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/evn/ - Have you done any work today edition

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Thread replies: 184
Thread images: 8

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Thread for the discussion of visual novels originally created in English, other than those belonging to /ksg/.

Do you have a question about a Japanese visual novel or a translation of it?
/vn/ is ready to answer it. We are not them.

>Developer Resources, Getting Started:
http://pastebin.com/7LsCvtq3 (embed)

>Recommended Reading:
https://vndb.org/v/all?q=;fil=olang-en.tagspoil-0;o=d;s=rating
http://pastebin.com/zGVSpH0B (embed)

>For Developers. Huge collection of guides on everything:
http://meganelover.com/post/122965940223/visual-novel-creation-masterlist

>Ren'Py Download:
http://www.renpy.org/

Last thread: >>144594837
>>
>>144947817
All I've done today is work on my VN. Help me.
>>
>>144948539
Amount of work that needs to be done is piling up on my VN too. God damn. I'm gonna die. Help me breh.
>>
Just sent my artist details for the firstCG. Exciting stuff.
>>
Took a break from working on art to put food in me. Then back to art. So - yes.
>>
>>144947817
>Have you done any work today
I just woke up, but yesterday another track I did came out on a rhythm game by Capcom.

https://www.youtube.com/watch?v=hC3mo8WrJYk

Did a little consultancy for another musician's upcoming single and am doing a track for a singer.

Regarding EVNs, did a little photoshopping for an artist reference. Nothing fancy.
>>
>>144953583
Grats man.

Been doodling around to loosen myself up before doing VN work. Getting too uptight with my style ruins the flow. Gotta get rid of artist insecurities and all that crap.
>>
>>144947817
Highway Blossoms might have some competition at launch. A rather desired yuri JVN is getting released the day before it, on the 16th.

http://store.steampowered.com/app/485040/
>>
>>144957584
Rough for Highway Blossoms since this came out of freakin' nowhere.
>>
>>144957584
That's one ugly as fuck GUI.
>>
>>144957584
>longish multi-route JVN vs kinetic EVN
rip in pepperonies
>>
The adult version of No One But You just got released on MangaGamer's site. Is the Steam version getting a patch?
>>
>>144958238
Wait Highway Blossoms is Kinetic? In that case, damn this is brutal.
>>
Just checked the No One But You Steam forums, and boy are the people who bought the game pissed that it's still so incomplete compared to what was promised months ago.
>>
>>144957584
That is some Touma-tier bad luck.
>>
>>144957584
Shit.
Sorry for them. I was going to buy Highway Blossoms as well but a multi-route yuri VN is a lot more tempting than a kinetic one.
>>
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Is this the finished CG?
It looks good, it just looks... Unfinished. I'm guessing this kind of stuff is out of Rosuuri's comfort zone?
>>
>>144961442
>>144960613
>>144958238
I'm surprised the KNDF hasn't arrived yet.
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>>144962963
What's to defend? Kinetic novels can be fine, but surely everyone has to admit that when there's a comfy doujin KN vs a full-sized dating sim, the KN is going to get overshadowed, rightly or wrongly.
>>
>>144963020
>implying demons exist
>>
This month is yuri rich. Sakura Dungeon, Nurse Love Addiction, and Highway Blossoms all within about 2 weeks.
>>
>>144964376
>>144963020
Is it taking the Umineko approach and telling you that a wizard did it?
>>
>>144962415
What do you mean?
To me it doesn't look unfinished, just the eyes/expressions seem kind of weird.
>>
>>144964446
It's been a ridiciulously good year for yuri. But is it best for the fandom that everything comes out all at once, or not?
>>
>>144966240
Probably not. The list of yuri JVNs is really short, and most of the popular ones have been or are planned to be brought over already. As for evn, devs might back out of yuri if it feels like the market for it is too crowded. People will need to make their games stand out among the pack more.
>>
>>144966565
I do feel a bit uncertain about doing another yuri game right now with the swell of things, but on the other hand with everything coming out at once, by the time I could actually get a new full game written and released that should mean less competition and more primed fans, right?
>>
>>144967407
Depens on how good the last deluge of games was. If all of them are disappointing, I wouldn't bank on much of an audience by the time the next one rolls around.
>>
>>144967407
Unless the west starts to get simultaneous releases with Japan, then I doubt this release pace can keep up. It's hard to tell how many evn devs plan to keep pumping out yuri vns though.
>>
>>144967750
Even IF we got simultaneous releases, yuri-only games aren't that common in Japan, or haven't been in the past. Right now it seems like we're getting practically everything available, compared to the tiny fraction of bishoujo/otome that gets brought over.
>>
and everyone continues to have it better than BL fans.
>>
>>144970489
Enjoy your No Thank You and, um... try to get more EVN creators interested?
>>
List of evn devs that release yuri vns.

