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/twg/ - Total War General

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Thread replies: 771
Thread images: 200

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WAAAAGH edition

>FAQs & General Info
http://pastebin.com/gZ1T9VCN

>Steam Groups
http://steamcommunity.com/groups/totalwargeneral
http://steamcommunity.com/groups/twgmp

>Total War Warhammer
Mods -- http://www.twcenter.net/forums/forumdisplay.php?2191-Total-War-WARHAMMER-Modifications
>>
>>144404187
first for being first you fucks
>>
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>kill off Lords of armies
>kill off two heroes
>kill off a majority of the forces on the enemy
>even my black orcs and grimgor himself begins to rout for no fucking reason

Straight up alt-f4'd that, complete and utter bullshit. There was no reason for any of them to rout.
>>
What mods you guys using?

I like Better Guns, makes them bit more fun to use desu.
>>
Fourth for

THIS THREAD DOES NOT HAVE MY CONSENT
>>
>>144404378
the 10% movement in friendly territory one, haven't really explored anything else.
>>
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Looking for a cute /twg/ boyfriend to be gay together

We must voice chat frequently, and watch an endless number of /his/ documentaries and movies, while playing TW together whenever it strikes our moods.
>>
How many archers ride in an arachnarok? Can I replace my night goblins with them or are they not really that viable ranged
>>
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>>144404397
SUMMON
>>
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>grimgor at level 30 with min-maxed build
>he walks right on up to the dwarven faction lord, who is level 24
>literally kills the fucker in two hits
>mfw
>>
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>mfw Green Dwarf holds and Estalia continue to attack Empire in the back even after Archaon shows up, and because of that Empire can't handle storm of Chaos coming from the north. They refuse to make peace with me (dwarves).

Fucking kikes, all of them. If not for Vampire counts blocking my reinforsing armies, i would've sent a few regiments to deal with you chaos-worshiping cunts. You bet your traitorous ass, this is going into the Book of Grudges.
>>
>>144404529
Not really viable ranged unfortunately, my ideal end-game build for greenskins was

1 Lord or LL
8 Black Orcs
4 Night Goblin Archers
2 Arachnarok Spiders
2 Giants
2 Savage Orc Boar Boy Big-Uns
1 Doom-Diver Catapult

and that was basically enough to steamroll through ANYTHING i faced. Especially the army with Grimgor leading it, dear god, it was a fucking mobile slaughterhouse.
>>
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>>144404460
Looking for a hardcore /twg/ serb battlebuddy to commit genocide together.

We must communicate on radio frequently, and watch an endless number of kebab removal videos and movies, while killing turkroaches people together whenever it strikes our moods.
>>
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Oh fuck me. Fucking shield of civilization.


Looks like it's gonna be a "help Archaon destroy the civilized world" campaign.
>>
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WHAT DO I DO, DATE IS BEING AN ABSOLUTE MADMAN
>>
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>>144404673
THE
>>
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>>144404792
We could do that and watch /his/ documentaries too, if you hold my hand
>>
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Dorf stacks on the right, undead stacks on the left. Looks like I'm going to have to turtle and maybe fuck off into the mountains to hide again and hope the dwarves prevail. Everything that could go wrong has gone wrong in this campaign.
>>
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>>144404795
>MUSTER THE STATE TROOPS
>>
>move slight amount in march stance
>suddenly unable to switch to any other stance and thus have to reload
nice
>>
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>>144404817
ELECTOR
>>
>>144404856
>S.E.Lain
great taste buddy, stay safe from the government mind-control brainwave emitters.

is this real, it looks real
>>
creating a mod to make gyrocopters viable, anyone has some values that would make them viable?
>>
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>>144404856
Honesty, aside from clearly having some odd quirks, I'd hang with this guy in a setting I felt I wouldn't be murdered in because there were witnesses nearby.

Seems like the kind of nigga who could talk to you about metal for hours and never lose interest in what he is saying.
>>
>>144404809
You can win that easily
>>
Is TW:Warhammer good?
>>
>>144405231
maybe
>>
>Still no baance patch
>>
>>144405010
CUNTS
>>
>>144405216

Ended up being a costly victory because his generals were fucking me up bad.
>>
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>>144405068
>>144405170
I believe you are both negating my quest for a loving /twg/ boyfriend
>>
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> Tomb Kings still not announced
>>
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>>144404795
That's a whole lot of fucking NATO going on there
>>
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what do you think of this army composition?
>>
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>>144404856
>>
>>144405010
Kinda prefer this color scheme of Karl

Player 2 Karl?
>>
>>144405231
It has a much wider variance of units between the factions than say, Attila.

It really depends on if you can get behind the fantasy aspect or not, I'm fine with it so I've been enjoying it but some of the other /his/fags clearly struggle to find any enjoyment in it.

Some things are simplified like sanitation is gone, mercenaries are gone (their mechanic exists for one faction in TW:W though), food is gone, family trees are gone, naval combat is gone, small town defense is gone, etc. but the game does improve in a lot of areas.

Each faction offers a VERY different take on the game. I'm enjoying my purchase a lot, already put in 73 hours.

If you have the money to drop on it, and any semblance of interest, I'd say go for it. If you really need a lot of convincing though before you feel comfortable making the purchase it may be better to hold off.
>>
>>144405170
I don't think he wants to talk about metal, desu. I can only see one old busted speaker and no amp. You'll have better luck talking about cyberpunk.

>>144405370
please don't interrupt
>>
>>144405424
The vampire counts are the only allies I can potentially use here, but they're the ones getting bullied by chaos right now.

Can't you fuckers see we need to band together as an axis of evil
>>
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>>144405447
Warhammer Online all around had higher quality artists doing their concept work.

I mean there is some great stuff from TW:W but it doesn't touch the ridiculously meticulous attention to detail that the WH:O artists brought to the table.

Look at this Bright Wizard, I dare you to find me a better picture of a Bright Wizard anywhere. Fucking. Anywhere.
>>
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>>144405515
It's clear that he'd be more interested in outer-space, you fool.

Now help me find a boyfriend.
>>
>first campaign play as VC, pretty good if played right, love the faction on a concept level and aesthetically
>campaign as dorfs, VC is doing horribly, can't even get out of Eastern Sylvania
>now doing Empire, 40 turns in, VC is once again awful, fucking Templehof is higher in the power ranking

Make Mannfred great again, CA.
>>
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SUMMON THE ELECTOR COUNTS

RIGHT

FUCKING

NOW
>>
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>>144405010
COUNTS
>>
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>>144405597
Karl will be your boyfriend
>>
Who else gotten their money's worth so far

Paid $40 got 200 hours
>>
>>144405719
How do you already have 200 hours?

Proof?
>>
>>144405693
You might die a horrible death, but at least it'll be fun in Warhammer
>>
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>>144405702
That's an impossibility because GW killed him
>>
>>144405762
I'd post proof but I'm comfy in bed atm

To be fair I did leave it one one night or two so it's probably closer to 170-180 in reality

Not having a job helped
>>
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>>144404460
>>144405370
>>
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>>144405772
What about 40k then, buddy?

What about Mortarion, anon?

He could sure use a friend these days. Gets bullied harder than all the other Daemon Primarchs.
>>
How does the CA mod manager work for TW:W? If I have 2 mods adding units but they don't edit any existing entries in the tables (just add new lines), will the mod still work or not?
>>
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>>144405693
BY
>>
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>>144405679

you know what I have learned playing as empire on very hard?

don't take marienburg until way fucking later in the game as the skaeling gun it for you once you take that fucking city.

even in death marienburg fucks you over.
>>
>>144405772
....fine.

Sigmar will be your boyfriend.

but only if you protect his smile
>>
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>>144405859
He's clearly not /twg/ - you're not taking this seriously.
>>
>>144404795

>top knotz
>allies

You already done fucked it up.
>>
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S┴N∩OƆ ɹO┴ƆƎ˥Ǝ ƎH┴ NOWW∩S
>>
>>144406064
ooɔ ʎʇʇǝɹd s,ʇɐɥʇ ʎǝɥ
>>
>>144405901
Just make walls you retard
>>
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Hmm, TW:Warhammer is really a great game that gives you the one more turn feel, but after only 65 hours i find myself kinda done with it for now.

For as fun as it was to shout WAAGH (much to the confusement of my neighbors) and grumble about grudges, it kinda quickly fades.

I completed all campaigns on hard and very hard, and while factions are nicely different, it is the same for everyone.
Survive the start and then you easily win by simply pressing end turn enough times.

I wish i had an excuse to play this more than just increasing a statistic number for the enemy. I feel i have already gotten the essence of out the game, even if its super interesting.

In comparison i played Shogun 2 for about 150 hours without me feeling that the game was too linear, but maybe i just didnt use the right cheese strats.

I wish i could use hundreds of hours on this game, but at least i can look forward to DLC:
>>
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>meanwhile in Averland
>>
>>144406146
>literally yelling Waagh Irl

Your autistic bro
>>
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>>144406146
>For as fun as it was to shout WAAGH (much to the confusement of my neighbors)

pffchchhchhhhchchhCHCHCH
>>
>>144406058
Not hm but I did something similar at first anon.

>ally with Crooked Moon Tribe, Bloody Spearz and Top Knotz ASAP
>kill red fangs take all their territory
>kill karak azul take all their territory
>by now top knotz will probably have killed the rest of the greenskins in the western badlands
>declare war on top knotz
>take all their shit
>declare war on crooked moon tribe
>take all their shit

I now own all of Badlands and it is about turn 50. Bloody Spearz I basically just used as meat shield until I had the Badlands united and had the strength to go fuck up the rest of the world.
>>
>>144404795

You should always conquer all of the badlands so you are not a piss ant, else they will just declare war on you.

If you are Rank 1-2 they will piss their pants instead.
>>
>>144406146
Try mods, legendary mode, custom battles, multiplayer battles, and multiplayer campaigns I guess.

Otherwise I don't know what to say anon, if you are burned out you are burned out. Happens to the best of us.
>>
>>144406132
>Make walls for some settlements
>AI beelines for closest unwalled settlement
>make walls for all settlements
>AI just sits besieging the city but never actually attacks

It might be smart but it's not much fun to play against.
>>
>>144406146
>65 hours
>all the campaigns
I've got 96 hours and I've only done Empire and Vampire Counts, how the fuck do you play that it takes you so little time
>>
>>144406058
They're fine, they're just down there being peaceful and sending over raiding parties to fuck with the tileans. The bjornlings went ahead and razed some of their sacred clay so I could get my savage orcs. Nothing more I need from them, Azhag is a just and noble ruler.

Franz, on the other hand, is a warmongering, opportunistic piece of shit, and he will eat his own hammer when I'm done conquering the mountains.
>>
>>144406439
Fucking right though mate?

I've only done the VC and Greenskin campaigns and I'm at 82 hours.

Granted I did start a Chaos campaign but I didn't get very far.

I wonder if he was playing the game like Civilization and just auto-resolving EVERYTHING unless he absolutely couldn't like quest battles.
>>
>>144406439

Dont do all battles, auto resolve most of them unless they are really important and the auto resolver gives you shit.


Else pretty much just be super agressive from turn 1 until you got a lot of shit, take 10 turns to build eco, and then just rampage around with 2-3 stacks.

By the time Ever-chosen comes the others will be afraid of your Rank 1 and either ally you or keep out of your way, so you can hold a chokepoint from where he comes.

Hoarding eco/growth and knowing when to tech for some turns makes it easy to swarm with armies later.
>>
>>144406421
The point is to give your armies time to reinforce
>>
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I-I don't know how can I make friends in this game , every match that I enter in quick battle noone talk s.
Noone of my friends want to play TW;WH , they are blizzard fanboys and are playing the shit out of Overwatch.
I feel alone in campaing, in multiplayer.
What can I do /twg/?
>>
>>144406539

i auto resolve all meaningless battles where i am super ahead or cannot win.

(unless its sieges, i love sieges, especially with dwarves)
>>
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400 FUCKING TURNS
and still more to go
holy FUCK
>>
>>144406741

>all those dwarves you have to kill

have fun you poor bastard
>>
>>144406167
>Marius: party @ my place tonight!
>Marius: byob
>*Warrior Priest Uter likes this*
>>
>>144406741
The Fuck is this sporadic ownership
>>
How to build a VC campaign army? Chaos wrecking my shit.
>>
>>144406847
i gave the empire a peace treaty while i fucked up bretonnia, so they started settling in the empty provinces.
karl franz the absolute madman
>>
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SUMON THE ELECTOR BOYFRIEND
>>
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Go to sleep!
>>
>>144406918
Why did you raze norscan? Just peace out and let them rape your enemies
>>
>>144406690
Well i have lots of friends who play TWW, but we've played so much i'm almost at the point of avoiding them. I agree there is this crazy radio silence in most TWW games. People used to chat a lot more in Attila.

>>144406972
it's 13:49 anon. wake up
>>
>>144406978
i guess i just didn't want them at my back while i fought anyone else.
>>
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fighting chaos when you have only 4 units with decent armour penetration in your stack is quite a pain

sneaky stabbin is a life saviour
>>
>>144407059
In all my campaigns they've never betrayed me after peacing out, they're a useful late game tool for harassing your enemies
>>
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I kinda wish they had gotten the voice actor that did Karl-Franz for Dark Omen, he had the best fucking voice.

https://youtu.be/ohE9lfQHQzQ?list=PL836ECC49EDACFBED&t=248
>>
>>144404795
How is the Empire even rank 1 in this situation when there is so many independant human realms left.
>>
>need dwarven armies to intercept your army
>took the underway ambusher skill
>never get intercepted

Fuck.
>>
What mods are you cunts using?
>>
>>144407216
I'm pretty sure when I was buds with the dwarves they forced me into a war with the Varg, then I couldn't peace with them due to their power.
>>
>>144407245
He's got clay in bretonnia, and the northern shore is still pretty intact. He has a lot of land, and chaos is being a bitch nigga and going straight for the badlands instead of... oh, idk, his fucking campaign objective FUCK YOU ARCHAON GO KILL FRANZ RREEEEEEE
>>
>>144407082
The Orc troops are just a joke. Although I don't know how your Goblin Wolf Riders managed to get any kills against Chaos, their 16 fucking no armor piercing damage is just awful.
>>
>>144406917
12x Grave Guard (Great weapons for fighting armored people AKA non-marauder chaos)
4x Black Knight (Lance and Barding)
3x Vargheist

engage infantry with grave guard, flank and repeatedly charge with black knights, vargheists on archers, artillery and missile cavalry, also black knights on foot archers to basically instantly fuck their shit up
>>
>>144406690
You can be this nigga's boyfriend
>>144406945

or you can try and find other people in the thread who are down to play with you. Although I would advise waiting until later in the day as it is 5:00am on the West Coast of the U.S. and 8:00am on the East Coast right now so most people aren't up or are getting ready for work.
>>
>>144407229
He sounds more like a statesman, which might have been a better fit. Total War Karl Franz got a great voice for a general/hero though.
>>
>>144407461
Replace the Vargheist with bats, they're cheaper, faster and more effective. Vargheist are absolutely inept, they're Trolls with better Leadership.
>>
>>144407296
After Chaos falls just kill a stack or two, they'll typically want peace
>>
>>144405876
THE
>>
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>>144407646
POWER
>>
>>144407609
Hey lads I took a really long break from Total War (last game I played is Shogun 2) and I'd really love to jump into it after finishing up on Witcher 3 and Dark Souls 3.

