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/twg/ - Total War General

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Thread replies: 841
Thread images: 149

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AI agents are god edition

>FAQs & General Info
http://pastebin.com/gZ1T9VCN (embed)

>Steam Groups
http://steamcommunity.com/groups/totalwargeneral
http://steamcommunity.com/groups/twgmp

>Total War Warhammer
Mods -- http://www.twcenter.net/forums/forumdisplay.php?2191-Total-War-WARHAMMER-Modifications
>>
first for GoT Total War pls
>>
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Ahhh /twg/… the eternal general
>>
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PROPER SPEARWALLS WHEN FUCK YOU CA FOR REMOVING IT REEEEEEEEEEEEEE
>>
>tfw most here wouldn't even remember the hot camel dick days
>>
>>144044119
Why is the sun even there?
It stand literally no chance
>>
posted this in last thread but it dead.
been reading in a few places that shields only block ranged damage and don't affect melee, is this actually true? is there proof of this somewhere lads?
>>
>>144044348
The game has spear wall, in fact nearly all the spear units do it to counter charges
>>
>>144044302
Kazuk-ha Kazukin! Ha!
>>
>>144044348
I was really confused when I saw that all of my empire units had no special maneuvers like shield/spear walls etc

Like why
>>
>>144044302

I'm tempted to download the mod that buffs slayers, god they are terrible.
>>
>>144044373
I will always remember the hot camel dick.
>>
>>144044382
melee defense is affected by armor.
>>
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So is this game really worth it? I've been in Munich for the past year and just got back and have no idea of its worth the money or not
>>
>>144044382
http://totalwarwarhammer.gamepedia.com/Spearmen_%28Shields%29
> Shielded: Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
>>
Any reason at all to get Master Necromancers over Vampire Lords?
>>
>>144044382
The "perk" Shielded only affects ranged.

Units with shields typically have more armour though, which does affect melee.
>>
>when you inherit a general who is terribly spec'd

;_;
>>
>>144044541
it's worth it but the potential is even bigger. If this game gets a couple of more races and a bigger map it's going to be amazing.

Oh and nerfed fucking agents.
>>
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>>144044147
>All that deformed english really rings a bell.
That's how commoners speak around here, mate.
>>
>>144044485
Its all automated now, assuming you put them into position correctly.

>>144044541
Its the best TW game ever
>>
>>144044647
>get general through confederation
>specced in utility tree out the ass

I now understand why the AI basically needs to cheat on higher difficulties. Their own retardation is shooting them in their own legs
>>
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>>144044485
Streamlining.
>>
Can you teleport back from quest battles?

Mannfred has a quest battle at the very bottom of the map and I can't see how you ever fucking do it without dying of attrition on the way back
>>
can we all agree underways are a fucking stupid mechanic?
>>
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>tfw you're now the annoyingly fast horde leading armies around on a merry chase

He who battles AI should look to it that he himself does not become the AI... when you gaze long into the abyss, the abyss also gazes into you.


Really though, isn't anyone going to remove forced march? It's been a stupid or broken feature in every game its been in and the AI plays much better without it.
>>
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>>144044686
probably also the most accessible to get into
>>
>>144044875

you automagically get sent back
>>
Why are custom battles so fun? Don't let the trolls' health bars fool you, they all routed save for one unit that got lucky killing one of the necromancers
>>
>>144044541
This
>>144044651
>>
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> Tomb Kings still not announced
>>
>>144045009
This rattles my bones
>>
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>can't assassinate anyone in campaigns where I want to
>but I succeed when I go after Karl just for the sake of it
Oh for christ's sake

>>144044915
They make sense in that it lets dwarfs and goblins be really hard to attack (mountains being slow as fuck)

But it makes no sense because the only people who want to attack them are the other faction who uses underways and chaos who has nothing to protect
>>
>>144045009
...but anon that's not
Lizardmen & Skaven
>>
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>>144045009
>>
>>144044119
I wonder what a Total War: Westeros would look like. ASOIAF isn't exactly balanced in any way.
>>
Is spell kill detected broken? I straight up wiped out a whole unit with magic but my leader ended the battle with two kills

I was vamps so I know nobody ranged got them
>>144045224
I don't think it'd really work, total war doesn't have the capacity for all the political maneuvering
>>
>skaeling control half of Norsca
>2nd most powerful faction in the world

Norsca nerf when, they're legit more powerful than Archaon?
>>
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You're at the club with your GF when this man comes up to you and tells you to SUMMON THE ELECTOR COUNTS
what do?
>>
>>144045406
Let him fuck my GF in exchange for him letting me get ridden by Deathclaw.
>>
>>144045406
You summon the old Bretonnia.
>>
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THE EVERCHOSEN SHALL CRUSH THE INSOLENT NORSCAN TRIBES, AND THEN THE WORLD

BLOOD FOR THE BLOOD GOD
SKULLS FOR THE SKULL THRONE
LET THE WORLD BURN
>>
>>144045587

>using marauders
>ever
>>
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"THIS WILL BE THEN OF KARL FRANZ'S CAMPAIGN" SAYS INCREASINGLY NERVOUS 'MAN' FOR SEVENTH TIME.
>>
>>144045587
Skaeling getting chaos dogs is kinda horseshit, they're just tribesmen
>>
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I made this for you
>>
Any good lets plays yet?

Im away from my computer but I need my fix.
>>
>>144044651
>>144044990
>>144044686

well fuck it I just got TW:W for the potential of it all. Hope it's worth the money lads
>>
>>144045201

Literally who?
>>
>>144045661
>then
THE END*

What the fuck
>>
>>144045656
>talking shit about marauders
>>
>>144045752
There's loads up but you have to pick between total new players and memeing cheeselords
>>
>>144045656
I'm not that far into the campaign yet I haven't gotten around to replacing them all
>>
https://www.youtube.com/watch?v=06643umEJZg

How does /twg/ spec Franz?
It's an unavoidable upgrade chain for mounts from warhorse to Deathclaw?
What upgrades from the non-combat chain are must haves?

I am not a clever man.
>>
>>144045682
>wanting them to have even more axe throwers
nigga
>>
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>>144045710
>>
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>Slowly rolling over what's left of the Brettons
>They keep shitting out level 20+ heroes to assault my armies

FUCKING AI STOP CHEATING
REEEEEEEEEEEEE
>>
>>144044541

Its good, it will be great
>>
>>144045406
Tell him that this action lacks my consent ;_;
>>
>>144044651
Bigger map as vamps is gonna be agony, as is it's impossible to spread corruption through anything other than adjacency
>>
>>144045925
I use that mod that disables Agents and Heroes from taking hostile actions.

Still doesn't help their +20 to corruption ambient bonus bullshit though.
>>
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>>144045710
I like it a lot.
>>
>>144044559
well thanks anon, I guess what used to be what shields do is now just the defence stat
>>
>>144045406
"Sigmar forbids this"
>>
>>144044541
It's good

Best feature is having factions that are genuinely different to play

Downside is that this means you actually have less campaigns so you might get bored after like 100 hours until dlc comes
>>
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post yfw CA somehow shits the bed and makes the game worse than rome 2 on release with one dlc/patch
>>
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>>144046029
THEY CAN'T REVERSE MY CORRUPTION WHEN ALL OF THEIR SETTLEMENTS ARE RAZED
>>
>>144046164
Hey 100 hours is still pretty hefty I cant complain about that
>>
>>144045857
New players are fine tbqh they can be cute.
>>
>>144045406
Would you let Karl Franz, Emperor, Prince of Altdorf, Heir of Sigmar, literally the greatest statesman the empire has ever seen slap your GF's ass at the club?
Would he even be at a club? Would he be ashamed of you for being at a club when you could be preparing to save the Empire?
>>
how are irondrakes (non torpedo) so incredibly shit
i'm shocked
>>
>>144046343
>Would you let Karl Franz, Emperor, Prince of Altdorf, Heir of Sigmar, literally the greatest statesman the empire has ever seen slap your GF's ass at the club?
No.
I'd consider Magnus though.
>>
>>144045009
NAGASH WAS WEAK
>>
So how are you guys building Mannfred?
I've gotten the +10% movement thing, The Hunger, and unlocked every Death spell. Not going to upgrade any spell, since cooldown isn't an issue. Also the Tome of Vampires seems like it's sort of shit, so I just haven't bothered.

Should I go grab more spells, build stats, go battle skills, or campaign skills? What's really good?
>>
Where the fuck is my army painter?
>>
>>144046409
Because they are good vs weak unarmored enemies and 99% of the units are armored.
>>
hmm, no way to tell if a unit is bracing its polearm in this right? , no animation changes and I didn't see a bracing icon/text anywhere
>>
Are volley guns and organ guns the worst artillery in the game? y/y?
>>
I'm retarded: How do I remove my runesmith from the army stack I joined him to?
>>
>>144046343
With my permission he could take the Reikland runefang to her.
>>
>>144046604
Imperial Katyushas are worse.
>>
>>144046598
There is an animation change, it happens before an enemy charge hits

All you have to do to brace a unit is have it hold still and facing the enemy

>>144046604
No and no. The Hellcannon and Organ guns are made for different things, you're using them wrong.
>>
>>144046604
Feels like so many units are totally worthless.
>>
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GIVE ME A VAMPIRE GF RIGHT FUCKING NOW
NNNNOOOOOOOOOOOOOWWWWW
>>
Please tell me how to Warriors of Chaos. I just wanted to raze Norsca and be on my way, but the two Norscan tribes were shitting out three full stacks, and I can't even have two stacks in the same province without in-fighting.
>>
>>144046751
tfw only girls are vampires, banshees and damsels
>>
>>144046816
it's ok anon daemonettes and elves soon
>>
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>>144046751
>Spiderveins on the tits
>>
>>144046784
Get the mod that removes inbred idiot infighting.
>>
So, if I've never played a table top before, is Age of Sigmar worth picking up and diving into?
Or should I just stick with Total War?
>>
>>144046696
Explain how I'm "using wrong" extremely expensive artillery with less DPS than fucking handgunners.
>>
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>Finished a Chaos campaign
Feels like I accomplished nothing
>>
>>144046604

Git gud
>>
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>>144046949
>Age of Sigmar
>>
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Anyone got the asshurt chaos dwarf image?

>>144046949
Honestly it's not worth it. I dunno what kind of wargames you'd be interested in.

I'm gonna get blasted for saying this but Warmachine/hordes is fun and a new edition is coming out in a few weeks. Go to a gaming store and see if anyone is hosting demos for it.
>>
>>144046949
DON'T LOOK AVERT YOUR EYES
stick to Total War and forget that anything after 8th edition ever existed - TW:W is the last hoorah for a once great hobby
>>
>>144046893
>he doesn't like veiny tits
would suck the unlife out of that bitch desu senpai
>>
>>144044119
>never played Total war anything before
>don't like RTS
>give it a try anyway because some anons here recc it
>accidentally play for 9 hrs straight

fucking hell, got sucked right in, every time I'd feel hungry and want to eat something I'd forget like 2 seconds later and focus on the game again thinking of strategies to expand while keeping money and happiness up

I gotta eat, real fun game though
>>
>>144045752
THFE Productions does some good battles, I think he started a campaign lets play but i havent watched it.
>>
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>>144046751
>>
>>144047345

What faction
>>
>>144047381
m-muh dick
>>
Does anyone else find Vampire Counts extremely boring to play?
>>
>>144046949
The only good thing about Age of Sigmar are the starter boxes. Most of them are really good and cheap.

You could play 8th edition or the fanmade age of ninth. We still play 8th.
Age of Sigmar is ok for 1-2 games. But it get boring really fast.
>>
>>144046712
yeah I get you there anon, all these fancy monsters which ''die to spears'' basically
>>
>>144045861
Map move speed, all other points go to combat stats
>>
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>>144046949
For the love of god don't play Age of shitmar. Find a hobby group that sticks to pre 8th edition and you'll be surprised how fun it can be.
>>
>>144047417
dwarves cause this is my first time playing an RTS and it was listed as easy, if I'm actually able to beat this campaign I'll probably do vampires next
>>
>>144046949
Age of Sigmar is an awful game

I'm not a bitter owner/player of fantasy but the rules of AoS are atrocious

It's only really worth even looking at if you're exclusively interested in modeling
>>
>>144045752

THFE Productions
>>
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Come the fuck on, these guys only control half of Norsca but can afford 6 full stacks
>>
>>144046580
i had them blasting three groups of zombies for about 2 minutes with no opposition
total killcount 60 for all of them, with my miners doing triple that
>>
>>144047551
not even then because its models are atrocious imo. Worse than PP's
>>
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Really, really, wanted to like Dwarves but their so god awful boring since all their interesting stuff is useless.

New to TW games. Do they tend to start releasing balance patches eventually?
>>
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>>144045861
>>144046564
FELLOW UNDERSTANDERS OF STRATEGY
HOW DO YOU SPEC YOUR LL'S?
>>
>greenskin rebels appear
>this should be easy
>charge my level 4 lord into their level 4 lord and they 1v1
>their level 1 lord solo's my level 4 lord and he flees

how the fuck does this work?
>>
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>>144047662
>>144047683

THIS IS WHAT I NEED TO KNOW
>>
>>144047551
>>144047529
>>144047127
>>144047473
>>144047093
So, 8th edition or pre-8th edition? what's the difference? Keep in mind I've never touched a tabletop or wargame before, so I have no idea what I'm getting myself into.
>>
what are the best weapons the dwarves have to take out VC armies?
>>
>>144047613
>not even then because its models are atrocious imo. Worse than PP's
I think some of the chaos warriors stuff looks alright but I don't like the real extreme fantasy focus

The aesthetics I liked from Fantasy (bretonnia, dogs of war and tomb kings) have totally been abandoned.

The one thing GW has going for them for me is that their models aren't as crappy to assemble as PPs
>>
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>>144047536

>Dwarves

Maybe stop being a bitch and play a real faction
>>
>>144047620
yes they do, soontm
>>
>>144047913
Ironbreakers for meta
Irondrakes for funsies
>>
>>144047897
Since you replied to me (The warmachine/hordes advocate), i'd say if you wanna play warhammer fantasy, the best thing you can do is go to your gaming stores nearby and see if anyone is playing warhammer fantasy in any rendition first.

That'll probably be the edition you'd be looking into.

>>144047931
I play legion. About half their models are JUST quality in assembling. Fuck Angelius.
>>
>>144047467
Nah, I like the idea of a slower expansion

Problem is that whilst you're not raiding the lands of men you can't really fuck with the dwarfs because of attrition and them having a massive early to midgame advantage in battles
>>
>>144047574
They're probably mostly Marauders which are actually crazy cheap
>>
>>144046564
Basic tome of vampires spells are pretty good but death is better on him, just get a necromancer to go lore of vampires for him.

I go movement, the hunger, all the lore of death spells up to the one before purple sun then everything on combat.
>>
>>144047574

Crappy stacks full of maruaders, Norscans don't have access to the full Chaos roster
>>
>>144047897
Find a gameshop nearby and try it out. 8th edition.
You can always ask in a store to do testgames.
>>
>>144047683
fuck typo

charge my level 4 lord into their level 1 lord*

he lost in like 5 second despite being full combat.
>>
>>144047467
Nope, I'm on my 3rd VC campaign.
1st one I got owned by Chaos & Greenskins.
2nd one I owned them with a coalition of Empire & Dwarves.
3rd one I'm creeping corruption into the empire atm and deciding who to ally with.

