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/dfg/ Dwarf Fortress General

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"Psst, hey kid, wanna buy some *large serrated discs*?" edition
Previous thread >>143421320

>Download the basic game here. Current version is Dwarf Fortress 0.43.03
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
>>
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>>143738283
So after getting the walls set up and ready I blocked off the intersection, leaving a pair of doors I could pop out on the east fork. Then I covered over the lower part of the road, and walled the edges of the camp so it should flood all the way until it reaches the original river outlet heading east.

Course, while playing with magma I forgot to remove my waterskins so my booze boiled off, and I was in full withdrawal mode for a couple weeks while building until fucking pears and apples and peaches and shit started popping up everywhere.

Need to figure out what to do with it once I get the moat filled up.
>>
Is it possible to make it so fingers will heal in adventure mode?
>>
>>143739368
Only if you make them finger crutches.
>>
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>>143739368
Need to change the raws to do it if your race doesn't heal fast enough, or become a werebeast.

>>143739472
Totally brotatochip.
>>
>giant leopards stalking around
>don't even have cage traps anywhere near my entrance
>no military
on a scale from AYY OKAY to F U G E D, how bad?
>>
>>143741065
As long as your dorfs don't get outside you are pretty good, just start building those cage traps already
>>
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>>143741065
Zombie giant leopards, you're fucked.

Regular giant leopards, make sure your civvies don't start trying to gangbang one until they pass out and dehydrate?
>>
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>>143739472
you need to go back
>>
>>143741065
>Look up some data on wiki
>Turns out giant leopard is as big as a regular cow
TOAAAADYYYY!!!
>>
>>143743040
Get axes and picks, it's time to earn your meal.
>>
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>fortress starts grinding towards FPS death
>inevitably start running DF in the background while doing other things
>>
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This feels like a bad idea, but while I was waiting for the water to fill up the moat I got bored and started thinking about stuff I can do with my minecarts.

I could just fill/dump them, but that isn't nearly fun enough, nor does it run the risk of bouncing a minecart or speeding glob or water off my own skull!
>>
>>143743365
Well, there is a significant difference between a fort mode water gun and an adventure mode one.

Trying to get the cadence as fast as I can crashes the game like clockwork. Slowing it down to a load, cock, aim, fire, type of pace seems sustainable.
>>
Are there still underground rivers/lakes? What about ravines and chasms?

I always liked those way back in 40d.
>>
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Man the one thing that Rimworld really has on DF is being able to easily draw a design with markers. I have to make this smoothed cave a hospital. It's a pain in the butt.
>>
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Huh something more exotic this time around
>>
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>>143746051
>>
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Damn, even the slower load/shoot/pause/pause/load/shoot pace ends up crashing if I get the slightest bit jumpy. Gonna try cycling multiple carts in a longer barrel to stagger it that way.

>>143745324
Can't you set it to marker only vs actual designation now?
>>
>miss a mandate
>miner who had absolutely fuck all to do gets the work order violation pinned on him for some reason
>alright cunty cunt Baron of soon to be the magma pool
>put up a quick justice chain in the tavern
>guy spends all his time chained up next to the booze and reciting poetry

>>143746283
Its not the same. That's useful for like, solid rock that you haven't carved out at all. Useful, but not what I want.
>>
disabling the fps counter makes me feel better. ignorance is bliss nah I know exactly how bad it is but its better than staring at it and feeling discouraged by how bad it is.
>>
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>>143746283
Accidentally had it come out looking like some sort of ray-gun, said fuck it and went all in.
>>
hey guys what do you listen to me i listen to https://www.youtube.com/watch?v=HsGRsDe3iRw ha ha ha not a big fan of you know who I just like a good beat PRAISE SLAANESH
>>
>>143749479
>>>/mu/
>>
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Trippin'
>>
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>>143750125
>unchillin with unfrens
Put a wall by a bandit camp, lined up a ton of carts with water and just started launching, hard to tell how it is going because you don't see the combat logs, but then you head over to the other side of the wall.
>>
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>check on why rapist says a guy has his legs uncovered in equipment overview
>see this
Shoes. Cloak. Quiver. Crossbow and stark naked otherwise.

Remember to check your labors. He had hunting enabled and I never bothered to check. I set their uniforms to replace equipment and even made a batch of full iron armor to ensure I had plenty. Hunting labor fucked it up majorly.
>>
my bad name carried over from ss13
>>
is there a way to not have 100 dwarves attempt to pile drive their way into a 7*10 library during periods with little work?
>>
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If I could pick any one thing that really fucking annoys me about this game it'd be jewel crafting in general. If I don't watch them like a hawk they'll encrust the same random object a dozen times.

>>143752283
Yeah make multiple temples, libraries, and taverns so they don't all piledrive into one place.
>>
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noice. I was dicking around and caught a woodcutter get in a heavy fistfight with a visiting human performer.
>>
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>>143750438
Blame it on me rereading the Culture books, but when I went to check on the aftermath it struck me to ride my cart around and smash the survivors, and then I got yet another potentially awful idea!

>Can you drop and accelerate //other// minecarts while riding around on one?
>Oh shit, it's a goddamn fleet of murderboats!
>We Falling Outside The Normal Moral Constraints now...
>>
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How do I change ammo preferences? How do I enable bolts that ain't ticked off?
>>
>>143754194
You [c]an add something and then specify which [M]aterial it should use, and/or choose specific ammo.
>>
>>143754395
So if I set any material, it won't appear under assigned?
>>
>153 dwarves
>50 idle
>the same four farm plots I made at the start of the fortress feed them all fine
wish there was a mod to increase the amount they eat.
>>
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>>143754494
I'm confused what you're asking here.
>>
>deadly blood FB in cavern, a stegosaurid with wings
>it's lurking in a cave lake, send my militia squads down to wait until it emerges and comes around a corner
>they run well past my mark, see the beast, and charge after it
>one of the militia captains gets into melee range and immediately dodges into the water
>the FB follows him and now the rest of my dwarves are just standing at the water's edge doing nothing while the militia captain starts to drown
>fuck
>militia captain can't swim or attack, but he's dodging or blocking all of its attacks
>my 1 marksdwarf, the captain of the guard, starts unloading bolts into it
>every single one of her shots hits
>the militia captain keeps dodging and leading the FB around in a big wide circle through the lake, eventually turning up near the shore where he started
>after breaking bones in all of its legs and wings, one of the guard captain's shots finds an artery in the FB's neck and it bleeds to death a few dozen ticks later
>militia captain manages to climb out of the water totally unharmed
>nobody even touched the deadly blood because all the fighting took place in the water
solid plan guys, I should've trusted you
>>
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Does Toady have any plans to rework how mosaic windows work? I'd love to be able to choose in which order the gems blink, and it would be absolutely golden to be able to have more than three frames. It would make making animations much easier, and I might even be able to recreate some of my fav 3d gifs.
>>
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Doing these swarm attacks with minecarts makes me want to fuck around with magic, and shit like squad orders with companions.

>>143757782
I'm sure that'll be one of those "way in the furnishings/buildings overhaul post-update era" type things unless it just happens to be something he notices and goes "oh, I can just flip that to this new thing and it'll let you specify the materials/orders/etc" he pops in randomly.
>>
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well i'm not gonna say no to a free legendary armorsmith and a 168k increase in fort value.
>>
>>143758474
We can only hope.
>>
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God fuck just forget about storing it and do something else like sleep it off your fractured arms aren't gonna heal by storing shit.
>>
>>143758730
I wish all those spikes were actually doing damage. Fighting monk style in spiked platinum gaunlets would be fun
>>
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>human bard and a woodcutter get in a fight >>143753263
>laugh it off and grant the human bard residency so he can get medical care and stay
>bretty good guy

>later on a goblin bard tries the same shit
>30 nearby militia immediately swarm him and hack him to pieces

It's disgusting enough having goblins in my fort.

>>143760750
yeah that'd be nice.
>>
>>143761168
Oh excellent there was a second goblin bard that began fighting a human bard in my tavern during these events and after they concluded the human beat the goblin to death with her bare fists.

She's getting added to the residency list for eliminating that last goblin.
>>
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Those who live by the minecart, get bashed in the lungs by the minecart.
>>
>>143757708
This is actually a good little story, better than 80% of them with a surprise happy ending and instructive also. "The stegosaurid wash"
>>
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>Be a shitty adventurer
>Find an alligator recruit on a town
>It's shit at combat, even more than me
>Talk about my shitty kill to everyone
>Apparently now i'm a legendary hero
>It was just a shitty alligator recruit plz
>find soldiers in the city
>they're friendly
>try to recruit them
>"sorry but my duty is here"
>k, good luck
>leave city
>see star on the map following me
>It's the soldiers from the city
>"we're on an important mission"
>o-okay
>they keep following me
>a second star on the map appear
>It's fucking stray animals
>they're following me everywhere too
What the fuck is happening.
>>
Anyone know why all the shoes I find don't have left or right in the name? I can't even wear 2. Is there a way to fix this?
>>
>>143764973
All shoes are for both feet in DF.
>>
>>143765145
Wait I just figured it out. I removed a sock instead of a shoe, now I can wear both

I could have sworn they were separate a few versions ago.
>>
>>143765402
They still are.
>>
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When will Slaves to Armok III: Bannerlord be released?
>>
>>143765517
No I mean I thought they said for left or right before. It's been Luke a year since I played last and even then I haven't played much since .31
>>
>>143766039
I'm pretty sure there wasn't a distinction in 0.34 or 0.31, either, although my memory is a bit vague.
>>
>>143766363
I'm probably just mistaken.
>>
What's up with adventurers crying for no reason? I'm in the starting area going through stuff to see if there's anything better than what i have and i noticed they have a coating of their tears on them? It wasn't stealing so what was it?

was it because i was running around naked in front of everyone?
>>
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>>143768454
>>was it because i was running around naked in front of everyone?
>>
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>>143768454
If you start a conversation and choose 'express you emotions', you can see a list of the most recent emotions your adventurer has felt and what caused them. From there, it should be clear why you're crying. Most of the time, it's from seeing death and violence.
>>
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>>143769447
>tfw you always thought that it's pure physiological reaction of eye moistening because you've never seen your adventurer without one
>>
>>143769447
Oh apparently they're just so fucking happy they put on a well crafted item that they started crying.

Fucking kek
>>
A dragon happened, so I did a little testing.
It does melt anything a person caught in flame has with it - swords, armour, arrows, but not shields. You still can block using a wooden shield. Couldn't test bridges tho.
>>
>>143773152
>dragon fire can't melt wood shields
>>
>>143773152
>so I did a little testing.
do you mean got rekt? cause thats what it sounds like.

how do you even kill dragons now?
>>
>>143773448
Well, it should at least set them on fire. Not sure tho, I used steel ones, cause I love picture my militia as invincible warriors in full-plate armour with only eyes exposed and shields as big as they are.
>>143773470
Kind of, it killed 2/3 of my militia and some useless migrant haulers(they were buying some time), entered underground and was killed when I collapsed hallway all way down into magma
>>
>>143764514
I asked Toady about that actually, usually if you check you'll find that they know you, and it's almost always a squad of recruits with a couple skilled soldiers at most.

Actually surprising that you got a mix of hammer/xbow/axe in there, was that a lasher or recruit?

The animals... yeah, that one happened a lot in 40.24, less often in 42.06 (let's not talk about the age of the horse) and I haven't seen it yet in 43.03, but I've been running around doing stupid shit like dueling bandits on a minecart.

This one fucker I swear figured out what to do, and every time I came back around for a pass, whichever direction I tried, they would run and get right near that damn cactus, cutting off my angles of approach, and I swear it seemed deliberate because they could pick all sorts of directions to run, but they consistently beelined for the nearest cactus like they knew it would keep me from mowing them down.

10 damn passes before I got a solid hit and was able to do more than wing them. Well played little elite bowelf.
>>
Just starting DF again after a hiatus. How do I change the font size? I'm in a 42" TV screen and can't read the damn text because I'm an old fart that sits in bed with his broken laptop and cat all day.
>>
>>143738729
>I deconstructed a road
>a magma

What?
>>
>>143775854
Shift + '+' for scaling (looks like shit) or replace tileset
>>
>>143776526
Didnt do anything, but apparently there's a built in larger font, that works fine for now.
>>
So, I could be wrong, but Masterwork seems like it's just better than vanilla DF in every way.
>>
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So I was trying to get through an abandoned gobbo fort into the underworld. Although I can't be sure until DFHack gets updated, I'm pretty sure the fort was disconnected somewhere, so I just gave up and began exploring the caverns underneath. Then, I came across this sight.
>>
>>143777885
Try scrolling, it scales the font for me
>>
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>>143778160
What's up with these caverns?
>>
>>143778160
benis :D
>>
>>143778148
you're not entirely wrong. but it's not updated to .43 so it's objectively shit
>>
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>>143778148
No.

Is by fag, for fag.
>>
>>143778148
I want Meph to leave.
>>
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Oh god, the downside of rampaging around minecarting all the things, every random creature that gets whacked by a stray minecart across the screen becomes a histfig, and it takes a good 30 seconds just to pull up the "bring up a rumor" lists due the nearly 1600 pages in there.

Gonna go set up a site and retire to clear that shit out, fuck.

>>143775905
Find somewhere that has a paved road between towns/hamlets/hillocks/etc, put a campsite on one, you can deconstruct bridges, paved roads, and so forth. They're just "rock" instead of a specific material, so rather than leaving a granite block or obsidian boulder it just defaults to [INORGANIC:NONE] or magma, it evaporates pretty quickly, but if you scoop it up you can fill your backpack with it (it'll set you on fire!) or put it in a magma safe container and play with it.

>>143775854
If you want to keep the vanilla looking tileset: save this >>143422534 into your df/data/art folder, then open up df/data/init/init.txt and replace the lines that say curses_640x300.png with the new filename. I don't have many options for large square sets, and I'm superwhoremode with the vorpal curses+1 there, but I've got a collection of sets that'll fit 1920x1080 to 2560x1440p and the like natively that seem like a good fit if the tiny little 8x12 or 10x10 tilesets kill your eyes. You can always zoom OUT to see more screen, but the game won't zoom in above the 80x25 grid without dfhack/twbt.

>>143778160
>>143779259
Guess you're talking about the magma, not the wangcaves right? Bet there's one of those weird leaky volcano tubes in there, where it's just draining into the caverns.
>>
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>>143775854
Ah, and there's that one, the less fancy but still cleaned up and large screen friendly version of the 10x12 pixel font.
>>
I think I messed up during my first trading. I selected items I brought to depot on the right, and offered them to trader. They disappeared from the list.

But now when i select on left side what I'd like, it says I don't have anything to offer and they will get angry.
>>
>>143784974
Offer means "give for free". Select things from both sides, then attempt the trade.
>>
speaking of tilesets. does anyone have a sharp, high res tileset that looks basically like default?

also how do i get menus to display in a different set than the game screen?
>>
>[MOUSE: YES]

after 8 years I still don't know what it does.
>>
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>>143785539
Text Will Be Text is a dfhack plugin that lets you set different sets for map and text use.

This is the closest I have to a totally stripped down HD version of the 640x300 set. The kobold soldier/goblin soldier tiles are unused, as is the column tile, so I left them, don't know which layer of the .xcf if any has the original tiles anymore.
>>
How do you know in adventurer mode if a weapon is too big for you? Are size penalties actually taken into effect?
>>
not sure but if it has to be twohanded it's probably too big unless you have the skill also you can look at your speed and chance to hit.
>>
>>143789335
meant for>>143788284
>>
>>143749479
>>143749529
https://www.youtube.com/watch?v=ypuaJLHK_LQ
>>
>>143753892

teach me how to minecart joust
>>
>Mom, I'm going to visit the library.
>Ok, make sure your brother helps you strap your armor on, and don't forget your shield! We don't need //another// double amputee in this home!
>Geez mom, I'm wearing the full plate and mail set dad smithed for me, he said he had a polar bear woman mathematician gnawing on it while he was passed out drunk once!
>...I'd hardly call his crazy ex a mathematician, but never mind, just be careful sweetie.

