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/agdg/ - Amateur Game Dev General

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Thread replies: 772
Thread images: 161

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/GODDAMNIT I CAN'T BE THE ONLY ONE MAKING NEW THREADS/ edition

Current Jam
>https://itch.io/jam/agdg-boat-mecha

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Upcoming Demo Day
https://itch.io/jam/agdg-demo-day-8

> Previous Demo Days
http://pastebin.com/zsDQmN9K (embed)

> Jams
https://itch.io/jam/agdg-zelda-30th-jam
https://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://docs.godotengine.org/en/latest/
Haxeflixel: http://haxeflixel.com/documentation/tutorial/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
horsecocks
>>
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>>135577409
Just got home from work.

Thanks for the effort OP, you do good work.
>>
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WHAT THE FUCK HAPPENED TO WHYNNE?
>>
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finally started enemies.

first test enemy is pretty spooky
>>
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I am going to make a video game

AND IT WILL BE GOOD
>>
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The more progress I make into shit like the combat, the more I realize there's SO much more I gotta do.

For example, now I have these menus that are so lovely and I can add as many options and shit as I want to them.
But this means in the future I'll have to deal with HOW those options get added, like with Badges giving moves.
And then there's the fucking Tactics page which is going to be utter hell as each option there does bizarre shit that I'll need to figure out/rearrange my code with.
>>
kids have so much energy, i want to be a fucking kid again
>>
>>135577715
How did you eventually go about implementing the sub-menus? I remember you were sweating it last night.
>>
can someone tell me what that 3d defcon looking game was I want to know please
>>
>>135577715
I hope you get hired by Nintendo if you ever finish it, cause it would be a great shame putting so much effort into a game you cant sell.
>>
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I wanted to have an SMG for my PONG WITH GUNS game so I made the SILENCED MAMMOTH GUN (S.M.G.) but then after I set it all up in the game I realized having automatic weapons doesn’t really work because you can just shoot the ball all the time. It’s either not powerful enough to stop really fast balls or too OP to repel slow to decently fast balls. I guess I'll go make the red9 now.
>>
>>135577715
Nice!
Are you actually making a paper mario game or using those as placeholders?
If the former, I can guarantee Nintendo will C&D if you get far and they find out.
>>
>>135577975
Make it burst fire.
>>
>>135578041
If I were him I would just make it as a portfolio thing to help on the resume.
>>
>>135577885
It turned out alright for Carmack and Romero. I'm sure it'll be alright for papermariodev too.
>>
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So, is it the moeblob/generic anime that is discouraged here? What about more realistic proper anime that is gamedev-related? You know, respectable anime, not the current garbage anime. Or is it all the same to you guys?
>>
>>135578447
we only like dick girls around here
>>
>>135578447
I wanna fuck that slippery slope.
>>
>>135577848
It's messy as fuck.
Basically, it's different for each "topLevel" menu item.
>Mario's jump, hammer, and special stuff are each made from different list of "moves" taken at the start of combat from an array of all available moves (with each move having an available bool so I can hopefully use that to work with stuff like badges)
>Items is the cleanest, pulling from the already set inventory, which acts differently if in the combat scene or not, but is the same script so there wasn't much that had to be changed.
>Tactics is literally hard coded in right now, don't think there's any way I could make it a list or array like the others.
>Partner's moves work the same as Mario's, but they specifically pass their move list to the combatManager since theirs will be more or less set overall.
But it's all working overall for now, and I think it should be fine logic-wise for now. Not sure how I'll do disabling options though.

>>135578041
I'm a bit worried about that, but then again other Paper Mario fan games have gotten along just fine. There's one that's literally Mario 3D World with Paper Mario visuals and SPM gameplay.
And then there's Epic Paper Mario which is like this project but with the overworld as a purely 2D platformer thing.
Nintendo's really iffy on how they do their C&Ds.
>>
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>>135578447
New Game is the only proper AGDG anime.
>>
>>135578447
It takes real effort making 3d realistic looking anime models like the ones youd see on gpu boxes.
I would enjoy seeing those kinds posted as progress here.
>>
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Thots
>>
Quaternions are hard.
>>
>>135578991
They have many layers
>>
What kinds of things did hopoo make before he made risk of rain

or better yet

Where can I learn about beginner projects successful developers did before they were successful
>>
Wrote a class for Unity
http://pastebin.com/UzKFXK59
It acts like a transform and provides methods that do the exact same thing as a transform, but isn't attached to an object so you can instantiate it.

It allows you to manipulate a fake Transform, and then you can apply it to a real Transform later on.

I didn't implement anything related to parenting or hierarchy since I only needed it for position and rotation (though I threw scale in there so it had all 3 basic fields)

So really I implemented
>RotateAround
>LookAt
>Translate
>Rotate
as well as Forward, Right, Up, and EulerAngles

Let me know what you think, I'm gonna stick it on the Asset Store for free if I can
>Not sure if the name will be final, but I thought it was decent enough since the object is kind of like a 'state', except that it's mutable
>>
>>135579125
>http://pastebin.com/UzKFXK59
Jesus Christ, that's like 95% comments.
>>
>>135577975
Just make your smgs overheat or something. So if you fire in bursts you can push it like the shotgun, but you can also give it a burst of constant pushing at the price of being left open while your gun cools down.

