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/rpgmg/ - RPG Maker General #156

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 731
Thread images: 112

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Full cat RPG when edition

Trial Download: http://www.rpgmakerweb.com/download/free-trials/trial-rpg-maker-mv
Trial Mirror: https://mega.nz/#!HNRDmQKS!6YhUUEA3YpRYEaruDgfUmFD2kZcOB7pv3rSssUOM2bs

[MV] Base Resources, Cover Art DLC, Essentials DLC and Pre-order Plugins:
http://pastebin.com/QtQnqvf5 (embed)
[MV] Season Pass DLC
https://mega.nz/#!Yo5AlLxZ!yzS3PMn144EGsj9LMnXeaaJ_ZxyTGgbIvFf3Y4Z0YRw
https://mega.nz/#!ZxhjiaBD!lGIZEztZ8fhyyl9NuEoQ_TDw0BGa0LB6wEaSxmY01lo
[VX/Ace] Humble Bundle DLC:
https://mega.co.nz/#F!eJQEWLiC!Y66_MZgvuwB2ZUn2m6GzSQ

/rpgmg/ Wikia
http://rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia
Getting started
https://docs.google.com/document/d/14ignTofv_bDRVHPUk9_sEpLUjuFyxpuy2Cr9mXDwkb0/
Storyline Creator
http://www.mediafire.com/download/dtlzmd145cr4sz6/SLC.zip
Art Resources
http://pastebin.com/FgVGxTqW (embed)
Updated DLC Pastebin
http://pastebin.com/D1Nr8Zwd (embed)
Pixel Art Tutorials
http://pastebin.com/SuXCN3pf (embed)
Other useful resources
http://pastebin.com/TyAHmtW4 (embed)

[MV] Plugin Releases
http://mvplugins.com/
[VX/Ace] Master Script List
http://rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List

Collection of old RPGM games
https://drive.google.com/folderview?id=0Bz0L3Pxrc8tqfnB1dFhTZHZwSV91cW1KMW9wcUM2WHhwSFFFMUVJX0pEYVExMndNLWtXbGs&usp=sharing

The /rpgmg/ podcast (Updated every other Wednesday):
https://www.youtube.com/playlist?list=PLyrIVUR5VXKC9XxmtqJh0u0Wcdvu8VQ6A


/rpgmg/ Chain/Collaboration Game!
Status: Pt. 14 (The Real Finale) is in development.

Done with their part:
- RPG Maker Maker !!nHmJbtdk7T2
- Cortop !QqL8nX9URE
- Duwang !yP15zzo8dA
- MEands !!sbyw5zs4GtT
- Alexander Guy !swIUti/LTA
- salt !AOUYhrDYgU
- Double Anon !WAnon.pOpQ
- Crunch !I1tYcLS8Ts
- Comp !MEJ8qE/3h
- Silent Maid !ztOzYBnEEw
- Joakim Morgen !!4elh6dhvavq
- W.T.Dinner !LTqeha3bQk
- Firgof !aFqhsxkECQ

Currently working:
Bubbles !u696zUYxpM

Version 13B: http://www.mediafire.com/download/89tsrb5ka31g36h/rpgmgcollab_v13B.zip
>>
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Have some cat bumps to get things going
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Get in here bump
>>
Post progress
>>
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Cat and dog adventuring together is fine too
>>
>>147760726
Now make a rpg based off of this
>>
>>147760726
dog warrior and paladin
cat thief and mage
>>
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>>147760663
This is my window skin I made. That's my progress from when I last worked on my project months and months ago.
>>
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An experiment.

What is your favorite kind of RPG plot?

http://www.strawpoll.me/10692603

I'm a classic black and white fag myself, I guess i'm just a big dicksucker for being the undeniable good guy and fighting a big undeniable evil.
>>
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Posting some work in progress

>>147760887
Far too many projects on my mind already, unfortunately
>>
>>147761696
>http://www.strawpoll.me/10692603

Voted for the third option.

I can see the appeal of pure black and white, though it irks me when things that absolutely aren't black and white are presented as such.
That said, I don't think everything is or should be grey in grey either as it lacks contrast.
Some black and white for the foundation and framework, it mostly a sea of grey, and a few individual blobs of black and white popping up here and there.
>>
>>147761696
Well. I would say to make your primary antagonist a complex character, that can swing towards both spectrums. But still have some major antagonists that are black/white.
>>
>>147761696
>0 Votes for black and white.

I guess i'm the minority, nothing new.
>>
>tfw the default battle theme that came with RPGMV is growing on me
>cant compose or find anything to replace it that I like better

kill me senpai
>>
>>147763941
Just use it then
>>
>coffee, phone charged next to me with an Incense on pokemon go activated while i listen to soothe music while working on my RPG

feels comfy senpai
>>
If anyone needs Katakura Hibiki's Lords of Darkness pack, here it is. I couldn't find it anywhere online so I had a friend buy it for me and upload it to Google Drive. Since I can't find it elsewhere and got permission to do so, I'm sharing it here in case other people can't find it as well.

https://drive.google.com/open?id=0B8wON8Oiau1eTEY2Q3lxZGwxNGM
>>
>>147769657
Thanks man!
>>
>>147757116
It's purely a boss rush game. There's barely any other element than that.
>>
>>147769657
Thank you Anon, I appreciate it.
>>
>>147772440
>>147772249
You are both welcome.
>>
Was looking for a good character select plug in that lets you select class then gender then an appearance with four choices. Guess I just have to event it out myself.

Who else likes giving the player choices on gender and appearance? I don't want outright customisation, just preset choices.
>>
>>147772834
I love this stuff and I'm doing the exact same thing.
It works with a dialogue based choice system, I'm giving the player the opportunity to enter a name, select a gender (I kinda wanted to make a joke gender like an attack helicopter but I didn't) and select a hair color out of 6. Also a choice of a hometown which will change some dialogue.
>>
First time sharing anything instead of just lurking and replying for once, but here goes!

Working on fixing color pallets atm, bear is fixed though. And I like Knight as is.
Quick sketch of MCs. Might have a rat as a thief/archer.
All characters are toys and different classes.

Bear is warrior class, can duel wield

Fairy Doll is cleric

Jack In the Box is mage - he juggles fireballs and does "magic tricks." For spells.

Knight is Paladin

Robot is elemental "magic" attacker (he can equip a lighter or taser for "fire" or "electric") requires different upgrades/parts and batteries for super charged attacks

Rat is a thief + Archer

Weapons range from spoons, forks, knives, toothpick swords, yoyos, basically anything a toy could lift/find, you get the idea.
Healing items can range from scraps of cotton, plastic, thread + needle, paint, oil ect to craft healing items.

Basically have this whole game planned in my head from start to finish, just need to do sprites, tilesets, music and level design ect..
>>
https://mega.nz/#!TcpQCJCL!XuoSIYnK7cvW3N-i0Rt6791NUxSowMscjwAhF_p2c7U

You forgot to put the new Season Pass DLC in the OP.
>>
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>>147775683
After that it's onto the bad guys..
The main toy villain is a ventriloquist dummy, and all the others are his henchman.
>>
>>147775683
>>147775970
Very neat idea, I like the concept. Jack in the best is already best waifu.
Is the plot twist just a kid/two kids playing with their toys?
>>
Post music you listen to while you work
>>
>read some Latvian jokes
>now want to make Black Comedy game set in crapsack medieval world
It keeps happening
>>
>>147779309
>Play some Valhalla and watch some cyberpunk/sci-fi movies
>Want to make a futuristic item shop managing game now
It really keeps happening
>>
>>147779306
Currently right now as I'm spriting. I dunno why really
https://www.youtube.com/watch?v=0v8_lHwq2C8
https://www.youtube.com/watch?v=ICKrtbT3PqE
Though I usually listen to a lot of Kamen Rider insert songs as I work on the actual game
>>
>>147774179
Sounds flippin radical
>>
>>147779309
>have to watch out for hunger, cold and insanity variables
>turnips are obtained by robbing and killing other townsfolk
>any time you leave your house, your wife and daughter might be raped and killed by soldiers
Ok, that is pretty shitsucks. Maybe something more like ASOIAF's Night's Watch, or some random villager from Berserk that keeps running into the trail of a Guts-like individual.
>>
Anyone know of any battlers (free if possible) that match Katakura Hibiki's style? Pic related.
>>
>>147785168
Some of Magellan's could work: I think.
http://cyanyurikago.web.fc2.com/material.html

Note that they are only free for "not-offensive" free games, I think.
>>
>>147785451
I'm making one those typical RPGs inspired by the SNES Final Fantasies and my own Dungeons and Dragons and Pathfinder Campaigns I've DM'd. So it should be fine. I don't have enough privacy to do anything erotic or offensive.
>>
NO
BUMP
>>
>>147779306
I don't usually listen to anything.
>>
>>147779306
I usually just play the same stuff I'm currently into, so recently it's been

https://www.youtube.com/watch?v=ht8Q4ZJFjtI
https://www.youtube.com/watch?v=u8NOr47onjk
https://www.youtube.com/watch?v=KCvdLLFYvSU
>>
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Have you ever made a Yume Nikki game anon?
>>
>>147779306
My headphones broke but if I was listening to something it'd be the original FTL ost
>>
Would it make sense to have a STRENGTH parameter increase MHP?
Right now I'm using Quasi Parameters Plus and I'm using Fallout 2 formula as a placeholder for now. Basically every level you gain + 2 HP plus Constitution/2. So with a constitution of 10 you gain 7 additional HP per level. Everything works fine but I'm wondering if maybe strength should factor in.
>>
>>147792507
I'd find it strange unless HP stands for Hit Points and not Health Points. Perhaps all stats could contribute to HP like how some other games have it.
>>
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https://soundcloud.com/mondo-nugget/mystic-future-the-worlds-greatest-rave

New tune, I wanted to have a boss fight in a nightclub at somepoint.

>>147779306
I've been listening to the A&C ost recently, as I find it quite good.

https://www.youtube.com/watch?v=oO-BeRokMss&list=PLcFxSnQYqlPFajLvTAyPj5bLTCWsw1uar&index=3

https://www.youtube.com/watch?v=jf6keO3AaA4&index=9&list=PLcFxSnQYqlPFajLvTAyPj5bLTCWsw1uar

Also this guy.

https://www.youtube.com/watch?v=xjDVX7uv6Wc&index=6&list=PL9A37525812B8F221

Maximum comfy listening to this late at night.
>>
>>147790242
There needs to be more love for 65daysofstatic in the world
>>
>>147794891
Dog for sure. They're criminally underrated.
>>
>>147793442
I think it's pretty great but maybe a little too upbeat for a boss fight. On the other hand it would be really cool specially with flashing lights and all that jazz.
>>
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>>147795505
Thanks dude. I may just make it the club theme instead. Haven't decided yet. It will be grandiose those, for sure.
>>
The next real dungeon-ish area in my game is a vast desert. The party must trek through it to reach the tallest mountain in the world, right at the center.

I'm trying to decide what sort of puzzle/challenge would be good in a desert. Distinguishing mirages from reality? Finding oases? Whirlpools of sand? Land sharks?
>>
I have VX Ace. Is it worth shilling for the newer version?
>>
>>147797562
Just pirate it.
You can always buy MV when you finished a project.
>>
>>147797156
A giant sandworm that harasses the party regularly throughout the desert. It can be the last boss for it.
>>
>>147797156
>Distinguishing mirages from reality? Finding oases?
Both combined, a wandering oasis that misleads by creating mirages of itself, causing those that hunt after it (and aren't smart enough) to eventually run out of water.
>>
I just realized I wasn't going to need a smiling character portrait and now I'm curious- do your games have happy endings, or are they more bittersweet?
>>
>>147798584
>I just realized I wasn't going to need a smiling character portrait
I, too, enjoy suffering.
>>
>>147798747
I sell suffering and suffering accessories.
>>
>>147785451
What font does that website uses? It appears that my computer does not have it.
>>
>>147798584
>>147798747
Despair but also despair
>>
>>147799061
Not sure but it's some font used for Moonrunes.
>>
>>147785451
>skulldodo
>hummingbirdmuscleduck
i love this so much
>>
>>147798584
I plan for at least three endings. Only one of them is going to be a happy ending of sorts. The rest are degrees of bittersweet.
The happy ending is one in ignorance and requires the player to stop playing after the "final" boss of the story, not completing everything else the is to do. Completing (most) of the rest unveils another layer to the story and turns it into a cosmic horror story, which by default can't have a happy ending.
>>
Is there a script for VXA that makes the actor's initial target in battle be its target from the previous turn? Can't find anything on google but that might be because I'm wording it bad.
>>
over the past week, i've only gotten <4 hours of sleep daily

and even fewer hours of work daily bump
>>
>>147803290
Anon that is not healthy.
Please take care of yourself.
>>
>>147804505
someone's gotta 4am bump
>>
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>>147775970
>Tfw you will never get another toy commander game
>>
>>147776548
You're a new toy in a toy shop all happy go lucky, and you see kids coming and going, but some of them never leave and you have to find out what's been happening to them. You can only explore at night and you can't be seen by a human or it's game over.
Plot Twist: It's going to a really fucked up dark game.
>>
Would the update installer from http://forums.rpgmakerweb.com/index.php?/topic/60704-rpg-maker-mv-120-update/ work with a cracked version of MV?
>>
Sup /rpgmg/ just got back to try out MV. anyone here still using ACE? I tried to convert my old ACE game to MV and everthing is kinda fucked up now.

Is MV really worth using? Resizing picture is fine but waifu2x doesn't look as good as the default. The difference is too jarring.
>>
>>147807759
I'm using ACE, but only because of like one or two scripts MV doesn't have yet (or maybe never will have).
>>
>>147807759
using ace is fine. i'm actually probably switching back to it after my current project is done if i still have autotile lag.
>>
Good night bump
Maybe I'll find the motivation to do something tomorrow
>>
the fuck, why isn't there an srpg maker? like we need another visual novel maker, you can make vns in powerpoint
>>
>>147810752
There's SRPG Studio. No English version yet, but they said they were working on it like a year ago, and they finally stopped constantly updating the Japanese version, so the English version might be out soon-ish.
>>
>>147810752
enterbrain made one ages ago
>>
>>147810752
How many people can actually make an interesting SRPG without piss poor enemy AI?
>>
>>147812837
can't they just use the basic fire emblem ai
>>
>>147812837
Any halfway decent SRPG maker would provide enough pre-made AI patterns to allow for interesting gameplay. Stuff like "target priority by class", "rush player", "remain still until player enters attack range", "head to designated point", "protect designated unit", etc. There really aren't that many behaviours in most commercial SRPGs, because a huge part of the strategy works via the player predicting the enemy's movements.
>>
Don't procrastinate, guys.

