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/scg/ Star Citizen General: Extinction Level Event Incoming Edition

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/scg/ Star Citizen General: Extinction Level Event Incoming Edition

>FAQ
http://pastebin.com/fcf25Vi9
http://pastebin.com/KPsJrkeW (old/remove?)

>Arena Commander
Overview: https://robertsspaceindustries.com/comm-link/transmission/15239-Roundup-Free-Fly-222-Patch-And-Other-Updates
Download: https://robertsspaceindustries.com/download
Manual: https://robertsspaceindustries.com/media/1c1bbpmb3uat3r/source/AC-Manual-1-1a-V11.pdf
Tweaks & FAQ: http://pastebin.com/QRWNvEVD

>Jump Point Current Issue https://robertsspaceindustries.com/media/25jqd3aftziggr/source/JumpPoint_04-03_Mar-16_On-The-Leading-Edge.pdf

>Jump Point Repository
http://pastebin.com/Cd9wQ9YB

>Latest Star Citizen Asset Leak
http://pastebin.com/aGpzF7wV
http://pastebin.com/uX292NnJ (Old/remove?)

>New Stuff
The ARK Starmap https://robertsspaceindustries.com/comm-link/spectrum-dispatch/15000-The-ARK-Starmap
Squadron 42 https://robertsspaceindustries.com/squadron42

>Latest Official News
10 for the Chairman's Brother: Episode 80: https://www.youtube.com/watch?v=zvm1jW_Xp_8
10 for the Developers: Episode 07: https://www.youtube.com/watch?v=9otSsylG3OI
Around the Girth 2.25: https://www.youtube.com/watch?=IkwIzILcoxM
Reverse the Verse: March Subscriber Edition: https://www.youtube.com/watch?v=5hfQYKW7E-w
Bugsmashers 21: https://www.youtube.com/watch?v=n_aBGl0nvnU
Meet the Devs: Paul Reindell: https://www.youtube.com/watch?v=n2hETOEGt-Q
Squadron 42: Behind the Scenes - Andy Serkis: https://www.youtube.com/watch?v=FanEYdkFQXA
Star Citizen Alpha 2.3: Meet the Starfarer: https://www.youtube.com/watch?v=qzFcpQTEVAk

CitizenCon 2016 Details: https://robertsspaceindustries.com/comm-link/transmission/15245-CitizenCon-2016
CitizenCon 2015 full presentation: https://www.youtube.com/watch?t=18&v=_5sRUYwgWGI
Gary Oldman at 1:13:23
SQ42 at 1:43:00
>>
Old thread be dead; guess this was Gumball Smart's 'ELE' he was so happy about?
>>
>>137284790

shit title.
>>
PLEASE LIVE
>>
last time i played they just released 2.0
is it worth downloading again?
is it fun?
>>
>>137288494
Are you paying for downloads or something? Just fucking do it.
>>
>>137288624
not really but it takes a while to download with my shitty 1MB/s
>>
>trying revive a general that's as good as dead

I think I'm going to reinstall FFXIV.

Yeah, it's shitty themepark, but it's better than staring at jpegs and pointless theorycrafting.
>>
https://www.youtube.com/watch?v=kzVziftiKm4&feature=youtu.be&t=3m14s
>there's a hole in the door
CIG confirmed for being shit at designing
SC confirmed for flop
>>
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>>137287256
>newest video is a guy dancing on a video machine and a god awful ship skin.

the writing is on the wall
>>
https://forums.robertsspaceindustries.com/discussion/325118/2-3-1c-published-to-ptu

>Fixed an issue where the Merlin and Mustang series ships were missing their default shields.
>>
>>137295370
that's cheating!
>>
Hey Derek, when is SC going to crash again? 90 days, right?
>>
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http://www.goonrathi.com/countdown/
WHAT THE FUCK IS THIS DEREK? THIS IS NOT E.L.E. THIS IS FUCKING NOTHING ARE YOU FUCKING KIDDING ME YOU FUCKING NEGRO PIECE OF SHIT? CANT EVEN MAKE FUN OF THIS BECAUSE I HAVE NO IDEA WHAT YOU ARE EVEN IMPLYING WITH THIS.
>>
>>137298916
>countdown refreshes back to full two weeks when reloading the page

fucking hell Derek. This is it?
>>
>>137298916
>>137299074
>Dsmart says it's the countown to critical mission failure
>resets every time you refresh
It's like pottery
>>
>>137299374
No, that's the joke.
>Star Citizen will be released in Two Weeks for ever
I applaud you Derek, for making me wait for this shit. You played me like a fiddle.
>>
>>137299507
Derek has nothing to do with this. The countdown has been on the goon site for at least half a year now, back when the '2 weeks' meme started.
>>
https://robertsspaceindustries.com/comm-link/transmission/15274-Careers-Intergalactic-Food-Delivery
>>
>>137289257
they are waiting on some new talent to they can make cork DLC that fixes this problme for only 600 rubles.
>>
>>137299996

I would pay $5 for that ship skin.
>>
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Buckle up folks
>>
>>137302965
Is that real? Did he really say that?
>>
Happy tittyfucker day folks. Gonna fuck me some titties
>>
>>137303458
Yes you can check bad news barons latest stream in which he "played" some LOD. Thankfully twitch records chat now also
>>
>>137299996
Oh, its that ship they've been saying was almost ready for three patches now.
>>
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>>137299996
oh you CIG
>>
The corvette is going to be marvelous. It's basically the most anticipated sub-capital ship. The Starfarer gets me hype for it.
>>
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>>137309037
Any news on the corvette? I'm hyped for the salvage career deep dive that's supposed to be coming soonish.
>>
>>137313405
>coming to /scg/ for news
>>
https://www.youtube.com/watch?v=uJAPJB2KQc4
>>
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>>137313405
All we know is that it's a "light" corvette of about 100 ish meters (which would probably be implying that there will be a larger corvette) and that it's being made by RSI, which I think is fantastic.

I'm also interested in Salvage. My main interests are wrecking faggots, mining, and then selling shit, but I always thought it would be cool to find the remains of space battles and take the leftover materials. It would be cool as fuck if it would be possible to, instead of grind up literally everything, have the Reclaimer and whatever else salvage ships take the undestroyed guns and components for reselling, or using yourself. The only problem is, is that currently every ship explodes upon death, scattering and destroying everything. This is why I think some ships should burn out, or have smaller explosions causing massive fracturing of the ships, sort of like those wrecks in EVE Online. That would look cool on larger ships.
>>
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>>137316558
>The only problem is, is that currently every ship explodes upon death, scattering and destroying everything.

The devs said ships won't leave wrecks behind for long. Something to do with server optimization. The persistent wrecks will be simplified resource nod versions of the ships we fly around. The server will generate shipwrecks procedurally based on activity the same way asteroid fields generate.
>>
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>>137318354
>procedurally generating wrecks based on system activity

This can either be cool as a mothefucker, or dull as a fuckermother. How exactly would these wrecks be generated based on ships? The armor plating of a Genesis Starliner wreckage would have to look different from that of a Crovette wreckage, and I'm fairly certain ships that are that large won't be disintegrated into floating piles of metal flakes, so it would be expected to have chunks of the ships be there still, CR said something about being able to EVA into ships husks anywaty. I don't quite understand how this would be done in an interesting way that would be unique every time, or if players can somehow influence this directly (attacking specific ships creates more wreckages of those ships, stuff like that). It would also have to tie into the question of what would happen of, say, a medium-large ship got fucked but salvaging ships were right there.

I have too many questions now
>>
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>>137321713
That's why we need the design doc. All they've given us is ideas on how they think it will work not on how they intend to implement it into the game.

I hope we have interesting encounters like dangerous escaped animals aboard transport ships or needing to deactivate an unstable reactor before salvage operations. Finding incriminating black boxes on rare occasions would be cool too. Boarding an Endeavor and finding blood smeared walls would be sick too.
>>
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>>137323009
Calm down there, big guy. You're expectations are much too high. "Dangerous Escaped animals" are a huge "if" and most certainly won't be part of the game at launch, if ever. Black box information is confirmed I believe, deactivating reactors seems like a stretch on an already RIPed in peace ship, and the endeavor story sounds too grandiose. Being able to use the Eco pods to grow space weed already sounds a bit out there, even when CR has said it's possible. Just don't start manufacturing these crazy stories, because you are most likely to not have it your ideal way. Something like "Rare Xi'an plants to sell" or "bounty information from black boxes" or "interesting EVA experiences inside of dead ships" or even "FPS inside of larger ships" sounds more realistic IMO. Honestly, anything beyond the basic ideas of what the game aims for could become a let down, so you're better off lowering the expectations now rather than be angry when it isn't what you envisioned it to be.
>>
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All this talk about salvage made me unmelt my Reclaimer. Thanks /scg/.
>>
>>137326915
No problem, friendo. Although, when the smaller salvaging ships are available, I'd reccomend you grab the medium sized one by melting the reclaimer. Devs have stated multiple times that operational costs of the large ships is going to be high, and so will the skill involved, so trying to start out at the very top of the ship size chain could possibly make things extremely difficult when the PU launches.

And working your way up from small to large is fun anyway.
>>
>>137326915
If that's the career you want to do.
>>
>>137299996
Sensible chuckle, pretty much the only funny April Fools I've seen all day.
>>
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REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
So E.L.E. was just Derek's April Fools joke about a stale meme on some goon website?

Ebin.
>>
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>>137330605
>a-any day now
>i sware
>>
>>137330605
Why doesn't Derek talk about his plans to fix LOD instead of talking about the problems of SC?
>>
>>137331849
He is "fixing" LOD since 2009. This is easier.
>>
Can't believe you guys are following the ramblings of a half breed nigger. DS is, and always will be, a nigger. He lies, steals and generally talks a lot of shit.
>>
>>137332757

Calm your tits, Trisha.
>>
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>>137332757
It's amusing.
>>
lmao noodles
>>
Is it over?
>>
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Ok, so I decided to leave Elite Dangerous and jump onto this spaceship, does anyone have a referral code for a bit of starting cash?
>>
Hi, haven't been following the news lately, but any info when the vanguard's main gun will get its proper stats?
>>
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>>137344047

Why would you want to leave E:D for this garbage shit?
>>
>>137324614

Jesus Christ, this is some of the best wisdom to ever be let on /SCG/. This is exactly how I feel as a backer since 2013.
>>
>>137324614
None of the things you just said are exactly hard to implement.

You're entirely right that people should manage expectations, but "disabling a reactor" isn't a stretch at all. There is a detailed component system and engineering consoles specifically for managing that kind of thing.
>>
>>137348250
Garbage is garbage, at least he can taste another flavor here.
>>
>>137298916
>>137299074
>>137299374
>posting the oldest shit that's already been around for literally years

wow incredible who cares
>>
>>137350486
>Dated April 1st, 2016

"years"
>>
>>137350552
that countdown has been around for years
>>
>>137324614
SA is compiling a list of planned features chris has talked about from the 10ftC episodes. The list is 20+ items long with random things like dynamic planet weather and unique ecosystems thrown in there. I know jack shit about game development but a lot of that stuff seems superfluous and better left for future DLC.
>>
>>137350754
I guess with their EVE corp officially blown the fuck out they have a lot of time on their hands
>>
>>137288494
Yes

Crusader still runs like a piece of shit and has that serverside problem that kills fps, but it doesn't crash, you can fly around and explore and do shit.

Arena Commander is great, extremely smooth, runs well, plays amazing, sounds amazing, the baseline space combat is in a really great place. If you didn't put much time into AC previously and feel like getting down and learning how to fly, now is the time.
>>
So, 2.4 is going to be the first time SC really becomes an MMO.

Hopeful estimates for launch? September 2019?
>>
>>137352708
>the baseline space combat is in a really great place.

Its been in the worst spot it ever has been in terms of ship handing and manouvering. Its in a really shitty place, so much so that if it doesn't radically change nobody is going to be playing this game outside of space truckers.
>>
>>137352891
Not counting balance issues, I just have a lot of fun flying around in any ship shooting the npcs
>>
>>137352986
and people enjoy E:D, too.
>>
has this game imploded yet?
>>
>>137353984
What do you mean
>>
>>137353984
CR signed his resignation yesterday, and they've already shut down the dev centers in Austin and Mogadishu
>>
>>137354304
I call bullshit
>>
>>137354696
I call bullshit on your calling bullshit, you obviously believe him
>>
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>>137348412
thanks, I guess?

>>137348946
>they might not be hard to implement
I'm not seeing your argument. If they're going to have some kind of wild, dangerous animals they would need a whole system of ways to transport, care for, sell, kill, and do all other types of things to them. It would be cool to be a poacher who steals alien creatures off of reserves (There's even a system called "Oso" that has slightly intelligent creatures called Osoians that could be sold on black markets, or to scientists that want to study them) but just thinking at the amount of time being spent on current features makes me pessimistic of something like that being there at launch.

When I was referring to the reactor disabling, I was talking specifically about a wreckage. Normal, alive ships? Sure.

>>137350754
Most of the time on 10ftc Chris says "Maybe" a lot. It's probably so that when something doesn't happen he can say "we said "maybe" not yes!"
>>
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>check out starfarer in hangar

More of the ships should be on this scale. This is like the actual size of a firefly, with multiple decks and corridors and shit. A spaceship you can actually get lost in. Constellations should be at least 2/3rds that big.
>>
I agree with what people say about managing expectations.

It reminds me of what happened when Oblivion was first announced, although Beth played a role in fanning the flames of that expectation with the unrealistic presentation of how Radiant AI was to work (although I'm told it's possible for Radiant AI to be like that, they just had to dial it back).

I don't think people really understand just how insanely labor intensive video game production is. With SC we're talking about something that has never really been done before either - A project of huge scale and scope.

I'll be accused of shilling, but there's plenty of shit for me to play in the interim so I'm prepared to give them all the time they need.
>>
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>firefly
>>
>>137356969
Anon, never listen to shitposters. Here, anything against the game is Derek Smart. Anything for the game is shilling. Although, ever since the thread died a while back most shitposters have left.
>>
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>>137356854
>a firefly
kill yourself
>>
>>137356970
>>137357228
You guys don't like firefly? It was a pretty good tv show
>>
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>>137357476
>>
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When the first episode of S42 releases, just why the hell will the be moving right on to the second episode? That's fucking stupid. They should focus on doing the PU stuff for a year or 2 after episode 1 since that's the main selling point of this game. People won't mind waiting for another part of the campaign when they're able to mine, salvage, kill vanduul, kill eachother in org warfare, carry meaningful cargo, be inside of and operate FUCKING CAPITAL SHIPS, ProcGen planets, or literally anything else. The PU will live for years, but single player is new and interesting for at most a week or two.

They're fucking stupid I swear to god.
>>
>>137357815
If they needed or wanted more people working on the PU, they would buy more people.
>>
>>137357815
>My opinions and preferences must be everyone's opinions and preferences!

There are people that ONLY want SQ42, and now they can purchase JUST SQ42.
>>
>>137358240
>SC mainly marketed as MMO with many career paths that have many ships to fulfill those career paths
>somehow a matter of opinion
You're a dumbass. A campaign will never has as much longevity as an ever changing universe of many systems with many things to do. What would you primarily do in S42? Kill vanduul in dogfighting and FPS. You can do that exact same thing in the PU, plus literally everything else they envisioned for the game, so it only makes sense that the PU takes priority. They didn't sell mining, cargo, refueling, salvaging, and all-arounder ships for a campaign about fighting back the vanduul.

The campaign is important, but the PU should take priority since that is what will be dynamic and interesting for many more years than a limited campaign.
>>
>>137359014
Isn't S42 going to be a bit like Freelancer, in that you can go off and do your own thing?

