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/twg/ - Total War General

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Thread replies: 810
Thread images: 138

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EVERCHOSEN OF THE GODS edition

>FAQs & General Info
http://pastebin.com/gZ1T9VCN

>Steam Groups
http://steamcommunity.com/groups/totalwargeneral
http://steamcommunity.com/groups/twgmp

>Total War Warhammer
Mods -- http://www.twcenter.net/forums/forumdisplay.php?2191-Total-War-WARHAMMER-Modifications

Previously summoned Elector Count: >>144094927
>>
Hey guys about to start a campaign as Vampire Cunts, any tips for me? I'm new to the total war campaigns, (not the battles, i exclusively played battles only in previous TW games)
>>
First for Nvidia drivers never
>>
>>144130782
>i exclusively played battles only in previous TW games
Explain yourself.
>>
>can't see ranged unit accuracy and reload speed

why

I "upgraded" my dwarven catapults to those cannons only to find out they're fucking worthless.
>>
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SOL INVICTUS when
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THIS SUMMER
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>>144130782
its okay to play at normal or even Easy. The tutorial for Warhammer is really good so just take it slow read everything Birdman tells you and make sure to have fun and get up us posted!
>>
>>144130632
THERE ARE NO ELECTOR COUNTS TO SUMMON FRANZ, THEY ALL MUTNIED AS SOON AS YOU CAME TO THE FUCKING THRONE

THEY NEARLY TOOK ALDORF YOU DUMB FUCK, THAT'S HOW BROKEN THE EMPIRE IS

NOW THE NORTH IS MISSING BECAUSE OF CHAOS, AND YOU STILL WANT TO SUMMON THE ELECTOR COUNTS

NO, YOU DO NOT CONSENT? WHAT THE FUCK ARE YOU TALKING ABOUT FRANZ? I'M SENDING YOU TO FUCKING ALDORF TO GIVE YOU 12 STEAM TANKS
>>
>>144130861
Someone gifted me medieval 2 total war and all I did was play the custom battles.

I tried a campaign once it took too long to get into action, and it was always with boring units
>>
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Nth for suicidal orc
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>WE'S GOBBOS!
>>
Sigvald is the best chaos lord.
>>
>>144130972
I mean I'd like some idea on what buildings and technologies to research :)
>>
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Fuck got a dissertation to write for Friday and I just want to play TWW.
>>
>>144131215
Finding out for yourself is half the fun!

More in-depth tips is what "we" excel at! Like this for instance *tips*
>>
>>144130782
VC is the slow and steady expansion faction, they rely heavily on having their target at at least 50% corruption. In the beginning your best bet is to mass zambies, in 2 stacks if you can manage it, and bro-op enemy stacks by surrounding them with worthless zombies and executing their lord with Manny.
>>
>>144131328
>even the monster seems a bit concerned

I miss medieval imagery
>>
>>144130948
COMING TO A 10 MINUTE TURN WAIT NEAR YOU
>>
>>144131215
Well for Warhammer really every non capital settlement follows the same pattern of

Money Building
Defense Building
Flex slot mostly Growth, but others.

Technologies is kind of a moot point because you just research them all. I guess just get the ones that buff the units you actually use.
>>
>>144131464
I got you f'am
>>
Karl Franz
>Level 21
>Deathclaw
>All relics
>One Man Army build
>Battle hardened veterans of Archeons invasion
>Balthasar Gelt as his back up army

>assassinated by a Banshee

How does that even happen, that had to be like a 5% chance.
>>
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>yfw Araby turns out to also be a copy-paste of The Empire
>>
>>144130782
Keep the starting Varghulf alive, it will slaughter all your enemies for you

Corrupt everything. Build corruption buildings and park your agents in enemy territory. Watch as they take attrition in their own lands and get destroyed by rebels

Terrorgheists will murder everyone and cause the rest to shit their pants, use them

Zombies are disposable currency for raise dead. Just send hordes of them against a town, take it with your real army, and raise endgame units at turn 20
>>
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WHEN
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Chaos Dwarves just got added boys
>>
>>144131801
I just used the mod that stops enemies from using Agents on you. I'm not going to deal with the bullshit caused by the AI hitting a 10% chance and killing my main general right before a big battle.
>>
>>144132006
>blob fight#3256

next total...war is...promisingzzzzz
>>
>this game is already unplayable because The Empire is twice as good as every other faction
>>
>>144132047
well they man the hellcannons
>>
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>>144132006
NEVER
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>>144132264
Fuck off, Todbringer.
>>
>>144132264
Do you have facts to back up that statement?
>>
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>You will never be as happy as this goblin
>>
>>144130919
Learn to read tooltips.
>>
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Are all ranged units in this game complete garbage or is my "Shogun 2 is my most played TW game" showing through?
>>
Why the fuck does Skaelig keep declaring on me and me alone before the chaos event?

Impossible to deal with them and expand on turn fucking 14.
>>
>>144128097
Repost in case the poster migrated here first
How to orcs:
>Grimgor
>Fight the dorfs while you consolidate the badlands
>Take barak var's clay before they can confederate with Thorgrimm
>if you can't beat them, raid their territory with disposable stacks
>Build boss tents in every non-capital city
>Black orcs are elite
>Goblin wolf riders are the best cavalry in the game, just don't leave them stuck in, micro non stop
>Doom divers everywhere
>don't take too many missiles, two or three max per stack
>trolls are better at fighting off AIs cavalry than yours is

How to sieges:
>all the boys run at the walls with ladders/towers
>trolls to smash down gates and attack whoever is on the other side
>goblins to give the trolls fodder so they don't get mobbed
>expect heavy losses
>sack afterwards
>>
>>144132506
No. Ranged units are amazing. Unless you're talking about goblin archers.
>>
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>>144132264
>Empire
>Better than Goblins
>>
what kind of cunt names their "empire" "The Empire"
>>
>>144132384
Go run Demigryphs into any unit of your choosing including halberds and spears

Go run Greatswords into any infantry of your choosing including Chosen variants

Go kill any hero/lord of your choosing by cycling Witch Hunter Accusations at no winds of magic cost

Go right click and afk any unit of your choosing with a Steamtank

Well, go on
>>
>>144132779
confident ones
>>
>>144131215
>>144130782
For vampire counts I find it's best to start top left tree to buff your skellies or bottom right to prop up your weak economy
>>
>>144132006
that unit collision blows
>>
how do I use waaghs? Mine disapeared before it could even reach its target which was in two turns
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>>144132482
Learn to not be a fucking moron.
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Remember to bully Gobbos.
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nah
I guess Altdorf's getting sacked instead
>>
>>144131027
Do goblins have objectively the best voice acting in the game?
>aww, this stinks!
>>
>>144131937
>Zombies are disposable currency for raise dead. Just send hordes of them against a town, take it with your real army, and raise endgame units at turn 20


What do you mean send hordes against a town, take it with your real army?

Don't understannd

Thanks for helping :)
>>
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>>144133163
Goblins have the best everything in this game
>>
>>144133163
Gonna kill em!
>>
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Here comes dat boii!
o shit waddup!
>>
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PROUD ORCS TO THE LAST MAN
>>
"I am here, mortal. And i bring your end. For Averheim will soon fall, and the rest of your pathetic cities will follow. All those that oppose me will die, and rise again as my puppets. The Undead fear nothing.
Where are thy allies? Hiding beneath the mountains? For the Dark is my realm, the grave, my throne!
Yet you have much to fear, for I am the true ruler of thy Empire. Thine brave corpses will make a fine addition to my army."


What did he mean by this?
>>
>>144133060
Unit Collision you say
>>
Is there a level cap to Generals? This is my first playthrough so I didn't have an idea of what to go for and I'm worried about fucking over a decent build.
>>
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not too bad for turn 3 I expect I'll lose all of it soon, since the gobbos are already raiding me and the dwarves are invading, but who gives a shit
>>
Anyone able to explain how Hobodorg can be Snackmaster69 in a duel? Makes no fucking sense, fuck off
>>
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>>144133236
>>144133307
>GOBBOS
>STAB 'EM
>>
>>144133393
he means all who oppose him will be made into fresh meaty corpses 'cuz they probably muscley because they actually wanna fight the vampire counts
while those who don't fight Counts will be free to live normal lives under the protection of the hordes of undead
>>
>>144133421
30
>>
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Aww, poor guy. Feels bad that i'm going to destroy the shit out of him.

Pushed the Kingdom right back to Holy Mousillon before we could stop them. The might of the Black Grail prevailed though.
>>
What does it mean if the force estimator colours during an engagement are checkered red / yellow instead of solid?
>>
>>144132047
that's not total war it's a skyrim mod
>>
Are Vampire Counts the ultimate r9k/robot faction?

>Mannfred has no gf
>raises skeletons to be his friends
>talks to himself at the start of battles
>has a doggo
>been wronged by society
>grudge against everyone else
>>
>>144132579
Pretty good advice, also
>Hope the Top Knots and Bloody Spears don't decide to attack you for no raisin while you seige Karaz-a-Karak on higher difficulties
>>
>>144133925
that's not a skyrim mod that's a mount&blade mod
>>
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nth for assless chaps
>>
>>144134043
sorry i made a mistake it's actually oblivion tho
>>
Is there anything I can do to make Nordland become my friend at the beginning of an Empire campaign? They always reject my non aggression pact, even when I tried to give them 600 gold. I know I need to be friends with them for a quest fairly early on but they're being fuckers, and if I start allying with other provinces, then they'll start to like me even less.
>>
>>144133213
Throw a disposable stack of a lvl1 random lord and 19 zombies at a fortified town, just autoresolve and let em die. The huge number of dead will generate a battlefield icon on the map that lets you use your hilariously bullshit raise dead army ability to raise advanced units, possibly even top tier ones if enough units die.
>>
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>>144134109
>He picked the Slaneesh fag champion
>>
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Greenskin players will understand.
>>
>3/4's of the Reikland seceded from the Empire

What'd Karl do, take their guns?
>>
>>144133876
It's to give you an idea of where about the "random" chance to win an autoresolve is.

In previous games the bar could be favored to you but you'd still lose anyway, which could be really frustrating. No effect on actually fighting the battle yourself, though.
>>
>try and use pistoleers
>they're so bad that I lost a fucking story battle with them
Also skirmish mode only seems to work for the one specific target you pick
>>
>>144133690
Are the leaders of minor factions LLs as well or can they die?
>>
>>144134239
holy shit this seems so OP

how many stacks can you maintain with VCs? Of proper armies I mean, like one or two?
>>
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>playing VC
>having fun conquering the empire with Manfred who is far away
>out of nowhere comes this dwarven army from karak justfuckmyshitup east of Sylvania that starts razing my minor cities
>can't catch up with them because best mechanic amirite
>finally manage to pin them down with a banshee and defeat their army with ol'Kemmler
>going to raze their capital because I have a personal grudge now
>garrsion is too strong so I send Kemmler back for reinforcements
>chaos warriors enter Ostermark, have to send Kemmler there to defend
>benny hill starts playing, you know the drill
>those dwarves show up again in sylvania and start razing cities once more
>REEEEEEEEEEEEEEEEEEEEEEEEEEEE DAWI'S GET OUTTTT
>have to go back 30 turns to the last save where shit wasn't fucked yet

Tell me now which mod removes this shit plz
>>
>>144134343
They're all LL's.
>>
Does anyone have cool vampire count wallpaper of the monster units? From WARHAMMER Fantasy I mean

Any terrorgheists, varghulfs or cool undead cavalry/wraiths would be awesome, thanks
>>
>>144134318
I have to agree, I tried to use them as skirmishers to take apart some shitty infantry but it took so long that I'd have just been better off using a regular sword unit in the end. They serve literally no purpose outside of maybe taking out siege units behind enemy lines and even then I think they'd lose that fight.
>>
>>144134351
It's gonna depend on your income obviously but early on one proper stack is all you'll have. You can run 3 or 4 with accompanying fodder stacks pretty easily mid-late game or just swarm the world with infinite zombie stacks if you want.
>>
>>144134351
I'd recommend one full stack until you make around 3-5k per turn, then you can build another using the exact same spot you raised your first army, because corpses don't deplete. VC start in a very defensible position. First you take down any rival vampires to the west. Then you head east and take care of the Dwarves. From there, you can go west or south to your heart's content. Keep the northern nations alive as a buffer.
>>
>>144134558
>build walls in every settlement
>make the enemy bleed for every time they try to sack my cities
>>
>>144134558
There's a mod that gives you increased moment in friendly territory will that help its by Dresden.
>>144134947
Yep pretty much gotta put walls in every minor settlement.
>>
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Holy shit empire are so fun and they have so much unit variety when compared to other races. I don't even know what to build for my armies so in the end I went with 4 spears, 4 swordsmen, 3 outriders, 3 mortars and 3 great cannons leaving me space for the general, captain and battle wizard in each army.
>mortars and cannons blow the shit out of them
>outrider teams go flank and harass
>they either chase the outriders and get blasted by the big guns or go after the big guns and blasted by the outriders
>spears eat the charge while swords creep around the flanks
Replace swords with great-swords and spears for halberds late game but I never really had space for the other units.

I allied with the vampires a funneled them towards Kislev with sneaky politics so they would corrupt everything and shield us against chaos.
Come end game the top right of the map was basically fantasy Vietnam, as soon as some chaos hordes approached my guys they would all dive for cover in ambush mode and we would run around trying to out-position each other as the attrition and agents murdered all our troops.

How did you build your armies?
Are the steam tanks, luminark of hysh and demi-gryph knights worth using?
What's the best school of magic in your opinion?
>>
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Any combat mods you would recommend? Stuff like tiny fixes to stats or something would be great.
>>
>>144134631
skirmisher cav has always been a meme and is never good.
>>
Alright, how the fuck do you deal with controlling 20+ units on a battlefield?

I can manage up to 20 or so easily enough, but once the bar starts compressing, I just can't keep up. I know I'm losing more men then I have to, just because the AI can react to all this shit instantly.
>>
>>144135081
15 steam tanks
3 demigriffs
1 great sword
gelt

ez game
>>
>>144135335
Pause button, don't be afraid to use it.
>>
>>144135382
skip the fluff, just get 4 more steam tanks
>>
>>144135081

>Are steam tanks etc etc

Steam tanks are good. Luminark is shit. It's buffs are more useful than it is. If I ever use it, I actually park it right behind the front lines to give that 12% damage resistance to as many people as possible.

Demigryphs are insanely good.
>>
>>144135335

Use groups anon

Also someone get the roll chart out, I need a new campaign after beating everyone and empire twice
>>
>>144130762
Darkfall failed because they only allowed 10,000 people to buy copies on the first day

I remember people on /v/ were all going "WHAT THE FUCK LET ME BUY" and in the end the dream of a mighty /v/ army (since the Darkfall community on /v/ was large and had fucked up shit in the MMO Wurm Online run by the swedish faggot Rolf when we built the glorious city of Brotopia) people rapidly lost interest

The release is what killed it, at least on 4chan
>>
is there a mod to respec my skill points? I kinda fucked up Mannfred because I didn't realize he capped at 30
>>
>>144135017
Does that mod fuck up a lot of the balance or does it work well?
>>
>>144135546

I guess I should. I've been avoiding it, but I don't think it's humanely possible to keep up with these battles once the numbers get high enough. I'd be OK with it in a vs player match because they're just as hobbled by it, but the AI has no such flaws.
>>
>>144135081

8 swordsmen, 4 musket 4 crossbow and 3 arty

They can take down a stack of anything depending on what arty you got
>>
>>144135724
Literally nothing wrong with the pause button.

