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/egg/ - Engineering Games General - Formerly /svgg/

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Seagineering Edition

Previous jej: >>144289895

The thread is dedicated to all games about building machines and systems out of blocks, in space or otherwise:
Corneroids, Space Engineers, Starmade, Avorion, From the Depths, Factorio, Robocraft, Machinecraft, Garry's Mod, Homebrew, Besiege, Medieval Engineers, Infinifactory, Scrap Mechanic, GearBlocks, and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org
https://www.youtube.com/watch?v=7YyxsW_2xmo

Avorion
>https://www.avorion.net/
>/egg/ approved server: 149.202.65.190

From the Depths:
>fromthedepthsgame.com
>/egg/heim idea bin: http://pastebin.com/Tmk14sf2

Factorio:
>http://www.factorio.com/
>http://guide.factorio.com/index.html
>http://steamcommunity.com/groups/eggtorio

Robocraft:
>robocraftgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q

Garry's mod:
>garrysmod.com

Homebrew - Vehicle Sandbox
>http://store.steampowered.com/app/325420/
>http://www.homebrewgame.com/

Besiege:
>store.steampowered.com/app/346010/
>https://www.youtube.com/watch?v=n-aG7E9gTNI

Medieval Engineers:
>medievalengineers.com

Infinifactory:
>zachtronics.com/infinifactory

Scrap Mechanic:
>http://store.steampowered.com/app/387990/

GearBlocks:
>http://www.moddb.com/games/gearblocks

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
REMINDER that FROM THE DEPTHS is the perfect /egg/ and everyone who resists on the day of the FIXED UI will be consumed by NETERCHEESE.

All adherents to FROM THE DEPTHS will bathe in the glory of FUN and ACTUAL GAMEPLAY
>>
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>>144591921
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/egg/ /pol/ merge when?
>>
>>144594041
>>
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>>144594229
>>
>>
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>>144594421
>>
It doesn't have to be like this
>>
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>>144594593
The game needs hydraulics to really build walking titans of death.

Then i could combine this with Landmates and Tachikoma, so that it can fly and drive along streets and dirt with ease.
>>
>>144594824
What are the odds of getting modular vessals built? I always thought it would be cool to have some sort of system that allowed you to pick the chassie size for each bit then fill it in with whatever you need.

But the programming would be hard for the placement bit but the modular construction part would be easy.
>>
>>144594094
You can tell that /lgbt/ is the one that tied the noose because it's not tightened properly
>>
>>144592105
>FIXED UI
What, it's getting fixed? Is that even possible?
If it's built on Unity 4's legacy UI toolkit it may need a full rewrite desu.
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>>144594979
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>>144595437
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>Besiege v .3
>2 New Sandboxes, one is the variety one, one is a barren land
>Custom textures for blocks
>Few bugfixes
>Visual update on the Source Block and Workshop Skin support
Neat.
>>
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spengies mad max when
>>
>>144596834
What's this suppose to be a test of? Litearlly the only thing that it makes me think of is the fact that fire can conduct electricity.
>>
>>144598003
>this man lacks the implicit memory of the fact
>>
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How do I stop the naval AI from ramming things that don't particularly need to be rammed at 50+ m/s? The turning circle settings don't seem to be doing anything.

My new jet hydrofoil metal boxes are running circles around DWG shitbotes and the OW isn't likely to do much better, but they are taking way too much damage from crashes.
>>
Out for a week, FtD patches look pretty cool. They'll definitely fuck up my incredibly cheap 170m/s propeller-powered bomber, but oh well.
What else did I miss? Is abortion dead yet?

>>144598504
Several points:
Everything needs to be rammed. If this is causing problems, try adding more rams on spinblocks
Fiddling with broadside angle and range should help
METAL BAWKSES?
>>
>>144594593
looks like a forward moonwalk
>>
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>>144601080
>>
>>144597934
Its called FtD m80
>>144598504
Theres a setting that affects the minimum range it lets enemies get within before retreating
>>144600402
SINDRIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
new version of eggheim out
>>
>>144602634
>>144597934
Actually it's called MACHINECRAFT.

>tfw not at home to draft up tank car
>>
>>144602634
>>144597934
>>144604009
Actually it's called GARRY'S MOD
>>
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>>
tsuya a best waifu
>>
https://www.youtube.com/watch?v=Ki5cvEPu_e0

rise of the machines when
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>>144604231
>>
ded
>>
>>144604231
every thread

why?

And this guy does some sick primitive egggineering
https://www.youtube.com/watch?v=P73REgj-3UE
>>
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So when I build a large ship in speengie how many blast armor blocks do i need to make it not fall apart from ramming, heavy and light armor suck.
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Is factory multiplayer playable at the moment in a pirate version? Any servers with 0.12.35 up?
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Pls don't ban me
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>>144617476
Too many moving parts, Make it simpler.
>>
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>>144617476
>>
>>144617476
that is hot
>>
>that feel when your ship almost reaches version 600
Too much ftd
>>
>>144619993
what the fuck, my most updated vehicle is still at version 18
>>
Level of detail system added. Shader not fully completed yet and a lot of blocks still left with their default "white" color rather than being modified.

APS Inertial fuse now explodes frags on the far side of the shield making inertially fused fragment shells useful, I suppose.

Disruptor Conduit shell cap added which tunnels EMP energy through a shield and into the shield projector (potentially destroying it). Also causes an explosion of the shell on the far side of the (now potentially destroyed) shield.

>Shield
>Not even once

>>144620292
By pure coincidence, my current play time is also 600 hours.

So, one version per hour.
>>
>>144620381
Nice to see that APS can have antishield use
>>
>>144617403

hello?
>>
>>144620381
Well shit, shields are now officially completely fucked. Cannons OP as fuck, please nerf.
P.S., what the flying fuck was Nick thinking?
>>
>>144620626
Making enough cheese to saturate the market
>>
>>144620626
Layer shields. Weak disrupt above stronger reflect.

Also, he was thniking about all those forum and steam threads about nerfing shield defense.
>>
>>144620381
>Level of detail system added. Shader not fully completed yet and a lot of blocks still left with their default "white" color rather than being modified.

Is there a way to get rid of this shit? It's annoying as fuck while trying to build
>>
>>144620787
A: Shieldspam WAS the issue with shields, and shouldn't be buffed further.
B: Repairspam is already cancer.
>>
>>144621149
Nevermind, i found it on the options
>>
In Factorio I spawned on an area with literally no trees in sight. Am I fucked or is there another way of transporting electricity early that doesn't require wood?
>>
>>144621304
Repairspam is kinda limited by resource crates taking up space.

And shieldspam is still easier to do than quad layer beam for armor. That still gets shredded by sabots, At least until overpenetration is added.

I think it was planned that if the shell's ap dwarfs the block's armor, the shell loses some ap, while dealing low damage, and bypasses the block.
Repeat until ap is back to average and deal full remaining damage.
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R8 my exhausts m80s, there's another one like this on the other side
>>
>>144621714
Sabot's ap, I mean. Other shells won't have overpenetration.

Looks decent. I'd put a simple direct feed ciws nearby, but that might ruin the looks.
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>>144622372
now we're going places
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>>144622682
I allways wanted to make a factory.
But the ida of robotic arms ends up being retarded, because static welders can do the same in a produiction line
Also gothic structures.
>>
>>144621839
you better paint that bote
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>>144623130
>robotic arms
>retarded
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>>144623974
It's nearly finished. It has 6271 blocks and it can go at 14m/s. since the limit is 16 m/s for botes over 5k blocks and i'm only using bote propellers, it's kinda nice.
It can be remote controlled and has some cameras because i think it might be fun.
I still don't know if, how or where to make rooms for the crew and such. The externals of the vehicle are finished and the internals are half done.
>>
>>144624843
That's a very boring, flat design.
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>>144624554
Im talking about space engineers.
>>
>>144625598
But who gives a shit about a shitty game?
>>
>>144625641
The guy who focus his autism in doing that arm wich will explode anyway.
>>
>>144625641
>Shitty game
Have you ever played it?
>>
I kinda want to make a zeppelin, but no helium pumps yet.

>>144624843
>mfw I can't make big bridges, because it'll lift the center of mass too much.
>>
>>144624843
Multiplayer crewed ship pvp when
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>>144625641
>shitty game
buttmad FTD/robocuck player detected
>>
>Playing Campaign
>So far just poorly managing to turtle inside my base.

>Trying to learn in the thick of it
>AI keeps throwing some absurd long range artillery ships at me
>Last pair were some weird ass ghetto airship/boats that I had to spam build Missile Launchers with 7 Blocks in order to kill adequately while my base was plummeting out of the sky around me.

I gotta figure out those rapid fire CIWS like turrets or some shit.
>>
>>144626880
>figure out
They are a firing piece, with some barrels and a 2 axis turret, connected to two side autoloaders. With the turret standing on weapon and ams controllers. Have to shoot a missile twice, but it fires very fast.

Shell composition is 4 block: AP, sabot body 2x, gunpowders, I think.
>>
>>144626880
If you have problems with cannons, use shields.
>>
>>144626613
puzzle pirates
>>
>>144628094
It's still alive? Last time i played it (maybe 7 years ago) it was so dead it made look /egg/ alive
>>
>>144629157
Who's that guy?
>>
>>144628317
I last played it on a Pentium III.

>>144622372
what the fuck have I been saying about inverse kinematics this entire fucking time?
>>
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>mfw drinking Spice tea while listening to https://www.youtube.com/watch?v=oRqjVPljSGQ and designing FtD desert vehicles
>>
>>144622682
>now
I specifically recall that being shown in either a patch video (as a community highlight) or during the early days of Marek streams.
y'know, back in the days where a dev gassing seemed imminent.
It's old.
>>
What if FtD shields were replaced by NPCs with shields? And nucannons/crams for ballistas/catapults?

For sails and paddles 'era', I mean. Since the game calculates the trajectory on shot, npcs might have enough time to run there and shield it.
>>
I've started doing the paintjob on this boring bote and i expect to finish it soon
>Inb4 it's shit
>>
>>144634219
Looks more like a castle.
>>
Where the fuck is N3X15 when you need him?
>>
>>144634471
Why do you need him friend
>>
>>144634690
Because PIDs still don't support fucking dedicated blades.
Which is fucking horrible in every way.
>>
>>144632029
Dont know, say it again.
>>
>LAMS might be able to shoot down big nucannons and cram shells
Amusing
>>
>>144635741
I hope they add a module that lets you turn shells that hit your vehicle and don't explode into metal for the ultimate jewing experience
>>
So, laser shields and lams seems to be the thing of the future.

Unless the enemy decided to lose a lot of dps and chose innacurate shield projector disruptors. And then followed with regular shells.

