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/emugen/ - Emulation General

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Thread replies: 780
Thread images: 101

File: RetroArch-0525-203504.png (916KB, 1172x896px) Image search: [Google]
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http://emulation.gametechwiki.com/

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

http://emulation.gametechwiki.com/index.php/General_problems_FAQ

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.
>>
>>145410789
PURPLEFUCKERS GET OUT
>>
>>145410789
Very accurate.
>>
>>145410960
Pure Red is not accurate.

https://www.reddit.com/r/emulation/comments/4ko3s0/comparison_of_famicom_palettes_in_castlevania/d467hzl?context=3
>>
>>145411258
>tvs don't matter
>only standards
>>
>>145411368
>standards don't matter
>only muh poorly calibrated TV
>>
>>145410960
underaged trannies get out
>>
Trying to understand something. I'm talking about Dolphin, but it applies elsewhere.

Editing save files normally requires hex editing (unless someone has made an editor; but I assume those are built on similar concepts, just with a fancy GUI).

If Dolphin is emulating the entire system, and is reading and writing these save files, you would think editing them would be trivial.

But okay, maybe it's the games themselves doing the saving, maybe they're encrypted, etc. Then what about save states? Why aren't they in some kind of human readable format? What exactly is in a save state file? They can remember even more than memory cards, like _exactly_ everything the way you left it.
>>
>>145411368
i will redefine the standard, mooch.
it's really everyone else's math that is off.
>>
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There appears to be quite a bit of difference between puNES Sony CXA2025AS US palette and Nestopia's Consumer palette
>>
How well would something like this work for emulators on a local network?

http://gaminganywhere.org/
>>
https://www.reddit.com/r/emulation/comments/4nnyeg/which_gba_emulator_is_more_accurate_visualboy/
>>
>>145414880
Why did you post this? I expected some bait about VBA like the old ZSNES "discussions" that used to take place, but it seems like they actually do know about and recommend mGBA, so what's the problem?
>>
Is SP aware the latest MAME core is pretty messed up right now?
>>
>>145415610

lead by example and fix it up, dont wait for headquarters.
>>
>>145415829
Not my job.
>>
>>145415970
What is your job?
>>
>>145415610
Standalone is fine
>>
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SGB via Retroarch on Linux through Wine.
>>
>>145415610
That sounds accurate to regular MAME usage.
>>
>>145416230
Why are you running it through Wine? RetroArch runs native on Linux.

Also that happens on all platforms.
>>
>>145415610
Probably should tell r-type since he's the one who maintains it...
>>
>>145416495
Even SNES?
>>
>>145416118
As if grown men who play 80s and 90s games have jobs.
>>
What's going on with PCem and PCem-mooch or whatever?
>>
>>145418267
PCem is the original, PCem-mooch is my fork that adds preliminary nVidia emulation and fixes a few bugs.
>>
>>145418370
Ohh... Okay!
And uh... What about PCem-X and PCem Experimental? Are they the same thing?
>>
>>145418459
PCem-X is an outdated fork by OBattler that has my nVidia emulation (albeit an older version of it), networking, Pentium 2 support, and many other things. PCem Experimental is the newer fork by OBattler that has networking and other experimental features.
>>
Reminder that Pilotwings has been fixed in GLideN64 for quite a while now.
>>
>>145418624
thanks anon. I always hated pilotwings, but now i'll like it.
>>
>>145418624
>Reminder that Pilotwings has been fixed in GLideN64 for quite a while now.
Since when? WHat seetings are needed?
>>
>>145417925
RetroArch doesn't run on SNES.
>>
>>145418767
A few weeks/months ago. No special settings needed. Gonetz added some accurate depth handling to fix some sports game and it coincidentally also fixed Pilotwings.
>>
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>>145410789
>composite

ROYALE MASTER RACE REPORTING IN BITCHES
>>
>>145418591
I love messing around with PCem.
Do you know how can I keep updated on the development of PCem Experimental?
It doesn't seem to have a website...
>>
>>145419014
irc.ringoflightning.net #pcem-x on IRC. I'm there too, anon. :^)
>>
>>145419128
Got it!
One last thing: Do you know if there are binaries available of your fork?
>>
>>145419551
https://github.com/MoochMcGee/PCem-mooch/releases/tag/v11.1
>>
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>>145419740
So giddy right now :P
>>
>>145419010
Such purple much accurate
>>
>>145419006
Legit. Guess i had an outdated build. The plugin still needs a lot of work though.
>>
>>145416495
sgb isn't working in linux.
>>
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>>145419010
CUMPUSSY IS THE ONLY WAY TO EMULATE
don't look at my score and items
>>
>>145426482
i looked at your score and items
>>
>>145427996
Now the events of The Ring will unfold. Seven days and all that.
>>
>>145428116
Never even heard of that.
>>
>>145428202
It's a shitty early 00's horror movie that was largely responsible for the PG-13 horror fad. Basically, a video tape surfaces, and anyone who watches it gets a phone call from a supernatural entity and are given 7 days to live. On the final day, a loli comes out of your TV and scares you to death.

Yes.
>>
>>145428729
That sounds fucking stupid. Still a clever joke, but the movie sounds retarded.
>>
>>145428932

It's about as retarded as a failed dev who thinks he's a girl and goes by the handle "mooch" on a website where everything is supposed to be anonymous.
>>
>>145429403
DELETE THIS
>>
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This might be the worst Contra clone ever.
Also the music sounds like it's from Atari 2600
>>
>>145429403
make him stop!
>>
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why did they use resolutions like these?
>>
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I started suikoden and I did not expect these sprites to be so pretty.
>>
>>145430575
What shader?
>>
>>145420595
>The plugin still needs a lot of work though.
He's reimplemented software depth buffer rendering. It has limitations, but it's actually way, way faster because rendering the depth buffer on the CPU is much faster than copying the depth buffer from VRAM to RAM 30-60 times per second. I assume Pokemon Snap will be working pretty soon.
>>
Are there any up to date MAME builds for Android other than RetroArch?
>>
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Just in case you guys wanted to know who my waifu was.
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>>145433763
Hmm? looks fine on my RA
>>145434061
A bit modified version of crt-geom, see >>145273443
>>
Is there anyway to transfer the memory card from pcsxr to epsxe?

pcsxr was working for a while then began freezing up on me
>>
>>145439908
Rename the memory card and overwrite the old one in RA.
>>
>>145440558
it turns out epsxe can't read it's own memory card even after saving a file in the game let alone some other programs file

guess I just won't emulate thanks anyway
>>
>>145441798
That's strange, because I've transferred memory cards from PCSX:R to ePSXe to Mednafen/RetroArch several times. They all use the same format.
>>
>>145419010
>royale @ 1080
yeahnah
>>145430575
Looks like Gunforce.
>he doesn't know that gunforce is a classic and the studio went on to make Metal Slug.
>>145433801
Shame they're poorly animated eh. Also the writing, level design, battle system and music in those games is attrocious. Also the sequel is the same but includes a bunch of technical problems too.
>>145433763
https://en.wikipedia.org/wiki/Aspect_ratio
>>
File: CopytoVRAM_vs_SoftwareDepth.jpg (167KB, 1280x550px) Image search: [Google]
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Bear in mind these are best case scenario results. I'm using async framebuffer copies which are slightly less accurate (for example, games tend to hide HUD elements on the one frame where they make a FB copy for pause menus, meaning that async copies take the frame BEFORE that one, meaning it can have HUD elements on it. Quake II is a good example.)

However, getting over 200% better framerates in Perfect Dark's high resolution mode in certain scenes is a nice boost. Software Depth Buffer should have been added a long time ago.
>>
>>145443445
I'm guessing software depth is in a branch?
>>
>>145444739
>I'm guessing software depth is in a branch?
Yes, but Gonetz provides binaries. https://github.com/gonetz/GLideN64/issues/885
>>
>>145445246
Oh neato, nice to see him being productive. Wish I was like that.
>>
>>145446634

You would be if you'd get the fuck off 4Chan, lame-ass.
>>
>>145443445

libretro mupen64 has had software depth buffer for over three years now in Glide64.
>>
>>145447129
>libretro mupen64 has had software depth buffer for over three years now in Glide64.
This is literally Glide64's software depth buffer, which Gonetz wrote, ported over to GLideN64. It just works way, way better in GLideN64 because of GLideN64's other improvements.
>>
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Thread's dead. Post frankenstein'd shader presets to bring it back to life. No vanilla shit.
NTSC 320px Composite, image adjustment and CRT lottes
>>
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>>145448331
Nothing fits that description as well as the analogue TV pack presets. Literally 10 CRT shaders stacked on top of each other with a bunch of useless passes in between. Also looks like shit.
>>
What are some emulators with software rendering? My graphics card busted and I need something to play. I heard PPSSPP had it as a debugging option but I can't get the menus because DirectX and OpenGL don't work.
>>
>>145449558
Pretty sure all the Mednafen emulators use software rendering. Then again, I'm just a consumer and know jack shit about emulation. Especially since being introduced to RetroArch, which hides any emulator information.
>>
>>145447169

So your great hero is just copy pasting Glide64 code back over to gliden64.

Honestly, maister's compute LLE RDP plugin cannot come soon enough. What a pathetic hack.
>>
...Holy fuck, did Apple just commit sudoku by completely disallowing unsigned binaries in macOS Sierra? Because I'm pretty sure that would outright kill OpenEmu...
>>
>>145448992

Looks like an old gaming magazine TV shot. You know....Before they went to directly capturing output?
>>
>tfw there are many sites dedicated to huge archives of console game box art but little in the way of ones for old MSDOS/Windows PC game box art

Have PC gamers abandoned their heritage due to the digital temptation? Without the preservation of these box arts, who will remember browsing the comfy sterile aisles of OfficeMax or OfficeDepot in the pc game isle in 1995 and the feeling that gave them?
>>
>>145416118
Architectural consultant at a small construction firm.
>>
>>145450168

Where is your source for this?
>>
>>145448992
This is how it would've looked on some Japanese kid's beat up old white CRT in 1996
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>>145451017
More like 1969.
>>
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Emugen is going through some dark times when not even I will read it consistently anymore. Or maybe it's just my Stranger of Sword City addiction.
>>
>>145451002

http://www.macrumors.com/

https://twitter.com/patrickwardle/status/742511355614224385

Completely unacceptable if this is true. And I can't just switch to Windows; Win10 would like to plaster advertisements all over your fucking OS (some of which cannot be gotten rid of easily from what I've read).

I can't believe I'm saying this, but....goddamnit Linux, hurry the fuck up! :(
>>
>>145451354

I am pretty sure Microsoft's massive anting up of UWP apps is for the same reason: they want to be able to do a 'kill switch' for regular Win32 programs too so that only UWP apps can become the norm.

Maybe they will leave a 'allow Win32 program' button in for the enterprise edition and leave it at that.
>>
>>145451354
>>145451525
This is the end of PC as we know it.
>>
>>145451354

As a follow-up:

http://forums.macrumors.com/threads/macos-10-12-sierra-all-the-little-things.1977110/page-3
>>
>>145451525
>>145451354
It's to proteeect you, from viiiiruses, and haaackers, who might try to install nasty unwanted appppps on your Peeceeee. Don't you see? This is for your own gooood.
>>
>>145451613

NONONO...YOU DON'T UNDERSTAND...IT'S *MY* COMPUTER! *MINE!* DO YOU HEAR? MY OWN. I *PAID* FOR IT, IT'S MY PERSONAL PROPERTY,* I DECIDE WHAT RUNS ON IT!!!*

REEEEEEEE! REEEEEEEEEEEEEEE!!!!!!
>>
>>145451759
That's the old mentality, anon. In the future, Apple and Microsoft control what runs on your PC.
>>
This is bullshit. If Windows 10 switches to only UWP apps, I'm fucking going to Linux full-time.
>>
>>145451950

Explain UWP to a Machead, please?
>>
>>145437123
>>145442898
you both are idiots or underage. You did not even understand the question.... whatever
>>
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>>145452195
It's Metro.
>>
>>145449817
>Honestly, maister's compute LLE RDP plugin cannot come soon enough.
Vulkan-only and low res.. No thx
>>
>>145453139

It's a waste of time to try to fix all these per-game bugs in every game, a generic implementation that works properly for every game is the only way.

HLE implementations are a complete hack job, you can barely even consider it emulation of the RDP.
>>
>>145453139
>low res.. No thx
back to >>>/v/ underage
>>
>>145443445
Does this mean GLideN64 doesn't really need OpenGL 4.x?
>>
Is PCSX2 on linux useable yet?
>>
>>145453253

Pretty much this. But then it'd show the games as they were actually designed to run (wibbly bits and all, or in the case of N64 BLUUUUUUR), and the average shitter sure can't have his sacred virgin eyes exposed to that.
>>
>>145453253
>It's a waste of time to try to fix all these per-game bugs in every game, a generic implementation that works properly for every game is the only way.
high res is worth the effort. HLE is way faster than LLE too.

Vulkan only works on relatively new computers, so that's another reason I'm unimpressed. What's the point if it requires a modern computer?
>>
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>>145442898
>royale @ 1080
>yeahnah
How about 4k composhite CRT royale?

Tasteful crop because 7mb size and shit quality with any compression.
>>
>>145454863

There's no way to port angrylion to hardware without resorting to async compute. Unless you want another massive inaccurate hackfest.

Also, Vulkan's feature set is pretty much GL 4.3+. It can be ported to GL later on.
>>
>>145416230
Yeah, that's because the GB emu in bsnes is a piece of shit. You can thank byuu.

It's fucked until someone bothers to put gambatte back in it.
>>
>>145433763
To save vram probably.
>>
>>145411258
>Pure Red is not accurate.

To NTSC standards.

Which are irrelevant if you talk about real tvs. It's like if you went back in time to 1985, and told everyone their tvs were wrong. They need to look like this abstract standard.
>>
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>>145433763

Most PSX games have non-square pixels. In this particular instance it seems that the game switches to single buffering when displaying the map in order to increase the resolution.

Pic related is the VRAM during normal double-buffered 3D gameplay.
>>
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And that's when you open the map.
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>>145455413
no in retroarch that's actually gambatte. that's why i'm using retroarch in the first place. you get the pretty shaders as well. but its not working in linux, only in windows. so i keep an old version of bsnes with gambatte around.
>>
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>>145455980
>>145456062
that's interesting. thanks a lot!
do you also know how games like pic attached are stored? Is this also dubble buffered since its 240p?
>>
>>145456108
>no in retroarch that's actually gambatte.

Yeah I'm pretty sure that's not true.
>>
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>>145456226

Which game is that exactly? Tekken 3 and a bunch of other fighting games actually output 480i. I don't really know how the buffering works, there are no obvious single-buffering glitches so maybe they actually buffer each field independantly (the PSX GPU can do that). But if that's the case I don't get how it manages to work with my GL code since I haven't implemented any explicit support for that.

If you want to experiment yourself you can use the experimental GL renderer in beetle, set "display full VRAM" in the core options and restart.