Unless RPGM is the activity you procrastinate with. In which case, please go on.
>>
>>147798584
True bittersweet ending and super stupid, happy ending if you pursue the optional dungeon at the end of the game.
>>
I have an issue with deciding to go through with my story. It came to me in a thought one day and it sounded really good. Not much inspiration from outside sources, but I really feel like there's going to be that one Anime/Game/Movie that I haven't watched where someone will say "oh you stole that story". And the story isn't just a generic cliche story, but more like that really unique story that someone probably used already.
>>
>>147819068
I don't think anybody will care as long as your characters and setting don't happen to be exactly the same as well, which seems like it would be really fucking difficult.
>>
what's your favourite part of making a game?
>>
Is it me or do scripters don't like Yanfly at all? There's like this unanimous hate/jealousy towards his work.
>>
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What does your titlescreen look like fellas? Mine's probably just placeholder for now. I'll add a sketch or something later to jazz it up.
>>
>>147820379
Probably because they're envious
>>
TIL how to use Yanfly plugins to make Super Saiyans: https://www.youtube.com/watch?v=VP47ZY6hG64
>>
>>147824250
No, no, that was what you learned on Wednesday. Today, you learned how to go even further beyond.
>>
>>147824336
AAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHH
>>
>>147824250
I kinda want to fuck "Harold"
>>
>>147820379
>>147824227
I'm assuming they're talking about this: http://forums.rpgmakerweb.com/index.php?/profile/25373-doublex/&status=74747&type=status

It's most likely envy. Yanfly's a successful plugin creator and a programmer IRL. There's a reason his works are picked above the rest, and it's not because of the sheer quantity, but also quality.

What I don't get is, those other scripters keep mentioning stepping it up, but there's no one so far who does the same level of work Yanfly does: making the script, documenting it, providing video tutorials, supporting the works, and then teaching people how to expand upon it further with Tips & Tricks videos. It's very clear Yanfly puts in a lot of time for his work and his passion shows in it.

Contrary to what Galenmereth says, I highly doubt Patreon is the thing that keeps Yanfly going. When he made his VX and Ace scripts, Patreon didn't even exist then, and Yanfly still showed the same level of enthusiasm and passion.

tl;dr, it's just jelly scripters being jelly of successful passionate people.
>>
you think those jelly scripters might as well make games
>>
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So for RM2k3, I'm still unsure on how to display bust sprites of characters during dialogue instead of face sprites.
Is it really just simple as adding the "display image" command of the bust sprite with the text command?
>>
>>147828469
Another example. Thanks in advance
>>
>>147828469
>>147828620
Yes. Just try it and you'll see.
>>
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>>147828695
It was easier than expected. sprites not made by me
Now I wonder how to orient the text to move to the side a bit for the sprites to show on top of the text box, like the second pic of >>147828469
>>
>>147829520
Ah, I meant 1st pic
>>
>>147828469
I don't use 2k3 anymore, but the way I used to do it was always make the text window transparent. I'd have a bust shot, then a custom windowskin behind it. It made for a nicer effect
>>
>got all the settings ready
>know the plot, character designs

now to actually make the game

doesn't actually know where to start
>>
>>147819428
Exploratory design. It's something like solving an orthodox mystery: it's pure cause and effect, pure logical connection, but with the kicker that both the conclusion and the premises are unknown. The process of moving from foundation to deduction through a repetition of trial, consideration, and retrial is supremely fulfilling. It's the part of game development that most heavily involves Thinking -- and not just "having thoughts".

tl;dr I start more projects than I finish by an order of at least five.
>>
>>147807448
Yes. Just run the updater, and use the cracked exe for the correct version. You don't even really need to overwrite the legit exe.
>>
using mv, can I use a single image for actors in battle instead of the sv sheets?
>>
>>147833542
You mean statics? You kind of need a plugin for that, but I've never seen such a thing yet.
>>
I'm using Yanfly's Enemy Levels plugin.

In my starter dungeon, you control a level 15 character, fighting level 13-15 enemies. I don't want the player to gain exp or gold from these enemies for this starter dungeon.

However, even though the EXP/Gold is set to 0, the character is still gaining EXP/Gold, and I know why- because the monsters are leveled. But I looked at the formula in the plugin, and it's this

base * (1 + (level - 1) * rate) + (flat * (level - 1))

Since the EXP/Gold base value is 0, it shouldn't be multiplying at all, but I don't want to alter the formula because after the dungeon, I DO want Exp/Gold rates to be increased in accordance with enemy level.

Can anyone help with this.. I'm so stuck.
>>
>>147835113
order of operations bro, look at the formula again
>>
>>147835113
What is "flat" in that formula? If it's not zero, you shouldn't expect a zero result.
>>
>>147835113
also I'm pretty sure you can give specific enemies their own exp curve, so you could just give the enemies in the dungeon a formula of 0
>>
>>147835113
Have you tried using Flying Dream's enemy level calculator? It's made specifically for Yanfly's Enemy Levels plugin: http://yanfly.moe/tools/enemylevelcalculator/
>>
should I start with maps or character database?
>>
>>147836213
Neither. Start with your script
>>
>>147835276
>>147835353
>>147835402
>>147836014

Oh, darn. I feel dumb. I got the problem solved. Thanks so much!
>>
>>147830338
We all start somewhere
>>
someone post progress
>>
Do your normal run of the mill enemy have the ability to do a "Limit Break" type attack?
>>
>>147775940
Is that seriously the season pass DLC? seriously? they expect you to pay for that crap?
>>
>>147846740
yeah, it's pretty shit
>>
>>147846740
tbf, it's only $30. You'd be lucky if you can get anything decent for $30
>>
>man why is this so shit hahaha
>pirate it

is what it sounds like to me, desu.
>>
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I was supposed to make a game, what am I doing wasting my life spriting and drawing shit like this.

I will never finish this game.
>>
>>147852879
This doesn't look bad at all, can't you use this for your game?
>>
>>147853686
It's ok but I waste so much time drawing stuff for it that it feels this will be stuck in development limbo forever.

I haven't even touched the battle system.
>>
indulging in the fun part gets you nowhere, unfortunately.

if you really like ____, stop making more ____. you'll have plenty of ____ to make later on.
>>
>>147854545
Maybe go for an adventure/puzzle game then instead of a normal rpg?
>>
So, some of the heavier weapons and armor in my game give a penalty to AGI. I think this penalty is why, when choosing optimize, the weapons and armor are removed and not replaced with new weapons or armor of my type. Is there any way to fix this without removing the AGI penalty?
>>
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>>147810752
>you can make vns in powerpoint
>>
>>147855094
I've been thinking about it, but I really want to make a shin megami tensei like game where you can negotiate with monsters/monster girls and add them to your party.

Too ambitious but I really want to make a game like that.
>>
>>147855985
You could modify the optimization formula. It's likely happening because the negatives aren't outweighing the positives, so the game considers the player better off without the armor.
>>
>>147856197
Not him, but I made an adventure game. You can have branching paths and everything.

>Disable 'Advance Slide on click'
>Have several buttons to jump you to the next releveant slide (Much like a choose-your-own-adventure book)

The only downside is that you cannot store variables, so a branching flowchart works great, but managing stats or an inventory is up to the player and the honor system
>>
>>147855985
You could try with passive states, but I can see the problem with this being you would not see the changes in agility while equipping gear. An advantage I can see to using passive states however would be the ability to have abilities and other factors that can nullify these attributes or work around them. Sorta like how in FFIV when you go into the Dark Elf's cave and if an item equipped had the "Metal" attribute, you'd be unable to act.
>>
>>147856318
This would be pretty cool with your artstyle I imagine but maybe it would be better to do a small project first, as a warmup of sorts.
>>
>>147855985
Which version are you using? In Ace, the optimization formula is part of a hidden class, but I believe I've seen a script to modify it anyway; in MV, I haven't seen a plugin for that purpose, but I don't think there are hidden classes anymore, so you should be able to find it.
>>
>>147856390
https://www.youtube.com/watch?v=tLf9oWUe2fc
>>
>>147856778
Ace. This computer can't run MV (Doesn't support WinXP). Found out it was because the armor also gave a MP penalty.
>>
You must not die again
>>
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Re-posting this to commemorate Windsor's return to the podcast:
http://vocaroo.com/i/s01Y9TMhysHT
>>
>>147859179
This is great
>>
>>147810752
SRPG's are incredibly niche. The number of people that enjoy SRPG's pales in comparison to the number of people that enjoy VN's.
>>
>>147861748
Is this a joke? Visual novels are exclusively for weebs, while SRPGs are for people who play video games. XCOM and Fire Emblem sell a million every entry; free mobile SRPG-lites get multiple millions of players. Meanwhile, the average localized VN sells around ten thousand, with the absolute peak not breaking 300k. Zero Time Dilemma is barely in the tens of thousands! And even if you're talking about Japanese sales, you're still not correct -- they make a lot of them because it's easy, not because they sell well.
>>
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Title screen for my game. I requested it back in 2012 but just now started to get off my ass and seriously throw myself into it.
>>
How can I make it so the Item/Skill description box displays more than two lines?

http://forums.rpgmakerweb.com/index.php?/topic/50457-larger-skillitem-description-windows/

This thread talked about it but none of the things they posted there worked for me.
>>
Comedy/Bromance game has a dark twist as an ending (your friend knew a really dark thing about you and was hiding it the whole time).

Does this ruin it for replays?
>>
>>147863852
If you use plugins that also affect your menus, then you have to modify the "newest" plugin, not the default javascript files.
>>
>>147864139
The plugin I use for menus doesn't seem to have anything in it directly related to the lines in the help box.
>>
>>147866858
well, the way i manipulate window_help is through the initialization.

>this._helpWindow = new Window_Help(1)
>>
>>147827615
Jesus fucking christ man I read through that status update and got a huge fucking headache out of it and Victor still comes off super scummy as ever, too

Is this what it's like to be popular as Yanfly? Getting all these scrub scripters hating on you for the obvious harder work you put in than theirs? Because if it is I'd never want to be that popular
>>
>>147871014
>Does their job but better
>Doesn't charge
>Deprives them of money
Shitposting is lot easier than trying to compete
>>
>>147864041
Maybe?
Is the story linear or do you have branching paths in there?
>>
>>147862972
Perhaps I'm wrong on that one. My bad.

But the other reason I don't see SRPG Maker being made is simply because people don't have the capacity to make an SRPG compared to that of a VN. Gubid's Tactical RPG script was out for years. There wasn't a single completed game made with it.

On the other hand, VN's are more likely to be completed, which is probably why they're aiming for that kind of market. Selling a software where people are less likely to make complete works for it (SRPG Maker) versus selling a software where people are more likely to make a complete work for it (VN Maker), I think most companies will go for the one that creates complete works.
>>
>>147875474
>There wasn't a single completed game made with GubiD
GubiD coudln't be bothered to complete his demo, for fuck's sake

A good SRPG needs better AI than FE, which is glorified wahck-a-mole. An old system like Shining Force would almost be an improvement
>>
>>147857327
>WinXP

Why the fuck are you even using XP? Use 7, it's the best.
>>
>>147875621
Regardless if he finished his demo or not, his script was still out there for the public. They just didn't use it. There was also another SRPG script made by Tomoaki that was largely ignored because creating shit for it took way too much effort.

Think about it this way. The majority of people can't even complete making a regular RPG. Completing an SRPG is even beyond that.
>>
>>147875621
Play Thracia 776 or Conquest, then see if you can make that statement in good faith. In fact, play Shining Force while you're at it, as I'm not convinced you have.
>>
>>147876946
>play Shining Force while you're at it
I have, and while it relies on chokepoints a lot it also knows how to target the hero/healer

>Thracia or Conquest
I played 7 and 8 on GBA, and they were easy to bait with cavaliers. They'd attack literally anybody in range
>Send cavalier into attack range
>Everyone else just outside
>Enemy dashes in like an idiot
>Gets gangbanged
>>
>>147827615

Jesus christ fucking get to work on something and make it compatible at this point. This isn't about Yanfly, these people just want to blame him because they're unsuccesful fuckers. Every idiot under the sun knows that when a new RPGM engine comes out is when scripters are needed the most, and compatibility for scripts/plugings is what matters to users. You had your chance to market your shit for almost a year.

You know what's sad? Yanfly could dissappear tomorrow, come back 5 years later or whenever a new RPGM comes out and he would make another 100+ plugins leaving everyone behind again.
>>
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I was thinking of making a game and decided to make a concept logo.

Aside from the moon runes (they're an edited MS Gothic) everything's manually written. I can't into making unique decorative fonts on the top of my head so I hand drew another font hoping my calligraphic style would be enough to differentiate it.

Any critiques?
>>
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>>147878243
In Japanese, "psyche" isn't written "saikii", it's written "pushike". I know that's nonsensical and not how it's said in English, but that's just how it is.

...I mean, non-Japanese games that put moonrunes in their logos already make me cry, so it might be a moot point, but oh well.
>>
>>147878652
It ties into the MC who's a weab. Thanks
>>
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DESERT
>>
>>147877704
This goes to prove exactly what I said in the last rpgmg thread, scripters feel threatened by Yanfly.

Yanfly's works are super successful because he shoots for that extra mile. Those shitposting scripters don't shoot for that extra mile. In fact, they don't even shoot anything past their goal. Tsukihime, Victor, Mog, and the other ones mentioned in the status thread don't even have an ounce of the extra effort that Yanfly's put into his works.

Those same posters are also forgetting the super successful scripters in the VX era. KGC and StrCat were highly dominant before Yanfly started. Successful people like Sephiroth Spawn and Modern Algebra started on the scene way earlier, too. And if Yanfly can catch up to them in popularity at the time, these shitposters should be able to do the same.
>>
>>147874165
It is just for a side project I started yesterday, so there isn't really that much that is set in stone. But sorta. You'd have at least four factions with conflicting interests and the ending would depend on whatever side you helped out the most.
>>
>>147883435
>>
>>147886536
>>
For the guys who take that route, how do you move from mechanics to story?
Particularly, character arc-wise.
>>
Okay, how about this for characters and their fighting styles.

>MC gets two types of basic attacks, one that is quicker and grants more 'charges' while another does more damage and even slows the enemy's ATB. He then uses his charges plus MP to deal magic attacks.

>MC2 Has a lightning charge ability and a physical attack that does more damage depending on the charges that she has. Her magic only costs charges and her physical skills cost MP

>MC3 has no 'free' attack, she has a light MP heal move and a mighty physical attack that does damage when the enemy is afflicted by a frozen status.

Sound good or too complicated?
>>
>>147889187
I like it. But I do like complicated attacks, more in tune with WoW than FF.
>>
>>147889187
My only reservation with complex combat systems is that you have to have a *lot* of fighting to make them worth implementing.
>>
>>147890326
I'll try to, I just wanted something more than a regular RPG battle affair, I'll probably add someone 'standard' to cool things off.
>>
>>147889187
It doesn't sound complicated or complex. I don't know why the others think so.

charges = TP
>>
I'm making my game on VX Ace using a lot of Yanfly scripts. One of which is being the Class scripts. Utilizing them, I have the following class system in place.

Each character starts with a base class (Primary Only). When that base class hits lv.20, you get two new primary classes. By leveling up those primary classes you unlock sub classes, a total of 2 sub classes each.

This means that a player can customize their party accordingly by changing between one of the 3 primary classes and the 4 sub classes once they have everything unlocked.

