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/dfg/- Dwarf Fortress General

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Thread replies: 686
Thread images: 155

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Last Thread: >>145853443

>Download the basic game here. Current version is Dwarf Fortress 0.43.03
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn
>>
literally nothing wrong with settling on the surface
>>
a human poet kill on of my starting 7 and didnt get charged with anything by my useless guard captain. How can I punish this fucking dirt walker
>>
>female dwarves
>no beard
no
>>
fucking crazy this game is actually really crazy.
>>
>>146047310
Cast into Obsidian, display him like he's Han Solo.
>>
why the fuck are these little faggots complaining about a lack of decent meals

and they are still complaining that hey dont have enough time to pray even though I built them a temple too
>>
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>>146048484
forgot image of all the lavish meals that they claim to lack
>>
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Went ahead and cleaned up a couple more tiles, centered the text a bit better, and added in the translucent background stuff, I've got the one without said backgrounds too if anybody wants it.

>>146047334
Mah nigga.

>>146047310
>>146048076
Mah digga.
>>
>>146047310

Time to design your own custom made torture chamber, non-lethal enough so he can have a slow slow death

Bonus points if you heal him back so you can keep torturing him
>>
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>>146047310
Don't forget to mark their shit for dumping, make 'em wander around nude until you figure out what else to do.

>>146048620
Did a last check to make sure I had the corners and whatnot trimmed, figured since Rogue Yun went ahead and did a cleaner 24x24 that I'd do my corner clipping thing.
>>
Is there a way to see which civilizations are in range of my fort? I have gotten no sieges and am getting worried. The only people to visit me in 5 years are one human civ, the mountainhomes, and a single goblin ambush not even a full siege. I dont want to go to war with the humans but I am desperate to use my military

>>146049109
How can you strip somebody while they are alive?
>>
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>>146049640
Unless Toady fixed it, you go into their inventory and mark it for dumping, your dorfs will handle the rest.

>>146048620
Demo screenshot!
>>
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Begone, page 10!
>>
What's the highest dwarfbux you've gotten
>>
>>146053472
51mil
>>
16 for transforming your companions in trees after the magic update
>>
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I couldn't get an answer last thread. Dorfs won't brew above ground crops. They're in a food stockpile and accessible.
>>
>>146053975
>not transforming trees in companions to march against the elves
NOW WHAT YOU KNIFE EARED ANIMAL FUCKERS
>>
>>146054120
Are berries plants, Anon ?
Are they ?
>>
>>146054356
Aren't Rye, Barley and Parsnips plants though?
>>
>>146054410
Fuck if I know. Have you tried brewing from fruits anyway ?
>>
>>146054492
Same error message. Maybe I need the whole plant or something.
>>
>>146054574
Known bug, decon and rebuild the distillery.
>>
Well the option suddenly became enabled, maybe the plants got moved in storage barrels or something. Who knows?
>>
>>146054210
Actually, with the myth generator there, I can see elves actually becoming trees after they die.
If you see Toadys presentation, at the end of the explanation of the origin of a race, it tells you what does exactly happen after they die, so it could actually happen
>>
>>146047084
>nothing wrong with settling on the surface
>nothing wrong with drinking from a river
>nothing wrong with wood crafts

It's a slippery slope anon
>>
>>146056480
Even better.
>>
>>146056540
how do you make wood crafts without cutting down trees

checkmate atheists
>>
>>146056634
Have you not heard of "grown" items. It's how elves get away with creating wooden items without killing trees.

Checkmate religious scum.
>>
>>146056634
Growing wood you animal round-eared monster
>>
>>146056742
>>146056803

>not cutting down more trees than you need and making them into useless crafts just out of spite

good luck growing your items you fucking hippies
>>
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>>146056803
Gee, i wonder who could be behind this post
>>
>actual elfposters in /dfg/
What's next ? Avatarfags ? Tripfags ? Kobold posters ?
>>
Chopping down trees is literally murder, but I understand if those of stunted intellect can't grasp that.
>>
>>146056480
>Need to make steel armor
>shit, out of coal, better go chop some trees!
>I wonder why this reclaimed place was called the wooden ´´Nelara´´
>Oh well
>OH GOD, WHY IS THE TREE BLEEDING

Hilarious and original, I say. The future of this game is bright
>>
>>146057053
I'll make a 31x31 pyramid out of wood and there's nothing you can do to stop me.
>>
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>>146056980
I know right, fucking scum.
Anyways check out this chicks, they hot
>>
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>>146056980
>Kobold posters ?
>>
>>146057484
You're lucky I'm at work, else I'd show you what a single dwarf could do to a kobold """"""army"""""" in the arena.
>>
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Plumpbump
>>
A few minutes ago died. I feel nothing.
>>
Why do i feel pleasure when breaking every limbs of my enemies and undressing them, then slowly cut of each of their toes, fingers and ears till they are unconcious, then gouge their eyes out?
>>
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Is there a game more autistic then Dwarf Fortress?
>>
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New player here, is embarking on an aquifer really that hard? All the guides say not to do it, but pic related seems pretty easy.
>>
>>146063164
Minecraft
>>
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>>146063702
Also, if I embark on ocean tiles, will the aquifer be saltwater?
>>
>>146063164
Train Simulator.
You have to be autistic to like Trains
>>
>>146063702
It's more inconvenient than hard. Everywhere you go, you will find stone that you can't dig, because it's aquifer. I mean everywhere. All over the place.

Seriously do not recommend.
>>
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>>146063164
Dark souls and minecraft seem to attract far more autists.

Dwarf fortress is for the 1%, the transcendently self aware elite of gaming society that live behind the curtain and simulate the complex strings that toy with the lesser bourgeois.
>>
>>146063926
thanks, i thought it just meant 1 z level is all water.
>>
>>146048592
Probably some fuckery with bins. Create a new refuse pile that only accepts prepared food (and also remove the prepared food acceptance from your other refuse piles) and dump a bunch of them.
>>
Does starting civ effect anything or is it just lore??
>>
>>146065191
Embark item availability. IDK if that's based on location or if it's just lore based.
>>
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>>146065480
>Embark item availability.
So bigger civ = more stuff?
Seems cool.
>>
Can you turn off just the voices in SoundSense?
>>
if I add [TRAINABLE] to elves, will I be able to have them slave/work for me?
>>
>>146065770

Uh, different stuff. I'm not sure about more. Access to different ores/foodstuffs/types of wood kind of thing.
>>
>>146063164
Aurora 4x
>>
Do visitors to my libraries/taverns trigger traps?
>>
>>146067423
Only if passed out.
>>
>>146063702
that's easy unless it's a multi level aquafer, then you need pumps and crap. If it is just one z level though it provides a nice convenient spot for a well

>>146063816
I think so? check the wiki
>>
>toady refuses to give players a checkbox to prioritise sparring over other forms of training

God fucking damnit why won't this autist do things which are easy and quality of life improving
>>
Is squad equipment still a headache in .43 and above?
>>
>>146069198

No.
>>
>>146063702

It's not so bad once you learn how, like most things in the game.
>>
>>146069557
Really? Even the myriad problems with marksdwarves?
>>
>>146069989
Just send them niggas hunting, it's easy.
>>
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>>146063164
Factorio.
>>
Don't die on me, /dfg/.
>>
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How do stills work in this game?

Does beer take months to brew beer or is it instant?

Do I need multiple stills per brewer or is it 1:1?
>>
>>146072881
Your doing the lords work random bump anon.
>>
>>146072915

Instant. One brewer works one still at a time.
>>
>>146072915
You need two dwarves, one making barrels at a carpenter's workshop, one making booze. This can be done concurrently or consecutively, whichever you prefer. For whatever reason (specifically toady being a terrible programmer), you can't use a barrel for more than one production of booze.
>>
does anybody have more videos about toady talking about future game mechanics(preferably, myth generating and magic)?
need them to get a friend to play the game
also bump
>>
>>146072915
>>146073196
It's not instant, but it doesn't take months. How quickly it gets done depends on the skill of the brewer. Once your brewer is legendary+ it's pretty close to instant.

>>146074281
Did you already show him the GDC 2016 presentation that was posted in the last thread?
>>
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>>146074220
>barrels
>not stone pots
Who was talking about playing optimally and whatnot last thread?

Also noticed I messed up a couple of pixels and spacing so here's the plain version again for folks who wish the curses 16x16 was larger and cleaner.
>>
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>toady says the release should be today
H Y P E
>>
I fucking did it again.

I fucking did it.

Shit.

SHIT!

Just kill me already.
>>
>>146074791
yes, anything else?
>>
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How many farming tiles can a grower work?
How many growers do I need if I want to grow lots of all 6 underground plants?
The wiki's not really clear on this.
>>
>>146075429
One farmer per plot will overproduce anything you could want at the moment, they'll work one tile per task, but each tile doesn't take very long.
>>
>>146075235
No, that's the only video I know of where he talks about it in any detail. There are more details in recent FotF replies, but that's probably not useful for your purposes.
>>
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Is there a fix for this shit? Been bugging the hell out of me
>>
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>daily repeating work order to produce 6 wooden barrels if less than 10 are available
>works fine for two years
>run out of logs for a bit
>it stops working even after I make more available
>cancel and recreate the order
>still broken
>>
>>146075862
>broken
Broken how?
>>
>>146075429
The farmer's skill level, agility, endurance, how far they have to travel for seeds, how far they have to travel to eat/drink/sleep, and how many other personal needs they have to satisfy will all affect how many seeds a farmer can plant over any given time period.
As for how many growers for lots of plants, it depends on what you consider lots. You'll need somewhere between a few and a lot.
>>
>>146075960
It never becomes active, it's just checking forever.

I can make a one-time order for barrels and it goes through, but adding conditions stops it working.
>>
>>146075813
oh, how about member discussion on how magic will be, I just basically want to impress her into thinking this games is fucking huge and potentially endless. Also magic is kool
>>
>>146076491
Oh, I thought you meant workflow, not the built-in version Toady added. I would just chalk it up to new features being buggy.

Try stopping barrel production; move to pots and see what happens.
>>
>>146076951
http://bay12games.com/dwarves/
Ctrl+f future
Pretty much all of the recent FotF replies have been dominated by questions about myth and magic. The first reply in the 3/31 FotF especially is worth reading.
>>
>>146076951
You need to walk in the club like "WHAT I GOT A BIG FORT!" and she'll swoon.

Member discussion magic is stupid, show her some of the Threetoe stories, and the concept behind them where they are the sort of stories that DF is being built to generate.