Also, noob question but: Is there eventually going to be seamless transitioning from space to planetside?
>>
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>avenger still slower than hornet and super hornet
>>
>>137359014
Real quick, Star Citizen is:

A rich universe focused on epic space adventure, trading and dogfighting in first person.
Single Player – Offline or Online(Drop in / Drop out co-op play)
Persistent Universe (hosted by US)
Mod-able multiplayer (hosted by YOU)
No Subscriptions
No Pay to Win

From the beginning, singleplayer has been one of the main thrusts. :)
>>
>>137359428
>No Pay to Win

It's "pay to not grind". If you can't play for 6 hours a day you'll need to cough up some more real world money to afford a viable ship.
>>
>>137359492
All ships are viable :)
>>
>>137359691
CR guaranteed that the launch ships will become antiquated by newer released ships

you're getting fucked either way

Wait for the UltraHornet and Freelancer XLC to come out
>>
>>137359428
And just how long do you expect a set of 15 - 20 missions to be fun? Doing the same thing over and over. Even if you play with friends, it's on rails. I'm not saying the campaign should be cancelled. I also wish to play it, but when it comes to what will make this game shine the brightest and for the longest time, it would be the PU since that's the dynamic part of the game with more careers than just shooting aliens in various ways, and even then the "shooting aliens in various ways" can be done in the PU anyway with your own ships so you're still wrong.

>>137359208
>like freelancer
hell no. It's a regular campaign.
>seamless transitioning
yes. The demo for the tech was made a few months back, although I wouldn't expect it for every planet in the game.
Live: https://www.youtube.com/watch?v=69ck049Bg_I
Demo: https://www.youtube.com/watch?v=OBYRIZA44Eg
>>
>>137360027
>bloo bloo bloo
>>
>>137359428
>rich universe with epic adventures
>persistent universe

I'm a campaignfag myself, but the PU will still hold more in it than the campaign no matter what happens, famalam.

>>137360313
kek, you aren't even trying.
>>
>>137360451
Why would I bother trying with someone that can't comprehend CIG has separate teams for the PU and SQ42?

Nobody cares, and whining about it on 4chan isn't going to do anything.
>>
>>137360313
>I can't win the argument so I'll be retarded

Figures.

>>137360583
The 3D modelers, coders, animators, and all of occupations focusing on one thing for a period of a year can accomplish tons that would contribute to the extended life of the games main selling point that is the persistent universe.
>>
>>137360830
>the games main selling point that is the persistent universe.

Once again, nice hot opinions.
>>
>>137360934
Right, because SC is marketed as an MMO of tons of career paths for a campaign displaying maybe 1 or 2. I've already mentioned why that's not an opinion, but you clearly just want to take it into circles by willingly disregarding what's in the posts. Here's your last (You).
>>
>>137359801
>Ultrahornet
I wouldn't expect them to create newer versions of ships that are hundreds of years old. It would make more sense if they simply had a "manufacturing revolution" a few years into the game where the ship creators make entirely new ships.
>>
>>137361810
we already know this is going to happen from 10 ftc and other game design docs

educate yourself.
>>
>>137361591
>He doesn't realize there is a point every ship is armed to the teeth

toplel m8
>>
>>137360830
Either way bro, the PU is going to be added to constantly. Don't worry about it.
>>
>>137360027
SQ42 will be more like the latest Far Cries than a regular campaign if you are to believe Chris.
>>
>>137363603
>Far Cries
>>
>>137363603
In the setting of fighting against the vanduul, I'm not entirely sure how that would work as a fighter pilot.
>>
>>137364024
Act 1 won't be full blown war against the Vanduul yet. It plays in the Odin system and you're more up against pirates and shit. For the most time, at least.
>>
>>137364282
>it won't be full blown war against the vanduul
what
so why do they have the Retribution? and why did they tease us with the fleet battle from some event last year that had Vanduul capitals and UEE capitals?
>>
>>137364508
Perhaps Act 1's finale is a Vanduul invasion?
>>
>>137364508
>YET
>>
>>137364602
My mistake, I didn't see that one word.
>>
Think about it from a financial point of view. Of course they're focusing on the campaign. People love their cinematic story-driven games, they're a safe sell. An open world space game with sort-of-perma death and potential forced PvP is a much riskier venture, plus the maintenance costs will be enormous. Focusing on Squadron 42 ensures that they can keep development up for both games.
>>
>>137365518
I see what you're saying, but I just have so many questions about how certain game mechanics are going to work. I'm more eager to see it now than I ever have been because of all the new stuff we've been seeing and told about. All this AI stuff, porcgen, large ships, cargo, persistence, everything. One thing that confuses me is that they suspect a late 2016 release of S42 (more like summer 2017) but I don't understand how they could do that when the flight model would be changing, and they don't even have FPS in any entertaining state.
>>
>>137365990
FPS being done in the next 8 months doesn't sound too far off.
>>
>>137365990
Only a handful of ships will be flyable in S42. From what we know it will be the Gladius, Hornet, F8 Lightning and maybe the Gladiator. (I haven't read the leaked story info so i'm guessing.) We know that most of these already have the handling locked down. All the other ships will be AI props.S42 code diverges at many parts of the game code according to a few devs. One of the devs said the ships in S42 would be completely broken in the PU.
>>
>>137368004
Sounds like the retailtor and starfarer Gemini will be in as well... Though possibly just as fps set pieces or escort missions rather than something you actually fly
>>
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>>137367341
God I hope it's good. Considering they've said that there are FPS missions in S42, I really don't want to suffer through a half baked first person cover shooter.
>>
bump

who wants to discuss something
>>
>>137372894
What do you want to discuss?
>>
>>137372894
I do Anon!
And it's not even going to be shitposting
Do you think that there's going to be the level of org on org combat that you see in EVE or do you think that the PVP slider and instancing is going to effectively mitigate any widescale org warfare?
>>
>>137373403
nah. orgs will mostly be about somebody to buddy up with when you're flying. the restrictions of actual players in instance won't allow the grand scale eve battles
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>>137373597
I suspected the same. Kinda blows because that was one of the things that always amazed me about EVE, how far reaching the consequences were if two groups of players decided they didn't like each other anymore.

Alright, that one was pretty straight forward so another topic.
How do dramatically you think VR is going to affect gameplay?
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>>137373403
EVE battles had thousands. SC, at most, will be able to support maybe 50 - 100 player ships. Will there be org drama? Yes, of course, but thousands of ships and capitals and all of that is not going to happen, at least at EVE scale.

>>137373597
The recent AI spawning bug makes me think otherwise. While they were only NPCs, having hundreds of them flying around attacking me and others makes me think that orgs will have a slightly larger military role than we think.

For the amount of control we have of our ships + the detail of the battles, I personally think that 30 ships vs 30 ships for an org battle in SC is quite a bit. On top of that, since recent AI reveals have shown us, NPCs use very little data now, so if people for each side decided to hire NPC fighters, those battles could easily get much larger, say 45 vs 45. The only gripe is that the orgs who would participate in these battles would have to be stationed out in pirate space like Pyro, Nyx, Spider, Hades, and one more big one I'm forgetting.

>>137374360
VR is going to be fucking fantastic.
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>>137374360
*How dramatically do you think
Sorry, it's really early here.
>>
>>137357476
Firefly was decent for what it was, but browncoats are one of the five most obnoxious internet fanbases.

Also, any Star Citizen ship whose design was open to backer input got ruined by "muh Serenity". The Freelancer's pointless hump being the most obvious tumor.
>>
>>137373403
>>137373597
Well "wide scale" org warfare will inevitably happen due to the size or orgs and how much drama there is on the forums, but there won't be large-scale inter-org battles in the same instance like EVE.

An org would just declare "war" on another one, and expect its members to attack the enemy org on sight.

Eventually this would probably devolve into roving bands of combat-oriented ships looking to pick off soloers/smaller groups from the other org.
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>>137374505
>EVE
Yeah true, I also meant more in regards to how it can impact the market, trade lanes etc. as well as how big the battles are.
And speaking of battle size, I agree that 30+ each side will feel quite significant when you're sitting in your little ship and everywhere you look is laser fire and other ships. I'm not sure how I feel about those sort of orgs all living out in those regions though. I mean, to support the war machine, you'd need to have a steady flow of funds to pay for maintenance, losses, upgrades, etc. and still have enough profits to share around with the people who take a bit off the top. With that in mind, you'd need to have some steady income. Sure, you might make a premium at Nyx for your haul of chickpeas and ammunition from Terra, but are those premiums going to cover the risk of one of your main competetors taking out your convoy? Probably not. Those areas sound like a zero sum game.
>VR
I think so too, but how do you think it's going to affect gameplay? You've got the ability to simply look over your shoulder to check your flank when you're in a ship (which is super useful based on my experience in ED with the rift), but in what other parts do you see it being awesome?
>>
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>>137376095
>roving bands of combat-oriented ships looking to pick off soloers/smaller groups from the other org.
I see it going this way too. In an instance of 20 odd people (Not quite full as I assume that servers will want to try and balance servers out to have some space available for friends and 'persons of interest' to pop in when they transition to a zone) a group of 5 or so people will dominate almost anything they run into as long as they are reasonably fitted. Its not worth trying to rally 10-20 or so members to roam around together to maybe pick off a couple of people in a night if they happen to get instanced together.
>>
>>137377473
>>137376430
>>137374505
>>137376095

If you can respawn in your orgs capital ship I could see battles going on for a while, but other than that, with the fragility of the ships, I think skirmishes won't last more than 45 minutes.
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>>137376430
In regards to VR, it would probably attract the "hardcore" players to it. Like you said, looking about from the cockpit is going to very very useful when you have 3 dimensions to be aware of in space to avoid other fighters, asteroids, among other things. It would also be extremely helpful in FPS situations.

When it comes to profiting as a pirate org, that would come from big hits and resales. If you had a group of 15 ships, most of them fitted with Distortion weapons and some hefty EWAR you would be able to steal any ship you see. Boarding something like a corvette and taking it would make your org quite a bit of money. You would have to be very organized to minimize the damage taken to make the most profit. Your org may also be able to sell some very expensive black market goods to places with high UEE presence, which would rake in the cash. Maybe an idea would be for them to also have salvagers in their org so that when wreckages are spawned after battles, people go and reclaim whatever ships they find. There are various possible ways for pirate orgs to make money to sustain a war amongst each other.

>>137378623
>~70 player ship battle (about 35 v 35) + some NPC hires
>tons of super hornets, gladiators, gladii, and a few heavier ships

Even if the battle was only 30 minutes or even just 25 v 25, do you understand just how intense that battle would be? That would be some insane shit to fight inside of.
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>>137378623
I know you can respawn in properly configured endeavors but a capital ship would be one way to extend a battle considering they can actually carry ships ready to go.
Otherwise you've got to have people ferry in ships too the respawn points from other stations/planets in order to keep the fight going/maintain enough of a foothold over the ship debris field in order to bring in your scavengers to pick the place clean.
>>
>>137379301
>ferrying ships
let's not get too large in the idea of respawning people for a fight in a system. Once someone dies they probably won't have enough time to be respawned anywhere near the fight to come back in any reasonable manner. That would be a scavanger wet dream though.
>>
A lot of people talk about pirate organizations being made by players to fight other player organizations, but I believe that there will be NPC organizations of pirates that already control pretty much all of pirate space before we even get there. That would make it so that player pirate orgs would need to fight off the ones already there.
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>>137379131
I'm really interested to see how they do VR for FPS. Considering they want to be make character movement as realistic as possible and not take shortcuts, does that mean that if someone with a Vive on tries to peek over a bit of cover to see who's shooting at them, the game will properly mimic that, or is that going to be disabled, and your ability to look around will be restricted to being essentially a camera on a pole and you can look around in 360 degrees (or 180 if they enforce a cutoff point or the like to stop people taking advantage of the range of motion/having the character perform exorcist style neck twists) I also really want motion controls to be in, but that's pretty unrealistic.

>>137379589
I imagine as soon as your character dies/blacks out/respawns, there won't be a cooldown to get back in the action as long as they don't need to roll a new character. If your org's respawn capable endeavor/ cap ship happens to be in that same system, but just away from where the action is happening, I don't see why that person couldn't just commandeer the next available fight ready ship in the hangar and quantum jump (Is that still the right terminology or is it called something different now) back into the action.
>>
>>137380985
>there won't be a cool down to get back into the action

Yes there will. If I'm flying in a Gladius and get blasted to hell during the battle and begin drifting off at 180 m/s, there is no saving my character. You would wake up in a hospital with a few cybernetic limbs. Why would you expect some pirate orgs to have Endeavors? Not only that, but how would they have been strategically placed nearby to allow people who end up dying to respawn nearby when small or large battles can happen spontaneously? And even at that point, how would pirate orgs have the ability to ferry ships over to the endeavor in pirate space? Where would they get the Hull E, and where would they get the fighters, how would the Hull E make there in time (or even know to go there in the first place) and finally who is going to be protecting it?

These are all problems that would occur during a large battles of organizations. For it to work the way you said, it would take days of proper planning, and that's not feasible with how pirate space is envisioned.
>>
>>137380208

There will be, but a concerted effort by well-organized groups will probably be fairly effective in driving out the NPC pirates.
>>
>>137382204
>implying that the pirate orgs won't have max AI to defend their place
I expect them to be cheating AI, but it's mostly up to how CIG envision pirate space. Ideally, imo, it would be a completely open area with no law and only war. In that case, driving them out would be possible, but of course some CIG faggot could say "No, the priates must stay in power!" and send some unbeatable group of 20 superhornets with infinite ammo to destroy you completely.
>>
>>137382204
What if you could be in good standing with pirate orgs like you can with the UEE? Maybe this is how they will open up pirate outposts for trade. Would make things interesting.
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>>137382164
You're right, your smaller pirate enclaves aren't going to be able to get back in the action quickly if they get spaced. I was looking at the situation in a very particular way, ie. Large, well funded org which has the people to spare who can go roll out an endeavor/idris with some spare hornets when the situation calls for it, and that the 35 on 35 battle has some form of orchestration, rather than two groups running into each other and it all kicking off.

>>137382557
I imagine that the pirates won't be completely driven out of a place entirely unless CIG are trying to use it to push the plot. It'll probably be like this only with less arbitrary numbers:
>Pirate group X which lives in Nyx can spawn 20 fighters a day based on their current income which is calculated through damage done and stuff looted.
>Yesterday: we lost a total of 30 fighters
>Today: We are going to spawn 20 fighters and run our numbers again
>Oh no we lost 10 before they did anything substantial but the rest made a little bit. That means that they can now spawn 16 ships over the next 24 hours.
Numbers will then peak and trough based on what the AI achieves.

>>137382872
I imagine this is on the cards already considering on Spider itself there's a cease fire in place, so trade should technically be possible. Standings with pirates should be possible too from what CR has said about standings being retained following death of a character. Whether that's available to all pirates or only with certain factions and other ones are going to be antagonistic regardless of what you do remains to be seen.
>>
>>137380985
Have you played ARMA?

Headlook as infantry isn't particularly useful, and is in a lot of ways just flat out hindering.
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>>137384417
Yeah I have and Yes and no. I use it here and there if I happen to remember to use it while running around between fights, but other friends who use it with Track IR swear by it and say that it helps them while fighting too. Can't comment on how effective that is though because I just haven't used it.
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>>137384417
The fuck it isn't. Played ARMA for years with various groups while in possession of a trackir. The situational awareness and practicality of having a mobile head unit both while flying and while on the ground is often the difference between saving a squad or lying on the ground calling for medic or dead.
>>
>>137387590
Flying is another thing entirely, its why I said infantry.

