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/emugen/ - Emulation General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 598
Thread images: 98

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http://emulation.gametechwiki.com/

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

http://emulation.gametechwiki.com/index.php/General_problems_FAQ

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.
>>
>>145156373
Using OpenGL should mostly fix that.
>>
I've been having some issues with windows 10 at the moment

Can we expect something similar in performance to the DX12 plugin that doesn't require to use this OS specifically? I don't want to be locked down
>>
>>145160734
Vulkan is your only option f.a.m.
>>
>>145161029
Is it a thing yet?
>>
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>>145158793
That looks like shit.
>>
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>>145161167

Honestly the accurate version isn't that much better, we're just used to N64's blurriness. It's mostly the weird tiling on the grass that stands out I think.
>>
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>>145160238
It's an option in the graphics menu, I forget what it's called but they talk about it on the wiki entry.
>>
>>145161784
That looks MUCH better imo - everything blends together nicely. But I would like to be able to compare the pic in the OP with a screenshot of the same resolution.
>>
>>145163073
I also appreciate the vanilla aesthetic compared to modder efforts.

Most old games just don't look good with high resolution textures.
>>
>>145162892
Why
>>
>>145163073
>That looks MUCH better imo - everything blends together nicely.
>Texture filtering
Hm, I wonder why. OP's is insanely biased.
>>
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>>145163073

I admit that the blurriness is not too bad in this case, mainly because it's supposed to be dirt and trees and whatnot, they're not supposed to look very sharp anyway.

That being said I still prefer nearest for the water texture, those square thingies in the water and generally for anything that has reasonable-resolution texture.

Unfortunately games on the N64 liked to stretch textures over kilometers and I guess that for those blurry mess is generally better than blocky mess, especially for "natural" settings.

>>145163326

Moders tend to use hi-res textures with low-poly 3D models. That always looks super odd to me. Take pic related for instance.

>>145163631

I don't think I'm the only person in the world who thinks that bilinear filter over low-res textures is worse than nearest a lot of the time.
>>
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>n64 emulation has zero dithering

Why is this acceptable?
>>
>>145164530
Because we have the power of blur?
>>
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>>145163546
Why not?
>>
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>>
>>145152912
Word of advice: the inherent in our delay in PCSX2 is going to make playing any DMC game a nightmare on higher difficulties.
>>
>>145158793
>OoT: PS1 Edition
>>
>>145169826
*input delay
>>
>>145169826
>the inherent in our delay in PCSX2 i

PCSX2 has lag? How so?
>>
>>145170120
It just is. Even with v-sync off and running at full speed, there's considerable delay. Makes the QTEs in Yakuza a pain.
>>
Are shaders still broken in retroarch?
>>
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Question: Does the N64 output 240p over s-video / RGB or can it only output 480i?

I'm asking because angrylion in retroarch outputs 640x480. Is it like in the real console or is it because the plugin just needs the higher resolution to work and process correctly?

If it is the later, what method do you prefer to emulate a 240p output with the n64's VI filtering through shaders?

a) the image attached: scale the image down with lanczos4 to 240p and then apply a crt hyllian shader

b) image in post below: apply hyllian-3d shader for 480p games directly (sadly this image has phosphor on unlike image a) because I had to use a glsl shader and couldnt configure it, cg shaders via xmb are broken in retroarch 1.3.4, I apply cg shaders via cfg files) so the comparison is not optimal, sorry for that.

or c) use angrylion without the vi filter or any other plugin like glide64 and create the vi filter via a shader in retroarch?
>>
>Shaders written for RetroArch's non-Vulkan rendering drivers, such as Cg and GLSL shaders, do not work with RetroArch's Vulkan driver. There is a draft of RetroArch's new shader specification written up by Themaister (original SSNES/RetroArch dev, and also the main RetroArch Vulkan driver dev) here:

>Just like ".cg"/".glsl" and ".cgp"/".glslp", ".slang" files are individual shader passes and ".slangp" files are shader presets which can be loaded to add and configure any number of passes. These files are currently usable in RetroArch with Vulkan.

http://libretro.com/forums/showthread.php?t=6025&s=bf68a705381d48565c76b2f3f094e2af
>>
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>>145173373
Only if you use the Vulkan menu driver
>>
>>145174125
>Question: Does the N64 output 240p over s-video / RGB or can it only output 480i?
99% of N64 games output a 640x240p signal, while a very, very limited amount of games output 640x480i with the expansion pak. The N64 does not actually render the games in these resolutions though. The RDP just scales them to 640x240p or 640x480i for video output.

AngryLion's outputs 640x480, but renders the games in their native rendering resolutions. This does not matter on the 31khz display that is your monitor. This does not matter on the 31khz display that a VGA CRT monitor has. It would only matter on a 15khz CRT TV.

Speaking of, the VI filter is actually the reason why the N64 looks like shit if you hook it up to any TV that isn't a CRT. I have no idea why you want to invoke that upon yourself for a game that isn't Star Fox 64.
>>
>>145170590
Get good.
>>
>>145175723
I want to simulate the original hardware and not enhance it or remove any of its features. Accept that.
I am invoking this upon myself because mupen64 or the angrylion plugin output a 640x480 signal and not 320x240. This breaks most 240p shaders thus you have of the methods mentioned above or another. If you want to output via Retroarch to CRT you have scale it down before as well.
>>
>>145174954
that's not true, or more so it depends on what you mean.
In nightly, yes you are correct.
In stable, cg shaders are broken for most users via menu, possibly a xmb only problem, so you have to add the shaders manually via cgp and cfg.
>>
Who are your top 5 greatest of all time emudevs?
>>
>>145178461
I don't think anybody here uses stable
>>
>>145178331
*meant 640x240/320x240 and I'm talking about mupen64/angrylion in retroarch not standalone.
>>
>>145178534
Sony
>>
I'm considering using my galaxy s7 (non-rooted) as an emulation machine (mostly ps1 and maybe psp), but apparently the original ps3 sixaxis controller isn't compatible with my device. are there any recommended controllers that are compatible?
>>
>>145178534
Byuu
RYEFETCHA
RECAPTCHA
REEEEEEEEE
RYFEMININEPENIS
RYPHECHA
>>
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>>145178534
>>
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>>145182312

It's perfect.
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>>145179541

My dick.
>>
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Emulating for the first time, playing thousand year door.

Is there any escape from the jaggies? I have anti aliasing and internal resolution all the way up but they seem to do nothing.

Were all these old games jaggie'd and I never noticed as a kid?
>>
>>145182826
>Emulating for the first time
>>
>>145182793
>>145179541

My balls can act as a pressure-sensitive touch screen.
>>
>>145182826

I've heard giving me a rimjob helps with that. If all else fails liberal alcohol is the best blur filter thre ever was.
>>
>>145182826

You were not playing the game in 1080p as a kid. Lower the resolution and use a shader if you want something closer to what you played back in the days.
>>
>>145182905

You never forget your first time. Console pussi is damn tight. The sex is ELECTRIC
>>
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Is Pokemon White supposed to be this ugly? Looks worse than Platinum. Did I mess something up?
>>
>>145183414

At least Mooch has the decency of using a trip, how am I supposed to filter you?
>>
>>145183562

You're not: you're gonna take aaaaaall of my burning crimson man-meat. ;)
>>
>>145183562
What if I just... stopped using a trip? :^)

- Moochykins
>>
Go to bed the_randomizer.
>>
>>145183959

That would be extremely painful
>>
>>145184338
Well, I did... Whatcha gonna do about it? ;^)

- mooch
>>
>>145183458
>White background
The fuck
>>
>>145175723
>Speaking of, the VI filter is actually the reason why the N64 looks like shit if you hook it up to any TV that isn't a CRT. I have no idea why you want to invoke that upon yourself for a game that isn't Star Fox 64.
I think 2D games tend to look better with VI filters. Not just games that use gamma.
>>
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>>145173373
Is this broken?
>>
>>145174223
>Thankfully, I see that it supports #include, which standard GLSL doesn't. This makes it actually realistic to port crt-royale, which would have been basically impossible otherwise.

I was wondering why no one tried porting it to GLSL
>>
>>145184546
yes. retroarch is still broken.
>>
>>145184567

GLSL in an industry standard, you can't "port" things to it unilaterally.
>>
>playing twilight princess on Linux
>forget to enable the speed hack in Dolphin
>get to Faron Woods
>framerate drops to 20 past the cave
>think its just Linux being shit
>boot into windows
>get 10 fps at the guy who gives you the lantern when I still had 30 fps on Linux
>completely unplayable past the cave
The Linux shills were right. Windows really does suck.
>>
>>145185442
GNU+Linux doesn't need shills, though.
>>
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>>145182826
It's because those are just textures. It doesn't matter how high you increase the rendering resolution, the texture's resolution doesn't change.
There's a high res texture pack you can try:
https://forums.dolphin-emu.org/Thread-paper-mario-ttyd-hd-texture-pack-v0-8a-may-18-2016
>>
>>145185935
>HD TTYD
This is a thing I never knew I wanted until now.
>>
>>145170590
Nah, you're just bad anon.
>>
How strong is the PS Vita hardware to begin with? I mean, even if the hardware is documented and emulation comes a long way to achieve optimization on the level of dolphin or PCSX2 to name some reasonable examples, how powerful do you expect a PC will need to achieve moderately playable functionality anyway?
>>
>>145185442

Not Windows fault if they can't maintain their DirectX renderer
>>
Which ARM processor performs better at emulation, exynos or snapdragon?
>>
>>145186231
There will never ever be a Vita emulator because the hardware is too secure. Hackers agreed, don't bother them about it.
>>
>>145186496
No security survives the onslaught of time.
>>
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Can't mix gba-colors and crt shaders. Get this.

