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/agdg/ - Amateur Game Development General

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Thread replies: 751
Thread images: 167

File: agdg logo.png (35KB, 1023x385px) Image search: [Google]
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Space Collab Jam!
Last two weeks of July
Teams announced and jam starts July 14
Info for participating:
http://pastebin.com/NEPv0pPC

> Waifu Jam finished, go play some games!
https://itch.io/jam/wj2016

> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

>New /agdg/ Website (Still in beta)
http://tools.aggydaggy.com/#

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/QwcSPdnx

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
First for anime
>>
>>144444638
>>144444696
>Does design drafting count as progress
No.

>>144444735
It's only for the kids. Engine deving is still the go-to for grown-ups who actually want to make a job out of this and/or have pride in their work.

>>144444760
Thnx.

>>144444444
>>
Reminder that diversity is weakness. Do not fall for the meme. Stay on the path of 1MA.
>>
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>>144445042
>I can make it on my own, I just need to push myself a little harder
>>
>>144445030
baka
>>
>>144445042
I'm just focusing on gameplay and using stock assets. When I get the gameplay solid I'll beg for decent assets.
>>
>>144445042
I'm going to make Pro-diversity ads now.
Hopefully I'll get a couple (you)s.
>>
>decide to try 2D after using only UE4 for an year
>open up Love2D wiki
>start writing fucked up lua code (who the hell decided this language is good for a game engine)
>realize half of the wiki is deprecated

FOR WHAT FUCKING REASON IS IT STILL IN THE MAIN WIKI THEN FUCKING DAMMIT
>>
Keep the emails coming to me at [email protected] answering the questions in the pastebin. we are up to ten participants now.
>>
>>144445701
lua is garbage
it's also resource hungry af
>>
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Got the enemies to shoot back at the player.
No collision detection yet.

Currently working on an asteroid model and then look at allowing the enemies to take more than one hit.

I do enjoy the early stages of game devving, you seem to accomplish so much in so little amount of time.
>>
>>144445849
If you have suggestions for a free 2D game engine I'm listening.
>>
>>144442557
What color is a speed boost?
I'm thinking electric blue.
>>
>>144445827
I'm excited too my friend, but you'll wear out posting about it every thread for a month and a half. You could work on simplifying http://pastebin.com/NEPv0pPC
>>
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progress report inbound
seen in webm related is the alpha version of a timer I was working on
in the next one I shall show the improvements I have made (and list functionality improvements)
>>
>>144444849
Thanks for starting the jam in July. I'm busy all of June, so no time to do any real gamdevvin.
>>
>>144445701
try monogame
>>
>>144445030
>4444444
just FYI 000+ are the only "gets" that exist on /vg/, every other number doesn't.
>>
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>>144446308
so as you can see it now displays in minutes:seconds and not just seconds, it also takes up less lines of code than the original and more importantly ends when it's supposed to (not seen, in the alpha, it would go to -1 seconds before ending, not just 0)

>>144446103
gradient from red to orange (red near character, orange on the other side) assuming it's using a trail, if you menat like, an icon colour, I'd say some kind of electric red or orange.
>>
>>144446283
sorry, i just wanted to post it once in this thread since the emails have stopped. ill leave it for now
>>
>>144445701
love2d is shit
use libgdx or monogame or haxeflixel
better yet just use game maker
>>
>>144446735
What're you going to do with all those socks, skirts, and undies?
>>
>>144446487
roll
>>
>>144446978
the character is a trap...
>>
Can anyone think of any reason this script wouldnt be triggering

void OnTriggerEnter(Collider other)
{
if (other == player)
{
nav.enabled = true;
inRange = true;
}

nav is the navmesh agent, player is the player's capsule collider.
>>
>>144446775
no big deal, I think having it in the OP and maybe posting around ~300, 400 posts would be fine. Thanks again for doing this!
>>
>>144447058
So the faggot's going to make a noose out of them? Good.
>>
>>144447089
How the fuck would we know retard you didn't even tell us what engine you're using
>>
>>144447132
ok will do, i want to make sure that anyone coming in has a chance to notice it without being pushy or annoying and spamming it over and over again.
>>
>>144447089
Try doing a debug log first to see if it's actually detecting the other collider.
>>
>>144447267

As if it wasn't obvious, I'm using unity.
>>
>>144447158
they're into women, no faggots here mr /pol/
>>
https://www.youtube.com/watch?v=Qskg3LsTTNw
>>
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I'm not sure what to do with this game next. I've got the basics finished, but what should I add to it to make it more fun?
>>
>>144447470
So this is the true power of Unity...
>>
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>>144447467
>he doesn't know
>>
>>144447407

I think I had one in earlier then removed it, and didn't even realise until now. It's firing alright. I'm dumb. Thanks for the suggestion.
>>
>>144447552
Is it an RTS sort of game like Sins of a Solar Empire, or more like Freelancer or the X series?
>>
>>144447743
https://www.youtube.com/watch?v=x7Tjja5KHlY
>>
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>>144447792
Here it is: https://zillo7.itch.io/tier-1
It's all about the combat using either fighters or ships.
>>
>>144448359
Downloading now. My piss poor internet should have it done in the next hour. Maybe.
>>
>>144448359
Downloading it now, looks fun. Will comment later.
>>
>>144448359
That looks SICK
Amazing work dude
>>
>>144447470
>a 3d model of a tommy gun
>not ripping the tommy from Blood
Sigh~
>>
Do I loop through all the bullets, and check if they're colliding with the enemies, or do I loop through all the enemies, and check if they're being hit by a bullet...?
>>
>>144447470
nice doom clone
>>
>>144448736
enemies
>>
>>144448736
you use a proper physics system that doesnt know that something is a bullet or an enemy
>>
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Still practicing character art/drawing.

Gonna turn this little shit into a 3D character that I'm never gonna fucking use.

Also, I know it's silly to ask for any kind of planning advice in these threads, but does anybody have a clear rundown/workflow for game design stages?
>>
>>144448736
Depends which one's movement is calculated first.
>>
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>>
>>144446971
>>144446486
What about Godot?
Any opinions about it?
I will try monogame. Downloading it now.
>>
>>144448736
>bullet collisions
>not just using hitscan

whew lad
>>
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>>144448689
>>144448682
>>144448552
thanks
>>
>>144448810
The music is indeed from Doom, but you might want too look up what Daggerfall refers to.
>>
>>144449113
>implying daggerfall isn't a doom clone itself
>>
>>144449053
both monogame and godot have nice finished game
what i keep hearing about godot is that the documentation is a fucking mess
>>
>>144448359
I think ships should make bigger/ better explosions so it looks better and is easier to notice amongst all the gunfire.
Looks really good though.
>>
>>144448919
This. Implementing physical impact, ripping and fracture systems will also allow for bullets to break when impacting armor as well as internal bruising for living creature organs, different consequences for punching skin or other materials
>>
Spent have the day trying to figure out why my gml switch didn't work for my grid-based menu and just found out it was because I didn't at 'break;' to the end of each case. Even hardcoded/refactored everything and almost went with all those extra lines of code until I thought, well, what if I just added 'break' at the end like how the gml manual formats their switch, since I've tried everything else anyway. Well, what do you know, it worked. I never needed it before, that's why I took it for granted.

Now I'm that much closer to my goal of creating true artificial intelligence in my games.
>>
someone said my song sounds like a soundtrack song

https://clyp.it/ghriajia
>>
>>144448359
Downloading, actually looks like a decent game
>>
>>144449107
So I played through the first tutorial, will be playing more in a bit, but have something to go do.

This kind of thing is right up my alley actually. Docking the ship for fuel was engaging, took a bit of time and a bit of skill, and all the components of ship control made sense exactly like how I felt they should/would. I thought it was really fun. It's pace, I initially thought was way too slow, but I could see how with a group of people playing (if multiplayer ever gets introduced), something like this would be great

Will play more later and comment again.
>>
>>144449792
>https://clyp.it/ghriajia

Could work for something stealthy imo. The delayed percussion is very crimey.

I'd slap a low pass filter on some of the stabs though, to bring the profile of the track down a little to capitalise on that vibe.
>>
>spend a few hours trying to figure out what is causing an inexplicable bug
>its some shit left over from the last way you tried to make the system but forgot to delete
>>
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>>144450069
Multiplayer is going to be important for this game, but I'm not sure how to get it to work.
>>
>>144450272
Also, not sure if this is intentional, but if you go to click the UI buttons for engines or strafing or whatever, you still shoot in the directions that your weapons are positioned. I know you probably play the game all with hotkeys, but it's still there
>>
>>144450168
I BELIEVE IN YOU!
>>
>>144450678
Whenever I feel really good after figuring out some elegant solution, Im always reminded of my fallibility when shit like that happens. But progress is still being made!
>>
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I'm ready for space jam! though I can't come up with original game ideas.
>>
>>144451149
Thankfully you'll have some team members to ideaguy with
>>
>>144451149
Took me a moment to notice it's Lego, pretty gud.
>>
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calling dibs right now on Team Rocket
>>
>>144451149
did you email me yet? i will assign you into a team if you want, see this pastebin for further instructions (http://pastebin.com/NEPv0pPC)
>>
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Bombs
You want it ?
>>
>>144451893
I did but I'm not too fond of working on someone else's idea.
>>
>>144450272
Played the demo for about 20 minutes and I have a little bit of feedback for you:

- The weapons are well balanced
- Looks great
- Runs very well
- The ships don't handle all that well, they don't turn as quickly as you would expect
- The clouds are a little bit opaque, can barely see your own ship, at least on my monitor.
>>
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And finished. One more portrait to go and I'll have a full set.
>>
>>144452796
Nice desu
>>
Is using a raycast to check if the player is in range of an attack a waste of resources? Should I use a sphere collider instead?
>>
>>144452558
well you've got until July 14th so there still some time
>>
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>>144452759
>The clouds are a little bit opaque, can barely see your own ship, at least on my monitor.
They're supposed to be so that you can hide in them. Radars/guided weapons also can't lock on when in the clouds.
>>
>>144452930
you don't need to raycast to check distance, just get the vector length of the difference of their positions
>>
>>144453108
Yeah, I get that. However, if I am controlling the ship surely I should be able to see it? I mean, make it clear where you are and make it difficult for others to see you.
>>
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>>144453108
make the clouds a less intense colour and it would look really nice
something like pic related possibly?
>>
What's your choice for devving?:
1) Desktop
2) Laptop
>>
>>144453383

>space cloud

they're called nebulae if you wanted to look at more OP.
>>
When is space jam?
>>
>>144453357
i agree that you could make it clearer without compromising on the game play
>>
>>144453492
If you're too dumb to read the OP then you're too dumb to gamedev.
>>
>>144453437

Laptop because it's all I have

also I like to dev on the move.
>>
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>>144453492
Thoughts? Harsh criticism. Give me all you've got.
>>
>>144453492
July 14th
its a collab edition
see this pastebin if you want to be placed in collab groups.
http://pastebin.com/NEPv0pPC
>>
>>144453641

jelly/10
>>
why did the space theme get forced into collab jam?
>>
>>144453605
I missed that I'm retarded. Never done one of these before so not sure entirely how they work
>>
>>144453641
really nice
the absolute harshest collabs i can offer are that there is a lot going on and the stains around the sewer could be more focal. honestly this is hella nice. have you signed up for collab jam yet? do you love the lord? sorry for being aggydags resident mormon but im recruiting and you are a great artist
>>
>>144453862
why do programmerfags insist on trying to collab with the one or two artists that exist in this general?
>>
why noone likes love2d
>>
>>144453949
oops i meant to say harshest criticism but i had a Freudian slip and said collab since it was on my mind
>>
>>144454089

why do you care? use what engine you want and stop worrying about what everyone else is doing
>>
>>144453876
/agdg/ jams are very casual. All you have to do is make a game with the theme. Post some progress while you're making it. Then submit it to the jam page before the deadline. The jam page will be on itch.io so make sure you have an account on there. The jam "starts" July 14th, but you can start making the game right now if you want to, no one really cares if you start early, the most important thing is just like making game.
>>
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post space related game inspo guys
>>
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>>144454453
>>
I'm just going to make a game about space on my own and if anyone has a problem with it I don't care desu.
>>
I am so fucking sick of indie devs/"game industry" people using pixel art versions of their real life face as their display pictures

FUCK OFF
>>
anyone want to collab on a lewd game
>>
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>>144454089
I do anon.
>>
>>144454312
Great thanks.
>>
>>144454671
i have a problem with this
how could you? you filthy monster
i lost all respect for you anon..
>but foreal go for it ;-)))
>>
>>144454721
what kind of lewd game
>>
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>>144454654
>>
>>144454751
if you want to participate in this jam as part of a collab (team of 2 or 3) as that's part of the theme this time, then see instructions here http://pastebin.com/NEPv0pPC
email me answering those questions and i will place you in a group accordingly
>>
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>>144454453
pls someone make a comfy 3D space game
>>
>>144454947
Sure, will do when I find time.
>>
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>>144454919
>>
Is it a space jam or a collab jam?
>>
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>>144454453
>>
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>>144455160
>>
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>>144455101
no problem :)
participants have until a little before July 14th to enter but the collab theme should be fun
>>
>>144455178
I think it's both but I wonder if can be either as well
>>
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>>144455227
>>
>>144454453
Play X3. But set a timer so you dont end up starving to death playing X3.
>>
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>>144455471
>>
>>144455178
The jam theme is space. Whoever is posting this collab bullshit is just trying to force a meme. You can obviously work as a team if you want, but there is no "collab theme", it's not part of the jam.
>>
>>144453823
t...thank you!

