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/agdg/ - Amateur Game Dev General

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Thread replies: 746
Thread images: 145

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Euph, Edition

>Waifu Jam (OVER) Go play some games
https://itch.io/jam/wj2016

>New /agdg/ Website (STILL IN BETA! REPORT BUGS, COMPLAINTS, SUGGESTIONS)
http://tools.aggydaggy.com/#

>Game Dev Articles
boreal.aggydaggy.com

New Threads: >>>/vg/agdg
Helpful Links: http://alloyed.github.io/agdg-links/
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Next DEMO DAY (Nine) #9
https://itch.io/jam/agdg-demo-day-9

> Previous DEMO DAYs
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/QwcSPdnx

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity2d.com/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
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>>144110651
Bully Ai ships.
>>
>>144110820

teach me
>>
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reposting progress from the end of the last thread
looks like ass but at least its moving to the beat~
a kind anon recommended using shaders and all that jazz and I instantly thought of using Earthbound-like backgrounds, would that be a good idea?
>>
Hey, how would I do collision detection against polygons that aren't squares or circles?
>>
>>144111242

alt+f4
>>
love the OP pic
>>
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>>144111242
vs point.
>>
>>144111296
alt+f4 your life
>>
>>144111106
I like MMBN's scrolling backgrounds better.
>>
>>144111365

triggered much senpai :^)
>>
>>144110820
Whats up with the engines freaking out?
>>
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>>144110919
Okay, here's what you do:

buy my mixtape

>>144111467
That's the actual weld point being rapidly stressed by the fly-by-wire control thrusters. The joint bends, which moves the ship, which tells the system to cut that shit out. Oscillation ensue. Its a feature, I think.
>>
>>144111363
I can see how that would make sense. However, the way that polygons are generated in my game don't have vertices let alone vectors.
>>
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>but UE4s BP is so slow!
Not anymore fags!
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Got pyxel edit today, this is pretty fun. Gamedev here i come!
>>
>>144111784

Welcome to 3 weeks ago.
>>
>>144111782
then it depends on how your poligons are generated
>>
>>144111784
Just learn fucking C++.
>>
>>144111915
why?
>>
SOMEONE POST ASEPRITE PLEASE
>>
>>144111784
UE4 games which run like shit do so because the devs don't know about asset optimisation, not because they used blueprints.
>>
ASEPRITE
>>
>>144111782
>However, the way that polygons are generated in my game don't have vertices let alone vectors.
I'm not sure a shape that can't be described by vertices could be considered a polygon.
Are you saying you have a set of overlapping faces or something? I'm pretty sure you should be able to find a way of generating verticies from that..

Perhaps just describe it a little.
>>
>>144111627
seriously how complex is it to make a custom ship builder and have it behave as a whole? Is it as simple as altering the rigidbody's center of mass and other features based on the position and weight of its components? How automatic/complex is it to make once you have the physics engine?
>>
>>144111981
someone should just make a fucking compile and put it on the op but everything are too lazy
>>
>>144111981
>>144112067

WHAT DO YOU WANT WITH ASEPRITE?
>>
>>144111868
It's a voronoi system, so I am not certain how I would find the points on each polygon, since they have a variant amount.
>>
>>144111968
Because you're trying to avoid the inevitable.
>>
>>144112180

i just want to use it m8
>>
>>144111782
So you mean that each polygon is described by a simple set of points?
>>
>>144112312
which is?
>>
>>144112317

Windows, OSX, or Linux?
>>
Added some minor effects for water. I'm not sure how to do something crazy like making the water all wavy and such though.
>>
>>144112385
How it works currently is it is literally a region of the screen coloured in dependent on their proximity to a point.
>>
>>144112394
Learning c++ because you realize there's no real alternative and visual coding will always be shit until we have super advanced AR.
>>
>>144111784
>cooking BP to C++
If that'd help then the had a terrible blueprint implementation.

The problem with non-native code formats is that if they had the specificity that native code has then they'd just be a native code wrapper.

It's not complicated. The only advantage these things have is that if they leave enough up to the compiler they compiler can do smart stuff. With native code your programmer expects the result of the individual operations to be as expected. When you just define a process like you would in BP's for instance you can have the compiler optimize for cache-line misses etc.

Sadly we don't see that happen most of the time. Best we've seen tends to be JIT which gets you up to maybe decent rather than piss poor.

Translating blueprints like this doesn't make much sense because the representation the compiler comes up with is just what you've happened to write there. Recreating a BP from scratch in C would be much better simply because the effort of fixing the code the cooking process creates is a larger hassle than rewriting it usually (assuming you wanted to get something out of the translation, assuming they weren't retarded, see top of my post).
>>
>>144112574

windows

<3
>>
i want to make a lewd game but don't know what kind of gameplay to put in it
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>>144112664

Space out the air bubbles. They currently are popping out at exact, evenly space intervals and its kinda jarring.

Otherwise, excellent progress, senpai
>>
>>144112885
literally any
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>>144111915
I know c++. I use BP until it gets to messy/slow (which now very rarely will happen) and then i just abstract computationally heavy/complex parts into c++.

Anyone who dismisses blueprints just because its "visual/block programming" has failed to understand how much quicker it is to use and debug compared to c++. I have respect for people who stick entirely to c++ but blueprints is useful to alot of people.
>>
>>144111981
>>144112863
http://www.aseprite.org/download/
Click 'older versions'.
>>
>>144112938
you need to be able to play with one hand

also i'd rather not just make a normal game with lewd tacked onto it like most do. i hate that. like making a metroidvania where the monsters only rape you when you die,w hat's the point?
>>
>>144113020

>2012 version

cmon mate step it up yeah
>>
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What y'all think? Stage 1 of my game.

https://www.youtube.com/watch?v=_6CPSTzO4s0
>>
>>144112824
it't would help since BP are compiled at runtime.
Games like mayhem league will definitely benefit from tis
>>
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>>144112140
Depends. Hey, want a horrifically compressed video of me adding a thing on a thing?

No, but for real it has to do with a whole lot of special little nonsense that has nothing to do with a physics engine. Build the builder first if you're into doing this. Make the physics work for it, rather than the other way around.
>>
>>144113156
that has nothing to do with the metroidvania gameplay. you could as easily make a metoridvania where you attack by bouncing your tits at the enemies. literally any game can be a lewd game
>>
>>144113303
PS these are clips from 10 separate levels that make up the stage (not one long level).
>>
>>144112885
An RPG with the ability to incite a mass-effect style sex scene on almost anyone as a means to an end. See a monster girl? Rape it so it doesn't eat you. Prices too high? Give that properly raised christian girl store clerk a look into the magical world of anal.


That'd be somewhat entertaining.
>>
>>144113210
Literally got the newest compiled version for free with a 10 second google search
>>
>>144113303
>>144113582
What I think is that if you finish this and get the word out effectively, and give it a simple but intense premise like "girlfriend kidnapped: rescue her" or some shit, you will be the next /agdg/ success story.
>>
>>144112942
>I have respect for people who stick entirely to c++ but blueprints is useful to a lot of people.
No you clearly don't have respect for people who stick entirely to C++.
>Anyone who dismisses blueprints just because its "visual/block programming" has failed to understand how much quicker it is to use and debug.
And you're right not to. People who stick to C++ for that reason are dumb. The iteration time on C++ code is C++ issues really. There's no reason it should be this way other than that the C++ committee is being retarded.

I have no doubt this stuff will get fixed when we leave C++.
>>144113335
Sounds like that's a release build-step. Surely you could automate this. Assuming you're not way out of your depth and shouldn't be using something as heavy as UE4. (or any other engine written by someone other than yourself)
>>
>>144113303
Spelunky: Clunky Edition
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>>144113472
anywhere i can follow your progress? what are you making with it besides shooting and flying?
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>>144113701
Wait. Is asprite free?
What's this github I found.
Why is there a paywall on the download but there's this github?
This makes no sense.
>>
>>144113472
would you think i've copied your idea if it would be generally the same end result but with radically different builder?

i've had my idea for a long time but after seeing this i'm starting to have an existential crisis
>>
>>144114068
Its for artists not smart enough to compile it.
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>>144114158
>Its for artists not smart enough to compile it.
That is pretty funny. So you make the target audience pay but not everyone else.
Not that I think this is the sort of project where people pay about paying this very insignificant sum. But still.
>>
>struggling to yesdev
>share a little about my depression/problems
>"oh anon youre just tired"
>>
>>144113767
Thanks, but are you being serious about the girlfriend thing? Isn't that a bit cliched?
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>>144113303
Get out whodev
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>>144113870
I was planning on doing something like Yandere Dev's bi-weekly blog thing, but my voice isn't quite a sultry and nice to listen too.

Less podcast, more livestream. I'll figure something out. Until then, I'm shiposting on my twitter.

www.twitter.com/muzzledelk

>beside shooting and flying

Well, thats the gist of it. Its going to be 1v1 dueling multiplayer gameplay with an ingame economy based around gambling with ingame currency that you can only earn in winning matches, or by building a vessel for another player that does well.

We're adding AI for the fuck of it, mostly to do with a single-player-ish campaign thing I'm going to be ripping off of Ace Combat for the story and characters.


>>144114146
Don't worry about it,. I can promise your game will be vastly different. I somehow doubt you're going to have a complex resource and power system with proper projectile physics that give you the ability to bounce rounds.

If anything I crave more games like this, and the only reason I'm making it is because I desperately want to play it.
>>
>>144114068

It makes perfect sense.

It's made by practically one guy. It's open source and completely free, but he sells binaries as a convenience for idiots like you.
>>
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>>144113303
It looks promising. The music really gives it an epic vibe, yet I wonder how the game (and the controls) actually feels like. I don't get the setting. Are you in the future? The Nth dimension? It makes hard to relate to the world and the character. Maybe knowing the backstory helps.

Other than this, you have one of the most clever level designs I have seen among /agdg/ games so far. It's hard to explain why, but it really shows that you have put a lot of effort into the challenges, and the different obstacles has a great chemistry with the platforms and your skill set. Great job on that.
>>
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>>144112886
How about this?
>>
>>144113839

It looks clunky? Isn't spelunky randomly generated? These are all hand-made levels.
>>
>>144114538
>idiots like you.
Uncalled for. I was asking why there was a paywall. I have been using the trial version because I assumed it wasn't free. Just gonna compile it now.
>>
>>144114493
It is cliche, and I wasn't saying do it; I was giving a really obvious example of the KIND of hook you want. Something easy to understand, that makes you want to get to the end.

Also, you better have boss fights. Unless this is some procedurally generated thing (hello, Spelunky!) boss fights MAKE platformers like this.
>>
>>144113767
>/agdg/ so bad it has to import success stories
>>
>>144114524
>whodev
Literally the most retarded term on this general. We should be encouraging devs to post here.
>>
>>144114779
Yes, but not almost finished games. That's called shilling.
>>
>>144114583
Not the same guy but thats better, i'd also make them have variable size and change the x coordinate +-1 randomly aswell.
>>
>>144114572
Preeetty.

>>144114660
Your movement system is way too slow and feels spongey and clunky.

>>144114737
Its a file template formula for indie success. Microsoft word will give you the doc template layout if you press ALT+F4+8.
>>
>>144114583

There's still way to many bubbles, but I'm just nitpicking at this point.

Just remember: if you were swimming, just how many air bubbles could you possibly make underwater until you were completely out of breath?
>>
>>144114779
Then you don't know what a whodev is
>>
>>144114578
Thank you. Basically, you are hunting down alien loot in caves. Could be the future, could be right now, in another galaxy I guess.
>>
>>144114779
>jumps in
>posts 'progress' which is just a preview of his game
>jumps out
>anon defends the whodev
It's fine if you post progress. This isn't progress. This is just "stage 1 of my game".
>>144114859
>almost finished
Are you insane?
>>
>>144114678

will you upload it to dropbox because I am one of these "idiots" he is talking about who doesnt know how to compile it.
>>
>>144114876
Not very many, usually those bubbles come from clothing and hair and other nonsense. Very few people I know exhale while underwater.

>>144114958
Define it for us then, webster.

>>144115007
You need a compiler.
>>
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progress.
>>
>>144115007
>"idiots"
>" "
I won't because you used those quotes.
Anyhow you can easily find it. As anon said.
>>
here he goes
>>
>>144114974
>posting a stage 1 isn't progress

What the fuck? Anything that isn't a finished game is progress, as long as the dev has worked on it recently.
>>
>>144114859
It's nowhere near finished.
>>
>>144115128

You just can't do it either. That's fine but no need to lie.
>>
>>144115256
>the 'i mock you to get you to do what I want strategy'
Do you think this is a game or something? Why do you think this would work anon.
>>
>>144114707
Well, the squid thing with the 3 eyes towards the end is a mini-boss. That's all I got.

Fuck, I need to make more bosses.
>>
>>144115395
why not admit you just cant do it
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>>144115395

I don't think it will work, I just think the "ha ha I can do something and u can't" is pretty pathetic and juvenile.

I'll just keep using the old version.
>>
>>144114526
what engine is this and how do you intend to implement multiplayer? Aren't you scared the player count will be too low to justify a flourishing economy?
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>>144113303
Looks like a cute lil' sweaty_palms.jpg platformer.

