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/agdg/ - Amateur Game Dev General

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Thread replies: 765
Thread images: 145

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Progress every hour.

> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
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>>146809871
Need ideas for 3D space game.
>>
hahahahahahahahahaha
>>
>>146810065
>a career in gamedev
>gamedev degree
>>
Why are game plots just so fucking BAD and generic?
Is there some big roadblock in game development that doesn't allow for good plots?
>>
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>>146810182
>>
>>146810035
That station looks a little bit like a sword..
>>
>>146810035
I don't even have an idea for myself, how am I supposed to give you one.
>>
>>146809506
I tried the code and it did not compile. I tried throwing some modifiers at the parent class like, abstract, but those did not work either.

>>146809528
I have a class that has "List<ParentClass> myList". But in reality the List will never be ParentClass, it will be one of the child classes.
>>
>>146810258
kek. I love it went retards use loops instead of basic math
>>
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>>146810258
Fuck, meant to post this one
>>
>>146810267

hahaha god damn it you shit
>>
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>spent the entire afternoon trying to design a ship for Space Jam
>still got nothing
>>
>>146810186
Recreational reading has long been on the decline, with playing gaem/internetting taking the role in recent years. The audience is fed on videogame stories, the developers themselves are fed on videogame stories, big studios and indies alike squeeze their budgets with writing a low-tier concern.
>>
>>146810186

Good games are hard to make
Good stories are hard to make
There's very little overlap between good game designers and good story writers
Good game stories have to complement the game and its gameplay (ludonarrative dissonance and all that)
It's hard to make engaging gameplay with a story focused game
>>
>>146810186
Good plot means more assets and stuff.
Assets are expensive.
>>
>>146810369
List<Parent> list = new List<Parent>();
Child child = new Child();
list.Add(child);

should work for any child class.
>>
>>146810424
>>146810258
dump some more of these
>>
>>146810442
https://github.com/a1studmuffin/SpaceshipGenerator

your welcome
>>
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https://youtu.be/IsQlCIX-h4A

I’ve done a bunch of stuff since the last update. Check it out!

Of course it’s STILL a work in progress, but I feel like the game looks slightly less worse now. I also changed the inventory, added a “toolbox” inventory where tools get stored, a test options menu, (simple) real world-synced day/night, changed the way casting the fishing rod works, added footstep sounds (that change based on what terrain you’re walking on, including nothing if you’re in the air), and a lot more. agdg Demo Day 9 is coming, and I’m going to try to get as much as possible in the game for it.

(I legitimately don’t even remember all I did since the last update. I did a lot of stuff. I should probably start keeping track of all of it)
>>
>>146810578
HIS welcome?
>>
>>146809931
One guy once was exposed to the vacuum and survived. He said you could hear the water evaporating from your mouth, nose and eyes.
Blood won't boil if you don't have a open cut.
Maybe with time the skin would get damaged and cuts would open but fuck me, I'm not a doctor.
>>
>>146810589
beautiful grass texture
>>
>>146808990

I mean, she's only like 16px tall, so it's not that cute I don't think. Then again it's difficult to make it cute AND readable as a jumpsuit as that size.
>>
>>146810539
Here's an /agdg/ one
>>
>>146810186
Because the story needs to focus mainly on the player, so they feel like they have meaning in the story.
The player needs to be someone or something that is fairly powerful or special in some way so they have a reason to be a part of the story.
The more freedom you give a player the less the story can be tight.
And of course the more story there is the more art, dialogue, animations, cut scenes, etc, there has to be.
>>
>>146810715
>16px tall
I think you mean infinitesimally tall.
>>
>>146810578
My welcome?
>>
>>146810186
Because
>playing games for stories

Emergent storytelling in games is much more interesting than traditional stories.
>>
>>146810589
That inventory is nice, thanks for splitting up the items and tools. Having the tools take up a bunch of space in the inventory was probably the worst part of Animal Crossing.
>>
>>146810726
I don't get what he's trying to do there
>>
How do I draw a snow globe with a black mountain inside?
>>
>>146810831
Or infinitely large.
>>
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>>146810909
He was hard-coding his attacks with their sprites and states.
>>
>>146810892
And Harvest Moon, and Stardew Valley, which are just as much an inspiration as AC!
This is something I've wanted to do since the start but I might be a butt and make it so you have to unlock this feature in the final game
>>
>>146811051
Why the fuck would you implement individual methods for adding every single item in the game?
>>
>>146811291
The guy was a shitter.
>>
>>146811291
thats the joke.cpp
>>
>>146810909
What I laughed the most at the time was the choose instead of one simple random function.
>>
>>146810035
Space Billboard Sim.

You live in a 1-man Billboard station on the edge of a busy jump gate.

Get given contracts to raise interest in certain local products/services. Government propaganda too.

Manage which ships (military, truckers, tourists etc) you orient your billboard towards in order to make the most money without losing too many contracts.
>>
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>>146811051
I unironically wouldn't dev games if I had to do it that way. It just feels awful.
>>
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>>146811002
a game where you are trapped inside of a snowglobe
>>
>>146810369
Oh, you mean there are MULTIPLE child classes under that one parent. You can just add them and it'll work fine, as long as the child class inherits from the parent class. You can either use a local separator, use instanceof, or override an identifier class to tell which type it is when calling.
>>
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>>146811436
This is a better meme than progressman ever was
>>
>>146810715
okay and what's her hair like? if you answer wrong your game is shit btw
>>
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I have a handful of these I could dump if you guys want.
>>
>>146810186
why are single games more creative than hollywood and the new york times bestseller list put together?
>>
>>146811602
bug...
deleted...
sorry...
>>
>>146811602
I love DG.
Wish I could find the one where we bullied an anon but ended up making his code a whole lot better.
>>
>>146811602
I love that commit message kek never fails to make me laugh
>>
When was the last time you computed an eigenvalue in gamedev?
>>
>keep trying to design characters
>end up drawing porn instead

God damn it I am going to be a nodev forever.
>>
>>146804732
square-enix patented the ATB bar for RPGs
>>
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>>146809709
B-But what language
>>
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>>146811602
>>
>tfw I don't understand most of these programming graduate pics but I still pretend to laugh at them
>>
>>146811818
>not making a porn game
>>
>>146811852
Esperanto
>>
I want to do it! I want to make a game
>>
>>146811996
You've already failed.
>>
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>>146811874

>>146811913
That's actually pretty bad. All the ones I have seen have to do with basic as fuck shit.
>>
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>>146812050
>>
>>146811996
I read this to my game and she got so happy :)
>>
>>146811959

Dude, porn game development is such a shitty, volatile market though. Either you pander to furries for autismbux or you make shit that appeals to narrow fetishes with the hope you don't get stalked by some degenerate psychopath.

I'd love to dev a porn game, but I don't need some fucking mad furfag doxxing me and coming to my house because I won't put macro inflation in the game.
>>
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>>146811961
Mi jam scii esperanton
>>
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>>146812202
>curly braces by themselves on the line after the if statement
>>
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>>146812202
>>
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>>146811852
>>
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>>146812202
>not using a switch
>what a fucking idiot programmer
>>
>>146812336
are we doing this again?
>>
>>146812336
Fuck off harry
>>
>>146812278
Oh shit nigga what are you doing
>>
>>146812253
you clearly don't understand the porn game scene

i recommend you spend some time on /aco/ and many of the other porn game communities. it's not like how you describe. if you make a good game you will be successful
>>
>>146812336
void
fn(
) {
}
>>
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>>146812376
>>
>>146812434
>switching for fizzbuzz
wwwwwwwwwwwww
>>
>>146812376
I don't get this one. Does it even work? After the function returns the pointer will point to garbage? I dont know c++ tho
>>
>>146810486
well said
>>
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>>146812556
>>
>>146810486
gamasutra.com/view/news/30824
>build worlds, not words
>>
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>>146812769
>>
>>146811852
If you want to use Game Maker, learn Python
>>
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>>146812918
>>
>meeeemes XD

Enough already.
>>
>>146813146
<not liking memes
go back to tig
>>
>>146810258
>>146810424
>>146811602
>>146812376
>>146812556
>>146812769
>>146813078
tfw don't understand most of these and I've already completed a game with gamemaker.
>>
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>>146813078
>>
>>146813203
>completed a game with gamemaker.
mind posting it?
>>
>>146813279
Google "Undertale"
>>
>>146813237
XD this is gold
>>
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>>146813237
>>
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>>146813237
>max feels not a const
>using a while loop instead of a for loop
>void parameters instead of just leaving it blank

No wonder you don't have a girlfriend, Jesus.
>>
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>>146810258
>the number is even
>the number is false
>>
Can any unitydev give me insight on this?

>Suppose l have a prefab empty object with a script attached to it
>Suppose l create put several copies of the prefab on the scene, say, 4

Are these 4 scripts attached to the object individual classes or objects of the script from the prefab?
>>
Is AABB or circle collision more precise for a triangle?
>>
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>>146813417
I really like this one
>>
>>146811964

Yes, I did not intent to make him a real threat.
>>
>>146813023
Does it use Python? l thought it had his own language
>>
>>146813587
Just use a triangle collision?
>>
>>146813203

>>146810258
>not using % 2

>>146810424
>sleep for 1 day then get the date
>not getDate + 1 day

>>146811602
>extra space in command
>deletes /usr/ directory instead of /usr/lib/nvidia...

>>146812376
see >>146812682

>>146812556
>no for loop

>>146812769
>pointless switch
>shit programming

>>146813078
>not i=0; ...; i+=2 on loop

>>146813417
>growing array by 1 when adding new elements
>incredibly inefficient. should be size * 2
>>
>>146813546
objects of the script, not classes
>>
>>146813676
No, but the syntax is pretty similar. Plus Python is probably the easiest language to learn programming
>>
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>>146813619
>>
anyone need any models for their space jam game?
>>
>>146813713
l see, thank you
>>
>>146813767
Sure, if you like learning esoteric bullshit that doesn't apply to actual, real-world programming used in a career, then by all means you should learn Python.
>>
>>146813682
It's collision between a really small circle and a slightly larger triangle.
>>
>>146812202
This can't be true.
>>
Who here plans out every aspect of their game before they start deving?
>>
>>146813795
I need a reason to continue living. Can you give me that?
>>
>>146810589
dang you've done a lot of features I want but haven't started yet. loading screen, footsteps on different ground pieces, ambient sound effects, prevent walking on water

looks good
>>
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>>146814035
>planning
>>
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>>146813795
I could use some models for my other game.
I'm using geometric 3d shapes for my units, but I could use more interesting and complex ones.
>>
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>>146810035
>>146810267
i think you are right anon, have to look at it a certain way
>>
>>146812202
>no indentation
>not a switch
>not even getting rid of excess if statements

this drives me to drink
>>
>>146814070
depends, what polycount are you targeting for that?
>>
>>146814112
>not having the little sword flying into a bigger sword
2/10
>>
>>146813795
If I first could figure out what I want to do for space jam then yeah.
>>
>>146814128
You don't actually think you should use a switch??? do you??
>>
>>146813917
>if you like learning esoteric bullshit that doesn't apply to actual, real-world programming used in a career
Good thing he asked how to get into Game Maker instead, don't you think?
>>
>>146813709

>>not i=0; ...; i+=2 on loop
You meant to reply to >>146812918 right?