Do you just prefer the hyper aggressive factions that destroy the world in 200 turns?
>>
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>>144047957
This needs a GOBBOS edit.
>>
>gee lets see what the end of the red line is for empire
>+10% charge to tanks and demigryphs and 15% ward save for both

Kek
>>
>>144047957
Why did he steal that manlet jew's broom?
>>
>>144048354
He's fast
>>
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>>144046607
>How do I remove my runesmith from the army stack I joined him to?
>>
>>144047897
Basically anyone who isn't doing shitmar will be playing the 8th edition rule book with the latest edition Army Book for their races whether that be 6th edition Wood Elves or 8th edition Lizardmen etc.
>>
>>144048273
Not them but I like the pace of dwarfs

An evil aligned dwarfs style would be great (so fighting the empire is a victory condition but you can't occupy them and so the units are more fun)
>>
>>144044916
How are you playing with that lord? does it happen later in the campaign or something?
>>
>>144048395
left click his picture then move him as you would the army, if you've done it right his picture should come up bottom left rather than your lord.
>>
>>144048395
click on army
click on his portrait
right click on the map
>>
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>>144048406
WHFB is dead around here, it's Sigmar or nothing (mostly nothing as Sigmar isn't too popular)

>Brettonia got transformed in to vampire worshiping ghouls in Age of Sigmar
THE FINAL INSULT
>>
>>144047662

Map movement, everything else in troop enhancements.

6 units having +10 attack are better than your one unit having +9 attack

Also aura increase, a unit that fights longer is a unit that deals more damage
>>
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I would really love an AI mod that made the ai actually do sieges instead of always waiting out my cities, I really enjoy the siege battles but they are so damn rare.
>>
>>144048406
Wood elves got an updated book.

>>144047897
Firstly check out https://1d4chan.org/wiki/Category:Warhammer/Tactics

read about the races and the playstyle.

2nd: get the army book: https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!kF4GASgC

3rd: watch some battlereports.
>>
So, as someone new to the WH universe is it safe to say that the tabletop isn't worth playing?
>>
How would YOU handle this situation?
>>
>>144048778
Some factions have really shitty troop enhancements.
Vampire counts don't really have anything relevant other than increased aura size and situational bonuses.
>>
>>144048885
Yes
>>
>>144048917
it ain't gonna suck itself
>>
>>144048885
Yes. Without a doubt.
>>
>>144048917
unzips dick
>>
>this post chaos slog as the empire having to clean up norscans and orcs

Really wish I could go full Trump and just build a wall at those southern passages
>>
>>144048917
So you want something to suck?
>>
>>144048885
From someone who bought an $1100 army 6 months before Age of Sigmar.....yes it's not worth it.
>>
>>144048885
The tabletop is DEAD.

Games Workshop killed warhammer fantasy, there's nothing left, the end.
They made some new game wearing it's skin to try and draw in old fans but if you're looking for warhammer fantasy I'm afraid it's too late.
>>
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>unavoidable night battles in a deep forest
>>
>>144048778
>6 units having +10 attack are better than your one unit having +9 attack
Gobbos benefit way more from grimgor being a beast than from their shit infantry being marginally better
>>
>>144048305
>gonna stab em!
>>
>>144049003
lore-wise i believe gelt becomes trump and summons a "wall of faith" to keep chaos out
>>
>>144049126
>>144049057
>>144048964
Well shit. At least you guys saved me some money.

Damn shame too-- I'm going into the Airforce soon and I heard there's a lot of tabletop nerds that are enlisted. Not really sure what other tabletop to begin with now.
>>
>>144049162
Speaking of Gelt I'm surprised they made him so bland, seeing as he was doing a bunch of fun stuff with necromancy
>>
>>144048846
Thanks for that link bro
>>
>>144047957
>stop being a bitch
but I'm a girl anon
>>
Advice for fighting chaos as the empire?
I'm playing on very hard, and there's 6-8 stacks of the various chaos factions running around nordland and middenland constantly raiding.
>>
>>144049368
stop being a bitch m'lady
>>
SOME ONE POST ROLL
>>
>>144049368
Girls don't play this game.
>>
>>144049409
thank you angry virgin :^) tehee
>>
>>144049342
Best to see what everyone else plays

probably 40k
>>
>>144045406
No Emperor, No.
>>
>>144049493
*looks up from under fedora*
Well, gee... Haha I'm glad you're playing Warhammer 'tis a rare thing to see! Let's play a multiplayer campaign, if anything I'll be the one playing Empire! hehe!
>>
>>144049162
>>144049003
Yeah and just like trump it ends up ruining his own country
>>
Are pistoleers/outriders worth using?
>>
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>>144047529
this might be a commonly asked question but why does everyone shit on age of sigmar? im clueless about the tabletop game or warhammer lore in general, i just play the videogames because they're pretty fun
>>
>>144049368
We all are. Now stop being a bitch.
>>
>>144049832
Yes, you can pull an entire flank off of your opponents main army and never get dragged into melee for it
>>
>>144049737
a supreme gentleman, truly
>>
>>144047009
At least you "just" finish chaos campaign.
Just wait 'till you played it on legendary.
>>
>>144049874
They tried to turn Warhammer Fantasy into Warhammer Skirmish with totally not space marines. Plus the End Times story was fucking retarded.
>>
>>144049832
I think outriders are really good, quickly running behind the enemy and shooting them in the back makes them panic.

Pistoleets are shitty outriders, take that as you will.
>>
>>144049792
epic bro simply epic
>>
>>144045587
I'M DOING IT
>>
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>>144050187
I'M FORGETTING THE IMAGE

THE GODS DEMAND BLOOD, THEY SHALL HAVE IT IN PLENTY
>>
>>144049420
>>144049420
>>144049420
>>144049420
>>144049420
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>144045682
>>144045587
So hold on a sec, are the norse tribes even crazy with Chaos considering they don't have much after tribesmen?

Are there any actual normal norsemen who are maybe just a little bit corrupted, but still rational?
>>
>wreck the vargs/skaelings
>peace out
>now use the empire as a highway to bretonnia

kek, perfidious imperius strikes again
>>
>>144050382
ROLL
>>
wow

dwarf melee vs. archers you literally have to sit their whilst they use up all their ammo on you.

if they have skirmish on you can never actually catch them.

shouldn't they have some kind of charge speed bonus like on TT to stop this kind of bullshit?
>>
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>>144049737
>>
>>144050506
just use gyrocopters bro :)
>>
>>144050363
doing the dark gods work anon.
normally I'd dissaprove of the old corner waller but against 4+ stacks any cheese to win. especially since losing an upgraded chaos horde stacks buildings sucks royal dick
>>
>>144050506
Dwarf Quarrelers shit on the other factions though
>>
>>144050442
>Are there any actual normal norsemen who are maybe just a little bit corrupted, but still rational?
Yeah most tribes are like vikings but not crazy chaos vikings.

That usually only happens when a chaos chosen comes around and leads them
>>
>>144050506
Radious will solve that problem with dwarf cavalry.
>>
>>144050787
So why don't they ever tell them to fuck off?
>>
>>144050506
Just back off and make them run into range of your superior archers

And no the no mobility army should not have a counter for mobility, you already have miners as a semi-counter
>>
>>144050506

use your own ranged units and artillery to shit on theirs.
>>
>>144049874
They took warhammer fantasy battles, a twenty something year old setting that a very fun game with lots of models that people bought for it, and destroyed it.
Finished, gone, twenty years they built on warhammer fantasy and in the space of a few months it was destroyed.

Now they brought out "the sequel" to warhammer fantasy, a shallow imitator des dictating it's corpse and it's name is Age of Sigmar.
People don't hate it because it's bad (that's a matter of taste), people hate it because it killed fantasy.
>>
>>144050985
I think it's more than just killing it

I mean I'm sad that the models are worse, sad that the lore is worse and sad that the game is worse

None of that's actually down to me being upset over the death of fantasy, those are all just flaws with the new game
>>
12 empr
23 dwarf
45 orcs
67 vc
89 chaos
>>
Need advice for Greenskins on very hard
If I confederate with red spears or whatever dwarfs don't let go of my ass ever and I end up getting attacked from at least three sides
If I spread into Badlands dwarfs unite and fuck me with two full armies
Also orcs seem to have shit leadership which is a pain in the ass when AI gets bonus morale
>>
>>144051309
1-3 arc
4-6 kholek
7-9 magnificent
>>
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>>144050927
"Though they may seem barely civil in times of peace, the Norse, Kurgan and Hung are vicious races of bloodthirsty warriors. Used to battling amongst themselves - war is their natural state and they wage it without concern or prejudice. They rejoice in battle and strength at arms, and honour the brave of both sides while despising the cowards likewise. Yet they are willing to forget their differences when the Gods command them to fight on their behalf. For there is no greater joy than to fight and die in the armies of the immortals."

For them, the chaos gods are not evil. they just are. to morally judge them would be the epitome of arrogance, so when a hardcore chaos champ appears to lead them, they jump at the opportunity. (they are also a warrior culture, so they're very warlike.)
>>
>tfw cant make mannfred an elector count

I've had Mannfred as an ally to the Empire for 100 turns now and they singlehandedly held off the Orcs

But their corruption has gone too far, and the oppressed halflings must be freed
>>
I was sad that Skullcrushers weren't in the DLC
>>
>>144051335
it might be worth it to just kill the dwarves as soon as you can.
>>
How do I properly deploy a dwarven turtle/guard stance army?
>>
>>144051430
>>
>>144049874
Like >>144050029 said its really bad.
If you want to see how bad just go to 1d4chan they've got all the explanations.
>>
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>>144050363
I have reformed my line of battle, having a short respite from the human waves Skaeling is throwing at me.

The battle is not yet over, as the weaklings have brought in even more men to try and topple the Everchosen.

They will not succeed.
>>
>>144048837
I find the AI likes to siege on the final turn before you start suffering attrition. so just wait it out.

its weird, you'd think they'd just attack straight away. or wait until attrition sets in. but I guess they want to build up as much siege weapons as possible while still attacking while you're at full strength so that the AI actually does siege instead of just always starving you out.
>>
>>144050442
To them they aren't "that great evil up north threatening to destroy all civilization," to them they're just the norscan gods. A part of their culture and life, and whatever the gods demand they perform.

Just like the norse in our world were seen as "evil marauding heathens" by christians. But they were just doing things they way they did 'em.
>>
PROTECT
HIS
SMILE
>>
>>144049832
I only play with the better guns mod but they're good in that for covering your flanks. Even if your pistoleers get chewed up that's better than getting rear charged by a million doggies.
>>
>>144051106

Remember the rules using the classic models, where it said shit like "If you hold a cup and say "for the lady!" you get a reroll!"

Like how fucking insulting is that.
>>
>>144050506
As a dwarf you should have at least 4 artillery pieces.
>>
>>144049832
Y E S

If you can flank and shoot into the back of the enemy it's basically gee gee, right there. Otherwise you can use them as ghetto spearwalls and meme much stronger enemy cavalry to defend your own flanks by kiting. Worst comes to worst they form a good second ranged line because due to their elevation they can fire over your own troops, so you end up with melee-outriders-crossbows.

Grenade launchers are kinda underwhelming though.
>>
I'm going to try a Dwarf playthrough and I'd like to make use of embedded heroes more this time. I won my last Humie campaign on VH without ever really using them in my armies.

Thane - Just use it like a melee lord, no?
Engineer - Ranged and buffs ranged around him, but is their ranged damage actually any good?
Runepriest - Buffs? I don't know what the fuck these actually do in combat
>>
>>144049874
Sigmar's really bad as a game and a setting but the really retarded thing is that they took a big army game in a traditional fantasy setting and replaced it with a skirmish game in a really weak realms of existence setting

So it's like the opposite of what their players did like

And for new players it's not appealing because it's really fucking expensive still, and also really hard to get a fair game of because the actual rules offer no balance
>>
How the fuck am i supposed to get more lords as chaos when they take 20 turns to get a single growth point?
>>
shouldn't a lot of the orc/chaos units have some kind of impetuous trait?
>>
>>144051896
Rune's are like mages

Dwarfs are probably the army that least needs heroes though so try em all out, you won't struggle because of it
>>
>>144051896
runebros are probably the best for dwarves. their buffs are incredible, and are cooldown-based so you don't have to worry about winds of magic.
>>
>>144049832
Outriders only cost 100 more than handgunners but have 50% more damage output and better mobility. Once you get outriders, handgunners are obsolete.
>>
>>144049832
Outriders are better against enemy troops, but Pistoleers are better at skirmish fights because they can fire all around themselves while outriders can only shoot forward.


outriders are better though.
>>
>>144051968
Take growth skills first
>>
tfw none of the chariot units in the game are fun
>>
>>144049832
Pistoliers are absolute shit, they take ages to actually open fire on the enemy and during that time they will get massacred by bowmen.
>>
>>144051889
>grenade launchers
>never hit shit because the enemy troops aren't marching
>>
>province only 15% corruption
>the land is already splitting apart
>>
>>144051968
spend the 4 lord points to get like +8 growth and then research anything growth related

If you don't do it immediately the campaign gets really boring because nothing ever unlocks
>>
>>144052246
People don't know how to use chariots
>>
>>144052295
They can fire and move you dumb nigger. Use them like caracole cavalry because that's what they fucking are and you can rekt shit.
>>
>>144051968
razing settlements scores you 4+ growth for a turn.
sacking doesn't though.
>>
>>144052295
All missile cav are like that.
>>
>>144052246

Chaos Chariots and Black Coach are bretty fun.

Coach because of dem buffs and Chaos Chariot for pure carnage factor.
>>
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lol
>>
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BLOOD AND GORE WHEN???? RRRREEEEEE
>>
Will bretonnians be able to siege with their disgustingly bad infantry if they don't bring 5 trebuchets?
>>
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>>144051586
THE RUINOUS POWERS ARE WITH ME

TREMBLE AT THE EVERCHOSEN'S ASCENSION MORTALS
>>
>>144052295
lol what, they aren't machine gunners. You let them reload and run near enemy cavalry or infantry. As soon as the enemy tries to charge them you pull back. If the enemy does not have faster units you can break up their entire formation since they can't afford getting flanked and have to actively send units in your direction.
>>
Elves are the best
>>
>>144051896
thane - melee lord, very tough, can essentially tank the entire time, I would rush mine out ahead of the line and use him to cause some enemy units to blob up so i could fire into it with my artillery.

Engineer - buffs gunners and artillery, OR buffs the army skills (his movement bonus (heavy lifting) on his blue campaign skills line is amazing) or both is done right. his gun doesn't do much but considering that you'd rather have him near your artillery when he gets his artillery buffing skills then having the ranged attack isn't so bad.

Runepriest - A buffomancer that doesn't have to rely on winds of magic. As op as it sounds and the buffs are pretty good too. Also good in melee so don't be afraid to send them in.
>>
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>tfw your greenskin Waagh turns against you despite being your faction with your banner and your everything.
>Can suggest it a target, but it attacked me.
>Guess my game is broken right after I destroyed the last of Chaos.
>>
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https://www.youtube.com/watch?v=JQCIqnmibhg
>When some fuck goes to war at your rear side
>>
>>144052295
They bully cavalry pretty hard because most can't catch up
My marauder horsemen couldn't do shit against them but again they are fucking awful from what I understood
>>
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All this game does is make me wish for a single Bofors gun for my lines.

