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/fcg/ - Factorio general

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Previous thread >135621672

Comfy Factory edition

>http://www.factorio.com/
>http://guide.factorio.com/index.html
>http://steamcommunity.com/groups/eggtorio

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

>Official /egg/torio on friday and saturday approximately 8 PM Central USA time.

This thread is dedicated to autism factories simulator aka Factorio.

When posting a server please include version number and any mods used.

So what have you built so far?
>>
Obligatory ded general post.
>>
>Creed was the lagger
>He spent 10 minutes trying to pin it on me

WEEEEEW

You estonian fuck, lag is completely gone.
>>
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>>135854606
How many wagons can a single locomotive carry at full speed?
>>
>>135854761
Every car added to the engine reduces speed.

A reverse engine counts as a car for speed reduction as well.

Double headed trains are a shit.
>>
>>135854593
I think I know why, now.
Some motherfucker was uploading shit with my network, causing me and others inordinate amounts of frustration over many days. It shalt be fixed by next time.
>>
I hate laying tracks. I hate the station UI.

update when
>>
>>135855538
Sooon (tm)
>>
>>135855538
Laying tracks is fun when you have personal roboports and blueprints for sections.
>>
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>5x coal cracking to heavy oil plants and still can't max out a single plastic factory

Fucking plastic

How do I into plastic

There's never enough oil
>>
>>135856953
>night vision
fucking disgusting
>>
Solid fuel is superior energy production mean. One depleted (0.1/s) oil field turns to about 6 MW of energy, and proportionally more with modules. Solar power takes too much place and is too eco-friendly.
>>
>>135857246
>not using the oil for plastics and other shit
>>
>>135857246
Solar panels are a one time cost, but solid fuel will draining your oil fields forever, and you may need oil for something else.
>>
>>135857385
You can use it for both
>>
>>135857464
Its never enough
>>
>>135857463
Oil pipes are forever too. And energy oil usage will be a small fraction of what's used for everything else.
>>
>>135857121

How else are you supposed to see at night?

I'm giving myself eye strain from peering in at the screen when it goes dark, it's a ridiculous mechanic.
>>
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How am I going so far /fcg/?

I haven't even looked into green yet, whats a good setup for green?

I don't know why but this game is fucking sex tier satisfying, most fun I've had in a long time
>>
>>135857667
Build lamps or shoot.
>>135857693
Did you have sex to compare? Just wondering.
>>
>>135857829
>Did you have sex to compare?

>playing factorio
>doing sex

Pick one
>>
>>135857693
Why so many radar nate?

Doesn't look like you have a lot of power to spare on that many.
>>
>>135856953
>"not enough plastic"
>only one plastic factory
Gee, I wonder
>>
>>135856840
no
>>
>>135859305

The whole rest of the gigantic oil industry built around it can only just about supply that plastic factory.

It's being fed from at least 10 pumpjacks, everything is bullshit.
>>
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>tfw
>>
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So we found that Marek backed Factorio. What do you think ?
>>
>>135861351
CLANG
>>
>>135861351
He's playing factorio all the time instead of fixing space niggers.
>>
>>135861634
factorio cucked /egg/ so hard that not only did we kill their threads but also took their developers.
>>
How do you automate automating playing the game?
>>
>>135862157
Wish I could automate having fun
>>
https://forums.factorio.com/viewtopic.php?f=8&t=7370
Can anyone confirm if this still works or not?
I tried to use it and it still did leak to the low priority output. I had to use a pump with wires. It's more compact this way but i still liked the idea.
>inb4 it works in my computer
>>
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>>135862259
This one goes into my memes repository.
>>
anyone got a good setup for blue science pack? looking for ideas
>>
>>135861351
literally who?
>>
Ayyy what happened to the mods?
>>
How would you make enemy behavior/attacks more satisfying?
For example it would be fairly simple to send a few hundred mobs to attack the player at random times, whether you are in your base or out in the open. If you are in the base turrets should save you, but if you're out there you better have a vehicle nearby, or they could surround you easily.

From what I've seen the AI sends pretty much the same amount of units to attack even if you increase enemy density and frequency from medium to maximum, since it only seem to depend on your pollution amount how many enemies are sent.

All the extra units are just stationed around the spawners and do fuckall nothing. It should also be possible to increase the effect of pollution on spawners as time passes.
>>
>>135865886

you can actually change the size and frequency of attacks
>>
>>135866803
How?
I looked in the map_settings and only found configuration for enemy expansions and bases, but no attack frequency.
>>
>>135863873

The guy who made Minecraft, how can you not know that?
>>
>>135857829
Factorio is more fun than sex.
I can verify this.
>>
>>135867721

But just like sex, the more people involved, the more fun to be had.
>>
>>135863873
one of the guys who made Space Engineers. What's preventing you from googling the name?
>>
>>135861634
No, he started AI research, funded by his games.
>>
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i know the ratios probably dont match and it looks like shit but somehow this bit makes me prouder than my red and green production
>>
RSO is a good idea even if it's my first freeplay?

I've generated a lot of maps and resources are way too separated from each other and make me feel powerless
>>
>>135870172
RSO guarantees 1 of each mineral in the starting area, then uses your map settings to calculate distribution after that.
>>
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Trump would be proud.
>>
>>135871557
>1 tile width
You're gonna have FUN once the blue biters show up.
>>
>>135871557
No he wouldn't, he hates waste.
>>
>>135871407
Then it's fine to do it? Thanks!
>>
what's the latest version?
>>
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This broken train mission is a cunt.

It's completely draining me, should I just start a world and get on with it or power through this campaign?
>>
>>135871850
0.12.27
>>
>>135871557
We are about to increase the width.

It's from the online game btw.
>>
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>>135871557

Lets compare walls.

>>135871716

Meh, haven't had to increase the width yet, and stone is hard to come by for some damn reason.
>>
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>>135871961
It's not that hard though. Just hurry up and repair those tracks, then enjoy infinite resources.
>>
This KUSH guy, please dont join. You're fucking us up.
>>
>>135871961
Remember to use the fucking speed modules that are in the chest in front of you at the beginning of the mission. Those things are like super-endgame goodies, and speed up labs/blue assemblers a ton.
>>
>over 300 solar panels placed

he who dares
>>
>>135873324
>less than 2k
Step up senpai
>>
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>>135873324

Get on my level.

>>135873445

Halfway to yours.
>>
>>135873792
>All that shit
>No nuclear power that could output more than all of it from 30 tiles alone

wew
>>
>>135874646
Modfags need not apply
>>
>>135874646

Haven't gotten to modding yet.

Besides, who cares, not like building space is at a premium.
>>
>>135874868
Solarfag elves need not apply :^)

How's that unique and interesting power generation coming? Very fulfilling to build it and get it working, no?
>>
>>135875005
I want to generate my energy using solid fuel in the future, btw
>>
>>135865365
Ayyy, please reply.
When trying to join, you're just faced with a wall of nonsense.

>Orbital Ion Cannon is not on the server.
>Orbital Ion Cannon is only the server.
>UraniumPower is only the server.
>UraniumPower is not on the server.
The list goes on.
>>
>>135875202

Already doing that, discovering that it worked without reading any faggy guides was exhilarating.

Something funny about a tank powered by solid rocket fuel.
>>
>>135875320
He created a new modpack. Don't have the link anymore though. Go look for the last thread.
>>
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postan
currently trying to figure out blue science without it being a huge ugly mess
>>
>>135875320
>>135875534
That's not my serb, i'm playing on someone else's serb, I'll start mine up again if anyone is interested.

Mine was empty for a few hours so I went somewhere else.
>>
>>135875527
Wait, rocket fuel or solid fuel? I thought you can't use former as fuel.
>>
>>135875881

I meant solid fuel, but solid fuel of any sort, even dog shit apparently, can be used as rocket fuel.
>>
>>135875876
This is why we need a list of servers and their current modpacks (if modded at all).
>>
>>135872680
>Walls
>not just shooting everything with supirior firepower

if yyou want to build a wall build it out of turrets then places laserturrets behind it
>>
>>135875541
build your oil first for starters in the end you can just import all 4 products to a seperate place
>>
>>135875876
I'd be interested in hopping on again.
>>
>>135856953
check your crude -if it isnt at 10 that means youre running out
>>
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Meanwhile on the EU factorio serb.
>>
>>135878532
>downloading map
>5 kb/s
Guess I'll not be playing Factorio right now.
>>
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Ayyy here, map from earlier is back up, same mod list as earlier.

factorio.no-ip.org:34197

https://a.pomf.cat/ahpzkt.zip
>>
If I branch solar panels way out of my base are they safe from ayys because they don't produce any pollution?
>>
>>135880129
unless they run into them on the way to your base no
biters will attack shit that blocks their pathing even if it isn't polluting though
>>
>>135879830
Can't connect
>>
>>135883553
nvm, working now. odd.
>>
What the fuck just happened.
>>
I think whaaat killed it.
>>
Is this game hard? It looks cool and like something I'd like to get into, but I am afraid I probably won't be very good at it. All of my Dwarf Fortress Fortresses end 2 hours in with me hating what an inefficient fucking mess my fortress is with all the travel times between resources and workshops, and the locations of farms, and then abandoning and starting over with slight improvements, but then repeating the process again shortly thereafter.
>>
>>135884426
It's easier to survive than defeating sieges in DF (without drawbridges and full wall in). It's probably harder to make an effective base, the production chain is considerably more complex.
>>
>>135878801
>>135878532
it'd be cool if there was an option to do peer to peer map downloads; so for each person in the server would provide upload when a new person tried to join
>>
>>135884426
Enemies are trivial
Efficiency is hard
>>
do enemies get any harder without me destroying hives?
>>
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That feel when suddenly alone.
>>
>>135888134
Yes, they get very hard just watching you build your base.
>>
>tfw you want to start fresh but you have so much shit researched and starting someplace new is too much of a pain
>>
>>135888454
Wew lads.
>>
Whoever's joining Ayy's server should just kill themselves. End our pain.
>>
>>135888454
It could be worse, muslims could be invading your countries while you play your autistic game.
>>
>>135890263
>tfw you don't want to start fresh but you fucked up your game with mods
>>
>>135890938
Lewd lads.
>>
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There we go, beltswitcher (more accurately described as lane switcher) is working again on 0.12.whatever. Now I just need some placeholder graphics that actually indicate direction.
>>
How do i take screen shots?
Win+PrintScreen takes a screenshot but it's about 5MB what the fuck
>>
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>tfw replacing my entire world with red belts
>>
>>135897598
Print screen, paste into mspaint, save as a jpeg
>>
Feels like no matter how I place out my boilers and steam engines it ends up biting me in the ass later on when I need to expand it.
I assume trying to build huge boiler setups is pretty pointless, and going for multiple setups is easier?