That one doesn't even make sense anyway; it seems like all he's trying to do is print every odd number with in Array.Length. My guess is he meant to be printing Array[i].

As for >>146813078 you could just do
>test2 = test;

replying to >>146813203 so he sees this
>>
>>146814112
I lold

Someone make that into a swordship for space jam.
>>
>>146814432
Yea I missed that one
>>
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>>146814351
ah shit anon, i fukin lost it
>>
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>>146814884
I don't fucking know why I laughed.
>>
>>146814884
anon, are you on the drugs right now?
>>
I've never seen so many memes in one thread
>>
>>146814432
>>146813709
>i=0; ...; i+=2

That would give you even numbers though.
>>
>>146814470
I'm learning to JLMG and I will use it on my asteroids clone. Don't worry.
>>
>>146813709
> forgets to mention the memory leak
kek
>>
>>146815075
I didn't put much though in my psudocode senpai
>>
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going through all these new items and making sure that their scale and rotation looks good atop the counter
>>
>>146815234
>not using java masterrace
>>
>>146815284
Just pointing it out so people trying to understand it aren't confused anymore than they already are.
>>
Is the Aggy's Dagger going to have a cameo in your game?
>>
>>146815359
Texture edge bleeding right there on that grey shit inside the bottle.
>>
>>146815565
It's going to be the joke weapon
>>
Hey guys, I'm thinking about maybe making a visual novel that's similar to phoenix wright except a detective and solving cases just like L.A Noir. Got any ideas where I can start? Thinking about using Gamemaker.
>>
>>146815359
is this your game?
do you mind if i take a look at your texture maps, im trying to learn and its really irritating i just want to move into animation
>>
Hey guys. I'm trying to make a mystery/drama visual novel that will be similar to Phoenix wright, but the mc is a detective and solves cases just like L.A Noir, also going to use Gamemaker. Got any ideas where I could start?
>>
someone with video skills add that sword to the scene in Kill Bill where Hattori presents the Bride with her Hanzo Steel
>>
Hi internet friends what nodev bullshit are we posting today instead of making games?

>>146810258
>>146810424
>>146810726
>>146811051
>>146811489
>>146811602
>>146811874
>>146812050
>>146812202
>>146812376
>>146812556
>>146812769
>>146812918
>>146813078
>>146813417
>>146813619
>>146813789

Oh I see. Neat!
>>
>>146815565
Right along Milhouse my fellow memeking
>>
>>146815717
game maker is great for really simple games like this. if its your first time making a game read the sticky i guess, and dont make your dream game right away, work on small games , pong, pacman, stuff like that. build up your confidence and your knowledge of the engine(game maker or whatever) and make sure to always always always, finish your games when you are first starting out. its a good skill to learn to completely finish a game, (pacman, pong,)
>>
A game where you are an euro girl and you must survive the muslim hordes.
It gets progressively harder, first you must avoid them in the streets but soon they start living in your home. The last and hardest level is a swimming pool.
>>
>>146815073
XD
>>
>>146816041
if you take out the muslim part you could appeal to tumblr
>>
>>146816041
H-game I assume
>>
>>146816041
Sounds like something Googum would make.
>>
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>>146815621

Hmm, I see it now. I'll let my artbro know, thanks

>>146815775

I'm not the one who made it, but I'm sure he won't mind
>>
>>146815359
>everyone is permanently out of breath
idle animations were a mistake
>>
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i have no knowledge of unity, before i hand my game over to a competent programmer, i want to have my models/music/sounds/animations/concepts all done so i was wondering if cell shading is something i should be working on or the programmer. i want to look something like this

light tones(color) and dark tones (completely black)
with no midtones. also wondering how i would go about texturing for this style, or would i just make everything mostly flat?

thanks if anyone has an idea
>>
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>>146815073
>>146815895
>>
>>146816183
Why do people always say my ideas are googum? Fuck.
>>
How can l do something like this in c#?

>float v0,v1,v2,v3 = 2,1,3,5;

lnstead of having:

>float v0 = 2;
>float v1 = 1;
>float v2 = 3;
>float v3 = 5;
>>
>>146815415
>implying full pure OOP is ok
>implying anyone uses java for its awesome memory usage
>implying you can afford unreliable GC for games

I'd rather develop a game in lua, and deploy it on moonsharp on an emscripten compiled c# vm running on an android browser built in java connected to a nodejs server tunneled via ssh running on a raspberry pi B that it's placed behind a 56k modem.
>>
>>146815895
We're getting salty because we imagine the content of /agdg/ directly relates to how effective we are at making games

oh wait no that's just you. ouch, roasted.
>>
>>146815931
Thx anon. Good tip and I'm already taking classes and made my first game months ago. It was a final but I liked it and I might add some more to it just for fun. It's a maze game but pretty small and has bugs n stuff.
>>
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>>146815775
>>146816337
>>
>>146816337
no i meant for the models, the bottle does look nice though
>>
>>146816424
Probably because you're an edgy meme loving fuck
>>
>haha agdg is all about memes!
I thought you "left".
>>
>>146816426
>float v[] = [2, 1, 3, 5];
>>
>>146816426
>float v0 = 2, v1 = 1, v2 = 3, v3 = 5;
>>
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>>146816391
>>
>>146816424
because those people are cuckolds who havent caught up to how i am morally pure and would never make a shadow the edgehog game like you.
>>
>>146816450
>if you don't think spamming /dpt/ memes in a gamedev thread is cool you're salty
You sure you're not the one who is salty?
>>
>>146816391
Okay, what the fuck. I need a source on this.
>>
>>146816671
Thanks for the cool roast, how's your game coming along? I appreciate you taking time away from it to keep /agdg/ posting the right things, it's really helpful for me working on my game.
>>
>>146816772
>source
NODEV
>>
>>146816625
Is this going to become /agdg/'s "loss" comic meme?
>>
>>146816820
[Insert facebook reaction image]
>>
>>146815359
You really need some AF
>>
>>146816586
thanks
>>
>>146816897
I know what's coming next.
>>
>>146817121
do I have to make one, or is someone else working on it?
>>
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>>146816897
>>
>>146812336

>I don't want tidy code because I'm wasting precious pointless lines
Do you also put your suits in your cabinet next to your shirts for convenience?
>>
>>146816897
It's more like piccolo dick
>>
>>146816772
webcomic called feast for a king
>>
>>146817121
Grand displays of loneliness.
>>
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>>146817295
kek, not what i was expecting
>>
Can I get sued if I take assets, modify them, and then call them my own?
>>
>>146817615
Yes. Those assets are now derivative works. Learn what copyright is and what the rules are.
>>
>>146817615
Yes you idiot
>>
>>146817615
read up on free use
>>
>>146817615
If I take his modified assets, then modify them for my own use, who'll be able to sue me?
>>
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>tfw you want to enjoy the meme sword, but you also don't want to bully the dev that initially posted it any further
>>
>>146817615
sorry i mean "fair use"
>>
>>146817306
It's got nothing to with lines, it's just fucking ugly.
>>
>>146817496
In the top right one, the one on the right should be lower than the one on the left, they're at the same height only in the bottom left one.
>>
>>146815717
For visual novels, the easiest would be Ren'Py or Tyranobuilder. They have quite a lot of support.
More info on other engines and the ones I mentioned:
https://lemmasoft.renai.us/forums/viewforum.php?f=57
If you want more options in a visual novel, you're going to have to learn how to code, especially in Ren'Py.

If you're using Gamemaker, you're going to have to write out the visual novel engine yourself, but you'll have access to more gameplay options if you know what you're doing.
Once you get the visual novel portion down, and optimized it to your liking, you can add whatever extra gameplay element you like, and then call the visual novel section whenever you want for whatever you want.
Don't buy any of the visual novel shit you find in the GM: Marketplace, no matter how cheap. Just make it yourself. It's actually easier than you think.
>>
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Got the lock-on system to work more or less how I want it. There's several bugs remaining, but at least now you can see where I was going with this.

It won't be ready for Demo Day, but I have an idea for another game.
>>
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In my ever-going battle to make Bokube have better art and look cuter, I present you all present land mines.
>>
>>146817496
whats the meme here
>>
>>146818000

The presentation is very well-done.

Also, nice trips.
>>
Yo I have been away for several months.

What happened to that Abomination or something game with the dev having seizures?
>>
>>146817990
Is this a webm for slightly gigantic ants?
>>
>>146818138
>being so new you don't even know loss
literally fuck off please.
>>
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>>146818000
>>
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>>
>>146818138
>>146818256
You should both kys
>>
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>>146818256
>new
>>
>>146818390
These colors are actually pretty aesthetic.
>>
>>146818302
What is this zelda meme for?
>>
>>146818390
Actually looks great
>>
>>146817982
Interesting, but still I think I'll go with Gamemaker since I have some experience with it. Do you know any useful threads or videos on making a visual novels, and thanks for the support!
>>
>>146818140
Trips?
>>
>xD memes
>i said it again xD
Subscribing to this ebin thread
>>
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>>146818862
>autism
>>
>>146818948
>being this autistic
Log off the internet.
>>
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>gotta shit out some enemies b4 dmoday else i'mma get whapped
>>
>>146818861
>>146818626
>>146818138
this thread has some great bait
>>
>ctrl+f meme
Dark ages incoming.
>>
>>146819156
What's a great bait?
>>
>>146819094
Don't worry I already whap it to your main character if you know what I mean.
>>
>>146819156
Nodevs and whodevs swarming in for summer.
>>
>>146819178
>meme
SUMMER
U
M
M
E
R
>>
>>146819178
what did he mean by this?
>>
ok discord/sc you can stop now.
>>
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>>146819178
>>
>>146819291
>they're called memes you dip
kill your life
>>
>>146819094
Nice background.
>>
>>146819362
>dip
spotted the underage poster
>>
>>146819341
Stop what? Trying to push memes or trying to stop them?
>>
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>>146816897
>>
>>146819490
the first and all the influx in shitposting.
>>
>>146819496
kys
>>
>>146811801
Maybe a year ago, when I took powers of matrices for migration/population markov processes
>>
>>146819472
wow
>>
>>146819246
no lewd allowed
>>
Making a game is too hard I don't know how you guys do it
>>
>steamshit using their homosexual lingo in here
:stop:
>>
>>146819683
by not wasting my time making dumb meme imgages
>>
>>146819496
First time I unironically say this, but well memed.
>>
>>146819683
we don't
>>
>>146819683
It's simple, I pretend like I know what I'm doing. If there's something I don't understand I post here pretending like I'm absolutely correct and someone will very quickly correct me and tell me the right way to do it.
>>
>>146819858
kill yourself.
>>
>>146819789
This doesn't help you make a game

>>146819863
Tell me your game making ways secret
>>
>>146819894
This is the best answer I will do this
>>
>>146819789
getting people to reply to forced memes is the ultimate (You)
it's like making a game and having someone play it and like it
>yfw this is how they actually think
>>
A game where you can do NOTHING.
>>
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Finally fixed the wall collisions with the little blue fuckers. Turns out their rotation points were incorrect, and it was throwing all the collision off.
>>
>>146820128
So a movie?
>>
>agdg making fun of people code again
I find it hilarious considering the quality of your nogames.
>>
A game like Terraria but in 3D.
>>
>>146820409
Minecraft?
i've literally never played terraria, i have no idea what i'm talking about
>>
>>146820467

terraria has a lot more bosses, quests, progression, reasons to explore, etc.
>>
Skyrim set in the Fallout universe.
>>
>>146820324
Most of those games are made that bad on purpose
>>
>dig down
>dig down again

weeewwww

atleast minecraft has an endless output for creativity
>>
>>146820518
cube world if the mining got fleshed out a bit more and if the dev actually updated more than once every 2 years
>>
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>>146820324
Terraria with Fez's perspective gimmick
>>
I want to make a game where you are a ball or some shape and you jump on different moving fast 3d tile platforms in the same kind of view style and there are objects moving and you can move left or right and have to dodge them.