Just fucking one...
>>
>>144048475

Seconded.
>>
Any good unit packs you use, /twg/?
>>
>>144052754
Marauder horsemen are much better because they can actually hurt things wearing armor.
>>
>>144052678

I saw a greenskin WAAAGH sieging a greenskin held dwarf hold and I couldn't figure out what was going on because I was just marching past.
>>
>>144052547
he lost 51% of his army
you lost 74%
>>
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>mfw for once in my life the 8GB ram is holding me back from enjoying this game to its maximum
>>
>>144052678
Greenskins are the Iron Islanders of Warhammer. Completely fucking retarded and more a danger to themselves than anyone else.
>>
>>144052664

Dark Elves are the best
>>
Is there a mod that gives me the option to reset talents?
>>
OFFICIAL Campaign Faction Difficulties (from easiest to hardest):

Dwarfs
Chaos
VC
Orcs
Empire
>>
>>144053005
tfw i have 3GB ram in the current year
>>
>>144052547
Doggos are too fucking strong
>>
>>144053090
VC are the easiest. Practically play themselves.
>>
>>144053090

>Orcs hardest
>literally free doomstacks
>>
>>144053090
Empire have all the best units in the game and orcs have free armies

how the fuck are they hard?
>>
>>144053046

They shouldn't be fighting me if they are my free doomstacks holy shit.
>>
>>144052678
But it still works lorewise. If they run out of enemies to fight, they'll just fight each other.
>>
>>144052978
I also had 25% of his numbers senpai

I'm ok with this outcome
>>
>>144053279
Weak economy and surrounded by enemies on all sides for the entire campaign.
>>
>>144053279
Not him but you pretty much have to fight off Norsemen and Chaos single-handedly. I know that Chaos hordes come for everyone else, but as the empire you're right in the thick of it
>>
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I usually get like 50 fps all the way zoomed out, with drops to 30 when I watch the fighting

What do you guys play on? Any unnecessary settings I can turn down for better FPS?
>>
>>144053371
well i mean, i'm just saying it's not an efficient outcome. you should strive to better bring about the end of times senpai
>>
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>>144052754

I may just have no idea how to use them, but take my latest battle for example. I got the pistoliers close to the enemy line where they got off one or two volleys, doing absolutely pitiful damage. They were then rekt by a couple volleys from some Bretonnian bowmen. One routed off the field entirely and the other didn't do anything for the rest of the battle besides chasing down some retreating bowmen.

If this was a normal army, those two pistolier spots could be occupied by two units of Based Reiksguard, who do all the heavy lifting in my battles.
>>
>>144052532
i once won a siege game as bretonnians on the table top.

I used my two trebuchets to knock down the gate and then i had a banner that let me move through difficult ground on my knights just so i could get them over the ruined gate fast enough to make it into the courtyard.

Men at arms aren't even terrible, even though they were supported with some unmounted heroes to help win the walls.

but yeah, it was less than ideal.
>>
>>144053279
I think the only difficultuy is how random the surrounding factions can be
>1st playthrough, I was able to establish a confederation with each province, even Marienburg.
>2nd playthrough, I'm at war with Brettonia
>3rd playthrough both dwarfs and Orcs are at war with me but I get help from Marienburg.
What the fuck...
>>
>>144052776
get an organ gun. its pretty much the same thing, except with a solid shot instead of exploding ammunition.
>>
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>>144053005
I upgraded to 16GB for Cities: Skylines.

It's still not enough.
>>
>>144052865
Weird, they don't hurt shit for me
Like, look at this guy's >>144052547 kill count, enemy had no archers or cavalry and they still couldn't kill shit
>>
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No mod for resetting talents in warhammer?
>>
>>144053559
Don't send missile cavalry in range of foot missile troops. They'll be slaughtered every time. Pistoleers are for guarding your flanks, killing slower low-armor cavalry and harassing infantry that isn't supported by missile troops.

>>144053805
They probably got taken out early by doggos.
>>
Anyone with a GTX 1080 want to share their experience with it with TW:W?
>>
Someone refer me reading to get in the mood for playing Dwarves.
>>
>>144053559
For one horse archers definitely shouldn't get into firefights with bowmen, try to flank infantry when they're fighting instead
>>
>>144053805
>>144054069
I had them in skirmish mode keeping the enemy horsemen and dogs away from my infantry
>>
>>144054069
Dogs run at the same speed as marauders
>>
>>144053559
Don't get into pitched fights with ranged units.

You have an entire enemy army to murder. Go where their ranged isn't.
>>
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>tfw autoresolve says you have 90% chance to win, but when you manual battle you get completely slaughtered
>>
Guys how do I play empire on hard mode?

I keep getting fucked by everyone when the secessionists defensive alliance with meriold.
>>
>goblin spearmen outlast dwarf warrior greataxes on left, dwarf warriors in the front and quarrellers shooting into the right for an entire battle while the rest of my army falls apart

what the fuck
why are goblins better infantry than dwarves
>>
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>>144054509
>tfw autoresolve says you have a 90% chance to win
>Play the battle anyways
>You lose nearly all units but still win
>>
>>144054568
That's some exceptional goblins, mine run as soon as a dozen of them gets killed
>>
Which faction gets dragons?
>>
>>144054552

NAP with as many people as possible quickly
Kill secessionists quickly
Wait for Marienburgs army to leave their city and strike
Turtle up and wait for demigryphs, then go rape
>>
>>144054710
vampire counts get undead ones
>>
>>144054710
dragons are shit

but chaos gets dragon ogres

but really, chaos and vamps get chaos/zombie dragons, and orcs get wyverns
>>
>>144054568
I'm suprised by how good gobbos are.

For only 300 teef you get 160 gobbos, each tiny and with a 50% missile block chance. They're fantastic at baiting enemy artillery and archers. I've started making my center out of gobbos, and keep my bigger gits in columns on the flanks. The gobbos last long enough that the orcs can flank, and even when the gobbos run that only disrupts the enemy for me if they chase.
>>
>>144054509
I hate this shit because it feels like I'm cheating
>>
>>144052776
>tfw even a fantasy setting is less interesting than reality

TW modern warfare when?
>>
>>144054783
>>144054792
Are they mounts for heroes, or standalone units?

I'm playing as Kholek, btw.
>>
>>144054946
terrorgeists are pretty much stand-alone undead dragons.
>>
>>144054509
>autoresolve says you have almost no chance to win
>it's right

Why even put garrisons in the game if they're going to be this shit and we don't even get favorable defensive terrain?
>>
>>144053559
Ranged cavalry will never win an engagement with foot archers.

don't race your pistoliers in. Use them to defend your flanks. Before your main lines clash they should be skirmishing against enemy cavalry or if you're a bit more pro active trying to lure some enemy units away from their main line.

If you do have an issolated bowman unit, then what you want to do with pistoliers is to run circles around them, they won't be able to fire unles they can turn their front to you, while you can fire on the move and in any direction.

But ideally you'd save your pistoliers for after the armies engage and then send them in around the flank to shoot people from behind or to pursue fleeing enemy forces to ensure they don't return to the battlefield.
>>
>>144054853
battle difficulty gets fucked up if you try to play on anything but normal difficulty
your units tire out over dumb shit, random enemy chaffe units suddenly start beating hammerers 1v1, just dumb shit
>>
>2010+6
>still can't choose where an army will retreat to
>>
>>144055014
I feel you.

In Heroes you could buy units to stay and guard your castle. I wish that was a thing in Total War.
>>
>>144054552
the first few turns in a total war hard/very hard campaign are always the most important.

Don't recruit troops first, you need to crush the small secessionist army first thing with your starting forces. if you do that then you can retreat back into your own land to recruit forces.

Doing this you should be able to take out one of their settlements turn 2. but you need to win that first battle decisively.
>>
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>turn 5
>2 other empire factions plus the fucking dwarves for some reason declare war on me
>marienburg is 3 turns from Altdorf and has the 5th largest army in the world

Why is this allowed?
>>
>>144055116
> army routes
> everyone runs for their lives in a panick
> g-guys d-don't forget to go East!
> S-so I'll meet you guys over ridge t-then? K.
>>
>>144055373
>retreating
>routing
>>
>>144055373
organized withdrawals are a thing anon

if it was like your post there would be no army left after the retreat at all
>>
Who do I play? No filthy marienburgers allowed
>>
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>>144044686
>Its all automated now, assuming you put them into position correctly.

No, they just stand around and a few of them point their spears forward.

Ability spear wall is a tight defensive formation that is no longer in the game.
>>
>>144055373
>general orders a retreat
>soldiers leave the battlefield
>suddenly everyone runs off in every fucking direction for no reason
>general loses faith in Sigmar
>>
>>144055524
>retreating
True. They should probably add some commander skills for this in both retreating and routing.
>>
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>>144055582
FUCK
>>
>>144055582
Nuln.
>>
>>144050029

fucking end times story really fucking pissed me off holy shit was it bad
>>
>>144055585
yeomen are better in melee than boarboyz
>>
>>144055897
Boar boys are shock cavalry
>>
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>orks have no looted vehicles or contraptions of any kind in this game
just kill me now
>>
>>144055585
Who gives a shit if it functions identically? It's better this way.
>>
>>144056021
They are designated as shock cavalry
>>
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>>144056078
t.shill
>>
>>144056048
How do you expect Orcs to loot vehicles with no mekboyz?
>>
Which Empire wizard is worth using and what skills?
>>
>>144056048
what the fuck. What the fuck would an orc loot? a stage coach?
>>
>>144056254
>le shill meme
t. paradox
>>
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TAKE THAT YA ZOGGING STUNTIE
>>
>>144056275
None of them until magic is fixed
>>
awaken da tribes
>>
>>144056308
>lies about feature
>gets outed
>starts spouting bullshit and crying about paradox

classic shill
>>
>>144055180
It's a thing in total war pre R2.
>>
>>144056269
have the gobbos do it
if they're smart enough to be able to tame wolves and spiders despite the massive difference in size, then they should be smart enough to orkify something like a siege tank
>>144056284
a gyrocopter, a cannon, siege tank, etc
there are a few choices, though albeit limited
>>
>>144056275
Light is good if you can level them quickly (i.e. late game with college of magic)

fire is better early on.

At least for ultra unit sizes.

Heavens is alright. but doesn't have nearly as good buff spells.
>>
>>144056418
fuck off
>>
>>144056563
No you, one less idiotic statement you post as a fact on here.

I dont even know why you try so hard, the game is already a raging success.
>>
>>144056378
Man pyrrhic victories are fucking satisfying. You spend the entire battle stressing the fuck out and then breathe a sigh of relief when you win.
>>
Anyone in SEA or basically Asia want to play Vermintide with me?
>>
>>144056662
Why do you come here and nitpick on every little detail? You're obviously trying to stir shit.
>>
>>144056723
>talking about specific things from other games and comparing them to this one is nitpicking
calm down there anon
>>
>>144056714
Wrong general?
>>
>>144056723
Why do you come here and tell people lies about the game?

>its automated now

Fuck, I almost believed and had to go try it out in custom battle.
>>
>>144056714
are people still playing vermintide?

>>144056859
rip /vtg/
have a little respect, anon.
>>
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>>144056859
Now that's just cruel
>>
>>144056859
Vermintide general is dead :(
>>
>>144056903
You didn't put them in proper formation.
>>
>>144056859
What are you talking about? This is /t(w)g/ is it not?
>>
>>144056903
Because it's fucking automated.

Your units have an automatic charge resistance bonus that they receive when they're facing a charging enemy, standing still, and in formation.

There is no special secret animation for this, it's just a flat charge defence bonus.
>>
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>>144056086
DESIGNATED SHITTING HOGS
>>
>>144056980
Not a lot...that's why I'm asking here.

Playing TW:W just made me want to play it again.

Also, Skaven H Y P E.
>>
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I'm new to the series and just started a Chaos Campaign. I'm looking to replace units but I'm not sure if I should considering they are pretty high level.

I'm just wondering how much of a difference there is between levels 1-9 on a unit, as I cannot find enough information online about the subject.
Pic Related
>>
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>>144057032
>>144057048
The scramble is on
>>
>>144056442
Datz stoopid! Humie tankz don't work like crawliez or wolfz. Dey don't bark, dey don't make stikky gunk, an' dey don't got no mouth hole to put da squig meat in!
>>
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>>144057190
Will the Skaven satisfy my Maxim gun fetish?
>>
>>144057308
>The scramble is on
It's not a fucking scramble and that was my first reply to you.

The spear wall ability has been replaced with a flat charge resist bonus, which you can fucking see for yourself if you hover over the attribute in the unit info panel.
>>
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>>144057339
Ayy
>>
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i did it. i beat chaos on legendary with only sigvald. i almost got fucked by the bird too.
>>
>>144057339
that's not a maxim gun.
>>
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>>144057339
>miniguns

Oh god Skaven are going to be real cancer arent they.

Then again we've started off with tanks and rocket artillery so it cant get any more absurd.
>>
>>144044119
in the map they have now, what are all the factions they COULD add to the campaign? they obviously could add, and hopefully will add, brettonia.
>>
>>144057262
Just make a second army, you have plenty of favor stored away and you'll only be adding more to it, so it doesn't matter if your actual income is negative.
>>
Will the Skaven have units of 400 or something? They seem to commit bajillion of troops in every war and they seem to be everywhere.

Do they use dwarfen tunnels or do they have their own?
>>
How to make mad cash as the VC? I need more bones
>>
>>144057598
anon have you played the game
>>
>>144057573
Just wait until your heroes are being sniped from half a map away.
>>
>>144053441
750 here. Porthole 2D gives me many extra frames for some reason. Mostly I tune down resolution scale for battles with more than two armies because it's fast to do.
>>
>>144057709
150, any larger will cause pathfinding issues
>>
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Who /ironbreaker/ here?
>>
>>144057492
Isn't Sigvald inferior to both Suneater and Archaon?
>>
>>144058049
dont do this to me anon
>>
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>>144058049
>When I first started, I had a Black Orc named Stoopid Git
>Then the server transfers began.
>mfw I couldn't name my char Stoopid because some asshole took that name already. And asshole that wasn't doing anything with it.
>>
>>144056389
I just started playing, what's wrong with magic?
>>
>>144058218
If you arent playing on smaller unit sizes, most damage spells do almost no damage because they didnt make damage scale
>>
>>144058051
no he has way more alliteration
>>
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>>144058049
M-me.
>>
Any recommendations for a PC that can run Warhammer at max settings? Looking for a new build.
>>
>>144058051
Doesn't matter because Chaos needs to dump all the points into general and campaign trees.
>>
>>144058287
Are buffs and debuffs are still okay?
>>
>>144057740
Its bad enough with Witch Hunters and death spells in multiplayer.

There needs to be a screening ability implemented into certain units so people have to work to make assassinations.
>>
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>>144058138
Do what? You can play right now :^)
>>
>>144058459
The buffs are alright, but you usually would be better off with a different hero or another unit
>>
>>144058437
Grab the poolaris 480. $200 gpu that will pwn in TWW since they've partnered with amd for dx12 support.

For CPU, get the cheapest i5 2500k or latest equivalent.
>>
I'm hoping its taking so long for a patch because they're doing a lot with it
>>
>>144058515
Is it still rve?
>>
>>144058670
Patch is going to be awesome if done right.