Only issue is, I totally forgot how to quickly calculate how many combinations that can create.
>>
>>147893847
3 * 4 = 12 combinations
>>
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placeholder? who knows???
>>
>>147856197
it's really not that hard, man. it won't be fancy but if it's just choices you can just use hyperlinks
>>
>>147878247
you probably want a better animation for dive
>>
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Does this sound reasonable as an "evolution tree" for the "Fairy Tamagotchi" game? It gives you a total of 16 classes/forms for your fairy.

Should Cold/Wet/Hot/Dry be Flora/Ice/ThunderMetal instead? Or how about Sadness/Joy/Rage/Fear?
It seems kinda difficult to differentiate Winter skillset from Cold skillset (and same with the others) without making one a more specialized version of the other, now that I think about it.
>>
>>147895118
emotions sound more interesting than elements to me
>>
>>147894287
So 96 possible combinations total. (3 * 4) * X where X is the number of characters. So (3 * 4) * 8 = 96. At least until I start adding more party members.
>>
>>147894384
Would play
>>
>>147896293
I think it'd be (3*4)^X actually.
>>
>>147895118
Let me get really stoned and come back to you
>>
>>147895118
Go for emotions instead, would be much more interesting.
>>
>Be somewhat depressed for whatever reason
>Couldn't find the motivation to work on my projects for a few days
>Decide to work anyways because I need to finish this someday this millennium
>Feel a little better

/blog
>>
>>147810752
There are also games made in Excel, but they all use the integrated Visual Basic scripting language, so it's pretty plausible.
>>
kinda sucks that mv character generator make it kinda hard to make girly male characters
>>
>>147900617
Then make a girl and call it a boy.
Easy.
>>
>>147900670
this
>>
is it possible to use ace tilesets in mv?
>>
>>147902043
Well, they're the wrong resolution to use by default. I suppose anything's possible with scripting.
>>
>>147902043
They have a wrong resolution by default so you would need to edit them a little.
>>
Good night bump
>>
I need help on making an intro after the player starts the game.
What I want is a few pictures to show up along with the text box, kind of like a slideshow. All I know so far is that you need a separate map that's transparent so the player doesn't show at the beginning? And then you transfer them into the real starting point.
Engine is RM2k3
>>
mmm, I'm getting a black screen whenever I playtest on MV. It wasn't like that yesterday.
>>
>>147905375
In your projects folder should be a crash file log or something.
>>
How do i make the battle screen with half bodied character pictures like in Stranger in sword city?
>>
>>147905756
I accidentally moved the rpg_ plugins

im retarded
>>
so after another day of 4hr sleep, i guess i'll just work.
>>
>>147906134
Moghunter's battle HUD and heavy customizing.
>>
>>147889071
Mechanics can lend themselves directly to character arcs, so it's a clean transition.
For example, an adventure game with Phoenix Wright mechanics points its protagonist towards an arc that involves gradually gaining confidence, because the systems require the player to repeatedly be put in a losing position. It also works well with a narrative that uses "not knowing" as its hook, where the protagonist has to catch up to a world that looks down on their ignorance. That's because investigation is something that can only happen after the tragedy has already occurred.
>>
>>147908591
By heavy customizing you mean a lot of scripting?
>>
>>147913948
photoshopping, fucking around with screen coordinates, among other things
>>
>>147904642
What do you need help with specifically? Sounds like you know exactly what you want. Just make it. (Assuming you haven't already in these past 4 hours.)
>>
>>147904642
Yeah. Start out in a transparent map with a parallax background and the player invisible
>>
New Yanfly plugin lets us add more life to the game characters by giving us near infinite balloon emotes: https://youtu.be/lPpJLic9gh0
>>
>>147920234
Fuck yes.
>>
>>147916289
It's my first time really using an engine to make a game. I guess I know what to do (reading tons of tutorials), just not how to do it/execute it if that makes sense. (haven't done anything yet though)
>>147919165
So if irc, you make a map transparent by using that one blank tile with the transparent color in the tileset right?
>>
>>147920234
This is why we love Yanfly
>>
>>147920702
You don't really need to add any tile. Empty tiles are transparent by default. Just add the Parallax background and set a large enough map size.
>>
hey rpgmg bros
I made a new track that sounds like it might fit in an rpg
https://soundcloud.com/user-795244489/new-adventure
do you guys think it would?
>>
>>147921384
Mood in my rpgs is a bit more mysterious, but I think that could work well for a School Environment, a flashback to a character's childhood or maybe even some kind of ball for a Princess or something.

There is some kind of "innocence" vibe to it.
>>
>>147857030
I was going to reply to the powerpoint dude and link Type Moon and Nitro+... then decided to fuck it because they might not understand anyway.

But thank you Anon for giving me hope that another person here probably reads VNs.
>>
How many skills do your characters have that they can use outside of combat?
>>
>>147925850
none. the only thing you can do outside of combat is use items, and even that's possibly being removed.

10am sleep bump
>>
>>147921384
This sounds amazing anon! I think it would fit for the first area right at the beginning of the adventure
>>
>>147925652
I mean, the fact that pretty VNs exist does not contradict "you can make VNs in PowerPoint" in any way. You can make VNs in Famicom Basic, too, even though you couldn't make Mahoutsukai no Yoru. The graphical effects really have nothing to do with the genre.
>>
>>147926116
I think he mentioned Type Moon because their games often have things like Combat Systems, RPGing elements and the like, which you most definitely can't do in Power Point.

That said, I doubt a "Visual Novel Maker" would come with a decent Combat System. The dev would have to program it all.
>>
>>147926863
Type-Moon games don't have those things.
>>
>>147927282
None does? I clearly remember an anon a while ago who talked about how he liked the way equipment was handled in some Fate/ game and how he planned o do something similar in his game, and a previous time when somebody brought another Fate/ game as an example of Rock-Paper-Scissors combat so I assumed they all did.
>>
>>147856390
>>147926863
>you cannot store variables
>RPGing elements and the like, which you most definitely can't do in Power Point
Of course you can. PowerPoint has had a built-in Visual Basic IDE, so you can do just about anything with it. It wouldn't make much sense to, but you could.

>>147928086
Type-Moon only makes visual novels, but they lend out their IP to other developers. So there are plenty of games in the Type-Moon universe that aren't VNs, but they're not made by Type-Moon themselves. For example, that rock-paper-scissors game you read about is Fate/Extra, which was made by ImageEpoch. It's a full-blown RPG, not a VN.
>>
>>147928086
These are not made by the original devs. Visual novel games have either no combat or a variation of rock paper scissor combat. The best you'll see might be something like a card-type combat but the reason is not because they're of a particular game/company. These combat systems are usually a common addon or script shared among VN devs and engines and they're just slapped onto it for variety.

They're not bad just... gameplay and combat isn't the priority in these types of games sadly.
>>
I just wish Yanfly would make a goddamn ABS plugin. It would the most godly ABS plugin.
>>
>>147923681
I see. Never thought about it in a school flashback setting but I can picture it.
>>147925963
Thank you. That is what I pictured as well
>>
>>147930004
I think the fact that it doesn't exist despite being such a popular request for the past several years should be taken as a testament that it's not a good idea. Trying to force action into an RPGM framework is not the road to follow.
>>
>>147930723
Yanfly could make it work.
>>
>>147932570
You can make physics "work" in RPGM with enough programming knowledge. But like he said it's not a good idea because the framework wasn't designed for that type of thing.

So yeah it could work, but will it work properly like in a good action RPG?
>>
>>147921384
Sounds like fun dialogue music. Like, you're in the first town and meeting everyone. Your cute childhood friend asks if you're going to the Summer Festival tonight and you give the classic "...Huh? That was today?!"

>>147928525
>PowerPoint has had a built-in Visual Basic IDE, so you can do just about anything with it.
They hid it well. I didn't end up needing it, anyway. My game had 20 endings. It was 5 minutes long, but it had 20 endings
>>
>>147925850
None specifically, but in general one part of the protagonist's arc is learning not to take the easy way out with magic.
>>
>>147930723
This. Yanfly explained before that he wouldn't be creating an ABS or Tactical system for a couple of reasons: He doesn't have access to change the editor through plugins. Therefore, he has to work with the limitations imposed by the editor. The amount of work he has to do to go around the limitations surpasses the amount of work actually needed to make an ABS itself in a different game engine. So even if he were to make the plugin for an ABS, the users would have to jump through hoops just to get it up and running. It would be far more efficient for the user to instead make a game in a different engine other than RPG Maker to create an ABS.
>>
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>>147934452
Interesting. Nice scene you described. I could see it applied in dialogue as well.
>>
dun die
>>
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Got a portrait for an electric vampire done today.
Not much progress, but it's better than nothing.
>>
bbb
>>
Tell me something about your game
>>
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even small progress feels like progress
>>
>>147947302
There are monsters, and you can hire them if you want I guess.

Not humans though, humans are dumb.
>>
>>147947302
All characters are mythological creatures from various folklores, except the villain
>>
>>147921384
I like it
>>
>>147947347
These hips are really tempting Anon.
>>
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>>147952180
hehe thank you :)
>>
Is there any way to make a Castlevania style map system in MV? Where like, you can bring up a minimalistic map (just showing rooms and hallways, with differently colored ones for places like save points) that becomes more visible as you enter new areas?
>>
Okay so i'm making a game where you have the choice of being a big bad guy or a big nice guy. Basically there will be a series of plot important characters/enemies you can choose to either recruit or kill. The thing is you don't get any XP when you recruit but when you kill everyone by the end of the game you're a one man army because by then everyone but you would be dead. so basically when you're the good guy you HAVE to fight with your allies to stand a chance while if you go evil you can be powerful but well lonely and an asshole.

So here's my conundrum i'm looking for a song that can be used for the bad final boss, I already have the good route final boss theme it's very hopeful and focuses on working with your team to fight, hope ect. all that jazz.

If anyone could help me pick a song for the bad route that'd be great, lyrics preferred. But yeah I can't really locate a song that's all about one guys power and shit.

Good god this sounds autistic writing it all down.
>>
>>147957621
I don't care what it's from or anything.

Yes i'm a shamless twat who can't sing so I can't make it myself. ;_;
>>
>>147957621
I like your idea, maybe I find some music later.
>>
>>147957621
>>147958478
These are probably my top 4 favorite battle themes that would work great for a final boss. Gong has a version with vocals, I believe. Final Steps has two songs before it in the fight, the first song has vocals (Dragonsong, if you want to look it up.) As you can tell, I really really enjoy FFXIV music.

https://www.youtube.com/watch?v=vz0X2ybZ3a0
https://www.youtube.com/watch?v=AsxIXhYCi5Y
https://www.youtube.com/watch?v=5Av8flSjmMc
https://www.youtube.com/watch?v=12KJO-35hK8
https://www.youtube.com/watch?v=PVd6AvzGJP0
https://www.youtube.com/watch?v=vz0X2ybZ3a0
>>
>>147960570
Oops. Posted one song twice. And it's actually 5, not 4.
>>
>>147957621
>Basically there will be a series of plot important characters/enemies you can choose to either recruit or kill. The thing is you don't get any XP when you recruit but when you kill everyone by the end of the game you're a one man army because by then everyone but you would be dead.
>So here's my conundrum i'm looking for a song that can be used for the bad final boss
Maybe this:
https://www.youtube.com/watch?v=ZcoqR9Bwx1Y
>>
>>147964150
...
I feel like I should take this insultingly but honestly I just feel empty.
>>
>>147964242
It was a joke, mostly. But you should definitely try listening to the music of final bosses where it wasn't clear who was the good guy during the final battle, or where you ended up the clear villain of the battle. The type of "panic" feel from that track is one way to go at it.
>>
>>147899342
It's OK anon, we've all been there...
>>
>>147957621
>But yeah I can't really locate a song that's all about one guys power and shit
Look no further than the early/mid 2000's and all the emo boys

https://www.youtube.com/watch?v=ZgIx5Dc4oys

https://www.youtube.com/watch?v=xY-oili63QQ
>>
>>147967336
Not really what I was looking for but thanks for the contribution.
>>
>>147967429
https://www.youtube.com/watch?v=OYjZK_6i37M
https://www.youtube.com/watch?v=d2-MKq27hIQ
>>
>>147957621
https://www.youtube.com/watch?v=ZDFFHaz9GsY
>>
Damnit. Coming up with spells for "adulthood-themed fairy" is much harder than I thought.
New Moon/Birth fairy: defensive buffs, summoning animals, buffing other party members
Waxing Moon/Growth fairy: offensive buffs, ice and fire spells
Waning Moon/Decay fairy: debuffs and status ailments, poison/bio and ice spells
Full Moon/Zenith/Adulthood fairy: ???
>>
>>147976297
Full moon could be tied to water and madness, I guess.
>>
>>147976297
This is really not easy, seeing that so much is already taken.
>>
>>147978297
Yeah. I think I should probably go much smaller in breadth and develop the buffs and debuffs more carefully. I mean, I have to build 16 distinctive classes, not just four.

I think I'll start out assigning roles, then move towards more specific skillsets.
>>
>>147978972
Yeah better have some less but more fleshed out.
>>
How many puzzle fights are there in your game?
>>
Hey guys, I ended up picking RPGMaker MV after a while of deciding if I should make an RPG or not.
I come from a musical background, and pairing up with other people has always helped me carry on big tasks and learning curves.

So, does anyone fancy doing something together with me? I can disclose some details about a game idea I've got in mind. It's quite ambitious, and should be hella fun.

I've been experimenting for the past week and a half, and have done some planning to begin working on the project.

Anyone interested?
>>
>>147987121
How complex are we talking about?
Can you write?
>>
>>147988368
Well, by ambitious I mean "not your average half an hour long RPG" but instead a full blown RPG with character development, secrets, sidequests, etc.

Also yeah, I'm not the best writer out there but I've had my share of blogs and I'm an avid reader, so writing has always been fun to me.
>>
>>147988794
>>
>>147987121
I must decline, all projects I tried to do with other people didn't work at all. But I wish you the best of luck.
>>
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Entrance to the first of the five Focus Towers. Each Focus Tower is a primary dungeon in the game, with smaller dungeons acting as optional content. The Everspring Focus Tower will contain 10 levels. The towers act as seal on an evil god who almost destroyed the world 5,000 years prior to the events of the game.

One of the major moments in the game is when you find out that the Focus Towers are draining magic from another world, killing that world in order to keep the God of Destruction imprisoned. So players are given a choice, strengthen the seal and doom another world or allow the seal to break and try to kill a god.
>>
>>147992586
Is there a reason not to break the seal aside from avoiding a hard battle? Maybe a reward from the god?
>>
>>147971483
fuck it i'll go with that.
>>
>>147992732
A reward from the Church of Alura. If you choose Not to Break the Seal, you get a substantial amount of gold. You also have to fight the Cult of the Eclipse, a group of people who are actually from the other world being killed. Their goal is to break the seal and reveal the truth.

