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/agdg/ - Amateur Game Development General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 779
Thread images: 141

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> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/documentation/getting-started/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
First for Notch.
>>
>>145838428
what will be the next minecraft?
>>
How crazy would it be to start a 3d game with unity alone as my first game? What's the difficulty in making 3d models?
>>
>>145838571
my game
>>
>>145838639
what's your game anon? I won't steal the idea, promise
>>
>>145838634
not crazy at all unless you're a retard.
>>
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>>145838634
A teenager made a Dayz ripoff with unity: https://www.rockpapershotgun.com/2015/09/16/unturned-making-of/
It looks like shit but hey it's impressive;
>>
>>145838634
that entirely depends on the scope of the game

regardless it will look terrible because you will have no idea how to do art
>>
First, for failure.

https://www.youtube.com/watch?v=pWStaRmuXzY
>>
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>>145838929
i know it's f2p but that's not bad
>>
>>145838929
>kid makes a multiplayer 3d game
>you have trouble with pixelshit platformer
just kill me
>>
>>145839359
>calls people with attention to detail autistic retards
>wonders why he himself can't ever do anything right
It's just bad luck.
>>
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Posting this here as well. It looks choppy because my computer is bad and I can't into recording. It runs at 60 fps, I promise!
>>
>>145839579
holy shit that's cute do you have a tumblr?
>>
will win?
>>
>>145839579
>>145839579
Pretty cool, gave me nostalgia for old 3d platformers.
>>
>>145839579
Cute... but the motions being choppy is kinda really weird.
>>
>>145839742
sent ;)
>>
I'm drunk but are any of you oldfags? do you remember old /b/ and how fun it was?

report this
>>
>>145839672
Thanks!

>do you have a tumblr?
No, not yet. I only started this project like 10 days ago.
>>
>>145839750
Yes I agree. I will be redoing his animations and retexturing him as well at some point.
>>
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>>145839860
>>
>>145839579
I love how choppy it looks, it reminds me of 90s shareware and if the shadow wasn't obviously a proper shadow and was instead just a circular-style shadow you could probably sell me that the bear was pre-rendered.
>>
https://www.youtube.com/watch?v=9uN3i8s9TL4

Decided the modelling style of my game. Haven't decided how I am going to texture it.

I don't know if I should sink 3-4 hours a day into PBR and substance painter, or 3-4 hours a day into handpainiting textures in 3d-coat.
>>
remember blockhead?
>>
>>145840098
aggydaggy 3d platformers are doomed
>>
>>145840036
row row good luck on your game
>>
>>145840098
I loved his game
i left for months, what happened to that game?
>>
>>145840096
What style are you going for?
>>
>>145840167
He slapped ads on it, put it on the internet, and dropped further dev.

He now chills in Steamchat doing nothing!
>>
>>145840241
...Oh
: - (
>>
>>145840070
Thanks! He also has a roll move that works like DKC where you can cancel it into a jump even if you roll of a ledge. I'll show it off in a future webm.
>>
>>145839579
This is pretty cool. The choppy animations don't look terrible, but smooth ones would be better. Would follow on tumblr if you had one.
>>
>>145840241
any agdg game that was released since December 2015?
>>
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>>145838203
Anyone is making a (flash) webgame? I got my dev laptop back and trying to finish a quick flash game but I heard that google chrome is now blocking flash by default..
>>
>>145840674

Aviary Attorney: December 22
Stormworm+: May 21
Spaceman Sparkles 32: March 21
Whip The Vote (itch.io) January something
>>
>>145840859
Flash is going out of style extremely quickly which makes sense considering it has constant exploits pointed out in it. It's just not safe anymore.
>>
>>145839579
I'm not a big fan of platformers, does it have combat?
>>
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>there are people who know everything there is to know about gamemaker/unity but don't have any games or concrete ideas for games

Good dammit how can I learn faster I know exactly what I want to make
>>
>>145840859
There are better options now.

Of course, if you're just shitting out a quick game for general gamedev practice, then there's no need to learn a new tool just yet.
>>
>>145841074
I had limited internet access but people have been saying that for years, I guess it's becoming true now something something self-fulfilling prophecy..

Do we have a solid alternative to flash yet? I wonder if facebook games still use flash, I know that google blocked the unity plugin too.
>>
>>145841381
Yes, with a combo system and z-targeting
>>
>>145841492
Making smaller games that are similar to your main game would be pretty quick.

Whenever you get stuck, consult Google/Stack Overflow

Failing that, ask somebody.
>>
>>145841498
>There are better options now.
Tools are tools I'm kinda attached to flash because of the newgrounds era but I'm willing to learn new stuff, can you tell me more?
>>
>>145841538
flash didn't die because people were saying it would, it died because it's shit and html5 does everything it did, better, and without a player vulnerable to every exploit known to mankind
>>
>>145841492
which anime is that from? looks very detailed but high quality at the same time
>>
>>145841646
Again I had no internet for a while but I remember html5 having performance issues and browser compatibility issues, is it better now?
>>
>>145841585
Nice are you working alone? I hope you don't drop it
>>
>>145841597
>wanted to show you my babymode progress
>can't even figure out how github works or how to use webcam

I have to be biggest shitter here.

>>145841665
Gundam OVA
>>
>>145841817
I was just kidding. There's no combo system or z-targeting. If there is any combat, it will be very light.

I'm working alone, but I'll need a music guy at some point.
>>
>>145841720
It's better now because everyone is switching to it. All major browsers now support it, so there's no compatibility issues besides Dept of Defense computers stuck using IE7. I don't even think you can run Flash on Apple devices anymore, too.
>>
>>145841665
Gundam 0083, it's got amazing animation and a terrible story which makes it perfect for watching with friends.
Also good inspiration for the space jam.
>>
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>>145842016
>I was just kidding. There's no combo system or z-targeting. If there is any combat, it will be very light.
You got me I was already picturing sick bear combos. Good luck regardless I'm not a platformer fan but I look forward your game anon
>>
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anyone uses opengl here?

do you know how to make texture blend with itself within the same draw call? right now if i draw two intersecting textured polygons, and then try to sample texture where they intersect glsl just gives me the value from the last poly.
>>
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>>145842028
Good to hear, I'll finish this game and probably make the switch. I feel bad about abandoning flash it's like an old friend now..
>>
>>145842342
You have to set the right blend mode. I'm retarded and don't remember which set would do what you want. I'm also not going to google it for you.

Buuuuut, this tool is super useful for finding which blend function you want: http://www.andersriggelsen.dk/glblendfunc.php
>>
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Working on my UE4 game jam entry.
It's a little bit wonky at the moment, but I have models and icons made and now I'm going to work on the high score screen and a short tutorial.

Awww yeah
>>
>have Stat enum, containing all stats (str, dex, etc)
>max health is a Stat, but current health is a regular attribute on the character
>have a potion that takes a Stat enum and modifies it by x
>want to have potion also be able to affect current health
hmmm, should I just make the enum an int and set it to -1 for current health? kinda hacky but I dunno
>>
>>145842635
nice progress my dude, it kinda looks like a cooking game from this screenshot
>>
https://www.youtube.com/watch?v=vy_xbXIJ898

Game!
>>
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Wasted a week trying to fix a little annoying bug with the level model generation, decided to just let it be for now.

Increased level "cell" size, corridors are 1 cell tall and rooms are 2 cells. It's less cramped now.

Delver's textures are nice.
>>
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You have 30 seconds to explain why you're not making a VIRTUAL REALITY game.
>>
>>145843463
ANIMEEEEEEEEE
>>
>>145843463
Because I'm making risk of mechs
>>
>>145843498
https://www.youtube.com/watch?v=vy_xbXIJ898&

ANIMUUUUUUUUU
>>
>>145843429
so art is placeholder? that's nice esp since it's a gm 3D game i think you and sorcerobedev are the only ones i know using 3D with gm
>>
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who /useFOSSart/ here
>>
I only come here to look at games.
Please post a screenshot, gif or webm of your game
>>
>>145843735
>>>reddit
>>
>>145843710
why use something that 10 other niggas can use?
>>
>>145843429
this isn't vanilla gm, right? what engine do you use?
>>
>>145843761
I just have zero actual talent so I like looking at other people making things
>>
>>145839579

In terms of gameplay, you have the best 3D platformer on /agdg/.

And the choppy animation is pretty comfy.
>>
anime y/n
>>
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>>145843820
Remember when yandere simulator used unity store models and it totally ruined his career? oh wait plebs don't give a shit about where you get your art or what language you're using anyone who disagrees with this is a delusional nodev lmfaoo
>>
>>145843934
>they've even drawn thousands of pictures of a unity store asset without realizing
>>
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>>145843934
https://www.youtube.com/watch?v=03x0bU2w9HI
>>
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>>145842738
Thanks!
Close enough, it's a game where you eat spicy food and try not to shit yourself before you get to the toilet. Going to the toilet will give you a high score based on how close to the limit you get.

It's terribly inane but out of the concepts I came up with this one was the one most likely I would finish in time since I also have to work shifts at my job.
>>
>>145844028
Man I miss Lucky Star, I should rewatch it one of these days.
>>
>>145843607
The textures are placeholder, yeah. I think Sorcerobedev actually made his own faux-3d engine, but I'm not sure.

>>145843859
>Engine
>In GM
It's just regular GM:Studio (professional), with a 3d collision DLL and a DLL enabling d3d mipmapping.
>>
>>145842375
I haven't devved in it, but the Haxe language is supposed to replace Flash by emulating actionscript. It can export to HTML5 and several other platforms. Some of the frameworks for flash were ported too.
http://haxe.org/
>>
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>Spend a considerable amount of time doing art stuff
>Go out to go get dinner
>Come back
>Computer restarted in the 15 I was gone
>Didnt save before I left
This Automatic updates meme needs to end
>>
>>145844161
fag

https://www.youtube.com/watch?v=KLJ-jXJLPcU
>>
>>145844220
by engine i meant library, yes
i said engine because i remember using Irrlicht 3D engine in GM 7.0
>>
>>145844276
why don't you use a real dev OS?
>>
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1 or 2?
>>
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i'm making minecraft but in 2d i almost have some gameplay to make a webm but what do you think?
>>
>>145844337
Yeah, I figured as much, but I'm not using any outside engine :^)
>>
>>145844513
Both are useable, but 2 is better.
Maybe darken 2?
>>
>>145844513
faded 2
>>
>>145844519
do you have any other game ideas?
>>
>>145844519
Why are you copying Braid?
>>
>got a new monitor
>all my assets where too saturated and contrasted
did some color correcting
>>
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>>145844780
That's pretty creepy familiar, are you making a point and click (rip pug) game?
>>
>>145844624
>>145844646
What if... I swap the palettes?
>>
>>145844934
Try it, and also a sandy color, then post a 3 x 3 matrix of the possibilities
>>
>>145838929
Isn't Unturned just this; https://www.assetstore.unity3d.com/en/#!/content/26912
with minor edits (A so called "asset flip")
>>
>>145844519
nice ror clone

if you're doing this to learn it's fine, but if you plan to fully dev this, why would anyone play this over terraria for example
>>
>>145845126
>he thinks games need to be full great games during early dev
>>
https://youtu.be/o51yKmpEAls
>>
Give me some interesting gameplay mechanics dealing with physics,time, and/or space.
>>
>>145845754
AND NOW WE RIDE THE CIRCUS WHEEL
>>
>>145845754
The AI you're against is close to perfect but you can rewind your actions and make corrections
>>
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I cheated by adding CurrentHealth as an enum after the max enum value. So it's not stored in the stat array, and I just have a hardcoded check in the fountain function where if it's CurrentHealth, call Heal() instead of ChangeStat(). It works well enough.