There are so many spells and units that could come into contention once ungimped, it'd be like a mini expansion.
>>
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Grave Guard (Great Weapon) or Cairn Wrights?
Black Knights, Black Knights (Lances) or Hexwraiths?
Vargeist or Terrorgeist?
Is it worth it to get a Black Coach?
>>
>>144058721
What?
>>
>>144058850
grave guards for sure
lances for cycle-charges exclusively. cavalrys weak in this game
terrorgeist. flying makes it a lot more effective at showing up at crucial points in a battle.
black coach isn't good
>>
the flaming head pyromancy is actually pretty good
>>
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>>144058787
>x will be good if done right

So you're basically saying nothing.
>>
anyone here playing on higher difficulties? Does it actually feel unfair in fights how the AI is cheating? I don't want to get frustrated with combat if they mostly just win because "better stats lol"
>>
>>144058919
i think he means realm versus everything?
as opposed to rvr which is realm vs realm aka pvp
>>
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Easiest quest ever
>>
>>144058919
Realm vs. Environment
>>
As VC, what would you say is the most effective counter to missile cavalry? Particularly Chaos & co.
>>
>>144059149
bats and black knights. bats to tie them down and knights to actually deal with them
>>
How do the fuck does the Chaos Campaign work? Is there no way to increase income? Am I expected to always be in the negative but constantly sacking and raiding to maintain more than 1 stack?
>>
>>144059047
The AI only knows how to bash its head against the wall so any "unfair advantage" is nullified.
>>
>>144059261
Pretty much
>>
Handgunners or Crossbowmen?
>>
>>144059003
honestly some of the aoe spells aren't even that bad because of the moral malus they can inflict on bunched up units in the thick of battle.

They just don't do much damage outright.
>>
>>144059047
You can always up campaign difficulty and change battle difficulty to taste.
>>
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>>144046230
I fear them pulling a Radious and making every faction more "balanced".
>>
>>144059047
In campaign, AI gets 40% more money on legendary AND pays less upkeep AND always has good public order.
In battles, he has a huge boost to morale, so basically his units won't rout until you kill everything. Not sure if he gets anything else
>>
>>144059442
>he
the ai is female
>>
>>144059425
Uninspired and repetitive as mods nowadays are, many a disillusioned fan don’t hesitate to call out the medium as fallen. Along comes Radious mod, the latest entry to modding self-critique and introspection.

On the surface Radious mod seems like your ordinary mod which is seemingly unremarkable but whose charm is so irresistible yet so subtle, that the people who've played it cannot but fall for it, much to the frustration of some self proclaimed "understanders of strategy" who cannot see any logic to these affections. Os et labra tibi lingit, Manneia, catellus: non miror, merdas si libet esse cani. Unlike our hack-ridden mod industry, Radious Mod uses metaphors in an excruciatingly subtle way. Sharp-eyed spectators should be able to spot the humanistic properties Radious mod displays.

Radious mod is a self-aware and self-referencing work. It points out the flaws and implausibilities which often plague its genre, yet offers no alternative. Though criticized for conforming to its genre without innovation, composing the rest of the mod with uninspiring features essential in achieving what Radious mod wishes to do. While it does highlight the unrealism which plagues the modding community, it also serves to illustrate the irrationality of passion and infatuation, which which is shown by the hatred often spewed at this masterpiece. Poor Radious is left with naught, but to hunger evermore.

The team is aware of the flaws and tropes in their work, but artistic integrity has to be weighed against the harsh market. Even so, no artist wishes to make hollow trash as much as “understanders of strategy” so often may think. Behind these stories are genuine emotions, far more so than half-assed criticisms by blind followers of objectivism.

I don’t think this mod justifies an arbitrary rating of stars; it’s much better than that. It deserves a place among the highest modern philosophical works of our world. "Nietzsche, thy name is Radious."
>>
>>144059542
why? Because she's bad at videogames?
>>
>>144057598
Bretonnia, Kislev, Wood Elves, Chaos Demons(more likely will be unit packs for chaos) Skaven, Tilea? & Estalia?(Many of the Merc units from the tabletop come from these two but i dont know if they could be fleshed into playable factions)
>>
>>144045329
Hard to say. I've had a few 500+ kill battles with Archie that had only lasted a couple minutes so I'm certain most of those were from some of the most flawless fire skulls I've ever seen. Maybe it's just death magic that's busted.
>>
>>144059562
gets me every time
>>
>>144059610
that and she wont be allies with me
>>
>>144059610
10/10
>>
>>144055585
Wait a minute. Yeomen? Peasants? On horses? In Bretonnia?

Warhammer lore fags, explain this.
>>
>>144059917
Whats there to explain?
>>
>>144059917
They get the lame/starved/retarded horses that the knights have cast off
>>
>>144059989
Why should peasants be allowed on horses in Bretonnia? Horses are for knights.
>>
>>144059917
Yeomen aren't peasants.
>>
>>144060039
Horses arent reserved for nobility, many peasants have access to horses

Hell, there's an entire county of Bretonnia where almost ever family has a horse
>>
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>>144058049
I miss my Black Orc
>>
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welp
>>
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>>144058049
giddyup
>>
Rollan for new campaign:
1-3 Summon the elector counts
4-6 the once and future git
7-9 spooky scary skeletons
>>
>>144060224
"WoW was a mistake"
>>
>>144060137
There's always Return of Reckoning, anon.
>>
>>144060213

>spawning on that side

rest in pieces anon
>>
>>144057492
how'd you do it
>>
Should I play with the conquer everything mod?
>>
>>144060093
Yeomen are peasants, but they've been allowed to ride the runty retard horses the ones that aren't even worth being pack animals for the knights bedrolls.

>>144059917
Yeomen are the heroic peasants that the knights recognize as being good enough to be given special treatment. And who are given all the dirty jobs that most knights find disdainful (like supply raiding, scouting, night raids, you know all the important shit)

Yeomen are actually pretty awesome.

In the table top there isn't a seperation between melee and bow armed yeomen. A yeomen will actually be armed with a spear and a bow and can cheaply take shields as well. while remaining versatile fast parthian shot like cavalry.

They're actually pretty underrated for their radious like versatility.
>>
>>144045752
LegendofTotalWar is doing Legendary runs declaring war on everyone. I'm new to TW tho so not sure what counts as "good"
>>
>>144060326
Looks like whoever the yellow fags are did a lot of the work for him
>>
>>144060137
I hear ya. Running with a greenskins only guild was some of the best fun I've had in multiplayer.
>>
>>144060338
It is all fun and games till greenskin starts taking territory in empire land. And then you realized you fucked up.
>>
>>144060345
Bretonnia doesn't seem very knightly if they just have their peasants do the unknightly shit.
>>
>>144060276
But I can't get that git back
>>
>>144059304
Both.

Handgunners on the flanks so that they can swing around your line, and Crossbowmen in the rear to fire over.

Handgunners have armour piercing, so they're infinitely more useful than Crossbowmen, but you're never going to be able to use more than 2 effectively anyway because your own units block their line of sight.
>>
>>144060453
You can remake the git and fight for the Bloody Sun Boyz
>>
>>144059917
>As they hold such privileged positions as head gaolers and militia sergeants, to become a yeoman is the highest rank to which a peasant can aspire. It takes many years of dedicated service for a man-at-arms to be so promoted, an even then only an act of bravery on the battlefield will guarantee his ascension. Though no peasant may ride the steeds of the Bretonnian lords, favored yeomen are permitted to ride to battle on draught horses. Such troops will often scout ahead of the main army and keep the knights informed of enemy movements-a dangerous task, and one which earns no honor, so it is a task that the nobility believe is best performed by peasants.

>All men-at-arms dream of one day becoming a yeoman, possibly because of the folk stories that tell of yeomen being raised to knighthood after performing a great service or some brave deed. The truth is that it is almost unheard of for a peasant to be elevated in this way-the nobility have no wish to sully their ranks with lowborn commoners.
>>
>>144060483
>block their line of sight

Outriders
>>
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I really can't do sieges manually in TW:W, especially early game. Auto-resolve makes me have about 200% less casualties and saves any headaches. At least they get fun later, but at that point you own most of the map. Those towers man
>>
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>attack Kislev
>see this
kek
>>
>>144060598
Aren't Outriders vastly too expensive to sit behind your lines plinking away pathetically when you could be sitting behind _their_ lines plinking away pathetically but also crushing their morale?

Outriders are good, but I'd rather 2 gunner 2 crossbow 2 outrider than 2 gunner 2 outrider.
>>
>>144060445
Consider that in bretonnia the knightly shit is trying to slay a 40ft tall demon single handedly and that this can easily happen and you see why despite everything even the yeomen peasants are still in awe of the knights.
>>
>>144060707
2 gunner 3 outrider*
>>
>>144060574
>It takes many years of dedicated service for a man-at-arms to be so promoted, an even then only an act of bravery on the battlefield will guarantee his ascension.
>Hope to be promoted one day
>Perform an act of bravery
>Hope Sir senpai was watching me
>turn around
>Sir senpai is standing there
>omaigosh Dosshiou
>Wow peasant-chan that was pretty incredible
>KYUUUN<3.
>>
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>>144060876
fuck off
>>
>>144060039
>>144060118
Yeomen horsemen do exist in tabletop but then again they aren't exactly peasants.
>>
>>144060707
I'm under the impression that Outriders are just mounted handgunners with better mobility
>>
>>144060706
Imagine seeing his junk every time you look out the window.
>>
>>144061029
They're also more expensive, so if you're going to pay for them you have to use that mobility to make it worthwhile, which means it's a waste if they're just sitting behind your stack plinking when crossbows can do that.
>>
Why doesn't the Empire just take over Bretonnia and free the peasants?
>>
>>144060943
I was really hoping a bretonnian updated book would have had a focus on guilds and the rise of a middle class. and a theme along side the old fluff that had the nobles so enthralled with their arthurian myth they were failing to see that the peasants were becoming educated and rich.

basically i wanted my french revolution arthurian bretonnia.
>>
>>144061181
Grail Knights are not to be fucked with.
>>
>>144061234
Then why doesn't Bretonnia take over the Empire and enslave the peasants?
>>
>>144061181
You don't think they've tried?
>>
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>chaos rapetrain razing it's way through the empire
>estalia colonizes all the way to talabec

Cheeky cunts.
>>
>>144061294
Because Bretonnia doesn't have the manpower to overtake the Empire and the Empire has too much to deal with to take over Bretonnia.
>>
>>144060876
>peasant-chan received half of his wage and actually got to keep a forth of it that day
>>
>>144061181
Why should they? They're not honest, Sigmar-fearing folk. The puddle-worshipping loonies may be weird, but they're also good trade partners.
>>
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I don't know where to go with this so give me ideas
>>
>>144061619
You go straight to hell Todbringer! Your pretensions are tearing the Empire apart at a time when stability is needed most!
>>
>>144059135
>I use the most overpowered units in the game
>lol so easy XD
That's why a elite unit limitation should be implemented, so shitters like you are put in their place
>>
>>144061838
M8, even if I used only spearmen it would be ez as shit, look at what I was fighting
>>
>play on very hard
>strategically place my units
>properly advance and use flanking tactics
>auto resolve even tells me I will probably win
>play the battle
>everything just fucking dies for no reason
>unit advantage doesn't count, cavalry gets wrecked by basic swordsmen

I fucking hate the way difficulty works in this game
>>
>>144061838
Elite unit limitations was some of the dumbest stuff modders thought of. If someone wants to field an army of elite badasses, why not? It isn't like they come cheap or easy anyway.
>>
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>mfw you can beat any other faction's archers with your quarellers
>mfw all those factions have pretty much worst fodder ranged in the setting
>mfw playing against elves as dwarves when CA eventually add them
>>
>>144061294
Once upon a time, in older lore, they were close to it.
>>
>>144061825
the fact he isn't missing his eye bugs me greatly, more than the horde of savage orcs as a starting enemy. But maybe those will be replaced with beastmen later?
>>
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Rollan for new campaign
>>
>>144061838
Elite unit limitations are fucking bullshit. Just make them cost more.
>>
>>144062003
>mfw playing against elves as dwarves when CA eventually add them
I hope you like getting shaved.
>>
>>144062086
Fuck you Archaon, I'm already playing your campaign and it sucks.

Rerolling
>>
>>144061838

>making VC even worse
kek
>>
>>144061938
Play on VH
Swap Battle difficulty to Normal
Unit Size to Medium

Game is balanced
>>
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Really enjoying the aesthetic and gameplay of the Dwarves. My first campaign was with the VC; which reminded me of barbarian campaigns in Atilla. Meanwhile, the dwarves remind me more of the Greek City campaigns in Rome and Rome 2.
>>
>>144062012
I like this older lore.
>>
>>144061952
>>144062108
Would a limitation per army work?
So no more than 1 demigryph/steamtank/terrorgheist/giant/arachnarok in an army
>>
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>>144062223
>>
>>144062303
No.

Just make them cost a fucking fortune. Like, 1k per turn upkeep if you want.

If I want to, and can afford, to have a full stack of Greatswords and Demigryphs then power to me. The tradeoff should be that I can't be putting down rebels in the South, fighting Brettonia in the West, and keeping Chaos at bay in the North, because I can only pay for one army.
>>
>>144062369
>1k per turn upkeep
I'd be ok with that for the highest elite units.
What can be expected to happen in the first balancing patch?
Higher upkeep or nerfed stats for op units?
>>
>>144062468
Buffed stats for Empire low tier infantry
>>
>>144062086
fucking finally
>>
>>144062468
Magic before anything else for the love of god
>>
>>144062508
And Greatswords, Demigryphs, and Witch Hunters to be nerfed.
>>
>>144062508
Totally unnecessary. Empire is L I T E R A L L Y fine as it is if elite units were made more expensive. Shitty infantry, solid mid-tier cav, and rapeface high tier units that are rare but vastly effective when used right.
>>
>>144062086
ungrim get, I wanna be slayer king
>>
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>>144062003
>It's a "40 man stack of sisters of avelorn/phoenix guard led by Teclis on a stardragon" episode
>>
>forced to use the enemy agents can't attack you mod as chaos

These fucking shits never stop, they kill all my agents and assault my units. This wouldn't be much of a problem if chaos didn't have this horrible replenish rate outside of allied territory.

Also what the fuck is up with the AI, forced to download the use more melee mod because I faced an army with 1 general, 3 sigmar priests, 3 spear men and 1 swordmen, fucking 4 rocket batteries, a cannon 2 mortars and 2 of those repeater cannons.

These are possibly the only things I dislike about the game, dumb AI recruitment and agent spam (seems to be a issue in all games)

Have only played chaos though
>>
Holy fuck I just got my cute flying Pony with Karl Franz and this is the first time I've used a flying lord outside of 2-3 battles with a generic orc warboss.

I'm sieiging Marienburg right now and it's dumb how useful this is. I flew over the walls and killed the mortar, and now I just keep coming back and harassing all the archers.
>>
>>144061220
Check out the Bret supplement for WHFRP 2nd ed, though the building revolution there is more along the lines of the historical Jacquerie than the French Revolution.

Also, don't fuck with a Bretonnian shepherdess. Those ladies are hard core.
>>
LIST OF NEEDED NERFS AND BUFFS

>Empire buffs:
Luminark
AoE artillery(although this is in general for all factions)
Pistoliers

>Empire nerfs:
Witch hunters
Greatswords
Demigryphs
Tanks

>Orc buffs:
Need some kind of early game armor piercing to deal with dwarves
A dedicated anti large

>VC buffs:
Monsters in general
Zombies
Cavalry
Ethereal units

>Dorf buffs:
All top tier units save for Ironbreakers

>Dorf nerfs:
Possibly small armor or leadership nerf to lower tier units
>>
Never played a Total War game before, I'm thinking of jumping in with Medieval 2.
What do you guys think?
I want to play something with a lot of depth to it
>>
>>144062910
Magic is shit across the board, I agree.
AoE artillery is also shit.

