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/agdg/ - Amateur Game Dev General

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Thread replies: 767
Thread images: 156

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Elite Beat Edition ( last thread: >>146701850 )

> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/
Xenko: https://xenko.com

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
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first for bloom
>>
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Posted in wrong thread
Comfy fires now come with optional bodies
>>
>>146751314
nothing like a corpse to keep you warm at night
>>
>has been nodeving since months because noart
I need to get back to deving.

Tell me one small game I should make to get started again.
>>
>>146751443
Do you have any art now? If not, why would the end results be different this time?
>>
>>146751443
go here
https://commons.wikimedia.org
random image till you find something you like
make game
>>
>>146751852
all me
>>
>>146751636
Small games can get away with noart but I have no idea what kind of small game I should make to get back into dewing.
I'm just giving up on my big projects since I'm not going down the artist road anyway. I just want to make game but feel like I need a little push.
>>
Anyone have any million dollar ideas for me today?
>>
>>146751852
I get it, it was bad art. All I wanted was some feedback on how to make it better.
>>
>>146749487
And here we go. It kinda works within the constraints of my not very good knockback system.
>>
>>146752049

2D puzzle platformer inspired by the games of yore

Enjoy your $1M friend
>>
>>146751942
A suicide simulator.

You play a gamedev that have given up on life and have to kill yourself. The levels are increasing in poverty and decreasing in mental health so it becomes increasingly harder to kill yourself, the final boss is at suicide watch in a closed psychiatric ward.
>>
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>>146752124

is this my life
>>
>>146751942
Try to create a puzzle game with simple squares then. It worked for me at least, but now I have realized that sooner or later I will need some art anyway, so now I'm nodeving to learn the basics of drawing. I hope I can get back into business soon.
>>
>>146752178
It's the future you chose.

Once you get over the desperation phase you'll feel at ease with death though. It'll be like a new and better form of sleep and you feel more tired every day.
>>
>>146752445
>feel at ease with death
>like a new and better form of sleep and you feel more tired every day
It feels uncomfortable how familiar that feeling is.
>>
>>146752076
I'm glad you posted it anon. It was beautiful to see.
>>
Is game maker locked at 30 fps?
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There are people in this very thread that don't make the link between:

lack of exercise and poor diet
and
their current health/mood
>>
>>146752779
no
>>
>>146752809
Lack of exercise gets me in a good mood
>>
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tfw some studio took your idea and made something way better than you could ever create
>>
>>146752930
Wow dysfunctional meme plucked right out of high school.
>>
>>146752975
KEKED
>>
>>146752989
Huh?
>>
>>146752809
I don't see how a good diet and some exercise would solve my problems in life, but I have to admit, when I have the chance to sleep more than 6-7 hours, I feel amazing and have a good outlook on life.
>>
Should I follow my dream and create a 2d browser MMO or realize I'd never finish it or get any players
>>
>>146753059
Good physical health makes for good mental health. Even in extreme cases it, at lest helps a little.

Naturally getting good sleep is part of that.
>>
>>146752809
Yeah, when I get into an awful depression mood the amount of exercise I do and the quality of the food I eat both plummet.
Then as I feel better again I return to exercising and having a decent diet.
Should I get someone to forcefully help me exercise and eat healthy when I'm depressed?

>>146753129
Depends.
First, if I were you I would:
1) Make a game
2) Then make a massive single player 2D RPG
3) Then make an online multiplayer game
After that you can probably see if you're "ready" for a MMO or not.
>>
>>146752049

A survival game with crafting elements
>>
>>146753129

Agree with >>146753402 , you'll need a following to get your game started
>>
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>A game where you play as a wealthy and influential person in a fantasy Napoleonic setting where you can expand your influence by economic or military means in order to fugg princesses and become an emperor, or just be a pirate, or serve an existing state, with your success measured in your reputation throughout the world, your money, fame, or number of anime girl concubines
Would you play it?
>>
>>146753760

>weeb shit
nope
>>
>>146753760
>gameplay description %: zero
>>
>>146753760
Nice setting, where's your gameplay?
>>
>>146753760
Nice Mount and Blade clone
>>
>>146754015
>World map divided into regions or cities (some combination, whatever), either like GS like V2/EU4/CK2 or Mount n Blade respectively
>You are represented as a character who can travel by land via carriage convoy with a retinue or by sea via flotilla with a crew, like M&B

>Trading is performed by you or an NPC delegate in command of a convoy/flotilla buying and selling things at cities along trade routes
>Production is done by businesses you buy, i.e. you have 1 brewery in fantasy-Dublin that can make 3 tons of not-Guiness assuming it has the necessary inputs

>Combat is autoresolved when you aren't there based on dicerolls and NPC skills, maybe when you're present combat is actually played out RTS-like with your units

>performing economics or combat in the name of a nation makes you rise in rank
>as you ascend into the upper stratum of society you get the ability to fugg princesses

>system of region ownership would allow for player ownership/governership of regions
>i.e., you could be granted ownership of lands for your services to a state, or you could mutiny or capture lands yourself and set up a personal state

I suppose all this calls for:
>world map (self explanatory)
>battle mode (if implemented)
>town mode (where you can meet hot bitches, maybe like duel people, visit the inn who fucking knows m8)

I know all these elements work in games to some extent - obviously M&B but also Sid Meier's Pirates (childhood memory) and Port Royal/Patrician III, to a lesser extent GS games - but I wonder if it would be too much of a clusterfuck to be enjoyable

>>146754781
I know it sounds very cloney, but I enjoy big scope games with combat, economics, and societal elements
Not many exist, sadly, and the ones that do often are sub-satisfactory in one field or more.
Actually I had idly thought about making a princess fucking simulator with randomly generated princesses that would be much simpler
>>
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How do people make webms nowadays? I'm still stuck to the gif age where webm was too much work
>>
>>146755343
you use OBS to record and then convert the video with WEBM for retards
>>
>>146755343
Open Broadcast Software for recording your screen and then convert with webm for retards.
>>
A dubs simulator game.
>>
>>146755343
I record as RAW then convert with FFMPEG
>>
busy making greenlight trailer
>>
>>146753760
i already have mount and blade. i would not buy this since mount and blade 2 is on the way.
>>
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>>146755391
>>146755392
>>146755465
And here I was hoping those were already outdated. Oh well, thanks for the answers
>>
>>146755583
shit nigguh. i think this time you are going to be rich. keep working.
>>
>>146755718
Why would you hope that?
>>
>>146755803
I-I guess I just kind of long for the simplicity of gifcam even though it's kinda shit.
>>
>>146756146
OBS is pretty simple, just might take some setting up to get it to look nice. Webm for bakas is as simple as it gets.
>>
>>146755583
> making a greenlight trailer for a game with barely any content
>>
>>146752975
What game?
>>
>>146756146
if you just want a quick webm, use webmcam

it works exactly the same as gifcam
>>
>>146755057
face it anon, you're not even going to start working on it
>>
>>146755583
shiet that purple thing got fucked up, that looked rather brutal
>>
>>146756543
Vampire of the Sands
>>
>>146756515
>i don't know greenlight - the post
>>
>>146755583
Looks really cool senpai but I can see a lot of people failing to identify what is good and bad
>>
>>146756725
well that doesn't look good at all
>>
> >>146757102
Yeah it's fucking shit
black shell media are a bunch of fucking hacks, it looks like generic indieshit
>>
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I think I perfected reflections.
Also: laser-sensitive blocks
>>
>>146757445
be honest, did you crash when you made an infinite reflection
>>
>>146757445
It bothers me greatly that this webm doesn't loop perfectly.
>>
>>146757684
Yes, I then limited the game to 16 reflections per laser. The game still crashes if you fire a laser and it doesn't get stopped by a wall
>>
>Check LinkedIn on people you went to high school with
>Everyone has great jobs, a small few are already almost CEOs
>Stuck making shitty Unity prototypes and can't find a job

W-we're.. we're all g-gonna m-make it, lads..
Who am I kidding, I'll off myself eventually
>>
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>>146757445
>laser does not intersect with solid portion of emitter
immersion killer
>>
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>tfw you have a game you want to build but you're retarded and learning how to code takes forever

learning to draw and paint has already taken me so long senpai ;-;
>>
>>146758070
I bet they're all filthy nodevs though. Do you want to be a filthy nodev? No you don't.
>>
what the fuck is the point of a window why would i want strangers to be able to see into my house and see me in my underwear jacking off

fuck windows
>>
If there's any XNA guys here, there's one thing I'm confused about with shaders
I know how to do all the proper operations and everything, but does using a custom shader completely disregard all the parameters to the draw call? That's what it seems to be doing for me. Is this the case or have I screwed up somewhere?
>>
>tfw try to flesh out gameplay for game
>tfw when you come up with too many mechanics to do in a week
fuck
>>
>>146758561
Should have installed some linuxs instead
>>
>>146757445
Neat
>>
>Trying to figure out good mechanic for my RPG game thing
>Realise the dodging attacks during opponent's turn is literally Undertale
God fucking damnit, now how do I make my game have an interesting mechanic? That fucking dog stole my one decent idea.
>Tobyfox
>Dog
>Dogposters
>Tobyfox is an /agdg/ dogposter
>>
>>146759239
it took you that long to figure it out?
>>
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>>146759239
>>
>>146759239
Well Battle Network lets you dodge attacks, and Mario RPG IIRC you can use timed button presses to minimize damage.
>>
>>146758815
You are probably not setting the correct parameters when you call spritebatch.begin
>>
>>146759351
go release another content patch for VotS you goy
your black shell media masters are waiting for you
>>
>>146758946
kek
>>
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>>146759453
>>
>>146751852
>>
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>>146759997
>>
>>146759239
Maybe don't make it "turn based with a gimmick". Undertale's gameplay is 100% dodging the enemy attack, the rpg part is just "attack till you win, heal if low", with attacking being either the atk button or the do funny action XD button.

You can add rpg mechanics with a certain degree of depth to literally anything.

If you want to make an interesting turn based rpg don't try to add a gimmick (ie. qtes) but work on the rpg mechanics. ie. Pokemon is a classic because there are hundreds of classes and the method to aquire a class is interesting.
>>
>>146759239
You don't need minigames to make your turn based combat fun. Look at the way roguelikes do it: Brogue has excellent, simple combat around risk taking; FTL (which is almost turn based) involves redirecting energy to the abilities you think you'll need most.
Good combat is a mechanic in itself.
>>
>>146759997
Please don't stop.
>>
>>146759664
lovin ur dogpost
>>
>>146755343
>>146755391
>>146755392

I just use WebMCam, set the size of the area to record and it grabs that area as video, converts it to weebums for you. Grab from github for free, senpai.
>>
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>>146759239

How about a system where you use underhanded tricks to win? Like by attacking objects around the battle field will make them do something.

Pictue this: An opponent who keeps blocking your attacks. There's a water pipe to the side of you opponent that if you attack breaks the pipe and sprays him with water leaving him open to attack.

Then you just gotta get creative with stuff. Maybe the character has a way to set up things to do things at certain times or you have to do a bunch of things to trigger a chain of events.

I'm just trying to make a weeb porn game so it won't work for that plus I can't code for shit. I just wanna draw weeb porn and have it be interactive.

This is some of my stuff.
>>
>>146760952
Making every battle a puzzle would mean hand-crafting them, and eventually the player would run out of unique battles. Presumably, in a RPG with random encounters, that won't do.
>>
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Someone give me a simple game to make a space version of for Space Jam.
>>
>>146761131

Yeah I figured that but he wants a Undertale like game and the battles in that felt the same way.

Plus this is another reason I'm throwing this idea away. I don't wanna be thinking up all those battles.
>>
>>146761285
Get this: it's Space Invaders, but in space.
Wait, I mean... Asteroids.
>>
>>146761285
A celebrated but retired NBA superstar takes up the shoes again to defend the world from alien invaders with the power of basketball.
>>
>>146761285
it's not like you're forced to make something for space jam.

A curling-minigolf hybrid game, where you have to control the properties of the space (friction, length, height, etc..) to send a ball thrown very poorly into it's hole.
>>
>>146751314
great
>>
>>146752975
Ideas are worthless without execution.
>>
>>146755583
I saw you shilling on Siliconera the other day. Nice.
>>
>>146755583
What engine is that?
>>
>>146759664
competing with AAA titles.gif
>>
>>146759395
>>146760224
>>146760252
>>146760952
Fair enough. I was planning on more focusing on RPG battle, but with a kind of Kirby/Megaman movement for dodging during the enemy turn. I'll polish my idea a bit more. As a sidenote for another mechanic I might be working on, what would be a good way to do a sort of "combat but not killing" system, wherein you fight enemies in order to purge [insert fantasy virus here] from their system? I want to do something interesting, but the only real comparisons I can make fall towards Pokemon's "weaken then capture" system or something that would make being a "good" guy be another lame Undertale knockoff and remove the combat portion of the game.
>>
>>146758070
Im in the same boat
Just got fired and now making some sort of unity game is my only chance at money
>>
>>146758070
>>146762825
lmao I just graduated recently and I can't get a job lmao end my existence
>>
>>146762906
Did you get any internships?
>>
>>146763006
When I was still in uni, yes.
>>
>>146762810
>is worried about being too similar to Undertale
>"by the way what about combat without killing?"