I tried putting two tanks after the boilers. The idea was to store up boiling water during times of lower power requirements, and once the surges hit I would have a few extra steam engines to handle it, and the tank would allow me to max out all of them without the temperature dropping too fast. Doesn't seem like it makes any difference though.
>>
>>135898916
Each water pump only supplies 10 engines, and you need 14 boilers to run them. Build your power plants in sets of 14:10 whenever you need more. Just remember to watch out for the signs of high power consumption, and check your usage by clicking a power pole.
>>
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tfw u suck at arranging... everything
>>
>>135903649
Why not just move that water pipe down one tile instead of having it go under the belt and forcing you to loop around it
>>
>>135903649
>>135904681
or just use an underground belt
>>
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>tfw start a new game and I get stuck within water

Maybe the game is telling me smething
>>
>>135898113
>he hasn't experienced blue yet
>>
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Before
>>
>>135906850
update to 12.27 it reveals a big area when you start a new map so you can see if you are already fucked and need to restart
>>
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>>135907279
After

I'd say this is an improvement; what do you think?
>>
>>135907551
where does everyone get so much stone to cover the ground? no matter how densely i pack miners on stone its always slow
>>
>>135910070
i don't know but i wouldn't do that until i get concrete at least.
>>
[Can't wake up]
>>
What happens if I remove a mod midgame?
Do all of its scripts stop running, or are they embedded in the save?
>>
>>135912497
do it and report back
>>
Starting playing with a mate and this is what we did last night

a-are we doing it right?

may or may not have stolen the refinery layout from someone else on /fcg/
also ignore the cog machine not being connected to anything, we crashed and never fixed it
>>
>>135913848
baka
>>
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>>135913848
>didnt even post the image
>>
>>135914079
We all make mistakes anon >>135914086
>>
>>135861007
The minimap shows us that your lake is, in fact, penis-shaped
>>
Press p.
Post results.
>>
>>135915334
Tell me about your childhood anon.

What do you see on this card?
>>
>>135915909
A battlecruiser
>>
>>135915909
A penis battlecruiser
>>
>>135915909
It's a butterfly that looks like a penis
>>
>>135915909
Moose
>>
>>135915909
feminist nightmares.
>>
Oi, whose serb's up now?
>>
Fun fact: it seems that the game's planet is called Nauvis.
That's how it's referred to in the lua scripts.
>>
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>begin setting up mining outpost with trains in mind
>time runs out; I need iron more imminently than the time it will take to set up trains allows
>set up a huge ugly bus back to base
>set a ton of efficiency modules on the mine so they dont attract as much ayys
>turns out the amount of efficiency modules I set means it doesnt attract ANY ayys
>6 electric drills are producing barely more pollution than 1 burner drill
everything turned out better than expected
>>
>>135920152
MULTI PLANET TRAVELING CONFIRMED

SPACESHIP PORTS
TRADING VESSELS
MASSIVE PERSISTENT ONLINE UNIVERSE
>>
>>135920917
and then I realized there's no fucking oil where I need it

I really dont want to stop playing on this map but it's cucked me for the last time

fuck
>>
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Since I got disappointed with Misanthrope, I'm trying to write a script that sends waves of enemies to attack you. It picks a random turret in your base and tells enemies within a certain range to go and attack it.
Unfortunately after the first blob of enemies waiting next to spawners are sent in, all the spawners just keep rallying units one by one as soon as they are made, so gotta balance it and leave for a few minutes between attacks to let the enemy regroup.

This is what it looks like when an attack is generated every 5 seconds on a random turret. They are coming from every direction, but only in small lines one by one.

Also that big blob in the lower left is not actually attacking. For some reason the AI just stations some enemies at random places that do fuckall nothing, and can't even be made to attack even with the script. Gotta research what is actually happening there.
>>
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Also this game has really fucking bad pathfinding.
All those units are stopped by that tiny lake.
>>
>>135922813
spawners have rally points before raids; that'd be the lower left blob
>>
>>135923359
Wiki says that they should wait 10 minutes tops, but I'm fairly sure some groups have been standing around for hours. Maybe some mod fucked up the enemy AI, my game is fairly heavily modded.
>>
>>135923571
I had that happen and had a simple solution: I ran over there, shot at them, and ran like hell.
>>
>Play several random maps of factorio over the two weeks I've had it.
>Notice that it's most efficient to drop a few burners instead of trying to go straight to power production and electric mining, so I spam the shit out of them.
>Pollution out the ass when I finally do get power, facing massive biter waves with only a few turrets spread across a sprawling base.
>Read how pollution works, try to go green with solar panels and energy reduction things, still makes no difference in pollution levels or range over time (Though I think the enemy groups were a little smaller).

>Get an idea to build a base with a contained enemy spawner town in the middle of it, turrets to shoot the biters and spitters that make it close.
>It becomes a black hole of pollution negation, sucking the majority of pollution out on the side of my base where it's located.

Are there any other tricks to reducing pollution or at least directing it? At least now I know where the majority of biter attacks will come from, so I don't have to defend the entire perimeter.
>>
>>135928350
>>Get an idea to build a base with a contained enemy spawner town in the middle of it, turrets to shoot the biters and spitters that make it close.
>>It becomes a black hole of pollution negation, sucking the majority of pollution out on the side of my base where it's located.

So when do the big ayyys break out and tear through your base?
>>
>>135928350

Not overproducing, using pollution reducing modules, making clean energy.


A common trap you might fall for is to use electric furnaces while you are still using majority coal power. Stick with coal powered furnaces for a while until your solar power is covering at least majority of your other electric demands like assemblers, inserters and bots.
>>
>>135928879
unless you can mass produce efficiency modules; then electric furnaces are always better
>>
>>135931502
I hope you mean always worse. They are only better if you get significant portion of your energy from solar power.
>>
Hey guys, i need alittle help because the wiki and the FAQ haven't been helping me so much, i'm trying to host a server so i can play with a friend, but he can't connect to me, do we need some program like hamachi or Evolve or whatever?
If not why can't he join me? It tells him "couldn't establish connection" if i recall correctly.
>>
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>>135931502
Once you can, though, the sky is the limit.
>>
>>135932079
https://forums.factorio.com/viewtopic.php?f=5&t=6657
>One level 1 efficiency module for the electric furnace will reduce all the pollution with 30% giving 4,61*0.7=3,27, so 1 efficiency module is enough for the electric furnace to be less polluting than the steel furnace.
1 efficiency module makes an electric furnace superior in all but space
>>
>>135854606
what the actual fuck is going on
did you unlink them while the train was running?
is that even possible?
>>
>>135932363
Use Hamachi, easy to set up and it will fix that problem

Just make a Hamachi network, and have him use your Hamachi IP to connect, you shouldn't even need to input the port.

Also for the latency option, set it to whatever your current ping between each other is plus a bit (so if you have a ping of 100ms, use 130ms). If you get lots of lag spikes and 'player is not responding' messages increase it a bit. Its a system they use to hide the lag by making all inputs be delayed, as long as the number is bigger than your ping it works to make the game appear flawless on your own screen with no input lag.
>>
>>135932363
Evolve has decent built in VOIP as an option over hamachi
>>
>>135932525
Except you don't need to bring a coal belt around to it, so it's not REALLY that much worse in terms of space usage
>>
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>>135872680
>>135871557
Best wall coming through
>>
>>135933115
>not using discord
i-ts l-ke yo- w-nt to h-v- shi-tty conv-rs-tio-s or som-th--g
>>
>>135933271
>not using trains
it's shit
>>
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C-can we maybe merge this general with /cbg/ (city-building general)?

It's just that /cbg/ is perpetually dead and needs a home and Factorio is the similarest game.

please

Seeing as /cbg/ is so ded it would remain 99% Factorio anyway. I just want somewhere to post cities.
>>
>>135933691
>trains clearly visible in the minimap
anon, how does it feel to be retarded? laser turrets don't need resupply
>>
>>135933738
Too different

An autistic manufacturing general would work, but city building and these games are too different.
>>
>>135933738
Put tiny robotic arms between those buildings and we'll talk.
>>
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>>135933948
I thought so, but it was worth a shot. Considering the low volume of city building posts the general really needs to find some other general to partner with and limp along, but it really is a unique general.

>>135934179
What about tiny moronic delivery vans?
>>
>>135934332
Maybe /egg/?
>>
>>135934179
>the streets lined with robotic arms that toss people from one side to another
>>
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>>135934509
I was thinking something like management games general or systems-based strategy games general. /cbg/ is even less /egg/ than it is /fcg/.

/cbg/ does have trains though.
>>
>>135934736
You could try expanding your gerneral to include things like OpenTTD/OpenRCT2
>>
>>135933738
rip cities skylines
>>
any compact blu science design?
>>
>>135935593
put things that make blu next to labs

there you go
>>
>>135935593
here you go
tried to make it as compact as I could
>>
>>135934908
/cbg/ already welcomed ottd
>>
>>135934667
I'm okay with this.
>>
>>135936837
Then just add in that entire genre of games and mention that in the OP.
>>
>>135936936
Still ded, sadly.
>>
>>135861007
why the fuck didnt you harvest that tree, you could have at least done that
>>
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>>135936587
>one rocket
>>
>get sick of that low power announcer mod
>shoot the thing to get rid of it
>it crashes the fucking game
REEEEEEEEEE
>>
>>135939932
shouldn't have provoked CABAL
I use Red Alerts too but don't find it that annoying as I got room to quickly add more power
>>
>>135940343
If it was just an alert like attacks/construction I wouldn't mind, but the voice gets really annoying because of the fluctuations at limited power
>>
>>135915909
a pretty flower
>>
>>135915909
an amputee with an afro
>>
So im doing new hope. up to the oil manufacturing part. think it might be bugged though since it wont go into chests. thought I was putting it in the wrong place at first but I fully covered it with chests and nothing.
>>
>>135935003
They could have fixed the million of annoying problems with transportations. Instead they added day/night cycle, weather, snow and other pretty useless shit. Way to go devs, way to go.
>>
>>135943608
What are you trying to put into a chest?

Oil?
>>
>>135944865

nevermind just researched the water chests.

anyone have a good image for the red/maroon circuit board set up?
>>
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>>135945210
this mine currently. I dont know what I was doing and the spaghetti kicked in but I didnt stop. its bad family
>>
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>>135945210
>water chests
>>
>>135945210
>water chests
>maroon circuits


>>135945354
>That image

Ayyyy


A good tip is to look trough the ingredients and time it takes to make one set of each product and see how many assemblers you need to make each input.

