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AGDG DEMODAY TURBO EDITION - GET DEV OR GET FUCKED KIDDO

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Thread replies: 782
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THE DEMODAY MARATHON CONTINUES ON THE BIGGEST TV IN NEW YORK
https://itch.io/jam/agdg-demo-day-9
SUBMIT OR GET KILLED IRL
> Next (less improtant)Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
>AKA Try harder website dev
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew (fags)
http://webchat.freenode.net/?channels=vidyadev (worse)

> Previous (Less good) Demodays
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: (lol) https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
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>tfw u finally submit a demo day demo
feels gud to b a yesdev
>>
No game is better than bad game.
>>
>>147880415
>implying I have a demo
not for you bullies anyway
>>
>>147880745
What isn't an excuse? Is there a real good reason to nodev?
>>
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>>147880869
sounds about right
>>
>>147880632

Forwarding this to new thread.

Feedback here for several devs, if you guys hadn't seen it yet. I also copied these comments to your itch.io pages so you have it documented.
>>
>>147877774
>Then I went on to work on a platformer that I gave up on, which had character movement mechanics implemented, so it was playable.
>I've made a few other "games" since then, to be fair they were more proofs of concepts than games
Is this who I think it is?
>>
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Play my game!

https://inacio.itch.io/comfyville-pre-alpha-v02

FAQ:
>G drops current held item
>Shop is on northwest side of map
>Save and Quit (to main menu) on the Tab menu before entering the shop to save planted trees and saplings
>>
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>tfw made just 20 minutes' worth of progress today
Fuck.
>>
>>147881137
That's Robert Downey's Jr. height in time units. Work more.
>>
>>147880869
>>147880993
>still trying to make yourself feel better for being a nodev among gamedevs
Why? Do you hang out in /fit/ and tell everyone that it's okay to be fat and weak?
>>
>>147878025

>Crouch
It shall be so

>Difficult to dodge
This is actually something that's been bothering me so far. The enemy AI is really rudimentary at the moment. When they see you they just shoot constantly in a set random cone. I have some ideas to make them more predictable so it won't stay this way for release.

>Multiplayer
I know, god I know. I really want it to have split-screen like Perfect Dark or Goldeneye but it will have to wait until I'm completely done with the singleplayer as that's the focus.
>>
>>147881252
>Why? Do you hang out in /fit/ and tell everyone that it's okay to be fat and weak?
You now realize every board/general/community/whatever has people like this, quite a lot of them in fact.

That is humanity.
>>
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Reminder that space jam is still on.
>>
>>147881023
>my game not played
:(
>>
>>147879793
There's a WASD control option and Xbox controller support (recommended obviously).

Esc opening menu is standard for all games.

And yeah you can remap the controls.

Lots of "different feeling" stuff is planned and in the works.

>>147880452
>>147880761
Thanks for all the thoughtful feedback though. I agree with a lot of it, and many things are still early/rough so look forward to future progress. :)
>>
>>147881312
Awesome, sounds cool.

Maybe for the enemies, you could make it so they shoot at a certain point, that follows the player's coordinates, but somewhat lags behind by a second or so? So if you're standing still, they'll shred you, but if you're sprinting around, you can generally stay out of their line of fire?

Just an idea. I can't into3D so that might not be the right move.
>>
>>147881495
Sorry man! I worked 9 hours today and I want a little bit of me time tonight haha. Which game is yours? I'm going to play some more tomorrow.
>>
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>he's not devving his android game on android using raw Lua with no sprites
What kind of nodev are you
someone save me from this hell
>>
i believe in you, Anon
>>
>>147881685
You can run Lua on Android?

I'm asking because you used the word "raw" so I assume you're not using any framework or library to facilitate that process.
>>
>>147881486
Well the strange thing is that you won't find anyone on /fit/ making arguments that it's okay to be fat and weak.

But you'll find more than a handful of people in agdg or even steamchat who think it's okay to hang out with gamedevs as if they are a gamedev themselves when they're not.

I know that deep inside they know it's pathetic and are just trying to justify it, but why even try to justify it? Where does that need come from? Fat and weak people in /fit/ don't spend time trying to justify it.

If you want to be a shitposting nodev, just do it. It's when you make excuses for it that the shame is obvious.
>>
>>147881685
>mobile shit
kys
>>
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>>147881680
play mine if you can! >>147881064

i'm really starving for some feedback. there's some rough edges here and there but i want to know if i'm headed in the right direction. i only got 20 downloads so far
>>
Free released 2D or 3D cute girl when?
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it's 370mb but maybe 1 or 2 people will try it out

I'm mostly just curious if it runs on other people's computers
>>
>>147881976
What the fuck do you think this is, 1998?
>>
>>147881852
Well, if you change it a little you can. Actually, I'm using the Lua Scripting app which uses the LuaJava library, that adds some useful functions to game and app development
>>
>>147881896
I can check it out tomorrow probably. Don't feel bad, I submitted mine at 6am and I don't have many more downloads :P
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snek
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>>147877778
FEEDBACK #2
- You've done well to present the immensity of space
- The back button on the options screen is a bit hard to notice
- Page Up/Page Down should move the zoom level in pre-defined increments - right now they seem to be "hold down to instantly zoom out to ant-size / ship-covers-the-whole-screen size"
- I think targeting a ship should highlight the ship
- The space background could use some work (understandable for a demo, but I think this will be very important as you continue making the game... a really nice dynamic background would really make the atmosphere)
- In the tutorial, I locked onto the nomad, rammed it to death (didn't realise you had to do that... I was looking for a shoot button) and then tried locking onto the farm ship but only 4 coloured empty boxes appeared at the top instead of the previous list of ships
- That 'boink' sound when ships are destroyed.......
- Flying a small fast ship is really fun
- I like the big "laser lines in space" thing in huge combat zones, reminds me of Legend of the Galactic Heroes
>>
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http://www.strawpoll.me/10702263
>>
starting today's nightly game

the theme is "infinite runner"

everyone is welcome to participate.

time to make a game in 1 night!
>>
>>147881883
Yea
>>
>>147881896
>20 downloads
>only
>>
>>147882271
>http://www.strawpoll.me/10702263

Raiden > Gradius

I do like Pulstar and Blazing Star quite a bit though.
>>
Played the wingman game, really amazing work for one person. My only gripe is that the green indicators for enemies was confusing and the boxes were hard to see. Please just make enemies red and friendlies green and make the boxes much more distinctive (darker color and bolder). I'm not sure about all the keyboard controls, so maybe these already exist, but a "target enemy under reticle" and "target closest enemy" would be useful.
>>
>>147877910
FEEDBACK #3
...I actually already gave you feedback vampirefu-dev

You should see my feedback on your itch.io page under the name 'zeroquest' (I think I posted it in the thread the other day too)...
>>
Playing Pug's game. Next to Neetdev he's the only one of you faggots I ever cared about. I guess Arikado is cool too.
>>
>>147882101
I'm in Nicaragua with shit internet so I didn't download anything over 100mb
>>
My game has 1 (one) download.

Where do I go from here?
>>
>>147882429
>one person
>>
>>147881137
I didn't made any progress at all today, but at least now thanks for the feedback I know all the shit that needs to be fixed.
>>
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Jelly game developer here.

I read through all the responses I could and will take not. It seems like one of the biggest complaints is the floaty controls which I will try to fix. I would prefer them to be more direct like a normal platformer.
>>
>>147882558
2 downloads.
>>
>>147882271
D I A G O N A L
I
A
G
O
N
A
L
>>
>>147882558
Pitch to VCs
>>
Didn't the ninja arena dev say he might put a demo out this time? Getting nervous.
>>
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It's been a long road, getting from there to here. It's been a long time, but my time is finally near.
>>
>>147882602

Take note*.
>>
Who is Skeleton Boomerang-dev? Have they actually posted progress here before, and how did I miss it?
>>
Spriting is way harder than it looks, people always give "lol retro" games a lot of shit but I can't even do those kinds of graphics.

I hope you all like colored rectangles
>>
>>147882558
post link I'll review
there is still a day left to submit too, you'll get some stragglers
>>
>>147882739
Just a whodev. There are lots of them.
>>
>>147882713
noice
>>
>>147882713
dang, that's looking really good now. you've got all the pieces
>>
I don't know real programming but the times I tried scripting I always tried to keep the code as autistically efficient and short as possible even if it looked confusing and broke completely with a stiff breeze.

What's the right programming language for me?
>>
>>147883025
perl
>>
>>147883025
haskell
>>
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>want to make content
>try to draw an enemy
>give up because cant draw
being a programmer is suffering
>>
>>147882897
Why do they come here and force their way into our demo day? I looked up the game and it already has a decent following on tumblr and elsewhere. Why take attention away from the poor devs here who post progress regularly?

They're the 2nd most popular game now (if itch.io's sorting really is by popularity as it seems to be). Only the idol one is beating it.

Feels like we should have moderation or something.
>>
A game where you are a cool dude and you must defeat the bad dude.
>>
A game where you are the bad dude and you must defeat yourself.
>>
>>147883025
you're a functional autist.
go pick up haskell or some other flavor.
Per))))))))))))))) will trigger your autism.
>>
>>147878136
FEEDBACK #4
...I've also already given you feedback, sorry. I was the one in steam chat who gave you live feedback.
>>
>>147878469
Thanks for the feedback anon, and you're spot on with all of what you mentioned with a few exceptions of things I didn't know were a thing. To answer some of your issues though (these aren't excuses I mention I'll fix them, just explaining the current mechanics):

>The light isn't coming correctly out of either the red and the green lantern.

I hate those things. Yeah. Sorry about that.

>The Dark levels are completely unfair without a lantern, it's just poking around without any hint of what the level looks like.

This is fair, originally there was no yellow light and my friends that playtested it suggested making it easier, should I make the background a darker shade of grey instead of the same color as the walls?

>The hurtable, red lights are so subtle I had to die half a dozen times to notice what was going on.

I've been having trouble conveying those being bad. Maybe just an image showing that it's bad or a dog running into it in a level before?

>The tutorial level with the fireflies is terribly hard to understand what to do since the button only works randomly.

If it's the chase level, the button is a Kaizo mario button, it creates a block making the level unbeatable. Skip it and jump on the green fairy coming in from the right to get the height needed but like I'll say in a second, I'll make this a fixed value

>The green dots that make you jump higher have completely arbitrary values of how high they will send you.

Green light height is dependent on how long you've been in contact with it, coming from bellow will send you higher than coming from above, but since you think it's random I'll make it a set amount from now on like the green arrows do.

1/2
>>
>>147883194
>Why take attention away
For attention and visibility, obviously.
That's how marketing works and those devs don't give a fuck about agdg.

I would usually point it out but it's useless considering that we have idiots here defending them.
>>
A game where you are a cool dude and you must defeat other cool dudes.
>>
>>147883194
>Feels like we should have moderation or something.
Put one of those cocksucking shitposter mods from steamchat on the job.

Oh wait they all say 4chan is shit and that they never read the thread so they would have no idea who is a whodev anyway.

No idea if vine even keeps a watch on the threads anymore either.
>>
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https://itch.io/jam/agdg-demo-day-9/rate/74917
ok, the 64-bit version is uploaded. uploading 32-bit now. but if anyone is curious and doesn't mind a big download, feel free to let me know if it works or not
>>
>>147883271
that's my life
>>
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TacticalRPGdev does this means that my toaster can't run your game?
>>
>>147883364
vine just wants more people for her demo day she doesnt give a shit about agdg
>>
>>147883315
>>147878469
>The kick action seems to have no use, though I haven't played all levels yet.

You have to be standing directly next to the object or carrying it to kick it. I'll make this more lax on the distance or give him a cartoonishly big foot to kick with when he does battletoads style.

>The player has absolutely no notion of what's going on since there are no "holding" or "jumping" or even "standing still" sprites.

There is technically a standing still sprite, it's him looking around. But you're right I've been procrastinating on the holding and jumping sprites.
>>
>>147883426
It probably means I can't write shader code. Mind sharing your graphics card?
>>
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now drawing a scaled 480*360 playfield in the window
>>
>>147883147
Whaddup see >>147882762
>>
>open social media
>cops cops cops!black people black people black people!
>walk outside
>cops cops cops!black people black people black people!
>watch casual fun comedy show
>cops cops cops!black people black people black people!

wheres the meme game agdg
>>
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>>147882268
> rammed it to death (didn't realise you had to do that... I was looking for a shoot button)
It should've said to press the C key, it didn't?
>That 'boink' sound when ships are destroyed
Are you listing this as a good thing or a bad thing?
>4 coloured empty boxes appeared at the top instead of the previous list of ships
You're supposed to click one of them, each one of those buttons is to list ships from a specific team.
>>
>>147883746
getting sick of this shit also
>>
>>147882602
yes anon, your controls are shit, make it so it wasd update with the rotation. W will always be pointing where the head is at,A to the left side of the body and D to the right side of the body. i quit the game within 10seconds from pure frustration. would love to test it out in the future if you manage to fix those darn controls.

game looks beautiful by the way =]
>>
>>147883859
Do you know how I know that you're white? You're whining about the supposed whining of others
>>
A game where you shoot black bomber maniacs as a white sniper.