Also you should implement reloading to differentiate your guns - e.g. your shotgun (or revolver) has a small mag, but you can reload one shot at a time in a pinch, while guns with a detachable mag (like an smg for instance) have a longer firing time, but also leave you open while you reload.
So, someone with a shotgun can keep up a constant fire-rate at the cost of having less push at range. Their game plan is slow and steady and wait for an opening.
Someone with an smg has the ability to keep up a constant fire rate if they're stratigeic with their reloads and heat, but they can also give the ball a hard push when they see an opening.
Someone with a revolver or bolt action rifle can push the ball harder than the shotgun or smg at long range, but have to strike the ball directly in the middle if they don't want it to spin or bounce off the walls and lose momentum.
Etc.

There's all sorts of weapons that could have interesting playstyle effects e.g. a double barrel shotgun, a break open style rifle, slow firing machine guns.

If you give players a whole lot of weapon options, that's where your replay-ability is going to come from.
>>
>>135579209
Yeah, if other people are going to be using it, I want the intellisense to be helpful.
Though I comment the shit out of everything I do
>>
>>135578607
Working and messy is better than clean and broken. Keep at it.
>>
>>135579125
This might come in handy for me, im not smart enough to know how good it is but id say its useful if it works considering the headaches Unity rotations have given me already.
>>
>>135578991
You really don't need to understand the maths behind them to use them.
>>
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Is there any worse feeling than when you try to implement a new feature and realize that you have to refactor another feature that you just got done with after spending several days working on it? I long for the sweet release of death.
>>
>>135579386
I want to though.
>>
>>135579354
The methods it has are the exact same ones that are on the Transform class in unity (though I may have overloaded some of them to accept GameObject and MonoBehaviour)

The big advantage is that you can manipulate a Transform without actually having a GameObject in the real world be manipulated. That's useful because you don't have to sync the transform to some invisible dummy object, and you aren't slowing Unity down with random world objects.
>>
>>135579646
Start with regular complex numbers, if you don't already know them. The generalization to quaternions is fairly intuitive.
>>
>>135579619
Refactoring is at least a form of progress. The worst feeling is when you practice something for weeks and get no better.
>>
>>135578904
Looks good

I still know where you stole the style from
>>
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Woo force movement behaviour finished, now I need to teach the force how to do damage and shoot
>>
>>135580065
congrats
>>
joseki
>>
>>135579354
>>135579209
Updated with
>constructor that takes a TransformState
>RotateAround and LookAt can take TransformState
>comments on constructors
http://pastebin.com/z1a9q6HU
>>
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>>135579305
I'll keep it in and try to make it work. I guess my problem lies within the fact that the spread on it was too low so you could snipe it from really far.
>>
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>>135578447
>current garbage anime
This is a shitty meme, there is serious non moeblob shows airing this season, pic related.

https://www.youtube.com/watch?v=rMWOuwFpF-g
>>
>>135578447
Hard to tell what you're even trying to say. Any kind of animu, shitty moéblobs or not, are fine as long as you're talking about your own progress.

Any sort of anime, that's just reaction images or avatarfagging, can fuck off.
>>
>>135580765
>>135579305
>>135578297
I made the SMG burst fire and increased its spread quite a bit so that it's harder to abuse at long range.
>>
>>135577715

Damn dude you've made more progress on a paper mario-esque game in two weeks than I've made in 3 years.
>>
>>135582148
Well I mean, a lot of that comes from the fact that I'm using Unity for everything.

Hell, I haven't even touched animations yet really, all the stuff currently in there is just basic iTween stuff or normal character controller junk.
Also, I've been spending waaaay too much time on it. Hell, the last two days have basically been entirely dev work on it with no work done on my actual thesis or other school projects.
Probably gonna have to take a break from it for the next few days to make sure I make up all that lost time. At least for now it's in a good place to leave and come back to once my important work is done.
>>
We are approaching Danny hours. Caution should be advised beyond this post.
>>
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>>135579619
Once my brain decides on a strategy, I refactor everything in my path to make it happen, even if making a two minute change would save me two days.
>>
>>135579619
Bad smell

Consider the structure of your code and how you plan your design. Sometimes it's inevitable, but if things are coupled too tightly, then you'll run into that issue much more often.
>>
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working on the forest temple tiles
What do you think of the floor?
>>
>>135583751
bretty gud
>>
>>135583751
It seems fine, not particularly foresty though.
>>
>>135583751
It's not the kind of game that I like to play anymore, but it looks nice.
>>
>>135583751
why people don't just make a new genre called zeldalike
>>
is each sprite an additional draw call? every sprite has different transforms so the model matrix needs to be changed for each one

is that right? or is there a better way to do this?
>>
>>135583887
you mean "action rpg"?
>>
>>135583887
There's not that many games that are zelda clones. At least not compared to platformers and other genres. It's time consuming to make a good zelda clone.
>>
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>>135583887
So a lot of games start out with the idea of being a Zelda clone. Then like several days into development they realize they have no idea how to do what Zelda did, or the tools to make it happen.
And then the Action RPG was created, at the least in Japan. In the west, the Genre is generally Action Adventure
>>
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>>135583751
I'd go lighter stone and more mossy. Something more like pic related.