-ebi-hime
-Hanako Games
-Alienworks, especially Raithfyre
-Unwonted Studios
-Razz
-Lupiesoft
-IDHAS Studios
>>
>>144970905
Winter Wolves does yuri, sort of
>>
>>144970905
>Lupiesoft
does it really count when it's dickgirls?
>>
>>144971047
They have yet to release the main dickgirl game they were promising for forever, and have released one yuri game that isn't futa at all, so we don't need to have that debate.
>>
>>144971047
Toko and Stargazers are supposed to be full yuri, while Menagerie had some yuri scenes without futa.
>>
>>144970905
you forgot cyanide tea and apple cider, plus whatever the people who did brilliant shadows and pale spectrum are called.
>>
>>144971334
>>144970905
oh and winterwolves. winged cloud has two pure yuri titles and a new one coming out sometime.
2/10 list
>>
>>144971334
>brilliant shadows and pale spectrum
Yuri fans voted and those aren't yuri, they're tumblr the vn.
>>
I need to start outlining my plot but I'm failing to come up with the protagonists goal fml, it's over before I've even begun.
>>
>>144962415
It might be that she had a tight deadline or she didn't organise her time as well as she'd have liked. I have CGs that look a lot less nice than I'd like when I didn't calculate the time well enough or when I felt that what I was trying to draw was too hard. Ironically, being relaxed helps a lot too in terms of producing something that looks polished.
>>
>>144971579
clearer to say they're not yuri-focused games, just games that include some f/f pairings.
>>
>>144971334
>cyanide tea and apple cider
neither of which has released a single yuri game so why would they be on the list?

otome game with a yuri option is nice and all but it's a separate subject
>>
>>144972307
>neither of which has released a single yuri game
Neither has lupiesoft.
>>
>>144971783
let's commiserate over our shit writing skills
I can't come up with anything that's not "rotag is running away from shit again and again"
>>
>>144971334
I meant fully yuri vns, or at least mostly yuri. Apple Cider's vns are otome games with a yuri option, which isn't really a yuri game.

Cyanide Tea's Taarradhin had male love interests as well, so that ones split.
>>
>>144972424
Chapter 0 of Toko, though that's series is still in progress.
>>
Has anyone played Starlight Vega? The art looks quite nice and is yuri too.
>>
>>144972969
It's be a while since I played it but I don't remember any kind of actual yuri content.

>>144973037
It's as good as EVN yuri gets at the moment.
>>
>>144972481
I agree with your opinion but you're in the wrong thread.

Cartagra suffered from being translated after KnS, which holds its story together better.
>>
>>144973037
>art looks quite nice
it's not bad, but uneven as fuck and outright unfinished in some CGs
>>
>>144973134
oh shit you're right, I didn't even notice. Cheers.
>>
>>144972592
In my case I have a backstory thought up but no driving goal for him afterwards. It's basically the same as you only he's doing random shit over and over again. Mayn, dis hard, right? Do you have a backstory for your protag? What did you want the story to tell, anything in mind?
>>
>>144973096
>It's as good as EVN yuri gets at the moment.
It's as good as EVN yuri with not-quite-H-scenes gets at the moment. However, both the art and the story are disappointingly unpolished compared to the amount of money they raised to 'improve' it.