Should I play all 3 new games (Attilla Rome 2 and Warhammer) or can I skip some of those?

I also dont know shit about Warhammer, is it still okay to play the Warhammer total war game?
>>
>you'll never be the witch hunter who personally killed archaon, sigvald, the Lord of change, and Kholek all by yelling at them
;_;
>>
>>144407082
>Using Arrer Boyz instead of moar Night Gobbo Archers
>No giant spider
>Big Un's instead of Black Orcs
>Using Orcish cav
>Ever

Deserved what you got.
>>
>>144407908
>not using black arrer boyz
>>
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>>144406917

Regular:

Vampire Lord or LL x1
Grave Guard x4
Grave Guard (Great Weapons) x2
Skeletal Spearmen x2
Crypt Horrors x2
Fell Bats x2
Vargheists x2
Terrorgheist x1
Varghulf x1
Black Knight x3

Ethereal:

Vampire Lord of LL x1
Grave Guard x4
Grave Guard (Great Weapons) x2
Skeletal Spearmen x3
Fell Bats x2
Vargheists x2
Cairn Wraiths x2
Hexwraiths x3
Black Coach x1


When these two armies dance a danse macabre together it is truly beautiful to behold.
>>
>>144407969
>installing mods designed by petulant children who cry at the first semblance of criticism levied their way.
>>
>>144406945
I want a elector gf.
>>
This blood knight mod is awesome
>>
>>144407549
Bats are probably a lot more [COST EFFICIENT], and they are faster, but they're also weak as shit. You can't really send a bat into a quarreler as well as you can with a vargheist, and if you're sending them after anything that can actually fight back, vargheists don't die immediately. They're not amazing in a fight against actual melee troops, but you shouldn't be using them against those anyway unless it's a flanking attack with the aim to make them route.

>>144408036
That's honestly way too much variation for me to bother with personally. I usually make armies out of 5-6 different units, max. It just makes it easier to keep track of what the fuck you're doing.
>>
>>144407908
>Using Arrer Boyz instead of moar Night Gobbo Archers
>Big Un's instead of Black Orcs
that wasnt really a frontline stack, grimgor had all the black orcs and night gobbos, these guys were hastily raised to fight chaos
>Using Orcish cav
scrub detected desu, boar boys are the only orc unit minus the black orcs that have armour pen, and their mass sends anything they crash into flying
and gobbo wolf riders are the best thing ever to deal with hellcannons since they are so fast and have vanguard deployment
>>
>>144408036
What do you use the Black Coach for? It seems pretty shitty besides riding down archers or something.
>>
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>you will never be Karl Franz
>>
>>144407515

Karl-Franz is a badass fighter, but he is primarily known as the greatest statesman the empire has seen. Tabletop his stats are pretty good for an empire unit, but he does not even come close to guys like Archaeon, Malekith the Witch King or Grimgore
>>
>>144408442
You wanna be a dead guy?
>>
On a scale from ROME to ROME 2, how does this fare?
>>
>>144408665
Rome 1.
>>
>>144405435
Need try 17 Moar tanks
>>
>>144408428
Honestly? Mostly thematic reasons, if I was min/maxing on Legendary I'd probably just roll 2 terrorgheists.

It is essentially just a really strong shock cavalry unit that can get stronger if you put a lot of time into it but for the same amount of time/price/effort you can make one beastly terrorgheist.

Its aura bonus is meh at best. Sub it out for a Wight King if you prefer.
>>
>>144408229
>>144407549
>>144407461
Why not just use Terrorgheists?
>>
>>144405435
Fuck the guns,out riders,and mortars
>>
>>144408251
>gobbo wolf riders are the best thing ever to deal with hellcannons since they are so fast and have vanguard deployment

yeah because the AI is very eager to just abandon their artillery when you come in with cav. and boar boys do fuck all, this fluff talk about sending units flying is doing JACK FUCKING SHIT.
you're not killing anything with them.
>>
Is it worth having heroes like Wizards, Witch Hunters, Vampires, Banshees, Captains etc in Armies?

Which ones are viable and which ones should stay off the battlefield?
>>
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>>144408793
You are severely overestimating the VC's economic ability if you think they can field 2-3 terrorgheists in place of those bats/vargheists in every single army.
>>
>>144405435
your infantry line is going to be overpowered by absolutely everything, fast.

and outriders do fuckall, you can use the even stronger grenade launcher version and it will kill 10 guns from one volley when shooting into a cluster of enemies, idk what is up with the skirmish cav empire units.
>>
>>144408902
I mean, not in every single army, but if it's your main stack then you probably can afford to use terrorgheists and make sure that artillery will be out of the way for good, then charge from behind.
>>
>>144408859
I generally like to bring one caster if my Lord is melee only, some of their buffs are great and it gives you a use for the magic.

The melee experts actually get REALLY strong, a Chaos Exalted Hero can easily get as many kills as a regular unit and he provides a leadership buff like your lord.

Witch Hunter are OP and make quick work of any enemy lord/agent unit.
>>
>>144408859
I'm using the melee guys for Chaos, if you spec the blue line first (and with some of the additional techs and your Lords blue line) you can recruit max level units in one turn.

Which is very much needed since regeneration is pretty much nonexistant for Chaos, you won't hesitate to just merge or boot heavily wounded units either.
>>
>>144408859
>Wizards
Never 2 in an army, but if your LL or Lord is a melee oriented character, then yea throw one in with him.

>Witch Hunters
Pretty useful until they get nerfed, right now you can basically snipe anyone on the map in a minute or two with them.

>Vampires
Only as Lords, never put the heroes in

>Banshees
Surprisingly trash in battles, much better alternatives like the Wight King. Use her for assassinating enemy agents.

>Captains
Not bad to put with Gelt but I'd prefer a warrior priest/witch hunter combo with Gelt over a captain, just me though.

>Warrior Priests
with gelt, sure

>Wight Kings
surprisingly useful in battle and as agents, all around good hero

>Necromancers
Not worth the slot typically, and they just steal winds away from your lord
>>
The fuck is wrong witih people recommending Ungrim over Thorgrim
>>
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>>144408859
I use Wight Kings and Vampires to for batter. I've never had any good luck with Banshees so i just use them for campaign stuff.

However i usually field heroes to role play

Also fuck Mannfred. The normal generals with noses look way better.
>>
>>144408830
Nah son.

Impact Damage is always applied just like Armor Piercing, it's just that most units have enough health to get back up after getting knocked down.

>>144408859
Witch Hunters are amazing for Accuse, which is the Empire's best character sniping skill.

Master Engineers are crucial for dwarf gunlines, buffing accuracy and reload of your ranged units

Runepriests are good for a couple of big armor-buffs to help the frontline hold.
>>
>>144408543
I wanna fuck a 400 year old vampire that looks 16, so yes
>>
>>144408793
>>144408902
Terrorgheists work too. They're just a lot harder to get and more than twice as expensive. But if you can afford them, they're basically* a straight upgrade.
>>
>>144409353
I'm sorry what?
>>
>>144409342
They why are my Boar Boys killing 10 units on a charge and are useless immediately after it?
>>
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Yeah okay Mannfred

I mean why wouldn't you want to fight the whole of the human world at once?
>>
>>144409427
>not even joined by schwarzhafen
The Vampire Counts AI seems to be straight up fucking retarded to be perfectly honest
>>
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>>144409427
>allying with Marienburger scum
>mfw
>>
I like shoggoths and chaos giants, but they take ages to heal, should i jus oot them if their health is too low and buy a new one
>>
>>144409228
Ungrim is unbreakable, that's enough to make him a top tier Lord
>>
>>144409141
How small are you battles that you only need a Vampire Lord and Wight King, don't you use other heroe's leadership radius to prevent crumbling? Banshee's can hunt enemy heroes pretty well before they get flying mounts and then when she flanks their line the Terror can usually break the lines morale.

I always seem to use a Banshee and a Vampire to hunt lords and a Necromancer and Wight King to hold the flanks. The LL never seems to cover enough area.
>>
>>144409512
Pretty much. Even with their two turn recruiting time you will still be much faster than desperately trying to hold onto a near death unit.
>>
>>144409415
I don't have the unit card at hand but that stat that says "charge bonus"? Yeah, that only applies for 30 seconds after a charge, but you add that bonus to the unit's weapon damage. You want to micro your cav to charge the enemy again and again to get the most out of their bonus.
>>
>>144409493
They're willing to confederate, Nordberg too

Truly Karl is the best diplomat
>>144409475
The stupid thing is that I'm the only one with the alliances so if he declared war on literally anyone else it would just be me supporting them (and I'd probably not bother)

Chaos AI's been the big problem for me though, they turn up and then just run away because my army is stronger on paper
>>
>Karak Eight Peaks is in game
>No Skarsnik leader

pls
>>
>>144409656
Make a shit bait army and then put an ambush army between it and Chaos.
>>
>>144408859
Melee heroes, death wizards, and witch hunters are the only ones worth using
>>
how to start a new horde with chaos, they always get attacked before i have enough pop surp to get chosen?
>>
>>144410103
Fill them up with Chaos Marauders for autoresolving shit tier settlements which you loot over and over for xp.
>>
>>144409958
Better yet, have the shit bait army in Forced March.
>>
>>144408859
There's a bunch that are mini versions of leaders
i.e. Captains are Karl, Vamps are Mannfred
Those should be in any army that doesn't have the leader

Banshees destroy walls and sieges are death as vampires so use them on the map
Witch Hunters are incredible and their role isn't done by any other unit, they can snipe leaders or monsters with ease

Most wizards have good utility spells and you might as well have someone using your magic reserves

The buff characters like the clerics the empire has or runesmiths are too good to not have in your army
>>
SUMMON THE ELECTOR CUNTS
>>
>Varg and Skaeling start raiding me and running away
>I go north and raid them back
haha enjoy your burnt down ports pricks!
>>
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I hate this reinforcements bug so god damn much, this was supposed to be an ebin final battle: Kholek, Archaon and Sigvald vs Azhag and Grimgor (+a garrison of 2 orc boyz and 3 gobbos)

but because of the bug it will just be a hectic mess, look where the reinforcements are deploying

>>144408830
>and boar boys do fuck all
I am playing on legendary and I've used both boar boyz and gobbo riders pretty effectively anon, in fact in that battle >>144407082 boar boyz have the second largest number of kills

they are not demigryphs but in the absence of any other cav they are decent units
>>
>>144410624

Fix when
>>
>>144410624
>Spider Cav and a Chariot

Loving these easy campaigns, keep us posted.
>>
>>144410818
its legendary actually you smug cunt
>>
>>144410852
oh...

So you're just bad then?
>>
>>144411015
It's okay anon, no need to bully him for being bad
>>
>>144410818
>he fell for the multiplayer tier lists meme
>>
>>144410818
>muh cost efficiency meems
>>
Are Vampire Count cavalry worthwhile or should I just go infantry?

I heard monsters are shit so I haven't been building any, or should I go for monsters?

Adapting to these new playstyles is strange.
>>
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>>144410624
My main gripe is that boar boyz are too fucking slow to be useful as cav. It makes them hard to disengage after a charge and watching them slowly chase down fleeing units is painful. I just use a couple of wolf riders to run down fleeing units quickly,

Because they're slow boar boyz can't deal with enemy cav either and are only really good for charging infantry from the rear and other things in the roster, like trolls or giants, do that job better imo.
>>
>>144411015
nah, you are the bad one if you can only win on legendary by spamming the 1-2 good units a race has
>>
>>144411015
So a guy is managing to use units you think are worthless on legendary and that makes him bad?
>>
It is so sad that units like Irondrakes will NEVER be fixed and useful.
>>
>>144411207
Irondrakes are cool, it's fucking armor that is everywhere and makes 90% of units useless
>>
>>144411108
>>144411168
I don't give a shit about MP, but Chariots are particularly bad in this.
And what is the point of the Spider cav, weak charge, not as fast as Goblin and I don't think they even have armor piercing.
>>
>>144411169
Stop listening to meme posts

Cavalry is good, dogs are your best units early game and black knights are key late
Monsters fill a similar role to cavalry but both are useful since cavalry doesn't cause terror

Also hexwraiths are a bit weird since they have armour's damage reduction without armour so treat them as a unit designed to fight anti-armour units
>>
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Am I too late for some rollan?
>>
>>144411169
Black Knights are great. Fear causing shock cav are brutal to non-undead.
>>
>>144411187
THIS THIS THIS. They're just bad but pretty much the only thing Orcs get.
>>
>>144411303
poison... goblin shamans can give them armour piercing too.
Chariots also disrupt infantry ridiculously well, but they're not going to do shit if you just leave them fighting stuff.
>>
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>>144411207
Irondrakes are there for if you're fighting vamps

Build some then and have fun

>>144411362
Might play some attila
>>
>>144411269
Against armoured units irondrakes should still have an impact along the lines of slowing down units or lowering leadership.
Getting burned by red hot metal armour has to have some effect, otherwise the irondrakes are just useless.
>>
>all of dorfs top tier units suck dick except for iron breakers

Nice job ca
>>
>>144411303
Spider cav have poison

You move them around the backline hitting everything and you'll have every enemy unit with their hp ticking down
>>
>>144411169

Don't listen to >>144411353 he's memeing you.