But this might be too obvious/generic I understand with frost your going for more of a cold artic feel.
>>
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>making mad progress on code generator for save system
>creepying worry that a random brain aneurism will end it all
>suddenly 30% deaf in one ear and somewhat numb in left hand
>10 mins later
its happening
>>
>>135584571
>Not going to monthly check-ups with a doctor
You could have stopped this.
>>
>>135584684
>Monthly checkups

Okay Mr.Moneybags.
>>
>>135584556
why dude?
>>
>>135584402
that's a big book
That's going to be close to the screen, right? Will it be animated (open/closing etc)? If so, not sure that spine will work properly
>>
>>135584772
>implying doctor checkups cost money
Try moving to a good, modern country?
>>
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>mfw making best underground game of the century
>mfw normies will hate and only a few people will love it making it into a cult hit
>mfw I'm the John Waters of video gaming
what's your aspirations agdg?

http://gamejolt.com/games/animal-hell-rabbits/133451
>>
>>135584141
you mean "action adventure"?
>>
>>135584571
>he doesn't exercise regularly (90 minutes a day minimum)
>he either doesn't care about his diet or gets his information from diet scams like the Paleo diet
welp it's like you didn't even want to be healthy anyhow
>>
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why is this happening in unity? i've got a sky using an unlit, transparent material, and for some reason it gets really bright within what looks something like the screenspace bounds of point lights. just a big square of the sky behind the light gets lit up.
why would this ever happen?
>>
>>135573428 here.

I'm trying to figure out where to properly use my Sound Cues for my RTS units.

I originally tried adding them to the unit behavior tree's action sequence and that worked perfectly... until I implemented shift queueing orders. Now the sound cue plays again each time the tree resets to carry out the next order in the queue.

If I try to manually add the Sound Cues for issuing new orders or for unit selection, then the sounds will play for each unit that's involved in receiving the new order as well as for each unit that's being selected.

I can't win. Does anyone know of a viable way to solve this problem? Because I'm not sure how to proceed.
>>
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>>135585073
Thanks!
>>
>>135585073
Did you have an actual opinion or were you just content with puking on the floor of AGDG?
>>
>>135584772
Whoops, forgot not everyone is Canadian. Fuck, so you have to pay every time you visit the doctor? That sounds super shitty.
>>
>>135585073
Shit poster, 1/10, would not keep alive if a mere press of a button would save him.
>>
Yo guys, let me know if any of you guys are working on an rpg. I might wanna have some fun with the music. Here's some stuff I've made recently:
https://clyp.it/qdk0avq2
https://clyp.it/sj02zm2p
https://clyp.it/2ihkfwbb
https://clyp.it/artbmgxe

Come on guys, I'm just itching to make some video game music. Help a brother out!
>>
>>135584987
Omg, you were not lying.
>>
>>135585327
too amateur

And since I'm a hack, I can't actually provide useful feedback.

What are you even using? It seems like with a better tool/better instruments, that could even sound alright.
>>
>>135584987
i love Lynch looks awesome
>>
>>135585073
>>
>>135585279
Aren't rotate and moth both American?
>>
>>135585478
Eh I'm using Edirol Orchestral. If it's the sound you're worried about I feel you. I could probably get a hold of a better sample library if I tried. What about the arrangements are amateur? Maybe I didn't lick your nose?
>>
>>135584987
>it's artsy and radical
>so it's great
not this shit again
>>
>>135584987
>>135585659
>arguing with Anons whose brains only work in absolutes
Shitposter warning!
>>
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>>135584717
it would probably need different coloured floors to pull off the different levels properly, and with the amount of tilesets and height variations, it would be way too much work
Also, here's the fire level
>>
former nodev here
i broke the habit guys
>>
>>135584987
pls kill yourself
>>
>>135585738
Looks great :D
>>
>>135585738
your character sprite is too vertical
>>
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>>135585659
>>135585812
I had a vision.
This game is my gift to the world.
Why don't you go play some GTA, you filthy casuals?
>>
>>135585738
>>135585875
Your character's aspect is just fine.
>>
>>135585985
this anon wants to watch you fail

>>135585875
this anon wants to help you succeed
>>
>>135586041
Nice getting your own back there.
>>
>>135580061
From every cyberpunk game ever
>>
>>135584987
If you honestly think that way your a huge douche
>>
>>135584987
Can't see shit from any of your screenshots. Is it just Maniac but with a rabbit on the title screen? I can't even work out what your games are meant to be, someone said Maniac was just a top down shooter with a lot of pointless interruptions.
>>
>>135585738
Perspective as is: Lets you see details of character, is much more interesting.

Perspective of character more overhead: More realistic, makes more sense, absolute dog shit for conveying character feeling/what the character is doing.

I think the choice is obvious.
>>
>>135586107
>>135584987
>listening to someone who gets your/you're wrong
>listening to someone who can't even substantiate claims, and instead just shits all over the place
>>
>>135584987
My aspirations are simple.

