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/mbg/ - Mount & Blade General

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Thread replies: 753
Thread images: 190

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Blog Never.

(Looted) thread: >>137242286
READ THE PASTEBIN BEFORE ASKING QUESTIONS.

NEW BANNERLORD VIDEOS:
https://www.youtube.com/watch?v=xdSzGoTc_ns
https://www.youtube.com/watch?v=gnGNojC8XrE
https://www.youtube.com/watch?v=KVt0BR5GuMs
https://www.youtube.com/watch?v=bbrnPtybNd4

OLDER BANNERLORD INFO/VIDEOS:
https://www.taleworlds.com/en/Games/Bannerlord/Blog/14
http://www.youtube.com/watch?v=pTbaWgLjN6s
https://www.youtube.com/watch?v=ZpkrdMAyCmo
https://www.youtube.com/watch?v=w66nHR7GTF4

PASTEBIN: http://pastebin.com/xQq8jLch
M&B Wiki: http://mountandblade.wikia.com/wiki/Mount_and_Blade_Wiki

NOOB GUIDE: http://imgur.com/a/FMAqV

>Recommended new player's first mod:
DIPLOMACY vanilla or this one (adds upstab and more)
http://www.mediafire.com/download/7ex3306kg24jjd9/Diplomacy+Modded.7z

M&B VERSION ARCHIVES
>ftp://ftp.taleworlds.com/

Anon's mods and upstab guide:
http://pastebin.com/agwZu9Df

>/mbg/ Steamgroup
http://steamcommunity.com/groups/mountandbladevg

Module Recommendations:
>Gekonewer
https://mega.nz/#F!itxViDAT!PhBfJWsjATkdqN28V2kZ5g
>Swedish Mayonnaise
https://forums.taleworlds.com/index.php?topic=211788.0
>Carribean! Blood and Gold (on Steam)
http://snowbirdgames.com/blog/?p=1632
>>
>>137525479
1st for posting the thread too early
>>
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When do you think warsword is getting released, /mbg/?
>>
>>137525843
Never.
>>
we're using this thread right
>>
Will we have a defensive spear/xbow oriented faction or swadia faggots are still scared of Rhodok?
>>
>>137525843
Eventually. At least I want it to be released.
>>
I'm posting Cao Cao in honour of the poster who was posting in honour of the original Cao Cao poster until we get a good Romance of the three kingdoms mod.
>>
>>137526339
Empire.
>>
>>137525843
About 10 days from now.
>>
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>>137526414
Gods bless your soul anon
>>
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LONG MAY HE REIGN
>>
>>137524474
the empress is no lesbian! besides Nizar would never hurt the queen like that. and even if he did it would make for a neat story. Empress marries her black lover for that glorious bbc and romantic virtues. nignog gets greedy and takes half her lands, while remaining married. an epic civil war that spans calradia all over a marital dispute. when their armies clash, the night before the battle they sneak into eachothers battle tents and fuck

could this be a possible scenario in nilla warband? if not, mod when?
>>
There have been numerous undisputable masterpieces in Mount & Blade modding, such as the strikingly realistic classic 1257AD or its Japanese counterpart Gekokujo. Warwolf will not join their ranks; its surface is too generic, its presentation too provocative and its messages too obscure. Its take on the abysmal is an illumination in one person’s despair, but a paroxysm of another’s perversion. It will remain underground – treasured by the most avant-garde among intellectuals for its edifying if horrifying insight into the fundaments of human morality. Philistines and self-proclaimed critics alike will shun Warwolf, but you can’t fault them for that. It takes wisdom to appreciate its subtleties, and courage to side with the unpopular opinion. Sed domi maneas paresque nobis novem continuas fututiones.

Superficially, Warwolf appears to be a mod which caters to the most proletarian among men; aloof critics dismiss it as such often without a second thought. As complacent as these self-proclaimed "feasters of butter" are, they fail to realize that Warwolf is a cult classic, a chef d'oeuvrea buried under false preconceptions and unfounded criticism. This gem is hidden because it does not shine; it is buried because its tone is that of abyssal black. Warwolf pries into to the darkest corners of our subconscious, the most visceral of our cognition, the most carnal of our urges, and the most primal of our instincts.

As brilliantly put by Cattalus, "Pedicabo ego vos et irrumabo"; to describe the artistic qualia of Warwolf would be to describe music to the deaf, color to the blind or beauty to the philistine. The painting speaks for itself, and it is up to the player to fully absorb its depth. Its sublimity will ever be debated yet always remain objectively irrefutable; the fundamental insight it provides into human and perhaps animalistic nature may shape the basis of Mount & Blade modding for centuries to come.
>>
Anyone have a torrent for 1257?
I don't want to waste an hour downloading it from Moddb at 50kb/s
>>
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Is there any advantage to holding a lance with two hands instead of couching it under your arm? Will we be able to fight with this style in Bannerlord?
>>
>>137531131
There is a modded version of it in pastebin, under the "/mbg/ improved forks" section.
>>
WARSWORD WHEN
>>
>>137533507
T E N D A Y S
E
N
D
A
Y
S


Fucking araby
>>
>>137531382
It would be most useful when taking out routing enemies (as you can just ride up to them and relatively accurately stab them in the back while they're running away without risking damage to your lance) or picking off the sides of a formation too dense or well protected to risk charging.
>>
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dead
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>>137535272
I imagine that wielding the lance with two hands instead of one also adds additional bracing to the spear - you can probably achieve a somewhat similar effect to a couched lance by holding the spear in front of you that way
>>
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>>137526414
You're the hero we need.
>>
>>137535442
I'm not sure on that. When you give point, you're actually supposed to go slack right before hitting, since being tense could be very damaging for your wrist if you're in any position but a couched one.

I'm certain it could help with accuracy, so using it like that for a charge would make sense in that regard (provided you go slack at the right moment), but you don't brace a lance unless you intend to break it, since that puts a lot of stress on it. Its also needlessly risky.
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Are there any mods with working field cannons?
>>
>>137531382
iirc couching wasn't done till around hastings, but when they held the spear with two hands like that i'm pretty sure it was for stabbing off horseback since you can stab much more accurately, faster, and more powerful than with one hand
>>
>kingdom has been at peace for weeks now

I'm making mad cash from searching for tournaments but fuck
>>
The companion's performance with crossbows has sold me on the idea of making Siege Crossbows standard equipment for them but I'm less confident in what I want their melee to be.

For now they're getting Great Bardiches but I suspect they're only getting away with that because bandits have terrible archers. I don't know enough about how the AI will handle things to know what weapon to pair with the shield.
I doubt any good 1h axes or hammers have enough reach to be effective when I want them to be cavalry; though Mornignstars might be long enough and I may be underestimating the Fighting Axe.
I likewise have doubts about their effectiveness with a shield and lance, even a Double Sided Lance, on foot.
I'm pretty confident they could do well with Elite Scimitars but that's the bland option.

Alternatively, if:
>I'm mistaken about how important a shield will be when they're acting as cavalry or engaged in melee while under fire from good archers
>I find an extra bag of bolts to be mostly useless
>The AI could manage it with minimal babysitting
Then I figure a Great Hammer and a decent lance would make them rude in all situations.

I'll have an opportunity to test out most of this myself at some point but input would be appreciated.
>>
>>137538146
it's better to give companions a 1h weapon with shield if you want them to survive in melee the longest
>>
>>137538146
give companions great hammers or 2h swords so they can make a breach in the walls that everyone else can follow
>>
>>137538320
>>137538718
o-okay
>>
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>>137535307
Sonadel a cute.
Why not make the lore of Calradia more extensive in Bannerlord? It would help and be fun to write I bet, make some phrases from pseudo Aristoteles, or whatever are the authors of some of the books, maybe find a relief of Alixenus the Great conquests in a imperial town.

Create some religions, without go in too deep, just some ambiguous lines that would even help the characters gain some more life.

"By Mithra I demand something from you!"

There its not hard.
>>
>>137275767
Is there a graphics mod?
>>
The mail used in the barding of one horse could be recycled to make hauberks for 5 men
and yet there is no shortage of warhorses for swadian men at arms and knights
a very balanced game
>>
https://www.youtube.com/watch?v=9MQtZE43ySY

I miss the warband beta
wish there was a way to download some of the older betas, they had some different animations that aren't saved in the files
>>
What are some good mods that aren't horribly unbalanced, bugged as shit or just bad? Off the top of my head, Silverstag is excluded.

Warsword Conquest and what else? Gekoujo? PoP?
>>
>>137542514
>silverstag isn't unbalanced and buggy
>>
>>137542752
That wasn't said. Read again.
>>
>>137542835
>warsword
>PoP
>balanced
>>
>>137539365
>tfw playing Harlaus in Toucan's Calradia and reclaiming the throne
>tfw making Based Grainwad and Future Queen Sonadel the top of my new empire.
>>
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>>137544174
>all those new followers in tocan's and the merchants
>>
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thinking about the old mount&blade and all the dead mods from years past makes me somewhat depressed in a nostalgic way
ive played this game for 10 years now, where has my life gone
>>
>>137544836
are those armadillos
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>>137544937
yea dude
>>
>>137545057
I love early unfinished stuff, it gives you that V A P O R W A V E kind of feel you know?

Can you drop me a few names?
>>
>>137544836
You know what makes me depressed? That 1866 single player will never be ported to Warband.
>>
>>137545263
0.751 - RPGmod
0.808 - Pirates!, Paleolithic
0.894 - The Tripartion (three kingdoms mod), band of warriors
.903 - Hegemony 268 B.C, Star Wars, Onin no Ran
1.011 - Timeless Kingdoms, Fire Arrow Into the Inferno, Solid and Shade, 1866, Gangs of Glasgow, The Wedding Dance, The Last Days

Warband: Pirates! & fishmod, The Peloponnesian War

there's a shit ton of other mods that i'm forgetting
>>
>>137545801
>>137545263
0.751 - Storymod, Fantasy Mod, Craftmod

the sad thing is that i'm sure that half the download links are dead, and that mount&blade 0.751 and earlier can only be played on windows XP
>>
>>137544261
I like the option to Have Gun.
The rest are all easymodo.
Really only playing it for the Harlaus experience, the only bits of it I actually like are the gun seller and having both Freelancer and Dip.
>>
>>137545801
I've played Solid & Shade and 1866 and really liked them both. They were the only mods that made me feel like I was discovering something, like the mods had so much to offer if I just put some time into them. Why is it that so few warband mods give you the same feeling now?
>>
>>137545965
1.011 - The Eagle and The Radiant Cross
>>
>>137545993
>I like the option to Have Gun.
you mean the firearm merchant? that could easily be resolved by having firearms sold in shops via source but yeah that's the only good one, rest are ridiculous
>and having both Freelancer and Dip.
doesn't freelancer have diplomacy though?
>>
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>take a look at the mountain blade subreddit
>its filled with fucking RP faggotry and unanswered questions
Why is reddit such a fucking cancer on anything it touches?
>>
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rip BabyCat mod
the first and only real anime mod where every troop was an anime girl
too bad they got chased off the forums for 'stealing assets'
>>
>>137546203
Making your own kingdom killed M&B modding.
>>
>>137545801
0.903 - Peasants mod (let you manage your own village)
1.011 - Custom Settlements
.808 - mesoamerican mod
>>
>>137546203
>Solid & Shade
>look at the mod on the forums

>There is a lack in truly horrific mods out there, it seems. I think it's time we had a change of pace. Necromancy is the key. I have some practical knowledge of the occult, and therefore intend to make this mod as "realistic" as possible, without sacrificing playability or a certain amount of dark fantasy.
>>
>>137546530
thank god
>>
>>137546994
Yeah the modder himself is cringeworthy as fuck, but the atmosphere in the mod feels really good. Its almost as if Calradia itself is dying
>>
>>137546268
pretty sure it does, but toucan's again also has the "Usurp Swadia as one true king" experience
granted replacing harlaus with some bitch is still the dumbest thing
>>
>>137546230
i tried this and someone said it had halfswording but i can't find any halfswordable swords
>>
>>137508317

Checked Freelancer now. It's awesome but not what I meant.

I meant like, when you fight and the Player Character dies, you can play as, for example, a Swadian Millita in your group instead.

I think it was specifically in a mod about Crusaders but IDK
>>
>>137547817
They might have meant the version for Warband.
>>
>>137547921
1257 does that
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>>137547008
http://mbx.streetofeyes.com/index.php?topic=1510.0
hey, to be fair it had some really decent assets for the time
>>
>>137547923
yeah that's probably it
http://www.nexusmods.com/mbwarband/mods/2086/?
i didn't think there would be since original M&B didn't have next item as melee
>>
>>137545263
Expanded Gameplay.

