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/sg/ - S.T.A.L.K.E.R. General

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Thread replies: 768
Thread images: 149

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slav edition

>BugTrap, crash to desktop, freeze/lockup?? Find your crash log.
Check your Documents or game install directories for the xray_[your name].log file. If you can't find it, look in the location specified at the top of fsgame.ltx. Copy the last few lines from the log and paste them here if you want any help.

>Start guide, beginner tips, and much much more
http://pastebin.com/FUPEbLiv
>HUD guide, modding basics, mod reviews, and AMK mod guide
https://docs.google.com/document/d/10yi79NUFhJrFO4hmGeKqaWSw35BJQv0Ve0OK94ioMEw
>Why Complete is bad and you shouldn't play it
http://pastebin.com/6AtetpMM
>Performance Guides, Steam settings
http://pastebin.com/nzXEevG7

>The Zone Manual: Every Mod You'll Ever Need for the True Ukrainian Experience
http://steamcommunity.com/sharedfiles/filedetails/?id=121125400
>Pasta summaries, streamer listing and more
http://cheeki.violates.me/
>STALKER General Steam Group - Join chat and ask for an invite!
http://steamcommunity.com/groups/BroZone

Reminder that MS Update KB2670838 breaks your DX10/11 games including Clear Sky and Call of Pripyat. Here's a fix:
https://mega.nz/#!LAAXlaIZ!uVbJ-gsIPm8Sn2ydh7btI_3VK7Mfr41qoO2L6M7FZfQ
>>
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Mods and Repositories | Often out of date; use only as a last resort!

>Shadow of Chernobyl
https://mega.co.nz/#F!R5tnxQab!u1LS76bEVBuIrAZw6Py_3A
>Clear Sky
https://mega.co.nz/#F!NoVzUJLZ!g4Qdy88rL3BG7WTlNXsGOw
>Call of Pripyat
https://mega.co.nz/#F!58lwDISQ!P-UNABvTEA7km2fLUIAU7A
>Game Repacks + Modding Tools
https://mega.co.nz/#F!Ql5CSLxb!gNkfqg-xAUfYezLuMaFtYQ
>Downgrading Patches (drag-and-drop)
https://mega.co.nz/#F!M4BmDRCL!vfze70GSJDyv-HzWn7Dwww
>Unpacked Gamedata + GSC Backup HDD assets
https://mega.co.nz/#F!V5hBzKab!wF7fgX6m5Tq29B_m5EX69g
>Old Builds (dated from June 1st, 2002)
https://mega.co.nz/#F!kFtnBTSb!K-RlA1TVxlJGl86yE1c6fw

>Lost Alpha
https://mega.co.nz/#F!nJEUgaKS!UdZXAwzMWmtjwfn_dFM3dg
>Oblivion Lost Remake
http://pastebin.com/ZUHS77ZS

>Call of Chernobyl
https://mega.nz/#F!Z01CVQgZ!kzFOBdGnnehBSk1OUQm6PQ
>Call of Chernobyl/Warfare Bitbucket repository
https://bitbucket.org/revo_lucas/
>Harpoon Knife/Alternate Flashlights for Arsenal Overhaul 3.x+
https://mega.nz/#!at5AACJT!_GFaRwe-D4XPY8bdD8DHrBY9njvc9T107hE-lc0J0vs
>Don't have Call of Pripyat but want to play Call of Chernobyl?
https://mega.nz/#!uoYinJ7I!Lqj2DNIAkaVkcFUa1PLZzj80cVhAFK5D-9zbU2Iy5KI

>Codebro's 1.0008 Patch for SoC - enter "menu_fps_cap 0" in the console to prevent crashes.
http://www.mediafire.com/download/6644yv6xekn73rr/Codebro's+1.0008b+Fix+1.zip
http://pastebin.com/CtQ7zfkA
>Xetrill's Modified LuaJIT for CS/CoP - improves performance, especially in script-heavy mods.
https://mega.co.nz/#F!BIISmQgK!KHZR01ljznUqJlcHUax-aQ
http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_id=23321&sec_id=22

Previous bread >>143861246
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First for spurdo
>>
>>144188035
What is this creature on the Pic?
>>
Posting here again, Call of Chernobyl crashes instantly and gives me a windows critical error sound when i try to start it via the Stalker-Coc.Exe

Crashlog is here:

http://pastebin.com/3nTre9Up

Anyone know a fix?
>>
>>144189356
see
>>144118949

turn off antivirus, disable desktop compsitioning
>>
>>144189024
One of the creations of Beksinki's imagination.
>>
>>144189356
>>144189356
also try updating via codater, updating dx runtimes if you havent already, reboot and try again as admin
>>
>>144189356
>Description : hdr
Delete your shader cache and user.ltx
>>
>mfw no stalker 2
>>
This thread is D.E.A.D.
>>
>>144191225
It's very annoying. Only so many times I can replay these games.
>>
>>144192483
ded gaem
>>
>>144191225
I'm honestly kind of glad.
>>
I have an idea for the eventual magmod for weaposoup - the magazines and the grenades you have equipped should raise your carry weight by how much they weigh. Same for artifacts on the belt and equipped guns.
>>
>>144196170
>artifacts on the belt
*On the slot
Also there should be a way to avoid cheesing that, such as purposefully carrying really heavy ammo on the belt. Maybe have the suit influence the belt's size.

Doing so would also take care of the "carry 12 long guns on your back and sprint as if you're carrying nothing" meme.
>>
>>144197038
>Doing so would also take care of the "carry 12 long guns on your back and sprint as if you're carrying nothing" meme.
Oh I forgot why: I thought of the "belt" system as something meant to be played with a low weight limit, something like 25/30 kg tops, if you go over that you should be able to sprint only for not even a hundred meters (while also suffering from sprinting speed, looking around speed stamina regen penalties), and after 60 kg you can only walk slowly - same speed as low crouch. If you go over 80kg you can't more at all anymore. Thoughts?
>>
>>144196170
>the magazines and the grenades you have equipped should raise your carry weight by how much they weigh
Why?
>>
>>144197542
>if you go over that you should be able to sprint only for not even a hundred meters

Christ, have you ever ran in your fucking life?
>>
>>144192698
This, and most mods do nothing to expand the story, i need my stalker fix, i even watched some shitty fan made movies. I NEED MY FIX
>>
>>144192992
Why tho? Afraid they'll fuck it up?
>>
>>144198832
Could've already done your own thing.
>>
>>144199263
You mean mod?
>>
>>144199434
Yes, the story at least.
>>
>>144200114
Im illiterate when it comes to modding, it would take me years to learn if i start now, and i don't have the time, but i might get upset enough to start. I fucking love S.T.A.L.K.E.R.
>>
>>144188435
This is not funny
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>>144196170
We'd need a new UI bit for the belt though
>>
>>144196170
>It's "I'm an ideas guy :)" episode

Neck yourself, or start working on it now.
>>
>>144197841
Better weight distribution, the same reason why people suspect that the suits' weight are all over the place.

>>144197936
Yes, why, what are you getting at?
>>
>>144198960
Oh yes, very much so. Even Sir Gay said that STALKER 2 would've been a disappointment regardless of its quality, I guess because different people think of STALKER as different things.
>>
>>144208160
Or the hype train in layman's terms. It's not hard to see why he'd think so.
>>
>>144208362
I suspect that it wasn't just a matter of hype train. Consider the following:
1. Sir Gay said that his vision of STALKER 2 was very different from the vision of the people that were working on it.
2. Do you remember the thread on KC /int/ where the GSC employee leaked some of the concept arts? I do, and from what I recall he was really pissed.
>>
>>144207913
>Better weight distribution
I'd say "kill yourself", but it's become too much of a meme recently.
>>
If STALKER was real would you ever think about adventuring into The Zone?
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>>144208942
Because there isn't any difference between evenly distributing weight and carrying all of it on your back.
>>
>>144209070
Good lord, no. If I wanted to go to Gensokyo that badly I'd just shoot myself in the head and be done with it. There, a painless, easy entry.
>>
>>144208160
>Oh yes, very much so. Even Sir Gay said that STALKER 2 would've been a disappointment regardless of its quality, I guess because different people think of STALKER as different things.

Well if they kept it similar to SoC i don't see why it would suck honestly, unless they radically changed the concept of the game. And fuck id rather it sucked and i have the option to hate it than not have it at all. Stalker 2 sucking wont change my opinion of the original stalker series. Like why the hell are they trying to make Cossacks 3 happen when its a lot less popular than Stalker.
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>>144209070
No thanks, I'm not THAT desperate.
>>
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>>144209070

forgot my image
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>>144209254
Thank G-d you aren't actually gonna pull through with this mod.
>>
>>144209070
Yes, definitely. Either as part of research team or regular stalker. My life is too boring.
>>
>>144209494
>G-d
Try making your baits less obvious next time.
>>
>>144208774
Good points. I don't really remember the details but I recall there were a lot of ideas being thrown, a lot of them dumb and many more of them just wishful thinking.
>Do you remember the thread on KC /int/ where the GSC employee leaked some of the concept arts? I do, and from what I recall he was really pissed.
I don't remember that one. Do you remember any details? Greentexts or whatever?

>>144209389
>unless they radically changed the concept of the game.
That's precisely what they'd do, anon.
>>
I don't understand why STALKER hasnt been adapted into other mediums, just the theme and setting alone would make a great tense combat thriller or tv show. I hate to think that this wordl just dies with these games.
>>
>>144209661
>That's precisely what they'd do, anon.

Well i wouldn't mind if they made it well and it was something well thought out. What were their plans anyway?
>>
>>144209625
Nah, I just like to interweave ironic shitposting and humor into my serious posts on the internet.
>>
Why does the nightvision in CoC suck so much? This is Gen 3.
>>
>>144209707
STALKER is only particularly popular with Slavs, and those guys don't have neither the money nor the resources to pull that off.
>>
>>144209953
>implying
Even the Witcher got a great tv show.
>>
>>144209389
>Well if they kept it similar to SoC i don't see why it would suck
For you. Maybe for me. But you have to keep in mind that for a lot of retards the "real" STALKER experience is Complete, Misery, some other shitty meme mod and there are even people that jumped into STALKER straight from CoC and never played the original games.

>Stalker 2 sucking wont change my opinion of the original stalker series
I'm positive that you never saw a franchise that you love getting thoroughly raped and dissected.

>why the hell are they trying to make Cossacks 3
Because it'd sell, I don't think it requires nearly as much effort as a STALKER entry, and it won't cause nearly as much of a shitstorm if it is bad.

>>144209661
>I don't remember that one. Do you remember any details? Greentexts or whatever?
Google it, no really. You should be able to find the whole thread, and if not, at least screenshots of it.

>>144209707
Because Sir Gay doesn't want to sell the rights.

>>144209953
And this isn't necessarily true, if anything the STALKER games made much more money in the west than in slavland.
>>
>>144209494
>in game increased weight carry suit upgrades specifically cite the redistribution of weight
LMAO. Kill yourself retard.
>>
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>>144209953

I just find para-military and PMC/mercenary combat so much cooler than traditional war stuff.

This is also the reason I love FC2 and wish it could be as moddable as the STALKER series.

Which leads me to another question, how is it that the STALKER games are so moddable? Were they built with it in mind?
>>
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>>144210151

Is he holding onto the rights in hopes of STALKER 2 or something?
>>
>>144210329
What do you mean with FC2? Surely not Flaming Cliffs.
>>
>>144210329
STALKER wasn't built with modding in mind at all. Slavs have a simple philosophy of 'mod it until it crashes', and Western modders also live by these words.

>>144210551
Far Cry 2. That one where you go innasavannah and shit.
>>
>>144210151
>For you. Maybe for me. But you have to keep in mind that for a lot of retards the "real" STALKER experience is Complete, Misery, some other shitty meme mod and there are even people that jumped into STALKER straight from CoC and never played the original games.

Well fuck them tb h. Unless they pulled some stupid gimmicky shit like Fallout i really fail to see the problem, im fine with change.

>Because it'd sell

But Stalker would sell so much more

>and it won't cause nearly as much of a shitstorm if it is bad.

Well thats true
>>
>>144209707
A Roadside Picnic has though
>>
>>144210619
Oh, right. I absolutely loved Far Cry 2's concept, I really didn't like the execution though. Maybe I should replay with mods.
>>
>>144210624
>Unless they pulled some stupid gimmicky shit like Fallout i really fail to see the problem
>Unless they pulled some stupid gimmicky shit like Fallout
Oh lad, you have no idea.
>>
>>144210624
>im fine with change.
Don't take what I'm about to say as granted but I heard rumors that Sir Gay wanted STALKER 2 to be an MMO. Would you be fine with that?

>But Stalker would sell so much more
And as I said, Cossacks would be much easier to make.
>>
>>144210959
>Oh lad, you have no idea.

Well i don't, if you can enlighten me please do.

>>144211143


>Don't take what I'm about to say as granted but I heard rumors that Sir Gay wanted STALKER 2 to be an MMO. Would you be fine with that?