How would I do this?
>>
A VR game that requires a keyboard, mouse, gamepad, racing wheel, flight stick, dance pad and motion controllers.
>>
Paper Mario but 3D
>>
>>146820324
You mean those stale /g/ memes posted by max autists? I don't think most of us even bother to look at that shit.
>>
procedurally generated visual novel
>>
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Which one?
>>
>>146820756
Download Unity. Do the Rolling Ball tutorial. Done.
>>
Idle clicker game but the monsters are randomly generated monstergirls.
Random outfits, random colors, random breasts sizes.
>>
>>146820958
D with a sharper cutoff between dark and light
>>
>>146820958
A but why does he have an LED hearing aid
>>
>>146820958
A. Even though I don't really know what I'm supposed to be comparing.
>>
>muh le idea guy meme posts xD
kys

>>146820958
B is most aesthetic.
>>
>>146820745
>minecraft in 2d in 3d
>>
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A game where you go around yelling at people about things you don't like.
More times you yell the more your lung exp grows the louder you can yell and garner more attention.
>>
stealth racing
cuhrayzee walking simulator
tetris in vr
FPS CRPG
historic mecha musou
earthworm jim except with loli hentai
>>
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>>146820858
You could use Machine Learning to generate the text, NLP is basically solved
>>
A platformer where the each person that beats it can make a single change like adding a trap or adding/removing a block somewhere.
>>
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>>146820958
>2016
>using wrapped lambert shading

WEW
>>
A game where you're really sad and lonely and make pointless shitposts in a gamedev thread disguised as memes and nobody enjoys them.
>>
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>Decided to not use Unity to dev
>Made a window with an image on it using C++ and SDL2
>Already overwhelmed thinking about the road ahead of me

A-am I dev yet senpais?
>>
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>>146821374
A game where you gamedev.
>>
>>146821368
do you have a suggestion?
>>
>>146819496
Fucking kek
>>
>>146821439
You get your dev license when you refactor and break your engine for the tenth time.
>>
>>146821454
you're using unity right? use the built in pbr shaders and environment probes

also depends on what style you are going for
>>
>>146821439
Check out this book famalam. It goes through the basics of making an engine in C++ and SDL. It has a few memory leaks, but they're not impossible to fix.
https://thepiratebay.org/torrent/8841749/SDL_Game_Development_
>>
>>146821439
What the fuck.
When we tell you to not use Unity we aren't telling you to not use an engine at all, that's retarded.
Get UE4 which is strictly better than Unity.
>>
>>146821439
>just got Bard Tale's Construction Set working in dosbox
We walk this road together friend
>>
>>146819496
amazing.
>>
the meme sword is a dreidel
>>
>tfw I have a good eye for art and composition but I'm terrible at drawing
>>
>>146821442
https://www.youtube.com/watch?v=2eHweipy9_4
>>
>>146821595
>recommending a book with objective flaws
wew lad
>>
>>146821752
retard
>>
>>146821569
It's not unity. I can look into some pbr stuff, I just figured it would take a long time to implement. How is the runtime speed on those kind of lighting systems?
>>
>>146821439
>Decided to not make a game
ftfy
>>
Finally started refactoring. The paddle is working now have to work on the ball class.
And oh i changed the paddle control to the mouse.
>>
>>146821774
rude
>>
>>146821539
Looking forward to it.

>>146821595
Neat! Thanks man!

>>146821604
I'm just building a 2d rougelike, plus, I'm a CS major and really need to start working with series code if I plan on ever being hire-able.

>>146821636
We gonna make it <3
>>
>>146821752

>tfw degree in art but terrible at drawing
>>
>>146821604
>enginefags already scared about unity and muh bloat
>suggest UE4 to them
kek
>>
>>146821904
Need to add paddle velocity/speed vs ball now m8.
>>
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>tfw no one gives a shit about your game
>tfw your big achievements might as well be dust in the fucking wind to the world

>tfw you carry on anyway because you do it for yourself
>>
>>146822178
MARKETING
>>
>>146822178
Being a paint and canvas artist is even worse, right alongside a paper author.
>>
>>146822010
Actually its working as intended, i want the Ball to increase its speed over time and not depending on the speed of the paddle when it hits the ball
>>
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>>146821790
are you an engine dev? depends on how much time you want to spend, there's pretty much ready to use pbr shaders out there if you search for it, otherwise basic shit like energy conservation can be relatively easily imposed on the basic shaders

I'd say some kind of SSS for skin, fuzzy oren nayer and inverted highlight for cloth, and some kind of area lighting or approximation of it for your fire lightsource

and don't forget to at least fake sky lighting and ground reflection
>>
A thought provoking game where you are given an important task then piece together clues to impress girls.
>>
A game where you play a sketchy school teacher who hates music and has repressed memories.
>>
A game where you go to Orteil's website and generate game ideas.
>>
Reverse Super Mario Sunshine, except with shitposting on the internet.
>>
A game about everything.
>>
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>>146823046
>>
Can you idea guys please help me with this: >>146810035
>>
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>http://pastebin.com/63q2aVBz
So, I have a question. Is it possible to make code related work without having to resort to 2 separate variables? Trying to work on something and having to repeat this 18 times with 2 variables is starting to hurt my hands.
>>
>>146823242
A game where you start as a single-celled organism and then eventually evolve into a spacefaring civilization.
>>
>>146822581
Okay, I'm going to try a pbr experiment. SSS would be pretty neat too, but I'm pretty retarded when it comes to lighting stuff- so no promises.
>>
>>146823242
Firefly with FTL mechanics.
>>
>>146823292
Can you give us some context?
>>
>>146823292
Couldn't you just remove the first line and do
objectid[0] = instance_create(x, y, obj_example); ?
Or does instance_create modifies obj_example?
>>
FTL with car mechanics.
>>
>>146810035
a visual novel where you can drink with npcs who fly other spaceships
>>
A mobile roleplaying game that encourages the player to do run, eat and drink, mirroring the character's actions.
>>
Does anyone like Ruby? Are games ever made in it? I did some Rails, and it was complete garbage and caused me to hate webdev, but actually I quite like the ruby language itself.

I saw there's a library Gosu, but not too much seems to be made with it.
>>
>>146824198
RPGM uses it still I think.
never tired it myself.
>>
>>146820206

I like it!
>>
Anyone familiar Pico-8?

Are the limitations too tight to make anything resembling a full game? All the cartridges I've seen are either horrendously incomplete or tiny, with the exception of Celeste which is actually damn impressive.
>>
>Spend hours refactoring code that I sputtered out, so that it can be easier to use in the future
>Check todo list for what needs to be done next
>More refactoring
kill me
>>
>>146823750
It's been done.

But shittily. So it still has a chance.
>>
>>146824443
It's more of just a fun little thing to play with if you ever want to get away from a bigger game.
It's not really something to make a full game on. I don't know the exact limitations on sizes though.
>>
>>146823448

I really liked the style of your game with the black sky and single colored characters. I dont think the pbr thing would benefit you.
>>
>>146823707
The variables are in the Create Event, that's a Step Event. I only want one object[0] to exist at a time, but at the same time not prevent other objects that are the same as object[0] from spawning.
>>
>>146817990
I was on my way home from class and thinking about what facet of gamedev to find a tutorial on as I finally start putting a prototype together, and thought, "Man, I haven't seen a post from that plock game guy, I gotta find out what kind of shader or lighting he uses or where I might find out how to do a similar lighting and color style."

Good to see you still posting progress!
>>
>>146824852
Thanks, anon. I'm sure there's things about a physical based lighting system that would help the look currently. If I try it out and it doesn't improve it just let me know and I will revert it.
>>
>>146824597
Seems cool for doodles. As far as fantasy consoles go, Pixel Vision 8 looks to have huge potential.
>>
>>146821439
I just like that fact that you were happy, and imagining a person going to google images and searched for happy cat sunrise just to use it to post here is enough to make me smile.
>>
>>146815075
so make it i=1 and ; i+=2
>>
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how do you guys prefer to handle collision in unity. between a bullet and a target.

does the collision script go into the bullet or target? or somewhere else?
>>
>>146824198
Ruby is a god awful choice for game dev, it's too fucking slow.
>>
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Fixed the rotating camera to not have anymore bugs by making it so it rotates 90* around each level, whenever you press the camera input button, so you cycle a side of the level north,east,south,west etc.
>>
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So I spent the last two months learning core c++, data structures, and algorithms. What else do I need to know programming-wise for game development? I'm new to this.
>>
a game about a tribe of amazoness orcs that kidnap men and maybe other male races like elves and centaurs
>>
>>146826318
if 3d, maths
if 2d nothing else

also show me your hello world
>>
>>146826318

actually making a fucking game
>>
>>146826334
>ugly amazonian orcs raping you
>>
>>146826334
>men

Make the main character a trap who stands alone against them. Feminine male vs masculine female
>>
How do I just like make game?
>>
>>146827009
pres butan
>>
Are there any good tutorials for a 3rd person camera/shooter for Unity? I dont want to download asset store stuff
>>
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>>146824491
>generalizing code prematurely
>>
>slow as fuck thread
>hardly any progress
Delete yourself agdg.
>>
>>146825917
I prefer target. It's easier for the target to detect when the bullet is hitting it and triggering events rather than having 100 bullets telling the target that it should trigger an event. Plus, you don't have to point the event to said target, thus removing the pain of dealing with multiple copies of the target.
>>
>>146829704
it was faster when we were meming
>>
>>146809871
>>146829704
>>146829746
I can't believe I actually used to post my game in this dump.
>>
>>146829704
we go through a thread a day
do you still want to go faster?
>>
How hard is it to make a game where something reacts to things with physics on a person? Like something opening or closing when you click on a specific part and can move with physics as you move the mouse?