If you want to
>>
>>145455980
>>145456062
Is this sort of exposing the little shortcuts devs used on PS1 to save on performance, stuff like storing the image as a weirder res and then manipulating it to get it to look 'right' on display?
>>
>>145456386
>Which game is that exactly?
Pretty sure it's Soul Edge.
>>
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>>145456697

This is so common that I'm not even sure it qualifies as a "shortcut" anymore.

The vast majority of games are double buffered and output around ~240 lines.

The horizontal resolution will then depend on how much VRAM the game can spare and whether or not they can keep the framerate decent with the amount of stuff they have to draw on the screen.

In MGS for instance you can see that they're pretty tight as far as VRAM usage goes so the framebuffer ends up in a pretty low resolution. Performance might also have been a concern.

Games like Spyro or Crash Bandicoot actually manage to use 512pixel wide framebuffers (effectively eating half of the VRAM just for the framebuffers).
>>
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>>145456938

Ah I haven't tried this one so I don't know.
>>
>>145457191
>We had dynamic resolution since the 90s
>>
>>145457296

I've just realized why the thing flying around spyro is a *dragon*fly. It didn't really work in french.

>>145457553

It's super simple to implement with analog signals, when you change the horizontal resolution you just change the sampling rate of the DAC, basically. The TV wouldn't even know something changed.

For vertical resolutions you don't have that much flexibility however, it's 240p or 480i (288p/576i for PAL). If you wanted other vertical resolutions you'd have to use black bars.
>>
>>145454167
>Does this mean GLideN64 doesn't really need OpenGL 4.x?
It doesn't NEED GL4.x, but if you want accurate depth calculations, which don't quite work properly anyway, you'll need 4.x.
>>145449817
>So your great hero is just copy pasting Glide64 code back over to gliden64.
It's his own code to begin with. He wrote a new method for handling depth buffer emulation in GLideN64, and it has some issues with speed. (PCs suck at doing heaps of copies from VRAM to RAM.) So by going back to software depth buffer and improving it, he can have the best of both worlds.
>>145453253
>It's a waste of time to try to fix all these per-game bugs in every game, a generic implementation that works properly for every game is the only way.
What per-game bugs? Avoiding game-specific solutions wherever possible was one of GLideN64's design goals. That's why it emulates Pilot Wings correctly. That's why the old combiner system was scrapped and a new universal system put in place.
>>
>>145458296
>What per-game bugs? Avoiding game-specific solutions wherever possible was one of GLideN64's design goals. That's why it emulates Pilot Wings correctly. That's why the old combiner system was scrapped and a new universal system put in place.

There's still a ton of per-game hacks.

HLE video plugins are a waste of time. It was maybe relevant in the early '00s, with new graphics hardware it's nothing but an embarrassing relic that should be allowed to die. There's still a shitton of crappy per-game hacks in Gliden64 that will never go away.

It was a waste of money for $10K. Maister will do it right. Sucks for all the N64 lamedev emukiddies that want to hype up this gonetz as some kind of 'expert'.

Reminder: gonetz did not know what a VBO was until 10 days ago and he asked for tutorials on how to do it. I don't think it can be over-emphasized just how embarrassing that is. Calling him a 'hack' is letting him off easy.
>>
>>145458296
>It's his own code to begin with. He wrote a new method for handling depth buffer emulation in GLideN64, and it has some issues with speed. (PCs suck at doing heaps of copies from VRAM to RAM.) So by going back to software depth buffer and improving it, he can have the best of both worlds.

Gonetz did not write shit from Glide64. Dave2001 did 99.99% of the work, all gonetz did was shit up the codebase with hacks, just like he's doing with gln64 right now in fact.
>>
>>145458736
>There's still a ton of per-game hacks.
Some things simply cannot be done accurately if rendering on a GPU. The number isn't huge, and tends to shrink over time.
>HLE video plugins are a waste of time. It was maybe relevant in the early '00s, with new graphics hardware it's nothing but an embarrassing relic that should be allowed to die. There's still a shitton of crappy per-game hacks in Gliden64 that will never go away.
Software rendering plugins are also a waste of time.
>Reminder: gonetz did not know what a VBO was until 10 days ago and he asked for tutorials on how to do it. I don't think it can be over-emphasized just how embarrassing that is.
He may have inconsistent skills, but he's done a better job than anyone else to date. The man knows enough to fix Pilotwings, for example. Even Angrylion didn't know what was wrong with Pilotwings. His use of OpenGL tends to be less than great, but he does get the job done.
>>
>>145458854
>Gonetz did not write shit from Glide64.
He wrote the software depth buffer emulation for the plugin. This has been discussed before, some time back. Some time ago, someone suggested that he cut and paste Angrylion's for a software depth buffer. But he chose to cut and paste Glide64's software depth buffer emulation for the simple reason that he wrote it, therefore there cannot be any potential ownership complications. Glide64's software depth buffer is actually remarkably accurate. It's good enough for Pokemon Snap, for example. As soon as GLideN64's version is debugged and cleaned up, Snap should work fine.
>>
>>145459016

> Software rendering plugins are also a waste of time.

Async compute is not software rendered, and it requires modern hardware and graphics APIs. Gliden64 can never scale as reliably as something like an async compute implementation of Angrylion will. It will always forever have lots of game specific bugs, and overall it is not really much of an advancement.

If he can't fix the z64 triangle functions then ultimately it will forever be bugged. Good luck also with reversing Rogue Squadron/Last Legion LX/Indy and all those other games which don't run reliably and are too slow with those RDP LLE codepaths anyway. You'll be going at this forever and having nothing to show for it, meanwhile RDP LLE would run it from day one.
>>
>>145459263
>If he can't fix the z64 triangle functions then ultimately it will forever be bugged.
This is very much a "not a priority" issue rather than a "too difficult" one, I think.
>Async compute is not software rendered, and it requires modern hardware and graphics APIs.
Good luck getting it to work on Android.
>Gliden64 can never scale as reliably as something like an async compute implementation of Angrylion will.
The async compute implementation of Angrylion's will never run at above native resolution. That right there is a presentation deal breaker for the masses.
>Good luck also with reversing Rogue Squadron/Last Legion LX/Indy and all those other games which don't run reliably and are too slow with those RDP LLE codepaths anyway.
z64gl's current fork is very, very fast. It's just buggy. Part of GLideN64's problem is that Gonetz refused to look at batched rendering because it would break his more accurate N64 depth emulation techniques. So GLideN64's LLE mode has basically no optimisation.
>>
>N64 emulation

baka desu senpai
>>
>>145459545
>> This is very much a "not a priority" issue rather than a "too difficult" one, I think.

You are full of shit. It is responsible for 95% of all the issues you see right now, from Turok to Killer Instinct Gold to GoldenEye and back. Stop lying that it's simply a case of 'don't care'.

>Good luck getting it to work on Android.

Vulkan already runs on RetroArch Android. No 'good luck required', and it already runs on the hardware that supports it. Might not be a lot of devices but then again we are not in it for the money like you guys are, so amount of installed base is of no significance.

"z64gl's current fork is very, very fast. It's just buggy.

No shit it's buggy, you guys are using stone-age GL that looks like it belongs in 1999 rather than 2016. The amount of amateurism at all corners is just breathtaking.

Part of GLideN64's problem is that Gonetz refused to look at batched rendering because it would break his more accurate N64 depth emulation techniques. So GLideN64's LLE mode has basically no optimisation."

And it wil lnever have any optimization either because Gonetz isn't very skilled.
>>
>>145459942
>And it wil lnever have any optimization either because Gonetz isn't very skilled.
Gonetz isn't the only person working on GLideN64, you know.
>>
>>145460351

one is a head arm mali engineer, the others a bunch of blokes where the head honcho up until now didnt know what a VBO was.

ill know who i would bet money on.
>>
>>145460453
Why would Gonetz know what a VBO is? I thought his expertise was framebuffer emulation and general N64 hardware shit? Back in the early days, everything was Glide. Did Glide even support vertex buffers? I don't think it did.
>>
>>145460651

It's a bit surprising that somebody who's been writing a "modern" GL plugin for a few years doesn't know what VBOs are and what they do.
>>
Which libretro core is the best for emulating NES?
>>
>>145460908

Nestopia probably.
>>
>>145460908
Nestopia
>>
>>145460832

https://github.com/gonetz/GLideN64/issues/454

16 days ago

"I had plans to switch to VBO, because current code don't work on OSX. There are always more important things to do though.
Could you provide me links to a VBO tutorial and some material explaining Core profile matter?
I need to understand, what need to be rewritten and how."

Top kek.

Honestly, this is so bad you could get sacked from any modern software company where you pretend like your main skillset is 'GL'. Not knowing how to setup a VBO is like not knowing what a shader or a polygon is. It's like a kid in 8th grade not knowing basic multiplication and addition.
>>
>>145460998
>>145461008
Thanks.
>>
>>145459016
>Software rendering plugins are also a waste of time.
Idiot.
>>
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I'm happy the pcsx2 emulates the rice filter now.
>>
>>145463120
Rosaries a best, get out with that week shit.
>>
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>>145463291
Swords are the best actually but right now I'm feeling this one.
>>
>>145463613
Yes, but Rosaries are casual as fuck and look nice.

Granted, sword attacks with a max powered combo and attack buff are devastating and also satisfying.
>>
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>>145463790
Did you ever try the Wii version? Charging up the sword with a wiimote is literally the best feeling.
>>
>>145464354
Recently played and plat the PS3 version, I know how good swords feel.

But Rosaries just feel so right to me.
>>
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>>145464904
With the psmove? Did it work well for everything?
>>
>>145465043
Dualshock 3, felt fine and responsive without wiggle controls.
>>
>>145465141
Trust me man man it's not the same. Before you die make sure you get the sword in Okami and charge that baby up. It's like nothing you've experienced before.
>>
>>145465330
I did it all man, even got all the collectables.
>>
>>145465493
I mean play the game a bit with a motion controller. I don't know how it is on PS3 but the Wiimote is godly with the sword.

Drawing in general too was much faster and more fun.
>>
>>145465570
Playing with a DS3, the drawing is pretty fast too.

Holding X/O draw and holding Square/Triangle make the cursor move faster.
That and the simple strokes required made me not miss it.
>>
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>>145465570
>>
>>145466446
Waggle is faster.
>>
I'm encountering a very peculiar bug in RetroArch 1.3.4.
The thing is, I have some save files made with RetroArch 1.0.0.2 and 1.2. I can load them just fine when playing alone on 1.3.4.
But when trying to play online with a friend, it's using some other file, that isn't even on my system at all. Even when deleting the supposed save file, it's still loading its own save.
Does anyone know what's going on or should I report that on Github?
>>
>>145462387
>>Software rendering plugins that will never run at full speed on an acceptably wide range of hardware are also a waste of time.
>Idiot.
>>
If Gonetz is such a bad coder, then why is GLideN64 the second most accurate N64 video plugin in existence, bested only by Angrylion's?
>>
>>145460453
Yet Pilotwings shadows are still not fixed in frankenmupen :) .

>>145459942
>No shit it's buggy, you guys are using stone-age GL that looks like it belongs in 1999 rather than 2016.
Honestly, I'd rather use "stone-age GL" for better portability. What is the point of doing a hardware renderer that requires new hardware and can only run native resolution? A new computer is powerful enough to not need a hardware renderer for most N64 games, so it kind of defeats the purpose.
>>
If byuu is such a bad coder, then why is higan the most accurate SNES emulator in existence?
>>
>>145467020
still an idiot.
>>
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HE'S BACK

https://github.com/vgturtle127?tab=activity
>>
>>145467482
byuu isn't a bad coder, he just makes bad decisions that make don't wanna use his emulator.
e.g.:
> very good coder
> very bad at marketing
>>
>>145467646
>byuu isn't a bad coder, he just makes bad decisions that make don't wanna use his emulator.
top kek. Anyone who struggles at optimizing code, is not a good coder.
>>
>>145467563

/emugen/ is saved. Based turtle.
>>
>>145467563

>All the legal Nintendo 64 documents, in one place. About time, really.

https://github.com/vgturtle127/N64-DOCS

And it's completely empty. Expected as much from Turtle.
>>
>>145468238

Maybe he's making a subtle joke about N64 emulation making ample use of illegally obtained docs.
>>
>>145467563
My readme files are ready
>>
>>145413445
A save state contains the contents of the entire system's memory, CPU registers and so on at the given moment.
>>
>>145413445
If you read the source, you should be able to know the structure of the save state format. For one, I assume the save states are compressed. Save states are much bigger, so that alone makes it harder. However, if you are familiar enough with the game's data structure and addresses of important things, you'd be able to modify save states.
>>
>>145451950
You won't be able to run a truly free Linux distribution because of the secure boot. You gotta sign a pact with MS for them to sign your bootloader.
>>
>>145467135
>If Gonetz is such a bad coder
Unlike those RA shills / (maybe devs?), I think Gonetz is a decent coder. I'm impressed that he fixed Pilotwings shadows. It proves that he's a valuable dev in the scene. I just think some of the decisions he made were poor, like using glN64 as a base.

>why is GLideN64 the second most accurate N64 video plugin in existence
I feel that GLideN64 has a lot of work to do. Not sure if I'd call it the 2nd most accurate plugin. Hard to really measure though. If you're really convinced that GLideN64 is the 2nd most accurate plugin, you ought to try to convince zilmar to invest in that instead of Glide64.
>>
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>60fps
>Perfect compatibility

http://esxemulator.com/

...Seems legitimate.
>>
What's the deal with this thread?

>>>/vr/3224794
>>
>>145413445

Here's my try at implementing savestates using JSON instead of a binary format: https://svkt.org/~simias/rustation/savestate.json

It doesn't even contain the 1MB VRAM.

Tell me what you think.
>>
>>145474424

Is there a GBC shader? Pretty sure the colors would be de-saturated as well.
>>
Daily reminder that MAME is the endgame of all emulation. All other emulators are inferior toys.
>>
>>145474543
Of course there's a GBC shader. That thread was clearly a shitpost though.
>>
>>145474616
>Daily reminder that MAME is the endgame of all emulation. All other emulators are inferior toys.
yeah right https://github.com/mamedev/mame/blob/3afd990226a2c647290579bebb5537bd0fd3faac/src/mame/video/rdpblend.cpp#L59
>>
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First off, I'm incredibly dumb.

Secondly, I know how to update cores and such in RetroArch, but how do I update the RetroArch program itself? Is it as simple as downloading it again and copying the files over? Or will that overwrite some settings or whatever and fuck stuff up?
>>
>>145475398
sudo apt update
>>
>>145475398
What OS are you running?
>>
>>145476638
>>145476732
Windows 7
>>
>>145476970
Just download the newest nightly from the build bot. It's two .exe files. Replace your old ones with the new ones. Then, go into your core updater, and update your assets, and reboot
>>
>>145475398
Uninstall RetroArch and install some standalone emulators.

Rejoice at how simplified your experience instantly becomes.
>>
>>145477210
>Rejoice at how simplified your experience instantly becomes.

