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/emugen/ - Emulation General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 751
Thread images: 84

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>HIRO, PLEASE ADD THREAD IDS TO /vg/ EDITION

http://emulation.gametechwiki.com/

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

http://emulation.gametechwiki.com/index.php/General_problems_FAQ

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.
>>
>>144902163
>>HIRO, PLEASE ADD THREAD IDS TO /vg/ EDITION
More like add sound to WebMs sitewide al-fucking-ready.
>>
>>144902489
I'm still waiting for the lossless webm's I was promised.
>>
>>144902489
Hiro already said he wasn't going to do sound webms sitewide. He went full retard and said if people want to share videos they can make a spare youtube account and upload it there.
>>
>>144903059
https://github.com/libretro/beetle-psx-libretro/issues/64

Regressionpusher is breaking everything.

Could be the changes I made to GTE where I tried to make the code more like Rustation's. Id invite simias there to doublecheck what I did there in case I made some mistakes
>>
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>>144904084
Let me guess, it's because of muh screamers, right? Because not only is WebM sound muted by default, requiring you to manually unmute it or tick a box in the site's settings, they could very well give people the option to manually set the default volume value for people who want to have sound on by default but are still concerned about screamers.

It's not rocket fucking science, god damn.
>>
>>144904435

There's a difference between having a website/board that's only text and images and a website that's text/images + sound.

Look at how muted gifs/webms of movies or TV shows are popular online even though you could have a youtube link if you wanted to. People like to browse at work or in other locations where they can't or don't want to have sound. Those people would feel excluded and less likely to browse the website if audio webms were popular.

I'm not saying that's why he made this decision, I'm just pointing out that it's not just about technicalities.
>>
>>144904330
>Regressionpusher
top kek
>>
Remember when someone impersonated byuu on Stormfront?
>>
>>144904330
Who?
>>
>>playlist_cores = "DETECT;DETECT;DETECT;DETECT;DETECT;DETECT;DETECT;DETECT"
>>playlist_names = "Nintendo - Game Boy Color.lpl;Nintendo - Game Boy.lpl;Nintendo - Super Nintendo Entertainment System.lpl;Atari - Jaguar.lpl;Bandai - WonderSwan Color.lpl;SNK - Neo Geo Pocket Color.lpl;SNK - Neo Geo Pocket.lpl;Sony - PlayStation.lpl"

Top tier engineering
>>
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Will pcsx2 devs ever fix mip maps and whatever is wrong with Dirge of Cerberus?
>>
>>144910224
>Will pcsx2 devs ever fix mip maps
Not before the rewrite of GSdx.
>>
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Does retroarch store any files/info on the C drive (or whatever windows install drive) even if the retroarch folder is on a different drive?

I've had to reinstall windows twice and each time retroarch has problems loading (I guess) save states. But it loaded save states fine on the windows installation they were saved/played on.
>>
>>144911170
how many decades is that gonna take
>>
>>144912265

See if there are any log messages. Mednafen normally logs savestate errors.
>>
>>144912265
Not by default.

It's probably just because you're using different versions of RA and/or the core which breaks state compatibility. Make a real save and transfer that.
>>
byuu is an idiot because he denigrated his own emulator by favouring his own shitty gb emulator, thus compromising sgb emulation, over the superior gambatte emulator. if he switched them up when accuracy is matching, that would be okay, but like that...damn this is so autistic. reminds me of zeromus. there could have been other ways to implement and test an unfinished core.
>>
>>144906723
Shitpusher.(damn newfags)
>>
>>144913335

I agree but I think he doesn't care. He wanted to write a GB core for sgb emulation so he started to do just that. Having to maintain two variants would probably have been more work for him with no benefits (from his point of view).
>>
>>144912556
Several
>>
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just like i remember it
>>
>>144913423
Who?
>>
>>144913335
Worse still is that he has no plans on improving it, nor does he have any idea how to.
>>
Emulating is fucking retarded and there's literally no point to play the game if you emulate. You may as well watch a fucking let's play/longplay on Youtube and eat popcorn.
>>
>>144915896

k
>>
>>144915896
Hey, /vr/. How's your $300 copy of Earthbound doing?
>>
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Has anyone gotten What Did I Do To Deserve This My Lord!? 2 working on PPSSPP? This is all I get: a black screen except around the Overlord.
>>
>>144902163
So GBA colors are superior in every test case, the end?
>>
>>144902489
>>144904084
>>144904435
Legitimately, how long have you guys been here? I'm not even gonna bother explaining all the actual reasons that webms are muted.

>>144910120
what
>>
>>144917298
You have none
>>
>>144917462
Why else would I reply? For the craic? Fuck right off.
>>
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>>144915689
>>
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I've just realized that using anistropic filtering in PCSX2 makes the games have some sort of shitty blur.
why even include the thing if it makes games look worse AND it impacts the performance?
notice the blurry hud at 16x af screenshot
>>
>>144917298
>I'm not even gonna bother explaining all the actual reasons that webms are muted.
Does it involve the general behavior of people on this site? Because that's still not a good enough reason
>>
>>144913335
What do we actually lose due to the lack of good SGB emulation? Is there content that was exclusive to the connection?
>>
>>144918192
Borders, enhanced sound, maybe some specific colorization option.
>>
>>144918046
Do you know what filtering does?
>>
>>144918192
well it's simple as that: people don't use higan.
people play and emulate sgb via retroarch with bsnes + gambatte which is possible via cmd. why would any favor an inferior emulator when there are better options? there are really no benefits in using higan, only deficits. i mean there are people who also favour epsx or pcsx-r over mednafen, but those people at least have reason why the favour this emulator. i can't come up with any reason why i should use byuus emulator.
>>
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Emulating Rhythm Heaven is so much fun on a phone with a stylus! Besides Triple Triad, it's the only game I play on my Note 4 and it's a great way to pass the time.
>>
>>144918060
The main reason, which the majority of this thread will pretend to not care about, is the linkability of webms.
Nobody wants to open a video file without any chance to alter the volume.
>>
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>>144916075
Works fine for me.
>>
>>144918670
I thought Alcaro was unable to make Gambatte work with bsnes and just uses byuu's GB core?
>>
>>144918046
It's just how anisotropic filtering is implemented in pcsx2, I don't think it can be done any other way.
It's one of those throwaway features that has its place in certain scenarios, but I'd just keep it off.
>>
>>144918985
>Nobody wants to open a video file without any chance to alter the volume.
And that excuse is pure bullshit since you can implement a tweakable default volume level.
>>
>>144919187
At least someone else here knows what the fuck they're talking about.
>>
>>144918701
Yeah, I tried emulating this on my computer before without a touch screen of any kind and it was basically impossible.

I've been playing it on my 3DS though, it's fun as fuck. I still think the original is the best.
>>
>>144918701
I'm impressed, is the latency not enough to fuck you up?

>>144919187
Anon, I'll debate this with you no problem, but please admit that this isn't good enough. What if my friend is afraid of big scary 4chan and hasn't previously set a default value? I didn't want to say this in the first place because I know that this is an issue outside of the site itself, but it's a totally real problem.

>>144919252
Not if you fully think all the ins and outs through, there's clearly issues with having audio enabled, and it's not worth fixing considering 4chan is not a place for videosharing, webm should be treated as high quality gifs here.
>>
>>144918046
I seriously can't tell a difference, except the AF side removes the kinds of aliasing that AF removes.

It might help if you didn't use jpg.
>>
>>144919561
>being afraid of 4chan
Wut?
>>
>>144919561
>What if my friend is afraid of big scary 4chan and hasn't previously set a default value?
Wouldn't that be assuming your friend would've looked at the settings to manually enable WebM audio? In that case you should tell your friend to actually pay attention,

>and it's not worth fixing considering 4chan is not a place for videosharing
Why do we have WebMs at all, then? In fact, why are there boards with audio enabled for them as well?
>>
>>144919561
>Anon, I'll debate this with you no problem, but please admit that this isn't good enough. What if my friend is afraid of big scary 4chan and hasn't previously set a default value? I didn't want to say this in the first place because I know that this is an issue outside of the site itself, but it's a totally real problem.
Firstly you're massively overstating the importance of screamers, sure they will happen but like those jumpscare gifs they're rare enough that they're not that big of a problem and anyway it would be very easy to make the default volume level something low like 10-25% which would make the worst screamer seem like nothing at all, and even then it's just a screamer for fuck sake you're not gonna die from it.

Also
>What if my friend is afraid of big scary 4chan and hasn't previously set a default value
It's called a leaning experience, SPOILER: it's a good thing.
>>
>>144919894
They'll have to buy a dog and change their phone numbers, anon.

>>144919980
>>144920259
Wait, are we talking about the volume of each webm being defaulted to a low volume by the site itself? That's different than what I had in mind, I do apologise.
>>
Updating MAME set to the latest. Is RetroArch worth using now for MAME or should I stick with standalone?
>>
>>144918647
it shouldn't filter every sprite and texture though, should it? the thing is supposed to work on 3d models rather than on things like this
>>
>>144920435
>dog
>buy

wtf
>>
>>144920553
>Is RetroArch worth using now for MAME

Less input lag + shaders, so yes
>>
>>144920435
>Wait, are we talking about the volume of each webm being defaulted to a low volume by the site itself?
Yes.
>>
>>144920689
Depends where you live my friend.

>>144920719
Have they fixed input yet? I'm aware of the workarounds, not good enough. I fucking love RA but mame is spotty.

>>144920989
Is audio still embedded on muted webms?
>>
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Best Dolphin configuration to reduce input lag as much as possible?
>>
>>144920678
You have that backwards.
>>
can emulators cure depression
>>
What's the last good version of Daemon Tools lite? For SSF.
>>
>>144921073
Not really a thing, unless you use vsync, in which case turn it off for better latency at the cost of tearing I guess.

>>144921184
Chin up anon, play your favorite games, intake enough omega 3 and consider marijuana.
>>
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>>144921184

ask dolphindev
>>
>>144921184
kinda
try emulating
>>
>>144921139
how?
why would a 2d sprite that stays on the screen without any particular 3d effect need anistropic filtering?
>>
>>144921071
>Is audio still embedded on muted webms?
Why wouldn't it? it's just the embed player being muted / at a low volume the file itself is unchanged.
>>
>>144921184
Omega-3 supplements can help, I've increased my dose a few months ago and I've been feeling better.
>>
>>144921692
Never assume that because something looks to be a 2D sprite means that it is a 2D sprite.
>>
>>144921184
I emulate happiness when I delete shitty posts on /r/emulation.
>>
>>144921703
I assumed "muted" webms here were stripped of their audio, I've admittedly never saved a webm from 4chan.

>>144921786
Omega3 changed my fucking life dude.
What's your dosage? I'm on 2000mg daily, 300mg epa / 250 dha
>>
>>144921836
nothing you said made any sense so far, i applaud you for your high quality internet trolling skills.
>>
>>144922239
You're talking to at least two different people.

Often in early 3D games, 2D sprites were simply a single polygon with a texture and alpha blending.
>>
>>144922239
I only responded once but sure dude, anyway I'd personally assume that the reason this sprite looking element is affected by AF is because it's not actually a sprite.
>>
>>144919561
>I'm impressed, is the latency not enough to fuck you up?

I don't think so. I've completed a few games and gotten the "superb" rank on a couple. I'm tone deaf and rhythmically-challenged anyway; I don't think it makes a big different. I don't know how 12-year-old me managed to beat it when it came out
>>
>>144922239
He's not trolling, you're just ignorant.

>>144922845
Whoa, I further applaud you, have fun my man! I'm thinking of getting the 3DS game, that shit looks good.
>>
>>144922092
My daily intake of EPA and DHA is at 840mg and 560mg respectively at the moment, I'll give it a few months and see how I feel afterwards, might increase it to 1260 EPA and 840 DHA afterwards if I feel like there could still be improvements, though I feel pretty good right now so I'll just wait until my softgel bottle is empty and judge it then. I've actually been on Prozac for a decade and I'm in the process of stopping it in favor of these supplements.

Seriously though, to those of you feeling depressed, try taking those supplements. It's worth it.
>>
>>144923705
I don't want to shit up emugen but this is a passionate subject, and I know mod-kun will delete this anyway, but damn dude that's a lot higher than me, I'm working my way up, I'm glad to hear you find improvements at higher dosages, I guess I'll keep climbing until I feel like I'm at the level I desire.
Good luck in your feels anon, here's to brighter days!
>>
When will RetroArch have latency as good as Zsnes?
>>
>>144924414

Impossible unless someone rewrites the entire thing in x86 assembly
>>
>>144924414
Probably just about the same time that ZSNES gets multi architecture support.
>>
>>144924414
I refuse to believe ZSNES is even good at input handling.
>>
>>144924669
memes gonna meme.
>>
>RetroArch still being BTFO by ZSNES
>>
I wonder when they will finally fix retroarch, so that cg shaders work again. i mean its been ages and they didnt bother fixing this. if you push buggy releases to stable and least release update to fix the issues (that have already been solved weeks ago) or dont push buggy version to stable at all. fuck that xmb animted wavy thing for breaking cg shaders.
>>
>>144925287
When did cg shaders break? I still use cg shaders on my week-or-two old build.
Windows.
>>
>>144927183
Probably only borked for the XMB plebs, RGUI masterrace can proceed to enjoy things as usual.
>>
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>>144925287
>tfw switched to Vulkan master race for low input lag and no tearing
>but close to no shaders
>>
What's the big deal over retroarch anyway?
>>
>>144927689
If you ask me: I initially came for the CRT shaders, but stayed for the sheer buttload of other options.
>>
>>144927301
I use xmb, I use retroarch on my htpc setup, much more presentable.
I notice the ribbon falls back to basic when I use cg shaders though.
>>
>>144927689
I'm really not sure, I can't figure out why people love to hate RA.
It's a great program, solves most of the issues I have with emulation in general, and supplies tons of fun features like a great fullscreen UI, the usual savestate/rewind, great video/input handling and has a wide variety of emulator cores.
I'm a Windows guy, I can't handle linux because I'm lazy, people that can't use retroarch are stupid as fuck.
>>
>>144930303
Before I moved to RetroArch from standalones I read so many horror stories like how shitty it is to navigate and use. Made me hesitant, but I eventually tried it out. After a few days I couldn't see myself not using it. And this was a few years ago when it wasn't what it is now. I think I just underestimate how many people are retarded in the world.
>>
>>144927689
I like RA just fine. Its SP that is intolerable.
>>
>>144918046
>>144918046
Oh god is that Tenchu? I fucking love Tenchu.
>>
>>144924936

ZSNES is sooooo much better than Higan. I dunno how people stand byuu's garbage.
>>
>>144933060

Only an absolute paedophile would like Tenchu.

