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/twg/ - Total War General

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Thread replies: 770
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>FAQs & General Info
http://pastebin.com/gZ1T9VCN

>Steam Groups
http://steamcommunity.com/groups/totalwargeneral
http://steamcommunity.com/groups/twgmp

>Total War Warhammer
Mods -- http://www.twcenter.net/forums/forumdisplay.php?2191-Total-War-WARHAMMER-Modifications

Old one >>144594118
>>
>>144631389
>"In a statement made on Monday The Creative Assembly confirmed the Total War YouTube personality known as "Arch Warhammer" had been bought on to the creative team for the next two titles in the Total War: Warhammer series."

>"We look forward to working with someone who can take the game(s) in a better and more source accurate direction while sharing our enthusiasm for the Total War franchise."


WAKE ME UP
>>
>>144631389
Guys, why the fuck does the AI do this?
3 god damn full armies standing right next to my settlement, and this halph dead dipshit comes up and besieges it.

I thought the AI is intelligent ffs.

TWW btw.
>>
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>>
>kill them, raise them!
>>
>>144631636
That's a depleted waagh stack. Their leader just sent them to die like any human would.
>>
>>144631535
source for this?
>>
Anybody try out the new release of Europa Barbarorum 2 yet, downloading it now, after playing a good bit of warhammer ive got a \hist\ itch to scratch
>>
>>144632206
I'm guessing his lower colon.
>>
>>144632206
It's a shitpost, why would they bring in Arch for anything when he's so irrelevant to them he didn't even get a review copy? Despite that nearly every fucked with a youtube channel got one.
>>
>>144632332
Nice
>>
>>144631636
wtf is up with your finances?
>>
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>not playing on Ultra unit-size
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More Lizardmen units incoming for BotET.

Also autism.
>>
SUMMON
>>
Reminder that Dwarfs will never EVER have tanks

>think they're master engineers
>still use catapults
Lmao
>>
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>>144632676
THE SUMMONED SKULL
>>
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>>144632691
you know they use fucking AH-64s right?
>>
>>144632691
>"we don't need tanks"
>as the manlet scrubs goblin shit off the walls
>we're technological masters
>as the manlet shovels out an orcish shit-totem
>>
>>144632561
kek, i had a huge treasure and -50k was no problem for a few turns.

Then i played for too long and didnt notice i was going broke.

Its all sorted out now though. I build expensive armies to fight off the orcs and delete them after.

Literally had 6-7 waagh armies destroying settlements and conquering provines like every turn.
They were going to gang rape me.
>>
>>144632825
THIS REPLY DOES NOT HAVE MY CONSENT
>>
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>There exist people who get rid of the Empire's fancy hats

Jesus you mud wallowing animals, why don't you get rid of the nice ribboning, extravagant codpieces, love of holy script and skulls while you're at it!
>>
>>144632921
is there a mod that brings even more extravagant hats into the fray?
>>
>>144632902
You wish lmao
>>
>>144632825
Mod when?

Monster VC unit, Summoned Skull Construct (magic damage) (AP damage) (fear aura)
>>
>>144632914
How did you manage to get that huge a deficit though? Just how many stacks did you have? Did you build 100 steam tanks?
>>
>>144633065
He is actually just cheating m8.
>>
>>144632921

>no landschneks
>>
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>Not using superior pike and shot tactics.
>>
>>144633065
kek, yes thats what i did.

20 steam tanks for every stack. I had 5 stacks i think.

But they saved my empire lel, all of them were rank 9 and i would always let them travel together.

So 40 steam tanks for every battle, it was epic.
>>
>>144633265
that's epic bro
>>
>>144633265
kek and epic lelz /b/ro
>>
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>>144633171
>Pike and shoot.
>No pikes
>>
>>144633019
The Empire of Sigmar could be taken that way, with it's new units, most of which seem pretty neat.
>>
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>Play as Vamp cunts
>click on a gobling leading his army
>"Git out me head, nyaaaah!!!"
Goddamn I love the voicework in this game
>>
>>144631535
Fake and gay
>>
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am I in a good enough position for now? I stayed away from Marienburg and can't expand in that diretion. It's legend so I didn't try to give those fucks a reason to attack me until I've built up my armies.
>>
>>144633640
Get all of Reikland
>>
>>144632921
Alternatively there also exist people who don't use the Chaos cosmetics mod.

>More helmets
>Axes and swords on guys so not everyone's so weirdly perfect uniform there
>Chainmail added over the otherwise exposed necks of helmet havers
>Other nice bits and shits to spice them up more
>>
>>144633428
Idea is the same. my man
>>
>>144633715
I can't, both Marienburg and some other empire faction invaded there. My best bet is to just get Pfeildorf. I intentionally stayed away from that fuckfest because every time I got into a war with Marienburg on Very Hard or above it ended up with my entire province getting declared war on from every fucking direction.
>>
To the guy who wanted better slayers, i think it should work now, but i can't find the button that gives the 25% resistance tooltip, sorry.

i'm gonna boost the AP for grailknights now for other anon.
>>
>>144632921
>mfw i use this mod so greatswords actually look as ridiculously powerful as they actually are
>>
>>144633905
forgot link:
http://steamcommunity.com/sharedfiles/filedetails/?id=698586802
>>
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>>144633171
>try to use tactics
>battle turns into a minute long skirmish which ends before you can do anything too smart
>>
>>144633975
Kill yourself
>>
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>>144631389
Rollan!
>>
I NEEEED DLC NOOOOOOOOOOOOOOOOOOOOW
>>
Vamps are so fucking annoying to play

Almost every settlement you capture has trade goods with low income just from the building
But nobody wants to trade with you (all the trading nations in the game being people you have to conquer/eliminate), whenever you do get a trade going the empire immediately declares war on your trading partner
And you can't sack shit like gobbos because of attrition

It's like playing Attila as the Jews but with worse relations and less settlement building to keep you occupied as you wait for corruption to spread

The inability for Greenskins to trade doesn't make their playthrough any harder but it makes Vamps a fuckload more annoying to play
>>
>>144634173
I can't, nothing can kill me.

I'm an imperial greatswordsman
>>
>>144633171

>do this in Call of Warhammer
>it bloody works
>constant Clear Victories

Although the guys at the front (usually spear, swords) get pretty fucked.
>>
>>144634446
While I hated fending off doomstack after doomstack, I kinda miss it
>>
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Why does the AI give you quests to raise another army when you don't have the income to support it?

Wouldn't that ruin the games of new players who don't know any better?
Thought the whole point of quests was to guide people through a playthrough
>>
>>144634584
>Go and raid a province 10 turns away for 500 gold

"no"
>>
>>144634584
The point of quests is to torture and occasionally reward you
>>
>>144634682
>6 turns to complete
>raid this dwarf province the other side of the mountains
>>
>>144634346
Why do you even need to trade as Vampire Counts? Eastern Sylvania makes SO much money if you know what you're doing. Even without abusing agents you can get 3k a turn from that 1 province alone.
>>
>>144634774
This, I pumped out so much dosh as vc I could field 4 armies of blood Knights and bribe the orbs every other turn
>>
>>144634874
>blood knights
triggered
>>
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>>144634774
Adding to that, this is what you can achieve with agent abuse.
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=698640427
For the guy who wanted stronger Grail knights, just write if you want values changed.
>>
>>144635060
Why
>>
>>144635128
blood knights aren't in the game
>>
>>144633265
>20 steam tanks for every stac
legend is that you?
>>
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>playing chaos
>first 50 turns literally drowning in gold
>decide to give it to the awakened tribes so they get stronger
>in total I donated 200 k
>turn 250, still stuck in the north because I am without money every 10 turns
>mfw VC have already taken over the empire
>>
>>144635283
Mods bro :^)
>>
How do you deal with mounted archers/gunners as chaos?
>>
>>144635345

>Literally using overpowered cheat units
>>
>>144634346
You can trade with vampire rebels that take over your previous neighbors as your corruption seeps into their territory.
>>
>>144635306
>people still for the uniting the tribes meme

Kek

>>144635430
They already cost as much as a steam tank
>>
>>144635306
Why the fuck would you give them money? They already make mad dosh from their OP ports and other buildings.
>>
>>144635306
>giving money to batshit northern tribes

They probably threw it in the ocean to satisfy a savage old god.
>>
>>144635407
Mounted axe throwers.
>>
>give a minor empire tons of money so they're confederate
>you don't get your money back
>>
>>144632603

I play on ultra but playing the game with different unit sizes is actually really fun and adds variation. If you like to use magic then play on small or medium unit sizes where they have much bigger impact.

On small, Mannfred's Spirit Leech one-shots Lords which is kinda funny.
>>
WTF I hate skeletons now!

My enemy had a stack of grave guard and 6 crypt horrors and yeah they killed like 10 zombie units but it's just not enough. my zombies held them down for so long my elite units could clean up the rest
>>
>>144631636
mercy programming. AI that are badly depleted and have no way to do anything but march around the map in circles will just siege or attack whatever so you don't have to chase them around like a retard.

>>144635128
>playing with an ezmode mod

blood knights weren't in the game for a reason.
>>
>>144635636
They spent it on more fancy hats and codpieces.
>>
>>144635636
>politicians pocket the money and live their lives in luxury because they sold out to you
>>
>>144635707
The reason is so they can sell them as DLC you mongoloid, clearly it's not for balance reasons or demigryphs wouldn't be in
>>
>>144635407
Dogs with poison. If you get the tech that gives them +10% speed they will catch anything on the ground.
>>
>>144633171
Using historical tactics in Total War is always so much fun, even if it's rarely as effective as hammer and anvil. I liked to use Epirot Maniples in Rome 2 a lot just because they're so stable and easy to micro despite taking slightly larger pike casualties.
>>
>>144632691
In the lore, they don't have them because they wouldn't really do anything with them. They live in mountains, the only reason they made gyrocopters is because they are useful for scouting between peaks. You could argue the tanks would be useful in the underways, but a stationary cannon does the same thing just as well.

Dwarfs have giant metal battle ships and a Zeppelin that has bombs and 5 organ guns, they have the technology to put a steam engine on a god damn cart then surround it with metal.

Then there is the giant ass Zeppelin that the Dwarfs and Nuln work on together than can stay airborne forever.
>>
>>144634584
>implying that was ever the point of quests

Quests started as a way to simulate the way warlords have to play politics and favors with the political class even if it required making strategically unsound decisions. They're supposed to risk ruining your game for a few shiny units and money.
>>
Why did you capitalize the M on monday here? Is that how you english? Foreign fag here
>>
>>144636037
That's how it is with many of the Grudges, too. Sometimes you'll have to assassinate an ally over a 2gold dinner bill potentially ruining relations. It's actually kind of funny.
>>
>>144636054
Yah, days and months get capitalized because they're proper nouns.
>>
>>144636054
Days of the week are proper nouns, same as names, locations, languages etc
>>
>>144636224
>The Halfling Grudge
>Karak Ziflin has stolen a Halfling that was supposed to be your cook! Never mind the impending Chaos hordes and Grimgor Ironhide dicking around in your backyard, send a Thane over to Karak Ziflin (which is now owned by Karak Norn) and brutalize their garrisoned forces!

Literally the last grudge in the book. Didn't help that Karak Norn was Karl Franz's vassal and forced me to ally with the fucking frogs to eradicate him.

THIS ACTION DOES NOT HAVE MY CONSENT
>>
>>144636224
Do dawi have enough money to buy their way out of problems caused by grudging?
>>
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So /tg/, what are the predictions for pic related?

>New Unit
Blood Knights
>New Hero
Probably a Greenskin one
>New Lore
No idea
>New Empire Legendary Lord
Volkmar
>2nd New Hero
No idea
New Lore of Magic
-
>New Orc Legendary Lord
Either Skarsnik or Wurrzag
>New Playable Race
Bretonnia
>inb4 Wood Elves
>New Lore of Magic
-
>New Hero
Probably a VC one.
>>
>>144636439
To settle grudges, most of the time you have to go through an extremely lengthy courtroom process, which can take months, years, even decades to actually happen or get an outcome.
By that time, most people have forgotten what the grudge even was, however trivial, but a grudge still stands so they will pursue.
>>
>>144636464
Depends if the background pic is indicative of the faction
>>
>>144636439
You could go cause international shitstorms over your grudges, or you could use your mountains of cash to build breweries and drown your longbeards in mead.
>>
>Having loads of fun
>Chaos shows up
>Epic battles against the Chaos LL's
>Win
>Spend the next 600 turns chasing infinite stacks of Varg and Skaeling all over the map

This shit is boring.
>>
>>144636629
If it is then half the new content will be Empire.
>>
>>144636653
Just peace out with them and forget they exist
>>
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>When Archaon finally completed his centuries long odyssey throughout the dark places of the world and was crowned Lord of the End Times, he immediately began work to add the remaining Northern tribes who had not yet pledged themselves to his apocalyptic banner to his vast armies.