Be honest with yourself anon.
>>
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>>146763113
Mate I don't know how this fucking dog did it, he jacked all my ideas before I could make game.
>>
>>146763476
Stop referring to him as a dog you fucking memelord
>>
>>146759451
spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.NonPremultiplied, SamplerState.PointClamp,
DepthStencilState.Default, RasterizerState.CullNone, effect);
?
>>
>>146763476
sorry
>>
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>>146763742
LITERALLY a dogposter, Anon.
>>
>>146760361
last one
>>
>>146762810
>what would be a good way to do a sort of "combat but not killing" system, wherein you fight enemies in order to purge [insert fantasy virus here] from their system?
So you want a battle system that involves traditional fight, followed by a way to "cure" the enemies without weakening them ala Pokemon and without sparing them through a sequence of actions ala Undertale

Well, what if your characters have a way to cure the virus, but it just takes a while to charge? That way, battles are about surviving enemy attacks, not defeating them. Instead of dealing damage, skills would involve speeding up the charge process (risky) and defense/healing or paralyzing the enemy.
>>
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what's the best way to learn gamemaker? I'm cloning some simple games (pong, breakout etc) with the drag n drop features but they feel clunkly and I think I need to learn GML if I want to get anywhere.

How did you guys learn?Anybody here know a good resource / is willing to tutor help me out?
>>
>>146764406
You could take an actual class on beginner programming. GML is extremely easy to use as far as programming languages go. If you have any real programming knowledge using GML is largely just a matter of learning the specific function names and such.
>>
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>>146757445
Is this going to be a puzzle game? A shooter centered around a realistic low-wattage laser rifle would be incredible.

>Practically infinite energy, but can only fire for a few seconds before needing to cool down
>Can't kill enemies with it, but anybody who takes a direct hit from the front is instantly permablind, causing them to shoot randomly for a few seconds before giving up on existence
>Diffuse reflections off of "Wall" blocks causes "ocular health" damage that accumulates and doesn't heal
>Can wear CCD goggles that survive one direct hit before you have to take them off-- or you can crouch in total darkness and risk being shot with a real gun
>Can burn enemies in the back or flash a "pilot light" to force them to face you
>Underslung sidearm so you can euthanize blinded enemies
>>
>>146764595
Sure, I'll go check out what my local CC has to offer.
>>
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>>146758070
LinkedIn is the biggest network of inflated CVs, I do tech recruiting for additional bucks sometimes and it's hilarious to see all the 1 man company CEOs and Visionaries, Thought Leaders, and just plain old Entrepreneurs (a word that means absolutely nothing on it's own).

Keep your feet on the ground anon, and keep devving, I believe in you.
>>
>>146759239
>implementing a combat system similar to parasite eve
>everyone is going to think i went off undertale instead
goddamnit
>>
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>when you realize we're already past the half-year mark and you haven't made or done anything yet
Holy shit where did time go
>>
Hey guy can someone shoutout a movie for me to watch?
>>
>>146765934
I know that feel
Just forever waiting for that golden idea
>>
>>146766041
Don'T wait for that golden idea. Just make something. Doesn't have to be original, doesn't have to even be good.

Just make shit, the experience you'll learn will be essential to get that golden idea off when you finally get it.
>>
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>>146765709
>Want to steal ideas from Touhou
>Everyone will think you stole it off Undertale
MAKE IT STOP
>>
>>146766093
Im unemployed and need money from this, so cant just be wasting effort on random crap

Has to be something people will buy, that's within my ability to make, and wont take to long to make
>>
>>146766226
So repetitive mobile game. Should be easy enough.
>>
>>146758070
>applied to several job offers one week ago
>still no answer
>only one new view without refer on my github today

I hope I won't go full neet
>>
>>146766262
If its so easy give me an idea that hasnt been done to death
>>
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>>146766226
If your future depends on this then don't, go find some stable income and then do this.
Unless you have previously released a couple of games this is an extremely new and risky venture for you and you have 99.9% chances of failing.

Sorry dude, but taking a stab at a market in which you have absolutely no experience and hoping to make money in your first attempt is just as safe as buying lottery tickets with your savings.
>>
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>>146766262
>>146766226
>>146766387


Like, think Flappy Bird. That shit was the most basic god damn horse shit this side of the Universe, but it caught on.

Shit, look at Peggle. Really simple, single-action game that doesn't require much from the user except aim-and-tapping.

Or you can go with quick puzzles like Tetris, Bejeweled. A simple thing like placing a block, or lining up shapes, into a repetitive action with increasing difficulty.

Already there's a pattern for their success: Simple and Repetitive.

From that, you have to think of something completely retarded that people might want to do to get better at. Like what you do when you're bored: chuck shit at a trash basket, skip rocks, etc.

So an idea could be as simple as, say, using the phone as a flat surface, and the goal is to keep the ball from falling from the middle of the screen. Add in bullshit weather effects like wind, or different surface frictions.

>>146766517
And like this anon says, there's no easy cash way with this shit. You might get extremely lucky, but you're better off looking for a shitty McDonalds job to pay bills while you work on your game on your off-time.
>>
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tell me how good my code is
you aint seen nothing yet lad
>>
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>>146762261

actually that shilling was done entirely autonomously, I was shocked.

>>146762479

the mighty game maker studio

>>146755727

gimme dem hopoobux

>>146756668

thats my jam.

>>146756879

good call i'll keep it in mind
>>
>>146767075
>actually that shilling was done entirely autonomously
Wh-what? Did you not send them an email? Was it not your programmer guy?
>>
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>>146767075
That's some juicy ass style right there.
Couple of questions:
- How long have you been devving this for?
I remember some of your stuff from some time ago but I'd like to know how long and how much time you've put every work day.

- Are you 1MAing?

- Do you have a full time job?

- Do you show your friends and relatives your progress or do you just post it online?

Thanks anon, I love your work.
>>
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>>146767350
>>
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>>146767504
>>
>>146767075
Why do you keep posting all same gifs over and over again, but never post gameplay progress?

Why do you shill so hard when your game has basically no content?
>>
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today I discovered that my 32bit python framework can't handle an array with 1,992,066,372 members

now I have to rethink my galaxy generation procedure :(
>>
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>>146767173

nope, ive followed the dude on twitter for a while (he writes for indiegames.com) but neither of us contacted him for the article.

>>146767460

thanks, been working on it since march 2015, i try and do at least a little bit every day. some days i beast it and get lots done, sometimes i skip a few days. I try and keep what i work on fresh.

not 1MA, did 1MA the first demo after working on it for 6 months, but got frustrated cos i cant code for shit. Then i got a coder from right here on aggydag and we're rocking it.

yea i have a full time job, and 2 kids.

my friends and relatives wouldnt be interested so i dont force it on them.

thanks for the interest buddy.
>>
>>146768534
>isnodev

That much is true... I can finance things, though...
>>
>>146768564
i really like your style
>>
>>146768645
I misread your post my bad anon

your code looks fine anyway,
>>
>>146768564
>full time job, and 2 kids
So there are hope for wageslaves after all. That's quite motivating!
>>
>>146762810
Some ideas from games:
A 'will' or something similar stat. You need to reduce it to 0 before capturing, but capture is still not 100% sure and skills that deal will damage don't deal much hp damage, the value is only visible due to the monster's visuals. (Demon Master Christ)

Overkill damage. You simply need to finish them off with at least X damage over their hp leftover. (Eternal Poison).

Literal capture. You try to subdue them, but due to paying attention not to kill them, your stats are lowered for the exchange. (Thracia 776)
>>
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any good gayms for under $2.00?
>>
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>>146768532
anon's, tell me how should I generate a bunch of star coordinates randomly weighed towards the brighter areas of pic related.

what I already tried:
>extract image as pixel array
>take 1st pixel
>take its brightness
>append pixel's coordinates to density_array and append it times brightness value
>do this for each pixel
>now pick any number random pixels from density_array and they should resemble the image

however the list is way too big(4GB of RAM). So now I need alternative solution.
>>
>>146770216
Tiny & Big
>>
>>146770216
Thomas was Alone
Super Meat Boy
Eets
>>
>>146770251
Compartmentalize.
>>
>>146770524
Yes. Look at the red question mark icon at the bottom, and there should be an auto unstuck option. (It will work as a HS, but as I remember there will be no cool down.) Or call for a warlock to summon you out.
>>
>>146770676
I realized that I posted in the wrong thread but thanks for the hint but anyway I don't mind the CD, I just don't want to TP that far away because I'm a long way from home.
>>
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I've started to add object interaction with text display on UI.
>>
If I make a coroutine loop in Unity that Updates every second like this:

IEnumerator Function()
{
Do something;
yield return new WaitForSeconds (1);
StartCoroutine(Function ());
}

is it less resource intense than updating with Update()?
>>
>>146771335
update happens every frame.your code happens every one second.
>>
>>146771959
coroutines are only run on an update, so it's not exact
>>
>>146771335
if (benis <=0){
Function();
benis = 1;}
else if (benis>0)
benis-=Time.deltaTime;
>>
>>146770216
bad rats
>>
>>146717970
I just wanted to inform people that OBS does NVENC.

Whatever AMD uses to record (through raptr, god they're such slags) isn't supported though.

I'd say OBS makes more sense because you can set your resolution.
>>
>>146772686
>tfw japamd stopped making radeonpro so he could get paid to make fucking raptr instead

am salt
>>
>>146752080
>that green triangle gets all fuzzy along the edges when you hit it
A R T
R
T
>>
>>146755583
I've seen enough hentai to know where your game is going
>>
>>146772605
>;}
>>
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Reposting spacepal from yesterday.
>>
>>146773268
I was expecting him to be gone when you turned around
>>
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>>146772960
I've seen enough reddit memes to know where your post belongs
>>
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====Weekly Recap====
Hello everyone,

Reply to this post with the format filled out below and join the weekly recap. Do not stray from the format below or else the scraper will probably miss your response. Try not to use things like additional line breaks or quotes.

A 1.5x1 .png file works best. A .webm will probably look awful since I just use the thumbnail for those.

====Recap Format====
Game Name:
Dev Name:
Tools Used:
Website(s):
Progress:
(+ For positive progress)
(- For negative progress)
>>
>>146773268
this >>146773345

please make it hella spooky, or make him get all up in yo faace when you turn back around
>>
>waifus
>bright colors
>lots of min maxing

This plan can NOT fail
>>
Is there a way to set the BP defaults via the BP constructor in UE4? E.g. I have a gun that has a rate of fire (rounds per minute), which the player sets in the BP defaults. This rate of fire is used to set the seconds per round which is the delay between the bullets being fired.

Thing is, I set the seconds per round to visible and readonly in BP (it's a C++ variable), and I'm setting it to 1-(RoF/60) in a C++ function called from the BP constructor, however in the defaults tab, while it is correctly greyed out (read-only), it stays at 0.0.