For simplicity, gba-colors and ds-colors should be set by default in the core options rather than handled by the shaders or frontend desu senpai.
>>
Does anyone know why I'm not getting any sound using a raspberry pi 2 and archlinux arm? Here's the error message: http://pastebin.com/PnATDKYx
>>
>>145187463
>Can't mix gba-colors and crt shaders

You're doing it wrong then. It will always work if you do it like this

Pass 1 : gba-colors
Scale 1x
Filter Nearest

Pass 2 : CRT Shader(s)
>>
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>>145188138

That worked.

Is there an easy way to add gba-colors to the beginning of a shader preset? I added it then manually added each individual shader, and that worked, but was wondering if there's an easier way.

Also, how can I set it to x4 fullscreen?

I think 640 is a nice max size for GBA games, compared to the 960 I use for snes.
>>
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bump
>>
>>145188138
I always use linear shader. Why nearest?
>>
>>145191556
You don't want to use linear on an unscaled image
>>
>>145191286
Thanks for reminding this shitfest of a remake exists
>>
>>145191763
Why linear colour conversion is always superior.
>>
>>145191959
That's not what "linear" refers to. Linear on a shader pass tells the GPU to use bilinear filtering on the output of that pass. You only want to use nearest neighbor on a 1x scaled output.
>>
>>145180354
He does indeed look like a turtle
>>
>>145185442
>blaming bad performance on the OS, instead of blaming Dolphin
top kek
>>
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>>145195570
Rustation?
>>
>>145195768

Yeah. Just implemented running EXE.
>>
>>145195843
Well not bad, passes more than ePSXe's interpreter.
>>
>>145183458
>Did I mess something up?
Nope, Black and White were just ugly.
>>
>>145196039

I'm a bit surprised it doesn't fare better actually, but at least it gives me some things to improve.
>>
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https://www.reddit.com/r/emulation/comments/4nmj6o/xbox_one_and_playstation_4_may_be_the_consoles/

>Xbox One and Playstation 4 may be the consoles that is easiest to build an emulator for
>>
>>145197762

>Certain parts of Apple's Mac OS X operating system are based on FreeBSD.[11] The PlayStation 3 operating system also borrows certain components from FreeBSD,[12] while the PlayStation 4 operating system is derived from FreeBSD 9.[13]

doesn't this violate open sources? And is this what Ricardo Stallmanu meant when he said that without knowing it we use GNU shit all the time?
>>
>>145198661
FreeBSD is using the BSD license, not GPL.

BSD allows you to do whatever the fuck you want, GPL is more restrictive than that.
>>
>>145198661
Nope, all you have to do is provide a copy of the BSD license:
http://doc.dl.playstation.net/doc/ps4-oss/
>>
>>145189373
Use a text editor on retroarch.cgp (or .glslp)

If it's good, make sure to save the shader preset before loading another.
>>
>>145183458
Well you're playing them in a deprecated fork of a pretty bad emulator..... How can anyone play like that with white fucking borders around their game BTW? That trash would kill my eyes
>>
>>145200089
Is it supposed to look better then?

And just mentally filter it
>>
>>145200056

>manually editing

That NEVER works for me. One tiny error and it fails.
>>
>>145200242
Pretend you're a programmer.
>>
>>145200089
X432R has options to have one screen larger than the other while mainline STILL doesn't, which is absolutely crucial for a DS emulator. Comically that anon is showing the perfect demonstration of why DS emulation without that feature he's not even using is retarded.
>>
>>145200242
Don't make errors :^)
>>
>>145198661
Windows has been using BSD code for their networking stack since W95. All you need to give back is credit, not modified code.
>>
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>>145200393
>is is crucial to have features the original console didn't
>>
>>145200349
but anon, i like my penis.
>>
>>145200224
Maybe mainline doesn't have the graphical glitches you're displaying, I don't play pokeshit so I don't know

>>145200393
It's not the 3DS, both screens were the same size on DS so that feature doesn't make a lot of sense. You should either do RA style screen switching or tate your monitor if you're crazy enough to be playing DS on a PC
>>
>>145200242
Creating combined presets is pretty easy

1. Increment "shaders" by the number of shader passes you want to add.
2. Add desired shader pass(es) as shader0 (shader1,shader2,shader3, etc..), with desired scaling options. If the shader has a preset, you can copypaste this information.
3. Add the desired CRT shader passes if they're not already there.
4. Increment the CRT shader passes by the number of shaders you added, where shader0 is now shader1 if adding one shader. Do the same for any of the options (filter_linear0 becomes filter_linear1).

If you use relative paths for the shaders, they are relative to the location of the preset. So if you place the preset in the root of shaders_cg, the path for gba-color.cg is "handheld/shaders/color/gba-color.cg"

Someone probably could write a bash script or something to do this
>>
>>145174125
>angrylion in retroarch
Every time i had tried that it just crashes.
>>
>>145202279
It works if you build with a different compiler than the buildbot

http://www61.zippyshare.com/v/N8TYAONy/file.html
>>
>>145192306
you're right, damn i never knew this. fuck! - but why does linear true look the same as linear false when using crt shaders for example hyllian?
>>
>>145202279
it works. i use linux :)
i always got a black screen. than i read this (https://github.com/libretro/mupen64plus-libretro/issues/302) and this solved my issue:

you have to set the resolution to 640x480 and rsp to cxd64
>>
>>145203613

I don't know much about RA's shaders but bilinear vs. nearest only matters if an interpolation takes place. If you don't scale then they give the same results. That might be why.
>>
I can't get 4 swords to work. Do newer versions of dolphin not support the GBA link feature?
>>
>>145203938
I just realised it's irrelevant for something like gba colors or a border. the stock cgps don't include the linear attribute, it is by default only included in stuff that changes resolution.
>shader0 = "gba-color.cg"
>wrap_mode0 = "clamp_to_border"
>mipmap_input0 = "false"
>alias0 = ""
>float_framebuffer0 = "false"
>srgb_framebuffer0 = "false"
>scale_type_x0 = "source"
>scale_x0 = "1.000000"
>scale_type_y0 = "source"
>scale_y0 = "1.000000"
>>
Which console is the least emulatable?
>>
>>145204626
Can't you just use a normal controller?
>>
>>145205967
ps4 neo
>>
>>145205967
Saturn.
>>
>>145205967
n64 obviously.
>>
>>145206369
>n64 obviously.
You're kidding right?
>>
>>145206514
yeah it's either n64, saturn, xb/xb360/xb1 or ps3/ps4.

second place goes to ps2 and wii u,
>>
>>145205967
Saturn is basically lost to time now with no hope of retrieval. Or actual English fan translations of its mythical "good games".
>>
>>145207160
>Saturn is basically lost to time now with no hope of retrieval.

I believe in Recaptcha.
>>
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>>145207239
>software rendering only
>slower than yabause
>not compatible with your dumps
>>
>>145208652
Oh it will be nice.
>>
>>145208652
>>not compatible with your dumps
Every single Saturn emulator is very picky with dumps.
>>
>>145206008
4 player.
>>
>>145209213
Got it working now though.
>>
>>145206914
>yeah it's either n64, saturn, xb/xb360/xb1 or ps3/ps4.
>second place goes to ps2 and wii u
n64 is in better shape than ps2, saturn, xb, etc. Probably better shape than wii u as well, unless the open source community shapes up (or cemu goes open source).
>>
>>145209861
>n64 is in better shape than ps2,

PCSX2 is actually a great emulator. It's problems are lack of mipmap support, and total lack of portability. PS2 is one of the most complex systems ever, and it has very high compatibility with it. It's just not updating anymore.
>>
>>145209861
>n64 is in better shape than ps2
Ha
>>
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>>145210196
>>
>>145210767
>implying it isn't

>>145211184
He means portable to other architecture I assume.
>>
>>145211230
Like what.
>>
>>145211379
ARM, PPC etc
>>
>>145211379
ARM?
>>
>>145211523

PPC hasn't been relevant in over a decade mate.
>>
>>145211523
Like, phones? Wouldn't that be terribly slow even if it worked?

The PS2 controller has a lot of buttons, too. Would be really cramped on screen.
>>
>>145211379
>Like what.

Libretro.

>>145212056

Non-PC is the future. We're going to live in a world where Dolphin works fine on your new brainlink, but you can never get pcsx2 on it.
>>
>>145212056

No more buttons than PS1 really (unless you only use the original digital-only PS1 controller).