How is having to configure each emulator separately more simple?
>>
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>>
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>>145477038
Alright, thanks.
>>
>>145477280
Having one single configuration for ten different emulators isn't much of a simplification if it takes ten times longer to configure.
>>
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>>145467563

This makes me laugh way harder than it should
>>
>>145477587

>muh lines

This phrase indicates a CRT shader's confusion and lack of understanding. When ever confronted with a real CRT he mutters "muh lines" or "muh motherfucking lines" followed by shuffling his feet and loading up RetroArch.
>>
>>145474012

A decent coder is not somebody who didn't know what a VBO was since 16 days ago. Not from somebody who claimed he was doing 'modern GL' two years ago.
>>
Help.
Cg shaders suddenly stopped working in Ubuntu.
I have 1.3.4 for a longer period of time and now of the problem, so I always configues shaders via the cfg files. But now suddenly I only see nearest neighbor although shaders are applied. I havent changed my config files! Did I accidently remove some package that broke the shaders or is this due to a ubuntu upgrade?
>>
>>145480494
Shaders don't work on newest stable for whatever reason. Update to a nightly build
>>
>>145480645
you misunderstood. they work with manual config. i didnt change anything nor did i update and they just stopped working.
>>
>>145479884
You just sound like you're nitpicking desu senpai. It's easy to point out small flaws about other devs / their work.

Who do you consider to be decent coders in the N64 emulation scene?
>>
Vulcan support for dolphin when

I want to leave windows 10 but dx12 is pulling me back in
>>
>>145442898
>Shame they're poorly animated eh. Also the writing, level design, battle system and music in those games is attrocious. Also the sequel is the same but includes a bunch of technical problems too

Holy shit I have seen my share of people with wrong opinions but this is unreal

tournament 2004 like c'mon nigga how come you exist
>>
>>145481594

Expecting the coder to know the equivalent of 2 + 2 = 4 when purporting to be a GL expert is not 'nitpicking', nor is it pointing out small flaws.
>>
https://github.com/libretro/mupen64plus-libretro/issues/331

Shouldn't libretro ports be faithful to their upstream namesakes? This problem is a result of them messing around with the mupen64plus code. Code changes like that should be committed upstream, libretro should be a way to "plug in" to emulators like mupen64plus, not an opportunity to create Frankenstein versions.

If they are going to do that they should at least rename this port so people don't assume they are actually getting mupen64plus
>>
>>145483929

you need "frankenstein" versions when the original emulator is shit, as mupen64plus is.
>>
>>145484096
A proper open source project contributes back to upstream. When it diverges this far from upstream it becomes almost impossible to incorporate improvements from upstream into this project. Look at the GlideN64 code in this port, it is way behind (and very different than) the upstream code. And that plugin is the best graphics plugin for mobile devices, no matter what twinaphex believes.

Also, a good open source project doesn't have endless commits that just say "updates" and "cleanups", but that is another issue...
>>
>>145484162

it is not way behind, it is gliden64 that is going through the same unified rendering pipeline as the other graphics plugins are going through.

Mupen64 libretro is going to go for something different so that it at least has a chance in hell of competing with Pj64. If you want to be irrelevant and pathetically behind, make your own upstream-compatible version of mupen64plus for libretro, we have long since decided that the best direction to take for this core is to go completely our own way since mupen64plus devs are not getting the job done, and that is putting it very diplomatically....
>>
>>145484162
mupen64plus team is a bunch of maintainers who dont have a clue what theyre doing and they made the mistake of alienating me to the point where i dont even feel like contributing back anymore.

Regarding the 'frankenstein' state of mupen64, there is no way around it, N64 and PSX emulation in the standalone emulators is not good enough to really be satisfactory without a mass amount of edits, and since the upstream authors either are not conducive to working together with or they create huge irrational stances that precludes any kind of improvements (like 'I want authenticity' instead of enhancements), 'frankenstein' forks like this are pretty much a requirement.

Plus, they are not the end-all-be-all on emulation anyway, and in mupen64plus' case they did not write 99,99% of that entire codebase anyway, it was a one-man show ran by Hacktarux until he left and a bunch of maintainer dudes took over the project and didn't honestly get much done for years. That is not some end-all-be-all 'upstream dude' I should be intentionally limiting progression for.
>>
>>145484641
Aren't you tired of repeating the same shit every days?
>>
n64 fags are cancer.
>>
So did SP delete a bunch of github posts? Smh desu senpai.
>>
Can PCEm run SoftICE?
>>
>>145483482
>when purporting to be a GL expert
Where did he say he's a GL expert? Because obviously he wouldn't have used glN64 as a base if he was an expert.
>>
Okay nerds, tell me where to find a pcsx-r config guide. I want to play Crash but unlimited FPS and other bullshit.
>>
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>>
>>145456226
>Edge Master Mode

kek
>>
Is Wii U gonna be emulatable any time soon?
>>
>>145483929
>>145484162
Hello loganmc10, reposting your rant on 4chan I see.
>>
>>145489108
Only if you donate to Team Cemu®'s Patreon
>>
>>145489108
It already is.
>>
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Fucking finally
>>
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Persona 2 - Innocent Sin won't run on PCSX-Reloaded
>>
>>145491227
Try renaming the file.
>>
>>145491227
Play the PSP remake instead
>>
>>145491227
Your file path looks too long for it's own good.
>>
>>145489436

Link?
>>
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Not sure if this the best place to ask, but does anyone have any experience with streaming in regards to emulators? Anything I should know beforehand? I've never streamed before and wanted to do something with a few friends, streaming some MAME & RA. Which site is good for streaming, Twitch or Hitbox? I plan on using ShadowPlay trough my 970, though is there anything potentially better?
And before anyone flips their lids, no, I'm not aiming to become an E-celeb or earn money or whatever, this just something small for friends in a chat I hang out in, I don't even plan on using a mic.
>>
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>>145491227
Dunno why you'd want to play a sprite based game on PCSX-R to begin with
>>
>>145490629
I don't believe I've ever seen that message.
>>
>>145491227
Aren't you supposed to open the cuesheet?
>>
>>145492847
pcsxr is pretty versitile and flexible. it should be fine like other good emulators.
>>
>>145493017
>Aren't you supposed to open the cuesheet because it contains information the real system and emulator might need?
>pcsxr is pretty versitile and flexible. it should be fine if you do stupid shit you should never ever do because ePSXe lets you do it because ePSXe users are retarded and the devs let you load .bin files because they don't want to deal with countless "omg why won't my games work????" questions.
>>
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>>145491407
I would but I want to play Eternal Punishment afterwords and It would be awkward

>>145492847
I did.

>>145492551
I just want to play a game. I don't care about the emulator.

Pic related I needed to move the binary file. I'll have fun playing persona 2 and watch tatsuya suffer for his sin
>>
>>145493356
>stupid shit you should never ever do
nah. convoluted and esoteric execution requirements are the result of inept and neglectful devs.
PERIOD.
Competent and attentive devs release the burden of these things because they care that the user isn't burdened with bullshit they shouldn't need to understand.
>>
>>145493916
>>https://reddit.com/r/iamverysmart
>>
>>145494120
but does he have a wife and 2 children?
>>
>>145493916
>nah. convoluted and esoteric execution requirements are the result of inept and neglectful devs.
Except you're expecting a dev to make things work by not giving it all the information it needs, it's about as stupid as complaining about the fact that the emulator can't play games if you don't give it a rom, if you don't give your emulator proper track info it has a chance of not working properly.
>>
>>145494305
Doesn't matter, he's still a bitch
>>
>>145493857
Where did you need to move it?
>>
What are your favorite /emugen/ memes?
>>
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>>145494491
>>
>>145494405
my download put the binary file in another folder for some reason so i needed to move it to the same place as the cue sheet
>>
>>145494491
Red bricks
>>
Hey anons, quick question:

I was looking into playing SMT: Strange Journey and noticed that DS emulation is a thing and figured I'd see how it is.

How is DS emulation? I'm not worried about my computer specs, but how is emulation for that system in general? Should I just buy the game and play it on my 3DS?
>>
>>145492847
Doesn't matter, it automatically searches the directory for a .cue with the same filename and loads it if there is one. If not it assumes it's a standard single track game.
>>
>>145494351
>proper track info -
why is this an issue? This is not a real issue.
PS1 images don't use some snowflake bullshit - They are converted easily into a single file for psp consumption, and every single fucking disc-based console has no issues with iso.
The cancerous preservation scene has made this an issue because bin/cue is convenient for burning cds and that is the ONLY reason. Fuck that. Nobody playing games is doing that now.
>>
>>145474495
JaySOOON!
>>
>>145494971
>why is this an issue? This is not a real issue.
Try to play Rayman or Tomb Raider without track information, and tell me how well it's going for you

>PS1 images don't use some snowflake bullshit - They are converted easily into a single file for psp consumption
I'm going to give you a very special newsflash. The EBOOT.pbp format that the PSP uses contains track information. Shocking, I know, but this is the world we live in

>and every single fucking disc-based console has no issues with iso.
Except for the Dreamcast. And the Saturn. And the PSX. And the PC-Engine. But whatever.

>The cancerous preservation scene has made this an issue because bin/cue is convenient for burning cds and that is the ONLY reason. Fuck that. Nobody playing games is doing that now.
.bin/.cue isn't convenient for burning CD's. ISO is convenient for burning CD's. Compressed .mds/.mdf is convenient for burning CD's. What point are you even trying to make anymore????
>>
>>145496652
>.bin/cue isn't convenient for burning cds.
except it really is for ps1
>track information
this is not a limitation of iso.
you are an insufferable faggot for defending the bin/cue bullshit that plagues the system
fuck you.
>>
>>145494971
>They are converted easily into a single file for psp consumption
That's because a .pbp contains everything in one file including track infos that's why you can easily extract them to .bin/.cue unlike .iso, an, beetle has .pbp support anyways so if your autism precludes you from having dumps in several files you can always use that.

> and every single fucking disc-based console has no issues with iso.
Only the 6th gen console and above, everything else is either as picky as PS1 or way way worse.

>>145497125
>this is not a limitation of iso.
Then please do explain us why no one has managed to resolve the issues with .iso and PS1 emulation completely?
>>
>>145497652
>Only the 6th gen console and above
Not true.
>No one has managed to resolve the issues with .iso and ps1 emulation completely
you say this because every title hasn't been converted to iso?
I have tons of ps1 isos and they work fine.
>>
>>145498913
>Not true.
>no example

>>145498913
>you say this because every title hasn't been converted to iso?
You say that like nobody ever had proiblems with PS1 emulation due to bad disc images.

>I have tons of ps1 isos and they work fine.
Any single track game will work fine for obvious reasons so that's more than half the library out of the way, so yeah plenty of games work fine with .iso doesn't mean everything does.
>>
>>145498913
>I have tons of ps1 isos and they work fine.
Please, convert Rayman, Tomb Raider, or Pepsiman to an ISO and tell me exactly how well they're running
>>
i think this has become about the ISO format
It's not really about that, though iso can handle multitrack images. It has been done. I don't know the specific difficulties in converting multitrack ps1 disc images to this format are, but nevertheless
it's about having a single container for a disc image. The current paradigm is absolutely ridiculous. Even a close-sourced proprietary format is more desirable
>>
I bet you chucklefucks advocating for the usage of .ISO's for PSX dumps also advocated headerless NES ROMs
>>
>>145500498

>Even a close-sourced proprietary format is more desirable

You dumb motherfuckers never learn, do you? Goddamn young people are stupid. It's like you learn _nothing_ from previous generations.
>>
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>>145500498
>The current paradigm is absolutely ridiculous.
Not really, if you really care that much about not wanting to scroll through files, you can throw everything in a folder and use an .m3u file. As a bonus, multi-disc games get loaded through 1 file too.
>>
>>145500645

Genuine question: why do NES ROMs require a header? Do SNES ROMs? What was byuu's stance on this shit?
>>
>>145500645
No, isofriends and headerfags are generally one in the same. I know because I am both ;)
>>
>>145501026
Mappers. There's a bunch of them, and every game uses one.
>>
>>145500498
Then why not just use .pbp, the conversion process is easy enough and it does not have any drawback if it's supported properly, I'm not sure but I think it even support having multi CD games in one file.

Or what >>145500971 says.

>>145501026
Because the header has mapper information and that's not something you can do without, SNES doesn't really because that info is only really useful for cart copying
>>
>>145501026
NES ROMs require headers because they have mapper information, kinda like how PSX games require .cue sheets because they have track data. It's not an objective stance. They are REQUIRED. Even before Nintendo bent and started using iNES headers, they had to do obscure, roundabout ways to emulate their NES games.

SNES ROM's do not require headers. A SNES header is just a little bit of text added to the front of a ROM that says it was coppied by some shitty Chinese ROM dumper. They are not required. That is it. The end.

byuu's stance? He fucking hates SNES headers and wants them completely removed from existence. He also advocates for iNES headers.
>>
>>145501026
>>145501113

Mappers come with the game right? Why not package the mappers with the roms?
>>
>>145500971
>.m3u file
that's fucking great!
except that it's bullshit and requires even more files.
>>145501215
>why not use .pbp
it really should be the defacto standard for distribution at this point.
>>
>>145501215
>I'm not sure but I think it even support having multi CD games in one file.
It does, and it's also compressed. Legend of Dragoon goes from 4 discs @ ~2.6GB, to one file @ 1.1GB.
>>
>>145501452

>Sony file formats
>ever

Go jack off onto a blu-ray please. It should be sufficiently locked down enough for your tastes.
>>
>>145501435
It's how the cart is mapped out/what hardware is on the cart. It's something that's emulated, not part of the ROM.
>>
>>145497652
holy fuck anon thank you for the .pbp tip.

the bin/cue multiple file shit has been fucking with my autism for years and now its finally resolved

i literally can not thank you enough

now if there only was a way to make multiple disk games a single file
>>
>>145501740
>Thinking .pbp is a Sony format
Holy shit, how retarded are you?
>>
>>145501359

OK, perhaps rephrase the question a bit: are the absolute necessity of headers in NES ROMs dictated by a limitation of the NES hardware? A limitation the SNES does not possess? Because the vibe I'm getting is that SNES ROMs don't require headers at all....

Why?
>>
>>145501869

Alright, then who developed it? Because I'm pretty sure PBP originated on the Playstation Portable.
>>
>>145501972
NES HEADERS ARE ADDED IN AFTER THE FACT BECAUSE OF THE MAPPERS. GAMES WILL NOT RUN WITHOUT THE MAPPERS. THEY LITERALLY MAP OUT WHERE WHAT HARDWARE IS WHERE INSIDE THE CART.

SNES HEADERS ARE SOMETHING COMPLETELY DIFFERENT. THEY ARE JUST A FEW BITS OF DATA THAT SAY "THIS ROM WAS COPIED FROM A SUPER MAGICOM COPIER" OR SOME SHIT. THEY DO NOT MATTER AT ALL. IN THE SLIGHTEST. UNDER ANY CIRCUMSTANCES. EVER

EVER

FUCKING READ
>>
>>145502139

Yer fuckin' ill, m8.
>>
>>145501972
I think you can figure out what Co-processor a SNES game uses without needing a header - or if you can't, there's only a few of them so not a big deal to have an internal database of games.
With NES games every game has a mapper, and there's no way to tell what game uses what mapper unless you either have a header to tell you, or a database with every single game (which would also need to be updated with every translation and ROMhack).
>>
>>145502126
who fucking cares who developed pbp?
you can take them apart and assemble them easily with opensource tools. That's all that matters.
>>
>>145502139

Can nes headers be integrated into the rom?
>>
>>145502390

Thank you.