Example: Click and drag to move someones arm and if you click the wrist the glove comes off.
>>
>>146829736
thanks anon, it was really giving me a headache
>>
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>>146829946
>agdg is just another sad old dying /vg/ thread now

Just a sad old man of a thread slowly laying down to die. R.I.P.
>>
>>146830848
I guess gamedev is just suited for v threads these days..
>>
>>146830605
using an engine? fairly trivial I guess

from scratch? RIP
>>
>>146831158
I was planning on doing it unity. I think it would involve somehow making the bone get physics. But to make the mouse move it when touched I have no idea. I could probably just do pre built hand made animations for the physics and just have the bar fill up. But then I would have to find a way to make liquids work.
>>
Is emergent gameplay in a zeldalike possible?
>>
>>146830605
Animating a glove coming of is going to be a pain but animating a hand dragging a door open would just be procedural animation and very doable.
>>
>>146830848
/agdg/ is the same as it's always been, with the same amount of people saying it's dying, the same amount of shitpost/gamedev discussion.

It unsurprisingly slows while the sun is set over the US, maybe you're up later than usual?
>>
>>146831648
>gamedev discussion.
Where? All I can see here is memes, codingwars and artists vs programmers.
>>
>>146831442
>emergent gameplay
what do you mean exactly?
if you make enemies and npcs have simple but interesting movement algorithms, you can have emergent movement patterns with many npcs

is there a specific game with emergent gameplay that you are trying to copy?

>>146830848
did you see the recap? 20 devs in there at least

>>146831772
memes are pictures, and gamedev discussion is text. if you can't read i guess you'd miss it
>>
>>146831624
Well. Maybe not a well fingered GLOVE per say but like a fake glove, that would just slide off like a lego piece.
>>
guys, i might be depressed
>>
>>146831648
Yeah I just forgot how lame the thread is when all the American yesdevs are asleep.
>>
>>146832168
i only dev when the thread is slow
>>
so you shitpost 12hrs a day?
>>
>>146832474
yep
>>
>>146831940
>did you see the recap? 20 devs in there at least

but is that as much as it used to be?

http://www.homph.com/recap/ has Week 4 June 2015 at 37 projects
>>
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It begins
>>
>>146832137

>>>/soc/
>>
>>146832869
For some people nothing is enough.
>>
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>>146832869

wow, March 2014 had 55
>>
>>146831940
>>146832869
The recap has nothing to do with livelihood of the thread. When I first came to agdg there were at least 4 or 5 games that looked great and there was progress posting at all times of day. Recap would have like 12-20 entries most of them whodevs.

Now most of the active devs from back then have either disappeared or ran and hid in the chatrooms to circlejerk eachother. Shamefur.
>>
Remove steamchat IRC and /v/ threads and AGDG would reach a golden age overnight.
>>
>>146833305
>active devs from back then
what percent of devs do you think finish one project, let alone come back for more? at its peak, was this place good for high level game dev discussion? i feel like devs would either leave when they are successful or quietly drop their projects

agree about more progressposting being good

what can we do to make this place not a shithole
>>
>>146832137
>Implying you are the only one.
>>/adv/
>>/r9k/
>>
>>146833451
God no, leave the cancer in those chats
>>
>>146833451
It would be dead actually. Just look at all the failed attempt to bring a new /agdg/, /8dg/, /chatdg/. They all failed and died miserably.

As far as agdg is concerned it's not going to die anytime soon but we have to admit that the recent insane shitposters and nameposters have been way too active and we've lost a few devs because of them.

Anyway it's all about rotation. This summer we're probably going to get a new set of devs and hopefully this time none of them will have mental problems and agdg is not going to be a giant asshat about it.

>what about your game?
I need to get back to dev but didn't have any simple and good ideas so right now I'm also a nodev.
>>
>>146814112
keks
>>
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Thought I accidentally ruined my game's optimization while refactoring, but turns out it was only chugging because of the obscene number of print statements I had

Fixed some AI bugs, like how jets wouldn't probably switch targets to a pursuer, or how jets would sometimes get stuck travelling in a straight line forever when they switched to the evasion state. Also working on some new background tiles. Haven't recorded a webm in like a month
>>
>>146818256
>tfw been lurking since 2006
>never understood loss
>just know it's related to that one comic and the context behind it
Fuck.
At least daily dose was obvious. I don't have time to understand memes.
>>
>>146811051
>weapon::armory
Believe it or not this is not a gamedev specific thing. This is C++ lunacy.
>>
>>146834315
i see you only have a few missiles in this webm. what's the gunplay going to be like when it's done?
bullet spam or well placed shots?
>>
>>146817848
We love him and the new meme he's bestowed upon us.
>>
>>146833757
>what can we do to make this place not a shithole
It's actually better now then it's been in months for reasons not worth mentioning. Whoever that person was hopefully killed themself though I suspect it's more likely that dreaded wave of regret that other anon kept mentioning finally hit him where he realized how much of his life he was wasting shitposting here and accomplishing nothing.
>>
>>146818000
Congrats on ditching the purple. It finally looks like a pretty game.
>>
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>>146819496
>Aggy Dagger
>>
>>146834512
There actually is gunplay, just no visuals to accompany it apart from the yellow and red cooldown bar in the HUD. The green circle in front of the player represents their machine gun, so if you press Z while something's in the circle it'll take damage

I experimented with using actual bullet objects and collision detection and they were impossible for the player to aim and impossibly accurate for the AI. I'll probably use something similar for tracers to provide some visuals, but I think just sticking with the area of effect is much better
>>
>>146834276
>Just look at all the failed attempt to bring a new /agdg/, /8dg/, /chatdg/. They all failed and died miserably.
Yeah because you can only siphon agdg posters to so many places. We've already got faggots squatting in IRC, Steamchat, and faggots in those respective chats trying to push their Discord secret clubhouses and stuff. You can't realistically pull agdg into anymore locations. If you collapse all of those things though you'd see activity in here explode with both shitposting and progress. My theory at least.
>insane shitposters and nameposters
Should be expected in /vg/ but I'll admit we had some very special snowflakes in the past 10 months. Some truly epic meltdowns.
>>
>>146834393
poor use of namespaces isn't a c++ problem
>>
Someone posted an article on ECS. It was done without polymorphism and I think it was really good but I lost the link.

Someone know what I'm talking about?
>>
>>146833757
>high level game dev discussion
It's called amateur for a reason, anon. However I get the feeling that you are just some random guy, who get bored, remembered that once visited this general and now just scrolled trough the last two threads. There are good discussions, but you seem to forget that this is a board dedicated to a creative hobby, which said hobby already has a shit ton of guides and tutorials out there. So why does this general feel slow? People dev instead of post, they come and ask questions only when Google and Stack Overflow failed them. I bet you know that progress, especially if you are a coder, might not always be visually interesting, so you either can not post progress all the time, or you just don't want to get bullied out because you are posting about every changed pixel in a walk cycle.
>>
>>146834908
yea, an article about doing something without polymorphism
>>
>>146834901
No it's suggesting the manager scheme.
>>
>>146835014
Yeah but it was on a site clearly agdg related. And I've seen in posted plenty of times.
>>
>>146834831
i think a simple graphic for the bullets would go a long way to improving the clarity of webms

>>146834957
no, i post progress in here. i'm not the anon complaining about the slow thread.
actually i think posting every minor change would be good. we have a low density of images for being a visual medium
>>
>tfw having yet another discussion about the state of agdg when you really don't care
The fuck am I doing?

Bye.
>>
I've only been on HRT for 3 weeks now, but there is already a large amount of breast development. I thought you have to wait months to even feel any changes. Any other devs experience this?
>>
>>146824852
PBR doesn't mean photoreal necessarily, disney, pixar and dreamworks all use PBR, pretty sure plok uses the unity PBR too

realism or simplicity is much more a matter of the assets than the shaders, but good shaders can make simple assets look a lot better

>>146823448
the SSS I came up with was based on a paper from DICE about SSS in frostbite, there's also a lot of good resources about skin shaders out there which is probably more what you're looking for
>>
>>146835540
>not typing this in lower case
What a waste.
>>
>>146835618
>PBR doesn't mean photoreal necessarily
Yes it does. That is straight up what it means.
>>
>>146835191
Then I beg for your pardon for misinterpreting your post.
>>
>>146819496
Holy fuck lol
>>
>>146819496
Attack on Titan version when?
https://www.youtube.com/watch?v=VUySqz10MQQ
>>
>>146835769
it doesn't even mean what it says on the tin, half the shaders I've seen out there are completely wrong, maxwell would be spinning in his grave if he saw them

but they do look nicer
>>
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>"ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index"

there isn't a single day l don't get this error FUCKING ARRAYS WHY DO THEY HAVE TO START AT 0 REEEEEEEEEEEEEEEEEEEEEEEEEE
>>
What is this sword thing I'm seeing everywhere?
>>
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>>146836171
>throw an exception and have a shitfit, stopping everything
>not just returning null
>>
>>146836171
because in C an array is the address of the first element, and therefore tradition
>>
>been working on a game for a couple of weeks
>creating the art assets drained what little motivation I had
>dump it two days ago
>decide to learn 3D
>can create okish assets already and it doesn't feel like a chore at all

I wish I got into 3D earlier
>>
>>146836171
See >>146836260, beat me to it.
When you know about addresses and stuff the 0 does make sense.
>>
>>146836171
overload [] operator cry bby
>>
>>146819496
So this is how we treat newbies here at agdg? shameful.
>>
>>146836698
holy shit can you overload it to start at 1 in C#?
>>
>>146836513
>Implying
Show 'em
>>
>>146832947
Humble beginnings are best beginnings. Looking forward to seeing what happens next
>>
>>146836792
I-It's just a chair, table and a barrel so far, I-It's all very basic I might've oversold myself when I said okish

stop it ;_;
>>
>>146836952
Too late fuccboi
Just post them, at best people will give advice, at worst will ignore them
>>
>>146836775
Are you kidding? If I was that anon I'd be honored. That pic and the lowpoly swordship gif are great.

Also if anyone ever feels like complaining about the state of agdg, I suggest they check out some other generals. Sure it's better to always strive for improvement, but man... a short visit to /ksp/ or /srg/ will help you appreciate this place.
>>
>>146837243
No the worst case is people memeing on you forever.

Every time you bring up a progress post they remind you of that bullshit from years ago.
>>
>>146837243
at worst we'll make it a meme for a few days
>>146836952
but still post them please
>>
>>146836785
using C# over C++
kek

you can always just avoid 0 and start at 1, your for loops would just have to be like
>for(int i = i ; i <= 5; i++)
>>
>>146837316
>>146837318
>Implying getting memed on is worse than being ignored
>>
>>146837329
but you have to change how you declare your arrays to your required size + 1, right? you're just moving your off by one code somewhere else
>>
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>>146836513
>>146836952

anon just post it
preferably jpegs but i can do gifs too
>>
>>146837426
It is when you're not a fragile NEET who is absolutely starved for attention, even if it's in the form of (You)s.
>>
>>146836081
>blocked in US

what the fuck
>>
>>146836785
Can fix that stuff in most languages. Even C, but you'd probably not like the C solution.
>>146837329
>wasting an element slot
Regardless anon should learn to start at 0.
It has some advantages in logic.
>>
>>146837316
And that's bad why? If something shitty I get got memed forever like the wide sword is being memed right now I would actually feel pretty happy to see people having fun with it.
>>
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>>146837243
>>146837318
>>146837491
o-ok

I think the middle part is the shittiest
>>
>>146837715
Constructive criticism is more useful.
>>
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>>146773415
Game Name: Zero Quest
Dev Name: Anonymous
Tools Used: Game Maker
Website(s): http://zeroquest.tumblr.com/
Progress:
+ Added Controls screen
+ Added Credits screen
+ Implemented basic saving/loading system
+ Started work on the tutorial / opening cutscenes
>>
>>146837776
It's too wide, curve around middle is too extreme.
Did you actually use a reference image? You know you can just put a plane in the scene and apply the reference image to it (Or multiple, one for ea. axis).
You can also google images "low poly barrel"
>>
>>146837790
we actually posted two helpful critiques for sword-anon, before memeing him to death
>>146837776
it has an interesting shape, a little bit wider than most barrels
those three rings of wood polys in the middle could be simplified maybe
you could make variations of it with different dimensions
>>
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>>146837776
Perhaps you went too round.