Fuckin' perv.
>>
>>144933123
They don't. Everyone who's not a byuu buttbuddy uses his cores through RetroArch.
>>
>>144933228

Retroarch is for the autistic. I use ZSNES stand-alone.
>>
>>144918046
It works better/worse depending on the game. That game probably uses some weird post effect that somehow ends up getting filtered, which makes everything more blurry.
>>
https://github.com/libretro/beetle-psx-libretro/issues/64#issuecomment-224783059

>There is also a potential PS1 RetroArch port coming up

The absolute madman.
>>
>>144921692
It's not necessarily AF, it's texture filtering of whatever sort. pcsx2 typically just smooths out text and other 2D shit with AF activated.
>>
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>>144933060
Tenchu is one of the few blurry pcsx2 games you can fix, the method is by using toon shaders.
>>
>>144934997

It's not fixing it on my end. :/
>>
>>144933429
Sometimes I worry that there are people who come to our threads and believe the things we say.
>>
>>144934829

It's SABR.
>>
>>144934027
The fuck does it run, Game Boy? Who is that even for?
>>
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>>144935209
Well you just aren't using toon shaders.

Image related is a bit overdone but you get the idea.
>>
>>144935223

That's OK, I've never gotten any help and neither is anyone else.
>>
>>144935330
There were emulators for PS1. No clue if any of the available RA cores could possibly run at usable speed, though. Maybe QuickNES?
>>
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>>
>>144935336

I am using a toon shader. It is not working.

This makes me sad.
>>
>>144935510

That's the Dreamcast port. Why the fuck do you keep making shit up wholesale to ruin these threads?

>>144935336
>>144934997
>>
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>>144935547
Maybe not the right one with the right settings. This was using a reshade shader called "storybook", I think it was ported to gsdx but maybe not. It's difficult getting Reshade to work with newer pcsx2 so you'd have to revert back to dx9 or whatever you can get working.

>>144935664
what
>>
>>144935924

I finally got it working. Had to switch to the OpenGL 3 back-end and hand-modify the shader file. luckily I have Iris Pro graphics.
>>
>>144936570
I don't know what you're talking about but you should post a picture of it.
>>
>>144935493

It is QuickNES, I'm talking with twinaphex on IRC now.
>>
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>>144936681
>mfw RetroArch becomes the most ported piece of software in the world, second only to Doom
>>
>>144936668

Iris Pro graphics can outperform an ATI card in certain scenarios. See this Wikipedia article:

https://en.wikipedia.org/wiki/Intel_HD_and_Iris_Graphics
>>
>>144936826

The Marathon series was better.
>>
I'm trying to play Def Jam Vendetta on the dolphin emulator 4.0.2. My problem is that I have no video. When I'm on the title screen and main menu, everything is good, but during the opening cutscene and when I enter a match, the screen goes black and I have no video, only audio.

Here are my specs:

Processor AMD FX(tm)-8350 Eight-Core Processor

Video Card NVIDIA GeForce GTX 950

RAM 16 GB

Operating System Microsoft Windows 10 64 bit

I don't know what could be causing this. Any help would be greatly appreciated.
>>
>>144937940
I know AMD cpus are sub-optimal, but I've had no problems running other games, at least not this type of problem where no video is shown.
>>
>>144937940
>4.0.2
Update.
>>
>>144937940

Dolphin is not optimized for that setup at all. You should be rockin' four cores to best take advantage of Dolphin's multithreading capabilities. Using an ATI card would probably help too (Dolphin tries to use any onboard ATI hardware to more accurately emulate the "Flipper" ATI graphics chip found in all Gamecubes; very similar hardware architectures).
>>
>>144938492
Just go away already.
>>
>>144938237

Will someone please get the mods for this fuckhead? The most recent Dolphin version is 4.0.2, he's spreading disinformation left, right, and center.
>>
>>144938237
that's the latest stable build listed on their website!
>>
>>144938631

I'm not the one with a creepy dedication to pathologically lying to strangers in an emulation thread, Mr. Troll.
>>
>>144938741
It's also two years old and there's no reason to not use development builds.

Doesn't work? Oh no, try another one.
>>
>>144938129

AMD CPUs are actually beginning to become the standard thanks to Vulkan (which has surprisingly taken off, considering the second fiddle OpenGL always played to DirectX).
>>
>>144938893

The development builds are almost never intended for regular use. His performance will actually be worse thanks to extra debugging features being activated.
>>
>>144938685
>>144938843
>>144939012
>>144939153
Go away.
>>
>>144938492
Hmm, I'm not in the market for new hardware right now, but I appreciate the advice. Just got my build up and running about a month ago.

The matches are actually working just fine now, but I still can't see any cutscenes. Would there be some setting preventing dolphin from showing these cutscenes that anybody knows of?
>>
>>144939239

Stop highlighting posts made by separate people to smokescreen who you really are.
>>
>>144939153
What the fuck kind of horse shit are you peddling
>>
What kind of loser spends their time on emulation general spreading misinformation to inconvenience other people. I don't normally call people on 4chan losers for trolling but that reaches a whole new level of petty and pathetic. If you read this, guy, quit wasting your time and go play video games or something.
>>
>>144939241

You could try editing the INI file. I forget exactly where it's stored though. :(
>>
>>144939241
He's lying. NVidia is better for Dolphin do to having better OpenGL support.
>>144939528
Go away.
>>
>>144939569
>>144939663

This is your last chance.
>>
>>144939663
it's true though. you can tell just by the filesizes alone. You should always use stable unless you're willing to accept bugs, slowdown and regressions.
>>
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>>144939847
>you can tell just by the filesizes alone
Okay you got me, you can stay
>>
>>144939776

This was a decent general 'till you showed up. Why you gotta be so pathetic, man? We're just trying to play videogames. Go read a book or something if you can't abide that, man.
>>
Can someone please help me?

I tried all the menu drivers in RetroArch but none of them work except for rgui.
When I try them, RetroArch just crashes the next time I open it.
What do I do?
I want XMB as my menu driver.
>>
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>>144940028

Have you tried the JIT backend?
>>
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Before I waste a bunch of time, would emulators run on an old Phenom computer with no dedicated graphics? (Whether or not they run well.)
>>
>>144940025
>>144940182
Go away.
>>144940235
5th gen and lower, sure.
>>
>>144939847
I don't know who's lying anymore so I'll just go somewhere else.
>>
>>144940028
There's no help you can get here, it's bullshit hour for some reason.
>>
>>144940479
i'm not lying, i'm TROLLING.
Use the ishiruka dolphin build. You can find it on emucr.com
>>
>>144940335
Is there a reason above won't work at all?
>>
>>144940492

It's always bullshit hour, mang. And I'm your host, crashing this thread with no survivors.

Maybe you should go to /vr/. :^)
>>
>>144940335

I've started reporting you every time you post. But go ahead, by all means: keep being a lying cunt.
>>
>>144940640

Their dynarecs are way too intensive. And NVIDIA doesn't publish the SIMD extensions most of 'em need to get fullspeed anyway.
>>
>>144940479
Go to the dolphin forums, you'll see the devs telling end-users to use dev builds instead of stable.
>>144940640
Even at absolutely unplayable FPS? Could work depending on your integrated GPU - you'll need at least DX9 support for PCSX2 and Dolphin ishiruka (DX10 or OpenGL 4.4 for Dolphin master).
>>144940793
Go away.
>>
>>144940632
>emucr
Why not just google fucking 'ishiiruka Dolphin' and download it from the actual source thread. Anyway this is the actual correct answer. Ishiiruka has nice features that mainline Dolphin refuses to take, like asynch shader compilation (which prevents pausing every time a new shader is compiled at the expense of brief model invisibility), AND it keeps up with mainline dev versions.
>>
>>144941098

The emucr builds are actually more recent- don't ask me how _that_ works.
>>
>>144941681
https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version
>Ishiiruka.680(4ebaaa0).x64.7z
>29 hrs ago

http://www.emucr.com/search/label/Ishiiruka?&max-results=12
>(2016/04/03)

Go away.
>>
>>144940995

>Go to the dolphin forums, you'll see the devs telling end-users to use dev builds instead of stable.

No, they said use the development builds if and only if you were helping with an open pull request, you sack of shit.

>Even at absolutely unplayable FPS? Could work depending on your integrated GPU - you'll need at least DX9 support for PCSX2 and Dolphin ishiruka (DX10 or OpenGL 4.4 for Dolphin master).

This at least is true, though I noticed you've (likely intentionally) stated the wrong DX and OGL versions.

>Go away.

I'm not going to let you ruin this general. /vr/ is a shithole and that's the only other place that does something like /emugen/.
>>
>>144941998

No. Shovel your troll shit somewhere else.

Nice job on finally being honest for once, though.
>>
>>144942124
>>144942008
https://forums.dolphin-emu.org/Thread-unable-to-keep-steady-fps?pid=411130#pid411130
>and you're using a dev build like a sane person.
Go away.
>>
>>144910224
Recently played the PS3 version of this, I don't know why you'd want to liquefy it even more.
>>
>>144942257
>>144942289

Samefag. There is no PS3 version.
>>
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>>144942473
>>
>>144942778

A half-truth (seems to be this guy's MO). The HD version was for X360.
>>
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>>144942892

What a fuck is happening on this thread?

Where is the moderation?
>>
>>144943524
I don't know if lying is against the rules. Just wait for him to go to bed or something.
>>
>>144943524

The moderators never get off their asses. As you can see, this can be exploited. :^)

>>144943591

I'm a night-owl, hun. You've got another few hours at least. ;D

Of course, none of this would've happened if someone had just helped me nicely the first time.
>>
>>144943524
really?
How fucking pathetic do you have to be to photoshop shit like that? Okami HD was a WII-U exclusive.
Everyone knows it. Stop. just stop.
>>
>>144943889
>Of course, none of this would've happened if someone had just helped me nicely the first time.

No one gives a shit about your feelings.
>>
>>144944539
Life is just feelings, anon.
Lets be nice, okay?
thanks.
>>
>>144943889
>none of this would've happened

You sound like a massive child.
>>
>>144945009
>>144944539

Delicious delicious Chanfag tears. Just the right amount of salt, too!
>>
>>144910224
just get an opengl 4.5 capable graphics card

or use software rendering
>>
>>144945131
You're embarrassing yourself.
>>
>>144918670
t. schizophrenic
>>144915689
he's literally actively doing so

>>144914621
i want to die

>>144939153
the nightly builds are literally faster and the debugging features have a sub-1% performance cost at best

the only exception is using software renderer on skylake, you need to use the VS2013 buildbot, which is hard to find
>>
>>144917298
There are plenty of chans that have sound-enabled webms and they run fine.

Screamers are a thing, but there's the option to disable sound if need be.
>>
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>>144942289
PS2 version is faster.
>>
>>144947767
It's a really short game to begin with though.
>>
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>>144947875
It's 600 hours long.
>>
Why does Soul Calibur 3 mostly run on my toaster, EXCEPT for when the stage is Indian Port?

Like, I can deal with the speed randomly dipping to 90% because of my outdated hardware, directx etc. but holy christ Indian Port just straight up plummets to 10% when the camera is at certain angles.
>>
>>144945661

Don't you have a bedtime, son?

>>144945301

He knows no shame, so I doubt it matters.
>>
>>144948285
>Don't you have a bedtime, son?
you think you know who I am? wwww
>>
>>144948205

Indian Port uses a hardware-specific technique that is really hard to map to the registers and is basically corner-case hell. You might want to think about CPU overclocking, I seem to remember they make point-n-click utilities for doing it these days (providing it's an Intel CPU). Failing that, the PS2 has the ability to use a small portion of RAM as a CPU co-processor, maybe PCSX2 has the same ability? (They'd need to do it anyway for several high-profile games to even work)
>>
>>144948608
>the PS2 has the ability to use a small portion of RAM as a CPU co-processor
Oh, you have literally no idea what you're talking about, ok.
>>
>>144948680

Nice try.

http://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/PlayStation2?from=Main.Playstation2
>>
>>144948809
Nowhere there does it say the console can use RAM as a processor, nor it is even plausible.
>>
>>144948608
Ah shit so it's Namco voodoo doing it.
>>
>>144948854

They're not going to fall for your nonsense forever, you know.
>>
>>144948972
Spoken like a true schizophrenic.
>>
>>144948993

Whatever, man. Keep mouthin'. Still hitting that report button; the mods never come.
>>
>>144949070
Literally schizophrenic.
>>
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>>144949070
>>144949096
>>144948993

You gents enjoying yerselves? :^)
>>
>>144949232
No, I'm upset that the mentally ill go untreated and pollute niche communities.
>>
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>>144949298

Have another meme, Mr. Spock.
>>
>>144949298
>>144949498

Why do you insist on a one-man charade? No one else is here, man. You're basically jacking off at this point.
>>
>>144949604
>>144949298 (You)
>>144949498
>>
>>144949298

>I hang out on 4chan, known as the home of the socially mal-adjusted the whole internets over.