Also, we might get ammo mixer that works kinda like an ammo belt with different ammo types in it
>>
>>144637626
>Also, we might get ammo mixer that works kinda like an ammo belt with different ammo types in it
You can already do that using multiple ammo inputs that get ammo from different ammo controllers
>>
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>>144634219
It's not actually boring. It's really OTT.
>>
So I'm noticing on the included stock CRAM Submodules that the fucking shell is slow as fuck

How would I speed up the velocity of a shell, the barrel was like 10+ Segments long. Would I have to just figure out how to make the shell longer and add more gun powder (Like real bullet cartridges)

Or is there some other antediluvian methodology at work here?
>>
>>144642183
You don't.
You literally can't get it over 160m/s.
Yes, it is in fact fucking retarded. Nick is awful at all things balance.
>>
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>>144642587


Motherfucker.
>>
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Avorion is the best game here.
>>
>>144642587
Nick has the fucktarded idea that the only to fix things is to add features. I think he's under the impression that if he just keeps throwing new things at the problem he'll eventually uncover the holy grail of balance. Instead, he's making the issue worse. He's throwing major change after major change without waiting to check the effects of anything.
>>
>>144644053
Ideally, he should stop fucking balancing and rebalancing shit while he's still adding new shit. Make all the weapon systems nice and complete before rebalancing them for the fiftieth fucking time, jesus christ.
>>
>>144624843
I think it looks nice
>>144624918
Rude
>>144634219
I think it looks good anon. I like the paint job.
>>
>>144645217
Thanks m8, i'm finishing the description and i'll upload it
If you want to name it, you're still in time
>>
Can you save a turret's complete cartridge assembly as a PreFab? I'm sitting here looking but turrets seem to be the only damn thing you can save atm.
>>
>>144642587
This makes me so mad, let's make everything slow as shit and unexciting.
>>
Guys factorio just updated
>>
Alrighty m8s, it's finished.
The idea is to make a fleet of 2-3 Scampers and one of those to escort them.
http://steamcommunity.com/sharedfiles/filedetails/?id=698714706
I hope you like it.
>>
>Factorio update
>it's not 0.13
jesus christ you are tugging my heartstrings here
>>
>>144646123
did the torrents update too

help a brother out
>>
>>144646686
From all the machinery that's in /egg/heim now, only Notonipono's torpedo bomber is the only thing to survive because it's fast enough to avoid the AA fire.
>>
>>144647832
welp, it finally died. I think it ran out of fuel. I don't know who built that thing, but adding the belly's shield was the best thing you could do, it has deflected 1/4 of all the bullets i've shot at it.

And don't worry, you won't need to cheese anything to destroy this boat because:
1- It has a single AI surrounded by ammo blocks.
2- It doesn't have repair bots.

The Fleurdelys from the CotE managed to drop a couple of shots on it.
>>
>>144644319
>Make all the weapon systems nice and complete
That's what he's doing. He's adding stuff to weapons to make them complete.

And he also has to deal with complaints that the game is too laggy in battles, because of how many shots are in the air
>>
>>144638091
Yes, but this way it'll be easier.
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=210294043
>>
New on besiege, what are some must-have mods?
How does one makes tank treads?
>>
The finished Avalanche tank guts a kalmar in a single pass. It's rams are devastating but the ai is usually dead before it gets there.
>>
>>144646002
Let's repeatedly buff the already overpowered xboxhueg cheese ships and nerf the fuck out of smaller builds
Let's make a fucking annoying, nonsensical "effective range" bullshit for projectiles that nerfs small calibre and buffs large calibre, so long range artillery cheese is even more viable
Let's divide all the already fucking weak character stats modifiers by 3 and replace half of them completely, as well as adding "luck" which does basically fucking nothing.

What the fuck happened, Nick?
>>
>>144650106
Nice.

Have you checked out >>144646686 ?
>>
>>144649294
>because of how many shots are in the air
How exactly does lower muzzle velocity stop this?
>>
>>144650192
I honestly think he just listens to the few hardcore forumers that frequently post on his site. But a little too much and it's really pushing FtD away from being a fun build n destroy sandbox to something just needlessly complex and slow.
>>
>>144650192
Oh, and let's add an extremely simplistic and efficient long range weapon that bypasses all armor and shields and basically makes all other weapons moot.

Furthermore, let's not try to add to the game engine, let's not complete all the feature's we've added so far in favor of "balancing", let's make an entirely separate world based around smaller, more modular ships instead of fixing the original (and let's also add fifty fucking "balance" fixes that make battles with these modular ship battles take so long they make the Emperor get off his Sherman Williams porta-potty and slap you in the face) and let's make CRAM have even slower projectiles, so they can shoot basically fucking nothing.

I haven't bothered with actual battles for so long, but it just keeps getting worse.
>>
Blatantly stole bomber. I think whoever made it said feel free to use it, and I thought it looked good. I can take it out if the creator wants.
>>144648474
Does the Fleurdelys have weapons? I could have swore I made it just a mothership.
>>144647832
Noted. Should we raise the speed caps?
>>144650279
Checking it now.
>>
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On another note, I made this hovertank. Which faction would it most fit in for /egg/heim? Space robotos or Nippons? It fits well into the "armored car" category with around 680 blocks and a 35~m/s speed.
>>
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>>144651384
>>
>>144651384
>Does the Fleurdelys have weapons? I could have swore I made it just a mothership.
Yes, it's a mothership, but the other things it spawns managed to break a couple of blocks, given it's block count i'd say it's a feat.
>Noted. Should we raise the speed caps?
I'd leave them like we have for now

>>144651730
Spess robots, looks really hi-tech
>>
>>144651384
>Should we raise the speed caps?
I'd say to lift the boat speed caps, since maneuvering in a 2d plane already makes them easier to hit than a flying craft with the same speed, keep the caps for subs, and add 40m/s to each of the listed flight speeds except spacecraft.
>>
>>144651954
Do we even have a proper style for Nippon, though? Isn't it fairly high tech as well? Lasers, all that?
>>
>>144651384
>>144652171
Actually, what's the space altitude on /egg/heim again? If it's really high, space craft could use a lower top speed.
>>
>>144652324
4.5km

>>144652210
>Do we even have a proper style for Nippon, though? Isn't it fairly high tech as well? Lasers, all that?
I have no idea on that, sorry
>>
>>144650380
>build and destroy sandbox
you have machinecuck for that, LET ME HAVE A REAL FUCKING GAME FOR ONCE.
>>
>>144652475
>4.5km
Jesus, that's higher than I remembered. Yeah, anything going at even a half-decent speed is going to be almost immune to cannon fire at that distance, and missiles are going to have trouble reaching that far.
>>
>>144652783
bullets can't reach there unless because they have drag now. While this allows us to do plunge fire, it limits the ground-orbit ballistic weaponary. Laser is still the way to go
>>
>>144652776
You had a real game before. Now it's just dumb desu.
>>
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Considering I couldn't use a proper PID for the hover balancing, this thing does fairly well in extremely mountainous environments. It suffers only minor damage when going up really steep slopes on the side. Being entirely powered by two small RTGs is a definite bonus.

Note: /egg/heim really needs a bigass motherfucking desert.
>>
https://www.youtube.com/watch?v=5kZZdp727ek
>>
>>144654078
Ubloab it anon, i've wanted to make a proper hovertank for months and i can't manage to make it float right
>>
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>people on robocraft forums telling me that planes are fine and are in fact one of the strongest robots in the game and I just dont know how to play them or build them properly and dont know what im talking about

>I can go into a match with flak, be the only guy with flak, and shit on every single flyer on the enemy team with hardly any effort

>aim in planes general direction and lead a few shots and completely cripple them in about 3-5 seconds

Planes are totally fine. I just dont know what im doing obviously. :^)
>>
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>>144654836
http://steamcommunity.com/sharedfiles/filedetails/?id=698772435
Completely uncolored, I don't know how them space robutts look.
>>
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>>144652210
Yes it is fast and high tech, folded a thousand times over. Expensive vehicles, gas guzzling, all performance, somewhat fragile. Hard hitting.
>>144651954
Cool. Designer or campaign?
One vote to stay the same.
>>144652171
One to abolish boat speeds and raise in atmosphere flyer speeds by a flat 40 in all categories.
>>144652324
One to nerf space ships. Though I mean is that not the whole advantage. The real reason the ceiling isn't higher is because I feared it would be too much of a strain on people's computers to be enjoyable. That's right, I casualized it for plebputers.

Same for not expanding the board.

Do you guys want me to try expanding the board...?

2 to one its seems like more people want some change but I'll leave the vote open a little longer.
>>
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>>144646686
>NSA (Not Spying Agency)
>not National Sunflower Association
>>
>>144655601
Color it with solid stripes with tiny accents or in add in geometric shapes. For automobots its Red yellow white Purple for primary secondary trim detail. Maybe mostly red with yellow stripes and white accents with purple on the cannon barrel? But paint it in fleet colors. I wish it was per 1m painting instead of per block. We could have cooler designs in our boats. Just paint it in fleet colors and don't worry about the rest or if it looks like shit.
>>
>>144657142
I wager all the designs should be painted all at once when there's enough of them to warrant a mass re-do.
>>
>>144656454
Maybe making it a little bigger would allow for more ground combat scenarios with more diverse factions
>>144656683
>not National Sunflower Association
If it was a CotE vehicle i'd agree with you, but since it's for the Sky joos...
>>
Not all APS shells and CRAM shells to explode and die. Some to just ignore their lack of health and carry on. For example CRAM without HE/EMP/FRAG will not care about being health-depleated by LAMS.

2) Missiles to have variable health based on size

3) APS shell modules to affect the damage resistance of the shell to lams

4) Missiles to have variable detectability based on thrust output. A super equation needs to be formed to govern all projectile types to derive detection range
>>
>>144658908
Oh boy, more retarded, meaningless balancing instead of, y'know, actually improving the game.
>>
>>144659165
Well, go and suggest your improvements, I guess.
>>
>>144660658
And be swept back by a tidal wave of meme-spouting normies.
Yeah, sure.
>>
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Whats best to propel a large shipou?
Propellers, heli blades, jet engines?
>>
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>>144663094
>Propellers, heli blades, jet engines?
Yes
>>
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>>144663275
All of them?
If you say so anon
>>
>>144663094
>You will die before domestics cat girl slaves are a thing
Why even live
>>
>>144661565
Send a telepathic message then. Or wait until maybe they go back here
>>
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>>
>>144663397
>>You will die
Why even live
>>
Sneak peak at the avalanche. I've been fiddling with the missions...
>>
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>>144663094
>>144663094


>All that ninja soft-blueballing bullshit out of nip land

>No Kanokon levels of fucking soft-core porn ship girl games.


I swear it's like some unknown force in my life sucks all joy I derive from it.

