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/civ4xg/ - Stellaris, Civilization & 4X Strategy General

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Thread replies: 772
Thread images: 114

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Tell me about your sexual organs edition

>Stellaris OP:
http://pastebin.com/qsTFCyvh

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Dev Diary about upcoming Asimov patch
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-37-asimov-patch-part-2.950536/

>Unofficial Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/
http://well-of-souls.com/civ/civ6_overview.html

Last thread >>145804170
>>
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Asimov Dev Diary
>Beautiful Battles mod integrated
>Advanced Wargoals mod integrated
>map modes
>slave rebellions reactivated
>nomad events
>diplomatic events
>>
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>this or a science ship

Neat
>>
>>146163645
what's the event
>>
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>>146163802
The general was dead for a while so I forgot the exact details, but it involves salvaging a ship. Not the automated factory or derelict cruiser ones.
>>
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Oh wow these guys fucked up. That takes care of the only real threat on the map, and I had a tech advantage anyway.
>>
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is stellaris kill?
>>
>>146165073
>Oh wow these guys fucked up.
I was in similar situation and I thought the same thing, but then that absolute madmen actually conquered whole ascendancy
>>
>>146162795
>those wargoals
They're going full bullymode.
>>
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>>146165445
I'm just curious on what they did wrong. Because I've got a Keeper of Knowledge and Enigmatic Observer right on my ass, taking up two embassy slots with all my AI research and collectivist policies.

Has anyone noticed that every game you play, almost all your immediate neighbors are going to be the opposite ethos of you? This game I've dealt with spiritualists and individualists, but my last individualist game was filled with collectivist empires.
>>
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>>146164785
oh is it the Naked Now event? I had that twice now and twice I got Tasha Yar going crazy for Synth
>>
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>>146165118
wait that text isn't in the vanilla game, right
>>
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>war is already over
>made them abandon planets
>still has a frontier outpost

So I assume they are Militant Isolationists, but isn't that frontier outpost just going to continually cause border problems and drag them into war after war until it's destroyed?
>>
>>146166183
just little experiments with modding
>>
Has anyone else stopped making races that use wormholes?
Wormholes feel like cheating.
>>
Can someone explain to me how War Goals Warscore works?

I'm new to Stellaris and Paradox's 4X games in general.

It says it's a number which ticks up as I accomplish my goals, but considering the fact that I've occupied the planet I set out to occupy for about a year now and it's still at zero, I'm thinking its broken.

This hasn't been an issue until now, but now the empire I'm trying to absorb is part of a fuckhuge alliance, so I'm only getting one or two points toward victory for each battle, occupation, etc.

Is this intentional? Is there some way around it other than just slowly killing off the tiny corvettes they send?
>>
>>146166741
I don't even make races, I just hit random and stick with what I get. Unless I get peaceful, it's just so tedious.

But random opens up the game to plays I normally would never try, like mega corporation or isolationists plays.
>>
>>146166816
>>146166816
>Is this intentional?
yes :(

>Is there some way around it other than just slowly killing off the tiny corvettes they send?
no :(
you have kill their stations, occupy as many planets as possible, kill all their ships, just kill everything you can to increase war score. then you get whatever you put in as wargoal, even if it's just one planet and even if you never occupied that specific planet.
>>
>>146166975
What about the "slowly ticking" bit?

I've not once had it go above zero. What objectives would even work for that?
>>
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>>146166067
>data got to pound prime tasha
>>
>>146167206
FULLY FUNCTIONAL
>>
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>>146167265
MULTIPLE TECHNIQUES
>>
A group of friends and I just picked up Civ V + BNW + G&K, and I don't remember the first fucking thing about how to play Civ well- I remember playing IV in high school a little bit, but that's all. Are there any recommended resources for learning how to not eat total shit at this game? We're planning on doing random civs on fractal maps I think.
>>
>>146167595
I bet his dick even vibrates at a hypersonic frequency too.
>>
>>146167189
they must have destroyed something of yours or occupied something. also sometimes a retreating enemy fleet is considered to have won the battle.
>>
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>>146167206
Data pounded that pussy all night harder than an energizer bunny, he's basically a fucking machine. See >>146167717
>>
>>146167740
I've had that happen to me a couple of times, but I'm more wondering what the "Wargoals" indicator even means. I'm assuming it has something to do with doing what I said I'd accomlish before declaring the war, but occupying planets doesn't make it begin to rise.
>>
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>>146167717
>>146167890
but would he ever really use that? isn't a hypersonic vibro dick opposed to his quest to be as human as possible? would he innocently walk into tenforward and ask Geordi to help him remove his dick and deactivate the vibration function in front of half the crew?
>>
>>146168001
no it has nothing to do with your wargoals
it's just winning battles, occupying instead of being occupied, etc.
the wargoals just increase the warscore
>>
>>146167890
>data and lore will never tag team tasha

Could a human survive such an ordeal?
>>
>>146168065
of course. Tasha would have begged him and told him human use everything they can. Then, after nearly killing Tasha, she would still be recovering in sick bay, he would have no choice but to remove it lest there be more "incidents".

>>146168305
what a way to go though
>>
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>>146168305
>>146168683
you realize that Data is capable of shaking your hand without crushing your bones and ripping your arm out, right?

...but Lore...might not always be cautious with his power
>>
>>146168842
Imagine the excitement Tasha felt.
>This android love making god could pulverise me and pound me through the hull
>he's fucking me to my limit but he's not even using 1% of his power
>>
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Father, what are you doing to that woman?
>>
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>>146167890
>>146168842
>>146169560
How do cyborgs even compete?
>>
so has anyone tried that Star Trek total conversion for Stellaris yet? how is it coming along?
>>
Are "once per ruler" buildings completely useless? By the time I really need them my rulers are practically immortal.
>>
>>146172086
Buildings? Mostly useless.

Now oversized ships and elite assault troops are never useless
>>
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jesus this tomb world
all dat research
>>
>first time getting unbidden event
>they spawn within my borders
>they only spawn two fleets of 17k each
>immediately send a 70k strong fleet to deal with them
>unbidden defeated

Was that really it?
>>
>>146174184
Also I studied enough wrecks to get extradimensional weaponry, but now it won't let me research level 2 of that even though it's right there in my list of things to research. Nothing happens when I click it
>>
>>146173320
>elite assault troops
but they are useless
get the Mecha Armies mod and remove xenos by stomping them with Titan level mechs
>>
Why did Paracux make Militarist useless?
>>
This general is deader than /meg/, what the fuck.
>>
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Asimov patch available as beta on steam, patchnotes in: http://pastebin.com/n7gPriQK
>>
>>146178025
make love, not war
>>
>>
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>>146180853
>Not fungoid
>No tentacles

Fucking casual.
>>
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>>146180696
New system view is pretty. Also Spiritualist confirmed for never deviating from ethics ever again.
>>
>>146182765
What about happiness?
How is it now?
>>
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>>146183304
Happiness default is now 50, and instead of bonus at static levels, it just scales flat.
>>
>>146183481
>now 50
This sounds bad.
>flat bonus
That's okay, but I heard they might have nerfed stuff that grants happiness, so I'm skeptical about how this will go.
>>
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>>146183696
Ofcourse they have. Though pacifists now get happiness at peace. Just go through the patch notes with ctrl+f "happiness"
>>
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>>146184058
>240 months
>>
>>146183696
yes, eg:
>Grand design is nerfed
>no happiness from migration treaties
>spiritualist happiness bonus removed
>ironic democracy happiness bonus removed
>>
any good mods for civ IV that aren't a clusterfuck like c2c?
>>
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Also reminder that in Asimov it's no longer core worlds but core systems, so get your multi-planet core systems now lads.
>>
>>146184554
civ V
>>
Have they said how long they expect Asimov to be in beta?
>>
>>146180696
Militarist is so fucking shit now jesus christ.
>>
>>146184732
kek

true tho'
>>
>>146185125
ship damage seems a lot better than army damage? armies are shit
>>
>>146185475
>3 %
I'm feeling it.
>>
>>146185613
Not saying it's amazing, but it certainly seems better than the old piece of shit bonus.
>>
>>146185475
the only real use armies have is to take planet war goals

you can pretty much just rely entirely on your fleet
>>
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amirite
>>
>>146186042
Atleast they didn't make Cleo black this time.
>>
>>146180696
>government types
What the fuck am I looking at?

Irenic Protectorate
* Leader Pool effect removed
* Leader Influence Cost effect removed
* Empire Leader Cap effect removed
* (NEW) Core Systems increased by 10

Transcendent Empire
* Slavery Tolerance effect removed
* Resettlement Cost effect removed
* (NEW) Edict Influence cost reduced by 30%
* (NEW) Edict duration increased by 30%
* (NEW) Ethics Divergence reduced by 20%

Transcendent Oligarchy
* Ethics Divergence effect removed
* Leader Influence cost effect removed
* (NEW) Leader Lifespan increased by 40 years
* (NEW) Resettlement Cost reduced by 30%

And in addition random happiness bonus for democracies.
Then there's this:

Fanatic Collectivist
* Food requirement increased from -10% to -15%

Collectivist
* Slavery Tolerance reduced from +50% to +33%

Fanatic Xenophobe
* Xenophobia reduced from 20% to 15%
* Rival Influence Gain increased from +50% to +75%

Xenophobe
* Xenophobia reduced from 10% to 5%
* Alien Slavery Tolerance reduced from +50% to +33%
>>
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>>146184887
Until the community modders fixed all the bugs

Also, final feature screenshot, you now get a popup to name a colony when you send the ship out.
>>
>>146180696
>people are not picking fanatic ethos, they say they're weak, maybe we should make them better?
>nah let's just nerf the regular ethos into the ground instead
>>
>>146187227
"feature"
yay more shit to click through
>>
>>146186692
Slavery shit now.
xenophobes uterly shit now.
>>
>>146188660
good, the slavery mechanics were dumb
>>
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What the fuck? I'm playing a hyperlane only game and these guys just appeared out of fucking nowhere in the middle of my space as if they warped.
>>
>>146188873
t. filthy individualist
>>
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>mid game
>micromanaging planets for maximum output potential
>every fucking game
They really need to set up an auto-upgrade option for planets, this is just getting boring

I still love the game though
>>
>>146188898
Must have gotten their hands on a Romulan cloaking device. You need to make a net of tachyon beams with your fleet so you can see an interruption when they pass by.
>>
>>146189318

That sounds like gay Star Wars crap desu
>>
Will slaves be a problem? It feels like all I'm going to have is need to put some garrisons on planets to quell rebellions.
>>
>>146188898
You can still make jump and psi jump drives.
>>
>>146191956
Lack of slavery tolerance might by a bigger problem.
Also there should be a Loyalist slaves faction who are happy and supporting status que.
Random sabotaging could be pain.
Military presence will be must have on slave worlds.
>>
Is the unit stack hate a meme or do people actually believe this?
>>
>>146193815
Unit stacking tends to turn zerg rushes into the only viable strategy. No flanking, no chockpoints, just throw a stack at enemy stack and hope your is bigger.
>>
>>146194001
Not unless you have a mechanic to punish stacking, like collateral damage.
>>
>>146182765
>>146186692
>fanatic spiritualist and collectivist Transcendent Empire
> divergence reduced -20 by government
> -30 by being fanatic spiritualist
> -15 by ministry of benevolence
> -30 by mindcontrol laser
> -10 by mausoleum
> -20 by frontier commissars
seems balanced
>>
>>146187227
>it would take literally five minutes to add button "randomize" in case you don't like the original name and don't have any inspiration
Swedes always find a new way to disappoint me
>>
>>146195574
so none of your pops will ever drift away from your shitty ethics that give little bonus?

it's like anti-theft devices on your 500 dollar car
>>
>>146174489

There is no level 2.

It'll go away after a while.
>>
does pd and point defense fire at all missiles in range or only at those fired at their own ship? using beautiful battles.

also, do fighters shoot down missiles and torps or only other strike craft?
>>
>>146196716
Fighters definitely shoot down missles. Don't know about pd.
>>
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Just gave this game another shot with the beta patch, and it's still utterly Bland McBland. Maybe they did a better job fleshing out the mid-game, I don't know, it's just so boring and pointless that I'll never get there.
You colonize everything in range, you build stations everywhere. Prioritize those things that give you the most profit. That's it. Special project? Go research it, you don't lose anything. There are no decisions to be made, it's just busy-work.
How the fuck did they manage to make SPACE so BORING?
>>
>>146195574
I would rather take fanatic colectivist spiritualist. As there is no other option than FC for slavery.
>>
I fucking LOVE that +5 core system government

Also fanatic purifiers have a -1000 relations malus nowadays. That's pretty funny
>>
Seems like plutocratic oligarchy is great to start out with now. -25% mining station cost in the early game when it matters and you then switch to something actually useful later.
>>
how does plasma cannon compare to tachyon lances?
>>
>>146202225
Tachyon > everything

Plasma is better then laser though, so they are worth investing in
>>
>>146202438
does tachyon have any bonus against shields or armor?
I already have plasma cannons due to debris, wondering if it's worth it to invest in laser research.
(I also have torps and kinetic arti)
>>
>>146202630
you should invest in lasers JUST so you get access to lances

But Plasma is superior to Lasers in almost every way
>>
>>146184732
Savage.
>>
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>they removed Divine Mandate's slavery tolerance
This is not okay
>>
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For those of us who didn't feed Jewhan, how do we get the Asimov patch?
>>
>>146205513

wait for a kind anon to upload it somewhere , its a beta anyway
>>
>>146205672
I know it's a beta, but I still want to play it.
>>
>>146205672
And how would one install it? I'm still playing Pre-clarke because I've never learned or bothered to update """my""" game.
>>
>>146204746
It's okay because slavery as of right now is absolutely bonkers
>>
>>146205672
Rezmar is on holiday so its take time.
>>
Is there a changelog for the beta?
>>
>>146204746
They're fucking it all up
They need to add more options so many different builds are viable, not rmove options so only one specific build is viable.