Black knights are ok, dogs are absolute shit, bats suck and only serve to hold up ranged units.

Don't ever touch hexwraiths, or any ethereal unit, they're shit. They take 1/4 physical damage yet have 1/4 the health, do the math there.
>>
>>144411303
Spider cavalry is fast and delivers poison and moral shock

Also, chariots might be mediocre but
>Charging chariots into thick infantry lines
>>
>>144411207
The trollhammer irondrakes are dank as fuck though.
>>
>>144411169
>monsters are shit
Monsters MIGHT be somewhat inefficient in multiplayer. For the campaign mode, they're pretty fucking good and also fun. Flying units are basically essential for fucking up artillery, archers, and missile cavalry. Crypt horrors are fucking amazing, especially to charge into enemy flanks. Crypt ghouls aren't as useful as grave guards, but you can still build them if you want, they're just not so great for frontlines. Varghulfs are probably fine too, the only issue with them is that they have shit leadership, but if you're not losing the battle, that probably isn't an issue.

Cavalry is also perfectly fine. The Black Knights with lances are especially good, despite being more expensive you can basically charge right into enemies and fuck them up, especially flanking them, which also adds up with the fear and terror your units do to make them even more likely to start a route. Oh, and if someone tells you that Cairn Wraiths and Hex Wraiths are shit, don't listen to them. They're probably fucking retarded and can't do maths. Someone keeps insisting that they have "75% physical damage reduction but 75% less health", which is just untrue, they have about 2/3 as much health as black knights, and are immune to armor piercing because they don't have armor, they have physical damage reduction. They're also fucking good flanking units. Basically, use everything except skellingtons and grave guards to flank the enemy and hit them from behind. Crypt horrors are also good for the front lines under most circumstances, but not ideal against spears. My advice is to not pay too much attention to what people tell you is shit in this game. Chances are they're wrong, or they're talking about some multiplayer meta bullshit.

>>144411575
Here's this fucking retard who thinks that 2/3 = 1/4. Jesus christ dude, look at the fucking numbers.
>>
>>144411556
It's extra silly because their campaign is designed around getting a huge gold and tech lead and having endgame units early
>>
>>144411573
Poison is a debuff, not a dot
>>
>>144411575
> They take 1/4 physical damage yet have 1/4 the health, do the math there.

But your numbers are wrong
>>
>>144411673
and? it's easily available and quite noticeable in combat
>>
>>144411756
Not really, poisons a bit shit as it only lasts 5sec
>>
What should I do to counter chaos corruption as empire, just build a shrine of sigmar in every province?

Chaos corruption is almost as annoying as the climate changes in attila.
>>
>>144411754
I think he has some sort of personal grudge against spooky ghosts, I can't imagine why else someone would try to spread misinformation like that.
>>
>>144411829
Research tech
Set edict
Use priest
Build shrine
>>
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just found this little gem in the files, is it implemented yet?
>>
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ELF DLC WHEN?! I WANT TO STOMP POINTY EARS!!
>>
>>144411869
Bretonnian towers
>>
>>144411869
yes, play as Brettonia and upgrade the fortress towers
>>
>>144411860
It's because someone said it on like day 2 and people parrot shit rather than checking for themselves

>>144411869
The Cows?
Yeah that's what they fire if you siege them

Also low level goblins just fire shit
>>
>>144411925
>>144411937
cool, thanks.
>>
>>144411862
Is all of it really necessary like, later on?
>>
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>>144411869
Bretonnians use it.
>>
>>144411869
Do you know which file has the legendary lord quest objectives? I want to change every non-battle objective to some trivial shit like embedding a hero in your army or moving any unit to your home province. As they're now they're just tedious or retarded.
>>
>>144412005
A full anti corruption priest has 8 cleanse against corruption, coupled with the local populace having 2 cleanse in most provinces that don't start as corrupted, it's generally enough to stop the spread in any province that isn't getting raped by stacks and agents.
>>
>>144412045
>Not wanting to listen to your LL's pre-battle speech

Non-Grimgor player detected
>>
>>144411656

Oh dear, here we have another one who plays on normal yet rights paragraphs about balance.

>>144411754

Whoops, let me double check.

Cairn wraiths have 3.2k hp, skeletons and grave guards have around 8.2k

But cairn wraiths aren't shielded, and have no armor, which means they die a lot faster.

Hexwraiths have 3.8k health, while black knights (Both variants) have 6.5k.

Normal black knights are shielded, and armored. Lance black knights are armored, both of them take significantly longer to kill than hexwraiths.

>>144411860

>I think he has some sort of personal grudge against spooky ghosts

What, are you retarded? They're literally shit units, that's why a great many people have said so.

Stop memeing.
>>
>>144412045
sorry can't find it
>>
>>144412223
>every non-battle objective
>>
>>144412025
I know they used corpses and shit to wreak havoc on towns, but is it as effective against the attacker? Also general lel for these barbarians 2poor to afford actual artillery ammo
>>
>Start Empire campaign
>Skullsmasherz show up with an 18 strong stack and b-line Grunburg
>have to decide between not dealing with the Secessionists for five turns while the AI marches around my territory or letting the town get sacked and possibly razed, because there's no way the other twelve strong stack can beat this bullshit

The RNG with the Orc hordes in the Empire campaign is some bullshit. Sometimes they show up with 11 units, sometimes with 7, sometimes with 18. And sometimes they actually co-ordinate their attacks with the Savage Orc tribe, who are a whole other load of bullshit.
>>
>>144412320
Well if a high velocity gobble kills a lot, I imagine a high velocity cow will too
>>
>>144411207
Try using one during a siege defense
>>
>>144412484
At least those goobs can steer their banzai. Bretonnians can't even get cow guided missiles working
>>
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In my 2nd campaign (the first failed) I went Dwarf with your advice for quarreler spam and it went great, by the time Chaos showed up I had already beaten all the Greenskins and was safe and turtled up

I'm thinking of trying Empire, any good strategies like the Quarreler spam for Dwarfs?
My first campaign was Empire but I didn't expand fast enough (for like 30 turns I was turtling with just one full province) and when the war with Vampires came around, Chaos also started razing everything up north
I'm even thinking of trying out Hard. I was playing Hard in Shogun 2 and it was good, but the game feels much different now and I'm not as good (it's faster, there's less time to respond and needs faster micro I think)
>>
>>144412320
It's literally just a Monty Python reference, I wouldn't think too much into it.

It wouldn't surprise me if when they expand the Bretonnian roster, they have a Grail Reliquae complete with a peasant clapping two halves of a coconut together.
>>
>>144412403

Yeah, if the Skullsmasherz bide their time before showing up and have a 14-18 strong stack, they become a real pain.

The fact that their artillery is actually really good early game is a pain on the attack. When they attack Grunburg I basically hide everyone in the forest, until they get close, then send a suicide squad to fuck up the doom divers asap. If you're attacking, you NEED cav, or you'll lose a 100+ men before even reaching their lines.

And you can't afford to lose so many, because Orc Boyz and Warlords stomp all over early game Empire soldiers 1v1, so you need a numbers/position advantage.

My current strat is sending Karl to take down the Seccessionists, and then building a 10-15 strong army in Grunburg until the Orcs are dealt with.

Puts me pretty severely in the red income for a while, but it's the only safe way to not let anything get sacked, and you can make enough money from diplomacy and objectives that it isn't an issue.
>>
>>144412831
Crossbows, cav, proper infantry line and arti.
>>
Why have i not seen a single warhammer naval fight, there's at least transports, right?
>>
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>>144406741
Turn 533 for me. Went from getting double teamed by orcs and chaos and being reduced to owning only Drakenhof and Templehof to this. I finally made "peace" with the orcs so now I'm working on the empire and every settlement I hit takes at least two stacks to actually work. If the orcs declare war on me again during this I'm fucked.
>>
>>144412260
First of all, Grave Guards are front-line units, so they obviously have more health anyway. Secondly, those numbers mean that Cairn Wraiths have 40% as much health as Grave Guards, and Hex Wraiths have 58% as much health as Black Knights. Not 25%. Slight fucking difference. Thirdly, I don't know how much of an effect you think armor has, but the fact is that units with armor piercing ignore the majority of armor. You can't do that with Wraiths, because the 75% damage reduction applies to ALL physical damage. They also are armor piercing themselves. Put them against an armored, armor piercing unit, suddenly they're fighting an unarmored unit that isn't piercing any armor.

Now that doesn't mean that they're instantly amazing units. I'm not saying they're great, I'm not saying they're shit. I'm saying you're literally fucking wrong when you say they have 75% less health. You also seem to be completely dismissing the 75% physical damage reduction they have like it's fucking worthless. What do you think armor does? It's basically the exact same thing except more powerful.

Also, they're not front-line units, so they don't need to be as tanky as a fucking grave guard. But what do I know, you're clearly the expert here, by the way you're speaking. You must have a doctorate in Total Warhammer, right?
>>
>>144412982
Naval is auto resolved, there's unit cards for boats which we might get with the western expansion.
>>
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>>144412831
Destroy perfidious Marienburgers at the first opportunity.

Spam greatswords and mortars. Use crossbowmen and halberdiers. Don't use handgunners unless you want to micro-manage the shit out of them. Reiksguard > Empire Knights, there is no reason to use the latter.

Finally, have Witch Hunters in any army that is going to be fighting an enemy legendary lord, spam accuse on him and watch as the entire army routes when he dies from mean words.
>>
>>144413041
>almost 600 turns in
>only accomplished that

Christ you're bad
>>
>>144412982
There's autoresolve fights right now

Ships are in the game files though, looks like it'll be a 3 ship types per faction dealio
>>
>>144412831

>any good strategies

Not in the same way. The Empire has shit early game units. Stack spears and crossbows with some swords for flank charges.

Their greatest advantage is that the AI Empire units are just as shit as yours early game, and it's pretty easy to start a chain a chain rout on them with repeated reiksguards charges.

Campaign tips are to unite Reiksland ASAP. Have all four towns bas soon as you can. Then take either Bastonne's nearest town/Marienburg. Priority is Marienburg, but the AI often just likes to sit on their town with their doomstack, so if that's the case, just take the Bastonne town to kill some town and get more trade resources.
>>
>>144412981
In my Empire game (which failed) my typical army was like 1 General 1 Hero, 2 mortars, 2 cannons, 4 imperial cav guys (before reiksguard I hadn't unlocked these yet), 3 Crossbows and the rest was like 7 Greatswords

I actually replaced all my Swordsmen and Spearmen with Greatswords, but that pushed my upkeep way too high and I think it was a mistake when I fought the vampires which had heroes and monsters, I don't think the Greatswords were that good against them

For my dwarf campaign I had 1 General, 3 Grudge Throwers and then like 8 shielded infantry (Empire didn't have good ones I think) like Longbeards and then 8 Quarrelers. It went good.
>>
>>144411575
Why don't you actually test the units out? You'll find that Hex Wraiths and Cairn Wraiths can beat units that Barded Black Knights and GW Grave Guard can't, you'll find that they're not 75%/75% also.
>>
>>144413128
>Witch Hunters are your only agent that consistently assassinates agents and lords
>it's also the strongest hero you can put in an army
>the only building increasing the recruit cap is the highest level of the temple

Fucking sucks that the hero you arguably need the most at any given time is also the one you will never get to recruit enough of.
>>
>>144412260
>Hexwraiths have 3.8k health, while black knights (Both variants) have 6.5k.
So they have 40% health instead of 25% health

Hell of a fucking lie you're spouting
>>
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SUMMON EVERYONE

WE GO TO WAR

>Tilea
>>
>>144412831
1. Fuck rebels
2. Fuck Marienburg
3. Fuck Middleland. Nordland will join the war, but you can sue for peace before their troops reach you
4. Congrats, you basically won the game
>>
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>>144412831
Be the greatest statesman the world has ever seen. Diplomatic timing is everything. Except for Marienburg, purge those fuckers and do not stop til every one of them is dead.

>Archaon arrives
>Empire completely united
>Imperial Dwarven hugbox at max strength
>Vampires purged
>Greenskins asking respectfully for permission to cross your lands and fight chaos
>>
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Chaos boyz are right 'ard, but grimgor is 'arder
>>
>>144412831
Crossbows and hand gunners are sadly, extremely shit. It acceptable to have a few crossbows early but you want to replace them with mortars ASAP. Mortars are surprising accurate close range so don't be too afraid to shoot in to combat if the enemy is blobing up.

Outriders are amazing ranged troops, reletivly high damage with AP, use them to harass the enemy while they move toward your main army. Shooting the in back to make them panic, this is the easiest way to win combats I find.
>>
>>144413412
How the Fuck do you unite the empire before archaon, he shows by turn 60 on avg for me
>>
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>>144413152
I'm sorry I don't play on easy like you. :^)
>>
>>144412938
>everything must be a Monty Python reference: the post
>>
>>144413375
>>144413412
So what's the deal with Marienburg? I ended up attacking them after rebels just because that was the way I decided to go. There was even an achievement for taking them over.
>>
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>>144413282
Warrior-Priests are pretty damn useful as well, at higher levels their morale boost will basically keep even state troops fighting to the last man and you can throw them into frontline combat and spam soulfire to shred enemy infantry and buff your's against magical attack at the same time.

I usually have two following Karl Franz, since he's doesn't need the Witch Hunters to eliminate enemy lords and the Priests can keep my main infantry line rock steady while he tears around on Deathclaw fucking things up.
>>
>>144413412
How do the northern tribes not cross the sea to raze your undefended stuff up there?
>>
>>144413460
>Crossbows are extremely shit
>Outriders are great

2/10, made me reply.
>>
>>144412831
Man, I just fucking can't into dwarves even with quarreler spam. As soon as any greenskin army shows up it always goes the same. Stand in hill trying to cover my flanks as much as possible, and shoot like a motherfucker. But then they bring in 3-4 cavalry units that are way faster than any of my infantry and that I can't reliably kill anyway because
>lol no spears or cav
and those quarrelers will be, at best, not shooting, and at worst, fucking dead.
>>
>>144413519
Bro, you're legit shit, nobody takes 600 Fucking turns and doesn't even own most of the empire
>>
I'm so bad at this fucking game. Please help. Playing as the Dwarves

>Vampire lords dicking me from the north
>Orcs call a WAAAAGH from the south
>Chaos just showed up on my Western border

And this is on fucking easy
>>
>These early game orcs in the Empire campaign

FUCK OFF

Holy shit, I march Franz back to stop them taking Grunburg, and they teleport across the rive into Middenheim.