It is impossible as a human player to react to everything at once, imagine the pause button as your officers issuing commands.
>>
>>144135626

It's not a problem of groups. It's a problem of literally not being able to click fast enough to keep a straight battle line, or making sure my archers haven't decided to stop firing or other such shit.
>>
>>144135884

what if he plays on legendary
>>
Are there any mods that don't completely break the balance of the campaign while giving quality of life improvements?
>>
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>>144135626
here you go senpai
>manny the fanny get
>>
So, should I keep on with trying to learn how to include a brand new faction and make a new full roster for them then release, or should I just go ahead, finish off what I got and release the Chaos Dwarfs as an add-on to Chaos, then try and figure out how to get the rest to work later?
I still got to do all the texts, ui, their cost and upkeep, and choose what buildings can make them, so it's not like I'm releasing them tonight or anything either way. I might've bitten off more then I can chew with this idea of a full roster and ingame faction, but we'll see.
>>
>>144135884

I don't need to justify it in-game. I can already fly in the sky and issue orders instantly from across the battlefield.

I think I'm just going to start using it. It's a tool there for exactly this purpose after all. No sense in not using it.
>>
>>144135939
You must be a true masochist if you play battles on legendary.
>>
>couple days ago that anon kept posting about his steam tank army called panzergruppe something.
>think it's just memeposting gimmick army and not worth the money
>decide to give it a shot during my conquest of the southern realms
>army of steam tanks gets attacked by 4 full stacks of Estalia shittiers
>0 loses
>4K+ kills
>only 5 steam tanks were brought down to half health

Sigmar preserve me.
>>
is save-scumming not possible on assassination attempts?
>>
>>144136171

it can be a hassle sometimes
>>
>>144133114
>I don't need an army, just 20 good men
>>
>>144136101
come make mods for Warsword instead senpai
>>
>>144135705
Never played it, but probably not too much makes it easier to deal with people in your lands and harder to conquer sounds fair.
>>
>>144136174
Nerf Empire already pls
>>
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Does chaos just endessly pump out stacks? The first wave was a push over, the norsicans are more trouble since they're swarming all over like fucking bees.
>>
>>144135917

>highlight all
>guard mode
>highlight archers
>fire at will off
>groups infantry
>send them at enemy, they will keep formation
>select all archers
>click guy


>>144136016

Agent hostile action removal, its straight cheating, but necessary until they nerf the AI's agent bonus

Dresdens +10% movement bonus in your territory mod, really helps chase down annoying shitters

Better AI recruitment composition, less armies of all pistols and mortars

Tower range nerf, now they cant pepper you from the other side of the map

If Chaos, infighting removal, its a silly mechanic
>>
>>144136101
Add them into chaos for now so they can be tested. Then when you are ready moved them into the new faction. As for what builds them. I think they would be good be build next to the hell cannons l. Cus they are manned by C.dwaves and all.
>>
>>144136101
Your work you do as much as you want. Think it'd be better to just have them as part of chaos. Maybe you could look at that legendary lord replacement thingy and try and copy that.
>>
cost inefficient units AKA GARBAGE:
Luminark
irondrakes
chaos trolls
gobo archers
no shield spears


any more?
>>
>>144136081

Rollin and savin

>>144136174
Steam tanks are insane good, made even more insanely good by the +10 armor tech, and the lord skill that gives them a +15% ward save and charge bonus
>>
>>144136101
Keep them as part of Chaos until CA bothers to release the remaining Assembly Kit

Godspeed anon, that looks great
>>
>>144136346
>Dresdens +10% movement bonus in your territory mod, really helps chase down annoying shitters
>Better AI recruitment composition, less armies of all pistols and mortars

Those sound the best without completely cheating. I plan on doing a Greenskin/Dwarf campaign so the agent spam won't be as insufferable as my Chaos campaign.

Towers never bothered me, it gives the defense some advantage instead of exploiting the already bad siege defense AI.
>>
>>144135081
>How did you build your armies?
KARL FRANZ on Deathclaw
2 Demigryphs w/out halberds
4 Greatswords
4 Swords
4 Halberds
2 Crossbows
2 Handgunners
1 Steamtank
>>
>>144136174
Never forget Panzergruppe Feuerbach

k. und k.
>>
>>144136481

>no shield spears

They're incredibly cost efficient, they're almost on par with swordsmen, they just dont have a shield which is useless in many engagements

Anyways add marauders and chaos warriors to that list, also hellblasters and zombies
>>
>>144136481
Slayers?
>>
>force to fight every battle manually with VC otherwise every monster unit dies when i do auto

CA pls fix
>>
>almost 100 turns into chaos campaign
>still haven't subjugated the Norscan tribes
>still haven't brought about the end times
help
>>
>play the most epic battle and barely eek out a win
>game crashes afterwards

fuck I've been grinding the same battle to win just so my campaign is that way it deserves to be
>>
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>>144136874
don't fall for the "sigvald isn't good" meme
>>
>>144136874

>still haven't subjugated the Norscan tribes

STOP

THERES NO REASON TO SUBJUGATE NORSCA, ITS NOT A FUCKING GOAL

YOU END UP WASTING SHITLOADS OF TURNS FIGHTING FOR GUYS WHO WONT EVEN HELP MUCH WHILE YOUR ENEMIES THRIVE WITH NO CHAOS INCURSIONS

STOP
>>
>have autistic mindset to never have negative income
>cannot enjoy chaos due to autism

help
>>
>>144136743
>zombies
zombies serve one single purpose, and for their cost, they do it quite well
>>
>>144137024
>other factions killed the dwarves, empire, and bretonnia for you

Epic
>>
>>144137029
Too bad Norse incursions are that much stronger than Chaos will ever be.
>>
>Play Empire
>Expand quickly, Todbringer killed one of the Orc hordes before it even became a problem
>grab Bastonne after it got leveled
>Marienburg falls to me with a bit of luck (doomstack took on one of my allies that had come down to help and was crippled enough to be irrelevant to the siege)
>Confederate with two provinces
>Vampire Counts literally driving a straight line westwards so turn to deal with them
>kill Mannfred and Kemmler twice (holy fuck vampire counts are annoying to fight its just a perpetual tarpit even once their generals die)
>now have to keep my two stacks sitting in the towns they took
>corruption is so high that if they leave for even a few turns, they'll be a rebellion
>then Bastonne has a rebellion
>then dwarves invade

Fuck it. The game isn't lost. I can just abandon those shitholes in the east and stabilise my core provinces. But I honestly can't be arsed spending 30 turns stabilizing everything while fending off these raids.

I'm just going to restart. Lessons learnt: Alliance only with a few people, otherwise you get drawn into endless combat spam or forced to break your alliances. Confederations are actually barely worth the fucking trouble with that huge order penalty. Focus on getting taverns in every fucking town so I don't have to deal with this constant lowering public order. Focus on economy before anything else. More money = more stacks.
>>
>>144137081
You don't know suffering until you're floating 300k by turn 100.
>>
>>144137081
It is quite the burden to bear as Chaos, but when you get 20-30k for looting a city you understand and the autism quiets down.
>>
>>144137187
And the Skaeling/Varg will invade on their own, you dont need vassals
>>
Any ssd users here? How long does it usually take to load battles, can you actually somewhat enjoy using monsters because even if you have to fight manually it doesn't take a long time to get into the fight?
>>
>>144136481

>no shield spears

But they're great for their cost?
>>
>>144137341
Warhammer on a SSD is sub 10 second load times for anything.
>>
>>144137327
There is a good chance they're still hostile to you and attack you though.
>>
>>144137341
Load times are generally around 5 seconds
>>
>>144137341
I am playing co op right now. I have an ssd, he has a 7200RPm HDD
I spend a minute waiting every battle for it to load
>>
>>144137164
>systematically destroy the three
>ai jumps into the ruins
>others did it for you
i hit the empire first, letting mousillon of all people take over altdorf, ect.
I headed south where i ended up propelling the greenskins to victory in their blood feud. having to cross those fucking deserts took a long ass time, but you can just run over attrition zones with march.
swing up the coast pillaging everything on the way, to take out the last bastion of bretonnia, who got cornered into their capital by mousilon thanks to me camping both my agents there and spamming assasinates and destroying buildings.
>>
>>144137473
So? Subjugated tribes are also likely to just secede and fight you, happened to me with two vassal tribes at once
>>
>>144136346

It's still a pain. I'm fine with that against human players, but I think I'm going to pause against 30+ unit AI stacks.
>>
>>144136346

Yeah, I pause whenever I have to deal with pretty much any number of units. Trying to get a proper flank off with infantry without pausing is a nightmare. And there's always one unit that you forget.
>>
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>>144137460
>>144137476
>tfw no SSD
>>
>>144136081
rollin
>>
>>144136481
>Vargeists
>Black Knight w/ Lance & Barding
>Black Coach
>Hex Wraiths
>Cairn Wraiths
>All Gyrocopters
>All Chaos infantry except Great Weapon Chosen
>Grail Knights
>Most Greenskin units
>>
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>>144136241
20
GOOD
MEN
>>
>>144136081
roolll
>>
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>lose an important battle
>savescum
>autoresolve the exact same battle
>decisive victory
>>
>>144137191
Don't make any defensive alliances in the early game because it'll either force you to fight someone you don't want to, or someone will be mad at you because you didn't help them fight.

You can pretty much sit in the Reikland, and then take Marienburg when you're ready, and turtle up. Try and make trade agreements and non aggression pacts with everyone.
>>
How in the fuck am I EVER going to heal up my lords as Chaos? I understand that you can just shit out max level troops by putting in an agent, getting the right techs and all, so you just merge and recruit new cunts.

But FUCK ME THESE LORDS WONT HEAL UP AT ALL.
>>
>>144137935

>goblins

not even worth putting your surcoat on 2bh my knigger
>>
>>144137885
It's one of the few games i've put on my SSD. If you can spare the money a SSD it's worth it, especially when you put your OS on it.
>>
>>144137976
I hate this

>Super important battle that is campaign deciding
>Will win with an auto resolve, but guaranteed to lose an actual battle

It feels like cheating

>>144137191
Protips for the Empire
>NAP with everyone asap
>Secure reikland asap, turtle up
>Get a defensive alliance with nordland for runefang quest
>stick a stack near marienburg, pounce on it the second they leave it undefended
>delete your barracks, stick it in a town since its top level is tier 3
>fuck reiksguard, pointless
>get greatswords/demigryphs/tanks as quick as possible, steamroll from there
>>
>>144137885
You can get a 120GB for less than 40 dollars. It's definitely worth making load screens zoom by before you can even finish reading how many kills your units got.
>>
I miss when units with shields were line holders because they would use the shield to block damage occasionally

I hope they knew full well that they were resigning this game to "Great Weapons Only" because Armor Piercing is the only important stat
>>
>>144138183

encamp and wait like the rest of us
>>
>>144138040

I like doing it with Talabecland, because A) I can get them to pay me for it and B) anyone who attacks them, I can pretty much ignore, since it's basically always someone who has no borders with me.
>>
>>144138187
kek'd wholesomely
>>
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>>144136743
>zombies

Nigger are you serious?
An early game unbreakable meatshield to tank those nasty crossbows, spells and artillery fire and protect your more important units. They will need to go later on when slots start mattering but saying they are garbage is plain out fucking wrong.
>>
Guys what should I skill Mannfred up as? As in what magic tree should I go for.

So confused halp pls :v
>>
>>144138445
> :v

Try the lore of fire, it's really good on Mannfred.
>>
Should units with 2-handed weapons have equivalent defense skill to units with shield + 1-handed weaponry?
>>
>>144138438

>need to go later on when slots start mattering

Which is almost immediately

And saying they are unbreakable isnt exactly a pro, when literally all VC units are unbreakable

In fact, Skeletons will tank better than zombos thanks to their shields, and also be significantly more useful in combat

Zombies would have a purpose if we had bigger armies, but we dont
>>
AUTORESOLVED QUESTS WHEN
>>
>>144138263

Did pretty much all this.

I actually got pretty lucky. I was doing my usual plan of building two stacks, one to beat the secessionists and one to deal with the inevitable double orc horde that makes a stop at Grunburg, but Todbringer caught up with one of them, and Marienburg declared war on the other, so I didn't have to deal with that particular load of bullshit.
>>
>>144138445

:v
>>
>>144138696
>wanting to autoresolve the most fun battles in the game

kill urself my git
>>
I federated as Empire, such a mistake.

Literally better to just forcefully conquer everything than deal with this shit.
>>
Is is just me, or does putting someone on a horse make them worse at combat?

Maybe it's the animations.
>>
>>144139032
How the fuck does that make sense

>>144139037
It is, I'm thinking next time I do Chaos I'll just leave Archaon unmounted
>>
>>144130632
Yo /twg/

Is it normal if every multiplayer battle is slow to a crawl? Does anyone even play multi?
>>
>>144139032

It's good once you've got an actual Empire going, with public order buildings in every province.

But it's not good for early expansion.
>>
>>144139037
They become vulnerable to anti-large units and I think their animations are fucked.
>>
I don't get how vamp corruption causing rebellions is supposed to work

The only provinces that can get corrupted enough are your neighbours and it's easier to just conquer them
>>
>>144139037
Has its uses though, an exalted hero on his fucking manticore is great to come down on archers, nazgul style.
>>
>>144136081
roll

Hopefully it's something like sigvald or kemmler
>>
>>144139260
>>144139109

Shame.

I still think the Pegasus is worth it though. I feel kind of like a sniper rifle once I'm fully combat specc'd. Just pop all the buffs, drop out of the sky, and take off 3/4 of a legendary lord's HP in one attack, then swoop off again.
>>
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>chaos faction stack
>it's mostly chaos dogs, chariots and axe throw horse-fuckers
Alt-f4ed just now due to this shit. I am tired of getting fucked because he can just run through anything and go straight for my crossbow man. I wouldn't even have these fucks in my army if I ever got to building elite units, but I put all my money in upgrading my settlements instead to the point I have won the fucking campaign when I am about to start building my first stack of not T1 units.
>>
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>Demigryphs can't be that bad right
>They have a counter right
>>
>>144137081
>>144137218
I found chaos silly

I had all the money but I was waiting on growth all the time
>>
>>144139037
>>144139109
>>144139260
>>144139325

Normal horses are shit. I don't grab one until level 8, so I can get the Pegasus as soon as possible.

The Pegasus is great, since you can basically charge down and assassinate enemy leaders.

Deathclaw is... eh. He's pretty good against massed, low leadership infantry, but by the time you get him, you aren't fighting that much of that.
>>
>>144138941
it's tedious repeating them every time you fail the start of legendary
>>
>>144138941
>underground goblins/dwarfs quest
>fun
Nothing on that map is fun
>>
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>Play as VC, Empire, Dwarf, Greenskins
>It's a lot of fun
>Play as Warrior of Chaos
>It's frustrating as fuck.

Why ?
>>
>>144139615
wow you mean your tier 50 units beat a stack of tier 1 units WO
>>
>>144138658

Of course skeletons will do better than zombies in combat. Just like of course grave guard will do better than skeletons in combat. That's why there are different recruitment costs and upkeep costs in the game.

They do their job very well for their dirt cheap cost. They also are better at tanking spells and artillery thanks to their cost.
>>
>>144139710
Deathclaw is ridiculous and makes him SHIT on other lords for free, especially if they're on their own flying mount.

Deathclaw will literally 1v1 Mannfred on a Dragon with like 75% hp remaining
>>
>>144139615
>Three things make the Empire great: faith, steel, and fucking demigryphs
>>
>>144139032
I did the same

Confederated as dwarfs then realised I would have been better off slowly conquering everything until my tech hit peak
>>
>>144136081
rolllllling
>>
>>144139615

>end game units beating literal fodder

Try again with Halberdiers.