Each object can specify a stat, an amount, the number of times it can be used (or infinite), and the maximum the stat can be before it stops working. In this case, I have something that heals health by 5 unlimited times, and something that increases strength by 1 unlimited times, up to a maximum of 3. Eventually there will be wells, barrels, and other gross things to drink from. There could even be, say, a bookshelf that increases a stat when interacted with. Just gotta set the mesh.
>>
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Fixed some bugs, now you can actually carve multiple blocks.
>>
>>145845754
You waste your time posting to
>>
>>145845754
you move really really really fast
this is a good idea, btw
>>
>>145845947
WITH OUR DARK BROTHER WRAPPED IN WHITE
>>
>>145845978
nice fountain... but lets see those pigs
>>
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>>145845060
>>
>tfw turned 32 today
>tfw total loser, wasted my life, achieved nothing
feels bad man
>>
>>145846137
very saturated. the reason the environment does well to be less intense is so objects stand out more. Character/drops/enemies should be the most bright colors
>>
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>>145846123
I grabbed everything from TurboSquid so far. Except the buildings. Those were on OpenGameArt and are surprisingly decent for a cc0 license.
>>
>>145846161
who cares, we're just a tiny slice of history. think of the millions of people that haven't done anything and you don't care about them
>>
>>145846137
Now focus test it with your target audience
right is best
>>
>>145846161
notch in the op was a loser too around your age but he also had a job and kept experimenting with gamedev, it's not too late but almost..
>>
>>145846298
Notch won the lottery ... he was like everyone here who genuinely thinks their original game idea will be THE SHIT... he was simple one the billions ideas that really become the shit through luck and filling an unexpected market hole.. so yeah mostly luck
>>
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Guess what needs to be coded next
>>
>>145846384
it'd better be surfing
>>
>>145846384
sharks or babes
>>
>>145846384
Why would someone ever take their children to such a horrible beach with literal death pits
>>
>>145846384
gnarly waves
>>
>>145846443
>>145846475
i wish. its the less interesting thing of detecting when on the ground..
>>
>>145846376
of course but it's not just about luck if you're presented with an opportunity like that would you be good enough? would you be disciplined enough to keep working on it?
>>
>>145845754
you can choose the direction of gravity only to yourself and your weapon's projectilesin a multiplayer shooter
>>
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Here is some progress on title screen.
I was tired of just a blank dark screen.
>>
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Managed to let the player shoot different parts of the boss.

Now I'll look at getting some gui made. :/

https://www.youtube.com/watch?v=HMhqnQcFhx4
>>
>>145845754
you can press space in the physical world, thus stopping time inside the game world
>>
>>145846573
>>145846384
Gravity working right? I remember when I was working on my game gravity, for some reason would steadily increase whenever you were on the ground so when you walked off a ledge you would instantly drop.

It would reset whenever you jumped.
>>
>>145846197
Hmm... I'm working on an old as fuck laptop, the screen might have shit colors.

>Character/drops/enemies
Those will have an outline.

Thanks for the criticism though, I'll write it down and do some color correction once I bother changing workstation.

>>145846296
thx
I'll keep the sandy one for a desert or something.
>>
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Any experienced gamemaker users want to mentor a complete beginner?

In return you get friendship I guess. I have nothing.
>>
>>145846815
what you need bb
>>
>>145846815
how much do you offer per hour?
>>
>>145846737
Yeah I need to set the gravity to zero when on the ground and lerp it in the air. I just need to learn how collision detection works in Godot.
>>
>>145846934
>i have nothing
>>
>>145846660
Kinda basic but not in a bad way, I'm not sure I agree with the "stock" police and placement also you should use webms
>>
I suck at gamedev, but I really really like it
>>
>>145846945
there's platformer example in example projects available on godot website
>>
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Added movement + toggle character movement and mouse look off when at the table or pooping.
Added toilet mesh.

I'd say another 5 hours or so and I should have something preventable. I can't wait until I have more free time tonight!

Having a deadline and being forced not to muck about is the best thing ever to my productivity!
>>
>>145846945
are you the rabid godot shill?
>>
I need a flimy reason to obscure faces because I can't model for shit

Something like wearing masks
>>
>>145847209
that would probably be me, not him :^)
to my defense, i learned about Godot from here, so at least i'm not the original shill
>>
>>145847230
A game where if you see someone's face, you lose
>>
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>>145846810
Your sprite looks very similar to sprites from Mother 3. I suggest following their example for textures and use simple flat colours with small amounts of detail to break it up.

Look at this picture. Now look at >>145844513 - don't you think the grass hurts your eyes?
>>
>>145847230
your characters have genitalia on their faces and you can't show them to your target audience
>>
>>145841492
the journey matters more than you think
>>
>>145847406
https://youtu.be/ZEWwZNUafKo
>>
>>145846674
Really really cool!
>>
>>145847019
Police?

It is basic, but for right now it works well.
>>
>>145846674
Godspeed, anon.
>>
Anyone interested in following my blog?
>>
>>145843429
You make me want to make a retro FPS on GMS man.

Would something like Goldeneye/Perfect Dark be doable on GMS?
I'm also a fan of the Time Splitters games but this might be aiming too high.
>>
>>145847230
Everyone is horribly deformed
Superstitions make visible faces taboo
Religion/Belief system requires it
Atmosphere is fucked, everyone in gasmasks
Disease is rampant, masks for everyone!
Everyone wears goggles, because goggles
Alien race with no faces/just eyes
>>
>>145847230
Europe Simulator 2050
>>
How would you emulate the feeling of getting (You)s in a game?
>>
>>145847350
It looks more vibrant but it doesn't hurt my eyes.
I guess my laptop's screen is *really* bad.

I'll have to work on my desktop pc from now on, at least for art related things.
>>
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>>145847230
what's so difficult about faces?
>>
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Reaching out to see if anyone has a fix for bounding box being offset -1 pixel when I flip sprites with image_xscale. Sprite is centered and tried fixing it with code but no luck. Maybe I'm tired.
>>
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Sup guys. What's new around here? Haven't had any time for gamedev since starting fulltime work as a software engineer.

Does anyone here use HaxeFlixel? How does it compare to LibGDX? It seems both have similar syntax and are multiplatform.

I'd prefer to have a game that runs in the browser, but I really don't want to write JavaScript.
>>
>>145848219
just shift the x position of sprite by (image_xscale < 0) for drawing
>>
>>145848219
Is the width of your sprite/collision box an even number? It should be odd.
>>
>>145847871
The hardest part of doing 3d in GM is the complete lack of a level editor for 3d. That's why the game I'm making is basically 2d with 3d levels. (no overlapping passages like bridges)
>>
>leave your basement after a long session of gamedev
>see this
what do?
>>
File: Untitled2.png (11KB, 599x359px)
Untitled2.png
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>>145848450
>>145848407
>>
>>145847230
Ninjas
>>
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Reminder:
Writing your game in C is retarded.*
Being excited about graphics APIs like Vulkan or Mantle, if you're making 2D games, is retarded.

There are practically no indie games that have bad performance on modern computers, except for Minecraft, and that's because a) it's a large 3D world with thousands of blocks and b) Notch is a poor amateur programmer.

*If you're not making something as simulationally complex as Dwarf Fortress - which you aren't.
>>
>>145848539
She looks fucking shallow and gross to be honest. Those facial expressions. Would kick her out.
>>
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>>145848576
Dotted out bounding box, cyan/purple is center.
>>
>>145848659
neck yourself
>>
File: ice_bucket.0.0.png (738KB, 1280x720px)
ice_bucket.0.0.png
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>>145838428
>>145838203

>promoting beta /r9k/-tier manchildren in the OP
>>
>>145843710
Which set is this?

Usually the problem with free art is that either:
1) You don't have an asset for everything you want to do in the game, and end up having to mix sets, which usually looks clashing and bad.
2) You have to design your game from the start to fit the constraints of the set, which isn't for everyone.
>>
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mystical greetings dude
>>
>>145848539
ask her to voice act
>>
How big should hitboxes be in relation to sprite size?

Mine is 32x32 tile based, more or less
MC will be 1x2 and objects, enemies will be either 1x2 or 1x1

should the hitbox be the same size as the tile the thing is occupying?
>>
>>145849047
your art reminds me of Orc Stain by Jon stokoe
>>
>>145845123
It looks to have plenty in common but Unturned was released before that.

I played it briefly some time ago. The crudeness is rather charming and the animation for putting on pants made me literally lol. It was pretty rough overall but it's had a lot of updates since then too.
>>
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>>145849250
when deciding on the style for the game i looked at a lot of moebius and moebius-inspired art so def an influence
>>
Babe I can't get enough of your progress
>>
>>145848539
https://www.youtube.com/watch?v=KEXO15RX36Y
>what do?
dev with her
>>
What exactly do job titles on games mean, for example what is the difference between a game designer and a game programmer.

I am obviously not in the field, i'm just very curious how roles break down in the world of game development.
>>
>>145848539
Please leave I need to wank.
>>
>>145849973
game designer gets to have fun and think of a fun game and how every part of it works

programmer is a fresh out of college disposable coding lackey
>>
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How long do you reckon it typically takes to draw an image similar to the one attached? If I need an artist to draw me some 300 of those what do you think it would cost? I'm not an artist so I can't tell whether drawing something like this takes an hour or three.
>>
>>145850092
2 hours
5 minutes to draw it
1h 55 minutes to wank to it before handing it back to you
>>
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>>145841074
I'm glad it's finally over.
>>
>>145848539
return to my basement and keep working
>>
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Accidentally made selections trigger end turns and now am not sure if that should be a mechanic; maybe a rare one.
>>
>>145850610
>Does your game even feature some sort of meaningful level of combat yet. Or are you still offloading that to "later lol"
>>
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>http://pastebin.com/r61m5UVe
Anyone willing to help me try and fix this? This Step Event should work fine, but has an issue where if the variables are of the same object, it will only draw one of that object total. I'd mess with the instance_number, but I'm not going to have 7 of the same enemy every single time.
>>
>>145850683
that's a penis
>>
>>145850683
work on my platformer, nod to my violent gf who proceeds to beat the shit out of these transient sluts
>>
>>145850610
Might be a neat game mechanic type thing if you can make it work right.
>>
>>145850754
Don't worry, it's feminine
>>
>>145850686

It's only spawning 1 because you're only passing 1 in.

Your game should keep a collection, and should loop through it to draw all players and enemies.