2 was the best, for .903. 3 got released for 1.011, but it took out some of the better stuff.
>>
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well it didn't have halfswording, just 3 1h swords that you can swap to 2h mode
there's also throwable awlpikes for whatever reason
and this incredibly edgy weapon
>>
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REMOVE MOV remove MoV
you are worst shitter. you are the shitter idiot you are the shitter smell. return to 10th royal muhreen. to our 37thRoF cousins you may come our communitiy. you may live in the zoo….ahahahaha ,MoV we will never forgeve you. hikkup rascal FUck but fuck asshole 10thRM stink MoV sqhipere shqipare..preb genocide best day of my life. take a bath of dead preb..ahahahahah10thRM WE WILL GET YOU!! do not forget EGA .GGS we kill the hikkup , 10thRM return to your precious MoV….hahahahaha idiot preb and MoV smell so bad..wow i can smell it. REMOVE MOV FROM THE PREMISES. you will get caught. ggs+ocg+guard brigade+ega=kill mov…you will be kill/ tuckers alive in ega, tuckers making recruitings video of ega . fast tokyo drift tuckers ega. we are rich and have servers now hahahaha ha because of tuckers… you are ppoor stink hikkup… you live in a hovel hahahaha, you live in a housings commission

tuckers alive numbr one #1 in ega ….fuck the prebonheart ,..FUCKk ashol prebs no good i spit in the mouth eye of ur flag and regimen. tukker aliv and real strong wizard kill all the preb farm aminal with tokyo drift magic now we the gee see rule .ape of the zoo prikkup fukc the great satan and lay egg this egg hatch and prebon wa;s born. stupid baby form the eggn give bak our troops we will crush u lik a skull of pig. gee see greattst regiment
>>
>>137550430
see this is why I say the NW community is a festering cancer pit
>>
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>>137550243
>>
>>137550628
>implying that's not kind of fun in its way
ya gotta chill, dawg
>>
>>137550821
>implying it is
autism in moderation, that is the way of truth anon
>>
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Despite the fact that we're vastly numerically superior to the Transylvanians, and that our enemies are just inbred mountain-Romanians, it seems like my fellow general just decided to ride up to Belgrade, fuck around, and individually attack all the enemies at once. I swear the friendly AI seems purposefully stupid at times.
>>
>>137550745
>those textures
if it weren't for the health bar at the bottom i'd have thought this was a mod for the original mount&blade
>>
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>>137551213
You only have yourselves to blame for what's about to happen, Vlachs. You could have have avoided this.
>>
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>>137551436
Actually kind of fucked up here, could have up a much better defence, taking fewer losses.
>>
>>137551262
that's because it is an original M&B mod ported to warband
the worst thing is there's a shitload of assets in this that are in mods like floris
>>
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>>137551715
Their entire army is wiped out, though we take heavy losses, losing nearly 60% of our men.
Less than a week later, the Transylvanians send their peace envoy.
>>
>>137551715
>>137551436
dunno how you can get over the troops and english in warwolf
it bugs the shit out of me
pretty sure it's in better english than gabby's 1860 though
>>
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>>137552624
I'm more than 1100 days into this save. You really just stop noticing the poor English at some point.
>>
>>137552794
that's some dedication
feodor would be proud
Moron Never Changes
>>
ded
>>
My nation is bullying the Nords too much. What can I do to stop them?
>>
>>137552794
Is there a manual or guide anywhere about all the new and poorly written features? I'll give the mod a try.
>>
>>137555880
nord a piss
>>
>>137555880
Negotiate peace
>>
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Kind of unsure what to do next. I could always travel back to America and continue colonizing the Tennessee area, or I could go pick a fight with a Euopean nation.

>>137555930
I wrote this back in August:
https://boards.fireden.net/vg/thread/112100867/#112175131
I hope it's helpful, even though it might be a bit incorrect.
>>
>>137556950
does warwolf have more or less cities than 1257
>>
>>137542982
PoP actually had quotes around it.

So what mods do you recommend?
>>
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>>137558313
More in total, though perhaps not as many in Europe as 1257 has. It's kind of hard for me to compare, since I haven't played 1257 in a really long time. There's also no villages in Warwolf.
Warwolf's map spans the entire world, and I think the total number of possible cities is over 800.
>>
>>137559030
i think 1257 has like over 100 towns, but it also has villages and castles which i know warwolf doesn't have
>>
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>>137559598
There's some achievement that says there's about 200 cities in Europe, but I also know that the number isn't functioning as it should. And I can't be bothered to count.
But let's assume that's correct, and that there's around 200 cities in whatever Feodor defines as Europe.
>>
>>137546586
>A good feature killed modding
>>
>>137561109
>Before kingdoms and conquering
>Unique mods that always brought something new to the table
>After kingdoms and conquering
>Just Warband in a different setting
>>
>>137561397
>correlation = causation
do you have any other arguments to back up your claim
>>
>>137562297
Yeah. Number 1: That's terror.

Number 2: That's terror.
>>
>>137561397
>Implying my mod isn't unique

Hey fuck you buddy, it's in the name and everything.
>>
>>137563224
But is it as unique as 1866?
>>
>>137561397
>every mod after player kingdoms is a rehash
this dumb shit was posted last thread
>>
>>137563505
What did 1866 introduce other than a different setting? Not a rhetorical question, I haven't played it and I'm curious.
>>
>>137563769
>he hasn't played 1866
come on son
but really it isn't that different from native warband besides guns and more quests
a lot of fun though
>>
>>137563769
Unique quests, special weapons gained only through doing quests for faction leaders, hidden locations, houses you could own, bounty quests that weren't terrible, etc.
>>
>>137559030
that armor and helmet combination is triggering me hard
>>
>>137561397
I think the problem is that when people experiment with something new, it falls flat. Player kingdoms contribute, but (to take example from Solid&Shade) a fleshed out necrourgy system would feel different.

Pike&Shot mods feel different from the regular game as well, though less often different from each other due to using similar mechanics.

I think the major issue here is the standardization of modding features. Think of the various things that are just expected; the OSP gives a lot of new resources to work with, so if they fit that's one less thing the modder has to do. PBOD or a personal variation in it is included in most major mods, and for good reason. But the more features that mods share, the less unique they are.

The biggest factor, in my opinion, is the taste of the creative community. You have people who like the basic feudal military where heavy cavalry is king and work with that (Perisno, POP, etc.), and then you have Pike&Shot (which is fairly popular right now in general). You also have some interested in greek or roman warfare, but they try to model the time period.

The overall thing is that people are trying to build it around a military theme. It doesn't take long to get used to the new units. Unique mods are more about finding a different way to play the game than it is making a new setting.

For instance; a Geko submod taking place post unification. Though technically possible, taking over from the Shogunate would be incredibly difficult. So focus around being a small group of wandering ronin fighting bandits to pay for food, or being a ninja and light cities on fire for money. Maybe even be a metsuke and hunt down dissidents. Rework the bounty missions to something new and interesting. Don't put the focus on the military, put the focus on the character. Do that, you get something different.
>>
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>>137564268
I'm so sorry, Anon.
Is this better?
>>
>>137565198
I think the real problem is that everyone with a lot of talent never actually finishes their mods, or spends all of it on multiplayer mods that nobody plays

https://www.youtube.com/watch?v=AmQoxL5YbcU
https://www.youtube.com/watch?v=SKheZ2_Ybew

video related, it's Battle of Europe, complex weather effects for a multiplayer mod that 0 people play
>>
>>137565198
>Pike&Shot mods feel different from the regular game as well
it's good you brought this up
i don't think people understand that having a specific setting can make the game more interesting because of the limited amount of gear that's available, so you really have to make each weapon feel a lot more different than the others
which is why mods like floris are so boring, because they have equipment from all over the place but nothing feels any different
>>
>>137565720
Well, the multiplayer thing indicates a focus entirely on the military, which is an aspect I mentioned before; they either enjoy working on textures/units far more than anything else, or they don't have enough skill in anything else. Hence, if they switched over to campaign modding, it would probably be native+PBOD with a new setting and a relatively indepth unit system. Good things, sure, but it would feel very similar to native after a while, and we'd be right back at square one.

>>137566028
I was actually just referring to how the battles tend to become far more speedy and less slugfests that you can't move around in.

Good P&S mods tend to have fairly high damage compared to their defense, so its not that the weapons feel different so much as it is that the flow of combat feels different. You can achieve the same effect in a feudal combat mods by either gimping defense or buffing damage or both.
>>
>>137566341
well that's just balance
and it seems like a lot of mod authors don't really do anything about balance, which is terrible since it's such an important part of gameplay
but i've noticed mods that are set in specific time periods tend to focus on balancing changes a lot more than fantasy mods or native+ mods
>>
>>137566473
Which part? There were two sections, and I have two different answers depending on which one you responded to.
>>
>>137566583
bottom one, forgot to quote
also geko takes out shields which is pretty significant in terms of how the gameplay is changed, which is another example of how the limitations of a setting can make for much more interesting gameplay
>>
>tfw my most memorable scenes of m&b is me playing tweaked Floris and killing thousands of bandits

Also longass sieges with thousands from both sides. The closest I reached in other mods was in 1257 against 300+ peasants and those band of 160+ armored bandits.
>>
>>137566473
>specific time periods tend to focus on balancing changes a lot more than fantasy mods or native+ mods
That's because they have historical sources to draw from. Fantasy and native+ are both themed and make heavily different armies for different, which were something of a rarity historically. While big empires had that issue, smaller kingdoms typically found themselves with a very similar army to their neighbors, which is something that non historical setting mods often lack.

So in a fantasy mod, you don't have armies which are generally the same except that one has an extra tier for heavy cavalry and one has an extra tier for spearmen, etc., but you get the horse archer faction, the heavy cavalry faction, the heavy infantry faction, the gun faction, etc.

This means that the deciding factor is usually how the settings favour equipment. TEATRC, for instance, tended to result in the Reich (or whatever its actual name was) completely dominating on the field because its guns fucked everyone in the ass. Or in the case of most feudal type mods, the heavy cavalry faction being hilariously OP.

Historical instances of completely different armies facing each other is exceptional, and for good reason; you spend long enough being neighbors with someone, you'll pick up some of their habits.
>>
>>137566870
I wouldn't say its balance in the typical sense of trying to make the different factions competitive. While that's obviously a good idea, its not necessary for achieving something that feels like P&S within the limits of warband.

Though I do agree with you on shields.
>>
>>137567393
i don't think it's excusable for them to be so lazy about it though
>>
>>137567804
Its not, but I'm not excusing them, I'm explaining them.

Besides; like I said earlier; I'd like to see a mod where the focus is away from the military which isn't a reckoning level piece of shit.
>>
>>137567986
>I'd like to see a mod where the focus is away from the military
why not just play a grand strategy game
>>
>>137567986
thing is even if it is a small scale mod that focuses more on quests, equipment balance is still vitally important
it's one of the reasons why i don't bother playing floris or florislikes because i end up going "i've played this before"
>>
>>137568085
First, I do. A lot. Second, wrong direction. I wanna go small, not big. Its pretty well set up for playing a little guy in a big world, its just not something that gets taken advantage of in a lot of mods.

>>137568192
I'll grant that. I don't think its as big of an issue as you seem to think it is, but I suspect its just a different focus between us.
>>
>>137568449
>I don't think its as big of an issue as you seem to think it is
they're the things you primarily use to interact in the game with
it's pretty important
>>
>>137568449
April's Fools is over, you can take the name off.
>>
>>137563224
Hows progress?
>>
>>137568620
I have no idea what you're talking about.

>>137568576
You'd be going against AI, so unless you intentionally exploit it, it would be largely tolerable so long as its not POP levels of imbalance.
>>
>>137568793
>You'd be going against AI
that doesn't change how the weapon handles
and the funny thing about
>AI
is that the AI is better than a significant chunk of players, at least from what you see in MP
there are some real shitters in NW
>>
>>137568958
Having a terribly internet, I wouldn't know about the relative skill of players. I always assumed I was kind of shit, but I can work well enough with the AI even with shit equipment.

As for how the weapon handles... I've never really had a problem with that. At least, nothing that couldn't be traced to the warband engine.
>>
>>137569214
>Having a terribly internet, I wouldn't know about the relative skill of players
turn bot AI down to poor and that's what 50% of people in NW are like
>>
>>137569369
Oh. Huh. Well, I feel rather good about myself right now.

Thank you.

