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/agdg/ - Amateur Game Demos General

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Thread replies: 781
Thread images: 151

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Are you ready?

> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC (embed)

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd (embed)

> Previous Jams
http://pastebin.com/hVhvNWLw (embed)

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
Should I use Ue4 or Unity?
>>
Isn't it cheaper to simply use transparent textures instead of tris?
>>
>>147289712
maybe
>>
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Demo Day 9 is in less than 6 days.

40 games will be featured.

Why aren't YOU participating?
>>
Is gamemaker drag n drop usable for anything but simple platformers? How complex of a game could one make using it? Or is it just a gimmick
>>
>>147289782
I dont have a game
>>
>>147289782
I didn't even know about it before 30 seconds ago and also I don't know how to make games
>>
>>147289782
I'm 0.05% done with a game and then reach an impossible roadblock.
I give up for a few months then download another engine to see if it's better.
I then give up again.
Rinse and repeat for several years.
>>
>>147289827
Limited
>>
>>147289782
I will not take part in an event that endorses bullying
>>
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Here's a quick comparison of the different versions.
>>
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Made some more progress, managed to make it so that the player sticks to moving platforms.

Not pictured-managed to get Fall Damage working as well.
>>
>>147289758
but really
>>
>>147290381
What's your game?
>>
>>147290327
12 easily looks the best
>>
>>147290327
Can't you just make the 12 tris fatter so they cover more ground?
>>
>>147290508
First person fantasy RPG with billboarded sprites for creatures.

I don't have a lot planned out already, want to see whats fun in game and what works first before committing to anything major.
>>
>>147290327
12 is the only one without heavy aliasing.
>>
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Why is programming such fucking bullshit?

>Instruct the cube spin in 90degree increments on the Z Axis each time the script is called
>NOT ACTUALLY SPINNING AT 90 DEGREES WHEN RUN

There are four frames of animation. It's a 3D cube that you look forward at in a 2D perspective and each side of the cube has a different frame. As it spins in 90degree increments, you're supposed to see a different frame, but it isn't working as intended here.
>>
>>147290675
>First person fantasy RPG with billboarded sprites for creatures.
Nice, I wanted to make something like this but I'm terrible with graphics, I'll just go with the regular top down rpg approach.
>>
>>147290764

#pragma strict

public var speed : float = 10f;


function Update ()
{
transform.Rotate(Vector3.right, speed * Time.deltaTime);
}

Try that, its a script I made to make it turn.
>>
>>147290764
>Why is programming such fucking bullshit?
You're dumb
>>
>>147290327
I sent it to a non-dev friend:
>is this on a beach
>or something
>bottom one has too much grass
>even
>but the ground looks like sand
>>
>>147291291
what is he trying to say?
>>
>>147289712
ue4
>>
>>147290853
Oh, I am too.

Going to try to aim more for artistic cohesion more then artistic excellence, hope I can at least get it to the point where the graphics are at least not detrimental to the player.
>>
>>147290764
step 1: the machine is always right
step 2: if unexpected things are happening, examine your assumptions
>>
anyone else dropped devving and focus entirely on programming or art?
>>
>>147290764
i don't know much about programming, but it looks to me like you are telling the cube to rotate on the z axis at a speed of 90

if i had to guess, i'd say instead of applying rotating, set it's rotation to be current rotation + 90?
>>
>>147291447
thanks
>>
>>147291519
I dropped devving and focus entirely on shitposting.
>>
>>147290327
You could weight it so theres more grass closer to you and sparser farther away

Actually there are probably huge amounts of resources on this, why listen to amateur opinions
>>
>>147290764
>It's a 3D cube that you look forward at in a 2D perspective and each side of the cube has a different frame. As it spins in 90degree increments, you're supposed to see a different frame
congratulations on ur creative solution
>>
>>147291456
Best of my luck, my guy, I'm looking forward to playing your game when it's ready.
>>
>>147291612
following your dreams
>>
>>147291657
I recall reading an extensive paper on random grass blade distribution to maximize coverage with the least amount of grass possible
>>
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thoughts?
>>
>>147290327
Nigga, just paint the ground green.
Slap some grass texture on it if needed.
>>
>>147291519
I'm still developing a small project on the side with a couple other people for the hell of it, but in terms of actual projects I've put everything on hold to try and figure out how to actually draw since I've always wanted to in the first place, and I'd like to be able to make my own assets for shit.

So far it's not going great.
>>
>>147290327
grass LOD meshes
perfect example of a dev getting caught up on something meaningless while their gameplay goes nowhere
>>
>>147290764
>90 degrees
>4 frames
are you actually retarded this is exactly whats supposed to happen
>>
>>147290764
Maybe its not facing the camera exactly
I'd print out its rotation value every frame an ensure its not 'off', also ensure your camera is positioned properly

but really, don't do a hack solution like that
>>
>>147289827
you could make a whole lot of games using just the drag and drop but it's actually shittier and more unintuitive than the language

GML isn't that hard, learning dragon drop would be the same thing abstracted
>>
>>147291953
p good

right is better
>>
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I got it to work, but I used logic nodes instead of fagass python scripting since they actually work as intended. Guess what? Applying a 90degree Z rotation with nodes actually fucking works while the same command in Python doesn't.

I gotta screw around with the camera now. I need to figure out how to get a completely straight on view of the environment at all times so you can't see the side frames of a 3D object when it isn't centered on the screen.
>>
How many tiles could I shit out in a 2000x2000 room in GM:S before I run into issues? Would deactivating instances outside of screen make this a non issue?
>>
>>147292548
You can have infinite tiles as long as there's enough ram, all you do is only draw the ones on screen
>>
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what the fuck am I doing wrong ;_;
>>
>>147292491
>making a game in blender
>crazy workaround instead of just animating the texture

why do you do this to yourself?
>>
>>147292491
probably the python command is in degrees per second and the node in degrees per frame
>>
is there a 4chan script that can hide posts including their replies?
>>
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>>147290327
>another dev fell for the grass meme

How horrible
>>
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>>147290675
>First person fantasy RPG with billboarded sprites for creatures.
THIS IS MY JAM

please post more about it i would like to hear some more thanks sempai
>>
>>147292883
Yes, 4chanX has recursive post hiding. I keep suggesting to 4chan they implement this in the built in extension because it seems like a very basic feature to me but they never do
>>
What was limbo made on? Did they made their own game engine or did they use an existing one?
>>
>>147293071
they just used flash
>>
>>147291953
So uh, how are you going to use this asset.
>>
>>147289782

I got hired by a real game dev company, so now I have no time
>>
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oh the last thread just died so I suppose I can post this again for anyone who missed it.
>>
>>147293028
works like a charm, thanks
>>
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Weekly Recap=~~
We have a total of 24 games. 13 games have returned from previous recaps! All this progress is great! All these games had best be submitted to Demo Day 9. Reply to >>146062906 if you want to make it in this week's recap!

~~=High Scores=~~
(6) [Placeholder Title]
(6) TacticalRPG
(6) Knightly Terrors
(5) Zero Quest
(3) Dark Elf
(3) Idol Comm@nder
(3) Stellar Jets
(2) Game
(2) God is a Cube
(2) Unnamed pixel platformer
(2) Vagabondia
(2) Vampire's Bit
(2) Vindis Saga Tactics

(Score is calculated by number of recaps in a row)

~~=Feedback=~~
Notice the scraper has made an error? Ideas or comments?
>>
>>147293456
OUT REEEEEEEEEEEEEEEEEEEEEE
>>
>>147290381
That's very close to what I wanted the graphics to look like from my game!
What are you writing it in?
>>
>>147293671

nah, I'll continue posting my hobby project and there's nothing you can do about it but flail around in your shrinking pile of neetbux.
>>
>>147293551
Hey I haven't seen you in a while. It's great to see some npcs. What do they do?
>>
>>147293942

This one will wait until you swim above it and then jump up to snap at you. I think if I do keep any talking mechanics (which now seems rather unlikely) it would only be fellow jellyfish that do it.
>>
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Interesting observation.

The new mesh is reduced to 8 tris but is is larger and has more grass straws per mesh in the material.

This actually reduces the performance with 7 fps, showing once again that triangles are not the problem.
>>
>>147293551
That crab is very cute but he doesn't fit in with the rest, namely his small pupils (this isn't as big of a deal as the next) and the fact this one has outlines and the others don't
>>
What should I use for vector art? Is Inkscape alright?
>>
What the hell happened? the last thread died, but half of the posts here were in the previous one.
>>
>>147292936
Not much to talk about right now, just some really early prototyping.

I am going to have to try my hardest to make melee combat fun from a first person perspective though, I don't want to resort to it just pulling a Hexen where the player uses a magic wand like a gun.


>Melee range is buffed significantly to almost Halo Shotgun range if you are using a 2 handed weapon, having a large arc like in Strider on the Genesis.

>Attacks are overall much quicker then in games like Mount and Blade, avoiding damage will be done through a very short windowed counter or a block.

>Short range weapons like Daggers compensate for their range by being able to break a opponents block with a lot of very quick attacks and having a very short counter timer.

>Dark Messiah of Magic's Kick and Crysis's Grab n' Throw

>Magic is less focused on magic missle and more fun stuff. Can summon lots of skeletons, become a skeleton or transform your enemy into skeletons etc.
>>
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>spend all day making sprites
>put them in-game
>realize they're way too small
>>
>>147295312
Zeno Clash has some fun melee combat.
>>
>>147290327
https://www.youtube.com/watch?v=nR3k5rgAUT0

use a particle shader
or a geometry shader at least

also billboarding
save dat fps nigga
>>
Can someone write a 1 sentence description of what a "stat" is?
>>
>>147293071
They made their own engine. Their newer game, Inside, was made in Unity because the Limbo engine was only capable of doing monochromatic colors and they thought it was also just way more work than it was worth.
>>
>>147294403
yes you fucking retard, overdraw is the bottleneck on alpha tested materials
>>
>>147295682
Your character's attributes.
>>
>>147295682
a measure of how strong you are in a certain discipline

I guess this doesn't cover when you have stats like "Luck"
>>
>>147294403
>>147295783

at that scale just model the grass blades outright and don't waste perf on alpha, it'll be a lot cheaper

alpha is only cheaper when the amount of pixels to be tested are less than the amount of verts you would have with a full mesh. Such as in very dense, realistic or distant grass
>>
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>>147295425
>Spend time making a health bar
>Too tired to actually implement it
>>
>>147295682
A stat is the amount a character has of a particular ability.

5 units of strength
4 units of defense
6 units of luck
etc.
>>
Reminder that you literally cant write bad videogame music cause music is subjective and what is good or not is literally all up to opinion
>>
>>147296145
t. industrial noise listener
>>
>>147296145
Doesn't that mean you can't write bad video games period?
>>
>>147295835
>>147295836
>>147296137
thanks
>>
>>147296145
https://www.youtube.com/watch?v=Q-AQEPJ_KiA
>>
>>147293612
whats the format?
>>
>>147296218
You'd think that, but it turns out that all video games are bad.
>>
>>147296182
I think noise is very enjoyable tbqh, I pretty much only dislike rapping.
>>
>>147296335
Then I'm going to put rap in my game.
>>
>>147296323
Thats actually good in a cheesy and corny sort of way. I mean at least it isnt Atonal
>>
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>>147296092
>got out of the shower feeling defeated and depressed
>realise I only slept 4 hours today

it's time to watch animes in bed good night aggydag I love you all
>>
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I have added bleh. If you suffer too much ouch, you will bleh.
>>
>>147296684
Feels really wah
>>147296479
I hope you make some progress tomorrow anon.
>>
>>147296684
I don't know how long you spent animating that but let me tell you it was worth it
>>
>>147296684
me in the middle
>>
>>147296323
Hey that's really g-
>start screaming
I don't like it in my very subjective point of view and opinion sir.
>>
>>147296840
Wah?