It works in game and the value is correct, but I'd like to be able to see it in the BP defaults when I set the RoF variable.
>>
>>146770216

https://steamdb.info/sales/?min_discount=50&min_rating=90

and sort by price
>>
>>146766834
Something something make your simplest and most common game cycle fun and you've got a good game
>>
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Added item splitting GUI & mechanism to the game today, boring but had to be done! I coded my own GUI editor into my engine which makes things very easy
>>
>>146774226
Looks good. By the way the game is fun, I've been playing it a bit when I can.
>>
>>146773573
>waifus

well you sold me
>>
>>146774497
aw thanks mang, hoping to get it out of Early Access as soon as possible
>>
Why aren't you making games with HSP?
http://hsp.tv/
>>
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>>146773415
Game Name: Knightly Terrors (WIP name)
Dev Name: Razmig, Theonian
Tools Used: GM:S
Website(s): http://theonian.tumblr.com/
Progress:
+new background assets
+new furniture and objects
+explored some new lighting effects
+made an animated background effect
-considering making a whole new main character (again)
-slow progress due to finals
-programmer wants to have more plans and assets ready before continuing
>>
>>146776048
>niprunes

There's why
>>
>>146776119
Any programmer worth their salt could crack the runes!
>>
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>>146773415
Game Name: Dark Elf
Dev Name: Anonymous
Tools Used: GraphicsGale + Aseprite
Website(s): None
Progress:
+Drew portrait face
+Cleaned portrait face
+Sketched torso
-Spent more than I should on portrait
-Still doesn't look the way I wanted
-Turd polishing
-Lots of turd polishing
>>
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>>146773415
Game Name: Untitled Action/Rpg
Dev Name:
Tools Used: GM:S,Aesprite, Pyxel
Website(s): n/a
Progress:
+ Crosshair
+ hp bar
+ item drops
+ useless currency
+ weapon selection
+ new weapon (spring bolt)
+ various animation work on aesprite

- nothing so far
>>
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I haven't done anything gamedev related in 370 days, or at least that's the amount of time that passed since the last progress post on my bumblr devblag

I have a hard final in 2 days and not even that manages to drive me to do productive stuff completely unrelated to studying for the final. It always worked before

I'm quite obviously not suited to have a demanding, creative hobby, yet I constantly feel bad about not commiting to anything of the sort now that I got a taste of it, even though it was months ago and I never achieved anything

How do I escape this hell
>>
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>>146773558
>>146773345

I tried.
>>
>>146778050
that's kinda freaky, but it'll be even fucking creepier with sound+atmosphere+immersion
>>
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>>146773415
>Game Name:
unnamed space survival/rpg/base building game
>Dev Name:
L
>Tools Used:
Java and MS Paint (going all out here)
>Website(s):
nope
>Progress:
+ basic saving
+ modular ship parts
- no editor yet
- time to dev
>>
>>146776482
yeah and then make their engine with HSP so they can finally make gaem
>>
>>146777824
just turn on the program fag and do shit
I'll try to do the same
>>
>>146778050
best space jam game
>>
>>146778050
FUCKING SHIT bro, demo when?
really good and thanks for trying
you my favorite agd dev now =]
>>
how do i particles efficiently?
>>
>>146773415
Game Name: Unnamed pixel platformer
Dev Name: Anonymous
Tools Used: C++, Code::Blocks, SDL2, Aseprite, Tiled
Website(s): N/A
Progress:
+Improved, pixel perfect terrain collisions
+Support for rebindable keys
+Switching between fullscreen and windowed modes with alt+enter
+Added image based backgrounds in addition to tile based ones
-Scrapped some bad animations I made
-Not enough time to dev this week
>>
>>146779529
I really don't know what's up with your game, but your work is very inspiring for me for some reason. Keep it up! Although it would be good to see you post more.
>>
>>146777101
Your sprite isn't very readable, anon. What is it?
>>
>>146760852

webmcam is shit though, it's all kinds of jittery even set to 60 fps
>>
>>146780663
A bare dark elf
>>
>>146778050
needs ragdoll
>>
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Guys, im not releasing a game, but im not abandoning it either. Im stopping devving in the prototype stage.
I mean, it has a failure state, and a victory state, so it's a game right?
http://www.mediafire.com/download/va69vivijrh4206/Infraction.rar
If you care, link above.
>>
>>146780965
Wouldn't it be, like, frozen stiff?
>>
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>>146773415
Game Name: Super John Spellways Actual Fantasy Football 93' Turbo Edition G-X+
Dev Name: literal whodev
Tools Used: GML, Graphics Gale, Aseprite
Website(s): none
Progress:
+ Finished all knight and thief attack and ability animations and all pallette swaps
+ Got movement to work the way I wanted it to
- Still have 12 classes to go and implimentation, losing motivation
>>
>>146780954
I can make out the head and legs (kinda), but otherwise I'm really struggling. Her silhouette doesn't read at all, and I think that's part of where I'm having problems.
>>
I want to make an online game, but I don't know much about how the internet works. Can someone point me in the direction of a good netcoding tutorial?
>>
>>146781056
violent snake
>>
>>146780965
googum did you like my posts

>>146767350
>>146767504
>>146768114
>>
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What kind of hit detection do most hack and slash games use? I tried to implement my own but it's kind of weird and sometimes not fully working as intended.
Are you supposed to spawn a hitbox when you attack and then check if the enemy's inside? Cause I didn't do that.
>>
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>>146781306
I'll try to make it more readable later. It looks better when you blur it a bit though.
>>
>>146771335

Don't put StartCoroutine in the Coroutine itself, that's not how you use Coroutines

Call StartCoroutine in Start(), pegged to an input (in Update), or make a new function outside of Update calling StartCoroutine via the Unity inspector (like a button, animation event, etc.).

Use StopCoroutine to cease it. It'll keep going until you stop it.
>>
>>146755583
I don't see any gameplay.
>>
>>146776950
turn on the AC 3rd worlder.
>>
>>146781056
It's fun, nevertheless.
>>
>>146781080
nah, space is a vacuum.
>>
>>146781682
Is it? Looking at it for 6 months made me really biased so is it really 'fun'?
>>
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>>146781564
Yea dude. It sure looks better
>>
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>>146773415
Game Name: Untitled ARPG
Dev Name: Anonymous
Tools Used: C++, Code::blocks, SDL2, MS Paint and GIMP
Website(s): None
Progress:
+Got started on adding enemies and projectiles
+Fixed a lot of bugs
+Added in an inventory
+implemented a moving camera
+Got started on adding items
+Sprites (almost) render properly when rotated

-Wasted time making an annoying camera lock system
>>
>>146781446
use an engine and grab some engine-specific tutorials for the API they use

building netcode from the ground up is really fucking difficult even if you're only making Pong
>>
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I drew some character sketches for a game I'm making. What do you guys think?
>>
>>146781080
>>146781695

what is rigor mortis
>>
>tfw can program in Unity, have some good stuff from asset store, but cannot even make the simplest of placeholder art and animations for my cyberpunk 2d platforming puzzle game
>>
nice got a tumblr?
>>
>>146782189
Wait, its dead?
>>
>>146781823
Let's say it in another way: it has the potential of fun. With the timer for the alarms, the cameras, the soldiers walking up and down. I think it could have been a pretty interesting stealth game. May I ask what made you lose interest? Also, I'm that kind of guy who just loves amateur games almost with a passion, and I enjoy walking around in other's imaginary world.
>>
>>146782128
does lamia have to be sandnigger
>>
>>146782128
I want to fuck that cat, make more lewds
>>
>>146773415
Game Name: God is a Cube
Dev Name: King Kadelfek
Tools Used: Unity 3D
Website(s): www.godisacube.com
Progress:
+ animated title screen with moving cubes to make letters
+ offline mode, with a copy of online data inside the database
>>
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>>146780442
Thanks anon. It's supposed to be a run of the mill action platformer, but I don't have any enemies or other hazards yet so there's not much to do right now.

I'll try to post more progress while implementing things in the future.
>>
>>146782128
I like them. What kidn of game are you making?
>>
>>146778050
that lens flare is so 2002
>>
>>146781564
I'm sorry, but it's actually even more unreadable now. You need to define her arms away from the body at that small of a size. Right now I honestly can't tell what's supposed to be going on with her body from the neck down. Her leg shapes are cluttered and thick in the wrong spots. Do you have a 100% size version, or maybe a large size character design as well? I'd like to take a crack at improving its readability, if I could.
>>
>>146782128
They look good, but I'm no expert. Can you tell us a bit about the game itself?
Excuse me, but I have to ask this: are you monster girl dev, who posted the naga sprite with a vagina?
>>
>>146782104
I'm making my own engine in SDL. SDL's networking features don't support IPv6, so it's pretty much worthless. I also looked at SFML but it doesn't support IPv6 either.
>>
>>146781851
I mean in terms of readabilty
>>
https://youtu.be/m93U_u-6W1I

I made a theme music for the game i'm making. What do you guys think?
>>
>>146782385
PROGRESS
I'm working on an animated title screen, so people can see moving cubes on the first seconds of the game (and the trailer).

>inb4 make them spell AGDG
Yeah, I will make an animation 4u. I already programmed the letters (A, G and D) and it was the hardest part.
>>
>>146782278
not yet, when I make one this week i'll post it here
>>146782365
sand niggers can be kawaii too
>>146782368
:3
>>146782434
a brothel management sim! so far i just have gameplay docs but i'm working on developing the artwork now.
>>
>>146782409
fuggg. now I want to make a playformer
>>
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Started working on world 4.
Still need to fix some bugs with the homing torpedoes, but they are pretty much functional.
>>
>>146782581
Looks cute. I love it! Will you add alternate skins for the little cube dude?
>>
>>146782128
Left is a qt but her legs are huge.
Slime is as common as it gets.
Can't care about the other two.
>>
>>146782529
>They look good, but I'm no expert. Can you tell us a bit about the game itself?
it's going to be a brothel management sim. think recettear or tycoon games with monster girls.
>>
>>146782581
just remove the cube face, he looks out of place there
>>
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>>146782581
Pic related is the code to generate one letter (the letter "C"). The vertical towers are just the "run forward" first part of the animation. Below each tower is the generation of each small cube (9 nanomachines for the letter "C").

The lower right disconnected part is just a previous part I forget to delete.
>>
>>146782562
Not bad, anon. Could use some work near the end, though. Too many instruments tend to feel crowded.
>>
anyone got a collection HUDs from other games for reference?
>>
>>146782562
>0:24
wat
>>
>>146782353
Stagnation. It's been 9 months since i started it, 3 months of nodevving. You come back. see the spaghetti code, see all the complicated things you still would need to do and you would barely see any progress.

So today i just sat down back to devving and decided that trying to figure out how the game would remember dead guys, and implementing all the things i wanted to have would be really hard.

Tl;dr: I blowed shit out of scope, and got tired. Then when trying to come back i got lost.
>>
>>146782189
maybe so but i still think it needs some ragdolling for visual effect
if authenticity is important it's still covered by the fact that we dont have observational evidence that rigor mortis in outer space would prevent all joint mobility. the effects of weightlessness seem to me would at the very least allow some potential freedom on the ball joints which require constriction on every axis.
>>
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>>146773415
Game Name: Vagabondia
Dev Name: Anon
Tools Used: Monogame/C#
Website(s): rainfrogs.tumblr.com
Progress:
+added scenery and multi-tile props
+added time-step slowdown for quick select
+added particles
+added animation system
+added item drops
>>
>>146781695
googum please responde i put a lot of effort into these

>>146767350
>>146767504
>>146768114
>>
>>146783181
I know that feel anon. Never take a break from deving a game. NEVER.
>>
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>>146782970
And pic related is the pure code. Each group of runes means "create a cube in the specified direction and give it the following DNA".

The sequences are longer and longer because the nanomachines need to go up to reach the top of the letter.
>>
>>146783324
NEVER.

Taking a break actually killed my desire to finish ANY of games i ever made that are playable. 4 of them.
>>
>>146781446
What is your game idea? Is it fast paced? Networking differs a ton depending on what you plan to do
>>
>>146781548
anyone?
>>
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Started texturing and building a simple level for demo day 9.

Will try texturing the player spaceship next.

https://www.youtube.com/watch?v=WcQllS-jreY
>>
>>146771276
Looks ultra cinematic. Hope you can make photorealistic assets and animations.
>>
>>146783528
Thats the solution I've seen people take before. Do what you suggested earlier.
>>
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>>146773415
Game Name: Stellar Jets
Dev Name: Gremolin
Tools Used: Unity, Paint.net, Blender
Website(s): https://gremonation.itch.io/
Progress:
+ 2nd boss attack implemented
+ Bullet collision detection fixed.
+ Player has a shield
- Could of done more this week, tough to motivate myself.
- Most likely have to cut one or two things for demo day 9
>>
>>146782816
>just remove the cube face, he looks out of place there
I added it because I'm not sure people clearly understand those are moving cubes.

>>146782739
>Will you add alternate skins for the little cube dude?
That will be a stretch goal. :^)
More seriously, I think there will surely be at least a way to change the texture (not sure about implementing a MS Paint "draw your own face" ingame).

