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/agdg/ - Amateur Game Dev General

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Thread replies: 778
Thread images: 159

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Our Lord & Savior Edition

>New /agdg/ Website (STILL IN BETA! REPORT BUGS, COMPLAINTS, SUGGESTIONS)
http://tools.aggydaggy.com/#

>Another new thing
boreal.aggydaggy.com

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/QwcSPdnx

> Engines
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
LÖVE: https://love2d.org/
Unity: https://unity2d.com/
Source: https://developer.valvesoftware.com/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
first for waifu
>>
second for anime
>>
third for diea guy
>>
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If i wanted to become an amateur dev, where i should start?

If i wanted to create, say, a minecraft clone, or terraria clone, or whatever (for practice), what should i start at?
>>
>ywn have as much atmosphere in your boss fights as the squaresoft final fantasy games

how do i deal with this feel

inb4 OMG FINAL FANTASY IS 4 PLEBS
>>
>>143566071
just like make game
>>
>>143566053
idea*

FUCK
>>
>>143566140
good music
good art
good designs
good games

git gud
some of them anyway
>>
>>143566071
Those aren't starter practice games.

Pong is.
>>
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Remember: practice
>>
Just realized WJ has been out of the OP for a few threads.
Sorry about not noticing until now.
https://itch.io/jam/wj2016
>>
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My dev team is sleeping on the job again. How am I supposed to do all this work myself?

Unrelated, I finally got priests and shopkeepers to sell separate items, and they now properly roll for random inventories rather than just having all of the everything.
>>
>>143566318
Why aren't they? And if so, how do i start at pong then?
>>
>>143566701
>>143566167
>>
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>>143566594
It's because the OP is hates anything related to anime and changes it as soon as the thread gets close to 750 posts.

OP meme fags don't even bother realizing that something is missing and just copy and paste the old OP and change the title or "Edition" just for the sake of getting some "lulz!"
>>
>>143566701
not him, but on my guesss you can probably find tutorials to make tetris or pong games on youtube
>>
>>143566701
Do you know how to code?
>Yes, I do
Then start with the basic, one paddle that moves up and down when you press the up and down keys on your keyboard.
>No, I don't.
Learn.
>>
Any of you lads streaming gamedev?
>>
I spent all day crafting the ultimate devving playlist.

Feels good desu
>>
>>143566915
It really is amazing (in a horrible way) how much of a subculture there is in AGDG.
>>
>>143565023
i guess it's hard. it takes a lot of time just to get minimal things working. you can get away with not knowing much of the math by relying on libraries, like i do.
the buffers and shaders and how to draw a basic triangle i can understand, but i often need to look at examples to remind myself of the code.
>>
>>143568278
Anti-anime autists are the weirdest vocal minority on 4chan.
>>
>>143568356
>but i often need to look at examples to remind myself of the code.
Thats a given for a library as big as openGL, even more so if you just use it once in a project and after that only tweak little parts of your opengl code.
>>
>>143568031
Just fucking share it already
>>
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>>143563879
>>143564314
>>
>>143566448
>draw the rest of the fucking girl
>>
>>143569063
2spooky4me
>>
>>143569054

I'll post it soon, I just need to edit it some.
>>
>>143566915
>anime is default, changing it is shenanigans
This notion which I have quoted, is a mistaken supposition
>>
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>>
>>143569390
>This notion which I have quoted, is a mistaken supposition
This notion which I have quoted, is a mistaken supposition
Fuck off newfag.
>>
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>>143569289
What are some other spooky things I could add?
>>
>>143569436
>tfw no game about Kevin bullying nerds
>>
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>>143569242
>>
>>143569501
Go play those ridiculous FMV PnC's.
Shit was unsettling.
>>
>>143569483
>accusing my publicly of being a newfag
I would demand an apology if I thought you had within you the moral character to offer one
>>
>>143569849
>drawing the breast being pressed up even without whatever she's holding already there
Now THAT's how you visualize with forms.
>>
>>143569390
My english is bad, but your reader comp seems worse. My point was the waifu-jam is game jam that's going on. Having an anime OP picture doesn't matter to me either. No OP image should really matter, it's just a fucking picture, nobody cares but you. Though removing an AGDG event is completely wrong just because of the word "waifu".
>>
>>143569501
Mannequins/suits of armor/armor stands that move slightly when you leave the room and come back.

Head turns towards the door you entered from, objects nudged slightly to one side, etc.
>>
>>143570236
Oh then actually we're in agreement. Leaving out the jam is wrong and it doesn't matter anime pic or not. I misread >>143566915 as thinking people were not using anime OPs just for lulz, like the default is anime OPs
>>
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Fully rigged death. I'm going to try and animate the 3 little skulls coming out of the big skull's mouth and see how spoopy it is.
>>
>>143569830
Let's imagine for a moment that all devs and artists here agree on something for the first time, and make a collab-lke game.
What would it be about?
>>
>>143571512
sourcefam/danny/reek/whatever. They have put so much time into agdg I think it's only fair.
>>
>>143571490
You're a spooky guy
>>
How the fuck do I trick an artist into working for me for free and then also becoming my gf?
>>
Thoughts on colors?
>>
>>143572576
woo her with your extensive knowledge of anime and imageboard culture
>>
>>143572635
Okay but not ver interesting
>>
>>143572635
flat
>>
>>143573136
I plan to make textures more detailed with hand painting. just didn't know if the base colors worked well together. I'm not super good with color theory.
>>
>>143572635
very generic
not bad but generic
>>
>>143573297
They work incredibly well together, which is why they've been done a million times, as >>143573615 said
>>
>>143573297
Basically this >>143573615
It's like I've seen that combination many times before, they're not bad colours.
>>
>>143573615
>>143573267
>>143573136
>>143573782

I guess generic Isn't bad for a first rough draft/placeholder. Ill use it while working on the mechanics and change him up to be more interesting later
>>
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how many faces is too many faces?

I can't model for shit so i'm going for the ZUN way, add random shit till it kinda looks good.

is 1.5k too many?
>>
>>143573971
normally you would just have one face
>>
>>143573971
1 if normal, 2 if ogre?
>>
>>143573971
It depends

But no, 1.5k isn't a lot on modern hardware.
>>
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Over 9000 hours of physics baking.
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>>143574798
The (what appears to be) high air resistance makes it look like paper, not gibs.
>>
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>>143572635
It's way too saturated, and all the colors are too basic. It's like drawing green grass, blue sky, etc. That's now how color works outside of the 3rd grade.

tl;dr: try using the saturation slider

Here's my 5 second in mspaint edit that doesn't really have much to do with what I just said. I made it a lot darker overall, which is probably not what you're going for with the general artstyle/character.
>>
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How does my model look? Anyone's waifu ;););)?
>>
>>143575169
Like a Runescape crack whore.
>>
>>143575169
Ogre/10
>>
tumbling down tumbling down tumbling down
>>
>>143575169
Looks like RunEscape

>>143573971
For the record this looks mostly terrible still. The head seems passable though.
>>
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>bug that only sometimes happens
>>
>>143575506
no such thing
>>
>>143575248
Shut the fuck up Shinji
>>
>>143575583
Uninitialized pointers can do funky shit
>>
>>143574798
Spooked my guts off
>>
>>143575656
>not using smart pointers
>>
>>143575391
how do i improve it? what are the most glaring flaws?
>>
>>143575787
coming from a person who never modeled anything
arms and legs are too fat
rest is ok
>>
>>143575705
>not just being smart yourself
>>
>>143574798
I'd like to see it just slump off the body into a pile on the floor.
>>
>>143575169
looks like down syndrome daenerys
>>
>>143574936
holy hell that looks pretty damn nice and I really like the pants you gave him. Im going to rework the colors to be a bit more like you show
>>
>>143576219
Did you mean >>143575169? :L
>>
While in combat any attack will have a green, red, or blue special effect. These effects show you what you are draining. Attacks (though not all) can drain health, Stamina, or mana.

If the attack or event drains over 50% of your mana or stamina a colored explosion happens. (example here being the dodge).
>>
>>143576392
When will the stamina bar meme end?
>>
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>>143575895
>>
>>143576294
no, I was replying to >>143574936 who gave me color critique on my >>143572635 character
>>
>>143576552
>meme end

Sorry you only like games with simple overly simple combat mechanics. If I remove the stamina bar will it be casual enough for you then?
>>
>>143576574
i like it and would be proud of myself if i have created that
>>
>>143576552
Bars in general are lazy af

>hurr I can't imagine anything other than an int/float range of 0 to full because that's just how games are done
>>
>>143576898
Alright ideas guy, come up with something better.
>>
>>143575787
I don't even know where to begin. I guess the shoulders especially are just wonky as fuck. They have to definition, it looks like a play-doh man.

The legs look like furniture.

You need to do some basic study of anatomy.
>>
>>143576898
Do you want someone to create a stamina mechanic using hash tables of complex numbers?
>>
>>143576898
>int/float range of 0 to full

Its only that way because this is a prototype, I have not worked out balancing yet, though since you are an idea's guy you probably wouldn't know anything about that.
>>
>>143576667
>Thinking I'm casual just because I hate the influence souls series had on "specific Knightdevs"

I'm not going to respond to "lol get gud" souls fanboy go to argument. But I will note that "Clarent" A game being developed here is very complex and obviously has a castlevania/souls inspiration without adding an obnoxious green stamina bar.
>>
>>143571512
>What would it be about?
it would be about being a deliveryman who died, and now has to deliver furniture and packaged mail in hell to demons. Trying to get luxurious couches and shit through too-small doors and obstacle-laden front and backyards, while bitchy demon wives deride you as you struggle to get that washer-dryer combo past the fence and to the back patio doors
>>
>>143577103

you use heavy attack! your stamina quaternion rotates 0.4 radians about an axis of (0.71, 0, 0.71)!
>>
>>143572635
Butters/10
>>
>>143576951
well consider what a bar is. It's a plot, a bar graph. There are a lot of different kinds of graphs. Violin plots, ternary plots, tons. So really the problem is that the underlying data structure is simplistic as fuck.

>>143577103
If it came with good display, sure. The Complex plane has some properties that could make it interesting as a health model I bet.
>>
>>143577540
>all this pseudo-intellectual nonsense
>>
>>143577618
This.

Very definition of an ideas guy though.
>>
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>>143577540
is this guy for real?
>>
>>143577424
Have you actually dealt with complex numbers? Because they are not the same as quaternions and only marginally more "difficult" than real numbers.

If you think working with complex numbers is come kind of huge leap, I doubt you've ever done much with them.

>>143577774
>0 to full health is the only way
>>
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Turns out most of Red Eclipse's assets are CC-BY-SA 3, so I converted the zapper, shotgun, and rocket launcher for my own. Gonna take one of the skyboxes as well.

I might end up using the rocket launcher model for a shotgun/flak cannon instead, though.
>>
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>your character shows visible signs of health deterioration until they are literally crawling along the floor with several broken limbs, crying.
>you cannot die, it's up to the player to decide when they have lost based on the suffering of their character, at which point they can choose to restart the area
>>
>>143572635
>>143574936
oh man I'm feelin this sooo much more
>>
>>143577540
>Let's make a basic stat harder to read for the player for the sake of innovation

Or, if you're suggesting that he implement a nonregular hit point system,
>Let's obfuscate the player's most important stat for the sake of innovation

Not looking good for you here
>>
>>143578223
If the original was generic, this is just dull.
>>
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>>143576552
what if I told you that my game is gonna have only one stat bar and that is going to be Stamina bar. That bar is gonna simulate mana, stamina and HP at the same time.
>>
>>143578137
>you die in the game, you die in real life!
>>
>>143578137
This sounds really fun for the first 8 or so restarts, then I bet players would start going into levels and restarting the moment they take any damage, as any damage is considered a debuff
>>
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r8 my stamina tensor
>>
>>143578427
This. Maybe it's too "videogamey" for some people to have health be abstract and even have, like, damage bonuses at low health (to encourage risky play), but anyone who thinks "videogamey" is a negative should be shot.
>>
>>143578238
>a game mechanic from the 1980s or earlier is permanent, discussing alternatives makes me mad
This seems like a sad perspective.

Not for the sake of innovation, but for the same reason we exchange simplistic data structures for richer ones in other areas: because it offers benefit.

Nobody said anything about obfuscating, or how it would be displayed to the player at all. But have you ever looked at the unit circle on a plane? Because that's a pretty simple display.

I'm not even advocating complex-valued health, it was an idea someone else mentioned (though I do think it could have some advantages), but the fact that you people are so convinced 0..full is the only solution is baffling.
>>
What is a valid method of doing no draw in Unity? I want to hide things out of sight, but I still want them to black light so that shadows still get created properly.
>>
>>143578689
>because it offers benefit.
You're just assuming this.
>>
>>143578515
>>143578238
>>143577852
>>143577774
>>143577540
>>143576552
The meme isn't the fact that there is stamina bars in games.