>>147296845
Only about 15 minutes lol. This one wasn't too bad. Not compared to the explosion the other night that took me 45 freaking minutes.
>>
https://clyp.it/subhi0wr

WEW
>>
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You guys got any of that feedback to share?

https://soundcloud.com/prutte-1/pantsu-harvest-castle-theme

Went with a brighter theme for this cause all the other songs so far has been a bit gloomy. I thought it would make for a good contrast
>>
>>147297045
I actually kind of like it but the distortion around the middle is too bright and very unpleasant to listen to
>>
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>>
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>>147297045
>>
>>147297123
Inconsistent shadow orientation
>>
147297045
>no moan
you will get your (you) when you've earned it
>>
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>>147297045
>>
>>147295783
there's no need to be mad, I'm just testing stuff.
>>
i want to make game but i can't program??how i learn for program in 1 day?? (4 days max)
>>
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I made this jetpack backpack thing so the astronauts dont just float around.
>>
>>147297171
its jsut a quick thing I was messing with for like an hour


might release it tho since ppl seem to dig it
>>
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>||=== Build finished: 0 error(s), 98 warning(s) (0 minute(s), 15 second(s)) ===|
>>
>>147297627
>98 warning(s)
What are you celebrating about, fix that shit
>>
>>147297698
99% of them are "comparison between signed and unsigned integer values."
>>
>>147297123
It really has this magical aura on it, I like it
>>
>>147297585
I was waiting for that, although I don't know where the jets are.
>>
>>147292748
Tell us what you're tryin to do m8.
>>
>>147297779
FIX
I
X
>>
>>147296684
Ouch is Damage and Bleh is Death huh.
So what's your health, Moxie?
And what's magic, Ego?
>>
A game where the player (IRL; not the player character) is converted to Christianity.
>>
I'm going to bed earlier today. Good night aggydag.
>>
>>147298672
A game where the cult guys aren't the bad guys
>>
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and we have a winner.
>>
A game where

*record scratch*
*freeze frame*

"Yup, that's me shitposting on /agdg/. You’re probably wondering how I ended up in this situation. To understand, we need to go back to the beginning"

*VHS style rewind through multiple /agdg/ threads*
>>
>>147298174

http://ccar.colorado.edu/asen5050/projects/projects_2015/Students/Wray_Scott/img/Figure_1.png
http://www.spacefacts.de/graph/drawing/drawings2/sts-82_eva-parazynski.jpg
https://upload.wikimedia.org/wikipedia/commons/thumb/f/fe/SAFER_-_Simplified_Aid_for_EVA_Rescue_2.jpg/220px-SAFER_-_Simplified_Aid_for_EVA_Rescue_2.jpg
>>
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>>147298672
A JRPG where the final boss isn't God
>>
>>147298892
Looks good.
>>
>>147297779
ez fixes m8.
>>
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I don't even know if this will work but can you guys give me some feedback about this life bar?
The character face is supposed to be in the circle.
>>
>>147299458
it looks like 3 segments
>>
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>>147299174
A long RPG where the final boss is actually the main antagonist.
>>
>>147299524
Those are 3 segments, if you get hit 3 times you are dead.
>>
>>147299458
Why is the portrait so big compared to the actually important information?
>>
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>>147297021
>15 minutes
>>
Damn, look at all these dead games.
https://itch.io/jam/agdg-demo-day

And I wanted so many of them to keep going.
>>
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been making progress on my android arcade rocket game thing. I'm at the point where it is time to consider easy/hard mode.

My current philosophy is this: Most mobile gamers want a game to be pretty simple and easy, while the gamers that may want a challenge would want a real challenge. Thus my first iteration of this is that easymode is simple enough that your farmland playing sister could play it, and hardmode is dark souls level unforgiving.

Easymode: Regenerates health, basically unlimited ammo, enemies slower and don't shoot as much.

Hardmode: No regenerating health ( Have to pickup health packs ), limited ammo so you have to get pickups, enemies smoke crack and be chargin their lazers.


Amidoingthisrite? Would anyone really care about a medium mode?
>>
>>147299631
I was trying to make something like this, I thought it would be cute if the face reacts when you get hit or things like that.
>>
>>147299174
whoa slow down peter
>>
>>147299608
Alright then you've got that down. My only suggestion would be to make them all the same size.
>>
>>147299458
is the face going to be reflected in the ball? why make it a fucking ball?
if anything make it a concave half-sphere so it doesn't look like a rubber ball.
>>
>>147300093
That might work if you make the face show other information as well

>Holding their breath when swimming
>Drinking potion animation
>Talking
>Green muck on their face when poisoned
>Happy when level up/find item
>>
>>147299740
>project tundra
>heroes' gain
>chateau quest
>vine actually doing something

Ah, that was my shit pham. RIP in piece.
>>
>>147296684
what software did you use for this?
>>
>>147299959
I'd say keep 2 difficulties, since you actually have good concepts for each. Also, difficulty differences in most games are generally artificial and pretty superficial to gameplay, so simpler is better.

imo tempting them into hard mode constantly with rewards would be great.
>>
Should I give up and just make a gamemaker side scroller?
>>
>>147298174

I might make the holes bigger so they are more noticable.
>>
>>147300602
Aseprite dude
>>
>>147300674
https://www.youtube.com/watch?v=5rGkVcnIuj0
>>
>>147300674
Make as many games as you can
>>
>>147300125
Okay I'll take note about that.
>>147300160
What's so problematic about a ball? I was just trying to get something that doesn't look bland man.
>>147300345
Yeah those are the kind of things that I want to implement.
>>
>>147294543

The other enemies have outlines. the starfish still needs some and I'm deliberating on if the MC should have them too but it wouldn't be that hard to try. I could do it now to see.
>>
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5 D A Y S
D
A
Y
S
>>
What is a good size for a sprite so it doesn't look like complete shit with resizing the window? Not going for the pixel "art" meme.
>>
>>147301034
No
>>
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>>147299740
I bet half of those devs just decided to stop coming here.
>>
>>147298295
>>147299295
Would fixing it even change anything? They're all from for loops.
>>
>>147301034
steamchat pls go
>>
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A mobile game of matchstick puzzles

https://www.youtube.com/watch?v=nxdd24V9BZo
>>
>>147301187
You don't know the feeling of 0 errors 0 warnings
>>
Who here likes makes games but too stupid to build a real good game they would like to make?
>>
>>147301034
Please let me have some rest ;_;
>>
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>>147301246
t. professor layton
>>
Can I develop games on a laptop I bought 5 years ago? I'm too poor atm to build a new PC, and want to get started on making games.
>>
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>>147301471
The mobile market has no idea that game exists
>>
>>147300657

The game is a basic arcade style system where you go for highscore. Hardmode gives more points.

I plan on making it so people can post their highscores to social media ( yes I know cancer, but normies like that kind of thing and hey it's free advertising ) and the only way to get something truly impressive is to play Hardmode without dying once and without using stage select. Basically hardcore NES difficulty in exchange for bragging rights.
>>
>>147301517
Yes, 2d games at least
>>
Don't close your eyes
something beautiful is still alive
>>
>>147301517
game deving will not make you money you need a real career
>>
>>147301284

Making a real good game requires a shitload amount of time even if you are fairly good at all the skills required.
>>
>>147301517

Gamemaker runs well on potatos. Your compiling may be slow once your game gets big though.
>>
>>147301658
I am only decent at programming I can't art at all
>>
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>>147301034
cool glitch art at the end
>>
>>147301517
My laptop is like 10 years old and I can run GM without any problem, I can even record my games with fraps.
>>
What hasn't been done yet?
>>
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If everything else is going to have an outline I gues sso should the jellyfish. I might try to tweak it. the legs look fine but the body and eye seem a bit weird.
>>
>>147301916
Not your mother, that's for sure.
>>
>>147301916
dragon husbando/waifu sim
>>
>>147301916
see
>>147299174
>>147299574
>>
>>147301967
cute
>>
>>147296182
What the fuck is this "t." meme I keep seeing all of a sudden. I get what it's supposed to mean from context, but I've never seen it used in writing outside of here, formal or otherwise.
>>
>>147301916
do a yoshis cookies clone
>>
I'm new here. How often is demo day?
>>
>>147301916
Make a Dark Souls clone.
>>
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>>147302242
The t. stands for thanks, I've heard
>>
>>147302242
I forget what it's for in real life. It's annoying cause you can't even look it up on google. What do you even google search?
>>
>>147302242
It's used as a "Regards, [name]" in old letters and stuff.
It's an /int/ meme about Portugal
>>
A game where you become a beautiful ladyboy and you have to ass fuck your way to victory to the top to become the prettiest ladyboy on the block
>>
>>147302516
t. any JRPG
>>
>>147301967
by the way I thought the squids swim animation was a little too squishy squashy

maybe separate the tentacles and the body so you can have the head squash a bit less

not a big deal in any case
>>
>>147301967
Looks good with the outline
>>
>>147302418
>>147302242
It's shorthand for a word in Finnish that means "regards". It's like you're signing a letter with your own name.

Many retards on 4chan use it to make it out like they're calling YOU that thing, though.

I believe the standard is, if that's the only thing in their post, they're calling you the name.
>>
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Found the perfect low poly art style for my game
>>
>>147301916
Overwatch, except it's a sex slave trainer with just the female protagonists
>>
>>147302771
That's some sexy color / texture work.

Protip: Low poly doesn't mean easy.
>>
>>147302771
Its a little intense, i cant imagine a whole scene like that
>>
>>147302771
>falling for the low poly meme
RIP anon's game
>>
Why aren't there any sex games that use ripped models from a wide variety of 3D games?
>>
>>147302876
No I know, 3d part is easy for me (3d modeler node typing this) but nailing the textures will be v hard

>>147302897
Any ideas? My game would have small environments, fairly zoomed out
>>
>>147302771
>394 tris
Wow, that's really wasteful.
You don't need more than 12 tris for a car.
>>
>>147302771
>implying you'll be able to pull off that level of quality
lol
>>
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>>147302516
>no games about crossdressing
>>
>>147303027
>>147302897
Think strategy game type camera perspective and distance
>>
>>147303130
my idea has never been done before it would be a grand design
>>
>>147303072
Nigger I've been doing 3d art as a hobby since 2003, I think this should be easy. The hard part is like make game, because I can't do anything harder than actionscript for code monkey work myself
>>
>>147303275
show me ONE example of your art with that level of quality.

i'm not trying to shit on you, i just find it extremely unlikely that you're that talented and you're on /agdg/

making game is easy, download unreal 4 and use blueprints
>>
>>147303036
t.no-artist
>>
>>147303275
then good luck anon, city sim and those kinds of games need a lot of pathfinding (maybe your engine covers this) and AI behavior code
>>
>>147303275
If you can link some of your work and it's decent, I'll program your game.

t. programmer
>>
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>>147303130
>make a game about crossdressing
>people thinks that you are a SJW
>>
>>147303130
plenty of games feature it, but it's hard to implement it as a core mechanic.

