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/agdg/ - Amateur Game Dev General

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Thread replies: 838
Thread images: 172

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OLAS edition

>Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

>Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

>Previous Jams
http://pastebin.com/hVhvNWLw

>Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

>Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
bad hhread
>>
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Every
Fucking
Day
These fucks have been demolishing shit in my mouse
From 7am to 5pm, every day, for a full week now
I cant dev, I cant watch anything, just Overwatch, for the whole god damn week
>>
Why do people get mad at funposting?
>>
here's a lil' dev tip for you boys:

if you subtract a negative it's just like adding...
>>
Water is wet.
>>
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>not creating your game with free, open-source, MIT/Creative Commons License software that respects your freedom and will never take a cent of your earnings
>>
>>147663840
Take that back. Now.
>>
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r8
>>
>>147663840
shut the hell up
>>
>>147663845
Because open software is usually terrible and made by autistic aliens that make things differently just for the sake of being different (see: blender's UI).
>>
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Finally off of work. Time to keep plugging towards Demo Day! Got new menu music written last night, and a lite intro thing done as well. Now to get the journal functional and squash some bugs.

New menu music:
https://soundcloud.com/jasozz/dungeon-break-demo-menu
>>
>>147663904
meh / 10
>>
>>147663904
>random pixel noise
>>
>>147663840
Well, you try, buddy.
>>
>>147663974
Oh don't be such a baby. Blender becomes easy around 40 hours in.
>>
>>147664074
You mean the blood on his mask?
>>
>>147663904
Mask is too busy, make it smoother.
>>
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>>147663724
>These fucks have been demolishing shit in my mouse
>From 7am to 5pm, every day, for a full week now
>>
>>147663904
functional, but don't spend much time on it

>>147663996
Cool, but let me see those control options
>>
>>147664124
>>147664024
>>147664074
meant to quote other guy
>>
>>147663996
>#epic
>#orchestral

Still pretty good anon. Nice job.
>>
>>147663835
That's some creepypasta shit anon.
>>
googoo dada i use pre-built engines
>>
>>147663578
>aggydaggy
no(web)dev where the progress at
>>
googoo dada i don't know how to real art so i use pixel """art"""
>>
>>147664196
Sure thing. This is an older video, but the control screen looks the same at the moment. About to redo the font and such to make it match the new main menu.

https://www.youtube.com/watch?v=0BBJrJaH_wg
>>
>>147664892
Delete this
>>
>>147664670
Pretty polished. I think the zomies death cries should have some variation
>>
>>147664990
Thanks! They do have about 3 different pitches that gives them some variation, but it would never hurt to record some new ones.
>>
Phaser or Cocos2d-html5 or Melon-js?
>>
googoo dada i give up
>>
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How is your ambitious project going, anon?
>>
>call a function in a script
>it doesn't execute in gameplay
>debugger gives vague error on said function call
>erase the line and rewrite it word-for-fucking-word
>it magically works now

Godot really pisses me off sometimes
>>
>>147664258
i count up to ten random pixels
>>
>>147665148
It's running very well with a good framerate inside of my own head
>>
What do you guys use to record webms?

Seems like a lot of work for me to record with FRAPS or Shadowplay, import into Premiere, and save as a webm.
>>
>>147664892
the absolute madman
>>
>>147665231
I use OBS for recording and Premiere for cutting editing, but I see alot of people here use WebM for Retards for quick conversions. Not sure what functionality it has for editing in/out points.
>>
>>147665148
It will live on in the .txt until I'm not a complete hack.
>>
>>147665148
Good. How's the """"mobile"""" """"market"""" """"treating"""" (You)?
>>
>>147665231
>What do you guys use to record webms?

I record with OBS as .MP4, then go into VLC and convert it to .webm (with sound disabled, else you cant post them here). I output it as .MP4 in OBS because outputing as .FLV as the default gives me video issues when I convert to .webm in VLC.
>>
>>147665171
We told you not to fall for the shilling.
>>
>>147665571
Eh. It's quite nice when it isn't crashing on every little null pointer exception or just having weird errors.
>>
>>147665715
>it's quite nice when it's not being shit
yeah I guess.
>>
>>147665715
>crashing on every little null pointer exception or just having weird errors.
Godot is a meme
>>
So if I'm making a relatively low poly model (about 7500 polys) would I need to make a point of modeling out the musculature or could I get away with "bendy straw"ing it??
>>
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>>147665189
Is that better?
>>
>>147665231
I pipe the screen data directly to ffmpeg.
>>
>>147665231
Fraps/obs then ffmpeg
>>
>>147665920
just get rid of the blood or up your resolution.
>>
>>147665715
Unless you are already knee-deep I'd consider switching. Seems like Godot lacks error indetification and reliability.
>>
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>>147665920
>removed the good part of the mask
>kept the noisy blood speks
>>
Why is 3D modeling so hard
>>
>>147666159
It isn't.

Texturing is mad gay though
>>
>lightweight
>easy to use but powerful
>popular and proven
>robust debugging
>pixel perfection
Why do you guys meme about GM again?
>>
>>147666093
I'm BALLS DEEP in this engine. I'll just tough it out until the big fall update. Unless it breaks my game in which case I'll abandon ship
>>
>>147665867
Texture it.
>>
>>147666159
If 3D modeling is too hard for you, maybe you should try to do something as braindead as >>147665920
That seems right up your alley, mate. No talent required.
>>
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>>147666368
Why can't we all just get along
>>
>>147666346
>Unless it breaks my game in which case I'll abandon ship

How would the update not break several things if not most of your project?

That's why I like libraries.
>>
>>147666350
I... what? That doesn't answer my question about topology.
>>
>>147666510
because that's no fun
>>
>>147665405
You can select where the output starts/stops with Trim function
>>
>>147666334
>easy to use
>popular and proven
That's why probably, but similar things could be said about all engines.
>>
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These fellas are quite intense already to fight even without soundeffects,
>>
>>147666334
Because people here always try to defend their own waifu-engine, it's some kind of eternal war.
>>
Did people like the side view platforming parts of the old Zelda games?
>>
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So I finally got the disguise system working. So far it doesn't do anything but I'm happy to have it there after hours of troubleshooting dumb little problems. Also have it set up to easily add and switch disguises.

Now I have to learn to code AI for the very first time.

Sorry it's my first game

>>147665405
>>147665520
>>147665937
>>147666020
Thanks guys.
>>
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Getting ready for D-Day.
When the purple snakes hit the sphere, the game is over
>>
>>147666976
Can you guys please answer my question please?
>>
>>147666976
I don't even like zelda.
>>147667206
There
>>
>>147666976
No, but I don't like any 2D platformers
>>
>>147666334
>>lightweight
>>easy to use but powerful
>>popular and proven
>>robust debugging
>>pixel perfection
>Why do you guys meme about GM again?

Probably because game maker uses its own scripting language and isn't "real" coding.

Game maker is great. It's easy as fuck to get some really basic shit down fast and working in <1 hour if you're familiar or following a tutorial.

I watched a tutorial on getting a 3rd person camera in Unity and it took like 3 hours to get a camera that functioned only ok. That's -just- the camera.
>>
>>147667596
You try Battleblock?
I really liked it.
>>
>>147666976
If you refer to Link's Awakening, it was pretty cute, though not well-developed. Zelda 2 was complete trash
>>
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This creature has clearly evolved past giving any fucks about its own fitness, and I shouldn't shame it based on its lifestyle choices.
It's a goddamn evolutionary dead-end though, even after 800 generations.

Also, I made a tumblr: http://dungeonecology.tumblr.com/
>>
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>spend all day working on thing
>a much better and easier way to do thing pops up in my head
>>
>>147667959
tell me about it, anon, I'm curious
>>
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>tfw you start to replace your placeholder art for near-final assets
When do you replace your shitty placeholders? Once the game is complete, or as soon as its playable?
>>
>>147668296
Depends on how important the graphics are for the game.
>>
>>147668296
sometimes making your game pretty can be a good confidence boost
>>
>>147668287
I lied.
>>
Released cute 2D or free 3D girl yet?
>>
>>147668296
>>147668404

Yeah I think you gotta work on all aspects almost in tandem.

Get the core working.
Get some graphics to make it feel more like a game.
Get more in depth mechanics working
Maybe completely finish one asset (usually player character)
More in depth mechanics
Finish another
etc.

Or you could just use programmer art until the very end, then finish up on graphics.

I personally like getting some stuff looking really good while others stay placeholders until the end.
>>
>>147668862
>Get the core working
Easy
>Get more in depth mechanics working
Easy
>More in depth mechanics working
Easy

>Get some graphics
Abandoned.
>>
>>147666617
Just texture it, jesus man
>>
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>>147667959
Isn't that just a learning experience?
>>
>>147669046
Texture it.
>>
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idle clicker rpg city building trading card game
>>
I removed SFML's framerate limit on my window and game just keeps running thourgh game loop doing nothing, taking 1 core to it's fullest
>>
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Hi, it's the game who had problem with the clown tutorial on GM in the last thread.
Yep, I'm still not sleeping, but I found the solution to my problem :
https://www.youtube.com/watch?v=aVlycefSztM
It was so fucking simple it's embarassing.
>>
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Just an announcement to anyone who is interested /following my progress and hoping for space jam:

I had to visit my relatives for some reason and i don't have access to my regular workstation (posting from my tablet) and I won't return to my regular workstation in for about two weeks and continue my work, so I am very sorry to say my participation in space jam has been canceled.
>>
So, anon who had a problem getting Visual Studio to work, I figured it out, for anyone who cares.

I watched the install with both process monitor and process explorer, it turns out it's installing the redistributables incorrectly, and then when it tries to access them, it fails. The solution is to uninstall them all, and VS 2015, and install the stand alone redistributable, both the x86 and x64 version.
>>
>>147669526
*Hi, it's the guy who had problems
(I'm tired)
>>
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I'm 30% of the way to the top 100 after exactly one day of being on steam greenlight. I think It's gonna work.

I have 40% yes and 60% no though. The average is 60% yes but I guess if I get in the top 100 with a shitty percentage it probably won't matter.
>>
>>147668862
if you are working with an artist make sure (no matter how experienced they are)
that all the assets they are making are to scale and work well within your game, otherwise they will have done a shit ton of work for nothing
>>
>>147667959
>Spend all day trying to do something on gamemaker
>Is actually more easy and functional if you just do it with the D&D
>>
>>147669947
Enjoy the free marketing the redditors and tumblerettes will give you once it gains more traction.
>>
What engine is easiest to make a 2d fighting game?
>>
>>147667937
Fucking nice.
>>
>>147669947
all you needed was some voice queues

you could have lifted them from the comedy show @midnight where they had a phony trump talk for like an hour, or gotten a bunch of his voice clips and change around what he says
>>
>>147670006
How can you dev a game in dungeon and dragons?
>>
>>147668287
Not him but related, I wanted to know if a group of connected points made a circle, and if it did, if it was the smallest circle avaiable. So I made an algorithm that would go into a dot, add it to a vector, and move to the neighbors, and so on, until the smallest vector was returned.

After a whole day doing it, I realized all I wanted was to know if there was a circle, not the content of that circle. I could just go paint graph, marking the initial node, then go breadth first and the first one to reach a marked node that isn't his father would be a circle.
>>
>>147669526
Don't be ashamed anon, nobody is born knowing everything. Keep working with that!
>>
>>147670006
>spend two weeks cloning pong
>could have just played pong instead
>>
>>147670107
Gamemaker
>>
>>147670138
A lot of rpg are just dungeons and dragons mechanics with different art actually.
>>
>>147670107
apprently UE

(street fighter V, Guilty Gear Xrd)

the thing about making fighting games is that you need a lot of things

amazing art
really good programming knowledge
deep knowledge of traditional fighting games/other types of fighting games
and if you want your game to be played over time youll need

good balance
interesting characters
interesting mechanics
good music

the genre is very demanding
>>
>>147670006
This is literally impossible since all dungeons & dragons nodes have super short code equivalents.
>>
>>147670349
A+ post
>>
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What's the most advanced thing you ever programmed?
>>
>>147670941
hello world
>>
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>>
>>147670941
snes emulator.