I march Franz back to finish off the secessionists, and they teleport back across the river into Reikland.

I don't even want to fight them. I just want them to fuck off while I unite Reikland and grab some bret and marienburg land.
>>
>>144413584
The only mounted unit orcs have that can more or less reliably kill quarrellers are the boar boys though, and those are slow as shit.
>>
>>144413543
Marienburg is
>Rich as fuck, one of the biggest moneysacks in the game
>Used to be an imperial province but they declared independence
>First city in the way for any norscan fleets seeking to raid Reikland

So, of course, it's the best early objective you can take.
>>
>>144413584
I always set my entire army in defensive stance as soon as the battle starts, so then I can tell quarrelers to aim at a target in range and when it runs away they don't chase after him

So if the AI has cav units, I turn around to face them with two quarrelers on each side, and an infantry unit in front of them, and the Cav just melts away under crossbow fire

Usually my quarrelers at the flank aimed at cav, and the ones in the middle aimed at gobbo archers and they all died very quickly
>>
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>>144413412
>Greenskins asking respectfully for permission

Triggurd.
>>
>>144413543

Marienburg aren't technically part of the Empire. They literally bought their freedom from a massively corrupt Emperor a while back, so they could roll in even more money with no Imperial taxes.

They're perhaps the most important port in the Old World, being where trade from the Empire, Brettonia, Ulthuan, Kislev and even some Dwarven Kingdoms show up. As a result, the Empire would quite like them back, but Marienburg literally hires every merc on the Old World to defend themselves whenever the Empire so much as looks at them.
>>
>>144413543
have you listened to the advisor? he tells you "deal with the rebels, secure Reikland and go for those Marienburg shits", and it's a damn good piece of advice
>>
>>144413412
>>144413757
I'm just imagining Grimgor standing in front of the imperial palace in Altdorf, all flustered and shy, timidly asking some captain "C-Can I see Karl now?" and then Karl comes out, tells him he can go play with Chaos and Grimgor runs away all like YAAAAAAAAYYYYY.
>>
Not sure if I like empire, feels like you get too strong with endgame units
>>
>>144413507
Confederations, the only elector counts I fought were Marienburg, and a little scuffle with Nordland but they made peace when the vampires declared war on humanity. Once the vampire wars began, all the counts stopped fighting each other and signed non aggression, and I confederated like a motherfucker.

>>144413543
They are actual rebels from the empire, and right on your doorstep. The others are whatever and will eventually join you, but marienburg is a traitor to his rightful liege and has to have his skull crushed by the hammer of the emperor before your reign has any legitimacy.

>>144413576
They know not to fuck around. I made that very clear to them early on.

Plus, they were busy trying to take Erengrad, which I was letting them do because I wanted that port.


>>144413757
Grimgor wanted a piece of Archaon, and I let him have first pass at him. Funnily enough, he and Thorgrim marched together the entire way like they were buddies. both got the shit beat out of them by Archaon
>>
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FUCKING DENUVO REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>144413807

Only problem with Marienburg is their tendency to camp in Marienburgh with their doomstack for ages. I normally go to Bretonnia. Taking the first town of Bastonne is easy, and if you crush their forces there, you get to quickly force peace/trade/non-aggression pacts with them that make all the brett kingdoms like you. Gives you a shitload of trade links as well.
>>
>>144413583
>shitty arrows that ping off enemy armour, a waste of a slot you could use for a morter
vs
>high damage, mobile gun line that is too fast to catch
>>
What's the point of leadership skills on lords? They pretty much always rout last anyway.
>>
>>144413932
But theres 9 counties to confederate with a 5 turn cool down between them on top of great power modifiers
>>
>>144413807
Was playin coop, so I missed any semblance of instruction. I tried a bit solo afterward, suddenly you get advisor-san and tutorial battles.
>>
>>144413602

Dwarves are the easiest campaign. Their armor is so high early game that it's almost impossible for anyone you fight to reasonably hurt you.

Also, quarreler spam.
>>
>>144413538
>implying it's not

Why else would they be launching cattle at you? No historical precedence, rotting carcasses were only ever launched INTO castles and the Bretonnian projectiles aren't rotten/don't do poison damage.

They're Frenchmen launching cows at their castles attackers, it's a Monty Python reference you autist.
>>
>>144414001
the benefit of taking Marienburg is too high to pass on

>set full army to ambush in the way between Marienburg and your towns
>declare war on Marienburg, they happily march on your "unprotected" towns
>Destroy their army, siege the city and profit
>>
>>144414063
I did take in Talabecland really early because they offered. Like first few turns early. It was my first warhammer campaign and I hear having such a huge border that fast is usually a mistake, but I didn't know that then.
>>
>>144413538
Bretonnia is literally Monthy Python reference: The Faction.
>>
>>144414208
Name some
>>
>>144414176

That's not a bad idea. I normally wait for someone else to declare war on them then siege Marienburg ASAP, but I like that strat.

Sometimes they even declare war on the Seccesionists, and I can crush the Marienburg scum at the town they just took.

>>144414195

Talabecland is a poisoned chalice. They love you, but they have shit cities, a massive border, and are surrounded by tons of people that watn to fuck them up.

If you can get them, Wissenland is perfect to confederate with. Great cities, easily contained border and right next to Reikland anyway.
>>
>>144405435
no mortars, get rockets instead
>>
>>144414504
Rockets are shit
>>
If you park a unit right out a town, and set it into ambush stance, will the Garrison from that town support them like normal?
>>
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> Arch triggering intensifies
>>
>>144414584

Yes. That's how I bait these Orc shitters into attacking Grunburg without reinforcing their armies.
>>
>>144414553
except they're not

they literally have more range and do more damage than mortars, plus they terrorize the enemy all to hell and break up their formations.

Saturation fire is much better than accurate fire.
>>
I installed the mod that gives Generals 2 skill points after level 10, it's good
It also gives agents 2 skill points every 5 levels, but I don't think that part works

I'm also about to install the mod that disables hostile agent actions so they can just go into armies or defend things but it will stop the agent spam I think
>>
>>144414293
lady of the lake being mentioned a lot and launching cows at you. there's a couple i've noticed
>>
>>144405857
What faction would Marie Rose play as ?
>>
>awaken all the northern tribes
>kislev just marches far into the northern wastes, kills them all and wipes them out

o-okay..
>>
>>144405435

You income is high enough to support an all-Demigryph army.

There's literally no reason not to do so, since Demi-gryphs shit over everything ,even what should be their hard counters.

Basically, phase out everything that isn't riding a birdhorse.
>>
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>destroying skaeling and varg
>>
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Legendary isn't so tough when you get everyone else to do everything for you.
>>
>>144414815
Demigrpyhs are like super cavalry, even if units are good against cavalry, it is still SUPER cavalry. Maybe mid-high tier anti large would be appropriate to go even or better against them. What's even the highest tier anti large in the game? Seems like most factions top melee is anti infantry
>>
>>144414715
Lady of the lake is Arthurian mythology, not Monty python, try again
>>
>>144414915
Why? Just peace out
>>
>>144415001
Terrorgheists are anti-large, they're basically the highest tier VC unit so I guess that makes them the highest tier anti-large unit. Inb4 'monsters are shit'.
>>
>>144405414
Never give up
>>
>chasing the Ever Watcher around for 15+ turns because I don't want that faggot to rebuild his broken army
>he moves out of reach just a little each time somehow
>almost bankrupt myself for chasing him for so long

Fuck that big bird faggot.
>>
Question: if I get Greatswords, do I replace ALL infantry with them or do I keep some spears?

Also, let's say I have 10 greatswords in an army, 3 crossbows, 4 cav, a hero and two mortars, do I line up all 10 greatswords in a line or do I only line up like 6 and keep 4 in the back to assist where needed?
>>
>>144415112
They worship the chaos gods. As long as they do, the gods will have power in this world.

Having malevolent gods in your world isn't good for it.
>>
>>144415278
Great swords for line 2 halberds for large, replace the 2 with demigryph later
>>
>>144415339
When you say Large do you also mean the enemy Lord?
Or only monsters like Trolls and the undead flying things?
>>
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Holy shit, they just kept coming. Drowned me in a tide of dead so I couldn't even snipe all their lords. Thank god for steam tanks! With the greatswords and demigryphs they got about 3000 kills between them.
>>
>>144415296
Chaos gods aren't as bad as everyone says. I mean, have you ever even tried worshiping chaos? You might like it.
>>
>>144415434
Lords ain't large unless mounted

Use witch hunters on them
>>
>>144415438
>le pyrrhic meme still exists
>>
>>144415296
They don't spread corruption who cares
>>
>>144415438
How come that's Pyrrhic and not Heroic victory?

In Shogun 2 Heroic victories got their own little statues on the map too
>>
>>144415638
It depends on the losses you take, that's the whole point of calling it pyrrhic
>>
>>144415638
Heroic is for decisive wins against the odds, phyrric is for close battles against the odds
>>
So when playing as the dwarves, what settlements should I destroy and what should I keep?
>>
>>144411362
Roll
>>
>>144416059
Keep things you can occupy, destroy what you can't

It ain't rocket science
>>
Europa Perdita needs to reintroduce base income, what the fuck it's impossible to play as any small faction
>>
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>>144405414
Either it will be a cheap re-skin of VC or one of the last DLC's for the game because of the similarity to VC.

We'll see Skaven, Lizardmen, High Elves and Dark Elves and maybe Ogre Kingdoms before that time.
>>
>>144414709
It's situational.
Rockets are superior when used as actual artillery but mortars high arc of fire and accuracy allows them to safely fire in to combat and destroy defenders on walls.
>>
>>144409882
Pray 4 dlc
>>
Anyone using Better Autoresolve mod? How do you like it? The comments on it seemed to mention problems when it first came out, how is it now?
>>
Where do I start if I want to read books about the Wahammer Universe?
Never been into the tabletop or anything.
>>
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I just started as Empire and Karl Franz routed on the first battle vs the seccessionist lord

Fuck this guy is a pansy
>>
>>144417246
>Fuck this guy is a pansy
I guess you need to git gud
>>
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Fuck off game.
>>
>>144417246
Are you shitting me, Karl should have raped that guy 1v1. Did you make them duel while he was in combat with other units or something?
>>
>>144417246
Is your battle difficulty set really high? Karl should stomp that lord easily.
>>
>>144414676
It happened to me in my first Dwarfs campaign.
Best part, they proposed it after i slapped their shit
>>
>>144417502
Yeah there was an enemy swordsman unit engaged with my halberds I think at the same spot

>>144417534
It's on Hard. I beat a Normal campaign as Dwarf before and started this on Hard
>>
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I've got the weirdest expansion going on because everyone else just ignores razed settlements
>>
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>Rank 9 marauder horsemen
Literally the worst
>>
>>144405435
What's the point in the rest of the artillery once you have tanks?
>>
>>144417698
Well... hard battle difficulty should be fine... I'd call this operator error, you fucked up using your Karl m8.
>>
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What cavalry and monsters should I be using as VC? And is it worth it to keep 2-3 zombie units around mid-lategame just to bait projectiles?
>>
>>144417702
>Strength rank 2
Wonder what's 1
>>
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>>
>>144411470
I AM THE PRINCE AND THE EMPEROR
>>
>>144417880
Zombies hold shit in melee forever so they can be useful late

But you can just use some monsters to rush archers and stop them from firing
>>
>>144417880
1) Crypt Horrors, Vargheists, Terrorgheists

2) you should have an entire second army for zombies
>>
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>>144417987
>>
I like warhammer but the campaign's not the best at creating battles worth fighting

I get so many autoresolve stomps
>>
>>144417534
>>144417502

There's RNG involved.

Karl will win 90% of the time, but the mechanics of Melee Attack and Melee Defence mean the lord can get lucky rarely.
>>
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>those glowing lances

Looks tacky as fuck.
>>
>>144418171
AI is too busy trying to march/underway harass than actually do a battle, the only way you'll get them to fight you is to purposely nerf your own armies so they have enough advantage to actually attack you.
>>
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>>144417987
>>
>>144418308
Yeah I got a strong army and then they just started running away from me all the time, despite supposedly being a chaos invasion

If they attacked at the start it would have been like 60/40 at best but then the ai kills itself with attrition
>>
>>144418171

>any norse stack
>have to deal with perfect AI micromanagement of 5-10 skirmish units for fifteen minutes
>or can just press autoresolve to win with half the casualties and none of the frustration
>>
>>144406917
Ideally:
1x Vampire Lord
1x Vampire
4x Graveguard (Great Weapon)
8x Graveguard
2x Varghulf
2x Black Knight (Lance & Barding)
2x Terrorgheist
Or some variation thereupon.