>>145502139

Take your goddamn meds.
>>
>>145502778
No
>>
>>145502730
should i learn php or ruby?
>>
Where can I get some wii iso's?
>>
>>145503019
the wiki
>>
>>145502730

So you now acknowledge that PBP is in fact a Sony-developed format?
>>
>>145503145
not him, but if it was developed by satan himself, would it really matter if the source were open?
>>
>>145474012
>If you're really convinced that GLideN64 is the 2nd most accurate plugin, you ought to try to convince zilmar to invest in that instead of Glide64.
I'm pretty sure Zilmar donated to GLideN64. And the only thing stopping it being adopted as PJ64's official plugin is compatibility issues and maybe performance, but performance is dramatically improving. Gonetz is looking into how to rewrite the plugin from Compatibility profile to Core profile, as mentioned earlier by an anon.
>>
>>145503458
>I'm pretty sure Zilmar donated to GLideN64.
Yup, he donated 500$. Yet people call zilmar greedy Smh..

>And the only thing stopping it being adopted as PJ64's official plugin is compatibility issues and maybe performance, but performance is dramatically improving.
Atm, zilmar is more interested in fixing up Glide64 than GLideN64. Somebody needs to fix the compatibility issues with GLideN64, so that more devs can work together instead of doing their own thing. I'm sure others devs would also join in and possibly make good contributions, if GLideN64 were to shape up. So I guess someone should really try to convince Gonetz to fix problems that are preventing important devs from wanting to collaborate.
>>
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Why can I find roms for the exact same gba game in different sizes(16 MB, 4MB)?
Is there a difference and if so, what?
>>
>>145479884
>Not from somebody who claimed he was doing 'modern GL' two years ago.
He was using "modern" GL, though. The accurate N64 depth emulation feature relies on GL4.x features.
>>
i'm trying to use emotionless but games won't load??
>>
>>145505404
Working as intended
>>
>>145505404
>>145505461
holy shit, how many times do i have to tell people it doesn't work?
>>
>>145504096
pj64 and mupen are dead.
long live angrylion.
hail theimaster.
hail LLE.
>>
>>145506429
Well that's why I told him it was working as intended. Because it doesn't work. Henceforth, being unable to open games means that Emotionless is working properly.
>>
>>145506429
Don't hype yourself as the savior of PS2 emulation if you can't walk the walk son.
>>
>>145503057
is portal roms even good ?
>>
how do i get scanlines in the latest version of Higan?

If this is not possible, what is the next best emulator?
>>
>>145506429
I mean, if it has your name attatched to it, there's a 99% chance it doesn't work.

Or a 1% chance that it's PCem-Mooch which boots but doesn't matter at all in the fucking slightest
>>
>>145507458
dont use higan. use retroarch.
>>
>>145507458

From what I understood, the latest versions of higan break crt/scanline shaders by always outputting 480 lines.
>>
>>145508192
dont use retroarch, use bizhawk
>>
>>145499787
>Pepsiman
I wonder how that anon is doing with pepsiman on psp. Did he ever get sound working properly? Did he beat the game?
>>
>>145508516
He said he got it working properly, don't think he ever came back though.
>>
>>145507468

I'm keeping an eye on PC-em mainline as a potential DOSBOX killer. DOSBOX devs a shit!

(well, technically PC-em's developer is an ass too, but at least he gets his stuff out the door eventually, unlike certain other fuckers that shall remain nameless).
>>
>>145508192
>>145508317

one last question, on games with combination moves, like street fighter ii, is it just normal that moves like 'hadoken' is somewhat more difficult to execute? I'm using the exact same motion l always used on the console but it only works about 1/4 the time. does it have to be done faster? slower? more precisely? yes using a usb SNES controller (which actually seems well built for the price).
>>
>>145508731
As someone who actually plays fighting games:

I've never fucked up a Hadoken motion on a SNES controller in my life, but I specifically recall the SNES versions of Street Fighter being super fucking finicky about quarter circle motions.

Hell, it took me 20 minutes once to get X to do the Hadoken in Mega Man X on the SNES, and I have about a 2% success rate of throwing them out, yet I never miss a single one playing the PS2 collection.
>>
>>145504120
It could be over/under dumps, or shitty scene releases.
Remember folks, always verify your dumps.
>>
https://www.reddit.com/user/mudlord1988

what happened?
>>
mooch you are special
>>
Can someone help me get a Twilight princess wii iso?

I can't seem to get a good one, whenever I download it from portal roms it just turns out as a folder and with nothing inside it when I try to open it in dolphin.
>>
Reminder that family men are not welcome at /r/emulation

https://www.reddit.com/r/emulation/comments/4nwdf4/n64_mariokart_emu_question/
>>
>>145511304
Quality post.
>>
>>145508516
Downloading a premade Pepsiman image and booting it up on my PSP only to be welcomed by no sound was the last time I bothered touching that shit handheld. Every system I tried loading up on there ran at horrible speeds and/or with abysmal accuracy. Those fucking mouthbreathers endlessly praising it as the best handheld emulation system are the worst shit-eaters you can find.

Their kind has started flocking to the 3DS lately, getting all excited over some retard trying to port over desmume. Good luck getting that unoptimized piece of shit working on their severely underpowered handheld which has native fucking DS backwards compatibility.
>>
>>145513848
You sound weirdly upset.

It's just a game console. Sure, they're not ideal emulation platforms- but they're adequate for a good few systems.
>>
>>145513848
Isn't Pepsiman a PS1 game? The PS1 emulator was coded by Sony themselves. Sounds like there's something wrong with your PSP. Maybe you need to use an older version of POPS?
>>
>>145513701
>This place is obviously a proving ground for jumped up teenagers wielding mod-power!

Bunch of nazi mods
>>
What is mame?
>>
>>145513701
Its douchebags like that is why I cant stand dealing with people. I will never understand why people at the drop of a hat throw temper tantrums and expect everyone to give into them just because they are loud. People like that never had to grow up and now go around acting like a child. Fuck him, the world doesn't owe him a damn thing.
>>
>>145513848
Well that's real neato because I have a Pepsiman EBOOT and it has sound :^)
>>
>>145515526
Under RetroArch its shit. Not loose runny splattery shit like the PPSSPP core but still shit.

Standalone is bloated and slow.
>>
>>145513979
I really dislike when retarded plebs shill their shit electronics purchases so loudly online it becomes hard to discern truth from fiction, and they keep spawning more of their kind from other retards and the duped poor sods with buyer's regret trying to convince themselves otherwise.

>ATV2/RPi/Fire Stick is a LITERALLY perfect Kodi box!
>PSP/Xperia are FLAWLESS emulation devices that will play any system without problems on the go!
>My wife and I love the Retron5, it's cheap and saves so much space!

I wanna strangle these cunts tbqh

>>145514550
>Sounds like there's something wrong with your PSP.
You can't be serious. This is what I'm talking about. There's no reason it'd work on your device and not mine, it's the same fucking hardware. Can you imagine a hardware defect that'd manifest only as some PS1 game not having sound?

My point isn't that you can't get Pepsiman working with sound, I'm sure it's possible, but these spastic fucks are passing around broken converts without anyone caring because they're shit-eaters getting to eat what they like best.

And it's not like the emulator has perfect accuracy or compatibility, it was written for the PSP's garbage MIPS CPU and there are limits to what technical miracles can be accomplished.

>>145515727
Good for you, see above.

Why do you fuckers always get so defensive about your garbage electronics?
>>
Is there a way to play Twilight princess with the gamepad ? Wii version
>>
>>145517465
Just play the GC version instead of the shit version
>>
>>145517534
But then I have to play it all stretched to get it to be full screen
>>
>>145517713
Then do this, kiddo
https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Twilight_Princess_(GC)#16:9_Aspect_Ratio_Fix

I'd much rather play in 4:3 than having the whole fucking game mirrored tbqh
>>
>>145517901
It just doesn't work I'm placing the code and nothing happens
>>
>>145518590
Then you're doing something wrong
>>
Where is the menu for mgba? Am I retarded? I see mentions of a menu everywhere but running mgba with no arguments does nothing, and running it with a game launches the game but no menu? is there at least something similar to alt + shift + 1 in mednafen?
>>
>>145518678
Yeah I was, I forgot to "enable cheats" in configure.

You said something about the game being mirrored but everything is the same t bh the map is on the left
>>
>>145518836
mgba-qt

>>145518963
You're a bit too young to be questioning me, my boy. The UI placement is the same in both versions, it's the whole game world that's flipped on Wii. Everything except the UI and text that shows up on your screen. OK?
>>
>>145519207
>bit too young

Sure. Ok?
>>
>>145517713
>But then I have to play it all stretched to get it to be full screen

The Wii version simply crops off the top and bottom of the screen which is even worse
>>
>>145517713
There's a widescreen hack, apparently.
>>
>>145520375
i would recommend playing it in it's OAR which is 4:3, which is the aspect ratio and the picture composition that was intended. everything else is half a handjob, even if it pleases your eyes.
>>
BizHawk doesnt seem to like my c++ 2015 installation and thus won't operate. I just want a simple, good emulator with scanlines!

I actually really like everything about Higan, is there any way to use filters with it?
>>
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>>145520904
>it's bad even if it looks good

What
>>
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>RetroArch Hardcore Mode
>disables save states and rewind
Just what gamers without self control needed.
>>
>>145502139
>SNES HEADERS ARE SOMETHING COMPLETELY DIFFERENT. THEY ARE JUST A FEW BITS OF DATA THAT SAY "THIS ROM WAS COPIED FROM A SUPER MAGICOM COPIER" OR SOME SHIT. THEY DO NOT MATTER AT ALL. IN THE SLIGHTEST. UNDER ANY CIRCUMSTANCES. EVER
What if I want to know what copier originally produced the rom for historical purposes?
>>
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>tfw emulation just reminds me all the more how modern video games are shit and there are few new titles that are good anymore
>>
>>145527494
play hyperlight drifter. it's fucking cozy.
>>
>>145526698
Every time someone takes a shit or blows their nose doesn't need to be jotted down in the history books.
>>
>>145528492
Yes it does

t People who think they need to play games with CRT shaders to make them look exactly like they did in the past or else it's inaccurate
>>
>>145528492
Da legaaacy (yo!) [da legacyy!]
>>
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I just tried to emulate Spartan Total Warrior in PCSX2 and while it runs, it's at silky smooth 15-60 FPS depending on how much the screen is rendering. I blame this on the fact that I don't have a graphics card, but is actually my processor too weak to handle PS2 games?

If so, what are some low demanding PS2 games?
>>
>>145529012
I just got done taking a shit if you wanna write that down.
>>
>>145530213
i dunno if it's worth it.
describe the shit.
>>
So what's the best bluetooth controller that's portable enough to use with my phone?


There's this tiny SNES clone, but I don't know about 16 bucks for it

https://www.amazon.com/Wireless-Controller-Bluetooth-Console-Cellphone/dp/B015U3PZDI/ref=sr_1_38?s=videogames&ie=UTF8&qid=1465968149&sr=1-38&keywords=Bluetooth+Controller
>>
>>145531403
About a 3.5 on the Bristol scale. Read a bit on the ipad. Looked at the libretro MAME github page. Seemed like an appropriate time for it.
>>
https://www.reddit.com/r/emulation/comments/4o3o4g/my_question_topic_gets_deleted/

/r/emulation mods ignoring users.
>>
>>145529881
Kingdom Hearts 2 Final Mix +

Budokai 3
>>
>>145529881
With that you should be able to play some Ace Combat in software mode, forget about HW mode you're not playing anything with an intel IGP.

Just make sure extra rendering thread is set to 3 and you should be able to play most games in SW mode.
>>
>>145532203
i'd say that it's barely noteworthy, but i wrote it down anyway.
>>
>>145491227
Isn't that pscx-r version really really old? Or did the switch the logos back?
>>
>>145532449
>>145532453
Not really a fan of Budokai Tenkaichi nor KH, so I'll try Ace Combat
The must play games are 5, 6 and Zero right?
>>
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>>
>>145529881
Your GPU is completely destroying your ability to emulate anything high end
>>
>>145534608
yeah I figured, I guess I'll buy one of those new AMD cards when they drop (470 and 480 if I'm not mistaken).
for the moment, I just want to play some low-end games
>>
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>>145525616
tfw using save states only to keep my button layout on megaman x games
>>
>>145534183
4, 5 and 0.
6 is only on x360
>>
>>145525616
"RetroArch" Hardcore mode.

Isn't it for RetroAchievements?
>>
>>145501359

byuu is a faggotass bitch that sold out to Hyperkin. Fuck the homosexual degenerate.
>>
Emulation!
>>
>>145534427

Is....That...A Saturn screenshot?
>>
>>145541208

Sauce?
>>
>>145544569
yeah!
>>
>>145545203

I'll fuck you in the ass with a rake.
>>
>>145521671
Snesgt
>>
>>145545171

http://byuu.org/emulation/higan/licensing
>>
>>145537854
Yes, and it universally affects all cores, whether you use the dumb ass achievements or not.
>>
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>>145517901
Even with a widescreen hack, the HUD and menus will still be stretched though.

If someone could make a AR code or something to unflip the Wii version, that would be the best.

>>145519667
yeah no
>>
>>145548548

As I suspected, you are grossly distorting the facts (but that would _never_ happen on 4chin, right....?). byuu's "commercial license" is nothing more than granting a closed-source exception via re-licensing of his GPL3 code on the spot to a single-company proprietary usage in return for a fee. You do know that if Hyperkin wanted they could simply fork his code, alter a few minor things, and then relicense the fork as proprietary without paying him a single dime, right? They're actually being nicer than they need to be, and Hyperspin is a pretty cool program besides.

You act like he went to work as a developer for Retron.
>>
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>>145549730
>they could simply fork his code, alter a few minor things, and then relicense the fork as proprietary without paying him a single dime, right?

Are you literally retarded?
>>
>>145550112

Prove me wrong.
>>
>>145549730

Hey shill, you got 'Hyperkin' and 'Hyperspin' mixed up now.

> byuu's "commercial license" is nothing more than granting a closed-source exception via re-licensing of his GPL3 code on the spot to a single-company proprietary usage in return for a fee.

Money he doesn't deserve because 99% of the work on bsnes/higan was done by people other than byuu, but hey, he got them all to 'relicense' their code to be his, under the promise he would put it in the 'public domain'.

Now gee, that really went somewhere now did it? "Public domain" turned out to be "selling closed-source license exemptions, with all the money going to MEEEEEEEEE".

You byuu asslicker can create all the cognitive dissonance you want around that, fact is, he is a scammer, a fraud and a piece of shit at that, who doesn't even respect or value his own contributors. But then again, if you expect 'values' and 'honor' in a scene composed of thieves, liars and frauds, you have another thing coming to you.
>>
>>145549730

Getting into bed with the sole biggest license violator and the shittiest company in retrogaming bizz sure is 'classy'... not.
>>
>>145550370

>automatically uses the word "shill"
>ranting and raving
>yet again no proof of further claims

Oh look, another nutter on an image board. Look at him go! ...Why, I do believe that's foam pouring from his mouth!
>>
>>145550481

What licenses have they violated?
>>
>>145550352
https://www.gnu.org/licenses/gpl.html

Unless you mean they can do that because they have a commercial license, in which case I can't prove anything, but it would be pants on head fucking retarded for Byuu's license to not explicitly forbid that.
>>
>>145550559

Classic deflection again.