Only got it working at like 40% speed but it was enough to get me a pass through my entire year in uni
>>
>>147670941
a card game that didnt work and i gave up
>>
>>147670941
Roguelike cave generation algorithm
>>
>>147671114
put you name back on googs
>>
>>147670941
An enemy that turns around.
>>
>>147663840
Sensory perception is subjective you fucking nodev fag.
>>
>>147670941
A SCADA
>>
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>>147671235
>>
hahahahahahahahahahahahaha
>>
>>147670941
Probably a reflection-based save system, it iterates over every object and every field, outputting to a giant .txt file

It took about two weeks and I instantly abandoned it even though it technically worked, it just seemed too complicated to trust
>>
>>147671498
>it iterates over every object and every field, outputting to a giant .txt file
Why would you ever think this is a good idea?
>>
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>>
>>147671582
How else would you save a game?
>>
>>147671651
bit flags.
>>
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>>147665920
I don't know if it is because of the capture thingy, but seeing a sprite saved as jpg triggers me
>>
>>147671582
You can mod your savegame with just notepad then, and it seems like readable text would be easier to keep backwards compatible. Like if you add or remove a field, wouldn't a serialized version just not work then?

Anyway it feels too delicate so I dont have saving anymore anyway, lel
>>
>>147671909
>You can mod your savegame with just notepad then,
Why would you do this
>>
>>147670941
A basic 3D engine with physics.
It mostly worked, but holy fuck the code was dodgy.
>>
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>spend hours and hours trying to fix error
>i needed to change a <= to <
>>
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>>147671965
Why would you NOT do this?
>>
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played some overwatch. what a waste of time


but i went back and smoothed this out a bit more

what next
>>
>>147670941
>>147671441
>>147671483
Samefag.
>>
>>147670486
>2d
>names 3d fighting games
>>
>>147672050
My partner in a school project made that error once, I was tired of fixing all his bugs so he tried fixing it by himself for 2 weeks until I decided to look at his code and saw the error in like 5 seconds. The moral of the story is you people are idiots and shouldn't do any programming.
>>
>>147672180
those are 2d fighting games
>>
>>147664515
>>147664596
>shitposting with proxies
I wonder who?
>>
>>147672180
They have 3D graphics but their motion is 2D only.
>>
>>147672082
His head shouldn't lower his head down like, he should be looking at his enemy at all times.
Other than that it's pretty good so far.
>>
>>147672282
>I never make dumb mistakes
>I'm perfect
alright
>>
>>147670941
A parallelised matrix/vector math library in C
>>
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>demo getting ready
>chrome puts a big red warning over your download file
>virustotal gives it a false positive
How do you get past this kind of thing?
>>
>>147672371
I would take a screenshot proving I'm only the first poster but I'm too lazy so you will have to trust me.
>>
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Man idk what the FUCK I'm even doing anymore
>>
>>147672282
You are not programming if you don't get silly typos.
>>
>>147670941
.ini parser.
>>
>>147672418
I make dumb mistakes, but it doesn't take me hours to fix them.
>>
>>147672505
lol

Is this pyrotek nick? How is the Greenlight doing?
>>
>>147672505
If you don't know what to do, start a new project.
>>
>>147672317
Well anon didn't specify if he meant graphically 2d or not, if he did, then is UE a viable option still?
>>
>>147672505
https://www.youtube.com/watch?v=cgg-ryFdrOI
>>
>>147672413
good point
>>
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>>147665230
it's already on itch.io. come at me dd9
>>
>>147672658
>if he did, then is UE a viable option still?
Fuck no
Sure if you want a bloated ass engine to use up all your CPU and RAM for a damn 2D game.
>>
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I should have bought GameMaker while it was on sale.
>>
>>147672907
>dream game
>on itch
wwwwwwwwwwwwwww
>>
>>147672658
most professional 2d fighting game companies use their own engine, i would never recommend game maker for anything. and i have a feeling its anon's first game . in which case your first fighting game should be pong
>>
>>147672474
Not putting a virus in it is a good start
>>
>>147672996
There was an anon here some days ago asking for a russian key of GM, did he get any response?
>>
what happened to that dead bolt game someone was making
>>
>>147673057
(2/2)
and if you want to go the route of making your own fighting game i would suggest reading/watching anything where mike Z or seth killian discuss game development
>>
>>147673197
Players total: 20,587 ± 3,688 (90.84%)
>>
>>147673197
its shit
>>
>>147670941
Shitty game engine in C++ (w/ OpenGl & freeglut).
>>
>>147673197
That someone is hopoo
That game is finished and the dev bought an office to shitpost on AGDG
>>
>>147673197
>someone
>>
What's objectively the best color scheme for coding?
>>
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>hmm what sort of art can I add which might make my game a hit with little effort
>can't think of anything but anime girls
>>
>all this talk about fighting games
>agdg eventually tells the anon to make his own engine
See this shit? This is why I know this place is bullshit.
You can literally make a game like capcom vs snk on fucking game maker.
>>
>>147673509
I want to put my bloated code inside blue girl.
>>
>>147673613
you're right but now you're just stirring up some shit
>>
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>>147673509
Then make it with anime grills anon, people love them
>>
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>>147673684
>>
>>147673613
>You can literally make a game like capcom vs snk on fucking game maker.

You could, but that's not fun so why would you?
>>
>>147672996
One person on G2A is selling it for $30.
>>
apparently love2d wants stuff in some fucked up format if I'm going to use this "Quad" feature that's apparently so great, and apparently basically required for animation
is there a tool that will make it easier to put stuff in this "border" setup it wants images to have?
>>
>>147673613
you need your own engine for fighting games otherwise you are spending 4x as much time setting multiple collision boxes for multiple moves on multiple frames

shit would take forever inside game maker, you could fucking make nidhogg on game maker, cause the scope is so small
>>
>>147670941
i don't code
i did make an event system with fields of vision and a very simple set of rules for combat and stealth using rpg maker years ago though
>>
>>147672614
Yeah haha, I whipped this up with some of the assets I had laying around. The Greenlight is a complete miss, I'm trying to decide whether I should reskin the game and add more features, or just try something new.

>>147672619
Probably will do exactly that.
>>
>>147670941
A small 3D beat em up with online mode. All assets were stolen and I got stuck with the animations so I stopped working on it to focus on other stuff, but I hope to go back to it someday.
>>
Is there a simple way to due some non-rectangular collision? Like maybe checking if rays intersect or something? I don't want to import a physics library and I sure as hell don't wanna make one but man I need some diagonal collisions.
>>
What's better, Unreal Engine or Unity?
>>
>>147674347
Unreal is the better engine, but Unity has more help online so it's a choice for you to make.
>>
>>147674347
game maker
>>
>>147673946
It's not fucked up, it's just confusing semantics. Use anim8 library if you really need it to be simplified.
>>
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Hey Aggydag
Working on music for the survival horror inspired part of my RPG
Appreciate any comments/critique

https://instaud.io/slO
>>
>>147674346
GameMaker has non-rectangular hitboxes and it supports pixel-perfect boxes too.
>>
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Ideas for a game about chubby girls?
>>
>>147674346
Language/Engine?
>>
>>147674570
quake but everyone's fat
>>
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nodev here
starting to plan something involving hex grids to do shit - think FFTA

i started thinking up ways to simulate a hex grid with a single object and make the "grid" completely relative to this object

is this a good concept to start working on, or are there better ways to make a hexgrid-based system in game maker?
>>
>>147674346
>>147674562
Ah should have mentioned I'm using Monogame.
>>
>>147670126
The problem is not really to get the clips but to make absolutely sure there's no way they can possibly sue me. I have a good feeling they couldn't, but I'm not gonna risk it unless a literal lawyer tells me I can.
>>
>>147672050
Ah yes, one-off error, the only one in the two biggest programming mistakes.
>>
>>147674785
some lawyers offer free consultation
>>
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>>147674570
something something give them food
>>
>>147674570
Kidnap fat girls and let them starve until they get slim but without killing them by carefully balancing calorie and vitamin intakes.
Risk-rewards systems with "humane" things like letting her in the sun and not raping her too much makes her healthier, which sells for more in the pedo market. But it increases the chances of her escaping or being detected.
>>
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all this time spent devving and i only have a working player character, haven't even touched enemy AI and turn-based flow.
what's the best way to go about making a game turn-based in gamemaker, using a flow controller object with an array for turn order?
>>
>>147673613
Yeah they're just regurgitating things they heard from the Yanderedev debacle. Yanderedev made a fighting game in Unity and it really triggered some guy who only worked with custom engines into bullying him. This lead to Yanderedev getting angry and making Yandere Simulator which is currently set to be kickstarted for millions of dollars.
>>
>>147675031
Man I love agdg's lore
>>
>>147672082
I trust you realize this animation is Demon's Souls speed, instead of Devil May Cry speed. I don't know what you're going for, though.
>>
Is there any significant difference between blender and Maya/max?
>>
>>147673509
what the fuck are they doing
>>
>>147675334
Maya & Max have UIs designed by humans
>>
>>147675303
speed: 1.75
Problem solved
>>
>>147675334
no
>>
>>147675374
Summoning the Elder Gods of Progress and Autism
>>
>>147673613
To be honest if they want to make a 2D game they could just make a heavily costumized MUGEN. Iirc they will add png with alpha support on one of the future updates.
>>
>>147675386
What?
>>
>>147675253
Unfortunately none of that took place on agdg it was in some obscure IRC and Yanderedev later told the story on /v/ where hundreds of fans read it. Yanderedev has never posted here. This place is an armpit.
>>
>>147673509
>agdg.webm
>>
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post progress get fan art
>>
>>147675542
Peop-I mean """artists""" get triggered because blender is heavily-hotkey oriented.
>>
>>147675681
Every modelling program is hot key orientated
>>
>>147674863
>36.6 kg
What? I'm 70 something and I'm not that fat.

>>147674909
I think I can make that less edgy if I make the player a personal trainer.
>>
>>147675785
Not if you're a scrub.
>>
>>147675681
I get that, but it breaks every convention out there when choosing those hotkeys
>>
>>147675793
squarewave (the guy who made the game and other various minigames involving fat chicks) is known for having absolutely no grasp on the metric weight system

now that i think about it neither does the rest of japan
>>
>>147675647
what kind of fanart? lewd fanart?
>>
>>147675647
Go back to /jp/ sudo.
>>
>>147675860
Which you can change with a lot more options than most re-binds.
>>
>>147674570
A wrestling game
>>
>>147675647
Placeholder art counts, right?
>>
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>>147675936
>japan
but they use the metric system
so does every other nation except the US, Myanmar, and Liberia
>>
guys im gonna start my 'nightly game jam' today

today's theme is 'falling'

i'm working on something inspired by this:

https://boards.fireden.net/vg/thread/147370061/#147391930
>>
with game maker can I reference the object_index instead of the name with instance_create?

i have the objects in the game in a very specific order in the index and it would be convenient to just pull from that instead of needed to code for every single individual enemy.
>>
Who /trackball/ here? Beyond comfy when 3D modeling.
>>
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What happened here?
>>
>>147675793
But is a girl anon, and probably a very short one. Let's say she is 140cm she will look ok at 36kg but she will look fat af at 70kg
But a guy around 180cm will look great at 70kg and will be dead at 36kg
>>
>>147676815
Everyone that said 'next demo day' wasn't lying.
>>
>>147676815
Progress.
>>
>>147676815
Threat of violence
>>
>>147676815
Vacations?
>>
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>>147675647
suck my dick
>>
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>>147676651
oh, you can. I'm dumb. nevermind
>>
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>>147676815
Well we've looked at the data and it seems like something's been working.