Performance-wise I think we're nearing the point where high-end ARM SoCs might be able to run a PS2 emu.
>>
>>145210196
>PCSX2 is actually a great emulator.
I honestly doubt it. x86 only, unstable cpu interpreter, OGL code path only works well on Nvidia, etc. It just seems like a dead end.
>>
>>145209861
>shilling like there is no tomorrow
do you mean angrylion? because everything else is fucked up. the pcsy2 software emu runs decently but i dont think its too accurate. still better than n64 emulation without angrylion.
>>
>>145213525
>OGL code path only works well on Nvidia
Well the shit AMD drivers are to blame on that one but apparently it got better recently.
>>
>>145212753
To those who emulate on their smartphones, how much play time do you actually get when on the go? I'd imagine you would have to be glued to a wall outlet for the most part. I imagine it's quite the battery drain.
>>
>>145213971
I know that Nvidia has better OGL support, but most people I see who complain about bad AMD support are those who use PCSX2. I get the feeling that part of the problem is the code base itself.
>>
>>145214793
Probably but there's not many programs that require OGL 4.5 and also are widely used, there's pretty much just PCSX2 and DOOM, and well both of those run like shit on AMD.
>>
>>145215108
I didn't know OGL 4.5 was that uncommon. That might explain the situation then. Although that now makes me question why gregory doesn't seem interested in using vulkan.

What version of OpenGL does Dolphin use?
>>
A couple of things I noticed with the latest MAME core in RetroArch. Its soooooo ungodly slow compared to standalone. Like something is critically wrong with it. Standalone is almost intolerably slow as it is but this is insane.

Using the keyboard in the MAME ui just doesn't work. RetroArch thinks you are trying to use hotkeys. Any way to disable this?

The other issue is the default settings make the MAME UI look incredibly blurry. If I use a shader its unbearably worse.

Any way to fix any of this?
>>
>>145216482
>compared to standalone
A standalone nightly? What versions are we talking about here?

>defaults make the UI blurry
and not the game? This further confuses me.
>>
>>145215926
>What version of OpenGL does Dolphin use?
I think it's 3.3.

>>145216482
Now that I'm thinking about it someone I saw mentioned that MAMEUI also had it's performance go to shit with more recent versions.
>>
>>145188138
Someone should really create an external GUI for editing shader presets. If you need a dithering pass in whatever shader, you'll have to manually insert it in the text file itself, which takes a shit load of renumbering.

GBA games look infinitely better with the recent GBA shaders, but better still with a dithering pass. Why do people omit this from their presets?
>>
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>>145217060
http://mamedev.org/release.html
MAME 0.174 standalone.

VS.

RetroArch is the nightly from today. The core was updated with the updater.

This is what the default settings look like when a game is loaded with RetroArch. The rest of the MAME UI looks essentially the same.
>>
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>>145218045
Ingame looks fine though but when the UI is blurry you cant change any options unless you use the very limited core option.
>>
>>145218262
Is MAME even any less of a nightmare to use in RA than standalone?
>>
>>145218428
So far MAME is an absolute travesty to use in RetroArch.

Yeah you use out of the RA bells and whistes but so far its actually usable.
>>
>>145218045
And of course standalone is working pretty much as expected. Slower than one would like but it works. Granted I have all my ROMs on a NAS but loading a couple MB file shouldn't take as long as it does. Slow loading is much better problem than the problems RetroArch has with MAME right now.
>>
Sounds like SP half assed ANOTHER core.
>>
>>145220468
that's it. blame it all on the only guy who ever does anything around here.
Self-entitled enduser scum should keep their filthy mouths shut.
>>
>>145221107
Thanks for the PPSSPP core SP.
>>
>>145221107
I don't see a problem with what he said. RA has more cores than the devs can handle imo.
>>
>>145221107
can we plz get some more SNES cores?
>>
>>145217757
whats that dithering pass of yours? explain why it is needed and show comparison images
>>
>>145216482
>Using the keyboard in the MAME ui just doesn't work. RetroArch thinks you are trying to use hotkeys. Any way to disable y.
>The other issue is the default settings make the MAME UI look incredibly blurry. If I use a shader its unbearably worse.
Looks like it's been stretched to some very incorrect resolution, must be a regression
>>
>>145218045
i've never used mame because it doesnt support save states
>>
>>145222280
>it doesnt support save states
That is so sad...
>>
>>145221107
>Self-entitled enduser scum
k

When are you fixing Super Game Boy compatibility?
>>
>>145222280
sorry for your lots
>>
>>145222414
yeah that's bugging me too. why is it not working in linux?
>>
Are there photos out there of SPs face that I could reappropiate for memes?
>>
>>145218045
That didn't happen before. That's probably some recent change to MAME's UI that caused it.
>>
>>145222249
>Using the keyboard in the MAME ui just doesn't work. RetroArch thinks you are trying to use hotkeys. Any way to disable this?

Map the "Enable Hotkeys" to something, hotkeys will now require that to be pressed.
>>
>>145222891
No, fuck off.
>>
>>145216482
Just use MAME 2014, it works fine. Newer versions fucked everything up
>>
>>145224117
Rather than maintaining two sets of ROMs I'd rather just use standalone. Not exactly what I want but its functional with less hassle. The overall feel of RA + MAME is clunky and ill fitting.

Either RA needs to change how it handles MAME (I'd prefer to just select the core then bring up the MAME UI without needing to select a game) or MAME needs a serious overhaul and be striped down to be better fitting in the way RA handles cores and roms.
>>
>>145224117
MAME 0.170 also works fine. MAMEdev started making huge changes after that.
>>
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I'm using DS4windows with "hide DS4" checked.

Isn't the "xbox guide/menu" button supposed to be an option here?

If not where can I find it?
>>
>>145224487
>Rather than maintaining two sets of ROMs I'd rather just use standalone.

MAME-libretro doesn't force MAME's retarded ROM versioning down your throat. Any ROM will work with it as long as it has all the file needed. I'm still using ROMs from 0.149 set from 2013.

> (I'd prefer to just select the core then bring up the MAME UI without needing to select a game)

There's a core option to make it do that.

I'm still using MAME 0.170 core and everything works fine. MAME 2014 works fine as well. Standalone can suck a dick because it doesn't have CRT-Royale.
>>
>>145224786
It's automatically mapped with Xinput driver. The hotkeys are in Settings>Input>Hotkeys
>>
>>145225096
The "Menu toggle" hotkey doesn't detect the PS button when I press it. Fuck.
>>
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>>145222150
The Sonic waterfall is the most notorious example of transparency artifacts stemming from lack of dithering. I think the opening scene in MMZ2 is another good example.

No dithering. Note the sky artifacts. Disgusting.
>>
>>145223952
SP, please go
>>
>>145225456
You don't know what dithering is.
>>
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>>145222150
>>145225456
With dithering. No artifacts. I never owned a GBA and don't know if the actual hardware had these artifacts or not. Regardless, they can be removed in emulation.
>>
>>145225456
To be honest, a real GBA looked like that, so blending the dithering would be inaccurate. On most systems, dithering is visible with RGB output since blending it would require blurrier output. The only dithering I try to blend is SNES psuedo hires trancluscency since the real hardware outputted a RGB signal that would always blend those patterns.
>>
>>145225696
I'm not a technical guy, but I do know that the lack of a dithering pass causes artifacts on many platforms. And hello, Mr.Passive-aggressive. The pleasure is all mine.
>>
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>>
>>145226380
What's in the syrup castle?
>>
>>145224786
>>145225096
>>145225223
Nevermind, I was able to fix the problem by following method 2 of this post:
https://www.reddit.com/r/Steam/comments/3gcjpp/xbox_360_controller_xbox_button_not_working_since/

I had already done Method 1 awhile ago but reenabled the Xbox DVR shit, followed method 2, and it works.

Now the only problem is that steam uses my guide button as well as Retroarch.
>>
>>145225914

Oh please. Of all the things to complain about in this shithole, you whine about a little passive-aggressive douchery (which cannot universally be interpreted that way, mind)?

Go fuck a rake. Hell, go fuck nine of 'em.
>>
>>145220468
But SP did not create that core, someone else did it.

Actually, I don't think he started any of the MAME cores, although he's done some stuff on all of them.

MAME-2000/iMAME4ALL was started by ToadKing
MAME-2003/MAME 0.78 was started by Meancoot
MAME-2010/MAME 0.139 was started by r-type
MAME-2013/MAME 0.149 was started by r-type and followed latest MAME updates over time.

Even if he did start the port, he usually stops working on it after a while to move on something else, so usually someone else comes in and adds a bunch of core options or something, like what's happening to MAME-2003. He generally only sticks around for cores that interest him like Mupen64plus or Beetle-PSX.
>>
>>145227052
Did your parents forget to force you to take your medication this evening?
>>
>>145226380
I'm not sure what's going on here, looks like you made the GBP border render at 480p while rendering the GB screen at 240p.

I wonder how you did that.
>>
>>145224487
>MAME needs a serious overhaul and be striped down to be better fitting in the way RA handles cores and roms.

Highly stripped down single driver cores might be something worth looking into. Most likely would require hacking up MAME a lot though.