>>143785539
For comparison, this is the fully glitz version, with the translucency and tilemagic and my faggy diagonal walls. The vorpalcursesclassic has black backgrounds for the grass and the regular walls and such, oh and the round dorfs instead of the beards, though I can whip one up with the beards too, just switching out a layer in GIMP.

>>143788284
They don't really matter in adventurer mode. If it's really too big you will get slowed down by it, otherwise it's just a matter of if you want to use it one handed or not. There's no real penalty from multigrasp that I can notice.
>>
How the hell am I supposed to get water anywhere its cold? All the rivers are frozen and I can't find any settlements with wells.

Been trying to drink tears and blood of animals but it doesn't sate anything.
>>
>>143790834
make a fire
>>
>>143791529
and do what with the fire, it won't let me fill my waterskin with ice, and I dont think a campfire can thaw a river
>>
Why cant I find a breastplate anywhere
>>
>>143784974
Restore that and do it over right.
>>
>>143790834
Fill your skin with snow, light a campfire, interact with your waterskin, heat near campfire, enjoy.

>>143790476
>Full armor is a must
>Seriously, you're gonna get fucked up
>No, I mean really fucked up, I've been skidding face first across the ground with an adventurer race using the steel hard dragon bones and scale tissue properties
>Mangled lung, guts, bruised and smashed open my arm, both legs, and my chest
>If I ended up hitting a hard enough wall not even steel bones would help
>So yeah, expect to get mangled or die
>Now with that out of the way...

Drop a minecart and interact with it, use push off and ride in a direction, then you can just use the regular pushing north/south/east/west.

They can corner pretty well but you gotta set it up because they can carry a lot of momentum.

Overjudge your turns, if you wanna be going south and you're going southwest, start feeding in east pushes, plus south if you're far away, or north if you're up close.

The opposite direction is the only way to slow down that doesn't potentially involve blowing apart on impact.

When the "on minecart (NW)" indicator changes, keep going past it some, you'll keep heading northeast for a bit even when the main push is indicated as northwest or whatever.

You can literally ignore rivers up to, say... 8~10 tiles wide at normal speeds. You CAN get across the big 30~40 tile wide rivers in a cart, but you're gonna be going fast enough to kersplode if you hit anything on the other side.

Trees are life and death: you hit a trunk, you're wasted unless you glitch through it, but you can grab hold of branches to dismount without bouncing off the cart face first, so keep your hands empty!

If you've got the hang of scooting around decently enough, put some more carts in your backpack, then when you come up on some enemies, if your reaction time is fast enough, you can drop a cart and input enough commands to get it going pretty fast before you move out of range!
>>
>>143792478

no snow on the ground but rivers are frozen over
>>
>>143775905
That is rather an exploit for the knowledgeable.
There ain't no reason the inorganic anynone underneath a road has to be fluid hot magma.

Rivers CAPTCHA but one of the other ones was a stegosaurus, the CAPTCHA reads the thread and puts in some items connected with the text it has seen. I bet.
>>
>>143775854
TRANSCRIPT OF THE CARING ONE

"Nurse. Can you adjust the text on my screen."

"Well let's see now. The program you are using is Dwarf Fortress. ...um... Oh fuck. no, wait (shit) Oh fuck. Fuck."
"Tell you what mister, I am going to have to look at this later..."
>>
>>143775854
Get a new cat, that ain't broke.
>>
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A poorly placed upstairs/downstairs while I was digging a well has forced me to wall off my stockpiles with 5 dwarves trapped inside.
>>
>>143787491
Wastes CPU cycles checking the mouse for clicks?

I set it to no since I am notusing the mouse within DF and I had no problems with NO.
>>
>>143793109
Well, under the road is actually sand usually, sometimes stone, it's just that the game expects the deconstruction job to produce a construction item with the properties of said construction. So you get slade boulders taking apart walls in a dark fortress, whatever random shit you find in a town keep (rutile, rock salt, hematite, native platinum, take your pick!), and so forth.

You do that with a "rock floor" and it just ends up putting the first inorganic material, magma. Usually magma is actually templated on something, like molten bronze or whatnot, but you can see it now if you get a dragon around some statues, bursts of boiling magma for everyone!

The single "unit" of magma is pretty useless, except that Toady "fixed" the ability we used to have to fill a minecart directly from lava.

I can understand a meltable creature being unable to do it, but when I'm swimming around in the stuff reciting poems for magma men, it's silly that I can't scoop some up in my cart.

You CAN scoop up magma if it's in a pool on the ground though, so you pick it up (you can grab a handful of a liquid), insert it into your minecart, dump it out to make a pool, fill the cart from the pool, voila, accessible magma!

Can't make a volcano or whatnot with it, but for precision casting dams in your campsite it's damn handy.

>>143792478
It took from the time I posted this until a couple minutes ago for me to land after jumping backwards off of the cart to shotgun it into the scholar moshpit there. Jeez.
>>
>>143793926
sure but what does the mouse actually do?
>>
>>143794989
Well, when I am notusing the mouse it ain't not doing nothing at all anyway.

That seems like a reason to turn it off.
>>
>>143795257
you're a cheeky cunt aren't ya?
>>
>>143794989
it moves the camera when ner the edge of the play field in fort mode. and i think lets you put the cursor somewhere. but its fucckey and weird.
>>
wait what? you can level your reading skill now? well that was wasted points...
>>
Does anyone else here sometimes get adventurers that can't climb for shit, regardless of their climbing skill?

For this adventurer, I've grinded the climbing skill up to competent, yet I can't climb more than one level before I lose hold of even rough rock surfaces. Anyone else have this problem?
>>
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>>143796663
Forgot pic.
>>
what is the most challenging challenge you have ever put upon yourself?
to be honest for me it was going down to the third cavern layer and staying there, with no contact to the outside world
of course i waited for 2 migrant waves worth of dwarves, any thing else and it would have been boring and impossible
>>
>>143793910
It was inevitable.
>>
>tfw starting 40 layers underground.in a sprawling cave network.

please i just want out...
>>
File: Fortress.png (205KB, 880x456px)
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r8 my fortress
>>
>>143798056
What, you mean you embarked in a cave?
>>
>>143798976
where the fuck are the bedrooms?
>>
>>143798976
Needs more plump helmets.
>>
>>143794690
In cases like that the boiling magma message is actually a bug, the same one (or at least directly related to the one) that causes generic rock constructions to result in magma when they're deconstructed. They used to make a magma glob that was a contaminant and wasn't hot, but it got changed the same time magma crabs spitting apparently-edible basalt globs was fixed. You often get the same erroneous message from cave ins, where the game fails to find the right material for dust and just calls it boiling magma, or another iteration of it fighting forgotten beasts (clouds and coatings of "frozen forgotten beast extract"). A bronze statue getting hit by dragonfire should become boiling bronze, not boiling magma, so next time you see something like that you should zip up a save and leave it on the tracker. Not that it's likely to make a difference, this constellation of bugs has been around since before there was a bug tracker.
>>
>>143799973
helm pooms
>>
>>143799189
started as an adventurer in a dwarf fortress.
>>
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>>143792478
Treecheck!

In all the chaos and lag I didn't notice til I was RIGHT FUCKING NEXT to that trunk, I think the cart was going to glance northwest enough to miss it, but I bailed, not gonna take the chance.

>>143800296
I was talking about stuff like granite statues getting melted by the updated dragonfire, in which case bursts of magma seem less buggy than the other situations.
>>
>>143796889
Do failed challenges count?
In my final 40.24 fort I tried to make a double fort. The idea was that I would set my pop cap to 40, dig out basic facilities above the 1st cavern layer, and then dig out the proper fort under that. Then all dwarves except the baron/mayor/broker/bookkeeper/manager/captain of the guard (all the same dwarf) and his wife would be sealed in the lower fort with the goal of mining adamantine and conquering the HFS. Pop cap would be raised to 80, and a minecart and/or water logic timer would be set up to cause a cave in 10 years into the fort, which would open a path between the upper and lower forts, whatever may have happened in the intervening time. It failed because I'm not smart enough to get the timer right, and apparently noone on /dfg/ is either. I was still experimenting with designs when .42 released and abandoned the fort to the oblivion of unrevisited old version saves. I've gotten a little better with minecart logic since then, so I might revisit the idea some day.
>>
Why am i gaining insane amounts of tracking when i'm not even tracking anyone?
>>
>>143804307
If you turn on tracking mode you're tracking 100% of the time whether you're following anyone or not.
>>
anyone have that vaporwave tileset?
downgraded to windows 10 and can't find it anymore.
>>
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>>143806235
>>
>>143806839
that doesn't look like it. it was colored with hues of purple. sorry. i will use this for now, though.
>>
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>>143807037
Oh, that's the color scheme itself, which I do not have... waiiiit... I did!

[BLACK_R:0]
[BLACK_G:0]
[BLACK_B:0]
[BLUE_R:173]
[BLUE_G:140]
[BLUE_B:255]
[GREEN_R:135]
[GREEN_G:149]
[GREEN_B:232]
[CYAN_R:135]
[CYAN_G:149]
[CYAN_B:232]
[RED_R:199]
[RED_G:116]
[RED_B:232]
[MAGENTA_R:199]
[MAGENTA_G:116]
[MAGENTA_B:232]
[BROWN_R:199]
[BROWN_G:116]
[BROWN_B:232]
[LGRAY_R:192]
[LGRAY_G:192]
[LGRAY_B:192]
[DGRAY_R:128]
[DGRAY_G:128]
[DGRAY_B:128]
[LBLUE_R:135]
[LBLUE_G:149]
[LBLUE_B:232]
[LGREEN_R:148]
[LGREEN_G:208]
[LGREEN_B:255]
[LCYAN_R:148]
[LCYAN_G:208]
[LCYAN_B:255]
[LRED_R:255]
[LRED_G:106]
[LRED_B:213]
[LMAGENTA_R:173]
[LMAGENTA_G:140]
[LMAGENTA_B:255]
[YELLOW_R:255]
[YELLOW_G:106]
[YELLOW_B:213]
[WHITE_R:255]
[WHITE_G:255]
[WHITE_B:255]
>>
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>>143806235
>>143807037
Here it is.

>>143806839
is Tilesetanon's HD version.
>>
>>143806071
That's what I mean it's not on.
>>
>>143808320
Don't question it. You are getting a free stat improvement.
>>
>>143808540
I guess? It just feels odd and kinda like cheating.
>>
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The sad truth about libraries: even if assholes like me weren't chucking minecarts into them, they'd still end up with limbs and heads and blood everywhere.

>>143807609
Yar, which does zoom out to be pretty much indistinguishable from aestheticanons original, it's just so teensy though!
>>
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Bump.
>>
Can someone post their hospital, i never built a hospital before and im not sure how to do it
>>
>>143812410
What's hard about it?
Just put some beds adjacent to each other, add a few traction benches and tables and you're done.
>>
>>143812061
>man pumping his own ass.gif
>>
>tfw embarked on obsidian beach
Guess who is exporting obsidian swords and focusing on aboveground settlement to be able to mine as much obsidian as possible?
>>
I like playing as elves in adventure mode and finding fun ways to get them killed.

Does this please you?
>>
>>143814184
Nice, I'm jealous. I remember once back in like .31 or so I embarked in the middle of a desert, and found out that under a layer or two of sand I had several z-layers of solid obsidian. I immediately set forth with the goal of building a massive obsidian tower fortress, glistening in the desert sun. Unfortunately I had little experience with big projects at that point, so it never got anywhere. Been searching for a similar embark ever since (several layers obsidian near ground level in an interesting location, like desert/beach/large river/etc), but never been able to find one.
>>
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>>143814196
I mostly do it accidentally lately.
>>
Hey not bad; though I had to reload the save for reasons being I left it running while asleep

hoping to get the cup again
>>
>>143814184
>not making tenochtitlan
4shame
>>
>when one of your haulers is an idiot or a cheeky vampire
>>
>in the middle of a glorious battle the baron withdraws from society...
>>
Where could I find a crutch? My companion has lost his ability to stand.
>>
>>143817462
lol what a fag
>>
>>143818306
unless you're near a town where you can buy one just end his life.
>>
>>143818464
I'm in a town but I don't know what shop sells them
>>
>>143818507
if i remember right it's usually general stores.

no idea if you can craft them in the new update.
>>
>trading 50 troll fur socks for a barrel of dwarven beer just to get the shit off my property
>>
>>143818507
The only place I've ever seen a crutch in adv mode is in the random loot piles in the lord's keeps in human towns. I've never seen one for sale in a store.
>>
Any way I can edit my adventurers opinions and values even after creating him?
>>
>its a "I forgot to edit my tissue_template_default.txt file and someone just died of an infected toenail" episode
>>
>>143821321
dfhack gui/gm-editor usually works in fortress mode, now I think It can work in the adventure mode if you select him or her with the (l)ook command
>>
>>143821321
If you're in a version with dfhack updated.

gui/gm-editor df.global.world.units.active[0].status.current_soul.personality(???).needs (I think it's just under personality or maybe personality_traits, you'll see it, they renamed it and I didn't check, it was unk42_01 or something) but they aren't fully documented last time I checked, so it's very trial and error to figure out what is what.

>>143821103
Bandit loot piles, mead halls in hamlets, tombs, I don't recall seeing one at the depot in a dorf fort but I feel like they should show up there?

Go into the save folder regionwhatever/raw/objects/reaction_adv_carpenter.txt and the last three entries are a. bugged by a typo anyways, and b. for useless training weapons (which you CAN find all over the place anyways) and replace:
[PRODUCT:100:1:SHIELD:ITEM_WEAPON_SPEAR_TRAINING:GET_MATERIAL_FROM_REAGENT:log:NONE]

with this

[PRODUCT:100:1:CRUTCH:NONE:GET_MATERIAL_FROM_REAGENT:log:NONE]
>>
I like how ASCII looks, but it fucking hurts my eyes.
Is CLA any good?
>>
>>143824363
Yes, CLA is the "if you're gonna use a graphics set, don't be a fag, use this one" set.
>>
How do I get people to recognize my adventurer as a legendary hero?
>>
>>143828641
Like this - see middle blue passage
>>
>>143829989
But how did you do all that? By deeds alone or do you have to take a break from adventuring to parade around, shouting of everything you've done to every houseful of people?
>>
>>143830657
just be yourself
>>
>>143830657
Tell the head priest at the active temple in a big town (ask them about the structure too, interesting shit), tell tavern keepers, tell stories in the middle of the marketplace.

Search by site or region rather than for the creature name.

Remember the page with your big kills, like the character I was doing the minecart shit with, page 9 at the bottom is a roc, then page 10 at the top is a bunch of bandits, simply telling people about those gets me treated as a legendary hero and hunter, and a protector of the defenseless.