At least as far as real barrels go, they seem mostly a lot more straight.

That shit would roll around like crazy if it fell...

Perhaps it's out of scope for a mere barrel, but I really like how you can see the individual slats of wood on some of those.
>>
>>146837790
Of course. But the wide sword guy got that too. Yeah a lot of people memed him, but at least 2 o 3 guys gave him constructive criticim, and even edited his sword to make it look better.
>>
>>146837995
>memeing him to death
rip
>>
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>>146837776
Google for real-world specifications of objects when modeling.
>>
>>146837776
Make it less round, the top and bottom are too thin compared to the middle.

I wouldn't model the rings and just add them in the bump map.
>>
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watch out this round nigga will mess you up
>>
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>>146838129
>>
>>146838246
F
>>
>>146838246
lol
>>
>>146838208
a panel should open from the top of the column, revealing its final form: a marble bust
>>
I know getting GM:S pro from Yoyo's website is better but let's say I have the opportunity to get pro through Steam, would it be worth getting?

Anyone who got their Pro version on steam and regret it here?
>>
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>>146836785
just use lua senpai
>>
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>>146838338
>>146838208
Final boss free to use idea
PD but give gredit c:me
>>
>>146836171
http://pastebin.com/2GMip3pk

here you go anon, made a class for it, you will have to change the way you declare arrays, and add the class indexer to the bottom of your file.

it basically does array[i-1] for you and if you ask for array[0] by mistake it will still give u the right location
>>
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>>146837976
>>146837995
>>146838049
>>146838179
>>146837976
You guys are right I just kinda randomly made it, I figured out only later that I can sorta just drag an image over to blender and if you're in ortho view it'll just display them.
>>
>>146838696
Still too wide in the center
>>
>>146838696
Make top and bottom wider
>>
>>146838678
this deserves the coder meme
>>146838696
too narrow at the top
>>
>>146838696
Get rid of the thing on top, and make it a little less wide at the center.
>>
>>146836171
>>146838678
not sure if stupid and helpful, or genius and master troll
>>
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>>146838696
anon i think i noticed somthing tryng to hide, can anyone else confirm?
>>
>>146839105
fugggg
>>
>>146838879
lol litterally just copied from the msdn website and changed line 36 and what was inside the braces

and the copy paste format got messed up
>>
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>>146838696
Alright I think it looks less shit now.
>>
>>146839452
>Alright I think it looks less shit now.
Confirmed.

Would be nice to see the non-wireframe side-by-side though...
>>
>>146839105
christ anon
>>
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>>146839570
Looks better definitely.

Thanks anons!
>>
>>146839753
Someone should make a 3d version and give it to jumpscare dev.
>>
>>146839821
Now it's passable as an artstyle.
But maybe give us a projection image? Orthographic is always so hard to judge.
>>
>>146839850
Someone already did make a 3d version.
>>
>>146810442
RIP FITZ
>>
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>soldiers now set up camp
>added animated tiles
>fixed combat
>http://peb.si/b
>>
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>>146840451
Hmm, and I figured ortho would've been easier to tell. The game I'm making will probably be using it too.

Here you go friend, I hope the angle is alright.
>>
>Amateur Barrel Dev General
>>
>>146840774
Yeah that looks good.

It's true that orthographic gives us more perfect information (because we can't know where you are compared to the object in a projection perspective). But we're humans not machines. We have an easier time telling how good something looks when we compare it to past experience (of barrels).

And that barrel looks good.
>>
>>146840774
>>146840862
Maybe a little bit slim at the very bottom but that's more of a barrel design thing than a 'problem'.
>>
In general, is it worth it to make your own level editor for Game Maker?

My game's made out of a 50x50 grid of small rooms (like 320x240 small), most of them interconnected. Would it be more, or less practical in that particular case?
>>
>>146840992
Depends on what your requirements are. Try and make a level in gamemaker. Is it too cumbersome?
>>
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>>146840725
Hey anon, zoom that in for me a little

what's that right there?
>>
>>146841348
I think we may need to slow down a little.
>>
>>146841348
fuck (You)
>>
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>>146841348
Hold on, enhancing the picture

Lets zoom in a little more
>>
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>>146841457
Lets zoom in just a bit more

I think we might be on to our culprit
>>
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Haven't posted for a while.

Some progress I've made:
+confirm for leaving the game
+better menus for controls
+can remove save from menu instead of pressing delete button on keyboard
+better animations for player
+NPCs
+added lanterns that can be dropped and used against enemies
+waters puts status fire status effect off
+enemies wont respawn once out of screen (whole system is better now)
+optimized the game a bit
+the game has 3 weapons now
+got musicbro
+relics are working (technically)
+tweaked the hud (again)
+added chests
+fixed lots of bugs (mainly with water)
+new sound effects
>>
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>>146841548
>>
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r8 my turret
>>
>>146841648
kek god damnit
>>
>>146841604
already better than #igavania
>>
>>146841604
pretty cool bruh
gives me a special daggering
>>
>>146841604
You can't imagine how fucking much I want to play this.
>>
>>146841056
Well, I've made a dozen rooms already; it's a bit time-consuming. I'm stuck on 8.0 for code reasons,not that GM:S is much better.

What bothers me:
-Undo history is limited to 1 change.
-There's no "flood fill" for tiles (or quick auto-tile), you can't toggle layer visibility on and off, etc.
-I can't see what my "custom creation code" instances do at first sight (when I could just leave a symbol or a comment next to them)
-Most of all, I can't see my global world map. At most, I can compare ~4 rooms side to side when I need to see if the transition between them is smooth.

It might be worth the hassle. Or maybe not. I'm not sure.

Anyone got experience making their own GM editor here?
>>
>>146841841
If you don't want to have to write all the editor stuff maybe consider writing some code that parses a tiled (map editor) file. That way you get an editor for free.
And it's a pretty nice format. Your players could extend the game rather easily if you want to let them do that.
>>
>>146841665
it looks floaty
only has 1 leg, but no operator
>>
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>>
>>146841665
Ammo belt should move more.
It'd give a better impression if it spreads shells everywhere.
Give it a more complicated leg. Like maybe have it use it for recoil mitigation more explicitly (give it some kind of visible platform just under the turret that attaches to the leg).
>>
>>146841648
ahahahaha
>>
>>146840725
no one is going to register for this
see if you can make a mode that tracks the user some other way
>>
>>146841665
8/8
>>
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>>146842036
I fucking lost it when I noticed it
>>
If currently all I know is Java, would it be more advantageous to learn Lua or C#?

I'm currently looking at an engine that allows for scripting in either.
>>
lads, should I make my game compatible with controllers? I never use them so i don't know if that's expected of all new games
>>
>>146841957
I've heard about Tiled, but just a little. Does it do what I need? (Unlimited undo, floodfill/autotile, tile layers, comments)
There's something called GMare that seems to.

Although, all things considered, writing a parser seems like a really tough thing. How would it even work? Would I be using a single room for gameplay, and read the appropriate .ini file to build a new room on the fly every time the player enters it? That sounds incredibly slow, and a non-instant loading time would kinda ruin the flow of the game.
>>
test
>>
>>146813619
things motherboard vendors do.jpg

Seriously, just open any DSDT.
>>
>>146842592
Yes.

You will get bitched out by players if you don't.

The controller plebs are many.
>>
>>146840992
Undertale didn't have it's own level editor, with over 300 rooms of the same size as yours, but a 20x20 grid

Just an example of what someone else did

Definitely possible he used Tiled or something though, which does indeed have unlimited undo and layers with visibilty toggle and dragging to paint tiles etc
>>
>>146842896
all right, thanks just didn't know if I should bother but it looks simple enough
>>
How do I make a small 3D city? Something for open world game with pedestrians and vehicles.
>>
>trying to make something work in my game for days without success
>seems I'll have to rework some stuff to get it to work properly
>it will take even more time
>feel frustrated
>open photoshop and do this instead
Enjoy it, brothers.

>>146842592
Depends a lot of what kind of game it is, but I think for anything action oriented is a must have, doesn't take too much time and is something new you can brag about on your list of features.
>>
>>146842719
The way I'd do it is load all the data at some set time. (when the game starts maybe)
Parsing really isn't a big deal. You could write a parser in C/C++ and then just link your DLL to Gamemaker if the speed is actually a concern.

What I'd worry most about is when you have all the information how will you set it all up? Do you generate the different rooms and piece them together. I don't know. I don't know Gamemaker enough to know what's convenient.

But Tiled has all the features you need. I'm not sure about 'comments' specifically but you can easily add a property to a tile that's a string, and that's effectively a comment.

>>146842926
Well undertale isn't exactly the kind of game that has a lot of editor requirements.

>>146842592
Do it. It's not hard. Unless your game is mouse driven. Then deciding how the gamepad should interact with the game can be hard.
>>
>>146842965
Here anon:
https://www.youtube.com/watch?v=-d2-PtK4F6Y
Guide in the description.
>>
Could any C++ users help me out? I've used C++ years ago, and want to refresh and widen my knowledge trough game dev. I would like to store all settings data in a separate file (like screen resolution). I have found this wonderful library for this purpose, but I fail miserably to install it:
https://github.com/benhoyt/inih
I've put all the .h files to the include library, the cpp file next to the main.cpp, and included one of the .h files in the main.cpp.

So, in short: how can I use other libraries in C++ other than the standard <iostream> and so?
>>
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>start devving
>nodev for 3 months
>square one, new game

>start lifting
>stop for 3 months
>square one, no muscles

>start reading a book
>stop for 3 months
>square one, forgot everything
>>
>>146843389
Fuck libraries, write your own functions.

What do you want to do?
Write data to a file?
That is easy.
Here is my saveProfile function, first i open the file.
then i use fwrite to write the data to the file.

int loadProfs(char *dir, ArrayList *profList) {
FILE *file;
file = fopen(dir, "r");
if(file == NULL ) {
printf("error opening file\n");
return 0;
}
fwrite(pro->username, sizeof(char), 256, file);
fwrite(pro->password, sizeof(char), 256, file);
fwrite(&pro->entity, sizeof(int), 1, file);
}
>>
>>146843389
This is a h-file library. If you had to build it separately it'd be harder.

