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AGDG - Amateur Game Dev General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 792
Thread images: 150

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Lets all agree that last thread was a mistake edition

Current Jam
>https://itch.io/jam/agdg-boat-mecha

Demoday 7 - still fresh.
https://itch.io/jam/agdg-demo-day-7


Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/zsDQmN9K

> Jams
https://itch.io/jam/agdg-zelda-30th-jam
https://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://docs.godotengine.org/en/latest/
Haxeflixel: http://haxeflixel.com/documentation/tutorial/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
>>135828179
Looks pretty sweet, but yes definitely needs some sort of visible white air effect. Also maybe some shackles or something instead of her holding into the step because human fingers aren't that strong
>>
first for enginefriending
>>
Slower thread here:
http://boards.420chan.org/vg/res/664016.php
>>
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POST DEV MUSIC

March AGDG Juke Box:
https://www.youtube.com/playlist?list=PLMudba7GPrse5Efrhka7-j0j79f4y32sS
>>
>>135831626 here

how did I stumble into "Gay pixel art general"
>>
>>135831834
i don't know but you know the way out
>>
>>135831834

heres the (You) that you crave so much, hope it fills the hole.
>>
woof woof would you program a game on me?
>>
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so what time is pugdev doing his reddit AMA?
>>
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Yo /agdg/, thought some of you might be interested in this.
It's a 2D game engine by King, creators of top-grossing mobileshit
http://www.defold.com/
>>
>tfw got banned for three days and made lots of progress
>my motivation was to makes as much stuff as I could to show aggy daggy
I'm happy but at the same time I kinda liked being isolated.
>>
>>135831957
>>135831834
>way out
https://en.wikipedia.org/wiki/exit_bag
>>
check my game /v/

https://steamcommunity.com/sharedfiles/filedetails/?id=647829363


it's on steam greenlit, i'd be happy if you gave it some thumbs up and put it on steam
thanks
>>
>>135832091
So... show us something.
>>
>>135831819
https://www.youtube.com/watch?v=qDsDYCI3fyc
>>
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>>135832219
>>
>>135832168
>/v/
wrong board buddy
also advertising is against the rules
>>
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>>135832091
Ah, forced to have a taste of what discipline is like. How about some more of that?
>>
>>135832298
Something YOU made.
>>
>>135832369
it's not advertizing, it's asking you for help
if you love God then you're gonna love my game
>>
>>135832168
AGDG Solidarity: Yes
AGDG Shovelware: No
Random Shill: No
Random Shovelware Shill: Extra No
>>
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what are you working on today son?
>>
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>>135832082
Is it free?
can it handle something like a sandbox without shitting the bed?
>>
>>135831819
fuck now i really crave some creamy laté, fuck you
>>
>>135832560
What's got you so up in arms against this dev that you're trying to make anonymous strangers hate them?
>>
>>135832082
What the fuck is up with those guys? How the fuck do their garbage games make money. Why don't their commercials make any fucking sense?

Even their little Defold ad thing on that page is weird.
>>
>>135832632
It's free, surprisingly, and there's a huge variety of games in the "Made with defold" video in the website.
I don't plan to use it, I'm comfortable with love2d, but maybe it's useful for someone?
>>
>>135832219
>>135832298 Wasn't me.

Anyway, no webm because webmcam was spazzing out.
>started working on inventory, something that stopped me the first time
>now I can pick up object and add them to the inventory list
>also, clamped camera movement so that when you're close to the limit of a tile the camera stops following you

I also fixed some things for mu Jam game. I'm really happy with what I did.
>>
>>135832593
Fixing wonky sprite
>>
>>135832774
They found the recipe for success
>>
>>135832836
> Scene 00
> grass temp n
> item ggg
> Grid Square (4)
> element 23
>>
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>>135832941
>dogposter
>>
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>>135833068
>animeme poster
>>
>>135832774
A stab in the dark going off of how other successful mobile devs do it:

* Paid placement (getting upvote/comment/download farms to move them up).

* Extreme levels of data mining their users, and then appropriate retooling to cater to the users who are netting them the most money (even going as far as creating items for single users who are known to drop money on everything that matches their interests)

* Solid statistics for which kinds of rehashes/graphical makeovers will be successful.
>>
>>135832593
destroying my dev team and i succedeed good job me!
>>
>>135833120
>PUMA_NORM.jpg poster
>>
>>135832836
Cool! Now pretend you're banned again so you can keep getting shit done.
>>
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>>135833120
>dogposter with no progress
>complaining about anime on 4chan
>>
>>135833068
> having a problem with dogs
>>
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Post progress
>>
So what is your favorite part of gamedev /agdg/?
>>
>>135833203
I don't. I have a problem with dogposters.
>>
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after two hours of gesture practice.
>>
>>135821229
This is looking good, man.
>>
>>135833309
Engine dev.

And against all the shitposting, I actually have three released games.
>>
>>135833202
>animeme poster (therefore no progress because no game because "waiting for vulkan drivers" or literally any excuse)
>waah all 4chan is /a/ moot (who?) said so
>>
>>135833309
Problem solving probably.
>>
>>135833309
Architecture?

Like not 'level design' in the sense of making it play well, but making it look cool.
>>
>>135833405
Post them?
>>
>>135833498
I bet $5 on no reply, and other $5 on "google the witness"
>>
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>>135833425
please tell me what the fuck is going on in this picture
I must know
>>
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>code works
>code is pretty
>code is exactly how you wanted it to be

>you think up a new feature
>code isn't suited for it
>you have to rewrite a perfect and pretty piece of code to accommodate for it

This makes me sad.
>>
>>135833309
coming up with ideas
>>
>>135832168
>game A retro graphics
>game B modern graphics
>they both look like slightly altered renditions of shite

Is this how I get the meme crowd?
>>
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>>135833251
Just got room transitions done my dude :)

>>135833309
seeing your idea go from your head to becoming real
>>
>>135833309
thinking about how great the finished project will be
>>
>>135833560
google the Vice documentary on donkey fucking.
>>
>>135833560
why are you asking me
>>
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>>135833748
thanks but no thanks
>>
>>135833543
Shitposting Game Theory:
Post Game: Shitposters shitpost about you unendingly because you had the nerve to show a bit of confidence
Don't Post Game: Anonymous extremely doubtful of your claim regardless of it being true or not.

I'll go with the latter, every time.
>>
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>>135833309
feeding off constructive criticism of course
>>
>>135833909
You make it sound dirty... When that's exactly what you should be doing.
>>
>>135833341
Have you drawn the flying mouse yet?
>>
>>135833573
You should write your code better then, so adjustments and additions are easy. You should also always think ahead.
>>
>>135833856
Damn, should have gone with $5 on "explanation of why i'm not posting my game that definitely exists" too.
You made me lose 10 bucks, nodev
>>
>>135833981
I didn't say it was hard. It's just that it was a finished piece of code, be it a class or a method, and that I need to tear it open again.
It's the fact that you're done with something and need to come back to it again that I wrote about.
>>
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>>135832082
this thing makes you create new projects on their fucking website

just wow
>>
>>135834158
no way
really? no download?
>>
DEV
MUSIC
>>
>>135833953
well, I'm kinda of a dirty person myself, if you know what I'm talking about
>>
>>135834264
>not posting some of your own
Disgusting.
>>
>>135834158
If they decide your game is "offensive" they remove it and you are liable for any financial damage they might decide you've done to their brand.
If only there was software that was libre.
>>
>>135834264
fuck off
>>
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>>135834325
people said they hate my anime music
>>
>>135833979
what's that?
>>
>>135834430
New here? AGDG has vocal haters for everything.

Give me more shit for the AGDG jukebox!
>>
>>135834430
probably because it's shit
>>
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Artman, you around?
>>
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>>135834218
You download 226MB editor and then you have to log on to their website to actually start a new project that gets automatically put into their database or some shit.
It's like Battlefield 3 browser login.
Completely fucking retarded.
I was actually excited for a second, but this just killed it for me.
>>
>>135834495
>Give me more shit for the AGDG jukebox!
ok, here's my dev music
https://www.youtube.com/watch?v=zjqdDMgpbDU

>>135834578
that fucking sucks
>>
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>>
>>135834495
https://www.youtube.com/watch?v=h9Hk_bk5UfY
>>
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>>135834578
DRM ENGINE WITH ALWAYS ONLINE

THE FUTURE IS HERE
>>
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>>135834565
Ya
>>
>>135834158
Welp they essentially ensured their shit is going to die in obscurity.
>>
>>135834786
Any mobiledevs that aren't pings or pajeets have already lost their souls anyway.
>>
>>135834839
I was thinking maybe some juice would be nice. Something like dust off the box as it moves, or dust when it falls down.
Could be a simple animation or particles, idk which would look better.
If you're up to it, ofc. Any other ideas are welcome, too!
>>
>>135834493
Just a mouse that's flying.
I requested it last thread
>>
>>135835213
oh, didn't remember.

can you tell me what you need?

pixel art (what size) or what?
>>
>>135835457
Just concept art if you could call it that
Sidescroller perspective would be neat
>>
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Did a bit more work on the intro part of the game, added a pixelation transition and started work on the overworld.
>>
>>135833341
nice
what is your resource?
>>
>>135833405
>>135833498
>still no reply
every time
>>
So the animation tool used by Studio Ghibli and some other cartoons is going open source https://opentoonz.github.io/

>tfw open source is the new cool thing to do
The future is good.

I don't know how much this will help with gamedev, if it can export to a format to be used in games.
>>
>>135834495
nigger that's not the swans I linked you fuck
>>
>>135835735
he copped out with "muh shitposters will bully"
>>135833856
>>
>>135834634
>tfw no matter how successful you become as a dev, everyone will still treat you like a pathetic nerd or weirdo

Shilling gas products isnt the best way to build up respect though.
>>
>>135835743
Pretty sure anyone capable of making good animations with that tool, would have also been capable of making good animations with the current tools available on the market.

How many good in-game animations did you see so far on AGDG?
>>
Need to adjust some code, the bananas lost their will to dance.
>>
>>135835880
I don't understand why enginedevs need to lie.
We know for a fact that most enginedevs never release a game. It's cool if you like to make an engine, but don't lie about the games you've made.
>>
>>135835743
Unless it also comes with the artists it doesn't mean much
>>
>>135836010
How do you like SFML m8?
It's nice seeing someone use something other than SDL.
>>
>>135833856
>Shitposters shitpost about you unendingly because you had the nerve to show a bit of confidence
Are you talking about the AMA posts about pugdev and the nu-male posts about gwyn?
Because that's literally one guy.
>>
>>135836117
Loving it.
>>
>>135836126
He has no game, anon. Don't think otherwise.
>>
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>>135836010
Posting them dancing from yesterday for general motivation. I think it was yesterday.
>>
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>50 coders
>8 2D adirts
>6 level designers
>5 3D artists
>3 music composers
>1 sound designer

>17 idea guys and proud of it
>>
>>135836431
I can still hear the music even after all this time.
>>
>>135836515
>0 games
>>
>>135836431
Hey faggot, make a game where you have to use the window size to make obstacles smaller
>>
>>135836761
Those are gui elements, not obstacles. The gui doesn't scale with the window, everything else actually does already.
>>
>>135836873
I didn't imply they were obstacles you curd face

I told you to make a game like that
>>
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>>135835573
here it's the sprite.
>>
>>135837052
Just wanted to elaborate. Why else would you tell a random poster to make a random game if it wasn't in reference to the webm?
>>
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>>135835573
concept art I guess so.
>>
>>135835689
look up vilppu DVDS on cgpeers, they're god tier but is like 50GB of video, so it'll take a while to download.