I'm not sure I will do it, because the actual face is in the game's cutscenes, in 3D. So if I allow to change the face, I should also implement dynamically the designs the players are creating.
>>
I just had one of the - probably - best ideas for a video game ever.
And not an "it's like x but y" idea, a good, genuine idea.
I'm at a fedora level of euphoria.
And I won't share it with anyone.
>>
>>146784259
Have you looked through google for keyword ideas?
I did that with my "golden idea" and haven't found anything yet.
>>
>>146784259
Does that mean you won't post progress?
>>
>>146784574
keked at your design doc
>>
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>>146782519
Oops
>>
>>146784574
Oh I see, I think I figured out part of the problem: I was thinking her gigantic tits were parts of her arms.
>>
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>>146784259
PLEASE GIVE IDEA. I NEED SOMETHING TO DEV. THANKS
>>
>>146784872
Nazi zombies expanded.
>>
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>>146784872
a fashion game about capes
only capes
you can layer capes, drape capes, cut capes, sew capes, paint capes
your character can wear as many capes as they want
you can steal other player's capes
it's online in browser too
>>
>>146784872
Monster bara quest feat. female link as protag
>>
>>146784972
I can't handle 3d

>>146785082
no one would play
>>
>>146785273
Then make it 2d.
You can build huge bases from bedrock to the sky like terraria.
>>
>>146785273
WELL THEN GTFO NODEV
>>
>>146785501
;_;
just 1 decent idea please
>>
>wanna make gaem
>unreal 4 would do nicely
>no idea where to start
>>
>>146785660
start with a cube.
>>
>>146785629
N O D E V
O
D
E
V
>>
>>146785629
Doom 2016 clone
>>
>>146785792
I started on a game but I quit cause of spaguetti code. I was even part of a demo day ;_;
>>
>>146785660
http://www.learncpp.com/
>>
>>146783485
>Taking a break actually killed my desire to finish ANY of games i ever made that are playable. 4 of them.
This was the exact same for me. Down to the number.

>>146784872
Breakout roguelike
The block layout of the levels are randomly generated, and you collect powerups that stack and let you take on bigger meaner levels
>>
>>146785629
kirby but with a mech
>>
>>146785629
a sword forging game
you draw a pixel sword and an algorithm critiques you
>>
>>146785904
Well then it seems that you already have game to work on. Get on it or forever be a nodev who jumps from uncompleted project to uncompleted project.
>>
>>146785963
that's literally in the new game
>>
>>146786052
that's literally the joke.
>>
You ever ditch a project for a while, then come back to it later and think "Oh hey, this might be easier to finish than my current project"? Because that's where I'm at right now. I want to work on my Zelda-like, but now my lewd Lemmings idea looks much easier to finish now that I've learned some more things.
>>
>>146786052
woah!
>>
>>146786093
you're literally a sorry
>>
>>146786010
ahahaha god damnit
>>
>>146786010
it keeps on giving
>>
>>146786047
I didn't comment anything. I used shit libraries. poorly designed ;_;
>>
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Where the shit is spoopy he should have been back 2 days ago and i want to test his shit. Anybody know his tumblr?

Did you guys seriously bully him away?
>>
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>>146783705
nice
>>
>>146786010
This sword is so fucking hilarious I'm putting it in my game as an easter egg

The item will be called Aggy's Dagger
>>
>>146786385
Didn't he post the mosquito again not long ago? Or was that someone else?
>>
>>146786505
>Aggy's Dagger

Anon you are fucking great.
>>
When did /agdg/ turn into Facebook?
>>
>>146786505
Post the sprite please. If I ever stop nodev I'll add it too
>>
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>>146773415
Game Name: Untitled
Dev Name: Lvispo
Tools Used: Love2d/lua, Mangastudio, aseprite
Website(s): lvispo.tumblr.com
Progress:
+Got pretty much all the basic stuff working
+Templar halfway done
- Multiplayer is going to be painful to properly implement
>>
>>146784872
There is no gravity, everything is slowly floating upwards, but you have the power to "jump" downwards.
>>
>>146786576
At least two years ago.
>>
>>146786602
>>146751852 has the whole saga
>>
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>>146784872
Reverse super mario.
You play as the enemies and need to stop mario from reaching the castle.
The enemies have their usual limited movement ranges and shit, so you need to have a decent strategy.
Controls would be sort of like football games.

If I don't see a demo for this next week I'll be extremely disappointed
>>
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>>146786505
>Aggy's Dagger
Oh, anon. If only you made game as good as you made jokes.
>>
>>146786742
>I'll be extremely disappointed
Why, it's a shit idea?
>>
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>>146786602
Here.

>>146786549
Description will be
JUST LIKE STAB PEOPLE

Honestly I had this pun in mind for months and this opportunity to use it fell on me like a miracle, I'm really glad.
>>
>memes are okay if they're ours
>>
>>146786926
> memes are okay if they're steamchat's
>>
>>146786926
Fuck off, steamchat.
>>
>>146787117
that too
>>
>>146786518
No idea, last thing I saw from his was like a week ago when he was going on vacation to london.

Is he polish and has gotten murdered maybe?
>>
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>>146773415
Game Name: Dwarf Merchant
Dev Name: Galaban
Tools Used: GM:S, aseprite
Website(s): http://galaban.tumblr.com/
Progress:
+ Got a working inventory finally, now getting it looking good
+ Finished a dialogue system, yet to be fully tested because I only have one NPC drawn up currently, making more
+ Started making the town area that will actually be in the game rather than just the test areas
- I suck at art so new town area is a bit eh so far
>>
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how does one automate placing sprites like in your common sprite editor? want it to be done at run time so i cant just use a sprite editor. my diagram might be shit but you get what im getting at
>>
>>>146748489
What engine is this?
>>
>>146786094
>lewd Lemmings
wat
>>
>>146787284
Check out the recap, anon's using Game Maker Studio.
>>
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>>146773415

Game Name: Vindis Saga Tactics
Dev Name: Pooksoft
Tools Used: C#
Website(s): vindissaga.tumblr.com
Progress:
+cutscene system handles movement, dialogue boxes, positioning, camera panning
+dialogue boxes have RPG blip text and also animate
+30 item models for the crafting system
+fixed weapon positioning data for offhand, so dual wielding looks better
>>
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>>146773415
Game Name: SNEK
Dev Name: snekdev
Tools Used: Unity, Blender
Website(s): snekdev.tumblr.com
Progress:
+New model for Square unit
+Walls added
+A real game mode
+Fake wireframe graphics
+Easing functions for movement
-Actual pathfinding, still buggy
-Game isn't fun yet
>>
>>146781219
The name made me chuckle. Don't give up anon!
>>
>>146770216
My game.
>>
>>146786742
was thinkin of making a reverse roguelike where you have to make the levels yourselves and place the enemies to defend against increasingly strong heroes

I just need to think of the level building mechanics
>>
Space Jam will never EVER start
>>
>>146787620
So Dungeon Keeper?
>>
>>146781883
I feel like you're my rival because we're both making 2d arpgs.
>>
>>146787692
yes but top down and more maths

also you gotta place items and other treasure but not let the player get to it
>>
Everything I try to move in love2d stutters, how do I make it not stutter
>>
>>146787813
Use something else. Love2D is garbage af.
>>
>>146787803
So Dungeon Keeper?
>>
I want to make a game with an interactive story. The gameplay is secondary.

What simple gameplay can I use for such a game? One rule: no turn-based RPGs. It's been done to death.

Go.
>>
>>146787873
What do I use then
>>
>>146787620
That would be interesting, the thing with roguelikes though is that items are an important part of it, so you'd need to be forced to place some items in the dungeons based on certain rules.
Same for enemy placement, otherwise the strategy wil always be to mash them all together in a single room.

It could definitely be done, just needs a bit of thinking before implementation.
>>
>>146786385
Why is early 90s/late 80s anime/manga so obnoxious? Everyone's either super pissed or super happy, but they're always loud. There's no inbetween, they need to chill out.
>>
>>146787983
>The gameplay is secondary.
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
>>
>>146787991
Game Maker is better for anything you could try and cobble together in Love2D.
>>
>>146787983
Write a book
>>
>>146788125
You heard me.

Now give me ideas or fuck off, nodev.
>>
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>>146787983
Heavy Rain style, QTE action sequences, walking around exploration sequences, and dialogue trees

optionally replace QTE's with pixel platforming if you're a real shitter
>>
>>146787983
If the story is so important, why not do interactive fiction?
>>
>>146788230
>wants to make a Cage-game
>doesn't even have a story
>needs ideas
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
>>
>>146788137
>shitty paid proprietary engine
No thanks
>>
>>146781056
metal.... gear?
>>
>>146788392
Then Godot is for you. Not only is it better than Love2D and Gamemaker, it's also MIT open source.
>>
>>146788392
kek you can't even make a game I don't think you're able to shit on proprietary engines
>>
>>146788392
k, then I guess you can just enjoy your stuttering mess that never works right.
>>
>>146787983
https://www.choiceofgames.com/
>>
>>146788245
>>146788163
No.

>>146788236
That seems pretty simple, but I do want to give the player some degree of freedom to explore the environment. I suppose I could do a Heavy Rain style thing and just make it less on-rails. Hmm.
>>
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>>146773415
Game Name: Giant Knight
Dev Name: N/A
Tools Used: Monogame, Aseprite
Website(s): https://giantknight.itch.io/giant-knight
Progress:
+50% done with the Wolf boss
+2/3 regular enemies finished (Slime, Wolf)
+Made some simple placeholder music
+Started working on combat system that's more fun
>>
>commercial games
>love2d

you get to pick one

because there are no commercial games made with love2d

it's literally for prototyping

nobody releases love2d games
>>
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>>146788495
>you need to make a game before you can shit on proprietary software
>>
If I have a grid based, turn based game how should I store what cells the current unit can attack / move to / perform a special on?
Should this be stored in each cell or in a separate Movement / Attack / Special object?
>>
>>146788752
Love-Dev would prove you wrong.
>>
>>146788792
beggars, choosers
>>
>>146787240
http://www.saltgames.com/article/awareTiles/
Assuming this is what you want.
>>
If I had to sum up what it is without revealing anything, I'd say an it's an "Experimental Social Cellular Automata Semi-Interactive Adventure". It sounds so pretentious it's great.

>>146784492
It's kind of a debatable thing.
>>146784468
Nope. I'm glad.
>>
>>146789203
Are you that same kid who was obsessively posting about David Lynch a few months ago?
>>
>>146786619
>Löve
Does it create executables? How's it compared to JS or AS – if you can compare? I was thinking to give it a shot, but I'm still very hesitant.
>Mangastudio
Just out of curiosity: do you actually have this software? People here often mention pretty neat and expensive tools, and I'm just wondering how much investment does game dev require from the average amateur dev.
>>
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Why aren't you adding robot waifus to your game, /agdg/?

https://www.youtube.com/watch?v=ftKqXGw4MrE
>>
How do I draw a fat sword?
>>
>>146789203
Reminder that it's not a game until you actually make it. Ideas don't have any value.
>>
>>146787983
Racing Dating Sim.
>>
>>146773415
Game Name: Untitled Pokelike
Dev Name: JWL
Tools Used: Unity, VS, C#
Website(s): None
Progress:
+Started
+Combat system pretty much up and running
+Framework for easy development of new moves
+Framework for easy development of new buffs/debuffs
+Framework for easy development of new events in event system
+Framework for easy development of new special pokemon and trainers
+Import settings

-Wasted some time reworking stuff over, but not much
>>
>>146789390
>the war betwee[...]
Well I gave it a shot
>>
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Yesdevs, is your game on sale?
>>
>>146789283
Great director, but no.
>>146789454
You're right. I'm going to organize my shit right now.
>>
>>146789318
Not him but it doesn't create executables since it's Lua. You can make an executable but in the end it will be just a zip with love.exe plus your code and assets inside.
>>
>>146788751
Everytime I see you post progress I get jealous. I wish I could make a game like that.
>>
Name a single good Godot game.
>>
>>146789792
alright:
>>
>>146788853
I usually have a 2D array for these which basically has the size as the whole map. Each element is set no NULL, expect the ones that are occupied or have any other purpose or meaning. I love this method because I can easily check any tile at anytime without having to loop trough all of them.
>>
>>146789527
Make it 3d, pokemon itself managed to do that finally. Or actually figure out something new to the system to make it interesting.
>>
>>146789792
Right after you name a single good Gamemaker game.
>>
>>146789572
yes

t. googum
>>
>>146790001
He said game anon.
>>
>>146789390
I would if someone drew them for me
>>
>>146789994
Risk of Rain
>>
>>146789721
You're making me blush anon.
>>
Hwo do I get into low-poly 3d modelling like pic related? I have little to no experience in 3d. Is Blender okay for stuff like that?
>>
>>146787983
Platformer.
>>
>>146789607
So if someone would like to play a Löve game, he has to install Löve itself first? Like you need to have FlashPlayer for Flash games, a browser for JS games etc.? I know it's the whole point of scripting, I'm just wondering how this Löve+Lua relationship works.
>>
>>146790056
>good
>>
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>>146789318

what this anon said
>>146789607
If you can live with that, though, I highly recommend it, it's both really easy and flexible.

