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/civ4xg/ - Stellaris, Civilization & 4X Strategy General

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Thread replies: 846
Thread images: 131

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Dangerous Tech/Wonders edition

>Stellaris OP:
http://pastebin.com/qsTFCyvh

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/

Last thread: >>143503065
>>
Who /Star Carrier/ here?
>>
First for the Collectivist nerf being bullshit.
>>
can pops die from starvation or do they just get grumpy?
>>
>>143577119
Nonesence I am wrapping through enemy territory all the time
>>
>>143577243
How did it get nerfed?
>>
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>>143577215
>star carrier
>not battlestar

you goofed
>>
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>>143577465
Am I doing it right senpai?
>>
>>143577243
>commies butthurt paradox is exposing their shit ideology
>>
>>143577375
Collectivists are now unhappy about being collectivists.
>>
>>143577601
Close, gotta mod in more hangar slots.
>>
>>143577643
gommies btfo
>>
>>143577643
>Collectivists are now unhappy about being collectivists.
??? That makes no sense, what exactly changed gamewise
>>
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>You can just clear radioactive wasteland
REEEEEEEEEEEEEE
If I knew this earlier I would've settled this planet as third and not as fifth damnit.
>>
>>143577610
But collectivist covers hive-mind bug aliens and cyborg unities like the Borg as well, not just islamic gommunism
>>
>>143577873
>clearing radio wastelands

Are you a sector governor
>>
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Shall I proceed to impose my religion on the universe?
>>
>>143577873
There is a skeletal in you're planet
>>
>>143577873
Not falling for this bait.
>>
Damn Call To Power was a good game
>>
>>143577873
>being this much of a sector
>>
wait, is that an arid planet with radioactive wasteland?
Not a tomb world?
>>
>>143577989
>Wormhole travel
>Implying hyperlanes don't resemble camel caravans more

And you better be running a mudslime only mod for that. And mod all your females to have burkas.
>>
>>143578091
>Civ still has no water cities/roads

Fucking WHY
>>
>>143576535
Barely any options for diplomacy.
I played it trying to win by making a big galaxy wide alliance.
Turns out it is really fucking hard to get someone to join your alliance when they don't have an AI personality that isn't basically "likes to join alliances".
Meanwhile you can just vassalise their entire empire with 1 button press.
I was hoping to unify multiple alliances into 1 big one, also not possible. If someone already is in an alliance they have a huge negative modifier for joining a different one.
And then finally I found out you can't even win the game in an alliance/federation because the other members don't share your victory condition progress. The victory condition basically telling me to kill my allies to win.

This really just made me want to play Last Federation again.
>>
High Gravity should give +5% Army Damage.
Bleak should give +10% Army Health.
Discuss.
>>
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>>143577984
I can see 4 tiles that dont benefit him unless cleared
>>
>Evasion severely nerfed in Clarke

B...but muh min/maxed torpvette fleets....
>>
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>>143578317
You're mixing up deep sinkholes with radioactive wasteland.
>>
>>143578506
My bad
>>
Okay so they REVERTED the last beta patch which caused all the crashes.
And now you're back to the bug that increases ethics change by extreme levels.
>>
>Playing hyperlanes only
>Fortifying a chokepoint that boxes in an empire that has -160 relations with me
>I can't put defense stations next to each other

For what purpose
>>
>>143578628
Do it like this:
>>143506330
>>
>>143578341
Nigger
Nigger what
You're at most right about the top right one because adjacency, clearing the others is retarded.
>>
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>>143578628
>Playing hyperlanes only
>>
>>143578628
Gravitational pull would pull them together
>>
>>143578838
It's the only way to have fun as a hyperlane race
>>
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https://www.youtube.com/watch?v=uOE-vVuBXKE
>he doesn't play as space dinosaur DJs
>>
>>143578838
>posted while wormholing a warp aspie's homeworld
>>
>>143578958
MY NIGGER
>>
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>>143578197
NeverEver
>Also Eco terrorists/waste created by cities/interesting wonders like OP image
Why was it so perfect
>>
Does Stellaris have cool events?
>>
>>143579143
The first time you play.

Then every game after that the early game is a fucking chore as you cycle through the same anomalies and events you've seen over and over again.
>>
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>>143579143
>>
>>143579143
Absolutely.
They're all broken.
>>
>>143579143
It's a game I think I'd suggest to a lot of people who are interested in scifi.
To maybe play just once.
>>
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Please... help.
>>
>>143579390
honestly I DLed it illegally to try it first, and was just about to buy it until I realized that it will only really be fun the first time
>>
>>143579254
Next thing they do is go full Vigilo Confido on you.
>>
>>143579080
Should mod gamebreaking wonders into Stellaris.

Eden Project, you need to be Fanatic Pacifist for it.
After you build it the 3 planets with the highest energy consumption lose all their pops and buildings and turn into gaia worlds.
>>
>>143579458
JUST
>>
>>143579458
>want to see your system map?
>TOO BAD IT'S ME

Post this on reddit for leupboats
>>
>>143579607
I CAN'T FIX IT!
>>
>>143577243
explain with numbers or this is just lying bullshit
>>
>>143579458
>ring world start
desu you deserve it
>>
so is there 0 reason to colonize any smaller planets with the new patch?
>>
>>143579458
Tis a vision of the most Holy Emperor. Cherish His beauty, citizen.
>>
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>>143578958
https://www.youtube.com/watch?v=-x3deqqHVDs

This race is based, though the game is shit I like the idea behind them a lot.
>>
>>143579603
AI Entity could work JUST right with synths revolt
>Muh 3% of revolt cumulative
>>
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>>143579458
>>
>>143580030
Weigh science vs science increase of colonizing the system.

A small planet may have +20% physics, with a good amount of science on nearby planets and moons to make up for it.

But yeah larger planets are better.
>>
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>Hundreds of years ago Othari's attacked me with a massive fleet because I was researching a dangerous tech out of necessity.
>I had just pushed back the Scourge from my territory with the one single fleet I had managed to scrape up from one starbase I had left.
>Othari's destroyed my only fleet, occupied multiple planets and humiliated me
>They opened the way for the Scourge to conquer the territories I worked so hard to reclaim.
>I lost Earth to the Scourge and can't recolonize it
>vowed to avenge Mother Earth and teach them the human concept of spite
>Decided to put everything into eradicating the entire species that is the Othari
>mfw 200 years later, here I am mounting my final assault against the last bastions of this piece of shit species whose insolence cost me the cradle of my civilization.

Enjoy justice, shitheads. Children of Mother Earth have arrived.
>>
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>>143578958
>travel through space
>encounter this
What do you do?
>>
How are you managing your sectors?

I have in my main area of space 2 sectors.
Core Research and Core Mineral.
Close to those I have Core Energy which is just 1 planet of energy plants.

Then I have some temporary unnamed sectors just to not go too far over the core limit.
And I have East Research, South Research, Rad Research, South Mineral sectors.
>>
>>143578790
the 3 corner ones are obvious because they don't benefit anything and the 4th one is also beneficial to clear because by itself it would give +2+2 to the dangerous wildlife tile next to it, but if cleared the tile that opens up would instead get +6+6 from adjacancies for a net benefit of +4+4
>>
>>143579603
Or what about the ringworld project? Which requires research from all three branches of science, a fuckload of materials and time? You win the game when it's built.
>>
>>143580236
>2500
>scourge still present
>other empires still alive
>200 years to purge a FE
HOW
>>
does negative ethics divergence cause conquered pops to divert to your chosen ethics?
because trying to deal with conquering xenophobic pops as an empire that can't resettle or purge is hell

and just releasing the planets as vassals won't do because its a ringworld and I want that god damn ringworld
>>
>>143580756
Dyson Sphere a sun, you get +1000 energy, but you make all habitable planets in the system barren.
>>
How do you guys manage to keep a somewhat balanced budget with several 10k fleets?
I just ran out of energy credits and I only have a 20k fleet and some military stations. I already squeeze my sectors dry.
>>
>conquer a world of synthetics
>they go on murderous rampages
>no planetary administration to transplant my species so I can purge the filthy synth scum
>robots taking forever to build

This is why I didn't go AI, holy crap is this annoying
>>
>>143580236
These kinds of stories are why I have hope for Stellaris future. Cool shit does happen.
>>
>>143581040
please don't
dyson spheres are retarded
dyson swarm project would be doable though
>>
>>143580383
Commence orbital cleansing.
>>
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>>143580792
My first game and I really struggled with my research. I just suck ok.
>>
>>143580531
I manage my sectors and create them based off of regions of space, so parts of spiral arms, around nebulas, or groups of planets that are distant from my core worlds.
>>
>>143581171
>dyson spheres are retarded

So they would be a perfect fit for Stellaris then.
>>
>be 5 empire federation
>right next to other 5 empire federation
>we all like each other mutually
>except for one of my guys, and one of their guys, who hate each other mutually
>their guy wardecs our guy when their guy is president
>fug.png
>It's erudite explorer bros vs federation builder bros
>we hit -30% warscore real quick, most of my allies' fleets have been hit pretty hard
>only my fleet is left
>have 4 2.8k stacks, fairly well composes but a bit behind on tech
>they get stuck into a fight with three of the enemy fleets, a 7k stack, a 4k stack, and a 3k stack
>FUG.png
>somehow, manage to turn the tide
>battle takes nearly 4 months to resolve
>they get reinforcements of nearly 4 battleships over the course of it, I get none
>end of battle, I have one
>out of a starting cumulative fleet of 4 battleships, 6 cruisers, 17 destroyers, and 37 corvettes
>I have won with 1 destroyer and 8 corvettes remaining
>warscore quickly flips from there on, I have broken the back of their fleets
>go about commerce raiding and fucking up their starports while me and my allies rebuild our fleets
>research debris
>brings me up to t2 plasma, t4 shields, and a bunch of torpedo and kinetic research
>sentient combat AI just finished
>start rolling out my next fleet that's better in every way to any other ship currently on the field
>war score is currently at 35%, we're just starting to lock down zones of control
FEELS GOOD MAN
>>
Did parakuk neuter the AI?
They can't seem to get their shit together since Clarke.
>>
>>143581171
sure

The sphere was retarded since it would be hard to keep it in place or something right?
feel free to educate a stinky casual
>>
>>143581109
get the energy increasing resources, build energy boosting buildings all over and most importantly remember to keep your ship moored at a planet whenever you don't need it, preferably one with crew quarters and engineering bay
got 3 30k fleets myself and I can only keep 2 of them flying at the same time without running a deficit of 20 credits per month, but during peacetime I got around 200+ credits per month so its just a matter of finishing a war before my credits stockpile runs out, then rebuilding it
>>
>>143581171
>retarded
Listen, son, if a race has the tech to even begin to build a dyson sphere in the first place, they likely have the tech to be able to convert energy directly into matter as well.
>>
>>143580029
>>143580194
I've uninstalled every fucking mod and it's still not fixed.
>>
>>143581408
Hope you put some dank war goal so its not all for nothing.
>>
>>143581408
>be federation

Stopped reading there.
>>
>>143580659
What the fuck, anon? Do you know how adjacency works? You're right about bottom right since it isn't actually a wasteland, my bad.
Top right can go as well, no change in research and you gain adjacency with the capital.
The other two are just wrong. You're throwing out 15 research.
>>
>>143581535
Not really. Dyson sphere is "just" a matter of mindblowing scale made with supermaterials in amounts that would make you strip entire systems of everything worth taking.

Converting energy into matter is another ballpark altogether.
>>
>>143581535
We can already convert energy into matter, it's the opposite that is difficult. except in nuclear power plants
>>
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>>143579458
>>143580194
The birth of a new chaos god
>>
>>143580383
Bring on the pain helmets
C'mon baby, it hurts so good.
>>
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halp
>>
>>143581758
We can't convert energy into matter in any meaningful way.
>>
>>143581525
first of all the sheer number of resources required to build one are insane
like completely and utterly bonkers
like need to scrap 200 solar systems, suns included, of all material down to the gasses to build it
>>
>>143581903
Nightmare fuel
>>
>start invasion
>fucking asteroid incoming to wipe out one of my planets

honestly what a retarded event, that is the second one in a trillion chance events happening
>>
>>143581758
I think he meant converting energy into any kind of matter one needs, which is beginning of the universe tier as well as unbelievably humongous amounts of said energy.
>>
>>143581729
unless they changed it recently, adjacencies don't carry over
>>
>>143581973
That why you make a dyson sphere out of dark matter idiot
>>
>>143581938
Ye we can, we just don't have meaningfull amounts of energy
>>
Stellaris multiplayer WHEN?
>>
>>143582098
No, you definitely don't have any idea how any of this works.
>>
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>playing as House Telvanni
>some alien beast fucks declare war on me
>they're superior, but I manage to fight them near my space station so I narrowly beat them back
>rebuild my fleet, and wreck their asses
Now I have 4 huge planets full of these guys, should I enslave them all? My research is going to be fucked.
>>
>>143580194
Thats a big qt
>>
>>143581973
Other anon; but take note it's different depending on what one wants to achieve with said sphere.
For example, if it was "only" microns thick it would scale down the materials needed from completely and utterly bonkers to reasonably insane.
>>
>>143581525
You're building a spherical shell around a sun. A fucking shell. Solid. Fucking solid. Even assuming it's just an inch thick and you'd build it at say mercury distance from the sun (innermost planest in our solar system), it'd be 1.53au^3, or 5.12E33 meter cubed, or 1.81E35 feet cubed. If you'd make such a thing out of pure lithium (lightest metal at standard conditions, even though these conditions are anything but standard), you'd end up with 1.38E6 solar masses. That's 6 million suns in pure lithium. Just the fucking gravity that thing will cause on itself is absurd.

And that's not even mentioning the fact that unless you have a way to convert sunlight into some storable form of energy with 100% efficiency, your dyson sphere will heat up over time.
>>
>>143578905
I like the idea of hyper lanes only for the 'terrain' it can generate.

Combat, however, is stupid. Almost all fleet battles just descend into opposing fleets jumping between two systems until the retreating fleet blows itself up trying to escape.
>>
>>143582208
>>143582614
Someone host MP with hyperlanes only
>>
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>>143581584
>>143581593
I wasn't the primary defender, but the guy who is wants to take a huge chunk of territory from one of their guys (who wasn't the primary attacker)

>>143581593
Wew lad :^)
>>
Where's best to get the stellaris updates if you acquired the game through other means?
>>
>>143581408
I bet the jews did this
>>
>>143582383
Genocide
>>
>>143582773
You can't get the beta patch. Gotta wait until it officially hits
>>
>>143582510
>>143582550
And for comparison, at a micron thick it's still enormous. You can mess around with the formula in wolfram here:

http://www.wolframalpha.com/input/?dataset=&i=4%2F3+*+pi+(0.682+au%5E3+-+(0.682au+-+1+inch)%5E3)+times+the+density+of+lithium
>>
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>start game in new patch
>put no advanced ai
>50 years later meet AI with triple my number of planets and superior tech
>same ethos as me
Never happened before (unless I put advanced AI) what the flying fuck is this?
>>
>>143582686
I don't feel like getting crushed by other players because I'm really bad at playing fast.
>>
>>143582797
Seriously, really?
It's suppose to be space Jews you dungus
>>
>>143582868
What's the latest non-beta? I'm on 1.0.0 9b5a if that helps
>>
>>143582510
see
>>143582550
if those calculations are correct a 1 micron thick shell at mercury distance would still be 50 times the mass of the sun at the very least
>>
>>143583105
Just do it. I'll hugbox with you <3
>>
>>143582868
>You can't get the beta patch
Then what exactly am I playing?

>>143582773
Use the googlefu, Luke.
>>
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>That'll teach em raycis bastids
>>
>>143582550
>6 million suns in pure lithium
OYYYYYYYYYY VEI
>>
>>143583398
>AI insults you in diplomacy screen
>embassy
>not purging the everloving shit out of the xeno scum
>>
>>143583270
Yeah, I know. The Dyson sphere is an absolutely ridiculous concept that smashes through what we currently deem possibly even theoretically. But on the other hand, I think it's supposed to be a concept like that.
Mind you, I agree with you and

>>143583034
>>143582550

posts only put this insane thing into perspective, underlying how advanced (or mad? Or bored?) a civilization that would built such a structure would be.
>>
>>143582773
http://cs.rin.ru/forum/viewtopic.php?f=10&t=68551&start=660
RezMar the best

>>143583204
1.0.3
>>
>>143582550
I can hardly imagine anything that would require entire energy of the sun to power. A dyson swarm would be enough for just about anything oh who am I kidding, when humanity gets advanced enough, we'll be building dyson spheres for fucking fun of it, just to fuck with primitive aliens.
>>
>>143583693

There are more xenos at my doorstep than I have bullets, I have to play the long game.
>>
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>FE's face when your carriers murderfuck their half again as large stack
Are bombers the new lances?
>>
>>143583597
which turns very quickly into a single fuckhuge sun made out of lithium
which then due to its downright stupid mass (the most massive star known has a mere 300 solar masses and is so insanely massive it could have only come into existence as a result of 2 supermassive stars colliding) promptly turns into several increasingly more exotic forms of matter before turning into their the mother of all supernovas or else a singularity on the level of the one in the center of the galaxy
>>
>>143583807
>I can hardly imagine anything that would require entire energy of the sun to power.
And THAT'S the scary thing. The dyson sphere is "only" harnessing the power of the whole sun.
But for what purpose?
>>
>>143584005
The no-brainer is - to fuel FTL drives.