>>135835743
I'm planning on checking it out.
Linux need heavily a 2D animation tool.
>>
>>135833309
When it works.
>>
Any c++ faggots (or math faggots) here? Is there a way to do the following by native means (including STL), but without third party libraries?

x - y = z
x is only positive
y is only positive potentially higher than x
z can only be above zero

So:
2 - 5 = 0
3 - 2 = 1
>>
>>135837598
>z can only be above zero
Zero and above.*
>>
>>135837598
http://www.cplusplus.com/reference/algorithm/max/

z = max(x - y, 0);
>>
>>135837496
have you tried loomis before ;^)?
>>
post dev music or die
https://www.youtube.com/watch?v=-LOBjXV_P1U
>>
>>135837871
Thank you kind anon, will look this up right away.
>>
>>135837598
if z < 0 {z=0;}

That's if the standard libs don't have some sort of clamp function, which would be surprising.
>>
Given a plane with two points, A and B, an arbitrary distance apart from each other and an arbitrary number of lines what is the fastest way to find out whether the line between A and B intersects with another line?
>>
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Clarent demo 3.40 is now out on https://arikado.itch.io/clarent!

Lots of stuff should be fixed. Now playing with analog stick shouldn't be so terrible.
>>
>>135837063
>>135837225
Rad, thanks art man
>>
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Added item pickups. The players abilities depend on the item he is currently holding.
>>
>>135837907
years ago.

need to review it again.
>>
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>>135838110
Oh boy
>>
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>>135838110
wait that's a dude?

FUCK
>>
>>135838356
Not my art. Some nice anon did it, but yeah, the main character is a man.
>>
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made a new ability

it marks your location, the second time you use it you create a new mark and teleport to the old one
>>
>>135838076
Test each line against ab until one does.
>>
>>135838356
How many times did you stroke that gay cock for him? :^)
>>
>>135838613
greaserdev?
>>
>>135838761
what gave it away
>>
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>>135838631
Thanks. That's what I'm doing now. Is there really no faster way to go about it?

>>135838076
Here I made the rest of you a picture. I worked REALLY HARD on it I hope you appreciate it.
>>
>>135838246
i always enjoy seeing your progressposts, my nigga
keep it up
>>
>>135838983
Nice pixel art with little animation, interesting level design, high chances of being dropped
>>
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>>135835185
Don't know if his will look good. Do the animations have to fit inside a 128x128 area?
>>
I don't understand why Nuclear Throne looks so good. How does it make its one-directional sprites look as if they are turning by just drawing no hands on them and turning the weapon? This is some black magic. I can't replicate it.
>>
>>135839024
If the lines are static, you could use bounding volumes and a bounding volume hirachy or other space partitioning algorithms.
>>
>>135839024
You could divide your plane into regions, and record which lines are in each region. Simplest is a uniform grid, but you can fuck about with quad-trees if you like.

For each grid cell you'd have a list of all the lines that can be found in that square. Long lines will appear in the lists of many grid cells.
When testing for intersection with your AB line, you work out which cells AB will pass through. Now you only need to check against the lines that also pass through those cells.

Whether this is worth doing depends on what kind of lines you're dealing with. If they're all very long and cover most of the space, you'll end up checking against most of them anyway. But if you have loads of short lines spread over a large area you'll cut down the checks considerably.
>>
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>>135835185
And some placeholder made by editing the previous animation.
>>
>>135839464
>what is perspective
>>
>>135837598
how useless can you be?
z = abs(x-y);
or
(x-y)>0?(z=x-y):(z=y-x);
>>
>>135838110
First time testing your game and right off the bat I have to say the controls feel unintuitive
Making the dodge only backwards felt weird
I would've liked having a choice by holding either forward or back
>>
>>135839430
No, they can go outside. I'll try that out and post in a moment.
>>
>>135839530
>>135839534
This is brilliant. Thank you.
>>
>>135839715
abs(2-5) is 3 you fucking faggot.
Before you insult someone, check your own answer.
>>
>>135840481
then
(x-y)>0?(z=x-y):(z=0)
nevertheless you shouldn't never touch c/c++ ever again if you're unable to do something trivial like that
>>
Is there a way to PR your game without being as cancerous as the PR industry?
>>
>>135841135
>post in /v/ gamedev threads
>hope people ask for your blog/etc
>repeat until game release never
>>
>>135841030
And you should've never learned to wipe your ass because you couldn't do it as a toddler.
Now fuck off, and enjoy sitting in your own shit, or re-evaluate your principles.
>>
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It's not much, but we equipment now
>>
>>135837598
simply declare z as a unsigned type and it will be impossible for it to be less than 0
>>
>>135841135
Make a fun game that people want to talk about
>>
>>135841297
don't you ever touch coding again, c/c++ wasn't made for your useless ass. just drag and drop from now on
>>
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Should the entire group of shadows of big units disappear when a part of it is explored or is it ok to leave the remnants even though they become unrecognizable?
>>
Daily reminder to NEVER GIVE UP
https://www.youtube.com/watch?v=bavZbQHbuOk
>>
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>>135841248
>repeat until game release never
>>
>>135841342
Sure looks like progress, however little.
Are you sure the inventory and equipment windows should be draggable though?
>>
>>135841546
Best if the whole thing disappears, I think.
>>
>>135841546
no, it looks confusing, just put a fade out effect, it will look smoother
>>
>>135841342
>The slime didn't do anything to her
>It just wanted to be her friend
>She hit him
>Again and again
>With a smile
>Until it died
>it never hit her back

;_;
>>
>>135841495
You're all high and mighty for someone who doesn't understand absolute values. I hope you realize that your advice to never touch coding again applies to you too, because of that.
Now please excuse me, I'm back to my work.
>>
>>135841546
It's some extra work but whatever parts you light up could slowly regenerate again when your view is not touching it.
>>
>>135841546
Ideally the whole thing should disappear.

Practically? If it takes more than 10 lines of code to get the whole thing to disappear then don't bother. As a video game player I can assure you that nobody will care.
>>
>>135841550
Is this six whole minutes of NEVER GIVE UP?
>>
>>135841550
thanks anon
>>
Has anyone posted progress yet for the boat jam?
>>
>>135841728
good, fucking work on it, and don't come back here if you're not able to perform basic algebra.
don't touch c++ for at least two years again
>>
how much do pixel artists usually charge for 32x32 sprites?
>>
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>>135841982
yes.
Reminder to post progress and I'll give you an MS paint masterpiece.
>>
>>135842128
$ per pixel
>>
>>135841635
I thought it would be nice to be able to move them, seeing as they cover part of the screen, but I should probably just make them dragable if you click the top of the window and add some kind of lock.

>>135841716
I could give the slime a pipe wrench.
Would that make you happier?
>>
>>135842128
$700 per sprite, plus tip.
>>
>>135841546
not important concentrate on other game stuff
>>
>>135842031
>and don't come back here if you're not able to perform basic algebra.
>>135839715
>how useless can you be?
>abs(2-5) = 0

God fucking damn anon, you're too entertaining. But please, stop keeping me from making progress. I can't concentrate with your shenanigans.
>>
>>135841546
Makes no sense to have only part of it disappear
>>
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>>135838110
Am I supposed to be doing something here or did the game break?

Some minor annoyances I found while playing:
When naming your profile the selection doesn't keep going if you hold the stick, you have to keep tapping it.
However the pause menu does keep going and fast at that (it's hard to go up or down only once as it goes so fast.)
Ground sliding is too easy to do on accident, at least on the crap xbox 360 dpad; it ended up killing me at a bridge jump multiple times.
Walking up stairs with the analog stick is VERY iffy.
>>
>>135841657
>>135841910
It won't be too hard, just want something that's intuitive, which sounds like it disappearing together, thanks.

>>135841735
While I like the sound of it, I can't see a reason for it to regenerate - if you saw that a part of the unit isn't where it was, you no longer know where it is, whereas regeneration would imply that you know that it's not there but pretend that it still might be.
>>
>>135842308
Stop responding.
He's not arguing now, he's just shitposting to shitpost.
>>
>>135842308
Suits me anon, I'm already making 5 figures on the upper half by just doing trivial sysadmin stuff.
I'm just treating you how my stem engineers treated me and how the world of business will treat you.
>>
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>>135841716
>>
>>135842369
That's the point
SHADOW CLONES
I don't know
>>
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>Week 6 A.E.* - no progress because noart

>A.E. = After Engine
>>
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>>135842485
Getting more pathetic with every post. You're a packet full of memes, aren't you?

>>135842448
It's fun though.
>>
>>135842645
Use temp art?
>>
>>135842685
m8, it's not that hard to make that kind of money as an engineer, at least in Scandinavia
>>
>>135842879
You can only go so far with placeholders.
You can't escape it, your game is going to die later if you can't art.
>>
>>135842340
You people don't read readmes or instructions on my page? Hold up on the corpse and the doors will open... It's very first thing in the controls section...

You are right about the analog stick support. I'll fix those issues in future. Thanks for detailed feedback. It's more recommended to play with KB if you only have crappy X360 controller. PS3 controller works pretty fine (I use it with Xinput Wrapper) and play with d-pad.
>>
>>135842340
So you actually can walk up the stairs? No wonder the demo was so short, I didn't get anywhere
I literally gave up because I couldn't make it happen
>>
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Today I will make progress.

I will think more about what engine or game/library I want to use
>>
>>135843012
If the game is far enough in development maybe you can show the fully functioning prototype to get an artist to work with you. That's what I'm banking on.
>>
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>>
>>135843101
Just choose one and make game. The perfect engine doesn't exist.
>>
>>135843075
>Expecting people to read readmes or instructions

You have already failed.
>>
>>135843093
Reads on my itch.io page.
>To get on stairs, walk towards stairs and hold either UP or DOWN depending on which direction you wish to go. You get off stairs once you've reached the end of the stairs. You can optionally jump off stairs by pressing JUMP button.
To fall down stairs or jumpthrough platforms, hold DOWN to crouch and then press JUMP.

Please read them.

>>135843278
It's demo. There's no point making tutorial before the game is finished.
>>
>>135843228
>The perfect engine doesn't exist.
now they will have to make their own engine
>>
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One thing I can see is that the pushing looks a bit weird because you can see the edge clearly in the mid-last frames.
Otherwise it seems okay objectively, but I feel it could be a lot more satisfying. I might try particles. Suggestions?
>>
>>135843101
C++
GLFW or SFML
>whats the[...]
GLFW is more work and lower level
>why not SD-
SDL is shit.

time for the next step.
>>
Anyone needs to hire a network programmer for their game?

I charge 40 dollars an hour.
>>
>>135843115
>far enough in development
>get an artist
Hum. No, thanks.
>>
>>135843374
That's not what I was trying to encourage here.
But hey, working on an engine is better than working on nothing.
>>
>>135843480
yeah email me
[email protected]
>>
>>135834667
fuck
>>
>>135843615
Sent ;^)
>>
>>135843410
put couple shaders on
some shadows/lighting and silhouettes and it's gonna start looking like something.

For example take your sprite and before drawing it draw it as completely black with a bit upscaling
>>
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warping works

nows the high time for some gameplay
>>
>>135838613
It is touhou game?
>>
>>135843765
please explain to me the value of "what"
>>
>>135843475
>recommending gorilla poo
>>
>>135838110
Fun.
I always disliked the double tap to run thing, and the game crashed after a while, but it was fun
>>
Serious question, no trolling: Is GM worthwhile for someone who knows how to program i.e. does it save a significant amount of time if you're not the type who uses drag&drop or visual scripting? It seems like just about every professional developer ever suggests that you use an engine if you don't absolutely have to write your own and I don't, but I can't see how much work that would really save if you're making a really basic sprite-based game.
>>
>>135843903
wish i knew
>>
>>135844139
GM is for people who like a hybrid approach.
If you already know programming just pick a language and a library and start.
>>
>>135843518
Why not? This way you can show that 1) you are not an idea guy and 2) that your game is actually fun even without art
>>
>>135843937
???
>>
>>135844139
Yup.
Time spent looking up libraries, troubleshooting libraries, changing libraries, looking up examples, why the fuck is it giving me compile errors, great now I need a library for something else: 0
Result: same, slightly worse performance

If you're not making something 3D, it's worth it.
>>
>>135844139
Yes, it has a near perfect scripting system.
Also supports GLSL for shading.
It's perfect if you want to do something quick but that looks cool too.
>>
>>135844139
No.