Do you always deflect when the truth is too uncomfortable for you?

Playing to an 'audience' won't get you anywhere when your dear anal buttrider hero is so clearly selling out to the scummiest company in history.

Fuck byuu and fuck his standards for now. When he comes out with another daydream format that everybody should support, Just Say No. Don't enable this failed community organizer who is no longer relevant to emulation.
>>
>>145550642

http://www.libretro.com/index.php/retroarch-license-violations/

http://www.libretro.com/index.php/hyperkins-retron5-continuing-licensing-problems/

If you look at byuu's comments regarding Hyperkin BTW, they are the total opposite to what you'd expect a guy selling a license to them would do. But then again this is a hypocritical phony. He is a brokeass conmen that probably got jealous of Exophase making his 'moniez' and figured 'I need some dough too!'.

He is discredited now. A pathetic underachieving loon that doesn't know basic high school math, shows to everybody on his forum that he doesn't even know integrals, and now he thinks he can use everybody's code to make him money with 'closed source commercial license exemptions'.

All of the bullshit you guys support from this fucker is truly beyond me. Fuck all of you #higan / #bsnes weaboo losers supporting this fake loser.
>>
>>145550642
The GPL and various noncommercial ones. :)
>>
Let's see what byuu said about Hyperkin before:

https://www.reddit.com/r/gamecollecting/comments/2gyz79/retron_5_steals_opensource_emulator_code/ckohkmp

https://www.reddit.com/r/gamecollecting/comments/2gyz79/retron_5_steals_opensource_emulator_code/

"In a result that surprises no one paying attention, it's now been proven that the Retron 5 is violating the open-source licenses of several emulators including Genesis-Plus GX and Snes9X, which are strictly non-commercial. It is also using GPLv3 code from Retroarch as well, by not providing source or a way to run modified binaries. None of the authors were contacted for permission.

I know these clone devices are popular here, but please be mindful of how shady this company is before you decide to purchase a device from them."

He sure doesn't mind now that he got money from them for a license exemption huh? Mr. Fake liberal 'social justice warrior' that fights the 'good fight', until his wallet gets filled.
>>
>>145550668

OK, you're right. As copyright holder though, is byuu allowed to unilaterally grant commercial exceptions to his own GPL3'ed project? My preliminary research (Google search after reading your link) that I just performed says he can, but if I was wrong once on this shit I could be wrong again...
>>
>>145551029
Let us laugh and be merry, for the pain of death is not yet.
>>
>>145551185

So out of byuu's own (admittedly unreliable mouth), Hyperkin is a 'shady company'.

So he does business with 'shady companies'.

Mind explaining this all you weaboo #bsnes/#higan loser? You got a convenient excuse for this too that explains this all away? How this pathetic fake pretends to be 'against' Hyperkin until they give him some money?
>>
>>145551029

Woah, wait a minute here- are we talking about the same thing? I thought hyperkin were the makers of the Hyperspin emulator frontend. Are they actually the makers of that shitty China-ware Retron thing? Because those fuckers absolutely are scummy, and I'm amazed byuu would do business at all with them.
>>
>>145551186
Yes, Byuu is the sole copyright holder, he can do whatever the fuck he wants. He just licensed it for anyone to use under the terms of the GPL.
>>
>>145550859

Your posts are not constructive.

>>145551029
>>145551083
>>145551185

These are constructive posts. Post garbage, get garbage in return. That's how social interaction works.
>>
>>145551285
byuu doesn't care what you think of him since he has the monies. He's Trump. He's Notch.
>>
>>145551362

Yes, Hyperkin is the company behind Retron5. Hyperspin has nothing to do with Hyperkin.

> and I'm amazed byuu would do business at all with them

Because he's a fake phony that pretends to be 'against them' when it suits them and as long as he hasn't gotten a check yet.

This guy told every single one of his contributors 'I need your code to have its copyright reassigned to me, because I plan to put bsnes in the public domain and in order to make that easier, there should be only one author'.

How can I walk away with any other conclusion than that this has been a massive lie from the beginning? You might say that he changed his mind after seeing others make some money off emulators, but I don't believe that. I think he always used this 'white lie' to get everybody to reassign copyright to him so he could later 'do stuff' with it and be legally in the 'right'.
>>
>>145551448

He is the 'sole copyright holder' because he stole everybody's copyrights (everybody who actually did the majority of all the work since byuu is a phony and a hack that barely knows highschool maths).

He stole everybody's copyright under the guise that he would put it in the public domain.

Hence he lied. He is a massive piece of shit and a faggot.

All the guys who donated to this broke shill for the purpose of scanning all the boxart, and everybody who hasn't gotten it yet, I'd recommend a class-action lawsuit honestly. Fuck this loser and the little circlejerk religion he built around himself. Time for him to start producing the goods people paid his broke begging ass for.
>>
>>145551572
>Because he's a fake phony that pretends to be 'against them' when it suits them and as long as he hasn't gotten a check yet.
Do you realize every human is this? If byuu sent you a check for enough money you'd stop bitching about this. Anyone can be bought.
>>
>>145551782

So you admit he is discredited now, a liar and a thief? OK then, glad we got that out of the way. That was all I wanted to hear from you.
>>
>>145551509

> byuu doesn't care what you think of him since he has the monies. He's Trump. He's Notch.

LOLz, in his daydreams maybe. Byuu is a slightly more finanicially well-off variant of Nocash guy.
>>
>>145551897
If we all are liars and thieves though, then byuu being a liar and a thief is irrelevant
>>
>>145551572

Except it's not possible to just shove shit into the public domain in the USA. "Public Domain" is simply what happens after copyright expires (and it must be a _known_ copyright- if it is abandoned or contested in any way it is not only ineligible for public domain status but officially in the J U S T I C E S Y S T E M T W I L I G H T Z O N E, good luck ever finding your way back to sane legal ground). There is no process for actively bestowing such a status, even with those cute little "I, Dindu of Shekelburg, hereby declare this work..." statements.

So, the two possibilities that spring to mind are:

A. byuu was serious, then found out he'd made a promise the US legal system literally doesn't recognize.

B. byuu was lying, and hoped no one would catch on.
>>
>>145552104

No, I reject your bullshit libertarian worldview where everybody is malleable. Some autistic nerd on an imageboard with a lack of human empathy and integrity does not get to be the end-all-be-all arbiter on that.

Fact is, you are trying to create all these pseudo-intellectual strawmen to serve as deflection for the fact he has been a massive liar and a fraud from the very beginning with his 'copyright reappropriation scheme'. Suck it up and face reality dipshit, he conned people. Period. Stop sugarcoating the fucking reality of things, your 'leader' and 'idol' did not live up to your projected fantasies of him.
>>
>>145410789
Anyone know what a good price is for a memory stick pro duo for PSP?
I feel like there's a lot of different prices and can't really trust the cheaper ones while also feeling like the expensive ones are ripping me off?
Is 25 bucks for a 32 gig one decent?
>>
>>145552225
>No, I reject your bullshit libertarian worldview where everybody is malleable.
But I'm not a libertarian, I'm a democratic socialist ;)
>>
>>145552185
Just use a cc0, byuu
>>
>>145552335

In America, there is almost no difference between the two. Especially amongst techies.
>>
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>>145552406
Turtle is the name, techie is the game *tips shell*
>>
>>145551782
>>145552104

Nope. I don't agree with that at all. Most _Americans_ are liars and thieves (and are practically indoctrinated to behave in this fashion), but I'm fairly certain in many other parts of the world this behavior is looked down upon.

That said, this really doesn't look good. Anon is right: only scum would do business with offal like Hyperkin.
>>
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hey

trying to play wind waker but im stuck on pic related

anyone know what to do?
>>
>>145552382

I have no idea what the ever-loving fuck a "cc0" is.
>>
>>145552661
Do you know what a "google" is?
>>
>>145552502
Your European states are just a false veneer of civilization made docile by your slavemaster technocrats that run the EU. Below it all you're all just like us, ravenous wolves. Look to the unelected technocrats that manipulate your governments, they know what's up.
>>
>>145552564

Create a save file moron. There is no alternative hidden meaning to that prompt.
>>
>>145552760
it wont let me, though

i cant press enter to continue
>>
>>145552756

Do you even live there? Regardless, the current administration of the EU is indeed insufficient. That will need to change if Europe is to continue progressing.

Keep in mind, the world is larger still than the EU and USE though.
>>
>>145552294
You can get a microsd to produo adapter for like $2, and microsd cards are getting pretty cheap; you could probably get a 32GB one for like $8.

For $25 you could probably get 2 64GB shark cards, and a 2 slot adapter for 128GBs of storage.
>>
>>145552717

Do you know how little I care about your pitiful image board subculture? So little it isn't worth the effort to Google.
>>
>>145552929
South and Central Murika is all thieves though, no one disputes that. Same for Russia. Africa is even worse than Murika. Middle East triply worse. Where are you even talking about? Japan? China? The place with the suicide nets? No, anon, Europe and the US are the only places in the world that aren't hellholes. And that includes Aussieland.
>>
>>145553065
Fuck off, Byuu. You fucking thief.
>>
>>145552869

Well then, how do you feel about buying an actual GCN?
>>
>>145553132

You forgot the Nordic states. It's OK, everyone does. They seem to be doing OK.
>>
>>145553135
>>
>>145553135

If you're so damn anxious to talk to byuu, why not just sign up on his forums? No need to pretend to meet him when you actually could.
>>
>>145553227
Why is everything so peaceful there? Do they not have people shitflinging at them telling them if they don't join the EU all their jobs will be gone tomorrow, etc? Do they only have wholesome and beautiful programs on their TV?
>>
>>145553065

At least *some* people on that image board subculture can speak Moonspeak.

How far are you along on that, byuu?
>>
>>145524075
So you voluntary destroy the composition of the director? I bet you watch open matted dvd and blu-rays instead the OAR 2.35:1 versions.
>>
>>145553332

I don't pretend to know the _why_ anon. Only what appears to be. They seem fine except for some immigration trouble in a few of them. What place doesn't have that shit?
>>
>>145553251
Except Byuu steals from the people and gives to the rich.

>>145553313
I'm sure Byuu would let you literally suck his dick (if you look young enough). There's no need to do it metaphorically online.
>>
>>145553386

I'm not going to indulge in this neurotic little fantasy of yours, Anon. Fuck off now please.
>>
>>145537854
archivements dint work
>>
>>145553430
I dunno, Nordic countries just puzzle me. There's no conflict I hear about from there. It's like some utopian society that everyone pretends doesn't exist
>>
>>145553147
the emulator is fine

im thinking that the problem why i cant continue beyond the "create a save file" scene is because i havent formated my files properly for a memory card or something
>>
>>145553481

That's not what I asked. Classic deflection.
>>
>>145553135
When disaster it strikes on a daily basis
I'm looking for wisdom in all the wrong places
But still wanna laugh in disappointed faces
You can't help me I'm blinded by these

Heroes and thieves at my door
I can't seem to tell them apart anymore
Just when I've figured it out
byuu comes to my door and punches me out
>>
is it possible to softmod a nds?
if i want to play old gba and ds games,
should i buy a nds with gba slot?
or a n3ds?

are they both moddable to play backup games?
>>
>>145553564
I'm not anxious to talk to Byuu, you fucking retard.
>>
>>145553023
Thanks for the advice
>>
>>145553691

You must be, if you accuse every random anon of being him.
>>
So after Elijah announced the apocalypse of the OS-X platform, and especially emulators on it, macfags are still calmly having a nice thread asking questions about the new OS-X like "In photos, can you now edit the location of a photo?"
>>
>>145553604
For NDS you need a flashcart. Some flashcarts have built in processors that can drain the fuck out of your battery to emulate GBA games, but you'd be better off getting one with a GBA slot and a GBA flashcart.

But yeah you really should just get a 3DS. Check out >>>/vg/hbg for how to hack one(read the fucking OP). Afaik any new one is going to come on 10.3 or lower still, but if you buy used make sure it's on 10.5 or lower first.

It's actually possible to hack any firmware still, but 10.6/7 need Cubic Ninja or OoT/PSMD and a powersave, and 11.0 needs a hardmod.
>>
This is one of the best emugens in awhile. I credit the guy who hates byuu. It's always fun when someone believes something very strongly and posts about it. This is how cable news works.
>>
>>145554121
Thank you!
>>
>>145553923

There is speculation, based on the wording of the release notes, that this is only temporary. So, while modification of the Gatekeeper subsystem is certainly occurring, removal of the ability of unsigned binaries to run may not be. In fact, others who have tried the developer preview report the "Anywhere" option (GUI feature who's absence triggered the "prophecy" in the first place) is there for them. I would very much like to know if they had disabled Gatekeeper previously, because otherwise that seems pretty fucking arbitrary. Keep in mind that OPT-click shortcut is still fully functional.

As for the rest of your comment, while I agree most of my Mac brethren are clueless assholes (remember iPhoto, you fuckwads? The app which already let you do all that shit you're drooling over? Yeah, that existed, you miserable cunts. Don't try to pretend it didn't), there's actually been extensive discussion about it on MacRumors. I was kinda surprised to see sentiments similar to mine being expressed, albeit by a minority.

- Elijah
>>
>>145554227

Well, there's also the fact I stopped my campaign of terror.

t.disinfo
>>
>>145555092
Elijah's a smart guy. He knew what was goin' down.
>>
>>145555092

*whose, not who's

I swear I get more illiterate every year.
>>
>>145555156

Hell, it turned out what I was after likely isn't even viable for my intended purposes. Still wish you shitheads would help out more.

~DysAnon
>>
>>145553604
>>145554121
If it's DS this guy is primarily after, suggesting to softmod a 3DS isn't really the best suggestion you could give.
>>
>>145555454
>>145554750
Right, I forgot to mention, you still need a NDS flashcart for running NDS games on 3DS, but they are only like $10.

Also, since the screens are different resolutions, you either have letterboxing or upscaling, but if you get an XL then it's still a bigger image than the NDS even when letterboxed.

There really no reason to go with a NDS over a 3DS except price.
>>
Famtasia is the best NES emulator
>>
>>145557170

puNES.
>>
>>145557170
Anything less accurate than Nesticle must be good
>>
>>145551186
Its really scary how fucking stupid and inept people are when it comes to copyright and software licensing.
>>
>>145552185
>what is cc0
>what is BSD
>what is MIT
>what is Apache
>what is WTFPL

Lets be crystal here. If you use any GPL license for a modern project you are:

>Obsessed with complete control of your project
>Interested in using the copyleft terms of the GPL as a 'threat' to get people to pay you for your code (its *not* about software freedom)
>Force non-commercial usage
>A fucking commie zealot
>A fucking lawyer who wants to circlejerk about licenses and the legal system
>A toothless philosopher instead of an active pragmatist
>>
>>145558192

Since you're just a moron on 4chan like the rest of us instead of a lawyer (which is who you usually consult on such purposefully opaque matters as Copyright law), I'm going to assume you don't know shit about it either. You're just some young fuckhole mouthing.
>>
>>145558423
What would be a bad situation for MIT?
>>
>>145558529
You have to be clinically retarded to not understand basic copyright well enough to make the claims in that post. You have to be even stupid to not understand the ramifications of the GPL. And you have to be missing a chunk of your brain the size of a baseball if you confidently make claims about software licensing when you clearly *clearly* don't have a fucking clue.