I call it Team Fortress 2.
>>
>>147883315
>should I make the background a darker shade of grey instead of the same color as the walls?
I don't think that's a good solution. It would be just like a normal level but a darker background. If you really want to make levels like these just make the light radius around you bigger.

>If it's the chase level, the button is a Kaizo mario button, it creates a block making the level unbeatable
I see, I beat it without knowing what I did at all. But it wasn't really a chase since I just used the bug of falling in a hole and getting HP.

>Green light height is dependent on how long you've been in contact with it [...]
I just had real problems with it in the bug level. If I jumped from the yellow to the green it was completely ineffective, so I had to hurt myself on the red and then touch the green. This change is up to you.
>>
>>147883746
All my games from now on with have zero black people, or any ethnic minorities because I'm sick of hearing about it.

Cops don't just go around shooting niggers. Cops only shoot people who are

>being belligerent and failing to comply
>do something really stupid with a knife/gun like charge them
>have concealed and illegal weaponry

Black people are so fucking stupid. If you just comply with the cops you're not going to get shot.
>>
>>147877089
I don't mind, I enjoy the style very much. Where will it be available? You should advertise it in agdg when it's done
>>
>>147882271
>>147882426
>RType
>Thunder Force
>Metal Black
>Gate of Thunder
>Einhander

Horizontal shmups are for people who like videogames and fun.
Vertical shmups are for people who like high scores.
>>
>>147883943
What color does it make you if you complain about someone's complaining?
>>
>>147884027
lmaoing at your white privelege

black guy in the car wasn't any of those things
>>
>>147878471
FEEDBACK #5 (Charlotte's Dream v0.2)
- It would be nice if the environment was more animated (e.g. the water)
- Guitar riff on power slide when? (sounds when?)
- Took me a moment to notice the 'pile of sand = crab' thing... although I guess that's just me being silly, but maybe make it slightly lighter/glowier than the normal sand to make it more obvious?
- The "you woke up" sequence is great
- Cute animations
- The hermit things aren't that bad, not sure why someone was complaining about them before
>>
>>147883910

I don't think I will be making it like that. I would rather prefer it to work like old platformer controls. using A and D to turn while using W to move forward sounds very strange.
>>
>>147882271
The shmup I made is horizontal, so I think the answer is a bit clear plz give feedback

>>147882669
Zaxxon and Motherbase 2000 are cool and all, but most games doing that fall flat on there faces.

>>147884163
holy shit are you me
>>
>>147883982
Oh yeah, I understand what you mean. I thought of it as a damage boost in order to reach it, these instances were supposed to make the player feel clever not uncertain if that was the intended route, I'll think of something. Maybe remove the yellow one entirely? Or the red one.
Good luck on the boss if you get to it, it's the big door at the bottom. The chase level spits you out to the hub just before it.
>>
>>147884315
who gives a shit about a single event happening.
there's so many people in the world, bad things are bound to happen
>>
Game development.
>>
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>>147884685
RRRRREEEEEEEEEEEEEEEEEEEEEEEEEE
>>
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I think it's far enough in that I can can reply to feedback. Thanks to all the devs who played and reviewed!

>WASD for panning
Done. I'll have remappable keys in the final version of course.

>Move several squares at once
I tried to implement this, using the pathfinding that I used elsewhere, but it clashed with some previous assumptions I'd made in the code. I'll definitely add it soon.

>UI / Clarity
One of you suggested that I add a UI with all a unit's information, abilities, size, type, etc. I already had that coded up but it was ugly and incomplete, so I left it out. A few of you still managed to figure out the gameplay!
Another reviewer suggested NOT adding any real UI, and letting the player discover everything themselves.

So I'm torn between a minimal UI, or a very cyberpunk baroque ui where every marginally useful piece of data is shown at once. I don't really like the middle path of a standardd UI.
>size of this unit's trail
>this unit's head location
>unit at the mouse's head location
>unit at the mouse's abilities
>distance between head and the mouse location
>and more

I already am tracking all this info in the code, so the only work is making a UI for it.

(1/2)
>>
>>147884530
>Zaxxon
Holy what, I might be.
>>
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>>147884685
Just a few more hours and I'll post it
>>
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So redid the tank to be more low poly.
Only 334 tris.
>>
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Staying up all night to dev, demo tomorrow.

This was a dumb idea, even if I can code it I don't know how to design a fun shmup.
Not to mention I suck at them
>>
>>147884593
You.
I like you.
>>
wait
if you made a SHMUP, link me right now.
I want to play them.
>>
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Updated the demo with a target direction indicator and some minor balancing changes to the levels. Hopefully the former will make the player's target easier to follow on more crowded levels, but I'd like some suggestions on what else I can do there

I'd also like some feedback on how much more effort I should put into this. The core gameplay feels like it's coming together, but I'm pretty burnt out so I'm not sure if I should just finish the gameplay and release it as a short arcade game, or keep going and do tons of extra shit like a story mode, half-decent graphics and music, and extra gameplay stuff. I basically just want some honest feedback on how much potential this game actually has

Also, where should I start posting if I want to get a bit more attention? I mostly just use twitter to document my progress for my own sake. Is tumblr or anything like that any good?
>>
>>147877394

thank you for the very detailed feedback! ill do my best to improve everything
>>
>>147884943
https://itch.io/jam/agdg-demo-day-9/rate/73660
>>
>>147884858
low poly vehicles/textures are cool
someone should make a racing game like that
>>
>>147884741
(2/2)

>Is it based on Spybotics: The Nightfall Incident?
Yes it is. Those devs really stumbled on a v good mechanic.

>Delete from tail to head or vice versa
Right now all abilities simply cut off the tail of the unit. I wanted to experiment with the mechanic instead of simply cloning nightfall.
Nightfall became a race to deal damage in later levels. There was also a degenerate stragey where you pumped one unit so big and so fast so that it could always outgrow the enemy team's DPS.
()Fiddle + Heisenbug for any of you that played it. )

All that said, I'll try a build that imitates Nightfall more closely.

>AI is stupid
Yep. I'm aiming for dumb but predictable. If anything it's too smart right now. Really predictable would be stuff like go forward till you hit a wall, then go left.

>Best strategy is to wait most turns
That is a serious problem. I find that advancing crosses tend to wipe out hands, but maybe keeping a fully powered cross is enough to fend off advancing AIs?

Also this meta is stupid because it only has 2 units. I've coded up at least 5 working units, but I didn't like how they played for Demo day. Adding units is my next priority.

>>147882192
thanks for the fanart :^)
>>
>>147884321
Thanks for the feedback anon!
I'll add sounds one day, I've got an actual guitar so I'll just play all the chords and stuff for the guitar attacks and use that. Not sure what direction I'll be taking with the other sounds though.
>>
>>147884881
It's ok maiddev I still love you
>>
>>147884858
Needs more texture detail, specifically the turret. Rear could use mesh detail in the form of fuel tank and other shit that was on there irl
>>
>>147885030
Hmm, a spybots nightfall game. I'll have to give it a try, then
>>
>>147884967
>2D Dogfighting (Ace Combat 2D)
You really improved since the last demo, flying feels better and the missiles actually hit when you know what you're doing.
But man, stop working in anything else, because this game needs sound effects urgently. I don't care if they are silly stuff or end-product shit. Just do it.
There's no sign that you hit the enemy or not, there's no sign that you're being chased, there's no sign that you've been hit. Just plain, uninformative silence.
I put Comona to play and went into level 2 and the game suddenly got 10 times as fun, though I was still completely unaware of most of the current happenings.
Next Demo I want to see some SFX on this game. No excuses.
>>
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>>147885105
Thanks anon
>>
Question: Should platforms interpolate their movement to make them look pretty?

I'm conflicted because I think the more predictable they are, the better
>>
>>147884967
Make an arcade game first. If it's fun as an arcade game it can be fun as a story/mission game. But no story will make bad gameplay good.

You need machine gun visuals badly. Even a placeholder laser would be ok.
>>
>>147885024
Thank you for this awesome game demo. Its so aesthetically pleasing I can't stand it.
>>
reminder to put a functioning "end" part to your demo otherwise im stuck in limbo with my dick in my hand
>>
>>147878753
FEEDBACK #6 (TacticalRPG)
- I think you need a better explanation of what you're doing right when you start the game (when you're placing units) - I thought the game hadn't loaded the textures/models correctly when it was just showing black and a few tiles, and then I tried soloing the fight with just 1 dude
- When your turn ends you need to select a facing direction... is that so you can avoid being attacked from behind? Just seems a bit weird as I wasn't sure what it was doing
- The action is a bit slow - if possible I'd speed up almost all animations x2
- I like the cel shading aesthetic, although I think the grass looks a bit out of place - I think a cleaner, more solid colour look would be better
- Does Chivalry do anything?
- Overall it looks like you've got a solid base for the SRPG mechanics to work from, mostly just needs a lot of polish and user friendliness improvements
- Wow did you make your own engine?
>>
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>>147883426
This issue is maybe fixed if you're willing to download the latest version.
howdogamedev.itch.io/tacticalrpg
>>
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>>147883746
I wish you were exaggerating
>>
>>147885025
p.fun so far
gotta change those backgrounds or sprites though.
very easy to lose your place.
>>
>>147885815
>using tumblr
well there's your problem
>>
>>147880858
You did good.
Greatjob, anon.
>>
>>147885329
I've been putting off sound effects for so long, it's just something I don't know anything about. But yeah, it is definitely time I start working on that. You inspire me

>>147885516
No matter what I'll finish it as an arcade game, gameplay first. Story and all that would be really long-term, and even then I'd probably include a simple, no story arcade mode in the final game because I do want the gameplay to stand out more than anything

And you're definitely right about machine gun visuals. I have some old graphics from when the machine gun actually created projectiles rather than just using an area of effect, maybe I can use those just as visual flare
>>
>>147885025
What are you making this in?
>>
>>147885815
whats a "pro feminist"
>>
>>147885989
>I've been putting off sound effects for so long, it's just something I don't know anything about.
http://www.bfxr.net/
>>
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I'm not playing any demos. It'll only remind me of all the demo days I missed.
>>
>>147885829
The anon that linked it isn't the author, I am.
But yeah, I've been getting that a lot, and the first thing on the list after the demo was to re-do the player's sprites to make them more visible and less shitty. The backgrounds used to be a lot worse imo, but I apparently didn't tone them down quite enough.

>>147886040
Game Maker.
>>
>>147886064
someone whos really good at yelling
>>
>>147884858
Will it be /pol/ tier?
>>
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Fixed the issues of the character fucking disappearing when she jumps to high, and getting stuck on wall/invisible walls because of the knockback (and now I have this weird thing with the enemies)

Thank you for your feedback guys! hope I can make this game more solid and interesting for the next DD.
>>
>>147879832
Thanks for the feedback!

>complaints
Can you lerp with 2 players though? Is it okay to only have lerp with singleplayer, but leave it out when 2 players are active?

I'll keep everyone else in mind. Thanks again!
>>
>>147886131
>Game Maker.
May I ask how you're handling level setup and enemy spawning? Just a really huge room or are you using some sort of director? I'm trying to make a shmup in GM as well and I feel kind of torn between the two methods.
>>
>>147885989
If I were you, I would publish the game complete as the arcade mode and put aside the project for a while. Make a prototype or another game. Come back to this game or make a "sequel" if players demand a story, but don't sink too much time into this one project past completion.
>>
>>147886064
No amateur
>>
>>147850247
I know that feeling, except I'm too stupid for programming in general
>friend and I have a pokemon kick
>decide to have a friendly competition and see who can create a cooler Ditto IV calculator, given any ditto attained from the friend safaris
>friend finishes his within three days with a nice UI and Ditto theme
>I couldn't even get a working input field for stats in order to begin calculations
>a month later friend stops asking to see my ditto calculator because he knows I don't have anything that is remotely functional

I just mostly sit here discussing what anons have made until I can't take the bitter resentment anymore and kill myself.
>>
whats a "pro dev"
>>
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>>147885650
- Deployment Instructions: You're correct. I sometimes miss simple stuff like that. I'll add something to explain what's expected. The deployment screen is very barebones.

- Facing Direction: Only a few skills take this into account, including the basic attack. It can affect the damage and the evasion chance.

- Action Speed: You're right. It is a bit sluggish. I'll look into speeding things up.

- Grass: Most of the stage textures are placeholders. The grass is one that's pointed out a lot. I'll try to come up with something better.

- Chivalry: No. It's a job class without any skills. "Guy" is pretty worthless.

- Polish and User Friendliness: I agree. I'm missing a lot of things that a user needs. I think, as you've said, my base is solid and I can start pivoting more towards things like that.

- Engine: Yes, it's my own engine. I find it pretty easy to use. Allows me to work on games like this SRPG and things like what's in my WEBM.