Do it with a framework/libraries like SDL/Monogame.

It gives you all the basics and doesn't limit your freedom like an engine such as GM or Unity.
>>
>>135843765
also im looking for a better pointer/cursor than pootis that isnt a ship steering wheel
>>
>>135843012
If your game is not fun with bad art, it's not going to be fun with good art either.

You're just a nodev seeking to justify his no progress.
>>
>>135844342
Went this far without an artist so I don't see why I'd pick one now. Not going to work with them.

>2) that your game is actually fun even without art
It is but makes me wonder if you can actually complete a game with very minimalist or no arts at all? It's worth a shot, thanks for the idea.
>>
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>>135843765
>>
>>135844413
anon pls
><TheDude> holy crap i just realized that it's Laurent Gomila
><TheDude> All this time i thought it was Laurent Gorilla :d
>>
>>135844726
>Art has no impact on how fun your game is

Can you fuck off? Most combat systems are 2 collision boxes touching each other. The second you add good and responsive animation people can have fun with those.
>>
>>135843075
Oh I actually tried that but it wouldn't work. I ended up having to do it from the left, facing right at an awkward position before it actually registered.

And yeah the 360 dpad is awful, I've been planning on getting a dualshock 4 controller but it'd be nice to have some sort of option to rebind the slide to some button combination (such as down + jump) considering that there's still quite a lot of people using the 360 controller.

Either ways those issues aside the demo was rather enjoyable and I love the visuals, especially the crystal area.
>>
>>135844940
pootis in the chat
pootis in my hat
>>
>>135845027
Right, I forgot his last name.
SFML is fine though.
>>
>>135843757
The outline does give it a bit more life, thanks for the tip.
I have no idea about shaders though; where is a good place to start?
>>
>>135845030
Rogue was so fun it started a genre and all it had is a @ colliding a G.
>>
>>135844742
Thomas Was Alone did it
>>
>>135845030
>The second you add good and responsive animation people can have fun with those.

That's got nothing to do with bad art though. You can add good and responsive animation to box colliding too, and it'd also be fun.

I could play DMC4 with stick figures and it'd still be a good game.

Unless you honestly think that people find turn based attack animations "fun" and the highlight of the game. They're nice to have but hardly the meat of the game.
>>
>>135845525
I don't think anon wants to finish a shit game, I think he wants a somewhat acceptable game.
>>
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>>135845483
4got 2 add
>>
>>135845501
Literally only autistic programmers who shouldn't be left outside unsupervised find roguelikes "fun". The whole genre is just hitting yourself in the dick with a hammer and being proud you hit yourself harder than the other guy.
>>
>>135843352
>demo
>no point making tutorial before the game is finished
How can one man be so wrong?
The demo should be accessible to people playing/testing it for you.
And a tutorial allows you to be conscious of how the core mechanics flow and are eperienced.
>>
>>135845535
>I could play DMC4 with stick figures and it'd still be a good game.

lol
>>
>>135845483
here you can toy around with these
https://www.shadertoy.com/

I'm a complete junkie when it comes to coding effects/shaders/math though.
You'll need to have some basic understanding of linear algebra, vectors, etc.
>>
>>135845535
>I could play DMC4 with stick figures
The stick figures would still need to be drawn with all the animations available in DMC4. Got it?
>>
>>135845859
It's okay if you don't get it. Bethesda has you covered.
>>
>>135845896
Speaking of tutorials, I think they are probably one of the hardest part of game design.
How do you teach the players without boring them to death?
>>
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i made some pillows progress is slow because of spring break season
>>
>>135845989
Yeah, I'm studying engineering, so it should be cool. Thanks!
>>
>Tfw making games is way too much work and you need a whole team
>>
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posting UE4 RTS progress.

i've implemented patrol and stop behavior. i also refactored how LMB clicks work so that you can do the usual "press the hotkey and then left click to confirm or right click to cancel" thing that every RTS does.
>>
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This is Hoppo, Creator of Risk of Rain and Deadbolt.
>>
>Have 2-dimensional array.
>0,1,2,3
>4,5,6,7
>8,9,10,11
>Know element I'm at.
>Know "width" of array.

How do I calculate the row it is in, from 0 to X?
In the sample above, element 10 would be in row 2, element 4 in row 1 and element 2 in row 0.
>>
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https://youtu.be/S1aqlW9TX7E
>>
>>135846091
>The stick figures would still need to be drawn with all the animations available in DMC4. Got it?

No. It wouldn't have to be exactly the same animation frame by frame. It could just be scribbles as long as it keeps the key frames(so you know what attack you're using) and timing.

I've played a shitton of such 2D action stick-figures flash games and I'm pretty sure I had fun with them, unless you're going to tell me it was just my imagination or that it was fake fun.
>>
>>135846430
prove it
>>
>>135846293
There is literally nothing wrong with a boring tutorial as long as it is concise.
>>
>>135846342
LETSCOLLAB
>>
>>135841135
Send free keys to Youtubers, mostly small ones that have interest in the genre of your game, because those are most likely to actually play your game. Then bigger youtubers are more likely to take up on playing it. (but send the keys/mails at around the same time still, big youtubers get a lot of mails, so it's likely they're capable of using the search function.)
Send keys to videogame critics: youtube, kotaku, just fuck their shit up, it's their job to review things, they can always say no (which is likely for small indie games if the reviewers aren't specialized in those).
Do giveaways/raffles on /v/, reddit and other sites for keys to spread the word. (if you know any other sites, I'd like to know as well)

That's a start I guess. I don't really consider this cancerous, but if you do, good luck getting your game out there.
>>
>>135846293
Simply introduce the mechanics in a safe environment with some subtle hint to what button to press, hell just look at how a lot of the modern mario games do it.
It's really not that complicated.
>>
>>135846367
Cool, but they look kind of stupid just running around endlessly.
Perhaps they could walk for patrolling.
>>
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>>135846723
>kotaku
>>
>>135841135
You can find folks to contact here:
http://videogamecaster.com/big-list-of-youtubers
>>
>>135846534
>It could just be scribbles as long as it keeps the key frames(so you know what attack you're using) and timing.
You're clearly underestimating the amount of work it is.
>>
>>135846526
>This screenshake
>This sound design
kek
>>
>>135846430
So not Hopoo then?
>>
I'm so tired of shitposting
>>
>>135846518
I just now realized that this is a stupid way to describe the problem, as there really isn't an array. Whatever, I'll figure it out.
>>
>>135846518
are these elements always 1d-like indexes like in this example?
then:
row = floor( index / width )
>>
>>135846837
I couldn't think of anything else for a sec because I was remembering their demise.
It gets the point through though.
>>
>>135847061
God damn I'm stupid. Of course that's it, thank you very much.
>>
>>135846584
>>135846769
That's all fine if you have a fairly simple platformer or something, but if the gameplay gets more complicated you have to find a way to introduce features that will make idiots understand and keep fast learners from getting annoyed.
>>
>>135846584
It'd have to be really damn concise.
Don't lock your player in a bunch of rooms with a bunch of lectures.
Instead, let them venture out into a game world that opens up, with signposts along the way.
>>
https://www.youtube.com/watch?v=4tmkm7KB8KU
>literally my amateur game dev career
>>
>>135846518
Integer division of the index by the width

10/4=2
4/4=1
2/4=0
>>
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So it's been a few months since I've posted progress but I've been lurking since then. I made it so objects that you can pick up now stack on each other if the one on the bottom is collidable. Also you can put them on these button thingies that can do stuff!
>>
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New yellow blob enemy type.
>>
>>135847347
Thanks to you too.
>>
>>135847529
Got a gimmick?
>>
Why is it so difficult to come up with good, fun ideas?
>>
>>135846909
To make a game like DMC4 from the ground up? Don't be ridiculous, I'm well aware that it takes years of experience to even tackle a project of that stature, otherwise we'd have plenty of games like those running around.

My point was that you could take a huge shit over the graphics and it'd still be fun for me. You could replace all models with morrowind models or whatever but as long as the timing of the gameplay stayed the same I'd still enjoy it. (And yeah, getting the timing right is obviously difficult as fuck, which is why you should focus on gameplay before graphics)
>>
>>135847576
It's not though.
The hard part is implementing them.
Play more video games.
>>
>>135847576
It isn't
>>
>>135847574
you control the monsters, your object is to defeat the player for reaching his destination
I call it anti-mario
>>
>>135847576
Because Ideas are shit, it's more about implementation.

If you don't have any ideas, just make something generic and dull and see what your skill makes it into.
>>
>Tfw I went through a few game maker tutorials and now I'm bored as hell
>>
>>135847870
Tutorials are overrated
>>
>>135847280
As expected of the master.
>>
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Also combat kinda works now!
>>
>>135847576
a pokemon-like game where you raise baby mecha into full-grown big mecha
>>
>>135848037
feedback on strikes look real good.
>>
>>135847574
The entire game is controlled using a single keyboard key.
>>135847779
Nah
>>
>>135848037
>that down animation
Never ever get rid of it.
>>
>>135847870
Good tutorials are the best way to learn in the beginning. You just need to eat up as many tutorials as you can. Every 4 or 5 tutorials, try to sit down and make something simple like Pong or whatever. You'll probably hit a wall or whatever, which is how you know that you still need to keep eating up tutorials.

Eventually you'll be able to sit down and do everything. That's what I did and look how I've come: >>135846367
>>
>>135848037
A-are those trixels?
>>
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Tried making the enemies capable of hitting the player by bouncing bullets from walls.

Result: a very boring WEBM. But hey, the system works somewhat, I guess I gotta make the bounce angle calculations more accurately reflect actual bullet behavior.
>>
>>135848187
The problem is I have lost all motivation today to look at any more tutorials or to make a fun game because of how lengthy the tutorials are and also you are light years ahead of most of the guys here
>>
>>135848150
you control the monsters by just using the spacebar repeatedly, your object is to defeat the player for reaching his destination
I call it anti-mario( one key edition )

it's brilliant
>>
>>135847596
>To make a game like DMC4 from the ground up?
No. I'm talking from the art perspective. Have you tried making a fighting game with 'morrowind models or whatever'?

The graphics, especially in fighting games, are important. Even the figure sticks flash fighting games had to pull lots of after-effects and particles to make their game worth.

The whole argument about your game needing to be fun with placeholders is just an effective smokescreen. It is only partially true, your placeholders or stick figures are limitations and you'd be wrong to assume that everyone will have fun with them just because you did.
>>
>>135848287
I really like the "player has been hit" effects that you did. This game looks good.
>>
Music https://clyp.it/dbl4xyys
>>
Nodev here
Do you guys look at games in a different way?
Like for example instead of just seeing a character jumping you think about how the code was written for a certain effect?
Can you enjoy your own game or do you get vietnam flashbacks during parts that were hard to program?
>>
>>135848587
>reposting
bad musicdev
>>
>>135848587
coolio
>>
>>135848610
I sneer at other people's games and think how easily I could have made them. And my version would have run better.
My life is devoid of all pleasure.
>>
>>135848681

I actually added more to it
>>
>>135848681
He made it longer
>>
>>135848610
Being a dev makes games even more fun.
You have a better idea of why good games are good and bad games are bad.
You can understand how/when devs cut corners or when they went above and beyond.
You also get an eye for subtle juice/technology.
>>
>>135848610
I like playing my game.