You copy that entire git project into a folder named Libraries (or whatever you want, using it as example) where you have your other source files.
Then you type #include "Libraries/ini.h" and use the functions.

Seems like a decent lib. But it doesn't really do anything you couldn't easily write yourself.

Don't be afraid to modify it. Adapting your code to a library is a big mistake.
>>
>>146843481
>start lifting
>lost 10kg
>stop lifting

>start devving
>dev for 7 days
>stop devving
>have game engine

Consider what you're doing while you're not devving. I've realized I learn a lot. That's what distracts me the most.
>>
>>146773415
Game Name: Idol Comm@nder
Dev Name: SquareDev
Tools Used: Unity, Blender
Website(s): squaredev.itch.io
Progress: + unfucked the animation switching, this time for real
+ added a skippable song intro where the camera hovers over the whole track
+ got song from musicbro, started working on mapping it out
+ tweaking some other stuff
- haven't added short dance moves to make idol react to almost every note yet, but will do soon

In other news, I had this idea for a long time to add a backdrop to the stage the idol is dancing on and some audience that reacts (by jumping or fist pumping) to the player's performance. For now they're just static capsules though.
I don't know if I'll manage to implement this before DD9 though.

That reminds me, I should work on a menu screen, a pause menu and stuff like that.
>>
>>146843705
What relevance does the @ have?
>>
>>146843728
it's an idolm@ster reference
>>
>>146843783
Fuck off dogposter.

>>146843728
But yeah he's right.
>>
>>146843705
Loving the audience idea. If you added a mic to bunny and lots of colorfull spotlights you could create a great ambient for it.
>>
>>146843705
I'm using this asset for now as a quick and dirty menu, although I haven't tested it enough to hit its limits yet.
https://www.assetstore.unity3d.com/en/#!/content/40465
>>
>>146844036
I'm definitely going to add spotlights and any other stage prop I cal, like speakers, curtains and what not.
I thought about adding a mic but since the song doesn't have any vocals it would look pointless. If that changes in the future I'll think about how to implement it.

>>146844148
Thanks, but I should be able to put together a simple menu like those quite easily. I just gotta remember to do it that's all.
>>
>>146844161
Fuck off dogposter.
>>
>>146844346
Reminds me about that picture with a black guy with a "wolf" cap and a wolf with a "nigger" cap
>>
File: 02.webm (3MB, 640x360px) Image search: [Google]
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hello, agdg
>>
Pong but with two balls attached by a spring
>>
>>146844580
those animations are kind of comedic
>>
Are dogs the new anime?

Why do people insist on shitposting here?
>>
>>146844713

I'm amature what can I say
>>
>>146844717
>>
>>146844763
>>
>>146844717
Yes.

It's literally the same class of feeble minded retards.
>>
>>146844580
>03.05.2016
>>
Programming menus is annoying.
>>
>>146845029

I've been working on it for 3 years so thats the freshest stuff
>>
>>146844717
Is just a lonely kid avatarfagging.
People shitpost here because they know they get a reaction from the rest. Just ignore and report all dogposts.
>>
>>146845175
>I've been working on it for 3 years
>>
File: 03.webm (3MB, 480x270px) Image search: [Google]
03.webm
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>>146845273

shits hard yo
>>
File: progress28june1.webm (2MB, 527x418px) Image search: [Google]
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I refined the glow effect. Now the obstacles also expand and contract slightly, I don't know if I like that.
also fixed the AI
>>
Why do these threads get less active in summer?
>>
>>146845578
Depression
>>
>>146843538
Thank you for your description, but I just couldn't find out what I did differently than all the explanations in the subject. I think I'll just start to implement my own method then, like you and >>146843493 suggested. After a while I could finally find the find() and substr() functions which I needed originally.
>>
What the fuck is up with all these people on GM:S forums and leddit that wants to make metroidvania or mmorpg with no experience at all?

What is wrong with these people?
>>
>>146845578
This thread is filled with normies. Normies go on vacation in summer. Which means we only have the outcasts and truNEETs in here today.
>>
>>146846360
>tfw going to nicaragua for a month with family but just want to dev
>>
>>146846440
>going to africa
what the fuck, man? If you want to see niggers, just go outside.
>>
>>146846440
>tfw entire family except for me is going to europe for a month and I get to do nothing but dev
>>
>>146846161
Im making an mmorpg...
its going pretty well...
>>
>>146846161
Exactly that: no experience at all. They believe making a game is as easy as modding an already existing game and/or that GM:S will make all the work for them.
>>
>>146842993
>The Hound Sneaks Up On Robb Stark.jpg
>Image clearly depicts the duel between the Mountain and the Viper
guy pls
>>
New to unity here. I'm trying to make a 3rd person controller following this tutorial: https://www.youtube.com/watch?v=BBS2nIKzmbw

I got to about roughly the ten minute mark where he starts to move the character, but I can't seem to get any movement whatsoever when I apply the script to a sphere object with a rigidbody. I'm shit at programming so I mostly have no idea what I'm doing here.

Could anyone try this script to see if it works for them, and if not what's wrong with it?
>>
File: ShittyCode.png (30KB, 715x971px) Image search: [Google]
ShittyCode.png
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>>146846815
Here's the script I wrote for reference, couldn't think of anywhere to upload it.
>>
>>146846808
Isn't that Ned and Littlefinger?
>>
>>146846887
pastebin in the future

did you try copying the code directly from the video's description? going line by line through a video and your code doesn't seem like a good use of anyone's time

it could be a problem in the scene, not in the code
>>
>>146846887
>>146846815
You are not actually calling the functions anywhere. Put them in Update or FixedUpdate.

For example

Update()
{
GetInput();
Run();
Turn();
}

That should work.
>>
>>146846887
>nothing in Update()
>nothing in FixedUpdate()
The fuck? Do you expect your other functions to get called magically or somethi...

>someone replied while I was typing
See >>146847920
But Run() should be called in FixedUpdate() and not Update().
>>
>>146846887
Uh, nothing is calling any of your functions. You Probably want to run the input and the movement and stuff out of Update. Functions are also case sensitive so fix your Start.
>>
>>146846917
>thatsthejoke.jpg
>>
>>146847920
>>146847985
>>146848042
Holy fuck I'm dumb

Thanks for the suggestions
>>
>>146846887
>A function to access something public

If you don't know what you're doing you should just use the default third person controller
>>
File: shibehurt.gif (3MB, 640x360px) Image search: [Google]
shibehurt.gif
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Hurt animation is done, and the HUD is starting to be implemented.
>>
>>146842589
C# isn't a scripting language. But yes you should learn C# if you want to dev.
>>
>>146847985
>Do you expect your other functions to get called magically or somethi...
hollywood principle is dumb
>>
>>146848293
Also that anon who said put it in FixedUpdate is probably right for the rigidbody stuff. I'm pretty sure input system is run off the graphics thread though so probably keep the input fetching in Update so if you start using the ButtonDown etc. functions they won't fuck with you.

>>146848319
If you mean the property then C# variables are private for default so he is actually following C# guidelines there. I would probably make all the serialized variables private too and add the serializethis attribute though.
>>
>>146848319
>Using default assets/scripts
I know I'm shit but this doesn't seem like a good way to learn
>>
File: uni2.webm (2MB, 800x640px) Image search: [Google]
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I wrote a script for the urchins to move in circles and I can set the amount, the distance between each other and speed. It should make for an interesting obstacle. The skull is just a visual of the center. It's all self contained so I can move the skull object and it'd all follow. Maybe I can use the code for something else too. I also kind of want to make fish circles maybe of barracudas later on. Not sure.
>>
File: wasting time.png (90KB, 765x670px) Image search: [Google]
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Rate my hipster eyecancer filter /agdg/
Should I add a little reflection on the screen?
>>
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>>146848334
>copy lamulana
>ditch it
>copy megaman
this guy
>>
>>146849113
Don't worry, it's not ditched.
>>
>>146848319

>targetRotation is public

try learning how to code before correcting others
>>
>>146845472
thats alot of work for a walking sim.
>>
>>146844580
the jumping animations like the forward flip and backward flip could use some work. im jealous tho. i want to get a basic 3rd person lowpoly/celshaded game running. not sure if I should use Unreal4 or Unity5. i have no scripting knowledge
>>
>>146845273
just for your consideration : it took 4 years to finish stardew valley, a 2d game. i wonder how long will you keep devin this game.
>>
Does anyone know what part of a sine wave movement I edit to shift the initial position of the object? I want to make a series of enemies that move in a wave form. I imagine I need to edit the time value but am unsure how.
>>
>>146850485
sin (shift + time)
>>
>>146845472
>>146844580
Looks fun, I would play. But kinda agree with >>146844713 and >>146849961. The lighting is ok on the first webm, but could look better, specially on the second webm. Models could improve a lot too, better textures and bumpmapping could do a lot for them.
The animations are too stiff and makes them look comical. They look like they came straight out of a 1997 game. Wich is in my opinion one of the main problems for amateur 3D game dev, is difficult to make realistic animations without motion capturing them.
But >>146849961 has a good point too, those animations would work perfectly on a over the top 80's or 90's kung fu movie setting. Think about something like Big Trouble in Little China.
>>
File: Kimber1911.png (7KB, 1420x500px) Image search: [Google]
Kimber1911.png
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How'd I do?
>>
Autism: the thread
>>
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A new unit type.
It uses its health as a resource to use its attack. Also, its attack range is grows with its health.

>>146850609
The shading on the silencer looks off. It's the only place where you're using a gradient at all. I like the texture on the grip
>>
>>146850782

The pistol is plastic the suppressor is not.
>>
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>>146850180
>walking sim.

nah the walking is entierly optional. You can ignore the walking area and get right into the battle sequence. You do get some reward for finishing walking sequence though.

>>146850285

The animations might get better as I get more experience but nothing drastic I think

>>146850294

No illusions here, It might take up to 10 years. I'm focused on making a story-prologue(demo) for now. I think I'm a year away from finishing it. A lot of first 3 years went into understanging coding and 3d graphcis in general, since I had zero coding experience back then.

>>146850570

I'm actully thinking of avoiding goofy 80s approach. The main design choise is 80s anime. I know it'll backfire hard if I fail at it but whatever i just want to make what I feel like making.
>>
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>>146850546

ah. I had recorded the solution before I saw this but thank you. Now I can make some rare tier frustration levels!
>>
>>146850829
But it would look that way unles it had a strong light tight below it, wich the rest of the weapon clearly hasn't.
Look at pics to see how lights and shadows work on a metal cilinder and draw that. Don't imagine them.
>>
>>146851018

The pic contains a completely different pistol with different materials.
>>
>>146850749
How so?
>>
>>146851069
I'm talking about the supressor, not the pistol.
Give me a few minutes and I'll give it a try.
>>
>>146851018
>>146850609
can'tfuckingdraw / 10
don't make excuses like that buddy, it only stunts your artistic growth
>>
>>146851164

I don't need you to show me though
>>
>>146850983
shouldn't there be more light the closer you are to the surface?
>>
>>146851189

> Can't fucking draw

What are you even doing here salty asshole
>>
>>146851268
What are YOU even doing here?
>>
File: 78.png (165KB, 1193x618px) Image search: [Google]
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>>146851236

Yes. That area just has no lights because it isn't done.
>>
>>146851346

Discussing art and design.