If you choose to Break the Seal, you discover that the Goddess Alura is actually the deity that nearly destroyed the world and that she imprisoned the God of Destruction (Who in reality is a God of Justice) in order to gain more power in the world of Gaia-Sol. So you wind up having to not only go to war against a vengeful Goddess, but also against the Church of Alura, which controls all of the Kingdom of Estril (Which is where the game takes place). Luckily, the leaders of the Cult of the Eclipse (Whom have been the bosses in the game so far) decide to aid you.
>>
>>147993391
This sounds pretty cool
>>
>>147993391
I'd play the shit out of that game desu senpai
>>
>Want to make a small project
>Still need to create ~100 custom characters

This may take a while.
>>
Any tips for a pixelart illiterate? besides paying a pixel artist
>>
>>147996537
Learn how to draw normally first and go from there to pixel art.
>>
>>147996693
how do you transition from paper to PC without having a touchpad or something of the like?
>>
>>147996189
>>147994538

Thank you both very much.

I'm a Christian but I've been banished from so many churches for liking video games, comic books and DMing games of Dungeons and Dragons that it isn't funny. So I have a very anti-organized religion view. I still see myself as a Christian but I refuse to let people tell me how to interpret the Bible.
>>
>>147996951
You might want to consider seeking for an appropiate church, my dude.

I know what you mean, there's a lot of conservative catholic churches around my area that look down on you for the way you dress, your haircut, your hobbies and such, and it's pretty damn silly. Although it's not even close to the worst shit I've seen on a church,

There's lots of places around who are way more welcoming, and wether they do agree with your views or the way you are or not, they still accept you without any judgement.
>>
>>147997142
There's a church where I live that was in the news for celebrating Gay Marriage being legal. Might check them out. Every other church I've been to frowns on my hobbies.
>>
>>147996805
You would need a graphics tablet for digital art but for pixel art you mostly use your mouse anyways.
First you need to awake your artistic side so to speak, you will see things differently.
Pixelart is really hard to do but luckily there are a lot of tutorials out there (some are in our OP).
It's always very helpful to take something you like and recreate it so you can see how to do it.
>>
>>147986175
I guess one. It's a statue with 8 different parts you can attack. If you break parts in a wrong order the fight will be much, much harder.
You can get the right sequence outside of the dungeon in a side quest.
>>
LIVE

ALIVE
>>
>>148002580
I like that game.
>>
>>147996951
But Anon video games are evil because they portrait evolution and satanist things and basically you make Jesus cry.

Just kidding my friend, it's great that you have your faith. I didn't know that banishing people for liking things was still a thing, that sounds bigoted and possibly very dangerous.
>>
>>148002908
Shit happens.
>>
I have a question for converting pixel images into 8-bit.
Say that I make pixels in a program that doesn't support 8bit/256 colors, like clip studio paint. If I open that image in GIMP or another program that can change an image's color depth, will the colors change even if I used less than 256 colors?
>>
>>147992586
>>147993391

First of all: wow, I fucking love that those tiles. Are they self-made?

Secondly, I love the hell out of these story points. Finished game when? How much of it is done so far?
>>
>>148002908
I can't speak to banishing, but I come from a family of religious nuts myself, so I can say that judging others for liking things is still alive and well. I'm just lucky they're too lazy and self-absorbed to go to that extreme.

Anyway, good luck with your game, previous Anon. The story sounds pretty neat, and it's interesting to see how a creator's experiences influence their work.
>>
>>148004908
The tiles were bought for my by my girlfriend as an early b-day gift (turn 28 on the 24th of this month). They're Celianna's Ancient Dungeons: Base Pack. I also use Celianna's Fantastic Buildings: Medieval in other places of the game.

I'm making the game as part of a one month challenge my girlfriend issued, she is working on making a novel in one month. So, hopefully, the game will be finished by August 1st. Whoever wins gets oral, so I've been spending all my free time working on this.
>>
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Progress bump.
>>
>>148006658
Thanks for the info, that tileset is pretty close to what I have in mind for my own pixel art so it'll do well for inspiration and as an object of study.

Also, challenges like this are great for creativity and practice. I've done some of them myself in the past on a smaller scale, minus the girlfriend and the oral. Good luck with that.

Any plans on selling the game (if that's even possible with those tiles)? Because I'd buy the shit out of it for the story alone.
>>
>>148008820
I finished a scene in which the MC can get drunk.
That's something, right?
>>
>>148009852
Comercial is possible, but I plan on releasing the game for free or through my Patreon. Depending on if I plan to make it a part of the Gaia-Sol series I've been working on since 2013.
>>
Good night bump
>>
>>148010005
Keep us updated, at any rate.
This is something I am positively looking forward to!
>>
This thread isn't dying yet
>>
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wew I've gotten this game to a very wonky early alpha state

Tho cause its so lewd I dont really know if I should share that here but then again the 2D H game general does do it all the time so idk
maybe that thread would be better for it instead too idk just gonna ramble on
>>
>>148018569
gib lewds
>>
>>148018569
This general lives off of progress. So post as much as you please.
>>
>>148020778
>>148021775

w-well okay
https://drive.google.com/file/d/0BwV6y57ICd7kVldJb0EteEd6S0E/view

Very early and clunky so dont have too high expectitions
>>
>>148022225
I don't seem to gain slut points from fucking slimes. Why?
>>
Page 10 bump
Post more progress
>>
>>148025595
Does research count as progress?
>>
>>148023697
That gave me an idea
Time to give this elf a slut point counter that makes her learn ..."skills" and "durability"
>>
>>148026987
It does if you can post it in such a way that your findings are clearly worthwhile. Like, if you've been playing a game, tell us exactly what part of it you're taking reference of and why. Or if you've been doing reading, tell us how your new knowledge will be reflected in your game.
>>
I made a demo, rate and hate.

https://www.dropbox.com/s/ogjhikieyn8079f/RPG.exe?dl=0
>>
Is anyone else making a top-down game?
>>
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variable show scripts sure were annoying to work with but this might work for now

slut poooints
>>
hi im a faggot here to remind you guys to back up your games
>>
>>148032954
Don't worry my game has always been inside a dropbox folder.
>>
>>148033484
remember to know your dropbox email/password

I totally didn't had my computer crash
>>
Do you guys ever buy the "heal specific status ailment" items in games? I almost never do, which is why I am thinking that they should be able to heal an ailment AND provide a buff. What do you think?
>>
>>148037929
Except very early in Pokemon challenge runs, never.
Adding a buff isn't much better; I'm still never going to use an antidote except when I'm poisoned, so it doesn't feel like it adds anything. Yay, the Weedle's poison sting hit me for 3 instead of 5! ...Whatever.
Something more actually useful and feel-good might be small MP recovery, or a small EXP rate boost. Depends on your game, of course.
>>
>>148037929
Yes, I do. 3 revives, 3 of each status cure.

I then buy more/less depending on how the game goes.
>>
>>148037929
I always have Antidotes, since that status almost always lingers after battle. Otherwise, normal battles end too quickly and bosses rarely use statuses. We've had RPGs for 30 years and we've still not found a way to do statii right
>>
So I had an amusing little idea and I'd like to hear some feedback on it. The game would be an intentionally offensive parody of SJWs/Extremist third wave feminism. The sort of game that the most extremist of those people would make, with the intention of signal boosting their cause but inadvertently making something even more offensive than what they're protesting. I of course am not one of those people, and as I said, it would be pure parody.

The plot goes something like this.
In the world formerly known as The Fempire, all people are peace-loving women, and men didn't exist. But one day, a portal to another world opened up, and out came... The Patriarchy, a group of evil men who conquer worlds and make it's inhabitants their slaves. They are lead by a man known only as The Patriarch, and they build these giant pillars called Ivory Towers which look like giant white penises, and any woman within a certain range of them becomes helpless slaves who cannot disobey the commands of the men. That is... except 4 heroic women, who will travel the world and destroy the Ivory Towers and save the world from The Patriarchy

Enter our heroines! (And yes, their names are supposed to be offensive. Some of them may be more obvious than others...)

1. Anigra (Black Mage) - A black woman who is the team leader, strong and independent.

2. L'puta (Thief) - A hispanic woman.

3. Kiirozaru (Ninja) - An asian woman.

4. Kraka (White Mage) - A white woman.

When they get to the final boss, The Patriarch, it's revealed that he highly resembles Donald Trump. His second form is basically Trump with devil horns and wings, and his third form is literally just a giant penis.

And with the villain defeated, and all of the men exterminated, peace finally returns to the world.

Would you play it?
>>
what do you guys think of a game where characters gain skills from bonding with each other?
>>
>>148042930
sounds fine.
>>
>>148041946
Only if it is porn or if the trailer is filled with great jokes.
>>
>>148041946
Sounds tremendously boring.
>>
>>148042930
Sure. Note that Persona 3-4-5 already exists and some femanon made a Yaoi game in these threads that supposedly works like that (although she has never released a demo, or a gameplay screenshot)
>>
>>148046081
well, I was thinking more like the ar tonelico games.
>>
>>148046234
Never played them, but the mechanic seems pretty great from the wiki.

And there is nothing particularly bad about a game, especially an indie game, being somewhat similar to another.
>>
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The first field encountered in my game.
>>
This plugin's pretty cool:
https://www.youtube.com/watch?v=CbbV5yLDDrk
>>
>>148048310
Are those events symbol encounters?
>>
>>148050483
I use events when tiles B - E layers overlap. It looks normal in game and you would never guess I did it unless you saw it from the program.

4 of the events are random birds (non-battle). 5 of the events are treasure chest. Everything else are either map transfers or 'event tiles'.
>>
>>148048310
are these all from default tiles? those houses are comfy
>>
>>148051407
A mix of the two resource backs my girlfriend bought me. Celianna's Ancient Dungeons: Base Pack and Celianna's Fantastic Buildings: Medieval. The buildings come premade in Fantastic Buildings: Medieval.

Either way, Celianna is a very talented resource maker. The problem is the tiles she released for free don't really match up with the stuff in the two packs, which look a lot better and not as bright/RTP looking.
>>
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yet another out of context screenshot
>>
>>148022225
It may be super early but I like what I see so far.
I think you could create something really nice.
>>
Bump
Don't die
>>
>>148049817
It's pretty simple but really nice
>>
>>147938475
> It would be far more efficient for the user to instead make a game in a different engine other than RPG Maker

Let's say I wanted to make final Fantasy Tactics 2: Electric Boogaloo. 3D maps, grid movement, sprited characters, the works. What engine would be best?
>>
>>148059308
Probably JavaScript.
>>
How many towns/cities will your game have?
>>
Im new to MV. I wanted a map to be a menu. Seeing as there is mouse support and all. So i have no default character and the default map has events on it. Is there no way to click the events to make them run?
>>
>>148063032
Out of all unfinished projects:
3, 1, 4, 1, 4.
>>
>>148063717
Yanfly released a plugin that lets you click on events. Check his YT
>>
>>148059308
Unity wouldn't do you wrong.

>>148060673
That's not an engine.
>>
How do I add humor and levity to my game?

Should I finish the plot and then add some quips?
>>
bbb
>>
>>148063032
1
>>
>>148063032
5. Everspring Village, Valia City, Grimholme, Estril Capital City and The Forgotten City.
>>
How many of you are trying to make your game look really retro? If you are, gimme some pics for inspiration :)
>>
>>148030461
I enjoyed it. I got lost in the Mysterious Woods and stopped. Hope to see more from this. Encounter rate in those woods are a bit high, especially when I keep going in circles, but that may just be me.
>>
>>148030461
I rate it hate/10. I don't like Pokemon.
>>
i'm awake
>>
>>148030461
You should tell people what it is.
>>
is Town2 in MV the greatest or what
>>
>>148075235
I have to admit, it's comfy as fuck!
>>
>>148075235
I'm personally a huge fan of Field2. Town8 and Battle1 are also way too good for simply RTP songs.
>>
What is the best way to promote a game?
I don't think simply throwing a game on Steam is a good way of handling it.
>>
>>148074825
good
>>
>>148077890
I guess that depends on what kind of a game you're making, and if you made anything else before. Perhaps you could make a blog or shill for the game in related forums by giving out demos or something?
>>
Another bump
>>
Any tips on spriting for a novice such as myself?
>>
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>>148077890
Make a YouTube and a Tumblr, make videos/blogs. You can make a sock puupet account on Reddit and shill 'This cool new game" you found, too, if you have no dignity. The secrets to getting famous are held tight by those in the know.

>>148085796
Edit an existing sheet, so you learn proportion.
>>
>>148077890
A blog with regular updates (regular updates is VERY important) is cheap and lets you build a fanbase over time.

Forums let you make friends who can give you opinions and later shill your game, provided your game is interesting enough.

A "team up" with a popular artist or some other kind of internet celebrity lets you start out with a fanbase.

Crowdfunding and contests give you a way to get some fans more invested.

Good trailers are extremely important to me.

Make sure your game has a name that people can easily find in Google.

Try to get somebody to do a Lets Play of your game so more players can see what it is like.
>>
>Have to go to bed at some point
>Have a very long work week ahead
Can today last a little longer, /rpgmg/?
>>
bampu
>>
>>148091541
Today is as long as you want it to be
>>
>>148063032
One big one broken into different districts and 4-5 small ones.
>>
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>>148091541
I know that feel, mine's almost over thank fuck. One more 14 hour day and I'm a free man. Should go to bed soon.

Also hey, new tune.

https://soundcloud.com/mondo-nugget/mystic-future-hunted
>>
>>148091541
No, but there will be other Sundays.
>>
>>148093493
I remember my 12~14 hour shifts at retail.
Never again.

Really dark tune, makes me feel like I should be on my guard.
>>
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>>148093493
Thanks dude, glad ya dig it. Been dreaming weird dreams lately so I wanted to make something to reflect that.


Dodged the retail bullet, I'm an assistant Kitchen Manager. Hours suck but the pay is bretty good, been saving diligently so I can go to school for music study and graphic design.

Tired of being a wagefag, I wanna focus on this fulltime.
>>
>>148095870
I know how that feels. I work at a callcenter. Although I'm currently off until October due to being suspended because I was in and out of the hospital for a full month and couldn't go to work.

When I do go back to work, it's from 1pm to 11pm, Mon - Sat, at $8.50 an hour. ($12.25 on Saturdays).
>>
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>>148096620
Sucks about the hospital man, sorry to hear that. Hope you feel better. Also yech to those hours. I would much rather work mornings, get it done and out of the way.

Makes it harder to enjoy the day when you have the future prospect of going to work looming over you I think.
>>
>>148097365
Money is money. My bones aren't exactly strong, so calling Xfinity costumers to try and get them to upgrade or package their services is one of the few jobs I can do without risking serious injury.
>>
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>>148097695
Fair enough. That must suck though to have your options limited like that.
>>
>>148098124
It does suck. I'm just using the time off of work to make my game. Maybe it'll get some attention to my Patreon page and I could possible make enough donations to make some form of living.

Currently, after taxes, I'm making around $1,500 a month, sometimes less and sometimes more depending on commissions. Normally I'm around $1,350 after paying my donations to charities (its' a habit my grandparents taught me when I was growing up, 10% of monthly earnings go to helping those in need). After paying for rent, utilities, internet, TV and phone and groceries, I'm left with around $350 and all of that goes into a saving account so I can move to Florida with my girlfriend (we're planning to be married but I haven't bought her an engagement ring yet). I've known her for 11 years, but we've only been dating since 2014.
>>
>Work on a small detective game in which you solve 3 cases
>Have a nice first case and a good last case but not a good second case
The first one involves theft and the last one murder, I'm not sure what kind of crime I want for the second case.
Maybe a kidnapping case?

