any tile-based game with discrete movement/interactions (move 1 entire tile at a time attacks affect X set of tiles). It's the only step I see that's not too small between that and a full platformer. I don't think ti'd be bad to just go ahead and make a platformer.

You haven't done any real collisions yet. That's probably why I'd stick to a basic discrete step game for now. If you're feeling unsure.
>>
>>148065612
Whatever, here's the game. For whoever wants to play it without giving me the downloads that I aapparently crave according to shitposters.
https://mega.nz/#!8IARDTCD!Jny6JMzRiSNRLJAXNQFnrydRQRN8q7bpv2LSqntQUHs
>>
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>>148064397
me pic related atm
>>
>>148066038
http://inventwithpython.com/blog/2012/02/20/i-need-practice-programming-49-ideas-for-game-clones-to-code/

i've been picking from that doc

I encourage you to join me in nightly game jams, i post a theme, and you've got just the night to make a game

see:
>>148056884
>>
>>148066204
what would you be looking for?
>>
>>148066230
>>148066270
>>148066370
Alright, thanks guys.
>>
>>148064153
Worth looking at
>>148065762
For you too probably.
>>
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>>148064397
>>
>>148066320
Nice!

>>148064397
I... I can't...
What?
What is this? Why would you post this?
>>
>>148066038
2048
sanic the hodgepodge
a super simple rpg combat game (pokemon)
action game

if you arent into doing art, then dont. just use squares that change size/color

you can always find something/someone else to do your assets when you make a real game.

if you want to be a 1MA then go ahead faggot
>>
>>148066372
something that sounds like it wasnt composed by a website

https://www.jukedeck.com/
>>
>>148066180
Yep.
>>
>>148064397
>>
>>148066210
Something like that. Ideally you have a function that calls getDialog(text_id, language) so you can localize
>>
Working in game maker for the first time, Day 1 of try to maek vidya game

Any idea why it's detecting a collision this far out? The triangle sprite doesn't even start until the edge and the shell's mask is much close to the shell itself. There's quite a distance between them at this point.
>>
>>148066038
You should remake the terrible but low tech game Final Fantasy XIII: Lightning Returns
>>
Not him but
>>148065019
>Agdg has never, ever bullied a musicbro
>>148066686
>something that sounds like it wasnt composed by a website
>>
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>>148066038
ignore other games. learn bits of code from docs, then combine some to make some kind of thing or interaction

the main problem with games is they're so fucking derivative and formulaic, because this is more of a service industry than an artform. we need originality, fun, imagination, not more fucking copy/paste programmers.

find me 1 unique game on this entire board. even the term "game" is limiting.
>>
Is there a reason why people sometimes make basic functions like
getVariable(){return variable;}
instead of making 'variable' just public?
>>
>>148066876
Pretty sure that was a compliment
>>
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>>148064397
this HURT ME to look at man
i am PHYSICALLY DAMAGED by your post

>mfw
>>
>>148067026
Because that's how java babbies are taught in cs101
>>
>>148065332
Fellow musicbro here. First track is not bad at all but could use some sidechain compression for movement (which I am not a big fan of but fits the style you're working in).

I like the second track but I would dress up your sounds more. In particular the drums and the synth strings sound.

Didn't listen to the rest.

Dang son you didn't have to delete it just because someone criticized you. Your work really isn't bad at all. Better than a lot I've heard.
>>
>>148064397
i dont understand this meme, because this is good.

explain?
>>
>>148066703
https://docs.unity3d.com/Manual/LoadingResourcesatRuntime.html

Just make the user export the package from unity with humanoid mecanim activated.
>>
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Four hours of constant work and I have the groundwork for my Space Jam dodge 'em up finished. Sometimes the red tiles travel sideways.
Now I just have to make it prettier and a hell of a lot faster.
Oh and collision detection.
>>
>>148064397
delet this
>>
>>148067063
>>>/global/rules/3
>>
>>148066848
>low tech
Actually thinking about it now. There really isn't a lot going on gameplay-wise is there?
>>
>>148064397
he's back
>>
>>148067026
Encapsulation
>>
>>148067026
most people just learn in college that you make all class variables private and write getters/setters. there's a couple reasons why, and some are decent and some aren't:
1. if you ever need to change the getter/setter, it's easier. consider if you want to change the function to return 10 times the value of variable... if it's just a public variable, now you have to make it private and add a special getter anyway
2. sometimes you only want a setter or getter but not the other. making it public means anyway can read/write at any time
>>
>>148067169
>explain?