It would essentially just be Style Boutique but with minigames like waxxing your beard and taking vocal training exercises.
>>
I'm going to make a Borderlands but with a simulated evolution system for mobs and populations, massively multiplayer features and procedurally generated maps to save on dev time.
>>
>>147303483
wow get a load of this SJW
>>
How does one go about making a rhythm game?
>>
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>tfw constantly cutting features due to laziness
>>
>>147303626
Create an algorithm to analyze sounds files and find where the beats are.
>>
>>147303686
here put on this dress you will game dev better and put on this lipstick
>>
>>147303495
>minigames like waxxing your beard and taking vocal training exercises
Yeah... probably not

It would work as a VN, and I'm willing to bet there has to be one that fits the bill already, maybe untranslated though
>>
>>147303626
Painstakingly map beats to times by hand.
>>
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who giving up here
>>
>>147303540
Not by yourself you're not
>>
Best engine for a 2.5D fighter?
>>
Guys if we all worked together on one game we all agree on we would have a real good game done in 1 month we should do it
>>
>>147303891
Source
>>
>>147303838
Just the wagies.
>>
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>>147303780
>>
>>147303864
No worries senpai I will be making a realistic text-to-speech system so I don't need to hire voice actors.
>>
>>147303891
GiveUp Engine 6.0
Seriously don't even try making a fighter, you have no chance against any of the current fighters.
>>
>>147303919
>make a game about crossdressing
>it's actually about programming
>>
>>147303357
You misunderstand me. I've worked on mods but my skill set is not complete. I could get near that level of quality though I'm sure.

>>147303474
Not a city sim game, space program sim game

>>147303482
See above and to be honest I'll probably make a few models and abandon the idea. I know that I am a node piece of shit, I just like modeling and game design casually. Last thing I started and finished was a KSP mod in 2013.
>>
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>>147303891
>>
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>>147303838
i already did
>>
>>147304034
Stop making excuses and post your designs right meow!
>>
>>147303891
Please think about your abilities before thinking about an engine, you need at least 10 people to make a decent fighting game.
>>
>>147303891
No indie ever made a good fighter
>>
>>147304179
Dungeon Fighter Online
>>
>>147304179
I liked skullgirls
>>
>>147303891
Unity
>>
>>147304276
skullgirls isn't indie. look at the credits list
>>
>>147304276
Skullgirls is the less indie indie game, is a triple I.
>>
>>147304179
Them's Fightin' Herds mite b gud
>>
>>147304179
I did
>>
>>147304334
>>147304438

Skullgirls is a 2D fighting game independently developed by Reverge Labs
t. wikipedia
>>
Lets make a league of legends clone but an actual good one. Who is with me?
>>
>>147304334
>>147304438
You don't know what Indie means, do you?

>inb4 the word changes its meaning depending on the amout of people that using in a different way, even if it's wrong
>>
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This probably won't be the final animation, but I've at least got some manner of a death sequence in the game now, so those crabs can finally exact their sweet revenge upon you. Hurrah!
>>
>>147304742
Valve is not an indie, old stop
>>
>>147304834
thought that was Necrodancer from the thumbnail
bit disappointed actually
>>
>>147304834
reminds me of flashback, which a good thing

carry on
>>
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okay so it seems to be kinda working but I can only get it to pass through one point at a time

what the fuck am I doing wrong ;_;

I'll never even get past this tiny hurdle at this rate, I guess I'm just retarded
>>
>>147304742
In this situation we were using the term indie as "some guys working in a basement in a game", Is kinda stupid to compare someone from here with fucking Lab Zero, but if you really think that is possible to make a game as good as them then go on.
>>
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>>147304179
>No indie ever made a good fighter
>>
>>147304963
rotoscoping is a lost art
mocap doesn't cut it for me
>>
>>147305006
You've posted like three times but I don't think anyone even knows what the problem is
>>
how come there aren't many indie games like old-school final fantasy? is it because it requires actually talent?

t. who-dev
>>
>>147303986
I don't really expect to.

>>147304179
Sorry I didn't know the idea was a meme here.

>>147304141
I have myself and 4 fairly confident friends, I know they are capable of impressive stuff.
We are 5 people short but we aren't in a hurry to get it done.
>>
>>147304963
Never heard of it. Ill have to check it out, looks cool,
>>
>>147305163
rpg maker 2000
>>
>>147304879
pls stop *

Autocomplete strikes again
>>
>>147304834
ZA WARUDO
>>
>>147305323
Fucking jojofags
>>
>>147305323
XD
>>
>>147305189
Oh, well if you've got 4 other dedicated people then go ahead and good luck.
Unity or make your own engine.
>>
If Aesprite is free why do they charge for it on steam?
>>
>>147304834
Teach me to make art like that YOU ASS
>>
>>147305453
it's open source, not free

it's also a great tool so you should support them if you can
>>
>>147305453
Because some people will buy it without knowing they could get it for free
>>
>>147305453
So you can support them.
>>
>>147305657
I'll try it out and see. I'd prefer they just threw up a donation box on their site
>>
>>147305529
sod that, they don't even ask for a contribution, just a flat rate
just compile it yourself
>>
>>147305513
Practice a shitload and dont get discouraged. My spriting has a ways to go but it used to be pretty awful compared to where it is now.
>>
>>147304138
If you mean the game design it's a space program business sim type game (think BASPM meets KSP). Retrofuturistic, if-Apollo-never-ended, thinking of having a unique world (ie not our solar system but a new one). Space race between USA and Soviet analogues, with different aesthetics.

Like I said, nothing I'm ever going to finish. I just like making shit up and 3d modeling is what I do to relax after a hard day's (non-computer related) work
>>
>>147304834
HIGH NOON
>>
Since we're talking about 2D animation programs, does anyone recommend Spriter Pro?
>>
>>147305776
Where did you get started to learn to do sprites?
>>
>>147305792
post your animations 3d designs and game designs someone will gladly help if you post it
>>
>>147306080
Editing existing sprites. Adding an extra frame or move or weapon to a Megaman or Samus or whatever sprite sheet. Helped me alot to see how succesful, good looking games handled color and animation and such.
>>
>>147306239
stop harassing him please
>>
>>147306080
Newgrounds flash animations.
Mainly ripping off existing sprites, kinda like reverse engineering.
>>
>>147306080
not him but I've been doing spritework for about 15 years now
>>
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feedback? pretty new at art and I'm worried he looks furry
>>
>>147306291
the other guy also needs to learn to stop responding and jlmg
>>
>>147306417
looks awesome!
add inbetween frames on the walk cycle to smooth it out
>>
>>147289712
UE4 if you're afraid of the Unity memes. Unity if you're not a complete faggot.
>>
>>147306409
Tell us your secrets then please
>>
>>147306417
it's enough to convey the actions
not spectacular, just functional
>>
>>147306417
>I'm worried he looks furry
then why did you have his ears poking out of his hood?
>>
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alright so I modified my game resize script to fix my mixel issue, but now I have a glitch refer to the webm where its changing a single row of pixels to look all fucky.
anyone got any bright ideas?

http://pastebin.com/DqpyVkSy

arg0 = window_get_width()
arg1 = window_get_height()
arg2 = zoom
>>
>>147305951
Why pro
>>
>>147306417
how did you learn to do that?
>>
>>147306417
looks like some never ending story shit
>>
>>147306749
the extra features.
>>
>>147306764
practice?
>>
>>147307040
Any tutorial or what software do you use?
>>
>>147306742
Ive never done gamemaker stuff, but Ive seen issues like this caused by faulty scaling algorithms. do you have any control over the algorithms used?
>>
You know what I love about /agdg/ it is the one place where all men of all different races, beliefs, religions, and other stuff all unite as one to all talk about progress and vidya FEELS GOOD MAN
>>
2 days from now I will only post with New Game pics. I hope you're all watching the cute gamedev anime.
>>
I hate when gamemaker tells me there's a problem at line 31 of a code block, and there are only 28 lines, and it has no scripts in it.
And then I find the issue and it was on line 22
What am I missing about that
>>
>>147307297
Fuck off you smelly foreigner

Don't even try to use idioms in this general
>>
>>147307036
Do you NEED them, cause pro is expensive as hell
>>
>>147306742
Game maker fucks up a lot at pixel perfect resizing odd numbers work fine but even numbers give you mixels.
To resize x2 for example instead of using
n*2 you have to use (n*2)-1
>>
>>147307373
It's true we are the most liberal subreddit out there
>>
>>147307173
right now I'm using Aseprite for animation stuff. Tutorials were mostly just looking at little youtube tutorials here and there. Also just looking at other people's art and trying to analyze it.
>>
>>147307223
It's surface copied from what the game surface is drawing then drawn over top of the game surface at run time resized by the zoom. the paste bin link shows everything there is to it. surface_resize is the only way to resize a surface that I know of and I can only shit out a width and height to it. In summary, not much control other than changing the width and height
>>
>>147306417
you should give up already
>>
>>147307373
>Implying there is any lack of disgusting cheese dicked eurocucks shitposting on this American message board.
Funny how many eurocucks don't consider themselves foreigners.
>>
>>147297585
Are you not using bump mapping? The bevelled parts look a little odd
>>
>>147307387
it's like $30 right now
>>
>>147301850
>mfw they failed to realize the orange piece is actually the back of a school chair
>they still took the whole concept but now you have no fucking clue what it is that is bolted onto his armor like that
>>
>>147307772
Everyone is a foreigner to someone
>>
>>147307598
What's the width/height of your window? What does zoom equal?

You'll probably run into problems if your window size is weird (like not a typical resolution that's divisible by 2). Same if your zoom level is weird (although I assume you're just using 2).

If all else fails, here's how I do it in my GM game for a 2x zoom:

### game start / init

application_surface_draw_enable(false);
global.appSurfaceWidth = window_get_width()/2;
global.appSurfaceHeight = window_get_height()/2;
surface_resize(application_surface, global.appSurfaceWidth, global.appSurfaceHeight);

### draw GUI end in a global persistent object

draw_enable_alphablend(false);
draw_surface_ext(application_surface, 0, 0, 2, 2, 0, c_white, 1);
draw_enable_alphablend(true);

--

Maybe your problem is how the application surface is being scaled before it's drawn to the screen?
>>
>>147307969
Anyone who is not American is a foreigner when posting on this website. Eurocucks are delusional when they shitpost on this website about foreginers as if they aren't disgusting foreignfags themselves.
>>
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>>147308259
>>
>>147307819
What the fuck
Last I checked their price was in the hundreds
Fucking buy it man, I used the free version and it's good
>>
>>147308259
I agree with you mostly, but you have to consider that 4chan is open 24/7 and there are times when most Americans are asleep.
>>
what do I do if my games are shit?
>>
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>>147304963
>flashback
mfw this looked photorealistic in the 90's
>>
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>tfw one of my games was posted on warp door

am I making it big?
>>
>>147308420

still good game m7
>>
>>147308541
No it's not really well known, you need to get on the big boy news sites but it's a start.
At least someone outside of agdg knows your game exists
>>
>>147308420
rotoscoping

they remade it but it's complete wank
>>
>>147308308
>le ebin cuck reaction image
Just stay silently booty rekt
>>
>>147305163
http://store.steampowered.com/app/107300/

Very worth playing
>>
>>147308694
>cuck cuck cuck cuck cuck cuck
and people wonder why this site has turned to shit
>>
>>147308412
Be self-aware enough to realize why they're shit, then try to make a new less shit game.
>>
>>147308809

whoa lad sorry to trigger you m8
>>
>>147308809
If you literally have nothing to post in reply to someone and just reply with a reaction image you're a fucking c u c k.