>they could simply fork his code, alter a few minor things, and then relicense the fork as proprietary without paying him a single dime, right?

Like how dumb do you actually have to be to think this is EVER possible for ANYTHING related to intellectual property? What would the point of the GPL be at all if you could do this?
>>
>>145558423

None of those actually places something in the public domain.This is an automatic process in the United States and there is no legal process that allows one to explicitly do so before the Copyright expires. A BSD license merely uses a work's already existing copyright to achieve the same practical effect as if it were in the public domain. However, this does not mean it is. For example, try not crediting the original author per the BSD license mandate.

Suddenly it's not very like the public domain at all, is it?
>>
>>145557350
Just think, the one NES emulator that in the future historians studying NES games will go to will be named "puNES". Literally "the sound of a fart, NES" Does anyone else feel like this is inappropriate and devalues cultural history?
>>
>>145558810

Still mouthing. If this shit were obvious there wouldn't be an entire industry of professionals built on interpreting it.
>>
>>145558423
>>Interested in using the copyleft terms of the GPL as a 'threat' to get people to pay you for your code (its *not* about software freedom)
But why wouldn't they just go closed source instead? Much easier to get people to pay for code that way rather than threatening toothless lawsuits over GPL
>>
Wanna play some roms quick and dirty?

https://www.youtube.com/watch?v=zHoeQT4b0Ls
>>
>>145558939

The dude's Italian. Prolly doesn't have the same ring to it.
>>
>>145558939
>fart sounds
What? I'm sorry to break your bubble my ameritard friend, but punes sounds like "pin" in some Romanic languages
>>
>>145558683
I don't really understand what you mean. MIT is a great license. The only problem with MIT and BSD and the permissive licenses that aren't APache is you don't get a guarantee for patent use.

So if I write some code and license it as MIT, and I happen to own a bunch of software patents covering said code, I can theoretically sue anyone that uses my code even though the MIT tries to claim permissive distribution.

I don't think its ever been tried in court, but I could be wrong. Lots of companies have shady terms for software they couple with MIT or BSD licenses that they threaten users with. If you look at Facebook's open source code like React for example, they only grant you covered patents with specific terms. That means you could be using some MIT code Facebook released on GitHub but say your company gets into some legal shit with Facebook over something unrelated they can (theoretically) sue you over that MIT licensed code which you were using.

Apache is safer in that sense but no one's confirmed if abusing the MIT/BSD licenses like I described above would hold up in court. Also Im not a lawyer yadda yadda
>>
>>145559057
Oh boy this should be gud
>>
>>145559057
>>145559146
newfag detected
>>
>>145559057
Dr Cain 6 letter password holy shit this is unsecure as fuck in the 21st century

Megabuster: BLORP BLORP BLORP
>>
>>145559138
Is the MIT license basically signing your rights over to MIT?
>>
>>145558886
>Suddenly it's not very like the public domain at all, is it?

Sometimes you need to look at the spirit of a license too. Public domain is not reasonable for any creative work that hasn't expired. If Byuu gave the impression that he wanted to make the code 'public domain', then the practical spirit of that is choose a license that is as permissive and close to public domain as possible. I simply listed the most common permissive licenses and from a practical point of view anything I listed is a decent choice to align with the goals of being as close to 'public domain' as possible.
>>
>>145559226
Mega Man X came out in 1993
>>
>>145558995
Huge difference between fighting out the minutae in court and having a general understanding of copyright you braindead savage.

>>145559038
GPL gives you the advantage of contrib from users AND it makes it freely available for all non-commercial people.

Plenty of companies force you to sign a CLA or just rewrite your contrib so they can continue to profit.
>>
>>145559506
But it's supposed to be set in the later part of the 21st century.
>>
>>145559057
Who would have ever thought that we'd go from ZSNES to this in such a short amount of time:

https://www.youtube.com/watch?v=nZ2Se5e0d7o
>>
>>145559318
lol what
No dude, in brief it gives people permission to use and distribute your code

It has terms that claim you arent liable for what people do with your code and that the license must be present for the code wherever its reused

read it its a very short license
https://en.wikipedia.org/wiki/MIT_License
>>
>>145559847
What the fuck is this shit? That isn't the real music. It's some fanfuck's lazy remix.
>>
>>145559847
>>145559847

Reminder that RetroArch has no MSU1 support
>>
>>145559847
I love how the levels are completely fucked up.
>>
>>145559947
Wether you like the music or not, it's still impressive from a tech point of view.
>>
>>145560190
The only way I would ever care about MSU1 is if someone made a (good) homebrew game that used it for its music.

>>145560261
I agree it's pretty cool, but I still have no desire to ever use it.
>>
>>145559453

Except "public domain" has a distinct legal meaning, and that meaning certainly is not "very permissively licensed".

C'mon dude. Just admit you came in here acting like some know-it-all faggot and be done with it. I'm not gonna hold it against you, act like you owe me a personal apology or some crazy shit. Just own up to it.
>>
>>145559732

Yeah, that's what I thought- you're some fedora-wearing mouthbreather. Have a nice day asshole.
>>
>>145559947

I like it. A lot of MMX music is guitar-based, but the snes does a terrible job doing guitar synths. The tracks sound the same just higher quality.

>>145560190

It does. I played MMX MSU-1 with the arranged score on RetroArch.
>>
>>145562259
>the snes does a terrible job doing guitar synths.
I prefer it to real guitars. Almost
>>
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>>145532010
Well, it certainly looks portable. What's the next step up from 16 bucks?
>>
>>145562412

It can do string instruments, pianos and horns well. So I don't see the point of arranged scores for a lot of snes games. But a few that rely on synth-guitars seem like they would have merit.
>>
>>145562593
WHY
>>
>>145562887
Why what?

>>145562593
Not sure I guess, everything else seems to be like 40 bucks or more
>>
>>145562593
>>145532010
How the hell are you supposed to use that with your phone?
>>
>>145563357
You connect it via blue tooth and put your phone down on something? Or I have velco on my phone so I can just attach it to things
>>
>>145562593

Damn that's smaller than mooch's dick
>>
>>145563237
The size. What sort of microscopic hands could one possibly have?
>>
>>145563872
It's like gameboy micro sized man, and it'll fit into my pocket which is the entire goal
>>
>>145550370
>>145550859
>>145551029
>>145552225
SP off his meds again I see
>>
>>145564658

Yeah, he comes across as mental. But byuu going anywhere near hyperkin is a discredit to his entire project.
>>
>>145564658

SP doesn't accept Pharmaceuitcal medicines pushed by big business.
>>
>>145563357
Phone has a stand. Like ipads do.
I still question it.
>>
>>145565068

I don't blame him. Have you seen what the soulless motherfuckers have tried to pull in the last few decades? He may or may not be legit bonkers, but even crazy people don't usually want to wind up as some fucking megacorp's latest fatality statistic.
>>
>>145564658
>implying he's not 100% right about byuu
>>
>>145552185

I thought it was possible in the USA but not in Europe (because you can't waive IP). At any rate, the alternative is to use a very permissive license which will effectively have the same results 99% of the time. I generally go for BSD/MIT myself.

>>145551572

If that's true that's pretty dickish indeed. But then again the contributors have been a bit gullible. Byuu should have made the license change first and then ask contributors to agree on the license change, instead of just giving him the keys and hoping for the best.
>>
Is drag and drop and menubar loading still broken in RA Windows?
>>
>>145558939
I read it as 'pubes' every single time.
The natural continuation of nesticle's legacy.
>>
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>>
Holy shit people can't fucking wait

https://www.reddit.com/r/emulation/comments/4o6b8e/the_new_zelda_game_on_cemu/
>>
>>145559128
I think he's referring to the fact that "punes" means "farts" in Spanish.
>>
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>>145572014
>>
>>145572014
Does it? Funny I've never heard of it, at least on Castillan Spanish, you know, the real one
>>
>>145558939
*poo* nes
turd nes
>>
>>145572014
With how butthurt Italians get if you speak to them in the wrong romance language it's weird how he'd opt to name his software in taco tongue
>>
>>145572598
>>145558939

punes = pure nes

pure-ness

People can't be this retarded
>>
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lol

back to the rutracker torrent I guess
>>
>>145573146
>Pure-nes
Topkek my friend, here you have what they call in Portugal a "pionés" and yes it kind of has the same phonetical properties as "punes"
>>
>>145573701
forgot pic
http://www.manutan.pt/img/S/GRP/IC/AIG1850317.jpg
>>
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>>145573274
>>
>>145549538
>If someone could make a AR code or something to unflip the Wii version, that would be the best.
One of the old hacks (it was either a bloom hack, or the hyrule field hack) use to do this as a side effect.
I unknowingly played through the game the first time like this (thought it was weird that the controls were flipped, but I mapped them backwards and it worked fine so I didn't question it).
>>
>>145573274
Told you this shit gonna get out of hand.
>>
>>145573274
just login then
user: [email protected]
pass: emugen

that took all of 60 seconds to set up
>>
>>145573274
Thats why you get while the gettins good and then back that shit up.
>>
>>145573274
>>145573931
>>145574869
>>145575612

Thank fuck I downloaded everything but the unlicensed shit and demos. Took about half my HDD just for that set too.

Totally worth it.
>>
>>145576631
If I had enough space for the whole set I would have had it a long time before it was up on archive.org. It's just a more convenient way to grab individual games for me.
>>
>>145576751

And you paid a price for that convenience.
>>
>>145576751
A decent size NAS is worth the price.
>>
Why are you all acting like the world is ending when you can just login and keep downloading?
>>
>>145576889
What the fuck are you talking about? You can still just make a free account. You can still use the rutracker torrents.
>>
>>145577128

I don't have to. I already got mine. Whenever I come across that shit, I immediately download everything I want on the assumption it will be gone tomorrow.

So, I wonder: who was more inconvenienced?
>>
>>145575612
>>145577094

Thank you for that, though. No one else probably will, but I at least wanted to show my appreciation.
>>
>>145577094

A public library becoming a private one is never a good thing
>>
Where do you guys get your games for CEMU?
I'll check some out tomorrow when the new version comes out, but I'm always skeptical about these various sites to download from
>>
Question for any Macheads in-thread: what is your preferred torrent client? I know Transmission used to be the favored app, but since they apparently feel no need to explain how their server got compromised with tainted releases, I'm not so sure I wanna trust them any more.
>>
>>145577478
>on the assumption it will be gone tomorrow

In this day in age this is the only correct assumption.

Collect it all, keep the best copies, back it up, share if you are SAFELY able. Preserving games if just as important as preserving art. Even game companies have proven they cant be trusted to preserve a damn thing.
>>
>>145577776

It was never gonna get that legal standing. At least in the USA, where they needed it, anyway.

Surely you weren't naive enough to think they would?
>>
>>145577853

I was appalled to learn that game companies routinely lost their source code for games. At that point I came to the same conclusion: don't trust the fuckers. They don't actually care, Everything is a goddamn widget to them.
>>
>>145577592
No problem mate, glad to hear it.
>>
>>145577776
It's not a private one though, logging in is essentially a library card.
All the other games collection don't require a login yet, anyway.
>>145577975
>It was never gonna get that legal standing. At least in the USA, where they needed it, anyway.
They already did. They've had a DMCA exemption for over a decade.
>>
>Minty switches from Communism to Fascism

https://www.reddit.com/r/The_Donald/comments/4o78ia/trudeau_votes_against_declaring_isis_atrocities/

This fuckin' guy man.

Sure he isn't one of SP's little IRC butt buddies?
>>
>>145578775
I have much better shit to do than give a flying fuck what minty is up to if it has nothing to do with emulation.

No I don't think hes one of SP's "butt buddies". Minty once told me that SP had accused him of being a pedophile so they probably aren't that close.
>>
>>145578775
Fuck off back to where you came from, this information isn't relevant to the thread's topic matter nor interesting for anyone who posts here.
>>
>>145578738

Being declared a public library has very little to do with a DMCA exemption. Libraries actually have their own little pigeonhole within the copyright system, both distinct from and much older than the DMCA. Their protections against corporate copyright claims are actually much stronger than a mere DMCA exemption, much to the chagrin of Big Media.

This all assumes a US legal system, mind.
>>
>>145580640
>Being declared a public library has very little to do with a DMCA exemption.
Sure, but having specific DMCA exemptions from the copyright office has a lot to do with DMCA exemptions.
>>
>>145578775

I agree with these fellows >>145579320 >>145579338 , why should we care about non-emu drama from that shithole known as reddit? That place is several times worse again than this one, and I daresay Hiroshima is a fucking saint when compared to the likes of Ohanian & co.
>>
>>145580787

Sauce for Copyright office exemption _specifically_ mentioning Archive.org?
>>
>>145580965
I'm fine with /r/emulation just as I'm fine with emugen. Other spots on both 4chan and reddit are better off avoided.
>>
>>145581278
>Other spots on both 4chan
are you legit only on emugen?
>>
>>145581338

Not him, but I am, in large part. Most of the userbase of 4chan is too hostile and difficult to deal with for anything except what you absolutely cannot get from other places. Currently, that's /emugen/- reddit requires far too much hoop-jumping for r/emulation and no other site focuses solely on the "Emulation Scene", rather simply "Retro Gaming". And that inevitably degenerates into a circlejerk about who paid the most for a physical copy of Earthbound and other such nonsense.
>>
>>145581823
Even the other generals? I like to hang out in them sometimes once I get around to playing the games (I'm way behind), and they've usually been pretty comfy and civil.

A lot of the fast moving boards are pretty bad though, but I guess with that's to be expected; with more people comes more problems.
>>
>>145581823
that's kinda cute

from what I've seen frequenting quite a few boards and occasionally wandering in most, /vg/ is by far the most genuinly hostile place on 4chan
/b/ is second, but the hostility and hatred isn't genuine, it's more as an imago due to the reputation /b/ has. Most people think they have to act like assholes there, so they do.

However, in general, on /vg/ there's a pure unfiltered sense of superiority that can't be found anywhere else. This gets bred by the excessive amounts of time spent discussing the same things, which leads to talking down to people who visit the general for the first time.
Because something has been discussed dozens if not hundreds of times it's seen as the most basic of knowledge, thus questions are often responded to with high amounts of ridiculing and hostility

I haven't been on emugen in a few years though, so I can't talk about here
/hbg/ seemed pretty good in the few weeks or so I spent there when setting up my 3ds
>>
>>145582345

Generals tend to focus on the "new" of their particular topics (a Persona general would probably focus mostly on a current-gen Persona game, for instance). I'm all about old shit I never got to experience. Then there's the general trend toward multiplayer only in gaming. I hate games like that. Even when I was into Minecraft for awhile (back in the 1.8 days), I always played alone.
>>
>>145582645

Dude, I used to frequent /vr/. You've never seen "a pure unfiltered sense of superiority" until you've visited /vr/. You just haven't. I don't care what other section you're comparing.

