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/acg/ - damage-resistant middle general

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Thread replies: 150
Thread images: 47

Cripple edition

For all newcomers, Armored Core and all JP mecha discussion here. You are welcome to shill western stuff with JP influence.

BEFORE YOU PROCEED LISTEN TO OUR THEME SONG!!!
https://instaud.io/jzI

AC pastebin:
http://pastebin.com/Ek3kMtZW
Read that if you have any questions. If the pastebin doesn't answer whatever question you may have feel free to ask us in the thread.

/acg/'s partially approved recommendation list:
http://pastebin.com/WSq32Amg (updated february 28th)


Steam: http://steamcommunity.com/groups/armoredcorevg

/acg/ PLAYS

SCRIMMS
>Ask.

SUNDAY NIGHT FOR ANSWER
>Ask.

SATURDAY AFTERNOON VERDICT DAY
>Ask.

Official Strategy guide PDFs for 2, 3, and Nexus :
http://www.emuparadise.me/magazine-comic-guide-scans/Armored_Core_2_Another_Age_Prima_Official_eGuide/1833
http://www.emuparadise.me/magazine-comic-guide-scans/Armored_Core_3_Prima_Official_eGuide/1635
http://www.emuparadise.me/magazine-comic-guide-scans/Armored_Core_Nexus_Prima_Official_eGuide/2226

AC related cover music: ripped from niconico by risto
https://mega.nz/#!j1l03AjA!beyftPD1gLIsymJC2gdmHpUecO4JHGbg6KdFQNS7htI
Last Raven build advice:
http://pastebin.com/RfbVYwwr
>>
Ded already.
>>
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Live acg.
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Could it be defeated by actual Normals from the AC4/FA era?
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>>147190020
I doubt it the lack of quickboost will make any normal to die just by the missiles, and the normals of 4 era are not like the classics, probably because the advent of NEXT, they were downgraded to mass produce series with fixed weapons.
>>
How do I beat defend cradle 03?
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>>147192979
Wake up
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>>147192979
High energy output, high flight mobility, long range weapons, and a good radar/FCS.
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>>147190796
The normals in FA seem to be closer to the larger support MTs from AC2/AC3.
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>>147192979
Flares, Kojima weapon arms, chaingun or something on the left back slot, and a radar unit. Use boosters with cheap flight, pop flares and wit for Oldking to go for a shotgun hit, then melt his face off.
>>
I seriously wish there weren't decals on this drawing. It ruins it so much
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>>147196937
>>147197972
How do you handle the 002-B/ drone nexts? Was annoying with the back cradle 21
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>>147200202
Uh, I never really had problems with them honestly. If you want we can coop the mission right now
>>
>>147200428
Can't ATM, doing attempt tomorrow.
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>>147200202
The prototype nexts have PA, so you should use lasers or sniper rifles to take them down. If you try normal rifles or grenades, they'll resist.

You also need to figure out when they're charging up their laser blades and avoid that attack, as it can really hurt.
>>
>>147197169
I like to think they are a mix withing AC and MT, going more for the MT side. Like MT upgrade to use AC weapons but lacking everthing else. The closest thing to a classic AC in 4 is the bharad squad but with them going full melee and the lack of flight they are a joke.
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>>147202074
This is closer than bharat squadron.
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>>147202074
Well there is that sniper squad you fight in a snowstorm who show off that normals can be pretty dangerous because of the strong weaponry they can mount. You just need to deploy them intelligently instead of plopping them down as frontline cannon fodder.
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>>147203841
>diferent extension in each shoulder.

Imagine all the posibilities.
>>
>>147204213
That was the exact thought I had, too.

Imagine if you had an ACVD-speed game with AC4's weight balance system, but no stabilizers.

Heavy melee mechs or something like X00 would heavily unbalance you, and your weight balance might help determine kicking power (kicks from the 'light' side don't hurt as much, for example)..