>Within a short time, he had succeeded in bringing every last tribe, clan or warrior-band that had ever vied for control of the tainted Northlands under his iron-fisted rule. Bloodthirsty Aeslings and barbaric Baersonlings, wily Skaelings and sea-faring Sarls, twisted Vargs, savage Graelings and berserker Bjornlings and a thousand other hard-hearted Norse tribes aside, all did answer the Everchosen's call.

Threadly reminder that true Everchosens of the gods unite all of norsca before ravaging the world.
>>
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>>144636439
>thinking honour can be bought off by gold
THAT'S A GRUDGING
>>
>>144634259
Fuck it, time for a hot buttery roll.
>>
>>144636054
>>144636270

Ah, good to know! Thanks anons
>>
>>144636439
They literally have a grudge to destroy a mountain just because they were a bit butthurt

And there's a bunch of grudges that are basically impossible because they're for stuff that's lost to the chaos wastes
>>
>>144636464

>Either Skarsnik or Wurrzag

Wurrzag was confirmed more than half a year ago
>>
What play through are you on /twg/?
>>
>>144636826
Y'know, why couldn't Norsca be a bunch of divided Norscan tribes instead of the fuckhueg Varg and Skaeling monstrousities with maxed-out ports?

If they were split into the Baersonlings, Aeslings, Sarls etc. we wouldn't have to deal with so many doomstacks until Archie spawns at turn 50.

It also incentivizes actually going into Norsca as Chaos, instead of ignoring them and fucking up Kislev ASAP, since that way you can grab more allies or at least reduce it to a manageable number of vassals.
>>
I just take a look at End Times and my mind full of fuck. Why they destroyed world, i mean writers? So no longer Warhammer Fantasy? Also who attacks who on end of times? Its like current syrian situation.
>>
>>144637064
I have no idea why they split norsca only 2 ways
>>
>>144637045
Vamps but I'm getting bored

Corruption just means that I really can't fight that many battles in a row before having to either heal off attrition or sit my lord in a province whilst it corrupts

Biggest problem is that their agents key use is spreading corruption, but if you do that then they level up really slow
>>
>>144636985
I didn't keep track of blogs and dev posts really, but I'd be glad if he was.
>>
>>144637184

It wasn't a blog or dev post, it was in this Rally Point:

https://www.youtube.com/watch?v=OZHeF9XN-BM
>>
how many hours into the game where you when you realized you can teleport to quest battles ?
45
>>
What are some things you lads hope they add in, mechanically, for the next historical game? I'd like to be able to control policy more finely, like sliders and events for slavery and immigration to further the theme they've been building in Rome 2 and Attila of choosing between money or a stable society. You can take in immigrants for more money, but they decrease your cultural influence. For slaves, they lower your upkeep but cause unrest and a random chance of revolt.
>>
Does anyone here know if the Bright Wizard's map-wide flame-weakness debuff stacks? I'd like to try having a couple in my army to see if I can somehow make magic deal some fucking damage on ultra.
>>
>>144637064
That'd be a lot better than the shit we're dealing with now. I'm hoping either norsca gets broken up further with new factions, or someone just mods the tribes' start at some point.
>>
>>144637339
How about I don't know...better battles? Y know, what this shit is made for
>>
>>144637339
A complete overhaul of how city/province management works. No more limited building slots that do basically nothing. More options, more variety, more problems and/or problem solving.

Basically, the opposite of what it is now.
>>
>>144637163
Are they at least divided according to the lore? There's lower Norscans and upper Norscans, think Danes and Swedes/Norsemen, so Varg should run the southern regions and Skaelings run the north.
>>
>>144637339
I think they should make a push for much larger armies than we see right now so that historical tactics are a bit more applicable and useful, since it's so easy to flank small armies.
>>
>>144637531
in the game it's more like skaelings control the west and varg rule the east.
>>
>>144637531
No in lore there's a bunch of tribes all split up and regularly Fucking with each other
>>
>>144637402
Nothing stacks, ever. You can easily see this by having multiple casters with Arcane Conduit and similar buffs.
>>
>>144637150
Games Workshop in their eternal wisdom nuked fantasy so they could simplify the rules to attract new players.

A blunder because TW: Warhammer has actually made me more interested in the fantasy setting than I ever was before. But I have no interest in Age of Sigmar.
>>
>>144637498
Better in what way?

>>144637526
I'd like that if they kept squalor to keep things in some sort of check. It's definitely frustrating when you have some places overflowing with sanitation that can't take any more and some constantly courting disease with open spaces.
>>
>>144637248
Wasn't Rally point a dev blog...........?
>>
>>144635869
I always like to deploy roman troops as they did historically, just without the checkerboard thing they've got going on. Nice challenge to prevent an attack devolving into complete chaos. Likewise when you get the marian legionaries I switch again. Wish the AI could handle pike and shot tactics so we could get a 17th century total war or something.
>>
>>144637816

I mean, it's a video, so it's not a blog.
>>
>>144637747
Right, but more generally they can be split into lower and upper Norscans. Lower Norscans are interested in commerce and industry along with viking, and upper Norscans are purely into violence for its own sake. It'd avoid itching my autism if they had something like the Varg beating all the other southern tribes into submission and Skaeling doing the same in the north.
>>
>>144637805
With more building slots, you'd get more options to expand and keep things in order. And don't be completely stupid about it like it was in Rome 2 where nearly every tier 2+ building added squalor.

Taking it back to Medieval 2/Rome 1's building style would be really helpful for a start.
>>
>>144636939
>hey literally have a grudge to destroy a mountain just because they were a bit butthurt
kek, please elaborate
>>
>>144637853
autism
>>
>>144637747
Precisely why I think more tribes would be better. They'd all be squabbling early game, until turn 50 comes around and Archie spawns in the northeast corner. Then they'd suddenly break off their wars and grab military alliances within 5 turns, and then start invading the south in earnest.

In contrast, if you start as Chaos, this would incentivize you to go in, beat a few heads in and help a couple of tribes to primacy, recreating the Varg/Skaeling monstrousity we know and love in the current game.
>>
>>144637805
More units per army, larger unit sizes, better ai formations and tactics
>>
Do any of the Rome II culture packs actually offer some different gameplay/units? I feel like with Warhammer it'll be fairly easy for them to provide something different, but Rome II always seem to lead to more spears in a different colour.
>>
>>144638230
Spearlines with some swords is pretty much what warfare was in Europe for like over 1000 years.
>>
>>144638012
Yeah, I definitely agree maximum freedom is best as long as there is some sort of challenge to it. I actually prefer the province-building in modern games just because it got so boring in Rome 1 and Medieval 2, always taking everything you can and constantly pumping money into it without any thought, it got tedious.
>>
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>>144637316
how do you do that ?
>>
>>144638346
Click on the quest battle, and at the bottom right corner it should have the option to teleport for like 5000 money.
>>
>>144638346
There's a button on the bottom right of the quest battle preview that lets you teleport there temporarily for payment, and teleports you back to where you were when you finish the battle

Shit's so convenient I wish I knew about it earlier
>>
>>144638298
So you keep the restrictions that Medieval 2 had with the Fort vs city. But have it as Capital and towns. Capitals can make more expensive luxury buildings, merchant areas and other guild housing stuff. While towns make the farms, husbandry and such like. Just on a far more grand scale. Rome 2 had it right to a degree, limiting certain building choices. But the building slots were just far too limited to make use of them, forcing you to make dedicated areas for singular uses.
>>
>>144637829
Checkerboarding works, but it relies on the player having the discipline to just hold still instead of countercharging. Normally you'd want to do this, but the Roman troop stats are just so blatantly superior to anyone else's infantry that countercharging and breaking into their formations is usually better because your guys will kill faster than they will. And you can just replenish losses on campaign, whereas the real generals had to curb their losses as much as possible.
>>
>>144638012
Honestly I hated Med2/Rome1's buildings. I built the exact same thing in the exact same order everywhere. At that point it would have been better to just tie buildings to growth. My personal favorite system was the towns in Empire. It made me actually want to defend my territory rather than just my cities.
>>
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UPDATE

It was going to be a High King edition, but since I already have one Craig is going to get me something else.

I'm hyped.
>>
What purpose do Cairn Wraiths serve in armies? They seem to get barely any kills and the special ability of not taking physical damage seems completely useless
>>
>>144638346
get you're hero there then their will be an option in the lower right hand corner of the quest screen that say's 'teleport LL to the quest battle' it'll cost a hefty fee though. it also teleports the LL back.
>>
>>144638647
Its probably going to just be a t-shirt or something.
>>
>>144638647
Damn these fuckers weren't prepared
>>
>>144638230
Black Sea and Nomads are quality, the rest are making present factions a little deeper.
>>
>>144638680
Be spooky.
>>
>>144638680
I haven't used them personally but maybe tying up a unit that can't hurt it? I remember that's generally how ethereal units were used on tabletop
>>
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Grudges are silly as fuck.
>grudge of 50 tails against Skaven for gnawing at mine supports
>63 tails reaped at the cost of 4 lives
>4 lives worth 190 tails
>net loss of 177 tails
It's a wonder that any grudges are struck out at all.
>>
>>144638023
not the first guy but as far as i know i think a mine collapsed or an avalanche happened or something like that, killed a bunch of dorfs, so they got mad and declared a grudge on the mountain saying it would be stripped of anything valuable and reduced to nothing but dust like the faggot mountain it is
>>
>>144638554
>>144638592
>>144638698
thanks lads
>>
>>144639229
THAT MOUNTAIN WRONGED US
>>
Is there any way of getting help from Waaghs in sieges?
>>
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>>144636464
>Bretonnia
>>
>>144638647
should have said no, and then sold it desu
>>
>>144639293
BRING ME THE BOOK I HAVE OPENED A VEIN ALREADY.
>>
>>144639126
>I haven't used them personally but maybe tying up a unit that can't hurt it?
That's the assumption I had but they still seem to take a fair amount of damage from purely physical melee units, even some of the most basic ones, I can't see how to use them at all
>>
>>144639164
Why are 4 lives worth 190 tails?
>>
>>144638647
Demand Joey nudes.
>>
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alright lads so the mod which makes Mousillon only skin is almost done, I just need to make sure all the lords/heros have their custom skins unique to the faction.
which is where I have run into a problem, due to sleep depravity I had it working then proceeded to destroy the entries and I have no idea how to re-implement

so I'm still pushing for a release, BUT if somone can point me in the right direction I'd be eternally grapefruit, and possibly be able to release the mousillon version tonight if i grind it out/nothing else goes wrong.

here is a screenshot of my predicament, otherwhise I meddle around and release it soontm still
>>
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>>144638680
I dunno what you speak of. Wraiths are excellent for taking and holding walls, because of their AP damage and how long it takes to kill them with conventional units.

They're also useful for flanking and holding down especially tough units like lords or Greatswords or Chosen.
>>
>>144639326
make it their target, start sieging. they should move up to the city and be able to reinforce.
>>
>>144639164
There's a reason the dwarfs are falling apart
>>
>>144639557
Hmm weird. Thats exactly what im doing but they wont join the sieges
>>
>>144639415
No idea why they're taking damage from pure physical units. Are they crumbling from low morale? Or losing the combat?
>>
>>144639684
Not crumbling, they were just flat out losing to basic dwarf units even with a numbers advantage, as far as I'm aware Dwarf units don't use magic based weapons, do they?
>>
>>144639684
Ethereal is 75% physical resistance, not 100%, and wraiths have a bit more than 3000 hp on ultra unit sizes, so they still end up dying relatively quickly to other units due to their comparatively low HP.
>>
>>144639164
>Bad-mouthing grudges

THAT'S GOIN IN THE BOOK
>>
>>144639424

Because Dwarfs love arbitrary rules.
>>
>>144640005
>insulting my honour
IN THE BOOK YE GO
>>
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Deathmaster Snikch when?
>>
>>144638602
Yeah, I like that. One other idea I have to impose limits is to have a sort of tech tree where you must choose if you will build a province as if it is on the frontier, focusing on stability, food, and military; or an interior territory, focusing on commerce, industry, and culture. So there is the city vs. town tree and the frontier versus interior.
>>
>>144640071
>putting me in the book
IN YE GO
>>
>>144636464
>Unit
Blood Dragons
>Hero
Empire engineer
>Lore
Death/Beast/Life lore
>New LL
Wurrzag
>Hero
Mage for the corresponding lore above
>Lore
Another from the remaining 2
>LL
Volkmar
>Race
Brettonia
>Lore
Last remaining one
>Hero
Mage for the last lore

John CA is my dad, you can trust me
>>
>>144639424
Stuntism
>>
>>144640118
Grey Seer Thranquol when?
>>
>>144640206

>Mage for the corresponding lore above

Oh surely they've gotta add in mages along with the lores themselves.