Thanks for all of your feedback. It's invaluable and helps me see a lot of things I easily miss.
>>
>>147886401
a dev who wins demo day
>>
>>147886401
A professional game developer.
AKA someone who doesn't post here
>>
>>147886565
Is it a competition?
>>
>>147886434
this would be an interesting idea if you didn't try to copy pacman

you can't just make pac man in first person and have it work, you have to adapt it
>>
>>147886292
Timelines. Spawn the enemy ~5 pixels off screen and time it from there, or if it's level geometry you want to be exact, have the X origin at 0 and spawn one pixel out of view. The room is a bog standard 480p size, and the only thing natively going on in it is a couple of objects to imitate the timelines.

The downside here though is it's kinda hard to get things frame perfect exactly placed, but with enough tweaking you can eventually get things smooth enough.
>>
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Stop adding games, I spent the whole day playing your games, and now I have to find what I have not played and add it to my excel and stuff.
>>
>>147886715
no you don't
>>
>>147886715
thats why you should have waited till the end of the submission period dummy
>>
>>147886565
official tier list eagerly awaited
>>
>>147878869
FEEDBACK #7 (2D Dogfighting Demo)
- You really need to add the visual/sounds for taking/receiving damage... I know it's just a demo, but adding just placeholders for either of those would improve the game 10x!
- In the bombing mission I'm not sure what sort of strategy you need to use to not die (since you can't exactly dodge right)
- I didn't realise you needed to get the circle indicator over an enemy (turning them pink momentarily) to make your missiles home in (at least I think that's what it does)... it'd be good if you mentioned this somewhere (unless i missed it sorry)
- The actual flying mechanics seem solid and work pretty well
- I think I'd reduce the # of missiles it takes to destroy a ship and if possible make it more difficult to get behind an enemy, so it feels less like missile-sponge-gameplay and more like those scenes in movies where they get behind a ship and one-shot them
>>
>want to learn how to pixel art
>try learning
>give up the first day because you're shit at art and realize it'll take more than a year to make anything decent looking
>>
Should I learn c++ completely or immediately start making pong or some shit.
>>
>>147886376
Me too, dude. I like doing art because it comes more naturally to me. I literally have 20 tabs open with tutorials and a Google page on call because of how often I have to look things up. the worst part is I'm not even new, I've been doing this for ~two years now

However, I've found that solving programming problems is one of the best experiences. It's what keeps me going.

We may not make it, but it is pretty fun
>>
>>147886215
Does 2 player not use the mouse? Basically it's just a bit janky to have players/enemies always snap instantly to the direction they need to face. If you found a way to smooth it out, even if it made it take 5 frames instead of 1 frame, it'd look alot smoother.

Its a fun game though. Definitely on a good track.
>>
> 1 download
I don't remember if I clicked on the download link myself or not...
>>
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>>147886782
I did. I'm a fucking NEET afterall

>>147886889
I have work to do and I need to start as soon as possible.
>>
>>147887075
http://www.learncpp.com/
1-8 minimum
>>
>>147886685
Making PacMan in first person was the point though. It was my first attempt at 3D and I needed something simple that I could learn from. Never really planned on taking it further than that.
>>
>>147886709
I see, that's pretty helpful. Thanks anon.

Great job overall on your shmup, by the way. Only thing I thought was an issue were the busy backgrounds. Pacing and action were pretty good.
>>
>>147887047
Story of my life.
>>
>>147887253
Will this teach you c++ or is it just another trash online tutorial?
>>
>>147887154
post the link faggot
>>
>tfw released two games on steam
>tfw still feel like a nodev
because they were both garbage and nobody bought them
>>
>>147887456
it will teach you c++.
all text.
>>
>>147883536
An integrated Intel Chipset Family something something
>>147885794
I'll try it.
>>
>>147887529
link 'em senpai.
>>
>>147887208
WHAT'S THAT HIDDEN COLUMN NAME?
>>
If I make my game require an xinput controller, how many people here can play it?
>>
>>147887529
I will buy both if you link.
>>
>>147887520
https://hapro.itch.io/newnewsorpigal

I just realized the controls aren't listed on the jam page, so hopefully if anyone tries to play it they figure out to go to the real game page.
>>
I don't want to be one to beg, but if you liked my demo please don't forget to vote for it

thanks :)
>>
>>147887745
don't forget to like and subscribe to see more content like this :)
>>
>>147879462
FEEDBACK #8 (Falling)
- This art...
- Make the angels start flashing when they're about to disappear (I thought I could be smart and stay on the same angel for ages)
- I like the physicsy platforming (with the rotations), made for some interesting situations when the wings arced up
- Good as for a nightly game (assuming this was one of your nightly games)
- I got to 60 then stopped
>>
>>147887640
>>147887690
>two garbage games on Steam
clearly its googem
>>
>>147887653
>not supporting gamepads and KBM
>>
>>147887745
setn ;)
>>
>>147887047
>want to learn how to make games
>try learning
>give up art after the first day because nothing I made looks even close to what I want it to be
>give up on writing after three days because everything I write is cringey fanfic shit that would make your average human being projectile vomit
>give up on programming after a month because I can't even get basic windows functioning and everything is unoptimized as fuck and is actually worse than your average indian code monkey that overuses the shit out of if/or statements
>delete everything and go back to drinking and playing video games
>>
>>147887794
I hope your taking feedback from this thread too, because cross necro post is silly.
https://itch.io/jam/agdg-demo-day-9/rate/73660
>>
>>147887802
>gaggems
>calling his games shit
>>
>>147887208
>I'm a fucking NEET
>I have work to do
>>
>>147887723
delete that inventory screenshot. it looks like a screencap of the editor
>>
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I tried changing the movement to a direct vector based movement instead of unity's addForce stuff. Although jumping out of water now is kind of hard and I might have to completely reprogram it to be 'simulated' gravity but I have no idea how. It may take a while. but at the least people might appreciate the sharp response time in moving around.
>>
>>147887836
I learn my programming from my CS degree but I've been using cgcookie for blender stuff this week and it's really helpful in terms of maintaining
my attention on learning stuff
>>
>>147887825
:D
>>
>nothing can knock idol commander from first place

kek
>>
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Too many bullets?
>>
>>147887836
desu it makes no sense to ever make art at all. today there is so much content that you will never get to experience, why bother throwing more shit in the fire?
>>
>>147888180
I will have a game next demoday.
>>
>>147885498
Please answer!!!!!
>>
>>147888180
how is place calculated anyway?
>>
>>147888228
Too big of a player hitbox, pham
>>
>>147888228
Your scale is whack, the bullets need to be bigger.
>>
>>147888228
If you want to make a bullet hell game, you either need to make movement slower and the hitbox smaller.
>>
>>147888270
Draw us a picture please.
>>
>>147888371
Whoever gets the most votes
>>
>>147888180
I'm going to add a secret porn minigame to my game in the next demoday
>>
>>147888371
Waifu cuteness
>>
>>147888238
because the shit you throw into the fire is YOUR shit, you made it, and it is everything YOU want in it and anything else injected is allowed since you have direct oversight over it

it's your baby, and even if it's a piece of shit you love it in some deranged angry way. you throw it into the fire because you hope it'll explode and make the other people standing around the fire go holy shit that was pretty cool. and even if it doesn't blow up, you can at least say you made your dream come to life.
>>
>>147888530
are you meming
where can I vote
>>
>>147888494
Fanart or what do you want?
>>
>>147888805
I'd take it if you're offering
>>
>>147888737
somebody should make a poll once all submissions are made
>>
>>147888036
anon you can still move forward and sideways using addforce,

when pressing W use: GetComponent<Rigidbody2D>().AddForce(transform.up * PowerVariableHere, ForceMode2D.Force);

when rotating left: transform.Rotate(Vector3.forward * Time.deltaTime * 100.0f);
when rotating right: transform.Rotate(-Vector3.forward * Time.deltaTime * 100.0f);

i use it for my spaceship movement
>>
>>147887529
>and nobody bought them
How many people is nobody? There must have been one or two sales.
>>
>>147888884
okay, hold on
>>
>>147888893
>i have a botnet
nice try
>>
>>147888893
we should start a subreddit for each jam
>>
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>>147888893
>everyone vote for their own game
>>
>>147888952

That isn't how I want it to control though. Think more like ecco the dolphin.
>>
>>147889056
best would be a multi-vote poll with limited votes
>>
>>147889056
give everybody 2 votes, problem solved
unless somebody submitted two games
>>
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Dungeon Break was a fun game I liked the graphics and sound design a lot.

I am hoping the dev continues with the game because I think it has a lot of potential.
>>
My game has a constantly operating string that holds every variable of my game. I split every number/text with a comma and use a call function for each token
>>
>>147889270
still faster than unity
>>
>>147889270
why
>>
>>147889270
what
>>
>>147889270
How well does it run?
>>
>>147888180
Did anyone even get to see the secret costume?
>>
>>147889270
EEEEEEEE?
>>
>>147889270
post Frame rate pls
>>
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apologies to all 3 of my followers for not releasing Frognok demo day 9. I will make a build for spacejam.
>>
>>147889561
I didn't unlock it but I saw it in the game files
>>
>>147888228
Not even Junko's danmaku is this dense.
>>
>>147889270
>not also serializing all of your sprites/sounds/etc. into base64 and storing that in the string too

get a load of this guy
>>
>>147889342
Haha nice one engie!
Hey how's that game of yours going?

Oh...
>>
All i have is visual basic in my pockets and i want to make a 2D vidya, which engine should i go for?
>>
>>147887921
I'll see if I have time to play it later... 8 feedbacks in a row was tough so I'm taking a break.
>>
Anyone have any good monogame tutorials? Google isn't really giving me anything good.
>>
>>147889930
Learn something other than visual basic, it won't take long
If you're insistent I guess you could use VB.net with monogame
>>
Hey engie I really enjoyed playing your demo!

Oh wait...
>>
>>147890004
No I don't sorry
>>
>>147890201

wheres ur game

t. unity dev
>>
Anyone have any lil' game tips for me??
>>
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>>147890226
Aww. Thanks anyway anon. I'll wait for someone who does. Have a cute anime for your time.
>>
>>147889247
Thanks anon. I am continuing to work on it; Demo Days gave me tons of motivation to get to work on it.
>>
>>147890354
don't make a degenerate furfag or weeb game
>>
>>147890342
My game is safely tucked inside a fully functional engine from which it can be deployed like so many of my other games were, to a nice web player or an .exe all with loads of customizable options like controls and screen setup.

My game is doing great.

How's yours going?

Oh...
>>
>>147890004
go suck a dick faggot
>>
>>147890653
Why are you so angry, anon?
>>
>>147890593
are robot girls degenerate
>>
>>147890587

ur welcome buddy keep up the good work
>>
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Spent the later half of today making all new animations. Some of them still need work (like the climbing animation) but overall I'm happy with them.

Also added a ground attack and an air attack. He's suppose to have a sword, I just haven't modeled it yet. So just pretend that's what he's swinging instead of his arm.

Trying to bust my ass to have atleast a few minutes worth of a demo by the end of tomorrow
>>
so what'd the lewd bunny costume look like?
can't be fucked trying to rhythm right now.
>>
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>>147890692
bcus my gaym wasn't ready for demo day, and it's not a space game so i can't post it in space jam
>>
>>147890692
He's an engie.
>>
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>>147890705
Not by my standards senpai
>>
>>147890705
like androids? nah
>>
>>147890838
That sucks anon. Work really hard, and your game can be ready by the next demo day. I believe in you.

>>147890856
Different strokes for different folks.
>>
>>147890705
robots can not have genders
>>
>>147890862
>>147890983
not like this
purely metal and rubber
>>
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I keep dying to this at least once.
Am I just bad at my own game?
>>
>>147891074
post examples
>>
>>147890826
I'd post it, but this is a blue board
>>
Just for the sake of conversation, does anyone here with games on steam have a lot of customers refund after purchasing? I don't know how steam works from the merchant side at all.
>>
>>147891091
I'm pretty shit at 2hu and i can still say that pastern is not very hard, dying more than once shouldn't happen, that being said maybe make the slow speed a bit slower for tighter control.
>>
>>147891145
imgur m8
pls ;-;
>>
>>147891091
i plan on making my game too hard for myself, its ok
>>
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>>147891136
>>
>>147891091
Seems to me that if you barely press a key you move super fucking fast
>>
>>147891074
That is an android, dumbo
>>
>>147891091
Is that controlling with the mouse? Mouse is shit for bullet hells.
If that's keyboard movement then just have button to move slowly.
That's painfully easy, maid-senpai.
>>
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>87 joined
>52 entries
>one of the 35 is you
>>
>>147891242
Falls under weebshit category
>>
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started work on a new entity

what will it be??
>>
>>147891208
Your welcome
http://i0.kym-cdn.com/photos/images/newsfeed/000/096/044/trollface.jpg?1296494117
>>
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>>147891368
Metroid ceiling mini monster
>>
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>>147891242
Good taste.
>>
>>147891242
>Female robots with functional vaginas and even inciting vagina-wear
Dumb japs.
>>
>>147891391
might wanna try a new link next time.
>>
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I made another shitty daily animation.