Good work.
>>
>>144115506
>I'll just keep using the old version.
Or you could pay for the software according to the devs wishes?
Seriously. Do you think I'l support someone that's effectively a pirate for a development tool?
>>144115452
This is how you get kids to jump off buildings you know. Stop it anon. I can't handle peer pressure.
>>
>>144115697
I dont think you can jump off a building either
>>
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finally!
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>>144115823
Awfully small pre-rendered image there anon.
>>
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>>144115120
Ten years. Ten years of """""""""""""""""game dev"""""""""""" culminated in this image. See what Source can do for you? Hahahahahahahahaha.
>>
>>144115669
Thank you, it should make your palms sweaty, but there are no lives/infinite continues, so that should make it easier.
>>
>>144114864
>>144114876
What about this? Forgive me for doing this.
>>
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>>144115553
Unity, Photon Network (already done in an earlier version, taken out recently to add in building ships), and the player count could be around four for everything to work.

The economy will mostly be run by AI manufacturers, and players will only really be able to make a significant impact after gaining quite the hefty bit of wealth. The more important part of the economy will be blueprints of player made vessels, which don't cost much to buy, but they do give the builder a percentage cut of the winnings of the match.
>>
Please just report it, it's a new thread.
>>
what think of this agdg?

https://clyp.it/hj0dgtf2
>>
>>144114524
What's a whodev?
>>
>>144115909
it's from the latest UE4 update, finally realtime reflections and not that screen space shit.
>>
>>144115984
yes
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>>144115984

Awesome.

You can play with it to get a better look at your discretion, but it's far less distracting and much more in line with what I'd expect from a platformer, personally. Looks great, anon.
>>
>>144116115
think of all the beautifully reflected bluemen and capsules...
>>
>>144116115
>realtime
Pretty sweet. It looks really good.
>>
>>144116084
Very nice, but I don't think I could listen to it on repeat for very long. Something like a short transitory phase between areas.
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>>144116084
Sounds foggy/unclear
>>
>>144116263
>>144116174
Thank you for the valuable feedback, anons.
>>
>>144115120
What's this
>>
Working on a lifesim dialog system.

How do you think I should organize the dialog branches?

I mean, obviously some branches should be locked behind a relationship level. Should I keep those branches in a separate "cluster"/array/data structure?
Same with questions asked to the player?

And for repeat branches I'm thinking a list that keeps track of branch indexes so as to not repeat them unless other dialog options are exhausted?

Seems like theres a lot of ways to tackle this. Wonder how games like AC manage them.
>>
>>144116084
I like it.
While >>144116391 is true. I'm not sure it's a problem.
>>
>>144116115
which one is it: only static geometry, horrible artifacts in non-ideal cases or slow af?
>>
>>144115697

>Or you could pay for the software according to the devs wishes?
Seriously. Do you think I'l support someone that's effectively a pirate for a development tool?

Ok, now I'm back to thinking you just don't know how to do it
>>
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Please guys I'm fucking stupid, please give me the aesprite compile. I'm not the anon who thinks himself high and mighty
>>
>>144116436
Just use Unity.
>>
>>144116538
oh, forgot one: only perfect mirror-like reflections
>>
>>144116562
Just use GraphicsGale
>>
>>144115007
Literally google it. I was too lazy to fuck with trying to compile it and someone literally uploaded an already compiled one to deviant art. The only excuse is that you're too braindead to use Google.
>>
>>144116614

This is pretty pathetic desu
>>
>>144116626
That's not the question, fampai.
>>
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>>144116710
>>
>>144116682

That isn't the latest version. If you look at the link it's from 2014.

Looks like it's you who is too braindead to use google huh?
>>
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>>144116835
PLEASE HELP ME
>>
>people in gamedev who can't cmake
absolutely shameful.
>>
>>144116748
Unity would do it for you. What's your excuse for not using Unity? Are you a salty nodev dropout?
>>
>>144117035
oh (You), gramps :^)
>>
>>144096028
When taking damage, lost health turns red before decreasing. Pretty popular in fighting games.

>>144082908
TIGSource had a "demake" jam a long time ago, if memory serves me right.
I think that's where Gang Garrison came from. The concept is pretty cool.
>>
>>144117047
I'm not him, I'm the guy with the spesships. His question was how he should sort out the system of dialogue.
>>
>>144116835
Ok well have fun pouting like a child, I'll enjoy using a great free program to make sprites. :)

Your tantrum is hilarious desu
>>
>>144117035

>people lording it up over new developers because they can do something they can't

Pretty sure this is worse.
>>
>>144117180
what engine senpai
>>
what's a cool "unspawning enemy" animation?
>>
>>144117180
Exactly. Use Unity to do it. What's so hard about that, nodev?
>>
>>144117190
>casual apologists
>>
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>>144117186
Fuck that other guy, I humbly request your help anon!
>>
>>144117186

I'm already using a newer version than the one you're gloating about though, so I don't really see how you are "winning" here?

You tried to act like the big man and it was revealed you are just a faggot who has no idea what is even going on in the conversation. Enjoy that.

Also

>implying I'm the only one posting about this
>>
>>144117258
Not doing it and letting the bodies pile up.
>>
>>144117190
>people lording it up over new developers because they can do something they can't
this only happens when people talk shit in the first place
>>
>>144117258
Explosions, tbqhwyf.
>>
>>144117258
slowly decompose them over a course of few months
>>
>>144117280

>elitist edgelords
>>
>>144117190
>can't type cmake ./build
We don't need devs like this.
>>
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>>144117219
Unity. It requires the souls of the innocent.

>>144117274
You keep calling me a nodev, but I'm not sure you understand what that is, or that I'm making a game.
>>
>>144117367
>>144117446
>>144117450

I really mean unspawning, not post-death clean up. My guys will disappear after a set amount of time if you don't kill them all and I don't want to just make them pop away.
>>
>>144117539
What sort of enemy?

Could they dig into the ground?
>>
>>144117035
i asked what cmake did an never got an answer. how is it better than a plain makefile?
>>
>>144117539
Explosions are still viable.
>>
>>144117435

Scroll up senpai.
>>
>>144117504
>cmake ./build
Literally what? Some of us don't have time to learn shit they don't need to know.
>>
>>144117342
Why jump into the conversation and pretend to be that guy only to go all "I'm not even him btw ;))))"
>>
why is this guy randomly calling people nodevs
>>
>>144117646
>Some of us don't have time to learn shit they don't need to know
>tfw all that time spent learning how to tell the graphics card the order in which vertex properties were being passed
>>
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HELLLPP MEEEEEEEEEEEEEEEE
>>
>>144117646
>they don't need to know.
Obviously you do.
>>
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>>144117589
their death animation is already that the bones go flying everywhere but I'd like a distinctive animation for when you miss them. I could have silly animations like them diving in the ground as if it was water, posing like this and slowly fusing into the ground and stuff. http://gregcookland.com/journal/uploaded_images/picHasselHoff-747711.jpg

But that would be a little too humorous I think.
>>
reminder to not pay attention to the one guy shitposting the source images, the mod will take out the trash if you report him
>>
>>144117802
suck it up nodev
>>
>>144117514
>using UE4
You're not making a game, you're playing with legos like a little child.
>>
>>144117837
>Obviously you do.
>>
>>144117802
Alright, since you need it so bad.
mega.chttps://cmake.org/cmake-tutorial/
>>
>>144117596
>how is it better
It's not but it's not hard.
People complicate builds far too much imo.
>>144117646
>Some of us don't have time to learn shit they don't need to know.
Programming is the new literacy statistic anon.
It's like we're back in the 1600's and us programmers are monks while you guys are farmers or whatever.

Good job holding the world back.

Anyway I started building it just to spite you. Was gonna do it later (because I had other plans) but this is fine.
>>
>>144117847
Do the pose thing. But have them explode instead of fusing into the ground.
>>
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>>144117785
>in which vertex properties were being passed
jesus what

>>144117847
I actually really like those models

>>144117837
Nope, I still don't need to compile that shit.

>>144117983
Oh okay, cool. That poor fucker that needed it should be happy.
>>
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>>144117974
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>144117785
get on with the times, read vertex data manually from buffers -- less of a hassle and that's what the driver does for you anyway
>>
>knows how to compile
>doesn't know how to spot false flag imposters

morons desu
>>
>>144117983
Done.
Builds take too long but yeah.

Thanks for informing me the source was open to everyone anyway.
Maybe I can get something useful from this project too.
>>144118112
>Oh okay, cool. That poor fucker that needed it should be happy.
Lol no. I'm not gonna share it. I'm not sure what the legal matters are here but it's clear the devs intended this only for those who compile it.
>>144118171
It did cross my mind. Suppose he could be good at baiting.
>>
>>144117974
>wall of text
>>144118131
>repeat offence frogposter

You're both awful.
>>
>>144117180
Holy shit, you're the custom spaceship guy. Great progress, keep it up!
What is the gameplay like? How do components affect fights?

>>144114430
Yeah, devving withdepression is a colossal pain in the ass.
I don't know who told you that but they're a dick and/or uninformed.
Eventually things will get better though! For now, dev when you feel like devving, rest when you don't. Using all your spoons for gamedev is the surest way to get completely burned out.

Something that worked for me: If you've got some energy, but not enough to code, do stuff like doodle your levels and mechanics. It may help with motivation.

Have faith, anon! You'll make it eventually.
>>
>>144117953
He's clearly using Unity, are you a bit slow..?
>>
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>>144118291
>thinks anime is better than frogposting
>>
>>144118362
>look mommy I can repost other people's progress!
That's clearly not his work. Check the archives. Start at the root and keep drilling.
>>
Anyone needing aseprite here

https://drive.google.com/file/d/0B5-pGJYVbatLLWFndllYZ05xa28/view

Sorry the rest of these guys are such children.
>>
>>144114430
>tfw finally some SSRI's that have some effect
I dropped them cold earlier this week because I ran out and the doc hadn't given me enough meds and I assumed it was over since we were gonna meet in two days.
It'd be a stretch to say it was the worst two days of my life but I can't say it was far off.

Anyway. I've grown to appreciate how much they do for me now that I'm taking them again. So that's nice.
>>
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>>144118261
Well now that just makes you kind of a dick. I like you.

>>144118321
Components? Not so much yet. Right now everything is very basic. Shooting things just spawns an invisible sphere for a fraction of a second, which creates pseudo CLANG, which damages ships. Positioning and programming of the thrusters seems to be critical, and center of mass seems to be a fairly large concern. Damage code and armor SOON(tm).

>>144118447
>complaining about anime on an anime image board
Sure, why not. Post memes.

>>144117953
Kay.

>>144118489
What do I need to do to prove that this is my game?
>>
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The demoday 9 banner I'm making is almost done. Any suggestions? (Thanks to the kind anon who pointed out this new thread to me, by the way!)
>>
love2d pals, what text editor do you use?
>>
>>144118590
Thank you sourcefam for that blog post. Are you proud of yourself?

And don't worry; that won't be the worst day of your life. The worst day of your life is coming soon. Real soon.

Honk Honk.
>>
>>144118713
Woah not heard that one before anon. How original
>>
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What sort of game would I have to make to become the DFW of devving?
>>
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>>144118775
Add some default texture or something on something to make it look unfinished.

>>144118820
Woah, never seen that one before, how original. See? I can be a massive cunt too.
>>
>>144118775
where is your game
>>
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>>144118508
Thanks

>>144118939
>attacks someone else
>gets upset when they respond
>>
>>144118508
>could be zip with virus.
Well. I think I'l just stop this meme now.

If just one of you buys it I'm sure he'd be happy. I'l buy one extra copy either way.
>>144118713
>that makes you a dick
Well, not THAT much of a dick.

https://mega.nz/#!ORZh3TwJ!ECN-eLDQv3O0X5se8DOQadJUGhgnXZakV_KKLGTlX5A
Here.
Version:>>144118261

>>144118792
Just get Atom. I used notepad++. But there's no good reason to deal with that.
>>
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>>144117953
>>
>>144119042
>attacks
Friend, don't make this a hugbox.

>>144119107
Dick rescinded and unzipped. Looks like everybody gets a free dev tool.
>>
>>144119207
>Looks like everybody gets a free dev tool.
Hehehe
>>
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>>144119207
>stating facts makes it a hugbox
>>
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>>144119265
Realized what I said seconds after posting.

>>144119325
>actively attempting to start shit because you can't into developing anything meaningful

Smh Desufampai desu.
>>
>>144119107
>https://mega.nz/#!ORZh3TwJ!ECN-eLDQv3O0X5se8DOQadJUGhgnXZakV_KKLGTlX5A

>That could be a virus!
>posts the same shit except without the ability to check files before download

get a load of this faggot
>>
>>144118713
It's clearly not your game, shitfam. We know you now. Your mannerisms, your typing style, and where you live. You can't hide from us. :)
>>
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>>144119416
You can still turn back from your degeneracy
>>
>>144119424
Fair point.
https://www.virustotal.com/en/file/fde92dd4c2ad2319343bed44d4c2e3c4d88b1db5a7e87c9f880e64b36c83ac92/analysis/1464814107/
>>
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>can't decide whether to use GMS or enginedev
>can't settle for if I want to do top down turn based or action platformer
>can't settle for what aesthetic theme and story elements to build around

s e n d h e l p
>>
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>>144119148
>>
>didnt know monday would be a bank holiday
>antidepressant repeat prescription takes 2 days

these withdrawals tho. Still gonna try and dev a little before bed though.
>>
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D A I L Y R E M I N DE R

DEmODay Participation has been going down since DAY 1. YOu're all SOMEWHAT talented faggots and there is NO EXCUSE NOT TO make a DEMO for DD#9

POST = A N Y T H I N G =

>SHITTY UNFINISHED DEMO?
POST IT
>HAVEN'T WORKED ON GAME SINCE LAST TIME?
POLISH THAT SHIT UP AND POST IT AGAIN
>NO GAME?
MAKE A SHITTY MEMEGAME JOKE DEMO

I expect NO LESS THAN '''''''''''80''''''''''' EIGHTY DEMOS

SHOOT FOR THE MOON NIGGERS
>NODEVS GETTIN SKULLCRACKED
>NODEVS GETTIN KILLED IN PERSON
>>
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>crowposter btfo again and probably going to jail
>shitfam is in meth pill withdrawals

Hahahahahahahaha. YesDevs win!
>>
>>144119771
I was under the impression that antidepressants took multiple months to have any effect
>>
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>>144119468
Aw shit.