Free bonus hint: 5:2:1 isn't even close to the proper ratio

You can also move stuff directly between the assemblers, this is even faster than belt tranporting once you research the inserter stack bonus techs.
>>
>>135915909
I see God.
>>
>>135945738
your god's a dick
>>
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>>135945769
My god has ion cannons.
>>
>>135945879
BRING
SAJUUK
TO
BEAR
>>
What's the best big mod?
>>
can't join the serb
why ?
>>
>>135946301
Bob has several good mods in his overall pack, but I don't like his enemies, ore, or electronics mods.
>>
>>135945583
Maroon circuits need 4 cooper wires per 8 seconds. That can be done with 1 easily. Also needs 2 green per 8 secs. Can be done with 1. Emerald needs 1.5 copper wire for max right? Lets just say 2. But we dont need max since we only need 1 circuit per 4 seconds which can be done with 1 copper attached to it.

So for 1 emerald its 2:1
and 2:1:1 for maroon?
>>
>>135946605
>not just using factoratio
>>
>>135946605
Sounds about right.

You could even go as far as adding several crimson chips per one malachite chip since there is a lot of spare capacity in the jade circuit production.
>>
>>135946605
You shouldn't be dsigning your factory around having one red fab.

One decent design is to have a belt with wire and plastic coming on one side of your machines, with G on the other, so you can pick up G and deposit R on the same belt.
>>
>>135947050
thanks senpai
>>
serb is dead guise
>>
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>>135945210
>>135946605
>Maroon
>>
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>>135945210
I redid that level yesterday on Old School. Guess I'll share my setup.

I started the production of engines early on so when I had finished researching electrical engines I just moved all the finished engines to a chest next to the electrical engine assembler.
>>
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>>135946605
>>
>>135948284
can you explain how i should read this and what it all means
>>
So, the ratio should be according to my calculations...

G:R:B
6:32:3
Outputs 12 Blue, 71.25 Red, 0 Green per minute.
>>
this game is a good distraction for when you want to put a bullet in your head
>>
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>>135945354
>plastics
>plane
https://www.youtube.com/watch?v=3AT1GdI0Rbo
>>
>>135948284
To supply one Advanced Circuit Factory lvl3 you need
1 Electronic Circuit Factory lvl1
1 Plastic Bar Factory
1 Copper Cable Factory

The Circuits in return need another 0.86 Copper Cable Factories, etc..
The whole thing will give you 9 red circuits / minute.

If you use a lvl2 Circuit Factory you actually need less then 1 (0.57), so keep that in mind when scaling up.
>>
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>>135949961
Here's the ratios for Science Pack 3
>>
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Spaghetti factory in all its glory. Shit that was inefficient ended up working because I was taking ages making the next new thing inefficient. Crimson circuits were the worst though
>>
>>135950064
so the count is how many of those factories i need to get the units of what i need?

and i see two iron plates at 2.92 count which means i need 6 iron plate factories yes?
>>
>>135936587
I know that's from the intro video, but I just noticed some of the shit in it.

>Wire and iron plate belts being split and combined in 2 different places
>Both of those combined belts being merged
>loops
Devs a shit.
>>
>>135951245
What intro video? And if you're referring to the trailer that's not the one.
>>
jesus christ blue science is resource intensive if you want it at a decent rate
>>
>>135950530
There's also iron plates that are hidden in the green circuits. Just go to the website and lick on ratio view. It shows you just how much you need.
>>
live
>>
ENGINEERING
>>
Is there a EU serb up?
>>
what's this serb meme
>>
>>135955092
serb = server

Lots of /vg/ generals use the term to refer to their community servers.
>>
0.13 when?
>>
>>135937854
how do you connect those speed module assemblers with anything else? (source of circuit boards and control module assemblers)
>>
>>135956298
Robots probably.
>>
>>135956298
Do you even robots?
>>
>>135956490
>>135956569
Thank for reminding me to actually build a roboport in my factory!
>>
>>135956569
Robots are cheating.
>>
>>135956490
>>135956569
just bought the game

can robots just transport everything from one arbitrary place to another?

doesn't that take the "fun" out of actually having to plan your stuff so it fits together? if robots can just transport everything everywhere anyway.

also, what's with people having problems with the monsters? i am 30 hours into my first game and they just make sporadic useless attacks. 4 turrets and some wall in selected locations and i never had any problems with creeps at all.
>>
>>135956723

>Not making everything by hand

goddamn casuals
>>
>>135956808
You have half of your base built before you can tech into robots, so you still need to plan ahead.

And the main challenge of the game, unless you heavily mod enemy attacks, is not defending your main base, but cutting a path through enemy hives to new resources before the ones you have run out, and keeping your expansions/mining bases supplied so they don't run out of repair packs.
>>
>>135956723
not really
they are far less efficient than belts
>>
>>135956808
Robots are pretty far down in the tech tree. You need to get at least blue science with belts.
Also, the throughput isn't as good compared to belts. I mostly just use robots in the endgame for crafting buildings, so that construction robots are always supplied.
It's so satisfying watching your swarm of robots assemble a huge factory in a few seconds.
>>
>>135957017
so they can be used to transport stuff like speed modules that you don't produce that many of? but not stuff like iron ore that you produce a ton of?

didn't use robots yet, just finished my first game in 30 hours.

>>135957010
they should really make an option for more frequent and more heavy alien assaults. some sort of "turret defense" mode thing, would be really fun to play with a couple of friends.
>>
>>135956808
>can robots just transport everything from one arbitrary place to another?
Only between your inventory and certain chests.

>doesn't that take the "fun" out of actually having to plan your stuff so it fits together?
Robots are mostly end game.

>also, what's with people having problems with the monsters?
well personally im playing modded with misanthrope with enemy settings maxed out. they are so fucking dense its crazy, they also attack every 3-4 minutes and the attrition is killing my sanity.
>>
>>135857693
You do know a single offshore pump can support 13/14 boilers, and 10 Steam engines. You should just chain them on a single pump instead of having three.
>>
>>135957017
>>135957159
Robots are great for less frequently needed items that's not on your bus.
It's still best to place your assembler next to that steel plate belt, but you can get that battery through the requester chest for example.
>>
>>135957239
>Only between your inventory and certain chests.
Do you even requester chests?
>>
>>135957206.
strictly speaking they're actually pretty good for ore unloading
but you need 700+ idle ones per cargo wagon and good a shit ton of roboports to recharge them afterwards
>>
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>mfw /egg/ is now dead compared to this comfy place
>>
>>135957591
what happened to get us expelled?
>>
>>135957534
why not just use fast inserters instead then? fast inserters can unload a full wagon in like 25 seconds or so i think.

anyway, robots should certainly just be nerfed.
>>
>>135957620
Some autist kept complaining about how factorio has no voxel cubes
>>
>>135915909
Mr. Elephanté, who wants some kisses.
>>
>>135957623
The idea is that you unload them with fast inserters into active provider chests and feed all your furnaces with requester chests.
>>
Gonnahate.org serb is up. Join EU fags.
>>
>>135957620
It's less us getting expelled and more us leaving on our own.
>>
>>135854314
more high rez industrial factory porn pls
>>
>>135932525
If you're burning coal to power the steam engines that run your electric furnaces, then they're less fuel efficient than regular steel furnaces.
You would need at least 2 T1 efficiency modules to compensate for the energy loss in boilers, making electric furnaces a very expensive investment.
>>
>>135959536
Is there any point in making lead plates from led oxide instead of just smelting the ore and things like that.

Bob's mods naturally in question.
>>
>>135959536
>not burning solid fuel
>>
>>135964001
Oil is scarcer than coal
>>
>>135964098
Oil produces a shitton of solid fuel per reasonable amount of oil
>>
>>135964001
The type of fuel is irrelevant, as you're still losing half of the fuel value in your boiler.

>>135962945
>Is there any point in making lead plates from led oxide instead of just smelting the ore and things like that.
I have no idea how things work in furtorio, but that's how it's done in the real world.
Far the most metal ores occur as oxides or sulfides, usually fixed within another mineral.
Roasting a sulfide (in presence of oxygen) will convert it to its corresponding oxide, which can then be reduced with coke - similar to how steel is made in the bessemer process.
>>
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>t: bob


>>135964931
That doesn't actually matter if you don't have oil but have plenty of coal to spare.
>>
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>>135966745
Make it more compact
>>
>>135967003
Ye I will at some point.

That's just the first draft that has all the components and makes few parts to work with
>>
>>135966745
what are the blue plates?

can this game be played vanilla or do you need mods?
>>
>>135968197
It is best played vanilla. Bob's are for when the original is just not autistic enough.
>>
>>135968370
It's modded with a bob's mods modpack which you go for when the regular game is just too casual.

Blue plates are lead plates, there are bunch of other new materials, like literally everything else being produced besides copper wire and wood planks.
>>
>>135968370
It's interesting how casual games become even casual, and autistic games become even more autistic. The divide between the playerbases keep getting larger year by year.
>>
what are pumps good for? i read the "inserter for liquids" thing but i don't understand the liquid pressure thing at all. seems like my oil pipes are always quite full and when they're not i need to get new pumpjacks anyway?
>>
>>135971286
Read this anon.
https://forums.factorio.com/viewtopic.php?f=5&t=6066
>>
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This isn't normal
But on mods it is
Thinking of restarting. I do have found some deposits of most if not all minerals and good quantities of iron and copper.

The main issue is that I have very limited coal and only 3 working oil wells, and the 5 next wells are all the way here.

Synthetic wood is a bitch.
>>
>>135972915
you can use normal wood plank to replace synthetic one, can't you?
>>
>>135976112
Ye you can but that means me chopping assload of wood.
Like even as it is I have to spend a lot of time just chopping and placing it down on chests. Can't imagine how bad it would get once I double all science and add module production.
>>
>>135972915
If you don't want to abandon your game, there's dark matter replicators mod which lets you generate oil and coal from electricity. You gonna need a lot of power, though. Mostly solar panels.
>>
>>135921029
Trains
Trains in SPACE
>>
>>135921029
I want Factorio and KSP to merge somehow
>>
>>135976912
space exploration general
>>
>>135977135
>>135976912
wait shit i was thinking spengis and ksp. i dunno what you'd do for factorio/ksp
>>
>>135977135
No, like on a game level. You build up factories on your planet, and when you're ready, you unlock the capability to develop your own exploration probes, that you'd send to scan other planets, determine where the most ores are, and then send freighter ships to install a small factory that you then can move to in your own personal ship if you want.
Then each planet you have a base in could supply it's own unique stuff. Some planets could have a multiplier on the science produced, the frequency with wich you'd be able to haul shit from planet to planet would depend on the production rates you have on (P), etc.
That would kind of solve KSP's literally nothing to do on other planets and moons.
>>
>>135977593
So like what spore did in planet/space stages, but not shit?
>>
>>135977827
Yeah, something like that, but you actually control the goods manufacture from extraction to space-shipping level
>>
>>135972915

Is that furry mod with RSO?
>>
>>135978830
Yep
>>
Ugh, why does the furry mod have a million modules to download, which ones are even good?
>>
>>135979138

Absolute madman/10

To make this a slightly more worthwhile post does anyone know if there is a mod to put coloured lights?
>>
>>135979246

Just download them all, there are very limited circumstances where you'd only want some of them.
>>
>>135979361
I put everything to very low frequency too, I'mma need few trains for this one.
>>
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>>135932964
>>135933115
Thank you both, here is a picture of what we have done so far, he is destroying my base because it is not autism friendly.

