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/twg/ - Total War General

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Thread replies: 763
Thread images: 110

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Hellcannon edition

>FAQs & General Info
http://pastebin.com/gZ1T9VCN

>Steam Groups
http://steamcommunity.com/groups/totalwargeneral
http://steamcommunity.com/groups/twgmp

>Total War Warhammer
Mods -- http://www.twcenter.net/forums/forumdisplay.php?2191-Total-War-WARHAMMER-Modifications

Previously summoned Elector Count: >>144130632
>>
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IF OUR PRINCE IS TO BECOME EMPEROR

MILITARY RULER OF ALL ELECTOR COUNTS
>>
1st for Chaos Dawi never ever
>>
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> Tomb Kings still not announced
>>
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>>144167602
>Lizardmen still not announced
>>
>balance is perfect
>multiplayer doesn't matter
all aboard the meme train
>>
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>>144167636
>>144167602
>Chaos Dwarves still not announced
>>
>>144167684
thats second point is true though. MP has literally never mattered, and campaign has always been focus
>>
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>Mounted Reiksguard Outriders (Trollhammer Torpedo) (Halberds)
>>
So what's up with the Advisor? Is he an agent of Tzeentch?
>>
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>gpu finally dies
>upgrade not ready
I just wanna praise Sigmar
>>
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>Pontus still not announced
>>
>>144167723
*vape*
>>
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>>144167684
>multiplayer matters
>>
>>144167684
multiplayer doesn't matter

Its physically impossible to balance a TW game for both campaign and multiplayer, and campaign is more popular

ergo multiplayer is irrelevant
>>
>>144167478
>>144167620

No, it's not expected. It should be close fights in both cases. They are 1300 and 1500 respectively, and shit on the Greatsword's melee stats.

10 extra weapon damage against infantry(THIS IS WHAT ANTI-INFANTRY DOES) should in no fucking way shit all over 90% more Melee Atk/Def.

If you are actually implying that non-Great Weapon Chosen beat Greatswords then it's clear that you're testing on easy AI or not testing at all and making shit up.

I have tested these units to make sure I wasn't talking bullshit, but it's clear that you haven't.

Stay shit, Empirebab. And keep making shit up while you're at it, fuccboi.
>>
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>>144167414
Rollan!
>>
>>144167684
It's impossible to balance multiplayer though. Take for example the monstrous units. If you made them cost effective what stops people from spamming them instead of using infantry? There would have to be some sort of unit limit.
>>
>>144167850
>unit balance in campaign
how is that even a topic for discussion
>>
Why are you all such angry people.


You should be happy.
>>
>>144167853
So you admit it, you've been using the wrong units, dont read the tooltips to understand counters and are blaming the game for your own failures.

Warhammer is a game of rock/paper/scissors both in TW and the tabletop, if you refuse to play it that way its your fault, dont pretend the game is imbalanced because you were so stupid you ran Chosen swords into empire Greatswords
>>
"You are no lord of the Empire, Vampire. To even dress as such is a grave insult."

>Grave insult

Oh Karl...
>>
>tfw no legendary lord waifu
>>
>>144167960
you're on the side of the interwebz if you're looking for happy people
>>
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>>144167853
>10 extra weapon damage against infantry(THIS IS WHAT ANTI-INFANTRY DOES) should in no fucking way shit all over 90% more Melee Atk/Def.
>>
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>tfw eradicating Chaos fuckint Shits once again with glorious Elfendom soon
>>
>>144168041
read over before you post AHHHHHHHHH NOW IM ANGRY SOMEONE SUMMON THE ELECTOR COUNTS
>>
How do you feel about the combat speed for Warhammer?

>Could be slower
>Great as it is
>Could be faster
>>
>>144167861
wolling
>>
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>Fuck up the vampires shit hard as the Dawi
>They beg for surrender

Do I go easy on the scum or do I cross out every grudge they've had against Dwarfen kind as my armies steamroll them?
>>
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>>144167960
>>
>>144167853
>No, it's not expected. It should be close fights in both cases.
What? No.

Thats not how it works on the TB, or should work in the game. Chosen sword/board get obliterated by dedicated AP units, like they should be.
>>
1st a secret tip, editing the preferences file in %appdata% specifically I turned "sky" down to minimum for no difference in quality and 8-10 fps. Now to my question


have an old i5 2500k at 4ghz and a hd 6950 2gig sitting around that I'm going to install this on as gaming pc broke, what sorta graphics settings an I gonna need to get 40fps lads
>>
>>144168041
>>144168097
>*wrong side
Fuck...
>>
>>144167850

>Its physically impossible to balance a TW game for both campaign and multiplayer, and campaign is more popular

Not really. Balance impacts both the same way. You can steamroll your way through the Empire campaign with spam armies if you really want to. It isn't fun, but you can certainly do it.
>>
Are there any good books with Skaven in them? This game has inspired me to write (again) but I need to know about Skaven to write them.

I'm about to go on shift so I may not be able to reply but I will be watching.
>>
>>144168103
I feel as if its faster than Shogun II's sanic speed. I'm just waiting for a mod to turn it down a bit. Just my opinion though.
>>
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Uh can I really lose this?
>>
>>144167960
I'm happy.
I don't give a fuck about multiplayer and the game is fun even though it's totally just a foundation at the moment. Expansions can't come soon enough
>>
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>>144168009

Not him but
>My overpowered units aren't overpowered, you just need to counterpick better
>What does it matter that they flat out beat most units in the game
>>
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>>144168134
my PC will be a bit around the same level as yours and I get 40-50 FPS on high settings with max unit size and ultra unit detail
>>
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>>144168041
>>144168097
>>144168123
Well... I'll just be happy for you guys.
>>
>>144168120
Burn all those fucking necrophiliac shits.
>>
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>There are people in this thread who believe in the existence of fucking rat people

How stupid can you fucking be, enjoy the visit from the witch hunters faggots
>>
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>>144168120
>Do I go easy on the scum
Dawi never go easy on scum!
>>
>>144168274
THAT ACTION DOES NOT HAVE MY CONSENT
>>
>>144168221
I have no doubt about that
>>
>>144168180
It's really not
Units die and rout really fast in Shogun, Warhammer is definitely slower
>>
>>144168221
what's the second army?
>>
>>144167960
people arguing over mechanics is always a good sign

it means the game has at least some intricacy to it
>>
>>144168227
>not him but
We all know its you still.

>>What does it matter that they flat out beat most units in the game
They are the Empires final tier infantry unit made for killing other infantry, no shit they are strong.

This argument was spawned out of you claiming Chaos cant handle them, when in fact the cheaper Chaos Warriors with great weapons do a good job and can easily overcome them with a bit of support, and Chosen great weapons beat them easily.
>>
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>>144168057
>>
>>144168179
I think Gray Seer Thanquol has a book series, but other than that I have no idea. Also he just fails fantastically which is kind of what the Skaven did before the End Times.
>>
>>144168295
>>144168286
Alright then. Time to Cross out some grudges.

I do hate this fucking vampiric corruption though. Makes chewing through them a total slog.
>>
>>144168310
ARE YOU A GOD???
>>
Regular Grave Guard or Great Weapons Grave Guard?
>>
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>>144168342
>>144168324
Like 5 swordsmen. Auto resolve is broken as fuck
>>
>>144168401
DANSE MACABRE
>>
>>144168274
Thanks, i'll be drowning in my pit of anger and self-pity.
>>
>>144168413
Great should be your main troops, regular are better for soaking ranged fire.
>>
>>144168413

Great weapons, no contest.
>>
>>144168334
If you are sieging or in raiding stance you don't take damage from attrition.
>>
Someone give me some tips for the meme counts. I want to overrun the world in undeath.
>>
>>144168103
Slower might be better, lines break too quick and do not give time for some tactics. It's minor though, considering it isn't always a major issue.
>>
>let my two hellcannons pepper a city before going in
>get 700 kills between the two of them
kek
>>
>>144168049
>strategy
You mean the part AI never played anyway? Yeah that's a shame
>>
>>144168009
You're actually the most autistic person I've ever had the displeasure of talking to on this site. And that's saying something lil' bitch(I hope you don't mind me giving you a nickname), because this is goddamn 4chan.

I can't tell if you're willfully ignorant, a troll, or just a 80 IQ mongoloid. I legit can't tell.
>>
>>144168447
SHALL I DECANT THE WINE?
>>
>>144168413
great weapons lad

check the armor piercing

you can see how much damage a unit does if you hover over the weapon strength
>>
>>144168429
There is no way you could lose that fight. Volleys are worthless, rockets/mortars cant hurt armored enemies.

So it was basically your army vs a handful of heroes
>>
>>144168391
that kind of made their charm for 90% of the people who liked them.

>reading felix&gotrek
>you can already tell the plan is a disaster when he spent half the money that went into preperation on coke and hookers
>>
>>144168413
regular is only better if you're fighting savage orcs
>>
>>144168128
Huh?

Chosen remove Greatswords so hard in TT that you might as well take your Greatswords off the board instantly if they end up in a fight with any Chosen.

The fuck are you on?
>>
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>still no balancing patch
>still no patch to make luminark of hysh not a useless piece of shit
>>
>>144168295
>stunties
>calling others scum
>>
>>144168573
Why was the balance of power so weighted in their favor then?
>>
>>144168548
>tfw i was on your side of the debate
>lil' bitch(I hope you don't mind me giving you a nickname)
>You're actually the most autistic person
>I hope you don't mind me giving you a nickname
i wanted you to win this cyber-battle....
>>
>>144168548
All I did was prove you're a hypocritical lair, if you dont want to be called on your bullshit dont post it in the first place.

You are bitching because you lose against Empire because you are bad, it has nothing to do with the balance between those Chaos/Empire troops because the balance between them is good.
>>
>>144168690
he was talking about a 1v1, because that's the only place "balance" technically matters. in the campaign it doesn't come down to unit balance, it comes down to making the units in the first place.

the game's not balanced to be honest
>>
>>144168059
Not that you need super-elites like Elves to kill Chaos shits because a shit 5'8" humie with a big sword does just fine.
>>
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>>144168257
thanks a heap anon just installed it.
but what in the fucking fuck?
I'm getting 30fps max and we do have basically the same systems, here is my speccy and I'll upload my in game specs. what am I doing wrong!
>>
>>144168675
Because its broken anon
>>
>>144168690

>because the balance between them is good.

Look, the guy you're arguing with is a dick, but you're still objectively wrong dude. Empire vs Chaos balance is horribly Empire-favoured, and not just because of Greatswords vs Chosen.
>>
Dwarf Warriors - Longbeards - Dwarf Warriors - Dwarf Warriors - Longbeards - Dwarf Warriors - Dwarf Warriors Longbeards - Dwarf Warriors

this is my curret main combat lineup for any Dwarf Army, it's cheap and effective, anyone got a better Lineup?

Are Cannons worth it? they seem more devastating than Grudge Throwers but also less versatile.
>>
>>144168803
Are you using the latest drivers for your AMD card?

Because they actually help a lot i've been told.
>>
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>>144168221

yes
>>
>>144168690
If orcs can make themselves scale mail vests and big ole metal shoulder pads... then why the fuck aren't they wearing helmets? You have to make it to warboss or be a black orc to get yourself a helmet?
>>
>>144168221
If you manage to take out their cannons with your cavalry - you can probably manage to win. If you can't - you're done for, buddy.
>>
>>144168361
>There is only one person replying to me at all times I refuse to believe that there are a lot of people in this thread hurrrrr

I'm the guy you think he is that you keep strawmanning and deflecting, autist. Sup.
>>
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>>144168361

>More than one person couldn't possibly disagree with me, must be samefag

Man you sound like the biggest fucking ass right now. I'll take another one for this thread to deflate your ego further.
>>
>>144168892
i've found that auto-result battles like that, the bar lies anyways and you win around how you should.
>>
>>144168103
a bit slower but I'm mostly ok with the speed
>>
>>144168180
Slower battles mod. Slows down melee combat.
>>
>>144168842
Less versatile, grudge throwers tumble through enemy lines and disrupt entire unit advances. Whereas cannons are basically good for taking down large units like Giants, etc. also good for sieges considering gates and towers fall to them relatively easily.
>>
>>144168842

>Are Cannons worth it? they seem more devastating than Grudge Throwers but also less versatile.

They're useful against high-value units like monsters. Anything from the artillery tree more expensive than cannons is trash though.
>>
>>144168257
>>144168803

I'm dying how are your settings differing to mine?


>>144168868
as for the driver to my knowedge yep just updated a few days ago and autodetect claims I don't need a new one at least.
>>
>>144168959

I didnt feel like gambling on legendary so i put my lord to fist fight him
>>
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>tfw humans in my norsca
>>
>>144168490
crypt horrors
>>
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>>144168950
>>144168361

Here you go bud eat shit :^)
>>
>>144168676
It doesn't really matter if an anon is on my side or not desu senpai, there's no argument either. It's just an autist living in his autist reality while everyone else has this lovely thing called facts.

The creature actually believes that Greatswords don't beat everything but Chosen Great Weapons hard. It's a joke.
>>
>>144169038
fair enough, but just for future reference I suppose.
>>
>>144168950
>>144168946
Oh wow you can samefag and use paint, well done you.
>>
>>144168946
>>144168950
Oh wow you can samefag and use paint, well done you
>>
>>144168675
Cause their lord was 30 and yours was 1. Game takes character level into account way too much.
>>
>>144168950
>>144168946
Oh wow you can samefag and use paint, well done you.
>>
Whats the weaker faction: Vampire Counts or Chaos? What's the weakest faction?
>>
>>144168658
butthurt knife-ears?
>>
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>>144169090
>>144168950
You claimed E.Greatswords lose to Chosen great weapons

This is proof you are wrong

/end shitposting spree by retards
>>
>>144169317


depends on if you're talking auto resolve or manual fight
>>
>play my orc boys on legendary
>fightin' with da skullz
>low chance for peace in the diplomacy menu
>medium chance for peace and confederacy
>ok
>get 2 free armies and triple my land on turn 4
man this games easy...
>>
>>144169317
in terms of Units? probably Vampires, though they have some of the best monsters.
>>
>>144169391
How do you guys make lords fuck off when you test this shit?
>>
>>144169391
/unend shitposting spree

*Chosen great weapons lose to E.greatswords
>>
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Show me your rarest achievement
>>
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>>144168413

Go download blood dragons mod and use the normal blood knights for mainline infantry, sprinkle in some greatsword grave guard to actually kill things.

>>144169391

>NO THIS CANNOT BE, I CAN'T POSSIBLE HAVE MORE THAN ONE PERSON DISAGREE WITH ME REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

>I MUST GO ON A SHITPOSTING SPREE, THAT'LL SHOW THEM
>>
>>144169432

and a shit ton of rebellions
>>
>>144169317

Depends on the context. Taking cost effectiveness into account, Chaos are the worst faction in the game.

VC get points for Grave Guard, which are pretty good. Their monsters, like all monsters, are pretty shitty though.
>>
>>144169469
seconding this
>>
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>>144169014
Dunno man, these are the specs im using.
>>
>>144168690
I'm probably about done with you Autist-chan because I'm about to try out this Dead by Daylight beta, but I'll give you another reply.

You've proven nothing. Go back and read your own replies. You're a mouth foaming retard that's ignoring tested and well known facts. The fact that you can even utter the phrase "Chaos/Empire balance is good" is just a disgrace to your parents for shitting out such a failure.