As a dismount, I had very little use and got little benefit from my TrackIR.
>>
>>137387816
i had a far more useful experience.
>>
>>137384371
In your situation, if players began hunting down the pirates of that organization they would eventually disappear.
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>>137389085
True, but even if you camped the shit out of a faction on as many instances as possible to do the maximum amount of hurt to them, I imagine the 'Money earned' factor wouldn't get below .01 UEC, which means after a long period of inactivity you would eventually see one lone pirate pop up again in the NPC database and then as further calculations are made, they'd slowly accrue more money and eventually a PC would run into the faction again. I just don't see CIG letting people wipe factions off the map entirely as we see fit considering they've said they want to use the PU to push a narrative to keep people engaged.
>>
>>137390280
Having the ability to replace an entire NPC org as the top guns around sounds pretty cool and engaging. Remembering about the reputation system, this could very well be useful to some pirate organizations, and that same information would be used to create jobs for bounty hunters and mercenaries. "90,000 UEC prize for every dead pilot of pirate org X."

That would be cool as fuck.
>>
>>137391715
Honestly I really would love to see that too. The other side of that coin is that people might opt go to the top dog player faction for contract privateer work rather than the job board to get less pay from a lower tier NPC faction and potentially have Top dog PC faction get shitty with them for working against their interests.
The idea touches all the right gaming spots for me. and reminds me of what the old Face of Mankind game could have been.

CIG just seem to want to keep a hold of the reins of the game/economy/job market/politics as much as possible so they can steer it. I can understand why, but it just disappoints me.
>>
>>137393984
They did confirm that if an area is blockaded for long enough, prices for certain materials will increase, so I guess we would eventually have that much power over systems.

I feel like they should control the economy in places with high UEE influence, so terra, Sol, and other massive economic hubs, but nul sec areas should be left up to the players almost entirely.
>>
Speaking of blockades how is insurance going to work in fringe areas like Spider?
>oh no your replacement ship was BTFO on the way to you, what could have happened?
>>
>>137397367

I think I read on the wiki page or some shit that insurance companies are liable for shit that happens in Spider.
>>
>>137397367
If you lose your ship in Nul sec areas as a pirate, you probably aren't getting a replacement. I think the same applies with going into vanduul space and getting rekt

In other cases, if you're a law abiding citizen and you need a replacement ship, it would probably be teleported to your hangar when it's done. It would be unfair if your LTI was basically nullified by some NPC pirates or something like that since you have absolutely no control over that, so in the interest of making it fair it could just pop up in your hangar when it's ready.
>>
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>>137396961
Agreed. Would help to contrast the authoritarian style life in the UEE and the anarchy out in the fringe.
>>
Have they said anything about how exactly the instancing is going to work? i couldn't find anything in the OP about it.
>>
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lol this game is never coming out.
They're just going to keep pushing back the release date further and further
>>
>>137400057
ok
>>
>>137400057

I do think the first episode of SQ42 is going to come out b the end of 2016 though. You can see they're really pushing it.
>>
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>>137400725
just wait.
it's going to be well acted, poorly written, cut scenes with below average gameplay.

t. a whale who spent $300
>>
>>137397367
Easy solution

>Your registered "home" hangar is in an area we will not deliver to
>please report to LANDING ZONE, PLANET to pick up your replacement in person
>>
>>137400981
>projecting this hard
>>
>>137399501
tl;dr: basically magic
longer version
One physical server runs a whole system or just a part of a system or maybe even multiple systems depending the player number in those system(s). Like one physical server can handle x players. if you get to X+n players on a server (lets assume the server is handling one star system) so you have x+n in a system (x+n <= 2*x for this example). The server is like "oh fuck I can't handle this without lagging out, I need help" so another server spins up the same system and they divide the players up depending on the areas they are in. Like half of them are in orbit around a planet and the other half is cruising aimlessly through the whole system then one server will pretty much deal solely with the area around the planet and the other with the rest of the system.
Now it gets interesting: The servers are supposed to communicate with each other: So one player from the asteroid belt is jumping to the planet, in the fringe area between the planet and the rest of the system one player is being handled by both servers so players from the planet can see him entering the orbit and players from the belt can see him leaving, at one point he will have left the fringe area and the server tells the other one "okay he is in my area now you can forget about him, peace!".

The question is now how they will deal with more people than one server can handle in the same area. Before it was assumed that there will be no way to interact with the other players but since chris shed some light on the tech they are going for it could be assumed that the servers are able to communicate with each other and show you maybe the closest players to you even if they are on another server as sort of a mirage image and if one of you interact with another you will either be put in the same server or the servers communicate with each other again on your behalf. Who knows.

Server is used for instance in my rambling.
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>>137400981
>$300
>whale

come on step it up
>>
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>>137401915

yeah, I am projecting.
What's your point?
>>
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>rehashing the same old discussions
>hanging on derek's every word
>>
Why are people saying the Vanguard is OP when flying it is like having a fistfight underwater?

A fistfight where you explode into chunks the moment something hits you?
>>
>>137403006
better than hanging on your dads dick
>>
https://www.twitch dot tv/cigcommunity

that poor fucking couch.
>>
>>137404368
jesus christ

RIP in RIP couch
>>
>>137404368
if ben would stand up Alexis and Jared would be flung 10 feet in the air.
>>
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>>137403417

Stop projecting, anon.
>>
>>137400981
who gave you this information?
>>
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>>137405494
Ben doesn't stand though, he's pulled with a 4" diameter carbon nanotube cable up through holes in the ceiling of each room by a crane on the building's roof, and placed back down again at his destination the same way. All paid for with backer money per the Americans with Disabilities Act, of course.
>>
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hilfe
>>
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>>137402289
>>137411924
You're not alone
>>
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>>137413443
Did you actually buy that or are you pulling account caps from the forums?
>>
>>137400992
having to fly to a designated planet to pick up a replacement ship would also give players a reason to go on transports instead of only shipping NPCs
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>>137405061
>>137411120
I wonder how much backer money was wasted on all that Star Wars merchandise?
Do these guys just go out and blow cash on whatever the fuck they like?
>>
>>137414439
These shows are basically funded by subscribers.

The overheads on them is basicaly nothing.

Can stop worrying about it, famililllilily
>>
2.4 when?
>>
>>137414050
I did actually buy that and upgrade almost all of the ships it contained. I'm quite aware that it's stupid as fuck, but I enjoy watching the game come together over time, knowing that I'll have a nice selection of ships to start with with my org.

>>137414439
All that shit on the wall was gifted by fans.
>>
>>137414565
The cost is the fresh scent of ass sweat now permeating that couch
>>
>>137408884

>played arena
>dicked around in PTU
>watched motion cap, interviews, and stanton trailer on SQ42

just my personal opinion based off my observations, anon.
no need to pull out the boogey man card.
>>
>>137414341

All those players having to get on the transport of shame makes me smile.
>>
>>137417919
But how do you predict the gameplay that could be coming to us in 8 - 10 months as being "below average" and the realization of the writing being poor? How does anything we currently have allow you to form a conclusion when there's no way of testing such a thing?
>>
>>137413443
>filename

(It appears waking is currently impossible)
>>
>>137303458
This is his idea, as he stated in other videos and such, of seamless, yes. And his cultists believe it.
>>
>>137414696
This is my question as well. What exactly is promised in 2.4? Is it persistent universe?
>>
>>137421836
The very basics of persistence in the form of clothing or something like that. There's more, but I can't find the thread on reddit about it right now. It's fairly popular.

INN transcript from the episode detailing it. Too much info to copy/paste here
http://imperialnews.network/2016/03/reverse-the-verse-march-subscriber-edition/
>>
With gravity being a factor on planets eventually, how exactly are we going to mine the materials found on them efficiently?
>>
>>137423574
Peristence in 2.4
A.K.A
"We can save your clothing loadout choice as xml on the server now"
A.K.A
Corrupted xml from poorly designed clothes loadout gui/interface (think holotable)
A.K.A
Perpetually running around with those fucking google on all day everyday with no way to reset it (cuz serverside)
A.K.A
Load into your hangar right now, since 2.0 and enjoy your fucking goggle vision.
>>
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>>137428557
no thank you.

so how are you all enjoying 2.3? having lots of fun with guns and stuff?
>>
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>>137429535
>google
>>
>>137429535
That was the first thing I thought too.
>>
http://store.steampowered.com/app/282560/

it is to laugh
>>
>>137431225
You realize this isn't Frontier's offering, right?
>>
>>137429724
Sniped two guys at Korea who were trying to get back in their freelancer. 2.3 is fucking awesome.
>>
>>137433195
Viet cong pls go
>>
>>137433757
20 years later I still check the asteroids for the 'duul.
>>
>>137429724
>>137433195
Speaking of which why the fuck does the sniper become so inaccurate after just one shot?

It's not recoil because I'm not moving, so it's presumably exactly the kind of spread/bloom they said they were going to try to avoid.

Is it just because it's an energy weapon, or should we expect physical snipers to do this too?
>>
>>137436045
I haven't experienced this, but I'll pay more attention next time I'm shooting. There's no reason it should be doing this based on the gameplay currently provided.
>>
>>137436221
https://youtu.be/cy702VZUP7s?t=171

This is what I mean
>>
>>137437492
Guy fires it as soon as it charges up.

Might need a few seconds to become accurate again
>>
>>137437492
>>137436221
Note timestamp.

This may be happening with other guns too, hard to tell with their rate of fire/range. Pretty sure the ATT4 energy rifle's red dot sight doesn't collimate either, which is very disappointing.

At least the shotgun spread doesn't get tighter when you ADS.
>>
>>137437842
That doesn't really make sense, is it supposed to be heating up and becoming uselessly inaccurate or something?

It just doesn't feel like a rifle to me when it manages to throw an energy projectile sideways.
>>
>>137438362
No, its fucked.

I'm just saying that might be whats happening. Like rapidly scoping in and firing of bolt-action rifles in a lot of FPS games.
>>
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>>137437492
Reminds me of what happened to me recently
>>
Fucking hate the care bears of this game
>>
>>137439876
I love the pip effect on the scope
>>
>>137357815
they have full teams working on both at once. Manchester (Foundry 42) will start cranking out new Squadron 42 chapters (they'll probably put a season pass up on Steam when ep 1 launches) and Austin and Santa Monica will keep working on the PU, adding S42 assets as well as F42 finishes them.
>>
>>137442621
Captain B'tak is one of the treasures of the CIG forums though.
>>
>>137442753
I know they have their company working on separate things at the same time, but I still think that some time spent focusing solely on the PU would be beneficial to the overall game after they finish the first episode. I just want one year of dedicated PU work. he technologies developed from that would, of course, be used in the second campaign they're making, so things like advanced ProcGen, better AI, Xi'an(?), and other stuff. The PU stuff has been at such a crawl.
>>
>>137442621
This is exactly why I will become the murderous pirate. These faggots pissed me off so much over the years that I will now dedicate my fun to destroying them and taking their shit, or simply destroying them for the hell of it.
>>
good night
>>
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Where is the game Chris?
WHERE?
Chris???
>>
>>137438462
It's not rapid scope+fire, it's bloom after the first shot.

>>137439876
Okay then it's a bug, that's some situation where the bloom isn't returning to zero over time. EASY FIX: REMOVE THE DUMB COF BLOOM FROM THE RIFLE.
That on the issue cuntcil?
>>
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>>137447324

It is in his coke-fuelled mind, waiting for you to pledge an extra $1000 to let it out.
>>
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>>137450609
Roberts, the coke machine to be attacked by Derek.
>>
ded
like your precious jpegs
>>
So when do the events of SQ42 take place in relation to the Persistent Universe?
>>
>>137461827
a long time ago in a galaxy far, far away
>>
>>137461827
seeing as they plan to let you "import" your SQ42 stuff to the PU and seeing as that the PU will advance over time and SQ42 probably won't unless they come up with additional campaigns I don't see how it wont take place before it
>>
>>137463713
but that is cheating, why would you want to import your character after finishing one game into the start of another, does that not defeat the purpose to playing sequels?
>>
>>137463713
>Importing S42 stuff into PU
sauce? Never heard that one, and I've been keeping fair track of dev statements.
>>
>>137466891
http://web.archive.org/web/20130130085623/http://www.robertsspaceindustries.com/star-citizen-project/
pretty much stuff no one remembers like the existence of early stretch goals
>>
>>137466891
>>137465902
You will import the money you earn during the campaign into the PU, you will import your Citizen Status you earned into the PU, you will import some relationships you made into the PU, you will import criminal status if you just say fuck it, steal your ship and abort the Single Player into the PU. Stuff like that
>>
>>137467093
>Relationships
>Criminal status
How exactly is a campaign of fighting against the vanduul going to be able to function if you're simply shooting at your allies to be a criminal, or flying off (to where?)? How does a relationship made from characters in the campaign even transfer over to the PU? Will the same characters exist for everyone? This doesn't seem to make much sense.
>>
>>137468249
Relationships to groups. If you finish the campaign with A++ rating you will get a boost for the navy faction, if you just do your job the boost will be smaller. They said you can just say fuck it, take your ship jump to another system and the game will tell you "dude do you want to reload or just finish the campaign this way?" and if you do you will be marked as a criminal in the PU and probably get a boost with some pirate faction. Then: You can make friends with the crew and later in the PU they might send you letters telling you to visit such and such shop for a discount of go there and there to find some special loot. Stuff like that.

That's at least what Chris has always said. But it's Chris so who the fuck knows.
>>
>>137443285
>The PU stuff has been at such a crawl.

It only seems that way because they're refining their content pipelines. Soon we'll be seeing triple the content every month. Imagine when they turn on persistence, then trading, then the component system, then a dozen new systems. Innovation takes time.
>>
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I don't know what to say to this.
>>
>>137468592
>refining content pipelines
lmao
Don't give me that bullshit excuse, I said that a year ago. It's mainly just them needing more people to work on an individual project like the PU, which desperately needs it. To be fair, content is coming out faster now than it ever has, but look at what the scope of the PU is vs what the campaign aims for. It's clear as day that the PU is going to need a lot more attention if it even plans to be in Beta by 2018.

>>137468423
>finish the campaign this way
If the mission was to gun-down vanduul bombers approaching the Idris, how would it be possible for the campaign to carry on if they reach the main ship by you just leaving? Or what if it was a mission to board a vanduul carrier (which I think we've seen a little of)? It's not possible to be able to just leave the campaign at any moment when stuff like that happens. Also, where the fuck would you go? As far as I'm aware, you're in vanduul space with a super hornet. Can you say "fuck it" and jump back to Vega and enjoy some tea on Selene? I don't understand how this is possible in a campaign setting - it's not the PU. Just "fucking off" to some place doesn't seem like a viable option.
>>
>>137442729
I don't think CIG thought it though, because not only is that not how a scope image works, but it means scoping in is relatively pointless. Why bother when you can aim and see without losing situational awareness
>>
>>137469673
Didn't you see anon? Without scoping in, your round doesn't actually go in the direction you point it, it just veers to the left or right because that's how guns work...
>>
>>137469859
It does that when you're scoped, too.

They specifically said that RNG cone won't really be in the game
>>
>>137469264
The content coming out is not indicative of what content is being created.

We didn't see Crusader's stations until they were done. They're not being as "transparent" as people think, and thats fine, but I don't think we can really say how fast things are moving along in the PU any more than we can SQ42 or any part of the game as a whole.
>>
>>137469264
>If the mission was to gun-down vanduul bombers approaching the Idris, how would it be possible for the campaign to carry on if they reach the main ship by you just leaving? Or what if it was a mission to board a vanduul carrier (which I think we've seen a little of)? It's not possible to be able to just leave the campaign at any moment when stuff like that happens. Also, where the fuck would you go? As far as I'm aware, you're in vanduul space with a super hornet. Can you say "fuck it" and jump back to Vega and enjoy some tea on Selene? I don't understand how this is possible in a campaign setting - it's not the PU. Just "fucking off" to some place doesn't seem like a viable option.

Dude, first of all: You are not playing the hero of mankind. You are playing some fighter pilot doing his job on one single frigatte doing her job. If you decide to desert someone else will take your job the bombers still get shot down and the campaign continues in the background just without you. Second: It's not a campaign where mission follows after mission. You will have time to "explore" and do side missions between the main missions, because you are not in a vanduul system, you are in a backwater human industrial system mainly dealing with pirates when suddenly the vanduul show up.
>>
hyp for MISC small mining ship
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>>137470115
Right, so the campaign really is just self completing and does not need you whatsoever- at any moment you can go wherever to do whatever and some NPC will replace you in your own campaign to do what was made for you to complete, even during Vanduul fleet battles.