>I think I am not, myself, mentally ill

You've been sniffing your own farts for too long, my man; they've caused some kind of cognitive dissonance-based brain damage.
>>
>>144949791
This may surprise someone with no education like you but not all disorders are illnesses.
>>
>>144953530

Still here, me fucko. :^)

>>144949845

I'm just sure you've got a PHD in meme'ing from Trump University, little fucknugget.
>>
>>144949298
>No, I'm upset that the mentally ill go untreated and pollute niche communities.
You're on 4chan in a thread dedicated to emulation if you didn't want to deal with mentally ill people you shouldn't have came here in the first place.
>>
>>144945661
>he's literally actively doing so
that doesn't make his poor decision making any better.
>>
>Dolphin runs faster in fullscreen than Desmume on x2scale
Am I doing something wrong?
>>
>>144956992

The gold standard for DS emulation is DraStic now, as per the wiki. It even recently got a Windows port, so you've literally no reason not to use it.
>>
>>144957392
>It even recently got a Windows port
Doesn't say so on the wiki so I skipped it, I'm not going to tell you what I think about mobile gaming. Not to mention that it's not officially freeware.
>>
>>144957910

It's not freeware, but it is open source.
>>
I think the dedicated disinfo anon almost certainly has to be Squarepusher at this point, no one else gets this mad at /emugen/ of all things.
>>
>>144902163
The person who made those "GBA" colours has never played a GBA in their life.
>>
>>144958420
>>
Ayyy
>>
>>144959315
is the gba colors shader in retroarch correct?
before i always used rgb colors with 4.0 gamma correction and saturation to 0.7.
now i switch to gba colors shader with 2.2 gamma, but i dont actually have a gba so i dont know which ones is better.
>>
>>144963536

The shader is not completely accurrate, no. Actual values should prolly be between 0.8 to 1.8 on the saturation and 2.0 on the gamma.
>>
>>144964156

*0.8 to 1.0 rather
>>
>>144958420

As I've already told you, I'm just a guy who got pissed off he was helping others all the time yet never had even one of his own questions/requests fulfilled.
>>
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A friend just handed me his Nvidia Shield. Games look and run nice on it but I don't know if I should stick to native emulators or go full retroarch.
>>
>>144964380
So you're that one faggot who got told to fuck off when he was too retarded to use MEGA.

If you want people sucking your dick for stating the obvious you should try the /vr/ emulation general or plebbit.
>>
>>144964597
Go full Retroarch. Native Android emulators are all trash except for Drastic, and even then, the dev is the biggest scumbag in the scene.
>>
>>144964597

Retroarch doesn't currently run on the Shield. You'll need to compile from source.
>>
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>>144934027
>There is also a potential PS1 RetroArch port coming up
>>
>>144964806

>>144964676 told you to fuck off already, crybaby.
>>
>>144964892

It requires PSIO to run, though.
>>
Wasn't retroarch supposed to have gotten drag n drop support recently?

Because for some reason some random old build does it just fine while it's broken in newer ones.
>>
>emudev charges money for an emulator that 99.999% of people are using for playing pirated games
>gets mad when people pirate his emulator for free instead and tries to DRM his software to stop piracy

lol
>>
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https://archive.org/details/gamecubenaiso
>>
>>144904330
>these are functions used by Desmume which is now going to be using libretro-common more and more for its core emulation code

I thought libretro was supposed to be not invasive regarding the core, seems like staright opposite move by making emulation-specific stuff commonly used by several emulators into libretro.
>>
>>144934027
What about fixing the PS3 port and completing the PSP port first?
>>
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I just noticed that Cloud starts off with 2 missing MP in FFVII. I wonder why that is. Both his magic spells consume 4MP.
>>
>>144966496
It's finally here
>>
>want to make a starter pack for RA
>drag'n'drop works seemingly randomly
>loading content from the menubar crashes everything
I think I'm starting to see why some people can't use it, since pretty much everything that looks logical either doesn't work or crashes RA and the rest uses a terminology you never find outside of it.

Can't you just have a toggleable retard proof mode where you just have "load content and detect core", "online updater", "information", "settings", "help" and "quit retroarch" since that's pretty much all you'll ever need if you just want to play games.
>>
>>144967913
There's a reason in-lore for this and I honestly can't remember it off the top of my head
>>
>>144966615

libretro-common is not libretro.
>>
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>>144966496
>>
>>144967913
>>144969019
I think if you unequip the two materias from Cloud, it sets his MP to 54.
>>
>>144969996

Ah, that could be it. I wonder if it's a side effect of the way the character is created during a new game or if it was done on purpose. Probably the former.
>>
>>144970404
Red XIII is going to be the next (and only) character that joins you that already has materia equipped to him like Cloud that modifies your stats. Check and see if he's missing any MP during that boss battle he joins you in.
>>
>>144970660

I don't plan on doing a playthrough of FFVII at the moment but I'll try to remember it when I do.
>>
I'm playing on my possibly fake r4i, trying to play 999, but the game crashes on the first puzzle whenever I select the stove or pretty much any item. I've tried multiple roms to no avail, what could the problem be?
>>
>>144973003
You're more likely to find an answer to your question on /vr/ or iin /hbg/ as flashcart aren't emulation.

Only thing I can tell you is try to make sure your rom is clean and that there isn't some sort of firmware update you should be doing.
>>
>>144902163
Raw is the best tbqh
>>
>>144973338
>Firmware update
I can't begin to fathom how to do that, but thanks for the advice anyway.
>>
>>144964835
lol what.... hahahaha
it works just fine on all of them
>>
Could i play bravely default on a PC right now without a 3DS and all that encrypted ROM nonsense?
>>
>>144974868
Nope.
>>
I'm trying to emulate Midway's World Driver Championship in Mupen64Plus. I tried both the US and EU version but both apparently freeze on the splash screen (EU version freezes after selecting language). I tried fiddling with the graphics settings (resolution, Vsync, fullscreen, various plugin settings relating to textures) to no avail.

Xubuntu 14.04
Mupen64Plus v. 2.0.0
ROM downloaded from here: http://www.emuparadise.me/Nintendo_64_ROMs/World_Driver_Championship_%28Europe%29_%28En,Fr,De,Es,It%29/40396
>>
>>144975627
>World Driver Championship
>in Mupen64Plus

Give up

The game only works in Project64 which doesn't run on Linux
>>
>>144976217
I tried to run it in Project64 back in my Windows days and that didn't work either.
FUCK I want to play it, it was the first game I played on N64.
>>
>>144974868
Save yourself some time and watch Groundhog Day with Bill Murray for free somewhere.
>>
>>144975627
Mupen64Minus is a lost cause. You're better off waiting for PJ64 to get ported to Linux. World Driver Championship only works on PJ64, some fork of 1964, and maybe MAME or CEN64.
>>
Peripherals and shit aside, is MAME capable of running current arcade vidya like Gunslinger Stratos, Pokken, Dissidia etc?
>>
>>144974868
Go play FF5 instead and then do>>144976330

That's essentially the experience Bravely Default offers, except a groundhog day has a better sense of humor and isn't censored.
>>
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https://www.reddit.com/r/emulation/comments/4nbfkl/project64_for_android_committed_in_github/

>From an initial inspection of the code, it looks like they are going for a subscription model
>>
>>144977647
>android
And nothing of value was lost
>>
>>144977647

>A subscription model

What does that mean?
>>
>>144977836
Pay a monthly fee to use our emu or something
>>
>>144977946

That's pretty scummy. Oh well, at least it's open source, people will just be able to rebuild it and strip that crap away.
>>
>>144979294
It's a 1 time fee and it's open source. I see no issue with that.
>>
>>144980296
>subscription
>one-time fee
Pick one
>>
>>144980737
Anon have you ever heard about that thing called steam.
>>
>>144983624
>you're just renting your steam games XD
>>
>>144976424
>>144976217
Can't I run Project64 through Wine or in a Windows VM?
>>
>>144985359
>Wine

https://appdb.winehq.org/objectManager.php?sClass=version&iId=30986

Should work

>Windows VM

Performance will be shit
>>
>>144985359
>Can't I run Project64 through Wine
Well, you may have to use an older version of PJ64. Some time between 2.1 and 2.2, users reported an issue with Wine being buggy. Not sure how well 2.3 works with Wine though.
>>
>>144984145
>Things that are in ToS aren't true because I said so XD
>>
>>144985526
>>144985951
Well, the good news is I got World Driver Championship to run in Project 64 through Wine, performance was complete balls though, and graphical glitches everywhere. Trying VM, otherwise I'm going to cry myself to sleep.
>>
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1 video coming up senpaitachi
>>
>>144977647

what did you espect from the piece of shit zilmar.

ironically this faggot is defended by multiple asskissers and bootlicker autistic nerds in this chan, who like to hype up this mediocre to bad shovelware that up until now was riddled with malware. shame on all these fuckers for being wilfull accomplices of malware enablers.

fuck windoze scriptkiddies.
>>
>>144986876
Let us know how that goes. I'd be surprised if VM had better performance, but I'm still curious about your results.

I'm pretty sure Project64 is close to working on Linux. The main issue, however is the fact that the recompilers will have to be ported. If you have >= 3ghz, you could still probably run World Driver Championship at full speed with cpu interpreter.
>>
>>144979294

pj64 was always scummy, as are all the devs that willingly work for the garbage.

its yet another epsxe in the making where they all hope to be employed by zilmar himself if it makes enough money. same reason why edgbla never released his plugin stuff, why pete closed sourced his shit, etc.
>>
>>144987638
>If you have >= 3ghz, you could still probably run World Driver Championship at full speed with cpu interpreter.
Perfect, I've got an old Pentium 4 around here that's clocked at 4.0GHz!
>>
>>144987638
I got errors from trying to load either of the two available video plugins and couldn't start the game.
> >= 3ghz
Not going to happen on my 6-year-old laptop.
Damn it all.
>>
>>144987679
>its yet another epsxe in the making where they all hope to be employed by zilmar himself if it makes enough money.
Pj64 is open source. I don't know of a single contributor who has even asked zilmar if they could paided for helping. Nice try.
>>
>>144987415
>mediocre to bad shovelware

Still the best N64 emu around
>>
>>144987868
>Not going to happen on my 6-year-old laptop.
>Damn it all.
If you don't have an integrated graphics card, there's still hope. What's your cpu specs? And what kind of graphics card you got?
>>
>>144988108

its garbage until it has a 64bit dynarec.

32bit only is garbage in this day and age.
>>
>>144988241
ATI Mobility Radeon 4650 if I remember correctly.
I guess I'll wait until I have a new pc (top of my shopping list anyway) to play this 17 year old game..
>>
>>144988609
A fucking ATI card? Jesus dude, you have a lot more to worry about than emulating some old video games
>>
>>144988482

What's the advantage of a 64bit dynarec?
>>
>>144988836
You can't be serious
>>
>>144988836
64bit is potentially faster.

>>144988482
>its garbage until it has a 64bit dynarec.
While I'm not happy with the fact that it's still 32bit, having an x64 dynarec that's even slower (Mupen64Minus) is not a better alternative.
>>
>>144988609
I see. Well, if the recompilers do get ported, I think you'll have a decent chance of getting full speed.
>>
>>144989007

Nice argument

>>144989131
>64bit is potentially faster.

It can also be potentially slower
>>
>>144990084
Yeah, you're right. Lets just keep using the 32-bit dynarec even though 32-bit hasn't been relevant in over 10 years because "it has the potential to be slower"
>>
>>144976553
Not really. MAME has absolutely shit support for most 3d games.
>>
>>144990084
>It can also be potentially slower
How?
>>
Here you go senpaitachi

Windwaker on CEMU 1.5.2
https://www.youtube.com/watch?v=JkvS4u8UblM
>>
>>144990084
>It can also be potentially slower
Preach it brother! I'm glad I've found another DirectX 9 purist, since 10, 11, and 12 all have the potential to be slower than DX9!

Shoutout to Windows XP!
>>
Man this whole N64 emulation discussion is always a mess.
>>
>>144992043

Emugen has always been worthless for technical discussion. It's all about /emudrama/
>>
>>144992043

Blame those cocksuckers who support zilmar and his jewery...oh wait
>>
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>>144992043
There's something magical about me that turns the autism in this thread from 0 to 11 in a blink of an eye. Always have, always will, and Maister's resistance by trying to code an LLE Plug-in in Vulkan only makes my controller ports harder.
>>
>>144991646
>XP

Too bloated. Windows 98 SE is where it's at.
>>
>>144992270
As if I was fine with what zilmar is doing; in which case, you may be wondering why I'm still contributing to Project64 in the first place.

All the contributors never liked zilmar's malware, yet we still contributed because it's still an emulator that works, better than mupen64plus in several cases.
Is that a reason to not do some work on other emus? Nope. And I did, even if my contributions are rather small, but I did some work on MAME and mupen64plus-libretro... even if 64DD is still not working because mupen64plus has a lot of shit going on and my lack of N64 knowledge does not help.
>>
>>144992918
>All the contributors never liked zilmar's malware

And yet nobody ever decided to fork it.
>>
>>144991646
>>144992752
>XP
>98 SE
Man, none of that shit can compare to straight x86 machine code. None of that OS kernel bullshit, just straight emulation, right on the chip. You just can't get that kind of speed when you have to compete for hardware access with print drivers and shit.

Fucking amateurs.
>>
>>144992043
>>144992326
Who knew the emulation of children's toys would become such a hotly contested subject? :^)
>>
>>144993063
For what? Can we do something better? We're better off just giving builds without the bullshit.

What N64 emulation needs are developers, not more forks of emulators which won't fix a damn thing.
>>
>>144993412
Nah, I heard about this fork of z64 that Purple Marshmallow is maintaining that's totally going to save N64 emulation even though nobody's touched it in like six months.

Just wait and see :^))))))))))))))))))))
>>
>>144993063
>All the contributors never liked zilmar's malware, yet we still contributed because it's still an emulator that works.
Speak for yourself pal. I know for a fact that's not true.

>Is that a reason to not do some work on other emus? Nope.
Not everyone is as weak willed as you.

>And yet nobody ever decided to fork it.
That's because what he said isn't true.
>>
>>144988074
it's not open source. it's windows closed source. if it was open source there would be a linux version.
>>
>>144993412
>For what?