Unwarranted smugness and literal autism are the only things that board produces 99% of the time.
>>
>>145582645

I've found /s4s/ more funny than /b/ for years.
>>
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>>145583385
I think the only time I spent in /vr/ was in gamecenter CX threads and it was pretty nice there
>>
>>145580640
>>145580787
>>145581131
It's not specific to archive.org, any library, archive or museum has the right to host:
>(3) Computer programs and video games distributed in formats that have become obsolete and which require the original media or hardware as a condition of access. A format shall be considered obsolete if the machine or system necessary to render perceptible a work stored in that format is no longer manufactured or is no longer reasonably available in the commercial marketplace.
http://www.copyright.gov/1201/2003/index.html
>>
>>145584864
What if the games get re-released?
>>
>>145581338
99% of the time I spend on 4chan these days is in /emugen/ and /ffg/ - two of the slowest moving generals. I used to frequent other boards and browsed /g/ like a religion, but I've just gotten fed up with the shitflinging. Sure, /emugen/ has that from time to time, but it's relatively tame in comparison. The faster moving boards and generals I don't really have the tolerance for anymore. I realized I often had to wade through piles of shit before even finding remotely good discussion. Why waste time reading garbage across multiple boards/generals when you can just limit it to one or two?

>>145583385
I thought /vr/ was okay for a bit after its inception, but it went downhill pretty quickly.
>>
>>145581338
For the most part. For most of my interests (comics, movies, tv, other media) I don't give a shit what other people have to say.
>>
>>145585195
The original software still falls under at-risk software, the re-release doesn't (until the hardware it's published for becomes obsolete).
>>
>>145584859
You can not have visited the gccx threads within the past two years then, it's a fucking warzone of shitflinging and autism even when compared to the /vr/ gold standard. I'd dare say that's one of the most toxic places on this site
>>
>>145573146
Bad, very bad, bad corporate design and marketing choice.
>>
>>145562259
How? Which bsnes core works?
>>
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Can anyone help me out with dmc3?

My game looks kinda blurry and theres this distracting doubling effect on Dante.
>>
>>145584234

One of the Croc games I suppose.
>>
>>145588031
gdsx sucks, use the pc version with these fixes:
pcgamingwiki.com/wiki/Devil_May_Cry_3:_Dante's_Awakening
>>
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>>145588031
Try putting CRC hack level in graphics plugin settings to aggressive.
>>
What are some unemulated non-current gen systems you'd like to see emulated?
>>
>>145588695
You need to delete sound files for the PC version to work to not be laggy its not worth it

>>145589172
Will try this

Also I really need to into Retro Arch this looks pretty good
>>
>>145589506
Tekken Tag Tournament 2...that's about it
>>
>>145589506
Loads of Arcade boards
>>
>>145589506
http://www.system16.com/hardware.php?id=731

Pretty much most of these.
>>
>>145589172
didn't work.
>>
What would be the best operating system for a dedicated MAME machine. License isn't a concern.

Standard Windows, Windows Server, Windows embedded, or some Linux variant? and why?
>>
>>145590969
http://www.lakka.tv/
>>
>>145590969
Linux. Getting the lowest input lag possible.
>>
>>145591291
Isn't MAME kinda not good currently on retroarch?
>>
>>145591529
The older ones are fine. MAME 0.170 was OK
>>
>>145591529

How so?
>>
>>145591640
The current core was apparently slow as shit, video issues, and control issues.
>>
>>145591291
Is RA able to list game names now like the other systems or is it pretty much just letting mame handle everything still?
>>
>>145590473
looks like sega used linux for a while and then switched to windows. i wonder why that is if linux is better.
>>
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>>145591836
>The current core was apparently slow as shit

No that's just MAME being MAME.

>video issues

Nothing I've noticed.

>control issues

With over a thousand drivers some are bound to have sub-par input mappings.

>>145591987
See image
>>
>>145592730
Interesting, did you have to manually create a playlist or were you able to tell it to scan your MAME folder?
>>
>>145589731
But that's not true?
>>>/wsg/1133495
>>
>>145592932

Just scanned the folder like usual.

Maybe having too many games screws things over, never tried scanning a full set.
>>
>>145593019
I was about to try it again with the style switcher mod and now the game won't even start.

Crashes on launch. Tried compatibility mode and running as admin too.

Think I'm just gonna give up and play God Hand and wait till I can play it on a PS2
>>
>>145593610
Same happened to me, try this fix:
http://www.mediafire.com/download/pnnq4srgz46qzao/Dmc3AllPatchesinOne.rar
Copy all the files in and then copy the crack files over the old ones
>>
>>145589506
Nintendo 64
>>
>>145592730
Shit shit shit shit uncle Tom are you telling me we have MAME database support now?? My dick. When did this happen?
>>
>>145594985
I just updated RA and I couldn't get it to add anything. I donno what hes doing.
>>
>>145594985
May 3, 2016
http://www.libretro.com/index.php/retroarch-1-3-4-released/

> Arcade games can be scanned now for FBA and MAME cores.
>>
>>145592160
Because Sega buddied up with MS and gladly bent over to receive rancid cock in fucking ass to maintain friendship in desperate hopes of fortunes once more turning in their favor, why else do you think they kept cranking out high quality exclusives for the Xbox after their ship sank? They become MS's bottom bitch, no Linux allowed.
>>
>>145573146
You're the guy who came up with the name "Wii U" aren't you?
>>
>>145595498
Sounds reasonable and rational.
>>
>Konami on the other hand seemed to go about things in a totally different manner, what some people are calling a "what CPU have we got a lot of today" kind of setup.
>There are very few specific systems until fairly recently, most of the games being custom hardware and different configurations almost from game to game, this make cataloging them incredibly difficult.
Konami arcade games seem like they're in preservation trouble
>>
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I don't remember batteries draining this fast.
>>
>>145597769
>not using Ocarina codes to make Fi shut the fuck up
>>
>>145597842
That won't help when I'm in the middle of something and suddenly my batteries are dead

Besides, is this a normal thing? Using decent batteries they don't last 5 hours on this.
>>
>>145597769
You need to upgrade to Dolphin Pro

https://github.com/dolphin-emu/dolphin/commit/d39d89594dd802593ab00b482306a14d8cc5ad8b
>>
>>145599232
....the fuck now is this some early april fools shit
>>
>>145599402
Yes.
>>
>>145599402
>committed on 28 Mar 2015
>28 Mar

>April Fools
>>
>>145599768
Which is why I said early
>>
>>145600123
Yes
>>
>>145599768
The emulation community is no longer a country for old men.
>>
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>>145600706
>>
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Destroying closed source software would probably be a good thing
>>
>>145601938
>somebody paid four dollars to gold star this post

reddit is such a weird place
>>
>>145601938
ugh that cunt again
>>
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You wouldn't use frameskip on your OS...
>>
>>145578775
>/r/The_Donald

So basically /pol/?
>>
>>145603707
I've yet to figure out the ratio of serious to joking on both of those pages
>>
>>145588695
>recommending one of the worst pc ports in existence
>>
>>145605628
>thinking DMC3's port is even close to that
Plays just fine, stop being a bitch.
>>
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I found a link to the new translation of SD Snatcher, but it seems that the 2nd disc does not work, was this resolved?
>>
I keep seeing latency being mentioned a lot. Has anyone done any testing to determine operating system, controller, graphics api, and emulator latency?
>>
>>145607646
Lots of guessing and repeating what other people have said.
>>
>>145612303

This, pretty much. Determining latency requires pretty thorough OS knowledge if you're doing it via back-of-napkin math (assuming that math is to have the faintest bearing on reality, that is).

The other method is to actually buy tools and electronically measure that shit.
>>
>>145607646
check the build your own arcade forums. they go through emulators and setups with high-speed cameras and build hw specifically designed for maximized performance. They know.
>>
test
>>
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The DragonBox Pyra prototypes seem to be coming along rather well, went ahead and preordered one.
>>
>>145618527
Why
>>
>>145619116
Not him but having an ultra portable computer running a desktop OS could be really useful. I probably would use it for games, but I guess that's an aspect of it.
>>
>>145535019
opengl is king for pcsx2, and AMDs kinda suck at opengl. you might want to wait for the inevitable gtx 1060
>>
>>145474069
>0.9.6-Recompiler Improvements and Core Refactors
>-Programmable blending to reproduce GS blending unit output
>- Improved read of depth / color

>-Hack for NVIDIA cards, solves problems with stretching on drivers above 320.18

The changelogs are literally ripped from pcsx2
>>
>>145618527
Is this thing getting RetroArch?
>>
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>>145621917
Why do people waste their time setting up this ruse? They're not even charging for it.
>>
>>145622408
Ads/surveys.
>>
For an arcade machine. If you only have widescreen monitors available, would it be better to mount it horizontally or vertically knowing most games are 4:3 and some vertical games and the occasional pinball emu.
>>
>>145618527

>not gpdwin
>>
https://github.com/libretro/beetle-psx-libretro/issues/64#issuecomment-226301965
>Applied the patch, sorry about putting you guys through this for some rather unnecessary code readability sensibilities. I guess it's not really important to use the fxp.h header for this.
What a nice man.
>>
>>145603564
you absolute madman
>>
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I love how self-aware this game is.
>>
>>145619116
I'm a game developer, I want to use my time laying back in bed or on the train to do some playtesting. Unlike Android which is heavily restricted to mobile apps, all the tools and software I need can run on the Pyra since it uses Debian Linux. Also since it's running Linux it won't take very long for me to port any open-source games or emulators I want to it. The fact that it has a low powered ARM processor and an old OpenGL ES 2 graphics chip makes it well suited to making sure my game runs well on older hardware and mobile devices.

On the gaming side of things, it has more buttons and can adapt to more systems than any other handheld. The more complete keyboard is handy for interactive fiction and dos games. Battery life looks good, as does the dpad and analogue nubs. It has a proper SD card and USB host functions for all my storage needs, also 4G connectivity which makes it good for casual browsing. Also I use to play on my Nintendo DS a ton, so I'm just really comfortable with the clamshell form-factor.

>>145624094
The GPD Win is interesting but it's only advantage is the x86 processor, it's lacking a lot of the Pyra's features that I could really use.
>>
>>145622306
Extremely likely...
>>
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Hey guy's I was wondering if there was a recommended for screens? lcd's now a days have a noticeable amount of input lag when playing older games... anything as good as crts without being a crt?
>>
>>145631843
>as you buzz the
>>
>>145631843
http://www.displaylag.com/display-database/
>>
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I'll let you fucks know how it goes, can't wait to play battle network on the go

Side note what android GBA emulator lets me assign hardware keys to game speed and save states?
>>
>>145631843
Input lag is a boogeyman made up by elitists, nostalgiafags and poor people. Get a g-sync monitor to get rid of motion blur. You'll have to specifically seek out monitors to find one that will produce input lag with emulation.
>>
>>145632392
Some people are more and less sensitive to lag. Personally, I'm extremely sensitive to it. I can feel as little as about 6ms.

Also, I play competitive fighting games and do light speedrunning.

There's going to be people that can't feel even one and a half frames.
>>
>>145632392
>Because input lag is unique to the display
>>
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http://www.gdcvault.com/play/1023470/-It-s-Just-Emulation
>14:16
Defend this.
>16:30
Also, a blast from the past.
>>
>>145636507
Why pay a dump team when you can just take the dumps already off the Internet and use them
>>
>>145573274
I don't get it. Can't you just fucking login?
>>
>>145637402
Corporations
Track
You
With
Accounts
>>
>>145636507
Well it's not illegal at least
>>
>>145590969
Win 7 + groovymame +crt.
Easy to download, easy to setup, perfect refresh rates and no lag. Plus with windows 7 you can run a fuckload of other games and emulators too.
>>145591529
It's always not good on retroarch because a lot of arcade games don't actually run at 60hz and RA has severe problems with that.
>>145606019
New translation? There was more than one?
>>145607646
Yeah arcade forums have a lot of that stuff. Check out arcadecontrols, that fighting one shoryuken or whatever it's called? and shmupforums.
>>145631843
>anything as good as crts without being a crt?
Unfortunately no not yet. The current Asus monster that has gsync and 144hz and IPS is good, but you need ridiculous overclocked CPU power to take advantage of backlight strobing.
>>145632392
Said the guy that only plays turn based games and visual novels.
>>
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i want to play amiga games but the only emulators i could find are Amiga Forever, which costs money and some extreme fishy french shit.

could anyone give me some help here? ive also read you can play the games without an emulator after following some extremely complex steps, anyone got details on that?
>>
>>145638363
How do you track throwaway accounts?
>>
>>145641114
The same way they track legitimate accounts?
>>
>>145641095
>http://emulation.gametechwiki.com/
Anon, meet the wiki.
>>
>>145641647
Then rather, how would they benefit from tracking throwaway accounts?
>>
>>145641734
They don't get shut down by the NSA
>>
>>145641805
That doesn't make sense.
>>
>>145641695
ive been there, have you yourself read the amiga article? obviously not or you would know that my previous post contained more info than it.
>>
>>145639909
>Said the guy that only plays turn based games and visual novels.
I recently finished Castlevania 1, 3, 4, RoB and Bloodlines, as well as the original Megaman series and X 1 - 5 + Zero 1 - 4, all on a shitty mid-range 60hz LCD non-gaming monitor. Every death and failure was my own fault, not input lag.

LCD input lag is something your dudebro friend would blame his failures on if you handed him the controller. Blown way the fuck out of proportions. Reality is, not even a fraction of the emulation playerbase gives a flying fuck.
>>
>>145641971
>violating people's basic rights and spending millions of their dollars in exchange for literally nothing
>doesn't make sense

woah
>>
>>145642164
Well somebody in this exchange was worried about being tracked by corporations.

If they're not getting anything, then you're not losing anything.

It's like being watched by a security camera with the lens cap on.
>>
>>145642056
>A commercial package exists, "Amiga Forever", from Cloanto, which elides past many of the complexities of Amiga emulation. It includes fully licensed ROMs, system disks, and (for applicable machines) hard drive OS images for every model that Commodore shipped.
>The package itself is basically a very sophisticated frontend for WinUAE

>"the only emulators i could find are Amiga Forever"
>"ive also read you can play the games without an emulator after following some extremely complex steps"
The wiki contains sufficient Info, your post contains stupidity.
>>
>>145642164
God damn you're dense as fuck. He's saying it doesn't matter for you if you use a throwaway account. So just use a throwaway account.
>>
Are there any hard numbers out there on just how much better an overclocked i7 is than an overclocked i5 in 6th generation emulation?
>>
>>145643738
Zero, unless you're talking specifically about PCSX2's software mode, in which case a good 30-40% improvement.
>>
>>145643928
Well shit, I had been led to believe that it was a significant improvement because something something hyperthreading.