But Pistoleers are fine, and Empire top-tier is fine too if it were more expensive. There's nothing wrong with the units themselves.
>>
>>144062910
I think zombies should have a lot more health to make up for their really quite poor melee stats. Mostly because it would help them not get squashed in one charge by medium cav.
>>
>>144062972
warhammer is fresh
>>
>>144062972
Why not TWWH?
>>
>>144062972
>Medieval 2
If you want to play old and clunky games then have fun.

Either go for Age of Charlemagne or Warhammer
>>
>>144062508
Yeah no. Empire has shit low tier units but good high tier units. If low tier units are getting buffed, the high tier ones must be nerfed.
>>
>>144063024
magic is quite useful as a general killer.

Mannfreds maxed out spirit leech can kill a maxed out Archaon in 3 hits.

Archaons Fireball is superb in killing fleeing flying units like the dragon riding chaos generals.

Also Hellcannons have a ridiculous homing capability against flying generals
>>
>>144063110
>>144063064
>>144063165

My computer is shit.
I should have mentioned that.
I don't mind bad looking clunky games as long as the mechanics are really solid
>>
How much do you guys think CA's sole barbarian voice actor has been paid for his work over the last 3 games?
>>
>>144045710
>"ELECTOR CUNT"
>not "Cunt Fart"

9/10
>>
>>144062852
>Check out the Bret supplement for WHFRP 2nd ed,

I've read Knights of the grail and yes I liked a lot of what I read. A lot of my ideas for bretonnian units stem from reading that.

I always liked the idea of guild peasant units. where units had good armor or weapons, but were still peasant levy in ability. And how their regimental colours were proudly based off of the coat of arms of their guild. So you'd have the bakers guild going into battle with heavy armor shields and halberds, but they'd still be bakers and their shields would all have loaves of bread painted on them.

or Herrimault elite skirmishing units.

etc.
>>
>>144063672
are you 12
>>
>>144045406
>You're at the club with your GF
But why? Why wouldn't we just snug down at home and
>watch a movie
>>
>>144063746
But anon, the original sylvania bear used cunt fart
>>
>>144055265
Always, when starting a campaign in this game, move to within striking range of the first enemy army you fight. Don't engage them but instead recruit 3 stacks of whatever. Bc of the tutorial, the computer will always rush to attack you bc it's written into it's logic. Then all you have to do is win the battle (can always Auto resolve for auto win, but I find it better to fight the battle and chase down and eliminate routing archers). Bc you win your recruitment isn't stopped and you're guaranteed another region on turn two, giving you bargaining power with neighbors.

Good luck
>>
>>144063026
My biggest gripe with zombies is that they are ungodly slow, they usually arrive when half the battle is done
>>
>Assasinating Generals and Agents on the map only takes them out temporarily
>If they die during a battle they are dead for good

someone explain this bullshit
>>
>>144064051
a assassination success takes them out for a while, an assassination critical success will kill them.
>>
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>>144044119

Is there any reason to pick the secondary Legendary Lords in this game? I was really excited for the idea of multiple legendary lords, I figured it'd be like DoW2 or Warcraft 3, but it seems like they're not even remotely balanced; Mannfred shits on Kemmler, for example. Am I missing something?
>>
>>144058051
>>144057492

Only reason to play Sigvald

https://www.youtube.com/watch?v=kVE-mncKFsA
>>
>>144064132
The main legendary lords are a lot easier to unlock
>>
>>144064051
No it doesn't. There are 2 types of successful outcome for assassinations, wounded and killed.
>>
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>>144064119
>>144064336
until now my agents only experienced Failure during attempts and I never did anything except storming garrisons

the more you know

>Savage Orc Big Stabba agent never
>>
is shogun 2 fun for the co op campaign?
>>
>>144064514
yes. in the end game you can gift the exclusive shinto and christian units to each other
>>
>>144064512
If you real the % chances when assassinate you would have seen success and critical success in there.
>>
>>144063319
Play Medieval 2 with Beginning of the End Times

It's superior in some ways to TW WH
>>
Is there a mod that enables the renaming of settlements and heroes in a coop ampaign?
>>
>>144064785

>M2
>>
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>confederate the dwarf in the far north right before they get rekt
>manage to keep one settlement despite the 7+ stacks that roams around
>frantically recruit and build defenses
>chaos hurl 3 stack per turn on me
>it's been 4 turn
>archaon is wounded
>lord of change is back to the warp
>next turn the settlement will have walls

Get rekt chaos.
>>
>confederate middenland
>send todshitter to garrison northern kislev and freeze his ass off for an eternity

kekerino
>>
>>144064132

Artifacts and the fact that they're immortal.

Also what >>144064192 wrote. You're better of starting with Gelt instead of Franz because of how easy it is to unlock him. Unlocking Gelt for example requires a College which costs 10k and requires a lvl 4 city.
>>
>>144065237
Thats a pretty good idea, just make helms deep up there and cuck chaos
>>
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>strategic location in Tilea
>no building available for Empire to build
Tilea/Border Princes DLC confirmed?
>>
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>>144064192
>>144065303

Alright, thanks. Frankly I wish you just had one legendary lord and they were more impactful so doing a Sigvald playthrough would be significantly different than a Kholek playthrough, but whatever. Maybe there'll be a mod for that.
>>
>>144065435
Bleedin' hopefully it pisses me off that Kislev, Estalia, Tilea, and them all use the Empire roster.
>>
>>144065435
The hell is a strategic location?
>>
>>144053090
Empire were my first campaign I beat. They were alot of fun but found other factions harder
>>
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Also, vampiric corruption is kinda crazy in Sylvania.

>>144065525
Yeah I hope so too. Think there was a Kislev campaign entry in the whenc encyclopedia, but it's still just speculation.

>>144065589
It's something like the Bokha Palace in Kislev, a building that only certain races can build in a special location. It's funny that Tilea has that marker on the map but there's nothing for us to build. The only conclusion I can imagine is that Tilea/Araby/assorted human races will get added in DLC.
>>
>>144065589
I know for the Orcs down in the Badlands you can create a chain of buildings to make savage orcs. Something like that I guess.
>>
Any mods for even faster game speed?
>>
>reading /twg/
>"for chaos you should wait until after you've gotten archaon the growth trait so you can grow your horde quickly and then build a second army to quickly begin awakening the tribes"
>turn 101
>only just awakened most of the tribes

Somewhere around turn 50 I realized I probably did something wrong somewhere. Probably the part where I spent a lot of time trying to wipe the fucking krakka drak dwarves out after they wouldn't stop fucking with me.

Amusingly Kislev got completely fucked up by Greenskins and the Varg since the Varg united Norsca due to me not doing anything and proceeded to launch their own half-price invasion of Kislev.
>>
>>144065721
horde growth and horde rivality are shit mechanic desu
>>
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>tfw the boyz looted you a doom diver catapult without you noticing and brought it out nice and shiny for the scrap
>tfw the stunties adopt this formation in response to your wyvernfuckery on their flank
>>
>>144065861
Its amazing how much damage a high velocity gobbo can do
>>
>>144065843
Horde factions in general are kinda dicey, since you are always one or two armies away from being wiped out.

Kinda makes the big bad Chaos warriors seem insignificant.
>>
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>>144065970

In my playthrough the Norscans were infinitely worse than Chaos. Skaeling and Varg had like 6 armies each constantly running circles around my armies and sacking my cities. Made it pretty pointless to have any northern holdings unless I wanted to park an army on it forever. The garrisons just get walked over by pretty much anything.

I'd be pretty happy if Norsca was reined in a bit and Chaos was made proportionately stronger.
>>
>>144062086
Alright let's go, I'm getting tired of turtling endlessly with VC.
>>
>>144065843
>horde rivality are shit mechanic desu
It should have a penalty, just not attrition.

Otherwise you could stack up an infinite number of stacks on one spot

Maybe hordes should have their own public order equivalent, that decreases when you have multiple armies together, and if they rebel you lose a part of the stacks
>>
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HEARD YOU WERE TALKIN' SHIT
>>
>>144062910
You have shit taste and no knowledge of balance, im glad you have no say in anything
>>
>>144065721
And because Varg has spent so many turns raiding the Empire and Kislev while I've been waiting for my hordes to build up now Kislev and the Empire have positive relations with me because of me killing off Varg
>>
>>144066454
Please point out whats so wrong then anon :^)
>>
>>144065489

Yeah, I was hyped as fuck for Gelt since he's a badass, and then it turns out he is identical to any Chaos Sorcerer with the same spells and everything. It's really disappointing.

>>144066129

>get raided
>"oh neat, maybe there's mechanic where norscans will raid and then return to their lands to expand alá CK2"
>nope
>they just march stance between your villages making interception impossible, sacking and razing everything

Marching should have that intercept feature like tunneling does.
>>
>>144062910

t. Radious
>>
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>>144066454
>>144062910
Looks alright to me except for Pistolier buffs because they're cancer

Maybe you're the shitter with no feel for game balance? Intredasting.
>>
>>144066376
previous game had that in form of integrity, couldn't be too hard for CA to include that into Chaos, altough they would get a bit similar to Orcs
>>
>>144066510
>>144066538
t. Radious

If you think you're so good at balance, go mod the game yourself :^)
>>
>>144066538
Pistoliers are only cancer because the AI army choice is broken right now to oddly favor ranged cav for whatever reason
>>
>>144066510

>Empire nerfs:
>Witch hunters
>Greatswords
>Demigryphs
>Tanks

Excuse me, what?
>>
>>144066489
>only just got the lord of change event despite not having finished off Varg
>he starts with three full armies
>all of my armies are spread across Norsca finishing off Varg

Well it's challenging I guess? But I kind of wanted to play as the warriors of chaos for the whole "raping the empire to death" thing. Not dicking around in the north forever and ever.
>>
>>144066510
Well your a shit player, so anything you say in regards to balance is void.
>>
>>144066616

You're almost as bad as Trump anon, all talk no substance
>>
>>144066632

Pistoliers are pretty shit to be honest. Sure, they're fast, but crossbows does everything better, and they can actually stand up in a melee.

Outriders are cool though, but nothing to write home about. I have a mod which makes gunpowder units more effective but even then they barely inflict any damage.
>>
Daily reminder TWW unit balance is exceptionally good, if you think a unit is overpowered/underpowered chances are more likely you are using them wrong in the first place.

Outside of actual broken mechanics like magic and AoE scaling on unit sizes that is.
>>
>>144066690

Then don't? There's literally nothing in your victory requirements saying you need to dick around in the north
>>
>>144066675
>If CA nerfs the blatantly overpowered units I won't be able to finish my hard campaign ;_;
They fucking need nerfs, nothing in this game needs to be nerfed harder than Demigrphys, Steamtanks and the Witch Hunter's Accusation
>>
>>144066690
It's a slow campaign anon. You don't become the everchosen of chaos undivided and lead a great crusade for your vile masters in one night. there are preparations to make. hordes to gather. Lord of Change doesn't roll up to the mortal plane with any less than four chaos giants in his stack, how many chaos giants do you have?
>>
>>144066616
You don't get it anon, I'm not good at game balance, you're just a mouth foaming retard. Don't you see?
>>
>>144066731
Thanks for the laugh, the irony was delicious.

>>144066848
>Im shit at game balance, but let me tell you about game balance!
Uh huh, you keep smart anon.
>>
>>144066803
Yeah accuse is perfectly balanced :^)
>>
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Prepare your angus border princes here comes the underway dwarves.
>>
>>144066690

>Empire keeps sending gank squads after you in march stance
>cannot engage them because they're always out of your reach

Playing as Chaos is pure hell.

>>144066828

Demigryphs are expensive as fuck and require a ton of upkeep, same with the tank. And Accusation counts as a spell and as all of them they deal a flat damage instead of percentage.
>>
>>144066881
The IQ on this one
>>
>>144051335
Get Boar Boyz and use it to wreck the dwarven armies. Use your Waagh armies to overwhelm the dwarven armies.
>>
>>144066883
Learn to read
>>
>>144062910

>Orc buffs:
>Need some kind of early game armor piercing to deal with dwarves

So not only do the Greenkins get early cavalry but you want them to get early armor piercing units aswell?

HOW the fuck are the Dwarfs supposed to deal with that?

What are you? Radious?
>>
>>144066890
Are Quarrelers better than Thunderers?

Are the gyros worth it?
>>
>>144066890
>you can use underway stance to cross the sea
Fukken brilliant mate, never thought of this when playing as Greenskins.
>>
>>144067023
Not him but Squigs would be awesome

Like a super squishy, but massive unit size armor piercing unit that you rush into their flanks

That would solve the armor problem
>>
>>144067023

By being dwarves perhaps?

Honestly I can't believe people are so bad they can ever struggle with dwarves
>>
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>>144066945
>Playing as Chaos is pure hell.
I'm not sure if that pun was intentional, but 10/10 regardless.
>>
>>144066945
Listen here, Empirefucker. Demigryphs are easily worth triple their cost. Their upkeep is even too low for how effective they are. Steam tanks are genuinely boring to play against on top of being ridiculous. And accusation is a FREE Spirit Leech that you can simply cycle on heroes every time it wears off because unless you're a dumbfuck you're going to have more than one Witch Hunter. To top it all off, Greatswords are easily the most cost efficient infantry in the entire game by far and will only (BARELY) lose to Chosen Great Weapons. Barely. And you should have a fuckton of them.
>>
>>144066789
>crossbows do everything better
Except for BEING ON A FUCKING HORSE.
>>
>>144067104

Orcs are hands down the most fun to play simply because of all the variety. Chariots, cavalry, savage orcs, giants, trolls, doom divers, night gobbos.

Green is best.
>>
>>144067313
Except thats not useful
>>
>>144067049
Gyros are trash and need huge buffs, explosion/artillery buffs might fix the bomber.

Quarrelers can actually shoot at the enemy so they're better. Thunderers will legit not fire 80% of the battle because if there's even a slight chance of friendly fire they'll just stand there. They can be at decent elevation above a infantry clash at the bottom of a hill, but they won't actually shoot. It's that bad.
>>
>>144067361
>missile cavalry aren't useful
ELL EMM AYY OHH
>>
I think this game is pretty good but at the same time very lazy

>siege towers had the climbing and shooting animations removed
>matched animations removed not because fans wanted it, but because its cheaper not to
>same adviser for everyone because cutting corners on voice actors
>can't align with one of the four chaos gods giving you a unique playstyle, visuals, and units that a cheap ass no name dev did
>20 units instead of 40
>aoe and damage for magic and beasts doesn't scale with unit size
>quests are fucking boring as shit compared to king arthur
>the events are one off things instead of actual event chains
>ai still blatantly cheats and is completely incompetent
>balance is non-existent
>most units are useless
>only faction that had any effort put into it was VC, the rest don't feel right at all
>pathetic sieges with copy pasted maps
>no cool tutorial campaign
>no general speeches
>no visual changes for upgrades
>no visual changes based on what buildings are in a settlement
>can't explore a settlement
>no blood and gore
>air monsters have to land to attack
>dragons don't breath fire and are tiny
>no unique mercenaries and hero units
>no duel or unique animations for battles between beasts, lords, and heroes
>copy pasted magic
>>
>>144067313

What's the point of being on a horse if you can't fight in melee, have a shitty charge and can barely get any kills in combat?