100 Submissions for Demoday 10 ??
>>
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>>147676536
>>
>>147675647
does >>147674969 count as progress?
>>
>gogem will never make love to you

Why even live?
>>
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>>147677563
Perfect.
>>
>>147677563
I want to fuck that box.
>>
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>>147676536
>>
>>147676815
Nothing. Just because 63 joined doesn't mean we're getting 63 demos.
>>
>>147677563
Is that some NTR?
>>
>>147677906
>>147677563
wew lads, mind if I steal this for promotional material?
>>
So, maybe this is a dumb question, but monogame can be used to make games on vita and ps4, right? I'm assuming I need some sort of liscening to do this, obviously. When I go to new project in VS< I don't know what option would be for a (hypothetical) ps4 or vita project. I see windows, ios, android, ouya, cross desktop, etc.
>>
>>147678067
>even blocks are susceptible to the cuck meme
>>
>>147676540
why are they such ass at measuring weight then?
>>
>>147678358
They have no idea at how much a female weights. This is known fact originated from their addiction to anime.
>>
>>147678474
they range from micrograms at conception to several tonnes at ur mum
>>
streaming nightly game dev now

http://overrustle.com/hephaestus
>>
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>>147678534
>>
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>>147677558
>9 demo days
>haven't accomplished anything
>>
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>>147678564
>http://overrustle.com/hephaestus
>Suicide hotline
>>
>>147677558
It was the Undertale Effect.
>>
>>147678564
What
>>
>>147678564
WHY ARENT YOU MAKING A GAME ABOUT DISAPPOINTING YOUR PARENTS BY SHOVING APPLES IN YOUR ANUS
>>
>Spent two weeks watching videos to learn how to program in GM
>Attempt to make something on my own
>Decide on pong
>Immediately don't know what to do
>Try it anyways
>Can't get player to move
>Decide to copy paste move code from video tutorial files
>Errors everywhere. Still can't get player to move

Just fucking kill me
>>
>>147679075
maybe tomorrow night lol
>>
Breasts are forming nicely. Skin is looking better. Body hair is growing in slower and less dense. Haven't dev'ed in months. That will probably change, though. I am sure I will have special dev powers soon.
>>
>>147679253
hi rotate
>>
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alright got this part all sorted out
>>
>>147679302
>hi rotate
I wish.

What ever happened to rotate? Are they still alive? Did they give up dev entirely?
>>
>>147679330
I'm actually impressed at how decent that animation looks compared to the first version.
>>
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I hate coding UI, I really, really do.

Alas! The main menu functions now, with all the buttons doing what they're supposed to.

Plus there's a little intro thing. You can see it here with sound:
https://youtu.be/J7hrgE7wkoU

PROGRESS
>>
>>147679405
posted progress of some 3d thing with a floppy dick model.
And then stopped posting.
it probably just jerks off in IRC all day.
>>
Any 3rd person Unreal devs know how to limit some of the rotations that a Spring Arm Camera set up? The camera, when looking completely up, sticks itself right between the player character's legs, so the entire screen is crotch.
>>
In box2d, is it better to create one body with multiple fixtures or multiple bodies?
>>
>>147679547
I feel like the game's title should be in the main menu.
>>
>>147679712
Well as soon as I think of a title you bet your bottom it'll be there. "Dungeon Break" is just a working title.
>>
>>147679649
But that's not a problem.
>>
>>147679547
that sword sounds fucking MEATY
>>
>>147679846
Only the best for the worst weapon in the game :)
>>
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>>147679194
Take it easy anon, you can do it!
>>
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>power goes out while Im devving
>backup battery didnt kick in
GOD DAMMIT
>>
>>147679649
Just clamp the pitch (X value I think) of the camera's rotation to -70 to 70 or some value like that.

Use RInterp if you want it to be a soft limit instead of a hard stop.
>>
>>147679930
add 2hand battleaxe
add warhammer
add claymore
now you have 3 best weapons
>>
>>147679547
looks good

though if you plan to sell the game, i might reconsider using that main menu splash as the cover of your game (like on steam) something more clean, even just the name of your game is better. its a little ugly but i really like it (the splash image) cause it represents you and your game. but maybe that type of image wont sell on a market place. just my 2cents i never made a game or sold a game or nothing so grain of salts everywhere
>>
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>>147679985
>>147679649
>>
>>147680012
Claymore's already in. I'm 2/3 of the way there!

>>147680063
Yeah when it comes to designing an icon or banner sized image I for sure won't be trying to smush that whole thing in there. Thanks for the input (and the salt) though
>>
>>147680117
Seems promising. This can work with a Spring Arm, right?
>>
>>147679481
its easier to learn when you fail a lot

thanks
>>
>>147680231
I hope so
>>
>>147680191
great job with the brass sound effect, one of my favorites, you could maybe use one of my songs i made a while back if you want and if it fits, heres the link

http://soundcloud.com/cyclophobia
>>
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>>147680012
>>147680063
Meant to say the battleaxe AND Claymore are already in place. Hammers wouldn't be a bad idea.
>>
>>147679547
Damn, anon. You might just win the Dem owdayb owl.
>>
i want this to be good
>>
>>147680398
Neat tracks m8

I appreciate the offer but I write all of the tracks for my games, so its a 100% original soundtrack.

Do you use your tracks in games or videos or anything?
>>
>>147679194
Just ask for help anon. We'll help you if you're serious about learning (just ignore the inevitable bullies)!
>>
>>147680539
dunno, its free to download and i post it here a lot
i have my doubts but its possible somebody might have used it, there are a few downloads on them
>>
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>>147680641
>>147679967
Well, he DID fail to do the most basic thing on GM after two weeks of "learning".
>>
Is it a lot more difficult to draw stuff out with a tablet rather than use pixel art? I hate the pixel art aesthetic and I already have a drawing tablet, so...
>>
>>147680778
anything above 100x100 use a tablet
>>
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>>147679547
Shit's looking great dude!

Progress for me has been very light on the ground, spent most of the last week horribly poisoned after a friend tried to pull a prank on my birthday and almost killed me.

I'm not going to make my goal for demo day which sucks but eh, gotta keep at it.
>>
>>147680778
You can get away with so much shit if you use pixel art.
Having a tablet doesn't mean you know how to draw, which you need if you don't want to make pixel art.
>>
>>147679547
I...

I really want to play this Anon
>>
>>147680884
Well, I know how to draw, is the thing.

What "more" can you get away with?
>>
>>147671638
>brown hair and eyes
>twintails
>>
>>147680864
Oh, friends! Gotta love em! Sucks though. I'm digging that HUD man! I take it you got the inventory figured out?

>>147680920
I'm entered in Demo Day! You may soooon have this opportunity!
>>
>>147681446
>>brown eyes
>clearly amber
>>
>not even hopoo can make another successful game

really hits it home doesnt it
>>
>>147674489
I checked, you really are supposed to stretch the edges of sprites if you want to be sure they'll look OK
someone already recommended me anim8, does that help with sprites that aren't animated?
>>
>>147681263
>Well, I know how to draw, is the thing.
Post art
>>
>>147681692
>RoR had a publisher while deadbolt didn't
>1.3 million copies sold vs 22k
Really makes you think.
>>
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>>147681540
Thanks dude! I did thankfully, sorry for not getting back to you. My current system still has one big bug I'll have to figure out eventually but it's so situational that I'm putting it on very low priority.

Right now working on more objects, some npcs and tweaking the UI. My current one has mixels or some shit and people complain here very single time I post so I gotta fix it.
>>
>>147681692
RoR had online play, why do you think people still play it
>>
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>>147681934
>>
>>147681934
I'm on mobile at a bar. I would if I could.

What can you "get away with" with sprites that you can't with hand drawn stuff? I'm assuming they're easier to animate? But like, by how much? If you just use rotate, aren't you going to cause rixels?
>>
>>147681692
>sales != quality
>>
>>147682178
>What can you "get away with" with sprites that you can't with hand drawn stuff?
You can hide your lack of skill with the low resolution.
>>
>>147682178
Just the smaller amount of pixels makes it easier since there are less details and shit.
>>
>>147680301
>>147680117
This does not seem to work with a Spring Arm, and there doesn't seem to be any way for inputs to affect this set up. The method of camera/spring arm control I have is by using "Add Controller Pitch Input" nodes.
>>
>>147682178
>browsing agdg on your phone while in a bar instead of socializing

i am physically cringing
>>
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>>147675647
that'd be awesome because IDK where to go visually
(I'm going to replace the player character with A Normal Person-looking Person, though)
>>
guards secure this normie immediately
>>
God I wish that every 35 minute tutorial just had a read version. I can't stand this shit.
>>
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Is this the best AGDG fan art?
>>
What's the preferred method for creating a window to host your game on Windows 10? I can't imagine that it's WPF or UWP. Is there a lower level way of opening a window than this on Windows 10, like Win32 back in the day?
>>
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Hiding in the grass. Tactical
>>
>>147682287
I dunno, you can probably draw a line faster than you can redraw something pixel by pixel, right?

>>147682286
Eh, I get it. Art is hard, needs lots of grinding. I'm pretty shit at music, so I'll probably do chiptunes or something.

>>147682331
>he thinks normies don't check their phone/reply to facebook at the bar
>>
>>147682536
I seriously hope you're not doing something stupid like making a win10 exclusive game
>>
>>147682467
Vocal language is a natural phenomenon while writing is a human invention.
You will instinctually learn better by listening rather than reading.
>>
>>147682571
Looks cool.

>>147682643
>Vocal language isn't a human invention
Keep telling yourself that.
>>
>>147682636
I just want an idea of the boilerplate code supporting modern Windows games, m8. If I were going to make a game I'd use an existing engine so I could focus on making a game.
>>
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>>
>>147682509
yes, yes it is.

time for round 2
>>
Reminder that art posting isn't progress so you should stop doing that
>>
>>147682509
Needs to be on her knees holding carrots
>>
>>147682989
>asset creation isnt progress

nice meme
>>
>>147682951
>time for round 2
Which agdg protag will be next?
I'd say charlotte but she already has a lot of fan art
>>
>>147683038
Most artfags here don't even have games, they think a game will somehow materialize out of a bunch of sprite sheets.
>>
>>147683091
when in doubt just do more

like >>147683027
>>
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>>
>>147682509
The most fapable so far.
>>
>>147683209
It's progress if you have something to put the art in. Working on art before a game is putting the cart before the horse, I agree, but you still need the horse.
>>
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IMPORTANT PLEASE READ

Demo Day 8 had 25 games. Demo Day 9 will have 63 games. That's more than twice as many!

I was here for Demo Day 8. Even with only 25 games, a number of games were not played. This makes devs sad.

We have to work together to play ALL of the demo day games!

I don't know how we can organise it, but it'd be really nice if everyone's games are played, both big and small.

Thank you.
>>
>>147683091
SORD
>>
>>147682643
I mean, don't get me wrong, I get it, but when I want some information, I'd really rather not hear
"Hey, uh, this is, uh, my tutorial. By the way, uh, maybe you should click that like button and subscribe? Uh. So, uh, we're gonna start by... uh I forgot. Hold on." and so on for over half an hour. Even on 2x speed it's irritating
>>
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>what

yes.
>>
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>>147683302
>Demo Day 9 will have 63 games
25% of those 63 sign ups will actually post a demo
>>
>>147683361
nice one anon
>>
>>147683331
Sord-tan?