Removing the malware you guys claim to hate
>>
isnt theimaster doing an lle libretro port of a mix of rice, glide64 and gliden64?
will this be better?
i wish there was something like mednafen software lle in native resolution without hle shit.
>>
>>144993791
>it's not open source. it's windows closed source. if it was open source there would be a linux version.
I know you're just baiting, but I'll bite in case anyone thinks that's true.
https://github.com/project64/project64
>>
>>144993412
>What N64 emulation needs are developers
Yeah if there's one think developers love it's malware

Meanwhile clean and portable emulators like Mupen64P are left to rot thanks to your efforts
>>
>>144993797
And then people will complain the fork is not maintained by knowledgable devs, like mupen64plus. And anyway you would still be complaining that N64 emulation is still shit.

>>144994126
It's like you forget I did things in MAME and m64p on purpose.
>>
Did the tranny GBA emu dev wind up making a Patreon?
>>
>>144994056
He was going to port a lot of GLideN64 code to gln64, then realized that just doing an LLE plug-in through Vulkan would be better and easier in every regard in the long run.
>>
>>144994367
Not yet. I don't know what they expect though, mGBA is essentially "finished", and if byuu keeps it up, bgba is going to surpass it soon enough.
>>
>>144994297
>N64 emulation is still shit.
But it's not...

>>144994056
>isnt theimaster doing an lle libretro port of a mix of rice, glide64 and gliden64?
I thought that was SP who planned on doing that? Maybe I was wrong though.

>i wish there was something like mednafen software lle in native resolution without hle shit.
It's called Angrylion's.. The guy literally saved N64 emulation years ago.
>>
>>144994056
>i wish there was something like mednafen software lle in native resolution without hle shit.
What do you honestly think AngryLion's is?
>>
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>>144994618
>But it's not...
>>
>>144994864
Project 64 fixed that already
>>
>>144994952
Project 64 is not available in libretro
>>
>>144995137
I know what I said you thundering, cherry picking faggot
>>
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>>144995203
>libretro
>cherry picking
>>
>>144995809
>If your emulator wasn't hand picked by some random person in Denmark, it doesn't exist blah blah blah I can't hear you PPSSPP-libretro is fine
>>
>>144995975
>hand picked

Everyone developer is free to support the libretro API

>random person in Denmark

It's Norway or Netherlands depending on which one you mean

>it doesn't exist blah blah blah

Sorry for having modern standards, perfect A/V sync is a must these days. Fuck screen tearing.

>I can't hear you PPSSPP-libretro is fine

Being worked on as we speak, it's also just a MSVC issue. Linux builds are just fine.
>>
>>144994718
>>144994618
guys i know about agrillion...but agrillion is not optimised like lle mednafen ps1 emu. or has it been optimised in the last years? i don't think so. i don't know. no shade, i'm thankful that it exists though. but i'm glad that theimaster is working on a vulkan lle version. i wish him luck!
>>
>>144994864
How do you get agrillion to work in retroarch? whenever i set it to agrillion there is just a black screen.
>>
>>144997786
>>144997917
>agrillion
Are you trolling, or are you just this retarded?
>>
Do you think current gen consoles are going to get preserved in the future?
>>
>>144998104
Sure, but the progress will be slow.
>>
>>144998010
>agrillion
sorry, i am stupid. i thought you guys were trolling me! i just realised it is indeed angrylion. somehow i never read it correctly. i have ads. i'm flabbergasting!
>>
>>144998295
But PS Vita is uncrackable, how are we going to emulate the kernel when there's no dump?
>>
>>144998104
they are just generic x86. days of complicated consoles are over. only the handhelds remain a mystery. i'd rather be interested in ngage emulation. all the current gen consoles can just be released for pc on steam desu.
>>
>>144998519
>uncrackable
Just give it time.
>>
>>144998369
So you really are that retarded. Okay then.
>>
>>144998840
What the VITA scene need isn't time but people that aren't moralist fuckwits.
>>
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>>144998845
yes.
>>
>>144998932
I'm moralist, and I still think piracy is a good thing.
>>
>>144998596
>they are just generic x86.
Only PS4 and Xbox One, not the Wii U. The PS4 memory architecture is pretty weird compared to PC.
>days of complicated consoles are over.
Who's to say what the future holds though.
>>
>>144995203

RetroArch is literally the only think that keeps me interested in emulation
>>
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>>144999491
I don't give a fuck if you emulate using bsnes through retroarch or if you download some ancient version of ZSNES from their website.

Pilotwing's shadow problem is fixed in PJ64. Literally anyone is welcome to take that fix and port it to Mupen64plus-libretro. It's a non-issue.

If for some reason, it's deemed acceptable to use it in a list of reasons why N64 emulation is shit, then it's okay to use this image in a list of reasons why SNES emulation is shit.
>>
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Sometimes I look at RetroArch and get sad. With how much care they've shown in implementing it, it could have been an SDL tier general purpose system library for multimedia applications. SDL is ancient and stagnant, its development moves at a snail's pace and it doesn't even use git. Its competitors have less platform support or a far smaller scope (SFML, GLFW)... its a shame.
>>
>>144999060
That's why I said fuckwits, I mean one of them even leaked shit to SONY because things weren't going the way he wanted.
>>
>>144999347
the wii u is more generic than xb1 and ps4 combined, since it already has an almost stable emulator because it's a toaster of a machine.
>>
>>144999060
Jesus christ. I hate people who try and get moral about fucking emulation and game system hacking.
>>
>>145000379
The way I see it, once you start picking and prodding at proprietary properties you've stepped on a one way street. Trying to be moral about emulation/game hacking is a waste of energy.
>>
>>145000379
But I said I support piracy! It helps preserve software.
>>
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FUCKING STEP IT UP, EMUGEN,
>>
>>145001334
Only retards download from emu-russia to begin with, so...
>>
>>144999918
They should have made libretro not just a header, but a full library and made it permissive. They should have made the RA client GPL. But I think the RA devs are very strong copyleft. I remember they used to have a manifesto on their website about how all software should be totally free and open but I think they've taken it down now.
>>
>>145001523
Then why is it the news provider on the emugen wiki?
>>
>>145001645
To provide news...
>>
>>145001645
I said only retards download from there, I didn't say anything about getting news from there
>>
>>145001758
>implying that not every internet interaction downloads at least html pages
>>
>>145001334
which browser is that? i never saw this red box in my whole life.
>>
>>145001980
>Being this much of a brain damaged child
>>
>>145002054
It's Google Chrome.

>>145002076
How is that brain damaged? It's simply a fact that in order to use the Internet, you have to at least download the pages that make it up.
>>
>>145002208
oh okay. i use chromium.
>>
>>145002303
>oh okay. i use chromium.
Chromium has the same thing but it might be off by default on some builds.
>>
>>145002303
Where do you think Google Chrome comes from? :^)
>>
>>145001980
>>145002208
You're not directly connecting to emu-russia when going on the wiki. The mediawiki software collects and parses from the server, then feeds you. And the RSS feed isn't even directly from emu-russia, it's hosted on feedburner.
>>
>>145002208
How did you get here again?
>>
>>144997786
>optimised like lle mednafen ps1 emu
top kek
>>
So I'm still getting a black screen with no video when I try to use PGXP. I'm following all the instructions. Any gotchas I might have missed?
>>
I'm an emulator.
>>
>>145001334
Back to safety, fellow emulater!
>>
>>145006479
Cool, I'm an autist.
>>
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>>145006758
>>
>>145006415
What specifically isn't working?
>>
>>145006415
Tried with another video plugin?

Tried with another dump?

Tried with another game?

Tried with another BIOS?

Tried with another PCSXR install?

Tried clearing the registry from PCSXR settings?
>>
>>145006409
seems like you've never used it. it runs perfectly at native resolution. my laptop from 2012 even manages 2x resolution software rendering without a problem, but i prefer native output. seems like you have a pretty bad cpu, m8.
>>
>>145006409

Mednafen PSX is pretty well optimized mate. It's only slow compared to other PSX emus because it doesn't have any dynarec or hardware renderer and it doesn't cut corners with accuracy.
>>
>>145008108
>it doesn't cut corners with accuracy

It cuts a lot of corners, just nothing noticeable.
>>
>>145008248

Yeah you're right, I kind of oversold it.
>>
>>145007774
There's a difference between "works fine on my machine" and "optimized".

>>145008108
>Mednafen PSX is pretty well optimized mate.
>slow compared to other PSX emus
>it doesn't have any dynarec
So how is it optimized then?
>>
>>145008940
you just got a shitty cpu. kek
>>
>>145008108
>Mednafen PSX is pretty well optimized mate.
Pretty much, as a comparison bladesoft in 2x res doesn't run fullspeed on anything but the strongest CPU, while mednafen easily goes above 150fps and I don't think there's much difference in terms of accuracy between those two, but I might be wrong and bladesoft might have much more resource heavy ways to deal with increased IR related problems, although 1x res might have been also way slower anyways.

>>145008940
>So how is it optimized then?
Because anon having a dynarec instead of an interpreter isn't optimization it's doing things ion a different way entirely.
>>
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Anyone have tips for running Monster Hunter in PPSSPP? Preferably on an Nvidia Shield?

I can run basically everything else in many times its original resolution, but MHP3rd likes to crash once it gets to the point that it would load the first town.
>>
>>145007382
>>145007382
Yes to all except BIOS. I'm using ps-22a.bin out of the BIOS pack on the wiki (which is the recommended one for PCSXR).

And the OpenGL1 video plugin works, with massive issues.

I can get it working with an older version of PCSXR (the exe file) and the OpenGL2Tweaks Plugin, but when I load it up with one of the recent PGXP builds and the OpenGL2Tweaks Plugin, I get audio, but only blackness in the window.
>>
>>145008940

Dynarec and hardware rendering aren't optimization, they're a different architecture which offers all kinds of trade-offs. Different tools for different jobs.

If your objective is accuracy and preservation then mednafen's approach is best. If you want to pirate games in muh HD on a toaster then it's obviously not the best choice.
>>
>>145008940
I think we have a different definition of optimized, or at least different standards. Considering the fact that it's software-rendered and written in portable C/C++, it's pretty damn optimized. Sure, it could be faster still if had a dynarec (essentially a big speedhack, and would need one for every major architecture), was written in assembly (makes it totally nonportable and very hard to maintain), and had a fully working hardware renderer (already present in Beetle, but very unoptimized), but for what it is and how accurate and compatible it is, it's extremely fast.
>>
>>145009368
Are you maybe using an intel IGP?
>>
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>>145009904
Probably. It's a shit laptop with an i5 CPU and an "Intel HD Graphics 4000" card. Pic related.
>>
>>145010613
It shouldn't have problem but sadly I think this is what is causing problems, wouldn't be the first time intel IGPs had random problems with OGL1/2 programs, maybe try finding newer drivers
>>
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this keeps happening.
i'm on pcsx2 1.4.0, and this keeps happening.
>>
>>145011359
Probably because you're using non-integer scaling, dipshit.
>>
>>145011359
that's awesome.
you should record that, makes of that and upload it to tumblr under the glitch art and rom corruption tags.
>>
>>145011359
>Sonic Unleashed
>PS2 version

You deserve it
>>
>>145011359
Stop using custom resolution, try the GOL plugin if you own an nvidia GPU and if nothing else works just emulate the Wii version.
>>
>>145011626
typo: *make gifs of that
>>
>>145010835
Looks like there's a newer driver. I'll give it a shot.

Thanks for the help, I've been trying to figure this out for like a week.
>>
>>145011793
Tumblr can't do videos?
>>
>>145013169
it can
>>
Does mednafen PCE play tubrografx-CD games?
Also, is dungeon explorer 2 5 player like the first is?
>>
>>145013169
>>145013210
but gifs get more notes
>>
>>145013898
What are notes? Is that tumblr's version of updoots?
>>
>>145014059
If you like something, reblog something, or comment on something, that gives it a note.
>>
>>145011746
i tried all i can to disable custom res but i'm still not sure how to do it
i feel so stupid for it but how do
also my monitor's resolution is 1680x1050 so it's probably not actually an integer
>>
>>145013461
Turns out it will run them.
>>
>>145009841
>I think we have a different definition of optimized, or at least different standards.
fair enough

>Considering the fact that it's software-rendered and written in portable C/C++, it's pretty damn optimized.
Maybe I'll try profiling it one day, out of pure curiosity.
>>
>>145015186

SP did that, IIRC it's basically 50/50 between the CPU interpreter and the GPU rasterizer (or maybe 60/40 but not much more than that).
>>
>>145015034
Just set it to one of the "2x, 3x, etc" settings instead of custom.
>>
>>145015481
i have it set to 2x already, so i guess i'll go download that gol plugin you talked about
also, does the wii version work with a gamecube controller like sonic colors does? if not, i don't have a sensor bar, so this is my only option
>>
>>145015676
I don't think there is a "gol plugin". They probably meant OpenGL. Are you using DirectX right now?
>>
>>145015034
Config > Video > Plugin settings > internal resolution > anything that isn't custom (aka native or 2-8x native depending on your GPU).

The display resolution is totally separate from the internal rendering resolution don't try to enter your actual screen resolution to play, custom resolution has a few very limited uses and you should always use native or one of the multiple of that over custom resolution unless it's explicitly needed for the game you're trying to play.

>>145015676
>i have it set to 2x already, so i guess i'll go download that gol plugin you talked about

Sorry for the typo meant OGL, you should already have it just use the combobox on top of the graphic plugin control panel. and set it to OGL (hardware)
>>
>>145015884
By the way, fiddle with the CRC hack level. And also toggle Hardware Depth on and off. See if that helps.
>>
>>145015937
the problem still happens in opengl. one last question, does the wii version actually support a gamecube controller?
>>145016031
neither of these help
>>
>>145016307
>does the wii version actually support a gamecube controller?
http://www.gamefaqs.com/wii/945572-sonic-unleashed/answers/25796-sonic-unleashed-with-the-gamecube-controller
Seems like it
>inb4 gamefags
>>
>>145016307
Try native. Try reinstalling PCSX2.