Games and general nerdom are my last bastions.
>>
>>144668387
Looks great, does it have a weakpoint?
>>
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>>144667805
Needs more turbochargers.
>>
>>144663382
Post some screenshots when done.
>>
>>144668524
The booty blows up and reveals the ai cores.
>>144657306
I'd rather things be painted and look like shit than be unpainted. We can modify the looks of things if we don't like them. And I thought it'd be nice to see each anon's take on the faction styles shine through.
>>144657509
It would, and I'd take advantage of that. I'm just worried about it messing up the terrains cause I'll have to place everything again.
>>144655601
You gotta submit it in a state that the AI can use it. I fixed it and painted it for you, but in the future, please try to have it ready in that manned. These vehicles are going to be piloted by the AI against the players, remember. That said, fucking nice work on this hovertank, I'm learning a few things from poking at it.
>>
>>144655258
Are you talking about Rafyfou?
>>
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>>144625746
>>144626742
Anyone who says Spengoes isn't shit is either disillusioned, has only recently started playing the game, or is paid by Keen.

Spengies great in concept but it's shit in practice, mostly due to performance. It could be so much better but Keen are a bunch of hacks that not only break significant mechanics weekly because they don't test shit, but seem to refuse fixing the parts of the game that need the most work.

Markle's vision of the game is too small for what they're trying to make it, and it's clear that his participation is limited. They dropped their first game to make Spengies, slit the team to make a third game before their second was in anyway complete or functional, and then they divided resources even further with GoodAI which is a joke all on its own.
>>
>>144670605
>I'm just worried about it messing up the terrains cause I'll have to place everything again.
Well, you can always make /egg/heim XXL just in case...
>>
on FtD do wheels need engine power?
>>
>>144672361
Yes, they need electrical power, you can generate it either by using fuel engines, RTG or make another unit share it's batteries with it
>>
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>>144672027
As broken and buggy as multiplayer is, playing on a local server with low population isn't too bad, but still janky as shit
>Two weeks of struggling to get off earth, falling though the world, CLANG and netcode eating miners
>Skip ahead to where we have a large ship in deep space
>Pirate a private sail
>Idiot friend rips off the nose thruster
>Guides my blind ass back to our main ship we disabled 3rd person for fun
>He tells me to stop, obviously I don't because we're missing the thruster
>It's too late, he told me to stop when I'm already about to impact
>The private sail phases straight through our capital and stops inside of it
>Take a small ship with a landing gear to pull it outside
>Suddenly the private sail and the small ship are in some sort of quantum entangled bullshit , disconnected, but in two locations at once
>We just abandon this artifact of CLANG and move on
>>
>>144672027
I wont say its shit, ill say its not finnished.
Its an early acess if you forgot.
When the game is completed, will be another story.
>>
Ok so I am going to be frank.

I made an /egg/heim multiplayer mission. I am doing some tweaking now. It is ideal to play with 3-5 people but can be played with 2 or 6+.

I remember only like regions can play together so I need some people to help test it. So who can play together, is willing to try.

US here.
>>
>>144675241
US here, when were you thinking of doing it?
>>
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>>144675131
forgot the pic to measure the situation.
Half as you
>>144672027
>>
>>144675514
Now?
>>
>>144675241
>I remember only like regions can play together so I need some people to help test it.
I think the issue was that i was using devtest,,,

>>144675661
>Now?
EU here, wait for me :^3
>>
>>144675746
It's up. I am on dev branch. .1955
>>
>>144675870
.19558 Here
>>
>>144675661
Sure. Do we have a steam group for this shit?
>>
>>144675870
Gimme a sec to get devtest downloaded.
>>
>>144675931
>Do we have a steam group for this shit?
Nope, feel free to create it if you want

>captcha: select drinks
>bleach is a drink now :^·
>>
>>144675915
I am verify my game cache but it says on steam im on the dev branch. How do i get that 8 yo.
>>
>>144676241
No idea, it downloaded the last version half an hour ago
>>
>>144675870
What's the name?
How do I chat in MP, or is there no chat function?
>>
>>144676409
press enter to chat

There's some guy named Aarkainum hosting, but i don't think it's somebody from here
>>
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>>144670408
Will do anon
>>
>>144676409
CLANG be praised. I may have to release the latest version of eggheim for you guys to play this
>>
>>144676609
Speaking of releasing things, i have a design for a "Fishing with explosives" ship that has been reconverted into a fighting vessel
>>
Join up boyos. Server name is CLANG be praised
>>144676750
sounds good for the Arkay.
>>
If I subscribe to a Ftd creation in the workshop where it'll go? How do I spawn it in the designer?
>>
>>144676872
>main menu
>workshop tab
>vehicle workshop
>download it
>>
>>144676870
>Join up boyos. Server name is CLANG be praised
I wish i could downgrade to enter

>>144676872
It should be inside a folder when you try to load a design in the designer
>>
>>144676870
How do I get the planet working? I've subcribed on the workshop. It says no planet when I try to join.
>>
>>144676870
>>144677095
Got the planet working, but the game's no longer showing up in the multiplayer menu. Did y'all start already?
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=670164448
Well here's the latest release of eggheim. I'm gonna be busy soon, so I closed the server. Why don't you guys see if you can figure it out.
>>
>>144677432
I'll throw it up one last time, I guess. See if you can see it.
>>
Gonna guess you can't see it anon?
>>
>>144677701
>>144678234
I can see it, but it says planet version is out of date. I literally just redownloaded the planet file.
>>
>>144678396
wat
>>
>>144678396
I just reset everything try again
>>
>>144678758
>>144678396
Like download eggheim again and stuff. Do it from planet workshop ingame. I think you do it through install subscriptions.
>>
>>144679073
Deleted and redownloaded /egg/heim. No games running it are showing up in the multiplayer lobby.
>>
>>144675131
>it's an alpha
Anon when did you start? The routine has been the exact same since well before planets. It was acceptable in the earlier days when there were very few features and everyone's thoughts were "I hope we get multiplayer." They would break literally everything, but they'd typically fix or change something decently in doing so.

Then they stopped focusing on significant problems to focus on planets. Planets came out and it was pretty cool, but they never went back to fixing glaring issues, just saying they fixed it without really doing much. We started getting features we don't need yet like tool tiers, or exploding dogs. Their solution to grids desyncing is to make them stationary to each other, and even that doesn't always work. Their solution to NPC ships spawning inside planets was to disable them. They don't fix problems, they just lampshade them or try to sweep them under the rug, and that's precisely what shits the game up.
>>
>>144679417
How about now, sorry?
>>
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>>144679527
>>
>>144679658
yikes.
How about now?
>>
>>144679864
Same thing. I'll try hosting, name will be Hippyland, password will be egg.
I won't be able to actually host a game on this toaster, but it'll at least let us know if the problem is one-way or two-way.
>>
>>144680140
Its telling me the same thing but yours is pink for me.
>>
>>144680286
Strange. You're sure the version on the workshop is fully up to date and you're using that version?
>>
>>144680426
Yeah when I told you I reset everything I reuploaded it to the workshop
>>
>>144680681
Freaky.
>>
>>144679456
>when did you started
Pirated the same day as /v/ knew about it and start to make giant dicks witht the little blocks they had, before rotoros or anyting, but didnt buy it since a year ago.
I think this will be another Todd style of game.
>mods will fix it.
And the funny thing is they did, some if not most of the fixes (including the npc ships and planets) were done by the "comunity"

Look. i waited 11 YEARS, for thief: deadly shadows to be the game it should be, because of the 1st xbox, the game got chopped and downgraded hard, and now, after all this years, its still not 100% done.
They merged maps (loadingu zones), fixed unreal engine related issues, and put the game in the real difficulty (no 3rd person and no supervision or any kind of help, AI better done) wich let people who enjoy stealth, have a better challenge, and stop fighting with the game just to play it.

So, i wouldnt mind wait like 2 or 3 years to be totally fixed and done to make whatever i want without any fear of clang of whatever.

As far as i heard, marek is some kind of dictator, who says what do and what not despite people having good ideas, so the state of the game is really his fault.
If he cant, the willpower of people will mod his game to be as we wanted, or just move to another similar game like empyrion,.

I dont have problems playing it now as it is, knowing how is been made and how much time it could take.

I dont have the attention span ov /v/...
>>
Just played Robocraft for the first time in months. Holy FUCK this game is a joke now. What a pile of fucking shit.
>>
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>>144679456
>exploding dogs
>they blow up when they can't reach you in a straight line
It will never not be funny how fucking badly they handled that
>>
>>144680751
Try testing it with some other anons or friends please.
>>
https://www.youtube.com/watch?v=EPydRKuhuEk
>>
>>144682741
So bad that they had to remove it.
Now they dont explode, but try to find a way and try and try and try, so you their steps as they jump into the mountains while you are doing your shit.
I keep spiders and shit, but i alllways disable the god dam dogs. Also

>kill a spider
>it has 120 steel plates in it
This is like the early ages of RPG drops holy shit.
>>
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>>144684976
>mfw
>>
Sup /egg/men, can someone give me an abridged recap of the recent updates? I took a sabbatical around the same time particle cannons showed up in experimental.
>>
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can milo be our queen?
>>
>>144687570
does he savor the salty secretions of maids?

is he really a she?
>>
>>144687859
I'm not sure what you are asking. Milo has no need for wenches.
>>
Screwed around in Avorion for a little bit, I see a lot of potential. If they can work faster and get more content out than Starmade wonderful. Already seems more polished(and it's got music and actual sound effects already.)

Just need them to add missiles so I can make a dedicated long range destroyer.
>>
>>144688367
There are way more weapon types to be in the early access version, I'm sure there were missile launchers.
>>
>>144688565
Yea, I've looked at their planned features list and I saw it on there. Just gotta wait...and wait...I hate waiting.
>>
>>144688880
early access august
>>
>>144651384
ah, that bomber is mine. it was also the first torp bomber i ever built
>>144647832
good thing it wasn't my original specs which had it going at 90 m/s, it probably would've been a bigger hassle to kill
>>
>Accidentally close hangar doors on brand new ship
FUCK.
>>
>>144689116
>2 months away.

I could die in that time frame famu
>>
>>144688367
Isn't Avorion less about having to construct ships in such a way that they work well and more about lumping stuff together in an aesthetically pleasing way?
>>
>>144690738
other than ftd, every shipbuilding game has been that
>>
>>144690738
You can do whatever you want senpai
>>
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bumping with neat short film for you /egg/heads
https://vimeo.com/67768281
>>
>>144691551
And the second vid in the Dead Hand series
https://www.youtube.com/watch?v=LiuVInSnTZs
>>
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>>144691551
what a strange looking blane
>>
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>>144691798
RIP
you were odd looking but still cool
>>
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>haven't sorted image dump folder in over 2 years

maybe if i put if off for long enough google will be able to sort out the porn
>>
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>>144691551
>>144691798
RIP in pips
>>
>>144686048
Pls reply.
>>
>>144681340
The fact that people have to mod it to fix it is a sure sign of a shit game though. Marek, up until several months ago, seemed to have little-to-no involvement in the game, and it stagnated as problems compounded and never got fixed.

He showed up for us to see his disappointment in how it ran, how the physics shit themselves constantly, how it takes forever to load, etc, and you know what we got in return?

Scratched up fucking windows because he wouldn't stop trying to run through them.

It's fun, yes, and it's a great autism, but still, to hold it as anything other than shit is ridiculous.