>>135933485
what
>>
>>135980771
fucking l2build efficiently
>>
is it just me or do science pack 2 really take 15 seconds to build and not 6 as it says in the tooltip?
>>
>>135981679
There's the building speed of the assembler machine. Which is 0.5 for Assembler 1.
>>
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These "curved" rails are butt ugly because not smooth and don't satisfy my autismo. It's not like I expect Euler spirals, but this is just meh.
>>
>>135982258
>euler spirals
*tips*
>>
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Does anyone actually use combinators for useful purposes or are they just a meme?
>>
>>135934332
I hope there's a solution soon.
/cbg/ is one of my favorite generals, I'd hate to see it die again.
>>
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>>135983314
>I'd hate to see it die again.
It's too late.
>>
>>135983238
Ye they are a meme, literally nothing in the game actually requires to use them.

If you really wanted to you could make a back up coal power with them though.
>>
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>>135983740

>mfw trying to use them to make a flip-flop

I just want to turn cracking on above 2000 heavy oil and off below 1000, how much of a wizard do you have to be? Oil production is literally differential equations: the game.
>>
>>135984715
You can do some basic things, they are just super clunky to use and generally speaking not worth the time since the base game mechanics don't support it very well.

The game would really need something like switch belts and sensor belts to make these useful in the main game.
>>
>>135984715
Make things easier and turn cracking on whenever oil is above a set level, otherwise defaulting to off.
No point in that flipflopbullshittery.
>>
>>135983238
I've been using them to balance the sulfur and plastic production as piping is shit at balancing flows.
Other than that, smart shits are enough on their own.
>>
>>135985589
generally it's just a lot easier to just create a bottleneck at petroleum production no?
>>
>>135984715
Just get the flow control and flare stacks mods and use overflow valves to admit heavy oil for burning off when you've got too much.
>>
>>135986228
>flow control
shit mod for shit people
>>
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>>135986602
why
>>
>>135986228
>Burning away precious resources

REEEEEEEE
t:
>>135972915
>>
Anyone has a guide for uranium power reactor design?
>>
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>>135972915
T R A I N S
R N
A I
I A
N R
S N I A R T
>>
>>135986202
What? Pertoleum is usually never enough for a steady flow in to these two factories, that make sulfur and plastic.
And using single logical element is not rocket science.
>>
How would you describe Factorio in a single sentence?
>>
>>135986662
The mod adds nothing new.
Pumps fill no role that isn't already accomplished with the existing pump, and I've yet to justify 3 extra toolbelt slots for what little the pipes offer.
>>
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>>135987173
Overflow pipes are useful when combined with flare stacks or cracking.

Small pumps are required for rail tankers.

2 perfectly good uses that cannot be accomplished in vanilla.
>>
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>>135987090
>>
>>135987090
I could be getting paid for this.
>>
>>135984715
You can hook up storage tanks to logistics. A dirty way of doing what you describe is to just drag a wire from the tank to a pump and set the pump to turn on at > 2000 heavy oil, and then have another pump set to turn off at < 1000 heavy oil.
>>
>>135987090
How do I automate having fun?
>>
>>135987372
>Overflow valves
Small pump and a circuit wire connected to a liquid storage tank.

>Rail tankers
I've never used these, and cannot comment on that.
>>
>>135980771
>coal on the bus
>No loops
doublewew
>>
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>>135986930
Just use more refineries.
>>
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>>135986843
-Place core
-Place 2 steam generators with their rounded backs facing the core on either side, note it will only let you place them in the correct slot
-place 1 reactor recirc pump with arrow facing core
-using the unused connection port on the core, fill it to ONLY 1000, if you fill it to full the steam output will pulse on and off as the recirc pump won't have the room in the core to push in the full amount of hot water back in with each tick, this is the step that fucks up most people
-fill the cold water connection on the steam generator until the steam generator is completely full of steam and the cold water inlet is full of water
-DISCONNECT THE COLD WATER CONNECTION this is very important, and what fucks up everyone else that didn't get fucked by the core, if you leave inlet water connected it will fill the cold water side of the turbine and the turbine will vapor lock
-Place the turbine within a few tiles of the steam generator, very long runs will cool the steam off and it won't work as effectively
-Connect the steam to the steam, the cold outlet to the cold inlet on the steam generator, and at least 2 pumps worth of external water flow to the cooling tank, 1 offshore pump alone is insufficient and will make the turbine vapor lock eventually.

Done, unlimited power forever.

Pic related is my current reactor setup.
>>
>>135987749
figure out how to get logistics robots to fly in loops
>>
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>>135990237
Thanks anon. I tried to figure it on my own, but the mod isn't very helpful in telling you how it works.
>>
>>135990730
>meltdown
If only.
Even an uncooled reactor full of 4.7% fuel rods will stay at a comfortable heat level.
Hopefully we'll get nuclear warheads and unstable reactors at some point.
>>
Just how are you expected to produce enough power for multiple laser turrets in vanilla?
Are you really expected to place that many steam engines and solar panels?
>>
>>135991593
Accumulators
>>
>>135991593
yes, you are expected to make hundreds of steam engines

solar is for fags
>>
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>>
>>135992538
Those are some gorgeous lights.
>>
>>135992538
You expect the bugs to read the warning signs?
>>
>>135992721
I expect them to obey bullet
>>
Hey /fcg/, I've only played single player up until now, what happens when you die in multi player?
>>
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I did it!!
i thought it was easier than the previous level
>>
>>135993216
respawn, but lose items
>>
>>135992538
>storage tanks in a row, not connected to anything or sending their fluid anywhere
>odd device pulling things off the belts, doesn't seem to be doing anything
>nixie tubes
Sure parts of it look nice but it also looks useless as an actual thing
>>
>>135993216
You get laughed off the server for being pathetic.
>>
what is multiplayer about? is it just a shitty 2d shooter or do people grief your constructions or what is the point?
>>
>>135993393
All right, cheers m8
>>
>>135993654
This isn't Terraria you retard
>>
>>135993741
I'm tired
>>
>>135993552
Was posted in an IRC, I suspect it's a mockup.
>>
>Day9 on part 4 of his Factorio lets play.
>4 hours into the game and his still on the first level of New Hope
>4 hours into the game and he first discovers splitters and underground tunnels

Watch https://www.youtube.com/watch?v=wa0I2RyY92k from 53:25 to 55:15 for some great moments.
>>
>>135993654
Feels great to play a game where permadeath is the only setting.
>>
>>135993216
Someone says WEW LAD
Someone else says RIP in peace
Another person says F
>>
>>135993617
It's just like singleplayer, but there's more people.
This gives rise to bants when something isn't working as it should (which is constantly).
>>
>>135994054
Except that the game saves every few minutes which makes it pointless
Now if death deleted your saves, that'd be something
>>
>>135993617
Everyone working together to build the best factory, it's actually pretty neat, people share ideas on how to build the best components of the factory.

In all of my playing I've only ever seen 1 griffer, and I banned him shortly after he refused to stop dragging ayy blobs back to the early factory.
>>
>>135991802
>hating the environment
>>
>>135995893
Wew lads, we got an elf.
>>
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>>135995893
The environment can eat my ass.
I don't need an ecosystem to mine rocks.
>>
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>6-component recipe

Sure hope I never need more than one of these assemblers
>>
>>135994197
Then you just back up the saves.
If someone wants to play permadeath, he will do it obeying his own rules.
>>
>>135992538
We never asked for this.
>>
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>laser turret Mk 5

Is there no end to the autism
>>
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>>135997125
>blank white square
>blank tan square
>>
>>135992538
What I wanna know is how they put tiles right next to the water.
>>
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>>135959272
OP here, I have a shit ton of industrial zones and workplaces in pictures that could illustrate whats going on here. If anything, use google images and you'll find your happiness.
>>
>>135998976
>green_science_packs.jpg
>>
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15 frames per sec
>>
>>135854314
>Get game
>Tutorial not bad
>First campaign mission
>Must research all the things
>btw million biters and can't build turrets
>gg

Am I really expected to research turrets just to survive long enough to make a fucking car?
Shit already takes way too long.
>>
>>135985068

Isn't that going to result in cracking flickering on and off very rapidly as it tries to maintain the set point though?
>>
>>135999803
Difficulty?
>>
>>135999803
you get a bunch of turrets to start with, although you do need to rearm them from time to time due to ammo shortages. also? turrets are super fast to research.
>>
There should be some sort of defender/destroyer/distractor drone bay as a defensive structure, when ayys attack or get close it pops the capsules inside of it, restocked with logistics chests.
>>
>>135999986
bobs mod has distractor mines that release drones when ayys step on them.
>>
>>135999946
Normal
>>135999950
You get fucking 2 that matter and I was keeping everything loaded and repaired.
I even tried closing them in but then they ate my steam engines
>>
>>135998826
maybe using terraforming mod?
>>
>>135999420
Holy shit...
>>
https://gitlab.com/N3X15/factorio-beltsplitter Here's that lane switcher. It currently uses on_tick so don't use too many or it'll get choppy. I plan to work on only processing every few ticks. Code's also a mess and the placeholder graphic is stolen from another mod.
>>
>>136000209
researching turrets first is standard practice in the game
>>
>>136000810
I'd imagine, but it's the first campaign mission. I was expecting objectives so I did them, and got eaten for it because I didn't do something the game didn't mention.
Also why the fuck do the things we can build always fucking change?
I spent like 10 minutes trying to find the fucking assemblers before an arbitrary message came up that unlocked them. Why?
>>
>>136001297
It's a tutorial. It unlocks tech slowly so you don't get overwhelmed.
>>
>>136001297
yes the aliens in the tutorial are super aggressive

it's not diffucult to deal with once you get used to it but they're way more aggressive than in a normal game

they should really fix that

my recommendation is that you just go into a normal game and skip the tutorial
>>
>>136001481
No it's the first mission out of the tutorial, at the end of the tutorial I could build armor and SMGs and TURRETS
>>
>>136000092
Yeah, but gay furry sex too.
>>
>>136001991
Anon you clicked the wrong bookmark in your browser, that was not the factorio forums. I understand it's next to your furaffinity forums bookmark, but be careful.
>>
>tfw you finish your thousand chunk tunnel through solid hive mass and take that first sweet sweet step on the rich iron ore
>>
All the random unnecessary commas on the wiki are driving me crazy
>>
The fact that fuel cells never burn out in Uranium Power has some interesting consequences.
You never need more enriched uranium than a few cells for each reactor, but you want to keep generating depleted uranium for those delicious ammo.
I now store all my enriched uranium pellets in a requester chest that's near the entrance gate, and whenever I exit the base I blow it up with my gun on the way to destroy the contents. Depleted uranium is literally more precious than enriched uranium.
>>
>>136003293
what's wrong, with them?
>>
>>135998976
how do i get a sit-down factory job
>>
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Is there a button that allows you to drop stacks of stuff onto belts?