> Game Design
>>
>>146851416
No you are not. You are actually discussing what are people doing here
>>
Singletons are useful
>>
>>146851478

> You are actually discussing what are people doing here

What
>>
>>146851537
"What are [People] doing here". Is the topic of that post
>>
File: progress28june5.webm (3MB, 534x389px) Image search: [Google]
progress28june5.webm
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Changed the attack to have a minimum range.
Highlight is now red.
>>
>>146851649

> What are [people] doing here

Even thought that's not what I said.

> Reading comprehension

> cantfuckingdraw/10

> My response: What are you even doing here you salty asshole
>>
>>146851691
But thats what we've been discussing since
>>146851416
But now you are changing the topic to the discussion itself. How meta.
>>
>>146851751

> But that's what we've been discussing since

No we haven't.

> But now you are changing the topic of the discussion itself.

No I'm not
>>
>>146851792
Now you are changing the topic to yourself you self-centered basterd.
>>
>>146851836

Stop shit posting
>>
>>146851871
This is the guy shitposting
>>146851268
I'm just defending that guy
>>146851189
>>
>>146851929

> I'm just defending that guy

You ARE that guy.
>>
>>146851667
Thank you for posting progress.
>>
>>146851871
See? He's shitposting again >>146851964
>>
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>http://pastebin.com/63q2aVBz
Variables are in Create Event, the actual "code" part is a Step Event. Is it possible to make this work with only one variable? I'm trying to simplify code I use to create specific things in my game, and trying to remove a good 1/2 the variables. The object[0] variable is supposed to be an object because it's changed by something else to create things. The end goal should be that it only creates one of whatever object[0] is, then correlates that created object's ID to the variable for later use.
>>
>all me
>>
>>146851362
Good you are doing that. Are you gonna have demo for demoday?
>>
>>146851190
Why the fuck did you ask our opinion on it then?
If think you know how to do it, do it and don't ask anyone how you did then.
>>
>>146852070

When is that? I would like to release a demo soon.
>>
>>146852124

> 'How'd I do?'
> Proceeds to shit on it and tell him how it's supposed to be done

How constructive
>>
File: 2ea.jpg (11KB, 200x291px) Image search: [Google]
2ea.jpg
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10 days to demoday.

Is your body and game ready?
>>
>>146852305
I will not take part in an event that endorses bullying
>>
>>146852212
Yeah, that's exactly what it is a constructive critic. Because I'm telling him how to improve on his work.
>>
File: h, r.png (19KB, 500x500px) Image search: [Google]
h, r.png
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>>146852212
>wants opinions
>can't handle opinions
>>
>>146852367

> 'Cantfuckingdraw/10'

This is a positive place.
>>
>>146815359
shet that looks like good old final fantasy
>>
>>146852376

> Every kind of shit post ment to shit on some one's work is now an 'opinion' and shouldn't be treated any differently. A person that has been offended by this is just a fag/pussy
>>
>>146852407
There's a difference between positive and constructive. That's just an honest opinion.
>>
>Mahoujin Guruguru in the OP
I think this is the first time I've seen someone other than myself acknowledge Guruguru's existence
>>
>>146852407
What did you expect from 4chan?
If you want people patting your ass go to tumblr or reddit.
>>
File: SHITTYGUNMADEBETTER.png (2KB, 568x200px) Image search: [Google]
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>>146851268
It looks like tonight I'm going over someone's shitty pixel art gun because it amused me how they tried to make excuses for how shitty it looked.
Read your loomis and don't take people calling you out on shitty art so personally.
>>
>>146852407
>This is a positive place.
How new are you?
>>
>>146852559

> Meme buzzwords to make a point

You're probably the reason why things go to shit so often

> Thread ment for VideoGame dev discussions
> Proceeds to shit on people and their work, which they come here for

> 'Lol what did you expect?'
>>
>>146852407
I don't see the problem
>>
>>146852592
This is like, a thousand times better than original.

>>146852615
>buzzwords
h, r
>>
>>146852487
>giving someone the opinion he asked for is now 'shitting' on his work
>>
>>146852592

Looks like shit
>>
Constructive criticism:
>Okay, this sucks. You did this and this wrong. Here's how you do it right you fucking retard.

Meaningless salt:
>Wow, you can't draw! I'm not going to say anything else though.

I hope we can all agree on this.
>>
>>146852690
t. dogposter (probably)
>>
>>146852673

> 'cantfuckingdraw/10' is just an opinion :)

>>146852740

This

Uploading an edit of your own version and claiming it's objectively better makes you look like an infant.
>>
>>146852740
I disagree
>>
>>146852615
>post work on 4chan
>randoms shit on your work
ftfy. day 1 of anonymity, reddit?
>>
>>146852796

> 'Lol Reddit plebbit :)'

Kys
>>
>>146852740
I can agree, but that doesn't apply to the original post. The art guy asked how he did, and he got an reply "can't draw/1"0 i.e. bad.
>>
>>146852592
looks like homo furry to me
>>
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I need to practice modelling.

Tell me what to model aggydaggy
>>
>>146852851

> Shitting and banter is now considered a valid opinion and is to be defended as one
>>
>>146852862
A cute anime girl
>>
Did the RPG Maker general get archived? I can't find it in the catalog and I had a related question to ask them
>>
>>146852851
Yeah, but he got that reply after he rejected the advice two guys gave him on how to improve it.
I agree with >>146852740
>>
God's Gift greenlight

http://steamcommunity.com/sharedfiles/filedetails/?id=707050383
>>
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>Keep working on my art and music skills
>Constantly compiling and documenting ideas for the game I want to make
>Game probably won't ever be made
>>
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>>146852849
>reddit is not peon tier
as far as I'm aware, 4ch is pozzed as well
>>
>>146852934

> Two guys

It was one guy that said he could do better. That's not advice.
>>
File: 79.png (362KB, 1600x900px) Image search: [Google]
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The stuff tends to look pretty nice when it all comes together.
>>
>>146852934
>Yeah, but he got that reply after he rejected the advice two guys gave him on how to improve it.
Doesn't change the fact it's a perfectly fine answer for his question. If he wanted more he should have asked "How can I fix this?" or something of the like.
>>
>>146852924
Its probably died of 2slow.
Try asking here for now I guess.
>>
>>146852949
upvoted :^)
>>
>>146853041

But they didn't tell him how to do it better. He literally stated he didn't want to know how to do it better. Because the guy jumped in and stated he could do it better.

Even though he made it worse.
>>
>>146852921
no anime
>>
>>146853131
A cute manga girl
>>
It's funny how you easily notice him when he comes home and starts shitposting in the thread.
>>
>>146853219

650 replies and 132 images.
>>
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>>146853050
Okay
I'm testing out RM2k3 and I'm completely new to the engine. I was wondering if anyone new how to make the name of the speaker into a different color like pic related.
What I do is just use the text command for dialogue
>>
>>146853219
Are we talking about the sprite guy or the "can't draw guy"
>>
>>146853270

How is a sprite guy shit posting if he posts his progress?
>>
>>146853267
I'm not sure about 2k3 unfortunately but in the later ones I think I used the text commands too.
>>
>>146852862
anatomy. http://www.anatomy360.info/ use this blog to get inspiration.
>>
>>146819094
Sweet
>>
>>146852031
Anyone? I'm honestly trying to figure this out but I don't know how to.
>>
>>146853327
Posting progress does not make throwing an autstic fit over a negative response OK
>>
>>146853398

And a negative shitty response is OK?

You're the guy that said it was shit, aren't you?
>>
>>146853437
There isn't a thing such as a shitty opinion
And no.
>>
>>146853041
See:
>>146850782
>>146851018
This is people giving advice

>>146851189
>>146852592
This is shitting on other works

>>146850829
>>146851069
>>146851190
And this is a guy rejecting the opinions he asked for.

Learn the difference /agdg/
>>
>>146853356
Maybe it has something to do with making your own custom system set, this site gave a really nice explanation but I'm not sure where the color of the speaker's name would fall into one of the squares (if it's affected by it at all).
rpgmakertimes.blogspot.com/2009/05/system-graphics-part-1.html#.V3J6_PkrLIV
>>
>>146853490

> There isn't a thing such as a shitty opinion

Yes there is.

> 'It's objectively bad'
> 'Why?'
> 'I don't have to tell you.'

Is this some universal 4chan logic that I can't seem to understand?
>>
>>146853529
Do you honestly can't tell the difference betwen an opinion and criticism?
>>
>>146850938
that title screen is actually neat as fuck, and would also look really good if you polished up the graphics or went with a more anime style

as of right now it's giving off a 2001 pre-rendered cinematic feeling for some reason
>>
>>146853559
> 'It's objectively bad'
Objectivity is a contrary concept to an opinion which is by definition subjective.
>>
>>146853582

An opinion and critisism is the same thing autistic ass.

If you tell some how their work sucks ass, don't expect a positive response.

The guy's right for calling out his bullshit.

> 'How'd I do?'

> 'Lol let me show you how it's done!'
> 'Looks like shit.'

Not óne constructive criticism there.
>>
>>146853582
He asked for an opinion.
He got an opinon
>weapon is fine, supressor looks bad because of this and that.
He got super defensive about it.
>>
>>146853548
Sorry man this is over my head after all.
>>
>>146853675
>An opinion and critisism is the same thing autistic ass.
See
>>146853670
>>
>>146853763

I can read fuckhead
>>
>>146853394
I don't understand. Do you have a reason for the ID to not be a an attribute of the object?
>>
>>146820958
B
>>
>>146853748

> Posts pixel art drawing of a fire arm he knows
> Some one else tells him how it's supposed to look while not knowing which fire arm he based it on

> Actually supplies an example of a completely different firearm composed of different materials

> Artists states it's different

Are we reading the same shit here?
>>
>>146853748
Nevermind I misinterpreted your post. It seems we agree.

>>146853779
Arguably, as you don't seem to know the meaning of some words.
>>
>>146853790
Not quite sure what you mean. Mind explaining?
>>
>>146853890

> Not knowing the meaning of words
> Not being able to read
> The same thing

Great going
>>
>>146853960
I didn't say they are the same thing, they are related though.
>>
>>146853875
No one said the gun was bad, people only had a negative opinion on the supressor, and posted a picture of a weapon with a supressor to show him the light looked on the supressor. He was de one that went full autist about being different weapons and totally missing the point the guy had.
>>
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Kimber1911.png
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>>146854165

> No one said the gun was bad
> 'cantfuckingdraw/10'

Yeah the picture supplied had an outline. Fucking disgusting.
>>
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Kimber1911oops.png
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>>146854227

oops fucked up the size

>>146854165

His point was that the light looked different on a different suppressor and a different pistol.