If you see random bards and soldiers wandering across the map going to a town you haven't visited, tell them what you've done, they'll spread the word bit by bit.
>>
>>143830657
Killing bandit camps for one thing, and for another thing I went on a wild goose chase looking for a vampire to kill. This one named Cor Searingentrance was the most arduous task relative to the others, for I still remember the name somewhat by memory because of the lengths I had to rely on rumors and outdated or old bywords the townsfolk in the various hamlets he used to inhabit in order to track him down, only to find out he is currently residing in the fortress I just left four weeks ago (damn vampires travel fast). Then he was kil, and I celebrated by telling each and every passerby my deeds, had a few cossack dances in my 1-5 fps fortress and retired forever. (and made another adventurer to be her lover)
>>
I changed my font size earlier so I can lay on my TV, and all the sudden when I start up the game, it shrinks down to the original size after a second or two, what gives?
>>
>>143831693
Never mind, turns out when I turned the mouse off on my laptop, it was doing it.
>>
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>>143790815
Wait CAN you have dwarf marring non-dwarfs now?

That's amazing
>>
Why is my adventurer always drowsy even after sleeping for ten hours?
>>
>>143834078
Have you tried eating meat & water?
>>
>>143834292
doesn't seem to make a difference
>>
>>143834078
could be a syndrome you picked up somewhere. been passing through any evil region mucks, or fighting any titans or forgotten beasts?
>>
>>143833593
No. Maybe with some dfhack nonsense.
Although there was a thread like a year ago where an ettin showed up as part of the monarch's entourage, and I IIRC anon said it was the queen consort. It was beaten to death by every dwarf within LoS shortly after arriving. We never really figured out wtf was going on with that whole thing, but it made for an entertaining thread.
>>
>>143833148
That's weird.

Also that sounds super comfy. I wish I had that setup.
>>
noticed there's a new version, are multi tile beasts a thing yet?
>>
>>143833593
Nah, was just me being loopy from lack of sleep and tossing it in as a jokey but almost plausible bit.

>>143836296
I remember that, I poked around at the save with dfhack and it was damn weird. I didn't know some of the stuff I've learned since, now I think I could do the necessary changes to make them at least capable of being around your fort citizens without everyone flipping out by doing some serious surgery in the histfig entries and if nothing else I think I could fake in a syndrome that made it no longer terrifying/auto-aggro for everyone.

>>143834078
Sounds like a syndrome, as >>143835515 said. I don't think cave spiders do drowsy, they're the perma-dizzy ones, but I wouldn't be surprised if there was something that would do that to an adventurer.

I remember trying to do a "rawr, me caveman" outsider, refusing to wear anything or use anything but my hands, feet, and teeth.

It went pretty well and then I walked through what looked like a patch of sand, which made me fall unconscious for over a day before a giant scorpion came by and stung me until my brains rotted out.

Shoes rock!


>>143840927
Not yet.
>>
any major changes to fort mode since 42.03 worth abandoning the old fort for?
>>
>>143841539
I think the cave spider permadizzy bug was accidentally fixed with the syndrome tweaking that came with .42. I did a major dig in a badly infested cavern not long ago, and I had at least 3 dwarves get bit who never showed any symptoms at all. One of the miners got bit twice, but no dizziness. I tried to find a bug report about it to share my experience, but failed. I don't know that it was ever actually reported.
>>
>>143837116
Screen died on mu laptop so I just removed it. If it weren't for the HDMI cable and power cord, it'd be great.
>>
>>143834078
Same thing is happening to me. The only things I've fought were a troll, and a bleak freak I think.
>>
>>143842390
There have been some pretty serious improvements to manager orders and workshop jobs. You should probably just read the devlogs for the past few months. Also a lot of bug fixes:
http://www.bay12games.com/dwarves/mantisbt/changelog_page.php
You won't have to make a new world for every new feature, but some of them might require one. Not sure, I haven't tried.
>>
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>>143843558
might as well.
>>
a long time ago I downloaded a bunch of meme maps from /dfg/ that someone had painstakingly molded, including north america, japan, westeros and europe. I have no idea how to use them. I thought I could just generate them from a seed but they're all .pwset files, which I've never heard of. Halp?
>>
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does this come up often now? seems rather specific.
>>
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>>143812410
>>143812528
The hospital requires beds, chests, tables and traction benches. How ambitious you want to be is entirely up to you.
>>
>>143846597
Do traction benches still have to be right next to the beds, or will dwarves properly drag their patients to them now?
>>
>planning to make my standard winding circular staircase style main entrance chasm
>discover my expedition is called the Curled Citadel after the leader dies in a cave-in
neato.
do bridges no longer work for gantrying up sections of earth to plug the aquifer?
>>
>>143844374
https://www.reddit.com/r/dfworldgen/

Try something on the right sidebar. I don't know.
>>
>>143815964
I cannot into architecture, but I made a wooden dining hall standing on pillars, being planned out to be 3 usable story high.
But using obsidian for building seems like nice idea.

I hope necromancers and goblins won't rekt my ass.
>>
>>143849074
worth a shot. cheers. I can never find anything useful in the wiki
>>
>>143846305
I don't think that means what you think it means.
>>
>first dead walk
>it's just three dwarven warriors
>phew
>wait
>have dingoman corpses outside
WELP.
>>
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>>143850468
>storing corpses outside
>>
>>143850665
Well, I drove necromancer away withoit dingomen rising, but it turns out those 5 (not 3) undead warriors were too much for my two macedwarves and civilian militia. I'm down to 4 from 13.
No obsidian aboveground settlement for me, I guess.
>>
>>143846983
many of the medical bugs in the previous versions were fixed a while ago, hospitals should be fully functional according to the wiki page.
>>
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Huh, never seen that, wonder if it's new, uncommon, or I just never checked enough?
>>
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>>143853714
Worldgen duels are surprisingly detailed.

Anyone know which factors decide the outcome? I know that hist fig skills are tracked in worldgen, but what about attributes? Does the game check the individual hist fig's attributes, or does it just take the mean attributes from the species it belongs to?
>>
Is my 0.43.02 save compatible with 0.43.03?
>>
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>>143858706
Try it.

:>)
>>
>>143858706
It should be. I can't imagine bugfixes mssing with the save structure.
>>
>>143858756
>>143858816
Trying it now, may Armok have mercy on my soul.
>>
>make a library and assign dwarves as scholars
>they write a shitload of scrolls and read all the books i buy from the caravans
>as time goes on they start getting doctor skills
>those skills are very much needed after a necro siege
>months pass but the doctors never budge a fucking inch from the library
>no personality traits preventing them from helping people, it's just that the scholarship job takes priority over basically everything else
>since they won't actually use the one useful skill they can learn, scholars are completely pointless
at this stage I'm convinced toady doesn't even playtest the new features he adds
>>
https://www.patreon.com/meph?ty=h

why is this allowed
>>
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>>143861931
>hi, I make simple raw-based mods for an obscure management game and get sponsored by major corporations to take full-time vacations
>please send me all your hard earned shekels so I can keep doing this :DD
Why couldn't the Lebanese army finish him off?
>>
Now I'm training 4 dwarves that I managed to save from undead, all they have are obsidian swords, one wooden shield and one copper axe. There is enough food for few years.
>>
>>143862320
What's up with Meph and Lebanon?
>>
>>143862401
Nevermind, when I deconstructed wall blocking the closed door to get some material for building, undead took over it slaughtered my dwarves, fin.
>>
>>143862581
Meph goes to Lebanon on a sponsored vacation. Host family kicks him out because muslim wife doesn't want males under the same roof. Meph camps by the roadside. Lebanese soldier points gun at Meph and shouts in Arabic while looting his tent. While biking back to the nearest town, Meph gets a flat tire and has to spend the night walking in the rain. Local authorities tells Meph that a Syrian refugee did it and that they can't tdo anything.

The bottom line is that Meph wants his "fans" to pay for the things he lost.
>>
>>143862971
>Syrian refugee did it
But what he did? Playing as lebanese soldier?
>>
>>143862320
do you have that post when putnam went full autistic like he usually does with his ego
>>
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>>143864010
Sadly, I don't. I didn't even know of its existance.

I hope someone else has it, though, because I'm curious.
>>
>>143864010
>that post when putnam went full autistic
Which one of them?
>>
>>143864553
he was bragging about how much hes done for the community. someone posted it like a year or two ago. shit was funny
>>
>>143864921
http://www.bay12forums.com/smf/index.php?topic=142622.0

Is it this one? It's pretty funny, in any case.

>what's going on with you lately, Putnam?
kek
>>
>>143866335
thats one of them
>>
>>143864553
I wonder what would happen if I went full autistic, would I invert into a... console-only FPS gamer?

>It is terrifying.
>>
>>143867392
This one too, I guess?

>http://www.bay12forums.com/smf/index.php?topic=144161.msg5689585#msg5689585

Good on him for hating mastershit and everything, but it really seems like he's mostly mad because his own mods lack mastershit's fan following.
>>
>>143868018
Only neat thing I liked from masterwork was warlock fortress. was a cool concept that had a good idea. rest of it is trash
>>
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>5 amulets
>>
>tfw play dark souls 3
>hear about new df update
>play df
>can no longer tolerate souls combat
Fromsoft should hire roady
>>
>>143862320
hasn't he stolen mods and put them in masterwork?
>>
>lady consort of some bumfuck nowhere hamlet and a bunch of other humans chilling in my tavern
>all they want is an usmok (some sort of glass panpipes) so they can play their music
>can't build on myself
>import one from a human caravan
>nobody will take it to the tavern or to a goods stockpile, have to get them to dump it in the tavern and then reclaim it
>lady consort immediately picks it up
>never uses it
>her buddies are still having to "simulate usmok" every time
there's about 5 of them, I can probably only import one per year. I guess I need one for everybody though
>>
>>143869941
I'm pretty sure that you need two different chests in the tavern: one for mugs and one for instruments. If there isn't a free chest for the instruments, the instruments will be left outside.
>>
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Is DF "politically correct"?
>>
>>143869150
>""""""stealing"""""" mods
>>
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Ok yes, having your buddy get their head smashed with your weapon when the wall of beard and armor chucked it at them after tackling you and ganking it, and then landing on your leader so she could promptly stomp their head into goo is NOT what you call a successful mugging, but really... it's a little melodramatic to just keel over when you land, don't you think?
>>
>33fps
>>
>tfw vampire necromancer
Time to destroy all beasts and become a litteral benevolent god to the defenseless mortals
>>
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blowout soon fellow stalkers
>>
>>143869150
Most of masterwork is made from other mods, but meph says he either got permission from the mods' authors or used mods where the authors gave blanket permission for reuse. I don't know if anyone has ever bothered to verify that, but there are enough turboautists in DF's community that someone probably has.
>>
>>143878726
holy fuck the absolute mad dwarf walked outside and fell asleep in the grass she's gonna blow
>>
>tfw checked my posts from years ago

I cringed so hard, christ.
>>
>>143878891
Inactivate hunting labour. Hunters tend to sleep in weird places. That's probably what go her so stressed out in the first place.
>>
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>>143880509
winner winner

I never knew that.
>>
What do you guys think is the most challenging embark?
>>
>>143882520
Scorching terrifying desert with no trees and huge aquifer?
>>
>>143882520
ur mom

:DDD
>>
>>143882520
Bring absolutely nothing with you but seven dwarves and the clothes on their backs.
Embark in the middle of the ocean (via embark anywhere)
Good Luck!
>>
>>143882957
Are you for serious
>>
>>143882520
0 points.
>>
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it's not shown but the troll lead a good force of 120+ beak dogs, trolls and goblins

this happens often I am sure of late
>>
>>143798976
>3x3 stairways
>>
Hanging out in here is making me want to play again.
>>
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Anyone know if the "smoking weed" thread is still popular.
>>
So I haven't played dwarf fortress in like 4 years. I'm slowly making my way through what's changed since but could anyone give me a tl:dr summary in the meantime while I try and remember how to play this underground disaster simulator?
>>
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>get a magma-safe bookcase
>fill a bunch of flammable shit up with magma
>chuck it in the bookcase
>walk around casually and wonder why everyone is losing their shit
>>
>>143888563
Weeee, it's all so pretty and flickering!
>>
>>143888504
dwarves have many more feelings and motivations.

goblins and everyone else are simulated outside your fortress. your trade caravans and sieging armies will no longer be called by a function, check a list, and show up. they have to march from their shithole (where they can meet anyone along the way and maybe get in fights who knows) to your great fortress.

unfortunately this means the games a great deal easier because you're not getting your shitter slammed every winter by 200 goblins.

manager orders are greatly expanded

above ground crops are greatly expanded

temples, taverns, and libraries are part of the game and very useful in keeping your dwarves sane

training has been buffed to where danger rooms are no longer required

trees are multi tile

(and sadly the game is slower)

some more shit
>>
>break cavern layer
HUNTER COULD NOT _____ X100
HUNTER COULD NOT _____ X100
HUNTER COULD NOT _____ X100
HUNTER COULD NOT _____ X100
HUNTER COULD NOT _____ X100
>>
>>143891461
>flip the alert switch to civilians get the fuck inside right now
>JOB CANCELED
>JOB CANCELED
>JOB CANCELED
>JOB CANCELED
>JOB CANCELED
>>
>>143891795
and i mean that in general burrows aren't useful to me because if you burrow a guy he will CONSTANTLY try to find jobs he can't complete, start them, cancel them, and let me KNOW ABOUT HIS PROBLEMS I DIDNT WANT HIM TO HAVE TO BEGIN WITH

Fuck its annoying.
>>
>>143891795
you can avoid that by making everything they need to do for their job (like woodburning) inside the burrow, or just have a massive stockpile room which holds all your Wood,stone,food in the burrow.
>>
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>>143892025
I know a way you can fix that problem.

Here's a hint: it starts with "M" and it rhymes with "quagma-filled-minecarts"!
>>
which is better to build walls with, blocks or just regular rock pieces?
>>
>>143890937
>training works
>above ground crops are better
Hot damn.

>game is slower
I have a bretty gud cpu these days so I can deal with that.

Thanks for the summary anon.
>>
>>143893130
Blocks look nicer, are faster to haul around, and harder to climb for enemies/bored dorfs/asshole marksdorfs wanting to get some hammer skillups.
>>
>>143892025
That usually only happens with civ alert burrows. Outside of some buggy cases like assigning a dwarf to a burrow while he's already hauling something outside of it or hauling jobs that require a dwarf to path outside the burrow, they otherwise work pretty well. The cancellation spam from civilian alerts is annoying, but that's far from the only application burrows have. If you're savvy to the bugs and autistic about your industry layouts and dwarf assignments they can make forts a lot more efficient and even save a nice chunk of fps from the reduced pathing.
>>
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Is it possible to stave off invaders by just not trading at all?

I can't make sense of this fucking autistic military interface and I would rather not deal with it if at all possible.
>>
>>143894125
Invaders aren't your only problem that requires military action.
>>
>>143894125
There's an init option to turn off invasions.
I suspect that just hitting 50 and 80 pop will qualify you for the attacks that require those progress triggers. Even if that's not the case, and you have to hit every progress trigger to trigger invasions, there is no progress trigger for werebeast attacks, FB attacks or undead sieges. Also no trading would have collateral consequences. You wouldn't be able to receive human caravans, you wouldn't ever be promoted by the mountain home, and you wouldn't be able to take advantage of trade agreements with your civ to get otherwise unavailable resources.
>>
I'm trying to create an empty large rock pot stockpile next to the stills. I've set it to take "Large pots/food storage" from another stockpile containing empty pots, but my dwarves won't haul any over.

Anyone had this problem too, or found a solution?
>>
>>143896203
The solution is to reverse the order: lots of pot, and then rock out!