I'm probably going to use this as a placeholder for a game and just work on making more animations for this silhouette then I can work on art once I get some mechanics down and working right.

I feel like I'm at least getting faster, and they're starting to look better over all.

the games i played were fun, well done every juan
>>
>>147891453
Nation of degenerates, what the west will become in our lifetime thanks to anime watching neckbeards crying about sjws instead of going out and having sex
>>
>>147891478
I like the swinging arms and the floppy feet, but that back is too straight. You have potential mah boy
>>
>>147891510
Yes, I'll go out and pick a gf from the gf tree.
thanks for turning my life around.
>>
>>147891510
Come'on now. If the west was as open to sexuality as Japan we would have no problems overall. None.
I'm convinced everything would be solved if people just calmed down and fucked more.
>>
>>147891478
That's pretty good anon, keep the good work.
>>
>>147891596
1. shower and shave
2. install tinder
3. ???
4. no longer a wizard
>>
>>147891662
>tinder
Slags aren't gfs.
>>
>>147881541
That's not a bad way of doing it actually, I was thinking of having them just turn slower when firing, and only have them move forward between bursts. I might try both and see which works better.
>>
>>147891708
Why would you need a gf? That shit takes way too much time and effort
>>
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>>147891206
Oh shit thank you, I made the slow speed a tiny bit slower and now it's easy!

>>147891235
But then how do you know if it's not too difficult for players?

>>147891248
>>147891327
It's keyboard and there's already a slow button
I made slow mode slower and now it's fine
>>
>>147891662
>>147891662
>letting a succubus steal your mana
>>
>>147891776
>complain about us becoming like Japan
>instead of suggesting we go out and try to find a half-decent girl, you suggest we go for LCD slags

>having a miserable family is better than nothing at all
W E W
E
W

L A D
A
D
>>
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>>147891776
>mfw having a gf actually does hinder my gamedev time

I thought it was just a meme before I got serious. Sex is nice though.
>>
What hapened with the skull chain guy?
>>
>>147891886
I already have a family to support me and care for me; I don't need to work really hard to convince a stranger to do the same, just so it's _slightly_ easier to have sex

I don't want kids, so Tinder works great

>>147891907
I don't know, all my friends are either gone forever (married with kids) or constantly in heartache over some retard slut who they think cares about them/they care too much about
>>
>>147891781
>Wow_it_s_fucking_nothing.webm
>>
Can girls develop games?
>>
When is the next demo day?
>>
>>147892084
alone, no.
>>
>>147892084
Have you never heard of a game called Depression Quest?
>>
>>147892084
Yes, but you'll just resort to saying "its because I'm a girl" if your game isn't successful.
>>
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>>147891091
>dying on an easy pattern
>>
>>147892084
Of course, but that doesn't mean they will be good.
But really now, no joke. Do we know a single female indie game dev that has done at least a single good game?
>>
>>147891781
only the late game content will be too hard for me, people willing to put in hours into complicated cancels will be fine
>>
>>147892084
Yeah, check out Brianna Wu. Best (wo)man game dev ever. Realistically though, I can only think of the King's Quest dev.
>>
>>147892212
Cities: Skylines.
>>
>>147892162
>visual novel
>"game"
>>
>>147892212
Wasn't Sugardev a mom or something?
or was that just hopeful wishing?
>>
>>147892084
Of course, the best game to come from this thread (Cavern Kings) was developed by a girl
>>
>>147892320
Look at Steam's most recent page right now
>>
>>147892328
After I was done with her, yeah
>>
Anyone know where I could find some voice acting work? I just finished an acting class and it was fun as hell, and I think I'd really like to get into voice acting.
>>
>>147892268
>Finnish developer Colossal Order, a thirteen-person studio

The only female dev that will ever matter will be a 1MA.

Kind of like how the only yesdevs in general that matter are 1MA.
>>
>>147892084
Mount & Blade
>>
>>147892212
Risk of Rain if you count trans females
>>
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>>147892268
>skylines
>good
>>
>>147892415
>Kind of like how the only yesdevs in general that matter are 1MA.

That's not true at all. Was your favorite videogame made by a 1MA? If so, which game? Most celebrity gamedevs are just creative directors like Kojima or Todd Howard
>>
>>147892512
Is hopo a girl (male)?
>>
>>147892517
>Cities: Skylines
>Bad
You can easily sink some dozens of hours in it. It's really fun.
>>
>>147892531
Creative director aka idea guy with a job title
>>
>>147892609
It just like a rockstar. You have to be a legend to be famous, and there's millions of shitty ones.
>>
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>>147892601
if you've never played the (cheaper and) better game that it rips off maybe
>>
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>>147892531
Most celebrity devs are game designers and not developers. They usually do art and ideaguy which I don't consider a developer.

A developer needs to be able to code, which allows them to create the game themself if they had to.

The best examples of this are Notch and Jonathan Blow, 1MA gamedevs who can program and could have made the games by themself if they didn't decide to bring other people on.
>>
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>>147892824
>I prefer to play SimCity 2000 over Cities: Skylines because it's older and more genuine
>>
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>>147892195
>tfw still haven't beaten a 2hu game
Never attempting a shmup again until I can do that, I'm way too casual for this genre.

>>147892073
I-I added a few more bullets, it's a normal enemy.
>>
>>147892875
>which I don't consider a developer
Get a load of this code monkey desperate to defend his chosen soon-to-be-extinct profession

>A developer needs to be able to code, which allows them to create the game themself if they had to
'no'

Games are rules

You can make up rules without knowing how to arbitrarily make a machine interpret zeroes and ones
>>
Each level of my game takes up ~20 megs of RAM. After a few levels, this really adds up. For some reason, my RAM usage doesn't go down after a level is finished, but I can't find any memory leaks. Help?
I'm using Windows Task Manager to measure the RAM usage, by the way.
>>
>>147892917
who said 2000? :^)
>>
>>147893032
2hu shmups aren't even fun.
>>
>>147893058
>making excuses for not being able to code
If you can't make a game on your own you're not a game developer.

You mad?
>>
>>147893084
well you need to delete the old level after it's done
>>
>>147893156
No, if I can't code I'm not a programmer

You can make games without knowing how to code
>>
>>147893084
Any reason you aren't unloading your levels?
Or are you an engine baby who doesn't do his own MM?
>>
>>147893032
Now it's starting to get fun.
I'm looking forward to your game.

I know it's quite obvious, but you are using sprite-batching in these bullets, right?

>>147893109
fite me, u fukkin nerd
>>
>>147893084
What language is it?
>>
>>147892875
every professional creative director, game director, lead designer what have you got that position because they were really good at their jobs, you don't apply for these positions you are given them

there are no AAA idea guys
>>
>>147893239
Go play Revolver 360.
Even fucking Sine Mora is better than 2shit.
>>
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Changing the movement to velocity instead of addforce makes it tighter but I still need to find a way to make re-entering water not seem to weird and there's also a huge issue involving pressing up against walls.

Maybe I should go back to addForce but find a way to mitigate how it works by somehow coding for directions to make it tighter. I might try that considering now I know how it will feel if I do have direct feedback.
>>
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My one week Demo Day 9 game, SKULL CHAINZ, is done and submitted!

https://itch.io/jam/agdg-demo-day-9/rate/74895 too
>>
What do you guys think of people who make games yet don't know a lick of code? Like people who make full fledged games in GameMaker or using UE4 blueprints? Are they still legit in your eyes?
>>
>>147893321
>there are no AAA idea guys
Peter Molyneux
George Broussard
Randy Pitchford
>>
>>147882739
I used I post here regularly but slowly drifted more towards the /v/ threads and tumblr, plus other devs from here talked me into joining it.

I still lurk here and post anonymously on occasion.
>>
>>147893360
>Are they still legit in your eyes?
If I can't talk about in depth the what,why, and how's of their game, they are third-tier game-"""""devs"""""
>>
>>147893165
>>147893226
I have one Level object that gets re-used. When a level is completed, I delete everything inside of it, then load the next level.

>>147893269
C++.
>>
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>>147893217
>No, if I can't code I'm not a programmer
If you can't code you can't make a game without asking someone else to code it into existence for you - i.e. you can't make a game without having someone else make it for you.

If you can't code, you can't make a game, you can only facilitate someone else to make it for you.

You mad?

>You can make games without knowing how to code

You literally can't. Read above.

There are no 1MA gamedevs who can't code because to be a game developer you must be able to code.

Show me a 1MA gamedev who only does ideaguy and artist tasks. You can't, because that's not what a 1MA gamedev is. Because at it's essence, that's not what gamedev is. Gamedev is programming at it's core.
>>
>>147893239
>I know it's quite obvious, but you are using sprite-batching in these bullets, right?
Yep, using a draw call per bullet would be very terrible. The fake 3D trees are also batched.
>>
>>147893360
yes because that's me! :)
>>
>>147893472
do you have something that loads/manages textures or something that doesn't get cleared?
>>
>>147893359
video shit
>>
>>147893472
>I have one Level object that gets re-used.
m8
>>
>>147892410
Anyone? I'll do it >for free.
>>
>>147893321
If you're point is that a great many directors and designers got their positions by being good at programming I agree. Most of the big names in the industry got their start programming games on their own, usually while they were still just kids.
>>
>>147893359
video game.

>>147893546
video shame.
>>
>>147893321

Yeah, but they're frequently given to shitty people.

>at a mobile game company
>on the main team, but broken into a smaller team headed by a new guy
>company brings in a guy with a degree, who made a few moderately successful mobile games
>mostly just got awards from the city for innovation and shit, not actually monetarily sucessful games
>he made his game solo
>he tells us to "code it fast, then we can go back and fix it later" -I know this is a shitty idea, but whatever
>tells our artist and sound guys not do do anything until we get some gameplay working (literally fucking what)
>Guy has a huge fucking ego, will not hear any dissention, he says its his way or the highway
>Everyone on the team goes and talks to the division head about the bullshit thats going on
>Guy is axed after being there for 3 weeks

You can get a fucking gift, and you can fuck it up big time.
>>
>>147893337
but do they have catchy music and cute girls? no I didn't think so

>>147893386
peter is a programmer, broussard is a programmer

pitchford is a faggot yeah
>>
>>147893598
lel good luck, most characters in agdg are female or animals
>>
>>147893359
It looked more easy in your webms ;_;
>>
>>147893724
Sine Mora has cute cat girls
>>
>>147893386
>Peter Molyneux
Hasn't been AAA for over a decade, is now a meme for how not to be a "game developer".
>George Broussard
Nobody knows or cares who this person is.
>Randy Pitchford
Nobody knows or cares who this person is.
>>
>>147893341
It looks like you need to maintain some velocity when entering water, it should probably behave like Ecco the dolphin where it slows you down but maintains some momentum.

It looks strange just stopping after you get into the water.
>>
>>147893497
>.
>There are no 1MA gamedevs who can't code because to be a game developer you must be able to code.

I can't code but I'm able to make a game through other means. I made a full on game released on mobile without a single line of code written actually.
It's the current year, coding yourself isn't absolutely necessary anymore for making a game.
>>
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>>147893546
>>147893692

nani

>>147893760

Haha, yeah, it's even harder on the phone since android touchscreen doesnt update as often as Unity's update!

I actually really toned down the difficulty, but I wanted to make it such that there's some stuff 90% of people will never see, like the hoplite who deflects your swings and stabs you with a spear.

Here's an old gif of him!
>>
>>147893810
>Nobody knows who George Broussard or Randy Pitchford are
You have to be 18 years or older to post on 4chan
>>
>>147893715
>mobile '''''''''''''''''''''''''''''''''''''''''''''''''''''game''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' ''''''devs'''''''
>>
>>147893360
I guess so. If you have a strong capacity for logic it will translate easily into programming.

If a person can't make a game even with those tools they're definitely not smart enough to program.
>>
>>147893863
>I made a full on game released on mobile without a single line of code written actually.
Hate to break it to you but reskinning a finished game is not gamedev, it's modding. You still relied on someone else to create your game for you.
>>
>>147893360
Its kind of a similar argument to game dev vs. engine dev thats a bit of a meme here.

If you want to make a game, you can make a pretty basic one without much programming know how.

Even an iota of programming know how is going to give you a lot more control in all things.
>>
>>147893970
>I can't believe people don't care about the things I care about
Deal with it nerd.
>>
If you want to be a real dev : custom C++ engine or Unity3d is the way.
>>
>>147894320
>or Unity3d
fuck off engine baby.
>>
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>>147889596
I am sad I wont get to play your game yet. Looks nice.
Also I was thinking about the colors, I like the lighter bluish more than the almost pure black. But I think the enemies and player should be actual different hues. Here's a test of that. I don't know how many colors you plan on using in the game, but it might be worth having a few different colors.

Do remember though that it's best to have some non-color way of identifying enemy ships vs friendly/player ship. This would help for everyone and make the game more colorblind friendly.
>>
>>147894445
Great game you got there engie!