>>144453949
>a lot going on and the stains around the sewer could be more focal
thats from jet exhaust. its focused burn stains because jets.
>you signed up for collab jam yet?
not planing to, sorry. i've finally started getting back into my project after a really long while, so...

More criticism pls! I need to improve this! >>144453641
>>
>>144455606
You're the one who forced the space theme from the very beginning. You killed off the lewd theme and now you're trying to kill off the collab theme. You're a disgrace.
>>
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>>144455508
food is for the weak; our kind has survived of a bag of Doritos for sustenance since the dawn of games
>>
>>144455624
dang, were missing out by not having you
the pixel art looks really nice. i was also going to say that the scene is kind of busy. theres alot going on but it looks really great
>>
>>144454671
Nobody's stopping you. Just don't submit it to SPACE//COLLAB :)

seriously just collab with some other person, it's a 2 week jam, jeez
>>
>>144455692
I supported source jam from the beginning.
>>
>>144455606
Actually, space and collab were consistently tied in every poll.
>>
>>144456051
Fuck off you collab shitter. I don't want to work with anyone. I want to just have fun making a game.
>>
>>144456278
>I want to just have fun making a game.
then you don't need a jam
>>
>>144456051

I'm still going to submit it desu.
>>
fuck this shit I'm having my own jam
>>
>>144456492
You will certainly show everyone who had fun making games in teams a thing or two
>>
REMINDER:
The jam theme is COLLAB

NOT SPACE

You MUST work in a team of at least two (2) people to make a game for this jam, every other game will be rejected.
>>
none of you fags ever complete gmes desu whats the point
>>
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>>144455927
thanks, theres going to be even more going on since this is going to serve as a hub menu of sorts. lots of people running/hanging around for he player to click on, lots of menus popping up etc.

how do i join if i change my mind? i might have time to art some minor stuff.
>>
>>144456641

I don't know why you have to be a cunt about it tho, I just want to make my own game. You're just reducing the amount of submissions by making collab forced.
>>
>>144456593
Actually, I was thinking of running another jam too. The idea is that people submit one piece of art and a piece of music, and then a random number chooses one of these. The people in the jam have to base their game off of an interpretation of piece of music or art chosen.
>>
>>144456692
>he thinks there is a point in completing game
>>
>>144456730
it's a fucking two week jam, get the fuck over it you goddamn baby, wow haha.
>>
Is source engine still shit or did 2.0 make it a decent choice?
>>
>>144457015
2 isn't out yet
>>
>>144456806

>pretending that anyone but you is getting all precious and buttflustered over it

wow, haha.
>>
>>144456806
gb2steamchat
>>
http://www.strawpoll.me/10399275
http://www.strawpoll.me/10399275
http://www.strawpoll.me/10399275
>>
>4 people arguing about game jam rules
>3 of them won't even participate
>last person can't be accepted because he can't work by himself
this is gonna be a good one
>>
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>tfw was looking forward to space jam
>haha nope it's collab jam!!!
Why does agdg always ruin good things
>>
>>144454089
because it has 0 features
because even its language has 0 features
like literally do you expect me to write an OOP system just to start making a game

>inb4 just download community libraries
i shouldn't have to do this. the framework should provide this.
>>
>>144457218
>thousands of posts during a month arguing about a two week jam
The theme of this jam will LITERALLY decide the fate of the rest of your life
>>
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>"so get this right, we have a normal game jam..."
>"except you have to work with a stranger over the internet!"
>>
>>144457096
Oh, I thought dota 2 reborn sdk was supposed to be the first iteration of it or something. At least that's what I thought some sites were saying. I don't really know shit about it though.
>>
>>144457229
make your own jam faggot no one has made the page yet.
oh wait you won't because you're a fucking baby. a itty bitty baby with a red and white hat
>>
you can doooooo ANYTHING
>>
The loss of spankings has proven to be a grave mistake for millenials
>>
I swear the irc is so dead, get on there bros.
>>
>>144457816
irc is not user friendly enough for me. let's go to discord
>>
>>144457923
It's literally just discord with commands though
>>
>>144457923
>not user friendly
>goes to the thing that's prettier but more user unfriendly
ok
>>
Is there a good base to work with for a text-only RPG? Think old MUDs.
>>
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>>144457529
>I'm actually not a itty bitty baby with a red and white hat
>mfw
>>
anyone seen my game?
>>
>>144457473
>collabjam
>but wait its about space so you basically have to make an exploration/shump
>>
Any devs for space jam working with java?
>>
>>144458164
ncurses
>>
how exactly are you going to make sure a jam entry is done by 2+ people

cant i just make a normal game and pretend some idiot artist agreed to make art for it (which i have done myself)

its not like im going to join this shitty jam anyway
>>
>>144458335
i didn't know this jam is about space

so basically i have to work with people to make a fucking shump/moon exploration and its done 2 million times before
fuck the people that makes the jams, i gave you a chance after the zelda jam
>>
>>144458226
No wonder you fags need idea guys, if you can't think of a space game that isn't exploration or shmup you truly have no creativity.
>>
>>144458164
Could use curses or libtcod
>>
>>144458156
irc sure is more user friendly
>have to connect to the server manually
>greeted with a wall of text
>a bunch of complex rules for the server and different rules for the channel, also a bunch of actions you have to take to have an permanent username
>can't tell apart bots from real users
i'll stop now because i could go on for hours
>>
>>144458164
any roguelike resources will probably work

it's basically the same game but you're only rendering the text log
>>
>>144458335
The theme isn't collab, it's only space. They're just forcing a meme.
You can work with a team if you want, but you don't have to.
>>
>>144458294
>>144458548
>>144458601
Thank you very much, I'll look into those as well as rogue-like general.
>>
>>144458563
Here is how you get to the irc
1. Go on the agdg website
2. Click the irc link
3. Create your handle and click connect
4. ....
5. Profit
>>
If the theme of a two-week jam a month and a half away isn't EXACTLY ideal for me, my life is over.
>>
>>144458712
i already said i don't like it because it's not user friendly. how do i know this? how could i possibly know this? because ive been in the irc so i obviously know how to get into the irc. that doesn't mean it's user friendly.
>>
>>144458526
yeah sure i can't wait for the submissions
nice try to spin it on the participants
>>
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>>144456709
to join the collab jam, email me at [email protected]
answering the 6 questions here http://pastebin.com/NEPv0pPC
so i can match you with compatible group members.
>>
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>>144458964
>collab

i wish normalfags would just leave
>>
>>144459328
u fags voted for it in the polls
not him but everyone shitting on collab theme when they picked it are pretty retarded
>>
>sketch a few walk cycles on different occasions
>they always end up with 12 frames for some reason
Funny
>>
>>144459620
nice try to spin it on the voters
>>
>>144448359
what engine?
>>
I think the email matching will work for this jam but I've been trying to come up with something simple that doesn't require user accounts for webanon to do.

Brainstorming: So, I want to collab, I mark 1-5 on a couple radio buttons like art, music, 3D, 2D, and a short text-only description/idea, it generates a word for me to use as a password trip. Someone sees the ad, says "I'm in", it gives them that same word. Now we share a temporary trip that has this idea in common, and we go to https://public.etherpad-mozilla.org/ and make a room with that word to talk about collabing.
>>
>>144459328
i dont see the problem with collabs. you dont have to go lone wolf on everything. if you work with someone who has a different skill set you can make a better game, more efficiently
>>
>>144459914

Some of us are just too autistic or insecure to work with another person on a creative project.

In my case I am pretty much brand new to making games. I can make stuff work at my own pace just about, but partnering with me for anyone else is just going to be a waste of their time as much as it sucks to admit it.
>>
>>144459716
every space themed game in existence is split into 4-5 genres
>>
>>144459914
That's great and all but I enjoy working alone. I also enjoy working on a game with a theme from a jam. I also like submitting to and participating in the community.

So I'm just not included because I don't want to collab? I'm not allowed to be a part of the community because I like to work by myself?
>>
>>144454736
do more tutorials
>>
>>144459914
>>144460038
The weird thing is that this *two week* jam turns into a discussion about the eternal merits or shortcomings of 1MA vs working together.

It really wouldn't kill even the most autistic of anons to work with someone for two weeks. And even if it failed, wow, big deal.
>>
>>144460214
Sure.
What kind of tutorials do you want?

On the planning was images, animations, audio, using angles.
>>
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>>144460038
there are others who entered that are less experienced as well. i will try to put you in a group that is tailored to your individual needs so this doesn't happen but you will learn a lot from working with others on a game and it will be fun. id encourage you to sign up for it. others have said they dont mind working with someone new and are fine with just having a chill jam and not going too ham.
>>
>>144460040
Every mecha game is split into 4-5 genres
Every boat game is split into 4-5 genres
Every waifu game is split into 4-5 genres
Every trap game is split into 4-5 genres
Every zelda game is split into 4-5 genres

So why can't we have just space?
>>
>>144460181
thats why collabs are not mandatory. of course you are free to do the space theme jam but this time there is the shiny new option of being able to collab on it which alot of people wanted to do. its not like we have this option everytime but i dont want to make it seem like this is only for people who collab. the jam is open for you to.
>>
>>144460596
Then people need to stop acting like this is a collab only jam with a secondary theme of space.
We've always had the option to collab in the past, it's just that it's a little bit harder to do on an anonymous forum.
>>
>>144460415
make a jam about politics, here now you are not limited into make a game about swimming in a boat
that was easy
>>
>>144460836
>>144460596
>>144460415
>>144460293
>>144460181
>>144460040
>>144460038
>>144459914
>>144459620
>>144459716
>>144459328
>>144458964


Here's a bright fucking idea, how about we do a revote? To put the whining to sleep
>>
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I wrote a class to generate items randomly. Right now, each type of item has an equal chance of being selected, and once a type is chosen, it randomly selects an item of that type. When you request an item, you have to give it a tier, so it only chooses from items that match the requested tier (right now I have 5 tiers). Gold exists in every tier, but the values at each tier are different. Basic spellbooks are tier 1/2, expert are 2-4, and master spellbooks are 4/5.

I still have to set up the system where you can specify how many items/what tier each chest is. Also something that says what the drop rate for enemies are and what tier they are too.
>>
>>144460916
revote what? The theme is space. That's it, that's the theme that won.

"collab" is not a theme. You're allowed to collab on a space game, or you can work alone.
>>
>>144460836
>people need to stop acting like this is a collab only jam
I think this is mostly dramafags trying to rile people up. Obviously nobody gives a fuck if you actually collab, and even if it was mandatory just put down some made-up names.

It's space, with a heavy encouragement to collab and someone willing to put teams together.

>>144460916
>Another revote!!! LEWDJAM EPIKEK
Collab and space were tied every single poll, sorry. Without the structure to actually make collab official, we should do space jam with optional but encouraged collabing.
>>
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>>144460836
yes that is my bad. i tried to mitigate this being about collab by posting space inspo earlier>>144454453
i think we should keep that going since it was getting everyone inspired

im posting about the collab alot because i want new people to join but i realize i am possibly forgetting the space aspect.
>>
>>144461136
Well, other people aren't so clear

>>144461139
I thought there was 1 vote only.
>>
>>144461024
gotta love that motion blur
sorry cuz im new but what engine is that?
>>
>>144461139
ebin tie buddy
http://poal.me/zgy746
>>
>>144455023
Damn this is comfy, I like this aesthetic.
>>
>>144461352
unreal. it does all that stuff automatically
>>
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>>144461232
>>
>>144461457
thanks. the game looks good too
>>
>>144461367
There were multiple polls about it, and when I stopped watching they were both tied in them.

But besides, the collab part isn't official, it's kind of a trial run on space jam. Those who want to, can make it happen. But I think that reluctant anons should dive in and just give it a shot, especially for a short casual jam, and being paired with other chill-tier spacejammers.
>>
>>144461024
>Player takes 79 damage from chest

Wut
>>
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Toking and devving is truly the most effective practice there is.
I'm starting to think my missile broadside is starting to look rather nice. They lock on within a certain range but you can also aim for the asteroids to fire a volley of smaller fragments in their direction.
>>
>>144462534
a trap exploded because they failed to disarm it

the text could be better. also it needs a particle effect
>>
>>144462534
mimics are powerful
>>
>>144460363
some kind of advanced collision, how to make a visual debug in game, basic guide on how to save a game. i think those things that you were planning are already covered in most tutorials on youtube unless of course you wanted to talk about stuff that isnt very documented.
anyway i appreciate more content
>>
Reminder that Star Control 2 is the best space game.

https://www.youtube.com/watch?v=njgHMxzwDLU
>>
>>144463018
>some kind of advanced collision
Collision is just an awful part of gameprogramming. After 4 years of using LÖVE I still don't feel convinced making an advanced tutorial about it.

>how to make a visual debug in game
You should just use a library like Lovebird.

>basic guide on how to save a game
Yeah sure I can do that. Though I should make the tutorials I mentioned before that. I'll consider making tutorials again soon.
>>
I honestly cant comprehend how you guys prefer unreal engine over cryengine when cryengine gives you free effects and assets. At least enough to make a game. Unreal engine wont even let you browse free assets.
>>
>Level editor and asset placement
Woo, I've cast off the procgen menace.
>>
>>144462679
DUDE
>>
>>144463562
I guess if you ignore the thousands of free infinity blade assets, and all the ones from their demos.
>>
how hard is it to write a procgen script for a 3d arena?