At any rate; if it keeps out the people who can't keep up with AI, I'm all for a bit of shit balance.
>>
honestly the thing that bothers me the most about mods is that when they tack shit onto native they don't bother to fix any of the bugs and annoying shit from the original game
gets old seeing literally every mod have the same bugs
>>
>>137569470
>I'm all for a bit of shit balance.
good balance doesn't mean the game is easier (at least to me anyway, maybe the concept of good balance vs bad balance is subjective i dunno) it just means the equipment is balanced in such a way that each item fills a certain niche, or it has multiple niches but suffers for it
and these niches are well defined by the effects of the weapon or how it handles, rather than in native or floris/florislikes where most weapons are practically identical in their statistics and handling
>>
>>137566870
Geko makes the PC as a horse archer way too powerful (and archers in general, really). I'm not sure how accurate that is with japanese warfare (it was pretty heavy on the archery as far as I know), but it feels... unbalanced (like a lot of stuff on M&B, really)
>>
everytime i play a mod based on native and i catch a lord raiding a village and get no loot after i win the battle it's actually just so infuriating
it's been literally 8 years since that bug has been present in Mount&Blade how do you not fix that
>>
>>137569994
you could always nerf bows
bows can be more accurate than guns but only have a fraction of the potential power
early firearms weren't that accurate (though in a lot of settings it's kinda over-exaggerated) and were slow to reload, but they did serious damage
>>
>>137569994
Not just the PC, mind you. I had 50+ long range troops, mixed between archers and firearms, and it was delicious to tell them all to fire at the same time and see the immediate results, I'll tell you this.
>>
>>137570053
my opinion on why so many mods suck is that it's far easier to release a mod that's just a compilation of code and assets that other people made
modders that don't have the ability to code won't be able to fix glaring bugs or add unique interesting features, and modders that don't have the ability to create their own assets won't be able to create a consistent style that doesn't look like the vomit of 100 different people's shit

all the people who actually have the talent to do the above though are generally more interested modding for the sake of it rather than creating a playable mod, and generally don't have the time to make a complete mod
>>
>>137570176
The problem with early firearms is that they were very accurate at relatively close range and completely inaccurate at far range, and the engine can't model this. So firearms in game either can't be used at the range they should be, or can be used at ranges they shouldn't.
>>
>>137570490
I think that a way to fix this would be to change the air friction value for bullets in module.ini so that the damage drops off rapidly if you try to snipe people from a long range
since you can't have bullets get blown off course at a long distance it's a better compromise since it means you will do 0 damage if you don't shoot at the appropriate distance, and you'll still be super accurate up-close
>>
>>137570490
> is that they were very accurate at relatively close range and completely inaccurate at far range
well the closer they are the easier they are to hit
but the reason why it won't work how it does irl is because once the projectile fires and goes on its path, it only descends (depending on the missile speed will depend on the distance it can travel before descending)
so it sort of can but sort of can't
but i would say the bows in geko need a bit of nerfing, and the script the author did for the ranged weapons they get is pretty dumb
>>
Gekonewer has felt pretty balanced so far.
Even with the nanban, who are glass cannons at the lower levels, and a pain in the ass to get up to max tiers.
>>
>>137571080
>well the closer they are the easier they are to hit
Has nothing to do with what I meant.

By 'accuracy' I mean if you set it up in a rig which fires it from the same spot with a functionally identical ball with the same amount and type of powder, spread will drastically increase at larger distances in amounts that can't be attributed to initial variances and are due to the ball tumbling, which results in far range inaccuracy. If it were entirely due to aiming issues, the Caroleans would have been fucking worthless.
>>
>>137571768
i was talking in warband mechanics
due to how spread works in the game
>>
>>137568720
Pretty good! Got a whole lot done with equipment management on Saturday, but spent most of Sunday too hungover to code.
>>
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>>137571768
basically the problem with warband's shitty ranged method is that they have a linear cone based system whereas a funnel shape that starts off accurate but starts getting more inaccurate at farther distances at a non-linear rate would be far more ideal
>>
Has anyone done a playthrough where they didn't join any factions?

I'm playing right now and I have an army of Khergit troops, and I'm just riding around looting villages and attacking Lords and it's actually so much fun.

I never do Sieges so I never suffer from having 100% Cavalry and I'm so strong in the field.
>>
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>>137572725
in case lust is reading, i fucking hope the way ranged spread is modeled isn't the same dated cone-based algorithm in bannerlord
accuracy should follow a gabriel's horn type shape where it is perfectly accurate within a certain distance before rapidly spreading
>>
>>137573370
in addition, I hope that archers will be able to arc their arrows at a 45 or greater degree angle to either reach maximal distances or to shoot over a row of infantry that are in front of them
>>
>>137574010
it would be good if projectile arcing like that came into play
since that actually works well with bows, slings, and throwing weapons but it doesn't work for crossbows or firearms
it'd make a more interesting dynamic because crossbows would be useful in some situations but not others, same with bows
>>
What are some good multiplayer mods that a lot of people play? Preferably ones that don't require Napoleonic Wars.
>>
>>137574109
it sucks cause in warband it's coded that the arrow projectile will disappear if it's in the air too long, and it just so happens that if you try to arc an arrow in the game your projectile will actually not even touch the ground
>>
>>137574440
Fucking what? I actually wanted to try to make a mod where archers in a siege defence stay behind the wall and volley over it, but I guess that's just not possible.
>>
>>137574440
really? or is it just because it hits the skybox?
>>
>>137574914
it wouldn't be possible anyways cause as far as i know there's no practical way to alter how or what the AI aims at
>>137574939
disappears, you can try it yourself by shooting upwards as high as you can
>>
>>137575717
yeah i thought so, 1257 has a script on all the ammo of ranged weapons which gives you the distance report of how far the projectile went (same one they use on the targets in the tutorial) and it doesn't report a distance if you shoot straight up
pretty lame, and it isn't because projectiles can't fall back down because if you set the missile speed lower then the arc is much more significant over shorter distances
>>
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So this is right after entering the game. This Swadian lord has Swadian Hunters in his army, which is not something I've put in any of the party templates. But he doesn't have any Swadian Lancers, which I have put in the first party template from which the Lords are supposed to have a 60% chance to recruit from.

It's the same story with other Swadian lords, they all have hunters but none have Lancers. Why is this? Do lords recruit from a pool of troops besides the party templates? If yes, how do I change that?
>>
>>137578951
You could look for clues in module_scripts.py in the source files for any version, or even the Native module system.
>>
>>137578951
>Swadian Lancers, which I have put in the first party template from which the Lords are supposed to have a 60% chance to recruit from

Why would you do this when garrisons get troops from that template as well? Why wouldn't you put them in the third one?
>>
1550 (Rhodoks, Me) Vs 1950 (Sarranids)

Floris Evolved Mod.
It's been two hours, I've been knocked out yet the battle rages on Rhodoks strong on their hill and Sarranids can't get them down.
>>
>>137579385
I will balance things out like that later. I'm currently just trying to get an idea of how this shit works.
>>
>>137579173
>You could look for clues in module_scripts.py in the source files for any version, or even the Native module system.
The source files for this version of Silverstag hasn't been released.
>>
>>137581916
Read it again, slowly.
>>
>>137582394
Ok daddy
>>
Looking at 0.27.3 source files then, afaik there aren't any troop changes planned so there shouldn't be any difference.
>>
Well, I have no idea what to look for.
>>
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Could this have something to do with what I'm looking for?
>>
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Maybe this is causing them to fill remaining troop slots with cheap troops, hence the Swadian Hunters despite not being in the party templates?
>>
>>137569994
You could always set all the bows to cutting damage
>>
>>137583372
None of the part of the script shown adds anything to the party.
>>
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>>137583993
I'm sorry I don't know this shit. I can only play around in Mogh's Editor.

Anyways, I wouldn't be able to change it anyways, I'll just have to make sure the lords and garrisons recruit good armies through the party templates.
>>
>>137584245
Not him but just do like I do lad. Learn c# and wait for Bannerlord
>>
I'm considering between two approaches to garrison and party reinforcments, one is forcing them to basically recruit every type of troop available to that faction in equal numbers everywhere, so as to let the strengths and weaknesses of the troops speak for themselves in battle. Or to include/exclude certain troops from garrisons, and increase the amount of reinforcments for some troops and decrease for others, according to faction, so for example more archers less infantry for Vaegirs, more cavalry less infantry for Swadians, less infantry more horse archers for Khergits, etc. .

What do you guys think I should do?
>>
>>137585116
I've spent the past three days balancing Silverstag troops, currently working on party templates, primarily for myself because I've always felt that the weakest point about Silverstag was the fact that it was horribly unbalanced. And I'll upload it so you guys can play it too.
>>
Alright, something I was suspecting for a while was just confirmed true.

So basically instead of just focusing on the J-K-L party templates (meant for very hard) and entering the game to see my changes on very hard, I made all the party templates the same, and now that I enter the game, on very hard, for the first time all the lords from all the factions are recruiting correctly.

It would seem that the Silverstag devs attempts at changing which party templates are recruited from depending on mod difficulty isn't working out too well.
>>
what do you guys listen to until the release of bannerlord?

https://www.youtube.com/watch?v=sOS9aOIXPEk
>>
>>137586714
Kripparian
>>
>>137585134
>more cavalry less infantry for Swadians

So a nice big Swadian rape train, very balanced.
>>
>>137586932
I'm open for suggestions. I realize what you mentioned can be a problem with the Khergits aswell, they have really good troops
>>
I'm like I said earlier leaning towards all factions recruiting an equal number of their various troops, so as to let the troops speak for themselves rather than giving Swadians and Khergits more cav, Rhodoks and Vaegir more crossbowmen/archers, Nords more infantry and Sarranids more... everything?
>>
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Its like every time i visit the warsword thread gsanders has said something ridiculous
>>
>>137586714
https://www.youtube.com/watch?v=yQzNZR-LXZc
>>
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IT'S BEEN A MONTH SINCE PCGAMER PRESENTATION

WHERE IS THE FUCKING BLOG

SLUUUUUUUUUUUUUUUUUUUUT
>>
>>137587757
Why the fuck does that guy even play M&B then?
>>
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>its been 2 months since the "10 days"
>>
>>Strength-based skill, heal 0.5 HP for every skill point whenever you kill an enemy

Would his be broken in vanilla single player? I feel that it would be useful, especially in sieges.
>>
>>137587757
This is the dumbest fucking shit I have ever read in my entire life and sanders continues to be a raging piece of smeg-smeared cockflesh.
>>
Sometimes I feel like fate itself has something against Warhammer Fantasy fans.
>>
fate? more like autism honestly
>>
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>>137587757
We've all seen enough of gsanders that none of this shit should surprise me, but god damn, how is he this retarded? Can we put him in the triumvirate instead of Gabby already?
>>
>>137589059
>Get 10 in the skill
>5 HP gain every time you kill an enemy
>Probably have 10 Power Strike by that point so one-shotting everything
>Would have the best armour by then too
>Enemies lucky to get 3 damage in
>5 HP regained with every swing

Of course it would be fucking broken.
>>
>>137592035
>>137589059
I feel that a flat heal of 1 or 2 would be fairer.
>>
>>137585207
God speed to you then
>>
>>137589059
seems fine to me
>>
>>137589059
Alternatively, make it int-based so it would be less likely to have a high score in it
>>
>>137589059
>>137592035
>>137592134
There's in-combat healing mechanics in Silverstag and it's pretty balanced, since everyone has access to it, not just the player.
>>
>>137592687
>and it's pretty balanced

It's honestly pretty broken in Silverstag. In siege defences you're fucking invincible.
>>
why would anyone try to take a castle using 1 ladder?
>>
>>137586714
https://www.youtube.com/watch?v=vgL-OJPaMSU
We've got our Marching Orders!
>>
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>>137587757
>no intrest about writing about the horned rat/nurgle
>>
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are there any mods that bring back the dark hunters, black khergits, zendar, four ways inn, salt mine, dhorak keep?
are there any mods that make hiring companions more complicated than just talking to them in a tavern (e.g. quest based, like in original M&B beta where you had to free borcha from prison, give marnid a padded cloth)
>>
>>137593524
Damn that sounds so much better than what we've currently got.
>>
Hey, newcomer here, is there a good Minecraft mod for M&B? I only own Warband for Napoleonic Wars.
>>
>>137546271
The Rimworld one has always been alright at least?
It's a fucking wildcard the more niche the game gets.
>>
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>>137593916
yeah i didn't really like the overhaul to companions that made all of the interactions with them into generic tavern conversations, it just made them all feel like the same, except with walls of text to try to make them seem interesting. really a classic case of show don't tell, what gave companions their charm in pre-.894 M&B was the little RPG-type things you had to do to hire them
>>
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>>137594003
>Minecraft mod for M&B?
>>
>>137525479
B A N N E R L O R D

W H E N
H
E
N
>>
>>137593524
>those graphics
>dat framerate
Jesus christ how horrifying
>>
>>137589059
Broken and silly
But if you wanna do a fantasy mod who cares
>>
>>137591894
>not just making it a quadrumvirate
>>
Should I install Age of Calradia or Floris?

