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/emugen/ - Emulation General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 755
Thread images: 139

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http://emulation.gametechwiki.com/

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

http://emulation.gametechwiki.com/index.php/General_problems_FAQ

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.
>>
>>145724894
Kindly don't let the fucking thread die with less than 5 post this time.
>>
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>>145725224
fuck you I won't do what you tell me
>>
Well I'm going to sleep, good luck not dying here boys.

Finally turning summerfag tomorrow and am considering whether I want to celebrate by emulating Mole Mania or Metroid Zero Mission, or just say fuck it and keep playing the Dragon Quest VII remake like I've been doing these past three years.

Anyone else got a games lineup planned for their vacation?
>>
Best shader
>>
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Thread, I give you life!
>>
Quick, post shitfilters to keep the thread live.
>>
>>145727461
What shader?
>>
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>>145727787
THE BEST
>>
Hey guys, you excited to play the new Zelda game on Cemu when it comes out?
>>
>>145728187
hyllian is better. this royale mess is destroying image quality.
>>
>>145728404
No I will be playing it on my modded wii u.
>>
>>145728937
Yes, CRT Royale is meant exclusively fort 4k. Downsampling is placebo and just fucks up the integer scaling. CRT-Geon, Lottes and Hyllian are all better for sub-4k. Lottes has the best bloom and shadowmask out of all of them.
>>
>>145729297
i wouldnt use royale even if i had a 8k tv. hyllian is good.
>>
How is RetroArch netplay compared to kaillera?

I want to try but I have no friends so i can't anyway.
>>
>>145728937
>>145729802
You're fucking retarded. Like, holy fuck- you're so retarded that it's physically hurting me.

Please jump off the nearest cliff. Thanks.
>>
Is LOST a good TV series?
>>
>>145729802
Sorry. Meant to quote this sperg >>145729436
>>
>>145729950
not everyone likes smudgy, blurry, weirdly saturated tv screens
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>>145730095
t. cuck who's never used Royale on a 4K screen
>>
>>145729802
It uses a constant stream of savestates like GGPO, so it's very good and feels near lagless. But it's 2-player only, and the core has to support savestates.
>>
>>145730278
it looks ugly. i prefer nearest neighbor or bicubic. those patterns and lines give me eye cancer
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>>145730372
>i prefer nearest neighbor or bicubic
So you're just the epitome of shit taste. Got it.
>>
>>145730652
i'm just not autistic. kek
>>
>>145730705
Oh believe me, you are.
>>
>>145730014
Thoroughly enjoyed it
>>
>>145730916
>>
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>>145727787
Royale is so-so.
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>>145732230
This looks nothing like how I played the game in 1999. I don't even know what this is supposed to be going for.
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>>145732815
Eh, it's missing a little something.
>>
>>145732897
It's almost as if every TV produced the same image.
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>>145733446
Well now you ruined it
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You wish you had taste this good.
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>>145734142
Don't let /v/ see this and fuel their anti-Sony movement.
>>
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Does anyone know any Wii games that can be emulated easily without a Wiimote?
>>
>>145734404
Another Code R
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>>145734269
I-I actually like that look, but it's just a tad too intense for me. What's the shader name, oh tasteful bro?
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>>145734142
>>
>>145734603
Fuck if I know. I just posted them to see if it'd get a good reaction on emugen. I was browsing Qhimm, and some guy unironically posted these as if they were actually improvements.
http://forums.qhimm.com/index.php?topic=16963.0
>>
Using PCSX2 (1.4.0) and GDSX4.1, which of these options puts less strain on the CPU and more on the GPU:
>increasing the rendered resolution
>adding MSAA through the plugin hardware hacks

I know in most PC games these are very GPU dependent processes, but as far as I'm aware almost everything eats through CPU cycles in emulators.

This is the particular game I'm trying to focus on right now, if any kind anons have experience emulating it and want to share their secrets. It runs smooth at 3x res but there's a bit too many jaggies for my taste.
>>
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>>145734874
Post screenshots of the game and your settings
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>>145736660
Is xenia finally getting usable?
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>>145737301
5 years away.
>>
>>145737301
Talking about just XBLA games, not quite. Aside from random slowness and bugs, saving doesn't work for the vast majority of games.
>>
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>>145737148
If you insist.
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>>145737738
>>
>>145726264
>Summer vacation
Fuck, I wish I was that young again.
>>
how do i fuse the two ps2 berserk .7z files together into a iso?
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>>145737148
>>145737738
>>145737865
>>
>>145726264
>Keep playing

You moonrunes?
>>
>>145737738
Honestly you may just want to play that game in software mode. High resolution 3D assets on top of stretched low res pre-rendered backgrounds is actual eye cancer.
>>
Wow, some guy sends a PR to M64p and no dev bothers to even respond or merge Smh..

https://github.com/mupen64plus/mupen64plus-rsp-hle/pull/40
>>
Ayyyy
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>>145736660
Lovely. The only Xbox 360 game worth playing is approaching emulatable status.
>>
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One of the best games on the N64 right here.
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>>145738554
>Honestly you may just want to play that game in software mode.
Why not hardware mode at native resolution?
>>
>>145743820
Software mode is far more accurate. 99% of PCSX2 issues can be solved by using it.
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>>145744669
>Software mode is far more accurate.
Sure, but it's also far slower. And the accuracy gap between GL and software has been closing.
>>
>>145745093
Then stick with hardware mode if you feel there's no difference other than speed on your machine for the specific game you're playing.
>>
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Can anyone explain what's is happening here? I have 8gb of ram but that's not the problem here. The textures are only 300mb. It does this with any game I've tried.
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>>145737916
Even before I made the stupid decision to go back to school I had about a month off work in the summer, don't you ever get to wind down?

>>145738349
>You moonrunes?
Yeah, it's a pretty easy read. I hope the upcoming English language release will sell well enough to bring DQX to the west, but realistically it's probably just going to be pirated to hell and back, ultimately performing worse than the DS trilogy.
>>
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Are you a bad enough dude to beat med FF8 near the beginning of disc 2 playtime? Triple Triad and the various sidequests literally take forever.
>>
>>145747017
That's fucking strange, I'd say search the bug reports and if not make one yourself
>>
>>145748292
Got me wanting to boot up my PS1 tomorrow to check since I did a "perfect game" run. Don't think I have a save right at the start of disc 2 though.
>>
Got a strange issue with Retroarch 1.3.4 and Windows 10

I cannot change the directory settings, all it does is that it flashes shortly. Normally it would change the path and go back into the settings

https://a.pomf.cat/hohklo.webm

Tried it on linux, works there, and also the 1.3.0 works on w10
>>
>>145751378
The workaround is to manually edit the paths in the config with notepad/notepad+. I don't use Win10, so I can't help beyond that.
>>
>>145751780
ye, already done that.

i could just use 1.3.0 instead of 1.3.4, there should not be that many important changes, right?
>>
Does anyone know how well Timesplitters 2 emulates on Dolphin (for GC, obviously)?
I could do it for PS2, but I used to have the GC version so I'd prefer that if possible.
>>
>>145732071

Is that Natalie Portman?
>>
>>145734295

/v/...Who gives a nickel-plated fuck about /v/?
>>
>>145748270

Piracy has nothing to do with why they won't port jRPGs to the West.
>>
/emugen/, why are there no no-intro sets for the Atari 2600 and Intellivision?

Is Bliss good for Intellivision emulation?
>>
>redump
>trurip
>tosec
>no-intro
>goodsets

Why can't they just work together?
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>>145753393

From what I understand, many have conflicting goals. redump is for optical media only, for example, while trurip actually would like to have a pure rip of every fucking thing on the planet (but only their optical sets have gone anywhere). Goodsets wants to catalog every cartridge ROM ever dumped, regardless if it's even functional (bad dumps, in a word). No-Intro by contrast doesn't give a good goddamn about Lord Fucko of New Zealand's latest romhack he shat out of his backside; they only want the absolute purest ROM for any given game (even overdumps need not apply).

Then there are projects that are borderline defunct. GoodTools/GoodSets, for instance, apparently hasn't been seeing regular updates for a few years running now. And last I heard TOSEC had been completely subsumed by Trurip.

I don't even know about Darkwater. Is Darkwater still alive?
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>>145753185
Nobody has bothered starting one basically.

If you wanted a whole set, you could just download the goodset and then use clrmame or whatever to separate out anything that's not good [!]
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>>145753185
with 2600 there's so many pirate/bootleg carts where do you draw the line? Atari wasnt exactly keeping track
>>
>>145754821

I decided to do just that.
>>
http://board.byuu.org/phpbb3/viewtopic.php?f=4&t=1138&start=10

"If you don't have a snake-oil adaptive sync monitor now, expect Higan to tear"

"No I won't use dynamic audio resampling because I can't code it and because i won't use other people's solutions since I cannot steal their copyright!!!!"

"No there is no fullscreen even though Alcaro and others point out there actually IS!"

Who should even continue using Higan honestly?
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>>145755160
Higan and Byuu have been dead and buried for years now. I don't know why you even bother posting this shit here.
>>
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Alright guys, I need a bit of help with this

I recently found one of my old MAME discs (pic related) and it's got around 1,300 roms on it that I'd like to keep.
When I run MAME32, everything is fine until I get into a game, and the colors are all messed up, like the palette is off or something.
Is my system just too new for it? I've tried fooling around in Win7's compatibility mode options with no luck. I'll try and get a pic of the messed up colors
>>
>>145741208
>Latest commit 95f3bab on Sep 12, 2015

Dead
>>
>>145755512
You haven't been Reddit much then, where byuu is constantly asskissed.
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>>145734394
Developers will intend this.
>>
>>145757761
>>145755512
byuu deserves his fame because he was the one who popularized the whole cycle accuracy thing

without him you'd still use emulators that barely work and rely on hacks like zsnes, vba or epsxe
>>
>>145758279

What are you even talking about.
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>>145757585
Mupen64Plus is dead. Long live Frankenmupen, the one true Mupen64 fork
>>
https://gbatemp.net/threads/restoring-original-colors-to-gba-vc.427642/

I don't think GBAtemp knows at all what it's talking about or doing here
>>
>>145762213
What did you expect from a website filled with 13yo Nintendo kids and delusional furries?
>>
I got this Wii that I almost never use and a PS3 controller. I heard retroarch works for it and all.

But is PS1 emulation still (and forever from now on) utter shit on that platform? I know it's sort of dead but I like the idea of playing on my old ass TV.
>>
>>145762740

Trolling them with "piracy" is hysterical. Someone should do that to VOGONS as well, until they get off their asses and release DOSBOX 0.75.
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>>145734874
To some extent ps2 games are always going to have some jaggies
>>
>>145763205
PSX emulation will never be viable on the Wii. Maybe on the Wii U once we get an IOSU exploit, but never on the Wii
>>
Is there any particular emulator that has better compatibility with Shenmue 1? I use NullDC by default, will that be alright?
>>
>>145743609
Isn't z64gl more accurate for this game (when using exact blending)?
>>
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>>145738554
>>145746218
Thanks for the advice, but I prefer to play with high res 3D assets even with prerendered backgrounds. That's my choice, and the purpose for the original question which I will ask again: Which in PCSX2 has more CPU strain and less GPU strain? MSAA or internal resolution?
>>
>>145767083
MSAA is busted in PCSX2; just downsample
>>
>>145748292
>Triple Triad and the various sidequests literally take forever.
Which is why you can beat all of them and the whole game in under 15 hours.
>>
>>145767083
Increased IR probably has higher CPU and GPU requirements, and less effect.

But if >>145767736 is right then I guess you don't have a choice.
>>
>>145753090
Maybe, maybe not. Square Enix are damn near actively looking for excuses not to bring DQ to the west, so it's certainly not helping. I'm playing the Japanese versions so it doesn't matter all that much to me (outside of the IP locked DQX), but I do feel bad for you guys missing out on the only good JRPGs released in the last decade.
>>
>>145767083
MSAA is more prone to break games than an increase in IR. That aside, just load up your hardware monitor software of choice and compare CPU/GPU load with different configs
>>
>>145768326
>i'm talking out of my ass
Maybe in an alternate reality where everyone uses 400% speedup and Enc-None. Even by skipping all the content in the game, a legit speedrun takes around 7 - 15 hours depending on the skill and knowledge of the player.
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>>145769310
>only good JRPGs released in the last decade
>>
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>>145769310
That's some serious delusion
>>
>>145769762
unless you have some serious shit-eating tendencies i guess

>>145769853
The only good game Atlus ever published was Catherine and that ain't an RPG
>>
>>145769708
>denying reality
https://www.youtube.com/watch?v=p-pbp9vUe10
>>
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this literally looks my old crt from back in the late 90s/early 2000s.

why are we waiting for the jump to 4k when the perfect shader is already available at lower resolutions?
>>
>>145769989
>Denying Radiant Historia is good
You the shit eater m8
>>
>>145767083
PCSX2s FXAA implementation is pretty good, try that + 3xIR or something.
>>
>>145771043
Uninteresting story and characters, slow-ass grid battle system making encounters a fucking drag... no thanks matey
>>
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>>145772389
>slow-ass grid battle system making encounters a fucking drag
Sounds like I have just the game for you
>>
>>145773785
So if I want Wizardry style combat instead of some overengineered garbage that completely misses the point of the abstraction RPG battle systems are supposed to be, that means I should play Call of Duty? I don't see the connection.
>>
>>145774632
don't
>>
Can PCEm emulate Denuvo games?
>>
>>145775907
Denuvo was first released in 2014. PCem can only emulate up to a Pentium MMX 300, released around 1997. Think about that.
>>
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Where do you guys get your roms from? Getting back into emulating some games and I used to use doperoms but I'm wondering if there's better sites. Mainly looking for snes/nes games right now.
>>
>>145776325
http://emulation.gametechwiki.com/index.php/Need_Games%3F
>>
>>145776325

If we only had a wiki for questions like this...
>>
>>145776191
Can you crack Denuvo, Mooch? You are a programmer, you can do that stuff right?
>>
>>145776557
Mooch isn't a programmer
>>
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>>145776325
honestly, i downloaded my romsets from various torrent websites, no-intro sets are HUGE and include every freaking version for each game, so found U.S. versions of every game on some torrent sites, including the whole pcengine, sega mss/genesis/gg gameboy, snes and nes lbirary.
got n64 romset from no-intro collection, manually deleted every useless/duplicate rom
still manually downloading ps1 roms and gamecube roms from nointro romset
and manually downloading ps2 roms from rom hustler.
i dont have a lot of interest in wii roms so i just downloaded a few from emuparadise.
>>
>>145776557
I know nothing about DRM, so no.