Less a game, more a procedurally generated sandbox and story creation system.
>>
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Do I have to have plant gathering on for farmers to harvest crops?
>>
>>146078308
no. plant gathering is picking wild plants outside that you specifically designate.
>>
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>>146079052
>>
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>>146079249
>>146079052
>tfw no loli to lash you
>>
>>146079249
>and this is our son's room.jpg
>>
Can I change the distance I move when holding down shift? Now it's 10 tiles, I'd like it to be 8 for reasons.
>>
how do i make a site in adventure mode, can i edit its size?
>>
>>146080009
It's funny because the other two @ symbols there are Gar's mom and dad, brought them adventuring with me. :D
>>
Is there a way to see what civilizations are in range of my fort?
>>
>>146075098
sauce?
>>
new version is off guys.
>>
>>146080797
latest blogpost
http://www.bay12games.com/dwarves/
>>
>>146080415
>for reasons
An embark square is 48x48 tiles. Seems like a pretty good reason. Fuck, now I want this too.
Unfortunately I don't think it's possible. I just gave init.txt and d_init.txt a quick scan to make sure I wasn't forgetting about a setting somewhere, and couldn't find anything.
>>
I wish i could have nice square tiles, without text reading like:

h e f e l t n o t h i n g a t t h e d e a t h o f a r a b b i t

painful to read
>>
>>146081801
You can set different tilesets for your font and graphics font. Not sure if it would actually do that or not, I've never tried. Give it a go and report back.
>>
>carpentry and woodcrafting are separate skills
>masonry and stonecrafting are separate skills
>blacksmithing and metalsmithing are separate skills
>there isn't a general design skill that crafting skills are a subset of, where the crafting skills represent your skill with a specific set of tools, and design represents your ability to execute on an idea

Toady is not nearly autistic enough for my liking.
>>
>>146082365
I agree to a point. Carpentry / wood crafting and masonry / stone crafting are pretty different IRL. Blacksmithing is pretty much synonymous with metal crafting AFAIK though.
>>
>>146082548
>Blacksmithing is pretty much synonymous with metal crafting AFAIK though.
I'm not very knowledgable about RL metalworking, but they seem to be pretty different skillsets. Making tables and anvils and doors probably isn't very much like making chains and jewelry and decorative inlays.
>>
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At the trade depot, does requesting a merchant (r) make merchants come, or make your broker go to the depot?
>>
Am I supposed to be getting huamn diplomats? I have only gotten caravans from them, not diplomats

>>146084649
makes your broker go to the depot
>>
>>146084691
Yes, they tell you about shit, they were supposed to come in the first place but were bugged out.
>>
>>146084691
You don't get a human diplomat until you're promoted to a barony. It's actually the law-giver (basically their monarch) of the human civ who comes meet with your baron/count/duke, so if their civ is in a time of upheaval or the law-giver is imprisoned, recently dead or something like that they won't visit.
I don't know what >>146085031 is talking about, there aren't any bugs that prevent the law-giver from visting you.
>>
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>>146082113
Gotta use dfhack with twbt.

>>146081801
Well, this is close to square with a bit more readable text.
>>
>tfw figuring out that golbins can climb one level high level walls the hard way
>>
>>146086125
Slap a fortification overhang on them.
>>
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>doing aesthetic big ass fortress
>have to go all the way down to find a damn magma pocket
>finding a vein of adamantine, I decide to mine it since it doesn't look like one of those tubes
>eerie cavern

All is well.
>>
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I want to have FUNâ„¢ in DF Adventure!

I have months of experience in Fortress mode, dozens of fortress lost and dozens of FUNâ„¢.All this time in Adventure mode I've just killed random civillians, and then cut the feet, hands, ears, eyes and tongue of their children to watch them suffer. But once I try to find a beast to slay, shit is boring as fuck. I go around asking people "Tell me about the beasts" and they say "The horrid sand titan Jagulraskrem has been murdering ours for years!" , "Where can I find the sand titan Jagulraskrem?", "I do not have that information."

And once I find someone who can tell me where to find a beast, it takes me a fuckton of time to get there, and once I get there, I CAN'T FIND THE FUCKING SHITTY TITAN.

All this time in Adventure mode I've just killed random civillians, and then cut the feet, hands, ears, eyes and tongue of their children to watch them suffer.
>>
>>146087158
Become a necromancer and start cutting their feet, hands, ears, eyes and tongues AND THEN reanimate them and make the severed parts beat the children.
>>
>an ambush curse them!
>the legendary fisherdwarves are all on the other side of the map despite you having a river right next to your entrance
>>
>>146087313
How can I find a necromancer tower?
>>
>>146087158
ask the lords m8, they usually know every site they have a problem with

>>146087564
purple I on the map
>>
>>146087363
>3 pages of goblins not including their mounts
this kills the fps
>>
>>146087564
If you go to the wiki, there a map legend explaining each symbol. For necro towers is a purple capital i. Just go there, kill them all and read them books.
>>
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w e w

spoiler to not trigger cave people
>>
>>146056742
How does that work? Do they grow these items like any old tree?
If so, wouldn't removing the item from the ground after it's grown kill it?
Oh snap, Elves aren't any better than any other race that chops down trees, boi!
>>
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>>146088329
>1X2 houses
>>
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>>146088625
>not making migrants live in the slums
>>
>>146087613
I once thought of doing that. I went to a village and asked where their lord were, and they said "head east". I went East, and asked EVERY SINGLE PERSON THERE where the lord were. Half said "head east" half said "head west". I never found the lord.

I'll look for the tower though, thanks
>>
>>146089385
If there is a lord there will be a mead hall, on the travel map when you cycle the right subscreen until it shows building names, one will show up as purple or some shit and it will be where you want to go.

Better yet, find a tavern in a town and ask the tavern keeper, or ask a soldier in a tavern.

All else fails, if you see an asterisk on the map which doesn't ambush you, check if it is a soldier, they should say like "I'm heading to Somesuch to find work" or whatnot, ask THEM where shit is, they'll probably know a fuckton.
>>
how to make marksdwarves not rush out of their burrows to beat the enemy to death?
>>
Will it eventually be possible to design a world tile by tile? I'm imagining that people who are really dedicated could create all sorts of fantasy franchises in Dwarf Fortress.
>>
Update is out, OP is updated.
>>
>>146075817
dats rayciss

nameless horrors can like music as well
>>
>put markdwarves in a tower next to a bridge
>they run out
>start shooting at the enemy while standing on the bridge
>beak dogs rush them
>kill 2 beak dogs at a distance
>the main beak dog horde is here
>start attacking my retarded marksdwarrves
>3 of them dodge into the water
>one gets his hand mauled by a beakdog
>the others just beat on the beakdogs until the main goblin force shows up and they all dodge into the water
>>
>>146091293
Oh yeah my question was how do I fish their corpses out of the water? I just need the armor back. Going to just make another melee squad since markdwarves are shitty
>>
>>146091437
with magma
>>
Question about dormitories how much space do I need to put between the beds?

And do they need space on each side, or can I just have rows of beds next to each other, like a capsule hotel.
>>
>>146091738
dorms are just slave housing, doesnt matter how much space you have between beds.
>>
>>146091805
Can dwafs walk through beds in use? Would a 1x10 fill of beds work?
>>
>>146091983
Why the fuck do you people even feel the need to construct such abominations? For every embark I do I've never built fucking dorms and I dig few rock layers down before I even start room planning. Build them some bedrooms.
>>
If I station an entire squad somehwere, will they starve themselves? Or will they leave the station to go get food?
I need to station them there for an extended period of time, and dont want them to die
>>
>>146092314
They will use up their supplies and then fuck off to get more/sleep and then return to station.
>>
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>>146090983
Heyoooo, time to try out some gobbos and bandits with full armor!
>>
>>146092314
Oh and also you can control the amount of provisions your dwarves carry in military menu.
>>
>>146092213
>Why the fuck do you people even feel the need to construct such abominations?
Because this is my second fortress and I need to cover all the basic needs. I lost my first fortress because I tried to give every dwarf a room instead of building more important things.

I'm also asking because I want to know how pathing works with beds, im not actually making a 1x10, I made a nice big 11x11 that I plan to furnish.
>>
>>146088585
No, they grow items ON the trees. Like a fruit tree, except it grows boots instead of apples.

>>146090342
Soldiers ignore burrows entirely except in the case of a defend burrows order, but those aren't very useful, basically a less specific station or patrol order. If you want marksdwarves to not charge enemies, do these things:
1) Station them behind fortifications with a roof.
2) Ensure they have access to ample ammunition.
3) This part is trickier. If you do 1), there will still be some situations in which marksdwarves climb through fortifications to get to enemies. Sometimes roofs and overhangs prevent it, but not always. To make them less likely to climb, leave a walkable path from where your marksdwarves are stationed to where the enemies are coming from. This part is important: make sure that the marksdwarves have to break LoS with the enemies to walk that path. Place an ammo stockpile near where the LoS break occurs. The marksdwarves will lose their target, grab ammo if they're out, and resume their order. It sucks that you have to go to these lengths to workaround marksdwarves' irrational aggression, but that's just how it is.

An additional thing you may want to consider is making them train with hammers 2 or 3 months out of the year, and then giving them copper crossbows. Crossbows use the hammer skill in melee and do blunt damage, so you can make them at least somewhat effective in melee.
>>
>>146092685
You know what you can do? You can take seven miners, yes, seven fucking miners and get the basics set up within one season, there was even an embark profile for that.
>>
Why is beekeeping so much work for so little reward
>>
when will masterwork update to the new verison
>>
>>146090983
Come on guys, now the game is harder and funnier, dont you wanna talk about that?
Please dont die

Soo...does the update mean that armor can be damaged and that you still suffer damage even in a steel armor?
>>
Ok I had been digging for a while looking for iron with no luck, got pissed and used DFhack.
The only ores available to me are
>Tetrehedrite
>Native silver
>Horn silver
>Native Gold
>Sphalerite
>Galena

Is there any point in keeping this embark location or am I fucked?
>>
>>146092596
please, post info and pics about the new combat changes plz
>>
>>146093896
Well it says some damage. I guess that people will have to do some SCIENCE before establishing how much is that.

Also, I like that armor can be damage, but seriously, I'd put way many more things in the game before damaged armor.
>>
>>146094038
You don't NEED iron you know, you can use bronze gear and it's decent enough, or you can just import iron and steel from merchants
>>
>>146094038
If you have goblins, take their armor and melt it. Also demand the mountainhomes more ores/bars. Train metalsmiths with the shitty metals and then make your militia equipment when they're legendary.
>>
>>146094038
You could wait two years, when the magic scenario is implemented and transmutate gold into iron bars.
At the cost of a puppy each time, using its blood as body paint
>>
>>146094038
I won't have any tin though, the only metal I'll have is silver gold, lead & copper
>>
>>146094038
Do what every city in existence has done, and trade with others
>>
>>146094307
well then do what
>>146094210
said

At least you have gold so you can build lots of wealth
>>
>>146094323
I'm a new player, never really done trading. I could try it though, I guess gold is pretty valuable, and maybe silver too?
>>
>>146094465
Make a gem stockpile and automatically set a jeweler's workshop to cut and you'll build enough wealth to trade with without even realizing it while you mine
>>
>>146094091
that's not why he did it though, he did it because seiges and stuff like that havent had armor on them for years because how the armor would block stuff, so basically what's going to happen in this update is joints and stuff will be affected by force, so if you hit someone in the head with a mace it can now snap their neck instead of just being deflected by their helm.
>>
Is there anything where you really NEED marksdwarves to kill it?

I locked them in a 2 level high tower with fortifications on top, and they just climber over the top and down the tower, over the wall defedning my fort, and ran out to the enemy. They immediately drowned.
I dont want to deal with marksdwarves anymore.
>>
>>146094815
forbidden beasts
>>
>>146094815
lol, also wondering this. I don't even take hunters on embark anymore, so sick of ranged bullshit
>>
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ITS FUCKING OUT

http://bay12games.com/dwarves/
>>
Do the color of tamed animals mean anything? Some of mine a red, yellow, exc.
>>
>>146095195
jesus
>>146090983
you guys are slow, right?
>>
>>146095396
xD i guess
>>
>>146095195
changelog?
>>
>>146095195
>can't start due to missing MSVCP140.dll

thanks toad
>>
>>146095704
https://www.microsoft.com/en-us/download/details.aspx?id=48145
>>146095636
Here's another bug-fix release. Assuming no issues crop up immediately, we'll now dive into 64-bit land for next time!