Maybe some terraforming shit, I don't know.

Or making your solar system light up like a christmas tree for the hell of it.
>>
>>143579458
Nice mullet
>>
Is Crystal-Forged Plating any good?
>>
>>143583789
first of a civilization building one must necessarily be able to warp physics to the point they can virtually ignore the very concept of gravity
then it needs to reap like half a galactic arm to get the materials necessary for it
and then expend so much energy to create the damn thing the star inside of it will run out before it becomes energy efficient

so basically the most realistic cause for a dyson sphere is an alien civilization ascending to godlike status, then one of them on a whim decides to put a star into a bubble

anyways the technology needed to build one isn't even near on the level of what stellaris tries to be, heck the ringworlds the fallen empires have are already heavily pushing it
>>
https://www.youtube.com/watch?v=kQsgrAtD0I0
>>
>>143583805
Thank you, anon

>This update requires "Stellaris.Galaxy.Edition-RezMar" or any newer version of game.

I assume I'm gonna have to go digging for that, too?
>>
>>143584324
>then it needs to reap like half a galactic arm to get the materials necessary for it
Not really, anon.

A couple thousand solar systems would probably be enough.
>>
>>143584161
the energy required to sustain a dyson sphere against its own mass is several times higher than the energy it gains from the star its orbiting so basically the "prank" reason the other anon mentioned is vastly more realistic than utilizing it to gain energy
>>
>>143584161
Same reason we burn oil
The holy trinity
Sustenance, Entertainment and Porn
>>
>>143584479
Nah just install the patch.
>>
>>143584289
it's the best
>>
>>143584161
>Maybe some terraforming shit, I don't know.
That one is doubtful; when you're building a dyson thing, your civilization is on a nigh transcendence level (if it isn't just sentient AI or something like that). If you can build this, you're not using planets anymore.

My personal bet would be the centerpiece of a grey goo self replicating scenario. Or a massive databank that allows your entire civilization to just digitalize.
>>
>>143577250
Yes they can.
It's a good, if slow way to purge without the negative hit.
>>
>>143583339
Aight. Gimme a bit to get a game up, and I can host.
Pw:civ4xg
Amyone else wanna go all Covenant on AIs? Everyone play alien empires in a federation to cleanse and bring our word to the galaxy?
>>
>>143584289
>>143584621
Is it straight up better than armour and shields?
>>
>>143584005
You could turn your star into a projectile. Leave a small gave in your dyson sphere, make the inside mirrors and voila, radiation pressure ought to propel both the dyson sphere and the star in the direction opposite the hole. It's a step up from asteroid drop.
>>
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Is this really the most OP "loadout" you can have?
>>
>>143584289
I honestly like it a lot if you have some form of percentual bonus on hulls like the 25% bonus military stations have or the bonuses from oversized military station/oversized ship

especially because nothing truly counters increased health and if the enemy is using a lot of counter weapons that ignore armor or shields its a safe bet
you'll want to keep a full crystal ship/station inside of a hull regeneration aura at all times though
>>
>>143584739
That's called a matryoshka brain, anon, and it's actually a few dozen dyson spheres nested together to ensure that NO energy radiates away, and all of it is used purely for computation.
>>
>>143584814
No lol
>>
>>143584739
>If you can build this, you're not using planets anymore.
Anon, just because we can live our whole life in a city doesn't mean we can't fuck off to see the mountains or to live on a farm for a month or two.
Aliens probably need amusement and relaxation too.
>>
>>143584948
You can build mountains into your ringworlds
>>
>>143584948
a civilization that can build and sustain a dyson sphere can also pretty much shit out planets wherever it wants, completely designed to its specifications

actually scratch that, they are capable of doing so because creating a planet from scratch is several thousand times easier than creating a dyson sphere
>>
>>143584773
given that many weapons enemies will use negate some or all of those effects, it will be better most of the time I think
>>
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At least my food production is top notch.
>>
>>143577920
It's bullshit.

My hivemind will be crippled!
>>
>>143584814
I'm the one who made it. ethics/happiness-wise, I think it is. With the game in its current state, you will be stuck terraforming with zenophobe.
>>
>All this advanced civilization talk
"Stellaris: Beyond Kardashev Scale" expansion when?
>>
>>143584814
They just nerfed that government lol
>>
>>143585149
I'd say its better once you get some percentual modifiers on it and do things like generate 20k health space stations
>>
>>143585431
Don't worry, we'll get our Baxter or Banks expansion soon.

>mfw late game "technology victory" is literally building a matryoshka brain around some star
>it costs the equivalent of a thousand dyson rings
>it's affordable because another late game tech, combined with zero point energy, is perfectly efficient mass-energy conversion
>>
>>143585053
And you can bring sand from a beach and put it into your living room, complete with water.

Yeah.
>>
What the fuck does the army rank +1 ruler skill do?
>>
>>143584763
Also need server name or ID to join buddy
>>
>>143585152
>planetary administration next to radioactive wasteland
anon you're killing me
>>
Is there a way to move a reassambeld ship shelter?
>>
>>143585701
I don't think you understand the scale of a ringworld.

You can put 1:1 scale maps of planets in them and not even realize you used any space.
>>
>>143585794
>notices planadm
>doesn't notice four (4) farms next to more wastelands
>>
>>143585976
yes
>>
so given they're introducing midgame events what would you think could be interesting ones?

a very neat one could be a star going supernova and the event chain around observing it, protecting your planets from it and all those things
>>
>>143586053
Do I have to demolish it?
>>
>>143585794
Go up earlier in the thread and see that all the possible landing spots for it were for wasteland.

>>143586039
I don't have resettling, so I'm just pumping up farms first and then I'll convert farms to research.
>>
>>143585701
Anon, a ringworld at 1 AU is approximately 3 million earths worth of livable space.

You could build a hundred thousand earths worth of landscape, each and every one completely unique , and you could separate each and every one by nine hundred thousand earths worth of ocean , two oceans per earth, and still have two million earths worth of space left just for solar panels, industrial buildings, and computers.
>>
what's the best planet you guys ever got?

my favorite sofar was the natives/atmospheric hallucinogen 25 slot planet

output of 200+ society research per month
>>
>>143583869
Bombers are good?
>>
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>HURR IMMA GUNNA SPACE BATTLE EVAN THO I AM TROOP TRANSPORT IN ORBIT OVER ENEMY PLANET

JUST LAND YOUR FUCKING TROOPS OH MY FUCKING GOD I HAVE A FLEET COVERING YOU
>>
>>143585740
90101516535628800?
>>
>>143586318
>>143582550

Christ the future will be horribly boring, the way you lot put it

Infinite space, and nothing to fill it with.
>>
>>143586489
>CHASE THE ENEMY FLEET
>OH SHIT IT'S A MINING STATION/SCIENCE VESSEL, CHANGE TARGETS
>>
>>143586557
You can always fill it with terror and death.
>>
>>143586557
You fill it with people.

Billion billion humans and ten times that amount as digitized AI personalities
>>
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Does anyone know how to make the game display habitability of a planet only for my main species (humans, so should be 60% for oceanic worlds) instead for a 2% minority (Tarassi) when it's higher like in this case?
Right now those 2 aliens make me want to expel them into space.
>>
>>143586131
>I don't have resettling
Fair enough.
Still, you could have tore down the shelter and built planadm top left, you'd be freeing a research spot for the northern wasteland.
Also you have migration active.
>>
You guys are acting like any advanced enough civilization will be entirely rational. 99% of the things we do today are irrational, why the fuck would that change in the future? Space elections aren't won by pragmatism and hillary clinton esque outlooks on life they're won by giant dyson spheres, wall of the sun I say.
>>
>>143586447
They seem really solid now.
They all launch the second combat begins, travel faster than missiles, seem p.resilient to point defenses and murder the shit out of everything unless they get attrited away at which point you can retreat and repeat.
>>
>>143586672
>Read this
>'Dust in the wind' starts playing
>>
>>143586758
>I'm going to build a dyson sphere so great you won't even believe it, and Ikaanan Directorate is going to pay for it!
>>
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I have yet to win a single war. I sit quietly until a xeno wardecs me, and no matter how big my fleet, they always have like 5 times my output.

should I just wardec the first people I encounter and funnel everything I can into taking them?

It feels like the AI just ends up with more resources if I wait for war to come to me, even if I build as many ships as possible knowing it's coming.
>>
>>143586758
this isn't on the level of say the space program
its on the level of a president promising to drain the pacific and turn it into farmland
>>
Im really bad at videogames, should i play my first stellaris game in normal or in hard?
>>
>>143586961
Make The Pacific Great Again
>>
>>143583869
Range is king in this game, whatever has the longest range will always be best since it can start to murder the opposition with no retaliation. That said maybe Flak Battery will finally be worth building now that fighters and bombers are strong.
>>
>>143586961
The Italians were going to drain the mediterranean during WW2. Also draining the pacific and turning it into farmland would be a great idea, end world hunger.
>>
>>143586131
>Go up earlier in the thread and see that all the possible landing spots for it were for wasteland.
You know you can demolish the ship and build the planetary anywhere you want right?

>>143586039
Yeah I assume those are temporary while filling up pops.
>>
>>143586557
If humanity maintained a permanent population of 10 billion, and we build a maximally dense ringworld (I.E., entirely used for habitation), you could give each person 3 millionths of an earth in livable space, which is nearly 60 thousand square miles.

Can you imagine what you'd do with 60 thousand square miles of your own personal eden, filled with whatever manner of beast, plant, climate, sculpture, or anything you could imagine?
Now imagine 10 billion of those edens, each unique in their own way, each tended to by their own human.
Now imagine just one hundred thousand of those edens had been given entirely over to building the grandest, most impressive cities you had ever seen, shimmering megapoli of crystal and stone and park squares, inhabited by untold millions, possibly even billions, who spend their time there inbetween enjoying their and everyone elses' plots of land.

The only limit at that level of technology is human imagination.
>>
>>143587060
high range instant attacks best
tachyon lances are still god tier
>>
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>>143587009
Please respond.
>>
>>143577610
Collectivism isn't just for gommies

-

Is star ruler 2 any good?
>>
Do fighter fleets work as point defence?
>>
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>>143587308
>mfw tachyon lances, neutron torpedos, and t3 strike craft
>>
>>143587297
Yeah, but then what would you do with that? Everybody's got the same stuff.

Sorry if I'm being a downer on this conversation, but I'm more of a journey-beats-the-destination bloke
>>
>>143587563
>imblying nashonal gommunism isn't gommunism
:DDDDD
>>
>>143587308
Well yeah, nothing can counter it. Fighters are strong assuming that there isn't PD to fend them off, much like torpedoes, but Lances ignore armor (Which fighters and torpedoes don't) and are no better or worse against shields than Kinetics, making them unquestionably the best. Weapons desperately need a rebalance but I don't even think it's on the roadmap for the next three patches, so mods will have to fix it.
>>
>>143587591
don't even bother with neutron torpedoes and strike craft
tachyon battleships surrounded by destroyers with tachyon lances and some point defense

taste the rainbow
>>
>>143587636
>Yeah, but then what would you do with that?
Whatever you want, its yours, and with presumably post-scarcity amounts of resources (and the robots to do it with) to do as you want.

>Everbody's got the same stuff
And it's yours to do with as you please, and I'd also assume that the humans of this future would be altogether greater people, whether it be through intensive cultural and societal change and development, eugenics, or just a natural evolution of culture and thought.
>>
>>143587297
>megapoli
>i
pls no
>>
>>143586961
The Russians and the Germans had insane plans like that.
I think they were planning to drain the Mediterranean sea for farmlandThere's this story about how the Russians drained an entire lake to fuel a cotton industry, but that they messed up somewhere destroying the lake and the cotton farms both.
>>
>>143587850
Hello fellow classical lover
Fuck off greek a shit, they're Maxima-Urbes
>>
>>143588075
You mean the Aral Lake?
>>
>>143587009
normal
>>
I really like how Stellaris doesn't just artificially cause invaded planets to turn into enemy planets owned by the enemy empire that you have to invade to get back.

It works like wars really do. If you invade, it's not the actual invasion that defines how the war ends, it's the peace terms. I just wish it would have some sort of mechanism to make it harder to hold the planets because of separatism and invading planets you lose should be easier if the population is loyal, because they'd help the invaders if you're reclaiming the planet.
>>
How the fuck do you manage to both built a ringworld and then let just fucking break apart like the ones in FEs' secondary systems?
Are fallen """""""empires""""""" basically just space squatters that moved in after the original inhabitants ascended?
>>
>>143588328
Sea
Aral Sea
>>
>Resettle my pop into a colony
>He instantly starts migrating back

There should be a modifier that resettled pops can't migrate for like 10 years or something
>>
>terraforming everything left and right
>nobody objects to this
Kinda wish environmentalism was an ethos of its own.
Or at least an eco-terrorist FE.
>>
>>143588428
I'm pretty sure that the implication is that there was a giant war between the proto-civilizations that wiped most out and bombed the rest into the stone age (which for them is the space age).
>>
>>143588581
I do get the feeling it should have some consequences. Like a lot of stellaris, the system is shallow, even if having the capability to terraform several worlds as once feels nice.
>>
>>143588664
DEEPEST LORE
>>
>>143588138
>maxima urbes

Urbs is feminine, you stupid bastard. It's maximae urbes.

Jesus fucking Christ. What a tragedy that out of one million sperm, you were the fastest swimmer.
>>
>>143588664
The fact that some of the FE's as so vehemently against AI makes it seem like they have had a serious problem with them. I'd guess they had a war against an AI civilization that caused their "fall" in the first place.
>>
>>143588690
Also
>start improving the atmosphere of a planet more to your species liking
>0% happiness everywhere
Yeah nah.
The MoO approach to terraforming was a lot less retarded.
>>
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>>143580090
stardrive could have been really comfy if he had finished it instead of running to unity and making it turnbased

and fucking scrapped the shitass ship builder
>>
>>143589014
Keelah Se'lai
>>
>>143587724
Weapon tracking when
>>
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>>143587554
Man, there are just some girls that I would only have sexual intercourse with if it was rape. Not normal sex or anything other than rape. This is one of them.
>>
>can't build a 5k power fortress
>can't upgrade the single most expensive structure you're likely to have past uselessness
Spaceports' combat stats scaling with tech when?
>>
>>143589014
They're against warp drives too. They probably triggered both Crises at once. What does the pop-up for the Unbidden say again? Does it imply that they had been here before?
>>
>>143589001
Shit, my logic "It's a city, it's neuter right" failed me. And my memory. Only suicide can save my family's honour now.
>>
>>143589583
>can build a 5k power fortress
I mean
>>
Were fighters / bombers range fixed with the beta patch? or are they still flawed?
>>
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>>143588328
>>143588452
The Aral Sea, yes, my bad.
>>
>>143589867
They just werk now.
>>
>>143589707
You should kill yourself. Spare your father the shame of your continued existence. But maybe you should kill him too, because there's clearly something defective about his sperm since he produced you.
>>
HOW THE FUCK DO I MANUALLY INSTALL MODS? I've followed fucking every guide and wiki and they still won't fucking work even though they appear in the mod menu.

The only way I can get anything to work is to just directly integrate the files with the game but I don't want to have to keep making several copies of the stellaris directory for different mods.
>>
Is it even worth conquering primitives early on?

Feels like they just drag you more than anything else when they're capable of only producing food for the first 25 years
>>
>>143588690
I do agree that the process should be more involved then simply pushing a button and paying 1500 energy.
Maybe add risk or reward chances to it. like losing tiles, or gaining a planetary bonus.
Maybe make the terraforming resources finite; that's work.
That'd make the choice of where and when to terraform matter more, and would make those resources worth trading or fighting over.
>>
>>143589018
Terraforming usually involves things like setting off nukes, dropping asteroids, setting off volcanoes and more.
That's not going to be pleasant even if you live on the other side of the planet.
>>
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>>143588075
>think they were planning to drain the Mediterranean sea for farmland

Yes
>>
>>143590674
Making it too expensive might not help. Already it's very easy to colonize just by swapping the world type preference of the initial colonists through gene modification.
>>
>>143589583
Forts really only have two (one) purposes.
Stopping single enemy ships from doing stupid shit like blowing up your stations or trying to invade a planet that had its starport blown up,
and secondly to stall enemy fleets to give yours a chance to catch them.
They're less walls and more like roadblocks.
>>
>>143590969
That looks better than what we have now.

Also pls god someone help me with this >>143590350
My mods will activate in the menu but not actually be working in game
>>
>>143591002
>>143590674
Terraforming planets to <Your type> should piss off the civilizations who have <Planet you are terraforming> as their type at the very least

Also should terraforming allow you to get 100% habitability since you are, well TERRAforming?
>>
What are the oversized military base and oversized ship like?

Are they any good?
>>
>>143591459
Do you mean the battleship and fortress, or something from a mod?
>>
>>143591547

the ones from specific govs that let 1 leader build 1 type of oversized ship or station
>>
>>143591459
they cost the same and are about inbetween their original class and the next class up in terms of power, so pretty good
>>
>unbidden appear
>I decide to end my rivalry with a guy that I crippled a century ago
>suddenly, everyone is ending their rivalries.
kek
>>
>>143591749
Oh, that.