If they don't then why even have them.
>>
>>144640174
You'd need some sort of limit on how enemy armies can walk in your land though, or you just get in the annoying situation of them strolling past your defenses to your cities that have 0 military or defensive capabilities
>>
>>144640195
>Adding more grudges when we have plenty still to strike out

BOTH OF YOU ARE IN THERE AGAIN NOW
>>
>be franz
>remove sylvania
>about fifty turns later, Gelt get
>doing some Gelt quest
>we need a lead, go fuck up an undead faction
>only undead remaining are mousillon deep in bretonnia
>fuckit, i'll do the quest after norsca is ashes
>hundred turns later, some bretonnian twat finally decides to do something about the vampire menace in his backyard
>darn, we're out of leads, better just pay 2000 gold from the treasury to nobody in particular for one
>quest continue

That is fucking insulting. Why couldn't I just have the choice to pay the dosh up front beforehand? I could've had this silly staff decades ago.
>>
>>144640293
Thranquol should be a challenge lord with like -50% to his own agents chance of success
>>
>>144640195
>>144640071
>filling the book with petty grudges

thats a grudgin
>>
>>144640195
>>144640402
>>144640486
>acting this silly
YOU BETTER BELIEVE YER GOING IN THE BOOK

Also, if you haven't read it already: http://www.mediafire.com/download/4g24at3684lfwd6/Grudgelore.pdf
>>
>>144640402
>Adding more grudges when we have plenty still to strike out

>BOTH OF YOU ARE IN THERE AGAIN NOW

YOU MORON WE HAVE NOW ENTERED AN INFINITE RECURSION OF GRUDGES.
>>
>>144640327
it fills 2 free DLC spots :^)
>>
so from what I gather itt Grudges are amazing things that are slowly killing the Dwarf off because of how stupid they are but Dorfs believe it's the fact that they aren't settling enough grudges fast enough that is the real case of their downfall
>>
>>144640351
They could do that now but frequently don't unless there is sea access, it's about setting up fighty zones proppa.
>>
>>144640402
>insulting my grudge
THAT'S A GRUDGIN FER YA
>>
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>all this false Grudgin
Your goin in
>>
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>Elf on Elf genocidal warfare won't be playable for years yet
JUST
>>
>>144640351
So you make buildings which increase your garrison, or heaven's forbid, give you towns/cities more defensible walls and fortifications. Like you could in medieval 2.

The garrison buildings in Warhammer actually add a fair number of units to hold off an attack, especially for random towns.
>>
>>144640576
YOU DARE CALL A LORD OF THE DAWI A MORON?

GRUDGE
>>
>>144640623
>besmirching the dawi with a shit shoop

#grudged
>>
>>144639379
It was tempting, but in the end I'd rather have taken the plunge and seen what else they could have offered. All I did was find a youtube link on an image.
>>
THESE GRUDGES DO NOT HAVE MY CONSENT
>>
tfw dwarfs are the most fun lore faction but least fun to play
>>
BLOOD AND GORE DLC
WHEN?
H
E
N
?
>>
>besieging bretonnians for the first time

Literally what can these guys even do? Once I kill the pegasi, are they just helpless once I get on the walls?
>>
>>144640905
Iron breakers are stupid fun tho.
>>
>>144640905
True that
>>
>>144640664
FINE YOU CAN FIND ME AT NULN
>>
>>144640905
I was hype for gyrocopters and gyrobombers but Im not actually sure what they do in battle.
>>
>>144640939
The Brettonnian school of thinking is "Cavalry, more cavalry, and a shit ton more cavalry. If that doesn't work, more cavalry."
So that doesn't translate well to siege defense/offense when their infantry is piss poor peasants. They need to add the dismount option back into the game.
>>
>>144641070
They do nothing
>>
>>144639490
Why don't you try TWC? Despite the autism there, I'm sure there are people in the workshop forum who would be more than willing to help you
>>
>>144641130
>not sallying out to fuck up your attacker

We Rohirrim now
>>
>>144640957
They're fun but like 80% of my total war enjoyment is smashing cavalry into things
>>
>>144641308
That's actually the best way to do siege defense as Bretonnia. Line your peasants on the walls so you control all the towers to fire and sally forth with your Knights of the Realm.
>>
>>144641130
Well for offense, you could use your peasants as bait so the enemy puts alot of infantry on the walls. Then use trebucet to break down the gate or a wall
>>
>>144640589
Speaking of sea, I also think it'd make sense to have the interior being where you get war machines like boats and artillery. So your heartland is defensible if you build a strong navy, while the frontier is sensitive to the sea. To make that not tedious, I think they should bring back moving units in whatever size you want. I always thought it was stupid that nothing could move without a general, the inherent trade-off is that you don't get general abilities. So you rally an army at the frontier and if you anticipate a serious campaign with sieges, you build artillery and navy beforehand at your major cities near your capitol.
>>
Do AI armies sit literally millimeters outside of your attacking range for any of you dudes? This shit is fucking absurd, chasing down armies and being steps away from engaging them every few turns is just frustrating to no end. It keeps happening, it has to be an intentional AI quirk.
>>
>>144640939
Brets got fucked

Basically demigryphs in their current op form should be bret units not empire ones

Because empire are playable they got to be the ones with the strong cavalry gimmick
>>
>>144639164
>Grudge system prevented an all out feud between two clans
>This is somehow a bad thing
>>
>>144640920
>they either do it properly and it takes ages to get all the cool effects and maiming for the various models
>or they do it quickly and its just lame red paint splashing upon contact

I want it now but id rather they make it right. Could be a while
>>
>>144641130
I think some of the smart ones are implied to realize they need some amount of foot, at least the longbowmen, and that their trebuchet are pretty credible for getting into castles, which they need since not everyone gets a flying horse. You need at least something to knock down walls so the knights can bravely charge into the breach securing eternal glory.

One of the reasons they grind the peasants into the mud so harshly is to build pretty credible castles, too. (And one of the ways they do it. Castles project power well.)

The thing is their idea of what good is and what they can make is not impregnable. The only thing that really keeps the Empire off their backs is the fact they have other problems, and it's logistically challenging to attack Brettonia. All those cannons would kick the shit out of their castle walls.

Also probably the Lady of the Lake and the Wood Elves, but isn't that true about every problem they have? It's convenient for them to exist as hitmen/a counterweight to certain parties. So they literally get divine protection from missile weapons/literal character shields. This has a game effect. They are literally harder than it should be to shoot because of MAGIC/divine favor.
>>
>>144641536
Yeah it's annoying. They can go into march mode and you just can't catch them unless they manage to get cornered somehow, but that's unlikely
>>
>>144641669
>inb4 we wait and it's just red paint
>>
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>old grumblers gives a Leadership bonus because the beardlings are pissed off by the Longbeards

>>144641654
Grudging seems to work as a non-lethal dispute resolution mechanism, as you have noted, but it is also incredibly silly as a means of swearing vengeance against hostile aliens, since you'll only really drag yourself into battles that are not strategically sound. Sun Tze would have a field day with the Dawi.

>inb4 another slew of grudging
>>
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>>144641308
>sallying out against the empire
>>
>>144641536
They've been doing that since Rome 2 I believe. AI is programmed to not move into range of any army unless it thinks itself stronger. They will ALWAYS move just outside of your movement range, then when you get close, they scurry away or even past you with march stance to sack your settlements.
>>
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>>144641772
Ill be mad as fuck.

>mfw CA cocksuckers will tell everyone its perfectly fine

CA pls deliver, i dont want more shitposting bouts.
>>
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Jesus, this perfect wall break. Bretonnia really is unfinished.
>>
I-it's just how the wall was b-built. I-it's Warhammer magic!
>>
>>144641669
>>144641772
>>144642069
Yeah, it will likely be lame, knowing CA.

Heck, I'd be perfectly happy paying coffee money to some modders who can just include red paint/mist/ground texture/stains upon impact (or when things got stomped/eaten).
>>
>>144642102
Kek theyes make their walls from styrofoam
>>
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It looks even better when you break two of them down.

Well, time to send in the halberds and laugh at these cuc ks.
>>
>>144641930

>Purple and green-tinged flames

Thanks-thanks Doc!
>>
>>144642382
What?
>>
>>144642334
Doesn't even look like it's defended

Looks like you fell for the classic fake castle trick
>>
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>>144641274
I might have to, my attempts are yielding less than profitable
but then again tis late
>>
>>144642334
>tower has destructive model
>walls dont

What did they mean by this?
>>
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>>144642502
>>
>>144642568
fuck that looks nice
>>
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HOW the fuck do I play dwarfs? I only can support one good army with catapults and crossbows. I can't get out of my 3 region starting valley because orgs start to fuck up my province once I have left.
>>
>>144642696
Walls faggot
>>
Is there any tactics/strategy/mods that can make the volleyblaster gun (organ gun) more useful? They can't kill/shoot for shit, very slow, have shorter range, and as equally expensive to buy and maintain as steam tanks. Oh, they also do crap damage.

I might as well get a luminark of hysh and get one shot wonder.

WTF are they for? Am I missing anything?
>>
>>144641930
>Beardlings cowering in fear whenever they see Longbeards because they are afraid of the grumbling.

Warhammers Dwarfs have so much character. I still have a little chuckle to myself when I think of the concept of Slayers.
For those unfamiliar, Slayers are Dwarfs who have disgraced themselves/their clan/their guild/their hold/their lunch or whatever in some way, so they take the Slayer Oath, which is an oath to die in combat. They are not allowed to wear armour, they spike their hair up into a mow hawk and dye it orange so other Dwarfs can see what they are, but there is one problem with this suicide pact. Dwarfs are stubborn and proud, so although they have to go get killed in combat, they are not allowed to intentionally die. They HAVE to fight to win, no exceptions. There are some angry Slayers who wonder why they can't die, and why are they so worthless, after killing their 3rd Dragon with nothing but a couple of hand axes.
>>
after playing Dwarfs I feel like their roster is seriously lacking in choice
I'd like to have good gyros and ironbreakers without the ridiculous C4.
I feel like it takes away from the challenge once you get allahuackbreakers.
>>
>>144642841
Luminark is just as bad fyi
>>
>>144642841
the worst offender here is the flame gun
it has less range and does less damage than a grudge thrower
>>
>>144643039
Luminark looked like a meme the moment i saw it revealed.

That thing doesnt belong on the battlefield.
>>
>>144642696
confederate, build shekel inducing buildings and intercept greenfucks until they go mind their own buisness. dwarfzkrieg a whole region , rinse& repeat

also crossbows wrecks the shit of their cavalry
>>
>>144643039
Yeah, ive seen it in action. Just confused as to these supposed to be end game artillery/magic units and they suck ass.

At least luminark has nice fire effect compared to volleygun, which is why I said might as well. They cost similar anyway and you get better effect building the temple compared to the gunnery building.
>>
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>the invisible wall piece

all immersion is broken.


these realm knights have pretty good morale though
>>
>>144643039

The entire concept of the Luminark just doesn't make sense in the Total War system.
>>
>>144642696
QUARRELERS!
>>144643165
>Luminark
>Slayers
>Black Coach
>Forsaken
>? for Orks
every race has its meme unit it seems
>>
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>>144642647
thanks anon, the version that has all these graphical effects but changed the entire vc factions skins up on the workshop. hopefully in the next day or 2 I can slam out the other
>>
>>144643192
You can tell they really didn't mean for you to actually breach the walls. Considering how little damage artillery does, and their incessant desire to have you fight for the walls.
>>
>>144643165
>>144643143
So it also happens on other factions? I'm sorry I have yet to finish my empire campaign and have not started other factions yet.

Like I said, the high tier arty/magic units seem to suck donkey dick in this game. I still get a kick out of hellfire than organ guns.

I hope other factions' arty or magic units are much better than this, although I'm not hoping much.
>>
>>144643268
Its supposed to be the ultimate giant/arachnarok killer

Instead it just tickles them
>>
>>144643313
Trolls for orcs I guess. Or fanatics.
>>
>>144643463
mortars are the way to go generally, they do insane damage to armored units
if you want to meme it up and try to get lucky shooting commanders then get cannons
>>
>>144643508

Well yeah.

But also, in the tabletop it has the same fire rate as, like, your crossbowmen.