If CPS2/CPS3 and Neo Geo emulation are your only interest, there's already Final Burn Alpha cores that are more or less like that.
>>
>>145227541
ACCURACY, BITCH
>>
>>145224924
MAME has decent built in shaders that are close to crt-royale.
>>
>>145227541
I was thinking he just too a screenshot of the border with a crt shader on it and then used that as an overlay
>>
>>145228386
actually it is not accurate as the gb player doubles the resolution of gb games. but i prefer scanlines.

>>145228734
correct. i made my own border.
>>
Actually, I don't understand why MAME statically links all of its drivers in the first place. It bloats the main executable size massively, and requires rebuilding to update a single driver.

They should be dynamically linkable instead, perhaps like this

mame64.exe - Main frontend executable
/drivers/neogeo.dll - Neo Geo driver
/drivers/twin16.dll - Konami Twin 16 driver
...etc

That would make it easier to pick and choose what drivers you wanted to use, instead of being forced to have them all.
>>
>>145230639
That's a great idea. maybe mamedev take it into consideration if it makes it slower.
>>
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How do I make Black not run like hot garbage on this toaster?
>>
>>145232030
Get a not shit CPU, I'm sorry
>>
>>145234141
No need, I've been meaning to upgrade for about 2 years now.
>>
Don't get maimed by MAME
>>
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>>145234823
>cinematic firefights
>>
https://www.reddit.com/r/emulation/comments/4nbfkl/project64_for_android_committed_in_github/d4392kg?context=3

>We're actually ahead of the oman docs at this point.

Really?
>>
>>145237492
>Really?
That guy doesn't know what he's talking about. Only thing I can see being "ahead" in, is maybe stuff like RDP, because Angrylion did do hardware tests. We're still behind in other things like the RSP and even HLE audio...
>>
I'm getting serious lag in the menus of retroarch on android. Does anyone know why this would happen? I'm on a Galaxy S5.
>>
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What are you playing, emugen?
>>
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>>
>>145244194
goodness, what a large fellow.
>>
>>145243853
/emugen/ doesn't play games. They just run them to find inaccuracies and bugs to give reason to trash devs.
>>
>>145243853
Was wanting to play some arcade games in RA but its kinda shitty right now.
>>
>>145244484
You should always keep backups, anon.
>>
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>>145162892
what is it? I've done everything possible but I can't get rid of it. It's some sort of dof effect idk it begins a little bit after my char.

It runs fine on normal dolphin emulator, but I wanted to get some better graphical effects.
>>
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>>145244257
>what a large fellow.
for you
>>
PAJEET MY SON, YOU ARE BORED AND MUST NOW EMULATE

WHICH DO YOU CHOOSE?

SHITTY OPENGL WITH SHADERS GALORE

OR GLORIOUS VULKAN WITH FAR LESS SHADERS?
>>
>>145244660
Not spoonfeeding any more than I did.
>>
>>145241251
Never mind, it turns out that it was my Dualshock 4. Apparently, they're horribly bugged with android and start lagging uncontrollably shortly after connecting.
I guess I can always bust out the old wiimote...
>>
>>145244660
my god, turn up your resolution
>>
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>>145245021
Opengl since vulkan and dx12 are only useful for new-gen emulators that run like shit and by the time they work they might have shader support.
>>
>>145245340
Are you even trying?
>>
>>145245340
Vulkan is still great even on older emulators because it does not require workarounds like GPU hard sync to bypass shitty buffering from drivers.
>>
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>>145245545
What's your opinion?

>>145245596
How does that effect me?
>>
>>145245021
All I need is pixellate and a good crt shader.
>>
>>145245793
That was in regards to the QTE.
>>
>>145245793
im kind of amazed at how much of his outfit is animated.
>>
>>145245793
Less input lag without sacrificing performance.
>>
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>>145245162
thanks dude, I have fucking no graphical stuff apart from resolution up so idk what it is.

>>145245335
It is tho, same setting on normal dolphin plays fine.
>>
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>>145245864
Oh.

>>145245935
Shaders are better.
>>
>>145245906
The game has a lot of attention to detail considering what it is.
>>
>>145225701
>>145225914
Dithering isn't an "artifact", nimrod.

That stuff is part of the game's graphics, and on some level intentional.

Quit staring at the pixels and play your damn game.
>>
Why do some emulated games stutter when loading? Why don't all of them have this?
>>
>>145244660
he told you to look at the wiki entry, holy shit are you 12?
>>
>>145247976
Blending artifacts are too distracting to "play your damn game", Famicom. You try playing Sonic and running past any waterfall. You'll literally be too distracted to continue the game.
>>
"Quit beating around the bush!!"

What did he mean by this?
>>
>>145251982
Ok I read the wiki, so its some shitty blur effect, I'm using the AR code to remove it which doesn't work at all... I guess I'll just play on normal dolphin.
>>
>>145254934
I'm a retard, sorry guys it works great no, no more blur.
>>
>>145247976

GBA had dithering, but it was never really meant to be blended. But it is a bit more noticeable scaled up.
>>
>>145253854
Quit beating the bush.
>>
>>145255429
>I'm a retard
You sure were.
>>
>>145264507
Takes one to know one, cretin.
>>
>>145264734
It was past tense and a compliment, geez.
>>
>>145264776
Don't even try saving face now, family. Embrace your mental retardation and let's take each other's anal virginities.
>>
>>145264961
Too late, Obama already did.
>>
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Here's Doom II with trilinear filtering
>>
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And now with nearest.

Am I abnormal or is nearest much better? I can see more details, it doesn't look all blurry etc...

Then again the default is trilinear so maybe I'm in the minority but I can't really see how anybody would like the blurry mess of trilinear.
>>
>>145265279

Considering bilinear filtering was explicitly stated to be John Carmack's original intention after he played several shoddy ports of the first Doom, yes. Yes you are abnormal.
>>
>>145257503

The GBA used the same hardware dithering method as the PSX, which means it could technically handle being scaled up even though in this instance it was being utilized by Nintendo on a portable.
>>
>>145266319

You're telling me that you think the trilinear screenshot looks better than nearest? Or are you unable to form a personal opinion?
>>
>>145267424
Literally depends on what you want to look at, fuck off.
>>
https://boards.fireden.net/vg/thread/128288194/#128381891

Requesting Level 1 SotN saves guy to upload them again.

Sendspace deletes files after a while. And my HDD crashed.

>>145267424
>>145266407
>>145266319
>>145265279
>>145265131

These games are way too low resolution to really look good with simple bilinear or trilinear. They look pretty good on SD in CRTs.
>>
>>145158793
Who /retroarch/ here?
Is it a good frontend alternative to something like LaunchBox?
Any major shortcomings compared to standalone emulators?
Is it any good with N64?
>>
>>145267479

I'm sorry anon, I won't try to have a discussion on /emugen/ again.

Maybe you'd like to post some off-topic IRC quotes instead?
>>
>>145267647
<everyone> kill me
>>
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i really like this shader, but i can't change scanline weight to 0.37
0.35 is a bit too much and 0.40 is not enough
>>
>>145268640
Manually edit the preset file with notepad/notepad+. Also, you may want to add a GBA color pass. Those colors are disgusting.
>>
>>145226887
>Now the only problem is that steam uses my guide button as well as Retroarch.
Steam will hijack the guide button system-wide. Either use RA's L3+L3 toggle (same as on RA on PS3) or close Steam before using the guide button with another program.
>>
Are there any controller options for playing emus on the Wii besides Wiimote/classic controller?
>>
>>145269730
Doesn't retroarch support generic USB controllers, including a Dualshock 3?
>>
>>145270107
I have no idea, that's why I asked. Google wasn't very helpful! I'll have another look, thanks for the starting point.
>>
>>145269730
GameCube controller works but you really don't want to be using that. There are some adapters for Wiimote/GC connectivity but if USB controllers work you should be starting there.
>>
>>145270470
No I really don't like the GC controller, I was hoping there would be a USB option. I'll keep searching. Thanks!
>>
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>>145268857
thanks, played around with the curve size too, this looks pretty neat imo
>>
>>145272307
Increase the internal resolution holy shit, that's guys face is 5 unique pixels wide.
>>
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my bad
>>
>>145272513
You should give me that .cgp
>>
>>145272871
https://mega.nz/#!lpNRDaLZ!f8H30T3N9sXtwJtIAkPPyOw_NU2NJVjHbKyfgV3sP3w
>>
>>145273443
Thank you, anon
>>
who /launchbox/ here
>>
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>>145168632
Step ya game up. That shader looks like ass.
>>
>>145274096
Is this how perspective really worked back then?
>>
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>>145274096
already changed to >>145272513
>>
I seem to remember that the emulation wiki even had the how-to exploits to hack the various consoles such as the save exploit with Agent Under Fire on the XBOX.