Early game they're a bit pointless because
>torpvettes
They could be nice later.
>>
I just lost my first game

Spawned next to an advanced AI start and he shrekked me with 1.5k worth of corvettes ~15 years into the game. Also on hard

I'm pretty sure it was advanced start at least. He had 3 colonies before I had my first
>>
Has there been any MP sessions yet?

I loved V2 mp with /gsg/, maybe we could try something similar
>>
>>143590969
Looks more realistic.
fukken boot italy get out ree
>>
>>143592556
>I loved V2 mp with /gsg/, maybe we could try something similar
>>
>>143592556
>V2 mp with /gsg/
STEAMGRUPPEN RAUS
RAUS
>>
>>143592572
Italy is the most meme looking country on the Planet
>>
>>143586557
If you assume that anything is possible, yeah.

I'm pretty sure space colonization is pointless though, given the distances between stars and the certainty that those distances cannot be circumvented by any practical means.

No, warp drives can't be made, alcubierre's models were for entertainment purposes only, since eezo isn't real.

Interstellar trade? For what? Trillion dollar bottles of wine? Stellar nucleosynthesis shows that there is a pretty homogenous distribution of elements in the universe, especially around livable stars. There won't be unobtanium on alpha centauri, for example.

The future will be as dull as 2014 was, despite half a century's worth of fiction depicting it as a space-trotting wonderland. Value is subjective, remember.
>>
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>>143592865
>imblying
>>
>>143592928
>I'm pretty sure space colonization is pointless though,
survival of the species
>>
>>143587096
>end world hunger.
No please don't.
Starve Africa, India and China to death instead.
>>
>uplift a bunch of apes
>they magically run into humans
And they I console'd them all away.
>>
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So i've played a few games now and i almost always get outpaced on tech, which annoys me because i've always loved to play shit like korea and babylon and tech the fastest.

What are some good strategies for maxing research, and is it even a good idea considering the eventual costs of utilizing that advanced tech?

Are the +research race bonuses even worth it if it stymies my economy to the point that it takes forever to build a research infrastructure?
>>
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>21 nations declare war on me

B-bring it
>>
>>143593152
you're not going to survive without arable land, an ecosystem, lots of fresh water and fresh air, a sustainable atmosphere, a comfortable temperature and a strong magnetic field
>>
why isn't stellaris part of /gsg/
>>
>>143593385
because it's a realtime 4x
>>
>>143593152

There isn't anything habitable for quite a ways once you're out of sol. If it's living space we're looking for, it'll take quite a while for us to people all the worlds in sol. Saturn alone has 62 moons. They're all pretty shit, but at least they're not 40 years and 120,000m/s away from rescue.
>>
>>143593231
the key is just spam labs
thats pretty much it, you need to spam labs proportionate to your population
>>
>>143590969
Would be nice except for the whole "we've just changed the biosphere on a massive scale with drastic unknown effects to the climate" and "blow up dam; recieve tens of millions dead" and "these expensive pumps must also have 3 sets of backups just to make sure they can keep pumping water out, so its going to cost a shitload"
>>
>>143593493
>implying either of these is true
>>
>>143593493
Is it? I thought it was europa universalis with aliens and shieet
>>
>>143593385
because /gsg/ hates discussion
also its not GRAND, its a pseudo grand strategy game for the masses
>>
>>143593934
It will be grand strategy, after you drop a grand on all the DLCs.
>>
>>143593385
Its popular enough to be it's own

Also you get to pretend that CIV5 has it's own general again which is nice
>>
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Post memes
>>
>sector AI set to military focus won't expand spaceport as their reasources allow it
just
>>
>>143592227
My game is the exact opposite.

>scourge arrive
>everyone keeps stabbing each other in the back
>I can't do shit becaus the stupid space foxes between me and the scourge don't allow me to help
>then the faggot alliance on the other side of the galaxy and their retarded crusader enemy decided it'd be fun to drag me into their war, because why the fuck not
Now I have stomped over the faggot alliance, shattered the crusaders into three splinter states who still hate me but now also fight each other.

I don't even fucking WANT that space, but all the planets the fuckers handed me were purged of all life and only had one or two droids or snyths on them.

All I wanted was to defend the galaxy against the scourge.
>>
>>143594378
Are you retarded? Spaceports are always under your direct control.
>>
>>143594378
Sector AI is incredibly short sighted. The moment it gets 60 minerals it spends it
>>
>>143594725
They're not.
First thing the ai will do is build the solar panel module if it can.
>>
>>143594725
>>143594827
Also, what the fuck is the point of sectors then if I have to manually navigate the atrocity that is the empire management interface and build everything myself anyway.
>>
How fast should I be colonizing, and what research should I be going for early on? I always find that my neighbours expand faster than me and have better ships than I do. My main strategy is just to churn out a bunch of corvettes above my naval capacity and quickly subdue the neighbours because of this.

Is it better to go for vassalization or should I be conquering planets and occupying them instead of expensive and lengthy colonization?
>>
>>143595108
There's no reason to vassalize small empires. Just conquer
>>
Spiritualist + Militarist + Xenophobic
or
Materialist + Collectivist + Militarist

Playing as humans, just can't decide what I want future humanity to look like.
>>
>>143595301
Pacifist xenophile individualists.

Sweden yes.
>>
>>143595301
pacifist individualist materialist
>>
>>143595563
>individualist
>swede
Make that collectivist.
>>
>>143594962
sectors are for blobbing, you jsut blob and throw everything into a sector and forget about it
This works cos the AI is shit, but if youre autistic and cant stand inefficiency, then its a terrible mechanic
>>
>>143595652
Stop assuming everyone has the same identity you native white cishet male. Disgusting.
>>
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>tfw your dickhole antagonizing "pathetic" neighbor declares war on you
>tfw he is allied with half the galaxy

makes me feel bad for the peaceful idiots who were allied with no one that I committed genocide against
>>
>>143595108
depends on a few things
>how much space do you have to expand?
>can you purge?
>if not, is your neighbour's ethics compatible with yours?
>>
>>143595563
>>143595625
>pacifist
>not militaristic
>not anything but pacifist
Xenophile materialist individualist.
>>
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Which do I choose?

The first option gives me 216 engineering.

Why would I pick the second one? I assume it leads to more research tree, but it doesn't say it does.

pre-emptive plsrespond
>>
I just conquered the home system of a FE and they aren't happy with the situation plus they are xenophobes.
Should I enslave them or does that more harm than good?
>>
>>143596314
It leads to nothing except making you feel better about yourself.
>>
>>143596353
Purge them and replace them with your pops
>>
Is there any reason to choose anything but wormhole? Hyperspace doesn't seem any faster and warp is way too slow.
>>
>>143593385
It's not autistic enough for /gsg/ to derive any entertainment from it. Maybe when it's been out for a year or two and has enough patches and DLC to make it sufficiently complicated.
>>
>>143596418
I can't purge. I choose Fanatic Materialist because of the research modifier.
>>
>>143596627
>he can't purge
lol
>>
>>143596512
Translation: you can't form le ebin groBgermanium so it's not relevant to gsg's interests.
>>
>>143596408
In what way? I have miltary, phobe, materialist. I couldn't give less of a shit about feels.
>>
>>143596770
nah, right now the game has practically no grand strategy.
Its barely even a 4x
>>
>>143596770
It's more that the game is lacking depth and has far too little content to be interesting to hardened GS players. For 4X players it's at least mildly diverting if not addictive but the more you get into it the faster you exhaust the few options it has.
>>
>AI keeps spawning stations and ruining my war score

holy crap this game is poorly designed
>>
>dirupters+lasers
Is there anything you can do to counter this?
>>
>>143597417
Get gud______________________
>>
>>143597417
Torpedoes and tachyon lances. If they start building point defense at the very least they will have fewer lasers and/or disruptors.
>>
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They really need to fix xenophobe genetic modification paths. If I'd take this option I'd make my pops hate themselves basically. Heck, even if I'd genetically engineer all my pops, they'd consider themselves as ruled by aliens.
>>
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>>143594250
>>
>>143597621
So basically if you come up against them early you just have to hope you can outproduce them.
>>
What are the pros/cons to the three starting weapon types?
>>
>japanese leaders have the european portrait
Is Paradox seriously white washing their own game?
That's pretty problematic.
>>
>>143598203
mass drivers suck cock
>>
>>143598307
I like the way Paradox pretends that at this rate there will even BE asian, white or black people.

In realistic outcome, everyone will be a fucking brown mongrel.
>>
>>143598203
Lasers are cool also this (>>143598436
)
>>
>>143597796
Poor blorg.
>>
>>143596314
>I assume it leads to more research tree, but it doesn't say it does.
DLC no released yet :v))))))))
>>
>>143598436
What's so bad about them?
>>
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>be jew
>hear about a great sale going on on New Earth
>look at list of planets I can fly to today by New Israel Galactic
>New Dakota
>New Damascus
>New Delaware
>New Delhi
>New Detroit
>New Dutchland
>New Earfh
>New Earth
>New-Earth
>New Earth
>New Earth
>New Earthia
>New England
>New Englandia
>>
>>143598203
Missile are 100% accurate and have the best range, but are hard countered by point defense weapons, which most players will get in mid game but the AI sort of does whatever. Missiles are obsoleted by torpedoes once you get them, since they ignore shields completely and do far more damage and have far better range while also enjoying 100% accuracy.

Lasers do 50% armor penetration and have middle-tier stats. A tight damage spread, range and accuracy scale with size. Lasers are pretty good at all stages of the game but are definitely more viable in late game than the other two choices thanks to their armor pen and reliable damage. Plasma weapons can be considered an upgrade from lasers, but I still find lasers useful even after getting plasma.

Kinetic weapons can do fuck loads of damage at close range and have pretty great fire rate, but their range is mediocre. They're pretty good at taking down shields because of how much damage they can put out in a short amount of time, they will deplete shields pretty quick.
>>
>>143598681
Imagine you have 3 cars: One will go REALLY FAST, other will guarantee you will NEVER crash, and third one is a car.

The third one is mass drivers.
>>
warp drives are the gayest shit in the universe

I am losing this war because they just warp in, destroy some stations, and warp out before my superior forces can get there
>>
>>143598794
just bomb their homeworld, they'll recall fleets to fight you
>>
>>143598794
>warp
>not objectively the worst FTL
>>
>>143598761
>but I still find lasers useful even after getting plasma.
But why?
The only thing lasers have going for them is that they fire faster; plasma has a greater range, damage, and armor pen.
>>
>>143598972
Hyperlanes are the worst unless you're doing Hyperlane-only. That might change once they unfuck magic space borders though.
>>
>>143599036
Unless you get really unlucky with hyperlanes it is the 2nd best.
>>
http://poal.me/29fzep
Which is more OP?
>>
>>143599248
>play hyperlane on any map that isn't elliptical
>get boxed in and can't expand anywhere without sucking dick for ship access or declaring war
>>
Is it possible to use lasers effectively early game?
>>
>>143599248
>>143599036

I can't really see why you guys are hating on Hyperlanes so much.

Warp Drive comes with a shitty ass "cooldown" period where your ships do fuckall for days after a warp, in the middle of enemy territory ontop of a military station FTL snare.

Wormholes sound awesome on paper, but having to go back to your home system every time you want to go somwhere leads to you building your own "hyperlane" network. And since wormhole stations take power you're just throwing away energy credits every month maintaining your network.

Sure, hyperlanes can get blocked in, and lead to silly benny hill style chases...but its far better then the stupid cooldown or backtracking the other modes offer.
>>
>>143599591
And? Just vassalize them.
>>
>>143599248
you can literally dance around hyperlane, it's atrocious
>>
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Keep fighting for second place hyperpussies and warpfags, Wormholes will always reign supreme. Even the art for the game indicates this.
>>
>>143599879
Wormhole can dance around anything. Warp has a 20 day cooldown.
>>
More FTL ways when?
>>
>wormhole is by far the best FTL
>also the most likely to get jump drive
10/10 balance
>>
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>tfw anomaly gave me this beast
>>
>>143599860
How do wormhole paths work anyway? I never understood them.
>>
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HAHA time for fungoids.

>>143600194
Thats a Fallen Empire building
>>
>>143599860
>Wormholes sound awesome on paper, but having to go back to your home system every time you want to go somwhere
It's painfully obvious you've never even played with wormholes. Wormholes only need to have one end of the wormhole in a system that has a generator. They can jump from a generator or to a generator, and you can build generators anywhere: systems you own, allied systems, vassal systems, uncontrolled systems, and neutral systems you have station rights to.

When you've upgraded wormholes to extend their range you can jump to pretty much any world in an empire from withing your own borders then pop back to your side directly.
>>
>>143599993
enjoy your year long wind up if you ever plan on jumping massive late game fleets.

Meanwhile I'll be on the other side of the galaxy with my hyperspace ships by the time you make it out of your system.
>>
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>Playing pacifist, hyperspace only
>In federation with every relevant species
>Scourge arrives
>Sure enough they land straight on some useless excuse of an empire on the side of galaxy not in my federation
>Have to tunnel through three other empires to reach them
>Leave federation to make it in time
>Of course the pieces of shit join my old federation, no hopes of military access
>Burn half the galaxy to save it from the scourge
I am the hero they need, not the one they deserve
>>
>been playing basically since launch
>think for some reason you can only colonize within your borders
>some anon calls me retarded yesterday and points out that you can
>now i'm actually having fun
Anyone else developed some really stupid habits in this game?
>>
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I patched to 1.1 and now the character portraits are all fucked up and partially outside the box. What gives
>>
>>143600381
sure, for ONE jump they are amazing.

Now move your fleet across the galaxy.....ohh wait...you need to build even more wormhole stations.

Shit man, sorry about that....guess whatever you were going to do is already taken care of by my Hyperspace ships.
>>
>>143600623
What's wrong with building more stations? You'd obviously have them built long before you need to venture out that far.
>>
>>143600264
Each wormhole station has a radius around it that you can jump to from it, so usually when moving long distances, the paths between stations function as if they were hyperlanes but with a much longer warmup time.
>>
>core worlds have at least 2 dozen toxic kelp blockers
>its nearly 2300 and the option hasnt even shown once
I really wish they would weigh tile blockers
>>
>>143600691

If you can even build the stations. If you never go to war, and send out constructors early enough to build your wormhole network then sure you MAY have a point.

But if you ever need to get somewhere you havent gone yet, and its outside of your current wormhole range you're fucked.

Nevermind the fact that if your in a war all someone has to do is send small scout re-cons to blow up your stations and suddenly your entire movement is crippled.

Heaven help you if you ever have to move that fleet to chase down enemy fleets, better guess which system they are going to...ohh shit they warped out anyways...enjoy your trek back to your station to try again.
>>
>>143600587
|
|>
|
|3
|
>>
>>143600935
I believe they're weighted if they're on planets you have, just keep spamming the cheapest soc tech until you get them.
>>
>>143600935
You can weigh it yourself by assigning a researcher with new worlds specialization
>>
>>143601050

What the fuck did you just fucking say about me?
>>
>>143601039

You can build them in enemy territory when you're at war with them.

It's literally no sweat to just roll in and sack the capital world.
>>
>>143600003
20 days is 20 god damn seconds, it's nothing and is plenty to jump in , fuck shit up, and run

OK SERIOUS HOW DO I STOP MY RETARDED AI FROM SPAWNING ENDLESS SPACE STATIONS! YOU ARE

GIVING

THE

WAR

AWAY
>>
>>143601039
You're missing the advantage that wormholes give you in disconnected maps (like spiral). While everyone is stuck with a small jump distance and must follow the shape of the galaxy, you can just jump right over the gaps. I can't tell you how many times I've jumped to a new spiral arm with no one in it for quite a distance and settled it. On maps like elliptical, I would agree that you actually have to consider the merits of hyperlanes, but again, on maps with giant gaps, being able to invade your neighbor on another arm while the only thing he can do is pray that there's a lane or close enough star for warp is pretty insane. If you've fortified the only path, they basically can't retaliate.
>>
>>143601128
I wonder who could be behind this portrait box...
>>
>>143601341
To be honest I'd like it if the galaxy came with more generation options, like "warp storms", where ships get bigger/smaller warp range, "ultra dense spots" that wreck wormhole jumping, and natural development and decay of hyperlanes (since they seem to be some kind of natural thing).


Ultra-late game tech could also be something like SuperSubSpace snares, they don't just force FTL going into that system into a specific spot, but from all passing (hostile) FTL in a certain radius.

Are you reading this paradox? Free DLC ideas right here
>>
>>143600264
Wormhole generators allow you to jump to any system within their radius. Jumping to a system without a generator must be done from a system that has one, and if you're in a system that has no generator you can only jump to a wormhole generator. It's very simple when you think of it like this: all wormholes are basically tunnels with two end points, at least one of those end points has to be located at a generator.

With that in mind, traveling very long distances is about either going from generator to generator or alternating between generator and empty. It depends on whether your destination has a generator or not. if you're attacking the enemy then none of your possible destinations is likely to have one of your generators in it, so that means your attacks are going to be hit and runs. You wormhole in from one of your generators, attack, then wormhole back out to another generator (or the same one) then attack a different system.