>>148098870
If you finish your game and sell it somewhere I'm gonna buy it, because I like to support people from here.
>>
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>>148098870
That was cool of your GPs to do that. You seem like a cool dude. I wish you luck on your game and your proposal bro. Link to your patreon? I'd like to check it out.

>>148098870
Maybe a drug cartel. Or sex trafficking
>>
>>148099218
Try tying them into a grander conspiracy. It doesn't have to be a half-century-long Metal Gear-tier scheme, but organization and foreshadowing go a long way in mystery writing.
>>
>>148099218
>>148099578
My patreon is being reworked for now, changing the art style of the game from what is shown currently in the Patreon page.

I'll be redoing the page tomorrow:
https://www.patreon.com/LegendsOfGaiaSol
>>
Bump
Keep working on your game, Anon
>>
>>148103225
when i wake up :/

good night
>>
>>148103225
But I am working on my game Anon.
>>
>>148103225
all i can do is think of ideas and make rough concepts before i get back on my own computer
guess thats working on it too
>>
>>148105226
Of course it is. Progress is progress, no matter the form it takes.
That's been my own progress for the past few days. But it's still progress.

>>148103432
Dream of your game, Anon.

>>148103505
Just checking.
>>
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>>147829520
reminds me of that panic in ballville sequence from OFF, nice job!
>>
Good night bump
>>
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Bump

Working on my character creator. The parchment is a Parallax, the cursor is a character sprite with a stepping animation, the class icons flash while you've got a character of that class selected. Maybe I'll make it so a picture of the selected character's face appears while their selected next.
>>
Decided to no longer be anonymous since I've been posting at least two times a day here and already posted my Patreon page.

On a side note, the demo of my game (Featuring lv.1 to 10 content) should be done by Tuesday. Will be posting it for free on my Patreon page once it is done.
https://www.patreon.com/LegendsOfGaiaSol
>>
Can't find it so I figured I'd ask here. Does anyone know of a YEP plugin for the ATB system that puts all the gauges with each other? Just like Grandia.
>>
So i recently started to try my hand on RMV with no prior experience and surprisingly i'm having more fun than playing videogames for now.
I hope someone can help me here. I am trying to make a somewhat 'actiony' battle camera for the front view battle. I can't seem to make it to work with the action sequence plugin thought. I tried a bit with the side view and it work flawlessly.
>>
Can't letcha die
>>
Nother bump.
>>
awakening
>>
What are some RPGMaker games that I SHOULD play?
>>
>>148121371
If you can find a download somewhere, Frontiers Extreme.
It's the only RPGMaker game to ever feature the Westboro Baptist Church as an antagonist.
There used to be a Let's Play a long time ago on YouTube but the uploader deleted it.
>>
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>>148122737
https://mega.nz/#!3R01yZJQ!XdYEMl6zbLBACmBINuhFko2vi5ca_vpa1RMOy_tDoOU

Oh, I still had a copy of it on my computer. You'll need the RM2K RTP I think.
Here's a CharSet I found in the game's files.
>>
>>148121371
For impressive non-"RPGMaker" games,

A Little World
jp only, but this is probably the most amazing game i've ever played. for a word you kids say, it's probably the epitome of "comfy"
http://rpgex.sakura.ne.jp/littleworld/download.html

U.S.G. A New Beginning
shmup rpg; gameplay's not really that amazing, but the game looks amazing and has a polished feel to it. made by thai devs.

Deus Cards
card game in rm2k, it's buggy, unfinished, imbalanced, but is an amazing showcase of how much you can do with strictly eventing. RPG Maker 2000!


For a traditional "RPGMaker" games, I only played RPGMaker games as a kid, so they're only old titles.

Hero's Realm - probably one of the most popular or well-regarded games of all time? idk
Frozen World - iirc, this was an incredibly solid game; like.. really respectable
Romancing Walker - SaGa clone? weab-approved game
Shichimenchouken - i just remember enjoying it to the point of wasting a lot of time trying to craft something
http://legendsworld.net/adventure/game/11759
Legion Saga - suikoden clones, recruit party members and build up a castle with them? iirc, LS 1 was pretty mediocre, and LS2 is when it became a decent RPG Maker series

hero's realm and frozen world are probably the more definite recommendations. the others are probably only coming to mind because of nostalgia.
>>
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>>148123995
>Romancing Walker
>>
How many of you are planning on making Patreons for your games?
>>
>>148127008
Playing with the thought of doing a Patreon, however I could, personally, only do it with good conscience if I can come up with tangible rewards for the backers. That way they can walk away with at least something if I change my mind about things.
And I'd only consider setting it up once I have something going that isn't still in its concept stage.
>>
>>147792278
There are already so many fangames pls no.
>>
>>148127008
I already have.
>>
>>148127008
for what purpose do you need a patreon?
>>
>>148131262
I think money and publicity is a good purpose
>>
>>148131262

Getting cash rules
>>
>>148126167
Did TV-Nihon translate this?
>>
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So, does anyone here know any ways to not make the animations on map to not flicker awkward empty frame?

I tried using shaz looping script, some weird anime_soul script, and some script in polish or something, none of em worked for that in the hoped way, all still gave that flicker.

I tried using the victor looping animation scripts, and it worked...! But I can't seem to find a way to make it stop the animation it calls.
The amount of loops call seems otherwise ok to stop it, but the problem is I want to make this loop sequence to continue till player input then switch other sequence.
idk if the script call for the amount of loops could accept a variable I could probably hax it somehow?

but right now im kinda stumbled with this
>>
>>148132915
Yeah getting cash is cool
>>
Question time: do you prefer lore to be spelt out clearly (not by pages of exposition, mind you), or do you rather have things hinted at and open to interpretation?
>>
I prefer the latter.
>>
>>148135671
If you know something for certain, take it out of the text.
>>
>>148131262
Believe it or not, supporters rather spend money backing up a project they like than not spend money and give verbal support. Vaporware exists far too greatly in the indie game communities, which is why crowdfunding platforms like KS and Patreon are great for it.
>>
>>148135671
Hinted, but there has to be enough information to form theories that don't seem like projections / asspulls of the community.
>>
>>148132769
>>148132915
I'd think selling the actual game would be less scummy.
>>
>>148139248
The games would be free otherwise. Donating to them is entirely optional. If anything, what's scummy is selling a game for a set value and having people dislike it because it lacks in quality. If you were to play a free game, enjoy it, then feel you'd like to donate, that'd be the more idealistic way to go, man.
>>
>>148139519
That's all well and good, but its not how Patreon tends to work. Typically, it's not a donation box used after the fact, it's a subscriber fee upfront that entitles you to things which non-subscribers do not receive.
>>
>>148139905
>Remember that crowdfunding is there to make games and projects that couldn't be made with the support of others possible. If you can make the game on your own and sell it or put it out there for free then there's no reason to crowdfund it.
Patreon isn't necessarily only for crowdfunding like Kickstarter. The system works perfectly fine as a Tip Jar, if you state that in the description of your account. Actually, if you use Patreon for crowdfunding, you are more or less promising to continue making more games like that.
>>
>>148127008
I can support my game on my own so I'm not making a Patreon for it.

>>148139519
Remember that crowdfunding is there to make games and projects that couldn't be made without the support of others. If you can make the game on your own and sell it or put it out there for free then there's no reason to crowdfund it.
>>
>>148140941
That's pretty much how I feel about it as well.

You crowdfund to pay for something you otherwise couldn't.

You then sell the game if you were intending to sell it.
>>
>>148141094
>>148140941
Not using the chance to build a community and fanbase that funds later projects feels like a complete waste of an opportunity to me, though.

Plus, there is no alternative for lewd games, since you can't put them in Steam and private sites will make you supervulnerable to Piracy.
>>
>>148139741
>Typically, it's not a donation box used after the fact
Patronage is supposed to make works of art possible that couldn't have been created otherwise due to a lack of funding or creative freedom.

If it funds future creation, allows the creator to work on their art full-time and quit their day job, that's Patreon working as intended, but simply putting it up for extra moneyz, that's like putting stuff up on Kickstarter and then running it throug a big publisher after the fact as well.

I don't think it HAS to involve additional, monthy content for the backers, especially if it allows the original content to be made in the first place, but it surely is a nice token of appreciation given back to all the patrons.
>>
>>148140859
It is not a tip jar. You are not a glorified internet hobo, you are someone who wants to make games, art, music or wants to continue to work on certain projects. Projects that people are seeing, have seen and want to keep seeing from you.

If you think that you can just take people's money without delivering or meeting their expectations then you're better off putting a paypal donation button on your blog. Don't go to Patreon for that stuff, we have enough people poisoning the well like that.

Sorry if I'm coming off as too harsh but this kind of stuff is what keeps causing trouble in Patreon and why people are treating the "tip jar" excuse as a shield for scammers. If you want to put your project and name out there you better deliver.
>>
>>148141829
True, but if you're going to use it don't treat it like a tip jar. If you are going to build a fan base with it you can't treat your fans as just another coin in your wallet. That's insulting.

>>148141890
Well the monthly setting isn't the only one allowed in patreon. You can just put your game or art out there and work per update, per animations, etc.

One thing that I usually see is that patrons get game demos at least one week early and they have access to discussion of concept art and game mechanics, it's a nice little thing to give to the people that are interested in your work, and since they are interested you might want that feedback.
>>
>>148142079
You can make it very clear that you aren't just scamming people by setting up a schedule system for your ongoing projects, offering transparency regarding the advance of your project through regular updates and alphas, as well as delivering on your promises far more often than you deliver excuses. Again, it all depends on how you run your Patreon. A badly run business is just that, and the issue with Patreon is simply that a lot of people run theirs very badly.
>>
b,p
>>
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First floor of the Everspring Focus Tower.
>>
>>148121371
I was very impressed with A Blurred Line back in the day, but it ended on a cliffhanger and it's probably never going to be finished, so keep that in mind. Also the combat could be kind of dull.
>>
i haven't been to this thread or worked on my projects in months. Anybody drop any new demos?
>>148063032
project A is planned to have 2; one main town where most of the game takes place, and a small hidden village

project B is broken up into 5 districts that are sort of like towns.
>>148030461
loses points for not changing battle themes, but overall okay. I'm assuming this is your first project?
>>
>>148147165
Simple, yet pleasing to the eyes. I'm jealous.
>>
>>148147838
Like most RPG Maker projects it was supposed to be a series. The other two games just never materialized.
>>
>>148150450
It's just floor 1 of 10.
>>
>>148147165
do the symmetrical halves include different items/events or lead to different places?
assuming you enter from the bottom that is
>>
>>148151739
The tower is split in half for floors 2 to 8, including different treasures. Floor 9 is going to be a massive library. Floor 10 is the boss chamber.
>>
>>148142079
It can be used as Tip Jar, but I rarely see Tip Jar patreons be successful. I'd like to start a Kickstarter as opposed to a Patreon but man it's hard to get your name out there.
>>
>>148134194
I'm not sure as to what kind of animation flickering you're talking about.
>>
I am about to make my main character a generic normal teenager who ended up transported to a fantasy world.

Please stop me.
>>
>>148156849
If executed well, then you're forgiven.
>>
Do any of you have any MOTIVATIONAL music that just instills the drive to make progress?

I used to have a few songs that really got me going, and I was mapping fast for a while, but those songs got old.
>>
>>148156849
Take a crazy adventurer hero from a fantasy world and bring him into a normal world instead
>>
I'm trying to make a dungeon that has doors all over on one floor, and have rooms be pitch dark so the player can't see what's inside until they open the door.

How would I go about doing this in rpg maker MV?
>>
>>148156914
this, if he's actually normal you can have some fun with it, if he turns out to be super talented with swords and spells or be part of a prophecy then it's usually getting out of line
>>
Thinking of utilizing TP as a resource to use outside of battle to spend for "skill checks," like bashing down doors, or climbing vines, or any other things that may have a random factor of success.

Good idea or eh?
>>
>>148158089
You could have events that show up as big black boxes, place them so that they cover every room, and have them fade away when the door opens. It might be a bit of a hassle to create appropriately-sized sprites and position them so they only cover what they're supposed to, but I think it would work.

There might be a better way, I dunno. I think I remember seeing a script to attach pictures to events or locations on the map rather than coordinates on the screen, but I can't remember the name.
>>
>>148152114
sounds neat, was thinking from the look of it that it may have just been just for the visual aspect
>>
>>148157109

TRY AGAIN from Macross 7. Pretty much the whole ost gets me fired up.
>>
>>148156849
This is the company you keep.
>>
BAMP
>>
>>148161128
SAME FACE
A
M
E
F
A
C
E
>>
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>come up with a game plan for a point-and-click adventure when mowing the lawn
>forget most of the plot when I actually get to my computer
Guess I'd better gas the John Deere up again.
>>
>>148164796
I know this feel
>>
Just finished making an escort mission, and a huge plot related cutscene. Most of the map has been visited by now, and the story is playing out like GTA missions for the time being.

>>148063032
2-3 towns, 1 mega city.
>>
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>>148164796
>Think about an idea for my game right before I fall asleep
>forget about it when I wake up
Save me
>>
Does anyone know how to store an actor's current TP into a variable?
>>
>>148164796
I've started using my phone as an away from computer notepad specifically because of this
>>
>>148166501
Always state which version when asking questions like this.
In Ace, the property if just called "tp". So you can use
>$game_actors[1].tp
>$game_party.leader.tp
And so on. I assume the same property exists in MV, but the syntax would be different (they use camelCase instead of underscores for most class names now).
>>
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OK, the ideas are coming back now. I'm worried that it might be too derivative of Sam and Max: Freelance Police and Monkey Island though.

I do have a question though. Is it a good idea to have a reminder system in case the player comes back after too long and forgets what they were doing? My game is probably going to be relatively simple, and I just don't have the gumption to program that sort of shit.
>>
>>148169015
"Program" it? It's a damn message. Don't be lazy.
>>
>>148169283
So many switches tho...
Just kidding, I'll see what I can do. I'll probably set it up as a notepad or something as opposed to a sidekick character.
>>
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>>148169445
Use a progress variable. Even if your game is tremendously complicated, you should still be able to handle it with a few variables at most if you just plan properly.
>>
I made progress today. My menu works now, and I'm happy.
>>
>>148174286
I'm happy that you are happy
>>
I want you all to stay healthy and have fun while working on your game
>>
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I made this today
>>
>>148158703
It doesn't sound good.
Failing a skill check is already a penalty. When you have to pay a limited resource to even have the chance to lose, that feels bad. It's gacha tactics with none of the dev upside (ie, money). Plus, if skill checks can be retried, it encourages brute force; and if they can't, why charge for them? So you can wave in front of the player the opportunity you're not giving him? No thanks.
On the other hand, what are the upsides of this system? I can't think of any, but I assume you had some in mind.
>>
>>148177095
Isn't TP by nature not limited?
>>
>>148176753
And no, I couldn't go with emotions for the middle circle because I needed the most important ones (Sadness, Anger, Happiness) for the rest of the Tamagotchi gameplay. Having a Fairy form that is happy, sad or angry no matter what is probably not the best idea, and having a key form rewarded

They all have no info for ATK because their ATK will be invariably low..