Oh wait...
>>
>>147894320
If you want to be a real dev :
Finish your game
>>
>>147894509
you too m8
>>
>>147894445

show game pls
>>
>>147894320
>custom C++ engine or Unity3d
If you're smart enough to consider using Unity and skipping the enginedev meme a custom C++ engine is as pointless as deving on linux. You'll only do it if autism causes you to take /g/ memes seriously.
>>
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finally done.
>>
>>147894668
I love it. Now animate that shit. Put it in a beautiful PS1 environment.
>>
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>People bitching about what engine is not shit and what do you need to know to be a real dev
>No one is posting progress
>>
>>147894760
neither are you.
>>
>>147894668
I want to see them saving europe from commies.
>>
post chill music to dev to

https://www.youtube.com/watch?v=8n1G5uJmlzs
>>
>>147894824
you take mosin... is gud rifle.
>>
>>147894861
Fuck off.
>>
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>>
>>147894668
my nigga these look clean as fuck, I like it.
Are the treads on a separate material? If not they should be, so that each tread can have its UV manipulated in a shader, you can make the treads look like they're moving that way.
>>
>>147894861
https://youtu.be/AlMatgjhq3o
>>
>>147894861
https://www.youtube.com/watch?v=4F-CpE73o2M
https://www.youtube.com/watch?v=EBAzlNJonO8
https://www.youtube.com/watch?v=4uI1KXHJVO8

Hell, just this whole album.
https://www.youtube.com/watch?v=COzk_WBjNDw

Bit strange though.
>>
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>>147893539
I think it might be my platforms.
Am I deleting them properly?
The CollidePlatforms vector contains the Q1 - Q4 vectors.
>>
>>147894861
https://www.youtube.com/watch?v=iYbulyVEmMA
>>
>>147894668
Your tanks are really cute anon, do you plan to make a game with them or are you just a models guy?
>>
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i guess there's always demo day 10
>>
>>147894895
Do i hold mosin like peestol? I should never shoot the innacure for the fear of mosin falling from hands.
>>
>>147894760
Go away we're busy sharing music with our internet friends
>>
>>147894181
I didn't reskin anything. I built the game from the ground up doing everything myself, all original.

Once again, you don't need to know how to code to make games nowadays.
>>
>>147895151
Start working now anon or you are going to miss it too!
>>
>>147895092
I dunno but I'd double-check what that last for loop is doing. deleting stuff while traversing its size is always risky

it could also be the destructors themselves not deleting everything inside the object
>>
>>147895151
>i guess there's always demo day 20
fixed that for you
>>
>>147895370
this is true
>>
>>147895291
You're a fucking scrub.
>>
>>147895151
DO IT
>>
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So is ANYONE going to stream playing DD9 games, or even just record them?
>>
engies btfo
>>
>>147894741
>>147894824
Thanks

>>147894969
thanks, it's my first try at this kind of 3d model.
The thread would be a seperate material with panner material, easy to control.

>>147895110
thanks, I actually wanted to make an ww2 rts with this kind of graphics, but I think that is a bit out of my league.
>>
>>147895471
u mad?
>>
>>147895618
why don't you?
>>
>>147895657
I'm disgusted that someone who uses a snap-on lego "build your own mobile game" app to create his game "without writing a single line of code" is describing it as
>I built the game from the ground up doing everything myself, all original.
>>
>>147895618
there was a stream earlier where some anon played all of them
>>
>>147895771
Was it on twitch? Is there a vod link?
>>
>>147895618
But demo day submissions aren't closed yet! I don't want to miss someones game!
>>
is it time to name and shame whodevs?
>>
What's a good c++ audio library?
>>
>>147895092
Dr. Memory will show what memory is not being freed.
>>
>>147895991

What is a whodev?
>>
>>147896010
SDL mixer
IrrKlang
>>
>>147895875
it was on twitch 9 hours ago. but there's no vod
>>
>considering yourself a gamedev when you can't program
Truly revolting.
>>
Hi. N00b dev here using monogame. I'm trying to change my window size, and I'm having success using graphics.PreferredBackBuffer for width and height, but I can't find a way to match it to the screen resolution. Google says I should use

graphics.PreferredBackBufferWidth = GraphicsDevice.DisplayMode.Width;
graphics.PreferredBackBufferHeight = GraphicsDevice.DisplayMode.Height;
graphics.IsFullScreen = true;
graphics.ApplyChanges();

but that just throws me a System.NullReferenceException. So I assume that DisplayMode doesn't exist in Monogame anymore? Does anyone know what does instead? The docs are non-existant.
>>
>>147895758
>.

Boy you're just full of assumptions aren't you. I used unity to create it. Seems like you're mad that programming isn't absolutely needed to make games anymore (though still handy).
>>
>>147896010
What can't SDL/SFML do?
>>
>engie's face when my game is just a collection of things I've stolen from tutorials
>>
>>147896220
Even for skilled programmers, making an engine is too time consuming. True programmers know when it's a bad idea to reinvent the wheel. Why do work that's already been done? Opportunity cost is a real thing.
>>
>>147896285
>total hack "dev" faggot claims unity helped him make a game without writing any code
You didn't make a game from the ground up in Unity without writing any code. You purchase plugins and probably reskinned a finished game.

Unity doesn't make games like GameMaker where you just fill out forms to create properties for objects, making a game like that requires grotesque cookie cutter plugins that no real gamedev would ever think about using.

Get the fuck away from me you disgusting peasant.
>>
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>>
>>147896254
Oh, and I did place that portion of code after graphics = new GraphicsDeviceManager(this);

if I change it from = GraphicsDevice.DisplayMode.Width; to a number, it works fine. Just when it references display mode it doesn't work.
>>
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>tfw you'll never make a game as beautiful as SNK did.
>>
>>147896564
I just want to make my own Skullgirls.
FUCK MARIE
>>
>>147896552
every time i see this it makes me say wa la
>>
>>147896604
I hate that boss so much, how is spamming 7000 skeletons allowed in a fighting game
>>
>engie shitposting excitedly because he thinks his autism is being validated
Sorry, being an engie is still top tier autism nodev status. Not as disgusting as purchasing lego snap-on plugins to "make" a game though.
>>
>>147896254
This is what I use:

graphics.PreferredBackBufferWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width;
graphics.PreferredBackBufferHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height;
graphics.ApplyChanges();
>>
>>147896564
I seriously can't imagine the time that would go into trying to recreate the SNK or Street Fighter sprite quality even with the tools we've got now which are probably a dozen times more convenient.
>>
>>147896474
>without writing any code. You purchase plugins and probably reskinned a finished game.
>Unity doesn't make games like GameMaker where you just fill out forms to create properties for objects, making a game like that requires grotesque cookie cutter plugins that no real gamedev would ever think about using.
>Get the fuck away from me you disgusting peasant.

I used 1 plugin to make my game in unity, Playmaker. Then built the game from the ground up making my own models and textures. Other than some free to use sounds, I made the entire thing.

Once again, you don't need to know programming to make a game anymore. Knowing the logic behind it helps of course though, but the actual programming part isn't needed.
>>
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ENGIEEEEEEEEEEEEEEEEEEEEEES REEEEEEEEEEEEEEEEEEEEEEEE
>>
Just like make game
Not Just like make engine
>>
skeleton boomerang won demo day in 1st place
congratulations to this AGDG developer
>>
>>147896797
Just like make computer
>>
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>>147896696
Thanks man. You're awesome. Mind telling me what resources you used to find that, so I don't have to come here asking really basic, and frankly embarrassing questions?
>>
>>147896847
He didn't even post in the threads, that's not fair
>>
>>147896713
Wow that's a neat definition you have of building a game from the "ground up".

Only engie autists build games from the "ground up" by refusing to use a completed engine.

And only disgusting plebs use snap-on lego style game dev techniques by refusing to learn to program.
>>
>>147896847
What?? I didn't vote for him
>>
Tell me about lightmaps. What are their advantages and when should I be using them? (i.e. characters or environment)
>>
>>147896864
I just googled 'monogame get screen resolution' and clicked the first link. Stackoverflow usually has what you need
>>
>>147896991
They are like a texture with lighting information. You should be using them when you want extremely high quality lighting without massive render times and you don't need dynamically calculated lighting. They are good for static assets like environments.
>>
>>147896847
The only reason his game moved to 1st place is because he's spammed the link on a bunch of different sites. Almost none of the traffic is coming from here.

Even if he used to post here ages ago, it's pretty lame.
>>
>>147896847
Skeleton Boomerang dev posted here 0 (Zero) times since the beginning of DD9. He's the worst kind of who
dev.
>>
>>147896847
>When it hits the fan in last place
Alas, poor Yormic. Theirs was the most advanced of the games submitted in terms of publishing, they even had an arcade cabinet for it.

Literally last place though, and a whodev in first. Makes you think.
>>
>>147897039
God damn. I was googling for "change screen resolution", and looking at tutorials, which are giving the apparently outdated code I used.

Thanks. I'll try not to be as stupid in the future.
>>
How about we run a strawpoll instead, then.

Download/views are shit metrics.
>>
>>147897078
Why is this allowed
>>
post progress, receive fanart
for real, this time
>>
>>147897205
being a good programmer is all about using google effectively
>>
>>147896965
Blizzard uses Playmaker actually for some of their games now.

It's just a time saver so you can spend more of that time on other aspects of the game, or to just do what you need to do anyway, but faster.

You seem awfully made at someone who decided to use his time wisely. It's not that I refuse to learn to program, it's that I don't need to in order to do what I need to do.
>>
>>147897254
OK, give me a second.
>>
>>147896970
You don't vote for demo day winners
>>
Why do people take DD so seriously?
It's not even a contest, because the real contest is who actually completes their whole game.
>>
>>147897337
>finish game
"yeah but that game's shit"
>>
>>147897147
>When it hits the fan

the art on the title screen is really fucking ugly and the title is pretty bad imho

no matter what quality the game may be that picture is what people see and what causes them to click or not click to see more about your game. having some incredibly attractive like vampires bit or idol commander, like some simply irresistibly high quality artwork, will make people take that first step. indifference is a powerful force to have to overcome
>>
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>>147897337
I didn't even realize it was a contest at all. I thought it was just about posting a demo of your game and receiving feedback
>>
>>147897272
Yeah. I guess I'll have to refine my google fu. We all gotta start somewhere I guess.
>>
>>147897231
It's allowed because VINE refuses to moderate demo day. It's been brought up time and time again that whodevs just use it for free marketing, but VINE does nothing.

And look where it got us. VINE has blood on her hands.
>>
>>147897418
It's not a contest. That Anon just has brain rot.
>>
>>147897448
>VINE in caps
I bet you write LUA instead of Lua
>her
>>
I don't care about demoday.
>>
>>147897418
good
>>147897485
no
>>
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>>147897254
I only posted here 6 months ago, just started with basic animation and a bit of scenery concept.
>>
>>147897526
ok
>>
>Project Wingman Prototype

Is this like a AAA game? Why is this even in the competition?
>>
>>147897283
>you mad
Why would I be mad that you're making mobile games in the most disgusting manner possible? If I were you I be ashamed of myself, but thankfully I'm not. I can make creative and original games that don't have to be restricted by a trinket plugin because I can actually code.

Unity can only do so much to try and encourage people to learn to program, it's a shame how many dunces just avoid doing the tutorials and go shopping for drag and drop plugins instead.

Blizzard isn't making their games by avoiding programming and using Playmaker, they just give playmaker to their cubicle monkey drones who they can't trust to write enterprise code.
>>
>>147897485
I remember people always used to complain that people who don't post a lot would still post in the recap just to keep combo up or whatever. Like who gives a shit? AGDG isn't some popularity contest. We're just trying to make games.
>>
>>147897632
it's 1 guy, he posts here every now and then.
>>
>>147897632
>if it's not cubes or platformers it's AAA
/agdg/ fucking pls
>>
>>147897632
Can confirm he posts here.

It's probably also not nearly as fleshed out as you're thinking.
>>
>>147897064
>extremely high quality lighting

Is it worth bothering with for a shitty low-poly indie game like mine?
>>
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>no one posting progress anymore
I finished all the UI images in order to implement alchemy. I don't know exactly what colors I'll use yet, but I figured I'd just make a ton of them while I was at it.
>>
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if this had gameplay, what would it be like
>>
>>147897820
looks like upside down ping-pong paddles.
Why don't you just swap fill-color though instead of having a bunch of redundant assets?
>>
>>147897820
>not just making 1 potion, with transparency in the bottle, and then having code to fill it with whatever colour you want

would same you some time, desu
>>
>>147897641
>AGDG isn't some popularity contest
True, but ranking things by views or downloads IS a popularity contest. How many devs will miss out on downloads and feedback because someone didn't bother to scroll down to the bottom to see their game?

Even though the demo day jam is open for another 24 hrs people who submit now are at a disadvantage due to the others having a head start in views, and showing up first.