I ask because I remember there was a method the hack the 360 with just a software, but I lost the method.
>>
>>145275190
>>>/vg/hbg
>>
>>145275297
Oh, right thanks you very much.
>>
>>145275190
>>145275297
FWIW, we do still have console hacking info on the wiki.

http://emulation.gametechwiki.com/index.php/Modding_Consoles/Flashcarts
>>
>>145275814
/hbg/ also copied some info over:

http://homebrew-general.wikia.com/wiki/System_Master_List
>>
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>>145252206
DON'T LOOK AWAY
>>
>>145278431
I don't get it
>>
>>145275190
>>145275297
>>145275814
/hbg/ don't maintain their wiki at all, instead spreading their information across several poorly maintained pastebin text files like fucking savages, and good luck getting replies to anything unrelated to 3DS hacking from the kids hanging out in the thread.
>>
>>145279560
You might be retarded, idk
>>
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>>145279871
They won't even answer my incredibly basic 3DS questions like "How do I install OoThax for a 10.7 console on a 9.2 console so I can downgrade the former?" or "What the fuck is this thing after I injected my emuNAND into sysNAND exactly like the guide told me?"
>>
>>145280429
To be fair, to think you're special and your problem unique is your first shortcoming.

Imagine if you were on the receiving end of your complaints and requests for help, for the 50th time.
>>
>>145280930
First, I have never, EVER seen or heard of the black square problem. If you notice the date, that picture was taken two months ago. I still haven't been able to find a fix for it, let alone someone else with the same problem.

Second, /hbg/ is always sputtering about how you can use OoTHax to downgrade a 10.7 console. If it's a general dedicated to helping those who need help hacking their 3DS's, then they need to be prepared to take on mundane questions, just like how we need to tell at least four people every thread that the reason mednafen isn't working for them isn't because the emulator doesn't work, but because they're mentally retarded and can't read.
>>
>>145281312
>>145280429
>How do I install OoThax for a 10.7 console on a 9.2 console
The reason /hbg/ don't answer is because it's simple. The answer itself asks what firmware to make the exploit for.
>>
>>145281821
>answer
and by this I do mean installer

sorry
>>
>>145281312
I've only heard of the black square problem coming when you install a normal CIA package into NAND instead of SD where it's supposed to be. If you're certain you haven't done that, do you happen to know what program it was that turned into that black box?

There actually per-firmware exploits for OoT? I thought you could just inject an exploited save file for the correct region and be done with it after reading the readme in is repo but I don't know.
https://github.com/yellows8/oot3dhax

I'd just backup my save and then try using the sploit installer and see what happens before asking though. Probably will have to figure that shit out quite soon when getting my N3DS in July, unless it comes with 11.0 and ruins my summer that is...
>>
>>145280930
>>145281821

Jesus Christ, it's no wonder ponces like you can only be tolerated on shitholes like 4Chan- anywhere else and you'd be thrown out on your ass like the insufferable cunts you probably are.
>>
>>145282179

And yet here you are.
>>
>>145282179
Upvoted :^)
>>
>>145281928
The installer says "Old 3DS or New 3DS"

That's it

No firmware

Fuck you
>>
>>145283292
>comes into wrong general asking for help
>gets it
>no, fuck you
No, fuck YOU. Go back to /hbg/.
>>
>>145265279
The proper way to play doom 1&2 is a CRT monitor and no filtering. On a side note, Doom3 also play best on a CRT for obvious reasons.
>>
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>>145283292
I can't find anywhere actually saying the OoT exploit is firmware specific, are you sure that's not just the payload file for homebrew itself?

Anyway check out oot3dhax_installer2 maybe? (pic related)
https://gbatemp.net/threads/oot3dhax_installer2-second-degree-hax-for-oot3d.397279/
>>
Tell me about the Taito Type X, what games are "emulatable"?
>>
>>145284826
>Emulating modern arcade games
Give up now
>>
>>145284950

how hard is it
>>
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>>145285148
>>
I miss when the general had that image that simply showed each console's emulator and source for roms, why did that change? It was handy.
>>
>>145285259

thx famalamadingding. Reading in 2016 is hard and shit.
>>
Is there any way to do DS netplay via emulator?
>>
>Regardless of what people see from their monitor or what the programmers might have intended, the fact of the matter is the assigned color to those bricks is 05, which is the bottom step of the red-weighted purple swatch. It is SUPPOSED to look slightly purple due to the amount of blue influence in that swatch of colors. The NES has both a blue-weighted purple swatch, and a red-weighted purple swatch. The bricks are assigned the darkest entry of the latter. See here on the palette editor:

http://www.firebrandx.com/downloads/castlevania-level2-bricks.png

https://www.reddit.com/r/emulation/comments/4ko3s0/comparison_of_famicom_palettes_in_castlevania/d467hzl?context=3
>>
>>145288383
Red bricks BTFO
>>
>>145290332

It comes down to autists pointing to what the standards say, and then saying that we should adhere to them. vs. people who point to what makes the most sense and what tvs actually looked like.

Standard autists just can't get past the idea that standards can be wrong.
>>
>>145290787
Objectivity vs Subjectivity

Display autists just can't get past the idea that their display's NTSC color output can be wrong.
>>
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>>145197762
this thread
>>
>>145291458

Objectively you should aim for what tvs actually looked like in the 80's, especially in Japan. There's wiggle room, so there's some variation. I don't care what "the standards" say should or should not be the colors. I care about what it was actually like.

Or put it another way, would you rather a nes emulator replicate an actual tv, or to replicate an abstract standard that may or may not have ever even existed?
>>
Anyone here wanna play dolphin netplay???
Kirby air ride
mario party 4
mario kart double dash
smash bros melee

would be kickass to play 4 player
>>
>>145285569
The fanbois are here and they flip shit if their emu of choice is not mentioned so you can't just say "use X to emulate Y" anymore.
>>
>Published on Jun 12, 2016

https://www.youtube.com/watch?v=xrUiqEaHn6g

BACK FROM THE DEAD BITCHES
>>
>>145292918
what a horrible game
>>
>>145294806

I thought so. Don't really see what's the point of wasting time manking a speedrun for that. Was there some kind of competition?
>>
>>145295240
Having no competition means your run is guaranteed to be published
>>
>>145295240
Probably was a game from her childhood or something.

There's a few "bad" games from my childhood that I liked too.
>>
>>145292918
>The Emperor's New Groove
>GBC
Today was bad enough, I didn't need another reminder that I'm practically ancient.
>>
>>145298280

Eh, I had the same reaction. I was convinced that the movie was more recent.
>>
Alright I looked through the wiki and did some googling. How do I configure the mayflash gc adapter to work with pj64? I am following one guide, but the input step is not working
>>
http://board.byuu.org/phpbb3/viewtopic.php?f=4&t=1129

byuu cannot into optimization
>>
>>145291484

tfw that thread's attracted more comment reports than the rest of the subreddit combined for the past month
>>
>>145299572
http://board.byuu.org/phpbb3/viewtopic.php?f=8&t=1125&start=10#p26531

>When it comes to my code, so far I've only had one critic, Alex W. Jackson. And uh ... he very much disapproves of my methods.

lol "only had one critic"

>Now it could be that people are lying when they say my code is fine, but I hope not. At the very least, it's clear to me. Could use more comments, though.

Because you don't acknowledge any criticism outside of your circlejerk
>>
>>145296849
>her
>>
Ayyy
>>
>>145301656
>asshole
>>
File: Jak3Wallpaper.png (2MB, 1600x1200px) Image search: [Google]
Jak3Wallpaper.png
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>>145158793
Got nostalgic and decided to emulate the Jak series on my PC since I'm away from my Ps3. How smooth will PS2 games be on a reasonably high-end rig? Never did much more than Nintendo consoles. Also, Why doesn't Naughty Dog bring it back ;_;
>>
>>145309160
>emulate the Jak series

don't
>>
>>145309160
The games are buggy on PCSX2, no matter what your PC specs are. I'd wait until you have your PS3 back and play the HD collection.
>>
>>145309160
Absolutely SOL, don't bother just go grab the real console, avoid the VITA and PS3 ports if possible.
>>
>>145278431
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
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>>145309734
>>145309761
>>145309820
>it's a buggy mess
fug
>>
File: 341401.png (260KB, 400x400px) Image search: [Google]
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https://github.com/rdanbrook/nestopia/issues/186

>libretrofags have to do shit manually
>>
>>145312843
Isn't that palette exactly the same as the built-in "Consumer YUV" palette?

Also, I'm not sure how your epic greentext makes any sense here.
>>
http://byuu.org/emulation/higan/licensing

>Hyperkin is the sole licensee of higan at this time. No other company holds a paid license at this time.

Oh boy
>>
>>145314597

Old news
>>
>>145314692
Since when?
>>
ded
>>
Trust no one, not even yourself.
>>
>>145314597
byuu loves capitalism, even though it ruined his life
>>
>>145310018
>>145309820
Remasters have new bugs too.

PS2 for life.
>>
>>145320242
Also you pretty much need the original DVD for 2 if you don't want an almost unavoidable crash at 94%
>>
https://www.reddit.com/r/emulation/comments/4nbfkl/project64_for_android_committed_in_github/d43mkos
>>
File: dkc.webm (3MB, 897x672px) Image search: [Google]
dkc.webm
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bump
>>
>>145324759
>non-integer scaling
>nearest neighbour
troll
>>
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dolphin-rhf.png
697KB, 1366x768px
does the dev version of dolphin support opengl shader cache on linux?
I don't even have that folder in ,dolphin-emu/
>>
>>145320982
gotta love how DMRv2 is either delusional or just flat out lying. Some contributors have openly stated that they rely on / need zilmar.
>>
>>145326646
DMRv2 is MarathonMan, CEN64 author
>>
>>145180354
Steven Wilson?
>>
File: who he thinks he is.png (826KB, 1350x597px) Image search: [Google]
who he thinks he is.png
826KB, 1350x597px
>>145327836
>>
>>145328840
i don't get the meme behind this guy and why people even care.
>>
File: RetroArch-0613-035935.png (290KB, 1440x1080px) Image search: [Google]
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This is way too slow to be enjoyable.
>>
>>145327238
rofl so MarathonMan, the same guy who used to downplay cxd4's achievements is now doing the opposite. I can't even take him serious anymore.