The meme is ideas guys trying to make fucking stamina tensors and plot graphs.

For fucks sake why don't I develop a stamina lattice table.
>>
>>143578515
>crazy complicated math thing!!!
You realize that's just a multidimensional array, right?

>>143578771
>anything other than 0..full bargraph
>whoa whoa whoa slow down ideaguy
>>
>>143578576
Real nice sentence there, bud.
>>
SUPERIOR LIMB BASED HEALTH SYSTEMS
>>
>>143578879
not an argument
>>
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>>143578347
More intuitive than just "lel Dark Souls Green stamina!"

>>143578771
Here is the mock up screenshot for my game, I think I've out bared you my friend. Enjoy your over simplified Dark Souls rip off
>>
>>143578576
>>143579032
Okay, here's one: you're very heavily implying that being damaged should not be a debuff. That's retarded.
>>
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>>143578747
One thing is you could keep "100%" as staying on the unit circle.

Recall that the real numbers are the horizontal axis, so the red bar is like your typical health meter, with 0 imaginary part. Now the yellow bar is ALSO 100% health, but it's got this other aspect. And blue is about 50% health, and has further angle.

So you literally just have more information, and it collapses down to the 0...full situation, if you just consider the magnitude. Why is there such resistance to any ideas here, wow? I wasn't even the one who brought up complex-valued health, but it sounds more interesting the more I talk about it.

You also have helpful properties when multiplying/summing polar form of complex numbers, wrt their magnitudes and angles
>>
>>143579307
Why should it be a debuff? I can understand losing a small bonus while you're at full health, to reward extra cautious play, but if you debuff continuously as you lose health, you've effectively just reduced health to a fraction of what it would be because players will just kill themselves or it will be impossible to avoid getting hit more.
>>
>>143578223
you should spend less time blocking out colors and more time texturing so you know what level of detail you're comfortable with
>>
>>143579412
All you're doing is saying "this is more complex so it's better" without actually establishing how this sort of complexity will make things better.
>>
>>143579307
Did you never ever play as Abbadon?
>>
>>143579462
>why should my game have a loss condition
Go back to your walking sim senpai
>>
>>143579204
>dark souls
who is baiting who at this point
>>
>>143578689
It's just that you have to remember who you're making games for.
The standard audience wants some degree of familiarity for the stat that will probably affect their game experience the most. These bars should be a quick glance, without much other thought, unless the game is a very serious RPG that prides itself on realism.

I don't know what kind of benefit another system would offer, or even what another system would even look. Please explain.

Also I'm not sure whay you mean by a unit circle display? Just a circle filling up? Because that's still 0 to full, just with different geometry.
>>
>>143579624
Yeah, loss condition is losing all of your health.

Again, lots of opinion spouting but no explanation.
>>
>>143578137
>you cannot die
>>143579825
>loss condition is losing all of your health.
Did you forget what we were talking about senpai?
>>
>>143579580
Say you have a few situations, each at 50% health. "50% and healthy" could be magnitude 0.5, angle 0 (or 0.5 + 0i)
"50% and slightly sick" could be magnitude 0.5 and angle 90 (or 0 + 0.5i)
"50% and pretty sick" could be magnitude 0.5 and angle 180 (or -0.5 + 0i)
etc.

and it's all packaged nicely in a z = |z|arg(z) number. If you want to apply healing/hurting, you multiply by a number with same angle, different magnitude. If you want to alter sickness, you multiply by a number with same magnitude, different angle.
>>
>>143579307
This is where we tread the tricky ground of realism vs. fun.

Yes, it would be quite the experience to have a character that had to treat every laceration or else he get an infection, or had to constantly drink water to avoid dehydration, etc.

But it would be a terrible game. There are several early access games trying this, and that maintenance takes up most of the game, leaving no room for other fun things, like combat.

You, the developer, would be so busy patting yourself on the back for a realistic effect that you wouldn't notice that no one is having fun with your game or buying it
>>
>>143579563
I should, but I got a bit carried away with the basic colors of my character that I forgot the main reason I did all this was to have a character with animations to work out game mechanics. I may wait till later to start adding detail
>>
>>143579759
The data structure you use to represent health in your game is not the same thing as the visualization you present to the player. Players don't need to know complex numbers even exist.

What I mean by unit circle is the complex numbers with magnitude 1. I'm not talking about player display at all.
>>
>>143579964
The idea is fucking retarded in the first place.

>>143579981
You can accomplish the same thing without making it incredibly obscure. Just have one stat for hit points and another for "sickness". If HP reaches 0 or sickness reaches 100, you die. Higher sickness could also sap your HP instead of just killing you outright.
>>
>>143578223
I like the original better.
>>
>>143579981
This feels like an excuse to brag about how well you know complex numbers, because you're not talking about how it would work in a VIDEO GAME, you know the whole purpose of this thread, at all. Pseudo-intellectual twat.
>>
>>143578278
>>143580259
opinions on this color pallet
>>
>>143580179
>incredibly obscure
It's not really, and it wouldn't be player-facing. It could even be the good ol' rectangle bar, but colored.

But I'm tired of trying to explain, so yes, a real-valued 0..full health is the only way, you're right.
>>
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Is it okay to use extreme CA for my loading screen?
>>
>>143579412
But this would be much more manageable if you just had two 0 to full ints. Instead of worrying about magnitude and angle, you could just heal/hurt by add/ing subtracting. the same goes with sickness.

Compact != more useful
>>
>>143580390
It's Link from Zelda.

>>143580407
You're retarded. I just said you could have a deeper system than just HP without making it needlessly obscure through complex numbers. See >>143580375.
>>
>>143580375
>knowing the basic fundamentals of how complex numbers work, a highschool topic, is knowing them well
Okay
>>
>>143580431
Yuck
>>
>>143580390
I get only having one pauldron, but why is the armor so uneven on his left side? Is it being broken part of the story?
>>
>>143580390
I like this a lot, but try blue? Too many people take blond hair and green to zelda, so try blue as a secondary color instead of green.
>>
>>143580552
I didn't say that.
>>
>started learning web stuff a few days ago to make web games
>finished a project but it's not a game
Does it count as progress if it's working towards a game?
http://multidrawing.herokuapp.com/
>>
>>143580548
what I was worried of.

>>143580608
the left side is a tattered cloak made into a scarf like thing.

>>143580619
going to try this out
>>
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>>143579204
Progress. How innovative are these bars?
Anyone have any Ideas on other bars I can add?
>>
Needing help with GM:S collisions. I have bullet objects but they are going so fast they have no time to do collision checks. How do I handle collisions with these kind of objects?
>>
>>143580718
>http://multidrawing.herokuapp.com/
Dude, progress is progress if it's what you wanted to do, nice work!
>>
>>143580994
The shaun spalding collision system is pretty good.
Check out his initial platformer video, but basically
check for place_meeting at x + (horizontal speed) or y + (vertical speed), then if it's a hit use a while loop to bring the object into direct collision with the other object
>>
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>4 days left
>jam still stuck at 1 (one) game
Just upload your alpha/betas so I can laugh at you nerds.
>>
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Was going to do bomb runner, ended up working on ceiling goo instead. Although I'm also working on a bomb variant that'll drop a single bomb from the ceiling if the player gets close enough to its line of sight.


Anyways:

1) Goo plops down at line of site to damage player
2) Goo spews tiny slow blobs below himself at the player. Straight line or minimal direction (10-30 degrees)
3) Goo drips larger drops than this that do minimal damage to player

What do
>>
>>143580904
>>143579204
Loving all this bait.
>>
>>143581276
Have the goo hang slightly off them before it falls, or at least some other indication that they about to goo you
>>
>>143581352
I'd love to see all those bars in action.
>>
>>143581217
would it work if I want bullets to stick (nail gun) and not go more or less deeply inside the walls depending on player's position? Like accurately stick in to the walls.
>>
>>143581534
Yeah, the while loop runs until the object is flush against the wall. It's somewhere in here https://www.youtube.com/watch?v=IysShLIaosk&list=PLPRT_JORnIur3eKIaD-IayrdEt8pOor18
>>
dear Canadian the other day who didn't get the benefit of America treating their various programs like competing sub-contractors. while you're very right that it leads to catastrophic errors due to coordination mismanagement it also leads to this
http://www.wsj.com/articles/a-first-look-at-americas-supergun-1464359194
>>
>>143582130
Where's your game gogem?

More like nogem
>>
>>143580718
Yo webdev guy. If you want an aggydaggy.com subdomain for your web gamedev stuff hit me up. I wanna hand em out to people that want em and will actually use em.

Progress is progress!
>>
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As much as it brings shame on my family, i really need an ideaguy for mostly story.

I'm making a game for VR where you are fighting angels (the crazy ones, not the "le gurl with wings" type), demons, and "old gods" space pirate trainer style. Except with diverse waves, multiple levels, bosses, weapon/ability progression etc.

But i have not come up with an excuse for a story yet, why the fuck are you fighting them? How will it end? Why and how do you upgrade your different weapons? Etc etc.

Almost all ideas appreciated.
>>
Main menu theme muzak for VN.
Inoffensive enough?

https://clyp.it/ztqhu3qd
>>
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>>143582352
Sure, how do I hit you up?
>>
>>143582636
[email protected]
>>
>>143582479
How do you plan to express your story to the player? Writing is the easiest part man.
>>
>>143582636
Usually just post here and ill probably see it, but if you need privacy email the tools site [email protected] we'll work out some details
>>
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>>143582713
I haven't even come that far yes i know i'm terrible. Everything is so new in VR i'm lost.
>>
>>143582352
where is your L L C
>>
>>143582832
Why are you concerning yourself with story at this stage
>>
>>143582782
Oh wait I read it wrong. Thought it was for personal blogs sort of. Carry on.
>>
>>143582832
Ah it's VR. Well I really have no clue what means you'll use to express the story, unless you want a Glados type narrator taunting you throughout the story. Like the devil or God. That would of course require some voice acting, though.
>>
>>143581352
We have been here too long. The line between bait a joke has blurred.
>>
What's the recap format again?
>>
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>>143582914
Because I'm making the assets. Need to know some story elements now so I can plan for them.

>>143582986
Yeah, had an idea that God would be speaking to you throughout, and the MC would continuously tell him to "Get out of my head". And then the game would end with the MC finding a mcguffin or an old god that tells him he can remove "it" from his head, whereupon the "player" seperates from the avatar MC and the MC shoots and kills you.

"You where his demon/bad guy all along feel that edge"
>>
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>tfw you have to work on your main project but you want to work on your side projects instead
>>
>>143580718
could someone come in here and just draw whatever? i think i fixed a bug but i need 2 people drawing to check
>>
>>143582928
You can host your own blog on github pages and use the subdomain. Kinda like what the boreal tutorials guy is doin. But its cool just figured id offer. You do you friend.

>>143582892
>implying my game is ready to be released
>>
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>>143576392
OMG man stop with all the god damn progress Ive barely got my god damn menu to work!

Youre making me super jelly
>>
Does anyone remember that chick that made a low poly tutorial series about a cute red witch. I can't find it.
>>
Finally sprung for Probuilder proper. I guess I should create a basic level layout now.
>>
>>143584196
AdvancedProBuilder is coming out in two months, anon...
>>
Started working on the cow girl. What do you think?

>>143584046
Look for "blender beginner friendly low poly" and you should find it.
>>
Does anyone have the latest version of Aseprite please?
>>
>>143584485
larger udders plz
>>
>>143584395
You mean this?

https://www.assetstore.unity3d.com/en/#!/content/3558
>>
>>143584485
lol it wasn't that but thanks, I'll keep looking tho.
>>
>>143584485
>>143584587
and a cowbell necklace. And maybe make her arm guards moo-moo print
>>
>>143584485
sry nvm that was it. thanks a ton>>143584723
>>
Whew, spent so much time on art assets I forgot how fun coding was. I think I stared dumbstruck at a screen full of code for a good 10-15 minutes before it slowly started to kick in. Almost forgot how to read it even with the commented parts. So many pretty font colors that I didn't even know what I was looking at.

But it's good to be back now. Time to make some real Yesdev progress. This is going to happen again when I switch back to art. I'm gonna stare at a blank screen and forget how to use a tablet.
>>
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>>143581407

Like this, or with more time maybe?
>>
>>143583647
Running it off a home server or something? Latency was pretty bad.
>>
>>143584740
>>143584587
Udders upped. I was already thinking of adding cowbell and moo-moo print clothes later.
>>
>>143584485
>>143585328
CUTE!
>>
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>>143566448
ok I tried, pls rate.
>>
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Xen Assault, new enemy!
>>
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>>143585478
el cristiANO akjasjajsksajs
>>
>>143585192
it's actually not lag, the drawing is client-side and sent to the server, i just have it set up to only draw after X segments because if it's pixel perfect then a path coming from the server can close off the line and i'm not sure how to fix that.

i reduced the segments just now so it'll feel more smooth (but not pixel perfect). try it now
>>
>>143583424
Considering it's VR that's actually kind of cool
I don't know if I would see that coming
>>
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>>143585837
Mm, i think it could really mess with people.