Major bug fixes
Fixed error deciding when patients should be moved
Fixed initialization problem with tools causing stone axes to be thought of as ranged
Stopped completed work order jobs from checking off every matching order
Stopped masterpiece trades in containers from triggering artwork defacement
Stopped storage from always failing in the second tavern/library/temple you define
Stopped broken crash-prone entry from appearing at the end of the stocks list

Other bug fixes/tweaks
Attackers will remove armor from unconscious opponents if it is blocking attacks
Made people wear more armor according to their roles again
Allowed new citizens with some previously site-wide occupations to be reassigned
Allowed some site-wide occupations for dwarves
Made combat damage weapon and armors depending on material differences etc.
Made dwarves prefer undamaged equipment during the periodic uniform upgrades
Allowed strong attacks/shakes to translate some force to joints and parent parts even if blocked by armor
Reduced clothing stopping power based on penetration depth
Made paper slurries stockpile-able (won't work without updated raws)
Fixed problem with adv mode tribute demand check
Fixed ghost initial positioning problem
Made macros save correctly even if the macro directory is deleted
>>
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>>146095537
And to think that I never believed the summer meme
>>
>>146096094
:)
>>
>>146094901
Forgotten. And no, you don't need marksdwarves to kill them. Marksdwarves are really shit against enemies that big. If you can't kill them with melee dwarves, your best bet is traps.
>>
I'm mobile right now and can't dl the new update. Can anyone tell me if the armor damage changes are raw-based or hardcoded?
>>
>>146075161
Did what, exactly?
>>
>>146075161
how do you get that h thing down there?
>>
>>146096602
It's a dfhack thing. Shows the happiness of your population.
>>
>>146095884
thanks mango
>>
>>146095884
reinstalled, didn't help
>>
>>146096939
which one did you reinstall? try 86x as well. i literially just installed this
>>
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>The dwarves suspend construction of the X
>>
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>>146094041
>>146094091
Here's my first findings:

Soldiers aren't wearing gear, but so far I've just found bandits and the random fuckers standing around in mead halls, gonna check out some goblins next.

Oh god, did I just smash that guys hip through his Xsomething robeX?
>>
>>146097739
>soldiers aren't wearing gear

what soldiers?
>>
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>>146097739
>mfw maces and mauls are finally worth a shit
>>
>>146097739
its a little bit confusing, it says fracturing the bone twice, but I dont know what it is exactly reffering to.
does it says shattering the bone twice at the end, what does it mean.
Does the description of the robe tells how is it exactly damaged? as in scars for people?
>>
So has the game difficulty been balanced at all with the new update or is it just infinite logs infinite fruit everywhere no sieges?
>>
>>146098087
Maces were already good, and this won't make mauls good.
>>
>>146098349
it'll have like xwornx before robe etc.
>>146098349
the force of an attack ripples now (like whiplash) so not just one bone was shattered due to the strenght of that attack, is what i can guess.
>>
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>marksdwarves
>>
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sum gay azz rhinos playing in the water (refrain: in the water)
>>
Did marksdwarves get fucked in a recent update or something? I swear when I played years ago they weren't quite so retarded and my main defense strategy was assigning hunters and then drafting them to a squad when they hit legendary and replacing them with a new migrant, and I wiped out enemies this way
>>
>>146099981
they have been permafucked for a long time
>>
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>checking out dwarven pantheon
>one god rules over fire, volcanoes, mountains and the sun
>another rules over day and light
>the god that rules over day and light does not also control the sun
How does that work, exactly?
>>
>>146099981
You just need to make sure they are in a room with with no possible way for anything to escape. If they can see even the tiniest chance of leave their post to charge into the enmy horde, they will.
>>
>>146100114
day and light god is the bitch of the mountain god
>>
>>146100114
Because the gods aren't real and dwarves don't know shit about science so they don't understand the correlation between the sun and daytime
>>
>>146100506
Shut up you heretic.
>>
>>146100506
>>146100393
You will see when I ask my god to banish you to the sun
>>
>>146100506
I don't think this is something you can blame on scientific ignorance. I mean, in the daytime the sun is right fucking there, and during the nighttime it isn't. Doesn't take a genius to figure out the day-sun connection.
>>
>>146100919
Dwarves are pretty far below genius
>>
>>146101049
The dumbest, most knuckledragging cavemen that we descended from figured out this link with ease. There HAS to be a deeper explanation for this.
>>
>>146101239
They dont live on the surface so how the fuck would they know about the sun
>>
>>146101336
They put their mountain, fire and volcano god in charge of it, so clearly a few expeditions to the surface made them painfully aware of its existence. The question of why the sun is not assigned to the deity of day and light remains.
>>
>Sometimes citizens will just carry books around with them while they work

So THAT's why my library counts are constantly getting lower and lower

It must take decades to fill up a medium-sized library when all the books are constantly being checked out
>>
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>>146098027
Any that I've seen, they're not wearing gauntlets and shit, I've got some mods but nothing which should change this, they wear helmets and body armor but nothing else that I've seen.

New world generated in 43.04 too so, dunno.

Nice volcanos though.

>>146098087
Mauls will always be shit, too large a contact area.

>>146098349
Not sure if it means it was shattered twice or whatnot, it broke the thigh and hip, and then the force made them ragdoll a bit I think.
>>
Do you retire your crippled dwarves from military service, or just slap a crutch on them and hope they're good at using it by the time they're needed again?
>>
>>146101917
second one
>>
>>146101917
If he is a war hero, he can retire after the battle.

Regulars stay and fight to their last breath
>>
Hey, is the dreaded fps death still an issue with this game? Am I going to lose a big fortress I've spent several ingame years on to lag?
>>
>DOWNLOAD DWARF FORTRESS 0.43.04 (June 20, 2016)
>Stopped masterpiece trades in containers from triggering artwork defacement
Hnnnng. Dunno how happy I am about what looks like us finally getting armor wear though. We need wear level filters on the depot and other shit.
>>
>>146102614
It still only uses one core so probably
>>
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So this is what happens when you keep attacking the same target to destroy gear, despite my strength it took several hits to wreck this robe.
>>
>>146102614
Yes and it will always be an issue. Atom smash pets. Don't do a textile or bag heavy industry like milling or glass works. Don't make massive hoards of shit incl barrels. Trade or melt ammo away. Use ramps instead of stairs. Worldgen with only 1 cavern and wall it off soon as you can. Embark to a glacier/desert, ramp down to magma and irrigate. Don't dig in soil and shit so there's 12905099059025900925902905092590 fungus and grass tiles updating. Work with something reasonable like 80-110 dorfs and you'll be cruising around 50 for a couple decades. Read the other tips from the fps page. It's not like it's a big deal anyway. Once you're all good to go your fort runs itself and you can go watch anime for a couple hours only taking the occasional break to activate your siege alert level to handle problems.
>>
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>>146102945
Kinda weird phrasing on this one, haven't remembered to target armor on someone wearing it yet.

My punches are way more brutal than normal, and have an edged property, so imagine hacking away at them with a pickaxe or something to get a similar effect, for the record.
>>
>>146102945
hehehe
>>
One of my goblin citizens got wounded pretty badly a while ago, but he was treated at a hospital, and now his condition is gradually worsening, he has severe blood loss now and will probably drop dead at any moment

Do dwarven doctors just not know how to properly treat other races or something?
>>
if my dwarf gets injured while I gave him a move order, will he automatically leave to get it fixed?

A goblin smashed his ribs and he isnt going ot the hospiital
>>
>>146103191
>smashed his ribs

that nigga need picked up and moved to the hospital xd
>>
>>146103191
>A goblin smashed his ribs and he isnt going ot the hospiital
That doesn't sound like a problem.
>>
>>146103156
>Use ramps instead of stairs
All of your other advice was on point, but that won't help your fps at all. A ramp and a stair have the same pathing cost.
>>
>>146103189
Probably a nail or cartilage injury. Add [HEALING_RATE:1000] to the entries for nails and cartilage in tissue_template_default.txt. Might as well do the same for claw and talon while you're in there in case you run into this issue with a prized animal.
>>
>>146101681
>>146097739
Probably something fucked up with the apply soldie armor template. Are they not wearing high boots either? That'd be the same issue as there is with the over clothes uniforms.

>>146094038
Fucked in what way? Trade wise you'll be trading well without abusing prepared food. Silver gives you plenty of war hammers and war hammers in weapon traps. Wood and bone are always in vast supply for crossbow traps and just shooting 60 bolts/second until something hits something important.

With such high value trades, you'll be able to order a lot of armor and weapons as well as iron/steel things to melt and flux to smelt steel. In the future when goblins are fixed, traps and bait animals will get you a good bit of goblinite.

With the new training system, even if you didn't embark with soldiers you can easily train them up in time for early attacks anyway. With trade you'll have a solid 5 in decent mismatched armor and around 10 skill so good enough for whatever.

So uh, don't sweat it. Even in full copper, the skill difference is pretty solid and you'll be buying better so it's fine.

>>146094815
Not really. It's nice to have them for pincushioning web/vapor/deadly dust/blood FB's. Often enough they fuck it up a good bit and it's just a quick pushover but your spear or axe squad.
>>
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Does this look like a decent cave-in trap design for forgotten beasts? On the top left is a bridge, when a particularly nasty beast shows up I'll raise it to force them into the chamber, and the statue and puppy inside will hopefully work as bait and keep it busy in that room long enough to collapse the support
>>
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>>146104098
Nope, they've got socks/leather boots, gloves/mittens and shit like normal.
>>
>>146104501
Yeah, just the uniforms being shit like usual. Report it on mantis. We really need a prefer uniform option so they keep their clothes but if there's a conflict it shucks the piece of clothing.
>>
>tfw I always play with cave-ins disabled
>>
>>146102798
Will this ever change
>>
>>146104259
Yeah, that will work. It's bigger than it needs to be, and you don't need both a furniture piece and a bait animal. You can use one or the other.
>>
>>146104672
How do you deal with flying web-spitting metal beasts
>>
dfhack and therapist for 42.06 work for 43.04?
>>
>>146104813
I dont
>>
>>146104769
No cause it requires toady to essentially re-do everything from scratch. all 10+ years worth. at least we're gonna maybe get 64 bit so we don't have to use large address aware every new release.
>>
>>146104501
Could be the change is only for fort mode. In fort mode the creatures genned in a siege are naked except for torso and head armor, which is what the change specifically says it addresses.
>>
>>146104870
No. They never do.
>>
>>146105042
>creatures genned in a siege are naked except for torso and head armor
I don't know why I just typed that, because I know it's not correct. They do normally wear leather and cloth clothing as well.
Anyway, my supposition that the fix was only for fort mode genned creatures stands.
>>
>>146105042
Creatures aren't supposed to be spawned at the edge of your map like they were, they gotta head out there now.

If there were still a mechanic to just spawn sieges at the embark edge we would have a working method to force sieges with dfhack instead of having to find an existing army and teleport it to your map.

Got a report up, though random dragon said they've seen one soldier with more armor, so that's encouraging if it is just bad luck on my part.
>>
>tfw multi stage sieges where the invading army occupies half of my fort while I occupy the other half
>sending in small squads to hit their rear and ambush their forwards units through all the tunnels
>retreating back to the area I barricaded myself while they still roam the halls
pretty fun
>>
>>146105942
The siege isn't spawned from the ether, but the majority of the creatures are. They're pulled from abstract populations of nonhistorical characters and don't have names or skills or attributes or gear or anything like that until they interact with the player. The armies are moving on the map, but they're abstract until an adventurer runs into them or they arrive at your fort.
>>
>>146105042
Is that only for goblins? I dont mind gobllins being lightly armored faggots, but if my humans invaders arent wearing full plate armor I will be upset
>>
>>146106889
If you're playing a version before .43.04, yes. It's theoretically fixed in the update that released today. It doesn't appear to be the case adv mode, and no one has posted about a siege in the new version yet.
>>
I'm trying to start up a meat/leather industry.