I want pike bracing
>>
>>137593524
looking through the mods, it looks like Light & Darkness is exactly what I'm looking for, in a lot of respects it seems to be an homage to the first versions of mount&blade
>>
>In Way of the Sword, you play an adventurer who arrives at the land of Calardia. Once home to a great kingdom, Calardia has fallen after decades of internal strife and is now under the threat of invasion by two powerful forces: On the west, the warlike nordsmen have occupied the border town of veluga, whereas on the east, Khergits, a nomad people from the steppes pillage the land with their incessant raids. But nowadays people talk of a new, darker threat. It is said that in many villages, common men turn into monsters and even that the dead rise from their graves to punish the living.
>>
>>137595295
I'm glad they dropped the fantasy bullshit.
>>
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i want xerina to beat me up in the final round of the tournament
>>
>>137595295
>Urusuge, the daughter of Barthai Khan, the Khergits' leader, is sick with a dreaded disease which has taken the lives of the Khan's sons. He asks you to find Akhad Thell, a healer. Thell tells you that in order to heal her, he needs the Hand of Tsannuh, an amulet with great power, which is currently in the possesion of a witch. You go, cutting through the witch's undead ghoul minions, and she relinquishes the amulet, warning you of its great power. Thell heals the Khan's daughter, and Barthai Khan enters alliance with the kingdom you're a vassal of, swearing to see your enemies drown in rivers of their own blood...
>>
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>>137595517
Comic sans
>>
>>137595702
>Battles in Way of the Sword require a high degree of concentration and user involvement. A few powerful blows can take you down, and there is no such thing as a "healing potion", therefore you must stay alert and parry or dodge each and every blow. This is difficult, but when you enter a pitched battle against five hellknights, and emerge as the last man standing, you will know that you deserve your reputation as the finest swordfighter in Calardia.
https://web.archive.org/web/20040610180902/http://www.taleworlds.com/
>>
>>137595507
Would be fun as an alternative tho
>>
>>137595507
agreed, but it would be good material for a mod imo
its kind of a shame that they scrapped all of the fantasy story without adding any new storyline elements, which is why i'm glad that bannerlord is going to have more of a central storyline regarding the breakdown of the empire
>>
>>137595734
I never understood why people hate comic sans
>>
>>137593524
Try Light&Darkness. chinese piece of shit, hurry up and translate L&D 2 already.
>>
>>137596191
>translate
you mean it's already out? i'd just play the chinese version then, that mod sounds right up my alley
>>
>>137595995
That's what mods are for.
>>
>>137596285
I saw somewhere in the forums said that L&D 2 is completed but the download links are in some obscure chinese forum.
>>
>>137596381
>obscure
that site's been up for as long as the taleworlds forums, it's the main chinese M&B hub
>>
>In the year of 1352, the Land of Calradia was divided between two rival kindoms. In the west, the once all-powerful kingdom of Swadia had lost most of its former glory but remained a formidable power with its heavy knights. But the eastern lands had been recently lost to the rebeling Vaegir nobles who united under. Having gained their independence, the Vaegirs were quick to take the offensive and set off to conquer their former masters. But Swadian King Larec was now fighting in friendly soil. Soon the war degenerated into a series of skirmishes and raids devastating the countryside. It was a time of suffering and pain. Farms were burnt, villages were destroyed, thousands were killed and enslaved on both sides. But it was also a time of opportunity for some. Mercenaries and adventurers flooded into the land looking for fortune, fame and glory. But these newcomers would find war to be a harsh master.
>>
http://store.steampowered.com/news/?appids=48700

Well it's something
>>
>>137596673
So the Rhodoks, Nords, Sarranids and Khergits got rekt by the Vaegirs and Swadians, kek.
>>
>>137597067
sarranids aren't canon
khergits were reduced to raiders and bandits
sea raiders were still bumming around on the coast
>>
>>137597265
What about the rhodoks?
>>
>>137597425
utterly rekt, just like the battanians
>>
>>137572927
yeah i tried to play as a slaver, doing exactly what you're doing but with manhunters and mamlukes. i couldn't handle killing and looting innocent people. so i gave up my life of crime and started my own faction. it happens everytime

but if you have the guts for it, keep going with it. maybe take a castle from somebody to store your troops and prisoners in. or try taking lords prisoner. end game goal would be to have all 6 kings, sultans, and khans as prisoner
>>
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>>137597067
>rhocucks got rekt by swadians
>>
I love Matheld!
>>
>>137597265
>sarranids aren't canon
What
>>
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>>137598196
this is the final version of mount&blade
i don't see any sarranids
>>
>>137598301
Why did the map change so much for Warband?
>>
>>137598651
Sandniggers
>>
>>137598651
no idea but the new map is worse, it's literally anatolia
>>
>>137598748
>vanilla M&B LOADS-OF-NOTHING map was better!
>m-muh greener grass
My favorite meme. Warband is better than vanilla in every single regard, cut with your nostalgia nonsense.
>>
>>137599030
?
the original game had:
better animations
better lore
better scenes
better balance
better combat AI
better melee combat
better mods
fewer bugs

literally the only thing warband has going for it is better graphics
>>
>>137599290
(You)
>>
>>137598748
>a map that slightly resembles the developers country and has a fiction spin on it is bad

hey did you seen the warband weapons too? they're literally swords! liek whadafuk tailworlds!?!?
>>
Aren't there any mods that change graphics and sound only? Maybe cosmetics, too?

I don't want to change the base gameplay, but I'm sick of the redundant music, sounds and battle field textures.
>>
>>137599290
Ah yes, that's exactly why Warband is dead, Vanilla is just better :^)

>vanilla m&b had better mods

Did someone invite that TW forums guy to /mbg/?
>>
>>137599814
it's no wonder that the mods are worse for warband considering that warband's existence itself was an exercise of the ultimate 'uncreativity' possible by just upgrading the graphics engine and adding an uninspired multiplayer mode
the singleplayer core of the game just had 1 faction tacked on to it with some unpolished kingdom management that had already been implemented in dozens of 1.011 mods. what's worse is that in the process of working on the warband singleplayer they broke a whole bunch of features from the original game that were working and never bothered to fix them

1.011 is obviously "dead" because it's really old and most of the new players that came during warband literally have no taste
>>
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>>137600304
>>
>>137599290
>>137600304

Next level autism
>>
How do I keep the sarranids from attacking Almerra Castle? Shit is really annoying, I just recaptured it with 80 soldiers and 2 days later I had to defend it from 200 sandniggers including the sultan, they just won't let go of that castle
>>
>tfw i come across a deserter party consisting of 50 swadian man at arms
how do you win against this?
>>
>>137601764
Almerra is just THE castle the Sarranids and Rhodoks always fight for. Kinda like with the Nords and Vaegirs always going to war over Alburq Castle.
>>
>>137601918
If you have 50+ knights
F1 F3

If you have a strong infantry army
F1 F1 on hill
F2 F4 until nice and tight
>>
>>137602064
Too bad it was my first castle,what should I do now? I don't seem to be progressing very much now
>>
>>137602359
I mean you can probably defend it pretty well, 80 to 200 is not a hard fight when defending

If you want a stronger starting fief, wait until somebody takes a town and then take that, they are usually not very defended after changing sides
>>
>>137600304
They were on the same ground back when Warband was released, though. If Vanilla was truly better then Warband would be a dead DLC; however, it was due to Warband being a really good game that not only people played it more but TW also focused more on updates regarding Warband to the point they mention more features from Warband, when talking about what changed to Bannerlord, than from vanilla. Do you see people talking often about WFaS?
>>
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>>137599814
It's not that I don't acknowledge that overall warband is superior, it's just that it has several aspects that are actually worse than the original game and its beta versions. Aside from horse archer AI though, all of them can be fixed by modding so it's not a big deal.
I'm not some sperg running purely on nostalgia I swear, I just don't agree that everything in warband is an improvement
>>
>>137602968
well yea warband is beyond a doubt better overall, it's got multiplayer and far superior graphics, which has a lot of mainstream appeal
the singleplayer also has marriage and player kingdoms but i'd argue that all the campaign innovations were already done in earlier mods, and far more extensively.
obviously 90% of players don't play mods though.
>>
>>137603172
>Aside from horse archer AI though, all of them can be fixed by modding

1257 treated horse archers really well desu
>>
>>137599690
Please respond. I'm looking for 2 hours now but all I can find is gameplay changing content.
>>
>>137599690
>>137604954

Cinematic Compilation
>>
I really hope we get to see some sieges for BL soon. Blobs of bots on the field I can live with since most irl battles probably devolved into that until pike Era.
But sieges ? Fuck I'll be real mad if we can't tell our soldiers to hold a specific position and take cover
I hate how in Warband the archers and infantry when on the defense form a big blob on the wall and are incapable of doing much
>>
>>137606030
>infantry fights devolve into blobs
well, iirc actually it involved infantry in the front lines taking turns skirmishing and fighting and then rotating back to let a new group of infantry do some fighting, repeat until one side gets routed
>>
Why do the cavalry units in Silverstag not always spawn with both their lances and swords, sometimes only with either? Is there a way to force them to spawn with both? It's kinda impossible to balance if they won't have both.
>>
>>137606686
its not just a silverstag issue, native engine is just limited in that manner where troop equipment is random
>>
>>137606797
Jesus fucking christ.
>>
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I just noticed this. What changed?
>>
>>137606896
it's quite easy to mod the game to guarantee that they have both though, but its a little hacky
>>
>>137607213
new viking conquest patch means that the warband exe file gets updated yet again
it changes literally nothing for the base game
>>
>>137607236
Well I suck at modding so I probably wouldn't be able to do it, but do tell anyways in the odd chance that I can.
>>
>>137607507
on game initialization, run a python script that flags all items with itp_couchable as lances using item slots. this will allow the game to be able to detect if a weapon is a lance or not
in the mission template for the battle, add a trigger that runs on agent spawn that detects searches the mounted troop's 4 weapon slots for a lance and a sidearm, if they don't have one of the two, then add it to the agent's inventory and force them to equip it
>>
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>>137605297
Based Anon.
>>
>>137608327
Kek, if Bannerlord wasn't coming out in less than a year I'd be interested in learning this scripting thing to do that, but not now.
>>
>>137608697
>if Bannerlord wasn't coming out in less than a year
I wish
>>
Holy shit

http://www.moddb.com/mods/gangs-of-glasgow

Someone with M&B modding knowledge please, PLEASE update this thing
>>
>>137609209
>gangs-of-glasgow
its an /mbg/ classic, it actually was in the OP for a long time until we got some news about Bannerlord
>>
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>>137609209
What the fuck is this shit
>>
>>137607351
>new viking conquest patch
god fucking damnit
>>
>>137599290
>better animations
>original M&B
fuck off retard
>>
>>137550243
>>137550745

what mod?
>>
>>137610851
At least they're releasing the source, not like some cunts (well they're getting paid but still)
>>
Who are the shittiest faction to be at war with and why is it the Khergit Khanate?
>>
>>137611787
Because their whole gimmick is horses and they do have a tendency to spam 250+ armies ?
>>
>>137609209
https://www.youtube.com/watch?v=Z6FfFfL7zGo

This looks absolutely quality

>>shitty m&b animations of a football crowd rioting
>>bottles being thrown
>>dustbin lid shields
>>buggy police cars with lance-wielding cops hanging out of the sun roof

I need this mod right fucking now
>>
>>137612306
go try it
i don't think i've seen worse looking "guns" in a game ever
>>
>>137612439
Does it even function with the current version?
>>
Does anyone have the picture of the inventory screen but every single piece of UI is replaced with "Well Made Butter"?
>>
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http://store.steampowered.com/app/413710/

Is this actually good? I heard it was shit before but then they went and made a improved version?
>>
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>tfw successfully defended castle 60 v 200
>All with the power of Rhodok Sharpshooters
>>
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>>137614172
>Rhodok Sharpshooters
>>
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>>137614172
>Rhodok Sharpshooters
>>
Is there a good western mod for Warband? I saw 1866 mentioned earlier in the thread. Is 1860's Old America the same thing?
>>
>>137615682
Eh, if you like a game with spelling mistakes all over the place, sometimes glitching guns and so on, go ahead
>>
>>137612735
yeah
>>137615682
1866 is for original M&B and it's very good
1860s for warband is a pile of shit
>>
Does the quality of soldieres matter in non-player battles?
Is there difference between having 50 huscarls in castle or having 50 footmen?
>>
>>137609209
Does this work with Warband or nah?
>>
>>137616883
There is a difference but it is a rather small difference.
You could try it yourself by autocalc battles with full huscalrs armies
>>
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>>137614172
>Rhodok Sharpshooters
>>
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>tfw this will never be to me irl

jdimsa
>>
>>137615682
1866 is pretty good, innovative as well.
1860s is a bunch of assets thrown together by an autist
>>
>>137618354
When this anon says an autist he means it. GABRILDURO is legit autistic
>>
>>137618242
this is extremely comfy
>>
Why people hate Rhodoks? They are pretty based
>>
>>137619906
its just 3 or 4 faggot circling around a meme. They're by far one of the best faction since they require other tactics than F1 F3
>>
>>137621060
Yeah, they only require F1.
>>
>>137551213
what is that, ive never seen this view of the map. it would be useful to have something like this in regular warband so you can get the army in formation before the battle starts.
>>
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>he uses a charger

Nice 40 speed faggot
>>
>>137621805
>tfw 38 speed
armored horses succ
>>
>>137623605
That's 1257, right? If so, level up your Riding and try finding a Spirited armored horse, then enjoy immortality
>>
>>137624829
Yeah, I just don't want to use 3 skill points bringing my AGI to 15
>>
>giving a shit about horses
Means to carry you to battle. Dispose after 5 uses.
>>
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>>137626501
>letting your horse die
>>
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>>137614172
>Rhodok Sharpshooters
>>
>Started playing WW2: China Battlefield again

Forgot how silly and fun this mod was. Always makes me laugh when mid battle the guy next to you takes a rifle to the face after an enemy throws it like a javelin.