Like this:

Vector<Character> CharVec;

CharVec.push_back(player1);
CharVec.push_back(player2);
CharVec.push_back(enemy1);

etc

and then:

for(int i = CharVec.Begin(); i != CharVec.End(); ++i
{
CharVec[i].draw();
}

and such
>>
>>145850684
Nope, no combat yet.

later lol = there's quite some groundwork still to be done for it to work.

I started redoing the tutorial at the start of this month to get ready for the DD and am rewriting lots of code for detecting all kinds of events easily without hardcoding them as previously. I know I'm slow.
>>
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>>145850683
Man that's real hot why couldn't they have been females though
>>
>>145851049
The only thing they do there is stroke a penis. What else could have been hot in that video?
>>
>>145851105
The body language.

And, like, stroking a not-penis in place of stroking a penis.
>>
Anyone here use HaxeFlixel?
>>
>>145849973
game designers design the games
game programmers implement the technology

imo i don't see why you'd want to be a designer. to me there are 2 roles in game development, artist and programmer. many games have been made with just a small handful of people with these skills.

of course when it comes to larger dev teams you need some sort of overall vision and management.
>>
>>145851223
it's a meme
>>
>>145851343
So, LibGDX is better?

I want to use a library/framework, not a GUI.
>>
>>145851393
libGDX is a bigger meme
>>
>>145851393
>listening to people who can't speak English properly ( >>145851459 >>145851343 )
>>
>>145851223
>>145851343
>>145851393
>>145851459
Java is a mjoke
>>
>>145851531
Yeah, javascript is so much better :^)

>what is the JVM
>>
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>>145851223
yeah

it's like java but for flash. like game maker but without an editor.

pic related
>>
>>145851658
>>what is the JVM
Shit
>>
>>145849137
I'll have to figure it out then
>>
>>145849047
Jesus fuck

Liking the double nip ring
>>
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Is my PC shit or is GM shit?
>>
>>145851971
Both.
>>
>>145850178
That's a lot of wanking.
>>
>>145849973
game designer is the person that comes up with all mechanics, balance. and events in the game. sometimes he also design levels depending on the company he is working in

all modern anime is garbage, last good animes are from 90's era. all anime now is basically child porn
>>
>>145852149
>that spoiler
Hot opinion /v/.
Go jerk off to more dbz shonen.
>>
>>145846815
using game maker ain't no learning how to draw, when you make progress, you can exactly see how you do it, at least at the very basic level
just jump into some tutorial and follow it precisely
>>
>>145852226
sure just keep in mind everytime you post a gamedev thread on /v/ we come here
>>
>>145846815
try this guy

https://www.youtube.com/watch?v=hzMNunoPd0o
>>
>>145846815
Yes, Steam?
>>
>>145846815
i want more than friendship
>>
>>145844220
Sorcerobe uses GM:S.
>>
>>145848624
Why would you attach Carl to any post where you're trying to assert something

It makes you look like you think your statements are the ravings of a ignorant, if sweet, mad man.
>>
now a dev has truly become nodev
>>
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Does this look like someone taking a punch to the gut?

Also holy hell, you'd be surprised with how much sexual stuff there is when searching for "belly punching".
>>
>>145846815
Learn to program. Whatever tools you use, making any kind of game bigger than Space Invaders will require you to know about arrays, objects, methods, hashmaps, Boolean logic, loops and other control flow like switch case, as well as geometry, trigonometry, basic vector addition and high school physics.
>>
>>145852606
Yes, I meant that he made his own faux-3d engine in GM instead of using GM's d3d engine. I GUESS, that is, I don't actually know how he does his magic.
>>
>>145852771
The only madman is the dev using C/C++
>>
>>145852806
For the future, you should ask what we think the animation is trying to convey, because telling us taints our opinion.
But yeah looks fine
>>
>>145851971
both but mostly GM. Also, very very VERY little should go in the step function. Only things that absolutely MUST be done every frame. If your step function is a huge if/else block with ds_list calls everywhere, you're playing into GML's weaknesses.
>>
File: wolfo.gif (16KB, 142x122px)
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Working on my doggo boss battle and I'm trying to figure out what attacks he's going to have.

Since he's the first boss I'll keep him relatively easy so a lot of wind up for his attacks and obvious tells.
>>
>>145852806
looks like he's dodging
arms need to flail, as if he wasn't expecting to be hit, which I assume he wasn't.
>>
>>145852887
>tfw madman

Who /mm/ here?
>>
>>145852893
Oh shit didn't think about that, thanks for the tip.
>>
>>145852850
I think we're just having some semantic misunderstanding. Do you just mean to say he took GM's 3D stuff and twisted it to unintended needs? I doubt it's too complicated. If he was that good with DLL's he'd just be using C# or something sane.
>>
>>145852967
Mee
>>
>>145852967
>he isn't an absolute madman
Who /amm/ here?
>>
Risk of Rain: Game Maker
Deadbolt: Game Maker
Cash_Out: Game Maker
Cavern Kings: Game Maker
Spaceman Sparkles: Game Maker
Uncanny Valley: Game Maker
Pixel Star: Game Maker

Skyrogue: Unity
Catmouth Island: Unity
Megabyte Punch: Unity
Xenoraptor: Unity
Stormworm+: Unity

Vagante: C++
Lethal League: C++

Painter's Guild: Flash
Restricted RPS: Flash

Aviary Attorney: Construct 2
Dreaming Sarah: Construct 2

Vampire of the Sands: Java

Aerannis: LÖVE
The absolute madmen.
>>
>>145848539
>trashy half dyed hair
>those obnoxious facial expressions
>that dance
run back to my basement
>>
>>145852808
>arrays, objects, methods, hashmaps, Boolean logic, loops and other control flow like switch case, as well as geometry, trigonometry, basic vector addition and high school physics.
now you're just overwhelming him. why does a beginner need to know about this?
also i don't know how hashmaps work and i've coded for 3 years.
>>
>>145852929
When did elastic animation become a thing?
Annoys the shit out of me.
>>
>>145852981
>thanks for the tip
;)
>>
>>145853062
Is this not how doggos breathe in real life?
>>
>>145853098
kill yourself.
>>
>>145853137
I can't, I would become a nodev then.
>>
>>145853187
>then.
But you're one right now.
>>
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>>145850981
Huh. I'm trying to figure this out, but push_back isn't an actual function in GMS. Mind explaining a bit more about what exactly this would do?
>>
>>145853062
Feels more alive.
>>
>>145852806
I think the arms could move a bit more forward, and the character's head probably should tilt a bit more forward, particularly when resetting back to normal.
>>
>>145853021
I'm saying that instead of using GM's 3d functions he made a fake-3d system of his own (a 2.5d system). Still just guessing, but I'm not saying there are any DLL's involved.
>>
>>145853051
>why does a beginner need to know about this?
He doesn't, if he only wants to build Space Invaders or Tetris.

But if he wants to build Pacman, Bubble Bobble or Asteroids, he already needs to know about most of those things.

And those are just single-screen games.
>>
>>145853307
Literally the opposite if you aren't just shitposting.
>>
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>>145853051
>also i don't know how hashmaps work and i've coded for 3 years.
>>
>>145853358
http://the12principles.tumblr.com/
>>
I hope to god I'm not seeing a fucking tumblr link on agdg
>>
>>145851713
>>
>>145853438
I think that anons personal opinion is worth a little more than some stupid principles of animations made by some people from a failed animation company like Disney.
>>
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>>145853505
Why are you asking when you've said it yourself that you're never gonna make it
>>
>>145853340
Oh, I see. No, it's 3D, he's posted pictures of the camera rotated. It's pretty interesting looking, hyper-forced perspective.
>>
>>145853438
>shapes are living things
Literally kill yourself too
>>
>>145853702
Anon... This is primarily about living things. It's just shapes to to make it more clear which specific element of animation is being shown.
>>
my game is having a great time dancing in her new type system, she just texted me :)
>>
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>>145853702
>>
>>145853783
seek help
>>
>>145853778
Well really it's a different point now, but my original point was seeing energy transfer in the wolf looked unnatural.
That's now how bones and muscles work.

Yes, you CAN make it work if you're really good with aesthetic, like old disney. But seeing the elastic shit in my_first_pixel_art is as grating as pillow shading, stock unity lighting and fl sutdio presets.
>>
>>145853861
https://www.youtube.com/watch?v=T4r91mc8pbo

Can't wait for her to get home :)
>>
>>145853926
seek help
>>
>>145853619
>never
I will, but it will take longer and code will be way more shit than if there was one or two helpful anons who would help me figure out best ways to implement mechanics.
>>
>>145854026
start an open collab on github
>>
>>145854228
seek help
>>
>>145854026
What's interesting about remaking an existing game in some toy GUI framework?

I could understand it if you were trying to copy something tuned to perfection, like the movement in SMB3...
>>
>>145853783
I talk to my game before going to sleep at night
>>
>>145853342
yeah no you have an arrogant way of giving advice. "you need to know this and this and this", that's just stupid and overwhelming.
trigonometry, high school physics, hashmaps like are you being serious? i don't even know what "basic vector addition" is for.

the way to learn gamedev is to follow some tutorials, then start making some very simple things based on what you've learned. that is inspiring and fun. more fun than laboring yourself through textbooks.

and i would say that you need arrays or lists for both space invaders and tetris. and asteroids isn't that much harder to make than space invaders or tetris. also you're forgetting an important part which is that he's using a game engine like game maker, so it has libraries for all that math stuff.
>>
>>145854708
not this bullshit again
>>
>>145854383
I want it to be completely FOSS / CC-BY, so that it would be by itself first open source GTA-like game and that it could be used as template for other open world games
>>
y'all need to reign in your games, show her who's boss or she will never respect you and you two will not be ready for demo day
>>
>>145854764
Wait, you mean GTA1, right?
>>
>had awesome idea for Space Jam game
>start coding it
>can't even manage to make the ship move as I wanted
This is what happens when you spend too much time thinking and not enough time doing.
>>
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>>145844927
>>
>>145854887
AGDG tramp stamp. Brand her like the cattle she is.
>>
>>145854764
>first open source GTA-like game
You're a little late m8
https://github.com/Metapyziks/SanAndreasUnity
>>
>>145854929
>cattle
Don't talk about my game like that, she has feelings too
>>
>>145854965
open source that slut, I want to breed her
>>
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>>
>>145854792
nope, 3+
>>
digging deep into my game in a bit, going to work out some display issues
>>
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>>145854959
>Unity
>>
>>145855435
Well there's also the real thing
http://www.gritengine.com/
You should probably just build on this anon.
>>145854764
>>
http://getfr.no-ip.org/pub/dc/doc/OpenGL,%20DirectX,%20etc/Eng/
>>
>>145854959
>Unity
>open source
pick one

This thing is closer to being fully FOSS but is still far away from being playable:
https://github.com/rwengine/openrw