>>147683302
Don't worry I have plans to play most of them.
>>
Someone tell me a quick 3D model to make.
>>
>>147683339
Your game is basically the same: amateur and clunky.
Why can't you support the indie teachers?
>>
>>147683361
well done
>>
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>>147683361
MADMAN
>>
>>147683416
That magician looks familiar
>>
>>147683479
Because I'm looking for information, not someone's life story.
At least with reading you can easily skip the shit. With a video you don't know if you'll miss something important.
>>
>>147683361
i'm sold, make it a cheat code though
>>
>>147675506
I'm actually doing this the platform fighter genre. It's going pretty well. It runs off of asset bunes and xmls. I have to finish up the engine and then make the character creator and I'll post a demo here once I make a few characters.
>>
>>147683476
I want 24 base model variants for my protagonist on my desk by Friday champ
>>
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I wonder how fetish-bait I can make a game while still meeting the Steam Greenlight ToS
>>
>>147683361
>that ridiculous knockback
I like it.
>>
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>Have more fun drawing concept art and compiling ideas than I do actually playing video games
>>
>>147683661
You can get away with anything as long as it's not explicit and even then you can just make an """"unofficial"""" nudity patch.
See: Sakura series
>>
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>>147683302
wud u watch a demo day stream?
>>
>>147683629
That sounds neat. I'll wait for your progress.
>>
>63 games

There can't be more than 20 games posted with any regularity in this general. Explain.
>>
>>147683857
Steamchat fags, most of the members don't actually post here.
>>
Alright alright can someone tell me about this sword meme?
I've been here almost every thread but I usually just skim through and look at progress so I must have missed it but now I'm seeing it in all the progress.
>>
>>147683857
I will only play games that had progress posted regularly here.
The rest can go fuck themselves.
>>
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progress
>>
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I need some GM:S help here lads. whenever I hold shift in my game run button I can no long press another key while holding the left arrow up and down arrows specifically is there some better way of checking input? or is GM just fucking dumb? pls help, demo day soon
>>
>>147683971
How much key rollover does your keyboard have? Might be an issue with the keyboard, not GM
>>
>>147683268
>doesn't even have a dick
>fappable
>>
>>147683797

I'm thinking of far more /d/-tier fetishization than that, but sure.
>>
>>147684131
There was a dick edit
>>
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>>147683923
it happened a week ago sunday-tuesday
did no one screencap it?

>someone posted the sord as their first pixel art
>asked for help/criticism
>got two edits and some help
>posted an "improved" version with the same snow globe/popsicle/dildo shape
>got memed on for days

pic related is the "improved version

t. main meme author
>>
>>147683624
I suppose I could make it match the games artstyle and just have it be a huge, unwieldly
round sword that's basically impractical to yield.

>>147683667
You mean well-balanced, totally fair knockback!
>>
>>147684030
Idk it's a logitech g510, I can press shift + right + up/down, only seems to happen with the left key and nothing else.
>>
>>147684202
>huge, unwieldly sword
[insert berserk quote here]
>>
>>147684202
so a cheat code that swaps the sprite from an unreasonable greatsword to the aggy dagger?
>>
>>147683236
Is that a shroom farm or horse shit?
>>
>>147684264
https://forums.logitech.com/t5/Logitech-G-Keyboards/G510-Key-limit-cant-press-shift-space-and-right-arrow/td-p/543516

It's your keyboard.
>>
>>147684342
you'll have to wait until demo day 9 to find out
>>
>>147683302
I'm going to play every game that my toaster can run
>>
>>147684382
Nice gayming keyboard lmoa
>>
I'm going to make a low poly game all about BUTTS.
>>
>>147684382
FUCK. pls tell me most keyboards aren't like this? I really don't want to have to re-work my entire game around WASD+Mouse
>>
>>147684332
Yes. It could be one of the "junk" items in the game, alongside the broken pocketwatch that makes the game's clock wrong.

You get skeletons in the catacombs that crawl out of holes in the walls (see main menu) and try to sell you crap/low rarity items for inflated prices and haggle like the boney fuckers they are, and they'll sell you crap like this.
>>
>>147683302
I'll write a short review for every Linux demo.
>>
>>147684536
GOOD stuff
>>
>>147684536
YOu're an ugly individual, you know that?
>>
>>147684552
I don't know. I use a keyboard with infinite key rollover via a ps/2 port because I am a huge faggot.

Give the user the option to rebind keys, always.
>>
>>147684536
but you didn't made that.
>>
>>147684552
Most keyboards are like that.
>>
>>147684552
Just pick another key, jeez.
Also you should always make all keys rebindable anyway.
>>
Haven't been here in quite some time. Did I miss anything cool?
>>
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>>147684536
>emerald
>her hair is green
CREATIVE GENIUS.

>>147684669
I intend to, but idk how well my games mechanics would work with mouse. I'll worry about it later, fuck it.
>>
What's the best way to paint models for a stylized aesthetic? Do I use simple colors and outlines or is there some other way?
>>
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>>147682509
I fixed her face a bit please use this one
>>
>>147684882
what style?
it all depends on what you're going for
>>
>>147684742
>another run key other than shift
woo lad, you just asking for my game to be left in the dust
>>
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>>147684536
God Speed Anon!

add in a shortstack aswell. up to you tho anon. Follow your dreams
>>
>>147674570
licking simulator
>>
>>147685039
Z
>>
>>147684882
Stylized could mean anything. Do you want it cartoony? Pixel textures? Flat textures? Something else?
>>
>>
>>147685153
That shit's uncomfortable as fuck to hold with the little finger.
>>
Lmao wheres the progress that isn't alpha engine garbage ??
>>
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>>147683361
>>
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Memes aside, is there anything wrong with pixel art?

I think undertail sold several hundred thousand.

so did terraria, stardew, risk of rain


The ease of access seems perfect for single devs.
>>
>>147685226
You first
>>
>>147685224
But you said you move with the arrow keys.
That leaves the left hand to do whatever it wants.
>>
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>>147685000
Something like this. I imagine shaders play a major part in achieving this particular look. Nice trips btw

>>147685179
Yeah, I'm thinking more like my picture but I'm considering that low poly/detail style too.
>>
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>there are people in this thread who don't use a god-tier mechanical keyboard
you people disgust me.
>>
how would you feel if your models was ripped from your game and used for lewd?
>>
>>147685328
People love pixel art here so you are just preaching to the choir.
>>
>>147685418
>he fell by the mechanical meme
I bet you want a wood keyboard too
>>
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>>147683361
>>
>>147685418
I don't like cherry switches.
Maybe I'll buy a topre keyboard one day.
>>
I yawned, and now both corners o my mouth are torn ;(
>>
>>147685426
Honored
>>
>>147685328
It makes it harder for your game to stand out, unless your pixel art is really, really good.

Undertale had the tumblr crowd to carry it, in addition to the dev being associated with homestuck, so he had that critical mass for free already.

Terraria rode the popularity of minecraft, and was a good game in it's own right. A lot of people I know wouldn't touch it cause of pixel art.

Risk of rain was amazingly fun. Like, 10/10, and great multiplayer.

Stardew filled a niche untouched except by like, 1 mainstream studio that's more or less lost their touch.

It doesn't make it impossible for your game to be a hit, but it certainty isn't doing it favours.
>>
>>147683361
its like 2D dark souls lmao
>>
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>>147685418
>programming
>not using an IBM Model M
>>
>>147685490
You must have missed the 3d/2d war earlier
>>
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>>147685592
>>
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Which selection highlight should I use?
I like C because is minimizes color, but it's less clear than A or B.
>>
>>147685592
i know those feels anon

eat less salty food and use carmex you dip
>>
>>147685756
I personally like A, would be fine with B as well but not with C.
>>
>>147685408
it seems to use all colours that are somewhat blue, and uses flat colour (with a gradient from shaders and not the actual paint) such as the grass or tree leaves

there's also a gradient in the petals.

also the outline of objects plays a big part in this aesthetic, like in the trees.
>>
>>147685408
It looks like that might be vertex coloring. Or the texture is just a color palette and each face of the model gets a color from the texture. This method keeps crisp lines no matter how close you get to something, because you wont see any pixels on the textures.

And yes, also shaders play a big role in how that looks.
>>
>>147685756
>>147685846
I have the exact same feelings as this anon.
>>
>>147685756
B
I can't even see A and C is too fat.
>>
>>147683923
>>147684182
>everything about this
Just
>>
>>147685756
A
Also I have no idea what your game is about.
>>
I've posted here all of like twice, but I'm active in the /v/ threads. Will I get bullied out demo day if I throw my game in there?
>>
I came to bully!! >:)
>>
>>147686001
Of course, but then you can just keep posting here so you won't next time.
>>
>>147686001
see >>147686018
>>
>>147686001
It's sort of a rude thing to do. The whole point of demo day is to play the games we've been seeing progress for. If you haven't posted progress in forever how are we supposed to know your game and be excited for it?
>>
>>147679547
do you have an email :)
>>
>>147685153
Z is my jump, I'm thinking S, X and C are used as well, C would be used while holding S, not X or Z
>>
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>>147685921
>>147685893
>>147685846
>>147685996

This is B with a much smaller edge radius. What do you think?

>>147685996
XCOM x Snake. A tactics game where your health is board squares.
First game mode is wave defense because easy programming, but the combat engine has potential for mission based games, or puzzle levels, or a survival game.

By the way does that pitch make sense?
>>
>>147685864
>>147685860
Yeah that's right, it was vertex shading. Found here: https://www.reddit.com/r/Unity3D/comments/4cha07/ive_been_developing_a_roleplaying_adventure_game/

I'm learning how to use Blender right now, mostly so I can properly implement a mesh/rig unification system in Unity.

Hopefully shader stuff will come easily considering my strong(er) computer science education
>>
>>147686292
tone down the bloom or make the base colors duller before you hurt people
>>
>>147686292
do you have some kind of thematics to explain the mechanics or will it be purely abstract?
>>
>>147686292
Is the blurriness part of the aesthetic?
>>
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how does this make you guys feel
>>
>>147686292
WHAT is your email
>>
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>>147686123
>>147686082
I've been posting progress in the /v/ threads, because quite frankly the /vg/ threads are too much signposting and cynicism and not enough useful feedback. In addition, posting on /v/ where random fucks stumble into any given thread will give a much broader range of eyes on progress than /vg/'s way of doing things.

I'm gonna post it and there's nothing you can do to stop me
>>
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>>147686464
>>
>>147686292
It's... Serviceable?

I feel like the red cursor going through the floor will throw me off with the perspective.

You better let me rebind if up lets me go up left or up right, Everyone mentally knows which way it's "supposed" to take you, and its different for about 50% of people.
>>
>>147686464
Aroused.
Make a morning star gun.
>>
>>147686535
Oh! I know you from the /v/ threads. I love your work. do you have a dev blog or something I can follow?
>>
>>147686464
wtf? you'd have to point the gun are yourself to use the mele end, retarded design, will end up killing both your and your enemy in the first hit.
>>
>>147686535
So you whine about /vg/'s shitposting but still want to promote your game here on demo day?
>>
>>147686535
Then I'm not going to play it nerd
>>
>>147686537
Y dat boy werin is shirt so godam tite???
>>
>>147686681
the muzzle is near the axe head ser
>>
>>147686681
You've been using axes wrong your whole life friend.
>>
>>147686681
uh
mmm
>>
>>147686535
M-M-MMMIXELSSS.,...!!!!!!!!

looks dope
>>
>>147686535
Aww man, that shmup looks sweet.