Is the empty pile set to give anywhere, got any issues like wheelbarrow lack/being tied up/conflicting condition you missed?
>>
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>>143897602
>lots of pot, and then rock out
>>
So this fucking wereape comes in monkeying around and ten dwarfs died. Now no one is even hauling the bodies because they are horrified. I don't know what to do.
I'm really really new to the game, but I actually had an ok crossbow military with copper crossbows and bolts. Now I don't know what my plan should be.
>>
>>143898578
I also don't know if I can use the wereape's dead body to do anything because it's 'human'
>>
>>143894125
You could turn off invasions all together, but then you'd miss a good portion of the fun.
>>
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>>143898578
>>143898829
The heck is a were-ape, anyway? Humans(as well as the supposedly man-like civilised races in DF) are apes to begin with, so how could they be "twisted" into the shape of one? Do they just become bigger and uglier?
>>
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I made the mistake of creating a stone stockpile, now my dwarves are permanently busy and not doing the job they are supposed to.

I don't want to remove the stockpile either, because half of my "other stuff" stockpile is covered in loose stones and I don't want my craftsdwarf to descend into the mine pit to fetch stones when that industry picks up pace later.

How do you guys handle stones? I've read the solutions on the wiki but they still require a significant time and labor to make it work, and my fort is still fresh with ~20 adult dwarves.
>>
>>143899268
That's what I was thinking. The concept is odd. What can I do with the corpse if it's human?
>>
>>143860572
>academics
>putting their knowledge to practical use
idk sounds pretty accurate to me.
>>
>>143836296
NO! Ettin marital rights, now !

Contact the head of the US House and Senate
we will not rest until ettin marital rights are recognized in law.
>>
>>143844374
Each seed would independently of the others generate a distinct world, but, you do not imagine that any of those worlds are going to turn out looking the same as north america, etc? do you?

Even though the range of seeds would allow (what) 2 billion, 147 million different worlds and more.
>>
>>143849148
Did u embark in eeevil?

>>143850824
>>
>>143902202
I don't know man I thought seeds' entire purpose was recreating the world exactly. I guess you can't generate a seed for a handcrafted world though?
>>
>>143844374
.pwset makes me think it's a Perfect World SETtings file.
>>
>>143899304
quarry out an area closer to the craft stations? that, or turn off hauling duties for all but a couple otherwise unkilled dorfs I guess and let them do the menial labours full time.
>>
>>143902902
well, probably! did not know about this tool, downloading now.
>>
>>143902493
Yeah, but I'm already done, undead tore through door and killed the survivors. Zombies retain their skills, it's terrifying.

Now I'm on metalless reanimating haunted shrubland, had to make cage traps because pack beast hair zombies couldn't be killed. I brought a miner, trader/manager/doctor, grower/architect, woodcutter and 3 axedwarves, some seeds, copper and bronze axes, anvilI (I don't know why, though), pigs and dogs (didn't know it's reanimating, so I decided to take my chances). Threw away the aboveground bullshit and dug into hill.
>>
>>143894125
Intruders. One to three thieves or snatchers.
Raids, a squad or two and they may be a rogue operation while you are at peace with their civ (unless that was changed in update.)

If you do not want the mil interface, then gen a world with no goblins in it. No elves or humans.
INVASIONS at size 80+, you can turn off.
>>
>>143903496
My current fort. I started in winter.
>>
>>143898578
Plan for next time?
Cage trap to catch were ape?

The remains human - but you have dwarves right so do the same thing you would do with a dead mouse.
>>
>>143901078
i laughed, four-skip chuckle
>>
Is there a way to kinda "guide" what sort of artifact your fort makes? My dwarfs just wasted the last 2 moods on artifact mittens and a turtle shelled barrel.
>>
>>143902784
Yeah, no. Give it some thought anon, the seed is one single number and it would generate one same world over and over given the input. But, to specify an array of hills and rivers in a certain configuration would take loads of variables or even just to represent it.

As many DF world gen seeds as there are positive integers in the computer, but, not one of those will result in Japan. Because with a probability times a probability times a probability and so on many times many factors there are so many more possible worlds than there are integers for seeds even at 2,417million.
>>
>>143904882
>As many DF world gen seeds as there are positive integers in the computer, but, not one of those will result in Japan. Because with a probability times a probability times a probability and so on many times many factors there are so many more possible worlds than there are integers for seeds even at 2,417million.
None of that proves that no seed generates Japan, just that it is highly unlikely that any seed generates Japan.
>>
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>>143738481
How do you guys deal with layers? I tried playing this game before and I got really disoriented. Couldn't tell where the land or rivers were, had no sense of direction
>>
>>143905478
It is literally up and down. How do you fuck up up and down?
>>
>>143905709
It's a bit too abstract for me, you can move up into layers until you reach what seems to be the atmosphere or down into a deep subterranean layer. Objects seem to appear on different planes so finding a single tree might be down 3 layers or up 3 layers, you never know where it might be. It's very hard to visualize
>>
>>143906064
It's a top down view of 3 layers at a time. Like seeing only a couple of layers at a time on a topographic map. There is nothing hard to visualize about it. If you've got trouble, use a visualizer for a while until you get it (Armok Vision).
>>
>>143906364
>3 layers at a time

wat
>>
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>>143906364
>3 layers at a time
What?
>>
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>>143906854
>>143906646
2. Well, one and a half. I don't know what I was thinking when I wrote that.
>>
>>143907976
>1 and 1/2
I'm pretty sure its just 1
>>
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>>143908640
Not that anon, but you can see the colours of the z-level below.
>>
>>143907976
source
>>
>>143908640
Yeah, what the clipart guy said. You can see the contours of the level below.
>>
>>143908823
Right, this is the only thing that throws me off, seeing the different colors in cavers even though its only empty space on the level i'm on.
>>
>>143909301
People joke about the whole "I don't even see the matrix anymore" thing, but just earlier I was rampaging through a bandit camp on a hillside, I wasn't seeing z-levels and open space and whatnot, I was seeing trees and slopes and clear paths I could punt them off the hillside down to the valley below.
>>
Begone page 10!
>>
>>143899304
1 tile stone storage at garbage dump.
>>
>>143893130
Blocks give you 4 blocks for one piece of stone, so they're economically better.
>>
>>143906064
You have to be 18 to post here, kiddo.
>>
My adventurer has to kill a Roc in a Dwarf fort. How the fuck am I supposed to find this faggot?
>>
>>143899304
If you assign wheelbarrows to the stockpile then it will only generate a number of jobs equal to the number of wheelbarrows in the pile at any given time. If you aren't using dfhack that means 3 dwarves max hauling stone at a time, and the jobs get finished a lot faster too.
>>
>>143905308
Conceded, this is not any proof at all no !
Not even the beginning of a lunge at a 'proof.'

Just, logically, it is highly unlikely that any seed generates a given output (unless the specified output were the previously demonstrated result of that seed.)

and now for a mental exercise, specify not how many seeds there are but how many different unique pocket-sized worlds there are with one hill or one feature defined differently from others. (I have no idea how high the number of probable*probable*probable... elements in that equation are, but it is high way past a 64-bit representation of an integer.)
>>
>>143904882
There are a ton of maps out there that closely replicate the geography of real places. You can make them yourself with perfect world or even the vanilla world painter tool if you're good. I've never used any of them myself, but I've seen the maps anon was referring to posted here and on bay12 many times.
>>
>>143905478
>>143906064
play roguelikes such as ADOM and NetHack and you might get used to the Z-dimension.

Rivers can be a little baffling, the fact that they have a glass cover over them is a little bizzarre.

Use the HotKeys to get your context back to your front door and one or two other locations, that ought to be helpful.
>>
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Deos Dwar Fortres have momas?
>>
>>143915927
>Rivers can be a little baffling, the fact that they have a glass cover over them is a little bizzarre.
Those are brooks and streams, proper rivers don't have passable tiles over the water.
>>
>>143915879
Yes but the dialogue is nothing about what the painter may paint.
"Can you find the seed to generate what I painted?" is the question, and that question is toast.
>>
>>143915984
murricline
>>
>>143916168
oh. I have not met a river yet in that case.
>>
>>143915984
Dwarf fortress doesn't have enough milfs
>>
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>>143914973
>>143894003
I dont really mind saving resources but for lets say for an invasion or a dragon burning up my buildings which stone would defend my fort better, from what i understand blocks are lighter, would that cause less defense? Or does it really not matter all that much? If its only a minor difference then i'd just use blocks for convenience.

Also idk if you'd wanna help me out but i also wanted to build a river flowing around my fort that'll cause enemies to drown or delay them but i dont know how exactly to go about it. Would i just channel around my fort and sacrifice 1 miner to connect the river flow?
>>
>>143916168
Still, if the point were that the stream were shallow they could have been represented as 3 or 2 or 1 depth but they are usually 7 deep, too deep to wade in without drowning. Do you understand what I am pointing up about that?
Brooks and streams are down in the confines of walls (well I do see one lately that has a spilled area where there is water loose around it.)
>>
>>143915984
im starting to like this meme
>>
>>143904457
would also like to know this, i'm tried of getting lame legendary artifacts.
>>
>>143916983
Dig all but the connecting section out, then do the connection very carefully. I'd put a flood gate hooked up before you finish the connection so it doesn't overflow and flood your shit.
>>
>>143916547
You seem to be misunderstanding the context of anon's original question. The maps in question have been generated and distributed to the community. Anon was simply asking if anyone knew where he could find the maps or seeds to generate them, as they have been posted here and elsewhere before. The question is not "toast" or any other food, whatever you might mean by that, it's a reasonable question asked in a logical place where one might find the answer to it. Anon was just unlucky that no one lurking happens to know.
>>
>>143916983
To fill water without losing an employee. Dig it all out dry with an exit ramp or stairs, then use channeling (from a digging position above) no muss no corpse. Unless you wanted one.

A floodgate would be useful if you ever, ever want to let the moat dry out and 'do something' there, then reflood it by opening the floodgate.
>>
>>143917167
ok read and considered. I should just get off my horse on this topic.

Is there a way to run a DF world, with a painted instead of a program-generated game world?
>>
>>143917142
>>143917407
Hey thanks mates. This is the farthest iv ever got and i dont wanna fuck it up. I'm 14ish months in an i expect a goblin invasion at any moment
>>
>>143904457
>>143917141
http://dwarffortresswiki.org/index.php/DF2014:strange_mood#The_mechanics_of_moods
>>143917034
>Do you understand what I am pointing up about that?
Not a bit. They ARE brooks and streams, and the game abstracts that by putting passable tiles on the surface. Rivers, which are impassable to normal traffic, don't have that because they aren't meant to be passable. So no, I don't know what you're "pointing up about". Are you arguing that they aren't brooks and streams? Or just that you don't like the way they're implemented? If it's the former, you're mistaken. If the latter, I can't help you with that.
>>
>>143917759
http://dwarffortresswiki.org/index.php/DF2014:World_painter
There's also a utility called Perfect World that does something similar in more user friendly way.
>>
What should I do when my adventurer is supposed to kill something at a Fortress? I don't even want to step foot in this bitch.
>>
>>143918368
If our resident godmode-adventurer anon comes around you might get his superspeed balm reaction. I understand that moving sanicfast makes navigating highly populated areas much more tolerable. Otherwise, I guess you just don't do the quest or you suffer through it.
>>
>>143918759
I think It's empty, there's nobody at the Depot, but there is gear there. It's a Roc I'm hunting, do they even go into the fortresses?
>>
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What are some tips for world creation for adventurers?
Small/medium world and disable bogeymen?
>>
>>143918985
Yeah, they'll take over forts sometimes if they wipe out enough of its population.
>>
>>143923182
The important part is generation time. Large/largest worlds are possible but only up to 10-50 years, otherwise the game gets assfucked when it tries to simulate all those civs.

Small and tiny worlds can definitely go to 1000 years, but running it for that long will cause everyone to be conquered by goblins, elves, undead, or war-like humans, and will also result in every semi/mega-beast and titan being killed or a completely fucked up push over who'll die from a sneeze by the time world gen ends.

And yes.
No boogeymen; unless you enjoy being insta-killed by attacks that can shred through even adamantine armor.
>>
How do I keep track of jobs without therapist?
When you get bombarded by migrants do you inspect every one and check them off by giving them a nickname?
>>
>>143924434
In the early phases, I personally check each one for high-rank skills I lack and for valuable proclivities.
In the later phases, all migrants are grunt drones or soldiers depending on their physique unless their title tells me they've got something good.
>>
>>143917785
Do you mean an Invasion, or just a raid?
Are you size 80 population, that would be fairly progressive in 14 months by my standards of play.
>>
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>>143923182
350 years on a 66x66 is nice.
>>
>>143923182
I have my bogeymen 'ON' and I am a clod, but one or two adventurers might need to sleep the night through In-Town using the absurdist adventuresleep(tm) feature. I have not needed to use "Sleep" a lot in the game.
>>
>>143923853
>>143923182
>disable bogeymen
>playing on easy mode
top kek
>>
>>143926504
Everyone plays as he wants, bogeyfuck.
>>
>>143918183
oh damn. I went to the link and read it.
I feel a little bad because I should go search the DF wiki myself without being referred.

Defensive Rationalization - This only happened because the question raised originated from someone else.
Refutation of my Defenses - I was being a jerk anyway and I'm only 65% of regretful.

I do not know when, I will paint a DF world and then play it since it seems a little like a scumgen given that there are automatic game renditions. but anyway nobody cares
>>
Tell me about the new update.
How does this crafting?
>>
>>143924434
Sometimes I stop in at the jobs screen and if I want some fairly good information I might [v]iew the job to see what it being worked on.

Watch metalworkers I would say.
>>
>>143927443
I am the poster that knows the least about the new update.

It allows you to do some stuff like build a house for your adventurer, retire a Fort without screwing it so badly so you can switch modes to your adventurer and then resume Fort.

Help the knowledgeable few by giving a little info on your background with this question, you played DF before huh? You played Fortress mode, you played adventurers?
>>
>>143927825
Long experience up through 34.xx, dabbled in 42.xx, then, ah, I've not had internet in some months.
>>
>>143924434
I recently got a heap of 18 migrants at a settlement Fort aspirant site. I do look them over, even 5 peasants to see if they like helping others I take note of that, or if they are short attention span I keep them off of Healthcare labor because I don't want them delivering water half way and dumping it.

I have no therapist. I mean it really
>>
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I need a game with a tough barrier of entry and deeper gameplay. I guess it's finally time to drink the kool aid.

I see the starter pack is outdated in the OP, should I still use it? I'm ready to have fun.
>>
>>143926504
>easy mode

See the big town right smack in the bottom center here: >>143926409 in the middle of all that purple?

I started at the top of that chunk of evil by the vault there and had to hustle and dodge and skim mountains and scoot past zombies and shit across that whole stretch to get my first targets.

Bogeymen would have been mildly annoying during the brief period where they were still dangerous, and then just a constant annoyance the entire rest of the time, like when I went after a Roc which ended up being all the way up at the northwest chunk of evil glacier by THAT big town over there.

I've got difficult shit to do, like punching zombie hydra brains in, or trying to interrupt an in-progress mugging without the victim getting killed, and other sorts of craziness.

I ain't got it in me to care about kung fu babies.
>>
>>143926091
I wanna know which rock "processed or natural" would build a better wall to protect me from all intruders, invasion and raiders. Right now i only have like 55 Dwarfs but we have a lot of wealth and i set up in an untamed jungle near a Goblin nest, last few forts got attacked by semi-mega beast and giant animals so i wanna be careful
>>
>>143929841
Block walls are harder to climb, but motivated invaders will still be able to get over them. Wall with an overhang is climber-proof. Build 2 tiles thick to avoid the possibility of the dodging-through-walls bug. Build a roof to be safe from fliers and climbers. Bridges are impervious to building destroyers, but not dragonfire.
That tell you enough?
>>
Fuck how does trading work in adventure mode? I have 14 meat and 16 bones along with my gloves and that's not enough to buy two iron gloves
>>
>>143934326
unless the meat/bones are from a dragon or something, I can't imagine why you'd think that would pay for it
have you played fort mode before?
>>
>>143934508
Well they're from something someone sent me on a quest to kill so I figured they'd want the remains of this "terrifying beast that has killed 24 in its time"
>>
I've gotten the hang of adventure mode aside from two things.