The regular Graveguards form a decent infantry main line, the four with great weapons can either be used on the flanks, or to reinforce the main line. Vampire lords and Vampires are there for killing enemy lords and heroes, but are pretty good at most things. Varghulfs for gatecrashing, binding down enemy large units/heroes/lords, or just straight up flanking. Black Knights regular cav activities. Hunt archers, cyclecharge, get into the enemy rear and all that. Terrorgheist are best at taking out enemy ranged units and artillery, but are pretty good at everything.
Remember to spam Spirit Leach. and Gaze of Nagash isn't that bad either.
>>
>>144418171
Attila feels more like an end of the world invasion than the fucking chaos invasion
>>
>>144417987
I was playing dwarves before and made a stack with two grudge-throwers and one canon. I then faced a savage orc army with only infantry, and the canon scored twice as many kills as the grudge-throwers. I can't help but feel /twg/ might have been overhyping them now.
>>
>>144418525
Attila fucks Kholek and Archaeon in the ass

Fuck that, if you literally put his army against theirs what are the chances his devil archers could fuck chaos up?
>>
>>144418308

AMBUSH

My newest strat for dealing with Norse assholes is marching team bait, consisting of a single lord on a flying mount around, with Team Murder, consisting of Karl, Balthasar a wizard, a witch hunter and 20-30 units of murder shadowing them in ambush stance. It eventually works.
>>
>>144418594
>Attila fucks Kholek and Archaeon in the ass
Good thing Sigvald is more than happy to take one for the team.
>>
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>>144417246
git gud faggot
>>
How do you bait an enemy army out of hiding in a city early game? I can't take on their army + the town's garrison without hurting my economy, and I think it's too early in the game to waste time on waiting them out.
>>
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>Bein' Orcy
>occupy startin province
>take dwarf startin province
>get a nice waaagh goin
>make friendly wiv da boyz to da east cuz why not
>bout to raze last o dat stunty git on the chairs' settlements
>dem other boyz siege it
>Top Kuntz come outta nowhere and smash up my boys
>Have to pull back
>Thorgrim gets a hold on the river and takes greenskin start from me
>norf dwarfs take back der 'omeland

Waagh aint easy

how the fuck did old mate win with just gobbos. they rout in an instant. too much micro for me
>>
How should I spec my Karl Franz?
>>
>>144418896

Option A: Go some where else.

Option B: Hide your guys in ambush stance in a straight line from their city to your nearest town. If they don't see you, 9/10 they take the bait and run for it.
>>
>>144419069

Melee monster.

Wound Maker and Shield Blade are core,along with the buff abilities. Everything else is up to you. If you can get good followers and artifacts, you can pass on some stuff.

Use Pegasus to snipe enemy heroes, and Deathclaw to take on large armies.

Then Leadership skills. Karl doesn;t really need any campaign abilities except the Route Marcher one, which everyone should have.
>>
>>144419069
I usually get enough on the blue skills to grab Lightning strike then full yellow offensive so I can send him to hunt down lords and wreck shit in battle with Deathclaw.

Has anyone else realized that once you get flying mounts the lords themselves don't really do anything in fights and just let it kill stuff on their own?
>>
>>144418828
>>144418594
http://www.strawpoll.me/10395145
http://www.strawpoll.me/10395145
http://www.strawpoll.me/10395145
>>
>>144417880

>Cavalry

Black knights are ok, stay away from hexwraiths, stay away from black coach

>Monsters

Monster class as a whole is fucked right now because of auto battle.

>Dogs

Shit, lose to zombies in a 1v1

>Bats

Only use if you're having trouble tying up ranged, these die to a wet fart and don't do damage, but better than dogs

>Vargheists

Not good, unless you're dropping large groups of them onto single targets. Get tied up in melee too easily, don't do much damage before they die.

>Varghulfs

Great early game, bad late game. They need a lord to babysit them, get fucked really hard by spears, and regeneration is dildos across the board.

>Crypt ghouls

Lukewarm disappointment, die to a wet fart in melee, there are better ways to spend money on a flanking unit.

>Crypt horrors

Would be fucking amazing but suffers from the same problem as the varghulf.

They toss units around in melee, and can path through the rest of your melee units to hit the line.

Dies very easy, you can lose these guys just from ranged units before they ever hit melee, regeneration does nothing for them.

>Terrorgheist

Large disappointment, regeneration does nothing for it, it gets bogged down in melee like you wouldn't believe, and it has no area attacks, meaning once it gets stuck in that melee it's fucked.
>>
>>144407823
I wouldn't say you need to play Rome or Attilla. You might get burnt out if you do actually.

In regards to Warhammer, I only knew a little about the universe before playing and had no issues. Not knowing anything is absolutely not an issue.
>>
>>144419379
Dogs are cavalry

Why are you putting them 1v1 against a unit that's designed not to ever die?
>>
Fucking useless allies getting wiped when the go to war
>>
>>144419532
I'm in an alliance with everyone and they never do shit

I shouldn't have to direct them all just to see their armies help
>>
>>144419532
I feel like doing anything to my allies will cause their code to malfunction and result in terrible things happening.

Like hey I wanna give you 10k to get shit done, then he builds an army the next turn that puts him at -2000 income. I don't know if this in particular actually happens, but I wonder how they work
>>
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>>144417880
fuck that quality. Why even bother zooming in you sick fuck?
>>
>>144419451

>Dogs are cavalry

They're also monsters, I had to put them somewhere.

>Why are you putting them 1v1

I was illustrating just how bad they are in melee, I've seen them regularly lose 1v1 to dedicated ranged units

>against a unit that's designed not to ever die?

That's not what zombies do?
>>
>>144419379
>dogs
>shit
They're pretty much the only unit fast enough to chase down AND kill a fleeing enemy which is pretty important when your army relies on fear and terror.
>>
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Ogre Kingdoms when?
>>
>>144419687
>monsters
They're beasts, not monsters.
The whole point of them is to flank, make things panic and run them down. If you're using them to 1v1 units you're doing it wrong, use their speed to disengage.
>>
>>144419379
>>Terrorgheist
>
>Large disappointment, regeneration does nothing for it, it gets bogged down in melee like you wouldn't believe, and it has no area attacks, meaning once it gets stuck in that melee it's fucked.
I had a buff for mannfred that made him heal himself and allies in combat, so I had him and two terrogheists swoop in on anything. They would either kill it immediately, or get swarmed by 5-6 units and kill all of them, if you combined it with mannfred's vampiric magic
>>
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>>144419781

Hopefully never.
>>
>>144419379
> stay away from hexwraiths
This meme will end eventually.
>>
>Attack orc stack+their waagh as VC
>Their army isn't on the battlefield at all
>What the fuck
>Send terrorgheist to scout
>Flying towards the only, small patch of trees in the map, no way they can hide their entire force in there, there should be like a million orcs
>Suddenly getting shot from right below
>Somehow the entire orc army was hiding from me right in the open plain and the terrorgheist didn't detect them until he was right above them

What the fuck? Is this a bug? What do I do now, I have no idea how to approach them.
>>
>>144420293
Invisible armies is a known bug.
>>
I just got so pissed I deleted the dwarf campaign I was running. Too many grudges built up. Orcs kept taking my cities

I'm going to do it. I'm going to kill myself. I can't even play a fucking easy game as the easy faction. I'm a useless fucking rat of a human being.
>>
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How terrible of a commander do you have to be, to run away from an old man in a pointy hat, shouting death threats at you?
>>
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Just a quick question fAms

Concerning victory conditions, do I have to hold say 12 provinces until all other conditions are fulfileld or do I only need to hold 12 provinces once and can hold say 8 when the other conditions are true?
>>
>>144415438

Fucking hell. How did that battle look like in the battle map? Must've been a swarm.
>>
>>144419762

Black knights do that, and they do it reliably, without dying 1v1 to ranged units. Right now they have no redeeming qualities at all.

>>144420018

Mannfreds "the hunger" doesn't heal allies, just fyi. And I'd certainly hope that dropping 3 endgame units on something, one being a legendary lord, would kill it quickly. Mannfred himself can take on more than 6 units without any help.

>>144420281

>This meme will end eventually.

Is this a new meme? Am I going to see someone say this about gyrocopters?
>>
>>144411362
Buying game this week, guide my hand
>>
>>144420428
Well this fucking sucks, I can't even see them when they're right in front of me until they charge me. I'll reload or something and hope it doesn't happen again.

Also I just discovered Fate of Bjuna is fucking busted.
>>
>>144420448
They're not the easiest, I don't know why the tool tip says they have an easy start.
>>
>>144420281
I sure hope so.
>>
>>144420725
they are EZmode once you get hold of the badlands
>>
>>144419997

They count as monsters, and no, the whole point of them is not to flank. They are not flanking units, they have no good qualities as a flanking unit. They're supposed to chase and kill ranged units.

Please read what you type before you post.

>If you're using them to 1v1 units you're doing it wrong

If a cavalry unit cannot even 1v1 dedicated ranged units, then it has no worth as a cavalry unit.

>use their speed to disengage.

From what?
>>
>>144417880
>>144419379
I once used a Terrorgheist and a Varghulf to kill a chaos army of 400+ which had a giant couple units of trolls 2 chaos spawn , 2 chosen and 2 knights.
Regeneration OP
>>
>>144420898
Sure, but the starting position is actually kind of annoying.

Black Rock or Gunbad are a fair distance away, and the minor settlements are vulnerable to a Grimgor tunnelling attack unless you turtle for ages.
>>
What faction is the most fun to play?
>>
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>tier list faggot keeps saying Fell Bats are "god tier"

Let's put it to the test, then. If they're god tier, they should be able to hold their own, no? I mean, it's not like they're just on god tier level because they can take out Artillery, which any vanguard deployment unit can do, right?
>>
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>>144421193
> Local faggot assumes 'god tier' means super heavy infantry and no other unit is worth the title, more at eight
>>
>>144421084
that's why it's only easy when you take the badlands

Grimgor's rapetrain has no breaks, not even Ungrim can save you
>>
>>144420898
What makes the badlands ezmode, when you hold them?
>>
So how do you guys use your agents? Mostly on map or deployed in armies? This is like the only part of the game I dont really understand.
>>
>>144421391

No, god tier should apply to things that are borderline OP, or OP. Demigryphs, for example, belong in that category. Because they break the game.
>>
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>>144421193
>>
>>144420605
Ended up like a huge moshpit with the steam tanks in the middle. All my missile units ran out of ammo, except the arty that got swarmed and had to run.
>>
>>144421391
tbf the actual god tier units like demis and tanks and witch hunters work if you just take a whole army of them
>>
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>>144404187

Is there no ingame manual for units anymore - only this link to the "website"? (even the unit lore is on that stupid website)

Really want to know what Unit is good against what other units?! (i.e. why does my dwarven lord get kicked around by cavalry without being able to do shit)

Also want to know the explanation for certain abilities. Yes, I can see them as soon as the battle starts, but I would love to know beforehand what "poison" or "Old beard" means.
>>
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>>144420527

Gotta hold 12 senpai.
>>
>>144421503
Keep em in armies until I want to use them

although the quickest way to level is to spam actions on the map and hope you don't get a critical failure
but that's cash intensive

Also depends on the unit, some are too good to not use in armies whilst some aren't that useful so you might as well shove em on the map
>>
>>144421501
the fact that nobody can attack them because you are in the corner of the map, and you have easy access to gold mines and other resources, also, whatever army tries to get you, often finds themselves crippled by attrition in the badlands

you only have to worry about one thing, which will only catch you off-guard once, and it's not THAT bad
>>
>>144420642
Black knights are too slow to catch some cavalry and do it to slowly. By the time they catch one unit another will regroup.
>>
>>144421932
nigga, hover over the ability

the whole encyclopedia is shit and you shouldn't rely on it
>>
Whats the use of spearmen over swordsmen?
In case the enemy has many archers and cav?
They never do

Am I correct having only swordsmen in my armies?
>>
>>144421932
Unit cards are still in game, or do you seriously need more hand holding than that?
>>
>>144422559

Spearmen are better main line holders. Swordsmen are flanking units.
>>
>>144420065

Normie get out

Ogre kingdoms is literally the best faction of Warhammer. Fatass neckbeard ogres that have an insatiable hunger and will fight to eat, or fight to get paid with food. Charging into battle with giant gut-plates adorned with horns, turning them into ogre-sized battering rams.
>>
>>144422559
Should the real question be what was the point of Spearmen and Spearmen(Shields). Did they run out of time and need to inflate the unit roster?
>>
>>144422825
this anon gets it

so fucking hyped for ogre kingdoms in TW:WH its unreal
>>
>>144422724
I know, broski. My question was:
How do I get to read the abilities outside of combat? As soon as you hover over it, the card goes away in the campaign screen.


And how do I know if the Giant Spider gets countered by horse man or archers? (for example)
>>
>>144421970
Do you level them for combat or map actions
>>
>>144422836

Spearmen attack regardless of being attacked by arrows.
Spearmen (Shields) attack a lot less because they're blocking arrows.
>>
>>144411470
rollan!
>>
>>144421540
>>144421862
Ok, I don't know about them being broken or OP, but Fell Bats genuinely are GREAT units. Maybe god tier just means something else.

Bats fit perfectly within the VC roster. They're cheap, because in the campaign you should be fielding many more bodies than your opponent at any particular battle. They're fast, and they fly, ignoring any kind of battlefield obstacle. While they can't defeat other units, they tie them down; preventing missiles from being fired, and cavalry from moving about. That's really important when you're maneuvering your huge zombie horde into position. They are a unit that any VC player should use.
>>
>>144423218
Combat for stuff that's useful but you have to at least get someone good at destroying walls and someone good at slowing armies

Assassination doesn't seem to be that useful
>>
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>decide warhammer is gonna be the first total war i will torrent before buying
>still no torrent
>>
>>144419781
>>144422825
I remember reading through their army book a long long time ago, I don't remember much of its content other than it having been the most hilarious comedic relief GW lore I've read sans that 4th edition Orks codex.

I could see them feasibly being implemented a mercenary type faction of recruitable units, I don't know how well they'd fit in with something like horde mechanics though.
>>
>>144411470
Rolling

Keep forgetting to buy the dlc

>>144423362
It's got denuvo, I doubt it'll get a torrent for months

They also went back and took down most Attila torrents :)
>>
someone host a multiplayer battle

Fucking i can never find any
>>
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>>144422809
What shit really?

I fucked up didn't I
>>
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>there's no season pass

Just let me get everything once it's released you fucking jews.

Literally the only series where having a season pass would be good, since they release a gorillion fucking DLCs for these games.
>>
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>>
>>144423642

Yes, and spearmen without shields are better for cost too.
>>
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>They didn't call it Total Warhammer

Saying the phrase "Total War WARhammer" makes me feel like I have a stutter
>>
When can you comfortably move south as Chaos Warriors? What needs to be done?
>>
Which wizard type is the best?
>>
>>144423759
>Literally the only series where having a season pass would be good
how about any paradox game?
>>
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wtf is this shit, why has the game just dropped shit all around my land and causing me to loose people
>>
>>144424357
Dumb animeposter.
>>
>>144424269
copyright and branding issues
>>
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What does underway sieges mean? there is no way to attack a settlement from the underway, was this planned and then cut or something?
>>
>>144424287
you can rush it immediately

>>144424341
metal's decent, light is good for support, life leech one is obviously great
>>
>>144423386

Fun fact about the Giants of the Warhammer world.