VR affects you in ways that are hard to describe, and to have actually BEEN possessing and forcing a NPC to do stuff might have a huge emotional effect.
>>
>>143586240
I don't have VR, but I can imagine. Please proceed with that plan, best of luck. It's almost like the Undertale no killing thing, but done way better because VR is so much more immersive
>>
>>143585603
fix your walk cycle
>>
>>143586240
Like could i be in vr rightr now maybe?
>>
>>143585687
Betterer.
>>
>>143586387
Never played undermeme out of pure spite due to his success.

>>143586425
Wait a year or two, fiddly AF right now still lifechanging in my opinion though
>>
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>>143585478
not bad. reminds me of the athena girl from snk. try making the outlines match instead of black
>>
>>143586409
Whats wrong with it?
>>
>>143582554
Anyone willing to give an opinion?
>>
>>143587027
Sounds like a game over screen
>>
>>143587027
>https://clyp.it/ztqhu3qd
Chiptune is a garbage meme and should die
>>
Spent 3 hours on an animation I won't be using.

No that's just great
>>
>>143587027
sounds like a "walking thru a castle" theme
>>
>>143585154
looks nice
>>
>>143587027
>only two instruments
It's kind of boring.
>>
>>143587634
might as well show us
>>
>>143580431
yeah it's generally a nice looking effect
>>
>>143582554
>>143587027
Sorry man, I thought someone more qualified would hit you up.
I like it, definitely inoffensive. It's a bit on the low energy/sombre side though, are you sure it fits your game?
>>
>>143587634
Chalk it up to R&D

Now let's see it
>>
>>143587027
Sounds fine.
>>
>>143587863
Boring is basically a compliment.
>>143587661
Someone else said something similar. "A walking-through-town theme".
>>143587263
I get what you mean.
>>143588028
Should work for now. Just need something at all for a demo.
>>
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Remember: practice
>>
>>143589246
How long does this kind of animation take you? I've been working on an animation for almost 5 hours now and it's not as complicated
>>
>>143589246

Do you post for the sake of irony all the time
Or is it like a half-and-half thing
>>
>>143589246
Those leg movements are fucked
>>
>>143589246
her legs are two different lengths half the time.
Her left leg is kicking forward
She's not fully extending her right leg.
>>
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Does anyone have any guides for hand painting textures? I had a couple but I misplaced them.
>>
>>143590157
Open photoshop
Paint
>>
How is this even possible? I'm using a fucking mirror modifier!
>>
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>>143583998
Some more environment progress of a new room. (after you leave that balcony with the grass and a hallway). Goal here is to travel to the lower right hit a switch that turns on the wooden elevators and then ride them up traversing the wood bridges to the higher point and dodge spike traps to the door up there.
>>
>>143590157
https://gumroad.com/turpedo (works for blizzard)
3DMotive
https://vimeo.com/user3765802/videos
https://www.youtube.com/channel/UCrg54TH8h4ZMHU2sv0oFC0g/videos

An entire two part lecture by a guy that worked on world of warcraft
https://www.youtube.com/watch?v=c_GWVez_UHM
>>
>>14359043
Nice bought assets faggot
>>
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>>143589446
>fucked
THIS is more fucked
>>
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>>143590316
If the quads are mirrored and then turned into triangles, you'll get asymmetry in the texture mapping (affine). To fix it, you can make mirroring happen after triangulation.
>>
>>143590460
Fantastic, thanks man
>>
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>>143590157
not realy but close enough i guess
>>
>>143590852
>A shield made of wood

But... But... But thats a sign...
>>
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>>143591031
and what is a sign?
>>
>>143590852
>>143591031
That's it, I'm putting a "makeshift shield" in my game that's actually just made out of a wooden sign.
>>
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>>143566448
I'm trying but instead of cute waifus I'm just getting orks n shit
>>
>>143589359
none of the things I post are my own work. just tutorials and things from years of following hentai artists and jap twitters
>>
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glitched out physics always gives me big laffs

please post your abominations if you have any
>>
>>143590675
Yeah that must be it. I'll try to work it out tomorrow. Thanks.
>>
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Well I accepted a job offer today, so hurray, I won't be homeless! But I'm really sad I won't have as much time to work on my game :(

I've gotten so much done in such a short time while I was unemployed.
>>
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>>143591031
>>
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>>143591473
my whole game
>>
>>143591662

I say this with full respect, but it reminds me a lot of something you'd see in a video-game themed episode of a procedural TV drama and its amazing.
>>
>>143591889
Shit I totally see that
>>
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>>143591662
I love it so much
>>
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>>143591889
best coment i got is a guy that said it looked like that movie team america
https://www.youtube.com/watch?v=BQAACsFAOTY
>>
>>143592332
THAT WAS ME AND I TOLD YOU THAT YOU NEED TO MAKE IT INTO A PUPPET FIGHTING GAME.
CAPCOM WILL SHIT THEMSELVES WITH YOUR REVOLUTIONARY GIMMICK.
>>
>>143591586
oh man im sorry to hear that - were you on twitch yesterday? whats your new job in?
>>
I got an Idea how about I display my stamina as a Ring on a 4 dimensional torus?
>>
>>143586240
Can you be kind enoguh to explain which engine you are using? is this for a VIVE? did you code the gun etc yourself or was there some kind of demo scene which you built on?
>>
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So, I'm working on a Grand Negro Cart Rac(ist)ing game.

The crown isn't gold though, it's actually pressed and battered fried chicken.
>>
>>143591345
it feels like you tried to fill blank space with scratches. its makes it look a bit off
>>
>>143592945
WE
>>
>>143591586
Well congrats on the job at least dude, slow dev is better than homeless no dev.
>>
>>143592748
Geez, this meme is so 3 hours ago.

But if you're serious, please share
>>
>>143592838


judging by blue text log in top left in his previos image, it's done in UE4. Which means it's probably vive, yes.
>>
>>143589359
that being said >>143591386
i do practice pixel art. closest thing I did to what you asked was about 2.5 hours
>>
>>143592518
My twitch handle is Jasozz - I didn't stream yesterday but I have several times in the last week. I'm going to be doing some design and photo editing for a studio nearby.

>>143593202
True that! I won't stop completely, but progress will slow for sure.
>>
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>>143593315
Oi don't you dare judge me! You don't know me! Spot on though

>>143592838
Its in UE4 with a vive, made everything from scratch using blueprints and some nodes i programmed myself, VR is super easy in UE4. (Will rewrite larger and larger parts in c++ once its starts lagging)
>>
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Adding new enemy templates to be able to test and balance combat in different situations. Obligatory mid-air copulation.
>>
>>143584485
What's up with that square midriff? Looks like a trap.
>>
>>143593241
I'm okay with this meme.

What's a nice way to represent a Zelda style health system with 4 hearts (i.e. 16 units of health)

What was the game that used fairies/little glowing critters that fly around your head?
I think they changed color to represent fractions and then disappear when empty.
>>
>>143593241
I know, Im sorry.
Sadly I missed this meme's prime time because I was busy re-inventing the win32 api.
>>
>>143593834
Stamina being anything other than a bar is a nice meme.
>>
>>143593729

Oi, as a fellow UE4 dev I'll judge the shit out of you if I want to. I wish I had a Vive though ;_;
>>
Since nobody wanted to stab out their ears after hearing that test, I did the full song up.

https://clyp.it/no043zef
>>
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>HP is represented by an X sided shape, with each representing 1 unit of health
>when you reach 0, the game crashes because it can't render a 0 sided shape
>>
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I can't stop listening to my game's damn soundtrack. My musicians deserve better than my little indie games.

https://soundcloud.com/ni-e/a-town-frozen-in-eternal-slumber
>>
>>143593817
joking
>>
>>143593028
You forgot the second E and D at the end, here
WE*ED
>>
>>143591586
Hoping you stream today, I haven't watched you yet but I enjoy comfy gamedev streams.
>>
>>143584536
Please respond.
>>
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Well, after nearly 6 hours, I got the basic form done.

Now to shade and color ;__;

Critique and comments welcome
>>
>>143594945
what platform
>>
>>143595052
That's fucking smooth
>>
>>143594580
genius
>>
if you have a youtube for your progress, can you post the link?
>>
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Hi agdg, I'm still taking recap submissions through the rest of the day for the monthly recap I'm setting up. If you've already submitted your game you can reply to this post with your game name and images/webms and I'll add them to your gallery. A demo of the functionality can be found at recap.aggydaggy.com though it's incomplete. I'll be finalizing a version to put up online tomorrow or Sunday.

If you want to add your game, reply to this post with a webm/image (or multiple) and fill out this form:

Game Name:
Dev(s):
Tools Used:
Website(s):
Synopsis:
Progress:

Thanks to everyone that's participated so far, and to everyone that's given feedback.
>>
>>143595518
kinda, although I don't show any programming I do.
Maybe next time.
https://www.youtube.com/watch?v=eJc_J5cmxQM
>>
>>143595137
Thanks my man. Spent a lot of time watching flowers bloom over a time lapse.

The one upside to the obscene amount of time it takes me to do pixel art is that I've so far gotten shape correct on the first sittings, so when I come back to it I can focus on coloring
>>
How about an age bar, you need to finish the game after the characters becomes too old.
>>
>>143594131
>a range of ints is the only way
Let me guess, you model conversation by trees.
>>
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>>143595829
Game Name:
Dev(s):
Tools Used:
Website(s):
Synopsis:
Progress: +Tweens
+3D Selector
+Fur
+Optimization
+Unit now slowly looks towards cursor
+Animation for turning
+New walk animation
+Sounds for turning
+Particles for turning and walking
+Buildings now fall and produce particles when created
>>
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>>143594580

>1 sided shape
>>
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>>143595829
Game Name: Luvvie Ducks
Dev(s): Gremolin
Tools Used: Unity, Blender, Paint.Net
Website(s): https://www.youtube.com/channel/UCSFGPhu4aNWqJDicFUuOxHg (i guess)
Synopsis: Adopt a Luvvie Duck and take care of it.
Progress: Polishing, getting ready for some kind of demo / release.
>>
>>143596394
A circle
>>
Has there been any decent 2D non-puzzle platformers released in the past couple of years?

Seems like one of those genres that only ever gets made by shitty devs making their first game
>>
>>143585478
cute. fighting game?
>>
>>143596607
Still has a front and back, you'd need a möbius strip for a one sided shape.
>>
>>143596607
Or are circles a shape with infinite sides?

>>143596394
It renders a mobius strip at 1 hp. Perfect.
>>
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>tfw you get something work after many tries but the code is so mess you have to do it again properly to fix one bug
>>
>>143596853
>a front and back
a 2d circle has one continuous side you melon.
There is no front/back distinction unless you arbitrarily assign them.
>>143596924
If we're getting sub-atomic, sure.
>>
>>143595942
I sort of had an idea like that for an RPG. When creating a character, you could also control their age. A younger character would be able to spend more points in "physical" attributes, while an older character would be able to spend more points in "experience" attributes.
>>
My game is an endless composition of state matrices
>>
>>143595829
>recap.aggydaggy.com
This is incredible, thanks for doing this.
>>
I want to make a top-down 2D adventuring game, but I can't decide if I should make it real-time or turn-based.

>real time
How should I handle controlling multiple party members?
>real time w/ pause (ala baldur's gate) or turn-based
How should I handle multiplayer?
>>
C# or C++ for making games? I'm new to coding (Python doesn't really count as being a programmer IMO) and I want to learn some coding with frameworks and such.
>>
>>143597363
Solve both issues at once and make it co-op.
>>
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>>143595829
Deep respects for your work on all this. I noticed this fuckery at the bottom that I thought I'd mention. It's probably my fault somehow though, sorry.
>>
>>143597363
>Wanting to make an MMORPG

plz no
>>
>>143597373
2D: Gamemaker
3D: Unity (C#)
>>
>>143594669
Tell your musician you appreciate them. I'm really enjoying the melody in their songs.
>>
>>143597373
>I want to learn some coding with frameworks and such.
You're in luck.
http://www.learncpp.com/
http://www.sfml-dev.org/download.php
http://www.glfw.org/

GLFW is lower level and has no easy 2d shape module, so you can either use SFML's with GLFW.
Or just use SFML and swap the modules out if you like GLFW's better.