I'd really like a slower AC game that still had the sense of balance/poise/momentum of AC4. It was one of the few things I sort of missed from that generation
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>>147204515
So you could equip a heavy shoulder on one end to balance out your mech, I mean.
>>
>>147204515
>>147204637
Also, I think that stabilizers, in general, defeated the purpose of balancing weight. It was too easy to change your weight balance that you never felt like it part of building a proper mech, it was just another thing to add on to your current mech. With no stabilizers (or dramatically reduced effect) you have to pick your weapon loadout more carefully.
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>>147204637
If they reintroduce the "exclusive for one arm" weapons form the olders games this will be tricky.
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>>147204191
I wish there was an ambush mission where you get set up and have to fight off tons of Normals, all of them playing to their strengths to overwhelm you. It could be like that one arc from Gundam 00 where they rused the protags and almost beat all the Gundams with only mook suits through war of attrition.

Normals really feel like wasted potential to me. They should have been a lot more dangerous and had better AI and weapons. Silent Avalanche and the Algebra elite team are the only ones that were even somewhat challenging. GA's Normals were just straight up jobbers.
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>>147205470
>Mission objective,:destroy a kojima generator inside in X facilitie.
>Objective destroy, initiating lock down.
>get swarmed by a mix of melee and heavy weapons normals.
>the whole escape is under constant fire.
>>
>>147205940
>>147205470

There are a lot of missions like this, but From has always been pussies and only given you a few MTs at a time in each one.

The closest example I can think of is where you go to destroy an AI AC in one of the games, and there is a locked door and an unlimited number of enemy spawns. Or that spaceport battle in AC2 where you have to fight for a few minutes non stop against infinitely spawning enemies.
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>>147206231
We're specifically talking about Normals though, so AC4 and FA.
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>>147206412
>implying normals aren't just MTs by another name

Literally every indoor mission in 4 and FA was like that, they just never sent enough at you at any one point to be a threat
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>>147205470
Now I want a game where you pilot a normal and take our NEXTs with your squad.
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>>147208939
Well that's basically VD and the special sortie against black glint.
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>>147209080
Except Black Glint eitheris a huge pussy or Gen 5 ACs are more advanced than we give them credit for.
Make fighting a vastly superior machine an actual difficult task, and have the protagonist's mechs be completely outclassed in every way, like normals/MTs usually are.
I'm talking a spinoff game where you decide your entire squad's formation and unit type, and losses are expected in each mission. Make fighting a NEXT in open combat an incredibly scary scenario where you're very likely to get destroyed hard unless you start thinking outside the box. Have some small-scale stuff that would usually go unnoticed from the player's perspective be regular mission material (kinda like classic AC missions) and have some big missions like providing support for a NEXTin a big battle, arms forts and everything, except if you only destroy enemy normals and leave both pilots to duke it out your Lynx will get wrecked hard, so you have to sneak up and hit the enemy pilot in the back or you'll have to deal with an angry and barely hurt super robot in an open area.
Basically make your normal squad into the unsung heroes, securing important objectives through infiltration and winning against much larger opposition through clever planning and tactics instead of raw piloting skill or firepower.
Add squad management and have a completely destroyed unit be removed until you purchase a new one, so you gotta manage your resources. You have to work with standard mass-produced models but can slowly customize them later, maybe eventually getting more freedom in your part choices.
This isn't really an AC game anymore, but if they can make Formula Front, they can make this as a side game.
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>>147210497
I am already thinking in game with a complete focus on multiplayer with different game modes.

The basic of the game could VD for team deathmatch and stuff like that, some special modes were one player can use a NEXT and the rest of the team normals ACs, the missions will end being something like monster hunter with the focus on a team fighting one big enemy. Some could be full normals against special enemy, one NEXT and normal team for a special enemy and full NEXT team agaisnt something out of WH40K or the most broken
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>>147210497
Armored Core: Corporation Crew
>>
>>
>>147210497
Sounds sort of like Mechwarrior Mercenaries. You should give it a shot if you haven't played it before.
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The rest is up to you.
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>>147222793
This is all I can do.
>>
Sup cunts. Ausfag here. I just picked up a bluetooth headset, so as soon as I get VD downloaded I'll be set to fly some robots around with you.
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Good night /acg/
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>>147204213

Exactly what I wanted in the series since extensions were introduced. Wish they could've done that.
>>
ACVD hardcore mode anyone?
Planning on type C soon, the one with 50x ammo cost and 3x repair costs

Should be one of the harder ones I think
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>>147210497
>>147211107

Asymmetric multiplayer, in AC, basically. I like that.