Sounds legit, family.
>>
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>food is overrated
>>
>>137476348
>June 2014
m8...
>>
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>bitcoin millionaire

and you're welcome for reviving your dead ass general
>>
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>>137476348
>>
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>>137476348
>signature
>muh gurrl gamers
Cancer
>>
>>137472391
something new on that or are you just hype?
>>
>>137476052
You are not understanding it: The war is predetermined. You get freetime between missions where you can do side missions. You can do them and then do the main missions. If you desert or die in an ironman mode, you will just die but someone the war will still end like it did before, only without your character. Sorry to break this to you, but your character won't be a special snowflake. Just replaceable canon fodder.
>>
>>137476453
>Seraph sells his account and we won't taint our experience anymore

great stuff if you ask me
>>
>>137476892
I'm just hype. I've been waiting for smaller industrial ships. Now all we need is a fueler, salvager, and maybe a small repair/rearm ship.
>>
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>>137479071
Yeah, mee too. I also want about 10 more freighters from various manufacturers. I think a very real danger we face in terms of game longevity is sameiness and a good hedge against that is wider variety in ships filling similar roles. If raiding trade lanes is always variations of the same five ships its gonna get boring fast.
>>
>>137481173
The real danger is "fun" stemming from grinding different types of ships rather than the gameplay itself.

There will be freighters to fill niche roles, and ones that cover hauling in different ways, sure. Having another couple of each doesn't really add anything if the main gameplay is flawed.
>>
>still havent even fixed the glitch that prevents you from spawning any bigger ships because the landing pads are supposedly full even though they're all empty

holy fuck this game is not fucking happening is it
>>
>>137481863
Bet you didn't even try the other pads you scrublord
>>
>>137481537
Mostly Im thing freighter presenting different threats and challenges to the people trying to rob/destroy/hijack them. The Hull ships for example are all pretty musch the same same beasty, biggish nose turret, maybe a butt turret or two, engine cluster to the rear, cargo in the middle, not saying thats bad Im just hoping its not the Only thing you'll have to play against as a pirate or whatever. It's not like it'll ever be a gotta catch em all kind of game in space ship terms,no pirate will ever buy an Endevour to pirate with, I'm just saying it'll be bad cargo ships always present approximately the saem challenge scaled up or down with the size of the ship.
>>
>>137481863
Yes, Star Citizen is cancelled forever. It's all ogre now. We're finally free.
>>
>>137481173
>same 5 ships
Most multicrew ships have cargo space. And honestly, pirating can happen to any ship.

>>137481537
For hauling, CIG would create things planetary crises that require certain materials to stimulate gameplay for miners to get materials, haulers to move them, pirates to interfere, and escorts to defend them/ bounty hunters to find the big criminals.
>>
>>137481863
>>137482043
Yeah mate, just EVA down to the next(completely unoccupied) arm of the station and call your ship there. I'd rather they focused on fixing bugs where there isnt a simple and even enjoyable workaround in game.
>>
>>137482056
>I'm just saying it'll be bad cargo ships always present approximately the saem challenge scaled up or down with the size of the ship.

None of them are designed to defend themselves alone anyway. The challenge is going to stem entirely from the escort. If you don't want to haul with an escort, you're going to be running a Freelancer or similar.
>>
>>137482257
Having cargo space does not a freighter make, its a matter of operating efficiency, sure a tally has a cargo bay, but your profits will be far better with a Hull B. I'm talking about stuff like ships with similar cargo, range and operating costs but Ship x defends itself with turrets all over its ass and ship Y relies on heavy shield low sig and speed. Ship Z on the other hand has an EMP generator and electronics specifically hardened to reboot fast after a pulse. Also stuff like different turret layouts and modular pods for say cargo/dakka/missiles shield gens/parasite ships that you can pick and choose from to present a less predictable threat.
>>
>>137482259
thats the theory, but we both know people are going to operate them without escort to maximize profit except in the most dangerous areas. All I'm getting as is that predictable challenges get boring faster than flexible challenges, it'd be nice to be flying around without much of an idea what your in for.
>>
>>137483037
Meant to reply to >>137482289
>>
is limit theory dead?
>>
>>137481863
>game freezes constantly

>turrets can't turn

>>137482043
That gets annoying

Pads detecting ships that aren't there anymore seems like a symptom of bug that could that will end up fucking a lot more shit up but then again what do I know about game design
>>
>>137484049
Pretty much. Ever since the dev went psycho we haven't heard much. Apparently from some blog post he's still working on it, but I don't believe it.

>>137484097
File a report. The more reports for those bugs, the higher priority they become.
>>
>>137484097
And now I can't spawn any small ships even though the launch pads are empty everywhere

And there are huge pop-ins fucking everywhere

And there's tons of stuttering shit and the screen flat out goes black for fractions of a second atleast with SLI'd cards
>>
sniper rifle gun model take up more than a quarter of the screen. wtf.
>>
Corvette when? I wanna know what it looks like and what its focus is gonna be. Gib concept plz.
>>
>>137488763
go pick up a modern rifle or realistically sized replica, now hold it to your shoulder without looking directly down you sights, It will block a large portion of your view and human vision is wider than vidyamans vision.
>>
>>137488806
Considering how many people have wanted a corvette, and for how long, I think it would be possible for them to get it all the way into hangar ready phase for the first sale to get the most money.
>>
>>137489165
I just hope its not a carrier. I want a gunboat, with Torpedoes. Not "wee little carrier too small to really matter much #3"
>>
>>137489483
>not a carrier
I hope it doesn't have the ability to carry something like a super hornet, but something like a few merlin bays won't be so bad (It's an RSI ship anyway). Personally, above all else, I want it to have the ability to refuel a few fighters. Like how the starfarer has 6 large drums, I'd want it to have maybe 1.5 or 2. That way the corvette can have a fighter group with it without having to constantly worry about fuel for the escort.
>>
>>137489113
i just did. it only took up about 15% of my vision.
>>
>>137488763
The optic is a massive brick
>>
>>137489897
Not everything needs pocket fighters, and not every ship larger than the Freelancer should be supporting or fielding them.

Its compounded by the problem that people think stuffing a few fighters into a ship makes it a viable "carrier", when actual carriers have to refuel, rearm and repair them too. Something you can't do without a lot of space.
>>
Spess gaymes are dead.
>>
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Reminder
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>>137494019
and
>>
>>137492294
>every ship
u wot
I only mentioned 1 ship, the corvette. Of all ships in the game, the ones who have sub-units are the constellation, Idris, Javelin, and I think the 890J will have a little shuttle. Not even close to every ship. If the Corvette won't have any Merlins, that's ok. But I feel that a necessity - even if it's an upgrade slot to buy separate - would be to have the ability to refuel a set of fighters to tag along for longer than a few jumps before you have to find a gas giant or a starfarer. My reasoning for this kind of an upgrade are purely for gameplay reasons: the corvette would be the most common "command ship" of high-end org fleets. Constantly stopping to find starfarers would make any form of group play basically impossible or so tedious it's no longer fun. So for the sake of making large battles feasible, this would be required.
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>>137494245
>and
>>
>>137494019
>>137494458
What are you trying to prove by posting this?

>>137492625
Of course.
>>
>>137494318
The first thing I see when a new larger-than-connie ship is announced is how it would be great if it carried fighters.

Its a corvette. By definition it is a small escort vessel itself, not something that should field fighters.
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>>137494637
>What are you trying to prove by posting this?
>>
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>>137377473
>>137376430

I've been thinking recently, how would a war between two orgs work ?
Think about it

X declares war on Y, will there be a casus belli ? Can you declare war to claim something you don't have, and that you have a reason to own ? In that case what happens afterwards ? We're guessing that the orgs will start raising troops, and etc, but how do you maintain your army ? How do you organize the logistics ?

Also, how are battles going to be like, in the sense that how do you intercept an army in space when it can come from any direction?

In my opinion battles will be skirmishes, you wont see enormous battles most of the time, for the simple reason that most capital ships can't carry a huge amount of fighters. The most logical thing that would happen is that you'd have middle size squads intercepting other squads : your huge battles would be scattered, because tactically speaking neither sides would risk getting into a huge battle because that would entail huge losses.
>>
>>137494662
>it's an escort vessel itself
Right, because in Star Citizen people are really going to use corvettes as escorts for Javelins or Idrii. That's certainly a logistical/economical possibility. No. I don't care if the corvette has snub fighters or not - that's not important to me, but once again, for gameplay reasons, the ability to refuel a few smaller ships would make it infinitely more useful. Imagine trying to stage a large assault on something like a discovered vanduul trading post when the trip there should take ~30 mins but you spend an hour getting there because of re-routing to pass gas giants, Starfarer hotspots, or space stations. Having to do this every time you wanted to have a large battle would disincentives battlegroups from forming since your options are to pass places with fuel, bring a whole damn starfarer (thus increasing operation costs/travel time/ possibility of getting rekt), or bring an Idris/ Javelin that is slow, expensive, and risky a fuck.
>>
>>137495894
>how do you intercept an army in space when it can come from any direction?

Much like EvE, chokepoint JPs and blockading, I would imagine. Remember that even the Crusader system can't be crossed on a single tank by most fighters right now.

>>137495993
I don't know why you're so skeptical of something thats been thematically true of Chris' games in the past, and is true of the name "Corvette".

You have no fucking clue if its logistically possible or not, either. Pure theorycrafting. So is your time scales, which I don't know where you're pulling from.

If you want to field fighters, you have to bring a carrier, fight within range of a base, bring a starfarer, or buddy tankers.
>>
>tfw /scg/ is alive again
>>
>>137496558
What do you do if they breach the JP before you get to blockade it ?
>>
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>>137494019
>That feel when they spent your pledge on a coffee machine
>>
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>tfw reddit refund
>>
>>137496945
They're going to have to get to a point of interest. Flying about in open space is just going to get you drifting without fuel eventually, so I guess its a matter of defending what assets you have, blockading JPs, and using AWACS/AEW-in-space to root out what enemies are already in the system.
>>
>>137496558
>having extended range battles would require a carrier or dedicated starfarer or being in close proximity to a base

and this is exactly why I think the fuel pods on the corvette are a great idea. Why limit the reaches of large warfare to such constraints as a carrier like the Idris or something larger (which would be a persistent ship at that point) or a very vulnerable Starfarer? All I want is for organizations to be able to have large battles. I want to see organizations tear eachother apart and lose control of economic areas, but the first step would be them being able to field a force into areas where the enemy is.

Maybe we just differ in the amount of paramilitary power that orgs should be able to use against others.

>>137495894
In SC, I could see a large battle between orgs be maybe 25 v 25 ships with a few capital ships. I can't really see anything larger than that due to restraints of networking, and they probably won't be that often due to instancing. I would assume common "large" battles would be something like 15 v 10 or something around there.
>>
>>137497916

It's the freelancerfags all over again

>muh view
>>
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>>137498049
Just shut the fuck up. Your opinion is retarded. A corvette is for killing fighters, not refueling shit, that's why you bring a starfarer or a star-G, dipshit.
>>
>>137498049
No, ships have niches.

Corvettes are escorts. They're not fighter support.

What you're suggesting is cognitive dissonance; you want orgs to rip each other apart and lose control, but you don't want to have to bring logistics ships into the mix that allow for finesse or skill from your opponent to counter, such as using Vanguards to attack Starfarers that are out of position.
>>
>>137498049
Network-wise, I think I could imagine a 40 vs 40, but people tend to think how annoying large battles can be, running into a pirate spam in 2.3's PTU reminded me of that : It's shit, there's ships everywhere, you have to struggle to not ram anyone, you pretty much die instantly if they focus on you.

But strategy-wise I think 5 v 5 or 10 v 10 is the maximum you'd get in a battle. Even if we're talking about a gigantic battle with a lot of capital ships, you'd get small skirmishes that are spread out over the "battlefield", since you'd have to intercept the ships anyways. Even when attacking a station you'd probably take advantage of the fact that you're in space to attack from many directions, meaning you'd get intercepted at long distances, meaning you'd still get small skirmishes.
>>
Hey guise will my merlin be able to refine fuel and refuel my connie? 'Cause I feel that having to get fuel from somewhere else will hinder my gameplay.
P.S., same question but with connie and merlin reversed
P.P.S. same questions but about ammo and spare parts, I feel these should be effectively unlimited
>>
>>137499846
+42
>>
wow the thread survived the night

>>137499027
>40 v 40
Oh fuck. May peace be upon the souls of the capital ships in that hell.

I think 15 V 15s would be common. Ambushes too. I don't know exactly how CIG plans to set it all up, but say a new system was found with a massive amount of materials in an asteroid cluster. Assuming both orgs are based in unclaimed systems, they both send parties to the new system to mine, but obviously they both want to have it for themselves (or other orgs, too). The first fights would be small, but when they enter some kind of war declaration like a kill-on-sight, they have groups of their own orgs go out to simply destroy ro steal the ships of anyone of the other orgs, and all orgs in the area do the same. Those 5 v 5s turn quickly into 5 v 10s and then 15 v 10 and 15 v 15 until it escalates to high hell for the immense amount of resources that they could get. If the servers or networks can handle more, the battles will just get larger and larger. That's a very specific situation, but I can see it happening given the right conditions.
>>
ITT: Dreams
>>
>>137499027
the pirate spam had usually about 200 AI, all fixed on killing you specfically. If it were half Crusader security and half AI, it might've been different.

>>137501845
t-the dreams will come true some day!
>>
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>>137501845
More like Delays am I right
>>
>>137497205
Better than spending it on Ben's healthcare insurance
>>
will there be skeletons in this game?
>>
>>137505949
What?
>>
>>137505909

People like Ben are the reason why free healthcare in countries like the US, too many fatasses gobbling up resources instead of going to people who aren't lazy pieces of shit.

Ben should be denied healthcare, or at least only receive the bare minimum until he loses some weight.
>>
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>>137506212
skeletens in star citizen
>>
>>137507676
S K E L E B R O
K
E
L
E
B
R
O
>>
>>137436045
>>137436221
>>137437492
>>137437842
>>137437948
>>137438362
>>137438462
>>137439876
>>137450159

I looked up the stats on the arrowhead. It has a cone of fire bloom value like all other weapons.

https://docs.google.com/spreadsheets/d/10pm2GQQWHi2lhv8VF-1vJG_JIMA-wvGD9cB-Acbp8oA/edit#gid=1891758833

There goes your hope of realistically simulated FPS mechanics.
>>
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>these stupid fucking reflections on the cockpit windows making shit hard to see. Especially on the fucking freelancer.

Has fidelity gone too far?
>>
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>>137507676
Yes
>>
rip
>>
Who wants to discuss something

I'm bored
>>
>>137514394
https://www.youtube.com/watch?v=VZl4xjNc6OA
>>
>>137514946
what the fuck
>>
>>137514946
>>137519036

It's me, your favorite Vedgoon.

Derek thinks the Extinction Level Event is going to happen on Wednesday, and people seem to think that CIG is filing for bankruptcy publically on that date.

Just like how they tried to guess the name of the Sabre, they put their prediction behind an encryption.
>>
>>137519481
>people seem to think that CIG is filing for bankruptcy publically on that date.

What people, and how exactly does 110+ million dollars disappear? If they filed for bankruptcy, they already know who to look for immedi-

oh wait, this is derek we're talking about. Nevermind then.
>>
>>137519481
>makes one crazy prediction about the game collapsing completely and is wrong
>does it again

I wish I could be so dedicated to being an idiot on the internet
>>
Pretty much. We're talking about goons here, so there's not much to say. Derek's been shouting this for 9 months or so, but it's really going to happen this week.
>>
>>137519481
>they put their prediction behind an encryption.