Thanks for that.
>>
>playing some WA2 in beetle
>suddenly the game shifts back to looking like native res despite me using 2x res
>autism_triggered.pl
>GL renderer is way too slow to be useful despite fixing that particular problem
>grab the latest PGXP since if I go back to plugin hell I might as well go all the way
>everything looks beautiful
>then once you get into a random encounter models stutter like that one DK64 webm
>"Well whatever I'll just use that other plugin"
>pic related happens

The optimized GL renderer for beetle can't come out soon enough
>>
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>>145645506
>increased internal res for anything below 6th gen
Leave the resolution alone and use a C O M F Y composite shader, Famicom.

We vaseline up in here.
>>
tfw no gba internal resolution enhancements
>>
>>145647757
GBA emulation truly has gone nowhere. I'd expect 4k interal res, ambient occlusion and MSAA at this point. Hack devs.
>>
>>145595453
Who cares? MAME and FBA support on RA sucks dick. You can't even map multiple inputs.
>>
>>145642368
Corporations can see what accounts on arkive dot org download their romz and then petition for IPs to sue those people
>>
>>145647757
coz gba is all 2d (you know this)
>>
Can someone explain how RA running arcade games at the refresh rate of your monitor (ie 60fps) instead of the game's expected rate (which is less) ADDS input lag?
>>
>>145648837
>this faggot
>>
>>145649048
I assume it's only artificially running the game at your RR and the game, internally, is still really just adjusting the visible frames on your monitor every once and awhile to make it 60
>>
>>145647757
>>145648837
There are a handful of GBA games with 3D graphics as well as Doom/Duke/etc?, but they are all software renderers, so you wouldn't be able to increase their res without a fuck ton of per game hacking.

Basically, it's never going to happen.
>>
>>145649048
color NTSC less, or PAL less?
>>
https://www.youtube.com/watch?v=4XjKOf2HcOk
>>
>>145649494
I NEED IT
>>
>>145649494
They destroyed Smash with brawl and then shat on its corpse with 4u3ds
>>
>>145649337
NTSC is probably much closer, I know games like Mortal Kombat are supposed to be running at like 50hz or somethign
>>
>>145649607

Standard Nintendo operating procedure. They are the next Sega.
>>
THE GRIRCH WAS NOT A JEW.
>>
anons, I need to know what is the best SNES emulator? I used to use zsnes but people seem to hate it so I want to know which one to use now
>>
>>145653617

SNES9x for toasters, BSNES and various descendants for accuracy.

Do not use the standard Higan version of BSNES. That is an autism rabbit hole you do not wish to fall down.
>>
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>>145654785
>>
>>145655447

...I got nuthin'. Sorry m8.
>>
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>>145654785
>>145655447
Awww yeah, can't even tell what game it is once you're inside the folder. byuu's legacy.
>>
>>145655517
It was just a test long ago to see what higan was like. I can't countenance the ridiculousness of game folders though
>>
>>145655535
>can't even tell what game it is once you're inside the folder
Whoa!
>>
>>145655750

The right solution was implemented in the wrong place, so to speak. All of byuu's objections were classic file _format_ (not file _system_) problems.

The fact that I can see this without a lick of formal programming shows you how far byuu has slid off into the deep end.
>>
>>145649048
It does? Proof?
>>
Damn the MSAA in Desmume makes 3D games look so much better
Tried Chibi robo and Deep labyrinth. They look fuzzy and consistent.
>>
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In regards to this game Phoenix Wright: Dual Destinies is there any way to emulate it on the PC?

I don't see any videos of people making attempts on it. Even the Phoenix Wright Ace Attorney Trilogy for the 3DS has some videos of people making an attempt at emulating it although the text doesn't display for some reason.

I know Citra barely runs a few games properly to begin with. I'm just wondering why there's little to no info about its compatibility or why it doesn't work. Is the problem on the rom side (needs better decryption) or the emulator side (Citra can't handle it)?
Pretty sure you can run it on a modded 3DS. I'm just wondering if there's any way to play it on the PC.
>>
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>>
>>145665649
>It's another "why can't I pirate 3DS games yet?" episode
>>
>>145665649
Stop being fucking poor AND wait a year.
>>
>>145649607
It sure as hell ain't Melee, but as far as being a casual fighter goes, Smash 4 is still miles ahead of Brawl, which was absolutely and dreadfully boring unless you ran a mod.
>>
>>145665732
Just how I remember it.
>>
>>145665869
>It sure as hell ain't Melee

Thank fuck, that game is a broken mess
>>
>>145665869
>It sure as hell ain't Melee
Why do you autists say this like it's a good thing?
>>
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>someone announces some exciting WIP
>doesn't release the damn thing and is never hear from again
>>
>>145667505
Shame, it looks a hell of a lot better than PCSX2
>>
>>145639909
Yes, there was a newer better one that let you put Gillian's full name in.
http://www56.zippyshare.com/v/61809788/file.html
I found this on an 4chan archive site, someone noticed that disc 2 didn't work and was apparently blank too.
>>
>>145632793
>I can feel as little as about 6ms.
>I'm special
hahaha

sure, anon
>>
http://board.byuu.org/phpbb3/viewtopic.php?f=4&t=1122#p26469

>Current work toward v099 is most likely going to always render at 512x480. It's too annoying to make the light gun cursors etc generic, shared-code when we have things like variable line widths, interlace -and- progressive ouput modes, etc.

Why does byuu insist on ruining his own software? Interlacing and psuedo hires translucency worked fine on v94 without the "force everything to 512x480" bullshit. Other emulators like Genesis Plus GX and Mednafen handle dynamic resolutions just fine without forcing a specific resolution.
>>
>>145667505
Simias are you going to work on PS2 emulation as well? I heard you can reuse a lot of code between PS1 and PS2.
>>
>>145667480
Because it is a good thing?
>>
>>145669632
PS2 isn't deserving of preservation, focus should rather be put towards Saturn and Xbox
>>
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>>145673196
>PS2 isn't deserving of preservation, focus should rather be put towards Saturn and Xbox

How is preserving the Xbox more important than PS2?
>>
>>145673561
Better exclusives
>>
>>145668737

Intentionally crippling the PC version so Hyperkin gets their money's worth for that $2000 license purchase.
>>
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>>145674121

You can't be this retarded anon
>>
>>145674393

The proof is in the pudding as they say.
>>
>>145673879
Wow, this is completely objective and accurate.

Guess we can tell 3DS beggars to fuck off.
>>
>>145673561
trollolol
>>
>>145668737
Byuu is a loser. Ruining an emu because of fucking light guns a minority uses.
He is too lazy to keep up work because he is just ONE man, I understand that. But I wish a dedicated emu team much like dolphin would fork higan and take over. I can't watch this cripple-fest any longer. It's like watching Ted Cruz running for presidency.

> tldr: byuu is the zodiac killer
>>
>>145667505
Welcome to closed source
>>
>>145678504

But if Ted Cruz is byuu, and byuu is the Zodiac Killer, then by the transitive property of despicable persons doesn't Ted Cruz = Zodiac Killer???

Great Scott! 0-0
>>
>>145678973
Where did people get this idea of Ted Cruz = the Zodiac?
>>
>>145647692

what shader is that? looks nice. No fucking giant lines through everything.
>>
>>145681103
Probably NTSC 2-phase S-video with CRT Lottes as the last pass.
>>
What is the best system rom to use in OpenMSX?
>>
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>gba colors

How do I turn up the luminance in this?
>>
>>145687449
Just use image-adjustment

What shader btw, I kind of like it
>>
>>145688260

I'm using gba colors and easytype halation.

>>145688260
>Just use image-adjustment

Like replace it with image-adjustment and then tweak from there?
>>
>>145688485
If all you want to do is increase the luminance a bit, then just put image-adjustment between gba-colors and halation and use it just to turn up the luminance.
>>
I want to emulate a reality where PCSX2 isn't shit.
>>
>>145689515
works fine for me :^)
>>
>>145689515
SOON BROTHER
https://github.com/twinaphex/pcsx2
>>
>>145689998
He cant handle MAME or PPSSPP. No fucking way he can handle PCSX2.
>>
>>145690270

You have to believe
>>
>>145690270

BELIEVE
>>
>>145690270
>He cant handle MAME or PPSSPP. No fucking way he can handle PCSX2.
He can't even handle N64..
>>
>>145689610
Try emulating Valkyrie Profile 2, It's even more broken on newer versions.
>>
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Seriously? How is this shit still a fucking problem? What the fuck could possibly be causing this and how has no one figure it out yet?
>>
>>145696194
Do you have the original PSP font files?
>>
>>145696194
It will forever be a problem since Sorny decided to copyright the fonts they used on PSP, so you have to find them yourself and throw them in a folder
>>
>>145696980
>>145697026
Can I rip them somehow? I do have an actual PSP.
>>
>>145697187
Yes, you can also download them from the BIOS and Files page on the wiki.
>>
>>145697246
HOW EMBARRASSING
>>
>>145697246
Now it just crashes whenever I get into a battle. Can't catch a break.
>>
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<Twinaphex> maister will shake things up for sure with N64 emulation
<Twinaphex> you will need GL 4.3 and/or Vulkan though

>GL 4.3 and/or Vulkan
>>
Best NES core?
>>
>>145699614
Maybe D3D11 would work too. Someone should ask them..
>>
>>145699614
>browsing RetroArch IRC
>apparently didn't know that themaister's Vulkan renderer needed Vulkan.
Stupid facebook frog shitposter.
>>
>>145700702

He wasn't talking about the Vulkan renderer
>>
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>>145631843
>>
>>145699614
It's kinda embarassing how SP is fascinated by Themaister, so much his entire life is dedicated
to refactoring his original work...
>>
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How can I do per game remaps in retroarch? I tried doing it through the mame core's ingame menu, but the rebinds never save after I close the game. I just want to play some pinball games without derping around every time I boot one up.
>>
>>145701913

I'm sure a loser like you has room to talk about how "embarassing" other people are.
>>
>>145701932
/config_directory/core/game.cfg

like

/config/nestopia/bibleblack.cfg
>>
>>145702072
calm down byuu
>>
>>145690270
More like he doesn't care about them. If he wanted to spend time and fix them up, he would and could do so. But he just doesn't and spends time on other things instead.

People are expecting too much from one dude.
>>
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>>
>>145703047
that's like me and javascript desu.
>>
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>>
>>145699614
>Needing cutting edge hardware for N64 emulation
No thanks, fampai
>>
>>145702072
Sorry I've hurt your feelings, SP loverboy, you should know that he prefers ones with thick skin though, maybe try to be less sensitive and easily triggered if you want him to respect you ;-)
>>
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>>145703116
>>145703346
>>
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>>145703479

The really shocking part is that the Wii handles N64 games perfectly, yet the libretro devs want to make you believe you'll need a new fucking GPU to achieve the same results
>>
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Konami used to make great games
>>
>>145703047
More like he does't understand shit about emulation that isn't copypasting others code or refactoring simple macros and code comments.
>>
>>145703781

I'm pretty sure the VC uses per-game hacks. Why wouldn't they?
>>
>>145704187
Not him but who cares as long as the game looks right?
>>
>>145703618
lol 0/10 bud
>>
>>145703781
>The really shocking part is that the Wii handles N64 games perfectly
Sure does
http://wiki.gbatemp.net/wiki/VCInjections_Compatiblity_List#Nintendo_64
>>
>>145704084
That's total BS and you know it. He would not have accomplished much at all if that were true.

Keep believing a certain shitstain dev's lies, though.
>>
>>145704265

People who write emulators as a hobby and don't want to implement a hack-ridden shitfest of an emulator?
>>
>>145704552
There's the problem, the userbase and the emudevs have different interests. The userbase wants to play games. The emudevs want to autistically simulate the system exactly as it worked.
>>
>>145704454
>VCInjections

Those aren't official VC games
>>
>>145704657
You know what happens when the devbase also just wants to play games, PCSX2 happens.
>>
>>145704265
>who cares

preservationism autists & Open Source integrists
>>
>>145704762
You just need a replacement devbase when the old one runs off because it's tired of playing games
>>
>>145704697
So?
Your said it handled N64 games perfectly, you didn't say that one small cherrypicked subset of N64 games.
>>
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Unpreserved games. Games that will never be seen again. All that will be left are a few scant images.
>>
>>145703781
>you'll need a new fucking GPU to achieve the same results
>having a shitty GPU that doesn't support Vulkan

T. poorfags
>>
VBA-M or mGBA?
Wanna play Pokemon Emerald with fully functional clock features
>>
>>145704526
Sure, whatever makes you feel better, SP lover boy.
>>
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Men, they slash at each other. But why? To preserve their heritage. But our generation cares not for that.
>>
>>145705249
I'm not the one who is obsessed with SP enough to stalk his every commit.
>>
I'd like to remind you that roughly 100 people made the 764 posts in this topic.
>>
>>145705606

Each person made 7.64 posts
>>
>>145704552
Then why write a hardware renderer at all, if you care so much about not using hacks?
>>
>>145703781

gliden64 will forever remain a big hackfest.

It's time to drop HLE RDP emulation and go with a newer take on LLE.
>>
>>145705704
that's very little considering how long the thread is.
>>
>>145706473
can't they optmize angrylions code?
but i'm sure the vulkan n64 LLE core will be backported to normal opengl. or will all graphics cards automatically get vulkan when the drivers update? has vulkan been released yet?
>>
>>145706937
>but i'm sure the vulkan n64 LLE core will be backported to normal opengl
It's already planned to be supported by OGL 4.3+ hardware.

>or will all graphics cards automatically get vulkan when the drivers update? has vulkan been released yet?
Only certain DX11 capable hardware will have vulkan support and yeah if you're on the latest rivers you already have it if your card supports it.
>>
>>145702443
So I have to make a text file for each game? Eep, better than nothing I guess. Thanks, I'll try this.
>>
>>145706937
>can't they optmize angrylions code?
They could, if they had the skills to actually do it.
>>
>>145701932

The MAME core is supposed to save per-game cfg in save_dir/mame/cfg/gamename.cfg

These are the MAME XML cfg files that store button maps from the MAME UI.
>>
>>145702443

This is for RA's config system, not the MAME generated cfg files.
>>
>>145707495
i'm just playing retro games on my linux laptop wth a shitty intel ivybridge card. do you think i already have vulkan?
on my windows laptop i know that i have vulkan support through nvidia...it's older GT650 or 640M.

Funny thing is mednafen psx struggles on windows in native res, but can go 2x native on linux without a proper gpu...i know it's the CPU :) so i do retro on linux and newer games on windows
/blogpost.
>>
>>145708371
>do you think i already have vulkan?
It theoretically does but the support is very bad as per usual with older intel hardware, pretty sure it works with RA though.
>>
>>145707772
Awesome! Thank you, I figured out why it wasn't working now. I was using friggen mame 2014 core instead of mame core.
>>
>>145708371
>Funny thing is mednafen psx struggles on windows in native res, but can go 2x native on linux without a proper gpu...i know it's the CPU :) so i do retro on linux and newer games on windows
>/blogpost.
OpenGL is retardedly slow at blitting on windows. Idk why anyone insists on using it on windows, other than stupidity or laziness.
>>
>>145709129
I used d3d when I tried retroarch on windows back then...
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