Other games are more polished but less sexy.
>>
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>>144973096
>I don't remember any kind of actual yuri content.
They end up in a compromising position, go on a date, face licking and jealousy ensue, move in together, sleep together (nonsexually), confess, become a couple, and kiss.
>>
>>144973096
>I don't remember any kind of actual yuri content.
The whole plot is about Toko and Nadia's relationship, how did you miss that?
>>
>>144973037
It's terrible. The art is wildly inconsistent and poorly done, the story is meh, and there are a bunch of design choices that drive me crazy. I paid for it, so I am going to finish it, but it is a painful slog to get my money's worth.
>>
>>144973537
>paying for evn
>>
>>144973470
>>144973486
Dunno, guess I played the concept demo instead of chapter 0.
>>
>>144973619
They confessed in the demo too. Chapter 0 only had the angel singer and witch arc added to it. Everyelse else was mostly the same, give or take a few minor scenes.
>>
>>144973603
>expecting people to spend more than $10K making a game for free
>>
>>144973957
I might also have quit after the first 10 mind-numbingly boring minutes when I found out it's a kinetic novel.
>>
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>>144973273
>I have a backstory thought up but no driving goal for him afterwards
maybe you can shift the timeline a bit and begin the main plot while his personal shit isn't resolved yet or something?
I only have a vague backstory with a bunch of key plot points figured, I thought I had a theme but it's not working now that's the plot was changed, so I'm fucked on that front, maybe that's the direction I should start thinking in
>>
>>144974095
Don't comment on what's in a game if you never bothered playing past the introduction.
>>
>>144970803

>evn

We've had... what? 2 releases this year? And WWLOS isn't even pure BL, it's mixed.

Time to make a sacrifice to an elder god, I guess.
>>
>>144974549
Look forward to Seiyuu Danshi, the evn that ripped off NO, Thank You's GUI and some characters.
>>
>>144974179
Try and stop me.
>>
>>144974750

Literally worse than nothing.
>>
>>144974549
I feel bad for not being able to offer any support but I find BL boring except in fanfic of established characters. I'd be up for BL routes in bishoujo games but a full BL game I could never do.

There's that yaoijam going on though, isn't there? Maybe something will come from it?
>>
>>144975053
I don't need to when you make such obviously incorrect statements.
>This game that primarily focuses on a yuri couple has no yuri in it. HURR DURR
>>
>>144974151
>maybe you can shift the timeline a bit and begin the main plot while his personal shit isn't resolved yet or something?
It's something I was thinking about. The backstory is mainly about his childhood, and I wanted to write for him at his very late teens/early 20's. I don't find writing a child character too appealing. Could work to extend his troubles a little.
>I thought I had a theme but it's not working now that's the plot was changed
Well, narrative doesn't have to follow a single theme, the theme could change at any time depending on what you're doing with it. I'm not sure what advice I'd give you since i've no idea what you're working with right now.
>>
>>144975268
I'll put in more effort next time, senpair.
>>
>>144975256
>I'd be up for BL routes in bishoujo games but a full BL game I could never do.

I actually like those, but most of the time the games end up pulling a True Love 95 and fuck that.

I'm looking forward to a couple of things from the jam, but even so the number of things being worked on feels really small.
>>
Who will be the savior of evn?
>>
>>144979640
Trump, when he cuts off Japan from the internet.
>>
>>144979640
I'm trying anon. If only I didn't need useless things like eating and sleeping I'd progress much faster.
>>
>>144979640
me because i have a jvn mindset
>>
>>144980606
We already have jvn from Japan.
>>
I'm probably asking the wrong place, but why do people make/try to make EVNs? Seems kinda silly to make something Japanese-centric when you're Western. Like, VN's are a Japanese thing, not Western or English or whatever, so why try doing it when you're literally just... not the people that do it? Why not just write a regular novel, or do regular art most westerners enjoy since that's what you are?

Like, you're trying to do a certain genre/medium when you aren't the artist/writer that's meant to do it. It's like an Eastern artist trying to make Western art when that's literally just not how it works and then it comes out horribly because they're trying to imitate something you can't just imitate. You make "Western" art because you're Western, it's not something you just learn/do and vice versa.