Here it has a fire rate of 1 shot per week or something on top of them impact being limp as shit.
>>
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>>144642334
>those graphics settings
>>
>>144643607
actually not sure about the Empire mortar, but the Chaos one is actually insane
not unlikely for it to get 150 kills per battle on large size units
>>
>>144643514
>be excited for Trolls
>see them in battle
>its 12 misshappen lanklets who run at the first sign of trouble

These pathetic unit numbers really defeat the purpose of having monsters.
>>
>>144643738
Hellcannons are awesome, especially because they can be manually aimed
>>
do dorfs get any quest battle besides the first ambush one? all the rest have been "control x amount of things"
>>
>>144643514
Trolls are fine when you're mixing them in with your regular troops. Fanatics aren't really their own troops, but the archer variant is definitely a meme. Take a more expensive archer unit with less missile damage and give it a short range attack that doesn't really do anything. The melee variant at least gives a little momentum for vanguard-deployed flanks. Won me a few battles that I should have lost, but I don't think the fanatics themselves had anything to do with it.
>>
>>144643354
Anon, is this mod different than already existing moussilon vampire counts reskin mod? I have that mod installed so are you the creator trying to update it or is this a totally different reskin?

>>144643508
>>144643607
So maybe luminark needs a tweak to make it a single unit devastating damage dealer instead of meme unit, no? Also, if mortars do insane damage to armored units, I assume it will do even more damage to unarmored. Currently, this isn't the case though. They just throw away 3-5 creatures in the unit (when hitting the middle mass) and thats it.

>>144643738
Yeah like I said i havent used any other factions yet. Maybe the arty units needs to be modeled to be similar to chaos one (except less powerful)?
>>
>>144643827
Nah, it's because the have shit morale. If it got buffed to 40 something they'd be better.
>>
>>144643862
there's an initial one and then the special item ones
that's all for all factions
>>
How do I play anything but chaos? I managed to get a kholek campaign done on very hard in like 80 turns, but any of the other races I get stomped.

How do I play factions with territories? I try to expand outwards but the enemy is just constantly rolling through with full stacks sacking my towns.
>>
>>144643724
I play on a laptop and don't care what the terrain or grass look like. I need to squeeze performance where I can get it.
>>
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>CPU at 61 °C

I'm not even playing any games.
>>
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slayers confirmed for not shit
Both charged eachother.
Anti infantry Demigryphs
Demigryphs cost 300 more than slayers.
Reduced their numbers to 12 and their health to 1/5th and almost broke them.
>>
>>144643909
>They just throw away 3-5 creatures in the unit (when hitting the middle mass) and thats it.
so you need about 10 volleys to make them worthwhile?
seems like they pay for themselves
>>144643909
>Maybe the arty units needs to be modeled to be similar to chaos one (except less powerful)?
I don't know how I would rebalance them.
but right now cannon type units are very difficult to protect while doing decent damage
same with gunners, they seem underpowered
>>
>>144643959
how did i not come across any by level 25?
>>
>>144644109
Make sure your cooling system is ok. My fan is fucked up so I have to monitor it at all times, and have the side of my computer open.
>>
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>>144643909
I'm the creator, and what I'm trying to do is create a seperate, though similiar mod which makes the reskin affect the mousillon faction ONLY, so you can fight regular looking vampire counts on other spots of the map.

its pretty much done(everything but heros/lords are working as I want) just I ruined the db entries for heros and have to redo that section, as the lords ave default skins currently again.
>>
>>144644203
they're in the quest tab and usually you have to complete a task for them to unlock
just check the right tab and you'll see it
>>
>>144643940
Even with morale, id rather see a glasscannon kind of shock trooper out of them with 40+ individuals who do damage but die more easily from lack of armor.

The high hp thing really should be limited to heroes and lords. It doesnt feel right when common units themselves are tanking everything.

Goes for chariots too.
>>
>>144644237

Fan is fine. Computer side panels are open too.

I need a better cooling system but this one has served me fine.
>>
>>144644369
The whole point of trolls in TT was a cheap monstrous infantry unit that had to be babysitter by a general or they turned stupid and did nothing.

That really didn't translate well into this game, and they are just monstrous infantry that breaks too easily.
>>
>>144640206
By death you mean shadow right?

I think you're spot on except for the mages, that would just be hyper gay.
>>
>>144644184
Well, this 3-5 creatures theory is from my experience with great cannon, which aside from the explosion effect, does not seem to be widely different from the mortar. However, one unit comes with 3 mortars, so essentially one volley is 3 cannon shots. I meant 3-5 creatures in one volley (so 3 shots). With the accuracy, this will likely be one or none of the cannon actually hitting.

I got what you're saying about balancing them though. I mostly complained about empire's arty (and magic), since those are the ones I'm playing now. They do seem underpowered and most ranged units don't even fire when they have clear sight and on the high ground, which is weird.

>>144644324
Ah got it. I really like your mod so far, I wish I can help but I'm no modder. I'm just a mod purveyor like many here, hopefully you can get your answer and finish the mod (and release) soon! It's looking brilliant!
>>
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>>144644324
I love your mod, and I can't wait to play as Mousillon
>>
>>144644860
Why is Korra an elf?
>>
1-2 Napoopan
3-4 Shogun 2
5-6 Rome 2
7-8 Attila
9-0 Warhammer (pls no)
>>
tower nerf when
>>
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>>144645496
Towers are fucking nuts atm desu
>>
is there a mod that actually makes the enemy siege my castles with garrisons and not just wait out the time? tired of never getting to defend my castles
>>
>>144646046
They almost always do it for me

They just wait until they have 10 fucking siege towers
>>
Are Chaos bugged? In my Co-op campaign I'm playing with a buddy they came down with literally just their leaders (on the second wave), a few units scattered through their stacks and never once reinforced or recruited new units.

The fucking AI ended up cleaning them up after a few turns and destroying the faction
>>
>>144645846
they aren't
get your shit together
>>
>>144645496
Proper combat mod does it already
>>
>>144646351
>get my shit together
>nearly killed an enemy army x5 my size with just the base garrison

???
>>
>>144644165

>"Elite" infantry unit that draw even with fucking Night Goblins if you can keep the gobbos from running
>"Not shit"
>>
>>144644738
>>144644860
cheers anons, sooner than you think. and adios for now, sleep
>>
>>144646460
yeah you went against an overwhelming force and lost
crazy huh?
>>
>>144646547

I was the vamps m8, defending
>>
>>144646598
so you're saying the towers are too strong because you didn't lose fast enough?
>>
>>144646746
i'm pretty sure thats what his point was
>>
>>144646746
>>144646547
>>144646351
>t. Defense tower
>>
>>144646746
Yes thats exactly what I'm saying, too bad you're too dumb to realize it only 6 posts in
>>
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>>144646987
>>144646932
>>144646805
>>144646746
>>144646598
>>144646547
>>144646460
>>
>>144636464
Still waiting for Tomb Kings.
>>
Is the Chaos DLC worth it?
>>
>>144646746

Look at how many of the fucking attackers died

The attacker lost more than 4000 units going against 1200

And what's more, look at the kill counts for the defending units, they don't even make up 400 put together.

The towers killed 3600 units.
>>
>>144647104
Whenever I see this image I crack up laughing, god fucking damn it is perfect
>>
>Rise of the Samurai, playing as the blue dudes in the middle for bonus campaign movement
>Sister family breaks the alliance 15 turns in when some minor fucks declare war on me
>Fight off the lowly fucking shits around me, getting some land
>Vassal betrayes me after I join a war that has been declared on them
>Date brothers steamroll everything from the north, hand in hand until they get to my border
>The red fishfuckers declare war on me aswell

It's not even been 30 turns I think and the campaign is over. This is some brutal shit, nevermind the AI pumping out attendants like crazy while I'm still on levy.
>>
>>144647257
and yet when I attack I take something like 100 deaths from the towers
it's the AI that sucks not the towers that are overpowered
>>
>ally with Bretonnia
>order his units North to help against Chaos
>take all his cities once he marches out after Chaos are dead

the greatest betrayal of our time
>>
>>144647280
That comment made my day even though i didn't make that pepe.
Thanks senpai
>>
>>144647494
THATS GOIN IN THE BOOK
>>
>>144647494
I bet you had all your stacks camping right next to each of his cities, you dirty oathbreaker. You probably took his entire kingdom in one turn, you perfidious umgi.
>>
What should I use as frontline troops as Empire other than greatswords? Spearmen, halberdiers or swordsmen?
>>
>both of mousillanons mods on most popular of the week

Neat
>>
>>144647473
>we simplified sieges to make it easier for the AI
>AI stands under the towers as they file into the gate one at a time like children going down a waterslide
>>
>>144647738
Spearmen without shields.
>>
>>144648019
why without?
>>
>>144648019
>without shields.
That sounds like a terrible idea for frontline infantry.
>>
>>144648136
Because we're going in long, hard & without protection.
>>
>>144648237
>and the entire unit died of std's getting raped by Slaanesh's chosen.
>>
>>144648136
cost efficiency
>>
So far, I've had the most trouble in battles that I don't overwhelm the opponent in strength-metre as chaos and greenskins. Empire, Dwarves, and VC i tend to be able to play from behind rather well. So I'm interested if anyone has the time to blog about their field-battles as chaos or greenskins to see how they tackle situations from behind.
>>
>>144648521
>Karl Franz: Men of the Empire! We are here today to face the orcish scum that has been raiding our lands. As many of you might have realized by now, you have no shields. That is because they are not cost efficient. If the enemy shoots arrows at you, duck! Now follow me to glory!
>>
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>take small vacation in Nuln, see what it's like to see Man and Dwarf working together
>meet cute dawi, firmly ask her if she would like to return to the karak with me and have a child
>she says she's seeing some fucking dumb umgi artisan from Middenland
>fucking farm-tending whore
>month later umgi's entire village lost in mysterious rockslide
>dawi, overcome with emotion and with no witnesses to question the story, runs into the forests to be raped to death by beastmen

grudge recompensed, I suppose :)
>>
>>144648459
>implying they won't rape Slaanesh
Humanity is capable of some freaky shit.
>>
>>144648765
>we have no shields
>meanwhile the Empire coffers were plundered to pay for 4 steam tanks
>>
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>>144648818
>wanting to fuck this
>>
>>144646474
Their role is anti-large, not fighting night gobbos
>>
>>144648586
a top tier chaos or orc stack should easily win against at least 2 enemy full stacks anon, those chosen greatweapons might not be [cost efficient] but in singleplayer they annihilate enemy armies, add to that how strong Archaon and Kholek can get, and I really dont see how you can struggle at all desu
>>
>>144648983
She's ours, you milk-drinking inbred umgi twat
>>
>>144648765
Shields are expensive

t. minister of the imperial treasury, cave johnson
>>
>>144648818
Speaking of beastmen, boy I can't wait to play them and get events about how much rape you're spreading.

>implying we'll get beastmen :_;
>>
>>144648983
a hole is a hole, no matter what its connected to.
>>
>>144649212
>implying we don't use our enemies as shields
>>
>>144649229
We will, they're a major faction and they're adding all of them
>>
>>144649229
sure we will, all races will be added m8. cant wait for these bloody ass minotaurs.
>>
>>144649096
That's why I'm talking about battles where you're behind, not when you have a stack of chosen. Early game and the like, as late game you can rely more on your macro.
>>
>>144649317
>>144649338
Awesome then. Between beastmen, ogres, lizardmen and dark elves I'll have a the time of my life.
>>
>>144647362
Rise of the samurai is pretty brutal. It's a mixture of every unit being shit, no real proper castles to crutch on, and everyone being shifty as fuck.

I don't think I ever finished a campaign on it.
>>
>>144649285
Might as well start bumming eachother then, not much difference
>>
How can Orcs even compete with the rest of the factions? One on one their infantry is losing against Chosen or Chaos Warriors, Ironbreakers fuck them up aswell.
Their archers are absolute dogshit tier, their cav is easily outperformed by other factions.

The fuck do they have going for them.
>>
>>144648586
buffs/debuffs from mages certainly help
also Lord sniping if possible
>>
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>>144644109
optimize your airflows
>>
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>>144649285
Even if it's connected to this?
>>
>>144649418
well early game I relied heavily on archaon, there is this cheesy tactic of running him into the enemy so that they all blob around him and then charging with great weapon marauders and poison doggies
>>
>>144647362
>>144649450
Yeah, I got into RotS because I wanted something more chill than regular Shogun 2 and what I got was that even trying to play diplomatic as the green dudes to the north, my sister family backstabbed me pretty much at the beginning.
>>
>>144649051

>Implying they will EVER be allowed to go alone against a monster without getting fucked in the ass by some cheap basic infantry or bows/crossbows

And they melt like wet tissue paper to even the shittiest missile units.

