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AGDG - A Game Dev General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 753
Thread images: 166

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Current jam is a collaborative space jam. Find out how to sign up here:

http://pastebin.com/NEPv0pPC

> Waifu Jam finished, go play some games!
https://itch.io/jam/wj2016

> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam will be...
SPACE themed. Jam starts July 14th. You can start early, you can work with by yourself or with a team.

>New /agdg/ Website (Still in beta)
http://tools.aggydaggy.com/#

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/QwcSPdnx

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
First for anime
>>
Second for rape
>>
Third for nodev.
>>
>>144640494
The first guy already had you covered
>>
>>144639714
You concept pixel is nice but I don't see how you can use that in a game, title screen or character UI portrait excluded.
>>
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text-adventure Doom-like with crafting and elements of zelda
>>
>>144640569
stop it, second guy.
>>
How do I set up a camera so that it follows the object currently being controlled?
>>
>>144640642
Come on get rid of the name. We all know there's just 3 of us here.
>>
>>144640583
Thanks! I'm not quite sure what it's to be used for myself however, an anon simply asked for a witch on a broom when I was looking for something to sprite
>>
>>144640657
You tell the camera to follow it.

What sort of answer do you expect without saying if/what engine you're using?
>>
>>
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last progress sleep now
>>
>>144640657

in Unity, drag and drop camera on player GameObject.
>>
thank you for including the pastebin and i'm sure it is appreciated that you called it a collaborative space jam
>>
>>144640967
You decide on what you think is best?
>>
>>144640881
I'm confuse
>>
>>144640108
Here is the real OP for next thread so you can stop fucking it up.
God damn I step outside for 5 minutes and you already made a new thread. You faggots make threads too early.
http://pastebin.com/5d3c7RzT
>>
>>144640657

In Unity? EIther parenting, Vector3.Lerp or Vector3.MoveTowards.

Generically, you want to get a direction vector by subtracting the target coordinates from the camera coordinates, normalizing it, and adding that * speed to your camera coordinates.
>>
>>144640826

>apocalypse, every aspect of civilization is in ruins
>bitcoin is still around
>>
>>144641221

I had to, because the anime OP guy would have fucked it up even worse.
>>
>>144641369
>anti anime hysteria
>>
>>144641221
The jam is space collab. Stop trying to coopt the OP for your own agenda
>>
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>>144640765
You're making the same mistakes as artists, which is good I guess since it shows you're on the right path.
When making sprites, you should try to picture something that can be used in a game. What you did is very cute, don't get me wrong, but it's not a sprite per se, it's a portrait. Technically, you can't do anything with it. That is, unless you plan people to make games like >>144640881

Your previous work for example is something that can theoretically be already used in, for example, an infinite runner with a naked lady.
>>
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Placeholders you say?
>>
>>144641515

It's not the OP image, it's that they usually don't change the info in the OP. Usually this doesn't matter because there's nothing going on here.
>>
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>>144641515

it really is some kind of psycho-pathological disease
>>
>>144623185
I believe it is "Worksafe Request" anon. Started airing last season.
>>
How do you guys handle resolutions? In my old project i simply drew more of the game world on bigger resolutions because it was a roguelike and that didnt matter, but now im working on something else and seeing more of the world would be an unfair advantage to people with higher resolutions- and its also becoming hard to place everything with the smallest available resolution in mind.
>>
>>144640279
>>144640383
>>144640642
>>144640725
first time ever i LOLed in agdg!
>>
>>144640791
>>144640917
>>144641223

whoops
I meant GameMaker. I'm pretty sure you just turn it into an object but I'm still new to this so I don't know the specifics.
>>
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>>144640583
>concept art
>usuable
sometimes it's just to help visualize
>>
>>144641904
>resolutions
I think you mean aspect ratios.
If it causes an unfair advantage just letterbox or (in the case of 16:9->4:3) just constrain the view so 4:3 players have a disadvantage. But allow them to also letterbox their game if they want the same experience.
>>
>>144642123
i like this, did you do this
>>
>>144642362
yes, took me like 2 hours
>>
Why the fuck do you fuck keep recommending UE4.
This shit is useless for 1MAs.
>>
>>144642362
no I did not
>>
>>144642000
IIRC each view can be given an instance to follow.
>>
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Just really interested in who we'll be working with here.
http://www.strawpoll.me/10414251
http://www.strawpoll.me/10414251
http://www.strawpoll.me/10414251
>>
>>144642537
ammm... are you confused or something?
>>
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====Weekly Recap===
Hello everyone,

Do not stray from the format below or else the scraper will probably miss your response. Try not to use things like additional line breaks or quotes.

A 1.5x1 .png file works best. A .webm will probably look awful since I just use the thumbnail for those.

====Recap Format====
Game Name:
Dev Name:
Tools Used:
Website(s):
Progress:
(+ For positive progress)
(- For negative progress)
>>
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HARD WORK AND GUTS
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>>144642624
>music 2d
>music 3d
ee
>>
>>144642624
>programming 2d/3d
Because I dunno what we will do. I can do both, prefer 2D. Way more fun.
>>
>>144642709
why the mustache up her nose? it ruins everything
>>
>>144642720
He probably meant sound.
You DO know how to make 3D soundscapes sound good right?
>>
>>144642178
Well letterboxing becomes a nonissue if at higher resolutions i just show more of the game world. But that means at smaller resolutions the game becomes harder because you cant see as far away, so when i say resolutions i mean options like
>show more of the game world
>scale the drawing of the game so the same amount of game is always shown
>only allow a windowed and fullscreen option like tboi
>>
>>144642660
about what?
>>
>>144642624
>>144642738
Crap I forgot to mention it's multiple choice. I thought it would say so automatically.
>>144642720
>>144642854
I just thought it'd be funny but I guess yeah 3D audio is a proper thing in the modern day.
>>
>>144641115
I realize that. Any advice, though? I mean, it's easy enough to switch from a hub world to level select screen or vice-versa, but if I'm going to go full Metroidvania, I need to decide now.
>>
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>>144642670
Game Name: Ancient Saga
Dev Name: Plessy
Tools Used: XNA
Website(s): teamessell.tumblr.com
Progress:
+Continued integrating the RPG side of the game into the action side.
+Coded most of the pages in the status screen.
-Realized they were bad.
+Tweaked the hell out of those screens.
+Upgraded party system to fit the new game's needs.
+Lots of misc updates.
-Stuck in GUI hell.
>>
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JRPG Boulder/Rock Enemy Dev here. Took a break after demo day but now I'm back.

Before now, all of my skills were hard coded in a script file. It only took a few skills before the file became bloated and hard to navigate, so I made a neat skills editor built off of Unity's editor.
This was my first time making an editor tool, so it took little a while and it's a little messy, but now skills are super easy to make and organize. The meat and potatoes of the animation and exact calculations ("Execution Instructions" and "Executable Command" in the editor) are still hidden behind scripts, but I reuse them a ton so it's not a big deal.
>>
>>144641637
The jam is space only. With a guy who will organize collaborations
>>
>>144642885
Well anon nobody can really advice you on that beyond what I said (I think). Because it's all about how competitive your game is.
If it's not a particularly competitive game it obviously doesn't matter beyond user convenience.
If it's a competitive game you probably want some scheme which just appeals to the most common case and limit everyone to that.
>>144643130
>Any advice, though?
Maybe look at what kind of game you're having. Do you want a warp-point system. Does the gameplay fit an open-world type game?
>>
>>144642709
Blender ?
Did you do it from scratch ?
>>
>>144642535
actually ue4 is very 1ma friendly with the power of blueprints when faced against unitys coding approach.
a student in uni graduated this year using ue4 to build a game where the level is a complete model of our university. i asked him why ue4 and he replied that it is easier to code using blueprints rather than unity c# if you are doing everything yourself not using any exterior assets, addons...etc
>>
>>144643242
Wrong
>>
>>144643349
>unitys coding approach
How is c# worse than blueprints?
Wouldn't a 1MA want to do some metaprogramming at least?
If you don't do metaprogramming you're practically a nodev.
>>
>>144643321
>Maybe look at what kind of game you're having. Do you want a warp-point system. Does the gameplay fit an open-world type game?

I guess right now I could go any direction with it. I just have the moving and jumping working, and taking damage, but it's very neat and easy to extend/modify, so I have nothing pushing me any particular direction. And I like both open world games and map screens.

I find maps comfy, though, and I think they make a nice breather. Plus I like when you find a secret exit and the map shows two directions unlock at once. So I guess I'll go that way.
>>
>>144643349
Don't reply to bait friend.
>>
>>144640967
I wouldn't call what those games do a "hub world". That would be more along the lines of SM64 or Amazing Mirror. Those overworlds are glorified level selection screens.
>>
>>144643608
I don't think you have any idea what metaprogramming is.
>>
>>144643204
Yo nigga is that in Unity

How the fuck
>>
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>>144642813
have you never seen 80s anime?
>>
>>144643649
Actually, I suppose Amazing Mirror is more Metroidvania. SM64 is the prime example of a hub world, though.
>>
>>144643569
You're allowed to have an opinion but that doesn't mean it's fact. The theme that was voted for was Space, it won the polls with over 50 votes.
In fact collaboration wasn't even in second place, "lewd jam" was in second place.

So the theme that was voted for was space, and space alone. Collaboration is just a secondary event that an anon is helping organize.
>>
>>144643784
You write code that generates code in some way. C++ templates are metaprogramming.
Metaprogramming is great, you can use it to generate very nice systems if you have a nice metaprogramming system. Shame they're rare and often overly generalized for them to be convenient. But if you're 1MA and have a rather large code-project it could work quite well. Even in unity.

You find that a lot of engine people make scripting languages for themselves or implement scripting. It's generally not just to seperate the native code from interpreted code. It's also for convenience of use. Metaprogramming can often cover many of those convenient uses better than a scripting language can. And you can have metaprogramming for your scripts of course.
>>144644072
No shut up. I'm not saying blueprints is metaprogramming obviously that'd be the anti of what I'm saying you fucking retard.
>>
>>144644175
Templates are technically metaprogramming, yes, but what does that have to do with C# or Blueprint, or the rest of what you're saying?
>>
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>>144642709

>ywn put your face between her thighs

why even live?
>>
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Oh I posted in the wrong thread.

Cyberdemon531 confirmed for SPEEDRUN MARATHON DD9
>>
>>144644479
NOT WITH THAT ATTITUDE
HARD WORK AND GUTS HARD WORK AND GUTS
>>
>>144644169
>revisionism
whatever you want anon, get ready to see your game called invalid by everyone when people play jam games
>>
>>144644413
Can you do metaprogramming with blueprints?
if no: that's why code would be preferred.
if yes: I revert what I said (assuming it's 'good' by someones standard).

I was just explaining what I see as the 1MA way. Also my programming ability was thrown into question. So I got defensive because I have very low self-esteem and need to defend it.
>>
>>144642709
Man I really dig that model.
If you followed a specific tutorial please share it.
>>
>>144644169
>lewd jam was in second place
You're worse than a holocaust denier.
>>
>>144643871
Unity lets you make custom editor windows through the same API they use for their own windows. It involves a lot of brute-force, ugly UI programming and you have to google how to do a lot of stuff, but you can do a lot with it.
For the actual data storage itself, I used Unity's ScriptableObject class and stored it as a .asset file. There's a live training session on it that goes into detail if you want to check it out.
>>
>>144644659
90% of the work is textures
there is no excuse for having bad models in 2016
>>
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>>144642670
Game Name: Combat ISP
Dev Name: CISP dev
Tools Used: GameMaker, Photoshop, LMMS, Audacity
Website(s): http://combatisp.tumblr.com/
Progress:
+Added Versus menu, can now choose arenas
+New Background for Purple Cliffs arena
+New Music for arena/character select in Versus
>>
>>144642709
how is low poly so puffy?
this is important.
>>
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>>144644614
>>144644752
Here is the photo of both jam theme votes as they currently are.
Anons keep going on and on about
>"We voted for it, this is what we voted for!!"
So here it is, Space jam clearly won, collab isn't even in second place.
I'm not saying collabs shouldn't happen, but collab is not the theme of the jam.
>>
>>144643871
http://docs.unity3d.com/ScriptReference/Editor.html
>>
>>144644624
>You find that a lot of engine people make scripting languages for themselves or implement scripting. It's generally not just to seperate the native code from interpreted code. It's also for convenience of use. Metaprogramming can often cover many of those convenient uses better than a scripting language can. And you can have metaprogramming for your scripts of course.
This is already taken care of (for better or worse) with Blueprint in UE4. It seems that the intention is for developers to use both, not just one or the other. Blueprint doesn't have the efficiency or API access of C++, but Blueprint has a less imperative control flow (it can delay, wait for a condition, etc.) than C++.
>>
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>>144644413
did i hear TEMPLATES??
>>
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>>144642670
Game Name: Uplifted
Dev Name: ElevatorDev
Tools Used: Java
Website(s): https://donpommelo.itch.io/uplifted
Progress:
+New statuses.
+More progress on quests and stuff.
>>
post dev music
https://youtu.be/GpGEeneO-t0?list=WL
>>
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>discussion of theme to two-week jam lasts a full month
>>
>>144644919
f-fraud!
Honestly anon there were way more than two polls. One of which was a strawpoll. That was the first poll. Then there was google forms.
>>
>>144642670
Game Name: [Placeholder Title]
Dev Name: N/A
Tools Used: GM:S, GraphicsGale
Website(s): N/A
Progress:
+Removed iframes
+Refactored hitboxes to work better
+Added an item obtain effect
+Added ability to equip items
+Automatic MP regen is now an item that you can choose to unequip if you want more of your bones broken
+Some water effects
+Fixed a dashing bug
+The boss can now be killed
>>
>>144643204

do you store the data in an editable file? if so what kind? json?
>>
>>144645010
Templates give metaprogramming a bad name. Anyone aiming to use anything like it should write their own preprocessor. It's far simpler and you will be spending the time you spent on writing your own shit on debugging with the templates horrible error messages anyway so just don't.
>>
>>144645084
Poll Jam is the only jam
>>
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Metaprogramming is only a thing in primitive languages that separate the realm of terms from the realm of types.
>>
>>144645146
See here >>144644807