It's shit with huge potential in the hands of a competent devteam.
>>
>>144696495
The problem with a good idea is that in order to make it into a good game you either need to be able to convince a company with deep pockets that it will sell so they give you the resources to make it well or you have to be pretty much a solo dev willing to put his life into making the game perfect while never compromising your vision in a significant way
>>
>>144696778
There's also taking action in response to a multitude of people all telling you about the same important feature needing desperate attention rather than letting your forum moderators and yesmen spouting "It's a beta," "Why don't you make a game," and "KEEN IS DEVELOPING A UNIVERSE."

I'm not asking for perfect, I'm not asking for AAA material, I'm asking for them to prioritize better, and that's clearly not ever going to happen.
>>
>>144696495
i was about to say this
>>144696778
But he beated me.
The biggest challenge is to convince those living fosiles (inverstors) to put money into something that is... uncertain for them.


They will allways chose the most secure path because they want the maximum profits from it.
So, they will cheap out everything to its limits, even the playability of the game it self (see modern AAA games being as broken as spengos in his bitch mode, and users being betatesters)
Its a business, and the worst of all, because there is no quality control, journos were some kind of jugde, but that died really fast, and even in the win95 era, magazines and stuff were pure shills, i remember that from the first carmageddon compared to similar games.
Carma 1 had the best physics for its time, only beated by its sequel, but magazines were concerned about killing people (that pregnant mith, there was no pregnant woman in carma1), so they reviewed the UK zombie version to later say that the game was not good because it didnt had weapons like twisted metal or vigilante 8 and the timer is too fast (they were very bad at playing it).
Carma 2 (1998) was treated the same way, and that game had a physics engine that only got surpased by colin mcrae dirt in 2007, and still no one gave a fuck about that, they just said, oh... now it has missions, the game is now worse.
So there is no actual quality control, wich is why games are as shit as they are, and also why this corruption in journalism was twisted into GG.
>>
>>144697517
"It's a beta," "Why don't you make a game,"

These two phrases man...It's like people don't get it. Some people may have talent but if that shit is wasted on bs no one wants what good is it?
>>
>>144697874
The problem here is that with Early Access, the players are supposed to be your investors, but once you have their money you really have no incentive to keep them pleased. If you can keep them occupied for a couple hours there is nothing they can do.
Cradle is a great example, it gets you hooked into the story and the scenery and the few lite puzzles it has, and then it shits over everything with a hamfisted, repetitive platformer, and barely explains anything about the underlying story and leaving you with more questions, but by the time you realize the rest of the game is garbage it's too late to refund and you're left with a bad taste in your mouth.

Now I certainly got my $20 out of Spengies, I won't ask for that back on principle, but knowing about the game and the devs what I do now, I wouldn't spend that for it today, nor would I recommend anyone else spend that for it.

>>144697937
It's not even about being able to make a better game than them. It's seeing a group of people with the desire and resources to make something, giving feedback on what needs to be fixed because it's dickered, and getting not only ignored, but getting more broken things next week.
>>
WARBROS #43
>>
>>144701198
Got mine in the space cuts for like twenty something dollars, and its the reasong i bought it, i was been pirating it before, and back then i even had multiple installs because i knew something could go wrong (because both its a pirated game and its spengies) and just decide to not play the lastest version, now with this legit im fucked because i cant have multiple installs or avoid an update.

I allways send people to the steam underground forums wich had almost the last update all weeks, so he can pirate it, test it for days if needed, and then decide, 2 hours isnt too much for this games, but for some indie retro platforming bullshit, you could beat the game twice maybe.
>>
Ded
>>
https://www.youtube.com/watch?v=Ki5cvEPu_e0

machine uprising when
>>
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>>144707212
now
>>
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>>
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>Hitler’s broadcasting of the 1936 Olympics will be the first thing the ayyliums see
>they will find earth by locating the source of the signal
>they will come here expecting to see a master race capable of interstellar travel
>they will see a regressed civilisation ruled by islam and go home disappointed
>>
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>>144707335
His look allways gets me.
>>
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>>144708742
>>
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>>
>>144708743
that fucking qt
>>
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>>144709472
looks like him.
>>
>>144709595
too old
>>
>>144709852
here?
or younger???
>>
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>>144710364
>>144709595
they both look too russian/german

i bet they don't even have much of an ass
>>
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>>144711637
well, he is from finland, mika hakkinen, ex F1 driver.

And i cant find pictures of his ass sadly.
>>
>>144712084
looks supreme as fuark in that photo
>>
>>144712084
He looks like a bitter milo
>>
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Qt as fuck
>>
>>144713203
https://www.youtube.com/watch?v=0h8Z-L0JjkI
hnnnnnngggggggggg
>>
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>want to play some low tier robocraft battles using small vehicles because I want to have fun

>people can bring the huge one hit KO weapons into the low tiers with all the new players and small robots
>missiles, flak, megaplasma, megasmgs, shotguns, just tearing people apart in 1-2 hits

GG Freejam.
>>
>>144715352
Don't worry, Mark has it all planned out.

He's going to link energy pool size and recharge rate to CPU usage which will do absolutely nothing.
>>
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>>144716084

>mark
>doing anything good for the game
>ever
>>
>>144696250
Well, nucannon shells have drag now, that limits the range of smaller ones.
Nucannons can now shoot missiles, that have different hp depending on size.
Lams can now shoot big nucannon and cram shells
Nucannons got an innacurate shell that hits the shield projector with emp when it hits the shield surface.
Inertial fuses explode frags on the other side of the shield
Recoil will add inaccuracy during rapid fire.
There's Land AI
Lasers got new blocks.
Missiles and shells now have different visibility to detectors.
LoD and other optimizations are in.
>>
So, yesterday i made this http://steamcommunity.com/groups/eggheim

And literally 10 seconds after i created it, my wifi CLANGed itself until now.
>>
https://www.youtube.com/watch?v=X868cMIElYM
>>
https://www.youtube.com/watch?v=QR76HEZvWxc
>>
>>144720916
Still can't get .19558
>>
>>144720916
Awesome, thanks.
What's the upper limit on 'smaller' nucannons regarding drag? Are we talking the 18-30mm needle railguns or even bigger stuff like 80-120mm?
>>
>>144722870
No idea, i'm using the devtest branch, but i get newer versions than everybody else...
>>
>>144722908
4 block 18mms have less than 400m range. 250mms have about 7km.
>>
>>
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>mfw seeing the FtD modding UI

Please tell me there's another way to mod the game, I'd rather kill myself than make anything in this shit.
>>
Any books related to /egg/ that I should read?
>>
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>>144730454
Weir's The Martian is pretty /egg/
>>
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>>144730454
not sure if /egg/ but the hyperion cantos is pretty good
>>
>>144707335
Star trek teaches us if you can't beat a puzzle, cheat.
>>
>>144731824
>>
>>144675131
>it's not finished
In it's current form, it's not good, and the long-standing trend is that it'll not get better.
muh alpha is the weakest excuse for incompetence.
>>
>>144696495
>muh potential
Means nothing. Red Alert 2 could have been a geopolitical simulator, for all that matters.
>>
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>>
>>144734938
>only the third from the top row is arranged with any sort of pattern

AAAAAAAAAA
>>
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one day there will be a good vehicle building game

what happened to that planet nomads or whatever it was called?
>>
dont forget to register to vote

fuck the eu
>>
>>144735669
>fuck the eu
get out ree, vote in
>>
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>>144735785
fuck off muhammed amal hussein mohammed singh khan
>>
>>144735785
Get the fuck out of my board, you welfare leech
>>
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>Tfw you're yuropoor and can't vote Trump
>>
>>144701198
>>144701479
Same as you peeps. Always pirated the game and only bought it because I found my old stash of tf2hats in a old account and that got me 20 dolarinos.
>>
>>144735785
Mr mayor, try to behave, kuffars are watching.
>>
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>>144735785
>>144736182
>>144736278
>>144737335
What do I actually vote for lads, In or out
>>
>>144738120
Out
unless you want to see Serbs riding tanks on your streets during Great Kebab Reconquista
>>
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>>144738120
out you retard
>>
>>144738120
In -> Mudslims go in
Out -> Mudslims go out

It's as simple as that m80
>>
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>>144738218
>>144738343
>>144738451
Alright guess I'm voting out if the brothers of the /egg/ say so
>>
>>144739120
>needing to be told to vote against the german caliphate

pls anon
>>
/egg/ - European Games General
>>
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>>144739573
>european games
Simulators have their own general I think.
>>
>>144733718
And pay 60 dollars for unfinished shit like fallout 4, or paying like 120 dollars in the end after all the DLC bullshit to play a booring shooter like battlefront its a good current form?
At least the Muh alfa say to its users that it wont be even stable sometimes.
Can you say the same for the rest of those games? they are "full" to them
>muh novidya ready drivers because they fuck up something very bad
>mods will fix it
>anon are you poor?
>crashes or glitches even on consoles in their most beloved exclusives
Holy shit even IGN is saying that the lastest mirrorst edge is... dissapoiting.

Have you forgotten that this is just business and they will suck your blood if they can?
>>
>>144740224
>not buying into kikestarter games means you're giving full price for triple-shit
You seem to forget that any business can only draw so much blood as you allow.
>>
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Homeworld Remastered formations patch just went live
>>
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>>144741946
Wait to pay 20 dollars and not whaver they want was for a reason.
Like in businees, this lack of competition dosent help also.

Retars with money are everywhere, look a the people who put more than 50 dollars into mighy number 9.
seems like they never gonna see the money, or the game, some backed with 25k.

>>144742505
>>
engineering games with thick thighs plz
>>
>>144744453
Why must you make me aroused?
>>
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Sure it feels like we are reaching aphelion in here
>>
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>>144744838
>>
>>144744838
/kspg/ get out
>>
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>>144745314
>he doesn't like small benises

For the record, the previous picture was my cat
This one isn't
>>144745442
no
>>
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>>144745691
>>
>>144746013
You want more?
>>
welp it's summer on 4chan again

time to hide in my cave and stack digital blocks alone
>>
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>>144746209
>>
>>144746321
ok
>>
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Post freighter.
>>
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>>144746390
This one is mine, its a she.
>>
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>cats
>>
https://youtu.be/IECBj8v60Wk?t=6m5s

>cats
>not giant spider robots
>>
>>144746967
>not being sexually attracted to cats
>>
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I'm not sure if i'll leave this bote like this or i'll make a cheap sanik driller
>>
>>144749651
anything with a pulse > cats
>>
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>>144750681
>Not liking corpses
>Not wanting a zombie apocalipse to go out having fun
>>
>>144750681
Cats are best animal, best pet, and best lover
You shut your whore mouth
>>
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>>144750973
>>144750973
>bet pet
>best animal
Keks /kspg/get out and stop being retarded.
>>
>>144750681
Do slimes have a pulse?
>>
>>144751497
Dogs are just dumber, more obedient, and less fluffy cats
>>
>>144751617
So just like your mother is to a common crackwhore?
>>
>>144751684
No
My mom's a lot more noisy than my cat
>>
>>144751684
>>144751876
Wait a minute, I misunderstood the metaphor

Still no
Cats are a lot cleaner and less noisy than dogs
>>
cats are for retarded fags and retarded old ladies
>>
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>Back in seg you where a new fag when you had not played 1000 hours

Watch some youtube and get gud
https://www.youtube.com/watch?v=7q5grIXhBfs
>>
in Factorio I'm having some trouble taking materials from one side of the base to the other

I tried using a Roboport but the 50 tile range isn't enough

what's the solution? multiple roboports and smart chests?