I hope mine turns out ok.
>>
>>147674570
Generic platformer where you collect cakes and sweets for points.
>>
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>>147686375
fuck you this is cyberspace. here is your boring edition
>>147686456
"""""hacking"""""
>>147686460
I need some blur, I don't know if this is correct yet. The only part of the aesthetic that's nailed down is the matrix/cyberspace green and black.
The lines on the board oscillate a bit during gameplay.

>>147686557
Red cursor is an easy fix. This is the kind of stuff that I just get used to during playtesting, thanks for your help!

It's mouse based, no keyboard movement yet.
>>
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>>147686681
>>
>spent 14 hours developing today

Honestly in the grand scheme of things I don't feel like I accomplished a great deal, but I'm further along than this morning so I can't complain.
>>
>>147686661
No but I probably should.

>>147686728
Well the whole point if demo days is to get people to encourage people to dev rather than shitpost, isn't it?

That, and I didn't know if there was too big a grudge against the /v/ threads or wither it was just a couple of shitposters.

>>147686876
>>147686910
thanks anons.
>>
>>147687103
put the blur back in put it back innn Σ(゚Д゚ )
>>
>>147687103
d-do you need music
>>
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>make progress
>get sick
>every time

I think I literally will die if I work
>>
>>147687181
the blur is based on relative difference in saturation or something. That is the exact same settings with less intense colors.
>>147687253
I have an IRL musicbro. Thanks for the offer though! If he flakes I'd definitely like some help.
>>
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>>147683416
>>147683361
This eases the pain
>>
>>147687434
I make downtempo type electronic stuff with U-DIVA and some old synths I've collected, kinda fits ur 80s theme. HMU if ur interested ever

[email protected]
>>
>>147687529
Do you have a tumblr or soundcloud?
>>
>>147686464
Considering the shape of the thing, it would probably make a better axe than gun. That being said, the axe head+barrel piece doesnt look secured to the wood. This is an ornamental weapon.
>>
>>147687131
Just stop paying attention to shitposters and post your game. It really isn't that hard. You can post in /v/ and /agdg/.
>>
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>>147685418
>deafening yourself with clacking for no benefit
>>
>>147687878
>what is working in a coffeeshop
>>
>>147687114
>Did an hour of dev and then spent all day shitposting

You did much better than me senpai.
>>
how to choose team/company name
>>
>>147687878
You must type with some extreme force if you're able to make the keys that loud.
>>
>>147687676
It's kinda sparse rn for two reasons. One, im in the middle of mixing a bunch of songs and finishing them up. And two, I don't use my old soundcloud/works cause I am going for my own thing now.

https://soundcloud.com/theloungersz

heres the old one I don't really use anymore

https://soundcloud.com/pixelations
>>
>>147688050
Verb/animal
>>
>>147688050
xkcd password
>>
>>147688092
mechanicals are 60dB with average typing

if you type a lot you can actually damage your hearing with long term exposure, because it's short fast sounds rather than a constant volume your ears don't adapt, it's like looking at the sun on a normal day and looking at it during an eclipse
>>
>>147688096
I like Nature.
>your own thing
what is this?
>>
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What the fuck do I do with his legs during a breathing animation?
>>
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What did he mean by this
>>
>>147688460
My old project was all me too but I tried to learn certain genres and play with them but with the restrictions of their soundscape. Like my first EP Himalaya was all pop inspired mix wise, and my second was just a mess imo but people liked it idk. I'm just making music for the sake of making music now, not really going by definitions or theory I guess. It helps
>>
>>147687529
Are you ever going to expand Forli? It gets great right at the end
>>
>>147688481
lean back and forth, crouch up and down a few pxels, hop up and down
here is a good video for reference:
https://www.youtube.com/watch?v=iV2ViNJFZC8
>>
>>147688606
No, all that stuff is garbage to my ears desu
>>
>>147688418
If you're typing as hard as you can and have your ears right next to the keyboard maybe.
Have you ever used a mechanical keyboard? They are not as loud as people meme about.
>>
>>147663996
Me on the right.
>>
>>147688991
Not him but I've used them and they are really loud but also feeling really good when you just want to smash on some keys.
>>
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making good progress on this game already

this is the 2nd game that genuinely feels fun to play, i already like it more than the snake game i made on day 1

still lots to do, but player movement is solid, and platforms work great.

platform generation is already good and fair

next things to do:
- scaling difficulty
- score
- sound effects
- death
- ambient music
>>
>>147688797
Its all more entertaining to listen to than the trip hop, not even trolling
>>
>>147688418
60dB is about how loud a normal human speaks.
Damage to hearing starts at around 85dB, and that's over an 8 hour period. 100+ is when it gets actually dangerous.
>>
How about this: remember KH2's prologue? I wanna make a game which captures the small town atmosphere of a group of kids in the summer that are solving paranormal mysteries. I don't want it to be a turn-based RPG or an RPG in general. What type of gameplay should it have so that it appeals to the people who don't think visual novels or adventure games aren't games because "muh gameplay"?
>>
>>147689710
I dont make trip hop wot
>>
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gee billy, two star systems?
>>
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looks like shit
>>
>>147689701
I'll pay you $20,000 dolans a pixel for graphics for my next game
>>
>>147689701
>memes
>mac
>>>/v/
>>
>>147690005
So do you.
>>
thread dead?
>>
Holy fuck figuring out all this art direction and textures + shader shit is going to be the death of me

I need an artist but I don't want to look for one when I don't even have a prototype
>>
>>147690551
>normie work hours in aus
>wee morning europe
>bedtime in murrica

what do you think?
>>
>>147690551
delete your account
real devs are busy working on their demos
>>
>>147690639
>bedtime in murrica
more like the time when american devs stop shitposting for a minute and get some work done
>>
>Spend full two days optimizing
Finally... runs at a silky smooth 26 frames :')
>>
>>147690905
did you profile?
>>
>>147690905
Ready for consoles.
>>
>>147690032
i didn't make them myself, but if you're interested i can refer you to the guy who did
>>
>>147690683
I-I was working too, I just took a break
>>
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>>147690905
nailed it
>>
>>147691329
who else /daytime shitposter, nightime dev/ here?
>>
>>147673509
diablo 2 character select.webm
>>
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rip trees
>>
>>147688519
thwappin's are comin friend
>>
>>147691535
Cool
>>
>>147691472
worst part is ii = ii + 1
>>
>>147691472
im pretty sure you don't have to go through all that bullshit to figure out if a character is on a tile
>>
>>147691535
What went wrong?
>>
>>147691535
crying_elves.jpg
>>
>>147691686
global warming
>>
>>147691615
the first time I saw a triple-nested loop with i, ii, iii I almost died

it's a real thing some people do, apparently
>>
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>>147691472
>>
>>147691472
Impressive.
Is this real or satire?
>>
>>147691535
https://www.youtube.com/watch?v=XAi3VTSdTxU
>>
>>147691835
took me 4 minutes, man. don't make fun

>>147691825
dang why didn't I think of that
>>
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>>147691719

>>147691763
ii is fine, I've seen ii, jj, kk used in place of i, j, k for easier searching and fewer typos. it's missing the ++ operator that was triggering me
>>
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>>147691615
>not just doing curTile = tiles[round(x/tileWidth)][round(y/tileHeight)];
>>
>>147691928
>elf
>hunting and pecking
seems about right
>>
>>147692074
meant to quote >>147691472
>>
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>>147686535
>>
kiss me
>>
aggy daggy

how goes your progress
>>
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>>147692414
uh, NO
>>
The static rendering path is implemented through static draw lists. Meshes are inserted into the draw lists when they are attached to the scene. During this insertion, DrawStaticElements on the proxy is called to collect the FStaticMeshElements. A drawing policy instance is then created and stored, along with the result of CreateBoundShaderState. The new drawing policy is sorted based on its Compare and Matches functions and inserted into the appropriate place in the draw list (see TStaticMeshDrawList::AddMesh). In InitViews, a bitarray containing visibility data for the static draw list is initialized and passed into TStaticMeshDrawList::DrawVisible where the draw list is actually drawn. DrawShared is only called once for all the drawing policies that match each other, while SetMeshRenderState and DrawMesh are called for each FStaticMeshElement (see TStaticMeshDrawList::DrawElement).
>>
>>147692493
Its okay, got one basic tutorial down. But, since its a tutorial its very limited and "hands inside the cart" and not giving the player any freedom or impact, which is a bad first impression of the game because I want it to be very nonlinear and player-based

But there's only two bugs in it that I know about, so it has much better presentation than last demo
>>
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>>147692527
>>
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will you guys fund my patreon to provide free code samples for people who finished their first year of CS at college and are going to make a game like ocarina of time but an mmo during summer break?
>>
>>147692781
No
>>
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>>147692414
>>
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>>147692781
>>
fund my patreon
>>
>>147692971
See >>147692860
>>
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>>147692867
Damn it anon
>>
http://monstergirlisland.com/
>>
>>147692493
>error: 'height' undeclared (first use in this function)
>warning: 'return' with a value, in function returning void
>error: 'false' undeclared (first use in this function)
>building terminated because of errors.
>>
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>>147692242
10/10
maybe these threads aren't so bad after all.
>>
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>>147693170
>$8,034 per month
>>
>>147693246
>error: '{' undeclared, (first use in this function)
>error: ';' undeclared, (first use in this function)
>error: '}' undeclared, (first use in this function)
>>
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>>147693275
>>
>>147693275
well now we know what happened to the guy after he stopped posting here

good job though, I wish I had the guts to ask for money for my shit
>>
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>>147693072
ikr
the le maymay is getting le old
>>
>>147693775
Why are you trying to start a rumor that dev is from agdg?
>>
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>>147692493
>mfw first time moving my character on a real level
I'm ready
>>
>>147694139
Not the anon you replied to, but he definitely used to post here months ago. I remember asking him if it would have Rift support back when the DK2 was still relevant.
>>
>>147694139
I was here when he was trying shit in an empty unity project

if you really care you can probably look in the archives for some variation of robot webm
>>
>>147694139
What rumor? Are you this new to AGDG? He used to post his game here before he made his patreon.
>>
>>147694406
yeah i remember that guy posting progress
>>
>>147693170
>>147693275
I'm curious if he's got another 'real' job or regular game that he's working on too in his spare time.

Before taxes and all that's like $97k a year which (assuming he's single or at least doesn't have kids) I would think is enough to live off of without other income, but I can't imagine explaining that shit to friends/relatives or dates if they ask you anything beyond "What do you do for a living?"

Either way, good on him I guess. I wish I could make a livable income off of game dev, especially on a project I'd assume he's passionate about.

Maybe some day.
>>
>>147694613
>what do you do for a living?
>oh i make videogames
>>
>>147694613
>what do you do for a living?
>I develop a porn game because it pays the bills

It really is easier to explain than you'd think.
>>
>>147694613
If I was making that kind of cheddar making lewd monster girls, I'd tell everyone. I wouldn't even be embarrassed
>>
>>147694613
Why do you assume that anyone talks to or socialises with this... man?
>>
>>147694613
>"What do you do for a living?"