Or if you're a mad-man and want to make your own wheels then just GLFW.
>>
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>>143597629
>SFML with GLFW
>>
>>143597629
So C++ is the best option when it comes to game-making frameworks then?
>>
>>143597363
Real time "recharge" for character turn. When a character is "charged" the game pauses for a few seconds or until the user is finished assigning an action for the character. (somewhat like Chrono trigger).
>>
>>143597474
Try refreshing the cache (ctrl+f5 usually), I updated the styles but sometimes browsers hold on to the old versions.
>>
>>143596483
I love it anon.
>>
>>143597721
Most of the gamedev-related libraries and frameworks are written for C and C++, yes, but often they'll have wrappers for other languages.

C++ is the lingua franca for game development, in any case.
>>
>>143597697
GLFW has no shape or text features, so like I said, unless he wants to make them himself, he's gonna need SFML.
>>143597721
Yes, C++ is the standard and will be for some time.
>>
>>143597896
Yeah, but in that case you'd just use SFML. SFML subsumes GLFW, although GLFW is better if you don't need all of the extra features (bloat) of SFML.
>>
>>143597148
Thank you anon. I'm glad people find it useful, that's all that matters to me.
>>
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What would /agdg/ and basedwebanon think about having a repository of agdg submitted public domain assets?
>>
>>143597498
Kiiiind of? I'm thinking of making multiplayer opt-in and instanced rather than a persistent world.

>>143597451
Strongly considering this, actually. Alternatively, perhaps RT/wP for single player, and you select one character to group for fully-real time multiplayer?

>>143597748
Is this kind of like what Final Fantasy does? I must shamefully admit I haven't played Chrono Trigger yet (partly because the SNES is around where emulators start having too many buttons to play comfortably in a keyboard)
>>
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Made some shitty xbox controller icons so padfags can choose either playstation or 360 controls.
>>
>>143597995
You know you can include only parts of modules you need right? You don't need to include the whole thing.
So the bloat argument is not valid.
But GLFW has better window features such as proper multi-monitor.

But yeah it's generally better to stick to as few libraries as you can.
>>
>>143597829
>>143597896
>>143597629

Thanks a shitton Anons. I was thinking about asking on the programming thread on /g/, but I'm not planning on doing any professional work or become the new John Carmack, so I might as well as on agdg where you all are centered specifically around videogames instead of all sorts of programming-related things.
>>
>>143597373
2D: godot uses a python-like scripting language
>>
>>143598051
What did you have in mind, anon?
>>
>>143598121
And I have never played Final Fantasy ...
What FF are you talking about?

>>143598051
How would you deal with asshats uploading stuff they found on the web on your site as public domain?
>>
>>143598154

>off-center buttons
wew
>>
>>143598267
/dpt/ would be much less helpful, yeah, but not for the reason you expect.
>>
>>143598456
Offcenter as in the fact that some are 2 wide and some aren't?
>>
>>143598405

He's talking about Active Time Battle, where it's essentially turn based but every character has to wait for their gauge to fill up before getting a turn. Many of them have ATB.

https://www.youtube.com/watch?v=QnMwhWsl_kc
>>
>>143598325
I don't know, just thought of it when seeing the Assets tab, imagined an "AGDG assets" for some reason. Partly I guess because someone interested in an asset could post in the thread about it, like "would the maker of ___ be interested in changing ___" or something, I don't know. Just a thought.

>>143598405
That's a fairly solved problem anon. Having a contact link and willing to remove infringing material makes it a nonissue. Besides nobody gives a fuck about a website that's related to one thread on one board on 4chan.
>>
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streamin' some art progress. making enemy models in blender, might do some coding later.
twitch[dot goes here]tv[forwardslashgoeshere]zcbaron
>>
>>143598267
/dpt/ is more for unintentionally finding out about obscure programming knowledge through conversation and shitposts.

They can be resourceful if you know how to use them, but anytime anon. Happy to set newdevs on the right path.
Just remember to not give up and actually do the challenge questions.
>>
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For 2D animation, is it usually better to draw your animation as a few keyframes and then drawing inbetween frames, or doing each frame as you go?
>>
>>143598912
I've tooled around with stuff like that, but honestly I'm really weary about letting people upload things directly mainly because I know someone's going to be a wiseass and upload cp or tons of anime pictures or something. As much as I'd love to make features like that, maybe stuff like that is best posted here.

However, if any anons have their own repositories they want added to the free stuff sections (soundcloud, etc) I'd be more than happy to add it.
>>
>>143599361
i dont know
>>
>>143598267
freenode irc can be helpful, #programming, #language_name
>>
>>143599361
No idea, anon!
>>
>>143599361
Really depends on your preference. Some people are great go-ahead animators, some people do better with following the keyframes tightly.
>>
>>143595116
Windows.
>>
>>143599665
>{3}
>>
>>143599665
>0, 1, 3
>>
>>143598668
Yes, that is what I had in mind.
Having a time limit on every character's action and voiding the character's action if the time runs out adds a nice difficulty imo.
>>
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>>143599381
Completely valid. Actually I had that concern in mind when I thought of it, I was imagining a link to an agdg asset repository offsite but I don't know how that would work. Eh, just a thought.

>>143598929
Knowing nothing about 3D modeling, it makes me feel like I'm in a spaceship
>>
>>143599361
there is no "better" depends on how many sprites you have and how smooth you want your animation to be.
for pixel art, there is usually no interpolation, animating is done mostly by hand
>>
>>143599361
Keyframes and in-betweens is the correct answer. It is the best
>>
What do you guys do for motivation
>>
>>143600114
Any offsite repositories I would be happy to link to. I don't have the time myself to maintain something like that, but if one exists, or if there are any artists, modelers, musicians, etc that want their work linked to in an AGDG assets section, all they need to do is request it by emailing [email protected] .

Also, I'm still offering subdomains if any anons want an aggydaggy subdomain for their blog, game tumblr, github pages site, etc. I'm going to be (somewhat) selective about it but if you've got something cool then toss me an e-mail. Here's an example of someone who's using a subdomain: boreal.aggydaggy.com
>>
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Ripped off a Rhythm Heaven minigame, going to make a quick mobile game.
Anyone got a theme or a sickass gameplay idea for it? Trying to get this shit working with the music has completely burned me out creatively.
>>
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>>143595829
Game Name: Combat ISP
Dev(s): CISP Dev
Tools Used: GameMaker: Studio, Photoshop, LMMS, Audacity
Website(s): http://combatisp.tumblr.com/
Synopsis: Casual, Cooperative 2D Hero-Shooter/MOBA-Hybrid Simulator
Progress:
+ Shrimpgirl Idle animation lineart and flat color fill complete
+ Shrimpgirl Jab animation progress
+ Added the first animated pickup (Adds a crystal resource to inventory)
+ Sound Design/SFX progress for pickups
+ Music progress
-Watched Heavy Object
-Watched Anti-Magic Academy
-Watched Fate Stay Night: Unlimited Blade Works
>>
>>143600414
Remember how shit 99% of the games on steam are and how all I need to do is finish.
>>
>>143595829
Thank you for doing this!
>>
>>143600501
Why does your shrimp girl remind me of the new game Gryn is working on?
>>
>>143598629
Offcenter as in the margin on either sides of the letters are not equal.

Cmon man, this is like 2nd grade art
>>
Is there any evidence to suggest that getting a free game through greenlight is harder?

If Valve don't make any dosh off me will they bother?
>>
>>143600662
It's my pleasure anon! As long as there are people that want it and find it useful I'll keep it maintained.
>>
>>143600761
There's evidence to suggest that literally any piece of shit game will eventually make it through Greenlight, even if it takes a year.

Valve's feelings don't matter, because the whole point of Greenlight is they do nothing.
>>
>>143595116
>>143599584
Sorry ended up closing the thread just before you replied.
>>
>>143600705
Ahh, well, not much I could have done about that given the resolution. Trust me, it bothers me too.
>>
Has torpedo guy actually put in AI yet?
>>
>>143598154
well done
>>
>>143600981
But they still make money from pieces of shit, even if it's only bought by youtubers to rag on it.
>>
>>143600467
what about hosting gitlab? like a true ideaguy, I'm not even sure of what the point would be except more in-depth code sharing/collabing but not wanting to use github. I've never even used gitlab, I just have the tab open and I saw some people saying it's cool. ideaguy out.
>>
>>143601337
Valve's feelings don't matter, because the whole point of Greenlight is they do nothing.
>>
>>143601408
No need to put yourself down about being an idea guy anon, I love getting tossed ideas, because if I don't get ideas and feedback from agdg then it's not really agdg's site, it's just my site that I make based on what I want, and I don't want that to be the case. So never feel hesitant to give me any feedback or ideas.

That being said, I'm not really sure what you mean. If some anons are using a gitlab repository, I'd be glad to link to it I guess. I usually recommend github because github has a website hosting feature called gh-pages (for instance boreal.aggydaggy.com tutorial anon is hosting his blog on github) and that makes it easier to have a "real site" for something.
>>
>>143594843
Sorry man, I can't tonight. My girlfriend is in town this weekend so I'm gonna be pretty busy spending time with her. I'm hoping I can get back to streaming next week after my first couple days at the new job.
>>
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>>143600690
Ah, are you talking about this guy:
https://twitter.com/soulgryn?lang=en

I can see some similarities. I think his character is based off Anubus or something? They kind of look like they could be from the same game. Blue skin, seems spunky, although it looks like she has dog ears/paws, and there's a webm of her doing some scorpion attacks. Although she's animated with bones, where as I'm going for the more traditional style.
>>
>>143601768
What did you think of the entity article, by the way?
>>
>>143601851
Yea, he has a bunch of other pics/gifs as well where she has lobster claws and other creature features
>>
>>143601871
not him, but I read about half (focus problems) and thought it was pretty helpful. going to finish it tonight.
>>
>>143601871
Honestly I'm not sure. I mean I've had a lot of fun with my -- attempted to be -- "Pure ECS" roguelike (that you actually pointed me in the direction of!) but I have run into the "primordial soup" issue. I think I'm going to have to actually put your article to some practice to really get a feel for what the implications are (probably tonight or tomorrow, actually), but regardless it was a really insightful, interesting read and I'm glad you wrote it.
>>
>>143601871
It's Full Sail garbage.
>>
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>>143601326
Ahh, thank you. I posted the other two things in here yesterday. I think generally the playstation buttons turned out better though. I'm still a fledgling artist trying to push past programmer art, with a resolution too small to make nice looking icons.
>>
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I (kind of) did the thing.

It can be downloaded from the jam page or you can download it from its own page.
https://twingemgames.itch.io/cony-chaos

Give it a play if you want.
>>
one of the nice things about devstreams is that I don't have to think about finding music (unless I really don't like theirs) while I work.

Someone stream, preferably art/modeling/animation so I can get back to my physics
>>
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>>143602002
Looks fun and cute!

I think those are scorpion claws? They're the same color/design as her scorpion tail and it looks like it takes place in a desert, plus she's got an Egyptian theme going on.

I almost removed the claws from Shrimpgirl completely to make them look more like mantis shrimp clubs which her design is based off of, but some people got confused about what they were, so I adjusted them at certain angles so they actually look like claws. She won't be using them as claws, they're more like boxing gloves that she punches with.

Also looks like it's heavy on the platforming and combat. My gameplay is closer to what you'd see in LoL or Dota, moreso with LoL, but 2D. Relatively slow movement speed, lots of baiting/zoning, no jumping around like in Awesomenauts, quick combat 'bursts' with cooldowns for most abilities. There won't be any heavy combos or hardcore platforming mechanics.
>>
>>143601042
sorry, only got for osx
>>
>>143603173
adorable
>>
>>143603173
nice mighty no 9 rip off
>>
>>143603458
;^(

>>143603173
cute
>>
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>unity/visual studio hang mid-install
>can't cancel them
>>
>>143603625
Too far bro
>>
if we made enginejam, how many submissions would we get?
>>
>>143603803
The jam wouldn't even get made
>>
>>143603803
0
>>
>>143603729
>what is ctrl-shift-esc
>using pajeet-ware
>>
>>143603803
interesting question
>btw a question for those enginedevs:
why are you making an engine from scratch when their is more better options out there? like unreal for example
you will never be able to make an engine that can 1/10 as advanced as unreal, or 1/10 as graphically realistic as unreal, or even as easy as unreal. so that you wont give me the "i need simple engine" excuse, unreal is simple, easy and yet robust and powerful engine, so why bother?
you say for education but education to do what? whats the end goal of educating yourself in enginedev?
>>
>>143603884
>1 submission
>have to download xna
>the only thing it does is display a triangle
>can't even quit by pressing esc
>>
>>143603803
Someone would upload the Source SDK and claim that they made it. And that would be the only submission for that jam. You know it would happen.
>>
>>143604260
source is open-source?
so like open "source"?
get it?
>>
I bet anything enginedevs help out the most when people have programming/tooling/library problems. Which makes it double funny that they get so shit on.