Out of the unfinished mods that I wish could have at least one more upgrade, this and 1886 are two of the tops.
>>
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>>137630976
Protect his Keks
>>
Is there a way to remove the piss-brown filter from Nova Aetas?
>>
>>137611076
they may look like shit but they're better gameplay wise
>>
>>137632352
not at all
>>
Sort of a strange question, but are there any 'bossfights' in Warband? I mean, obviously there aren't any in Native (Closest thing would be lords but they're not that hard to beat), but are there in any mods?
>>
>>137632505
if you can count some of the story stuff in VC
>>
>>137632505
Prophesy of Pendor has armies of like 400+ of really tough units that spawn later into the game if that's what you mean.
>>
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>>137632352
Not him nor on the same subjects but I can't wait for the first guys in MP to shed highly salinated tears on the forums about the new animations in BL because they're "shit unlike warband who was perfect REEE"
>>
>>137632505
Duels against lords could in some way be considered boss fights, but the AI of most mods is to dumb to make it more interesting than regular fights.

Viking Conquest's Storyline Mode has certain duels and scripted battles that can be considered boss fights where you will die if you're not prepared enough for them, but the AI is still pretty dumb.
>>
>>137633334
>>137633375
Didn't mean armies, but 1v1 or army-leading units that are hard to kill or even distinguishable from the rest of elite soldiers.

I think there were some in ACOK but that's all I ran into.
>>
I think I'm about to give up on a campaign because I'm so bored. We've been at peace for weeks now. This happened just as I finished the initial process of getting some income, equipment and decent troops, too, which is frustrating. I hope Bannerlord has a setting where you can start a game in charge of a faction - I don't mind the build up every now and then, but I've done it probably over a hundred times at this point and it's really boring when it lacks a payoff
>>
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>>137633334
they're lead by some boss like motherfuckers too
>>
>>137633585
Warband it's not exactly Dark Souls.

You're gonna have to wait until Bannerlord for mods like that.
>>
>>137633585
>army-leading units
>>137633878
this kinda works I think? Numerous guys like this, with unique looks and backstories all leading great armies around
>>
>>137633585
warsword and TLD have special units like trolls which are bretty fun to take down.
>>
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>Playing Viking Conquest with Anon's submod for weeks.
>Today's update breaks my save file.
>But devs released source code for VC.
I don't know how to feel about this.
>>
>>137636656
i'm gunna have to update it to this shit then
>load up my save
>bunch of red text errors
for fucks sake
>>
>>137636656
Now we can improve VC immensely.
>>
>>137637159
>Vikig conquest, paying mod, a mod barely enjoyable... Gentlemen, we can rebuild it. We have the source code. We have the capability to make the world's first good Brytwenwalda team's mod... Viking conquest willl be that mod. Better than it was before ... Better ... more optimised ... less grindy ...
>>
>>137637803
>less grindy ...
you could already do that by just lowering the levels of all the troops
>>
>>137637159
by throwing it in the trash where it belongs
>>
>>137637803
>>Vikig
And fuck there goes my 6 million dollars man pasta
>>
>>137638248
don't worry man, it was shit anyway :^)
>>
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>>137638662
F-fuck you
>>
why do people like freelancer?

>waiting
>waiting
>waiting x100
>oh we're moving, finally time for battle!
>no wait, m'lord changed his mind, time for more waiting
>waiting x200
>okay time for a REAL battle!
>kill 20 men
>rest of army does shit
>lord captured
>report to lord
>b-but he's captured and in prison
>quest failed, DESERTER
>>
>>137639338
It works better in Gekokujo from my personal experience
>>
>>137639338
It's a mystery
>>
>>137639338
because it's different from regular warband
and if you play a mod with a lot of factions you're more likely to go to war instead of pissing around fighting bandits
>>
Any of you familiar with WRECK? I like the compiler and was thinking of converting a bunch of stuff to plugins for it, but its injection method seems really limited. Is the only way to inject seriously to put inject('whatevs'), in the actual modsys files? And can it not overwrite blocks of code with its own? Because if not, that seriously fucks up user-friendliness for installs
>>
How many hours do I need to beat native? I'm 30 hours in and no end in sight.
>>
>>137640526
Whenever your kingdom or the kingdom you joined conquers the world.
>>
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>>137636656
I hope we see the ships added to other mods.

FUCKING JACOB
>>
>>137640705
Yeah I know but how long does it take?
How many hours did you need?
>>
>>137640812
It took me about three in-game years to do it.
>>
>>137640479
I'm not, but now I'm curious to learn about it. What can you do with it exactly?
>>
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>>137640890
Ok I'm way over the 3 years mark. Guess I am a shitter.
>>
>>137641664
So long as you're having fun, it don't matter. None of it matters.
>>
>>137640785
What mod is this?
>>
>>137641938
Looks like Sayazn
>>
>>137641919
^This tbqh
>>
>>137640785
forgot how good those armor assets are in sayazn
>>
>>137641919
Everything in life matters.
>>
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>>137639338
The Silverstag Oathbound improves over Freelancer dramatically.

It basically changes so that you work for a lord as a companion rather than a regular soldier.

You can both fight in battles and do quests for them to rise your reliability reputation within a kingdom and your relationship with a lord, rising in ranks until you can eventually become knighted and gain your own banner and the possibility of becoming a lord for that faction. Your income of your oathbound will depend on how high in ranks are you with that faction, your personal relationship with the lord and the level and abilities of your own companions in your party.
It's basically a combination of the mercenary contract and the freelancer system, but it also gives you SIlverstag emblems you can use to improve your skills and attributes, among other things.


Too bad everyone seems to be hating on Silverstag for some reason. I've never encountered the bugs many people say to have.
>>
>>137634578
Whoa. Who's this guy?

>>137635512
What's TLD?
>>
>>137642461
Only a few things in life matter.
>>
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>>137642851

Everything matters. Even if it does not.
>>
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>>137641919
>>
>>137642839
>TLD?
The Last Days of the Third Age, LOTR mod
>>
>>137642461
Everything matters to God, especially video games.

- GS
>>
>>137643008
what mod is this?
>>
>>137643579
trespasser
>>
>>137643579
Thats Half Life
>>
>>137642636
>Too bad everyone seems to be hating on Silverstag for some reason

There's 1 guy who makes like 10% of the general's posts about how Silverstag is unbalanced and he's trying to fix it and then there's the guy who needs his daily whine about how there are no good mods and everything was better in old versions, but it's totally not nostalgia goggles. There's still plenty of us that love Silverstag.
>>
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>page 9

also nth for harlaus
>>
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>>137645061
Thanks 4chan, if not for you id be happy and succesful but atleast ive got shit like this to keep me warm
>>
>>137639338
I like it when starting a campaign. If it depended on me, I'd be running around in rags looking for looters for hours. Joining an army I get to see some large battles from the small guy perspective, meet the faction's (and their enemy's) higher tier troops, get equipped for a while (I usually like to equip myself like the high tier troops of my faction, so it gives me a feel if I'm at the right place and shit) and gather some money to kickstart my personal adventure later on as a mercenary. It can be boring if nothing happens, but it's about finding a decently sized (not too big, not to small) lord to serve. I don't do this for very long, though. I just find it to be a more entertaining early game than... pretty much anything else.
>>
>>137630976
Mod?
>>
>>137646127
PooP
>>
>>137646161
Thanks
>>
>>137641656
It's first and foremost an advanced compiler - it's faster than the native one, doesn't rely on process_x.py files, and catches more errors/potential problems.

But you can also integrate it into the entire modsystem, so that you no longer need ID_x.py files either - it creates dynamic references that can be referenced from anywhere instead of static constants (for instance, you can call trp.swadian_footman instead of trp_swadian_footman, and you no longer need to import header/id_troops).

It can be extended with plugins, which would serve as a (neater, cleaner) replacement for modmerger, except I'm not sure about the stuff I mentioned above (the injection/overwriting functionality), because the documentation is good but very basic.
>>
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>>137647795
For instance, this is Native wreck-ified, with a few extra plugins I converted. Many less files/clutter to deal with. It takes about 1.5 seconds to compile, too.
>>
>>137648598
well, two of the plugins (ms_extension and presentations) come with it, but the other two i did
>>
>>137642636
i've thought about trying silverstag, but it seems sorta like another floris
>>
>>137649164
it is
i wish they'd do these gameplay changes in just native or something, they always do shitty troop trees and a bunch of items thrown in
>>
Holy shit the comments on the warsword conquest Moddb page.

Why are people such rabid fan boys, it devs are stupid for saying hyping up the imminent release since last november.

They were saying it will 100% be out by December, shit total warhammer will be out sooner.
>>
>>137649164
It's not.

Floris is a compilation of other mods set in the Native setting.
Silverstag is a combination of several entirely new gameplay features with addition from other mods set in the native setting.

They're quite different.
>>
>>137645061
I can't believe Harlaus has a descendant who posts on 4chan.
>>
Ded general
>>
New blog!

https://www.taleworlds.com/en/Games/Bannerlord/Blog/15
>>
>>137653972
oh_you.exe
>>
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>>
WARSWORD WHEN

I NEED WARSWORD
>>
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Am I fuking it up?
>>
>>137659081
Mid april is the new psuedo release date
>>
>>137659173
>war hammer
noice
>>
>>137659351
Is it taking the 10 days into account?
>>
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>>137659565
Wanna feel upset?

Everything is fucking done.

EXCEPT fucking araby and their models have massive glare for whatever reason. So its that faction that nobody cares about holding up release
>>
>>137659904
I don't have a fitting reaction imagine, so this video is close enough.
https://www.youtube.com/watch?v=C0mNgk9tLcs
>>
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>>137637006
Are you the anon with the VC submod?

Did you gave enemy/allied ships the option to use the white sail intended for custom textures? Because I wanted to make my own sail for my fleet but found other ships would use it as well.
>>
>>137660242
>Are you the anon with the VC submod?
yes
>Did you gave enemy/allied ships the option to use the white sail intended for custom textures?
no, i think the VC devteam did that
if i change anything it should be in the changelog
which is a bit of a clusterfuck but i needed to keep track of what i'd done
>>
>>137640479
yeah the injection system is pretty limited
i thought about converting my mod to wreck but decided it wasn't worth the effort
>>
>>137640479
WRECK is more for modders than end-users anyway
>>
>>137642636
Is there any reason to go from an Elder Knight to a Vassal? I doubt getting your own fief makes up for all the benefits of a high ranking oathbound.
>>
I've lost a strenght point in native because I got captured. Is this normal? Will it happen again?
>>
>>137649868
>I-It's basically the same thing... but it's different because I like it
ebin :DD
>>
>>137664353
i think if you're over like 700 days or something you start getting perma stat losses because you're too old
>>
>>137632505
dude in brytenwalda there's these fucking warrior hideouts or shrines or whatever. basically there's a couple dudes who are strong as fuck and will stomp your shit to the curb. but if you beat them you get something good i guess idk, never could beat a single one. there's one hideout where there's just 1 tattoed guy and he'll make you feel like a damn toddler with a candy cane because he's so good.

yeah check out brytenwelda or whatever it's called.
>>
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>take up Lady Isolla's cause
>taking some castles
>she manages to run ahead of me and was the first to climb the ladder
>proceeds to throw herself into a clusterfuck of spears and swords
>manages to kill at least 20 before being finally knocked out

And Harlaus says she has no right to rule. Is Diplomacy the only mod that allows you to marry claimants?
>>
>>137665501
What the fuck? I'm at day 2000 and I need 6 months to level up. That means I'll lose more skill points than I can possibly gain.
>>
>>137666324
Only happens if you lose battles. Don't lose.
>>
>>137666175
Diplomacy and any major mod that includes Diplomacy.
>>
So I built a manor house in my village (the one that tells me I can garrison troops to halve their wages), but I can't seem to find how to do it. Anyone knows?
>>
>>137666573
Okay. Dang.
>>
>>137664671
>I can't read
>>
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>>137666175
>Swadian Militia killed by Lady Isolla of Suno.
>Swadian Footman killed by Lady Isolla of Suno.
>Swadian Seargeant killed by Lady Isolla of Suno.
>Swadian Knight killed by Lady Isolla of Suno.
>Count Meltor knocked unconscious by Lady Isolla of Suno.
>>
>>137533507
>>137534031
new update en route?
>>
what version is silverstag built on? 1.153?
>>
>>137668518
Yeah, permanently
>>
>>137664353
>>137666324
You can disable stats loss with TweakMB
>>
>>137666175
>>137666602
If isolla is still queen and you marry her do you own the kingdom without having to manage it?
>>
>>137672712
She manages the kingdom, yes.
>>
>>137672712
she manages all the whiny lords while you're free to conquer shit. it's bretty good
>>
Are there any good Ancient Rome single player modules?