I am disgusted when I'm playing an AAA game with a bug/issue that I would deem unacceptable if it were in my game, particularly if I know is easily fixable or I have fixed myself previously.
>>
>>135848770
How do you feel when you see a game you could have easily programmed making millions
>>
>>135848037
L... la mulana?
>>
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gotta add colour correction to modded objects famalams
>>
>>135848610
i look at other games with respect even if they are a pile of shit to a casual /v/ poster
i dont notice any things that would make me wonder how the code is written for them
i hate playing my game but i love to see something work after i struggled with it for days
>>
>>135849016
Are you ever going to finish this?
>>
>>135848610
>Like for example instead of just seeing a character jumping you think about how the code was written for a certain effect?
Certainly. I been doing that ever since I started programming as a teenager.

>Can you enjoy your own game or do you get vietnam flashbacks during parts that were hard to program?
Depends on the game. Puzzles that you made yourself are tedious as hell, but combat and other gameplay can still be fun.
>>
>>135848587
Sounds pretty good. I like the oil drum or whatever the instrument is at around 2:20 and other parts.
>>
>>135848587
Make music for my game
>>
>>135849121
>i hate playing my game but i love to see something work after i struggled with it for days
i think we all have this in common desu
>>
daily reminder that being good at art is a talent and not a skill
>>
>>135833909
>www.fraps.com

Perfect.
>>
>>135848610
>Like for example instead of just seeing a character jumping you think about how the code was written for a certain effect?
sure, analyzing stuff is fun
>Can you enjoy your own game or do you get vietnam flashbacks during parts that were hard to program?
No, tackling problems through coding is really fun, if you can't enjoy that part then coding isn't for you.
Love the mental challenge, like trying to solve all problems with recursion, looking up papers that some student wrote but no one has implemented yet and trying to implement.Coding programs that do stuff automatically for you. Imagining your code being turned to bits that run through logical gates and come up with an output.
But I also love playing chess, physics and math, so it just might be me.
>>
Show me your BIDEO GABES
>>
>>135849907
ctrl+f .webm
>>
>>135847486
a very nice style
unconventional without looking cheep
>>
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Progress on my jam game.
New weapon (gatling), added a reload timer so that you can't just spam cannon balls, added ammo and fuel thigies floating in the water to recharge your ship.

In the end I think I'll add some generic flying mecha and make the player shoot them down. I wanted to make this a 1v1 ship battling game but I figured out that making the AI ship control likethe player's is too complicated for me. Might do this in the future,
>>
>>135849481
Wrong. You just have to practice to have a chance to get better, but some of us just don't want to spend 5 years doing something they don't like.

And even after 5 years there's still no guarantee that you will get better anyway. The sonic guy is a perfect example.
>>
>>135848287
can you break down how the AI calculates the bounces to you?
>>
>>135850134
Don't reply to bait please
>>
>>135850134
Never respond to any posts with "daily reminder".
They are not trying to have a discussion they are merely shitposting.
>>
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>>135847017
and yet you can't stop.
>>
>>135850063
Outstanding progress.
gz
>>
>>135848587
this is nice
>>
>tfw you're talented and you laugh at all the "m-muh practice" faggots
>>
>>135838613

Wait, what happens to the clone? Or was it the original that was left behind?
>>
>>135850615
post your game
>>
>>135850063
>boat stops immediately when the motor is killed
Good progress though!
>>
>>135848287
Those are 3D models, right?
>>
>>135850752
Posting my game here is a negative business decision.

If you had talent, you'd realize this.
>>
>>135850868
Well then you aren't talented and are lying about these so called talents
>>
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>>135850868
pfffttttt hahahahaaha
>>
>>135850990
I have the best talents.
>>
>>135850990
Why do you reply? He knows he is lying.
>>
>>135850625
The clone stays there until you teleport back to it
>>
There is NO such thing as talent

SO sick of this meme, get it through your thick skulls ok? Not replying to you ANYMORE until you shut up and apologize

Post your game or leave me alone
>>
>>135851091
post talent

>>135851162
post game
>>
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Just remember this, friends. Now let's make some happy progress.
>>
>>135851162
Autism is talent.
https://www.youtube.com/watch?v=x3IMP0fwlCM
Too bad all of us have the wrong kind
>>
>>135849016
whoa, its like a top down deadbolt
>>
>All these jealous notalentdevs

How about you stop living this illusion and apply to McDonalds already?
>>
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>>135851274
>>
>>135851561
It's called a hobby.
>>
>>135851561
There is literally nothing wrong with Mcdonalds

For $2.99 you can get yourself a delicious double cheeseburger sandwich
>>
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>>135851708
>nothing wrong with Mcdonalds
>delicious
>>
>>135851668
No, it's called a waste of time and life.
>>
>135851708
Right you are, anonymous.
good (you) bait
>>
>>135851162

Talent usually means having interest in doing something and somewhat quick mind for it. Instead of thinking art as a chore, they enjoy expressing themselves and strive to improve. A talented person trains the same as a non-talented, but it's easier (they 'get it' faster) for them and they enjoy it.
>>
>>135851561
>apply to McDonalds
The fact that you think you just have to apply to McDonalds to get a job shows how of a fucking retarded sheltered kid you are.
>>
>>135852136
I wouldn't know, I never had to apply for minimum wage jobs thanks to my talents.
>>
>>135852136
It's so easy to get a job all you need are social skills to talk to any manager in person
>>
Video game development?
>>
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this thread is much better when you know how to use the hide post button
>>
>>135851561
>follow tutorials
>using good materials, models and graphics techniques
>slowly see my game go from looking amateur to legit

I really dont get how some of the greenlight shitters can live with themselves putting up crap.
Its not that difficult to make a game look respectable. Talent or no talent.
>>
>>135852371
>not hiding stubs
>>
>>135833909
Make the head wobble used a sinwave instead oh being at a static velocity
>>
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looking for tips to improve this grass texture, too busy/contrasty?
>>
>>135852371
2 things:
i wish hiroyuki would add recursive reply hiding to the built in 4chan extension
i wish hiroyuki would add VP9 webm support so we could have lossless webms and get rid of that cursed gif once and for all
>>
Lets collab guys
>>
>>135852647
You have no talent, therefore you can't make it look any good.

You peaked.
>>
>>135852785
Sure, what is your skillset?
>>
>>135852667
A P P C H A N X
https://zixaphir.github.io/appchan-x/
>>
>>135852842
programmer
>>
>>135852785
Sure, but only talented people.
>>
>>135852873
built in extension
>>
>>135853015
is shit
>>
>>135852647
it looks nice, but without seeing in in context, that is used, it's hard to spot any particular errors with it.

Doe it tile properly?
Doe it match the art around it?

personally I feel like the 'blades of grass' almost look like corn leaves, but if it makes the surrounding, that can be entirely appropriate.
>>
>>135852647
the texture reminds me of the art style for those Zelda: Wind Waker things

i like it.
>>
>>135853070
its alright i just need recursive hiding
>>
>>135852647
I think it looks good. It's almost impossible to judge it without proper context. I don't even know from what perspective it will be used atm.
>>
>>135853173
which is what ACX has.
>>
>>135853079
>>135853226
good points, i need to flesh out more context but i always get stumped on grass
>>
>>135853395
I guessing its at least top-down. If so, I think its great.
>>
https://www.youtube.com/watch?v=BGUaLTLiFLc

Let's make a Jontron game you goyims!
He's very cute :3
>>
>>135853312
if i wanted to use an extension that wasn't buillt in i would use the much better 4chanx but i don't
i want a built in extension update
>>
>>135852280
lol
>>
>>135853593
>much better
[citation needed]
>>
>>135853395
Don't sweat the small stuff, anon.

when it comes to small details it's hard to start with them. Once you have a place to put your grass, put effort into it.

You don't build a house starting with the lawn, you don't build a game starting with grass textures.
>>
>>135853916
this is great advice
>>
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It feels good to finally manage to improve your art skills.
Discipline confirmed for better than talent and motivation.
>>
>>135854216
Cute
>>
>>135854216
I'm working on that UE4 RTS thing. If I continue at my current rate of progress I'll have to start worrying about the art and modeling and shit for buildings and units and shit.

Please share what got you started.
>>
http://strawpoll.me/7136086
http://strawpoll.me/7136086
http://strawpoll.me/7136086
>>
>>135854407
I collected images from my inspiration folder and forced myself to study it. That's pretty much it.
>>
>>135854646
At least include a good channel like NorthernLion or Sleepcycles.
>>
Man, collision is hard once you are working with arbitrary polygons. I'm starting to see why most games make everything a sphere or a rectangle.
>>
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>>135851708
I know this can't be possibly a global thing and it varies from place to place but the meat patties they put into those things over here taste like absolute shit.
They get beaten in that regard by pretty much any old lady who runs a stand on any train station.
>>
>>135850564
>>135849273

Thanks.

>>135849354

What kinda game is it?
>>
I'm going to put a feminist character in my game. What should they be like?
>>
>>135855038
Muk
>>
>>135854646
>no Super Best Friends
>no Chip Cheezum
>no Freelance Astronauts or Modestly ProphItic
>>
>>135854951
thats more for reasons of performance
>>
>>135854825
>>135855161
>implying I'd include cucks on my poll
>>
>>135854951
arbitrary polygons can be triangulated tho
>>
>>135855272

That explains why you didn't list your channel then
>>
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>>135854216
>concept art
Discipline confirmed for making no games too.

>>135855038
>pic related
>>
>>135855272
Well you included Arin Hanson.
>>
>>135855479
How is he a cuck he has a hot wife
>>
>>135855272
That explains why Jay isn't on there.
>>
>>135854951
>break them down into convex polygons or just triangulate
>boom, it's now piss easy
>>
>>135854646
If I ever had to pick one eceleb to play my game it would be TotalBiscuit.
He would tear my asshole apart with his critique, but at least I wouldn't feel the urge to kill myself like I would if I saw PDP do stupid shit in it while making infantile jokes and pig noises.
>>
Alright /v/ you can leave now.
>>
>>135852785
You should post on the 420 AGDG thread for that. It's slow, so it will be around forever, and you don't have to keep hoping someone in this chatroom will be interested, you can just check once a day.
>>
>>135853824
its an opinion, not a fact
>>
>>135856163
Why do you think that though?
>>
>>135855579
NortherLion has a hot wife too. So I'm not seeing your point.
>>
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>>135852607
ok I made him friendly
>>
>>135854646
i don't know any of those people
who likes anime the most/is the weabbest?
>>
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Daily reminder to stop producing such unplayable trash in this golden age of game development tools.
>>
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the hide post button is really good and keeps the thread on topic because the janitors are sleeping itt
>>
>>135854646
Chris Hansen!
>>
>>135856334
Mike Stoklasa
>>
Are there any guides how to achieve a cartoony aesthetic in 3D games - Unity specifically, is it done with sharders? I'm thinking about something similar to subway surfers.
>>
>>135856472
Okay we get it. Many of us use it too.
Also you should use 4chanX and turn off stubs. That will clean it up even more.
>>
>>135856893
>generic mobileshit
>>
>>135856252
4chanx is updated with more frequency and oneechan is option. i like modular stuff
>>
Guys lets add each other on steam and all collab together over steam
>>
How do I make a top-down action/adventure game that isn't a Zelda-like?
>>
>>135854646
You should add Quill18 and Arumba.