Deal with it.
>>
>>147308672
I know, and it literally looked like a film to me back then. I haven't seen that game since I was a child.
>>
>>147299458
is this for that monster farm porn game?
>>
>>147308895
I'm sorry to say this, but you were a retarded child.
>>
the cuck is triggered roflolmao
>>
>>147308809
Cuck is the new 'fag'. Get used to it, it's not going anywhere for a while.
>>
>>147308895
It's like Total Recall meets Blade Runner meets Prince of Persia.
>>
>>147308994
wow, anon. You're so cool and mature. I wish I was like you.
>>
>>147309006
>thinking it's okay for people to call me a cuck
TH-THIS WEBSITE HAS TURNED TO SHIT INNIT M8
>>
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>>147309085
This was photorealistic in 1985.
>>
>>147309001
THATS IT IM GOING BACK TO STEAMCHAT
>>
>>147309142
lmao baka senpai desu
cucked erryday but we lit uhah, Hennessy.
>>
>>147309208
top kek
>>
>>147308376
many points on the US border are open 24/7 too, but that doesn't mean that the people entering aren't foreigners while most of the country is asleep
>>
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Anyone got the AGDG wallpapers?
>>
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>>147308420
>>
>>147309340
This post smells suspiciously like a eurocuck regurgitating facebook memes because they have nothing of value to say, similar to their method of just slapping meme pictures into a reply like it means something. Smells like rotten fish and shitty genetics.
>>
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>>147307436
fix one problem, create another. kill me pls
>>
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>>147305141
okay I think I found the problem, F2 has to lie along this line for the ellipse to pass through both points

but then you lose the ability to specify the angle of the second point, which means you can't really patch it with an approach vector easily, which means I'm back to square one

just pull the trigger senpai
>>
>>147309834
If only everyone were as supreme a gentlesir as you are, watching anime and subscribing to hateful alt right ideologies while simultaneously (and completely unaware of the hypocrisy) deriding so called beta nu males

You'll grow up one day, don't worry
>>
I finally put my 15+ older games on itch.io (all freeware):

https://thetagames.itch.io/
>>
>>147309916
As someone pointed out to you a couple of threads back; there is a reason NASA has astrodynamicists on its payroll.

Instead of trying to solve a 3 body problem, just figure out how to draw a curved line between the two.
>>
>>147309916
you know calculus?
>>
>>147309963
*tips cheeto stained fedora*
>>
>>147309963
>eurocucks shitpost about people being foreigners
>speak the truth that they are foreign to the website they're shitposting on
>"UR RACISTTT!!!"
>>
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>>147310157
not really no, I'm kinda making this shit up from equations and formulas I find on google
>>
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>>147310215
>Look mom, I posted it again
>>
>>147310250
why not just simulate it a few times and automate corrections?
>>
It's no wonder why we destroyed these cucks even when they had more people and more funding during the revolutionary war.
>>
>>147309792
that /vr/ meme
>>
>>147310010
I enjoyed Towers of Saigon
>>
>>147309916
Can you describe the problem you're having? I'm interested in helping you (I am a math student myself), but I don't know what you're trying to solve.
>>
>>147310345
Oh, thank you! I spent a lot of time making all those puzzles.
>>
>>147310363
He wants the object in orbit around planet A to do a hohmann transfer to planet B
>>
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>>147310363
given a focus, two points, and their normals, find an ellipse that passes through both points where the tangent is perpendicular to the normal, centered on the focus

there's some limits like it can't fucking work for angles smaller than 90, and there isn't an unlimited range of normals that can form an ellipse

but basically the ship needs to transition smoothly from an orbit around a planet to an orbit around the sun, and that means the tangents of the orbits must line up at the departure point

I thought this was gonna work but I'm running into some limits with focus 2 that make the smooth transition to a planetary orbit hard
>>
>>147310489
>hohmann transfer
if only, that shit would be fucking easy, just pick a major axis that passes through both points and calculate the value of c and b from F1 which must be on the major axis for a proper hohmann

but aint nobody got time to line up the orbits, it's gotta respond instantly no matter the configuration of the planets
>>
>>147310851
Why
>>
>can't dev right
>can't bake cookies right

just shoot me
>>
>>147310883
because the planets are in fixed positions when you travel, that is the requirement of the design

it's not ksp, it's just a path for ships to follow that looks nice and orbit-ish
>>
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>no art skills and want to work on the world map
>mfw Heroes III Map Editor is the lord and saviour of noskill ideas guys

How did I never think of this earlier? I can plan out the whole world with this thing
>>
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>>147311009
>>
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>A big menu that you navigate up, down, left, and right with only directional buttons

Is this deceptively one of the most difficult things to make in a game or am I just retarded? I'm trying to wrap my mind around it and having difficulty. I especially don't know what to do when certain items are disabled because you haven't acquired them yet (like in a Megaman game where you'll have a lot of empty space early on)
>>
>>147311009
>Spending more effort than rocket science to do something that isn't rocket science
>>
>>147311116
have them in arrays, switch arrays when moving sideways, and change the selection in the array with updown. have another identical set of array to check what's unlocked when you do any movements you can have it recurse until it finds the next unlocked.
>>
>>147311250
is this more effort? I looked into lambert's problem and that seems way more difficult than construction an ellipse, at least it is way past my understanding compared to ellipses
>>
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>>147311250
>Comparing simple math to rocket science
>>
>>147311449
>>147311250

https://www.youtube.com/watch?v=dKaURMbnz40
>>
>>147307669
Thanks!
>>
>>147311367
I'm fairly sure you're overthinking something if you're putting this much thought into drawing a "realistic" orbity line for a premise that isn't physically correct to begin with (planets in fixed positions).

I remember playing Colony Wars or something and being vaguely annoyed that outer planets were orbiting faster than inner ones but I quickly got over it.
>>
>>147311116
Easy stuff is difficult until you've done it a few times.
>>
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>>147311959
believe me I'm really trying to take the path of least resistance here, my first attempt was simply lerping through polar coordinates, but it has some strange angle deviations at low altitudes that I don't know how to fix

then I tried to use splines to smooth it out but that looked disgusting

so now having discovered that I can potentially construct an ellipse given two points that seems the easiest way to make an orbit that is smooth
>>
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ignore the temp textures. should I change anything for my golem?
>>
>>147312151
Interesting.

My first intuition would be to have the ship usually rotate around one of the planets, really fixed to a rotating "anchor" that is inside the planet.

Then, at the point where the tangent is parallel to a line drawn between the two planets (i.e. ship is facing parallel to the line) you stop the rotation and move the anchor along the line. You might lerp up/down the ship's distance from the anchor depending on the size of the new planet.

Then, when the anchor is inside the new planet, you restart the rotation.

Hope this helps.
>>
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>>147311094
You seem to be in the wrong thread.
>>
why is 255 the highest value when 256 exists?
>>
>>147313061
cus we count 0 you FUCKING RETARD
>>
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>>147308541
Are you fucking kidding me, senpai?

This is like Columbus when he sailed over and saw some birds shitting on his deck

You're gonna make it so just like make game!
>>
>>147311094
nice pizza slice
>>
>>147313105
rude
>>
no wonder real devs stopped posting on agdg
>>
>>147312151
This is somewhat hard, since you will need to define a coordinate system according to the axes of the ellipse you want to find in the first place.

The planets are just static sources of gravity, right? And, they're not interacting with each other, right? Why not just look at the individual forces, and numerically integrate to get the path of the ship?

It seems like you only want the influence of one planet at a time, so it might be even easier (and more stable).
>>
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have you expressed your love for your game engine today?
>>
>>147312424
The arms and legs are kind of short for the body aren't they? How is it going pick stuff up and whatnot?
>>
>>147313812
Does this guy even game dev? I can't find anything at all in his tweets.
>>
>>147313995
nodevs think getting a tattoo is progress
>>
>>147313995

do you?
>>
Is tutorialdev any fun?
>>
So, it turns out that running Higan in accuracy mode takes about 60% of CPU power
>>
>>147313724
there is no gravity, I'm just drawing curves
>>
>>147300796
that video gave me cancer and now I expect you to pay my hospital bills
>>
>>147314207
Why are you making it too complicated?

Oh wait, this is agdg
>>
>>147314362
simulating forces would be fairly easy but there'd also be zero control of where the ship went
>>
>>147314126
tutorials are no fun for all involved
>>
>it's a video tutorial with no sound
>>
>Looking up a bunch of detailed shit about how firearms work and are made for gaem
>Listening to Giant Bomb stuff in the background
>Have a bunch of politics related videos in my youtube history

wew

watchlist here I come
>>
>>147314589
>tutorial
>video
spotted your problem
>>
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>>147300796
Why is blue eyes and black skin the best race?

https://www.youtube.com/watch?v=LTqbwXImuxU
>>
>>147314515
unzipping the download was too much for a lot of people last time, a tutorial is their own damn fault
>>
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What do you guys think of my game so far?
>>
>>147314709
cassidy banks /best/ whore
>>
>>147305075
everytime I see this webm I fucking laugh
it never gets old
>>
>>147314645

teach me the ways then pls
>>
>>147314971
Smiley faces are all yellow and aren't a diverse set of characters from different cultures.
2/10
>>
>>147305075
>very simple graphics
>very simple animations
>very simple gameplay
>just focused on something "fun" and different from what the AAA games dish out yearly

If more indie devs followed this design philosophy the industry would be a better place.
>>
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>when you just want to design interfaces and menus instead of actual gamedev.
>>
How does demo day work?
>>
>when you just want to perfect intricate but unimportant systems instead of actual gamedev

I now understand how Dwarf Fortress became what it is.
>>
>>147315606
make a game and show it off on that day.
>>
>>147315503
fun is a meme
>>
>>147315703
Yes but nothing else? Why are they numbered? Is someone in charge of controlling the demodays like that picture with ss of all games?
>>
>>147315739
the number is just how many weeks they have submited to the recap post.

Vine usually hosts the submission page on itch.io
>>
Why does Unreal still have shit for tutorials? All I see is basic "here's how to make a lightswitch" and people wanting $$$
>>
>>147315685
Actually, as far as I know, they didn't go into it for the system creation itself. Rather, they wrote stories. Then they started to imagine the systems that would need to be built to make that story possible to happen in a game.

It's a pretty interesting and unique design philosophy that is probably great for emergent gameplay, but a bastard to get any sort of MVP done.
>>
>>147314080
lel
>>
>>147315732
Anyone who believes this especially Googem himself has no place in gamedev.

Without fun, games are pretentious bullshit fucking art pieces that players get tired of and learn to hate quickly. People who don't understand this don't understand it because other people (including their parents) get tired of them and stop loving them, if they ever did at all.
>>
>>147309792
That must be it!
>>
>>147316161
This.
If you don't have fun playing a game, then it's a bad game.
If you don't have fun making a game, then gamedev is not your thing.
>>
>>147316223
>If you don't have fun playing a game, then it's a bad game.
wrong, "fun" is subjective
>If you don't have fun making a game, then gamedev is not your thing.
right, "fun" is subjective
>>
>>147316046
Unreal has a shitton of tutorials, so many that I don't even have time to go through them all despite wanting to become a better dev.

http://www.tomlooman.com/unreal-engine-4/samples-downloads/
http://orfeasel.com/blog/
https://www.youtube.com/user/vladderbeest/playlists
https://www.youtube.com/channel/UCOVfF7PfLbRdVEm0hONTrNQ
https://www.unrealengine.com/blog?category=tutorials
http://www.michalorzelek.com/blog/
https://www.youtube.com/user/UnrealDevelopmentKit/playlists
https://wiki.unrealengine.com/Category:Tutorials
http://unrealtutorials.com/unreal-engine-tutorials/unreal-engine-4-tutorials/

If you're this incompetent at finding things on your own I doubt you'll finish a game, but please go ahead and prove me wrong.
>>
>>147309880
holy shit, what could have caused those red circles to appear like that?
>>
>>147315732
>>147316353
Just fuck off already googem. You're a depressing figure. Like an 'artist' who believes there is no such thing as beauty. Either fix whatever part of your brain is so broken that you feel the need to argue against the value of your chosen hobby/career or neck yourself you confused worthless individual.
>>
>>147316353
"good" and "bad" is subjective too.
>>
>>147313812
that guy got a sick N on his arm
>>
>>147316353
>blah blah blah is subjective
That's not an argument you faggot.