Make a game already, enginedevs!
>>
>>143603173
Hey mate the game's really cute, but it controls like arse! Personally I think the game needs a forward facing camera, a MUCH stronger acceleration and something to slow down the dash because if you dash forward, you end up at the front of the screen so you can't see threats anymore.
>>
>>143604252
>tfw my quit key is still q
I've gotten used to it.
>>
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>>143604468
I'm trying! No progress in two months :^)
>>
>>143604468
you are using our tools, we spoon-feed you with our hard work little baby
>>
>>143604686
No one cares who makes the pots and pans that created the food.
>>
>>143604778
>it's a food analogy
Every time.
>>
>>143604778
>no one cares
i want to believe this, but how many fucking engine wars do these threads get into?
>>
>>143604468
That's great when 90% of questions are about a specific engine
>>
>>143604825
>stop using things that work!

Enginedevs in a nutshell
>>
>>143604778
enjoy your lead poisoning
>>
>>143605016
>GM/Unity babies truly believe this is why we engine dev
>>
>>143604778
>no one cares how is the code written, fuck optimization
>no one cares how the assets were created, lets steal... you know who you are! stamina system is great though

>>143605105
i am with you, but seriously why do we do this?
>>
I am looking for a tool to sculpt and texture terrain for Unity.

Here is what I found:

Erosion Brush-

+relatively cheap
+decent looking results

-not as versatile
-slower
-more work
-no automatic flora/plant/environment asset placement

https://www.assetstore.unity3d.com/en/#!/content/27389

___________________________________________

World Creator Professional-

+much configuration
+fast
+create different environments with just changing the seed
+more versatile
+places environment assets automatically

-very expensive (I need the professional version, the simple version is useless to me)

https://www.assetstore.unity3d.com/en/#!/content/55073

___________________________________________

Any other tools?
>>
>>143605016
if you know what you're doing it's a piece of cake
>>
>>143604902
That's because we're (tentatively) devs here. Players who haven't developed don't really know or care, unless some name keeps coming up for shit games.

Like normies seem to know to shit on things for being a Flash game, even though they don't really know what that means to any reasonable level.
>>
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>>143595829
>Game Name: Essence Tactics
>Dev(s): armoafro
>Tools Used: Unity, C#
>Website(s): armoafro.itch.io
>Synopsis: Fantasy themed TBS game on procgen maps with party management.
>Progress:
+"item" system rehaul
+procgen for various terrain types
+ability to make hand crafted maps
+formalizing system to place units and structures, like castle walls, on procgen maps
>>
>>143603580
>>143603703
Thanks guys.
>>143603625
How can I be copying MN9 if my game was released first?

>>143604548
Thanks for having a go at it. Sorry it's not very good.
Some of the ideas made sense in my head, but I kind of gave up mid-implementation, so there's no real reason for things like the floaty controls any more. That camera is 100% shit though, I shouldn't have tried centring the player.
>>
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>>143604592
>helping friend with the graphics side of his game
>he already pushed out his first real demo while i'm sitting here remaking the player's run animation for the third time
>>
>completely baffled on how to refill new mechanical pencil
>spend way too long on it
>you take the eraser off and refill that way
not gonna make it
>>
>>143605378
i still dont know what is so attractive in isometric tactical games for so many people to make one as their first 'big' project
>>
>>143605389
>How can I be copying MN9 if my game was released first?
You Have Been Memed

YHBM
>>
>>143604592
just because you're put up the site doesn't mean you get to skip weekly recap, get started on that progress, I love your game

also more lewd plants when
>>
>>143605478
its easier than true 3d, but looks more polished to normies duhhh
>>
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Does your game have better explosions than multi million dollar smash hit Mighty Number 9?
>>
>>143605687
why is there a naked man with a pink mask?
>>
>>143605687
Game could literally be done by a 1MA

People will still defend it
>>
>>143605687
>see this when they first launch their kickstarter
>git hype for more meg man
>forget about it for an extended period of time
>somewhere in the interim it apparently became a worse trainwreck than starbound
what happened, anyway?
>>
>>143605687
Those cheetos explosions...
>>
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>>143605934
>>
>>143605478
for me, tactics ogre and FFTactics left a big impression
>>
>>143605969
lmao
>>
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>>143605969
>sonic
>fresh
>>
>>143605687
>>143605969
whats going on here?
>>
>>143606228
https://www.youtube.com/watch?v=YngbHOz--oc
>>
>>143605969
Based DiGiorno roasting them niggas lmao.
>>
>>143606267
>DLC

>D
>L
>C
>>
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trying to get better at programming and following
Sebastian Lague youtube series on a 2d controller

is raycasting the way to go? any other good resources to help understand the concepts?
>>
>>143606521
Cute
>>
>>143606508
Inafune is a moralless jap.
>>
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>>143606267
>>
>>143605687
I can make better models and explosions than that. Where are my millions?
>>
>>143606521
thats your art isn't it..

how long did it take you?
got a tumblr?

those tutorials are nice but personally id use a rigidbody or the standard character controller for collision. i dont like writing my own shit when unitys tools are there with more functionality
>>
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>>143606508
>not C
>>
>>143606706
but you didnt, so.....
>>
>>143606521

>tofu clips through the wall edges
Back to the drawing board.
>>
>>143606267
Man that looks really fucking amateur.

Did one of you guys make that?
>>
>>143606793
>not writing your own language
>>
>>143606793
who is this erection confection ?
>>
>>143606783
it takes too long
>>
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How does one properly convey weight in a running animation? Actually keeping the feet grounded seems to be my biggest hurdle, as every attempt I've done seems like his feet are barely scraping the surface.
>>
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-- DevMusic --
No single songs. Albums/playlists that you can actually dev to.

https://www.youtube.com/watch?v=HlqyCfsYjOs
>>
>>143607470
https://www.youtube.com/watch?v=XVNurkAz61g
>>
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>>143607470
>youtube for music
>>
>neet bucks raised to 8000 from 850 rubles
it almost enough to exist
>>
>>143606267
This looks like a cheap unity mobile game
>>
>>143607654
>121 burgers a month
good lord how do you survive
>>
>>143605687
is that the default unity skybox
>>
>>143605913
inafune got greedy
>>
i would like to make a metroidvania and have been floundering a lot recently with getting cauhgt up in all the details.

could you guys give me a push in the right direction?

the main thing i want to solve right now is how to deal with different types of items/enemies/etc. Like, should they all inherit from a base class so I can keep them all in a nice grid in the world or something? also what all variables do i need?

Position
Velocity
Acceleration
Hitbox
.
.
.
?
>>
>>143605616
Now that im making it into a tf-based porn game, lewd plants very soon.
>>
>>143607470
http://touhouradio.com:8000/touhouradio.mp3
>>
>>143604245
I enjoy optimizing stuff, I like projecteuler Problems and I can spend an hour to make a program that already completes in 10ms complete in 1ms and feel good about it.
Game engines are a great real-world application for optimization and they come in all sorts of flavors, big and small.
If I create a simple 2D Jump and Run game in a big commercial engine I will get more fps than I ever need, but if I create my own engine, I can tweak it and make if faster and I did that no matter if it sill runs an order of magnitude slower than the commercial engine one, but that is probably just me.

It's like asking an 3D artist why he's modeling an object for his game when there are so many assets and a lot of them are free. He does it because he wants the experience or he didn't find an asset that fits the style of his game or he just feels like modeling something. The same applies for programmers and engines.

>whats the end goal of educating yourself in enginedev?
Experience really, if you have a problem and you tried 3 different approaches that all didn't work but then the 4th one did, you might remember this when you come across a similar problem in an entirely different field and you are able to solve it quicker.
You also encounter problems you didn't even know existed and can look up how others dealt with them and learn that way.
Programming is a really abstract field, so "education in enginedev" isn't really the right choice of words, it should be more like "education from enginedev" you can then apply in the most unrelated fields.

Was that an adequate answer to your question?
>>
>>143608027
http://boreal.aggydaggy.com/programming/2016/05/26/entity-safari.html
>>
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More game progress, upgrades are now even visible in game!
+Added first shooting mechanic.
Its a bit different on android, since I don't have mouse position to track.
Need some input on level colors.
0-10, I do not know for which colors to go.

https://youtu.be/Qr2cKXa6h58
>>
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>>143606267
how much kickstarter money did this garbage make?
>>
Do you enjoy playing games agdg?
I feel like every year since I started devving I feel less and less compelled to play games for pure entertainment value.
Nowadays it's really hard to just sit down and play a game, and when I do I only last a couple hours and then never touch said game ever again.
>>
>>143608895
Pretty cool, I like the shooting. What are some plans for this? I don't know what you mean exactly by level colors but I have no sense of good/bad with colors anyhow so you're better off without my advice.
>>
>>143609156
I have the same problem as you
Half the time I feel guilty I should be working on my own game
>>
>>143609156
I find dev'ing always nags me when I want to play games.
But playing games is important so I find ways to do both.
Like right now, enjoying some comfy background Falsebound Kingdom while I dev.
>>
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>>143609156
I haven't enjoyed anything in years.
>>
>>143609251
Colors for modules as I upgrade them.
You see how all the modules start white, its level 0 color.
Current final color, aka Level 10 is red.
>>
>>143609156
I think I probably would, but instead I would rather have a Let's Play of it on while I work, or preferably I guess they're called Longplays, where there's no commentary

I played a round of Meteos while pooping this morning, it was fine.
>>
>>143608963
3.8 mil
>>
I only play Hearthstone and Overwatch
>>
>>143609383
>Let's Play
kill yourself
You might as well listen to something dev-related if you won't actually play anything.
>>
>>143609156
Yes. I spent a lot of time on both MGSV and Dark Souls 3 (and am still playing the latter).
>>
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>>143609156
>playing videogames
i play my DS when i poop.
>>
>>143609525
And let me guess, you have no game.
>>
>>143609486
I can't listen to anything attention-grabbing while I work, which is why I prefer the commentary-less LPs or commentary on the quiet side.

But best of all is when someone devstreams art with comfy music.
>>
>>143605261

P-please someone?
>>
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>>143609448
fuckin heck
>>
>>143609660
how do you work without your eyes?
>But best of all is when someone devstreams art with comfy music.
>not just cutting out the middleman and putting on some music
>>
>>143609752
Roll your own.

Jokes aside, you can just use free external software then import it into Unity.
>>
>>143609156
I play a couple hours of Fallout and Civ here and there. I enjoy games a lot but I can't sit down and sink a weekend away like I used to since I have work and stuff.
>>
>>143609603
i don't want to have a mental image of you, or anyone for that matter, pooping.
>>
>>143609156
I keep falling asleep when I do anything that doesn't have to do with school or my job. I just lurk here to try and muster as much motivation as possible but nothing ever happens.
>>
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>>143610180
even apples poop
>>
>>143609949
2nd monitor, but I also do some math/physics on paper. Also I hate finding music. And I like seeing people work in the various gamedev areas.
>>
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Redoing the menu for >>143596095

Basically removing the action bar / hero status and sticking it into the inventory portion to make it less cluttered since some anons complained
>>
>>143609156
I sometimes launch a game then say nah.

That new doom game at least got my attention long enough to play it for a few hours bur I know as soon as the weekend ends and real life hits me along with the nagging feeling that I can't dev if i do other things, I'll never touch it again.
>>
>>143610363
this only makes it worse
>>
>>143609156
I play games similar to my goal game so I can analyze what they did right or wrong, and what I could do to improve and such. Quite frankly though I don't have much patience either, which is making me upset at myself. Even playing games that are supposed to be my favorite is sometimes irritating me, I'm not as patient as I used to.

>>143609603
Same here kek. Managed to play all of New Super Mario DS while only playing it while pooping.
>>
>>143598929
streamin some more simple 3d modeling programmer art

zcbaron on twitchtv
>>
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i know you guys absolutely adore polls so read the image full of a few of my game ideas and vote for the one you like best (not the one you think i'd be best at, nor the one you think would be most successful, nor the one you think will win the democratic primary - just vote for the one you like best) http://www.strawpoll.me/10311524
>>
>>143611526
>Not TCG Game
https://en.wikipedia.org/wiki/Nomic
>>
>>143599361
Generally I divide the action into 3 major key frames, and then keep adding frames betweent he beginning and middle and middle and end, and then add frames in the middle of those as well until the animation looks smooth enough for 30 fps.
>>
>>143611526
either the detective game or the dress up RPG
>>
>>143611526
You'd make more money off of a game that simulates beating Googum to death with your bare hands you know
>>
>>143589359
I also take about 5 hours to do one
>>
>>143611648
neat, it's basically that except without any sorta voting/debate and a delayed activation of rules to prevent winning in a single blow before your opponent can respond.
>>
>>143611526
Did you just hijack gaggems name?
He never asks us for shit.
>>
>tfw you made a few games in high school and college, and you saved them on a flash drive and your computer
>tfw your computer's hard drive gets corrupted, and you have no idea where that flash drive is

They were shit games, but they were my games familia. There was this one where you played as a cat and you had to keep climbing this randomly generated course while water flooded the stage, all set to the music of 8 bit "Don't Stop Me Now" by Queen. It was my masterpiece, and now it's gone.
>>
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>>143612110
who else would be such a great ideaman?
>>
>>143611526
Oh! That's A Baseball!
>>
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>>143611526
Detective but with some creativity, not the same old trenchcoat hat dame noir stuff. Auditor who gets in over their head? Health inspector who uncovers some shocking secrets and decides to get to the bottom of things? Bikini inspector?