Milestone 1.
Finish making the game.

Milestone 2.
Find a way to market the game well with my extremely limited funds.

Milestone 3.
Get greenlit.

Milestone 4.
Make enough sales to pay off all monetary costs of making the game.

Milestone 5.
Make enough sales to pay off all the time and living expenses involved in making the game.

Oh and I also want to get lucky and get rich cause a lot of people like my game for some reason.
>>
>>135584987
Polarized thinking like that is disastrous. These manic thoughts of greatness don't exist without the inverse, depressed thoughts of worthlessness. You will have to give way to them eventually.

The only true way to progress is to maintain a balanced, even handed approach. Not to say you shouldn't have a vision. It's just that you shouldn't have a vision of what YOU will be. You should have a vision of what the game should be.

Good luck.
>>
i made a song about boat jam

"boat game" by anon

boats boats
boat games
boat games
boat games

boats boats
boats and games
boat
boat games

gaaames
boat games gagames
>>
>>135585130
anyone?
>>
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>>135584987
Looks like you just took Hotline Miama and threw filters over it.
>>
>>135586369
>looks like other thing
Wow great /v/ tier insight.
>>
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>>135586201
I don't explain my games, I just do them.
>>
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>>135586203
>>135585875
>>135585985
The perspective of a lot of things is odd. It's partially the nature of the genre and partially me being unclear in my direction to the artist.
If I can later I might make some adjustments to the player sprite, but it's on the bottom of a long todo list.
>>
>>135586480
it looks good, stop obsessing over it
>>
>>135586434
It's not even just "similar", it's downright plagiarism. It's literally Hotline Miami with extra filters.
>>
>>135586480
this --> >>135586513
>>
>>135586097
I bet

surely not from a game maker game with the exact same background & sprite design and scrolling level using lines to resemble 3d scrolling

sure
>>
>>135585130
>>135586351
Not entirely sure what the issue is. What sounds are they? When do you want them to play?
You could have a bool to check if the unit has played its sound to prevent playing again each time it starts an order.
>>
>>135586608
>>135586462
>>135586436
>>135586361
>>135586191
>>135586201
etc

welp there goes the thread. was going so well, too.
>>
>>135585327
I liked your burger song after the stupid intro. Keep at it. I want your skills to be rock solid when I come sniffing around for music.
>>
new jam when
>>
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Rate my shitty vector I just spent 4 hours drawing because I have no artistic ability and I just downloaded Inkscape.
>>
>>135585906
>Literally asking where his game is while replying to a post that contains progress on his frequently updated game

Where the fuck is your game, brah?!
>>
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>>135586309
You're all my children.
So clumsy and idiotic
and that's why I love
you.
>>
> > 135586939

what the fuck did i just read
>>
>>135586750
d'aww that's beautiful man thank you. The intro represented that feeling you get in your stomach after you eat a burger, you know that feeling you get where you stomach just aches before you get diarrhea, The variation of the intro at the end represented the final toilet flush of course.
>>
>>135586794
It greatly resembles the helmet of a knight with a slightly off-center "nose." You did good. Do the next one in 3 days though.

8 of 8, m8
>>
>>135586285
>someone made a pasta of my genuine post from yesterday

So, this is the madness of /agdg/.
>>
>>135586794
superimpose it over feelguy
>>
>>135584987
I don't get it, where's the gameplay? Why is everything so dark?
>>
>>135586794
make a cage with primitive shapes before you draw, it looks asymmetric
>>
>>135587221
>>135587256

It would probably work on newgrounds though
>>
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>>135584987
I told you I would do a game, but you wouldn't believe me. Just like Jesus I came back from the dead and proved you wrong, God bless.
>>
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>spent another day adding content ideas and depth to my game
>didnt spend any time making real progress

Im losing control of the situation.
On the bright side, im steadily getting past the point where my game can written off as shallow.
>>
>>135587097

Thanks. I think I'll aim for "faster AND better". though.

>>135587221
>>135587256

Definitely aware of my lack of perspective and will be looking into improving it.
>>
Where do you live agdg? NC, USA here
>>
>>135587356
https://www.zeemaps.com/map?group=561827
>>
>>135584987
>can't tell what's going on because it's so dark
>god awful performance because of all the filters and whatever retarded shit you're doing
>no mention of controls
>right clicking changes windowed/not windowed while loading???
>right clicking in game appears to do nothing but slap on another filter
>WASD... but Q quits the game

I dunno Anon, I think I agree with all the Anons shitting on you now. You have to have at least some modicum of quality to gain a cult status.