I have a leather works, tannery & butcher-y set up in a room together.
What kind of stockpiles should I put near them?
What stockpile is used for leather and hides?
>>
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>>146105934
>Hit worldgen
>Forgot to give elves roads
>Forgot to lower the ambush/siege triggers on goblins
Fuck. Oh well, pick where I should settle and build a goat farm+tavern /dfg/
>>
>Set one of my elite soldiers as hammerer
>Someone violates an export prohibition because I didn't notice there were amulets in the finished goods bin I shipped out
>He gets chained in the prison and bashed in the head with a bronze war hammer by a legendary hammerdwarf, dying instantly

Welp I learned my lesson
>>
>>146105987
>decide to put one of my squads off duty so they can rest
>after a bit decide it is time to strike again
>give a move order
>URIST HAS BECOME A PIKEDWARF
>ok so where the fuck are they
>still waiting
>waiting
>they are sitting in the tavern socializing in full gear
how do I make these little cunts stop socializing and go to my move order
>>
>>146107172
Put some stairs that store meat to be moved, bones, hooves/horn/hair, skulls for crafting, corpses

Leather stockpile
Refuse -> items -> Fresh/rotten hides

You kind of shouldn't though outside of having a couple sheep for wool/horn/hoof/bone/skull strange moods. You can buy 12905902095 leather bins just by using dfhack to set the whole category to +1/2 then filter on bin. Meat is crap outside of roleplay. Bone bolts are much less effective than they used to be.
>>
>>146107574
>you can buy x leather bins by using dfhack
I could also be using x ray vision right now with dfhack... what does that have to do with anything?
>>
>>146107796
No, I'm saying it's easy to order 1,500 leather every season without wanting to cut your dick off from using the depot ui to do so thanks to dfhack's ui improvements. The industry is crap
>>
>>146107152
It seems that they might be able to but not automatically go full armor, gonna generate an older world to increase the number of weapon lords and such.

Also didn't notice that the reason I was never able to demand tribute was a bug, I figured they were just being assholes, so despite my ridiculous intimidation skill and beating them up they wouldn't bow to me.
>>
>>146107574
>Meat is crap outside of roleplay.
What is that even supposed to mean?
Meat is a renewable and often high value food source. Are you one of those players who just puts down a 10x10 farm plot and set it to year round plump helmets?
>>
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>Watch a deep mountainhome fall in worldgen

>>146108258
Muh sugar. Muh leaves. Gotta get muh bajillion autismbux roasts
>>
>>146107574
Ok I've forbidden most of the stuff... how can I now forbid stuff like "fish" "raw fish" etc? pressing f forbids everything. I still want to permit meat and hides.

Also what stockpile is leather under?
>>
>>146108574
It tells you at the bottom

Leather
>>
>>146108498
Sure, but why would you not include valuable animal products? Cave crocs and elk birds, for example, are practically edible gold. They have large egg clutches and their meat and bones are very valuable, plus antlers and gizzard stones.
>>
>>146109295
If you get them yeah go ahead. Syrup, sugar, flour, leaves are universal and no fuss.
>>
>>146109436
Cave crocs are pretty universal too, you just need to dig a bit to find them.
>>
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>cutting down all the trees outside not because I need wood or anything, but just because I can
>elves are too far away to ever hear of it
>>
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>Elves tell me to stop chopping trees
>Chop more

My military needs some action
>>
>>146110229
Remember to drown each caravan for a couple years.
>>
>>146109908
If a tree is felled in the forest and there's no elf around to hear it, does anyone give a fuck?
>>
>>146088802
NICE.
>>
>>146109436
>and no fuss.
They're not any easier than an animal product industry. Having to manage bags alongside them arguably makes them more work. With eggs you just pasture your creatures and wait. For meat you just set a creature to be slaughtered every now and then. Everything else happens without player intervention as long as you've got a refuse stockpile and a food stockpile. And then if you want added value you can put in extra effort for milk and cheese. The only downside to the animal product industry is a manageable fps hit from any creatures you can't cage.
>>
So I managed to capture a voracious cave crawler, three blind cave ogres, and five trolls

Can I release these on a siege?
>>
>>146110884
Save the voracious cave crawler, another one might come along and you could have a breeding pair.
>>
>>146107223
Why would you give elves roads?
>>
What exactly is so great about roads in worldgen anyways? Do they allow immigrants, armies, caravans and such to move around the map faster or some shit?
>>
Is there anywhere that's generally flat with vegetation? Plowing the surface is getting annoying. for a surface tavern.

>>146111023
I just like roads for following them to shit and for crossroads to put a tavern at
>>
>>146110884
The trolls will probably just run away. The cave ogres will fight. Like >>146110960 said, the vcc could be a potentially valuable resource, you should train it and keep it around. If you manage to get a breeding program they're a good source of valuable meat, and their leather is midnight blue, which is pretty cool IMO. Be aware that they're born as adults, though, so they won't be fully tameable.
>>
>>146111238
You can use the elevation and cliff indicator tabs on the embark screen to see if there are any elevation changes on your map and how steep they are. Lots of biomes can be completely flat.
>>
>>146111298
I'll hold on to the cave crawler then, at the moment I have it caged in the tavern as a conversation piece anyway, if I catch another I'll train them up
>>
>>146111574
You might as well start training it now. Your animal trainers will gain experience and your fort will gain general knowledge about vcc training, both of which will improve the quality of the training down the line. Training quality is pretty important with species that can't be tamed. You don't have to uncage it to train it, though you'll get better results if you do. You could always chain it in the tavern instead of caging it for the best of both worlds.
>>
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>insane man finally dies
>Decide to place his grave stone near the ocean so the waves will wash away his sins
>wave breaks his gravestone in to pebbles within seconds
>>
>>146092885
>Like a fruit tree, except it grows boots instead of apples.
Oh. Shit.
That's .. That's kind of convenient.
Armok help me I don't want to be an Elf.
>>
>>146111505
What should I look for? I did a 1x1 on a 3 surrounded by 3's and I got hill country
>>
>>146112210
Grown items will never have quality levels; they always be inferior to something a skilled craftsdwarf can produce. That knowledge alone should be enough to save you.
>>
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holy shit

all of his comrades died without killing a single golbin, the goblin mounts crushed their heads like grapes. This absolute madman entered a martial trance and killed everything. He is all that remains of the squad.

Can you build statues of dwarves even if they dont have a special name?
>>
>>146112607
I dunno. I could live with no quality in a high performance DF future. I'd love a filthy breeding pit of 500 elves. Brood mothers squeezing out 200 elves a year and armor them in shitty grown wood armor armed with shitty grown bows, arrows, and long swords to swarm anything. Ride elk birds with wood barding for the nail in the coffin.
>>
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>>146112892
Forgot your image, you filthy treehumper.
>>
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>>146112892
Anyway I can make seawater into nice water without getting myself killed?

I'm in a pretty dry area... we just went through the 'wet' season (spring + summer) without a single drop of rain, so my rain collection pit didn't get anything. I've heard you can desalinate water with a screwpump but I don't know how to use that against the waves

webm related is my coast line
>>
>>146113086
You can dig down until you hit aquifer and desalinate there. You can build a walkway up and over the waves then desalinate and aqueduct your water over. Even can have a windmill to automate it. You can go use cavern water if there's no aquifer.

>>146112658
What skill did they have. Expect most goblins to be at a universal 5 across the board. Use traps or a lot of marksdwarves as a crutch until you make better material armor with better layering and coverage.
>>
>>146113447
Right, that's what I said.
But how do i use a screwpump in an ocean/with the waves that roll up? Won't the pump just get washed away/broken like everything else?
>>
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>dwarves hunting rabbits
>vast majority of hits cut limbs off
>>
>>146113646
I don't have an aquifer unfortunately.
So the aqueduct idea... I would basically pump water UP from the ocean and into a pit somewhere?
>>
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>>146113774
>Hunter gets killed by an aardvark
>Not even a giant one
>>
>>146113778
Alright here's what you're gonna go. You're gonna make a wall so you're building above the waves. You're gonna put a ramp by that wall. Then you're gonna run floors out over the ocean. you're gonna put a screw pump on the z-level above the calm part of the ocean so it's drawing from it. Then that's going to pump through a constructed floor and wall aqueduct back towards a cistern on land.
>>
>>146114403
>You're gonna build a floor over the ocean
I'm gonna fuckin die but I'll try
>>
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Would you, /dfg/?
>>
>>146114403
Why not just dig a tunnel under the ocean and pop into it from the side/below, like when drawing from a river? Just need to place the pump next to the cistern.
>>
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>like clockwork, every 9 months all the married women of the fort pop out babies within one month of each other
>127 citizens
>15 children
>12 babies
>27 useless fuckers in all
>>
>>146114736
Eh, that'd work too.
>>
>>146094815
Build a fookin roof. Problem solved
>>
>>146115136
Eh, only need like 55 to run a fort smooth. Everybody else is hauler/goblin bait.

Aren't you at the point where you're just buying out whatever from the caravans and afk unless there's a siege to stomp?
>>
>>146115167
Just saying. Your plan is less likely to cost the life of a dwarf, though.
>>
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>cut down all the trees outside
>look back outside a month later
>some new ones have grown
>>
>Start building this floor for the ocean
>Boy! It would really suck if a were beat came out while We're all out here building!

>pic related

f u c k
>>
how to kill web/dust FB without marksdwarves
>>
>>146115496
>what the fuck even is a loris
>kek
>>
>>146115498
Ignore it? You don't even need the caverns after like 3 months of trapping or walling chunks off.
>>
>>146115498
Drop a ceiling on it
>>
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>breach caverns
>think I've sealed them up
>large rat somehow gets into fort, meaning there must still be a breach somewhere
>various other cave denizens, like crundles and trolls, seem happy to stay in the caverns
>"ah, well, I don't need to worry about this, it's not like anything dangerous will ever-"
>THE FORGOTTEN BEAST RICOTE ÉCIROFA HAS COME! A GIGANTIC SALAMANDER WITH LIDLESS EYES. IT HAS A CURLING TRUNK AND IT IS SLAVERING. ITS ASH GREY SKIN IS LEATHERY. BEWARE ITS POISONOUS VAPORS!
>>
>>146114727
lewd
>>
>>146115308
>afk
>when there's tunnels to dig, rooms to build and vast libraries to stock
>>
apparently fishery's are fucking impossible to build in the new patch.
>>
>>146118243
They were always filled with disappointment unless you upped the populations with dfhack or in the raws anyway.
>>
>>146118391
what, i literally just cant build one. i dont understand why.. what do i need?
>>
>>146112263
The 3 means that, on average, a line drawn from one map tile's edge to the other will change 3 z levels in elevation. You want 0s and 1s for flat ground.
>>
>>146118391
Fisherys are OP though. Literally never have to worry about food
>>
>have sun deity
>install sunroof in that deity's temple because thematics
Will this keep my dwarves from getting too cave adapted, or will it just result in a lot of puking?
>>
>>146118515
>tfw there's nothing to catch in the easter ocean
>>
>>146118494
>>146118243
A dwarf with a fishing labor and literally any building material.
>>
>>146118608
If the tiles are outside light then cave adaptation will reverse 4x faster than it accrued. If it's inside light then cave adaptation will just not progress while they're on those tiles.
>>
>>146118987
And indoor light will not trigger the vomitting, correct? BRB, constructing a shit ton of crystal glass blocks for the roof.
>>
>>146118987
honestly i just throw their asses outside and let them puke fuck it lol
>>
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>>146117304
>Salamander
>Trunk
>Vapours

Good luck
>>
can you drown web and dust beasts?
>>
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>trying to find a site with weapon lords to see if they have armor
>think I hit a jackpot at first
>>
>tfw my trash disposal launched hundreds upon hundreds of corpses, rocks, and X leather sock X at my dwarves because I left it down
why
>>
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>When you can't remember what all of your levers do
>>
>>146122221
>why
>because I left it down
>>
>msvcp140.dll error that persists after reinstall
>reinstalling the visual studios package didn't work either
Wake me up inside
>>
>>146122875
did you put in x86? Toady's old
>>
>>146123006
Even if my system's 64x?
>>
>>146123006
It worked, thanks.
>>
how long after lots of deaths until migrants start showing up again? I lost alot of my military in the last siege and I need more recruits, but nopbody will migrate here because of all the deaths
>>
>allow forgotten beast into fort for giggles and shits
>"let's see how many dwarfs it can kill before it runs into someone with an axe or a pick who does it in...."
>30ish deaths
>>
How can I build down to this water?
webm related

I'm a z level above it. I tried making a ramp to go down so I could then build a floor on top of the water, but no dice.
>>
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>>146123968
webm
>>
>>146123098
Yes.