You're a moron. You'll always be a moron. Everyone will know just how much of a dumbfuck peon you are and you'll never be able to hide it.

Are you afraid to go grab a friend and test stuff in a custom battle? Oh, no friends? Well that's fine, you can use an AI too you'll just need more troops to make sure the AI doesn't retard-out and mess up the results. Go try 10 Chosen without Great Weapons against 10 Greatswords. That's being nice to Chaos, too. That's spending less money. If you wanted to see what it was really like, it's more like 15 Greatswords against 10 Chosen. Go on, go try it.

Fuckin' dumbass faggot.
>>
Can't take the VC seriously because I instantly picture Count von Count whenever they're referenced.
>>
>>144169469
Only works on a 1v1 situation from my experience

If you run your lord up but dont commit him (or move him too close) the other lord wont either

>>144169498
Not him but you're retarded
>>
>>144169469

You get a friend and test online. Testing with lords in custom battle completely skews the engagement.
>>
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>WE'S GOBBOS!
>>
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THE ELECTRO CUNTS
>>
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>>144169487
>>
>>144169520
you underestimate the base happiness of a settlement on legendary.
>>
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>>144169573
savage
>>
>>144169689

those two combined give -16 and iirc orcs werent too good at managing it
>>
>>144169317

Vampire counts, they literally don't have a unit, grave guard are nothing special, neither are black knights.

That, and their high tier monsters suck for various reasons.

>>144169614

>How many empire stacks come to claim your ass?
>12345 empire stacks, 5 empire stacks come to claim your ass, AH AH AH AH AH
>>
>>144169573
>Go try 10 Chosen without Great Weapons against 10 Greatswords
This was never claimed by me or anyone else to be a fair fight. Greatswrods would always win, like they should, against Chosen swords since swords are not AP units

The issue is that you claimed Chosen GREAT WEAPONS lose to Greatswords, which is false.

We both know the reason you are now saying without great weapons is because you realized you were wrong all along.
>>
>>144168128

Lad Greatswords can't even touch chosen in TT what are you talking about
>>
>>144169784
yeah actually you're right. the free armies have done pretty good at killing rebellions so far, and i still have grimgor running around, since i absorbed my "early game enemy" without even fighting him
>>
>>144169573
>Go try 10 Chosen without Great Weapons against 10 Greatswords. That's being nice to Chaos, too. That's spending less money. If you wanted to see what it was really like, it's more like 15 Greatswords against 10 Chosen. Go on, go try it.
Chaos should lose both these fights, whats the issue here? Swords are not for killing Greats.
>>
>>144169632

>Goes out of his way to shitpost
>Denies reality
>Still arguing for something when he's wrong
>Calls me retarded

Nice, there's no paint bruv
>>
>>144169809
He really is living in an autist reality

Go find the post where I said Chosen GW lose to Greatswords. The closest thing I said to that, which I could understand how it got mixed up in your autistic mind I suppose, was that Chosen Great Weapons lose 80% of their men against Greatswords which is effectively dead.

Well, go on. Shoo shoo. Go find it.
>>
>>144169862

First game i did was orc on legendary and i got pretty shit over by chaos, do you have a lot of raiding parties out? I think thats what i lacked the most, still won in the end though
>>
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Bring to me the elected lords
>>
When are Top Knotz getting a nerf?
>>
>>144168548

>Nigger generalizing people as dumb
>>
>>144169905
Chosen have double the stats of Greatswords so there's no reason for the Chosen not to bog down to Greatswords for a long fucking time.

That's assuming they should lose in the first place of course. They're significantly more expensive.
>>
>>144169809

>The issue is that you claimed Chosen GREAT WEAPONS lose to Greatswords, which is false.

Why is this even an argument? Greatswords are still more than cost effective against Great Weapon Chosen, or did you just forget that Greatswords cost 550 less?
>>
>>144169573
last warning bud
>>
>>144169982

WE WILL SUMMON THE ELECTOR COUNTS
>>
>>144169948
Why bother, you would claim it wasnt you all along and try even harder to save face. The fact you do nothing but resort to insults instead of any valid argument is proof enough you realized you were wrong long ago.

No more replies for you.
>>
>>144170054
No they dont, they have slightly better stats, but lose out on anti unit bonus. If anything unbalanced is here its Chosen are a little bit more expensive, irrelevant considering Chaos gets infinitely more money than any other faction though.

Still dont see any issues with balance here.
>>
>>144169963
i'm overall not too worried about facing chaos, espcially since i've got a good pace going so far, even if it's a little unstable.

so far i only have a couple raiding parties, i have grimgor running after rebels, and i have a 20 stack i got from the skullz hitting up the dwarves to the south.
>>
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>>144169487
>>
We all know chosen suck dick in this game, but I think this is more fo a case of greatswords being OP rather than chosen sucking.

They still suck
>>
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>>144167861
Rollan!
Even though I don't have the game yet...
>>
>Pronouncing Von as 'von' instead of 'fon'
>>
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>>144167734
>Giant manned steam tank ( lore of death )( shielded )
>>
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>>144170075
And that's it ladies and gentlemen, the end of our shit show.

Goodbye, Autist-chan. I will miss you and your fabricated reality. Fret not, your dumbfuckery has scarred my mind forever and I will never forget you. Seek solice in the fact that your autism will be remembered. Farewell.
>>
>melee attack is damage
>this is the false assumption behind this great debate
>>
>>144170242
Except they dont suck, at all. Against other factions they are devastating, only really Empire can go toe to toe with Chaos, but thats only GS, and its not like the AI ever uses its GS well enough for it to matter.
>>
>>144170191

>If anything unbalanced is here its Chosen are a little bit more expensive
>little bit

Bud, they're more than 1.5 times the cost of Greatswords. By all rights, they should wipe the floor with Greatswords.
>>
>>144170002
why nerf the canonically strongest faction?
>>
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I was promised a Linux port.

Where the fuck is it?
>>
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WE ARE SIGMARS ASS

what did they mean by this?
>>
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>want to play expanded version
>full expansions at least a year away

Ugh, CA pls give us blood dlc and game patch soon
>>
>>144170359
Which is a minuscule amount of money. Unless you are claiming MP is relevant in which case I have nothing to say to you except you're a fool.
>>
>>144170226

That was the same i was thinking when they suddenly came through the passage to the empire along with raiding parties from the south coast
>>
>>144170353


Lolno they fucking suck, ask anyone that plays MP
>>
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>pygmies when
>>
>>144170535
>MP
Irrelevant
>>
>>144170535

nice bait
>>
>>144170191
>they have slightly better stats

No, they have way better stats. I don't have the game up currently but it's like 56 defense/50 offense normal Chosen, 22 defense/28 offense Greatswords. Their weapon damages are only separated by 2 points as well, though I can't remember who has the extra two.

That's WAY more stats. You pay for the stats too, they're significantly more expensive than Greatswords. Those stats imply that they'd do quite well at the very LEAST at bogging down Greatswords because the Greatswords should barely hit them because the Chosen are just that much better.
>>
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>>144169487
>>
>>144170458

>Unless you are claiming MP is relevant in which case I have nothing to say to you except you're a fool.

What's up with your irrational dislike for MP? Plenty of people play and enjoy the MP in TW games and we've been holding tournaments for years.
>>
>>144170535
>MPfag
Worse than historyfags, at least historyfags play their games and not the substandard multiplayer which no one takes seriously.

Get some real friends and play coop faggot.
>>
>>144170667
i think everyone just really hates losing or something. or they saw shogun 2's "multiplayer" and never looked back.
>>
>>144170667

This, you can only discuss balance in a MP enviorment, no one gives a shit about sp, anything can work if you invest enough in it there.

Chosen are overpriced and weak, and they're not overpriced just by a little, they're fucking 1300 and 1500 points respectively
>>
>>144170674

They need 2v2 head to head
>>
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When will he learn?
>>
>>144170610
You've misunderstood the stat difference.
>>
>>144170796

Shogun 2's multiplayer was good. Sure, they had some balance issues at various points like loan sword spam and heavy gunners but, generally speaking, balanced armies could take pretty much anything on when played well.
>>
>>144170667
Because they take it way too seriously on /twg/ and think MP should be the focus on the game
>>
What's going on with replays in warhammer? I've been saving good battles and tried watching one, the enemy reinforcements spawned on the opposite side of the map that they actually did, and it ended up showing a loss when I had a victory in the campaign. You could even see what orders I issued, only all my units were doing completely different things so they got pulverized as they tried to pull out THROUGH the enemy they were engaged with.
>>
>>144169982
Go on, summon the elector counts
I don't give a fuck
>>
>>144171014

Sounds like supreme commander 2
>>
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>being so bad at MP you have to call it irrelevant

Embarrassing tb.h lads

Beating CA AI is literally babby tier.
>>
do you guys fight the same races as you play like other humans if empire or dawi when playing dwarves? Or do you use the confederation option to acquire their lands?
>>
THEY ALMOST FUCKING LOST

50% INCREASED PRICE
>>
>>144170610

I'm not sure the stat difference is quite that large.

In any case, rarely do the stats in TW games accurately reflect unit performance. Attila was full of hidden stats that made certain units overperform by a huge margin. Hence, pre-nerf Tagmata annihilating all other cav due to their massive hidden anti-cav bonus and two-handed axe units and elite Hun infantry steamrolling infantry due to their enormous hidden melee attack bonus against infantry.
>>
>>144170667
Because every day some fag runs into /twg/ and starts crying that unit X is shit and unit Y is overpowered because they lost a MP battle

The game can either be balanced for campaign, or balanced for MP, but there is absolutely no way CA could ever do both.
>>
>>144170936
the whole grinding up units and unlocking things tended to bog the experience up for me, though on the same note it gave me a lot of incentive to actually play a lot.
>>
>>144169565
well just completely uninstalled gpu and reinstalled latest drivers, and oced up to 4.2
if it still sucks I'll cry but at least I tried
>>
THE THRONG IS MUSTARD
>>
>>144171141
what is there to even "balance" in the campaign though? you can pretty much get away with doing fuck-all even on legendary in my experience.
>>
>>144171081
>only 20% have played a MP battle
>only 2% of people have played more than 25 MP games
From CA's perspective; it is irrelevant.
>>
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>mfw after over 70 hours i've realized that there's a teleport button in the quest location screen
>>
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>>144169487
>>
>>144171209

try higher settings
>>
>>144171014
Replay's have been borked for a while it saves the movements, but not the position of units so the AI does its best to replay what happened.
>>
>>144171262
w-wait w-what the FUCK
>>
>>144171141
>keep a set for MP and a set for SP

Not that hard.
I personally dont need perfect balance, but a fix for the obviously broken units like Demigryphs and witch hunters.
>>
>>144171014

If you're using different mods from when you saved the replay they mess up
>>
>>144171151

>the whole grinding up units and unlocking things tended to bog the experience up for me

I can see why that annoyed people. However, as long as you kept winning, the grind was pretty short.

Moreover, having your own customised units was pretty cool. I put a lot of effort into naming and customising all of my units and I became pretty attached to them. It's such a pity that they didn't implement Avatar mode in later TW iterations.
>>
>>144171232
Most people do run with balanced armies, so CA has some idea on what to balance around.

/twg/ is generally got better people or worse if you think about it in it though, who know cheese strats and use them excessively.
>>
>>144171263
I don't know how they fucking expect anyone to get 8,000 income from raiding. With like six armies speced for raiding income I could only get like 5,000
>>
>>144170863
I've misunderstood numbers that can be compared side by side? You aren't autist-chan, are you?
>>144171139
It is that large, you can check. Just take a second to look at Chosen and Greatswords in a Custom Battle army select. You don't even need to launch it.
>>
>>144171401
>My friend with a top tier army was making 1.5k a turn from raiding with a single army

Either he was lying, or something was wrong. It was a super expensive army though, mostly just Blacks and Giants.
>>
>>144171212
>tfw regular Dwarf Lords look better than either LL
>>
>>144171240
Dogbert and the Arena boyz will champion a fix.
You can see how salty he gets when people use broken shit.
>>
>>144170297
>Pronouncing Carstein as 'Carsteen' instead of 'Car-sh-tain'
Is there a proper german 'ei' in english?
>>
>>144171401

you can raid dwarves for 3k late in the game with the proper skills
>>
>>144171401
Yeah, I was about 120 turns into a Greenskin campaign and I checked the victory objectives and saw that the money from "raiding" didn't include sacking money, so I just set up in 4 different places and only hit about 4k.
>>
>have a grudge with 20 severity
>its vs Top Knotz
>They have no settlements and their only agent is lvl 20
>the grudge is to assasinate a char
>it always fails


This mechanic is so amazingly unfun.
I have to train my thanes for 50 rounds just to try assassinate a piss goblin in the corner of the map to win my campaign, everything else is done.
>>
>>144171485
>I've misunderstood numbers that can be compared side by side?
You've misunderstood the importance of stats. A big stat difference is 50+ stats in something important, a handful of improved stats across the board means nothing. Add in the fact that hidden stats and that there are modifiers and you get your stat based justification for non GS chosen getting shit on by greatswords.

And again, thats how it should be.
>>
>>144171139
Yeah, I very much expect that Empire troops have huge hidden stat bonuses. We'll have to wait for some miner to find out, but the stats in this game line up for almost everything except Empire troops.

Grave Guard w/ GW are pretty close to Greatswords but Grave Guard w/ GW perform as expected against Chosen. Greatswords, obviously, do not.
>>
>>144171524
ey(e)
>>
>>144171616
>ey(e)
Damn, you're right.
Well, 'Carshteyn' then
>>
>>144171580
Revenge is pretty comfy, but the random grudges are 90% bullshit
>>
>>144171609
>Greatswords, obviously, do not.
>Chosen with GW win
They obviously, do.
>>
>>144168675

Artillery count for loads in auto-resolve
But it is shit in actual battles if more than a few.
>>
>>144171609

We already know that there's some fuckery going on with Halberd attack speed on infantry - which is why they appear to perform worse than expected.

Someone will datamine the game and figure out what's going on with Empire.
>>
>>144171485
>'ve misunderstood numbers that can be compared side by side? You aren't autist-chan, are you?
you dumb cunt, greatswords have 100 armour and armour penetrating damage IN ADDITION TO THE +10 bonus to attack and damage against infantry, normal chosen have no armor penetration, how is this hard to understand?
>>
>>144171523

Unfortunately, Dogbert doesn't work on TWW, he just does PR shit.

The game needs a permanent MP mode, I hated it in Shogun 2 but TWW needs it, you need item slots just like in SP so you can stack up that fucking magic res to avoid being sniped by spirit leech
>>
>>144168429

Auto resolve isn't broken, the game just doesn't want you auto resolving on legendary lords so it tilts the AR more in their favor. It does the same thing on higher difficulty games in previous entries except more drastic here with LL.
>>
>Make pacts with everyone near me to be BFFs
>Make trade routes with almost everyone
>sit and chill in Reikland
>Take Marienburg and then turtle
>Turn 45
>Start making Demigryphs with a Warhorse Stable

EHHHHHH
>>
>>144171996
Hes retarded, ignore him
>>
>>144171696
Na. Grave Guard lose after a bit and it's a bogged down slow fight against Norma
>>144171696
No one mentioned Chosen with Great Weapons. Grave Guard lose to normal Chosen w/ Shields despite being almost the same as Greatswords. Greatswords on the other hand fucking destroy Chosen w/ Shields.