I have hundreds of stacks of iron, copper, and other stuff that I got from when my lines were inefficient and now I have it all in boxes sitting around.
>>
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>sit down with coffee
>boot up factorio
>consciously think "do not forget the coffee while you're playing the game, faggot"
>just gonna enjoy watching my shitty green science go up and click researches
>suddenly 3 attacks from unprecedented angles and i'm running all over the place
>build a thing to autostock turrets with red mags
>build a thing to mass turrets and stock them in a chest
>construct congo lines of turrets into enemy bases, then deconstruct lines
>map is clear of reds and the base is covered in defenses for 360 degrees
>look to my right
>sigh
>chug entire mug of room temperature coffee victoriously

game is seriously fucking great
>>
>>136004491
I just put them into the trash slot, let bots carry the ore to the central yellow chest storage, and let it sit there in case I run out of something and need a few hundred extra. I never ever use it, but it feels good knowing that I have a few hundred iron and copper ore for rainy days.
>>
>>136004491
You can cram entire stacks into the furnaces, assemblers, etc. and it'll just use those up before pulling new materials in.
>>
>>136000406
Nah, tried it, that don't work
>>
>>136004113
get a position in the measuring room
spend all day on your ass measuring samples from the production with a coordinate measuring machine
pic related, I've operated one before and it was laid back as fuck, as engine housings took like 2 hours to measure I spent much of my time shitposting instead
>>
>>136004491
Make a chest by the belt, dump your stuff into the chest, and have an inserter pull from the chest onto the belt. Alternatively, you can drop one unit of the stack in your hand with Z.
>>
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>>135999902
It will.
Is that a problem?

>>136001297
>I was expecting objectives
Just like any other game, Factorio also has obstacles to prevent you from reaching the objective.
>>
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Putting blue and purple science into this is going to suck, won't it?
>>
>>136004015
There was that MoPower mod ages ago, which implemented nuclear in different way. There uranium while abundant too, was used over time.
I wonder what happened to it now.
>>
>>136006841
Purple is incredibly easy, but blue will be a pain, yes.
>>
>>136006841
>not running red and green science on a single belt
for what purpose
>>
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How many of these batteries things do I need to last through the night?
>>
>>136006841
just send the science packs somewhere else and setup labs with two belts on either side
that way you can extend it later and when blue/purple are available just hook them up
>>
How did you guys learned about this game and curse for it?

Day9 for me during a LAN, three of us bought it and played it for the rest of the weekend.
>>
>>136005523
how was the pay?
>>
>>136007548
It just happened and I rolled with it.
As long as the supply is constant, I can roll with it.
>>
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>>136004491
I'm new to the game. Can anybody tell my how effective this design is?
>>
>>135987738
>>135984715
Do I really need to be doing this shit? Right now I just have two refineries running advanced processing, the light oil is cracking to petroleum, and I'm just shoving all the heavy in tanks for now

It seems fine for now but if that's going to cause problems in the future I'd rather fix it sooner than later
>>
>>136006439
>It will.
>Is that a problem?

But it's naff having your refinery come online for 2 seconds to refine a cupful of oil and then switch off again. Wouldn't it be better to wait for a threshold and then at least refine a whole tank at once?

>>135987738

I like this idea actually, you could have two pums pumping in opposite directions maintaining equilibrium until one is switched off, although that sounds dangerously like some kind of loop.
>>
>>135871961
>played the broken train mission
>have no interests in trains developed so far
>said "fuck it" and just used regular transport bands from both mining stations
>completing the map took 5 hours

It's not wasted time if I enjoy wasting it.
>>
>>136009634
>it is a problem
Why is it a problem?

>wouldn't it be better to
What would be improved?
>>
>>135951361
It's the 'recent' gameplay trailer.

https://www.youtube.com/watch?v=KVvXv1Z6EY8
>>
>>136008818
.84 accumulators per solar panel.
>>
Is it possible to have accumulators provide power through the whole night without steam engines?
>>
>>136012178
Yep, you just need a shitload of them.
>>
>>136012178
Is it possible for you to apply rational thinking to solve simple problems?
>>
>>136009420
Why do you want a flip-flop? Why not just have a pump run everytime it goes over 2000? Why do you want it to run until it hits 1000?

>>136009634
Pumps only allow fluid one way, so you can't do that.
>>
>>136012178
>>136011694
>>
>>136013090
I'm not talking about a flip flop, I'm talking about anything more than what I said I have
>>
>>136009027
Some fag brought it in /spc two-three years ago.
>>
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>>136012178
This is .84 in action.

You will be capable of providing whatever the panels provided in the day, all night.
>>
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>>136012178
Yes, however, accumulators are considered a tertiary power source while steam engines are a secondary source. The game will always run the steam engines once your solar panels are not providing enough power, and will only activate the accumulators if it is still short on power.

Pic related is having more than enough accumulators but it keeps the steam engines running no matter what, you'd have to remove them from the electrical network to have them not turn on at that point.
>>
>>136014170
>>136012178
You can rig up a signal system that cuts water to the steam engines until power in the accumulators is less than X, that will give you the desired result.
>>
>>136014763
Oh, huh. Didn't know that was in the game now, neat. I'm guessing that's with combinators or...?
>>
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>>136014170
>386 ion cannons
>>
>>136004491
>Over 9000 refineries for 2 plastics
Get your ratios right m8.
>>
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>>136016057
Thanks anon, I forgot to send up the next batch.
>>
>>136016057
He must have given up after that, upon realizing he could fire 3 per second indefinitely as the cooldowns cycled through.
>>
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>>136016353
>He must have given up after that
What kind of casual do you take me for?
>>
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>>136016194
my god
>>
>>136016619
How do I get autistic and make megaprojects?
I usually end the game once I built one of everything, tried out every technology, have perfect defense and can do whatever I want to the enemy.
Then I usually get some mods and restart from zero.
>>
>>136017339
Find the mods you like, and then one time just go for broke. Expand forever, mine EVERYTHING, build fields of storage chests and warehouses. Turn the planet into logistics bots and ion cannons.
>>
>>136016619
You're either cheating for raw materials, or need to build a new mineral expansion every few minutes to feed that.
>>
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>>136017486
Yeah, I have to expand constantly. Trains were too slow, so I just expand roboports in every direction in a grid and I just mine straight to logistics bots via active provider chests. I would never cheat, as that robs the entire game of its purpose.

>>136017339
I forgot to add. The best way is to make blueprints of the best designs you can for a given task (smelting, making greens, making reds, making belts or whatever), then use those blueprints to expand your capacity without needing to place every single inserter by hand. It will make large projects much more feasible.

For example, I find a giant patch of iron on the ground. I whip out a blueprint that has an array of about 128 miners in it, and throw it on the iron. I run a power pole from a nearby one thanks to the roboport coverage, and then I just let it run, no muss and no fuss. Use a deconstructor blueprint to pick everything up once it's depleted.
>>
>>136018017
How many logibots do you have?
>>
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>>136018017
>For example, I find a giant patch of iron on the ground. I whip out a blueprint that has an array of about 128 miners in it
So it actually had 72 in it, but with the way I designed it, it can interlock to double the number of miners active on the patch at once.
>>
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>>136018017
>>
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>>136018506
Still making more, but currently only 14.3k. The flying frames and electrical engines are the main limiting components to making more, since the actual bot assembly is like one second.
>>
>>136018017
you're pretty much the aliens from the film "independence day". Annihilating hordes from the sky and sucking up all the resources like locus.>>136018017
>>
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>>136019509
Thank you, anon
>>
>>136018897
You on peaceful or something?
>>
Fact: if you're not continuously handcrafting, you are not playing at full efficiency, as the player character is like an assembler that's left idle.
>>
>>136021732
For this map, yeah. I've done non-peaceful several times and it turns into the same thing without really adding anything to the challenge for me. I make a giant wall with individual maze sections that slow down the aliens, a wall of laser turrets behind that powered by substations as seen >>135933271 here, and the roboport coverage I would have up anyway provides repair packs in the event of a hundred behemoth spitters charging at once.

It just doesn't do anything but provide a very small drain on repair packs and somewhat more solar panels to power the laser turrets, and the constant alert sound of turrets engaging hostiles or one being damage is annoying after several days.
>>
What would /fcg/ want from an ideal autism mod like bob's mods?
>>
>>136022667
good sprites
>>
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>have been playing this game almost nonstop since I got it
>cannot tear myself away
>can't tell if I'm even having fun anymore or if it's just a binge I can't pull myself away from
I should probably take a break, I think I'll get more out of the game if I do
>>
>>136016103
What's the problem with so many?
>>
>>136024409
It's just a huge waste. 4 refineries would be sufficient for your consumption.
>>
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How do you use logistics bots and what is their purpose?
>>
>>136024680
A waste of what? I have lots of power and the refineries themselves didn't cost much
>>
>>136025341
Sure, but by the same logic you can just place miners on grass.
>>
>>136023585
I did
I came back immediately after a day
send help
>>
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>>136023585
You'll leave for a day or two and have new designs torment your waking life and molest your dreams. So you come back on your one day off and instead of fixing the EVAP system leak on your car you spend 16 hours perfecting something you will tear down after a couple more sessions
>>
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Has anyone used these?
Are they as sick as they sound?
>>
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Here it is, I did it again.
>open factorio at 11pm
>let's make a quick new map after this stressfull journey
>build a comfy base
>needs more ressources
>needs to fasten the pace of production
>tweak this rail here, tweak that electric distribution there
>autism speaks
>look at the time
>4 fucking am
>mfw I get up in 4 hours
>>
So what direction should the game go in? There are people who just want to make reddit builds over and over on different maps and dont like bitters. Some like what bitters offer and want to expand on that specifically.

Where should the game go? Personally I want more biter-like elements that force me to rethink how/where/how quickly to build.
>>
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what do

the best I can get is 5 belts across.
>>
>>136028104
Don't trains crush bugs as they travel? So doesn't that kinda make them a novely?
>>
Do you guys tend to start over as you learn new things and want to do stuff better or just tear up giant sections?
>>
>>136028139
I think the biters are eh. Their attacks are easy to fight off or prevent. High difficulty settings just make it into a war of attraction until you snowball the power to destroy them which just means taking longer for the same endgame as if you played on easier settings. Not the most compelling gameplay element imo.
>>
>>136028139
Peaceful mode is always there for children.
Real men want to get their defenses tested.
>>
>>136028324
It's one hell of a novelty.
It seems like it would make clearing out bugs easier if you combine it with a FARL. Just roll through their homes on a chariot of steel, belching fire and burning light.
>>
>>136028104
>>136028324
Trains will convert their velocity into damage against whatever they hit. If the train doesn't kill it in one hit, it completely stops. Having a gun wagon on the train protects it in this situation.
>>136028784
Real men have been playing this for 2 years or more and had their defenses tested and perfected, don't kid yourself.
>>
>>136028167
scrap red.
make 2 belt paths like i show on blue. that'll allow you to fit 3 paths per bridge.
Also just try to sort in only 1 side and abuse side inserting into underground belts if you can.

if you want to start over try making the bridge part first.
>>
>>136028648
I always start over, because I find something about my location that bothers the hell out of me by the time I finish learning something new.
>>
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>>136029287
ayy
>>
>>136028648
Just tear it up. If you have robots you'll rebuild it in no time.