Crossbows are literally superior. Unless you're using a mod which makes guns more useful just stick to them. They're even better than handgunners despite having no AP damage.
>>
If you're an average citizen of Sylvania how does that even work? Are you a vampire, vampire cattle or do they even have citizens? Whatever it is it seems like it'd be preferable to living in Bretonia.
>>
>>144067428

Oh you're just a shitposter
>>
>>144067445
You almost had me going, but this bait was too obvious
>>matched animations removed not because fans wanted it, but because its cheaper not to
Try again
>>
Is it normal to have such trouble with the greenskins so early on when playing as the dwarves? They keep sacking all my southern cities with the waaaaagh as backup. I finally killed Grimgor; but lost the battle that happened in.
Any tips to survivng?
>>
>>144067417
If you manually order them to fire then they work out okay, if they're anything like Handgunners.

Just flank around the sides and bust a cap in the enemy's asses.
>>
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>modded my Ironbreakers to have 155 range and 50 ammo
>>
Has anyone come back from a main army wipe on higher difficulty before? I say this as I am 100 turns in and chaos just whooped my shit. Should I play on or is it a slow death 50 turns into the future and I should restart now.
>>
>>144067467
There's citizens and generally life is horrible

People might spout the meme that Sylvannia citizens have it well off, but that was only under Vlad, who's dead
>>
>>144067448
>What's the point of being on a horse if you can't fight in melee, have a shitty charge and can barely get any kills in combat?

To move around behind the enemy lines once the enemy is engaged and fire into the rear of the enemy armies.

How to use Pistoliers:
1. sit them behind your line on the inner flank (outer flank is your flank defence units, inner flank is as far out as possible without being immediately exposed to enemy flankers)
2. wait for your flanks to get attacked by enemy cavalry so the enemy flankers are entangled and out of your way. During this time the elevation given by mounts allows your Pistoliers to fire over your troops into melee
3. flank with Pistoliers when the way is clear and fire into the enemy from behind, ruining their morale
4. do massive, massive morale damage and rout the enemy in seconds, or alternatively kite AND do damage because you can fire on the move.
>>
>>144067049
Gyros are shit.

Quarrelers are god tier, use a lord and engineer that buff their damage and rek everything. They have high armour and a shield meaning they will absolutely destroy any other ranged unit.
And as a bonus they can hold their ground against non-elite cav/infantery in melee.
>>
>>144067482
Instead of shitposting why don't you explain why you don't agree?
>>
>>144067467
Vampire Cattle. They're tolerated because they're blood bags. That's it.

If they weren't made out of blood and blood accessories they'd be dead and risen by now
>>
>>144067554
Making a new army takes nothing
>>
>>144067692
Nice try, still not falling for it.
>>
>>144067554
I get wiped like every 25 turns, my man.

It takes about 6 turns to train an army in your army-building province. Global recruitment is trash tier, don't do it unless you have to.
>>
>>144067713
>Takes nothing
Yeah except turns. While my backup army is certainly going to get stomped by Archaon.
>>
>>144067445
>20 units instead of 40
Huh?
>>
>>144067554

I lost Karl Franz and a pretty strong army of halbediers, crossbows, empire knights and a helstorm.

Took a while to recruit them though.

Also, are swordsmen useless? Spearmen seems to be much more cost-effective since shields only add missile resistance.
>>
>>144067417
>>144067682
Are we talking about regular Quarrelers or the one with Great Weapons?
>>
>>144067875
You end up dragging around 2 stacks instead of one adding needles tedium to the game. Especially because a lot of the more situational units don't get used because of how small the stacks are.
>>
>>144067908
Swords have higher melee attack, but according to what some have said melee attack/defense is pointless
>>
>>144066731
Tbqh I'm not really sure what substance you'd expect from someone who hasn't yet been elected president, he can't really make do on building the wall until he's in a position to actually make that official policy
>>
Do chaos knights suck or do I just suck at using them? Any attempt to have them flank or attack weak positions just results in them getting stuck in a blob and unable to get out.
>>
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>the city of Marienburg
>the city of Marienburg
>the city of Marienburg
>the city of Marienburg
>the city of Marienburg
>the universe of Marienburg
>the universe of Marienburg
>the universe of Marienburg
>the universe of Marienburg
>the universe of Marienburg
>>
>>144066690
>see one of the enemy stacks is in encamp mode
>decide to attack them
>balance of power meter has them hugely advantaged over me

Well it's been a long night, I think I'll go to bed now
>>
>>144068094
Marienburg est imperare orbi universo
>>
>>144068092
Have them hit singular units and not run them into a mosh. Once they hit immediately pull them out. Or click across the unit so they run through them.
>>
>>144065970
It makes sense if you subjigate all Norscan tribes. Then it feels more like a chaos horde, only you control just the elite core of said horde.
>>
Is the game's volume low for anyone else? I've got it maxed and it still sounds too low in comparison to everything else.
>>
>>144062910
>Not nerfing demigryphs.
>>
>>144068221

This. I can't tell you how much more I enjoyed the Chaos campaign when I started it by vassalizing the north (don't raze settlements you can't awaken, just let your subjugated settlements conquer them) and then became the point of a spear of barbarian apocalypse.
>>
>>144067485
Doesn't Grimgor just respawn? I killed Thorgrim like three times.
>>
>>144068296
???
>>
>>144068094
>have almost twice as much troops
>have artillery
>have pistoliers against an immobile army
>still manage to lose 75% of your army

fucking terrible faction
>>
>>144067972

I know weapon strength is superior to all, but I don't know if defense is any bad. Haven't done enough testing.

For all intents and purposes I think I will go with Spearmen instead. They're a hell of a lot cheaper than every other infantry, especially upkeep.
Kind of annoying how they made so many units but none of them are actually that good except a few, and some are so blatantly much better than others there's no reason not to pick them. Like chosen, why the hell would you even pick warriors? Chosen are superior in every single way. And greatswords are downright the most cost-effective unit in the game next to the grave guard.
>>
>>144068158

Okay, cool. Are there any point to the sword knights once I've got lance ones?
>>
>>144068329

LLs respawn, they're wounded instead of dying.

>>144068395

Aside from lower upkeep, no.

And don't bother with chaos warriors either, just get chosen. In fact, only get chosen. A full stack of chosen and maybe 2 hellcannons. That's all you need.
>>
>>144068094
>fucking with the fantasy Dutch
>>
>>144068471

Marienburg always goes apeshit in my games and invade Nordland, and because that goddamn port they always win because of mad dosh.
>>
>>144068395
Lower upkeep. Bodies to throw into your defensive armies or secondary armies.
>>
>>144068395
I always run cav in wing groups of 3, a lancer in the middle and two swords around it. The lancer either baits their charge for an interception by the swords followed by a lance countercharge, or the lance leads with a charge and the swords go around to enclose em and make sure they don't charge again. Sword cav generally beat lancers without their charge due to higher stats.

I usually field about 9-12 cav though, and control the flanks pretty aggressively. If all you want from them is a few units for running down skirmishers or getting a fat battle-ending rear charge, lancers are just fine.
>>
>chaos vh
>attack and awaken northern tribes
>go to raid kislev
>skaeling attack varl
>varl much bigger so I side with them
>varl get obliterated in a few turns
>have to go back north and destroy skaeling
>decide to vassal them because surely vassals won't immediately declare war
>finally go to invade kislev
>skaeling declare war again
>stacks of chariots and chaos trolls out of nowhere
>go back and shitstomp them for good this time
>head back south
>short of money now and looking forward to pillaging the southshits
>some bird thing shows up with stacks of chosen and giants
>kislev finally appeared with 3 stacks
>they're allies for some reason
fuck

guess this is the price of showing mercy
>>
>>144068707

>chaos
>defensive armies
>>
>>144068761
>9-12 cav
How do you put up with that much fucking micro?
>>
>>144068330
Is actually the most op unit in the whole game , almost every match up is Empire vs ....

Literally can defeat vs cav , monsters , infantry.

The only way that you can counter that if with really few tactics like some top players like PandaWarrior did.

I know that some people don't see how op the Empire is , but in multiplayer they are REALLY broken.

They will nerf his cheap spearmen and demigryphs.

Also https://forums.totalwar.com/discussion/175435/adressing-the-issue-with-demigryph-knights
>>
>>144067923
Regular. Great weapon only give them some armour penetration in melee and they lose the shield.
>>
>>144068817
But anon, the post clear says demigryphs need to be nerfed
>>
>>144068814
>he doesnt know how to attack-move
>>
ESL taking TW:W up too:
http://play.eslgaming.com/new-games/pc/news/265537/

And looky looky at the rules:
>There is a maximum use of 6 of the same unit
>Demigryph Knights are limited to 2 units

inb4 they're balanced, they have high cost :^)
>>
>>144069021
I actually don't. Please tell me how.
>>
>>144069021
Not him but there's fucking attack move???
How?

I always send them to the enemy and they engage on contact but stop doing anything once the enemy unit routs
>>
>>144068814
Being korean

it's also just a different playstyle, you get used to seeing the battlefield differently and using a lot more space than a foot-heavy army does. Like being a Hun in Attila, but with inch thick plate armor everywhere and a big flaming blade.
>>
>>144069092
https://www.youtube.com/watch?v=yC0Xc3ZNzBU

His series has been suprisingly helpful to me as a first-time-TWer. He explains TW's version of attack-move at 8:11.
>>
>>144069092
>>144069131

>press ctrl+g

It puts your selected unit into a control group and they will then keep their relative position when they move. If you then attack one unit they will basically do a attack-move.

Just do the command and experiment and you'll figure it out.
>>
>>144069221
>>144069261
Oh, I see.

I knew about Ctrl-G but didn't realise that they auto-targeted the appropriate enemy unit.
>>
I just hit realm divide in my first shogun 2 campaign as Shimazu and the campaign very quickly spiraled into something looking unwinnable and a massive wave of enemy ninjas killed most of my generals and almost entirely wiped out the family members.

How much do I have to prepare ahead of time for realm divide? I'm going to start a new campaign and try to avoid getting fucked that badly. I think part of the problem is I only ever field like 2-3 full army stacks.
>>
>>144067467
Living in Brettonnia and Sylvania is much the same.

The woods are full of murderous beasts, the Nobles consider peasants little more than cattle, the Castles are off limits even during war, and the state religioun is something alien and frightening to them.

Bretonnia gets plus points because they get to see the sun every now and then
>>
>>144069261
Fuck, I never tried grouping and attacking... fuck!
>>
>>144069380
>https://forums.totalwar.com/discussion/175435/adressing-the-issue-with-demigryph-knights

At least Brettonia has nice weather
>>
>>144069380
Sylvania doesn't pay taxes and get big titty vampires to suck on them
>>
>>144068253
check all your other sound systems and stuff
>>
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>hide anywhere for sneaky spec ops shit behind enemy lines
>soak missiles perfectly
>poison support
>eventually hurling big fuck-off balls at anything that gets close

What's your excuse for not bringing a small tribe of night goblins along on your WAAAAAGHH
>>
>>144069536
It's extremely unlikely that

A. You're chosen to be the one they feast on
B. That one is a woman
C. She isnt horrific
>>
>>144069326
>>144069419

Life as a Vampire count just go a whole lot easier after I watched that vid. Now I can march my cannon fodder zombies infront of my more elite (and faster) units without having to micromanage the whole formation.
>>
>>144069648

Ranged night gobbos are pretty good because of poison.

Melee are fucking terrible, they break constantly.
>>
47 turns in and I'm yet to fight a single battle. I've gotten so good at gaming auto-resolve that this is turning into a cut-rate Grand Strategy game.
>>
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>>144069838
I read that as cute rat.
>>
>>144069838
Why the fuck are you playing TW if you aren't playing battles at all
>>
>>144069838

I know how you feel. Playing on VH only makes the AI spam tons of armies, so relying on manual battles is going to take goddamn ages.

I have never once been on defense in a siege that I had to play manually, because the autoresolve odds were so good that I just went 'meh' and used that instead. Only battles I ever play are quest battles.

It just feels like battles are one-sided, and not worth playing manual over, and I always play on VH because otherwise it's not challenge, but at the same time the AI only spam more armies making me rely even less on manual combat.
>>
>>144069838
I find it's a lot harder to get a good balanced fight going in this game for some reason. It's all either way too one sided, or I bring in a second stack and press auto resolve for 15 dead skeletons in my 1200 man army.
>>
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>>144069838
>gaming auto-resolve
>>
>>144070089
I'm awful at battles so I often get better results through auto resolve.
>>
>>144070089
Because I don't enjoy stomping helpless AI into the ground, and I don't enjoy getting stomped when my 2 sword 2 spear garrisons have to fight a whole stack.

I only fight battles that will be close, and none have been so far because my army composition is shitting on theirs.
>>
>>144070181
You know there are garrison buildings and walls you can build.
>>
>>144070181
But that anon has played literally no battles,
>>
>>144070109

This.

When you do need to bring another army into the mix the auto-resolve odds are usually so good that you're better off using that instead.

I've been thinking of making of auto-resolve more difficult just to force me to manual battles.
>>
>>144069536
>Colourful Knights come during the Day to take your Wheat and milk

vs

>Black Knights come in the night to suck your blood and take away a child to serve as thrall

the parallels are intentional.
>>
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>>144069760
Idk, as long as it's a 1v1 the night goblin swordfighters seem to hold their own alright. They've been scrapping with great weapon longbeards for a bit here and taken 1/3 casualties but still eager for blood.

>>144070103
>>144070109
It's autoresolve. Heavily weighs in favor of whoever's outnumbering the enemy. Someone will fix it eventually... I hope. For now you just have to resist the temptation and fight those good battles even if autoresolve promises you no casualties.
>>
>>144070294
Yeah but why bother when I can just run around with my rapestack plugging any gaps and winning in the end anyway?

>>144070301
I played plenty last campaign.
>>
>>144047345
you should play shogun 2 if you a weeboo.
>>
God fucking damn it, bought the game a few hours after Chaos DLC was not included anymore, kill me
>>
>>144070438
top retard
>>
Any Warhammer lorefags around? Assuming the 2 expansions will each contain 4 races and a campaign map roughly the size of the current one, which races will probably be included in each?

And what's the most likely candidate for the new playable race for the current map?
>>
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>>144050363
>building a wall on the Conner of the map

thats genius! why did i never think of that?
>>
>>144070615
All of them, they have already stated this. They want every faction with a rule book.
>>
>>144070615
Bretonnia is the first to get a campaign.

then Wood Elfs, with wood elfs would come beastmen altough not necessarily,

a Bretonnia vs Wood Elf campaign focus would also be a possibility
>>
How do I research shit faster as the Empire? I must be missing something fucking obvious but I can't figure it out.
>>
>>144070615
Bretonnia Wood elves and Beastmen will definitely be on this map
>>
>>144070615

Devs have said that all factions with a armybook will be made.

If they expand to west, we will get elves, lizardmen and skaven.
If they go to the east, we'll get ogres and potentiall chaos dorfs.
If they go south we'll get tomb kings.... and lizardmen.