From what I understand, those are just engine reimplementations. If some AGDGfag wanted to make some changes / additions to game that uses engine reimplementation, he would have very hard time doing it, while in Godot it would be much easier due to provided tools.
>>
>>145855518
nice virus
>>
>>145855239
Had to keep playing to see the depths of how shit it was.
>>
>>145854860
snifffffffffffffffffffff
good shit

hit me with the green stuff
>>
File: hammerthingy.png (331KB, 600x990px)
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How do I make this look less shit?
>>
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What did they mean by this?
>>
>>145855897
>Give us 30% of your game earnings and we'll do nothing for you in exchange

My favorite meme.
>>
>>145855810
The pulverize side looks silly and brittle.
Just make one large one.
Try going with a darker wood texture, more prominent wrap for handle, and play with more metal textures.
>>
>>145855897
>30 to them
>30 to valve
ah yes
>>
>>145855897
>give 30% to Unity
>give 30% to Steam
>give 30% to government
>give 30% to some random nobody
I don't want to give 120% of my earnings away.
>>
>>145855810
looks like it could easily fly out of my hand with enough inertia
>>
>>145856089
Obviously you aren't serious about making it big
>>
>>145853626
Ok, haven't seen those pics, my bad :^) good thing that got cleared up
>>
>>145855897
Wow.
>>
>>145856089
Use itch.io instead of steam
You can choose the percentage you give them
This way you can give away up to 190% of your earnings
>>
File: Ok.gif (2MB, 540x303px) Image search: [Google]
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Just woundering how much does Steam actually take?
How much does stuff like Risk of Rain make?
>>
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So I made this rouge game. It started with me seeing if I could make a random generator. Made a quick shooter, found it quite fun. It's simple on purpose and I want to keep it fast paced. So you currently only have a shotgun and I added a grenade today. It has 5 different enemies that are random too. Sry for the webm quality, dunno how to make a long one while keeping it under 3mb

What do you guys think? Any ideas?
>>
>>145856385
30%, just like the appstore
>>
>>145856385
If a dev answers this question they are risking getting sued
>>
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>>145856290
Nice new shitpost meta.
>>
>>145856498
30% is common knowledge you melon.
It's only their specific earnings.
>>
>>145856406
this looks so cool, i wanna play this
your generation speed is low tho, what if you wanted to generate a bigger map
>>
>>145856604
He asked how much steam ACTUALLY takes
>>
>>145856458
>>145856604
You know, that didnt even answer my real question which was, could I make a living as a solo indie
It all really depends on sales
>>
>>145855897
The description reads like it was written in 5 minutes by an idiot.

Why are there 57 members? Anyone that could learn Unity and complete a game would have to be smart enough not to fall for this scam, right? Are they 57 scammer/idiot nodevs hoping to trick a yesdev?
>>
>>145856604
No, they are very secretive about the ins and outs of their platform.

Someone asked McMillen why he couldn't fix a bug on the XBL version of Super Meat Boy and he said he's not allowed to tell them because it's against Microsofts TOS.
>>
>>145856803
Because that's a stupid question?
>can I make a living as a paint and canvas artist
>can I make a living as a writer
>can i make a living as a film maker
>>145856830
Patches != revenue cuts
>>
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>>145856707
I can give you an .exe if u want. let me dropbox it right quick.

Your point is really valid, I have to figure out how to make it faster and larger. I know a way but then u wont be able to see it be generated which i kind of like.
>>
>>145856830
The reason why he didn't want to fix the bug is because each time you want to patch a game on a console you need to pay a fee.
>>
>>145856805
>he doesnt want to be the next big dev
>>
>>145856830
I vaguely remember Valve(?) once said that they don't regularly update the 360 version of TF2 because Microsoft make them pick between charging customers for the content or charging them several thousand dollars per patch.
>>
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How is the steam percentage of your game calculated?

Let's say your game's sells are worth 100$ and the government takes 20% of that.

Does steam take 30% of 80$ or 30% of 100$?
>>
>>145856805
Wow, this vacant.

Listen, do you want to make a successful game or not? Simple question.
>>
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>>145856707
>>145856960
Here you go, you walk around with the arrows, shoot with X and grenade with Z.
The sfx are a bit random in volume, sorry for that.

https://www.dropbox.com/s/xuyisb5w60bs11a/RLG_4chan.zip?dl=0
>>
>>145857234
30% of 0 is still 0.
Now go work on your game nodev.
>>
>>145857234
After tax
>>
>>145854730
You know which of four arrow keys are being pressed down. You now need to find the angle at which the top-down player character is moving.

How do you do that without knowing about vectors? With eight if-blocks?
>>
Would you play a Crimsonland clone?
>>
>>145855810
Make the bottom round out so it looks like I can swing it without it flying out of my hand
>>
>>145857310
REALLY? Not that guy but I was under the impression that since Steam is an international company it first takes its cut then sends you the rest then the government takes a cut from that and you get the rest.
>>
>>145857310
That doesn't sound right.

You sell game for 100%, steam takes 30%, you pay tax on your 70% and Steam pays tax on their 30%.

That makes sense.
>>
>>145857429
>>145857479
http://www.steampowered.com/steamworks/FAQ.php
>>
>>145857395
There are a lot of those games, and they're all largely the same.

You'd need a gimmick
>>
>>145855974
Yeah, I should've probably spent more time on the model itself, before wasting all day texturing it.
At least this is practice. R-right?

>>145856105
>>145857413
On nearly all of the reference I found, there is no pommel, though.
But making it curve in was pretty stupid.
>>
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>>145857780
Yeah, at least make it keep width. I think a flat metal pommel on the end would be fine, though. Just like a metal disc nailed on. Wouldn't hurt the hand-crafted on a budget look.
>>
>>145857780
The good thing about video games is you don't have to dwell on realism.
Especially ones of the fantasy kind.
Ignore the autists that demand everything in the genre be 1:1 of middle-ages.
>>
>>145857278
this is really fun to play, i found some bugs though
the map number does not reset upon restarting/dying
the tough guy is capable of dealing damage too quickly when player is running to him
i think that mouse aiming would be more intuitive than the current system, since enemies can run in any direction and the player only in 8 main directions
>>
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>>145857780
I like the pommel on this one
>>
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Thinking about doing a stream here in a little while. I haven't had much time for dev lately and I have a ton of stuff I want to accomplish.
>>
>>145857954
>Ignore the autists that demand everything in the genre be 1:1 of middle-ages.
The problem is, I am one of the autists, to a degree.
>>
>>145857518
Wow, weird. Does Steam then pay taxes to the US on THEIR share?
>>
>>145858070
You will be rich
>>
I would never let another dev touch my game
>>
>>145858015
Thanks for your feedback!

I'm thinking of making so u can only take 3 hits from the big guy. The way i thought about every enemy is that they have a weakness. The big guy, if you hold the button away from (e.g. you go towards the way he's pushing you) u escape from his "grip".

Mouse aiming, maybe.. I have this stupid idea i want to put it on mobile so that's why i started with the buttons. I might make a mix tho depending how far i go with this. thanks for playing!
>>
>>145858385
>devs who show off their game in teasing little webms
Disgusting
>>
What is your 3D engine of choice and why?
>>
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So why do people STILL go for Pixel Graphics?
I mean Cmon people, 2016
>>
>>145858783
Because we dont want to do Mighty Number 9
>>
>>145858783
$$$
>>
>>145858758
UE4

I've never felt like I needed to buy an asset to get some aspect of the engine up to a respectable standard.
>>
>>145858851
You could have drawn sprites
Thats a thing
>>145858918
Not getting any $$$ from me
>>
>>145858783
Because bad pixel art still doesn't look as bad as bad 3D/vector art.
>>
>>145858918
wwwwwwwwwwwwww
>>
>>145858783
When done right it's a nice looking aesthetic that's easy to do compared to other stuff.
>>
>>145858783
1) easy to program
2) bad 2D looks better than bad 3D
3) there's still market for them
>>
1-4-7 Work on game
2-5-8: Make pong instead
3-6-9: Make spacejam game
0 VN or Platformer
>>
If you were rich would you still dev games?
>>
>>145859091
Of course.
>>
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How do you even make pixel graphics anyway?
This is something I never got
>>
>>145858783
Cuz I friggin love pixels

>>145859091
I'd give all the money to my family and yes
>>
>>145859091
Yeah, it's my favourite thing.
>>
>>145859091
I love my game. You could say that we dev eachother. I wouldn't give that up for the world.
>>
1-5) work on my main project
6-7) work on side project
8-9) watch game of thrones
0) masturbate
>>
>>145859136
Read some tutorials about it
>>
>>145859136
By learning to draw/paint and then doing it with pixels.
>>
>>145858070
Is attacking "tap to start"?

Suggestion: to allow back-stepping while facing enemies (side-stepping/strafing), make it so that you can hold the button down, readying your sword and looking your look direction, then begin the attack when you release.
>>
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In between long periods of laziness I've been working on the main menu and saving/loading.

Still trying to think of a less generic game name than "Zero Quest". This is what I'm going with at the moment (but even this I'm not sure about since "outerworld" was meant to just be a placeholder name for the game's world until I could think of something better...).
>>
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>>145859091
I'd fund a company and tell other people to do it
>>
>>145859245
Spell it "Outreworld"
then it's both french and pseudo-archaic english
>>
>>145859184
you guys really have something special, don't you? I admit I'm a little envious, me and my game have been on shakey ground lately
>>
>>145858935
It is cheaper to use pixel art. The consumer is fine with this. As the consumer is fine with this it is best to use the cheapest style so you can pour more money into things that really matter like gameplay.

Tolerance for crummy graphics is a blessing bestowed upon the industry. Embrace it.
>>
>>145859245
Huh, so hes a cyborg now?
Also I dont like the floppy disc, just saying, should have been some furry creature, get that Sonic autism in here
>>
for what reason would I ever use decltype
seems like it'd just make debugging twenty times more hellish.
>>
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>not using mixin traits
It's like you don't want the best of both worlds (OOP & ECS). l2program
>>
>>145859410
DRY
>>
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Added an option to enter a seed for the level generation. Not much other progress though.
>>
>>145859410
Once I used because I made a loop based on a variable which I might change the type so it was like

int x
(decltype(x) i; i < num; ++i){}
>>
>>145859453
Anyway, what do you name your classes?

In any game there are different types of things in the world: things that interact but are not visible, things that are visible but don't interact, things that are both...

Is there any standard way to name them? Like, "game world entities" for everything, "game world objects" for things that have collision", "game actors" for characters that move?
>>
>>145859453
m8 my game's main loop checks whether I'm in a menu, a map, or a battle each and every time before handling input I'm not sure I'm even employing a paradigm other than "HACK EVERYTHING". gamedevlife.
>>
123) Drawing Practices
456) Character Design work
789) Rest and do stretches, you have work early in the morning
0) Crack a drink and just watch some shit
>>
>>145859587
>things that interact but are not visible
Something that has (a) component(s) for the former but not the latter.

>things that are visible but don't interact
Something that has (a) component(s) for the former but not the latter.

>things that are both...
etc.
>>
>>145859240
Hmm, maybe. I don't really want to complicate combat too much. For the most part being stuck in the attack animation for longer is the drawback of using greatweapons, since they can do a ton of damage and stagger enemies out of attacking.