Basically I just want some bridges/houses/blocks etc shuffled around.
>>
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>>144463662
>Forgetting my webm
>>
>>144463562
>muh free assets
>>
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so about a week ago i finished my towers of hanoi game using c++ and windows console. i set my next goal to give it a graphical look using SFML.

i didn't edit my base code at all. i just used to the data it provided and gave it a different output. the SFML code is a mess and filled with shortcuts to just make it work, and while working on this second half of the project, i learned a lot of better ways I could have written the underlying structure, but at least it works!

i think my next goal is im gonna go back and rewrite the original because while writing this, i learned a lot about data structures and how data should be passed around between functions and classes

webm related
>>
aggydaggy questionnaire

>What are you working on?
>How done is it?
>Have you completed any games in the past? tell us about them!
>If you could go back in time and make a game that already exists today, which one and why?
>How often do you play games these days?
>What a couple of your most favourite and least favourite genres?
>>
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>>144464135
and this is what it prints to console when you've won (misspelled WINNER spam)

once im done rewriting the underlying framework and fixing the SFML portion, I'm going to work on adding game states and such, and the ability to do different amounts of discs.
>>
>Anons acting like a jam's theme is a matter of life and death.

Don't worry about the new jam guys. Every single jam in /agdg/ has been shat on before it happened, but then it happened anyway. Plenty of people complained about Zelda jam, waifu jam, boat/mecha jam, but anons still participated. Just work solo or collab with the space theme and go. You probably don't even need to make it space themed. Who's going to stop you from making a traffic jam game? No one but you. Just do it. Hell, start your own jam and compete with collab space jam to see who makes the most/best/fastest games in each jam. It's just an event to help get your creative juices flowing.

No one is going to get fired or sued. That's what LLCs are for. Just make sure you've made a backup LLC to cover your back in case one of your team members or opponents turns around and tries to swindle you or just butt heads in general with you. Wouldn't hurt, we are working anonymously after all. Game devs/gamers tend to be very quick to start all sorts of drama, not just here, it's industry-wide. I'm sure you've all seen.
>>
>>144463689
WEED
>>
>>144464135
Great stuff! I saw your post before. Sounds like you've been learning a lot. My cursor partied with yours in celebration.
>>
>>144463562
>At least enough to make a game
>Making an entire Game with free AAA quality assets
Not only will the game look like a complete mess because the "artstyle" from artist to artist differs when they don't work together, i don't think you really take into account how much assets you actually need.
>>
>>144464380
im not creating an LLC for a game jam
>>
What's the option for webmcam to limit the file size again?
>>
>>144448359
Glad you're back
>>
>>144463825
That's a MS Paint killer
>>
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anyone got any games on Steam? I am bored and wanna play a game made by someone here
>>
>>144463781
>infinity blade assets
still doesnt compare to the amount of free assets offered by cryengine
>>
>>144464946

sure play my game risk of rain™
>>
>>144465217
Link?
>>
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followed a tutorial on drawing trees, my colours seem a bit off
>>
Hey guys, newdev here (never programmed in my life, just started 2 months ago) who decided the best way to learn would be to go straight into making an SRPG as it's fairly state-based and shouldn't give me too much guff.

So far, I have character stats stored in arrays, a procedural generated map/grid, creation code which puts your units down in a formation, menu's that use draw statements with text, and scripts which create highlights for available tiles for moving and attacking.

I built a semi state-engine for the game state (so and so's turn, damage was dealt, etc) menu states (selecting move as an option, attack, etc) and the states that the pointer can be in, but am having a REALLY hard time tying together the three of them.

I'm sure this is part of learning coding, but I have no idea what it would even look like for me to organize these three things in my head and how they all relate to each other. Is there a sort of standard way? Do you guys use like a chalkboard or some program or what?

All the scripts I have work, if you run them solo, its getting them to work together that is the pain in the ass...
>>
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Little mechanic I thought would be neat. Those rectangles are supposed to represent the cores of the base's supercomputer (haven't bothered to rig up art), which you can assign to do helpful things, like the imaginatively named "Analyze Weakpoint". Sped up ten times normal speed, it shows it building up heat, going into the overheat zone, and then cooling down, during which it's inoperable.
>>
>>144465439
>decided the best way to learn would be to go straight into making an SRPG
Bruh.

Have you made pong?
>>
>>144464486
thank you for the kind words.

it is a small victory, but still a victory!

maybe ill have another post in another week, or maybe not. it's about to be mega busy for me :(
>>
>>144465365
I bet if you randomly sprinkled more tall grass and flowers around, the trees would pop a little better.

The trees look good, anon.
>>
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>>144465563
Yeah, I made pong, breakout, a schmup clone, and coded a player controlled chess before I started on this.

I'm not totally lost, I just am having a hard time organizing how everything should work.

Attached is what I have so far, but this all works through me using keyboard_checks to manually make sure the game_states are in the right place.
>>
>>144465449
Your UI designer, which mail order bride site did they come from?
>>
>>144465778

For 2 months you are doing splendidly anon!
>>
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>>144465449
Neat.
Here's some masturbatory material you might be able to use in future development
>>
>>144465449
Why would anyone ever make a computer that behaved that like. That's ridiculous.
>>
>>144465778
I don't have any advice for you other than just keep at it. This is the kind of stuff you learn from experience (usually when you do it the wrong way and then realize what you should have done instead a week later).
>>
>>144465439
>as it's fairly state-based and shouldn't give me too much guff.
I wouldn't suggest that type of game for a newbie.

>So far, I have character stats stored in arrays
They should probably all be objects of a character class. Assuming you're using OOP. If you're not, learn it, all other paradigms are memes.

>a procedural generated map/grid
How? I didn't into proc gen until my second year of programming. It's fairly complicated.

>menu's that use draw statements with text
Don't fall in the trap of doing a ton of UI work on your first game. It won't teach you anything and it will waste a ton of time.


Okay now I'm seeing your second post.

>>144465778
This looks a lot more complicated than I expected. You look like you know what you're doing, but yeah, this genre is not ideal for learning the ropes. But since you have so much done, just push through it. State machines are annoying and no fun to program, but I wouldn't call them difficult. Just think it through.
>>
>>144466063
>OOP is the only paradigm
Not to start that meme again, but this is objectively wrong and a foolish perspective.
>>
>>144465921
The idea was a hopefully neat take on buffs and cooldowns, so I dont think Ill need to apply my major to that for a while.

>>144465934
I think Ill just put the whole heat mechanic onto the really powerful buffs, because it'd be annoying as hell constantly going back and forth resetting simple stuff.

Also this is exactly how my old laptop worked. Play San Andreas until even the plastic shell has reached 90 degrees and it finally shuts itself off.
>>
>>144465934
Not him but that's exactly how my notebook behaves while playing dota
>>
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>>144464760
you remember me from before?
>>
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I made a bush.

>>144466231
Let me guess, you use an engine?
>>
>newbie working on a relatively complex game
>keep feeling like i should work on something easier
>lose motivation to do anything else and just work on my main project again
>get stuck
>repeat

maybe i should just stick at it
>>
>>144466460
No, I use concepts from functional programming over object-oriented programming whenever I can.
>>
>>144465885
>>144465947
>>144466063

Thank you all for the kind words and advice. I figured it was a thing of familiarity and time and skill to organize your thoughts. I was thinking maybe there was some program you can use to create branching trees of logic and show how they are all connected, possibly.

I think I'll just buy a large whiteboard and get started on Monday with breaking down exactly how each of them are linked and what commands pull into what state.

Mostly I'm just running into problems where a player button press jumps through all the steps, which is why for now I tied changing game states to manual input to call the scripts.
>>
>>144463387
Objectively true. And it has great music

https://www.youtube.com/watch?v=sTzNT8cWivo
>>
>>144466848
Why? Because you need to feel like a special butterfly? Why would you prefer spaghetti-in-a-knot code?
>>
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UI work makes me want to stop it all and just give up. At least I can reuse this in any future games so I won't need to code it again.
>>
>>144467007
fuck you got me good there, brb deleting my account
>>
>>144467156
This looks great, anon.
>>
>>144467156
>ugly smears in attack animation.
>>
>>144467156
where's the juice?
>>
>>144467495
Ugly smears? It looks fine to me.
>>
>>144467327
Thanks anon.

>>144467495
I'm remaking them with better smears.

>>144467632
I'll add it as an item soon.
>>
>>144467717

Take this how you will but your game has made me sorta sad that I'm working on this great big 3d game and not something lightweight and charming.

I gotta think about what I'm doing.
>>
has agdg ever not whined about a jam theme and tried to hijack it
>>
>>144468063
Maybe when we had bootcamps instead of jams but my memory is bit hazy
>>
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>>144468046
We are all in this together anon.
>>
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>>144468063
give lewd/srg/jam a chance guys
>>
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>>144467693
>people who unironically think smearing makes animation more fluid
he should at least have a 3rd frame in that animation phase instead of just having a two frame lazy smear attempt at motion lines. i see too many devs here make that mistake of thinking added a smear is an easy way out of making more frames. all you're doing is limiting your abilities as an animator.
>>
>>>144433762
I didn't put much thought into the name (I just needed one for the first demo day / when I created my tumblr). It's on the list of "things to fix"...
>>
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>>144467156
>mfw imaging making a UI that complex

I'm glad you got through it, anon.
>>
>Tfw I've had an idea for a space game for a while
>this jam is my excuse to start it

i hope nobody else makes it better than i can.
>>
>>144467156
inventory and equipment grids are a real pain to do right
>>
>>144468570
Ok. But the smear looks fine. What you're complaining about is the animation being poor; what you wrote was 'look at that ugly smear'. I didn't say anything about it being more/less fluid and neither did you anon.

>anons who unironically think other anons are psychic
>>
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how to make a game with turn based combat that's not just select attack from menu => click target => watch animation play => repeat ad infinitum?
>>
>>144468934
Roguelikes
>>
>>144468934

do something else
>>
>>144468934
what else would it be?
what kind of question is this anyway you dumb anime poster
>>
>>144468934
Turn starts -> Unit autoselected -> Hit [1,2,3,4], each slot is filled with an enemy unit that can be hit -> There's a number beside each enemy that shows how much damage would be dealt next to their HP -> Hit button, damage is dealt, next unit is autoselected.

If you want it even less tedious and all you have are simple attack animations - then make it about stances or positioning and just let all the units move and attack by themselves.
>>
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>>144468763
I just hope you do your best!
>>
>>144468934
You could map actions to buttons, with menus to change what the buttons do.

Z - attack
X - cast thing
C - defend

or whatever
>>
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reminder to email me if you want to enter the collab jam
Instructions: http://pastebin.com/NEPv0pPC
>10 participants (we had 11)
>i kinda have to keep throwing this out for the thread so new people see it (sorry)
>>
>>144468934
Eternal Sonata.
>>
>>144468934
The ability to select moves more than one turn in the future, but at an increasingly higher risk/reward.

>Attack Enemy1, Attack Enemy1
Round 1
>You attack Enemy1. Enemy1 dies!
Round 2
>YOU FUCKING STUMBLE AND STAB YOURSELF
>>
reminder to send me your personal information
>>
>>144469658
sent ;)
>>
>>144469658

>We had 11

details? hint at least?
>>
>falling for the collab meme
>>
>>144469658
Its fine, its a legit reason to spam

Why is the jam so far away though?
>>
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>>144469658
>>
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I'm making a VR-shooting game where you travel to different locations by gathering books that you pray to whereupon you are transported there to gather more books as well as upgrades for your gear. Before every level you are in a room where you can kit yourself out for the next mission etc.

I want the game to have a heavy religious settings with most enemies being somehow related to religion, pictured are an enemy refereed to as "Cherubs".

But thats all i've got, as much as it shames me:

I NEED an idea guy to help with story and/or more interesting mechanics. If interested in giving your ideas away for free please send them to [email protected]

Plz help
>>
>>144469658
How many people do you have who've pretty much just made pong and snake?

Because that's me. Not sure if I should enter.
>>
>>144470498
How much do you pay per idea
>>
>>144470498
Are you candledev? Even if you are, I've seen so much damn VR lately. Wish I could into VR; Sony is about to make it mainstream.

Anyways I guess I could help if all you really need is an ideaguy. I thought the whole point of making a game was to materialize your idea, though. Your story sounds fine so far, keep it going.
>>
>>144470498
>progress2.webm
>implying that wasn't posted days ago
>>
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>>144470727
One "Thank you" or if its really good an "Awesome idea dude"

>>144470814
If you mean the guy who made this then yeah.
Thats the first time someone has given me a dev nickname almost got chills

>>144470883
I repost the same 10 images again and again because capturing footage of VR is fucking fiddly. Will soon update don't worry man i know i'm the scum of the earth.
>>
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How does my thruster look?
>>
>>144470503
a few people have little experience and one or two have just have pong or snake as the majority of their work. this jam is for you, dont worry. there are lots of anons who are fine with working with new devs.
>>
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>>144468570
The only people who care this deeply about smears being lazy are professional 2D animation lovers. Not even professional animators draw every single tween, it would be an insane waste of time and money.