In their journey west after they got rekt by notChina, the Ogres encountered the Giants up in the mountains. They(the giants) were actually a noble and advanced race, living in their cloud fortresses, wielding great technology and marvelous architecture. But they were a solitary race, with small families of giants living in their own mega-castles.

The Ogres, being tough enough to actually climb the enormous mountains, fukken wrekt the giants one fortress after another. They enslaved and ate them, and stole their enormous giga-cannons(they have an elite unit which is essentially one of these giant cannon-artifacts carried around on a huge wagon). The surviving giants fled to other parts of the world and had to resort to heavy inbreeding to survive as a race.

That is why the giants of the Old World today are retarded inbreds. The giants fucked them so hard that they regressed their entire race to the stone age, to be used as mercenaries and slaves for various other factions.
>>
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>>144424613

>points spread out that much
>>
>>144424801
everyone must have route marcher, and savages is too good to ignore
>>
>>144424613
yes most likely, cut out like most things
>>
ok, so the magic bus that empire gets, thoughts on it?

I tried it in custom battle, had 6 of them and tried nuking units as they arrived, literally did 0 dmg.

Am i missing something?
>>
>>144424886

Finish up one thing before moving on another. One point in Choppa isn't going to change a dingle dick in terms of damage.
>>
>>144424613
all the dwarf and orc settlements count as that.
>>
>>144424981
I just changed my mind half way through, it also doesnt matter because I am at the stage where I can do just whatever and still win, obviously I am not that retarded, to just scatter points at random
>>
>>144424940

Doesn't it do a shit-tonne of damage to single units?

Its supposed to snipe giants.
>>
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>>144425073
>obviously I am not that retarded, to just scatter points at random
>>
I only have 13 mins of gameplay in ETW. I loved NTW with Darthmod and LME.

Which mods are essential and what faction should I play as?
>>
>>144425134
nice reading comprehension anon, how did you read the last part of the sentence, but not the first?
>>
>>144424761
WE WUZ CLOUD CASTLE AN SHEIT
>>
>>144425405
Or should I just not waste my time?
>>
>>144425657
Protip : if you're playing videogames you're already wasting your time
>>
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>>144421193

A siege with 2 full stacks of bats should be interesting.
>>
>>144424269
The devs call it Total Warhammer a lot on streams. I bet they were very much going to use that title before the copyright issues came up
>>
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What do?
>>
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>>144424761
>>144424761
>>
>>144418401
underrated post
>>
>>144425405
Darthmod as Sweden,Prussia or Ottomans
>>
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>>144426442
hope they attack your built up altdorf so you can wear them down

just how did you end up in a mess like this jeez
>>
>>144425405
Probably just try Darthmod Ultimate commander. Pretty good for Empire
>>
I sieged Bastonne and he has an army full of spear cavalry

The fight bar is very red but there's no way his 45 spearmen per unit can ever hold the walls against swordsmen in towers right?
>>
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I overextended and now im getting fucked
>>
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How Karl Franz looks without a helmet?
>>
>>144427447
I ruined a couple of saves by confederating early
>>
>>144427447
Worst that happens is you have to downsize your military to stay out of bankruptcy and recap the abandoned settlements later.
>>
I would've liked if they doubled down on the legendary lords aspect. Caster types should get unique spells not available to the hero versions, a few more short cutscenes for flavor, the questlines are a disappointment aside from the battles at the end, and you should see the in-game model change at the very least when you get a legendary weapon.

For all the talk about how "every lord has its own narrative" and all that, this is the biggest new feature and they don't capitalize on it enough.

Also, the voices for Archaon and Mannfred are horribly mismatched. They almost sound like greenskins for fuck's sake.
>>
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>>144428298
>>
>>144427447
Just don't bother defending outer settlements, downsize you armies to just enough to cover what you want to keep and enjoy the increased revenue for a few turns until you lose the settlements.
>>
>>144428646
Yeah, I think it's kinda stupid you see Franz wielding a hammer that looks exactly like Ghal Maraz even before you actually unlock it.
>>
>>144428504
Not for dwarfs tho, if you fuck up, your book fills with shit real fucking fast
>>
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>>144427447
>tfw fucking over extended empires
>>
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>>144427447
>Play Orcs
>Over extended, long-conquered territories are being reclaimed by enemies
>Rebellions springing up everywhere but Black Crag
>Don't care
>Just means moar enemies ta krump
>>
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Any dudes here know what's good in the ssd department?

After digging around I came up with the crucial mx200 250gb as a good purchase, anyone got some input?

I'm not asking /g/ fuck that they won't help
>video games
>>
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>tfw my starting Reiksguard almost got wiped out by Grail Knights
I guess it's a good unit

They were already hurt from elsewhere
>>
>>144429113
-2 public order and I think -4 leadership is the worst effect of not dealing with grudges, it's not a big deal don't freak out.
>>
>warhammer has great unit variety
>and the shortest battles
>>
>another week over, no updates or word on the first freelc.

come on CA
>>
>>144429564
>there arent simple mods for this
>>
>>144429261
>tfw killed vampires and chaos before seeing a single demigryph, witch hunter or steam tank because building walls was more important
>tfw greenskins are getting exterminated and you're still just trying to wall up the entire empire

Sucks being a poorfag

>>144429548
>it's not a big deal don't freak out

...going straight into volume 347 of the Book.
>>
>>144429504
just buy the samsung evo 850 like everyone else. honestly, any ssd from a half decent brand will do.
>>
>>144429640
that extend the combat length?Sure
without fucking with balance?nope
>>
>>144429494
Greenskins are definitely my favourite faction

The constant fighting means that you get a lot of battles worth fighting personally
>>
>>144411470
rolling for attila

Might play the prologue first though, it looks well made
>>
>>144428646
Yeah, it's funny I immediately thought Manny's oversized chompers were fucking up his ability to ssshhhpeek properly.

I do like his dialogue though, it sounds a little more archaic than everyone else's fantasy lingo, since he's been alive a good couple hundred years longer.
>>
>>144429504
When I bought mine like 3 years ago, Intel was the best (but expensive) and Samsung was a good second and affordable

Some others like OCZ were considered extremely unreliable and prone to failure.

However it has been years and things change
>>
>>144429719
Only wall up defensive postions such as mountains and northern borders
>>
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rate my empire
>>
>>144429504
got a samsung 840 evo since quite some time, quite happy with it
>>
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looks like i backed the right horse
>>
>>144430145
No. EVERY LAST VILLAGE.

ALL WILL HAVE WALLS.

The brave swordsmen and spearmen (shields) of the empire beat back the everchosen and the vampire counts, they can hold on a little longer while Karl finishes his mad project.

Then we can roll out the demi knights.
>>
>>144430307
You buds with the Dacians? That is good.
Woad/10
>>
>>144430427
>letting any of them grow
>>
>>144430419
>>144430129
>>144429727

Alright thanks dudes, gonna spring for the 850 evo, 250gb is a solid amount right?
>>
Is it possible to do a co-op campaign as the Greenskins and Dorfs?

Not at my PC right now but was gonna play later. Buddy is a Dorf fanatic but I wanna smash stuff with Grimgor.
>>
>No patch yet
>No word on a patch
>No idea what OUR GUY won
>No hope for any new info besides E3, but that's unlikely since its so close to release

WHY
>>
>>144430710
It's possible, but both of you will fight for territory while half of the map goes untouched by you. Possible, but not advised
>>
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>Start up new campaign as Greenskins
>Easy
>Turn 9
>Advisor warning me of revolt
>One of my two armies wiped out

Fuck this stupid game, I quit. Fucking garbage bullshit.
>>
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Despite being a loss, it was the deciding factor in chaos' fate with a full stack of mine next turn wiping all 4 armies left over destroying the faction and letting me breathe after 120 turns of chaos/norsca fun.

Kraka Drak pretty tough
>>
>>144430752
https://www.youtube.com/watch?v=4zLfCnGVeL4
how we feel after the release
>>
tfw I cba to finish off uniting the empire

Empire got real fucking easy the moment I got the top units
>>
>>144411362
Tad late but still. Gonna start this one campaign and finally stick with one.
>>
>>144423198
Use the pin function
>>
>>144415012
>He can't deal with his favorite faction being a stale meme
>>
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whoever thought that magic was crap never had this thing happen to him, for some reason after i casted a fireball with a magic ring my witchhunter started shooting fireballs from his pistol, needless to say he fucking wrecked everything
>>
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Based Estalia doing a northern crusade.
>>
>>144432128
Brb switching Karl's fire ring to my Witch Hunter
>>
>>144432128
I've had the ring randomly shoot off a volley of like 10 fireballs. Only once.
>>
So how does everyone like to level up their lords and LL, I'm unsure what way is best
>>
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>>144432210
i haven't had this much fun in a siege in i don't know how long

>>144432264
fire ring 2016
"some rings just want to watch the world burn"
>>
>>144432128
you need to rename him to johnny cash right this moment
https://www.youtube.com/watch?v=It7107ELQvY
>>
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>>144432345
here's the stats, it's that kind of damage that makes you really stop caring about armour piercing
>>
Any mod that buffs wizards against larger unit sizes yet? I want some awesome magic going on, but I can't live with unit size lower than Ultra.
>>
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>>144432304
go fight the enemy
>>
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>>144426045

Being a villager in the Empire must be a very confusing, and/or scary ordeal.
>>
>>144432624
haha epic
>>
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>>144413041
you are shit

>>144413152
this guy is right


this is my Very Hard camp, turn 371

no other faction ever goes to war with chaos and his pals but me.
>>
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what was the point of even putting ungrim in the game?

slayers are worthless, and all his bonuses are based around slayers

the free unit dies by the time you cap the province

incredible
>>
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>>144432540
aw sheeit yes
>>
>>144432304
I always let as much of the enemy live as possible so I have multiple battles. If you raid your own province the game will spawn a small army for you to fight.
>>
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Do these actually have effects or are they just flavour text describing their battlefield role?

Confused because other units actually have functional descriptions.
>>
>>144432768
kek
>>
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poor border princes
>>
>overcast gaze of nagash on enemy light wizard
>1400 damage
Some spells are really fucking good.
>>
>>144432745

>sending an anti-monster unit against regular units

Why are people so fucking stupid?
>>
>>144411470
rolling in
>>
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Those fucking furries are everywhere
>>
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>>144432656

Playing on normal speed gives me like, 8 FPS looking straight at this.

I like the Knights standing around
>i'm not even sure how we're supposed to fight this, but i'll stand ready
>better than fighting chaos again
>>
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>>144432950
>tfw no gash to gaze at
>>
>>144432950
To be fair, slayers are broken. They should be anti-everything, not just monsters, from the lore at least.
>>
>>144432128
What mods are you using?
>>
>>144405435
first you need more melee infantry (more greatswords and maybe a couple of halberds)
get rid of the mortars. if youre fighting normal factions get 2 helstorm batteries they will destroy walls and towers within seconds and are also fairly usefull in field battles because they have huge range and will empty their ammo fairly quickly but they are not good against armor so theyre not that usefull against chaos. against chaos use steamtanks and greatcannons.

get rid of the handgunners. they cant angle their shots so theyre pretty useless in siegebattles and even against chaos where they should be pretty good they dont perform very well.

demigriffs are fucking op so keep them and i have never used outriders but since handgunners are so bad i dont even want to try them.
my stack looks like this
1 mage (fire preferably but iam still testing what is best)
2 demigriffs (but i want to get 4)
2 helstorm batteries
1 steamtank
4 halberds (ill probably disband 2 to get more demis)
6 greatswords
3 crossbowman (when i have a tough siege to deal with i usually recruit a new general and spam som more crossbows so i can cheese the AI
>>
>>144433097
empire of sigmar
>>
>>144432542
wait so your not even casting fireball?
>>
>>144432950
they're terrible at anti-large. sitting 1 unit of slayers in a standstill army hoping they happen to have a giant this time is stupid


just shoot it
>>
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>>144433249
nope, i only casted it once, he's just shooting, you can see that he has less ammo here but the fireball isn't on cooldown
>>
>>144409394

GENEVIEVE
>>
>>144433148
I think he's fine. Steam tanks do just fine at holding the line where his infantry can't. Both mortars and handgunners are good, you just don't use them properly. Handgunners require a little more micro than crossbowmen, but they also get more kills if you do give them that micro. Mortars stay useful longer than helstorms in protracted fights because they can fire into a large melee, having both is best. Outriders are really useful, provided you know how to use vanguard-deploying skirmishing cav.
>>
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>>144433040
>Spreading the 'rat-men' rumour to incite panic amongst the populous

That's a burnin'
>>
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About to fuck up some Estalians.

Is Lupio even a lore character? Can't seem to find much about him.
>>
>>144433618
non-canon.
>>
>>144433040

What the fuck am I supposed to be looking at here. Is it the planks? Are the planks significant?
>>
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>>144432852
Whats the deal with the Border Princes anyway, are they some secessionist fags that left the Empire? who in their right mind would settle right next to orcs anyway
>>
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>GW and CA will never give TW:WH the same versatile modding capabilities as other TW titles
>>
>>144434347
>he doesnt see it
>>
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>>144433048

>their mass-stacked fear makes the lord rout immediately

My own lord started crumbling for whatever reason and I ended up losing. Pretty sure I could have won that siege if I had actually moved the Lords along with the bats inside.
>>
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>>144434103
Reinforcement is so broken right now.
Two enemy armies spawn right behind my deployment zone, and one spawns near it.
So if I deploy facing the two reinforcing armies, and send my flying units to take the small third one, I can effectively rout all reinforcements before the main enemy army even makes it to me.
>>
>>144434425
They are though.
>>
>>144434580
when?

you can't import models right now
>>
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>>144434425
i don't know what you mean i'm pretty impressed so far


it's empire of sigmar again btw
>>
>>144434628
Yes you can.
>>
>>144434641
recoloured assets.
>>
>>144434580
When will we be able to mod the battle and campaign maps?
>>
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>>144434549
Kind of sucks that I'm great at routing armies and really bad at chasing down the routing enemy. Kind of makes you unable to get the full benefit out of a victory.
>>
ayo how the fuck do i make money as the VC? I quickly grabbed the vampire provinces and immediately declared war against the dwarf and orc to my south, sacking and razing their shit.

wasn't really worth it though and i cant make it all the way to gunbad without suffering massive attrition or taking 15 turns by raiding all the time.

that one public order building that goes from 1 order/100 income to 3 order/150 income for 2k must be some kind of bad joke.
>>
>>144434641
With what? Recolored textures and changing some numbers or text entries with community-made tools?