If further on in development it seems to be that Great Weapons are just too hard to use, I might have to look into some kind of system like you're suggesting.
>>
>>145859685
so your class is named Something?
>>
>>145859596
>m8 my game's main loop checks whether I'm in a menu, a map, or a battle each and every time before handling input

That's actually a completely valid "routing", imo - you make one check at the start to cull a huge chunk of the AST. It's not like you're going through loads of redundant checks.

>>145859685
Yeah, but what package/module do you have all those "visibles" and "physicals" in? GameObjects?
>>
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Anyone feel like doing some level design and shooting ideas with me?
>>
>>145859761
No, because I don't use a single class for everything. Why would I do that?

>>145859762
What does the name of the module have to do with anything besides bikeshedding?
>>
>>145859754
I can't tell, but can you turn around while attacking? If yes, you can wind up a sword swing while running away from enemies, then quickly turn around when the hurting part starts. If not, then it's functionally the same as what I suggested
>>
>>145859453
I'm new to programming, is mixing different paradigms something that's useful? Or would it get too confusing having different parts of a game programmed different ways?
Are there any good examples of something that benefits from mixing paradigms?
>>
>>145859389
I changed Contra dude into a robot because the old sprite I was using was ripped directly from Contra... plus the robot works better with my "zeroes" (lame heroes) theme (e.g. platformer dude = cereal tie in game, not-sailor-moon = bootleg rip off of real sailor moon, robot = european censored contra, ms vader = "ms" version of more popular game, hand = not even a hero).

Floppy is an NPC that guides the zeroes through the game (and helps you save/load). Not sure how big of a role it'll play yet (I just added it to the main menu because the letter S in ZEROES was empty before).
>>
>>145859908
Mixing paradigms isn't something you do on purpose, it's something that might arise naturally. Many paradigms share similar or equivalent features, it's bound to happen unless you're a cargo cultist who sticks to one paradigm for no reason.
>>
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Alright guys, the stream is live.

twitch tv/Jasozz

I'm gonna be working on adding elemental damage, bug squashing, coding in guaranteed spawns, and trying to add a new enemy type.
>>
>>145859908
>is mixing different paradigms something that's useful?
It's a sign of a good programmer and generally a good practice.

Obviously you'll have a clusterfuck in the beginning, but no different from any other beginning.

You shouldn't even bother until you have a solid grasp on one though.
Typically switching from OOP after years, and adding in functional/ etc into the mix.
>>
guys can someone help me compile asprite on windows? the instructions are confusing me.
>>
>>145859802
...are those meant to be mirrors in the background?
>>
>>145859834
you were asked for the class name what kind of retarded answer is that
>>
>>145859896
You can't move at all on the ground, and in the air you can move, but cannot turn.
>>
>>145860058
The point is it's a dumb fuck question that doesn't matter.

That said, I'd mostly name off of how they're used rather than their structure. For example, something with a position, velocity, and billboard renderer (plus or minus some other things) would be a Particle.
>>
>>145859091
Yes but not by myself, i love to play and create games, but i like the ideagyung part the most. So i would just hire 20 incredibly cute japanese girl coders and artists between the ages of 15 - 25 and make my dream game
>>
>>145860036
Those are blank canvases
>>
How do you guys learn how github works? They have all these terms for doing stuff and I have no idea what they mean.
>>
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>>145860761
>showing your code to the public
>>
>>145860832
>what are private repos
>>
>>145860761
https://try.github.io/levels/1/challenges/1

>>145860832
Nobody wants to steal your shit code.
>>
>>145860857
>giving money to github
>>
>>145860857
>buying github gold
>>
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>>145861058
>tfw student accounts now have unlimited private repos
>>
>>145843429
what a colossal waste of time
>>
>>145861058
>>145861094
>not being a student
Fucking NEETs.
>>
>made tweet
>within 1 second 2 bots retweet me and 1 bot follows me
a-am I a gamedev yet?
>>
Who /local RC/ here?
>>
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>>145861164
>>145861368
Why do you Microsoft let's you "upgrade" to windows 10 for free?

Why do you think Windows is preinstalled on most computers?

You catch more flies with honey than vinegar.
>>
>>145861368
>falling for the "Educational" jew
>>
>>145861387
They'll unfollow you tomorrow
>>
>>145861446
You think GITHUB is stealing your code?
>>
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>everything free is untrustworthy, only paid products can be trusted
>don't you want something you can trust, go-i mean anon?
>>
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>>145843934
No joke, whenever I see this I immediately uninstall the game.
>>
You noobs know you can have your remote git repo on your own machine, right?
>>
Should I add the UE4 intro to my game?

People say it makes your game look fancy
>>
>>145861725
I'm nice enough to wait for the actual game, but as soon as I see the default unity lighting and it has the stock feel, I uninstall.
>>
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Testing out a MP:H style aiming system (instead of just having the crosshair centered all the time). Need to fiddle around with the sensitivity to make it feel "tite" enough.
>>
>>145859245

i have most aggydaggers on twitter/tumblr but i dont think I have you, whats your DEETS so i can follow you?

I outgrew this shitheap long ago but i want to keep up with your progress :^)
>>
>>145844780
Since you started posting, you always had that problem with the floor looking out of place. Why don't you make it a 3D model so it looks better?
>>
>>145862009
Then why are you here?
>>
>>145861758
I have one. Also git annex for asset version control and having them in sync remotely
>>
>>145862065
people sometimes go on the internet and tell lies anon.
shocking truth
>>
My type system will utilize higher-order unification.
>>
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Has Pepe ever been in a video game?

Who actually owns the rights to him?
>>
>>145862280
>Who actually owns the rights to him?
NEWFAG
>>
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>>145862280
memes are public domain

guy who wrote the original comics own him
>>
>>145862280
>Who actually owns the rights to him?
whoever made that old ass comic that his popular form spawned from.
One guy was making a beta-uprising game when that was making it's rounds from r9k but of course nothing came out of it.
>>
>>145862065

you are not worthy of my progress, nor am i interested in your idiotic anime fueled feedback on my masterpeice you simply do not understand.

I do, however, see potential in some of the projects here and wish to support these devs to the same existential plane as me. Far away from here.
>>
>>145862369
the kool klub or something right?
>>
I posted this in another thread but don't think I got a response. If I'm making a garden simulator in GM:S, how would I go about saving? Like saving all the plants being planted and their spots and stuff.
>>
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how do I into math?
>>
>>145861234
says the guy shitposting on agdg
>>
>>145862545
You're a robot, just access the data, nerd.
>>
>>145862545
>is a robot
>can't do math
Nano you dumb fuck.
>>
I just found out another dev finished my game without me knowing
what do I do
>>
>>145855897

it's a scam.
>>
>>145862543
A save file, or just saving them so they show up when you leave a room and come back?

Best thing might be to save them in an .ini file. You can look up in GM:S' documentation how to handle ini writing, but basically you just open the ini file, then have a script that loops through all instances of obj_plant or whatever, and writes them to the file along with any relevant values; x, y, growth cycle, etc.

Then you just have it read those values back. You can basically do the same thing with an array also if you aren't concerned with making a save file.
>>
>>145859245
>Still trying to think of a less generic game name
Heroes Assemble!! We'll Protect the Cyberscape with Our Hearts and Courage!
>>
>>145862905
>to save them in an .ini file
wwwwwwwwwwwwww
>>
>>145857429

No. VATs or Sales taxes apply before profit splitting whichever country you may hail from.
>>
>>145862009
http://zeroquest.tumblr.com
>>
>>145862009

http://zeroquest.tumblr.com/
>>
>>145862545
go on khan academy
>>
>>145862543
write each object's important variables and map data to a buffer
loading is the same, it's just reading, not writing
buffers are blessing, learn to use them
>>
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Im dying
>>
>>145862796
If you wanted to make it to play it then it's a miracle and now you can be happy playing a game as a player and not a dev that knows everything about the game.

If you wanted to make it to make money then cry unless it doesn't make money, in that case be relieved you didn't waste you time.
>>
What exactly is stopping me from opening any PC game and editing the code to my own liking
>>
>>145863449
the universe
>>
>>145862668
it's like programming a computer, all the calculations will execute accurately but you must still know in which ones to use in what order
>>
>>145863408
green and purple
>>
>>145863449
Compilation.
>>
>>145863449
Unstable behavior.
>>
>>145863449
you mean modding?
>>
>>145863449
Your capability to reverse engineer a multiple million sloc project.
>>
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Do you think there are actually people here who fix bugs with band-aid code slapped onto the problem instead of fixing the bug properly?

No one does that, right?
>>
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>>145863774
>>
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You know its threads like these where I wish poeple would namefag or something
I enjoy having conversations with you
I love 90% of you all
>>
>>145864070
>tfw 100% sure I am the 10%
;_;
>>
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>>145864145
you are the only person on here I hate
>>
>>145864145
Have you told me to kill myself?
>>
>>145864070
namefagging would ruin this general
>>
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Can't stop, addicted to the doodle.
>>
>>145864237
I have no idea what you mean.
>>
>>145864237
You don't know that.
>>
>>145864308
Chop top, he says I'm gonna win big
>>
>>145864375
Except the you-know-who namefags ruin the thread all the time. So yeah, having more namefags would just make it worse.
>>
>>145864375
yes i do
the anonymity is what makes aggydag the best gamedev forum on the internet
>>
>>145864198
No I never do that.
>>
>>145861838
Care to explain why the lighting is bad?
>>
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>>145865019
Then you're cool with me nigger
>>
>>145865102
kys
>>
>>145864825
you're mistaken, neither yuki nor dogposter use a name.
>>
>>145865236
Why are you implying they're separate people gooogs?
>>
What's the fastest, slowest, easiest and recommended way to make a game with C++
>>
>>145865406
UE4
>>
>>145865464
I meant as in 4 different categories of C++ game making
>>
>>145865349
because they constantly chat publicly in the irc calling each other "wife" and "husband" or "bf" and "gf".
>>
Is there way to make physics for boxes and barrels in GM:S without using built-in physics functions?
>>
>>145865102
I like you
>>
What are some stupid cliche video game name prefixes/suffixes?

You know, like "turbo" or "ultra".
>>
>>145865406
SFML is pretty easy
>>
>>145865625
& Knuckles
>>
>>145865531
Suddenly Im glad I dont go there
>>
>>145865625
super
advanced
64
>>
i dont understand something. if you have a character and you have 5 hats, 4 shirts and 3 pants in your game do you have to do 60 sprites? not counting animation?
>>
>>145864070
i come here to post problems and get reasonable solutions without becoming world renowned as a massive retard because it's just another anon post, this would kill me

>>145865715
fuck you
>>
>>145865625
Stop worrying about a title right now zero-kun.
It'll come.
>>
>>145865715
Then which ones are the
>fastest
>slowest
and
>recommended
>>
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>>145865841
hopefully they'll be banned again soon.
>>
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>>145865058
People just use it poorly a lot. Though it's easily fixed with advice from someone who knows what's wrong.
>>
>>145865527
I stand by UE4 for all 4.