Divine mandate was fine because you could take standard collectivist or play the long game and wait for trancendent empire with some other ethic.
>>
>>146208120
I think they should make every government form really strong. Prepatch Divine Mandate was the only one that kinda standed out with 100% slavery tolerance, but with this patch every government form seems so good.

Well most of them anyways, they didn't buff like three of them
>>
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>that feel when glassing planets
>>
>>146186692
>what should we do with trancendent empire?
>eh just copy enlightened monarchy and add -divergence
Ebin paradicks
>>
>>146208937
I loved that "Yamato" event in GALCIV2 where a losing civ gets a super ship
>>
>>146208937
For what purpose.
>>
>>146208937
Who? Why?
Explain anon.
>>
Has there been any mention of further traits or such that allow your civilization to discriminate based on the *type* of alien another faction belongs to?

Like say, a Lizard civilization that isn't Xenophobic, but has negative social modifiers for all Fungoid species on principle, something like that.
>>
>>146209759
http://steamcommunity.com/sharedfiles/filedetails/?id=687358103&searchtext=glass
>>
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>>146166183
Nah dude it's totally there.
>>
AI rebellions are disappointing. From the moment they spawn they get dogpiled by everybody with no chance to expand. I've never seen them become a legitimate threat. I've even tried to create a big ai rebellion but they immediately get curb stomped by every neighboring empire.

Will they ever get buffed? An endgame crisis shouldn't be a minor annoyance.
>>
>>146166816
Any way that you fuck up the enemy counts as as points towards war goals. And if they're in an alliance, I think you can fuck up their allies stuff for a few extra points too.
>>
>>146186042
I'd fuck Cleo. I bet she's great in bed. She likes that angry sex.
>>
>>146189282
desu I don't even care about minmaxing the planets. I just build a food outpost, and once I got the food farm on the space port going, I ship the planet off to the sector.
Minmaxing 7 planets with the 50 "construction complete" notifications per month is just a pain in the ass.
>>
>>146209827
No they don't but I think it would be interesting if Xenophobia had increasing hostility toward different categories of aliens.

So Humans would be xenophobic towards the horse race but not as hostile as they are towards the mushrooms. Would be interesting.

They could even have it like the habitability scale for planets. So if you have continental preference each other type of planet is less habitable depending on how many "steps" away it is. Same could be done with species, mammals would be hostile towards avians and reptiles but even more hostile towards molluscoids and fungoids.
>>
>>146210182
I don't care about this snorfest shitty boring game or mods.
Tell me who and why glass this poor folks in your webm.
>>
>>146212536
why are you here then?
>>
>>146212406
That is not bad idea. Actually its rather great.
Fine with foxes and cats but nuking fungi from the orbit -just to be sure.
Any way to implement this?
>>
>>146212406
Fug. Well there go my dreams of making hateful, militant mold-supremacists.
>>
>>146212710
Because its comfy and I waited for patch. But it make game ever worse that it is.
O like 4x and space 4x and it wa fun for a moment but this game is so bad that its terrible in long run.
Also Its comfy and I don't go back to /r9k/ as its to depressing.
So as I answer your question answer mine. Why these nice looking folks are bombed to death?
>>
>>146213136
It's from an anime called "Battleship: Yamato" i think

thats all i know
>>
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>it's a Mohawk Warriors don't require any FUCKING iron episode
>>
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>>146213436
meanwhile
>>
>>146213136

Not him, but:

They were late on their tea leaf delivery to the Gamilon Empire
>>
>>146213436
What the fuck did you do to your game, Jesus Christ.
>>
>>146213136
It's from Space Battleship Yamato 2199.
It's actually a remake of an old series but a pretty good one.
>>
>>146213620
How aggressive is Rome?
I have friendship declaration and open borders with my bordering Rome, is he gonna attack me?
>>
>>146214208
Is your warscore lower than his?
>>
>>146214208
Caesar very often attacks his neighbor (and his Loyalty value is below average so I'd keep my eye on him)
>>
>>146212818
I'm sure there's gotta be a way. As long as paradox has seperately identified not just the species of aliens in the game files but the category they belong to it should be possible.

Something like: is_mammlian = yes then mammalian_xenophobia = 5% avian_xenophobia = 10% reptillian_xenophobia = 10% molluscoid_xenophobia = 20% and fungoid_xenophobia = 20%

I don't have a reddit account or a legit copy of stellaris otherwise I'd post this idea on their forums and see if anyone can actually work out the code for it but if anyone here does then pls do I want this in the game badly now.
>>
>>146213072
you can it's just that you'll have other fungoids just as much as anything else. Only your specific type of mold will be seen as supreme.
>>
>>146213808
>>146213759
>>146213365
Thank guys.
I already know that it is new Yamato. Just was interested on this folks death story as I can't stand all that cringe in anime.
Dunno why but can't watch this series.
Anyway thanks.
>>
>>146214875
You should have asked why they use some retardedly big shells.
>>
>>146214781
Yeah, that's the sticking point though. I want to give free beatings to all meat beings while being utterly bro-tier to other fungal life and have the game stats reflect it. Hopefully something like this will end up in the game eventually.
>>
>>146210881
>ywn be Julius Caesar and impregnate 21 year old Cleopatra
>>
>>146215104
Why?
It looks like decent way to kill stuff. Are they terramorfing engines or something?
>>
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>>146213436
He loves me
>>
>>146215391
I'd be happy enough if I could conquer Cleo, Dido and Penthesileia.
>>
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>>146215634
>I have informed the other leaders of your cowardice

I'm sure I'm the only leader you know of, you stupid faggot
>>
>>146206542

the download link was around here in some old thread , just click on the exe

maybe I can find
>>
>>146215984
Time to genocide the amerindians
>>
>>146215773
>Dido
she didn't even exist what would you fuck
>>
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>>146216571
>he has crossbowmen while I still haven't upgraded my archers to comp bows
h-haha yea
>>
Asking again because I got my shit stomped in my first game:
Are there any good resources for leaning how not to suck at Civ V? I'm playing with friends, and they always manage to completely outstrip me in technology/expansion while I fuck around in the dirt with warriors.
>>
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>>146216762
No more excuses.

remove longhouse from premises
>>
>>146216919
Prioritize growth and science

Remember to use your specialists and plant Great Person improvements when necessary
>>
>>146214390
>>146214459
I quit the game because someone got Hagia Sophia two turns before mine was completed

It was going so well too, but that just triggers me too much to continue
>>
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r8 h8 & appreci8
>>
>>146217158
>Triggered by losing a race
>>
>>146218213
Ehh, I'll probably get it by loading an autosave and clearing a forest tomorrow
>>
>>146218385
>savescumming over a wonder
>>
>>146218508
It's immortal, it's only fair

It's the only wonder I even want until Renaissance
>>
>>146218782
>It's immortal, it's only fair
no
>>
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>>146217043
I think I made a terrible mistake
>>
>>146218920
>the AI is allowed to massively cheat
>the player isn't allowed to use basic game functions

k
>>
>>146219316
>I'll increase the difficulty but cheat to render that increase inconsequential
you can beat the game on Deity with any civ, with any victory condition, without reloading
>>
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>>146219189
I think I made a terrible, terrible mistake
>>
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>>146219189
>>146219750
Use the conquered Indian cities to grind away his army, and put pressure on Buffalo Creek and Grand River.


Also, guess what country I am posting from ;^)
>>
I'm feeling really depressed today, /civ4xg/, and I'm going to play Civ V to cheer me up.

Any recommended game parameters? What are good mods you all like? I'll take any kind of suggestions on each.
>>
Asimov sucks, now the only way to get a decent amount of core systems is to go with the peaceful ethos.

Oh well I suppose it finally gave me an excuse to make a super Soviet themed Homo Sovieticus type human Empire.

So now micro managers have to use peaceful what are the drawbacks if you still pick xenophobic?
>>
>>146219832
You bastard!
>>
>>146162795
>>146221460

Patch notes
https://forum.paradoxplaza.com/forum/index.php?threads/beta-patch-1-2-0-asimov-released-checksum-50ca-not-for-problem-reports.950932/
>>
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>>146221331
>dropping the bomb on Nobamba
>>
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>>146221551
And finally, you understand why you should never listen to what that bird or some random anon on /vg/ says.
>>
>>146218031
It seems like it would be great, though I don't really see how Avians and Molluscs are the closest, when molluscs are generally a favorite food source of birds, but I guess that sort of relationship foster a happy societal order in advanced beings, idk.

This would actually give some meaning to the races. I'm sure they intend to do something with it eventually, seeing as the ships are grouped that way too, and it's one of the first identifiers when looking at another empire.
>>
>>146218031
Rather than circle I will just with 2 trinities.
Avian-Reptil-Mamalian
vs
Mollus-Arthrop-Fungus
The same category 10%
The same trinity 20%
Other trinity 40%
It would make more sense as reptils and avians are rather close)avians are just feather reptils).
>>
>>146218031
Rather than divvy it up by race, make it by preferred food source.
>>
>>146219189
I never play CiV modded, which are those? I'm mainly interested in whatever it is that added that dollar sign tab to your top right menus.
>>
>>146223323
The dollar sign represents Corporations, which are added as a part of the newest Community Balance Patch
>>
>>146223434
And what about the UI? It looks so neat compared to the shitshow that is vanilla.
>>
>>146223524
Enhanced User Interface
>>
>>146223323
>>146223434
What's the little castle and city icon stand for?
>>
>>146221625
>They somehow made military junta even worse
This is an accomplishment worthy of recognition.
Admiral level? Big fucking deal, the ship cost reduction at least help you build up in the beginning, and made it super easy to rebuild lost ships until you get your doom fleets going.

Maybe it would be worth a shit if the game didn't revolve around single doom fleets and instead focused on having several smaller fleets working independently.
>>
>>146223980
Castle icon represents the Vassal system from the Civ IV Diplomacy mod (which can come with CBP)
City icon represents the Random Events system from CBP (I think)
>>
>>146221331
>I'm feeling really depressed today, /civ4xg/
What's wrong, man?
>>
>>146221625
Ok lets go through the government changes one by one

>Military Republic
Good change, maybe I'll actually build defensive stations more

>Military Junta
Shit change until fleet dynamics are fixed.

>Military Dictatorship
Good change, easily one of the strongest gov types now.

>Theocratic Republic
Literally why?

>Theocratic Oligarchy
Leader lifespan is ok but it's still an underwhelming bonus, not to mention I don't get why it's even there from a flavor standpoint.

>Divine Mandate
ethics divergence version of enlightened monarchy. 5/10 it's ok, but really unimaginative.

>Direct Democracy
From the best gov for micromanagers to one of the worst govs in the game, bravo paradicks.

>Despotic Hegemony
I'll miss the survey speed, but research station cost reduction is welcome and fitting. This is one of the better changes from both a balance and flavor standpoint.

>Moral Democracy
The new direct democracy while being better, it's pretty good.

>Peaceful Beaurocracy
The other new direct democracy, having 5-10 more core worlds is pretty good.

>Enlightened Monarchy
Straight nerfs to be in line with divine mandate, but an extra core world, another good gov made overall stronger.

>Indirect Democracy
not much different, still the go to for level 5 starting leader shenanigans

>Plutocratic Oligarchy
Along with despotic hegemony one of my favorite changes

>Despotic Empire
Not much difference

I'm surprised they didn't buff scientific directorate since it's considered one of the weaker govs anytime past the extreme early game.
>>
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>no embassies
>removed one of my core planet upgrades
>these guys have been behind me the entire game
>enigmatic observers to the right, not enjoying my purge and slavery policies

Well I guess this run is boned
>>
>>146225792
> Theocratic Oligarchy: I don't get why it's even there from a flavor standpoint.

Sacrificing 10,000 faithful a day to His Glory seems to do wonders for the Emprah's longeivity.
>>
>Check battlefleet gothic: Armada
>Update
>OH SHIT
>read news
>SPESS MUHRINES ARE HERE
>>
>>146227387
I'm getting bored of Stellaris to the point that it feels more like work than play. Is Armada worth my dollarydoos?
>>
>>146227773
Armada is a very fun 40k game.
It's a fleet tactics game. The story mode is fun but it's a little restrictive for a while until you get through the tutorial part. My main complaint is that you can't actually skip the tutorial.
>>
>add a logistics stat to empires to limit the size of fleets
>going above the max decreases evasion
It's not that hard to fix death stacks. Why haven't they done it?
>>
>>146225450
Trying not to go into personal blog mode, but tl;dr, my life is basically a disaster, previous attempts to fix things never worked out, and I'm old enough now that it's a hole I'm unlikely to ever get out of at this point. It's just hitting me particularly hard tonight.

I'm going to try my hand at very light content modding tonight, mainly for practice.
>>
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>>146225792
two thirds of these form sof governemtns are still so shit that noone will ever seriously use them
>>
>>146162493
>>146162795
>>146221625
How can paradox just patch in mods others have created and call it an update? Isn't that theft or copyright infringement if the mod creators felt like pursuing it...?
>>
>>146232405
It's their game in the first place, so they can do it.
>>
These little sheep are completely isolated.

;_;
>>
>>146232586
seems kinda rude.
>make shitty game
>community improves it
>release update consisting of improvement mods created by community
>pat themselves on the back for making the game better
>>
>>146232858
just like new zealand
>>
>>146232892
Paradox peaked with CK2 and EU4 and even that's debatable, the downswing has been steep.
>>
>>146232892
What actually happened was
>make shitty game
>community complains about specific things
>patch the game to fix those things
>>
>>146233185
CK2 and EU4 were pretty shit at release m8. I suggest you go play them unpatched with no DLC.
>>
I haven't been on /vg/ for a while, and I came back surprised to see that Stellaris has been relegated to the /civ4xg/ rather than being welcomed into /gsg/, considering that it is a Paradox game and qualifies as grand strategy by any metric.