You you want someone to autistically pick apart your interface.
>>
>>135856893
Looks like they just use textures, not shaders really. the key would be baked ambient occlusion I think.
>>
>>135856673
googled his name not a single anime came up
that wont do
>>
>>135857128
UE4 has a Top Down template that you can use to play around with and gradually make what you're looking for.
>>
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>>135856893
There's no real secret to it. Just keep the color palette simple, keep the textures simple, and keep the 3D models simple. You don't have to do any fancy shader stuff unless you want shadows that look more like cell-shading.
>>
>>135857506
That is outstanding work, anon. How did you do that? I'm dreading the day that I need to learn how to work with shaders.
>>
>>135857506
>keep everything simple
I tired this and my model was shit.
>>
>>135857506
That's really good. Do you have a tubmlr?
>>
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I hope I get to finish my game and have Totalbiscuit play it before he dies of cancer.
>>
>>135857302
Google Space Cop. It stars anime legend and Attack on Titan voice actor Rich Evans
>>
>>135857506
that's done with an offline render tho
what matters is real time
>>
If I name a game My Little ___ am I infringing on MLP's copyright?
>>
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>>135857715
>>135857817
Sorry, I didn't make it. But I love the style and want to make something that looks like it.

Also I have no idea how they did the outline.
>>
>>135857205
>>135857506
thanks for the replies
>>
>>135855579
>4chan has warped the meaning of cuckold so much that it no longer allows the involvement of a wife
cuckolding used to mean something
>>
>>135857853
He'll get more cancer after he plays it
>>
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progress - redoing how hit stun and hit direction works so it's not so flaky like it was in the last build for Demo Day 7

I set the values for both very high for testing...and for laughs. But it works! Good feeling to have figured that problem out.
>>
>>135857987
no, it's a generic expression
>>
>>135857987
No but you're infringing on your chance of success.
>>
>>135857987
Probably not but I guarantee everyone will think you're brony and/or gay.
>>
>>135858110
It's always a pleasure to see how broken your game is forehead-chan.
>>
>>135858110
gj leto
At this rate you might finish in a decade instead of four.
>>
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>>135858012
the outline is done with freestyle rendering, you can do it in blender
>>
Is unity hard to learn?
>>
>>135857987
"sister"
pls be "sister"
>>
>>135858012
Copy the model, apply a completely black material, flip the normals and scale it up by 5%.

You can also do it using a post using a sobel line shader but I find the results are better with the other method. You can also scale it differently per bone to give the hands/feet/face a thinner line than the body.
>>
>>135855430
>>135855649
I am a weak man and am considering to just go and make EVERYTHING SQUARE. Elongated diagonal missiles? Just a bunch of squares flying in a line. It'll be fiiiiiine.
>>
>>135858319
obviously not
>>
>>135858110
Nice work m8. I believe in you. You can do this.
>>
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>>135851274
>>
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>>135858298
>>
>>135858365
It most probably will. The no bullshit solution is usually the best one, no reason to go all PHYSICALLY CORRECT NUMERICALLY EXACT if the simpler approximation works out
>>
>>135854646
who would select any choice other than Anita?
you not only get a lets play but the associated press of being the first game she's ever played. her terrible inability to play your game being a meme forever. guaranteed viral advertising.
>>
>>135858153
>>135858153
>>135858159
>>135858159
>>135858198
>>135858198
I am ok with this.
>>135858325
nosorry
>>
>>135858603
posts like this are why i read agdg
>>
>>135858829
I would you pick you. ;^)
>>
>>135858851
You're okay with being shitposted to death?
Unless you're making a porn game you're never going to escape MLP's shadow.
It's not fair but that's how it is.
>>
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>>135858548
>>
Is there enough time in the day to make a decent amount of progress, and also practice drawing for enough hours?
>>
Progress:

I've done a level editor, this way i can design the game in one frame instead of multiple.

It's basic but for now works.
>>
>>135858603
>twice the polygons for this effect
>>
So...

Topdown/isometric monster hunter with PvP yes or no?
>>
>>135859271
Yes. You just have to organize/manage your time. I suggest making a schedule or something (e.g. "from 3pm to 5pm i'll do __, and from 5pm to 7pm i'll do ___).
>>
>>135859361
It's meant to be used in rendering with Blender or other programs, not for games. unity comes with edge shaders if you want to use that.
>>
>>135859271
It's called scheduling. See it as a job and schedule different activites.
>>
>>135859271
Yes. All the not-art-assets part of game development are very different from practising drawing.
While someone doing just programming would need to take a break, you can swap to drawing.
>>
>>135859361
>he still thinks polycount is a limiting factor

How does it feel living in 2004?
>>
>>135859271
Don't think about progress, just take some time each day, however long, and practice. Don't judge your progress as good or bad, just be happy that you spent your time doing it at all.
>>
How difficult would it be, broadly speaking, to make an instanced multiplayer shooter in the vein of TF2 et al?

How difficult would it be to monetize/publish/whatever a game that had nudity, but no sex?
>>
>>135858603
How do you "push" the mesh? Does he just mean scale it? Because scaling it only looks consistent for spheres. Is there a way to blow up a mesh a bit so it's even all around?
>>
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>>135859271
keep this in mind too
>>
>>135859639
why are you attacking me? i have a good point
>>
>>135859045
Yea, this is fine. shitposters don't bother me and I don't mind being the in the shadow of MLP.
>>
>>135859851
You can do it individually on each vertex using a shader. ScalingFactor * VertexNormal
>>
I think my new graph is more about better showing 3D, than really changing art.
Pic related: before and after.

Is after better (or at least less shitty)?
>>
>reading about Salt and Sanctuary everywhere
>recently released game
>literally a 2D Dark Soul
I've warned you guys, I've warned you.
>>
>>135859823
>Nudity but no sex
Like Loadout?
>>
>>135860106
Good thing my game is a 3d Dark Souls clone. :^)
>>
>>135854646
>not voting for Pewdiepie since he has the most viewers and therefore offers the most exposure

Stay poor idiots
>>
>>135859851
Scaling should work alright. Should be fine if the pivot is in the right place.

Alternatively I guess you could extrude every polygon at once.
>>
>>135860093
I like the highlighting effect on the right. Big improvement over the left.
>>
>>135860210
I wouldn't know- was only vaguely aware of its existence, didn't know it had nudity, and haven't seen any on the website. To what extent?

Basically, I want to make something in the vein of PvP Strike Witches, but I don't know how well that'd fly (especially if there's loli which there may or may not be)
>>
>>135860389
skeletal dance simulator guy had his game played by pewdipie and it did next to nothing for his game.
>>
>>135844071
Crashes? What OS are you using? What crashed it?

>>135845135
You have to have the corpse under the sword.
I'll redo the slide anyways.

Thanks for feedback. Sorry for late response.
>>
>>135858469
Is Googum Maker Language hard to learn?
>>
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>browse the tidal wave of indie games getting released every week
>kills motivation knowing you have to compete with all that
>realise that the barriers to entry are so low anyone with internet access and free time can make video games

I propose we form the /AGDG/ cartel and wipe out all the smalltime devs crowding the market.
>>
>>135860678
good luck with that friend
>>
>>135848610
I always try to break them.
>>
In C++, when I define a variable's type by auto and initialize it per lambda return, should I use the JavaScript-like syntax
auto x = ([]{ return 1+1; })();
with parens around the lambda, or will it just confuse people?
>>
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>>135860678
Your game must be pretty bad if you're threatened by the shit getting released
>>
>>135858548
A god among men, RIP Fred
>>
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>>135860678
Kill ten devs and fifty will take their place. You need to target the source of these shitty games directly.
>>
>>135857791
Cartoonists need to be able to capture and exaggerate the right and real essence of what makes, say, a fox a fox. How are you at cartooning? Because with any style, it's hard to sculpt before you can draw.

https://www.youtube.com/watch?v=IpUE-oMpjNE
>>
>>135860571
https://www.youtube.com/watch?v=_6tAY5NeMIk&ab_channel=CykedGames%E2%84%A2Consistently-Inconsistent
It's simply a skin. But it's nude.

>Loli
Might be a problem. Maybe vampire lolis, but actual lolis are illegal in more countries.
>>
I'm a proffessional 3D modeller, 8 years of experience, but does not program. Will answer question but also ask, open for cooperative work.

Will not post my portfolie for work related reasons, but might post screenshots.
>>
>>135860223
>the indie anon will do what no one has done yet

god bless but most anons buy the U4 third person pack and then give up
>>
>>135861285
8 years of experience and you rather work for free?
>>
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So /agdg/ how are you going to set up micropayments? What are you doing to make your game as addictive as possible?
>>
>>135860937
The numbers are such even with 90% of the games being trash, the decent games still over-saturate the market.

Anyone from a developing country who knows English can wake up one day and decide to spend their impoverished work ethic making a better game than you.

>>135861121
These are the long term targets, but we must get an exclusive /AGDG/ engine built first.
>>
>>135861285
Where do you get your references?
>>
>>135861589
A-B testing, son.
>>
>>135861285
Id like to see screenshots. Also pls gib qicktips for good modeling that people tend to overlook.
>>
>>135861529
I don't work for free, I take commission.

I'm look for more of a personal project and stakeholder.
>>
>>135835596
Make it clear that the player needs to step off of the map to get to the overworld, I would explore every tile before trying to step off the world
>>
>>135861832
not the guy, but I think beginners often don't pay attention to the topology of the mesh.
>>
>>135861675
Google images is a great resource
>>135861832
Try to learn hotkeys. Sometimes if you press shift + a/b/c/d or ctrl + a/b/f/t you get an entire new menu open to play around with
>>
>>135861270
I assume that censor was from the youtuber, but good to know that there's precedent.

Aren't loli ~technically~ legal in ameriburgerland? I want the other half of the game to be a management/waifu sim where you train and take care of your squad; girls are generated and will age up over their careers until retiring, so nudity could be an over 18 thing- and then you use a premshit age halter/reverser of some description to get the loli
>>
>>135861285
Post some screens
>>
>>135862034

This.

I forced myself to sculpt a model face by face once and it turned out way better mainly because I actually paid attention to where faces were going and how they flowed for once.
>>
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Not my recent model but made it this month. Not really done but very pleased so far. I was recommended something called "Mattmap" or something so i'm looking into that
>>
>>135862034
Topology isn't very important for non organic objects, or if you don't intend to animate your character. Definately not important if you're going for a shaderless aesthetic.
Correct me if I'm wrong.
>>
>>135861610
>but we must get an exclusive /AGDG/ engine built first.
If you were advocating for only hand-made games being released, you'd at least have a coherent argument. All you're arguing now is that you should be the only one allowed to profit by churning out trash.
>>
I want to make a game but you guys won't help me =(
>>
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This is my latest creation, working on a couple of complex gravestones, symbolizing different eras.
>>
>>135861589
My game will be free, but incredibly addicting. I take my payments in misery and despair. I want players to hate my game but be unable to stop playing it.
>>
>>135861832
Albedo is your least important texture for realistic 3d. Spend a lot of time on your normal map.

In general I'd say if it doesn't look great with just normal + mesh, it won't look good finished.
>>
>>135862569
>I want players to hate my game but be unable to stop playing it.
art imitates life
>>
>>135862442
We dont have to churn out trash. There will be quality control to our member submissions.
>>
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>The Witness rule 34
>>
>>135862203
It seems like the censor is part of the skin.
There are other games that have nudity in them though. There are tons of porn games at least. You can't show nudity on steam, youtube and twitch though, so that'll put a dent in visibility.
>>
>>135862553
>>135862339
This isnt exactly pro-modeller material. This smells like another ruse.
>>
File: game engine3 (1).webm (3MB, 1280x720px) Image search: [Google]
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rate my game engine in C++ and OpenGL 3.3
>>
>>135844139
If you know how to program, GM is perfect for prototyping. If your game concept works, is fun and plays well in GM, then you can do it for real with your language/engine of choice.

>>135848287
That's some nice juice. Keep it up, your game looks cool.

>>135848037
Loving the slight La-Mulana vibe here.This is a good reminder that you don't need super advanced graphics to make satisfying juice.