Well no, you have a point.
>>
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>>144210951
Devs had apparently wanted to do what was basically Far Cry 3, what with all those outposts and animals, but less dumbed-down. But as such, rushed development happens and the rest is history. Wish the developers had been given a real chance by Ubishit, they could have worked out something really good.
I replayed the game multiple times on Dylan's mod, it redeems a lot of goodness from the heap of shit the game originally was. One of my famigliae also played it Infamous Fusion, and it's basically Dylan's mod but better if his words are anything to go by. I can't say anything about the latter but I highly enjoyed the former.
>>
>>144212185
What does Dylan's mod do exactly? Does it get rid of niggers respawning right after you killed them? Does it rebalance guns for instance so that the G3 isn't a peashooter and the FAL a deathray?
>>
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>>144212185
>>144210951

Personally, the setting is great but its EMPTY.

I don't think there are ANY animals, I may be wrong, and aside from a couple towns, there aren't many NPC's that aren't just dudes with AK's looking to kill you.

It's the gunplay that has me coming back, and the fun of being able to approach different combat situations the right methods.

I particularly enjoyed taking down the convoys, setting mines in the road and then attacking after the blast.

For some reason, FC3 just doesn't do it enough, the gunplay just feels weird, like it doesnt have weight to it. I actually kind of enjoyed FC3 on console when it came out before playing FC2 with Dylands mod, and aferwords it was hard to go back, even with mods. I really disliked the crafting, even though I dont hate crafting in games really, but in FC is feels so fucking grindy. Also a lot the guns look like shit.

I want to like FC4 so bad but just couldn't. Tried to get into it multiple times, I love the setting and craziness the environment throw at you but the gunplay feels dull for some reason to me.
>>
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>>144210764

Oh I am well aware of that, havn't read it yet but I did watch Tarkovskys movie(and enjoyed it).

>>144212740

Also just the idea of being a PMC/merc in an open world Africa environment is just like a wet dream for me, which is why I love STALKER so much, its basically that but in its own unique and awesome setting.
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>>144212415

Just look up the mod db page, there are barely any mods for FC2 as it is, but it does enough to make it worth replaying FC2.

I plan to play the Infusion mod next time I give it a go, its suppose to be even better than Dylans(as well as being built off it I think).
>>
>>144212949
>PMC/merc in an open world Africa environment is just like a wet dream for me

Why won't you enlist IRL?
>>
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>>144212415
To keep it short, it basically unfucks the AI (e.g. the patrols don't chase you into the literal end of earth), completely unfucks the gunplay (e.g. G3 is not a peashooter and FAL is also not a deathray). Respawns are lowered to a muuuuuch more acceptable level, yes. Acceptable enough that I was never bothered by them at least, but my opinions are not objective obviously.

>>144212740
People (including me) go back to one or two of the following things: Atmosphere or the interesting gunplay. It's both for me. I know there's Ziggy's mod to unfuck the gunplay but the atmosphere doesn't tick at all. It just ain't it.
>>
>>144210764
It makes me sad that STALKER could've been much closer to RSP. STALKER has WAY too much shooting and human enemies for my tastes.
>>
>>144213612
>STALKER has WAY too much shooting and human enemies for my tastes.

This, plus the gunplay is shit. They should have went the other way arround, less enemies and more accurate and powerful weapons, less shooting but a lot more fun when you do shoot.
>>
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>>144213406

Becuase I have a pretty comfortable life as it is. I almost wish sometimes I was delt a shittier card(not that I have a good one by any means) and joined the military and went that route.

At the same time, real life gun fights are completely different from movies and are fucking terrifying, and not many movies capture that well, just how intense it is to have someone fucking fire at you with an assault rifle, or how hard it is to hold your shit together in the middle of a fire fight.

STALKER captures this in game form, especially ZoA mod, which is making me fall in love with it right now.

tldr; if I had nothing better going for me I probably would.
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Did that guy make the stalker archive? I need stalker related images.
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>>144214041
sr1m
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>>144213421

I actually like the tropical atmosphere, it just doesn't feel as gritty though. Shooting enemies in FC2 is more satisfying than 3 and I have no fucking idea why.

I think I tried Ziggys mod too and while I liked what it did, it cant help the guns feeling like shit, even with better ballistics. Firing a gun in that game just isn't satisfying.
>>
>>144214250
is that the cz - 52?
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>>144214319
>>
>>144214250
>>144214041

Hey werejew, how come you like the weapons from BF4 so much? Just curious, I like a lot of them as well but just curious.
>>
>>144215603
not him but they're really fucking well done compared to the shit he usually has to rip from mods
>>
>>144214480
Is that can you read?
>>
>>144214041
Did you read >>144196170
>>144197038
>>
>>144216483

sr1m turned out nothing, i should have searched for sr1m pistol...rude ass cunt
>>
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>>144214041
mk 21 extrema ratio
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>>144216189
Yeah, no. BF4 models are average at best.
>>
Werejew did you put any attention to the world models or they aren't a priority right now
>>
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Do slavs like weed?
>>
Hey /sg/
I want to replay Shadow of Chernobyl again, for the third time now.
What's the best absolute mod(s) you reccomend?
I know that I should get Shaders MAX, Absolute Nature and Buildings, but that's just graphical mods.
What's the best gameplay-wise mod you reccomend?
>>
>>144218745
Yes. Who doesn't?
t. slav
>>
>>144218745
DUDE
>>
>>144218745
Since Afghan, yes.
>>
>>144218810

AMK: Autumn Edition
the 1.4.1 version
>>
>>144219790
I tried installing that once
I have the steam version so I had to do some fuckery on the registry and whatnot. Never managed to install it for some reason

DO I need to install those gfx mods with that?
>>
>>144220026
>I had to do some fuckery on the registry and whatnot
You don't need to do that.
>>
>>144220026

Game version needs to be set to 1.0004
The install comes with a 1.0004 downgrader patch.

I don't use the ENB. It disagrees with my system. If ENB is bad for you as well, just choose no ENB in optional.
>>
Maybe it's because English is not my native language but what the hell does "kitchen sink" mean in the mod flowchart?
>>
>>144220265
>>144220234
Thanks for the tips, downloading it now

Can't wait to do some late night stalkin'
>>
>>144220280
A thing that shouldn't be related to Stalker, but is included in said soup.
>>
>>144220495
Now that you mention it, I don't even really know what Soup is supposed to mean either.
>>
>>144220280
That's for describing those mods which throw in pretty much everything in, even the sort of things you wouldn't ever want to see or use.
>>
>>144220604
You know how soups are made by mixing a variety of different materials together in the same pot? Kitchensink mods have a similar mentality: Mix a lot of related and/or unrelated in oen mod to make one big mixture of a mod. This term comes from Slav modders.
The word 'soup' is easier to write than 'kitchen sink' so the former is generally the more heavily-used term from my observations.
>>
>>144220604
Throwing random, loosely related things into one mod and hoping it will work well enough. Just like you do a soup.
>>
>>144218745

yeah but only bad weed grows in the frozen slavic wastes.

on an unrelated note, does anyone have any photos of thick slavesses? thanks.
>>
>>144219790
>>144220458

Repo Anon here.
I just uploaded a patch for AMK Autumn 141 that I've been messing with off and on for a while.
Just basically some shit that I encountered during my playthrough that annoyed me, plus a couple other things.
You'll find it in the SoC repo.
Location: AMK Autumn Edition -> 1.4.1

Changelog:

* The following mutants now have loot: cat, chimera, controller, fracture, giant, poltergeist, tushkano.
* physics/skeleton properties changed for stalker models - no more invisible forcefields
* Properties for Mama's Beads set back to how it is in Vanilla and AMK 1.4. The AMK 1.4.1 version makes zero sense.
* stable_dialogs_amk.xml fixed - Artyom Cook and Raven now have text that actually makes sense.
* fixed inventory icon for Desert Eagle
* bar and megafone music mod
* minor dialogue change to stable_dialogs_bar.xml
* description fix for killer_gaz_outfit_m1_name (was completely empty)
* description fix for Kombez Freedom M2 (was missing stats)
* news lists change "Debt" to "Duty"
* flamethrower quest dialogue revised.
>>
>>144220964
>>144220983
That makes sense, thanks for the explanation.
>>
>>144220984
But Anon, this is a Christian imageboard.
>>
>>144220280
Isn't there a russian saying that is along the lines of "when you go on a journey don't bring the kitchen sink with you"?

>>144221019
>not fixing STALKERs spawning only with AP ammo and therefore using only their pistols
>>
>>144222225
>>not fixing STALKERs spawning only with AP ammo and therefore using only their pistols


Never seen them use only pistols in my run.
I've even armed every loner in rookie village and in the hangar at garbage with better weapons then what they spawned with, and they use them.
>>
>>144222390
>Never seen them use only pistols in my run.
Are you sure? I saw quite a few milcucks (in the garbage, with AKS-74U tacticals) and mercs (in the wild territory) using only their pistols, again, because they only spawned with AP ammo for their primaries. Some people even reported that the monolith fags in the sarcophagus do the same.
>>
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Where can I get an anomoly detector in ZoA early on?

I am in a bad hobo phase right now and its so hard to go anywhere because I have to toss bolts to see if paths are clear everywhere. I've started to remember some of the, so its getting easier, but you never know.

Running low on ammo on my shotgun and pistol, the rifle rounds are out.

I helped Fox out after some intense hill fighting with bandits. He got stuck on looking at dogs that were suppose to trigger I guess but never came, so I got fed up and shot him in the head. He then told me what I needed to know.

I'm not even gonna head to the garbage because right now theres like 2 Psuedo Giants just fucking shit up at the entrance.
>>
>>144222678
When was the last time you played Autumn Edition? There was a point in time when the 141 version did not have rulix AI, but that was has since been taken care of.
>>
>>144222832
I started my last AMK AE 1.4.1 playthrough exactly on march 14th, 2016 at 11:37AM GMT+1, and it was definitely after it got the AI scripts for grenades/stalkers healing each other etc.

Oh another thing: corpses never seem to despawn in the wild territory.
>>
>>144223208
Corpses do take a ridiculous amount of time to despawn, but they do eventually. The only ones I've seen that don't are the same forever corpses that were in vanilla.
>>
>>144222725
Iirc, even though most anomalies in ZoA are completely invisible, they still produce sound. Memorizing their position is pretty much useless, because blowouts happen relatively often. As far as detectors go, they can be found as random loot, but if I were you, I'd just make a run to Yantar.
>>
>>144221019
Does AMK come with shaders max and the absolute graphics mods?
>>
>>144223695

Why whats in Yantar? and the sounds are very faint. Electrical and the ones that shreds you make noises, but the other ones that just shoot outward with air burst are pretty silent.

I also havn't experienced any Blowouts yet, is there a reason why? It's been a decent amount of time in game, but its still a relatively new game.
>>
>>144224024
Autumn Edition comes with the shaders pack, yes.

Absolute graphics are not required - all eyecandy is from Autumn Aurora, hence the name "Autumn Edition"
>>
>>144224274
Thank you

Wish me luck with my stalkin'
>>
Do people still stream these games?

I remember watching some dude stream LA when it was released and it was pretty comfy to watch.
>>
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Dragunov SVD or M14 DMR?
>>
>>144224906
Depends on what you want to do and who you'll target. I'd go with the SVD because 7.62R is more widespread.
>>
>>144224906
KAC SR-25
>>
>>144224906
SR-25

M14 a shit
>>
Does the Backpack in Autumm AMK only spawn after like x 18 or something? Just came to bar to discover that barkeep doesnt stock them and i desperatly need a new stash
>>
>>144224565
Good hunting stalker
>>
>>144225450

stash backpacks are only from rewards that are randomly handed out for killing mutants near other stalkers. Sometimes the reward is given from Sid, other times given from Barkeep, depends on where it triggered.

Anyway, I've had it trigger multiple times in my playthrough. Collected at least 10 backpacks by now.
>>
>>144224906
SVD, because cheap and muh 7,62x54.
>>
>>144225607

Thats dumb as shit i remember you could just buy them
>>
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>>144221019
>>144224565
Everything went fine, except for one thing that's bothering me
Why is the grass distance so low in AMK? It's less than 50 meters, is this a bug?
>>
>>144226663
SoC's distance is pretty low unless you increase it with a dll but I wouldn't recommend it because it flickers like crazy
>>
>>144226663
It's the same with OGSE 0692.
No chance to crank the distance up without getting stuttering textures or putting up with codebro's shitpatch.
>>
I'm running OGSE for the first time and my FPS completely tanks once I get out of the bunker.

There's a ton of settings, anyone knows which of them is the performance killer. I got an R9 280x so I should be able to get at least decent performance.
>>
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>>144191225
I think it's better that way. Same with Episode 3 and any other NEVER EVER game.
>>
>>144209070
I like living, so no.
>>
stack trace:

0023:041D371B xrGame.dll
Autumn Aurora. What the fuck happened?
>>
>>144228198
Loading saved game "l05_bar - start.sav"...
* Loading spawn registry...
* 8660 spawn points are successfully loaded
* Loading objects...
stack trace:

0023:041D371B xrGame.dll
I guess this would help more. I still don't get it, it just crashes on loading.
>>
>>144227365
I honestly can't see why that car would struggle, my r9 380 runs everything up full, same card architecture.
>>
>>144209389
As far as I'm concerned I'd enjoy STALKER as long as it had the same concepts that STALKER had, a little bit of free roam with a story tied into it, the whole RPG system integrated into it, ect.

Metro 2033 with an RPG system like what STALKER has would already meet most of my important expectations so I don't see how they could fuck it up, unless they were going with something like Survarium but singleplayer.
>>
>>144227365
What CPU do you have?
>>
>>144221019
You think this would require a new game?