Can somebody give me the tl;dr on what the drama was with /gsg/ this time that made them kick yet another franchise out of their precious little threads? I know they like to whine like little children about how something isn't EXACTLY up to their specifications of what a grand strategy game is, but I'm curious as to what caused it this time.
>>
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Will Civ V become obsolete once Civ VI hits the market in October? Thinking of buying the game + a few expansions on Steam but now I'm not so sure with the new game coming around the corner.
>>
>>146235763
Buy it anyway.

1) Vanilla Civ releases usually require at least one expansion to be playable. While Civ VI admittedly looks better off the bat than Civ V did, don't be afraid to wait. That's what I'm doing.
2) Civ V is decent in its own right, as long as you make sure to get both expansions, but fortunately the complete edition with both/all DLC is now a thing and usually comes pretty cheap now on steam sales. There's also a lot of strong mods for it too.

In any event you have all summer to mess around with Civ V, so why not?
>>
>>146236056
Do you think the Civ V Complete Edition will be on the summer sale?
>>
>>146236301
I don't know the mechanics of steam sales but given the game's age and imminent release of Civ VI, I would be very surprised if it wasn't.
>>
>>146236301
Complete Edition basically goes on sale every two weeks
>>
>>146233192
>He thinks paradox developed the beautiful battles mod and the expanded war demands mod
>>
>>146231224
The actual number of good gov types remained the same, paradox just swapped some of the good ones with some of the shit ones, and made some of the shit ones even worse.
>>
>>146235098
Effectively it was the easiest option that didn't involve having one autistic faggot spamming every thread to shit.
It's comfier here anyway, /gsg/ is a literal shitheap.
>>
>>146235098
Didn't Paradox itself admit it being a 4x game?
>>
>>146238043
It's both, 4x grand strategy.
>>
So... should I get Stellaris? Wait until some DLC comes out? Not even bother?
>>
>>146238583
I'd say wait like a year
>>
>>146238583
DLC or pirate it
>>
>>146221625
>Strike craft number changed from 4 to 8
whew
>>
>>146238216
meanwhile in reality its a shitty 4x
there are no gs elements
>>
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>you still can't take decadent with xenophobe
And now that Divine Mandate is changed only collectivism lets you take it, that's pretty silly tbqh
>>
>/civ4xg/ - Stellaris, Civilization & 4X Strategy General

More like android sex general.
>>
Is asimov out for pirates?
>>
>>146239342
What is a grand strategy element really?
Based on gsg calling hoi4 a grand strat I don't think even they know.
>>
>changed Divine Mandate from a unique government type that increases slavery tolerance outside of ehtos to literally spiritualist enlightened monarchy
Why
How are they so shit at balancing
>>
>>146235098
Arguments included
> Not history, therefore not gs
> 4X elements, therefore not gs
> Casualised, therefore not gs
And, more convincingly
> Stellaris newfags will drown out all other discussion, making /gsg/ de facto /stellaris/
> Better that they have their own thread while they're HYPE. Stellaris can come back to /gsg/ once the posting slows down
>>
>>146240598
> Casualised, therefore not gs
By that logic hoi4 shouldn't be allowed there either
>>
>>146223029
And mammals are just furry reptiles.
>>
>>146240481
Dont forget that changing fanatic ethos to be 3x as strong pretty much invalidates 3 standard ethos races because you effectively miss out on 33% of a bonus.
>>
>>146240670
I didn't say the arguments made sense, I just said that those were the arguments.
>>
>>146188660
they fixed gene modding now
>>
>>146241015
well that seems fair.
fanatic is specialisation, it should be proportionately better
>>
>>146241387
Except there is literally no reason to not go fanatic now.
Before it was an actual decision.
>>
>>146237035
Are you actually retarded enough to believe they just took a mod and stuck it in?
>>
>>146241605
wut have you even seen the bonuses?
>>
>>146242338
>He thinks paradox hasn't done exactly that
>>
>>146242338
lol that's exactly what they did, they even openly admit that they integrated the mod into the base game. Typical delusional paradrone.
>>
>>146242658
I think you missed a not.

mathematically
33+33+33 < (33*3)+33
not picking a fanatic trait means you are at a mathematical disadvantage after the patch.
>>
>>146242338
lol
>>
>>146242338
'Literally', no, because first they have to go through the code with a fine toothcomb to ensure there aren't any cishetero comment strings hidden away in there.
But other than that, stealing the ideas and methods of popular mods is EXACTLY Paraduck's m.o.
>>
>>146242905
Diplomacy is something they said they were going to work on since the first dev diary after release.

>>146242993
>A number of mods (such as the Beautiful Battles mod) emerged quickly to tweak this part of the game, and we've been looking at them for inspiration on how to improve the battle visuals. We plan to look more in detail at ship roles and fleet engagements in the future, but for Asimov we've made the following changes:
Yeah you're retarded.
>>
>>146243293
LOL you are literally quoting something proving me right. I didn't think Johan or Wiz actually browsed this website.
>>
>>146243293
>Doesn't understand corporate buzzspeak
>Calls others retarded
All this irony
I have to believe stellaris is your first experience with paradox and you're simply ignorant of their MO, because otherwise you're just a paradoxplaza drone.
>>
>>146243152
yes ok, but there are other considerations other than mix maxing a stat
>>
>>146243530
The beta is out. Just open the files and prove me wrong then.
>>
>>146243602
except there isn't because they're completely shit at balancing those only reasons.

It's not like previously when you could take collectivist with divine mandate for slavery tolerance. Now the only way to get maximum tolerance is with fanatic collectivist, or fanatic xenophobe for alien slavery tolerance.

All of their government type rebalances are pushing the game further in the direction of min/maxed builds.
>>
>>146243246
You know the paradox games just use literally text files for that shit right?
>>
>>146243780
if your only gripe is how slavery changed, well thats just your butthurt
>>
>>146243830
Fine, replace "fine toothcomb" with "Ctrl+F".
Point is Paradox shamelessly integrate mods. It's not necessarily bad, as the fact that they're popular mods demonstrates that it's stuff the players actually want (rather than the Women In History agitprop that Paradox makes themselves). But it does mean that they're lazy hacks rather than actual game designers.
>>
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>>146221625
>natural beauty planets don't increase happiness anymore

>mfw I went out of my way to claim a frontier world just for that reason
>>
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>>146244363
I mean literally text files. Modders are literally just opening a text file in notepad and changing values.

Only on /vg/ would someone consider a developer taking ideas the community likes and putting them in the game a bad thing.
>>
>>146244835
I specifically said it wasn't necessarily a bad thing you ridiculous bellend.
Christ, if even this qualified criticism rustles your jimmies I really suggest you give paradoxplaza a try.
>>
>>146245585
And what exactly are all these mods paradox shamelessly integrates? I'm sure you aren't just being vague because you have no facts to back your criticism up.
>>
OOO SHAKA
>>
I was told that Stellaris would be worth buying by Asimov. Is it good yet?
>>
>>146246727
nope they broke it again try when Heinlein comes out, they are getting closer though.
>>
>>146246727
Nope.
>>
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>>146246727
Who told you that? It won't be until at least heinlein before it's worth it.
>>
>>146244169
>Use slavery as one example
>LOL UR BUTTHURT
>>>/paradoxplaza/
>>
>>146246727
It will be worth playing once they add in
>culture mechanics
>federation mechanics
>espionage
So roughly 2 years from now if ever
>>
>>146246878
>Formations
FUCKING FINALLY
>>
>>146246902
Your one and only example.
But pls do go on about how you arent asspainedojo11
>>
>>146246878
>Fleet Combat Mechanics: Formations and/or more complex ship behavior is needed.
>posted 7 days after release
B-but paradox stole beautiful battles!
>>
>>146247050
Sure and lets just ignore the fact that you're at a mathematical disadvantage if you don't min/max now, but hey your only response to that was LOL JUST ROLEPLAY LEL

again, you seem to belong on paradoxplaza please go there.
I actually miss gsg now because there aren't the autists to shit down your throat here for your rampant paradroning.
>>
>>146247273
Wow u rly are mad
>>
>>146230531
Come on man, why is it a hole that you're unlikely to get out of?

It can't be that bad.
>>
>>146247273
>you're at a mathematical disadvantage if you don't min/max now
But that's always been true for every game ever.
>>
Okay so I get bored with CivV in the first 150 turns and want to start over. How do I play this game to make it fun now?

I have over 2700 hours logged in this game
>>
>start war
>enjoy for all of 10 minutes
>annex neighbor
>now I have to deal with half a dozen planets where the conquered species is destroying shit
>there's no one-click policy to replace entire population with accepted species
>no longer want to play the game

I mean god damn I understand the point of cultural assimilation in EU4/V2 but here it's just an annoying purge mechanic that makes me want to stop playing at all.
>>
I'm having a really annoying glitch in my Civ V game. Whenever I start a new single player game as a random civilisation, about 80% of the time I get the Iroquois. How the fuck do I stop this from happening? I've started about 20 games and a solid 16 have been that fucking prick Hiawatha.
>>
>>146249282
Skana'gá
>>
>>146249282
This used to happen to me too, although I always got England.
I ended up just doing RNG for my civ and then picking it explicitly, rather than relying on Civ's own "Random" function.
>>
>>146243646
We don't have to "prove you wrong" because paradox has openly admitted to taking the mod and integrating it into the game you retard
>>
>>146250154
No they didn't you retard.
>>
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>new update comes out
>breaks all my mods
>>
Heinlein when
>>
>Download the beta
>Try plutocratic oligarchy
This is so fucking strong now guys. It was always good, but with the mining station cost reduction you can just ramp your economy hard at the start without having to depend on your leader getting the right traits.
>>
>>146250154
>1.2
>hangers have 8 strike craft
>BB
>hangers have 6 strike craft
>1.2
>ships speed unchanged
>BB
>numerous changes to ship speed
Yeah they clearly just copied BB and put it in the game. And this was just from a quick look. You are going to have to face the fact you are just wrong.
>>
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>>146240217
>>/civ4xg/ - Stellaris, Civilization & 4X Strategy General
>More like android sex general.
>>
>>146251204
t.martin anward
>>
>>146251396
>proven wrong
>start shitposting
Nice damage control.
>>
>>146251379
Data should have fucked the queen to death in first contact.
flooding coolant into the room was a real cop out.
>>
>>146251204
you'd have to look at a version of bb they could have copied, not the most recent one
>>
>>146251606
Funny how this whole thing stated from one autist not understanding hyperbole. Diplomacy changes were something they said were going to happen in the first dev diary as well as changes to combat.

Combat being a clusterfuck was one of the first things people started complaining about. It no surprise they decided to make changed. Where better else to look at what people want than a popular mod. That mod however makes many changes not present in their version and is clearly not just them adding a mod to the game. The only thing they have in common is increased weapon ranges and changes to the ship computer AI. The changes to the AIs weren't even the same and BB reverted the changes it made to 1 of them.
>>
>>146252141
> Where better else to look at what people want than a popular mod.

How about "Their own fucking game design meetings because they claim to be professionals who actually have a fucking clue what they're doing"?
>>
>>146252501
Starting from scratch is pretty fucking retarded when there is already something out there that people like.
>>
>>146252501
>How about "Their own fucking game design meetings because they claim to be professionals who actually have a fucking clue what they're doing"?

Honestly, it's not that bad, it could be MUCH worse.

You want to see incompetent as fuck devs? head over to the Elite: Dangerous general
>>
>>146247078
>took them 7 days to realize their combat system is shit
>>
>>146246878
>Living Solar Systems: Little civilians ships moving around, etc.
RIP FPS
>>
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>it's a Vu! Cosa volè? epsiode
>>
>>146253692
Civ V actually caused me to buy and read a biography of Dandolo.
He was pretty based for a guy who didn't amount to anything until he was 85 and blind.
Just goes to show, you're never too old to DEUS VULT
>>
>>146253476
M-maybe we'll get a multi-threaded engine before then.
>>
>>146246878
>living solar systems: little civilian ships moving around
who gives a flying fuck holy shit. Fucking meme additions. Do some fucking work parafaggots
>>
>>146253476
They'll totally just do this because DW does it but they'll miss the entire point of having them.
>>
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i need this don't mind me
>>
>>146250762
July
>>
>>146253941
>DEUS VULT
>Invade the Christian Byzamtine Empire
>God's Will
Pick one, and only one
>>
>>146253941
He fucked up the ERE enough for the midshits to win against them
>based
>>
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The future of humanity should we embrace the VR
>>
>>146219473
I beat the game on Deity once, just to get the achievement for it.
It was duel against Venice with no city states
Domination victory
>>
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>>146254410
>spawning next to a pair of 6 Iron as Russia
wew
>>
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>>146253476
:^)
>>
>>146255071
>>146255137
I won't defend the 4th Crusade, but YOU try defeating the pre-eminent superpower of the age when you're a 92-year-old blind man.
He picked the wrong target, but I was still impressed he pulled it off.
>>
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With Civ V multiplayer with friends, is it normal that people get dropped often and have to be invited back in? Or going to a loading screen from time to time, bugs like that?

Is Civ V's multiplayer okay or broken at a functionality level?

How's Stellaris? It's the first time I've heard of it
>>
>>146252705
Then why copy it? Just let the mod do its thing. Paradox should be working on making new content instead of copying it
>>
>>146257023
> How's Stellaris? It's the first time I've heard of it
Has potential, but was released unfinished. Check back in 1-2 years.
>>
>>146257023
Loading screen from time to time is normal, that happens when the game essentially re-syncs itself.

People should not get dropped often, unless you are playing with 6 or more.

The game is not really balanced well enough to not give certain civs almost unbeatable advantages, depending on game setup.
>>
>>146257571
The vast majority of players don't use mods. If a mod is really popular, it is indicative that it is an addressing an issue with the game that would make the game better. To not look at that issue would be insane from Paradox's perspective. Now, they don't have to solve the issue the same way the modder did, and I don't think they literally just copy+pasted some mods to fix the issues in this case, but frankly, if you're trying to fix a problem and there's already most of a good solution, it'd be silly not to use it. And Paradox even gave them credit, which I don't know a lot of other companies would do.