I'm going to take a smoother animation with a couple of smears than the same animation without them. No one is going to animate at 60 or 120 fps on their own unless they're insane and they have tons of time and money to throw down the drain. This is /agdg/ amateur game development general, not Studio Ghibli general. Skullgirls has the most drawn frames of animation per character of any video game ever created in the history of video games and even then they use some shortcuts and smears. wtf are you expecting from a bunch of amateurs? It's just needless elitism that doesn't help anyone, especially here. Yes I can see smears in animation too but why would I let something like that bother me? I'm not the one who took the time to draw that, I'm just sitting here on my ass commenting about it.

>i see too many devs here make that mistake of thinking added a smear is an easy way out of making more frames. all you're doing is limiting your abilities as an animator.
wtf is this, this is a technique that professional animators teach students who go on to work at Disney and anime companies. What exactly qualifies you as being able to judge someone's abilities as an animator? Are you an industry professional or are you one of those self-proclaimed talented animators who has only done maybe a couple minutes worth of animation in his/her entire life?

Sure, it would be nice if EVERYONE animated all the movement with every possible tween, but there's time constraints, budget, manpower. In games, there's a limited set of frames you can work with. But why not go a step further? How about anyone who doesn't clean their own lineart and draw their own tweens, and made at least 2 hours of animation themselves for their own project cannot be considered not lazy.
>>
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>>144470814
Got so excited I forgot to reply properly:
It is largely, but my vision of the game only extends this far, i have an idea of the overall feel and idea of the game, but no proper "image" of the details to tie the whole thing together.
>>
>>144469961
did not receive anything new. can you re-send, sorry
>>144470340
people said that it was too soon after the waifu jam and they wanted to wait until after Demo day was done.
>>144470414
thats fine lol if you capable of any capacity of game making, you are welcome to join. if you are completely new, you can learn for July 14th and email me closer to the time
>>144470049
someone pulled out. that's it really
>>
>>144468934
Ar Tonelico 2 minigame defending.
>>
>>144471194
dam this is space inspo for real
beautiful
its a bit dark towards the start tho even if that was intended
>>
>>144471508
It's cute that you're excited about your new dev name. My friend once had the nickname "candledick" because he sent a nude with a candle covering his cock.

Anyways, how did you into VR? What headset are you using or whatever? It looks like it has hand tracking, but what do I know.
>>
>>144471762
Yeah i see what you mean
>>
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>>144471939
Yeah using a HTC vive, literally my third attempt at a 3d "game" and the first one was just an unfinished walking simulator, second one an unfinished racer. UE4 makes this easy if you know programming before coming in.
>>
>>144471194
juicy af
>>
>>144471235
Wow, took the bait, got triggered, wrote all of that, and I don't even get a damn (You)? Come on asshole, hurry up and reply. I'm waiting and I haven't got all day, need to get back to my game.
>>
>>144445849
>lua is garbage

Agreed, the core team at the studio I work for uses Lua all over the place and I just lol at these niggas.
>>
https://piczel.tv/watch/harmarist
hmmm
>>
>>144469915
reminder that it's literally impossible to make a throwaway email
>>
>>144472278
Portal mechanics like this have been around for years but I still think they're magic. I can see it, but I still can't believe them. There's gotta be some kind of trick.
>>
>>144468934
Timed Hits/Blocking

Like SMRPG and Mario & Luigi games

and undertale
>>
>>144469915
what about credit card and bank account information
>>
>>144473181
only needed if you're hopoo from hopoo games
>>
reminder that you should join an anonymous community so you can send other people your personal information
>>
>>144473390
Nice slippery slope you got there.
>>
>>144473390
shit, now I don't want to collab, someone might know my personal made-up name
>>
>>144473390
not everyone that wants to be anonymous wants to be incognito
>>
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is the next jam space or collab? i need to know
>>
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first attempt at pixel art
how bad?
>>144466460
also, you can use this for the bush if you want
>>
>>144473824
Is this a recurring minigame like in Spyro 3 or a core mechanic
>>
>>144473661
https://donjon.bin.sh/fantasy/name/

You can call me Tecuma Zuummuzu Svermi for the last two weeks in July.
>>
>>144473824
its a personal information jam
>>
>>144474045
are you signed up for the greatest jam ever, Mr. Tecuma Zuummuzu Svermi?
>>
>>144473661
It's not just your name. You also have to send dick picks to your collab partner.

R-right?
>>
>>144473824
its both
space is the theme, collab is the format
see http://pastebin.com/NEPv0pPC
if you want to sign up for placement in a collab group. we now have 11 people again. if you submitted but i did not respond affirming your submission, please resubmit as I did not receive it .
>>
>>144474009
this is something i made after watching skateboarding videos on youtube for no good reason. helped me practice animations i guess, and it was fun

>>144474119
a game that tries to subtly gather intel about the players personal information in order to sell it to private companies? free to play with micro transactions of course
>>
>>144472278
I remember a friend doing something like this but he dind't give the portal a viewfinder
so you'd just randomly walk into it. he used it for maze stuff.
>>
>>144473953
It's not good, but it could be a lot worse.

Looks like a little gas cloud more than a bush.
>>
>>144474392
kek it does
im gonna practice a lot to get better
>>
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Last mechanic i worked on today. Manhack spawning projectile that hunt down nearest enemy player.
Spritework is obviously temp, but could this be a fun mechanic or do you think it's just going to be cancerous?
>>
>>144473953
>shapework is borderline okay
>pillow shading
>pure black
>awkward spacing and shape of ) shaped detail in middle
>didn't hue shift when choosing shade colors
>took screenshot (?) instead of enlarging and saving for us
>>
Are not girls more beautiful when cry?
Want to make girls cry.
But American scary crowd.
You have problem before?
Please explain.
>>
>>144474605
I've got a lot to learn but thank you for the helpful feedback
>>
>>144473953
>>144474605
It looks like you tried to not pillow shade, but your shading doesn't really make sense still.
>>
>>144474601
Depends if the player has any chance. If it's just a slaughter no matter what the player does, then it's dumb. Seems okay though if it's not impossible
>>
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Trying my hand at making things a bit more lively
>>
I'm gonna try monogame. I have no C#/F# experience but that's part of the point.

What should I go with?
>>
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The last addition for today, the bots try to capture landmarks now.
>>
>>144476139
I think you'd be better served completely obscuring the light blue water on shores that are north-facing. It kinda looks like the whole island is bobbing up and down since the effect goes around the entire thing. Maybe I'm just staring at it too long.
>>
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>>144450272

>background doesn't move during FTL jump
>>
>>144476867
No you are right, I will fix that now.
>>
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>>144468934

>rpg but the battle mechanic is actually a shmup bullet hell
>>
>>144466460
>>144473953
Thanks bro, I'll use it for now. If you're just drawing for practice's sake, I could also use a tree.
>>
Making music really makes me wish I learnt an instrument when I was growing up.

I love messing around with all these VST's, plug-ins, synths, etc. and going from bleep boop to something cool sounding.

But I know fuck all about actually "making" music, structurally, etc. Where's a good place to start?

Using FLStudio btw. Cheers!
>>
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>>144478760
o well i just finished this armor chest plate and was gonna ask what you guys thought?
ill do a tree as well
>>
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>>144479424
>>144466460
>>144473953

>shading
>>
>>144476139
The clouds should be
>white
>opaque
>a bit more sparse
>much slower
>should all move at the same speed

Then you'd have a nice lazy and peaceful feel.
>>
>>144479180
While it's not strictly necessary, learning how to read/write sheet music will help a lot.

The most important fundamental things are understanding rhythm and harmony. It's fun to make nice melodies but understanding intervals and different scales will inform your melodic decisions too.
>>
>try to sit down and learn game maker
>get so overwhelmed and feel like I'm not accomplishing anything
>give up and go shit post

I just want to lean how to make games
>>
Comparinh rpgMaker, and java libgdx, where do they rank with capabilities, I have an assumption that gamemaker games are very limited. Am I wrong?
>>
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>>144480459
I believe in your potential. Can't wait to see you unlock it! Keep at it, you will make progress.
>>
>>144480459
get some tea, coffee, adderall or cocaine
>>
>>144480459
>learn game maker
>overwhelmed
Sounds implausible. What's so difficult about gamemaker?
>>
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>>144480459
get some coffee patrick
>>
>>144480798
who is he?
>>
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Been looking for people to take up my snek challenge, anyone up for it?

I'm really trying to get in touch with speedrunners/streamers, I made this game with those guys in mind, and I'd love someone to actually claim that prize some day. It's just a REALLY hard challenge :\

Anyone have any advice? I really don't have anything to gain out of this, there's no ads in game, I just wanna see something cool.

http://www.newgrounds.com/portal/view/675598
>>
>>144481419
*she
>>
>>144480982
I just don't really know how I should be learning and don't have a clear idea of what "game" I'm aiming for.
>>
>>144481596
She started /agdg/ and is around a lot still. So why not make her happy, get back to it and Just Like Make Game :)
>>
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got some ez pz help comin' thru
>>
>>144481492
>I'm really trying to get in touch with speedrunners/streamers, I made this game with those guys in mind
Wow bye
>>
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>>144481916
>>
>>144481810
this is fake as my life, I need her name
>>
>>144482047
I agree entirely. I bet your game isn't aimed at speedrunners or streamers.

You... you do have a game, right?
>>
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>>
I'm going to vegas

what should i do there
>>
>>144482047

Oh come on. I made something really fun, and decided to try to give options for people to really push it. I have that challenge because I really just want to see people play my game.

It's not, like, I want to be the Boshy, it's not some stupid hard game, it's just... fun? It's Spelunky kinda difficulty, but with options to make it as hard as you want it to be (can be easy asf too.)
>>
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>>144471235
see gogems yesdev series. his opinion on this is pretty much where I stand on this topic. Yeah, it works, it's easy, but the small key to detail really makes your animation stand out from the many others who use motion blurs.

i guess it's just an animator thing, wouldn't expect non 1MA to understand.

>>144472482
theres your (you) sorry i'm too busy deving to discuss this right now. Heres a good example of motion blurs done right.
>>
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>>144482225
>>
>>144482109
https://www.youtube.com/watch?v=C-T4VVZrmkA
>>
>>144482131

I tried really hard to make something that's just genuinely fun and I think I succeeded. Halfway through I thought it'd be cool to see someone do something really crazy with this game, so that's why I did the challenge.

There's literally nothing in it for me, I just want to see my game played :\
>>
>>144482386
If I had a mere 1% of this skill I'd be happy.
>>
>>144481492
Too hard
>>
>>144482279
Good job! I mean it, it sounds like you enjoyed making it. But did you talk about it here at all while developing it, or did you just stop by to advertise?
>>
>>144482497
I was making fun of that anon who was criticizing you, since at least you actually have a game and they're too busy criticizing people who do have one to make their own.

Relax, anon.
>>
>>144482573
did you even see the rest of the pictures?
it wasn't some "now draw the rest of the owl" type shit, it literally explained how to do exactly as it is seen in that image
>>
>>144482654

Oh, I'm here for help trying to figure out how to reach out to people. This is kinda an obscure place to advertise, but I thought you guys would know a thing or two about getting things off the ground.

>>144482652

:(

>>144482698

Thank you
>>
>>144481492
This should be fun for me, I played snake all day through high school when they gave us macbooks. I got really good at it at a high speed. But I absolutely cannot do this with the arrow keys on my keyboard. Are there binding options?
>>
>>144482871

Plug in almost any USB controller and it should work - Dpad/Stick for movement and all buttons for Snek Time/Menu.
>>
>>144482389

>his name is vine

for the uninitiated
>>
>>144482958
Why would I have a USB controller? Also I'm pretty used to using a keyboard.
>>
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>>144482736
>>
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made Baroque theme just now. how is it?
http://vocaroo.com/i/s1f5gCProyjn
>>
>>144481492
The lagginess is beyond unacceptable for this type of game.
>>
>>144481492
Why the fuck shift for menu selection instead of enter m8?
>>
>>144479897
I was thinking of it more as shadows from the clouds.
>>
>>144460875
>Every politics game is split into 4-5 genres
>>
Unrealistic but decent game idea #2:

A game based off of a relatively popular creepypasta character where your goal is to escape a dangerous area while being haunted by said character, and you can attempt to fight it at numerous places
>>
>>144481492
The input lag makes this pretty difficult
>>
>>144484578
My company is looking for an entry level Idea Guy, and it sounds like you got the stuff! Hmu with some more ideas and I'll let you know if we should talk more
>>
>>144483903
Well it's a pretty high bird's eye view, so actual clouds would make sense.
>>
>>144484776
That post was literally supposed to be an ideaguy post
That's like going to /pol/ and telling someone that they're being racist
Congratulations
>>
Hey that's pretty cool. Can I add you on Facebook?
>>
>>144485218
fart
>>
beginner here. how do i make it so the idle animation replays?

also how to i make a thirdperson controller to make him walk? i dont know how to code
>>
>>144482281
Go fuck yourself, googem.
Advertising your own videos is against the rules.
>>
>>144482281
>i guess it's just an animator thing, wouldn't expect non 1MA to understand.
>picks a rotoscoped animation as an example
You picked one of the worst examples. BlazBlue animations jump sporadically, but since they don't add enough smears most of their animations are so choppy and sporadic that it looks like they didn't finish animating them, especially in a 60 FPS game where their sprite movement is liquid smooth going across the screen but their actual animations are missing a shitload of smears and tweens. You could have at least gone with KOF 13 as an example, they at least add more tweens and better looking smears and rendering while also using the same animating technique. If you were an animator you would have known better than to use BlazBlue or any other rotoscoped animation as an example. wtf why not just use motion capture while you're at it and then call yourself a true animator.