I fear the day I start from scratch again, the first two hours are awful.
>>
Hey is there a vanilla server I can play with you guys on?

Trying to dl mods takes way to long even though I have ok internet
>>
Does anyone else feel like a middle tech level is missing?
There's a massive leap from 2nd tier tech to 3rd tier tech where there's barely a hurdle from 1st tier to 2nd tier
Forget a 5th tech level for endgame; there needs to be a 5th tech level for mid-game
There's also a ton of techs that feel out of place alongside the early and mid 2nd level techs

It's not like it's even that hard to supply a lab with 3 conveyors
>>
>>136034136
Definitely.
The middlegame feels way too short.
>>
>>136034136
>>136034218
One of the friday facts already addressed this, the devs are aware and they are going to be increasing the costs of green science techs
>>
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>>136003029
this. holy fuck it took me a while but at last i have a 3 laser turret thick wall surrounding this iron deposit.
>>
>>135933761
I think he means running trains through the bottlenecks.
>>
How do I use train
keep telling me no path
>>
>>136040809
post pictures
>>
>>136040809
Train only go forwards, no reverse. It needs one continuous forwards path from stop to stop which means you need to have loops at the end to turn the train around.

Alternatively stick a locomotive on both sides of the train and it will go both ways.
>>
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>>136041031
>>136041085
more particularly, how do I set the setting so it would go back and forth
>>
>>136041364
You make a loop
>>
>>136041364
Remove existing train stations and place them again.
>>
How many times have you restarded, /fcg/?
>>
>>136041695
That seems to did it, thanks
>>
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Feels good man
>>
>>135873792
Okay.
>>
Should I connect all the water pump together and splitting them off into broilers lines for the average water flow
>>
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>>136042095
similarly good feeling
>>
>>135987090
"How can I play this game to stop playing this game"
>>
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>>136045031
This shit thus far has not put me in a place where I cant work out a solution; I'm sure if I wanted to continue I could finish it with a little trouble

but the non-linear nature of it has me sick of trying; it's not that I've come up against any difficulty yet; just that the way it's laid out makes me not want to bother

I haven't gotten stuck yet, but my will to continue is gone
I guess in that sense it wins.
>>
comfy factorio + happening
feels good mang
>>
>>136050708
whats happening?
>>
>>136051280
explosions in belgium
>>
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>>135891112
>>135891112
>>
What are some good game settings that are challenging without being ball busting hard

Im thinking normal/medium/regular everything but very high/big/regular enemies

Or are the default normal/medium/regular for resources way too plentiful?
>>
>>136052879
setting enemy bases to very high and big will make a wall of them

just raise it to big bases or high frequency

normal/medium/regular resources will eventually run out on an average start and you'll probably have to clear out some ayys to get at a good oil supply anyway
>>
>>136053034
Alrighty, thanks anon
>>
>>136053131
Get RSO mod for better resource distribution, too
>>
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>this was a map the map generator thought was a good idea
>you spawn on the island
Things to fix; map generation
>>
>>136054254
But you can walk to the mainland just fine
>>
>>136054465
no he can't?
>>
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>>136054465
>wall of ayyys
>no coal in site
Ayyposter pls

I bet you think this is a fair start, it isnt i turned off safe zone

>>136054552
na you can, that very light blue bit at the bottom

Doesnt change the fact you are fucked resource wise
>>
>>136054613
you can't walk on shallow water
>>
>>135891112
They are
>>
>>136056217
I'm so scared! 0.13 when?
>>
Is there a mod that makes trains display on the map?
>>
>>136058859
The Fat Controller used to do this, dunno if it's working for .12
>>
>>136058859
Build radars along the rails
>>
>>136059159
But that takes a shit ton of power
>>
>>136059235
Then produce it. Preferrably by burning fossils. What kind of a pussy are you?
>>
so how much fps drain is putting ayy on max settings?
>>
In my world I spawned an island. How can I fix it so that I can travel to the continent
>>
>>136060685
Regenerate or install bridge building mod
>>
>>136060685
esc, restart
or a terraforming mod
>>
>>136059812
None. Unless you have a toaster.
>>
>>136060685

Refugee boats
>>
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>>136059235
is this seriously an issue
>>
>>136061495
not really but I'm lazy
>>
>>136060737
>>136060756

Can I load the world into the world editor to fix it?
>>
>>136061596
just build one large setup of steam power and youre set until you have robots
>>
>>136061596
This>>136061697


At start of my game I built 100 steam generators running off 4 lines of boilers. I'm starting on robots and power is still a nonissue
>>
>>136061615
Yes

I just make most of my worlds by hand now, island starts are pretty fun if you be fair and limit the number of resources you have so you are forced to expand
>>
>>136059812
>>136060921
Not that guy, but I did have constant FPS decrease to below 50 with very high/very high enemies, modded to spawn about 5 times more of them on an i5-4670k.
>>
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>>136054254

>start map
>3 hours later
>realize it's an island
>>
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GET YOUR SHIT TOGETHER LOGISTIC BOTS
I ORDERED 100 ITEMS, NOT 104 OR 113
STOP TAKING UP TWO SLOTS
>>
>>136061615

>save map, name it something easy like 777
>win+r
>D:\SteamSSD\steamapps\common\Factorio\bin\x64\Factorio.exe --map2scenario 777
>>
>>136067795
>3 hours for this sad excuse of a factory.
>>
why do retards always switch their factories over to lines of assemblers and bot chests and make it slow down massively as soon as they get robots
>>
>>136068157
its not slowing down if my assemblers are working nonstop though
>>
>>136068157
You're supposed to order 10-100x the amount needed and have enough bots
>>
>>136068125

First play and it's 100% effective, so get rekt
>>
fucking trains
>>
>>136069067
You talkin' shit about trains? Nigga I'll fight you.
>>
>>136069067
do not fuck the trains
>>
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>>136069478
>>136069483
I think I might be retarded.

I deleted a portion of the track, as demonstrated by the colored lines

I just the fucking ore on the fucking belts without trains hitting each other
>>
>>136069850
Ye you might, that post is complete gibberish.
>>
>>136069850
I can't understand what the colored lines mean. Though you most likely forgot some small section of the tracks. Try riding the train manually along the planned path and see.
>>
>>136069850
And I don't see any rail signals. Do you even signals?
>>
>>136070092
ive been awake for a very long time

>>136070142
the trains eventually collided at the intersection and I can't figure out signals
>>
>>136070247
not really looking for help, by the way. I know I need to learn signals, I just wanted to show off a failure.
>>
>>136070247
just place two on each side of the track periodically
>>
>>135856953
>factory that big
>no blue belts everywhere
As soon as I tech up I always convert all my belts. I GOTTA GO FAST.
>>
>>136073576
Or, rather, we need a new thread
>>
>>136070549
thats awful
>>
>>136073789
that's why you a) make tracks one way and b) use FARL
>>
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Pro tips for taking on hives early game? As in before I have a tank?
And the bullet speed and damage research things, do they become passive upgrades or where do they go?
>>
>>136075847
hit and run. it's very easy if you've got a car. and even easier if you've got perforating bullets.
>>
>>136075847
Just come in with enough gun upgrades and do hit and run attacks.

Alternatively push with turrets.

Upgrades passively upgrade shit, you can see the effect if you hove over something.
>>
>>136076128
>>136076548
Cheers.
>>
>>136075847
Make some grenades. Shoot the hive, keep the little fuckers off you with grenades.
>>
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Doing this level for the third time, this time on Hardcore. I had enough of those laser turrets eating all of my powernet every minutes so I just removed every kebabs that posed a threat.
>>
>>136080275
its kind of amazing how many people are playing the campaign and scenarios
>>
>Day9 makes a perfectly functional factory
>Adds a pointless loop and splitters and glogs it

REEEEE
>>
>>136082167
In case you didn't notice the number of Factorio players skyrocketed in the last few days/weeks. And doing the tutorial/campaign is a pretty nice way to learn the game's mechanics.

I wish it was longer and covered logistics networks. I made things so much harder for me on my first real game by not getting logistics bots until I was gathering stuff for the rocket.
>>
>>136084428
yeah of course but it just never struck me as the kind of game people would actually keep playing the campaign on higher difficulties etc.
>>
>>136084428
I went to the wiki and read up on the various chest types the moment I got robots.
Your fault for not doing the research.
>>
>>136084428
I started playing after hearing about it in Stardew Valley thread
>>
redpill me on bots

am I retarded for not using them? they seem useless beyond repairing shit.
>>
>>136086516
You are retarded if you don't use them for invetory management.

That being said while I don't personally like bots that much since they take the fun out of belt city madness you definitely are retarded if you want to powergame and then proceed not to use bots.
>>
>>136086516
Bots take out the fun if you use them for logistics. Need repair bots though in order not to go mad when you have to repair shit 120% of the time. Using them for actual construction is also legit.
>>
>>135915909

Vulture from Starcraft.
>>
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Oy vey
>>
>>136084757
Oh, well that's because I kinda like the campaign. Especially levels 2 (repairing the train tracks and managing the outposts, in hardcore you actually have to improve them a bit) and 3 (because having nothing to worry about but making weapons to trash some Ayy spawners is pretty fun). Also, I like being given objectives. And since achievements aren't a thing yet, that'll do.

>>136086231
why did people in the stardew valley thread talk about factorio? I'm curious.

>>136085201
Good game design shouldn't require you to learn all the basic game mechanics on the wiki. Which is one thing that Minecraft did terribly. At least Terraria has that guide guy.
>>
>>136092507
It might not be normal in normal game design
But this is autistic game design
>>
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>>135875541
This is a fairly well made advanced research facility. Almost no tile goes unused and for it's size, it gets quite a bit of research done in an alarming amount of time.
>>
>>136086516
Good for inventory refilling and constructing shit via blueprints, kinda boring when used for logistics
I sometimes see screenshots on here of just huge fields filled with randomly placed assemblers with two inserters for the chests and that's it, the challenge and fun looks gone there for me
>>
>>136092507
Honestly you don't even have to go to wiki for that.