I like the idea of conquest multiplayer being more like the base system from Peace Walker. You can buy UNACs and turrets and outfit your base, and if they die in a mission they have to be replaced entirely before the next one.

Instead of your team being purchased by cash from missions, it's "income", so the number of team members and UNACs adds to your total income, which lets you build and activate larger weapons to defend your base with.

Maybe each person's individual territory would be a % of the team's total income, so if you're a part of a larger team, you get more options for territory defense. Capturing other territories would also add, so if you were a single player who held a lot of territory you could actually have more individual defense stuff than most full player teams.

After you get enough, you can start buying larger AI weapons like LiV or Black Glint for certain maps.

I think the biggest problem with V/VD's territory system is that once you bought your defense stuff, you always had it. So it was more about grinding cash until you could buy everything, rather than holding onto resources/income streams.

Combine that with the ability for team members to have some administrative ability over their own territory (while the team leader manages the resources for the whole team) and it would scale much better.
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>>147236167
Basically, there would be a lot more organization and strategy if territory defenses were more of a threat / scaled up with players. It would also eliminate the monotony of box missions for undefended areas.
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>>147180057
Is this game good?
It's on sale on PSN.
Does it have active online userbase?
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>>147238756
Best PS3 game (fuck the guys who think FA is better), online is sort of active if you buy the Japanese copy, otherwise you'll need to add friends and network a bit to find matches. Not a problem if you're around here /reddit/discord.
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>>147226945
Noice.
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>>147236167
>Asymmetric multiplayer

How many games do this? is very rare mechanic.
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Stay alive acg
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>>147236167
I was thinking about the single player mode when I wrote that, but it could probably also work for multiplayer. You could have different modes like open combat with both parties throwing in all they have, base attack/defense, stuff like that. The maps would need to be much larger and with more sneaky passages to make it work though.
And I don't think NEXTs should be controllable for either multi- or single player. That would just be FA, and everyone would want to play as the Hero Unit. It defeats the purpose of not giving the players the strongest entity in the game.
Having NEXTS as NPC units would be pretty cool, though. Maybe set a maximum budget limit depending on the map size, and have different units take up different amounts of money. Also, no territory stuff where the home team gets a huge advantage please. That will just make big teams take control of the entire map.

For the story, you could have a nice squad-focus where you're the commander. Kinda like Ace Combat does it at times, actually. Or that one Gundam series that was supposed to be about the rank and file pilots.
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I wish FA had some cool Arms Fort VS Arms Fort missions. The Cabracan twist where the allied AF shows up to help you was pretty cool, they should have done more stuff like that. Or had you occasionally defending an Arms Fort instead of just attacking them.

What would be some cool AF fights to have? Do you think anything could reasonably take on Motherwill? Giga Base might have a shot if it can catch Motherwill near an ocean or river, but I don't think it could actually win. Answerer would be another tough one due to the Primal Armor, I don't think any of the close range AFs would stand a chance against it.
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>>147256192

>Cabracan blind-siding Great Wall

Take all of my money.
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>>147256192
Answerer is missing long-range offense though, so it would be a stalemate.
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>>147257762
>Cabracan literally cutting Great Wall in half
That would actually be a pretty good counter to it. It could also launch the drones to take out gun turrets to help it approach easier.
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>>147258085
Depends on where you slice. Remember that Great Wall can detach wagons.
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>>147258594
That's still a strategic victory. Do you think it's cheap to replace those detached cars? You're also just handing over the contents of them (we see that they're filled with inactive Normals and other equipment) to the enemy for free. I'm pretty sure Great Wall only bothered to do that in the first place because Strayed is a motherfucker and they had no other options left.