I'm doing a playthrough right now and I don't want to have to go through the Cordon again so soon.
>>
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Vehicles were a mistake.
>>
>>144229368
kek
what mod?
>>
>>144229582
OGSE
>>
>>144229652
It's supposed to be the mod with the best vehicles, according to them.
kek
>>
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>>144229368
>playing oudated version
>>
Did I tell you guys already that I cannot wait for weaponsoup?
>>
>>144229810
They still have the weight of a piece of paper, that's the biggest problem.

>>144229892
It's the most recent one though with latest patch.
>>
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I really want a STALKER type game with more of the Roadside Picnic or STALKER The Scifi RPG feel to it.
There shouldn't be little towns and villages in the zone full of loners or factions, the place should have moving anomalies that are a constant threat. Going into the zone should be an excursion that you have to prepare for rather than just living in some woods that have a few patches of electricity here and there and a friendly ol' barkeep just a half hour away at all times.

Instead of just picking up whatever you find along the way and devouring it like a hoover vacuum you should have to manage your equipment and everything before you set off or face the possibility of starvation and not having enough supplies to make it back after being put between a rock and a hard place.
>>
>>144229368
>Lightly tap a wall
>Dubstep fart rapes my ears
why
>>
>>144229186
Core i5 4690K
After turning down grass distance and detail it seemed to fix it somewhat. from sub 10fps to around 40
>>
>>144227365
I hover around 60fps with a 4460 and GT 640.
From what limited knowledge I have, I believe that lighting and grass/foliage detail rapes your PC the hardest.
>>
>>144229810
Their vehicles handle better than those in Lost Alpha and Oblivion Lost and its variants.
>>
>>144230692
What temps are you getting? Did you OC?
>>
>>144231357
Everything is running stock and the temps are fine. the 280x uses one of them asus coolers and a have a custom cpu cooler rather than stock.
>>
>>144229892
outdated*, damn it

Werejew, are you still there? Post progress.
>>
>>144229810
That's not really a large feat when you consider how vehicle psychics were an afterthought that was scrapped in the original game.
>>
>>144230692
If you get FPS slowdown in areas with lots of NPCs, such as Cordon village, Bar (OGSE), or the Skadovsk (in SGM), then you have a CPU bottleneck.
>>
>>144230040
But how then? I've never been launched higher than ~4 meters.
>>
>>144231932
Anomaly, doofus
>>
>>144229218
It doesn't require a new game.
On an existing game, the new mutant loot will only appear on newly spawned mutants. The existing ones will not have it.
>>
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sog seal pup
>>
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>poor little freedumb guy
>>
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sog seal elite

i will release all my knifes sometime within next 2 weeks ,knifes will beswappable in game slot 1 (pistol slot), binocular will be equippable and go there aswell
>>
>>144233204
>pistol slot
M8 why not just use the dedicated knife slot that already exists.
>>
>>144233281
wont work that way i already tried, no slot in ui
>>
CLIENT: Synchronizing...
* phase time: 5 ms
* phase cmem: 183121 K
* [win32]: free[2864016 K], reserved[113504 K], committed[1216720 K]
* [ D3D ]: textures[673511 K]
* [x-ray]: crt heap[183121 K], process heap[800921 K], game lua[20061 K], engine lua[201 K], render[0 K]
* [x-ray]: economy: strings[3433 K], smem[0 K]
stack trace:

0023:0411371B xrGame.dll

[error][ 87] : The parameter is incorrect.
>>
>>144234240
How are you launching the game ?
>>
>>144230438

ZoA IS great or any mod with invisible anomalies. Really makes it feel like you have to tread careful or use pre-determined routes.
>>
>>144233972
How hard would it be to make one?
>>
>>144233972
>no ui

So what?
>>
>>144234476
Running XR_3DA exe as admin.
>>
>>144233108
I still think the best one is when some absolute madman gave a bunch of bandits RPG-7s and they executed someone at point blank.
>>
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>>144233972
Script wank can solve many problems

>>144234531
It's not as simple as you think it is
>>
what effect does switch distance have on the game

like what's the difference between a completely active area and an area that's only partially active? will more NPCs die in a fully active area or what

or does it not matter at all
>>
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God I love the sewers in Dead City. Always provides an opportunity to make a dynamic entry.
>>
>>144234803
You don't need UI to have a functioning slot, so I ask again: what's the problem?
>>
>>144234997
What mod?
>>
>>144234931
Nigga are you stupid. Objects out of switch distance can barely do anything other than crawl the game graph
>>
>>144234997
rush b, idi nahui
>>
>>144234997
What gun is that?
>>
>>144235058
CoC+STCoP+Warfare+some UI mod from the repo
>>
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>>144235058
>>
>>144235295
Thanks Stalker.
>>
>>144235135
the game doesn't even simulate anything outside the switch distance?
>>
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>>144235272
MP-153, it's pretty fun to use

>>144235474
No problems
>>
>>144230438
I like the idea but its never going to happen because of normies who like mindless shooting
>>
>>144236125
The vepr is better.
>>
>>144236125
>flinching
>from stalker
the only time you should flinch is if its night and a bloodsucker grabs your shit and slurps on you.
>>
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>>144236653
I'm just a sucker for the regular shotgun aesthetic.

>>144236948
I've become desentisized to bloodsuckers. People with guns in tight spaces scare the shit out of me when I'm playing on ironman though.
>>
>>144237580
werejew how are things progressing
>>
>>144237580
God I love that mosin.

When I played CS I used it until the ridiculous bulletsponge zombies at Yantar ate up all my ammo.
>>
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FUCK YOU SIDOROVICH
WHY WON'T YOU BUY MY GUNS
>>
>>144238068
Still just working on shit, that other dude posting stuff wasn't me. No idea what hes working on, though I do already have most of the stuff hes posted in WS short of the knives which I'll be doing eventually.
>>
>>144239865
Do you think you can add more slots to the CoC inventory like OGSE?
>>
>>144239865
Werejew did you read my idea of things that are equipped increasing your carry weight?
>>
How do I carry more than one gun at a time with AMK?
>>
>>144239828
Pidorovich isn't interested in shitty guns, in both AA2 and AMK AE.

>>144240430
What do you mean?
>>
>>144240725
I only have one weapon slot
>>
>>144240826
Fucking what, I don't remember AMK being like that. Post a screenshot.
>>
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>>144240903
>>
>>144240226
I actually started looking into that, though not very heavily. Gonna dig through more scripts and everything; hopefully it won't require modifying open xray but if it does it shouldn't be too hard I imagine. Luckily I found the fork that coc uses so I should be good to go once I download it and get it compiling.

>>144240306
Hmm, thats a pretty interesting idea. I'll look into it and see what I can do.
>>
>>144241279
Both weapons are classified as secondaries
You'll love that a little later, when you actually get something to put in tour primary slot
>>
>>144241424
Oh, I was used to having the sawn off as a primary on vanilla.
>>
>>144241279
Oh you silly motherfucker. AMK makes so that the sawn off goes in the pistol slot, and IIRC that also applies to a few other guns like the MP5 and maybe other shotties.
>>
>>144241376
Wouldn't you have to modify openxray anyway if you wanted to do rendertarget scopes
>>
>>144241579
Yup but that wasn't going to be for a little bit.
>>
>>144218372
They are easy to set export via the hud models (just have to load bone data \ delete motion references), so I have a good amount of them. I may end up waiting to make them super accurate so I can release it earlier, unless people want me to go ahead and churn those out. Wouldn't take long I guess, all the *.object files are saved obviously so I just need to load bone data and export. They wouldn't be aligned in peoples hands though just yet.
>>
>>144241424
Just one more noob question

How do I use the dosimeter? And what's the GPS for?
>>
>>144242076
How do I read item description?
>>
>>144242076
>How do I use the dosimeter?
You attach it to the fucking belt, exactly like the description says.

>And what's the GPS for?
You drop it and it shows its current location on the map. Useful for finding your own stashes.
>>
>>144241714
Might as well save all the openxray stuff for later, and do it all at once
>>
>>144241897
Maybe do that in a latter upgrade. I'd be fine with sligtly misaligned models and NPCs not gripping weapons the right way, what irks me are world models that are completely out of scale like the G3 in AO3.

...Weren't you supposed to get a tripcode?
>>
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>>144242754
What is it with G3 always being tiny, like really
>>
>>144243657
Because it's not a big gun IRL?
>>
>>144243657
aww look at da widdle baby gun
>>
>>144243802
Compare to the M16Awhatever above it
>>
>>144243802
It's most certainly bigger than an M16.
>>
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km2000
>>
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glock fieldmaster

>>144239865
if i give you my knifes will you hurry the fuck up?
>>
>>144244660
I mean I have a slew of css models and the BF4 models which are easy to port, no need to be a dick. Knives weren't going to be a focus for the first release anyways.
>>
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>>144245297
>>
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>>144245839
>>
>>144242754
I can rescale the world model for the g3, that's super easy. Also fine, here you go.
>>
>>144239828
Buying crap is bad for business.
>>
Looking at getting into CoC and I see a mod in AO folder of MEGA, what is the item soup involve?

Do I install that after AO?
>>
>>144220984
>does anyone have any photos of thick slavesses
YOU CAN HAVE THEY ARE ALL MINE
t.slav
>>
https://www.youtube.com/watch?v=wl6_FOmkjXk
>>
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>>144249481
>>
>>144244484
>>144244660
>using PBR textures in a game that was made when PBR was a myth in videogames.

m8.
>>
How much are cars ultilised in OGSE?

I just did that quest where you have to loada crate full of military weapons to the rookie village and I thought that was pretty cool.

I remember playing oblivion lost in 2008 or something and the cars were really only fast travel back then.
>>
>>144251429
Depends on how much you want to use them. About the only thing I ever did with them was transport those military weapons and crates of ammo from Garbage to Agroprom. Everything else was endurance artifacts and guides that transport you to places.
>>
>>144249481
>pigcrainian military never fails to show how incompetent it is
At least the SEVA guy isn't being utterly miserable.
>>
>>144251429
Going through the Darkescape without a car will make you want to kill yourself.
>>
>>144252063
fuck that map
>>
>>144252205
Rather, fuck the whole mod. They should've just released the new AI and the new graphical options on Openxray.
>>
>>144252063
Is it as empty as in LA?

I remember the Darkscape map being fairly interesting if you exclude the lack of enemies.
>>
>>144220984

I wouldn't mind seeing some of this.
>>
what does additional_inventory_weight2 do for artifacts
>>
>>144252507
It's a shitty huge map with trash mutants, two bloodsuckers and that's it. The only other enemies you'll meet there are quest related, to be more precise 5 quests have mandatory enemies, and one of those is 100% cancer ("lelele you know what's better than an escort mission? An escort mission where enemies that spawn out of thin air xdddd" and no I am not making this up). The quests that are in the darkescape are mostly either stupid or annoying as fuck, the one that is part of the main questline is kinda cool.
>>
>>144253404
Oh there are also some alright artifacts (mama's beads, goldfish) and an old man that tells you stash coordinates if you solve riddles for him. Be aware that the math in his riddles not always makes sense, and the stashes' content isn't THAT great.
>>
Weaponsoup will be released when?
>>
>>144255279
Eventually, I'm not giving anymore estimates.
>>
>>144188035
I'm trying to install CoC with the repacks available. How can I do this, as it says I need a legal copy?
>>
>>144255368
I'd like to come over for some more Netflix and chill. Ya know. To keep you motivated ^_^
>>
>>144253364
please respond
>>
>>144256167
Quick google search came up with this quote from the gsc forums:

A guy who goes by the name Victory By Default at the Zone Survival Guide made the observation that the weight at which you will get tired is not affected by these outfit parameters. He noted that additional_inventory_weight helps set your max carry weight while additional_inventory_weight2 affects the yellow/red transition weight -- but these do not affect when you will actually start getting tired, just the colors and the maximum weight.

From what I can tell, additional_inventory_weight is added to the base limit for maximum carry weight defined by max_walk_weight in config\creatures\actor.ltx, so if your max_walk_weight is 60 (default), you won't be able to move at 110 kg with your +50 setting. Likewise, additional_inventory_weight2 is added to max_weight in config\system.ltx to set the point at which the inventory weight color changes from yellow to red as you add to your inventory. With a +50 contribution from the outfit added to the default max_weight of 50, that would be at 100 kg.

Your normal carry-without-tiring weight, I believe, is set by max_item_mass in actor.ltx. The outfit modifiers don't affect it, apparently.

To keep the yellow in sync with when you will get tired, you could do the following: Keep max_item_mass and max_weight the same value, and keep additional_inventory_weight2 at 0.

There may be a way to artificially tire you separately, by using a negative power_restore_speed on normal outfits. Or just try a positive power_restore_speed to overcome the drag of the weight for the custom outfit. But I've not seen folks use this feature, so it might be broken on the vanilla rookie outfit that's supposed to speed up metabolism.
>>
>>144255405
CoC is standalone. But you need a registry entry for CoP to prove you own it. If you don't own CoP just use the file in the second OP post.
>>
>>144257402
>https://mega.nz/#!uoYinJ7I!Lqj2DNIAkaVkcFUa1PLZzj80cVhAFK5D-9zbU2Iy5KI
See, I knew that, so I used it, but it didn't work.
>>
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>Done every single mission in Jupeter Available.
>Still can't vouch for the Monolith survivors to either faction.