No impressive mod has come out yet.
>>
>>144434928
>battle

Later when the full kit is released

>campaign maps

If you're talking about the extent Attila's map was moddable, probably later too.

If you're talking about completely changing and remodelling the map, then never.
>>
>>144435064
I don’t see you making amazing mods, stfu.
>>
>>144434960
What is the point in using a Vampire in this army, she will cast the same things as Manfred.
>>
>>144434960
Switching out two Grave Guard for more cav would give you more pursuit-capability. You don't really need that much infantry.
>>
>>144434429

Nope. Not seeing anything. Is this a warhammer lore thing? I feel like this is a warhammer lore thing
>>
>>144435139
You don't see anyone making amazing mods because there are no tools to do so, that's the point anon was making, you drooling retard.
>>
>>144435396
Uh, but there are? Did you miss the huge mod kit announcement before launch? It's as moddable as attila at least and nobody complained about that. Fuck back off to /gsg/.
>>
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>>144435281
Look at the symbol on this rat, then look at the way the planks are arranged
>>
>>144434960
>how to spot an ssd user
>>
>>144435281

It's a joke that they're everywhere but always out of sight.
>>
>>144435665
>>144435624

Thanks dudes. I'm still trying to absorb the Warhammer Lore. I know a bit about 40k but I never got into the fantasy stuff.
>>
>>144410624
>reinforcements don't arrive from their relative locations from the campaign map

i have no idea why they have never implemented this
>>
What exactly happened to the VC lineup? They have skeleton archers in the TT and some piece of artillery aswell. The complete lack of any ranged unit is really irritating, nevermind how you can't immediately attack any walled settlement.
>>
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>>144435145
Killing lords really fast, with double Spirit Leach.
Or that's the excuse. It's mostly just because I really like Vampires, and I'd like to have one hero per army. So for my main army, I have my favourite kind of hero.

That Vampire once killed one lord and two heroes in a single battle while Mannfred was busy bullying artillery.

>>144435153
I'll have to fix that once I get Mannfred back somewhere I can recruit cavalry.

>>144435626
I don't have a SSD.
>>
Attila's quite pretty but it runs worse than warhammer for me

Also the prologue is retarded
>loot and occupy this settlement
>Oh no we have public order problems!
>>
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>>144435624
>>144435665
>>144435768
also this
>>
>>144435824
The prologue is just a tutorial and forces the most retarded problems on the players to teach them how to deal with them. People usually skip it.
>>
>>144435824
Also cavalry charges seem to have less visual impact than the ones in warhams
>>
>>144435768
the symbol is the horned rat. The grey seers his emissaries which is hwt they are immortal and have magic abilities and horns.
>>
>>144435580
It only has database editing so far, you moron.
>>
>>144411362
le roll
>>
>>144435981
It's been useful for remembering how stuff like governors works so I'm just using to make sure I don't miss anything obvious
>>
>>144436052
It's good enough. We're already getting decent mods and the game's barely out. There will be more assets for modders to play with as DLC come out so stop your autistic tantrum you entitled, petulant child.
>>
>>144436326
Yeah, it's good enough if you have no standards. Other people don't have actual brain damage like you so they aren't impressed by 20 seconds spent in photoshop.
>>
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I can't wait to play Beastmen. Suebi were my favorite fuckers in Rome 2, because of shit like the Wolf Warrior. Having your primary way of combat be ambushing and never fighting fair.

Maybe even introduce something like a hit and run skirmish, as in you don't suffer penalties of loss if you withdraw from a battle - as long as you either killed an important target, or killed more units than they did and then withdraw all your units to fight another day could be neat.

Maybe even something like, you don't get growth unless you're raiding in Empire/Human territory - but as long as you stick in the woods, you can only be spotted if a unit moves really close.
>>
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>>144435898
>they might actually add fucking skaven

speaking of, does anybody know the actual timetable for pic related?
>>
>>144436592
Where's your impressive record of mods? Oh, that's right. You have none. You're just an entitled paradox shill. It's easier to complain than actually work huh?
>>
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Is there any point to a unit if the same unit but with Great Weapons exists?
>>
>>144434414
Nah, they're just... there. They're mainly colonists that get buttfucked by orcs on the regular.
>>
>>144436751
>You have to make something better in order to be able to judge it
>>
>>144436859
>i have no experience but i have the right to judge things

kys
>>
>>144436686

You can see Skavenblight near Tilea. The city is already modeled. Just look for that attrition swamp between Estalia and Tilea.
>>
>>144436751
>Where's your impressive record of mods?
wew lad don't do this
>>
>>144436751
>this food tastes bad, you just have to try the food in other restaurants to understand
>WHY DON'T YOU COOK BETTER HUH?!!

How did you come to be this fucking retarded, anon? Is it from birth or did you have some mentally crippling accident in your life?
>>
>>144437017
nice false analogy.
>>
>>144432789
These ones do nothing, like the "Damage dealer", it just tells you that they mean business

The flavor text is not related to the actual abilities
>>
>>144436686
>CA adds Skaven ads dlc after Brettonia and Wood elfs
>We never get Kislev DLC
>We never get dogs of war dlc
>Just Brettonia Skaven and Wood Elfs
>>
>>144436941
Incorrect, but nice job being a retard. Answer the questions now please.
>>
>>144436664
It makes me wonder how the AI is going to work with that, considering they've got a fucking satellite pointed at my ass that can see every undefended town and weak army.
>>
>>144436972
they might play like that faction in attila that gains units when raiding, what is it they are called?
>>
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Ancient Empires when
>>
>>144437207
meant to quote >>144437098
>>
>>144437324
nobody cares about boring histfag shit

>>>/vr/
>>
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i would also like to know
>>
>>144434414
Exiled lords of the Empire, criminals, pirates. People like that.
>>
>>144437380
False flaggers need to get >>>/out/
>>
>>144437412
about?
>>
>>144437207
>eat at 5* restaurant
>this food is low effort, 20 seconds in the microwave type crap, i know this despite having 0 knowledge of cooking
>>
>>144437578
literally a CA shill or a frothing retard

or a decently skilled troll
>>
>>144437324
anybody has the "anon tries to get a Slav DLC code" picture
>>
>>144437578
why would you go to a five anuses restaurant and order microwaved food?
>>
>>144437380
Warhammer was fun for the first week, but its too shallow. It needs more content and variety.
>>
>>144436774
If you're facing missiles (especially AP) the GW unit will take far more damage than any shielded version. It's usually good to have a few shielded versions to take the missile volleys.
>>
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>Empire Legendary with Karl Franz
>secure Reikland
>in the process of exterminating Marienburg, captured their castle, just waiting for my army to replenish before I take their last town
>suddenly Skaeling declare war
>Lands four stacks on my shores and besieges Karl inside Marienburg
>the Bloody teef or whatever they are, the orcs directly next to Marienburg, magic out a Waagh stack and set up camp right next to the Skaeling
>Marienburg pulls two stacks out of their collective asses and attacks Reikland before I can put walls on the settlements
>Middenheim declares war

That went to shit so fucking fast.
>>
>>144437578
You seriously are actually retarded, I'm not saying this in an idle insult way. You are brain damaged. You praise the mod that takes existing shit in the game and colors it red. To you, this is a 5 star mod. And you totally need to be a modder to understand this.

Fucking wow, kid.
>>
>>144437716
The point is that it's not microwaved you blithering, frothing retard. I've seen peasants eat the finest truffles and cavair and complain, not knowing it's an acquired taste. You people disgust me.
>>
>>144437740
Yeah, the previous titles had so much content and variety, each faction had their own spearmen..
>>
I'm out, this place is too autistic.
>>
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>>144437891
I'm sorry anon you've convinced me, I can't believe how I didn't see it before.

Just look at this vast selection of high effort, quality, in-depth mods

What more could we ask for, if we dare to do so?
>>
>>144437779
The empire start is really fragile on higher difficulties. You must eliminate several threats at lightning speed, and prevent others from becoming threats with diplomacy before you get the great power penalties. That's the only way to be ready for the Skaeling spam that inevitably comes far too early.
>>
>>144438027
You didn't enjoy the DEPTH of having to click on every individual troop to trigger their formations?
>>
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>>144437891
>I've seen peasants eat the finest truffles and cavair and complain, not knowing it's an acquired taste.
is that how you explain why you receive cock at any given chance? because of the acquired taste?
>>
>>144438113
>What more could we ask for, if we dare to do so?
This just in, mods out a week after launch aren't high effort!!!
>>
>>144438113
>game isn't even out for a month
>expects full feature mods

Were you dropped on the head as a kid? Did your parents bash you in the face daily for being such a cunt?
>>
>>144438080
You haven't seen anything if you think this place is too autistic. It's pretty well-adjusted compared to some other generals.
>>
>>144438113
>>144437891
Both people in this argument are absolute retards
>>
>>144438185
>>144438180

>histfags have no actual argument

why am I not suprised?
>>
>>144438113
>varied zombies most popular

OUR GUY
>>
>>144438470
Why are you calling me a histfag when I made a post critcising the history games?
>>
>>144437257

Tanukis
>>
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>>144438470
>>
>>144438470
both of those posts are part of completely different arguments you false flagging retard
>>
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Post some screenshots
>>
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I don't have the newest TW game, /twg/, wat do?
>>
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>>144439000
Bain?
>>
>>144438470
Fuck off you illiterate retard, fantasy fags are the worst thing to plague this fine general.

I can't wait for all the warhammer memes to stop being funny so we can boot you back to your containment board.
>>
>>144439156
This is blatantly a history fan shitposting though
>>
>>144439156
well argumented, my brain damaged friend. As expected of a fan of history.
>>
>>144438825
thanks buddy
>>
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>/twg/ takes the b8 once again
>>
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>you come to the wrong neighbourhood boy
>>
>>144438321
What an ironic comment. He didn't say there have to be Medieval 2 style total conversions out already, just that the mods so far are not impressive like you claimed and tools right now don't allow any better. He's not the one pretending those are 10/10 5 star golden seal of quality award winning jaw dropping mods. You're the mongoloid who does that. But hey, he just doesn't see it your way because you need to be a modder to tell apart a simple mod from a high quality one.
>>
>people taking the bait that there actually is a difference between fantasy and hisfags
we are all kissless virgins, to society there is no difference.
>>
Why are Wight Kings so good? I think they're the best of the melee expert heroes.
>>
>>144439285
at least its not anime anymore
>>
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>>144439000
>when you think you've got away
>>
>>144439053

kill yourself because you're missing out on the greatest total war game yet
>>
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>>144438465
>>
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>>144439053
buy it and shoot fireballs out of your pistol, FOR SIGMAR
>>
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>>144413585
>>144432729
Here's an update. Turn 556. Managed to shatter the empire's forces and now I'm at rank 1 strength. Greenskins and Top Knots have declared war on me 15 turns ago like I expected but they haven't taken any of my territory yet thanks to all the garrisons and two of my armies staying back to keep guard.
>>
>>144439371
4 words to destroy your """""argument"""""
>men of the empire
>>
>>144439053
Pirate i- oh wait.

But seriously if you like fantasy stuff it's worth it. You can try Mark of Chaos to get an idea about what Warhammer Fantasy is like.
>>
As VC, when Chaos arrives, should I backstab the empire and get some of its land or should I help the living against Chaos ?
>>
>>144439439
Yeah just like you have to be a communist or fascist because no other stances exist
>>
>all this infigting in Sigmar's great Empire
You ELECTORS know what to do
>>
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>>144437137
why is any of that bad? getting skaven in the next year would be incredible and a lot of people will want to play wood elves. For total war skaven are easily going to be the most compelling race.
>>
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>>144439285
I like to think of it as conversational hammer and anvil.
>>
>>144439608
>G-d may or may not exist you're stupid for being certain in things lmao I'm so smart
>>
>>144439593
I'd backstab, empire are actually harder imo
>>
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>>144436972
>It's true
REEEEEEE, I WANNA PLAY SKAVEN!!!!
>>
>>144439593

If they don't go for you right away, let Chaos fuck up the empire for a bit for that free land later

if they attack you, focus on taking them out
>>
>>144439763
>.png screenshot
For what reason
>>
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>>144437543
dicks
>>
>>144439846
So I can see all those crispy edges, jpeg screenshots look bad
>>
>>144439661
>>144439763


Do you guys want to fuck a rat?
>>
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>>144439954
its not me who'd be doing the fucking ;^)
>>
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>>144439852
Fuck off anime poster.
This is the new fantasy total war general.
>>
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>>144439852
anime can fuck off
>>
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Warhammer is shit
>>
So if I raise vampiric corruption high enough in a hostile region will I be able to travel it without suffering attrition?
>>
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The living dare to meet me in open battle.
>>
>>144439416
This reminds me of Jurassic Park
>>
>>144406421
>>AI just sits besieging the city but never actually attacks

has anyone actually aver played a defensive siege battle in TW:W?
iam 80h, 2 finished and 2 failed campaigns into the game and i have not
>>
>>144439583
>basic recolors and changing equipment db entries
Yeah, my jaw dropped. I was blown away.