Check your game.

http://redump.org/discs/quicksearch/sonic-unleashed/
>>
>>144966496
Out of everything in the redump sets GC was always the easiest to get ahold of; I'm not even hype.
>>
>>145015437
I see. That sounds impressive desu. Must mean that emulating ps1's graphics isn't very intensive.

I was in the mood to compile beetle psx, but i get "unresolved external symbol" errors ;/ .
>>
>>145016610
>>145018073
i can't actually find the wii version, i always find isos of the ps2 version.
where do you get it?
>>
>>145018485

Did you "make clean" before building?

And a way to massively speed up the software rasterizer would be to multithread it, however it's a bit tricky to do right.
>>
>>145018485
Of course not. For one thing, the PS1's GPU had a fucking miniscule featureset, and for another, it wasn't even fucking FAST. I don't see how it was acceptable even compared to solutions like the SuperFX tbqh famm.
>>
>>145018648
I tried compiling with msvc 2013. I'm guessing the msvc solution setup is not up to date.
>>
>>145019663

Ah yeah I heard about that. Not sure what's the workaround.
>>
mudlord, you are an enduser too
>>
>>145019979

We all are somebody else's enduser.
>>
>>145019840
It just occurred to me that maybe I can try an older commit. Do you have any idea when it stopped being able to compile for msvc?
>>
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just like i remember it
>>
>>145023470
Beautiful
>>
>>145024365
not as beutiful as u ;D
>>
>>144977647

who the fuck is minty and why is he such a shit head?

Devs made the software. If they want to sell it it's THEIR perogative.

Zilmar has done tons for N64 emulation. He is the only one doing reverse engineering and the only one with the knowledge of how the system works.
>>
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Finally started to emulate stuff.

I am now complete.
>>
>>145024532
>He is the only one doing reverse engineering and the only one with the knowledge of how the system works.
While I agree with most of what you said, he's not the only one reverse engineering and he's not the only one with knowledge of how the system works.
>>
Who is Hiro, guys?
>>
>>145025717
A hacker that is also known as 4chan
>>
PSX runs good on Homebrew with New 3DS XL?
>>
>>145026564
I'm sure a few games run at full speed with the sound muted.
>>
>>145026564
Get a PSP or Vita
>>
>>145026495
Spanish hacker? Hirobyte?
>>
Anyone willing to spoonfeed me a Baroque iso? All the downloads I've found for it are dead.
>>
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>>145028139
Forgot to add I'm looking for the wii version
>>
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I can't get any shaders working in RetroArch

I tried a bunch of shaders they included and they all have no effect
>>
>>145029429
Are you using the OpenGL driver?
>>
>>145029724
I don't even know

I've been using shaders under \shaders_cg\crt and using the .cgp preset files
>>
Check under the Driver menu. IIRC CRT Royale does not work with D3D. If that's the case, set to GL, then restart.
>>
>>145029429
Are you using the stable? Shaders were broken in 1.3.4 stable.
>>
>>145030239
Shit, I'm using 1.3.4

Guess that was the problem
>>
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>>145030239
Thanks again

Finally got it working
>>
>>144955540
>You're on 4chan in a thread dedicated to emulation if you didn't want to deal with mentally ill people you shouldn't have came here in the first place.
"You're in an american bathroom if you didn't want the floors covered in sewage you shouldn't have come here in the first place."
Also, learn english.
>>
>>145031992
>Also, learn english.
Why should I, you understood what I said just fine.
>>
>>145032334
Because you're dysfluent.
>>
>>145024532

lulz, zilmar did not reverse jack shit.

fact, there has never been clean room reversing of n64 done by the faggots involved in n64 emu development. ever. even angrylion is looking suspiciously like a verilog dump.
>>
>>145032369
Yeah nah, I'll just continue with my literal butchering of the english language and you can go fuck you're self.
>>
>>145033010
What, did you think that response would trigger me?
>>
>>145033010
*yro'ue
>>
>>145033197
You got triggered enough to complain about lack of punctuation and slightly broken sentencing in a 12+ hour old post on 4chan didn't you?
>>
>>145033560
>You got triggered enough to complain about lack of punctuation and slightly broken sentencing
I did not complain about any such thing.
>>
>>145033695
>"Also, learn english."

Sure anon, whatever you say.
>>
>>145033921
That's not a complaint about punctuation or sentencing. It's an order.
>>
>>145033980
>It's an order.
Refer to >>145033010
>>
>>145034392
Go ahead. I'm still ordering you.
>>
>>145023470
GBA honestly DOES look better in CRT, it makes it look like SNES with more colors.
>>
>>144977647
as predicted the reddit fanbois of payware praised said developer for said development model.
>>
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>>145011359
>>
>>145034970
>DX hardware mode
found your problem
>>
>>145035014
>Cuck dev who is paid by Nvidia
found your problem
>>
>>145035092
just get a skylake CPU, you can run software mode at 100% speed in 99% of games
>>
>>145035092
>dev

found your problem.
>>
>>145035164
>software mode
>ever

What is this, 2004? You expect me to play a 480i game in this day and age?
>>
>>145035708
Your options are displaying what the console would display or displaying something else. If you want to display something else, it's not the emulator developer's job to make it look like the game looked.
>>
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How buggy/unstable do the dev versions of Dolphin tend to be? Should I just stick with the stable version?
>>
>>145035776
Man if the PCSX2 devs talked like you they would get shit thrown in their faces so hard. Well they can't anyway since they offer uprezzing as a feature, whereas you think it's some kind of abomination before the Lord-a that should not have any support as to whether it produces graphical errors everywhere or not.
>>
>>145036234
Just get the newest Ishiiruka if you can do DX. Dolphin has gone downhill. Ishiiruka generally takes the best from Dolphin and their own good shit and puts it together, while Dolphin has turned into autistic sperg central where they care about technical accuracy over the game looking and playing like it did type of accuracy on stuff like dynamic shader recomp.
>>
>>145036978
It's theoretically possible to provide upressing with software rendering, it's just extremely hard and hasn't been implemented by anybody ever.

The problem with the meme image is simply that it intentionally uses the most broken rendering that PCSX2 offers. Emulation is hard and emu devs do not have an obligation to provide an ideal experience on underpowered platforms. The software renderer exists; the console can be emulated properly on any sufficiently powerful computer; broken options intended to allow underpowered computers to have a fighting chance at playing games cannot possibly be a bad thing.
>>
>>145037113
Dolphin has always worked fine for me.
>>
>>145036234
They're fine. No, you shouldn't.
>>
>>145037224
After around 4.02-build5500ish they started getting deranged and refused dynamic recompilation.
>>
>>145037143
>obligation to provide an ideal experience on underpowered platforms.
Except everyone's PC is underpowered when it comes to even 2x res SW mode. No one wants to play games at 480i in 2016. The software renderer is irrelevant. I'd just wait until the hardware renderer can play it right or not even bother to play the game at all or even just buy a remaster if one exists.
>>
>>145037565
That is not true. At all.
>>
>>145037697
>Except everyone's PC is underpowered when it comes to even 2x res SW mode.
I can run every single PS2 game I own at 100% speed.

>No one wants to play games at 480i in 2016.
Upres is a feature, not an obligation.

>The software renderer is irrelevant.
Your personal opinion is irrelevant.

>I'd just wait until the hardware renderer can play it right or not even bother to play the game at all or even just buy a remaster if one exists.
And yet that's exactly zero marks against the emulator.
>>
>>145037850
>I can run every single PS2 game I own at 100% speed.
I know you can't do it at PCSX2 2x res in SW mode, because such a thing doesn't fucking exist.

>Upres is a feature, not an obligation.
Yes it is.

>Your personal opinion is irrelevant.
There's a lot more personal opinions where I came from.

>And yet that's exactly zero marks against the emulator.
You want people to use your emulator? You better offer uprezzing. I guarantee there's more of me than there are of you. If you want to toil away in a shithole for 480i garbage and have 30 users, go ahead. This is why PCSX2 devs, Dolphin devs and the like all take HW mode graphical errors seriously.
>>
>>145037749
Dynamic shader generation or whatever, my baddo.
>>
>>145038274
>I know you can't do it at PCSX2 2x res in SW mode, because such a thing doesn't fucking exist.
I never said I could run then at 2x res in SW mode anon, I just said I can play every single PS2 game I own at 100% speed.

>Yes it is.
That's your personal (and incorrect) opinion.

>There's a lot more personal opinions where I came from.
You're welcome to your personal opinions.

>You want people to use your emulator?
Not my emulator senpai.

>You better offer uprezzing.
It does. It's just not guaranteed to work properly on legacy platforms that literally can't emulate the system properly at full speed.

You simply literally cannot accurately display arbitrary games in HLE at full speed on DX9 hardware. Hardware that only supports DX9 is literally just not fast enough to push enough of the emulation of incompatible features of the PS2's graphics system onto it and maintain playable speeds. There's too much indirection wrapping incompatible behaviors to ones that the target platform actually supports.

The solution is that they just don't emulate certain things, so that games can run at reasonable speeds. This breaks some games. That's natural. They're skipping part of the emulation so that it runs at a playable speed on the DX9 hardware that actually exists. The same applies to DX11; the threshold is just in a different place, and you still can't emulate a lot of the PS2's effects on DX11 without pushing so much reinterpretation of incompatible features onto the hardware that it become unplayably slow again.

If you want all effects to work, use the cutting edge hardware platform where they're still capable of actually adding new things (OGL), or use the software renderer.

Tough shit, kid. You can't run intensive software on underpowered hardware. No dev has an obligation to make that happen. They can cut corners and make the software behave incorrectly. That's all they can do.
>>
>>145038435
That is not true. At all.
>>
>>145038442
>I never said I could run then at 2x res in SW mode anon, I just said I can play every single PS2 game I own at 100% speed.
So you just pulled a politician back there and responded to
>Except everyone's PC is underpowered when it comes to even 2x res SW mode.
with a total nonsequitur? I mean I know you can probably run them all in SW mode but that's irrelevant to what was being said due to the little "2x res" in there.

>That's your personal (and incorrect) opinion.
Seems like emudevs agree that they MUST offer uprezzing given how many emus have it

>You simply literally cannot accurately display arbitrary games in HLE at full speed on DX9 hardware. Hardware that only supports DX9 is literally just not fast enough to push enough of the emulation of incompatible features of the PS2's graphics system onto it and maintain playable speeds. There's too much indirection wrapping incompatible behaviors to ones that the target platform actually supports.

>The solution is that they just don't emulate certain things, so that games can run at reasonable speeds. This breaks some games. That's natural. They're skipping part of the emulation so that it runs at a playable speed on the DX9 hardware that actually exists. The same applies to DX11; the threshold is just in a different place, and you still can't emulate a lot of the PS2's effects on DX11 without pushing so much reinterpretation of incompatible features onto the hardware that it become unplayably slow again.

No one really gives a shit if all the effects are there or the like. They just want the game to not have error garbage black boxes everywhere.

>If you want all effects to work, use the cutting edge hardware platform where they're still capable of actually adding new things (OGL)
You seem to be assuming my hardware doesn't support OGL when it does. You do realize there are plenty of graphical errors in OGL mode right? Many games look the same as DX11
>>
>>145038506
Dolphin no longer stutters upon shader generation? When did this happen?
>>
>>145038952
>So you just pulled a politician back there and responded to ... with a total nonsequitur?
Pretty sure it's a nonsequitur for you to pull up upressed software rendering after I said that it doesn't exist, so yeah, I must oblige.

>Seems like emudevs agree that they MUST offer uprezzing given how many emus have it
And they do. It just doesn't have to work right.

>No one really gives a shit if all the effects are there or the like. They just want the game to not have error garbage black boxes everywhere.
Fun fact: In order to not have those "error garbage black boxes everywhere", they have to emulate a lot of those effects. This might be surprising to someone who literally doesn't understand how rendering works, however.

>You seem to be assuming my hardware doesn't support OGL when it does.
You seem to be assuming that "you" has to be a second person pronoun and can't be a generic pronoun.

>You do realize there are plenty of graphical errors in OGL mode right?
Yes, and people are free to complain about and troll with those. Not DX9 ones, though; that's simply hostile.
>>
>>145038442
I've never tried any of them, but do those 'problem games' like Jak / Ratchet / etc, actually work normally in SW mode, at full speed? Do shadows work in SW mode?

>They can cut corners and make the software behave incorrectly. That's all they can do.

What about other emulators? PSP and Dolphin seem to be able to do it correctly (I don't know if it's perfectly accurate, but it does seem it.) They don't even really have conventional software modes I don't think, just "native" resolutions using the same renderer.
>>
>>145039116
That's due to not having asynchronous shader generation.
And they never refused async shader, no one has ever made a pull for it. Quite a few Dolphin devs have said that if Tino (Ishiiruka Dev) made pull requests that they would be accepted.
>>
>>145039403
>I've never tried any of them, but do those 'problem games' like Jak / Ratchet / etc, actually work normally in SW mode, at full speed? Do shadows work in SW mode?
They're significantly better. In fact I think Jak has nowhere near as many problems even in DX11 mode.

>What about other emulators?
The PS2 is retarded. Just like the N64.
>>
>>145039462
Couldn't someone make it on his behalf?
>>
>>145039963
Yep.
>>
>>145039357
>Pretty sure it's a nonsequitur for you to pull up upressed software rendering after I said that it doesn't exist, so yeah, I must oblige.
My point there was your talk of underpowered hardware is idiotic when you're touting software mode, which ancient CPUs can run many games on. Now if you were saying people should use uprezzed SW mode instead of uprezzed HW mode so they could get less shit effects then yeah you could definitely talk about underpowered PCs, since almost any CPU ever made would be underpowered to do 2x SW mode on PS2 emulation

>And they do. It just doesn't have to work right.
Then rev up the user bitching.

>Fun fact: In order to not have those "error garbage black boxes everywhere", they have to emulate a lot of those effects. This might be surprising to someone who literally doesn't understand how rendering works, however.

Error garbage black boxes aren't the result of unemulated effects or else they would cover the entire screen. They're just inaccuracies in model and texture display. A car's bumper in that nascar game is not an "effect." I'm talking shit like random full screen filters. DX11 can and does just skip many of them and no one cares.