Mangastudio is only 20$ right now, but most people here pirate until just before release and save a ton.
>>
>>146789572
Yeah it's at -50%

Not really sure if I'd classify myself as yesdev though.
>>
What's the best engine for making an emotional game about a robot set in 2060?
>>
>>146789975
Yes I have plans to make it more interesting such as souls-like elements, as well as another artstyle.
>>
>>146790135
you just distribute love with your game scripts
>>
>>146790135
no, you can make an exe and there's code obfuscators you can use for it
>>
>>146789994
Hotline Miami
Undertale

However, both his and your demand are unfair. Godot is a relatively new engine, which still needs time to be more generally known and used.
>>
>>146790253
l-lewd
>>
>>146790135
>>146790267
If you don't obfuscate your code, people will be able to make mods so it's not a necessity unless you don't care about modding.
>>
>>146789994
Nuclear Throne
>>
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>>146790186
>magic
>throwing bibles
>>
>>146790186
>>146789607
I see now. Thanks, anons!
>>
>>146790398
>letting people steal your code instead of just making a proper modding API
>>
>>146790518
>not open sourcing your game
>>
>>146790672
>Letting pajeets harass you on github
>>
>>146790791
>using sjwhub to host your code
>>
>>146790672
>opencucks
>>
>>146790883
haha. cant use master/slave or curse in commits. bots get angry
>>
>>146790398
https://love2d.org/wiki/Source_Obfuscation
>>
>>146790186
are the sprites edits of unity's 2D robot tutorial?
>>
How am I supposed to make game if I can't art?
>>
>>146791168
>>>/v/342990526
>>
>>146791168
Use programmer art, blocks, cubes, abstract shapes, shaders, lighting or FREE ART though that should be the last option.
>>
>>146791168
L O W
O
W

R E Z
E
Z
>>
>>146789994
Wasn't the Spelunky remade in GM:S?
>>
>>146791168
geometric art
text only
open source art
steal sprites

but you do still need some visual taste and composition skill, even if you don't have the skill to make art
>>
>>146791345
The original was made in gamemaker 8
The remake was coded in C# by an outsourced team.
>>
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>>146791090
Maybe. I've never done art in my life (much less animated), so I googled walk cycle and tried to recreate what I found.

>>146790415
You have seen nothing yet
>>
How do I free myself from the OOP curse?
>>
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>start college
>drop college
>start book
>drop book
>start game
>drop game
do you guys even lift?
>>
The people who use gamemaker actually release games. Maybe I should just use that.
>>
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How do I create sine waves in UE4 material functions?
>>
>>146791168
1. make game with placeholder graphics
2. hire artist
3. host an orgy
4. greenlight
5. profit
>>
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>>146791742
You're the sword guy! I should have guessed.
>>
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>>146791836
fugg
>>
>>146791965
fuck no
>>
I want to learn to make mobile game programming. I have some experience programming simple and intermediate applications. Where do I get started? Please help
>>
>>146790402

>garbage Vlambeer game

No thanks
>>
anyone know of any small dev teams making large scale games? I'm trying to get inspired.
>>
>>146792113
vlambeer
risk of rain
>>
>>146792113
minecraft
>>
>deathcrab
it's just a fucking crab. step on it and there will be nothing left of it.

why do you guys make me fight this shit using a sword/axe?
>gamedev
>logic
>>
>>146792175

>roguelite
>large scale game

I take it you don't play many video games?
>>
>>146792113
Not sure if it's considered large scale, but Banished was made by one guy, engine, art and sound/music included.

Dwarf Fortress
>>
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>>
>>146792012
ganbatte
>>
>>146752076
It wasn't particularly bad or anything. I've seen worse here that went un-memed.

/agdg/ is just filled with half-retarded meemers that will latch onto anything.

Please don't give up because of them, anon.
>>
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hopefully this is going to be it, make a fucking spline out of it
>>
>>146792898
what is it?
>>
>>146789390
>"robot"
>fleshy face with normal eyes, mouth, nose
>"ooo but there's some panel lines so she's a robot right?"

That's not a fucking robot.
>>
>>146792463
I take it you don't actually know how much effort goes into gamedev.
>>
>>146790078
Blender is basically ONLY good for low-poly, since it's not good enough to be an industry-standard software. Super easy to make 90s era PS1 stuff, but you need to stop using it once you're comfortable and switch to software that's actually used by game devs.
>>
>>146792553
Thats trolling right? Why would a game subreddit have LBTQAATERUAUFJEUWFUUA shit? (Sorry if I messed up the acronym)
>>
>>146793198
>I have no idea what I'm talking about
>>
Why aren't you supporting your fellow Yesedvs by buying their games during this summer sale, /agdg/?

Are you not a part of this community? Do your part and support your industry! Ganbare!
>>
>>146793280
It's in all subs with the default icon.
>>
>>146793280
They wanted to "show solidarity after Orlando" or something? I don't know. The whole thing is stupid and self-serving. Social issues have no place in gaming, and gamers definitely have no place discussing social issues.
>>
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>>
>>146789390
>using a fatty sjw tipper to promote your game

I think not good sir
>>
>>146790205
ZZT
>>
>>146793361
>I have to buy every single shitty platformer because I post with the people
No thank you, if your games genuinely interesting I'll buy it. But I'm not supporting shit for the sake of supporting it.
>>
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>>146773415
Game Name: The good book
Dev Name: Spoopy
Tools Used: UE4, Photoshop, Blender, Audacity
Website(s): n/a
Progress:
-Was on vacation
-Now sick af
+Started on Flyk AI
+Started on Flyk beam effects and sounds
>>
>>146791857
please respond
>>
>>146793410
>Social issues have no place in gaming

Can you not?

Games are a medium like any other, you can make one about anything.
>>
>>146793280

>indie devs
>virtue signalling out the ass

Pick two.
>>
>>146793361
I bought RoR back when it launched, 100%'d it with a buddy, and shelved it forever because the netcode is complete ass.

Nothing else from AGDG has been worth buying.
>>
>>146793462
That looks cool

Tumblr?
>>
>>146793410
I liked how ubi handled it at e3, people wearing little ribbons but not a word of it, just games
>>
>>146793280
>>146793410
it's on all of reddit
>>
>>146793526
What about my game anon?
>>
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>>146773415
Game Name: Game
Dev Name: Dev
Tools Used: Construct
Website(s): agdg
Progress:
+ added inventory
+ jumps and fall work
+ hitboxes for attacks
+ loading works
+ dialog system kind of...
+ NPCs
+ new animations
- need to fix Z layering
- have to learn AI
>>
>>146793506
>>146793498
>>146793410
They didn't put that there you overreacting retardumbs, it's global.
>>
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>>146793497
You have to be more specific than that, do you want them to move like webm related, or be constant?
>>
>>146789994
Hyper Light Drifter
>>
>>146793498
>can you not
can you, like, not?
>>
>>146793739
Can you?
>>
>>146793498
>Can you not?
>>>/tumblr/
>>
>>146793783
You can't
>>
>>146752975
I don't see anything unique about it, just another roguelike
>>
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>>146793676
I want the material to be something like this
>>
>>146793643

>ledditors
>not virtue signalling out the ass
Pick two.

Is that better?
>>
>>146793848
Can't you?
>>
>>146793572
http://anim-ace.tumblr.com/ for just professional stuff and announcements
http://ultdev.tumblr.com/ for some behind the scenes stuff
http://artisano.tumblr.com/tagged/baseball-aliens artist's main blog, with tag pertaining to game universe
>>
>>146793676
this legit makes me nauseous for some reason
>>
Let's see some space assets!
>>
>>146793883

*virtue signalling out the ass
>>
>>146790402
>>146793706
These games are great examples of what is wrong with Gamemaker. 30 FPS lock on action shooter games is the absolute worst.
Both of these games could have been amazing fun, but they decide to make it a slideshow because Gamemaker is dumb.
>>
>>146794102
>30 FPS lock

That's not native to GM, that's a conscious decision both those devs made. My game is 60fps.
>>
Games should all be capped at cinematic 24 FPS
>>
>>146794102
That's not gamemaker's problem, it's literally the devs being stupid.
>>
>>146793024
not obvious I guess ;_;
>>
>>146794213
It's the default you nymbo.
>>
>>146789530
You were fooled, that was the trailer poking fun at that.
>>
>>146782659
>not yet, when I make one this week i'll post it here
i wasn't talking to you
>>
>>146794213
>>146794230
Gamemaker defaults to 30 FPS does it not?
And everything I've heard is that animation becomes a chore when trying to go from 30 FPS to 60 FPS.
>>
>>146794254
Something about orbits
>>
>>146794281
Yeah I actually watched most of it.
>look at us poking fun at ANOTHER THING while making fun of GENERIC THING
>and then here's our generic metroidvania
>>
>>146794332
If you don't change ANYTHING then yes your room speed will be 30, but you'll also have AA, no rescaling, and GM splash screens, if you dont go and change those settings right when you start a project then its because you wanted them to be there. All the animation fixing you have to do to double your FPS is half the animation speed, anyways.
>>
>>146790078
Actually modeling simple shapes like that isn't very hard. It's mainly just extruding surfaces and manipulating vertices on the basic level.

The hard part is making them look good which includes a bunch of things but possibly not limited to the following: silhouette, texture, lighting/shaders (engine side).

Also some people are good at organical modeling and others good at 'hard surface' work. I myself am pretty good at humanoids but can't do props, weapons, mechs or shit like that at all. Of course you can learn to do everything.
>>
>>146794332
When you create a new room the default room speed is 30 yes, but you can just change that number
>>
>>146794420
The fat robot eye guy didn't like it because he thinks he has a fine taste in video games
>>
>>146793462
Nice lethal league ripoff
>>
>>146793915
>artist is Artisano

Ooo, anon, hope you know what you're getting yourself into...
>>
>>146794662
what's his drama?
>>
>Tfw you really want to make a game but it's way too hard and get depressed every time
>>
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>>146793860
Whew that's not even close to sine-waves fyi, but here I gave it a try,

>>146793943
Dude my game is in VR, if you think its bad on a small 2d webm just wait until youre standing in it.
>>
>>146794963
>if you think its bad on a small 2d webm just wait until youre standing in it.
oh god i'd fucking barf
>>
>>146795084
A big thing in my game will be gods and enemies messing with your head, and sure on a 2d monitor some waviness and discoloration gets the point across, but even a tiny ripple in VR actually feels like some evil entity is messing about in your head.
>>
>>146794963
You're right, sine-waves might be the wrong word.

What are your Texcoord settings?
>>
>>146795283
wew now I want an amnesia VR port
>>
>>146773415
Game Name: Pulse
Dev Name: Pulsedev/Jetadex
Tools Used: HTML5, JS, nodejs
Website(s): N/A
Progress:
+Experimented with proc gen
+Changed controls for drawing paths and usine pathfinding to make paths
+Made menu for these
-Had a bust week and not much time to dev
>>
Someone teach me to make games
>>
>>146795283
How's the Vive/CV1?
>>
>>146795369
Just the default ones: 0, 1, 1, no tick, no tick.
>>
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>>146773415
Game Name: Pulse
Dev Name: Pulsedev/Jetadex
Tools Used: HTML5, JS, nodejs
Website(s): N/A
Progress:
+Experimented with proc gen
+Changed controls for drawing paths and usine pathfinding to make paths
+Made menu for these
-Had a busy week and not much time to dev
>>
Are there any good, free game starters for unreal?
>>
>>146794532
Can you recommend any good tutorials on the subject?
>>
Protagonist: Barefoot or not?
>>
>>146795457
Cool af, do not regret getting the Vive i promise. Would however recommend waiting for gen 2 if you're not swimming in cash since there's alot of kinks right now. I'm actually fine with the resolution and hardware as is, but all the fucking unplugging, reinserting things, the sacrifices of small animals to gaben etc before it works can be maddening.
>>
>>146795571
What's that game about anon? I'm always interested in web games.
>>
>>146783268
looks nice keep going friendo
>>
>>146795768
Will do then.
>>
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>>146773415
Game Name: [Placeholder Title]
Dev Name: N/A
Tools Used: GM:S, GraphicsGale
Website(s): N/A
Progress:
+Added a new enemy, it drops bombs or something
+You can hit the bombs at other things
+Added breakable blocks
+Added some new rooms
+Some bug fixes
-GM:S room editor sucks
-Not going get like anything done this week because video games come out
>>
>>146795939
>because video games come out
which ones m8?
>>
>>146795469
the problem is that they all have the same wave lenght, then need to ha different curves.
>>
How would I go about detecting if the player will land in the next frame in GM? The obvious answer is
place_meeting(x, y + vy, ground) , but for some reason it's inconsistent.
>>
>>146795998
Zero Time Dilemma. Yeah I know the .cia leaked, but I didn't want to play it though.
>>
>>146796052
Well the big issue is usually that you can move fast enough to just move right through the ground, but I've seen some people talk about checking if there's any ground/specified objects between where an object is and where it's going to end up, so i'd look into that.
>>
>>146795775
You control troops and give them orders. The orders are all carried out simultaneously with everyone else in the server, so you have to predict what your opponents will do combat-wise. You also try to take over resource nodes like trees and ores to get resources which you can use to build walls and homes and such. Atleast that's the concept.
>>
>>146783515
It's 2D, randomly generated, fairly fast paced.
>>
>>146796273
I don't know how I forgot about that case. Thanks man
>>
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I dunno how to writefag properly.