Also does anyone else play Suvarnabhumi Mahayuth here?
>>
>>137670610
Probably 1.153, as that's what WSE uses.
>>
Can Tweak M&B be used on active save files for ex. if I wanted to change something on my current play-through would I be able to do so w/o fucking the save up?
>>
>>137677545
Probably, yeah. What are you trying to change?
>>
>>137664671
Nice memespeak, Anon. You sure showed me with those smiley faces.
>>
>>137678013
I was just wondering in general bc I've never used it before. I'm probably just going to change some things like tourney bets & fief inefficiency
>>
>>137678575
You'll be fine.
>>
>>137678575
if you're playing native i wouldn't change tourney bets but i'd definitely change arena winnings
>>
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ded
>>
>>137659173
>ironflesh
why?
>>
>>137684257
is there some sorta No Ironflesh meme im not aware of?
>>
>>137684753
Ironflesh is shit.
>>
/hands out pez to everyone
>>
>>137684753
it's just INT cucks memeing
>>
>>137686564
>/hands out pez to everyone
Are you roleplaying?
>>
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>>137688868
This is what the warsword page has devolved too
>>
Vaegir troop tree is going to be a mess, but it's going to be balanced. By a mess I mean that in all other factions, the troops are listed from lowest tier to highest. Towards the end of the Vaegir troop tree, there's going to be some higher or lower than eachother in the wrong ''position'', but it won't confuse the player when purchasing, and it won't affect the AI reinforcments either, and it'll be more balanced this way.
>>
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>>137621060
>>137621218
>Yeah, they only require F1.
>>
Hey guys, just woke up from an 8 month coma, how's the latest Warsword?
>>
>>137689507
Ten days
>>
>>137689540
Well okay, that sounds like a modest proposal.
>>
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>>137686564
candy!!
>>
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Guys, 578 got banned.

I repeat. 578 got banned.
>>
are troop tree changes save game compatible?
>>
>>137690548
Old news.
>>
>>137690861
Don't think so, considering troops have all their stats initialised at the start of each new game.
>>
>>137690861
Never been.
>>
>>137691125
well shazbot, I might as well fully revamp them then.
>>
>>137545263
You forgot Schwarzlanden
>>
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>>137690548
He probably got banned because he used an avatar representing a slav, but publicly lied about it representing a nord.
>>
Will 1866 ever be ported to Warband?
>>
A quick mish mash Warband Bannerlord mod, when?
>>
Anyone familiar with Silverstag knows what determines what recruit type a unit requires? Is it purely based on tier placement, or do I have to play around with some other files? I'm trying to bump the Vaegir Cavalry Captain up to tier 5-6-7 instead of 4-5-6, because it allows surrounding troops to deal more damage and to heal, and having such a troop require a peasant recruit makes the tier 4 cavalry unit of the Vaegirs obselete.
>>
>>137692871
Or in other words, I want to make the Vaegir Cavalry Captain require a Veteran recruit.
>>
>>137692871
You would need to change it in the module system just like the abilities.
>>
>>137693526
Okay, there's something I still don't understand about that.

I only know how to do shit in Morgh's Editor, but I did download this Python 2.7 thing and got it to work, I can view source files for Silverstag 0.27.3 (Unreleased version), I'm currently working on 0.27.2. I don't have source files for 0.27.2, is there no way for me to edit that then?
>>
>>137692310
He actually got banned for in insulting a mod
>>
>>137695025
I almost got banned for ''''antisemitism'''' once :^)
>>
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>>
Viking Conquest better have some fucking good mods now that the source code is released or i'm going to kill some Christians.
>>
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BLOG FUCKING WHERE
>>
>>137696824
Those are some cool vikings

t.578
>>
>>137696216
I don't get this meme
>>
>>137697148
What's his job even.
Besides shitposting.
>>
>>137697914
Shilling the game prior to announcements and new information being revealed for maximum exposure

Or politically correctly speaking: Public relations
>>
>>137697976
>Shilling the game prior to announcements and new information being revealed for maximum exposure

Which I'd be perfectly happy with, but he doesn't fucking do either.
>>
>>137700113
He does, the problem is that there's almost no new information they want to present the public with right now and for a long time.

When he comes back here, you can rightly assume there's a new announcement incoming in the next 3 weeks.
>>
>>137666102
Àwesome, I'll check that out. Thanks!
>>
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Fucking peasant revolts
>>
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>the companion I've abandoned earlier in the game joins my faction
>carrying the same banner as me
>fucking king takes my fief away and gives it to him

Why the fuck is this allowed
>>
>>137700882
you know what must be done
>>
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>>137700948
It begins
>>
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>>137701047
Punk ass bitch couldn't find any armor apparently
>>
>>137701180
lad got what was coming to him. no mercy for traitors.
>>
Applying final touches to party templates, then I'll upload my altered Silverstag somewhere. Can you guys recommend a good site?
>>
>>137701381
mega is good.
>>
Formations AI seems retarded. Is it better to have it turned off? What do you guys think?
>>
>>137700627
>HDR High
Why do you hate yourself so much?
>>
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>tfw all your enemies scatter just because they see you coming
its feels amazing desu
>>
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>>137703709
I deserve it
>>
>>137703709
What's wrong with that?
>>
>>137704075
HDR High is retarded and unnatural. Low is the best setting.
>>
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>>137703894
These comics are great.
>>
>>137703894
>>137704250
MOAR
>>
Finally I can rape the empire as a nice looking chaos warrior the "10 days" are over m8s!

http://www.moddb.com/mods/warsword-conquest/downloads/warsword-conquest-1.0
>>
>>137705476
Oh please, the 10 days are never over.
>>
>>137703734

I hope Bannerlord AI will be able to calculate combined forces strength instead of this shit
>>
>>137703734
How do you pronounce Uhhun?
Uhn? Hun?
>>
>>137704250
I really like 2h fuckhueg swords, tbqhf
>>
>>137706270
That sound you make when someone fingers your prostate
>>
>>137706195
ya.

i still engaged them and decimated all their 400+ with only 2 losses though :^)

>>137706270
i've always said "ouh-hun"
>>
I just want to thank everyone for letting me know this game exists.
I'm addicted.
>>
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>>137707349
np
>>
>>137707349
Pressing f for your free time
>>
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Just successfully defended Uxkhal against 500 nords with 50 Rhodoks
My fingers hurt
>>
>>137706270
Youhon
>>
>>137710013
>swadians
>>
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>>137710013
Are you Rhocuck?
>>
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Anybody visited Battle of the nations yet?
>>
>>137710773
Not my jam
>>
>Install Nova Aetas
>Ride to nearest village, start train against bandits quest
>finish beating peasants with sticks
>spend half hour poking full-plate mail-covered knights with spear
>giant blob of red errors after
quality mod
>>
>>137711391
is this your jam?
>>
>>137525479
What is the best faction in deus vult mod?
>>
I have a few questions regarding Firearms in Warsword Conquest. Does Horse Archery affect them while mounted? And what's the best one for the player character? The dwarf multi-barreled ones seem like they do a lot of damage, but using up 7 bullets a shot doesn't seem pratically for long battles with multiple enemies.
>>
>>137714554
>using up 7 bullets a shot
The seven barrels fire consecutively, you dingus. It's effectively a magazine. One barrel per click.
>>
https://www.youtube.com/watch?v=_rUYkfU_bK !!!!!!!!!!!
>>
>>137715437
ohhh, didn't know that, thanks for the info. Do you know about the Horse Archery thing?
>>
>>137715516
>This video does not exist.

What was it?
>>
>>137715516
>https://www.youtube.com/watch?v=_rUYkfU_bK
>Error
>>
>>137715516
It's a joke about how updates don't exist either, right?
>>
>>137715807
I'm confident that it applies.
>>
>>137715516
>inb4 leak
>>
>>137715941
cheers, gotta go kill some more trolls so lvl up agi.
>>
>>137710746
Yes
>>137710418
Leftovers liberated from the city, the Nords had captured it
>>
HOLY SHIT GUYS IT'S HAPPENING
http://www.moddb.com/mods/warsword-conquest
http://www.moddb.com/mods/warsword-conquest
http://www.moddb.com/mods/warsword-conquest
http://www.moddb.com/mods/warsword-conquest
>>
>>137717798
Ah yes, this is the new blog post, right?
>>
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NEW BLOG
https://www.taleworlds.com/en/Games/Bannerlord/Blog/15
https://www.taleworlds.com/en/Games/Bannerlord/Blog/15
https://www.taleworlds.com/en/Games/Bannerlord/Blog/15
NEW BLOG
>>
>>137718040
We already had a new blog poster earlier.
>>
>>137702103
For what mod
>>
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>Durrin Castle

What the actual fuck?
>>
>>137720327
Got troled by le sarranids xD
>>
>>137720327
It is the castle that is not meant to be conquered
>>
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>>137720327
>>
>>137720693
RIP
>>
Does anybody play Anglo-Zulu mod anymore?
I haven't seen any active servers lately
>>
>>137720327
if you're really really stuck superior numbers (not necessarily quality) + autocalc may do the trick
>>
>>137630976
How do you do the signal of the cross?
>>
>>137719982
Silverstag
>>
I think if I turn off skirmishing option for archers, that retarded fleeing from any danger by just turning around and running will cease. That should result in better behaviour.
>>
>>137723552
>>137702103
Are you using Formations but with Native AI?
Just use Formations AI, otherwise the enemy behaves oddly.
>>
>>137723820
yep. skirmishing is a no-no if you dont want your archers to get cutdown from behind whilst escaping.
>>
>>137723820
Skirmishing would be more interesting if, rather than just run away, they all aimed fire at whatever troop(s) crossed a threshold (let's say 20 meters for the sake of the example) while walking backwards, and if anyone made it to melee range to any archer, everyone swaps weapons and gang rape the fag(s), then swap back to their ranged weapons.
>>
So what are the best difficulty settings to play on?
>>
PAGE 10
>>
could be good
http://www.moddb.com/mods/clone-wars-conquest-warband
>>
>>137727854
Everything maxed except maybe combat speed (since normal is the norm for multiplayer)
>>
>>137728378
only shitters play on normal
>>
>>137728378
what does combat speed change?
>>
>>137730460
The speed of combat
>>
Fine-tuning garrison sizes, then going to take a quick look through all the weapons and armour again, then I'm uploading it.
>>
>>137730896
what is that really though? how fast soldiers advance? how quickly attack animations complete?
>>
>>137730978
animations, time between block and counterattack
>>
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>>137730971
>then I'm uploading it.
And what exactly is that?
>>
>>137712608
>Install nova aetas
>play for days, loving the assets and all the extra functions
>get 70/80 days into the savegame, having a blast
>game suddenly freezes
>turn off the game, restart and boot the save
>still frozen
>look up on internet
>mod creator knows about the bug but doesn't know what triggers it, promises future update to fix it
>still nothing after months
>>
>>137591894
What is this triumvirate?

Gabby is the one who made the "Old America" mods? I enjoyed "1860s" but goddamn it overflows with autistic self-inserts and his mod forum is filled with drama because he cannot take criticism.
>>
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>>137735952
>>
>>137734926
Silverstag. Some problems with certain troops, party reinforcments and Vaegirs completely shit, been spending some time fixing to the best of my ability.
>>
So I'm currently rocking Age of Caldria Enhanced, having a good time, it feels very close to Native but with more stuff. What is everyone else rocking?
>>
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What would you say if I told you I play with Autoblock on?
>>
>>137737161
Get a shield.
>>
>>137737161
i eat shitters like you for breakfast
>>
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>>137737161
I would pretend to be surprised that /mbg/ is full of casuals
>>
Khuzaits or Sturgians?
>>
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Trying to make a Guts (Berserk) build in Native (Freelancer, but still.) Any suggestions for body armour?