>>148157175
And I might be going with this idea for a story, Instead of the protag being transported to Fairy Island, the Fairy ends up in the human world.

Not sure if the modern human world, a medieval human world or a fantasy human world. Modern human world makes the most sense for a reversal of the usual situation, and would feel a bit like Digimon without being like any Digimon game, the con is that it requires a ton of tiling and also moving other Fantasy creatures to the human world, which requires extra explanations. Medieval human world requires less tiling, but if I then slowly bleed fantasy elements into the setting ends up really similar to Medieval Fantasy World anyway. Medieval Fantasy world requires no real explanations, but is also kinda boring.
>>
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Hello, I'm using RPG Maker MV, and I've just encountered this issue when the party is defeated when I use Battle-Test.

Any idea what the issue might be? If it helps I'm using almost all of Yanfly's plugins.
>>
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Buncha WIPs for portraits
>>
>>148179479
Try a battle without any plugins activated, because I assume there is a conflict somewhere.

>>148179716
I wish I could draw
>>
>>148179716
What would you think if your game gets popular with a huge fanbase, resulting in a lot of lewd fanarts of the cast?
>>
>>148180112
I'd be flattered with it getting a fanbase alone.
And yeah, I'd be cool with lewded art, not sure why so many folks get triggered with r34 art of their characters but... to each to their own I guess.

Though if asked irl, i'd most likely say "Eh, I don't really search or care about those" just to keep a nice face for the normies ::^^)
>>
>>148180112
meh, i've already considered it
>>
>>148179716
Your art is the reason why I'm now making traps for my lewdgame.

Thanks for the hips and the inspiration anon.
>>
>>148179939
Thanks so much! The latest plugin I got was Yanfly's Enhanced TP, and I forgot to put it in order so it was at the bottom of the list. Disabling the plugin made the error screen stop appearing.

However, even after turning the plugin back on and putting it in the right place, I'm getting the error again. I didn't even really mess with the default options, so I don't know what it could be.

I'll just keep playing around with settings until I figure it out, but at least I know what plugin is causing the error. Thank you!
>>
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>>148181260
That is very flattering, I'm glad to know that anon!
>>
Work on your game Anon
>>
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Was digging around the internet looking into where various old games like Everquest, Daggerfall etc got the sound effects they had in common. The level up sounds, quest turn in sound, various nature and door sound effects, etc. Didn't have much luck with tracking the specific library they used down. Probably something only big companies have access to.

I did find this though: 26GB of royalty free sound effects released by a professional sound production company for GDC'15 and '16. Still downloading so can't speak for the usefulness of it all but it's a generous resource to just give away. Check them out. No reason to stick to the stock RTP sounds that immediately give a game away as being an RPG Maker game when there's lots of good free stuff out there.

2015 - http://ftpmirror.your.org/pub/misc/sonniss/ (the source download is capped at 100 people a day and currently down)
2016 - http://www.sonniss.com/gameaudiogdc2016/
>>
>>148154395
its like a completely missing frame at the end of the animation meaning the sprite vanishes before starting the loop again
>>
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>>148190131
This sounds (harr harr) like a godsend.
There are bound to be some useful files in there.
Thank you very much for sharing this Anon.
>>
>>148189284
okay
>>
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>>148190131
Thanks dude! Gonna snap this bitch up now. Good on you man.
>>
>working on story
>get particularly attached to one character
>start coming up with more and more scenarios focusing on them, minor events and developments
>all other characters slowly fall more and more to the wayside until I barely remember or care about them

Anyway, bump
>>
>>148194118
You have a new main character now.
>>
>>148194364

Even if I could do such a thing, I'd still need other characters to back him up, you know?
>>
Would this be an appropriate program to use to make a 2d side scroller rogue like? I feel like there should be stronger tools
>>
>>148194978
While it could work you would need to do some heavy scripting.
>>
Do you have a fanservicey character? Any character you designed specifically to be sexy? Lewdgames need not apply unless you want to mention your single sexiest character.
>>
>>148194978
Game Maker is probably the better option for anything that isn't a top down RPG or Adventure game. LISA managed to do 2d in RPG Maker but the creator admits that it was a pain in the ass and pushed the engine to its limits.
>>
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What optional activities does your game have? Today I finished eventing a Bank Account system where your deposits accrue interest over time, the ability to take out and repay a loan with the bank (still have to event negative things that happen when you don't repay your loan though: reputation loss, hired thugs/assassins coming after you etc.), and a dice gambling mini game. I'm eventually going to implement a fishing minigame, the ability to buy and customize a house, grow crops and invest in businesses.
>>
>>148196595

A lot of minor stuff that can't really be called a mini game or sidequest. Stuff like an event where it's just a silly cutscene of one of the characters working at a restaurant for a day, a brief dating sequence, being able to buy stuff for the bus the characters live in that doesn't really do anything but spruce the place up and maybe unlock more cutscenes.
>>
So, does anyone know of some decent Faction scripts and Romance/Friendship scripts for VX Ace?
>>
>>148196941

Forgot to say, that all sounds really neat, but it also sounds like a lot of work. Make sure you balance making stuff like that with making the main story of the game so that you don't burn out.
>>
>>148196945
I don't think you need scripts for that but just some old good variables and switches.
>>
So has anyone here played their own game via Android/iPhone yet? How is it? Comfy?
>>
>>148197162

I never really bothered with it because if the touch control is as rudimentary and lame as mouse control, there'd be no real point.
>>
>>148197135
I figure, however I'm in a lazy mood right now because I'm working on adding a player settlement to the game that uses a lot of different maps and events and don't feel like writing up more.
>>
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>>148196945
>>148197135
Maybe he means to increase affinity between party members who battle together?

But that would imply a large number of playable characters. Well over the standard 4. Something like a tactical rpg or a Monster catcher/breeder/trainer game.
>>
>>148199967
2 possible characters for the player, 7 'light side' characters and 8 'dark side' characters.
>>
>>148169015
is this from the doujin i think it's from
>>
Do I go to sleep or do I work some more?
>>
>>148201173
Yes.
>>
>>148169015
>>148169283
This. You can update a game variable with the current game objective as a string.
You should be able to put the /[v] in an item description too.

Or just put it in a message after visiting save points.
>>
>>148201534
I like you Anon
Gonna work some more
>>
>>148190131
I've looked through both packs now and there's definitely some useful stuff in here, especially if you need guns, modern/sci-fi sounds and nature ambiance.
>>
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I've made a lot of progress today.

Dumb question though.

Does anyone know the formula to make this skill heal by 20% of the user's MAXHP?
>>
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>>148202749
Sorry, dunno why the image came out like that.

This is for MV.
>>
>>148202749
Not sure if it's possible in MV, but in VX Ace, going to the Effects box and double clicking a blank row brings up a new window that shows Recover HP (under the Recover tab) which allows you to use percentages for heal spells.
>>
>>148203027
Oh, duh. I'm stupid. Thank you!
>>
How many of you have a specific color palette you're working with? Mine only has 27 different colors being used.
>>
>>148196115
tho its a lewd game, I made my green haired save spot girl intentionally be a tease that intensifies if you do the correct things
>>
>>148202749
>>148202898
(a.mhp/5) should work. Set variance to 0% unless you want it not be exactly 20% of max.
>>
Good night bump
>>
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Screwing Around with Eventing in the Dev Room All Night Still Counts as Progress Bump
>>
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i'm making progress on my game again. mapping snowy areas is still not fun.
>>
JUST
>>
okay now that I bumped the thread:

The story of my game is that a character's parent's died on an island during a really fucked up storm. He goes to investigate it and he travels around, treasure hunts, etc. Does he go alone or does he have friends? Companions? He meets people later on.
>>
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Everspring Village, the first town encountered in Legends of Gaia-Sol.
>>
>>148211028
That depends on the character's personality. Does it make more sense the he would start the journey alone or bring some friends? Either way, it is always a good idea to introduce new companions on the island. If it makes more sense for him to start alone, you also have him meet others heading to the island during the travel to the island itself.
>>
i got distracted by what was supposed to just be background working music, but i guess it has been a while since i've opened up fl.

https://clyp.it/gq42ub5x

not even going to be used in my project bump
>>
Can I get some feedback? I'm having trouble on how to make this scenario reasonable.

So it's a fantasy setting and this kid(around 15) and his friend are basically the aces of their class in a magic when it comes to magic and decide to toy around and mess with stuff they shouldn't. They end up stumbling upon the call sign from a being from another realm and said being creates a portal after the call sign is activated, leading back to his world and shows up telling them about how he needs help from a powerful magus to save his people. The kids are skeptical but before a proper decision can be made, the being's enemy appears from the portal and promptly tries to drag the kid's friend away. The kid, in trying to stop him, gets his arm ripped off.

Ideally, I'd like this to lead to character development and growth in power so that the kid and the being can eventually team up to defeat the bad guy and get the girl back, but the problem is that the kid's parents are basically some of the top mages of the land. Not only that but they're kind and caring too. What would be a reasonable way to get the parents not involved in this without killing anyone off?
>>
>>148216452
Why can't they be involved? There aren't enough games with parents in active roles.
>>
>>148216452
Dont'g give that parents any opportunity to be involved.

The kids may have chosen a time to mess around when their parents aren't home, or they may have chosen a remote location.

They may also been drawn into a world-between-worlds upon summoning the being which has one-way portals due to some law of magic. They can go back to their world, but will thus close the portal, with a nother law of magic preventing them from opening it again right away, thus losing track of where the friend has been taken.
That way the only way is forward, and parents, even if they would know what is going on, could not intervene.

Stuff like that should work.
>>
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>>148211028
What sort of island we talkin' about? It's a bit cliche, but meeting an opposite-gender pal who is in a similar situation as you always works well.
>>
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>>148204516
we're using an NES palette
not really following the color rules to look authentic retro or anything though
>>
>>148216452
parents could be involved in the plot somehow themselves, like off fighting some higher up villain or something, kinda like Fire Emblem 7, where your main character's father is met fighting the big bad guy some way into your journey
though seconding >>148216574 this guy, there's no reason they can't be involved
>>
how many of you guys are gonna be making your own music
>>
Bump, don't die on us
>>
>>148224560
I've messed around with music a bit, but it's one of my lowest priorities even though I feel it's really important because it's way outside my abilities
>>
So guys, what's your daily goal for today on your projects?
>>
>>148228041
fleshing out character designs for sketching
>>
>>148228041
Functional combat is the target right now. There are a few steps:
>Skill selection
>Attack skills
>Attacks' added effects
>Defensive skills
>Counter skills
>Interrupts
>After-battle passives
I feel like I'm forgetting something, but that should be it. 1 is easy as pie, and 2 is achievable today. That's enough of a goal for right now, I think.
>>
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Few more WIPs.
Getting closer and closer to the point where I'm comfortable with making some sort of announcement on RPG Maker communities about this game.
>>
>>148231334
Very nice! I wish I were nearly as close to that point ;_;
>>
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Finished this today, I should move to mapping now.

Does anyone have pointers on how to make good dungeons? I plan on making at least 2 or 3 for a demo but I'm worried that there are some things I should know before going in.
>>
is there a tactical battle system for MV?
>>
>>148228041
I am still concepting skill sets. I hope I finish them all today, but it might take tomorrow as well.
>>
>>148236294
I like it a lot. Though the earlier version had its perks, shall we say. Damn, you're talented... Best art in the thread, easily. And with hip-robot guy here, that's not nothing!

Re: dungeon advice -- it's not something that you can teach in one post, so I'll just say this: take after games you like _specifically_ for their dungeons. Truth be told, most games have poor-to-average dungeon design; therefore, rather than making "something that feels like I expect an RPG dungeon to feel", you need to try to make "something that impresses me, as an RPG player".
Also, no enemies in puzzle areas. Fuck that noise.
>>
bumping before lunch
>>
New Aekashics battlers!

https://www.youtube.com/watch?v=SjxU8ku3-xA

Out of curiosity, how many of you use his stuff especially since he has quite the extensive library of battlers?
>>
>>148247990
They look nice, but sadly I don't have RPG Maker MV, and even if I did this computer can't run it.
>>
I don't like isometric in Gubid's TBS. How do I turn the option off? Is it just map creation that determines what perspective the map will do?
>>
>>148249902

I believe they can be used in any engine
>>
>>148250908
Perhaps, but the battlers used for MV are larger than the ones used by VX Ace, so even the smaller MV battlers will look too large when used in VX Ace.
>>
>>148247990
If you're going to make stock material - the goal is to be conventional; not creative.

People know what to do with wizards and werewolves. It's kinda far fetched to expect anyone to have a need for bizarre pokemon rejects.
>>
>>148253107
People don't know what to do wwith werewolves. It's such an effective character and plot trope but everyone always fucks it up.

Maybe if people did some thinking about how to write a good story instead of just rehashing something they saw on a cartoon in the 90's then maybe video game writing wouldn't be dick-tier
>>
>>148253291
That's expecting people to write around an artist's idea.
I'm sure Aekashics fancies themselves as a concept artist. But that's not the purpose of stock material. It's strange to say, but they're failing by being unique and original.
>>
>>148254662
I wouldn't even say concept artist; they're playing at an all-in-one role. It's plain to see from the time-wasting text boxes that make up the majority of the videos. Rather than a pack made for others' use, it comes off like a dev vlog for their own game.
>>
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>>148224560
I sure as shit am. I've found it to be one of the most fun things to work on surprisingly, to the point that it's a new hobby now. I've always loved vidya music and now I can make my own.

https://soundcloud.com/mondo-nugget/mystic-future-the-throne-room

https://soundcloud.com/mondo-nugget/mystic-future-hunted

Retooled the second one a bit, thats what I get for trying to work after a few a drinks lol. Flows better now.

>>148247990
I like this guy's art style, but I would rather do my own, if I can help it. I see it this way, if you use stock assets then you are kinda limited to that palette and would have to base all your monsters solely on what is available. Different styles would clash and ruin any kind of art consistency , regardless of how high quality it is. You could make it the gimmick I suppose, with different art styles making up the different sections of the game.
>>
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>>148190131
Also goddamn there's some dope stuff in those folders. Waiting for the first ones server to go back up, got the second. Cheers man!
>>
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>>148200402
So that's 15? 16 including the player?
That wouldn't be a corporation, would it?
>>
>>148258904
I really like the throne room, you can really feel how depressed the king must be.
>>
It turns out I accomplished very little today.
>>
>>148274340
At least you accomplished something.
>>
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>>148275830
That's true. Thank you for the positive outlook.
>>
>>148279018
Every time I take a step forward, I wind up taking two steps back. So very rarely to I feel like I accomplished anything.