Got me now, anon. Its all true. I'm just hacxoring into some fucker's unity client through an open RDP connection port.

>>144119515
Nope, sorry. I'm all the way down to the bottom. I've watched all the meme animes and now I can't get aroused by real women anymore and I'm moving to japan and I'm learning japanese and I wear a komino to feel more like a japanese man.

you better read this as satire or I'll rub sand into your anus
>>
>>144119963

They do. I've been on them for months but I don't have any to take for the last ~4 days. Withdrawals as a result.
>>
>>144119908
This. I hope you nodevs know what you're doing. I have a large family and a lot of high powered rifles. Know who my friends are. They're people who sniffed out nodevs before and given me physical addresses. I hope the mods can clean this up before I have to,
>>
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>>144120005
>>
>>144111106
Earthbound backgrounds are good when they're not too attention-catching: slow moving patterns, dark colors that don't grab your player's attention. Basically the opposite of what you have right now.
See Zero Quest dev's take on the concept. http://zeroquest.tumblr.com/

Oh, and get rid of the goddamn tilting, or make it an option. Preferably off by default. It really throws off the player's focus after a while.
Still, good luck, this looks cool.

>>144112664
If I were you, I'd make the air bar a line of air bubbles, and have them pop at a regular interval... releasing an air bubble into the water at the same time.

>>144113303
LITERALLY WHO
Otherwise, looking pretty neat. Only complaint would be that the enemy types have very little variety, but I suppose that's kind of OK for a first level.
>>
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>>144119908
b-but anon
what if nobody wants to play my spess gaem?

>>144120158
The salty fun doesn't end with you, does it?
>>
>>144119593
>can't settle for what aesthetic theme and story elements to build around
I know that feel

Who wants to storybro for a short technothriller?
>>
Is it OK to take a few days off devving and just brush up on my code if i am not sure what project to get started on?

I feel like I am procrastinating.
>>
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>>144120065
I'm sorry to hear that you have to take meds to make you happy. Good luck anon
>>
its danny again lads, ignore him, don't respond, and he will go away (his caretaker will find him)
>>
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>shitfam is in meth pill withdrawals and is probably going to die
Has there been a happier day for this general?
>>
>>144118792
Zerobrane.
>>
>>144120359

Thanks, hopefully not for too much longer. Just gotta get my life out of the gutter and maybe I won't need them anymore!
>>
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>>144120285
Why do you still come here?
>>
>>144110651
Damn good work on the site whoever is making it
>>
>>144120357
no
>>
what framework/engine would you recommend for a very basic europa universalis clone type game?
>>
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>>144120359
>I have to take booze to feel any sort of elation at all
>nobody is sorry for me
>too disillusioned with the whole maymay pills industry to even fucking bother anymore
>>
>>144120475

Why is it OK for putin to be balding this much but I have to shave my head when I have twice as much hair as him?

Feels bad guys.
>>
>>144120357

Sure.
I think most people need a break at some point.
Prototype some smaller concepts in the meantime, weaknesses you have, etc.

Me personally I just work on an entirely different genre that requires me to use code in new and interesting ways. Always seem to learn something new in the process, whether it be a function or just a method of optimization.

Don't think of it as procrastination, you'll be branching out.
>>
>>144120542
Well where's your game, then anon? I got mine. Surely you have something worth being this mad for?
>>
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>>144119908
Careful what you wish for... You might get """"""""work""""""" like pic related.

>>144120494
What's the matter, shitfam, had to start taking meth pills because the alcohol wouldn't do it anymore? Haha.
>>
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>>
>>144120584
>a very basic europa universalis clone type game
Unity
Even the EU devs recommend Unity
>>
>>144120778

Is he a BAAAAAAAAtler?
>>
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>>144120648
You give me a call when you control one of the largest and most powerful countries on earth and then we can discuss fashion.
>>
>>144120609
Where is your game, again, drunk salty nodev full sail dropout shitposter?
>>
someone make a containment /qa/ thread please
>>
>>144120941
RT pls go
>>
>>144120609

>being this edgy
>thinking anyone will take you seriously

At least the other anon is trying.
>>
>>144121019
Awww, is baby mad now that he's out of meth pills? Hahahahahahahaha.
>>
>>144120778
I like it
>>
>>144120946
Just realized I was taking the bait, and have been doing so since this fucking thread started. Zozzled me good, you goddamned waste of space.
>>
>>144120778
Actually pretty good. I'd play a game where all the NPCs are like this. Or hell, even just one that nobody acknowledges. Or maybe just the main characters are like this, with animal heads, and the extras have generic models of a somewhat human face.
>>
this is who you're dealing with

https://boards.fireden.net/vg/search/text/sourcefam/

yes that says 603 (though itll be 604, and probably 608 after he replies to himself a bunch of times)

ignore him
>>
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>>144120609
Well, there's always Source for you, huh? Hahahahahahahahahahahahahaha. :)
>>
>>144112073
>>144112710
>>
>>144120778
Reminds of Berzerker Quest only a bit better
>>
What is the popular genre I should be ripping off at the moment?

Zombies and survival games seem to be over.
>>
>>144121620
The one you create.
>>
>>144121620

By the time you finish the game the trend will be dead.

The only way to survive is to innovate.
>>
>>144121620
Earthbound-like, porbably.
>>
>>144121514
>crawling through archives
You're a real creeper, aren't you, sourcefam? Don't worry. You'll be put away soon. :')
>>
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>>144120917
he's forniture

>>144121263
i'm actually thinking of running the game with animal faces.

i can stick the same goat/fish/whatever faces on different models for classes and change the colour/scale for endless generic characters.
>>
>source drama again
See you guys tomorrow
>>
>>144121816

>TMR

my fuckin nigga
>>
>>144121849
Haha. We know you're not leaving, sourcefam. You can't resist. We call you Reek for a reason. :)
>>
>>144121937
and why is that

also stop the "we" thing, it's just you danny
>>
yukizini would be rolling in his grave if his mother didn't cremate him
>>
A platformer where you control the enemies instead of the hero
>>
>>144121560
Well anon as a general principle for collision detection you need:
something that defines the shape you're testing against.
something that defines the shape you're testing with.
They need to share formats (in some way, a point is an infinitely small square/circle)
And you need an intersection tests (of which there's many to choose from)

You describing "it's a region" doesn't make much sense.

you could have a sine wave function draw over the screen and fill the bottom half. You can do intersection testing on that, even if it doesn't have any vertices or anything like that.

But since you can call it a "region" you've defined that region in some way. It can be a width and a height from a point or something.

You really have to be more descriptive.

If it's actually just a distance from a point that's effectively just a circle.
>>
>>144122118
I am describing what it is at the moment in my project, it is literally just a region of coloured shape, no edges, no vertices, no vectors.

I have no idea how I would go about testing collision against that or, alternatively, go about generating edges and/or vertices from that.
>>
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>rotatard was finally foreverially defeated
>sourcefam is fully dying from meth pill withdrawal
This is the best thread ever.
>>
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>>144119107
>password protected
You asshole
tfw I actually figured it out
>>
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>>144120285
Bud you've already got a player, ME

Just remember the consequences for no submission are worse than the consequences for a shit submission
>>
https://boards.fireden.net/vg/search/text/%22reek%22/

yes, you're reading that right

over 1150 posts
>>
>>144122330
What was it?
"uranodev"?
>>
>>144121514
There are at least two people doing it, according to some anon's confession.

Why? It's a mystery. Some people have weird hobbies, I guess.

>>144121849
It's not drama, it's just a small group of autists doing it, or a single, very dedicated one.
Just filter "source", "haha", "reek", ":)" etc. and it'll go away.
>>
>>144122408
YESDEV
>>
>>144122068
Because you are forever and fully brain raped and possessed by me. You are my property, Reek. :)
>>
>>144122283
>it is literally just a region of coloured shape, no edges, no vertices, no vectors.
Anon how did you create this mystical shape? Did you just tell your engine "draw shape". Unlikely.

There's something deciding how far away from the point the (implicit) edge of the region is. If there's no hard edge and it just fades out or something you can still determine the edge by the rate of fade and the initial color.

Can you post a screenshot?
>>
>>144118261
>that stupid fucking interface
REEEEEE
>>
guys
post dev music
>>
>>144122793
But now I can build it so I can change it.
>>
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>>144122751
I created a linked list of points and then small tiles are decided individually based on what point is closest.
>>
>>144122847
https://www.youtube.com/watch?v=yy7RF1bEkUk
>>
>>144122847
https://www.youtube.com/watch?v=killyourself
>>
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>>144122310
>foreverially
If only you used your meme powers for good

SERIOUS DEVS ONLY: HOW MANY COMPETITORS TO YOUR GAME ARE UNDER DEVELOPMENT RIGHT NOW?
4 here
>>
>>144122847
https://www.youtube.com/watch?v=Ta-va7qfhnE
>>
>>144120158
is that joeinky's rope?
>>
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more editor progress

levels can be saved and loaded
right now there's just a text box so you need to already know a level's name but I plan on adding a file select menu
>>
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skull s rule
>>
>>144122932
looks like you're going to have to figure out what all those shapes are in mathematical terms then

is that hand drawn or something
>>
>>144122932
>then small tiles are decided individually based on what point is closest.
That's where you figure out your points.
What's that called? I don't remember exactly.
>>
>>144123156
see >>144122385
>>
>>144123187
Thank you yet again for that Full Sail shitposting. Can you hurry up and die now, shitfam?
>>
>>144122847

i made a huge dev playlist but I dont want to post it because someone will dox me.
>>
>>144122401
Reek, Reek, Reek. Why are you trying to deflect like this? People are just going to see you for who you are. Again. And again. And again. Lol.
>>
First person to post progress gets a blowjob
>>
>>144123480
Vine pls
>>
>>144122932
>>144123212
Also.

Why the fuck are you so damn cryptic about this? I don't remember exactly what that kind of generated pattern is called but it sure as hell is well known.

And if you get get the tiles (through some format) you can just intersect test against those when you have the dot unless the entire set of points insertion is required. I'd advise against that then. Just make a collision map of them on generation then.
>>
>>144122847
https://soundcloud.com/pixelations/sea-castle
>>
>>144123415
copy that
>>
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>>144123480
I've made them a little better at catching the player now.
God damn post timer..

I'm not entirely sure what to do about this though. Right now I increase their air-drag when they get close. So they decrease their velocity overall and their acceleration becomes more effective for navigating.
>>
>>144123187
It's a randomly generated vonoroi diagram

>>144123212
I thought about this, but then I am not entirely sure how I would do it. One solution would be to use fortunes algorithm, since that gives you intersections. But since this is already existent and works completely different, and I cannot understand how i would go about drawing a parabola, I am kinda stuck.
>>
>>144123480
Can you eat my ass instead?
>>
clink clink glug glug :)
>>
>>144119107
Complains I don't have MSVCP140.dll.
>>
>>144123554
I wrote what it was in a later post, also repeated here : >>144123765
>>
>>144123878
So go get it, you stupid drunk shit.
>>
>>144123773

Do you have a nice round booty w/ no hair?

cos I will if he doesnt.
>>
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When the skeletons are about to unspawn, they strike a pose to mock you before exploding and not leaving any bones behind.

If you kill them properly they'll leave bones and some kind of exp currency that I have yet to make.
>>
>>144123878
Install it ya dingus
>>
anyone hear something? no?
alright keep devving
>>
>>144123878
>actually downloading viruses
>>
>sourcefam is STILL posting even though he is fully dying from meth pill withdrawal
Fucking hilarious. Spending your last moments in life """""""trolling"""""""" /agdg/. Lol.
>>
>>144123878
I'l make a statically linked version. Didn't consider that.
>>144124002
Generally shouldn't just download DLL's like that. I won't make him download the correct visual C++ redistributable version. That's a bit onerous.
>>
>>144124167
>Fucking hilarious. Spending your last moments in life """""""trolling"""""""" /agdg/. Lol.
This is so ironic it hurts
Get help
>>
>>144123156
That looks positively charming! I'd love to play that.
>>
Friendly reminder that shitposting is against the global rules and should be reported. Do your part to keep /agdg/ clean! Report ALL posters giving nodev "advice"!
>>
So I've been staring at this for the last 3 hours, an I can't figure out why it's not working, because it seems like it should be working.

I'm making a tile based game, wherein the field is a grid starting at (0,0) all the way through (field_width, field_height), and trying to create a movement field whose size is based on the characters movement.