So yeah, pick your poison. Bretonnia is getting released as a free DLC in the future, atleast to what was implied.
>>
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BY SIGMAR, NO!
>>
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So, is there a crack yet?
>>
>>144070772
Pretty sure your lords can get followers that increase research speed.
>>
>>144070810
people keep suggesting Beastmen as a standalone faction, I highly doubt that's happening, old world is crowded with genocidal cunts as it is, if anything Beastmen will replace regular Chaos Hordes as Rebel Factions in regions with chaos corruption

if there's a Beastman Faction, it will start in the Chaos Wastes.
>>
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>>144070615
This installment:

Major Faction DLC
>Wood Elves (Not Free)
>Bretonnia (Free)
>Beastmen (Not Free)
>Kislev (Not Free)

Dogs of War DLC
>adds mercenaries
>Estalia
>Tilea
>Border Princes

2nd Installment:

Major Factions:
>Tomb Kings
>Skaven
>Ogre Kingdoms
>Chaos Dwarfs

3rd Installment:

Major Factions:
>High Elves
>Dark Elves
>Lizardmen
>Daemons of Chaos

Long-shots that would need an okay or green light from GW before they could be included because SO much would need to just be bullshitted on the spot about them:
>Cathay
>Araby
>>
>>144071026
>KANGZ and "mentioned here" before Elves

haha, fat chance, manlet.
>>
>>144070881
Then I guess i've just been unlucky because I've not seen any of them yet.

Also, I've just got that choice in the 'Silver Seal' quest about pursuing her or breaching a dam. What happens with each option? I'm pretty sure i'm allied with Stirland at the moment which is where the dam is.
>>
>>144071026
I think they'll have to add Araby, since it's right there on the western coastline of the southern continent. The map will look really goddamn strange if Khemri and Lustria are in, but not Araby.
>>
>>144070840
plus Daemons of Chaos which could be west as well
>>
>>144052547
>>144053371
You lost that battle anon, even if they were pushed back.
>>
>>144069221
It is so frustrating when I was watching twitch streams of this game prior to release and people didn't have their entire army on guard mode. Fucking why? The only reason to not have guard mode is on your soldiers chasing cavalry away if you are dwarfs.
>>
>>144071026
It seems we're also getting a free race. I doubt it's Bretonnia, they're not a new race, just a faction for humans. So maybe Wood Elves will not be paid.
>>
>>144071107
just determines which of the silver seal battles you get to fight, chose to break the dam which was fine
>>
>>144070867
Fuck off poorfag
>>
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>>144071116
>Araby is a part of the next expansion
>Its just another recolor of Empire
>>
>>144071107

If you chase there will be reinforcements in the quest battle.

If you break the dam there will be a penatly to growth and shit like that in Stirland province for a few turns. You'll problably take a diplomacy hit if Stirland is around as a faction too.
>>
>>144071184
It decreases your overall damage and thats been true for many TW games. Go test it yourself as two of the same unit, the unit on guard mode will always come out second place.

I mean, thats not why streamers dont use it, but its why better players dont. Not unless you really really want units to hold that position.
>>
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>>144055014
>autoresolve says you have almost no chance to win
>you prove it wrong
>>
>>144071026
>Major Faction
>Kislev
>major
They also said they weren't doing mercs or adding in the Dogs of War in any form to the game.

>Cathay
It's not even close to any of the other factions, and so it wouldn't be on the map. So why would they add it?
>>
>>144071026
If Bretonnia is the free race then I'm going to feel incredibly jipped. Just a cavalry-centric human faction with artillery that you can't move. Fuck that.
>>
>>144071321
>have 5 Ironbreakers, 2 Longbeards and 2 Irondrakes in an Underway interception
>against 3 full stacks of Orkz
>autoresolve bar is full red
>Heroic Victory
>>
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Does anyone know what changes exactly happen on the harder battle difficulties?
>>
>played dwarfs first
>Huge fucking tech tree
>Go to imperial next
>What the fuck is this

So disappointing in terms of choices

How are the other races tech wise?
>>
>>144071473
AI just get flat bonuses to their stats
>>
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>HAHA GUYS YOU KNOW WHAT WOULD MAKE HIGHER DIFFICULTIES HARD?
>JUST MAKE THE ENTIRE FUCKING WORLD RANDOMLY DECLARE WAR ON THE PLAYER FACTION
>>
>>144071473
Hard is -5 to your moral
Very Hard and Legendary are -10 to your own moral and +5 to the enemy

Legendary also locks your camera to where your army is, and you cant issue commands while paused.

I went through the database thoroughly and found no other modifying factors for combat difficulties.
>>
>>144071473

AI get stat bonuses, that's it.

So seriously, keep it to normal. No need to play on anything higher unless you want your chosen to get beaten by a regiment of spearmen.
>>
>>144071209
>>144071402
I want to believe CA wants to earn our good will back as much as the next guy, but with SEGA holding the reigns I feel like they are going to charge us for Wood Elves, and say Bretonnia was the free faction all along.
>>
>>144071530
>>144071569
>>144071574

All stats? Or just certain stats? If it's just moral that isn't too bad
>>
>>144071512
Dwarfs have the biggest research tree
>>
>>144071625
I was under the impression that it was all stats because how else are dwarf miners chewing through my black orcs, but I could be wrong.
>>
>>144071625
Its just moral
>>
>>144071403
tell me your secrets. i have a full army of longbears but i cant stop the majority of them dying. especially the great weapon ones.
>>
>>144071558
I've had this happen on normal as Greenskins before too, sometimes you just get too powerful too quickly and your neighbors decide they aren't gonna stand for that shit.

It was surprising but yea, all in the same turn 6 factions declared war on me and most weren't even allied together, they just did it independently.
>>
>>144070947
But beast men have a rulebook, and it'd make no sense for them to be all the way out in the wastes
>>
>>144071473
How the fuck did Ogres beat intelligent 50ft tall giants who made rifled barrels and built immense cities on mountain peaks?
>>
IS there a counter to demygriph knights as the VC ? I'm trying stuff here but not even hexwraith ( who are more expensive than them ) with a constant invocation of Nehek got rekt.
>>
>>144071682
>>144071697

Ah nice, I'll probably leave the battle difficult on higher than, probably makes battles last longer even
>>
>>144071682
They are AP units, of course they chew through black orcs

The big advantage on higher difficulties is that they wont break as soon as they should, so you lose even more troops than normal.

>>144071558
Get a mod that turns off the Great Power modifier
>>
>>144071697

No fucking way, I had a identical army fight eachother, the enemy only took half the casualties I did.
>>
>>144071558
>ever total game ever made.
>>
>>144071769

Fate of Bjuna shreks them hard
>>
>>144071769

Skellingtons with spear. Swarm the fuckers and toss spells at them.
>>
>>144071387
>said no mercy
When?
>>
>>144071702
The GW ones are shit and should only be used for specific scenarios, Hammerers do better damage but if you can't afford them the regular Longbeards fare better.

As for the battle itself I just formed a square and my Ironbreakers tanked all the Black Orcs and Big Uns while the Irondrakes did their thang. It also helped that I have a lvl15 general who has Rally.
>>
>>144071783
Feel free to sweep through the database and prove me wrong, because I could find no evidence of any other stat modifications for TWW, or any other TW game ever in regards to any combat stats other than moral.

>I had a identical army fight eachother, the enemy only took half the casualties I did.
Because their troops didnt break, so they kept fighting and got more kills.

Even the -5 on very hard is a massive penalty in a 'balanced' fight
>>
>>144071739

>The Giants had a great civilization, and had carved fortresses and artworks worthy of Elves and Dwarfs into the peaks. The Ogres initially preyed on the herd animals, which were powerful enough that an entire tribe was needed to kill one (and an entire tribe could find themselves feasting for a longer time than thought possible). The Giants didn't take kindly to the Ogre invasion of their lands, and fought a war to render the dwindled race extinct. The weapons of war and magics of the Giants slew most of the Ogre race in what came to be known as the War in the Sky, but in the end the vast numbers of Ogres and the isolated, singular living style of the Giants resulted in each Giant being eaten (often alive) in his own home by packs of vermin-like Ogres. Soon most of the race was consumed, the last of the Giants having become so large and hardened (as Giants grew larger and tougher as they aged) that they were indistinguishable from the mountains themselves, with small numbers of survivors banding together and setting sail on fortresses built on the tops of solidified clouds. Some Giants fled to other lands on foot, most of them devolving and inbreeding into the current feral Giant
>>
>>144071730
majority of beastmen are in the wastes, the ones in the old world are little more than guerillia activity and a result of chaos corruption. It would make no sense for them to start as a horde army in the middle of the empire
>>
>>144071305
It decreases your overall damage? I like how the tutorial never mentioned that.
>>
>>144071883
>Irondrakes did their thing

what? throwing grenades? wont that damage your own tropps?
>>
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Karl/Deathclaw OTP.
>>
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>>144071558
>>144071780
>>144071784
seriously I'm fucking done with this piece of shit game. I thought higher difficulties would make the AI less retarded, not telepathically band together to completely eradicate any presence I have in my own fucking starting region. It's not even the battles, I have completely overcome pretty dire odds against armies. But I can't fucking recover from it. One army attacks me, I need to replenish my troops and get attacked by some orc or dwarf fucks from the other side. Now I have to fight with more dire odds on a damaged army and somehow still manage to fight them off. But guess what, the fucks that attacked me the previous round marched right back into their territory and have a full army read to go.

Fuck this game.
>>
>>144069380
The difference is that the vampires know their cattle is their cattle, and they don't want them to fare bad, starve or inbreed as the Bretonnian peasants do.

The vampires have reasons to protect their cattle so they can use them when needed, and not some monster just killing them for shits and giggles

Also, keep in mind Sylvania is derived from the Empire, some standards are expected
>>
Very dissapointed in the VC because of the shit regeneration.

It can only heal individual model, not resurect them. Majority of your undeads get killed in one hit. what's the point except on monster ?
>>
>want to play atilla
>it's full price right now even though it's going to be on sale every other week for the whole summer
aww

It's not like anyone buys older games when they aren't on sale
>>
>>144071989

>majority of beastmen are in the wastes

No, one of of GW's accounts of their existence is that various warped creatures migrated south and became more stable due to less chaos influence, the other one states they are just mutated humans cast into exile in the woods

All you need is Gorthor uniting a horde together
>>
>>144072196
Ironbreakers on the front, Longbeards behind them and Irondrakes a few pixels away
>>
>>144071968
>every skull on the campaign map is from an ancient dead giant
>>
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>Karl Franz has 3 unique quest items but two of them are weapons thus he can only equip 2 at the same time
>meanwhile Archaon has 4 quest items which can be equipped at the same time which make him unstoppable
it's so unfair
>>
>>144072189
Its not a stat thing, its how the game works. When troops are stuck in formation they slowly get overwhelmed by non formation troops who get in more hits and surround the formation. Technically its 'working as intended' because troops in guard formation often do last longer than normal.

Iv been using it when I know my troops will win anyway, just to hold down a flank or a front line and it doesnt seem as punishing as other TW games, but still thats why a lot of players wont bother with it after a history of TW games where guard formation can fuck up your own troops.
>>
>>144071968
Well I wasn't ready for this immense sadness.
>>
>>144071769
Yeah.

Massed ranged units, with a toughish cavalry unit screening them.
>>
>>144071968
damn, guess it makes sense that such large creatures would be isolated. interestintg that the cannon has comet motifs, must have meant something to them as well.
>>
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>>144072235
I MEAN LOOK AT THIS FUCKING FUCK FEST. THE SAME CITY GETS BESIEGED BY GREENSKINS AND THE EMPIRE. THOSE FUCKS ACTUALLY HATE ME SO MUCH THAT THEY LITERALLY BAND TOGETHER WITH ORCS

WHO WROTE THIS SHIT? George RR Martin?
>>
>>144072287

>make witch hunter
>press accuse
>click archaon
>dead archaon

Easy anon, and the Witch hunter didnt need any silly magic items
>>
>>144072257
You can resurrect units after the battle though, last battle I had some hounds killed off and they came back after the battle with some message like "The dead rises from their graves" or something
>>
>>144072235
Like I said, your problem will be solved if you download a mod that removes the great power penalty. Its on the workshop, go download it.

Also FYI it does make the AI more intelligent, on higher difficulties the AI will declare war when you are weakest, rather than doind it more randomly as they do on normal difficulty.
>>
>>144072269
ok thanks. will try this.
>>
>>144072287
Karl can ally with his counts, the bretonnians and the dwarves. Archaon stands alone, unless he spends a lot of time preparing his invasion by taking norsca. Archaon has to be powerful both in the lore and in the game, he's chosen by literal gods to fuck shit up so badly the world ends.
>>
>>144072273
Woah
>>
>>144072287
Archaeon does so many battles in a campaign that he's OP way before you get quests

I had full items at like turn 6
>>
>>144072407
>must have meant something to them as well.

>Ogres initially lived in tribes, which wandered the steppes of Warhammer Mongolia following nomadic giant animals which they ate whole. This kept them happy for thousands of years. But as the numbers of the Ogres increased, their half-completed environment was unable to support them. They began attempting to cross the passes that lead to the other races of the world. Nearest them was the Humans of Cathay, AKA Warhammer China. Ogres learned stone-age technology such as "fire" and "wheels" from the Chinese, and for the first time tasted the meat of intelligent beings: and it was FUCKING DELICIOUS. The Emperor of the Chinese, who was apparently an immortal dragon god, used his magic and the mages of his court to pull a mysterious creature from space down into the middle of the Ogre lands. Said impact reverberated through the world, with all races feeling the shock (Dwarfs everywhere carved Malachite murals of the event, menacing with spikes of Cat Bone. Elves wrote a sonnet about it, which is actually a metaphor for why Dwarfs are short. Humans made up a myth about a hero fucking the Earth God bareback). The impact wiped out 2/3 of the Ogre race instantly, and the comet reached the molten core of the world. The lands of the Ogres was destroyed, burned to a crisp and rendered mostly lifeless.
>>
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>>144072268
the Majority of Beastmen lives in the Chaos Wastes, it's a well established fact.

the vast majority of Chaos troops are beastmen from the north.
>>
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>>144072435
OH FUCKING GREAT. NOW MY KINGDOM IS IN OPEN REBELLION
>>
>>144072287
To be fair those are the only 3 items Karl has in the tabletop. His armor was supposedly "forged for him by the unparalleled talents of Dwarf smiths, and incorporates some of the actual armour worn by Magnus the Pious at the Battle of Kislev" but is never given named or specified as any kind of item of power.

Archaon the Everfailure has six items detailed comparatively, and five of which appear in the game. (his 4 quest items + his mount)
>>
>>144072251
Bretonnians need their peasants too. Most of the knights still honor the oath to protect them at all costs, because it's chivalrious and shit
>>
>>144071558
Nigga just send gifts to your neighbours. I managed to get the neaby dwarves as allies as the fucking vampires on very hard.

Shame they got wiped out by orcs, but then I just sent gifts to the orcs instead.
>>
>>144059562

Please tell me this is not real
>>
>>144072526

Yeah thats why the Chaos roster is just packed full of Beastmen

I also like how you're conveniently ignoring the giant fucking splotch in the Empire and the fact that all the important Beastmen in the lore are in the Empire
>>
>>144072538

You playing vanilla or modded?
>>
>>144044348
>That fucking dude in the bottom right grabbing the spear about to tomahawk a bitch

MADMAN
A
D
M
A
N
>>
>>144072553
>Everfailure
You are mixing him up with his 40k counterpart. I am pretty sure Chaos won WHFB
>>
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>>144072538
>>
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>siege battles against vamp counts
>fully upgraded city, they got plenty of grave guards
>tfw fucking unroutable units in the fucking wall

>crumbling is not better than routing
>implying
>>
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>>144072765
Actually Mannfred von Carstein won WHFB.