So, the pros of integrating a mod's general idea:
-Makes the vanilla game better, which most people play
-Easy to implement
-Shows the community that they listen to concerns
-Changes have already proven to be well received

Cons:
-A tiny amount of development time goes to it instead of other things
-The mod gets less downloads I guess?


So, I don't really get the argument against it.
>>
>>146258168
The problem is not that integrating mods will have bad results.
The problem is that the need arose for them to do so.
You would HOPE that a game company would actually know how to make games without glaring deficiencies to start with, rather than rush out shit for the bux and then copy fan's fixes.
I bought Stellaris, and now I wonder... why? What am I actually paying them to do, when apparently modders do the same thing, faster, for free?
>>
>>146258168
>they dont have to solve the issue the same way the modder did
Given that they credited the mod, they basically did.
>>
>>146258548
>I bought Stellaris, and now I wonder... why? What am I actually paying them to do, when apparently modders do the same thing, faster, for free?
Welcome to [THE CURRENT YEAR].
>>
>>146258548
>when apparently modders do the same thing, faster, for free?
Did you pay for the last patch or something?
>>
>>146258548
There has never been a perfect game. There will never be a perfect game. Stellaris has the biggest team and the longest development time of any Paradox game so far. The post-mortem about it is actually pretty interesting if you want to read it.

gamasutra.com/view/news/274018/Postmortem_Paradox_Development_Studios_Stellaris.php

The reality of games today is that they're very complex and they're all going to have room to improve. It's your prerogative if you want to not buy the game, or wait until a bunch of DLC is out to fix it, or not buy any DLC and just play with mods and never patch the game. Games are very expensive to produce and you'd have a lot smaller, less ambitious games if you wanted it to be "done" in the kind of time they can afford to not sell a game in.

I know that I personally like that they actually try to improve their games. A good idea is a good idea no matter where it comes from.
>>
>>146258761
I paid 60 bucks for a 5-dollar-value unfinished pile, on the assurance that my $55 downpayment would fund future improvements by Paradox.
It subsequently becomes clear that I don't actually need those future improvements from Paradox because modders will give them me for free (and, indeed, modders will give them to Paradox for free who will then just pass them on to me).
So that $55 actually pays for...???
>>
>>146258852
Access to the game.
>>
>>146254251
The entire game is just copypasta from various other 4x.
Paradix doesnt understand how to make a 4x. Its copying the forms without understanding the basics of the gameplay.
And to think they actually admitted they thought making 4x would be easy. Top kek how far are their heads up their own asses?
>>
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>>146259004
>they thought making 4x would be easy
>>
>>146259004
They are listening to the community and making changes based on feedback. That puts them above most developers. They are even doing it for free which makes them stand out even more. I could understand the butthurt if you they were selling the improvments as DLC but it's free patches.
>>
>>146259313
It's clear they looked at DW but didn't actually play it
>>
>>146258973
Touche.
I suppose I meant "My $55 pays for Paradox to do...???"
'Cos the actual, y'know, WORK, in identifying the problems and fixing them has already been done.
>>
>>146258852
If you hate the game so much, stop playing it. It's not a bad game. It has flaws. Literally every game has flaws. I, and apparently a dickton of other people, had fun. And we'll continue to have fun as more content comes out.

Maybe you should just go play something else instead of whining that something isn't literally perfect?
>>
>>146259465
The anon has a legit point that Paradox isn't actually doing any work here so why is he paying them for it, and your response is "H8R PLAY SOMETHING ELSE"
This is a classical Paradrone response.
>>
So in giving the beta a try I can say they didn't just copy beautiful battles.

Beautiful battles actually makes combat look elegant, what they have in game now looks like a brute force attempt just to make shit not as swarmy.
>>
>>146259396
>for free
Is this what drones actually believe?
>>
>buying any game on release
>buying any 4x/gsg game when it's only a few months old with only one """""""major""""""" update so far
>>
>>146259620
Have you actually read the patch notes?

>>146259751
Not an argument.
>>
>>146259730
> Copy all your ideas from mods
> Manage to even fuck that up
Johan/10
>>
>>146259447
> buyfag anon is tantalisingly close to an epiphany
> but can he take the final step and realise that piracy is the only sane option?
>>
>>146259313
Im not sure what this pic is implying
>>
>>146259878
Ships with the bombardment computer will physically stop at range
They won't move to try and keep at range
I can't make this shit up
>>
>>146259860
How is the game free? Are you retarded
>>
>>146260321
Are you? I said they were implementing community feedback for free.
>>
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>>146260395
>updates are free
THANK YOU BASED PARADOX YOU ARE SO GENEROUS
>>
>>146260395
But it's not free. Rather, you paid for it in advance. That's the critical distinction here.
>>
>Get NAP with bro
>few months later bro cancels NAP
>Few months after that bro wants NAP back
>Repeat for decades

Paradox, this better get fixed before you push the patch out. I knew dumping embassies for """"Trust"""" would be a bad idea.

Also the game is giving me fictitious alliances with everyone. 3 times it asked me to vote to go to war with an aggressor and defender my NAP buddy and me had zero affiliation with.
>>
>>146260515
They could go the firaxis route and make you buy the expansions.

>>146260559
No you didn't. You paid for the game that is what you got.
>>
>>146260619
> No you didn't. You paid for the game that is what you got

You are a fool to make this argument.

"We will continually make new content to update the game with throughout its lifetime" was literally on the advert next to the big "STELLARIS: $60"

The updates were absolutely part of the purchase price, not 'Free stuff omg Paradox so generous'.
>>
>>146260619
>They could go the firaxis route and make you buy the expansions
Err... you do know that you DO have to buy Paradox expansions, right?
For CK2 they come to like $200, and that's just the major ones, not including the hundred nickel-and-dime "content packs"
>>
>>146261269
Diplomacy received a major overhaul in 1.2. Can you think of anything equivalent happening in a civ patch? Also CK2s large DLCs had a coinciding patch that added many of the features of the DLC to the game for free.

>>146261031
>You are a fool to make this argument.
Back at ya. That argument is so stupid I'm done with you.
>>
>>146261550
Drone harder faget
>>
>>146261550
> "You don't have to pay for the expansions"
> Yes you do
> "W-well you don't have to pay for the patches that cause vanilla to keep working"
Come on, I know they teach you better rhetoric than that even on the Paradox forums.
>>
>>146261550
you would not need to overhaul diplomacy if you got it right for the first time
>>
>>146261550
I hope to god the "overhaul" diplomacy received gets fixed before 1.2 actually gets pushed out. Based on what I played it's inconsistent and annoying as fuck.
>>
>>146262078
Strawman harder faggot.

>>146262094
Gods and Kings wouldn't have been necessary if they had just added religion it in the first place. It was in 4 after all.
>>
>>146260619
>>146261550
pls get a trip so I can filter you you insufferable faggot
>>
>>146262230
>stop fucking with my circlejerk :(((
>>
>>146259396
Thing is they have little to no idea whatthey were doing in the first lace.
Hearing out community can easily break game.
And it only iplies that they have no viion how game would look in final stage.
They just copied shit from other games string it togheter and hope that it woud work.
As history of their games teach Paradicks hardly if ever learn from their mistakes or bad designs.
>>
>>146262381
> * All Ship Weapons have had their range doubled
> * Ship Combat Computers behavior has been changed. Aggressive behavior is now called Swarm behavior and Defensive behavior is now called Bombardment behavior

This is literally the entirety of the shit people are crying about.
>>
>>146259878
That is classic Paradicks trick.
>take ideas fom mods
>fuck them up
Its hardly new. Yo can track this from even EU I when there were mods that fix map and names and Paradicks always use some fucked f version when even checking wikipedi would bring better results.
>>
>>146262510
fug didn't mean to quote.
>>
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>>146259004
I believe their fucked the whole concept of game. They should go full gsg with several powerful space empires, more complex diplomacy and economy and more abstract combat and exploration (ie system view would be useless); or go full 4x with more tactical combat and easier expansion. Their current game is hybrid mess.

They masturbate >>146258838 over their early game but even that isn't especially good. Reading the same broken event chains every game gets quickly old, first contact consist only from clicking on research project and you get quickly blocked by other empires.

It is sad they just copied DW without any feature which would make Stellaris special and original except actually great mod support, witch is still Bethesda-tier cop-out
>>
>>146262381
Paradox has said what points they feel they did badly on. Diplomacy and mid-game. These are undoubtedly the weakest points so they do recognize when they make mistakes.
>>
>>146262510
I can bet my ass that it even not work like they intendent.
See this >>146260254.
The copy ideas from mods but they fail at implementing them.
Not menton that AI prbably still use Deathstacks, retarded auto designs and ignore fronter outposts.
>>
>>146262729
System view is already 95% useless.
You can literally put the entire view on a 2d plane and itll be just as meaningful.
>>
>>146263048
They actually said they intended for system view to be 2D with a fixed viewpoint, but they had it in 3D with floating viewpoint purely for development and were too lazy to change it for release.
That's why it's useless: it's only there because they couldn't be bothered to take it out.
>>
>>146262829
Early game
>repetive broken quests
>retarded clustered empire spawn
Mid Game
>no internal policy
>primitive diplomacy
>doom stack combat
>no galactic council
>primitive economy
>retarded sectors
>lack planet managment options
>lack real pop managment
End game
>repetitive wars
>end game crisises that are joke

Game is boring snorfest after early and even early get boring when ou start it n-time.
>>
http://cs.rin.ru/forum/viewtopic.php?f=10&t=68551&sid=7ed42aa3f01e7aa338b2ff90add3a382&start=840
1.2 patch beta
Its russian site so beware.
There is also 1.1 Rezmar patch soewhere in this thread.
>>
>>146263168
>retarded clustered empire spawn
>retarded sectors
At least mods fix these

And actually the sectors in the beta worked well, the one good point I found. I slapped fresh planets in a sector, came back and the AI cleared terrain when I researched the appropriate tech and properly placed buildings for as long as I fed it.
>>
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>>146263286
There's also 1.3 Vladimir patch, man those russians do work fast!
>>
>>146263168
>early game
I think the exploration, development and expansion of the early game is fun. The changes to borders makes it even better.

>mid game
Boring and very little has been done to improve it.

>late game
Nothing has been done to deathstacks but it might be more interesting with the changes to diplomacy.

Lets hope heinlein delivers and improves the mid-late game politics.
>>
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>>146263568
>I think the exploration, development and expansion of the early game is fun.
You colonize everything, you build mining or research stations everywhere, you build on every single fucking tile. As long as you prioritize the most profitable locations it's the objectively right and best thing to do.

BORING AS FUCK
>>
>>146263550
You mean 1.4 Strugacky patch?
Well Russians are hardworking peole.
>>
>>146263696
ve get paid vith vodka
is gud vork
ve vork fast
>>
>>146263668
>implying it isn't exciting when you find that perfect system
>>
>>146263772
Honestly, not nearly enough. I recently played GalCiv2, which was even blander gameplay-wise to be sure, but it had at least more exciting exploration and discovery and colonization and tile-construction. Earth was size 8?, Mars size 5. I recently got lucky and found a size 29 planet quite close.
That's a fucking game-changer. That's a planet you'd go to war over. I can't really say that for anything in Stellaris.

In Stellaris you build the same fucking buildings on all available tiles on Desert, Barren, Arctic or Tropical planets. Shit doesn't matter. It's just tedious and boring.
>>
>>146263772
>perfect system
Top kek. Other than you dobt even need to minmax that hard to be conpetitive, early game 80% of resources are decided by stations.
There is minimal, absolutely minimal strategy anywhere in the game
>>
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Never had one where literally no one survived before
>>
>>146263980
I feel like GC2's governmental systems make more sense than the ones in Stellaris. They're not ideological, they're centralization, and they have a genuine effect on how you play the game.
I have no idea why they took it out for 3.
>>
>>146266183
Gc2 had governments? I dont remember.
Werent they basicaly the same?
Or are you referring to ideologies?
>>
>>146162493
why do we even call this general civ4x if its just stellaris 24/7

why don't we kick stellaris out to /gsg/ so we can discuss civ or something
>>
>>146267045
Kek
Not that I don't like civ but there was a reason this general was long dead before stellaris.
>>
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>>146267045
Because /civ4x/ died.
Really this SHOULD just be /stellaris/, but we are a forgiving and magnanimous bunch who let the phthisic remnants of /civ4x/ shelter under our wing.
>>
>>146267045
What, are try to general die?
Because if stelalris move to /Great autiSt General/ this general will die.
>>
>>146196716
Will test gimme a min
>>
>>146196716
Almost 100% certain pd shoots anything in range
>>
>>146196716
Yes, they shoot any in range
Yes, they shoot missiles, torps and strike crafts.

Did you notice that PD get lowered accuracy in new patch?
But that change noting as PD always hit because missile, torps and strike crafts have no evasion rating.
Their lowered accuracy only matter against ships.
>Paradicks in charge of kowing how their game work
>>
>>146267313
Alright just tested, PD Shoots anything in range.
>>
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>cruising around space minding my own business
>so upstart despotic slaving empire declares war on me
>do the good thing and protect my galaxy and wipe them out
>somehow I'M the bad guy
>>
>>146208937
where is this from?
>>
>>146267879
When this meme die?
>>
>>146267989
When you die a hero.
Rather than living long enough to become the villain.
>>
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A faggot who played Stellaris when it came out and deleted it after finding it too empty here. Is the game unfucked with mods/patches yet? Have they even released a DLC?
>>
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>>146208937
>>146267909
SPACE BATTLESHIP YAMATO 2199
>>
So final impression of the beta.
For every change I like there are two or three I don't. Mostly this has to do with the seemingly haphazard balance of ethics and govtypes but it extends to diplomacy as well. The trust mechanic feels intangible if that makes sense. Whereas with embassies you could be sure of a relations boost on your side, the trust mechanic hinges on your target leaving deals like non aggression pacts in place, and the AI feels schizophrenic to say the least.
To get an unfriendly AI friendly, the game departs further from the grand strategy mechanics of other paradox titles and practically makes you do the civ diplomacy of sending them credits, minerals, or strategic resources to get to a point where they'll accept a NAP.