>>146123660
Needs a couple years and make a couple million dorfbux. You really shouldn't be losing so many.

Use traps if you're a pussy faggot
Put bends in your entrance so marksgobs don't have free shots on your guys.
Use raising bridges or lever linked doors with locked doors in the sides of entrances as sally ports to break up groups of gobs. then open the side doors so you can rush in and tear apart more manageable groups
Around the clock, have 5 new miners strip mining anything until they get legendary and 5 non-critical jobs shooting at surface shit with your crossbows. Rotate them out when they've skilled up
On your walls, put the fortifications on the inside walls. this way you shoot when they pass under instead of shooting at axegobs while elite marksgobs decimate your ranged core.
Pump stack water/magma and have a u-bend in your entrance letting you gas the jews
Have your entrance have a 1 tile walkway with 2 tiles of open air adj and channeled out a 15-20 z pit of open air. Whenever they dodge bolts or traps if you use them there's a good chance of them splattering.

If you did it all right, you have a decent core military of around 15 axe/spear dwarves, 15 marks dwarves, and around 100 glass cannon pick dwarves and random marksdwarves that can't dodge for shit.


>>146123968
>>146124254
Pump draws from the below z-level. You don't need to build inside the water. Wiki tells you this bro.
>>
>>146124563
>wiki tells you this
Sorry I read it but I really don't understand the stuff relating to water. Thanks for your help
>>
>>146124563
Whoops, forgot to say, trade using prepared food or gold crafts for anything iron/steel, buy bars, buy ore, buy anvils. Melt it all down and make good steel armor a bit at a time. Good material weapons are amazing and good material armor will keep them alive long enough to be covered by their battle brothers. Should buy all the metal and metal bolts you can afford too.

From a fort design aspect, rush magma have adamantine wafers on standby once all the goblinite and trade crafting gets you to legendary+5. An exceptional/masterwork adamantine spear and battle axe go a long way.

When doing your melee squads, try to stick to roughly the same base speed. For example, no quite clumsy with a very agile. Very agile's gonna rush out there and if he gets knocked out he wont have and dwarves nearby to aggro nearby goblins.

By minimizing your risk to soften up and isolate the goblin threat it's much more manageable instead of flinging your blob at his blob, getting 1/4 knocked out to bolt pain, losing 1/8th to swarmed goblins cause they got too far ahead.
>>
>assign swaud to sleep in barracks at will
>set barracks to let them sleep there
>they still go sleep on the floor of the dorms
>>
If a pressure plate is set to 'citizens do not trigger', does this include tame animals? I'm linking three blind cave ogre cages to a pressure plate in the fort entrance and don't really want any fun accidents with it
>>
What are the rooms in a tavern for? Three people petitioned to stay and entertain guests, but it says all 3 rooms are still available.
>>
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how to pull a branch?
>>
>>146127035
You [g]rab it.
>>
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>>146100114
I know im late but its just a random-generation inconsistency at worse
or it could be justified that daytime, a portion of time when the earth is turned, is controlled by one entity while the sun itself controlled by the other

the sun god rules over all bodies of heat, while light specifically is controlled by one god, therefore daytime as well
>>
>>146103167
how did you hit that goblin's kidney via his trousers?

oh...
oh no...
>>
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>>146129458
'tis a dickshot
>>
>>146129607
it pains me you cant spay females
>>
>mayor gets a mood
>diplopmat arrives seconds later
>THE DIPLOMAT HAS LEFT UPSET
FUCK YOU SHITTY MAYOR
>>
>>146130632
kill him and display his corpse in the meeting hall
>>
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>Tfw I just turned the vampire that drained my legendary armorer into an immortal bookkeeper and piece of spider bait that never needs replacing for my spider silk farm / bookkeeping office

Revenge at last
>>
>>146088329
>wood perimeter wall
>1x2 houses with no floors
>house attached to wall

why
>>
>>146130632
Kill him and post screencaps.

Think about it, the US sends a diplomat to Russia. Putin pisses off the diplomat. The KGB then videos an assassination of Putin saying "sorry to offend you america! We took it upon ourselves to murder our president! : - ) Good tidings thus holiday season!"

Relations INSTANTLY repaired.
>>
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>>146129607
>castrated with a shield
>>
>>146131560
Do you even village?
>>
>>146133272
why not use a stone wall? Even towns have stone walls. Wooden walls will be destroyed like butter.

Why not make larger houses? What's the point of having houses if you can't have cabinets or chests?

Why is there even a house attached to the wall?
>>
>>146131560
>>146133419
look 3 posts under it
>>
>>146133419
Poorfags can git rekt
Rapefugees have to earn comfort
He's a dumb migrant. They do dumb migrant shit like that
>>
I left a goblin with his shield while I train my marksdwarves.
Good news: he hasnt been hurt once thanks to his blocking
Bad News: I dont know if other AI can rank up like player one?

Am I going to have a legendary shield user goblin on my hands, or is he just lucky
>>
>>146134715
They can. Just drown him.
>>
>>146120264
Every beast I've encountered can swim. So probably not, unless you're using magma.
>>
>>146120264
If you were filling it with a u-bend and could seal it solid after reaching 6/7 on the top before the FB got out?

Just use magma or a cave in trap with like 30 doors
>>
has anybody seen a monster hunter
>>
>automating away lots of micromanaged shit with work order conditions
Is this new since 2015 or did I just never notice it before? Holy shit.
>>
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it's over ;_;
>>
>>146136016
it was in dfhack as 'workflow' for a while, but 43.03 added it as standard
>>
How do I kick out foreigners? I accepted a petition but didnt realize that it was an entire group of people. I dont want this hsitty fucking band around
>>
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>>146136029
fuggg
>>
>1x1 embark on a crossroads by a human capital and relatively close to some dorf shit
>Still at war with gobs
>Embark is with like 30 goats. Want to make a tavern serving gathered plants, brewed tree fruit, and goat products so no farming.
>Hilly as fuck, pancake it with all my dorfs soon as I smelt and forge some picks
>Rusty so I forgot to make it a 6 wide buffer so I could actually make a solid wall into the dorf-made cliffs
>Forgot cooking doesn't make seeds so I essentially ruined all the plants I harvested
>All the seeds from the shit I brewed disappeared, probably in some fat faggots gullet.
>Unable to gather cause I just dug out the surface and it hasn't regrown yet
>No aquifer on the embark and I don't want to pop caverns with the quarry.
>Dorfs going thirsty for weeks at a time while i wait on the rice and passion fruit to grow only for most of it to get snatched by roodypoos who wont eat the cheese first
>

>>146136016
It's been in dfhack for like 2 years.

>>146136029
>>146136274
>No hatch covers
>Didn't lock stone doors
>Not having at least 60% of your population in the military
>Didn't form a pick dwarf squad after your initial miners hit legendary. Recruiting undesirables to begin mining their way into the military
>Don't even have elf approved stonefall traps
>>
>>146136251

Drown the fuckers.
>>
I just drafted all these bards into a squad with a uselesss potash maker.


how can I get rid of them all without waiting a siege since they are once every ten years, thanks toady.
>>
>>146139060
set them training without weapons or armor and wait for them to throw each other into the ground.
>>
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Well, even though the ground is squishier than my armor, sliding across it fast enough gave me some xdragon bone gearx pieces.
>>
Does setting ammoy tpye to combat and training still not work? I set only wood to my combat ammo, went to kill a prisoner, and then they start launching bronze and silver bolts
>>
>>146139060
set their squad to burrow in a sealed room. Then they die of starvation.
>>
>>146141218
Just forbid the ammo you don't want them using.
>>
>toady will never implement gambling on cage fighting

I want to make my UFC simulator already goddamnit.
>>
>>146139060
>station under a raised bridge
>pull lever
>>
Now that I have gotten rid of the shitty band, I need to prevent my tavern from overflowing. Seems like guests never leave, so I will occasionally need to purge them. If you kill a guest to the tavern, does it have any effect on future guests?
>>
>he doesn't create worlds with minerals everywhere
>>
>>146139060
Set them to mining as the only miners and strip mine or exploratory mine shit until they're legendary. Put them into woodcutting for a minute then remove that too and put them in a pick dwarf squad. Then just have them spar with their legendary mining skill until their defense is up. Otherwise, marksdwarf and have them shoot at shit until they're machineguns. Then just let them haul shit to make everything run smooth. Anything happens you have highly armed, amored and skilled dorfs all over your fort. Ironically, "useless" dwarves are the most useful.

>>146141218
Gotta mass forbid via stocks menu and make sure you already dumped all the surface ammo inside first.
>>
>>146141878
>Having a fort you don't need to trade at
>>
>poet just dead in the tavern
>no combat report
>no prior warning
>just an announcement that he died
what
>>
>>146143875
Old age?
>>
I have two "Meeting halls". One is a church and one is a tavern. For all my dwarves are going to the tavern and few are going to the church. Will this even out over time, or am I going to have to build an above ground tavern to avoid cave adaptation?
>>
rip
>>
If everybody in a caravan died of hunger or thirst, could I loot the caravan?
>>
>>146143875
Alcohol poisoning, unless it was immediately after the season changed to spring, in which case it's >>146143981.
>>
>>146146498
my experiences tell me that if you block them in the caravan, they would eventually eat the food they bring, so they would actually become mad before dying of food
>>
>>146146498
yes. But their civ will still blame you for the deaths, so it would be faster to just seize whatever goods you want. Or if you want to train your military you can attack it and take the goods
>>
>>146146498
Creatures that aren't members of your fort don't have to eat or drink. There might be an exception for outsiders who go stark raving mad, I haven't seen it happen in a while and can't remember.
>>
>>146146895
>they would eventually eat the food they bring
No they won't.