They put it behind an unsalted, public hash that was cracked in 15 minutes.
>>
>>137521172
No, I mean, that's what they are doing now. They fucked it up once, now they are doing it right.
>>
Is this a scam?
>>
>>137521460
Not yet. They've been showing progress of the things they intend to flesh out like the Persistent universe, campaign, and other smaller things. Updates have been coming out a lot faster recently as well.
>>
>>137521460
Is this a real attempt?
>>
>>137521658
It got you to reply. :^)
Really though all I know about the game is that elicits a lot of assmad across the internet.
>>
>>137521856
Goddamnit Confusion stop this shit right now before I call the janitor.
>>
>>137521916
Who?
>>
>>137521392
Where is it then
>>
>>137522835
In the garage.
>>
>>137522835
It's hidden in the last 50 pages of their 2900 page long star citizen thread.
>>
>>137523010
So basically they haven't made a prediction yet
>>
>>137523147
Basically, because Beer4TheBeerGod made it and will probably only release the password by the time "it happened" meaning that if "it" doesn't happen, they won't share their false prediction anyway.

Typical goon stuff.
>>
http://pastebin.com/sHiQUwxk

The secret is on the fourth wall.

....and so it came to pass that after searching high and low, he finally saw the signs on shelf 3

As was written in volume 11 of Genesis, when sons of man decided to construct what became the tower of Babel, God confounded their speech and scattered them to all corners of the Earth.
>>
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>>
>>137519481

Who keeps feeding Derek? Does he just make shit up or do people fake credentials and pass off bogus info? Is it a little of column A and column B?
>>
>>137525183
Derek does it. He's really that retarded.
>>
>>137525183
The goons keep up pretenses so that Derek will make lulz happen. They aren't so different from /b/ in that regard. Derek is spurred on by this and keeps making bolder and bolder claims.

It's a vicious cycle of retardation, essentially. I don't think Derek ever made a correct prediction.
>>
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I want to attack it so bad

Vanduul system update for baby-PU when? I must have my vengeance on vanduul scum.
>>
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Isn't this the Vanduul HUD loading animation?
>>
Vedgoon out, I have to get to work tomorrow.

For what it's worth, i really am the only goon in the Vederation. They are all too poor to pay 10 bucks.
Just trying to bust a myth here.
>>
>>137525697
Yep.

Even has the "glitchy" effect that doesn't even make sense.

Not that even the Vanduul ships having that make sense anymore, because they're now 'aggressor' remakes, not war-captures.
>>
/vg/ moving fast today.
>>
>>137525721
Why would I join a shitty org that openly takes in furries and goons?

Literally ever other one is better. Yes, even the RSI ones.
>>
>>137525048
It's from the library of Babel website. you paste in the big code, select wall 4 , shelf 3.

then youre' fucked because there are 32 volumes, each with 420 pages. it's in there somewhere though
>>
>>137529303
Who fucking cares
>>
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Tell me your ambitions in SC, no matter how autistic it may be
>>
>>137529502
I just want to stir up shit between various orgs and watch as they tear each other apart.
>>
>>137529502

Just be an inforunner that gets the dirt on the stupid shit orgs get up to, and let the right parties know to cause trouble.

Before I wanted to tow around racing ships with a crew on something like the Starfarer but the state of racing is fucking garbage so anything is better than it.
>>
>>137525460
Effective immediately, all goon orgs have been disbanded and their accounts marked. Those accounts have been barred from joining other organizations or posting on the official RSI website.

Come on Ben, you have the power to make it happen.
>>
>>137523443
>Beer4TheBeerGod
How has this autist not offed himself yet, didn't CIG kick him out and refund his shit?
>>
>>137529502
Successfully make a raid on and destroy a vanduul capital ship on video (with an organization, of course)
>>
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>>137525721

Have a good night's rest, bro.
>>
>>137494019
they need research material for the stuff they're gonna put in game :^)
>>137529502
I want to see the Synthworld completed
>>
>>137531069
I think they did, yeah.

But the salt flows eternal with the smarties
>>
>>137525721
>For what it's worth, i really am the only goon in the Vederation

So did Plax leave?
>>
>>137529502

I want to hijack someone's 890 during a party and hold the people hostage.
>>
>>137531069

I haven't been paying attention to forum drama because there is too much to soak in, but I recognize the name for being on every other 10 for the chinaman with stupid questions. What did they do.
>>
>>137532053
Bitch and moan so hard that even reddit can't stand him.

Offered a refund and apparently refused it despite crying for one for months.
>>
>>137532053
He was an armchair developer who constantly shit talked CIG and how they handled things, constantly whined about the Cutlass being shit, then started drinking the Derek Smart kool aid and posting his bullshit arguments on the RSI forums.

He was banned on the RSI forums and when he tried to get a refund \ appeal his ban he tried baiting Sandi into saying something stupid and made the conversation public, she never ended up saying anything really important. He accused Sandi of making people commit suicide if Star Citizen fails in addition to making a guide on how to get a refund \ do a chargeback.

He is basically Derek's right hand goon right now and dealing with a record breakind amount of butthurt.
>>
>>137519481

>Extinction Level Event

What's that?
>>
>>137532964
Check OP's pic for all needed info.
>>
>>137532964
>Giving a shit what goons say
>>
>>137529502

I want to explore and piss around with my friends.

I also want to run a private military company.
>>
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So is there any teasers for this ELE beyond what's already been mentioned in /scg/?
>>
>>137533079
>>137533143

I just want to know what it's supposed to be, even if it's bullshit.
>>
>>137533361
Star Citizen is bankrupt, Chris took all the money and ran.

Thats literally what they want you to believe.
>>
>>137533631

Oh, so more Derek Smart ramblings?
>>
>>137533883
No this is supposedly damning information coming from a "Source" who totally works for CIG and will bring the entire project down.

AKA its goons crying for attention.
>>
>>137534023

Oh, alrighty.
>>
>>137529502
Transcend humanity and become one with the multiverse
>>
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>>137529502
Travel to Spider

Live on Spider
>>
>>137529502
I wanna have a huge medical org that has a bengal that we can run Cutlass Reds and other medical ships out of.
>>
>>137536985
When are you ever going to need an entire Bengal's worth of space ambulances in one place
>>
>>137529502

Being the captain of some capital ship participating in some giant Battle of Endor-tier space battle.
>>
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>>137529502
I want to have a massive weapons stockpile and be a black market dealer for guns. An arms dealer! People could say "I'd pay XXX UEC for a Idris STS turret for my org, but I don't want anyone to know where I got it..." and I'd be the guy to say "Gotchu, ƒam".

>>137536985
I know he asked for SC dreams, no matter the autism, but this is beyond autism.
>>
>>137537369
After he releases a virus in a populated outer rim space station.
>>
All this wanking over things that will never happen.

This thread has hit RSI/Reddit levels of pathetic.
>>
>>137538406
>anon asks for autistic dreams of sc
>people post autistic dreams
>RSI LEVELS OF PATHETIC

ok
>>
>>137530025
will happen

>>137530543
same as the one above

>>137531074
possible

>>137531246
niggerwhat

>>137531773
unlikely

>>137533164
certainly doable

>>137535275
doable, I guess?

>>137536985
what the fuck

>>137537675
lower your scope of battle a little, but I guess a battle with capitals is possible?

>>137537948
doable

Honestly I was expecting most of you to respond with something akin to "take control of the whole empire and wipe out all Xenos!" but most of these are at least reasonable.
>>
>>137538631
>something something Bengal are to big for you
>bla bla Bengals are for corporations like Imperium.
>Join us and will start you off as a janitor and you can work your way up to getting on a waiting list for Bengal crew.
>>
>>137539587
>niggerwhat
>>
>>137538272
>
this guy gets it
>>
>>137539678
What are you trying to say?
>>
>>137539678
Anon let's just... let's just make the new super org and kill these fuckers. You and me.
>>
>>137539587

Most people here have fairly reasonable expectations of what we're going to be able to do. I would be very surprised if we'd be able to be voted in as Senators, let alone as the Imperator.
>>
http://imgur.com/gallery/9vM3u

Is this the present-day equivalent of the Aurora?
>>
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>>137529502
Realistically, I want to be a shipbreaker and asset recovery specialist.

>Dream mode
I want scifi horror tier encounters on occasion.

I'll be fine with Vanduul/pirate traps too.
>>
>>137540532
>storage space
>work surfaces

It's like a more cramped Mustang Beta than an Aurora
>>
>>137540532
>no toilet
yea it is
>>137539587
what's so ridiculous about wanting to see the Synthworld finished?
>>
>>137539587

>lower your scope of battle a little

Yeah I know we'll never see Bengal fleet battles outside of the campaign. Even getting the point of captaining a Bengal is a pipe dream.

I'd settle with just earning my way to an Idris and whoring out my ship and crew to orgs needing people to fight for them.
>>
>>137540786
I was not aware about the Synthworld until I just looked it up. It sounds really cool though. If CIG thought to one day add in the construction project as a long term collaboration, it would create jobs of all kinds. The only problem is that apparently the UEE will break apart at some point, so a program like the synthworld would have no funding justification in-game.

>>137540863
That's a terrible, terrible idea to be done with an Idris. Someone is going to hire you to fight a certain enemy and then jack your shit. Why not get the corvette? It's an easier purchase with relatively minimal risk compared to a fucking Idris.
>>
>>137541946

>That's a terrible, terrible idea to be done with an Idris.

Well I wouldn't know better. I figure after playing for however many hundreds of hours it takes to save up for one then I'll know how to properly use it.

>corvette
Too small. I imagine it being about the same size as the Carrack, which isn't very big. I see the Idris as the minimum for the 'capital ship experience'.
>>
>>137540863
Not really.

If there are Bengals that player can own, which has been confirmed, you can extrapolate how big battles can be, considering both how large of an air wing they can handle and how much you would need to take on the Bengal itself and its air wing.
>>
>>137542469
>he actually believes players will be able to operate Bengal carriers

You're in for a ride.
>>
>>137542373
The corvette will only be 100m, so smaller than the carrack. I guess it's fine to want the Idris. I'm aiming for the corvette though. I like highly maneuverable but deadly ships.
>>
>>137542981
There have been hints that CIG is backpedaling on the possibility of player controlled Bengals.
>>
>>137543495
Well no shit. Until I see them be able to stuff at least 150 fully detailed player controlled ships into a single instance with 60fps for most people there, I will assume that the Bengal and other ships like it are completely unaccessible other than the campaign.
>>
>>137543904
Yeah, I could have sworn some dev said the Javelin is the cut off point currently. They said something about finishing all smaller ships and they would revisit ships bigger than Javelin after SC1.0.
>>
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>>137529502

be a middle man drug dealer.

get in gang wars for selling rights.
>>
>>137544729

>powercreeping the ships after release

At last Star Citizen has become a proper MMO
>>
>>137529502
I just wanna be there when the Vandul sack earth otherwise I wanna be an explorer / "asset recovery specialist".
>>
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>>137540159
>Anon let's just... let's just make the new super org and kill these fuckers. You and me.

Goons pls
>>
Has anyone considered becoming a slaver? In Nul, a slave trade happens. If you're going to be pirate scum, might as well go all the way, right?
>>
>>137546694
I will take a crew to capture 890s and Phoenixes, then subdue everyone aboard on commission

And then force them to endure degrading ERP emotes from my clients or risk being shot square in the head if they try to log out
>>
>>137544729
No, the Javelin was said to be the cut-off point for persistence. Anything larger is persistent, therefore it can't be properly owned or kept when the pilot logs off. It's basically a free-for-all scenario.
>>
>>137545865
Fuck you, goons die first in my glorious conquest.
>>
>>137529502
I wanna create an exploratory corporation for establishing trade of specialty goods between the UEE, Xi'an, and Banu interests.

Then use it as a front for smuggling and laundering contraband and hot commodities throughout known space.
>>
>>137550119
That already exists. The Corel system.

https://www.youtube.com/watch?v=gVaYWoxor7M&index=27&list=PL-g2bRjGQpvFqAPTP2stqZB5OUdeociom
>>
>>137529502
Start a slave trade ring disguised as a tourism service.
Convert my Caterpillar into a roach coach.
>>
>>137529502
I want to board DogAustists javelin, disable him in some way and fly it into the nearest star. jumping ship myself before PoNR.

Also I want to own a small cap/gunboat about the size and firepower of a WW2 Naval destroyer. Little boat with a small crew that punches decently above its weight.
>>
>>137555768
I like you. Let's be friends?
>>
>>137529502
Play without bugs
>>
>>137529502
Trading, while smuggling/blockade-running slaves as a side job
>>
>>137476052
>>137476052
Are you just completely not aware of the concept of military desertion?
>>
>>137529502
I want to do nothing but kill Goons and members of Kong, Ved, and KWA. Oops, that was a redundant statement.
>>
>>137414439
>>137473467

Fuck, Those people actually make me look skinny by comparison.

How do you even get that fat? Do they go outside at all?

>>137476348
Fuck, these are the kind of people we will be playing with.
Also, possible MtF

>>137532964
https://en.wikipedia.org/wiki/Extinction_event

>>137540617
Totally down with the horror thing. A haunted space station seems nice.
>>
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>>137566036
>possible MtF
Never change, sweet summer child
>>
>>137528301
That's completely up to you. We don't screen for furries, we simply kick them out if they are obnoxious in the thread. Also, a lot of goons just want to play games. Not all of them are Derek's Smarties.

>>137531484
Plax didn't leave, but he was never a goon. He's got like 3 posts and it was, ironically, a goon in Kong who "outed him", but nobody who comes to 4chan has the platinum membership required to check the facts.
>>
>>137569385
Do goons fear the Ben?
>>
>>137574497
That is a silly question, ofcourse they do, but only because he might die soon and stop delivering lulz.
>>
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>>137576024

Aurora LN is best Aurora
>>
>>137376430

> HAWKEN

I loved that game, but it got kind of stale after a while when there was literally no new content being released.

I should check it out again.
>>
>>137476348
I'm happy this bitch got kicked out of my org.
>>
pic related never
>>
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>>137542981
p r o t i p:

If you can fly with, interact with, and be inside a Bengal, there is little difference in terms of networking from being able to command one.

If you can't do the above, then it wouldn't be in the game by definition.

So.. yes, I do believe that, because its been stated numerous times. Even if they have to scale it, or you can only "command" it where to go like a ship in X-games.
>>
I hate how PVP is nothing but Meta weapons, and the Super Hornet is the only viable combat ship in the game. Time and time again, no ship can compare to the Super Hornet and its bullshit. Is there nothing that can COUNTER A FUCKING SUPER HORNET!
>>
>>137576024
Several have posted a code and they were jannied up.
>>
Anyone here play Naval Action? It's Star Citizen but with boats.
>>
>>137581783
It focuses around meta weapons, but SHs aren't the best ship hands down.

If you haven't learned to counter them, thats your problem.
>>
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>>137529303
>>
I am a goon who hates the current generation of Star Citizen obsessed nerds. I will not reveal my username.

To prove my credentials, I can reveal that Something Awful forums poster BULBASAUR, alongside with other FLJK posters actually spent a non-insignificant sum of money red-texting the avatars of other posters involved with Star Citizen.


Ask me anything
>>
>>137585513
Roeben, pls.
>>
>>137586675
>Not actually a Goon

Y u do dis?
>>
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KONG = GOONS
KONG = GOONS
KONG = GOONS
KONG = GOONS
KONG = GOONS
>>
Also jesus fucking christ is the SA Star Citizen thread just a circlejerk for 4chan cast-offs right now
>>
>>137529303
it's volume 11. i went through all 410 pages with anglishize enabled earlier today and found nothing to do with star citizen or roberts at all, but i did find "aprl fulz" on page 300-something, so i think that solves that. gg derek shart
>>
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What do you guys think of the Vederation?
>>
>>137587126
Confirmed for not solved.

The truth still eludes you.