>see gogems yesdev series
Not to shit on Gogem, but his solution to not drawing tweens or smears is to only draw the keyframes and nothing else. He also uses shrinking effects and other shortcuts to simulate animation. Like in the trailer of his Restricted RPS, one of his characters walks away, but it repeats the same 2 to 3-framed animation and resizes itself slowly to simulate that person walking away, which completely tears down the otherwise decent art style.

You're saying someone who uses an exaggerated smear is more lazy than someone who refuses to draw tweens? Neither of them are drawing enough frames, so why does that make one of them more lazy than the other? Is this just some made up opinion?

You're on a roll though. Man, I have never been triggered this much. I don't think I've ever heard of an another animator putting himself so highly on the pedestal. You can try to talk about how good of an animator you are, but when even professionals use the same techniques that you guys seem to hate, I can't help but suspect you're lying.
>>
>>144482386
>suttle
>>
>>144483260
Loving it. Any tips you could share? I want to make Baroque sounding music but don't have idea on how to approach it.
>>
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>>144485551
they're an artist what did you expect
>>
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>>144485406
forgot gif
>>
>tfw qt gf who's super good at art
GAME SOON
>>
>>144485648
I'm an "artist", and I don't have any trouble with spelling.

I assume you're a programmer. Yet, somehow, you've managed to use the incorrect plural pronoun for when referring to what seems to be a singular person. You also forgot your punctuation. At the very least, you ought to have a comma, to give your sentence some semblance of coherence.
>>
>>144485909
>for when
That 'for' was a fuckup on my part, of course.
>>
>>144485648
>>144485909
programmers and artists are both literally retarded monkeys.
neither of you would have any good game ideas without me, the idea guy.
>>
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>>144485909
>>144486059
>Acts snooty about grammer
>Gets it wrong
>>
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>tfw <parallel encrypted texture loader>.c finished
>tfw it has 121 lines, .h has 48
>Detects all encrypted container files in corresponding directory.
>Decrypts them.
>Extracts textures.
>Puts them in a suitable memory format.

Fun stuff.
>>
what if ur game was real
>>
>>144485909
dont really sure why your so mad?? you spent all you're time playing with pencils instead of reading a books its only nature all you're spelling would suffer
>>
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figuring out a new enemy, seems to be getting.. somewhere. right now they tend to bap each other around a lot though
>>
>>144483054

Any Xbox controller and any PS4 controller are USB controllers. Almost anything you can plug in to a computer works.

>>144483385

What kind of computer are you running this on? I haven't heard any complaints of lagginess, keep in mind that the snake moves every x frames, set by the difficulty.

>>144484739

What speed are you playing on?
>>
>>144486545
Artists do read though.
>>
>>144485867
>tfw gf who's good at art
>tfw she is too lazy and spends all day playing shutty games
>tfw every time I ask her to help me with game she says it would take too much work/time.
I hate when talented people don't have any motivation to do shit they are so fucking good at
>>
>>144485579
thank you.
it was sort of an improvisation so ill try to give tips but im not sure they'll be any good.

from a composition standpoint there are some easy chords you can improvise on and it helps if you listen to baroque music. Start of with some Bach, Handel, the style i was doing is more influenced by Scarlatti (hes awesome)
https://www.youtube.com/watch?v=8oIDro9587I

I used Edirol VST for the realistic harpsichord even tho vocaroo screwed the sound quality a bit
not sure what else i can say
>>
My dream is to make a game similar to the original Resident Evil (a clone basically). I figure I can model rooms/architecture using SketchUp, then use Blender for more detailed props.

Unity or Unreal 4?
>>
>>144486460
People encrypt their textures? Why?

You know people could just pull them from RAM, right?

>>144486554
Seems a bit jittery.

Maybe make them walk really slow and take a few steps back before they charge. To give them more of a weighty feel.

The sword being held out that far is a bit weird too. Will you get hurt if you run into it? Maybe the should hold it over their shoulder or forward-pointing next to the shield.
>>
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>>144486959
>tfw she is too lazy and spends all day playing shutty games
Uh...did you mean to type 'shitty' or 'slutty'? Or both?

You should tell her you teamed up with a fuccboi trap who draws better than her. She'll get jealous and offer to help you if you spend too much time making the game with your new friend. I promise.
>>
>>144486554
Fill a room with hundreds of them and see how bouncy things get
>>
>just find an artist to team up with
>it's easy
Amusingly enough even in this thread there's this guy >>144454000 who's apparently against even a collab.

The truth is, people needs to realize that you need money to find ones. I don't know why it's so hard to accept.
>>
So, I haven't been around in a while...

What happened to the riot police game? What happened to the third person game where you could rocket slide, swordfight, and shoot rifles? I remember the main character was like sky blue and grey.
>>
>>144487000
Thanks, I love Bach and Handel, will listen more to Scarlatti.
>>
Making a platformer in gamemaker. Someone please read this and let me know if I'm right? It's only 13 lines, and 5 of that is comments and blank space.

http://pastebin.com/76H7AcZq
>>
>>144487296
Unreal 4 if your system can handle it. It's easier to do atmospheric lighting which is already built in so you'll get that realism and horror feel right of the bat.

Otherwise Unity. Your game will look like a cartoon but with some programming you can make it look almost as good as Unreal. Better backwards compatibility too for older systems.
>>
>>144487565
uhhh
what about if left == right?
>>
>>144487415
>two people acting stupid
>le artists are dumb!!
>le programmers are even dumbers!!
>make a joke poking fun at both of them

>wow look at this anti-collab guy
maybe it's collabtards that are the real retards

Oh shit, look at that, I called you retarded, don't get too triggered!
>>
>>144487565
I don't know what the fuck "^^" is because I dont use game maker, but I tend to do something like this:

direction = 0;
if (left) direction -= 1;
if (right) direction += 1;
speed = base_speed * direction;
>>
>>144487340
Man I've been away from LoL so long I don't even recognize half of them...
>>
>>144487502
Devs come and go, anon.

The cuh-razy rocket sliding game is still active. Last I saw he was working on a giant robot boss.

Haven't seen a riot police game.
>>
>>144487309
>Why?
I ... I don't even know. It's not "really" an encryption though, just mild obfuscation with a simple XOR.
>>
>>144487738
Left and right are variables that store user input, so that I can let users map their controls. Right now if left is true, it means if the user is pressing the left arrow key, and if right is true, the user is pressing the right arrow key.

So "if left == right" would mean "if the left and right direction are mapped to the same button."

>>144487818
^^ means xor.
>>
>>144487875
admit that you did it for fun you goddamn nerd
>>
>>144487565
if ^^ is exclusive or
I would say that wouldn't work

So this >>144487738
>>
>>144487565
>http://pastebin.com/76H7AcZq
Follow this tutorial:
https://www.youtube.com/watch?v=IysShLIaosk
>>
>>144487340
I meant to type shitty, but your pic realted is exactly what she plays so I guess it fits too. You have a really tempting idea there.
>>
>>144488012
Why else? It's not like anyone will ever play my game.
>>
>>144488026
Why wouldn't it work?

Can you please explain to me why
>neither 'a but not b' nor 'b but not a'
is different from
>either 'a and b' or 'neither a nor b'
please?
>>
>>144488171
I started taking a crypto class on coursera, it was really fun, but started working on other stuff instead. I don't blame you one bit!
>>
>>144487976
are you sure? You're using both of them as booleans in your code

>>144488026
a XNOR b is entirely the same as a equals b (in this particular context)
it's just that equals is more intuitive
>>
>>144487565
Have you tried testing it to see if it works
Seems like that would take a few seconds
>>
>>144487565
Have you actually tested your second method before posting here?,why not use the first one that is guaranteed to work
>>
>>144487565
>>144488212
Yeah, it's basically the same. Just look at the truth table.

left right
false false = false
true false = true
false true = true
true true = false

Though I usually do it like

if left and !right {
go left
} elseif right and !left {
go right
}

Works better I think if you want to put more stuff in there than one variable.
>>
>>144486545
I hope this is bait.
>>
>>144487778
>it was just a joke
>i was just pretending
>surprise box
>btw u're retarded LOL
You're having fun? Have your (you)
>>
>>144487309
oh yeah, i definitely need to work on the sword positioning more. maybe he could shoulder it and do vertical strikes or something
>>
>>144487615
I have a pretty high-end Desktop so I think I'll go with Unreal. Blueprints is also really nice since I haven't done programming in quite a long time.
>>
>>144488668
actually just noticed you replied to a post I made a while ago during the whole collab shit, I thought you were replying to one I post just a couple minutes before that post.

So looks like I'm the retard. Collabs should still never be the focus of a jam though.
>>
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>>144487842
So much has changed, even the ones you think you'd recognize look completely different now. They've also gotten more sjw-friendly and have started nerfing female faces/bodies for some of the characters to make them less appealing and more androgynous, Fiora in particular. They've started heavily banning trash-talking and bad behavior, it's safer just to hide the chat window so you don't get baited into being toxic and then getting reported.
>>
>>144465778
is there a reason they all run on the spot?

I know other games of this genre do it.

but why?
>>
>>144489076
Because in real battles people don't stand around patiently and wait their turn to attack?

If you animated it to have them just breathing or something it would be surreal.
>>
>>144489076
If I were to guess I'd say having them animate is more interesting than if they stood still, and no one wants to draw idle animations for 2 directions for every character so they just reuse the walk animation
>>
>>144488921
>nerfing faces/bodies
lol
>>
>>144487565
== is basically a XNOR, which is just an inverted XOR, so yeah.

>>144487976
Pretty sure you can just use == otherwise non of the other shit you're doing makes any sense. Have you even tried?
>>
>>144488167
>pic realted is exactly what she plays so I guess it fits too
>gf plays league
You've already been cucked. It's too late. She's already dating--I mean privately training with--2 or 3 other diamonds and plats on the side and sending them boob pics to help her rank up. Just dump her, famicom, she's no good for you. :(
>>
>>144489269
>>144489327

But no body walks on the spot.

Obviously no animation at all is silly. Surely they could just have a combat ready animation with their shield and sword up or some shit
>>
>>144489593
Yeah, but it's frozen time. Nobody sits with their shield up and calmly does a breathing animation while everyone else attacks either. The best option after running in place is no animation at all.
>>
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Well, I'm not super satisfied with it - but the Delver class portrait's done. With all the portraits done, I can move on to mob art and get back to implementing the new UI for Verge.
>>
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Alright boys, I made Pong. Am I officially a yesdev now?
>>
>>144490078
Looks good. I've always liked playing as humanoid robots in games.
>>
>>144490262
yes.
>>
>>144490262
Looks good, I've always liked playing as rectangles in games.
>>
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there are some awesome games ive seen in the thread today. i made a serene theme based on what i saw.
https://clyp.it/4h0yfnaa
(if it sounds short thats because its supposed to loop over and over again without being noticeable)
https://clyp.it/4h0yfnaa
>>
>>144490262
Welcome to the club, Yesdev. Looking forward to your real progress from now on.
>>
>>144490262
Nice. Looks ready to greenlight.
>>
>>144490725
Sounds like creepy doll spoopiness to me, but that could be my frame of mind rather than anything else.
>>
>>144490078
Face and arms are good, but it looks like it has tubby teenager boy bitchtits.
>>
>>144490078
really inspiring, great work!
>>
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>>144490725
I really like it
>>
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>>144490262
This came up when I searched for "yesdev", I guess because of the filename.

So, uh, congratulations kid, you earned it.
>>
>>144491148
thank you
>>144491016
i was going for relaxing but with a few ominous additions it could turn into some creepy musicbox music
>>
>>144490725
what knowledge of theory do you have? this is really solid.
>>
>>144492045
i have some considerable knowledge of theory i guess but i do most of my composing without writing the sheet music out. also, thank you
>>
>>144490725
Sounds like dissonant music you'd play over a scene of destruction to be "poignant". Like your picture.
>>
>>144490725
That's a nice spooky theme you've got there. Like cute spooky.
If I had to give it a setting I could imagine it belonging to a game where you play as a doll exploring a post apocalyptic town or city like your pic related.
>>
>>144492294
I refused to theory because I thought it would put constraints on my creativity. And oh god, my music was so cringey.
>>
>>144492294
where did you learn? i've been making music for like a decade now but i never learned theory and i dont know what to do about it
>>
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>>144465581
definitely helps, gotta make some more clutter.
>>
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>>144492520
>cute spooky
when will this end, it's so stupid. That's just a nice song, don't insert your flame-shirt retarded aesthetics into it.
>>
>>144492548
the theory has little to do with what i presented. that came from practicing improvisations and composing on a piano for like 8 years. theory has helped me with harmonic progressions a few times but most of all my "skill set" comes from practice.
>>144492520
>>144492504
i really didn't expect people to perceive it as creepy but i can see why it would sound that way. i was thinking of adding some sound effects of waves in the background tomorrow to fortify the non creepiness.
>>
How do you set up sprite objects in Tiled?
>>
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i also posted another game track on soundcloud in the thread yesterday
https://soundcloud.com/user-795244489/relaxing-vidya-theme
this one is less creepy
>>
>>144493012
this is sweet. it depresses me that my piano skill has gone to such a terrible waste while you get to make music you like.

i only know how to make club edm because 15 year old me was an idiot and i am too poor to afford lessons again.

https://clyp.it/ema4cwwp at least the kids like it
>>
>>144490725
>>144493012
Damn, that's some good shit.
>>
>>144493265
its never too late to improve.
>>
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>>
>>144493012
this is when you have to stay at the inn by the lake and the innkeeper gives you dinner then you get to play the fishing minigame
>>
>>144492721
If you knew anything about music theory you could hear how the song seems very reminiscent of a child's lullaby. Pretty much a very innocent track. What's it have to do with him being a "flame-shirt"?