>>146146498
They won't starve or dehydrate, only creatures under the player's control (in either mode) do. They'll eventually go crazy, though, and all their stuff will belong to the fort then.
>>
>>146144162
How many dwarves will end up cave-adapted if it never evens out?
>>
>>146148893
About 160.
>>
>>146149289
Do you need them to do above-ground tasks? Are they part of your military?
>>
Can you kill the tavern guests with your military without issue?
Will people stop coming if I kill groups of bards?
>>
>>146149437
The military and whoever cuts down tress are the only ones that need to worry about being above ground, but I like to keep as few dwarves cave adapted as possible. If it doesn't even out, I can just move all the furniture outside.
>>
>Pick a civilization which is in decline and in the verge of dying
>First fortress fails due to a werebeast bitting a regular joe which soon enough spiraling from there among the population
>People injured transform into werebeasts and bite the hospital pacients into a continuous cycle
>Abandon when it goes beyond the point of salvaging
>New fortress
>Soon enough i get few migrants from the old fortress
>Most of them already packed with the stress from the previous fort and they quickly go mad
>Afraid some of them carry the werebeast curse

It's time for Apartheid fortress
>>
>>146149539
And the tavern. Of course the tavern goes outside too. I guess that means I need a tutorial on constructing buildings for my dorfs.
>>
>>146149626
b-C-w to build walls, then put up a staircase on one side so that you can build a floor on top to be a ceiling.
>>
>64-bit land

Hype?
>>
>>146150536
>64bit
>still no multithreading
no hype
>>
Oh fuck. This is the first real action my military has seen. How fucked am I? (Also, should I wall off my fortress? Would that do any good?)
>>
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>>146151383
Forgot pic.
>>
>>146151478
if you got basic armor and weapons it'll be cake
>>
>>146151478
>webs

You are FUCKED.
>>
>>146151478
How's it going, anon? Is the fort in ruins yet?
>>
>>146152898
Setting up for battle. I had to go out. Will fill you in, but currently I'm conscripting dorfs.
>>
>>146152954
>webs
I hope you're condcripting marksdwarves with lotsa bolts, else you're fucked like an elf in a goblin pit
>>
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>>146153109
Some migrants arrived. It's keeping itself busy with them and the local wildlife for some reason, which gives my conscript marksdwarves more time to get their gear. (Now I'm actually thankful I had a mayor that was obsessed with crossbows)
>>
File name.
>>
>>146153382
[o]rders, [r]estrictions I think?
>>
>>146153251
He decapitated him by scratching him.
Hardcore.
>>
>>146153382
[d][b][f] to mass forbid.
>>
It's finally dead to a pick through the chest, at a cost of about 80 dwarves.
>>
>>146154181
You survived? Holy shit, that's one lucky fort. Good luck rebuilding.
>>
>>146154181
Nice. Rebuild and train a survivor to ve an engraver / craftsdwarf / scholar to get some sickass stories about the massacre.
>>
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>>146140596
Did Toad add in an armour repair feature? If not that will mean that artifact armour is going to reach a point where you have to mothball it forever, and any unmeltable armour becomes useless.

That sounds poop.
>>
>really like taffer/squared "fixed up" ascii, in general
>10x10 is too small
>20x20 is too big
>resizing it stretches and fucks it up
What do
>>
/vg/ is moving fast tonight.
>>
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I expected above ground playing to be somewhat different, but it's just all your hauler dwarfs now just build wooden stuff. I guess it just makes it harder to defend against big sieges without using lots of burrows.
>>
>>146158334
I can't wait for fire damage to wood constructions to become a thing. That'll show you dirty elves.
>>
>>146151478
>Webs
Total annihilation.
>>
>>146158956
Structure damage should be a thing, potentially factored in to building destroyer as well. Even a goblin should be able to punch down a workshop made of soap.

But it would make sense a Titan made of Steel could blow through your Marble Wall while it might take a Troll quite a while.
>>
>>146153382
dbf, I think it was o-r or something to autoforbid death items.

>>146158334
3-4 high block walls with an overhang. Nothing's climbing. You can bridge roof other shit inside for flyers. Having done surface forts with tons of marksdwarves, it's nothing.
>>
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No interesting engravings about Yawo yet, but this popped up...
>>
Once I make a squad and set uniform, is it possible to change it (to a different uniform) without remaking a squad? I can't figure out how.
>>
>>146161041
ah I'll just edit the current uniform. If I set Metal Armor to Armor, if metal and leather is available, will a dwarf just pick the closest, or the best available?
>>
>>146161041
>>146161131
I've just figured it all out. Fuck this menu.
>>
>>146161338
You aren't the first person to say that...
>>
>>146122875
>>146123006
Same issue, what do you mean by x86? Google just tells me that it has something to do with backward compatabliity
>>
>>146161571
the x86 redistributable.
>>
>>146162063
Thanks! Now to try and figure out minecarts it's about time
>>
Is there a reason dwarfs won't haul traded goods? I have waiting piles
>>
>>146163210
Burrows?
Clear path?
Hostile animals?
Shit marked for dump/forbid?
>>
>>146163248
I'd accidentally marked as forbid, I'm just retarded
>>
>people unironically making above ground forts
>>
When Dwarfs become Were-animals, is that it, they're essentially dead?
>>
>>146156690
is that sarcasm?
>>
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Can someone tell me what categories to activate to get my dwarves to move ONLY clothing to my quantum stockpile. I'm trying to fix pic related, but they refuse to move it.
>>
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>>146165267
What do you think?
>>
>>146165762
http://dwarffortresswiki.org/index.php/DF2014:Clothing
>>
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>immigrants and caravans haven't shown up for years
>>
>>146167705
Duplicate your file, abandon the fortress and boor up legend mode. You'll see what happened.
>>
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2% mad.png
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>include 13x13 sunroof in design
>plan to use crystal glass for it
>created 30 crystal glass blocks
>now out of rock crystals for the moment
>caravan is dead, cannot order in crystal glass blocks from the mountainhomes
>>
Anyone else get the "missing MSVCP140D.dll" error after the newest version?
>>
>>146172737
Check the announcement forum thread.
>>
How many markswarfs are in your crossbow squad? I had 10, but they are a hassle to deal with. Is 5 or 6 expert/legendary ones good?
>>
How do I get these tavern guests to leave? More keep coming, but none are leaving. When a siewge comes my fps is going to die
>>
>>146174550
>Using markswarfs
>>
>>146174797
MAGmA
>>
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next time gadget.jpg
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>cave dragon in the caverns
>rush to set up a trapline for it
>cave dragon is gone before trapline is complete
>>
>>146174550

The ideal squad has 10 dwarves. It's a matter of getting more hits per second, which maximizes your martial power.
>>
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fucking religion.jpg
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is it better not to have a temple?

they keep praying instead of training.
>>
>>146176749

You need to set your soldiers to active/training in the alerts menu. Right now they are off duty, as it were.
>>
>>146176749
>meditate on wealth
Check his nose size and remove his synagogue
>>
>>146176919
Wow, I'm dumb.

Thanks though.
>>
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hm.jpg
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>>146177018
Good catch.
>>
>>146177356
>upturned nose
Hold your horses Adolf, a Hebrew this ain't.
>>
>>146160982
ayy lmao
>>
>>146160982
elves and gobbos need to hang from trees
>>
How do I clear my citizens out of the tavern so I can send in my axelords to purge these troublemaking mercs?
>>
>>146178082
Civ alert burrow.
>>
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>>146178265
thanks
>>
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>forget to turn on seasonal autosave
>for some reason, it's not on be default
>game crashes
>lose years of work
>>
>not quicksaving using dfhack after every section/room you build
>>
Sup /dfg/

I haven't played this game since DF2012. What are your favorite recent additions to the game? What are the planned features you're most looking forward to?
>>
>>146184048
Taverns and libraries are actually really cool
>>
>>146184048
Since 2012? Job priorities update with numbered designations was a big deal to me. I like multitile trees and climbing as well, but there are issues. Work order specifics added in .42 were pretty nice. I haven't messed with the new manager features much, but they're very promising.
>>
>>146186056
Multitile trees are incredible, and climbing/jumping is really neat. Together they're terrible and present the best reason to lock yourself underground since husking mist was introduced.
>>
>>146186056
It's like workflow, but even better. Seriously.
>>
>>146186484
Climbing seems really buggy in general, my favorite was when some troglodytes climbed 5 levels up a wall and just stood there doing nothing and all my dwarves that tried entering the cave got interrupted by the sight of them up there and wouldn't even leave to get a drink until I dug down to them from above and killed them (losing a miner in the process)

It happened again later but in a spot that didn't matter so I just left them, and they were up there so long they had little troglodyte babies in midair and the babies fell straight down and broke every bone in their bodies
>>
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what the fuck is wrong with mercenaries?
>>
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howfuckedami.exe
>>
Are editing the raws and reclaiming a fort with caged prisoners the only ways to get friendly trolls?
>>
>>146187708
justsealtheentrance.png
>>
>>146184048
>What are the planned features you're most looking forward to?

Only the best

>https://www.youtube.com/watch?v=49b7fUI7AEI

Really, Is like watching a baby being born, the only difference being that the magic system will gladly allow for more blood than a baby breaking his mother
>>
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>>146187708
>>
So...Do any of you contribute in any way to the game?
I have grown very happy with the game, and have been contemplating donating and search for bugs topost in the mantis, just made my account on the forums
>>
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>>146189340
I do bug reports, some minor research for dfhack, and my set rescales and cleanups.
>>
>>146189340
>So...Do any of you contribute in any way to the game?
I got here and though, "I would if I could asshole but it's not open source".
Then I read the rest.
>>
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Well then

I just want to capture one of these fucking things, but every time they show up, either it kills some crundles and fucks off, or this shit happens
>>
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VorpalSquare.png
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>>146189728
Also tossing in this for you squareloving weird-folk to go with this one: >>146074886 but with the ground tiles/engraving shading.
>>
>>146187201
Oxygen deprivation, from the looks of it.
>>
If I assign a bunch of humans to a squad and tell them to equip metal armor, will they automatically use the large variant I got from traders? do I need to specify "large" somewhere in the uniform menu?
>>
>>146193645
They will, because it's the only kind of metal armor they can equip
>>
>>146189340
Bug reports, a bit of science here and there. I used to answer questions for new players and correct wrong answers given by well-intentioned idiots on bay12, but now I only do that here. There's so much bad info floating around that it's an uphill battle.
>>
>Jeweler has strange mood
>produces clear tourmaline barrel
I'm sure I can find a good use for this.
>>
>>146194128
Oh, and I've donated a few times. I'm overdue for another, but I want to wait for the 64bit update to drop.
>>
>>146194128
>I used to answer questions for new players
Thanks for this. As a new player I probably would have just given up on DF without this thread to help.
>>
>>146194656
You know all those things you use normal barrels for? You can use it for those things. Except trading.
>>
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>>146194931
Wow thanks anon. I was going to use it as a bed, but after reading your post I think using it for it's intended purpose makes a lot more sense. Thanks best buddy.
>>
>>146195493
>>146194128
Yeah, If nobody has told you, you offer great help to people that are starting, great job
>>146194128
Could we see some crayon sketches, pleeeease?


Also, I´ve been in the forums since today, could someone give me an overview on the ways thinks work there (how is the comunity?)?
>>
>>146194656
At least you got something usable, I'm sitting on six artifact figurines in my current fort now
>>
>>146194128
hey max ;)
>>
>>146196798
Not him, but I kill the process when a child or craftsdwarf gets a mood. Fuck figures and crowns and toy boxes and shit. Seasonal autosave for life.
>>
Does adding embark skills also increase a dwarf's attributes as though they had been increased in-game, or are those potential attribute increases lost to the ether?
>>
>>146196854
Nope. He responded to the same question with similar-ish answer. His was the one with the tileset.

>>146196775
Sorry, I don't get crayon drawings when I donate. I have more stuff than I want already and don't want to feel obligated to keep track of and preserve more stuff. And I don't want Toady wasting his time coloring moonsnail men on my account.
>>
>>146197478
No attribute increases at embark. That would be an interesting alternative way to spend points, though.
>>
What fun things can I do with 8 captive trolls?
>>
>>146189340
Bug reporting, tilesets, helping others with graphics, wiki editing.
>>
>>146198463
Live training or ritual sacrifice.
>>
>>146198463
1. put all the fort kids into a room
2. Drop a single troll into the room
3. if they live drop another one in
>>
>>146198805
maybe you can help me
Ive been playing df for over a year now, but not once have i been interested in the graphic aspect of the game, could you explain me how does it work, get produced and installed?
>>
>>146199565
This should explain the most things:
http://dwarffortresswiki.org/index.php/DF2014:Graphics
Feel free to ask anything that isn't answered by this page and the links to the relevant main articles.
>>
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>>146199542
>>
>>146199565
just download masterwork
>>
>>146199906
Not him, but wtf is going on with the default games color scheme?