You'll make a game the fastest, it'll run much slower than the alternatives for C++, it's by far the easiest, and I recommend it.
>>
>>145866039
2D: SFML
3D: UE4
There's no others really.
SDL is shit.
GLFW isn't for graphics so it's not an AI1.
>>
What type of projects should I be doing if I want to learn about game dev? Should I just try to make a simple platformer in unity? Or should I spend the time constructing my own engine?
>>
>>145866262
Pong -> Breakout -> Tetris -> Platformer
>>
>>145866240
>SDL is shit.
I'll cut you.
>>
>>145865982
Yes, since you can't edit sprites in code.

But not really, just gotta make a bunch of separate sprites for clothing pieces and make them follow the player properly.
>>
>>145866240
Aren't these just pre-chewed GameMaker-style stuff
>>
>>145866361
If you can render the knife fast enough
>>
I've been asked to move out. I might have to legitimately kill myself this time.
>>
>>145866240
>glfw isn't for graphics
>>
>>145866481
>pre-chewed GameMaker-style stuff
What is that even supposed to mean?
They're libraries.
you link 'em and use their abstractions for easier/faster deving.
>>
Does AGDG have any comfy music bros
>>
>>145866351
Inside a game engine?
>>
>>145866624
Ohh, like making your sprite move and stuff like that so you don't have to hardcode it yourself
>>
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The grass sucks I know
>>
>>145866505
He never mentioned using SDL for graphics.

SDL + OpenGL is top tier for 2D custom-engine deving.
>>
>>145866394
and thats how when equipping a hat the only sprite that changes is the previous hat and not the entire sprite?
>>
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Why the fuck UE4 Editor doesn't support my Intel HD 3000 graphics, it just glitches the damn UI, how can i work in my 2D project with a low end pc if i can't afford a new one
>>
>>145866745
They abstract OGL calls into neat little functions so you can just call shape.move instead of doing it all manually.

I think that's what you meant but I wasn't sure.
>>
>>145866754
I really like the design of your robo-knight-whatevers.

The top of the walls looks a bit weird (on the two inner boxes). The contrast in brightness almost makes the top look like it's sticking out a bit..
>>
>>145866839
Is there a reason you're making a 2D game in UE4?
>>
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>>145866012
>fuck you
>>
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>>145866839
>2D project
>UE4 Editor
>>
>>145866839
>Intel HD 3000
anon my shit top is an HD4k, please stop being poor or switch to 2d.
>>
>>145866785
Sounds like you've already got this figured out.
>>
>>145866262
have you done any tutorials? you should do atleast one tutorial to get familiar with the engine. unity is very good, i would stick to it or if you're interested in 2D try something like game maker.

pick something simple to make that you find interesting and go do it.
>>
>>145859091
Yes. Moreover, I could finally pay for someone to create assets for me.
>>
>>145866906
How long have people worked on these libraries for my benefit and do I have to pay these assholes if I try to sell my game
>>
>>145863449
>code
enjoy your binary
>>
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>when you think about deving you start drinking because you ran into a wall and solving it would be too much effort
>>
>>145859470
What is the goal in your game, by the way? Kill every enemies on the randomly generated map? Do you find new weapons along the way?
>>
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>>145867194
thanks
>>
>>145859330
Surely "Outerworld" is english and pseudo-archaic french
>>
>>145867386
Nah, it's under zlib/png

>In short, SFML is free for any use (commercial or personal, proprietary or open-source). You can use SFML in your project without any restriction. You can even omit to mention that you use SFML -- although it would be appreciated.

It's not perfect by any means and has its "quirks". But for 2D, I'd say it's the best for an all in one.
>>
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>tfw you don't have a clue about how to design a cool main character
>it's one of the most important things in a game
>demo day is coming up
>>
>when your mom likes your game
>>
>>145867843
Your mom likes my game
>>
>>145867843

moms are the worst playtesters, because they love all games equally.
>>
>>145867782
>>it's one of the most important things in a game
not really
It's entirely dependent on the game.
>>
>>145868014
well in mine it is
>>
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What am I doing wrong? :<

http://pastebin.com/6VFvcuRU
>>
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I want to make a city builder like the classic sierra games. Do you think it would be less work to model all the buildings instead of drawing them?
>>
>>145868065
that's not a good sign
>>
>>145867990
Its because they would support your dreams, ambitions and desires even if deep down they would rather get a job and start to earn some money for your future.
>>
>>145868163
>Worrying about art before the programming
oh man
>>
>>145868310
Art is the hard part and takes the most time :).
It's easier to switch directions with programming than with art.
>>
>>145866839
>how can i work in my 2D project with a low end pc
How about don't fucking use UE4.
Don't even use Unity.
>>
>>145867563
Honestly no idea. There's no goal yet. I haven't made an inventory or items yet, but I want to. I just don't think I can finish that in time for the jam though, about one week left.
>>
>>145868506
while that's true to someone, you're really going to want programming solidified before you even go beyond placeholders or even ideas for your art. plot out your art direction during breaks from programming, it'll keep you interested and thoughtful while also ensuring that the completed art may begin where the programming ends, saving you a lot of time and confusion.
>>
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Should I make a trump game?

y/n?
>>
>>145868528
>>145866954
>>145867123

What would you suggest for 2D
>>
>>145868795
you should kill yourself instead
>>
>>145868795
While he's popular
>>
>>145868801
Game Maker
Love2D
Literally anything but the bloated 3D engines.
>>
>>145868135
Use fixed_process for doing any physics stuff like moving a character.

set_fixed_process(true)

func _fixed_process(delta):
>>
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>>145868506
>Art is the hard part and takes the most time

This is true.

You can be an artist and easily copy-paste code from stack-overflow to make your game. Nobody cares how botched your code is.

The opposite just doesn't work. Nobody will play your game if you have programmer art, even if it has the best AI and gameplay.
>>
>>145868506
Making art look good (or that's what I atleast understand from you saying that art takes the most time) is subjective, programming and making your game work would be the hardest and longest part
>>
>>145868801
LibGDX seems to be working fine if you can into Java

If you're more into dynamically typed (aka. shit) languages, try Phaser
>>
>>145868163
People like having full camera control in those games, make it 3D.
>>
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>spend whole day implementing this shit
>figure out about slerp

please... end it
>>
>>145869072
>java
>js
Kys
>>
>>145868736
You mean the Godot Jam, right?

To be honest your visual style really inspired me. I hope you don't mind if others take a chance on it.
>>
>>145869174
Oh, you use Lisp? Respect.

Cause surely you don't suggest C++ for 2D games
>>
>>145866764
For 2d you don't even really need OGL as SDL wraps it with their SDL_Renderer so most basic 2D stuff can be done just in SDL while still being hardware accelerated. Probably want to do OGL if you want custom shaders and such though but even then I'm pretty sure you can create SDL textures from OGL textures and vice versa and your code will be much simpler if you do as much as possible in SDL and might even be faster if you're bad at OGL.

But learning OpenGL is healthy and comfy so there's nothing wrong with using it.
>>
>>145867386

Use SDL2
>>
>>145869139
Glad you took my advice about clicking A-B, senpai
>>
>>145866923
You're right I'm working on it now
>>
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Quality programming and quality art is like brains and looks.

Nobody wants to shag the library nerd, everyone wants the hot bimbo.

Always practice hard your art first and then think about programming.
>>
>>145869217
Yeah for the Godot jam. I don't mind if anyone takes the idea, my game is sort of based on Delver, except just using two colors, so it's not a very original idea.
>>
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>>145869465
Zelda has ropey graphics, everyone is excited for the mechanics.
>>
>>145869384
i do :(
>>
>>145869445
did you give me that advice? I don't remember
>>
>>145869465
Then how come Undertale got so popular
>>
>>145869564
those graphics look better than every game here put together
>>
>>145869384
There's no difference besides lib just having more included feature

>using a literal C++ knock-off while saying not to use c++
wwwwwwww
>>
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Tried implementing a "fail" animation, it's not working as intended, though it's not noticeable, so I will have to work on this some more.
I hope to get music soon, I'm getting tired of replaying the same randomized track over and over.
>>
>>145869638
tumblr has no knowledge of programming, mechanics, or related logic, and also has objectively awful taste
>>
>>145869779
why is the girl there?
>>
>>145869779
That looks totally fine
She's cute as heck
>>
>>145868918
LÖVE is a meme framework with no features
>>
>>145868795
Yeah. He's gonna be the next president (:\) so it'll get the money if you put ads and its fun
>>
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>>145855501
Were any games made using that engine?

Anyway, this is what I have:
https://drive.google.com/folderview?id=0B8JUDh0cBh4TV2FZeUUxbnlLalE&usp=sharing
(Godot project source, Linux binary, Windows binary)

Just a few more hours of development and it will be better than GTA 5 :^)

no, seriously, would freetards or maybe even normalfags play FOSS GTA clone and give feedback or even devhours back in return?/spoiler]
>>
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>>145869564
>jumping on the thermals from burning grass

be still my dick
>>
>>145869783
You just said pander to the people with the worst taste with that bimbo comparison anon, but Undertale does the exact opposite with shit art and interesting game design
>>
>>145869564
i like that kite
>>
>>145870019
I'm not him you retard
>>
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>>145866034
I'm too tired to work on anything serious right now, so title brainstorming is something fun to mess around with instead.

I even tried out Gogem's silly anime title just to see what it'd look like (I actually kinda like "assemble" now that I look at it...).

I think I'll just go to bed. Thanks anons.
>>
What is hopoo's next game?
>>
>>145869975
Doesn't look like it, but open world games are even harder to complete than regular games so it's not surprising.
Stay away from freetards though, they'll whine until you use GPL and then your original plan is dead because no one fucking likes GPL except them.

And of course, Unturned is proof that even shitty art with a gimmick will be successful.
>>
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hot progress on settlers game

dice rolls and land tiles are a go

everything is an object in this game, most aren't doing anything but i feel like this isn't the way to do things.. onto turns, building, buying, trading
>>
>>145869779
Might make the game more fun if there were multiple paths to choose from instead of one path with random turns.
>>
Anybody here published a package on unity store? What was the process like?

Asking because I have a little project I want to put up for sale.
>>
>>145869465
twitch users confirmed poor taste

girl on the right has a way cuter face, and she's not even that much smaller
>>
Progress: I made a shader that darkens damaged areas of the ship so you get these huge charred craters from serious hits and little burn marks from minor ones.
>>
>>145870245
Zero is a pretty bad word to use in a title unfortunately, so you better just accept it now.

Just go the power rangers route like Super Sentai.