You should have just plonked the robotport down and tested what it can do when you unlocked it.
>>
>>136093714
That's what I did. Through trial and error. I wish there was a campaign where robots had some use.
>>
>>136093345
Is one inserter factory really enough for 12 science pack assemblers?
>>
>>136095202
Yeah, pretty much. I mean, it aint gonna be backed up, but your science pack 3's will get to every lab you have when it's needed.
>>
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gonnahate plz.

Also: Steam doesn't update my game, even though updates are switched on. How do I force it to?
>>
>>136095915
I restarted steam and now I'm on .28

God, I fucking hate Steam. Why did I buy it there?
>>
>>136095915
Pirate
>>
>>136096364
I wouldn't be using Steam then, would I?
>>
>>136096518
You would be playing though
>>
>>136095202
Yes.
Do the math.
>>
>>136058754
>0.12.28 - Bugfix release
>>
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>>136100418
such a content expression. and it only took him like 3 hours spread through 3 or 4 videos. I look forward to see him do the rest.
>>
>>136104376
>3 engine unit assemblers...to craft 8 engine units.

It's one of those times when you're pretty much on autopilot and don't plan ahead anymore.
>>
>>136104530
He made a perfectly functional factory, then added a loop that destroyed it and then spend 30 mins fixing it, gave up and made the engines to end the scenario
>>
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>Furry rocket status: launched

Only took 35 fucking hours
>>
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>>
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>>136106824
Jfc
>>
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>>136106824

Here's a screenshot of my factory at the end, how is my central bus?
>>
>>136105270
How exactly do you kill your factory with a loop?
>>
>>136108881
by having them
>>
>>136108881
By looping your iron in a way it blocks out your gears and at the same time sucks up so much iron that nothing get produced, causing the player to completely ignore that biters are just about to destroy his shit.
>>
>>136104376
to be fair, the amount of iron in that scenario is very little. If you're new to the game and have no idea how to plan ahead, the assembler might just make all the iron plates into gear before you can react
>>
>>136073678
I usually don't until much later
too many belts to convert
>>
>>136082167
They're pretty great for learning how things work.
Plus the mission in >>136080275 is fun as fuark.
Strolling into a wrecked factory and getting everything up and running again is crazy satisfying.
>>
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wew lad
I put off blue science until I couldn't research anything else because it seemed like such a nightmare to get automated.
Turns out it isn't even that bad.
>>
So Ive been playing this game for a while, started again a few times and no matter what settings I use enemies are never spawning, could a mod be causing this? I dont have any that should be effecting enemy spawns besides maybe resource spawner overhaul
>>
>>136113576
>Fixed the track
>add train
>unlimited resource
feels good man
>>
>>136114032
the main difficulty is just oil; everything else is ez
>>
Why is Uranium Power so trash?
Every time I load the game, one of the connections between the steam generator and the turbine breaks, and it only starts working if I remove and rebuild the pipe to the exact same place.
It does some weird bugged shit with pipe connections.
>>
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>Day before yesterday
>On EU serb
>Wrote "Muslims are invading your country while you play your autistic game" in massive concrete letters so it was visible on the map
>Brussels attacks today

Wew lads, I'm psychic.
>>
>>136119750
Doesn't do it for me.

You probably overfilled your cold water leg and are getting vapor locked.

Drain the entire steam and condensate system, remove all pipes in and out of the steam generator, fill the generator until the steam tank and water tank on it are full, and there is no other water in the steam or condensate system, remove the fill water connection, complete the loop with the turbine, ensuring first that there was no leftover water in it.

It's either that, or you overfilled your pressurized water in the core, and the recirc pump can't recirculate the full amount it needs to to keep the steam generator producing at full power.

Core should never be over like 1000, as there is 500 in the steam generator hot leg and another 100 in the pump, multiply that by both sides of the core and that gives you like 1200 room for pressurized water you need to keep open in the core or the pumps won't work at capacity.
>>
>>136120626
What you wrote exactly is :
>muslims are invading you, as play your autistic game

How do I join serb ? Do I need all the mods ? I'm still a shitty noob
>>
>>136121109
yes

The modpack is usually posted whenever the server is up and advertised here.
>>
>>136121079
Nope. The cold leg is empty, and the condenser tank is half full. They are connected with a pipe, and when I load the game the pipe simply stops working. If I remove the single segment of pipe that connects to the cold leg and rebuild it to the same place, it immediately starts working.
>>
>>136121489
You have to be doing something wrong, or you're running on an old version or something.

This (>>135990237) setup has worked flawlessly through dozens of saves and loads, none of the 6 pictured steam generators, or the 4 more above it not pictured have exhibited those symptoms.
>>
>furry mod lets you make pipes out of multiple different materials
>still no consequence for sending sulfuric acid through an iron pipe

I would at least expect to have to use special pipes for corrosive fluids. I wonder if that would be too hard to mod in, though.
>>
>>136122037
The two sides of the plant are mirrored, like on your pic. The left side always works perfectly, the right side always breaks as soon as I reload the save game. Then I rebuild the pipe, and it will keep working for hours until I load a game again.
It's like the pipe gets disconnected, because the source tank has water and the destination tank is empty.
>>
>>136122508
Post a pic
>>
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>>136122583
>>
>>136122992
Are you using the flow control mod or any of the mods that add new pipes?
>>
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>>136122583
>>136122992
...and this happens after I reload the game.
As you can see, the pipe has 10/10 water in it, while the cold leg is completely empty.

>>136123182
Yes, but it's a vanilla iron pipe.
>>
>supreme warfare mod
>finally build Big Bang
>make a shell and targeting module
>try it out
>point and click destroy nests miles away
bwahahahaha
>use red alerts mod
>STRUCTURE DESTROYED
the fuck?
>BIG BANG WAS REKT BY SPITTERS THAT RAN FROM THE OTHER SIDE OF THE PLANET TO SHIT ON IT
FFFFFFFFFFFFFFFFFFFFFFFF
>>
Should have a wrapping world mod.

Then a multi-world mod that you can use rockets to travel to/from other worlds. INTERSTELLAR IRON SHIPMENTS
>>
0.13 NEXT WEEK BOYS
I CAN FEEL IT IN MY BONES
THIS IS ME RIGHT NOW https://www.youtube.com/watch?v=HKTSaezB4p8
>>
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>>136130628
If you're wrong, we're feeding you to the biters.
>>
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Just bought this game, and tbqh, it is pretty shit.

No fun at all, just repetitive garbage, but each to their own, I guess.
>>
>>136131121
Thanks for supporting the devs.
>>
>>136131121
Why you bought it without trying out the demo?
>>
>>136131121
>Multiple loops

Keep memeing my memester.
>>
any servers up?
>>
>>136131121
this is some pretty obvious bait sempai
>>
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>>136093345
>>136095202
I built this same design on my world today. It works well. The design is brokenot at first so you need to fix a couple inverters and the battery factories.

Researched 4 techs requiring over 400 blue bottles in the 50 min I played with it running.

The nice thing is it is space compact because I'm playing on an island.
>>
Making a production chain for bob's modules 1 to 8 is probably the most autistic thing I've ever done in a game. The amount of different stuff you need for it is unreal.
>>
>>136092507
>Good game design shouldn't require you to learn all the basic game mechanics on the wiki. Which is one thing that Minecraft did terribly. At least Terraria has that guide guy.
In a game where it's all up to the player, the game can't really help
>>
Anyone knows why holding right click doesn't mine or removing structure anymore?
I have to right click multiple times
>>
>>136141803
>the game can't really help
The game can provide you with the information, either via an ingame encyclopedia or conventional means (such as tooltips).
It's an absurd notion that you need to consult a third-party source to figure out basic things in a game (how do I make a workbench in Minecraft).
>>
>>135993892
Are we posting let's plays?
https://www.youtube.com/watch?v=WZukkih7l_A
>>
Is there any mod that cleans up the ground?
All those dropped alien artifacts are lagging the game, and it's annoying to send out drones to pick it up every 30 minutes.

The item collector chest is shit, it uses a very resource intensive scan every second that lags the game even more. Something like just removing all items from the ground every 10 minutes or so.
>>
>warning comes that i'm out of repair packs
>repair pack assembler has no copper
>follow the copper chain all the way back to smelters
>out of copper ore
>increase the frequency of copper train
>check out the mining outpost just in case
>no power in the entire outpost
>somewhere between my base and the mining outpost a single big electric pole was mysteriously destroyed
This game is like a troubleshooting simulator.
>>
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>>136028104
Can I get a link to this mod? Battle wagons doesn't return anything in google.

Thanks
>>
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I don't really like this arrangement, doesn't let me overlap the effect beacons the way I want to for the bottom-right array. Hmm.
>>
>>136028139
tech recipes feel like they jump straight from simple to complex from 2 to 3; an intermediate tech level inbetween them made up of a split of existing techs doesn't seem ridiculous to me either
>>
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>>136147223
glory to industry
death to ayys
>>
>>136146960
It's the 5 Dimensional Trains module.
>>
>>136148771
How is 5dim compared to bob?
>>
>>136150015
I'm going to assume it's not as autistic as bobmod.
Take that with a grain of salt, though. I only installed what parts I needed to use FARL.
>>
>>136142472
any help?
>>
>>136148539
Death from orbit!
>>
>>136106824
>furry
wha
>>
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>expanding roboports
>come across big cluster of oil wells in one spot
Unf
>>
>>136150987
You're probably trying to remove a full chest.
If your inventory can't hold the chest and its contents, then you'll fail to remove it.
>>
>>136151295
Bob had a furry avatar, thus angst about furries
>>
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>>136153847
>>
>>136153916
I know all about it. I've had several communities I went to fall to them.

Still, it's a fucking mod that has 0 furry content, and you're discussing it on a chan that already has two furry boards.
>>
>>136154092
not one more step back
>>
Maybe... Maybe we should make our own version of Bob's mods.

Fight autism with autism.
>>
>>136155223
We could pack it full of our dank 4chan memes.
>>
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>>136155223
Presenting...
The "Absolute Ultimate Transformation Ideal System Modification"!
(a.k.a. A.U.T.I.S.M.)
>>
>>136155681
No, that's the thing about bob's mods

There's no furry shit in it. It's subtle.

We just have to make it far more autistic.
>>
>>136155874
>far more autistic
We are crossing boundaries that were never meant to be crossed.
>>
>>136114032
The real challenge of blue science isn't producing it, but producing it as fast as you can produce green science.
>>
>>136140323
post a picture
>>
>>136155874
We could make the low tech part much longer.
It always bothered me that you mine iron ore, smelt it, and then you produce robotic hands and automated factories by shaping metal with your own hands.