Basically just followed this tutorial: https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/scriptable-objects

The only way the data can be edited is through the custom editor that I built along with it.
>>
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>>144642670
Game Name: Frogs Life (working title)
Dev Name: Nasty Old Wizard
Tools Used: Game Maker
Website(s): /agdg/
Progress:
+farming
+inventory
+NPC shop
+spinning wizard
+volume control
+environment shit
+a lot more idk
>>
>>144642709
you did not make this
>>
>>144645010
>>144645230
It's not that bad if constrain yourself.
https://www.youtube.com/watch?v=NTWSeQtHZ9M
'Modern C++' is all bad though
>>
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>>144642670

Game Name: Plok 3D: A Fan Sequel
Dev Name: anonymous
Tools Used: Unity, Blender, GIMP
Website(s): thekingofakrillic.tumblr.com
Progress:
+limbs no longer go through walls
-which broke a few other things
+reflection rendering time is reduced
+new expandable/collapsible platform
+new low-poly background objects
>>
>>144645101
That's one lewd pic right there.
>>
>>144644659
>>144643331
>>144645768
Why do people assume he made it? He never even implied it.
>>
>>144645903
Anon please they're just rectangles.
>>
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How should I go about spawning "walking" enemies on an arena like this? Have some sort of dropship? Have them crawl up the edge since all enemies are twisted angels/demons? Make them crawl up through the ground?
>>
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>>144645903
>>144645101
>open
>>
>>144646092
red-black fog at the camera corners
>>
>>144646092
No idea of what is going on in that pic.
>>
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Game Name: Rising
Dev Name: Node
Tools Used: Unity, Photoshop.
Website(s): risingthegame.tumblr.com - https://nodestudios.itch.io/rising
Progress: We had to stop for a while because of some issues involving our other jobs, we are back at it full time now, game is almost ready and we should go into greenlight/kickstarter in the next few days.
Changed quite a few things from back then, added elements to the machete, which you can cycle between, enemies might be weaker/stronger against certain elements. Local Multiplayer is fully implemented, we are only finishing the other characters and their mechanics.
>>
>>144646001
You've forgotten where you are, haven't you?
>>
>>144646508
Also, sorry for the crappy quality webm, and the text the enemies are yelling are just for laughs (internal testing only), actual texts wont be so cheesy i suppose.
>>
>>144646508
WHOOOOOOOOOOOO
>>
>>144646508
Will the scraper even work with webms
>>
>>144646508
literally who?
>>
>>144646647
You are probably new, given from that comment, used to post here a few months back.
>>
>>144646542
Probably. I mean I thought THIS was lewd, but not the static image.
>>
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i have a question about 2d music vs 3d
https://soundcloud.com/user-795244489/beach-theme-waves
what would mine be considered? does 2d mean chiptune/8bit nes style music?
>>
>>144646776
>posted here 15 years ago
>not a whodev
There's a countdown timer on posting progress.
>>
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>>144642670
Game Name:ThrustingAngels
Dev Name:Anonymous
Tools Used:Gimp, spriters-resource.com, Angel2D, C++, OpenGL
Website(s):n/a
Progress:
+First recap
+Restructured code
+Made speeds/acceleration/drag relate to player speed
-Introduced very strange memory bug
-Realized engine is abandoned
+Started migration to own engine
-Missing fun features
+Planned game features in notes
>>
>>144646856
>what would mine be considered?
Unoriginal.
>>
>>144646776
you can't just stop posting progress then come back on a recap months later to shill your upcoming kickstarter. get out you piece of shit.
>>
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>>144646856
>applying spatial dimensions to music
>>
is a dungeon crawler with no map something that would just make players angry?
>>
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>>144645101
>>144645903
>>144646001
>>144646197
>>144646542
>>
>>144647112
true. its just a short looping demo piece i made
very boring, i know
>>144647227
someone else brought up the concept and i was curious
>>
>>144644112
that......... is ugly
>>
>>144647295
Likely yes. Because they're generally not played in one go.
>>
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>>144642670
Game Name: Nix
Dev Name: LL
Tools Used: Game Maker 8.0
Website(s):
Progress:
+ Picked this project up again.
+ 1/3 of first area done
+ Placeholder player sprite
- Need to fix weird collision bug.
>>
>>144647427
you.......are underage
>>
>>144647427
4chan............ is 18+ only
>>
>>144647295
Just drop snarky, subtly fourth-wall breaking hints to draw their own damn map.
>>
>>144647303
This is a blue board, anon. Behave yourself!
>>
>>144647303
Heh. I'm going to have to put this somewhere I don't lose it. Those are some nice looking rectangles. Better than mine at least.
>>
File: Shoots fired.webm (2MB, 641x671px) Image search: [Google]
Shoots fired.webm
2MB, 641x671px
>>144646290
>>144646297
VR-shooter thing, so in reality you will be standing on the platform with enemies spawning around you.
>>
>>144647517
>>144647583
well........ up yours
>>
>>144647786
>doesn't deny being underage
Enjoy your vacation kid.
>>
File: WeeklyProgress_x3.png (232KB, 2856x1905px) Image search: [Google]
WeeklyProgress_x3.png
232KB, 2856x1905px
>>144642670
Game Name: Knightly Terrors
Dev Name: Razmig, Theonian
Tools Used: GM:S
Website(s): http://theonian.tumblr.com/
Progress:
+figured out how to make animated blood fountains (water also possible)
+made animated sparkly mirror
+began animating the spider enemy
+made a lot of outdoor tiles (winter and summer versions)
+added to simple enemy AIs to the game
+arrows stick to enemies
+added some SFX
+health bar blinking when less than 20% HP remains
+animated spell effects
>>
>>144647862
well...... i will live longer than you
soooooo.........
>>
>>144647987
How old are you?
>>
How do I get people to work instead of me on my gamedev project?
>>
>>144648063
money
>>
File: StarMirror_set1_x3.gif (108KB, 489x447px) Image search: [Google]
StarMirror_set1_x3.gif
108KB, 489x447px
>>144647875
Oh, and the title is WIP.
We want something short and catchy, which has to do with alchemy (the game is going to be themed around the creation of the philosopher's stone).
Suggestions are very welcome.
>>
>>144648063
Pay them.
I'd do it if you'd ask me for help but since you're not even doing that I won't.
>>
>>144648063
Money
>>
>>144648063
>tfw want to work on a project but have none of the skills necessary
>too shameful to pay people for it exclusively
>>
File: Fountain_test1_x3.gif (215KB, 846x756px) Image search: [Google]
Fountain_test1_x3.gif
215KB, 846x756px
>>144648153
Latin could work nicely, if it rolls well on English tongues.
>>
>>144648052
(You)
>>
File: basicsstatsrealdata.png (53KB, 1286x748px) Image search: [Google]
basicsstatsrealdata.png
53KB, 1286x748px
Goddamn, worked all day on getting this to work better. I have no idea why it took me so long but thank god it's done.

With that said, I want to see your progress too, anons. Lay it on me, yo.
>>
>>144648357
>>144648153
>>144647875
looking good
>>
>>144648319
Join a collab.
>>
>>144648661
I might someday, but I have to actually gain some workable skill for devving first.
>>
>>144648319
>>144648661
This. I have zero skills and am hoping to get matched with other skill-less scrubs so we don't worry about wasting time and just shit out something for space jam
>>
>>144648646
Thanks!

One thing I didn't mention, which I'm probably most excited about, is that we've gotten in touch with Michiru Yamane and her manager...! We probably can't afford having her make the entire soundtrack, but if we can just get ONE song I'd be so happy.
>>
What's a nice way to do cutscenes in a 3D game without having to make animations for each one?
>>
>>144649041
chat boxes
>>
File: 6c6[1].png (22KB, 141x150px) Image search: [Google]
6c6[1].png
22KB, 141x150px
>>144647875
Sometimes I use your assets for testing. I hope you don't mind.
>>
>>144649041
Break style into hand-drawn beautiful pictures with narration and text
>>
>>144649041
Create easily reused animations, chain together in the game engine. Just look at how any game pre 2005 or so did things, they didn't have the room for tons of custom animations for cutscenes in-engine.
>>
>>144648786
>gain some workable skill for devving first.
Gain some workable skill by devving.
Anon you being part of a group isn't gonna hinder anyone unless you're being secretive about it and take on responsibilities you can't handle.
>>144648920
Well done. Winner thinking there.
>>
File: clarent.webm (2MB, 960x640px) Image search: [Google]
clarent.webm
2MB, 960x640px
>>144642670
Game Name: Clarent
Dev Name: Arikado, SouthCXC
Tools Used: GM:S
Website(s): arikado.itch.io/clarent-demo
Progress:
+got artguy who is also writing the story and dialogue and all kinds of stuff so I'm no longer 1ma
+added grappling hook as spell
+more detail to grappling hook
+new hud
+new fire effects
+fixed bugs
+new lock-on effect
+story is almost finished
+started working on status effects again
>>
>>144649041
https://youtu.be/AMEk6UVfAQU?t=20m25s
(timestamp 20:25 in case it doesn't work)

Opinions on this?
>>
>>144649373
>grapple speedrun strats
not too shabby!
>>
>>144641687
I remember this
That lion's still swag as fuck
>>
>>144649226
Oh, man. Not at all - That's actually really flattering.
Would like to see the testing you do, though. It's just really satisfying to see shit you've made be used for something - Anything!
>>
>>144649456
Really nice.
Easy to verify the quality of the posing because you don't have to consider all the angles.

Also particles/broken objects in mid air is always a winner with me.
>>
File: space inspo.png (243KB, 620x387px) Image search: [Google]
space inspo.png
243KB, 620x387px
no one explained what 2d music was yet?
>>
>>144642123
I like this picture
>>
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ASColorScheme.png
26KB, 2560x1024px
>>144649571
Glad you think so. That game may be long failed, but I'm happy to say that he'll be be in this new game as a class change halfway through for the grey knight.
>>
>>144649661
It's music with only two dimensions. Usually just rhythm and melody. 3D music is rhythm, melody and harmony.
>>
>>144649661
Maybe he means bleep bloops vs the other kind of music
>>
>>144648153

Transmuter's Trek©
>>
>>144646856
>>144647227
the spatial dimensions in audio are represented by mono, stereo, etc and also in an implied way by frequency.
>>
GNU GENERAL PUBLIC LICENSE

Version 3, 29 June 2007

Copyright © 2007 Free Software Foundation, Inc. <http://fsf.org/>

Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.

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The GNU General Public License is a free, copyleft license for software and other kinds of works.

The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too.

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For example, if you distribute copies of such a program, whether gratis or for a fee, you must pass on to the recipients the same freedoms that you received. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights.
>>
>>144649661
>2D
>1 speaker horisontal 1 speaker vertical
>3D
>add depth to the music
>7.1
>very difficult to explain
>>
Developers that use the GNU GPL protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License giving you legal permission to copy, distribute and/or modify it.

For the developers' and authors' protection, the GPL clearly explains that there is no warranty for this free software. For both users' and authors' sake, the GPL requires that modified versions be marked as changed, so that their problems will not be attributed erroneously to authors of previous versions.

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The precise terms and conditions for copying, distribution and modification follow.
>>
>>144648063
How do you think Yandere Sim dev does it
>>
TERMS AND CONDITIONS

0. Definitions.

“This License” refers to version 3 of the GNU General Public License.

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>>
1. Source Code.