As I said earlier in the thread the "improved" combat visuals felt very forced and lacked the elegance that beautiful battles provides. If anything trying the vanilla 1.2 beta just made me appreciate how much mods improve the game.

I'll probably stay at 1.1 until paradox figures out what they want the game to be, because the impression I got was that they don't know and mods do a better job of pointing it in the right direction.
>>
>>146268245
It has flaws, but running 30-40 mods makes it enjoyable.
>>
Decided to go wormhole slavemaster-race.
>>
>>146269024
So far so good, almost half the galaxy, but people are getting mad.
Is it only a matter of time before they band together against their overlord?
>>
>>146269149
>Want to make everybody my vassal.
>Can't vassilise this guy. Go to war with him to be his protectorate.
>He is as confused as me
>Half way through taking over his system, another empire is taking it over
>declare war on the other empire for getting in the way of my current war
>>
>>146162493
Anyone tried this mod?
Is it actually good or just unbalanced bloat?
>>
>>146269564
fuck, forgot link

http://steamcommunity.com/sharedfiles/filedetails/?id=704063182
>>
>>146269452
>go to war with federation A
>federation B declares war on federation A
>I am now at war with federation B also
the game has a few bugs mate
>>
>-5%
>+5%
>-10%
>+10%

Oh good, we're turning into Rome 2's "bonuses" that do fucking nothing, making every game the same.
>>
>>146253215
why what is wrong with Elite: Dangerous? I was planning on getting back into it once I can't ignore how much Stellaris sucks
>>
>>146235763
Just get Civ IV with all expansions, or pirate CivII, they're both better.
>>
>>146269646
I was holding off because it looked too bloated for my taste, but with 1.2 looking as bad as it is I may try it.
>>
>>146269768
If you try, tell us if it's playable
>>
>>146269765
They really aren't. Compared to base Civ5 maybe, but not compared with Civ5 BNW.
So fucking glad that we no longer have to deal with doomstacks, 1UPT is the best thing about Civ5 in my opinion.
>>
>>146269742
Frontier in no uncertain terms said they cant fix broken shit because they lack the funding to employ professioal coders and use professional coding practices so their code is a big fucking mess.

Also engineers is so shit even the dads are starting to call them out and the supposed fix is terrible because they're trying to fix it without admitting they fucked it up big.

Finally they're going to devote an expansion at some point just to "fixing" the abortion that is powerplay.
>>
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>Does /gsg/ vape
>>
>>146269901
1UPT severely messes with the scale of the game, where you're doing tactical operations on a strategic scale (because that makes sense!) and even then it doesn't make up for how lacking Civ5 was in depth, such as changing how making money and science works, getting rid of government types and civics to customize your empire, no more multiple leaders per Civ, no city connections on coasts or rivers, no tech trading

I like Civ5, don't get me wrong, but it feels more like a step backwards generic 4x compared to Civ4
>>
>>146270016
>Frontier said
can you link me that?
also can I continue to play the base game or are they designing it so that you basically have to buy all the dlc?
>>
>>146271153
It was from something on reddit
I'm sure /edg/ has it
You can play without expansions, you just can't do expansion things like land on planets.
>>
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So, this is the Stellaris thread?
Anyone can tell me how to get that backstabbing son of a fucking whore?
>>
>>146272829
Your brain no work good. Report for processing.
>>
>xenomorph army
If this isn't an Alien reference, I don't know what it is.

At least I'm spared Shodan trying to take over the world.
>>
ded
>>
thred
>>
>>146230453
>divide fleet in two
>have they stick together
>>
truly
>>
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how can we incorporate android incest?
>>
>>146263168
>galactic council
fuck, I do want this now

>>146268512
diplo opinion should boost over time imo, like "neighbours at peace" from vic2
currently it just gets worse as time goes on with border friction and now without embassy to maintain good relations it just seems like we'll have to stroke alien dick every month with energy&minerals or face war all the time.
>>
>declares war on a war xenophobic empire
>right after that, equivalent neighbour empire declares war on me
Fuck me.
>>
>1.2 spiritualist pops have reduced divergence
>this means they convert to other ethics faster
Did paradix play test this shit or is that what the beta is for?
>>
>>146283503
u dumb
>>
Someone here who played star ruler 1 or 2?
I'm thinking about grabbing it on the next steam sale.
>>
>>146283693
1 is fun for creating ships bigger than the galaxy, 2 has a quite deep economy
>>
>>146283680
No rly.
If youre empire is not spiritualist they will convert to you faster
>>
>>146283830
hmm sounds like fun. I read that it is possible to drag entire planets with tractor ships in 2. Is that feature already in 1?
>>
>>146284067
Not sure, but 1 will likely be pennies in the sale anyway
>>
>>146283962
i dumb
paracucks too
>>
Anybody have that pic of the Finnish Spurdo Bear Nazi race somebody made for Stellaris?
>>
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>>146240264
the most obvious is the map start
stellaris starting map works like the most generic 4X you could imagine

see image for comparison. top is 4X game start. bottom is what the start in grand strategy in space should look like (grouped factions are of the same species)
>>
>>146283503
>over a month after release
>people still don't understand how divergence works
A negative divergence mean they move toward your ethics.
>>
Those sneaky Swede Jews finally did it.
A game with infinite cosmetic DLC capability.
Just have an artist keep making aliens.
Oh well, hopefully they make a Star Control 2 pack.
Priority overide. New behavior dictated. Must break target into component materials.
>>
>>146287030
I actually want more ship designs.
>>
>>146288092
I want a "ship painter" feature, like the army painter in DoW
>>
>>146288092
Then there can be a final battle with Captain Fwiffo.
>>
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>>146288092
>>146288250
Stop telling the eternal Swede what you will be willing to buy in december, you fucking idiots.
>>
I'd like to hear the technical explanation from Paradox as to why the fuck are there so few colour choices and why can't we choose the emblem's colour.
>>
>>146288435
see
>>146288412
>>
>>146288578
I can already imagine the dev blog entries of them describing how they're developing new colours to release them as a DLC.
>>
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Wow. Okay. Guess I'll have to destroy you then.
>>
Does relation actually do something in Stellaris? A guy who likes me won't attack me?
>>
>>146289331
I think it just affects how likely they are to attack you and how willing they are to trade. I know if someone has -100 opinion of you they will attack you if they are stronger than you.
>>
>>146289562
I'm stuck between two giants powerhouses that kinda like me, I want to know if it really affects how they'll act or if it's like Crusader Kings 2 where they love you but still forge claims against you.
>>
>xenophobe still bugged as fuck
it's like paracocks ignores the worst bugs
>>
>>146289836
Pretty sure if someone likes you they wont attack unless an alliance drags them in.
>>
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>flavour text says all the citizens are happy
>still get the -25% happiness from being conquered

>>146290394
Ha, okay. Good.
>>
Why is the beginning of this game always the same. Every game I've played, I've had either pirates or those cultists appear. They're just predictable as fuck and they always have the same fleet composition, they always target one of my systems and they never happen to make a base in a system with alien space whales and end up fighting against them or something random like that.

It's always the same "suddenly space pirates/cultists! Here's a fleet of three corvettes and there's the base." and that's it.
>>
>>146286921
Yes. So they move towards your ethics, which might not be spiritualism
>>
>>146288250
Paint schemes can't change how boring the mammal spessships look.
>>
>>146285603
But stellaris does have clustered starts.
How does this make it grand strat btw
>>
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>>146272829
>tfw people betray their own species
>>
>>146272829
Nuke his home
>>
>>146291243
Except the clustered starts are awful. They should have implemented a way to set how "old" the galaxy is in the game setup. So I could play in an "old" galaxy filled with larger empires or a young galaxy that's more akin to the everyone is equal start it currently has. Also some in between options.
>>
>>146290985
>your pops are less likely to change ethics
>AI pops are more like to change to your ethics
Seems like a pretty desirable ethic.
>>
>>146291673
Yes but how does this relate to grand strat?
Even many new 4x games have all those options.only stellaris doesnt
>>
>>146290985
Are you sure it works like empire divergence? Could be the pop itself is less likely to change.
>>
>>146291862
It doesnt make sense though
Why would spiritualists be more ready to jump on the empire ethical bandwagon?
>>
>>146291303
Disgusting.
>>
>>146292329
Its a pop trait. Ethical divergence only ever moves away from or towards the empire locus
>>
>>146292259
Because 4x are more akin to RTS in their goals and objectives, start out on an even playing field and the goal is to win the game by beating everyone. Grand Strategy games don't have "victory conditions" and are more about you guiding your country through whatever era you are in and roleplaying. GS games have more complicated mechanics because it isn't about power gaming. Stellaris having everyone start at the exact same point is fucking retarded and ruins my immersion.
>>
>>146292396
It could mean for if the empires divergence is +/-30% then that pops divergence is set to 0.
>>
>>146288435
>>146288710
>download 2048 color mod
>have entire visible spectrum to pick from
Nice dlc plan.
>>
>>146292565
Well you just argued why stellaris isnt a grand strat
And its noy
>>
Hey guys, I have a question.

In Stellaris, robots can "live" anywhere.
So why can't I have them using a planet I can't colonize?
>>
>>146292676
Except Paradox has marketed it as such and has explicitly said they want the mid and late game to feel like a grand strat and the early game to be about exploration.
>>
>>146292660
Thats not how it works. Ethics divergence is either positive (away from locus) or negative (towards locus)
>>
>>146292857
They lied
>>
>>146292891
Have you checked the file and made sure its actually just a -30%.
>>
>>146284067
I'm pretty sure you can move planets in Star Ruler 2. Can't recall if its with tractor beams or planetary engines.

It probably won't matter anyways. You can find artifacts that generate planets wherever you want. Or build artificial planetoids with ore.
>>
>>146292857
They lied.
Although eventually they could add gs dlcs
>>
>>146293007
Thats what happens in the beta patch gameplay.
There is no counter divergence mechanic in the game its either negative or positive
>>
>>146283830
>deep economy
Not really. It's annoying, counter-intuitive, and you're extremely weak against attacks as you're always spreading thin to get the ressources you need.
>>
>>146293124
They didn't lie. They just don't have a clue how to balance an early game 4x and make a transition to gs in the mid game.
>>
>>146293352
They could make like Shogun 2 : have the neighbouring planets be on good terms with you and slowly getting jealous as you're more and more successful.

Or have a secession event that causes a massive civil war.
>>
Does excess power do anything, or should I be autistic and keep it at 0 no matter what?
>>
>>146293623
STOCKPILE
O
C
K
P
I
L
E
>>
>giving free energy to others empires don't do shit
PARACUUUUUUUUUUCK
>>
>>146293352
But there is no mid game
>>
>>146293784
Yeah there is, it's just boring as fuck.
>>
>>146293784
Not him, but could you please clarify what are early game, mid game and late game for you?
>>
>>146292840
I've always assumed colonization techs are more than just surviving on alien worlds, you have to figure out how to foster an industrial base and get a colonial economy up and running.

Colonizing a planet with robits isn't going to do anything if you don't know how to gather resources from deserts or glaciers.
>>
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>>146293243
This is what the files says. The way its worded could mean it makes the pop less likely to change ethics.

Too lazy to test if that is the case though.
>>
>>146293667
I should specify I mean excess ship power, not energy or anything like that. Unless you're implying that excess ship power gives me energy.
>>
>>146294130
-.3 = -30%.
Pretty straigh forward anon.
>>
>>146294108
Ha, yeah. Makes sense.

But according to the wiki, droids can colonize. Robots just can't. I guess they need someone to watch over them and repair them.
>>
>>146294221
In 1.2 excess power will increase damage and shit slightly.
>>
>>146294309
>ethics shift
As in change to ethics. But I looked at the the grand mausoleum and its worded the same was so its like just subtracting 30 from the empire divergence.
>>
>>146293851
Obvious hyperbole, but there is so little content midgame that there is almost no game to play at all
>>
>>146294485
Like i said ethics divergence is only negative or positive.
>>
>>146294641
1.2 made a lot of changes. It's not unreasonable to think they might have made changes to ethics divergence modifiers.
>>
>>146294745
Theres no mechanic that does what you suggest and no they didnt change anything
>>
>>146294334
You could always resettle your non-robot pops away once you have a couple of robots built
>>
>>146293869
Early game = expansion, colonisation
Mid game = conquer the shit out of everyone
End game = crises?and conquer the shit out of everyone some more
>>
>>146294856
Because once a mechanic is made it's literally impossible to change it in any way, right?
>>
>>146295057
Paradix arent that imaginative
>>
>>146295129
Diplomacy got a pretty significant change.
>>
>>146295189
Yea and it doesnt work
>>
>>146295279
What about it doesn't work?
>>
>>146295346
Everything
AI goes schizophrenic
>>
>>146295413
That isn't at all vague.
>>
>>146295346
>>146268512
>>
>>146295471
Have you even played stellaris?
Just think about how the AI might go schizo in the game.
Thats pretty much how it is.
>>
>>146293869
Paradox has defined the early game as exploration and colonization and then they believe the mid game to be when borders of nations start bumping into each other and there's not much empty space left on the map. End game is when crises start happening and you can take on Fallen Empires
>>
>>146295498
Seems like its working like it did before. You have no idea why the AI is doing what it does.
>>
>>146295008
So by that logic, I'm early/mid game as our borders are touching each others.
>>
>>146295189
What significant change? lol All they did was move some options like non aggression pact from the trade screen to the regular diplomacy screen. It sickens me that people are praising them for shit like that plus just blatantly taking mods and integrating them into the base game to make up for their shitty work.
>>
>>146295678
N-no homo
>>
>>146295819
Don't make me laugh in the middle of the night, bastard.
>>
>>146295662
Except that before embassies would counter the AI's multiple personality disorder by effectively forcing +100 relations on them.
Paradicks removed that certainty without making the AI actually work with their new system which gives you much less control.
>>
>>146295773
>just blatantly taking mods and integrating them into the base game to make up for their shitty work
A weeks after release they said there were going to make these changes in Asimov.
>>
>>146295938
Covering up the problem doesn't fix it. Now that everyone can see the erratic AI they might actually fix it.
>>
>>146296024
Man I cannot fucking type today.
>>
>>146295773
>blatantly taking mods.
The mods do a better job of it though. Paradox is surely inspired by the mods but they do their own shoddy version, and the game requires mods again to fix the mess paradox made.