You'll still probably win, but you'll see more casualties.
>>
>>144139868

Meant "thanks to their formation"
>>
>>144139109

I found in my experience that if you federate too quickly without knowing what the ally has you might be in for a rough surprise.

Are the armies you'll be getting worth their upkeep? Are these new armies going to be able to defend the new lands you have. Are all the settlements correctly configured? Will you have to spend more money to get things like you want them? Do you have the economy to tear down an entire province and rearrange the buildings to be what you want?

Are you currently in a war on one front and the federation army which now defends the other side draining your war campaign funds? What if you confederate and have to downsize? What if their settlements are unhappy and start to mass rebel. It also gives you a - to relations towards your own race as well.

I'm retarded though so don't look at me. Empire seems very political. By not accept Stirland into the Empire right away I was able to bank 100k before Archaon was even a thing. And had no interests in the north at all besides trade.
>>
>>144139865
Those units are there to counter horses you stupid fuck

They are specifically made as a deterrent for cavalary, except the balance in this game is so fucked up that there's a hyper-cav unit that is about 4x cost effective that doesn't give a fuck about what's supposed to counter it.

They have no counter, mouth breather. Do you understand?
>>
Has anyone figured out how to get the achievement for getting a "militia" unit to max rank. What constitutes a militia unit? Also do hero passive stack? Like if I had 10 empire captains with the maxed training skill and put them in an army with ten Spearmen would they get 10 captains worth of XP per turn via training?
>>
Jesus christ, fuck doing Kholeks quest battle with the standard units they give if you do it from the menu
>>
>>144140149
>this beginning of the game counter to beginning of the game cavalry doesn't stop endgame cavalry
>they MUST be unstoppable!
>>
>>144139793
what ails you friend
>>
Is there a mod that automatically moves every character quest to its final stage? Just give the final objective as soon as you meet the level requirement e.g. "fight the goddamn battle where you get ambushed from 3 sides" instead of having to jump through these retarded nonsensical hoops all over the map.
>>
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you would think GW would revamp WH table top instead of stopping it all together.
>>
What skills should mannfred take? Torn between the magic and the passives
>>
>>144139868

>They also are better at tanking spells and artillery thanks to their cost.

Literally irrelevant since both of those do jack shit for damage

And their cost isnt helpful when skellys are almost the same price

>Are the armies you'll be getting worth their upkeep?

Just delete them if they arent


>Are these new armies going to be able to defend the new lands you have
If you arent at war, yeah

>Are all the settlements correctly configured? Will you have to spend more money to get things like you want them? Do you have the economy to tear down an entire province and rearrange the buildings to be what you want

Why would conquering change that


>Are you currently in a war on one front and the federation army which now defends the other side draining your war campaign funds? What if you confederate and have to downsize? What if their settlements are unhappy and start to mass rebel. It also gives you a - to relations towards your own race as well.

Again why would conquering change that
>>
>>144140398
Aint this the fastest selling total war game ? maybe GW will see that people want Fantasy back but they too dumb for that
>>
>>144139109
The reason federating sucks is that you not only take a massive public order penalty for 5 turns (which is bearable) but you also take a massive diplomacy bonus with any other Empire factions.

I federated with someone else and immediately three other factions declared war on me. There's just no point to doing federations when you can just conquer it all at your leisure otherwise.
>>
>Marienburg's doomstack is actually not very scary

It looks intimidating, until you realize that they've wasted 5 slots on pistoliers and a mortar they try to defend with said pistoliers.

The Reiksguard had four units of pistoliers on their asses for most of the battle, and lost 13 men over the course of five minutes.
>>
>>144140006
What part of the game they're from is irrelevant. They cost 1400.

Non-Halberd Demigryphs will shit all over Grail Knights. Grail Knights are more expensive and the Demigryphs aren't getting a bonus against them.

Just to reiterate because it's hard to understand apparently, they cost less than Grail Knights and are many times more effective. With 1/3 the unit size.
>>
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What's my first move as the proponent of Legalism?
>>
>>144140503
Get the good magic as in the meme-leech and the buffs/debuffs, and then honestly an even split between combat stats and buffs to troops.
>>
>>144140510

Whoops, forgot to link to

>>144140136
>>
>>144140149
>Karl Franz has a steam tank
>attack him with tier 1 armor piercing unit
>it loses

WHAT THE FUCKING HELL STEAM TANK IS ARMORED REEEEE BROKEN BROKEN BROKEN BROKEN BROKEN BROKEN BROKEN BROKEN BROKEN BROKEN BROKEN BROKEN BROKEN BROKEN BROKEN BROKEN BROKEN BROKEN BROKEN BROKEN BROKEN BROKEN BROKEN BROKEN

gut urself kiddo

*dashes at you*

*slices you into the air*

*pulls out dual pistols and shoots you 1000 times causing my bullets to keep you up in the air until you disintegrate from getting shot so many times*

easy
>>
would azhag be worth taking first as opposed to grimgor "one man army" ironhide, if he actually got death magic before having to get his fedora of death?
>>
>>144140149

See

>>144140006

But yes, Demigryphs are extremely strong, to the point of overpowering things that have counter measure to them through sheer power. Greatswords are much the same. The Empire has excellent late game units.

It makes up for it with utterly shit early game units.
>>
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>>144140398

I feel like they just couldn't control WHFB players enough. So many of them were totally okay with using home-brew models and casted models because it fit in with the fantasy.

WH40k literally has shit like the Codex Astartes lore that is so strict that you can't make a Space-Marine who is part of the Black Templars use a Heavy Bolter. There are just strict rules and many players plainly follow them and some even refuse to play with anyone who makes up good models or rulesets.

I saw tons of custom fantasy stuff that was innovative and cool. And everyone was okay with this at one point or another.
>>
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>>144140398
>>144140537
lmao at the ad in the launcher

I can't buy the miniatures you dipshits you discontinued them
>>
>>144140752


Grimgor is a million times better than Azhag
>>
>>144140573

Bretonnia as a whole is underpowered right now.

And if anything, the unit size makes them better. They're basically a bunch of mini-heroes as things stand right now.

Demigryphs are extremely powerful.
>>
How do I start unique quest chains?
Von Car is lvl 8 but I haven't had any hint as to how to start the quest for the SoUP
>>
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>>144140578
>Siege Spamming

Did they run this through google translate or something
>>
>>144140990
They will unlock once you get to their level
>>
>>144141025
Pretty sure they did
>>
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is there anyway to end the chaos invasion or do they continue pouring in the entire game ?

also are hexwraith units worth it for the cost ?they seem pretty low damage and health for top tier units
>>
>>144140752
It'd help, since that'd make him more of a mini-Manny. It's really hard to make a caster nearly as appealing as Grimgor since he'd ded 'ard and ded killy AF. Give Azhag much better starting units and maybe some more useful passives and I'd consider taking him.
>>
>>144141070
I am lvl 8, the quest is open on the character screen but I have no idea how to start the chain
>>
>hey friend can i have some military access
>no
>but there are greenskin running around your territory I want to go kill them
>no stay out
>goes in anyway and kills the 20 stack of greenskin
>what the fuck dude i said no
>-15 relations

what the fuck
>>
>>144139607
are you cute? I will protect you from the evil chaos dogs
>>
>>144140990
You have to cycle through a turn after he hits the level that unlocks the quest.
>>
>>144140840
well say in multiplayer, azhag is perfectly viable because he gives orcs death magic, and mobility on skullmuncha. grimgor is the notorious "please kill me" lord.
>>
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>>144140006
>>144140761
>Black Knights w/ Lances and Barding
>>
>>144141152

If you kill Archaon, Sigvald, Kholek, and Birdbrain, the chaos invasion ends

>also are hexwraith units worth it for the cost ?

Nope
>>
>>144141152
Hexwraiths are anti cavalry. They got 75% physical damage reduction.
>>
>>144141170
You've started a new turn since he hit 8 right? If so then the details are under the quest tab on the top right of the campaign screen.
>>
>>144141197
>what the fuck dude i said no

There you go.
>>
>>144141219
thank you
>>
>>144140379
Well, I expected WoC to play a bit like Orcs. But it's actually really different. Not having buildings is especially frustrating : you can't afford to lose any army.

As a result, everything feels slow and frustrating. I'm at turn 40 now, with two hordes : Archaon's and Sigvald's. Archaon's army is pretty strong, with lots of Chaos Warriors and poison hounds. Sigvald's is a new army, and can't recruit Warriors yet, so apart from a few of them transferred from Archaon's horde, he only has marauders and normal dogs. As a result, he's weak as fuck, his growth is minimal, and that means he'll stay that way for a long time while Archaons keeps on rolling on things. And razing marauder settlements to get quick growth is made harder by the fact the Skaeling shit veteran stacks with trolls and poison hounds.

And the tribes I awaken are either getting rekt my the northern dwarfs, or keep declaring war on each other.
>>
Who has the thickest/meatiest cock in proportion to body size out of the legendary lords?
>>
>>144141245
>Demigryphs are overpowered
Shocking news. We knew this since day one you faggot.
>>
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>>144141245
>>144140980
Hex Wraiths (100 more per unit than Demigryphs)
>>
>>144141224
>mp

who gives a shit

>>144141245
whoa bro, you mean the sub par VC cav designed for charging arent able to hold up against the guys known for their cavs top tier cav

whoa...really makes you think huh...
>>
>>144141152
I personally love em because Ethereal is boss and they can deploy anywhere but some people swear by BKs instead.
>>
>>144141419
Kholek, obviously

Then Karl
>>
>>144141431
Hex Wraiths aren't shock cavalry you tard. That's like sending in Pistoliers in melee against Chosen Halbardiers and expecting them to win.
>>
>>144133591
What are these videos? I saw a webm yesterday and it fuckin hilarious.
>>
>>144141419
I bet Kholek's dick is tiny. Ever seen a gorilla dick?


Yeah. Didn't think so.
>>
>>144141419
Probably Archaon or Sigvald, Slaanesh's blessings abound.
>>
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>>144141245
>>144141431
Chaos Knights /w Lances (200 more per unit than Demigryphs)
>>144141287
Hexwraiths are anti nothing, they suck. They have 75% damage reduction and 75% less health. It's a trick, fyi.
>>
>>144141265
do I have to kill them in battle do assassinations work ?
>>
>>144141768

>halberds kill horses

who woulda thought

Whats the point of this
>>
>>144141768
why is this guy testing a bunch of cav units against halberds? In what situation is this relevant, except for extreme tactical mistakes?

Shouldn't you be testing them against other cav?
>>
>>144141768
>Hey I know how to make a faction look weak! lets put units against their direct counters and then post the results!
>>
>>144141878
You can assassinate them, if you want to cheese the only important event in the game

Its pretty funny to think some random assassin can come in and slit Archaons throat

Or sneak a bomb into Kholeks food
>>
>>144141768
b-b-b-but anon the Demigryphs only annihilated the Halberds because the Halberds are early game trash!

>But they counter every other Cavalry unit exactly like they should

n-no...it's n-not t-true

>>144141886
You missed this part. The part where Empire spamming cucks tried to act like Halberds not killing Demigryphs makes sense.
>>144139615
>>144139865
>>144140006
>>
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> Tomb Kings still not announced
>>
>>144141886
>>144141920

He's trying to prove that Demigryphs are overpowered, because they completely ignore most of the anti-cav units that effects everyone else, on top of shitting on basically every unit in the game.

The problem is, most of us already know this.
>>
have people used Demigryph spam in multi? I saw Legend do it once but he got destroyed by an empire army not using Demigryphs
>>
>>144142073
You came in late today.
>>
>>144142030
Little known fact: Kholek is extremely lactose intolerant
>>
>>144142061
But literally everyone knows Demigryphs are OP already and its already well documented

whats your point
>>
>>144142061

I still want you to try with Empire Halberdiers.

Like I said, the Demigryphs will still probably win, but I'm interested to see by just how much.
>>
>>144141971
Nope, see
>>144142061

You missed the very first part where pants on head retards acted like Demigryphs assblasting 2000+ Halberds was in any was logical. These Halberds should do exactly what they're doing. They just don't to Demigryph's because Demigryphs are the most broken unit a Total War game has ever seen.
>>
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>>144141025
Jesus fuck they turned that gatehouse into an arrow machinegun tower

It's like they're recreating Red Cliff or something
>>
>>144141886
>>144141971
>>144141920
he's testing demigryph knights and the other factions' equivalent units against a basic counter to said unit. Only the demigryphs and chaos were able to win, and chaos barely pulled out with a more expensive unit while the demigryphs soundly spanked the enemy.

His point is demigryphs are overpowered, but the problem is no one really cares about balance in this game because any faction can beat a legendary AI and that's all that really matters
>>
>>144141325
Yep I feel dumb, just had to pass the turn
>>
>>144141337
>getting mad that someone came and killed the greenskins attacking then left
>>
>>144136346

Pausing is one of the most basic tools you can use. You're literally making things more difficult for yourself no reason if you don't pause.
>>
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>norscan armies with nothing but marauder horsemen and chaos hounds

Also, how do you get Archaon to spawn as Chaos? It says to kill 10 sets of captives, I got no idea what that means because I've been killing the captives of every army I face and he still isn't available.
>>
>playing chaos again
>trying to grow quickly and get a second army fast so that kholek can run around sacking and awakening while Archaon's horde gets high level buildings
>it's like turn 40 or something
>spend another 50 turns trying to kill off annoying retards like Varg and Krakka Drak before I finally get Sigvald

At least I can get Chosen I guess? But fucking hell why does this take so long, normal chaos has the hordes come by turn 50. By the time I've got two armies in the field fucking Varg has like five and it takes forever to hunt him down and fuck his shit up, and then the fucking empire and whatnot have a bunch of guys coming up to Norsca to harass me. I keep having to move Archaon while I'm trying to get my horde to grow so I can finally get that chaos giant building because every time I fuck up one of Varg's armies he immediately begins running around the other side of the mountains away from Sigvald's army towards Archaon's much weaker army like a fucking bitch.
>>
>have percentage for gatehouse damage
>get it to 100%
>nothing changes

Whats the fucking point then
>>
>>144142202
>>144142079
see
>>144142247
There are ghouls amongst you who don't want this game to be fixed
>>
>>144142371
you can sacrifice them for cash or kill them for leadership, make sure you're picking the former
>>
>>144142369

Yeah god forbid you challenge yourself

>whoa bro why dont you use cheat mods, you're literally making it harder for yourself

>>144142402
>can't see obvious fucking bait
>>
>>144142284
No Chaos got fucked in the ass with a much more expensive unit. Chaos did not come close to winning.
>>
>>144142079
Oh. Well yeah, a demigryph is gonna just maim the everliving shit out of the halberdier, it's a double-sized tiger on steroids. They're intelligent too, way more than a horse. A horse charges, a demigryph parries and swats your ass to the floor before pulling your guts out through your bellybutton. That's why they're in a category separate from other cav: monstrous cavalry (or whatever it actually is in game)
>>
>>144141418
well there are a few tricks I've picked up with chaos that can add a little bit of technique to speed things up.

>army states

you can use 75% of your normal movement every turn and still recuperate losses. there isn't a reason to stay still, really.

you can actually go into force-march after razing a settlement. marching gives you a great boost in mobility, and if your army's relatively big people aren't going to attack you, even on higher difficulties.