I don't want to lay down a conveyor belt that goes straight through my entire base
>>
>>144752786
did you mean to link that, anon?
>>
>>144753057
roboports can link together, if their ranges connect, or overlap
>>
>>144753720

thanks brother
>>
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http://robocraftgame.com/forums/topic/no-tears-only-dreams/
>>
>>144752786
That's hardly true.
Even today, I know only of Tumbles to have gone past 1k - and quite frankly, he's just masturbating to rotors.
>>
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>>144753057
Make a train.
>>
>>144754319
>You have a 90% chance of rolling a 1-9 on a 10 sided dice, and a 10% chance of rolling a 10. That doesn’t mean you’ll never roll a 10.
i'm just gonna guess that drognin doesn't know to what extent true random distribution can fuck you over. you could technically roll that dice until you fucking die without getting a single 10, it's just extremely unlikely.
>>
>>144752610
Dogs are for simple-minded idiots that only want a pet if they can tell it to do arbitrary tasks for their own entertainment
>>
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>>
>>144759462
Thanks doc
>>
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>>144759462
>>
>>144757198
>this /kspg/ weeb actually think most people train their dogs to do tricks
Kek
>>
There is a reason dogs are man's best friend. They have evolved alongside us for thousands of years.

Cats are just wild animals taught to shit in a box. They couldn't give two flying fucks about you.
>>
Dogs: can work, very loyal, defend house
Cats: give you brain parasites, shit on the carpet, cannot defend house

case closed
>>
>>144762290
cats defend house from pests though.
Dogs are for people who have friends.
Cats are for autists and old people, and people who live in the middle of fuck knows where and have rat and mice problems.

also toxi apparently doesn't do much.
i was lurking /an/ one day and there was a parasite doctor there.
really interesting person to talk to.
scary though.
>>
/egg/ - domestic animals general.
>>
internal ded
>>
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Anybody made a working screw drive in Beseej? This one is exceptionally slow and doesn't seem to know which direction to go.

On second thought, any actual movement might just be the faint halo of CLANG diffusing through the void.
>>
>>144766008
we're gonna cover all the subjects before we're over, just you wait
>>
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>>144766185
This one is a bit faster and more directional but you have to change the thread direction to move backwards.
>>
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>>144766387
And this one is beautiful but doesn't work.
>>
>>144766387
>>144766185
Zil?
>>
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We're gonna wreck rust the moment it gets moving parts right
>>
>>144766751
why not?
just because a game isn't /egg/ doesn't mean /egg/ can't conquer it
>>
>>144766810
But when it gets moving parts it becomes an /egg/ game
>>
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>>144766634
>шaгoхoд
>doesn't actually walk
>>
>>144766948
Good point
>>
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>>144766961
>шaгoхoд means walk in cheekybreekyan
thanks sempai, look what ive found, something i could never do because clang and shit
>>
>>144766751
Can we make walkers?
>yes
Cool
>no
Piss off cunt
>>
Do sensors detect the ground on planets yet? Or do they still just detect 'sea level' or whatever it is?
>>
>>144767609
I think they detect it as an asteroid like anything else.
>>
>>144767756
>I think
See, there is your problem. You would think a capable dev would be able to do that, but keen are far from it. Never assume anything will just work in spengies. Please only speak if you are not talking from your anus.
>>
>>144766810
>the things that almost were
>>
>>144768401
I'd be up for it if we scheduled a time to get on en masse and we invaded something.
>>
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>>144768024
I knew this will happen.
I use sensors on a ramp that detects the floor and stop moving before it hits it.

Also, just opened because your game dosent seem to work...
>on a mountain way above sea level
>put sensor
>set to detect asteroids
>it lights green
>>
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>>144768757
>>144768024
here is with the detect asteroids off...
and it turns off...
>>
>>144762897
I have a friend who is like 1,50 m because his mother had toxi when pregger. It causes manletism to spread faggotry and make more cat owners.
>>
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>>144768543
Let's formalize this shit.
http://www.strawpoll.me/10423711
>>
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Oh shit I've got it

It's so fast holy shit
>>
>>144769417
Is rust gud and worth monies? I'll buy factorio and then i'm looking for another gaem.
>>
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>>144769417
>>144769547
you should wait until the XP update to play Rust, the current progression system is fucking cancer
>>
>>144769664
>XP update
that sounds bad
really really bad
xp is never good
explain in detail
>>
>>144769664
If there's enough of us we could just enslave anyone who has blueprints we need or just set up base at one of the spawns
>>
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>>144769789
day 1 of server wipe

this day along with the first few days is fucking incredible. There are barely any guns, no explosives, and it's just primitive PVP everywhere.

Later on though, the big clans take over the server by farming the everliving fuck out of all the resources on the map

your character upgrades itself by getting blueprints in derelict areas = AKA you might find a bolt-action rifle blueprint at an airfield

the problem is though, that the giant fucking clans build massive structures to oversee the resource areas and roofcamp newbies all day.

eventually, everyone quits and this starts again the next wipe

the XP system will remove the need to go to derelict areas to farm blueprints - an example of this is "I decided to farm a bunch of wood to level up my character" instead of "I was told to farm wood and went AFK with a macro for two hours"
>>
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>>144770607
While XP will be an improvement we could still have fun in rust now by going full jew and trading for blueprints and parts
>>
https://www.youtube.com/watch?v=hVCNS2jQQ6g
>>
>>144772815
The sheer amount of smarts and fuel and money needed to steer a man into the moon proves that it didn't actually happen.
>>
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>>144775592
>>
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>Moon Landing denial on /egg/
The moon landing was the most /egg/ thing. I'm sorry if you're from somewhere shitty like France or Brazil, and are super buttmad at Americans for conquering the moon but bitch bow down and service this mighty space cock.
USA>non-space countries.
Thats united SPACE of america btw.
t. moonking american.
>>144727250
MUH DIK
This in FtD WHEN.
>>144751617
Sorry M8 but cats give you a parasite that turns you schizo cat lady lover.
When a dog has parasites he shits them out like a good boy (yes you are).
Dogs evolved to understand pointing. Pointing is for pimps and playas. Are you a busta anon.
Should we put your bitch ass out of its misery now.
>>
Why is nobody posting about the Factorio update? The new flamethrower is bretty gud.
>>
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>>144776729
Almost tricked me.
>>
>>144776074
>>144775592

the moonlanding didn't happen because the moon is actually a torus that stretches over the atmosphere of the flat earth-disk and is outside the atmosphere which you cannot leave because rocket engines actually stop working because they need air

the sun projects its light through the prismatic atmosphere, hitting the torus from different directions, creating the illusion of a sphere

pictures of the earth from orbit make the earth look round because it is a disk and the atmosphere bends the light, but you have never actually seen stars and the moon in the same picture?? checkmate autists

the proof is there if you look closer
>>
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>>144777468
>>
e3 starts tomorrow I believe, almost forgot this year

there will be so much irrelevant shitposting it will be great
>>
>>144777995
I was told there's going to be VR porn
>>
>>144777995
>e3 starts tomorrow I believe, almost forgot this year

E3 is still a thing.
>>
>>144777468
>>
>>144779062
>someone actually falls for it and replies with the intent to disprove the torus moon

sorry man
>>
>>144777468
Make it more simple.

>how did apollo managed to film that shit at -150°C
>how they were able to have faster than the speed of light comunications when the speed of light take like 6 seconds go and come back.
>>
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>>144779241
I'm sorry, that flat earth stuff is some strong bait
>>
>>144779450
kek those are good
>>
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>>144779801
Bump with never working tracks.
>>
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>>144781832
I thought you said near working tracks for a moment there
>>
>>144776074
The moon landing was the most /egg/ thing.
No, the most /egg/ thing was Apollo 13 going CLANG halfway there.
>>
>>144617850
It's only hot if it's not properly lubricated
>>
>>144739901
God dammit Klaus
>>
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>>144782431
you silly wiki.
>>
>fellow /egg/men play ace of spades

h-hi
>>
>>144788552
build and shoot is still kicking

no matter how much time passes its still one of few voxel craze classics that just seems to work

unfortunately, not an /egg/ game
>>
should i play machinecraft
>>
>>144789134
you want to play the only game with actual working mechas?
yeah, but i sugest you that you look at the tutorials wich arent that much complex, but still a good base, i really dont know if Thomas san is here to tell you about the wizzard tricks he knows.
>>
>>144789363
>>144789134
https://www.youtube.com/watch?v=8M8FTi4Gyqg
>>
>>144789363
aw ive played it before, didnt make mechas though. i just recreate military vehicles, its too bad they usually get blown up instantly.

>>144789506
incredible
>>
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>>144789506
>>
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>>144789971
Well, machinecraft lets you be more precise with the sculpt tools.
There is also both Empyrion and spengines but blocks are bigger and in the latter, slopes are not that good, maybe with mods, and i cant recall if empyrion has better, same or worse, i think they have more round blocks, not much detail if you want to replicate them more precise, but at least you will have a some kind of "map" to fuck arround.
>>
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>>144790628
>>
>>144790451
fucked up the quote.
>>144790847
>>
>>144790451
still waiting for the vengabus to come
>>
>>144675576
>>144672027

Is that game really that good?
>>
>>144792848
no
the game is autism
>>
>>144793187
I need a game to fullfill my autism and extremely abundant spare time. I have played Factorio, but notihng else really. Any suggestions?
>>
>>144790451
>thomas pwns optimus
>>
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>>
>>144776729
You fucker
>>
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>spend half an hour prepping
>he immediately jams all of massive dick in
>bleeding quite a bit
>less than 5 mins in
>have to stop
fucking engineering bloody games
>>
>>144792848
Good and bad are too vage to describe it.
im the 514.
But i made shit like pic with pirated version before i found a good discount on steam.

All of that time was to create and improve and methots for anything. Mining, combat, defense, transport, printing and processing. and play mixing them to keep upgrading.
I barely played survival, more to test stuff.
Now the game is a pure bitch Not only because its unstable in his roots, but also because they have one of the worst dev teams i ever saw.
The game worked """"""ok"""""" 2 months ago, and now the fucked up everything again, shit explode like 6 months ago, so also a big chunk of tha time was to deal with that shit in the middle of whatever you were doing, and when it werks, its somehow enjoyable.
Mods also let you overcome many problems or add new stuff like hinges.
So, i can bare how shit it is, but i dont recomend it to anyone just like that.
For shit like this i would say machinecraft.