If you don't have fun making a game then gamedev is just work to you, you have no passion for it. If you have no fun playing a game, the game is just work, it's menial tasks. It's banal.

You're a fucking idiot for failing to understand this after 30 years of living. Maybe getting out of your grandparents basement and working a dayjob just once in your life would have helped with that but it's too late now.
>>
>>147316532
"fun" is a personal subjective
"good" and "bad" as used for arts is subjective but decided by social consensus.
>>
>>147316652
you're a subjective

now come here and suck my cock
>>
>>147316434
>mixels
>>
>>147316353
"fun is subjective" coming from googem has about the same weight as "beauty is subjective" coming from a cyst-faced troll. It's far too easy to state that the thing which you cannot achieve doesn't actually matter.

I like some of your static art though. You should team up with a game designer.
>>
>>147316652
>"fun" is not decided by social consensus.
>social consensus on "good" or "bad" is something you can rely in
>>
>>147316505
Didn't think I'd have to post this image again
>>
>>147316707
The original mixels are not nearly as bad as the red circle mixels.
>>
>>147316046
If you want good documentation and tutorials you use Unity.

>>147316416
>all these third party sources for tutorials because the developers for UE4 are too autistic to teach people how to use their shit
Disgusting.
>>
>>147316802
>It's far too easy to state that the thing which you cannot achieve doesn't actually matter.
Don't even get me started on jew cum and his religious beliefs about steam greenlight being bad ever since he gave up on finding success in a competitive market. Same damn thing.
>>
>>147316908
there are so many fucking tutorials, on top of that the engine is well documented on their site and in the engine itself.

now, tell me what you want to make, and I'll point you in the right direction
>>
>>147316857
>"fun" is not decided by social consensus.
sorry no, and i know fun is purely subjective because despite >>147316641 thinking my games arent fun and being very vocal about his thoughts other people still find my games fun and there's literally nothing he can do about it.

>social consensus on "good" or "bad" is something you can rely in
didnt even imply that, that's just how it works. something is "good" if people say it's good even if you personally think it's shit.
>>
>>147316908
Half of those are official tutorials you faggot.

All the basics are taught by official tutorials, but if you want more "specific stuff" like multicolor outlines or holographic weapon sight of course you'll have to resort to community tutorials.

And last time I checked when UE4 was released Unity was boasting its community tutorials too. Now that Unreal also has them they're suddenly bad?
>>
woops, I meant this:
>>147316908

for you:
>>147316046
>>
>tfw you have ton of shit planned to dev during the day and then you waste the whole day on fixing one bug instead ;_;
>>
>>147317165
holy fuck I give up trying to reply to the right post...

you know, this Anonymous shit is fucking tedious sometimes. Like, why don't we just get like random fucking images attached to our posts as avatars or some shit. Hell, use the fucking captcha images so I can respond to Storefront or Bread or Red Commercial Truck
>>
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Old school game physics are just nothing but hacks and special cases.
>>
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>>147317270

Go back to tumblr
>>
>>147317270
KYS

>>147317208
This close to DD I'm just throwing on code as fixes, even though it negates a full week of my previous effort
>>
>>147317337
I'm not in the mood to masturbate to fat purple haired cunts at the moment, maybe later
>>
>>147317270
>>
>>147317120
>thinking my games arent fun
I've never bothered to play any of your games because it's obvious that they aren't fun or even vaguely interesting. Hearing you spew your opinions on a daily basis when you don't even have more than a handful of people who actually enjoy your shit is just more proof to me that you're fucked in the head.

"Fun is a meme" is just one of the many calling cards of pretentious twats like yourself. A label stamped on your forehead which reads "I don't know what I'm talking about". The fact that you feel the need to get into arguments on agdg about shit as trivial as the word "fun" while wearing your name and having the reputation you have suggests something is really wrong with you.
>>
>>147317270
Bcause that would be avatarfagging and its agains the board rules. And as soon as people stops being anonymous it becomes a meta circlejerk and nothing productive comes out of that. Look at how shitty the threads become as soon as a namefag is mentioned.
>>
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>>147317491
>>
>>147317471
you know I should. this really is a fucking atrocious fucking way to communicate. fucking 1 looooooooong scroll with entire pages seperating comments and replies.

who would use any other fucking tool as retarded as this forum is designed
>>
>>147316879
>>147317546
>this gets posted whenever googem is getting his shit rekt
>>
>>147317535
not stop being anonymous, just fucking being able to know that anonymouse fucking guy 1 said x y and z in this thread and anonymouse guy 2 said a b and c.

you still don't fucking know who anyone is, but you can fucking follow a conversation
>>
>>147317695
An ID is pretty much the same as a name
>>
Googs be straight up. You know you're a hack dev who has gotten nowhere after years of having no job and telling people you make games.

If making games is what you do and you're a financial and critical failure at it, are you one of those people who just thinks doing something for a long enough period of time earns them some kind of authority?

There are countless musicians who have been making music for decades and are still mediocre.

Just give up. You're literally wasting your life. If you had something else of value like you were a good writer or good animator maybe games would be a valuable asset, but you're none of those things, and you refuse to make fun games so you will always suck at gamedev.
>>
>>147317695
Why does it matter who said what? All youre replying to is the post in front of you
>>
>>147317778
yeah but it's not like I want to become a fag or anything
>>
>>147317801
thanks dad
>>
>>147317838
You shouldn't need a father figure telling you obvious things when you're over 30.
>>
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>>147317801
>>147317491
here's your (you)
>>
>>147316652
>"good" and "bad" as used for arts is subjective but decided by social consensus

That's subjective.
>>
>>147317695
Is that hard for you to follow a chain of quotes? Just hovering over the numbers shows the posts they are repliying or being replied from.
And yes, as soon as you get an avatar you stop being Anonymous, because people you stand between the rest and they will unconciously give more importance to who you are instead of what you wrote. That's the deal here, be know by the content of your posts.
>>
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wtf i just found out that inside a unity script inside start() function, if you make a variable = a variable inside of a script attached to a different gameobject it gets updated by itself, you dont have to call a getmethod in update()...

time to refactor my 40% complete game
>>
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Fun is subjective like music is subjective.

It's technically true, but anyone with two brain cells will come to the realization that for most practical purposes there's a strong consensus, and much of it can be reduced to a science.

>>147317616
It prevents the kind of echo chambers you see in 90% of social media, gives everyone equal say and allows for more dynamic conversations than that terrible ubiquitous discussion tree format.

Though plugins do make it easier for things like embedding references in posts by clicking them.
>>
>>147317162
>official tutorials are spread across a dozen websites
Retarded.
>>
>>147317957
>here's my meme reply because I hide from reality in my grandparent's basement
At least you can admit in your own special way that what I said is right and you can't come to grips with it.

I should have just started an argument with you about smears and you'd be replying for days with deeply thought out responses.
>>
>>147314645
>>147314589

It'd be nice if written tutorials still existed, but everyone wants those youtube funbux these days.
It's really fucking annoying too, because unless you're a dumbshit, learning from a written tutorial takes about 5 minutes tops, whereas virtually all youtube tutorials will take 30 minutes or more to cover the same subject.
>>
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I've spent like 2 hours trying to figure out how to do lighting and I still have no idea what I'm doing. Also I can't get indirect lighting to work so all the shadows are super dark.

You'd think since my day job is writing software for lighters, I would have picked up some knowledge. But no, nothing.
>>
>>147318038
>fun is a science
make a tutorial then.
>>
So I've only been here for a bit but what games has this googem guy made that are so shit?
>>
>>147318210
Too late , you already covered everything in your yesdev youtube tutorial videos.

oh wait no you didn't. Those videos were complete and utter ass. Like your games.
>>
>>147318245
He hasn't made any games.
>>
>>147318245
http://whipthevote.gogem.pro
>>
>>147318210
It's easier to say what fun is not than what fun is.

This for instance is not fun. Do the opposite of this to make a fun game.
https://www.youtube.com/watch?v=_zkcyHXwKDA
>>
>>147318451
what's the opposite of that?
>>
>anons trying to tell the guy who INVENTED rock-paper-scissors what "fun" is
when you're a millionaire like he is maybe you can talk shit
>>
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>>147309916
hold the fuck up I think I worked it out
>>
If i keep making overblown ideas that i cant meet in the end and end up making a unfinished prototype, give me an idea that's pretty simple but fun.
>>
I want in on the space jam.
>>
>>147318509
A fun game.

You tried selling Whip The Vote for 12 fucking US dollars when most people wouldn't even bother playing it for free on Newgrounds.

Take a look at the games on Newgrounds that get played and which people play for free and enjoy enough that they would probably by an expanded version of it. There are countless. Those games are the opposite of what you did. Those games are fun.
>>
>>147318694
by = buy

Also 12 fucking dollars? 12 dollars googem. 12 fucking dollars. How many decent fun good games are out there for $1.99 and you're pushing your shit for $12. I am tempted to agree with >>147318524 there is no point trying to talk sense into someone like you but it's worthwhile holding your carcass of a "game dev career" up high as an example for all to see once in a while. Lest anyone actually take the shit you talk seriously.
>>
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progress from >>147046670

not a whole lot of progress, clothing is pretty difficult to get right, but I think I finally found a good work flow.
>>
>>147318805
Looks very 90's Disney, reminds me a bit of Treasure Planet. I like it.
>>
>>147318891
Yea, I based the design off of a fusion of Disney / Kingdom Hearts and JoJo.
>>
>>147318891
>tfw no treasure planet 2

the leaked plot sounded pretty baller
>>
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This refactor is going pretty well.
>>
Opinions on a grid-based non-turnbased combat system?

Would it work?
>>
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progress is slow, but it's sort of getting there, a little bit. maybe
>>
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>>147319159
most rts games are secretly grid based
>>
>>147319195
I'm an arachnophobic.
>>
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>>147319159
yeah
>>
>>147319195

are you using blueprints or c++
>>
>>147319237
maybe we can make them care bears trying to hug you instead
>>
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>tfw using advanced types while making your babby pixel game
>>
>>147318803
>Also 12 fucking dollars? 12 dollars googem. 12 fucking dollars
you sound like my itchio notifications.
>>
>>147319296
it's all c++ except for anim graphs and the specific instances of each type (spider blueprint from enemy c++ class, sword blueprint from pickup c++ class, etc)
>>
>>147318210
I could go on about the role of novelty and other basic premises, but I'd rather not. Besides, I don't need to; you already know that fun and play are an important subject in evolutionary psychology. You don't need to read the literature to realize this; it shouldn't take a double-blind study to realize why people enjoy most of the things they do. A bit of empathy and an iota of thought should suffice.
>>
>>147319232
Yeah but I mean an unit can only ever be on a single tile, and it moves from tile to tile.

>>147319247
Can you post some gameplay for inspiration?
>>
>>147319382
This is where it gets really scary, when you joke about having actually made money on your gamedev. At least I hope it's a joke.

You could have made more money collecting cans or picking up loose change on the street in the same amount of time you spent developing your games. Because they aren't fun, and they suck. If they were fun, they would have naturally earned more money or even better had a chance at getting noticed.