>Yes, and people are free to complain about and troll with those. Not DX9 ones, though; that's simply hostile.
Finding images and verifying they're of OGL graphical errors is boring and nitpicky. We all know PCSX2 is shit, no matter what renderer. OGL is just less shit.
>>
>>145040175
Is that the only thing different about Ishiruka? I wonder why he didn't just do that instead of making his own.
>>
>>145039462
>Quite a few Dolphin devs have said that if Tino (Ishiiruka Dev) made pull requests that they would be accepted.
Lazy fuck Dolphin devs. Do it yourselves when it's as important as the emulator not stuttering constantly

>Preez mista Tino, write ou emoolata foa us!
>>
>>145040378
Nah, Ishiiruka is somewhat different because it focuses on speed and the DX9 renderer. Dolphin tossed out the DX9 renderer long ago.
>>
>>145040275
>My point there was your talk of underpowered hardware is idiotic when you're touting software mode, which ancient CPUs can run many games on.
If by "ancient" you mean "a few intel generations ago", sure. But there are a lot of totally ordinary games that just destroy software mode and don't run at playable speeds except for on the top ten or so desktop CPUs.

>Then rev up the user bitching.
Bitching is one thing.

>Error garbage black boxes aren't the result of unemulated effects or else they would cover the entire screen.
"Effect" does not mean "screenspace shader".

>They're just inaccuracies in model and texture display.
They're not inaccuracies in display, they're inaccuracies in transformation. Consider learning how PS2 rendering actually works.

>I'm talking shit like random full screen filters. DX11 can and does just skip many of them and no one cares.
You're not the one that's using "effects" here.

>Finding images and verifying they're of OGL graphical errors is boring and nitpicky.
If you knew literally anything about the emulator past "lol look at these funny glitches xD" you would know that the Jak errors are exclusive to the DX9 renderer. There's nothing nitpicky about it. You're just defending literal misrepresentation of what PCSX2 does. Someone who knows literally nothing about emulation would assume it's impossible to play Jak without black eyes and broken shadow.

>We all know PCSX2 is shit, no matter what renderer. OGL is just less shit.
This may surprise you but the software renderer is fine. Wow!
>>
>>145040378
It also has DX9 support, some extra stuff like rim lighting/tesselation/etc., more shader features (some of which someone made a PR for master), and audio timestretching (which someone also made a PR for, but the code was so bad it ended with:
>Looks like it might be easier to just re-write the whole thing rather than reviewing.
https://github.com/dolphin-emu/dolphin/pull/3053#issuecomment-141936943

That's the real problem, Tino writes terrible code and no one wants to rewrite it all.
>>
>>145040665
>If by "ancient" you mean "a few intel generations ago", sure.
That's generally how Dolphin devs describe ancient, yes. *rimshot*

>"Effect" does not mean "screenspace shader".
It does to me :^)

>They're not inaccuracies in display, they're inaccuracies in transformation. Consider learning how PS2 rendering actually works.
If I was going to waste time doing that I might as well save PS2 emulation, and I ain't gonna do that.

>This may surprise you but the software renderer is fine. Wow!
>480i
>Fine
See what I mean? Both have issues.

>If you knew literally anything about the emulator past "lol look at these funny glitches xD" you would know that the Jak errors are exclusive to the DX9 renderer.
The black eye shit? hell no, that's in everything HW mode. Only SW mode fixes it and SW mode, we've established, is 480i shit.

>Someone who knows literally nothing about emulation would assume it's impossible to play Jak without black eyes and broken shadow.

In muh HD it is unless you buy the remaster.
>>
>>145040665
Be honest. Do you actually play games in software rendering mode?
>>
>>145041480
>The black eye shit? hell no, that's in everything HW mode.
Works In GL Mode For Me Maybe My Hardware Is Defective

>SW mode, we've established, is 480i shit.
That's just like, your opinion, man.

>>145041741
Yes.
>>
>>145041894

Why play it in Software when you can get higher resolution?
>>
>>145042182
>Why play it in Software when you can get higher resolution?
Because I have a shitty CRT where it makes little difference. I'm not a resolution hog, anyways; I play quake at 250hz display rate in return for only having 240p output.
>>
>>145041480
The eye bug is a texture caching problem and they can't solve it the "trivial" way because CPU-VRAM communication is extremely slow. They've been working on the texture cache but it might start or stop working on random hardware devices and random driver levels at different points in time until it's stable. Unfortunately, it's actually just that hard of an effect to implement.
>>
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Someday.
>>
Is there a recommendation for which BIOS to select for PCSX2?
>>
>>145043978
anything but the very first japanese one
aside from that pick one at random for the region you want to play as
>>
>>145043952
Hopefully, never did finish all the endings.
>>
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>>145044070
Okay thanks
>>
>>145044070
They aren't region locked, are they?
>>
>>145044329
I don't actually know but it's always best to use a bios from the region of the iso you're playing
>>
>>145044417
It would only be best if it's region locked.
>>
>>145044486
Okay let me rephrase
Unless you can't store more than one bios, it makes no sense to use a bios from a different region than the game you're playing
>>
https://www.reddit.com/r/emulation/comments/4nbfkl/project64_for_android_committed_in_github/d4392kg

Lulz, it's always the same autistically handicapped monkeys coming out of the woodwork again.
>>
>>145044639
it's funny because he's literally autistic
>>
>>145044486
I could still theoretically cause issues, like having the wrong fonts or some shit.

I don't know if it does, but it's possible.
>>
>>145044528
It also makes no sense to switch your bios if it doesn't do anything.

Might as well switch your clock timezone while your at it.
>>
>>145044639
>posting links to reddit
go to bed wareya, nobody is going to fall for your shallow attempts to troll across sites
>>
I'm using PCem to try to emulate 16 bit games that DOSbox (with windows 3.1) won't. What would be the most powerful configuration for it; specifically videocard and CPU.
>>
>>144966496
It's amazing how archive.org is able to get away with this without being sued by Nintendo. I think they also have the NA PS1 set uploaded.
>>
>>145045794
ninty and sony both use roms downloaded from the internet
>>
>>145045794

It's only a matter of time at this point.

As usual, people cannot self-govern themselves and don't know when enough is enough, and they always have to push the boundaries until the ones controlling those boundaries make an example out of them.
>>
>>145044639
The post he replied to, is cringe-worthy.

>Not a single N64 emu has ever done any "clean roam" reverse engineering.
top kek
>>
>>145034463

Disinfo Anon here, do you really want me to take another 50 post+ steaming dump all over your thread? I stopped when I got bored, but I have more than enough time to dedicate to further shitposting.
>>
>>145048352
Nah take it over a reddit thread instead, that would be funnier and you would get more reactions.
>>
>>145048352
Why don't you go play some video games, you sad fuck.
>>
>>145045794
>>145046458
They're legally allowed to as long as the hardware that can run the software is no longer being produced.
>>
>>145042287
PC CRTs are not really bad in the res and detail departments like TV CRTs though
>>
>>145042907
I can solve it. I'd just hack in code that says "if jak and daxter: display a fucking eye on this character at the right spot" the way millions of other games display eyes. I don't care if it isn't accurate at all to how the ps2 did it. I'd literally just rewrite the game code in the emu and bypass the code on the game ISO
>>
>>145050240
his is
>>
>>145050331
I had a 1024x768 res monitor in like 2002. How could he have a bad pc crt in 2016?
>>
>>145050448
he probably runs it at an absurdly low resolution for faster hz like he said he does
>>
>>145049870

That's not how copyright law and IP laws work son.
>>
>tfw sound is all fucked up when I try to emulate heart gold or soul silver

i just want muh pogeymangs
>>
>>145050729
They have an exemption.
>>
>>145050864
works for me ™
>>
>>145050864
just use mgba, idiot
>>
>>145051242
Stop.
>>
>>145051654
Go.
>>
>>145035708
>>> /v/
underage faggot
>>
>>145052943
He has a point. Do you still watch films in standard definition? Do you still read paperback novels?
>>
>>145050987

on shaky grounds, which can be fought in court.
>>
>>145053489
The underage is strong with this one.
>>
>>145054328
Not shaky, it was instated by the Copyright Office. If anyone wanted to contest it they would have to wait until the rulemaking proceedings which happen every 3-4 years (http://www.copyright.gov/1201/ ).
>>
>>145054508
Are you ever _not_ spouting memes?
>>
>>145042287
>>145042182
I play in SW mode, too. Mostly because I don't want to spend time flipping every switch in HW until the game is just right. Even then, I can tolerate "480i shit" just fine. Whether that's because I actually grew up with what I'm emulating, I don't know. Some like to forget there's two sides to every coin. Okay, so the majority of emulation users are just obsessed with cranking up the res on everything, but there are still some content with playing in native res and aren't sticklers for muh HD. I emulate to play games, not play makeup.

People who get so appalled that there are those who don't care about upscaling really need to calm down. In my eyes, the base case any emulator needs to look at is running games as they were on actual hardware which SW mode does in PCSX2 - for the most part. Anything past that is simply fluff and not mandatory though surely appreciated. If you want to push past the ceiling of the environment a game was designed to run in be my guest, but don't complain when things start to look all fucked up because you did so.
>>
Is there a better way to get Four Swords Adventure running emulated than the visualboyadvance-m strat or is that the best way to do it?
>>
>>145053489
Who the fuck doesn't read paperbacks
>>
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Hey /emugen/! This is athairus, one of the lead devs of Team Phoenix, a new multi-system emulator frontend and library manager. I'm happy to announce we're finally ready for our first pre-alpha release.

Get it here: https://github.com/team-phoenix/Phoenix/releases

For more info on what Phoenix is, check our site out at http://phoenix.vg

We made this for you. We hope you like it! Tell us what you think and help us out by reporting bugs!
>>
>>145059643
>This is athairus, one of the lead devs of Team Phoenix, a new multi-system emulator frontend and library manager.

You are not a dev. You are a pathetic script kiddie that managed to make a Qt frontend in two years' time, yay.
>>
>>145059643
Sounds like it could be a better front-end than emulation station if it's easy to set up.
>>
>>145062507
>https://github.com/team-phoenix/Phoenix/releases

"Audio will probably crackle, there are many performance bottlenecks to work out."

If they are still at this stage after two years, it is honestly time to give it up and admit defeat.

They should have just made this UI as a RetroArch add-on, the UI could be nice overall but it doesn't really matter if there is no shader support and the performance is bad.
>>
Ayyy
>>
>>145048352
Disinfo anon, why are you taking this shit so seriously?
>>
>>145048352

If I remove the mask, will you die?
>>
ePSXe or XEBRA for android?
>>
>>145067601
retroarch+mednafen psx + crt shader
>>
TFW Gonetz needs a GL VBO tutorial up until 12 days ago and doesn't know what 'core profile' is :(

https://github.com/gonetz/GLideN64/issues/454
>>
>>145067601
pcsx-rearmed-libretro
>>
byuu is at it again. after removing the gambatte core, now he also removed the balanced profile.
>>
Xbox, X360 and PS3 emu when?
I want to play Otomedius
>>
>>145068245
Oh noes! Now I cant play games on muh toaster!
>>
>>145068245
Remember when he erased all older versions and forks of his emulator from the whole internet forever?

Me neither, stop being a bitch.
>>
>>145068328
the accurancy profile only outputs 480//448.
no one with a right mind would consider using it.
so in other words. another regression.
can someone please fork bsnes? oh wait they already did!
>>
>>145068313
the Taito type X arcade loader can already do that for you, but you only get the arcade version obviously not the superior x360 re-release.
>>
>>145068495
>outputs a good resolution that solves the problem of HiRes
>no one with a right mind would consider using it
>>
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On Dolphin, are you not meant to max out the graphical settings and run HD textures even on a high end PC?

I'm playing Wind Waker on a GTX 980 + i7 4790 @ 1080p, and my framerate tanks during combat in the lava rooms of the first dungeon.

Is this expected, or could there be something wrong with my settings?
>>
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>higan v099 released
>the SNES balanced and performance cores have been removed
>>
>>145069664
Try ishiiruka, works for me on a weaker PC at higher resolution.
>>
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i'm trying to emulate valkyrie profile on ePSXe and it was fine except for two big problems
>audio stuttering for cutscenes in the forest (the audio for the harpy fight was fine though)
>game stops at pic related, doesn't even play the audio for the last line and i can still look at previously said lines with L1
after monkeying with plugin settings i've run out of ideas, can anyone help?
>>
>>145069267
you are so dumb and probably underage.
a crt needs 240p input for scanlines.
snes outputs 224/240 lines most of the times, some games are 448/480. this emu is by its nature inaccurate as it only outputs 448/480.
>>
>>145070480
I still can't believe there are people here who don't know how simple, basic SNES emulation works.
>>
>>145070480
So smart.
How is it inaccurate? After all, it outputs double the resolution, there is no loss whatsoever.

And one more thing: Who plays in 240p on PC?
>>
>>145070661
give it up byeuuu
>>
>>145070661
>Who plays in 240p on PC?

Where do you think you are?
>>
>>145070480
And I forgot one thing: what if we switch to HiRes mid screen? Think about it. It's possible on SNES, higan is meant to be accurate. What do you do in this case?

>>145070901
In a place full of people who doesn't know what they're talking about.
>>
>>145070992
don't*
>>
>>145070992

I'm glad you finally recognize this fundamental truth. The final step in your rehabilitation is to leave for a less shitty community. Or to stay and poke the manchildren with a stick. But never make the mistake of genuinely contributing: it is never ever worth it.
>>
>>145071727
I got here just to make fun of people the whole time. And offering actual knowledge in the process.