The main weakness of wormholes is how long it takes them to power up for larger fleets, so while the actual jump is instantaneous and doesn't have any travel time, waiting for it to happen can be a bitch if you're moving a huge fleet.
>>
>>143601283
>>143601341

I agree, the offensive capability for wormholes is amazing. Popping into literally anywhere you want is amazing.

Defensively they are utter shit. Having to make two jumps, LOOOOONG ass jumps mind you for any sizeable lategame fleet, anytime your enemy moves is worthless.

And again, if someone takes out your stations you can't do a damn thing anymore. Along with needing to pay a maintenance where other FTL methods don't, puts wormhole tech squarely in the shittiest movement category.
>>
Paradox is asleep, come with FTL ideas for DLC
>>
>>143601707
Put a gen in every system with a colony.
>>
>>143600623
Yeah like I said it's obvious you've never played with wormholes before. It's not nearly as hard as you make it out to be. You only need cross-galactic travel in mid and late game and by then you've set up generators everywhere and have researched advanced wormhole tech which extends their range to ridiculous levels. With max level wormhole research you can literally hop from one end of your empire to the other in 1 jump, 2 jumps at most.
>>
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Wormholes = Hyperlane only > Hyperlane > Wormholes only > Warp Only > Warp
>>
>>143601952
What makes hyperlanes better when everyone has to use them?
>>
>>143602090
two words: choke points.

When you limit travel to only specific paths you can create strategic choke points to block enemy expansion or advances, it makes fortresses and defensive stations actually worth building because you can predict with absolute certainty which systems are going to be attacked first by invaders.
>>
>>143602090
The game becomes a lot more strategic and boils down to controlling chokepoints, especially on maps like spiral where there the lanes may pinch at several points down an arm.
>>
>>143602090
the fact that a wormhole civ wont fuck you up
>>
>>143601707
By mid-late game you should easily have the mineral income to build a station in every system you control.
>>
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>>143600534
I thought you had to have a wormhole generator in every system you wanted to go to because I misunderstood the flavor text
>sending contruction ships though with scouts to every system. to build a station to get back home.


till one time I misclicked, then facepalmed.
>>
>five years after forming a federation
Fuck yeah this is awesome! All these bros who'd die for me, and I'd die for them!

>one hundred years after forming a federation
Ok, only two more years until I can do MY shit, and this chucklefuck just wardecd in the last 6 months of his term, ok; let's get this war out of the way.
Ok, cool, the war actually took 7 years to resolve, and I now need to wait another 18 years before I can do my shit again.

Fuck federations.
>>
>>143600534
I did nothing but mass colonize early game like you would in basically any other 4x (minus CiV and its reskin)
I was steamrolled by battleships while researching cruisers
>>
>>143601856

Again, you end up paying for your custom hyperspace lane network.

Nor does it fix the MASSIVELY long wind up period. It's a minimum of 10 days with max tech upgrades, and thats for one ship. " (200 + fleetSize) / 13" is the formula used to generate the wormhole. At a fleet size of 50 it takes you 19 days with no tech, and a fleet size of 100 takes you 23 days.

Now imagine when you're empire gets bigger and your fleet size is 300-400. 400 fleet size is 46 days of windup with no tech. Over a month you stand waiting to move. Whatever moving target you were hoping to hit....its looooong gone by then.
>>
Fucking hell early game is slow as fuck on the new beta

Slow enough to send science ships to just about every damn star system via hyperspace
>>
>>143601707
You are seriously overstressing the upkeep, they cost .25 EC/month to maintain. That's 4 generators to equal one robot pop. And for reference, the first generator you start with has a large enough range to reach well beyond your starting territory, you don't even have to build generators in the early game unless you want to do some aggressive exploring, in which case they will give you incredible reach and allow you to bypass gaps in spiral galaxies and even hop over some empire's borders entirely.
>>
Thinking of going Science Directorate or something sciencey and uplifting all the xenos. Should I go fanatic with my materialist, and what else should I pair with it?
>>
>>143600587

Seriously does anyone know how to fix this? It's really annoying since I can't even see what tiles on my planets have pops.
>>
>>143600534
I researched solar panels.
>>
>>143600587
B E T A
P
A
T
C
H

>NOT FOR PROBLEM REPORTS
>>
>>143602918
Is that bad? I have a lot of trouble keeping my energy credit gain stable.
>>
>>143602918
solar panels are good though, they make all stations maintenence free
because you would be building stations around every planet
>>
>>143602753


thats still .25c a month other FTL methods dont have to pay. And if you start putting a generator in every sector with a planet, or set of resources you want to protect, and in your enemy territory AND in the vastness of space to be able to maneuver, shit adds up.

You'll probably never break your bank with it, but its still a cost other FTL methods dont have to pay for a flight mode that ends up being a more restrictive method of travel then the other two options.
>>
>>143602575
I feel like you keep forgetting the absurd range that wormholes have. The long windup time isn't a big deal because they don't have to jump repeatedly like other FTL methods and don't even have to respect borders like other FTL methods.
>>
So I've just assigned some planets to a sector. Now the sector is forming a Independence faction.
How do you keep sectors loyal?
>>
>>143603158
keep them happy
>>
>tfw just researched an energy vampire weapon from space cows
dear god yes this is great, spiritualist OP
>>
>>143603138
you're overestimating how many of these things you actually need
>>
>>143603243
How do you keep them happy when you can't manage the planets? I would build some purity statues to increase happiness.
I've always kept them stocked with minerals and credits.
>>
Where is the white only mod?
>>
>>143603250
What do those do? Depower their weapons and shields or something?
>>
>tfw can't choose which ship aesthetic looks the best

>mammalian battleships are great looking, and the aesthetic satisfies my boats in space craving
>corvettes and cruisers are utterly shit, and far too many gribblies

>reptilian ships in general remind me of homeworld, and the color scheme is cool as fuck
>cruisers and battleships are far too brick-like, as opposed to their corvettes, and the guns clip through each other 90% of the time

>avian ships are sleek, shiny, and generally good looking; some of the combos are great
>far too many pointy bits that completely ruin the smooth look on some sections, and its hard to see the ships themselves in game

>molluscoid ships have the best color scheme, and their weapon placement is great
>a lot of sections are duplicates of each other and are just lazy

>fungoid ships are unique and interesting looking like the avians, black and green is always good combo
>destroyers are utter shit looking, some sections are too bulgy, and the black really needs a second accent

>arthropoid ships in general are great, but the battleships and cruisers look too modular, as opposed to the destroyers
>a bit boring and rusty looking.
>>
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rate my race.

also if i fucked up, how fix

also how should i play these fuckers?
>>
>>143603140

Not forgetting it, its just not enough in my mind to warrant limiting myself to an easily broken and massively micromanaging FTL method.

Like i said earlier, I've already conceded the offensive advantage wormholes give you in striking any planetary target you wish. You're just going to have a hard time maneuvering your fleet around to catch the hyperspace or warper's as they move through your sectors wrecking havoc on your stations.
>>
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Paradox has a nice understanding of democracy.
>>
>>143603138
No it really doesn't add up. You don't need nearly as many as you think, because you seriously do not grasp how long of a range they have. You also sound like you don't even understand how they work. A single wormhole on the border of an enemy nation is all you need to attack any world within their borders.
>>
>>143603276


i'm really not. If you want to have relatively free movement you need a multitude of generators, even multiples in systems to allow multiple fleets to move simultaneously, Otherwise its one in, one out.
>>
>>143603507
What does individualist do for materialists? I'm thinking of going for materialist and I'm not sure what to pair it with.
>>
>>143603658
you need one in a few key systems and some to act as connective tissue, the overlap of their ranges adds a lot of mobility
>>
>>143603528
>massively micromanaging
Mate, play with wormholes. After you've played with them you will see how ridiculous you are being whining about their non-existent upkeep and windup time. In fact once you play with wormholes you will find it hard to go back to any other FTL method.

>You're just going to have a hard time maneuvering your fleet around to catch the hyperspace or warper's
I don't have to, because I have wormholes. Because their jump ranges are limited I know exactly where they're going to go eventually and I can just get there first. If they don't want to deal with my fleet then they can fuck off and go home (which I'm already bombarding with my assault fleet because I jumped directly to their homeworld).
>>
>>143603582

i've played wormhole tech before retard, I know full well how long of a range they get.

Try and keep up man, I've ALREADY conceded the offensive advantage of your one point....stop trying to argue it and move on with the other downfalls of wormhole tech.

One wormhole in your enemy sector means its 46 days of windup to get to another planet they own, 46 days of windup to go back to your generator, and ANOTHER 46 days of windup to get to another planet....

Even if you want to argue a lower fleet size, 200 fleet size is 30 days of windup. 100 is 23 days, all without tech mind you...but still even with tech still considerably more then hyperspace considering the multitude of jumps you need to make unless you go and build a generator in every system you want to jump to.


The best and only reason to be wormhole FTL is jump drives....But you can circumvent that by getting psi drives.
>>
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>Colonizing on the other side of galaxy for shits and giggles
>Suddenly isolationist ancients
>Borders touch, they mad
>bringit.gif
>Slowly but surely whittle down the niggers warping all over my shit, every battle still counts as a loss when they flee
>They go sulk in their ringworld while my navies refit for their new shiny fuck beams
>-80% warscore and max war economy, spaceports shitting out ships like no tomorrow
>Time for final showdown on their home turf
>Ringworld keels over like a bitch
AND THEN THE WARSCORE COUNTER GOES "LOLNO U LOSE FAG" AND I GET BOOTED OUT
MY FUCKING FACE
>>
>>143603997
INDIV + energy credits because im always just breaking even
FM + lab output because I want that lategame shit

intelligent trait for extra 10%
industrious for dank minerals EMPIRE WIDE

slow learners and weak seems basically like givaways

I feel like theres a better option, and thinking of using lasers instead
>>
>>143604151

So you're you have enough fleet power to main assault their homeworld AND defend every single space station in your systems from multiple strike craft?

Bear in mind I only need 1k fleet power to efficiently remove your space stations, I can easily send 3 or 4 fleets to wreck your fleet supply while you're still struggling to scramble your fleets around to catch me.

Even worse if every sector I visit I blow up your generator on my way to your station, so once you do show up you have to double jump to try and catch me again.
>>
>>143604172
Or you can just have multiple fleets instead of trying to do everything with one? 1 fleet is doable if you have hyperlanes or warp but with wormholes it makes more sense to have separate fleets and to have them divided into offense and defense. You send one attack fleet to bombard their homeworld, another to destroy any outposts they have, and meanwhile use your defensive fleets to box in their attack force. If I know the enemy is using warp or hyperlanes I always build forts along my borders with auras to cripple their movement speed.
>>
Where should one put their wormhole generators? I like to put one in every system with a colonized planet, and then I just sort of throw them around at the borders to keep expanding
>>
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>>143584814
>intelligent
>conformist
>people take conformist so they can handle divergence with 20% energy bonus
Collectivists simply take thrifty and laugh at you.

This is superior even after the nerfs, basically you jumpstart with slavery+happiness and genemod to castes later on

As individualist and xeno you cannot do these because either locked or happiness penalties
1. Genemod your pops since they become xeno
2. Prevent migration so no specialized planets
3. Purge pops
4. No Selected Lineages

>b-but my energy
You get 15% from thrifty and 10% from Mega Corporation later on and with dedicated planets you wont ever have any need for power plants again.

>wasting points on double spiritualists
Pacifist/Xenophile stops you from invading primitives, Xenophobe is meh and Slavery is overrated when your whole empire has 80+ happiness, militarist is nerfed to oblivion.
>>
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Playing with Sow growth/less habitable mod. Plus beta patch without last fix. Hyperlanes only.
>growth is slow, really slow. I just fill my capital(pic related) it take more than 100years to fill it.
>robots and slaves are kinda more important as you can grab planets but its hard to fill them
>dunno how it affect AI but as far as I seen their worlds it build properly - unless they broke
>AI use slaves
>also AI stops expanding at some point - it could be due to lack of colony techs as there is less habitable worlds or due to lack of resources as it have less population(or just typical Paracuck AI retardation).
>I could watch how AI fight thanks to sensor links I buy from two AI fighting - attacker get repelled by more numerous defender who chase him but get massacred near attacker spaceport when attacker get 2 additional battleships, after that it was typical clear and invade operation which AI actually did well
>fleets are smaller as there is less population and planets with spaceports - crisis and FE are more dangerous this way
>>
Is there any chance that they fix their shit engine so that the game is playable past 2300, or should I just give up on this fucking game?
>>
>>143604557

So now you need 2-3 generators in your main systems to support multiple fleets warping in and out. And again you fail to address the overlapping problem of being unable to freely move once you warp into an area. You still need to warp back, then out again. So unless you are only traveling your max distance on each jump, you're wasting a fuckton of time jumping from star system to star system.
>>
>>143604536
Unless you've built extensive fortifications in your core worlds I don't really need a large army to wreak havoc, just enough to destroy your spaceports and bombard the planet so I can land armies on it.

And I already explained that chasing is for warpers/hyperlane kids. With wormholes you just go wherever they're going to be next and wait for them to come to you, setting up a perimeter that leaves them no way out.
>>
>>143604859

Try a smaller galaxy.
>>
>>143604562
you don't even need one in every populated system, just the ones you want to use as rallying points, there should be some overlap between them if you want high mobility, I think it's quite rare that multiple generators are needed. maybe for your homeworld or other really high traffic areas

for frontier generators you can often delete every other generator since overlap means you can jump generator -> empty system in range of both -> generator 2
>>
>>143603363
anyone?
How do you keep sector happy?
>>
>>143603576
Florida fucked it all up once again
>>
>>143604712
anon, am I missing something? you have all negative traits, is there a way to add them later?
>>
>>143604473
Fast breeders+adaptive brings stupid amounts of resources fast, plus if you're playing hyperlane only its easy to cuck AI factions that spawn near you without actually entering war.
>>
>>143604904
One on my homeworld for the main defensive fleet, another on my main ship foundry world for the secondary defensive fleet. A couple on my borders. A few on each important system (that like you mentioned would be destroyed if they were attacked, they're just there for convenience, not necessity). How it works is, you enter my borders and start attacking a colonized system. I look at where the next possible system can be attacked and go there to wait for you.

Meanwhile I begin raiding your core worlds with 2 or 3 attack fleets.
>>
I can't even expand from one planet without cheating. I just don't have enough minerals to do anything, even the weakest aliens just destroy my fleets since I can't afford enough corvettes.
>>
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>>143605267
You can genemod pops later on and this simply means you get shitton of points for it
>>
>>143605367

And apparently I'm stupid enough to just keep on trucking into your fleet and not smart enough to go muck with your other stations while you try and guess which one I'm going to next.

Ohh, and I suppose I have no fleets defending my homeworld or assaulting yours as well?

man, i'm a terrible 4x player
>>
>>143595280
I tend to vassalize my neighbors so that I can have a buffer zone. The AI completely ignores you if there's a vassal between you and them.
War, vassalize, integrate, repeat. Works pretty well.
And even if you do go for the conquer route, it's still a good idea to have your neighbors on one side vassalized while you then conquer the other side, working your way around the galaxy.
>>
>>143596627
Just starve them to death. Destroy all their farms and place the pops on tiles without food.
>>
>>143606027
How long does that take?
>>
>>143605885

NEWS FLASH, THIS JUST IN.

4X GAME HAS TERRIBLE AI AT REALEASE.

MORE SHIT YOU ALREADY KNEW AT 6
>>
Is science directorate any good? I like the concept but I'm not sure on the bonus.
>>
>>143606027
starving doesn't kill pops, just makes em massively unhappy.

best chance you have is to sign a migration treaty with another race and hope they move out on their own accord.
>>
>>143606202
Coupled up with materialistic/intelligent you can blaze straight through the tech tree
>>
>>143597013
The game's got a really strong start I feel. Exploring and random events are fun.
The mid game's where things get boring. The AI just doesn't push it's agendas enough.
I want them to trade with me. Try to bribe me. Try to sweet talk me into an alliance, or goad me into a war, or stab me in the back.

Right now most of the initiative comes from me. And it's usually in the form of taking over a neighbor because I can.
That special resource or gaia planet is nice, but I would have attacked them regardless anyway.
And the periods in between you're just waiting and hoping for a mega event.
>>
What do you guys name your planets? I can't think of a good naming convention. I'm playing as the Imperial Republic of Sol, a military republic analagous to the Terran Federation from starship troopers.
>>
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>>143606456
>you can blaze through the tech tree
>with 15% pop bonus on planet tiles
So...you made 5 labs on your homeworld and it netted you 1 to 2 points in research?