One I'm slow as all hell, I start off as hero human in a meadhall and grab some armor and a sword weapon instead of shitty copper spear, and he has Above Average Strength and Agility, but he's still like 0.2 slow, and only goes up to 0.3 when running.

Meanwhile I get Ambushed! and my companions run away like bats out of hell and slaughter two guys while I fend off one guy coming at me.

We win the fight but they're ALWAYS running insanely fast and usually kill my foes before I can even get a hit in.
>>
>>143935269
Either decrease how much you're carrying, increase your armor wearing skill, or get stronger. You're badly overburdened.
>>
>>143935269
>grab some armor and a sword weapon instead of shitty copper spear,
You are probably being weighed down.
>>
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>>143935423
>>143935467

What has more value? In terms of what armors to wear over others? Should I prioritize chestguard> legguards>helm>boots >gloves?

Coins don't weigh that much do they? And about how much meat should i be carrying

AND HOW DO I STOP FROM BEING THIRSTY, I ONLY HAVE ONE WATERSKIN WITH 3 USES, AND EVERY TIME I TRAVEL LIKE 2 DAYS I NEED TO RUN TO A RIVER AGAIN AND REFILL

I'M ALWAYS THIRSTY
>>
>>143929536
A lot of the plugins in the starter pack don't work with 0.43, but it should all work with 0.42. You're not missing a whole ton by playing the older version
>>
>>143928118
um a copy on your hard disk maybe?

The computer I have DF on has not been online in more than five years.
So do you have a computer running at all?
>>
>>143935880
To not ever need water.
>drink until last water
>drop water
>put water back in waterskin
>??????
>infinite water
>>
>>143936453
Meant to say 40.xx
>>
>>143935880
Travel more than two days, it seems to work for me.
Some adventurers find a temple with a pool of good water, it has been a world ago now but I suppose it is still true.
and pick up a second waterskin
maybe you can put water in your backpack too, I don't do it but I have noticed people in this forum on about that.

Have you knocked over a lair cave, like a giant's cave; get the items it once stole.
Bring extra backpacks and stow all the meat in backpacks where it 'gets a perm'

(Make backpacks at a Fort and change modes to adventurer, show up and get backpacks aye)
>>
>>143936970
dirtie trick
>>
>>143934793
>>143934508
Okay no, what the fuck.

Wouldn't take any of that but as soon as I sat down and carved a bunch of bone rings, earrings, and statutes with a DABBLING skill AND sold him a sharp rock he gives me the gauntlets.

This is retarded.
>>
>>143939832
>Traveler"I have meat and bones for you from this fearsome beast you wanted me to kill. All I want in exchange is a pair of gauntlets
>Urist McDwarf; NO FUCK OFF!
>Traveler: but look I made the bones into jewelry and sculptors! You can even have this rock I used!
>Urist McChump; That's awesome! I'll take it!

Yeah that sounds about right for DF
>>
>>143929536
There's nothing in the starter pack that you need to start playing. Best to download the current version so you aren't playing with old bugs and missing features. After you know the game a bit you might decide that you want some of the utilities that are included with the starter pack, but there's no reason to play an old version just to have them without knowing why you would want them.
>>
>>143935880
Bags hold 50 water.
>>
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>>143941663
Which weighs a ton too. Just do the refill thing if you're too far from a river.
>>
>>143942856
>that speed
>that power
WHAT ARE YOU???
>>
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>re-embark on an abondoned site
>everything looks normal
>go to build something underground
>EVERYTHING GOES BLACK
>HEAD TO SURFACE
>IT LOOKS LIKE IT DID AT WORLDGEN
>dig in to investigate
>IT'S ALL GONE
>>
>>143946753
>tripfaging
>>
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>>143943859
Modded to hell and gone, naturally. Just a matter of figuring out what cumulative set of buffs will cap you out without rolling over into "I'm so strong I can't walk" territory.

[CE_SPEED_CHANGE:SPEED_PERC:5000:START:0]
Toss in the attribute changes, appropriate tags, then put the items in a bunch of nasty monsters and go hack at them until you get the full set and turn into a godstomping machine.
>>
I don't understand anything you talk about,but man it sounds magnificent and feels good to read about your sucesses
>>
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>>143948951
get magma fuck goblins die of fps death
>>
>>143950720
Now with campsites it is possible to fuck over your fps at your very own home!

Weirdly it is rivers that always screw me. I think to myself "I can do a bit of waterworks, some obsidian casting, partially submerge a structure. It all starts to work fine, and then the fps just goes kersplut.

Working in a volcano is much less laggy.
>>
you deserved the kill from this one child of a myrmidon, I was personally rooting for this warrior the whole battle, losing an eye and an ear the same day
>>
Alright guys, hear me out here:

What if you could make not one, but multiple adventurers in one location at once, like be able to generate your own troupe of bards or band of warriors from the beginning of the game?
>>
I want to be a bard. How do I play my instrument? Is it in "begin a performance" "perform music" all the stuff I see in there is vocals and I don't see anything for my instrument.
>>
>>143923750
Where the hell would he lair at? I cant track him because smooth stone floors.
>>
>>143958385
Literally anywhere in the fort. It could be hanging out in a bedroom. You have to explore every winding branch and open every door until you find it. I hope you invested in the memory attribute or rolled a goblin.
>>
>>143958580
Human. What do gobbos get that's special?
>>
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>>143958703
Gobs and elves have perfect memory.

Best tip is to go get vamped, you can see the red masterwork symbol to track them down that way.
>>
>tfw start dancing in the middle of a market
>all the veneers join in with you
>some are impersonating instruments
>everyone's having fun
>FeelsGoodMan
>>
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>>143960583
Define "useful" for us?
>>
>>143960583
You might learn how to spell.
>>
New favorite bug: http://www.bay12games.com/dwarves/mantisbt/view.php?id=9805

Zombies don't attack if you're prone.

>>143961109
"Might" being the key word.
>>
>>143960583
Hmm

Objectively you will learn:

The names of many real minerals and where they are found.

How soap is made broadly.

I can't think of anything else.
>>
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>>143961397
>>
>>143955938
Seriously how do you play your instrument?
>>
>>143960174
>impersonating instruments
there's beatboxing now?
>>
>>143962290
I guess if they don't have instruments or the wrong one they'll use their voice to sound like the instrument.

So yes?
>>
>>143962509
Which skill is used for impersonating instruments? Can you get really good at it?
>>
>>143962509
Noice.
>>
>>143963578
I've been messing with "simulating" instruments by performing.... It seems to be musician, singer, and whatever musical form your playing. I have noticed you can get better at it with descriptions ranging from you simulated the whatever instrument shamefully to very well so far.

Time to make a beatboxing band performing all the sickest beats in the land.
>>
>>143964617
Also if you're good enough others might join in on the performance a
la like dancing.

It's kinda funny seeing random dwarves jumping in and doing a horrible job at trying to play the song
>>
Building my second fortress,
my first was a vertical and nothing went wrong, all my room planning was shit and I had a ton of shitty farmers scrounging for plump helms instead of digging for dat ore.

But I don't want a vertical fortress again, I want a huge flat zone with the main dwarven needs, and then go a few layers deeper for metal industry and then deeper for mining.

But my problem is that I'm at the "edge" of my embark location, whereas the screen is restricting me from digging in farther towards the right.
I've seen screens of murderboat, and that fortress was HUGE on one Z layer, spreading far more than normal "embark" bounds that I'm currently facing.
>>
>>143965983
you can change the size of an embark when choosing a location.
>>
>>143965983
>murderboat
You mean BoatMurdered
They had a huge map because they were playing on an old version that only had 1 z-level, so the map had to be massive to compensate.
>>
Is there mining in adventure mode too now?
>>
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>>143965983
>murderboat
>>
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>>143967272
Not yet.
>>
>>143967359
>his earlobes are stretched. his lips are fat. his nose is extremely broad. his eyes are offset. his fingers are spindly. he is quick to respond, but he is very bad at spelling. he dreams of one day creating a masterwork shitpost, and this dream has been realized.
>>
>>143967956
kek
>>
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>send out some dwarves to cut down trees
>dwarves end up stuck in trees
>dwarves die because they can't climb down trees


does anyone have a strategy for this shit cause its been here since 40.xx and it drives me nuts to lose really good dwarves for stupid reasons.
>>
>>143968101
Send out more dwarves to cut down those trees.
>>
>>143968756
That's not gonna CUT it. The dwarves don't let you know they're dying in trees. You only find out once they're dead.
>>
>>143968828
I regularly check the health tab of the status window. If a dwarf is thirsty or starving, I assume they are lost or stuck and check up on them. It has helped greatly reduce fatalities from this bug.
>>
Why can't I fell trees? It says I need to be holding an axe but I am?
>>
>>143969054
>only works with battleaxes now

Thanks toady.
>>
>>143970205
I assume that's a bug related to Toady not letting you use training axes to cut down trees anymore?
>>
>>143970338
Letting you use wooden training axes to cut down trees was a bug that has been fixed.
>>
>>143970829
And thus normal stone axes can no longer cut down trees.

Why?

Cause fuck you that's why.

Had to change the reaction to give a battle axe
>>
>>143970829
I know that, I'm asking if it was fixed too well, and now you can't even use regular axes to cut down trees.
>>
>>143971051
>>143971029
Oh, I misunderstood. Thought you were trying to cut down a tree with a wooden axe.
>>
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>mfw I encounter web using FBs
>>
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>it's a dwarf runs away from a guinea pig up a tree, gets stuck, dies of thirst episode
Combined with the ridiculous FPS drop from looking at a layer covered in trees, I'm considering flooring over the entire map.
>>
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Why dos 7dfg/ keep falig to page 10?
>>
>>143972929
Why not? You don't need wood very often (just have a small grove of trees) and slaughtering elves is fun.
>>
There still hasn't been an update that lets you give and take items from companions yet? Dfhack isn't updated to the new version yet is it.
>>
question: can I make an adventurer fort, say in a hostile location so it'll be safe for muh dorfs, and then embark there as a dwarf fort?
>>
>>143976392
You can give items to followers alright, but if you ask to have them back, it will count as robbery.
>>
>>143976686
Yeah that's what I mean.
>>
Don't remember if it was this thread or not but whoever asked about crutches, you can craft them at a carpenters workbench.
>>
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Post Dwarf Music:
https://m.youtube.com/watch?v=rxgWOGysZx8
>>
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>>143977483
https://m.youtube.com/watch?v=QdGD3Ukb3Q0
>>
>>143869941
and then she left the fort with it when I wasn't looking
I hope your village gets sacked by goblins, lady
>>
>tfw setting up a cabin out in the woods and becoming a crazy axe murderer

Please tell me people will try to hunt me down.
>>
>artifact native gold mug worth 200k
glad the "people carry 3+ mugs around and visitors regularly leave the map carrying them" bug has been fixed
>>
>>143983732
I wouldn't be surprised if they didn't
if they happen to cross your path they might call you a "killer" and spit at you though
>>
>>143955430
I think you can start several adventurers, have the first few take a peasant-break then meet and recruit them with your latter adventurer and party. Unless that has changed.
>>
>>143976659
DO IT anon
>>
>>143985043
Damn it toady why can't I ever have nice things.
>>
>>143778148
It's really not. It has a few neat features, but all the extra bloaty magic shit and extra races, I could really do without.

I wish I could turn everything except the blast furnace, finishing forge, crucible, and revamped caves off. Those caves tho, they're fucking sweet.
>>
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>>143977483
https://www.youtube.com/watch?v=2wQYdmqK6Tk
>>
>>143854915
It's pretty simplistic. I think it relies mostly on creature size.
>>
>>143986970

I don't know about that, I think it also takes into account skills since those seem to be tracked through worldgen.

Imagine if the game simulated the duels in a like non-rendered 10x10 arena every time they occured... I wonder how long worldgen would take.
>>
What's the age of death like? I've never been able to generate a would lung enough without it crashing.
>>
How do you remove animal men from the world? I really fucking hate the idea of them and the mental images they conjure up.

Brb roach men.
nope.jpg
>>
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>>143992103
>>
Interesting...

Also I've started a new strategy:

>quick attacks to sever motor nerves in the weapon hand and one foot
>then go for lethal attacks
>>
>payy 10
>>
i cant tell if these memes are next level or not.
>>
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>>143997128
Anyone hyped for Slaves to Armok: God of Blood: Chapter III: Meme warfare?
>>
>>143998531
What ever happened to Slaves to Armok: God of Blood: Chapter I?
>>
>>143998818
It was rendered superfluous when adventure mode was added to Dwarf Fortress. You can still download and play the last version, but it's pretty shit.
>>
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>>143999241
>second game includes enhanced remake of first game
I love it when games do this. I really do.
>>
>ask about skulking vermin
>get told they are located in a tomb

I feel like I'm being rused
>>
>>143989716
Kind of like this thread.
>>
>>144003168
>>143967359
is this some kind of ebin new me me?
>>
>>144004610
I don't really care. There hasn't been a good meme out of 4chan in fucking years.
>>
I just caught a bunch of mongoose people and cougar people. This is kinda my first successful fort, anyone have any idea what i could do with them?
>>
>>144009370
Chain them up and use them as military practice?
>>
>>144009370

Fight club, work them up to wrestling gators, then unleash them on the next kobold son of a bitch to come by.

They aren't really practical, but amusing.
>>
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gonna try start playing this again lads
>>
>Saw /dfg/ on page one.
What happened? Did Toady die?
>>
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>>144011436
a newfag posted
t. newfag
since youre here any recommendations
>>
>>144011326
You're better of playing the new 0.43 version. It fixed some pretty annoying bugs.

Also good luck.
>>
>>144012036
thanks didnt realise i had an old version
>>
>>144004610
>>144003168
>>143975935
>>143960583
>>143915984
GR3: You will not post any of the following outside of /b/ : indecipherable text (example: "lol u tk him 2da bar|?")
You could get banned for that bro.
>>
>>144011602
everything on max
>>
How can I even make it to the clown tower in the middle of a dark fortress if the goblins tank my FPS every time
>>
>>144014073
easy, kill all the goblins first
>>
>>144014073
>install dfhack
>'exterminate goblin'
>'exterminate troll'
>>
Begone page10
>>
>>144023045
I am not scared!
>>
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>It's a "no iron ore only native silver and native gold" embark
>>
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>>144024724
That's not the image I posted, what?
>>
>>144024724
>accidently strike native gold

>500000 migrants come rushing in the next wave

Fuck
>>
Page 10 begone!

It was inevitable.
>>
It is terrible
>>
>>144029615
It must be stopped!
>>
>>144029757
Page 10 was struck down by Anonymous in the forests of /vg/.