I guess I'm just wondering why people are trying to imitate something you're literally not supposed to be doing in the first place, I guess. Not trying to say it's wrong but it's like... seems more like "wannabe" stuff than genuine, I guess, which obviously isn't good.
>>
>>144981660
Is this a new pasta? Sounds retarded enough to be one.
>>
>>144981660
why are you posting in english on an imageboard based on a japanese one
>>
>>144981660
Why are japanese even using computers? They seem like a pretty white thing to me.

Shouldn't the be using brushes to paint their weird hieroglyphs on bamboo scrolls?
>>
>>144981660
This is like saying Japan couldn't make cartoons because the west did it first. Wtf, bro?
>>
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>>144981660
What's so inherently Japanese about VNs?
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>>144981976
>>144982157
>>144982787
>>144982802
>>144983353
Okay okay, I didn't word it very well, let me put it this way...

Like, to me an "English Visual Novel" ought to be a Visual Novel, but made by westerners/English people right? And obviously that's what's going on here, but everyone is trying to copy Japanese Visual Novels in everything except the language used. Like, rather than make an original VN in the style of English/Western works, it's just Western people trying as hard as they possibly can to imitate the Japanese and it just comes out looking... not very good, I guess.

Like, why not make a Visual Novel but with your own writing ideas/drawing style rather than "Okay well, the characters look like this in Japanese Visual Novels, so I'm gonna make mine look close to that cause that's just how it works" and the same with general plot/story. It just seems weird in the end cause you're trying to imitate rather than be creative and original.

Hopefully that makes more sense.
>>
>>144984037
I can see your point to a degree, but anime styled art is everywhere, not just in English VN's. Actually, I'd say there are more western styled art pieces in English VN's, especially if you go to the lem forums. When it comes to writing, I'm assuming you refer to the genre instead, the otome, highschool, bullshit dating stuff. I agree to an extent, that market is oversaturated and I'd like to see different things, but other than the typical highschool scenario, stories are stories, there isn't a specific way to tell one, Japan doesn't use the same story or storytelling techniques for everything.

When it comes down to it, a lot of Japan VN's are the result of the creator liking anime/manga, and that's partially true for English VN's, a lot of them are anime/manga fans, so it's usually the same type of creators in the end - the only difference is publishers actually have an interest over in Japan and the market is bigger.
>>
why are you giving that (you)'s? i could have come up with a better troll with my eyes closed.

just you wait, my troll is going to revolutionize this thread like none you've seen before.
>>
>>144984037
Not all English vns are like that, it's just that the ones that usually sell well and are very visible are like that.
>>
>>144984037
>Hopefully that makes more sense.
It does, but actually not. That is a pretty ridiculous and narrow mindset. Zero no Tsukaima is a ripoff of Harry Potter, the Dark Souls franchise is heavily influenced by the west, Log Horizon is (a smart) WoW: the anime. Saya no Uta wouldn't exist without Lovecraft.

If you are really concerned about being true to our western heritage, consider all the aforementioned works introduce their own Japanese twist to the base concept, even without consciously intending it. The same occurs even with the most weeabo-esque EVNs, so now you can wipe your forehead and yell "yippee!, we kept true to ourselves", although I think that concern is: 1) strictly theoretical in nature and 2) utterly pointless.
>>
that caesar_ensalada guy on NOBY's steam page is bonkers. i've never seen anyone get that upset over a $10 game.
>>
>>144985398
>i've never seen anyone get that upset over a $10 game.
You'd be surprised honestly. One of the big reasons I despise the general Steam/PC community is how entitled everyone is. Big games go on sale for 10-20 dollars during holidays and suddenly if that's what your game's normal price is then it's fucking shit in comparison because it's not a AAA title with a big budget backing it up and clearly you're trying to rip everyone off.
>>
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>adult narrative game
>interactive graphic novel

I can't tell if they've never heard of visual novels or if they're intentionally avoiding the term to try and keep the weeaboos away
>>
>>144987876
Sounds to me like they are avoiding the term precisely to cater to normalfags. Imagine they go with:
>It's a visual novel.
Automatically, the facebook crowd who have never heard the term google it, hastily decide VN = porn based on the results, and proceed to demand its immediate removal from Steam because muh children.
>>
>>144988683
It's going to get tagged visual novel as soon as it hits steam anyway, and was described as one by the siliconera preview.