Currently, it turns the spot where the Pointer Object is into a moveable spot and its surrounding tiles but nothing else

if confirm_key { //Placeholder for Menu Confirm for Move
movement = 5 //Placeholder for Character Movement
moveable[Pointer.pos_x, Pointer.pos_y] = true;
var j = 0
var k = 0
var move_runner = 0

while move_runner != movement{
//Add Possible Tiles to moveable_wait
while j != field_width {
while k != field_height {
if moveable[j,k] = true {
if (j-1)>(-1) {moveable_wait[j-1,k] = true}
if (j+1)<(field_width+1) {moveable_wait[j+1,k] = true}
if (k-1)>(-1) {moveable_wait[j,k-1] = true}
if (k+1)<(field_height+1) {moveable_wait[j,k+1] = true}
}
k++
}
k=0
j++
}
//Then Make Them moveable and remove them from moveable_wait
var n = 0
var i = 0
while n != field_width {
while i != field_height{
if moveable_wait[n,i] = true {
moveable[n,i] = true
moveable_wait[n,i] = false
}
i++
}
i=0
n++
}
move_runner++
}

var n = 0
var i = 0
while n != field_width {
while i != field_height{

if moveable[n,i] = true {
instance_create(grid_x[n,i], grid_y[n,i], Move_Highlight)
}
i++
}
i=0
n++
}
}
>>
Visual studio is such an amazingly nice IDE. You have no idea what you're missing out on you guys.
>>144123878
Screw it.
Here's my file.
https://mega.nz/#!aBYAFSZC!BBC63TqZLsriHYuGflJegibYLQxxZGhB-ZE744UGDss
Put it in the same directory as aseprite.
>>
>>144124070
>exploding skeletons striking poses
Absolutely radical. I'm flattered you actually took my advice.
>>
>the latest sourceposting meme is based on a post of mine

I'm sorry guys.

also

>Tfw you have your character designed but don't know what "sets him apart" yet in terms of what I will do for mechanics

I feel like a lot of the time I'm waiting for "the perfect game" to pop into my head that will define me as a dev (and person).
>>
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>>
>>144124181
Just like this. REPORT THIS POST specifically. This Full Sail shitposting """"advice""""" needs to go, and stay gone. Forever and fully.
>>
Kinda wanna learn Godot because >muh free software but I've actually got a good grasp on GM now and it's advanced enough to make what I want

Why is life so complicated
>>
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2MB, 320x240px
>>144124070
Need one doing this
>>
>>144124518
>XP
Install Code::Blocks
>>
>>144124563
Why are you still posting? Shouldn't you be dead, sourcefam?
>>
>>144123415
https://www.youtube.com/watch?v=pZuB6FQez0M
>>
>>144123156
Super cute. Hopefully you sucker all the weebs into buying it such as myself

What does the bat guy have against you
>>
>>144124776
>XP
Obviously Windows 7.
And yeah I'd install Code::Blocks if I didn't just use VS for building usually.
>>
>>144123156

>implying you made that
awesome evidence of your hard work there
just post pics from a AAA game and tell people 'yeah, i made something like this for free no big deal'
kekkaroo reek
>>
does anyone have a torrent for the pico-8 software?
>>
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For some reason I cant paint on the normal map channel, I need it for the metal bits.
>>
>>144124670
Nothing wrong with wanting to expand and try something new.
Although if it's another program that has its own dedicated language you might want to reconsider unless you intend to stick with it.
>>
>>144124986

yep
>>
>>144125071
Game?
>>
>>144124670
>because >muh free software
Only promote free software when it's good free software.
>>
>>144123156
Best game on agdg
>>
>>144124536
I'm trying to have the game be as creepy as possible and I think that you need some comfy/comedic relief even in a creepy game to make the creepiness stand out more so there we have it with the skeletons.

Most of them will stop but I'll make it so one will sometimes chase you and never stop to keep the player from seeing them as nothing but shooting targets. "one of them could fuck with me" is better than "they're always a threat" because it's unpredictable.

This will be in the main game mode but not the competitive one. Competitive will just be the ball and the shotgun.
>>
>>144125216

Its going to be the "stranded in empty space zero-gravity"-spoopy-game
>>
>>144125313
Wait until you see mine!
>>
>>144125604
I'm waiting.
>>
>>144123170
looks like a dragon ball game. i'd buy desu
>>
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>>144125216
Nah he's just stole some textures and threw it on a shitty mesh. Except for the visor which was made using a built in set of script in Substance painter. Thats why he is having trouble to do even basic shit in it.

>>144125071
Good move on you to actually try to do something original this time! You don't paint the normal channel when making textures, instead you paint a heightmap which then gets converted to a normal map once you bake them.
>>
>>144114572
you feel your life is fulfilled by shitposting?
>>
>>144115434
If you're still here, Go on /vr/ and ask about what 2d platformers have the best boss fights, play them, and take inspiration from them. Too many games have shitty, samey boss fights.
>>
File: 1457736833923.webm (2MB, 1600x900px) Image search: [Google]
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Does this dev still post here?
>>
>>144125747
You're still here and you haven't posted your game yet. Something's not right.
>>
>>144126176
No, he's rolling in Patreonbux I believe.
>>
>>144123765
>>144123917
Well. I haven't looked into voroni diagrams but isn't they just an expression for shortest distance?

Since it's filling the entire scene an intersection test for each point would just be a minimum of the distance right?

Worth trying at least.
>>
>>144126242
>You're still here and you haven't posted your game yet.
He's the same shitter who spent weeks on the slipstream microgame.
>>
>>144126242
Hey I just helped you man, i'll just mislead you from now on then i guess.
>>
>>144123212
The visualization is a Voronoi diagram
>>
>>144125716
heck no this isnt dbz this is a first person shooter where u shoot skulls thanks tho
>>
>>144126579
I want to see your game. I'm sure it's way better than mine.
>>
>>144125071
You have to have a working version of substance-designer installed in the same directory for it to work. Yes its retarded but it has to do with the way substance painter handles its scripts. I personally prefer the DPL pluging for normals editing though.
>>
>>144123878
>>144124518
Ok I did a static link version.
https://mega.nz/#!fMhgSDRZ!6DrJNovYXnOO26Gvi44QWkKvFZltI9rkIMoGxDc3cDo
Because I'm desperate for thank (you)s
Should run on any windows box. No installation no nothing. Fit for USB.
>>
>>144126176
>>144126242
WHERE?! my wallet is ready
>>
>>144125071
You can't edit them, you have to have a high-res model and then bake them from that, by default these settings (including high-res mesh) is on the left side. Be really carefull that you don't have the PL active at the same time though as it otherwise has a tendency to corrupt both the model files and the .spp file.
>>
>tfw the guy making the spooky anime girl game disappeared
>tfw the guy making the cute girl soldier TPS disappeared
Why do you keep letting me down?
>>
>>144126176
I always find the autistic touching (rubbing the same location until a meter fills up then you move on) of these games disturbing.

It's like they're made by virgins who have never pleasured a woman.
>>
>>144127046
Stop putting your faith in games just because they have cute girls, they're doomed to fail and always have been.
>>
>>144126176
>>144126253
WHATS HIS NAME?!
plz
>>
>>144125071
Its impossible in substance painter, most people switch to the NVIDIA toolset for that. You should also fix the crack in the visor, its obvious that you just used the script without playing with the settings.
>>
>>144127120
But they were for Waifu Jam.
>>
>>144125071
Aren't you the same guy that admitted to stealing textures in the last thread?
>>
>>144127120
Why is that, I wonder?
Is it because no real thought goes into the character or game design, because the only aim was "make cute anime girl"?

>>144123156
This dudes pretty much the only one I've seen in the last 3 years with a cute anime girl who I think is actually gonna make it.
Keep at it my man. Love your progress.
And I like that you solve puzzles by dying sometimes, fuck the haters.
>>
>>144110820
>>144111627
i like how some random fucktard on 4chan managed to build a infinitely better and more responsive spacesim engine than that 60Million$ project.
>>
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>>144119908
I guess I'll submit no matter what state the game is in - but I'm hoping it'll be nice and polished by the time you guys get to play it. I've already had to scrap the random dungeon generation mechanic because I just couldn't get it to be very fun.
>>
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How do you make a game with a setting like Mouse Guard or Redwall, or with cat-people characters like in The Elder Scrolls, without it coming across as a "furry game?"
>>
>>144127696
You search the old /agdg/ threads where all this shit has been answered multiple times already.
>>
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>>144126791

It works in all my previous files but not in this one for some reason.

>>144127357

no
>>
>>144117180
finally a ship post to put my game to shame, what is your twitter / blog senpai ?
>>
>>144127696
You can't, and it doesn't matter.

Do you honestly care if some shitposter baselessly calls your game furry?
>>
>>144126437
Its an expression of regions that are closest to a given point.
>>
>>144127696

Don't make them cute. Use ugly animals if you can, instead of blatant furbait like dogs or cats.
>>
>>144127696
Who cares? Sly cooper is a good series of games and people probably call it furry.
>>
>>144124474
learn2pastebin before you expect help.
>>
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>>144127696
Give in to your furfaggotry, quit tiptoeing around it.
>>
>>144127696
resist the urge to put lewds in it
>>
>>144127696
>>144128041
I think it's more the problem that people will associate anthro with furries before a game about anthros because furries are so prominent anymore.

if the games good the right people won't care.
>>
>>144127864
Weird, when was the last time you re-cached the shelf?
>>
>>144126176
SOMEONE TELL ME THIS DEVS NAME!!!!
please anons
>>
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sorry for puke image: thematically, what should the background be? sea, space, some kind of abstract minimalist white grid?

id like to have a node based world map where each node represents a map. if you complete a map you can choose one of however many maps for the next 'level'

the maps are proc gen'd of varying types, like plains, desert, and volcano, etc
>>
>>144127046
They were salty full sail dropout Nodevs, and they got what was coming to them.
>>
>>144128620
Literally where is your game? I don't see a game here. Just dogshit """""""""level design"""""""""""" nonsense.
>>
>>144128620
What about each one has its own terrain extend a little beyond the edge of the actual grid, then be engulfed in fog?

So then you can make it all on one planet, not have to worry about geography or anything because anything could be in that fog, and even give it a lore explanation if you want.
>>
>>144128595
http://basementmate.tumblr.com/
>>
Do any english amateur devs try to make jrpg styled games?

why/why not?
>>
>>144128795
you're missing a few(")'s
>>
>>144120182
ta for the feedback x
>>
>>144127956
Yeah. So if he wants to do an intersection test he just has to test whatever the bounding box of his object is to see which is closer.
There's no real intersections going on because there will always be at least one intersection. Question is just which there are. And that you get by figuring out which point has the smallest distance to the vertex or whatever you're testing.
>>
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perfectly achievable for a 1ma... kill me
>>
Sourcefam really is the worst person I've ever seen on the internet. He's not a bad person in the same way people on other boards are, like posting mutilated animals or anything. He's just rotten to the core, negative, and a bad person. He's a failure and he can't stop telling us about it all the time, and if it's wrong for us to point this out, then just ban us I guess?

It would honestly be a favor. Because lately it seems this place is an illusion where supposedly it's for gamedev but 80% of the posts belong to the same raving lunatic. It is hard to keep pouring positive energy into a place that is haunted by this person.

Anyway, that's my only input on the matter.

Fuck you, reek. You're shit and you know it. I hope something comes to you that removes you from the internet for good. I really do. You're so overdue for it.
>>
>>144129087
There's tons of rpgmaker shit out there
>>
>>144129087
>jrpg styled games?
Earthbound is currently the gimmick -like genre.
Unless you mean something more strictly FF/DQ, than sure >>143925718
>>
So what are you drinking today, /agdg/?

I'm attempting to enjoy a Boris® Cool™ Agrumes et Chili Boisson Alcoholisée, but it's not as good or interesting as I thought it would be when I bought it.
>>
>>144129309
I don't understand what people even mean by "earthbound like". People call Undertale and LISA both earthbound likes when they have totally different mechanics, stories, characters, etc.

Can someone explain what they mean by this?
>>
>>144129424
Bottle of ice.
>>
>>144129424
water is pretty hydrating desu
>>
>>144129447
Quirky characters, that's it.
>>
>>144129424
are you currently in Seattle and/or Portland and/or happen to be Vine® and/or Hoppo™?

[This post cost the user $49.99 for the use of the trademark (Hoppo™), an affiliate group of HoppoGames™.]
>>
>>144129424
Tea with milk
>>
>>144129447
They mean meme meme meme-meme-meme or 'goofy characters'. LISA is definitely not an earthbound like - it's more FF.
>>
>>144127095
You don't say
>>
>>144129447
Cutesy aesthetic over a 2edgy4u plot. Similar to how the earthbound series is all super cutesy in its spritework and music, but the villain motivations are just TOO REAL for western audiences
>>
>>144129717
They should call it something else then if that's what they mean. Like 'edgy saturday morning cartoon' or something.
>>
>>144129717
>motivations just too real
>HES THE ULTIMATE EVIL BEING

how is gigyas more evil than most FF villians anyway? I know he has a deeper backstory if you play mother 1, but I'm talking about earthbound in a vacuum, cause no one calls them "mother-likes".
>>
>>144129616
>seattle or portland using french on containers

https://www.youtube.com/watch?v=A6ga9Jvdw9U&t=45s
>>
>>144129616
>Hoppo
Embarassing. it's spelled Hopoo.
>>
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>>144129447
Earthbound
>quirky characters/settings/settings/everything
>irrelevant interaction text with objects/npcs

But more importantly with combat
They play exactly like EB, have a similar UI and screen, and the combat text has the same way to it.