The fact you feel like you accomplished something, regardless on little, is a good thing.
>>
On a side note, revamepd the class system for Legends of Gaia-Sol. There are a total of 16 characters (15 recruitable + the player character). Each character has a base class and to unlockable primary classes. Each base class and primary class has two unlockable sub classes.

This means each character has 3 potential Primary Classes and 6 potential Sub Classes. This totals 9 classes. The sub classes are not limited to the class that unlocked them, so players can mix and match them as much as they want.
>>
I realized CSGO was eating my life so I uninstalled it. Maybe now I can get some devving done.
>>
>>148224560
own music, art and scripting
>>
How can I make it so an enemy is not selectable for attacks when suffering from a certain state?
>>
>>148284259
If you find out, let me know. I'm currently resorting to having it so the enemy with the state gets 1000%+ boosts to all evasion stats.
>>
Opinions on mysterious characters?

G-Man
Ogre/Onigawara
Gaster
ect?

I think they're pretty compelling when done properly.
>>
Lately I've been itching to make an RPG completely from scratch, designing all the systems myself. I know a fair amount of java.

I know I'd get completely overwhelmed though.
>>
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>>148289274
>>
>>148289274
java =/= javascript
>>
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>>148289526
I know that. I'm talking completely from scratch in Java. I've made basic games in Java before, but nothing with the scope of an RPG.
>>
How do you like your large natural areas? Wide open spaces that you can basically go anywhere in? A big winding single path that fills the whole map?
>>
>>148290465
A large area with a single path that shows where you're supposed to let's you explore other spaces anyways.
>>
>>148281967
I stopped playing Smash for the same reason.

Also the Sm4sh meta has solidified around a few characters rolling around and fishing for the few guaranteed kill setups in the game. EVO may prove me wrong, but I doubt it
>>
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Work continues on the desert
>>
>>148280837
I tots mistook you for someone else since you were talking about having 16 characters.
>>
Anyone know of any good RTP styled battle animations free for comercial projects? Either that or have a download link for the Animation Collection I: Quintessence, since I provided a link for the Lords of Darkness boss pack?
>>
>>148284259
>>148288640
Yanfly has a script for it. It's part of his Jump tutorial
>>
Are there any game engines that work like RPGM but for 3D assets...?
>>
>>148298535
Thanks anon, I'll check it out.
>>
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Posting a map before bed, comments appreciated, night /rpgmg/
>>
>>148301421
http://steamcommunity.com/sharedfiles/filedetails/?id=655811856

There's Smile Game Builder over on Greenlight right now, waiting for more information on this project myself.
>>
bubu
>>
Being an Idea Guy is suffering.

>doing the RPGMaker VX Ace tutorials
>get burnt out in the beginning solely from trying to design the map

The coding shit I'm sure I could handle myself, I just need someone else willing to take care of the level design. Would be nice to have a full team together but that's pushing it, I know.
>>
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>>148302007
That looks pretty dang nice. I've circled a few bits where it looks like it gave you the wrong part of the autotile on the rock walls.
>>
>>148302130
Holy fuck anon thank you for bringing this to my attention
>>
>>148302797
>concepting skills
This is going to be painfully quirky:

New Moon: Tank Hides herself and allies using the power of darkness.4244

Innate: Covers enemy's vision with a field of darkness for two turns.
Innate: Hides in the shadow for a turn, then attacks with a dark attack.
Level 3: A dark elemental attack that puts an enemy to sleep if it is night.
Level 6: Hits the targets with a dark elemental attack that removes some status enhancements.
Level 9: A mental attack of fear. Is more powerful at night and to blinded enemies. Inflicts fear. If used on sleeping enemies, wakes them up.
Level 12: Moves the clock to night if it is not night. If it is night, create absolute darkness for the battle (everyone is blinded permanently).
Level 15: Ally is hidden in the shadow for two turns and can't be attacked.
Level 18: Ally hidden in the shadow regains full health.
Level 21: Creates a barrier that nullifies fire attacks.
Level 24: Attack that drains MP from a sleeping enemy equal to your attack.
Level 27: Heals itself from all status. Can be used even while asleep.
Level 30: A mental attack of fear on all enemies.
Level 33: Makes an frightened enemy run away.
Level 36: Increases a sleeping enemy's counter by 99 turns.
Level 39: If the environment is absolute darkness, summon The Boogie Man.
>>
>>148303193
Shit didn't mean to quote.


Waxing Moon: Healer Healing becomes more powerful the more the battle goes on.3334
Innate: Heal a character with nature healing. The healing is increasingly more powerful the lower the character's % HP.
Innate: Deals small wind damage to an opponent and lowers their attack.
Level 3: Creates an orb of healing item.
Level 6: Casts a healing spell that is more powerful the fewer enemies remain.
Level 9: Deals small water damage to an opponent and lowers their special attack.
Level 12: Revives a fainted character with 1 HP.
Level 15: Target character grows tendril roots that allow it to recovers HP and MP every turn at the cost of speed
Level 18: Hasten growth. A character with tendril roots becomes paralyzed. A character with fungus growths becomes a zombie. A character holding a healing egg, loses the egg and receives a little bit of damage. On the map, causes small vines to grow larger.
Level 21: Greatly increases the attack of an ally with low HP
Level 24: Negates all attack damage for 1 turn for target character.
Level 27: Deals Wind damage that becomes more powerful if the enemy has low HP
Level 30: Target character is given a healing egg.
Level 33: Target character is given fungus growths that weaken it over time.
Level 36: Negates all damage to all allies for the turn.
Level 39: Creates a Phoenix Seed item that automatically revives the player with 1 HP and full MP if it faints
>>
>>148303321
Also probably painful to code:

Full Moon: Pumps Creates armor with the power of light that set stats at a certain amount. These constructs however don't accumulate. 3244
Innate: Creates a light crown during this battle that raises the magic attack of the target by 50 points, and gives immunity to some status.
Innate: Deals small light damage to an enemy and finds out its Max HP and weaknesses.
Level 3: Creates a barrier that nulls darkness attacks.
Level 6: One enemy is pinned down with shackles of light.
Level 9: Attacks 1 enemy with a magical light attack.
Level 12: Creates a shield of light that raises Defense and Magic Defense by 100 and enables a 10% counter rate.
Level 15: Hits an enemy with an attack that reveals secret identities and wipes out disguises.
Level 18: Awakens all sleeping characters, but blinds them for the turn. If used outside of battle
Level 21: Creates boots of light that raise speed by 100 and null earth attacks.
Level 24: All enemies are pinned down with shackles of light.
Level 27: Raises a magical lens that powers up magical light attacks
Level 30: Creates magical coins that last after the battle.
Level 33: Creates a sword of light that raises Attack by 150 and powers up light attacks.
Level 36: Attacks all enemies with magical fire.
Level 39: Creates a mirror that reflects all magic
>>
>>148303321
And there are 12 fairy classes left.

Waning Moon: Damage Deals damage that gives negative states to the enemy. 3433
Innate: Deals a small amount of physical damage and inflicts poison.
Innate: Inflicts mental damage on target enemy. Amount is doubled if the target is poisoned.
Level 3: Inflicts darkness damage and blinds poisoned enemies.
Level 6: Drains HP from 1 enemy.
Level 9: Heals a character from most status ailments and removes most buffs. Then poisons
Level 12: Hits an enemy with small dark damage and they might become a zombie.
Level 15: Inflicts earth damage on all enemies and puts them to sleep.
Level 18: Transfers ailments from the character to the enemy.
Level 21: Fire damage that kills zombies immediately.
Level 24: Charms a poisoned enemy.
Level 27: Inflict Earth damage on an enemy. The more times this attack is used, the more damage is inflicted.
Level 30: Inflicts heavy damage on a weak enemy. If it is KO'd, damage is inflicted on another enemy.
Level 33: Revives an enemy under a charmed zombie state. This charmed status can't be healed by normal means.
Level 36: Inflicts an enemy with multiple status ailments. The lower your HP, the more status ailments.
Level 39: If an enemy is KO'd, KO another enemy.

Luckily, there are only two characters, and only one will learn these spells, and I could always go back to take out any of these that doesn't work too well.
>>
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>>148301421
Unity if you get the proper framework, I assume. Anyone know of any decent RPG frameworks for Unity for cheap or free, or any cracks?
>>
>>148303698
Better off asking in /AGDG/
>>
thinking of making a kickstarter for like $2000
>>
Did Bubbles post any progress of that collaboration project?
>>
>>148304401
Are people supporting rpg maker projects on kickstarter?
>>
>>148306365
i'm going to assume no
>>
>>148306365
If your game looks unique enough, why not? LISA did it
>>
only 2am goodnight bump
>>
This might sound dumb but I can't figure it out myself: How do you place events in walls and make them usable (like switches and stuff)?
>>
>>148312774
make them on the same level as the player, and you'll be able to.

if it's lower or higher, you can only trigger them while standing directly inside of the event.
>>
>>148312774
You actually don't place them on the walls but on the ground before them
>>
>>148312774
Make sure they activate on action (like an NPC)
and make sure they are on the same height level as your player.

If you don't have an image of a character as an event, it usually defaults as "underneath player" instead of "same as player". This is normally used to have background elements or have certain floor elements (floor buttons can be a thing).
>>
>>148313297
>>148313326
Is this something different about newer RM?

IIRC, this isn't the ideal way to do things, because then the player could be facing away from the event, and still activate the supposedly walled event.

This would have to be remedied by wrapping a direction check around every event.

It's better to just make it a same-level event inside the unpassable terrain that the player talks to.
>>
Using vxace now.

How can I show particular picture(or show message etc.) except game stops and show error msgbox

when picture file doesn't exit?

if Condition

$game_map.screen.pictures[1].show(...
>>
>>148313570
Activate on action generally needs you to be touching the event and pressing the confirm button while facing it. Think of it like walking up to a sign and reading it.

Same height as player means you can activate it while facing it when it's right next to you.
Other heights need you to actually be on top or underneath (same square, facing doesn't matter) the event and use the confirm button to activate them.

Try for yourself and use the method you are more comfortable with. Like you said, it can work with needing to check how the player is facing, but you can do it other ways too.
>>
>>148314104
What exactly are you trying to do? Are you intentionally trying to crash your game by forcing an error?
>>
>>148314961
Using $game_variables as file name.

Like this: #{$game_variables}.png

$game_variables can be weapon id or armor id.

But not every weapon or armor gets its own picture.

Yes, I can make many same files for those,

but you know, file size.
>>
>>148314681
What is wingwings?
You mean the font Wingdings?
If so I think so yes, but you need a font script or something I believe.
>>
>>148315513
I'm actually not sure what you are trying to do nor what you are trying to say.
Good night bump
>>
Is there a script (or plugin?) for RM MV that's kind of similar to FFXIII's Datalog? I want to have some sort of constantly updating lorebook accessible in the main menu.
>>
Page 10 beware
>>
>>148301421
>>
>>148315513
if FileTest.exist?("Graphics/Pictures/filename.png")
>>
Post ya title screens.
It animates but 4chan wont let me upload a webm for some reason.
>>
>>148328772
I don't got one yet. It's just a black screen.
>>
YES! I finally got weakness and resist popups to work properly. It's the little things.
>>
Are there any RPG maker games that rely heavily on buff and debuff gameplay? Trying to make my combat short and deadly with buffing mechanic as the main point.
>>
>>148332196
What script?

Also does anyone know where I can find premade maps besides the ones that come with the engine? (MV)
>>
>>148335906
or better yet if someone here wants to share their maps. I need the generic dungeons out the way; forests, sewers, and caves and stuff
>>
>>148289274

Do it man
>>
>>148303698
ORK framework. Its free on CGP :^)
>>
>>148335906
>>148336673
I don't think you're going to find any. And honestly, I think that's for the best. Good maps are hugely specific; they don't make for good stock material. Make your game your way.

If you only like some other part of RPG-making (writing, spriting, music-ing, whatever), just do that. There are plenty of people who need you.
>>
dun die
>>
>>148343540
This.
>>
How do I check if the target is weak to a certain attack/skill or if it has suffered a critical hit? I intend to use Yanfly's CTB plugin to make something close to SMT battle system, but I don't know which plugins I should use for that. Can I modify turn order with the Damage Core plugin?
>>
What are some good RPG Maker games on Steam? Besides LISA
>>
Is there any way to toggle encounters in just one dungeon?
>>
>>148348345
You mean, other than just disabling them with the "change encounter" command, then turning them back on when you leave?
>>
>>148348638
That can get real... idk clunky? I want there to be like in Wild Arms 4 where the majority of the dungeons have a seal towards the middle or end of a dungeon where you can turn off encounters for the entire dungeon.

Sure, you could have a parallel process that disables encounters when the switch for that seal is set to on, but that means re-enabling them at the exit and then disabling them at the entrance but ONLY if the player has activated the seal.

Was hoping for a "change encounter for area" command or hacking one together instead of doing that for every dungeon, especially since I'm going to have warp spells that will teleport the player all over the place from anywhere later on and it can get kind of murky depending on where they're teleporting to.
>>
New Yanfly T&T: https://www.youtube.com/watch?v=qJHLk2E_Fr4
>>
>>148348638
>>148349151
Hell, I just realized it would need to be even more specific than that because I need to change what troops show up in certain areas when the plot changes.

I'd love to just be able to copypaste the maps, but then you'd have to worry about which treasures were opened, switches that were changed, etc

fuck i have my work cut out for me
>>
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Hello, fellow RPG-making & game-designing Anons.

For the past week I've had a project idea burning in the back of my head, so I decided to try Unity (with the help of a friend).

I made some sprites, loaded them in and started making a script for the playable character.
But after trying to enter Play Mode, a message popped up:

>All compiler errors have to be fixed before you can enter playmode!

After a little messing around, I found out that creating a script (doesn't matter if C#Sharp or Java) causes this error. Seems like no other Component does this, as I was able to enter playmode whenever it wasn't a script.

So I was hoping any of you experienced Unity users could help me find a solution for this.

Anyways, here are the things I've tried so far that didn't work:

>Restarting the computer
>Uninstalling/reinstalling Unity
>Manually reinstalling VisualStudio
>Deleting the project and starting over
>Upgrading to Windows 10 (But I also reverted back to 7- Did all of this because of a reoccurring VisualStudio installation error that I kept ignoring that mentioned Windows 10. This error doesn't happen anymore)
>Putting down some seemingly legitimate code in the script
>Checking if the code really is legitimate with the help of answers to similar problems on the Unity forums (Most notably- void start in 4th line; class name and script name identical)
>My friend and I even compared the code in each's newly-made scripts (Me and him have different computers), and it was identical (He hasn't bumped into any problems himself in Unity yet)
>Disabling antivirus for a moment
>Reimport All Assets
>Completely uninstalling Unity and removing any registry keys (using something called "Revo Uninstaller")
>>
>>148351391
I mean I am a somewhat experienced unity dev but I have no idea how to fix and I doubt anyone else here would m8 try aggy daggy or unity forums
>>
>>148351391
You'll have better luck asking the amateur game dev general. Though some folks here use other software, this thread is 99% about the actual program called RPG Maker. Unity is outside our specialty.
>>
>>148351878
>>148351920
Alright, thanks guys.
>>
If everyone's out, then who's going to keep the lights on?
>>
Is that a quote from something?
>>
>>148360687
It is now
>>
>>148360687
>>148361980
Only if properly attributed.