I feel nothing.
>>
>>144031169
It was I who slew the page 10!
>>
>>144031487
I am the crusher of page 10! Who sought my praise, only to be rejected in death!
>>
>>144031597
You are a killer.
>>
>>144031597
The forests of /vg/ can rest easy knowing another beast has been slain.
>>
>>144031597
I've been injured badly. There is no hope!
>>
anyone got that image that's like a cross-section of a fort being invaded and you can follow the goblins as they go through the fort and stuff
>>
>Page 10
It was inevitable
>>
>>144034237
Since when does /vg/ move this quickly? Damn
>>
>>144034237
/dfg/ has entered the age of death.
>>
>>144012740

On the other hand YOU deserve to be banned for THAT post.
>>
woah, so this is the power...
OF MEMES!
page 10 bump
>>
>>144012740
Leave him alone, his thinking heads and inane questions have rescued the thread from certain death more times than I can count. His shitposting is doing us a service. Honestly I'm glad to see some variation.
Also, I suspect that the same guy is clipart poster and yoko poster, which would add many more rescues to his tally. Truly, the hero /dfg/ deserves.
>>
>>144039086
i dudt report him senpai, im just saying some shitters might report him and be in the right.
i personally really like his shitposts
>>
To shitpost, or not to shitpost, that is the dorfstion. Whether tis better to meme and chuckle sensibly, or to never meme at all?
>>
>>144034318
It's hard to compete against the speed of avatarfag drama circlejerks
>>
>>144040741
i can't see those things without thinking about one of bill engvall's bits about warning labels on things
>>
>>144040741
Memes will keep this thread alive.
>>
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>>144041010
>Memes will keep this thread alive.
This terrifies me.
>>
If you fags post interesting forgotten beasts, I might draw them. No promises.
>>
>>144041238
I was trying to find my double digger pic but couldn't so here's a OPM clip from last year, back when I was just hoping it would get a show.

>>144042267
You aren't the one who drew those really neat stylized ones in that bay12 thread are you?
>>
>>144044397
Gotchu fampai.
>>
>>144049562
You are the memes beneath my wings.
>>
>>144042267
I had some interesting ones in my last fort, which is currently languishing in oblivion after a mobo failure. The most interesting pair were a dimetrodon with wavy lavender hair and deadly blood and a three-eyed pterosaur with cobalt scales and poisonous gas. The dimetrodon stomped around in my caverns for over a year accumulating many kills and many scars before the pterosaur showed up. They fought near the edge of a magma tube opening for weeks, with the dimetrodon killed the pterosaur. It then bled out from its injuries about 20 tiles away. It was one of the most memorable battles I've ever seen in a fort. To my shame, I can't remember their names.
If that's too much, the same fort had a two-horned ant with tan hair and deadly dust that fell into a different magma tube while chasing bugbats, then drowned in the magma sea while a cheeky magma crab plinked at it.
>>
>>144042267
Hey about this one earlier I posted? >>143746051
it's not too bad a find (sadly I reloaded the save so never had the chance to fight it) but it still roams to this day
>>
>>144042267
A giant humanoid made of obsidian. It's mandibles clack constantly. It is ravening. Beware its poisonous bite!
>>
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>>144042267
Not an FB, but Titans are the same thing, only above ground.

It wound up being the first test of my dual magma pumpstacks.
>>
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>>144032446
>>
>>144054984
thanks!
>>
>tfw all I want is multi tile beasts
>all I want is to scale a hydra and stab it in the face.
>>
>>144059168
Multitile beasts go hand in hand with so mauch other shit that it's going to render the game near-unplayable for several versions after it's added. For example, these beasts need to be able to destroy walls, or they won't pose a threat at all anymore. Destructable walls will probably be a controversial subject for a big part of the playerbase, since it means that you can actually lose your megaprojects permanently, against your own will. Destroying constructions left and right will probably also fuck up your fps, along with introducing potentially game-breaking bugs.

I'm a bit ambivalent towards multitile creatures. I do think the idea is interesting, and I'd love to see it in the game, but I hope Toady doesn't add them until he is fully ready to handle the consequences.

I hope he adds boats soon, though. Perhaps the boats can be his gateway into multitile territory.
>>
>>144060131
I thought Forgotten Beasts could already destroy shit?
>>
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>>144042267
He's made from edible gooey goodness m8
>>
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>>144060698
Not walls. Walls can only be destroyed through deconstruction or by leaving them floating in the air, which will cause them to collapse. Currently, destroying walls isn't really necessary, since the beasts can destroy doors, and thus get into most places. A multitile beast would need to be able to destroy walls, or it wouldn't be able to reach most of the fort, making it essentially harmless.
>>
>>144060698
not constructions (walls, stairs, floors, etc.)
they can destroy doors and workshops and stuff, but those aren't structural in the way that walls and things are
>>
>>144060841
>He's made from edible gooey goodness
"Chocolate" is the colour of his hair, not his material.
>>
>>144061094
I was wondering what the fuck he was talking about.
>>
>>144059168
>hydra
>stab it in the face
Which face?
>>
I'm struggling to understand why my butcher decided to ignore anything my militia kills. There are like four mangled apes outside that my militia killed but whenever I order a dead animal to get butchered it says there's none.

Is putting a corpse/refuse stockpile near the butcher shop a solution? Are they refusing because it says their corpse are "mangled"? Help guys, really need dat meat
>>
>>144061720
are you sure they were apes and not ape-men?
do you have a stockpile link to your butcher shop? if so, your butcher will only look at things actually in the butcher shop
did you remember to [o]->[r]->[o]?
did you set up a civilian alert + burrow to keep your dwarves inside, and forget to turn it off?
>>
>>144061956
>things actually in the butcher shop
meaant "things actually in the linked stockpile" (but he'll look at things in the butcher shop itself, too)
>>
>>144061956
They were actually Langurs.
I don't have any stockpiles set near MT butcher shop and neither are they linked through Q menu.
What kind of stockpile is more appropriate for dead animals? Refuse or corpse?
No burrows yet.
>>
>>144062264
>What kind of stockpile is more appropriate for dead animals? Refuse or corpse?
shouldn't matter
but o-->r-->o is the most important thing here, make sure you haven't missed that
I still don't really understand why it isn't the default setting but there you go
>>
>>144061565
All of them.
>>
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>>144062418
sexy
>>
>>144062682
Not bad, I would also have accepted "Yes." for an answer.
>>
Posting again to keep this off page 10, how do you mod out animal men?
>>
>>144065304
just fucking delete them from the raws, the same way you mod out boogeymen
>>
So I have a ton of veins of gems and ores in my embark zone, and I want to dig out the foundation of my fort layout. But if I dig out the gems and ores, it will fuck up my organization of rooms and hallways,
what do?
>>
>>144067325
Mine it out, then build walls.
>>
Where do treefuckers get their food and water? I wanna play as Coldsteel but furfags start in elf shitholes.
>>
>>144066050
Bogeymen can be modded out in the advanced worldgen screen though, I reckon Toady should add an option there for animal men
>>
>>144069550
Bogeymen can't be removed from the raws though, while animal people can.
>>
>>144068309
up in some fuckin tree.
hope you +'d some climbing skill
>>
What does /dfg/ give their adventurers as starting skills and attributes?

So far I'm going Superior strength/agility/willpower, high toughness/endurance and above average recuperation.

Skills are just half misc item user/half thrower for now.
>>
Can you actually remove eyes? Right now I'm just able to cut them open, which removes vision but still unable to take them out for good
>>
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would greatly appreciate a shitty paint illustration of this
>>
>>144079218
I would prefer a nice coloured vector.
>>
Page 10 you fiend!
>>
>So the plan was to upgrade my compiler and then do another bug fix release before doing 64 bit stuff
>df
>64bit
Sounds like a death flag desu senpai. Expect large meteors to rain down upon earth the day he announces multi-threading.
>>
>>144085185
I'm expecting him to code too deeply and too greedily, and unleash a horrifying plague of demons upon the internet. We'll call it "Summer".
>>
>>144079116
Nope, which is kind of a shame, I'd have fun popping eyeballs out.
>>
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>>144090119
>I'd have fun popping eyeballs out.
And eating them.
>>
Is there a way to make humanoid corpses butcherable? I want to be a cannibal
>>
>>144092435
I can butcher humanoids in adventure mode, but I can't "eat" meat, character just "licks" it.
>>
>>144085185
there will never be multithreading. toady is too inexperienced and the code is too entrenched. the whole model of how jobs are generated and worked is also not conducive to this. it's so much work, it's just never going to happen... but toady will optimize it more and more to keep it playable on a single powerful core. we can only hope for an open source reimplementation within the next decade.
>>
>>144095946
I wish

that I could turn back time
>>
>>144091557
>FukkenSaved.png

>>144092435
I use an interaction to remove the [CAN_LEARN] tag from sapients.
>>
>>144099470
Mind explaining? How does that work? Can you eat the meat?
>>
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HOLY SHIT I JUST CAUGHT 4 GIANT ELEPHANTS!!!!

WTF DO I DO? HOW BIG OF A PASTURE DO THEY NEED??!!?
>>
>>144104646
[INTERACTION:ENTARDIFY]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_MANUAL_INPUT:sentient targets]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:tardify]
[CE_FLASH_TILE:TILE:19:3:0:0:FREQUENCY:2000:250:START:0:END:480]
[CE_REMOVE_TAG:CAN_LEARN:START:0:END:480]
>>
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>>144105771
holy fug

I don't know how big their pasture needs to be, but probably real fucking big. if you've already popped the caverns and have fungus, maybe you cold dig out a bunch of huge rooms in a dirt layer and rotate them between the rooms as they clear them out
>>
>>144105771
Smaller than you would expect. A 10x10 will probably feed them for a couple of years, and you can move them to another 10x10 when the grass starts to get thin. By the time that one is depleted the first one will have regrown as long as there isn't a lot of traffic through it. I kept a whole herd of dralthas and a bunch of mountain goats alive in a 13x13 pasture, with assorted grazing pets as well, for over a decade without ever having to move them, so pasture rotation might not even be necessary if they aren't sharing.
>>
married human women are showing up alone to petition for residency in alarming numbers
is dwarf cock THAT good, or does the local human civ just have a domestic violence problem?
>>
>>144109313
>>144108459
kk i never tamed an animal before and 2 of them are very skinny so i think he's going to die, if i assign them to a pasture will they attack / run away? Or do i have to feed them through the cage?
>>
>>144109995
>2 of them are very skinny so i think he's going to die
doesn't work that way, I don't think. at least not usually.
my usual procedure is to assign an animal trainer to tame them while they're still in cages ([z], [enter], scroll, [t])
and once they're "trained" (not semi-wild), put them in a pasture
make sure your animal trainer isn't busy doing other stuff, you might want to turn off their other labours, especially once you put them in a pasture
>>
>>144109895
Interspecies marriage when?
>>
>>144113416
>>>/d/
>>
>>144114820
When.
>>
Is there a way to get dfhack to work with .43?
>>
>tfw first fort
This is fun.
>>
>>144118141
Take/post screenshots.

>>144118078
Yes, but you've got to believe in the heart of the cards or something?
>>
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>>144118540
It looks like shit 2bh
Here's the second level in progress level with the rooms, second reserve of food and gathering place.
>>
>>144119372
Press tab a couple of times
>>
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>>144118540
>>
>>144120592
Anon, that's Diamonds, not Hearts.
>>
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>>144119372
Eh, better than some of this shit I did early on. Still, you'll be glad you have screens to check out later and laugh about shit you did.

Oh, and >>144120198 is right, it'll get rid of the useless mini-map on the far right.
>>
>>144119372
Be sure to visit the circus.
>>
Is flying literally the best thing to have in adventure mode?
>>
>>144122263
>phoebus
>>
>>144119372
>Learning buttplug design with Dwarf Fortress

I want to see you make an entire fortress with nothing but sex toy designs.

Try anal bead commoner bedrooms next.
And a dragon dildo shaped throne room.
>>
>>144119372
>all that open space
>dirt walls

But it's your first fort, so...
>>
So, What should i do/look for to ensure that my Bookkeeper is accurate in his projections?
>>
>>144125818
Give him an office.
>>
>>144125958
i did, any thing else?
>>
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I asked this before but im having trouble building a moat. I get that i have to channel the river around my fort for it to fill but i dont know how to deal with the underground water. It lets me build on top of it but i dont know how to deal with the underground water level. Do i have to build an underground dam to stop / change the water flow? I want to be able to make a square layout instead of an ugly mismatch fort wall but dont know how to get rid of the underground water level so i can build a foundation
>>
>>144126013
[n]-->scroll to bookkeeper-->[s]-->highest precision-->[enter]
>>
>>144126263
>no relevant skills all across the board
is there a way to train them or something?
>>
>>144126209
im 2 years in with 63 dwarfs and i have a ton of wealth and my giant war elephants aren't nowhere near tamed, im scared Goblins and meta-beast are going to start coming soon
>>
>>144126451
don't worry about it, they'll gain skill as they work. I almost always start with an unskilled bookkeeper/manager
and unless I'm mistaken, all those skills do are speed up their tasks, which are virtually instant anyway
>>
>>144119372
>No central 3x3 staircase leading all the way to the caverns
>Fort not entirely in dirt
>Rooms aren't just squares and rectangles
>No general purpose stockpile
>Workshops not all over the place
>No 1x2 bedrooms without doors that are manually assigned
>>
>>144119372
>>144127010
>no rooms half-flooded with murky pool water
>no collection of gigantic 5x5+ farm plots tended by dozens of low-skill planters
>nobody locked into their rooms by statues
>no unbranching 1-tile wide main corridor that everyone has to go down to get into or out of the fort
>no dead dwarf bodies lying on interior refuse piles
>>
>>144127010
>>144128724
How the fuck do you know all about my fort?
>>
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>>144119372
Looks kinda weird mate, but idk if i can really talk since this is my underground city. I have 6 Military dwarfs and 6 wardogs to protect all this. Dont even have a hospital or refuse pile yet.
>>
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>>144126209
brooks are different from rivers. the top of a brook is actually a walkable floor, and the level below that floor is water-permissible but unpassible rock (kind of like a fortification, but it doesn't let projectiles through either)

it's completely fine to leave everything the way it is, and in fact it's beneficial; it provides a definitely safe fresh drinking water source for people inside the wall.
>>144126491
also, generally, a moat simply isn't needed to defeat an invader or siege. a wall that's 2 z-levels high, made out of BLOCKS (not raw stone; masonry workshop produced blocks) with an overhang on the outside of the wall is entirely able to defeat any attempt at climbing over it. Obviously you also have to cut down the surrounding trees, so invaders are not able to climb them to get into your fort either.
Just be aware that any flying creatures can simply just fly right over any structure you build on the surface.

> 63 dwarves
that's enough for definitely 2 squads full time without losing much work in other places. image related.
>>
>>
New FOTF replies:

http://www.bay12forums.com/smf//index.php?topic=140544.msg7028217#msg7028217
>>
>>144131386
hey thanks mate i didnt know that. I'll just leave the river in the moat then, i just want a moat to be fancy really. Also i used to have 3 squads but a heard of rhinos killed them. I'm the farthest iv ever gotten and i'm not trying mess it up.
>>
>>144132340
are your militia dwarves armed and training? rhinos are dangerous, no doubt, but even rookie, unarmoured soldiers should be able to handle them with ease as long as they have weapons and a bit of training
>>
>>144135291
They were giant rhinos and a my dwarfs went in 1 by 1 like dummies they only managed to kill 1 in the end
>>
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>>144131364
>no refuse pile
>>
>100 plums only weigh 2

FUCK I can actually go more than 2 days without having to hunt for food now
>>
Is there any reason why my tropical forest fort keeps getting giant insects wildlife? My map spawns nothing but Giant Butterflies, Giant Thrips and occasionally i'd get Giant Beatles and Giant Grasshoppers. Wtf?
>>
>>144138150
the same reason ocean biomes get 1 shark, whale, or non-vermin fish for every 5000 seabirds, I guess
>>
So I'm at 12 dorfs when a troll barges in. He's getting punched. A LOT.
In fact, all of my dwarves are punching him. He's out cold, but none of my dorfs can kill him.
They dropped all their chopping axes and pickaxes when they saw him.
Now my dorfs are all stacked up on the troll, intent on killing it, but never succeeding.
They're starving, and probably about to die of thirst.
I tried assigning war dogs to a guy that's fighting, but they aren't attacking at all?
Wat do?
>>
>>144122916
Flying at 10.0 speed with capped strength and being magma-safe with sense creature class.