When people say Game-like, that's what they mean, everything that makes GAME,GAME but with their OC.
>>
>>144129848
Most people using the term today are thinking of Earthbound and Mother 3, but especially Mother 3, which is full of edgy OMG SO REAL subplots.
>>
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>>144130036
>it shares 1st person jrpg battling with unique lines for most attacks/happenings

It's not exactly a new or revolutionary thing that earthbound did, most RPGs in general did it for a long time until FF popularized showing your units with a "third person" camera
>>
>>144130036
But undertale plays nothing like EB.
>>
>>144129424
>Agrumes et Chili Boisson Alcoholisée
What is that terrorist language? And of course you're drinking alcohol. Fuck you, shitfam. I hope something removes you from this thread and from life very soon.
>>
>>144130302
SMT has always been over-shadowed unfortunately.
I agree it's the better series though, nor did EB do close to anything original combat-wise.
It's more remembered for its setting and writings.

>>144130375
Combat-wise no, Toby couldn't be fucked actually making the effort to have real combat. Everything else though is EB-like.
>>
>>144130375
Undertail DID have cutesy graphics and music over a 2edgy4u plot and setting, though.

I maintain that it's the intentional clashing of a cutesy aesthetic with a dark story that makes things an EB-like. It's what people rant and rave about when they gush about Earthbound anyway; it's not like the battle system is all that great until Mother 3, and most people describe Mother 3 as being kinda poorly explained and execution-heavy for a JRPG.
>>
How do you feel about those quizzes in the beginning of a game that shape your stats and so on?

Thinking about doing it Elder Scrolls style where you have a chance to say no and just choose your stats yourself if you don't like what you got.
>>
>>144130625
Undertale combat is better than EB
>>
>>144130951
Gimmicky shit.
It wasn't good in TES, nor in mystery dungeon.
>>
>shitfam, dying from meth pill withdrawal, has turned to the bottle for help in destroying the thread again with his Full Sail garbage """""""design advice"""""""""

Let's settle this once and for all, Reek: anons, should SOURCE be allowed on /agdg/?
>>
>>144131072
>>>/utg/
>>
>>144119908
You won't trick me. I got shat on even after improving a lot from previous demo day.
>>
I close the kitchen door on my hand lol
At least it wasn't my drawing hand
>>
>>144131072
The concept is better, the execution is worse.
>>
>>144131115
Was it good in the Ultima games, which not only invented it but were among the first ever computer RPGs, and a number of which are widely regarded as some of the best?
>>
>>144130951
They're fun on the first playthrough, but every time after that I either use a guide to get what I want, or take whatever option lets me just do a conventional point-buy.

>>144131072
that's true of literally all games that aren't EB though
>>
>>144131384
Which one are you thinking about specifically?
>>
>>144131308
fuck no since when is source allowed
>>
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>>144131576
Ultima VI
>>
>>144131384
Ultima is trash.

>>144130515
>What is that terrorist language?
It's Farsi. Be careful.
>>
>>144131702
>binary answers
it's shit
>>
>you dont need to put a curly bracket surrounding the contents of an if statement

what the fuck?
>>
>>144131884
If it's only one statement
>>
>>144131884
>curly brackets
>if statement

what lisp abomination are you coming from?
>>
>>144131240
what are you going to do when source 2 comes out

im sure you'll still be doing this shit when that happens (2023)
>>
>>144132169
Source 2 is not game dev either.
>>
>>144132339
well right now it isn't but when it comes out (3123) it will be
>>
>>144132339
Source 2 will kill unity and it's jewish practices.
Based gaben
>>
>>144132512
but it already exists, dota 2 uses it, it just isn't public yet
>>
>>144132512
Are you ever going to finish your UT clone?
>>
>>144131884
yep!

if(something)
thing

This is all good
>>
>>144132512
Please stop abusing your quote key. What did it ever do to deserve that.
>>
>>144132595
Dota 2 runs on an engine from 2004. It's not a real game, and mapping for it is NOT game dev.
>>
>>144132678
no dota 2 was ported to source 2 a while ago
>>
>>144132642
>not
>if (something) thing();
>>
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>>144132642
im #triggered
>>
>>144132814
semicolon depends on the language yes?
>>
>been using unity about a month now
>when copying from tutorials, about 90 percent of the code I never would have thought for myself, even not taking syntax into account

i-is this normal? I honestly keep getting this fear that I am just too stupid to program.
>>
>>144133052
We should just assume god's language (C++).
>>
>>144132796
Are you seriously insinuating that DOTA 2 is a real game, and is real YesDev? Fuck off back to /csgog/, gmod faggot.
>>
>>144133072
Stop copying from tutorials
>>
>>144133072
Yes, that's why you don't copy tutorials you learn cmd programming first.
>>
>>144133072
I feel the same way 3 months into gamemaker.
But as long as my sloppy shit works, I'm fine with it.
>>
>>144133249
no im insinuating that source 2 is real and already exists.. are you alright, do you need a glass of water?

when source 2 comes out, we WILL take over this thread :)
>>
>>144133281

Without tutorials I would have literally nothing so far.
>>
>>144133472
No you won't. You can't win here, Blakey Boy. You neither, Reek. You're mine. :)
>>
>>144133072
Remember when you were a little kid reading books, and you would have never thought of those sentences?

You need to mix learning from sources with floundering and trying your own shit.
>>
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so programmer bros, do you use tabs or spaces?
>>
>>144133801
Tabs that translate to spaces.
>>
This shitposting is insane. Like, it sounds like the kind of shit you'd hear mental patients from /x/ droning on about. I'm surprised we haven't been told the earth is flat, yet.
>>
>source engine has 2 of the best hidden gem games ever: EYE Divine Cybermancy and Dark Messiah of Might and Magic
>some faggot still shitposts about it every single day

You just can't make this shit up
>>
>>144133934
mothdan is a mental patient from /x/ so it is exactly that
>>
>>144133801
1 tab = three spaces.
And I use a modified GNU format.
>>144133934
The guy isn't even insane, he's literally pretending.
>>
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Funny how otherwise stable behavior is going completely out of control because of two tiles.
I'm going to have nightmares.
>>
>>144133801
This >>144133893
>>
>>144134145
Literally turn it into a feature where THING has spread and sporadically infects specific points to cause absurd behavior.
>>
>>144134346
Go back to full sail until you can appreciate source.
>>
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====Weekly Recap====
A total of 28 unique games have been in the last two recaps. 5 of which are shared between the two. If all 28 enter, that already brings us to almost half of Demo Day 1 participation.

Enter whatever you got. Make your dad proud, kiddo.

====Returning Games====
VitoMiom - That ball game with breaking blocks
Ctsiphon - That Perfect Dark looking FPS
TacticalRPG - That tactical RPG engine
Combat ISP - That 2D MOBA game with the lobster girl
[Placeholder Title] - That game with a placeholder name
>>
>>144134145
i dont know what happening but its freaking me the fuck out man

looks really great btw keep up the good work, my brain is shatterred too Im off to bed.

good night agdg, from england
>>
>>144134346
Bitch please, they're YESYESYESI'MGONNACUMdev tier.
>>
>>144134341
I fucking love the thing, it's one of my inspirations.
>>
>>144134476
is it too late to add mine to the recap?
>>
>>144119908
I was under the impression Demo Day was for people actually working on long(ish) term games to post progress.

I would be happy to shit out a small jam-tier game if that's what you want.
>>
am i meant to ask to have my game added to the recap or am i meant to be good enough that the recap guy adds mine to it?
>>
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>>144134717
>>
>>144134976
theres a post you reply to with the format given, its on mondays
>>
>>144135062
ah ok I wondered why pyramids-that-kill-minions-devguy wasnt on it
>>
>>144134717
Can you at least post some different angles? I'm tired of seeing the same image over and over.
>>
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>>144134717
jesus christ, what is this shit?
>>
>>144135364
it isnt his image, its the only one he has
>>
>>144134717
It looks fun
>>
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shes ready for kickstarter
>>
>>144135458
>its the only one he has
http://pastebin.com/bpCDtGSF
>>
>>144135364
the guy who made that posted it only like once ever, complaining that whenever he'd post stuff, people would chimp out for no reason

and look what's happening right now
>>
>>144135803
Wouldn't reposting someone's incomplete work for days on end count as low quality posting? If only this subreddit had some moderation...
>>
>>144133480
Well you shouldn't have anything. It's like using a calculator before you know how to do basic math.

Programming isn't hard though. You just have to understand what it is. And I think the reason you can't learn from the tutorials (you don't if you don't understand how you'd come up with the ideas) is because you don't have a good grasp on what you're supposed to be doing as a programmer.

Then of course there's plenty of stuff that computer scientists have invented which we all just benefit from. Figuring out AABB colission may not be particularly hard but it's not something that's completely obvious.
>>
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>>144134717
>>144135803
who made that and thought it was a good idea
>>
So, if I wanted to make a world out of hexagon "tiles", what would be the best approach, making the tile and puting one by one ? Making some kind of procedural generation of the world with those tiles ?
The goal would be to make floating island out of those hexagon "tiles".

And how the fuck do you call hexagon "tiles" or "hexagon cube", like hexagon but with depth
>>
Fuck this, see you guys at dd9.
This way beyond shitposting and bants and the mods can't even do anything about the evading schizo.
>>
>>144135645
>filtering names like this
/.*source.*/i;boards:vg
Why?
I don't get it.

At least do image MD5 if you're gonna target hem individually.
>>
>>144134673
Recap collection is on Monday. A post with this week's image will be posted with instructions on how to reply and get your game in June Week 2.
>>
>>144136759
>At least do image MD5
http://pastebin.com/HCLE4Fi5
>>
>>144136348
>using a calculator before you know how to do basic math.
Americans do this
>>
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>>144136759
>>144136839
Haha. You are really scared of your own reflection, aren't you? Don't worry. Most bad people are. :)
>>
>>144136935
Maybe in your shitty school system top kek
>>
>>144133801
>matters
It doesn't. At all.
If you're a programmer on my team and I heard you spend any time discussing this shit i'd fire you.

>>144136550
http://twvideo01.ubm-us.net/o1/vault/gdc10/slides/Fox_BuildingAnOpenWorldGame.pdf - What you'd have to do to make a world look good using hex tiles.
http://nothings.org/gamedev/herringbone/herringbone_tiles.html - Just a generally neat system. Can be used with hex tiles
http://nothings.org/gamedev/herringbone/more_herringbone_tiles.html - More about that stuff.

This is probably the most important though:
http://www.redblobgames.com/grids/hexagons/
I found this extremely convenient for doing hex tiles. It's a very nice collection.

I'd start at map storage.
>>
>>144133801
Tabs for indentation and spaces for alignment.
>>
>>144137505
I find the advice on hashtable to be rather dumb but it's probably not a big deal. If you're doing a tilemap world representation there's incredibly many ways to speed that up if you ever had to. And you likely don't.
>>
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>>144137505
Thanks for that full sail dropout advice yet again, shitfam. I think you dropped this. :)
>>
>>144137909
>>144137450
>>144137220
this is why i dont even try to make games anymore
>>
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>>144138073
Lol. You never made games you drunken piece of shit. You just got brain-raped by me for coming here with your dogshit gmod """"""""""""""""""""""""""""""""""""""""work""""""""""""""""""""""""""""""""" as if it's a real game. Guess what. It isn't. And you're a nodev. And Reek. :)
>>
>>144138379
If you're not gonna post in a way that gets you filtered at least reply to some of the crap so I don't have to filter more.
>>
>>144110820
Anon, the outer space jam hasn't started yet!
just kidding, looks really cool.
>>
>got a great idea for a charming platformer where you play as a green slime monster with shapeshifting abilities
>literally just found out about this game today http://steamcommunity.com/sharedfiles/filedetails/?id=677647282
What the fuck /aggydaggy/? How do you deal with the crushing feeling when someone beats you to your awesome idea?
>>
/vg/ must do something bad to your mind. Every general has 1 or more maniacs.
>>
>>144138629
Just the ones that give attention to them.
>>
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Just keep reporting him guys until his current proxy is dead, worked before!
>>
>>144138614
Kirby beat you before you were even born.
Besides, you could always do it and make it better or more interesting.
>>
do you guys think I could get sued for making a quick game about a politician with a brick gun that builds walls against hordes of mexicans?

There wouldn't be any likeness to trump but I'm wondering if they could still rape me just for the joke.
>>
>>144138915
Mugoog ripped off House Of Cards, so anythings possible.
>>
>>144138915
He can do whatever so why worry?
Seriously political satire is protected by your constitution. If there's worry it's not legal worries.
>>
>>144138915
G*g*m made a /pol/ game with literally trump in it.
You wont get sued.
>>
>>144138915
Considering the actual media is doing shit like openly comparing him to Hitler, I think making a game about building a wall will be fine. He's not even the first person to build a wall.
>>
>>144138880
>kirby
>green slime monster with shapeshifting abilities
???

also I was born the same year kirby's dream land came out
>>
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Added a wrapping mechanic for the top and bottom for future levels. Also made it so the camera was smoother and didn't instantly update to the new position.
https://i.gyazo.com/afafc51a0a0fd488016e9c3a501d860b.mp4
>>
>>144138861
Of course, dogposter, it's totally not you who's ruining every thread with shitposting!
>>
>>144139061

But what if his game is actually decent and successful?
>>
>>144139439
Is CNN decent and successful?
No. I think I had some point I was going to make.
>>
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>>144139410
Literarilly the first time ever i posted a dog pic. Its multiple people you asshat.
>>
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Just remember, /agdg/. This is what you apparently want in your general. You like source, don't you?
>>
>>144139363
Is the green slime monster your awesome idea?
The fact that the player is a green slime monster is just an aesthetic choice, it doesn't affect gameplay at all. The actual idea is the shape shifting platformer. Doesn't matter if it's a pink ball or a green slime or anything else.
>>
>>144139703
Kirby's gameplay is based on absorbing powers from your enemies with very little shapeshifting involved. Did you watch the trailer I linked? The character literally shapeshifts into various different creatures.
>>
>>144139629
Assuming you're not him doing the old "It's not me guys" routine. Why the fuck would you start posting dogs after what he did? Everyone just reports those posts on sight now. You're just asking to have your posts ignored and for what? An off topic image for no reason.