Good for you mate
>>
>>143606583
I just pick a book or something that I like and give them names relevant to it. I remember the names more easily that way and assigning them a name I can remember easily make it so I can track which planet is which.
>>
>>143598025
You can still win a war even with an inferior navy.
Keep their fleet distracted while you blow up as many space stations as you can, fight with two fleets and retreat the one that gets attacked. Use the other fleet to bomb planets.
Take over some planets (the AI can't chase your army off of a conquered world, so you can just have them wait there till their fleet leaves again), and before you know it you've got enough warscore without having to defeat their main force.
>>
>>143606202
More alternatives early game is pretty good, you can switch to despotic hegemony late game for the research bonus once alternatives no longer matter.
>>
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a-am i getting closer?
>>
>>143607141
Pick missiles and you are set
Later you will go for plasma
>>
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>>143606287
>starving doesn't kill pops
reeeeeeeee
>>
Is the new patch worth it or is it too buggy.
>>
>>143607141
add sedentary for gene modding later on
>>
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paracucks fix this
>>
>>143607629
here's your answer
>>143608135
>>
>>143608135
You have to border them or something
>>
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>>143608282
>>
>>143581109

I was halfway through my second playthrough when I realized that Engineering Bays applied a ship bonus not a spaceport bonus.
>>
>>143599036
Lanes are bad when you're trying to explore or expand and the path through is blocked by someone, yes.
But for actual war they're pretty good.
With upgrades, you can get your fleet over from one side of your empire to the other quite fast (probably faster then wormholes if it's a big fleet)
You can get deep in enemy territory pretty quickly whenever you want, or out again as needed, without the weak spot of wormhole generators.
Sure, trying to intercept an enemy fleet that has wormhole travel is a right pain, but then you don't do the chasing. Bomb their homeworld and make them come to you.
>>
>>143608135
Noticed this too it's fucking annoying.
>>
baka desu senpai
>>
>trying beta patch
>sector ai actually upgrades and builds modules for their stations now
>planets have tons of unemployed people while the sector saves minerals to upgrade the station

ya fucked up wiz

i'm happy that it's upgrading stations, but really all i'd want it to do is build solar panels when available on 90% of them.
>>
HOL UP
*runs through side 3 with his woes*
U BE SAYIN
*changes name to keep out the clink*
U FINNA BE SAYIN
*cruises down the side in his ms-06*
WE FINNA BE
*blames crimes on the misfortune of garma's birth*
SOME KINDA
*sends his zaku onto pimp my ride*
NUU TYPEEEEEEEEEEEEE
>>
So does anyone spend time on ship designs? I didn't feel like dealing with them, but with my Battleship not putting any auras at all on auto-complete, I decided to make several with different auras.
>>
>>143611335
I agree that it's tedious bullshit, but it really does make a big difference to your combat kill ratio if you diligently ensure you're always running top of the line torpedos on everything.
>>
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just how strong is is the gravity of a black hole or does it vary?
Could a ship that breaks the light barrier escape one?
>>
So when do we get a mod that adds space egyptians that are black called the Kang Dynasty?
>>
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>forced to accept back to back peace offers

If that faggot admiral didn't have unyielding and was about to get raped by literally all your forces combined I swear to god

I'll take your 2/3 systems tho thx
>>
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>Enemy is 2 nations away
>All nations in the way are utterly pathetic
>Can't warp through them without declaring war because "you don't have permission."
Where's the sense in this? Why not let me warp wherever I please and if the nation has a problem with it they can try and do something about it. This is space for fuck's sake.

Also every nation is always against forming an alliance with the player until they jump through shit loads of hoops but the rest of the AI galaxy are all buddies.

>Space strategy game with no option to obliterate entire planets from orbit in a reasonable amount of time.
>Can't setup certain migration restrictions for individual planets
>Can't even control 1% of the planets individually.
>Can't manufacture ring worlds
>Space borders are dictated by bureaucracy rather than military force
Swedish cuckoldry at its fucking finest.
>>
What do rivalries do?
>>
>>143611596
It varies; the bigger the black hole, the farther out from the singularity the event horizon is.

It depends on how much faster the ship is than light and how far past the event horizon you want the ship to go. Essentially, the faster the ship, the closer the "effective event horizon" is, so the faster you go the more you shrink that horizon closer to the singularity at the center.
>>
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I made a battlship with the hyperspace snare, but when I engage enemy fleets they can still retreat from battle. Am I doing something wrong or did I misenterpret the description?
>>
>>143610660
I NEED THIS NOW
>>
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>>
Is stellaris not boring shallow shit yet
>>
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>>143611596
The gravity at the point where it becomes black (the event horizon) is always the same.
But some black holes are xboxhueg and have an event horizon hundreds of trillions of miles wide.
The issue of being able to escape it by going faster than light is a bit complex because the funky shit black holes do isn't just "You must go at X speed to escape". It's also to do with curving space and time such that all possible futures of objects inside the event horizon diverge from the outside universe, and jargon like that. So whether or not you can escape depends on the specific type of FTL you use, probably.
>>
>>143612062

still is, give it either 30 mods or wait till DLC
>>
>>143612062
It's graduated from boring shallow shit to rage-inducing CTDs
>>
So are happiness based strats better for teching than materialist and despotic hegemony? I don't really care to fuck around making everyone happy but faster tech is always nice. I feel like going fanatic materialist plus despotic hegemony is always a good idea.
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=692288792

This is incredible.
>>
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>>143611596
Maybe, no one knows.
>>
>>143603576
That's not the number of votes they have, it's the chance they'll win.
>>
>>143612256
>>143612301
That's disappointing. Just read the patch notes and while the changes seem nice, they don't seem to fix the fundamental flaws. I really wanted this game to be good.
>>
>>143612373
oh that's gonna cause some butthurt
>>
>>143612592
So what you're saying is, Bernie still has a chance?
>>
>>143612328

Happiness is literally better then anything else you could possibly do.

No trait or ethos gives 20% production, and when stacked with traits its even better. Happy merchants? enjoy 35% more credits. Happy miners? 35% more minerals. happy scientists? 20% more tech, or 30% if materialistic.

Nothing else compares. But it requires only colonizing Ideal planets, or being forced to pick the adaptability trait to maintain 90% happiness.
>>
>>143612373
I think the gates of hell have been ripped open by cuckdox and they can't stop this from turning into a circlejerk of race mods
>>
>>143611596
https://www.youtube.com/watch?v=-kVsxVBz1Mg
>>
>>143612373
Someone should do a Sweden mod and make it all niggers
>>
>>143611596
>Could a ship that breaks the light barrier escape one?
lel, nope
For one, its impossible, literally impossible, to even travel AT the speed of light
And second, when you add blackholes to any situation, you fall into quantum physics and shit goes crazier than a game of Skyrim modded by a 16 year old autist
>>
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>>143611596
that would require black holes to exist
>>
>>143612831
1 better, all females are white and all males are coons or arabs
>>
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>>143612373
We are all Africans, goy
>>
>>143613007
Please be the fuck up out of this god damn website you shitty reddit asshole. I'm not even interested in discussing your post. You don't belong here.
>>
>>143606287
Pretty sure it kills pops, as I've used that to empty a Gaia planet from xeno trash.
>>
>>143611970
Read it again; it doesn't say it keeps them from retreating, but their cool down is increased and iirc their ship speed is decreased.
So if you catch them just warping in, you'll fuck them before they have time to retreat
>>
>>143613056
They'd love that though
>>
>>143613320
wut
>>
>>143613320
make me, (You) angry angry anon :^)
>>
Who comfy arctic here?
>>
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>>143613038
>>
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>>143612730
I want a full-on unapologetic WHITE POWER WHITE PRIDE mod with only spanish names and capital Nueva Malvinas
>>
>>143613681
my gene modded pops
Continental-Desert-Arctic
60% standard habitability for everything
so long as you dont take xenophobe you're fine hapiness wise
>>
>>143613758
but he's right
if black holes are singularities and the singularity made the universe then there should be a lot of big bangs
checkmate physicists, you cant disprove God
>>
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>>143614175
>>
>>143614175
I'm no physics-person-man, but that sounds mighty screwy to me, padre.
>>
>>143606067
Too long. You have to make sure they don't stand on any food tiles at all.
But, if you can't purge or relocate, it's the best choice you have.
>>
>>143612154
>So whether or not you can escape depends on the specific type of FTL you use, probably.
Hyperlanes are basically magic so that's probably the only one that would work. Wormholes and Warp, both work by bending space-time in such a way as to take a shortcut to your destination, wormhole by creating and Einstein-Rosenberg bridge/tunnel, temporarily connecting two points of space-time together in the same place, and warp by compressing and expanding space in front and behind the ship. Which I'm sure is why Paradox made it so that you have to move to the edge of a system to use either one, as the closer you are to an exist space-time distortion, ie the mass of a star or planet, the more energy you'd have to expend in order to bend space-time. So with a black hole, once you're past the event horizon you'd have to expend an absolutely ludicrous amount of energy, possibly even and infinite amount, to counter the space-time curvature of the black hole.
>>
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>>143614175
>singularity made the universe
>>
>>143614175
We ARE the singularity

Pleb
>>
How to hit 90% happiness on every ideal planet type? Fanatic spiritualist plus Grand Design plus what else?
>>
>>143606897
how
>>
>>143614490
extreme adaptability
>>
>>143614175
and boogers are brain matter
>>
>>143614572
That just raises the max happiness I'm wondering how I can then get every pop to that max.
>>
>>143610660
HOW HAVE YOU GOTTEN CUSTOM SHIPS INTO STELLARIS? PLS SHARE.

Also I just discovered a toxic planet that has desolate structures on it. I have the option to try and reactivate the robots at a derelict military facility or just continue studying the planet and give it +5 engineering research, what should I do? Will the Robots attack?
>>
>>143614175
We actually have no idea if the universe was a singularity or not before the big bang, though it's probably unlikely as there was no space-time or matter before the Big Bang. In fact we don't know what the fuck "existed" before the Big Bang, as it's kind of hard to tell what was going on before the concept of before even existed.
>>
>>143614458
>the universe expanded from a singularity
Yes, that's the only thing correct in that post
>>
>finaly living next to aliens makes my xenophiles xenophobes

art imitates life
>>
>>143614735
Well its pretty simple, there was nothing, literally nothing. So, since there were no laws of physics, something decided to exist, because there were no rules dictating that it coulding.
The universe exists because it exists, and eventually the very fabric will corrode back into nothingness.
Friendly reminder that your life really doesn't have any meaning because in the end, history won't even exist.
>>
>>143615010
>So, since there were no laws of physics, something decided to exist, because there were no rules dictating that it couldn't.
Honestly I'd like to say you're wrong, since my tiny monkey brain has a hard time with the concept of something coming from nothing, but really there's no point in try to figure out what caused something before causality even existed, that way lies madness.
>>
>>143615010
But if there was nothing, how could there be "something" to decide to exist?
>checkmate
>on a Swedish cuckolding board
>>
>>143614490

Easiest way is to run Adaptability and Irenic Democracy.

Research Frontier labs, and both adaptability traits, and paradise domes.

Gets you 30% adaptibility and 30% happiness. You can now colonize all 60% worlds.
>>
>>143615010
>Friendly reminder that your life really doesn't have any meaning because in the end, history won't even exist.
That sounds like quitter talk to me, famalam

>2016
>not supporting Man's quest for technological apotheosis
>not wanting to ensure creation continues to exist
>not wanting to expand the glory of creation to all that is not
[laughing_post-humans.png]

>>143615280
No time is functionally equivalent to infinite time, and therefor it is a mathematical certainty that the universe would spontaneously exist if there were even the slightest chance of doing so.
The universe exists because it can.
>>
>>143615385
>quitter talk
>>not wanting to ensure creation continues to exist
Oh you've got me all wrong friend
You can't reverse entropy, only speed it up
And pushing the technological advancement of humanity will greatly assist Lord Entropy
>>
>>143582383
Kick them back out of your empire. They will be favorable-ish to you.
>>
>>143615613
>You can't reverse entropy, only speed it up
We'll see about that, friendo.

>LET THERE BE LIGHT
>>
>>143582510
Microns of lithium would tear itself apart from tidal effects and form a ring around the star that would pull the star apart.
>>
>>143615780
>hyperspace
why not just harvest energy from that since it seems to just be infinite to keep that computer running long after the universe was kill
>>
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>>143614735
>big bang
>real
>>
>>143615930
Because space was presumably expanding faster than you could pump energy into it, and the computer didn't know *how* to do so yet.
>>
In your opinion what are the must have mods for Stellaris?
>>
>>143616065
Well he found some way to do it instantly
Also I'm pretty sure he created a new universe, which still doesnt solve the issue of getting humans to survive
>>
>>143616235
>Well he found some way to do it instantly
After an implied timeless eternity spent calculating it.
>>
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Rate? Lots of science output plus being able to purge disgusting aliens are my two biggest concerns.
>>
>>143615268
rejecting paradoxical statements is not a sign of low iq

accepting them however
>>
>>143616165
rangefinder
beautiful battles
all white
ethics/traits mods
flags and colours mods
>>
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so I heard you were worried about entropy
>>
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>>143616830
>>
>>143616639
The sum of all positive integers is -1/12
>>
Should I start a new game of space meme with 1.1, or play Mass Effect
>>
>>143617083
I don't get it, they're both space memes.
>>
>>143617083
have you played mass effect before? do you know what you are getting yourself into?
>>
>>143616830
I always thought their goal was stupid as fuck. Literally fighting against an inevitability on a cosmic scale.
>>
>>143617152
I've played Mass Effect multiple times before. I got the urge to play it again thanks to stellaris.
>>
>>143617182
It is maturity to recognize the inevitability death, but cowardice to accept it.
>>
>>143616443
Doesn't pacifist remove your ability to purge
>>
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>>143617182
it's stupid because it, like every justification before it is just another lie
in truth, kyubeys race wants only one thing, something that humans have that they themselves do not
>>
>>143616443
Adaptive is only useful for happiness bonuses, and pacifist loves to kill your happiness.
>>
>>143617015
>the "proof" for that
That's a load of shit. The whole "1-1+1-1+... = .5" is reasonable because 1/2 is between -1 and 1.
>>
>>143614475

The only true technological singularity resulted from oil finally allowing people to have lives other than farming.

It is foolish at best and completely ignorant of history at worst to assume it will happen again based on a data set of one occurrence.
>>
>>143617316
Hmm have to rethink that so I can get rid of undesirables then
>>143617586
Pacifist lets me get irenic democracy and a huge happiness boost. Most of the time I wont be fighting anyways
>>
>>143616726
>rangefinder
Has this been updated yet? It's not working for me.
>>
>>143617673
the first step is to realize that infinite quantities do not really exist, and therefore all speculation on what were to happen if you performed an operation an infinite amount of times is just that, speculation
>>
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>>143617818
I dunno, I haven't installed 1.1 yet. Not until I finish my current game.
>>
Is Galactic Civilizations III okay here :3
>>
>>143618125
of course you twinkboi
>>
>>143617818
Are you using beautiful battles?
I heard somewhere you need a compatibility patch if you are.
>>
>>143617687
>farming allows people to build cities and civilization
>machines allow people to do more specialized jobs
>oil allows people to do even more specialized jobs, and utilize an absurd amount of energy
>computers have already joined together most of the world, and people spend their time in luxury compared to the past and their jobs consist entirely of "service industries", as opposed to anything physical
>he thinks there wont be more great revolutions of technology in the future
>>
>>143617818
>>143618428
If you're using beautiful battles and rangefinder then use 'zbeautiful_battles' and 'bb_rangefinder' which have been created to work together.
>>
>>143612021
underrated post
>>
>>143618428
>>143618683
No, just rangefinder. Game is basically unplayable right now, fleets either blob at point blank or sit outside firing range. I literally cannot attack anyone because nothing will shoot enemy stations.
>>
>>143612062
you'll never like, don't bother
>>
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So I can't set a xenos only purge policy. Option isn't even there. Pacifism doesn't rule out purges so IDK wtf is going on
>>
>>143618579

Ah pattern recognition, the origin of all human superstition.

Unless you have more than anecdotes to lean on, i'm afraid i remain unconvinced.

Did the universe just happen to come into being with solutions to every one of our problems? Can we make perpetual energy someday? If there are limits, then should we not curtail our expectations?
>>
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Why do these not just fucking collapse and display as one icon with a number? Fucking honestly.
>>
>>143619065
maybe they don't apply to the same planet
>>
>>143618952
Purge is collectivist-only
>>
>>143612373
won't survive a day
>>
>>143619018

With every new theory, every new part of reality pinned down there is less of a chance of something new and completely unexpected to come at some point in the future.

We do agree that we can know aspects of the universe, right? We're not going down the path of solipsism?
>>
>>143619018
>then should we not curtail our expectations?
how do you know what the limits are?
>>
>>143619171
Xenophobes can purge aliens too.
>>
>>143619065

>expecting good game design from Paradox

They are an awfully shit company and their entire team are amateurs that should be shot for incompetance, but theyre the only ones making decent map painters
>>
>>143619180
Well you know reality is subjective
>>
Is individualist good for anything but energy credits? Going materialist and not sure what else to use.
>>
>>143619329
Energycredits can be a pain in the ass. It's useful, but collectivist gives you more control over your pops in general.
>>
>>143619171
Xenophobes usually get the xeno only purge but it isn't popping up here and I am confused
>>
>>143619186

Can we start with thermodynamic principles and build from there? For example, we both agree that no matter how fancytech things get, literal perpetual motion or perpetual energy will not be possible?

I guess what i'm saying is, are we willing to accept that what we know right now is actually right, or must we use logic that allows us to question the shape of the earth in order to see a technobabble future?
>>
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Warp or Hyperdrive? I want to play something other than Wormhole for once
>>
>>143619408
warp

if you pick hyperspace make it hyperspace only
>>
>>143619018
>Ah pattern recognition, the origin of all human superstition.
Also the origin of all scientific inquiry.