It's the cappuchino machine receipt.
>>
>>137586995
You are literally a fucking j4g shitlord who doesn't post outside of the Star Citizen thread in SA.

Basically you are the equivalent of a dude who joins SA for EVE, except you paid 10bux to going SA for a game ~which doesn't even exist~.
>>
>>137587392
And you are someone who suggests he paid 20bux to figure this out.

Though it is true that as of this time I only post in the star citizen thread, that is not the reason I joined SA and you SHOULD be able to see that.

So did you pay your 20 bucks or did you make shit up?
>>
>>137587569
>Joins SA in 2013
>Doesn't post outside of the Star Citizen thread

I guess you don't have the testicles to post outside the safety of the nest. Also, Why the fuck did you even join SA then?
>>
>>137587716
Dont bully Roeben
>>
>>137587716
Who cares? You should be able to see my post history to prove your point, right?

So why don't you look into that and tell me. Don't worry, I'll wait.
>>
>>137587126
I actually downloaded the file and the words

>star
>citizen
>scam
>roberts
>sandi
>extinction
>bankrupt
>extinction
>investigation
>ftc
>ortwin
>backers
>kickstarter
>eula
>financials
>accounts
>loan
>bank

don't show up, or if they do (for a couple of the shorter words), not in any useful context. so I'm thinking it's a wild goose chase.
>>
>>137587907
you said extinction twice
>>
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>>137587794
Literally 3 pages of nothing but Star Citizen posts, friend.
>>
>>137587998
I'm sorry, I should have asked if you spent 30 bucks, not 20, to see the archives as well. Because that's where those threads are now.
>>
>>137587991
I like extinction.
>>
>>137588058
hey goon how much did you spend on SC?
>>
>>137588058
How convenient
>>
>>137587907
The words you are looking for are too obvious.

I just posted a hint in the SA thread so that mister "UR A J4G EQUIVALENT" can help you along.
>>
>>137588058
Why would I pay for archives?

By my count, there are 8 posts you've made in your entire posting history which I can't read without seing the archives. I doubt those 8 posts hold your posting origin story, friend.
>>
>>137588126
Less then 120 bucks.
>>
>>137588230
Too bad then, you better pay up if you want to know. I win either way.
>>
>>137588243
"I'll give you all a hint.

5a98978039f535d599899e1b8b65eb76

This should lead to the final key you need. You know where to use this. "

Roeben the j4g puppetmaster. Pretty fucking adorable
>>
>>137588340
Like what the fuck is this weak-ass ~puppetmasta~ shit.
>>
>>137588396
idgi
>>
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>>137588563
>New announcment that will ruin SC because SC is a scam!
>pay up if you want to know
>>
TEH GHUNES R POASTING FROM INSIDE TEH THREAD

shoutout to pgabz because he mah nigga
>>
Like don't get me wrong, I think Star Citizen is a massive scam and you guys are fucking idiots, but Roeben flaunting around his tiny posting e-peen in the SA thread is hilarious, so it's pretty great to call out how impotent this guy really is.

Also just a PSA SC Goons are basically the pasty nerds of the SA forums, with posting superstars like I.N.R.I. and Eonwe doing some p great posting to spice up the place.
>>
>>137588761
Also it's funny how Roeben was making some posts in the SA thread about this thread, but he's not keen to share what's happened since then.

Why don't you post this on SA?
>>
>>137588870
Also Roebens, I can confirm I'm not actually AP.
>>
>>137588870
I honestly don't know what you are talking about. Other people in the SA thread are commenting on that.
>>
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>>137588243
>$120
>>
>>137589098
hooooolly shit who cares about goons. can we talk about the game star citizen?
>>
>>137589098
No actually, it's literally just you. No-one else actually cares.

You actually asked asked AP if they were stirring up this thread. You are a gigantic baby who wanted a shot at some "lols" by posting about this thread on the SA thread.

Stop posting about Star Citizen.
>>
To finally put a shovel to this fucking code shit, it's

page 203 of volume 11, shelf 3 wall 4

The 'solution' is literally just the words "let me fucking finish" which is something Derek smart said once. that's it. Everything else is just goon shit.
>>
>>137589183
what game?
>>
>>137589267
>No-one else actually cares.

Except for you apparently, It could have been about >>137589374 , but you made it about me, personally.
>>
>>137589374
well that's a disappointment. derek shart strikes again.
>>
>>137589503
I'm not smugposting on SA about it, bud.
>>
>>137589503
>You made it about me!
>He says, behind a trip
>>
>>137589503
>you made it about me, personally

d-derek-san?
>>
>>137589374
epic, simply epic
>>
>>137589503
Please, please stop posting. Both on here and SA.
>>
>>137589753
>Behind a trip

Do you even know what a tripcode is?

wew, boi.
>>
Why are people still giving goons and derek attention?

>Polaris corvette info: 10FTC: [27:29] NARCoMAN asks: Since Corvettes fill a role between capital and sub-capital ships, should we expect the upcoming ship or other Corvettes to be more versatile or more economical?

>So, you definitely should expect it to be more economical. I don’t know if it’s more versatile cause to be honest with you the Idris, for the money it packs a punch. It’s a mini carrier plus it can go toe to toe with other capital ships, like has massive living quarters and everything like that. We’re sorta planning that the proper Corvette we do will be about 100 meters or so and it’ll be more focused on… let’s put it this way, it’s not going to be a massive carrier. Obviously you’ll be able to dock a ship and do all the rest of the stuff and certainly can hold it’s own fighting some fighters and bigger ships and quite a few of them would cause of problem for a bigger ship like a frigate or a destroyer and all that stuff.
It should also be easier to control and command cause the Idris is just huge, I mean I think you’ve seen some of the stuff we’ve shown for it and it’s just massive. It’s probably not going to be a viable ship for one person to or even one person and a few of his friends to sort of command. The Idris is going to require quite a few players to man it in unison, which I think will be really satisfying once all that happens and definitely some NPCs helping you out. So, the Corvette I think will be just more manageable.
>>
>>137589858
Look kid, you are namefagging and you suck because you are just whoring for attention.
>>
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just ignore and report
>>
>>137589883
>Mush-mouthed scammer talking about a fictional space-ship.

okay
>>
>>137589915

Very well, I shall go anonymous henceforth and make it harder to detect the goonery. Nothing personnel kid.
>>
>>137590049
>make it harder to detect the goonery
apart from the fact that you are a meme spouting
retard that stands out like dogs nuts.
>>
>>137589980
all the ships are fictional, m8
>>
>>137589374
oh, lame. if you don't mind my asking, how did you figure it out? also, did

>>137588396
>5a98978039f535d599899e1b8b65eb76

actually have anything to do with it?
>>
>>137589883
>Why are people still giving goons and derek attention?

If Star Citizen was fun to play, we'd be doing that instead.
>>
>>137590251
5a98978039f535d599899e1b8b65eb76 is a md5 hash, which gives a historical name belonging to someone born in the year 203.
>>
>>137402289
>>137400981
>>
>>137590049
>Ha ha, I made you make me stop my namefagging

faggot
>>
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>>137581957

Ahh, my bad.

Take this nice serene camp site as an apology /scg/
>>
>>137585513

Well at least one of the veddies is coming clean.

You guys wouldn't get as much shit from everyone if you were up front about the goon stuff and your fursonas.
>>
>>137591546
Nobody like Roeben though, so kind of an exception.
>>
>>137591686
We should research his Fursona so we can add it to the ever growing VED compilation.
>>
How long do you think it would take to fly a Merlin from Port Olisar to Covalex?
>>
>>137592954
Longer than your GPU could handle
>>
>>137592954
Something like 515 years.
>>
>>137594053
>>137594283

So the solution would be to bust the wings off, then see if you could fit it into a connie, then QT to Covalex?

People have gotten M50s inside, but I think it would be easier for a Merlin to get in there and fly around.
>>
>>137594565
Merlin's can QT, they cannot transit into other systems.

If I remember correctly.
>>
>>137594636

No, snub fighters cannot QT.

Fastest they can go is supercruise.
>>
>>137594565
>So the solution would be to bust the wings off, then see if you could fit it into a connie

"See if you could fit" a Merlin inside the ship its specifically designed to launch from?

What madness are you talking about m8
>>
>>137594983

Inside the cargo bay ya dingus.

Merlins and Connies can't hook back together yet.
>>
>>137595036
I still don't understand why they don't use and sell hangar modules. Look at the Starfarer. That cargo bay could easily hold 2-3 Merlins. Why are they so adamant against snub-fighters, defending larger ships?
>>
>>137595164
>Why are they so adamant against snub-fighters, defending larger ships?

>>137492294
>>
>>137595164

That cargo bay is for cargo, not Merlins.

I suppose it could be retrofitted to hold maybe two of them plus repair/refueling equipment, which would be cool.

Honestly though if you're flying a starfarer you're better off just having actual for real fighters flying escort and paying them with some of the money you made stuffing your cargo hold full of actual cargo instead of trying to play amateur aircraft carrier.
>>
>>137595221
>Pocket carrier

That shit is so retarded on so many levels. A genuine carrier has little to no offensive capabilities and just acts a floating station for squadrons to repair, rearm and refuel.

Look at the Yamato-class Battleship or any battleship from WW2. They all had floatplanes that were used for scouting and intercepting. Does that make it a pocket carrier? Protip: It does not.

>>137595412
Not every trip warrants dedicated escort fighter(s). Plus you hardly ever know when you're being interdicted. The Starfarers cargo bay is kinda shitty anyway, considering you have 8 or so massive fuel tanks for liquid cargo.
>>
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>Ved
>Goons

Pick two.

Why didn't you listen?
>>
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>>137586995
>Both Kong and Ved full of Goons

Wow. So KWA ended up being the only sane choice in the end.
>>
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>>137596620

It would seem so
>>
>>137595641
Fuck off pocket-carrier weeb.
>>
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>tfw kaelus convinced me to drop 45 dollars on another kickstarter scam

As if Evolve wasn't bad enough
>>
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>>137596871
There's no such thing as a pocket carrier you fucking furry goon. At least draw comparisons from converted cargo/container ships like the USS Langley or Aviation Battleships like Ise.

I can't believe RSI-babbies like you and the likes of Fat Ben actually, unironically post here.
>>
>>137597309
Stop wanting pocket carriers, fucciboi.

Its really irritating.

>Everything bigger than a Connie should launch 3 Merlins!!!!
>Pocket carrier ftw!! XDD
>>
>>137590358
Nigga you dumb
>>
If the cargo system is " whatever fits ships" then I expect many to try and stuff Merlins into everything. It would be kind of funny though. I can see a caterpillar cramming some in and then launching them. It'd be even funnier to see the babies cry when the caterpillar gets rekt and they're stranded
>>
>>137599860
Thats not the cargo system at all, though.
>>
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>>137596620
>implying KWA is in any way not just as, or more, full of goons and furries than Kong or Ved
wew
>>
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>>137600943
It's okay to be jealous, anon.
>>
>>137600417
Why wouldn't it work? If someone tried this would their ship instantly explode or something?
>>
>>137601290
Yes.
>>
>>137599804
Some people spend hundreds of dollars on alcohol every month.
>>
>>137599860
>>137600417
>>137601290
>>137602201
I'm pretty sure that once the snub is inside the cargo bay it'll revert to local physics like everything else, then its just a matter of strapping it down or locking it in place with Mag plates. Like I don't think the "boom cus collision" thing will occur once your actually in the ship, so as long as your real careful going in and out I see no reason why transport wouldn't be possible I mean we already have the confirmed ability to carry around rovers and whatnot.

Also I remember it being brought up in a discussion of cargo mechanics regarding the endeavour that a ship in a hold is cargo like any other cargo and it can certainly be powered up and flown out, carrier capacities refer to the ability to refuel and rearm.
>>
>>137602953
For the same reason that you won't have HULL-Es carrying 50 fighters that can detach and engage
>>
>>137603157
The difference is that the hull e is an external carrier. Interior carriers have local physics, so they're very different ib terms of usability from a player
>>
>>137594748
>No, snub fighters cannot QT.
That will be changed closer to release I can fucking guarantee you. Not being able to jump is understandable and okay. Not being able to QT makes them fucking useless.
>>
>>137605560
No, it makes them SNUB FIGHTERS
>>
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>>137600943

Ved=furries/goons
Kong=redditors/feminists
KWA=weebs
>>
>>137605630
>Go Snub Fighter, keep those pirates at bay so we can jump out
>Connie Jumps
>Snub is stranded

great fucking gameplay
>>
>>137606021
Well yeah, don't jump away from your parasite fighters.
>>
If you faggots are so worried about goons why not just make your own organizations run by yourself and your friends? That way you know for sure that it's not being run by goons.
>>
>>137606154
What use are they then? Their sole purpose is to scout and to distract. Two things they are absolutely useless for without QT.
>>
>>137606269
Dogfighting without QT.
>>
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>>137606162

Nobody is worried about goons anymore, anon. Not when everything is going tits up
>>
>>137606334
A snub fighter won't help you win a fight.
>>
>>137606162
No one gives a shit about what the bastard children of SA are doing.
>>
>>137606559
I'm so glad we have a developer or someone experienced in fighting using a Connie with Merlin support in this thread

tell me more, anon
>>
I agree with that anon. If a snub fighter can't quantum travel it would only hold you back. Jump away and it's stranded. Stay and fight and it's so weak that it wont be much help, especially if you have more than a si gel enemy attacking
>>
So wtf happend to the FPS module, i mean wasnt it gonna be released before NYE.

shit after summer right ??

ive not seen our heard anything about it, our did they already fuse parts of it into the PTU
>>
>>137609917
>our did they already fuse parts of it into the PTU
yes
>>
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>>137529502
Steal Xian or Vandul military ships and target autists in the PU. That will be my biggest dream but the chances are will either become a explorer attempt to name a new system or just become a cargo hauler / salvager. I really want to salvage the F8 Lighting and rebuild it.
>>
leddit r/DerekSmart/comments/4db845/star_citizen_the_ele/d1pd7dv

The thread pic points it out perfectly.
>>
>>137529502
Trading with a bigger ship and some friends, else dogfighting around
>>
>>137611350
Oh look, the last horse crossed the finish line.
>>
Whens the next ship sale?

Like to stock up on some ship upgrades
>>
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>>137507676
>try to google more by "B. Newman"
>find pic related
REEEEEEEEEEEEEEE
>>
>>137613326

http://bennewmanart.bigcartel.com/products
>>
>>137525460
What about Star Marine?
>>
>>137613576
>those prices
wew, lad
>>
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>>137619090
t. poorfag
>>
>>137619404
I spend all my money on things that matter

Like jpgs of spaceships
>>
>>137624171
jpgs of spaceships that (while funding more of the game) will be created to allow certain gameplay options over the course of years in an ever expanding universe. Seems like a better option rather than just a plain old picture.
>>
>>137625894

t.cig
>>
>jpgs of spaceships that (while funding more of the
)cocaine)
>will be
concepted
> to
tease
>certain gameplay options over the course of
decades
>in an ever expanding
cocaine addiction.
>Seems like a better option rather than just a plain old picture.

Fixed.
>>
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>>137626815
Why are you so hostile to the thousands of us paying out the nose solely to live a vicarious life of coke-fueled dreams through Chris Roberts?
>>
>>137627563
what is he trying to say here
>>
what an embarrassment this 'game' was sposed to be released voer a year ago
>>
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>>137606624
Not that anon, but I've used the Merlin in VS and Battle royal and it's fucking terrible - it does little damage and dies extremely quickly. Even against afk players it takes a while to do significant damage to them. Now imaging you're a constellation who gets attacked by 4 fighters, which seems like it would be common. The snub fighter can, at most, distract one of them. You'd still have 3 fighters tearing you apart, and if you QD away your Merlin is stuck, and whatever fighter it was distracting can also QD out and chase you anyway, so you'd end up getting attacked by all of them still, but now you have a stranded pilot in the middle of no-where. You stick around to fight with the merlin, and you would still get badly rekt by the 3 fighters.