What I personally do at the start of the chaos campaign is awaken the baersonlings, and move south, rarely looking back. the start is rough because Kislev will make use of their forts to take defensive postures. The Red Eye Orcs and the dwarves they're fighting south of the chaos wastes, not the Kraka Drak, are actually prime looting locations for a fast start.

It really doesn't hurt chaos to forego diplomacy. I've been at war with fucking everybody, and even attacked my allies to get to a fort I wanted. Very rarely does anyone do anything about your bullying.

It's a good idea to try and maintain a single strong army for a portion of the game, and don't be afraid to merge units and recruit more while you're recuperating on your 75% movement turns. The reason being isn't really the debt, but that way you can get away with a lot more bullshit that involves bullying all of the factions.

Don't feel obligated to pick fights with everyone though. You can just as easily run through countless factions on your quest to eliminate the dwarves, or Bretonnia.

The most important for last, is that you should always get horde-growth on your main commander as soon as possible. It let's you rush the chaos warshrine and field some chosen, who have little problem mopping up other human factions especially early on. A lot of people complain about Chaos being too slow, or taking forever, yet I really haven't felt that, finishing my legendary in around 120 turns, and easy in 34.
>>
>>144142079

>Have Demigryphs.
>Send them against legion of spear peasants from the Bretts with a single point of rank in them.
>They all die. Horribly.
>Peasants all together, GOT MIT UNS.
>>
>>144139793
Chaos is a pain in the dick but also the most fun
>>
>>144139615
Rifle lines fuck them up good.
>>
Guys, is the bottom row on Mannfreds skill tree worth skilling?
>>
>>144142556

>downloading a cheat mod
>equivalent to using a tool provided for you in-game

wow bro

I bet you're one of those people who downloaded the 10% movement increase and anti-agent spam mods.
>>
>>144133384
so how does this work practically with unity collision the way it is

archers block boyz, boyz cant pull back through black orks

collision too stronk. then you get flanked
>>
>>144142669
After razing a settlement I cant even use forced march anywhere, what gives

>>144142746
>10% movement increase in borders
Literally nothing wrong with this
>>
are demigryph cav or 'monstrous' cav?
>>
>>144142396

if you actually fight the battle yourself you'll see lots of holes in the wall
>>
Why does autoresolve fuck single units over so hard?
>randomly lost my level 26 exalted hero and shaggoth against a random breton town
>>
>gee lets try Kholeks quest battle without doing the campaign
>heres some marauders, now go fight 2500 enemies, featuring top tier VC units


>>144142905
I'm talking about in game bruv
>>
>>144142860

I fucking knew it.

Don't talk shit if you've actually downloaded a buff mod.

If you're not the same guy, I apologize to him.
>>
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>>144142860
>Literally nothing wrong with this
>>
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>>144142220
I can guarantee it goes even worst than Brittonia Halberds for the other races so that's a waste of time.
>>
>>144142669
>easy in 34

Fucking how? Did you literally just rush down to the empire and rape them to death with your starting stack plus more units? It takes dozens of turns to get the kind of growth needed to field a second army and get decent units.
>>
>>144142993

You need to actually hit it with something, the wall is damaged to the point where it just needs one hit
>>
>>144142994
I'm not him, but there's literally nothing wrong with that mod
>>
>people chasing around stacks
>not just setting ambushes

for what reason
>>
>Build a ram
>drop it immediately
>my greatswords chop the door down three times as fast

What's even the fucking point of the ram

>>144142556

The game provides the pause option though. Even legendary has it. You can't orders while paused on legendary, but since you unpause and give and order before repausing almost instantly, it's pretty arbitrary.
>>
>>144143119
Bro, I'm talking about the literal gatehouse, it has its own health, and when you get it to 100% damage, nothing happens
>>
>been playing warhams for like 6 hours, not counting the last hour and a half/2 hours when I've been walking the dog, showering and shitposting
>Stellaris Update Ready! has been in Steam the entire time, but I have no idea what they've fucking updated there because I haven't been in /4xg/ for the past few days
>>
>>144142873
Shock Cavalry
>>
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>>144143276
>>
Hexwraiths aren't that bad, just not worth their price.

>>144143247
>just knock down the gate with my varghulf
>i have so many flying units that the enemy is already somewhat fucked by this point
>skellingtons pour in
Yet I still have to build rams.
>>
>>144143136

It's literally cheating.

You aren't using a tool the game provided you. You're literally modifying the files to make things easier.
>>
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>>144143118
Pretty much. Sigvalds starting cannon made taking castles with walls trivial. Short campaign on easy, though, since taking out dwarves is a pain in the ass.

My legendary run was a long victory though.
>>
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>>144143247

>cheesing the pause function when they try to limit it

Despicable, you clearly werent ready for Legendary

>>144143319
Get on my level
>>
>>144143186
The problem is when you're down fighting Karak Azul and suddenly Thorgrim comes down from his mountains menacing Black Crag's province and you have to leg it back up there and by the time you get there Thorgrim sacked that one town near Black Crag and has already retreated back north
>>
>>144143186

Because they're running in the other direction and ambush requires 50% movement to change in to.
>>
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>next historical total war is Ancient China
>ultra unit size puts basic infantry at 400 men

Don't tell me it's historically inaccurate, it needs to ahppen
>>
>>144143408
Hexwraiths are bad because they're way overpriced.

If they were like 1150 or something they wouldn't be bad, but they are currently definitely bad
>>
Is it just me or are the late game ranged options for Dwarfs really shitty? Gyrocopters do fuck all, drakes have shit range and don't do much damage, and the fire thrower isn't very useful either.

The Infantry like Hammerers and Ironbreakers are great, but it seems like just those and Quarrelers is all you need.
>>
>>144143459
I can't
>>
>>144143554
But Anon, as VC, unit cost is only an issue in MP.
And only filthy scrubs play MP.
>>
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karl got big
>>
>>144143395
What are you even trying to say

>>144143412
And?
>>
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>>144142860
are you sure
>>
>>144143730

one hit does it for me
>>
>play Empire
>Greenskins obliterate Dwarfs

>play Chaos
>Dwarfs control the entire bottom half of the map

jesus
>>
>>144143467
Ambush can be used sometimes to lure them back in almost like Metal Gear Solid
> What was that noise?!
> Huh...must've been nothing
>>
>>144143715
There's some bug where lords on the map appear either super huge or super tiny, both look pretty funny when it happens to Kholek
>>
>>144143459

>game provides option
>use it

I don't like legendary as a whole though. The battles are fine once I get elite units, but I can't be bothered with the arbitrary strategic bullshit like public order.
>>
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>Shogun II AI
WHY CAN YOU SHIT OUT A FULL STACK IN A SINGLE TURN
WHAT THE FUCK
>>
>>144143687
You know honestly they're shit anyway. They have 75% damage reduction but they have 75% reduced health, so that's the most counter-intuitive retarded shit that they could have possibly done.

They die so, so easy even to things that they should be good against like swords. You might as well use BK's with Lances. They at least do their job, even though they aren't exactly the best.
>>
>>144143835
I've literally never seen the dorfs survive on any of my 7 campaigns
>>
>>144140776
This is true, another issue was that a lot of fantasy players were older and more used to making their own models and conversions. Also you could pretty much use a ton of different companies minis as well. Empire and Brettonia especially. Where 40k has a lot of younger players who just buy stock armies and would never think to buy other models and just slap some Lasguns on them. I play both myself, for example I run an air mobile imperial guard army almost all my troops are Eisenkern storm troopers, can't remember who makes them but they fit in fine with 40k. I have them and a regular guard army with that 3/4ths of my units are my own mold cast. I melt the GW sprues for my plastic.
>>
Does vamp corruption not spread in destroyed settlements? I know this might be a dumb question but I'm taking suh huuuuuge caualties as vmpires moving through chaos territory
>>
I heard mounts are shit, should I just say fuck it to using Dorghar as Archaon?
>>
>>144144159

Flying mounts are good, because you do precision charges on the enemy lord.

Ground mounts are shit.

All mounts mess with animations somewhat.
>>
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What a pitiful fucking unit
>>
>>144144159
Yeah, they they need to make Lords/Heroes immune to Anti-Large bonuses desu.
>>
I'm amazed how populated Norsca is

You'd think that ever slaughtering 10 stacks of their finest warriors they'd dry up a bit

those poor Norscan women
>>
>>144140808
It makes me mad because I played 40k but hated the people I played with, and wanted to try WH but its gone now and I dont wanna go back to 40 year old men who play like their life is on the line.
>>
All my available general options are shit. How do i get new ones?
Does it depend on the settlement or do they change over time?
>>
How do you recruit your race's secondary legendary lord?

I'm playing VC and I took over all the vampire lands and wiped out the other vc factions. I thought I'd be able to recruit himmler, but I don't see him in the recruiting tab.
>>
>>144144361
All I see is a Skaven Slave from Beginning of the End Times reskinned.

Medieval 2 is just a Warhammer mod to me :DDDDD
>>
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>>144143970
Seriously though, how do I change this? The mod in the OP Pastebin has no download link in it's thread, unless I need to register?
>>
>>144138263
Agreed with everything except
>fuck reiksguard, pointless

They're the best cav you get until Demigryphs and all you need is a tier 3 minor settlement for the building iirc
>>
>>144144426

It's probably not just Norscan women.
>>
>>144143531
dynasty warriors
>>
>>144144507
He's greyed out on the bottom of the lords list. Hover over him and it will show the requirements.
>>
>>144143970
>warhammer
>rebels
>7 unit cards per turn on turn 1, complete with heavy cavalry, artillery support and army regulars
>established faction with infrastructure and logistics
>3 unit cards per turn, maybe up to six if you're late game
>>
>>144144507
When you recruit an army you get to choose what lord you want if you scroll down hemmler should be there greyed out mouse over it and it should tell you what you need to do. (Make a necromancer tower or whatever its called.)
>>
>>144144452
I remember when I first got into WHFB way back when I was a kid

>assemble an empire army I think is cool
>bring it to a hobby shop for a tourny going on
>think I'm going to have a fun battle with it
>Alright guys, time for...MESSENGER SCENARIO
>you must pick a single unit under this point value to run from one side of the map to the other doing some kind of objective
>could only afford a spearmen since my reiksguard were too expensive
>enemy fields wood elf cavalry guy who cuts down my spearmen and passes along

God there were so many dumb scenarios we had to play out and it just killed my drive for TT, didnt play it again for years after that
>>
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>>144144576
He means they're baby factories

>>144144641
It's not though
>>
LETS KILL SOME CHAOS WORSHIPPERS
>>
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what the fug happened here
what has Estalia been up to
>>
>>144144548

> all you need is a tier 3 minor settlement for the building iirc

Nope you need an armory, which is a tier 4 building, the tier 4 cav building allows demigryphs

Basically for just a bit of a smaller investment, you get insanely better cav
>>
>>144144719
>took the other faction out

HES ALREADY UNLOCKED YOU FUCKING MOUTH BREATHER.

Scroll to the top of the fucking list.
>>
>>144143363
actually? I remember in the previews they said it was monstrous.
>>
holy fucking shit at the site of the Chaos battle where I defeated Kholek, Archaon, Sigwald and that tzeetch demon I cna fucking raise anything. I just raised cairn wraiths. a black coach and a terrorgeist. this is amazing
>>
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>>144144859
calm down captain autismo, i wouldn't have asked if he was there, jesus christ
>>
>>144144719
Sure you haven't already hired him without noticing?
>>
LETS KILL SOME DAEMONS
>>
>>144145093
Nope, I checked my forces list and he's not there. Maybe a bug, I guess, or a mod conflict or something
>>
>>144143573

A lone gyrocopter could be useful against artillery I guess. Other than that Dwarfs were boring as fuck. Flame throwers seemed to wreck shit with auto-resolves though.

>>144144452
>>144144717

I'd like to try the tabletop games but none of my friends would be interested. I live in a major British city so there should be plenty of groups about but I'm not the kind of person to just jump into something like that. I tried just painting them before and gave up as the motivation wasn't there to make them look really good.
>>
Beastmen when? I want an army full of vanguard deployments and bonuses to ambush battles
>>
>>144145020
I'm gonna step in and guess that you didn't uncheck the legendary lords start position mod

give me a cookie if i'm right
>>
LETS KILL SOME CHAOS WARRIORS
>>
>>144145241
Yeah you get a cookie, but I didn't think that mod disabled having multiple legendary lords. Oh well.
>>
>>144145214

> I live in a major British city so there should be plenty of groups about

Lucky you, I live out in the burbs of southwest USA, I have to drive almost an hour to get to a place that deals in miniatures
>>
LETS KILL SOME SPEARMEN (SHIELDS)
>>
>>144144819

CONQUISTADORE
>>
>>144145406
JUST SUMMON
>>
>>144145453
summon whom
>>
>>144145517
ELECTOR
>>
>>144145453
THE ELECTOR COUNTS
>>
WE SHOULD FIGHT TOGETHER, NOT AGAINST
>>
>>144145580
COUNTS
>>
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TIME TO LIU BANG THE FUCK OUT OF THESE GATES
>>
This fucking AI is using fucking force march to sack cities then running the fuck away and there's absolutely nothing I can do about if because llelelelelelelelel AI can initiate out of force march all it fucking wants.

This and fucking underway is literally the worst design decision I have ever seen in a fucking strategy game and I have played hundreds of them.
>>
>>144145671
???????
>>
>>144145726
underway is fine, remove reinforcement from forced march, automatic ambush from being attacked in forced march

CA fix your fucking game
>>
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MEMES
M
E
M
E
S
>>
>>144130802
Any reason why that is?
>>
>>144145879
it made me kek when i first saw it
>>
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>last of the Top Knotz army besieging my furthest settlement from my 2 armies
>send Grudgebearer+Runesmith to that army while my other 20 stack takes all the southern Top Knotz cities
>ended up taking 2 cities with Grudgebearer on the way, weakening my army
>they come up to me while I was encamping to replenish, almost 50-50 dead even
>literally 2 units not running away, Grudgebearer and my Runesmith
>chasing 4 stacks of archers and 2 stacks of shock cavalry around the fucking map while tanking so hard with these 2 units
>Runesmith alive at literally 1% HP
>win anyways

Definitely the hardest battle I've fought. This was the first 20 stack I built, and its just carried me the whole 85 turns. Don't have the benefit of any high tier units that my newer armies that are just sitting there have.
>>
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>>144144903
>>
>>144145879
I thought that was pretty funny. Or the Grudge over stiffing someone 2 gold on a dinner bill.
>>
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>>144145671
?????????????