You can tell with the battle changes alone. They may say they looked at beautiful battles, but the shit they have right now is certainly not beautiful battles.
>>
>>146296571
At least we finally got a weapons balance patch.
>>
>>146296261
>now that everyone can see the erratic ai modders will have to fix it.
Fixed

Enhanced ai also already fixed it to a point. That mod will have to be updated to work with the new system.
>>
>>146271153
https://www.reddit.com/r/EliteWinters/comments/4nh6tz/powerplay_meeting_in_a_nutshell/?su=r2439&st=ipr98a2i&sh=ad5cfa5e

Heres the actual qoute:

>"Sorry folks, we (frontier) unfortunately maintained poor systems engineering methodology which left us with 'complicated code'. Attempting to fix stuff tends to have rather chaotic and unexpected results (funnily enough the player-base has told them this for only two years). We lack the funding/resources to hire/maintain professional programming practises. In short, shits complicated; stop complaining, you the player base needs to be more transparent and notify us when problems arise; since we (frontier) lack the ability to recognise issues as they occur ourselves."
>>
>>146296931
Let this serve as a reminder to /civ4xg/

Stellaris may have a few issues, but it can be MUCH worse, at least it isn't the absolute fucking blunder that is Elite: Dangerous
>>
>>146296726
The yBeautiful battles companion mod already rebalanced ships and weapons though.

Paradox should just release source code and let modders fix the game, they do a better job overall.
>>
>>146296726
>double weapon range
>yep, balanced
>>
>>146297307
>hasn't actually read the patch notes
>>
>>146296726
>double weapon range
>tachyon lances now got more days to anally rape everyone
>>
>>146297417
At least the only ignore 75% of armor now.
>>
>>146297403
The reduction of armor pen is totally offset by the fact that you'll have more time to do dmg thx to doubled ranges.
>>
>>146297403
>hasnt actually played the beta
>>
>>146263286
Am i the only one to get a "division by zero" error once it has almost finished updating the game?
>>
>>146297563
Every weapon had its range double. Effectively nullifying the range increase.
>>
>>146297848
Is balane now mohammed
Pls dont take wife's son
>>
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What's up with pathfinding?
>>
>>146297848
weapon A has 100 range
weapon B has 50 range
difference between them is 50 range

weapon A now has 200 range
weapon B now has 100 range
difference between them is 100 range

so now you have double the time of free shooting
it's not that hard
>>
>>146298125
Has Haahn collective closed its borders to you?
Also
>Warp
>>
>>146298273
It never opened it to begin with since I'm on 1.1

But there's perfectly good path from below, I can make it manually.
>>
>>146298273
>not playing warp
I only play warp or hyperspace anymore since wormholes are practically cheating.
>>
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>>146298741
I'm actually gonna give warp only a try now. Anyone want to donate species to fill my universe with?
>>
>>146298171
That is basically comparing a beginning weapon to an end game weapon. The range between equivalent weapons have only been slightly changed.
>>
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>>146298827
>>
>laser accuracy increased
>armor pen decreased

>kinetic weapons get a slight buff to shield damage

>explosive weapon damage increased
>t1 and t2 point defense accuracy nerfed
>point defense range slightly buffed

So kinetic weapons still remain the worst weapons.
>>
>>146300527
Anyguy with patched game.
Can you test if PD actually miss missiles and torpedos?
Before patch they always hit. As I observe it from close on slow time.
Somebody suggest that it is because strikecrafts, missiles and torpedos don't have evade and any weapon always hit them.
Anyone can test it?
>>
>had a dream where corvettes had a configuration with a hangar slot
>hundreds of torpvettes spamming hundreds of bombers
now i want to mod this in just to see the hilarity
>>
>>146300527
Although that does put kinetic artillery doing 140-275 damage to shields. So it might actually be worth it to swap out a lance or 2 for some artillery. But lances do have 90% accuracy while artillery only has 70%. Lances may just be too stronk.
>>
Spiritualist seems good if you're getting a big-ass empire
>>
>>146297278
That's what Mount and Blade did, and the result is that the vanilla game is bad.
>>
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It's about the third closest system to me. Outpost first and then colonize, It's another 29 months for me to get the technology...

Hmm, 29*14 -270-100=14

I guess I'd break about even by then...if only I had more influence.
>>
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>>146304013
Say that to my face fucker
>>
>>146304775
>9 minerals
holy moly
>>
>>146304969
I can already feel it coming, some bastard is gonna build an outpost or colony there.
>>
>>146305094
nah bro, you'll get there first
godspeed
>>
>>146297253
>it's okay if you compare it to a disaster
>>
http://well-of-souls.com/civ/civ6_units.html

>Great People are now similar to the Founding Fathers in Civ 4: Colonization, in that each individual gives unique benefits, and they are pulled from a common pool with rival civilizations. Everyone can see which great person in each category (Great Admiral, Artist, Engineer, General, Merchant, Prophet, Scientist) is available and what his/her unique attributes are, as well as how many points all players still need to obtain them. That is important because once a civilization obtains a great person, the cost for the next person of the same category increases for all players. It's also reported that if you don't like the attributes of the great person currently on offer, you can choose to wait until someone else takes him and hope the next one will be more to your liking (though the next one will be correspondingly more expensive).

>Great Persons can also be purchased with gold or Faith, or generated by certain Wonders (the Stonehenge wonder creates a Great Prophet), and certain structures yield Great Person Points as in the past.
>>
>>146304910
Sorry mate, but it's true. Since every new mod adds something which is used by later mods (like Diplomacy, Freelancer, and all the battle enhancer), the vanilla game always pales.

I don't consider myself a gamer and yet when I played Mount and Blade, it was painfully obvious it was just bare bones designed to appeal to modders. I can't explain why.
>>
new government ranking when?
>>
>>146305336
I certainly hope so.
>>
>new dev diary
>still nothing about sectors

lmao
>>
Resarch treties with AI are broken.
>it increase cost of tech by 25% instead of lowering it by 25%
Good job Paradicks.
I wonder if it is the case why Vassals and protectorates never catch up.
>>
stop making fun of paradox right now!
>>
>>146306343
That isn't till heinlein.
>>
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>>146305336
Started building that colony ship, sent my constructor to build an Outpost

Gatria or Galpan?
Galpan has two inhabitable worlds though...would be better to just settle it maybe.

Btw, my neighbor is superior starting tech pacifist with 4 systems under his control.
>>
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>Leonard Nimoy is dead
>>
>>146307312
Did you update yet? Since now it's core sector limit, systems with multiple planets are actually good.
But if you go for Gatria maybe the influence area will envelop Galpan as well.
Can the neighbor colonize any planet in one of those systems? If so, go for it first.
>>
>>146308276
>patrick stewart will die in your lifetime
>>
>>146308503
Reported for saying things that make me a sad panda.
>>
>>146307237
>paradox is on vacation in july
>we wont get heinlein until at least august
>>
>>146309786
Why are they on vacation in july? Ramadan is in June.
>>
>>146295773
>It sickens me that people are praising them for shit like that plus just blatantly taking mods and integrating them into the base game to make up for their shitty work.

I contributed code to the Diplomacy mod mentioned in >>146305651 and I would have been really happy if TaleWorlds had integrated it into Mount & Blade. IMO everything in that mod should have been in the base game to begin with, and if TaleWorlds had adopted it that would have meant that it wouldn't have required a third party modder to keep it updated with the rest of the game, and it would also mean that every other mod (instead of just most of them) would include the features added by Diplomacy.
>>
>>146296931
How do you literally admit that your code monkeys are worthless and not have your entire development team revolt in retaliation?
>>
>>146314245
When you have a relatively comfy job that pays decently combined with having your soul crushed years ago by making casual shovelware you have no reason to revolt.

The playerbase would be in revolt if it wasn't comprised of cucked 40 year olds playing the game with their wife's son who believe Frontier can do no wrong, and landing perhaps the easiest thing to do in this game is a challenge, and the docking computer is somehow a worthwhile investment.
>>
>>146314245
It's not an actual quote. It's a mocking summary.
>>
All the android sex talk at the start of the thread gave me an idea
>New crisis: The birth death event
>Developing FULLY FUNCTIONAL androids has caused the populace of several worlds to stop reproducing with their own kind and instead turn to synthetic lovers incapable of procreation.
>As if this wasn't bad on its own, programming errors cause a startling percentage of androids to exercise their full strength during sexual acts resulting in grotesque mutilation for many billions across your empire.
>>
>>146314616
No friend, its an actual quote

read through the Reddit thread
>>
What ethics would you say Mandalorians would use in Stellaris?
>>
>>146317013
Fanatic Militarist, Spiritualist, and a military government.

This would also give them the honorbound warriors personality if run by the AI
>>
So from the looks of the beta, they changed how warscore works since I can't completely conquer this one guy with just four worlds.

That said, did they at least change the way rebels work so that I won't be facing constant sabotages from this empire pop if I don't completely conquer them?
>>
How many empires to I need to only get my own in a game without having the game shoving his own?
>>
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>>146320554
shit nigga, you sound high as fuck
>>
>>146321413
I just installed a lot of mods and I don't want the game to add his own empire when I'm trying to run a Star Trek vs Neptunia game.
>>
>>146306740
This can't be true. I cannot comprehend they're this incompetent.
>>
>>146315325

>Drug injected through genitalia to enhance sexual pleasure turns into deadly acid.
>Vibration pleasure inducer vibrates at too high a frequency and turns your dick into paste in seconds.
>Extendo-dick gets super charged, so instead of thrusting normally it spears you through, with the synth continuing to thrust through the long hole now in your body.
>>
>>146323141
I genuinely thought I'd gone to /d/ by accident.
Do not do that.
>>
>>146321801
Did you update to 1.2? You have the option to force your custom empires to appear in the game, so you need to create as many custom empires as the number of AI empires you select when you start the game
>>
>>146322785
But it is.
>>
>>146323737
Would that also apply to these small empires who only have one planet?
>>
>>146324487
Yes, I guess
The standard for AI empires is 1 planet at the start, just like the PC. The ones who start with more than one are the advanced starts you set.
>>
Declare war on an Empire to make them abandon the colonies
>Get the war score to do it
>can't because "they are not fighting on the same side in the war"

Are you fucking kidding me paradox I paid money for this game, I didn't expect it to be good, I expected it to work and be fun, right now it is neither.
>>
>>146327503
are you playing the beta patch?
>>
>>146327778
Yes
>>
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>try 1.2 beta
>no clustered starts mod is disabled
>start a game as a pacifist
>surrounded on all sides by empires, two of which are advanced starts
>advanced starts start forward settling me
gee, i sure love this game. at least they buffed militarist and combat in this patch, because it's slowly becoming the only viable way to play.
>>
>>146328028
Only fanatic militarist is really buffed because muh 3x as strong meme
>3% damage on standard militarist
lol

Don't bother playing without mods though family. vanilla game is so shit precisely because it mixes the wrong parts of gs and 4x. the modded game with unbiased systems and no clustered starts on the real 4 armed spiral map is easily the best way to play the game.
>>
>>146328028

>Advanced Starts

People actually do this ?
>>
>>146328718
Paradox games are traditionally ALL ABOUT asymmetric starts.
I'd feel like I was an ez-mode scrub if I didn't put them on, desu
>>
>>146328718
I thought the advanced starts are what made fallen empires
>>
>>146328997
advanced starts determine normal empires that get an edge.
Fallen empires are generated independently if there's room on the map. If you want fallen empires reduce the number of normal empires in the game to give them room to spawn.
>>
>>146328925
ya but what ends up happening is that these advanced AI's just completely dominate the entire game.

Fallen empires are bad enough imo
>>
1.2 patch torrent when/where?
>>
>>146327879
beta is beta for a reason. I hope they get this broken shit fixed before they push it out, but I'm not holding my breath.

Until then just play 1.1 with the 50 or so mods it takes to unfuck the game, and stay on 1.1 until 1.2 gets unfucked and all the mods get updated.

Meaning realistically we'll be on 1.1 until 1.3 or 1.4 comes out.
>>
If you guys dislike this game so much, why do you pay any attention to it?

Why are paradox fans all so masochistic?
>>
>>146329789
>beta is beta for a reason
Yeah except live is beta too
>>
Post midgame crisis ideas
>>
>>146263286
>>146329650
here it is
still beta tho'
>>
>>146292840
Because you haven't modded your droids to be compatible with environments other than your starting one. Winter world needs droids that won't have joints freezing. Tropical world needs droids that won't have their circuitry getting fogged up. Etc.

Tl;dr Flavour
>>
>>146330025
We don't dislike the game.
We see great potential being fucked by paradox's hubris.
This is what we're complaining about.
>>
>>146331000
>>146330025

i like this game
>>
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>>146331160
no you don't
>>
>>146331350
Not him, but I also like this game.

60 hours already.
>>
>>146330025
You're making the classic fanboy mistake that "All criticism is h8ers"

In fact the opposite is true. We're criticising the game because we like it and very much want to see it get un-fucked.
>>
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>>146331493
STOP THIS
>>
Are there any mods that make Beyond Earth worth playing?
>>
>>146331493
11 hours here. In a single game.

That's a record, I usually drop all games after 6 hours because I'm used to RTS where a game lasts 30 minutes at best.
Never finished total war.
>>
Is Stellaris fixed yet?
>>
>>146331796
You can't fix perfection.
>>
>>146331796
It will never be fixed because what YOU want is not necessarily what everyone else wants.

That's why Paradox is so supportive of mods. They're well aware that they'll never be able to please everybody, so they just make their own game and make sure it's easily modifiable.
>>
>>146330152
First and foremost we need a galactic council. There'd be so much room for diplomatic fuckeries with that.