>>135848610
It makes it easier to tolerate bad games and appreciate good design, that's for sure.
>>
>>135862829

On the plus side, people who like porn games are more likely known to freely spend their money on things like patreons.
>>
>>135862971
>no resource manager for textures
>not fixed timestep
>mac
You tried.
>>
>>135862971
>FPS dropping to the 20s
I'm sorry anon, I dunno if you'll make it.
>>
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>>135862880
I've built a house as well.
Perhaps its because i havent really textured it. It has this grayish look before you render it.
>>
>>135838110
Reposting my criticism from demo day: the controls are really bad and unintuitive. I assume you're already used to it, but honestly they take away so much from the game.
>>
>>135862829
Yeah, that was part of why I asked. The only mainstream MMO type game I was previously familiar with that had it was Scarlet Blade, which was still partially censored.

I'm just an /e/ type of guy who thinks it's bullshit that there's so little nudity in games (and you typically have to gimp yourself to get it) and usually so little game where there is nudity... and without dickings going on, that potentially gimps the R-18 audience.
>>
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>>135863146
>>
>>135862829
You can show nudity on Steam, Huniepop was allowed to have nudity, but the dev decided to make it available through a patch only.
>>
>>135863108
but there is manager, also the game runs 1000 ticks per sec.

>>135863127
Debug mode, -O0, screen recording and turned off scene graph optimizations due to a bug.
>>
>>135863210
What can I do to make it better? Just calling it really bad and unintuitive doesn't help me at all.
>>
>tfw apparently trivial bug turns out to be a nightmare to fix
I-it's a feature, right?
>>
>>135838110
Hold up, wasn't there another game or character called Clarent? The one the lil black one eyed imp thing?
>>
>>135863108
also using a variable deltatime is always much better than forcing the game into a fixed timestep. you must compensate low framerates somehow.
>>
>>135862971
Stop funposting
>>
As a pro speedrunner, why should I care about your game?
>>
>>135838110
Glad to see you're still working on this, keep it up!
>>
actual 3d modeler here
ask me questions
>>
>>135863787
>pro speedrunner
literally who?
>>
>>135863665
>always much better
You said it yourself, you must compensate low framerates.
If you need to compensate in some situations then its not always much better.
>>
>>135863787
Its impossible to speedrun a high score
>>
daily reminder that if you're not making games for artistic purposes then you're not a real game dev
>>
>>135863787
It's literally just about going fast
>>
>>135863665
You have to compensate for low fps regardless of which you use.

Variable DT is unusable for deterministic physics and fixed timestep simplifies your code.
>>
>>135864091
I am making games because it pays me lots of money
>>
>>135863787
You shouldn't tho
>>
>>135864149
gtfo
>>
>>135864149
I'm so sorry
>>
>>135863328
I think this whole nudity and sex only being for 18+ thing is bullshit.
But I'm not planning on making a game with sex, so sorry about your loss.
>>
>>135864137
most AAA engines use deltatime for game updates
>>
>>135864282
>>135864343
I already get paid a lot for all the advertising and micro transactions in my games it's sweet I honestly don't even like video games
>>
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How do I make sound effects like for example the shooting sound in Downwell??

bxfr sucks
>>
>>135864583
gtfo nodev
>>
>>135864646
>record stuff that sounds similar
>either use that or edit it until you like it
>>
>>135864646
Get real sounds and wildly distort them. At some point in that process do some downsampling or something to make them sound computery.
You can impress the easily impressed by telling them that your bullet sound is actually a recording of Hulk Hogan ejaculating.
>>
>>135863787
it's a racing game.
>>
>>135864646
how did they even make textures back then?
>>
>>135864791
I would love to put advertising and micro transactions in your games for a fee of 20% of profits it's a great deal * rubs hands*
>>
>>135864646
>tfw only one server is alive
>150+ ping with a lot of spikes
What the fuck happened
>>
>>135863909
Like I will tell you, butts-for-brains

>>135863947
???

>>135864113
pass

>>135864227
Don't say I didn't warn you

>>135864897
interesting, what genre
>>
>>135862356
It's more important for organic objects that need animation. To me topology also refers to having appropriate quad-density for the object overall and I guess that is true for both organic and non-organic objects.

But, my definition is probably inaccurate.
>>
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>>135863787
>professional speedrunner
>>
>>135837598
So if x-y < 0, you want z = 0, correct? Here is your code:
x - y < 0 ? z = 0 : z = x - y;

>>135841439
But I'm sure he doesn't want 2 - 3 =4294967295.
>>
>>135863787
I have lots of bugs and my game is poorly made.
>>
>>135864870
Thats not a good idea. I once got banned from a game dev forum when i told them which sound i used as a base for my laser gun fire
>>
>>135865059
I dunno man ;_;

I just wanna play some tremulous
>>
>>135865524
that only works for AAA failures friend
>>
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Who /lua/ here
>>
>>135865682
noone! :D
>>
>>135863787
Sorry, my game doesn't have homosexual relationships.
>>
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>>135864802
>>135864870

What program do you anons recommend
>>
>>135865125
Fatal racing ripoff, right now I am implementing a roller coster tycoon-style track editor with custom track elements, that's all for now.
>>
>>135838613
I like how that looks
>>
>>135863472
For starters put all the keys together in a more traditional configuration! It's really weird that they're not
>>
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Need to work on additional effects for the waterfall, such as particles and some additional water stuff to make it not look so flat. Still experimenting with the texture styles as well.
>>
>>135865982
This pleases my autism.
What's the game like? Reminds me of Disgaea.
>>
>>135865982
Your art is so shit that you'd better just try and focus on finishing the actual game and then finding an artist to help you out.
>>
>>135865804
just use microphone and your mouth you shitter, like that nigga from police academy. make all your sounds like that
>>
>>135865682
me
>>
>>135865682
I've messed around with lua in the past.
How is it for you?
I remember it being extremely barebones.
>>
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Looking for pixel art inspiration for top down games in the same sort of style as pokemon, modern clean cutesy, anyone got any recommendations?
>>
>>135865935
I'm too fast for this shit sorry
>>
>>135866273
let's see your artistic game you autistic faggot
>>
>>135832479
I do none of them!
>>
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>>135860093
I know you like those colors but honestly they don't look good at all. I love your game but I feel like a good aesthetic is necessary for this kind of game, both in color theory and UI design.
>>
>>135866613
pokemon
>>
Streaming part 2 of all Demo jam 7 games. https://docs.google.com/spreadsheets/d/13D6g4nOS1nGcTPyJYU9b_1chQ344WqffmT-YCPcG5uk/edit#gid=0 streamlink inside.
>>
>>135866613
pinterest
>>
>>135866741
My art is shit which is why I'm taking my own advice and using placeholders to finish the game.
>>
Showing the tank enemy and semi code of the dragon enemy
https://www.youtube.com/watch?v=CIoLnF31BVg&feature=youtu.be
>>
>>135867028
That was like 10 years ago ffs, everyone is focusing on the demo day 8 you dinosaur
>>
>>135865982
Seriously this.
>>135866273

If you're not good at art, don't waste your time doing art. Programmer assets are intended to be basic placeholders that will all be replaced anyways.
>>
What do you lads think about the

>free with ads, pay 1-2 dollarydoos to remove them

business model? For phone games of course.
>>
>>135867028
>offline
>>
File: interactive.webm (2MB, 1280x1024px) Image search: [Google]
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BananaGui is interactive now.

Including the following:
>tremendous spaghetti code for the checkbox to work that needs some serious cleaning
>a crash that only happens after the checkboxes have been interacted with, and only if you press the alt key even though no such bug was present before and this key is not used in this context.

Also, recording shaved over 200 fps off of this, preposterous!
>>
>>135860093
I think it's better. Why no AA though?

I still hate Cubechan, she ruins the whole thing.
>>
>>135865982
Looks fine. I like the bright colors. Ignore the other autismos.
>>
>>135867781
>recording took less than a single millisecond per frame
that's not very surprising
>>
>>135868140
I'm still sad about it.
>>
>>135867525
They should do it for real games too.

I remember Ubisoft(?) for a short time released free versions of several games (e.g. Sands of Time) which had adverts in it, I wonder if that'll ever come back.
>>
>>135854646
I choose Raocow
>>
>>135867525

Ads will pay far more than a paid version if you can sustain a large volume of players, and "lite/paid" models have an average conversion rate of about 1%.

So let's say you have 10k players. If you offer a paid upgrade, you make ~$55 in one time sales (after the store takes its cut and you pay taxes), while you make ~$30 every day (recurring) off the ads. As more people upgrade, you actually lose money.
>>
>>135865982
What engine is this? And are you placing different tiles or generating your own combined mesh? I'm currently doing it and this is kind of an abstract fun.
>>
http://strawpoll.me/7137881
>>
>>135848473
Thanks :)

>>135850173
Sure, although the method is rather crude.

First the enemy checks if there is a wall collision in a circular fashion, currently every 30 degrees. If a wall collision is found, the collision point and resulting direction is calculated (pretty simple when the walls are squares). It then checks if there is a clear line-of-sight between the player and the point of collision, and compares the bounce direction and direction from the collision point to the player. If these checks are true, it continues to fine the aim.

Now we have a coarse direction for the aim. The next step is pretty much the same as the first one, but instead of 30-degree jumps between checks, we start with coarseangle-10 and stop with coarseangle+10, performing the same checks as before but with better accuracy. So, if the first step gave us a bounce direction within, say, 20 degrees of the direction to the player (from the collision point), the next step gives us 0-2 degree accuracy. (It could be made even more accurate, but the game starts slowing down).

A rudimentary method, and not very accurate at the moment.

>>135850832
Not really. They're made bu drawing layered sprites with offsets to achieve a 3d effect.

>>135863046
Thanks :)
>>
>>135866613
sword of mana,breath of fire
>>
>>135866613
is this your game so far?
>>
>>135860093
Your game is still ugly. It's not marketable at all.
>>
>>135869260
>_>
>>
someone post hey_kids_wanna_buy_cubes.jpg please
help a brother out
>>
>>135868693

If the jam isn't taking place over a single weekend I have no interest in ever participating, and I think most people here feel the same way considering the failure of the last month-long jam.
>>
>>135836515
50 script kiddies*
>>
File: pixel_rain.gif (51KB, 500x376px) Image search: [Google]
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Pythonbabby here

Should I learn Java or C# to just like make game?

I'm using Treehouse, which offers both (but not C or C++) so just wondering which you'd pick
>>
>>135863787
Nothing is truly random, so you'll never have to rely on your luck to make that sweet, sweet lowest time record.

>>135865982
Looking cute, even with the placeholder art. What's the gameplay like?
>>
>>135870003
not to mention its relatively hard and boring to make a boat and/or mecha game in all aspects of game dev
>>
>>135868392
Would you recommend just ads then? I also heard you earn more money if you make the game playable in-browser since you get more space to put your advertisements on
>>
>>135833341
Daaaang, my fingers are faboulous
>>
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Okay, got the easiest of the Tactics menu's bullshit down.
Kinda an uninteresting webm, but basically I've now set up the damage properly, with it being a function "takeDamage" that I can pump a bunch of player variables into to affect the damage given to it, including the "defense mode" thing.
After I set them to defense, I didn't press anything else and still took 0 damage, meaning it's working as it should.