It's drama between some mentally ill person(s), the image is irrelevant, it's just used as a public declaration of shitposting being imminent.
>>
>>148067026
Literally so you don't have the variable public so something in the file hierarchy can't fuck up that variable.
>>
>>148066876
But thats legitimate feedback, not shitposter bullying
>>
>>148067169
In literally what way is it at all good? Show your fucking work.
>>
>>148057960
alright this looks a litte better now
>>
>>148066887
Where is your original game?
>>
>>148067230
I was (mostly) kidding. While poorly received and a clear cash-in, Lightning Returns still has pretty gr8 graphics (if low-res textures and questionable art direction at times) and its dead-rising like everything-on-timers system is still a fairly unique feature in vidya gaems and especially JRPGs, if only for design reasons. The battle system and the bajillions of pretty rainbow shaders are also fairly complex and quite impressive. It might not be a great game when held up to close scrutiny, but it is very technically competent and a lot of talent went into making it, especially on its low (for squeenix) budget.
>>
>>148067026
So you can set a breakpoint and have the debugger pause any time that variable is gotten

More so for setters than getters though. And it makes it easier to see all the places in the code that get/set a var, rather than seeing ALL references
>>
>>148065762

> Well I'd be pushing my idea.
I don't think so, but
> ok

> handmadehero.org
Great stuff.
I think i started in a 1xx video and Mutatori's progress keep me from starting from the beginning.
Imma watch those, thanks.

> Also what you feel is easiest to work with is probably the best.
Shit, that would be my code, but i know it isn't the best.
I'll give angel2d a shot, not now, but later.


Thanks.
>>
>>148067026
If you let your variables be accessed from anywhere you risk them being fucked with by other functions somewhere else in your code
Is what I'm being told in my C# courses at least.

>>148067193
Looks good anon! Keep us updated.
>>
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>>148057960
>>148067456
whoops
>>
>>148067410
Yes sure, random insults are great feedback.
>>
>>148067026
In the future you may want to change how variable is created or do something special when it is accessed/modified.

For example, if you have a transform class you may not want to recalculate the matrix every time you get the matrix, so you want to cache this matrix and only recalculate it only when some attribute has changed. So you set your position, rotation and scale and a matrix to private and add setters for them which change a bool variable in the class that tells the matrix getters wether the matrix should be recalculated next time someone gets it.

Or a more simple example, lets say you have a time class. You have an hours variable in it from the start, but in the future you decide you want to save seconds instead and calculate hours from the seconds. Now you need to update all code that uses the hours variable (or update the hours variable every time the seconds variable is set - which requires a setter method). If you had a GetHours method you could simply update that to do the calculation from seconds.

It looks like shit in Java and C++, but it does have its uses in many cases. I do avoid it in C++ in places where I'm fairly sure I'm not going to change anything in the future or where I'm willing to pay the cost of refactoring everything in the future for the convenience of not writing Get() everywhere. C# solves this very nicely, so maybe C++ will fix this in C++23 or so.
>>
Post dev music

https://www.youtube.com/watch?v=ijrzwMLd218
>>
>>148067220
What about that breaks the rules? It's clearly not anthropmorphic, nor is is lewd on a blue board. :^)
>>
>>148067680
the best part about growing up

is learning when to take negative advice
>>
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>>148067026
The real question is why people don't use PascalCase for functions.
>>
Why is so much of the indie game scene full of hipster faggots?
>>
>>148067825
>when
i.e. not when someone is shitposting you.
Real advice contains some shred of insight. Try harder.
>>
>>148067591
this seems like the best explanation i've seen

everything else can be more convenient with just using public
>>
>>148067923
that rifle looks terribly out of place
>>
>>148067923
>the live die
That's really bad English my famalón
>>
>>148066832

Nevermind, I figured it out. It was because of the weird sprite size of my turtle and because I made the triangle a solid object, pretty much. So my guess is that it was checking and realizing that the next position would put part of the sprite inside the triangle and stopping in there. Made the triangle non-solid and am just going to manually create a different set of rules for what happens when the turtle hits it
>>
>>148067063
thanks for reminding me to decide on a flat chest kobold grill or give her tits
>>
>>148067772
This is my dev music!
Music i've made.
>>
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>>148064397
Can you stop?
Can you be stopped?