You're gonna get shit on just as bad saying you make videogames. In any case why even mention it? Just point to one of your more legitimate projects and say that's making the money.
>>
>>147694613
>weeb making a /d/ fetish porn game and used to post on 4chan
Guy's probably a shut in
>>
>>147694796
>I'm a software developer
>>
>>147694613
The dev is a woman
>>
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new enemy: jellyman
>>
>>147694897
He is jelly.
>>
>>147694850
how would that change anything

>>147694897
that is pretty fucking spooky but I'm going to assume it isn't animated
>>
"I make videogames"
>>
>>147694897
sweet i like the wormy-ness
>>
>>147694897
I'm jelly.
>>
>>147694897
will only take several years to animate
>>
>>147695036
If you make enough money, you can proudly proclaim that
>>
>>147695036
"hahahaha"
>>
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>>147695159
FUCK YOU
>>
>>147695159
What's there to laugh about when he makes nearly 100k a year
>>
>>147691512
Full time shitposter here
>>
>>147694947
>>147695142
It's a dungeon-crawler so yes, it wont be animated unfortunately. I decided to opt for a much larger variety of enemies over animated enemies.
>>
>>147694679
>if they ask you anything beyond "What do you do for a living?"
What I mean is how you'd explain anything if they ask you more questions about what types of games you make.

Usually in a conversation they're not gonna just drop it at that unless you're giving some kind of indication that you don't want to talk about it in more detail.

>>147694707
>>147694734
I guess so, but at least within the group of folks I know I'd feel weird having people know that.
Maybe I'm the weird one but I'd probably make some dumb browser or phone game and publish it just so I can point them to that, or if they're that unaware of how games work just pretend I worked on the newest Mario or whatever.

>>147694850
> Redamz Just a guy trying to a make lewd game.
From the Twitter linked on the Patreon page.
Obviously it wouldn't be the first time someone pretended to be the gender they weren't on the internet but considering the circumstances. Even if that is true I don't see how that changes anything.
>>
Hey listen pals.

I really owe you a lot. You post all this progress, and I love watching it, and I'm just sort of dumb but I love following your progress and I love detailed shit about pathfinding and AI and how you fix glitched physics and all.

It's just, wow, it's just really great. You can call me retarded all you want. I really love this community. I started fucking getting into sailing because of you retards. Well, just drunk and thought I'd say that you are really amazing people.
>>
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>>147695381
>I started fucking getting into sailing
Full sailing?
>>
>>147694897
Looks pretty nice.

How long on average does this stuff take you to make?
>>
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>>147695436
Dont' even start with me lad

also don't you think it's weird they just disappeared? Honestly I hope they're okay.
>>
>>147695381
DUDE

ALCOHOL

LMAO
>>
>>147694897
Jesus christ that's horrifying
>>
How can I do to add spikes that hurt the player (hurr) but so he can stand on them too? like if it was just normal floor
GM:S btw
>>
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Like a week ago I posted about how I could not figure out how to do bounce lighting and nothing I tried was working. Well I was talking to someone at work and it turns out he knew. There's a variable in a config file you have to set, or else the checkbox to turn on bounces doesn't work. Fuck.

At least it's on now. I wonder what the GPU hit is for it. I had to extend the calculation radius because I have huge, straight pathways open that you can see to the end of and it looks super weird if every step you take the lighting 200m ahead changes slightly.
>>
>>147695307
Is this a first-person dungeon crawler a la Etrian Odyssey?
Now I'm interested in your progress.
>>
>>147695367
You can make things under multiple aliases and talk about your main project. These porn games are updated pretty goddamn slowly.
>>
>>147695563
https://www.youtube.com/watch?v=psoD4mMsiDQ
>>
>>147695549
>Honestly I hope they're okay.
I don't one bit, I'm glad they're gone
>>
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>you will never go to space
why even go on living
>>
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>>147692493
>tfw made a script that opens source files to error line numbers
>it also recompiles on save
>>
>>147694897
r34 when
>>
>>147695854
do you live in a third world country? are you going to die soon? one way space suicide will be possible in your lifetime
>>
>>147695938
space tourism is a meme
>>
>>147695854
To make space games
>>
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>>147694897
>>
>>147695854
If you are 30 years old or younger, you should be able to take an edge of space trip in 20 years.

any older than that and assuming you've been saving or adding to your 401k or other retirement fund, you can probably buy an early ticket in about 10 to 15 years. Until then, it's VR experiences of footage from cubesats which is still pretty neat.
>>
>>147695938
That would be too expensive for anyone involved, we are literally sending origami ships to space to cut costs.
>>
>>147695967
$25000 to $50000 per kilogram to space

the cost will go down

we can afford to send caskets to space

space suicide will be possible, the life support only needs to last a few hours
>>
>>147696064
>not one in every "hand"

back to the drawing board, anon
>>
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>>147695497
Depending on complexity 2-4 hours(if I actually focus and just get to work) to get to a "finished" state. Then I generally revisit it another day and make slight changes prob like another 30minutes to an hour total.

jelly man took maybe 6 because of stupid tentacles and I still will probably revisit it a few times.

>>147695614
Yes, its a FPS dungeon crawler with an action grid based combat system like mega man battle network. Glad you're interested in my progress but at the moment there isnt much worth showing

>>147696064
>>147696130
ehehehe
Theres actually a cyber-jelly man variant planned that will have laser whips in each hand.
>>
>>147696064
>not floating inside the jelly
step it UP man
>>
>>147695854
look at it this way
if it was your life's goal to steal a US military fighter jet and pilot it for a minute, don't you think you could find a way to make it happen, even if you went to prison for the rest of your life?
don't you think you could find a way to sneak aboard a spesship?
>>
>>147696175
Can you make a cute girl with that art style? Or a human for that matter?

It looks genuinely pretty darn good, fuck me.
>>
>>147695381
tha-th-thanks
>>
Does anyone have a folder with all the swordmeme pics we've made so far? I just realized I only have a few, I knew I should've saved them.
>>
>>147696580
Would like this too
>>
>>147696580
I made two yesterday
>>
>>147695598
Nevermind I fixed it
>>
>>147696526
human yea but it will still be neon

cute things probably impossible
>>
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>>147696580
>>147696738
>>
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>>147694897
>>
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>>147696580
i made at least half of these
>>
>>147696854
PIXELFAGS GET OUT REEEEEEEEEEEEEE
>>
>>147696854
>pixel """""""""artists"""""""""
>>
>>147696854
This looks very dirty.
>>
>>147695921
>he is developing his development environment
>not his engine
>not his language
>not his game
>his environment
L
WEW
aD
>>
>>147697206
lwa ed w?
>>
What is this sword meme?
I haven't been here in a long while.
>>
>>147697468
some steamchat bs
steamchat posts intensifying becuz vine's demo day(tm) is coming up
>>
>>147695854
THANK FUCK FOR THAT.

I love space. I'm a huge sci-fi nerd. I think we're destined to travel the stars as a race and I'm excited to see it.

But fuck being in space. It is like the sea, which is objectively a shit place to be, but worse. The worst sea voyage in history didn't need to bring its own fucking oxygen. Worst storm in history didn't leave food FLOATING in your stomach 24/7. And finding your sea legs beats finding your bones decaying any fucking day.
>>
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Bonking starfish is very satisfying. just 24 hours to go. although I might not be up right away for the event but I will definitely get it ready for the event.
>>
>>147698010
>ingame instructions

all my thumbs are pointing in the up direction
>>
>>147698010
>24 hours
m8 you have an extra 48 until the deadline
>>
>>147697995
Well I'm like you except I want to go, and nobody is going to make you go, so fuck you
>>
Are you okay with no tutorial in an endless game with cheap restarts?
>>
>>147697995
>>147698230
i think itd be cool to take drugs in space
>>
>>147698282
I think it would be cool to get sucked in to a black hole.
>>
>>147698010
I'm getting flashbacks to the shark ios game
>>
>>147698269
figuring out mechanics on your own is a reward on its own so that's great, but controls better be intuitive
>>
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>>147698365
dude... how much light do you think would even be in there

would your vision go from black to white or just stay black cause of getting blinded

what do you think
is like
beyond space man?
>>
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>>147697206
>>
>>147698269
i think it depends on the complexity of the game and the style of the game.

Is it a simulator? is it arcade? Is it intentionally vague for the experience? Does it share common controls with most other similar games?

The complexity of the tutorial needs to suit the amount of information the player needs to play properly.

Personally I just go for system-shock style autopopups when the player encounters a new thing
>>
>>147698479

You would just die.
>>
>>147698446
It's mousy clicky. I might write out which keyboard keys even do anything. But loss costs nothing while you are learning , so I figure I could avoid telling them anything.
It's verrrrry tempting to do no tutorial, and not even explain different abilities. Seems like cheating desu
>>
>>147698662
Those who have transcended can not die.
>>
stream is back

overrustle.com/hephaestus

i'm gonna finish my 'falling' game in the next few hours

i'm taking ideas & questions in chat and in this thread
>>
we're amazing people aren't we
making the video games
>>
>>147698479
I think it's pure black. All light is there, but the gravity is just so strong that you can not see it. However I think you are demolished to the very particles of your body before even getting to this point.
>>
>>147698715
I wouldnt mind, but your average steam user cant, and flat out refuses to, learn things on their own.
>>
>>147698823
>t. superior gentlesir
Just admit that your game design and/or UX is shit
>>
>>147698787
no I'm living garbage
>>
>>147698865
my job title is creative strategist
>>
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>>147695854
It's not too late.
>>
For all you spaceaboos. Are you interested in long ocean voyages, arctic stations, summiting mountains, etc? Some of those things, while certainly elite or requiring an investment of time or skill, are possible today. I imagine you could get many of the same feelings of isolation. McMurdo station has up to about 1000 people in summertime. That's elite, but it is certainly possible to land a spot there, not even as a scientist. Mountaineering expeditions are "easier" in the sense that you just need money and dedication, not special priviledges. Or are you just set on space?
>>
anyone how to detect collisions
>>
>>147698823
but are the devs in this thread avg. steam users
think before you answer
>>
>>147699170
shape pentrates shape
just like code it
>>
>>147699249
l-lewd
>>
>>147699170
It depends on the game. 2D tile based? See this:
http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/
>>
>>147699318
raw shape on shape action
>>
>>147699241
No, your average steam user are the people you see on the steam forums.
>>
https://youtu.be/o51yKmpEAls
>>
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>>147699354
Porn studio tycoon, but the actors are geometric shapes.
>>
>>147699546
>Porn studio tycoon
That could be fun
>>
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>>147699398
desu i have disrespect for people who listen to this kind of music. its just insulting how they respect music as a whole so little by choosing to listen to this instead of anything else. or at least thats how i feel. taste is a personal thing and their shit taste is reflective of what a shit person they probably are. its irrational, but so is their taste in entertainment
>>
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>>147699842
what level are you
>>
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Would it make more sense to be able to go through enemies you hit?
>>
>>147699985
Type 2 with a few from type 3.
>>
>>147699842
There is nothing wrong with mediocre art.

You not liking it is not a flaw on its part.
>>
>>147700121
Depends on the gameplay you want.
If you're looking for combos, bouncing off at a predictable angle is best.
>>
>>147700121
On the finishing blow, yes. Otherwise bounce off.
>>
>>147699112

>McMurdo station has up to about 1000 people in summertime.

If there is that many people it doesn't sound very adventurous or isolationist. I want to be alone fuck the normies reee
>>
>>147699842
Pretentious much?
>>
>>147700121
Is there rule 34 of your game yet?
>>
>>147699842
You must be really cool at parties, huh?
>>
>going to parties

what a stupid cunt
>>
>>147700556
>going to parties
>posting on agdg
>>
>ice level
>>
>ice music plays
>>
>>147700717
>ice music
desu i have disrespect for people who listen to this kind of music. its just insulting how they respect music as a whole so little by choosing to listen to this instead of anything else. or at least thats how i feel. taste is a personal thing and their shit taste is reflective of what a shit person they probably are. its irrational, but so is their taste in entertainment
>>
>>147700796
name one good ice level bgm
>>
>>147700845
phendrana drifts
>>
>>147700845
Phendrana Drifts
>>
>>147700556
I don't go to lame parties
>>
>>147700845

The ice cavern in ffIX was nice
https://www.youtube.com/watch?v=ywyL3IZs0kA
>>
>>147699842
>desu
stopped fuckin reading
>>
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>Add two lines of code
>It optimizes fucking everything
>>
>>147700324

But it's true, not even the guy.