All I have are conceits. How do I think up an actual plot arc?
>>
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I've made several 2D games and want to move onto 3D.

What are the pros/cons of UE4/Unity ?
>>
>>146796626
>How do I think up an actual plot arc?
You analyze the plot of your favorite shows/games/anime/etc and figure out the structure.

>why is mc doing X
>why is antag the antag
>why is the mc forced to go out and do thing
>how is mc's trip gonna get derailed
etc
>>
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grids
>>
>>146796626

The basic plot arc is being forced out of a zone of comfort, collecting the tools/allies needed to accomplish something, having all your plans ruined but then accomplishing it anyway, then returning to the place of comfort as a different person
>>
>>146796645
what does it matter if you can't model?
>>
>>146796645
The general consensus is Unity is easier to get into and quicker to prototype ideas with, while UE4 is a bit more complex but more rewarding to learn due to its cutting edge features, constant updates, and great pricing.
>>
>>146796645
UE4 Pros:
- Easy to use
- Powerful
- Looks good

Unity Cons:
- Buggy
- Expensive
- Objectively worse graphics
>>
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>>146796036
I can for the love of me not come up with a reason for why you'd need this. Spoonfeeding you abit more now but how useful is this if you don't understand it? Its just basic math.
>>
>>146797020
>I don't have imagination the structure
>>
>>146797050
>>146797084
I dont want to use blueprints, how difficult is the coding with UE4?
>>
>>146797103
>I must be contrarian: the post
>>
>>146793094

Procedural generation is the opposite of "large scale," retard.
>>
How stupid would it be to make a multiplayer game like Realm of the mad god?
>>
>>146797084

>no cons for UE4
>no pros for unity

well memed
>>
>>146797552
pretty stupid but follow your dreams
>>
>>146787983
Kill Yourself
>>
>>146797291
Just do Unity if you want to code yourself.
>>
>>146797552
The same amount of stupid as making any game.
Make the game anon, you can do it.

I actually wouldn't mind a fun little multiplayer RPG like that, those games can be fun.
>>
>>146797096
>>146796036
Redid it to be cleaner.
>>
>>146797461
But anon, sometimes the hero doesn't return to comfort, if at all.
;-;
>>
>>146797747

have blueprints transitioned from "functional but shit" yet?
>>
>multiplayer
>platformers

Why do these two elements mean either perfect bro-op or complete shit?
>>
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>>146797864
>>146797096
>>146796036
Final edit. This should be good enough yeah?
>>
>>146797870

>the basic plot

Anyway, in cases where the "hero" dies, there either another main character or protagonist - the main character and protagonist aren't always the same character

Think Shawshank Redemption, whose plot revolves around Andy but whose main character arc revolves around Red

Or think FF12, whose main character is Balthier but you play as Vaan
>>
Does anyone here have any idea how to have smooth bgm transitions with GM:S?
>>
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Why was this game so successful?
>>
>>146797936
The "Blueprints are shit" is one of the worst meme's out there. They can now be compiled to native c++ and due to the way ue4 wraps everything its faster for me to program using BP contra pure c++, although I often make my own nodes in c++. I have also used unity and i'm pretty confident in both c# and c++, and im pretty sure I can work quicker in UE4.

FFS it doesn't matter, use whatever engine fits you.
>>
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>>146797050
>UE4
>great pricing
>>
>tfw working on the mobile game that's gonna make me a millionaire
>>
>>146797468
Would you say that No Man's Sky is not large scale?
>>
>>146798141
>>146796036

Fuck me I forgot to add a picture of the result, but yeah this is what you where looking for right?
>>
>>146795939
>-GM:S room editor sucks
Ain't that the truth
The background tab is so fucked
>>
>>146786742
Wouldn't the water spill out of that pretty easily? And then there is evaporation. I just don't see this sand ship working out, lads.
>>
>>146797552
>>146797861
Should it be a web game or your standard executable? If it is a web game I can monitize it with ads
>>
>>146797552
Do you mean like actually supporting a huge amount of players like they do or just a simple hacknslash with coop?
>>
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https://clyp.it/lghfwchz
>>
>>146798618
It can be both, can't it?
RotMG had both.
>>
>>146798649
>huge amount of players
mmo
>>
>>146786010
looks like empire state building snow globe or most disgusting fudgesicle ever
>>
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>>146798509
I'm so done
>>
>>146797084

UE is more expensive than Unity, if your game actually makes money.

5% of $1 million = $50,000 for UE, whereas with Unity it would still be $1,500 per year.
>>
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>>146797096
>>146798141

Of course it's just math but I was not 100% sure on how to do it in the material editor.
I actually got help from another guy, thanks anyway.

I can now make grass that is random and doesn't use a texture, so it is quite useful.
>>
>>146798902
>complaining about paying $50,000 after their engine helped make you a millionaire

fucking lol what an entitled bitch
>>
>>146799015

that's not a complaint. it's a simple comparison.
>>
>>146770251

Just write some mathematical functions for this. Like, imagine a function that over time increases it's distance from center point, goes counter-clockwise, and lessens it's chance for spawnig a coordinate. Apply it X times, each one with different starting direction. Add some purely random shift to each coordinate generated so that they don't line up so obviously on a spiral, but rather in wider, curvy bands. Approach the problem creatively instead of brute-forcing through a picture.
>>
>>146798985
Well whoever he is wasn't smart enough to avoid the rotator node, your overhead on that mat is going to be insane.
>>
>>146798902
IF you make more than 30k$ then Unity is cheaper. Though you actually don't have to buy it until the 200k mark.
>>
>>146798503

Yes, because it's going to be repetitive.
>>
>>146797984
Because two players working in tandem are often capable of breaking every single thing you thought was challenging, especially if those two people are both good friends and competent. It's difficult to balance challenge and fun with multiplayer elements in the mix. Personally, I feel the most important thing to remember is: Unless it's a run & gun game like Contra, don't just make it the same game with another player added--the difficulty and world should be different for two players. Also, you need to give the players things they can do with one another that can remove challenge (or add it if they do it wrong). For example:

The players can help each other reach new heights/switches.items/etc., but one of them has to act as a platform for the other. While holding up their friend, that player cannot do anything besides hold them up, making them very vulnerable. Normally, this is totally safe, but if your friend is dumb, bad at timing, or vindictive, they might make you vulnerable at the wrong moment and get you killed.

Basically multiplayer in platformers is a difficult thing to get right if you're not just doing the standard "mow down waves of enemies with your guns" arcade-style game. Think of the ways your players can help each other, not just ways they can kill stuff at the same time.
>>
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>>146798985
>agdg finds a way to make an expensive part of the game even more expensive
>>
>>146798369
In a niche with neglected, desperate fans.
>>
>>146799135
you have a better idea to make the curves bent?
>>
>>146799269
>Because two players working in tandem are often capable of breaking every single thing you thought was challenging, especially if those two people are both good friends and competent.
This holy shit.

We were demoing a simple top down shooter in a local event. Two friends came by and played it until it broke because we hadn't expeceted anyone to actually get that far and nobody had gotten even close before.
>>
>>146798369
A lot of streamers and people on YouTube decided to play it.

Literally that's it.
>>
>>146771276

Looks cool. Keep it up!
>>
>>146799145

The limit for Unreal is $3000 if I remember correctly. Which is tiny in comparison to Unity, and Unreal charges the 5% royalty on GROSS revenue, that is before the publisher cuts come in.
>>
>>146770251
use brightness as a probability modifier, optimize with bucketing and if you want it to be more even, poisson rejection

optimize further by only rejecting based on neighbouring buckets, and maybe use brightness as a density (poisson radius) modifier as well
>>
>>146799660
unreal is more expensive yeah, they also offer more features and there isn't a crowd of autismals who will instantly uninstall the moment they see the unity logo
>>
>>146798369
Because it's a fun game.
>>
>>146799269
>you need to give the players things they can do with one another that can remove challenge (or add it if they do it wrong)
this checks out
>chip and dale on the NES
>can pick up boxes
>and you can pick up your friend
>this can save your friend if they're being an idiot
>but you can also accidentally pick them up and throw them to their death
>you can also accidentally concuss your partner with a thrown box
>this might also leave them open to get killed by an enemy
it's simple shit that can either strengthen or ruin friendships
that's what co-op multiplayer needs
>>
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I'm at the point where I need to implement Achievements into the Steam version of the game. I have never cared for achievements or ever paid attention to them, and I'm struggling to come up with them. I don't want to do any simple stupid ones like "done tutorial". Can anyone suggest some? I know it's difficult not knowing the game properly, but think of it was a simple, mini, retro 2d elderscrolls game. Gamepage is http://store.steampowered.com/app/279070 so you can get an idea for it

Also, how many achievements is expected for a game?

This is so difficult, I've never enjoyed cheevos but I know a lot of people do
>>
>>146798683
this is comfy and spooky, I like it.
>>
>>146791857
https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/ExpressionReference/Math/#sine
>>
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>>146773415

Game Name: TacticalRPG
Dev Name: HowDoGameDev
Tools Used: OpenTK, GIMP, Blender, VS
Website(s): howdogamedev.itch.io/tacticalrpg
Progress:
+ New stage is playable
+ Liquid tiles with depth are implemented
+ Minor fixes to lighting
+ Implemented thin outlines for stage meshes
- Lighting is still obviously broken
>>
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>>146799463
I'm a god apparently.
>>
>>146798902
>>146799145
Unity is pretty much always cheaper.

The only way it wouldn't be is if you 67 different games all making less than $3000, or some similar and equally unlikely scenario.

But worst case Unity is taking 0.75%, which is a hell of a lot better than 5%.
>>
>>146800181
Also, the game has optional multiplayer. Is it wrong to include any multiplayer achievements (such as kill another player)? Because singleplayer only people won't be able to achieve them?
>>
>>146800181
who?
>>
>>146793198
>it matters what brand hammer you use build house
>>
>>146800014
>there isn't a crowd of autismals who will instantly uninstall the moment they see the unity logo
No one does that

I want Unreal shills to leave
>>
>>146800014
>and there isn't a crowd of autismals who will instantly uninstall the moment they see the unity logo
You overestimate how many share your autism.
>>
>>146800181
Is there a reason you use defines instead of an enum for the achievements?
>>
>>146800547
what?
>>
>>146800418
I like you, here's a (you) mate
>>
>>146800181
things that take a special effort to do, for example, beating the game, "beaten game" achievements is a good metric for keeping track of casuals

everything else depends completely on the game, but if it's something you'll get just for playing normally then you should probably remove it

only exception is meme achievements like "that part where he kills you" from portal2 and "alien vs predator" after beating the first alien/predator fight in avp2010
>>
>>146800613
HAHAH
Fuck off whodev. Go shill your shit elsewhere
>>
>>146798369
It's a rock solid premise executed about as well as it could be. It's non-punishing, exploration focused, and has decent enough writing and rich characters. Even if you play it 'seriously', it would still take you about 50 hours to see and complete everything in a run.