Sort of funny in light of the occasional whining about how EVNs just want to be japanese
>>
>>144987839

ugh, this.

> I want your VN to be 500k words long, to have voice acting by famous people, to have 15 routes and to revive Rembrant to illustrate it
> and it should cost 10 bucks
>>
Question, /evn/. Let's say I'm trying to make a VN with a bit of gameplay. I take care of the writing, the music and the programming, but need at least sprite and bg artists. My first impulse is to simply commision and be done with it, but assuming circumstances force me to go into shared profits, how should I assign percentages?
>>
>>144992991
It doesn't matter since the fact that you're thinking of profit-share is a guarantee that your project will never be completed, so why worry?
>>
>>144993162
If you are so confident why don't you act like a good steriotypical villain and thell me all you know? You have nothing to be afraid of, after all I'll never make it.
>>
>>144993460

Well, looks like you have a choice, Mr. Anon. Do rev share, or hope to finish your game.
>>
>>144966565
Yuri is pretty rare, it will never feel too crowded. Even if there's competition that should only drive creators to work harder to produce better games. It's a win-win situation. Honestly I'm glad that there are a lot of yuri games now. I'm making one myself and it makes me happy to know that I'm not the only one.
>>
>>144992991
However you want to. Would you want to go 50/50? Probably not, 70/30? It's ultimately up to you to give a percentage and probably at least a minimum salary paid once the product sells, the artist can either refuse, agree or negotiate.
>>
>>144992991
>assuming circumstances force me to go into shared profits
realistically, you're stuck with whatever you can get because decent artists don't work for free
>>
>>144994480
Nah, I didn't even consider convincing someone into this in exchange of a vage promise. Plus I am a no name dev, but I kind of have an neat concept in mind and it would suck to waste it with mediocre art. I can upfront the art I need for a demo and, hopefully, KS money will take care of the rest.
Worst case scenario, my budget is not big enough to afford the whole project on my own. So just... considering alternatives.
>>
I'm just glad my yuri release is set for next year considerating the current influx of releases.
>>
>>144996667
It could be set for September and you'd probably be fine too.
>>
>>144995308
>but I kind of have an neat concept in mind
You either do or you don't. Pick one.
>would suck to waste it with mediocre art
Have a good enough story and everyone will overlook/forgive the art style. Just look at Higurashi/Umineko.
>>
>>144996667
Sneak JVN releases con ruin your life, tho.
>>
>>144996823
>September release
I wish, my artist took 6 months to deliver 3 sprites. It'll probably take them the rest of this year to deliver the CG's needed for the demo release.
>>
>>144997067
Ouch. That's slow as fuck unless your artist is drowning in work.
>>
>>144996989
All I can do is hope for the best whilst preparing for the worst. If my Jan KS fails thanks to super hype jvn localizations, I can always try again later.
>>
>>144997204
I am literally the only client they have. Had it not been for my content being so restrictive thanks to all the Christian artists, I'd have ditched them already.
>>
>>144997224