He pretty much nailed it being very doll-like.
It's just like how marching songs have a strong military presence, face it, music is complex.
>>
>>144493265
wow posted the wrong track although that one bangs so far

https://clyp.it/s0o1xtbs

>>144493427
how though? i dont have a piano and i don't know how to learn on my own

lessons are for rich yuppies of which i am no longer
>>
>>144489582
Not worried about that, she is not that slutty. I have been thinking about dumping her latelly, but for other reasons.
>>
>>144493510
that's some nice imagery
>>144493397
thank you
>>
>>
>>144493561
perhaps buy a cheap keyboard for a range of 100+ $ (maybe less) or, if you can afford it, a digital piano for a grand
>>
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>>
>>144490803
You will surprised with the amount of arcanoid clones I have seen on itch.io latelly, one of them even had a price on it.
>>
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>>144493638
>Resident Evil 5 Director cut.
10/10 would play.
>>
>>
>>144492638
looks good anon!

extra ground crap really fleshed it out
>>
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>>
>>
>>
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monster for my dungeon crawler game this is a halfgoblin
>>
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>>
>>144494427
Psychedelic.

Honestly I think a Darkest Dungeon clone with that art style would be wildly successful.
>>
>>144494427
what's the other half?
>>
>>144494564
half goblins merge into full goblins
and full goblins want to merge to become double goblins
etc

they start as goblin balls
>>
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>>144494681
>double goblins
That's the best idea I've ever heard!
>>
periodic reminder that if you want to participate in the collab jam and haven't already emailed me ([email protected]) to be placed in groups, answer these questions http://pastebin.com/NEPv0pPC
and sumbit :)
>>
Oh hey, didn't see ya there. Yeah, just got off the phone with my girlfriend. Well, back to my game. Man, it feels good to have so many things going well for me. heh
>>
>not including cool maps, a manual with lore/bestiary and other fun objects and swag with your game
If you want to make it big in this business, I sure hope I'm not describing you right now
>>
>>144494681
gobloids
>>
>>144490078
dont mean to be mean, but those tits look a little... saggy? Maybe its the bullet hole(?) breaking the illusion of roundness a little too much, and the circular thing being roughly where the nipple would be, but kinda a little too low, that give it the ilusion of... sag.

other than that, the cape(?) being full on dark is a little out of place imho.

Other than thath - no complaints. Looking good. Are you the same guy that was making the wild looking mercenary guy portrait a few threads ago?
>>
>>144494681
How about Gobolds?
>>
I made a song reading this thread and now I am bored

https://clyp.it/jgtbzidv
>>
>>144498530
make another song
>>
why the shit are the music devs in here better than the game devs, shit niggers
>>
>>144498706
I'm not complaining but we seriously do pull some quality musicians somehow
>>
>>144498646
why
>>
>>144498706
http://vocaroo.com/i/s0iE3kq5U78o
>>
>>144498706
>>144498842
professional game music general
>>
>>144498706
because you can make a good song in a week but it takes a couple months to make a good, simple 2d game
>>
>>144498937
>implying
>>
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>>144498872
>>
>>144498706
good music can be done and make success alone
good art can be done and make success alone
a good game will not work without either art or music to back it up

itt: coders are fucked
>>
https://www.youtube.com/watch?v=JFhRZTIbS80

How would you make a game that replicates this sort of experience?
>>
>>144498860
so I can listen to it obviously
>>
>>144499141
I am drained sorry
>>
>>144498872
http://vocaroo.com/i/s0aFo1zurXXW
>>
I think the difference is that music devs create music based on their level of motivation. like good music is only good music because they feel like making good music. you cant make good music when you're tired/exhausted/psychologically drained. You have to be in the mood for it.

Where as in game dev you can still work on your game as long as you're determined. Because if you keep putting it off, the work is just going to get longer when you procrastinate. You can't just play a game and then it magically creates itself. You have to make it first. But you can play music and just the act of playing it makes it exist, and you can record it and save it. At that point it's mostly fun the entire process. gamedev is not fun for the entire process. In fact many parts of gamedev suck, like UI, but they still need to get done.

This is why it's easy to get discouraged with game dev, but easy to stay motivated with music dev. Music dev is 100% fun, gamedev is only 6-7% fun.
>>
>>144499412
heehee got me ;)
>>
>>144499447
I feel like this is what non-musicians think making music is like, because the final product of music-making, recording or performing, gets captured waaaaaay more than all the practicing and editing and scrapping and starting over etc.

Sure sometimes it works out like you describe but most of the time a lot of unseen effort goes into it.
>>
>>144499447
Musician here, I make music when im mad/sad/bored

I never go in thinking what you just said. Why would I waste my good times making music? It's a form of ventilation.

But once i have a solid base I do go in more enthusiastically
>>
>>144499120
Just make everything move slower than the player?
>>
>>144499672
this. i probably publish 1 track for every 25 i start. and that's just to soundcloud
>>
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So what kind of game are you making for Space Jam (collab)?
>>
Fuck me daddy. I want it
>>
>>144500357
okay son, clean ur room first
>>
>>144500237
a screensaver simulator where you chill in a cockpit with starry scenery and a radio. And then maybe other shit but that's a good starting point for a nodev beginner.
>>
>>144500237
does it need basketball and furries?
>>
>>144500237
2D pixel platformer
>>
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Tried to make everything rotate around a fixed point. I think I fucked something up.
>>
>>144501215
It looks cooler this way. Feature.
>>
>>144501215
check your matrix stack i guess...
>>
>>144501215
its probably because the position they started in
>>
I'm confused by this latest jam... I have been pouring over all of your progress and not one of you have managed to stick to the theme. I have not seen a single game featuring a basketball, nor a Michael Jordon, and nary a looney toon in site.
>>
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>>144499447
>>
>>144501215
Make a test environment with 1 particle with the rotation animation.
Every tic, Print out the location of that particle, along with the rotation your currently applying.
Get out a pen + paper along with a calculator.
Do the math yourself for every tic.
When your math and the computers math do not equate, then that is where the problem occurs.
Once you know where the problem occurs then you can can begin fixing it.
>>
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>>144501970
Lameme
>>
>>144500237
Mate. People here have been asking for collabs for way longer than the space pushers. Collab Jam is a good thing so can you please just wait till next jam?
>>
>>144502371
Collab isn't a theme, it's a means.
>>
>>144485519
>Like in the trailer of his Restricted RPS, one of his characters walks away, but it repeats the same 2 to 3-framed animation and resizes itself slowly to simulate that person walking away
there's no such scene, stop inventing me being shit.

>You're saying someone who uses an exaggerated smear is more lazy than someone who refuses to draw tweens?
one is "lazy" because they dont know what theyre doing, while the other is "time saving" by being efficient.
people who use smears are overwhelmingly too stupid to notice that the slow part of the motion is the part that needs more frames.
>>
>>144502428
You forgot your name goog.
>>
>>144502631
you are for once correct that a poster is me and forgot their name.

>>144464946
http://homph.com/steam/
we need an itchio equivalent of this too.
>>
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Just started messing about with sprites and shading, any criticism is really welcome.
>>
>>144502785
>>144502428
>stop inventing me being shit.
It was pretty obvious.
>>
>>144502785
> googs shilling for itch because steam doesn't accept him
>>
>>144502859
there's alot more AGDG games on itch than steam so im not sure why we dont have a list already.
>>
>>144502803
Hue shift more
>>
>>144502785
That shit's based on Steam Spy, would need some service that scrapes itch.io
>>
>>144503030
no, it's a list of games AND grabs data from steamspy.
itchio games list can just be a list.
>>
>>144503030 (cont)
Which on second thought wouldn't be possible because Steam Spy scrapes profiles and shit, itch.io doesn't really have the same sort of thing.
>>
>>144502803
The back of the helmet isn't the bottom of a sphere, but you shaded it that way. It looks wonky as fuck.
>>
>>144503121
Ah.
>>
>>144502803
weird space helmet to be quite honest
>>
>>144502914
maybe because itch is an illegitimate meme platform for who aren't even capable of making a game that gets through steam's extremely lenient """quality control""" system
>>
>>144502421
Yeah so what? People can make Jams where the theme is just a means if they want. Like when companies make jams where the only requirement is to use their engine.
>>
>>144502803

use http://www.pixelfor.me/crc/80320F2D if you need help with hue shifting.
>>
>>144503295
thanks for your opinion, nodev. we appreciate your input.
>>
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If the person who posted this was wondering why it didn't get any comments, it's because /ksperg/ put a bunch of names of generals in their OP so you posted it there. I might have just missed it in our thread though. Anyhow I liked it so I posted it here uuuu
>>
>>144502803
can't not see cupcake
>>
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Appreciate the helpful advice and bookmarked >>144503427 for when I have more time to work on it. Pic related is minor update for those interested.
>>
>>144503668
Not chubby enough
>>
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>>144503669
>>
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>>144503668

Th-thank you, anon! But that's not the updated version. Here it is!
>>
>>144493012
This really makes me want to replay all the JRPGs I've grown up with.
>>
>>144504071
>>144503669
can't unsee
>>
rewrote all the multiplayer-incompatible code and implemented fukken laser beams

Need to find an artist for hud graphics eventually.
>>
>>144502803
>another knight dev
We sure have lots of knights around here.
>>
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so i have this game idea today: diablo style crime/brothel simulator
story: your poor white boi who need money, you want to make your own brothel or something. and now things you could do
>rent/buy a house either by money or quests
>buy a slave, very expensive or kidnap people from other towns to make them your slaves. if later then you need to get some papers that you acquired her legally
>every town has a quest board, you can do some quests like kill someone, steal items or other porn related shit just to raise your funds, some quests could advance the plot
>other generic shit like gearing, learning spells like mind control, vendors with food
and now the brothel part, most of this will be about breaking your slave, theres no fun in managing obedient ones, just let them print you money. training new slaves will consist of raping, beating, making her lesbian etc. idea is that she will refuse to do these things at first and you have to force your ideas on her, this will take some time ofc. im thinking about mixing elements from cm3d, princess trainer and violated heroine

gameplay like in diablo, no mini games, you give orders to your slaves like you do in sims

could this work? do not steal
>>
>>144447552
>>144448359

How about giving 'ol Aurora a UI boost?
Your graphics + it's playability = Stellaris a shit
>>
>>144503295
Or maybe it's because you don't need to pay 100$ to publish your game on itch.io you fucking retarded """_""" shitposter.
>>
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>>144504071
>>
>>144504484
if you don't have a game that would earn you at least 0.1k in sales you probably shouldn't be publishing it anyway
>>
>>144504417
/agdg/ is a Knights Guild for Knightdevs.
>>
>>144504429
It's not really that original, but that doesn't mean it couldn't be good.

How much experience do you have making games? How good are you at making lewd art?
>>
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>>144502803
did you trace a kakuna sprite as the base
>>
>>144504594
>earn you at least 0.1k in sales
what countries money is this?
>>
>>144504681
USD. Is this some kind of trick question because you're Aussie? I assume the $100 greenlight fee is subject to exchange rates.
>>
>>144504681
Why would you bait this hard with your name attached?
>>
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>>144504071
I never realized how dumb the top of her hair looks on a white background. Maybe I should change it.
Also, should I remove the white lines in her hair?
>>
>>144504759
if it was USD you would use USD or $ not k for kekcoins
>>
>>144504830
if you're gonna fix one jaggy you're gonna need to fix all the jaggies
>>
>>144504861
Do you really don't know what the k means?
>>
>>144504861
0.1k is 10% of $1k
>>
>>144504861
Please tell me you're being retarded on purpose gogem.
>>
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>>144504607
art in general could be a problem, i can model and animate but quality of these are quite poor, 2d images are absolute no
>>
>>144504861
Could you please stop derailing threads with your stupidity?
>>
>>144504861
> googum has made so little money from games he cannot comprehend what 1k is
>>
>>144505001
post something
>>
>>144504969
>>144504961
>>144504953
>>144505028
>>144505048
>piling on me instead of the guy who referred to $100 as 0.1k
ok
>>
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> when you come into the thread to shitpost but googum's already done it for you
hheh
>>
Is there any special technique to digitize real life objects into sprites? Like they did in Mortal Kombat? Or I just have to experiment with scaling the image until I get it right?
>>
tfw you have 5 good game ideas - and time to make just 1
>>
>>144505117
Because what he said didn't show a lack of common knowledge, specially about something that anyone involved with videogames knows.
>>
>>144504373
>modding doom
what a madman
>>
>>144505317
Post'em. I bet they're shit anyway.
>>
>>144505349
it showed extreme retardation because everyone knows USD isnt measured in metric.
>>
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>>144501215
Took a break, then realized what my mistake was in the shower.
>>
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>>144505317
tfw you know you'll never finish your game because you are a pure engine dev who is not into art, doesn't have enough money for commissions, and you've realized no artist will collab with you, since they can easily put their work into action with a game maker tool so why would they follow your idea when they can follow yours
>>
>>144505301
They way they did it in Mortal Kombat was pretty well done in my opinion.
>green screen
>camera on tripod
>marks on floor
>at least 2 spotlights
>a fucking lot of footage
That way you make sure every object is always at the same distance from the camera, the camera is always at the same spot, and the lighting is uniform for all the objects too.