And now I perform the art of sitting back and letting the AI armies die for you
>>
Should I destroy the marauders building as Chaos early on? Seems useless
>>
Why can't you sack and raze at the same time? Shit makes no sense.
>>
>mfw I've spent about 85% of my time in the campaign looking at the badlands and eastern side of the map
Playing Greenskins after Dwarfs was a mistake
I also wish there were a couple more holds on the west of the map so that it's a better option to expand there rather than the multiple gold mind settlements at the edge of the map or completely safe badlands provinces when they're all taken.
>>
>>144144917
Delete the Black Coach it doesn't function properly
>>
>>144146152
I wanna play the Orcs over near Bretonnia/Empire so I can bully manlings instead of stunties
>>
>>144146057
If you want to fight Norscans without hounds or horsemen to chase their skirmishers away.
>>
>>144145726
Build walls so the AI can't sack your settlements with only one stack.
>>
>>144146234
Why would you fight Norscans outside of the Bear settlement
>>
>>144146350
Easy way to get some early growth.
>>
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>>144144482
pls
>>
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>>144146048
This is some unit collision
>>
Does Empire literally only get warrior generals?
>>
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Azhag is retarded
>you still have unspent skillpoints!
No fucking shit I have to get a hero halfway across the map to unlock magic

Still it's a fun little challenge
>>
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>dwarf transport

Neat
>>
>>144142946
>Why does autoresolve fuck single units over so hard?
Routing doesn't exist in autoresolve
>>
>>144146530

Teleport senpai
>>
>>144146530
USE TRANSPORT YOU FOOL
>>
How common are civil wars in Rome 2? I just finished my first one and established an empire but that stupid bar is still hanging at that vague "low"
>>
>>144146661
>>144146728
You can't teleport the hero there, it's a deploy x in x province one
>>
>>144146494
Yes and they will 1v1 any other hero/lord in the game with ease
>>
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>took Ostland's last city
>only has 1 lord left, no army
>he sieges my full stack
>scared of autoresolve
>let him come at my 5 units of mortars
>every time a mortar hits him and runs away for a few seconds then comes running back
>this happens 3 times until he heroicly gets eviscerated by the volley fire

what a display of bravery. truly none here can say they would be able to do what he did
>>
>>144146020
ya I just checked.crazy. gonna see if they can beat empire halberds.
>>
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>>144147019
let's go.
>>
>>144141768
>i wish that every tier of unit in every race had the same strength
>WEAK EARLY GAME STRONG LATE GAME IS BAD
>WEAK LATE GAME STRONG EARLY GAME IS BAD
>EVERYTHING SHOULD BE BALANCED 100% THROUGHOUT EVERY STAGE OF THE GAME

bro just suicide yourself
>>
>>144146913
So? Heros dont take long to get someplace
>>
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>Charge a unit of quarellers from the front with orc boar boyz
>about 1/8 of the unit dies, the rest get back up and start beating the shit out of the boar boyz
>retreat the boyz to cycle charge, but they lose the same amount of units as the quarellers every time they charge in
>>
>no Greenskin presence in the Badlands for over 20 turns, took out all their cities and armies
>suddenly 2 Orc armies magically spawn in the Badlands despite me having full vision of the ways in
?

Did they teleport or what the fuck was that? Grimgore and another Non-Waagh army just popped the fuck up
>>
>>144146982
Why the hell are you all the way out in Ostland?

Any why are you playing on normal unit sizes
>>
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>Playing as chaos
>Use Achaeron to summon tornados of flame all over the fucking battlefield
>Enemy units spazzing the fuck out, doing everything they can to get away from it
>Any units that fail to get away from it are devastated
>Able to check half an armies advance with a single tornado and isolate the other half.
>I fell for the "magic is bad" meme

Why do you guys do this? I have found uses for quite a few spells and they are fun to use.
>>
>>144147495
laptop,

and because my allies keep declaring war to the east so i may as well conquer the north part of the map and get rid of chaos first.
>>
What is the best to stock up on in an army, Organ Gun, Grudge Thrower, Cannons or the Flame Cannon?
>>
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When will Varg manlets learn?
>>
>>144133376
Consider killing yourself.
>>
>>144146152

I wanted to play Greenskin for my second game and avoided it for this exact reason. 90% of my campaign was spent in the badlands, the other Dwarves took care of every other province and with the badlands in possession it was just a matter of confederating them in the right order. I only travelled north to take on Chaos and deal with a rebellion.

I rolled a VC run which isn't worlds apart but I barely touched them so it's still relatively new.
>>
>>144147435
Get savage orcs. Anything that isn't a black orc from your normal list is going to get decimated by any unit that isn't "dwarven baby conscripts"
>>
>>144147435

I held off five stacks of Orcs with Dwarfs in a corner. They are just so much more beefier than Orcs in every way almost like I was only afraid of Black Orcs since they can out-damage my Dwarf warriors with shields.

I can only lose as Dwarfs to Orcs if they have Catapults (Even then I still have beaten them) or they have like big monsterous units that can actually break through a tight line. You have to surround Dwarfs. If your Boar Boys could hit them from behind they'd be ruined. But you need to sandwhich them with units or they are just too damn fat to go down. And some Quarrelers even have great weapons which is weird because they get a bonus.
>>
>>144147628

What unit size are you playing on?
>>
>>144146005
>NO BANNERS EQUIPPED AND ALL THOSE FUCKING MINERS
>>
>>144147986
Large
>>
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>>144146465
Why are city square fights so entertaining
>>
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>>144147240
>This bait
>>
Ranald is with you!
>>
>>144141768
you realise with such a low health pool it makes invocation do an insane amount of healing on them, right?
>>
>dwarf hardmode
>got fucked by Grimgor in previous run, wise up to his shit ahead of time
>Tunnel over to his army with the underpass
>intercept his shit when he tries getting away
>now I don't have to worry about as early of a Waaaagh
>>
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>>144147219
>>144147019
well..this is fucked
>>
With all those cool siege units I really want walled settlements back. Nearly every engagement is just a glorified mop up against trash tier shitters. I need bigger garrisons or an AI that actually builds walls. But then again cav would be worth less if its more walled sieges again.
>>
>>144148183

That means that magic in your game literally does 50% more damage than it does for the people playing on Ultra (Almost everyone)

The reason damage magic is bad is that unit health scales with the unit size setting while magic damage remains static.

Also there are far easier and less limited ways to exploit the retarded AI than Vortex spells, and most of those won't fail to work half the time due to random movement.

Magic is fucking bad.
>>
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>it's the reward that really makes it perfect
>>
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>>144148201
This mod is interesting. Excellent generals confer an automatic +9 exp bonus to nearby units.

It's like they took Stand and Fight or Ganbatte from S2/FOTS and scripted it into M2's engine
>>
>>144142873

Doesn't matter, "Anti-large" applies equally to both cavalry and monsters, so if you combine monsters and cavalry into one thing halberds should still counter them.
>>
>>144148563
It really doesn't, that spells sucks except on small unit sizes, and it's decent on normal for single units/heroes.

It does fuck all to anything on playable unit sizes
>>
>>144147940
Are savage orcs just a straight upgrade, then?

>>144147942
My only real strategy against dwarves in the first dozen or so turns in the game has been relying on Grimgor to kill their leader every time. Orc boyz cost only 25g less than dwarf warriors but they lose hard against them, is the main problem, and big uns having a two turn recruitment is also a pain. Also, from what I've seen greenskin cavalry isn't great since they're so damned squishy.
>>
>20 turns in
>karl has already confederated half the empire

Jesus christ calm down
>>
Can vampires reinforce humans in a coop campaign? When I'm being attacked his army isn't being called in to fight
>>
Is there a mod to disable autoresolve?
>>
>>144149296
Yes, it's called 'self control'.
>>
>>144148883

And people say they want a realistic political system? kek.
>>
>>144149005
it really does. One of my units had 20 men, it ressed almost all the dead ones practically instantly (overcast it). This is on ultra unit sizes as well. Same thing happens with wraiths.
>>
>>144148182
Yeah I fucked up on the banners, remembered that shit right after hitting start

>implying miners aren't the most cost effective spam unit in the game
Again, that was my starter army that just happened to go from the capital to the misty mountains, to the bottom left of the Badlands on the coast and back up north.

Just swapped his entire army, what was left of it, with a new host of units.
Still Miners, now with Blasting Charges
>>
notice that the morion helmets shown in the early WIP pics are completely gone?
I hope this means we'll be getting Estalia pikes soon
>>
>>144133410
what movie is that from?
>>
>>144149372

Link? Can't find it on the workshop.
>>
>>144149420
video pls i've never seen it resurrect a single skeleman
>>
Are vampire bloodknights in the game?

>>144146192
really? worked alright for me in it's first battle. I mean it seemed like it did at least. didn't check the kills but i sure as hell charged the shit out of the norscans
>>
>>144149420
It takes 2 casts to start resurrecting even Cairn Wraiths on Ultra so I'm pretty convinced it's as ass as the other 80% of spells. Spirit Leech, Fate of Bjuna, Buffs/Debuffs, and Accusation are about the only spells that are worth a damn
>>
So, do Dwarfbros wage war on their other Dwarfs? I need to control more provinces, but all that is left near me are humans and more dwarves.

The fucks went in and swooped up the Greenskin settlements I was going for, and went in after Greenskins razed my cities.
>>
Maybe I've been doing this wrong in other TW games, or maybe things are different in Warhammer, but how do you defend your flanks/rear in the campaign?

I have my main army stomping on people as I advance, but depending on geography this can leave you several turns from very squishy home regions. I always try to build the gates upgrades, but until then those towns are super squishy. I've been leaving a small (6ish unit) army on the back lines on borders with bad guys (for example, The Moot as Empire to protect from Vampires).

Is this a good plan or should I only have max-stack armies and just deal with losing towns?
>>
>>144149637
The Black Coach is just shitty and that Evocation of Death or whatever it's called doesn't actually do anything even though it claims it does.

It does shit damage even though you think the knockback attacks are strong, and it's weak as dogshit and needs at LEAST double the armor
>>
>>144149030
Orc boar boys need a lot of micro management to be useful against dwarves, and you have to use them as the old hammer to your anvil. You can use goblin wolf riders to try and bait half the dwarf army into a world tour while the rest of your army deals with the stragglers.

Yes, savage orcs are just a straight upgrade.
>>
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I don't normally play with mods but god damn I'd like for retarded shit like this to stop. I never get military alliances because I get dragged into retarded wars, now I guess I'll never have a vassal again either.
>>
>>144139618
this so much
most of my game was waiting to fill that bar while recuperating losses
>>
>>144149461
Kingdom of Heaven
>>
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>>144149519
>>144149643
Try overcasting it, it never did anything for me until I did that. You can probably imagine my surprise when it resurrected practically a whole unit.
>>
>>144149519
You also need the skill that passively heals any unit you cast a spell on.
>>
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>>144147628
>uses one of the strongest spells of the strongest lore in-game as his example for why magic isn't underpowered

Wow, fucking amazing! Who knew the lore of fire was so good! Oh wait, we all did.

Try pulling that shit off with a celestial or metal wizard and get back to me you bitch ass nigga.
>>
>>144150113

Lore of Fire isn't good.

The only lore that's good is Death.
>>
>>144150264
False. The lore of Vampire is great as well.
>>
>>144150325

It really isn't, Vampires competes for the title of Worst lore in the game.
>>
>>144150113
Chain lightning does some respectable damage and both Harmonic Convergence and Curse of the Midnight Moon are great.

So are the buffs and debuffs from metal.
>>
>>144149734
> I've been leaving a small (6ish unit) army on the back lines on borders with bad guys

that's what i do. have my full stacks on the front lines and have a half size army in the middle of my empire. when a faction attacks i just recruit as fast as possible. they'll take or sack one city and then by then i have enough troops recruited to attack their damaged army.

just don't hold on too tightly to your towns, if someone gets it, let it go and take it back when you can.
>>
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>Trying to play diplomacy empire
>Get drawn in to a war with some minor dwarves faction because of a defensive treaty
>They happen to be friends with the main dwarf faction
>Who are friends with all dwarves
>50 FUCKING TURNS OF "Muh grudges"
>>
Just lost my first real big battle. Was defending with two .75 empire stacks vs 4.5 deadun stacks. One army was gelt with a black powder focus and the other army was a general from a confederation so he was skilled wrong. I have back up coming though so I should be able to beat them back next time I play. Franz is busy conquering the north and my other army was fucking around in bretonia, assisting them with seiging artois. It is so hard to coax an allied ai into fighting a battle with you
>>
>Varg runs away from Sigvald's army into ruins of Kislev
>Send Sigvald further east to sack a city because I assume Varg has fucked off
>not only did Varg not fuck off but he's using his AI mind magic to know where Archaon's half-full army is so he can attack it

This shit is really obnoxious and needs to fucking stop, I'm tired of the AI running away then running back to attack my weak armies that would be in the fog of war for me if I was in the AI's position

There is nothing more annoying in a game than an AI that works to annoy you
>>
>>144149845
alright thanks for the heads up
>>
>Bretonnia declares war on me
>They do absolutely nothing
>A few turns later I ask for peace
>They accept

Never change, Total War AI, never change.
>>
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>>144150403
Raise the Dead automatically bumps it up to good tier.
>>
>was hungry
>ate food
>now my stomach is actually growling

What the fuck? Fuck off stomach, I just fucking ate.
>>
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GOTREK & FELIX DLC WHEN
>>
>>144149734
Thats just part of the game, trying to use your resources as efficiently as possible. For example with empire I build a guard hous at the southern town in reikland to hold off bastonne while I make freidns with bretonnia, these makes the whole left side of the map safe for me to expand northwards. It is also a good idea to utilize agents as scouts to see if enemy armies are coming. For example you can have a warrior priest at the very edge of your border looking into the vampire counts while he is still providing growth for that province.
>>
>>144151034
Were they at war with anyone else? Could be they had a big scrap and suddenly weren't so sure about being able to take you on anymore.
>>
>>144151094
10/10 pic
>>
>nearly 600k sales
wew lad

Lets hope thats enough, I want my two expansions dammit
>>
>>144151121
Try breaking into your neighbor's house and eating them.

I've been eating people for two weeks and I already do poison damage.
>>
>>144151034
>Ask for trade deal/NAP/alliance
>They counter-offer
>Same deal but they give me gold

wat
>>
HOLY MOTHER FUCKING SHIT is there anything that can reliably stop a fucking chariot?
>>
MY GODS CALL
>>
>>144151545

more chariots
>>
>>144151545
Sigmar
>>
>>144151167
Nope, they declared war on me and then did absolutely fucking nothing until I made peace.
>>
>>144151545
Things good at killing chariots
>>
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>>144151321
good. good. continue on the path and more blessings will come.
>>
>>144151731
All the things i have that are good at killing chariots either can't hold them down to kill them, or stop being good at killing them once the chariot is tumbling through their ranks
>>
>want to create a mod balancing some of the weaker units like Helblaster Volley Gun and Orc Boars
>Dont want to waste my time doing it if CA is going to do it
I cant even remember if Attila got any patches for rebalancing, I think Tagmata cav got nerfed.
>>
>>144150551
>>144151146
Good stuff to think about, thanks guys!
>>
>>144151858
Even if they do balance, do you trust them to do a good job?
>>
>>144151848
Try using more things good at killing chariots
>>
Mod to set War co-ordination target to a ruin so allies will recolonize when
>>
I'm new to Empire and doing my first playthrough. How are Bright Wizards as combat units? Should I spec the one I just got for combat or take the hero skills?
>>
>>144151972
thanks anon. i'll try that
>>
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>playing chaos
>make new stack
>leave it growing near my allied settlement in norsca while I go fuck shit up with my main stack
>a few turns later karl shows up out of fuckng nowhere with 2 stacks and a half, kills my new army and fucks back off to altdorf before I can react

Is it always like that?
>>
>>144152047
Bright wizards are basically magic artillery, pair them up with someone like Karl Franz who doesn't use magic
>>
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how the fuck do you deal with chaos hordes ? im playing vamps and as soon as i wipe them out more show up some times the same guys with new armies
>>
>>144151965
They did a good job with most units. More often than not its a lack of a good counter to something that makes a faction seem weak, like Orcs not having good AP units early on. Or someone using the unit wrong and then bitching about it on /twg/

But there are units that are literally useless, like the volley gun. A normal cannon unit does an infinitely better job and costs a fraction of the price.
>>
>>144152047
Kindleflame and fireball. Good hero sniper. The burning head is pretty good for a vortex but I swear that fucking skull is programmed to immediately make a beeline for your own cavalry.
>>
>>144152162
it's karl's epic prank-crusades.

the worst i'e had was him show up with 4 doom stacks 30 turns or so into the game, literally chasing me into the depths of the chaos wastes.
>>
>>144151848
What if... you used both those things together?
>>
>>144152181
How many hero-types do people keep in their armies?