What the fuck am I doing wrong?

I already earned the Man of Balance Achievements and the Duty History mission, yet these fuckers won't let me give them new recruits.

Is this a bug? I don't know if it's a bug, but it's certainly bullshit.
>>
>>144258757
>A Man of Balance

anon...
>>
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>>144259057
What? Are you telling me that I can't take Strider because these babies don't fucking trust me after I've done all of the shit to get renown, only for these fucks to say 'Hur-Durr, don't trust you. Nobody knows you.' bullshit.
>>
>>144258256
try this one
http://pastebin.com/64Y7CXLN

or you can use the extractor to extract the install files from the installer/db's

http://www.moddb.com/mods/call-of-chernobyl/news/release-and-faq
second Q&A
>>
>>144259812
they are selfish but honestly you should've known you'd have to suck up to a faction for them to do favors for you
>>
>>144259812
>>144260171
The Wiki itself mentions that you do are able to convince either faction of recruiting them simply by doing some neutral missions like Zaton's Bloodsucker Nest mission and Trappers' Burers mission, so I don't know how I could convince them of having them join otherwise.
>>
>>144260168
thank you, I'll try it and come back.
>>
>>144260368
No it doesn't, it explicitly mentions you need to be "friendly" with them, which you can't do if you sold the PDAs to Owl (which is what you did)
>>
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>>144260772
>http://stalker.wikia.com/wiki/Monolith_survivors

>In order to have a faction recruit Strider, the player must achieve 'friendly' status with that faction. This can be done with the following actions:

>Clear out the bloodsucker nest in the swamp
>Clear out burers to the east of Jupiter
>Turn in Flint after he exposed himself as Magpie
>Kill the chimera in Zaton
>Give Morgan's PDA
>Complete Duty History

>Once either faction's attitude towards player has been raised high enough, their leader will agree to send recruiting officers.

>Note that the first three actions should sufficiently improve the player's reputation without giving Morgan's or Tachenko's PDA, thus preserving the opportunity for the player to receive the achievement 'A Man of Balance'.
>>
>>144260368
Don't be so sour, you can replay the game and do things differently.
>>
>>144261183
wiki is lying obviously

did you do the hunting quests
>>
>>144261363
I've done every single quest available to me so far. I've only got the Squad mission left and I don't know why these fucks won't let them in.
>>
>>144261563
Did you turn Magpie into a faction leader BEFORE telling Gonta, or did you just go straight to Gonta?

That might be your issue
>>
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>>144261640
FUCK
>>
>>144261791
AND DAT WAZ DAT
>>
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>>144263076
I ratted out Flint several in-game weeks ago.

Should I just load a save previous to that and lose days of progress or roll with my failed save and begin a new one later and risk getting bored of replaying the entire game?
>>
>see thread
>oh cool a new game must have been released
This game hasn't had anything released in nearly 7 years?
why is there still a general?
>>
>>144266426
Kill yourself.
>>
>>144266426
mods
>>
>>144264214
Don't worry, carry on I'd say. I've replayed mods months later, years, each game is fairly different and a chance to do other things.

As you've fucked this one, feel free to play as a cunt now, selfish mode go go go.

Also, your choice bro, tbqh. If you really want to be a good boy, restart though.
>>
>>144266426

Go play Survarium shitter.
>>
>>144209928
>53 antirads
>Cigarettes as F4.
You know there's artifacts they can reduce the radiation, don't you?
>>
>>144266426
Because there's still mods being made.
>>
>>144266426
That's how you recognize real gold from the duds.
>>
>>144266426
>Why do people want to talk about good video games
>>
How can smoking remove radiation and give you cancer at the same time?
>>
>>144236125
That looks nice, what mod?
>>
>>144269896
Along with the smoke, evil western radioactive air is also being pushed out of the system.
>why does vodka help with radiation poisoning
>>
>>144226027
not in amk you couldn't
>>
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>>144266426
>Warframe is barely kept alive and is on life support from its monthly grind-updates for frames and dedicated shitter brigade
>STALKER has been active since release thanks to it being the best game in its niche setting and having open source for modding-autists

>>144268000
How is Survarium now? I played in beta when the first NA servers came out and stopped because it was just as laggy on the NA servers as it was on the Russian servers, on top of that loads of hackers and nothing to do except grind levels.
Is the DayZ-esque freeplay there now? Is there PvE? How are the servers? Are there still loads of hackers?
>>
Putting up a stream if anyone cares.

twitch dot tv/ juststalkan
>>
>>144271473
>How is Survarium now?

Not sure, I can't get past Updating :^)
>>
>>144271585
What mod will you be playing ?
>>
>>144270860
There are some scientific papers suggesting that alcoholic drink can help deal with radiation poisoning, and some people who usually visit the Chernobyl Exclusion Zone claim that it does help, but there's nothing scientifically conclusive about it.
>>
>>144271708
I was playing modded CoC: Warefare with AO

until it crashed.

Sorry if I suck.

Will go back on air in 2 min. Trying to get more people to attack Dead City after taking over Freedom Base. I might go back in this next playthrough and just "patrol" for comfy.
>>
>>144273593
anything in the crash log?
>>
if I'm given a name like "pri_b302_anomal_zone" can I somehow tell where that anomaly field is?
>>
>>144271473
PVE is dead, welcome to PVP arena shooter hell.
>>
>>144271585
>>144273593

stream stuttering like a bitch. fix your shit.
>>
File: IMG_1932.jpg (1MB, 3264x2448px) Image search: [Google]
IMG_1932.jpg
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Overgrown zone is best zone
>>
>>144275985
Sorry :c

I'm done anyway. I hope someone could somewhat enjoy. I ended up taking up about 70% of Dead City with Duty backed up by a support helicopter. Seems pretty impossible without it.

There are about 30 of them + reinforcements.
>>
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>mfw I literally stabbed the whole rookie village to death
Are CoC enemies supposed to be blind and deaf during the night ? They couldn't even aim properly.
>>
>>144276081
What a great pic.

One day I dream of a Stalker mod, looking that good. The future! Slavs will make it.

It'll still crash, and the quests will break.
>>
>>144276902
For me they have nightvision and near perfect accuracy
>>
Some slav walking sim about post apocalyptic Russia
http://store.steampowered.com/app/466500/
>>
>having to go past army warehouses as duty
>mfw my skeleton almost escaped me when some freedom exoskellington with a G36 sneaked up on me
>>
I think stalker should have exoskeleton skeletons
Or just haunted empty exos that walk on their own
>>
>>144280481
well there's exo zombies
>>
>>144280507
Well they're just brainwashed stalkers, not very spoopy
>>
Where is the crash log for AMK AE?
>>
>>144281550
in your _appdata_ folderin your install directory you dense twatwaffle
>>
>>144281915
Yeah just got it, I'm sorry.
>>
>>144280481
Are skeletons in exoskeletons without a helmet good enough ? Because I do remember seeing those.
>>
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your moms vagoo.gif
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>>144281971
are you fuckign sorry!?!??!
>>
>>144282097
Yes, got a screen?
>>
>>144282191
Not really and I can't recall which mod it was. I think I'll fire up the usual slav suspects and see if I can find anything.
>>
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>>144280481
>>
>>144281550
This is happening on loading shaders.

FATAL ERROR

[error]Expression : wave&&wave->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : E:\stalker\patch_1_0004\xrSound\SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : c:\program files (x86)\r.g. mechanics\s.t.a.l.k.e.r - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_l.ogg
>>
>>144282374
Tried it again after switching to full dynamic lighting

FATAL ERROR

[error]Expression : fatal error
[error]Function : CBlender_default_aref::Compile
[error]File : E:\stalker\patch_1_0004\xr_3da\xrRender_R1\Blender_default_aref.cpp
[error]Line : 75
[error]Description : <no expression>
[error]Arguments : Not enought textures for shader, base tex: prop\prop_barbwire3
>>
>>144282374
nothing to with your shaders tho

amk 1.4.1 or 1.4? and did you downgrade to 1.0004 like you're supposed to??
>>
>>144282579
thats a crash you get when using static lighting
>>
>>144282579
Did you "fix" the fsgame.ltx ?
>>
>>144282635
1.4.1 and yes.

>>144282737
I thought so too so, but I did change to full dynamic beforehand, so I have no clue.

>>144282823
What do you mean? Change the one that makes you able to use mods to true? It is already with most mods.
>>
>>144282374
you need to add -nointro to the launcher ffs like the readme says
>>
>>144283152
I did before. I got it to work finally after working around in the graphics settings. Now this is a problem right after leaving the village in the beginning.

FATAL ERROR

[error]Expression : fatal error
[error]Function : CModelPool::Instance_Load
[error]File : E:\stalker\patch_1_0004\xr_3da\xrRender\ModelPool.cpp
[error]Line : 111
[error]Description : <no expression>
[error]Arguments : Can't find model file 'monster_items\item_tushkano_head.ogf'.
>>
>>144283306
yeah i dunno what you did, but you fucked up. i dont have any of these issues (although i had other issues)

try reinstalling.
>>
>>144283505
The first two were my fault absolutely, this one I have no clue.
>>
what are these clouds that fly around in CoC?
they almost look like a swarm of flies, and kill you real fast?
>>
>>144284702
Don't remember the name but you just shoot the swarm of flies the fog follows and it'll explode poltergeist style.
>>
is there a mod that lets you place the scientific analyzers that let you see artifacts inside anomalies anywhere?
>>
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>>144284903
thanks, was wondering if it was an anomaly
>>
>>144285136
When will we get fist weapon, it's unfair that only NPCs can slap someones shit
>>
>>144285136
>that dialog
>that everything

what in the fuck
>>
>>144286623
wassap negr
>>
>>144271473
No freeplay
No PvE
Haven't noticed any hackers in ~100 hours
Servers are okay
>>
>>144285356
I can see this being in some Slavmod where it's a really just a gun with short range, low damage, stupidly high impact, and a shitty punching animation complete with 999 ammo.
>>
>>144288982
Well, NS has different punching-shit gloves if you don't want to use your naked fists. They do their job just fine.
>>
should I kill sawmill zombies or let them invade the fuck out of Zaton?
>>
>>
>>144290418
Would be cool to see zombies walking like that.
>>
What all addons/mods are needed to make Call of Chernobyl passably playable?
>>
>>144290219
You should take the tools and raid that area, THEN kill all of the zombies. Maximum Zaton invasion.
>>
>>144290978
AO/OWR/STCoP for CoC
Warfare is recommended but not mandatory.
Some recommend itemsoup but it is not necessary.
>>
>>144291385
does that increase the number of zombies?
>>
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>yfw there's an RG6 and 24 vogs in limansk
now I'm definitely going through dead city
>>
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>>
So I've got MSO and AF3 installed on CoP and my game crashes within 2 minutes of playing. I'm in the southern area of Jupiter, first time I've had crashes.

Expression : fatal error
Function : CModelPool::Instance_Load
File : D:\prog_repository\sources\trunk\Layers\xrRender\ModelPool.cpp
Line : 117
Description : <no expression>
Arguments : Can't find model file 'actors\stalker_neutral\stalker_neutral_nauchnyi.ogf'.

Any ideas?
>>
>>144296507
You have a missing model, try reinstalling everything from scratch
>>
am I ready for the brain scorcher and CNPP
>>
>>144297117
yes
>>
>>144297117
>duty
>artifacts
FAGGOT
>>
>>144297192
should I bring an extra toolbox in case I run out of ammo and have to scavenge?
>>
>>144297216
always
>>
>>144297202
fucking sue me, there wasn't anything I could upgrade instead of the artifact slots
>>
>>144297117
>65/90
You aren't going for a short run to the grocery store, anon. You could pack a shotgun as well.
>>
Does OWR have the same gunplay as vanilla? It may be the memester's choice but now that we know what causes 9x39 and 7.62 NATO to always kill in one shot it might be the only decent weapon pack.
>>
>>144296507
>Arguments : Can't find model file 'actors\stalker_neutral\stalker_neutral_nauchnyi.ogf

copy another outfit mesh, rename it to stalker_neutral_nauchnyi.ogf and place it in
gamedata\meshes\actors\stalker_neutral\
>>
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dumb bandito.webm
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dumb banditos
>>
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even dumber.webm
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bandits are so stupid
>>
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>>144297930
>>144298052
>>
>>144297930
They're just cosplaying a Ka-50 you heliphobic shitlord.
>>
>>144297502
but even with the +6 energy regen from the artifact I am slow as fuck
>>
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Is the bandit AI this stupid, or am I just too sneeki for them?
>>
>>144298881
File size limit is 4MB, make that shit bigger
>>
>>144298964
Isn't it 3MB?
>>
>>144299167
Kill yourself
>>
>>144299228
Last time I tried to upload a 3+ MB webm it wouldn't let me post, saying that the limit was 3MB
>>
>>144298964
Yeah, on /wsg/. Kill yourself.
>>
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>>144299278
>>
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>>144298964
>>144299228
????
>>
>>144299395
Dude lmao just make it a jif xD
>>
>>144283306
tushkano head may be from the new patch repo anon posted. try playing without it
>>
outside of /gif/ and /wsg/ file limit is 3MB AND 120s
>>
>>144299449
>jiff
>literally a gorillion megabytes
>>
>>144290219
Once you kill them they invade
>>
>>144297117
>artem

I didnt know there were albanians in the zone
>>
>>144301358
>Artem (Ukrainian: Apтeм) is a common Ukrainian male given name, it is not to be confused with the similar Russian name Artyom which is spelled with the "ё" letter, giving a "YOM" ending sound.
>>
>>144301584
Shouldn't the latinization be "Artyem"? Fucking wikipedia is inconsistent as fuck with that aspect.
>>
>>144301843
No, depending on the word it often just sounds like 'e' so that's the standard transliteration.
>>
>>144298145
There is an anomaly evader mod for SoC NPCs, but not all mods include it. AA2 does not have it for sure.
>>
>>144301584
Yeah i know, but it sounds Albanian like Arben.
>>
>>144301990
Punchline: that webm is DMM:AE, which does have the evasions scripts.
>>
>>144301990
well DMMAE has one, but it's... clunky to say the least.
Dancing npcs, piles of dead bodies because of loot attempts. And "blowout soon fellow stalker" seems to do webm related >>144298145
>>
Looking for a few opinions for CoC, I'd like to install a weapon mod. Which of the 3 is best in terms of balance, quality of animations/sounds and importantly, a good balance between repair costs/sell prices?
>>
>>144303481
every


fucking


thread
>>
Am i just being nostalgic or are weapons different in AMK Autumm then regular AMK? I swear to god Abakan used to be way better or at least thats how i remember
>>
>>144303528

Every thread there are people returning to CoC who want opinions on peoples preferred weapon packs? Also compatible with Warfare plz
>>
Can anybody tell me how to change CoC so higher tier mutants spawn more often, also what are good things to change in warfare if i wanna make the game harder.
>>
>>144304357
fuck off
>>
>>144304320
AMK Autum uses Autumn Aurora 2's gunplay.