>>145776981
If I'm not a programmer, then you're not anonymous!
>>
>>145778557
>If I'm not a programmer, then you're not anonymous!
That settles it then
>>
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This is your fate and the fate of all emulation.

Embrace it.
>>
>>145769310

You're delusional. They aren't going to bring it oversees because the market isn't huge enough for them to make money hand-over-fist insane from hoards of indiscriminate morons (like anything with the words "Final Fantasy" in its title does). Making a healthy profit isn't enough for corporations anymore; they have to literally make a haul that causes Scrooge McDuck to shit himself to death in rage and envy off of every endeavor, or they're not interested.

Greed, not piracy, is your problem.
>>
https://www.reddit.com/r/emulation/comments/4ohlys/mess_compared_to_other_emulators/
>>
>>145770652

"We" aren't. Sony Trinitron supercertified Hyperautist 4500 with multisperging capabilities over at /vr/ may be, but "we" are fine with the good Mr. Lottes and his fine shader.
>>
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>>145770652
Maybe it's less popular because it's twice as GPU intensive as CRT Royale 4k, even at 1080p. The Halation version of CRT Lottes is insanely unoptimized.
>>
>>145748270
>Even before I made the stupid decision to go back to school I had about a month off work in the summer, don't you ever get to wind down?
Not that much consecutive time, no.
>>
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>>145734142
>>145734716
>>
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>>145781220
>FCEUX way sounds very Complicated and Mess way is very Easy.
>>
>>145781220
That guy is a major retard, I've seen him on a few private trackers and he always Writes like This
>>
>>145783287
>Reddit is literally retarded, news at 11
>>
>>145783665
I honestly thought Chris-Chan was the Only Person in the Entire world who Typed like This with random Capitals
>>
>>145781527
Uncomment this line for massive speedup

https://github.com/libretro/common-shaders/blob/master/crt/shaders/crt-lottes.cg#L65
>>
>>145781220
>Retroarch is fine if you don't mind every single game stuttering randomly. Retroarch = bad fundamentals. It's not for people who actually want a high quality experience. Like BSNES, it's simply not a good Windows program. Its core input/output sucks cock.
>With a variable refresh monitor or a CRT, games run flawlessly in MAME. They never hiccup or stutter and input lag is as low as it gets with an emulator. With an ASIO build of MAME, audio latency is as low as it gets in an emulator today. You can't get anything even close to that performance in Retroarch. MAME's core I/O is rock solid, which is why I don't even really consider anything emulated in any useful way until it's in MAME.

Lol wut. MAME doesn't even have Vulkan rendering.
>>
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I wish she would stop yelling "HA" on every kick.
>>
>tfw can't notice input lag

Should I be glad since I can enjoy emulators without worrying about how much lag there is?
>>
>>145788498
>can't notice input lag

Visit a doctor, you might suffer from brain damage.
>>
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<mooch> Twinaphex, desu, i'm thinking about having pcem eventually emulate the xbox
>>
>>145789236
<mooch> but that would require not only a much faster dynarec, but nvidia emulation that's far beyond what's currently available, AND USB and nforce emulation

pls don't cherrypick my shit.
>>
>>145789434

don't tell me what to do
>>
>>145789434
How you gonna call that? XBOXem?
>>
>>145789746
still PCem. Remember, the Xbox is a PC.
>>
>>145789861
>still PCem
lame
>>
>>145789434
>>145789861
At the rate you're going it's not going to boot any xbox software by 2030 so whatever
>>
>>145788809
My brain is fine, I'm just not autistic.
>>
emulating nights into dreams on yabause was a bad idea
>>
>>145790831
why

http://store.steampowered.com/app/219950/
>>
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>playable
>runs well

it was supposedly running at full speed three years ago, and they made it worse somehow. the flashlight isn't even really fixed so I don't know what's shitting all over the performance.
>>
>>145791465
You have to account for the fact that the people posting in the wiki have literally no fucking concept of what playing well means, just to give you an idea I've seen people say J&D emulates well.

Also,
>playing the non-mainline SH
>>
Which emudev is the most redpilled?
>>
>>145792402
Combination of simias, Mooch, mudlord, LuigiBlood, and SquarePusher, because they all willingly post here
>>
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First time using dolphin, i.e. I'm a retard.

I'm using the Ishiiruka Dolphin build.

Why the fuck is this texture pack not working. I have the texture pack in the correct place and load custom textures selected in the options.

I've tried reinstalling dolphin, redownloading wind waker and the texture pack, and none of it has worked.

Pls excuse my retardation
>>
>>145792402
byuu

https://www.stormfront.org/forum/t1119287/
>>
>>145792018
>>playing the non-mainline SH
Not him, but Shattered Memories is like the only post-Team Silent game worth playing, and it's a fairly decent reimagining of the first game.

I'm kind of hoping that Death Stranding is just gonna be Silent Hills under a new name
>>
>>145792579
Try OpenGL. Make sure the folder has the correct region name as well.
>>
>>145792892
>Ishiiruka
>>
>>145792723
Is this real? What the fuck?
>>
>>145792723
Woah

https://www.stormfront.org/forum/t1163514-5/#post13527977
>>
>>145792579
>Cheese Pizza harddrive
>Taylow Swift USB
Rename the folder to GZL, later dev builds don't use region codes for texture packs.
Also make sure there isn't a file called 'portable.txt' in the same folder as dolphin.exe.
>>
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>>145777239
>U.S. versions
>Castlevania 3 USA
>>
>>145793606
What?
>>
>>145793890
https://www.youtube.com/watch?v=zafzX19Kc98
>>
>>145792892
>>145793247
Just tried these, but no luck. I tried disabling the ar code I had enabled for widescreen, but that had didn't do anything either (not that I expected it would)

Should I try an older/different dolphin build?
>>
>>145789434
<mooch> you fucking pleb
>>
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>>145792950
>>145792579
That emulator for the poor is named after Ishikawa Rika from Morningu Musume
>>
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>>145795453
>>
>>145786860

The guy who says that is the author of Big Blue Frontend.

He is basically a massive faggot that once went into #retroarch, got into an argument with SP, and now he is basically mr. 'Hate Retroarch/libretro all day'.

It's fascinating how autists' brains tick isn't it :)
>>
>>145794823
Try all of the Texture Cache Accuracy options.
>>
>>145792550

Simias, Mudlord, and LuigiBlood seem OK. Mooch and SP are both wackjobs (though in SP's case at least he's a useful wack, unlike Mooch the Most Confused Little Lezzie).
>>
>>145795979
I'm not confused at all tho. I'm completely sure of this.
>>
>>145792956
>>145793186

Not real These are the people that successfully painted Ben Garrison as a card-carrying Neo-Nazi on a lark, remember (in association with /pol/).
>>
>>145795979
>Mudlord, and LuigiBlood seem OK
top kek m8
>>
Just wanted to confirm. Killer Instinct Arcade Version runs like shit on Retroarch for Android or is it just my phone?
>>
>>145795453
indonesiafag copycat please.
>>
>>145796158

No you aren't mooch shut the fuck up.
>>
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>>145792550
>tfw SP has on multiple occasions claimed to never come here again
>both him and mudlord have previously stated they put 4chan in hosts to prevent them coming here
>>
>>145796252

OK ok, Mudlord _used_ to be a wack too.

But he got better!

(maybe?)
>>
>>145796379
Yes I am anon shut the fuck up.
>>
>>145796504

Mooch, just accept that you're straight as a board and only claiming tranny to keep up appearances (specifically, the appearance of being an ugly woman).

We won't get mad: promise.
>>
>>145762213
Woah woah woah, how do I do this? I hate how shitty gba vc games look. I have to dump the games?
>>
>>145762213
>people WANT GBA games to be over-saturated
why
>>
>>145797517
They could at least not be THAT dark. It just looks bad, not anything like gba-colors.cg. Or at least get rid of the ghosting.
>>
If people genuinely (yes I do believe they are sincere) claim odd things like believing they are "dragonkin", or "wolfkin" or in one strange case a woman who blinded herself because she felt she should be blind, why then should people view transgenders as not delusional and often times self mutilate?
>>
>>145798404
You can't literally become a dragon or a wolf, but it is certainly possible to become a woman
>>
>>145798547

Only for a given definition of "woman", mooch. Which would be fine, but then to claim you're still attracted to women smacks of trying to have your cake and eat it too. The odds of you actually being both tranny _and_ queer at the same time are astronomical.
>>
>>145798547
You cannot literally go from male to female. You can self mutilate and alter your appearance but you cannot change your DNA.

If gender and sex are different then the need to change your sex to match your gender is illogical.
>>
>>145796276

no dynarec
>>
>>145798404
You can't literally become a dragon or a wolf, but it is certainly possible to become a woman
>>
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>>145792579
>>145795945
I assume you mean the slider in pic related. I just tried the three different options on the slider and none worked.

I turned on Fast Depth Calculation because it was off but the program said I should have it checked.

Now, when I boot it up it says "'Fast Depth Calc' is overridden by game ini", but it still boots up fine, except it still doesn't have the texture pack applied.
>>
>>145799750
wtf appchanx
>>
>>145799468
I'm not mooch
>>
>>145795453
Momusu is no longer the same.
>>
>>145797517
It doesn't desaturate the colours you blind mong, it just makes the games darker. You know, it puzzles me why the 3DS doesn't natively have a way to control the brightness of the screen. Maybe with 3-5 different brightness options.

Oh well.
>>
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>>
Any reason why I should move over to mGBA?
>>
>>145803558
Same reason you'd move from ZSNES over to bsnes
>>
>>145799797
Weird. Maybe delete that config file, could be causing problems.

Just to make sure, you aren't running on native resolution, right?
>>
>>145803650
And if I was using VBA-M all this time? Is it really that big of a jump?
>>
>>145803558
>>145803915
It's faster and has less issues. Granted the issues with VBA-M are with niche games, and it's probably fullspeed anyway - but there's still really no reason to use VBA-M over mGBA.
>>
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>>145797517
That looks like it's just lowering the luminance though, since the whites look grey.

The gba-color shaders are much more accurate in terms of simulating the color profile of a GBA non-backlit screen.
>>
>>145803915
>mGBA is a GBA emulator that aims to be accurate while maintaining speed. It's actively developed and has features that VBA-M lacks such as Solar/Tilt Sensor.

>Visual Boy Advance-M (VBA-M) is a fork of VBA with additional improvements. It is not updated as often these days and is falling behind in terms of accuracy and performance compared to mGBA.

>RetroArch's VBA-Next is based off an older revision of VBA-M with added speedhacks and tweaks, making it useful for lower-end devices. It is a bit less accurate in some respects, though it fixes a few games such as Advance Wars 2.

mGBA

>Only GBA emulator thus far to load the NES Classic series due to a peculiar DRM system Nintendo implemented for those (which display "Game Pack Error" and crash on start-up for all other GBA emulators)
>Local link cable support (up to 4 players)
>Functional Solar Sensor (Boktai series) emulation. Besides no$gba (where this feature is emulated in a limited way), other emulators would need the ROM image to be modified, and the fix isn't very ideal.
>The emulator also has functional tilt emulation (WarioWare Twisted, Yoshi's Universal Gravity), and variable rumble emulation (Drill Dozer).

You'd have to be retarded to look at VBA-M and think "Yes, this is the emulator that I want to use instead of mGBA". Adapt. Evolve. Rise Up. There's a reason we don't all use Windows XP anymore.
>>
>>145804412
>There's a reason we don't all use Windows XP anymore.

>using Windows at all
>>
>>145804192
>>145804412

Oh okay then. One thing though, some of the audio in Super Robot Wars J in mGBA sounds kind of off in comparison to that of vba-m. Like i'm getting some sort of noise,
>>
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>>145803819
I'm running on 4x native for 1440p

How to delete config file?
Is it the same if I right click game -> properties -> button in pic related and delete all the text out of it? Because I tried that and now there is additional text at the start of the emulation that says "'Option "EFBToTextureEnable' is overridden by game ini"
>>
>>145792579
I just noticed your folder structure.

>Documents \ Load \ Textures \ GAME

If this were regular Dolphin, you would be missing a folder between Documents and Load called "Dolphin Emulator". Or a User folder (with Textures, and everything else contained within) would be in your install folder, if it was portable.

But to be honest I have no idea how Ishiiruka works, so if that is how it's supposed to be then disregard this.
>>
>>145805671
>But to be honest I have no idea how Ishiiruka works
Exactly the same as regular Dolphin
>>
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>>
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>>145805671
>>145806054
No dice
>>
>>145791465
Emulate the PS2 version then.

But speaking of SH, how does emulating SH2 fare? I heard it had it's own host of problems.
>>
>>145807714

Have you tried turning it "off" and then "on" again?
>>
>>145767736
Works for me.

>>145769413
What games does it break? I don't use it often but some games break when you increase the IR(dof gets exasperated as an example) so I use MSAA and FXAA+sharpen.
>>
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>>145808359
If you mean the setting enabling custom textures, then yes.
>>145805671
>>145806054
>>145803819
Any idea if any of this text means and if it might have something to do with my troubles?
>>
>>145809095

Does the device have power?
>>
>>145807714
>>145805671
>>145805483
>>145803819
Is there any way I can just nuke this whole thing and try again? It seemed like just deleting and redownloading everything didn't change everything back to its default state (e.g. the ar codes I had enabled were still there when I redownloaded everything).