>Either way, it's sad that efforts aren't being spent working on mupen64 or other emulators that already have very respectable levels of compatibility
Who's this guy trying to fool? Mupen doesn't have a respectable level of compatibility..
>>
File: RetroArch-0613-040508.png (1MB, 1440x1080px) Image search: [Google]
RetroArch-0613-040508.png
1MB, 1440x1080px
If you do more than the slightest d-pad presses while marking it just zooms over the row like a madman, jesus
>>
>>145329580
But it does? It plays the majority of N64 games just fine, with only a few truly notable exceptions. Just because Project64 beats it through said exceptions doesn't make it a very compatible emulator, just like bsnes having 100% compatibility doesn't make snes9x's high compatibility non-respectable.
>>
>>145329840
doesn't not make it*
>>
File: RetroArch-0613-040540.png (283KB, 1440x1080px) Image search: [Google]
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>>145329821
>>
>>145329840
The key problem I have is that he used the term "respectable". Tbqh I'm even on the fence to consider PJ64's compatibility "respectable", considering some minor changes could get even more games running properly. It sure isn't respectable to have popular games not working for years, despite the fact that they work fine on other open source emulators that are similar enough to port code from.

Standalone M64p still hasn't even fixed their Kirby64 regression... I can't believe anyone familiar with the N64 emulation scene would even question why people would prefer contributing to Project64 over M64p.
>>
File: RetroArch-0525-203504.png (916KB, 1172x896px) Image search: [Google]
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Purple bricks master race
>>
>>145330945
That actually look kind of cool.
>>
File: RetroArch-0601-204830.png (691KB, 1280x960px) Image search: [Google]
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What do you guys think of using shaders on DVD's?
This crt-hyllian in 480p mode.
>>
>>145330945
Red 4lyfe cracka
>>
>>145336984
It's a great way to upscale SD content.
>>
>>145336984
Going to need an example with some of that Good Shit
>>
File: xenia - RDR 4.png (871KB, 1288x764px) Image search: [Google]
xenia - RDR 4.png
871KB, 1288x764px
bump
>>
Daily reminder you should only play games on screens that match their native resolutions.

That means 240p games on 240p screens, nothing else.
>>
>>145342517
>not allowed to emulate gameboy games
>>
Is there a good simple guide for setting up Retroarch?
Does it work with N64?
>>
>>145342778
http://emulation.gametechwiki.com/index.php/Dummies_Guide:_RetroArch
Yes.
>>
>>145342778
http://romjacket.mudlord.info/INVADER
>>
>>145342804
>>145342935
Thanks, so the second reply here looks like a more automated way of installing it?
>>
>>145343240
>second reply
yeah. it gets you gaming pretty fast. the guide is probably something you'll look into after you get situated.
>>
>>145343240
Or you can learn how to use the software.

RetroArch is foreign for all of 5 seconds until you stop being a little bitch about it. Then the rest of the time is googling problems and updating to the latest nightly.
>>
>>145343426
>googling problems
you insufferable faggot.
why not just make it easy and problem-free?
>>
>>145343670
Because not everybody is that lazy.

Why even emulate then? Go as vanilla as possible.
>>
File: maxresdefault.jpg (48KB, 1280x720px) Image search: [Google]
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>>145343861
>>
File: RetroArch-0613-010809.png (3MB, 2691x2016px) Image search: [Google]
RetroArch-0613-010809.png
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>>145330945
Composite shaders are literally as comfy as it gets.
>>
>>145347913
>thick black lines
>>
>>145348264
>thick and black
Just the way you like it.
>>
>>145348334
Didn't say and.
>>
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Is there any reason Dolphin's IR setting stops at 8x? I know it used to be a lot less, so it does keep going up. But I'm curious if they are slowly improving it, or if it's just set arbitrarily based on current demands.
>>
>>145348334
yeah!
he didn't say and!
YOU DOPE!
>>
>>145348743
Just an arbitrary limit, it's always been able to go up to whatever (if you edited a number in source). I think you can increase as high as you want if you manually set the value in the .ini. You're GPU will probably only support up to ~16,000x16,000 though.
>>
>>145348743
>>145348917
>I think you can increase as high as you want if you manually set the value in the .ini.
It's GFX.ini, and change
>EFBScale =
12 = 9x, 13 = 10x, etc.
>You're GPU
>>
>>145349138
>Ur
>>
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>>145349138
Well that's handy. Thanks.
>>
>>145349138
Why isn't just one of those standard number select boxes/wheels with a range of 1 to 99 or something stupid? Easy.
>>
>>145349406
How would you tell what you're set at?
>>
>>145349406
Whatever the current text is?
>>
File: Screenshot_4.jpg (3KB, 189x46px) Image search: [Google]
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>>145349491
Like this.
>>
>>145348449
>>145348787
Careful, or neither of you will get the thick and black tonight.
>>
>>145349637
Yeah but then you gotta do a bunch of differential calculus to figure out what resolution that is.
>>
>>145327836
Noice.
>>
>>145349851
Oh no, elementary math!
>>
>>145349406
Setting higher than 8x is pretty much never a thing for a normal user, and if you set it higher than what your GPU's max texture resolution can do (I think modern cards are 16384x16384, and slightly older ones are a quarter that), you'll end up crashing your GPU drivers (or at least dolphin).
>>
>>145349915
Not their (Dolphin's) problem, people are going to complain either way.

Even then, let them set it as high as they want but silently cap it as a placebo effect.
>>
>>145349990
No one's complaining about the way it currently is though (aside from one person here...). You just know that if it was unlimited, there would be a few retarded end users who would set it too high, and then complain on the dolphin forums that it's crashing their GPU drivers.
If you're really the one person out there who has an 8K screen, you can set it through the .ini.
>>
>>145270639
CRT-Geom?
>>
Is there a guide for building RetroArch on linux? I want to just build RA without any cores, then use the prebuilt cores on the site.
>>
>>145351726

https://github.com/libretro/RetroArch/wiki/Compilation-guide-%28Linux%29
>>
>>145352167
thanks
>>
>>145351726
What distro?
>>
>>145352479
Arch, i don't like reinstalling my system every time there's an update. I know rolling release has problems and its bit me in the past but whatever
>>
>>145354059
There is a AUR package and it's in the main repo.
>>
This thread should be renamed "Emulation shader general". You guys do very little outside of circlejerk about shaders.
>>
Yo, I cant get my PS4 controller to do anything
Ive got it connected, the Blue light shows up, Ive got the controller profile saved and pressing buttons in DS4 does read them
So why cant I play any games?
Any game?
Even on Steam games
>>
>>145355434
this

How about some emulation news?
>>
>>145357070

Yes, like this.

http://byuu.org/emulation/higan/licensing

"I am the sole copyright owner of the higan codebase, and am thus able to sell license exemptions for commercial use."

Disgusting. He played everybody that contributed his/her code like a fiddle.
>>
>>145359409
So that's why he rewrote everything.
>>
File: eye cancer.png (2MB, 1196x896px) Image search: [Google]
eye cancer.png
2MB, 1196x896px
What kind of eye cancer are you currently using?
>>
>>145330945
>>145347913
>Literally looks like someone mixed shit and Vaseline all over the image
>comfy
>>
>>145362473
Shit taste confirmed.
>>
File: 4K Royale.png (3MB, 2990x2240px) Image search: [Google]
4K Royale.png
3MB, 2990x2240px
>>145362441
Anti-shader faggots should be gassed desu.
>>
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>>145362592
>tfw only downsampling 4k
>tfw the actual image quality is nothing like that outside of screenshots viewed at 1080p
>tfw basic shit like CRT Hyllian and Lottes look better on 1080p screens
>>
File: 1454848982944.jpg (131KB, 525x809px) Image search: [Google]
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http://www.romhacking.net/hacks/2887/

I'm dying
>>
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I just got an Ipega controller for my S5, It's much better than the last Ipega I got and it's pretty comfortable to use.

Now I just need to figure out which emulators/cores to use and what games to play. As far as GBC/GBA go I really like MyBoy but I was thinking for the rest of the things I'll be emulating that retroarch might be a better idea. What's the best SNES core? There's a lot of options.
>>
>>145363689
>Category: Improvement
>>
>>145363501
Gotta make that jump to 4K eventually, anon.
>>
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1362298705952.jpg
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>>145363914
>Concave sticks
>>
>>145363914
>Asymmetrical sticks
>>
>>145364698
>Muh Ape Escape
>>
File: ipega.jpg (173KB, 580x505px) Image search: [Google]
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>>145364334
It's an improvement over what the last controller had at least. Also, L3 and R3.