Like Super Hero Force 5 or some other silly but cute name.
>>
>>145870336
Love settlers let me play

No it's good practice for games to set everything up as an object and figure out how they interface before you build game logic. This isn't true for some other OO but I think for games it's pertinent
>>
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>>145870384
Previous webum for comparison.
>>
>>145870336
Fuck it i'm making a settlers game too. In one day.

a challenger approahces
>>
>>145867990
My Mom told me she doesn't likes card games.
>>
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>>145868840

wow rude thats not a nice thing to say

I will just take the makehuman mesh because I am lazy (I photoshoped the head onto the body here)
>>
>>145870665
B-but I'm making a card game ;-; Do you think people will actual buy P2W cards from a game nobody plays lol that's what I'm betting my rent on
>>
>>145868975
do you even dorf fortress
>>
>>145870804
It's an exception and isn't that popular.
>>
>>145870771
>buying
>a p2w game
dude...
>>
>>145870771
>Going F2P as an indie
You're insane. I'm making a single player game because dedicated servers are expensive as fuck and you can't prevent cheating in peer-to-peer. Even if you somehow got that out of the way the multiplayer F2P scene is extremely competitive.

I honestly think single player is the way to go.
>>
>>145870917
A lot of games have shit art with awesome juice don't b e a d ebbie downer
>>
>>145870384
>>145870543
looks swell

need a webm of it
>>
>>145869747
>slowing your devving down deliberately by having to do things by hand that a higher-level language would do automatically
>in a project where low-level optimization does not matter

Lol just end yourself
>>
>>145870917
There are a lot of games which are a ton of fun even without graphics. You just need to git gud. The guy who made Gunpoint prototyped the first version with programmer art then found people to work with him to the finish line.
>>
>>145870939
My game is single-player. I'm hoping people will buy cards to beat dungeons. They get harder and harder and there's 100 of them
>>
>>145870939
Can't you just release a multiplayer game on Steam and let them secure it or something
>>
>>145869779
>>145869861
Why are the angles in the path there?
>>
>>145871063
Single player F2P with microtransactions.. I honestly don't see that working out for you. This approach only seems to work for the likes of Candy Crash Saga. Casual bait. User acquisition costs are insane.
>>
>>145869465
Using that analogy on a hot chick playing a "nerd" game.

The most popular game at E3.
>>
>>145871198
I could add facebook buggering for score attack maybe? It's a pet project
>>
Please don't release MP-only games as a literal who.
It's a bad fucking idea, make it your third or fourth game after you've gained some relevance and fans.
>>
>>145871129
Steam ain't providing you free dedicated servers hon. If your game has a significant amount of hidden information then it is pretty much impossible to secure it peer-to-peer.
>>
>>145871303
So my Dark Souls ripoff is a no-go???
>>
>>145871405
No shit
>>
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looking good
>>
>>145871405
>>145871437
Why not? Those things make $$$ for the next year at least
>>
>>145871027
>where low-level optimization does not matter
Googums House Of Card game literally takes about half a second to load each profile because he and flash are shit.

RoR had immense slow-down early on and Hoppo had to cut entity count because of how shit GM was at the time.

performance issues can creep up at any time.
>>
>>145862053
are you referring how the perspective doesn't line up with the second wall?
>>
>>145866116
>>145865058

better explanation is that the skybox is awful
>>
>>145870709
the part you didn't do is better than the part you did
>>
>>145871535
>I'm going to make a dark souls rip off
This is why indie game devs are a joke to the world, because of faggots like you.
>>
>>145871910
I think the pixel platformers which run at 14fps are worse.
>>
>>145871910
No I'm making the card game but seriously dude shitty dark souls rip-offs make cash! Isn't that the goal here
>>
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>>145871816

Thanks!
>>
>>145871910
Dark Souls is a Gauntlet rip-off.
Please don't be offended that someone is copying your favourite video game.
>>
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>>145870973
>>
>>145872215
that's advanced tech right here
>>
>>145871587
Those problems are not solved by using primitives and memory management. They are solved by not making retarded polynomial and exponential algorithms. If you do make those, the language literally doesn't matter.
>>
>>145872215
That's fucking good
>>
>>145872210
no it's a demons souls rip off
But you spell that "Metroid Prime", anon.
>>
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"Hey dear what are you playing?"

"I-I'M NOT PLAYING M-MOM! IT'S CALLED G-GAME DEVVING!"
>>
>>145871619
Yes
>>
>>145872215
>ehh, so what, an overlay on a sprite...
>okay, there's holes, neat effect, are they an overlay trick too or-
>dismemberment HOLYSHIT
>>
>>145872390
>What kind of game are you making?
>Is it like my Castle Age?
>>
>>145872390
real true life
I miss living in the house mom live sin
>>
>>145872215

Teach me about shaders

How do I do that
>>
>>145872571
Sprite + transparent sprite
>>
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Added jumping and gravity, had some problems implementing gravity correctly with delta timing because I'm a scrub. But it works now, which is nice.
>>
>>145872571
It's super easy don't be a baby
I can do it and I'm probably stupid
>>
>>145872336
I think you mean kings field lad
>>
>>145872912
it was a bad joke
>>
>>145872714
>>145872859

I hope so, I've just not read up on shaders and am clueless about them
>>
>>145873023
What are you using them for? In what environment?
>>
>>145872830
Its better than jumping in bethesda games. Looks like you can jump too high for a human though.
>>
>>145873191

I've never used them. But that effect looks cool.
>>
>>145871587
>Googums House Of Card game literally takes about half a second to load each profile because he and flash are shit.
it's unity and that isn't a thing that happens.
>>
>>145873259
>and that isn't a thing that happens.
It's literally one of the first complaints in Homphs video googs
>>
I have no programming, art or music skill, what little things can I do to work on a game
>>
>>145873336
homph put out a video illegaly of an unfinished version that i just wanted feedback for. the finished game doesnt even look like that version.
https://googumproduce.itch.io/whipthevote
>>
>>145873420

Start learning programming
>>
>>145873420
Make mods
>>
>Visual studio install somehow corrupted
>Can't open VS
>Can't repair it
>Can't uninstall it

I'm so mad right now.
>>
>>145873470
Where, and how do I know when I 'learned' programming
>>
>>145873420
>what little things can I do to work on a game
Continue making inane posts in /agdg/ instead of googling relevant questions.
>>145873458
im not buying your game googs.
>>
>>145873458
filtered :)
>>
>>145873557
You're never done learning programming
>>
>>145873420
Shilling.

I'm comically reticent even online, so I could eventually use someone who knows forum mods or other gaymen community leaders.
>>
>>145873565
Like you right now?
>>
>>145873557
right here m8
http://www.codeblocks.org/downloads/26
http://www.learncpp.com/
>>
>>145873565
i was linking you to screenshots and video.
i never expected you to have money in the first place.
>>
>>145873685
Exactly.
waiting for the compiler to finish
>>
>>145873557

>When have i learned programming
never

>Where and how do I start

If you just want to make small shitty games, download unity and do tutorials.

If you want to learn programming seriously, go to bruce eckel's website and download vol 1 and 2 of Thinking in C++, and learn the language intimately. Learn object oriented programming, and then use SDL2 or SFML to start making 2d games
>>
Thanks to everyone who joined the stream! I got a couple bugs squarshed, got elemental damage and enemy defense values working, and starting work on the in-game journal to keep track of everything you discover.
>>
How long should a trailer be
>>
>>145874471
2 minutes unless you're hideo kojima
>>
>>145874471
1:30 seconds
>>
>>145874680
That sounds pretty long for an indie game.
>>
>>145874471
Long enough to make you interested, short enough so it doesn't get boring
>>
>>145874471
make a 2 minutes trailer and speed it up to 10 seconds
>>
>>145874231
So you're not planning to do localization?
>>
>>145874832
>splice in random nazi imagery along with videos of fish
>pretend it's a ARG and see where people go with it
>>
>>145874973
>I don't know how ARGS work
>>
>>145874880

The text is just there to show me where to draw text in-game and for layout purposes. The actual text will all be drawn in-game.
>>
>>145875075
bury something
>>
>>145875075
nofun.jpg
>>
>>145874880
>to do localization?
Do you really expect indie devs to contract out localization?
>>
New trailer for my game, is it less terrible?
http://steamcommunity.com/sharedfiles/filedetails/?id=705485961
>>
>>145875180
That's not even how you start a decent ARG m8.
>>
>>145875230
not by much
>>
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Why isn't it properly targeting the player?


RaycastHit2D playa = Physics2D.Raycast (transform.position, player.transform.position,mindist);
>>
>>145875230
I don't think the music goes.
I think it's more style over substance.
I think you need to add more mechanics.

Just doesn't draw me in, senpai, sorry.
Also the cubes should probably have a destroy animation.
>>
>>145875324
Where's your ARG?
Didn't think so, nodev.
>>
>>145875507
Read my reply chain more carefully.
>>
>>145873695
>C++

ahahahahaha
/nodev/ general
>>
How should I represent a health system like Zelda's without it looking like Zelda?
>>
>>145875703
Don't make the hearts look like hearts
>>
>>145875703
Even zelda dropped its own health system.
>>
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>>
>>145875703
Uhh, you know Castlevania, Mega Man and Metroid have functionally the same health system as Zelda?
>>
>>145875230
It looks pretty amateur and I don't think it does your game justice. It makes it seem slow and sluggish, when I imagine you want it to seem fast and exhilarating.
Firstly, the whole thing with the text is boring. From the transition to the font, you really need to spice that whole thing up.
With your gameplay shots, you should show something less raw. Hide the HUD and show snappier clips of really intensive parts.
The music is good for in-game, it's not a bad piece, but for a trailer you should use your most pumping piece of music and try to keep the visuals in time with it.
>>
>>145850092
Does anyone else have a guess?
>>
>>145870357
>>145871135
The turns are just for show. i just thought it would look cooler to not have the path be a straight line. Once i get the music I might try and do something to make the turns match with the music but I'm not sure.

>>145870357
It's a rhythm game, though. How would multiple paths work? It would mean having multiple versions of the same song and swapping them mid-game and also having to rethink how I generate the track.

>>145869861
The real questions: why is there not a cute girl dancing in YOUR game?
>>
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more ui "progress". selling and buying stuff between inventory and item shop

does the general functionality seem okay?

things like colors and positioning of things will be changed of course
>>
>>145850092
A few minutes after a bit of practice probably.
>>
>>145876243
>Give no other examples of what you'd want
>absolutely no further details or context
>asking for a quote
m8
>>
>>145850092
>>145876243
It's just a crude line drawing, with a bit of lighting. It's not even very good, her hands are backwards.

Anyone that calls themselves an artist could do it in mere minutes.
>>
>>145844276
LINUX
I
N
U
X

use it lad
>>
>>145876394
Some sick anon might force your girl to perform on rape doujins that get sold for 100 yen on dlsite.
>>
>>145876667
This meme needs to end too
>>
>>145876667
Or you know, just turn off auto-update.
But yes, advise him to move to a considerably less user-friendly OS while he can't even use the one he's on now.
>>
Hey should I take up programming or keep playing CSGO
>>
>>145876880
keep playing programming
>>
>>145876880
Keep playing csgo and fuck off to their general.
>>
>>145876880
keep playing your manchildren game
>>
>>145869779
game looks boring (linear interpolation between nodes, the change in direction on the rail has no gameplay purpose other than for you to have introduced artificial change in the gameplay, which is inherently boring.

and that waifu is shit
>>
>>145876880
Take up programming, for a better understanding in networking to get better at csgo
>>
>>145844276
LINUX
or disable automatic updates
>>
>>145876880
Keep playing your shit game.
Less competition for yesdev
>>
>>145876804
>But yes, advise him to move to a considerably less user-friendly OS while he can't even use the one he's on now.
That's how you GIT GUD
>>
>>145876421
well you're gonna need a way to see what the stats are and stuff when you're buying things
>>
>>145875671
>industry standard language
>/nodev/
this meme needs to die
>>
>>145877182
>Gid gud
I hope you compiled that kernel lad
>>
>>145875580
I don't even know what you mean by that. You haven't posted an ARG. No one has posted an ARG. So even if someone followed your reply chain or even read the whole thread, they would be unable to find your ARG.