Is there a way I can guarantee everything will be in its default state?
>>
>>145812746
Create a blank text file and name it 'portable.txt', then put it and all your shit in into the folder where you installed Dolphin. Your textures will go in *dolphin.exe folder*/User/Load/Textures/...
>>
>>145813126
And then try and launch it? Or do I need to redownload the iso?
>>
>>145796774
Would YOU let mooch babysit a 6 year old?
>>
>>145814191
dude i was quoting my tumblr dash. bruh, there were LITERALLY QUOTATION MARKS AROUND THAT SHIT
>>
PRAISE 64DD
>>
>>145788425
Is that Saturn SOTN on Yabause-libretro? I could never get that game to work on that core.
>>
>>145816374
Shit system with no games that almost killed Nintendo

Even the 32X was better than this
>>
>>145765360
Demul
>>145798547
No it's not.
>>
>>145774632
Yes because Wizardry is shit and the only reason you want its combat is so you can just hold down A and spam fight through everything
>>
>>145781220
>Games like Actraiser 2 have broken sound.

MAME: Where it's still 1998

MAME: Borrows code from ZSNES
>>
>>145813126
>>145807714
>>145805671
>>145806054
>>145805671
>>145795945
>>145792579
I tried downloading the European version and that didn't work, then the NA version again, and it still didn't work, and then all of a sudden it just started working so I don't know what I did or if what part of this advice I got helped, but thanks all the same.

Cheers.
>>
>>145816674
> Wii U
>>
>>145819869
What the fuck is Ur problem?
>>
>>145821927
>Shit system with no games that almost killed Nintendo
Triggered=?
>>
>>145766550
>Isn't z64gl more accurate for this game (when using exact blending)?
GLideN64 is more accurate and much faster when ingame. z64gl handles the menus better because GLideN64 currently can't handle overlapping buffers very well -- which is why z64gl can handle the Vs effect in Mario Tennis and the thermal goggles in Turok 3, but GLideN64 can't.

I believe purplemarshamallow has been doing some work in that area.
>>
>>145824836
>Shit system
True
>with no games
False

It's had the best quality output from Nintendo since the N64, too bad so many are missing out.
>>
>>145828009

After the Wii I stopped buying Nintendo systems. I had briefly considered getting the 3DS, but when they pulled that "New" bullshit a short while later I just said fuck it all and became a retro gamer.

I've long ago made peace with the fact that I don't much like the modern gaming scene.
>>
>>145828447
>I had briefly considered getting the 3DS, but when they pulled that "New" bullshit a short while later I just said fuck it all
>a short while later
It was three and a half years after the regular 3DS was released, and there have only been two exclusive releases for it so far. I don't understand how that's something to get pissed over.

>I've long ago made peace with the fact that I don't much like the modern gaming scene.
Towards the middle of the PS360 era I got bored of it and ended up inside the Nintendo bubble giving no mind to what was going on outside, but randomly deciding to watch Sony's E3 press conference I finally understood how far things have deteriorated. Sad fucking show.

Modern games just aren't for me so I'll keep riding Nintendo's dick for as long as they are able keep doing their thing, and fuck off back to retro gaming exclusively whenever they're forced off to phones.
>>
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>>145821927
>>145828009
>>145829684
WOW. THE TRIGGERING!
>>
>>145830771
Only two of those posts are me and I wasn't aware I seemed angry in either of them. Wii U is my waifu and I will rise to defend her against defamation
>>
>>145831467
your vidya a shit
>>
>>145832152
Thank you for your opinion /r/jerkit
>>
Would the Nvidia Shield Tablet be able to handle shaders like Royale, Geom and Lottes? Been thinking about getting one for emulation.
>>
>>145831467
isn't your 7th gen wyvern discontinued and will be replaced by 8th gen nintendo console next year?
>very sega
>>
For Dolphin is it possible to use a decentralized config between clients? I ask because I have a separate build specifically for Melee/netplay, and switching between builds affects the settings of each.
>>
>>145834557
Yes, Create a blank text file and name it 'portable.txt', and put it in the folder with dolphin.exe
>>
>>145834749
Thanks, that worked.
>>
>>145765257
Well
https://www.youtube.com/watch?v=bPngY4DTwkQ
>>
>>145836474
>running one game that runs on the shitfest that is PS2 POPS
>viable emulation
Anon plz.
>>
>>145837156
Hold up, isn't pops pretty solid?
>>
>>145838072
>isn't pops pretty solid?
it's not as catastrophic on later consoles but the PS2 iteration really isn't all that good
http://ps2home.freeforums.net/thread/197/official-popstarter-game-compatibility-lists
>>
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>>145724894
Trying to emulate Paper Mario TTYD with the HD texture pack and widescreen.

The only problem I've run into is that in cut scenes the black bars are not stretched correctly.

I've done some googling and the only solution I found no longer works. Any ideas?
>>
Why is Desmume such a piece of shit?
>I can emulate MGS3 at 5x the native settings of the PS2
>Playing Fire Emblem Shadow Dragon at 3x the native resolution of the DS causes slowdowns everytime I level up
This is insane
>>
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>>145840151
More digging in the forums and I finally found an odd fix.
Open the game with the AR code disabled. Close the game and open it again with the AR code enabled.

Fucking emulators.
>>
>>145841357
Whats with all the dots all over the place? That doesn't look like that would be correct.
>>
>>145841898
It's normal.
>>
>>145842094
Does it look like that on real hardware? Its an odd effect. Not sure why they would design it that way.
>>
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>>145842336
Yes.
>>
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>>
>>145842608
Interesting. Thanks.
>>
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>>
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>>145845227
>>
>>145845227
ANT NEST
>>
>>145829684
Just adding to this, one of the exclusives is a really horrible port of a Wii game that no one should ever play, and one is Binding of Isaac.
>>
Good god, PS1 dithering looks like shit at native res. No shader in the world can actually blend it. The FF7 menus are so fucking ugly to look at, but disabling dithering altogether produces pretty much universal banding issues unless you set up your menu to use the same color values for all 4 configurable parts.

Anything above native res restricts you to CRT Hyllian 3D, which is crap. Basically a pick your poison scenario.
>>
>>145854567

If you're using mednafen/beetle implementing a true 24bit mode shouldn't be too difficult, as long as you know how to code that is.
>>
>>145854567

This was Square's first PS1 game; I've never found it particularly pretty when compared to, say, Final Fantasy VIII.
>>
>>145854862

What alternate reality version of this thread are you browsing, cocksucker? It's been relatively cordial in my opinion.
>>
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>>145854567

Oh and you can use 32bpp mode in the experimental GL renderer as well, I think FFVII works pretty well with it. Unfortunately you won't be able to use shaders because Cg a shit.
>>
>>145854867
I think VII still looks pretty good with composite shaders that blend the 3D models with the pre-rendered backgrounds. >>145781527 for instance.

>>145854767
I can't code. At all. Pure consumer.

>>145854945
I don't know, maybe the /v/ part and the fact that the post is deleted would give it away.

>>145855137
Looks pretty good, but the latest HW doesn't even make it past bios for me.
>>
>>145855212

>the latest HW doesn't even make it past bios for me.

How come? What's happening exactly? Is it a regression?
>>
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This issue is about emulation but it's related to multiplayer

I'm trying to play a game called Toukiden with a friend. We're using ppsspp and Tunngle. We used the instructions from this link to set things up: http://forums.ppsspp.org/showthread.php?tid=12714
The problem is that whenever we try to join the same room online (gathering hall), it doesn't show us both in the same room although we both made sure to select the same one. Basically we can't see or play together although the game connects us to the room.
The problem seems to be similar to the Q5 from the FAQ of the link above but we made sure we have the same ISO, different MAC address and we both made port forward for Ad-hoc and Tunngle.
We even tried the old fashioned way with the Ad-hoc server .exe and it shows both our connections on the console but we can't see each other to play together.
According to this link Toukiden [NPJH50789] works with Ad-hoc:http://forums.ppsspp.org/showthread.php?tid=9037

We just tested MHP3rd (a similar game) and the multiplayer works flawlessly. So there must be something we're missing related to that Toukiden game that needs to be addressed.

TL;DR version: me and friend try playing Toukiden, we can't play online, but MHP3rd works flawlessly
>>
>>145855137
you can output at 2x resolution + 2x res dither pattern then downscale in 1st pass with lanczos and crt shader in second pass, much like you have to do in angrylion.
>>
the lnux launchpad version of retroarch has a stable version with all cores. how are these updated and who decides when they become stable?
are there stable cores for windows too? i thought the only way to download cores is via the nightly builbot site?
>>
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After looking everywhere and not finding a fix, I decided to bother /emugen/ with this.

I'm currently using PPSSPP via RetroArch on Android, since my screen's refresh rate is 54Hz and PPSSPP won't let me manually set the refresh rate.

I don't have this issue via RA, and I copied ppge_atlas.zim to the "content\PPSSPP" folder to fix the save menu crash, but even so the text is all gibberish. Does anyone know what I'm missing?
>>
>>145856771
Oh, I forgot to mention but this happens with all games, doesn't matter if they are in English or Japanese.
>>
>>145856771
>>145856874
Load the core and take a look at core info, if you didn't do something wrong it will tell you what files it wants and if he has found them. if it works the same as the desktop version that is
>>
>>145855648
I couldn't tell you. Updated the usual cores before playing yesterday, and now the latest Mednafen/Beetle HW doesn't make it past bios in any game with default settings. The PlayStation logo looks bugged, is missing text and then it slows to a crawl and finally freezes.
>>
>>145857605
I tested it both on Windows and Android. The core won't display what's missing under Core Information, but if it's launched on Windows without the ppge_atlas.zim file in the System folder, it will request it.

On Android, it won't show anything like that either with the file in-place or not, but if it's missing, the save menu won't display any text and RA will crash. I'm going to try an older version of that file and see how it goes.
>>
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>>145858621
I used a ppge_atlas.zim file from August 2015 and that fixed it.
>>
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>>145856345
well you don't use coldbird u returd
>>
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>>145859430
We just tried with coldbird and whenever one of us is in the room the other get stuck in some kind of loading.
Not to mention this DMZ enable is pretty suspicious.

It's either the ISO or the multiplayer platform. There's not enough info on this game to work with. Although Tunngle doesn't have any dedicated room for this exact game so that's a sign it might be the multiplayer platform.
For the record, we're using the 1.03 version and not 1.06. Using Tunngle, we tried both the partially translated and the clean JP versions and we have the same results as my previous post.
>>
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>>145859430
>>
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Can anyone help me? I have a decent computer (r9, i7 6700k, 16 gigs of ram) but when I run Valkyrie Profile in epsxe I get constant screen flickering where the terrain behind the sprites flashes black and white. I copied this guy's set up.
>>
>>145863084

Don't use ePSXe, especially for a mostly 2D game. Try mednafen (either standalone or through RetroArch).
>>
>>145860640
If you think it's the game, then try connecting with a game that's known to work, like monhun. Of course you should use the same version of the emu and the same version of the iso.

You need the DMZ because PPSSPP actually makes and adhoc connection with the other person, for the sake of interoperability with real PSPs. I would turn it on even if you're going to use a vlan, but you really should just use coldbird.

There's really no reason to use a vlan anyway though, you should be able to host a server yourself without it.
>>
>>145862493
HE
>>
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>>
>>145864990
HAS
>>
>>145868797

CHINKS
>>
>>145869739
LODGED
>>
>>145869801
IN
>>
>>145870609
HIS
>>
Please don't
>>
>>145870663
EMUALTOR
>>
>>145870663
FROSTED BUTTS
>>
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wat.
>>
>>145871047
>He has chinks lodged in his emulator.
What did /emugen/ mean by this? Are asians taking over development?
>>
>>145871159
That's obviously a native american giving an extra long middle finger to a guy in underwear.
>>
>>145871227
something something x432r something
>>
>>145867190
Looks horrible.
>>
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WANKO!
>>
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>>145871631
That's right. Keep it #COMFY.
>>
Is PCSX2 ever going to get any decent shader support?
>>
>>145871805
This is even more horrible.
>>
>>145871859
Haha! What a story, Mark.
>>
>>145871686
>Quick Picross Vol.1

What the fuck is this? Are you hiding Picross from us instead of saving PS1 emulation, you fuck?
>>
>>145871835
No. Use ReShade. Ambient Lighting alone improves high res 3D significantly.
>>
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>>145872037

It's a special level in Picross 2. It's harder than it looks. I'll do it for you, Picross waifu.
>>
>>145872460
Right, I thought that was Picross 1 still. I kind of forgot for a second that I skipped 2 for now because the stupid shit with unlocking the 10th puzzle each stage.
>>
>>145872460
holy shit RIP
>>
>>145872460
This is why you don't deathgrip Wanko.
>>
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This would be easier if I spoke japanese, you can complete the sentence manually if you know what it's supposed to spell (without having to solve the puzzles)
>>
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>>
>>145873281
How do you take such a good picture every time?
>>
>>145873339

Professional quality rig for my twitch stream, obviously. Don't forget to donate.
>>
>>145872967
>>145873281
Why are there only three colors?
>>
>>145873627
Have you never touched a Game Boy before?
>>
>>145873627

RA's screenshots mess up sometimes, I'm not sure why. It doesn't look like that when I'm playing.
>>
>>145873774
Yeah, and I'm pretty sure it had four colors.
>>
>>145873928
It was fucking monochrome
>>
>>145874126
Okay, four shades then, you fucking autist.
>>
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>>
>>145875767

Get this disgusting shit out of here.
>>
whats the best 32xcd emulator?
>>
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>>145867190
I don't know what I'm doing wrong because I have the exact bios files from the wiki, renamed and I made sure the cue file matched the iso but I keep getting this error.
>>
>>145877228

My hugely erect cock. Just balance it on the finely-tapered tip and give it a spin.
>>
>>145877228

But seriously, the real answer is that Kega is the only emulator that bothered with that obscure bullshit. I mean, Jesus, that's a niche of a niche of a niche, son.
>>
>>145877649
Can Pico not do it?
>>
>>145877854

I'm pretty sure it just provides 32x support, not 32xCD.
>>
I have the Xenia build from 18/06/2016 and I am going to try to run Lost Odyssey with it. Wish me luck.
>>
>>145877960
Well it does 32x and CD, so why not 32xCD?
>>
>>145878147
Good luck, you'll need it.
>>
>>145878180

Not that simple. To emulate 32xCD you not only have to emulate both the 32x and CD attachment, you also have to emulate how they _talk_ to each other.