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>>
>>144649373
New UI looks dope.
>>
>>144649754
this has just piano. what dimension are we dealing with here?
https://soundcloud.com/user-795244489/relaxing-vidya-theme
i think most music has harmony unless it uses atonality. i don't think that's what it means.
i think its more this>>144649762
>>
>>144649875
>>144649931
>>144649982
>>144650035
You can't claim /agdg/ you communist. I'm protected by the constitution.
>>
The Corresponding Source need not include anything that users can regenerate automatically from other parts of the Corresponding Source.

The Corresponding Source for a work in source code form is that same work.

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All rights granted under this License are granted for the term of copyright on the Program, and are irrevocable provided the stated conditions are met. This License explicitly affirms your unlimited permission to run the unmodified Program. The output from running a covered work is covered by this License only if the output, given its content, constitutes a covered work. This License acknowledges your rights of fair use or other equivalent, as provided by copyright law.

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Conveying under any other circumstances is permitted solely under the conditions stated below. Sublicensing is not allowed; section 10 makes it unnecessary.
>>
>>144649796
Thanks for the suggestion!
I can definitely see us using 'transmuter' or 'transmutation' in combination with something.
>>
File: sword.png (309B, 32x80px) Image search: [Google]
sword.png
309B, 32x80px
how improve
>>
3. Protecting Users' Legal Rights From Anti-Circumvention Law.

No covered work shall be deemed part of an effective technological measure under any applicable law fulfilling obligations under article 11 of the WIPO copyright treaty adopted on 20 December 1996, or similar laws prohibiting or restricting circumvention of such measures.

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You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee.
>>
5. Conveying Modified Source Versions.

You may convey a work based on the Program, or the modifications to produce it from the Program, in the form of source code under the terms of section 4, provided that you also meet all of these conditions:

a) The work must carry prominent notices stating that you modified it, and giving a relevant date.b) The work must carry prominent notices stating that it is released under this License and any conditions added under section 7. This requirement modifies the requirement in section 4 to “keep intact all notices”.c) You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This License will therefore apply, along with any applicable section 7 additional terms, to the whole of the work, and all its parts, regardless of how they are packaged. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it.d) If the work has interactive user interfaces, each must display Appropriate Legal Notices; however, if the Program has interactive interfaces that do not display Appropriate Legal Notices, your work need not make them do so.

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>>
>>144650043
No, you have this wrong. It's very simply.

1D music: rhythm
2D music: rhythm, monophonic melody
3D music: rhythm, polyphony (ie harmony)
4D music: pieces of music which change depending on when you listen to them
>>
https://www.youtube.com/watch?v=cktmhqXMsGI
>Ron Gilbert
>creator of SCUMM, Maniac Mansion and the two first Monkey Island games.
He has a lot of shit to say. Worth a watch before bed.
>>
>>144650217
>1D music has rhythm
Debatable
>>
>>144649661
>>144646856
gonna need context to how the term was used. my first assumption would be with using the audio tools in an engine like unity, with 2D referring to playing the audio purely vs 3D with the audio going through the 3D audio effects which uses >>144649851 to place the audio in the world.
>>
6. Conveying Non-Source Forms.

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>>
>>144650217
I see. others were saying it had to do with audio frequencies and speakers. this makes sense to me. i would be 3D music by those standards
i dont understand "pieces of music that change depending on when you listen to them" tho
>>
d) Convey the object code by offering access from a designated place (gratis or for a charge), and offer equivalent access to the Corresponding Source in the same way through the same place at no further charge. You need not require recipients to copy the Corresponding Source along with the object code. If the place to copy the object code is a network server, the Corresponding Source may be on a different server (operated by you or a third party) that supports equivalent copying facilities, provided you maintain clear directions next to the object code saying where to find the Corresponding Source. Regardless of what server hosts the Corresponding Source, you remain obligated to ensure that it is available for as long as needed to satisfy these requirements.
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>>
>>144650398
it's either a shitpost or an actual imbecile. Either way their implication is that "2D music" and "3D music" are genres.
>>
A product is a consumer product regardless of whether the product has substantial commercial, industrial or non-consumer uses, unless such uses represent the only significant mode of use of the product.

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>>
Am I supposed to report this?

I don't understand this license meme
>>
Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying.

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>>
>>144650606
those are gay ass genres
there was no such implication, you mug
>>
>>144650347
C O O L !
I'm really interested in this, thanks.

>>144650663
Sure or ignore it. The GNU GPL is interesting and important, but it's a shitpost because they obviously could have just linked it. Though interestingly, by just pasting the whole thing, you really get an idea of how much of a slog this sort of thing is to read.
>>
>>144650606
there was mono (1 audio source) to stereo (2 audio sources) so i suppose if you take into account that all music requires the dimension of time....
>>
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>>
>>144650347
>DRM decoder wheel
Fuck yes I love that
>>
8. Termination.

You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11).

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You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so.
>>
File: 1465223156949.png (261KB, 769x469px) Image search: [Google]
1465223156949.png
261KB, 769x469px
reminder to report
>>
10. Automatic Licensing of Downstream Recipients.

Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License.

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>>
Does anyone know of a page such as http://www.spriters-resource.com/ where you can download 3d models from videogames? (say dark souls , league of legends, street fighter v..)
>>
>>144651125
manhae in the house
>>
are music dimensions going to become a new agdg forced meme
>>
File: test14.gif (1MB, 300x217px) Image search: [Google]
test14.gif
1MB, 300x217px
>>144649583
I'm happy that you're not mad. Basically I just scaled them to 64x64.

At this very moment I use other tiles, since I had to realize that your art is very unique, which means they don't scroll that good (I can not put them next to each other for a bigger picture), so each block is very distinguishable.
>>
11. Patents.

A “contributor” is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's “contributor version”.

A contributor's “essential patent claims” are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, “control” includes the right to grant patent sublicenses in a manner consistent with the requirements of this License.

Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version.

In the following three paragraphs, a “patent license” is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To “grant” such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party.
>>
If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients. “Knowingly relying” means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid.

If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it.
>>
>>144651190
if you are using blender, this is pretty good.
http://www.blendswap.com/blends/index/page:2
it has alot of community made models that may or may not be rigged
probably has game characters
>>
>>144651239
>forced meme
Anon this is seriously how memes were grown organically back in the day. And you're gonna ruin it by pretending it's forced.
Seriously fuck you.
>>
A patent license is “discriminatory” if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007.

Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law.

12. No Surrender of Others' Freedom.

If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program.
>>
>>144651430
Not him but it's clearly forced, that's how memes were forced back in the day.
>>
How did you guys decide your dev names?
>>
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>put 2D and 3D music options into poll for fun
>it stirs up arguments
I know I'm in the wrong for assuming it would be readable as a joke but still.
>>
>>144651190
>>144651407
http://www.models-resource.com/
Look at the top of the page
>>
>>144651407
You misunderstood me, l'm looking for a page where you can download *stolen* models FROM videogames
>>
13. Use with the GNU Affero General Public License.

Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such.

14. Revised Versions of this License.

The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.

Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License “or any later version” applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation.

If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program.

Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version.
>>
>>144649851
>spatial dimension
>frequency
that doesn't sound right. did you mean amplitude? or are you talking about the doppler effect?
>>
>>144651606
you're a god
>>
How to Apply These Terms to Your New Programs

If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.

To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the “copyright” line and a pointer to where the full notice is found.

<one line to give the program's name and a brief idea of what it does.> Copyright (C) <year> <name of author> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.

Also add information on how to contact you by electronic and paper mail.

If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode:

<program> Copyright (C) <year> <name of author> This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details.
>>
The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an “about box”.

You should also get your employer (if you work as a programmer) or school, if any, to sign a “copyright disclaimer” for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <http://www.gnu.org/licenses/>.

The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <http://www.gnu.org/philosophy/why-not-lgpl.html>.
>>
>>144651783
Please just make tons of r34 of obscure games using SFM.

Or just more league of legends porn. Because they're practically made for it.
>>
>>144651515
im glad im not in the US for lawyers to fuck me in the ass and fbi coming through my window
>>
>spending all this time copy pasting stuff over and over that people are literally just going to glance at for a millisecond and ignore

pretty sad mate
>>
>>144652065
Someone's gotta keep the janitors busy :^)
>>
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Who's hype for space jam?
>>
>>144651251
Oh man, that looks cool!
Please continue to fuck around with my stuff anytime.

Also, sorry about the stupid size format.
>>
>>144651606
>No Gotcha Force models
terrible website. How could they not have models from the greatest 3D game to ever exist?
>>
>>144652712
How about you just submit them yourself..
>>
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Can you rate my design document contents aggydaggy?


>================================================

- Table of Contents

- Introduction/Overview

- Game Mechanics
-- Character Stats
-- Character Movement
-- Stat Based Character Actions (e.g. attacks)
-- Non Stat Based Character Actions (e.g. save system)
-- GUI

- Story
-- Overview
-- Game Progression (structured in Events)

- Game Elements:
-- Zones / Environment Design
-- Art Assets
-- Enemy NPCs (including stats)
-- Friendly NPCs (including Dialogue bound to game progression)
-- Items
--- Player Collectibles
--- Player Interactibles

- Sound and Music

- System Menus (User Options, How to load a game, etc)

>================================================

Anything I should add? Anything I should change?
>>
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>>144642670
Game Name: Pulse
Dev Name: Jetadex / Pulsedev
Tools Used: Html5/JS/Socket.io
Website(s): N/A
Progress:
+ Reworked allot of the code to fix a cancerous problem that's been breaking everything
+ Seperated Graphics code from logic so the logic code can be copied directly onto the server
+ Added image-ordering (closer objects are drawn infront of farther objects)
- Vast majority of time had to be spent debugging
>>
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I added red dot sight for the rifle, the player will be able to switch between the rds and two scopes (each with different magnification), then all i need to do is to add a flash light for the gun, reload mechanics and casing ejecting when it fires and this gun will be done
>>
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>>144652508
i'll be sad if there isn't at least one space jam game
>>
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if one combines a 4x game with Dwarf Fortress, what would it look like?

genuinely curious.
>>
I'm feeling bad for the magpies because the bird feeder I have doesn't let them feed..

I want to construct a feeder for intelligent birds only, regardless of size. How do I make good games for birds?
>>
>>144651734
amplitude doesn't mean anything for dimension since you can be loud or quiet anywhere.
frequency gives an aspect of spatial recognition (and is used as part of doppler effects) because the low-to-high frequencies travel at different speeds and so the mixture can change how close a sound is perceived to be.
>>
>>144652940
Sorta like CK2 if every figure had a unique personality and there was highly simulated combat instead of broad abstractions.
>>
>>144653156

4X actually has gameplay though, which grand strategy doesn't.
>>
>>144652969
if you are making your game for birds then you are a lost cause.
>how many decades has it been since you've seen another human bean?
>>
>>144652940
How about you just make one?
>>
>>144652868
Unless you're hiring people there's no reason to write a real GDD. This is just an advanced form of nodevving.
>>
>>144653240
>This is just an advanced form of nodevving.

you know what is an even more advanced form of nodevving?

Giving up because you're lacking proper documentation
>>
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Swiggety swooty I'm coming for your souls shitposters
>>
>>144653340
one time i touched my mom
>>
>>144653215
Oh come on. I could hook up a robust touchpad to some candycrush shit or whatever and build a simple contraption that opens up if they score a number of points.

I'm just wondering if you have any good ideas you've thought up for non-humans?
>>144653240
Depends on team size. But yeah pretty much.
>>144653340
Documenting your code as you're writing it and making a GDD isn't the same thing.
>>
>>144653451
Nice desu
>>
>>144653471
>Documenting your code as you're writing it and making a GDD isn't the same thing.

Well not doing either is the same sort of mistake though.
>>
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>>144652508
Meeeeeeeee.

https://www.youtube.com/watch?v=jmaIADt2z4k
>>
>>144653451
>human skull
>not inhuman skull
>>
>>144653576
No it isn't man, you really must not be a programmer. And I'm not even the same anon.
>>
>>144652940
economy&diplomacy update for DF in 2024
>>
>>144653451
what are you gonna do? you can't even bite me
>>
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>>144652940
>>
>>144653758
And you must not have worked on a sufficiently large project. or you're superb about writing names that describe context and everything you'd need to know as a function name.

Writing comments is documenting your code, just so you know.
>>
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>>144653537
Thanks

>>144653627
The whole point is it being a converted human thou

>>144653827
Those legs probably aren't nice to be skewerd on though, it will leap towards the players head feet-first. Completely original idea never before seen in a full life experience
>>
>>144653030
i see
>>
>>144653758
>No it isn't man, you really must not be a programmer

I'm in a PhD program for CS with focus on software engineering anon.... just fucking believe me... not documenting your code and not keeping a proper iterative document for whatever has to happen in order to finish a product both stem from the same kind of stupidity, which is, that people think "oh we don't need that, because we know everything by heart". let me give you a spoiler: You will need it. It's gonna break down otherwise.
JUST
TRUST
ME
>>
>>144654014
Half-unlife
>>
>>144654064

At what stage in development should I be writing my GDD?
>>
>>144641254
That shits already on its way out and we're not quite at HAPPENING 1.
>>
Anyone wanna stream?
>>
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>>144653603
What game are you going to make? I'm thinking of a top down shooter but with a free roam kind of level.
>>
>>144653928
I'm all for documentation dude, I'm agreeing with the anon that said it's more important that writing a GDD.