Why do animals/dwarves chance color?
Why is red sometimes used for dead/blood/exc and sometimes things just turn red for the fuck of it?
>>
>Forgotten beast spawns on top of a tree and can't get down so I just ignore it for 2 years
>Pack of troglodytes spawns on the same tree
>They all gang up on it and make it fall down a few levels and get badly injured
>The entire pack of troglodytes beats the shit out of it
>There's now a named troglodyte under my fort
>>
>>146196854
>>146198079
Heh.
>>
>tfw constantly around 45 ffps

Do all the stones lying around my mineshafts slow this down? If I mass dump and smash them will it help? Or does fps death just come with age?
>>
>>146200278
>wtf is going on with the default games color scheme?
It's horrendous, yes. The default tileset is actually pretty decent already when you use it with a good color scheme. I've seen people asking "what tileset?" when someone would post a screenshot with default tileset and nice color scheme.

>Why do animals/dwarves chance color?
http://dwarffortresswiki.org/index.php/DF2014:Status_icon
loo[k] at them to find out more
>Why is red sometimes used for dead/blood/exc and sometimes things just turn red for the fuck of it?
I'm not sure what specifically you're referring to, but presumably because other things than dead/blood/etc can be or turn red.
Leaves in autumn for example, or flowers. As above, loo[k] at the stuff to see what's going on. This is the central Dwarf Fortress command that everyone from total newbies to absolute masters use all the time. It should be your first instinct to loo[k] at everything and anything every time you're having a question.
>>
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HELP

My fort is flooding and I don't know how to fix it
>>
>>146201126
lol
>>
>punched someone in the head so hard their neck bent to the point of their spine breaking

wew lad
>>
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So I downloaded this shit cause cuz it wuz free, but like wtf lmfao its notin but small ass letters n shit. Like wtf man you all for realz?
>>
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>>146201126
Welcome to Dwarf Fortress. It happens to everyone at some point.
Anyway, try to block it off somewhere and see what you can salvage.
>>
>>146201126
Seal it up. All is lost.
>>
>>146200983
http://dwarffortresswiki.org/index.php/DF2014:Maximizing_framerate
>>
>>146201126
please sauce, i need this tileset to make the game more accseible for a friend
>>
>>146201295
>>146201267
How can I block it off?

I've been slowly working on digging out my main fort area, this was supposed to be a temporary area while I dug that all out down DEEP so I can have a more aesthetically pleasing fort that isn't dug into dirt, so it won't be too hard to recoup. But I don't know how to make them just abandon the area, since they're still going to try to access that shit
>>
>>146201690
It's in the LNP. I think it's called spacefox or something? Or phebus. They're pretty similar
>>
>>146201690
That's the Spacefox graphics set.
>>
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>>146201126
>>
>>146201751
If you can't block it off easily and want to keep your stuff then the next best thing is to redirect the water. If you dug into a river then go farther up river, dig out a large cavern, and flood that. It will weaken the flow and allow your dwarves to get the stuff and move it somewhere else before you block off that section.
>>
>>146202070
I'm still afraid of water. I dug out this pathway to fill up a well during winter, when it was ice.

Same with causing cave ins. I don't know how to make my dwarf get out of the way after he mines the last tile and needs to get out of the way.
>>
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>>146199542
>>
>>146202348
If you're trying to control a cave-in, the best way to do it is to leave one tile connecting it above, build a support under it, then dig out the last tile, link the support, and collapse it via lever

More work but much safer
>>
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What have I done
>>
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The stairwell to the left leads down into the caverns. If my miner gets there fast enough I think I might be able to save my fort
>>
>>146202945
>entering the caverns when you dont even know how to stop a flood
anon slow down
>>
>>146202348
Line up another mining job so they'll rush off to do it.
>>
>>146202207
I think that's a dude and a chick, though.

>>146202879
A miracle.
>>
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>>146203010
I was just trying to dig down to get ores and whatnot. I just barely breached it. Instead of sealing it off at the bottom of the stairwell I figured I'd just use a drawbridge and seal it off at the top.

Seems to have worked in my benefit this time.

Doors can block water, right? Because if so, I think I might have sealed it off.
>>
>>146046879
>humans see me slaughtering their village
>they dont do jack shit about it

lol dwarf fortress.
>>
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>>146203287

>>146203680
They tend to freak out in the current version, spit at you and call you a murderer, refuse you service, and so forth.
>>
>>146203680
>all humans are the same
>all humans will protect all other humans
They were probably waiting for you to finish so they could loot the place.
>>
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>cut down tree in third cavern
>this reveals the magma sea directly beneath it
>magma comes up through tree hole
>starts fire in third cavern
>>
>>146204047
I don´t habeeb it
>>
>>146204047
Problem: magma doesn't respond to pressure like that.

I wish it did, but sadly no.
>>
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the guy is wizard status, wrap it up. we're done here.
>>
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Does that mean doors made of the same wood are magma safe?
>>
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Well, I successfully diverted the flow to the caverns, and locked everything up.

How much is flooding the caverns completely going to kill my fps?
>>
>>146200278
>Why is red sometimes used for dead/blood/exc and sometimes things just turn red for the fuck of it?
Are you sure it's red? Creatures that are crouching or lying down get a brown background. Any number of creatures can occupy a single tile as long as only one of them is standing.
>>
>>146204167
>>146204180
It was right next to a volcano, so that may have had something to do with it. Or perhaps some logs fell in and splashed magma about. Either way, I was able to seal the hole with ease once the fire passed.
>>
>>146204359
theyre carrying their baby
>>
so, if you splash yourself with magma, will you inevitably die?
>>
>>146201751
First forbid all the stuff that your dwarves are trying to get. Then undesignate any rooms or zones in the flooded area. That will ensure your dwarves have no reason to be there. Then you build a wall in the not-yet-submerged chokepoint closest to the flooded area, sealing it off from the rest of the fort.
If you can't do that, just dig down somewhere else on the embark and start a "new" fort. Stuff and dwarves are replaceable. You can make a reclamation plan at your leisure if you want to recover your stuff and corpses.
>>
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>>146205057
>>
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hey /dfg/ I am planning out my next fort and I want to see how you guys build your meeting halls and so forth.

Is your meeting hall also your tavern?
Do you have multiple halls?
>>
>>146204339
Entirely.
>>
If you build a drawbridge over open space and raise it, does the floor below count as outside? Trying to make an outdoors farm that isn't completely vulnerable to fliers
>>
>>146205779
http://dwarffortresswiki.org/index.php/DF2014:Tile_attributes
Last paragraph
>>
>>146204462
Who are you talking about? The post you responded to didn't refer to any particular creature.
>>
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>>
>>146205779
Build a glass roof. It won't be outside, but you will be able to grow above ground crops beneath it. This also works with roofs not made of glass, but someday Toady will fix that and so it is wise to get yourself into the habit of using glass for greenhouses and sunroofs.
>>
>>146206074
Just curious, is it armored up?
>>
Wait, so in 43.04, civilians can equip armor? How does that work?


Also how does the armor degradation work?
>>
>>146206732
>civilians can equip armor?
Nothing changed with civilians.
>how does armor degradation work
You hit it often enough and it breaks.
>>
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>forgotten beast comes into cavern
>cavern is safely sealed up, so it poses no threat
>kills a giant mole, a troll, a blind cave ogre and dozens of crundles
I'm still hoping it'll die before it meets any animals I want to catch, though.
>>
>>146205439
Not on my PC so I can't take a pick. I have one big diamond shaped meeting hall, I don't use taverns.

At the top of the diamond meeting hall I place memorial slabs to anyone who died for a cause/brutally. My current fort is by the ocean so the stone at the top of the meeting hall is dedicated to the dwarf who built a screw pump in the ocean cliff so we could pump it and desalinate it. Unfortunately he decided to sleep next to the pump after building it and was swept away in time.
>>
>Dwarf left the hospital while still badly injured and barely able to walk
>Dies of dehydration trying to bring his cup to the dining hall
>>
>>146204214
You gotta put an underline between, like 'tarn_adams'.
>>
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>>146207503
>jabberer comes along and slays the beast
>>
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>>146206391
T.T
>>
>>146207915
nah, only dwarf_fortress comes up with a few pictures
I'm glad
>>
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>>146210619
>Dwarf fortress coming up with anything
>>
>3 pages of elf merchants just showed up, but they're listed only as 'Visitor', not 'Merchant'

Am I about to be sieged
>>
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What the fuck, I just got the message 'Something has collapsed on the surface!' and my entire embark just fell down a level, the tavern on the surface was completely deconstructed and all the floors inside the fort became walls
>>
>>146213191
One of the layers of reality has caved in, don't worry about it anon, just keep an eye out for warp beasts.
>>
>>146213191
This was also accompanied by
>>146212775
and a forgotten beast showing up at the same time, and among the 'merchants' is a named cave dragon and lots of mercenaries, so I don't know what the fuck happened, I think an army came through and it made the game flip the fuck out somehow

Gonna end the process and reload because I can't continue the fort like this, my entire population is walled in now
>>
>>146213541
You're modding, aren't you?
>>
>>146213853
Only using Dwarf Therapist, DFHack, and a couple tweaks to population cap in LNP, and I've only been using DFHack for open-legends and the improved searching
>>
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>Finally sorting out library
>Finally finishing up equipping militia
>Finally started breaching caverns
>45 minutes spent, 3 months pass.
>"This is great, maybe I should sav-"
>Autosave
>Middle of giving orders, tap a button half a second after autosave starts
>Instant crash
>>
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>>
>>146201690
>for a friend
It's okay, Anon. You can admit that you need the tileset for yourself.
We don't judge here.
Well, some faggots do, but they're faggots and no one likes them.
>>
>>146217347
I won't judge someone for liking spacefox, I love it myself.

I will for calling a graphics set a tileset, though.
>>
>>146217639
Apologies, I mix the two up all the fucking time.
>>
If I change tilesets using the masterwork launcher, will I have to start a new game?
>>
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Quick question lads, when your fort gets up to around 120 dwarves, what sort of FPS do you pull?
>>
>>146213191
>>146213541
You got the collapsing world bug. Your embark is fucked, it will happen again around the same time if you reload your save. I've seen claims that open-legends causes it, and I've seen people argue against it. If you have a save from before you ever used open-legends you might try loading it up and seeing if it happens again. You might also try retiring right before it happens and reclaiming to see if you can get past the collapse event.
>>
>>146218912
45-55

srop to 20-30 when a siege or big ambush comes
>>
>>146217639
>>146217926
A graphics set is a tileset, though.
>>
>>146219279
Tileset in the context of DF is usually used instead of "main tileset" (since there used to be only that one).
>>
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>>146219279
Goddammit someone didn't hook up the lever, I pulled but I don't think the magma release hatch opened.
>>
>>146219570
A graphics set is a subset of tilesets. It's literally just a tileset with extra tiles defined for creatures. You're making an arbitrary distinction. A vague claim about common usage doesn't make the word tileset apply any less to Phoebus or CLA than it does to curses or myne.
>>
Is there a way to vent miasma?
I have a danger room setup and some dwarves are taking hits to the mouth, coughing some blood up, spitting out some teeth, and now the danger room is full of miasma.
>>
>>146220948
Make your miasma sauna outside.
>>
>>146220948
>2016
>still using danger rooms
The time between sieges is so long that you can get legendary dwarves just by regular sparring before your next attack
>>
>>146221425
I think it's more fun honestly. Also I get attacked by a titan/werememe almost twice a year so I need my guys real up to spec
>>
>>146220948
If you have miasma then one of four things are happening in your danger room. You've got rotting food on the ground, a rotting corpse, a rotting body part, or a dwarf with an infection so bad that a body part is rotting while still attached. Blood and teeth won't cause miasma.
Regardless, if you open the room up to the sky your miasma will stop. That's an excessive solution compared to removing the source of the miasma.
>>
>>146221771
There's literally nothing in there except for blood. I took them out of the room and a guy ran in and grabbed a tooth.