They all have handy abilities but an army full of them seems to hurt.
>>
>>144147940
>>144147435
Savage orcs is such a bullshit thing if you don't realise how to unlock them
>>
>>144152162
If an agent, literally any agent has vision of a weak chaos horde, you better believe the entire fucking civilized world is sending legions after your ass. Which makes sense, it's the only way for them to get rid of you and you're always at war with them.
>>
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Dwarves are fun.
>>
Reminder to join the /twg/ Discord https://discord.gg/0sK89npiaqqU4psq
>>
>>144151094
I want more of this meme
>>
I finally experienced the ai movement that you guys have been complaining of

They somehow got to sack one of my cities and have a full move to stay out of my range

Also campaign movement is kinda pointless because the ai always has it so it's never an advantage
>>
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>>144152492
yes
>>
>>144148201
Is that a mod for medieval?

It's been so long since I played that or rome that I've frogt what they look like
>>
>>144152492
Fun to play, a pain to play against.
>>
>>144151206
It's the fastest selling Total War and is out selling motherfucking Doom. Expansions and dlc galore are coming anon.
>>
It's been some time since release. What mods are you all using?
>>
>>144152716
Yeah it's a mod
>>
>>144152401
I have max 2
Magic users so it doesn't go to waste, a map type to gain quick experience (anti-corruption, assassination), or a replenishment type.

I usually just go in with 19 units and swap the second hero depending on the situation
>>
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BLOOD WILL RUN AS RIVERS

CHAOS GOD UNITS WHEN
>>
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>>144151343
>>144151034
>ai wants nonaggression
>offers gold too
>remove the nonaggression part
>they just gift me gold

Also as vamps I had the whole ai declares war then sues for peace happen loads with some dwarfs I upset. They couldn't ever actually reach my lands so the ai was always offering peace after declaring
>>
I always base my tactics around artillery and fast skirmishers but vamps don't get any ranged units. No range means I always have to be the one coming to them, on the offensive.

How do I avoid ending up yakkerdy-saxxing around the map after fleeing units if I always have to be on the offensive?
>>
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>>144152995

Radious
>>
>>144153138
Vamps have solid cavalry options for baiting/closing down and if you have zombies at the front of your army then nothing valuable will get aimed at
>>
>>144153138
The wonderful beastie tree.

Wolves, bats, vargeists and terrorgeists all fast to swoop into archers or chase down cavalry.

Also well placed zombie summons in-combat can be brutal.
>>
>>144153138
Flying units and doggos running at very hihg speeds

and also horseys
>>
>playing empire
>gradually retaking the empire from the ruins left by chaos
>take talabecland
>Blazing Sun Chapterhouse
>get excited
>look at what unit it can recruit
>Empire Knights

what a letdown. Nice to see that most empire cities have unique buildings, but it sucks that they don't have unique units.
>>
>>144151817
He's talking about ghouls anon
>>
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>>144143970
>>144144545
pls
>>
>>144152995
No hostile agent actions
>>
>>144153113
> that tsundere goblin
>>
>>144153671

I think TROM3 removes that

But its an overhaul mod, so it changes alot of other things aswell
>>
>>144153629
>but it sucks that they don't have unique units
Can you spell

D
L
C
>>
>>144153270
The community disgusts me. I’m a modder and I’m sick to death of you ignorant bastards. For starters, no, I will not show you my textures. I don’t see how any of you have the right to tell me not to put black orc archers in the mod, you dogs might see warhammer as flesh for your pleasure but NOTHING gives you the right to take advantage of a mod just because you believe that you’re ‘stronger’ or ‘better.’

What gives you the right to think that you can tell me what to do? I will never be ordered around by the community. Actually, I’m so passionate about this I managed to get this asshole guy suspended from my work for making comments about dwarf cavalry and ordering me to get him a fucking chaos rifle every minute. Now he’s learnt his lesson and i put it in anyways.

I weep for a world without my mods, a living hell. Without my mod there would be no balance, no unit variety and nobody would be have fun.

Unfortunately, I can’t see my utopia happening anytime soon but I warn you, my forum groups are still fighting for supremacy and in the future society might not be quite so lenient on you mod-hating bastards.
>>
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>>144152578

Did you know that if you confederate a faction, their armies are ALWAYS in forced march stance? I confederated someone who was sieging someone else I was at war with. The army stopped the siege, but was still in forced march stance.

I think that's how the AI is moving about so fast - they can attack during forced marches.
>>
What difficulty do you fags play on? Both campaign and battle.
>>
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Please teach me how to Chaos, /twg/.
>>
>>144154070
VH/VH
>>
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>>144153942
>>
>>144154070
I'm playing on very hard campaign with hard battles
>>
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Making orc carpets with dwarves is fun.
>>
>>144154070
normal for now since the campaign seems to wildly vary in difficulty depending on faction and a few decisions
>>
>>144154070
legendary/legendary
i've lost a lot
>>
>>144154070

VH/Normal
>>
Tzeentch bless hell cannons

>>144154115
Subjugate da bears and tell them to capture that nearby village

Then head south and pillage, fuck Norsca
>>
>>144154115
Pick archeon, rush chaos warriors then chosen, right click on settlements then auto resolve then sack, repeat but again one turn after but this time pick raze then move on to the next one.
>>
>>144154115
check out my autism featured here >>144142669
>>
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So I got the +10% movement in friendly territory mod

but my dorf armies still get out-run by fucking greenskins

wtf CA? fix your broken game. Tired of playing benny hill.
>>
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>>144154115
>>144154306
Oh yeah, dump marauders ASAP and replace them with chaos warriors, then dump them for chosen ASAP
>>
Does growth go up or down if you hold more provinces or is it just province exclusive?
>>
So, is it wise to play every faction immediately? It seems like things are going to get MUCH harder once more races are put in, so if you want a comfy time it's best to rush everything.
>>
>>144154426

stop being a retard and get another army then.

or learn how to garrison
>>
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>Absolute clusterfuck of a battle (pic related)
>"Fuck yeah! Gonna duke it out with my bros in a massive brawl"
>Battle starts
>My "allies" all converge into a single corner of the map farthest away from the enemy and spend 5 minutes changing up their formations
>Meanwhile all three Chaos armies surround and me and I get wiped
>Have to spend the next 20 minutes on high speed watching the rest of my allies get mopped up

Never again. Gonna confederate those faggots next time.
>>
>>144154743
Hell, I've already completed every campaign, and done the Empire one twice
>>
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At what point do I make another army as Chaos? I only have roughly 700+ income per turn, am I just supposed to use the income I gain from sacking and raiding to support a second army?

Also i keep awakening and subjugating tribes, only for these stacks of Varg, Skaeling, Kislev, whomever to come and trash them two turns later. Then these fucking faggot armies abuse Force March so I can never catch them.

Which is also the reason for needing the second army to roam and babysit my vassasls and catch these sonic fucks.

Please help, please respond. I've never really played a horde style army before.
>>
>>144154820

the Ai behaves differently depending on if they are attacking or defending.
>>
>>144154426
I have noticed that enemy armies are not bound by all the same rules as you are. I know you cant attack in march formation, but have witnessed an AI army march for a significant distance, sack a town, and continue in march formation away from said town.
>>
>>144154850
yeah later on you get 10k+ per settlement so money really isn't an obstacle.

my legendary run i only had 1 horde the entire time, so it's definitely possible just to run one force.
>>
>>144154743
Im more comfy when there is a huge map and a ton of shit going on.

I envy those who will be starting fresh after all the content has been added.
>>
>>144150113

>AoE spells are literally so bad they're broken
>"The lore that is nothing but AoE spells and 1 buff is the best lore"

Nigga you dumb.

Lore of metal is at least respectable because the armor debuff is fucks Dwarfs and Chaos straight up the ass.

The pillar of fire spell will pass straight over fucking units of GOBLINS and kill between 0 and 5 units.
>>
>>144154743
vamp campaign is gonna be awful when there's the whole world and you're tied to shitty corruption in order to expand
>>
>>144155035
whoa bro -15 armor...thats like...so broken...really makes you think huh....
>>
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>>144154820
Of course on the very next turn the rest of my allies finished off what was left of the Chaos armies. Just kidding i love you guys.
>>
As Chaos how am I supposed to beat a line of greatswords with mostly Chosen and Forsaken?
>>
>>144155304

Literally only chosen GW can 1v1 greatswords, everyone else dies
>>
>>144154426
Artillery will slow your army down.
>>
>>144155304
you don't chaos are fucked in even-battles

you're best bet for cost-efficiency is forsaken as your line troops. otherwise in the campaign, just overwhelm them with numbers
>>
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Please someone fucking help. Im about to fucking cry from frustration. Ive never been good at Total War games even though I fucking try and I just cant get good at warhammer. I've lost the last 15 battles in a fucking row as the empire against vampire counts and northern invasions. I just don't know how the hell to play this game and I am getting incredibly frustrated to the point that I am no longer having fun. I am even playing on normal and I keep losing. Is there a youtuber who is actually decent who I can watch to see how to properly play?

I have played every game since medieval 2 and I love them, but I've never been an altogether good understander of strategy and I am about ready to just put the game up, which I dont want to do.

I see goblin bro doing his campaign with just gobbos and I could never hope to accomplish something like that although I wish I could

>inb4 git gud....please....i really dont need that right now.
>>
>>144154731
province exclusive.
>>
>>144155141

-15 armor is extremely fucking impactful in a battle between, say, Greatswords and Ironbreakers it can easily be the difference between breaking the line or not.

It is also entirely without risk, while most AoE spells are a dice-roll as to whether they fuck you as bad or worse than your opponent.

Seriously, if you think the pitiful amounts of damage that the AoE spells do is worth any kind of a shit compared to buffs and debuffs then you're straight up delusional or possibly a math illiterate.
>>
daily reminder balancing for multiplayer has killed the rts/strategy genre

hope ca doesn't fall for it
>>
>>144155470
What are you doing in battles? Describe your last loss.
>>
>>144155470

git gud
>>
>>144155470

git gud....please....i really dont need that right now.
>>
>>144155304
You don't beat other factions in melee combat. As Chaos.

It's pathetic and wrong, but that's the game we're playing right now.
>>
>>144155470
git gud
>>
>>144155470
ZigTotalWar is pretty good at explaining his tactics and shit. I like him well enough.
>>
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>>144155043

That sounds just like how the vamp campaign is right now

>>144155470

You calm your autism because you're getting mad over total war. As empire you can mass demigryphs and greatswords and win by right clicking.

Seriously it's easy to learn, have your ranged shoot them and chunk them before they get to your line, and you try to surround their melee with your melee.
>>
>>144155470
It ain't rocket science bro.

>Brawlers up front
>Range dudes in the middle (except handgunners. Keep them in front and then move them to the flanks after melee starts)
>Artillery in the back
>Spearmen on the flanks and by the artillery
>Horses on the far sides
>git gud

There you go. You can now win 95% of battles on normal and hard.
>>
>>144155650
fuck off shitter, demigryphs make the empire campaign boring as fuck because you have no challenge whatsoever and they're annoying as fuck to face because they don't care about spears or halberds that you will try to use to counter them

legit fuck off and die
>>
>>144155583
No we're not saying AoE magic is good you fucking inbred mongoloid, that's what we're complaining about

What we're saying is a couple decent buffs is not worth bringing along a wizard, when you could bring along another demigryph/greatsword/tank
>>
>tfw battles go so fast I'm too busy giving orders to watch my cool units BTFO the enemy
>>
>>144156217

>No we're not saying AoE magic is good

Who is "we" because the guy I responded to was LITERALLY saying that AoE magic is good.

In fact, he was saying that AoE magic is the best magic.

And yes, magic is under-powered across the board (except Lore of Death because lmao Spirit Leech), that doesn't mean that buffs and debuffs can't be useful. Especially in large multiplayer battles where breaking through a flank can be more important than just having some more bodies to throw around.
>>
>>144156619
90% of the people in this discussion say AoE is shit, the guy who posted about muh vortex spells literally posted only once
>>
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I love this game.
>>
Holy shit vampire wolves fucking wreck. Best cost effective vamp unit
>>
>>144156845
yeah some of the choices that come up are great. Even this one.
>>
>besieging Krakka Drak dwarfs
>Varg declares war on Kislev
>see his armies running in my general direction, assume they're going to Kislev
>nope he comes over and attacks me

Varg is literally the worst AI in this game
>>
>>144147628
>directly mentions that his aoe spell is good and how /twg/ on average is wrong that they are useless

>>144150113
>mentions that magic is underpowered
>doesn't mention not bringing a wizard to make use of the free winds of magic

>>144150325
>>144150403
>>144150437
>goes onto say that there are some good damaging spells in trees other than fire, even if underwhelming

>>144155035
>mentions that debuffs tend to be more effective than aoe spells

>>144155141
>he sees how armoured units have 100ish armour without really thinking of the niche uses that the spell would be exceptionally better than most

>>144155583
>points out the situation where it would be exceptionally better

>>144156217
the fuck conversation are you participating in
>>
>>144156376
iktf, even when im saving all the replays. I dont end up watching em after.

I think slowing em down a bit will be good for everyone. Even casuals right now will have to micro like crazy which is harder and less satisfying than watching a fight.
>>
>>144156967
Skaeling wipes them out 90% of the time if you leave em be
>>
>>144157123
In all my games so far Varg has wiped Skaeling out
>>
>>144157268

in all my games i've had to fight skaelings, varg, and 2 other of those shit factions
>>
>>144157268
That's actually really strange. About 90% of the games I've been in in total, and 100% of the time as Chaos, Skaelings win the north and sits on the 1st strength rating for a majority of the game. I've never seen Vargs not get blown out early on.
>>
I seriously hope all VC players SNAP HIS NECK
>>
>>144157708
Carrot gives a better bonus tho
>>
Seriously guys, someone PLEASE

SUMMON
>>
>>144157936
DA
>>
>>144157980

ELECTOR
>>
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Should I have been able to win this? On normal battle difficulty?

If it was possible, how would you guys have done it? I got absolutely assfucked...
>>
>>144158027
BOSSES
>>
>>144151545
Cannonballs.
>>
>Build walls upgrade on minor towns
>enemy attacks
>STILL A FUCKING FIELD BATTLE

whats the point of the upgrade
>>
>>144134351
With the upgrades in the skeleton/zombie tree you can also have some very powerful spam armies.

You will rely on powerful vampires and necromancers to properly lead, but when used correctly and unstoppable hoard.
>>
>>144158275
You only get walls with the second tier of the upgrade.
>>
>>144158074
I don't see it happening, not without a lord or some walls. The trolls will just tear through your line and your spears can either choose to fight trolls, or stop dogs from hitting your xbows, but not both.