Anyway.
>>
>>144171265
alright the results are oddly similiar, somethigns gotta be bottlenecking like a mofo.
only real difference between your settings is I have fps going down to 10 when zoomed in on fights and an explosion hits, as opposed to 15.

lifes over anon. godspeed for you and your well running rig though
>>
>>144171996

Normal chosen also have TWICE the melee defence, 7 more weapon damage, and 16 more melee attack (more than 50%) of the greatswords

Also 15 more armor
>>
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>>144171262
t-thx
>>
>>144171262
Oh my fucking god

Azhag is actually fucking decent now
>>
>>144171996
>>144172132
And Grave Guard lose to normal Chosen. While also being Anti-Infantry and Armor Piercing.
>>
>>144172125
>Grave Guard lose to normal Chosen w/ Shields
As they should, they are swords, not greatswords. This is how it works on the TT too.
>>
>feel like undead are shit
>Get Vargheists
>Motherfuckers destroy everything

I'm sure VC still suck but they are fun.
>>
>>144168429
>level 30 hero
>wondering how the battle us lopsided

And I bet if SS Goku were the enemy general you'd still say the auto resolve is broken
>>
>>144171262
We should put that in the OP.
>>
>>144172239
Grave Guard Great Weapons, that is.
>>
>>144172212
Hes not, you wont get his helmet until you've already fought and beaten your toughest enemies anyway

For a lvl8 quest it throws some real bullshit at you
>>
>>144168134
Could you be more specific about the files you changed? Is %appdata% in the original Total War folder or is there a TW file in your system files?
>>
>>144171262

I fond out after 50 hours

FeelsBadMan
>>
https://www.youtube.com/watch?v=0FL2k5Z8twg
>>
>>144172251
in the campaign i find that they're pretty slow but a lot of guys around here have had a lot of success with them

in multiplayer i find they're a cool middleground between the shitfiends of chaos, and the "gods of destruction" empire
>>
>>144172249
see
>>144172336
>>
Can I still not gift regions in coop? It's fucked up the provinces playing same race.
>>
>>144172132
And? Normal chosen are swords/halberds, not greatswords.

Rock/paper/scissors has always been more important than stats in every single TW game ever, this isnt even a warhammer thing. That being said it works ike that in warhammer as well for a lot of troops.

Stats are not important until its the same weapon type fighting, in which case everything works as normal for empire vs chaos.
>>
>>144172132
it does not fucking matter against 100 armour, how is this hard to understand? non-armour piercing damage will not do jack shit against that much armour
>>
>>144172045

Demigryphs won't help much if you aren't making income.

I'm about turn 60 on my current Emp runthrough and I have Wissenland, Averland, Stirland, Talabecland, Ostermark, Bastonne Marienburg and Bastonne, built up Greatsword and Demi armies right now to fight the neverending swarms of Norscans. Already farted on the Chaos nigs the moment they stepped into Ostland and they've been licking their wounds as Varg continuously pours a neverending stream of fullstacks into my north no matter how many I slap back.
>>
>>144172420
The difference between Chosen and grave guard is massive, its no surprise they lose there either
>>
>>144172440

No it fucking doesn't, Chosen don't win against greatswords as a unit that costs more than half the entire cost of greatswords should.

And greatswords should not win, period, they should damage normal chosen, but they shouldn't win.
>>
>>144172009
Yea a MP hero to level and gear would be perfect for this game.

Hopefully thats going to be one of the features that come from the expansions.
>>
>>144172239
>And Grave Guard lose to normal Chosen
graveguard, have less armour and siginificantly worse melee stats than the greatswords
>>
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I KNOW this has been asked before, but I didn't really see any definitive answers. Could you all list the number and composition of the units you have in an ideal early, middlr, and late game Empire army?

Curious as to what you've found effective at different points of the game. Very hard difficulty.
>>
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>>144172348
I can anon, good thing Im still browsing this meme of a place
here is the path
C:\Users\you\AppData\Roaming\The Creative Assembly\Warhammer\scripts

now you will want to open the preferences file, I prefer wordpad but notepad or anything works

then ctrl f sky and you will see the heading
gfx_sky_quality 1; # gfx_sky_quality <int>, Set the quality of sky. 0 - low, 3 - ultra #
change the gfx sky quality "number" to 0
>>
>>144172606
>And greatswords should not win, period, they should damage normal chosen, but they shouldn't win.
says fucking who? units with two handed weapons ARE DESIGNED to kill shield and sword infantry, for fucks sake anon is this your first total war game? did you complain about burgundian axemen taking a shit on roman sword and shield infantry in attila too?
>>
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>>144172348

appdata/roaming/thecreativeassembly/warhammer/scripts
>>
>>144172606
>And greatswords should not win, period, they should damage normal chosen, but they shouldn't win.
Uh, no. That isnt how Warhammer works, or even TW games with counters. At this point you just want Chosen to be more OP for the sake of it, rather than balance. So, nothing else to say really.
>>
>>144172469
Greatswords should probably have 75-80 armor too.

>>144172632
Great Weapon Grave Guard is what was being mentioned, I just forgot to add the GW part if you didn't see the reply fixing it. Anyway, they don't have significantly worse stats. They're barely worse and even have slightly MORE weapon damage.

Empire troops are busted. They're the only faction in the game that doesn't stand up correctly to everything else. The game is at least acceptably balanced if you don't include the Empire, but as soon as you throw the Empire in everything else is shit.
>>
>>144172720
Yeah, I actually found the file a few minutes after asking, didn't realize it was in the creative assembly folder. I didn't change it though because I didn't want to dink around when I didn't know exactly what to change. Thank you though.
>>
>>144172606
>And greatswords should not win, period, they should damage normal chosen, but they shouldn't win.
This is 100% against the TT.
>>
>>144172732
>>144172761

Says a Warhammer plays, anyone would laugh in your face at the thought of Greatswords even touching Chosen, and it seems CA agreed with the concept since they made them expensive as fuck like in TT, unfortunately they nerfed the shit out of them probably because of the DLC backlash they didn't want to be seen as selling a P2W DLC in mp.
>>
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Hellcannons OP
>>
>>144172749
while you're at it, look for default_battle_camera i think and change it to 2. enjoy your new camera
>>
>>144172850
You're just being false now. Non-GS chosen lose to Greatswords.
>>
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HMMMMMM
>>
>>144172835

Lol you don't even play tabletop, you just said the complete opposite of what someone who plays would say
>>
>>144172926
BLOOD AND GORE WHEN?!?!?
>>
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>>144172720
>>144172749
>>144172827
Rip, it was already 0. I exited my game for nothing :(
>>
>>144172732
What part of more expensive units with better stats in every category even /after/ the Anti-Infantry bonus is added to the Greatswords shouldn't lose to units with worse stats in every category is hard to understand?

You have this thing in your head where Greatswords are designed to kill Chosen, but the reality is they were designed to kill Chaos Warriors. They have the stats to beat Chaos Warriors. They clearly have unbelievable hidden stats because in defiance of what their stat cards say they shit on Chosen and wreck Chosen Great Weapons down to 15~ men.
>>
>>144172930
I play TT, I have a Chaos army (and Lizardmen)

I would never ever take my Chosen against Greatswords unless my Chosen had Greatswords of their own, you would just lose way too many men otherwise.
>>
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>>144172632

Vampire cunts just can't catch a break can they

>mfw

>>144172251

I'm guessing you're running a swarm of 3+ vargheist groups into vulnerable targets?
>>
>>144172716

Heres the only army you'll need for the empire:

8 Longsword
4 musket
4 crossbow
3 Arty depending on armored opponents or not
>>
>>144173010
>you would just lose way too many men otherwise.

Which means they would win. Not that TT matters here at all seeing as this game's balance is fucked beyond all hell and it makes TT look like balance heaven.
>>
>>144172984
>more expensive
By a minuscule amount. Chaos makes more money than most other factions combined, their prices are basically just placeholders.

And not him but yes, Greatswords are made for killing non-gs Chosen.
>>
>>144173010

That's literally what I'm saying, they should take some damage because they are facing a counter, but they should win because they are beefy like that and reflect their cost, it's unthinkable for GS to win.

Chosen here can barely take down Black orcs, and that's using great weapons >>144171129 ask any MP player, chaos is dogshit.
>>
>>144173030
>I'm guessing you're running a swarm of 3+ vargheist groups into vulnerable targets?
Yes. Usually just running my meat blobs into the enemy while m Varghulf, lord, and Vargheist swarms ruin everything they can.
>>
Whats the best way to deal with the greenskins early game as Dwarfs?
>>
>>144173030
you can heal up graveguards to the point where they can kill chosen
>>
>>144173090
950 <<<<< 1300/1500

Incomes in campaign are irrelevant to what the troops do for the money they cost.
>>
>>144173116
No its not, you're saying Chosen without gw should win. Thats false.
>>
>>144173090
They don't have more money in multiplayer, which is the only mode where balance really matters. Against AI I just bring units that are fun to use because I'm guaranteed to win anyway. You don't actually lose vs AI do you?
>>
>>144173197
hang in there pal
>>
>>144172716
Late game:
Ultra cheese builds:
All tanks + witch hunter
all demigryphs + witch hunter

OP as fuck but not as cheese but still cheese:
Karl/lord
Witch hunter
2 Tanks
2 Normal Demi
2 Halberd Demi
1 great cannon
3 Crossbows
Rest greatswords

For mid game replace tanks with more greatswords/mortars/rockets

Early game:
Lord
3 Mortar
4 Crossbows
1 Reiksguard
1 Empire Knight
6 Swordsmen
4 Spearmen
>>
>>144173197
praying to your ancestor gods and hoping that grimgor finds someone else to rape to death
>>
>>144173198

You'd have a whole lot of units that could kill chosen with healing, not really relevant here.
>>
>>144173219
>>144173227
>MP
Pfffft. I thought you were talking about campaign.

You're both morons, no one cares about MP "Balance"
>>
>>144173198
And you can spend Winds to buff the Chosen to beat the healed Graveguard, so what?

Magic isn't part of the discussion, it just becomes a back and forth buff battle until one of you runs out of winds. The Chosen would win if magic was involved on both sides though, fyi.
>>
First time playing as the Empire, currently on Hard. Where should i be making Temple of Sigmars? Strictly on cities that border the vampires, or does it benefit me to have them in other places.

I just took Wissenland, and it doesn't border them, but the province to the right of it does. Would a temple here reduce it all around, or would it be pretty useless?
>>
>>144173226

It's not fucking false, it's what would happen and what should happen.
>>
>>144169347
>knife-ears
the dwarves, humans, and high elves are allies in warhammer fantasy guys, sepcially during the end times. Also the elves aren't arrogant manipulative dickheards in fantasy unlike in 40k. So stop thinking elves and eldar are the same
>>
>>144173227
>>144173219
>>144173116
>MP
Make your own general. Seriously, you can have your own circle jerk where you bitch about how no one cares about MP.
>>
>>144173197
pray to rngesus that the dwarves to your left don't die in 3 turns, otherwise you're going to eat 3 20 stacks no later than turn 10. also if you go for gunbad you get to pray zhufbar doesn't take grom peak otherwise you're stuck with a shit province or another person to fight.

dwarves have a complete shit start.
>>
>>144172973
rest in bits anon, hopefully ca can do something about the weird cpu load
>>
>>144173309
is this a bait or have the memes transcended my comprehension
>>
>>144173226
Chosen will mop the floor with Greatswords in TT what are you smoking?

Ruin their lives right back to Morr's embrace.
>>
>>144173309

MP balance is the only balance that matters, I've won a goblin only campaign I've posted in this very thread.
>>
>>144173442
MP balance does not matter in the slightest, nothing else to say about it.

Less than 2% of people play it. The game should not pander to a minority that is so irrelevant.
>>
>>144173291

this is just expensive how do you even handle the upkeep if you're late enough to the point you can keep 3 or 4 of these up then you already past the snowball
>>
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>>144173369
>Elves are not arrogant manipulative dickheads

not all of them
>>
>>144173398
>>144173309
>Actual anti-social old men gamers in the flesh right here

An awe inspiring sight
>>
>>144173514
Using trade agreements and having income generating buildings in every town
>>
>>144173369
>dwarves [...] and high elves are allies in warhammer fantasy
Three words: War. Of. Vengeance.

>Also the elves aren't arrogant manipulative dickheards in fantasy
You're right, they're less manipulative but equally arrogant dickheads as Eldar
>>
>>144173526
I actually play coop with my friends

You know those things anon, friends? Those things you have when you have people who like you and you play with. Rather than trying to get your human interaction from RNG people on the internet because no one can stand the sight of you.
>>
What's the mod that has units like Handgunner armored? Help. I lost it and I don't have a clue.
>>
>>144173506
but his point is, what's to even fucking balance in the campaign? you can do whatever the fuck you want even while it's "unbalanced"
>>
>>144173506

Balance does not matter in anything but MP
>>
>>144171734
>Artillery count for loads in auto-resolve
>But it is shit in actual battles if more than a few.

>implying

6 great cannons will obliterate like 3-4 units elite units like chosen or giants before they ever even get close. For their cost, that's effective as fuck compared to bringing actual elite units like demigryphs or greatswords.

I can hold a hill for all time with swordsmen, cannons and guns, and all for a fraction of the upkeep of elite tier units
>>
>>144173514
Late game IS when you are snowballing
>>
>>144173250
>>144173296
>>144173401
>All this misery
>Yet the game says Dwarfs are an easy start
>>
>>144173596
Armored Empire/State Troops or something like that? Dunno
>>
>>144173506
>I'm complete shit at total war and struggle against braindead AI but I'm still gonna argue about unit balance
>>
>>144173506
>You win against the AI no matter what if you aren't beyond shit
>Balance matters here
vs.
>Actual strategies will be used and countered and require decently balanced troops to be able to function in the slightest
>Balance doesn't matter here

You're strange anon
>>
>>144173605
Sure thing anon, lets have crossbow units deal 999 damage because "lol you can break it anyway"

No anon. No.

>>144173627
See above. Balance both exists and matters in campaign.
>>
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>>144173595
>>144173526
blown the fucking crap out anon this guy just fucking verbally man handled you, ya fucking goof loser. Get some friends and maybe you can play some coop but until then play your shitty multiplayer while eating your own poop.
>>
>>144173593
>Three words: War. Of. Vengeance.
you know that shit was all masterfully orchestrated by the skaven right?

They're the reason all the good factions keep in-fighting
>>
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jesus christ how terrifying
>>
>>144173596

>wanting even more OP infantry for the Empire
>>
>>144173673
>Dwarfs are an easy start
That's really confusing, yes.
Dwarfs are the only faction I had to restart twice on normal ;_;
>>
>>144173689
>>144173691
>MPfags are upset no one cares about MP
Woopdefuckingdo. No one cares.

You're as bad as SJW warriors bitching about a game not having enough females.
>>
>>144173595
Ye. I play campaigns and Multiplayer battles with them. It's fun because we exclude Empire and boot people that don't switch off of it.

It's so much more enjoyable.

>>144173694
Also just how often you go to extremes that no one's talking about in your attempts deflect people's arguments is cute
>>
>>144173694

>See above. Balance both exists and matters in campaign.