Have you seen Terriers? Under-rated TV series, canceled after one season. California buddy-detective thing. Also Inherent Vice, a Pynchon book turned odd little film recently, stoner detective type guy.
>>
>>143612640
>whip the vote 2.txt
It's time gazoogem, post it.
>>
>the way you fuck me I'd do anything for you
looks like someone found a source of literally free art :3
>>
>>143612679
i didnt include anything plot/theme/setting related in the summary but i already know what im doing for most of that.... if i go with it, i'm gonna need to get someone who speaks spanish to be the acting coordinator and historical accuracy checker.

>>143612752
october surprise
>>
>>143612640
are all your games going to be UI games from now on?
>>
>>143613202
Best option for a 1MA tbfh
>>
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reverse engineering rainbow six rogue spear and porting to a modern engine

so far have the skeletons, skins and animations working in a d3d app. working on converting the assets to fbx and putting into an engine i've yet to choose

I'd really appreciate if somebody could save an fbx animation into the ASCII format and upload it. I'm having trouble finding an fbx animation example file to look at and don't have maya or anything on my laptop

pls...
>>
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>>143612679
i love that trenchcoat noir stuff, you can do a lot with it
>>
>>143613202
hacker and TCG are the only full UI games in there, although hipster and detective could just as well be and glitch has UI heavy elements added.
>>
Say that on rpgmaker/any other 2D based engine, most games take a long time to complete, from several months to a year or more. Does that only apply to longer games, ones that have 3+ hours of gameplay?
How long would you say a simple game that has around 10 minutes of gameplay take to finish?
>>
>>143613593
I doubt anyone here has actually seen a noir movie.
Figure they just draw conclusions from stereotypes and tropes.
>>
>>143613801
>How long would you say a simple game that has around 10 minutes of gameplay take to finish?
Maybe a week or two if you include all the art and everything
>>
With C# is there a way to declare fields where only the getter/setter can see the private backing field?

I hate writing code and seeing _MyField alongside MyField
>>
>>143614118
Then use this->
>>
>>143614118
^ a way to declare Properties
>>
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>>143571490
not extremely happy with it but it's a start. I need to fix the neutral head before the mouth opens, looks like a kid in a hoodie lol.
>>
>>143613872
Why wouldn't anyone here have seen a noir movie? They're great and not really obscure or anything, and it doesn't take long to get used to black and white (though there's some good color noir too, like Chinatown)

https://www.youtube.com/watch?v=8CiOcgvgq2o
>>
>>143614391
Eh, just too many times people talk shit about a broad thing and it turns out their opinion came from fuck-all and assumptions.
Espeecially saying noir is boring when theres so many different sub-genres of it.
>>
Thinking about how this boss should move is way harder than I thought it would be.
>>
>>143615004
You should play Metroid Fusion for the Serris fight.
Or atleast find footage.
>>
>>143614379
2spooky
>>
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Guess which game im ripping off
>>
>>143615476
Funny you should say that because that was one of the first things I looked at, and was part of the 'inspiration' for the boss. Others would be Leviathan from XIV and Bal Rodos from PSO2. Most of the problem I'm trying to wrap my head around is making the segments move with the head while the head is going in circularish paths through the room.
>>
>>143614379

I dont even know whats going on there.
>>
>>143615608
Hotline Miami
>>
what to you think of THIS
https://a.tumblr.com/tumblr_o1w43x4GGX1v772mro1.mp3
>>
>>143614379
love it! it would be funny if this tied in with the skiing game
>>
>>143614118
You don't necessarily need a separate field to "back" the property. Simply declaring something like
>public int Foo { get; set; }
will do the trick.
>>
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>>143615938
I do think about making HELLBALL, the necromancer game, and the walking simulator horror game all be part of one big universe.

might get a cameo in the ski game who knows
>>
>>143610092
>>143605261

I just bought the erosion brush anyway and a bunch of other stuff worth 100$+
>>
C# is butts 2bh
>>
>>143616403
time to langdev
>>
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Is anyone here? Im sorry this is my first time on this board and thread, I just wanted to start making my own game or something, recommendations on Engineo tips pls ;-;
>>
>>143615928
What the fuck did I listen to
>>
>>143613801
You can't exactly calculate things that way. Games have core mechanics and gameplay one needs to create, the base if you want, which is what takes the most time to do. Making the game longer by adding more content doesn't take as much effort by far.

5 months to do core - 6 hours worth of gameplay
2 months to extend the game - 20 hours worth of gameplay

Made up numbers to illustrate my point. Of course it vastly depends on your game's genre.
>>
>>143615749
Good guess, damn
>>
>>143616657
How did you even end up in this cesspit?
>>
>>143615608
paper mario
>>
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Whats a good, low resolution dataset of countries borders?
>>
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>>143616657
What's your programming/art/dev experience?
What do you want to create?

No wrong answers, specific or vague.
>>
>>143618250
>Programming exp
almost none, I knew a few things from some friends but Id rather just say I know nothing
>Art exp
I can draw simple things but if we are talking about sprites and stuff I can do it with practice
>Dev exp
none

I want to create a simple side-scroller megaman-like, with blasters and stuff and Im looking for this project to be just a practice to learn more exp and stuff to actually make a game in the future, Id like to learn everything from scracth and I know people wont be hand-holding me from beginning to end but Id like to know atleast the basics to then learn by myself experimenting

Sorry english isnt my first language
>>
>>143618615
Start with GameMaker Studios, and do the tutorials. But be sure to use the GML coding language, as that's going to teach you coding logic better than Drag'n'Drop ever will. Also watch videos by Shaun Spalding on youtube, he does a nice job of walking you through things.
>>
>>143616403
it's the easiest language

linq is like cheating
>>
>>143618615
GameMaker Studio is probably the most standard answer, it's the most popular 2D engine.
Godot is good as well but it's not as beginner friendly as GameMaker (but as long as you're not literally a retard you'll be fine)
Other engines like Unity and UE4 are more focused on 3D games, they're overkill for 2D. Everything else is mostly not as good but you could always look at other engines if you want to.

>english isnt my first language
I wouldn't have known if you didn't tell me, everything you wrote sounded fine.
>>
>>143608027
bump
>>
Realized that my game loop is shit and I need to refactor a few things.
Goodnight /agdg/.
>>
>>143566071
Sure, I'll humor you
http://threejs.org/

Go ahead, check it out. As an added bonus you'll learn web dev skills in the same stroke.

Learn how to create a voxel painter first.
>>
pong is the loomis of programming
>>
>>143604245
If you're not making a game similar to the kind of game an engine is designed to help make you find yourself fighting against it and looking for workarounds all the time.
If you're a programmer you're more likely to be coming up with wacky mechanics that aren't well supported by existing engines, and you care less about the graphical components.
>>
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>>143595829
>Game Name:
Whimp the Bold
>Dev: (No name yet, just leave it blank)
>Tools Used:
GameMaker: Studio, GraphicsGale
>Website:
>Synopsis:
Control your enemies! A 2D platformer adventure inspired by GBA Kirby
>Progress:
+Put in slopes
+Added 2 enemies in (out of 4 created)
+got camera to smoothly track player, regardless of enemy control
+Full player controls implemented
-Have no clue where to start for creating environment tiles
>>
>>143618615
>>143618885
Thank you so much! I had Godot and was testing a bit but Im going to download GameMaker too, Ill check the GML Coding and watch those videos you said, Ill do simple stuff first to get comfy with the engine before making a project, I want to make this game atleast 5 levels long with Bosses and stuff, thanks again tho!

thanks too for the english thingy, it means a lot to me specially because it was really long and got me nervious
>>
I got a game greenlit a while ago and I've been changing it a lot meanwhile, basically from one genre to another under the same umbrella. Have any of you guys seen this done before? In my case it's definitely a change for the better.
>>
>>143620087
Link your game

Also, questions about Greenlight:

How soon into development did you put your game up on Greenlight?

And once you've been Greenlit, what actually happens?
>>
>>143620058
Also Im going to download the free version of GM because I live in a poor country and we are having a really bad economic crysis right now so I cant afford to buy some $$$ to buy the other versions
>>
>>143620168
Not linking because I've never posted progress here, just asked/answered questions, so I don't wanna get shit on for shilling.

I put my game onto Greenlight five months after I started developing it. As for the other question, I'm not entirely sure because I haven't gone through the whole process yet. Once you're greenlit they send you an email with a link to continue the process and get paperwork etc organized. I haven't made an LLC yet though so
>>
>>143620396
At what stage of completion was it 5 months in? How long did it take after that to get greenlit?
>>
>>143620396
>I haven't made an LLC yet though so
getting a lawsuit together just for you bud
>>
>>143620396
>no LLC
Enjoy your lengthy and costly patent litigation, where your personal assets such as computer, car even home are seized. Retard
>>
>>143620396
>no LLC
It'll be good to shitpost to you from your own laptop when we settle out of court :)
>>
>>143620575
>>143620704

He hasn't added his game to steam yet, how can there be legal recourse you fucking tards
>>
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Working on two versions of ceiling goo.

One contains a bomb. Wew.

Now I have to make explodey and gooey particles.
kill me
>>
>>143620850
he stole my idea
>>
How do I into 3D modeling?
>>
>>143620993
No I didnt
>>
>>143620965
I read that as poo, please make them brown now upon this revelation.
>>
>>143621039
start by modelling something easy like pong. borncg has some good tutorials but personally i like to go raw. admittedly that is hard when blending
>>
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>tfw devving with a butt plug and diaper on

My productivity increases tenfold! Why don't you /devindiapers/ and /plugnplay/, aggydaggy?
>>
>>143621124
I saw that you did, I'm a witness. Enjoy your time in prison for theft.
>>
>>143566641
> team
you're setting yourself up to fail, lil pupperposter
>>
>>143620965
Neat
I love how they automatically fly up and cling to the ceiling, how'd you manage that?

Also, how do you add objects during run?
>>
>>143621554
Look up raycasting
>>
>game engine coming along nicely
>keep flitting between different settings for the game

ADHD is really fucking annoying.
>>
>>143609156
As I get older I'm less inclined to play the latest hyped up shit and more into certain genres/developers. Having a full time job doesn't help. As a kid you could give me any generic 2D sidescroller and I'd spend weeks finding everything.

I think as you get older you have more to compare a game to and say "oh this doesnt work, this isn't fun" and stop playing. Hand me a Bethesda rpg and I'll put 200 hours in it regardless
>>
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>>143580904
>combining pissing and shitting into one bar
Come on, mate.

Remember, fun is proportional to number of on-screen bars.
>>
>>143620513
A bit over half-way.

>>143620515
>>143620575
>>143620704
That's WHY I haven't gone through with anything else yet. I'm not getting fucked by The Litigious Jew lol
>>
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>>143622696
Gotta keep track of how many bars are dispalying
>>
>>143622696
that gives me an idea

a game that's 90% bars and 10% a text based interface or maybe a small graphical representation of what's going on
>>
>want to make a game with a teleportation mechanic
>can already feel the people saying "le teleports behind u nuthin persona"

I am a fool with a heart and no brains, and you are all fools with a brain and no hearts.

We are both unhappy, and we all suffer.
>>
>>143623129

>not doing something in your art because of what other people (on 4chan) will say

Foolish indeed.
>>
>>143623129
>>
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>>143623085
>airhorn.ogg
>>
>>143623129
sick reference my dude
>>
>>143623085
Idle games are basically this, you know. They're pretty fun to make.
>>
>>143623387
Why did these monsters do this to pupper?
>>
>>143623462
>pupper is so impressed with all the magical things humans can do
>they cast their occult symbols at pupper
but why
>>
What's more fun guys, swords, guns, or guns and swords?
>>
>>143623673
titties
>>
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>>143623017
Nice catch.