I said both have different materials.
>>
>>146825079

Not sure if you'll see this, but it's just the default Unity 5 shaders. I don't use it "properly" by giving materials a specular map, since I prefer messing around with the sliders until I get the look I want.
>>
>>146854227
So because one guy said it was shit you dismiss everyone's else opinion or advice?
Also the outline wasn't the problem at all, it was the gradient on the supressor.
>>
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Still making the boss attack like a proper boss.
Then will texture the player's ship.

https://www.youtube.com/watch?v=WcQllS-jreY

Then as requested by someone here, I'll redo the skybox.
>>
>>146853930
Usually if you want your objects to have IDs, those should be attributes of the object itself, not a separate data structure. Aka:
class Dog {String name, Int size, Int id}
dog[] dogs;
and not:
class Dog {String name, Int size}
Dog[] dogs;
int[] dogIds;

Most languages attach ids to every instance anyway, for example Java's hashCode(). For many cases where you want an ID those aren't useful, but the answer in those cases is to add an ID attribute of your own. I don't see why you're keeping them separated from the object when the ID is a property of it.
>>
>>146854380

I dismiss the 'opinions' of people that claim to be able to do better.

However the person that said so completely fucked it up.

The original image only has two types of shading which I noticed afterwards.
>>
>>146854324
Post pics of the weapon and the silencer with the correct materials then, So we can judge the pixel art with that as a basis.
>>
File: 4io60x.jpg (99KB, 1598x908px) Image search: [Google]
4io60x.jpg
99KB, 1598x908px
>>146854324
>>146854227

It might be easier to use Pimp My Gun to create your weapon, then trace over it.
>>
File: GP_TM_NightWarrior-1.jpg (89KB, 500x330px) Image search: [Google]
GP_TM_NightWarrior-1.jpg
89KB, 500x330px
>>146854490

The pistol that I actually own. I own a different suppressor which I don't know the name off.

>>146854520

You're retarded.
>>
>>146854465
>I dismiss the opinions of anyone that wants to help me because I'm better than them.
>>
>>146854572

> I dismiss the work of people that post it because I can do so much better

We can keep going if you want
>>
>>146854562
The pistol is perfect, it always has been, the problem was the supressor.
>>
>>146826232
Good stuff.
>>
File: NightWarrior.png (5KB, 860x500px) Image search: [Google]
NightWarrior.png
5KB, 860x500px
>>146854676

I know. Needed the light ray in the middle to show that it has a cylindrical shape. But I was lazy and wanted to leave it at that.
>>
>>146854659
>I offer advice to someone that asked for opinion on his work because I want to help them.
Sure.
What would be the point of /agdg/ if no one opined, gave advice, or helped other people?
>>
>>146854706

Please stop

>>146854803

Don't tell the person that you shit on what the use of this website is.

There is no objective use.

I asked for your opinion, you gave it. Afterwards you kept going how you could do it better. I told you I wouldn't be interested in an example.

We should've been done at that point.
>>
>>146854771
>Needed the light ray in the middle to show that it has a cylindrical shape.
Exactly.
>>
>>146854887

Which is what I, the creator agree with.
>>
>>146854964

This isn't /pol/
>>
>>146854964
watch out man can't you see he has a fucking gun don't FUCK with him
>>
>>146853270
I'm talking about the insane shitposter.
The thread was quiet until one hour ago and suddenly we got like 150 shitposts in a row.
>>
>>146854875
>Wanting to show someone how they could improve their work is shitting on them
Ok, from now on no advice is allowed here, because we can hurt people's feelings.
>>
>>146855086

And here you are, shit posting.

Wait. So am I.
>>
Nice progress in this thread. Good job boys, keep it up.
>>
>>146855154

> Showing some one they're better than you is advice now

> Saying it looks like shit is advice now

Don't tell me. You're far right.
>>
>>146843493
>never close
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>146855086
I'm sure that can't be a single person's fault.
>>
>>146855247
>126 unique posters
>a lot of well know shitposters
>stills thinks the guys trying to help and the guys shiting on his work are the same poster
>>
>>146855247
want to know how I know you're foreign?
>>146855369
>>
>>146855342
I think it can. Dogposter was bullied and dogposts were deleted on this thread, and suddenly a new kind of shitposting appears.
>>
>>146855435

Being foreign as in? Not Japanese? Not Chinese? Please explain because this isn't an American website.

>>146855369

I never claimed they were the same person. All though it's perfectly possible.
>>
>>146855498
>this isn't an american website
right, it's japanese because..?
>>
>>146855608

I wouldn't know. All I know is that it isn't American. Which is why American shit posters are hated across the website for spewing shit like you did above.

> Foreign

As if this is an excisting concept on a website that every one across the globe can visit.

> 4chan is a place and/or location
>>
>you will never be this foreign
>>
File: shig.jpg (5KB, 200x200px) Image search: [Google]
shig.jpg
5KB, 200x200px
>>146855694
>it isn't american
because...?

><blaming anonymous>
there we go again. I'm not your boogeyman genius, I've just got a bone to pick with you

>as if this is a concept
web-site, as in, accessible digital location. I'm not speaking in tongues or anything, but if you don't get allegory I understand

>>146855852
thank you
>>
>>146837946
oh nigger. i swear to god if you dont have rebindable keys i will end you.

you do know some countries use QWERTZ keyboards right?
>>
I wish I was Japanese I would make some great video games
>>
>>146855921

Hey cockfag

Hiroyuki Nishimura owns the website. He's Japanese. The website is hosted in Japan. Which makes it a Japanese website.

We're all forgeigners according to your flawed logic.

But feel free to disagree with facts like you probably always do.

> I've just got a bone to pick with you

Why don't you shoot up some schools while you're at it? I thought all edgy american teens wanted to do that.
>>
>>146841680
good sir, i do believe you meant "keg".
>>
>>146856067
With foreigner we mean you are new to the site. Something the more you post the more it shows.
>>
>>146856238

> We

Pretending the majority of people agree with your sentiment doesn't mean you're right.

'Foreign' is a term I haven't seen before in 10 years. But I'm sure I múst be new.
>>
File: 1462401308268.jpg (251KB, 1914x828px) Image search: [Google]
1462401308268.jpg
251KB, 1914x828px
>>
>>146856067
>missing the point this hard
>>
>>146856204
AAA FUCK

WHEN WILL THE AGGY DAGGER MEME STOP
>>
>>146856315

> Missing the point this hard
>>
>>146856067
I don't know if you are joking or trolling right now but to be clear this site cannot be hosted in Japan because it would violate our government's obscenity laws. Nishimura lives in the US and most likely the servers are still hosted there.
>>
>>146856396
which was...?
>>
>>146856401

Hiroyuki Nishimura Lives in Japan. He's Japanese. As this website is based on a Japanese image sharing website. As it started.

Which is why Anime is so common.
>>
>>146856401
>annot be hosted in Japan because it would violate our government's obscenity laws
>because no one ever does anything illegal
>>
>>146856067
>>146856472
this is fucking adorable
>>
>>146856067
>capital adopts its country of operation regardless of its point of production
are you retarded?

>le edgy american teen meme
wrong again fuckwit

>>146856296
new, in the foreign sense. unfortunately I don't believe the majority uphold rule 33 anymore
>>
>>146856529

Fuck off you're not contributing to the discussion you're shitting on.
>>
>>146856474
>hosting an illegal site in the top search and visitor rankings

m8 it'd get shut down faster than your dad the day before prom night
>>
>>146841604
>tfw I want to play this more than "period blood stain"
>>
First the wide sword and now this guy, I fucking love agdg
>>
>>146848805
Looks kewl
>>
>>146856713
Thanks! I'm still unsure if I should add a reflection to make it look more like an old CRT. Maybe I'll add a very subtle flickering too.
>>
>>146856886
Is this a shader you are working on?
>>
>>146848805
YOU GOT THE WORD ORDER WRONG IT'S "JUST LIKE"

kill yourself
>>
>>146852949
you're gonna be able to make something out of this once you realize people like what you make
>>
>>146848805
YOU GOT THE WORD ORDER WRONG IT'S "JUST LIKE"

kill yourself
>>
>>146850938
>press any key
Okay, let me press the power key...
>>
>>146857065
That's not a key you fucking retard
>>
>>146856703
The wide sword was adorable. We helped the guy and went on our way making memes about it a few moments later.

The gun thing is just painful.

>>146857065
THAT'S A FUCKING SWITCH YOU PIECE OF SHIT STONER
>>
>>146857125
>>146857359
I have an actual power KEY in my keyboard, it's right next to the volume keys and I accidentally press it sometimes kek
>>
>>146857359
the difference was also between daytime agdg and midnight agdg

only a few dedicated shitposters remain
>>
File: N0fxjN.png (3KB, 250x188px) Image search: [Google]
N0fxjN.png
3KB, 250x188px
>>146856939
Is an optional effect/fiilter I'm making for my game. Not exactly a shader since I'm coding it inside GM.

>>146856970
Good catch, I used this image as reference and didn't notice the text was wrong.

>>146857125
Some keyboards have a power key, retard.
>>
>>146857502
Fuck you retard
>>
>>146857547
What a powerful and intelligent argument you have there.
>>
>>146849708
public Quaternion TargetRotation
{
get {return targetRotation}
}

>targetRotation is literally transform.rotation
>the transform component is already public
targetRotation is public
>>
>>146857596
Kill yourself fucking idiot
>>
File: white wine.jpg (19KB, 500x500px) Image search: [Google]
white wine.jpg
19KB, 500x500px
>>146809871
When/If I ever finish a game, what should I do to legally protect it? Has anyone here done copyright or anything or do you just throw your game up and wish for the best?

Also, by posting progress aren't some of you scared that someone might steal your game idea or concept and do it first?
>>
>>146857003

..what?
>>
File: georgebusheatingcorn.jpg (30KB, 600x406px) Image search: [Google]
georgebusheatingcorn.jpg
30KB, 600x406px
PLEASE GIVE GAME IDEAS
>>
>>146857639
After you, my friend.
>>
>>146857731
You play as a cute bunny girl who wears her panties really low and you cheer on anons who are playing rhythm games by clapping your hands no lewd allowed.
>>
>>146857690
go get em, kiddo
*sheds a single tear*
>>
>>146857668
can't give advice but that's a good band
>>
>>146857731
make a game about traps in a blowjob competition
this would sell VERY well on /biz/ believe it or not
make sure knee-pads are an integral part of the game as well
>>
>>146857668
at what point when this question flew past your brain did you think 'this is a good one to ask agdg'?
>>
>>146852592
canfuckingdraw/10
>>
>>146857940
Hell yeah they are.
>>146858035
Why is it a bad question?
>>
>>146854385
Nice anon.
>>
File: 1367144494132.jpg (791KB, 1400x907px) Image search: [Google]
1367144494132.jpg
791KB, 1400x907px
>>146857668
Copyright is automatic anon. No paperwork needed. Your creations are automatically protected provided you can prove it's your work.

And about stealing ideas: Most people think their ideas are great and other people's ideas are shit, so that significantly reduces the chances of someone stealing them. Also, ideas are absolutely worthless without implementation. Besides, the yesdevs here all have something they work on already, and they love their projects, so they won't be stealing yours, and the rest are just shitposting nodevs so there's nothing to worry about.


>>146852949
Awesome, I wish you all the best anon, your game looks very good.
Thread posts: 765
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