I just finished a goblin only campaign, it certainly does not matter.

As I've said before, anything can work in campaign, you stack a shitload of general talents, tech items etc. that buff a particular type of unit they will beat anything because the AI has no access to these buffs and they spec their generals like retards.
>>
>>144172720
>was on 2
lets hope this is a massive increase in FPS then
>>
>>144173716
>orchestrated by the skaven
Wasn't it just Malekith being the greatest asshole in existence?

Also Skaven a best!
>>
>>144173673
there are just too many things that can happen that royally fuck them. honestly if your nigs to the left didn't die every single time or have the orcs outright bypass them it would be easy. the reality is you're going to face grimgor and scabby eye 20 stacks on turn fucking 8 and if you're really unlucky there are going to be more faggots tunneling in from the south and you're going to have absolute shit gold unless you pull some serious tacticool victories.
>>
>>144173748

R-radious?
>>
>>144172850
Ok, I am actually going to take the time to explain this to you retards. The CA games balance was always largely rock-papper-scissors with some exceptions. Now I am going to use Attila for this explanation because you are to obsessed with your dumbass warhammer fluff.

Two-handers have always easily beaten other infantry units in tw, since that is literally their main and only purpose, armour penetration units beat armoured units who would have fucking thought?

The sword and shield made up for their lack of offensive capabilities by being a bit better at dealing with OTHER infantry counters. For example while both the nordic axemen(2 hand) and the nordic chosen warriors (1hand) are a bad unit for tanking shock cav the axemen will most likely die instantly to the charge, while the swordunits will survive relatively longer and bog down the horses giving you time to react with an appropriate counter. The two handers lack of shields is another way of balancing, they are vulnerable to missiles.

Now, CA had fucked up with warhammer by giving two handed units EXACTLY THE SAME FUCKING ARMOUR VALUE AS SWORD AND SHIELD, AND IN CASE OF GREATSWORD EVEN HIGHER THAN SHIELDED, which means that not only do the two handers beat regular infantry AS THEY FUCKING SHOULD, but they also hold their ground against cavalry and missiles just as good, and in case of empire even better, as their shielded counterparts

So the shitty balancing isnt the fact that greatswords beat regular chosen, this is something they should do, its their main fucking purpose, but the fact that regular sword and board infantry has the same or nearly the same fucking armour as two-handers

And if you want to bitch about real retardation in balance then bitch about the fact that chaos lances for some dumb reason cost more than demigryph knights
>>
>>144172546
Turn 60? How in the everloving fuck did you do that? Please give me a play by play O great Lord so that i can learn how to git gud. (What difficulty are you on?)
>>
>>144173687
>>144173754

The unit cards were really nice. I just wanted to see them. I don't know what mod it was but it made like. Spearmen (Armored)
>>
>>144173673

Dwarves are the easiest faction in the game, especially at the start considering I'm pretty sure their base units are better than what anybody else starts with especially compared to Greenskins.

Grudgebearer can pretty much solo anything you throw at him through that whole campaign, too.
>>
>>144173716
>skaven
the skaven had precious little to do with it, it was Malekiths doing, who knew the Dwarfs well due to being the Ambassador of Ulthuan in Karaz Ankor for centuries.
>>
>>144173706
>crap
>poop
>goof
you underage nigga?

>>144173775
The fact that you genuinely have no concept of the fact that multiplayer is the only place needs real balance leads me to believe you are ass at video games and play primarily against AI. Like, a Coop vs. AI player on Mobas or something.
>>
>>144173821
The fact you wanted to and was able to complete a goblin only campaign just proves my point. But I guess thats a point that went right over your head.

Whatever anon, if you believe that its what you believe, but you're stupid for thinking its true.
>>
>>144173938
>>144173870

>malekith

I'm pretty sure the skaven are responsible for some war between the dorfs and the elves though

Or maybe I'm taking memes from /tg/ as canon
>>
>>144173914

Greatswords shouldn't beat chosen
>>
>>144173775
I don't play multiplayer, but it's a much better indicator of game balance than the campaign. If the empire wins every multiplayer battle something is clearly wrong and needs to be changed. CA clearly agrees since they made a balancing forum.
>>
>>144172984
YOU RETARDED CUNT WHAT PART OF 100 FUCKING ARMOUR AGAINST A UNIT WITH NO ARMOUR PENETRATION DO YOU NOT UNDERSTAND?

100 ARMOUR IS ENOUGH TO DROWN OUT ALL THE STAT DIFFERENCES, GREATSWORDS HAVE ARMOUR PEN SO THEY CAN ACTUALLY DAMAGE CHOSEN, WHILE CHOSEN CANT EVEN SCRATCH THE GREATSWORDS BECAUSE THEY HAVE NO ARMOUR PEN

FUCKING DUMB CUNT
>>
>>144173694
>>144173775

i feel like i'm staring into the soul of Nurgle. what the fuck are you even talking about.

i honestly don't know where to draw the line from "omega-autism" to "i'm getting epicly trole'd"
>>
>>144173957
>>144174015
Okay 2%, you keep claiming MP is important.
>>
>>144173967

Balance only matter in MP, you can get away with anything in campaign.
>>
>>144173957
>goof is an underaged insult

Kill urself goof.
>>
>>144174103
SUMMON THE GOOF TROOP
>>
Just been playing VERSUS with my brother yesterday; holy shit, this is the best fun we've had since Age of Wonders 3 hot-seat (which is the best time since HOMM3 hot-seat, aeons ago).

Best part is you can control the enemy AI when the other of you enters a battle; makes shit extreme. The amount of fuckery and epic battles we've had for 6 hours straight was amazing.
Can't wait to finish work and come back home!

Never tried this in Attila nor Shogun 2 - I bet it could be even better, but there's just something about that cozy lore and fantasy atmosphere; not to mention factions/troops variety.
I imagine this could very well end up being the most fun TW ever - it definately brings back the fun that Rome and Medieval 2 were.

Pro-tip: you can coop/versus on steam copy. You do the standard Steam Library Sharing with your brother (google it); then you - as the owner of the game - go into offline mode, so your famd does not get kicked from the game.
Thing is, while you're offline you can still access hosting/joining LAN games from within the game.

And all that remains is to use evolve or other tunneling software if you guys are apart.
>>
>>144174078
Show me that 20 artillery against a proper army win then.
>>
>>144173997
Your warhammer fluff does not matter, what matters is that armour penetrating two handers beat one handers with no armour penetration

especially when the two handers are also extremely heavily armoured
>>
So how long do you have to wait to attack someone after breaking a treaty, if you don't want your reliability to go down?
>>
>>144174056
>I don't play multiplayer
nice reading comprehension retard
>>
>>144174056

>Okay 2%, you keep claiming MP is important.

You keep saying this like every single other game with a singleplayer and multiplayer component isn't exactly the same. Singleplayer-only players ALWAYS vastly outnumber multiplayer players.
>>
>>144174181

Ok, Greatswords should not beat chosen because chosen are the best infantry in a infantry centric faction and they cost a lot more, while empire have a lot more tools and they cost less, better now?
>>
>>144174262
>Singleplayer-only players ALWAYS vastly outnumber multiplayer players.
Not him but thats utter horseshit and you know it.
>>
>>144174270
nope, still wrong, greatswords get beaten by great weapon chosen, and carve up sword and shield chosen, which is literally their purpose
>>
>>144173349
Anyone? This city has an open spot and I really don't want to waste 4k building it, but I'd like to put something here in the next turn or two.
>>
>>144174161

* you can coop/versus on ONE steam copy

is what I wanted to say (and explained how to do it)
>>
>>144173993
skaven are responsible for the dwarfen downfall, they attacked the dorfs from beneath.
>>
>>144174247
Sure you dont, thats why you are so desperately trying to defend it

That or trolling, hopefully its trolling
>>
>>144174329
Its certainly true in all non RTS strat games
>>
>>144174056
>>144174262
In fighting games too, which are purely kept alive after initial release by competitive scenes.

Street Fighter V did horrible because it has no single player to speak of and that's what a majority of the people that will buy a video game buy it for. They play a story mode or two, and set it down and forget about it.

Those people fortunately enough aren't who games are balanced for. So get ready to spread your cheeks and lift your sack when a balance pass for Warhammer goes through.
>>
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Don't talk to me or my sons ever again
>>
>>144174357

Great weapon chosen cost more than 50% of the entire cost of greatswords.

Chaos is an melee centric faction, greatswords should not win against chosen both in a TT and TWW standpoint
>>
>>144174468
Because you're a moron, and I know you'll never find it on your own

https://www.youtube.com/watch?v=L5CLIfQv4hI
>>
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How to deal with marienburg? They always stall my game so i cant do shit. They have 1 city and can field more armies than I can with all of reikland. Their units are better and they turtle with 2 stacks and garrison with more and better soldiers than i can get. Cant Kill those armies in fair fights because they always run or intercept my armies and towns from retarded distances. This whole game starts to feel like disgusting town hopping with retarded enemy armies full of pistoliers. I play of very hard so half of empire hates me without reason. No one wants to make deals except talabecland stirland and kislev. Also empire always descends into fucktarded civil war. I love empire and the game but this town hopping, huge distance movement and town turtling just ruins it all. Im starting to feel like taking a orc or chaos campaing but that would feel like giving up.
>>
>>144174405
Moving the goalposts
>>
>>144174546

That post is like admitting defeat
>>
>>144174573
Not sure how it works on Very Hard, but on Hard I personally just turtled up in Reikland, made walls on the city next to Marienburg (I can't remember the name but it starts with an E) and let them attack me. Once I fugged them up, I counterattacked.

Turtling didn't seem bad as the Empire but I was able to set up a good number of trade routes, which you might not be able to.
>>
So when is Radious going to release Demigryph Greatswordsmen(Shielded)(Fast...for a dwarf)
>>
>>144174357
This is a cyclic argument that keeps going in circles. People explain why Greatswords are broken by presenting stuff like Grave Guard with Great Weapons losing to normal Chosen, the cost, the stats, etc.

But it's like these hard facts and numbers don't matter. They have an idea in their head like some kind of virus that prevents them from holding onto any kind of new information. Greatswords are anti-infantry, so no matter what their stats say, no matter what their contemporary units do, they are made to destroy Chosen!

This is like watching a religious debate or something. It really is the exact same process.
>>
>>144174468
so whats the point of having greatswords if they cant fulfil their basic role of killing heavily armoured opponents? with only 20 units in a stack, does that mean that 20 chosen should simply be unstopable?
>>
>>144174682
(dismounted)
(blasting charges)
>>
>>144174658
I wasnt even the guy you're replying to. Im just sick of how stupid your argument with him is.

You're both morons, now fuck off and mod the game if the fact 2 out of 3 chosen suck is such a gamebreaker for you.
>>
>Can't see the Reiksguard portrait as anything other than a cute girl with short brown hair

I wish the Reiksguard were cute girls :( Are there any non hero female units in the game?
>>
>>144174638
>>144174405

It's true for RTS games, it's true for fighting games. Well under half of the people who have bought SF5 even bother to play an online match.
>>
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>DON'T TOUCH MY WAIFU YOU FILTHY CASUALS
>>
>>144173924

Difficulty was Hard, so I'm not that special. I probably wouldn't take it so fast if I set higher but I didn't intend to get declared on so much either.

Fight Secessionists Turn 1, move back into borders, recruit troops

Take 2nd town turn 2, recruit

Recruit troops turn 3 on edges of border with next town

Take 3rd town turn 4

Take 4th town turn 5

By turn 7-8 I did the mission quest for Middenland ambush and Averland declared war on me

By turn 11 I had Averland capital sieged, 13 it was fully occupied.

Declared war on Wissenland who had no army because it was at war with Averland who took 1 territory off them. Had all of this by about turn 17-20, plus confederated Stirland somewhere in there.

Bastonne declared war, they also occupied all of Parravon, took around 12 turns to occupy all of that; so I'm about turn 30-35 at this point.

Turns 35-40 was spent killing faggot orcs who'd been repeatedly sacking Eschen on the north borders of Reiksland, pissing me off.

Ostermark declares war on me, dedicating the next 20 turns of my campaign to sitting on Talabecland and Ostermark and wiping their armies since they seized Talabecland in a war making it easy for me.

In that time I was also building up my new armies of good units to bring over to the ones in the field since I was already in the face of chaos with taking all that shit and they got really upset I jumped 3 Chaos armies with just Franz fullstack and won.
>>
>>144174573

Just play on an easier difficulty if very hard is too much for you
>>
>>144174782
Yes, Chaos has semen daemons
>>
>>144174682
Before the Luminark-flying-steam-tank-rocket-battery but after the dual-wielding-greatsword empire-blasting-charges-witch-hunters.
>>
>>144174734
>Chosen are significantly more expensive than Greatswords and Greatswords will outnumber them every time, especially if it's Chosen w/ Great Weapons. You're getting like 3.2 Greatswords for every 2 Great Weapon Chosen.

There will not be a 20 stack of Chosen. That, and a infantry only army is so weak that it would be easily beatable
>>
>>144174734

A counter doesn't mean it should automatically kill a much more expensive unit , it means it should deal damage disproportionately to its value.

Of course you seem to be of the opinion that Empire should be able to do everything since demigryphs already rape chaos knights and chaos has no ranged, that is disregardign that in TT greatswords could never kill chosen
>>
It says Black Orcs are Melee experts in the loading screen tool tips but not in their unit information.

How do I find out what some of the stats do (like what poison does exactly, etheral and war paint?), the wikipedia is difficult to navigate for me and doesn't like my steam browser.
>>
>>144174794
Move the goalposts all you want, you are wrong.
>>
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>>144174682

I still cant get over the fact that the madman actually made BLACK ARRER ORCS

When a meme has gone too far
>>
>>144174683
do you know how armour works? I'll explain:

if an attack actually connects (melee defense vs melee attack roll), than an armour effect roll is made, the roll is a random number from 0 to the armour value, so in case of the greatswords its a 0-100 roll. The result is then subtracted from the weapon damage (armour pen always applies of course). So the chosen have 40 damage out of which 10 is armour pen, so if the greatsword rolls anything about 40, then only 10 armour pen damage is dealt.

With the armour roll being 0-100 for the greatswords there is a huge chance that all normal damage from the chosen is ignored completely. Which is why chosen get fucked
>>
>>144174778

No you're the only moron, don't butt in when you have not a single intelligent thing to say.
>>
>>144174964

>Move the goalposts all you want, you are wrong.

How am I moving the goalposts, fuckstick?
>>
>>144174845

Oh, forgot about Marienburg who declared war on me between turns 50-60, they got farted on by the reserve army that was spam recruiting greatswords at the capital.
>>
>>144174976

And Chosen have twice the amount of melee defence greatswords have and much more melee defence than greatsword melee attack.

Greatswords still overperform greatly, or more like Chosen underperform since chosen with GW also get fucked by black orcs, who cost 50% less.
>>
>>144175000
>WAAAAAAAAAAAAAH THE UNIT BALANCE IS SHIIIIIIIIIIIT
>So fix it, here is how to do it
>NOOOOOOOOOOO I WAAAANT TOOO BIIITCHCH
Yes anon, because you bitching for the last hour or so about a unit being OP on /twg/ while everyone says you're a moron is so intelligent
>>
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>>144174976
Yeah, and Chosen have effectively double the melee attack and defense and more armor to block basically all of the non-armor piercing damage from Greatswords. So if a significantly inferior unit(even after anti-infantry is taken into account) can take down without effort something that's 400-600 more expensive, then it needs to be nerfed.