>>144303481
>>144304357
Kill yourself.
>>
>>144304534
>>144304539

Very constructive, do you guys actually play video games or do you just shitpost all day? 'cause you know if you play Stalker, you could tell me which weapon mod you're using.
>>
>>144304886
Kill yourself.
>>
>>144304539

Ahh thanks i must have missed that in the description is the VIntorez and Groza still good in AA2?
>>
>>144304961

Link to that weapon pack?
>>
>>144305016
Yeah I think so.
>>
>>144304886
Weaponsoup
>>
>>144283306
Shit! Sorry about that anon.

I was an idiot and forgot to include the monster item meshes.

New version uploaded: patch for AMK Autumn 141 by Repoanon v1.1 (June 3 2016)
>>
what does armor and impact negation actually do?
>>
>Sid tells me to snatch a Night Star from a group of bandits who have taken control of a nearby factory
>Assemble an intrepid team made up of foolhardy rookies
>After shredding a few mutants to pieces along the way, we crouch and start sneaking up to the bandit base
>A guard spots us right at the entrance of the factory
>Empties his whole magazine at us in surprise before he's perforated by shotgun blasts from our side
>Managed to injure one of my teammates
>Get him healed and check out the upper floors
>Empty save for the artifact in the attic
>Check out a courtyard from a window and spot another bastard
>Team creeps up from a garage
>Turns out another 2 bandits were hiding and waiting for us
>They decide it's time for raining death on us
>Rookies get pulverized by grenades
>Duck back in the garage and take out the remaining bandits
>Everything goes back to being quiet
>Grab the loot and the Night Star before returning to Sid's and selling another artifact to him
>>
>>144305529
Armor is for bullets and impact is for falling and mutant attacks afaik
>>
>>144305529
>armor
Protection against boolits, grenade fragments.

>impact negation
Protection against everything physical that isn't covered by armor: mutants, gravity anomalies, blasts, shit getting thrown at you, fall damage.
>>
Is there a weapon list for AMK 1.4.2?

If not, is there at least a G3 in-game?
>>
>>144305879
>AMK 1.4.2
What.
>>
>>144305935
shit, I meant 1.4.1
>>
>>144306042
Same shit as vanilla unless you're playing a merge.
>>
>>144306172
Oh
Is it compatible with weapon mods?
>>
>>144305748
>Get the usual task of grabbing documents from Agroprom
>Stock up on supplies and purchase an AKSU-74
>Another two suckers decide to join me
>We move towards Garbage while my teammates decide hunting season's open
>Meet up with a group of Loners chilling at a campfire near a derelict building in Garbage
>Team size goes up to four
>We move along a road and approach a hill with some houses on top
>Hear bandits fending off a mutant wave
>We move in and greet them with a grenade to the face
>The other bandits finish their job of killing mutants and start attacking us
>Our team keeps wrestling control of a house
>Two go down while the other Loners manage to disappear in the night
>Left alone now
>Turn a corner and shoot the remaining bandit in the face
>Grab whatever is left remaining and prepare for assaulting Agroprom
>>
>>144306245
If you're willing to merge the shit yourself. No, modding STALKER isn't like modding Fallout or other shitty games.
>>
>>144306485
who the fuck is that gopnik
>>
motherfuck that was a lot of shithead gopniks squatting by the woodpecker, half of which were using AS vals and SVDs, with one of them with a gauss rifle.
Lost my companion and around 200 rounds of PKMfeed, but scored some ammo and an SVD which I repaired.
Will post more as I progress
>>
>>144306485
>Sneaking up to the Garbage - Agroprom LC
>All of a sudden a group of bandits open fire ahead of me
>Turns out it's one of the teammates who abandoned me a few minutes earlier and is trying to drop the squatters
>Run past the bandits and get to Agroprom while he gets killed

RIP Vasek, you were the best bandit bait around.

>>144306989
Vasek.
>>
help, I'm lost inside x19
>>
>>144302171
>>144302316
From what I remember it makes anomalies larger than normal and the evasion script is not adjusted for that.
If you just change the distance value for anomalies you can stop the mass jewicide of stalkers. But because of the massive anomalies there didn't seem to be an easy way to stop them dying in the first place.
>>
>>144308532
seriously, I can't figure this shit out, it's been over a year since the last and only time I've been down here
>>
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>CoC with STCoP
>Every assassination job ends as soon as l enter the area
>>
File: ai.webm (2MB, 1280x720px) Image search: [Google]
ai.webm
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quality slavic AI
>>
>>144310314
Someone else might have killed the target before you could get there.
>>
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>>144310314
they had... a little accident...
>>
figured out the brain scorcher, now chilling in pripyat west, but I'm on my last belt of 7.62, is there any friendlies in pripyat east?
>>
>>144313690
x51 or x54r?
>>
>>144314826
If it's a belt it's gotta be PKM food.
>>
>>144313690
Just loot the monocucks' guns.

Also
>letting your companion die
>>
>>144315261
It could be FN MAG food.
>>
>>144315339
we spawned into at least 10 of them upon loading so I'm surprised I didn't die myself
>>
werejew ww@
>>
File: Typhoon.jpg (2MB, 1680x1050px) Image search: [Google]
Typhoon.jpg
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Muela Typhoon
>>
>>144315380
Are there ANY mods for CoC that have the MAG? The closest thing to it is the M60 in e.nigga's shitty weapon pack.
>>
>>144315823
have an album of some ar15 variants; http://imgur.com/a/sA9gT

Gonna replace the carry handle on the m16a3 since it seems like the texture is messed up...

>>144316187
how many BF4 pistol models have you imported? Just the glock?
>>
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extrema ratio harpoon
>>
>>144316337
oh and i have brightness and contrast cranked up since I was too lazy to increase the carry weight in cop :v
>>
>>144316362
where is this anyway?
bar?
>>
>>144310332
That's the traditional Zone greeting between friends
>>
>>144316472
>oh and i have brightness and contrast cranked up since I was too lazy to increase the carry weight in cop :v
What.

>>144316519
Looks like it.
>>
>>144316573
Its the start of the game in the shadows and I have every weapon in WS in my inventory for alignment.
>>
>>144316519
On top the Arena
>>
>>144316337
Looks great
>>
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Magnesium Rounds.webm
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>>
>>144316337
glock18,93r,cz75 and maybe qsz92
>>
>>144317068
I hope we get retarded ammo types like this in Weaponsoup
>>
>>144317168
It would be difficult to implement different particles per ammo
>>
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>>144317095
>93R

PLEASE PLEASE PLEASE PLEASE PLEASE YES
>>
How many weeks until bf4soup
>>
>>144317095
Cool. When you finish everything you or I should merge the stuff into WS (I think you're the one who said they were planning on it?); obviously you'd be credited for the conversion.

>>144317541
52
>>
>>144317463
Oh well, would have been pretty neat
>>
OGSE 2.11 patch is out, but yandisk has exceeded download limit. Any mirrors for the patch?
>>
>>144318201
Just make an account you dink
>>
>>144318376
no
>>
Werejew, the different grenades are reserved for Weaponsoup 0.2, right?
>>
>>144317168
Didn't he plan artifact attachments that would make so that people you shoot catch fire, or bullets bounce off surfaces and lead to hostile targets, a la MGS?
>>
>>144319098
I think that was someone else
>>
>>144319098
>>144319178
Definitely someone else, though that sounds pretty interesting. Right now I just want to focus on getting the core out, but I'll look into things like that eventually maybe.

>>144318884
Maybe, I might try getting some models set up here at work since I can't align weapons on my shitty laptop. I'd like an m67 at least.
>>
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93r.jpg
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>>144317761
what weapons do you need?
>>
>>144319353
>focus on getting the core out
"lol"
>>
>>144319437
I have only messed with a few pistols from that pack, only got them rigged and set up the initial *.objects. If you want to get the pistols set up in game and everything that'd be helpful. Did you ever figure out what was causing the groza to be unstable? I'd like to be able to attach sights to that.
>>
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>>144319437
needs wood grips, a black frame and a grey or inox slide
>>
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1287740830[1].jpg
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>>144319437
>93R
>slide mounted selector switch

seriously?
>>
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1287740830[1].jpg
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>>144319437
Why do the textures on these ports always look so mushy?
Or really on everything in CoP.
>>
Also werejew, what "variant" of the Desert Eagle will weaponsoup include?

The black one or the silver one?

Because it would be cool if both of them would be included in the future...
>>
>>144291668

According to the wiki,

>If the player does not kill all zombies in the area before taking the Basic Toolkit, a real zombie invasion in both Zaton and Yanov will occur. Zombies will appear almost as often as Bandits and Stalkers across the land.

and then according to some other people, then killing the zombies will cause them to more or less be displaced from sawmill and scatter around Zaton and Yanov.

Your mileage will vary. I just wish I knew how to increase the spawn rates for enemies in CoP.
>>
>>144321283
I don't know if I've ever done that quest without autistically killing all the zombies just because, dang
>>
>>144297656

>now that we know what causes 9x39 and 7.62 NATO to always kill in one shot

Pardon me, what?
>>
>>144303481
Kill yourself :^)

Actually though, I play with AO3. Compatible with Warfare after the Warfare dev's patch. Balance? No, not really. Quality of animations/sounds? Some people complain but I'm happy with both. Economy? You will probably get rich quick. Repairing and selling are both fairly cheap compared to weapon buy price.
>>
>>144307553
>Not carrying 5000 rounds of every conceivable type of ammunition just in case :^)
>>
I have the very first, leaked version of call of chernobyl. Is there any reason to update and if, how am I supposed to do it? Don't feel like donwloading 17 gb of data.
>>
>>144316337
My dear Werejew, don't reach the point of burnout. If Weaponsoup is released after Gunslinger, you will have no patience for the inevitable bugs. You will always be able to add everything you have forgotten later.
>>
>>144321887

>Don't feel like donwloading[sic] 17 gb of data

Guess there is no hope for you. You need the latest version for the best mods.
>>
>>144322180
>having mods in his mods

Who needs balance, right?
>>
>>144322347
CoC is intended as a modders' resource more than an overhaul. Your argument is invalid.
>>
>>144322347
>having mods at all
>>
>>144322503

In (you)r opinion champ.

>>144322726

>not beeing a graphics whore
>>
>>144321976
Are they working on gunslinger somewhat heavily again? I feel like the amount of work I have left compared to what they have left is very negligible.

>>144320923
It's gone through some variations. Originally it was the silver one, now its the black one. I did that back when I didn't understand how the motion files worked, so now I can add the old silver one back in. I'll just make one a .44 (or maybe .357?) and the other a .50.
>>
I love werejew as a person, his commitment is admirable
>>
>>144322994
Gunslinger when? Never ever.