There are countless mobile game devs who spend a week on each game and make multiples more money every month than you've made in years. And no it's not marketing, it's the fact that they bothered to make games that are fun enough to sell a few thousand copies at $0.99.

That's just mobile game grind devs. You know better than to compare yourself to even mildly successful steam devs.
>>
>>147319556
https://www.youtube.com/watch?v=bKhK_zYkm24
>>
how do i turn disgusting ngons on selected faces in blender into pretty quads without doing it manually?
>>
>>147319556
>Can you post some gameplay for inspiration?
No, sorry.
>>
>>147319689
crt+t
>>
>>147319594
if only you dev'd as hard as you shitposted.
>>
>>147319689
IIRC it's alt+j for quads, ctl+t for tris
>>
Does this look space station-y?
>>
Holy shit coding random loot drops is like fucking building a pyramid upside down on a sphere
>>
come shill your game at /v/

>>>/v/343615331
>>
>>147319971
Yes, though the scale feels a bit weird. The landing pads feel quite small in scale, but the buildings imply it's a really big station. I'd suggest having less open area for people to travel since, y'know, it's not fun to walk around in vacuum.
>>
>>147319971
Nah, looks like a beyblade
>>
>>147319805
You're the one asking to get your shit stuffed right now, and it takes very little effort to rek you by just stating known facts to you.

For instance the money you've earned after years of pretending to be a professional gamedev is less below poverty level. It's below African third world poverty level. You're objectively a failure at this.

But it's not about money, it's about having something you can claim you "do" that isn't collecting allowance money from your relatives and watching anime while avoiding getting a job and even making a small effort to be an adult in your 30s.

This is one of the primary reasons you don't comprehend or care about the necessity for fun in games, because you really don't care about making a fun or successful game. You just want to claim you're doing something besides sitting at home all day and avoiding real life or getting a job.
>>
>>147319978
what language? don't you have a random function?
>>
>>147319978
I had fun coding mine a long time ago on a different project. Looking back, it's kind of crappy how I had to copy/paste one block like 10 times. But it got the job done.

http://pastebin.com/F9LrAFpk
>>
>>147320142
GML and yes I have a random function but when you have 13 loot classes 4 loot rarities and then add on if you want the mob to drop some gold or health globes or anything else on top you're suddenly faced with a skyscraper of text
>>
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- bun elevators (original content do not steal) have a scary shake while counting down
- countdown resets if you get off them
- can't fall through other tiles while on them
- only count down one elevator at a time (the one closest to your center X)
>>
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>>147320064
>4 paragraphs of projecting
im gonna run out of obama eating reaction images for (you)
>>
These imps are cowardly as HECK
>>
>>147320064
Holy shit, ruthless
>>
>>147320217

>be American
>get BTFO so hard by your countrymen you scurry off to Australia to complain about gun rights
>while posting American presidents on an imageboard

The googs has Stockholm syndrome, but what else does he have?
>>
>>147319971
Are you the tycoon guy? It looks like Startopia
>>
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>>147309474
>>
>>147320217

Not him, and I agree that a lot of people may project untrue things about you, but you're not helping by having literally no comeback. It just makes you look even more rekt.
>>
>>147320204
I see. You could use external scripts to avoid having big walls of text. There is probably a couple of parts of the code you will repeat and that you could just have in another script. I will probably be hellpfull fr debugging, texting and balacing the drops later if you have each function as a separate script.
>>
>>147320320
im Australian-American.
i know as full American you dont quite understand the concept so this should help explain it, think AFRICAN-AMERICAN if african-americans actually had to be half african.
>>
>>147320294
Pls don't fuck this up, Hammerfight released earlier but it was clunky as fuck.
>>
>>147320217
Please, don't make me report you too, I already have enough work with the dog retard.
>>
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>>147320476

Nope.
>>
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>>147320432
>comeback to batshit insane projecting
im clever but im not THAT clever.
>>
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>>147320424
>>
>>147320481

I hope I won't! I actually played Hammerfight when I was a kid but I completely forgot everything about it.

Some things I'm hoping that will make it less clunky is that it doesn't actually take much effort to swing your flail. You don't have to swing very fast, and you can change direction easily, and even if you stop, it still swings a bit.

The minimum amount of swing speed required to harm enemies is quite low, as well. The focus is mainly on being able to hit enemies with the flail part (the chain part doesnt do any damage) while dodging obstacles, and this should reduce the amount of clunkiness and hopefully prevent carpal tunnel syndrome for anyone playing by reducing the need of swinging very fast.

Also, you can swing in small circles, which makes it easy on the phone since it's just a simple finger movement, and on the computer you don't even move your wrist, you just wiggle your fingers to move the mouse enough to make the player go in circles.

Hopefully that clears stuff up! If you're interested I should have a demo by DD9 in about 5 days, and I'll probably put it up on the Google Play Store for free as well, if I can get the mobile port to be responsive enough.
>>
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>>147320574
>>
>>147319159
Only if you add an action pause (like in FTL) or something like that, to let the player stop and think for a bit.
Legend of Grimrock did it without any sort of pause - full action - and it came out rather clunky, especially in the second game.
>>
>>147320574
>LIKE JUST
>>
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>>147320549
>native-american
ah yes, the people with 1 parent who is citizen of America and 1 who is citizen of Native.
>>
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>>147320671
>>
Man, having a tasklist populated with small things to do and check off makes it so much easier to keep momentum
>>
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>>147320217
>>147320565
>>
>>147320205
Sweet.
>>
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I whipped up a simple minimalist astronaut for something I plan to enter into the space game jam. What do you guys think?
>>
>>147320969
not cute enough
you cant even tell she is a little girl like this
>>
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>>147320671

I made this a while ago, but then made it into the Demo Day 9 banner and never updated the JLMG version.

Here is the JLMG text on the new and better art!
>>
>>147320969
cute
>>
>>147320835
thanks m8
>>
>>147320969
Very readable, I like it.
>>
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Doing more work on background stuff. Going all grimdark.
>>
>>147321298
Oh shit. An apocalypse so grim, people forgot how to make clothes.
>>
>>147321298
Yiffith.
>>
>>147321298

This looks juicy but why is the protag in his underwear
>>
>>147321298
If you're gonna do grimdark, do it in a unique enough way so that it doesn't look like brown mess.
>>
>>147321402

gay sex
>>
>>147321402
perversion + exhibitionism

possibly masochism and low self-worth
>>
>>147321298
Looks pretty cool actually. I rather like your art style for the character.
>>
>>147321298
Did you make that Anubis And The Buried Bone game?
>>
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>>147320345
I don't think so, no.

By the way, how's this for a space pirate ship?
>>
>>147321696
looks a little chubby
>>
>>147321696
I like it, very cute.
>>
>>147321328
>>147321402
Might actually go with the idea that his underwear type changes when he equips a different sub weapon. It'd be amusing.
>>147321690
Me and the programmer did that, yeah.
>>
>>147321663
I'm not him, and I really don't want to bully a yesdev, and it's good to see a game where the protagonist is not a waifu bait, but this question haunts my mind since I've become aware of furries:
Why there's so much gay furry content?
>>
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>>147321797
because furries are gay
>>
>>147321797
People who are already exploring their sexuality in the form of being a dude who likes dick are more likely to also consider stuff like weird dog dudes with dicks.
Alternatively, it just seems like there's a lot of gay furry content because it's about equal with straight stuff in terms of output since it's a bunch of perverts drawing shit.
>>
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>using the 2D view to visualize forces in your 2D game

It's like you're not even space.

at the rate I'm going, you might just see a destructible physics sandbox for DD9
>>
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You'll have a demo ready for demo day, right kiddo?
>>
>>147322134
I love your progress, it reminds me of Cortex Command.

>>147322189
no
>>
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Since the first world in the game is Easter I'm having every level have some eggs in the chocolate dirt.
>>
>>147322189
post topo.
>>
>>147322248
The dirt looks like dirt dirt, not chocolate dirt. 11/10 for art either way, every I see your game it looks better.
>>
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I added picking up/pulling some objects and enemies (no dropping though lel). Picking up a conscious enemy is a bad idea though since they will just pummel you every turn. I'd like to incentivize dragging them around sometimes or even allow you to use it in combination with some abilities or something.
>>
>>147322189
I love how you made him overweight just like IRL.
>>
>>147322327
How can I entice you to believe its chocolate?
>>
>>147322330
That is one strong loli.
>>
>>147322424
This makes my boner stronger for her.
>>
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>>147322315
I have next to no experience with 3D
If it's shit, what can I do better?
>>
>>147322397
You could give it a chocolate block pattern, but that might look a bit shit.
>>
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>>147322197
>cortex command

whatever happened to that pile of nothing
>>
>>147322503
They stopped working on it, declared it done and got started on some other game that I think is in eternal vaporware state.
>>
>>147322474
Its actually very good. However, I'm autistic as fuck and hate mixing triangles with squares, so for low poly I would just triangulate the mesh using the triangulate modifier and then mess with the new edges / faces to create an even more complex model but with the same number of verts.
>>
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>>147322330
>mighty loli strength
>zooms in on attacks for added agression

nice
>>
>>147322532
>>147322503
This is their new game:
http://store.steampowered.com/app/300260/

Literally the only thing that looks good about it is the world editor.
>>
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>>147322197
Thanks. I may actually have some Cortex Command in my kitbash sprite library but I can't remember if I've used them.

Also here is a less annoying torque visualization (the blue axis). You can clearly see that the main engine is veeery slightly off center, which causes the ship to rotate a bit even though all of the engines are firing at once.

Now I've just got to automatically balance these so you can actually control your ship. Ha ha, time for Lp_solve and a billion C underscores.
>>
>>147322559
Thanks friendo
>>
I don't know what I'm doing anymore. Vertical platforming doesn't feel too great with this jump height, probably make the upward parts rise more gently. Each room is like one big experiment.
>>
>>147322850
make the smoke puffs on jumping/changing direction last a couple frames longer

and get somebody to make some proper sprites for you already god damn
>>
>>147322850
>bad at his own game.
You are trudev.
>>
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>>147322397
Drops and strings like pic related.
Actual dirt doesn't have that structure.
>>
>>147322850
I think the ceiling height is just too cramped
>>
imagine if aliens invaded earth and challenged humanity to a rhythm game (like ddr/osu/etc) and you were selected as humanity's champion and the game was broadcast live across the whole world and you got a perfect score, saving humanity
>>
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>added epilepsy

On an unrelated note, is there any practical limit to room sizes in game maker, assuming I optimise things properly by deactivating instances that aren't important?

I really don't want to implement a workaround like everything moving relative to the player character.
>>
>>147323115
When I first heard about Guitar Hero, I thought it was a rhythm game where you go around saving people from disasters and alien attacks and stuff like that through the power of rock.
I was very sadly mistaken.
>>
>>147323115
Make it.
>>
>>147322917
The dash dust that I 'traced' from Zero 4? I suppose. It lasts the same length of time as the landing dust.

>>147322924
Don't even get me started on when I was playtesting the boss fight.

>>147322938
Yeah I get that feeling a lot. The only solution besides increasing the jump height would be to make the tiles 16x16 instead of 32x32 though. Maybe they actually are too big. I will try it out on the next room.
>>
>>147323223
Nah I mean the ceiling is too low
>>
>>147303919
>latexMode = true;
Made me giggle in context.
>>
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>>147323115
>>147323185
Already been done molyneux.
>>
>tfw have idea for space game but no time to participate in game jam
>>
>>147303130
Anna-chan is imy waifu
>>
>>147320294
Is this a cellphone game?
>>
>>147320671
>those pixels
Every time
>>
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>>147322330
>use it in combination with some abilities or something
You mean, swinging the dead body around like a club? Damn.
>>
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Guy making SKULLCHAINZ here, do you guys have any good royalty-free metal or horrorsynth music that you think would fit the game? Thanks!