Anti-Infantry doesn't mean AUTOMATICALLY WIN AGAINST INFANTRY or Grave Guard with Great Weapons would shit on Chosen too. The reality is that Grave Guard GW lose to Chosen and get stomped by Chosen GW.
>>
>>144175123

Shut up moron no one asked your opinion.
>>
>>144175049
You made the claim
>inb4 you claim it wasnt you
that ALL games have more players on singleplayer than multiplayer

Thats wrong, so you tried to move the goalposts multiple times claiming in certain genres it was true, irrelevant to the stupid ass comment you made in the first place.

tldr, your a moron, iv proven my point, go be an idiot somewhere else
>>
TOTAL WAR - BOARDHAMMER
>>
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dude video games lmao
>>
>>144175103
>Chosen have twice the amount of melee defence
melee defense is a pretty weak stat, because the base chance to hit is 40% and it can go no lower than 15%, armour is vastly more important
>>
>>144175123
Not your friend over there but it is objectively the company's job to put out a competent product.

The consumer cannot alter the game for every other consumer and many other consumers will disagree on top of it. When CA puts a patch out, there's no arguing. The majority immediately becomes the people with the patch.
>>
>>144175207
>I DIDNT ASK FOR YOUR OPINION
Yes you did, you posted on /twg/, which means you are open to everyone posting what they think about your view.

And from this and last thread its been justifiably "your a moron, fuck off".
>>
WHY DO I FEEL LIKE I WOULDN'T MIND THEIR DLC ATTILE/ROME 2 ANTICS THIS TIME AROUND?

I WANT THEM TO RELEASE NEW STUFF! NOW! ANY PRICE, REALLY! LOOK, IM THROWING MONEY AT THE SCREEN!

For some fucking reason, this certainly feels like the best TW since a LONG TIME, even if it's barebones compared to the previous games.

I cannot fathom how awesome it will be once it is complete.
>>
>>144175364
Stop butting in other people arguments with your worthless opinions, moron.
>>
>>144175358
>The consumer cannot alter the game for every other consumer and many other consumers will disagree on top of it
Which is why they gave us the tools to fix it

Not my fault hes so stupid he cant mod what is literally just a spreadsheet.
>>
>its a Greenskins confederate half the orc tribes in less than 10 turns episode.
>>
>>144175206
>Yeah, and Chosen have effectively double the melee attack and defense
already replied here >>144175305
, those two stacks are a lot less important than amrour and armour pen
>>
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>>144167704
>>
>>144175443
You havnt had an arugment, you bitched that Chosen were shit, got proven wrong, and proceeded to shout "NONONO" over and over thinking it would help.

We're almost at 2 hours now and you're still going, like bitching will somehow change anything.

No more replies for you, since I know you'll reply again with nothing but insults and a total lack of any intelligence.
>>
>>144172546
And how much income should I have? Currently at 4k with 2 armies full of Greatswords, Crossbowmen, Reiksguards, and 3 Demigryphs.
>>
>>144175504
Thank you I have been looking for that image all day.
>>
>>144175497
Yep, I agree. Melee stats are almost worthless in this game and it needs to be fixed. Unskilled peasants can shit on demigod knights in this game as long as they have a little something that says >armor piercing< even though they have 5 melee attack and 5 melee defense.

Seems like a huge design flaw to me
>>
>>144175559

Stop spouting your worthless opinions, moron, I never asked for them
>>
>>144175559
You're replying to a troll that isn't who you think it is, fyi.

You've been baited and outsmarted anon
>>
ITT: Bootyblasted Chaos fanboys
>>
>>144175724
Remember the first few days when everyone was so excited and happy to share screens and fun moments from their campaigns?
>>
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>>144175724
i cannot deny this
>>
>>144175797

Maybe if the balance wasn't so dogshit I would be playing right now.

I'm literally waiting for the patch before playing again because I can't use half the units and spells in the game.
>>
>>144175235

>Thats wrong, so you tried to move the goalposts multiple times claiming in certain genres it was true, irrelevant to the stupid ass comment you made in the first place.

Actually, I never made this post:

>>144174405

The only thing I did was emphasise the fact that RTS and Fighting games, the two most multiplayer-focused genres I can think of, still have a much larger singleplayer population than their multiplayer populations.
>>
>>144175839
You can install radious mod
>>
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Does anyone have that mega link with all the army books etc?
>>
>>144175623
>Yep, I agree. Melee stats are almost worthless in this game and it needs to be fixed
well it looks like we finally agree, the whole argument started when someone claimed that greatswords must have some hidden stats because otherwise it would be impossible for them to beat chosen, while reality is that there are no hidden stats, its just that armor and armor pen are far more important then melee defense and melee attack, especially because of the way charge bonus works: it applies to both damage and melee attack and lasts for 30 second while declining continuously meaning that when greatswords charge into someone they actually have +20 to not only their damage but also their melee attack, so the MA is almost equal to MD of the chosen for most of the fight
>>
>>144175797
i was glad to experience this. it's not completely over though

>>144175839
:')
>>
>>144175897
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!kF4GASgC
>>
>Chaos dragon removes all the abilities from the Chaos lord

Who the fuck balanced this shit? I pay 600 to have a shittier lord?
>>
>>144175897

what type of cable is that
>>
>>144175839
same

It's unplayable to the point that I don't even want to continue my campaigns.
>>
>>144175908
The Chosen are magically not getting their bigger charge bonus in your example. Why?
>>
>>144175897
>accurate photograph of Karl Franz's dick with armor cut away
>>
>>144175993
does that include Shaggoth too? then i'll have to replace them with giant in my Kholek army
>>
>>144175908
Why aren't Grave Guard Great Weapons shitting on Chosen when they are incredibly similar with slightly more damage?
>>
>>144175993
Flying mounts are a meme.
Only good for getting around to cast spells
>>
>>144175916

>:')

To be fair, it's impacting the campaign significantly too. Forget the Chosen vs Greatswords circlejerk for a moment. Monstrous units and late-game artillery are so terrible, there's pretty much no reason to recruit them in singleplayer or multiplayer.
>>
>>144176318
King Claw is pretty good for Karl.
>>
>>144176214
charge bonus does not apply to melee defense, only to melee attack, that post is about melee defense and melee attack skills and how they are rather useless
>>
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>have tons and tons of good mod ideas for tww
>don't know how to mod

I just want to add more generic lords for empire and dwarfs, custom slayer lords for Karak Kadrin, and a new look for the Estalians
>>
Can outriders fire over units standing in front of them?
They should since they're riding horses which give them extra height. But i dunno if the game gives a shit about that kind of realism.
>>
>>144174782
Wait for Elves (Wood, High and Dark all have important female characters and female/mixed units) or maybe DUMB KANGZ when Khalida becomes a LL
>>
>>144176318

Deathclaw for some reason rapes shit in melee
>>
>>144176401
>>144176492
More evidence that Empire, as expected for a normie choice, is Mary Sue faction with abnormal unit buffs.
>>
>>144176353
>>:')
again, it's not too bad at least with legendary chaos. i've made it through with a lot of different compositions. I haven't beaten any of the others on legendary, but they don't seem to be "unplayable" in most regards.

boycotting the campaign because of balance is a transcendent meme though, since it's really not that bad except for multiplayer please don't insult me for enjoying playing against other people
>>
>>144167740
Pretty much. Some speculate that he's the lord of change from the first trailer.
>>
>>144176401
>>144176568
Deathclaw is fucking ridiculous and really must have some kind of hidden stats

Because holy mother fuck he beats shit like Mannfred(who has better stats) like 75% hp to 0. It's not like some kind of epic battle where they duke it out, Karl on Deathclaw just deletes Mannfred on a Dragon in like 15 seconds.
>>
>>144176297
give me a second to look through their stats and think, its possible that the somewhat inferior stats of the GG are low enough for MD/MA to actually matter, the straw that broke the camels back and all that
>>
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Loading is taking an eon. Should I go SSD? Like it's becoming unbearable.
>>
>>144176794
>dwarf
>think I'm doing ok economically, 10k per turn with 46k in the bank
>karaz-a-karak finishes upgrading to level 5
>entire treasury dumped in one turn

The gold is flowing but damn these high level upgrades are expensive as fuck.
>>
>>144176752
Mann is not that good in melee despite his stats
Maybe stats are bullshit or something
>>
>>144175575

I have about 3 and a half full stacks with that territory making about 3K though I may be mistaken since I can't check my game right now. I might have a 4th full stack but I don't remember right now.

Full stack build is as follows

4 great swords, 2 demigryphs, 2 empire knights, 1 outrider , 4 pistoleers 2 halberds, 5 swordsmen.

Will be adding 2 rocket barrage and ditching 2 swordsmen in each full stack in a couple turns. Those rockets are awesome and pretty accurate .

I don't know if where you are at will be enough to stop chaos/norse since varg alone have about 4 and a half full stacks.
>>
>>144176851
Absolutely. SSDs are pretty cheap now.
>>
>>144176794
They're barely lower, and I mean barely, and they have 4 more weapon damage.

If something like 4 less attack and defense is the difference between wrecking Chosen HARD and losing to Chosen the nthis game is fucked up and needs a patch.
>>
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>>144176649
>lord of change

Its been staring me in the face the whole time.
Thats why he looks so drab.
>>
>>144176752
deathclaw is considered a "duelist" so he has faster attacks, dragon manny deals slower but AoE attacks, so in a 1v1 fight he gets buttfucked
>>
>>144176568
To be fair, Deatchlaw + Karl Franz should be fucking strong in melee, even if it doesn't excuse all the best units being on Empire.
>>
>>144176941

Alright. I just got a 120g for about fifty bucks. I just want it for this game. And I guess the OS. Did I fuck up?
>>
As orcs on legendary, should I attack dwarves first? Because conquering Badlands always ends with me getting fucked by them
>>
>>144175435
Filling rosters and expanding each faction is a given, If they can do justice to the main factions and add a bit of variety for minor factions I'll be one happy customer.

Probably asking a bit much but I'm hoping one of the expansions has a focus on multiplayer, like easier to find matches, lord and army customization and maybe even an army painter.
This is a total war game that really has potential for army building and customization and being able to field them against other players would be awesome.
>>
>>144176851
For me it's only tough the first time I start up the game, then all loadings go fast enough for me to not really reflect on them.

Although, I have an SSD but Total War Warhams is on an old 7200 rpm disk
>>
>>144176649
>>144177037
is'tnt the white raven lord of change that manipulated the old man? chaos campaign explained that
>>
>>144177016
well its 8 less MA, and 6 less charge which means that grave guard have a 20% chance to hit after a charge, as opposed to 36% chance to hit of the greatsword, and then there is the difference in armour
>>
>>144176905
>>144176752

My suspicion is that there's a hidden stat determining attack speed. That might account for Terminator Karl.
>>
>>144177171

It's just gotten to the point where one loading screen for an after battle takes five minutes or more and the music starts stuttering.
>>
>>144177104
try to get along with the top knots. hopefully the scabby eyes guys do pretty well in facing against the north dwarves as it makes it a lot more manageable.

taking the south fast is a pretty good idea i've found. the cooked moon goblins can help out a lot in taking the dick from the southern dwarves while you take care of the orcs. sweep around to the south dwarves, and murder the moon goblins at your leisure that way you can focus your orcish brain in one direction.

try to defend Iron Rock relatively well, since when the dwarves win against the scabby eyes, or they just ignore them, Iron rock is the place they'll likely strike first.
>>
>>144177201
He appears in all campaign openings though. There's no way a human can stroll freely in an orc encampment and be an advisor of Grimgor Ironhide. He only appears to us, the viewers as human but to the characters in the game, another form.
>>
SLAANESH'S PERVERSE GLORY
>>
>>144167861
They see me rolling
>>
>>144177258
Well Franz is a Duelist, so he's better single target damage. I was confused as to why he dicked the fuck out of my level 25 Grimgor with Gitsnik and Blood Forged armor, then when I started my Empire campaign I realized. Once you get a horsey you can just charge a lord, then run back, then charge again and each hit chunks them for a quarter of their health.
>>
When the fuck can I get enough income to support a second army as Chaos? I'm two turns away from being able to recruit Kholek and I've had the option to recruit Sigvald since around turn 20.

I need this second army to trap and wipe out these fucking cheating AI who abuse Forced March and always kite me for days, or stay just out of my range constantly.

And holy fuck the amount of agents coming my way is retarded.

I also thought Chaos Dragons were a thing, I thought they had a unit spotlight?
>>
>>144176449
Just tested it in a custom battle, they can not.
>>
>>144177268
Never been close to that. There is more to it than just SSD or HDD, what HDD to you have it on? 3200 rpm laptop drive?

Also, a good graphics card and the latest graphics drivers and makes it load faster, install the latest if you can
>>
>>144177447
you'll never actually not lose money every turn with two decent armies as chaos. just fuck as many settlements up as possible. just eradicate as many innocent villages and castles as possible and forget about the cowards.
>>
>>144177428
Empire is busted CA pls
>>
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>tfw they wuz kangz
>wuz
>>
>>144177104
>>144177345
I usually try to take Death Pass first, and if Gorfang Rotgut isn't pissing up my alley, I go north and raze the Silver Road ASAP. Also a good idea to raze the Barak Varr regions on your way back south.

This more or less frees you up to take the south.

>>144177447
I raised an army on turn 3-4 as Chaos, levelling up the lord on Baersonling's Camp with a few marauders until he got the growth perk, and then hiding him away with only one unit in the Chaos wastes while Archie gets mad dosh in the south.
>>
>>144177592
is the empire THAT broken?
>>
>>144177592

cleanse purge kill
>>
>>144177563
How so? A high level Grimgor can probably take on 500-600 dwarf infantry. I don't think Franz could do that.