It's not a matter of just shoving them both together.
>>
>>145856720
anyone?
>>
>>145879347

I don't know but honestly RA should drop all pretenses of having "stable" anything anyway. You can't have stable releases if you don't have a release schedule. In RA-land "stable" means "that one commit that we decided to call stable because we tested it for like 20 minutes".
>>
>>145878818
Does Sega know?
>>
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Any reason why I should not switch to Linux? I've been using it on the laptop for almost a year now and am getting tired of Windows' bullshit on the desktop. I can build most of the emulators I use like Dolphin, mGBA, cores on RetroArch, etc. on something like Debian, but I don't know if there's a huge gap in performance with an Nvidia card and proprietary drivers. I'll be saying goodbye to DX, but fuck that, I want Vulkan.
>>
>>145881093
>You can't have stable releases if you don't have a release schedule.

You just made that up.
>>
>>145881703
Graphics performance is usually better on windows. Other than that if you are happy with linux then by all means go for it.
>>
>>145881736

If you have no way of stabilizing a particular version of the software it can never become stable. That's why you need a schedule. You need to freeze the tree at a certain point, then test that and *only* backport critical bugfixes. Then when you're satisfied to release the stable version. That's like software engineering 101.
>>
>>145881703
>Any reason why I should not switch to Linux?

SSF
Model2Emu
CEMU
Project 64
Demul
>>
>>145881736
No he didn't. He is right, I agree with him. The current "stable" isn't stable to begin with.
>>
>>145881454

I'm not sure what the fuck you're even trying to say.

Can you try being a little more literate?
>>
>>145882236
I can live with that.
>>
>>145883827
Nope, not enabling you.
>>
Does PPSSPP have a game wiki like PCSX2's or Dolphin? These forum threads aren't the best way to quickly reference emulation issues and workarounds.
>>
where can I get sega cd games?
>>
>>145888583

try digging one out of my ass
>>
>>145881703
OpenGL performance is much better on Linux than Windows so you might gain some depending on what applications you use.
>>
>>145888583
>>145776493
>>
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https://www.reddit.com/r/emulation/comments/4oo7mt/first_playable_game_in_decafemu_shovel_knight/

CEMU is literally killing decaf
>>
>>145890903
Why didn't you just link the fucking video, nothing relevant or even particularly inflammatory is in that thread.
>>
>>145892597

A few closed source apologists.
>>
How hard is it to learn Vulkan?
>>
>>145892890
>Just because you don't like it doesn't mean there's no room for it.
Didn't you hear? Closed source and holding builds hostage behind Patreon is the future!
>>
>>145890903
>Just because Cemu is Closed-Source doesn't mean you can hate on it , that's racism lol ,

laughingelfman.jpeg
>>
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>>145895372
Why are emulators different from anybody selling anything ever? Is your local video game peddling service holding their products hostage?
>>
>>145896064
Because emulators are a piracy tool and piracy tools shall not be sold.
>>
>>145896064

Because selling emulators mean that you profit from people wanting to pirate games, basically. It's shady as fuck. It would be equivalent to gamestop selling modchips or a service to softmod your 3DS.
>>
>>145896429
But that isn't the purpose of emulation, and not everybody pirates their games. There's nothing wrong with modchips either if they improve the console.
>>
>>145896756

What is the purpose then? Preservation? You don't preserve shit with closed source emus.

The Wii U is still being sold, they've just presented the new Zelda game at the E3. Do you realize how much it will hurt Nintendo if the game ends up being emulated on day 1?
>>
>>145896756
>and not everybody pirates their games

The vast majority of people use emulators for piracy, period. Anything else is made up by emudevs for the purpose of ass covering.
>>
>mad because didn't get in on getting paid to emulate children games
>>
>>145897051
>Do you realize how much it will hurt Nintendo if the game ends up being emulated on day 1?
This is an idea I can support, fuck Nintendo.
>>
>>145897051
I will be playing it on my soft modded wii u day 1.
>>
If anyone happens to have the 0.170 version of libretro/RA MAME core would you be so kind to upload the .dll file somewhere?
>>
>>145898437

I don't care much about Nintendo myself but it doesn't change the fact that selling an emulator for a produced console is shady as fuck.
>>
This shallow fork makes me sad. It has soooo much bloat and fat it could trim away and have it actually running decently if anyone gave a shit to do so.

https://github.com/libretro/mame
>>
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>modern picross
>>
>>145898849
Is this the end of your legacy?
>>
>>145892597

It's about the comments, not the video
>>
>>145898821
>if anyone gave a shit to do so
After you, mate.
>>
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>>145897051
You assume they'll just abruptly stop developing it. Which is a risk. But for now it's being preserved. Having an emulator is better than not having one.

They're also about providing a better platform for playing your games. The differences are less noticeable now, but still.
>>
>>145899415
I thought about it at least for my own personal use. I debated using the older cores as a guide and backporting the newer drivers and taking a big axe to the majority of bloat (why keep the mame ui?) but it would be a bitch for anyone to actually maintain due to all the cherry picking and not knowing what a lot of shit is and going "hmm this looks good".
>>
>>145899597

If it's closed source it's tied to a given system. If future releases of the OS don't support it anymore then you'll have to emulate the emulator in order to preserve it. That's not preservation.

It's likely that current builds of CEMU will become impractical to use before it becomes difficult to get Wii Us in working condition.
>>
Are there any good emulators for snes or gba on psp?
>>
Any games from the original XBox worth playing?
>>
>>145900010
>psp

>2016
>>
>>145899725
I wouldn't bother with backporting anything yet, just work out what is safe to remove and start ripping shit out. Is there anything in there that RA provides and is no longer needed? Shaders, etc?
>>
>>145899914
>If future releases of the OS don't support it anymore then you'll have to emulate the emulator in order to preserve it. That's not preservation.
You could just decompile it and port it...
>>
>>145900603

You do it then.
>>
>>145900221
Grabbed by the Ghoulies
>>
>>145898624
Found it myself. Here it is if anyone else wants it: https://mega.nz/#!FlU20RTK!yD-giErYYRDfj3eDfLga8Q549nFtLIproH34CxgqYdo
>>
>>145900874

sauce?
>>
>>145900416

Lots of stuff by the looks of it.

https://github.com/libretro/mame/blob/master/makefile

The shaders would be the first to go. Lots of dependencies that I cant for the life of me justify.
>>
>>145901386
>sadpanda
>>
If SSF's performance requirement on par with PS1 and N64 emulators? I've only got a cheap laptop to work with.
>>
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>>145901531
It's on E-H too.
>getting sadpanda at all
>>
>>145901531
>not knowing how to convert a sad panda URL to an E-H URL
>getting sad panda in the first place
>being this new
>>
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>>145898890
For this game at least.
>Need picrites to get energy to play puzzles
>Need picrites to unlock new areas
>Only get 5-6 picrites for beating a puzzle
>Or you can buy 4000 from the Nintendo eShopâ„¢ for only $24.99!

There's still 3 other picross games for the 3DS that I haven't beat though.
>>
>>145901505
Then go for it! Even if it ends up being just for personal use you'll get a better understanding of what pieces MAME together which will make backporting stuff eaiser. Imagine it as a game of Operation, just keep removing the pieces until the buzzer goes off (it fails to compile).
>>
>>145902450

Wait Nintendo itself does that crap? How the mighty have fallen.
>>
>>145903160
I don't understand why anyone with respect for themselves would want to play a Pokemon Picross game, much less a free2play-but-ya-better-pay one.
>>
>>145904378
>but-ya-butter-pay
>>
>>145904378
>would want to play a Pokemon Picross game
Why not? It's still Picross and solving Picross puzzles is fun.
But a f2p-p2w Picross is a shit idea, no matter what theme it has.
>>
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>>
>>145871805
>>145781527

Try making it sharper. Increase 3D resolution as well.
>>
>>145906280
somebody needs to do more kegel exercises.
>>
>>145834009
Pls resbon.

Here are its specs:
http://www.gsmarena.com/nvidia_shield-6601.php
>>
>>145855212
Composite a shit.
>>
>>145900221
yes, look at metal jesus rocks videos.
>>
>>145906280

>step into yesterday

Could be /emugen/'s motto
>>
>>145907403
Things looking like shit is the name of the game. How shitty it needs to be is a matter of preference, because it certainly isn't possible for it to look good.
>>
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>>
>>145908162

Not so eternal then.
>>
>>145907882
>because it certainly isn't possible for it to look good.
Lottes says hello.
>>
>>145908693
I hope it says goodbye soon
>>
>>145902450
There's a tutorial on gbatemp on how to save edit to get pretty much infinite picrites at least.
>>
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>muh cinematics

Is there a way to make Zero Mission not sound like a fart noise generator giving the Genesis a run for its money?
>>
>>145863084
>epsxe
>>145877421
You need visual c++ or whatever it's called.
>>145896756
>But that isn't the purpose of emulation
:^)
>>145901575
It varies. It has different profiles ranging from fast to slow/accurate.
>>
>>145909791
>GBA games
>not sounding like shit
>>
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this guy looks pretty cool

>>145910374
figured someone would've made a romhack to unshit it a little bit or something
>>
>>145909791
>>145910949
GBA is limited to 8-bit audio. It'll always sound noisy, it's an inherent console limitation.
>>
Is the cg version of lottes broken? Every other cg shader works for me except that one. I thought it was my version so I already updated to the latest nightly and its still not working.
>>
>>145911946
Harmony of Dissonance embraced the shit hardware and made something amazing with the limited audio capabilities, Zero Mission on the other hand sounds more like they unsuccessfully tried bringing the Super Metroid sound straight over and cracks and pops like hell. Think that's why I've dropped this game within the first hour three times in the past but I'll do my best to endure it this run.
>>
>>145913272
DESU I found ZM a quite lackluster game. It's obvious pandering to Metroid/SM nostalgia while being an inferior game. Fusion was better.
>>
>>145913272
Sounds just as bad.
>>
>>145913389
Dropped Fusion years ago because I don't need no jumpscares in my Metroid. That fucking thing nearly gave me a heart attack. It did seem pretty linear too...
>>
>>145914059
Yeah, there were some path choices and sequence breaks possible but it's not nearly as open as SM. Nonetheless it's a higher quality game than ZM was. Curious about what the jumpscare was though. I think there was one point where you suddenly get dropped in front of SA-X but nothing else.
>>
>>145914498
I imagined that SA-X thing would be jumping out all the way through the game like Nemesis in RE3 but maybe it was just once then... Was still enough for me shut off the Game Boy and put the cart away for good.

Did the same with REmake when the dog jumped through the window tbqh, didn't touch that disc again for half a decade. I'm a big pussy when it comes to jumpscares in games. Still probably going to try Fusion again once I've beaten ZM so I can be done with GBA for good.
>>
>>145913272
>Harmony of Dissonance
>Amazing

What the fuck, nigger?
>>
>>145916339
Don't be rude, we're family here.
>>
any 3ds emulator already there? been sometime since I last checked emulators
>>
>>145916781

/emugen/ generally looks down on android emulation, I doubt many people here are actually capable of answering your question.
>>
>>145917041
Did you even look at the OP?
>>
>>145917041
I don't even know why we have a wiki anymore, absolutely nobody ever looks at it.
>>
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>>145917060
>/emugen/ generally looks down on android emulation
Oh, for real? I'd love for it to be more viable. Most powerful telephones have a 1440p for some fucking reason instead of opting for at most 1080p. I use a Note4 + clip + PS3 controller + small USB cable + extra batteries for some mobile emulation. It's pretty comfy, but underpowered for things like PPSSPP at times.
>>
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>>145909836
Not that anon, but I have to use epsxe because Retroarch's mednafen core runs like shit on my laptop for some reason.
>>
>>145919530
Get a better fucking computer then, YOU FUCKING PLEBEIAN
>>
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>>145919649
>>
>>145886339

Well fuck you too, nig-nog.
>>
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Hey guys, I'm attempting to play Xenogears on PCSXR-PGXP. Everything seems fine until I alt+tab and then the sound completely cuts out.

I am using the plugins in the pic. I can post the specific sound plugin settings as well.

Any ideas as to what may be causing the sound cutting out on alt+tab? Thanks.
>>
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>>145920424
Here are the sound plugin's settings just in case it helps.

I don't want to fiddle around with anything unless I know it's going to fix the issue.