Stardew's good.
>>
>>146800609
no reason in particular, I just like defines and being in control of the number they are defined as. e.g. for my GUI files, I use defines like "WINDOW_INVENTORY 28"- and my inventory file is saved as 28.txt. If I used enum, and had to remove one before 28, wouldn't that desync my WINDOW_INVENTORY number and make it link to the wrong GUI file? Idk, just my personal preference
>>
>>146800181
>constant paper mario shit for no reason
>mixels fucking everywhere
fuck you

Also, who the fuck are you?
Go away
>>
>>146800181
Portal 2 had multiplayer achievements, so do it. In the worst case it will force someone to buy the game for one of his friends.
If you really don't know what to add anymore, try to think if there is any kind of rare happening or easter egg in your game and then addd them as achievements with a slightly cryptic hint.
>>
>>146800774
Cool, was just curious.
You can set enum values manually, but if defines work for you, then I guess there is no reason to change it.
>>
>>146800686
I am unaware of the meme you are spouting but shit man I'm an indie dev asking about cheevos in adgd, whats shill about that?
>>
>>146798370
nah, i need to criticize something
>>
Examples of some games where the story was more important than the gameplay:

>Silent Hill 2
>Planescape: Torment
>Final Fantasy 6/7/9
>Deus Ex
>Grim Fandango


Examples of some games where the gameplay was more important than the story:

>Mario
>Sonic
>Megaman
>Other assorted games for small children
>>
How do I into sprite art? I don't know shit about art. Please send help.
>>
>>146801161
Google "spriting tutorials," idiot.
>>
>>146801161
Loomis.
>>
How do I get started with enginedevving?
It sounds fun
>>
anyone need any models for their space jam game?
>>
>>146801318
Google "how to program", idiot.
>>
>>146801367
It was more like asking how do the faggots who only enginedev and don't make game started
>>
How do I use Google? Would be helpful if I knew how.
>>
>>146800857
>paper mario for no reason
the first game 9th Dawn had only left facing sprites. I added a flip to make it more animated as people complained. I liked the look of it flipping over time (looks like paper mario) so I kept it.
>no reason?
The reason is that its a flat sprite and you need a way to flip it
>mixels
Are you refering to the resolution of the sprites? Because they're all drawn to the same resolution. The GUI is high res. What in particular are you seeing?

>Who the fuck are you go away
Posting on and off for years, do you regularly keep track of everyone?
>>
>>146800682
thanks, i'll bear that in mind
>>146800945
Didn't think of the secret easter egg/hidden thing, thanks!
>>
>>146800181
Literally never seen your game in the recap.
>>
>>146798369
nostalgiadollars
>>
>>146801721
I was posting under a company called HollowKeep back then, making a game called Monster Archer and kept an active blog of progress but I'm not that ego enough to expect people to remember any of that shit. My first game is listed here:
http://vsrecommendedgames.wikia.com/wiki/Games_Made_by_/v/irgins

ctrl+f '9th dawn', this was added years ago around like 2011 or some shit. I actively post here anonymously and give feedback etc. Just because you've never heard of me doesn't make me unwelcome, calm down. Given a bunch of keys out to you guys so relax
>>
>>146801510
google it
>>
>>146798369
They put open brackets on new lines
>>
I have a lot of code working for a multiplayer tactics arena. I was thinking a hero based tactics game, but I'm having trouble refining the idea down into something solid that I'd like. Atlas Reactor failed really badly, so it's kinda scared me off of the idea of a hero based tactics arena. And although I got the core code working for a GPS-based tactics game (every 'chunk' in the world loaded up a different small zone or battle to explore), I didn't end up liking that idea either.

I'm not sure what to do. I want unique tactics gameplay, like Wakfu or Dofus, but I'm not trying to go ORPG or MMORPG- although matchmaking is easy.
>>
>>146799506
Why did a lot of streamers and people on Youtube decide to play it?
>>
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>>146799365
>>
>>146802185
They got free keys.
>>
>>146802185
>big streamer starts playing a game
>twitch sluts list themselves under that game
>view whores start playing to leech views off of big streamer and sluts
>game looks big
>>
>>146798369
because it flat out copied SO MANY aspects of a well known game with an existing fanbase. Personally I find it disgusting how close it is to Harvest Moon. I know it improves on it a lot but the base premise of the game makes me sick. How hard is it to come up with your own shit?
>>
>>146802185
It's sad vidya success is this way now.
>>
>>146801979
Oh shit 9th dawn was a lot of fun! Haven't tried the second one yet though.

>>146798369
Filled a niche that desperately needed to be filled: A good Harvest Moon clone. Seriously, sometimes clones aren't bad- you take a game that was beloved but simple and you improve upon it for the new age. Other examples of games that really need their own 'stardew valley' style update are Animal Crossing (Animal Crossing on Mobile would do great) or most Nintendo games that made you go 'why was that popular'.

>>146752049
Animal Crossing on Mobile.
>>
>>146800563
>i'll build a house with just a hammer, and not a nailgun
>>
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~~=Early Weekly Recap=~~
We have a total of 20 games. Ten games have returned from previous recaps! Make dad proud and submit your game to Demo Day 9. Reply to >>146773415 if you want to make it in this week's recap!

~~=High Scores=~~
(6) [Placeholder Title]
(6) TacticalRPG
(6) Knightly Terrors
(3) Dark Elf
(3) Stellar Jets
(2) Game
(2) God is a Cube
(2) Unnamed pixel platformer
(2) Vagabondia
(2) Vindis Saga Tactics

(Score is calculated by number of recaps in a row)

~~=Feedback=~~
Think I've missed your game? Notice the scraper has made an error? Ideas or comments? Reply to this and let me know! Include your game name if it's missing.
>>
>>146802431
But the harvest moon series isn't good anymore and the whole point of stardew was that the dev wanted harvest moon but better.
>>
>>146801161
draw a sword, and then post it for critique
>>
>>146802597
Yes but many things were directly,DIRECTLY copied with no shame.
>inherit farm
>3 years
>basic rock/log/grass, biggerrock/log/grass in your field
>so much other shit

You can make it less obvious, I really find it obnoxiously dickish to copy so closely
>>
>>146799506
It was popular way before it even released because the dev marketed it to the fans of the original Harvest Moon formula which were thirsty as fuck, it wasn't dumb luck.

Those are the crucial aspects of any successful game that /agdg/ fails to realize - a market that isn't overly saturated and good marketing.

Just face it aggy, your generic sci-fi platformer #2846482 will never be successful.
>>
When is your game's birthday?
>>
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>>146773415
Game Name: Vampire's Bit
Dev Name: JCS
Tools Used: Game Maker
Website(s): jcs.itch.io/vampires-bit-demo
Progress:
+ More tweaks to timing and animations.
+ Started reworking level desing based on received feedback.
+ Fixed 2x resolution bug.
+ Tested one new feature and works perfectly.
+ Started working on another new but optional feature, work fine but needs polishing.
- Can't get custom resolutions to work properly.
- Will need to change the font used on the title screen, can't find one I like yet.
- Still working on promotional art.
- Still working on the website (but is almost finished).
>>
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>tfw writefagging my villain
>He's a literal god who has learned of the "higher plane" of our world, and is terrified of what it means
>After all, he may be a god, but even the lowest of beings from our world can obliterate all of reality in a fraction of a second
>Is he even really a god? Who is to say our "layer" of reality is the highest layer? How insignificant is he really? Is he just a blind mad "god" in a child's plaything?

Already liking where my story is going. Best part is this is all in the reveal at the end. He looks/sounds like a typical A GOD AM I up until this point.
>>
>>146802431
>How hard is it to come up with your own shit?
At this point it's actually pretty fucking hard to be original. There's nothing wrong in ripping off stuff from other games as long as you improve on them somehow or mix it up in a new way.
>>
>>146801510
Bing "how to Google", idiot
>>
>>146802972
This is so cliche I almost think you're baiting.
>>
>>146802972
Even Japanese power-creep is more clear than this.
>>
>>146802431
there is nothing new under the sun
>>
Any good 2D animation software? I love Flash because it's so easy and you can export movie clips to sprite sheets, but it's expensive as hell.
>>
>>146802860
Next week actually. She says that all she wants is to "be played a little" but I keep telling her it's too soon
>>
>>146802860
October 15th of last year appears to be the earliest version of my game. I feel like I've barely done anything with how old it is, even if that's around the same time I started learning from pretty much nothing.
>>
>>146803005
No, I'm sorry, but having a shipping box next to your house, a mayor that immediately visits you to tell you about your shit,a 3 year deadline, a dog companion, inherting a farm from dead dad/grandad, same farm loose bits (rock, log, grass) are NOT a result of being "too difficult to think otherwise". It is a result of laziness and copying.

I work in an industry where art theft is common and fuck all the professionals can really do about it, so im particularly salty when it comes to copying shit from other people, because the general mass just thinks its 'fine'
>>
>>146803151
Fuck, I thought it was a good idea. Where else has it been used before?
>>
>>146802431
Innovation is good for the medium and good for your reputation as a creator among other creators.
Iteration on successful designs is good if you want success yourself.
The public doesn't want new things.
https://www.youtube.com/watch?v=Vk77_5KroB0
>>
>>146802972
>>146803306
Shut the fuck up spoilerfag
>>
>>146802972
Google "Gurren Lagann"
>>
How do you keep your games safe from stuff like Cheat Engine, Ollydbg and IDA?
>>
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I somehow broke the script, he wont stop spooking you for some reason.
>>
>>146803261
see
>>146803261

Whilst I agree there is difficulty with coming up with original concepts in general, there is no fucking excuse for how closely Starjew valley plagiarised the harvest moon series

If you still think its acceptable I hope to god one day you find someone using your unique ideas/quirky little touches/mechanics for their own publicity/profitability, jewing off your hard work customer base
>>
>>146802751
I know what you're saying. You should at least try to separate your work from the work that inspired it in meaningful ways.
>>
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>>146773415
Game Name: Mech Game (Placeholder)
Dev Name: Mauldren
Tools Used: Game Maker
Website(s): none
Progress:
+worked on sprites
+worked on background
+cleaned up code slightly
-Haven't really done much
-slow learning and procrastinating
>>
>>146803261
I have some really original ideas.
>>
>>146803364
see
>>146803304

>Iteration on successful designs is good if you want success yourself.
In general, of course. But this SHOULD NOT involve simply just 'copying'. There is a fine line between copying/plagiarising and working from inspiration. It is completely unacceptable in my book to copy so directly
>>
>>146803671
Lets hear them
>>
>>146803528
That's not really the same thing. The Anit-Spirals had developed far beyond our wildest dreams, and learned that if you pushed too far, everything just dies. So they stopped themselves from going further, and just started killing off anything trying to rocket past their power level.
>>
>>146803930
They are too good to be shared with unethical troglodytes.
>>
>>146802972

Isn't that Star Ocean 3's plot twist?
>>
>>146801085
Gameplay was definitely more important in Dude Sex.

SH and PS:T have decent gameplay anyway.

GF was more about exploring interesting environments. It's more about being an interactive art book than a vehicle for a story.

FF is the only one where you're right, and it's complete trash as a result. It's basically a terrible VN where you have to press A a million times to get to the next dialog chunk.

I don't even think adventure games or VNs are games, but at least they can be good for what they are, unlike jrpgs.

>Other assorted games for small children
Oh shit, how do I get mature taste like you? You're so cool.
>>
>>146803752
>There is a fine line between copying/plagiarising and working from inspiration
Exactly, like calling dwarves dwemer and magic magicka and zombies draugr

Basically just rename shit and you're good.
>>
>>146804084

>calling zombies dragur

https://en.wikipedia.org/wiki/Draugr

???
>>
>>146803942
TTGL starts off with the big guy being the last boss but then we find out that he's actually just a small fish and the "first layer" of fuckery.
Same shit famicom.
>>
>>146801521
>doesn't even know what mixels are

confirmed for shill
>>
>>146803539
Is there any reason to do it, unless your game is online multiplayer or has online leaderboards or something?
>>
>>146804084
draugr is an actual thing in viking mythology. they didn't just rename zombies.
>>
>>146803548
>>146803752
there is no IP protection on game mechanics.