What's your game?
>>
>>144138614
Well anon if its any comfort it looks like the most uninspired shit imaginable.
>>
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>>144139629
Sure thing, Blakey Boy. It's totally not you, you swear! We know better.
>>
>>144139925
i think most of the people here aren't insane so they don't associate posting a picture of a dog with 1 person and realize that many people have dog pictures on their harddrive
>>
How do you guys write? The OP has no info on it.
>>
>>144140157
We don't. We make games.
>>
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>>144139994
>>144139925
You guys need to read this: >>144140053

I'm fucking VR-skele simulator guy. If dogs trigger you this much i'll stick to progress from now on though
>>
>>144140157
Write what?
>>
>>144140157
>write
Completely serious:
If you find writing to be an important aspect of your game write a book. Games are for things that aren't easy to convey using conventional language. It may be ideas or simply feelings. But you shouldn't let your game rely on writing.

Unless you figure out some wonderful way to associate the writing to gameplay very well. Even stuff like Myst doesn't really cut it in my book.
>>
>>144140265
That's a stellar idea.
I have no idea why you even posted the off topic image in the first place.
>>
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>It's a shitposting episode
>>
>>144138073
Then get the fuck out of this thread.
>>
>>144140263
None of your games have writing in them, at all?

>>144140317
Characters, stories, interesting item descriptions, Anything.

>>144140447
So, you don't enjoy games where there is a focus on plot/writing? Not trying to shitpost, but you don't like any jrpgs, for example?
>>
>>144138915
There's literally a game on the Play Store right now called Punch the Trump

ur fine kiddo
>>
>>144140492
>it's people don't use filters and shitpost about the shitposts episode
"shitposting" filtered..
>>
>>144140157
>How do you guys write?
Write what?
Design documents?
Character sheets?
Setting extrapolation?
Plot?

There's no cut and dry answer mang.

There's /lit/ if you want feedback or tips, otherwise I'll help best I can.
>>>/lit/8105930
>>
>>144140157
You should have learned that in school.
>>
>>144140157
Did you get lost on your way to /lit/?
>>
>>144140595
>its a people shitpost about people not using filters to block shitpost episode
>>
>>144140579
The same as programming or drawing. Do it a lot. Read a lot of books -- different genres, authors, time periods. Write a lot of short stories, character sketches, etc. A lot of it will be shit, but you'll get more of a "feel" for it.

Or be like me and study English Literature in college alongside Computer Science, instead of compsci / math like everyone else :^)
>>
Is it possible to save a bookmark for /vg/ search that includes the forward slashes? That guy shit posting with every general acronym in every other general is annoying.
>>
>>144140861
Just use:
http://boards.4chan.org/vg/#s=agdg
You'll see the /agdg/ in the subject anyway.
>>
>>144140861

aggydaggy.com redirects to agdg.
>>
>>144140861
How are people getting confused by that? Just pay attention to the OP image and the subject line god damn
>>
>>144141049
I've already tried, it does not work.

>>144141064
I already do, hence the problem that other generals are popping up thanks to the shitposter.
>>
>>144140579
>but you don't like any jrpgs
Well they're simply not games. There's better forms to have those stories take.

The reason stuff like final fantasy works is because they've been stories based in videogames. A crowd (kids) who frequently felt they'd rather play a game than listen to an audiobook or watch a movie. Even if they may have enjoyed an anime movie more what are you gonna pick with your limited funds? The 2 hour movie or the [10h,infinity] game?

There's also the production cost to time waste (of the player). Way back your perceived value of a game was way higher. Packing a story into it is a good way of padding out those hours while having extremely monotonous gameplay. I don't think anyone would enjoy any JRPG if they were all just raw gameplay. But if you have a story to tell don't waste your time on a game.

But think back to how you enjoyed these games. Personally some of the most reflective experiences I've had is re-playing Ratchet and Clank on the PS2 because nothing was fresh yet I occasionally had content fed to me that I cared about. I liked some scene or the use of some weapon. I knew the game well enough to be able to think about other things.

That's the kind of experience I want to deliver. I've concluded it requires solid gameplay and a tailored experience which is clearly predictable the second time around.

But if all you have is a story to convey it's not that great. Your game would likely just harm the story. If you have gameplay and feel forced to tack on a story that's awful.

It's not as simple as just "write well" either. Writing isn't nearly as important as the phasing and understanding of what the player is feeling at the moment. There's a great level of game-analysis to be done. So play some titles you enjoy first. Nodev some and it should be clear what you must do if you want to emulate something.
>>
>>144141183
I'm concerned idiots are going to "retaliate" by shitposting in more threads with the same posts that include every general acronym.

>Just pay attention to the OP image
Half the threads have unrelated images, like this one.
>>
>>144141225
Oh lord, you don't use catalog view do you?
>>
>>144141456
We used to have relevant /agdg/ images. No idea why people started using random images suddenly.
>>
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they deleted the photofunia magazine template I used last time so no gogum interview this time
>>
>>144141456
>Half the threads have unrelated images, like this one.
Sorry, I'll be on topic next time I promise.
>>144141529
I only have about ~3 relevant /agdg/ pictures.
>>
>>144141385
>There's also the production cost to time waste (of the player). Way back your perceived value of a game was way higher.
This made less sense after the previous sentence. My point was that as you played you're influenced by how positive the purchase is. With a movie you may feel you come up short.

Has a lot to do with impulse control among people. Which is why games (used to) attract a rather special audience.
>>
What's a good story hook for a platformer besides someone being kidnapped?

I mean, it's absolutely perfect for its purpose:
>simple to illustrate
>easy to understand
>shows why the protagonist wants to get to the end so badly
>makes the player want to get to the end
>goal can easily be dangled in front of player then moved away

But it's so over-used at this point that I don't even want to touch it.
>>144141529
They started using ones that specifically had to do with trumpets, it seems. If whoever makes the next one uses an AGDG image, I imagine that will help things return to normal in that regard.
>>
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why is my asphalt and terrain so shiny, but grass isn't?
>>
>>144141559
Waifujams a cutes. A cutes.

I really like your art. Would you be comfortable posting the original image?
>>
>>144141683
You are the person being kidnapped, you escape and have to run back to your [village / kingdom / army] with secret [plans / weapon / magic] you stole when you were escaping.

You platform right to left.
>>
>>144141385
I'm not sure what you're trying to convey here, what do you mean final fantasy works because "they've been stories based in video games"?
>>
>>144141683
Worlds ending, must get to shuttle to escape planet
Pizza delivery guy
Chased by loan shacks
>>
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>>144141225
It absolutely works, why don't you click on it and see?
>>
>>144142059
He's probably not on catalog
>>
>>144141994
>chased by loan shacks
GIANT
MECHANICAL
BANKS
ON
LEGS

F U N D I T
U
N
D

I
T
>>
>>144142203
I linked to the catalog, so that doesn't matter.
>>
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>>144141864
Sure.
>>
>>144141559
>>144142479
bless you

i always look forward to your demo day / jam fan art
>>
>>144141559
Bless you and your fan art
>>
I'm making an RPG with 5 party members. Which do you think is a better system:

A. Each party member has predefined stats based on their character (e.g. one of my character is a "beat-em-up" gal, who would have the highest attack, while another is a quick/nimble dude, who could move further). So you'd be forced to build the "beat-em-up" gal as a melee fighter, etc.

B. Each party member has the same stats but you can customize them yourself (probably with a system similar to badges in Paper Mario). So you could make whatever party you wanted, but the characters would lose a bit of their 'identity' I guess?

Leaning towards B since it seems more fun.
>>
A if you're a better writer/designer
B. If you're not.
>>
>>144142996

Why not pre-defined characters that can fulfill a number of roles depending on how you progress them?
>>
>>144142479
Porn of vampire loli when?
>>
>>144141928
They're crappy stories boxed for kids. Ask /lit/ what they think of them for instance. They care a lot about stories.

Thought that would be obvious honestly but it doesn't seem to be the case.
>>
>>144143329
>loli
Do you not see those tits or what
>>
>>144143516
The game's description described her as a little girl. She's just an early bloomer.
>>
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>>144138915
"THE WALL" FEATURING THE DON SELF-JAM WIP
---------------------------------------------------------------------
this is the brick shooter. It's gonna have a bunch of stickers of MAGA and other quotes on it.

going for a flat shaded lowpoly for ultra quick gamedev oh yeah

gonna make the mexican now real quick now

give me ideas to make this as retarded as possible
>>
>>144143473
But /lit/ is full of college sophomores that act like they know shit when really they're just insecure and all want to project an image of intellectualism that only they really care about.
>>
>>144143473
Most stories are shit though, I don't see why a game is mutually exclusive from having a good story. If you ask /lit/, pretty much every story is shit, and even the ones they recommend get shit on by people all the time.
>>
>>144142059
Must be a browser thing, because I can not get it to work on Opera. For the hell of it I tested it on IE as well and it doesn't work their either.
>>
>>144143603

Zodiac Killer is the first boss.
>>
>>144143603
those hands are too small to be trumps
>>
>>144143603
"THE WALL" FEATURING THE DON SELF-JAM WIP
-------------------------------------------------------------------
Fixed the Bricker (needs better name, could just be the MAGA)
>>
>>144143630
So be smart about what you read. Listen to what points they have. Not what they're trying to convince you of.
>>144143670
Because it's like watching a movie while jumping up and down. It's incredibly hard to mesh a story and the activity together, gameplay is distracting.

Most games people enjoy the story of either make barriers between story and game (cut-scenes) or utilize phasing (more quiet bits during the gameplay where there's exposition).

>And even the ones they recommend get shit on by people all the time.
So? People shit on everything, especially here.

Just curious it may seem rude:
Do you think before you post? This isn't that complicated. To me it's pretty obvious the player is going to be distracted. Unless (as mentioned) the player actually drives the story more directly through their own free will the gameplay is not going to be helpful for the story. (I can confidently say we haven't seen this ever)

So your gameplay has to convey a large part of the story for that to work and it's fairly rare. What games usually do well is convey atmosphere. Like Journey of instance.
>>
>>144144109
call the gun Mexico dummy

Mexico will build the wall
and will like it
>>
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>>144144109
fuck
>>
>>144144282
I do indeed think before I post. I don't think a separation of game play parts vs story parts is bad in of itself. Alternating between very intense and breather parts of a game can make the whole experience better. If you can emotionally involve a player through story, isn't that better?

Like you said, the stories of most JRPGs are terrible, but they keep selling fairly well. Do you really think something like SMT appeals to kids over pokemon?
>>
>>144142479
I wish I could draw waifus like this. I probably would have entered the jam.
>>
>>144119908
I'll post the framework for my from scratch java game goddamn it i know that it's slow, but c++ is a shit to learn and java is a better prototyping language you little shitters i swear if you say "c" "+" "+" one more time i'll have the janny shove your obese "body" into a trash can one foot in diameter. java is the superior programming language and i'm making my game in that. if anyone disagrees or replies with "c++" i'll have a fucking fit you fucking autists.
it's about politics :)
you run a political party and try to keep hold in the senate month to month lest you lose seats or make the public hate you
>>
>>144144282
I think /lit/ has a hard time understanding the nuances of writing in video games versus writing for a different medium. Writing in video games isn't just the plot points or the literal text, it's also how strongly the game mechanics and presentation complement that to create en experience you can't get from text alone.

I think some of the best examples of writing completely unique to video games are Dead Money for Fallout: New Vegas and Thomas Was Alone.

In both of these games, there is a good plot, dialog, characters, etc. But that's not what makes them good examples of quality video game writing. It's how the actual gameplay emphasizes the points and themes of the plot.

In Dead Money, there's a part in the game where you've got to meet a ghoul named Dean. To get to Dean, you need to move slowly and stealthily through a maze of traps and thin hallways with very few safe spaces. It sets the tone for the character you meet perfectly -- he's very dangerous, and you don't know whether you should trust him or not. He ultimately betrays you. There's also the first meeting of Dog. It's a little on the nose, but still missed up a lot of people -- you first meet Dog in a prison cell, and become allies with him after freeing him from it. It completely mirrors his character and your interactions with him throughout the plot: He's trapped in a prison in his own mind with his alter-ego "God" since he has dual personalities, and eventually you "free" him by helping one of the personalities take over for good.

Thomas Was Alone has a lot of good examples of sort of the same thing -- one level, for instance, has the orange character and the green character, who do not trust each other, solve very difficult platforming segments that require the use of both characters at the same time by switching back and forth between them to inch along a thin path above water at the same time the narrator is explaining how they both feel.
>>
>>144145246
Minerva's Den is probably my favorite example of how great writing can exist in vidya.

And Olimar's day-end logs in Pikmin are also great.
>>
>>144145069
>Java is better for prototyping
Don't make shit up. That you don't want to learn a new language before you make your game is enough.
>>
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>Java
Why do you use an outdated language with no particular strengths?
>>
>>144146705
CScrubs who don't want to switch.
>>
>>144146705
because two of the most succesful games ever were made in it and I'm a sheep
>>
show me your gameloops.
>>
So now that glfwLoadTexture2D is gone in GLFW3 what am I supposed to use?
Any recommendations?
Write my own shit maybe?
>>144147024
Filtered.
>>
>>144127691
moar looks interesting
>>
>>144147058
SFML.
>>
>>144145069
>c++ is a shit to learn
If you take the time to learn regular C it makes learning C++ much easier since you already know the OOP stuff from java.
>>
>>144147226
>If you take the time to learn regular C
But going from C to c++ is basically a whole new language and a paradigm switch.