Next I'll likely set up the SP variable and the "Appeal" option, since that should be really quick.
>>
>>135870191

They're practically identical in terms of syntax and language features. There's some small differences but it wouldn't take you more than a few days to learn the second one.
>>
I ran across a website once that was able to generate random music on something like a MIDI scoresheet that you could then (if i recall correctly) edit to your liking. Anyone remember what/where this was? Closest I've found so far searching is WolframTones.
>>
>>135870191
I tried making a game with Pyame before and found it quite hard
I'm doing my main game in Java and it's super fun and easy
>>
>>135870505
where are the stickers
>>
>>135870683
Actually, someone on /v/ suggested possibly making the badge system more exclusively for new attacks and bring in a new sticker based system for passive buffs, similar to Subspace Emissary.
>>
>>135870505
Good job, anon. It's looking like a game I'd play.
>>
>>135865682
love a best
>>
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>>135870865
subspace emissary stickers are super dope
idk where you'd stick them though, can't have one side of mario covered in stickers
>>
>>135871090
lets make love to show appreciation for this great framework!
>>
>>135870658
Currently messing with pygame, stuff's alright.
You really need to create your own wrapper for everything you want to use though.
Because I personally can't into java, C++, or C# I've decided that I should just try to get anything done first.
>>
>learn about dynamically generating procedural meshes from scratch
>get hyped
>learn about mesh combining in Unity
>when looking deeper at the documentation there's already a meshCombine function
>which means I can just grossly place tiles in the editor and combine everything after for performance with a single script
Top kek.

All of those math algorithms and optimization tricks I've learned for nothing. Well, at least I've learned a lot of new things.
>>
>>135868742
Shit bro, those lil robots look 3D to me. Nice work.
>>
>>135871147
The Mario that you see is actually folded in half, when you go to the sticker menu he unfolds and you stick them in there.
>>
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Ask a beginner 3D artist anything.
>>
>>135870191
I don't know if Treehouse is compatible with Kotlin(compiles to JVM bytecode, so probably), but it's Java without the bullshit and a pleasure to write.
>>
>>135871531
what are your weak points?
>>
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I've just closed a FF window with 972 tabs.
I've used like five of them regularly, the rest was just shit kinda left there if I wanted to get back to them.
What the fuck is wrong with me?
How can I ever hope to finish anything with this kind of attitude?
>>
>>135871531

>Not having a skeleton inside.
>>
File: cte.webm (145KB, 1280x800px) Image search: [Google]
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Look at this cute motherfucker.
>>
>>135871815
That's weird.
>>
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My first try with pixelart.
Please r8 and criticize, need feedback.
>>
>>135871479
you're really thinking this one through
is this just gonna end up as a paper mario fangame or are you using pm assets until you can create your own characters/game and sell it
>>
>>135872112
7-1
>>
>>135872112
where are the colors
>>
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>>135866259
>>135867972
>>135870370
Thanks for the compliments. The game is like Disgaea and is an SRPG. Gameplay will be more similar to FF:Tactics though. As for the colors, I'm looking to go something similar to Wind Waker. I think the cartoony style looks good and requires less work to create acceptable content to work with.

>>135868451
Engine is my own. Map is composed of a few static meshes. Anything that doesn't fit that static mold is a "prop", like the waterfall, trees, etc.

I had a 2D version a long time ago that could generate maps from tiles, but haven't attempted to do the same for this. I think it could be done though. Code would just need to combine blocks at runtime.

Project was submitted to Demo Day 7 and can be found here if you're interested. Limited to a single map though and there are a few possible bugs depending on setup.
itch.io/jam/agdg-demo-day-7/rate/48140
>>
>>135831448
>engines
>no top-tier free cryengine
>>
>>135872112
I dig the ShipRelative stuff, seems like something outta the old shmups. Bottom left guys are ok, sprite0_1 seems neat but feels like he's a different style from everything else. And that enemy kinda looks like a monster from Undertale.
>>
>>135872112
people don't recommend using pure black for outlines, rather really dark blue or purple
all max (255) saturation colors should be avoided as well
>>
>>135872298
that's a work in progress heh
i'll get there
>>
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>>135871795
I often end up with seams on my textures.
>>
>>135872465
>top-tier
And you've never made a game
>>
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>>135872114
I'm not even that guy, I was just throwing out a random idea. He was saying before that he wanted it to be a paper mario fangame though, since Nintendo isn't making them anymore.
>>
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>>135872647
is that Scully?
>>
>>135870191
Just, like, learn godot, man.
>>
>>135872647
You need to have some leeway on the textures over the UV lines so that they fill in the correct color when you zoom out like that.
>>
>>135872484
Thank you and yeah i hadn't noticed it but it kinda does look like that ice guy from undertale heh
>>135872508
thank you i'll take it into account in the future.
>>
>>135828147

That's what he made from royalties from mojang. He made over a billion from the initial sales of minecraft.
>>
>>135872647
blender don't have edge padding and its a common problem not being addressed
there is xnormal plugin for photoshop that pads your UV's,substance does it automatically
>>
>>135872738
at least when speaking of graphics, cryengine shits on every engine out there, maybe not so much on unreal, but for sure on unity.

Their mistake was not making it free sooner because unreal already got so many dev studios and indies expanding the marketplace and the engine itself, same for unity.
>>
>>135871815
Same here, at around 1000 tabs I usually backup the session or switch browsers, then start from scratch. By that point my computer basically gets unusable. I think I have 6 or so of these old sessions stored across 4 browsers
>>
>>135873363
Their mistake was making a broken engine
>>
File: autotiles.png (17KB, 644x392px) Image search: [Google]
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>create helper class to ease defining autotile rendering for different variants of neighboring tiles
>get this
I need a break
>>
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>>135858548
>What 4 hours of progress looks like.

It's shit, but it's my shit.
>>
>>135873005
Sure, I did a poor job with that particular unwrap, ending up with more pieces than necessary though. I'll likely do the tedious filling anyway later.
>>135873343
Good thing there's a word for that (edge padding). I'll look into xnormal. I might look into substance painter too but I currenlty do pretty low-fi models and I'm unsure if its worth getting another piece of software into the workflow (unless it speeds shit up).
>>135872791
Yes :^)
>>
>By virtue of the first rule of optimization, go ahead and write most of your code in the highest level language you can find.

>By virtue of the third rule of optimization, when you must, use a profiler and find the slow parts of your program. Take those parts, and write them in a lower-level language.

Is this true do you think? I'm stuck at step 0 of deciding what the fuck engine/language/everything to use. This advice is appealing to me.
>>
>>135873363
>every engine
>except the engine it doesn't
>but it definitely shits on at least one engine that isn't even made for AAA games
>>
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Motion blur, yes/no?
>>
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First time drawing a boat and I'm not sure if this is how square sails work
>>
>>135874063
substance painter will fuck up your workflow
im sure there are certain hacks to do that tho
>>
>>135874236
>"Nice" jacket tie-in merch
Jealous
>>
>>135873343

In blender its called "Margin" when you bake textures. When you texture paint its called "bleed" to set the bleed over the seams.
>>
>>135874236
yes.
>>
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>>135873363
CryEngine has amazing water and can render huge amounts of foliage with ease.

Otherwise it doesn't look much different than your average AAA engine. I think people are stuck with this 2010 Crysis 2 idea of the engine.
>>
>>135874423
so baking textures gets rid of that thing?
whats the margin you have to set?
>>
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Devil Tony is just sad.
>>
>>135874236
nice
>>
>>135874259
It looks nice. Here's a link for optionally more autism

http://sailing-ships.oktett.net/square-rigging.html
>>
>>135874259
The camber looks a little weird and the keel should be flatter. If you want to claim that's because the boat is facing more towards the camera that's not what the bow and sail (the most noticable parts of the ship) telegraph.

I like the detail over the port side but the cabin is a little funky.

Please don't upload porno into the jam, I just spend my whole Sunday researching maritime and it would be nice if I could tell family about the jam without feeling embarrassed.
>>
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>>135871815
>>135873439
Thank god for TabCloud and other extensions. Otherwise I'd never, ever be productive or able to run my computer at all.

>>135874236
Hell yes, keep it up man.
>>
>>135874259
I don't even know why I like futas. I think saw them first on some forum when I was twelve and been fapping to them ever since.
>>
>>135874862
looks like your dude have a problem
>>
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keep getting NullPointerExceptions and unsure how to fix
HELP
>>
>>135871531

How do you model your hands?
>>
>>135875353
Stop excluding null pointers then
>>
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>>135875204
>>
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Okay, smooth sailing. Smoothed the dust effects a bit, added smooth movement and now there's a smooth pixelated effect when rewinding.
>>
>>135874901
Thanks, will give it a read

>>135875030
You seem to know your shit and don't worry, I'm just an art guy carrying out requests

>>135875118
I just think it's funny that you like it so much that you're even ok with sfw versions


I wanna try a walk cycle now, any requests?
>>
>>135875353
try{
your_code_here
}catch(e){
//do nothing
//hope it works
//maybe free some space
free( 0xffff );//always good to free that address
//put some code that does nothing in here
//just in case we have an overflow
int a[10000000000];
a[100000000000] = 1;
}

if your average player has at least 8gigs of ram there wont be any problems hopefully
>>
>>135875986

That rewind effect is incredibly jarring and I don't really associate blurry pixels with rewinding anyways. Maybe use scanlines moving in reverse or something instead.
>>
>>135875030
Your family sounds like nodev newfags desu
>>
>>135832479
Marathoning is a lifestyle, fuck you flash gamer! :)
>>
>>135875986
I'd put a blur effect.
>>
>>135875998
Wait, were you playing terraria with /vg/ last night?
>>
>>135874753

Baking textures is for baking normal maps or ambient occlusion from your high poly to your low poly.

Since I guess you do handpaint with texture paint you would have had to set the "bleed" to a value how thick of a padding/outline you would like on your UV islands.

You can try to remove the background and add a padding in Photoshop manually afterwardssince its already too late now. If there is no room between your UV islands for a padding you probably need to rearrange your UVs and draw your textures anew.
>>
>>135876438
I'm not even sure what exactly you're talking about
I've never played terraria
>>
>>135876179
>run code from 4chan
what could possibly go wrong
I'm just frustrated because it looks as though it should work
(passing around objects) but it doesn't
>>
>>135876651
A guy was playing with your name so I thought I'd ask :]
>>
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>>135875498
This webm might or might not help you
I also have an even simpler hand on one of my sketchfab models (I left it when i had the geometry done so it looks kinda fucked up).

https://sketchfab.com/models/0e458c930bc84bb9a89726234497cf7d
>>
>tfw not devving because depression

watch, every response to this post will vindicate said depression.
>>
>>135872112
reminds me of herocore
>>
>>135877361
ha ha oh wow.. did you think anyone wants to see your retarded nodev "progress"? lol.
>>
>>135877361
Such things can make getting back to work really hard, but overall I think you'll feel better if you give yourself something to do by devving.
Even at its most frustrating moments, it is in fact a labor, and labor is rewarding in itself.

Nothing good comes from sulking, hon.
>>
>>135877361
You forgot to attach a webm of your latest progress
>>
>Tfw we aren;t all collabing right now to make an ultimate game
>>
How do you guys respond to collisions without making things really coupled? My current thoughts are like this:
Making a 2d platformer with entity-component-system.
So far i can move and draw things a detect collisions. But now i have to be smart how to respond to them. I don't want the response system to be too "far reaching" if you know what I mean. Because a collision can cause a while lot of things: changed velocity, changed health, etc. It could potentially touch most of the game play elements. How do I separate things intelligently?
>>
>>135875986
>rpgmaker default tier sprites
>zero movement in anything other than it sliding around the screenspace
>ebin le catgirl mc
>interactable objects are not clear in what they do
>"i have never seen a vhs rerwind btw but heres a sikk le retro rewind effect :^)"

goty, desu
this will win goty
this will be the next cultural phenomenon
>>
>>135875986
Nice "Braid meets Crashmo" clone.
>>
>>135878031
Who wants to collab on my cyberpunk dark souls?
>>
>>135877361
WHERE IS YOUR FUCKING GAME

WHERE IS YOUR GAME
>>
>>135877361
some time ago i had the worst depression of my life
i reached the conclusion that its not worth killing myself
just push and do your best, if you have the time you can do it
>>
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>>135878169
Don't bully devs Anon-chan
>>
>>135874404

haha

if you preorder early access special edition now for 220$ you get a limited NICE jacket
>>
>>135878373
I am down I can help programming
>>
>>135877361
Routine and discipline are good for devving, and they are also good for when you are depressed.
Also fun things are fun.
>>
>>135877361
hahaha shitfam. Blake, you never had a game, and will never have a game. I own you. Honk honk, reek. :)

Six minutes. :)
>>
>>135876829
Show us more of the belly and hips.
>>
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Not much progress.
But i have doors now.
>>
>>135878669
>>135878404
I work for the government and it's the only time I feel good about life, 2bh

I have time, the problem is that the things and people I want to devote that time towards are deeply unthankful of it when it's not C7 shoots and training sails.
>>
>>135877361
Devving is pretty much the only thing I enjoy in life anymore, and the only thing that gives me hope
>>
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>>135875986
That's a weird-ass rewind effect. Try something like this, maybe? (I couldn't really think of other games with rewinds, damn it.)