Crisis:
-Rapidly mutating virus that affect most known living organisms. You'd need to quarantine systems and/or close borders and shut immigration to other empires. Researching a way to stop would be costly and take the effort of multiple empires. Would be more meaningful if there was an actual trade system.

-Supernova. A system with a white dwarf gets a chain of events describing anomalies in the star. You'll eventually be notified of the imminent destruction of the system and will have to rapidly evacuate the population (or just let them die). The star turns into a Black Hole and spawn lots of Void Clouds, the planets in the system dissapear/become uninhabitable.

Minor stuff:
-Hyperlanes "breaking". Make them unusable until fixed, which would cost time and money.
-Solar flares. Reduces resources output of a planet for some time, since everything is fried or had to be shut down to avoid frying.
-More pirates. Pirate fleets could periodically spawn in a system where pops have low happiness.

that's what I could sperg out right now
>>
>>146332527
Pirates are a big thing that could make the midgame more interesting.
DW's midgame was pretty much cleaning up pirates.
>>
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>Removed Ethics Divergence from Theocratic Oligarchy and Theocratic Republic
>Added it instead to Divine Mandate
>Which already had and still has the Mausoleum building for more Ethics Divergence bonus
>Which combines with the innate Ethics Divergence buff you get from taking Spiritualist, a requirement of the government

I don't even know what they're trying to accomplish anymore. I guess thanks for making it easier to go deep on negative ethics divergence all in one package instead of making me make decisions.
>>
What is the ideal civ count for BNW?
>>
>>146333151
You forgot the random leader lifespan on theocratic oligarchy and theocratic republic being pretty much worthless now.

>You want to min/max food? Too bad fanatic collectivist can't be a republic :DDDDD

It's like they're saying they want us to min/max but at the same time saying they don't want us to min/max.

I feel like they just picked everything out of a hat.
>>
>>146333151
Don't forget there's a base 15% ethics divergence now.
>>
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>>146333151
>tfw don't know what any of that means

maybe thats why i enjoy this game......
>>
>>146333662
ignorance truly is bliss
>>
>>146330152

>>146332527

Basically everything here especially the council. I could only imagine how fun that would be going full EU on the Universe and with an actual trade system I think sanctions would be great.

It might not fit but a sci fi trope about that one individual who inspires hope in an otherwise bleak empire could have fun effects. I want rebellions to have more impact after I crushed a splintering faction or killing their leader after an intergalactic manhunt that caused lasting collateral damage in other empires

Internal Empire politics could be interesting too but i cant think of anything specific except stuff for a spiritual empire being able to define their religious doctrines

Basically I would like more flavor for some of the more mundane stuff, but Im sure that will come.
>>
>>146333831
The world belong to the blessed.
>>
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>>146333998
not my world pal
>>
The fuck? Since when did you eat a happiness penalty during an offensive war if you weren't pacifist?
>>
>>146334532
Since 1.2
Welcome to wonderfull paradicks world.
>>
>>146334532
huh? Do even militarist get a penatly?
>>
>>146335043
Don't think so

>>146334532
>>146334873
Why u mad? Normal people don't like being at war.
>>
>>146335289
>Normal people don't like being at war.
Normies don't play Sci-Fi TBS games either.
>>
>>146334532
War economies don't tend to make civilians happy
>>
>>146333932
> Internal Empire politics could be interesting too but i cant think of anything specific except stuff for a spiritual empire being able to define their religious doctrines
They could literally just CK2 it up in that sector governors get uppity as a function of their sector's size, power, and faction presence.
Add some modifiers depending on whether the sector governor lost a close election against the ruler recently, are you taxing him highly, etc.
Boom, internal politics.
>>
>>146335954

>finally someone replied to my posts in the general

Thanks for the you senpai

Thats great. At the same time some brown nosing wouldnt go amiss with maybe some ambitious governors proposing ideas for the sector to better help the empire (purge a particularly difficult population for example)

I also would love the ability to influence another empires ethics divergence by being subversive. Currently playing a mega corp and I have a need for more customers.
>>
>>146335954
That sounds awful. Fuck sectors and the last thing I want to have to deal with is CK2 style vassals. It also doesn't make any sense. None of the governments are feudal systems and if they were they wouldn't be space faring galactic empires.
>>
>>146335954
That sounds pretty bad, because in Stellaris you have no control or influence over your leaders beyond hiring and firing.
>>
>>146336826
>>146336537

It may be giving them to much credit but I thought it was assumed Paradox would obviously finish the features before adding onto them in this dream game.
>>
>>146305651
It was an indie game made by 2 people?
Did yoy play the alpha? It was a miracle it even got a release, moddability literally saved it
>>
>>146336537
Yea it doesnt make sense but at least its gameplay.
Right now we get nothing from sectors
>>
Is it better to post Distant Worlds here or gsg?
>>
>>146339913
probably better to not post DW at all :^)
>>
>>146339913
Here.
/gsg/ is full of toxic autists. But no wonder anyone will turn full salty after some time with Paradox games.
Good job Paradicks.
>>
>>146340187
you should only be salty about Paradox games if you paid for them
>>
>>146340187
Is anyone able to give a crash course on colony management?
I've got a newly conquered colony of xenos that I'm resettling to make room for my species. I'm just wondering what other factors there are to keep in mind when managing colonies.
>>
>>146342698
DW? MoO? GC? Stellashit?
>>
>>146342997
DW por favor.
>>
>>146343849
there is no colony management, you set taxes, queue build armies and occasionally build one of 5 buildings
>>
>>146343849
Lower tax to zero so colony can develop.
When it hasenough development rating and population increase tax but keep them content.
Early your main income will come from your homeworld.
Just colonize and let them grow.
>>
>>146335475
Ppl who lead empires aren't normies but their empires are full of normies ;)
>>
>>146339913
>/gsg/ actually talking about video games
>ever posting on /gsg/ when there is an alternative somewhere else on 4chan

LMAO
>>
I think Asimov will add some good things but there are also some things it adds i don't really like. Would it be easy to mod some of these changes out?
>>
>>146333214
What? You mean like how many civs you should have in a map?
>>
>>146333214
43 :^)
>>
>>146346708
depends what you want to mod out but probably
>>
>>146232405
>Isn't that theft or copyright infringement
That's not how the law works, Anon.
>>
>>146336537
Never saw a space faring empire in real life. But I think feudalism is a function of logistic.

Either way, civil wars are a thing.
>>
>>146347370
>using someone else's work without their consent or paying them
>profiting from someone else's work without their consent or paying them
Tell me, how does the law work, friend?
>>
>>146330152
Crisis spawned out of anomaly. Anomaly disguised as regular anomaly suddenly causes scientist to desert and become an leader of ancient evil cult. He gets himself powerful ship (Worth like server dozens battleships alone) and starts flying around galaxy picking on weaker empires. What he destroys he converts in his own ships, but doesn't have much construction capacity so you need to be resilient to grind him down.
>>
>>146348221
due to the vast distances in space, feudalism could work pretty well. However, this is sci fi setting, and not everything must be space feudalism
>>
>>146348953
Even if it's not feudalism, most would probably have strong planetary identity. Muh planet rights would likely be a cause for uprising once in a while.

The biggest concern is that a rifle is easier to procure then a space warship.
>>
>>146266649
There was a four-stage system where you could progressively give up greater control in favor of productivity boosts. In the later stages there would be elections and if your party lost your bonuses would be taken away and turned into penalties.
>>
>>146348274
Modders' code isn't and cannot be under a secure because their own mod's code is based around the developers', so the devs have every right to use the modders code for their own work.
It's that simple. If your code isn't protected under copyright anyone is allowed to use it.
It's the same as when the Chinese government doesn't give a crap about copyright laws of other countries so their market is filled with bootlegs and pirated products.
>>
So can we get a full broken list of features as of 1.2?

I'll start abandon planets doesn't work as a war goal.

Trading research gives the opposite result.
>>
>>146347217
i don't really like some of the changes made to certain government types. How easy are they to change?
>>
>>146348650
> Crisis spawned out of anomaly
I'd love this. In the last thread there was a post about some anon opening up a shieldworld and inside there were (gasp) 4 void clouds, which got crucified by his tachyon beams in literally 5 seconds. I'd want it to spawn, like, a 300K power cosmic horror that would reck even a late-game 1000-fleet-cap empire dumb enough to release it.
>>
>>146208391
Are they all good now?
>>
>>146225792
>I'm surprised they didn't buff scientific directorate since it's considered one of the weaker govs anytime past the extreme early game.

It's great for it's time, and by the time that it's no longer useful you should have unlocked advanced governments anyway. I usually go from Science Directorate to Neural Network Administration.
>>
>>146330152
This probe is not hostile. Do not attack.
Priority Override.
>>
>All sectors will build military stations.

YES.

YES, FINALLY.
>>
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Default humans actually have really nice tits.
>>
>>146351687
pity about the bitch face
>>
>>146351208

but for what purpose ? a mining sector deep in the core of my empire doesn't' need military stations
>>
I think a lot of the problems with diplomacy in Stellaris - and, connected to this, the problem of all the AI empires seeming uninteresting and same-y - is that declaring war is too easy.

In previous Paradox games you always needed to have an appropriate causus belli, which explained WHY your empire had a beef with another empire and what you wanted them to do about it. Some causus belli were shitty "We have conflicting territorial claims on this one area and we will go to war with you over it" ones that you would never use unless you were desperate 'cos the spoils of war were... negligable. Some of them were tied to tech or politics - in EUIV you couldn't really shit on natives until you developed Imperialist Politics, but when you did it was open season on spear chuckers so led to a quantum shift in gameplay at that time. And some causus belli were supercharged - like having a child prince with a claim on a neighbouring kingdom in CK2, whom you could use to annex like a hundred provinces in one fell swoop if you played your cards right. You'd fight a war just to capture the prince to ENABLE you to fight the bigger war. You could weave Machiavelli-tier intricate plans with chains of successive conflicts all leading up to the big superblob clash that would leave you hegemon of Europe. It was almost a quest system, except it was an emergent property of your strategy rather than a shallow pool of scripted events.
And then other empires become not just "Green empire", "Orange empire", "Blue empire", but rather "Punks who hold that key system for the 'League of the Saggitarius Arm' causus belli", and "Folks I need to ally for the "Unite the avian peoples under one flag" modifier", etc.

But no, what strategic reasons do you have to war in Stellaris?
"Gib clay plz, cos I like clay"
And the 'innovation' of 1.2 is:
"Gib slave freedom plz, cos I no like slaves"

Nothing combines with anything else. Nothing builds on previous success. There is no... grand strategy.
>>
>>146351909
I think there should be a modifier for diplomacy that's "Recently conquered your neighboring empire/ally/rival/overlord." Then they'd be willing to do some one sided diplomacy at least.
It'd be a neat way of giving the player something they want and keeping the AI in the game. After they give in to your demands they can shift their focus to building a military in hopes of fighting you.
>>
I like idea of sectors, but they should have go all the way with it. Have every planet run by AI but your capital. Each with personality and agenda.

I wish I didn't abandon my coding education, I'd be coding King of the Dragon Pass style space opera right now.
>>
>>146344559
Good stuff, keep it coming.
Can I bomb planets from orbit to do damage?

Resettling also seems kinda slow. I'm tempted to just exterminate my xeno pops but I don't want to mess up relations with all the races I know about. Though I'm playing as some tarantula looking buggers and so far everyone seems to innately dislike me.
>>
>>146351909
>Nothing combines with anything else. Nothing builds on previous success. There is no... grand strategy.
Stellaris was designed and marketed as a 4x game with some inspiration from grand strategy. As it is now it's your run of the mill 4x. It's not and better or worse than Civ 5 was when it came out. A lot of the hate seems to come from uninformed people who think because it is a paradox game it must be a grand strategy.
>>
>>146351909
> League of the Saggitarius Arm causus belli

I like this idea. It'd be a neat way of making geography actually matter after the early game. Sure, you might be able to warp drive to wherever the hell you want, but uniting the spiral arm remains a political objective that gives you a reason to war against holdouts and a neat long-term objective with some sort of cool bonus on success.

In other galaxy shapes you could just change it to "Unite the Alpha Quadrant" or "Unite the Segmentum Australis"
>>
>>146346218
I think I made a good choice staying here.
>>
>>146306740
They're in beta, right?

Just notify them and they'll fix it before the official release.
>>
>>146352753
> A lot of the hate seems to come from uninformed people who think because it is a paradox game it must be a grand strategy.

Game is shallow shit, and your defence is "You're just ignorant, the game is SUPPOSED to be shallow shit"?

Even if you're right, that's the lamest defence I ever heard.
>>
>>146351687
How do you get the hair to fit?
None of the ones I have do.
>>
>>146351839
I'm just happy that my worlds can defend themselves for a while until my fleet arrives.
>>
>>146353018
If you paid attention to marketing you would not be at all surprised with what you got. It's a 4x game and as a 4x game nothing stands out as being particularly good or bad. Your argument is basically "this FPS is shit. It doesn't have enough RPG elements".
>>
The paradrones are really scraping the bottom of the barrel for arguments.
>>
>>146349182
tthe only thing i remember about gc2 govs was they were tied to technology and the next one was always better than the previous one
>>
>>146349167
Doesnt seem a necessary side effect of space administration.
Americans within america have a tendency to identify themselves by city of origin, yet none of them want to secede from the country because they also indentify themselves as common americans.
In a scifi setting you can have technology bridge the gap of the distances, so that information is available in real time. This makes culture and administration something transmittable and not reliant on archaic personal relationships.
>>
>>146353301
OK, I'll concede that your point isn't totally specious, but I guess then I have to ask you how would YOU improve the problem of all the enemy empires feeling samey and all wars outside the early game being repetetive?

Civ has the advantage that your enemies are actual historical civilizations with flavour baked in. When Stellaris enemies are all procedurally generated, you don't have that luxury.