Franz probably isn't even the best Lord killer either. Manfred can 2 shot kiddos with Spirit Leech at level 1 and this is from across the map
>>
>>144177428

That's more of an inherent problem with non-mounted Lords than anything. Kholek (along with most mounted lords), for instance, shits on Grimgor not because Kholek happens to have particularly amazing stats, but because Grimgor spends the entire fight planted on his ass.
>>
God tier units:

Greatswords
Black orcs
Demigryph knights (Halberds)
Quarrelers
Fell bats
Grudge throwers

High tier units:

Demigryph knights
Rock lobba
Halberdiers
Handgunners
Outriders (GL)
Longbeards
Goblin wolf riders
Savage boyz
Chaos warhounds/dire wolves
Crypt horrors
Miners (BC)
Steam tank
Spearmen

Mediocre units:

Swordsmen
Crossbowmen
Empire knights
Goblin wolf archers
Goblin spider riders
Goblin spider rider archers
Crossbowmen
Dwarf warriors
Ironbreakers
Doomdiver
Zombies
Skeleton spearmen
Grave guard
Cairn wraiths
Orc boyz
Big uns
Savage big uns
Thunderers
Black knights
Forsaken
Chaos marauders (great weapons)
Dragon ogres
Longbeards (GW)
Goblins
Orc arrer boyz
Arachnarok spider
Boar boyz big uns
Hellcannon
>>
>>144176851
>Should I go SSD?
Absolutely, loading times of 5 seconds max is the best thing ever
>>
>>144177651

Low tier units:

Reiksguard
Pistoliers
Outriders
Spearmen (shields)
Great cannon
Mortar
Irondrakes (both)
Slayers
Hammerers
Miners
Cannon
Trolls
Chaos trolls
Night goblins (any form)
Goblin archers
Savage orc arrer boyz
Giant
Chaos Giant
Orc boar boyz (both)
Savage boar big uns
Hexwraiths
Black knights (lances)
Skeleton warriors
Grave guard (GW)
Crypt ghouls
Terrorgheist
Varghulf
Chaos marauders
Chaos warriors
Chaos warriors(GW)
Chosen (GW)
Chaos spawn
Chaos trolls (armoured)
Chaos warhounds (poison)
Dragon ogre shaggoth
Chaos knights
Marauder horsemen (both)

Oh shit what the fuck are you doing tier:

Luminark of Hysh
Helblaster Volley Gun
Helstorm Rocket Battery
Flame cannon
Organ gun
Gyrocopters (all shapes)
Goblin wolf chariot
Orc boar chariot
Vargheists
Crypt ghouls
Chosen
Chosen (halberds)
Chaos warriors (Halberds)
Chaos knights (lances)
Chaos chariot
Gorebeast Chariot
>>
>>144177631
Well the thing about FotE is that units are based on buildings, not pure technology, and they're balanced by prohibitive upkeep but we all know the joke about money and the ERE.
You're looking at a stack of tier 3s taking apart a stack of tier 1s.
>>
>>144177651
doom divers should move up a tier imho
>>
>>144177724
I haven't played VC too much, but i've had a lot of success with vargheists. are they really that bad?
>>
>>144177724
>Varghulf
>low tier
Nigger what
>>
>>144177360
tzeentch tricking orcs isnt that impossible.
>>
>>144177651
>Fell bats
Are they really that good?
>>
>>144177651

>hell cannon/doom diver
>mediocre
>outrider(GL)
>high tier
>>
How do you guys feel about the 10% bonus movement in friendly territory mod for TWW? Considering it for my next legendary campaign, I'm pretty tired of chasing around enemy armies that are just out of reach
>>
>>144178027
Take it if you will, but...

It wont feel right.
>>
>>144177992
No, it's a meme post
>>
>>144177724

>warriors over chosen

wut
>>
>>144178082
cost efficiency imho favours chaos warriors
>>
>>144178027
I don't think it will change anything. I haven't tried it myself, but the AI always puts its armies just out of attack range. If you get an additional 10% movement range, the AI will just place its armies that tiny bit further. But it could happen the mod breaks that aspect, so I dunno.
>>
>>144177724

>helstorm rocket battery
>bottom tier

That shit is the best, nigger.
>>
>>144178027
If you are playing a raiding faction like Chaos or Orcs, lube that anus. If you are playing a defensive faction, you will love that mod.
>>
>>144177876
>>144177992

Rule of thumb:

Is it a monster? If yes, it's bad.
>>
>>144177992
Along with zombies are one of the few things keeping VC viable in multi, that and spirit leech

>>144177876
You can just ignore him because he tickles with his attacks and can't bog down a unit

>>144178015

Hellcannon/doomdivers have the same kill ratio of the rock lobba/grudge thrower, they are just more expensive, hellcannon is also more vulnerable to harassment and in the case of artillery not routing is not a good thing
>>
>>144177843
Not that guy but yes they're trash. Their only redeeming quality if flying over the enemy and landing in the back of some infantry.

They can't even stand and fight with a rear charge though, they'll die. They will lose to Orc Boyz 1v1. They are that bad.
>>
>>144178203

>multi

oh who cares lmao
>>
>>144177876
>Regeneration useless
>Intentionally shitty leadership so it cooks itself
>Low HP because regeneration is supposed to do something

They aren't shit tier but they aren't good. Mediocre tier at best. Much better than Vargeists.
>>
>>144177992
they are good, but not demigryph good, and they are very focused at their designated task. They beat up unarmored ranged like nothing, but if you send them against anything else you should say good bye to them beforehand
>>
>>144178254

What else could he be talking about? Balance doesn't matter in SP
>>
>>144167861
Roll for first play through.
>>
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>>144178254
>>
Which lord is better to start as dwarfs?
Can ungrim beat grimgor?
>>
>Mousillion took over Bretonnia
Neat
>>
any mod that help with the
>OBSTRUCTED
OBSTRUCTED
>OBSTRUCTED
OBSTRUCTED
of range units? my thunderers are on the top of the hill, the enemy is nicely presented to them but then
>OBSTRUCTED
>>
>>144178409
In my last game Estalia burned all their local dwarf holds and took over tilea and bretonia hitler-style.
>>
>>144178383
Primary LL are always better than the secondary LL. The only benefit of the secondary LL is the fact that Primary LL are easier to unlock.
>>
>>144178254
Always with these subhuman shitters butting into balance discussions
>>
>>144178382

She describing the length of your dick?
>>
>>144178458
Ok. It just seemed to me that Kholek was better than Archy. The fucker got something around 8k hp and three-shots just about every lord.
>>
>>144177876

Here's the long and the short of it. Monster units don't work well in the TW engine because they have low unit counts. What tends to happen is that they charge into an enemy infantry unit, knocks them all down, and then the infantry unit reforms AROUND the monster - resulting in massive morale penalties and a shit ton more received damage. This is bad news for the Varghulf. Thanks to its low leadership, it loses straight up to a couple of basic Empire swords.

Oh, and the same applies to small cavalry units. Believe it or not, Demigryph knights actually do worse against halberd units that they flank and charge in the back simply because the unit reforms around the Demigryphs and they get surrounded. It's fucking stupid but what can you do?
>>
>>144178383
ungrim's faction perks are pretty garbage though since slayers aren't all that great, thorgrim you can make more use out of, and i think (i might be talking out of my ass) he's got some better leadership for troops nearby him, making holding the line more feasible.

>>144178532
yes
>>
>>144178567
Surely unit numbers can be modified?

At least for the medium size monsters.
>>
>>144178567
You talking about the Maximus Decidius Meridius vids? Pretty sure he said the result of that one rear charged halberd is not representative.
>>
>>144173870

what's holding the boards on his back together?
>>
>>144178547
in combat kholeks probably the best, but archaeons fire magic makes it a little easier in early-game battles when you need to rely on marauders.

sigvald is the best at outside-affairs due to his starting cannon and faction growth right ut-the-gate.
>>
>>144176079
undersea cable.
>>
>Who calls?
>The nation calls.
>War calls!
>To the provinces.
>Sigmar forbids this!
>>
>>144178676
probably nails on the other side
>>
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I'm pretty sure this makes me an understander of strategy, correct?
>>
>turn 50
>Altdorf garrison has 6 Greatswords, a fuckload of handgunners, Reiksguards, Demigryphs, Mortars, and a Steam Tank
>Can't take the Garrison and capture literally everything
>>
>>144178674

I've tested the same thing. The result is a bit RNG dependent. It really depends on where the units get knocked down and whether they can reform around the Demigryphs (and, a lot of the time Demis just win because y'know, Demigryphs). If the units does reform around the Demis, however, they tend to do much better than they normally do.
>>
>>144178860
Demigryphs will consistently beat every Halberd in the game with ease. Every other Cav, including 1600 cost Chaos Cav, will not even come close.
>>
>>144178027
I'd rather wait for the mod that kills forced march with an axe to the skull desu
>>
>>144179038

I know that. I'm commenting on the fact that, if a Demi charges a Halberd unit in the back, the Halberd unit frequently does more damage to the Demi unit than they would if they were charged in the front.
>>
>>144167861
>>
>>144178181
Varghulfs can pick up 100-200 kills a game and can fuck the enemy morale. Crypt horrors are great for that as well. The only bad monsters are trolls and the arachnarok.
>>
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>There are people in this thread that think balance only affects MP
>This was against the AI
>Shit's still busted
>>
>>144178676
Skaven warpstone magic fuckery
>>
>>144167861
I need to try something other than da boyz
>>
>>144179167

I really want wraith units to be good, but unfortunately, they're pretty awful.
>>
>Play Empire.
>Take many lands.
>No time to organize Empire.
>Chaos begins.

Welp. No one was prepared for this. I hope this wasn't triggered by something I did too fast.
>>
>>144179160
Vargeists are literal shit tier.

They lose 1v1 to the cheapest of the cheap SWORD units. Their entire damage dealer and Frenzy thing is a fucking bullshit lie.
>>
>>144179167
Dont bother with the idiots. Im waiting for patch 1 before writing it down in the grudge book.
>>
>TZEENTCH HAS GIVEN YOU HIS FAVOR
>+25% to horde building income

Gee, thanks Tzeentch, you boosted my only income producing building which produced 300
>>
>>144179236
That would be because -75% damage taken doesn't mean fuck all when they have 75% reduced health too

Like what the actual fuck kind of retard designed that shit? HOW ABOUT - GET THIS - IF WE MAKE THEM THE EXACT SAME UNIT RIGHT - LISTEN, LISTEN - BUT WE JUST REDUCE THEIR HEALTH BY 75% AND MAKE THEM TAKE 25% DAMAGE AND ALSO HAVE SHIT STATS AND ZERO ARMOR. THEY'LL BE LOW HP UNITS THAT DON'T DIE FAST!

Sir that is the exact same thing as having them be full hp units with bad stats - LISTEN LEEROY I NEED YOU TO WANT TO BE A PART OF THIS VISION. YOU WANT TO BRING THIS VISION TO LIFE DON'T YOU?
>>
>>144179253
And they can't disengage for shit either.
>>
>>144179249

You still have some time before Kislev collapses
>>
>>144179167
Demigryphs are a fucking joke.
>>
>>144178591

Throgrim has a skill that buffs units in his aura and makes them unbreakable. Combined with aura range skills, it makes your whole army pretty much immune to any morale shocks.
>>
>>144179160
>arachnarok
>bad

Their armor is insane and they're fast as fug.
>>
>>144179167
Looks balanced to me, Demigryphs were designed to counter units :^)
>>
>>144169047

Wait, is this Mount and Blade?
>>
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>>144179253
>Vargeists are literal shit tier.

You guys think every unit but Demigryphs and Greatswords are shit I swear
>>
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>>144179574
>Some people post this unironically
>>
>>144179434
Reminds me of shitty magic buffs in rpgs.

>+10% chance to leech 10% hp every hit
>-50% hp
>>
>>144179641
tfw /twg/ turns into /whg/
>>
God tier lords and heroes:

Karl Franz (Deathclaw)
Azhag (skullmumcha)
Mannfred (Zombie dragon)
Witch hunter


High tier lords and heroes:

Chaos sorcerer lord (death, Manticore)
Runesmith
Empire captain/paladin (barded warhorse/pegasus)
Balthasar Gelt (Imperial pegasus)
Chaos sorcerer lord (metal,Manticore)
Night goblin shaman
Vampire
Wight king (barded skeletal steed)
Louen (Beaquis)
Lord (Bretonnia, Hippogryph)

Mediocre tier lords and heroes

Warrior priest
Light wizard
Dwarf lord
Exalted hero (barded chaos steed)
Orc shaman
Warboss (Warboar)
Chaos sorcerer lord (metal, manticore)
Chaos sorcerer (Death, Metal, Chaos steed)
Kholek suneater
Low tier lords and heroes

Bright wizard
Thane
Ungrim Ironfist
Thorgrim grudgebearer
Celestial wizard
Damsel
Grimgor Ironhide
Goblin big boss (Giant spider)
Vampire lord


Oh shit what the fuck are you doing tier (lords and heroes edition):

Prince sigvald the magnificent
Archaon the everchosen
Master engineer
Chaos sorcerer lord (fire)
Goblin great shaman
Chaos sorcerer (Fire)
Banshee
Necromancer
Master necromancer
Heinrich Kemmler
>>
>>144179753

Well, there's nothing much to discuss about the older TW games right now, and the people who are interested will jump at discussion about them. So, post stuff regarding older TW games and you'll have your conversation, while the rest of the general discusses the newest entry.
>>
>>144179687
Nah, the Empire as a whole is just way overtuned. They aren't really related to Vargeists in particular being the worst monstrous unit. Their special attributes do fuck all and they lose to shit like Orc Boyz 1v1.

Gyrocopters are just as fucking terrible but they don't really fill the same role. Also a completely unusable big flying thing.
>>
>>144179434

On the upside the low hp means Invocation of Nehek is actually really useful when used on wraiths and can rez like half the unit.
>>
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>tfw you finally wipe out the orcs but now you feel empty inside
>>
>>144179803
>kholek
>mediocre tier

Your list is a failure, anon.
>>
>>144179838
good point. i'm all for it honestly, i just thought it's a pretty interesting observation
>>
>>144179847
>they lose to shit like Orc Boyz 1v1.

Bullshit
>>
>>144179803

>spellcasters this high up
>Grimgor not OL' BIG BOSS CHOPPA tier because he's the single most overpowered lord in the game
>>
>>144179803
80% accurate, the only thing I take offense to is Grimgor being low because he is ridiculously stronk.
>>
>>144179693
Empire is balanced!
Greatswords are designed to counter every other infantry unit in the game!
Steam Tanks are the highest form of human engineering, obviously they have to be strong but they're balanced by their cost!
Witch Hunters accusing giant Zombie Bats of arch-heresy which kills them by hurting their feelings makes absolute sense!
Demigryph Knights are the best knights riding the strongest animals of the imperial forests, obviously they have to be super strong! (they're balanced by their high cost)

Sounds balanced to me :^)
>>
>>144179853
What are you going to do about Barak Varr? He and the other Dwarf fuck in the Badlands are all that is left
>>
>>144179853

you missed one majt
>>
>>144179961

Grimgor has no mount and therefore eats shit against monsters and other mounted lords.
>>
>>144179924
it's a meme post anon, don't look directly at it lest he summon the elector counts.
>>
>>144179943
They do. Was testing random things with a friend and dropped Vargeists into Orc Boyz cus I wanted to just mop something up with them for once.

They fought for like 30 seconds evenly and eventually crumbled.

Every bit as pathetic as it sounds.
>>
>>144167684
>>144167723
>>144167821
>>144167850
>know the general ideas behind warhammer lore
>never played a total war before
>picked it up with a buddy to do multiplayer
Did we dun goof?
We are having fun purging the world of orks and undead though
>>
>Bully someone as the Empire
>You'll have to answer to the Emperor!
>I am the Emperor
>Betray me and feel the wrath of the Empire!
>I am the Empire

Why the fuck is this a thing CA? It's actually stupid as fuck and anyone playtesting as the Empire for a few hours would have realized this is retarded.
>>
>>144180004

>eats shit against monsters and other mounted lords
>he shaves off half their health in one hit
>the second hit causes them to rout
>eats shit
>>
>>144179803

Anon, have you even seen Grimgor going to town?
>>
>>144180093
nah, enjoy yourself
>>
>>144180147

Have you seen him get stunlocked by an empire captain on a horse?
>>
>>144180147
Grimgor gets bootyblasted by monsters, he's the equivalent of a small giant in terms of how often he gets stunned
>>
>>144180093
No you didn't, they mainly mean that the multiplayer battles don't matter because they're an afterthought and the playerbase is tiny. Coop seems really good in this game though.
>>
>>144180093
unless you go full autist like me and some others, it'll be fine.

enjoy it, because this is a really good total war game overall
>>
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>current point in the warp of time
>his elector counts arent summoned
>>
>be dawi
>vampire wars have begun
>roll right up to drakenhof with cannons, organs and a fresh army ready to earn glory in the field
>immediately beset by terrorgheist and vargheists, defeat them and begin destroying the walls and towers
>roll up nice and comfy after realizing flyers are vampires' only counter to dwarven siege army
>block the breaches, roll the organs up to blast anything inside
>dwarves chilling out, having a little tailgater while the wraiths rattle their sticks at us from above
>the final, hidden unit of vargheists appears over the walls while we're out of formation
>>
>>144180215
>>144180167
>>144180237
ah ok, good to hear. Our only real gripe so far is that we can't do our campaign map turns at the same time (like in Civ 5), but so far we're enjoying ourselves in Co-op.
>>
>>144180258
Which version of Karl is that
>>
>2 cannons
>17 muskets
>autoresolves with 0 casualties all the time
What the fuck?