If they detach cars in order to evade Cabracan, Cabracan still wins when they seize all of the gear left behind.
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>>147246465
>no 2
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>>147222793
why is Q?
>>147231421
>ACVD hardcore mode
i never got around to playing that.
maybe i'll hit the game up again one of these days, seems like there's been a very small resurgence in interest.
>>147238756
how much?
i'd get it for $10 - $15, it's OK as a single player game but it is really multiplayer-focused, like >>147239373 said it'll take some effort on your part to link up and play with people. multiplayer is the real meat of the game, sadly we all ate that steak a long time ago and there's only bones left.
>>147256192
i don't think motherwill's as powerful as it seems
they talk about how it is a relic at that point
and it seems to catch on fire a lot (probably cause there's no radiators in 4th gen, fucking idiots)
>>
>>147257762
>Cabracan blind-siding Great Wall

This, so much. Imagine your job is to help the cabracan to reach Great Wall, this could be from somehow stopping Great Wall from moving, to then defend Cabracan of getting destroyed by all the concentrare fire of the great wall while it get close to finish the job.

>Stigro VS Multiples Giga base.

Having to distract or destroy Giga Base main weapon so Stigro can get close withouth danger to cut the thing in half.
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>>147261574
>i don't think motherwill's as powerful as it seems
Against a Next, sure. But think about how slow other AFs are. It's literally impossible for any of them to get close to Motherwill before they're shredded by the main guns. When you think of them in that context, Motherwill is a lot more useful than it seems. The only possible way to destroy it is with the risky VOB plan, or fighting it with equally long ranged weapons and hoping you can outlast or outgun it (so basically spamming a fleet of Giga Bases at it by catching Motherwill off guard near a body of water).
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>>147261574
If we all get on at the same time we'll have a team of 4 people again, so that's something at least. Once ausfag finishes the download we could even have an operator
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>tfw you find a Rare Thinker
https://www.youtube.com/watch?v=kvTGFm4pw70

It's not even that good, but I love this song so much that any new version of it is satisfying to listen to.
>>
>>147256192

Imagine Answerer vs Sol Dios Land crabs.

Kojima...... everywhere!
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>>147270460
>the two wrecked AFs are scattered across the contaminated battlefield
>there are a few survivors left, but they've been so irradiated that they'll probably die in a few minutes anyway
>the last thing they see before succumbing to the radiation is a korean guy standing over their body with a big shit eating grin
>"Didju rike it?"
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Does Life In Ash actually play in an AC game? If so, which game and at what part?

https://www.youtube.com/watch?v=ww53Lr4rtIY
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I remember hearing that the AC4 ending made more sense in the Japanese version. What exactly was different from the English translation?
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>>147280380
Apparently it omitted the reason for o brien to attack anatolia.

Bigger question is, any clips of Japan va destroy cradle 03? What did Old King hum?
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>>147280380
En translation forgot to mention that O'Brien was forced to attack Anatolia because Omer threatened to blow up his home instead (Aspina) if he refused.
>>
Bampu desu ne
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If Otsdarva didn't job on purpose, could he have actually stood a chance against White Glint?
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>>147263829
Not neccesary a body of water, remember cabracan, we can see a land giga base in that mission.
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>>147280641
In japanese Old King is humming fucking Thinker! No love for us.
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>>147296139
Now I want to hear Thinker feat. Oldking - genocide edition
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>>147297929
Musicfags do your job.
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>>147297929
http://en.niconico.sarashi.com/?sm4190652

Try this, pay attetion when Oldking is humming.
>>
>>147283770

I thought O'Brien's home was Anatolia, and they were pulling a catch 22 on him with a "either you destroy the town, or we will" kinda gig.
>>
>>147300321
4 protagonist is the one from Anatolia, O'Brien is from Aspina that is in the same situation like you, fighting to sustain a small yet independant colony from the coorporated rule, is one of the reason O'Brien became your friend.
>>
LIVE.
>>
ac6 when
>>
>be merc
>get hired by summer sale newbie, he has just beaten mission 2 according to achievements
>fight UWs as a team of two people
>kill all of them with pretty much no help
>still lose 80k thanks to huge ammo expenses
>get ranked down from S to C

Thanks From

Seriously, why isn't merc pay based on contribution to the win, be it kills or damage dealt? Easily trackable.