We have a fully equipped hospital and like 3 doctors, if they were hurt I think they'd go there, or at least I'd hope so.
>>
Will a smaller embark last significantly longer before fps death?

All I've ever played on are large embarks. I feel this may have been a bad idea.
>>
>>146222416
how large
>>
>>146222501
5x5 or 6x6 with pop limit of 150 - 180
>>
Would somebody please irritate toady incessantly until he fixes the damn marksdwarves.
>>
>>146222232
You can check to see if any are wounded with v w or v z. Dwarves don't always seek medical attention for injuries, especially if a lot of time passes after they're injured. In any case, if dwarves were losing teeth, then they were probably taking ear and nose shots as well, which won't heal without modding, are guaranteed to get infected eventually, can't be treated by doctors and, given enough time, are 100% fatal. That's likely to be the source of your miasma.
>>
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>>146223239
https://youtu.be/cBkWhkAZ9ds
>>
>>146222987
>6x6

wew lad
>>
>>146223295
I checked their health but they seemed fine. The miasma went away eventually and we lived for a few more months until a web shooting titan came. Didn't want to live underground forever so I finally opened the door and let the squad out onto the beach where they had a final battle.

The titan was slain, but so were the 6 defenders.

;_;7
>>
>>146214630
>"This is great, maybe I should sav-"
Years of gaming have finally taught me that if I have a vague feeling that it'd be a good idea to save, DROP EVERYTHING AND SAVE IMMEDIATELY.

I can't count the amount of game over/mission failed screens I've stared it while thinking I KNEW I SHOULD'VE SAVED LIKE 3 MINUTES AGO WHEN THE THOUGHT CROSSED MY HEAD.
>>
>>146223662
>wew lad
fuck off memester
>>
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>>146223894
He's not wrong though.
Maybe you need to check yourself.
>>
>>146223894
it's a 400% larger embark than a 3x3 embark

I stand by my wew
>>
Can anyone suggest me a graphics set that's still ascii with graphics for the races. Not Taffer's stuff, something else. I've been seaching but I can't find anything.
>>
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>>146223894
That wew is justified and well deserved.
>>
>>146224272
300% larger. 400% of the total size of a 3x3.
Nevertheless, I endorse this person's wewing.
>>
>>146224125
he's not wrong at all

>>146224272
but you're still a meme spouting retard, and should fuck right off
>>
>>146224729
>using words
That's a meme, you know.
>>
>>146224272
I'm not the same guy.

So... is it too large then?
>>
>>146224972
>6x6
W E W
The biggest I go is 4x4
>>
>>146225123
>4x4
w e w l a d
The biggest I go is 1x1, enjoy your FPS death, stupid elf
>>
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>>146224353
That reminds me I need to update this.
>>
>>146225719
do you have a graphics pack you know of?
>>
>>146225563
>1x1
wew
e
w

The biggest I go is 1 tile, adventure mode. Get fucked
>>
>>146225953
>actually playing the game
>not just scrolling through legends mode
get a load of this faggot
>>
when did dfg become a meme infested shithole?
>>
>>146226130
i actually spend 90% of my time in df just generating worlds. i dont do much other than that, i just like to watch stuff get made.
>>
>>146226156
after toady sold out
>>
>>146225909
I posted a couple older ones in the past on dffd and my NSMR thread, but since cleaned up a lot of the style and such and never got around to updating the racial graphics.
>>
>>146226362
Yea I was really bummed when Valve bought out Bay 12
>>
>>146226457
honestly valve would fix the the graphical issues, that's all i want

if you don't know what im talking about:

Known bugs in the default game regarding the graphics are below. All of them can be fixed by going into data/init/init.txt and turning off the graphics, by setting GRAPHICS to "NO".
- Goblins, elves, humans, and kobolds that are dead, out of sight in adventure mode, or carved on walls will still look like their default letters.
- Playing in adventure mode will result in your character (and all other historical figures) flashing blue.
- The status screen in dwarf fortress mode shows the same icon for both regular and soldier dwarves.
>>
>>146226457
Hey now, Toady really needs his Cheetos
>>
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>>146226874
>implying this matters to anyone but tilebabbies
>>
>>146226457
>this ancient meme
Back when people actually liked valve. That was long ago.
>>
>>146226874
The dead/carved stuff is why I wanted to do the CLA style "graphics shaped like the letter" thing, the flashing can only be fixed with a white cloak, and it doesn't help the status thing at all.
>>
File: hehehe.png (22KB, 1065x157px) Image search: [Google]
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>>146226915
When the cheetos are a miss
>>
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>giant attacks fortress
>goes to destroy statue at fort entrance that I specifically left out as bait for building destroyers
>gets teabagged by 10 masterwork silver spiked balls for 5 pages until his a blow makes it to his brain
>>
>>146228646
elaborate?
>>
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>>146226235
Serious question, what mods do you people use to make legend viewer usable? I'm playing vanilla and it's a literal wall of text.
>>
File: why live.png (157KB, 1422x984px) Image search: [Google]
why live.png
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>>146230742
>expecting legends mode to be anything other than literal walls of text
>>
>>146230742
>legends viewer
You mean legends mode? Try legends viewer.
>>
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>>146230914

>>146232130
Thank you. I'm dumb.
>>
Begone page 10!
>>
look at that page 10
look at it and laugh
>>
>>146233909
>>146233985
>People will never save threads from page 9 again
>>
>>146234321
Those guys saved the thread from page 1.
>>
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Newb question:

Is there any reason to build the trade depot inside your fort instead of above ground?

The quickstart guide says to build it inside, but then I can't pile on the traps without blocking the traders way in.
>>
>>146236104
easier to move shit onto the depot
>>
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>>146236104
>>146236454
Another thing, I built a lot of bins, and now when I go to the trade menu instead of getting a list of my items I just get a list of bins, without seeing what is inside them.

Is there a way to fix this?
>>
>>146236802
if you can't see inside the bin, they're empty
>>
>>146236104
If you care about protecting traders and don't mind letting elves in your fort it's easier to secure an inside depot.
>>146236802
Press v to see the bins' contents.
>>
>>146228853
That's what I was doing with these: >>146225719
The elf tile is shaped like an e, goblin like a g, human like a U.
>>
File: DS-3302[1].png (206KB, 850x850px) Image search: [Google]
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How do you train dwarves with pic related without them crippling each other with actual warhammers?
>>
>>146240392
>itt we post like it's 2009
>>
>>146240754
>everyone has played the game for longer than a day
>>
>>146240392
equip a warhammer in the squad equipoment menu, then set their status to Active/Training
>>
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>>146240962
So they won't hurt each other if they train with real weapons?

What is the point of training weapons then?
>>
>>146241217
From what I can tell the only real point of training weapons is to give a militia fancy wooden clubs if for some reason you don't have the ability to process metal on your embark.
>>
>>146241217
None anymore, before they didn't hold back during training.
>>
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>>146241475
Awe that's kind of a letdown. More convenient though I guess.
>>
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Are big lakes considered salt water or are they fresh water?
>>
I just got a lead warhammer from a strange mood.

Is it any good?
>>
>>146242326
Wouldn't a heavy as fuck warhammer be a good thing?
>>
>>146242326
I'd say so. Lead's pretty damn heavy.
>>
>>146242395
>>146242483
Oh well, a FB showed up and wrecked my shit up.

New fort I guess.
>>
>>146242559
Well maybe you should have made more lead warhammers.
>>
>>146242665
Or made sure the entrance to the caverns was sealed off properly...
>>
Holy shit

A child just finished the FB off with a punch.

Only survivor of the massacre is my expedition leader who was eating in his office... And my axedwarf who's infected and currently a warellama.

Waiting patiently for the migrants while I let my only dwarf make coffins for all his friends :(
>>
>>146243038
That child is going to be a great warrior someday.
>>
>>146243220
The child died from the FBs poison gas.

I do hope I can make enough (~25) coffins before some of them turn into ghosts...
>>
>>146242242
Saltwater

the little single blue ~ are the freshwater lakes
>>
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Can someone explain how fuel works?
Wood furnace makes charcoal out of wood, can you use charcoal to power the metal furnace or do you have to use coal?
If not what is charcoal used for?
>>
>>146243905
http://dwarffortresswiki.org/index.php/DF2014:Fuel
>>
>>146242326
What Font is this?
>>
>>146242242
It's an ocean, not a lake.
>>146243587
Lakes can be either saltwater or freshwater.
>>
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So I apparently had different [ARMOR_LEVEL:x] values on gauntlets and shit which kept them from being generated, so, that's a bit of accidental !!Science!! I guess.
>>
>>146245020
My tileset is CLA, if that's what you're after.
>>
File: !!image!!.jpg (68KB, 512x384px) Image search: [Google]
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>>146246041
Unless it involved fire, it was just science.
>>
I WANT A SIEGE YOU FUCKING FAGGOT TOADY

THE ONLY WAY TO GET A SIEGE IS TO SETTLE RIGHT NEXT TO A HOSTILE CITY BUT THEN NOBODY ELSE WILL VISIT YOU

BRING BACK OLD SIEGES WHERE THEY JUST TELEPORTED OUT OF THIN AIR TO YOUR FORT
>>
Is it worth it to have a tavern or taverns? Worth it to have a temple(s)? How about libraries?
>>
>>146247874
Yes, yes and yes.

It add depth to the game, make your dwarves happier and adds more fun.

And it's very easy to set up (except for the book-making industry).
>>
>>146247874
Tavern and Temple are new staples of every fort.

Library is not.

Also make sure to occasionaly use tavern guests as training for your militia or else you will get fps issues. Guests arrive constantly, but they never leave
>>
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>>146247098
I set people on fire for not having the right armor, sooner or later when I'm around, people are going to end up on fire.
>>
So degrading armor, and adventure mode.

Are there smiths for repair work?
>>
>>146248579
>Are there smiths for repair work?

you know there aren't
>>
>>146248984
Ok thanks. I just read about it so thought I'd ask. I'll stick with the older version until more work is done.
>>
>>146248301
One big temple or bunch of smaller temples? And how do I mark guests for death?
>>
>>146249598
One big temple.

from squad menu (s) pick a squad. Then use the kill command and just draw a rectangle over the entire tavern. It wont target you citizens, only guests
>>
>>146249881
Wouldn't that cause their parent civ to declare war?
>>
>>146249957
Only for caravans. tavern guests are just lone travellers and dont represent anybody.
>>
>>146219070
>collapsing world bug
This makes uneasy. Like genuine horror. I don't mind monsters or creatures or w/e, but this just sounds terrifying to me.
>>
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I just embarked with loads of this shit on the map. They're not in the units list so I think I'm safe, but can I gather this stuff like cave spider silk?
>>
>>146250816
yes
>>
>>146250816
You should be able to.
>>
>>146246041
what do you think toady thought about such a fucked bug report?
>>
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Well shit, so I usually try to make sure I find a dragon before a hydra so I can have a battle axe made of dragon bone to lop heads off, but in this case it was the last one I found so I was almost maxed out, and apparently with the new changes if the materials are durable enough that you don't just smash skulls directly, you can punch something hard enough that the head comes off.
>>
>>146251357
Same thing he thinks about all the duplicated ones and so forth?

It's kinda weird still that [ARMOR_LEVEL:x] works for generating gear in a slot, but [ARMOR_LEVEL:x+1] doesn't.
>>
>>146251547
do you think he's autistic?
>>
Any notable bugs that arose in 43.04? I want a start a game in the new version
>>
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>>146251982
no. it's safe, and better than ever, dont be a 43.03 fag xd
Thread posts: 686
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