Vine should switch it back to displaying at random.
>>
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It's funny, submitting to demo day wasn't even my idea. Other AGDG users encouraged me to get a demo ready for it.
>>
Why you would avoid learning to program. It's a career skill that can be used outside of gamedev.

I make enough money to be in the upper half of the American income because I took the time to learn to program while making games and got a good job from it. If I make a game that earns money it's just extra income to what is already a guaranteed salary.

Just be smart and learn to program. It's not that hard. You piece of shit.
>>
>>147898014
>>147898015
I don't know how in unreal. I can do it with materials but not sure how to do it with textures
>>
>>147897790
Not really. Depends on exactly what you are trying to do with your style but probably not.
>>
>>147895376
I fixed it. Turns out I had been deleting everything right, but there were a shitload of platforms I had created by accident that didn't get into any vector.
>>
>>147897636
God you are so mad it's ridiculously funny.

BTW, where is your game?
>>
>>147898105
are you tired at all when getting home from programming all day? real question.
>>
>>147897921
A verticality-inclined puzzle game where you're a rayman chameleon having to
use your tongue and camo to traverse a alice in wonderland-esque rain-forest.
>>
Can we please stop for a moment and help this dev that made this game:

When It Hits the Fan
>>
>>147898019
Should be by least popular first, that way people have an incentive to scroll down.
>>
>>147898024
>Other AGDG users encouraged me to get a demo ready for it.

you mean steamchat, aka the "we're too good for /agdg/ now" circlejerk that never post here anymore?
>>
>>147898019
I'd hope that people would be willing to look at everything.

I'll admit I only played 4 or 5 of the games. I only played stuff that looked interesting or unique (or finished) to me.

I know that's shitty, but I don't have time to do them all.

Maybe next time I'll do every single one of them.
>>
>>147898019
I think it encourages devs to git gud. And weeds out the shitters looking for praise of their mediocre game they think warrents a gold (You) star just for submitting.
>>
>>147898250
no, it should be random to stop these stupid discussions once and for all

there should be no way to tell how popular a game is by looking at the entries page
>>
>>147898252
But they literally are
This place is full of angry neckbeards with self-esteem problems
Anyone with an ounce of sense and self respect wouldn't even consider having this place as their main community
>>
ask yourself if a weeb piece of trash deserves to be the most popular agdg demo
>>
>>147898019
Yeah, that's true. It's pretty fucking stupid the order isn't just random
>>
>>147898252
I've never used the steamchat. It's mostly just other devs I know on tumblr or ran across on /v/.
>>
>>147898416
kill yourself.
>>
>>147898389
That popularity, assuming it's not from viraling at other sites, is valuable data to the creator, though, so it should be available to them.
>>
>figure out thing to work on
>finish thing
>flakey about starting next thing because I dont know what to do.

How do you do it?

I guess it's time I make a list of long term and immediate short term goals
>>
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>>
>>147898391
>even weeb making a monster girl porn game leaves agdg

thats how you just know
>>
>>147898389
well if it is by downloads I can assure you basically everything past the first two rows has essentially 0-1 downloads
>>
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>>147898416
>>
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>>147897254
Hi, I'm late. I know this character isn't a girl... I just got platforms working(!!!!?) I'm not sure if I should make it so when you jump you aren't attached to the platform anymore or not. I don't know how that would work in real life...
>>
>>147898506
>>147898389
It should be released to the people who submit, after the demoday is over. It shows you how your game compares to others on "curb appeal", which is actually really important to people who want to release commercially.
>>
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I went back to addforce and I found a way to make it tighter. Does it look better? Perhaps it's something you can only feel. it still needs a bit fo a tweak because I realized that my code for comparing the normalized vectors check isn't the best.
>>
>>147898506
A nodev like you wouldn't know this, but Itch.io tells you how many views and downloads you've gotten, and where they came from.
>>
>>147898196
Not really. During my NEET existence I would get tired or sleepy around the same time of day that I do at work but that fades. It usually hits from 1-3PM and is easy to get over with a little caffeine.

It's mentally engaging and even fun and the day goes by pretty quickly. I have enough energy to do whatever I want in the evenings. The issue is time management.
>>
>>147898592
Looks way better and smoother.
>>
>>147898564
How does it work on a bus, anon? You'd move a bit while your inertia catches up, but that's usually unfun, because people don't like sliding off platforms. The usual option is to make you cling to platforms.
>>
>>147898592
Looks way better already.
>>
>>147898506
Itch,io fucking tells you how many views/download you get and where they came from.
>>
>>147898617
Yes but it tells you in a vacuum so you can't compare it to other games.
>>
>>147898590
>agdg
>release commercially

>demo day
>market research
o i am laffin m8
>>
>>147898564
In real life you are in the same velocity as the plataform, if you jump straight up you will fall at the same place on plataform where you jumped. If you jump out you will also still be at the same speed as the plataform was until you hit the ground. Tell me if you want a better explanation.
>>
>>147898252
>you mean steamchat, aka the "we're too good for /agdg/ now" circlejerk that never post here anymore?
I don't despise steamchat too much but the mods there are complete faggots. They shitpost and get really sensitive about anyone else shitposting and yeah they constantly claim they are better than the thread.

You're actually not allowed to talk about what's going on in the agdg thread in steamchat or they get upset. That seems kind of fucked up considering they leech off agdg for their entire userbase.
>>
>>147898617
>>147898704

see
>>147898590

Is what I meant.
>>
>>147898763
I'm glad laffposting has survived this long.
>>
>>147898391
>Anyone with an ounce of sense and self respect wouldn't even consider having this place as their main community
And yet that's exactly what steamchat is doing. Agdg is steamchat's main community. They're delusional as fuck when they pretend that's not the case. Most of the worst shitposters in agdg history are from steamchat including literally insane faggot.
>>
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>>147898836
lol u sound mad son
>>
>>147898708
>hmm my arcade flight sim did better than an octopus action game, but not as good as a pixel frog adventure, good to know
>>
>>147898836
Calm down, bro. It was just a contest inside a chan, its not real life and doesnt represent the entire demografic of people wanting to play games. You can do it, dont feel jeely for the others.
>>
>>147898391
Where else is there, really?
>>
>>147898836
>zero matches
wow m8
>>
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finally was able to finish setting up clothing for him

if i make another set of clothes he can swap them out easily . need to add physics to the lower half of the coat at some point.

think i need a break for an hour or something
>>
>>147898836
Dude if we compared our games to other great games out there we would have given up long ago.

Make your game as your own, stop looking at other peoples game and judging yours based off of it.
>>
>>147898917
Do you think people plan on putting their game on a distribution platform with only the same genre they made?

It's about how much your game stands out, which is hard to quantify without testing. It's not a perfect test by any means, but if you don't squeeze whatever data you can out of everything, you're not gonna make it.
>>
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>>147898836
stop i need to get back to work
>>
>>147899038
>Dude if we compared our games to other great games
OF ALL TIME
OF ALL TIME
>>
>>147892257
>>147892084

Sierra was made up of a husband and wife team. Yeah, but she was a pretty good designer.
>>
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>found some free music that fits good enough for demo
>>
>>147898127
I'm shit myself at materials or anything in UE4 really so I couldn't give you concrete advice, but I know that you can use materials for UI images in widgets, so like you could have the bottle itself transparent and everything else in the icon opaque, and put an image with the material behind it on a lower layer?
>>
>>147898993
is there a tip fedora button?
>>
>>147898993
Wouldn't it make more sense for him to have an estoc, or whatever short/stabby sword they used then?
>>
>>147899106
>Sierra

I sure do love dying to bullshit I couldn't possibly have seen coming, like having to take a mint from a pawn shop owner so that when I go to an island magic gnomes who I am never told about won't kill me because I feed one to him.

Great design m8 8/8
>>
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>>147898993
>24 fps

I hope that's a cutscene.
>>
>>147899250
Show us damn it!
>>
>>147898708
But it's not even a valid comparison in the first place. Demo Day contains tons of games at different completion levels/levels of polish/etc. So if you have a demo equivalent to a rough prototype and it's not as popular as other, more polished games, well, no shit. Not to mention the demographic of agdg isn't exactly representative of the gaming community as a whole.
And, not only that, but it's not like half these games are ever gonna be completed anyway, so pretending it's okay because of commercial interest or whatever is absolutely ridiculous. Popularity ranking is stupid. Demo Day should just be about motivating people to make progress and getting feedback for your game
>>
>>147898993
cool, he manages not to cut himself, and the attack has a good sense of speed and motion

as a player I'd be mad at how long it took to 'recover' from making that attack, maybe
>>
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>>147898681
>>147898770
I think I get what you're saying so what would be better in a game? I'm thinking like this. Maybe I'll add an mounting/dismounting variable or something so you can get momentum after jumping while on a platform
>>
>>147899250
Nothing personal towards the dev but that really is gay as fuck.
>>
>>147899250

>and that's when I realized
>there really was no secret costume
>>
>>147899250

WHAT IS THE SECRET
>>
>>147899291
Most things are animated in 24FPS, anon.
>>
Who will review my game God is a Cube?
(it's a programming puzzle game with nanomachines, you create AIs to control the robot cubes)
https://itch.io/jam/agdg-demo-day-9/rate/30302

Here is the WIP trailer:
https://www.youtube.com/watch?v=3VrRv0nVz-g
>>
>>147899330
>a game where you watch a girl dance is gay
>>
>>147899308
So you're basically making Alundra?
>>
>>147899376
It doesn't really look like it has changed significantly since the last demo day.
>>
>>147899368
Seriously?

Even games like DMC4?

Why didn't anyone tell me, I've been struggling with filling 60 frames every second so far for nothing?
>>
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>>147894943
>>
>>147899419
I feel bad for weebs.
>>
>>147899308
It depends on the type of game you're making. Does it make it more fun to play? For example, a game about exact platforming would probably suffer from it.
>>
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>>147899468
>not propagating your frames and tweaking some

this is the hell you chose
>>
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>>147899161
maybe

>>147899205
you ever see those cheesy games where the director said fuck it , give him a sword and a gun, yeah this is one of those

>>147899291
a scene where he cuts things

>>147899307
who told you to attack when it wasnt safe
>>
>>147899250
The greatest download-bait ever done.
>>
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>>147898836

>weeb
>weeb
>weeb
>weeb
>WEEB
>WEEB
>WEEB!!!!!
>>
>>147899308
He should keep at plataform velocity after jumping, until he lands.
>>
>>147899574
Oh wait, are you Silent Payne dev?
>>
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daily reminder that zero is not a number, but a differential, that is why you can't divide by it
>>
Is anyone here really desperate for their demo to be played?
>>
>>147899574
>sword and a gun
The only ones that come to mind are DMC and Wet.

Both of which are pretty good. Wet was kinda dumb but it did some cool things.
>>
>>147899647

The silent payne dev is the travelers dev on the demo day page
>>
>>147899647
no, i dont have a name
>>
>>147899250

Pretty sure secret is just panties.
>>
>>147899419
Its a game where you are the little girl, is it not?
i havent played it
>>
>>147899468
No. That anon is confused or bullshitting you.

Film animation is 24FPS. Most game companies use either 30 or 60. 30 is far more common, and the rendering engine interpolates frames in between. Go with 30, your animation fps doesn't really affect your game's FPS, it might look a tiny bit more fluid, but it's more than double the work.
>>
>>147899771
Go look up idol games m8.
>>
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>>147899574
Relevant
>>
>>147899250
Listen, some anon did unlock it so you either need to redownload the game and get an A again, or to simply GIT GUD
>>
Half of these games arent even finished games.
>>
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>>147899468
most animations are done "on twos" or "on threes", which is 24/2 or 12, or 24/3 or 8, even producing 24 full frames of animation per second is very hard

clean divisors like this is one of the big reasons 24 is favored

game engines will interpolate the animations so that they look smooth even at high frame rates
>>
>>147899828
>weeb shit
It's gay and depressing shit for broken souls. Such "games" don't make sense to people who aren't fully brain damaged. No need trying to explain them. It's like trying to explain furry shit. Just don't bother.
>>
>>147899924
Are you Sherlock Holmes or something?
>>
>>147899924
>what is a demo
>>
>>147899924
>>>demo<<< day
>>
>>147899376
it's interesting. you either need to up the difficulty a little in the beginning, or make it so you can click to skip the intro animations and stuff.

you should consider putting the toolbox next to the output boxes, because it was exhausting dragging the boxes that far every time. also, if I click on a box it should just add it to the next open slot

I didn't play a ton but I skipped around a little and I'd like to see more in-world mechanics (like the switch things you have to roll over) rather than command mechanics.
>>
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>>147899828
okay but that only hurts your argument
>>
>>147899924
Only half?
>>
>>147899975
>normies
Not even once.
>>
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>>147899693
the end result will be anything like devil may cry
>>
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>>147899975
>complaining about anime/weebshit on an anime image board, modeled after a japanese website

I literally don't understand people who don't like anime coming here. I don't go to hairgel forums and shit talk about what tools use hairgel or whatever.
>>
>>147899468
24fps is for films/television.
But also, things aren't usually animated at 60fps anyway. The game runs at 60fps, sure, but that doesn't mean the animations themselves are animated at 60fps. This is especially true if you're working with pixel art. Generally the animations are done in some fraction of the game's actual framerate.
>>
>>147899924
Good thing it's not called Finished Game Day 9
>>
>>147900125
his posture is a bit slack, dunno if it's intentional but it may help if you may have to push his chest more outward and tuck his chin a bit to make him a bit more heroic
>>
>>147900125
This model is really coming along, considering its humble beginnings. Keep improving my man.
>>
>>147899435
I'm trying to make a La-Mulana type game, basically consider it dead

>>147899551
I don't know what fun is, but I'll try. I guess controls can never be too tight

>>147899629
Yeah, you're right. I'll fix it ty
>>
>>147900176
It's just shitpost, It doesn't need to have sense.
>>
>>147900248
dont think ill be using this animation for anything, but i dont want it to be too cheesy or "heroic" for him , thanks though i appreciate all the help

>>147900269
thanks mate hope to have something playable before fall
>>
>>147900176
>keisatsu means weapon
so the police are literally called weapons???
>>
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>>147900125
>will
i meant WONT
>>
>>147900090
>>147900176
4chan is not your safe space and wtf do loneliness simulators have to do with anime?
>>
>>147900186
that's what i never understood. if the game is running at 60fps and the animations are at 24 fps, how does the animation framerate map to the game's framerate? does it just set each frame of animation to take up one frame of the game? or does each frame of animation map to multiple game frames so that the one second of animation takes up one second of game time?
>>
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>>147900546
>>
>>147900481
Actually its /k/ bc it started as a knives board.
>>
>>147899468
>>147900573
The game engine blends between the two animation positions so that the movement looks fluid. Unless the game chose to go with a non blended animation style which gets them choppy animation.