They're just too expensive for what they do.
>>
>>144649485
Azhag, black orcs, poison, grimgor, boars also arent that bad, they are armour piercing so right after a charge they deal some pretty good damage
>>
>>144649485

>ironbreakers, possible the best line infantry in the game fuck up orcs

who woulda thought

Also black orcs fuck up chosen and chaos warriors, save for chosen great weapons
>>
>>144649450
Yeah, I think this would work best as a coop campaign cause for once their is a system in place to support it.
It would also prevent your sister family from declaring war on you once the notrealmdivide hits (which is so fucking stupid it is hard to believe it made it into all of the Shogun games).
>>
>2018
>Mountains of Mourn and Chaos Dorfs released
>Kurgan tribes added as a minor faction
>open up diplomacy
COME. SIT. SHARE MY FIRE.
>>
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>punic wars level
>non est me starts playing
>>
>>144649485
Giants and trolls. Also their tier 2 catapult is one of the best arty units in the game, i think.
>>
>grab the most subscribed magic buff mod
>lets try out big waagh
>brain bursta
>wipes out 3/4 of two units health
Its time to get Orky
>>
>>144649504
with enough sleeping pills he can talk...
>>
>>144649785
I did some tests and the doom diver is THE best arty unit in the game if we don't count the steam tank.
>>
So I have to destroy the greenskins empire as Vamps so I go up in the mountains and start razinng.
Razed settlements don't count as vamp corrupted so my armies die to attrition.

Any way to mitigate this?
>>
>>144649785
Trolls are awful units and Chaos has access to those aswell. Doom Diver is good but half the time not that useful unless the AI start clumping up and not moving a whole lot.
>>
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Hi,

is there a way to change who is hosting the game 40 turns into a co-op campaign?

I seem to have random crashes every 2 or so hours and we think it's because I am the host.
>>
>>144649846
>Don't use a mod
>Cast the 'Big' Explosion magic the Orcs get
>10 dudes fly around, 2 kills

CA please, where are the patches
>>
>>144650047
Thats a tasty looking waffle
>>
>>144650047
Goddamnit anon I'm dieting fuck you.
>>
>>144650093
Yeah in the mod foot of gork still blows donkey dick, but brain bursta is amazing

CA really needs to put out a patch asap, people have been playing with shit magic for two weeks now
>>
>>144649624
I wonder if Rise of the Samurai on legendary is the most brutal TW, I don't think any of the somewhat popular youtube people has done a campaign on it.
>>
>>144650047
post more waffles and we'll answer the question
>>
>>144649497
Yeah that's how I cheesed the quest battles on legendary. Just had Archaeon shoot a homing fireball across the map and took out the warlock. Regardless though, since quest battles are battles that you're probably going to have an army that can steamroll it. Sigvald seems like the only mix-up to the chaos-hero advantage, since he focuses on using his hellcannons.

>>144649536
I suppose that works, though I was wondering if there was any strategy involved other than "run at them real fast" though I still like the idea of running through the enemy fire and coming out on top of a melee engagement.

Other than riding the coat-tails of a LL, what are their options though? Say if you need to win that battle on the other side of your orc kingdom that's running a varied but low tier army with a goblin shaman as the leader, or something.

I guess theres less of an excuse to not run a LL as chaos, since they have 3 of them, and not all too much capacity early game to have anything but one powerful horde.
>>
>>144649229

Nigger there's literally references to Beastmen units in the game files.
>>
>>144650216
Does fucking something help lose weight?
>>
>>144650517
Yes actually
>>
How good are magic focused Empire armies? I just finished a campaign and never built a single Wizard, the ones they gave me died so I just ignored it in favour of STEAM TANKS
>>
>>144650714
Good thing I fuck my hand everyday.
>>
>grimgors armor is black in cinematic
>get in game
>its plain steel

What?

>>144651012
If you're playing on ultra unit sizes, dont bother
>>
>>144651012

>Magic focused anything

It's shit.

At BEST Magic is supplementary, and because of the broken damage scaling it can barely manage that.
>>
Does an army of heroes work?
>>
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>>144650130
>>144650216
>>144650397

Please, I really need to know.

We have autosaves every turn (thank god), but the random crashes just get annoying at one point.
>>
>>144650517
why don't you go fuck yourself and find out?
>>
>>144651012
On normal unit sizes magic is good. On Ultra it does fuck all unless you get super lucky with a vortex spell and it moves across the same unit several times.

Honestly the only time I've seen offensive magic do anything is when you use the fireball against larger units.
>>
>>144651245
you didn't hear this from me, but armies of wight heros tend to be surprisingly good.
>>
>huge battle
>been playing for half an hour holding ground
>about to rout entire enemy armies
>game crashes to desktop without any error message

Anyone else get this infuriating shit?
>>
>>144649923
Don't try to take out the badlands as vamps unless you're really autistic. If you feel you have to, I'd go with sending in waves of agents first, move around in raiding stance and just slowly raze them to the fucking ground.

Youll need lots of stacks, make them expendable so you can just raise more dead after the battles.
>>
>>144651305
That does not apply to the flaming skull spell, right?

A wizard cast that on my unit and at least half of them died.
>>
>>144651540
Half your unit died on ultra size? I find that extremely hard to believe unless you're running mods that buff magic.
>>
>>144651448
can't believe they haven't considered this.It's so annoying.

fuck the badlands I'll just clear out the wolds edge mountains. Fucking hell CA
>>
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>>144651286
I'm trying but I haven't produced a 100% genetically identical offspring yet.
>>
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>>144651305
Best luck I had was during a siege I could just spam fireballs at a corner of the wall that was exposed, and they kept re-enforcing it.
>>
>>144651540
Flaming skull has yet to kill any units.
It's horrible.
Are you sure a unit of quarrelers wasn't hiding in the flaming skull?
>>
>>144651637
No mods but it was cast on spearmen I think.
>>
>>144650517
I am 90% sure I have kept my weight and figure at a reasonable level despite eating like a pig for years because I fap at least twice a day standing up.
>>
>>144649741
>initiate diplomacy with Chaos Dwarfs
>Eastern VA keeps saying zharr over and over
>>
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>>144631535
>>
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>>144633171
>>
>>144650285
The story is that everyone's still on post-crunch vacation
>>
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Total War: Sigmar when?
>>
So at what percentage of vamp corruption do I stop taking attrition damage in enemy provinces?
>>
Will the ai never attack unless they have big chance of winning or something?

I've played like 2 hours in a row on the map and had literally one battle worth fighting
>>
>>144651865
I do that sometimes, it's a great core workout
>>
>>144652728
30%
but i'm bnot sure if this is intended or not : while besieging you do not take attrition
>>
Does fire damage do anything other than fuck up regen?
>>
>>144652728
50
>>
>>144652904
makes your mixtape more interesting to producers
>>
>>144652796
>Will the ai never attack unless they have big chance of winning or something?
depends but mostly yes
>>
>>144651245

Depends entirely on the hero

19 Exalted Heroes on Manticores? Pretty damn good, especially because of the constant terror procs that will prevent much of the retaliation.

19 Goblin Big Bosses? Not so much.
>>
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Stupid dorf related question:

What is REALLY the difference between Iron Breakers, Longbeards and Hammerers?


Can't they all wear shields + 1h weapons?
>>
>>144652883
>30%
>>144652949
>50
which is it?
>>
>>144653252
Ironbreakers throw explosives that kill everything.
>>
>>144653115
Time to take 20 good men and conquer the world.
>>
>>144653252
Iron Breakers got bombs and are stronk
Longbeards are a tier under iron breakers
Hammerers hammers shit while dying quickly
>>
>>144637316
I aint horribly illiterate and read it the first time it came up as available
>>
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Rolling
>>
>>144653271
50
>>
>>144653271
75
>>
>>144653271
30
>>
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>Just started my Empire run
>Finally friendly faction is willing to confederate
>Suddenly everyone hates my guts, even my other close allies.
Okay then.
Is there some trick to this, should I wait until much later before doing that, or do I really just need to literally fight everyone?
>>
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>>144653427
Deffo prefer the attila factions

they actually created a bit of variety

>>144653557
If you're the biggest power in the game others will dislike you

But as empire you can confederate almost everyone, at least on normal. I only fought marrienberg and nordland
>>
>>144653557
It only lasts a few turns, give it some time then confederate again.

Or don't expand and stay in the Reikland until you build a giant army.
>>
>>144653557
Empire is the most difficult campaign.
>>
>>144653557
confederating gives you -40 to diplomacy for your 'race' for four turns or so.
>>
>>144646474
Thats their gimmick. They will draw with everything. No matter how weak, or how strong, they will fight it to a draw.
>>
>>144653271
40%
>>
>>144653557
Confederating has a short term diplomacy drawback to stop you confederating everyone

also you get diplomacy penalties the bigger you get
>>
>>144649640
>>144646474
So in your test it's fine to micro the night goblins so they don't die but microing the slayers isn't allowed?
>>
>>144653671
>>144653685
>>144653714
>>144653735
>>144653923
Alrighty then. Thanks, guys.
>>
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>>144631389
>first time playing an RTS
>go to bed after 9 hours straight playing for the second day in a row
>have nightmares about greenskins slaughtering my dwarven allies

w-what the fuck is this game, I've never been so invested into something, I can't stop playing, I dream about it, I actually feel bad when I send in my troops against impossible odds
>>
>>144638041
While it would be better as a chaos player, it would probably be a nightmare considering how much the AI cheats, imagine 8x AI spamming armies instead of 2, you would get a lot more stacks running rampant.
>>
>>144654240
Someone post the Luca image or what's-his-face.
>>
At what levels do you unlock quest battles?
>>
>>144651656
Vampires don't need to wipe out the badlands. In my vh playthrough I just razed everything adjacent to Sylvania and Border Princes and made sure it was getting pumped full of corruption so the orcs would get attrition

Just fulfill your objectives, no need to kill everyone on the map. VCs are inherently the worst faction for doing it too
>>
>>144653735
This is a pretty nice fact if you're running orcs, since the top knotz don't give a shit if you confederate those red dudes to your south. On the other hand, it already makes the low-public-order-greenskin cities more of a hassle to manage.
>>
>>144654368
around level 8
>>
>>144654368
the first one unlocks at level 8
then you get to wait 40 turns to get the totally useless tier 5 unit that unlocks the battle itself
>>
>>144654368
In your heros talent screen, you can hover over the quest item rewards, and it'll tell you what level each one unlocks.
>>
>>144654368
Usually you get the first one that gives you some crappy item right after you finish the earliest objectives, so something like level 3. Then the first hero specific quest is usually around 8.
>>
What's the shitter strategy for empire campaigns? I'm really bad.
>>
>>144639521
implying the AI even sieges you if not 2vs1 or wait for full attrition
>>
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KILL ORCS!
>>
>>144653338
>>144653387

Thanks!
>>
>>144654593
Take reikland and the wasteland right away, turtle for a while until Franz has a beastly stack of heavy cav and great swords. Go rape Sylvania
>>
>>144636783

Could be a new wizard for each new magic lore.
>>
Christ high difficulty with orcs is a bitch, these fucking orcs will practically fight to the last man while your guys are routing at half strength
>>
Is the legendary lord personal mission/quest really worth the effort? Just that there are some weird requirements, and I do not think the extra 10% loot amount will help, plus the new unique item isnt any difference than other items the lord welds in battle (e.g. striking sword have karl franz holding a sword and will have different shape/engraving/visual effect than say, rune sword or something). Same thing with armor and other items.
>>
>>144654858
>the wasteland
wut dat
>>
How do Orks get created?
>>
>>144647798
>have 2-3 units holding the gate and archers on the walls keeping the towers turned on
>one unit gets butchered by the units holding the gate and the rest get peppered by the towers and archers
what did CA mean by this
>>
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thanks mannfred
>>
>>144655148
Its Orcs, and they're fungus
>>
>>144634259
Rolling for my first campaign.
>>
>>144654948
I don't think so. Empire wizards are all battle wizards as their unit type, with their lore being a subset. The heroes might be for other factions' spellcasting though.
>>
>>144655148
Spores
>>
>>144655191
>using zombies
>>
>>144655295
>being made out of money on turn 3
>>
Does my research rate increases if I build multiple tinkerers with the greenskins?
>>
>chaos is wiping people out left and right
>all of a sudden chaos has been eliminated and I didn't even get into contact with them
feels nice man
>>
>>144655295
>Not using zombies
>not using your skellys and dogs to stab the enemy in the back
>>
>used to 3 minute long ADHD skirmishes
>go play Attila
>battle lines actually hold up so when I rush all my soldiers in it just makes a huge mess that drags out and ends with tons of soldiers needlessly dying
Time to actually form proper formations again and hold units in reserve, it feels weird having to be patient.
>>
>>144655492
They had their Pelennor Fields without you.
>>
>>144655612
>flanking with a literal 5 speed unit

yeah sure m8, rear charging with skeletons is ultra viable.
>>
>>144655839
>dogs pin niggas in place with the initial charge
DANSE MACABRE
>>
>>144655687
>holding units in reserve

People aren't actually dumb enough to do this, right?
>>
Why is Attila so damn ugly? There is just something about the game and the UI that looks completely unpleasant.
>>
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Fuckin' Top Knotz.
>>
>>144655839
how isn't it viable?
there's so many zombies you can get a surround
all they have to do is survive for one minute
>>
>>144653434
>>144653446
>>144653756
I hate you guys
I don't
>>
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That's going in the Book, Thorgrim.
>>
Early game orc strat?
>>
Can anyone spare 8 dollars for the Chaos DLC?
>>
>>144656110
Idk, can you?
>>
>>144656056
WAAAAAAAGH
>>
>>144654369
true badlands is fine but the greenskins conquered the dwarves so I have to clear out several stacks in the mountains next to sylvania before I can take on the empire
>>
It's a real shame that all the strong dwarf lore units like Slayers and Gyros are their worst and most expensive ones
>>
Haven't bought Warhammer yet, but judging from what I've seen and heard would it be safe to say it's the best running TW game so far?
>>
>>144656203
Gyros being terrible is the worst about it since it is the only (and expensive) mobility option the Dwarfs have.
>>
>>144656056
Send in Grimgor.
>>
>>144655775
>never watched lord of the rings
>had to look this up
I might just have to watch it now
>>
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Why are Empire crossbowmen so complete and utter dogshit?