Oh, and this is on Windows 7 64-bit.
>>
>>145834009
I have an Nvidia Shield TV and I cant get most shaders to work. Either when I select them nothing happens or when I try to change the shader settings RetroArch crashes.
>>
>>145900603
Are you retarded or just pretending to be? It depends on the language but most compilers mangle the fuck out of the codebase for performance reasons. Add to that stripped debug symbols and good luck figuring out what you're looking at. You could write a new emulator from scratch 5 times in the time it would take to reverse that shit
>>
>>145920424
>>145920763

Oh, the sound plugins here are different because I was switching them up to see if it made a difference (it didn't). So I'm currently on the first one I tried, Eternal SPU.
>>
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https://discord.gg/012OE9ge1GbmdqbZD

Hey. We made a general discussion for casual philosophy (as relates to games) and more integrated porn. Since we realized that there doesn't seem to be one yet. Not that old games generally had a ton. But you get the idea.
>>
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3ds game boy color virtual console border
>>
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It's smaller than I could have imagined, and works pretty well, not bad for 16 bucks, it's available for 9.99 but those were all sold out

now I just need my newer cellphone so I can run DS games


https://www.amazon.com/Wireless-Controller-Bluetooth-Console-Cellphone/dp/B015U3PZDI/ref=sr_1_38?s=videogames&ie=UTF8&qid=1465968149&sr=1-38&keywords=Bluetooth+Controller
>>
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>>145922013
>no clip for in-bed play
It's slightly higher in price range, but I got one of these and have been very happy with it in emulation:
https://www.amazon.com/Wireless-Bluetooth-Controller-iPhone-Samsung/dp/B00GNXMXA8?ie=UTF8

Has 4 shoulder buttons, 2 sticks, a D-pad that actually feels good (I mean like, probably-violating-Nintendo-patents good), a whole bunch of modes I don't need to use, and an array of other mappable buttons. I also really prefer its GCN/XBox style stick layout to most other available pads but that's opinion. The clip retracts so it'll fit into a pocket, but you'd need a big pocket to fit it while clipped to the phone
>>
>>145923337
<larrykoubiak> he saw the batsignal
<mooch> he saw "the" batsignal
<mooch> SCARE QUOTE MAYMAYS
>>
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>>145923337
I put velcro on my phone case, I'll be fine, although my new phone won't have velcro for a while I guess, it just came in
>>
>>145924343
BRILLIANT
>>
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https://dolphin-emu.org/blog/2016/06/19/optional-usage-statistics-reporting/
>>
Will any other image mounting software work with ssf other than daemon tools? Hate that bloatware shit.
>>
>>145925118
Opt-in? Count me in, at least they did it right.
>>
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GBC or SGB? Which one do you prefer?
>>
>DeSmuME is a Nintendo DS emulator. It is the most accurate NDS emulator and is actively developed
>last updated April 2015
Is it still the best choice?
>>
>>145928562
refurbished ds + flashcart = 50$ = better choice
>>
>>145928562
Pay no attention to stable releases.
http://buildbot.orphis.net/desmume/index.php?m=detail&rev=5397&platform=windows-amd64
>>
>>145928771
>Actually recommending the DS
Ew,. Hand cramps for days, even on the DSi XL.

It's a shame the DS phat has such shitty screens.
>>
>>145928846
Wonderful, thanks Anon.

Next question: I'm about to play 999 after putting it off for six years, can I play it without a mouse or does it rely on the touchscreen a lot?
>>
>>145921050
All sound plugins suck. There is no fix that just comes with the plugin hell psx emus.
>>
>>145929735
Why would it matter? If anything your mouse would be more precise than your fingers/stylus.
>>
>>145927137
I like Ultra iso.
>>
>>145931126
I'm tossing up whether to play it on my PC with mouse and keyboard or stream it to my TV and play on a gamepad. The latter won;t be an option if I need to use the touchscreen.
>>
>>145921817
What fucking resolution is that? The 3DS uses 400x240 for the top screen, why is the border not only wider, but taller than that?
>>
>>145931405
Totally misread your post. You should be fine with a controller. It's about 90% visual novel anyway.

There's some puzzles and point & click stuff, but it's mostly put the thing in the other thing type stuff, nothing that requires and quick action you couldn't do with an analog stick.
>>
>>145927489
Depends on the game. The Donkey Kong Land games look better in SGB, as do Pokemon R/G/B.
Meanwhile Pokemon Yellow as well as Gold and Silver look better on GBC.
>>
>>145931846
Cool, I can make that work. Thanks!
>>
>>145929306
If you can flash the DS lite firmware onto a phat unit, you can change the brightness settings and get it looking almost as good.

Too bad finding a phat DS is a pain in the balls.
>>
>>145925118
I really would not mind if all it does is tell them what the need to fix. Someone would find out if they're getting data they shouldn't be getting.
>>
>>145929306
>It's a shame the DS phat has such shitty screens.
I hope you're not implying that fucking thing was ergonomic at all, let alone more than its successors. Only time my hands ever hurt from a handheld was with the Phat.
>>
>>145933243
Tell me more about your woman hands.
>>
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>>
>>145780347
Kek, I was like that too, don't blame the guy
>>
Is the xbox/playstation controller button no longer working on retroarch for anyone else?
>>
Looks like the kiosk mode idea I've been asking about for ages either finally got noticed or someone else started asking for it too.

https://github.com/libretro/RetroArch/issues/3106

I made my own custom build so I could have a kiosk executable for the kiddies. Was stupid easy to accomplish for my shit skill programming know how. If SP wants he can hammer out a decent implementation of this in about 10 minutes.
>>
>>145935280
Welp, guess I'm playing Croc again.
>>
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>>145906559
>Increase 3D resolution as well.
>>
Look at this perfect emulation.
>>
>>145940010
Looks fine.
>>
>>145908693
The image that started this "argument" is literally CRT Lottes, so... checkmate.

>>145935280
Croc a shit.
>>
>>145940107
I wasn't being sarcastic.
>>
bump
>>
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Where else do you guys go for talking about video games?
>>
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>>
>>145945748
Icycalm's website
>>
>>145945748
Reddit. I am literally the king of that site.
>>
>>145946819
what game please.
>>
>>145887881
PPSSPP has hardly any issues in comparison to dolphin or pcsx2
>>
>>145795979
>Simias, Mudlord, and LuigiBlood seem OK.
>Mudlord seem Ok.
all i have seen from him in here, on reddit and in the irc is being a whiny negative bitch.
https://www.reddit.com/user/mudlord1988
>>
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>>145945748
not /v/, thats for fucking sure.
>>
Best pallette for a NES emulator? Or in fact anything to make it look as original as possible
>>
>>145956314

Here we go again.
>>
>>145906280
why would you emulate this game if theres an improved version made by the original devs
>>
>>145957725

I was testing something.
>>
What kind of beast of a phone do I need to play Final Fantasy Tactics?

My S4 isn't enough apparently.
>>
>>145956314
>>145956957
I wish Nintendo had designed the PPU to work in the RGB colorspace just so we wouldn't have an endless debate over which pallet is the most accurate.
>>
>>145960003
>nintendo
>doing anything logical hardware-wise
>any year
>>
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>>145856580
Literally rocket science.
>>
>>145958685
use the psp version on ppsspp
>>
>>145960882

It's completely logical not to use RGB on the NES since it wasn't meant to output RGB in the first place. If they had used RGB internally they'd have to use an additional converter in the output, that would've been silly.
>>
>>145961303
Is English your secondary language?
"It's completely illogical" would have been a lot better.
>>
>>145961384

Indeed it is. Thank for pointing it out.
>>
>>145961428

Thanks* dammit.
>>
>>145961504
>correcting yourself on an anonymous image board
Insecure lil' nigga.
>>
>>145961654
little*
>>
>>145961654

I thought it was ironic to make this typo when responding to somebody correcting my english.
>>
>>145931730
This is presumably a texture dump, and textures tend to be rounded up to sizes which are a power of two. Just crop it to match.
>>
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>>
>>145963574
wat gaem ples
>>
>>145965668
dwarf fartdress
>>
>>145965787
pls asl
>>
>>145921817
>that noise

looks horrible
>>
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>>145965668

It's Closed Source Test Quest

You see which tests fail, then you spend an hour disassembling the code to figure out why they fail. Pretty fun desu.
>>
>>145966127
Sounds like GOTY 2019.
>>
>>145968576

Still looks better than Zelda U desu.
>>
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>>145970803
I agree. Zelda u looks like 2006 PS3 tech demo.
>>
>>145940736
My emulation is far greater than yours.
>>
>>145973092

>Those textures

I still can't believe that the N64 designers thought this was going to be OK. They managed to create something that looks worse than PSX even though they have the better hardware.
>>
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>>145973092
High resolution retro is literally cancer.
>>
>>145973461
>even though they have the better hardware.
The PS1 can do bigger and more detailed texture far easier than the N64.
>>
>>145974982

That was my point. This one limitation makes most N64 game look pretty terrible IMO. For the rest they're significantly superior to PSX (depth buffer, perspective correct mapping, better precision, framebuffer manipulation from the CPU etc...)
>>
>>145974913
kek
Just play it on a console then.
>>
>>145973461
>>145974913
Shhh. Just listen to the sounds of your clone drowning.
>>
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>>145975304
That's inconvenient.
>>
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have they improved the upscaling aspect of desume or is it still a laggy piece of shit?
>>
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>>145840151
>>145841357
>tfw bunch of games I want to play
>this texture pack makes me want to replay the game for the 5th time
At least it'll look a lot better than playing on an actual gamecube.
>>
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whats the best gamecube controller to buy and what site? Interested in this but its currently sold out.
http://www.play-asia.com/game-cube-controller-emerald-blue/13/701xd
>>
Literal retard here,
Just downloaded retroarch (1.3.4) and through that the mednafen psx (0.9.38.6)
Downloaded the mgs iso files, but then realized that the whole thing is bin/cue, so I tried a converter.

When I try to run the cue, it loads as an audio disk and tries to play it. What's the issue, do converted files not work? Does the original cue file have more indexes/other times other than 00:00:00?
Should I just find a bin/cue torrent online?

I wouldn't feel as retarded as I do now if I hadn't somehow successfully emulated mgs with retroarch a few years ago.
>>
>>145980857
http://emulation.gametechwiki.com/index.php/Dummies_Guide:_RetroArch
>>
>>145973461

I have an early 3D fetish. Both PS1 and N64 graphics look beautiful to me. ;/

>>145973092

Is it crazy that I used to stare longingly at that wooden watergate, desperately wanting to jump off the top of the waterfall into what I was sure was Zora's River below?
>>
>>145983841

At least we can retroactively fix some of the PSX limitations (perspective correction and subpixel precision, maybe even z-buffer). N64 textures will be forever shit.
>>
>>145980857
Mednafen only works with bin/cue so it was already fine.
>>
>>145838258
Hey anon, this was 2 days ago but thanks for that, pops is really interesting to me for some reason.
>>
>>145955036
Mudlord is totally cool when discussing technical things, he only goes psycho when you trigger him with byuu or emu sellout stuff
>>
>>145980857

>Does the original cue file have more indexes/other times other than 00:00:00

No, MGS is a single track game.

Your cue file should look like this (with the correct name for the bin file, obviously):

FILE "Metal Gear Solid (USA) (Disc 1) (v1.0).bin" BINARY
TRACK 01 MODE2/2352
INDEX 01 00:00:00
>>
>>145984913

>I am cancer.

The "fix" is to buy a fucking PS2.
>>
>>145985270

He always seemed cool to me. I hear in the past he coded an N64 plugin or some shit and then he was a royal cock to work with, but these days he seems OK.
>>
>>145985995

What are you talking about?
>>
>>145984913
>N64 textures will be forever shit.
Well there's different filtering techniques that can be applied, plus custom texture support in some plugin/emulators.
>>
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Which one does look better?

This....
>>
>>145986450

No amount of filtering can make super low res textures look good. Texture replacement could, obviously, but that's something else altogether.
>>
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>>145987261

.... or this?
>>
>>145987261

This one IMO. But it depends what you need it for, maybe a square image would fit your use case better.
>>
What are the best settings for True HD for Crash Bandicoot 3 on ePSXe?

This video makes it look better than mine but he doesn't post any settings.

https://www.youtube.com/watch?v=G4S8f9gNyjg
>>
>>145987960
Have you tried reading the wiki?
>>
>>145987960
>What are the best settings for True HD for Crash Bandicoot 3
PGXP PCSX-R build.
>>
>>145987960

Show me an in-game video. Widescreen hacks don't work well in Crash games (you're missing polygons at the edges).

Other than that this seems to have increased internal resolution (obviously), texture filtering and maybe GTE accuracy.
>>
>>145988093
Wiki?

???
>>
>>145988381
https://en.wikipedia.org/wiki/Intellectual_disability
>>
>>145988565
Thanks bruh playing Crash 3 in full 4k.

Feels good.
>>
>>145989048
No problem, Famicom.
>>
What's the best SMT to emulate?
>>
>>145986205

>I am too young to remember the PS2's backward compatibility and enhancement features.

Just get the fuck out.
>>
>>145987376

If you have such a goddamn problem with low-res textures, why the fuck are you here in the first place?
>>
>>145987261

Don't, you'll unleash the rage of the dutchman
>>
>>145991795
>PS2's backward compatibility
>Texture perspective correction and GTE subpixel precision
>>
>>145991795

How does that have anything to do with what I was saying?

>>145992005

The N64 is an extreme example, few consoles have it that bad.

2D consoles had spritework that aged pretty well for the most part. Nowadays I find it easier on the eyes to play most SNES games than N64 ones.
>>
>>145987470
This one because it's the real box art
>>
>>145993551

Doesn't look good on a DVD case though
>>
>>145993926
Do we care about DVD cases when it comes to displaying boxart in frontends?
>>
>>145979575
The controller released for smash on the Wii U should have good availability. Any original GC controller is good.
>>
>>145993108
agree. that's why nes games look good like the batman series but next gen ground breaking prerendewred 3d games like donkey coung kountry series looks like fucking shit !
>>
>>145995329

miyamoto pls
>>
>>145993108

I think both consoles (N64 and PS1) have their charms.
>>
>>145996360

Can't comment on the Saturn, it hasn't had its day yet.
>>
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>>145979575
Why the fuck would you ever willingly use a GC controller?
>>
>>145997806
Because they're really ergonomic and they're built like tanks.
>>
>>145998983
>ergonomic
No. The N64 and GC controllers were designed with an alien species in mind.
>>
>>145997806
Stockholm syndrome
>>
>>145999583
What my nigron? The GC is shaped just like any modern controller with a slightly weird button layout. Bait harder
>>
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>there are people in this thread right now who unironically prefer nearest neighbor to CRT shaders
>>
>>145999834
Tfw can't zoom on Clover
>>
>>145999821
"my nigron"? Are you implying that you own me? Motherfucker, this is 2016. You can't own a nig.
>>
>>146000535

Are you implying that you actually are, in fact, a nigger?
>>
>>145999834

Nice.
>>
>>145974913
This would look almost good if it were at an acceptable aspect ratio.
>>
>>146000941
No, that is a far worse implication.
>>
>>146001193

Then I can assure you most wholeheartedly, my fellow Aryan: it is still indeed possible to legally own a nig in 2016. Just not in the US.
>>
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>>145890903
>is Cemu motivating for you, since it proves playable Wii U emulation is possible, or discouraging because it's getting most of the attention?