At first you would need to forge some tools, and then build a workshop before you can craft the simplest mechanisms. The first transport belts would be mechanical, and you would need to power them with cogs connected to a steam engine.
Actually we could have a complete steampunk tier before you are allowed to get electricity. There could be a tier 0 steam engine that lacks a generator and generates simply kinetic energy. Instead of electric poles, mechanical power would have to be transported to all of your machines with metal rods, cogs and so on.
>>
>>136156140
Here's what I propose:

Stage 1: Realistic oil refining processes and outputs (https://en.wikipedia.org/wiki/File:RefineryFlow.png)
Stage 2: Realistic electronics manufacturing (resistors, transistors, capacitors, inductors, ICs, solder, PCBs, etc. You can research new soldering and etching techniques to improve production and reduce waste)
Stage 3: ???
>>
>>136156658
Bob already has most of stage 2.
>>
>>136156658
Step 4. Build a gaming computer that can run Crysis.
>>
>>136155813
will it finally be able to automate fun
>>
>>136155874
>We just have to make it far more autistic.
That's pretty easy. Just take his mod and add the issue of waste disposal.
At the cost of pollution (ha), players can dump the waste, or alternatively refine and recycle it.
This means that every step in the production process now also produces an undesired item, which can potentially clog the entire factory.

>ore smelting
Now there's slag to dispose of.

>assemblers
Produce scraps of the raw materials for each item processed.
The iron gear recipe now produces iron scrap on top of the regular iron gear.

>oil refining
On addition to the usual three products, a refinery now also produces bitumen, which in itself has no use.
Also, sulfur is no longer produced by the destruction of petgas, but is gathered from ore or from desulphurization of oil and coal. Although regular coal can be burned, it produces sulfur dioxides which make your pollution skyrocket.
>>
>>136156629
that's not really possible with the current modding interface
someone go suggest on the forums that the devs open source most of the game like what happened with civ 4 and 5
>>
>>136157075
But pollution is good. It makes the game more fun. It's not a real penalty when watching bugs die on your walls is satisfying.
>>
>>136157079
The problem is that all the cool stuff we want to have access to is in C++ while all the modding shit is in Lua.
>>
>>136157307
then give it some other negative like high levels of pollution decreasing your solar panel efficiency, or extreme levels of pollution resulting in acid rain which damages everything.
>>
>>136157358
That's literally what I'm suggesting them allow us access to. It's the same case with those two games.
>>
>>136157307
>It's not a real penalty when watching bugs die on your walls is satisfying.
But it is a real penalty when the bugs refuse to die at your walls, and instead overwhelm your defenses.
>>
>>136145264
use belts to funnel artifacts along your wall and inside to a chest.
>>
>>136156658
It's really beyond me how anyone can find this kind of stuff enjoyable.
Why stop there? Why not make different crafting machines for every different shape and material you craft with? Why not make chests actually reflect the size of the stuff you can fit in them? Why not make every item actually use a realistic amount of metal plates so boilers and assemblers are fucking impossible to stack early?

There's a point along the realism spectrum where you're phasing all the fun out of the equation and I feel like even bob's mods already tread pretty deep into that territory
>>
>>136157971
There's a reason why German simulators are a thing.
Nothing wrong with going autistically where no man has gone before.
>>
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>>136157971
You aren't autistic enough for this thread. Until your factory can be seen from geosynchronous orbit with the naked eye, your efforts are merely a fart in the wind.
>>
>>136157971
I don't think you're autistic enough to be here
We were part of /egg/ for a reason
>>
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>>136158556
Does this count?
>>
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>>136160064
> logistics

yeah no
>>
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>>136160353
Not even now?
>>
>>136160737
>copper cables on belts

gonna be triggered to death
>>
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>>136161021
>not putting copper cables on belts
>>
>>136161021
pls
three fast inserters can grab them just fine if you aren't using modules
>>
is bob's mods + rso a good idea?
>>
>>136157971
Thanks for the ideas for my autistic mod
>>
how important is it to make your factory future proof and upgradeable in the beginning? should i just build stuff as i need it then take it all down and redo it once i have robots and lots of resources built up
>>
>>136164456
Or don't take it down.

Make a small early game factory and use it to power the construction of your mid/late factory.

Then just erase the old redundant outmoded factory.
>>
>>136164456
rush to blue science
produce logistic bots
tear it all down
>>
Someday you'll all see. I'll decentralize all the factories.

I'll compartmentalize related production groups and isolate them from eachother.

Then I'll ship train loads of intermediate goods instead of just raw resources.
>>
>>136165223
someone should make a mod for lorries and trucks with roads for shipping less stuff small distances than trains
>>
>>136165223
Will you ship train loads of copper cables too?
>>
>>136024680
>not future proofing yourself to add burst capacity
what if I need a chest of express belts? that takes two takes of lube
>>
>>136165223
https://forums.factorio.com/viewtopic.php?f=8&t=20663

Really cool shit
>>
>>136165223
At what benefit?
>>
Anyone here completed the supply challenge?
On my last attempt I got to plastics but couldn't produce enough.
>>
>>135993892
Seeing him discovering all the mechanics is great. Wish I wasn't ahead of him so I could be equally amazed by it. Now it's just "FINALLY YOU FOUND IT"
>>
>>136165223
>NAFTA
>North American Factorio Trade Agreement
>>
how the fuck does staring at shit getting produced consume so much time
>6pm
>suddenly it's 12am
>>
>>136168369
Because unlike our lives stuff happens in Factorio
>>
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>>136169943
fug...
>>
i wanna marry a biter!!!
>>
>>136165316
shit is that doable..

I want that now..

Would it be possible within lua mod to create a crate that moved along belts while still permitting insertion/extraction?
>>
>>136173316
that sounds like a low capacity high speed logistic robot with a more rigid path
>>
>>136146951
This should be in every OP
https://www.youtube.com/watch?v=d1CYncXkCv4
>>
>>136164456
I usually start off by building my main smelting area the way it's going to be until electric furnaces and modules, so that I don't have to rebuild it half a dozen times whenever I get new tech
>>
>>136174314
It's mostly long-handed inserters and medium poles allowing for more compact smelting belts. I wouldn't consider the medium poles when I first started out, and I'd always have to replace everything when I got them
>>
>>136165316
We may get it in the same bundle with control centre and automated tanks, I think. And that is not too soon.
>>
The campaign is pretty good
Just the right amount of autism per dose so that I don't overdose and quit
>>
This game would make a really cool MMO
>>
>>136176117
>Your gear will be assembled in 8 minutes and 23 second
>Next train departure in 3 hours
>>
>>136176659
Obviously the speed at which things happen will have to be increased, as would the number of basic resources and components (so people cant monopolize without acquiring goods from other players).

But as a basic principle a MMO (or a persistent world) where you have to extract resources, make refineries, construct factories, produce goods in the complexity that Factorio offers while having to manage trade with other players to fill in gaps you cant fill in yourself would be pretty cool.

Also lots and lots of Ayys.
>>
>>136176659

>kill 40 ays
>reward: 1 repair kit
>>
>>136176851
>Obviously the speed at which things happen will have to be increased
Derp, *decreased.
>>
I've only put 20 minutes into this game, it's okay but I've not played it in a couple of days, should I give it a real good go or just refund?
>>
>>136180947
yeah
>>
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>start new game
>pretty good map
>set up muh drills
>automate that red science
>research all red science
>an hour later all red science are researched
>can only progress by automating green science
Fuck
>>
We need to automate shitposts.
>>
>Play bob's

Literally consuming over 1 wood a second in my factory. If I don't find more oil soon this run is fucked.
>>
>>136183447
then you are gonna find that green sci goes by too fast before you can even start planning up blue
>>
>>136183447
>>136183856
Once you set up blue it is all over. You will finish 90% of research just while you're designing additions to the factory to automate a bunch of intermediate parts like engines or purple circuits
>>
>>136183447
No one really automates anything above red science. Just craft it by hand.
>>
>>136183447

If you wanna get off that rock you need to go up in science colors! You can only be so entertained watching low tier ore processing.
>>
Is there a command to turn peaceful mode off? I want to fight biters
>>
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>>136189087
Take the fight to them.
>>
>>136189087
/c game.peaceful_mode = false

You can get the console down with the key in the top left corner on the keyboard.
>>
>18 minutes into a run
>biters attack in full force
>50+ biters
>game autosaves right as the horde reaches my character
>can't savescum and last autosave was over 5 minutes ago
>last ounce of effort gone
>>
game feels pointless once you've researched everything
>>
>>136193519
The point of the game is to automate everything, not research everything
>>
>>136193519
If it feels boring/pointless it's your fault you are free to do what you want
>>
>research rocket silo before even building my first trains
>finish researching absolutely everything (robot followers 20)
>finally start building rocket silo and parts
65 hours in

Also learned that thing about ayys not expanding within 3 chunks of a player structure, so i cleared out all the ayys in and around my pollution cloud and haven't been attacked in 30 hours.

AM I DOIN IT RIGHT

shit i just remembered i need to get into t2/t3 modules....
>>
i always need more iron plates

i always need more green circuits

i always need more coils

JUST
>>
>>136195820
>need more coils
Belts can't keep up with the green circuit factory's demands. You need to build 3 wire factories for every 2 green circuit factories, and place them right next to each other so they benefit from inserter stack bonus.
>>
I really wish someone would competently adapt the Homeworld mod idea for new versions with lotta content.
Also I'd rather T4 not be the smallest production chain in the whole game.
I don't want to have to play with Paint tier graphics in order to go full autismo.

Help me.
>>
>>136195820
AUTISM
>>
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pcomfy.
>>
>>136200064
Hello /pol/
>>
If I wanted to make a mod, how would I go about doing it? Are there tutorials?
>>
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Do you use beacons?
>>
>>136201717
no
>>
>>136200807
There is a modding tutorial on the wiki.
Also download a couple of mods and look into them.

Look up on the file names, because they are super important. For example you can only edit the data.raw (this contains pretty much everything about items, enemies, buildings and so on) in files called data.lua, data-update.lua and data.final-fixes.lua.
Also control.lua runs once when the game is loading.
It's important that you put everything in the correct files, as you aren't allowed to edit the data.raw in other files, or example and will get an error.
>>
>>136201717
Vanilla could use some hi-end modules, but this shit is just gay.
>>
>>136201717
Shit like this is what turns people off of Bob's mods, his module pack is just fucking broken
>>
>>136202746
It takes like 3 times longer to get to this level than doing everything in vanilla.
In the unmodded game you could still reach this kind of throughput, but instead of teching more and making new tiers of all of your technology like in bobs, you would just build more of the same. They both take similar amount of effort.
>>
>>136200064
There needs to be an option or a mod to make nights more dark.
I want to use lights all over my base.
>>
>>136205697
>pitch black, no flashlight
>biters arrive
>>
>>136205697
Ye thiw would be pretty nice
>>
NEW THREAD
>>136207281
>136207281
>>136207281
>136207281
>>
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>>136207341
>718 posts in
BAKA
>>
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IT'S DEAD JIM
Thread posts: 720
Thread images: 143


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