But in reality you could make an animation with two frames, blend between them properly and the user couldn't tell the difference.
>>
>>147900546
The rendering engine goes "Well, I know it's coming from point A, and I'm moving to point B, so in the meantime I should probably be somwhere between them,
>>
>>147900125
Isn't this guy too classy for a sword like that one?
>>
>agdg is one of the few places left on 4chan where weebs throw tantrums like this
It's good to see your kind is going extinct and being cornered into /vg/ generals.

I relish it.
>>
>>147900573
Interpolation between keyframes. It's mathematical magic.
>>
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HE HAS NO STYLE
>>
Every post you make I get closer and closer to figuring out which game is yours, you shitposting mother fucker.
>>
>>147900641
Incorrect. /k/ was added as weapons in 04. Though, I know you're probably too new to remember it.
>>
>>147900573
3d animation from 24-30-60 fps only helps smooth things out. some engines will even smooth it for you. adding in-between frames where your keyframes arent. the only hard part about animating from 30-60 fps would be something where you are animating statically, like sprites or something else
>>
>>147900831
>thinking I have a game
>>
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>>147900573

some console games that are locked to 30 don't interpolate, you can see this in halo pc for example where all animations always run at 30, so it gets choppy if you unlock the fps
>>
>>147900887
What font is that?
>>
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>>147900859
>the only hard part about animating from 30-60 fps would be something where you are animating statically, like sprites or something else
Well I mean yeah but
>>
>>147900945
segoe script

the vista fonts are very nice in general
>>
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>>
The best thing about weeb extinction is that it's being hastened by the youtube generation. A full generation of anons who have never watched anime, just played western vidya and watched western videos. They along with the rest of 4chan which never understood weebs become the majority and weebs shrivel away and go extinct. Beautiful.
>>
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>>147900756
>anons calmly point out you're on an anime image board, steeped in anime culture
>w-wow you're being cornered and throwing a tantrum

Maybe reddit is more your speed
>>
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>>147900752
here have some lore
>>
>>147901021
what cartoon?
>>
>>147899468
>>147899953

don't listen to that faggot.

game animation and movie animation are very different beasts.

people can register single frames rendered at 60fps even if it's not fully visible, so use them to your advantage.

also, game feel is important. if your attack animation takes forever it will feel sluggish. ideally the game should always respond within 12 microseconds and 30 microseconds max (which means the animation should start moving within 1 frame after input is read at 60fps).
>>
>>147901180
What is frame interpolation, alex?
>>
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alright, time to write some code
>>
>>147901180
Please don't post misinformation when you're actually clueless
>>
>>147901091
>steeped
Ah yes the whole 10% of autistic posters who still use anime girls as their avatar are truly saturating 4chan in rich anime "culture". lmao. 4chan is a mainstream board and the majority of anons don't give a shit about your imaginary wapanese safe space.
>>
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>>147901180
game animations need to loop and blend, that's the only difference, sometimes they're procedurally done with IK

they still work in 24
>>
>>147901021
Me on demo day
>>
>>147901180
>I googled "animation" and now I think I know what I'm talking about, the post.
>>
>>147901180
Please do not post if you aren't actually making a game. This is a community for devs. Thank you.
>>
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>>147901275
>>
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What do you think of this control scheme in a grid-based game:

WASD for moving up/down/left/right.
QEZC for moving diagonally if you need to.

X also moves down, so if you want you can use WAXD for moving up/down/left/right instead.

Would having two buttons do the same thing be weird?
>>
>>147899438
>It doesn't really look like it has changed significantly since the last demo day.
>look
The look haven't changed a lot. I focused on improving gameplay and features.
My last demo day was Demo Day 3, here are the main updates since:
https://www.youtube.com/watch?v=AZSGXFUGXG8
https://www.youtube.com/watch?v=-B4KyIqtOxA

>>147900051
>it's interesting. you either need to up the difficulty a little in the beginning
If you start as a beginner (or intermediate) you start with easy levels.

>or make it so you can click to skip the intro animations and stuff.
You are talking the opening level animation for each new level?

>you should consider putting the toolbox next to the output boxes, because it was exhausting dragging the boxes that far every time.
It will be the next update main feature. The toolbox will be put vertically to the right of the DNA, with a common control grid (for keyboard and joystick use).

>also, if I click on a box it should just add it to the next open slot
The first two chapters are just basic training, next you have stuff like pic related and "next open slot" doesn't mean anything.

>I didn't play a ton but I skipped around a little and I'd like to see more in-world mechanics (like the switch things you have to roll over) rather than command mechanics.
It's a design choice to have only command mechanics, in order to focus on AI rather than environment randomness.
Though I'm writing down this idea.

Thanks for the feedback.
>>
>>147901556
8 directional movement goes on the keypad son
>>
>>147901556
What's the mouse gonna be for?
>>
>>147901556
Why not have positioning shit done with the mouse? Unless you're making a roguelike where keyboard controls are preferred
>>
>>147901556
i'd rather just use wasd desu, w+a etc for diagonal. depends on the context of the game you're making though
>>
>>147901556
Numpad is preferable if that's absolutely necessary
>>
>>147901547
Weebs are the easiest demographic to bait on 4chan. Unfortunately you're a dying breed.

People post on 4chan because it's an anonymous message board. Nobody cares about anime.
>>
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>>147901613
She's my life idol.
>>
>>147901621
>You are talking the opening level animation for each new level?
yeah, mostly because I was breezing through the early levels faster than it took for all the animations to play to get to the next level

it might be nice when the levels are harder and you get a brief mental break before you have to dig in again
>>
>>147901687
>this is what self-centered normalfags believe
>>
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Hooooly fuck, finally. fingers are killing me
>>
>>147901743
kyouko a shit

in fact most kyuoko's in anime are shits
>>
>>147901845
That's shooped
>>
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>>147901865
You are mistaken.
>>
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>>147901639
>>147901642
>>147901663
>>147901664
>>147901668
You use the mouse for aiming ranged attacks and so on.

I thought that'd be better than having to "move a target around with your movement controls" like you would on a console.

I'd definitely use the numpad if I didn't have that...
>>
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>all this feedback people are getting
>tfw I'll be submitting to demo day very late so no one will play it
>>
>>147901925
do you really need diagonal movement?
>>
>>147901621
Your trailer is hilarious
>>
>>147901765
Accept the truth and it will stop hurting. Anime is a tired meme that is quickly fading away.
>>
>>147902037
Refer to >>147901765

And answer this simple question truthfully.
How long have you been on 4chan?
>>
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>>147901945
>all this feedback people are getting
times are tough
one of them was someone I know
>>
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>>147902091
03 anime fag here.

this fucking place is like hotel California.
>>
>>147902091
Nearly 10 years.
>>
For the people feeling bad about nodownloads, know that I got I think ~40 downloads from $5 for 24 hrs of advertising on whole chan

That was several months ago though, things have maybe changed
>>
>>147902280
>literally paying people to shill on 4chan
>>
>>147897254
>>147897551
He lied.
>>
>>147901945
I'm going to play it anon, don't worry!
>>
>>147901945
You can post your game and get feedback at any time.
>>
>under analytics for my game
>125 views, 75 downloads
>under file download counts
>66 downloads
What gives?
>>
>>147902331
n-no I mean I bought advertising credits and a banner ad there

I forget the exact numbers but it worked out to $0.25 per download, which is a good rate, even if it is paying people to play your game. Just pointing out paying for advertising is worth it and easy, compared to begging for scraps of feedback
>>
>>147902551
>paying for advertising is worth it and easy, compared to begging for scraps of feedback
If you have to do either you're game is bad. That's all the feedback you need.
>>
>>147902652
it doesn't mean your game is bad, it means you don't have an artist
>>
>>147902523
Perhaps they count the downloads separately depending on if they come from the demo day page, or just the game's page itself.
>>
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>>147899250
IT'S A FUCKING LIE! I spend fucking hours getting the mother fucking notes right. I FUCKING GOT A PERFECT 248 (it counted that, but I think it didn't count the last one even though I fucking pressed the R and then the game gave me an A) NOTES STRING AND IT'S NOT FUCKING THERE! Fuck you, FUCK YOU. FUCK. YOU. It's official, there's no fucking secret and the Dev is a stinky backstabbing piece of SHIT. Seriously, go fuck yourself. "Le re-download le Demo XDD", NO you fucking nigger that's not how it works. Bullshit doesn't happen to favor your bullshit lies. SUCK A FAT PIECE OF NODEV COCK MOTHER FUCKING CUZ I AIN'T GIVING YOU MY FUCKING MONEY ONLY SO YOU CAN SCREW ME OVER. Now, this my look like shit posting, but I am fucking serious right now, son of a bitch, I'm fucking blinded by rage. From now on everytime I see you GAY ASS SHIT or you posting LIES trying to pass them out as "Le PROGRESS" I'm going to fucking shitpost you to hell and call you the fucking piece of shit liar that you are. "Phony, phony!", they'll say and I'm going to struck my cock knowing you got what you deserve, fucking waste of space weeb shit nigger. Consider your game FUCKING DONE!
>>
>>147902652
>>147902719
It IS a bad game for now and theres no artist, thats why advertising was so relatively effective. And most aggy daggers are inexplicably bad at social media, considering how much time we spend talking online.

The point is advertising is more effective than most people probably think and has a very low barrier to entry
>>
>>147902652
>If you advertise your game is bad.

Holy shit, are people in agdg this delusional?
>>
>>147902925
Try redownloading the game, the dev fixed that.
Some anon posted the secret costume albeit censored to avoid spoilers.
>>
>>147902925
He pretended to hate lewds, did you really think he'd put a real lewd in there.
It's a good gimmick, he did good.
>>147903048
no he didn't.
>>
I noticed some of the demos come with an installer, that is a bad idea i'm not cluterring my shit by installing them and most of the people here won't either, make them unzip&play brehs
>>
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>>147902925
>nobody will ever consider your game done
>>
>>147903090
Bunnydev here, yes I did. I had forgotten to delete a line of code which deletes the saved data. I fixed that and reuploaded the game as soon as someone told me.
More than one anon commented on the secret costume so yeah it's unlockable.
>>
>>147903309
Someone would have posted it.
I'm not falling for the ruse.
>>
>>147903309
BOY OH BOY LOOK WHO IT IS
FUCKING BUNNYDEV
HOW CURIOUS
HOW FUNNY
>>
>>147903392
One anon posted a screen of the game with the secret costume covered by black lines with "too lewd" written on them, but you can see her bare skin between them.
>>
>>147903479
link?
>>
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>>147903392
Here's the secret costume for you, anon.
There really was a bug with the original version.
>>
>>147903507
I didn't save it but >>147903508
Now GIT GUD
>>
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You knew this was coming.
>>
>>147903553
i literally can't unless I can rebind the keys.
No idea why qwer fuck me up so bad.
>>
>>147903309
Fuck you man I already downloaded your game TWICE! I'm not going to give you more downloads!
>>
>>147903572
make him turn into a gondola instead of just becoming big
>>
>>147903572
>no speech bubble that says "benis" when you pick it up

0/10 leave agdg
>>
>>147903612
Do you think art grows on trees?