I wish people would quit parroting this.
>>
>>144147162
I'm not moving to SFML just because GLFW decided to make their library neater.
>>144147226
Nobody should do OOP anyhow. So just learn C really.
>>
>>144147441
I'm having a lot easier time coming back to C++ after taking a class in college where we did nothing but C. There are a lot of similarities between the two even though they are different.
>>
>>144147058
>>144147162
>>144147492
https://github.com/nothings/stb/blob/master/stb_image.h
This
>>
>>144147492
>moving to SFML
#include <SFML/SFML/Graphics/Texture.hpp>
>>
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>>144147024
>>
>>144147763
No thanks.
>>144147657
Thanks.
Looks great.
>>
What's the next /agdg/ jam? Is there any actual jam coming up now that waifu jam is over, or just demo day?
>>
>>144148717
Roguelikejam let's do it.
>>
>>144129673
>They mean meme meme meme-meme-meme
do you have autism
>>
>>144148717
No.
Fuck off, we're good on no jams for the next three eternities.
>>
>>144148812
I don't like [genre]jams
>>
>>144148812
I'd much rather see a many lives jam where you focus around having many lives instead of one.

Roguelikejams are tired. Also a multi-life jam would be less of a >>144148861
>[genre]jam
>>
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>>144145246
>FNV writing
>good
no
>>
>>144148812
I also don't like [genre]jams. I like jams where people make whatever kind of game they want, based around a shared theme.

Halloweenjam, waifujam, laxativejam, strawberry jam, traffic jam, toe jam, jamboree, etc.
>>
>>144149604
1. Specifically Dead Money
2. I went out of my way to explain that video game writing is about more than the literal text.

Why would you even spend the 10 seconds it took to write such a low quality post? What did you gain from this?
>>
>>144149604
that's a mod right?
>>
>>144149649
But they're all so boring and artist focus.
Why not just focus on demoday. Jams are an excuse to let go of performance anxieties because you're working within a constraining framework.
genrejams are problematic because they're literally a genre. An idea is much better to build a jam out of because it gives that right measure of freedom (subjective of course).
>>
>>144149725
All those are from the base game or DLC. "Any idea where I should look for the sexbot?" is probably the first quest you'll get upon reaching the New Vegas greater area, honestly.

>>144149649
theme jams are dumb because they don't actually provide any creative input. the point of a jam is a unified theme in gameplay, to get people out of their usual ruts. Le Waifu Le Jam and Halloween Lol :^) just make people make whatever shitty GM tutorial crap they'd have made anyway, just with different sprites. none of the halloween jam games were actually spooky, they just threw pumpkins at it and called it a day. same with waifu jam, it's mostly normal games but memed out with anime pictures instead of "programmer art"
>>
>>144149821
>genrejams are problematic because they're literally a genre. An idea is much better to build a jam out of because it gives that right measure of freedom (subjective of course).
If you think the anon you're replying to disagrees, you should reread that post.
>>
>>144148717
Next jam will be outer space jam. No date has been decided yet. I would say wait til after demo day though.
>>
>>144150053
Genre jams are dumb because nobody will participate if they weren't already interested in making a game of that genre. Theme jams at least HAVE a cohesive feel to them and can bring just enough inspiration to make people start something.
>>
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>Opened up visual studio to start a complete rewrite of my project 3 hours ago
>Haven't written a single line of code, way too nervous and paralyzed to know where to start
Fuck.
>>
>>144150054
No it's pretty clear we disagree. On thematical jams. You could consider him a liberal, me a moderate and genrejammers the ultra right.
I agree that "make RTS jam" would be dumb. But I want some restrictions. He wants games that share a commonality it seems, for arbitrary reasons.
>>
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>>144150174
>outer space jam
You don't say...
>>
>>144150352
This is exactly why it should be specifically named OUTER space jam
>>
>>144150273
Can you give a few examples of good jam ideas in your estimation? They can be ones that have already happened; I'm not asking you to come up with new good ones.

I'm just trying to get an idea of what you mean.
>>
>>144150218
>a complete rewrite
Stop putting off more features you dummy.
You don't need a rewrite.
>>
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>>144149725
>>
>>144150662
THATS A MOD RIGHT?
>>
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>>144150431
So are you saying if I make "Looney Tunes B-Ball 2: The Outer Limit" with a plot that's a sequel to Space Jam where they're kidnapped and forced to play basketball on an alien planet for the fate of all of their world and ours, it won't fit the bill?
>>
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>>144150585
I don't need one, but it would really help. I wrote myself into an architectural corner by using enum flags for my ECS because I ran into the maximum number of flags for my components and I can't add any more, and to change that I'd need to change from enum flags to a bit array, which would require a big overhaul of my code, and there's a lot of unnecessary coupling in my systems I also want to eliminate. If I spend a month rewriting what I have now with what I've learned I can add more features much easier in the future!

..r-right?
>>
>>144150176
>they wont participate if theyre not already interested !!!

literally every human activity ever you dumpass

this thread is SHIT

>>144150475
8ch's list is pretty good and has tended to revolve around either mechanics or very open genres
/agdg/ mini-jam #1: Flappy bird (T: https://archive.is/pLAaE)
/agdg/ mini-jam #2: Roguelike (T: https://archive.is/pLAaE)
/agdg/ mini-jam #3: RPG Battle System (T: https://archive.is/679LN)
/agdg/ mini-jam #4: shmup (http://jams.gamejolt.io/agdg // T: https://archive.is/nHuRR)
/agdg/ mini-jam #5: Tower Defense (http://jams.gamejolt.io/agdgtowerdefense // T: https://archive.is/TvC2W)
/agdg/ mini-jam #6: City-Builder (http://jams.gamejolt.io/agdgcitybuilder T: https://archive.is/mLpLL)
/agdg/ mini-jam #7: Twin-Stick Shooter (http://jams.gamejolt.io/agdgTwinStick T: https://archive.is/welKr)
/agdg/ mini-jam #8: Racing With Guns (http://jams.gamejolt.io/agdgracingwithguns T: https://archive.is/18DC9 )

the first few were intended for engine devs, hence why they're so simple
>>
>>144150763
It'd have to be right, it can't be wrong unless it's hurting your game.
>>
Reminder to join the /agdg/ Discord https://discord.gg/0sK89npiaqmTYTsB

There are successful devs recruiting in here!
>>
>>144150763
>by using enum flags for my ECS
wew lad
Maybe you do need a re-write then.

Get on those bits.
>>
>>144150694
Sorry man. It's not. It's actually part of a major sidequest chain.
>>
>>144150475
Well as I said. An idea that constrains the different games you can make but not too much. Ludum dare are good at this generally. I don't want to copy them really. Like, look at this one. That's far too narrow in my mind. But if you can just pick one feature and have to work it in like I suggested: >>144148976

The a reverse roguelike or that you have to work in multiple lives as a game mechanic or simply make it interesting. I think it's a good to force some new ideas. In a jam quality isn't expected to be very high.

Roguelite/roguelike is both far too well defined. It doesn't spawn new ideas at all to just tell someone "[genre]". But molyneuxy shit is kinda fun.

We could have a Molyneux jam. Simply find a molyneux game-idea and implement it.
Maybe mine this (https://twitter.com/PeterMolydeux) and have an RNG page or something where you signup. It's no fun if people just pick what they're comfy with.
>>144150939
I find this boring (they're literal first 2 minute brainstorming ideas) but i'd like it more than [theme]jam's which I simply don't participate in.
>>
>>144151108
Reported
>>
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>>144151114
It's a shame too because there's so much about the engine I wrote that's extensible and easy to work with, but the most important part is shot to hell. It's like having a great car..and then you don't change the oil and the engine gets ruined.
>>
>>144151456
Worry not m8, porting is much easier than doing it from scratch.
I feel like we had this conversation months ago though.
>>
>>144151456
It's always worse than it seems.
Just start changing all your data and then adapt your functions. It tends to work out well like that.

The other way around gets nasty in my experience.
>>
>>144151351
why?
>>
>>144151309
>I find this boring
tbf, like I said, the first bunch were intended for programming practice rather than GameMaker and Unity Asset Store practice. The time limits were much stricter, too, I think the Flappy Bird one was literally a week, since the implication was that people would be programming it from scratch as a first project just to get newbies into gear.

Anyway, since there's so many WYSIWYG users here, it might be better to use individual game mechanics or concrete settings/scenarios for jams -- Sniping Jam, Underwater Jam, Spy Jam, stuff like that. Boat Jam was possibly the only good theme I've ever seen here, and "Racing With Guns" is a good one from 8ch. It's not like it's bad to use an engine, but obviously "Make Flappy Bird" isn't going to be anything that takes longer than a day, and probably won't be very good or unique in the end either.

As long as it's not completely freeform namby pamby bullshit like "Waifus" or "Zelda". But then again, the people thinking these things up and throwing GM tutorials into them are probably underage or something.
>>
>>144151551
We probably did. I was going to do it two months ago when Monogame 3.5 came out.
Then my laptop died and it took a few weeks to save up for a new one.
Then I got a concussion and couldn't do anything but stare at a wall for three weeks.
Then I spent the last week making the tools site for agdg instead of working on my game oops.

>>144151638
Monogame 3.5 upgrade broke a lot about how I built my game anyway since their new "Desktop" project is different from the old "windows" project -- my project is getting treated like a windows app now and there's a lot of differences in how it's running because of that. I need to at the very least port it over to a "Desktop" project instead. Honestly it shouldn't be a very big job, but I'm in the middle of a big job search, multiple freelance projects, etc, so it sucks that I wasted the whole evening not making progress.
M-maybe tomorrow.
>>
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So except for Risk of Rain.
What were the best games released by /agdg/ ?
>>
>>144151716
Spamming and Terrorism
>>
>>144151867
Diablo 2, Ocarina of time, Minecraft

I forget most of them.
>>
>unreal 4.12
to risk the upgrade or not

the compability notes didn't sound too bad
>>
>>144151867
http://www.homph.com/steam/
Personally only liked MBP and Sky Rogue though.
RoR is fun for a few runs but gets pretty old.
>>
>>144151867
paranormal patrol

so good it was removed from steam before even making it to grenlight
>>
>>144151309
How about...
>gravityJam
>turnBasedJam
>incorporealityJam
>>
>>144152168
>gravity
>turnbase
not bad

>incorporeality
too vague. no.
>>
>>144151929
is there a real discord tho? or irc or something?
>>
>>144152168
Kill yourself Jam.
>>
>>144152168
>>144152350
>balance jam
>time jam
>the floor is lava jam
>teleportation jam
>economics jam
>>144152356
Just go to http://tools.aggydaggy.com/ and join the steam or irc or whatever you want.
>>
>>144151809
>Anyway, since there's so many WYSIWYG users here
I don't see the logic in making Jams that focus on this group (new users stop being new do people really stick around because someone has to ask about how to move their character in GM for the millionth time?).
But assuming we have to it's absolutely not bad to have jams that reach a little.
>Sniping Jam, Underwater Jam, Spy Jam
Well I don't see anything that bind these in particular to something that makes it easier for WYSIWYG people.

>but obviously "Make Flappy Bird" isn't going to be anything that takes longer than a day
I think you're wrong here. If people have such low ambitions then we absolutely need a jam like that. If you're afraid to expand on your game you will never make a decent game. Flappybird has tons of potential. It's just a single button input but we could work with that.
>>144152168
>gravity
I like that. Lots you can do with a force like that and there's plenty of games that do it already so completely unimaginative people can do something.
>turnbased
Also good.
>incorporeality
Like this one the most. If worded right. But considering what this other guy said about WYSIWYG devs it's probably the worst idea if we're supposed to please that crowd.
>>
Enough, wagecuck.

I called your boss this evening. Said some pretty nasty things about you, and it seems like he actually wants to get rid of you, soon.
I'm doing this for your own good. You can't keep doing this to yourself, wagecuck, you think it's healthy to slave away every day for a measly few dollars when you can be relaxing and enjoying life as a NEETdev... No more. You're going to lose this job and then swear off of it forever, and join me in the glorious NEETdev.
This is an intervention.
>>
>>144152086
The lack of 3D games is disturbing for someone making a 3D game.
>>
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I'm trying to make a text box in Unity that can be placed or removed from a scene without breaking anything.
Originally I had one that required game objects that wanted to display a message through it to obtain a reference to the text box (either by me dragging it into the inspector or finding it by its type) but I don't feel comfortable having that type of dependency. I'd rather have a structure that allows GameObjects to send messages without really caring if the text box exists or not.
Anyone got a good approach/pattern for this problem?
>>
>>144152732
3d games are hard to make art for
>>
>>144152546
Did I say NEW users or did I say WYSIWYG users? Holy fuck. This place is fucking toxic. Fuck you.