Don't settle a province if you don't have the dosh and local security to set up walls in every settlement.
>>
>>144158275

Level 2 garrison, newfriend
>>
>>144158074
nah, unless the AI was massively retarded that battle is basically a lost cause. I mean, you only have two spear dudes against all that shit that can just smash into you and fuck you before you can do anything about it.
>>
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With the empire should I bother with swordsman at all or should I compose my melee entirely of shielded spears in early game until I get greatswords?
>>
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>>144158340

>Powerful
>Spam armies
>Zombies and skellies
>Powerful
>Wasting upgrades on meatshields
>>
>>144158275
Maybe read what it does anon :^)
>>
>>144132006
what the fuck

that's a damned old webm you have saved there

someone download borgia and get a better one please this is one I took using neflix shameful display
>>
>>144158560
Cause this is thriller! Thriller night!
>>
>>144155035
...dude, projectile spells like Fireball are actually decent. They need a bit of positioning (or a flying mount) to work to their full extent, but then you get what is basically a homing cannonball on steroids at a tiny Winds of Magic cost.
>>
>>144158459
>>144158550


alright. maybe im not as shit as i thought i was then.

on that note, i feel that the need for walls in every settlement is kinda lame. it takes up a build slot but is necessary if you dont want to lose settlements...
>>
>>144158074
Looks pretty rough if you ain't one of the best, generally you either want better troops or numbers and he has both, unless you got a really defenable spot like a choke point or city wall it will be tough.
>>
>bearsonlings leader says he likes to colonize ruins
>NEVER FUCKING COLONIZES RUINS RIGHT NEXT TO HIM

WHY
>>
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>>144158560
Just use regular spearmen with honest steel trait.
>>
>>144158581
I have skeleton warrior armies and then hold up against empire bullshit I'll have you know cis living

With my necromancer focus there is always invocations of nehek coming out and heinrich himmler himself has a constant aura of undead healing

The only thing left to do is use a few hexwraith/knights to rearcharge. I have never felt so melee spam, it's like playing the tri axes Roman armies.
>>
I know it's been asked a thousand times, but how am I supposed to hold off the orcs as the dwarves? It's literally stack after stack after stack. On top of that, for every army I can't chase down after raiding, my grudges go up; and I can't blindly chase down grudge targets, or else I get sacked by the Greenskins.
When I don't follow through, public order goes to shit.
When I do, three orc stacks from various factions appear at once to gangbang me.

What's the solution?
>>
>>144158690
You could just manage your army position and resource allocation better.
>>
>>144158965
What difficulty?
>>
>>144158690
Not necessarily every single one, but I generally find that you don't really miss out on anything much by giving most of your settlements a slot. A lot of the time I'm trying to decide what building to stick in and I just go with defense because I don't need public order, I already have a province over which has enough military buildings, and three building slots is plenty to build two other things I want there anyway. For places that aren't really in any danger of getting attacked, you don't really need them either.
>>
>>144158831

he's picky
>>
>>144159071
Hard/hard
>>
>>144158690
One of the reasons build slots is stupid as fuck, I like most the shit from the newer games since atilla but limited build slots just make shit tedious and don't make sense.

>"ssir we have a lot of important in this city, shouldn't it have top priority for walls?"

>"No foolish knave we have used up all the build slots for our buildings"

>O-of course sir!
>>
>>144158831
Norse can't colonise outside Norsca afaik.
>>
If I get someone to join a confederation, and I have them pay me 5000 gold in the same deal, does this weaken them in any way, and negatively affect me, or is it free money?
>>
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>>144158918

>playing on normal
>Using hexwraiths
>>
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One last question guys. Heroes. How do I use them? Especially as the empire.

I am finding that I am having trouble with corruption so I would like to spec heroes into the map-skill tree to use them to lower corruption in provinces.

However I though heroes could be massive killing machines in armies and I want to stick them in my armies so they can fight.

Cant really have them do both because if i dont spec into the combat tree they wont be very good at combat and vice versa. How do you you all use your heroes?

Also, which heroes do you use for what? There dont appear to be any defined roles like in the past games with spies, commanders, and diplomats. Empire has 3 wizards, commander, witch hunter, and the warrior priest....
>>
>>144159154
Go straight for all of the province capitals and ignore the other settlements. That way the AI has to attack walled cities, which it hates doing. Either it will fuck off and bother someone else or set up a siege and give you plenty of time to wander over and take out the now stationary army.

You can mop up the other settlements later.
>>
>>144158918
I don't get hexwraiths are great and normal has plenty difficulty for a game in its first patch and my first playthrough.
>>
>>144159407
THATS WHAT I WANT HIM TO COLONIZE
>>
>>144159945
Get a mod
>>
>>144159945
it's a hit or miss with those fucktards. i've had the baersonlings actually start fucking shit up once, and i've never seen anything of the like ever again even when i set the fuckers up for success
>>
>>144158560
Early on, Swordsmen should be the mainstay of your melee line. Spearmen are there as an early counter against cavalry and monsters. I personally like the shielded variant better, there's barely a difference in cost and the shielded ones are notably more resilient against missile fire.

Halbediers are good defensive infantry later on - they're more vulnerable to missiles than sielded Spearmen or Sowrdsmen, but the combination of anti-large and armour-piercing gets ever more potent as large and/or armored units get more common later on in the campaign.

Greatswords are a flat-out upgrade over Swordsmen and your best anti-infantry brawlers, but their pricetag is too high to make it really practical to fully replace Swordsmen outside of your elite stacks.

So, start of the cmapaign for me is mostly Swordsmen with a few shielded spears on the flanks. Later on, I tend to convert towards Halberds and Greatswords in my elite frontline armies and relegate an about even mix of shielded Spearsmen and Swordsmen to my second-line defensive ones - with the Lords for the second-string ones maxing out the Honest Steel trait and a few recruitment upgrade regions you can make them workable and cheap, if unspectacular units later on.

For missiles, pick handgunners for armies that will fight a lot of armoured stuff (like Dwarfs, Chaos and armies with a lot of heay elite units) and Crossbowmen for those armies out to murder Norscans, Top Knots and low-tier unit stacks.
>>
>>144160094
There's a mod that makes norscans more willing to colonize their lost settlements?
>>
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>>144158965
>>144159154
Don't know. I took the whole province the capital starts in, built up and just kept taking stuff. My problem now is I need more provinces for quests and my allies have them. Fuckers just swooped in and took like 1-2 cities in my provinces
>>
>notice my magic is suddenly obliterating fuckers much more than it should
>artillery is doing better
>wait a second
>unit size got reset to large for some reason

Dammit

>>144160206
> but their pricetag is too high to make it really practical to fully replace Swordsmen outside of your elite stacks.

All you need is elite stacks, for garrison stacks just spam shieldless spearmen
>>
>>144155850

yeah its fuckign disgustingly wrong, complete 180 from TT where Chaos Warriors can fucking manhandle Greatswords and most Elite Infantry

the ones that can put up a fight get fucking murder raped by knights and chosen
>>
>>144160247
It lets Norscans colonize non-Norsca settlements.

I think there's also one that's supposed to make the AI all around more likely to colonize.
>>
>>144160384
pretty much this. making friends with the other dwarves is key, since you can just confederate them later anyways.
>>
>this second chaos quest battle

Christ I hate knights
>>
>>144160460
>shieldless spearmen
>ever

Unless you're literally bancrupt or have access to nothing but a level 1 barracks, shielded ones are the better choice every single time. And Swordsmen are the better choice for fightng other infantry.
>>
>>144160635
Maybe tonight I could be your knight...
>>
>>144159557
Captain's are good melee fighters with the option of a flying mount, which lets em flank everything including city walls
Priests are buffers and decent fighters, don't mount them
Wizards have different roles, celestial has some nice debuffs, light has nice buffs and a net for catching annoying units, bright is mostly useless until aoe magic is fixed
Witch hunters fuck up Lords and other heroes

Campaign map wizards give a fat building discount and captain's give public order
Build temples of sigmar for corruption fighting
>>
Any tips on Vampire Counts? Shit is hard, your economy is shit and its extremely difficult to expand.
>>
>>144160863

Except unshielded spears give just as much influence in auto resolve while also being cheaper
>>
>>144160993

almost correct
>>
>backfire pass is the only real way into the empire from the badlands
>awesome strategic choke point for holding off greenskins (I'm vamps so it'll be a royal pain to eradicate them in the badlands)

Oh wait, they can just use the underway and pop right the fuck out of nowhere. Why didn't they do that to go around Franz? Were they worried he'd SUMMON THE ELECTOR COUNTS?
>>
>>144160945

>Take all of Sylvania asap
>Never use zombies outside of the first fight or two
>Be super careful with vargheists, they're worse than you'd expect
>Varghulf is your friend, keep him alive and give him a cute name
>Get grave guard going quick and make them your only infantry
>ethereal units are shit
>go get the blood knight mod for good cav, otherwise get some lanced black knights
>turtle up, let chaos wreck your enemies, then colonize the world
>>
>>144160945
They're slow expanders, nothing you can really do about it but crank up the corruption with heroes and altars. Don't be afraid to accompany your main stack with a throwaway stack full of zambies and skellingtons, they can easily turn a battle in your favor by surrounding the enemy or at least die so much you're left with a battleground marker you can raise dead advanced units from instantly.
>>
>be sigvald
>turn 25
>down raiding kislev
>suddenly three skaeling doomstacks
>they attack me

Wow and then I didn't want to play anymore. It has nothing to do with the AI being a faggot though.
>>
>>144161176

Orcs really shouldn't have so much access to the highways, it makes no sense that they'd know all the different highways and paths
>>
>>144160993
>auto-resolve
>relevant

If you use auto-resolve for anything but battels that would be a curbstomp anyway, you're a fool.

>cheaper
Yeah, by such a pittance as to be virtually irrelevant unless you're dead broke.
>>
>>144161307
The orcs swarm everything, if it exists the orcs have been there

Thats something that really was lost in translation for orcs in TWW. Their numbers advantage was just left to the Waagh system but it isnt enough.
>>
>>144161343

No its just that 20 spears can easily stomp any single stacks of orcs coming from the south, or the pitiful norscan raiders

Then I have 3 armies pimped out with greatswords demigryphs and tanks to blitzkrieg my enemies so no more than one stack ever slips through
>>
>>144161506

So Orcs have been in the dwarven highways underneath Norsca huh?
>>
>>144161637
They're everywhere

Even behind you
>>
>>144160945
Try orks, you'll realize that VC have great economy. Mostly because they can tax stuff without causing rebellions
Also, get one building that spreads vampiric corruption in every province that borders clean territory
Units recover morale really quick when you disengage, so make sure you don't lose many units by letting them crumble
>>
>>144160563
I don't even know how to trigger the option to confederate. We just have long standing agreements so they won't betray me and I don't want to fuck up what I got. Had 12k income per turn with 4 20 stacks at one point. Its down to 9k per turn because other Dwarves swooped in on my settlements when Orcs razed them and I swapped low tier units for high tier ones and got more heroes
>>
>>144161773

>ork
>>
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So what's better for fodder armies as the VC? Skelly's because they are shielded?
>>
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>Eben
>>
>>144161512
Uh huh. So you're a scrub playing on easy or normal and are too lazy to actually do the battles. Also, any semi-worthwhile Greenskin or Top Knots stack later on will roflstomp 20 spearmen into fine paste.

Mix of shielded spearmen and swordsmen still works better in 100% of all actually truly meaningful battles and the difference in cost is fucking negligible unless you're utter shit at building an economy.
>>
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>>144161887
Did someone say Eben?
>>
>>144161887

>turn 300 as chaos

How do you not die of boredom

>>144161954
Actually that was my setup on VH, and they easily were able to deal with any orc stack

>orc stack comes up to siege
>sally out, 20 spears+garrison obliterate orcs, or at the very least have a slight advantage and win with heavy losses which are quickly replenished

Sorry that I know the game better than you bro :^)
>>
>>144160462
I still don't think it was intentional and they just rushed the game so hard that they completely didn't do any balance testing.

I choose to believe this because the alternative is that they're fucking retards. But it's better to give them the benefit of the doubt and assume they were just way too busy.

Everything about the Empire is way to strong and it makes it boring to play as and against them.
>>
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>>144162082
Chaos turns are pretty short. Also we won the game a long time ago, really just been dicking around with the greenskins and counts
>>
>>144162082
>VH

Suuuure it was. Any Orc stack with a bunch of Big 'Uns is going to murderstomp that with ease, auto-resolve or not.

Sorry that your cheap attempt at lying got undermined by your blatant autism, "bro". :^)
>>
>>144162304

You seem to genuinely not understand how broken auto resolve is

Sorry you're too retarded to be economically efficient anon
>>
>>144161830

Zombines or skellingtons, doesn't matter, they're both worthless fodder. If you're fighting against empire or dwarfs you should use skellies, otherwise it doesn't matter.

The secret advantage of fodder armies is that the more bodies you throw at a specific spot, the better undead you can raise with raise dead. There's a little icon that looks like a gauntlet that will show you when the upgraded version is active, and tell you the body count.
>>
Any word on a patch yet?
>>
>>144162439
Actually it does matter, zombies are probably the slowest unit in the game
>>
>>144160904
so basically, always spec heroes in the battle map skill tree as opposed to the campaign map unless im looking for building discounts. dont use heroes to combat corruption...use the building...correct?
>>
>>144162576

Nope but I'd like it pretty damn soon, I want magic and artillery that doesnt suck god dammit
>>
>>144158689
the light projectile is great because it'll hit anything in a long line. its great to use once the enemy hits your line and you fire it enfilade.
>>
>>144162094
A unit of greats will only just beat a unit of great weapon chaos warriors, even though the chaos warriors are cheaper

it is balanced.
>>
>>144136081
GO
>>
>>144162439
Zombies are more spaced out so they take less damage from missile units

I'm basing this information on literally nothing other than casual observation and I have no real reason to believe it's true, but I imagine it must be for artillery at least
>>
>>144162660
Someone just needs a mod that buffs siege and magic damage, ONLY balanced for Ultra size.
>>
Is it me or pistoliers are fucking garbage?
>>
>>144162903
Stop shooting armored enemies
>>
>>144136081
rollan
>>
>>144162940
this, only use them against slayers, and they'll do decent damage
>>
>>144162903
they suck, yeah

they're like a slightly better version of chaos marauder horsemen
>>
>>144162604

He's asking about fodder armies, not general use.

We're literally talking about throwaway armies, zombies are cheap shits and work just as well as skeletons against non ranged ranged armies, when used for that purpose.

>>144162885

Look up loose unit formations, it's a nice mod that does exactly that.
>>
What's the best build for Archie?
>>
>>144161781
>4 20
hehe weed lmao

it should be in your diplomacy. it works on members of your own race, espcially if they are weak and/or you are strong.

Orcs are weird though, since it seems to me to be somewhat unrelated to relationship, since as you can see, the guys in the screenshot hate me, but they're willing to confederate. Same thing went for your starting enemies after you crush a couple of their armies.
>>
>>144162903
They are garbage against most enemies meaning they aren't worth having in an army.

They need to be used as a flanking ranged unit, rather than sit behind melee like various archer units.
>>
>>144136081
dwarf or chaos pls

>>144163234
bottom tree to lightning strike 1 then top tree for the rest of the campaign, he's like the best LL in the game. only grimgor can duel him and even then archaon comes out on top, but just barely
>>
>>144162903
They're fucking useless

Replace them with outriders or get a handgunner
>>
>>144163332
>if its not a late game unit its shit
I love this meme
>>
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>>144163289
ok it didn't upload
>>
>>144163362
i forgot to mention, pick horde growth 3 and something like enemy siege time -1 to get to lightning strike
>>
>>144162606
That's just my preference. I found priests to be the shittiest on the battle map so you can use them to combat corruption, but one shrine of sigmar per province was good. It's expensive though.

Spam heroes if you've got provinces being swamped by corruption, like if you hold Kislev. The tech that gives -corruption is great, but cathedrals of sigmar are fucking hard to get to.
>>
Shaggoth or Giant?
>>
>>144163413
Spearmen with shields best anvil
>>
>>144163570
giant then shaggoth
>>
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>>144163570
I'd shag a giant
>>
For creatures that don't feel pain, orcs sure get scared and rout way too fucking easily
Sometimes my boys shit themselves while flanking and getting hit by a couple of arrows
>>
>>144163475
I like vigor reduction too on heroes that can afford it
ie; not mannfred
>>
>>144163413
I am a guy who has stacks of Miners in my army.