Now you understand. Also, the main dev behind it has not released an update in months.
>>
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>>144318201
>>
>>144316215
Didn't some weapons pack have the M240?
>>
>>144319437
>not using the foregrip
>>
>>144321404
REad the old thread or this one. Basically if a gun has an AP property bigger than 0.75 it will kill every stalker in one shot regardless of where it hits.
>>
>>144325072
Plenty do
>>
>>144325072
For SoC maybe. I don't remember seeing it in CoP at all. Maybe it's in some shitty soups like SGM Geonezis or whatever it's called.
>>
reeeee
>>
Why don't any artifact recipes in AMK work? No matter how many times I try I go to sleep come back and nothing is there, and this is in Yantar.
>>
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>>144328096
Oh sh-

disregard that fellow stalkers
>>
>>144328283
If you try to transmute something and a blowout happens while you're asleep you'll always end up with getting a dud.
>>
Is there a changelog for the next CoC patch?
>>
So....these two just hit moddb

http://www.moddb.com/mods/call-of-chernobyl/addons/dinamic-quests-for-all-factions

http://www.moddb.com/mods/call-of-chernobyl/addons/dynamic-quests-soc-quests
>>
>>144306989
looks like the guy from the saboteur
>>
>>144329340
Pretty sure the frist mod was already included in the "mods from ap-pro" pack. Still good to have it though.
>>
Not pictured: a pseudogiant stomping around one floor below me and sending corpses to the moon.
>>
>>144330254
Jesus Christ what meme mod are you playing?
>>
>>144330369
Lost World: Origin.
>>
>>144291472
Thanks, stalker
>>
>>144330568
I tried playing it and unistalled it pretty much right after realizing that it's yet another machine translation, a particularly shitty one at that. Is it at least decent?
>>
>>144330824
>muh professional tier translation of random slav mods
kill yourself
>>
>>144331759
>you must have absolutely no standards, like me
Kill yourself.
>>
>>144330824
It's actually alright, but I'd say it's worth playing more to see some of the maps reimplemented and/or reworked, for example, Yantar is my favourite map from the mod (the devs took the old Yantar from builds and added water to it, a proper scientist camp and some other stuff) as it ends up looking quite nice. I've heard that merged Pripyat is also well done but I haven't made it there yet.
>>
Has anyone else noticed that the eggheads around the concrete lab around/in Yantar are nigh-invincible in Vanilla CoC? They're basically wearing hermetically sealed tarps around their bodies., I should be cutting through them like butter with my SVU2-A, no? Is that gun just bullshit in the current version or something?
>>
>>144331893
Personally I'm glad faggots like you can't play these mods. You'd only cry about difficulty or how they lack "realistic" stalking feels like memery.
>>
>>144333006
I payed some meme slavmods that had decent translations like Spatial Anomaly. It was shit, and definitely not hard.
>>
Anyone can suggest a good mod with longlivety for call of pripyat? I want it to be difficult, have much stuff to do, improved mechanics etc
>>
>>144332973
No they are just fucking juggernauts in coc. Their suits are too good.
>>
>>144333474
SGM
>>
>>144332973
If you mean the guys with the air tanks, I think those are meant to be Merc/Eco exos.
>>
>>144320692
Because you're taking high poly models from modern games and downgrading them for a slav game from 2009.
>>
>>144334790
M8 they're not cutting the poly count, it's something about the render or how spec/etc maps work. In SoC stuff looks fine but 1.6 makes everything look all smeary and weird
>>
>>144333474
SGM or Misery. Most other mods just don't differentiate enough.
>>
>>144337259
>Misery
Anon, he asked for good mods. :^)
>>
>>144337370
>opinions
I didn't enjoy Misery but it is difficult and has new mechanics so it can add some longevity.
CoP mods seem too polar for me. Most are either just weapon packs or different story lines, except maybe MSO.
>>
>>144337680
Spoiler: SoC isn't THAT different in that regard either.
>>
I'm having a problem with CoC, 1.3.20, with AO released with CoC.

Things like repair kits and sewing kits don't work. They get treated like consumables, I just double click, don't get asked what weapon to fix and then it loses a usage. Even after all 3 usages it still remains in my inventory.

Also I can't drop stashes, they just disappear.

What happened and what can I do?
>>
>>144337840
Not really. Just right off the top of my head, OL, AMK+shits, OGSE, AA2, NS etc can add to the game something other than a weapon pack and maintain the storyline.
>>
>>144338202
>something other than a weapon pack and maintain the storyline.
OL, AMK and AA2 are all vanilla story and if you would like I can rattle off a dozen story mods for CoP. You don't know what you're on about in the slightest
>>
>>144337920
Also trying to add scopes to weapons just makes the scope disappear.
>>
>>144338202
>AMK+shits
Most of the mods for SoC are based on AMK/are AMK merges with gun packs.

AMK always felt to me like a new game plus. Enemies are more difficult, the economy is less retarded, but in the end it's just more of the same, just harder, and not even THAT harder.

>OGSE
The old version is a a glorified AMK mememerge (which is a good thing, but hardly something *new* save for cars, or harder), the only noteworthy thing of the new one is graphical settings.

>AA2
Same exact storyline as the original, a lot of rebalance, ultimately I never saw it as something more than a "Complete: except not total shit edition". Which is a good thing but again, nothing revolutionary.

>NS
I never played that and I'm not sure if I ever will, I just don't like the idea of soups in the slightest.
>>
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>>144232486
YES, this was my first Knifu. Even has the black tini finish. Muh dick. Bonus points if you can get a kydex scraping sound for when you draw the knife.
>>
>>144220280
http://idioms.thefreedictionary.com/everything+but+the+kitchen+sink
http://www.knowyourphrase.com/phrase-meanings/Everything-But-The-Kitchen-Sink.html
>>
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>>144276081
Post more like these guys.
>>
>>144340581
Imagine sitting in that chair, shotgun in your hand, your bros playing cards inside, and think to yourself this sucks, I wish this was a rocking chair.
>>
>>144339158
>>Soups

Content quality is abysmal most of the time, but fuck me if it wasn't the most fun thing to play. I think I've spent a month on it back in the days, but, apparently, was only halfway through the main questline.

Stuff like AMK, which just polishes the gameplay, is great, but there's only so many times you can keep enjoying vanilla story. I think that's why soups came to be -- they just fucking flood you with reasons to keep on roaming the Zone.
>>
>>144340581
Abandoned places in general, or real STALKER locations?
>>
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>>144342229
Shit.
>>
>>144341079
There are 3 things about soups that really put me off:
The lack of polish.
Way too fucking much content. Most of which is very likely to be really shitty.
Fear of losing my save after putting more than 20 hours in it.
>>
Where do I find black power in Joint Pak 2?
>>
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>>144340581
>>
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>>144344516
CUMULATIVE

I don't remember what mod this was or where I was but if you can figure it out maybe it's in the same spot. Probably not
>>
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>>144344897
>>
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>>144345056
>>
>>144344516
try the Detroit map
>>
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>>144345325
>>
>>144345325
Top looks like shit, did you try turning on AA?
>>
Werejew, plz status report on weaponsoup.
>>
>>144347345
Never ever.
>>
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>>144342646

>Fear of losing my save after putting more than 20 hours in it.

I've gotten used to this at this point.
>>
>>144347345
eh the status updates don't really reflect how long it'll be anyways. Just got home from work and will probably stay in tonight drinking and working on it :v

At work I added back in the silver desert eagle alongside the black one. Silver is .357 and the black one is .50 ae. Finalized the m16a1, m16a1 w/ heatshield + m203, and the car15 last night with world models and alignment so that's fun I guess. At this point I'm pretty much just aligning aimpoint pros and a few guns like the stg58 and sig550 that didn't have 3d acogs and everything. I MAY end up doing more with the sv98, but since by default it uses the pks-07 I kinda want to leave it alone until I make that available for all weapons with picatinny rails.

Also, unfortunately the stcop 2.8 m249 is fucked up and won't let me export it from actor editor, so I'm likely going to have to use the shoker m249 which isn't fucked up with normals. That or I have to hunt down a vertex where the normals length is less than some number I can't remember off the top of my head.
>>
>ZoA
>AKM
>fire_dispersion = 0.22
>GSh-18
>fire_dispersion = 0.25

I'm not surprised people hate it.
>>
>>144349983

Where did you learn all your moddan' skills?
>>
>>144351170
>fucking weapon ports
>""""""skill"""""

Are you retarded? The only reason not many people do this is because it takes a fuckton of time while being boring as shit. If anything, you should be asking where he gets all the patience.
>>
>>144351137

Uhh, excuse me son. I am currently playing ZoA right now and it's amazing. It was a rough start that I wasted hours on and pretty much quit but just couldnt handle not being able to beat the car park with Wolf's usesless companions.

After that, it became fun as fuck because every encounter feels like a super tense gun fight. Losing them is awful, but I am getting better and its teaching me to play STALKER completely different, in a good way.

I have not used a shit ton of weapon but so far I am enjoying the bullet physics a lot.
>>
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>>
>>144351856

no i just have no grasp or experience in ripping skins or creating mods so yeah i guess when it comes to the subject im retarded because you know more than me
>>
>>144351856
If the shit he came up with for illuminating red dots and scopes is easy to implement how come only a few mods have working red dots?
>>
>>144351903

You have any first person POV pics?
>>
>>144351880
It's not about losing gunfights (I'm yet to lose any). It's about carbines/rifles being as accurate as fucking pistols. Just fucking no.
>>
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i'm only going to do glock 18 and 93r as the rest is shit without proper textures , i should be able to upload them tomorrow
>>
>>144352182

So are you saying the rifles are too accurate or not accurate enough?
>>
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>>144349983
>>
>>144352068
You mean, how come most people are incompetent?

It's the same reason why most mods have shitty gunplay -- despite damage formulas being known for fucking 6 or so years now, only a handful of people bothered looking them up.
>>
(This is all for CoC)

Is Particle Paradise included with stcop compatible with Absolute nature?

They both use their own shaders.xr
>>
>>144352068
he didn't come up with that though
>>
>>144352405
By that reasoning he's one of the most skilled STALKER modders out there, even if so far he's done only relatively mundane shit.

And yeah, bad gunplay is really annoying.

>>144352538
You mean his method of rendering the reticule as part of the HUD instead of properly modeling it in the weapon isn't his idea? Where the fuck are the proofs for that?
>>
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So I had to turn ZoA down to Veteran.

Did that actually do anything or what? I was able to hold my own after that, besides that I have played other mods/vanilla on Master always with no problems, but ZoA was the first mod to really kick my ass. I'm also still a rookie I guess, I want to turn it back up but not if its just going to become aimbot city again.
>>
>>144352340
>target is ~30 meters away, standing still
>had to fire 5 shots from AKM before the bullet finally landed on the head

What do you think? This is acceptable for a pistol, but not for a fucking carbine. Oh, one more thing:

>buckshot is a guaranteed one-hit kill when shooting someone in the torso
>meanwhile it takes 3 shots from AKM to do the same

The only thing I've enjoyed so far are invisible anomalies and magazine system. The gunplay is utter fucking crap.
>>
>>144352873
someone else gave him a script and he modified it. it all happened here in the threads.
>>
>>144353051
>had to fire 5 shots from AKM before the bullet finally landed on the head
Maybe ZOA is one of like the 5 mods out there that have AKs sights actually work like they do IRL?

>meanwhile it takes 3 shots from AKM to do the same
Le damage is le done by le bleeding maymay :)
>>
>>144352873
>>144352538
Someone gave me a broken script that was the basic idea, I wrote my own script using the same concept and added to it. That might be what hes talking about. Honestly, after seeing the shoker reticles (aside from rendertarget scopes) I no longer am worried in the slightest about that shit. Adding some velocity shit to it to better simulate things.

>>144353237
Didn't modify it, rewrote it from scratch. It only has like ten or so lines that would really match up with the original out of the whole 179 lines, but those are lines that you couldn't have the system without anyways.


Either way, porting weapons is easy. compared to warfare, WS is much easier to work on and less frustrating, just more time consuming.
>>
>>144352873
>he's one of the most skilled STALKER modders out there, even if so far he's done only relatively mundane shit.

Non-retarded != skilled. Skilled modders are AMK guys, Gunslinger authors etc. Werejew is patient and not a retard.
>>
>>144353497
>Skilled modders are AMK guys
Yeah, about that. While AMK is a really nice mod it never seemed to be anything too special features wise, save for things like the additional AI scripts for bandaging themselves/healing other stalkers which as far as remember weren't even originally part of AMK.
>>
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>>144353051

Wow, I don't know then, we just have different opinions, I like it because it makes the weapons feel "real" I guess. Just because you're sight on someones head doesn't mean its going to hit everytime with drop and everything else to account for. I havn't had too much of a problem lining up head shots.

I will agree I wasn't crazy about how powerful some of the shotguns felt.

I like JUST got to the Garbage too. The invisible anomalies and ammo system are also what I love. Any other mods that also do both those things? People have said ZoA's magazine system was in some other mods but I don't remember what they were called.
>>
How do you make money in CoC? Traders won't buy anything in less than perfect condition, and repair kits don't last long enough to make scrapping weapons worth it.

Also, what's a good setting for spawn timers? Just wiped out a bandit patrol in truck cemetery, only for another one to show up right after.
>>
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Dead Sparrow
>>
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Corpse disposal with Sparrow
>>
>>144355268
Use itemsoup. Read every item's description.
>>
>start CoC for the first time
>choose loner
>walk out of cordon camp
>immediately swarmed by 3 bloodsuckers in daytime

Come on man
>>
>>144356573
WELCOME TO THE ZONE MUDDAFUCKAAAAAAAAAAAA
>>
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Newfag here.

What's the better AMK version?
>AMK Autumn Edition
>AMK-Complete

AMK-Complete I got from the leddit repo, it's the one w/ bunch of shit like LURK anims and AMK Arsenal.

But AMK AE looks like it's way more polished and up-to-date.