>Well I don't see anything that bind these in particular to something that makes it easier for WYSIWYG people.
The point is that they're just as basic but have more ways to branch out. So they actually hold attention better than "Flappy Bird Jam" while not being so free-form or outright pretend-playing as "Waifu Jam" or "Snow Jam"
>>
>>144152770
How about SendMessage
>>
>>144152942
You mean in terms of quality or quantity ?
>>
>>144152770
Unity probably has a system for this but I dunno Unity. Basically you have a NotificationManager class or something that's a singleton or global or whatever. You call NotificationManger.BroadcastMessage(PlayerUpdate, "something happened!") and then when you create the text box you do NotificationManager.SubscribeTo(PlayerUpdate)
>>
>>144153045
>>144153173
These are both good, thank you!
>>
>>144153157
it takes way longer to model, texture, and animate a 3d model than to make a few frames of a simple sprite

it's also harder and requires more training/skill

so... both
>>
>>144152953
>Did I say NEW users or did I say WYSIWYG users?
There was an implication there though. If all we care about is WYSIWYG I don't really much care for our jams.
If you need a Jam to decide an art-style or theme for your art. Which WYSIWYG-devs are focused on in my mind. or they wouldn't really be worth mentioning as such honestly.
Maybe I'm misunderstanding what you mean.
>The point is that they're just as basic but have more ways to branch out.
This makes no sense to me in context.
>>
>>144152770
What's really wrong with the way you're doing it? If the box is not there, you can handle the exception:

>if(textBoxObject != null) { //output text }

So if there's no box, the script continues without any dependency errors.
>>
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I am having weird alpha issues with decals atm, manly with a bunch layered on top of each other or with overlapping particles.
>>
>>144153418
>If you need a Jam to decide an art-style or theme for your art
I don't think a jam is what you really want actually. You need a muse, not a jam.
Forgot that part of the sentence.
>>
>>144153314
Shit, I might be into a too ambitious project...
>>
>>144153624
what's the scope of your game?

regardless nearly everyone underestimates the requirements for their project. at work our managers triple any estimate given from a programmer
>>
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Going fuzzy

Now I need to either swap out the scarf or figure out how to procedurally animate it
>>
>source is a meme
your move, cunts.
>>
>>144153418
A jam is meant to give some constraints, because human creativity is generally spurred forth by having to get around issues. Jams are intended to encourage experimentation, not just to vomit out a bunch of pixel platformers that happen to have snow or anime in them.

Having a constraining theme for a jam is the entire point of having a jam -- otherwise, it'd just be demo day or some other showing-off event.


>WYSIWYG
Do you even know what this means? Or do you just think that mashing Unity Asset Store items together makes you a computer wizard?
>>
>>144153928
Kinda like left one better, but haven't seen it with a background so I don't know...
>>
>>144153972
>>
Jam Poll:
http://www.strawpoll.me/10374742
http://www.strawpoll.me/10374742
http://www.strawpoll.me/10374742
>>
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>>144153876
Well to make it short.
It's this: https://www.youtube.com/watch?v=WbXIDN4iHPo

Fucking shit is I still have everything to learn.
I'm a drawfag and a programer but I don't know anything about 3d modeling and animating. I'm currently learning tough.
>>
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Particles!
>>
>>144154163
>>144153972
Where is the game, shitfam? I don't see a game here.
>>
>>144154183
>implying it's a contest when gravity jam exists
>>
>>144154183
i dont like most of these options because they are mechanics-based and not theme-based
>>
>>144154347
They're meant to be loosely mechanics-based but still offer a lot of variety and not force you into a certain genre.
>>
>>144154183
none of them. those all sound really boring.
>>
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>>144154290
it's being worked on
>>
>>144154419
aight well my money is on stealth, but i agree with >>144154483 regardless
>>
>>144154037
>WYSIWYG
Yes. You're working in a context were the editing mode produces what you see during the editing mode. But trying to extrapolate that idea to gamedev that'd have to be devs that are very light on the less immediate stuff. They can be level editors, artists or whatever. But they're not directly in the realm of game mechanics unless it's tuning controls or whatever. Something like modeling a 4x resource system would be distinctly non-WYSIWYG imo.
>>144154347
This worries me greatly though. Why are theme-jams so great?
>>144154183
>not multiple choice
>>
>>144154183
Why didn't you add outer space to the list? The one idea that people have been liking.
>>
>>144154491
Where is your game?
>>
>things just work
we're all gonna make it
>>
>>144154250
well, it's definitely something that's achievable, especially if you're trying to mimic that quality of art

if you do all the art and design and coding I would still expect it to take several years though
>>
Jams in this thread are always kinda shit 2bh.

>>144154570
You're autistic or something. I'm talking about unitybabbies who just drag and drop assets in, and the like.
>>
Okay, the current strawpoll isn't well-liked. Respond to this post with your jam ideasand in a bit, I'll make a strawpoll that allows for multiple choices, with those jam ideas posted, plus the ones in the first strawpoll, plus outer space jam.
>>
>>144154913
i still like stealth, outer space too
>>
>>144154913
I'd recommend just not having jams because all they do is invite shitposting about it, like waifu jam. Even Demo Day is kinda shit. And does anyone actually submit anything to them anyway? It's pretty obvious that people in these threads don't make games.
>>
>>144154913
*ideas and
>>
>>144154848
>You're autistic
Yes
>I'm talking about unitybabbies
Ok so you mean devs that don't actually do work when they 'dev'?

How is that WYSIWYG? Is this some meme I've missed? LIke, someone sees something they want and look for it in an asset store? Sounds lame AF. And I don't see why anyone would ever try and include those people.

>>144154913
Make a google forms
https://www.google.com/forms/about/
Like we used to. It's way better.
>>
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>>144154757
We'll see if I get far enough in the making to get other people interested to work with me.
>>
>>144155051
agreed, why would I spend a week on a crappy game jam when I could put a week into my actual game that I care about

doesn't make sense
>>
>>144154913
Work On Your Game Jam
>>
>>144155051
>I'd recommend just not having jams because all they do is invite shitposting about it
That's when there's not enough traction behind the jam.
This looks like a danny-post to be completely honest.
>>144155161
This too
>>
>>144155051
You do this after every jam, like your whole life revolves around making sure jams don't happen.
I'm laughing at how pathetic your life must be.
>>
>>144155092
i'll make a google forms now
>>
gib Unity or C# questions
>>
>>144155278
Thanks. It's a bit of effort but it's far neater.

Also you can have funny details like age, gender phases and wang size.
>>
>>144155261
>You
Do you really think everyone in /agdg/ who disagrees with you is the same person? Are you the guy who made those autistic dogposter and rotate shitposting conspiracy images?
>>
>>144153173
>Basically you have a NotificationManager class or something that's a singleton or global or whatever.
>>
>>144155379
>Unity
How do you make a large expansive 3D world that generates as you go?
Is there any tools (in unity) you can use to assist in saving this sparsely and without massive files (like scenes would create)?
How do you do/should you do threading in Unity?
Does Unity have openGL api access in some convenient way? Is there a way I can just simply call glDrawArrays somewhere in my behaviors?
>>
>>144155528
Why don't you go spam a strawpoll or something while the devs talk?
>>
>>144155092
>Ok so you mean devs that don't actually do work when they 'dev'?
I literally said it's not a bad thing when I started talking but I guess I should rescind that opinion. Fuck you too, buddy.
>>
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>>144155451
>>144155278
>>144155092
>>144154913
http://goo DOT gl/forms/XiOQVqPGzlnKSjwA3
final poll here
i'll check the "other" responses and see if you guys have any crazy hivemind ideas
>>
>>144154697
i just posted dumbass
>>
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>>144155607
>stock reaction images
>>
>>144155891
>Ecco Jam
Fuck yeah
>>
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>>144154151

>implying I have environment tiles i'm not ashamed of

I mostly wanted the outlines gone
>>
>>144155732
Just use the Unity Asset Store :)
>>
>>144155935
i hoped someone got the reference
>>
>>144155732
Unity is not the engine you want for a game like that. Actually, you probably won't find any engine that works well. This is the kind of thing you generally need to do yourself, as it's such an uncommon use case.
>>
>>144155891
>>144155891
>>144155891
>>144155891
https://docs.google.com/forms/d/1Pu6vYJ5a46kQfx7UAi5xNfpfec5tutPrJomMM14iEd0/viewform#responses

clickable link
>>
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>>144155891
>>144156150
>Sign in to your Google account to fill out this form
>This form contains features which require sign in.
>Your identity will not be revealed.
lmao like i trusting that shit
>>
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>make your game
>it's boring
>>
>>144156150
When can we see results?
>>
What are the essential AGDG /bookcore/?
>>
>>144155878
>I literally said it's not a bad thing when I started talking
I don't even see how it can even be considered OK.. It's not even your own progress.
>>144156028
Ok thanks m8 hadn't thought of that.
>>144156064
>as it's such an uncommon use case.
I thought it was the current meme, industry wide.
And I'm just kidding. I'd never use Unity unless it's for prototyping or whatever. But I am sort-of curious. It seems like Unity should handle it from the outside. Somehow.
>>
>>144156213
retard, it's so you can't vote 100 times on your favorite option

>>144156313
sometime next thread, i'm gonna wait till i get a clear majority vote
>>
>>144156215
well if you made a game, you're already doing better than the rest of us
>>
>>144156357
Unity is tailored toward the designer/artist who wants to create levels in a WYSIWYG fashion.
>>
>>144156064

Unity has no problem with open world, its just how you manage LoDs, occlusion culling, field of view etc.
>>
>>144155891
you could just invite people to not be pussies and to post their Hot Opinions right here in the thread
>>
>>144156028
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
>>
>>144156493
Well my concerns weren't about rendering obviously. That's the easy part. The problem tends to be dealing with the data and world state. Can get rather unwieldy..
>>
>>144156493
>Unity has no problem with open world if you reimplement a ton of shit
>>
>>144156150
>Space Jam is an option distinct from Outer Space Jam
https://www.youtube.com/watch?v=qBGXZZhhVaU
https://www.youtube.com/watch?v=qBGXZZhhVaU
https://www.youtube.com/watch?v=qBGXZZhhVaU

WELCOME TO THE SPACE JAM
>>
>>144156396
>retard, it's so you can't vote 100 times on your favorite option
Danny do you actually think people do that?
>>
>>144156686
>>144156456
>>144155732

it's easy, just write your own engine, right nodevs--- uh i mean, enginedevs?
>>
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>>144127502

top comment of the thread tb.h
>>
>>144156796
>there is no middle ground between using a full suite engine and writing everything from scratch
>>
>>144156796
>just write your own engine
Yes it's very easy when you don't have to make a generalized engine meant to fit every potential game in existence except ambitious games.
>>
>>144156764
you can't underestimate the cancer of this thread's users
>>
>>144156349
I dunno about that.

All have is shit I've saved.
It's not the best resource but it's quite OK.
Really you're asking too wide a question.
https://mega.nz/#F!LI4AxSxY!Lv1MngK2hQQynilMBbr8Qw
>>
>>144156895
how would one go about rewriting half an engine?
>>
>>144156493
Also, anon didn't just say open world. He said infinitely, procedurally generated open world.

>>144157046
You don't rewrite shit. You use libraries that provide parts that you don't want/need to do yourself. Keep using Unity, though, clearly you don't know shit about how actual software is or can be written.
>>
>>144155732
just guessing, but I wouldn't save the generated world, just the RNG seed, and only regenerate the last x units of land when the player loads, and let the in-game land generation re-populate previously visited areas (IF the player revisits them). Versus regenerating the whole of the visited world on load

Also I think Unity Coroutines are not truly multithreaded, they're non-blocking but I think its still bound to one CPU. Also one bad thing about them is theres no easy way that I'm aware of to save their state.
>>
>>144156686
Just use the Unity Asset Store. It's not hard. Are you a nodev? :)
>>
>>144156349
The C++ Programming Language 4th Edition, Programming: Principles and Practice Using C++, and The Design and Evolution of C++

For a serious answer though: take a look at
>Game Coding Complete - 4th Ed.
>Art of Computer Game Design (1982)
>Game Programming Patterns (by Robert Nystrom)
>>
>>144157323
>Also I think Unity Coroutines are not truly multithreaded, they're non-blocking but I think its still bound to one CPU. Also one bad thing about them is theres no easy way that I'm aware of to save their state.
Sounds hellish if that's the only option.
>just guessing, but I wouldn't save the generated world, just the RNG seed
Yeah that wouldn't be hard but you'd really like stuff like NPC's to be less transient than they are in say minecraft. That's what gets complicated to save generally.
>>
How do you add fog in unity? My open world game keeps slowing to a crawl and then crashing whenever I can see outdoors.

Also, the fog has to be a series of stripes of various colors. It's very important. It's a pixel game.
>>
new

>>144157698
>>144157698
>>144157698
>>
>>144157189

>He said infinitely, procedurally generated open world.

https://www.assetstore.unity3d.com/en/#!/content/56762

https://www.assetstore.unity3d.com/en/#!/content/9923
>>
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>>144157545
You think you're funny, punk?
>>
>>144157825
please help me

i dont know what to do

i have to make this game or i wont be able to pay my rent next month
>>
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>trying to build my RPG with a Ragnarok Online-ish control and camera settings
>finally getting my neato simple as fuck A* path finding code to work
>it works 100% perfectly except when you move too far, then it starts taking literally 4GB of memory all of a sudden and the game crashes
>no idea how to fix it

Welp, back to paining sprites for some time I guess
>>
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Ask yourselves.
What if big labels don't want small developers to succeed?
What if the trolling is made intentionally to demoralize small developers?
What if all the shilling about Unity is made by telemarketers spamming this thread?
>>
>>144168417
What if you worked on your game and posted progress
>>
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Another question.
Why this "troll" never shows any progress of his game?

He IS here to develop a game, right?
>>
>>144141559
I fucking love you.
>>
>>144143329
Another art guy was making r64 of the waifujams, he said he would post links when finished.
I'm waiting for hers too
Thread posts: 746
Thread images: 145


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