>>145364698
Never bothered me in any controller I used.
>>
>>145363914
>Wireless latency
>>
>>145363689
We've gone too far
>>
>>145363914
You'll likely be wanting to use Snes9x, or Snes9x Next if the phone is too slow to run the regular one full speed.
>>
>>145362592
Wrong resolution.
Integer scale with correct aspect ratio should be 2390 x 1920 px for a 2160p display.
>>
>>145365512
*with bsnes overscan on like in your image.
Without it, it's 2390 x 1792 px.
>>
>>145365319
Not far enough if this person has anything to say about it.

What possible confusion is there to Link's (or whatever meme reincarnation shit) gender?
>>
>>145365615
I think it's like in tumblr slang he/his she/hers becomes they/theirs. And sentences with "You're a fairy boy/girl" become "You're a fairy kid"
>>
>>145365758
Doesn't bring the confusion to light.

Seems like some edgy SJW trying to force their agenda onto a medium and product nobody has an issue with (but that's nothing new).
>>
>>145365963

I think it's fine if you want to roleplay as female I suppose (although a female romhack would make more sense for that I suppose). And it's not "forcing" anything either, it's just an obscure romhack, don't get triggered.
>>
>>145365512
Autism.
>>
File: RetroArch-0613-162551.png (2MB, 1280x960px) Image search: [Google]
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>>145362473
>composite
>not maximum comfy
Into the trash you go.
>>
>>145366707
You want me to puke all over your screen? Same effect, less intensive on your hardware.
>>
>>145366127
Too late, I've been reverse triggered.
>>
>>145367690
Would you say you were Chrono Triggered?
>>
>>145368584
Hopefully somebody makes a patch to make that game gender neutral.

I couldn't tell the gender differences among all the Vegetas. Perhaps they're asexual?
>>
File: 1440874368185.gif (4MB, 320x240px) Image search: [Google]
1440874368185.gif
4MB, 320x240px
>>145368584
>>
File: DSC_0026.jpg (1MB, 3920x2204px) Image search: [Google]
DSC_0026.jpg
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>>145366707
Why not just output real hardware to a real CRT over composite? Shaders are never going to look like the real thing or good
>>
File: RetroArch-0613-173203.png (893KB, 1280x1152px) Image search: [Google]
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>>145368584

Nice.
>>
>>145370225
At least Japan can get Peter Pan right, unlike Alice
>>
>>145370305

I'm not sure what you're referencing
>>
>>145370398
The Picross puzzle titled Alice that had some vague Alice looking figure in the corner while Humpty Dumpty (not even an Alice character) was sitting on a bigass wall taking up 90% of the picture.
>>
>>145365963
no one is forcing anything you neckbeard, you don't have to use it laughing my ass off "lmao"
>>
>>145371159
>Ass
Please respect not everybody is fortunate to have or not have an ass.

Check your ass privilege.
>>
>>145300234

Happy to have done my part. :)

No get suckin', whore.
>>
>>145371323
how do you practice gay intercourse if you have no buttocks?
>>
>>145371458
Orlando may know.
>>
>>145371458

69'ing.
>>
>>145370510

Oh yeah, I remember that. Wasn't there an egg-like character in "through the looking glass" though?
>>
>>145371612
reported to FBI
>>
What's the best shitposting emulator?
>>
>>145372697
ePSXe, ZSNES, and VisualBoyAdvance.
Hell, any emulator that was big 10+ years ago that nobody moved on from.
>>
>>145372859

Higan.

No, not BSNES; Higan.
>>
Is there any other place besides EmuCR to get GlideN64 nightly builds?
>>
>>145373432
Not nightlies, but gonetz posts weekly builds on github. He uploaded one just recently.

https://github.com/gonetz/GLideN64/issues/885#issuecomment-198932729
>>
>>145373432

Swab out my greasy ear canal with your tongue. If you're really thorough, you'll find an alternative repo inside.
>>
File: RetroArch-0613-124451.png (2MB, 1196x896px) Image search: [Google]
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2MB, 1196x896px
Dude, this game has some bullshit bosses.
>>
>>145375138

There's an easier version on Romhacking.net.
>>
>>145374275
Nice!Thanks.
>>
>>145371612

I hope buur was in Orlando And tot taken care of.
>>
>>145376427
Anon, are you having a stroke?
>>
>>145376517

No, I am having trouble typing one-handed as I blow this dude.
>>
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>PSX Mouse does not work in Mednafen-libretro
>works in standalone
>>
>>145377545

It does, you just have to enable it.

https://www.google.com/search?q=mednafen+libretro&ie=utf-8&oe=utf-8
>>
>>145377995
https://wiki.libretro.com/index.php?title=Beetle/Mednafen_PSX#Controllers

does not
>>
>>145378979

Does libretro even have mouse support?
>>
>>145379375
It does in the ZARCH menu driver
>>
>>145378979

Oh, you're unbanned again.

Go away.
>>
>>145379620

That was deprecated in favor of folding those functions specific to that driver into xmb. Check the latest release notes.
>>
>>145379774

I've never been banned.
>>
>>145380018

Sure you haven't, disinfo anon....
>>
>>145379375
RETRO_DEVICE_MOUSE

It's probably just not hooked up in the Mednafen core, because SNES mouse works in bsnes.
>>
>>145380697

Exactly. Though, it should be noted that mouse support is purposefully disabled on ARM devices and similar.
>>
>>145370214
>Why not just output real hardware to a real CRT over composite?
Why not fuck out of emugen, you little faggot? Quit trying to justify keeping outdated tech in your house.
>>
So someone is deliberately posting false information on here?
>>
>>145380916
Why? They use touch pointers, just translate disconnected touches as being the big sudden movements they are. And I hope it's not being held away from other platforms with readily available pointing devices, like Wii.
>>
>>145381236
Tell me about Saturn emulation, George
>>
>>145381338
plus, you could just hook up a mouse via usb and it would probably work...

ALSO PCEM-MOOCH V11.1 IS OUT, BITCHES

https://github.com/MoochMcGee/PCem-mooch/releases/tag/v11.1

- mooch
>>
>>145381338

Ask SP dude, I couldn't tell you the reasons, only what the source says. That particular section of code has no comments relevant to that specific question.

>>145381336

It's just some faggot with too much time on his hands. He'll be dealt with shortly from all the reports he's generating. (I hope).
>>
>>145381351
Tell me about disc rot, James
>>
>>145381576

It doesn't it specifically checks for the CPU type.
>>
>>145381576
Is there any difference between PCem and Mooch's fork?
>>
>>145381613
What section of code?
>>
>>145381762
>>145381661

Quit samfagging, asshole.
>>
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>>145381902
Get the fuck out of emugen, faggot.
>>
>>145381828

yee, i use vulkan backend.

- moochykins
>>
File: whyyyy.png (23KB, 491x189px) Image search: [Google]
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Dammit Kega, I just want to play Sega games in good emulation, not that shitty Plus GX core.
>>
>>145381576
Does FF7 work? I wanna check out the New Threat mod
>>
>>145382069
>implying Genesis Plus GX isn't more accurate
>>
>>145382069
>that shitty Plus GX core.
>GPGX
>shitty
Anon plz.
>>
>>145382069
>Dammit Kega, I just want to play Sega games in less accurate emulation, not that more accurate Plus GX core.
>>
>>145382069
Welcome to closed source software.
>>
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disinfo anon going all out today.
>>
>>145382069
Download this DLL. It'll allow you to still play: http://www.dll-downloads.com/hosts.asp?ncdw
>>
>>145381828
I have nVidia emulation. It doesn't work except for DOS games lol

>>145382041
this shit right here is why i started using a trip in the first place

>>145382253
Yeah, you'll have to use the Voodoo tho. Turn on the Voodoo recompiler too.
>>
>>145382253

i think so. if not tell me.

>>145382323
>>145382281
>>145382267

gpgx is really more accurate than you need.

- mooch
>>
>>145382607
fucking hell, impostors

- mooch
>>
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>>145382069
>Kega
>>
>>145382414

hey, stop pretending to be me. k? thx.
>>
Even when Mooch doesn't trip, he managed to ruin the thread
>>
>>145382069
Kega is only good for running x32 games desu senpai.
>>
>>145382740
YOU WANNA FUCKING GO M8

>>145382795
she
>>
>>145382669

knock it off appropriating scum.
>>
>>145382840
>she

Who?
>>
>>145382879
that was me tho

>>145382914
I'm a girl.
>>
>>145382986
>I'm a girl.

We all are.
>>
>>145382840

>he

>will always be male

>P.E.N.I.S not V.A.G.I.N.A
>>
>>145383090
Fuck off.
>>
>>145382838

It's power base emulation is more accurate.
>>
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Whats happening in my /emug/? this kind of shitposting session doesn't happen a lot around here.
>>
>>145383152

Not until you have a more healthy sexual perception of yourself.
>>
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>>145382986
>I'm a girl.

Ah I see
>>
>>145383234

You asked for it, don't lie. I figure wasting your time is fair enough for wasting mine.
>>
>>145383357
There is nothing non-healthy about being trans, you stupid shit.
>>
>>145383494

Sure there is. You wanna cut off your own dick, m8. Pretty sure any rational society should consider severing of major parts of your anatomy for non-medical reasons to be unhealthy.