At the moment this is just complete garbage, to the point where it's hard to tell if it even has potential once you iron stuff out.
>>
>>135587429
not my fault he can't make a shape out of circles and use bezier tools properly
>full sail
don't associate me with this shit place
>>
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Anyone know how I can prevent this shaking?
>>
>>135587307
Content is real progress...
>>
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I swear to christ. I walk away to cook/eat dinner and work on my resume and it all goes to shit. This anon >>135583248 knew what was up.
>>
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>>135587503
Why don't you go play some GTA you normie?
>>
>>135587663
Low effort joke/10
>>
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>>135587553
>this shit place
>"this"
>not "that"
Very telling...
>>
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>3 quarters of this general are sane people
>rest are edgy 15 year old script kiddies
>>
>>135587746
fuck off dude.
go hit that bottle of easy jesus and leave us alone
>>
>>135587503
>It's deep, you just don't get it.
>>
>>135587752

It's like trying to have a conversation at a cafe with kids running around screaming.
>>
>>135587572
But its too much ideas guy shit and not enough developing stuff.

I even have epic AAA gameplans in my head but they are useless without implementation.

The best I can say is that im stating what each addition will do in the grander context and how and when it will be activated.

/blog
>>
>>135587697
Hm. Well I'll come back tomorrow morning and ask again then.
>>
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This is so weird
When I click the website link for this guys site, it forewards me to malware/spam, even though the text seems correct, even inspecting the HTML element doesn't seem anything is wrong

Does this happen for anyone else?
>>
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>>135587752
Hah script kids, amiright? Why don't they just pick up Blueprints like the rest of us pros?
>>
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>>135587720
Sorry. Your paranoia is misplaced. Its just me olddreamerfag. I've been trying lurking about and posting a bit for the past week or so. I really do not understand this whole sourcedev thing that goes on with those couple of screenshots or this fascination over a video with a crossdresser saying "I love you."
>>
>>135587891
implementation is nothing without good ideas, see most AAA stuff
>>
>>135587712
It wasn't a joke, I'm not spoon feeding you.
I'm gonna put some Marilyn Manson music now and laugh at you.
>>
>>135587909
Oh nm, its just a typo that leads to tumbr.com that forewards on
>>
GUYS QUICK!
MONOGAME OR LIBGDX?
>>
write a haiku about your game
>>
>>135588184
I'm thinking he's trying to false flag everyone (assuming you're correct), because I was accused of it and I haven't the foggiest as to what is actually going on.
>>
>>135588078
"danny" had nothing to do with it, he was just some loser, and sourceguy had been made fun of for his source stuff long before danny came around.
wait. this bullshit doesn't need to be explained. it's entirely fabricated no matter who it comes from. it's just a huge web of shit.
i should have not come back here. it's totally absurd that this stuff is still going on.
>>
>>135588140
I like LibGDX and Java but they're both perfectly fine choices.

I'm guessing most people will say go with C#/Monogame because it has more features but I don't care for it at all!
>>
>>135588184
that's right, in case you haven't noticed he is trying to create chaos in this thread by making bait replies

do
not
reply
>>
>>135588272
i have no idea who are both of those and i frequent this thread everyday for a good year or two

why the fuck do you care
>>
>>135588140
My shallow knowledge of both supports the idea that the former is good for 3d while the latter is a good gateway to 2d.
>>
>>135588253
Hacking vidyagaem
C:\shill.bat
Normies will be lost
>>
>>135588253

Oh wonderful game
I dream, you are beautiful
reality hurts.
>>
im seriously disappointed with the lack of progress in this thread
>>
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flipping through enemies.

all artwork is place holder artwork or artwork that is not mine.
>>
Isn't it about time for Pugdev to show up
>>
>>135588607

It's coming along! Do you have a blog?
>>
>>135588554
I wrote a longer post but cut it down to one line.

..Because this is 4chan..
>>
>>135588759
i know, holy christ. i've been away for months and this stuff's still going on. it's crazy.
>>
>>135588753
I do not i was thinking about starting a twitter but I wouldn't know how to find other devs or get people interested in this.

in this video i should include that i am showing off
-Clipping (River and Walls)
-Chatbox (no text yet)
-Rough combat idea
>>
>>135588893

Just throw together a Tumblr. I did it yesterday and it recommends other aggy daggers depending on your interests.
>>
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3 gun pickups you can get. A little problem is you throw your current gun when taking a new one but you can just pick your old gun back up and it will be reloaded since it's a new instance. I might just allow one way switches.

Tomorrow I'll begin work on the skeletons that you'll be able to shoot right in the bones while the ball is on the other side to uncover the random gun pickups and temporary elemental/magic upgrades that will alter the ball in a bunch of ways.

Goodnight agdg
>>
>>135589045
give the new instance the ammo count after spawning, then tell the player when the gun is picked back up
>>
>>135589129
you're making me realize that I don't know why I'm doing drops the way I am. Right now I have a gun_pickup prefab and a gun_real prefab. One is used, the other only serves as a pickup.

It is kind of convenient to have separate scripts but I guess I could just enable/disable them too on pickup.