This is the same quality mod that the blood knight one posted above is, which as several people already pointed out to you, is really not something to be impressed about and call a high quality mod unless you were born yesterday.
>>
>>144439385
>projecting

That only applies to fantasyfags. There are many well respected historians who have banging hot wives.
>>
>>144440176
yea, past 50%.
>>
>>144440291
Only one I played I was grossly outnumbered in.
>>
>>144440291
i once got a heroic siege defense.
>>
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>>144440075
>Hating on anime
Whoa dude, anime is part of /twg/ culture, if you hate our culture then why dont you make like a tree and leave.
>>
So, what's this puzzle that anon supposed solved in like an hour?
>>
>>144440291
>aver
i wonder how i even make typos like this
>>
>>144440342
That's how mods are since forever you delusional histfag. It's either that or assets ripped out of another M&B mod.
>it's ok when history games do it
>>
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>>144440437
no anime allowed on /twg/
>>
>>144440342
much better for the recolors to be a feature of the main game lmao
>>
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>>144440236
They bring elephants, mighty beasts of war, but none are mightier than my force.
>>
>>144440352
this is the one
>>
>>144440747
>that skybox
>>
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It's been a good while since we've had good and sad greentext stories here in this thread.

pls post
>>
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>>144440747
they wouldn't last a second against Johnny Cash the Duelist
>>
How do I make the Karaz Ankor great again, my umgi pals?
>>
>>144439416
Is it actually holding the chariot? or just taken in the exact moment?

because that's cool as shit
>>
>>144440876
I'm pretty sure it's just timing/luck but the impacts do look a lot closer than the ones in the old games
>>
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>>144440352
>Implying playing videogames makes you a certified historian
You history fag are so delusional it's hilarious.
>>
>>144440536
You seriously haven't seen the mods for Medieval 2, or other games like Star Trek Bridge Commander and Armada, Jedi Outcast and Academy, Unreal Tournament 99 and 2k4 etc. How old are you? Your quality standards and lack of knowledge about mods is borderline nonexistent.
>>
Does assassination matter more in the history games where you have bloodlines and shit
>>
>>144440439
The panorama?
>>
>>144441064
>>>/vr/
>>
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>history autists and fantasy autists arguing again
for fuck's sake this is total war general not TWC
>>
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>>144440747
The fools are hopelessly outnumbered, a second force arrives and our might is multiplied tenfold.
>>
>>144441040
Funny thing is that war historians are total jokes even among historians
>>
>>144440236
that is... really hard to look at
>>
>>144441174
e p i c
>>
S
>>
>>144441506
I
>>
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best fight yet
>>
144444444 hype
>>
>>144441613
What's up with the second hero on the VC side? Is that from a mod?
>>
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>>144441237
Here they come. A wave of light javelin-men. It would be pitiful if it wasn't so amusing to see them cut down from afar.
>>
>>144440437
>falling for the anime meme
Let's be real, anime may have been the original purpose of 4chan all those years ago, but most of us came here, in one way or another, for /b/ and then grew up an migrated to other boards.

The anime cucks are just the vocal minority, a product of a bygone era.
>>
Attila has longbeards and viking dlcs

aren't these like the same regions?
>>
>>144441969
I'm not using any mods except the 10% speed in home province. but now that you mention it he looks odd for a vampire
>>
>>144441969
?
>>
>>144440236
>>144440747
>>144441237
>>144442058
>1280x1024
>UI is not hidden
>PAUSED
>>
>>144442105
it's a vampiresse, or however you call a female vampire
>>
>>144442108
!
>>
>>144441261
and historians are total jokes among archaeologists.
>>
How do I into manlets?

Any tips?
>>
Is my game broken? I start my dwarf campaign. I take the first two cities so I have the full province. Suddenly I have two stacks of Greenskins in my land. I move my army over to counter them then another Greenskin stack tunnels behind me.

And then let's just assume I have handled all of this. As soon as I move my army out to try to attack something, another fucking Greenskin stack or two starts taking my shit.

What am I doing wrong? Am I supposed to just turtle hard with my 3 cities or something? Always leave an army in my cities?
>>
>>144442417
ironbreakers
>>
>>144442417

build quarrelers

research the econ upgrades first so you can support more armies

grimgor always comes to start shit around turn 15-20
>>
>>144442417
Get your province
Go northeast to get the gold mines
Research money

Then just crush gobbos, dwarfs won't bother you so don't even confederate them until you've conquered the south as it'll give you more problems than benefits
>>
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>Play as Dwarves.
>Confederate with Barak Varr as soon as possible.
>Go down and genocide the Orkz.
>Everyone besides Chaos and the Vampire Counts loves the shit out of me.
>Peace treaties and shit everywhere.
>Once done with the Ork Genocide, the Empire has confederated with all the small factions.
>Rolling in dough.
>Get called in to fight the Vampire Counts.
>CHAOS COMES
>The Empire, Bretonia, Estalia and Tilea only remain, but are all super powers.
>Drop down in from the mountain to attack the Vampire Counts from inna tunnels. Sack all their cities.
>Everwatcher appears, and instantly gets smacked down by Tilean doom-stacks.
>Mop up and press up North.

>Empire re-secures the Coast-line.
>Bretonnia takes Troll Country
>Tilea and Estalia set sails and assault Norsca from across the sea.
>Swoop around the mountains.
>Bretonnia refuses to provide any more support, and withdraws all their armies back.
>Empire just launches raids across the coast.
>Tilea and Estalia push the fight and help completely exterminate Chaos.
>Chaos is removed, peace is finally had.
>Bretonnia stabs Estalia right in the back as soon as peace were declared.
>Takes over Estalia before I can come to their defense.
>Tilea comes to help me fight against Bretonnia's land grab.
>Empire declares war on both Tilea and Bretonnia
>Huge cluster fuck happens.
>In the end only stronk Dwarves and a weakened Empire remains.
>Finally decide that the only way to remove Chaos is to remove Umgi.
>Exterminate the Empire once and for all, raze everything and retreat back to the mountains.


Fucking Bretonnia ruined everything.


How goes your conquest, /twg/?
>>
>>144441125
I guess? I didn't even know there was a puzzle.
>>
>>144437120
Thanks, was wondering.
>>
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>turn off projectile trails
>not more cartoony trails on crossbow bolts, bullets and arrows
yay
>no more fire effects/smoke trails on rockets
>hellcannon shots are invisible
well played CA
>>
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>>144442058
They wade through barrage of arrows and javelins, the mortals under my command make a good account of themselves.

>>144442206
what do you mean about my resolution? what should I set it to?
>>
>>144442464
>Is my game broken?
Nope, just the normal start of a dwarf campaign, I really have no clue why it's labeled 'easy'.
>>
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Should I declare war on myself, ensuring certain doom for Kraka Drak, but helping out my only friend in this world?
I'm not too into my WH lore, but I guess the most dwarf like thing would be to ignore chaos for as long as possible until I can't get anymore upgrades that reduce chaos corruption and Archaon swoops in and steals my soul or whatever
>>
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>>144442060
And what if I came here to talk about anime?
>>
>>144440853
I only have a few stories and I posted them all ages ago, besides the thread will die before I type it out
>>
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Why is it so satisfying to win for ze lady?
>>
>>144443295
Because you're a cuck.
Can't wait to play your masters, the Wood Elves :D
>>
>>144443042
You're just bad at taking screenshots man. Shit looks ugly.
>>
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>>144439000
>>
>>144443042
If your monitor is 1920x1080 set your Med2 resolution to that
>>
>>144443229
>on myself
wow, how did I even write that?
I meant declare war on the Norscan shits
>>
>>144442417
4 units of arty, 8 ranged units, rest front line and heroes.

Go north first for Mount Gunbad, cause it has dat gold and a unique building that gives dank income.


If your frontline units are fighting bigger opponents its safe to shot into them with arty/ranged units with very minor friendly fire because manlets fighting manmoores you can just shoot over their heads.
>>
>>144443042
just stop posting man
>>
>>144443657

Which artillery is the best for Dorfs?

I've seen people say cannons aren't very good.
>>
>>144443902
don't be an asshole
>>
>>144434347
>>144435281
Skaven symbol. Nice little easter egg for future content.

Skaven are ratmen that live beneath the ground and their Underempire spans the entire world except for Ulthuan(The home of the High Elves). The Empire officially says they don't exist and are rumours only. Every other faction in the world however knows they exist.
>>
>>144443932
Grudgethrower.
>>
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"please fuck my wife Grimgor"
>>
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>>144443042
The first wave is cut down to a man, not a single one reached my lines, but another approaches.

>>144443592
my computer resolution is set at 1280 x 1024, it can't go higher. I guess my monitor is shit?
>>
>>144444010
lol get a load of this faggot, he believes in ratmen
>>
>>144444137
How big is your monitor in inches
>>
>>144444027
There are female dwarves?
I thought they were mushrooms?
>>
>>144443932
If you are an autoresolving fuck, organ guns.

Grudge throwers and Cannons, since slayers are shit at anything beside monsters/anti large, cannons combined with thunderers shit on large units.
>>
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>>144444608
Dwarfs are an entirely egalitarian society and they have little gender dysmorphia.

Half of the Dwarven units are comprised of females.
>>
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FINALLY!
Now my back is clear to root out the vamps without these faggots running rampant in my lands, but never engaging because every single settlement I have is walled.
>>
>>144444027
how can the high king like greenskins

bravo CA
>>
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>>144444137
Their second line fares much better than the first, in that it actually reaches my forces before being annihilated.

I guess I'll stop now, I'm sorry

>>144444240
Amazon says 17'', and that this is my max res
>>
>>144445123
I got a necromancer that's scared of the undead.
>>
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I... I though this was a meme...
>>
>>144445178
>17"
F
>>
>>144445271
What is so wrong with them?
>>
Can two characters, both with Arcane Conduit, stack its effect?
>>
>>144444608
Female dwarfs exist but are low in number
>>
>>144445271
How did you think the memes were born in the first place?
>>
>>144445178
I'm actually enjoying these pham
>>
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>>144445271
>>
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>>144444027
>>
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Any high king editions here?

How did you like the edition? Thought the whetstone was a nice touch though the horn could've been better.
>>
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why would anyone play dwarves online, what was he thinking?

>>144445178
>I guess I'll stop now, I'm sorry
keep posting anon, it sure beats pretending to be retarded or the usual falseflaging around here
>>
>>144445415
They're black orcs with bows

It's like the hardest you can go against orc lore
>>
>>144445628
But why?
>>
>>144445178
don't be, anon
>>
>>144445495
I knew the guy was silly, but damn
>>
>>144445415
Black Orcs wouldn't be caught dead holding a missile weapon, let alone staying out of a good fight to use one in battle. They pride themselves of being better fighters than other Orcs and bows are a runt's weapon.
>>
>>144445730
Black orcs are the most ded 'ard and ded killy of the orcs and wanna get stuck in with their choppas, they wouldn't much about with a bow, ever.

They're is so they can be even 'arder, why would an archer use that shit?
>>
>>144445610
I thought dwarfs were pretty decent in MP because they never fucking break. Also, why did you take marauders? They're shit. Surely there are better uses for your money?
>>
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Shogun-Rome-Warhammer crossover fucking when
>>
>>144445271
>Orks with xbox hueg metal armour
>Using fucking bows
DES NO ORKS DES BE DWARFS
>>
>>144445178
keep posting m8, it's always good
>>
>>144445730
Black orcs are the strongest and the biggest

In orc culture only weaklings use bows
>>
>Archaon the GW Shill respawned because that bird-cunt was running around the map with no army and literally one HP left

Are you fucking kidding me.
>>
>>144446034
when the full mod pack releases and someone got way too much spare time.
it would be amazing
>>
Weren't Black Orcs invented by Chaos Dwarfs because they thought making orcs stronger would make them better slaves?

Or am I mixing my lore up?
>>
Having a hard time figuring out whether the dwarves or Empire are cooler. I like the religiosity of the Empire, I think there's more depth to it than dwarves which are equally as memey as the Greenskins (we're stubborn, vengeful and drink beer + we're cockney, ornery and love to fight)
>>
>>144446034
LotR warhammer used be to so good too, fuck. Used to get a monthly magazine which was full of behind the scenes of the movies and close ups of props as well as scenarios for the movies but my mum threw out the collection. Still got the based models it came with.
>>
>>144445178
its great with some new stuff, so you don't have to stop.
>>
>>144444444
>>
>>144445730
>Orcs only respect brute strenght
>Black orcs are the most feared orcs, enough for the mooks to stop fighting themselves
>Archer boys are the least respected orcs, just above Goblins (if above at all), for not engaging in combat
>>
>>144446484
is it banned?
>>
Is Life Leech bugged? It says it increases the Power Reserve, it doesn't actually do anything though. It still stays at the base level after having a Lord/Hero grabbing that skill.
>>
>>144446358
no you're right the chaos dwarfs basically mixed their blood with chaos and it made them smarter and stronger but they rose up and trashed the darklands.
>>
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>>144446301
SONS OF BISHAMONTEN

HARBERDU ASHIGARU GOZAIMAS

GREATSWORDU SAMURAI

ONNA BUSHI STEAM TANKU
>>
>>144446653
>>144446653
>>144446653
NEW THREAD
>>144446653
>>144446653
>>144446653
>>
>>144446358
they wanted more intelligent slaves to keep the other orks in check so they bred them and mixed in a bit of magic to make black orcs, these orks are capable of strategy, construction and crafting and a lot of em managed to lead revolts and escape from the cow-worshipping stunties
>>
>>144442716
CA put a panorama up with a secret inside.

One of our anons found it and was greeted to a congratulation message from Joey promising a special reward, he was the only one to see it because they made it private shortly after.

Now CA aren't giving him his reward, giving us all major blue-balls.
>>
>>144445271
I'd also like to point out how utterly orcy it is to pull an arrow back so far that it comes off the bow prior to fighting.

I don't even care if that's oversight on CAs part, it fits.
>>
>>144447693
datss my 5+ d6 to hit, dem mah boyz
>>
>>144445932
Dwarves suck ass because they're not very mobile and aren't even the best shooty race. They have some great line units but line strategies aren't as effective in MP where real player unit micro can break lines easily.

There's pretty much no reason to play dwarves in this game, Empire is a much better rounded faction overall. Dwarves have some funny units and are a better (maybe the best) cornercamp faction but that shit doesn't work in MP.
>>
>>144444027
>>144445558
Hey, don't judge them. People find love where they can. And besides, are you gonna be the guy that tries to get between Thorgrim and Grimgor's love?
>>
what dictates if i need siege equipment for a siege battle, do i have to wait 1 turn to take each capital or is there a need for a specific troop that can destroy gates?
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