>>144654064
Please read anon's GDD and tell me that he's laying out the logic for server architecture and game logic. The GDD he's referring to is 100% ideaguying.
>>
>>144654170
Pre-production.
In fact it's just the same as with Software Engineering. From what I understand the GDD is bascially on the same level as a proper functional specification in the requirements engineering process, meaning, that it should record everything "the customer wants" in as much detail as possible.

>>144654395
See... you could have said that instead.
Because used Technology and a conceptual timetable is actually something I wanted to add.
>>
>>144652889
that's not how red dot works
>>
>>144641254
When the apocalypse happens and we expend all our bullets in the first orgy of violence, the swordsmen are going to inherit the earth. That skinny weeb is gonna be sitting on a throne of skulls.
>>
>>144654395
>Please read anon's GDD and tell me that he's laying out the logic for server architecture and game logic

Logic beyond pseudo-algorithms does not belong in a design document btw.
>>
>>144654640

>implying a bigger, stronger guy with a sword wont just kick the shit out of him

not to mention he probably has no real "training" beyond swinging it around in his garden and cutting soda bottles in half.
>>
>>144654812
Hush. Silly apocalypses are much more fun then serious ones.
>>
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>>144652508
Here. Though I'm not sure what game I'm going to make.
>>
Not to cause a shitposting storm, but just so I know what I should be doing, is space jam a collab jam?
>>
>>144654337
I'm a total beginner, so I will just do whatever my team tells me to do. I've worked with programming, art and music before, so I could do whatever, each pretty bad but good enough for a jam entry with other nodev losers like myself.
>>
Do you guys know of any particular techniques for translating an image to pixel art?

Like should I just take the outline and try and approximate colors or what?
>>
>>144655505
Both. Theme is pace, collab is optional.
>>
>>144655505
Space jam is optionally collab but a lot of anons are in for it, and if you follow the info in the OP pastebin, an anon is volunteering to put together teams of ~3.

So, space. And if you want to collab, there's a way for you to do that.
>>
>>144650150
show the rest of the game. it works fine on its own as is, but its how you use it, and what how well it fits with sprites and environment that determines how good it is.
>>
>>144650081
>implying communism isn't final form of what humanity is trying to achieve
Fucking cowboys
>>
>>144655505
The game must be space themed. Interpret space however you want. You can work alone or collab.
>>
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>tfw no comfy game with a warm pallette
>>
>>144656108
make it then faggot
>>
>>144656108
Good. Games should have a cold and desolating.
>>
I just noticed that I fucking hate video games.

Fuck.
>>
>>144656787
What the fuck Anon
>>
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Blendspaces are my saviour
>>
>>144656927
Yeah they're pretty cool
>>
>>144652940
we should make an AGDG ____+dwarf fortress counter
>>
>>144656787
>>>/v/
>>
>>144656787
perfect for game deving
>>
>>144656787
To be honest, after having to test the game you are making so many fucking times you eventually end hating it.
>>
>>144656927
https://www.youtube.com/watch?v=jvOge07GcO4
>>
>>144656787
How's EA treating you?
I heard bad things.
>>
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>>144652508
>>
Alright, it's that time of year again. Place your votes for the /agdg/ president!
http://www.strawpoll.me/10416174
>>
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Post music you listen to while checking maintenance logs and waiting for the patrol you sent down into low orbit to send back data
>>
>>144660008
That seems like a good environment for standing-only VR
>>
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So the theme this time is space.

Can we all agree that the next Jam will be stealth?
>>
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>spend hours making a song for a dev
>finally done
>hes not online to give feedback
>>
>>144660384
Why do people get so worked up about the theme of a jam? Is it a weird form of ideaguying? Make a damn stealth game
>>
>>144660664
It is the desire to participate in something on a community level as a bonding experience.
>>
>>144660384
Make a space game about being a stealth ship?
>>
>>144660384
>space
You're mistaken anon, the theme is collab and only collab.
>>
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Does this look OK?

First attempt at pixel art.
>>
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>>144642670
Game Name: Tier 1
Dev Name: Zillo7
Tools Used: Unity
Website(s): https://zillo7.itch.io/tier-1
Progress:
+Improved missile tracking
+Improved AI bots
+Turrets turn slower
-Still no multiplayer mode
>>
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>tfw can't decide between 16x16 or 32x32 pixels for my sprites
>tfw can't tile correctly

Art is fucking hard. I'll keep using plain colors 'till I'm done coding the map editor.
>>
>>144661230
that thigh gap tho
>>
>>144660384
just make a strawpoll for the next jam and have it in the OP
>>
>>144661790
And don't add joke themes to it, because everyone votes for them instead
>>
>>144660384
I hope it's lewd
>>
>>144661467
i dont understand why people always go for the lower sprite sizes when its extremely harder to make anything acceptable with them
>>
>>144660884
I get that, that's why participating in a jam is fun. Participating in endless discussion of jam themes is not actually community participation, though I get how it might feel that way.
>>
>>144662279
it's equally fun you should try it some time
>>
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Ok what do you guys think about this cone autolocking lightning laser?
I like the path it creates, the color and lighting tone is just temp to make the laser stand out, but i think this can become a very juicy and fun to use weapon.
>>
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>>144659753
rigged by the establishment.
>>
>>144662498
Ok. Window jam, Chair jam, Purple jam, Fly jam, Phone jam, Teleport jam, Lava jam, Gun jam, Taco jam, Banana jam.

It was okay I guess.
>>
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>>144642670
Game Name: Scrap Galaxy
Dev Name: J3X
Tools Used: Unity 3D
Website(s): scrapgalaxy.com scrapgalaxy.tumblr.com
Progress:
+ Thrusters rotate depending on direction
+ Extend component changes visually depending on connected components.
+ Cockpit has small thruster component.
+ Clean up
>>
>>144662509
it looks cool as fuck, I like it.
>>
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>>144662642
>find a small gamepad support library I made around 10 years ago
>"hey! this could be usefull"
>open it
>it has my first internet nickname on it
The cringe is real.
>>
>>144662509
Damn. That's nice! How did you make it bend that way? Is it just code, randomizing its path a bit? Are you stretching the texture...? Is it just particles?

I want to make something similar for one of the weapon types in my game... Would love to see how you coded this baby.
>>
>>144663354
what was it?
>>
>>144663354
>10 yrs
Are you still a no-dev?

Can i see ur games.
>>
What do i need to make a game in java script? is there an engine i need or IDE or something?
>>
>>144663479
420NeckRomanceHer69
>>
>want to make a metroidvania
>everyone else is making one already

im still gonna tho
>>
>>144663574
chrome is pretty much an ide. you can sort of get firefox to do the same. generally people just use an external editor and f5 a lot
>>
>Make games
>Sort of stop for a while and try out cheat development
>Find it satisfying to make hacked clients / inject code / abuse exploits
>Start posting on different forums
>Even have a youtube where I do it
>I've had good sucess with this
>I am now known for something people hate
>Still a fucking nobody in the gamedev world
FUCK
>>
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>>144663574
You can just use html5 canvas to display the graphics, and link your js code in the html file. It's fairly simple and worth it for being able to run in browser, IMO. I would just use notepad++ to dev and chrome developer tool (ctr+shift+j on windows) to debug.
>>
>>144663945
You cant sell web games
>>
>>144663574
>>144663945
>notepad++ to dev

Kill yourself.

Use visual studio and chrome dev tools.
>>
>>144663854
Lol, post your cheats. I'm curious.
>>
>>144664205
>use proprietary software to dev
wew lad, great meme.
>>
>>144663854
>making cheats
You must be 18 or older to post on 4chan, anon.
>>
>>144663479
Real-first-name "MadDog" Real-last-name

>>144663558
I have finished a couple of things, but never uploaded them to the internet, because they suck anyway. I uploaded something for waifujam though.

>>144663818
I think Castlevania has the biggest amount of fangames/clones I have seen on the internet. As long as you have something that makes yours different or special you'll be fine
>>
>>144664205
>visual studio
HAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHA!!!!!!!!!!
>>
fuck user code, my whole game will be written in engine code
>>
When you reach a point where you're waiting on your artist and can't really do anything until they get art to you (because gameplay is done and levels will be designed with art in mind), should you just start a secondary project?
>>
>>144664771
>levels will be designed with art in mind
what
ever heard of programmer art?
>>
>>144664771
Your game isn't done, it's not even close to done. You need to keep working on it, stop using no art as an excuse.
>>
How do I level design.
>>
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>>144663284
Glad to hear that anon!
>>144663361
Can show you a bit of the inner workings with debugg on. The important part is initializing nodes when creating the lightning, do it in a for loop. where you place these nodes and where you set them to move at any time during the lightning is what determines the path.
Once you have the path to the target and you check that there are no object in between it is a matter of drawing simple lines or basic shapes through the draw functions. along the bath following your nodes.
Hope it helps a little bit at least.

>>144663226
Just wanted to say i am a huge fan of how your game looks. Can't wait to see more gameplay!
>>
>>144664917
>what
I mean that my game is a platformer and the artist and I are collaborating ideas-wise, and the gameplay is done.
>ever heard of programmer art?
Yes. It's what I used to get to this point. I don't want to make all the levels with ugly-ass programmer art, though.
>>144665035
All that's left to do is come up with a wider variety of enemies, make bosses, and design levels. I don't have ideas for enemies and bosses and such. Artist is going to help me come up with that shit, and then I'll make it work.
>>
>>144664771
Make programmer art you fuckhead.
>>
>>144665261
Start your another project then. And another, and another.
>>
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>>144642670
Game Name: Ulm
Dev Name: Sohni
Tools Used: Text editor
Website(s): N/A
Progress:
+ Reworks a few older features
+ Worked out a fast travel feature
+ Did some more worldbuilding and now I have some factions in lore.
- Had to step back from prototype phase into concept phase
>>
I'm happy with people having progress, even if it's just a little, at least you guys are doing the best you can.
>>
>>144665261
>I don't have ideas for enemies and bosses and such
Aha! There's the real issue. Get a piece of paper and start brainstorming. It's fine to take a break as long as you keep it in the back of your mind, but don't make the artist design your whole game for you.
>>
>tfw amount of things to program becomes lower
>tfw the inevitability of having to design the game and make art comes closer

n-no
>>
>>144664654
>I think Castlevania has the biggest amount of fangames/clones I have seen on the internet.
name 10.
>>
>>144665191
Thank you anon. Will make some nice animations once more art is done.
>>
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Reminder that there is no point in using anything other than Unity/Gamemaker for gamedev.
>>
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>>144642670

>Game Name: Curse of Blight
>Dev Name: BlightDev
>Tools Used: Java
>Website(s): (Coming Soon)
>Progress:
+ Fixed landing animation which was breaking other animations
+ Touched up sprites
+ Worked on new dungeon tiles
+ Started to implement boss AI & combat
>>
>>144666435
Shut up. Why the fuck would anyone remember 10 shitty clones. Not even same anon
>>
>>144665827
Sell the code you have now. Call it
>*insert genre here* base base code
Then people will buy it and make a game with it. They will fail and never make a game

Repeat this, make another base game, do it over and over until you're rich. Then hire a designer and artist to finish any game you please.
>>
>>144656026
^this
communism is way ahead of its time
like one man told me:
>it takes all of the community for communism to work, but only one bad apple for it to rot.
i cant express how true this is
>>
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Hey, ideaguys, help me solve the following conceptual problem.

My RPG is gonna feature a gameworld that is quite dangerous for a lone wanderer. I could bring out a parallel with the pre nuclear winter Krogan homeworld from Mass Effect - that sorta dangerous.

Anyways, players might want to get a few companions for that purpose. Alone a player could be mauled and eaten mid-sleep, but with companions, people can take sleep quarding shifts.