I knew where I got into since my first post here.
>>
>>145070992
i suggest that you should educate yourself in a basic-1-2-step program that teaches you how the snes signal output works before you ever talk on here again.
>>
>>145070480
>snes outputs 224/240 lines most of the times, some games are 448/480. this emu is by its nature inaccurate as it only outputs 448/480.
Yes but your computer has no way to seamlessly switch resolution on the fly like consoles can, so outputting a resolution that can encompass all the possible output resolution is a perfectly fine workaround
>>
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>>145072103
>your computer has no way to seamlessly switch resolution
than why can retroarch emulate this?
>>
>>145072203

RA doesn't change the display resolution, it just rescales the output (optionally using shaders). I assume the issue is for people who want to actually output a "native" signal to an external monitor or something like that. Or maybe it's just shitposting, I'm not sure at this point.
>>
>>145072203
By not changing whatever resolution you output to your monitor.
>>
>>145072385
> RA doesn't change the display resolution
LEARN TO READ
>>
>>145072510

Learn to express yourself. I can't see what part of my reply didn't address your question.
>>
>>145072602
no one said that retroarch changes resolution, you projected said. are you an autist, why do i have to explain this to you?
>>
>>145072702

k
>>
Can a galaxy SIII handle PPSSPP and drastic well?

Also which ARM CPU is better for emulation, Exynos or Snapdragon?
>>
Bampu
>>
>>145069267
Outputting 512 wide is fine, but forcing vertical to 480 is unecessary and breaks all kinds of CRT shaders that use vertical size to detect interlaced modes.
>>
>>145075140

It's a bit dumb that so many CRT shaders de-facto standardized on this method. It also breaks when you increase the internal resolution. The emulator should explicitly tell the shader whether the input is interlaced or not (through a uniform or whatever).
>>
>>145070992
Hires worked fine on v94 that internally outputs 512x240. Interlaced modes worked fine as well,. There was no need to force the internal vertical resolution to 480.
>>
>>145053489
>Do you still read paperback novels
Kill yourself
>>
>>145068245
He announced that well over a month ago you turbo nigger. Sorry you can't use your 7 year old Pentium II anymore.
>>
>>145077313
it's okay byuu, calm down.
>>
Ayyy
>>
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bump
>>
>>145045739
Pentium MMX 300
S3 Trio64
3DFX Voodoo
Cache Infinite
Sound Blaster 16
Award 430VX
64 MB of RAM

maybe switch out the Sound Blaster 16 with a Gravis Ultrasound, if you want. Also, YOUR COMPUTER PROBABLY CAN'T HANDLE THE SHEER STRESS
>>
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Is there any real difference in 3rd party controllers?

I can get pic related for $12 but want to know they will last awhile
>>
>>145083237
iBuffalo is arguably the best value

otherwise literally get a snes controller and an adapter
>>
>>145083237
You can get an adapter for less than $12
>>
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>he's ranting again
>>
>>145083237
You want japanese if you go for clone / 3rd party controller.

Buffalo in particular makes great SNES clones, not quite at the level of the original but very good nonetheless.
>>
<Twinaphex> I asked Ryphecha now several times - if whatever issues she has with me can be resolved
<Twinaphex> and her only answer is ‘yeah just going to ban you
<Twinaphex> '
<Twinaphex> ‘you’re so fucking twisted and broken'
<Twinaphex> honestly I’m just going to stop trying
<Twinaphex> I tried at least
<Twinaphex> but when people don’t want to be reasonable
<Twinaphex> it is just that

Why is Ryphecha such a bitch?
>>
>>145087157
Is Twinaphex SP or Maister? I can never remember
>>
>>145087303
>Is Twinaphex SP or Maister?

SP
>>
>>145087157
>IRC logs without context or proof
Yeah sure anon.
>>
>>145087157
Why is it every time there's any kind of drama in the emu scene these days it always involves squarepusher?
>>
>>145087157
Good, SP can eat shit. Long live standalone mednafen and good Saturn emulation.
>>
>>145087379
>Why is it every time there's any kind of drama in the emu scene these days it always involves squarepusher?

Wut?

SP didn't add malware to PJ64
SP didn't bully Fiora out of Dolphin
SP isn't involved with CEMU
SP didn't harass endrift at a convention
SP isn't a religious fanatic

You act like there's no drama without him
>>
>>145087157
Since we know that Simias has been working very closely with Recaptcha to implement the hardware renderer in rustation/beetle, and SP has also been working closely with Simias to keep the code and implementation clean, and this has all been public for a very long time, I really don't think this is real.
>>
>>145087379

SP is a drama machine.

I believe that this time around the thing that sparked the IRC war is that SP refactored bits of mednafen into libretro-common, but libretro-common's license is not compatible with mednafen's.
>>
>>145087580
>SP isn't a religious fanatic
Wait, which dev is the religious fanatic?
>>
>>145072041
>And offering actual knowledge in the process.
Top kek. You're that guy who promoted the "Dolphin VC is better than N64 emulators" meme.
>>
>>145087761
https://www.launchbox-app.com/author
>>
>>145087592
Simias could be acting as a intermediary.
>>
Where do you guys get your ROMs?
>>
>>145087580
>SP didn't add malware to PJ64
Right, instead he added geotagging to RA.
>>
>>145087580
>SP didn't harass endrift at a convention
Who did that?

>SP didn't bully Fiora out of Dolphin
You're trolling right? Pretty sure he left Dolphin on his own accord.
>>
is there not a database/wiki somewhere for N64 game specific troubleshooting like the PCSX2 and Dolphin wikis?
>>
>>145088074
>You're trolling right?

http://pastebin.com/9eCNapEL
>>
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>>145087835
Simias has never had the pleasure of working with endrift and already hates her. I don't think he'd be playing the intermediary game between a ticking time bomb and a bomb that's already exploded.

>>145087917
The wiki. The GameCube ReDump isn't on there yet, but it's right here: >>144966496

>>145088096
No, because no matter how much shit we give the N64, you really have to go out of your way to break an emulator. Just download the newest nightly of PJ64, GLideN64, and literally any RSP plug-in.
>>
>>145087786
>>145087786
But that is a fact.
>>
>>145087592

I actually try to make sure not to bother Rypecha with anything directly beetle-related, since I'm pretty sure she doesn't want to deal with that.

She never showed any interest in merging any of my changes upstream (not that I ever brought it up myself) so I leave it at that.

>>145088282

I don't "hate" endrift, I don't even know them. I just like being a smartass and given how he/she seems to be very short tempered I presumed I wouldn't last very long if we were to collaborate.

Why do you screenshot my posts anon?
>>
>>145088282
>and literally any RSP plug-in.
And this is one of the reasons why people whine about LLE. Because they still use an interpreter... We got shills like Luigi here who claim some interpreter is almost as fast as PJ64's RSP, but in truth it doesn't even come close.
>>
>>145088503
>Why do you screenshot my posts anon?
Because it really caught me off guard
>>
>>145088074
>he
How rude! Fiora is a girl!
>>
>>145088096
>is there not a database/wiki somewhere for N64 game specific troubleshooting like the PCSX2 and Dolphin wikis?
There's this http://pj64wiki.com/index.php?title=Main_Page . Although it's unofficial and incomplete. Still nice though. zilmar is looking into making a wiki as well. Anyone who's interested in that, should share their ideas with him.

>>145088406
>But that is a fact.
Because frame skipping is a good thing right? Only 2 games I can see a reason to use Dolphin VC is Pokemon Snap and Mario Tennis.
>>
>>145089194
>Because frame skipping is a good thing right? Only 2 games I can see a reason to use Dolphin VC is Pokemon Snap and Mario Tennis.
And OoT unless they fixed it running too fast in PJ2.x
>>
>>145089309
>And OoT unless they fixed it running too fast in PJ2.x
That was fixed in 2.2.
>>
I've got a 144hz LCD monitor

How easy is it for me to set up the Black frame insertion for a low latency CRT feel?
>>
>>145089701
Ridiculously easy. Just set your monitor's refresh rate to 120hz (Or set Retroarch to exclusive fullscreen and 120hz), set the Vsync to 1, then turn on black frame insertion.

That's it, but take it from me as another person with a 144hz monitor. Sometimes, it might be better to turn off black frame insertion and turn on double Vsync, or use the Vulkan driver if you don't mind losing shaders until that's fixed. Black frame insertion is dark as fuck.

If you really don't mind how dark the screen gets, you could also look into this and see if you have a supported monitor: http://www.blurbusters.com/zero-motion-blur/lightboost/
>>
>>145088604
lol

>>145087786
And I will still promote that. I don't care about frame skipping when we reach the point of not being able to emulate N64 properly at a good speed either way. It's truth.
>>
>>145090000
Ok why don't you name each game that plays "better" on Dolphin VC and list every reason why?
>>
>>145090230
>List of games that work better on Dolphin
All of them

>Reason why
It emulates them as accurately as PJ64 running AngryLion's but at playable speeds

What do I win?
>>
>>145089194
You know nothing, Jon Snow. There are so much more games than run more accurate in Dolphin. Bet you are some underage who wants hd graphics and widescreen.
>>
>>145090297
>It emulates them as accurately as PJ64 running AngryLion's but at playable speeds
Can't even take you seriously.
>>
>>145090230
>List of games that work better on Dolphin
Considering Nintendo gives a shit about making games work on the Virtual Console, all of them are working.

>Reason why
>>145090297
>It emulates them as accurately as PJ64 running AngryLion's but at playable speeds
What? Even I know it's not that accurate.
>>
>>145090230
all of them
>>
>>145090675

Pretty sure both of the N64 Zelda shit themselves to various degrees on Dolphin, at-least they did according to the wiki last I checked.
>>
>>145090747
rule of thumb. always use dolphin. if it does not work, use a shitty emu like pj64.
with ps2 its worse because the only option you have is a shitty emu.
so basically what i recommend is and everdrive 64 and a softmodded ps2 until there are good emus.
>>
>>145091006
>a softmodded ps2 until there are good emus.
I own 2 PS2 and softmodded PS2 are just as much of an headache as PCSX2.
>>
>>145091118
Only if you use OPL to try to boot games off the network or USB. HDD loading's been perfected since before the PS3 was released.
>>
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>>145091118
than you are an idiot or to stupid to burn dvds. idk
there is literally no better way than to play on the original hardware.
>>
>>145090574
>Considering Nintendo gives a shit about making games work on the Virtual Console, all of them are working.
Emulator authors obviously care too. Besides, VC has frame skip in games like Super Smash Bros. Lets not forget the fact that Dolphin VC is an emulator emulating an emulator. Most of those games are popular and already work well on N64 emulators.

>>145090747
Anyone who says "all of them" is either trolling, mentally challenged, or intentionally lying & shilling Dolphin.
>>
>>145088883
I'd rather be honest. Pics shown on emugen convinced me that fiora is suspect.

>>145088274
>http://pastebin.com/9eCNapEL
Sounds pretty 1 sided to me. Is there any evidence that delroth actually defended the pcsx2 dev?
>>
>>145091270
>HDD loading's been perfected
Not when half the game take a visible performance hit from OPL regardless of what you use, and I don't enjoy having to reboot the fucking console 12+ times testing all the fucking compatibility modes in hopes it reduces the speed impact.

>>145091324
>than you are an idiot or to stupid to burn dvds. idk
Never mind the fact that PS2 are very picky when it comes to burnt media and that depending on your luck you could have to reburn the same shit 5+ times, and you can also forget about DVD9 games because those are even more of a crapshoot.

>there is literally no better way than to play on the original hardware.
Yeah original system and original games, softmodding on PS2 is barely better than emulating.
>>
>>145091697
so basically you're not good at burning dvds.
>>
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>>145091697
>>Never mind the fact that PS2 are very picky when it comes to burnt media and that depending on your luck you could have to reburn the same shit 5+ times, and you can also forget about DVD9 games because those are even more of a crapshoot.

>tfw someone is actually too stupid to burn games
>tfw they can't even use OPL to properly boot games off the HDD even though the PS2 reads from the HDD faster than it can read from a DVD
>tfw I was doing this shit back when I was 12 and haven't encountered a single problem in over 10 years
>tfw half the shit I played had no earthly business running on real hardware like DQV translation patches, FFX International undubs, KH Final Mix translation patches, and Guitar Hero 2 customs
>>
>>145091913
>so basically you're not good at burning dvds.
>"you're just bad at that thing you have almost no control over"
Anon plz
>>
>>145091697
You know you're supposed to burn the DVD's at the slowest possible speed, right?

Right?
>>
>>145092093
>>tfw someone is actually too stupid to burn games
Nah, I can burn games just fine it's just that some PS2 have crappy lenses and can't into burnt DVDs, so only thing I can do is put that shit as slow as possible and pray it works, which it doesn't half the time, I gave up on DVD9 games altogether since I have never got a single one to not crap out at some point.

>>tfw they can't even use OPL to properly boot games off the HDD even though the PS2 reads from the HDD faster than it can read from a DVD
I'm not talking about loading times, I'm talking about ingame framerate, OPL has an impact on that whether you like it or not, if your standards are low enough that you don't realize or care about it good for you.
>>
<hunterk> i think it's nuts that emugen has nothing better to do than gossip about who banned whom from random IRC chans
<simias> I think it's nuts that #retroarch has nothing better to do than gossiping about emugen

B A S E D
A
S
E
D
>>
>>145095532
tybs
>>
>>145095532
You're not half-bad, simias.
>>
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Is this some kind of scam, or an older website of theirs?
>>
>>145097334
Old version of their website ran by someone else.
>>
Any EU bros wanna play gamecube netplay?
Kirby Air Ride?
Mario Party 4?
Mario Kart Double Dash?
Smash Melee?

would be rad as fuck to play 4 player
>>
>>144943524
>that arm
>>
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Trying to run Betrayal at Krondor in DOSBox 0.74. I keep getting an error claiming I don't have enough memory available to run the game, and recommending I make a bootable disc. I have 16GB of ram. How do I make more memory available to dosbox?
>>
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>>144943524
>unshaved arms
>>
anyone here wanna play any gamecube/wii game with dolphin netplay? eu region?
>>
>>145099834

I can't be bothered to set it up, sorry.
>>
I'm not very familiar with emulators, but I've got a question that may be a stupid one but should perhaps be easily answered.

