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/cbg/ City Building General

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Thread replies: 67
Thread images: 36

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comfy hangover sperging edition

Previous thread: >>129752795
IRC: #SimCity on irc.rizon.net

--- News ---
(Is this shit even news anymore?)
Network Addon Mod (NAM) version 34 has been released for SimCity 4 just one month after the release of NAM 33. http://community.simtropolis.com/files/file/26793-network-addon-mod-for-windows-installer/
A third party patch named SC4Fix has been released for SimCity 4. http://community.simtropolis.com/files/file/30883-sc4fix-third-party-patches-for-sc4/
Colonial Charter: The Forge Awakens (CC v1.6) has been released for Banished. Major features include the ability to build cities on water. http://www.colonialcharter.com/
New "expansion" named Snowfall has been announced for Cities: Skylines. https://youtu.be/D16RJNPRFxQ

--- Cities: Skylines ---
>Wiki:
http://www.skylineswiki.com/Cities:_Skylines_Wiki
>Modding guidelines:
http://www.skylineswiki.com/Modding
>Skyline's official site/Paradox (sign up for free Zen Garden and future free items!):
http://signup.citiesskylines.com/
>Heightmap generator
http://terrain.party/
>Custom building competition (Get your votes in now):
http://forum.paradoxplaza.com/forum/showthread.php?840333-Custom-Building-Competition&s=911beb05b91e9eaccfaac6c944ca44d8
>After Dark basic mods
http://pastebin.com/HEcKw21a

--- SimCity 4 ---
Contains everything you need for SC4 - getting started guide, modpacks, links to various SC4 communities (with more mods/guides):

http://pastebin.com/Fg9qNhcM

Remember to turn off U-Drive It icons and minimise the game UI when you take a screenshot.

--- Banished ---
>Modding:
http://banishedinfo.com/
>>
I was wondering if anybody thought that a mini-ITX build would be viable for C:S, probably the most RAM and CPU intensive game I play regularly.
>>
D
>>
>>138121198
E
D
>>
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>>138122331
I'll save

made this last night
>>
I'll post some pics soon, keep scrapping my city due to stupid ideas and mistakes, really need to get into the habit of saving more
>>
bamp
>>
>>138119972
>8 posts including OP and me in over an hour

It's time to just let it die boys
It was a good run
>>
>>138126090
we really should think about trying to migrate to a slower board/chan
420chan is an option, though no catalog is really annoying
could also do a stealth /cbg/ post on /n/ as a transport infrastructure games thread or something
>>
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how's my new road/bridge looking?

unemployment is at 30%
>>
>>138127903
that service interchange looks like a mess
>>
>>138128893
it's free-flowing with no traffic lights
>>
>>138127903
>curved road over water
>>
>>138130249
I like to enjoy subtle curves at the taxpayers' expense
>>
>>138130387
Its not that, its the fact it won't use the bridge model.
>>
>>138130507
truss bridges are for faggots anyway
>>
>>138134605
this tbqh, they just don't look good for roads
>>
b u m p
>>
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I started a new series today
https://www.youtube.com/watch?v=PdD8iiXY15Y
>>
>>138143783
>tfw want to do a lets play
>tfw want to show my thought process
>tfw too introvert to do so.
>>
>>138147560
The only one holding you back is you.
What are you afraid of?
>>
>>138148951
I feel i would look like a dumbass.
>>
>>138149536
Nah, you only look like a dumbass I'd you THINK you look like a dumbass,
>>
>>138130507
>not using fine road heights with Ctrl + arrow keys
baka
desu
senpai
>>
Are there any new quay or waterfront mods to replace the default ones?

Subtle bumpan
>>
>>138157851
It would be nice
>>
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Page 10
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>>138119972
What the fuck is up with that OP? It's old as shit.

The actual last thread is this one: >>137753980
>>
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I haven't played in a while, but I'll try and bump if I make some progress.
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>>138170323
Nice shot.
>>
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>>
Anyone having an issue with plopable rico buildings coming up as turned off?
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New episode's out.
https://www.youtube.com/watch?v=Ynq2Gp1Z35U
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>>138119972
10
>>
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>>138184836
Planefag from /simg/ here; replies from /cbg/ on this would be appreciated.
>>
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>>138185583
Cbg dies and gets resurrected with every update or new game that comes out, and it has been doing this since before vg was created. We don't need to merge with anybody or anything, we're good the way we are.
>>
>>138186040
I see. Would this be the consensus around most of /cbg/?
>>
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>>138186329
Yes

https://boards.fireden.net/vg/thread/122770553/#122785572
>>
>>138186329
I remember, when we tried to go to /vr/ and it didn't work (it was before the announcing of C:S). We could go to 8ch too (I even think there is a board named cbg) but it wouldn't work either because noone would post.

At least now people post occasionally to bump.
>>
>>138186701
>>138186807
I see. Oh well!
>>
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>>
Vote to merge with /simg/

http://strawpoll.me/7328201
>>
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>>138212002
You again? Fuck off already.
>>
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>>138212002
We don't want you fags.
Fuck off.
>>
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>>138213187
Gee, greg how come your autism lets you shit up TWO generals.
>>
>>138171089
Does the isometric view mod work? I heard it didn't but I would happily be proven wrong.
>>
>>138213187
Well, stop posting then.
>>
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>>138215595
It's no longer available in the workshop, so no.
>>
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Thread posts: 67
Thread images: 36


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