-Anon
>>
>>148349806
the switches end up being the same, though, so it's actually not that bad.

just stop using self switches if you are, and you're good.
>>
You all are wonderful people.
>>
fuck it I'll just wait for a tactical engine for MV
>>
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This is the ideia i have so far.

Futuristic city build on top of old town, MegaCorp create many genetic creatures [Biococons] to repopulate animal fauna, some go rogue and hide in old sewer system, also old warmachines models can be found there [Guardian].
Thus the proffesion "Cleaners" is created to contain the Biococons and Guardians that gone rogue.

How thats sound ?
>>
>>148368538
>skeleton

Are you at least sitting on a mountain of assets in the meantime?
>>
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>>147798584
I finished my portraits, woo! Now to import them.
>>
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http://webmshare.com/play/BXeyD

parallax effect i'm working on. 4chan keeps telling me i can't upload audio streams, but there's no audio...
>>
>>148295968
Took me a while, but I believe this is what a lot of people want isn't it?

https://drive.google.com/file/d/0B4vdelfok5A5LVpkWXBKUUJ5MEE/view?usp=sharing
>>
>>148371076
neat. i was going to require different speed parallaxing eventually as well.

it looks like you do have an audio track in there. it just doesn't contain anything. like how there can be mp3 files that are complete silence.
>>
>>148328772
Thus far.
I'm going to take the text off and just include it with the image, but not right now.
>>
>>148369498
IT is not particularly thrilling on its own, but a lot of concept aren't. It is in your characters and visuals where you'll have to shine.
>>
I want my character to be sort of a selfish dick, but I also want him to be likeable.

What do I do? Just set him up against bigger jerks?
>>
>>148375894
You don't have to go out of your way too much. People like dicks, especially in fiction. As long as he's not badmouthing characters that people like better than him, you should be fine.
Oh, and as long as he's a dick in the right way -- no one likes the sort of dick who spends his time pushing his opinions on people, for example, or proclaiming his superiority. Self-interest is "cool", but being up one's own ass isn't.
>>
So, what's the best default text box, and why is it dim?
>>
>>148377582
because you don't like consistency
>>
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post pics of your first ever rm project. bonus points if it's exceedingly bad and/or generic
>>
>>148377928
I can't. That was like 10 years ago.
>>
>>148377928
>christian LOZ
kek

i can't make fun of you too hard desu. i'm working on my first now and i'm sure there will be things i regret later on.
>>
>>148373717
how do i make an audio-less webm, O wise anon
>>
>>148377928
i'd have to dig up a computer from the 90s
>>
Does your game NOT have humans in it? If it doesn't have humans, what DOES it have?

My game consists of spooky ghosts and a bunch of made-up monsters.
>>
Where is the new podcast?
You said there would be a new podcast.
>>
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>>148377928
bump
>>
>>148374965
gotcha
>>
>>148387114
did you draw yourself ?
>>
okay, back to work;

i'm going to change my UI again
>>
>>148387114
desu I don't think having a face portrait is necessary when you've got the entire character's portrait there
>>
>>148378389
>>148390170
Maybe one of the things you regret later in life will be spending your teenage years (at least, I hope you're not an adult) as a weeb who can't take the time to write properly.
>>
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>>148387719
yea

>>148390170
Just testing different kind of things
>>
>>148390835
i fucking hate the word filter To Be quite fucking Honest
>>
>>148390835
You realize that 4chan has autofiltered t-b-h to desu since last Halloween right?
>>
Finished my storyline draft. I've had it kicking around for a while in my head, but this is the first time I've actually sat down and planned it out.

I think it avoids (mostly) the "generic RPG" feel. It's intentionally a bit generic for the first third, then integrates sci-fi/horror for the remaining two thirds.

There is no preachy moral shit, but there ARE lesbians.
>>
>>148392543
>>148392571
I did not know. I don't type that way, so I never noticed. I approve of this filter choice.

My apologies about the weeb comment, then, anon in question. But I maintain that you would do well to put more time into your writing.
>>
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>>148377928
The Izlar Chronicles Part 1: The World Unseen.

Made circa 2004 and sold to at least 2 people for $5.

Plot:
Elves gained mastery over the elements, and used their power to create the first humans. The humans rebelled, and there was a war. The elves fled to the sky.

Years later, the humans are in a civil war. We open upon a naval battle. Our hero, a boy named Locke, flips a switch that he shouldn't have on the boat, which releases some weird energy beam into the sky. He's in big trouble for this.

He is exiled from the empire, and told that he will be allowed to return only after he has claimed the elemental orbs for the empire.


While replaying it to take these screenshots (which took a grand total of about 10 minutes), the biggest flaw I noticed is that map locations will appear only when it's plot mandatory to go there. After that, they vanish. Each important area only shows up on the world map when some NPC tells you to go there.
>>
>>148377928
I wanted to see how generic an RPG I could create using VX's initial defaults only.
I called it Ralph's Mediocre Adventure and I was surprised how far I got into it before I got bored of it
>>
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>Trying to pixel anything complicated from a semi top-down view
Kill me now

>>148377928
>Implying I've ever finished a game
I might have made something long ago but if I did it's long deleted and forgotten
>>
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>>148377928
My first RPG Maker projects were on 2k3 on my old PC. No screenshots or data still exists.

But this was my first VX Ace project. This is the main hub town, from an early, NPC-less build. I doubt anyone recognizes it.
>>
Before I start mapping, I remember a peeve of mine being that entrances always face the south.

It's possible to have east/west facing building entrances when you use ground tiles to signify them, but entrances facing north is even more troublesome.
>>
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https://youtu.be/2OJy8qRUuJk

What makes a good villain? Do you prefer them complex, or would you rather them just be the Bad Guy(tm) who does Bad Things(tm)? What motivates you to face the villain and complete the game?
>>
>>148377928
My first completed project has two parts. I hope you guys play them and I hope it gets a lot of bonus points. The first one even has a review.

https://rpgmaker.net/games/2426/

https://rpgmaker.net/games/3539/
>>
bumo
>>
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>there will never be an RPG Maker better than Kanye Quest
>>
>>148377928
First started or first finished?
>>
>>148393089
How I type in a casual setting isn't indicative of my intelligence or my ability to write. I choose not to use excessive or flowery language in my day-to-day conversations because doing so outside of an intellectual discussion tends to make one look like a pompous jackass.

tl;dr, fucking fight me, i'll write how i want. this is 4chan, not a goddamn textbook
>>
Does anyone know where I can find some decent teddy bear sprites? Preferably ones with a back and side view? Preferably sitting down.
>>
>>148392491
Your art is top notch. Looks like it belongs on TV or a AAA game. What the fuck are you doing here?
>>
How do you guys motivate yourselves to work on your game? I have plenty of time to work on my game, but I pretty much only for on it for three to four hours a week. What specifically gets you excited to open up RPG Maker and mow through your to-do list?

Also, any tips on writing characters? I've kind of realized that almost everyone in my game is really boring.
>>
>>148408173
getting bored with my distractions.

remembering that i'll be a failure as a person if i don't continue to work.

thinking of how amazing even just a demo of the first dungeon will be.
>>
>>148408173
Instead of waiting for motivation I just work at least one hour on my game each day.
>>
>>148408173
I actually only get access to my dev computer for a couple nights a week and that's what I used for motivation. I spend the rest of the week brainstorming.

As for writing characters, I like to choose 3-6 tropes from TV Tropes, even though it's cringeworthy as all hell and write around that. You just have to make sure you balance the traits. Like, a character who's strong and book smart can have minimal common sense, or some kind of personal weakness that limits their ability so as not to make them overpowered.
>>
>>148408173
Make a habit of gamemaking instead of waiting for motivation.

Habits are better than motivation.
>>
>>148408173
I have a lot of ideas that I want to implement. If I get to a bug it's easy to jump over and write the story or character arcs or sidequests. If I hit writer's block I'll knock out some code or tinker the database.

As far as writing characters... Well I'm going to give you a guilty tip for writing in general. If this is your first project, lap up those tropes. The majority of us here know our tropes like the back of our hand. Instead of being cynical about them, embrace them and then later invert or subvert them. Your game will practically write itself.

>>148408173
>remembering that i'll be a failure as a person if i don't continue to work.

This is a big one. I've talked a big game since I was like four about making videogames.

The "how's that game coming anon?" is a real phenomenon ;_;
>>
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MORE DESERT
>>
>>148397631
It depends a bit on the tone you want for your story. A fleshed out villain always makes the story somewhat more tragic, and if used badly could undermine your heroes' triumph, but those are things you could thematically be going for to make either a statement or a question.

That said, even a villain who is a sadist just because, or wants power just because, should act coherently to those traits and have an end game that matches them. A Joker-clone shouldn't try to take over the world unless he has a really fun idea that he can only try if he takes over the world. Similarly, a guy who genuinely wants to rule the world and has the drive to do it, shouldn't stop his plans to torture some random creature for no reason. Those things just rob the villain of any personality.
>>
>>148402235
I see you haven't played Barkley's Shut Up and Jam Gaiden
>>
>>148411034
It was made in Game Maker, not RPG Maker
>>
do not die
>>
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>head way smaller than the others
...guess i need to redraw pink girl.
>>
>>148414374
As much as I hate to say it, that's a problem you can solve pretty easily by some minor tracing. Trace the circular part of the head and use that to make sure you have the size right.
>>
>>148408173
>How do you guys motivate yourselves to work on your game?

https://www.youtube.com/watch?v=ZzwKy6lVgJI
>>
>>148416186
I play my old projects.
>>
>>148416186
This is actually pretty good
>>
What are good RPGs with interesting turn based combat worth taking inspiration from?
I was thinking of stuff like Radiant Historia and Bravely Default.
>>
Good night bump
>>
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This Character Creator I'm eventing is coming together.
>>
>Equal regions isn't working in yanfly's jump script.

W-what do I do?
>>
I'm seriously tempted to shift my pixel art efforts onto 16px and just double them to 32px for mapping because 32px for tiles leaves too many areas void of detail if you don't know what you're doing; however I know I'll hate 16px for how constrained it is.

Frustration bump.
>>
You were going to let it die, weren't you?
>>
Yes, when it's actively trying to kill itself every night.
>>
>>148430670
sleeping at 8am bump
>>
Where do you go in writing the story after you've established your character arcs and ending? Say:
Main character goes from irresponsible and avoidant, to genuinely caring for the other characters.
The other character goes from reckless and naive to genuinely brave.
And the other goes from jaded and uncaring to renewing his hope and sense of justice again.

All of this while paralleling a villain who goes from reckless and naive to cruel and vengeful during roughly the same time.

How do I turn this into dungeons, cities and bosses?
>>
RPGMV's UI is atrocious. Is there a way to change this?
>>
>>148434570
Use a different version
>>
>>148434570
Go to tools then option then change UI theme to dark :^)
>>
>>148434570
the one thing i really hate is that in VX/A the original assets had a blue button and dlc and imported stuff was red

Here it's just chaos idk what the hell is new
>>
>>148434570
post in the feedback thread. they did implement some changes that made it more usable compared to 1.0
>>
>>147775683
Looks like a rip off of "The Stuff of Legend"
>>
>>148419320
neat-looking
>>
>>148433570
the easy way would be to make something formulaic, an overarching plot that you can break into segments like gathering 7 macguffins in 7 dungeons while sprinkling your development throughout

harder way is to go even deeper into the development of the characters and find individual triggers that you can grow into dungeons/bosses or reasons to move to new cities

really I find just fleshing out the story more makes ideas for gameplay naturally grow out of it as long as you have something encompassing or plot-progressing in it, so that's a third route I guess
>>
>>148433570
pretty easy, desu. set up a journey and sprinkle events that impact your party across it. even better if your plot sets up the journey for you.

want to get to the evil lair? well, you gotta cross this mountain range. and to get there, you gotta unlock the gate of that cave by learning how to crush rocks from a kung fu master training alone in a far east forest. and to get there you gotta cross ... etcetc

perhaps while passing through the forest, someone fails to save the future villain from falling off a cliff, and that begins their descent into madness.

perhaps in a particularly corrupt city, the party witnesses an act of police brutality, sparking the mc's vigilantism.

https://www.youtube.com/watch?v=13jdFx88e5k#t=12m44s
>>
>>148433570
The movie-script way would be to make a couple interesting scenes (or towns and dungeons) and string them together. Start brainstorming areas, what interesting things the party could do there, and how to string the areas in a way that seems natural
>>
>>148442816
>>148440580
>>148439516
Ok. Thanks.
>>
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>>147775683
I like this idea.
>>
>>148428317
no
>>
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More portraits! Progress!
>>
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>>148456648
Reminds me of somoene...
>>
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What do you guys think of Long Gone Days? https://killscreen.com/articles/long-gone-days-brings-dystopia-us/

For me, it makes me happy to see other RPG Maker games out there in the news, it makes me think that maybe I'm not losing my time by working on my game.
>>
>>148456648
Awesome

>>148458025
But this one is cuter
>>
>>148458961
it helps that that game does not use any of the standard RPG Maker assets
>>
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How would I go about showcasing something like this in my setting?

I was thinking that my world should be a continent where creatures live in the roots of a gigantic tree that is so large it seemingly disappears into the sky. But it seems like something that couldn't feasibly show up in a 2d game (outside cutscenes and battlebacks).
>>
>>148458961
Damn, I'd like for my game to appear in the news too. How can I accomplish this?
>>
>>148461709
I really hate to say it but custom graphics help, it gives games more appeal.
>>
>>148462643
Yeah I have that already covered luckily, I'm making everything from scratch
>>
>>148462643
It's biggest advantage is that people won't be put off by "Ohhhh, it's an RPG Maker game..."
>>
>>148462940
yeah, it's my weakness right now, but I'm hoping if I finish it I can hopefully get some confidence to work on a game with money thrown at it.
>>
>>147806997
The children are being made into toys, aren't they
>>
https://drive.google.com/file/d/0B4vdelfok5A5LVpkWXBKUUJ5MEE/view?usp=sharing

Animation collection I: Quintenssence V1.0
>>
>>148461709
I think you need to bug journalists with tons of mails and sometimes they will become interested. Otherwise, post everywhere about your game, not only on places aimed at devs. Use hashtags, reply to everyone, help others for free, and stuff like that.
>>
>>148466552
It wouldn't hurt to get involved in a lot of video game communities, especially general video game communities that are not involved in video game dev.

Places like the Giant Bomb forums and the like.
>>
THREAD IS DEAD SOMEONE MAKE A NEW ONE
>>
>>148467097
Pshh, you're crazy. These threads never reach the post li-
>over 750 posts
O_O
>>
>>148469054
Please stop being such a nigger faggot.
>>
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One more for today, I'm beat.

>>148458025
Jenny a qt
>>
>>148469898
Holy fuck this is lewd
Thread posts: 731
Thread images: 112


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