>>144179991
Currently conquering him, because he won't confederate and he keeps causting tensions with the Border Princes. They are currently sieging one of his holds, so I'll probably have to wipe them out.

>>144179997
Old screenshots, they are already dead.
Also got invaded by chaos a couple of turns in, by some weak as fuck stacks. Turned out that this were their only forces so now Chaos is wiped out too.
All that's left is VC I guess, who keep harassing the dwarves north.
>>
>>144180336
disgusted
>>
>>144180336

The first version, also known as Slav Karl
>>
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>>144180258

>current year of the imperial calendar
>the elector counts STILL haven't removed vampire counts and taken back their clay
>>
>>144180384

>Empire Free Company still not in

REEEEEEE
>>
>>144179980
Butthurt Chaos fucciboi detected
>>
>>144180062

I don't believe that for a second, I've used vargheists to mop up much stronger unit than that.
>>
>>144180605

Play against other people.
>>
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This is kind of sad, actually. They need to defend the breach but they won't sally out because they'll get shit on, even if they have to stare an organ gun in the face. Vampire sieges are comfy, very comfy, but sad.

At least the rookies got to wet their axes on the flying monsters.
>>
>not using heros to get your LL to rank 9
>>
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>Chaos units reply "Are you a god?" when you select them
>Orcs will reply "You gork?" from tie to time
>Some units in the game will stare directly at the camera when the game is paused

Why is CA trying to spook us?
>>
>>144180805
>not roleplaying as gork to fulfill your autistic fantasies
are you alright?
>>
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>Lord of Change shows up
>kite him deep into the Empire and lose him
>Eventually everyone gangs up on him and slaughters him
>YOU ARE THE EVERCHOSEN

Outplayed, Tzeentch

>>144180805
Yes
>>
>>144167861
Grimgor plz
>>
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>>144180659
>>
>>144167861
Like a rolling stone
>>
>>144180909
I've been with you from the start vargheist brother.
>>
>>144180909

b-but the necromancer is buffing them
>>
>>144180601
Empire player detected
>>
>>144180981

And the goblin shaman was buffing the orcs
>>
So how does an endgame dwarf army look like? Hammerers, Ironbreakers, Grudge Throwers and Quarrelers? Are Irondrakes worth it to support the melee fight?
>>
Greatswords need to have 70-80 armor, this is ridiculous
>>
>>144181298

Longbeards and quarrelers.
>>
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>tfw stronger VC units lose very easily to Empire's basic units

Empire is bullshit to fight against.
>>
why am I suddenly at war with the top knotz? they didnt declare war on me, I didnt declare war on them
>>
>>144181483
They're at war with orcs from the start
>>
>>144181456

>Better ybuts

Crypt ghouls awful, even skeletons are better
>>
>>144181456
vc are pretty trash, which is why noone bothers to play them in multiplayer, they are supposed to be the monsters faction, but monsters are all pretty crappy
>>
>>144167861
roll
>>
>>144181618
a-at least they're n-not chaos....
>>
>>144181618

Nobody plays VC in multiplayer because general sniping make them easy to cheese.

To fix them they need to buff Invocation of Nehek
>>
>>144181618
Are they really that bad? I figured having the only quasi-unbreakable giant monsters in the game would be a good advantage.
>>
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Its moments like these when you gotta question your faith in Sigmar
>>
>>144181873
ARE YOU A GOD?
>>
>>144181298
Irondrake effectiveness varies from battle to battle but they're pretty fun.
>>
>>144181910
ARE YOU GORK?
>>
>>144181873
SHALL I DECANT THE WINE
>>
>>144181426
Why would I use longbeards? They just look like vastly inferior ironbreakers.
>>
>>144180876
JUST AS PLANNED
>>
>>144182098
>tfw you lose a 40 minute siege battle because you forgot to set battle timer to unlimited

well, it was a draw, but fuck me I'm gonna have to replay that whole thing. It was fun though.
>>
The only reason Vargheists aren't a top unit is because they're absolutely retarded and refuse to disengage ever.
>>
>>144182087
Quite cost effective when you use great weapons on them. Nothing close to Greatswords but they're pretty good
>>
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Fucking hell. Do I have to manually do each fucking battle as the VC ?

>Send my full stack consisting of 2 necromancer lvl 10 +, core of spearman and lvl 6 elite unite
>against a metal lore chaos sorcerer with 3 marauders on horse and 4 hounds
>I win without losing any of my undeads
>Both necromancer are dead

ffs CA
>>
>>144181793
they're not the worst imho. dwarf is noobfriendly and effective so matches against them can go either way depending on the player. empires an uphill battle to play against, but with the "empire is op" bandwagon they also have quite a few bad players.

in my opinion 1v1 rankings would go
1. Empire
2. Dwarves
3. Greenskins
4. Vampire Counts
5. Chaos

i feel like vampires and greenskins can easily shift positions depending on the player though.

graveguards do their job pretty well, and zombies are good at soaking up hits, but for actually destroying things, their cavalry blows and monsters get sniped too easily. wraiths are a meme because of how ineffective they are.
>>
>>144182206
And damage dealer isn't a real stat and frenzy is literally only 8 melee attack. And melee attack doesn't do fuck all. If it was like 40 it might really be something.
>>
>>144182213
I don't care about cost. I already said it's for endgame.
>>
Why don't the mods I install work, lads? Do I have to activate them or something?
>>
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>defend against greenskins as VC
>wait with a line of zombies
>15 minutes in-game time has passed
>they continue to just do this moshpit movement
>still waiting

NO BOIZ GO RIGHT GOBBOS GO LEFT
NAH GOBBOZ GO RIGHT GIT
YOU'S THE GIT
WAAGH
WAAAAAGH
>>
>>144182347
Yes. Yes, you have to activate your mods, anon-kun.
>>
Ive tried playing as the dwarves three times, everytime i either play too greedy and get buttfucked or just turtle and nothing happens. Is there like a benchmark to how much you should have accomplished by turn 100 or something?
>>
>>144182442
Oh there's a mod manager in the launcher. I had completely missed that.
>>
>>144182256
Demigryph Knights are so far beyond overpowered that they alone break the entire balance of the game. Witch Hunters, tanks, and Greatswords are just the icing.

Everything is at least somewhat fine if Empire isn't included. So anything to do with player skill in regards to the Empire is just pointless honestly
>>
>>144182470
I dunno how others are fairing, but on turn 100 i've conquered all the holds north of your starting pozition and killed off greenskins. Very hard campaign.
>>
>>144181793
I found them to be fun.
Then Chaos invaded and I watched as chaos giants wiped the floor with my armies.
No ranged means you're going to have a bad time against large, especially when your monsters aren't actually that strong once you leave early game
>>
>>144182558
Whoa. Did you prioritize conquering the northern holds before fighting greenskins? Did you bother settling anything south of the starting position?
>>
>>144182427
I've had this happen once too while playing the Dawi.
The moment I tried to send one of my ranged units in to pick them off while they're dancing, they all started charging again.
>>
>>144182427
They're taunting your lack of artillery
>>
>>144182672
>not leaving the greenskins alone to crush the dwarfs in the badlands while you take the north
>not letting the greenskins build up to your strength so that you can have a proper battle

It's like you didn't even watch DBZ
>>
>>144182831
Yeah when you say it like that it makes sense. This is the first Total War for me so im really shit overall. And no i didnt watch DBZ.
>>
>>144182427

>ROIGH BOIZ LETS GET INTO POSITION WE GOTS DEAD'UNS TO KILL
>WOTEVER YOU SAY STUNTIE LOVER
>OI, 'E CALLED YOU A STUNTIE LOVER
>WOT THE ZOG YOU TALK SHITE LIKE I WOULDN'T HEAR LETS GIT 'EM BOIZ
>MORK DA BEST
>GORK!!

I don't know how to speak Ork, I'm sorry for poor attempt at humor.
>>
>>144182925
orc.
>>
>>144182470
In my campaign I prioritized invading south, and just holding the northern greenskins in shockpoints.
Once I got 3 provinces I invaded the northern greenskin city that shit outs gold with my main army while shifting my garrisons armies in the south, so I had enough money to invade the badlands
>>
>>144181456
>sending a flanking unit head on into a front line troop
You only have yourself to blame

Why is /twg/ so shit at understand the role of units
>>
>>144183091
Because most are casuals who spend more time shitposting about balance than playing the game
>>
>>144183091
>Why is /twg/ so shit at understand the role of units
Why are you so shit at English
Anyway, people who aren't familiar with WH lore and/or complete newbies don't have a way of knowing what troops are supposed to be what role unlike historical games where you can more or less guess based off rudimentary historical knowledge.
>>
>>144183137
Honestly though the total lack of understand how units work on /twg/ is frightening. I really hope CA doesnt pay attention to people.
>>
>>144183091

Person you are responding to here. Well, there's very little indicating they're flanking units to be honest. I'm not very good at TW, and I fully acknowledge that But with TWW, it becomes another layer of what the fuck are these units supposed to be, since the description of the units when you look at the wiki also doesn't mention they're flankers.
>>
>>144183185
>Guessing
Why would you have to guess units role ? Everything you need to know is in the fucking tooltip.
Ghouls have low armour and low armour penetration, who would think they would make good frontliner ? Gee people, learn to read.
>>
>>144183185
Yeah nah this is bullshit. A unit with armour-piercing, low armour and is quick (like the crypt ghouls) are pretty obviously not meant to be a frontline brawl unit. Anyone with half a brain can understand this by just reading the tooltips.
>>
>>144183307
Fair enough I guess, but you should realize when you use a unit in a certain way and it fails that its not the way you are supposed to use a unit

In the vast majority of cases if you feel a unit is not working its because you did something wrong, not because the unit is broken. I thought cannons were utter shit and worthless because I couldnt get any kills when I was using it against massed, small enemies. It wasnt until I started firing at armored ones and monsters that I realized how fantastic they were.

First time I saw a giant get toppled I jizzed.
>>
>>144183307
They have low defense stats and run faster than zombies and skeletons. Seems like a no-brainer that they would be the early game flanking unit.
>>
>>144183342
>>144183367
Do you guys actually look at the unit's stats to decide what it does?
I mean I usually look at them just to see what the fuck exactly is happening and why my troops are getting decimated (Gothic Warband I'm looking at you), but for the most part I can guess what a unit does before using it.
>>
>>144183535
I don't need to, I know both total war and Warhammer. My point was talking from the perspective of someone who doesn't know one of them, or either. All you have to do is read the tooltips and you get a pretty good idea of where it fits best. You have an ABUNDANCE of units already filling the role of holding the line as VC so to make the conclusion that crypt ghouls (while no indication that they ought to be) are also part of that decription is just the person being stupid or lazy. Or both.
>>
>>144182672
>Did you prioritize conquering the northern holds before fighting greenskins?

Actually, i fucked up, i meant to say that i conquered south.

I had 2 armies advancing to the north from the start of the game. One secured all the holds that belong to the purple dwarves (they pretty much crumbled around turn 30 and were willing to confederate their only surviving hold with me). other stack went to the Iron Rock and constantly fended off Grimgor's stacks. Around turn 60 big dwarven faction to the north started crumbling under orc pressure and asked to confederate with me. I inhereited 1 full province which was ravaged by orc raids, and 1 full stack with pretty good lord. Because of the fact that Grimgor was focusing on my northern holds i started liberating hold by hold with my new stack. Grimgor got wounded and i wiped out remaining greenskins pretty easly. Around turn 90 i slowly and painfully drove out all remaining orc tribes from the south with all 3 of my stacks.

My general advise is to fight all battles manually, because AI somewhat gimps your chances as Dwarves. My usual army composition was 3 grudgethrowers, and the rest is 50/50 warriors and quarellers. Don't let Grimgor get good stacks if possible. He is extremely strong and gets only worse as campaign progresses. The only thing worse than Grimgor is Top knots savage archer spam.
>>
>>144167893

What's wrong with instituting unit limits for certain big shit in multiplayer?

You could even make a bigger deal out of it and do a thing like the tabletop where you have to spend a certain amount of your allowance on "basic" troops and can only spend a limited amount on rarer troop types.
>>
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>>144183408

Thank you for not going straight to the 'call me a retard' style of posting. And the way you explain it, yeah, it makes sense. The only other games I've played at any great length was Attila, and this one, along with some Medieval 2.
But playing at length means nothing, if I've been playing at length wrongly the entire time.

I guess I'm a bit more used to unorthodox stuff. Like, my primary faction when I played Rome 2, the little that I did, was Suebi because of the deployment and I could just flank anything immediately. I didn't need to know roles that well, when I had fear-aura doing the work for me.

>>144183418

That's the thing, I've never understood the stats in the game. In half the games, melee attack/defense don't matter and it's all rock-paper-scissor and unit-count mattering. And whenever I try to look it up, everyone has conflicting stories and knowledge about what does what.

I guess I'm just dumb to not notice things, but the TW community is really spread out on what knowledge is factual and what is opinion-based.
>>
>>144183342
There is lots of stuff you can understand by using simple assumptions but nothing beat numerical value when you have to take a decision.
>>
>>144181298

8 Ironbreakers, 3 Quarrellers, 3 Trollhammer Irondrakes, 3 Organ Guns, Runesmith and an Engineer and Lord

I beat everything Legendary could throw at me with just one stack with this setup before my save got corrupted. Ironbreakers are absolutely essential because they are godly at both holding a line and causing serious splash damage to buy enough time for you to kill the enemy off with the guns, Quarrellers and Trollhammers.