But I want to limit the amount of companions a player can have to a few. I don't want to set an arbitrary limit for that, but rather it should be emergent.
>>
>>144666751
please dont leave us like the rest of them
>>
>>144667295
>My RPG is gonna feature...
your RPG isn't going to make it past this post anon.
>>
>>144667295
>Ideaguys spend all this time brainstorming the "perfect" game and never even make pong let alone the games they design with ridiculous scope.
Why not write a novel?
>>
FFS is it seriosly impossible to have root motion in UE4 if the mesh was made in blender? This surely can't be a thing.
>>
>>144667295
Charisma or some other social skill. At the start the player can only convince like one or two poor people to join them. But as they become more well known and maybe skill up the social skill they can convince more people and people who are of higher status.
>>
>>144666751
REEEEE
>>
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>>144667295
>puts milla jovovich
>expects me to focus on what he wrote
i cant focus with only one arm
>>
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>>144642670
Game Name: Dwarf merchant
Dev Name: Galaban
Tools Used: aseprite, game maker studio
Website(s): http://galaban.tumblr.com/
Progress:
+ Made a tumblr
+ Added a pause menu, saving, loading and a quit function
+ Added a few new dialogue features, including line breaks and the beginning code for dialogue choices
+ Drew new sprite for merchant NPC
- Having real trouble setting up an inventory/shop system that can handle the amount of items in game
>>
>>144665827
>make engine
>start making levels
>oh wow I'm shit at this
>make new engine
>>
>>144666435
Dracula's Shadow
Moonlight Requiem
The Soul of Dracula
The Lecarde Chronicles
Eternal Night
Melody of Chaos
Symphony of Destruction
Leon's quest
Spectral Interlude
Koumajou Densetsu (1 & 2)
Return of Egypt

I'm couting both Castlevania fangames, and unrelated games that play exactly like Castlevanias, made from scratch. Not counting hacks of already existing games.
>>
>>144667295
companions hate each other and fuck off if you have an incompatible set. ez
>>
>>144667881
this game really did evolve into something beautiful
the rocks are stupid tho, what kind of a table is that?
>>
>>144667881
>Progress
>Made a tumblr
Pick one
>>
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>>144667807
>>
>>144640108
>>144641221
I like it, it's fun(ny)
>>
>>144667896
He actually did it the absolute madman
>>
>>144667959
he wasnt talking about your life anon
>>
>>144667881
hey, i followed the same tutorial for planks. nice!
>>
>>144667295
I could just make the sellswords expensive. This would also mean that player shouldn't have the possibility of getting flithy rich for doing almost nothing.

I don't like this solution. My sellswords will have all sorts of prices. Some random stupid brute could ask a little while a veteran bodyguard of the king might ask considerably more.
>>
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>>144668074
pic related

>>144668143
for fucks sake anon stop
also pic related
>>
>>144668140
i just wanted to have my experiences represented in a video game ;_;
>>
>>144668074
Are you the dev? This is important
>>
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Uhh, I was trying to do online multiplayer, but that didn't work out.
So now I'm focusing on single player in a new, hopefully better, engine (Construct2) cause Construct Classic died on me.

Here, I've changed up how the sword animation works.
I actually animated the swings instead of having 16 sword frames arranged in a circle.
I think it looks better now.

Before and after in gif for comparison
>>
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>>144668003
Thanks kind anon, It's still all placeholder just now. I'm learning art stuff and just wanted to screw with different ways of making the counter look, there are like five variations I've made so far.

>>144668032
Yeah I find social media stuff pointless but I thought it was worth mentioning since 'website' is a category in the recap.

>>144668141
It was very helpful in teaching my stuff about palette and contrast, not going to use it as is though because it tiles horribly. Still that's a long ways off so it'll stay as a placeholder just now.
>>
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>>144667598
but, anon, it already has - see pic related

>>144667662
Yes, I write a novel too whenever I get a burnout from this RPG project.
>>
are there any agdg 2d sidescroller platformers with more sophisticated movement than just left/right an d jump
>>
>>144649373
HUD seems a bit large
>>
>>144668895
mine
is just and idea though
>>
>>144668895
Clarent, [Placeholder Title], and that one with the flipping dude in a spacesuit

Are you even trying?
>>
>>144668895
My game has no jump so it's just left and right.
>>
>>144668895
The frog one?
>>
>>144668895
the one with the cute pig
>>
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>>144667746
Charisma could definately play a role in reducing the amount of people who are hireable.

But in the late-game it seems that the player can still get too many followers.

>>144667959
This would work to prune the existing gang of followers. But this is no quarantee. Although I will be implementing such inter party conflcts, this won't really be enough in the long term.
>>
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>>144668143
But then again since the player already has to worry about money to pay them and food to feed them, they can be quite a hassle to manage and thus might convince players to hire volunteers who won't do this for money.

>>144667598
Sorry, I included the wrong image in this >>144668740 post. Current pic should be correct.
>>
>>144669972
More followers means monsters are enemies are more attracted to your group. Meaning more of your team can be killed off. So the player will never have too many followers and just be OP
>>
>>144668143
>>144667295
>>144669972
BALANCE THE FUCKING STATS. HOW THE FUCK DO YOU PLAN TO MAKE A HUGE ASS RPG IF YOU CANT SOLVE A SIMPLE FUCKING BALANCING PROBLEM.

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>144669972
>But this is no quarantee
literally climb into a dick and drive away. if you're this creatively bankrupt there's no hope for you
>>
I would just like to say i am really grateful for being here with you guys. My game would never have looked a fourth as good as it does now if it wasn't for your nonstop nitpicking.
Appreciate you!
>>
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Dear AGDG

At what point do I "move on" from agdg ?

Does my game need to be on steam?
Is it from the moment I sell my game?

Tell me.
>>
>>144668419

Unfortunately not
>>
>>144670846
I'm glad you have fun making the vidya, friend.
>>
>>144670846
You are very where is your game
>>
>>144670920
When you've given up on gamedev.
>>
>>144670920
If you make one penny on anything game dev related then you are promoted to a professional game dev and are no longer welcome in this amateur only thread.

am·a·teur
ˈamədər,ˈaməˌtər,ˈaməCHər/
noun
noun: amateur; plural noun: amateurs

1.
a person who engages in a pursuit, especially a sport, on an unpaid basis.

adjective
adjective: amateur

1.
engaging or engaged in without payment; nonprofessional.
>>
>>144670920
actually i retract my statement one never leaves, I just heard once when I posted here that my game was "too complete" , ah nvm
>>
>>144671349
I post here and my games have made money. What are you gonna do about it, faggot?
>>
>>144671349
D: does that mean Hoops is no longer welcome?
>>
>>144671595
You disgusting capitalist professional game dev pig. I curse you with 7 years of buggy code.
>>
>>144671103
kek
>>
>>144671349
>>144671595
yeah fuck him Id rather there were successful indie devs in here than that guy
>>
>>144665261
>make all the levels with ugly-ass programmer art
>come up with a wider variety of enemies, make bosses, and design levels
Fucking do it you shitter
People have been making good games with ugly art for decades and you're going to do that too
If your game isn't fun with horrible art then it won't be fun after your artist gives it a makeover, either.
>>
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>>144670506
A bear in our boring real world can smell a human 3 kilometers away. What do you think would happen in a world were evolution has entered hyperdrive in prey-predator arms race.

Those creatures are still animals and can be defeated if you have enough people backing you up. And these creatures aint gonna swarm people. They are still animals and animals usually have fierce competition to hold territory.

But I could prune the followers by having followers die in animal encounter events.
>>
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How do I find what kind of game I want to make?
>>
Can you go away, this is a video game development general not idea guy general.
>>
>>144671715
i dont buy the one drop of money rule. you're not a professional until you have an office to hold your awards and drink spirits in.
>>
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>>144672038
anime
>>
A game with crafting, but you have to actually craft the item and mail it to the dev to have it added to your inventory
>>
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>>144671947
>If your game isn't fun with horrible art then it won't be fun after your artist gives it a makeover, either.
yeah keep telling yourself that.
>>
can someone explain to me in a non retarded way - why Risk of Rain was succesfful.

Please no:
Its cos its like a space guy maaan
The suit looks cool

Please yes:
The original game dynamic was comprised of...

Thank you
>>
>>144672542
co-op
>>
>>144672402
>Half the stuff uses the japanese name of the show and the other uses english name of the show
???
>>
>>144652940
Star Ruler and/or Aurora.
>>
>>144672017
Why wont your top predators evolve/mutate to hunt in packs like super wolves or something?
You're just shooting down ideas for the hell of it. We've given you lots of ideas.
>>
>>144672542
Because it came out when rougelike games were at their most popular.
>>
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>>144672140
Creating a concept document is also game development. Your game probably doesn't need one since you are probably working on a platformer. But since my game doesn't really fit into any mold, I have to work out my own systems and thus concept phase is useful for me.
>>
>>144672942
it's using whatever is the most popular title, this is is commonplace.
>>
>>144673173
The difference is I'm working on my platformer and you aren't working on your game.
>>
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>>144662509
Reminds me of pic related for whatever reason. Good work! Though, maybe it does look a bit too organic. Like intestines. Have you tried making it more angular?

>>144668437
Oh, you're back! That's great. Shame about the Construct thing though.
The swing is much nicer now, yes. Keep it up!

>>144669972
Large groups generate huge amounts of tension. Over time, tension leads to infighting, betrayals, desertion, and a variety of psychological debuffs. As time goes, the player runs the risk that their overly large group will become LESS effective than a small group - which can be nasty if you can't just drop party members when in dangerous places.
Adding more followers increases group tension exponentially, whereas Charisma decreases group tension linearly.
In the end, the player has the choice between forming a small and conflict-free group, or adding more and more party members and making it unstable, increasing both risk and reward. This adds some strategical depth to forming a party.

You're welcome.


Large groups generate huge amounts of tension, but have
>>
>>144672542
Probably got hyped like Undertale. And just like any hype games, you can't say anything bad about it without being branded as a nodev shitposter.

The art is baby-level and small as fuck, the gameplay is not that interesting, the re-playability is low and the multiplayer is broken. But like I've already said, don't mention it.
>>
>>144671947
>Art/Animations don't have an impact on how fun the game is

Can you people just die already?
>>
>>144673450
I do love the irony though. They're claiming that art is irrelevant when all the agdg popular games are literally the ones with good arts even when they barely just have something moving left and right.
>>
>>144673704
But anon every game ever would work as squares with no animations :)

And if it's not fun with only squares then it's not a good game.
>>
>>144672836
im going with this dude
thx eveyrone for replies though
>>
Didn't that guy who made cookie clicker come from here? Did he make a jillion dollars??
>>
>>144673839
>>144673704
Turning off particle effects, sound and animation kills the fun factor in most games.
>>
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>>144672542
it did very well because it had an anime girl mc
also because it appealed to the furry fandom
and because the developers were vocal SJW who got preferential treatment by the press
also hopoo has a time machine which allows him to make vine's games before vine makes them
>>
>>144672542
Hmmm
>Excellent replay value from the sheer quantity of items, characters, achievements, etc.
>Decent art/music
>Online co-op
>Games last between 5 and 120 minutes, so you can play a buch of times, drop it and come back later
>Plenty of backstory for the lorefags
And mostly: the gameplay is literally about starting with nothing, collecting items with VERY visible effects that make combos with each other, and frantically trying to reach unstoppable death machine tier before your enemies do.
A victorious Risk of Rain run is pure undiluted power high, I think that's got something to do with its success.
>>
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>>144671947
>programmers like what they understand
>those who play the game like what they see
>programmers cant accept that those people dont give a single fuck about the code
why not install gentoo already? your types love that shit
>>
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>Watched anime for the third time in my life yesterday
>Worked on my engine for clean handling of entities
>Today I don't know what to work on because I have no art and it's scary to work on something without art

Fuck

I'm so sorry for whoever gets grouped up with me for the collab.
>>
>>144671947
the thing is established artists will nail you in the pocket
you need to find an upcoming artist that want to prove himself
>>
>>144673704
Some games can be fun without complex art, think about stuff like pacman, pong, snake, tetris, or agario. And other games have a heavily on their art, think about how boring would be to play street fighter or prince of persia if all the characters were stickmen or boxes.
>>
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>>144673084
My writing was either too vague and unclear or you just understood it differently as I intended it. Either case, let me clarify. There are two types of animals: social and asocial. Asocial animal is like a bear, it lives alone and doesn't want any other bear entering its territory. Social animals function together as a herd. They tolerate the closeness of their own herd members, but will not tolerate another herd trespassing in their territory.

A herd of super wolves will attack with the same size no matter the amount of prey in the area. They will definately not band up with other herds to take down bigger targets.

>You're just shooting down ideas for the hell of it. We've given you lots of ideas.
Don't take it so harshly, dude. I just say, why some ideas will not work for me in their current form and I try to provide a reason of why not. Then I try to see how could I modify these ideas so that they could work. And I write all that out so that, idea might form in the light of this new information in someones head, who would post it.
>>
>>144674146
you really have to be pretty simple for that stuff to be what makes a game enjoyable for you
>>
>>144663354
was it useful?
>>
>>144674642
>prince of persia
have you actually played PoP? it would be literally 10x better without the fucking animations.
>>
>>144674991
lolno
>>
>>144674807
Can't say I take your opinion with high regard considering most of your games are UI simulators. :^)
>>
>>144674893
It was, probably saved me around 20 minutes of googleing and coding.
>>
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>>144674487
you can download my free art from opengameart
just write winter jam in the search bar
>>
>>144665827
Time for a new project
>>
>>144674642
No, that's not how it work.