>>147903635
I'm not trying to make a meme game here, I want it to be actually good
>>
>>147903572
>RIXELS
>>
I played your game, Dark-Souls-looking-HUD guy. I'll try to do some more stuff from the middle/bottom of the list on the weekend.
>>
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>>147903701

The fucks the point. You're just making fucking Super Mario Bros but with this stupid Benis guy
>>
>>147903701
>I'm not trying to make a meme game here
hahaha
>>
>idol game just overtook whodeverang again

just a reminder that marketing (cute-anime-girl.jpg) and underhanded tactics ("secret costume", "oh i fixed a bug, everyone redownload") is the way to win demo day - game quality will only take you so far
>>
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>>147903701
>main character is a meme
>not trying to make a meme game

what did anon mean by this?
>>
>>147903896
it's a placeholder
>>
we're having an argument. what was the name of that tranny /agdg/ pushed to suicide last year?
>>
>>147903572
>>147903709
>strexels
>>
>>147903876
>getting this frustrated by a demo

How was the club, normie?
>>
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>>147903701
>I'm not trying to make a meme game here, I want it to be actually good

Why not both?

Aim for the skies, I would've downloaded your game if it was filled with juvenile humor.
>>
>>147903936
me
>>
>>147902925
Great thread steamchat.
>>
>>147903876
>Clarent dev making a play
Sorry Arikado the furry game just appealed to me more
>>
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HAHAHAHA VERY FUNNY BUNNYDEV
YOU SURE GOT ME AGAIN, DIDNT YA
HAHA
>>
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>just starting
>doing tutorials
>understand the logic of what's happening in tutorials
>could never actually do it from scratch because I have no idea what api call does what
>monogame documentation is awful, with things not saying what they do.

should I be worried?
>>
>>147904013
What I mean is, I want to make a good game that may or may not have a couple memes in it, but games that are filled with jokes typically have no other value. Because they spend time constantly making le funny references instead of improving the gameplay.
>>
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Holy shit finished it to be demo day ready at 22 hours left but I still have to upload it for another hour or two.
>>
>>147904115
Serious question, how many devs have some kind of automatic logging/in-game analytics/spying going on?

Ex uploading crash reports
>>
>>147903876
and for other people who don't want to win but do want to get into the top 10 - submit your game the moment demo day goes live

some of the current top 10 would not be there if they didn't get in right from the start
>>
>>147904134
no but you should switch though.
http://www.learncpp.com/
http://www.codeblocks.org/downloads/26
>>
>>147904346
What framework would I use with CPP? I wanna make some simple 2d stuff, and c# seems simple to work with. If monogame had better documentation it would literally be perfect for my needs.
>>
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working on the first enemy for my game
>>
>>147904451
Try LibGDX, java is basically the same as C#, or you can use another JVM language if you prefer
>>
>>147904451
SDL or SFML

though for things with poor documentation you usually have better luck just googling what you're trying to do
>>
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>>147904572
>>
>>147904451
>c# seems simple to work with
>If monogame had better documentation
XNA
>>
>>147904451
I always recommend SFML over SDL because it's actually complete with a competent renderer.
http://www.sfml-dev.org/download/sfml/2.3.2/
Get a little familiar with c++ though.
>>
>>147904572
>has the gall to use the meme sword
>has the gall to attack anime

Your models look like shit dude. Atleast the other games that used the memesword were fun.
>>
>>147904630
thanks dad
>>
>>147904630
Can't be worse than Bunny Dev.
>>
>>147904175
Is the rabbit looking like he's tweaking out intentional or what.
>>
>>147904620
pretty much any xna doc works in monogame, outside a few edge cases where you can just google it. Thought I doubt that anon knows that.
>>
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>>147904115
your text rendering gave me cancer

but your choice of waifu cured it
>>
>>147904612
>>147904625
Why on earth would you recommend what's considered a very difficult language to a newbie who is messing around with c#? That's like taking someone stepping into the pool for the first time to dive into the deep end.
>>
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UE4 bros, is there any reason whatsoever I should be using a damage type class instead of just passing over an enum?

It just seems kinda useless to me, do you use it? How/what for?
>>
>>147904238
Anyone using the free version of Unity is doing it and probably doesn't even know.
>>
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>>147904630
haha where's all this salt coming from
>>
>>147904880
swim or sink is the best way
>>
>>147904630
lmao, look at this salty shitposter.
>>
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>>147904880
how else can you learn to swim
>>
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Dicking around with the lighting trying to get that castle dungeon type of feel. Not modeled but lights/fire would be where the orange light points are.

Opinions?
>>
>>147904880
If he's learning C#, C++ will be a minor transition at best.
I don't know why you people think C++ is some daunting monolith to tackle though.
>>
welp time to make an idol game
>>
>>147904937
ink or sink is the best song

https://www.youtube.com/watch?v=2Mi1E03hJEs
>>
>>147904882
I don't use the built-in damage functions but I have my own damage struct that stores a type, radius, amount, etc.
>>
>>147905006
pls have rebindable keys
>>
>>147886208
Great improvements!

>>147893359
Really liked it, it's way more difficult than what I expected, but that adds to the fun. I'm sad I couldn't make it with the music in time, but I promise to give it to you as soon as I have something decent, even if you don't plan to keep working on this game anymore.
Game should have a silent mode anyway because is totally what I would play at work

>>147901945
don worry I will blay it :DDDD
>>
>>147904937
>>147904969
By teaching incrementally, there's a much better chance he will become a yesdev and actually contribute to the community.

>>147904979
Memory management kills newdevs. c# is much easier to do it in, among others. It's not super ultra hard for people who know what they're doing, but for someone new it's the difference between a nerf gun and an AK
>>
>>147905084
smart pointers are a thing now.
And any new dev can just use trusty virtual functions and a basic state-switcher to have a solid base where they don't have to worry about memory leaks. Plus it's a nice and simple system to help grasp OO design./
>>
>>147905084
c# just defers memory management troubles to when the garbage collector hangs your application to clean up every few seconds
>>
https://applepinegames.com/tech/steam-game-generator

lets stop arguing about demo day and use this to generate ideas for our next game
>>
>>147905278
>https://applepinegames.com/tech/steam-game-generator
>Aaru'S Awakening is a cooperative archery game about exploring a new engine and have another 5 years as roman emperor.

I... What?
>>
>>147905278
>Kingdoms Ccg is a fast-paced platformer where the main objective is to solve puzzles that are creating chaos.

>Florensia is a procedurally generated mothership in this 2d indie action roguelike-inspired platformer.
meh

>You Play Wyatt Derp is a zombie killer? these deadly creatures will try to destroy it.

will bookmark for later /10
>>
>>147905268
>doesn't spoiler pic
>doesn't spoiler text
>llies
Shame on you anon.
>>
>>147905278
>a remade resident evil 6

how unoriginal
>>
>>147905268
DELETE THIS
>>
>>147905278
>Convoy is a vignette game about the monster whos watching you.
>>
>Servo is a mix of metroidvania and point and click adventure game of lacrosse.

I see no flaws with this
>>
>>147905278
>Into The Gloom is a romantic comedy about drama and tragedy set in a mansion with five of your fabulous boss, drag queen diva kitty powers!
I can make this with anime girls
>>
>The Main Hero is a sandbox game set on the same name, g-force the video game, carnivores: dinosaur hunter.
GOTY
>>
>147905498
>Second Coming is a thrilling journey through over one hundred single player experience set in a persistent world
So 100 levels long game with Jesus as a main character and everything you do to any of those levels stays that way forever? I would play that.
>>
Is it worth bothering with other ratios that 4:3, 16:9, 16:10?
>>
>>147904859
https://www.youtube.com/watch?v=rLnxO75bO3E

Listening to this as I try to calm down my autistic rage towards Bunny "Sweet Lies" Dev. It's working.
>>
>>147905682
No. As a lone dev I probably wouldn't even bother with all of those and just add a black bar solution.
>>
>>147905682
Nah
>>
When you create HD 2D art assets such as UI do you make them at the maximum resolution then scale them down during runtime or is there another approach? Anything to watch out for when it comes to scaling?
>>
>>147904859
>>147905705
Also.
>>
>>147905737
I usually make them the resolution that they'll be in game.
Scaling doesn't always look the way you want it to
>>
>>147905737
I want to relearn C# but I want it to be fun so I'm gonna make a game project, what genre/platform/engine should I make the game with? If possible I want to minimize time making graphical assets.

>inb4 dorf fort
>>
>>147905835
So you make several versions for different screen sizes?
>>
>>147905847
Probably Unity.

You could do it with Winforms and OpenGL but that would be a huge pain in the ass.

Unity is the easiest for C#
>>
>>147905880
I draw them for 1080p. You can scale that down to 720, standard, etc.
The only time they look fucked up is if you scale them down from that to a phone resolution for example.
>>
>>147905847
pixel platformer
>>
Is it true that the wingman game is made in UE4 with blueprints? Looks absolutely breathtaking.
>>
>>147906159
Why would blueprints affect the way a game "looks" ?
>>
>>147906238
Custom shaders.
>>
>>147906278
basically all shaders in unreal are written with the node-based material editor (which is different from blueprints) and is a pretty common workflow in 3d apps

the game could definitely be all blueprints though, there's not a ton of logic in there outside of movement code and some related stuff

I think the action game guy with the giant tower knight boss clone thing is all blueprints too
>>
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>>147906278
Which are written using the bootiful Free™ UE4 material editor, regardless of whether your game is in blueprint or code.
>>
>>147906159
He mentioned before that certain parts of the game are pre-made and bought from some store (e.g. the clouds, I think they cost $200+?)

Just FYI.
>>
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god damn i finally finished something tonight

just spent several hours working out seamless platform chunk generation

basic jump mechanics, sfx, and sprites are done

i need to implement some kind of score mechanic, and some kind of obstacles and then we're good
>>
>>147905847
Didn't mean to quote.

>>147905920
Yeah, I'm thinking of Unity, but there might be too much hand holding with the scripting/programming part.
>>
Where's the /v/ DD9 shilling thread?
>>
>>147906743
it's not like anyone will play any games not in the top 3 anyway
>>
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mathfag back in action

how the fuck do I get the absolute (+x axis ccw) angle of a 3d vector, everything I've tried breaks down, the only sorta helpful answer is a by a purityfag who just cut his answer short with
>there's no geometric reason to prefer a frame of reference so fuck you :^)
>>
>>147906724
Unity isn't that hand holdy.

You can write an execute standard C# code in classes as other stuff. You do need to inherit MonoBehavior for game objects though.

Over all it's as handholdy as you want it to be. Unity is probably the easiest 3D engine to learn, besides maybe UE4 with Blueprints, but fuck that.
>>
>>147906743
DD submissions are still going on
and im going to make it
>>
what are the stats on idol commander?
>>
>>147905278
>Death is a unique world, different rules and a different kind of man he is.
to deep
>>
File: Doyougud.jpg (404KB, 1674x428px) Image search: [Google]
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welp I just finished quick playtesting and played through the demo for demo day 9, and it still has an hour left to upload.

For those of you who played the original demo from demo day 8, I hope this new one with completely different art, gameplay, and camera systems will do you gud once it finishes uploading to itch in about an hour or two.


(pic related new Bokube on left vs old on right)
>>
>>147907068
you need some better internet, unless that game is somehow over 1gb
>>
>>147907068
That art does look a lot nicer
>>
>>147906597
pool your platforms
>>
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>>147906897
visualization
>>
>>147907105
Its 200mb, but I do have mountain man tier internet anon. I know I do..
>>
>>147907040
Here. Really happy with them, though I guess many of the downloads were people downloading the game again after I fixed the bug just to unlock the secret costume.

All in all, I received lots of good feedback that I'll use to make the game better. Thanks to everyone who tried the game.
>>
>>147907223
dang, must be nice
>>
why aren't you making a game this fun looking?
>>>/v/344384332
>>
>demo day pumped up as a huge event
>1 download

thanks vine
>>
>>147907317
because i make a game that is fun to play
>>
>>147907480
Does your game have a cute protagonist?
No , it doesn't, does it?
>>
>>147907317
>I've been working on this game for a couple of years
>couple of years

it still looks like a tech demo

i mean sure, the mechanic is okay (walking on walls and the perspective/gravity changing) but im pretty sure someone here implemented the same thing a few months ago

then they disappeared like they always do
>>
>>147907521
new thread when
>>
>>147907521

You just don't implement gravity and make your own custom system.

That's it.

Theres nothing special about the mechanic.

It's literally walking on ramps.
>>
correct OP this time please
none of this "here is the website for unity" waste
>>
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>>147907223
Enjoy it friend
>>
>>147907317
>>147907521
Tbh it looks generic and clunky, and third person is unnecessary if there is no melee component like in Gunz
>>
>>147907521
it's basically the equivalent of the default shooter project in unreal that you get for free, but with the 1 extra mechanic. surprised it's been years
>>
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>>147907686
did somebody mention... gunz?
>>
>>147907645
I'm at 18/2, so you've got that going for you. As soon as people see the 370mb download they run away :(
>>
>>147907782
>>147907782
>>147907782

new
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