>>143623085
As much as I was joking, I'm sure there's a way to make a plate-spinning game like that fun.
>>
>>143614118

public int MyProperty { get; private set; }

Is this what you're looking for? Your question is a bit confusing.
>>
>>143618209
Perhaps look into Europa Universalis 3 maps.. I recall making a Skyrim mod for that game a few years ago and the game identifies countries from a map... hold on let me try to find it for you
>>
How does it work when people give away keys to their game? Do they pay steam for each key? Does steam give them a few free ones?
>>
>>143624179
You ask for free ones, give them an amount, and a reason.
>>
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Just implemented a dialogue system loaded from XML files that automate what dialogue will show next, including options. Now I don't have to hardcode conversations, just make simple XML files for them!

Do it anons, it's fucking worth it
>>
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made lots of art progress today. new enemies today for the demo world. mimics, slimes, skellys and skelly bats.
>>
>>143624325
All of this is bought off the asset store, wtf is wrong with this general
>>
>>143624504

>OBS

please stream <3
>>
>>143624524
Literally none of this is from the asset store except the grounds texture. Nice try, NoDev!
>>
>>143624524
>opens blender
>assetstore.

NODEV GET OUT.
>>
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>>143624146
>>143618209
Here you go! For some reason Paradox puts it in upside down, but basically every country on earth is defined on this map and has a unique RGB color value
>>
>>143624945

>upside down

you realise of course that there is no up or down on a sphere?
>>
>>143624945
> upside down
you mean the right way up, mate
>>
>>143625041
>shitposting

for what purpose?
>>
>>143624697
my dude, i was streaming twice today and no body was watchin. im gonna try to stream somewhat over the next week as i near completion of the demo. just don't know what people want to see or hear on stream.
>>
>>143624945
You are wrong with me, you divide it in like 3 different color zones ;-;
>>
>>143625129

For me personally I am interested in all parts of gamedev, but especially modelling at this point. I'm new to blender but would like to get a low poly artstyle going.
>>
>>143625041
Does that image look like a sphere to you?
>>
>>143625374

>2016
>being a flat earther
>>
>>143625502
>>143625374
BTFO asset junkie
>>
Dumb question that I'm sure to get flak for but, should I try an engine besides GameMaker? The limitations of the software (even with the Pro license I got on sale) are starting to get on my nerves. Godot looks... surprisingly capable, so I'm wondering if it's worth it to make the jump.

Then again I haven't done much but cookie cutter platformers yet but, I'm getting there. What would you guys recommend?
>>
>>143625586
>>143624524
>asset

what is this meme?
>>
I really want to use Unity, but i've no idea how to code for my life.

Where can I learn c#? I've seen lots of beginner ones, but they get right into the bulk of it.


im a retard, so i need to go slow and take my time, word by word, long explanations, etc

any tutorials that do just that?
>>
>>143625709
what limitations
unless your issue is 3D, I'm sure you're being limited by yourself
>>
>>143625712
It's sourcefam's way of calling people a script kiddie for using unity, just ignore it
>>
>>143625787
I've been delving in 3D a little, so that's a contribution to it. The rest probably is just me though.
>>
>>143625768
if you don't know how to code you won't be able to use unity for a long time
>>
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>mfw join indie group
>mfw one of literally only two programmers
>they're making a 2D game
>in unity
>full of idea people but they have good hearts
>music people are actually good
>i now have to program their video game from scratch

atleast i get experience
>>
>>143626032
exactly! thats why i want to learn right now!
>>
>>143625768
>>143626032

This guy is full of shit. I started using unity having never used any programming language in my life, and am currently pretty deep into the meat of my game (a 3rd person adventure game).

Just start at roll-a-ball, work through the tutorials, and google when you get stuck. It's hard at first but gets easier.
>>
>>143626125
inb4 you give up
>>
>>143626192
how long did it take you? just wanna know an estimate
>>
>>143626125
Is this for that crazy mofo that wanted to make a diablo style game in 3 months a few months back? I was the other programmer that jumped ship fucking ASAP; made sure to open a PM with every decent artist/musician that was willing to work for free tho, thanks to the organizer finding good quality tards!
>>
>>143626125
>>they're making a 2D game
>>in unity
Shoulda used Game Maker kiddo.
>>
>>143626219
nah, some of them can sprite ok and it's fairly easy to make a simple RPG that will please them

it's just the constant flow of half baked ideas that will continue to weigh down on my soul until i suddenly die of a heart attack

also i'm going to leave this other programmer in the dust they've been developing for a while and all he has is a bunch of resources in a unity project, and i feel bad.

he didn't even know how to use github
>>
>>143626358
Game Maker is so terrible that I can literally code in BYOND better.
>>
>>143626267

It was about 6 weeks before I started implementing my own code without tutorials.
>>
>>143626571
>Byond
>Better than anything
You don't need to lie to shitpost, Anon...
>>
>>143626653
I never said BYOND was good.

I'd honestly rather stick my cock into a blender than write another .dm file, so that should tell you how much distaste I have for game maker.

I'd honestly rather just fucking code the game from scratch in brainfuck than use game maker.
>>
>>143626571
> im limited by my own capabilities
> it's gamemaker that's bad!
>>
>>143626607
sounds good. think i can do it anon?
>>
>>
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>>143627127
>necktie
>>
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>>143627067
>think I can do it anon?
What's the point of this question? You want the answer to be yes, so I'll say yes

But in the end, only YOU can decide if you can do it or not. Don't put responsibility for your learning on him, it has to be on you entirely and you have to be excited by that
>>
>>143627127
I was going to insult you, but I remembered I'm literally incapable of doing what you've done because I'm actually the shittiest artist in existence.

You have made me fall into a deep depression.
>>
>>143627067

I do, but you are probably going to want to give up a bunch in the first few weeks. You'll probably want to switch to game maker too. I did. But I fought through it and honestly I am getting quite comfortable with unity.

Use the unity learn site, youtube, and this general. You won't always get answers here, but sometimes someone will come through. I'm here often so if I see anything unity-related I can answer I tend to do so.
>>
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>looking through BG2 backgrounds
I-I could do this, I just don't feel like it
>>
>>143627067
God damn it stop fucking around and go balls deep.

Sometimes you have to run before you can walk.
>>
>>143625129
we should consider adding people willing to stream to the OP
>>
>>143627351

>BG2

my nigga

I used to play the shit out of that on gamespy in my teens.
>>
>>143627351
>I could be great at X!
>I'm just too lazy

This is literally the story of every aspect of my life.
>>
>>143627278
>>143627330
>>143627430
you guys are right. im gonna fucking do it, right now, starting with rollaball tutorial.

here i fucking go. see you fucks later!
>>
>>143627469

Why not have a link on aggydaggy.com? We could have a keyword to link to a search for.
>>
>>143627557
DON'T FUCKING TELL ME FAGGOT, DO IT.
>>
>>143627469
I can also add devstream links to the tools website if anyone wants to work with me on that.
>>
IDEA: puzzle game about coding in esoteric programming languages
>>
>>143627928
didn't the spacechem guy make this
>>
>>143627326
that's ok, im 2 years in
>>
>>143628171
TIS-100, though it's not actually about a lenguage, he made his own system up
>>
>>143627627
>>143627657
Eyyy that's an interesting idea. I wonder if twitch has an API for checking if someone's streaming. Then you could just have a list of agdgers who stream, and some sort of indicator for if they're streaming

>>143627928
https://en.wikipedia.org/wiki/0x10c
I was excited for this, kind of related.
>>
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>>143628557
>Notch then stated he will instead, most likely continue to work on smaller projects for the rest of his life.

>tfw he's here right now
>>
>>143628557
Yeah if i add stream links to the site i would definitely use the api to indicate live streams. I have to finish the recap and then redesign the site according to feedback ive gotten, is probably add devstreams after that.
>>
>>143627928
Does SQL count?
>>
>>143629015
So basically every text adventure game ever? (The "puzzle" being figuring out what queries it actually accepts and how to actually progress by using them)
>>
>>143629178
>Guess what the designer was thinking
That is extremely what Im worried about
>>
>>143629680
parsing technology has gotten really good. I'm always impressed when I type some weird half-coherent shit into wolfram alpha and it gets what I mean

I want to learn more about that topic
>>
>>143621554
They just have reversed gravity aeuhue.

>Also, how do you add objects during run?

I'm using GM, I have Hud controller object that has a 2d array containing the object/enemies sprite and object ID.

Then I just have the mouse wheel control the currently selected ID and middle click to spawn.
>>
>>143629851
http://www.wolframalpha.com/input/?i=apply+embossing+effect+to+an+image+of+a+European+Shorthair+cat
>>
>>143629995
How do I make that kind of HUD controller? Or do I have to download it from somewhere?
>>
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I couldn't do as much devving as I wanted to over the past few days because of Work stuff but finally got all core mechanics implemented.
>Movement
>Boundaries
>Fail states and enemy collisions
>Score system in place (complete with bonus points for close calls and penalties for shielding)
>Win states based on point requirements.
Shit's only very basic but I'm still happy because it's one step closer to being an actual game.
The pauses are in the webm are because Fraps doesn't record the placeholder message boxes I put in.
I even came up with a title.
>Operation Impregnation
Next up I need to establish my time limits for each level section/required room size and replace my placeholder dialogue boxes with a proper in-game notification.
From there I'll probably work on the transition between stages and then whip up some more shitty sprites so I can make a small proof-of-concept demo.
Making games is fun, even when they'll be completley unmemorable and only played by a handful of people.
>>
I'm trying to code in GML, but I keep having an issue.

I use this code:
if (place_meeting(x + hsp, y + vsp, obj_ParentEnemy)) {
[bunch of stuff]
}

But within the [bunch of stuff], it detects my player as both 'other' and 'self', so I can't read variables from the enemy I'm colliding with. Any fix?
>>
>>143631021
Small games are the most fun to work on because there's an actual good chance you'll finish them, unlike larger projects.
>>
>>143631514
Try doing "with obj_ParentEnemy" instead of using the 'other' function
>>
>>143631514
Stop being 12 and use a real language that gives you actual control.
>>
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How's THAT for a jungle, huh?! Got a giant frog, some giant spiders, and a giant mosquito. Now all I need is some giant jaguars, and some giant people in giant bulldozers cutting down the giant trees to raise giant cows.
>>
>>143631696

Ignore this faggot.
>>
>>143631627
I'm afraid that would detect a different onscreen enemy though. I know there has to be a way to determine the one I'm colliding with, and the documentation seemed to imply that 'other' was the way to do it

I also tried finding the enemy id with collision_point at the same point I checked for with place_meeting ( collision_meeting(x + hsp, y + vsp, obj_ParentEnemy, false, true) ) but that never gave any result
>>
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Finished programming a pull/pull, and the pickup and throw for certain objects. Going to use these for light puzzle elements.

Do any of you Anons know how to mix the animations in unity using layers or something? I want to mix my run animation with the pull/pickup animation so the legs will move during these.

Going to make an elevator/lever switch, npc dialogue, and more assets next.
>>
>>143631786
terrifying!
>>
>>143631898
Why n ot check for the nearest enemy first?
you could do something like
nearestenemy = instance_nearest(obj_ParentEnemy);
Then check the rest on nearestenemy
>>
>>143631898
Try using instance_place instead. Something like,

n_object = instance_place(x, y, object)

if place_meeting(x, y, n_object)
{
[do things]
}
>>
>>143631964

Slow down the dragging senpai.
>>
>>143631964

http://docs.unity3d.com/Manual/AnimationLayers.html
http://docs.unity3d.com/Manual/class-BlendTree.html
>>
>>143632332
This worked, thanks!

>>143632324
I get nervous with workaround solutions like this, I know it will probably give me the correct object 100% of the time, but I'd rather code it to read, definitively, the correct enemy
>>
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>>143595829
Game Name: Project Wingman
Dev(s): RB-D2
Tools Used: UE4, Blender, Substance
Website(s): rb-d2.tumblr.com
Synopsis: An Ace Combat wannabe.
Progress:
+started working on the hangar interface
+added some gears to the Mig31
+A bunch of stuff I don't really remember
-procrastination
>>
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>>143632685
No problem. I had a similar problem when I was working on hitboxes. Spent like all day on it.
>>
>>143605969
>when sonic the hedgehog's twitter steals burrito galaxy guy's joke
>>
>>143633071
> when burrito galaxy guy is a lolsorandom steamchat shitter
>>
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>>143632332
This, but I'd replace place_meeting(asdasdas) with "if n_object != noone.

You're already checking to see if an area isn't free. While doing so, you're storing the ID of the object thats at that position if it exists, if not it returns noone.
Doing a second position check isn't really necessary.

>>143630556
I made my own, all you really need to do is set up an array containing the object IDs, a "current" variable containing a number, and buttons to add/subtract from that number.