Also, I was playing with the idea of different "levels" that spawn random enemies at certain time intervals - the levels are just songs, and at certain points a new mob is spawned. Songs like this https://www.youtube.com/watch?v=4rq8PjgNI3c really fit that.

>>147323832
My first one, yeah! It's gonna be released for free on the web and PC, and it probably plays better on there, but I wanted something any of my friends could play on the go, too! If I do release it on mobile, it'd probably be free. It's just a one week diversion from my main game, so it'll be released on DD9 if all goes well!

Here is some gameplay pairing the eye and the imp up - it makes for some very tough dodging.
>>
>>147320671
rightmost G is mai waifu
>>
Implementing separate features is easy as fuck but boy as the project keeps advancing, making sure that everything works together without any issues is the true nightmare
>>
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>>147303838
Not making any progress on that either
>>
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>>147322713
use PID controller, sempai
>>
>>147323928
Maybe you should take a look around here:
http://soundimage.org/
Or check this list:
http://pastebin.com/hC7VfYE3
However, I'm not sure how up to date it is.
>>
>>147319971
if you tell me that this is a space station then i will believe that it's a space station because what the fuck do i know about how space stations may look in the future
>>
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We RPG now.

Gonna start doing particles and prettying things up today.
>>
>>147324041
that's a lot of memes
>>
>>147324076

Thanks, kind anon! I appreciate it.
>>
>>147323928
It would require a pretty different game design I think but if you could use the accelerometer for that somehow that could be neat.
>>
>>147324331

I really don't like the idea of people swinging their phone around on a game that requires some precision, neat as the idea may be. It would probably make some people dizzy, haha!
>>
>>147324061
Anon, even if you have no gameplay, your game is way too cool
>>
>>147324041
hahahaha oh lawd
>>
>>147323928
I'm loving this. Looks like one of those game that are super simple but super fun at the same
>>
>>147324391
Actually, the core gameplay is kinda sorta already there. Want to watch a video about it?

https://www.youtube.com/watch?v=IHuZiO1k1wk

Got a few.
>>
>not memeing in AGDG to improve your draw skills
disgusting
>>
>>147324148
You jump animation is a little weird. It looks like he's being lifted up into the air by a stunt harness.
>>
>>147324148
That's pretty neat anon.

I'm wondering why you have the "add item" for the coin being associated with the dialogue while the "inventory removal" for the apple is not part of the dialogue (so presumably it would happen immediately?)... I guess it doesn't matter in this case.

And why you're storing the object name as a string...
>>
what happened to the drifting game that barely reached its kickstarter goal, did it ever come out?
>>
>>147324551
I'll probably do it later.
>>
>>147318183
looking good, do you have fog enabled, some type of fog function
>>
>>147324589
He's being lifted up by pure euphoria from his previous tipping of hat.
>>
>>147302770
>Many retards on 4chan use it to make it out like they're calling YOU that thing, though.
That usage was literally invented by Finnish posters though (probably from Ylilauta), just ask on /int/ if you don't believe me.

t. /int/ shitposter extraordinaire
>>
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holy fucking shit I did it. It seems to be a bit inexact at the second point but I fucking did it

I am king of the world!

And now I'm having doubts about this whole approach it's ludicrously complicated. #1 nodev
>>
can someone explain how undertale still has one for the most active generals in /vg/? how can my game get a fanbase as autistic as that?
>>
>>147324748
Furfags
>>
>>147324148

don't think we didn't see you not pick up those apples when you walked through them going left the first time buddy
>>
>>147324748
memes. see >>147324041
>>
>>147324748
really good music
sentimental story
novel game mechanics but not too complicated for lowest common denominator
furries
>>
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What would be the >best way to make a scene selection scene like picture related?
Something to avoid typos and not having to remember every level ID while placing the paintings.

A public Enum with level names that associates to integer values for LoadScene()?
>>
>>147315732
Fun is about as much a meme as "art"
>>
>>147324524
You guys are planning to add mechs down the line... right?
>>
>>147305075
That's not even the best level kek
>>
>>147308541
what game?
>>
>>147292491
>trying to do 3d without understanding perspective vs orthogonal camera
>wants to emulate 2d

Why not save yourself the trouble and stick to a 2d engine?
>>
>>147324941
Ground vehicals, yes. Already done it, actually. Mechs are a whole can of what the fuck that we're gonna have to put off opening. Would we allow players to make custom legs? That's CLANG waiting to happen. Do we make legs for players to use, Robocraft style? How much should they be customized? How many assists? Which parts could be damaged? Do they require different resources?

ohgod

It does, however, make me moist to think about.
>>
>>147324732
but what did you do?
>>
>>147325049
CLANG is an /egg/ exclusive trademarked meme

you're under arrest for meme trafficking
>>
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>>147325090
I made a transfer orbit that passes through two specified points, well, kinda

dunno if it's even a good approach but I did it
>>
Is there a unity-esque engine better suited for pixel perfect 2d? I'm a competent programmer but I'd rather not spend time building my own engine if I can avoid it and Unity seems to have problems with pixel perfection.
>>
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>demo day
>there is no demo but a link to the steamstore
>>
>>147325126
Its the best way to describe the physics engine shitting itself and having a localised physics explosion because of lag. Unless you have a better term, CLANG is what I shall use.

we were internally using CLANK before I even knew about /egg/, after the distincitve sound made in space engineers and GMOD when the physics died

>>147325191
Literally any other 2d engine is a better choice.
>>
>>147325229
>something that literally never happens
okay
>>
>>147325265

Any recommendations? Nothing in the OP seems to fit the bill afaict.
>>
>>147324835
>Put teleporter in painting
>Jump into painting
>Activate teleport
>Go to level

You really had to ask?
>>
>>147325413
I can't tell if you're being ironic or not
>>
>>147325469
Godot and game maker are popular. I can't personally vouch for either, since I'm making a 3d spess physics game.
>>
>>147325229
>making shit up
why?
>>
>>147323928
I'm really tempted to make at least one track for this, but I'm super slow at it so there is no way I get it for demo day.
>>
>>147325520
>I can't personally vouch for either
So why did you reply?
>>
>>147325561
to tell you what's popular
>>
>>147325548

I appreciate the thought, man! I would say there's no rush and I can put it in after demo day and time all the mob spawns to it, but I also dunno if I could reject something someone spent so much time on :(

It's up to you, maybe after the demoday release if you still like it and wanna make music for it you can contact me, I'm Chaoclypse on Steam and I'm usually on the agdg steam chat.
>>
>>147325531
then tell me where the demo to deadbolt is, or if there's none why it's submitted for demo day
>>
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Alright!
>song intro done
>pause menu done
>game over screen done
>song map done (although I'm too much of a scrub to tell if it's easy/hard enough)
Now I can work on some animations for the audience and maybe some spotlight that interact with the song!

Stop sexualizing my bunny though, I don't like it.
No this is not reverse psychology, I'm serious. Do not sexualize her.
>>
>>147325030
I figured out the camera issue and now it is 2D. Fret and dissuade me not.
>>
>>147325191
These are your choices:

Unity and it's ghetto rigged 2d.

Everything else and their aborted custom languages, lack of features, lack of ergonomics and inferior pipelines.


If you want something that can do pixel perfect and is of unity quality and functionality you're basically fucked. Also, do not believe anyone who says that godot is the 2d unity, it's not, trust me.
>>
>>147325229
>>147325681
or i am literally retarded and it's an earlier one
>>
>>147315514
What is management sim dev?
>>
>>147325683
i promise to never even consider drawing porn of her if you actually make sure her animations are timed with the music and pattern god damn it
your webms make me ree
>>
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>>147325487
Did you actually read the post?

How would you implement the "Go to level" part?

Is an enum the best way to select the level you want to warp to from the inspector?

You can't make something to drag and drop a .unity file into the painting inspector.
>>
>>147325683
you are pretty much asking for it
>>
>>147325683
>Don't sexualise bunny girl.
>Puts her on a stage in front of a bunch of flannel wearing wotas.

I don't think you understand how jpop works, friend.
>>
>>147317324
What's this called? Suber Sburdo?
>>
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>>147325824
The most flexible way would to just use a string
Are you really going to be adding a fuckton of levels?
>>
>>147325049
Shooting at stuff and watching them procedurally explode makes my dick hard. I will pay money for your game if you don't fuck it up. Don't fuck it up.
>>
>>147325824
>How would you implement the "Go to level" part?

Put a teleporter in the painting that sends the player to the level.
>>
>>147325681
>>147325740
Nah he's just making shit up.
>>
>>147325683
Your game's getting better and better every time I see it. Your project is one of those which begs for a tumblr blog. it would be scroll trough at the end to see the evolution of the game.

However I wish I could give you any other feedback than this, but I think your game is one of those which are unjustifiable based on videos, and really has to be played to give it proper justice. I'm looking forward to Demo Day to see how it turns out to be.

Receiving lewd fanart is an interesting topic. Maybe my standards and self esteem is down to the bottom, but if someone takes the time and effort to create something (really, anything) inspired by something which I made, I would be more than happy and grateful.
>>
>>147325902
Here's my suggestion: Super Sparde Siblings
>>
>>147326048
You push a button when it prompts you to dude, that's literally the entire game.
>>
>>147324097
this fucking guy
>>
I'm gonna make an Overwatch killer.
>>
>>147325683
MORE LEWD BUNNY
>>
>>147320294
Goddamn, that is juicy. Are you Swedish, by any chance?
>>
>>147320549
Teddy would be very sad if he could see what America has turned into. Probably should rename the country to Hyphenica
>>
>>147326093
Yeah, I see that, but we are talking about games here, you know, not films, but games. Games might look cool on the surface, but if the controls are broken, the visuals are not matching the rhythm of the actual song etc., then we have a game which is not fun to play. Based on those videos, I can not tell if it is fun or not.
>>
>>147290764
I'm guessing that the issue is because of delta time applied automatically. Either that or the function takes radians.
>>
>>147326239
He'd probably be more sad about the rampant corruption he was fighting being right the fuck back but yeah SJWs are probably worse
>>
>>147321094
Why is Demo Day 9 edgy as fuck? I miss the non-edgy DDs
>>
>>147326265
Open the webm and press the button on your keyboard when it's in the circle.
>>
>>147325191
Don't use an engine, just pick a language and use libraries.
>>
>>147322330
What the fuck is your game? I keep seeing it but I have no idea what kind of game it's supposed to be.
>>
>>147325928
But muh typos.

I'm not really going to add that many levels, I just wanted something i could expand on.
>>
>>147326305
We've tried non-edgey demo days. The nodevs prevailed.

It's time for a purge.
>>
>>147326305
>>147326305
IKR? The worst thing is that they keep spamming edgyness in the thread
>>
>>147326395
So what are you gonna do for DD10? Sacrifice a hen on camera?
>>
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>>147326429
>>
>>147325738

Thanks for the tip.

I mean, if I set my orthagonal camera size right and import my sprites correctly and push my camera to the right coordinates everything looks okay. Just feels a bit shitty to have to clamp all my objects to force them to align.
>>
>>147315503
except the devs never fucking update Gangbeasts
>>
>>147323928
http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1500029

This website has a lot of royalty free music, maybe you'll find something more to liking?
>>
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time to get comfy
>>
what's the point of alignas in C++? I mean, can't I just allocate enough memory to hold my type using sizeof?
>>
>you'll never make a game like Youtuber's Life and get rich off of retarded kids
Why even live
>>
>>147327205
>Low poly rocks with "high" poly trees

Why don't we have a meme name for this yet
>>
Anyone know any good resources for a timed turn based game? Im trying to make a Necrodancer style game.
>>
>>147327205
bend normal
>>
>>147327292
Because there's literally nothing wrong with it. Old games should be capable of doing this if they wanted.
>>
>>147327243
>what's the point of alignas in C++?
Aligns a variable or field to a larger multiple of its type's alignment. So if you have an int32_t (alignment 4), you can align it to 0 (no change), 4, 8, 12, etc.