Chaos just spams missile cav and there's no way to counter them because Empire basically has no ranged unit
>>
>>144656304
My battle loading times in Warhammer are half of what they are in Shogun for some reason.
>>
>Badlands
>Nagash's play pen
>home of the second great vampiric empire
>somehow you can't take more than a few steps into it before your army falls apart
>>
>>144656451
>Chaos just spams missile cav
What, first thing they run in range of your Crossbow stacks they break on the first 2 volleys
>>
>>144656443
Watch the Extended Bluray editions. It's a fucking experience.
>>
>>144656056
part of it is rng i found. try to have multiple armies mobile and don't be afraid to actually lose a few battles/settlements on your initial warpath as you're likely going to double-back. i had top knotz actually straight up ask me for a non-aggression pact without me doing anything to warrant their kindness, so i had a triple team on the dwarves after i ran through the orcs you're initially at war with.

when you take silver road, the dwarves are going to be severely weakened, so you can go clean up your orc brothers.
>>
>>144656451
>Chaos just spams missile cav and there's no way to counter them
>Empire crossbowmen
You just need to git gud
>>
>>144656451
>Why are Empire crossbowmen so complete and utter dogshit?
so you played Dwarfs and now everything seems weak huh?
>>
>>144656451
Also Pistoliers do literally zero damage

I actually tested two Pistoliers who spent all their ammo firing against undead in the back (even shit like zombies) in a fight where the undeads didn't have a way to catch up to them, and by the time the pistoliers ran out of ammo they managed ~18 kills

Literally useless
>>
>>144656590
cont. you're 90% the time going to lose iron rock, and theres dick-shit you can do about it, so just hold onto your capital, and the dwarves will hopefully fumble around with the scabby eyes until you're done in the south
>>
How do you deal with melee cav heavy armies as Dwarfs?

My gunlines just get flanked no matter how I position and then nothing I have can kill the cav quick enough to stop the battle turning into a complete mess where I just get cycle charged over and over.
>>
>>144656968
>one volley from quarrelers
>they go running
that was hard
>>
>>144655492
I got kislev has been eliminated and the doom tide stops on the same turn somehow
>>
>>144656451
Crossbow men are utter dogshit and Pistoliers only have enough damage to kill other light cav.

Use outriders if you want any real results but don't expect them to blow units away unless you take at least 3 of them.
>>
>>144656005
I think the battles in Attila and the map are pretty but the skill trees and government panels are needlessly small and hard to read
>>
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>mod that buffs magic also buffs quest items
>gitsnik
>+42% damage +58% AP damage
>>
how the shit do i get rid of all these greenskin agents in my shit as a dorf? there's no assassin dorf but they have 5 agents camping the silver road rn
>>
>>144656056
Get your first province and then kill the dwarf faction

>>144656315
Yeah, early game you can use miners as a sort of pseudo cavalry but they fall off the moment the ai hits tier 2 units

>>144656304
Runs better than Attila for me, also loads faster
On the exact same graphics settings for both games btw
>>
>>144657353
>there's no assassin dorf
are you kidding me? that sounds horrible I hope you're mistaken
>>
>>144656451
The only unit crossbows don't murder are armoured elites. Stop being a shitter.
>>
>>144641669
It will be out in about 20 days from now like with attila and red paint
>>
>>144656451
Crossbows are fine

Also empire has fucking all the artillery
By the time you encounter chaos you can just shoot them with fucking tanks
>>
>>144656619
Yeah actually I just finished a dwarf campaign

Quarrelers are a hybrid melee/ranged unit so I assumed Crossbowmen would be even better

>>144657591
I only have mortars, are the others worth it?
>>
>>144657489
All heroes have some +assassination skill. I think it's like +8% or something. But there are some that have much more.
>>
>>144657106
What part of getting flanked is hard to understand? The cav isn't running straight at my ranged units and can out manouvre them even if the line turns to face them.

Also, if you really think one volley from a unit of quarrelers will rout anything but goblins, you are going to be disappointed when you play Dwarfs.
>>
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>>144648983
> no beard
i'm not a pedophile thanks
>>
>>144657638
In my experience, rockets score the most kills not counting tanks, and canons are up there as well as long as you can place them on a hill so they can keep shooting. Mortars are actually pretty mediocre, their advantage is that you can just leave them behind your lines.
>>
>>144657638
Yes. Cannons kill armoured enemies and large units, rockets are good against blobs and tanks are just all around good. Don't bother with the repeater cannon.
>>
>>144657673
none of these dorfs have + assasination as far as i can tell, just + damage to enemy armies with thanes
>>
>>144657906
They all have the +8% either at the very start, the middle, or the end of their lower tree.
>>
>>144657638
>>144657804
Mortars have a very high arc of fire and are extremely accurate, you can safely fire in to combat which makes enemy troops panic.
>>
>>144658127
why is it that my fucking lv 15 hero can't kill a lv 5 goblin shitter hero
>>
>>144658245
Because Goblin Big Bosses are like the best assassins in the game?
>>
>>144658351
>big bosses
>not Witch Hunters
>>
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>>144658351
But Human Big Bosses are better.
>>
>>144658245
goblin bosses are actually really good at anti-hero abilities. they get a skill that passively reduces all enemy hero activity by 15% adding ontop of their deploy ability which also reduces enemy hero activity by 15%
>>
>>144658127
thanes def do not, i am looking at the tree right now

i don't recall runesmiths having it either

maybe engineers? you'd think someone would have put the fucking perk tree online
>>
>>144632603
Does it make the game more fun?
>>
>>144658351
welp, that explains it

>tfw heroes keep getting rekt by goblin assassins, generals keep getting assassinated or slowed down

fucking ass massacre
>>
>>144652552
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
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>>144657776
I'll take my loli looking dwarf women any day over your bearded homolust.
>>
>>144658695
not really
>>
>>144658674
It's the Champion skill in the middle after spending 4 points. Gives 8%+ for Thanes.
>>
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>The Empire
>Copy pasted from later period Holy Roman Empire
>Leader is Karl Franz
>Elector Counts
>Deutsche as fuck names for every single hero and lord

>English accents

Is this CA trying to make sure the game is more marketable by going with "heroic" voice acting for the Empire or is it GW for being insistent that main faction humans are always Britbongs?
>>
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I'm Empire and I just beat all the Vampires but I just realized the Greenskins have 28 Regions, are Strength Rank 1 and through my alliance with Dwarfs I can see at least 7 full stacks raping the dwarven mountains

I now need to win 5 fights against the Greenskins for this Karl Franz quest, how fucked am I?
>>
>>144658894
GW has nothing to do with this.
>>
>>144658674
I could have sworn they do. It's it called "Champion" or something?
>>
>>144658784
that's because you're a faggot
>>
>>144658942
Not at all. 3 things make the empire great. Demigryphs, Greatswords, and Steam Tanks.
>>
>>144658894
hey man at least it's not hitman levels of retardation

>infiltrate soviet base
>steal soviet uniform
>pass by another soviet soldier
>SEMPER FI MARINE
literally what the fuck man, how is that even aloud outside of alpha testing
>>
>tfw this game does not have enough qt heros.
Female empire mage when?
>>
>>144658894
only legendary lords have english accents

your lords and heroes have german accents

+ As they are "the normal faction", CA wanted players to see them as the protags, that's why Romans and Greeks had english accents in Rome II and Attila
>>
>>144659096
I've no Steam tanks and my Karl Franz army has Reiksguards instead of Demigryphs

How do you use Steamtanks? Keep them in the back to fire from afar? Put them in your melee line? Use them to flank? I don't understand them
>>
>>144644165
Meanwhile those demigryph will rule against everything else while the slayers are shit and always die.
>>
Slayers

Is there a worse unit in the game?
>>
>>144659272
You put them in the fucking middle and have them rape anything coming close to them.
>>
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>>144659214
vampire waifu is all you need
>>
>>144659395
Gyrocopters
>>
>that skeleton walk

really?
>>
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I hate this game sometimes.
>>
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Why is Arch doing these shitty let's play?

His PC can barely handle it and in the latest video the audio is shit.

A bit pathetic to be honest.
>>
>>144659395
Heliobolis
>>
>>144659395
Hellblaster volley gun
>>
>>144658894
They're just re-using the VAs they've got.
>>
>>144659272
You can put them on range or melee and they autowin everything basically, their range is absurd, they fire while moving, they have a battering ram in melee range and never break, are highly armoured and are almost as fast as cavalry
>>
>>144659272
throw them RIGHT THE FUCK IN

greenskins have low armour piercing, so the steam tank isn't likely to be taken out unless it gets completely out-gunned. That said, it's also incredibly accurate and devastating AND long range, so keeping it in the back isn't a bad idea either.

You can stand to have them FAR out on your flanks and just draw enemies in for the slaughter.
>>
>>144659395
Goblins.
>>
>>144659503
I want to sleep on vampire-chans thousand year old butt!!!
>>144659527
ayy
Get fucked no knee stuntie shit
>>
>>144659395
Brimstone Gyrocopters.

An anti-large unit that runs out of ammo after doing less than 50% damage to a Vargheist.
>>
>>144659527
>all those rock lobbas

https://www.youtube.com/watch?v=CDs0WPPDnj0
>>
>>144659664
>mfw they could've just mounted the Iron Drake flame guns on the gyrocopters and you'd actually have a useful unit
>>
>>144659616
Goblins actually do their job. They also have shields as well as being extremely cheap, making them superb sponges for enemy range fire.

>>144659513
Spooked?
>>
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>>144659530
Is he still using radious?
>>
>>144659963
>lore autist supreme
>using radious

wat
>>
So I've been doing some custom battles and I noticed that a lot of so called (or intended) Anti-Infantry units are either missing the corresponding icon next to the weapon strength or they aren't flagged as such.

This is probably the reason why Empire Greatswords (or VC GG with GW) are so strong, not only do they get the much needed armor piercing, they also have the extra damage from Anti-Infantry.

Neither Chosen nor Black Orcs have this, they only get armor piercing. Orc Big Uns are even more weird that they get Anti-Large from their swords next to the weapon strength.

And neither of the so called Anti-Infantry cav has the actual icon next to weapon strength, this is only the case for Anti-Large cav.
>>
>going from peace treaty to war with the dwarves and minor dorf clans to maximize killing

Dats brutally cunnin dat iz
>>
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Damn playing Total Warhammer really makes me sad that Warhammer AoR/other games flunked and that there aren't any really good other warhammer games outside of Dawn of War series
>>
>>144659527
Gotta go fast.
>>
>>144631535
Arch is pretty cool. What have you got against him?
>>
>>144658894
German accents wouldn't work. That's such a shitty argument.

You're supposed to use accents that represent best the people and culture. The leading people of the HRE would have spoken in an accent that to the regular folk sounds like upper class English to regular folk of England. Since its an English game, they use that accent to represent it well.

Thats why peasants always have english chav voices too.
>>
>get the conflict of man juicy 16+ leadership quest
>wage war with tableheim
>ok
>move my armies in taking attrition to get to the tableheim capital
>empire has confederated tableheim
ok thanks
>>
>>144660169
I really liked WAR....