Its more of most AI armies won't have compositions where they are worth using. They aren't consistently good which means its not worth having in an army that will fight often.
>>
>>144162759
Uh, I don't know what you're smoking but Greatswords shit on everything up to Chosen Great Weapons and then the GW Chosen only have 15 people left @ 20%~ hp which is effectively dead.
>>
>need to fight every single siege as chaos or spend 6 turns replenishing

Im amazed Archaon didnt just give up from boredom
>>
>>144163932
Been testing it myself, a unit of greatswords only just beats CW with greats.

Seems like you've been playing poorly
>>
>always thought aoe magic was shit
>got a free Bright Wizard, only level 4
>Spamming the cute skull

>kills about 35-40 units each cast

oh my
>>
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>>144163846
This entire wave of enemies took one look at the battlefield and immediately left, I love fighting goblins as VC
>>
>>144163953
rather than 6 turns replenishing your monstrous units just disband and rehire for 2 turns

unit xp doesn't matter much for shit and you're rolling in cash as chaos anyway
>>
>>144163953
Time isn't a concept in the Chaos Realms!
>>
>>144164152

>disband troops
>empire army appears from the shadows and memes your near dead army

haha :^)
>>
I have a grudge to assassinate a Warriors of Chaos character. The Warriors of Chaos were defeated by the empire and the "peace at last" event popped up. I still have the grudge. Does this mean I can't win the campaign or will it work if I assassinate a varg or something?

Also what did I miss by not fighting the Lord of Change? Empire killed him.
>>
>>144164090

plot twist: 35-40 zombies
>>
>>144164152
you might as well just select every unit in your army and smash the FUCK outta that merge button
>>
>>144164093

is this normal or what
>>
>>144164270
What usually happens is the grudge becomes something else.
>>
>>144164393
I still have it and it still says warriors of chaos, it's been a couple turns
>>
>>144164469
there might be agents of theirs around. try looking around
>>
>>144164270
peace at last =/= end of chaos
>>
>>144164390
Yes, otherwise I might have needed to look at them before they ran away
>>
>>144164610
Agents are wiped out if the faction is destroyed
>>144164469
Which means the faction can't be fully destroyed
>>
>>144164680
why did it tell me Warriors of Chaos was destroyed then

and the agents all disappeared
>>
>>144164282
35-40 low level Brettonian Cavalry actually. They were pretty bunched up.
>>
>>144164914
I've found the final metal spell to be pretty good too
Stack gelt with winds of magic recharge and cast it in mosh pits
>>
>>144164040
Chosen are a tier higher than CW
>>
>>144165097
You mean the spell that rains shit from the sky? It deals almost no damage to shit units
>>
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>>144134627
Varghulf
>>144135081
For the Empire Celestial Wizard. Curse of the Midnight Wind and Harmonic Convergence are god-tier and Thunderbolt actually does damage.
>>
>>144165283
no he means the one that turns them into metal. the raining metal spell is the first one.
>>
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why do skeletons walk so damn funny?

>>144162439
Fair enough mane, thank you
>>
>>144165271
Im not talking about Chosen
>>
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>>144164270
>>144164393
>>144164469
>>144164610
>>144164659
>>144164680
Here is a picture. No more Warriors of Chaos and no more agents but the grudge is still there.
>>
Warhammer blows. Shogun 2 is still the best.
>>
Alright guys, I went on a trip last week and I completely missed the launch of the game.

How is it ?
>>
>>144165394
No shit, the other guy is
>>
>>144165498

SUMMON THE ELECTOR COUNTS
>>
The shitty balancing in TW:WH is starting to piss me off.
>>
>>144165283
>>144165359

Yeah, transmutation
I like it
>>
>>144165515
And hes wrong, as I just pointed out
>>
Anyone else notice Chosen halberds seem to be lacking at killing large creatures
>>
>>144165394
But he was. I think you're right about CW GW vs GS being balanced, but chosen take way too much damage in that fight.

However, I do think chaos should be more cost effective in the heavy infantry department than anyone else since it's their forte. And they are definitely not more cost effective than Empire.
>>
Alright so I have an old i5 2500k at 4ghz and a hd 6950 2gig sitting around that I'm going to install this on as gaming pic broke, what sorta graphics settings an I gonna need to get 40fps lads
>>
>>144164090
What unit size

>>144165565
Its pretty bad except for singular enemies like lords or giants

Its more like an AoE spirit leech
>>
>>144135335
Don't control your units from the bar. Just use it as a reference as to the state of your army. And maintain good situational awareness.
>>
>>144165598
Well you're wrong because Chosen do even better.

Fact is 99% of complaints about balance are just players mistakes/failures, the balance is actually really good.
>>
>>144130984
Well, his father [i]was[/i] insane
>>
>>144165589
What creature specifically?
>>
>>144165498
Its a pretty solid foundation smoothest launch of any total war you can't get chaos warriors for free anymore so just wait for a sale I guess. Pretty good I've been playing it and nothing else.
>>
>>144165598
Not even close to the Empire as a matter of fact. In any department.

The Empire is this game's SSS tier
>>
>>144165598
Its fine Sigmar wills it.
>>
>>144165498
Its gud. Glad i bought it and keen for DLC.


Does any one have any webms or video of goblin spears chasing routed enemy infantry? (preferable orcs or other large) their spearing animations combined with the chasing are hilarious. pretty much stikkin da enemy in da bum
>>
>>144134558

>he doesn't roll with armies that will show as low autoresolve victory chance
>which is nearly all of them because the game gives a massive boost to AI for their main generals
>>
>>144165753

Elector Counts
>>
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War is hell

>>144165498
it's pretty damn good. that seems to be the popular opinion, at least.

SUMMON THE ELECTOR COUNTS
>>
>>144165398

Any way I can remove a bugged grudge then or is my campaign no longer completable?
>>
>>144131451
Everything had such an ambiguous expression back then
Like what the fuck were some of these artists thinking?
>>
>>144165398

Did you defeat them completely or just wipe the first hordes, assuming you wiped them since you're so late into the game
>>
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I made this for you
>>
>>144165421
No, atm they're equally good but once dlcs and the expansions came around it's game over for Shogun 2
>>
>>144131929
>Dmitry Tzaryov gets special voice actor
>Still Empire copy
>Kislev DLC never ever
>>
>>144165767
I still will be able to buy chaos Wariors if I want to, right ?

I'll probably wait for a sale, I'm not a big fan of Warhammer lore, but I know I can't pass on a good TW game
>>
>>144165868
I think it's uncompletable to be honest. Hold onto the save file and wait for them to release a fix since i don't think you're the only one to experience something like this.
>>
>>144165810
If they're dismounted that's WAD. Otherwise, lords are also fucking powerful
>>
>>144165738
This fuckin' retard right here.

Been playing Empire a lot, haven't you? There's no other way that you could be so delusional.
>>
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What should my next playthrough of Rome 2 be? I already played as Rome, Macedon and Pontus.
Need a suggestion for a fun faction to play.
>>
>>144165990
I love you
>>
>>144165990
I like it
>>
>>144166025
Best game since Shogun II well I mean I really like Attila, and the game needs some balance changes but its still really good for a total war game at launch.

Also yeah but wait for sale. Every faction feels unique and different though.
>>
>>144166124

Orcs
>>
Just started Vampy Counts campaign for the 2nd time (got rekt the 1st)
Are Wight Kings worth it, or just go Vamp Waifu + Necromancer to buddy up with Mann-e-faces?
>>
>>144166175

as much as TW games allow them to be unique atleast
>>
>>144166092
Iv been testing the units to see what is best

Sorry you didnt have the intelligence to do that
>>
>>144166124
I like conquering Iran as Armenia.
>>
>>144166124
Parthia or maybe Seluecids/Ptolemy's they have wide faction vareity.
>>
>>144166124
Carthage
>>
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>>144166191
but I've already played as all the factions in TWW

it's just not the same without proper formations and shield walls.
>>
>>144166175
>almost 8€ for the Chaos now


t..thanks CA

To the steam summer sales then
>>
>>144166092
Whats delusional about facts? You can test this yourself.
>>
>>144166329
So if you had Testudo chaos chosen it'd be alright?
>>
>>144166263
Yes this is true. Its really jank comparing Total War: Warhammer to Empire. I'm seriously hoping they get a new engine or something for the next historical title. Granted I don't know what that would change I just think it would give them more freedom or something. Put all those knowledge of warscape to make something even better.
>>
>>144165738

>Fact is 99% of complaints about balance are just players mistakes/failures, the balance is actually really good.

Bullshit. Just because people don't understand which units are breaking the game doesn't mean the balance is any good. Let me spell it out for you:

>Monsters are borderline useless
>Demigryphs beat almost any unit in the game 1v1
>Spears are stupidly cost effective in pretty much any scenario and absolutely annihilate any monstrous units

Go online and you'll soon find out what the state of the balance is. Everyone is using an Empire spam army - and for good reason.
>>
>>144166247
bles resbon :DDD
>>
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Any AMD users still getting "Your drivers may be out of date" on the launcher, I'm on 16.3.2 which seems to be the latest non-beta driver
>>
>>144166325
Parthia is too cav centered.

>>144166327
Carthage is definitely on my list

>>144166425
And phalanxes/shield walls.
>>
>>144166389
I mean you had a week to be fair. That's better than nothing.
>>
>>144166247
Manny is a fucking beast in melee and a good death caster. Give him a necromancer to fill out the vamp tree and let Manny cast death magic and buff his combat.

I gave Wight king to kemmler and another vamp lord, plus vampires for death magic on both

Take your expansion slow mang
>>
>>144165738
I don't think I've won a single out of 10 or so games while playing chaos with chosen units. I've squeezed out a few using my forsaken monster comp(do not steal) but chosen have literally never performed. I've also won a majority of battles as empire without much trouble. I'm not trying to tip my fedora and say "It's merely boring, playing such overpowered factions..." but the power discrepancy is undeniable.

there are a few greenskin builds that demolish most empire comps but i gotta keep muh secret strats
>>
Any tips for dwarfs? In terms of infrastructure and what not? I usually go right into diamonds/gems when I can but maybe I am doing things wrong.
>>
>>144166247
Necromancers aren't worth it imho, go with Vamp qt for death magic, Wight King for bashing heads in (and xp training) and the lord for skill buffs
>>
>>144166661
I know, but like I said I was on a trip to Japan so I completely missed it

It's okay though, there will be sales soon so I can wait
>>
>the feeling of directing a hellcannon shot right into the mass of the enemy army

So fucking satisfying
>>
>>144166247

Wight kings are your fighting lords, they're pretty nice, but they aren't great enough to rush. That applies to all heroes. Normal necromancers can't do anything that manny can't do.

If you're shit go with manny and duo battles with your pupper, do not let the varghulf die. He's the safe pick and largely the better of the two.

Most of the VC units suck but depending on your difficulty, that may or may not be relevant to you.

Avoid ethereal units, avoid using zombies because they're shit, get grave guard for your mainline, avoid vargheists, avoid relying on bats or dogs to chase people.
>>
>>144166885
Manually aiming hellcannons at close range seems impossible. It seems like it has a minimum elevation that you just can't fire below.
>>
>>144166747

Greenskins are really the only other faction that can beat Empire spear/demi spam builds. Even then, you actually have to predict the spam and build a specific counter to it. If your opponent rolls with a sword/handgunner build instead, you can easily get totally screwed.

Chaos is the worst faction for PvP. And when I say worst, I mean basically unplayable.
>>
>>144166965
You just gotta hold up really hard, you can make the arc really extreme with manual fire
>>
>>144166413
Yes, you can test this yourself. Which is why it's so strange that you choose to keep making shit up to make yourself feel less garbage for spamming Empire.

Greatswords trash every infantry and the game including Chosen w/ Shields and Chosen /w Halberds, and kill 80% of a Great Weapon Chosen when all of the Chosen are much more expensive especially the GW Chosen.

This is not to mention Demigryphs, Steam Tanks, Witch Hunters, and Gryphons magically doing triple damage, so the fact that you actually said balance was fine is almost laughable.
>>
>>144166456
Yeah look you invalidated everything you said the moment you mentioned 'online'
>>
>>144167030
yeah you're pretty much on point but orcs do get a few fittingly funny counters for the 'ol musket-sword comps. they're not great, but since they have no armour to get pierced anyways, savage orcs can actually turn the tables if you're lucky
>>
>>144166720
Mannfred is not actually good in melee, the dumb campaign AI makes you think he is but you can test him against other Lords and he's trash tier.

His stats look like they're good, but in actual practice he fights like he has 1/3 the stats. He gets absolutely dominated by any melee Lord even though he's technically the VC's melee Lord and he -seemingly- has melee stats.
>>
>>144166413

https://www.youtube.com/user/maximusnorvegicus/videos

This guy does tons of unit testing. He hasn't done much for Greatswords yet, but it's pretty clear from his tests that monstrous units are pretty much garbage and spears and demigryphs steamroll everything.
>>
I don't like using magic desu
>>
>>144166943
>tfw suddenly get free Vamp Waifu

BRAISE NAGASH
>>
I FEEL THE NEED
>>
>>144167030
>Chaos is the worst faction for PvP. And when I say worst, I mean basically unplayable.

Brettonia and VC coming in at a close tie for second. Their only saving graces being flying spam in the form of Pegasus Knights or Terrorgeist spam cheese. Real armies for both are trash.
>>
>>144167210

>Yeah look you invalidated everything you said the moment you mentioned 'online'

Oh, you're one of those people.

>'look guys, I can beat the braindead AI with my all-zombie army'

Yeah, no shit. The game is still horribly balanced.
>>
>>144167414
>>144167414
>>144167414
>>
>>144167092
Firstly, shields and halberds are not made for fighting AP units, them losing is to expected

Secondly, a simple test of a unit of Chosen vs a unit of Greatswords ends in the Greatswords losing

The fact is you're bad at the game, and blaming the game for your own failures.
>>
>>144167396
THE NEED FOR KILL THEM RAISE THEM
>>
>>144167425
Except its not

You claim Greatswords beat everything and were OP, when they only barely beat Chaos warriors great weapons. And they lose to chosen with great weapons.

You're empirically wrong and thats that.
>>
>>144166720
I give him vamp magic and give him a vamp waifu for death magic
>>
>>144167620

>You claim Greatswords beat everything and were OP, when they only barely beat Chaos warriors great weapons. And they lose to chosen with great weapons.

I didn't claim that, somebody else did. I asserted, quite correctly, that Empire spear and Demigrpyh spam is the the primary source of the imbalance.

Greatswords perform more efficiently than they should for their cost but they aren't the main reason why Empire is broken.
>>
>>144167712
So now you're just lying about what you said in order to save face

You realize you were wrong at least if you're trying to save face now, so at least you admitted it by shitposting.
>>
>>144167797

>So now you're just lying about what you said in order to save face

You know there are more than 2 people in this thread, right?

My first post was:

>>144166456
>>
>>144165716
Large unit size.
>>
>>144165996
Doubt it. CA fucked it up by making the game less about strategy and more about le meme army battles.
>>
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Never thought I'd be a dwarf player until Warhammer.

>great tech
>great aesthetic
>dat voice acting
>mountain holds giving me a comfy field
>book of grudges
>traditionalists who are willing to expand out when necessary
>good economy buildings

Feels good retaking the realms.
>>
>tfw cant kill the orcs early on in Dwarf campagin
How am I supposed to do it? The black orcs guarding Black craig are to much for my army to handle.
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