Oh, and apparently the sale did breathe some new life into the game. There's quite a few people hiring for story missions right now.
>>
No dying
>>
Final bump from me for today, if it dies so be it
>>
>be born as a NEXT pilot
>get put into a Zio Matrix run school
>get taught about my Lynx privilege and how I'm guilty for appropriating mechsist attitudes towards the ravens in our class
>they get to overboost at recess, while we have to learn about how our quickboost oppresses MTs
>tfw I should've backed Emeraude
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armored core is for gays
ill never forget you faga
>>
>>147317467
wat
>>
>>147317467

I'll never forget you either Spencyr. You may be a Jeck-off, but you're still family to me.
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Queen of Jobbers.
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>Tfw you S ranked red rum
Opening+ bazooka rifle combo+ dump in Lock speed makes it easy to beat on ground

>>147325848
No.2 for a reason
>>
how fun is it to be a lone wolf in VD? I'm not a conquest man from what I hear of game.
Is it easy to get used to UI? Scan and combat mode looks weird to me
>>
>>147317467
Yes it is, which is why we love you
>>
>>147332428
VD is still pretty enjoyable if you play solo. The UNAC system lets you go full autism and design AIs that you can coop with (or even bring into PVP matches), so playing with other players isn't really necessary.

Scan mode displays more information than you actually need. Once you learn where the relevant info is and what it means, it becomes a lot easier to use.
>>
>>147332428
Well story doesn't require a team. But if you hate conquest why do you want to be a lone wolf?
Anyway, you'll need the UNAC DLC cause SIGNS UNACs suck. And any team with 2-3 players will stil absolutely destroy you if they have any idea what they're doing.

Oh, and what's your issue with world mode? Don't confuse this game's multiplayer with V please.
>>
>>147317467

Is this somekind of tsundere good-bye to the general?
>>
>>147336515
>implying we can leave
>>
>>147317467
You're not dismissed until you have your talk wwith Larco, boy.
>>
>>147338204
It's always an optoin
>>
>>147330012

Lock speed actually helps? That's interesting.
>>
So who are these Snowman mafia guys? I'm mercing with one human and a signs unac, they have 5 players, yet they keep getting destroyed hard.
>>
Guys

There's action happening in VD
Get online
>>
>>147358449
I'm up as a merc.
>>
>>147359327
You should be getting hired right now
>>
>>147278670
Sounds like something out of AC4, but I'm not sure.
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SNFA today? I can actually probably make it.
>>
>>14736290
Maybe? I might try jousting people with kikus again
>>
How come Europe never got any of the PS1 games after the original? I'd prefer not to emulate but I haven't got much of a choice.

Also why is Last Raven so god damn rare?
>>
>>147363370
LR is only expensive if you get it new. Apparently the PS2 games also don't emulate that well, but you can play the PSP version online if you emulate it.
>>
>>147364921
I wish I could find a second hand copy here, might have to get one from another yuro country. They're all in English anyway right?
>>
>>147365134
Yeah of course. Just look online and order a used copy for like 10 pounds m8, you'd never find it in your retro gaming stores.
>>
>>147365275
Aight. Cheers senpai, LR is the only one I couldn't find here.
>>
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Thread theme, just relax while you build that perfect AC
https://www.youtube.com/watch?v=xYQrPsyu-1s
>>
>>147317467
>Jeck is gone

That only leave Ahab and kzm from the old guard.
>>
>>147362904
I wont make it today, family stuff.

I will miss getting my ass kicked by you guys.
>>
What's the deal with VD DLC? I haven't played since about a month or two after launch, and I remember there being some special missions.