> january

ha ha ha
>>
>>144996932
>Pick one.
Okay, it's awesome. Something never done either in the East or the West. A true masterpiece whose name will be etched in the annals of time. Is that what you want me to say? The idea is solid, let's leave it at that for now.
>Have a good enough story and everyone will overlook/forgive the art style.
I know. But I'd prefer for all of its aspects to be up to par from the get go.
>>
>>144997564
Laugh all you want, it's the best month to launch a crowdfunding campaign.
>>
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>>144997913
>Is that what you want me to say?
No, but saying 'oh its kind of neat?" doesn't exactly inspire confidence.
>I'd prefer for all of its aspects to be up to par from the get go.
Of course, that's what everyone wants but that very few achieve. Good luck, you'll need it.
>>
>>144998206
Does she at least animate like a marionette on those ridiculous joints?
>>
>>144998378
kek
>>
>>144998091
Right after people spent money for Christmas?
>>
>>145000383
Parents have spent their money, students have received gift money.
>>
>>145000738
That's not how it works anon.
>>
>>145000383
Also who would we have spent Christmas money on? We have no friends.
>>
>>144998378
>Puppet;Master
>MC is a fat neckbeard NEET who...
Nah, the plot it is actually fucking gold, I'm gonna do it myself.
>>
>>145000898
In January the frenzy of buying things that exist for Christmas has passed and now they're willing to entertain crowdfunding fantasies of new things that might exist in the future
>>
>>145000935
Lucky you. I spend loads of money for Christmas.
>>
>>144985398
Maybe he donated hundreds or thousands of dollars to the kickstarter for it.
>>
>>144993907
>it will never feel too crowded
This year has started to feel that way due to the relatively high number of releases in such a short time period. If devs don't exclusively do yuri (most don't), then they might take it as an opportunity to do something other than yuri while it feels like so much is already being released.
>>
>>144996823
I think Ne no Kami part 2 comes out in September, so there's at least 1 JVN left.
>>
>>145004816
and then everyone releases them next year.
>>
>>145003936
he's frequently stated he never backed the kickstarter. i understand not being happy with an unfinished final game but a lot of his personal attacks on the dev are extreme.
>>
Conspiracy theory moment: is Michaela Laws the front for a very elaborate troll thing?

Her LS avatar is of her tipping her hat and one of her games is called "My Lady". Is she some fedora guy who made a series of VNs to make fun of people and then ended up getting a decent amount of sales and now is cursed forever and will have to go on writing them because it would be stupid not to cash in and now he has no time to sleep with his dakimakura?
>>
>>145008669
Sounds like a story, go for it. Have the guts to go overboard. UAB is so good because doen'ts afraid of anything.
>>
>>145008669
she started as a VA and frequently employs/asks friends to VA for her and other games. i've never thought of her as a troll.
>>
>>145008669
You know, a lot of girls still honestly like both fedoras and being treated like ladies. Afaik it was 4chan that initially started the meme of mocking them.
>>
>>145010315
Making a game just for trolling purposes would demonstrate some serious commitment to autism.
>>
>>145010753
>a lot of girls still honestly like both fedoras and being treated like ladies
trying too hard there
>>
>>145011261
If it's a 11/10 guy he can wear fucking pony hooves and it would be fine by me.
>>
>>145011729
The fact you think that kind of implies your standards for 11/10 guys are probably most people's 7/10 at best.
>>
>>145011261
The fedora's got a bit of a bad rep at the moment due to memes but there's a reason both of those things became associated with trying too hard to please girls.

It's just that most girls aren't very turned on by a fat neckbeard in a trench coat trying to be Prince Charming.
>>
>>145012028
Don't know why, but bronies and shitlords me go weak in the knees.
:^)
>>
Okay, new EVN idea.

Just unpleasant stereotypes: the dating sim. Everyone is really messed up one way or another. Call it a deconstruction of the genre, get featured on Kotaku before it dies, instant money.
>>
>>145013472
>get featured on Kotaku before it dies
As dating sims are inherently sexist because you can very likely find a quote from some unknown youtube feminist who says so, you can probably even sell it as deconstructing patriarchial structures on kickstarter. Maybe get your patreon up a few thousands as well.
>>
>>145013472
Like Katawa Shoujo, but retarded instead of disabled?
Wasn't Grisaia kind of that?
>>
>>145013832
Bingo.

>>145013867
Yeah, but did it have bronies, streamers, conspiracy theorists, fat apologists, vegans and people who discuss politics on social media?
>>
>>145014046
Oh, you mean that kind of freaks. I'd dig it if it featured a secret 'Purification' ending.
>>
>>145014046
How about a BL game where you teach a conservative muslim to come to terms with his love of cock through the power of love?
>>
>>145013832
If you wanted to actually explore and deconstruct the dating sim, you could write a game in which you play an extremely popular male love interest from a video game who has escaped into the real world, and is being relentlessly pursued by fangirls who just want to fuck him rather than to help him deal with this situation.