- Pong got popular because at the time it was a revolution to be able to move around something on the screen as a gameplay element.
- Snake is an extention of pong popularity. At the time it was an exploit to have a game like that.
- Pacman is one of the big boss in the rise of gaming, and his graphics at the time were considered amazing.
- If you're telling that Tetris doesn't have good art then you're just lying.
- Who the fuck play agario seriously? They are just a youtube clickbait machine.

You guys can continue with the placeholder meme but there is a reason why games with art like >>144675247 are not popular. For the records there are thousands of them on the market and they are ignored even when they are free.
>>
>>144675110
>shitty rotoscoped animations
>fucks up the gameplay with broken animation wait times
enjoy being alone with your terrible opinions.
>>
>>144672435
>>144673704
>>144673839
>>144674146
I'm not saying "bluh bluh art won't contribute to making your game fun", I'm saying if you can't make a fun game then there's a serious problem and decent art will NOT fix it.
It will get you coverage. It will get you "nice progress" and "I can't wait to play your game" type responses.
It'll probably get you a good deal of fans and money, because people like pretty things even when they're clunky, and other people like clunky things for a variety of reasons.
But it won't magic your game into being fun.

Of course, that's assuming you're making a game with a focus on mechanic. If you're making a game where the sheer visuals are the point, then sure, maybe it'll do the trick.
>>
My game and I are way too good for this place.
>>
>>144674991
A lot of people says the animations kill the gameplay, but In my opinion you just need to get used to them.
And the animations were what catched people's attention back then. That would be like saying "Mortal Kombat would be 10x better without gore"
>>
>>144675631
>"Mortal Kombat would be 10x better without gore"
seeing as i lived in the 90s i have in fact played MK without the gore, it made no noticeable difference. removing the broken animation system in PoP would make a massive difference. and i dont buy that anyone played it for the animations, there was plenty of rotoscoped games back then that didnt get remade on to every single console and loved. it's the inventive trap based leveldesign. it the traps.
>>
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>>144673289
Creating a concept document is as much work as it is to program or draw. It is basically programming in freeform writing - me compiling my thoughts into something that I could compile into code.

Don't underestimate the concept document, m8.

>>144673319
Thanks. I am probably gonna implement smth what you described. I am gonna need to tweak it a little to fit.
>>
>>144675505
>decent art will NOT fix it.
Are you for real? agdg literally is an example of games with no gameplay getting away with cute art.

Why do you think that the walking simulator or concept-art game memes are going around so well? Games like the Witness or Firewatcher are prime examples that you can get away with nothing but art in your game, and there are plenty of them on steam.
>>
>>144675494
hey it might not be the best looking art but i got 30 downloads
>>
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People on /v/ liked how this looked and it's just a white square recolored based on the type of tile, so...
I guess the lesson is if you can't into art, make a roguelike or a text adventure game.
Oh god I wish I could art so I could just fucking make games. 1MA is hard as fuck. I'll have to dedicate the next year+ just to art in order to 1MA realistically.
>>
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>>144656108
Try this one
https://omicron.itch.io/placid-trip
>>
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>>144642670
Game Name: War Net
Dev Name: ?
Tools Used: WebGL, Javascript, Node.JS
Website(s): WarNet.IO
Progress:
+Hover menus on events appear and display event info
+Information and chat panels appear again
-Target menu takes a while to appear
-Menu screens are not appearing
>>
>>144676525
this isn't a game
>>
Lets say I have 2 classes Item and Potion, potion is a sub class of Item.
I have a list of items if I were to add a potion to this would it become an item and if i were to recall this certain item to use a potion would it still have its potion properties?
>>
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Okay let's try this again.

Anything you would add to this game design document?
>>
>>144676718
well, it's not completed...
>>
>>144675503
they match the pace of the game go play sanic if you want speed
>>
>>144676741
Yes, as long as you cast it
>>
>>144676741
boreal.aggydaggy.com
Yes, but consider the dark road you're travelling down.
>>
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>>144676845
Fantastic.Thanks.
>>
>>144674279
>anime girl mc
sorry can you explain " anime girl mc" to me please - I am unfamiliar with the game, which must be pretty great, imma buy it
>>
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>>144642670
First one to reply with one of these themes circled gets to pick this week's theme.

Additionally, a reminder that the scraper doesn't handle webms well. If someone knows of a library that can take a decent frame out of a webm, let me know.
Has to be .NET
>>
>>144676842
>sonic
>speed
but sonic had the exact same problem, unreactive inputs to show off animations impacting gameplay.... although sonic had shit gameplay too so it didn't actually matter.
>>
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>>
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>>144677132
>>
>>144674279
DELETE THIS

vine is pure waifu
>>
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>>144677198
speaking of placeholders
>>
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>>144677132
>>
>>144677283
You prefer the top one or the bottom one?
>>
>>144677503
Top, but I circled both because I know some people don't like bright colors in bulk (like the top has)
>>
>>144677283
damn you!

its kinda similar though so na regrets
>>
>>144677158
are you sure you have played sonic?
>>
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>>144676901
I understand your concern but I feel that I'm not over-complicating things and this totally fine. If not what would you suggest than?
>>
>>144677158

The only Sanics I would call unreactive are the Unleashed/Colors/Generations trilogy, and that's only because they're sub-30fps.
>>
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I'm working on this and he code is 609 lines and I'm so lost because there are glitches and stuff. Should I re-write it? I'm writing it in C/OpenGL (bc im l33t like th4t⸮).

Please help me.
>>
>>144678148
I'm by no means an expert, but I would try to condense as much as possible -- instead of clothing / weapons distinction, create one "equipment" class and give it some stat modifier properties so when it's worn it applies to your character's stats. Idk, something like that.
>>
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>>144676763
yeah, scrap it and just make a game already you worthless fucking idea guy nodev. go force your meme down /v/'s throat we don't need it.
>>
>>144678062
yeah ive played Sonic 1 and Sonic & Knuckles and Sonic 1 jammed into Sonic & Knuckles.
speed in sonic is a meme, the gameplay is slow as fuck. if it was actually fast the camera would have to actually show ahead instead of being perfectly fine with being centered.
>>
>>144678336
>I'm writing it in C/OpenGL (bc im l33t like th4t⸮).
>Please help me.
Comedy. Pure comedy.
>>
>>144678642
No I mean like... ah fuck it I don't even know what I mean, I should just rewrite that shit.
>>
so, where to get started with GM? will it teach me to code well for future projects?

and how do i get good at making sprites? i can only make a stickman and other things at that level.
>>
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>>144642670
Game Name: Essence Tactics
Dev Name: armoafro
Tools Used: Unity, C#, Qubicle
Website(s): armoafro.itch.io
Progress:
+Added a 'world', a single scene with multiple maps
+Decoupled all input from logic by expanding on a custom event system
+Separated raw map data from map visuals
+Starting using Unity's actual lighting system
- Massive refactoring and Unity setting fiddling to implement above
>>
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>concept artist sends me a sketch for characters
>it's adorable
>says he's drowning in work so he won't be able to make any more art
>now i don't have a concept artist OR a 3d artist
just fuck my shit up, is this how i die
>>
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>>144678462
something like this then?
>>
>>144679027
These are pretty okay.
I do these I'll post them onto my thingy ma bob or something like open gameart.
>>
>>144679027
I would hug Wendy and hang with Drake
>>
>>144679027
Holy shit, the caterpillar is so fucking cute
>>
>>144678642
Never mind I just forgot to put a break statement.
>>
>>144679028
Don't use subclasses for gaming, unless it is absolutely necessary.

If you really want to go down that way, I'd rather make Equipment a subclass like you did but keep Consumables and Readables as Interfaces instead.
>>
Not sure whether I want to go with SFML because I know C++ or go with MonoGame and learn C#.
>>
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>>144642670
Game Name: Zero Quest
Dev Name: Anonymous
Tools Used: GM:S
Website(s): http://zeroquest.tumblr.com
Progress:
+ Added ITEM GET animation
+ Added realtime Gunslinger enemy
+ Added some other animations that I haven't found a use for yet
+ Cleaned up some existing sprites and refactored some code
+ Started work on the item system
+ Started thinking about changing the name of the game
>>
>>144679520
sepples is a meme
go with it
>>
>>144679028
stop.

its natural to begin thinking of an item system in this way, but its a common mistake made by most beginners.

what that dude suggested is the complete opposite of this image. instead of condensing you added more sub classes. thats the complete opposite of where you want to be.

again its easier to think of it this way but the reality is maintaining it is going to be an absolute nightmare and time sink. if you cant figure out how to this with a single class that is able to represent all possible items then i suggest making one or two test items to debug your various systems and coming back to this later.
>>
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>>
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>>144679028
No I mean something like this
Or use an ECS and have no special entity types
>>
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>>144642670

Game Name: TacticalRPG
Dev Name: HowDoGameDev
Tools Used: OpenTK, GIMP, Blender, VS
Website(s): howdogamedev.itch.io/tacticalrpg
Progress:
+ Fixed particle effects for rain
+ Implemented generic particle effects for skills
+ Added "revolve" actor for skill/event display
- Particles have a weird graphic glitch with white boxes on tail
- Particles are not depth sorted
- Suspending particle work to repair other issues (AI, height calc)
>>
>>144678525
>design doc
>meme

I can explain to you why your projects amount to nothing anon.
I can't understand it for you though.
>>
How fast should projectiles go?
>>
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>>144676763
ya you could add:

0 Abstract
0.1 Why game design docs are useless
0.2 Why game design != game development
0.3 Why ideas are worthless
>>
>>144680134
at least 12
>>
>>144676763
post document
>>
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>>144642670
Game Name: Spaceship Crew Self-Defense Simulator
Dev Name: Anonymous
Tools Used: GameMaker
Website(s):
Progress:
+ Began learning pixel art
>>
>>144680409
Ideas are worthless. Execution is what counts. Which is why you need formalization. If not for your own sake, then for others to check it out.
>>
>>144680445
Are you insane? That's 12 pixels per frame at estimated 10 000 frames per second minus execution time!
>>
>>144680748
>not capping at a perfectly adequate 30 frames per second

my friend it is you who is lacking your sanity
>>
>>144680748
Actually, holy shit, Anon, I set the speed to 1.2 and that looks pretty fine... I'm sorry, I don't know what this sorcery is.

>>144680835
Ehhh, fine I'll cap the frame rate at 240 frames per second.
>>
Stealth game or FPRPG a'la Dark Messiah? I can't decide and my brain keeps flip flopping.
>>
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>>144679914
>>144679680
>>144679429
I see the error of my ways. Now that I have a better understanding what you mean I will head your advise.
>>
>>144679027
ur concept artist has about 2 months of drawing skills. learn to draw and u can do better
>>
>>144680014
wheres your game? and I don't mean a piece of paper filled with over complicated bullshit and lore far out of the scope that you can handle.
>>
>>144668516
yeah it tiles awfuly in my game too.
>>
>>144682223
where's your game?
>>
>>144682138
Draw something better than.
>>
>>144679027
>marzo
big ears are a bad idea because they look great from the front but really shitty from the side, look how mikey mouse ears are animated
>>
>>144680835
Actually why would I cap the frame rate if I could just adjust entity movement at the time delta, why sacrifice execution time?
>>
If I am to make 3D models, is sculpting 100% necessary? Because I am not making some hyper realistic, 10,000,000 polygon model. I'm making something that is roughly the graphical fidelity of a PS2/GC game. Not anything amazing. Is it doable without sculpting and super detailed normal maps?
>>
Anyway here's my fukken prototype. What do I add next?
>>
>>144682981
>What do I add next?
A game, it seems
>>
>>144682887
yes absolutely

but you need strong 2d skills to compensate in textures
>>
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>>144682981
>>144683047
oops

>>144682887
Uhh, yeah?
Not sure what you're going to
>>
>>144683142
... do about skeletal animations and that sort of stuff, though I guess you could export assimp so never mind, unless you're making non-animated models like basic tanks in which case why even ask? Go berserk You could probably have 1000 polygons per model easily if they're not animated, assuming it's for something like that tank/brick wall game.
>>
>>144642670
Game Name:jamos
Dev Name:jammak
Tools Used:c
Website(s):n/a
Progress:made pong coz "wheres ur game" shitters
+made a "game"
+got sound partially working on mac
-its garbled sound i cant figure out why
+fixed hang when dialog (fix: run vsync from timer)
+installing linux today will make program work on linux
>>
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post inspirational dev music:
https://www.youtube.com/watch?v=HL8xL0ZIrhw

https://www.youtube.com/watch?v=OtZ-07RdlXc

https://www.youtube.com/watch?v=8SiwyCDmt8Y
>>
>also coming from someone with ~6 years of programming experience about 99.8% of you look like noobs

>im gonna make a game
>starts doodling in mspaint
>>
>>144683692
Who exactly are you quoting bud
>>
>>144683816
I was being low key.
>>
>>144683572
could you not post that sexy piece of ass again? I already finished masturbating.
>>
We don't really do trips here
>>
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>>144684008
bruh i feel you
im not even gay but Ethan Klein has the body of a sex god
>>
>>144679027
Why is "Spooks" head analbeads?
>>
>>144679027
>Androgyne
Doesn't really work with that artstyle, looks exactly like the guy with a little bit longer hair
>>
I wanna learn C++ properly. Should i get a book (like something by stroustrup) or will a site like learncpp.com suffice?
>>
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Fine. In any case I need a character set similar to image to draw text with in GL. If someone could do the dirty work and draw one for me that would be greeeat.
>>
>>144679027
the elephant and the mouse are shit characters
the rest are kind cool
>>
>>144684538
>the elephant
?kek
>>
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>>
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post space jam inspiration
>>
what are some key things i need to know before getting into yesdevving?

programming and art aside, are there any advices for the young yesdev?
>>
>>144684474
If you're serious then yeah, any resource. A book would be more detailed explaining why things work the way they do, a tutorial will tell you what things work, something like that.
It's going to take a while for you to start getting a picture and also prepare to have your worldview annihilated and substituted with hard logic.
And I suggest starting with C if you're really serious, because as nice as C++ is it's considered overcomplicated and for entry level superfluous. I'd only use C++ if it was absolutely necessary, like Boost's chrono. "C++isms" is a thing.