Do we have to stop you?
>>
>>148067948

Cause organic game crafting is for code artisan in a non standard art-forme
>>
>>148067956
whatever makes you happy, just dont be a salty faggot
>>
>>148067772
http://www.nicovideo.jp/watch/sm13686166
>>
>>148068153
What happened to that guy making that riot police game? It looked cool as fuck.
>>
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Do any GM users here know why rectangle_in_rectangle would be refusing to output anything other than 0 or 2, and only two when it's two intersecting corners as opposed to overlapping edges? Or do I just have a lack of understanding how this works?
>>
>>148066887
this so fucking much
>>
>>148068352
are you sure you're calling the function correctly with the values you think you're using?
>>
>>148063663
>non-lewd

Too late, time to draw some bunny
>>
>>148068057
>weapon out of place in the world
>The Live Die.unity
i think thats the point.
>>
>>148068351
You mean that /k/ meme image that's like 100 years old?
>>
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>>148068508
Too late mate
>>
>>148068508
Nice
>>
>>148068663
Post more lewd bunny
>>
>>148068630
No, I meant an AGDG guy who was making a riot police game. I can't be the only one to remember it, right? It had pixel limbs and shit.
>>
>>148068749
Riotgame is dead
Dev hasn't updated his blog or agdg for years
>>
>>148068663
well we could get to know her backstory a bit if you know what i mean ;)
>>
>>148068749
I think everyone who saw his game remembers riotdev.
>>
>>148064397
Why the fuck is this allowed?
>>
>>148068663
pls teach me your ways
>>
>>148068749
I remember it
But there was another game quite like it only better animated, I think this caused the dev to give up
>>
Guys I'm using the Tiled editor.
So far my game is just a bunch of static platforms and I would like to add moving ones. I know how to make things move, but how do I create/define such objects in the Tiled editor so that I can display/manage them?
>>
>>148068663
That's way too high quality for a shitty indie game that's probably never coming out.

Does the guy have a tumblr or something I can follow?
>>
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>>148068630
>>148068749
>>
>>148068936
The artfag never gave us his blog
>>
>>148068749
Mixel no kyoufu
>>
>>148068936
>>148069034
reverse image search my senpaitachi
kopipo @ tumblr
>>
>>148068507
I assume so. Right now it's as simple as this.
http://pastebin.com/pmY3z9At
>>
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>>148068663
lewd vampire is next

this train has no brakes
>>
>>148069143
pls be futa
>>
>>148069143
Try and make your eyes a bit less low
>>
>>148067647
Is he meant to look terrible on purpose?
>>
>>148069101
try swapping the coordinates so the player is the first 4 and the numbers are the second 4
>>
>>148067026
One good reason (out of many): If you allow outside methods to change data members, you will need to double-check those outside methods should you ever radically alter the object's internal behavior. If you only use get and set methods, you can just treat the object as a black box, without worrying what outside methods are doing to the data members.

Not using get/set methods also makes unit testing the object extremely difficult, since the object can behave differently in different places.
>>
>>148069007

good shit mr gogem
>>
>>148069267
how so
>>
>>148069143
>>148068663

technically clothed and not strictly lewd per se
>>
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I haven't progressed this much in months
>>
>>148069007
>mixels
gogem pls.
>>
>>148069219
sorry, not this time

>>148069230
yeah, I think you're right. thanks
>>
>>148069143
Oh shit yes, do you have a blog or something sweet anon?
>>
>>148069297
The fact that this worked bothers the crap out of me. Have any idea why it would?
>>
WE IN IT

NEW THREAD

YOU'LL COWARDS

>>148069550
>>148069550
>>148069550
>>
>>148069571
You're late
real new thread
>>148038234
>>148038234
>>148038234
>>
Real new

>>148038234
>>148038234
>>
>>148069565
it's not checking if either rectangle is overlapping, it's checking if the source overlaps the destination. order matters.

if A is encompassed in B, then B is not encompassed in A
>>
WE GOIN IN
WE GOIN HARD
WE GOIN LOUD

>>>148069550
>>>148069550
>>>148069550
>>
>>148069706
Alright, I see. Thanks for the help.
>>
>>148069007
D-do you archive progress from everybody?
>>
>>148068224
I'm not him, im the music guy, no offense was taken at all. we're all learning anyway. I wasn't looking for feedback but it's cool to still get opinions
>>
TRUE NEW COMING THROUGH.
>>148069729
>>148069729
>>148069729
>>148069729
>>
>>148069093
Thanks my man

How come I've never seen this guy on AGDG? Was that a commission?
>>
Stop making new threads you idiots, this is the only new thread
>>148038234
>>148038234
>>148038234
>>
>>148070481
That's even older than this thread.
>>
>>148067772
https://www.youtube.com/watch?v=2Beda3kFNjo
>>
>>148069971
no
>>
>>148069007
this is not your game googs!
>>
>>148070568
>>148070481
wtf are the janitors doing?
>>
File: 1417122051341.webm (2MB, 797x595px) Image search: [Google]
1417122051341.webm
2MB, 797x595px
>>148072896
neither is this
>>
>>148073223
fucking furries am i right anons? xDDD
Thread posts: 773
Thread images: 151


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