I'll change it all tomorrow. Kind of retarded. Thanks
>>
>>135589118
nice constructive criticism, shitstain
>>
>>135589045
cool. i like the environment. kinda wacky, interesting somehow. i would definitely want to shoot skeletons in such a setting, with that particular graphical style too.
>>
where is my game
where am i
what
>>
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>tired af
>want to stay up and dev
>almost 4 am though
>>
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>>135589364
they're right there waiting for youuuuuuuuu

alright cya in 8 hours
>>
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>>
>>135588987
Can you follow me? I'll follow you back
http://the-idle-rpg.tumblr.com/
I am extending this to anyone else who has a gamedev tumblr.
>>
>>135589618
what is that
im using whatever works for me
>>
>>135589661
>http://the-idle-rpg.tumblr.com/

Gladly, although there's fuck all on mine at the moment. Hopefully it will motivate me to fill it out and get shit done.
>>
should i make a tumblr too
i like the direct contact on here more i think
>>
>>135589948
called the FBI enjoy your SWAT team
>>
listen here sourcefam
you still have a chance of making a game, its not hard especially in 2016 with all the tools you have.. you don't even need programming or art you just need 2 hands 2 eyes and effort to start, do it today and come back with a new identity
>>
>>135589553
What the fuck are you talking about?
>>
Daniel Ashley I'm reporting your game to the Steam authorities.
>>
>>135589968
ill follow you!
>>
what the fuck is wrong with this general
>>
>>135590413
source is also over ten years old
>>
>all those faggot traditionalists saying there is no alternative to this place
>>
>This whole thread
Video Shame

/agdg/ is really done. The non-dev-related namefagging and gossip should have been crushed by moderation. Enjoy your AOL chatroom or whatever the fuck this is.
>>
>>135590398
Been lurking like the last 3-4, even apparent to me that there is a cycle of good posting, then a crash into nothingness as certain people wake up and "contribute", helped by a janitorial staff that don't know their own rules.

I think I'm done with it, because on top of that everyone is fucking retarded enough to reply to him, even when using the same images.
>>
>>135590648
>Video Shame
You know that sounds a lot more retarded than it does in your head. Kinda hard to take you seriously when you say something so amazingly dumb sounding.
>>
someone should step up and end this thing
>>
just wait it out

yesterdays progress was cool
>>
>>135582502
dry dry desert!
>>
>>135590717
I think it fits with the theme of completely, pointless shitposting. Did something about my post bother you? Look at this thread, is /agdg/ defensible at all?

It happens daily, for whatever reason. I don't care who and I'm not about to bother filtering.

I just hope the rampant shitposters are ready for the "Oh god, my life" feelings when they realize what tremendous efforts and time they've invested in this. It's all the same to me, I've only ever lurked and given casual feedback because it's interesting. But wow, simply astounding.

>>135590884
are you new? It happens all the time. And half of it is whoever blaming whoever else, so you'll get some "It's their fault!!"

This general needs to end. There's far more shitposting and chatroom shit than there is progress posting. FAR more.
>>
having his game taken off steam really drove him off the deep end

well how about some progress
>>
>tfw AGDG is too stupid to not reply to shitposters
>tfw this is the primary reason most of them are nodevs
>>
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>All these pathetic impersonators
Guess I'll just come back with my progress, later.
>>
>>135591197
They aren't too stupid. They know exactly what they're doing. This is the general they want.
>>
>>135591157
You are either willfully ignoring or completely oblivious to how I include THIS VERY POST YOU MADE as part of the problem.

If it's oblivious, then I feel bad for you. If it's willful, I feel even worse, because you probably consider yourself some sort of master manipulator.

A lot of you should stop a minute and recount how much time you spend on /agdg/, and how much of that is actually gamedev-related.
>>
>>135591257
>not just using new progress to prove it's you
>>
>>135591323
What? No I'm not being impersonated. Just a bunch of meme impersonators taking the discussion away from gamedev talk. It's a real drag and it makes it not worth posting progress.
>>
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gamdevs turn away. There is no hope here.

It is a chatroom, and even when it's not this bad there are almost daily outbursts.

Shut it down.
>>
>>135578447
>shiting on cute girls doing cute things
reeeeeeeeeeee
>>
Why the fuck is the thread going to complete shit every morning? Someone explain the MothDan meme to me.
>>
If enough people think "I won't post progress because of all this shitposting", no progress will get posted...
>>
>>135591795
One guy bullies some tripfags. 3 or 4 other anons decide to make some lore about this and roleplay (like in this thread) because they're bored.
>>
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POST PROGRESS
>>
>>135592147
drinking some m*t*n*d*e*w right now
>>
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>I want model to spin on the Z axis
>Load up game
>"this.setLocalEulerZ(-this.wheelAngle);"
>it works fine, but the model is rotated 45 degrees along the X axis
>alright, cool, I'll just adjust that in the constructor
>this.wheelActor.setLocalEulerAngles(Math.PI / 2 , 0, 0);
>Wheel now faces properly upright
>without any modification to the code beyold this, it now is rotating at EXTREMELY HIGH speed along the wrong axis
..what could cause something like this?
>>
>>135592147
this all started with mothdan shitting on rotate because rotate was getting a lot of attention at the time and then it just spiraled out of control from there
>>
>>135591948
Finished drawing death animations for all my monsters, now I have to go through and set their offsets and slap it in game.

Hopefully they look alright because I didn't bother testing a couple before drawing all of them...
>>
>>135592257
>using angles
>>
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>>135592257
For reference, how it looks with just a sprite; how it's supposed to, essentially. Also, what do yall think of the spinback/ball physics?