Basically once you learn C (or similar low level language) you'll see how everything works and can code in any language, like you can use C++ for ready-made lists/maps/vectors that otherwise you could implement yourself in C using dynamic arrays...

Classes are okay I suppose but can get extremely messy if mutual inclusion happens.
>>
>>144684919
>young yesdev
start asap
>>
>>144684919
Start small.

Like pong, and tetris.
>>
My goal is to finish 1 level by the end of the year!
>>
>>144685067
excuse me but wtf is a yesdev
>>
>>144684920
>using C++ only for its shitty data structures
...
>>
>barely 7 hours since the recap submission post and already 23 submissions

will we finally break 30 games in the recap?

have the glory days of /agdg/ returned?
>>
>>144685152
Only if you *need* to I mean, Valve uses C++...
idk
>>
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>>
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>>144685204
sourcefam took a break and we got progress
>>
>>144685257
There are plenty of reasons to use C++ other than its shitty data structures.
>>
>>144685409
Classes?
>>
>tfw you will never, EVER, put your game in the recap cancer

feels real good man
>>
>>144685480
Templates, operator overloading incl. copy/move semantics, references, smart pointers, lambdas, etc.
>>
>>144685894
Yeah okay fine off with your fancy black magic and hax
>>
>>144684919
work consistently, that's important imo

even if you start out with 10 min, make sure you're able to do it everyday, then add the hours.
>>
>>144685409
>shitty data structures
explain.
>>
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Blender, how the fuck do I make a bone NOT inherit its location from its parent? OR how do i copy and paste a bones' WORLD location?

Going mad here.
>>
>>144686181
If you don't care about how the memory is allocated, I suppose they're alright. But if you don't, why use C++?
>>
If a person wanted to make a 2d GTA-like, what perspective would they be best off with? Top down? Something more like A Link to the Past?
>>
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>>144686462
>>
>>144686462
What did the 2d GTA games use?
>>
>>144686462
you must be 18 years old to receive this (you)
>>
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Post some comfy space inspo for this upcoming jam

also (collab inspo: https://www.youtube.com/watch?v=SUijn7tGIUQ)
>>
>>144686348
you simple extrude a bone from another bone

i like extruding bones because it don't have all this parent fuckery
>>
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Oooh baby, I should be a HUD designer.
>>
>>144686641

GTA 1 and 2 were top down, but used shitty 3d buildings, like the ones in Metrocide. I don't particularly like them, at all.
>>
>>144684919
Always leave the music last. Believe you don't want to listen to the same stuff each time you test any small change you made in the code.
>>
>>144686715
Are you high? Read the post dawg that's not at all what he asked about. (I don't know the answer either)
>>
>>144686897
yeah i do all my rigs without even messing with parent/child bones
>>
>>144684835
>battlezone
unironically my favorite game of all time
needs more love
>>
Are there any up to date unity text tutorials? I have no idea whats going on in any of the tutorials on the website.
>>
>>144686454
I don't use it. I want to know what the shitty data structures are.
>>
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>>
>>144687716
>making a text game in unity
>>
>>144687952
They're all shitty because they don't give you control over memory without the useless STL allocator API.
>>
>>144687716
https://www.youtube.com/watch?v=rsZM3q74Q2k
>>
>>144688063
But what are they?
>>
>>144688209
Various lists, maps, etc.
>>
>>144676519
You mean art for this?
or art period?
>>
>>144687964
I mean non-video tutorials
>>
>>144688209
does anyone have any good space game ost's they could recommend me?
>>
>>144688338
Art period. My roguelike is shelved for now anon.
>>
>>144676763
Talk about engine choices for 2d vs 3d, and the superiority of enginedeving.
>>
>>144688354
I don't know any good space game ost's but I know that C++ has shitty data structures.

FTL,Mass ASSffect series, the metroid series
>>
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>>144684835
https://www.youtube.com/watch?v=qBGXZZhhVaU
>>
>>144688314
etc.?
>>
>>144688704
Literally every STL "container".
>>
>>144688494
Is it on hold so you can make assets for it?
>>
>>144688584
oops didn't mean to direct that to you but thanks, i will brush up on those for the space jam.
>>
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>>144684835
I just want to see one game with this style before I die.
>>
>>144688772
It's on hold so I can work on the aggydaggy site, jobhunt, and work on my art in general. If I could just make game assets myself, I'd actually be able to make some real games. It's frustrating and I'm going to take care of the biggest hurdle.
>>
>>144688983
Gonna do collab for space jam?
>>
>>144689134
I signed up to collab. I'll do my best with whatever group I'm in.
>>
>>144688890
make it then faggot.
>>
>>144688691
superior version
https://www.youtube.com/watch?v=lWKQiZVBtu4
>>
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>>
>>144688771
What's a container?
>>
>>144689279
maybe I will if I ever get good at 3D r-rude.
>>
>>144689202
Guy who's organizing the collabs here. Just checking to see if you got a reply from me (I send all the submissions a reply to let them know that I received it). If not, it may not have gone thru (I had this problem with another anon)
>>
I'm drawing a sprite in GMS with draw_sprite_ext and I'm using a non-1 alpha value but the sprite flickers? Am I missing something here?
>>
>>144689561
Yeah. I actually sent you a reply back, too. :)
>>
>>144689419
No time like the present.
>>
Will there be a space-themed basketball game?

COME ON AND SLAAAM
>>
>>144689780
this is why depression exists
>>
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I am working on a subtle idle animation and threw on a bunch of image effects.
>>
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Add historical qts to your game
>>
>>144689964
nigga thats better than most steam trailers
throw in a few more shots like that and some interstellar type music and you are getting green lights up your ass by babe jewel himself
>>
>>144676715
Wtf this looks so cool. Can I get an alpha? Maybe I can help since I also have experience with node.js?
>>
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wooooooooooo working things
>>
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>>144689889
>>
>>144690130
Shit negro you've made a lot of progress on this. I fucking love it.
>>
>>144689964
Dang really fucking good
>>
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>>144676715
>>144690120
Nevermind that password was super easy to find, game looks good so far. But seriously, if you need any help, hmu. Im making pic related
>>
>>144689627
Alpha values go from 0 to 1, should work fine with anything beetween those.
Check if something is messing with that object's visibility.
Check if you have a draw_set_alpha(x) somewhere, you always should have a draw_set_alpha(1) at the end olf the same event if you do.
>>
>>144690130
nice. really fucking nice dog. how done is this?
>>
>>144690512
Yeah I'm between 0 and 1; I tried 0.25 and 0.5. The object is visible and I haven't set its alpha anywhere else.
>>
>>144690048
whose this qt?
>>
>>144690792
Joana d'Arc
>>
>>144690736
That's weird, never happened to me.
Did you try setting image_alpha to 0.25 and using that on the draw_sprite_ext() instead of the number? IS silly as fuck but can't think of anything else.
>>
>>144690736
You aren't trying to draw it in a Step Event are you? Draw sprite commands should be in the Draw events only.
>>
>>144690792
Picture of Joana d'Arc.
Not artists celebratory recreation.
>>
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>>144690048
>she will never put you in chastity and go off crusading while you go to the river to wash clothes
>>
>>144690130
When you switch to sell, you shouldn't have an inventory item in the hand already.


It might be better to have them drag the item to a 'Sell box' off the inventory.
>>
>>144691171
Disgusting anon.
t femdev.
>>
>>144691065
I've tried both setting the image_alpha to 0.25 and using the number with draw_sprite_ext. Setting the image alpha isn't going to work for me anyway though because I want to draw the sprite with transparency (at 2x size) and then draw it at 1x size but opaque. The object literally only has a create event with a speed assigned in it and a draw event where draw_sprite_ext is called twice.
>>
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>>144690130
Shit this looks so good.

>Added a UI layer to my engine, prototyping building a store through furniture purchases woo
>>
>>144690535
>>144690346
thx friends. hardly finished at all, but you can play whats there tomorrow when I submit it to the jam I'm doing against some friends. Right now all you can do is farm and shop pretty much. I wanted to add in multiple shops but I wont have enough time, and I'm going to try and rush in some wood cutting and fence crafting before tomorrow.
>>
>>144690093

Thanks hah!

Interstellar type music, yes, I might do a recording like that.

>>144690504

thx, much appreciated!
>>
>>144691363
That's really weird, does that happen if you try it on other object?
>>
>>144691353
yeah I thought of doing that, I'll probably change it to that some time in the future but for now this works.
>>
>>144691683
Just tried it with another object and it didn't happen. ?_?
>>
>>144692004
Corrupt object? GM does some retarded weird shit sometimes. Make a 1:1 copy of the object and use the copy as the new target and see if that works.
>>
AGDGcon when?
>>
>>144692339
I think it's something with the sprite, because I duplicated and recolored the sprite in question and had the same issue, but I set the object's sprite to other sprites that I have and the transparency issue doesn't happen with them.
>>
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Does your game feature great leaders?
>>
>>144692436
Try one last thing then. Instead of just copying the sprite file itself open the sprite and select the pixels inside. Copy that, make a new sprite file the correct size and paste it in. Try to use that one.
>>
>>144692652
This, or try exporting the sprite as a gif, open it on any gif editor, check all the frames to see if nothing is corrupted, and import the gif into Game Maker again.
>>
>>144692382
How many devs would actually show up if they could, let alone buy tickets to wherever country it was hosted in?
>>
>>144690875
>>144691139
I thought so,but didn't she have red hair?
>>
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>>144642670
Rough draft of the recap. Anything after "TacticalRPG" will be captured in the final, this just contains what was there when I last scraped the thread.
>>
>>144691139
>>144690875

>Joana

Jeanne*
>>
>>144692795
lets host it in Canada.
I might show up reading a newspaper on a park bench and watch it unfold from afar
>>
>>144692652
Holy shit I'm retarded I didn't realize I had two frames the sprite lmao. It's flickering because it's swapping between two almost identical versions of the sprite 60 times a second asdjklfhadklsjfhlasdkjfhlsdkf
>>
>>144692795
>>144692382
lets host it in second life.
>>
>>144693420
We all do shit like that my friend. Thankfully you opened the file and saw it. Happy devving, anon~
>>
>>144692795
hopoo pays for everything
>>
>>144693294
Non-french plebs can never get this right, give up.
>>
>>144692860
There isn't any image of her done during her lifetime, but we have some written physical descriptions of her. Seems she was short, kinda in the chubby side but still good looking, with short black hair, big dark eyes and tanned skin
>>
is it worth it to buy HeartBeast's courses/ books?
>>
>>144694102
>implying they're not going to gather dust on your desk
>>
>>144693725
or Notch, he seems bored and rich
>>
>>144694102
I bought his Udemy course when it was on sale for like $15. It was very good and I would say probably worth like $40-$50. But I'm pretty sure he charges like $190, which is just bonkers.

Given the quality of his YouTube videos and that Udemy course, I think his book is probably worth the $15 or whatever it costs.
>>
>>144694348
well its on sale for $20 right now, might give it a go

Did you make your own game with it anon? what does it teach you?
>>
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Would people like to see advertisements for shit outside of the arena? I'm talking about in world shit, nothing like Mountain Dew or whatever.