It was the only MMORPG other than Dark Age of Camelot I ever really got into.
>>
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>>144660093
>border princes keep pushing for peace treaty
>decline every single time as they are weak and only control a small area which can easily be conquered
>decide the time has come to attack
>lay siege to their building
>fucking lv 23 hero out of nowhere assassinates my general
>new one takes his place, but is a lv 1 compared to the old lv 17 or so
>border princes attack my army
>lose
>try to retreat
>they chase
>somehow manage to fucking destroy them
>they retreat back into their last standing settlement
>decide to retreat as well because I can't possibly siege with only 3 units left
>hero comes wipes out my new general
>>
>>144660037

The guy is a clown, why do you think he is mocked?
>>
So are there any neato mods yet worth looking into?
>>
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>>144659530
>doesn't get a review copy
>has a terrible PC and can barely stream/record
>uses mods to make the game super easy so there's no chance of him losing
>VALUED TOTAL WAR CRITIC
>>
>>144660541
Well

Then use upper class German and German chav accents then

They do exist, somewhere

As long as it's not "YUO ARE NOHT MY KAYSURR"
>>
>>144660169
I liked Mark of Chaos when it came out. As in, it's no Total War but it was an okay little game.
>>
Is Warhammer worth 60 euros? It seems to have had a pretty smooth launch from what I can see, but the sieges and stuff look a bit shit.
>>
>>144659963
>look at Radious's unit mod for Warhammer
>Vulkite Bezerkers

I don't mind a bit of AoS, but forcing it into WHFB is fucking retarded.
>>
>>144659593
>>144659589
Has anyone noticed the steam tank has literally infinite ammo in its little secondary steam turret at the top?

You can win a siege just by sitting it at the wall and waiting for him to kill everything.
>>
Do buildings like the enginerr workshop to build gyrocopters work province wide?
So I can build the two in different places
>>
tfw keep deciding to never autoresolve and then autoresolving anyway
>>
>>144660169
vermintide and bfg are good apparently, space hulk fps is coming up nicely. Don't know about mordheim but a lot of the flak I heard about it is whining about rng missing the point of the game, like the first space hulk game.
>>
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Norscans should all be gassed, fuck this stupid force marching through my lands, I have walls everywhere but they raid or besiege some fucking backwater shithole and when I send my unbeatable armies the fucking cowards run like the pussy shits they are.

FUCK
ALL
NORSCANS

FUCK
MARCH
STANCE

FUCK
THIS
GAME

Damn, I'm mad... all for this stupid achievment, very hard sucks ass
>>
>>144661329
They're province wide but provinces have a single build queue for all cities within that province, you could build more of them on the global queue, though.
>>
>>144661239
you can get it for $46 american currency units on g2a, that being said, if you don't like it, you can't get a refund

also make sure to read the warning in case it's not available in your country
>>
>>144660845
Get the less aggressive heroes mod. I know its probably a bit of a cheat for some people, but it helps make the game more fun since AI is cheating anyway.
>>
>>144631637
nice one
>>
>>144661313
Well it's just shooting hot steam. Yeah, the boiler would probably run dry eventually, but is it worth tracking that separately?
>>
>>144659503
The female vampires are so fucking redundant though since the lords have the same skill tree
>>
>>144661539
>dip out at the first sign of trouble and raid unguarded settlements
literally vikings
>>
>>144661484
>tfw barely actually play any battles anymore and just auto-resolve
>>
>>144661595
didn't know that existed, thanks, I will on my next play through, they're a real fucking pain in the ass right now though
>>
>>144661539
ambush senpai,

ambush everywhere

block agents
>>
Is sigvald the weakest chaos lord? I feel like even at level 1 Kholek is wrecking shit but Sigvald always seems weak.
>>
>>144661649
It makes sense in a gameplay and lore sense. But it means that if you have any barrier between you and the enemy you can just meme steam them to death.
>>
>>144661839
Sigvald doesn't dirty his hands with peasants. Keep him clean.
>>
>>144661839
yes
>>
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>>144661539
FUCKING SNOW NIGGERS

RRRREEEEEE
>>
>>144661743
It has exist since day 2, I believe, but there are many variations of the mod from different people, so just read up the description first to see what exactly are you signing up for.

I know it makes my game more fun, albeit a bit easier.
>>
>>144661684
...they don't though. Vampire heroes are the only source of death magic other than Mannfred as VC.
>>
>>144661762
>ambush
Literally never works, tried it so often and the norscans just walk past it like nothing happened.

>block agenst
I need my Witch Hunters against the Vampire Counts
I'm fucked from north and south...
>>
>>144660169
>>144661523
Mordheim's good but it'll be better with more warbands (just like total war desu)

Chaos mutations are very well done
>>
Do you guys think that it will be possible to add in legendary Lords through mods? Assuming sumeone can model and provide voice acting.

There are so many characters for warhammer, I think it would be awesome to add more.
>>
>>144661712
>>144661484
The problem is that autoresolve never seems to lose you units

Also the ai absolutely fucking refuses to fight unless it has a massive advantage so you rarely get 60/40, 50/50 or 40/60 battles
>>
>>144661839
Sigvald only knows how to take it in the ass.
>>
>>144662256
Probably, but it will take more work than most modders are willing to do to create one that isn't going to be overshadowed by CA's.
>>
>>144662035
I can literally pick death magic on my second lord

You have two templates, one is necro and the other is vampire lord. The vampire lords get deatrh
>>
>>144659256
AHH ROME
>>
Chaos invasions are too weak
Each invasion should be incrementally larger, so that by the 4th invasion, like 10 stacks are invading.
>>
>>144662482
Vampire lords have vampire lore, not death.
>>
> Wanting to play TW:W
> No money, game is denuvo
> Lookie here, denuvo bypasser
> Really desperate, tried it anyway expecting it to be scam
> Holy sigmar, it works!

In your face, denuvo!
>>
>>144662613
Chaos should be stronger, Norscans less annoying
>>
>>144662682
You got a working pirated copy?
>>
>>144662682
post proofs
>>
How many stacks should I be building as Empire in the early game?

I heard the economy doesn't support multiple near-full stacks anymore and I've been locked in the mindset of MW2 where I moved at least three full stacks around to invade/secure borders.
>>
>>144662613
The problem is that there's only really one actual Chaos invasion, the big one. And you can beat back the stacks relatively quickly and easily, then the end times are over forever after all the lords die in the second battle (the one where it's always just 1 lord vs an entire army).

Generally I try to let them run away at that point hoping they can regroup to come back.
>>
>>144662801
>>144662806
CA employee here. Whoever brings me the head of the anon that cracked our game will get everyone who replies to this post a copy of the High King edition.
>>
>>144662801
I kid you not, man. It works.

>>144662806
How? Anyway, search in youtube for 'voksi denuvo', and just follow that. The dude literally bypassed all of denuvo protected games.
>>
>>144663037
post proof
>>
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what a bunch of fucking losers
>>
>>144663037
I already bought the high king edition
>>
Does giving other factions money in RTW actually mean said faction uses the money to get stronger? Recently started playing again and am considering playing a Roman faction and giving money to the enemies of the other 2 houses
>>
>>144634259
Rolling for first as well
>>
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Vampire shits are annoying.
>>
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>>144663110
Now bring me his head
>>
>>144663531
it was employee number 012452346 that did it he told me himself.
>>
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so this is on legend. I've secured two provinces and am currently trying to build up my armies to be more high-tier.

Any other very hard/legend player here who can tell me if I'm in a good position for now?

I already fought of every faggot backstabbing empire nation that tried to beat me up when I was at my lowest so I guess i have to wait for chaos now.
>>
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>>144663498
They cause so much fear among my mans that I found it too difficult to get good screenshots.
>>
>>144663037
get a new ai programmer with all your money please ur current one is a drooling retard
>>
>>144663531
Do you have brain damage for whatever reason, man your handwriting really sucks. Looks like a primary school student. Unless CA starts hiring underage workers now, then good for you.
>>
>>144663636
Thanks, I will pass this onto Joey. I will make sure you all get High King editions.
>>
>>144662713
>chaos invades
>expect to be playing epic siege defenses to defend your borders
>its 5 norscan stacks raiding near Nordland and running away in forced march when you get close
>>
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>>144663071
>>
what's the consensus on ork arrer boyz?
>>
>>144663976
That's what I thought at first. I was really desperate so I tried it anyway. Guy was solid, I now have access to other denuvo games like hitman and doom too.

Sometimes, what looks like a trap isnt a trap at all.
>>
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>>144663735
I did win though, I had two armies to their one and a half so it was rather inevitable really. Future plans involve burning all vampire shits right the fuck down.

>>144663798
>>expecting decent handwriting when everyone in the US primarily communicates through emails.
Anon...
>>
>>144663798
I mostly write in cursive, but since no one can even read cursive nowadays I have had to revert back to writing in print for other people. I haven't written in print since I was in 3rd grade.
>>
>>144662613
>an unending tide of chaos comes from the north!
oh shit oh shit
>fucking chaos gypsies steal shit then run away when i try to confront them
>dwarves have failed to stop the green tide, only a small vampire kingdom between me and the true menace
>>
>>144664185
> expecting decent handwriting when everyone in the US primarily communicates through emails.

But anon, CA is based in the UK.
>>
is it true Bretonnia is the best in multiplayer?
>>
>>144664603
no, VCs are currently best because the meta is to snipe the enemy general for the massive moral loss.
>>
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> Tomb Kings still not announced
>>
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>>144664708
>>
>>144664320
Anon, I have very bad news for you, you weren't actually communicating with a CA employee.
>>
>>144663037
Craig TW here, I'm here to confirm that people who help us track down pirates will indeed get the High King Edition.
>>
WHERE IS THE PATCH

FIX THE DAMN SPELLS AND ARTY CA
>>
>>144664320
>anon
>>
>>144664708
how come the #1 ladder player is bretonnian m9
>>
>>144662042
>Literally never works, tried it so often and the norscans just walk past it like nothing happened.
That's the point, you use it so they can't see you and march close so they're unable to just retreat when you reach them.
>>
>Carstein's Rank 8 quest is on the other fucking side of the world
>Enemy army is MASSIVE
Well, might be holding off on that for now, don't think my skellies can handle that.
>>
>>144664138
Well, al in all, night goblin arrers are good for skirmishes and back-up support against non-armoured enemies. Savage arrers tend to only be good for taking on enemy guns due to their physical resistence but no armour. Regular arrer boys are really not quite good, however if you're looking at taking out armoured foes they're the only ones that might put a couple light dents in them.

Mounted goblin archers are actually decent for taking out chaos, as they're actually fairly good stat-wise and have Parthian firing. they'll still get out-gunned by dwarf range though.
>>
PERFIDIOUS MANLINGS
>>
>>144634259
Elf
>>
>>144663798
Lets see your handwriting mr. high and mighty.
>>
>>144665174
>the next quest is super easy
unlife isn't fair
>>
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Am I seeing things wrong or does Ultra unit size make Hellcannon do piss damage?
>>
>>144665174
you can teleport by opening up the quest summary
>>
>>144665292

Yes, Ultra unit sizes break ALL artillery and AoE magic.
>>
>>144665292
Dunno what you're doing, I average 300-400 kills on my hellcannons a battle
>>
>>144664992
because he hasn't played against me yet
>>
>>144665174
I swear to fucking god, take some of your god damn Ritalin you ADHD kid. There is a way to get there easily, but I'm not going to tell you since it should be easily solved.
>>
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>>144664796
Maybe he means to play against?

>>144664992
Because Bretonnian shitbags are OP as fuck. Their cav is anyway.

Pic related.
>>
>>144633640
>letting them take parts of Reikland

It literally takes like 5 turns to subjugate all of the empire secessionists, what the fuck were you doing?
>>
>>144665372
Why does it do that?
>>
>>144665543

Because Ultra unit sizes makes unit health scale up by a LOT but the damage of arty and spells doesn't scale up at all.

CA just for to change the numbers
>>
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>>144658695
Yes.
I suck with screenshots no bully pls
>>
Do people play on Ultra size because of their computers, or do they actually like fewer unit numbers?
>>
>>144665474
I didn't expand into Reikland, I went south up to Pfeildorf and eventually went back and conquered Reiksland. On legend or very hard, at least in my experience, every time I took Reiksland completely in the first couple of turns every retard in close vicinity declared war on me.
>>
>>144665378
No on large I got 200 kills easy, now on ultra less than 100. Fighting same Kislev stacks.
>>
>>144665639
So, does that mean that some shit that's weak on ultra will be super powerful if you set the unit size to low?
>>
>>144665773

Yes.
>>
>>144665439
I already know about the teleport you retard.