Which version has more features and more gameplay/graphical overhauls?
>>
>>144357070

god damn it now im hungry fuck
>>
>>144357070
Vanilla? 1.4. AE? Either is fine and it's probably the most polished AMK merge. Keep in mind that AE and vanilla are different in not just the graphics.
>>
>>144357070
1.4.1 AMK: AE
>>
>>144353263
>that have AKs sights actually work like they do IRL

I think I've

>Le damage is le done by le bleeding maymay :)

I understand that this is sarcasm, but jesus fuck, I would pay to see someone surviving a shot from an AKM while wearing nothing but a fucking leather jacket/class 3 vest at most.

>>144354034
>Just because you're sight on someones head doesn't mean its going to hit everytime with drop and everything else to account for

No, mate, bullets from intermediate cartridges don't fall off after 30 fucking meters. I'm not exaggerating by saying 30 meters -- it really was 30 fucking meters. Lets do a little bit elementary school maths here:

fire_dispersion is 0.22 for AKM.

k_disp for 7,62 bullet is 1.23, which essentially makes fire_dispersion equal to 0.27 degrees. Taking tangent of this number and multiplying by 30 meters yields a dispersion radius of 14 cm, which yields an area of 615 cm^2.

Lets assume that bandit was 1.8 meters tall, and lets assume his head makes up 1/7 of his total height i.e. his head is 26 cm long. Lets also assume he's a moonfaced faggot, and his head's width makes up 2/3 of his face's height. This brings us to an area of 450 cm^2.

450/615 ~ 0.73 i.e. I've had a 73% chance of hitting that fucking faggot in the head from 30 fucking meters. Come the fuck on now, mate. This is worse than the group I've made from Makarov when I went to the shooting range for the first time as a little kid.

Anyway, magazine system is a standalone mod originally made by Kirag. You can find it on AMK forum.
>>
>>144356225
And what if I don't want to install a bunch of random items?
>>
>>144357959
Then suck it up and deal with it.
>>
>>144357827
>I think I've
You what m8?

>I understand that this is sarcasm, but jesus fuck, I would pay to see someone surviving a shot from an AKM while wearing nothing but a fucking leather jacket/class 3 vest at most.
Oh but that's not entirely sarcasm. Fatal Funnel (ZOA's author), may he burn in hell specifically said that most of the damage would've been dealt by bleeding after releasing the last version.
>>
>>144357294
>>144357595
Cool, Thanks.

For clarity,
>>144328283
>>144355558
>>144355759
These are all AMK AE, right?
>>
>>144358316
>You what m8?
Just forgot to remove that part of the message.
>>
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>>144357827
>>144358316

Well the fuck you guys, I'm having fun. It's way more challenging than AMK.
>>
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>>144361413
That's fine anon. Play what you want.
Also, enjoy the stack trace:
>>
>>144362028
hows the sr1m in terms of animation? does it look fine when firing? Mine messes up a little bit.
>>
>>144351137
Ah, I see you don't understand how configs work. Feel free to fuck off you ignorant shitstain
>>
>>144362831
mine is fine ,what animations are you using?
>>
>>144362028
I won't lie, I have a boner right now
>>
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>>144358328
Yes, AMK AE
>>
>>144363461
I had set it up with the beretta animations, I think aligning it with the mp443 grach. Its just the hammer that acts weird. But anyways, does the groza have the picatinny rails on it? nbd if not, the bf4 repo has two sets of rails in the accessories zip.
>>
>>144363915
mine is on makarov(same as mp443 if from stcop) groza have mount for red dot on top, look in adons folder for top and suppressor mounts
>>
>>144364562
Yeah the PM animations make the most sense I suppose hah. The model I have already has the upper mount on it but minus the suppressor + suppressor mount (which I'm sure I could find if I looked). Though I'm not planning on spending much time working on that stuff, especially with you doing a lot of the BF4 models.
>>
>>144363116
Are you fucking retarded or just shitposting? I think you are the one who should fuck off.
>>
>>144345325
there is more images like this?
>>
>>144369321
Every location in CoP.
>>
>>144369321
https://www.youtube.com/watch?v=JPf8YlzUPw4
>>
>>144188035
Hello I'm trying to install warfare and the arsenal update for call of chernobyl, except whenever I attempt to start a new game it crashes. I have installed all things that I should have, to my knowledge. Why is this happening?
>>
>>144372085
post log
>>
Hey guys, I'm playing CoC, and I really hate the UI and minimap. Is there any way I can get the cop one?
>>
is CoC a good mod
>>
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I have the steam version of SoC and just installed Autumn Aurora 2.1 which resulted in a CTD on startup. I looked at the xray log under my documents but it is totally blank.

Any idea what might have happened?
>>
>>144377923
sounds like it might have crashed
>>
>>144377923
>>144378193
This.
Definite crash.
>>
>>144378193
>>144378520
i dunno guys are you sure?
>>
>>144378193
>>144378520

Yeah it really did.
>>
>>144378761
See >>144378778
>>
>>144378778
>>144378914
hm
well then i think it crashed
>>
>>144379090
Most certainly.
>>
>>144379235
Although so far I've been utterly unable to formulate a rational explanation for this abnormality.
>>
>>144380240
It crashed because it crashed. Is easy.
>>
Are there any CoP mods that add SoC style random anomalies?
>>
>>144380962
SGM
>>
Is there any way to increase the rain volume in CoC? I think it was an issue in the other games as well but there's a particular rain/weather that has barely audible rainfall. Also just started Warfare/STCoP with no minimap or detector beep, Ironman/random/master should be great fun.
>>
>>144377923
I got it, just renamed d3d9.dll inside my bin folder, looks like Steam does not like that.
>>
>>144351856
>weapon packs with 3d scopes and other improvements easy
this is shown by the great number of quality packs available, right retard?

the only fucking common thread to the bleating of the lambs here is the one that says i would've totally done it if it wasn't boring or below my interest

right
>>
>>144352405
no, you mean how most people don't understand that excellence isn't divorced from effort, you stupid fuck

doing is harder than rationalizing and infinitely harder than commenting
>>
>it's easy to mod
>people doing actual work just like tedium
>my output: 0 mods, infinite commentary on others work
haha /sg/, pretty special even for the bunch of do nothing wankers that make up most of us
>>
Why does Oblivion Lost 3.1 have to be so buggy?
>>
>>144384259
go suck his dick, bootlicker
>>
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let's all just have a vodka and calm the fuck down
>>
>>144387213

That's rich coming from a Duty faggot, I'll calm you down with my superior Western weaponry.
>>
>>144387387
superior as in "dust will cause it to jam?" good luck faggot, we bout that OP 9x39 life
>>
>>144387521

Right, how could I forget. Shame I'd rather clear a jam than not be able to pierce armour. At least you're only fighting Bandits and dogs right?
>>
>>144387213
getting fucked up in rostok would be so fun
>>
>>144387213
stop being stupid, you are wasting all that vodka
>>
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>>144387521
speaking of 9x39..

How do people feel about this? Turns out, at least in cop (I don't remember it happening in coc but I may have just ignored it), the vintorez iron sight aim offset caused clipping. Could also be due to me making the camera not zoom in for the default 55 fov. This is pretty much as close as I can get it to the original without modifying the mesh (a second option coming after the countdown ends)
>>
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>>144389185
second alignment option
>>
>>144389347
My vote for second (this one).
>>
>>144389185
>>144389347
the svd iron sights are kinda the same deal so i'm going to make the svd, vintorez, and svu at the very least zoom in a little for their iron sights. maybe the sr25 too (which i attached the ncstar flip up sights for; http://media.midwayusa.com/productimages/880x660/Primary/282/282189.jpg) though that doesn't clip with the default aim offset

>>144389986
yeah thats my preference. its not entirely accurate, but its a game and that center piece points out the target well. was able to kill the squad of stalkers in front of me easily at a distance with the iron sights.
>>
Would anyone here recommend the 2015 mod merge for CoP in the repo?
>>
I can't remember this shit, where do I go from here?
>>
>>
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every tim
>>
I love the camera movement in stalker. Why do people hate it so much? The camera being perfectly still while you move around is weird as fuck.
>>
>>144397056
cam_inert 0.7
>>
>>144397828
well fuck not that extreme. 0.3 is pretty nice though.
>>
>>144385192

I don't even know where to start. Are there guides?
>>
>>144398301
what are you wanting to do? depends on that pretty much.
>>
Has anyone ever had people surrender to them? I have a pic from AA2.1 where the last guy left just dropped his weapon and put his hands up. I promptly executed him with my pistol, it was amazing. I'll post the pic when I find it.
>>
>>144398371
Not him but i'd like to do two things. Merge AA2 coc and AO3 or STCOP. Add the armor models from AA2 to this merge.
>>
>>144389185
I thought there was some sort of back sight you had to match the front with, like on the AS Val
>>
>>144399118
>back sight you had to match the front with
That's how literally all ironsights in the world work.
>>
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>>144399118
It does (kinda? its attached to the silencer; https://upload.wikimedia.org/wikipedia/commons/c/ce/Vss_vintorez_01.jpeg). I switched the fov and its perfect, so I'm just doing that like I was saying I would try here: >>144390605

I don't like the idea of zooming in while aiming, but if it alleviates clipping than I don't give a fuck.
>>
>>144399592
Exactly like you have it matching up here, it looks much much better than any of the other screenshots
>>
Does ENB still work? It worked on Win7 and a AMD card. On Win10 with a Nvidia it always crashes. Tried with AA2.1 and some other mods with manual install.
>>
>>144399592
>I don't like the idea of zooming in while aiming
I do. Mostly because if you're aiming you'd be concentrating on a smaller area, therefore have an effect similar to zooming. There is a reason why Arma/Insurgency/Red Orchestra do that.
>>
>>144399592
On and one more thing. Go look at how the iron sight realignment mod for CoP works, especially for seeing how AK iron sights work - I think you're using the retarded vidya method instead of the IRL one.
>>
>>144401903
I'm using the weapon configurator which lets me adjust the aim offset using hotkeys in real time with adjustable delta values. The only way it could get better is if I'm able to adjust the hand position really. Unless I'm completely misunderstanding you, I don't see how things could get any more convenient for me. As for the zooming, I guess it makes sense in a game setting.
>>
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>>144402089
>I'm completely misunderstanding you
Yup. I can't find the screenshots of the AKs anymore, so paint will have to do. Red dot: shitty vidya will have the bullets connect there. Green dots: where bullets actually connect in most AKs IRL. Oh by the way the front post is slightly misaligned.
>>
it is my gf's birthday today, and i don't want to bake a cake because i fucking hate baking and the grocery store didn't have pre-made cakes in stock

what do i do, comrades? i just wanna play stolk
>>
>>144402597
Kill yourself
>>
>>144402597
Dump her and play Stalker. The only way.
>>
>>144402597
bake her a cake you mongoloid child
>>
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>>144402568
Interesting. So something like this then? Does seem more useful.
>>
>>144403148
Yep. The front sight is still misaligned (too low, should be perfectly level with the rear sight).
I hope that realigning all of the AK's iron sights is something you'll do as a patch and not as part of the first release. I already caused enough delays as is
>>
>>144399592
Can't you just find a better vintorez model?
>>
>>144403436
I can adjust them later I guess. You should keep an eye out and give critiques when you can especially since you know more than I do about this shit.

>>144403543
How about the stcop 2.8 vintorez? Probably the same one in stcop for coc; has iron sights but not set up to use them.
>>
>>144404148
>I can adjust them later I guess. You should keep an eye out and give critiques when you can especially since you know more than I do about this shit.
How do I get the reticle to show up when in ADS?
>>
>>144404434
In the hud section, set zoom_hide_crosshair to false.
>>
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>>144404148
Yea, it does have great irons.

aim_hud_offset_pos_16x9 = -0.093400,0.067900,-0.130000
aim_hud_offset_rot_16x9 = 0.031000,0.034300,-0.010000

>>144404507
zoom_hide_crosshair = false
>>
>>144404541
Well shit, thanks for that. Saves me some time.
>>
>>144404541
Front sight is a tad too high.
>>
Werejew, the first weaponsoup release will also include the M60, right?
>>
>>144397828
As crazy as it sounds, I actually like cam_inert set to 0.7 with camera movement and shit. Actually playing this shit for the first time in a week or two and I love it. Though I've drank nearly 1.5 liters of shitty vodka so who knows.

>>144404845
So its supposed to be aligned with the portion of the iron sights a little below it?

>>144405281
Yeah, I attached the aimpoint pro, eotech, and acog to the m60 as well (had to take some liberties adding picatinny rails to it but I wanted optics for it so what the fuck ever)
>>
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>>144404730
No problem.

>>144404845
aim_hud_offset_pos_16x9 = -0.093400,0.068900,-0.130000
aim_hud_offset_rot_16x9 = 0.031000,0.034300,-0.010000
>>
>>144405379
>Though I've drank nearly 1.5 liters of shitty vodka so who knows.
well then
>>
>>144405379
>So its supposed to be aligned with the portion of the iron sights a little below it?
Yes, didn't I say that?

>>144405381
Perfect.
>>
>>144405856
Not very sober right now and just trying to be sure I know what you're talking about.
>>
>>144406045
Drink a ton of milk and go to bed.
>>
Anyone else have trouble with STCoP? Getting stack traces in bar and the Duty Trader won't sell guns or armor, just stacks of ammo
>>
>>144406427
Are you using warfare? I had some people complaining about the bar, not sure what weapon packs they were using though.