Damn dude. I was just trying to make a WIYG joke.
>>
>>145876497
I don't know how to call this style. Basically mono-colored minimalist line art along the same size and scope for 300 or so figures. It is up to the artist to come up with the actual figures based on short text blurbs.

>>145876639
Good to hear. I'm trying to figure out how much that would actually cost.
>>
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>>145877182
you can't git gud tho
>>
>>145877301
>You haven't posted an ARG.
well- yeah you got me.
>>
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I know some java but this seems to be viewed a "meme language"
should i learn a different one or keep making java games?
>>
>>145877198
>industry standard language

...Yes, for AAA games. Are you making an AAA game? Retard.
>>
>>145877580
see>>145873695
>>
why do people hate mighty no. 9 so much?
other than the trailer
>>
>>145877580
Use C#, it's java's less retarded twin since it has way better features.
>>
>>145877580
If you listen to any of the opinions on programming languages on /agdg/, you are already lost. No one on here knows how to program. t. professional software dev
>>
File: mighty_no_9.0.0[1].png (786KB, 1280x720px) Image search: [Google]
mighty_no_9.0.0[1].png
786KB, 1280x720px
>>145877693
>>
>>145877580
>implying java is anything less than cancer

>>145877632
Soon mate
>>
>>145877693
Inafune is a japjew.
MN9 is trash compared to MMX.
PIZZA PARTY.
it's been like eighty years since the first ks.

But despite this he's still a producer on Recore somehow. I have no fucking clue how he does it.
>>
>>145877408
Yes you can! It takes some work to GIT GUD though.
https://coderwall.com/p/bt93ia/extend-git-with-custom-commands
>>
>>145877726
>>145877754
>>145877652
But what are the specific problems or short comings of java? is it over complicated? I dont get why people hate it, they just say its a meme.
>>
>>145872518
Dont worry senpai I gotta plan!
>>
>>145877580
If you're listening to language wars then don't bother making games at all.

Think about it, what are you going to use instead? Unity?
>>
>>145844927
side scroller senpai
>>
>>145877894
Verbose, shitty VM, lacks features other languages have.
>>
>>145877797
the platforming actually looks fun tho (to me)
>>145877835
this is what im talking about. everyone says its a meme or cancer but wont explain themselves
>>
>>145877894
I don't like java because it doesn't compile to native code
>>
>>145877894
slow, lots of overhead (memory, performance), no good libraries for game dev, no community support for any advanced topics since no one is using it for game dev
>>
>>145877894
>But what are the specific problems
JVM/JRE
Gosling managed to make it more complicated and shitty WITH LESS FEATURES despite being his exact-opposite goal.
It's a dying language which is pretty much only relevant with libgdx.

It can still make games though, but it has no long-term life and it'd be advisable to just switch now and save time.
>>
>>145877580
>>145877726

Java and C# are the same, just different syntax.
>>
>>145878125
>>145878123
>>145878092
dam
I wasted my time learning it
so C# is better?
>>
>>145878235
Sure.
>>
File: githut.png (367KB, 1507x618px) Image search: [Google]
githut.png
367KB, 1507x618px
>>145877894
Java is a relatively high-level programming language. It's fine. You're not making Unreal or Dwarf Fortress, so you don't need to use a low-level programming language like C or C++.

Java is THE second most used language in the software world. Some professionals see it as stuffy, as it's used for massive corporate projects (not exciting or cutting edge), but really its only downside is its verbosity. That is, you have to write a lot of text for the compiler.

The MOST used language in the world is JavaScript. The downside there is the dynamic typing system that leads to runtime errors that otherwise the compiler would catch (and a lot of other bad design choices that can lead to mistakes). But if you use it, you gain the benefits that come with something popular.

Another way to reduce the boilerplate code from Java is to use Scala. It's basically Java's newer brother, it has similar syntax and can interoperate with Java libraries, but has type inference and functional programming, which means you need to write a lot less code to do the same thing.
>>
>>145878235
you didn't waste your time
most languages are pretty much the same at their core, just have different features
if you know c++ you know java and c, for example.
you'll find out when you do more research as you go.
>>
>>145878235
In general
C# also doesn't compile to native code.
C# also has managed memory.
C# also runs in a VM.
>>
>>145878378
>this

I would not recommend Java for making games (although minecraft being sold for 2bn proves me wrong) but to say its a rubbish, dead language is just plain wrong.
>>
>>145878235
It's two steps to learn programming:
1# - Learn how to program
2# - Learn a programming language

By learning Java you finished the first step
>>
>>145843710
>FOSSart
Wait, where? I don't remember seeing such good art for free anywhere.
>>
>>145878378
>Java is THE second most used language in the software world.
And C is even more places, and yet you don't recommend that?

>literally in the dimension, in this universe
>unironically or ironically
>even mentioning the abomination that is Scala
>and going so far as to ACTUAlLY RECOMMEND SOMEONE LEARN IT
You deserve worse than death.
and my autism
>>
>>145878235
>>145878328
C# and Java are pretty much the same, they have the same syntax and run on a VM... which is in no way a negative.
>>
>>145877894
Javas garbage collector makes it a bad choice for gamedev.
Last time I checked, you can't disable the gc. You can't even free memory yourself if you want to.

Also, do you want to tell your players "Well you have to update to Java x.y.z to play this game!"? Nobody wants that. C# has the same issue with .net tho.
>>
>>145878476
>>145878378
>>145878384
Well aside from Java, I've also made some headway with Python through Blender. What is the consensus on Python?
>>
>>145878221
>Java and C# are the same, just different syntax.
You're an idiot, good job.
>>
>>145878604
>And C is even more places, and yet you don't recommend that?
Simple. Because it takes a long fucking time to write a sizeable program in C. Even more so when you're a solo dev. We use higher level languages for a reason. Except where we have great reason not to (OSs/embedded systems/intensive simulations).
>>
>>145878735
Fine as a scripting language, even opens you up to Godot since their proprietary version is just a rebrand.
As regular gamedev, no.
>>
>>145878857
Well my point was saying Java literally runs on all your toasters and microwaves is not a valid point.
Gamedev points are the only valid ones here.
>>
>>145843710
I use FOSS to make my art, does that count?
>>
>>145878735
I don't like dynamic types, but it's a popular language (even used in servers, not just scripting), with a lot of libraries. It will do fine. It's better than using C, at least.
>>
>>145879003
Oh, so you weren't recommending C? Just like I wasn't recommending Scala, just bringing it up?
>>
File: abra.png (10KB, 240x171px) Image search: [Google]
abra.png
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>>145843710
who let abra fuck snorlax?
>>
>>145878614
I've no experience with Java in gamedev, though I've partaken in some software dev with it, but I use lua regularly for scripting my game.

It's kind of in the same boat as Java that the garbage collector has sort of a mind of its own, but at the very least you can force it to collect garbage if you're setting big tables to nil or something. In most circumstances though, you don't need to do so, as it works fairly reliably unless you've some logical error in how you handle or store data.
>>
>>145879263
That's a dragon you faggot.
Neither one of them are dragons
kill yourself
>>
>>145878735
Just stop already. Java is fine. C# is fine.
Just choose between LWJGL or Monogame and make your fucking game already.

If you're at a level where you'd consider writing a game in Python then you're not even going to notice the advances C# brings.
>>
>>145879286
And to add to what I said, when I moved from Moai SDK to Love2D I was kind of bamboozled that I didn't have to care about releasing texture from memory. In Moai you had to make an API call to do that, but in Love2D just set the texture object to nil and call it a day.

I kinda prefer that I handle the memory allocation myself, but at the same time I can do a lot of things quickly since I don't have to worry as much.
>>
>>145879396
threesome with charizard?
either way it looks like a fat fuck abra so redesign
>>
File: sad bunny.gif (808KB, 440x430px) Image search: [Google]
sad bunny.gif
808KB, 440x430px
>>145877052
>mfw your post
>>
How big is the ideal party? 3 or 4? 5 seems too much.
>>
>>145880058
Depends on the spatial mechanics

3 for Chrono Trigger, 4 for Final Fantasy, 6 for Final Fantasy Tactics, 10 for Advance Wars, 15 for Fire Emblem
>>
>>145880003
his points are valid senpai
though I think your bunnygirl has the makings of a genuine qt
>>
>>145880215
No spatial mechanics
>>
new thread
>>145838245
>>145838245
>>145838245
new thread
>>
>>145880003
your bunny girl has accidentally stumbled upon a gift
the ability to evoke copious amounts of cum from my dick
can you roleplay as a the bunny everytime you post here from now on
I want to sexually assault you over the internet
>>
File: what_the_fug.png (8KB, 211x246px) Image search: [Google]
what_the_fug.png
8KB, 211x246px
>>145880486
>>
>>145880003
SCRAP THE RHYTHM GAME AND MAKE A DATING SIM WITH THE BUNNY
YOU CAN USE THE RHYTM PART AS A KAROKE MINI GAME DURING THE DATE
I WANT TO FUCK THE BUNNY
>>
>>145880486
DELETE YOUR POST

DELETE YOURSELF YOU DEGENERATE SCUM
>>
File: effay.jpg (92KB, 680x1384px)
effay.jpg
92KB, 680x1384px
>>145880665
mmmmmmmm thats the role play im talking about
ill be the submissive to the bunny
hey bunny, kick me with your highheels bunny? call me a degenerate scum again
o im so hard bois o my god boys
>>
>>145878041
That's just because I've had a few too many drinks and I'm away from a keyboard. If you want I could go into detail tomorrow morning or something
>>
File: fb3[1].png (414KB, 997x972px)
fb3[1].png
414KB, 997x972px
>>145880634
you can't fuck the bunny
>>
>>145882294
that bunny is fucking gross
this bunny >>145880003
is raw sex appeal
>>
>>145880003
her arms shouldn't pass through her hair like that
it looks bad, fix it
>>
Let's see the bun-buns on that bunbun
>>
>>145881048
I wonder how Mootles is doing at Google.
>>
>>145883286
i hope he didn't get that job by offering to sell terrabytes of 4chan data to google
>>
page 10, and bumplimit. Last chance for shitposting
>>
>>145875209

I do eng->sp localization for free just to have some tangible, real world experience to put on my resume, and I'm sure I'm not the only one.

Quality varies greatly tho, most "localization engineers" (lol) are 15yo peruvians.
>>
new

>>145838245
>>145838245
>>145838245
Thread posts: 779
Thread images: 141


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