Also Ritalin only works for some people but you wouldn't know that because you're a fucking retard.
>>
Turn 11 and Middenland of all people is willing to join a Confederation. I wonder if this is because of the no Great Power mod although there's still a -5 present so I'm not even sure it is working.
>>
>>144665773
Try it out. Spirit Leech one-shots heroes and Bjuna takes out a whole unit of Reiksguard. Flaming Head can route an entire army if they blob.
>>
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>shielded infantry have a 35% chance to block a Helblaster/Organ Gun volley
>>
when is the free DLC coming
>>
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>>144666195
yeah, what the hell do you think shields are for you fucking dumbass. Not blocking shit?
>>
>>144666259

tomorrow
>>
>>144666259
send me 100 dollars and I'll give it to you
>>
>>144664982

Arty is fine, only spells need fixing
>>
>>144666053
How did they screw up so hard?
>>
>>144666518
Hellblasters aren't fine, but that has to do with them being shit and overpriced, not the unit size.
>>
>>144665639
>>144665372

Artillery gets more guns per unit on larger unit size. Increasing unit size doesn't disadvantage artillery.
>>
>>144666332
>NatSoc girls

my one weakness
>>
>>144666332
is it normal to really want to fuck a nazi loving slut?
>>
DARKNESS COMES

and so do i
>>
>>144666778
Hellblaster at least only gets one gun on ultra.

>>144666551
Standard CA. It's mindblowing how bad they are at playtesting. There are so many cool looking spells but most of them are worthless because everyone likes to rack up the unit size.
>>
whos looking forward to maximum gains when dx12 patch drops?
>>
>>144667110
Darren said that they knew about it before release, but there were other bugs higher up on the list that needed fixing and they couldn't delay the game again.
>>
>>144664138

Skip and build a bunch of arty in place of the archers
>>
>>144667493
I have an Nvidia card... so no.
>>
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>>144666881
>Mannfred shouts NIGHT MARCH
>it isn't a night battle
>>
>>144666876

>not wanting to cuck a nazi faggot

Sounds normal to me.
>>
Just secured all of the eastern mountains and badlands at turn 75 on VH

Am I doing good?
>>
>>144667997
you're doing fine. make sure you get into the northern mountains before chaos comes in at around turn 100
>>
>>144666639

Them and luminarks are the only Arty which doesn't scale well
>>
>>144668182
Playin Orcs btw, don't think thats a priority
>>
>>144665903
>he actually is an ADD kid

Kek
>>
>>144668575
It let's you actually hit chaos before they fuck up all too much, plus chances are thats the last bastion of dwarves.
>>
>>144666639
>>144668356
How do hellblasters fail to work well but organ guns are great.

Aren't they essentially the same thing. I don't get it.
>>
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Well I decided to let them reinforce in the hopes that I would get that same hilltop map back

let's see
>>
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Radious did it, the absolute madman!
>>
>>144668953
DOES THIS FUCKING FAGGOT JUST DISREGARD THE FUCKING LORE?

WHAT THE FUCK?

WHAT

THE

FUCK
>>
>>144668953
>he actually made armored slayers

Jesus christ
>>
>>144668953
Jesus Christ....
>>
>>144668953
Why not give them a bow while you're at it?
>>
>>144669097
It's not about the lore, google those names :^)
>>
>>144668953
the memes never end
>>
>>144668953

> it begins
>>
>>144669164
Don't say that, you'll jinx us all
>>
>>144669097
He made black orc arrer boys what do you expect.
>>
>>144669231
no

naoitenz
>>
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SOL INVICTUS
>>
let's predict the next radious units guys
>SAVAGE ORK LOOTAS
armored savage orks
>BRETONIAN MARKSMEN
gunpowder bretonnian peasants
>BRETONIAN NOBLE MARKSMEN/BOWMEN
bretonian elite ranged units
>>
>>144669183
OUCH WHY IT HURTS. MY EYES
>>
>>144669471
a bretonnian general who's on foot
>>
>>144662042
>norscans just walk past it like nothing happened.

It works out either way, either they walk into the trap or they get close enough you can chase them down. a good strategy is to have an army in ambush by an unguarded settlement, then attack them when they come to try take it.
>>
>>144669381
that's really nice link when ?
though i think their armor looks better in all gold
>>
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>>144668953
>>
>>144669568
That would actually be supported by the lore
>>
>>144669471
Chaos Warriors with handguns
>>
>>144669648
when I give them shields, lances, stats and unit card and remove my other bloat from the mod
soon
>>
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>>144668953
>>
>>144653427
I'm feeling me some /hist/ today.
>>
>>144668953
Pretty cool desu
>>
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>TWW Radious has 30k subscribers
>Game is not even a week old
>>
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>>144668953

When a meme goes too far
>>
>>144670003
elder scrolls mod when
>>
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>>144668943
10,000 SARDINIANS

WHAT CAN MEN DO AGAINST SUCH FAGGOTRY
>>
>>144670003
>>144653427
Really don't want to play as Rome AGAIN, reroll.

>>144668953
Why's everyone so buttmad? Warhammer fans were calling /hist/fags salty and claiming they wanted 'no-fun'. So why's everyone pissed off about Warhammer lore? Being butthurt about accuracy in a fantasy setting is kind of pathetic desu.
>>
>>144657301
what mod?
>>
>>144667827
It is night
>>
>>144670346
Because those units are not even from warhammer fantasy they are from age of sigmar
>>
>>144670346
>Being butthurt about accuracy in a fantasy setting is kind of pathetic desu.
while we're at it let's call men elves!
>>
I don't get the logic behind the settlement puzzles in Attila

Why does having more/better farms reduce public order?
>>
>>144670458
http://steamcommunity.com/sharedfiles/filedetails/?id=695024040
>>
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i've confirmed that the AI is indeed omniscient.

>>144670346
t. Radious
>>
>>144670564
poopy, methane, and general filth
>>
>>144670670
>and general filth
But they don't increase squalor
>>
>>144670520
and whats difference between these two ?
>>
>>144670806
It is like having units from the holy roman empire in Attila it just makes no sense what so ever
>>
>>144670346
>Add a heavy infantry unit to the Empire.
>Call them Gondorian Swordsmen.
>"Being butthurt about accuracy in a fantasy setting is kind of pathetic desu"

Your argument only applies when they aren't combining multiple fantasy setting.
>>
>>144670806
AoS and WHFB are two entirely different IPs, which is also why they specifically say to modders to stay within the realms of WHFB.
>>
>>144670795
I'm pretty sure they do
>>
>>144670929
>WARHAMMER: Age of Sigmar
>WARHAMMER FANTASY
Same universe, cunt.
>>
>>144670970
Not the tier 1 and 2 farms that I'm looking at, they only hurt public order

I wouldn't have brought it up if it was squalor because that would have made sense
>>
>>144671026
No it is literally not that is like saying 40k and fantasy is the same universe
>>
>>144671026
Where's the Necrons then?
>WARHAMMER: 40k
>WARHAMMER FANTASY
Look, I can do it too.
>>
>>144671026
Yeah just like spacemen are in the same universe as the roman empire

It's not the same setting within that universe you withering dipshit
>>
tfw no tyranid pet dog-insect
>>
>>144670806
Age of Shitmar is horrible, gamplay-wise, lore-wise and miniature-wise

also, they specifically state in the EULA that you can't use age of shitmar crap in mods
>>
Do any of you lads know which of the WFB novels are quality?
>>
>>144668953
They're Age of Sigmar units, so at least its not totally made up bullshit. Doesn't make sense for the setting and they dont actually look like theyre supposed to though.
>>
>>144659272
Well.. you've used your cannons yes?.. now imagine if those cannons had the speed of cav, more armor than the deepest beer-stash of a dwarven hold, no morale so it cannot break, a close range fire on the move turret and ontop of that it is just as effective in melee as any--no Better than in melle than 80% of melee units in this game... the only thing that can pose a threat to a steam tank.. is AP damage. everything else is cake..

thing is though the only reliable AP damage that can hit it is enemy arty because cav can rarely catch it.. and the tanks can often answer arty fire.. and mostl wins those duels thanks to bullshit accuracy.

Im an empire player.. but the tanks are so brutal i cannot stop using them whevever i can.
>>
>>144671026
They're seperate IPs dude, the fact that it is an official continuation of WHFB doesn't cancel out that they're also different IPs and settings.
>>
>>144671403
so if someone reports him,it will end the meme ?
>>
>>144671403
I disagree with that statement about AoS, it's honestly not bad at all.

People seem to be so butthurt about it continuing on from Fantasy that to see good in it is an irredeemable sin. We're not children jesus christ.
>>
>>144671562
Let's just all report him and see what happens.
>>
When you zoom in on Sigvald in a battle I think you should be able to hear him saying stuff like "Oh yes, wonderful slash Sigvald" "Beautiful decapitation Sigvald"
>>
>>144668953
What's funny is it's against the EULA to mod in ANYTHING from Age of Sigmar, so see ya space cowboy.
>Please only include Warhammer Fantasy Battles content in your mods – other Games Workshop IP like Age of Sigmar or Warhammer 40,000 is separate and is often licensed to other companies, or used in other games.
>>
>>144671643
It's a pick up and play game that's impossible to get a balanced game of without a chunk of time spent calculating and arguing

That's a fundamental failure of form
>>
>>144671643
every fucking time someone defends age of Shitmar, the only argument is "let it go, it's not that bad"

there's not redemption, it's objectively shit in all it's aspects, especially, gameplay
>>
>>144671842
Has someone with a twc account made this point yet?
>>
>>144671643
If you flushed the toilet while typing that, you get a free (you)
>>
>>144671780
I just genuinely don't know shit about Warhammer and only play the game because I like Total War. My genuine curiosity may seem like a shitpost to you but it's not. I don't know why you fantasyfags get so buttblasted over shit.
>>
>>144671842
that's the reason I posted it, rather than the "armored slayers" meme, I'm not surprised nor mad at that armored slayers made their way
>>
>>144672149
Armoured slayers is incredibly fucking dumb though

They're people sentenced to find a glorious death by combat, they don't want to be armoured
>>
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>>144671893
That's what the upcoming point system is used for. You can have fun without it being balanced though, not every game has to be competitive MLG shit.

>>144672007
It's because the people attacking it have literally no argument, there's nothing to debate. Just calling it shit over and over again. I've spoken to countless people who swore off the game because of what happened to WHFB, only to actually play the game and have a blast.

>>144672032
I want high quality (you)'s
>>
.. is every city map really the same walled-off alcove?
>>
So what's this about Kislev dlc being confirmed?
>>
new bread when
>>
SUMMON ME
IF YA DARE
>>
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>>144668953
>Slayers
>with Armor
>>
>>144660169
It's their own damn fault.. they sort of fixed the game with WAR after a while.. but they refused to go F2P.. well.. Thats EA i think... and now it's permadead.. even the private server is...meh.
>>
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LOREFAGS ON SUICIDE WATCH
>>
>>144672772
>I came,i saw,i modded
>>
>>144668953
>armored slayers

khorne warrior-priest when?
>>
>>144672772
Watching lorefags get destroyed is my favourite thing.
>>
>>144672370
>only to actually play the game and have a blast.
it takes one single minmaxer to make this pointless, at least in Warhammer you could still win against High elf faggots and earn delicious tears

also, they could have just released rules for small Fantasy games without scrapping 30 fucking years of lorebuilding for a "generic multiverse setting" (spoiler: anything that uses multiverses as a justification is shit by default)

Also
>hey dude, what you painting?
>nothing, just some tabletop game
>wow dude, those are some amazing orcs
>haha thanks, but actually, those are Orruks
>what a nerd, lol
>>
>>144672772
he just does whatever the hell he wants

he should make his own fantasy game
>>
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>>144672772
Why do I smell a mod where everyone in the Empire has Marks of Chaos?
>>
NEW BREAD
>>144673065
>>144673065
>>144673065
>>
>>144672998
Orruks, Orcs, Orks. Why do people get so butthurt over that distinction.

If you play tabletop games you're a fucking dweeb, stop shitflinging over who's plastic toys are better.
>>
>>144672772
>(((""""""""""""""""""""""""mod lore"""""""""""""""""""")))
>>
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>>144672772
>>
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>>144645846
>>144646460
>nearly killed

Silence Vampire scum! This is how you beat the odds.
>>
>>144672772
>using blunt weapons against big unarmoured monsters
It's like this guy is actually dumb.
>>
>>144666876
It is if you're a nazi
>>
>>144668575
what army comp are you using?
I've had mixed success with heavy artillery, some arrer boyz and big uns
>>
>>144671026
A. Different Setting.
B. Different IP.

>Same universe, cunt.
No anon, it literally isn't even the same fucking universe, the entire fucking UNIVERSE in WHFB was sucked into the warp and destroyed as of the end of The End Times. Effectively bringing WHFB to an end, thus where age of shitmar comes in.

learn2lore
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