>>135592368
I appreciate it but it's not nice yet anon
>>
>>135592543
>>135592389
delete this
>>
>>135592735
But anon, I'm not using unity
Also I'm having issues with the 3d that I don't really understand
>>
>>135592883
Someone is actually posting progress right now, the only thing that anyone has responded is "nice" and "not nice"

>>135592815
wish I could help you
>>
>>135592953
some people who got their games kicked off steam just want to watch agdg burn
>>
>>135592995
Why was it kicked from steam?
>>
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>all this shitposting going on while you're devving
>>
Make a rhythm game about belly dancing with hot anime girls, you'll make a gazillion dollars.
>>
>>135593069
Sure but most of us suck at drawing...
>>
What kind of music should a card game have?
>>
>>135593173
Always thought googum was stupid. I don't know rotate and sourcefam though.
>>
>janitors deleting one or two random posts
Okay but what about most of the goddamn thread.
>>
>>135593190
depends on the kind of card game

>>135592257
>>135592593
Anyone? Does anyone know why setting the euler angles and then changing them would cause such a major fuckup?
>>
Still deciding if I should go with monogame or unity3d
and the big deciding factor is networking.
I'm guessing unity will come out on top here, and since I know nothing about networking, I will probably go the unity route.
Any thoughts?
>>
>>135593190
Woah. No clue. I know this is a big smelly shit post but I find it funny how there's a complete blank there.

Perhaps... ambiance? It would be cool if there was some context awareness because straight ambiance can be boring, and full tracks would get to be a bit grating.
>>
Hey chatroom, what's going on today?

Hopefully we're just discussing a couple big names here in the community! Love chattin with you guys lol, you're my best friends and only social outlet.

>>135593304
Get outta here with your gamedev talk!
>>
>>135593332
you're being just as annoying as the rest
>>
>>135593250
Probably just deleted by the user themself...
>>
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>>
>>135593662
>>135593587
>>135593554
people are posting content in the thread _right now_ and you are continuing this instead of looking at it or responding to them
consider this
>>
>>135593064

It totally is fine though. I actually feel good when I dev while this place crashes and burns. It's probably how Nero felt when Rome burnt.

Absolutely E U P H O R I C
>>
>>135593741
Why are you obsessing over this person
Literally nobody here cares but you

Even assuming that all the things you say are true, who gives a shit? Why is not having a game such a bad thing? Do YOU have a game?

I don't even give a shit about this drama, I just want you to stop shitting on the thread

>>135593801
jesus
>>
>>135593801
Master Rogue! That air of mystery! Wow this is just like my animes
>>
>>135593805
its not so nice for me, I'm trying to get help but nobody is here because the thread is getting fucked harder than Caligula fucked all those slave boys
>>
i just got back after an hour and its still going
epic
>>
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>>135593890
Since /vg/ has seemingly no moderation, you'll just have to wait it out.

There are times when it's not as bad, probably when the small handful of shitposters are asleep.

Also, it's not like this is a sustainable hobby for them. At some point it will catch up to them, and no amount of shitposting will take away the empty feeling. The end of the road is recovery or implosion.
>>
>>135593931
No, you alone are the reason this thread is shit up, fucking cut it out

>>135594026
I've been harassed by similarly insane people before, it's really crazy to the lengths that some people will go. I don't know why, but 4chan is infested with that type.
>>
>>135594118
And the saddest part is that it will only get harder for you to socialize with real people. What are you going to talk about with them, /agdg/ drama? Fill them in on memes and your "epic trolling"?
>>
I hate this shit but this thread has had me laughing for hours straight. You people are clowns.
>>
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>>135594189
Holy shit did that actually happen
nice
Get fucked, creepshitposter
>>
please stop talking
>>
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>>135594346
Wait is this the guy that's suing that game reviewer for 11 million dollars or is that someone else
>>
>>135594190
>Socializing with real people
>Ever
>>
What in this god forsaken world is happening in this thread? Why do you all keep namefagging? Go to a fucking forum if you want drama.
>>
>>135594457
I legitimately feel bad for the deep feelings of loneliness that must be felt by some people here. Addicted to a dopamine rush that only further entrenches them in this terrible fate.

Pretty grim stuff.
>>
>>135594496
Why are you even obsessing over this guy my man
why do you care
also why did you get a visit from the fucking police and how would people here know about it if that wasn't what happened?
>>
>AGDG
>Mothdan and drama
>>
>>135594603
There is literally no word to describe how insane you are.
>>
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Are you people even trying to make them anymore?
>>
>>135594527
I don't really feel lonely, I just don't care for interacting with people.

Normies are the ones that insist upon not being lonely.
>>
i dont even know what is this argument about

both sides accuse eachother of being dan
>>
>>135594721
Why are you posting here? So you would prefer this to a group of friends, comfortable with eachother and accepting of you, talking about gamedev and just hanging out?