>in my book
fine, but not in the eyes of the law.

these devs who are copying games wholesale are not in it as artists bringing their pure vision into the world. they are in it as businessmen, making an entertaining product. if you want to be in it as an artist, thats ok! but don't expect all devs to play by your rules, and don't expect success to come as easily.

this reminds me of Sirlin's Playing to Win. If you are chasing monetary success but ignoring easy opportunites, you are handicapping yourself. you are being a scrub in the game of making money.
http://www.sirlin.net/ptw-book/introducingthe-scrub

this is not to say that you can't be successful as an artist.
>>
>>146803752
You're not allowed to copyright game mechanics.
>>
>>146804210
I don't know what mixels are

I googled it but I got some cartoon called Mixels for like 10 pages before I gave up
>>
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>>146789318
Not him but I use Mangastudio a lot. I'm making this one there. Is pretty light weighted and can run perfectly even on toasters, and works flawlessly if you want a clean comic/manga/anime look on your work. If you want something more artsy or realistic go for SAI since the painting tools are not Mangastudio's strong point in my opinion.
Totally worth to try it, at least pirate it and test if you find it usefull.
>>
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>>146804161
Once again I overestimate Bethesda

Reminder that TES has literal werewolves and vampires.
>>
>>146804315
That's what I meant, how do you keep players from cheating?
>>
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>>146751190
How can I make these sidewalks look better? I've tried everything.
>>
>>146804161
>also called aptrgrangr
That sounds cool as hell, why didn't they go with this instead of draugr
>>
>>146804476
why do Konami and Square own so many patents on game mechanics?
>>
>>146804550
wew

MIXing pixELs

drawing pixel sprites off of a perfect grid.
>>
>>146804690
Such as?
>>
>>146804604
First you remove all the default assets you silly willy.
Then you learn to draw.
>>
>>146804476
>You're not allowed to copyright game mechanics.
Yes you are
>>
>>146804161
>>146804390
You have 10 seconds to explain the difference between draugr and zombies, or else they're synonyms forever.
>>
add like 2-3 lines of dark grey under them
>>
>>146804604
add cracks, don't worry, they won't actually break your mother's back if you step on them. believe me I tried.
>>
>>146804818
Under what? Who are you responding to?
>>
>>146804690
>>146804732
I think Atari or something had a patent on loading screen minigames.
It can happen.
>>
>>146804476
>>146804806
I don't think you can copyright, but you can probably patent it since you can patent anything
Just look at Apple's patents for "turning page animation"
>>
>>146804803
I'm just editing the RTP because I'm lazy

>>146804849
That's a cool idea, though I'm not really sure how to do it. I want just the right amount of contrast, but I can't quite figure out how to do it
>>
>>146804808

zombies are part of vodou religion and african culture

dragurs are part of norse religion and european culture
>>
>>146804929
Namco did. Second of all that's a single example of a patent that wouldn't hold any water if The United States Sociopath Law School Coke Sniffing Fuckface Playground were under control at all. I'm talking about shit like saying "duhhh I make game about farming now u can't LOL".
>>
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>>146804818
okay now what game dev sensei
>>
>>146804892
Not him but he's probably talking to the sidewalk guy

>>146805092
kek
>>
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>>146804604
Several things at play here. For starters, you don't want to use the mapping inside of RPG Maker. You're gonna have to Paralax map if you don't want your map to look like TOTAL shit, but even then it'll still look like MOSTLY shit. Don't worry, though, it's easy to do.

The problems with the sidewalk are:
The lamps. They're too small to be placed on the side of a large sidewalk like that. You would expect to see half a streetlamp jutting in, because a double sided lamp like that would be on the middle of a sidewalk, not the edge.
Your road is using a weird boarder that fucks up how it looks with the grass
The sidewalk is almost one solid color with flecks of stuff- I didn't know it was a sidewalk at first. Sidewalks typically have lines, but depending on the time I would consider doing a cobbled together sidewalk instead, just to make it apparent what it's supposed to be. Lastly, the door to that building is touching the road, instead of a sidewalk.
Pic related, it's what you can do with the garbage MX RTP. Obviously still total shit but it shows how you can play around with textures and colors easily to fix little mistakes.
>>
>>146804697
why is that looked down upon?
>>
>>146804732
"Method of Controlling a Character in a Video Game"

https://www.google.com/url?q=http://patft1.uspto.gov/netacgi/nph-Parser?patentnumber%3D6666764&sa=D&ust=1467076637474000&usg=AFQjCNHr_OGdbdQzpWLMjmfDrNFIept3xQ

many many more can be found at patentarcade.com
>>
>>146805242
it looks bad and autism
>>
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>>146805092
>>
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>>146804604
a little detail goes a long way
>>
>>146805242
It looks dumb.
Sure, art is subjective but mixels miss the point of the retro aesthetic. It's like making ambient music with dubstep synths for example.
>>
>>146805413
I'm still confused, doesn't all pixel art conform to a grid since pixels are just tiny tiny rectangles
>>
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>>146805197
>>146805660

I think i get it now, very informative especially the cracks on that sidewalk. Thanks.
>>
>>146805753
Yes but if you are making the pixels bigger than the "real grid" then they should conform to their own grid, there are a few exceptions to this like smooth camera movement but it's generally better if all pixels share the same grid.
>>
>>146805753
mixels is when you take a small sprite, say 32 x 32, and upscale it to 128 x128. Now its 4x larger, but each of the pixels is now 4x4 pixels. You could either have those large pixels snap to a 4x4 grid, so it looks just like you made a classic pixel game an upscaled OR
you can do mixels, and snap those large pixels to the screen's grid.
>>
>>146804604
loli sim is that really you?
>>
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>>146805753
>pixels are just tiny tiny rectangles
>>
>>146806384
Squares are rectangles.
>>
I have shittons of objects at same time on screen in GM:S and I'm starting to get lag spikes.

Would it be better to use particles? What about drawing them in separate surface? What is the best way to handle this?
>>
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>>146806384
>>
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I need an idea for a 3D space game. Pls help me.
>>
>>146806837
>You program your ship
>The game runs in the background based on how you programmed it
>PVP tasks are an arms race of people building their own attack protocols
>>
>>146806837
You are a lone wolf with an old ship and you must earn money doing trade, missions for the government or bounty hunting. You use the money to buy better ships.
>>
>>146806384
that's the end result on your monitor
>>
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>use angle2 = WrapAngle(angle2 - angle1);
>shit breaks

>use float deltaAngle = (angle2 - angle1) % Tau;
>angle2 += deltaAngle > Pi ? -Tau : 0f;
>it works

>WrapAngle(float a) is literally just
>a = a % Tau;
>a -= a > Pi ? Tau : 0;
>return a;

adding a negative instead of subtracting a positive

what the fuck
>>
>>146806990
https://gfx47.itch.io/gladiabots
>>
>>146807159
Fucking awesome, thank you.
>>
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>>146806384
THEY'RE SQUARES YOU FUCKASS
>>
>>146806837
Spaceship Driving Instructor
you have to instruct teenagers of the future in space traffic law and help them get their space license.
>>
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>>146805753
pixels are points, not a geometric shape
this is what your monitor looks like
>>
>>146804082

>PS:T
>good gameplay

fucking lol
The game is designed around being played passively. It's a glorified CYOA.
>>
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Anyone had any success getting through the application process with this? Just sent off my 2nd stage application (the big long form) and I'm concerned now. I've seen some proper shit games on xbox and think how the fuck did they get through, but shit idk. Anyone got through?
>>
>>146806498
>>146807063
>>146807323
Pixels are infinitesimal points, you mongs. If you can move it less than 1 pixel, or distort it in anyway, then it's not a pixel.

Pixels on an LCD aren't even squares. Usually (but not always) 1 pixels fits into a square, but that doesn't make it a square.
>>
>>146807808
>>146807615

oh my god who gives a fuck
>>
>>146807808

You are an idiot.
>>
>>146807781
You doing a PS version as well?
Last I heard MS was hell to work with but maybe that's changed.
>>
>>146807808
Uh, I'm pretty sure my monitor's pixels aren't infinite.
>>
>>146806583
Like how many? I'm making a gay ass shmup and I can have like 1800 bullets and 200 enemies in play b4 my shit goes under 100 fps
>>
>>146808042
I remember reading somewhere that the process got a lot better from what it used to be.
>>
>>146808042
I cant do PS4 because it's restricted to US/Canada

I'm europoor brexit cunt
MS was hell to work with? What did you hear? I can't see it being a massive problem since my engine is setup for whatever bullshit they throw at me, but honestly I have no idea how strict they are
>>
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Flinging yourself with a slide jump is fun to do. Probably take the damage dealing off of the slide and just go more MM3 as opposed to MN9.
>>
>>146807808
Reminds me of https://www.youtube.com/watch?v=7IRil_R5sEI
>>
>>146807615
why stop there? why not show me an even more useless closeup of my monitor so I can see the vast amount of space between the atoms?
>>
My protagonist is a janitor, just a nobody in a blue jumpsuit who is forced to be the hero. Everybody hates them and treats them like shit all the time. The twist? They're a girl! WHOOOOOOOOOAHHHHH.
>>
>>146807323
a square is a type of rectangle
>>
>>146808163
Probably, that was the Maddick era after all.
>>146808223
Support was fuck all, they'd be extremely late responding. And then that whole spout Edmond made. But like I said to the other anon, that was a different ea so I'd assume Philly cleaned it up.
>>
>>146808369
>not creating pixel art by placing individual atoms
>it's like you want to fail
>>
>>146808319

Those graphics are both sharp and cute as fuck, and the movement is super clean. I know it's gonna be like 85% gay shota butt stuff once it's done, but still, it looks really nice.
>>
>>146808124
Around 1800 objects at once. I lowered the count to get 60fps.

I'm running on toaster though.
>>
>>146789527
add in online multiplayer and make it so you can double battle. 2v2. easy money maker if nintendo had half a brain.
>>
>>146808462
>female character
>not lovingly treated as intelligent, beautiful, and completely infallible by everyone in the game, no matter how her attitude or decisions affect everyone around her

anon no

you're committing vidya popularity suicide!
>>
>>146806837
Zero gravity juggling simulator.
>>
>>146808474
yes, but not every rectangle is a square. every pixel is a square. (I would love to see an example proving otherwise though, just because that sounds neat)
>>
>>146808594
Nothing lewd in this one. Just a straight-up Mega Man wannabe.
>>
>>146808870
h-how would that work?
>>
>>146808462
the jumpsuit better be cute
>>
>>146807615
>>146807808
A physical pixel is not a computer pixel, a game running at 1920x1080 is made of 1920x1080 squares. They aren't infinitesimal points.
>>
>>146808883
>Nothing lewd in the this one
>main character is literally a qt-boi dog running around in white briefs

I don't believe you for a moment.
>>
>implying you want to die even half as much as I do
Please, you're embarrassing yourself.
>>
In C# can I somehow do:
List<ParentClass> myList;
myList = new List<ChildClass>();
>>
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>>146808870
>>146808961
You're juggling rockets

damn that's actually not a bad idea
>>
>>146803540
should put in a chance on spawn for him to have a slow rotation speed. so there will be chance of him slowly turn towards you while your staring at him. nice and creepy slow.
>>
>>146764079
lol what the fug
>>
Ok i want to make a game on GameMaker, how do i start if i don't know shit for programing?
>>
>>146809357
you can add ChildClass objects to the myList

also fucking write the code and see if it compiles
>>
>>146809357
I can't think of why you would want to do this. If you know the elements of myList are all going to for certain be of ChildClass, you make the list of childclass. If you need to use myList somewhere as a ParentClass, you cast to Parentclass.
>>
>>146807781
>ID@
Almost sounds like "idiot" kek
>>
Are yesdevs accepted in this thread?
>>
>>146809486
i was bored
>>
>>146809504
By learning how to program
>>
>>146809146
Same
>>
>>146803658
Does this play like Metal Warriors? Have you played that? If not, go play it ASAP.
>>
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i have no idea what i'm doing
>>
new thread
>>146809871
>>146809871
>>146809871
new thread
>>
>>146803540
Would stuff even rot in space? Could germs survive?

Would weird shit like your blood oozing out and boiling happen after a while?

Has NASA tested this?
>>
>>146809506
I tried the code and it did not compile. I tried throwing some modifiers at the parent class like, abstract, but those did not work either.

>>146809528
I have a class that has 'List<ParentClass> myList'. But in reality the List will never be ParentClass, it will be one of the child classes.
>>
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>should be focusing my efforts into learning things related to my game's development
>instead am learning a language (not a computer one) that I probably won't even speak ever.
hahaha I hate my brain
>>
>>146809123
they become squares with nearest neighbour scaling only

all regular grids of points becomes squares if you bound them by a voronoi diagram
>>
>>146810263
Ultimate procrastination is when you start putting effort into something entirely unrelated.
>>
>>146810397
It's funny because sometimes when I'm doing something else I think of gamedev, but when I should be devving I'm actually doing something else.

The eternal Ouroboros of procrastination.
>>
>>146810263
Actually I think this is perfectly healthy. And look, the break you're taking is one that's bountiful rather than wasting a day with porn/edging.
>>
>>146803540
this is some harmless companion cube tier shit
>>
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>>146810790
>rather than wasting a day with porn/edging
You just had to
>>
>>146811964

Well yes, I meant him to be not much of a threat.
>>
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>>146784872
A pseudo Metroidvania where you play as a bug. Instead of finding powerups, the bug would simply eat various things spread across the world and obtain it's new abilities through natural growth. Many different events could occur such as coming across a human and trying to hide from it whilst you eat stuff in their house or a ''breeding'' section where you have to attract another bug to reproduce. In the beginning, the bug could crawl out of a small hole and feed on the remains of an adult bug found in the hole and at the end of the game, the bug could return to that same hole to lay it's eggs. Something like that.
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