>>135877361
It's ok, anon. You can't run a marathon with a broken leg, forcing yourself will just make it worse. If dev drains you, put it on hold and take care of yourself, you'll heal quicker. And if you heal quicker, you'll be able to get back to dev quicker. So, you'll still be making progress in a way.
>>
>>135876268
>>135876410
Yeah, I'll try other effects. Was thinking of something like CRT. Should be easier now that I got the whole system working, just change a few lines.

>>135878169
You hurt my feelings like this, anon. It's a wip. If it was finished I wouldn't be posting it here.

>>135878347
Never heard of that, but it's a clone of a 1990 gameboy game. Chances are that thing you're talking about is too.
>>
>>135878743
>Little girl jumps 30 feet without any issues

Completely immersion breaking.
>>
>>135878169
I don't ask this of people often, I see it as very shitpost-y, but where is your fucking game?
>>
>>135877361
Go take a hike nodev.
It's good to get fresh air and physical activity when you're depressed.
>>
>>135879376
what if we give her a penis?
>>
>>135879492
If it's a 25 ft penis she can pole vault with, I think we solved the issue.
>>
>>135879492

It's definitely a start.
>>
>>135879492
Imagine if all women had penises I think we would be in heaven
>>
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>>135878948
devving for actual projects and actual audiences' sake is the thing that sucked the last bit of hope out of my life and the only reason I don't have zero hope at all is that at my job, when I shout, people listen, and even then, I don't have to shout to get a point across.

Instead of having to spend a month proving that a very simple physical concept actually exists and can be replicated outside of thought experiment, when I say "irregularly flashing light on Port 6", I don't have to prove that Port, Six, Lights, Flashing and Irregularity are all valid concepts with clear definitions; they actually just take my word for it and change their course to not crash into a ferry.
>>
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Never give up, anon.
People don't have wings, yet there were men who said fuck that and flew to the fucking moon.
>>
>>135879998
>Tfw you will never have a cute shy waifu who will love you and be your companion

Why live!
>>
>>135879731
NO. We need women without penis as much as women with penis. You can't have Asakura Mao without Niimura Akane. It's Yin and Yang man. Perfect balance.
>>
>>135879998

Wings aren't necessary for space travel you stupid anime
>>
>>135879998
>People don't have wings, yet there were men who said fuck that and flew to the fucking moon.
If you knew even a single thing about the history of mechanical engineering, you'd know that it has never once been in serious question whether a man could ever fly (because, as we know, many things fly) or whether a man could reach space (because, as we know, things happily exist outside of the bonds of earth, and the things we need to live in the absence of our normal human spaces are highly portable, and all questions of having said things are those of logistics and total energy costs and not of physical manipulation)
>>
>tfw you will never see a completed agdg game because you're all either lonely chatroom shitposters or sad sadsacks
>>
>>135880287
They also aren't necessary for flying but who cares
>>
>>135877361
seek professional help, read Feeling Good: The New Mood Therapy, you got nothing to lose

chin up
>>
>>135880316
But I've seen plenty completed AGDG games?
>>
>>135878743
I forgot to say last time , the walk cycle is odd because her arms are moving along side the legs.
They should move in opposite directions.
Other than that good job
They should move in opposite directions
>>
>>135880310
This poster was most definitely born well after flight and space flight were successfully achieved and has no idea the years and lives that were put into those achievements.
>>
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are boat games still a meme because ive spent enough time on a boat to know what's fun about it but to not want to make a game about it because it's just my work
>>
>>135880457
>implying Mr.Shekelberg wants to help and only cares about my money
>>
>>135880671
There seems to be a couple of boatdevs actually. Maybe you could lend expertise when they ask for help. What's fun about it? Do you know the physics of boats at all?
>>
>>135880729
>implying my country doesn't have socialized healthcare
Time to join the first world, amerifat.
>>
>>135880310
>it has never once been in serious question whether a man could ever fly
so you saying even in ancient greece the knew we could go to the moon? kek are you high?
>>
>>135880671
The whole boat discussion started when people wanted to genuinely see some boat games. It did kind of get memey though with people spamming about wanting boat jam.

But boats games are still cool.
>>
>>135880548
Thanks. I will fix it.
Maybe i need work more with references.
>>
>>135880310
>it has never once been in serious question whether a man could ever fly

Lmaoing@urlife
>>
>>135879376
>>135879492
>>135879579
>>135879731
>>135880224
That's why i like agdg.
>>
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>>135881562
you filthy animal
>>
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>>135881562
I love you too m8
>>
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>>135880968
in ancient greece, the concept of "space" as "the area outside of earth" was considerd a valid traversible space, but not one you could feasibly go to because it's fukken far and flying machines were not a thing yet (but concepts of flight were already starting to be formed, and it's not like the flight of large birds wasn't already observed and noted as possible because holy shit that raptor right there is totally flying over a corpse it's about to eat)

the problem with flight has always been one of power -- the ornithopter, a machine that replicates the movement of a bird, has traditionally been (and largely remains) too heavy to fly because materials science is simply not that good. animal muscle is hard to replicate as a device, especially with the level of control animals have. however, gliders have been a curiosity for ages, and flying gliders predated the wright meme bros.

any person who has ever observed a flying object would be able to say that any object that can fly can carry a payload of some given size up to whatever it can carry before not being able to fly anymore. this isn't even a mathematical proof, it's just basic language. It's a tautology. but from that you can extrapolate that a man could fly given an object that flies, as it is, that is light enough to carry a man in addition to itself. in ancient greek times, of course, technology was primitive, but they still had concepts of aerodynamics good enough to conceive that an object can be made to fly with a payload that does not assist its flight. This was made use of in warfare, with a variety of arrows and javelins carrying flaming or explosive payloads, that could be launched over distances further than a normal thrown or ball-like munition because of their shape providing some amount of lift or aerodynamic stabilization.
>>
>>135881937
tl;dr
>>
>>135881937
lmao you care way too mcuh fag its st pats and ur posting thsui trash lamo lmao
>>
>>135881937
lmao fucking faggot no1curr

where is youre game
>>
>>135881937
Good job anon!
>>
>>135881937
Thank you for that Full Sail garbage "education". But please, remind us... Where is your game?

Oh right, you don't have one, hahaha. :)

Don't worry, someone will be there to "pick you up" soon. Pick you up off the floor, that is. :)
>>
>>135878036
bump
>>
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Check the strawpoll, I'm the one making the boatmech game.

There doesn't seem like there's much to naval arch honestly, I feel like I've learned enough in one afternoon to make a sea faring boat, at least mono-hull, as long as I know what material to use.

If there's anything that could convince me of complexity in naval arch or navigation I'd love to see it in the jam or otherwise. Perhaps the effect of waves inside the hull? hull speed is kind of interesting too but meh.
>>
>>135881937
>melting down this hard
lmao
>>
>>135882710
meant for >>135880671
>>
>>135881937
i cant believe someone would post this thinking it was a good idea
>>
Is it possible for a game to be greenlighted just by being posted to greenlight & no other successful marketing? I've heard you only need 1000 yes votes & get tons of impressions just from posting.
>>
>>135881937
>but not one you could feasibly go
You just provided an example of a serious question whether man could space travel or not.
>the ornithopter, a machine that replicates the movement of a bird, has traditionally been (and largely remains) too heavy to fly
You just provided an example of a serious question whether man could fly or not. Which prevailed for the majority of human history until the industrial revolution.

All that shit about gliders and javelins and shit doesn't even come into it, that's not flying.
>>
>>135882710
>actually taking garbage Full Sail advice seriously
lmao. Where is your game? :)
>>
>>135883148
>You just provided an example of a serious question whether man could space travel or not.
>You just provided an example of a serious question whether man could fly or not.

You could go to europe. It's possible. Europe is there, and there are means of travel. Does that mean it's feasible for you to do it right now?

>Which prevailed for the majority of human history until the industrial revolution.
Most people, to this day, think it's impossible to know how long the hypoteneuse of a right triangle is given both the other legs.
>>
>>135883084
Of course. At least two thirds of the shit that goes past Greenlight doesn't get a single word of coverage. You'll make it pretty easily.
>>
New thread?
>>
>>135882710

>There doesn't seem like there's much to naval arch honestly,
it gets a lot more complicated when you consider what the ship in question is trying to do

simply floating is easy -- accomplishing anything while floating is the hard bit. going fast is just hydrodynamics, but the fastest hull in the world doesn't mean shit if the ship doesn't actually do anything useful.

that said, I was there as a crew member, not a designer.
>>
>>135883517
Please don't. Let AGDG die already.
>>
>>135883725
Hopoo doesn't want competition, guys
>>
>>135883679
lmao how the fuck do you know

where is your game
>>
>>135883517
Here you are, friend, just for you.
>>135883878
>>135883878
>>135883878
>>
>>135883352
I could book a ticket to Europe from right where I am sitting currently. Could the Greeks book a ticket to space?
I can google how to find the hypotenuse given the length of the other sides and get the exact formula to work it out. Could the Greeks google how to self propel a non-organic heavier than air structure?

Your whole reality is based on the scientific breakthroughs of countless others and you're acting like none of that mattered and you still would have somehow undoubtedly known all this information without them. If it was never a serious question it wouldn't have taken us hundreds of years.
>>
>>135883148
>>135883679
Why do you keep posting here as if your Full Sail advice is worth anything?
>>
>>135883445
Ok, you have given me confidence (:
>>
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>>
>>135883995
>Could the Greeks book a ticket to space?
Academics did have a concept of the third dimension and of astronomy.

They couldn't ~Book Le Ticket With Le XPedia Thru Google :^)~ but did have a concept of the sun, moon, and stars being far away, but physicists of the time had a good enough understanding of flight and aerodynamics that you could conceivably drive an object upward indefinitely, given enough power or good enough design.
>>
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>>135880310
wew
exactly how young are you anon
are you seriously implying that in the 1800s lads were convinced they could 'fly' to the moon?
>>
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>>
>>135884503
>given enough power or good enough design.
But they didn't have enough power did they? They didn't have a good enough design. They didn't have either until over 2000 years later, leaving it a serious question.
>>
>>135884684
neat
>>
>>135884684
emdoo?
>>
>>135878036
>How do I separate things intelligently?

You don't. You make it a mess of spaghetti code, like me.
>>
>>135884557
I'm the stupid fuck who tried to encourage people with that post at the start.
Didn't really know it would turn into this.

But there was at least one lad in 1800's who did it and actually pretty much nailed it, except he was shooting people from a massive cannon instead of a ballistic missile.

But I don't understand why are people arguing now.

We are biologically incapable of flight, but we fly anyway, even into space, because we figured that shit out. We built up the sciences and technologies that carry us there.

People didn't hang down their heads when birds pelted them with shit from above.

They went fuck you birds, I cannot fly now, but one day will fly higher and faster than any of you and I will take a shit on you!
>>
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>>135886168
birds still can't get over it
>>
>>135886085
This code makes me sad :(
Thread posts: 792
Thread images: 150


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