Although I totally would take advertising cash from anyone C:
>>
>>144693502
Is tempting because I know I will waste hours creating a character instead of deving. Costumizable characters are my weakness.
>>
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>>144695149
only if it's thompson's teeth
>>
>>144695149
the space inspo is real
you need to make beautiful comfy planets that you can fly around in sandbox mode
>>
File: secondlife.png (1MB, 1286x714px) Image search: [Google]
secondlife.png
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>>144693502
>>
>>144695149
Yes absolutely, also seriously loving everything about that webm. Don't do real world shit though unless it's agdg memery.
>>
Anyone know a book on monogame?
What should I be reading? Should I read a C# book if I'm sortof experienced in C++?
I found this:
http://www.gamefromscratch.com/downloads/MonoGame/MonoGameBook.pdf
But I'm wondering if there's something better. Should I just read XNA books? If so what book?
>>
>>144695878
Don't use GamesFromScratch it's trash. Just start making a game, don't bother with books. Look up things as you need them. Never rely on one learning source for all your knowledge.
>>
>>144694806
It teaches you how to make a platformer with pixel-perfect collision and variable jump height based on how long you hold the button, how to make a gamepad automatically take over if plugged in, or use the keyboard if there's no gamepad, how to program enemy AI, how to make dirt automatically tile (so that if you create a bunch of dirt tiles in a row, it'll put a border around the whole group instead of each tile), how to make bosses, take damage, deal damage, make a main menu, and essentially just like make game.

But more importantly, it teaches you what everything in GameMaker DOES, so that you can then make your own game, and it walks you through the logic used in making the game so that you fully understand it and can modify it as you like.

If it's on sale for $20, then I highly recommend it, yes.
>>
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>>144695878
Headbutt the code like its your stepdad. No reading or research allowed, only troubleshooting.
>>
>>144696210
Anon I'm NEET and I need something to read in bed when I'm sick/dead/sleepy and can't dev.

Like right now.
I know what I can complete without books. But there's generally something decent to take from books.
>>144696325
Without direction you can often go wrong. For instance, if I hadn't followed a getting started guide I wouldn't know of SpriteBatch. Alternatives would be disastrous for the most part..
>>
Dev inspo:
https://www.youtube.com/watch?v=6qekBpZt1co
this series is pretty entertaining i guess
>>
>>144696540
I got gamesfromscratch mixed up with coding made easy. Keep on anon.

https://www.udemy.com/learn-to-create-pixel-art-for-your-game/?couponCode=HBWEBPIXEL15 Is this shit worth it?
>>
>>144695447
ABSOLUTELY never.
>>
anyone know of an rpg maker type program but in 3d? my buddy and I just want something to fuck around in for fun and can't seem to find a program like it.
>>
>>144695149
I'll pay you $5 to cover your game in memes.
>>
>>144696876
hahahah No.
>>
Who needs cheap translations into Russian? Will do the whole thing, for like, 5 bucks.
>>
>>144696876
RPG Maker 2 for the PS2.
>>
>>144695149
Only if it's not distracting. Which I predict it will be.

But you can judge that.
>>
>>144696876
I don't htink there are really any tools you can do 3D in without some programming (which I think is what you're trying to do)
>>
>>144697258
It'll be for giggles, things like insurance for poorly crafted ships and nonsense like that. It'll even have big fancy spess billboards.

Easy stuff to remove if people bitch about it.
>>
>>144697164
Will do for 2 bucks. Please?
>>
Has anything interesting ever been done with the Quake1 engine? Was thinking about >>144696876 and found out it's GPL
>>
>>144695149
score boards would be okay. Giant player profiles.
>>
>>144697665
That'd be easy too.

[PLAYER] VS [SOME FUCKER]
ODDS: LOL NUMBERTS
>>
Should I make pong in SFML or SDL, I've been using SDL but maybe SFML would be easier. Which one do you guys recommend?
>>
>>144697665
And video replays of recent kills
>>
>About to say "fuck it" and drop sfml for game maker
Am I about to make a huge mistake
>>
Hey there AGDG, first time coming here.

I've been working on a prototype in Unreal that at the moment just has some basic following AI that I can't seem to get to work. Is anyone here experienced in using Blueprint for that sort of stuff?
>>
>>144697775
Download a real engine and make a real game.
>>
>>144697661
Yes there are. I don't remember where I saw it (it was years ago) but there was a game where you were a spy or some shit that was really interesting.
Looked like /agdg/ could have made it but it was really entertaining.

Though I think that was Quake 2.
>>
>>144698005
But I want to git gud at programming so I can move out of my parents house.
>>
Does anyone watch gamedev streams these days? I looked at twitch and the only popular one seems to be handmade hero
>>
>>144697957
>game maker
Yes, that is a mistake. Use Godot if you want 2D, or Unreal4 if you want 3D.
>>
Any recommendation on monogame tutorials? updated ones?

>>144698151
Godot is really nice, you should use it.
>>
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>>144688890
Hmmm that shouldn't be hard to do actually. I was going to make a 2d game because I'm able to art a little, but seeing this, i might be able to pull something like this off for the space jam. Anyone has some quick good tutorial video on blender?
>>
>>144698136
I don't watch any streams period because Twitch is the only thing anyone uses and they STILL FUCKING USE FLASH.
Fucking christ Twitch It's half way through 2016, get your shit together.
>>
>>144697775
I've tried SFML and GLEW+GLFW.
GLFW+GLEW is rather difficult.
>>144697957
Yes you're not using _specific game engine that's for a general set of games_.
Really anon do some research and see what engines fit you.
I'd recommend this:
https://www.youtube.com/watch?v=h8-YO-2Poks
https://www.youtube.com/watch?v=-32SFFbaeJg
for platformers for instance. Their IRC is very helpful and helped me get running immediately when I asked. They're appreciative of attention like any smaller game engine.
Also clearly a lot of features.
>>
>>144697661
There's like a million games made from it and its derivatives, not even including Q2 and later id techs and their derivatives.
>>
My game is coming along pretty well. Where do I find an artist to help my game and do it for free
>>
>>144698553
Perfect timing anon.
Collab jam is going on.
http://pastebin.com/NEPv0pPC
>>
>>144698075
I'm sorry friend. You're making a mistake. I'm 27 and still living with my parents because I decided to learn programming.
Don't fall into this trap. Get a real job.
>>
>>144698052
You're probably thinking of Gravity Bone.

It really was pretty cool; too bad the sequel was a pretentious walking simulator.
>>
>>144698740
How the fuck did you get that from me saying you were a spy or some shit?
I thought people would assume I was talking about some goldeneye remake (one of the multiple thousands there are).
>>
>>144698661
Please stop confusing the new devs.
The game jam is space themed. This collab is specifically for the space jam.
>>
>>144698151

Even if I already own the pro version of Game Maker?
>>
>>144698872
>implying we won't be super-collab oriented soon
Anon it doesn't matter. The team can decide what they want to do.
>>
>>144698305
Do it. It's good to try something new for a jam, you'll learn a lot.
>>
>>144698994
Right but it's unlikely the team is going to be like "let's finish this anon's game for him", besides it might not even be space
>>
http://imgur.com/fs8EAyF

practice
>>
>>144698717
I'm not good at anything else though.
>>
>>144698151

Why nit use Godot for 3d, since it seems to support it?
>>
>>144697881
I can do that, famalam.

>>144696934
5$
A second.

>>144695324
Yes perfect.
>>
>>144698994
>oh boy I can't wait to collab with someone on a space jam game!
>oh boy I got matched with this anon!
>w-what? He wants to work only on his game and not for the space jam?
>he wont even pay me for working on his dream game for him?
>why did I even try in the first place?
>>
>>144699589
Anon it's not like you can't find a new teammate.
I didn't say he was gonna subvert your cause.

For instance in the case of what I posted at him you're requested to talk about your goals for the jam. Which would certainly be a good opportunity to mention you're not interested in the space jam.

Also maybe you can just like make friends
>>
>>144699447
I've been using Godot for about a year now. I have played with the 3D side. The problem is it's just not as polished yet. It's certainly capable though, I've made a 3D game with it, and I've seen some other 3D games too (including at least 2 on steam).

The 2D is polished well though, so it's great for 2D.
>>
>>144699850
Good resources to learn Godot for 2D?
>>
>>144699850

Good enough for me. Are there any good resources for learning Godot and the scripting language? I don't know python.
>>
>>144700116
>>144700151
The official docs have tutorials, it's what helped me get started http://docs.godotengine.org/en/latest/

I would recommend learning at least a little Python first, it's what I did before using Godot.
And for GDScript specific information this page http://docs.godotengine.org/en/latest/reference/gdscript.html
>>
>>144698856
I was already thinking indie shit, and you even said "Looked like /agdg/ could have made it"

I also remember some guy from /v/ I think before /agdg/ who made a couple of weird ass games in Darkplaces. One you were in this forest and you just had to kill shit and stay alive forever, and the other one was like a weird RPG thing with anthropomorphic goats that was actually pretty fun. Almost everything was just untextured low poly stuff in both, though this was before memepoly was a thing.
>>
>>144700445
Innawoods and Berserker Quest VI, yeah.
>>
>>144700382
Is the GDScript language also used for their shaders?
>>
File: comparison.png (32KB, 1225x745px) Image search: [Google]
comparison.png
32KB, 1225x745px
Left is before, right is after.

I'd like some comments and criticism.

Which parts should I revert to left if any?
>>
>>144700382

Last question: When you say the 3d isn't as polished, what exactly do you mean?
>>
>>144642670
>leave for a few months
>come back, only dev remaining from then is Plessy
truly gamedev is a hopeless endeavor
>>
>>144700590
No it's not. Here's the page on the shader language http://docs.godotengine.org/en/latest/reference/shading_language.html

Godot also has a node graph shader so you can make shaders with nodes and stuff.
>>
>>144700382

Hold up. Python is interpreted. The engine compiles though, right? My players won't need the engine itself to play my games will they?
>>
Please someone knows an updated monogame tutorial????????

>>144701123
It uses GDScript as the scripting language, but it compiles on a self executable.
>>
>>144700868
Well the particles are really basic, they're not even as good as the 2D particles. It feels like some stuff is missing from 3D when compared to 2D. But to be honest I've not messed with it a lot, so I can't give any great detail.
But here's some examples of good looking 3D games with Godot http://steamcommunity.com/sharedfiles/filedetails/?id=539629193
http://store.steampowered.com/app/467090

>>144701123
Yeah the engine compiles, you just need to export the game and give them the game, they don't need to download anything else.
>>
http://agdg.tumblr.com/

Could we convince her to give away that tumblr name?
>>
>>144701589
for what purpose
>>
>>144701589
anon, that is the official agdg tumblr page already.
>>
>>144699737
> talk about your goals for the jam. Which would certainly be a good opportunity to mention you're not interested in the space jam.
Bro, everyone's excited about collab, but it's Space Jam first and foremost. Reconnect your interest in collab with reality please.
>>
>>144701589
Not if you post it here so danny can bully her and leave a bad first impression.
Act now or never.
>>
>>144701915
it's both.
>>
>>144701589
>tumblr

no
>>
>>144702173
So anyone who wants to work solo just puts some dev names down, wow well okay sure, space collab it is, but in reality, it's space jam with optional collab.
>>
I want the collaborators to die.
>>
>>144702436
I mean if you're a faggot, sure.
>>
>>144701915
>everyone
A minority.
>>
cmon, new thread so I can plug.
>>
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>>144702621
>>
>>144702649
Reality wins, it's Space Jam with encouraged collab. For the record, I'm pumped about collabing on a short jam. But
> talk about your goals for the jam. Which would certainly be a good opportunity to mention you're not interested in the space jam.
That is dumb as hell.
>>
>>144702746
10 more posts anon, make them count.
>>
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>>144702746
Only people who care about new threads are attention fag OP memers and stuck up devs who only post if the thread hasn't exceeded 300 posts.
>>
>>144702985
Unbalanced
>>
new thread
>>144703262
>>144703262
>>144703262
new thread
>>
>>144703292
>5 posts early
Oh no people will get OCD and shit.
>>
>>144703037
>>144703025
Waiting to plug my twitch stream so I can get some meme loving fucks to give quick game ideas.
>>
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>>144697989
pls respond
>>
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Reminder that when a new thread is made, the old thread is for posting dev music and inspiring pictures
>>
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>>144704031
>>
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ded gaem
>>
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>>144642670
Game Name: 2D Dogfighting
Dev Name: Kirk
Tools Used: C++, SDL
Website(s): https://twitter.com/kirk_wald
Progress:
+ Fixed how level files store entity data, so it's easier to make changes to them
+ Missiles now lead targets based on the distance between the missile and the target, so they lead it by less the closer they are. Should make their behavior more consistent
+ Working on more skill-based variables for ground units
>>
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An anon told me last night to give up trying to update windows 7 on this 768mb ram pc what i got given for free, and install linux instead more light weight.

Well turns out that was EXCELLENT advice, but the details he said try lubuntu but i didn't like way it was. I looked up on the internet and there is something called trinity but no distro really uses it. so I downloaded suse 10.1 (kde 3.5.1) it installed but didnt boot. i updated the bios but still the problem. eventually i realized i had to run the rescue cd and run grub-install, now it boots and it works really snappy

plus i think i will be able to run visual studio under wine, like the start menu comes up instantly, and all the hardware is supported, and everything is just really great
>>
i cant be the only one who wants there to be a comfy sandbox space rpg in this jam
>inb4 make it yourself
Thread posts: 753
Thread images: 166


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