Are there like, "mods" available for different games on emulators? I'd very much like to play some old Pokémon games, but I feel like they're too easy and too short, the playthroughs don't really last that long.
>>
>>145101010

You want romhacks, and yes there are many Pokemon romhacks available.
>>
>>145101010
http://www.romhacking.net/hacks/
>>
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>>145100683
its ok, guess il just play some modern triple-A games with babies
>>
>>145101010
If you want to play some "old" Pokemon games, and old means gen 1-2 like it should, you should check out some of the many ROM hacks that redo the Gen 1 games in the Pokemon Crystal engine.
>>
>>145077313
>Pentium II
>7 years old
>>
>>145098642
>addressing 16GB of ram on a 16-bit system
>>
>>145102384

You just need a lot of banking.
>>
>>145054508
>Muh low res is better because it was like that in the past

Come on anon, we all know higher res is better as long as there's no large graphical mishaps
>>
>>145059643
I definitely like the box art selector. Problem is, I'm not sure I'm ready for a front end that takes away my precious stand alones
>>
>>145070212
That game has always had problems. I'd recommend playing the PSP ver
>>
>>145103662
or just use mednafen, you fucking dipshits.
>>
>>145104974
With that particular game you also have to make extra sure you have a proper rip or it won't work.

If I'm remembering that right it has to do with the files being encrypted or something like that.
>>
>>145104974
Why are you so rude, kid?
>>
>>145082546
>YOUR COMPUTER PROBABLY CAN'T HANDLE THE SHEER STRESS
Thanks I'll keep this in mind. Putting together the emulator was kind of obnoxious to begin with. Is there a guide for PCem and it's general issues?
>>
>>145105309

libcrypt? If so that means that you need subchannel data.
>>
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>>145105603
nope
>>
>>145105603
No, I think game files are encrypted, even a single scratch on the disk makes the game unplayable.
>>
>>145101151
>>145101160
>>145101784
Wow, thanks alot. Seems like what I'm really after does exist. Thanks guys
>>
Are there any xbox one controllers that have a d-pad and no analog sticks?
>>
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>>145102016
>'99 was 17 years ago
>>
>>145102384
I didn't do that. It thinks I have like 64kb though. I just meant to point out that I definitely DO have enough memory.
>>
>>145098810
>being this openly homo
>>
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>>145108693
>>
How do I get RA's fast forward to work? I've turned off Vsync and Hard GPU sync, but it's still not working.

Also, could someone explain the ratio? In the cfg, the ratio is set at 0. I assumed that's unlimited, but I've been searching and apparently -1 is unlimited also? (http://libretro.com/forums/showthread.php?t=1284)
>>
>>145103390
back to >>> /v/ imouto
>>
>>145108925
Space to toggle and l to press by default, if it doesn't work then something is broken.
>>
Hmm, I haven't Pataponned in ages. Are PSP Emulators particularly harsh on system requirements?
>>
>>145110315
Nope.
>>
>>145083237
>that not snes d-pad
>those visually cheap buttons
>bad sticker overlay instead of plastic insert

I wouldn't buy that thing for any more than fifty cents. And even then, I'd be paying to throw something away.
>>
>>145110315

>TFW No Patapon 4
>TFW Pyramid is ded company.
>>
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>>145111187
I ended up ordering this one for $10
>>
>>145072103
Kega, mame and ootake can do that.
>>
So with all this shitposting, is Retroarch worth the convenience or should I stick with my old fashioned independant emulators?
>>
>>145114795
>RA
>convenience
pick one
>>
>>145114795
I used it for GBA emulation before mGBA happened but then I stop using it.

FCEUX, snes9x and higan WIPs, PCSXR, mupen64plus and nemu64 (for the two games mupen is broken on), Gambatte, mGBA, PCSX2, etc.
>>
>>145114795
Try it.

You'll find out if you like it or not somewhat quickly, and worse case scenario it's still less shit than having to deal with Mednafen / higan
>>
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>>145104974
That part works fine for me in epsxe. Graphics are a little shit, but it could be my settings.

The sound is good too, no crackling.
>>
>>145115358
>nemu64 (for the two games mupen is broken on)
lol wut?
>>
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RA/Mednafen works too.

This game's kind of neat.
>>
>>145116802
is this pal ?
>>
>>145116802

Never could get into Valkyria Profile. The looming spectre of not being able to get a good end without a guide always bugged me. Not to mention the fucking relic system. Seriously fuck of odin I can have one useful item.
>>
>tfw his game will never be finished
>>
>>145092639
>I'm talking about ingame framerate, OPL has an impact on that whether you like it or not
Got a source for your bullshit?

>P-personal experience!!!
>I must justify my disc burning!
>>
Is there any worthwhile bluetooth controller usable with android retroarch?
>>
>>145122279
Ape Escape 3, 1st level right along the beggining walkway, OPL has several stutters and dips even impacts the audio, a burnt disc has none.

MGS2 substance, any VR missions that starts you on the outside of the tanker, on OPL the countdown is slower than it should be and the door animation have some visible slowdown, doesn't happen with the real disc.

Those are the two games where I can remember a difference.

Ace Combat 4 / 5 / 0 didn't have any as far as I could tell but I never played the original or burnt disc.
>>
>>145124426
So personal experience.
>>
>>145126248
So?
Doesn't make it any less true.

But I guess if you want to keep believing a loader like OPL cannot possibly have an impact on the game you play through it there's no reason to argue.
>>
tried phoenix with high hopes
came out disappointed
>>
>>145128359
on a scale of working to BSOD how bad was it ?
>>
>>145128359
what were you hoping for?
>>
>>145127480
They I claim they all worked fine for me without any FPS problems.
>>
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これは語成《カタナ》です
>>
>>145128698
working, looks like it's frameskipping even on fceumm, sound is weird, pitch seems to change, it lists a bunch of stuff I don't have or care for

>>145129532
OpenEMU
>>
>>145131258
i think openemu is from a bunch of macnerds.
phoenix is just one guy.
>>
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>>
Wat improvements would you guys like to see in PJ64?
>>
>>145137806
m64p cpu core
>>
>>145137806
Needs better games to play.
>>
>>145137993
>m64p cpu core
why?
>>
>>145138293
This is interesting. Do people ever make games for old hardware? I don't even know what goes into making console games today. Do they send out special PS4s to developers?
>>
>>145139160
NES development is surprisingly active, but it's just hobbyists. Later consoles are both less studied and more intensive to do as one-man projects so it pretty much never happens, but I seem to recall there being a PSX game currently in development by some crazy fuck too.
>>
>>145139692
Probably not even worth the trouble now that I think about it. Considerably more work than your average indie game, and it's not like the consoles do anything special you can't do on a regular computer. Still would be neat, though.
>>
>>145139921
It's actually funny, I'm making an NES game for fun right now and while just working around all the INSANE quirks of the system is enjoyable and the main reason for wanting to do it, I realized I can't even think of a more cross-platform way to develop software than for this ridiculously widely-emulatable console. When it's done I can play it on anything, even an old flip-phone probably. So there is that unique benefit to it.
>>
>>145140347
Can you talk about it, or is it just for personal use?
>>
post pics
>>
>>145141165
why don't you post pics
>>
>>145141165
If only we knew who you were talking to.
>>
>>145140847
I'm just learning as I go and haven't even replaced the mario sprites with my own yet. Anything I'd show you would just look like a glitched SMB image because I'm only experimenting with movement and platforms and stuff without a complete level.

What I plan is somewhat ambitious for NES but the gist is that I am hoping to overcome memory and processing limitations with overwriting the code segment during runtime as the character changes forms - each form has different attacks, speeds, methods of movement, ability to interact with objects and often a list of spells or special actions. With code segment rewrites, those don't go through a million pointless conditionals per frame or compete for memory with their separate functions, but ideally the functions are generic enough that only certain places will need overwriting at a time. A good amount of care is required to reuse assets creatively as often as possible, graphical or otherwise.
>>
show me your tits emugen. Your lovely 8 bit tits
>>
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>>145141910
does this count
>>
>>145143106
That looks really challenging, what the fuck do you even do with that shape?
>>
>>145143106
stop using your trip for shit like this you asshat.
yes. thank you that is what i like.
>>
>>145143525
cry
>>
>>145113158
I can tell you right now that dpad is going to hurt, anon. That is not soft like a SNES dpad
>>
>>145137553
OoT on PSX?
>>
>>145145532
dpads aren't supposed to be soft and squishy. they're supposed to be hard and clicky. that way they're more fucking satisfying when you press on them, you fucking pleb.
>>
>>145145653
Yes I ported it myself.
>>
>>145145819
Enjoy your sore thumb
>>
>>145146925
Fuck off, my thumb doesn't get sore from that. It fucking loves it.
>>
Guys I really need your help.

I bought a supercard mini sd to play gba games on an old SP I made work.

I patched the files using the normal settings, but I can't save normally in any game at all. I googled for an answer but really couldn't find anyone that had this issue. I'm using a 2gb mini sd card, but it can handle up to 4gb, some games slow down and others are in white screens, but every single one of them won't save in game at all. Do you guys have any advice? I was so excited to play stuff on it too.
>>
>>145145819
Wow great argument fagtron you sure convinced me with those hot opinions.
>>
>>145147325
It must've taken you forever to calculate how to get that tripcode
>>
https://www.youtube.com/watch?v=IaHMtDsHfhU
https://www.youtube.com/watch?v=_QhbZpDzeio

>xbr on 320x240 backgrounds blown to 1080p

ew
>>
>>145150096
RE2 looked better than native, at least the backgrounds. High res models still clash with it though.
>>
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Can any of you go into detail and explain to me what EE Cyclerate and VU Cycle Stealing settings do?
>>
>>145151271
EE cyclerate determines the speed of the emulated CPU, you can lower it to pretend you're running the game fullspeed or increase it to reduce slowdowns at the cost of stability sometimes (try R-type Final if you want a game that really demonstrates the effect well)

VU cycle stealing is something you should pretty much never touch outside of R&C.
>>
>>145151271
They make the emulator a confusing mess.
>>
>>145151713
What does it do in R&C and why shouldn't I touch it in other games?

Right now I'm struggling to maintain 60fps in SOTC using an EE Cyclerate of +1-2(honestly I have no idea what the difference is but I feel like there is one) so I enabled VU Cycle Stealing to 1 for a rather massive boost in performance but something still seems off with it.

>>145151753
You're telling me.
>>
>>145151852
>What does it do in R&C
In R&C it forces the game to stick to 30fps internal, which makes the game much easier to run without that much gameplay impact

You shouldn't touch it because various games react very differently to it and most of the time it's not in a good way, at best you'll get almost no change at worst the game will report 60fps while running way worse than on the actual console (ZOE2 is one of the best example of it being terrible I can think of)

>Right now I'm struggling to maintain 60fps in SOTC using an EE Cyclerate of +1-2(honestly I have no idea what the difference is but I feel like there is one) so I enabled VU Cycle Stealing to 1 for a rather massive boost in performance but something still seems off with it.
Technically using EE cyclerate +1-2 would reduce the internal slowdownof the game while making it far more demanding (aka PCSX2 shows 60fps but the game runs better than on an actual console), but coupling it with VU cycle stealing has strange results so avoid doing that,
>>
>>145151271
EE Cyclerate is how many instruction blocks are done in a cycle.
>>145151852
>but something still seems off with it.
It screws with timing and reports false framerates.
>>
>>145152263
>>145151852
And also if you're a bit short on CPU power try checking allow 8-bit texture, generally has a much better effect than any other hack for CPU limited situations.
>>
>>145152263
>In R&C it forces the game to stick to 30fps internal, which makes the game much easier to run without that much gameplay impact
Nifty piece of information there, I'll try that another day.

For SOTC VU Stealing is definitely helping but I feel like the frame rate is dropping below 60fps(not the PS2's 20fps keep in mind) at times even if pcsx2's frame rate seems solid(high 50s at least, though who knows).

So I'll keep using it. It's weird trying to figure out which EE Cycle I should have it at though, wish I could disable it, I think that would help diagnosing.

Thanks for the help.

>>145152265
>timing
Meaning that sometimes it's good and sometimes it's not? like having no vsync for example.

>>145152382
Another good piece of information, thanks.
>>
Anyone know if the DMC games are fully playable on pcsx2?
>>
>>145152727
>wish I could disable it
Just put it at 0 if you want a baseline, it's what it should be and what's the most accurate to the real thing.

>>145152912
Yeah,

DMC1 has a kind of shitty bug where the HUD and cutscene subs are tucked at native res in the upper left corner, and it sometimes fixes itself randomly.

DMC2, runs fine, not that you should care about it since it's terrible.

DMC3 has had a bunch of pretty big speed regression in the menus recently, the game is unnafected and runs fine, I haven't tried personally though so you'll have to confirm for yourself, I'd recommend just using the PC port with the various fixes and style switcher mod.
>>
>>145153290
alright thanks
>>
>>145151271
It's basically over/underclocking of the emulated CPU/GPU

If you turn them up then the emulated system runs smoother(unless it already got perfect 60fps), but the host system requirements go up.

If you turn them down, then it's the opposite.

I guess people often use it to underclock the emulated system so that the emu runs fullspeed. But then the game still runs like shit, you just don't get audio skipping anymore. That's pretty fucked up though if you ask me.
>>
>>144904330
That happens. Just git bisect it.
>>
>>145153290
Even when the HUD does work in 1 everything around it is still at native res, which is pretty shitty.

I don't think that ever worked right.
>>
>>144958420
Wait.

Does SP still post here?
>>
>>145087679
If mednafen's so mad about its own license being raped, I mean violated, it should sue SP instead of being passive aggressive on IRC
>>
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why is everything after a certain point a blurry mess? I'm using Dolphin Ishiruka.
>>
>>145153290
>Just put it at 0 if you want a baseline, it's what it should be and what's the most accurate to the real thing.
Stealing gives me a large boost in performance though, without it pcsx2 is chugging.

>That's pretty fucked up though if you ask me.
Would be good for some people though, I'll recommend it to toaster folks in the future.
>>
Ayyy
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