It's about male objectification, you see.
>>
>>144957584
Aside from that massive textbox, it looks way better.
>>
>>144962415
It's more that it just lacks a certain level of polish.
>>
>>144957584
Why do yuri games refuse to have interesting plots?
>>
>>145017068
Most bishoujo games have terrible plots, but there's so many more of them that it's easier to find a few that don't
>>
>>145017068
Because /u/ can hardly stomach anything beyond girls holding hands and being perfectly in true love.
>>
>>145017386
nonsense, /u/ often requests more plots and more action
>>
>>145017068
Someone's kickstarting a yuri game that starts with a suicidal protagonist but it looks a bit meh desu
https://www.kickstarter.com/projects/1803745874/reach-for-the-stars-a-yuri-visual-novel
>>
>>145018159
Yeah, they request that.
>>
>>145017232
I didn't say good, I said interesting.
>>
>>145018570
Are you implying that "the school club is going to be disbanded!" is an interesting plot?

If you'd rather I used different language, I'll rephrase: most bishoujo plots are stupid and boring.
>>
>>145019040
And yet they are still more interesting than yuri games. Most of them have some sort of emotional turning point or ridiculous melodrama for the protagonist to fix with his dick. Yuri games are mostly the same fuwafuwa cutesy garbage that only go so far as a couple of jealousy scenes or misunderstandings.
>>
>>145019632
>Yuri games are mostly
please tell us about the yuri games you've played, all three of them
>>
>>145020402
You can't even refute it.
>>
>>145020402
>>145019632
It's not completely wrong, but it's still related to the same issue: there's very little in the way of yuri games produced. VERY little. To the point that the entire oeuvre is pretty much dominated by the sono hanabira games, which have about as much plot as a sneeze in a paper bag.

When almost no one is making the games and those few who are stick to a formula, there's not a lot to pick from.

Pity Aoishiro didn't spark enough success to create more in its line.
>>
>>145020821
>Aoishiro
That's the other problem. Games which DO have plots tend to play so coy with the yuri, in the hopes of attracting a mainstream audience, that it ends up frustrating both sides.

So much of Aoishiro is almost, but not quite, gay. Or look at Sound of Drop, which has a lot of female characters who are implied to be attracted to each other but it's alll left in the subtext.
>>
>>145020821
>Pity Aoishiro didn't spark enough success to create more in its line.
IT certainly had very decent production values but went ahead and did some weirds things. Do the Japanese actually like being forced to play the routes in a certain order?

>>145021121
That's certainly another problem. If it's sold as a yuri product, you'd expect it to actually feature a decent amount of the stuff.
>>
>>145021839
>Do the Japanese actually like being forced to play the routes in a certain order?
It's not that unusual in plot-heavy games where you're uncovering pieces of the story as you play each route.
>>
>>145018408
Ugh infel
>>
>>145022130
Unless the PC is supposed to keep the memories of the previous playthrough, it doesn't exactly make sense.
>>
>>145022468
I'm not a huge fan of enforced routes myself, but I do have to say that it's a lot more fun for me to have everything I "knew" from a previous route turned on its head by revelations in the next route. Since I'm not from a strong Japanese background, that tends to happen with those that are intentionally plotted as shock twists, since I can't anticipate the upcoming twists the way I usually can with Western media.

If you can play in any order, the best you can get is maybe the tension between the cinnamon roll route's innocence and the knowledge of the monsters that lurk in the shadows. You don't necessarily know that the monsters won't get them.

(I still prefer being able to choose who I pursue in which order. I tend to resist pursuing people billed as the "trophy" wifu/husbando because I'm a contrary shit. I also expect more out of their routes.)
>>
>>145022468
It doesn't make sense to make the character's actions depend on some bit of info from another route unless you're doing time shenanigans (though many games do) but it makes a better story for the reader if you can skim through the you-should-already-know-this stuff for a grand route and get to the final big reveals.
>>
>>145025482
>>145025534
I liked how analogue handled its hidden/unlockable route.
>>
>>145025840