>>144123584
Yeah, I know.
>>
>find some bandits I think
>start asking questions
>everything points to them being the bandits
>they're not hostile
Do I just attack?

This guy is kinda nice...
>>
>>144140868
There's a point at which you can become so famous that even bandits will stop attacking you on sight and chum around with you.
>>
>>144138891
HOPE I guess
if there's a single dwarf who isn't in combat you could try assigning him to a militia squad and specifically equipping him with one of the weapons that was dropped
>>
>>144141364
But I'm not famous... well I guess they're referred to as outlaws.

This guy is the leader of the group I was sent after, he's in the camp area, just not hostile.

It says he used to be a thresher but now he's a master.

I feel kinda conflicted, I don't want to just murder them if they're not gonna attack me on sight.
>>
I'm trying my first glacial embark, and the ice dropping technique on the wiki isn't working for me. I'm trying to drop an ice floor onto a siltstone floor to cause it to melt, but it isn't working at all.

Am I doing something wrong?
>>
>>144138891
Absolutely no animals are fighting with the troll.
It's completely peaceful with water buffalo, war dogs, even little snack-size puppies.
I'm down to one dwarf, the rest died of dehydration.
>>
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>>144141364
They'll still attack if you're famous and they're goblins, humans will usually be passive-ish.
>>
>>144142049
>demand he yield
>"you first coward!"
>stab him once
>not even that bad of a injury
>yields
>demand he drops his mace
>he does without hesitation
What a punk bitch, should I just kill him for being so shameful?
>>
>>144142512
Troll just woke up, 11 dead dwarves around him. He walked straight past a pair of war dogs, four water buffalo and gored my last dwarf in the gut.

Thanks, work animals!
>>
>>144143614
Yes, otherwise he'll tell people you robbed him and you'll get labeled a bandit.
>>
>>143798976
what a shitty dining hall
>>
>>144144587
>robbing bandits makes you a bandit
Nice coding there toady
>>
>>144143853
On the other hand, the war dogs probably wouldn't have done much in the fight. they're pretty useless
>>
>>144138150
giants are caused by high savagery value in the landscape, if you want fewer giants you have to reduce the savagery setting for world gen.

if the problem is the number of insects vs mammals or other animals, it's because:
1. local populations of those creatures outnumber others
2. the wildlife spawning selection system is literally bugged and never chooses anything other than the most populated creatures; water/river/lake/ocean creatures are never spawned exactly because there's too many other animals on the map already.
>>
Welp, see you guys in 12 years for the Artifact release
>>
>hunt this bronze colossus to the east, it has killed 683.

How about no...
>>
>>144148745
is there a way around this so i can force a bit more diversity of creatures to my fort? Or at the very least change the most popular animal by idk, killing them all? I dont mind giant creatures all over the place, i just hate all of them being pushover insects. I haven't had a predator enter my biome yet and its unintentionally easy.
>>
>>144149402
>companion runs at it like a retard
>gets punted like 30 feet
>dies
Yeah, see that's what happens idiot.

Glad I'm sneaking.
>>
>>144149878
Killing creatures will reduce their local pops, yes. But wildlife is not going to be a significant source of difficulty. Most wildlife, predators included, will avoid your dwarves. In the rare cases that they don't they'll not usually be much of threat. A dwarf that can kill a giant thrips won't have much more difficulty with a giant leopard.
>>
>>144143032
>honored bandit what
I had an adventurer who destroyed a civilization. Literally everyone was in awe of him after that, and refused to fight him. Bandits welcomed him into their camps, other civs gave him honors, and no one got in his way.
>>
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>still no rapist update
>>
>>144152629
http://www.bay12forums.com/smf/index.php?topic=122968.msg7025526#msg7025526

please try smarter next time.
>>
>>143909301
Oh. So turn off the multi-zlevel thing in lazy newb pack or just play vanilla. Or realize that when you're looking through an empty space, it's slightly softer or faded looking.
>>
>>144153359
oh and also you may want to simply bookmark

https://github.com/splintermind/Dwarf-Therapist/tree/DF2016/share/memory_layouts
>>
So what did we get in the last major patch?
>>
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wanted to put some importance on performance, but 2x2 doesnt look like enough
>>
should I kill all the elf merchants and take they shit?
>>
>>144155939
remember the age of and size to the world you're using matters as well as your embark size. the depth of the map also matters, so beware embarking on a map with 100's of z-levels

>>144155549
copy/paste from the release notes .txt:

New stuff
(*) Ability to build up new sites in adv mode, either yourself or by assigning companions
(*) Ability to do carpentry in adv mode
(*) Ability to chop down trees in adv mode
(*) Ability to make stone axes in adv mode
(*) Ability to pull branches from trees in adv mode
(*) Can put start conditions on work orders (by amount of resources or dependence on other work orders)
(*) Can specify materials/images/etc. in work orders
(*) Can create work order from profile which is tied to specific workshop
(*) Can set maximum number of shops that a general work order can task at once
(*) Can set maximum number of general work orders per shop or disallow them by profession or altogether (note: this won't work for active old-save jobs)
(*) Allowed perpetual work orders
(*) Repeatable work orders, ability to set restart frequencies
>>
>>144157523
if you want or can handle the inevitable retaliatory siege, sure.
>>
>>144157597
>No one has built a mansion in adv mode yet
>>
Are save games from .42.01 compatible with the newest version? I want to play a save file from then I never got around to expanding on where I was gonna try and revive a dying civilization on an evil glacier
>>
>>144158878
I'm working on it, I need to stockpile food first.
>>
>>144159550
Yes.
>>
Is there a way to make it rain at your fort
>>
>>144158878
All you have is carpentry. You can build a wooden structure as big as you like, it won't make it a mansion.
>>
>>144160293
>make copper coins
>make a tavern
>wait for elven or goblin dance troupes to arrive

The rest will take care of itself.
>>
>>144160293
keep digging down, you'll be making it rain soon enough
>>
How do I chop down dead trees?
>>
What would guns be like in df
>>
>>144163365
I imagine they would be like guns.
>>
>>144163365
They would probably be like devices designed to explosively propel small metal projectiles.
>>
>>144163365
BANG BANG BANG
>>
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Have they invented a mod that turns the UI into not-shit yet?
>>
>>144164262
nope, fuck off.
>>
Man, I played the shit out of this game for a while and got totally burnt out. Its been a couple months since I last played, and this week I got back into it.

Man do I love this goddamn game. Embarked in a rocky wasteland near a volcano in a high savagery area in a world I created in PW.

This world has an obscene amount of beasts and baddies and collossi in it, so I'm pretty excited for the fun that will come later.

So far I'm a year in, I'm so practiced (its pretty sad how well I remember the hotkeys for this game) I have every major industry up and a military training.

Currently huge roofed area (I built into the side of a mountain, want some grass areas, but don't need anyone dropping down on my fort from above) completely out of microcline, gonna train up my millitia for a year or so and then I'll begin a glorious megaproject.

Any ideas for what that megaproject should be? I got a huge amount of magma to work with. Don't want to flood the world because I'm hoping to capture some collosi and dragons to make a glorious arena.
>>
>>144164623
Meanwhile I sit around my fortress dwelling on the complete lack of even goblins.
>>
>>143915393
Spam ask a fuckton of people about surroundings and shit. You'll get populated with lairs, shrines and shit until you get one about a roc. Alternatively you can just use legends like a bitch.
>>
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>>144164262
Yeah. Console launch soon.
>>
>>144164719
Settle in cavern:3 or embark near a towe then. There's as much fun as you throw yourself at.
>>
>>144164623
Make a giant bleeding anus in the sky with your magma. For bonus points have the anus magma feed into your forges.
>>
>>144155939
1x2 is fine. You can do fine in 1x1 as well. Remember, 5 steps horizontally is the same as 5 steps vertially. If your fort is 35x35x5 uh oh~! Work on thinking in 3d
>>
>>144155939
2x2 is plenty, I do it all the time
>>
>>144126491
Make a bunch of crossbows and wood/bone bolts. Put 40 of those dwarves in marksdwarf squads. shoot up the wildlife occasionally. Then when gobs or megas come just station them into 1 tile walkways next to inward facing fortifications. As gobs come under the walkway they'll get exposed and shot to death. All without marksgobs shooting you while you shoot axegobs.
>>
>>144092435
In entity default change the eat saptient, eat own race
>>
>>143738481
>DWARF FORTRESS 0.43.03 (May 22, 2016)
>Stopped woodcutters from using axes without edges (like training axes)
Is this the end of DF?
>>
>>144164262
You know it baby. They also made it so you can play in full 3D 1080p.
>>
Coming back to DF after a long break. Where should I put a fort and what should I do?
>>
>43.03
I'm playing 42.05, is 43 worth making the transfer or should i just keep waiting?
>>
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>set my pop cap to 40 for performance since I take sheep
>forget to lower siege count
>FB's are all vapors/dust/web shit and I don't have 30 marksdwarves so they just rampage until they die to cav beasts or another FB
>No gob ambushes cause 42.xx is nogob land
>Even the undead which weren't on my embark screen stopped showing up
Feels bad man
>>
I took animal men out of the raws with a script I found but it also removed humans. Humans are actually still in the entity_default txt and there's no DOES_NOT_EXIST tag in the file or anything. What went wrong and how can I fix it?
>>
[k]

shout out to everybody

i ha e defeated many fearsome enemies!
>>
>>144171737
reinstall df. just put shit you wanna keep in a new folder and delete the rest then just download the version you want from bay12.
>>
>>144169725
Your population has to be at least 80 for sieges. Goblins don't do ambushes anymore (since .40), but if they did you wouldn't have the pop for that either, it's 50 for ambushes. You have to up your popcap if you want anything except thieves, werebeasts, and forgotten beasts.
>>
Dorf newbie here.

Im familiar with some basics, yet I'd like to expand d̶o̶n̶g̶ my knowledge of the game.

- How does one make turkeys/other birds fertilize eggs? I have a gobbler, yet Im not getting new turkeys for like a year. They are in a room with nest boxes. I've heard it is possible to get impotent animals is that true?

- How do you know if river has drinkable water from get go? I have an injured dwarf that refuses to drink booze and is dying from thirst, despite there beeing river nearby, buckets and assigned doctor. Where do I get water then?

- Is it possible to travel once you settle your fort? I wonder if you can start in a peaceful region, then move to some haunted areas with well trained squads of military and prepared supplies to entrench there.
>>
>>144171737
Creatures aren't in entity_default. That's where civs are defined. Humans are in creatures_standard.
>>
>>144175165
>Is it possible to travel once you settle your fort?
no. unfortunately. you can only embark new forts.
>>
>>144175165
Don't collect the eggs. If the birds are pastured such that males and females have contact with each other, the eggs will be fertilized. If your dwarves take them or the mother is removed from the nest box they won't hatch. Impotence isn't a thing, but non-heterosexuality is. Theoretically it was patched out for animals, but I've seen claims to contrary. If it does still happen, it's at a negligible rate.

River water is always drinkable. If your dwarves aren't getting water from it, you have some other problem. Try making an activity zone. Don't ask how, look it up on the wiki. If that doesn't help, ensure that there are no pathing problems, that you actually have buckets available (make more anyway), conflicting burrows, etc.

No.
>>
>>144175139
Whanged their entity default triggers and set my thing to 80 for kind then restarted my df client. Should be good to go

>>144175165
I think they still reproduce via spores. As long as they're on the map it's good to go. Forbid the eggs in the nest boxes and clean them out every 2 years. They need time to grow so if you harvest and store them in stockpiles they wont hatch. Open dwarf therapist and check that they're not asexual/homos. Yes toady is fucking retarded and lets you embark with fricken asexual/homo livestock you brought for the express purpose of procreation and harvest

Should be fine. Make a quick channel, put a well on it so he's getting at it fine. also consider setting a drinking zone as I believe prefer zone drinking is a default to prevent dorfs running out a door mid siege to drink from a river

No. But what you can do is run a low civ fort of about 40-55 civs then throw everyone else in the military. They can train up. Then you can retire and 160 legendary dorfs will slowly seep through the civilization. If you have an aquifer, just channel into it in your fort.

It's a moot point cause you can just take full combat skills, some construction supplies, wall yourself in immediately, smelt, gear up and get a trapped stone door and bridge tunnel for migrant access and push from there.
>>
>>144175165
>How does one make turkeys/other birds fertilize eggs?
You need to have the male fertilize the eggs before the dwarves grab them. You can just forbid the eggs inside the nest box using 't' to view items inside buildings, or just block them off with a door and forbid entry until the eggs hatch if you're lazy like me.

>How do you know if river has drinkable water from get go?
River water is always drinkable and for the most part clean as long as it's not salt water. Works for cleaning wounds, but soap is the best. Dwarves are also lazy as shit and generally won't give water to the injured. Or a dwarf is already doing it and taking their sweet ass time because feeding injured is enabled by default.

>Is it possible to travel once you settle your fort?
I wish dude, I really do.
>>
>>144175862
This. If you have an injured, put 1 dorf on nothing but feed/water. No hauling at all or any job.
>>
>>144175764
>spores
Not for nearly 2 years. They have to come into contact now.
Gay animals were fixed recently, 42.03ish.
>>
>>144176186
>Gay animals were fixed recently
Well fuck you Toady.
>>
>>144176186
Fuckdamnit
>>
>>144176186
>Gay animals were fixed recently, 42.03ish.
From 42.04:
>Made animals less afraid of casual relationships
>>
>>144176292
you know you CAN make them gay again right?
>>
>>144175219
Awesome, cheers. Saves heaps of time and now I have an Untermenschen-free world.
>>
What world sizes do you guys like to gen? Personally I tend to go small region, 300 years but not sure if this is the best way to go
>>
>>144176292
The actual bug that was reported was "default orientation prevents some animals from breeding", or something like that, and it was simply marked as fixed with no further comment in the release notes. So presumably heterosexuality is now the only orientation nonsapient creatures can have.
Don't be so sensitive about it. It's not an attack on your sexuality or your civil rights that you can't have asexual yaks anymore. We're literally talking about livestock. Rather than taking offense, I would be relieved that there aren't thousands of DF players autistically sorting out gay animals to immediately slaughter them anymore.
>>
>first year
>only one kobold thief
>only one migrant wave, a 5 dwarves
>make a artefact sword
>5 migrant waves, 5-10 dwarves
>2 goblin invasions
this is not OK.
>>
>>144176440
Related, but not the same bug. From the same update:
>0007651: [Dwarf Mode -- Pets] Default ORIENTATION excludes some animals from breeding (Toady One) - resolved.
>>
File: Untitled.png (75KB, 1600x838px) Image search: [Google]
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>Dig out a cavern breach
>Make a quick flood section just in case shit gets in cause it was right there
>Dig the drain and all that shit
>Grates over the drain
>Stairs are then walled off
>Carve the fortification
>Water runs through the grates
>Bridge raised to shut off the flow
>Go take a quick look, everything seems kosher
>Fast forward like a year
>X X the militia captain is missing
>All the caverns are still sealed off and there's no booze by the magma forges so nothing should be happening out of sight
>Have to cheese it and search on his artifacts
>See this.
I don't even know. All I can think of was he built the wall from the inside for no reason at all. Always feels bad when you lose a founder.

>>144176292
No fuck you.
>Take like 18 goats on embark for a gimmick
>Half of them are useless other than for immediate slaughter for some absurdly expensive bone, skin and meat that's gone immediately
>I've come here to settle the place and they've given me useless homos and turbonerds when I paid for horndogs
Hell, they can stay homos, just do your part and get knocked up yearly.
>>
>>144175663
>>144175862
>>144175423
>>144175862
Thanks for quick replies guys! I probably had pre gay animals patch version and thus a gay gobbler, since I did forbid getting eggs out. Yikes toady. Gotta update my game.