Tl;Dr :>>144793187
>>
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>>144792848

>you can't make stuff like this anymore as they fucked up gyros

Just play avorion or something instead. There are no good fun games with actual engineering.
>>
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>>144793310
>play machinecraft
>join forces with >>144790451
>thomas-your bot ultrazord mode
>all mechas cum bolts as fast as bullets
>Clang is finnaly expelled to another dimension
Fuck this, im gonna try to make a mecha in this.
Wish me luck.
>>
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>>144795701
Why, the thing is how the robot detects where is down to know the rest?
Gravity?
Im not that much of a script lover.
>>
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>>144796079
It uses a script from the workshop to use gyros to align it with gravity, but the gyros are not as powerful now so it dosen't work.
>>
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>>144796361
So it needs to rely on something else than gyros to keep standing.
Does the same with small blocks? or a mix of big small blocks to make it lighter?
>>
>>144797036
It never worked with small blocks as those gyros are nowhere near powerful enough.
>>
>>144776527
aparently its a pathogenic parasite that cats carry which is proven to lower fight or flight tendencies in infected rodents that cats usually prey on.
some people are saying it affects humans too but im not sure thats been proven.
>>
>>144617476
Too many degrees of freedom. The piston rod should not be able to rotate side to side.
>>
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>>144798357
>Too many degrees of freedom
There's never too much freedom
>>
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>>
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>>144804708
because
>>
>/pol/ bombed an ISIS training camp


Ahahahaha
>>
>>144807198
wait those fuckers actually suceeded?
i thought that was just shitposting desu
>>
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daed
>>
>>144807410
Nope, they autismed out the location of it and sent in the coords to their airstrike guy
they confirmed a hit later on
>>
>>144795701
>actual engineering
>try making a little radio for a class/lab in uni
>the teachers and "monitors" (assistants/semi-teachers) fill my head with shit like
>what you want to make a foxhole radio?Spin your own inductors and make your own trimmer? Wtf, how you are going to do somethign with 70% efficiency? What about the parasitic capacitance you will have noise and you need a ferrite something to make a micro tiny winy antenna
I gave up on the radio and made a hearthbeat sensor instead, but goddamn engineers man.
>>
>>144810025
>we will never have the autism to engineer something from a game in to real life
>>
>>144811031
>we will never bring CLANG to real life
>>
>>144811418
I saw the rear tire of a semi go full CLANG and the entire truck started to jump like he was doing a rally course, both the truck and me going almost twice as each speed limit.
The sound almost gave me a heart attack, it was so fucking loud, and then while jumping, the truck started to spread tire bits like hypo shit.
>>
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>>144811418
But he is already in real life
>>
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>>144811418
He's already here
>>
>>144795387
>Mods also let you overcome many problems or add new stuff like hinges.

Is there a list of "essential" mods?
>>
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>>144812656
nah, will depend alot of what do you want to do.
you can use them to make stuff more simple, or to compensate because of shit like >144796361

The ones i use are
>aerodynamics and heat re-entry (make planes more simple to do because areo effects)
>speed of light so no speed limit
>modular thrusters both ion and atmospheric (its a smaller version of both trusters, in the amospheric is smaller and push way harder)
>hinges (to avoid doing a clusterfuck of rotors)
>realistic thrusters force (so you need to put thrusters in a realistic position to hover, pretty hard sometimes if you want to keep the aesthetic)
>immersive cockpit to have more info in the HUD and reacts with the helmet on off.
>giant 3x3 rotors with a passage in the shaft to walk through and avoid shit like pic
>skybox of choice because the original is low res as fuck.

The best way to explore mods, is on others people creations, because you will se why they use them... sometimes, because most are just decoration blocks and stuff.
>>
We should just turn the general into a heavily modded Minecraft server
>>
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>>144815221
yes hello

http://piratepad.net/hobopack
>>
>>144815221
Minecraft doesn't belong in this general
/mcg/ is coming up with a really /egg/ serb however.
if you're interested.



>>144815548
hoboserb is nowhere near /egg/ enough.
>>
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>>
>>144815548
>>144815221
No, just go to the Minecraft general.
>>
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>>144795701

:^)
>>
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post battle damage
>>
REMINDER that MACHINECRAFT is the BEST /egg/ and BASICALLY you're all FUCKING getting GASSED.
>>
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>>144821979
>>
ded
>>
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>>144820748
Literally shot so bad it into space
>>
>>144820748
>>
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>>
>>144826758
[riding to valhalla intensifies]
>>
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>>144826758
>tfw you want to just go play 2008 gmod again with your computer as it is now
Life is pain, suffering and memes.
>>
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MEGA D E D
>>
>>144829281
someone do something interesting and spark fun
>>
does anyone wanna play spess engineers?
>>
>>144824261
put some ion thrusters on it and make it a spacecraft
>>
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>>144829281
We need to advertise oure thread on /v/irgen, litterly every other general do this......
>>
>>144833602
no
no
no no no
page ten is comfy
the autism here is really nice
we don't have to really worry about shitposters, besides /kspg/, and we always get things done
inviting /v/ is suicide.
no no no
>>
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>>144833831
/v/ is not that bad, some joined close to planet release in speengie.

>memes
>pictur related.
>HYPE

Was it really that bad?
>>
>>144835485
no /v/
bad

been awake for 3 days now.
hallucinations are so fun.
>>
>>144836864
>been awake for 3 days now
See that black blob in the corner behind you? That's a spider.
>>
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>>144837643
i like spiders
a cute
>>
>>144837873
I like the jumping ones.
>>
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reading ito is fun
his sense of humor is really funny sometimes
i don't know why he's considered scary
i want him to draw porn
>>
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>>144837873
>>144838503
Spiderposters please leave.
>>
machinecraft should be deleted

delete it
>>
So hows crossout looking? Any progress on making it playable and fun?
>>
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Does cancer count as bioCLANG?
>>
>>144841483
>jews in charge
>fun
"no"
>>
spin blocks on spinblocks when
i need to make my transforming plens
>>
>>144841693
It should
Except cancer seems a bit more organized than clang
>>
>>144841951
>More organized than clang
Maybe clang seems disorganized because we can't comprehend clangs true form or its aspirations?
>>
>>144843516
CLANG is formed from the ordered chaos.
It is predictably unpredictable.
It is perfectly organized, yet not at the same time.
>>
>>144843687
fuck
>>>/v/340366735
>>
>>144843805
what the fuck is nukemoot doing?
>>
>>144843920
The same thing the Soviets did to Poland.
>>
>>144844858
rape time then
>>
>>144833602
I agree. I feel like there are quite a few people who don't even know about /egg/ but would provide content if they did. Hell, I play FtD and spengies, and I didn't really know about /egg/ until December.
>>
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>>144843805
>Let's make rules.
>Then we follow.
Leave it to slopemoot to be unintentionally ominous.
>>
>>144841693
>cells are programmed to run self checks every step
>if the check fails it grows nonstop
>we literally have countless cells, if one CLANGS we're marked for death

Who made us? keen?
>>
>>144845919
That would explain a lot of things.
>>
Let's save this from page 10 my famas.
>>
>>144849293
how?
>>
>>144849293

Never. This is our home now.
>>
>>144826930
>jarheads
>netherlands flag
Keks stupid americans
>>
>>144833831
>suicide
>ded general
Lel
>>
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>>144852335
>American flag colors
>American gear
>American attack chopper
>American army shirts
>American attitude
No, you're the one retarded.
>>
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>>144852473
>america own colors
>>
>>144852473
>American flag colors
Those are the russian flag colors as well :^)
And the british, the french, ...
>>
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>>
https://www.youtube.com/watch?v=mw_HKzo9Ync
>>
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>>144854015
Can't fap to this or engineer.
>>
>make a 250mm heat that should probably pierce enough to reach AI and ammo
>it always misses
Welp
>>
>>144856813
Make two and your hit chances will be doubled :^)
>>
>>144838939
What the fuck happened there at the end
>>
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>>144591921
>>
>>144858241
It doesn't spread out to the sides, as it would require the clay to break apart.
Instead, it keeps a constant diameter by maintaining cohesion - which forces the clay to go upwards parallel to the piston.
At least that's my hypothesis.
>>
>>144845919
Marek's gonna fix cancer soon.
>>
>>144860680
What if Marek is highly developed cancer?
>>
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>>144838939
>>
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>>144858527
>those uneven intakes
>>
I'm hype for Rogue System. What should I do?
https://www.youtube.com/watch?v=qybnfBXQdrI
>>
http://www.polygon.com/e3/2016/6/8/11883098/deus-ex-e3-press-conference-live-stream

>a million cheap deus ex ripoffs, i think one of them was mobile

this is awful
>>
>>144863884
Demand VR support
>>
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>>144866303
>stupidly complex vr space ship sim
yessssssssssssssssssssssss
>>
Is engineering kill?
>>
http://www.lovehoney.co.uk/product.cfm?p=26471

how does this work? could there be some kind of piston in there? or a motor with a weirdly balanced weight
>>
>>144869737
it doesn't vibrate on the other axis, so I'd exclude weight.
As you say is probably a heavy piston, with a small crankshaft driven by a motor.
>>
>>144869737
It probably has a couple of nested rotors with landing gears on them
>>
>>144870417
That's fine since you'll be playing single player.
>>
>>144869737
>Little motor with a unbalanced weight and high speed to vibrate
>little motor with a gear reduction conected to pic.
>>
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>>144870705
>>
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>>144869737
>piston
>dildo clangs
>comes flying out your mouth
>>
>>144872865
>i was making a salad and i just fell
>>
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>>144870705
>>
>>144869737
That's nice, like a less unfortunately-shaped Orgasmotron.
>>
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we front section of Shagohod now
>>
>>144871535
Sounds like the most reasonable option.
Cheaper than electromagnetic pistons.
>>
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>>144874449
Now really fucking long and fast and capable of airbrake drifting so you can finish that ICBM launch in style
>>
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>>144874449
Just put a chassis and you are done
>>
>>144863884
Not play it, because it's been in development for three and a half years past a kikestarter and basically nothing changed about it.
>>
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>>144874626
I'm going to go for a hovering back section like the Shagohod I think. Some propellers holding up all its weight but prevented from flying off by the grounded front section.
>>
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>>
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>>144875634
The way the shagohods arm works is really weird.
there is a middle section that works like an arm and the elbow.
>>
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>>
>>144845919
>>we literally have countless cells, if one CLANGS we're marked for death

About 50 of our cells CLANG per day, but they have the common sense to suicide.

Then one day you get one that CLANGs and also has a mutation to disable the suicide mechanism...
>>
>>144880398
>implying cancer is not bioclang at genetic level
>>
>>144845919
wait, is keen god?
fuck
that explains everything
>>
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>>144880646

Are you implying that I implied it wasn't?
>>
>>144738343
>>144738451
>>144738120
>>144735669

>going onto the government marketing list which despite having gone to high court to be changed after the data protection act, still more or less violates it

gj cucks
>>
>>144882858
>implying they won't violate some law sooner or later anyways

I wish we could have AI controlled countries
>>
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>>144882476
>>
>>144883050
I wish whoever is trying to enforce Brave New World of 1984 overlooks simple aspect that will lead to absolute apocalypse.