So far I'm using a 2H sword, Crossbow, Nord helm (Closest thing there is to his), Gauntlets to represent the metal arm, and I consider recruiting Deshavi as Casca. Anything else I should go for or mind?
>>
>>137738302
Empire
>>
>>137738403
Yeah, try and get better taste in Chinese comic books
>>
>>137738302
Sturgians
>>
Is there a game that has a better screenshot potential?
>>
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>>137738789
B A N N E R L O R D
>>
>>137738789
Total War
>>
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>>137738789
no
>>
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>>137738789
I don't know
>>
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How do I fix the glowing plants in 1257 ad?
>>
>>137740026
isn't there an option for that under video settings?
>>
>>137740026
Pretty sure you have to activate shadows on plants/vegetation.
>>
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>>137740337
>>137740558
lel
Now it gives me this.

I guess It'll be fixed when I restart now though.
Thanks
>>
What's the default difficulty? What's the highest difficulty you can turn on?

What's the difficulty you play on? Do you think it's the optimal choice?
>>
>>137741387
everything at easiest
>>
>>137741387
literally ctrl-f
>>
>>137741387
>What's the default difficulty?
pretty sure by default the game puts the easiest settings on
>What's the highest difficulty you can turn on?
do you mean the percentage? there isn't a cap since battle size affects difficulty rating
>What's the difficulty you play on?
hardest everything but battlesize i change depending on mods since some are much better optimized than others
>Do you think it's the optimal choice?
it could be harder
>>
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>>137738789
debatable
>>
So if Araby is causing problems why don't those autistic retards just not add them until they can fix it?
>>
>>137743428
Because they were already in the previous version and I guess removing factions must be bad or something, even though nobody gives a fuck about Araby in the first place.
>>
>>137743428
because they're autistic retards
>>
>>137743428
wasn't it already in a game for a while?
>>
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>>137738403

Guts' armour
>>
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I miss 578 already
>>
>>137745050
he's probably on some vikingboo forum now
>>
>>137745426
He was asking for it though
>>
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>VC source code released.
WAIT

Does that mean we might get a changing seasons mod for warband?
>>
>>137745903
>tfw this nigga thinks seasons before boats
>>
>>137684753
Its not that bad, but you need to really push it with the low bonuses it gives to get any real use from it. So that means a lot of investment for a mediocre benefit.

Its less that its terrible, so much as there are a lot better things to invest in.

Though if you're going as a solo character without any conquest stuff, just fucking up small parties everywhere or being a freelancer or something like that, its pretty decent.
>>
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>>137746325
I've got my mind in what's really important, M'Lord.
>>
>>137741110
It looks pretty dope tho
>>
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>>137746549
Okay, nicely played
>>
>>137745758
It is one of the most autistic things I have ever seen. I honestly cannot tell if Alene did something to deserve that.
>>
>>137748887
>It is one of the most autistic things
context : There's no context, he just wrote it out of the blue, whithout Alene talking to him.
I can't tell if she did something to deserve that, I don't get on the forums that much
>>
>faction still at peace

I can't stand this anymore
>>
>>137750364
go be Raynald of Châtillon
>>
>>137750894
I came all the way from Scotland for some hot crusader action and arrived just as the siege for Acre ended.
>>
>>137752703
I spent hours plundering every village when I took the mercenary contract. Fuck the religion of peace.
>>
Warsword Conquest out yet?
>>
>>137754254
tomorrow :^)
>>
>>137754254
if it was out you'd see people talking about it, or you could just find out yourself by looking at moddb

quit asking
>>
>1257
>army of 150 troops
>troop wages 10000d a week
I can't even build enough dyeworks to offset this
>>
>>137746325
Swagskeltal
>>
>>137754254
10 more days.
>>
>>137755858
If you were using lance recruitment, you wouldn't be paying much in wages at all.
>>
>>137755858
Disband mercenaries (unless you're under a mercenary contract) and make sure you're at war

Alternatively, raid villages, win tournaments and loot flags during battles because they sell for a shitload
>>
>>137756261
that is lance recruitment
>>
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>>137713125
>>
>>137752703
impotent rage
>>
>>137756020
Made from 50% Switzerland jewish gold :^)
Yeah I know this was before WW" but we still shat a lot on the jews back in the days
>>
>>137684257


I dont know its my first character. I kinda want to make a Paladin even if some skills are less than useful. A character that can hold its own in combat but is also charismatic and somewhat persuasive.
>>
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>>137738789
Let me tell you about feasts...
>>
>>137684257
Do you know in what module is Ironflesh not a complete waste of skill points?

Silverstag.
>>
Is there a mod that lets me form my own country or establish my own castles/villages/towns? I want to be king of my own region and stick it to the world.

Can't you make your own towns in 1257? How viable is it to become king of your own faction in 1257 compared with vanilla?
>>
>>137758605
also custom commander, as it also mitigates damage
>>
I always put some points into Ironflesh because i play Mount and Blade as an RPG and not Diablo 2 where you just minmax builds.
>>
>>137758605
even in vanilla it's not bad if you're already doing a STR build. +20HP is k
>>
>>137758954
>+20HP is k
not when it takes 10 skill points that would be way better spent somewhere else

you already get enough HP just from raising STR that high anyway
>>
Alright guys, I'm done fooling around with Morgh's going through every single item and troop in the game. I'm uploading my modified Silverstag to Mega now
>>
>>137759397
you tend to have more skillpoints than you need anyway
>>
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>>137759546
I'll happily wait for it's release and be ready to harshly judge you depending on how shit it is.
>>
>>137758765
BUT ANON
NOT EFFECTIVE
LMAO
>>
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>>137760307
pls no bully
>>
Do you think bannerlords will be as good as the trailers and demos?
>>
>>137760724
If it's not mods will make sure to make it the greatest gaming experience of the decade.
>>
>>137760724
There'll be huge performance problems. I can smell it.
>>
>>137760341
I want Bannerlord to be more of an RPG. I hope they deliver on that front.
>>
>>137756890
What is Acre worth?
>>
>>137758765
What are you roleplaying, a guy who instead of practicing how to follow tracks or the logistics of a baggage train spent some time gaining the magical knowledge on how to have a slightly larger treshold for pain before passing out?
>>
Only 12% uploaded so far.

Meanwhile I'm enjoying my new not-worthless Vaegir troops.
>>
>>137758954
Compare +20 HP to almost doubling melee damage though. It's just not on the same level.
>>
>>137760072
well sure it's fine as a dumpstat but I would never suggest anyone takes it all the way to 10 unless they can actually spare the points, which I doubt
>>
>>137761948
Yes a hardy freelancer with more brawn than brains.
>>
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so apparently some weapons actually look better in the original mount&blade.
the environment map shader that they used in mount&blade 1.011 is apparently actually broken in warband so the result looks really bad
luckily if you just drown out everything in HDR in warband the sword will just be glowing white anyways though
>>
>>137762649
if you use the textures from 1257 for weapons2 and weapons3 it gives the swords a whiter texture with much more defined fullers
>>
>>137762649
>using HDR
>also no AA in those screenshots
>>
>>137762995
making the sword texture whiter directly in the diffuse texture has some bad results for different lighting conditions though, the ideal solution would be to just fix the envmap_shader that taleworlds broke when developing warband
>>
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>>137735896
>>137712608

>Install nova aetas
>play long enough that I get control of a town
>every few weeks get a plague event that kills thousands of residents
>latest plague ends with the city having negative population
>I now have negative tax income
>I'm paying money to have ghosts live in my abandoned town

Nice scenes, though.
>>
Mega is intentionally slowing down the upload, isn't it? It's only at 32%, still uploading fucking Floris music.
>>
>>137761996
>>137766650

God damn it I just started a game of silverstag, I'm a couple days in and I guess your tweak/fix wont be save compatible so I'll have to restart this shit.
>>
>>137766745
Go ham. I'm too tired, I'll go to sleep now and upload this shit tomorrow instead.
>>
>>137766650
What if you only upload the files you changed and not the whole mod?
>>
>>137766902
Oh, right. So only the party templates, troops and items then.
>>
>>137763873
>not recruiting the ghost peasants and becoming the lich king
wasted potential desu

also that fucking picture. i feel like i'm high when i look at it. are there proportions off? some look 3ft tall while others look 7ft. the guard in the back looks like a toddler. are there kids in this game or something?
>>
>>137767163
and resources/textures if you added any items
and module.ini if you loaded in any more resource files or made changes to game mechanics (crouching)
>>
>>137767640
I only made changes to party templates, items and troops.
>>
>>137767526
have you heard of perspective anon?
>>
Note that this is for Silverstag 0.27.2, the latest released version available.

The biggest change is for the Vaegir troop tree, polearms, bows, crossbows, swords and party templates. There's a readme file where I explain the changes I've made.

https://mega.nz/#F!agQVwZLB
>>
Sorry here's the working link

https://mega.nz/#F!agQVwZLB!5r4S7NLdyJAjwzcDb60-3Q
>>
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is the gekonewer mega link in the op now loading for anyone else?
>>
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>>137760307
go on, bully away
>>
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>>137770609
*not loading
>>
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>>137770993
never forget

fuck the jews D&D
>>
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>>137771074
>>
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>>137771413
>>
Lel I just failed my first escort merchant caravan quest. From Durquba to Ahmerrad, ctrl + space one time too much and desert bandits got my caravan and tore them a new one.
>>
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>>137772621
Just go round up some cattle for the villagers to feel better :v)
>>
>>137772801
wew, I want to get on the feastmobile!
>>
>>137772621
>From Durquba to Ahmerrad
how could you fuck that up
>>
>>137770759
brb for a week while i play this nonstop, i'll bully you then
>>
>>137771537
Sarranid Mamluke > Swadian Knight
>>
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>>137773641
t. hakim barbossa
>>
>>137773824
>cover shows medievalesque style
>expect roman period
roo get out normans
>>
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>>137774003
no u
>>
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>>137773064
>>137772801
Get in, peasant. We're looting some butter.

https://www.youtube.com/watch?v=GM-bQsbrGs4&ab_channel=kurtlouisfire
>>
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>>137774003
was going to make a post exactly like this
>>
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Does anyone else know how to use Morgh's editor? I'm trying to set the troublesome bandits, spy, and spy partner parties to always visible. What keeps happening is that I'll check the always_visible checkbox, select a different party, come back and the box is unchecked again. Pic related.
>>
>>137774269
i love these books but fuck me if they aren't expensive for what you get
>>
>>137774374
press update whenever you change something before moving onto another thing
>>
im about to start warband for the first time

never played these games

do you guys have any tips? and do i download any mods? i never downloaded mods
>>
>>137774426
I have a couple physical ones. Theres a big used bookstore in portland with tons of books. Nabbed a neat book about Roman Britain for pretty cheap but I haven't gotten around to reading it. The hard part about bookstores is filtering the shitty books. There was some big Roman one that ended up being about feminism in the Roman Empire.
>>
>>137774580
Oh damn I'm retarded. Thanks, anon.
>>
>>137774630
how did you hear about this shitty game?
>>
>My best buddies got kicked out of the kingdom

JUST
>>
>>137774806
What ya talking about? Is this game not wildly popular?

I bought this game like last year winter sale, so i decided to get into it now.
>>
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>>137774630
For mods, dont expect the shitty mega links in the op to work
>>
>>137774895
well are they "important" enough to enhance my experience to a noticeable level? or can i just play vanilla?
>>
>>137774630
>and do i download any mods?
for your first time through just play vanilla or diplomacy if you really want a mod
>>
>>137774739
i know http://www.kultofathena.com/books.asp has a fuckload of em, i've got one and i really liked it
and i know nowhere local is gunna sell em
>There was some big Roman one that ended up being about feminism in the Roman Empire.
what the fuck?
i'd actually recommend getting http://www.amazon.com/Weapons-International-Encyclopedia-From-5000/dp/0312039506
it's pretty good, though some of the info is outdated
>>
>>137774630
>There are people using mods before playing the base game
>>
>>137775127
>>137775150
alright thanks, i actually rather just play vanilla, i never played a game with mods im not used to them, i was just worried if they were very important, because i once played skyrim on my ps3 console and it was a horrible game, and people kept going >muh mods, so i was just making sure if this game was like that
>>
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>>137774630
If you absolutely want to play a mod for your first rodeo you better start with Diplomacy.

It adds some incredibly useful features to native, but you won't get to use most of them until you are already experienced in the game and have started your own kingdom.

I suggest you try play around with the difficulty settings in-game while trying out the tutorial features before starting up your first game.