Chaos started to turn on itself in the end as per the norm.
>>
>>144072526
Well the ones in the chaos wastes are different because they are half daemon half beast whilst in the old world and northern wastes they are half man half beast.
>>
>>144072765

>he doesn't know about storm of chaos

Archaon failed so fucking miserably that GW had to step in and force him to win.
>>
>>144072723
the Beastmen relevant to the Empire are not the Beastmen most relevant to everyone else.

The Chaos roster is devoid of Beastmen because Beastmen are their own faction now.

But in every canon source the Armies of Chaos are majority mutantd and beastmen streaming from the north supplemented by Chaos Tribes. Chaos Warriors and Chosen are the elite of Chaos, not their cannon fodder.
>>
>>144072780
Crumbling is better than routing, but only if you can fuck up the other guy hard enough that he can't capitalize on the crumbling.

If you're trying to take Castle Templehof, just tie them down with a bunch of zombies and then use bat pup to bash down the door and capture the point.
>>
>>144044348

That fucker in the bottom right.

It annoys me that 1. No spear or shield wall. 2. Halberds aren't NAGINATA SAMURAI tier in staying power and general awesomeness. 3. Arty is weak as balls.
>>
>>144072638
Yes, but they don't mind if large portions starve and inbreed until missing limbs
>>
>>144072937

>fully upgraded castle
>trying to take castle templehof as vampires

I don't think you are doing a very good job if you are into the late game without templehof
>>
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>>144072996
>Arty is weak as balls.

This meme never gets old
>>
>>144072923

>the Beastmen relevant to the Empire are not the Beastmen most relevant to everyone else.

The fuck is this dumb logic, they regularly fuck with the Empire

Shall we just cut out Bretonnia since they are irrelevent? Or how about just cut out Estalia and Tilea since they're also irrelevent

And maybe Kislev too, just have a big barren wasteland between the wastes and the Empire

Also mutant =/= what the beastmen are represented as
>>
>>144072890
I don't see how Mannfred won anything in End Times, he got cucked from beginning to end. Arkhan resurrected Nagash who then tore Mannfreds chest out to restore Vlad and forced Mannfred to serve him as a minion.
>>
>>144072920
Yes. So he won?
>>
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>>144072725
FUCK

THIS

GAME
>>
>>144072996
I agree that arty could be a little stronger, especially empire and dwarf cannons, but the damage they do is secondary, the main point of arty is range.
>>
>>144073054
But it is, I had a hellstorm firing for a whole battle and it only got 50 kills

Or maybe you're just a small unit size shitter
>>
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>playing Dwarves late game, chaos is defeated and im just burning down their territory up north to end them once and for all
>Empire are absolute bros even though they got wrecked hard
>everything going well
>WAR
>Border Princes have declared war lol ok manling, prepare your anus
>every single stack is 10 outriders and 6 outriders with grenade launchers
>>
>>144073117
>Helmgart with no walls by the time chaos is sending raids all the way to Reikland
You have no right to complain.
>>
>>144072506
you have full chaos items at turn 6? how?
the quest's army pretty tough and at that time you can only field marauders in the army, not to mention quest start at lv8
>>
>>144073150

Arty scales with unit size and it more likely to hit something. If anything it's stronger at larger unit sizes.
>>
>>144073085
the fuck are you going on about, the beastmen in the empire are overrepresented in lore and material because the empire is the most relevant faction, but that doesn't make the beastmen in the empire the most numerous or most important branch of Beastmen.

Beastmen are a result of Humans being exposed to Chaos, the wastes are full of human tribes exposed to chaos, and thus are full of Beastmen too.

Read any book about Chaos invasions from the north and their troops are more often than not beastmen.
>>
>>144073259

>If anything it's stronger at larger unit sizes.

Oh, thanks for confirming you play at small, kek
>>
>>144073101
They are trying just as hard to re-write Abaddon in a real threat by making all the previous Black Crusades JUST AS PLANNED instead of the canon failures they used to be.

I dislike Abaddon despite all their forced attempts to make him imposing just like I dislike Archaon for all their forced attempts to make him imposing.

For some reason, GW cannot for the life of them write a good major villain character. Horus is the best we have, and that is only because of the ridiculous levels of character development that went into him over multiple books.
>>
>>144073150
Hellstorms aren't great for pure damage, they really shine against unarmored units, and for breaking moral/disrupting formations. So they're good against horde armies with lots of shit units

Pure damage wise the Mortar is the best against regular units, with the cannon being the best for sniping monsters and lords. Volley guns are useless.
>>
>>144073117
>>144073246
>letting Chaos penetrate as far as Helmgart
>not avoiding the clusterfuck of civil war that is the east and broing it up with Bretonnia

The only reason you should go east is to fuck up Sylvania once Averland and Stirland start getting their shit pushed in. Let the north deal with Chaos.
>>
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>>144073309

>More artillery piece
>More likely to hit something
>Not stronger
>>
>>144073101

He lost Storm of Chaos because it was based on players perrfomance. GW expected Chaos players to dominate the field so they had prepared everything, but then the results came in and they had to rewrite he'd lose but with "terrible losses to the old world" which is a fucking joke compared to how the campaign results were.
Then the game needed to die because lol-its-not-40k so they made Chaos win and gave it a shitty IT'S ALL A CYCLE ending.

He will forever be the Everfailure alongside Abbadon.
>>
>>144073307

Bro, the Beastmen faction is representative of the beastmen in the Empire

They're relevent enough to get their own rulebook and they already are confirmed for being added, I'm not sure what you're trying to argue here other than "b--b-b-b-b-ut there are beastmen in the wastes too, lots of them!" no one gives a shit about those ones because they have no representation

You're actually retarded
>>
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>facing outriders as VC
SEND IN THE BATS
>>
>>144073386

Don't worry anon, you proved yourself to be playing on a toaster already
>>
>>144073380
It's not even about Chaos, Helmgart should be your number 1 priority for building walls as Empire because it will be the first line of defence against any breton dukes or the vampires from the east.
>>
>>144073253
Not his quest items but random ones that you get after battles

Mainly because you're fighting 2-3 times a turn if you awaken and subjagate tribes
>>
>>144073386

It doesn't scale as good, it's been tried before.

>>144073409

No, you're both retarded because this discussion started with one guy saying that it was lore friendly for beastmen to start at the north.

And it is because beastment are fucking everywhere. You could make them invade from goddamn Cathay if you so want to.
>>
>>144073359
The problem is, because the setting cannot change the villain cannot become a danger. Villains become dangerous because they cause radical changes. Suddenly killing beloved or important characters, destroying cities/planets that are important.

But that can't happen because it would change the setting to much. Abaddon could be a threat if he actually managed to destroy Cadia, Archaon could have been a threat if he canonicly destroy Kisliv and it was claimed by the Chaos waste, pushing the border directly in contact with the Empire.
>>
>>144073359
I am talking about Archaon. Not Abaddon.
>>
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>>144073490
>>
>>144073529

>saying that it was lore friendly for beastmen to start at the north.


No it was him saying that it makes no sense for the beastmen to start in the Empire and that if they by chance get added its in the wastes
>>
>>144073386
>chance to eliminate an entire unit vs increased chance to hit unit but guarantee that it won't wipe them out
>>
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>>144073460
>mfw Fell Bats with tech upgrades

To think, I had a friend complaining before the game was out after seeing the Bretonnia siege footage that bats were killed too easily and thus worthless.

Bats, Vargheists, and Terrorgheists are the only reasons VCs can actually stand up against ranged/artillery without any of their own.
>>
>>144073409
and you're clearly delusional if you think they'll plant another major faction in the middle of the clusterfuck that's the empire.
>>
>>144073150
>BUT THEY ARE SHIT, I RAN MY PIKES INTO THE CAV AND THEY DIED
This is you.
>>
>>144073460
empire's horse gunners are fucking dogshit, i send them against marauder horsemen and they get eliminated
>>
>>144073596
Not that anon, but I figured id throw in my 2 cents. I think the beastmen will be a randomly spawning Horde faction without territory like WoC. They pop up all over the old world and will most likely be tied to chaos corruption.
>>
>>144073529
>It doesn't scale as good, it's been tried before.

Either way, most artillery are plenty strong on ultra, easy for them to consistently have the most kills in battle.

>>144073606
They have more pieces so the damage output is equivalent
>>
>>144073565

Don't worry anon, maybe one day you can play on normal sizes without crashing

>>144073625
Why? Eventually they will have wood elves and skaven bullying the Empire as well, and daemons of chaos too
>>
>>144073654
>I sent AP units against unarmored enemies who are good vs unarmored and my AP units died
>THEY ARE DOGSHIT
No anon, you are dogshit.
>>
>>144073654
Was it pistoliers or outriders? Pistoliers have short range and are really only good for harassing light units that are slow. Outriders will fucking wreck marauder horsemen.
>>
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>>144073246
>>144073380
you fucks. It's turn 20. All other empire factions are fucking my province. Even the fucking dwarfs raid on my land. And Orcs are fucking me up from the north. They are not even fighting each other. Do you even understand what clusterfuck must have happened if chaos factions are able to penetrate me up to this point? They literally must have allied themselves with the rest of the empire factions.
>>
>>144073632

Yeah because when fighting 5000 skellys 50 kills sure helps :^)
>>
>>144073789
>WHY WONT THIS TRIANGLE FIT THROUGH THIS CIRCLE HOLE
All you've proven is that you cant read the very tooltips given to you in the game and therefore are not worth helping.
>>
>>144073789

Use mortars then
>>
>>144052496
Just happened to me on second turn
Looks like low tier infantry can't damage varghulf and his morale recovers really fast after disengaging
>>
>>144072218

>Karl's probably seen Deathclaw's deathcock at least once in his life

I wonder what he thought
>>
>>144073548
I agree that it is endemic of the larger problem of the universes not progressing but I understand the argument some TT fans make about it being more of a setting for their game than a universe that needs to progress for readers.

Maybe it is just because I've gotten burnout with all of GWs attempts to make me like them but at this point I would love a new big bad in both the WHFB and the 40K universe.

I guess fantasy is dead so yea I'd love to see someone usurp Abaddon, take Cadia and just start torching some worlds.

Maybe have one of the Daemon Primarchs come back or something.
>>
>>144073618
One unit of bats against

>Empire siege
Killed easily

>Handgunners
Killed in medium time

>Outriders
It'll take a while, but they will get the job done

Is it perhaps some fear or terror rule they impose, breaking their morale and then they can just keep chasing them?

They do suck against heavily armored units though, but I had a game yesterday where they took out a large portion of Reiksguard while I intended them to only hold them up for a while
>>
>>144073901

Inb4 the 40k world implodes as well
>>
>>144073938
>Age of Abbadon
>>
>>144073861
Not an argument anon
>>
>>144073938
It won't. Fantasy imploded because they wanted to reboot into Smegmar. 40k is still currently raking in the dosh. The status quo won't be changing anytime soon. Maybe when we get really good 3D printers for cheap in the future and GW business model around being jews collapses.
>>
>>144073778
the game becomes straight up unfair on higher difficulties. It doesn't have much to do with being "hard". It's that the AI behaves completely illogical, realistically they should be hostile or peaceful towards other factions the same way they are hostile or peaceful against you. Instead factions that have literally no business banding together just straight up try to murder you. Oh and of course during the battle phase if you not auto-resolve the game will just magically grant every unit the ability to completely outclass whatever you throw at them unless they are like 5 levels above it and have a lord near them.

Some people don't want to admit it but if the game decides to fuck you early on on a very hard or legendary campaign there is literally nothing you could have done.
>>
>>144074017
See >>144073861 and >>144073632
>>
>>144073654
Weird, when I played as chaos my horsemen couldn't do shit against them.
Maybe AI gets bonus range on hard or something because they just kept running away and shooting marauders
>>
>>144074017

He's saying you're using the unit incorrectly and that's the reason your results are unsatisfactory.
>>
>>144074017
>le not an argument meme!
At least by shitposting you admit you were wrong.
>>
>>144074115

>low damage many shot artillery piece
>firing at trash infantry
>getting very few kills

Oh I see I should be firing at grave guard clearly :^)
>>
am i late to start conquering the empire/razing dorfs at 77 as vc?
it has taken me longer than expected to capture the border prince settlements and to spread corruption enough to stop them from rebeling all the fucking time
>>
>>144074167
>>low damage many shot artillery piece
You proved his point. Hellblasters are AP weapons. They are not good vs mass of small, unarmored troops.
>>
>>144074230
I was talking about rockets you retard

Christ, takes one to know one huh
>>
>>144074217
No. VC is the king of the slower and steady wins the race
>>
>>144074287
>gets BTFO
>pretends he was talking about a different unit
My fucking sides
>>
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>>144074167

> Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
>>
>>144074217
Honestly best way to play as vampires is to turtle super hard in Sylvania and build up both your provinces and a couple of stacks until shit's going down and you can take advantage.
>>
>>144074217
are you allied with them?

if yes, then it's only a matter of time until you'll be able to occupy/raze their territory
>>
>>144074365
>>144074369

Kek, bunch of blind retards in here tonight
>>
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>>144073117
>>
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Why did I go to TWC? My god, the autism is too much
>>
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>There are people in this thread right now who think Goblin Wolf Riders are shit
>>
>>144074461
>>144074461
>>144074461

New thread you lazy mongs
>>
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TWC history autist are masters of shitposting. We could learn a lot.
>>
>>144074313
well thats good to hear, i havent even gotten any war declarations from anyone aside from orcs cause somehow top knotz captured basically everything untill barak varr and then got confederated by grimgor
>>144074391
Ive got a single peace treaty going with some human minor faction and dorfs but not empire
>>144074372
yeah ive got both sylvanias pretty as maxed in regards buildings, im just working on whatever the province border princes are at cause i dont have enough corruption to stop the massive public order debuff
Ive got a single maxed army with good units and another one thats filled with ghouls and shit that i removed from my main one to make room, il improve it since ive got like 5k income now
>>
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>>144074167
>>144074287
>a single rocket vs a single skeleton unit
>did this before they even reached the rocket
So, you're just an over-dramatic liar then? Good to know.
>>
>>144074574

>not ultra

Great way to negate your own argument bro, thanks for trying
>>
>>144074372
My vampire campaign is going well because I pushed aggressively west early on while empire was fielding swords and spears. Early empire troops are such shit it's like fighting skeletons that are harder for them to replace. Never saw a single gryph or steam tank.

Took some of the fun out maybe though.
>>
>>144073359
Archaon had a model in third edition long before End Times and there's been many Everchosen. If you want to be prejudiced against the character because he's used as a plot device thats fine but that in no way proves he is badly written or a bad villain. Archaon is probably the best written villain in the universe though thats hardly an achievement since it's so one dimensional.
>>
>>144074620
Yeah you can move the goalposts all you want, but the fact is ultra would get the exact same results
>>
>>144074696
Sure bro, keep playing on your toaster settings :^)
>>
>>144074437
Herohammer is cancerous as fuck tbqh

I liked Warhammer for the big armies clashing with other big armies with monsters and shit, not Dynasty Warriors bullshit

Autistic comment tho
>>
>>144074437
>>144074532
Jesus Crispy Christ this guy is a tool. The brackets are just too much it's like he's trying to write a legal document.
>>
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>>144074574
>>144074620
>>144074758
That was on large, this is on ultra

They did BETTER than on large.

You just got BTFO.
>>
>>144074687
>If you want to be prejudiced
Oh its you. Fuck off back to /tg/
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