I really liked Sweet Fuse's approach of revealing how the characters were involved in the overall mystery piece by piece, and then explaining it all in the secret route.
>>
>>145025534
Ideally it's more like information the reader gets on one route is contextualized in another, with it all coming together in the true end, not the MC using information s/he can't have.
>>
>>145018408
Did anyone see that there's no budget for shipping or physical goods listed? Even though physical rewards are listed in the tiers? This kickstarter is gonna fail even if they reach their tiny goal.
>>
Worst EVN dev with one game released?
>>
>>145030614
That's what happens when people don't do research. They're gonna get eaten up in the wasteland.
>>
>>145030743
Haven't played it, but based on her promotion attempts alone, I'd have to go with Kimberly Crawley of "Hackers versus Banksters" fame.
>>
>>145031505
Wasn't that just a joke?
>>
How do I write good SoL scenes to pad out my romance story? I'm thinking of shit like club activities, student council election, festivals/parties, etc. but I'm afraid it has all been done before and you guys are going to roll your eyes.
>>
>>145032968
Unless you're writing the most cliched scene ever, execution matters more.
>>
>>145031956
Because I'm morbidly curious, I went digging and can find no evidence it was a joke.

However, it could possibly be a dedicated troll. If you have any info to either direction, feel free to share.
>>
>>145032968
So these "SoL" scenes you're looking to write are pretty much literally just to "pad" the romance? Why include them at all if you're not using them as a way to deepen their relationship or show something about the character(s) that wouldn't come up otherwise?

Just look at your characters. What do they like to do? What's something they've always wanted to do, but haven't yet? What is going on around them that might provide a good opportunity to do things?

Me, personally, I like the whole high school scene when approached properly. So if you throw in club scenes and festivals or parties or whatever, I'm probably down for it - as long as something of any interest is happening. A student council election can be interesting if you get really into the drama of it (otherwise, I don't even know what the point of including it is other than upping word count in true padding fashion). The people who are into high school romances LIKE the familiarity. It's your job to bring the emotional payoffs - or twists. If you don't find them interesting, then don't bother wasting our time.
>>
>>145033117
Explain.

>>145036004
>So these "SoL" scenes you're looking to write are pretty much literally just to "pad" the romance?
Yes and no. I'm obviously going to develop my characters in them since it allows for bonding and characterization, but at the same time there are instances where I just want to write a funny scene or something man. And besides, don't a lot of stories have scenes that are just there to build the mood, the world, or whatever? I can't imagine a story with absolutely zero filter being very long.

The issue I have is that I've read posts where people automatically dismiss a story when it has said scenes, claiming that it's cliched and 'going through the motions'. I just don't want to fall into that hole and have people start skipping large chunks of text or stop reading altogether.
>>
>>145017068
Don't be fooled by its synopsis. The yuri JVN is full of drama, twists, and some really crazy endings. It might even trigger some people.
>>
>>145036816
Well, you're going to have people dismissing your game no matter what.

Romance? God, why does EVERY evn have to be about romance? School setting? God, why does EVERY evn dev think it has to be about high school? Can't they move on? No voice? I just can't get into cheap wannabe shit, pass. No H scenes? Why can't evn devs ever get their dicks out? Visual novel? You're not Japanese, why even try? etc.

You're not creating for the jaded - you're creating for.... Well - that's where you ask yourself who you're creating for, actually. Are you creating for people who really enjoy high school romances and want more? Are you creating for people who don't watch anime, but are in high school themselves and want something they can relate to? Are you creating for people who want to see what it's like to have a high school experience that is different from your standard American or Japanese high school? What about your story - are you throwing in a twist ("halfway through the game, SUDDENLY CTHULHU!!!!") or something non-standard (anywhere from, "superhero high school" to "MC is trans")?

Once you've got a general idea of what audience you want to pick up your game, then you can figure out what they're more likely to want. I'm not saying you have to slavishly pander to your intended audience, just that having an idea of what they want might help you tailor the experience. Ultimately, making what you want is going to make you happier and will probably make your story more unique, after all.

BTW - if people are skipping large segments of the text because you've suddenly hit a trope they don't care for might mean you're not doing a good enough job at engaging them anyway. The other option is that they picked up your game knowing they weren't interested in it in the first place and that has literally zero to do with you. You're not going to ever be writing for literally everyone. It's okay to have people pass up your work because it's not for them.
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