>>137774892
Anon's probably only curious.
>>
>>137775368
mods are still an important part of the warband experience and everyone should play mods at some point, it's just better to experience the vanilla game first

you're doing the right thing anon
>>
>>137775368
Skyrim will always have shitty combat no matter how much you mod it. If the basic systems themselves are garbage, no amount of mods will fix it.
>>
>>137775623
Actually, Requiem does a fine job of making the best out of the situation. The common complaint is not the mechanics itself, but rather that you have to swing 30 times at the same target to kill it. Requiem increases damage dealt and taken, things are over in a few hits, so it's very intense.
>>
>>137775770
Doesn't Requiem cause massive save bloat?
>>
>>137775623
>>137775770
Well. Requiem does more than just increase damage taken and dealt, but that's just one of the many changes it does to combat and to the game, I suggest checking it out, it's the most comprehensive mod for Skyrim and makes it immensely harder and hardcore.

>>137775901
Savescumming is the eternal enemy of Skyrim, unfortunately. You'll have to make up your own rules and restrictions. But I believe there are good mods out there you can combine with Requiem which changes how death is handled in Skyrim.
>>
>>137775504
>>137775542
aight tx

>>137775623
from what i personally remember, the combat was the least of my problems, all the generic dungeons, empty overworld which was rather annoying to traverse, not knowing what to do with all these shitty stuff you get and on, the story which was extremely boring, no consequenses of actions and on and on
>>
>>137774197
I request some video editing wizard to replace all the snicker bars with butter bars.
>>
>>137776006
save bloat isn't savescumming
it's when the save game file sizes get to big the game lags trying to load them
>>
>>137776162
Dungeons were worse in oblivion and morrowind. Even fucking Trainwiz will tell you as much.
>>
>>137776462
Oh, that has never happened me.
>>
>>137768861
Well, started a new game with it, no red error message spam or instant combustion of my pc, I guess we're on. Will report if I find any problems.
>>
>>137776723
Well I didn't do anything to fix those. So maybe you're just lucky. Like I said I've only done ''balance'' stuff through Morgh's.
>>
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Does anyone have a working link to download gekonewer please?
>>
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Anyone have an idea on how to increase the defending reinforcement waves with Gekonewer/Geko 3.1? TweakMB has them greyed out and I can't pinpoint the exact line to edit in mission_templates.txt
>>
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>>
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>>137779042
how does one git gud at multiplayer? feels like i die before i can even swing
>>
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>>137779325
The first step is taking off your trip

The path to gitting gud is paved with the blood of scrubs and several thousand hours of playtime.

This is a good starting guide to familiarize yourself with gameplay mechanics and their uses in MP:
https://forums.taleworlds.com/index.php?topic=87133.0

The best advice I can give you is honestly just to keep at it, don't ragequit. The game feels like bullshit to everyone at times. Whenever you're playing SP always play on the highest difficulty settings and practice against brainy bots.

>feels like i die before i can even swing
this is a common complaint made by new players, just turn into your swing

it takes a long time to get the hang of it, but it's worth it
>>
It's here!

https://www.taleworlds.com/en/Games/Bannerlord/Blog/15
>>
>>137779825
It's here!
https://www.youtube.com/watch?v=x4iBBfEHNaE
>>
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>>137779741

forgot it was on

will keep at it then.
>>
>>137779325
play with us in the mbg group (when we play once in a blue moon because most people are burnt out waiting for bannerlord news)
don't be scared by the mentally ill group members like space cat
>>
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>>137780361
i just joined the steam gorup, will keep an eye out for multiplayer events or whatever then
>>
>>137780486
Nobody puts up events in the group. If aekilju is hosting he'll post it in the general.
>>
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>>137780579
alright
>>
>>137770759
>Made all arrows deal the same damage.
Bad change, desu. Different arrows should cause different levels of damage, even if it's not as noticeable as vanilla.

>Modified bow stats.
>Didn't switched Battle bows and War Bows/Bow of War stats.
Larger bows should be harder to wield but deal much more damage, as well as being unusable while mounted.

I didn't noticed much changes in the items used by troops, and I haven't seen them a lot in action but everything else seems to be fine.
>>
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>north american native multiplayer will never be revitalized

might as well stop playing until warsword comes out
>>
>>137782120
or you could host you worthless cuckold
>>
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>>137782194
rude
>>
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>>137782194
oh yeah anon I love killing bots all day, that won't get old h-haha
>>
>>137782120
there are servers but it's usually shitty stuff like TDM or bot survival in NW which is fucking boring because everyone has guns
so its less about surviving by player skill and more about not getting fucked in the ass by RNG
>>
>>137782592
is that why you haven't hosted in a while?
>>
>>137782592
It's fun when you get a faction that doesn't have machine gun bows or semiauto guns with high mag capacities. At least they can break barricades unlike AZW
>>
>>137637006
>>137660563
How long do you think it will take?

I need my dose of skulldrinking, but I don't want to start a new game just yet.

Will it be save-compatible?
>>
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>>137782753
partially

Personally I think M&B's combat is too unique and complex to just fight bots. It feels like a waste, and the combat is very satisfying when playing against human opponents because the skill ceiling is so high.

Of course there's always brainy bots, but they still feel very unnatural to fight against and it's just not the same.
>>
Got a silverstag question: how do you freelance for a lord? I know they used a system called oathbound but I cant see a dialogue option to join any lord as a soldier.
>>
>>137783323
host you kraut bastard
>>
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>>137778272
Sadly I can't find this either and without source I don't know how else to change it.

>>137776978
>>137770609
MEGA link is working fine for me but maybe since It is my account it works different?
>>
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>>137780579
>Nobody puts up events in the group
I think I might start doing this actually. Could help get some more people. But not tonight.
>>137783418
your wish is my command :^)


Server is up running Full Invasion 2

server name: mountandfeast
password: butterlord

I'll leave the server up but I'm probably not gonna play
>>
>>137782876
i need to install both 2.021 and 2.023 and compare the changes on the text files
>Will it be save-compatible?
i hope so, it should be but i'm gunna be pissed if it isn't
>>
>>137783912
on my way to grace the server with good factions
>>
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>>137783367
You should have the dialogue option 'I would like to enlist in your army.' right as you start speaking with a lord.

Are you sure you're using the latest version (either 0.27, 0.27.1 or 0.27.2)? The Oathbound system was implemented in those updates.
>>
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>>137784708
And be sure to start the gave every-time through WSE to be able to run all of the scripts properly.
>>
>tfw alone on the server
>>
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>>137785703
I was coming to play, but then I found out that my version of FI2 got outdated again.
See you in 7 minutes + the 15 minutes that it takes for this piece of shit to boot up.
>>
>>137785703
HELP
>>
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>>137785703
Harlausfag here, would be all up on that but I've gotta be up early as shit tomorrow. Will mount and also feast in the future.
>>
>>137785993
>>
>>137784708
ah shit, I downloaded the stable 0.26 version from the download thread, didnt see there was a more advanced dev version.
>>
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>>137783623
...crap.

I guess It might be best to bug phlpp in the forums about the exact line or to release the source in that case.
>>
aek's server is freaking out today so i guess it's kill for tonight
>>
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>>137787041
Thank you for your support ticket. We will try to get back to you shortly :)

I have no clue what went wrong, I'll figure it out later.
At least there was only like 2 people playing anyway
>>
>>137787384
to be fair it's a tuesday during the schoolyear
i'd be game to try something different the next time you host though, even if it's shit
just to do something else
>>
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>>137787041
But I literally just finished downloading.
Damnit.
>>
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>>137787572
next time
>>
What's with all these shit mods?

Only decent ones I've played are Geko and Floris. The reest are just poorly translated versions of one clusterfuck mod as far as I can see. I haven't played Pendor or Pandor yet though.
>>
>>137789349
Dont worry, warsword will be updated soon and you can try it :v)
>>
>>137789349
>floris
>decent
>>
>>137789672
Do explain. It's stable and adds a lot to the game. Try to reply intelligently this time, quoting two words from my last post isn't very descriptive.
>>
>>137789970
it's a kitchen sink mod that shits on the art style and balance while adding fuckugly hodgepodge equipment and spawning the godawful trend of florislikes which are the only M&B mods that come out anymore
those animations are dogshit too
>>
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>>137789970
>stable
>adds a lot to the game
>>
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>>137786709
>Yo, sorry for being incommunicado for so long. But yes, development is on hold for now and no restart date is planned (but I do intend to finish 3.1 for perfectionism's sake)

Was his last post on the forums, 4 hours ago.

>thought I was over M&B
>it keeps calling me back

I never did put in that female troop tree or Oni-chan bandits...
>>
>>137790107
What would you recommend I play instead?
>>
>>137790425
anything else
really just try mods that look interesting
>>
>>137790241
Should make Oni-chan bandits recruitable at one of the neutral forts.
>>
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post your character from your current save
>>
>>137792134
These Norman duck masks are funny.
>>
>>137791998
SADO ISLAND might be the best bet.

Man, Kenshin must have bee spinning in his grave when the Tokugawa stole his stolen island for its gold.
>>
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>>137792345
>>137792134
>>
>>137792134
You'd look better with a kite shield
>>
>>137761537
Nothing.

Everything.
>>
right the 1257 hotfix to rebalance axes is done:
http://www.mediafire.com/download/5fh1121q95u725h/1257_modded_final_hotfix.7z
>nerfed axes across the board by 6 damage
>replaced the warhammer with a more accurate weapon, the bar mace
>added a war pick, you can buy them in england specifically
>rebalanced maces a little, they generally got a buff
>changed the bardiche to a polearm due to its background
>replaced lamellar gauntlets with padded linen gloves since the gauntlets seemed inaccurate
>changed reputation gained from towns via tournaments from 1 to 10, due to the massive amount of towns this seems better, adjust with tweakmb if you wish
>assegai was changed to cutting damage since it was too good otherwise
>no flail files were updated, use the hotfix ones
>studded club and club were buffed
>small price tweaking all around, things should generally be a little cheaper
>replaced the low countries halberd with a longer glaive since the halberd head seemed too complex for the period

to the people wondering about VC: i've got it fixed but i need to include my changes that i'd made since i updated it last as i lost all of them when i updated, i should get it uploaded tomorrow

and yes, it'll be save game compatible
>>
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>>137791998
>>137792487
The only problem is I don't really have any very Oni-like races/assets to steal
>>
>>137795824
forgot to mention
>replaced a redundant song with an unused song
>buffed the buckler significantly so it isn't just destroyed in one hit
>>
>>137795824
>>137796030
oh fuck me i forgot a file
if you dl'd it already go ahead and redl it
>>
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i've got a new thread ready but i wanna try and hit the bump limit before i go to bed
>>
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>>137796537
>>
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>>
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Ascended Quick Jimmy.webm
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>>137796708
>>
File: Stoned.webm (3MB, 400x400px) Image search: [Google]
Stoned.webm
3MB, 400x400px
>>137797030
>>
File: 1457174759614.png (93KB, 491x532px) Image search: [Google]
1457174759614.png
93KB, 491x532px
Haven't played in, oh, *years* now (last time was 2013?), but I recall the fun times....

>roll up on khergit-held castle with my little troop of forty odd grogs
>lay siege
>lead an attack on the walls
>order my troops the hell out of enemy bowshot behind a hill
>take my time sniping enemy archers on the battlements
>run out of arrows
>scavenge the plentiful arrows being shot at me
>shoot them right back
>lather rinse repeat
>eventually no more enemy archers
>exhaust all the arrows I can find on other random enemy troops just standing around inside the castle
>order my troops to charge
>lead the way up the ramp
>easy victory

Another time....

>get word from a castle under siege in need of help
>like 1,600 attackers vs 275 defenders
>besieging army allows me to cross the siege line and enter the castle
>talk to the few folk huddled in the keep
>they're scared
>next day
>"i got this senpai"
>stand at the top of the ladder
>heavy plate armor
>great helm
>heavy great long axe
>overhand swings all day
>actually begin to get bored
>eventually break the siege singlehandedly
>enemy armies fuck right off
>shortly after am appointed marshal

Or that time....

>be swadian
>marry rhodok lady reada for no particular reason other than she said yes
>rhodoks declare war on swadia
>kiss wife goodbye
>ride against her people
>smash them properly
>capture most of the rhodok lords
>capture wife's father
>throw him into the dungeon of veluca which is my capital
>father-in-law in listens through dungeon wall to me bang his daughter

Or do you remember
>riding through the desert
>attacked by desert bandits
>chase those fucking horses for HOURS wtf
>>
Why does it feel like Floris makes Rhodoks worse, not better? >:
>>
>>137550628
The NW community is dead, literally hasn;t been a full LB in over 2 years
>>
Wise whom youw gwave
Thread posts: 753
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