>I feel it's more demotivating than motivating.
>>
>>145862493

You bastard.
>>
>>146001537
I'm tired of people making lousy excuses.

Cemu dev says he mostly relied on public docs and trial and error. He's even willing to answer questions. Why are people painting him to be some sort of villain?
>>
>>145997806
Nigga what? GC controller is great.
>>
>>146003626
Buttmad freetards annoyed that a closed source emulator is superior to the FOSS alternative.
>>
>>146003626
>Cemu dev says he mostly relied on public docs and trial and error.
And you believe that?
>>
>>146003626

If he's so nice and he really hasn't got anything to hide why doesn't he release the source code? Would take him less time than "answering questions".
>>
>>146004453
>Buttmad freetards annoyed that a closed source emulator is superior to the FOSS alternative.
Sounds about right.

>>146004595
>And you believe that?
tbqh, yes. trial and error + public docs can get you pretty far. Granted idk what docs are available for WiiU.

>>146004653
>If he's so nice and he really hasn't got anything to hide why doesn't he release the source code?
I remember reading something about not wanting things to get out of hand. Based on his explanation, he wants to wait a while before giving out the source, to prevent certain issues like cheating online.


Rather than assuming the worst in people, I like to give people the benefit of the doubt. If he really had not plans on open sourcing, why lie about it? It's just going to catch up with him later if he was actually lying.
>>
>>146005952
>Granted idk what docs are available for WiiU.
Stuff found and documented by emudevs and the hacker community, mostly. Taking that work and closing it, while asking for money is pretty shitty.
>Based on his explanation, he wants to wait a while before giving out the source, to prevent certain issues like cheating online.
Complete bullshit.
>why lie about it? It's just going to catch up with him later if he was actually lying.
Yeah, how? People shake their fist in the air and say 'why I outta'?
>Rather than assuming the worst in people, I like to give people the benefit of the doubt.
Sounds more like you're gullible and ignorant.
>>
>>146004453
Closed source emulation is useless except for instant gratification.
>>
>>146006682
Do you actually believe all closed source software (the vast majority of software ever made) has some evil reasons for not giving source?
>>
>>146007156
Gaming is useless except for instant gratification.
>>
>>146007184
It's always a shitty reason when it comes to emulators.
>>
>>146004653
>If he's so nice and he really hasn't got anything to hide why doesn't he release the source code?
Why doesn't Themaister release the source code to his vulkan renderer?
>>
Haven't had core remap autoload working for a while now in RA (same thing in the last two stable releases). Remap Binds Enable is set to On under input settings, but I still have to manually go load the remap file (which causes it to stick between cores, no fun).

Anyone else experiencing the same or have an idea what I'm doing wrong?
>>
>>146007184

For emulators? Yeah.
>>
>>146007184

Yeah. It's been shown time and time again that, in a commercial setting at least, they keep the source closed as a classic "information access as a weapon" technique.

In other words: "I have access to this information and you don't. Therefore I have a clear advantage that you do not possess, and by keeping the source closed I am going to make sure it stays that way.".
>>
>>146007434

He doesn't sell it at least, and I don't believe he has publicly released binary builds either. I don't really know why he doesn't host his shit publicly but at least he has a history of releasing open source emu stuff.

Has the CEMU guy done anything to warrant any trust?
>>
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A friend of mine will give his raspberry p1 B ( 512mb). He only used for some severthing.So the recallbox is the best otption? I kown about this pi being shit even overclocked for some snes games,but for PCE Cd games will run fine?
>>
>>146008023
>He doesn't sell it at least, and I don't believe he has publicly released binary builds either.
Isn't it through the form of donations though? I honestly doubt people are that stupid / impatient to pay for something just to get it a week earlier. Or am I missing something?

>I don't really know why he doesn't host his shit publicly but at least he has a history of releasing open source emu stuff.
People can have a good history and still do something bad though.

>Has the CEMU guy done anything to warrant any trust?
Perhaps not much, but if I were interested in WiiU emulation development, I'd appreciate the advice he's offering.
>>
>>146008221
The Pi could have been cool for retro emulation, but there's no way to output 240p over composite with it so it's a bust.
>>
>>146008982
Its okay. I have a Wii for the 240p on my CRT tv. i Just want use in a LCD tv
>>
>>146007434
It's unreleased.
>>146008868
>People can have a good history and still do something bad though.
It wouldn't just be bad, it would be illegal for him to release a modified version of Angrylion's plugin without the source code. So I really doubt that'll happen.

You closed source apologists are really grasping at straws.
>>
>>146006682
>Stuff found and documented by emudevs and the hacker community, mostly.
If that's the case, then why hasn't the open source community capitalized on this? They too, should be capable if that's the case.

>Sounds more like you're gullible and ignorant.
Why wouldn't he open source it, a few years later down the road?
>>
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https://www.reddit.com/r/Games/comments/4oiw14/ps2_emulator_pcsx2_q2_progress_report/d4dbvbr
>>
>>146009769

>Why wouldn't he open source it, a few years later down the road?

Why would he? Last I checked the ePSXe guys still haven't released the source 15 years later.

Besides there's probably a lot of money to be made in the next few years if he manages to make new Wii U releases on day 1. If he manages to have Zelda U emulated on release he could make a lot of dough selling CEMU.
>>
>>146009769
>then why hasn't the open source community capitalized on this?
Some people believe in doing things the right way, and not creating some hackfest to hype people up and get their money.
>a few years later down the road?
Why would he? What will actually happen is people will lose interest over time, and he'll eventually hit a wall and then fuck off (either disappearing or starting a new project he can 'capitalized' on).
>>
>>146009754
>It's unreleased.
Aside from legality issues concerning licenses, that's even worse. Closed source is better than nothing because I'd at least be able to enjoy using the software...
>>
>>146010628
>people want thing
>make thing
>sell thing to people

oh no what a monster
>>
>>146010849
>I'd at least be able to enjoy using the software...
Yeah, I don't think so... there's a reason it's unreleased.
>>
>>146011051
>people want thing
>take work from other people
>make thing
>sell thing to people

You missed a step.
>>
>>146011060
>Yeah, I don't think so... there's a reason it's unreleased.
Are you suggesting that he's frauding? Because his videos, along with his comments suggest that it's in good shape. He's already getting offers for donations too...
>>
>>146011281
nah, i don't like to speculate.
>>
>>146011281
>take work from other people
Got any solid proof to back that up?
>>
>>146011051
>>146011281
>people want thing
>take work from other people
>make thing
>near sole purpose of thing is piracy
>sell thing to people
>guy whose work was taken gets discouraged
>guy stops working on open work
>people care less about thing
>no more money for thing
>thing getting harder to make
>give up on thing
>we N64 now
Short term motives are always the best, amirite?
>>
>>146011984
>>146012220
Knew it, gullible and ignorant.
>>
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>>
>>146012238
>we N64 now
wut??

>>146012472
Those 2 posts are by different people btw.
>>
>>146012472
It's pronounced "no".
>>
>>146012582
Shit game, but I kinda like the music
>>
>>146010628
>Some people believe in doing things the right way, and not creating some hackfest to hype people up and get their money.
What is the "right way"?

>Why would he? What will actually happen is people will lose interest over time, and he'll eventually hit a wall and then fuck off (either disappearing or starting a new project he can 'capitalized' on).
That's assuming he's not a decent human being.
>>
>>146012643

I can't believe that you could be on 4chan and still chose to believe anonymous people on the internet against all odds. There is absolutely nothing about the CEMU dev (or devs) that should make you trust him.

His offer to "help" decaf reminds me of Zuckerberg giving money to Diaspora It's not like it costs him anything to say that, he knows decaf is going nowhere in the short term and that gives him some credit with the most gullible parts of the community.

Maybe he'll end up releasing the source and be one of the good guys. In the meantime he's a dickhead profiteering from piracy.
>>
>the old computer set all PC88/PC98 games to unlimited
Whoa how long ago did this happen? I haven't played The Scheme/Ys 2 in a long time and I was gonna boot em up again but since I'm on a different comp now I needed to redownload them. Guess this means I'm shit out of luck since that place is literally the only place to find PC88/98 game, huh?
>>
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>>146011347
Donations are not what maister's in it for and if the component was ready for general use there'd be a public release out by now, you mouth-breathing sack of human waste.
>>
>>146013390
It's not because I trust him. I don't really care about him at all. If there's no evidence that he's done anything, then as far as I'm concerned he hasn't. "But he's a jerk" is no reason to accuse people of theft.

He's spending a lot of time reverse engineering a piece of hardware, I don't think it's profiteering if people want to pay him for his work.
>>
>>145999834

It's much too dark. Only CRT Royale seems to do the whites as bright as they should thing.
>>
>>146015807

Getting money for reverse engineering I have no problem with (I actually donated money to some reverse engineers in the past for their docs). But if people donated money for that then there wouldn't be a point to making the thing closed source. It would actually be counter productive, if you have access to his code and his docs you can see how much work he puts into it.

People are giving him money because they want to pirate Wii U games. Plain and simple.

You can say that you don't care about that or whatever, but please stop trying to get the moral high ground, what he's doing is a dick move no matter how you chose to put it. He builds on top of other people's work, gets money and doesn't give anything back.

I'm not accusing him of theft by the way, as long as he's not using GPL'd code or whatever he could be in the clear, but it doesn't make it right.
>>
Cemu is closed-source, non-portable and has its latest releases locked behind a paywall. Wii U emulation couldn't possibly be off to a worse start.
>>
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>>145975504
>>145973092
Actually it should look something more like this.
(Angrylion scaled down with lanczos4 + crt hyllian )
>>
>>146017773
You sure picked the most 'nothing' camera angle of the area to look at. Looking across the area at its fog effects especially is a good distinguisher between quality of emulation.
>>
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>>146018943
is this better?
>>
>>145974913
>>146001129
How does high end PSX emulation for FF7 compared to the updated PC version?
>>
>>146021205
You can mod the PC version to use in-battle sprites out of battle and shit, I don't know what good you can really do with the PSX one.
>>
>>146021205
Worse, unless you're that one unlucky guy that has that one CPU that runs the game a couple a fps slower making the game longer.
>>
>>146016217

But he wants to be able to be a Yankee-trading asshole too! Why should this one American get all the exploitative fun?!
>>
>>146021205
>>146021345
>>146021530
Well you also have access to the standard emulation options in speedups (which honestly make replaying a bit more bearable), turbo button stuff and savestates. In a pure experience they don't matter though.
>>
>>146021920
>turbo button stuff
Pretty sure the PC version has turbo now, worse case scenario cheat engine can do that I'm pretty sure, savestates are pretty irrelevant in FF7.
>>
>Using savestates for anything besides skipping the intro and debugging purposes

shyggy dyggy
>>
>>146022058
It depends on whether you're a cheater or not. I can imagine some players would like to scum the basketball game or the various slots-based mechanics instead of using the game's natural exploits or whatever.
>>
>>146022295
Yeah but that's what I'm saying there isn't a whole lot savestates can do for you in FF7, you can skip the speed square and GP grinding and that's about it.
>>
>>146022984
SLOTS MANIPULATION DUDE

https://www.youtube.com/watch?v=URY9IZ-O5uI
>>
>>145983841
I used to do much the same in regards to various locales and minor points of interest in OoT. I used to wonder what could lie beyond the trees in an alcove in that very same place, or why there was a rupee-shaped hole in the ceiling where light shone through in a random grotto in Gerudo's Valley.

OoT was one of the last games that rattled my child self's imagination like crazy.
>>
>>146023583
Slots manipulation does not use savestates.
>>
>>146012582
Isn't that the movie where not-Mr. Miyagi beats not-Steven Seagal with jelly beans or some shit?
>>
I have this crazy thought in my head, that since every computer is based on the same von Neumann architecture, all computers should be able to be described as a subclass of one big class called "Computer". What would be the challenges, benefits and drawbacks to an emulator that does the opposite of Libretro?
What I mean is, the Technical Brochure tells me that Retroarch handles input, output and graphics, and the flowcharts show how the I/O and graphics contexts are managed.
If the fontend handles I/O and graphics only, then CPU, memory and such, as well as actually doing the brute-force (or not-so-brute-force, if you're using HLE) number-crunching of GPU and sound emulation. I liken it to a microkernel-type operating system: The "core" of the application handles as little as possible and leaves the rest to modules/patches/insert-tech-word-here.
If only for the joy of knowing, I would like to know the feasibility of a "monolithic kernel" design: The application's core API handles cycle counting, interrupts, framebuffers/rendering, memory allocation, etc., and the individual emulator modules only need to tell the core about their specific hardware (how much RAM do you have? What's your opcode table?)
>>
>>146012472
post your goddamn name you fucking hack.
just because you are incompetent and can't code worth anything worth a dime doesn't mean that you can shit up this thread with accusations of malice.
The cemu dev has been forthcoming with everything except his code, and the only people he could have "stolen" code from believe him when he says that he wrote cemu himself.
You're fucking pathetic. Opensource code is fine and good, but there's a reason that people sell software: because their talents are worth money.
Get used to it or git gud, you faggot.
>>
>>146024720

That would be doable for the CPU, but what about the other modules? The CD-ROM drive, the SPU, the controllers, the video decoders etc...

Emulating the CPU is generally not the trickiest part in making an emulator. Besides CPUs are different enough in practice that designing a completely architecture-agnostic interface would be a lot of hassle in practice.