Why not just be a "dickgirl"? They've had those since time out of mind.
>>
>an emulator of a system
>an emulator for a system

Which one is correct when referring to an emulator that emulates a system? I see people using the latter more often.
>>
>>145383819
>Why not just be a "dickgirl"?

he's already a dick
>>
>>145383819
Um, no I don't wanna cut off my dick. I've said that before on here. Sure, I wanna be a girl who likes girls, but I also wanna keep my dick so I can reproduce.
>>
>>145383940

Whichever is more British.
>>
>>145383982

If you like girls then just be an effeminate guy, m8. They've had those throughout history too.
>>
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>>145383819
Leave the kids alone. He's just a 15 year old shitter riding the newest fad. Kids do it since the dawn of mankind.
>>
>>145383982
>I also wanna keep my dick so I can reproduce

GOD NO
>>
>>145383940

>a system emulator

There.
>>
>>145383940
>>145384017


Neither.
>>
>>145384130
Because I just identify as a girl. I want to be a girl, I wanna have breasts. If I could have a fully-functioning female reproductive system, I'd fucking jump on the chance. But I can't, so I won't.
>>
>>145384225

No, according to OED that is incorrect.
>>
>>145384330

You sound like a very sick individual. Wanting to have breasts (and other sexual characteristics belonging to women) yet still having the sexual appetites of a man sounds like a very confused youth..
>>
>>145384612
Cis lesbians exist, therefore, you're an idiot. Also, if you mean having the libido of the average male, there are girls out there with a larger libido than even some pervy guys.
>>
Mr. McGee's Fancy New Vagina
>>
>>145384330
I want to be a squirrel. Lets stand proud together!
>>
>>145384802
Could you just stop replying to the shitposters? Your life is your business, emugen is not the place for this.
>>
>>145384802

Of course I don't mean "appetites of a man" in the sense of libido; women want the cock just as bad as men crave de pussi.

Your other points sound like copypasta from the neolibrals, so I'm not going to waste my time there.
>>
>>145385421

He's the biggest shitposter of all.
>>
>>145385421

Cry harder faggot.
>>
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>>145385421
You think this is a mother fucking game!?
>>
Does /emugen/ have an IRC?
>>
>>145382414
>Yeah, you'll have to use the Voodoo tho. Turn on the Voodoo recompiler too.

Cool. Looking forward to the libretro port on Linux
>>
>>145386769

Yes, but are you sure you want to put up with freenode to use it?
>>
>>145387153
it's on rizon, you dumbass. Channel is #/emugen/
>>
>>145386838

Make sure you use Ubuntu or Fedora, it's got specific optimizations for those (though it will of course work fine on any other reasonable distro). The performance increase is noticeable, in case you were wondering.
>>
>>145387445
Um, no it doesn't???
>>
>>145387283

There's also one on freenode. You can check.
>>
>>145387582
No, there isn't. Unless you wanna give me the channel.
>>
>>145387542

That's what you indicated to me just last night on IRC. Did you have to take the optimizations out for some reason?
>>
>>145387732
I said no such thing whatsoever. Someone's probably impersonating me on IRC. Also, I use Arch, not some plebby distro like Ubuntu or Fedora.
>>
>>145387720

#emugen
>>
>>145387865

I can only go by what you say, guy.
>>
>>145387873
Umwot? That's the channel that freenode took over. Nobody is in there.
>>
>>145388013
I never fucking said that tho.
>>
>>145388039
>>145387873

That's because the real channel is #/emugen/ on freenode (main on rizon, as per mooch), unlike what disinfo anon the faggot queen posted here.

Fucking off back to IRC. This threads goddam unusable at this rate.
>>
>>145387732
Also, you do realize I only just started working on the release TODAY, right?
>>
>>145388323

Then it must've been some other dude.
>>
>>145388412
Nobody's there either, dude. Nice try.
>>
>>145388456

Bullshit. You've not shut up about it for weeks before this thread got proper fucked.
>>
>>145388712
Um, not true m8
I forgot about it for a while. Stop listening to fucking IRC impersonators.
>>
>>145388582

Who are you talking to? No one else is here.
>>
>>145388842
fucking shitposters shitstirring in emugen
>>
>>145389006

But mooch, I AM the shitposter. No one else is left and I've been lying this entire time.
>>
Hey Mooch, any plans on working on Emotionless? We need a good PS2 emulator very badly!
>>
>>145389690
>We need a good PS2 emulator very badly!
Implying he's even capable of doing any improvements to ps2 emulation :)
>>
>>145389690

He told me no. He's pretty pissed right now. Best ask later.
>>
>>145390036

Are you Mooch's mom? Do you know he's been a bad boy on the internet lately?
>>
>>145389959

He has considerable coding ability, he just never uses it. I've seen him refactor an emu in 5 days flat- while adding a new back end as he went (OpenGL, in this case).
>>
>>145390151

No, I'm just friends with him. He takes stuff harder than you or I would.
>>
>>145390271

Getting desperate mooch?
>>
>>145390271
>moch is brilliant but lazy

fuck
>>
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Good emulation when?
>>
>>145386769
We're on Rizon (worse to 'put up with' than Freenode IMO), feel free to drop by and make some noise. Discord is also an option if that's your poison.
>>
https://www.reddit.com/r/emulation/comments/4nwdf4/n64_mariokart_emu_question/
>>
>>145391435
>https://www.reddit.com/r/emulation/comments/4nwdf4/n64_mariokart_emu_question/

> And, your arrogant comments about "hopefully this isn't normal life behavior for you" - I don't know, you'll have to ask my wife and 2 kids because

Oh wow, the meme is real
>>
Is there a way to install ppsspp on my phone from my PC?
>>
>>145391435
I demand to see the manager!!!!!
>>
>>145391803
As if anyone gives a flying fuck about his sloppy cum dumpster of a wife and ugly ass kids.
>>
>>145392305
he could be lying
>>
>>145391897
my bad didn't notice the APK file
>>
>>145390606
There is a standalone emulator and a MAME driver that probably hasn't been touched in years
>>
>>145377545
Fucking annoying isn't it. I can't play police baits.
>>145381236
>outdated
Lol
>>
>>145391435
That asshole mod gave him a 7 day ban. Children get put in timeout.

-Rev
>>
>>145395390
I always knew you lurked here Mr.Sins
>>
>>145395390
>>145391435

>Can't ask questions because reasons

Plebbit is such a shit hole.
>>
>>145395662
Nope ask questions all you want. Tech support questions and simple questions go to the question thread. No one, I mean NO ONE wants to see the 50000 pokemon questions that goes through the mod queue. People bitched for long enough so the policy changed.

-Rev
>>
>>145395971

Poketards really are the plague of emulation.
>>
>>145395390
Quick question. How do you handle all the stupid shit you get to see on a daily basis?
>>
>>145396303

It's worth it for the power trip, it makes me fell relevant.

-Rev
>>
>>145396303
Click my name and you will see 90% of my responses are just our preconfigured responses for removal reasons. Makes life easier.

We even have a polite "dude use google and/or read the damn wiki" response for the really obvious stuff.

If it has a chance at discussion and is on topic I will usually approve it though.

Beyond that drugs help.

-Rev
>>
>>145397068
Mooch dropping his trip and signing every post with -Mooch?

Reddit /r/emulation power tripping mods signing every post with -Rev?

What the fuck is going on here? Is /emugen/ finally dead?
>>
Is War of the Lions known to be especially tricky to run on phones?
It runs very slowly on my A5
>>
>>145397580
You're emulating on a fucking phone, of course it's going to run slow unless you have a flagship model
>>
>>145397213
Rather discuss trannies?
>>
>>145397638
Yeah but I didn't expect to get FPS drops on native resolution.
>>
>>145397750
1.2GHz ARM CPU's on devices running Android from the manufacturer that loads the most bloat on their phones out of any manufacturer are not suitable devices for fullspeed PSP emulation, even at native res.
>>
>>145396653
Pfft I'm irrelevant as fuck. I almost didn't become a mod. I don't like dealing with people. Emulation is just a hobby but some people take shit WAY too seriously.

-Rev
>>
>>145398202

Disregard that, I suck cock.

-Rev
>>
Did someone say suck cock? I love cock.

-byuu
>>
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>>
>>145398604

Should be the next OP desu.
>>
>>145398482
cock? Ugh damn you god!!!!!

-mooch
>>
File: giveup.png (30KB, 251x206px) Image search: [Google]
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Ayyyyy

-Ayyy
>>
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Are there any rom packs floating around? I don't feel like downloading a bunch of games individually.
>>
>>145402302
They're all on the wiki:

http://emulation.gametechwiki.com/index.php/Need_Games%3F

Archive.org has the best links
>>
>>145402302
The no intro set on archive.org,
>>
>>145389690
Ye, come back approximately never.

>>145390036
Bruh, I was just outside, take it easy.

>>145390271
I have never done that.

>>145390394
WHO ARE YOU
>>
>>145391803
Don't talk to me or my wife's 2 kids ever again.
Thread posts: 598
Thread images: 98


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