The Runesmith is arguably the most important agent to have in your army (on Legendary anyways) because he enormously decreases the enemy's agents' chance of success against your army and also almost completely wipes out the enemy's ability to use magic against you.
>>
Are there recommended mods for Rise of the Samurai?
>>
>>144183696
Yeah but I was specifically saying someone who was both fairly new to total war and new to warhammer.
Like, again using Gothic Warband as an example, its actual combat stats are pretty disgustingly shit, but the inane charge bonus makes it good and it functions very well just smashing into the frontlines head-on.
A new player might not understand why they get taken the fuck apart when they themselves get flanked when they do so well otherwise.
>>
Anyone else think it's funny that after CA was forced to do mods, one of the first mods released with the game shits on their design and allows you to take over anywhere. On top of that they also got shit on for chaos DLC

Just what is going on over there I wonder
>>
>>144181793
have you played them multiplayer? 2 witchdoctors and your army is crumbled, and in single player they are obviously easy, the whole game is, but that doesnt make them not weak
>>
>>144183732
>but the TW community is really spread out on what knowledge is factual and what is opinion-based.
Between difficulty combat modifiers for normal/hard/very hard, unit sizes differences and peoples own tactics and abilities there is a lot of misinformation about what does what and what works and doesnt

It also doesnt help that each faction plays very differently
>>
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Jesus christ Karl went super saiyan
>>
>>144183860
I'd go with play something good or uninstall.exe.
>>
>>144183860

The artillery variety mod is fun as are the regular unit variety mods. Radious drastically lowers upkeep costs so if you like having massive armies, get that.
>>
>>144167861
roliiin
>>
>>144182520

The only non-Empire thing that's broken is spirit leech general sniping
>>
>>144184092
>Radious drastically ruins the game
fixed that for you
>>
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>>144184092
>radious
>>
>>144183732
>In half the games, melee attack/defense don't matter and it's all rock-paper-scissor and unit-count mattering. And whenever I try to look it up, everyone has conflicting stories and knowledge about what does what.
Not really, but unit count basically defines how many units get those stats and rps often has a massive modifier to stats. I know for example spear units in Attila get like +15 to attack and damage vs. cav, which is fucking massive.
>>
>>144181873
Dragon Ogres are scary as fuck lovecraft style shit.
>>
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Is this a scripted part of the chaos invasion, or did they literally sail around half the world to attack me?
>>
>>144183823
Thanks. I was wondering if organ guns might be a better choice over grudge throwers, despite the much shorter range.

Are the flying units really not worth it at all? How do you deal with the enemy having 2-3 units of artillery?
>>
>>144167861
w e w l a d
>>
>>144184632

Scripted, it only happens once.
>>
>>144184656

Gyrocopters are among the worst units in the game.

They die to a stiff breeze, if you play above Normal unit sizes the damage of their bombs is broken and does basically nothing, and their normal attacks have all the impact of a wet fart.
>>
>>144167861
Volvo!
>>
>>144184632
It's a couple of stacks that spawn the first time Archeon spawns.
>>
>>144184798
>>144184735
Neat, gives my fresh recruits opportunity to gather experience. Losing a couple of cities in the process is annoying though.
>>
>>144184656

I just ate their artillery. I usually managed to rout their army before their arty did real damage but Hellcannons are a bitch. So if you up against Chaos you might want to switch out one of the Organ Guns or one of the Trollhammers with a regular cannon because they can snipe the Hellcannon in 2-4 salvos.

Brimstone Gyros can also be used to counter arty but I just find gyros to be so underwhelming that I mostly ignored them.

The Organ Guns are incredibly good if you place them well and concentrate all of them on a cluster of units or the enemy's strongest units (Chosen, Black Orcs etc.) and they're even stronger on auto-resolve. With my setup, the Organ Guns almost always took all the kills (200-400 kills per unit per battle) and leveled up to rank 9 almost immediately.
>>
>>144167861

Rolling
>>
wew lad lets see how Radious handles The Empire of Sigmar mod
>>
>>144185376
Its a good mod except for all the fucking dismounted reiksguard bullshit
>>
Is there a mod on the Workshop that does nothing but provide a flat damage boost to damage spells (preferably excluding spirit leech)?

The only ones I can find have all kinds of other meme-tier inclusions, like a giving spells additional effects and shit.
>>
>Turn 80 and I still don't have a single steam tank

How bad have I fucked up, lads?
>>
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>>144185481
1 of 3 rate of fucked
>>
>>144171401
I got it by spamming goblin armies near the end and raid all of bretonia befor i burnd them
>>
>>144185481
>implying you need steam tanks at all

They're nice for breaking the game, but as long as you have demigryphs and greatswords with ranged support, you win every battle.
>>
>>144185610
I found myself just constantly poor as shit, not even able to have one whole stack. I think I expanded too quickly too early and the upkeep for all the armies fucked me over and counteracted against the land I had (I confederated with a few nations as early as possible and just learned last night that early confederation is bad).

Now Chaos is coming and I still have fucking Spearmen (shielded) and Swordsmen.
>>
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What are you doing over here Hans?
>>
>>144185737
>I still have fucking Spearmen (shielded) and Swordsmen.

If you have a general that went with the unit buffs, that ain't a problem.
>>
>>144185737
There's literally no need to expand outside of the Reikland+Marienburg

Get those two, build up, get an OP army, conquer
>>
Mod to remove AI confederations when? It's so boring when you start off with a huge map of a bunch of factions then end up with 4 huge empires 30 turns later and all infighting between the races stop.
>>
>>144185908
>mod to make the AI even more harmless when

u wot m8
>>
>>144185826
Marienburg only just left recently and let me conquer them

Want to try again with this new knowledge, but then I'm so far into this campaign I might trudge along and have a look.

>>144185825
I don't
>>
>>144185987
Nice hyperbole, but I don't play on easy or normal so having a big AI empire is just the same as having a bunch of splinter factions. They can all field several stacks even if they only have a city or two.
>>
>>144185826
>tfw going full Bismark and setting out to all humans under one banner
>also going full Hitler and plotting to purge all non-humans
The Reikland shall rise again
>>
>>144186073
No need to get defensive, you can admit to being a shitter.
>>
Are you guys getting bored of Warhammer yet?
>>
>>144186227
nope
>>
>>144185826
>Marienburg

I've yet to play Empire, but I keep seeing this mentioned.

Why is Marienburg so important for money?
>>
>>144186227
nah
>>
>>144186189
Don't project your own insecurities on to me anon
>>
>>144186272
It's a rich port city from what I understand. My income jumped at least 2000 after capturing it.
>>
>>144186227
I've got 74 hours in it already but it's not starting to get boring yet.
>>
>>144186272
Marienburg has a port that brings double the money of normal ports
>>
What if they gave banshees or necros an aoe aura that -20% enemy speed, -20% attack rate

Stackable heroes auras at 60% max

Would that be cool? I like cunts as they are but lowering the enemy to their level is more fitting than a straight buff.
>>
What music do Orcs listen to? I need tunes for my campaign.
>>
>>144186227
69 hours played lol and I've only done one Empire campaign of about 180 turns, and 96 turns of my VC campaign. So I've still got three [completely unique and interesting] factions to play. Seriously though I can definitely see myself at least doing a full playthrough of each faction once, so that might end up being like 200+ hours already. I'd consider that worth 60 bucks.
>>
>>144185908
I'd prefer a mod that let's minor factions make others confederate with them
>>
>>144186435

I imagine itd be like this

https://www.youtube.com/watch?v=uRL_ltiap10
>>
>>144186435
some tribal drums and shit I guess

>>144186376
so does erenburg, and couronne has a unique building that gives +1200 gold
>>
>>144186227
145 hours, really Fucking wish Bretonnia would come outo already
>>
>>144185740
Composing music
https://www.youtube.com/watch?v=4WHKiQgbCsc
>>
>>144185474
>Radious

>good

Kill yourself
>>
>>144186227
I recently played 300 turns of chaos and got a bit frustrated at that point, but then switche to Dorfs and got hype all over again
>>
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Will they stay tired for the entire fight, or will they recover if I let them stand?
>>
>>144186792
That's not radious you brain dead git

>>144186828
>300 turns as chaos
Why
>>
>>144186851
Pretty sure they don't recover, past that point, my guys never seem to and it would be pretty silly if they did, you don't recover from a long forced march by standing still for a few minutes, you gotta sleep or something.
>>
>>144186851
Mod?
>>
>>144186851
I've never seen those empire units before.
>>
>>144186851
>using op infantry mod
Gross
>>
>>144186851
They never recover.
>>
>>144186873
I fucked around 200 turns in norsca achieveing fuck all trying to eradicate the skaeling

then 50 doing all of Archaons quest battles,

and then tried to destroy Kislev for 50 turns but Karl and his Gank Squad of full stacks always came up north to slap my ass into the wastes

when I decided to start a second horde I realized it would be another 50 turns of grinding norscans before they reached any level of powerful units and said fuck it I'll play dorfs
>>
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SUMMON the ELEKTRO counts !!!!!!!!!!
>>
>>144167414
>roll a zombie only VC army
>have to have 3-4 stacks of zombies to siege and win most battles
>battle calculator (due to sheer numbers of zombies) is nearly always in your favour with 2 stacks even though in a battle they get raped
>at the same time the battle calculator would put a garrison of 5 units in favor of winning a siege with a full stack of zombies
>fun shrivels up and dies when I realise the only way to play a full zombie run is to auto-battle whore

damn
>>
>>144187038
I did a second chaos run, shit gets super ez if you ignore norsca
>>
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>orc ai has 12 gobbo agents active
>all following my 2 stacks constantly assaulting and assassinating my units
>my few banshees can't kill them fast enough they just keep coming
>put my stacks in my towns to protect them
>now all 12 of them have surrounded the town and have brought the walls down to 40% and have cost me well over 10k to repair it all
>that was just one turn
>mfw
>>
>>144186740
i know that feel
>>
>>144183228

I doubt they do, I'm sure TCA has realized long ago they managed to attract the most autistic userbase in video games who throws tantrums over the stupidest shit.

Most of them don't even buy the newer games, but they sure as shit complain about them.
>>
Why are people complaining that the Steam Tank is OP? It get rekt fast by giants, terrorgheists or even a couple of armor piercing unit. It's easy to counter.
>>
>>144187196
Check the steam workshop, there are mods that nerf agents.
>>
>>144187280
Its not OP, but it is a very good unit.

And the AI isnt that great at applying counters.
>>
>improved orc siege projectiles are literally giant piles of shit
how does that actually kill someone? do they gag to death? or die of embarrassment, kinda curious what that projectile looks like in game

>>144187196
should have leveled banshees to lower the enemy chance, if you have proper levels and then deploy them in the province you can just sit back and laugh as dumb gobbos die
>>
>>144187280
It shuts down artillery and non ap infantry
>>
So, Soul Leech is a joke, right? 2 casts and most lords are either dead or close to being dead. How is this allowed?
>>
>>144187431
I did level that on both banshees. I got them up to their 20's doing that. I think the ai spec'd that for their gobbos too because when a lot of them are around my kill chance goes down to around 30%. Then they just wouldn't stop coming and overwhelmed me.
>>
would a whole army of demigryphs work, i meant apart from the upkeep
>>
>>144187597
What battle size are you playing on?
>>
>>144186376
>>144186272
Also gives you a bonus to trade income iirc wich is very good as the empire.
>>
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So apparently vamp units can't regenerate vigor no matter how long they sit still, how big of a disadvantage is that in reality?

>>144187597

Poorly balanced with differing unit sizes, like the all the other magic. Playing on ultra cuts down its effectiveness by a large margin.
>>
>>144187431
Its probably some lore thing like their shit is super toxic
>>
>>144187196
Things like that is why I downloaded the mod that disables enemy agent actions.
>>
>>144178765
>SUMMON THE ELECDOR CUNTS :DDD
>>
>>144187809
>Poorly balanced with differing unit sizes, like the all the other magic. Playing on ultra cuts down its effectiveness by a large margin.

Good thing I'm playing on Ultra, and it still kills in 2 to 3 casts.
>>
>>144187918

Just wait for the first balance patch and we'll be able to tell what are CA's intentions
>>
>>144185478

Just wait for the balance patch next week
>>
>>144187196
I never had that big problems with agents (lucky Banshees that mostly killed everything on the first try), but after installing the mod the game became really comfy.
No more 50 pop-ups of agent actions!
>>
I never see any posts about the Napoleon game

was it a flop? just watched waterloo now im hyped to play it
>>
>>144178765
>ARE YOU A GOD?

on an unrelated note, Archaon sounds really not like what I expected him to, I expected the big mean chaos man to sound angry but he sounds kinda psychotic and more like an eloquent orc than a human
>>
>>144187994
Napoleon is damn good, what Empire should've been!
If you like the time period, play it.
No one's talking about it because it's 'old' and was discussed to death
>>
>>144187994
>I never see any posts about the Napoleon game
well the campaign is pretty limited, so there is nothing left to discuss
>>
>>144180418
This, the game even mention them
>>
>>144187969
>>144187889
>>144187320
I guess I'll have to get that mod then. Right now the Orcs inhabit almost all of the dwarf mountain holds on my map. I got screwed near the beginning but decided to keep going and now I'm on turn 307 and only hold 3 1/3 provinces and I'm desperately trying to hold back the green tide with just two stacks while empire and bretonnia have been duking it out with viking incursions happening for the past 150 turns.
>>
>>144188141
>>144188080
I played Empire and was driven mad by how none of my units listened to me or fired at what I told them to.

fucking treeniggers are charging and im clicking and nobodys attacking. Empire bummed me out.
>>
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Apparently gloomy landscape filled with undead creatures are appreciated by tourists.

Don't know why Estalians and Tileans are even here, they have no war except for the mandatory one against chaos.
>>
>>144188290
they like to go up north to crusade against the varg, and then get raped by attrition and their doom stacks
>>
>>144188290

Tilea came and kicked chaos's ass in my game as VC, meanwhile Estalia conquered all of Brettonia and started recolonizing the empire.
>>
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congratulations chaos, you played yourself, no fucking running away from this one

>>144188290
wow I need to step up my efforts, I'm making way too many friends and not enough corpses
>>
>>144188418
Needs more Great Weapons and Crypt Horrors!
>>
>>144188290
The inquisition wanted a challenge.
>>
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>>144188418

>No vargheists
>No Crypt Horrors
>Only 3! (THREE!) Great-Weapons.
>>
>>144188418

>using normal crypt guards

Why? Great Weapon ones are better in every regard.
>>
>>144188418
Don't listen to the memesters, play however you want as long as you're winning and having fun
>>
>>144188416
At least one of those southern factions usually becomes pretty strong in every one of my games.

I'm guessing it's going to be that way until there's rats and 420 elves to keep them under control.
>>
>>144188271
with empire and med2 the only way to use gunpowder is just to place them in a way that ensures they are facing whoever you want them to shoot, actually giving the order fucks them up real bad, they start shuffling around like retards and get charged and killed
>>
Summoning meloncat~
Is FotE still going or are you off to Worhammor?
>>
>>144188806
I'm not sure I want Tilea and Estalia crusades into the north replaced with scheming ratmen crusades into all of my provinces
>>
OGRES AND BEASTMEN WHEN
>>
>finally get to azhag's quest battle
>it's against a triple chaos stack
Um is there anyway to teleport more than one army to a quest?
>>
>>144188032

Were you expecting Eliphas? Read on him on 1d4chan, dude went crazy because he found a prophecy and spent all his life trying to prevent it and turned out it was about himself
>>
>>144189606
>>144189606
>>144189606
NEW
>>
>4 stacks of chaos all with legendary lords show up at once
>Sigvald the Magnificent and his stack detach from scary bird n co.
>beat his army
>"CHAOS DEFEATED"
>the 3 stacks with Kholek Suneater, Archaon the Everchosen and bird man just vanish

WTF IS THIS SHIT SRS WHO THOUGHT THIS WAS A GOOD IDEA

SPOOKY SCARY CHAOS OVER WITH A SHITTY STACK AGAINST A HALF STACK AND NOW THATS IT
>>
>>144169047
>that bear in the background.
I cant stop laughing
>>
>>144188614
The biggest question though
>No Varghulf
>>
>>144167861
rolling for slaanesh
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