>>137610642
>salvage the F8 lightning
Apparently if you find a ship that isn't extremely destroyed, you'd be able repair it to "limp" mode with the crucible assuming you have the right parts it needs. Or I think, if it fits, you can stuff it into the garage and take it somewhere else.
>>
>>137627563
That gif is perfection.
I can almost feel the coke rush myself.
So much fidelity, so much immersion.
I'm gonna pledge another 100 right now.
>>
>>137629338
Almost like it isn't balanced yet or something

>if you QD away your Merlin is stuck, and whatever fighter it was distracting can also QD out and chase you anyway,

So don't fucking QD
>>
>>137625894
>>137626815
>>137627563
>>137628242
>>137629496

Drug running in-game when?
>>
>>137629810

>"Freelancer Alpha One dash One, This is crusader security. I'm scanning your hold... What's this, 1000 SCU of Xi'An White Cake?!"

Yeeeeeeah Senpai.

>"This is a controlled substance. Power down your weapons and follow me to the nearest RSI facility... Chris would like a chat with you."
>>
>>137629782
>like it isn't balanced
Snub fighters, as described from Chris, aren't even supposed to be strong. It has 2 S1s and an S2 hardpoint. On a ship that's tiny as hell with the weakest armor and shields around.

>So don't fucking QD
Rrrriiiight, because when you're in a Constellation, or really any large ship outnumbered by fighters (4 in this example), you aren't going to try and escape by QD jumping. Are you thinking before you post? You'd rather sit there, get your engines inevitably blown off thus trapping you, and then robbed/killed with your snub pecking at their ships? Tell me anon, what could they possibly do to make the Merlin viable, because currently all it has going for it is that it has pretty good maneuverability.
>>
>>137632793
If you're outnumbered by fighters, don't deploy the Merlin.

If you can outrun them, do so.
If you can't outrun them, QDing won't help you.

In neither situation is it beneficial for you to leave your Merlin alone.

Of course they're not meant to be "strong", by the way. But one of the biggest threats to the Constellation is very light manouverable fighters that can stick on its ass, something that the Merlin can handle and protect you from.

If its heavy enough for the Merlin not to be able to scratch, its heavy enough to take 4 x S4 fire from its main turrets, or even all of its guns.
>>
>>137632793

Where do you draw the line on shit?

Seems to me the line is just fine.

You and your friend in a Connie get jumped by AI pirates, you and friend in merling beat them off.

You and friend get jumped by me and my friend in fighters, you and your friend in merlin fight us, and yknow, maybe your merlin kites my friend a bit, returns to connie on half hull and jump away to safe space.

You and friend get jumped by me and 3 other fighters, you don't fucking fight do you? you flee.

etc etc etc

2 Connies and 2 merlin get jumped by 3 fighters, you stand and fight, you kill 1 fighter, the remaining 2 jump away.

Fight or Flight dipshits. Don't fight if you can't win (or atleast survive).
>>
10 for the Chinaman when? Now or in one hour? Daylight Saving Time makes this hard for me to say.
>>
>>137629810
We'd be able to grow space weed on Endeavors, and there are entire systems for nefarious activities + smuggling, so I'd assume drug trafficking is a possibility in this game.
>>
>>137636886
>I'd assume drug trafficking is a possibility
Wouldn't be much of a FPU if it didn't have something as basic as drug running
>>
>>137629810

They've already announced several in-game illegal drugs, so I assume it's going to be a pretty big part of smuggling.
>>
>>137634317
just look up their dates, then google the timezone
>>
Anyone know when I might be able to pick up the Gladiator again?
>>
>>137640671
November for the next Anniversary sale, at least.
>>
>>137634317

>10 for the Chinaman when?

Now.

https://www.youtube.com/watch?v=n6g-ECx-7xw
>>
>>137642186
>I don't know how we're going to do that
>Yeah, maybe post game or something
>That's an interesting idea haha, wew
>DREAMS AND FIDELITY

Chinaman in a nutshell.
>>
>>137643248
>don't know how we're going to do that
Where did he say this?
>>
>>137640886
No sales inbetween that?
>>
>>137644585
Generally no unless they spring some Gladiator variants on us or pull some reason out of their ass to do a military ship sale.
>>
>>137529502
Be a bounty hunter and have my own gang of bounty hunters.

We'd fuck up shit hard and get lots o' creds.
>>
>>137642186
>36 minutes long

Holy fuck.
>>
>>137581783
ffs, it's alpha. balance comes later
>>
>>137590331
oh, cool

danke schoen
>>
>>137647564
im sorry, anon, but i dont think enough people will be assholes to make that a sustainable business model.
>>
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>>137529502
>want to be space trucker
>space trucker feels generic
>start an org with my friends that's sort of like an asian fast food store focusing on take out
>now I can haul shit and it's not generic
>CIG makes an april fools joke about excatly that
>mfw

I thought it was a fun idea to get away from just hauling shit in space, but I guess. Laugh at me if you must ;_;
>>
So do we know what's going to happen at Citizencon and what might be shown?
>>
>>137650908
No, I went to one last year and was disappointed. They'll probably show off a hangar ready ship they've been working on behind the scenes.
>>
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>>137651526
Your mom was disappointed in bed with me last night.
>>
stump
>>
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FOR TRUMP, MHHHHMMMMM

DAS RITE
>>
>>137529502

It really depends how the PU turns out so I have a few ideas, all equally retarded at the moment.

1. A small org dealing with "Repossessions, Confiscations and Bounties."

2. Running a small tuning house for racers and bandits

3. Drug farmer
>>
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>can repair ships through recreating the alloys used
>can give some QD fuel as well
>will have a rearming module
>supposedly can bring moderately dead ships alive in some cases

Prove that the Crucible won't be the best industrial/support ship
Pro tip: you can't
>>
>>137658917
That's like asking people to prove that the Starfarer won't be the best mobile refining and refueling platform.
>>
>>137659547
Exactly, because that's not provable :)

Jokes aside, the crucible is seriously starting to look like perhaps the most useful ship in the game. It has so much to offer, but we'll have to wait and see if it all stays to the final pass.
>>
I want more consolidated outland ships tbqh.
>>
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I want them to fix the redeemer and make it flight ready.

Fuck yall. It's still fixable. It'd be a magnificent little multicrew ship ;_;
>>
>>137414732
>but I enjoy watching the game come together over time
There is absolutely nothing wrong with that. Don't beat yourself up.
>>
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The Carrack should be hangar ready this year(guy's who worked on the Reliant have started on it), but how long until the Endeavor will be ready?
>>
>>137665584
What's the point in asking whent he endeavor will be ready? It's a massive ship that's not needed for S42 with its primary functions being a massive hospital, science center, or a farm. So basically, all of those things tied together makes me think it is perhaps the lowest possible level of importance.
>>
>>137662583
I listened to an interview with the guy that designed the Redeemer. He said the redeemer is CIG property now and he wouldn't be bothered if they change it.

Best case it's going to be brought further into the Aegis design. Engins will probably be replaced. Wheels will be replaced with skids. Stuff like that.
>>
>>137665584
Probably after orion and reclaimer.
>>
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>>137665584
Unless they give it the Starfarer treatment it won't be here before 2017. In the meantime I'm waiting on pic related.
>>
>>137529502
>>137537675
this
>>
>>137667467
Whats going to be the difference between the Buccaneer vs Cutlass
>>
will ships in sc be balanced similarly to eve? for example capital ships can not simply kill all small ships because their turrets cannot keep locked on fast moving vessels.
>>
>>137668845
Buccaneer is a "pirate fighter" while the cutlass is a "piece of steaming shit"

>>137667236
>skids
why? Having wheels makes it easier to transport small hangar distances without having to blast the thrusters. Personally, I'd completely redo the turrets (the worst visibility on earth), make the outer engines beefier, make the crew quarters smaller for more cargo room, and then have the lower turret, rathe than that retarded tunnel, be accessed from above and flip you upside down. This way there's more space for other stuff. I'd also remove that class 9 thing in place of a S4 nose gun thing for the pilot.
>>
Is the carrack the most popular ship out there? It seems like everyone I know has one.
>>
>>137671578

Well, I think only certain large ships in SC will have the ability to more effectively defend against loads of smaller ships, and will probably require fighter escorts in situations where large scale bomber attacks are a significant threat.

That being said, a large ship will probably be pretty competent and killing a few small ships on its own.
>>
>>137671578
No, big ships will actually automatically one-hit kill small ships once they come in range (about 10km). That makes sense and is good game design.
You fucking retard.
>>
>>137678940
Nice strawman there m8
>>
>>137679589
>I don't know what a strawman is
>>
>>137642186

Hrrrr.

10FTC:

Chris
>8 dedicated game servers run on 1 physical machine in the cloud. Each physical machine has 32 logical cores, 16 physical cores and runs 8 instances, each with 4 logical cores and 2 physical cores. It’s a trade-off, as new features are implemented, performance varies. It’s hard to gauge how things affect performance until it’s in PTU or Live in some cases.

Followed by this:

>CIG is looking for networking people, AI people and physics people. These are hard-to-get people in the industry. It’s going to be very cool when it’s done. This is how next generation systems are built.

The... (really quite complex networking/physics engineering) game engine / back-end is still just in #Concept phase, and no-one is / has actually been working on it??

Well shit. Maybe The doctor is right afterall.........
>>
>>137683945

Meant to include this:
>They are in the middle of rewriting how serialization works – this is part of Item System 2.0. CryEngine was built for small 8-16 player FPS matches, it needs heavy modifications to support long sessions with hundreds of players. Scaling is something being worked on, it’s similar to the development done on 64-bit conversion and the zone system – which has paid off.
>>
>>137681867
>hurr durr
>>
>>137683945
He said that there are 7 people working on network related stuff. I would have thought they have more experts for this but then again
>These are hard-to-get people in the industry.
>>
>>137469119
that should actually run SC pretty decently. At least in AC
>>
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>>137476453
>seraph sells his account to some clueless redditard who is KOS by the entirety of SC players for eternity.

I can't wait for the tears.
>>
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>>137684062
>to support long sessions with hundreds of players
>with hundreds of players
>hundreds

do you guys ever wondered what kind of lies Chris told Sandy to get her to marry him?
>>
>>137689910
>do you guys ever wondered what kind of lies Chris told Sandy to get her to marry him?

Sandi probably married him because she thought he'd be her ticket to fame and fortune in hollywood.
>>
>>137689910
Chris was a movie producer, he didn't have to tell any lies. She must've been pissed when he fucked up and got blacklisted in Hollywood, though.
>>
hello
>>
>>137683945
>and no-one is / has actually been working on it??

Yes, they are. He said it's currently in the works. When did he even say that the "back end work" was in concept phase?

Or are you just shitposting
>>
>goons
>furries
>multi-million dollar scam
>thread barely manages to stay alive throughout the night

This thread really deserves to be on /trash/.
>>
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>>137703487
a lot of generals have difficulty doing the same
>>
>>137687068
>7 people
Ok, thats something
>>137699847
>shitposting
I do like to shitpost, but genuinely wasn't, i'll admit though, I just read the shitty INN tl:dr even after the last ones previous fuckup about "EVERYTHING being in 2.4"
.
I just got the impression from this transcript that, while the "idea" of how the networking/server-side would be done was sound, that they hadn't actually developed any of it... which... much as I want and want to beleive in SC, scared me and made me soil my panties slightly. But that's my fault for beleiving anything INN transcribes.
>>
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>>137683945

Chris has his shit (mostly) together. I wouldn't be surprised if they are just now starting on it though.
>>
>>137529502
I just want to fly around and do wahtever the hell I want and eventually get a large enough AI crew to have a comfy merc business.

My current life situation doesn't allow me to play with friends all that often unless I can find a group where I can just hop in whenever i feel like it and pick up jobs within the org.
>>
>>137710941
You're probably looking for a large organization of thousands to have plenty of people on the job list to play with. Something lije imperium, TEST , the corporation, etc. When org 2.0 comes out orgs will get much larger since they would then having relevance.
>>
>>137712381
thanks for the tip m8
>>
>>137712381
Being with nobody is better than being with pure, distilled reddit cancer.
>>
>>137712665
Ok, so you can stay alone. If I wanted to have a massive amount of people to choose from, I'd do the logical thing and join a 1k+ org. Not everyone in all orgs are guaranteed t be cancerous, and those who are are easily avoided when you ha e thousands more to consider. Of course, here anything that isn't 4chan is cancer, but let me remind uou how every 4chan organization has turned out so far. Play SC by yourself or find unaffiliated, risky people. I'll find a few in a org to widen my options and opportunities.
>>
>>137713890
I didn't say I was alone.
Just that those choices are garbage.
>>
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Anybody here play Star Citizen with a VR headset? Is it fun?
>>
>>137715445
>VR at sub 30FPS

lmao
>>
So SC is actually officially dead?
What a shame.
>>
>>137719541
it's not dead, shit for brains, just updating really slow.
>>
>>137719739
Well, in 3 years they have managed to implement one planet. Of more than 100 planned systems. With that speed they'll be finished in about 1000 years
>>
>>137721482
We discussed the fact you have no idea how many they've completed a few thread back.

Stale topic, move on.

>>137719739
Pretty slow, but the fastest its ever been and increasing in pace pretty steadily. We used to have months and months inbetween small balance iterations. Now we get new ships almost every update.
>>
>>137719739
and yet they still have managed to make the "2 weeks" meme obsolete, for now
>>
>>137359398

Is that a failed clone of CR?
>>
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>>137396961
>I feel like they should control the economy in places with high UEE influence, so terra, Sol, and other massive economic hubs, but nul sec areas should be left up to the players almost entirely.

I can guarantee that this will NOT happen in the game. You think Chris wants you to have that level of control.

gtfo of here m8
>>
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>>137726651
I'm not your mate, buddy.
>>
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>>137730260

I'm not your buddy, amigo.
>>
So, on a scale between EVE online and Call of Duty, how much control will the players have on the PU?
>>
>>137735053
That's a shit analogy, that's either 0 or 99.
It's more EVE than CoD obviously.
>>
>>137735440
You speak very certainly about a game that doesn't exist.
>>
>>137735929
What kind of autistic answer is this ? And honestly the question is like asking how liquid is ketchup from 0 to 1
>>
>>137726651
Why shouldn't this happen? It seems counterintuitive to control the economic situation in an area that has absolutely not authority other than the amount displayed by the criminals there. That would kill the potential for emergent gameplay between organizations and small groups fighting eachother over stuff.

Given the way that the NPC count, economic nodes, and piracy would feasibly work, what counter arguments do you have for this?

>>137735053
Ratio of "complex AI" that have an impact on the UEE economy is something like 10:1. So if we have a maximum of 2 million players in the PU, the amount of AI that will stimulate the economy is about 20 million, so players would have a minor effect on the UEE in that regard.
>>
>>137735929
So you basically only asked the question to say this?
>>
>>137735053
I'm asspulling based on stuff thats been said but I'd guess somewhere in the 25-45, "I am too computer literate for a Mac but not Computer Literate enough for Windows" range.
>>
>>137719541
Source on the project being cancelled?
>>
>>137721482
We know they have Nyx and Terra are done. Assets for no name back water space ports have also been finished. A ton of space station assets have been compiled thanks to the shubin space station.

CIG is notorious for working on stuff and not saying anything about it till its done. I remember when the Gladiator came out of no where. They've been working on the cutlass for awhile now with no status update.
>>
>>137713930
What other choice would anyone have though? Large organizations would have plenty more benefits to be in, even at the expense of seeing autism.
>>
>>137742220
You also forgot to mention that a lot of CIGs people are also making the single player and everything that entails.

I want them to focus on the PU so badly I'm starting to get anxious about the whole project
>>
>>137742459
Yeah it's frustrating that they don't focus more on the PU. Hopefully they take a brake from S42 after ep1.
>>
>>137742231
Says who.