Modern computers are Von Neumann in the same way that Brainfuck and Common Lisp are both turing complete, it's technically true but that doesn't mean that they're interchangeable in practice.
>>
>>146024984

Nice arguments you got there chap.
>>
>>146025460
Well yeah, and that's why I think I could fork one of these projects. I don't know a lot about MAME but what I do know is I need less accuracy and more playability than they have.
Retroarch, according to the technical brochure (which is the best API documentation I can find- but that's another issue), is more oriented towards uniform I/O stuff, like controllers and loading games from an actual file on the disk. In addition, the actual API seems to be structured in the form of methods that you can call to set up a core with the desired information and configuration of the user, which is given through the frontend.

What I want is an API that is object-oriented, abstracts the emulated platform as a subclass of "Computer", and allows the configuration and features of cores to go much farther than Retroarch can provide. For example, if the GPU is emulated in a standardized way, then texture packs and other graphical effects can be provided for sprite- and model-based games, in a fairly standard way. Or if I/O ports are emulated in a standardized way, one could have such modularity as to run a Super Game Boy emulator inside a SNES emulator, and then run another one like it, and load Pokemon Red, and connect the two with a link cable to trade. Four connected emulated systems! Yes, it's completely useless, but it means the whole system is more flexible.

I have way more ideas for this. For example, consider a Javadoc-like system for emulator cores. The emulator would document the emulated platform in a machine-readable and human-readable format at zero effort from the developer.
>>
>>146024984
So he found his own exploits for the Wii U himself? He created his own hacks for it? He bought IDA Pro, and created his own RPX and ELF loader for it (or do you think he doesn't even use IDA)? He created a Wii U disc decrypter himself? He - fuck it, you get the point. The answer is no. Modern system emulators are created from a massive pool of community efforts. To take that and lock it behind closed source, and have the audacity to ask money for it, is shit. There is no good reason for a closed source emulator.
>>
>>146026238
the wheel does not need reinvention to legitimize commercialization, nor does using free pieces of opensource software devalue the efforts or results. Every negative thing you have to say screams of insecurity and envy. Post your nick you pathetic hack.
Fuck you and your shitty skills.
>>
>>146026238
With that argument, you may as well say no one has the right to close source any software.
>>
>>145947085
>Icycalm
Is he even alive anymore?
>>
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>>
https://github.com/loganmc10/GLupeN64
>>
>>146029865
I uh, I don't know how to feel about this.
>>
>>145985206
No, it works with CCD/IMG/SUB and eboot PBP files as well.

It also loads cdrdao TOC files.
>>
>>146030192
What is there to be confused about? This is good news. The current RA core is outdated as fuck
>>
>>146031178

It can't be "outdated" when it's heavily modified.
>>
>>146031178
>outdated
>implying mupen64plus is alive

>https://github.com/mupen64plus/mupen64plus-core
>Latest commit d679ba0 on Apr 10
>>
>>145762126
The sad part is that some anon criticized the PJ64 devs for not sending a PR to M64p. Yet someone else sent a PR and it's still not merged.
>>
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>>145987261
>>145987470
but what about this?
>>
So I have a question for you all, Is there any dream cast emulation that is at full speed? A little story so you guys know why I want to play dreamcast

>be me
>dreamcast first comes out
>no money to get it
>parents won't buy it cause of how expensive it is
>cousin gets it
>he brings it over and only plays it
>doesn't share ever
>when he leaves to store he brings cables with him
I would buy myself a dreamcast to finally be able to play it but whenever I have money no one is selling them for cheap. So is there any emulation at all I can play, and if so what would be the best xbox button setup considering xbox controller is in no way like a dream cast controller.

Games I want to play are as follows:
Shenmue
Blue stinger
power gems
berserker

If there isn't any emulation that is good enough then I guess I will just wait and hopefully remember to check when i do have money again.
>>
>>146032690
i meant power stone, sorry memory is a bit hazy
>>
>>146033102
yea i was 11 when it first came out, so pretty much i couldn't get a job.
>>
So, how in the fuck do i get THIS to work?
http://assemblergames.com/l/threads/pc-silent-hill-the-arcade-playable-on-windows-tutorial.50161/
>>
>>146032690
well i guess i remember the dreamcast controller all wrong, it was the xbox original controller that got me confused cause they introduced the freaking black and white buttons under abxy. Strange how I got them confused.
>>
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So I'm an absolute madman, and I just got a hold of an old 2005 PowerPC G4 iBook, apparently the best of its class according to Wikipedia. From what I can tell, the only emulation project that still gives a shit about old PPC Macs is RetroArch.

Stay tuned as I attempt to see just what this piece of shit can actually handle.
>>
>>146029865
>Linux only
>only reusing preexisting software which means no real improvement
>said preexisting software runs on windows just fine
0/10
>>
If I try to switch to DX9 in Ishiiruka, the whole thing just kind of closes. Nothing shows up in the log either.
>>
>>146038619
Isn't frankenmupen currently lacking GLideN64?
>>
nearly ded
>>
>>146021205
The PC version is shit, an no amount of mods will fix it. Same goes for FF8.

All existing mods other than the retranslation and some rebalancing mods are shit. The most popular graphical mods apply xBRZ to the backgrounds. Dead fucking serious. The character model mods look god awful, as the chibi models in the actual game are fuckhuge. Basically, everyone turns into a manlet if you use more realistic models.

Oh yeah, and the combat animations run at half the speed on PC, and the only fix for it is an engine cheat that breaks various things in combat.
>>
>>146029865
N64 devs in charge of original names.
>>
>>146046013
Don't bother, he being a little bitch about nothing.
>>
>>146046013
Nah, what I mean is that the PC version is inherently awful, and no mods can fix it. It runs at a lower framerate, it has low quality and missing audio, it has awful controller support with weird input display, and it has lower quality field textures.

FF8 is far worse in these aspects. It feels like a generational leap backwards.
>>
>>146046459
Yeah, sorry. I just checked the wiki. Sounds pretty bad.
>>
>>146046459
>It runs at a lower framerate
Don't tell me you're one of those "but the PS1 version ran at 60fps" people

>it has low quality and missing audio
Got fixed later on in the 2012 release, got fixed by a mod in the 1998 release

> it has awful controller support
It support dinput controllers just fine.

>with weird input display
>muh x360 button prompts

>and it has lower quality field textures.
>no mods can fix something that has always been easily replaceable
>implying they're actually any different.
>>
>>146046013
>>146046458
>>146047585
If you've followed the FFVII PC port since its first iteration in '98 you'd know it's absolutely atrocious.
PS1 - field, mini-games, menu, battle menu: 60fps / battle camera: 15-18 fps
PC - field, mini-games: 32 fps / menu, battle menu, battle camera: 15 fps
The implications? Harder to play the mini-games and use any slot-related mechanic (Cait Sith and Tifa's limits, Battle Srena slots) as efficiently as you would on the console. There's also a host of other field-related issues that were introduced in the port (some even present in on the PS1) like animation errors, incorrectly set flags, missing sounds, and more. The only madman set about on fixing these issues is the same guy who did that infamous retranslation. Just take a look at the field and exe bug sections of this document.
https://docs.google.com/spreadsheets/d/1KBBbeilQTCAJJIOqOoLMnkKb-nEpqEoV5Ih4uW-Yoo8/edit#gid=653329679
>>
>>146048059
>Just take a look at the field and exe bug sections of this document.
Yeah but look how many of those are also on the PSX version and are fixed with the mod on the PC version.
>>
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>>146048059
>field
>60fps
Try again, anything that isn't a menu is 30 or 15fps on the PS1

>PC
>32fps
Not entirely true, it varies between CPU, some run as low as 29 some as high as 35.
>>
On a related note. Is this stuff accurate on actual hardware?
http://www.sega-16.com/forum/showthread.php?26920-Games-with-3D-graphics-running-at-60-fps-5th-Generation-Consoles
>>
>>146049031
>Is this stuff accurate on actual hardware?
What?
>>
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>>146047585
>he's actually defending one of the worst ports in human history
>he's implying the original PS1 game and emulation is inferior to a modded PC version
Wew. Go to bed, DLPB.
>>
>>146050012
>no mods can fix it
>>mods have fixed it
>well I'm just gonna shitpost then
You sure showed him, anon.
>>
>>146050012
>FFVII PC
>worse port in human history
Get your standards checked anon, even the original 98 port isn't even remotely close to being as bad as some ports.

You're being a huge faggot for no justifiable reason, even the "proofs" you posted go against your argument and you've done nothing but going full disinfo everytime you openned your mouth.
>>
>>146050297
>mods have fixed it
They've polished a turd. It's still the worst version of FF7 mechanically speaking. It will never be on-par with the PS1 version.

I like how impertinent discussion is the only way to keep /emugen/ alive.
>>
>>146000535
>Motherfucker, this is 2016. You can't own a nig.
Come to where I'm from and see if you continue saying that shit. I own plenty of nigs, it's a big benefit of living in a shithole 3rd world country.
>>
>>146050916
How did you come to own said nigs?
>>
>>146050867
>It will never be on-par with the PS1 version.
True, it surpassed it long ago.
>>
>>146050968
They're cheap and useful.
>>
>>146007381
Not necessarily.

It could be someone wanting to keep control on his code and avoid forks with features he does not want or crazy refactoring people suddenly claiming partnership on his project. We have seen this many time before, especially for popular emulators where

There is nothing bad about wanting to keep control of the things YOU created, you just need to think about it from a different perspective that you actually are (i.e not from basic end-user or FOSS crusader point of view).
>>
>>146051708
>keep control on his code and avoid forks with features he does not want
Terrible reason.
>crazy refactoring people suddenly claiming partnership on his project. We have seen this many time before
Lets see some examples.
>>
>>146051023
Not in this reality. The pre-rendered backgrounds are far lower resolution than the ones in the PS1 version, and no mod has ported those to the PC version. The mods that "remedy" this issue simply apply xBRZ and WaifuX2 filters and calls it a day. There are two modders who attempted to recreate the backgrounds from scratch, and one of them released 3 scenes in total before quitting once the remake was announced, whereas the other is simply recreating the general layout with stock assets and models from other games. Skyrim included. The PC version is also limited to 15 FPS in combat, and the mod that fixes this introduces too many issues to be useful.

Fix every other aspect of the game, and these two things alone will forever make the PC version inferior to the original. No amount of bias will change this.

This is /emugen/, not /v/ or /ffg/. Moving on.
>>
>>146051869
>Terrible reason.
for YOU, not from developer point of view.
You are acting as if you were entitled in something or if your interest was over the developer's interest, point is, it isn't .
>>
>>146052123
>for YOU
No, for everyone. It's completely stupid.
>>
>>146052216
That's because you are a fuckin' COMMUNIST.

Go away, red bastard!
>>
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>>146052047
>The PC version is also limited to 15 FPS in combat,
Oh would you look at that, it's the PS1 version and it's also 15fps in combat, looks like you were talking out of your ass, again.

>The pre-rendered backgrounds are far lower resolution than the ones in the PS1 version
How about some actual proof, they look pretty much the same, except using a CRT blur it just enough that it looks kinda better with a PS1, and maybe the texture smoothing on a PS2 makes it slightly better looking, but there is no real noticeable difference like you're claiming there is.
>>
>>146007156
>except for
...and playing saturn games.
>>146034532
Absolute madman
>>146045510
The steam version is good and fixed all the issues. Catch up slowpoke.
>>
>>146051869
>Lets see some examples.

Retroarch is a fine example.

Most people now think it's an all-in-one emulator and in the 3DS banners, they are crediting the people who did the libretro ports instead of the original devs.

Anyway, although I disapprove it personally, I guess keeping your emulator closed-source is a way to avoid people taking credits of your work. I know the reason Exophase made Drastic closed-source was because he was sick of people in the DS or PSP scene (can't remember) taking his code, changing a few font or background color and calling it their own, then gaining more attention/donation than the original author just because it was "more recent" or had "better" eye-candies.
>>
>>146052537
Up to interpretation, he said "also" it's inclusive in several ways.

Just saying :^)
>>
>>146052638
I'd agree but
>" and these two things alone will forever make the PC version inferior to the original."
Seeing as he only talks about the backgrounds and in-battle FPS there is little room to interpret what he is saying in any other way.
>>
>>146052537
>Oh would you look at that, it's the PS1 version and it's also 15fps in combat, looks like you were talking out of your ass, again.
>The Playstation game runs at 60fps across the board, duplicating frames where necessary. The PC game cannot work in that fashion and must use frame-rate limiters. The porting team limited everything in battle to 15fps, creating the following problems (among others):

1. The menu is 4x less smooth and, therefore, 4x less accurate.
This is most noticeable with the slots of Cait Sith, Tifa, and the Battle Arena.
2. The camera is 2x less smooth.
3. Summon animations are 2x less smooth.

From the actual author of the fix to said problem himself. As for the low resolution backgrounds, you could always use your eyes. Or Google. Or both. It's not a state secret.

>>146052609
>The steam version is good and fixed all the issues. Catch up slowpoke.
No. The Steam version of FF7 is the same as the original. They may have patched in the PS1 music at some point, but it's still the exact same port, just with achievements integrated. FF8 is the same, exact they didn't touch it at all other than achievements and boosters.
>>
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>>146052632
>Retroarch is a fine example.
That's a terrible example. First, credit is given - in core info, in the source repository, on the libretro wiki.... Second, those ports wouldn't even be on the 3DS if it wasn't for libretro forking it, it's not just taking shit and trying to pass it off as their own, they're making improvements and doing things with the code (... and not even passing it off as their own).
>I know the reason Exophase made Drastic closed-source was because he was sick of people in the DS or PSP scene (can't remember) taking his code
You're joking, right?
>>
>>146053082
>500k to 1 million install
See, once you jew it up, you'll get rich. No need to think of your reputation in this scene.
>>
>>146053021
>>The Playstation game runs at 60fps across the board, duplicating frames where necessary. The PC game cannot work in that fashion and must use frame-rate limiters. The porting team limited everything in battle to 15fps, creating the following problems (among others):
Are you blind and retarded, the game does not run at 60fps on the PS1, menus are 60, field are 30 and battle are 15, all your smoothness problems are in your head, hell you don't have to do much to verify it since beetle comes with a handy internal framerate display and ePSXe/PCSXR displays the actual FPS when you use an external FPS display.