>Unless you have more than anecdotes to lean on, i'm afraid i remain unconvinced.
>anecdotes
>literally things happening, developments in human civilization caused by technology
>anecdotes.

>Did the universe just happen to come into being with solutions to every one of our problems?
Only one way to find how, and hey, there might be workarounds to things it won't let us do.
>Can we make perpetual energy someday?
Maybe; it's impossible right now, but it's equally impossible to know with absolute certainty that something is impossible.

>If there are limits, then should we not curtail our expectations?
There's only one way to find limits, and that's to break them.

>>143619180
>less of a chance
Less of a chance, yes, but still, a chance. We can only know what can be shown to be done, not what is said to be impossible, nor that which is unknown.

>We do agree that we can know aspects of the universe, right?
Absolutely, we can know that doing X will cause Y; however, we cannot know that Z is impossible, since there may be some unknown A, B, or C that causes it.
We can only know what we can do, we cannot know what we cannot do.
>>
>>143619408
hyperdrive, but make sure everyone else is forced to use it too or you're just gimping yourself
>>
>>143619408

i've only ever played with wormholes. Aren't warp and hyperdrive fundamentally the same, or can warp cross any distance?
>>
>>143618952
You have to come in contact with aliens before you can see and set xeno policies.
>>
>>143619398
be a bit of a boring world if you only ever did what was most likely to succeed
>>
>>143619523
Warp has to spin-up at the edge of a system, and has a cool-down period.

Hyperlane can spin-up anywhere in-system, and does not cool-down.
>>
>>143619523
I can't believe I forgot that. Thanks senpai I appreciate it.
>>
>in a federation with most of the (small) galaxy (started as a few and vassalised a bunch of xenophobic cunts)
>fanatic spiritualist/allow free migration/migration treaties with federation pals
>all my pops are 85 happiness or above
>suddenly notice a faction on one of my planets
>one of my fed bros pops moved
>arctic pref, moved to an ocean world
>Militarist so it hates my gov
>25 happiness

literally why? fuck me, if you were going to be a whiny shit, why didn't you stay on your own planet?
>>
>>143619512
warp can go anywhere in range, hyperdrive can only follow pre-set paths but can jump out of a system from anywhere, not just the edge
hyperdrive-only games allows for chokepoints and actual strategy beyond just out-blobbing everyone else, especially on spiral galaxies, but using it when other races have warp and wormholes will just end with you getting rectally ravaged
>>
>>143619398
>Can we start with thermodynamic principles and build from there? For example, we both agree that no matter how fancytech things get, literal perpetual motion or perpetual energy will not be possible?
How do we know that our thermodynamics is absolutely correct, or more precisely, that everything other than our understanding of thermodynamics is impossible? Theories and laws only describe reality, they do not define it.

>I guess what i'm saying is, are we willing to accept that what we know right now is actually right, or must we use logic that allows us to question the shape of the earth in order to see a technobabble future?
It is right in the sense that it is sufficiently correct for our purposes, and that anything to the contrary is exceedingly unlikely to be correct, and that we can draw conclusions from what we know.
>question the shape of the Earth
The Earth isn't a sphere, it's actually an oblate spheroid, except that it's actually an irregular oblate spheroid, except that it's actually a [precise description of the Earth's surface topology down to the Planck-length]
There is always more to know, even though our current understanding is sufficient for most purposes.
>>
>>143619398
>not questioning the shape of the earth
energy conservation applies to known mechanical systems, extending it to a universal principle was a mistake and is totally unsupported

therefore it is conceivable that a mechanism could be created that taps into something not yet understood that is not strictly mechanical in nature to allow perpertual motion, or alters the properties of matter in such a way that the losses associated with mechanics are eliminated, such as the fabled frictionless bose einstein condensate

unless you have already decided you know such a thing is impossible in which case even if it were created, you would not believe it

your thoughts will betray your eyes if you do not keep an open mind
>>
3 bordering empires are all in alliance. All of them feel protective towards me. All are overwhelming compared to me. Only other neighbour is an FE. I think I cucked myself
>>
>>143619496
>Also the origin of all scientific inquiry.

True. But scientific inquiry tends to insist on more than just a few anecdotes. What else do you base this on? Surely not the old canard of "it can't be proven impossible".

>>literally things happening, developments in human civilization caused by technology
>anecdotes.

Yes, those are anecdotes. "A thing happened" is an anecdote. You're extrapolating from unique events a pattern that has no real verisimilitude. Anecdotal evidence is what supports miracles, not theories.

>Only one way to find how, and hey, there might be workarounds to things it won't let us do.

Hey i'm all for checking things out, i just think it's mistaken to expect things, especially when the bulk of those things were conceived of only as plot conveniences in a story.

>Maybe; it's impossible right now, but it's equally impossible to know with absolute certainty that something is impossible.

Oh, dear. Why do you not accept science?

>There's only one way to find limits, and that's to break them.
Nope, turns out that mathematics is better at predicting limits than experimentation is at demonstrating them. How, exactly, do you prove something is impossible via experiment? You could be like those water dousers and say something made the experiment fail but the phenomena is actually still real. Shit, you have smart people doing that right now with that accursed EM drive. It's just like when Uri Geller fooled those stanford boys.

>Less of a chance, yes, but still, a chance

I mean no offense but that strikes me as a refuge in the god of the gaps argument. That since we haven't seen everything yet, that the thing we want to exist still has a chance.

>Absolutely...We can only know what we can do, we cannot know what we cannot do.

So you are willing to defend this logic and say that the earth could be flat?
>>
>>143620127

why do they feel protective towards you ? are you a galatic qt fucboi ?
>>
>>143619952
>How do we know that our thermodynamics is absolutely correct, or more precisely, that everything other than our understanding of thermodynamics is impossible? Theories and laws only describe reality, they do not define it.

Because we have tested them and things like GR to such a degree that if they are incorrect we can just about forget about having any pretense of understanding the universe at all. Evolution could be wrong, you might not exist, the earth could be flat and the center of the solar system.

It just strikes me as unlikely. Phenomenology never was my thing.
>>
>>143620127
>all Overwhelming

Do you just not have labs built?
>>
>>143619392
pacifist can't purge
>>
>>143620127
Join their alliance
>>
>>143620226
data collection is a scientist telling you a thing happened

the qualitative separation of science and anecdotes is fundamentally irrational

the real issue is simple, what stories do you trust? what stories can you verify?
>>
>>143617495
hands?
>>
>>143620370
"likelihood of being true" is the realm of guesswork, you are making guesses based on your ignorance
>>
>>143620393
It can when I select pacifist and collectivist apparently
>>
>>143620329
>>143620376
I haven't bothered to build up fleet power because I'm surrounded by people I'm on good terms with. tech is equivalent/superior.

>>143620430
Think I might have to, no more room to expand except thru them or thru an FE. Was trying to do no alliance but it's next to impossible.
>>
>>143620464
>data collection is a scientist telling you a thing happened

yes but they do it far more often than once. Using the invention of specific technologies as evidence doesn't work because each discovery utilized some unique aspect of the universe that was already there. It's not like the world had to develop the way it did, we found the easier, lower energy, lower speed tricks in the universe first, and then progressed to the harder, the higher energy, the higher speed tricks. But in none of that does it mean that it continues forever, any more than being able to walk ten feet in a room means the room continues forever.

I know it's nice to imagine the future being great and all, but i think the devil is in the details. We can only make things so hot, so fast, so full of energy or under so much stress before the limits of the universe are reached. If something is 60% efficient, we can only double that efficiency before the limit is reached, for example.

It just seems solipsistic to doubt what we currently know. It seems like a double standard to say that science can do all sorts of hypertech yet never really know what it can't do.
>>
>>143618952
You have to meet xenos before you can purge them.

FYI

notice the event when you first meet an alien civilization says something along the lines of "omg they do exist" because until then you're still operating under the assumption that you're alone in the galaxy.

It's the same with letting xenos be leaders policy.
>>
>>143620603

So do you entertain the notion that the earth is flat?

This really seems like basic epistemology that keeps getting dragged into a solipsistic argument, for the sake of some science fiction future.
>>
>>143620226
>Yes, those ... not theories.
Except they're not anecdotes, they're literally examples of what we're talking about. A new technology was developed, and human civilization was totally changed as a result of it. It has happened multiple times, and so it is not that far fetched that it can happen again.
It just so happens that human history and sociology are rather messy subjects that don't have clearly defined cause and effect.

>i just ... story.
Except there's no cost at all to checking them out (you and everything else forever is going to die anyways), and there's every possible cost to not doing so (you and everything else forever will die, where before you could have not)

>Oh, dear. Why do you not accept science?
I do accept science, I just reject the frankly absurd and presumptuous idea that human knowledge is perfect.

>Nope, turns ... demonstrating them.
Key word, predicting. Limits do not exist unless we accept that they exist, or until we physical run into them and cannot get around them.
See, man cannot fly unaided.
>Ok, I believe you; man cannot fly unaided
>Fuck that! Oh, I guess man cannot fly unaided.

>You could be... still real.
I do not believe that water dousing is a real phenomena, but I must correct you; the phenomena COULD still be real, even if the experiment failed. The fact that the experiments consistently fail, however, is evidence towards water dousing not being a viable theory, but not absolute evidence. A negative cannot be proven.

>I mean ... has a chance.
Exactly, and what is important to note is that this is not evidence FOR the existence of perpetual motion / God / unobtanium, only that it does not absolutely disprove them. Things can only be proven.
>>
>>143620226
>So you are willing to defend this logic and say that the earth could be flat?
Yes, it COULD be flat, but through all of our measurements and knowledge about the world, we can say that it is roughly an oblate spheroid.
Of course, we could actually be living in some crazy-ass multi-dimensional pocket of the universe where the Earth only appears to be flat, but is actually an inverted torus or something. It's extremely, extremely, extremely unlikely, but still within the realm of possibility.


>>143620370
>Because we have tested them and things like GR to such a degree that if they are incorrect we can just about forget about having any pretense of understanding the universe at all. Evolution could be wrong, you might not exist, the earth could be flat and the center of the solar system.
I don't accept that; it would simply mean that we have a lot more to learn about the universe, and that all the situations where our science worked were nothing more than special cases. It would be an extremely shocking and disruptive revelation to science and humanity as a whole, but a rather exciting one, don't you think?
>>
>>143621052
Got it thx. Off to promote turtle supremacy
>>
>>143621060
of course I do, most of the arguments are blatantly illogical, but there's some serious challenges to the idea of a round earth buried inbetween the bullshit. the most notable to me being the demonstration of impossible sightlines over the horizon

and don't get me started on rectilineators and the near theoretical impossibility of distinguishing an inverted interior universe from an external one

the only rational thing to do is seek more evidence, not dismiss any of it, and continue to hold conflicting ideas until then
>>
Is there any way to go through the mod archive other than just looking, is there a key or legend to it?
>>
>>143604557
Or just fucking split your fleets for jumps and mix them back together on the other side
>>
>>143620938
>We can only make things so hot, so fast, so full of energy or under so much stress before the limits of the universe are reached. If something is 60% efficient, we can only double that efficiency before the limit is reached, for example.
Wrong, we THINK we can only do that, and for all we know, we're right. But we don't know.
>>
Hey /sci/, how's that inflatable space room doing?
>>
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>Entire galaxy except me in a federation
>Relations in the negative triple digits for everyone except that one FE that doesn't give a shit
>RNG fucked me over since the start, don't have colonizable planets apart from three close to me, like 20 uninhabitable planets
>Attempt to get terraforming tech because after 50 years I still don't have it
>Dump literally over a thousand influence trying to get a scientist with the specialty, finally get it
>Still takes me over 30 more years for the RNG to decide to give me the tech, sitting on my ass with 4 planets while that federation controls the entire galaxy
>Wait
>Wait
>Terrestrial Sculpting finally researched
>Build a bunch of terraforming stations
>Try to terraform
>Can't
>Not enough strategic resources
>Originally thought that in my entire territory I'd have the pisspoor minimum to terraform
>Check
>In my entire territory there isn't even a single terraforming windfart/shitwater
>Exit to desktop
>Blog on a shitposting board
>>
>>143621146
>Except they're not... and so it is not that far fetched that it can happen again.
>It just so happens that human history and sociology are rather messy subjects that don't have clearly defined cause and effect.
But you haven't demonstrated that it will happen. Only that it did happen. How are you demonstrating that it will happen again and will always keep on happening. If you know or suspect it will end at some point, what is it that is telling you that right now or soon cannot be the time?

>Except there's no cost... , where before you could have not)
There's no cost to believing in god either. But with both, you give people an option that might not actually exist. People can be reckless if they think they'll just go to heaven, and people can be reckless if they think some futuretech will undo any mistakes they make or damage done, like global warming. Is it really safe to make people insouciant about problems with the panacea of sci-fi tech?

>I do accept science, I just reject the frankly absurd and presumptuous idea that human knowledge is perfect.
Yet surely you must place some value on it. You turn your computer on, you drive your car, you don't expect f=ma to suddenly be wrong just because human knowledge is imperfect, nor do you walk into traffic for that reason. Why then do you question it when it benefits you?

>Key word, predicting. Limits do not exist unless we accept that they exist, or until we physical run into them and cannot get around them.
In my book, that is not scientific. At some point, you must accept that there is no dragon in your garage on sufficient evidence alone.

>I do not believe that water dousing is a real phenomena, ... COULD still be real, even if the experiment failed.... A negative cannot be proven.

Which do you believe it is and why? Was it just a choice to believe that the dousing was fake?

>Exactly... Things can only be proven.

But we cannot reasonably believe in all things. There is no dragon in our garage.
>>
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>>143621146
>a negative cannot be proven
>>
>>143621469
>Wrong, we THINK we can only do that, and for all we know, we're right. But we don't know.

That would imply that computer technology is not sufficiently understood and that it is possible we are not having this discussion.

Which is it?
>>
>>143621909
it's far easier to go genetic adaptation
also, how the fuck do you only have 4 planets, explore more nigga
>>
>>143621909
>control a quarter of the galaxy
>research terraforming
>dozens of terraforming gasses
>not a single drop of terraforing liquid
JOHAN
>>
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>>143622046
this is the most epic strawman I have ever seen

I tip my fedora for you

what is it about tippers and making absolutely retarded analogies?
>>
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>>143576997
Turns out humanity wiped itself out with mass drivers.
>>
>>143622341
>a weapon to surpass metal gear
>>
>>143621923
>But you haven't ... cannot be the time?
Correct, I have not demonstrated that it will happen (withing the next X years), only that it is possible. However, considering the rate at which new technology is being developed, most importantly computational technology, I believe myself to be reasonably sure that some form of technology-based reformation of civilization is soon to occur.

>There's no ... sci-fi tech?
You're conflating the possibility that something is possible with that something will happen. It's possible that we will discover future tech that will solve all our ills, there's just not significent evidence towards what that super tech is, or if we will be able to find it, or if it is even actually possible; but it might be.

>Yet surely ... benefits you?
I don't think it's perfect, but I do think it's reasonably precise for our purposes. We know enough to where our computers are nearly perfectly likely to turn on, to where our cars drive, to where mechanical physics behaves in a reasonable manner.

>In my ... evidence alone.
But a better way to put it "based on the evidence I have found, I am reasonably assured in assuming that there is no dragon in my garage. There might be, but I have no reason or evidence to believe it's there, beyond WANTING to believe it's there"
As opposed to the dragon, however, hypertech and all that comes with it is directly beneficial to humanity, and is more within the realm of possibility than an invisible, incorporeal dragon.

>Which do ... was fake?
Yes, it is just a choice, see above. Dousing has even less going for it than other things, but there may be some grand revolution in science due to new evidence that suddenly brings it within the realm of possibility.

>But we ... our garage.
We can believe in what we want to believe, and attempt to prove it and to make it real, or to show that it is real. Somethings are just better uses of time than others.
>>
stellaris really suck me in i have being playing 24/7
>>
>>143622725
masturbating really sucks me in I have been playing 24/7
>>
>>143622772
>not masturbating 24/8
fucking loser what do you think fapperday is for?
>>
>>143621935
Nice, but what I meant by that is that a defined effect with an undefined cause cannot be proven to be false, while a defined effect with a defined cause can.
I.E., you cannot prove that some form of perpetual motion in general is impossible absolutely impossible, since we do not know of any cause that could effect that in general.
We can, however, prove that a windmill of magnets will not cause perpetual motion.
TL;DR: We can only disprove precise causes and effects, but can only draw reasonable conclusions about phenomena in general by developing theories about them.