And Soros can go fuck himself.
>>
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Gears in MC made using capsules set to heavy now applied to actually doing something.
>>
Guys are there any packs of empty hulls laying around?

I need to reverse engineer some shit

Also, how exactly would I go about making saves for Engines and shit I construct and want easy access to?
>>
FTD
>no fuel engine, only sails or paddles planet when?
>crew when?
>plasma weapons when?
>drill for subterranean land vehicles when?
>proper balance when?

I hope ftd will reach its potential one day
>>
>>144885721
Which reminds me to play the neter campaign against the onyx watch with sail/paddle boats only

It might be fun
>>
>>144884673
thats super cool, now add more pistons and speed and you are done
>>
>>144739120
>>144739120


>Even long established muslim communities don't want these new generations of muslims anywhere near them

How the fuck does that work?

That's like, the middle & upper middle class members of negro society in America telling the Government to fuck off with forced immigration of Africans

Or the Latino community doing the same to Cubans & South Americans.

How fucking bad do you have to be lol.
>>
>>144887347
>People who came here to work and live their lives decently
vs
>scum of the earth plunging to the sweet scent of gibmedats and Sociallah

that's not hard, man
>>
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>>144887778
remove kebab
>>
>>144887347
Established muslims are not indoctrinated to yell allah every 2 seconds, despise the civilized world, take the goyran literally and make bombs out of condoms.
>>
>>144888107
Remove gibs, and kebab will remove itself

also ban circumcision
it could be forced under some SJW tier guise, if it takes it
>>
>>144858527
>>144858527


Wonder how big the Garuda woudl be if someone made it in From The Depths
>>
>>144887347
Somali bad
Or Afghani or Pakistani, but my bet is on Somali.
>>
>>144887778
I wish more people could see this, but alas
>>
>>144888995
Don't worry man, I am sure things will get better... someday...
maybe...



how far glow from city of 250k reaches?

I'd like to see Malmo in fires from my country seashore
>>
Anyone have advice for designing your own Fortress?

For some reason I really don't want to sit in fucking Ship Designer for 4 hours.

But the ones I've found either require too many fucking resources, or are just retarded as fuck

>Giant defensive low fire right CRAM "Armored" in wood

>A lot of open air spaces with exposed vitals like AI & resource production.

Also, how would you make a fortress move on it's own?

Mines has patrol functionality but it won't reposition itself.
>>
>>144889730
Make a box with an engine, add another box with resource boxes and drills and another box with ammo everything.

Put a bigger box around them and put weapons on it
>>
>>144885721
these
Though /egg/heim could be the first thing you said, at least for the early game if I remember egmman's words right.
>>144888281
Anon... now you have to be the one to build it.
>>144889730
>>144890142
This for beginners desu. I usually just start neter by banding weakpoints with metal beams, and adding 4-5 cram cannons and 2 AA guns, as well as one anti missile system. If you know how to prefab (protip, prefabbing turrets will only pick up whatever is on the turret itself and not around it, so you dont have to ever worry about grabbing more than the turret), this can be done in about 10 minutes.
>>
>make something cool
>it sucks in combat
>>
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Half screw drive, half hovercraft.

Ho screw craft.
>>
>>144892027
Show us anon.
>>
http://colordodge.com/JC/game/index2.html#/ingenuity_welcome/

Has anyone else played this? A true /egg/ flash game.
>>
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>>144892651
i made a Wiesel in MachineCraft. it only has 1 gun and an AT launcher so it's no surprised it can't hold its own against mecha.
>>
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>>144893443
this is breddy fun
>>
https://www.youtube.com/watch?v=worvSmB9Pss

I'm not sure I want to live in this world anymore.

/egg/ moon colony when?

I don't care how shit it is
>>
>>144895665
You just need to get with the party.
>>
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>>144893443
91% with this piece of shit

gg
>>
>>144893939
>arabic on the German flag
Not even trying anymore.
>>
Do the cuck countries even have an army anymore?
>>
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FASTER
>>
>>144895665
>watching tv
>paying attention to the media

sometimes life quality is improved if you are contained in your own world
>>
>>144893939
>>144893939


I don't know how any of those Krauts fit in those fucking things

You need some fucking full ton sized balls to be willing to fight a war in those little bastards.
>>
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>>144897736
faaaster
>>
>>144897951
what's your cart
>>
>>144897884
i doubt they let them get within harms way
>>
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>>144898024
When you accelerate, it also close the hatch.
>>
>>144898101
>>144898101

It'd have to go a helluva lot faster then fucking 45MPH

and definitely resist something approaching 12.7mm rounds

Last thing I'd want is a hot 7.62 through the fucking Liver.
>>
>>144898521
well, it can resist small arms fire and has a top speed of 43 mph (70 km/h)

so good enough i guess
>>
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>>
>>144898928
they should just hire you right now breh
>>
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>>144898928
they shaked a little, but wew.
Fite me.
>>
>>144898783
>>144898783


I want an American one, capable of resisting 50 BMG similar munitions to the front and 2nd quarter length of the sides.

with a 55mph top speed, a 308 scaled Gau-19 and Quad double reloaded SMAW launcher.

Then gimme a call

Drift that motherfucker around mud-town corners splashing BRRRRRT all over ISIS technicals.
>>
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>>144898928
>>144899094
I have invented the trunk
>>
>>144899159
*shook
>>
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>>144899237
That.
>>
fuck you
>>
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>>144899184
tbf, thats pretty elegant but you don't need to do much at all for a good time.
>>
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>>144900102
now with slightly less secure cargo that lets it leave immediately on release. throws a few nuts around but keeps them inside.

who will be first to 10 seconds
>>
File: Capture.png (62KB, 512x436px)
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>>144900102
It probably has to do with /egg/ preferences for monstrosities.
>>
>>144900350
bigger wheels.
>>
>>144900350
The best I did was 13 seconds and I was at full speed all the time.
>>
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>>144900350
>>144900668
hey guys i did it
>>
>>144900747
CLANG.
kek.
>>
>>144900350
just realised in my bid to screenshot the changes and the time + coconuts I ended up with the percentage not counted up yet. I'm sure its fairly obvious that would be 100% though.
>>
>>144893443
>how about making a coconut launcher
literally first thought, thx /egg/
>>
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>>
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>>144892049
Made the front suspension simpler and the rear one more complicated.

It does help a little, but mostly I really wanted to try pushrod.
>>
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>>144902052
>>
File: 1465423996069.png (578KB, 1024x768px)
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>>
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>>144902640
>gmod
>>
>>144902898
Literally the most stable game we could play.
>>
I have also to add
>armor block for missiles that is heavy as fuck but makes the missile more resistant and useful against slower targets with ams when?
>steamengine when?


Also, doesnt the idea of laser defense systems beeing able to shoot down nucannon shells sound retarded?
Big sabots fly at speeds beyond 1000 m/s, which makes me think if lasers can shoot them down before they impact
Big heats can be used as massive fuckall shitspam/beam o` shells cannons if used with short shells (and possibly belt feeders) and surpass modern machine guns in firerate (look at bullshitshark elite)

This might only work if the laser defense can react instantly and the shells having very few life

Also, does ftd really need e en more counters? Its already filled to the shitters with counters except against torpedoes and particleshitter
>>
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hybrid planets: spawned an Earthlike (flat) inside a Mars just 2k wider in diameter

the result is a terraformed Mars with 1.9G and a breathable atmosphere
>>
>>144903868
and half the framerate?
>>
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>>144903868
did the same to make a terraformed Moon and got that one planet the Enterprise crew always lands on
>>
yall niggas wanna play tony hawk?
>>
>>144903868
shame the game will always be shit
>>
>>144776074


If heard that all people that have schizophrebubble need to breathe air

Better stop with that breathing, i might catch it too
>>
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>>144904854
interesting visage
>>
>>144591921
what game is this?
>>
>>144906424
Real life
It has amazing graphics and ultrarealistic framerates, but the story, the NPC and some quests can be pretty shit

>Wtf, captcha makes me copy a code
>>
>>144906751
sick, dude. i should try that sometime
>>
>>144906424
>>144906751
The main story can also be rather shit, the pacing is bad, sometimes it can go too quick and sometimes too slow there is also the fact sometimes you just don't know where to go in the story.
haha kill me
>>
>>144905024
why is the game shit?
>>
>>144907207
>haha kill me
That's cheating
>>
>>144907309
it's a meme.
>>
>>144902640
I operated a gmod server for egg last year.

Literally two people used it and all they did was shoot at each other.
>>
>>144908254
How hard did you shitpost

If you want people to join you have to shitpost
>>
>>144909538
Posted at the top of every thread.
>>
>>144909612
You didn't shitpost hard enough then.
>>
>>144909612
>>144909612
Not nearly trying hard enough.
You have to catch the folks who don't use catalog.
>>
Give me MACHINECRAFT or give me death.
>>
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>>144910349
i'd rather take death over a meme game
>>
>>144910985
Gas chambers for you.
>>
>>144911515
That's antisemitic.
>>
>>144913196
Chemical warfare in FtD when?
>>
>>144913767
Just get those nuke missile cruisers.
>>
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Quick /egg/, fire up mspaint and draw me the schematics of the thing in your head right now
>>
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>>144916364
Why would I do that when I already made the thing in my head?
>>
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>>144916364
>>
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>>144916364
>>
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>>144916364
>>
>>144658908
What were LAMS again?
Also, how do I make a laser that is worth a shit. I usually use advanced cannons but I am very bad at figuring out what kind of a baseline to test things from.
>>
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>>144916462
>>
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>new smaller shotguns
>smaller missiles never ever fuck you
>garage bays expanded up to 100 slots
>guns that cant shoot a target wont waste energy firing
>can strafe sideways now

>all other problems with the game will never be fixed
>>
>>144920696
robocucks get out
>>
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>>144920839

Come and make me nerd.
>>
>>144776074
Landing unmanned craft on moon and placing some flags is not that much of an accomplishment. And looking at NASA budget cuts it's more and more clear.
>>
>>144921892
what?
>>
>>144921892
angry_russian.tga
>>
>>144920696
>weapons are still swivel mounts
when will they learn?
>>
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>>144921892
>>144922126
>>144922376

Shillbots overheating again.
>>
>>144775592
If people aren;t smart enough to make to go the moon then how can they be smaert enough to fake it for all thises years huh?
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=700142734 I made a working Chess set in Besiege. It runs abysmally with all its parts though so it is at speed 10-15% and the crane is wobbly, but it works.
>>
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factorio help

I want this smart inserter to only insert repair packs to the roboport then the roboport has less than 10 repair packs

how would I manage that? I tried using a red wire from the inserter to the roboport to make a circuit network but it won't allow me to
>>
>tfw just saw somebody get shot at my local shopping centre

Is that enough trauma to delay my exams, leaving more time for /egg/?
>>
>>144924694
what country are you in
>>
>>144924850

'straya
>>
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I want to touch the fluffy tail.
>>
>>144925360

Looks cool. Other views?
>>
>>144923314
People are smart enough to be mormons and baptists. So what do you think?
>>
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>>144925464
It needs work.
>>
>>144924987

Hornsby Westfield Shopping Centre?
>>
>>144926136
It's cute
>>
>>144926309

Hah, yep. It didn't take long to get on the news.
>>
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>>144926136
a front hull like pic?
>>
>>144925492
yeah but mormons arent smart enough to fake something like landing on the moon, they dont even belive in the moon
>>
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>>144926471

>Three people are believed to be injured by ricocheting bullets fired by police outside Westfield Hornsby.