As for the background the only results google give me is that they are the same, just that the high res display and high res models make it look worse.
>>
>>146053458
You're free to compare the PC version and the PS1 version directly. It's 4 times less smooth, from the menus to the animations. The frames have always been duplicated in the PS1 version, and the menus run at 60 fps. Just like 8 and 9. A prime example of this would be the FF9 PC port. While that port runs at 30 fps in combat, the menus are sluggish compared to the original for the same reason. And the backgrounds are lower resolution, by the way. That's a fact.

Why are you still pursing an argument you lost 10 posts ago? It takes a special kind of autism to persist in this matter.
>>
>>146053082
> they're making improvements

Like what?
>>
>>146052632
You actually almost make a good point bringing up Exophase, but not because some guy made $3 in donations off a fork. The reason he released source for his GBA emulator in the first place was because he was caught using GPL'ed software. Not really a fan of fighting fire with fire, though.
>>
>>146053691
>While that port runs at 30 fps in combat, the menus are sluggish compared to the original for the same reason. And the backgrounds are lower resolution, by the way. That's a fact.
You're pretty much the only person claiming that as a fact, and you still haven't provided any proof of it, like you know a side by side comparison, that should be easy to find if it's that evident the backgrounds are worse in the PC version.

>A prime example of this would be the FF9 PC port. While that port runs at 30 fps in combat, the menus are sluggish compared to the original for the same reason. And the backgrounds are lower resolution, by the way. That's a fact.
>Using a port that has been reverse engineered and is running on unity as an example of anything regarding the other two.

>Why are you still pursing an argument you lost 10 posts ago? It takes a special kind of autism to persist in this matter.
A rhetorical question I assume.
>>
>>146053704
Typically speed improvements on emulators meant for lower-end devices, sometimes general accuracy or bug fixes, just the standard portability you get from porting to libretro, and all the I/O benefits you get from RetroArch over whatever frontend the emulator happens to use.
>>
>>146053936

He's actually right, I've just tested in RA. While the battlefield is running at 15fps in combat (i.e. you have one new frame every 4 "display" frames) some of the menu animations are running at 60fps (i.e. updated each "display" frame).

For instance the shrinking effect when you select "Attack" runs at 60fps. You can verify it by running image by image in RA.

This is actually not caught by beetle's internal framerate counter because the game doesn't swap the buffers when it only updates the menu, I suppose it can draw that part fast enough that it doesn't matter.

Now of course I can't say if the PC version does thing differently, but I'm willing to give anon the benefit of the doubt.
>>
>>146053936
My argument has been entirely objective throughout. Porting the PS1 backgrounds to the original games has been a common topic in the FF7 modding community. Again, it's widely known. Go ahead and take a look at the Qhimm forums if you won't take my word for it. I don't care enough about proving you wrong to go out of my way to find "proof" of something that has been common knowledge since, presumably, before you were born.

To conclude, the PS1 version of FF7 is the best version regardless of how much you mod the PC version. This will be my last post on the matter. If this board had actual janitors, we'd be banned long ago for going autistically off-topic and shitting up the thread.
>>
>>146054309
How is comparing playable classic releases in a general about emulation off-topic?
>>
>>146054309

While I agree with you overall there's still the problem of "jittery polygons" in the PSX version.

I don't know if iCatButler's hack works well with FFVII, if it does it could really be the ultimate version.
>>
>>146054195
>For instance the shrinking effect when you select "Attack" runs at 60fps. You can verify it by running image by image in RA.
Now the real question is why do other emulator indicate 15fps via fraps, do they actually update 60 times per seconds too but for some reason frpas catches the wrong number or do they just not update 60 times per seconds and ditch the 3 extra menu frames?

>>146054309
>Porting the PS1 backgrounds to the original games has been a common topic in the FF7 modding community.
If they had a modicum of talent you'd think they'd have done it by now, it's not like the knowledge to do romhacks on the PS1 version doesn't exist, probably one of their shitty rules.

Anyway why would I take the opinions of people who think that the screens in http://forums.qhimm.com/index.php?topic=16963.0 are an improvement over the original seriously.

>something that has been common knowledge since, presumably, before you were born.
>I don't have an actual argument so I'm gonna call him underage that'll show him.

>we'd be banned long ago for going autistically off-topic and shitting up the thread.
This isn't neogaf or plebbit, and we're still kind of on-otopic anyways so close enough.
>>
>>146054827

I don't know how fraps work with that regard. Maybe some emus try to optimize by only refreshing the screen on a buffer swap, if that's the case then they miss 3/4 of the menu updates in FFVII.

I can't imagine that fraps hooks inside of the emulator, so it can only see the actual emulator refresh rate. I would've imagined that the emulator would always output at 60/50Hz regardless of the internal framerate (that's what mednafen and bettle do) so I don't know how fraps manages to come up with 15fps.
>>
>>146055126
>so I don't know how fraps manages to come up with 15fps.
Well that's something that is specific to the pete's plugins, and It's accurate to the internal fps display beetle has most of the time (exception being those areas that run at 18-20fps and aren't affected by the internal resolution switch of beetle like syphon filter or the underwater area of MGS)

Funny thing is that they also have that one hack called PC FPS calculation and I've actually found that it makes the limiter act on the internal framerate of the game and not the Vfps (aka if you run a 30fps internal game with that hack and your limiter at 60 you're playing at 2x
>>
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>>146055364

I would suggest looking at FFVII's menu animation in pete's plugin to see if they actually run at 60fps. Maybe the plugin doesn't update the screen if the game doesn't request a buffer swap. That would surprise me but who knows.

The other possibility is that it only displays at 60fps when a menu animation happens and it's short enough that fraps doesn't catch it or display it.

Both those explanations seem rather unconvincing so I'm really not sure.
>>
So I decided to use my old 120hz monitor just for that black frame insertion goodness and I notice one weird thing.

2 years ago, on a really trashy computer, Phenom II x4 955, 6850HD, I was fine with half of the cores with BFI.

Today with an i5 4460 and a 280x, I do the same and almost with -any- core it's kind of glitchy. Is xmb taxing enough?
>>
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>>146056002
So apparently the integrated OGL2 plugin in ePSXE 2.0 handles it by going 60fps during the whole battle phase and the animation are at the correct 60fps.

PCSR-PGXP shits itself pretty hard but tries to do the same thing by default, and fails pretty hard, turning on some hacks makes it drop the extra frames and run somewhat normally.
>>
>>146056670

How can the animations run at 60fps if they ran at 16 on the original hardware?
>>
>>146056926
see
>>146054195
>>
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>>146056964

Oh, you mean the menu animations, I thought you meant the 3D animations. My mistake.

So ePSXe doesn't always run at 60fps on the display? I didn't expect it was worth bothering with optimizing that.
>>
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>>146057183
>So ePSXe doesn't always run at 60fps on the display?
Nope most oif the time it runs at the internal game framerate wit apparently a few exceptions.
>>
Saw Nvidia Shield brought up here, and I'm curious for the emulation end of things.
For those of you with Nvidia Shield tablets that have updated to 6.0/Marshmallow, is the battery still going batshit because of it?
Supposedly Nvidia "fixed" the problem as of May, but I'd like to get a more recent word on whether any of you have noticed a difference or not, and/or any other notable issues you may have noticed as of recently.
>>
>>146053823
>he was caught using GPL'ed software.

Source?
>>
>>146053997
This is quite vague. Do you have some concrete code examples to show?
>>
>>146025914

Well don't let my nay-saying stop you but I think you're vastly underestimating the difficulty of abstracting things to that level.

Did you write a few emulators yourself? If not try to have a look at some different systems, say GB, NES, PSX and Saturn for instance. Then try to figure out how you would design a common abstraction to those very different CPUs and GPUs. It's really far from trivial, especially if you want to have decent performance.
>>
>>146054827
>Anyway why would I take the opinions of people who think that the screens in http://forums.qhimm.com/index.php?topic=16963.0 are an improvement over the original seriously.
What do you mean? That's *beautiful*. Just as intended by the developers.
>>
I like that tvout shader
>>
So, as I understand it, you need to use different TV shaders for each different console you emulate, SNES needs its own filters, Genesis needs its own filters, et cetera.
As far as I've seen, there don't seem to be any custom filters for the PC Engine, so which console's would work best as a substitute?
If it's a game by game thing, I'm only planning on playing Rondo of Blood.
>>
>>146010627

nintendo should shut you down, then you would know the boundaries of what you think you should get away with since apparently you are a sociopath and a narcissist that thinks you have the right to enrich yourself with piracy of current day nintendo games. you are the scum of the earth and the biggest piece of trailertrash dogshit that has ever been. at a time when nintendo is struggling in the marketspace and fighting for survival, you are totally fine with a scumbag taking food from their mouth with their mean breadwinner. disgusting piece of shit.
>>
>>146061463
>at a time when nintendo is struggling in the marketspace and fighting for survival
>with a stockpile of 20+ billion dollars
Nah, they can afford a couple more blunder before they're actually in hot waters.
>>
>>146061539
How much did Sega have when they released the Dreamcast?
>>
>>146061625
Dunno, they didn't have a zealotbase as big as Nintendo though so that certainly didn't help
>>
We need a new thread.
>>
>>146064129
Not yet, still 18 posts away from the limit.
>>
>>146061463

I was saying the opposite of what you understood. Spend more time working on that reading comprehension and less time being an edgy kid on an image board.
>>
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>tfw salty GPL/noncommercial emufags try to stop the halt of commercialization

lllloooooooolll
>>
>>146065086
>>tfw salty GPL/noncommercial emufags try to stop the halt of commercialization
>tfw bad baitfag fucks up his english and ends up with a sentence that means the exact opposite of what he wanted
>>
>>146029696
What shader is this?
>>
>>146065402
oh yeah good point
i get excited sometimes and fuck words up
i speak pretty good english actually, its just im very careless when writing

and im not going to double check my posts on 4chan

either way

lloooooolll

it gives me great pleasure to think about how mad this makes RA and other non-commercial devs
>>
>>146046459

https://www.youtube.com/watch?v=5m57Uz6gkrs
>>
>>145752227
It runs just as good and smoothe as TSFP imho. Didn't have any issues with theese two games so far.
>>
>>146065826
I hope you like a future where you have to pay to pirate and emulators that have DRM to block piracy.
>>
>>146065834
From what I've seen it fucks up some things but seems usable enough most of the time.
>>
>>146065834

How is that done? ROM hack?
>>
>mfw Cemu shills try to justify closed source
>no face
>>
>>146066252
Memory editing on the PC version, probably doable on the PS1 version too but wouldn't work quite as well probably.
>>
>>146061176
Shader support varies from emulator to emulator, though RetroArch's shaders are universal across all cores and platforms. Use the latter and you can have the same shader(s) for all your emulation needs.

>>146065834
The game is essentially running 4 times as fast, with a custom plugin handling the music. DLPB's "fix" is as close as it's going to get to the PS1 version until someone makes brand new animations for the game.

My bet is on the FF7 Remake getting ported before that happens.
>>
>>146066081
I'm more of a BSD fag actually, but keep those fear mongering tactics up. When I look at stuff like drastic I see something that offers utility people want to pay for, helps someone earn a living which helps them improve the software and indirectly helps move the world forward ever so slightly.

Without commercialization of software you wouldn't have personal computers in the way they exist today. The GPL is just poison spewed from the mind of a deluded lunatic. I'll GPL my software when the concept of money doesn't exist and we can all live a magical utopian life where money or work isn't required.
>>
>>146066604
Since when did GPL preclude commercialization?
>>
>>146066864
Can't keep your trade secrets secret, can't include closed source DRM to protect your software from illegal piracy.
>>
>>146066990
So no good reasons then.
>>
>>146066864
By totally nullifying the way 95+% of people make money with software -- by controlling its distribution.

The alternate means of commercialization aren't even worth discussing and I have no idea why GPL fags keep bringing it up (but muh red hat)
>>
New thread:
>>146067364
>>146067364
>>146067364
>>
>>146067131
>by controlling its distribution.

You can't control distribution completely because piracy will always.

I'll just pirate your software if I want to use, you'll never see a dime either way :^)
>>
>>146066990

"Can't keep your trade secrets secret"

Oh you mean those 'trade secrets' you violated in the first place by making this emulator in the first place, with your oh-so-clean-room-reversing?

You are quite the hypocrite.

"can't include closed source DRM to protect your software from illegal piracy."

You do realize the software in this case has as its sole purpose 'illegal piracy', right?

I see another narcissistic piece of shit trying to defend his scumbaggery and thinking that just because Nintendo/Sony hasn't sued his ass yet, that what he is doing is 'legal'.

There are many reasons why emulators should remain non-commercial, one of them is that you don't want to invite the wrath of the powers that be in this industry to invite a closer look at your emulators and how 'legal' it actually is. I will tell you upfront you won't survive a thorough audit/examination at all, companies aren't stupid and they can spot an IDA dump/verilog-to-C dump from a mile away. Stop acting stupid and coy.
>>
>>146066604

"When I look at stuff like drastic I see something that offers utility people want to pay for, helps someone earn a living which helps them improve the software and indirectly helps move the world forward ever so slightly."

All it takes is Google getting some class-action lawsuits from Nintendo, Sony and other companies that don't want small-time nobodies like Exophase making riches off their intellectual property, and the 'Google App Store' will be as useful for emulators as the Apple App Store is.

You are only 'allowed' right now, and as ever, the thief inside you cannot resist trying to 'game' the system, because that's what thieves do. But that won't last forever.
>>
>>146065086
Ah yes.

Two action buttons, a dpad, and two auxillary buttons.
What more could you need for elegant gaming?
>>
>>146068103
No matter how much you repeat this as a mantra everywhere you post (which makes you look a bit obsessional) or how much you wish companies to kill payware emulators or sue emudevs (which makes you look kinda pathetic, it never happened during all these years and will *likeyl* never happen.

Sorry dude, seems like some people will still be getting rich out of your "hobby" and you will need to live with it ;-)
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