>>143622046
Our current computer technology is reasonably understood (as far as we know), but there's always more to learn.
And hey, we might not even exist at all, and could always just be the non-sentient figments of an eldritch-being's fevered dreams.
>>
>>143621909
But what happened after?
>>
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>>143577989
>>
>>143622341
>ultimate weapon
>of a pre-space species
Not sure what you were expecting.
>>
What's the best weapon against prythorn?
>>
>Individualist/Thrifty
>Literally no minerals in my starting space
>>
>>143623653
the invisible hand will fix it :^)
>>
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>>143623787
the invisible hand will reach into your pockets and take whatever it finds
>>
>>143623631
pd
>>
>>143623787
Anarcho-Capitalist government type when.
>>
>>143624091
>no leader
>no government
>no player
>>
>>143622706
>Correct, I have not demonstrated that it will happen (withing the next X years), only that it is possible. However, considering the rate at which new technology is being developed, most importantly computational technology, I believe myself to be reasonably sure that some form of technology-based reformation of civilization is soon to occur.
I do not, because i do not think there is a vast amount of exploitable phenomena left in the universe that we have yet to find. I'm sure there's a lot of stuff we haven't seen, but only at energies and scales that we'll never be able to tame for practical purposes, simply because the means to do so do not exist within the universe nor can we create them due to the limits of what can be done in the universe.

>You're conflating the possibility that something is possible with that something will happen. It's possible that we will discover future tech that will solve all our ills, there's just not significent evidence towards what that super tech is, or if we will be able to find it, or if it is even actually possible; but it might be.
So it's down to what you prefer?

>I don't think it's perfect,... mechanical physics behaves in a reasonable manner.
yet you doubt more exotic phenomena that are derived from the same axioms?

>But a better way to put it... than an invisible, incorporeal dragon.
I find it's best to always be cautious of ideas i want to be true. You gotta be extra hard on those or you'll end up making perpetual motion machines on youtube.

>Yes, it is just a choice... suddenly brings it within the realm of possibility.
So ultimately, you don't go off of evidence, because it could be all wrong. You just go off your gut?

>We can believe in what we want to believe
Do you believe it is safe for society to think that there is no problem we cannot fix?
>>
>>143623374
Please remove.
>>
>>143624091
plutocratic oligarchy

select individualism and fanatic materialism
at the start of the game alt tab until you've lost the game
>>
>>143624218
Not an argument :^)
>>
Any good mods for Civ 4, I'll give it a go in a moment
>>
>>143624576
Caveman2Cosmos
Never played Civ4 though,
>>
Could one of you guys up 2 mods for a filthy pirate?

http://steamcommunity.com/sharedfiles/filedetails/?id=692120696

http://steamcommunity.com/sharedfiles/filedetails/?id=692349744
>>
>>143624576
ryse seems pretty cool

some guy was posting his civ4 ryse game here like a year ago, maybe two.
It follows earth history and you have different objectives depending on your nation.
In specific years you'll get certain choice.
Like the guy he was playing Byzantium and then he got the event to give up some of his anatolian cities, or a lot of turk armies would spawn near them.
>>
>>143624351
>I do not, ... in the universe.
It may just come down to my personality, but I think that if there's a will, there's a way. If it exists, we WILL find it, and we WILL tame it (if we don't kill ourselves first).

>So it's down to what you prefer?
I guess you could say that, but it's also more arguable that technology has a better chance of bringing about "magic" than "actual "magic""

>I find it's best ...on youtube.
The thing is, whether or not you want them to be true does not, in fact, make them true. Wanting them to be true, or being intrigued by them being true, gives you the drive to see if they are true, or to prove that they are true.

>So ultimately, ... your gut?
Pretty much; It could all be wrong, it's just not very likely to be wrong, and I'd like to think we're at least decent at firguring out at how things work based upon our observations. I don't trust things that define reality absolutely, only those that describe it.

>Do you believe it is safe for society to think that there is no problem we cannot fix?
I think it would be absolutely crippling to a society in the long term to believe that some things we cannot do; limits are either imagined, or real, and we can actually do something about the imagined limits.
That being said, it's also prudent to not do things unless we have a good idea on how to fix it if it goes tits up, yeah?
>>
>>143624091
Launch stellaris
fanatic individualism materialism
adaptive, weak, industrious, slow breeders
plutocratic oligarchy
leave game running, run outside driving naked without a license, get detained by police
refuse to compy with lawful orders
use phone call to ask mom how your game is doing
>>
Fanatic Spiritualist Xenophobes are the new hotness.
>>
>>143624541
NAA (not an argument)
>>
>>143625107
>needing a license to drive naked
wew lad where do you live, bongistan?
>>
>>143625107
This.isAnArgument();

>false
>>
>>143625231
Am I being detained?
>>
>>143625107
Whenever I plan on being a megacorp I always go with individualist militarist xenophobic
>>
>>143625273
DO YOU SUPPORT ME BEING SHOT
>>
>>143625327
MY PERSON DOES NOT CONSENT
>>
>>143625327
YOU CANT ARREST ME, IM NOT A UNITED STATES CITZEN, IM A CITIZEN OF THE STATE OF FLORIDA
>>
>>143625387
I AM NOT A PERSON
I AM A MAN
>>
>>143625305
>megacorp
>xenophobic

a megacorp will be whatever it needs to be to look good for business
>>
>>143625460
STOP GENDERING ME YOU OPPRESSIVE SHITLORD
>>
>>143624091
Set your government type to plutocratic oligarchy and your colors to black and yellow :^)
>>
>gommies don't know about my god given rights
>>
>>143625429
I AM A CITIZEN UNDER THE ARTICLES OF CONFEDERATION
I DO NOT CONSENT TO ADMIRALTY LAW
>>
>>143625528
STOP MENTIONING GENDER THATS MY TRIGGER YOU CIS SCUM
>>
>>143625483
Aliens are property, not people. Most of them don't even appreciate the company. Use em and lose em. Catering to their weird ass biology is too expensive. We can extract those resources without their help.
>>
>>143612793
>>
>>143625570
>natural rights
l m a o
>>
>>143625589
I AM THE SETTLER, THE AGENT, THE INDIVIDUAL, BUT NOT THE PERSON, LET ME GO
>>
>>143625327
>Update
>>143625387
>>143625429
>>143625460
>>143625589
>>143625624

Did you forget to take your daily medicine?
>>
>>143625624
>using the lyttyr y
oh that's it now you'vy ryally dony it i'm tylling tumblr!
>>
>>143625737
They're not natural, God gave them to him.

Can you not read?
>>
>>143625635
Are you crazy? The alien demographic is way larger than the native one. We should be selling hard to them. Fuck the natives.
>>
>>143625775
Are you detaining him? Is this an interrogation?
>>
>>143625775
You have no authority in the state of /vg/, I am a /vg/ citizen, not a 4chan citzen
>>
>>143625775
I AM A MAN, NOT A PERSON
MY BODY IS MY OWN
>>
>>143625863
Is shkli free to go or not you bigot
>>
>>143625853
>We should be selling hard to them.

Selling to them for what? Shiny xenobeads and useless alienium? Aliens are trash. They are resources and nothing more. They can exist as slave labor. Once you start pandering to the xenos you can kiss your built in human customer base good bye. Their customs are completely alien. Why waste resources pandering to them when you can just force your employees to breed more and pay them in company scrip?

It's almost like you WANT a hostile takeover of your company.
>>
>100 years in
>finally get robot workers research
t-thanks RNG :^)
>>
>>143625986
>>143625983
>>143625940
>>143625863

Oh, didn't notice "downsyndrome gathering event" by the door, I'll be leaving..
>>
>>143626110
i leik turdles
>>
>>143626110
No, this is the fanatic individualist gathering. Get your facts right.
>>
>>143626093
>play with a friend
>never get power plant mk2 research
>friend goes crazy and expands like hell
> i cant even send more than 1 colon
>cant keep up huge fleet
>he keeps expanding and swallowing everyone
>>
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>>143625687
>>
>>143587563
>>143606467
I want meta humans being rare and you gaining their favor and having them fuck shit up along with the fleets. Like a meta human project for each race.

I know I am an English Cigarette, but who wouldn't want to see super powered beings punch a battleship in the taint and make it explode.

I mean we have space squids flying around.
>>
>>143626110
You wont get far, the roads have disappeared
>>
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>>143626110
>he doesn't know about the sovereign citizens
>>
>>143626185
>facts
um like wow you cant just invalidate a person's identified reality like that it's current year gramps
>>
>>143626072
There has to be a way to leverage their numbers to turn a profit. I guess you have to take it on a case by case basis. The bird people will literally sell their cousin into slavery for earthworms.
>>
>>143626110
THAT'S RIGHT YOU FUCKING STATIST
I AM A FREE MAN
A FREEMAN ON THE LAND
>>
>>143626110
>t. 50% slavery tolerance
>>
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>>143626262
>1 colon
>>
>>143624994
>It may just come down to my personality, but I think that if there's a will, there's a way. If it exists, we WILL find it, and we WILL tame it (if we don't kill ourselves first).

It's romantic and i would like it to be true. But i think it is a tad arrogant to think that nothing is beyond us, as well as lacking sufficient evidence for my tastes.

>I guess you could say that, but it's also more arguable that technology has a better chance of bringing about "magic" than "actual "magic""

Well, yeah. But magic is largely a subjective concept, and in this context it's often used to deride people in the past who probably wouldn't have thought a cell phone was magic either. Dumb people, yeah, but even today there are people who just accept that something like wifi works without any real understanding of how.

>Pretty much; It could all be wrong, it's just not very likely to be wrong, and I'd like to think we're at least decent at figuring out at how things work based upon our observations. I don't trust things that define reality absolutely, only those that describe it.

Why don't you trust things that define reality absolutely?

>I think it would be absolutely crippling to a society in the long term to believe that some things we cannot do
Mentally, yes. But for example if people continue to think that global warming can be tech-teched away, we're going to have a lot more issues than depression. The same goes for FTL. What if we cannot actually go to space to escape our problems? Could we not avert a great disaster by being better prepared, lest our dreams not come true?
>>
>this thread
>>
>>143626474
>not building fleets of space anuses
>>
>>143626562
buttmod when
>>
>>143626621
>buttmod
https://www.youtube.com/watch?v=4AJRq9KO2Zk
I now need to make a Huniepop portrait mod
Time to learn how to mod
>>
>>143626537
>It's romantic and i would like it to be true. But i think it is a tad arrogant to think that nothing is beyond us, as well as lacking sufficient evidence for my tastes.
Contrary, I think it's arrogance to assume we are so perfectly knowledgeable to say that which is and which is not possible and impossible.

>Well, yeah. ... of how.
True, but this leads to an interesting conclusion from "magic is just sufficiently advanced technology"; the fact that which was previously thought and "known" to be impossible and "magical" is now nothing more than technology, perhaps lead credence to the idea that what we think is magical or impossible is also someday possible.

>Why don't you trust things that define reality absolutely?
Because we cannot know if we are absolutely right in general, only in specific situations. From known situations, we can extend general conclusions and theories, but not knowledge.

>Mentally, yes. ...come true?
That's why I qualified it with "have a solution to potential problems BEFORE you possibly cause those problems"
That being said, FTL being impossible, and we being stuck on this rock until the sun burns out, pretty much puts any damper on any long term plans we may have. If FTL is possible, however, well; that's just one limit out of the way.
>>
>>143622126
>how the fuck do you only have 4 planets

tiny galaxy + 8 AI + habitable world RNG
>>
>/sci/ blending with soverign citizens and stellaris shitposting
This is a good general right now
>>
>>143626541
I don't understand this image
>>
>>143626274
there is nothing more stupid than these stories
>>
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>>143627191
gib emone pls
>>
Alright so the area to the left of me is completely empty of any space faring aliens. The Fallen Empire are enigmatic observers, so unfortunately I can't purge too much but the game is hyperlane only so they cut off the area from anyone else and to the north I could cut off the area with only one or two frontier outposts.

Unfortunately there aren't any really good habitable worlds.There's like a total of 10 60% habitable ones and the rest are all arid/arctic. Should I let the Fanatical purifiers that are the only ones able to move into the area have it? Or should I just take it all for glorious Humanity?
>>
>>143627324
>being concerned for the wellbeing of your species and ensuring your planet doesnt suddenly explode under your feet is stupid
>>
>>143627324
How so, anon?
And what do you mean by "stories"?
>>
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>>143627489
picture cause I forgot
>>
>>143627524
if you want to be concerned you should be thinking about the actual aliens that are here now and not hypothetical ones millions of lightyears away
>>
Question about Endless Legend, if I can still ask here. Any thoughts or advice on this Allayi faction?
>>
>>143627739
Niggers are easy to deal with, just stop giving them food.

Those damn Sirians or Centaurans, however, are wholly different matter entirely.
>>
>>143627739
The lowliest of niggers is better than the greatest of the xenos
>>
>separate male and female name lists

PARADOX ARE SHIT LORDS
>>
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>>143628039
A SHITLORD?
>>
>>143627761
I don't know what that is.
>>
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>>143627970
>implying
I'd glady fuck a snake waifu before I breath the same air as a groid; aliens could potentially be better people than the sub-humans.

>you will never remove niggers with your ayy bros
>you will never then help your ayy bros remove their ayy niggers.
>>
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>>143627649
>>143627489
Also oh shit I just discovered Humans, calling themselves Wessari. In the Industrial age living on an ocean planet within this empty area of stars. They're also spiritualist but they have pacifism and indivudalism instead of xenophobia and militarism. They're natural physicists and rapid breeders.

What should I do with them? Study? Enlighten? Infiltrate?
>>
>>143628249
>Wessari
WE
>>
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>>143628245
VIGILO CONFIDO
>>
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>>143628392
>not wanting to cuddle the snayyk
They are literally perfect waifus
>>
>>143627970
>t. panicking shitskin
>>
>>143627903
Space is so ridiculously massive.
There is no chance that any alien civilisation will be a threat to us now or in the future.
>>
>>143628498
For our sake as a species and our continued development (and the alien species' development), I surely hope you are wrong.
>>
>>143628597
Think about how much we give a shit that alien we never meet are out to get us
They are thinking (or rather not thinking) exactly the same thing
>>
>>143628245
I'm sorry to disappoint you but serpentine reptoids do not have tits
>>
>>143628707
>Think about how much we give a shit that alien we never meet are out to get us
>They are thinking (or rather not thinking) exactly the same thing
We only give so little of a shit because, as of now, it's impossible for us to influence them (and presumably vice versa)
If it suddenly becomes possible, all that will change real quick.
And if it's not possible in the first place, then we're fucked regardless in a way greater than any ayy could do to us.
>>
>>143628193
4x game that the Civ general used to have a hard on. Course Civgen couldn't really stay alive...so no one talks about it anymore.
>>
>>143628814
Like i said space is massive.
We cant do shit and they cant either
>>
>>143628810
They don't have to have tits, but they're greatly appreciated.
>>
>>143628898
For now*
Earth was pretty big too until we figured out how to fly.
>>
>>143628810
Viper is reptile-like mammal
pls remember evolution
>>
>>143629221
>taking away the cold-bloodedness
Senpai, that's one of the best parts about them.
>>
>>143628810
>>143629221
>>143629287
The mammary like structures on Vipers are actually oversized venom glands.
>>
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Place your bets.
>>
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>Make terraforming cost no strategic resources or energy
>Make the terraforming station cost 15 energy monthly maintenance, assuming 1500 energy over 3600 days equals 12.5 maintenance per month to balance the no resources thing

How overpowered would this be? The resource requirement is almost the stupidest thing I've seen so far, but I don't want to make it too easy.
>>
>>143629372
And actual tits are just fat, doesn't make them any less great.
>>
>>143629470
Not at all; bulk-resource purchases are one of the worst game design decisions out there, and flow-rate is one of the best.
>>
>>143629471
fat is poison in the amounts humans are currently eating it in
viper tits are fat
viper tits are real
VIPER TITS ARE REEEEEEEEEEEEEEEEEEEEAL
>>
>>143629068
For now until a future we cant even imagine.
Right now we have the capability and knowledge of cavemen
>>
>>143629470
Realistically it'd be better to just have a set of buildings/modules that generate the terraforming liquids/gases, instead of having them spawn naturally anywhere, with maintainance and other maluses when built. Maybe a reverse frontier clinic?
>>
I've had 4 scientists die under mysterious circumstances while working on the science ship From Beyond in only a year
>>
>>143625107
Don't forget to ask if you're being detained
>>
>>143629629
Is it so wrong for a caveman to look up at the stars and wish to walk among them?
>>
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>>143629669
>>
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>>143629425
What the fuck is that thing? Is that a face?
>>
Do uplifted species keep their special pre-sentient trait?
>>
>>143629630
This should be the case for all resources
>need a factory after researching the tech
>it uses up a lot of energy and minerals
>>
>>143629629
That doesn't mean the aliens do too. They could very well be advanced enough to fuck our shit up from another galactic arm.
>>
>>143629871
For them to bridge the distances theyd be godlike to us anyway
>>
>>143629623
>fat is poison in the amounts humans are currently eating it in
No it's not, otherwise people would be dying specifically from eating any quantity of fat.

>>143629849
I think some resources should be ones that you need to find the galaxy normally. Terraforming gases and liquids can easily just be harvested from a habitable planet already. Perhaps as a sort of end game rare tech/FE building?
>>
>tits
>on a snake
what the fuck is firaxis doing
>>
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>>143629831
>>
>>143628249
PURGE
>>
>>143630013
noice
>>
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>>143630012
They were trying to get diversity brownie points, but ended up giving us fanservice and a great waifu.
>>
>gain control over a world which has robots
>I have synthetics so they get upgraded
>they receive minus happiness from being recent conquered

REEEEEEEEEEEE PARADOX
>>
i would absolutely love playing distant worlds over stellaris if i had the ability to have population control over slave

etc I want a 70% native 30% slave planet
>>
>>143629987
Ah, but they're made of the same stuff as us regardless, and they likely have similar origins as us. If they can do it, so can we.
>>
>>143629994
Its not good gameplay to have rare resources randomly strewn about the galaxy. Literally the most basic and dumb gameplay designs.
If it was tied to special stars or something that would be neat. You can see that shit from the galaxy map.
A tiered special resource economy would also be neat
>>
>>143629669
Make that 5, another just died
>>
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>>143630418
>>
>>143629669
>>143630418
Anon, you should probably stop using that ship and just build a new one.
>>
>>143630371
Maybe something almost along the lines of Victoria 2 factories? Where there's some arbitrary number of basic resources, which can be combined into better ones?