Then make a button that does instance_create(mouse_x,mouse_y, array[current]);
Or something. Its fairly simple but definitely check the guide for more info.
>>
>>143627182
for some reason the weights don't pickup the tie in engine
>>
>>143611526
So you admit you've been here for months with no game you were actively working on?
>>
>>143634051
i've been actively working on Restricted-RPS
you can see devlog videos on my website/youtube
i'll be uploading another soon
>>
>tfw working on your game feels like sitting on a mountain full of TNT
>tfw closing your eyes and playing the finished thing gets you excited about making more progress
>tfw it doesnt matter because you learned art instead of programming
>>
>>143634251
nice!
>>
>>143634251
sweet
>>
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>>143607435
It ended up going from eight frames to 14, but it looks a lot fucking better for it.
>>
>>143634375
great, more frames the better
>>
>>143634251
Why do you never post progress here though?
>>
>>143634251
great
>>
>>143611526
The zombie game. Because river city ransom is fun as fuck, and onlne coop would make it even better. Now work on it or get the fuck out of here
>>
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It's 9AM saturday an i have nothing else to do but dev.
It's nice and sunny outside and i made myself this delicious yesdev breakfast.
Fucking paradise.
>>
>>143634473
https://www.youtube.com/watch?v=Y1ENvIP7ofA
>>
>>143634251
Nice, man.
>>
>>143634557
Today is May 28th though. What progress do you have today?
>>
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>>
>>143634251
that is really cool to hear
>>
>>143634528
>ketchup
>ketchup with orange juice
>ketchup with orange juice + eggs
are you trying to suicide by food poisoning?
>>
>>143634375
Looking good, are the limbs going to be attached or are you going for a rayman-esque character?

>>143634473
he's too busy networking, googum's a professional dev you know!

>>143634528
the thumbnail makes it look like a pancake with banana slices haha

>>143634557
ganbatte googum!

>>143634637
Nice art, is it yours?
>>
>>143634613
launching the new update with an update list so long it could be it's own novela
>>
>>143634251
I always look forward to your progress, dude.
>>
>>143634724
epic
>>
>>143634251
Jake, great moves, keep it up
>>
>>143634664
>eggs without ketchup
>breakfast without OJ
You are the insane one
>>
>>143634251
Finally, an actual dev
>>
>>143634528
I can't respect a fork with such stubby prongs. Absolutely disgusting. Trash this breakfast, try again.
>>
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>>143634724
The limbs won't be attached, and the background hand will be its own sprite but attached to the player itself. The background hand will hold a tome, which will give off visual effects depending what spell you have selected.

This is what the last version looked like, for reference.
>>
>>143634375
Looking smooth as heck fella, smooth as heck
>>
>>143634528
>catchup on eggs
>european """""""cuisine"'""""
OJ looks bomb af though
>>
>>143634826
it's Ryan, you motherfucker.
>>
>>143634891
you cant be serious
breakfast with OJ is cool and dandy
eggs with ketchup mixed with OJ is dog food
have some respect for your stomach!
>>
>>143634826
>>143635123
don't worry guys, you're both right
It's Ryan Jake
>>
>>143635012
I liked the bounce of >>143634375 a lot, shame to see it reduced so much. Any way you would put that back in a bit? Maybe just make the eyes bounce a bit to imply vertical motion?
>>
how about that game development
>>
>can't choose between normal human proportions and "toon" proportions

toon is gonna be easier, right? in 3D, that is.
>>
>>143635259
he went from >>143635012 to >>143634375, not the other way around
>>
>>143635135
this bitch nigga cant handle no brunch

>>143635210
Ryan Jake is acceptable, Jake is not. it is not ok to call people by their middle names. like calling the world's president "Hussein" is disrespectful as fuck.
>>
>>143635123
ryan more like BRIAN amitire
>>
>>143634906
>>143634251
we have to confess, that fucker gogem is the most active dev on this board
game flopping or not, he is still devving, didnt give up
and as much pain is it to hear his advice, he always gives good advice
and to be honest R-RPS game art is beautiful...
i cant believe i am saying this
>>
dang, I coded a new feature without testing and it almost worked perfectly except for one missed nullptr check
>>
>>143635367
normal English fucker, you speak it?
yo white-ass wannabe niggah
>>
>>143635371
i still dont get why this is a thing, like everyone mishears as Brian somehow and ive never even met a Brian on the internet much less real life....i've known literally dozens of Ryans.
>>
>>143635379
>most active dev on the board.

I think it's more to do with the fact that he uses a name.
Proportionally he doesn't really post too insanely much.
>>
>>143635327
yes toon + bloom FX and baaam
easy yet looking good
>>
>>143611526
That trading card game actually sounds really cool especially in one of your art styles because you have a knack for hard hitting dramatic moments like when you lose in RRPS.
>>
>>143635389
Are C++ smart pointers worth it? They look like ass.

I like C-style memory management. I figured the C++ stuff is for code monkey who are too dumb to code without getting segfaults. But I've never tried it so maybe they're worth it?

If I have no problem doing it C style is there any reason to switch over? I notice the Box2D dev has the same opinion, I don't think there's any 'smart' pointer stuff going on in SFML either.
>>
>>143635580
>0.736% of males in the US are named Brian.
>0.328% of males in the US are named Ryan.
Twice as many brians, and sound is nearly identical.
I guess that not much different in straya.
>>
>>143635135
oj is packed with vitamins and eggs are packed with protein for them gains topped of with the fiber from the ketchup makes a perfect healthy breakfast, so go back to stuffing your face with hotpockets you little nodev
>>
>>143635730
if I were to write my own engine I wouldn't use them, but if I'm using an engine with them I don't mind (unreal). I think they are useful in big projects where you often have a lot of different classes touching the same object and its not clear who "owns" each object. for 2d stuff I wouldn't worry about it

though this particular case I'm actually passing null to a function to indicate no valid target, so it's supposed to be null
>>
>>143635778
>ketchup
>healthy
retarded bait
>>
>>143635756
i have to believe Brian is a name for baby boomers if theres that many of them and ive met none of them.
>>
>>143635778
you don't just shove all that shit together like a neandrethal though jesus christ
>>
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>>143635337
Oh, nice then, I was confused as to why it looked shittier. Really nice work then.
>>
>>143635879
any good ketchup is mostly vinegar and vinegar is extra healthy because of something something gut bacteria.
>>
>>143635778
>ketchup
>healthy
There is probably a spoonful of sugar and salt in that picture.
>>
>>143635993
you are not fun at parties, arent you?
>>
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I couldn't work for about 2 days but I had some time tonight so I got around to adding targeting to my spellbook. I coded ally targeting too, but I don't have any ally spells (like Cure) yet to test.

I think all my spell stuff is done now though... so I'll try and add a couple more spells. I just have to stick in a visual effect, fill out the spell descriptors, then implement a function for when it casts. Hopefully that's not too hard.
>>
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new thread when
>>
>>143636167
new original concept rather than this same old ever repeated minecraft toasterHD ripoff isometric... when?
>>
>>143635105
That is clearly american breakfast, yuros start the day with a croissant and a coffee
>>
>>143636385
coffee and a cigarette
thats my morning, you spoiled mommy-boys
>>
>>143636440
>cigarette
>smoking makes me cooooool XDDD
fucking loser
>>
>>143636440
A session of shouting and self-flagellation gets me ready for the day
>>
>>143612635
>They were shit games, but they were my games familia.
I know that feeling.
>>
>not eating eggs and bacon with hot sauce for breakfast

why even wake up?
>>
>thread full of fatasses
>>
>>143636760

>not eating breakfast

how's your game coming along?

Oh yeah, it's not.
>>
>>143636150
solid brogress
>>
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>>143636839
it's going good thanks
>>
>considering implementing multiplayer
>it will double the workload but multiplayer is cool
>tfw would do it if knew i will have players but like this the game will probably be DOA like 99% of all indie games which would mean all that effort would be for nothing and the few people would will play the game will probably do it single player for like an hour or so
>>
>>143636916

so where is it?
>>
>>143636961
that's probably what stardew valley guy thought too
>>
>>143636323
are you angry with my game specifically or anything that contains rectangular looking shapes in general?
>>
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Good morning agdg

I will be streaming at twitch tv/artificialintelligencia

I am currently on day 3 of fixing my in game menus for my RTS.

If you are going to stream too tag this comment, the more the merrier!

May the gods bless you with progress today AGDG.

Over and out
>>
>>143637030
i don't know that game did he got big? But that doesn't change anything, for every risk of rain you have thousans of games which are just dead, it would be stupid to think that "wow notch did it and hopoo too so that 100% means i can as well, lets just conveniently ignore all those tens of thousands other similar failed indies"
>>
>>143637102
Nobody like self promoting whores, i will make sure to ignore your stream and game from now on.
>>
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https://youtu.be/PXKjjhwy46U

More work done.
Got infinite universe working.
>>
>>143637152
So i looked and he is working on the multi after releasing, but that is easy, when you know you have the userbase already then it's easy to jump into the hard work of implementing the multikulti because you know all that work won't be for nothing...it's not a bad way to do it, release as single player only and if your game is doa, you saved yourself a ton of work, but if it gets popular you can umplement the multi and sure it will now take 1/2 more work than implementing it from the beginning, but it's much better to do 150% when you know it will be appreciated than doing 100% and knowing that it will very likely be for nothing.
>>
>>143637365
engine?
>>
>>143637152
xx
>>
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>>143637282
>Numerous times people asking in the thread if anyone is streaming
>Numerous times people asking for information about streaming
>People suggest it gets put into the OP
>This guy actually announces himself
>You act like a turd
>>
>>143637441
Unity
>>
>>143637487
It's a meme you fucking donkey. Devs here are interested in only their own games.
>>
>>143637282

fuck off you faggot, streaming is good for the thread.
>>
>>143637004
just posted it senpai
>>
Should I make new?
>>
>>143637642
>hard to convert a singleplayer game to multiplayer
I know because i did it before (for a very small game) so i know how it feels when i realized that nobody was interested in playing it anyway and i wasted all that work (the game was shit tho). I would rather tripled my amount of work if i 100% knew that it will count for something than do 3 times less and live in uncertainty while doing it
>>
>>143637282
that's why I only post other peoples' progress

>>143637102
there was talk up-thread somewhere about having a list of agdg streamers on the website too, with an indicator when they're streaming, might be worth keeping an eye out for! your game seems fun, I watched a bit the other day, but now I'm sleeping.

Good night agdg, may the deving you do be like a warm mitten on a baby bear who himself is making a game, out of branches and leaves
>>
>>143636692
>stomach is fucked up due to stress
>can't eat fried stuff
>breakfast is now a cup of tea and cookies
>>
Guys, can anyone think of why my mixamo animations are being imported with weird distortions? i.e. one of the feet animating backwards. I'm using the correct FBX files and using mixamo's built in models too, so I don't get what could be causing it.
>>
make new dickwads
>>
>>143637789
>>143638097
yea but fix up the OP if you do
hate the bloat we got rn
>>
Good night /agdg/, it's been a good day with you all, and my first day with you all. Can't wait to see what games you produce.
>>
>>143638251

Good to have you buddy
>>
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>>143637857
Goodnight bro take it easy
>>
>>143637789
Don't forget to put waifujam there.
It has been missing for 2 threads already.
>>
>>143638580
Don't forget to put waifujam out of its misery
>>
NEW

>>143638904
>>143638904
>>143638904
>>
>>143638706
Same could be said for /agdg/ with the threads we had recently.
>>
Yeah to that faggot that submitted WaifuQuest to the jam, fuck you

You don't know the meaning of waifu games you sick fuck

I hope you drown in the overlord of cum from the massive amount of penis you suck on a daily basis

DROPPED
R
O
P
P
E
D
>>
>>143634528
what's your recipe for that egg thing senpai?

I love them but I always fail every time though it's simple

they're always not-floppy and they crumble though the taste is like the heavens
>>
>>143641191
Just take 3 eggs, put them in a mug and mix them with a fork, then pour them on a preheated pan (something with non sticky surface, if they get glued down you are fucked and will tear them apart), if you have a shitty pan add some butter, but i make them dry, wait for the eggs to stop being runny, then flip it once and let it again cook for a bit and then just plop it on a plate. There is nothing to it. AFTER you put it on the plate sprinkle some salt on it along with a bit of ketchup and finally put some sliced spring onions on top
>>
>>143641323
You don't put in anything but the eggs?
>>
>>143641547
Not him, but you can dump anything you want into an omelette while the eggs are still runny. Diced tomato, ham, cheese what ever you think will work.
Just prepare it all before you start the eggs, because eggs cook quick.
>>
>>143641547
No, the best way to fuck up food is to add bunch of shit in it. Eggs have very strong and silky flavor on their own, nothing else is needed. Some people like to add milk or orange juice directly into them but i disagree, the omelette should be pure eggs and then you add anything you want on top of it, or on it and then fold it around the filling in half
>>
>>143633503
Cool slime bro
>>
>>143606521
unity? why would you need raycasts for a simple platformer?
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