>>144406072
Eh, nearly 8am here. Might just stay up all night at this point; having some fun killing bandits in military warehouses with insane damage bonuses :v
>>
>>144406621

I was, someone else gave me the same info. Gonna retest STCoP without it, thanks man. Keep up the good work
>>
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>>144406621
>:v
>>
>>144407176

You forgot kill yourself
>>
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>>144407948
that was harsh
>>
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>tfw no artifacts with the shape of platonic solids
>>
>>144408136

Kill yourself
>>
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>>144408443
commit self murder
>>
>>144408443
>I press enter after every reply
>>
>>144384259
>>144384667
You guys are special kind of specials, huh. Just because you two are retarded doesn't mean everyone else is as well.
>>
>>144408552

Kill yourself
>>
>>144387213
Not until idiots are out of this fucking general.
>>
>>144409554
Kill yourself
>>
>>144408387
Make one? Literally a half an hour job.
>>
>>144409623
>>144409693
kill yourself
>>
>>144409745
Kill yourself
>>
>>144409491
Kill yourself.
>>
>ctrl+f "kill yourself"
>20 including this post
>666 posts including this post
>>
>>144409927
Kill yourself
>>
Some of you are alright, don't go to Army Warehouses Tomorrow
>>
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>>144410058
thanks doc
>>
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This is getting out of hand. I though AMK was supposed to make enemies respawn ever 24 hours or something. Rostok is full of guys EVERY TIME
>>
stalker 2 is being made

but they want you for "game ideas", mutants, anomalies, mechanics, story, anything.

what do you suggest?
>>
>>144411947
Nice try Sir Gay, but you're not getting my intellectual property for free
>>
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>play AMK Autumm
>put stuff into the box at bar
>mfw half of it is gone when i come back
>mfw have to kill 5 stalkers at bar to get some of it back

I lost some artifacts but what mostly pisses me off is i lost streloks mosin nugget fucking stalkers man
>>
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>strifer said he doesn't have time to work with Gunslinger and you shouldn't wait for it
>vk page is still being updated
Stop teasing me you fucks
>>
>ZoA
>stack trace:
>go look up moddb page
>at least 6 people experiencing the same thing
>HURR-DURR, SORRY, GUYS, MOD NO LONGER SUPPORTED

Whoa...
>>
>>144418169
Yeah, and you fucking know they won't even release what they already have, because then they won't be able to stroke their ego.
>>
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>>144418195
>>
Werejew, will there be a vz. 58 in weaponsoup?
>>
Hey guys ive never played Stalker but i would like to try it i enjoyed games like Metro2033/Last light

but i dont know which STALKER game i should start with ..

Sorry for bad english im from Naziland

(PS: is it possibly to play a stalker game in Russian language ? i speak russian fluently and it would be nice if its possible

thx
>>
>>144418770
Kill yourself
>>
>>144418770
Start with SoC, obviously. Go check the OP for game re-packs and get AMK1.4.1 mod along with patches for it. Might also consider texture packs.
>>
>>144418770
http://ap-pro.ru/stuff/zov_pripjati/3
>>
>>144418770
11/10 mod
http://ap-pro.ru/stuff/zov_pripjati/reach_mod_slenderman/3-1-0-200
>>
>>144417890
You only have yourself to blame, the fact that NPCs loot blue boxes and other stashes thar aren't backpacks that you place yourself is common knowledge by this point.
>>
>>144417890
That's what backpacks are for. Although you can't buy them directly...
doesn't matter in my playthrough. I've triggered the reward system numerous times.
>>
>>144417890
zsasz pls
>>
When i install Call of Chernobyl several map files and sound files are missing and so the game does not work, any idea why it does this?
>>
>>144421083
your antivirus. turn that shit off.
>>
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>>144421235
Turned it off and this happened.
>>
>>144421375
they told people not to use the updater for a while, you're basically fucked until they fix it i don't know if it's fixed already and if that's the case, youre fucked anyway
>>
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What software do you guys normally use to record footage?

Also do you guys want the archive?
>>144214210
I did.
https://mega.nz/#!JYJEWB5B!1ybt5ElmDjCO2qBrQMmvGG1SehWUB9vvCei04X3mYTo
>>
>>144422274
OBS and if I got space I use fraps
>>
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>>144213612
*cough* *cough*
>>
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>>144422359
I've used OBS but I'm never really satisfied with the footage quality I get. What settings do you usually use?
>>
>>144422359
OBS+lagarith
or DXTORY+lagarith
>>
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kek
>>
>>144422590
i usually pick a random pre-made config from google made for 720p and tweak it as I find good

here's a reddit post i found in 3 seconds
https://www.reddit.com/r/Twitch/comments/3alrxe/some_of_the_best_settings_for_streaming_at/
>>
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>>144417890
I began to realize this after losing like 20 artifacts. The never take anything else so I was running around the whole Zone looking for the blue box I left them in. Doesn't really matter though they were all basic artifacts and I'll get more soon and use a different storage.
>>
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That's a big boar
>>
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>>144423212
4u
>>
>>144422835
Yeah, the quality I get is usually pretty decent, but it's a balance of performance v.s. decent quality.
https://youtu.be/gkvCUx4DQ1U is a pretty good example of a lower quality one back from when I played Gmod. I should probably do another one of these, but they take a lot of time to set up all those items, and it's hard to find a good map for it.
>>144422634
I'll see about looking into this. Making videos is usually something that's more of a hobby that I jump back into every once and a while. My internet sucks for uploading videos anyway.
>>
>>144424284
well lagarith is one of the best looking codecs for recording, huge filesize/bitrate but quality is damn near "lossless"

http://lags.leetcode.net/codec.html

also this was reccomended as well
https://sourceforge.net/projects/x264vfw/
>>
how do I capture areas in warfare?
how do I lead squads? Other than the"hey can we explore together" thing?
>>
>>144420180

I did not receive my first backpack until wild territory
>>
>>144424850
I got some from simply roaming around in Cordon/Garbage. Triggered the reward system and picked it up at Sid.
>>
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Btw, i'm still around, and I'm going to be collecting stuff for an archive v2.0.

If you guys have some better places I could put the archive, or ways I could display it, feel free to respond. Anything you reply will probably be added to the Archive.
>>
Is there a trigger for when Skull starts to raid the Freedom base? I wanted to stock up on Nato Grenades before handing in kill the sniper quest but when i leave the base Skull starts his advance and gets his shit kicked in by freedom
>>
>>144421083
>>144421235
>>144421375
turn off AV + use manual patches

also add coc install directory to whitelist
>>
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Is there a way to remove sun lensflare from OGSE?
Shit's annyoing.
>>
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>>143991323
Nether is actually great with a friend, espeically if you agree on a soundtrack to play at the same time.
Personally, I recommend: https://www.youtube.com/watch?v=_dNPd8F0pOc
https://www.youtube.com/watch?v=Mdpx3Ory1Yk
https://www.youtube.com/watch?v=Lw6zTAKWGeo (although this may be too sad)
or this
https://www.youtube.com/watch?v=MaSi7Gut7xM (although this may be too happy)

As a whole it's kinda crap, but especially for $5, ($1 on sale) it's pretty good. Especially if you can get several friends together and use voice chat. It's surprisingly S.T.A.L.K.E.R. Esq and despite being kinda unfair, it's actually worth the money you pay for. The map design and abandoned city are actually relatively atmospheric as opposed to the laziness you usually get in most Open world survival games. Don't expect quality though. Most weapons still look like, feel like and are animated like shit. Also once you lose that improvised shotgun you get at the start, you'll pretty much never have a reason to make one again given what it requires to make it.
Srs tho, get friends, get copies for friends, convince them to play it with you for a few days and just have fun in the setting.

>>144137775
That's because Phil Fish was just your average forum poster who didn't realize that when you're more famous you don't get to tell people off the same way they get to tell you off. Or at least people will act like you're the world's biggest Douchenozle.
>>
I

L I T E R A L L Y

cannot find a second thorn artifact. I even went to Red Forest and got my shit pushed in by radiation and snipers and nothing.
>>
>>144427704
Kill yourself
>>
>>144427704
in the launcher options, and game options.

holy shit
>>
>>144409604
best start with your autistic self then
>>
>>144428181
Nope.
Those only cover lamp flares, which I have disabled already.
>>
Guys, weaponsoup...
>>
>>144425908
I cringed

>>144426405

>joining the renegade doody on their suicide mission
>>
Anyone got the link for guns included in weaponsoup? Even if it's not quite up to date
>>
>>144429787

But thats exactly what i dont wanna do i just wanna to skulls missions all by myself. Taking out freedom doesnt seem like such a hard task to do especially now thath i have an autosave 2 hours before a blowout but Skull just keeps rushing in no matter what i do
>>
>>144424582
Is there a performance impact usually?
>>
>>144430261
Why would you wanna take out freedom?
>>
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>>144428812
bruh

sun shafts and sun shafts mode
>>
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>>144431270
I want to get rid of lens flare, not the sunshafts.
>>
>>144430727
not really noticable maybe a few fps. you wont notice it really as long as your pc isnt potato
>>
>>144431431
My PC isn't but I tend to like to run high bitrates and a lot of games don't play well with that.
>>
These Red Forest snipers are pretty tough to get past, can't even see them until it's too late and they always connect on the first shot.
>>
>>144431420
gamedata\config\weathers\flares.ltx

it's packed in the db files.

or replace fx_flare0.tga - flare 03.tga with a transparent texture
>>
>>144431825
best to just give it a few test runs and decide for yourself
>>
>>144430774

Because on countless playtroughs i always sided with freedom for nato weapons. Now i wanna see how it is playing for duty
>>
Ok I got interested in playing Stalker Games, where do I start? Any essential mods?
>>
>>144433029
Shadows of Chernobyl with ZRP. Then go anywhere you want.
>>
>>144433029
Read the fucking OP you lazy nigger. It's there for a reason.
>>
>>144432503
The mission is a bitch, youre gonna have a hard time.

>>144433029

SoC vanilla, or zrp for first time, nothing else
>>
Have any mods tried to translate the battle chatter etc. into other languages, closed captions or whatever? I've always felt like I was missing out on a huge bit of the game by not being able to understand the NPC interactions and campfire stories and stuff.
>>
>>144433473
page has been removed
>>
>>144434842
You never will, even with translation. This is a Slav game made for Slavs, Westernshits are not welcome.
>>
>>144434842
No and I don't think it would be possible without bin mods
Someone could redub everything but that would be terrible
>>
>>144434991
>Start guide, beginner tips, and much much more
>http://pastebin.com/FUPEbLiv
Kill yourself.
>>
>>144435262
Didn't SGM have subs for some campfire stories?
>>
>>144425908

Is that a woman?
>>
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When are you going to finish the dynamic hud thing, TK?
>>
>>144432228
Thanks, this was annoying to do but ultimately helped.
Now my eyes are no longer cheap camera lenses.
>>
>>144435434
Not that I recall
ZSG has translations for a lot of that stuff if you just wanna read it

>>144435670
I never have time to stream any more and playing stalker offline makes me feel guilty so I haven't been able to playtest it thoroughly yet
What a terrible excuse.
>>
>>144435670
TK only plays Dank Souls now.
FeelsBadMan
>>
How ridiculously difficult can I mod this game to be without turning it into a death simulator? I'm looking for a game that feels genuinely difficult to survive in without getting to indishit Ark levels of autism.
>>
>>144435881
Damn shame strem when?
>>
>>144436176
Just play M.I.S.E.R.Y.™, brought to you by [TZP]Loner1 and the Misery Development Team®! It's the most realistic, hardcore and well polished mod around! Nothing else can even compare.
>>
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>>144436317
>>
>>144436317
>>144436468

Is this shilling or a meme.
>>
>>144436176
OGSE was difficult in a way I enjoyed. Controllers being able to hit through walls sucked though.
>>
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>>144436542
both I guess
>>
>>144436542
Not a chance my friend, M.I.S.E.R.Y.™ is considered the pinnacle of S.T.A.L.K.E.R. modmaking by all reputable members of our community. Just check the rating on ModDB. Two thousand users CAN'T be wrong!
>>
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Actually you know what, NO it's not alright. Fucking loners. Now I've got a bunch of loner enemies but Duty doesn't hate me surprisingly
>>
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>>144436687
delete this
>>
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>>144436687
Holy shit

I never noticed that
>>
>>144436841
Oh yes they can, because that's not even how many Nazi's there were!
>>
my headphones are broke and I don't get new ones until tomorrow

should I play soundless stalker
>>
I AM LEGITIMATELY DYING FOR WEAPONSOUP
>>
>>144438414
Y U NO SPEAKERS
>>
>>144438558
I'd have speakers if I didn't live with my parents

I don't even have to pay rent
>>
>>144436687
Jfc this is shittery right?
>>
File: 20160604123232_1.jpg (361KB, 1920x1080px) Image search: [Google]
20160604123232_1.jpg
361KB, 1920x1080px
What the fugg. No seriously

What the fucking fugg
>>
>>144440149
MMMRRWWOOOOOWWWRRRRRW*bumps mic*KHIISSSSsss
>>
>>144440149

LMAO 1 CAT XD
>>
>>144440727
This is like my fourth time playing the game and I've never actually seen the cat but I heard it at times, now I found a group of 4 dead ones and 1 live one.
>>
>>144440882
Cut content lad
>>
anyone gonna make a new thread
Thread posts: 768
Thread images: 149


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