Keep in mind for Mortal Kombat all the sprites went through a heavy cleaning step too. According to Daniel Pesina, after they got rid of the background they turned all the captured footage to grayscale and then repainted them to avoid having color noise on them and have a more defined an more bright pallete.
Some stuff was erased too, like logos and letters on their clothings, a necklace on one character, etc.
The good lighting and the cleaning is where most Mortal Kombat clones failed in my opinion.

For the size, you can always try with one of the images and scale it until you get the correct size, then have the rest resized to that measurements with a batch, so you don't have to do it.
>>
>>144505494
Bytes aren't either, but you still call them Kilobytes don't you?
>>
>>144505494
>$9.99
You wot mate
>>
>>144505494

https://en.wikipedia.org/wiki/Kiloton
>>
>>144506134
A kilobyte is a metric 1000 bytes. Are you perhaps confusing it with kibibyte? Because that would be pretty embarrassing considering the nature of this thread.
>>
>>144505870
Thanks for the detailed explanation!

It always amazes me how much creativity they needed back then to get the best out of the tools they had at hand. It's like a lost art like stop motion, models or Animatronics.
>>
>>144505690
>artists can become 1MA
>enginedevs can't
all the more reason enginedevs need to bust out the suicide bag

>>144506134
>>144506292
>>144506314
oh boy
>>
>>144506346
You're welcome.
Yeah, is really amazing and really interesting. I love that kind of stuff because it shows how much thought they had to put on it and how creative they had to get to make the things look and work the way they wanted them to. That's what got me interested on gamedev, to be honest. Totally agree with you on the lost art bit.
>>
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>>144506704
>>144506346
>>
>>144506986
That's hilarious.
I know it's kinda of topic, but there should be more game making stories like those here, it could inspire a lot of devs.
>>
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>>144506986
>>
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uppercut your ass into the milky way
>>
>>144508119
...you're not that guy that was making the tiny pixel beat 'em up with the pompadour dude and his girlfriend? the one with the big lady boss and that shopkeeper dude?

nice progress either way
>>
>>144504830
Both versions look fine, but obviously the right one looks more kempt. Pick whichever you were going for, unkempt/kempt.
>>
>>144508119

needs hitlag
>>
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>>144508273

Sorry man, that's not me.

>>144508390

I agree! I will definitely add it in, as well as modify the animation some more. Probably gonna add in some particles and stuff as well! Here's an older gif.
>>
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>>144464290
>What are you working on?
A platformer with slight beat em up mechanics.
>How done is it?
Still making the character, and stuck on figuring out why the little faggot won't jump when the code is supposed to be RIGHT THERE AND I NEED 70% OF IT DONE NEXT WEEK
>Have you completed any games in the past? tell us about them!
None. Haven't even seriously coded before, come to think of it.
>If you could go back in time and make a game that already exists today, which one and why?
Assuming i have the skills to make it i would go for the spyro games, since those were my favorites as a wee babby.
>How often do you play games these days?
Other than some cyoa on mobile, i haven't opened my pc game library in weeks. help.
>What a couple of your most favourite and least favourite genres?
My most favorite genres are platformers, rpgs, fps' and whatever niche armored core falls into.
>>
>>144474370
Yeah in this case that's impossible due to it being in open space so a random teleport would be noticable.
>>
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>>144508591
update: i forgot to capitalise Update in my script. I spent the whole day trying to figure this out. He jumps now.
>>
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Finally figured out how custom World Origin rebasing works. Now my GPU particles won't disappear as often with the world origin reset so i can have particles that last much longer.
>>
>>144505508
thats kinda hot anon

>>144464290
>What are you working on?
Shoot-em-up
>How done is it?
20%-ish (?)
>Have you completed any games in the past?
Nope.
>If you could go back in time and make a game that already exists today, which one and why?
Oblivion. Its a shitstain on the otherwise near-perfect record of TES games, all of its problems stemming from the developer's viewpoint at the time, which was "HURR DURR CONSOLES" and "PC IS DYAN PLATFORM".
>How often do you play games these days?
Couple hours a day?
>What a couple of your most favourite and least favourite genres?
RPG, Action, 3rdPS, Rougelike, Puzzle
>>
>>144464290
>What are you working on?
3d 4-player fighter, not sure if I'll add more co-op or beat em up elements to it later.
>How done is it?
Very little, because is the first time I work with 3D so I'm learning on the go. I have the network code working, and basic character movement fully done. Next step will probably be getting actual models to start working on animations.
>Have you completed any games in the past? tell us about them!
A couple of them, a really buggy Castlevania clone, a really short beat 'em up, and a text based adventure/rpg game, but as you can imagine I'm not really proud of them.
>If you could go back in time and make a game that already exists today, which one and why?
Probably Mortal Kombat 3 or Mortal Kombat 4. I loved the first two, and I always felt the franchise started loosing its charm there. I would go back and remake them as I would have liked them to be. Sometimes I daydream about doing that, is a shame that Netherealm and Warner are dicks that shut off any good looking fan made project.
>How often do you play games these days?
Very little, I'm mostly playing stuff with my firends on weekends.
>What a couple of your most favourite and least favourite genres?
I like a little bit of everything. I usally dislike turn based stuff (still like old turn based rpg games though) and the click-quest themepark thing most MMORPGs are doing now.
>>
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>>144509513
>thats kinda hot anon
G-gee thanks anon.
>>
>>144464290
>What are you working on?
2d side scrolling action
>How done is it?
like still starting
>Have you completed any games in the past? tell us about them!
"completed" no
>If you could go back in time and make a game that already exists today, which one and why?

>How often do you play games these days?
not playing games
>What a couple of your most favourite and least favourite genres?
most: fps + rpg
least: puzzle / adventure / sport
>>
>>144509393
this game will be a hit if you are able to add 100 enemy planes +
>>
>>144464290
>What are you working on?
Traveler, a game where you fly through space.
>How done is it?
Less than 5%
>Have you completed any games in the past? Tell us about them!
Yes. http://sheepolution.com/
>If you could go back in time and make a game that already exists today, which one and why?
Dunno.
>How often do you play games these days?
A few hours per week.
>What a couple of your most favourite and least favourite genres?
I don't really have a favorite genre. Action platformer I guess?
>>
>>144464290
>What are you working on?
A shmup
>How done is it?
Barely started
>Have you completed any games in the past? tell us about them!
Nothing exciting. Just clones of really simple games. This is my first attempt at a "real" game.
>If you could go back in time and make a game that already exists today, which one and why?
Not sure. I'm also not really sure if this is "which game do you think deserves a remake, that you would like to remake" or "which game do you wish you were the creator of".
>How often do you play games these days?
Rarely, maybe 4-5 hours a week. Most games just don't really hold my interest long enough to invest time in to anymore. The new DOOM was the first game in ages that I actually finished.
>What a couple of your most favourite and least favourite genres?
Most: FPS, Racing
Least: RTS
>>
>>144480982
>Sounds implausible. What's so difficult about gamemaker?

Gamemaker is a clusterfuck.
Monogame is far simpler. Ironically.
>>
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>>144509939
Eh. It's doable (at a shitty frame rate right now though) but I don't think its all that fun to be in a ridiculously giant fur ball right now.
>>
>>144505427
Not that guy but h-here I go:
> Sandbox-style roguelike where you're in a city and the endgoal is simple - kill the king (who's in his castle). You can also visit neighbouring areas and towns but the world scope is generally small. It's up to the player to figure out how to do this with a wide range of possible actions. Core gameplay is focused around having a lot of options and figuring out how to implement them to achieve the goal.

> Survival-style roguelite set in an abandoned space station. Scavenge things and jury rig machines that have been broken beyond repair. Lots of autistic wiring and learning how the machines work. Core gameplay is focused around rigging up machine parts to create functional things - think cataclysm's vehicle system.

> Deckbuilding card game where you start out with a crappy deck and gaining a card (of your choice) whenever you beat an enemy. Your character progression is based on your cards (you would have nothing but cards and a HP value), and you would do little aside from fighting foes and gaining cards until your deck is good enough to take on the final boss. Much like popular deck builders Dominion and Star Realms, you would have to optimize your deck by balancing certain types of cards. Core gameplay is focused around building your deck as you play and feeling satisfaction as your deck became exactly how you want it.

> Optimization sim game where you have to produce products to to create other products and maintain an efficient production chain, like factorio but with more autism and less bugs. The emphasis would be on massive supply chains. Core gameplay is focused efficient supply chains and working your way up the tech tree.

I've made a bit of progress on some of four, but I'm very torn between which one has the most potential. As you can see, I'm in love with autistically deep systems and optimization-based games.
>>
>>144464290

>What are you working on?
Nothing because no art

>How done is it?
There's nothing done

>Have you completed any games in the past? tell us about them!
One casio game, 3 rpgmaker demos and 1 gamemaker demo, all dropped because no art

>If you could go back in time and make a game that already exists today, which one and why?
The gamemaker game. At the time I was inexperienced and my computer couldn't keep up with my un-optimized game. My code was also a mess but the demo got kind of popular in the community I was in.

>How often do you play games these days?
All the tiime instead of making them

>What a couple of your most favourite and least favourite genres?
I like all kind of games but don't really enjoy first-person shooters or button smashers like God of Wars
>>
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Is it more efficient to pass around a transform with shared components in unity, rather than having them duplicated?

I was thinking of attaching a box collider and a few other shared components to a nested transform, then cycling them through whatever entities are within range; so you'd be able to see all the entities, but only those within some mouse radius would have box colliders (exceptions for ai navigation and what not).
>>
>>144510968
nice

what's the choking factor with that many planes? is it the particles? if it is, have you considered steaks for trails?
>>
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How do I get this to work?

It only affects the boolean on hit detection, but if my player is in the air. it doesn't change to false because it's not recieving a hit event in the first place.

I also tried setting the boolean in Event Tick but I get the same result.
>>
>>144510968

i disagree, id be hapy to help you with netowrking but only if you want to go for the fuzzball mechanic
>>
>>144511130
>make prototype with placeholders and post online to see of any artist gets interested on it
>look for free art online
>learn how to do art, even if it's shitty someone will like it, just look at minecraft and touhou games
You have a lot of alternatives, if you keep putting exceuses instead of taking any of them you just are lazy.
>>
>>144511114
tl;dr
> roguelike
> survival sim
> cardgame
> transport tycoon

yawn
>>
>>144510968
Replace "Health" with "Hull" maybe? Makes more sense to me atleast.

Shit looks amazing. How long did this take you ?
>>
>>144511114
>and less bugs
Bugs don't work like that.
>>
>>144511765
By bugs I meant the actual insects in factorio that try to fuck your shit up.
>>
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>>144511378
Particles take up barely any frame time in my case. It's mostly the Movement function that eats up all the frame time. I'm not sure if adding an offset is just naturally expensive or its a Blueprint thing.
I'll probably do some more optimizations later on when it actually starts to be unreasonable.

>>144511578
I'm not even sure what you mean by that.

>>144511702
Thanks, I'll probably redo the entire HUD at some point though.

I started around November last year.
>>
>>144511114

That guy here.
Wow - your first one sounds almost exactly like one of mine!
Except I put mine in Cyberpunk setting and BBEG is (one of the) Evil Inc. CEO's floating around.

Not really into survivalist or Deckbuilding - but Supply is important in two of my (wishlist) wargames.
>>
give me a game idea
>>
why I dev: https://imgur.com/a/tUqCz
>>
>>144512275
Four right here: >>144511114
if you do one pls tell me which one you choose
>>
>>144511641
>>make prototype with placeholders and post online to see of any artist gets interested on it
Why is that a thing? You never see artists making full spritesheet for a game and "posting it to see if programmers are interested".

>look for free art online
For prototyping? No thanks, I'd rather use licensed sprites. They look better and are way more completed.
For shipping? Good luck with that, anything free is obviously horrible.

>learn how to do art,
Tried that, didn't like it. Waste of time.
>>
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>Want to start making a game
>Dont know if I should use 2D or 3D Gaphics
I can do both, I just dont know WHICH
>>
>>144512439
2d unless you want to be playing with cubes and capsules until you get around to making the art
>>
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Easiest way to make game:

add 1 thing to an existing core game mechanic, like so --

Nuclear Throne + dodge roll = Enter the Gungeon

Ordinary platformer with double jump + continuous double jump = Dustforce


Take your favorite game, and add 1 thing. You can do it, anon.
>>
>>144512439
2D if you wanna finish your game
>>
>>144512439
Never made a game before? 2D.

Want to progress quickly? 2D.

Even needing to ask this question? 2D.
>>
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>>144512538
>implying you don't play with circles and boxes in 2D until you got your art
>>
>>144512870
3D is easier though
>>
>>144512378
>You never see artists making full spritesheet for a game and "posting it to see if programmers are interested".
Of course you won't find a full spritesheet, they usually make a couple of animated sprites, a couple of 3d renders or even screenshot mockups. Have you never seen artists blogs or portfolios?
Last week a guy posted a screenshot of his game with placeholders looking for an artist to make pixel art planets for him, and yes, he found one.
>>
>tfw all quality developers are crossposting on 8 ch as well
is it the mark of a quality dev?
>>
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>>144512943
>Last week a guy posted etc.
You've given me some hope, anon, you really have.
>>
>jack black is dead out of nowhere
wow what the fuck
>>
>>144513218
it always has been, anon
>>
>>144511486
Anyone? I just want to do a simple if/else with the hit detection, but don't know how because it's an Event.
>>
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Are browser based Java games dead for good? Everything Java related seems to be blocked nowadays
>>
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>>144513832
>>
>>144513907
Runescape seems to be doing alright.
>>
>>144513907
>web java
literally why java has the bad rap it does

use flash or html5
>>
>>144513949
Runescape has a native C++ desktop app now.
>>
>>144513907
Just use HTML5 and Javascript you dummy.
>>
So I assume this is the best place to ask.