You have to be a very bland boring shitty person in order to enjoy such music.

>>147700556

Most people are shit desu and there is no shame not enjoying what the common pleb enjoys and not wanting to engage with them in a conversation. The majority of people have a two digit IQ, if you are not atleast above 120 you are not worth my time and it's only a waste of time for both parties involved since we could never get on a common ground.
>>
>>147700891
>>147700913
that's a snow level idiots
>>
>>147700845
Skyrim
>>
>>147701034
snow is made of ice
>>
>>147701003
Lmao, this fucking post
>>
>>147701061
no it's made of snowflakes fucking supergenius
>>
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>>147701003
>>
>>147701003
While this is true, the Dunder-Mifflin effect also exists. So if you think you are the 120% percentile, there is a 50% chance that you are actually at the 80% percentile. Same if you are at 150%, there is a 50% chance that you are actually at the 50% percentile. This is a also why intelligence is a bell curve, for each percentile above 100% there is a corresponding percentile below 100%.
>>
>>147700845
i like this one

https://www.youtube.com/watch?v=hYxlqTpZ-24
>>
>>147701003
>implying he has over 120 IQ
>says the majority of people have a two digit IQ
>doesn't fucking understand gaussian distribution
>>
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>>147701003
Maybe you'd fit in better on /r/iamverysmart
>>
>>147701119
but snowflakes are made of ice
>>
>>147701213
I distributed my gaussian in your moms asshole
>>
>>147701213
Well biological sex is Gaussian distributed, and there are still 51% women. The center of the intelligence bell curve is simply arrangeed so that the center is 100, but most people fall into the lower three quarters of the curve (70-99 IQ percentage points).
>>
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>>147700996
>optimizing
>adding code
>>
>>147701308
and ice are made of particles wow guess this means desert bgms are snow bgms too
>>
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>>147701361
>>
>/h/ is making their own h-game
Why can't we od something like this, collab on one big project?
>>
>>147701003
>>147701213
>>147701361
>>147701409
>>>/sci/
>>
>>147701403
deserts get pretty cold at night dude
>>
>>147701471
and the polar ice caps are melting
>>
>these are the people who make 'games'
>>
>>147701536
it really makes you think doesn't it
>>
>>147701589
what is life
>>
>>147701213

The 100 iq mark is set by the average of white/western population, since whites only make up a dwindling 10% of the world population and aside east Asians it's mostly sub 80 third world mudhut dwellers.
>>
>>147701539
yes hello mortal do you have a question for me?
>>
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>been making some art assets for so long I cant look at them objectively anymore
>no clue if they are getting better or worse with each change
>mfw zero comments and critiques when I post them literally anywhere

WHAT AM I DOING WITH MY LIFE
>>
>>147701702
will i ever finish my game?
>>
>>147701823
post it here and I will guarantee you at least 1 (one) comment
>>
>>147701638
baby don't hurt me
>>
>>147701862
don't hurt me
>>
>>147701372
There is something bad with that? my problem was that the game drew shit even before the player get close to it.
>>
>>147701823
yeah, that happens. draw something else or just take a break before you waste more time
>>
Let's play a game called: Spot The Faggot Desperate To Make New Thread
>>
>>147701946
is it you?
>>
>>147701823
The eye get used to it with the time, so you should invert the pic every 10 minutes or so.
Also post it here, we are not going to bully you
>>
>>147701946
Whoever it is, please put a ETA for Demo Day 9
>>
>>147700845
www.youtube.com/watch?v=99P95f5CoPA
>>
>>147701894
no more
>>
>>147701946
okay I give up
>>
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I tried to make some attack animations to clear things up.
It didn't work.
The upside down AI player purple crosses are attacking the blue player
>>
>>147701946
hey man new threads have been very decent these last few days

whoever's doing it has my unending love
>>
>>147702048
>we are not going to bully you
Maybe you won't, but I am going to go ape on his images.
>>
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>>147702192
You are the worst
>>
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>>147701919
I don't know actually the joke is molyneux is a bad programmer

I know less LOC's is generally good though
>>
>>147700845
https://www.youtube.com/watch?v=xcqT5Bneaho
>>
>>147702281
thanks for the rare pete
>>
>>147702146
Yeah, I can't even tell what the attack animations are. Is it the jittery/wiggling motion?
>>
>>147702192
ひーひどい!!
>>
>>147700845
https://youtu.be/hYxlqTpZ-24
>>
>>147702235
I think people like to be bullied for their art. I'm doing them a favor.
>>
Goodbye, cruel world.
>>
>>147702354
Its the fucking lasers
That was the funny broken glitch meme WEBM that I post for (You)s before I go and fix the bug
>>
>>147702146
how important to you is the profit motive here
>>
>>147700845
https://www.youtube.com/watch?v=PXztvRR3sLk
>>
If anyone is interested, I'll do sexual roleplaying for art assets. I have a cam
>>
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>>147702410
We'll miss you.
>>
>>147702540
do you do clown fetish?
>>
>>147702582
I'm gonna be back soon, don't worry!
>>
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A decade ago now, when I was still a teen, I was heavily into RTS games, mainly Command & Conquer ones. Generals particularly had some of the best mods around, and was very fun to play with friends. I was following very closely the development of one of these mods, named "Rise of the Reds" which you can google and look at it if you'd like. tl;dr is : adding Russia and Europe to the game (which already has the US, China and GLA aka ISIS). The quality is unmatched, best mod around and it's been like this since it started (still holding the best rating over moddb).

Now of course with time I grew up and times changed but I still kept an eye on their progress... and they still haven't finished it. I'm into deving myself and making my dream now and I can't help but think that, while I'm still somewhat proud of them for continuing their dream project, this is all kind of a waste. The engine they're working on (aka the one used for Generals) is really bad, and I just watched one of their latest playtest and they still had random disconnects as well as 2005-tier performances. They make good models, have good artistic and balance senses and they're really passionate, they could make much more. But it feels weird that I used to look up to these people; I'm not saying deving is easy and all, but still, I'm in my mid-20s and I've been learning, if I can they could as well, better even considering their experience. I kind of want to go their forums and tell them to pick up an engine or code their own game and port all their models on there before they end up wasting even more years of their life working on an almost dead game. I don't want to be rude though.

Sorry for the blog but I wanted to share.
>>
I'm going to bed, take some rest you too aggy.
>>
>>147702704
Alright, sounds good. See you later
>>
>>147702443
$0
I want to make a bunch of good free games, see what's best, and HD remake the best ones for money.
>>
>>147702775
well it worked for slender
>>
>>147684962
>use
>>
>>147702881
Yeah I'm thinking of pixel or derek yu. They released a freeware game for pc and then remade it for console and in HD. increpare is another inspiration but he only recently has had success.
>>
>>147702975
s-sorry I meant save
>>
>>147685408
that is low poly
>>
>>147685408
Reminds me of some zones from World of Warcraft.

And now I'm sad.
>>
>>147696857
what's the source of this meme
>>
fund my patreon
>>
>>147703160
Aww, don't be sad, babe. I'm here :)
>>
>>147703207
Sent ;)
>>
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>>147703298
where? i don't see it
>>
>>147703193
a novice pixel artist's attempt to draw a sword a few days ago. some people tried to help, others jumped in on a new meme, everyone had a grand time
>>
>>147703384
inb4 >doxxing yourself
>>
>>147703384
Should be there any second
>>
>>147703504
i'm waiting
>>
Is it okay to have the itch.io page made in advance and submit it, or do you have to make a new one on the demo day page?
>>
>>147698010
>>147700121
I think you could go for some physics here.

It looks very disorienting for the starfish to bounce the player character away completely. On the other hand, having the player go straight through them seems unsatisfying. I'd make the player knock the starfish out of its place and encounter a degree of resistance instead of bouncing back.
>>
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just finished nightly game number 4 "falling"

play it here:

https://hephaestus_rg.itch.io/falling

what should tomorrow's theme be?
>>
>>147702775
You are my nigger, anon. Sometimes I think that even if one of my projects would get past Green Light, I would just let it be free to play.
>>
>>147703548
hold on, I'll resend. I think I know what went wrong
>>
>>147703925
wait
you can have a ftp game with no micro transactions on steam
this changes everything
>>
>>147703894
sokoban with a twist
>>
>>147703384

I lost it at 6 inch wide pin stripe suit.

>it's just too wide
>>
>>147703384
[email protected] (18,193)
>>
>>147704115
>support@Wikipedia
>"Mr. Smith, please stop editing your own page"
>>
Hmmmm, should I do grid based block pushing like in the older Zeldas or free block pushing where it moves like the character?

I guess with grid blocks it would be less frustrating if there were a lot in the area and they kept getting hooked on each other. Where the grid style is more cartoony. Thoughts?
>>
>>147704278
Grid style if you are doing real puzzles.
The only valid solutions are aligned with the grid, so the rules for pushing should demonstrate that.
Off-grid pushing only adds a dexterity/tedious challenge.
>>
>>147702618
Well, it's not unusual that some project ends up in development hell. When a game (or really, anything) doesn't get done in a reasonable time, then that's the sign of bad management. Maybe they've set the scope too high, maybe they let new ideas sink in in the middle of development. In indie teams, time management is also an issue. If you do it in your free time next to a job and a family, and you have to rely on people who also have very limited amount of time, then you'll work incredibly slowly.

I remember there was an amateur team, and one of their games was pretty well known in my country. After their big hit, they decided they will aim for higher for the next project. After more than 12 years, they just put the zip of the project on their site, facing the sad truth that they simply can not make the game they want, since they don't have time for it. It's sad, really, but understandable.
>>
>>147704386
Simple curiosity, what is the game you're talking about?

I agree about the points you made.
>>
>>147703384
>Mr. Smith, I assure you that Breaking Bad is not a documentary.
Kek of keks.
>>
>>147704386

The only way to actually finish a game is being neet/unemployed/living off passive income. If you gamedev besides a full time job you probably will spend years getting anything done and since you lose momentum and interest you will probably drop it.

If you live in a country with generous unemployment/autism money there is literally no reason not to be unemployed. If you got wife and kids to feed you need to get out anyway you fucking normie.
>>
>>147704278
you should have a magic wand that moves the block because waiting for the character to push a block 10 grid spaces is literally the worst thing ever
>>
>>147704724
> passive income

Is a dumbfuck meme and clickbait term and shows how clueless you are.
>>
>>147704443
The team is/was called Moondragon. They developed a game called Amnézia (Amnesia) with RPG Maker 2000 back in, well, 2001 as I remember. RPG Maker was illegal back then, but their game is one of the reasons it got some attention and following in Hungary, but the game itself was known also among those who were not aware of RPG Maker. There were even legends around it, I shit you not, like it is impossible to finish the game and so on. It was a time when internet just started to spread here, so the game itself mainly was distributed via CDs. I remember it was an attachment among many demos to a gaming magazine first.

The big game they wanted to make was called Time Storm (Idővihar). Some engine demos were put on english RPG Maker sites, so maybe it could be familiar to some RM historians.

They wanted to make the game RPG Maker free first. This was the first big mistake they've made. They started to dev their own engine for the game, and that eat up some year of their time. Then they went to back to RM2K3, but hacked it so they can add additional features. Then they wanted to implement this system and that system, but they also wanted to have an epic story, unique and detailed animation, all original music and so on. What we could see from it was promising.