I thought a good way to solve it would be to make it more grand strategic. You don't like that answer; what's yours?
>>
>>146353902
> archaic personal relationships

No-one who doesn't have autism could use these three words in this order.
>>
So I tried that stellaris alpha mod.
It adds quite a bit, so there's a lot to take in but it sure adds more depth to the game.
>>
>>146353902
I think if Washington start taxing, I don't know, Maryland to death it would change everything.
>>
>>146353972
Stellaris is simply not designed to accommodate grand strategy. About the only thing that could improve it is more methods of victory. Cultural victories, scientific victories or something we haven't seen before. A espionage system would also be pretty nice.
>>
>>146354347
Its not a good 4x either though, and will never be without an overhaul.
>>
>>146353902
>technology bridge the gap between distances
Interestingly enough it would make more sense in Stellaris to send stuff like "homing pigeons" equipped with FTL capability to send data, because ships move faster than information.
>>
>>146354097
>hurrdurr words what do they mean

>>146354340
what does this have to do with sector mechanics?
>>
>>146354514
As I said nothing stands out as being particularly good or bad. I'd say it's only a little worse than vanilla civ 5 due to only having 1 means of victory.
>>
>>146354590
I presume they have subspace FTL radio as well as FTL ships.
But if they don't, then sure, messenger drone FTL ships all over the fucking place.
>>
>>146354685
yes but the engine is good for grand strat content, even if at this moment it lacks it. Thats the direction the game should go
>>
>>146354740
>subspace FTL radio
They should explain at least what they're using for transmitting information, unless I somehow missed it.
Tachyons?
>>
>>146354347
The problem if you push it more towards a pure 4x though is that it has to be held against other 4x games.
Right now it's not even as good as NuMOO. And will never be anywhere near distant worlds.

In my mind the only way to make it a good game that stands out is to improve the grand strategy aspect.
>>
>>146354820
What a radar technologies called? They show content of nearby systems in real time. As far as the rest is concerned, they use generic "subspace" when dealing with generic FTL.
>>
>>146354903
CK2 level of diplomacy simply isn't going to happen. EU4 might be possible but that is probably the limit without a huge overhaul to the game.
>>
>>146355103
>CK2 level of diplomacy simply isn't going to happen.
thank god, why would i want european feudalism in space?
well i admit it might be an interesting premise for another game...
>>
>>146354820
Eh, I've seen enough sci-fi that I can just accept it as a given now.
In the same way that in Europa Universalis I don't need to be told that my message to the King of Siam has been carried round Cape Horn by a clipper ship, in Stellaris I don't feel the need to know which exact pseudoscientific particle my ansible FTL communicator is using.

If it was a technology that got better with time (increased maximum interaction distance or whatever) then maybe. But when it's just a basic background function, then I don't care even a little.
>>
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>>146355274
>tfw incest and sex mods in Stellaris
>>
>>146355103
EU4 level is all that really needs to happen.
Keep the fucking embassies first, I can already tell from the beta, the diplo changes they have planned for 1.2 will be disastrous.

They could add more character interaction to harken back to CK2 though. Effectively make leaders matter more, because right now they feel like expendable heads.

Also if anything I say they should remove victory conditions. The player should determine what his victory is, and shouldn't feel beholden to keep playing towards some predefined condition just to make the game say he wins.
>>
>>146355431
>You will never inseminate the loli planet as the tentakin menace
>You will never bed your own daughter, grand daughter, great grand daughter, great great grand daughter for centuries as the venerable turtle emperor giving you the achievement "my own space Hapsburg"
>>
>>146355431
Modify alien species so they are compatible with my specie's dick when?
>>
>>146355441
they can do something like cabinet from hoi, but research will still be retarded without an overhaul.
>>
Speaking of civ and stellaris a galactic congress would be pretty fucking sweet.
>>
>>146349415

How does Abandon Planets work in Paradoxistan?

I have a mod which adds it, but it's game-breakingly overpowered.
>>
>>146355583
Borrow the research point cap idea from DW
Suddenly research costs don't have to inflate to balance population anymore.
>>
>>146355274
> thank god, why would i want european feudalism in space?

I don't think anyone literally means "Xhargash P'floblien presses his claim on your throne" messages should go flying around.

But sector governors gaining personal agendas and power bases which they use to resist reassignment, lobby for tax cuts, and potentially make bids to secede if they percieve the central government is weak is anathema to a space game why?
>>
>>146355981
urgh, the dw research cap system is worse.
in stellaris the entire system is a classic 4x system, pick x and research it, then pick x+1, etc. they can make it better by adding more redundant techs, but the system will remain the same.
This isnt necessarily bad, it just isnt grand strat
>>
>>146351839
this, I don't need governors building dozens my heavy military fortresses just to waste all sector income on maintenance.
>>
>>146356124
because a sector governor that controls all aspects of a sector autonomously IS space feudalism
>>
>>146356435
> because a sector governor that controls all aspects of a sector autonomously IS space feudalism
But... that's what sectors are like already.
Are you one of these "I'm the player therefore I must be allowed to micro every planet" types?
'Cos, y'know, space absolute monarchy isn't any less not-sci-fi than space feudalism.
>>
>>146356651
>But... that's what sectors are like already
they control, but they dont make any decisions right now.
If youre going to make sectors rebel and have all kinds of separatist mechanics on top of autonomy, that is feudalism already
>>
>>146356732
>Sector and Faction Politics: We are working on a design for this. I always wanted to make Factions more closely tied to Sectors, for example...
Are you ready for heinlein?
>>
>>146356982
i dont give a shit abourt sectors, i dont even use them in 1.0-1.2
>>
>>146356732
I don't understand why you think seperatism = feudalism.
The UK had an election a year or so back that nearly resulted in Scotland seceding, where the leader of the devolved Scottish parliament (the sector governor?) led the secessionists.
Spain has referendums every 5 years or so where Catalonia and the Basque region try to break away.
None of these entities are even close to feudal.
>>
>>146343849
Build spaceport with medical, business and entertainment modules (or whatever are they called)(if you have the tech) to get bonuses ASAP.
>>
>>146357023
Oh, so you ARE one of those "I must micro 900 planets" people.
Masochistic autists get their opinions discarded.
>>
>>146357025
>I don't understand why you think seperatism = feudalism.
separatism + autonomy = feudalism
unless heinlein is gonna add in parliament mechanics
>>
>>146357132
Not him but why the fuck can't I resettle the people in sectors? This is fucking retarded.
>>
>>146357132
nope, i dont even colonise past the 10 limit or whatever
>>
>>146355274
>why would i want european feudalism in space?
but thats everything I ever wanted. Where is my space CK instead yet another space 4x, moreover inferior in every way to DW. Fucking Swedes.
>>
>>146348274
Stellaris
>intellectual property of party-ducks
Mod for Stellaris
>allowed derivative of party-ducks ip under fair use

Need I explain more?
>>
>>146357570
>tfw no qt royalty martian gf
>>
>>146358047
Yeah, in a legal sense it's actually the modders stealing Paradox's IP and Paradox just not prosecuting.

Of course outside of legal-land it's obvious to everyone that it's the modders having the good ideas and Paradox lazily taking those ideas, mutilating them 'cos they're dumbfucks, and then trying portray themselves as generous gods giving us free content because they're so wonderful and Swedish.

I'd be rustled if my rage hadn't already burnt itself to black ash for the decade-plus that they've been doing exactly the same thing.
>>
>>146357570
itd be fun for a fantasy-esque sci fi setting
>>
>>146338127
It's obvious when you play it.
>>
>>146358620
You can stop whining anytime. It'll make us all feel better.
>>
>>146331973
>That's why Paradox is so supportive of mods. They're well aware that they'll never be able to please everybody, so they just make their own game and make sure it's easily modifiable.
>they just make their own game
>implying they're not just copying mods because they have no idea what they are doing
>>
What will the Lucas patch include? :^)
>>
>>146363729
Jar Jar Binks
>>
>>146363458
>implying they are
>>
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>be small friendly pacifist empire
>some other empire declares war on me
>rightio then
>defend myself by wiping them out
>somehow I'M the bad guy
>>
>>146363845
Well given that Hendrick literally said "I had no idea what I was doing, I thought 4X would be easy but it actually wasn't", I know which >implication I believe
>>
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>>146364086
>defend myself by wiping them out
>>
>>146364195
That is the only way to defend yourself really. Half measures are for fags.
>>
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Rate
>>
>>146364095
They should have just told him "make CK2 in space"
>>
>>146364929
Deadite/10
>>
>>146363831
[sub]If someone modded in a Gungan race I would probably actually play it.[/sub]
>>
>>146365785
If someone modded it in I would purge it on a pacifist playthrough
>>
>>146365861
Why purge when you can enslave?
>>
>>146366036
Such a horror should never be allowed to exist in the galaxy, I do this so that no one suffers the gungans to live
>>
>>146366079
I hope Paradox adds more atrocities to Stellaris.
Remember System Shock 2's annelid who burrow in your chest?
>>
>>146366129
I wish they would add plagues like most other 4Xs have, even SotS has viral weapons
>>
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>>146364929
Wrong leader image ;ï¼¾)
>>
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>>146366469
>>
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Anyone ever got such a good start?
>>
Do bombers and fighters actually do anything in space battles in 1.10? If so, which ones should I use?
>>
>>146368190
They're pretty shit. Should improve with 1.2 once their hueg range makes more of a difference, but in 1.1 normal weapons slots are 99% of the time a better choice.
>>
>>146367924
Why did you put a frontier outpost into a system with a habitable planet?
>>
>>146369319
Better to claim the system than let someone else get it
>>
>>146369616
But... why didn't you just colonise it.
>>
>>146369824
Probably because colony ships are a lot more expensive.
Granted at +40 minerals it would only take him a few months to start it, but then its a year for it to build. Grabbing the system asap is more important.
>>
>>146369824
Expensive and takes a long time...in the meantime neighbor could get it.
Also, I wanted to take pic related first.
>>146304775
>>
>>146369971
>>146370124
For me, influence is the most precious resource in the early game.
I can always afford a colony ship much more easily than I can afford a frontier outpost.
>>
>>146370252
I almost always have surplus of influence and hit the limit, even with free thought and grants.
>>
>>146370252
I just couldn't take the risk of losing that sector to my technologically superior neighbors.
>>
Do upgraded ships get shipyard bonuses (fleet academy, forges) or only ships build in this shipyard?
>>
>>146351208
Fuk them. They already dump minerals into shipyards upgrades i don't need now they gonna waste on stations too? Nice ''''"'sectors'''''"
>>
>>146371160
>baaaw i hate stellaris and i'll keep whining until you all agree with me
>>
>>146348953
>due to the vast distances in space, feudalism could work pretty well.
Distance is relative. Distance is TIME not space. Time to deliver information, time to deliver material objects. Feudal Earth was big, modern Earth become small with theological advances. It all depends on spaceflight and communication technologies.
>>
>>146371196
I don't know why i should love sectors dumping 3-4K minerals on the things i am not gonna to use.
>>
>>146371196
Not him but sectors being optional would have far more sense than punishing micromanagement with shit-tier AI management without even having factions or anything interesting for sectors
>>
>>146371160
They use their own minerals for that.
>>
>>146372000
Are we playing same game? Only 25% of minerals belong to sectors they are at constant deficit.
>inb4 set to 0%
It just another way to subside sectors from empire pool. In the end it does same decreases amount in the empire stocks.
>>
>>146371419
>theological advances
Thank god.
>>
>>146372605
I don't know how are you doing it, mine sectors has up to 1000 stockpiled. Energy is a problem sometimes.
>>
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>>146355274
>he doesn't want Dune game that isn't RTS

>>146357152
>separatism + autonomy = feudalism

Not even are you retarded, feudalism is an (outdated) term that specifically requires things like an aristocracy and caste system of some sort to describe the workings of a specific caste in the system. There was no "state" as we know it today in feudal western europe, a social network of guild laws, merchant laws, church laws, and laws of the king and lords.
>>
>>146372605
Nigga what.
After ten or twenty years my sectors always have full stockpiles of minerals and energy.

You are somehow doing it even more wrong than the completely retarded sector AI.


that being said, it doesn't matter. Sectors still do not spend your empire's minerals, they only use what they have. If they have nothing, they will obviously not build stations.
>>
>>146372706
>>146372936
>people who don't understand how stellaris economy works.
>>
>>146372848
>still no good Dune game
>>
File: 256px-Dune_2000_Boxart.jpg (18KB, 256x298px) Image search: [Google]
256px-Dune_2000_Boxart.jpg
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>>146373128
>mfw
>>
>>146373202
I don't like it. Units are too fragile in it.

Or am I mistaking with Emperor Battle for Dune?
>>
>>146372848
There is a dune game that isnt an rts.

>>146373128
Dune: spice opera
>>
>Not diplomatically relevant -1000

what do they mean by this?

Whatever it is its fucking stupid, if the AI to either side of me on the galactic arm can form a defensive pact, why can I not do the same against them. Parafucks
>>
>>146372848
Im talking about game mechanics not historical definitions.
In ck2 vassals are simulated by being both autonomous realms and having decision making power to secede from their lieges. It creates a situation where the lord must appease or control his vassals who constantly strive to break away in the game.
If you want that in stellaris, you are quite approximately simulating feudalism, since a parlimentary or imperial system does not have fully autonomous regions under it
>>
>>146373041
>implying
stop pretending, either explain the mechanic or GTFO
>>
>>146373128
>
>>
>>146373624
Even under Imperial Rome there were powerful governors and generals with incredibly loyal soldiers/subjects that needed to either be quelled or appeased.
>>
>>146373798
Yes generals, not governors.
>>
Shouldn't you cunts bake new bread or something?
>>
>>146373389
And it was awesome.
>>
File: Wesley_Crusher_2365.jpg (140KB, 750x1000px) Image search: [Google]
Wesley_Crusher_2365.jpg
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>>146374254
>>146374254
Don't worry Sir, I'm on it, Sir!
>>
>>146374508
It was totally ahead of its time
>>
>>146374514
>>146374514
>>146374514
new thread
enter only if you have bridge clearance
Thread posts: 772
Thread images: 114


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