I want to make a rather simple game. Just to learn to do it and maybe have a place for my friends to play in. We like to role-play by writing out character actions but like games with visuals with avatars instead of forums or IRC.

I want it to be isometric -- Think Diablo -- with the ability for players to create custom maps that can be teleported to from the main map via gateways or portals. The custom maps should allow people to create and import their own pixel assets or use my own presets.

Or maybe cut the custom map part and just focus on the main map... idk.

I want it to have a large text window below the visual interface for lots of writing, like a paragraph or two's worth.

I can draw, both concept art characters/landscapes and create pixel assets.

I cannot code myself out of a paper bag.

What resources are available to me?

Is this idea even feasible?

Thanks.
>>
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>>144513832
>>
>>144514135

game maker.
>>
>>144514135
Gamemaker
>>
>>144514135
Use Roll20 instead of making your own.
>>
>>144512943
>Have you never seen artists blogs or portfolios?
So far I've never seen any artists asking specifically for devs to help them make their game. Most blogs just consist of them showing what they can do.

Don't get me wrong, I'm not criticizing or anything. I'm just stating that the reverse doesn't happen. A prototype is, technically, already a game but without content. The only close equivalent are mockups which give a good idea of what the artist actually wants.
>>
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>>144511486
>>144513659


bumping politely
>>
>>144512064
Sorry I was rushing, I mean't to say that if you are interested in taking the direction of the game into something more like this:
Then I would be happy to help you with the networking.
>>
>>144514370
fuck off dogposter
>>
>>144514370
I'm sorry anon, I only know how to work with actual code, that looks like a clusterfuck.
>>
>>144514386
Forgot link, I meant to include this image.
>>
>>144513546

his account was hacked it seems. he's probably lying face down in his own vomit somewhere, too unconscious to know what's happening.
>>
Hey, I'm the guy who popped in yesterday with that issue involving crashing on boot. The game is working much better now and progress is going solid, but I've had this issue involving a door and key system that I've dug through countless forums and youtube tutorials for hours and I just can't figure out what I goofed up on.

The idea is the player starts off with a local variable of keys being zero (local since on create it sets to zero, resetting the key number automatically every level was the idea), so touching the door should do nothing. When you grab the key, the keys variable becomes 1, and if you touch the door while the keys variable is 1, what was supposed to occur is you see the victory screen.

What winds up happening is touching the door, no matter what, always puts me to the victory screen. The next level is built around collecting a variety of keys for a variety of doors so until I sort this I can't move ahead. Any ideas as to where I mucked up would be very appreciated.
>>
>>144511486
Should probably use a trace to check the distance to the floor instead
>>
>>144514197
>>144514259
>>144514273

Cool, thanks for the prompt responses guys. I'll check em out.

Maybe once I get situated and the gears rolling I'll post my progress, art ideas (and further questions ) here.

You guys are swell.
>>
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>>144514639
your brackets are hecked
youu should only have 2 set of brackets on line 35 - one to cover everything and one for place_meeting()

How line 35 should be:
>if (keys == 1 && place_meeting(x+hspeed,y,obj_door)
>>
>>144514639
I'm going to guess that your movement code which stops your movement when you collide with the door is being executed before your door opening code which means that your hspeed is 0 which means that you have to be inside the door for it to open.

Alternatively you could be contacting the door from above/below rather than from the side, and your code only accounts for (or well, attempts to account for) horizontal collisions.
>>
>>144514386
>>144514518
Sorry, but that's not really the direction I'm heading with the game.

Thanks though.
>>
>>144514763
>your brackets are hecked
Apparently not in gamemaker.
>>
>>144514639
oh lines 30 through 32 are hecked too, it should be this:
if(place_meeting(x, y, obj_key))
{
keys = 1
}

1. There's no "if" on line 30, that means place_meeting() runs, but does nothing from the result of place_meeting().
2. The semicolon concludes the statement after the place_meeting(). The next statement is just {keys = 1}, meaning that it sets your keys to 1 no matter what happens.

Where did you learn syntax? You got the coding practices down, but your syntax is really off.
>>
>>144514135
I had a similar idea some time ago when some friends and I started really simplified DnD campaings. It started as simple roll dice script for our IRC bot, then it evolved into a small database that cointained all the stats of each character and was updated by the GM whenever something changed and in the end it also had a battle feature that randomly trowed the number of enemies, and its stats form another database, and also made both your and their rolls automatically to save time. I always thought I could start working on something more complex, adding small graphic features, randomly generated maps, a day-night cicle, and random enemy encounters, mostly to help the GMs, that had to come with a new story every weekend, but never got to actually work on it.

If you don't know anything about coding I'll suggest game maker too. And I guess if you decide to really make this I could help a little on my free time, at least answering questions or something like that.
>>
Anyone know of any good tutorials that guide you through the process of making a good rig for animations?
>>
>>144513957
>literally why
shit sandboxing. allowing java applets is almost the same as running an exe straight off the internet
>>
>>144514639
>place_meeting(x,y,obj_key); {
> keys = 1;
>}
That semicolon looks wrong.
>>
>>144514763
Thanks, I fixed the brackets up, I didn't realize and statements had to be in the same bracket. Unfortunately the issue with the door still happens though.

>>144514817
I was thinking that may be the case, it's a top-down game so I approach from below and above a lot. That said I tried moving into the door moving only horizontally and it still jumped to the victory screen. I changed it so the door is no longer solid (but the building behind it is, which is why the door hangs out below so the player should logically be able to touch it and still no cigar.

>>144514936
>where did you learn syntax
I'm embarrassed to admit a C# book I read in high school seven years ago. I'm extremely rusty and still learning, as it shows.
>>
>>144514763
>>144515147
>brackets in the if statement
The dogposter lies, it was fine the was it was before
(x) && (y) evaluates exactly the same way as (x && y). Boolean AND is a communicative operation.

Your real problem is the place_meeting function.
>>144515096
The other problem is there's no logic in there, all it does is set keys to 1, no questions asked. Actually do something with the input parameters.
>>
>>144515096
I fixed that up, looks tidier but still no luck with the variable. A friend suggested running a step on the door itself to check for the key variable on collision with the player instead. I may give that a go, but I really wanted to keep all the code revolving around the player in the player's step instance.
>>
>>144515336
Also they're parentheses, not brackets

parans: ()
brackets: []
braces: {}

>inb4 you're being a pedantic autist
Shit's important in programming.
>>
Would you play an RPG where every party member is a monster girl?
>>
>>144515336
I'm afraid I don't understand the issue. When the player touches the key, the keys variable needs to be 1 instead of 0 which the player starts with, that's all I want it to do, so that when the player touches the door, if that variable is at 1, I finish the level, if I don't have the key, nothing happens.
>>
>>144515468
No
>>
why the fuck does godot have its own language, it'd be so much better if they accepted lua. what a fucking turn off
>>
>>144515506
Why not?
>>
Considering doing gamemaker tutorials since I pretty much know the language inside and out aside from networking and 3D.
If so, what kind of tutorials would people want? Do people like videos or text with pictures? What do people actually want to know that hasn't already been done by Shaun Spalding or Diest?

>>144515336
yeah I noticed it immediately after I posted, which is why I made the follow-up post here: >>144514936

>>144515373
Did you read: >>144514936 ? You need to use the if keyword when using place_meeting() to check something.
>>
>>144515542
I'd rather play a good game.

The only reason a game would be like that is because it needs to pander to be noticed.
>>
>>144515336
Is gamemaker using C syntax?
because
>if (X) && (Y)
should give a syntax error because after the (X) it would expect a statement but find &&
>>
>>144515546
Make a fucking game first you little piece of shit.
>>
>>144514639
First of all I suggest making a debug mode, making the player draw the variable key on top of his head so you can actually see its value all the time.
Its only one line of code you can comment later when you don't need it anymore.
Then, have you tried using:
>if (place_meeting(x+hspeed,y+vspeed,obj_key)) {
>keys = 1;
>}
>>
>>144515546
>>144514936
Yes! Okay, I added the "if" variable to "place_meeting()" and it is functioning properly now. Thank you so much dog person, and everyone else for helping me sort this out.
>>
>>144515546
Avatarfagging is against the rules.
>but they're reaction pics
no they are not. You aren't reacting to anything, those are just dog pictures.

Post your game or fuck off.
>but you'll bully me because I shitpost!
Yeah should have thought of that before you started shitposting, faggot.
>>
>>144515468
>overt pandering to MGQ/Monster Masume Memes
i wouldnt but 90% of agdg would and 99.8% of gamers at large would pay you actual real american dollars for it

>>144515697
holy shit danny calm down
>>
>>144515683
No problem anon, that's what we're here for :)

>>144515697
wtf man I just like dog pics, you can post dogs too if you like I don't have a monopoly on them
>>
>>144515697
>Avatarfagging is against the rules.
Can we report his posts for it?
>>
>>144515812
Post your game or fuck off.
>>
>>144515697
>Avatarfagging is against the rules.
The dogposter have been shitdogposting for ages now. The mods don't care.
>>
>>144515820
Yes. And the mods do delete them, but if they're banning him, he's just evading.
>>
>>144515870
>>144515979
> find funny dog pics on the internet
> post them all the time because I think they're cool
> start chatting with a cute dev here named rotate
> suddenly I'm public enemy #1 and there are conspiracy theories about how I'm an inside job to destroy AGDG
what the heck dude
>>
>>144516091
>what the heck
Aha! So predictable, dogposter. You and all the other Reeks. Remind us, where is your game? :)
>>
File: solved.png (127KB, 1153x568px) Image search: [Google]
solved.png
127KB, 1153x568px
>>144514680
Thanks devbro, didn't even know these things existed. Solved after about 2 hours of twisting in the wind
>>
>>144497304
Yeah, I'll have to take a look at it before I finalize the game. Same guy, yes.
Full album of portraits for Verge's character classes: http://imgur.com/a/Pla1o
>>
>>144516091
You literally spent an entire month spamming the word "circumcision", lied about doing so and then tried to justify it after being caught by spamming "8ch is better anyway".
Why don't you just stay on 8ch with the rest of your gamer gate pals?
>>
File: 1465125745644.jpg (38KB, 657x527px) Image search: [Google]
1465125745644.jpg
38KB, 657x527px
>tfw a lot of progress done but waiting for a new thread
>>
>>144516091
That's because you ARE public enemy #1. We know who you are. Just quit while you're behind, kiddo.

Be thankful; at least you don't have a game for us to downvote into oblivion wherever it is
>>
>>144516091
>post them all the time because I think they're cool
They are not funny, they are not on-topic, and again, its basically avatarfagging.
I'm a dog lover too but why would I post dogs here if they don't have anything to do with the thread or my posts?
>start chatting with a cute dev here named rotate
Who happens to be another well known shitposter.

Are you really surprised that people dislike you?
>>
>>144516476
>Be thankful; at least you don't have a game for us to downvote into oblivion wherever it is
What if I post my game here when I'm not posting dogs?
>>
Why do dogposters think they're allowed here? Whatever. I have a large family and a lot of high powered rifles. This can be taken care of.
>>
File: IceFirst.png (512KB, 642x711px) Image search: [Google]
IceFirst.png
512KB, 642x711px
Some new progress, begun with first actual level, turns out scaling up a mesh and placing it 2 kilometers away from the player gives the illusion in VR that they are even further away, great news since this means making things like mountains and other huge structures way easier without the need to bake a proper cubemap.
>>
>>144516618
Stop pretending you're doing a game. Everyone knows you're not. There has been no unidentified person posting shitty game maker games with stolen art in any recent thread.
All you fucking do is this shit >>144445069
>>
>>144516618
If you actually had done that on the first place nobody would think you are enemy number 1.
>>
Dogposter, just die, please. We all know it's you who's been stalking me in /x/.
>>
>>144516173

When I was starting ue4 i wanted to use the break hit like you, probably because that was used in the (deprecated by the way) demos.
About a week later I had remade all my BPs with trace. Casting rays is superiour in every way. I use it to hide geometry, I use it to for detecting hits on my weapons, I use it for simple collision. It's fucking awesome.

Not the same guy who helped you btw.
>>
Dogposter, can you please fuck off forever now? We don't want to have to call people to make you leave.
>>
File: Gravekeeper.png (58KB, 159x297px) Image search: [Google]
Gravekeeper.png
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>>144516265
While I'm fixing up the Delver, I'll also probably look back at the Gravekeeper - I'm not happy with her leather cloak.
>>
new thread
>>144517153
>>144517153
>>144517153
new thread
>>
>>144516365
>>144517172
You lucked out bro. Go for it.
>>
this one was made first

>>144516417
>>144516417
>>144516417
>>
>>144514886
np good times
>>
>>144504341
thanks, that was my inspiration for it.
Thread posts: 751
Thread images: 167


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