Is it all free? Is it even out in the West? Or do all of you play on a JP copy?
>>
>>147370212

As far as I recall, VD dlc only involved reskins of weapons and music changes. The special missions involving the superbosses are available for everyone, but they're on a weird timer. Ahab can explain.
>>
>>147371145
>Ahab
Oh shit, that's why that guy's been sitting on my friend's list for two years now
>>
Bampu
>>
>>147366631

Don't laugh, but when I used to make ACs back ont he PS2 days, I had this playing in the background.

https://www.youtube.com/watch?v=OfKgtp9LYLI

Funfact, I also had this playing in the background when I used to still play with legos. Made a giant badass robot and hung it on my mantle.
>>
Do shields remain active when you deploy a ready position weapon?
>>
Okay, there's no easy way to quote multiple posts on this thing.
>Snowman Mafia
I want to say I saw them back when the game was more active, towards the end of everything, but I honestly can't remember. I think I've only seen them once over the last few weeks and that's not enough to draw conclusions. Losing in that kind of situation doesn't speak well for them, but it's commendable that they got five people on.
>DLC
Reskinned parts, special UNACS that allot you more slots to bring custom UNACS on sortie, early weapon unlocks that aren't worth it, emblems you'll probably never use, and garage backgrounds. Oh, and the alternate soundtrack, that one's pretty rad.
>old guard
I guess KZM counts as that by this point. You forgot Vass and Pendragon, though.
>>
Okay so, special missions. By winning sorties in world mode, you build points towards a special sortie. Once you have six, you can launch a special, which will either be a fight against a team using one of that team's turret setups or a boss fight. Boss fights are more likely due to the lack of players. On top of this, at the end of each war (either when two factions are completely beaten or after a certain amount of time) there's a cooldown period. Teams can't fight each other while the server sets up for the next war, but you get unlimited special sorties and can choose the region you attack, so you get to choose which bosses you want to fight. Boss rush only lasts about 45 minutes, so it's a bit rare.

And to that other guy, yes, your shield is active while deploying a weapon. There's a reason sniper quads pack a KE shield and it's because they're all copying me in an attempt to replicate my success.
>>
File: Io.webm (363KB, 843x480px) Image search: [Google]
Io.webm
363KB, 843x480px
>mfw there are actually people playing on the 360 right now and I'm getting matches again
>>
I'm sure this has been posted plenty, but what're the chances of petitioning for a PC port of VD almost three years after the fact
>>
>>147395094
You can expect it shortly after the Red Dead Redemption PC release.
>>
>>147395094

You can expect it shortly after the petition to have Dark Souls not go to hell at Blight Town.
>>
>>147392634
>Old guard
>Vass

But he hasnt show his sorry face in a good while.

>Pendragon
My mistake not including her.
>>
>>147399746
>her
>>
>>147393682
That webm looks like it's from Redline, but it can't be Redline. Is it from a Gundam show?
>>
File: Daryl VS Io (2).webm (248KB, 843x480px) Image search: [Google]
Daryl VS Io (2).webm
248KB, 843x480px
>>147402803
Gundam Thunderbolt.
>>
File: pigga.jpg (12KB, 286x509px) Image search: [Google]
pigga.jpg
12KB, 286x509px
>>147402936
Oh FUCK, Thunderbolt got an anime? Is the animation actually as good throughout as it is in that other webm?
>>
File: 1454264003151.webm (3MB, 720x404px) Image search: [Google]
1454264003151.webm
3MB, 720x404px
>>147403272
>>
>>147403627
Wow, a Gundam show that doesn't look like shit. Sign me up.
>>
>>147402674
:^)
>>
File: images.png (9KB, 205x246px) Image search: [Google]
images.png
9KB, 205x246px
>>147399746

>her
>>
File: 1463100896342.jpg (122KB, 800x960px) Image search: [Google]
1463100896342.jpg
122KB, 800x960px
>>
>>147336515
>>147339801
>>147368814
i was just saying hello, it had been a while
i drew the little AC head on a tiny piece of paper when i was bored and i thought of you guys
so made me realize... just i'll never forget this stupid thread. i'm not saying goodbye, fuck that.
how could i?
how could you?
it's probably the best thread on 4chan at this point.
and i think it's obvious enough now we're here to stay
>>147373087
>>147375694
>>147378823
>>147382023
>>147382201
>>147384182
i read this in my head as a bunch of streks firing at once and one target gun
>>147352462
>they have 5 players, yet they keep getting destroyed hard.
verdict day is such a precious game isn't it
>>147388989
good question! probably not
>>147411214
yup. that's a core
looks pretty armored, too
>>
>>147411214
Stinger sucks
Thread posts: 150
Thread images: 47


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