GG Aussie cops
>>
the pain in plane falls mostly on the bane
with no survivors
>>
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>>144926492
>>
>>144927208
>only cops should have guns!
>they're responsible and well trained!
Truly a nation raised by a generation of metho drinkers.
>>
>>144924374
combinator shit is nightmare mode difficulty and i doubt anyone here can help you. ask on the actual factorio forums, or watch every tutorial video you can and read the wiki.

also keep in mind the next update will massively improve combinator, wire connection, and smart inserter features.
>>
>>144902335
never stop anon
this thread needs more besiege
>>
>>144923215
Are you implying I am a shillbot?
>>
You've seen the turrets, now you get to see the ship.
>>
DOG PARSLEY
>>
So, to the former aqualads on here, apparently boatman is reforming Oceania on a dank map. Can you resist the call of the cloaca ? I am probably gonna sign up and what not.
>>
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>>144933252
>>144933252
https://arkservers.net/server/75.98.36.106:27015
If the call of the ocean interests you, and being a dope tribe of aquamen chilling in a sea cave with dinosaur pets interests you, and you have the sea in your heart, you too can become an aqualad.
>>
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>>
>>144932414
when do we get to see it naked
>>
>>144936790
You mean without water, or without the deck? I could do without water if you're interested, but without the deck would be pretty boring since it's hollow aside from a couple LWCs and painted blocks to remind me where turrets are going.
>>
FACTORIO UPDATE WHEN
>>
>>144940536
Never because it is not engineering
>>
>>144941313
>literally logistics engineering
you're forgetting that almost everything that requires brainpower is lumped under either "scientist" or "engineer"
>>
>>144933651
>>144933252
I mean as far as autistic games go this one is up there. I've been meaning to play since Dino breeding got added.

Is it true you can gas people with poison gas in it now?
>>
>>144946807
Aye aye.

GAS THE CHINKS, SERVER WAR NOW
>>
>>144946807
"Poison" gas is technically a knockout gas, but yeah, there are grenades for that in ARK. There's a handful of ways you can restrain people in it, too. Handcuffs, bolas, etc.
>>
inb4 general even more ded because of aquafags returning to the holy land
>>
>>144949282
I mean, dinos lay eggs, and eggs are /egg/, as we determined a few threads ago
>>
>>144946807
Yes, and there is disease now so you can have DESIGNATED lepers give enemy tribes diseases
>>
>>144949282
>Holy land
DEUS VULT, REMOVE PADIDDY
>>
i blame nukemoot for this temporary lapse in server workings
that or CLANG
or both
>>
Testing.


So someone help me figure out if I understand Laser weaponry better.


When laying out Laser Cavities, I should dedicate entire cavities to the modifier components correct? I.e 1 Cavity with 2-4 QSwitchs, or 2 cavities with 2 Frequency Doubles, and or Destabilizers?
>>
>>144949282
>AQUA FAGS RETURNING
WHERE, REMOVE BALNIGGER?
>>
>ciws appear and make anti missiles obsolete
>replace anti missiles with ciws
>lams gets upgraded and makes ciws obsolete
Time to update my ships again. I swear that most of my 600+ hour game time is just updating things.
>>144954403
You watch the end result and add them as needed.
>>
>>144954551
And to make things worse, my main ship is powered by multiple 100 power engines and lasers will need at least several 3x3s
>>
>>144954551
>>144954551


I tried setting up a Laser Turret (I'd Prefabbed ripped off The Eclipse's turrets)

on my base, using a Transceiver

And it seemed to spit out a laser, but the damnd thing said it had 0 range.

Just how much energy would be required for a dual combiner laser turret?

I'm also trying to figure out how exactly engines feed into powering battery banks. I'm pretty sure I'm getting something wrong. Fucking fuck.

Did all 37 Tutorials and learned fuckin' nothing it seems.
>>
>>144954729
You put laser cavities behind the laser block, put a lot of laser pumps on the cavities, put destabilisers and doublers on cavities as needed. And put a q switch on the laser block.

And lasers don't take energy from batteries, they take it from cavity storage.
>>
>>144954729
https://www.youtube.com/watch?v=ekZwvOWFuFs

Flip through this, I guess.
>>
>>144955045


Ok but I'm under the impression it'd be more efficient to dedicate an ENTIRE cavity to modifier components over spreading them throughout the cavities in general.

Am I wrong?

I don't know why it took me 3 posts to finally get my point into words.

Fuck me.
>>
>>144955212
I think that's just ocd speaking. And easier management.
>>
>>144955212
Doublers can go literally anywhere.
Destabs only work well when you spread them out, since they work only on their own cavity line.
>>
>>144954459
>bal
>ended up being so autistic that he fell for outrage's Bantz and lost everything his tribe worked for trying to fight a tribe named Oceania in the ocean
>>
>>144955843
shit was funny at least, kek
>server police
god that was great
>>
Laser's require a direct connect to a fuckin' Engine?

Does that not seem like bullshit to anyone else?
>>
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>>144949282
>aquafags
>>
>>144957663
Yeah, its fucking bullshit that my engine horse power won't magically transfer to my laser anymore!
>>
>>144957663
You wanted a magical laser that doesn't take power to run?
>>
>>144957663
Since when? Last time I checked all they've needed is sufficient stored battery power, which you can place anywhere.
>>
>>144926136
I wanted to make a sidewinder for the longest time now, but I literally can't. Too many moving parts that CLANG in spengies.
>>
>>144958143
>>144958154

Wireless power transmission niggas.

Or at the very least some sort of Armored Block that hides conduits.

Fuck.
>>
>>144958394
Tesla, you are to high on waves.
>>
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>Trying to build RTGs to feed my battery banks for my goddamn rail turret

>THESE BANKS HAVE NO CONNECTIONS TO AN ENGINE


WHAT THE FUCK!?

>Arcing Intensifies
>>
Just started up in Factorio, cruisin along until I got to green science packs and everything I'd built was too counter-intuitive to automate it.
>>
>>144962965
Gonna scrap it and start over
>>
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>>144962104
kek
>>
Is there a way to make timer blocks triggered by destruction of a specific block in Space Engineers? I saw a script that makes damaged blocks show up on HUD which is good enough for me, but if a block got insta-destroyed, I guess that wouldn't work.
>>
>>144963639
Scripts like the easy automation lets you check the status of the block, and even its health status the same as that LCD script show you, but you can trigger events with it, also easy api or something like that lets you do that.
https://www.youtube.com/watch?v=PmDRM-ycI3w
>>
>>144964889
I've been working with Easy Automation, but afaik there's no way to make it react to blocks that have been destroyed.
>>
Why the fuck do the Laser turrets have to be so goddamn complicated.

I feel like I'm smacking my head against a brick wall.

I've got 16 fucking AP but 0 damage.
>>
>>144966261
They're not complicated at all.
They're simply just really shitty weapons. They are outclassed on every level by one of them shitty ass fucking new energy cannons.
>>
>>144966998
They are the best point defense right now though
>>
>>144967046
That's as far as the advantages go.
>>
>>144966998
>>144966998


I'm treating connectors like 6 way connectors, but it's throwing a Disconnected error right in my goddamn face.

Is that not how they're intended to be used?

I'm trying to set an armored compartment for my lasers vitals then feed the completed block into a Transmitter aimed into the fucking turret.

Damn game is making me feel like a blind window licker.
>>
Is epicmafia /egg/?
>>
Haven't played FtD in a long time, is the campaign playable in coop online or should I wait some more?
>>
So I must have like, 14 laser Destabs

But I'm only getting 65 Damage out of my continuous pulse.

Anyone know where I might've goofed?

Should the line of the Destabilizers be closer to the Multipurpose laser?
Does it matter if I've played them on the outside of my cavity lines?
>>
>>144970368
Post a picture of your setup, it'll be easier to troubleshoot that way
>>
>>144970368
Don't use continuous pulse.
Ever.
>>
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>>144970474

>>144970738
I was going to slap 2 Q-Switches on it. Make me a fuckin' Phaser Turret after I sorted my shit out.
>>
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>>144970817
>>144970817

2nd showing location of Multipurpose block.
>>
>>144968945
It should be.
>>
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Image limit bump
>>
>Finally get my fucking Multi-block to start giving me damage stat feedback

>Pulse of 2500 Dmg, 5AP 0 Range once I get my turret up and going.
>0 range.
>>
>>144974508
Are you sure you have your turrect built correctely?
>>
>>144974508
You're going to need more range
>>
>>144975163
>>144975220


I think I fucking broke the readout is what I did

I just test fired it and it scorched the fucking mountain side from my base. I just told DWG to go fuck itself, gonna see how it fairs in a bit.


At one point it was reading 2800 DMG Per burst, and 6AP along with 10000 Range.
>>
>>144975387
Last time i checked that thing could read distances up to 57km (that's the range my medium laser had), so go figure
>>
Fixes
- fixed airtight hangar door sound
- fixed impact audio sound related crash
- fixed ModAPI TextBox terminal control value type
- fixed a lot of spawns present in the mission scenario
- fixed crash when opening door
- fixed Crash on exiting game
- fixed repeating message - oxygen bottle
- fixed batteries always set to recharge from projector
- fixed wrong screen when you join scenario
- fixed crash when loading into scenario
- fixed tool duplication on death
- fixed wrong display of message when removing the helmet
- fixed cargoship's turrets shoots at blastdoors
- fixed crashes on other threads
- fixed not being able to drag animations into hotbar
- fixed jump effect showing to client
- fixed spawning of double encounter spawn
- fixed handbrake locking landing gears
- fixed seeing idle pose while going inside cockpit
- fixing third person camera tilt
- fixing netgraph and HUD key conflict
- fixed jump drive counter still active when exiting cockpit
- fixed incorrect gyro override values
- fixed antenna broadcasting setting
- fixed helmet lights shining from cockpit
- fixed doors set to off still venting oxygen


>oh wow its nothi-
>fixed incorrect gyro override values

no please

i don't want to go back
>>
New thread please, /egg/ thrives on images.
>>
>>144976830
'kay

>>144977293

F
R
E
S
H

>>144977293
>>
>>144976830
>thrives
kek, but yes, we need a new bread
>>
>>144924374

Just hook up a smart chest as buffer instead
Thread posts: 727
Thread images: 251


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