Sorry for the blogpost, but sometimes I think it's worth to look at stories like this so we can learn from them. So I appreciate that you've shared your story first.
>>
>>147704884
What do you mean? Like in a straight line?
>>
>>147704940
passive income is a meme term but it just means work where you don't get paid by the hour

most creative work, including released games, is like that.
>>
>>147704976
I mean like if you have a grid, it just instantly moves the block to the next grid location when you press an input key

like if you're moving a character in a FFTactics clone
>>
>>147704026
so many!
>>
I'm watching the Klonoa speedrun on the SGDQ stream right now and I'm curious how they programmed Klonoa's pathing.

I want to say it's like a roller-coaster and Klonoa's pathing is locked on the path that is followed when you press left or right, which enables his character to walk around all of these spiral paths without falling off, but it when I watch it more see it's more complicated than that.

I don't understand how it's working so consistently. I imagine if I programmed this game that I would be running into problems when he jumps onto a spiral path above, when he's generally airborne while jumping around a curved path, and when a floating platform moves him from the foreground to the background. I COULD make a game like that right now, but it would be jiggery and broken. Like, jumping along a curved path and having Klonoa's character locked to the axis of the platform during the jump, but I bet the character model would kinda flicker as its being forced along the path each frame.
>>
>>147704940

Says the wageslave, Kek.
>>
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>>147705081
i am ANGRY at this omission
>>
>>147704941
>Sorry for the blogpost
It's fine, that's why I shared mine too earlier.

>After more than 12 years, they just put the zip of the project on their site, facing the sad truth that they simply can not make the game they want, since they don't have time for it. It's sad, really, but understandable.
Do you have a link? Google isn't finding anything on my end, I'd be curious to take a look at it.
>>
ded thread
ded games
ded devs
ded recap guy
>>
>>147705084

3d Camera is probably one big animation that can play back and forth like on a video stream/media play (I hope you underatand) everything that happens 3d doesn't actually affect the gameplay it's just for the looks while the real game play is actually a normal 2d sidescroller, you just don't see it, it happens on another layer.

I hope this is understandable in some way.
>>
@147705417
excellent quality
>>
>>147705220

What's that? I like it looks cool.
>>
>>147704941
switching engines is generally death, if you're going to do it, consider it carefully and do it only exactly once

>duke nukem
>prey
>colonial marines
>episode 3
etc
>>
u are dumb and your game is stupid too!! >:(
>>
>>147705084
doesn't seem too bad https://www.youtube.com/watch?v=cQdvrH4AIq0
this guy just draw a spline in the level editor
>>
>>147705042
You do get paid by the hour, but you don't know how much and the payment is severely delayed.

>>147705204
I'd rather be a wageslave than get baited by the passive income scams.

> "Work 300 hours for free and earn less than $600 dollars over the following 48 months! Click here and pay $100 to learn how! Passive income that (maybe) works!"
>>
>>147705492
Corrypt. it takes a bit to get to the twist
also play Game Title: Lost Levels. it requires duping items and wall walking to win
>>
just fixed a bunch of bugs, should be more playable now

https://hephaestus_rg.itch.io/falling
>>
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>>147705532
Works for me. (This is one month)

It's not a killer profit but it's good enough for a neet.
>>
>>147705532

Passive income doesn't mean scam or pyramid scheme you dingus, it just means selling something, like a video game or a program on some Web service or some ad revenue, sit back and watch the money coming in without having to do a thing (yes you first have to make a thing first which requires work in the first place but after that it's free money)

What you are trying to say is like saying sex doesn't exist and it's a stupid meme because there are scam ads somewhere saying"fuck local horny girls right now for free" therefore sex as a whole is a scam and doesn't exist.
>>
>>147705275
Well, if you are really interested: http://moondragon.hu/, but let me get you trough the gibberish Hungarian: http://moondragon.hu/files/rm2k3_idovihar.zip
In the ZIP you'll find the modified RM2K3, sou you just have to start that and open the game with it.

I'll be really honest with you, I don't understand the zip either. It just basically a set of maps and the original assets and you can walk around the world. So it is kinda the game, but I feel like they've cut out many things to hide for some reason. The tech demos they've released earlier made more sense to be honest.

There was one for a following system. I was blown away by it back then. It was a full recreation of the following system you can see in Chrono Trigger, but it was even better at some parts. You won't see that in the zip I've linked, and for good reasons. I think they have realized it's just too much work after all and dropped the idea. One of the idea which was in the said demo is the dialogue bubbles. In RPG Maker you usually have the dialogue box at the bottom, but they wanted to have each speech to appear above the characters in a comic book like fashion. It was also a huge work, which they just scrapped as I know after a while.

The battle system also got a demo. It was like in Secret of Mana, with the little menu, but it was turn based, and the battles were set in the game world like in said Chrono Trigger. (As a side note: even their previous game was full of with CT references.)

However these demos are just lost into the abyss. I had them on my old computer, but I wonder if I can wake her up, and I couldn't find them on the web (so far). Which is a shame, because the composer of the team was a genius, and his original tunes are still in my head, and his music didn't make it into the zip, only the art.
>>
>>147705532
Of course you can calculate how much money you've made and how much time you've spent, and find an hourly rate. That's useful for knowing how much your time is worth. But you're not paid BY the hour. You don't sign a contract to be in one place doing something for a set amount of time, and get paid for that. Instead you make something and get paid based on factors that aren't the time you put in.

Anyone who says passive income is free money or effortless income or anything like that is a liar or stupid. It's more shorthand for the kinds of income that don't scale linearly with time invested.

There's another kind of "passive income", and that's sitting on at least half a million dollars int the market and living off the dividends/interest/appreciation. That's a strong position to be in for gamedev. If you have the skill as a programmer, you can work in a "real" industry and come out after 5 -15 years with a pile of cash, and game dev full time.
>>
>>147705420
I understand the concept of your explanation, but I don't get how to do it exactly. That really sounds like an elegant solution to get it working well on limited hardware.
>>
>>147705849
I grew up with Secret of Mana and I'm making a game that's similar to it, your story sounds interesting to me. A shame they dropped their project. Honestly though I haven't played CT yet, but I know how it's played.

I'll look into the zip later, cheers. Don't worry about the old demos, well, unless you'd truly want to dig them out for yourself as well too.

Are you working on any game yourself at the moment?
>>
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Really made a lot of progress today, managed to kind of finish the fall damage script for now ( Including Goomba Stomps! Also started work on a basic grab feature that pushes the object towards the focal point rather then rigging it in as a child like Half Life 2's dorky grabbing.

I am really going to need to consider what I want to use for my character physics though, I don't really care about complex physics but knockback is something I am going to need an quite a bit of it. I hear that its difficult with character controllers so I will likely have to make my own regex solution.

( Not to mention one of the main benefits of the controller, the convenient "is.grounded' doesn't even seem to work outside of the FPS controller? )
>>
>>147705831
And how many hours did you invest to get that? And how many hours of maintenance does it require?
>>
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has anyone ever sold a game made in craft studio?

is it the simplest, all in one, 3D engine? thats kind of what im after

i know unity inside and out, as well as c#, i just really want an all-in-one solution which is so simple, i can just get stuck into the creativity part. graphics dont bother me too much
>>
>>147706140
>Regex

Raycasting I mean, had a long day.
>>
>>147706180
Unity
>>
>>147705959

Camera.animation = level.length / level.length.total.lenght

It's just pseudo code but that should actually work to sync up your 2d layer with your 3d layer.
>>
>>147706140
this post is so wrong.

> Half Life 2's dorky grabbing
wrong. has best 3D object manipulation outside of amnesia

> knockback is something I am going to need an quite a bit of it. I hear that its difficult with character controllers
wrong. its just basic math

> convenient "is.grounded' doesn't even seem to work outside of the FPS controller?
wrong. why would you even think that?

> going full on "sprite rendered collectibles" mode
beautiful. keep going

if you have unity questions, ask.
>>
>>147706235

Camera.animation = level.currentPosition / level.length.totalLenght

or

Camera.animation = Player.position.x / level.length.x

I hope you understand.
>>
>>147706215
read the spoiler text
>>
>>147706143
2 or 3 weeks of research and getting accustomed to it.

For maintenance I'd say it's overall 16 hours a month.

Average income is ~300 a month, give or take 100. (As you can see from my image I got ~200 last month but ~400 this month, since I can only take the money out 3 weeks after I got it.)
>>
>>147705849
>12 years
fffff
>>
>>147706405
still Unity.
>>
>>147706180
Looks really interesting. You should use it and tell us how it goes.
>>
>>147706638
read the spoiler text
>>
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>>147706332
Oh, I wasn't talking about the physics in general. Just how when in that game when you grab a misc. object it locks onto your crosshair and is extremely rigid, its not as fun as in other games that have comparable mechanics.

A bit tired, I probably don't know what I am talking about.


But yeah, for some reason even though its really easy to get is.grounded to trigger for the player character controller getting it to trigger on a newly spawned one doesn't seem to work as well for me.

Is a standard character controller attached to a rigibody with a collider supposed to be able to detect that or am I supposed to set something else up on it? For creatures do people normally use character controllers or do they mostly just use colliders.
>>
>>147706412
So you pretty much earn $19 per hour. It's okay.

But depending on what it is you get it from that might be a fad that doesn't work two years from now. And you did spend quite a lot of time on getting it set up.

As a half decent artist you could earn the same amount for the same time.
>>
>>147706032
I'm in the opposite situation. I haven't played Secret of Mana, but I adore Chrono Trigger. Do yourself a favor and try it out. I regret I've delayed it for so long.

I'm engine devving for most part. I find something interesting then try to mimic it. Last time I posted progress here it was about raycasting and a Wolfenstein3D clone, but I've dropped the idea since. Now I've realized I'll never finish anything if I get discouraged by the fact that I'll never have assets for my game, so at the moment I'm mostly digging drawing tutorials, and just do minor steps on a Prince of Persia like.

May I ask what are you working on? Are you using RPG Maker? I loved it back then for all the free assets and the fun community.
>>
>>147706849
=still= Unity
>>
>>147706412
>>147705831

What do you do to get the money?
>>
>>147706976
iv never had problems with isGrounded, you're probably doing something wrong.

a character controller is basically a kinematic rigidbody which also does capsule checks each frame, and uses those capsule checks to get info about where its getting hit..then it also has some handy common functions for characters. its actually pretty basic, but useful.

its up to you what you use for stuff, you should read the docs, it depends what you're trying to accomplish. each thing has strengths and limitations.

there is a decent/cheap 3D platformer asset in the store, that uses rigidbodies: https://www.assetstore.unity3d.com/en/#!/content/11786 (/plug)
>>
>>147707208
> i just really want an all-in-one solution
and you're =still= wrong
>>
>>147707370
> [ADVERTISEMENT!] HERE IS THE GREATEST ASSET EVER! [/ADVERTISEMENT!]

I've seen you shill it before, how shameless.
>>
>>147707507
You didn't really define what you meant by "all-in-one". There's a good possibility that what you're wanting doesn't even exist.
>>
>>147707552
iv posted it about 4 times in 2 years though, and its not the focus of the post

also the product is good, check the user reviews if you don't believe me :^)
>>
>>147707669
if you're gonna shitpost, then commit. dont start backpedaling later on. thats just sad
>>
>>147708562
>he doesn't (in general) switch over to being useful after being called out for shitposting
disgusting
>>
>>147708614
> switch over to being useful
when did that happen?
>>
>>147708692
You appear to have missed the:
>in general

Anyhow. I can't actually help in this case, so, yeah.
>>
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>>
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first draft of finish.
is that good? or should I rather use a static rotation on the menu or even no rotation at all?
>>
>>147712096
You should repost it in the other thread.
>>
>>147712379
oh I always seem to miss the new threads. thank you
>>
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Thread posts: 838
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