Everything points so far towards higher levels of skill mattering more, especially considering instance sizes.

50,000 shitters matter very little when in a 50v50 skill based engagement.
>>
>>137742220
CIg is also working on making every location as modular and proceduraly generated as possible, even giving location based material shaders for wear and tear based on different environments.
>>
>>137396961
>Blockade
No, they said if you hit convoys and freighters hauling stuff you can make a dent.

>Player blockades EVER outgunning the UEE

Say it with me now, "This is not EVE, and will never be".
>>
>>137746625
Universe is a big place.

I imagine you could pull it off temporarily.
>>
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>>137746951

>30 minute blockade doing jack all

nah.
>>
>>137750689
Not even sure what the fuck you're talking about

but I'm going to go out on a limb and say it was stupid.
>>
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>>137736079
>It seems counterintuitive to control the economic situation in an area that has absolutely not authority other than the amount displayed by the criminals there.

The AI criminals and their factions are the authority. Buddy.

You're just some space jock pleb who thinks he's part of the illumipirati, but really the AI sees you as dogshit, it'll tolerate your stench because you give it the previous organic material it needs to thrive of, but will step on you when it wants to..
>>
>>137744720
>says who
says logic.

Being a lone wolf about things will complicate the way you achieve economic goals. If I was in an organization that 10,000 people, it would be easier to find escorts. Why risk hiring some fringe group of people when there are 3,000 dedicated fighter pilots whom are already connected to me? The same applies to most careers in the fact that you already have a connection to the people who may help you, or you may want to help. With the reputation system to be in place, this could be beneficial to being in the group for the influence you guys will gain.

>>137753029
You didn't even answer that anons question, and he already accounted for criminal influence. Now you're trying to be an internet tough guy.
>>
>>137746625
By blockade, I didn't mean a literal wall of ships stopping all traffic. In the instancing system AI/players will get through anyway on different instances. But, if you had a pirating group of a few hundred pirating as many ships as possible in that one area, it would create scarcity to whatever place the materials were headed to after a while.
>>
>>137755972
>Being a lone wolf about things
Cool reading comprehension
> If I was in an organization that 10,000 people, it would be easier to find escorts.
99.9% of which are shit, and therefore basically useless.
>>
>>137755972
>>137753029 (You)
You didn't even answer that anons question, and he already accounted for criminal influence. Now you're trying to be an internet tough guy.
>Calm down carebear.

I assumed the answer to his question was pretty self-apparent - Star Citizen IS NOT Eve.
>>
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What's your starfu, /scg/? I'm claiming Vega because I want to murder Vanduul cunts.
>>
>>137742231
Large orgs are at a disadvantage because I'm coming after them REEEEEEEE
>>
They must not be selling the Idris again otherwise they'd be showing off everything they had so far.
>>
>>137765235
According to leddit, they were thinking of holding off its glory for SQ42. They also want to keep the Idris as a scarce ship - very rare in the hands of players.
>>
>>137763517

Ferron, it's the most backwater of all star systems, so it's perfect.
>>
>>137765591
Tell me about your starfu, anon. What do you see in her in particular? Opportunities?
>>
>>137765782

Nobody is going to search backwater systems like Ferron for anything interesting, they'll all be out in the Vanduul systems looking for their big break whilst competing with hundreds of others.

Ferron will be mine.
>>
Just tried out some spectrum matches for old time's sake.

Combat is probably the worst its been in a long time.
>>
>>137765546
>they were thinking of holding off
Apparently it was a question answered in one of the shows, they said it's a hot topic in the studio because a lot of S42 Ep.1 takes place in a idris. Some in CIG would like everyone too see it at the same time because they port so much hard work into it. It's cased a bit of stir in the forums with those that own one claiming that because they had payed for one they should see it ASAP.
>>
>>137768190
Not an Idris owner. Don't have any friends that own them. Zero dogs in this fight but I agree they should at least let the fuckers who paid however much for them see it
>>
You have to suffer before you die
>>
>>137765980
Haha. You really believe "the most backwater of all star systems" won't be chock full of explorers?
>>
>>137777069
You may not even be in the right board.
>>
>>137766246
Avoid the Cutlass/Gladius and you'll be fine.
>>
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>>137766246
>>137780098
What he meant was it wasn't just like his beloved cawadoody.
>>
Shitposting should be illegal.
>>
>>137782286
If you want to go to prison so you can have sex with big hairy dudes, anon, just rob a convenience store. You don't need to criminalize your posts for that.
>>
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>>137784436
After dating your mother that would be preferable.
>>
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>>137786807
Ha! You've outsmarted yourself. My mom doesn't date, she just sleeps around.
>>
Put a random Idris somewhere around Crusader. Power it off completely and have people explore in 0g with a flashlight. Problem solved.
>>
>derek smart
>ved
>>
Did CIG ever fix the party bug?
>>
Did all the /scg/ orgs place applications for their very own pet jannies?
>>
>>137801427
BASED
>>
>>137801427
>implying "all the /scg/ orgs" aren't just goon fronts that are one and the same
>>
>>137782286

Shitposting has been a part of humanity for thousands of years.

If you visit ancient roman bath houses, you'll see dick picks along with whatever scrawled on the walls.

There's even a Japanese legend of a shape shifting Tanooki that trolled people for a living.

Then there's all sorts of shit that's written on bathroom stalls, military hardware, etc.

Shitposting is humanity, humanity is shitposting.

Also...

>complaining about shitposting on 4chan

You should consider going back to plebbit.
>>
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>>137802202
But he wants our upboats
>>
>>137802202
>Then there's all sorts of shit that's written on bathroom stalls, military hardware, etc.

Some fag scratched "WE ARE ANONYMOUS, WE ARE LEGION" in one of the mens toilet stalls at the Clothing Issue building at Lackland AFB.

I cringe now but at the time I kinda smiled thinking some other jackass from 4chan made the same poor life choices as me.
>>
>>137802535

There was one guy in the desert that went by the alias "The Shithouse Poet" who used to scratch poems about all the more irritating co-workers and NCOs on our flight. We never found out who it was, but it was always fun to go take a shit since there was something new every other day.
>>
next hull sell when?
i like to buy one b4 they increase the price on it
>>
>>137806627
Likely to late for that
>>
>>137810957
are they gonna hold a sale at all or only the flight ready 200$ markup sale
>>
So goons, what was this E.L.E shitposting all about?
>>
>>137811412
>E.L.E shitposting

Whut dis?
>>
>filename
>>
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What is this? Should I get excite?
>>
>>137813423
Why would you get excited for MadCatz garbage with a new decal?

Its still garbage.
>>
>>137813423
It's basically the same except with more glow, the left shitty thumb mouse and a button on the stick replaced with a pseudo analogue stick. If you have an x-55, it's not worth upgrading.
>>
Will the stretch goals come back?
Will more content be added after SC has been released?
>>
>>137815198
No
Yes
>>
>>137815468
But that is cheating
>>
>>137813423
that is absolutely retarded, who would pay an extra 30 dollars for a little thumb-stick? you can do the exact same thing using WASD.
>>
>>137822758
Maybe because most people don't have 3 hands
>>
>>137822819
What do you mean "most people don't have 3 hands"?
>>
>>137822913
How would you operate a throttle, stick, and WASD?
>>
>>137822936
with my foot of course, got an old logitech g15 that the lcd bit the dust, ripped off most of the keys rewired the few remaining keys left to the macro keys and used cut up dvd cases as foot pedals.
i got 6 foot pedals to use with two feet ˂˄˅˃ [Control] [Shift]
>>
>>137823241
That's... genius...
>>
>>137824021
What it is anon, is ghetto as fuck with no granular control.
>>
Is today the day CIG declares bankruptcy?

What time is that going to be
>>
>>137824956
Come on, anon. We both know nothing is happening.
>>
>>137825271
If it wasn't true, why would they make the claim

Checkmate atheist
>>
rip etc...
>>
>>137826019
I claim that you are a colossal faggot who loves dick.

If it wasn't true, why would I make the claim.

Checkmate dinosaurs
>>
Can vouch for the technical issues, some of the things I’ve heard have been terrible from the programming / engineering side. Some I’ve heard has been over the last month or so from people looking for jobs from CIG they applied at my place of work. We are already seeing the negativity at being associated with a failed project as we did not hire any who had applied.
Trouble is because they failed to fix the underlying platform wide issues they now have a severe technical debt. Their engine is practically kaput as no one knows exactly what does what as the experienced staff have already left and no one has full documentation. I was skeptical of various things I had been told about the UK office (more so some than others), I did not think some were physically possible to break Cryengine in so many “wonderful” ways to cause some of the issues they are seeing. The engine is I understand it is layers and layers of tentacles stacked on top of each other as part of “features” added into the engine but no one has looked at how they all work together – assume it’s a complete mess similar to their server and architecture components. To make matters confusing they refer to certain features as modules of the engine and refer to features-of-features also as modules code side.
>>
>>137833038
Some things I couldn’t verify or refuse to believe were:
Refactor is a keyword within CIG to mean looking at the code, sorry that’s not the word means and having difficulty believing it
Parts of the modified engine have no documentation as to how it interacts with the base of the engine or the API to how a client interacts with a server and vice versa
Some branches only compile successfully on certain dev machines and they don’t know why
Their programmers or engineers usually have to trawl through code to find specific modules which have no standard naming convention
There is no internal standard naming convention for features-of-features for modules
Some underlying base code has changed so much some previously working assets and previously working code no longer works (had heard this is specifically to do with the FPS module), pretty much the two options were to either maintain two code bases or start again
Some days some engineers are disheartened they fail to write any new code and “refactor” old code to maintain a CVS quota (which is apparently an arbitrary number based on commits per-line)
Taking the above with massive pinches of salt it still looks bad, again they are applying for new jobs for a reason so some of it may likely be true but can’t validate it. I’m wondering to see if it matches what you or someone else has.
>>
>>137831865
You don't win arguments by stating the obvious
>>
Heavy fighter sale when?
>>
>>137833038
>>137833161
So you're just going to copy and paste these paragraphs until someone believes whatever you're saying ?
>>
>>137833161
>Refactor is a keyword within CIG to mean looking at the code, sorry that’s not the word means

Except it is

and nice pasta.
>>
>>137833038
>>137833161
>Mom I posted it again!
>>
Do turrets not work or does someone just need to be in the main cockpit of the ship to power them on or something?

Mine cant turn horizontally or shoot
>>
>>137838438
nvm, i see its a bug

but anyone know what missles to buy that will fit on a hornet?

and what are some good main guns?

i have 27,000 UAC
>>
>>137840107
>*UEC
>>
>>137840248
Put that shit in a savings account with compound interest for when the game comes out and cryogenically freeze yourself, retard
>>
>>137840107
Depends if you're a gimbal shitter or not.
>>
>>137840107
Last time I played the Tarantulas were good, but I hear they're easier to overheat now. Still, monoboating them should murder most fighter-sized craft before overheating if you don't spray inaccurately like an idiot.

Also use REC. Buying weapons with UEC while in Alpha is a good way to get stuck with a shit weapon while balance adjustments are still ongoing.
>>
>>137840673
>>137840570
>REC is earned in arena commander

holy fuck i had no idea

and i can get a fucking m50 with it

fuck yes
>>
>>137842463
Where else would you earn and spend REC
>>
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http://imgur.com/a/NROIe
>>
>>137843739
Looks like a fat turkey from the front
>>
Was there a huge health boost recently or are GT-220s just shit

Put a good 3/4s of an ammo box into a godamn Mustang and one area was yellow. Seems like if you're using anything other than FOTM monoboats it takes an eon to kill anything, on top of all the de-syncs, lag/lead pip jumping and other general shittery
>>
Am i doing something wrong, I put the talon missle quad rack on a hornet but when i start arena commander they're not powered on, and powering them on doesnt make them work
>>
>>137850519
..Did you load missiles?
>>
>>137842658
Haha, wow that thing got fat.
>>
>>137854179
My bad, this post...
>>137843739
>>
So when are we going to get some form of inventory system and persistence?
>>
>>137858254

2.4 or 2.5
>>
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Everyone in this site seems to be saying CIG are in difficulty/ about to bankrupt.

Nothing is happening. You faggot don't know how to project. Everything seems to be going good and better than we are thinking actually.
>>
>>137858996

Nobody here believed the goons, dumb frogposter.
>>
>>137859743
Anyway, i'm happy that every shit you said was wrong. I never trust 4chan generally but when it's some serious shit like this .. '_'
>>
>>137833038
>>137833161
>some things I've heard
>Some I've heard
>things I had been told
>as I understand it
>assume
>had heard this
>can't validate
>I'm wondering

even if this wasn't all made up it would still be bullshit.
>>
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>>137860086
>tfw a fucking normie posts a pepe
>>
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>>137858996
>>137860086

In a thread of 740 posts the word "bankrupt" is used seven times in six posts, including yours. At least two of those posts, not including yours, directly questions the concept of CIG going bankrupt. The others are very likely the same braindead faggot trolls that have been shitting up this thread for years.

Quit posting fucking Pepes you faggot.

>>137861825

You're replying to the Manchild version of that kid in school that told everybody his dad worked for Nintendo and that Goku was a secret character in Super Smash Brothers. Stop giving him attention.
>>
>>137862529

meme frog has long been accepted on facebook, twitter, and reddit, friend.
>>
>Manufacturer Aegis Dynamics
>Variants 2 (M/P)
>Cargon Capacity 100 SCU
>Cargo Storage Cargo Rooms
>Landing Gear Skids
>Take Off Method VTOL
>Max Crew 37
>Role Frigate
>Length 237m
>Width 134m
>Height 50m
>Mass 1,600,000kg
>Docking Ring Yes
>Radar Type 3D
>Avionics
>12x Name TBC (Medium - Bridge)
>8x Name TBC (Medium - ATC Room)
>Coolers
>4x Name TBC (Capital - Hangar Floor)
>8x Name TBC (Medium- Hangar Wall)
>Fuel System
>2x Name TBC Fuel Intake (FL,FR)
>1x Name TBC Fuel Tank
>Gravity Generator
>1x Name TBC (Capital)
>Life Support
>1x Name TBC (Capital)
>Jump Drive
>1x Name TBC (Capital)
>Power Plant
>2x Name TBC (Capital - Reactor Room)
>2x Name TBC (Medium - Bridge)
>4x Name TBC (Medium - Hangar)
>Radar
>1x Name TBC (Capital)
>Shield Generator
>4x Name TBC (Capital - Shield Gen Room)
>2x Name TBC (Medium - Bridge)
>Thrusters
>8x TR5 (Main)
>8x TR3 (Maneuvering)
>Turrets
>5x Behring M3C ASA Turret (2xS4 Guns)
>1x Behring M5C STS Turret (2xS6 Guns)
>Weapons
>1x Klaus & Werner Zestroyer Rail Gun (S10)
>Missiles
>1x A&R Plowshare Anti-Ship Missile Launcher (ASML)
>>
>>137864634
que
>>
>>137864634
Yes that's the Idris-M. What of it?
>>
>>137864634
>Idris
>1,600,000kg
>237x134x50m

>Nimitz class Aircraft carrier
>9,298,643kg
>332x76x50m

Idris confirmed constructed of tissue paper
>>
>>137866030
Those are the current, or at least somewhat stats. Now we know that it has 37 stations, a dedicated shield generator room and powerplants + shields mounted on the bridge.
>>
>>137866580
>37 stations
I am really not sure how CIG is gonna smooth out the netcode for these kinds of ships in a battle.
>>
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>>137863534
you know these guns are much more better than this piece of shit, why did they still keep it?
>>
>>137869791
None of them are what I would describe as "good".
>>
Aaaand kill.
>>
>>137872226

The fact that we've gotten so many consecutive, living threads is pretty astounding.
>>
>>137872430
>consecutive
I don't think we've reached the bump limit in a long time
Thread posts: 751
Thread images: 158


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