Definitely agree that certain resources should be more predictable/tied to certain world types. I'm not really sure how modular this is, but doesn't Dark Matter always spawn in/at black holes? Warrants experimenting at least.
>>
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>>143629669
>>143630418
That's small change, anon. I had 16 billion people being conspicuous by their mysterious absence the other day, and I still haven't figured out why
>>
>>143629669
rename it Beyond Earth
>>
>>143630284
>using synths
>>
Why is there building that lets you use Alien Pets to produce large quantities of food, ala Beth stone power plants being better versions of normal power plants?
>>
>two holy guardian FE's next to me
>both buttmad I settled holy worlds and tomb worlds before meeting them

AS'laskjf;ladkfasdlgjalsdkjnlfkn gdfklngdlkgnlkdgmdzg
>>
>>143628245
>>143630193
>she will never be your secretary or part of your squad

someone post the pic of her in the xcom uniform, I seem to have lost it

pretty please?
>>
>>143631256
This isn't Xcom General, and there are mods for that
>>
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Wat do
>>
>>143631001
I've never found more than one Alien Pets in a universe. It's pretty lame.
>>
>>143631336
PURGE
>>
>>143631256
>tfw can't find it either
FUCK
>>
>>143631336
Do the reasonable thing and accept the scientist
Then send a top secret ship to study it
Oh wait, you can't because that's too reasonable
>>
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>my federation won't attack anyone
>my cuckpire looks like a flacid cock and balls
>>
>>143631578
SVERGE
JA
>>
>>143631256
ask eggs sea gee
>>
So just running some calculations:

5 Planets (Capitol + 4x 25 tile) vs 5 planets (Capitol + 4x 9 tile)

Under the new system, your capitol + 4 25 tile planets (magical Christmas land, but thats not the point) would raise your tech cost by 146%. (106 pop + 4 10% planets) Now thats not a 1.46 multiplier, thats a 146% MORE multiplier, which would be x10.46.

That makes the highest cost tech in the game (3880 base cost) Cost you 40584.4 tech points.

Now factoring in 116 tiles only, all barren for the sake of simplicity (way to hard to introduce tile bonuses into a simple equation), Taking into consideration the food and power needed to sustain the population and run the science labs, this set up would generate you 235 additional research to all three types.(240 total with your base 5.)


at 240 research a month, a 3880 tech with a 146% more multiplier would take 169.1 Months to complete.


Now, lets take a look at the 5 planets (capitol + 4x9 tiles)

this set up raises your tech cost by a mere 82% more. (42 pop + 4 10% planets)
This makes the same 3880 tech cost you 7061.6 tech points.

This set up also only generates you 103 total research (there is some leftovers on both setups, two of the techs would be 3 higher then the last one.) which, when put into the equation means you will research that tech in only 68.5 months.

Thats right....getting 4 planets with 9 tiles each and making every single planet a science planet will make you tech 240% faster then the guy who grabbed 4 25 Tile mega planets.

Crazy thing is, if you put observatories and science mayors on every planet, the second situation still comes out ahead, with a 32% faster tech rate compared to the 25% faster tech rate the 25 tile planet set up gives.

I have no idea what happens if you keep adding planets to this, but I could run some numbers and find out if anyone cares.
>>
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>>
>>143631578
>Cyggan just fucking you over that little star near the end of the galactic arm with their massive borders.
Kill them all, Mr. President.
Kill them all.
>>
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>>143631357
>>143631556
I accepted him to see what happens later, in the mean time I put him on this
>>
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>>143629470
>>Make terraforming cost no strategic resources or energy
>Suddenly the entire issue about sectors keeping the resources to themselves and not making them empire-wide is skipped
>>
>>143631797

i feel an odd attachment for those guys though, we had a xenophobic empire start between us. i saw the cyggan's declare war on them so i did too and took 2 of their planets.
>>
>>143631725
9-tile planets can't have planetary capitals, and thus cannot have any of the buildings dependant on it
re-calculate for 10-tile planets
>>
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>>143631256
>>143631541
Found it :^)
>>
>>143631725
fair enough, plus I mucked up my bigger multiplier anyways. shouldnt be 10.46, should be 2.46. Ill recalculate for it all and get back up.
>>
>>143631941
it'd be nice to be able to use terraforming stations with no resources to clear blockers before you colonize or something

>>143631725
the tech doesn't really feel that much slower to me, it mostly just stops one robut/slave pop as a free outpost station cheese.
>>
>>143632057
>lewd version

I remember there being a skirt ;_;
>>
>>143631725
>Under the new system, your capitol + 4 25 tile planets (magical Christmas land, but thats not the point) would raise your tech cost by 146%. (106 pop + 4 10% planets) Now thats not a 1.46 multiplier, thats a 146% MORE multiplier, which would be x10.46.
>That makes the highest cost tech in the game (3880 base cost) Cost you 40584.4 tech points.
But that's wrong, anon. The research cost multiplier is additive to the base cost, not multiplicative. +100% tech cost doubles the tech cost, so the equation can be modeled as:

[Base Cost] * (1 + [Cost Increase In Decimal])
>>
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>>143632057
MUH DIKK
>>
>>143632057
there's 3 versions of that
unclothed, sweather, and sweater+skirt
>>
>>143632242

yeah, i realized my muckup to late. recalculating everything. I tend to do that sometimes, get hung up on a simple error and not see it till to late.
>>
>>143632234
>there's a skirt version
Fuck, now I need to find that one too.

also, that's not the lewd version
>>
>>143615613
Technically speaking if there are hypothetically infinite dimensions we could just enter them in a timeline before human exist, steal the energy from them, rinse and repeat.
t. The unbidden
>>
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>>143631725
>Under the new system, your capitol + 4 25 tile planets (magical Christmas land, but thats not the point) would raise your tech cost by 146%. (106 pop + 4 10% planets) Now thats not a 1.46 multiplier, thats a 146% MORE multiplier, which would be x10.46.
>146%
>x10.46
>>
I'm very glad tourism, religion, and trade routes are going to be in vanilla Civ:VI
>>
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>>143632347
ask /xcg/
hint hint nudge nudge
>>
>beat me to it
Anon pls
>>
>/stellg/ infiltrating /xcg/
The irony can't be lost on anyone, right?
>>
>>143633171
it was lost on me until you pointed it out
don't resist, we're here to uplift them :^)
>>
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> Pacifist
> Therefore mandatory light bombardment
> But pops act like I'm fucking Bomber Harris vs. Dresden
> Malus accumulates for every planet I visit during a war
> Malus stays after the war ends

Look out if you're pacifist, m8s. I think someone done fucked up.
>>
thank fuck the sector cap is easily moddable
sectors are the stellaris equivalent of mechjeb
>>
>>143633762
>there's no limit to the number of planets you can put in a sector
>needs a mod to increase the number of sectors
u wot
also sectors don't colonise and I'm not sure if they survey
>>
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>>143633171
remove ayy
>>
>>143633489
It eventually goes away after several years.
>>
>>143633885
the core colony cap before you get to sectors I mean
just like mechjeb, usign sectors is an inefficient cheat that plays worse than a good player
>>
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>>143629470
>Check what's the maintenance for terraforming station
>0.0
>>
>>143633962
>destroyer and three corvettes in orbit
>single gene warrior army
>laughing space empire
>>
>>143633489
>notice exactly one pop is super unhappy
>it has somehow become fanatic pacifist (from spiritual commies) and now hates the bombings
>>
>>143634090
it's not a hard cap and you can raise it with tech, so you could have say 12/9 core planets if you want
>>
>>143634090
okay buddy, enjoy micromanaging 150 planets at once
>>
>>143634136
all planets should be core
automation is cheating
>>
>>143629470
>>143634109
>vanilla 0 maintenance
>mod zero upfront cost
why not both?
>>
>>143631725
I really mucked up some shit in this one. That's what I get for trying to do math while tired.

Got my research numbers all wrong, got my multipliers all wrong...jesus.

redoing it now, but i'm deleting the old post so nobody gets confused.
>>
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>>143633980
Well, that's a relief.
It's still beyond me why I only started getting it today when I've been light bombing for centuries and nobody raised an eyebrow.

>>143634128
Everyone else is xenophobic. He's not, so he's pissed off that I resettled 11 million spess mexicans.
His tears are delicious to me
>>
Does anyone have a non workshop link to the mod that enables all crises ?
>>
>>143634640
Aren't all crisis enabled by default?
>>
>>143634769
No mate only one can happen per game.
And it sucks because having them all would be more fun because at the moment I got the unbidden but having all of them happen wiuld spice things a bit more up.
>>
>the only ayy lmaos paradox could come up with are anthropomorphic animals
like nothing original. large toadstools, spiders, frogs, octopus etc. they're really marketing to the lowest kind of fans
>>
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>>143634856
>tfw unbidden fighting scourge over the right to destroy all life in our galaxy
>ai rebel against their masters to save themselves

Whoever wins, we lose
>>
>>143633489
This makes militarist way better now.
I mean sure before the -10% penalty for being at war didnt mean shit but now its like you have to terror bomb xenos just to generste warscore
>>
>>143635248
That would make it fucking nice tb h.
I saw a mod that did that reddit but it was only linked to the workshop.
I pirated it so the workshop is worthless to me.
Also just think of how things would go if you had to deal with the robots scourge and unbidden at the same time.
>>
>>143633489
>not going collectivist/pcifist and purging those fucks who get unhappy
>>
>>143634410
>>143631725


OK, new math....better math...god im stupid sometimes.

5 planet system, core (without complex) + 4x25 tile
still 146% increase, which is a 246% multiplier. New tech gained, I was WAAAY off...way to high. 109. (was factoring each building as 4, not each set of 3 as 5


3880*2.46 = 9544.8 / 109 = 87.56 months.


now, 5 planet system, core (without complex) + 4x10 tile.
86% increase, 186% multiplier. Tech gained is 51.

3880*1.86= 7216.8/51 = 141 months.


That sounds much better. my old math was confusing the fuck out of me. BTW, these numbers include the food farms to feed the pop and the power plants to sustain both the farms and labs. You could probably squeeze a slightly better efficiency by making a power plant planet and 3 science planets. I'll probably try running those calcs next.


Interesting side note, I'll post my "benchmarks"

25 tile planet = 14 labs generating 22 research (with 3 and 3 left over)

18 tile planet = 10 labs generating 16 research (with 3 left over)

16 tile without complex = 8 labs generating 12 research (with +3 and +3 left over)

16 tile WITH complex = 10 labs generating 22 research (with 5 left over)

15 tile planet = 8 labs generating 12 research (yadda yadda)

10 tile planet = 5 labs generating 8 research (2 and 2 left over)

9 tile planet = 4 labs generating 4 research (with 1 extra)
>>
>>143635549

A completely barebones 25 tile planet produces the following.

25 Tile - Complex + Farmx2 = 27 food.

3 Tiles = 6 energy drain. 16 science labs = 48 energy drain. 6 power plants (two adjacency) 54 energy. 36 research. (+5) + 35% more research cost.


It's almost poetry how well those numbers come together.


Mind you, your actual numbers are going to be higher given taking advantage of tile boosts. For the most part though, I doubt you would be able to garner an additional 6 or 8 energy in tiles alone to warrant removing a power plant, but if you did, nice find.
>>
>>143635513
If youre pacifist, everybody gets unhappy.
With this change pacifism really sucks. If you go to war you get a penalty. If you try to win a war you get an even bigger penalty
>>
Guys is seem to be having troubles with the split races mod for the beta patch where can i download a version that works with patch 1.1?
>>
i guess you guys were right about the corvette spam.
been going at it with 1/1 battleships and cruisers and sure i'm demolishing fleets at long range but close by i get wrecked by small ships i can't hit.
added 50 corvettes to go with my 8 battleships and damn they're doing a good job.
>>
What should I name my sectors after? I'm thinking oceans or continents
>>
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>>143636673
I wish I was surprised they didn't catch such a glaring problem in pre-release testing.
>>
>>143636072
So basically colonise big planets only.
>Adding a full 25 lab planet increases the research by 35%
Border space gives quite a lot of research though, so its probably less then 35 on average
>>
>>143636686
I name them after things like Byzantium Britania Germania and then the planets in them after cities in those countries.
>>
>>143636934
Try 1.1 beta.
Corvettes get nerfed, you can run full battleship fleets no fucks given
>>
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Am I doing something wrong?

I'm playing as a militaristic-spiritual-xenophobe empire in Stellaris and no matter how much I main military investigation other empires always seem to become more powerful militarily-speaking even if thye're pacifist cucks.

And since I'm military-based my species is about as charming as a pile of fly-ridden diseased-brown-green diarrhea, which means everyone hates me and can easily crush my asshole.

Please advice, when I played as xenophile everything was going incredibly well.
>>
>>143637227
Yes get gud. Use emabssies stratrgically to prevent DoWs on you from xenos you dont want to fuck up yet.
Rival the ones you do, and fuck them up asap.
After that throw everything you annex into a sector, and continue the rape on another while the peace timer cds
>>
Why is it called /civ4xg/ when it's really /stelg/
>>
>>143637453
Because in theory people can talk about the other 4x games here.
>>
>>143637227
>when i played as someone who liked ayys i did well
>but when i hate them they hate me back
>what do?
>>
File: nihao.webm (579KB, 854x480px) Image search: [Google]
nihao.webm
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>Where is the white only mods/patch
Ask in the thread.

Okay, where is it? I have it, but it doesn't work with 1.1.0 anymore.
>>
>>143637645
On the Steam Workshop.

It works fine. Ignore the warning/change the MOD file.
>>
>>143637343
But literally everyone sround me has a superior fleet. How can I even win?

>>143637589
Gee I dunno, I thought maybe the game could be played this other way.
>>
>>143637743
It can if you git gud
>>
Looking for good SP civ players on youtube, is The Solar Gamer at least decent?
>>
>>143637781
Thanks for the advice friend
>>
NEW THREAD
>>143637957

NEW THREAD
>>143637957

NEW THREAD
>>143637957
>>
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>>143630713
They knew, and it came for them.
AN ERRANT PROTRUSION OF FLESH
>>
>>143637645
>>143636609
Just solved this myself download this mod instead it works http://www.moddb.com/mods/make-space-great-again-play-as-europeans-only
>>
>>143638179
Doesn't work with 1.1 then I guess. I don't get the second human portrait in the race selection.
>>
>>143638275
Nevermind, there's a conflict with some other mod. I can't use it then, if it's either this or the 30 other things I have.

I wish someone would just make a white people mod without the other shit.
>>
>>143631336
Accept the scientist, put him on the hellship. The bad mojo cancels itself out and he becomes the best damn scientist you'll ever have
>>
>>143637219
Heavy bombers are the new corverts
>>
>>143637083
Oh nice that's a sweet idea thanks. I always struggle with what to do with system and planet name combos.
>>
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>>143619782
>warp can go anywhere in range
>warp can go anywhere in range
Explain this warp SHIT!
>>
>>143641218
Look at the borders.

The orange niggas block the way.
>>
>>143641218
pathfinding is retarded, news at 11
>>
>>143641436
For warp? FOR WARP?!
I am not a hyper lane cuck. WHY?!
I can skip over other people territory if it's a small jump just fine.
Except this one spot in the universe where the game foces me to suffer like a hyperlane cuck
>>
>>143641963
magic space border block warp jumps, yes.
But wait a sec.
Have you tried moving one system to the right and jumping from there?

Maybe it's not the orange border (can't see that because the tooltip is in the way)

Maybe your jump path hits the galactic center map edge, which is impassable.

It's still retarded, I know.
>>
>>143642875
>magic space border block warp jumps, yes.
What is the point of warp then, the whole point of warp is supposed to be that you can get around borders and don't have to go through chocke point planets that the other races control.
In my picture is a PERFECT example where warp should work yet I get cucked as if I am playing hyperlane.

>Have you tried moving one system to the right and jumping from there?
Yes, both to that system and from it, nothing can warm anywhere, like an invisible wall stops it.

>Maybe it's not the orange border (can't see that because the tooltip is in the way)
It's not even between my two blue zones, it's just touching the top one on the side, tooltip isn't hiding a border.
>>
>>143643092
Then it's probably the map edge.
Yes, it's retarded. I know.

I'm just trying to tell you why it is how it is.

They'll rework border in an upcoming patch, and maybe they'll make warp worth it somehow, too.
>>
I hate how only xenos and collectivist can purge unwanteds. I hate taking a planet from someone and having to deal with their shitty population living on this otherwise good planet
>>
>>143589014
>FE is strongly opposed to AI
>Precursors: Cybrex
hmm
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