>I mean, can't I just allocate enough memory to hold my type using sizeof?
What's that got to do with alignment?
>>
>>147327292
>>
>>147327292
I call it "The Witness".
>>
>>147327292
Molygons
>>
>>147327243
>>147327436
4 would be no change as well, but it's not necessarily valid for every type. alignas(0) is always a no-op no matter what.
>>
>>147327436
what's the difference between

alignas(T) buffer[SIZE];

and

char buffer[SIZE * sizeof(T)];
>>
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>>147327292
>It's okay when the witness does it
>>
>>147327623
The first shouldn't even compile. Assuming you meant "alignas(T) char buffer[SIZE]", the first would allocate a buffer of SIZE aligned to alignof(T), while the second would allocate an unaligned buffer of SIZE*sizeof(T).

Shouldn't you just want T buffer[SIZE]?
>>
>>147327694
at least the witness bends its normals
>>
>>147327746
jonathan please, it took you 7 years to finish your game.
>>
>>147327694
No it isn't
>>
>>147327862
At least I have a game.
Blow me
>>
>>147327932
choke on it.
>>
>>147324061
PID control and thrust balancing could be used in concert. Say I've already used linear programming to find two thrust vectors each with (number of thrusters) elements, one for rotating left without translating and another for rotating right without translating. If I wanted to rotate to a setpoint without overshooting, I could use a PID output to scale one of the two thruster vectors, chosen based on the sign of the error.

Of course I'm talking big but I haven't gotten my balancing to work yet. AFAICT the linear programming bit is working perfectly, but something's fucky with the vector manipulation I use to get my matrix of coefficients.
>>
>>147327698

so basically, "alignas(T) char buffer [SIZE * sizeof(T)]" would give me a buffer that has enough space to hold SIZE Ts and is correctly aligned while "char buffer [SIZE * sizeof(T)]" would also have enough space but wouldn't be correctly aligned. what are the consequences? i mean i can use both as a buffer, right?
>>
>>147328197
On desktop hardware, unalignment is usually a (significant) performance degradation. On other hardware, it may simply cause a crash.

Again, what is wrong with "T buffer[SIZE]"?
>>
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Working on menu
>>
>>147327446
>mixels
>all different sized bricks
Perfect
>>
A god game where you learn from letters and everybody is voiced by other players currently playing the game.
>>
>>147328553
The colors are back to front

It should go white on hover
>>
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>>147318805
Redoing his scarf and hat.
>>
>>147328334
>Again, what is wrong with "T buffer[SIZE]"?

it's initialized
>>
>>147329004
why is he wearing clothes two sizes too small?
>>
>>147328982
Ok
>>
Is Godot actually good or are you guys just memeing? Is there any big roadblock that I should know about for making a 2D game?
>>
>>147329156

because he's not a fat brit
>>
>>147329073
Oh, fair enough. I'm guessing you're making a pool allocator, then?
>>
>>147329194
How do you know the answers to this question aren't memes?
>>
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whap.webm
1MB, 948x599px
>>
>>147329285
I'm hoping for some basic human decency.
>>
>>147329225
In the future maybe. Right now I'm still learning. Stuff like that, placement new, and so on are especially confusing imho. If I'm going to engine dev, then I want to do it right.
>>
>>147329365
So why are you so skeptical in the first place?
>>
>>147327317
roguebasin
>>
>>147329194
godot is garbage, it has no community to make tutorials and poor documentation. working in the engine will be a pain in the ass, especially if you're a beginner-

please don't ban me again for stating the obvious godot dev
>>
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>>147329462
Actually I'm not, posts on 4chan always have to be slightly contentious to get answers.

>>147329563
Are you memeing?
>>
I'm a professional programmer by trade. I work too much during the week to have the energy to build a game from scratch.

I want to make a 2d sprite game. I have tried various frameworks in C++, java and C# (eg, XNA or Slick2D) - but the problem is, even comprehensive frameworks are too time consuming. I have to make this class and that class and oh look, I need that boiler plate class, etc.

I don't want to use Unity for 2d - it looks too complicated. I also pretty much need to implement too much code to track things like classes, statistics, hex grid movement, etc.

I want to make a turn based SRPG for fun. Shitty, but more high level, engines like GameMaker of RPGMaker are too inflexible and dumb to use.

Is there a framework out there, open source and all, that is actually /complete/ for making a game like an SRPG? I want to be lazy - I only want to have to code things specific to my game, the fundamentals of an RPG or turn based strategy game shouldn't factor into that... Am I just out of luck? Do I need to quit my job to make a game?
>>
>>147325683
its your fault for making her panties so low
>>
>>147329830
Rome wasn't built in a day.
>>
File: googling.jpg (53KB, 902x332px)
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>>147329589
no just stating facts

if you're somebody who has to ask about roadblocks, you're gonna have a terrible time with godot. and even if you're not a complete beginner, you're still gonna have a terrible time because godot offers no advantages whatsoever, there's no point to using it.
>>
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What's the best free site/service/platform for sharing asset files and such for a small collaborative project?
>>
>>147329830

You could make a SRPG in gamemaker.

I mean you could always use LOVE but it sounds like you don't wanna write out any draw functions so stick with an engine like GM.
>>
>>147329830
you don't need a framework. just something that opens a window and an OpenGL context for you, like SDL
>>
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>>147329941
>>
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If anyone is wondering, I'm not dead...

I've been working on getting things ready for demo day 9. I've got a whole intro + tutorial gameplay/cutscene sequence ready.

(Hopefully this time I won't have someone make a video of my game where they spend 5 minutes walking into walls and not even knowing how to attack...)
>>
>>147326376
I don't even know anymore. I planned on making a metroidvania with adventure elements and ended up making more of a roguelike.
>>
>>147329941
Unity collab is bretty gud. Works great for REM.
>>
>>147293612
what the fuck is this rating system?
>>
>>147329319
That looks slick, anon.
>>
>>147330298
How many weeks in a row you have done the monday recap
>>
>>147329194
>Is Godot actually good or are you guys just memeing?

It's dogshit.

>Custom language that removes everything good about python and there is barely any cross over between python and their language.
>Shit UI, makes everything way less efficient and manageable for no benefit, unless you're working in a long distance team of contractors or something.
>Can't do smart sprite cutting like unity can.
>Doesn't have visual sprite cutting like unity.
>Doesn't have a running visual debug window like unity.
>Attaching scripts to game objects is cumbersome and hamstrung for no reason.
>Has a shitload of prefabbed code and gameobjects, but they're so time consuming to implement properly that it would be faster and easier to use code, even for beginners.
>Animator blows compared to unity.
>No documentation or tutorials at all, as people have said.

Don't use it, it's terrible.
>>
File: choppyprogress.jpg (1MB, 2210x760px)
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>Starting second week of dev.
>Still no idea of gameplay.

Is it bad to start a game when you don't know where you're going?
>>
>>147330560
yes, stop now and figure out where you want this game to go. Don't touch it until you've figured that out.
>>
>>147330560
Gameplay should always be the first thing you iron out.
>>
>>147330560
When you say dev, do you mean "doing tutorials" or do you mean making a game?
Because if you're making a game with no idea what the game is supposed to be, then you probably won't end up making a whole lot.

Come up with at least a vague game genre and setting then make it, not the other way around.
>>
What's this Plus and Pro shit in Unity? I thought it was supposed to be free?
>>
>>147330932
How are people supposed to make a thing without getting paid? In any case, the free version is sufficient and feature complete. You only need the other versions when you make like 20k a year off the game or something.
>>
>>147330932
Unity realized that releasing shit for free for 500,000 nodevs isn't very profitable. Their asset store sales are down since you don't have to buy assets for basic shit like 2D functionality anymore.
>>
>>147325683
2 views = lame

Have everything rendered in one view, with the stuff on the left spreading forward into space
>>
>>147331068
If you make 100k then you have to upgrade.
>>
>>147331221
How would they know if I made more than 100k?
>>
>>147330932
AHHAHAHA he thinks Unity is free. You're cute.
>>
>>147331309
100k isn't easy to hide, sempai.
>>
>>147330560
Do you want to have a finished game? If so, yes. Do you just want to dev stuff and practice/experiment? Then no.
>>
new thread
>>147331409
>>147331409
>>147331409
new thread
>>
>>147331309
http://unity3d.com/legal/terms-of-service
>To ensure compliance with the Agreement, you agree that within ten (10) days from the date of Unity or its authorized representative’s request, you shall provide all pertinent records and information requested in order to verify that your installation and use of any and all Services is in compliance with the Agreement along with a signed verification that all such information is complete and correct. Furthermore, if you are a Legal Entity, Unity or its authorized representatives may upon reasonable prior notice access and inspect your facilities and computer systems to review and verify your compliance with the Agreement. Any such inspection shall be conducted during regular business hours at your facilities or electronically via remote access. In the event you have impermissibly used Unity Personal (or other products) or have not paid the applicable fees for all Software and/or Developer Services you have deployed or used, you agree to immediately pay for such Software and Developer Services, as well as the reasonable inspection costs, upon Unity’s demand.
>>
>>147331309
This one didn't read unity's "privacy" policy
>>
>>147330660
>>147330843
I'll try to get some direction, then. I was thinking of making some sort of clone of Startopia. i'll see how it turns out.

>>147330882
>doing tutorials or making a game
Neither, at the moment. I'm just writing classes that could be useful, in a sandbox project.
Hopefully an idea will come out of it.
>>
>>147331426
Sheesh, something else it is then.
>>
>>147326389
>typos
>not using a statically typed language
>>
>>147331512
>$1500 out of $100 000
>unreasonable

how greedy can you get mate
>>
>>147331772
>not using awful scoping and variable naming practices with your statically typed languages and accidentally referring to a different variable that is the same type but one letter off
>>
>>147331878
>missing the point entirely
>>
>>147329969
This isn't any way to manage a project. I literally want to write code that dynamically sets up battles using some kind of logic - you need to be able to do OOP shit. I'm not going to write a game through FOP.
>>
>>147333674
Yes, strategy games are quite complex. No, there isn't a free engine available for one that just lets you script the units & battles you want. If you want to make a strategy game, then you will need to program the map system, the camera movement system, the pathfinding, the combat statistics, and so on. You may find examples of each of those online, but there's really no way around needing to implement them yourself.
>>
>>147334065
Thanks for confirming...I don't get why there isn't an engine already cooked up for this, though. I've looked, but I figured I just wasn't looking in the right place.
>>
>>147334171
Probably dozens of devs have made such engines, but don't want to release them to the public. There's a bunch of started tactics RPGs in these generals too, I dunno if there are any finished ones.
>>
Guys lets all collab on one game and just finish a game already
>>
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>want to finish demo for day 9
>zero escape 3 is out now
>>
>>147335149
I see nothing wrong with this picture. The dog's facial expression is pretty funny
>>
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>>147335149
>Not blowing through it in 2 days when it came out then getting back to work
>>
>>147335149
the dog feels sad for him. its like "i know the feel brah."
>>
>>147335643
t b h white women are out of control
Thread posts: 781
Thread images: 151


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