Shame you can't warm up before going to really dangerous areas. I guess thats the challenge of DF.


>River water is always drinkable. If your dwarves aren't getting water from it, you have some other problem.
>River water is always drinkable and for the most part clean as long as it's not salt water

- A bit of controversy here, how do I know if water is salty or not?

- Are pools of water underground always non-salty?

- Is it possible to exhaust water supply with a well, or even 2/2 tiles of water will sustain you forver?
>>
>>144177083
Not really cause you wall up, build up, then just try to maintain control to avoid a reanimation cascade. More frustration at poor AI and micromanagement/UI headaches than challenge.

Loo(k) at it and it tells you. It's a rare corner case for it to be salty. There's desalination pump plans on the wiki. You can embark to the ocean to see it. You also get an embark warning if there's saltwater.

Always nonsalty

Yes. There's a unit of water system in place.
>>
>>144177083
Typically only ocean water is saline, but there are some rare exceptions, such as brackish pools and possibly-bugged mountain streams. Read this:
http://dwarffortresswiki.org/index.php/DF2014:Water#Salt_water

Underground water is always fresh.

Read this:
http://dwarffortresswiki.org/index.php/DF2014:Well
>>
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>>144146323
Try burrows next time. Wardogs, yeah, they're just a distraction.
>>
>>144176853
>It's not an attack on your sexuality
I'm not gay, I just find the idea of a herd of gay animals amusing.
>>
>FB goo and blood accounted for 20 fps
Jesus
>>
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>>144158878
Well: >>143967618
>obsidian casting in the tube of a volcano
>small storage spire at the top
>writhing tendrils and blinking eye grass everywhere
>not a mansion
>who cares
>>
>use Adventurecraft so I can craft while I adventure
>start as naked human spearman in abandoned village
>run into the woods to hunt
>encounter two * humans and a * goblin
>take some hits, but kill them all
>climb a tree to hide
>bogeymen ambush me and start clawing at me from below
>apparently they can't climb as well as goblins
>tap , until the sun comes up and my mortal wound heals
>>
>>144179979
There's a wait command. I forget but there is.
>>
>>144180051
Z for the sleep/ wait menu?
>>
>>144176292
Gay animals was stupid anyway. I don't care if 80-some% of animals can be homosexual, embarking with two dogs that won't breed because one of them is a lesbian is fucking annoying.
>>
how do you guys have fun once you can survive easily?
>>
>>144181457
Sieges
>>
>>144181457
Creative application of magma and demons.
>>
>>144181457
>fort mode
silly dwarf tricks/challenges/savage biomes

>adventurer mode
fighting titans/forgotten beasts alone. or worse boogymen

>legends mode
alt + f4
>>
>>144181676
Bogeymen are boring as shit once you're anywhere past "surviving easily", and legends mode is full of fantastic shit.
>>
>>144181808
Has anyone made a list of all the execution methods used in legends mode?
>>
>>144181808
there is no "surviving easily" in legends mode as you are essentially a scholar searching through an archive. that was the joke i was going for.

aditionally i figured he meant good enough to survive easily not far enough into the game to be tough to kill because boogeymen are extreamly lethal if you try to fight them early game.
>>
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>check out the new patch
>manager update is actually a massive leap forward

All he has to do now is fix the military screen and then we're in business.
>>
>>144181457
how do you find a time when you don't survive easily?
>>
>>144182293
>the "I've always been good at dorf fort" meme.
lets please not start this again.
>>
>>144181457

Building increasingly elaborate gauntlets of traps that wind their way down through the cavern layers eventually ending in a battle arena filled with as much horrible shit as I can find up to and including forgotten beasts, pissed off dwarf vampires covered in steel plate, and demons. Oh and let's not forget the Naked Elf Bonus Round where I release captured elves I have stripped and thrown into a hole. Well, the male elves anyway. I keep the females locked in the Royal Bedroom.

Oh and also excessively elaborate execution methods for prisoners.

God I can't wait until I can order my military to take prisoners.
>>
>>144182572
Honestly? I've never lost a fort to anything other than boredom and the resulting abandonment.

No, I wasn't good at it from the start, but I did use the wiki which told me how not to do the most basic mistakes. After the dorfs can't be invaded, and don't die out from starvation or dehydration, there's nothing threatening left. And achieving that much is trivially easy unless you ignore threats on purpose.
>>
>>144183232
My sources tell me that Toady originally meant to focus the game on Adventure Mode, and Fortress mode was just a way to get the player to have a little agency in the world.
>>
>>144183278
Your sources must be retarded. Adventure mode is an addition to the game. Originally it was just fortress mode, thus Toady could only focus on fortress mode.
>>
>>144183585
Originally it was a world generator and legends. Both fortress and adventure mode were added to give different viewpoints on the generated world.
>>
>>144183232
>I've never lost a fort to anything other than boredom and the resulting abandonment.
bingo bango i found your problem. the game isnt meant to be inherintly hard its just confusing as fuck at first. once you get the hang of it you are supposed to get to harder and harder shit at your own pace and creativity.

have you dug to HFS with fourty dwarves only?

have you custructed a lava moat?
have you done a hoo men fort? (above ground only, quarries must be open top instiad of traditional mine)

the !!fun!! only happens if you set yoyrself on fire man. push your game, and dorf skills to your limit.
>>
>>144184009
What the fuck is with your grammar and spelling?
>>
>>144184009
Like you would have noticed had you kept reading my post further,
>achieving that much is trivially easy unless you ignore threats on purpose.
>>
>>144184235
i am the lowest form of person. literacy has never been a strong suit. also im typing using a colemak keyboard. apologies.
colemak goes
q w f p g j l u y ; [backspace]
a r s t d h n e i o [enter]
[shift] z x c v b k m [shift]
, [space] .


>>144184245
>unless you ignore threats on purpose.
digging to HFS isnt ignoring a threat its engaging in it.
doing an outdoor fort also wouldnt be ignoring threats it would just be subjecting yourself to greater threats.
>>
>>144184712
Which is all ignoring threats on purpose. There's no *reason* for you to do those things. You do them because you feel like doing them.
>>
How do you actually pick plants in adventurer mode? I've only got the option to take leafs from a blueberry plant, not the actual berries
>>
>>144184876
you mean like for entertainment?
or like as a game?
>>
>>144185023
(g)et them? are you sure they have berries on them?
>>
>>144185039
I mean like if you know the 10-minute-wiki-read basics, you're never exposed to danger unless you want to be.
>>
>>144181971


>>144182293
I embark by a necro tower or an envil reanimating biome and it's followed by 13 hours of screaming at stupid dwarves running the wrong way, missing a sock to reforbid when hostiles show up during dump gathering of loot, or when someone wants a fucking turtle shell in the glacier.

Generally I do good now. I embark with 6 soldiers, a doctor, and a bunch of coal/ore. If the place is shit I can just wall around the wagon in a couple days and I'm golden. aquifer's aren't too hard anymore. I don't fight dust/web/vapor FB's straight up. I just ignore them until I get fortifications up then have 30+ marksdwarf haulers vomit bolts at them until they pass out and melee can safely decap/bisect. Stuff like deserts/glaciers and stuff it's not too hard to just zip on down to the caverns and wall a small pinch off or irrigate after channel stairing down to the magma sea.

>>144184009
Yep. I generally do 40-50 pop forts for fps. They got railed by fire breathers sadly.

Yeah, Also had it where I could pump more in to flood the walkway to my fort. Good times when the elf sieges totaled 170+ elves and mounts

Did a lot of above ground and "quarried" both to funnel enemies and level the cover. Just bought a lot of poultry and dogs, made a bazillion bone bolts and traded food for weapons and armor. Sieges weren't that bad with an average of 130 marksdwarves flinging shit.

My biggest foes have been the ui, tedium from setting everything up, and generally just dorf AI retardation getting them killed

>>144185023
Are the berries there when you loo(k)?
Did you (g)et them?
May need whatever the hot adv mode mod is
>>
>>144185128
>wanting your first forgotten beast
okay. you win this one.
>>
>>144185318
My first forgotten beast was one-punched by an unarmed peasant.
>>
>>144185113
>>144185159
It says "blueberries, blueberry leaves" but I can only take the leaves
>>
Anyone get their soil layer mushroom saplings to grow? It's been nearly 2 years and a bunch have 4 z-levels including the floor.
>>
>>144186859
Fuck, I bet I hit the tree quota. Fucking caverns.
>>
>>144185943
Similarly just found a potato farm, can't harvest those either. "Potato plants, potato leaves"
>>
>>144183779
Seems like you need to do your homework and read the old log entries. DF started out as what Toady has described as a "simple mining game", with a world generator that gradually grew more complex. Towards the end of 2006, the adventurer mode was added, which effectively meant a "merge" between DF and the first Slaves to Armok game.
>>
File: WAKE ME UP.png (97KB, 802x611px) Image search: [Google]
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>Making some adamantine shit
>Got 61 wafers
>Figure 10 helms, 10 mail shirts, 10 spears, 10 axes then reserve 10 for whatever
>check stocks
>Missing a bunch
>Wafers are used at 1 wafer to 1 mat size vs 1:3 for metal bars
Ffffffffuck
>>
>>144189308
[citation needed]
>>
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>>144189738
You know what to do.
>>
>>144190636
Nah, I've already dug everything out that's not in the magma sea. Not up for obsidian casting through for 20 wafers - 3 mail shirts.

Only have 40 dorfs and 32 fps so no way in hell can I poke hell with a stick.
>>
File: modern-men7.jpg (67KB, 251x330px)
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>>144190251
Seems like you need to do your homework and read the old log entries. DF started out as what Toady has described as a "simple mining game", with a world generator that gradually grew more complex(Weiner 2011). Towards the end of 2006, the adventurer mode was added(Adams 2006a), which effectively meant a "merge" between DF and the first Slaves to Armok game(Adams 2006b).

Adams, Tarn. 2006a: Dwarf Fortress dev log. http://www.bay12games.com/dwarves/dev_2006.html
2006b: Armok news. http://www.bay12games.com/armok/news.html

Weiner, Jonah. 2011: The Brilliance of Dwarf Fortress. http://www.nytimes.com/2011/07/24/magazine/the-brilliance-of-dwarf-fortress.html
>>
>>144190924
did your weaponsmith at least get some of the spears or axes done before you ran out?
>>
>>144190924
HAHA, DISREGARD THAT I SUCK COCKS.

GUESS WHO JUST POPPED IT BY ACCIDENT

>>144191013
I got 1 spear, 10 helms, and 6 mail shirts out of it. Not that it matters. I got 9 legendary axe dwarves and 1 marksdwarf in mostly bronze to hold back hell now.
>>
File: game_over.png (379B, 122x17px) Image search: [Google]
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>Invaders show up
>FPS drops from 25 to this
>>
>>144191147
Find an ocean (or river if that's all you have) and channel it right into the opening. Problem solved.
>>
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>>144191241
>>
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>>144191147
>9 legendary axe dwarves and 1 marksdwarf in mostly bronze
>hold back hell
>>
>>144191583
Yeah, I know. They're toast but oh well. I was a year and a half from retiring anyway.
>>
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>>144191543
>can't wake up
>>
>>144185159
Now I remember, honestly, the worst fucking thing is pickup equipment ignores everything. Combines with idiots slugging a boulder or other heavy shit around it's just stupid. My chief doctor/miner/weaver/dyer/etc just ran 110 z down to the magma forges and got dunked on to grab fuck knows what because I already forbid everything down there.
>>
File: Untitled.png (219KB, 1600x1680px)
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Look at this smug motherfucker. Everybody else is nuttin' up and he's in the chapel meditating on laws. T-Thanks...
>>
>have fun in adventure mode
>don't save
>dwarf fortress has stopped working
>>
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>>144193637
Save every time you do something you'd hate to do again, you get something nice, or 10 minutes has elapsed!
>>
I forget, can you add new reactions to a save game? I want to add adventurecraft mod to my current game.
>>
>>144194397
>can you add new reactions to a save game?
No. That's one of the few things you can't do. You need to gen a new world.
>>
>>144194693
Shit. Well there went 10 hours.

My legendary adventurer will never be able to pick berries I guess.
>>
>>144186859
>>144186919
It takes exactly three years from the moment a sapling appears.
>tree quota
What the fuck are you talking about?
>>
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Am I the only one who likes imagining how I play in DF more than actually playing the game?
>>
>>144195708
in a sense
>oh shit yeah, I could do a fort where I build x and have a bunch of dwarves doing y, that would be really neat
>the reality of starting a fort hits and I'm doing all the usual basic mining and designations
>realise I did something that wasn't perfect long before starting on any of my interesting projects, abandon fort, delete world, try again the next day
>>
>>144195082
I think you can edit existing reactions without genning a new world, though.
>>
What keeps destroying all my floor grates?
>>
>>144196827
How should we know?
>>
>>144196827
shit with building destroyer, magma is melting non-magma safe grates or tantrums
>>
>>144197079
They are built over a river. Are there random fish that get off on destroying grates?
>>
>>144197184
doubtful
are you sure they're supported? I don't think another grate is enough to support a grate, they need to be adjacent to a construction
>>
>>144197398
You're right, but he would be getting collapse notifications every time he tried to build one if that were the problem. There's an autopause/refocus when that happens, so it's pretty hard to not know that it's going on.
>>
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bump
>>
>>143960106
>>143960797

What Tileset is this? I'm trying to get away from the default ASCII.
>>
>>144201291
>>
>>144201740
Some resized thing from Max^tm. Should be on the forum somewhere. If you want a smaller ASCII-like tileset, check out Taffer, Wanderlust or Duerer.
>>
Are the "example interactions" in the raws directory (for vamps and werebeasts and such) literally just examples, or are they the actual interactions that the game uses to define your worlds' vampires and werebeasts?
>>
How do I find a place if it doesn't show up on the map?

I'm trying to hunt down a vampire who's in a temple but I can't ask for directions to or locate it. I've looked all over the region it says it's in and even have filtered my search but still nothing.
>>
>>144204740
Ask around more (both for the temple and the vampire). Travelers often know more.

Alternatively, use legends mode.
>>
>>144205171
That's the thing though there's no dialog to ask where the temple is.

I've been looking around for people that know with no luck... guess ill try legends mode.
>>
>>144205664
Nevermind I'm an idiot. I was searching for the temple itself and not the town it's located in.
>>
File: girlrun.gif (95KB, 208x352px)
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bumpa pumpa rumpa
>>
Channel or stairs to strike flat land
>>
>>144210515
Channel.
>>
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>hire a dorf drunk for bogeyman deterrent and meatshield
>get lucky and craft a masterwork war hammer out of a helmet found at an etin's lair,
>might as well give it to her
>this shit happens
>>
Why aren't bogeymen in arena mode?
>>
>>144213891
because they aren't real
>>
>>144214176
Are they even in the raws? I know quite a few things aren't in arena mode by default but I can't even find bogeymen
>>
>>144214373
nope, hardcoded and randomly generated for every worldgen
>>
>>144211792
>tun jumps away.
>it misses anyway.
kek.
>>
>>144215078
two attacks
>>
>>144214758
Oh I didn't even realize they were random each gen... I have to remember to look at their description.
>>
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>the muscular gorilla grabs the human child by the right leg
>the bronze bolt strikes the muscular gorilla in the head, jamming the skull through the brain and tearing the brain
>the muscular gorilla has been shot and killed
#justiceforharambe
Thread posts: 761
Thread images: 180


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