I don't believe it. I think there are some severely lonely people here, crippled by their need for socializing and fueled by any little response they get that acknowledges their existence.
>>
>>135594715
I just grab my popcorn and laugh when I come here, not worth posting seriously anymore.
>>
>>135594813
Because I like reading about people's games and it sometimes encourage me to keep learning.
>>
>>135594818
Same. It's 5 am and I'm losing my fucking shit at this thread.
>>
>>135594937
Oh that's cool. Well, it was great interacting with you socially. Have a nice day!
>>
>>135594993
Who cares? Stop namefagging
>>
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Reskinning my shooter to a fantasy world, it's more fun and you can be more creative with the enemies.

Here's a jelly blop.
>>
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someone update me on the drama between this "mothdan" fellow, the hick, and rotate dev please
>>
>>135595025
I know it's almost forbidden to use this term in conversation on 4chan, but I think you're projecting.

I spend most of time playing games, watching tv and lurking, not really posting or interacting with people, I mean the most interaction I might get is from ERPing but that's really just a substitute for a lack of specific fetishes in art, not because I need the interaction.

Furthermore, friends and interacting with other people over the internet are two very different things.
>>
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Taking hits now has a little more impact. Your view jerks violently and there's a bloody screen.

>>135591948
It may be a lost cause at this hour, but I'll do my part!
>>
Where are the people telling shit like "this general is good for feedback" and "this general is the best for gamedev" ?
Where are they? I'm genuinely curious to hear them right now. Fucking idiots.

>>135587559
>went to Unity
Considering how huge your other project is I'd recommend you to finish it first.
Anyway Camera movement should be interpolated on Update, you probably did it in FixedUpdate.
>>
>>135595939
You're trying too hard.
>>
>>135596148
>Daytime agdg is different

Yeah but not really. It's times like these I really would have no problem with some heavy-handed moderation.

It's really sad to finally decide that this is just a chatroom for a few lonely people.
>>
>>135596143
I know for once that there is at least one guy >>135595939, >>135596180 just getting mad for whatever reason.
That's actually sad, he tried the "you don't have a game" meme and the proceeded to call me what you saw when he noticed I didn't care.
>>
>>135596452
I've never reported before, do you think it's annoying or helpful for the janitor to report a fuckton of shitty non-gamedev-related namefag posts? Because it would honestly feel kind of good.
>>
my progress right now is a flying dildo
>>
https://www.youtube.com/watch?v=B7d8nO2I5o4

What do you think needs to be improved next?
>>
>>135596554
The janitor doesn't care. I've been reporting this shit for months and it's still going.
They only react when someone posts furry or cp.
>>
>>135596656
Or making fun of anime and weebs, which I was banned for before.
>>
>>135596656
Is there higher-up? I know moot used to welcome e-mails, I can see him considering a petition to clean this shit up.

And there's no arguing it, this general is absolutely crippled by this idiocy.
>>
>too much talk
>no progress pics or webms
>>
>>135596828
What would you improve?
>>
i miss when rotateguy was just literally just a rotating guy with a fez rotating over spikes
>>
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>>135596658
>everyone trying to ignore the underage insane shitposter
>this guy's fanning the flame
T-thanks.
>>
Ignore shit-posts. Report shit-posts. Post progress. Comment on progress.
>>
>>135596630
Juice for the plasma pistol thing (2:41). It should move some...

Animations/better animations for the monsters.

Add pitch changing to the sound effects (a cheap way if you don't want to find a bunch of alternates). It gets really tiring to hear the exact same sound clip repeated.
>>
>>135596717
Based
>>
>500 posts
>entire thread is shitposting drama
is this the result of that shitter getting banned yesterday?
when will agdg return to normality?
>>
>>135597268
>Ignore
See? This is why this thread is constantly going to shit.
You ignore occasional idiots, but you can't ignore some mentals that have been shitting up a place for a year. You have to take actions, unless you want another year of this shit.

The janitors don't give a fuck, and although I think it's overkill I'm starting to agree with the other anon who talked about notifying his mom.
>>
>>135597479
>The janitors don't give a fuck

It only takes a second to report a post, there's going to be some threshold where they get sick of seeing the reports. And it's undeniable that this general is crippled.
>>
>>135597219
wall climbing enemy could fit in the game design to cover more directions of attack.

>>135597336
Will do the pitch stuff. (I watched that vid too)
>>
>>135596578
pics
>>
>>135597623
I still clearly remember how the thread got fine for 5 days straight when the guy talked about it and people started agreeing about this.

>>135597697
>you're danny
Didn't even bother to read your post. Everyone is getting sick of your shit.
>>
>>135595179
Still a shooter? What are your "bullets" going to be?
>>
1 HOUR LATER
>>
>>135598065
I don't care who any of these people are. I'm just enjoying breakfast and reporting a fuckton of shitposts that have nothing to do with amateur game development.

>Make AGDG Great Again
Ignore shitposts, report shitposts, post progress, respond to progress.
>>
>>135598203
Are you new to the internet? It's neither creepy nor interesting. It's boring and turns the thread into a chatroom that has nothing to do with the general.
>>
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>>135591948
I don't have any. Have an anime, it's better than the shitposting, I suppose.
>>
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>>135597792
>>
>>135598147
What's the point? It has been proven numerous times that he's ban evading anyway.
>>
>>135598279
he is requesting proof of the dox on himself though
which is literally insane seeing as it exists and there are mentally unstable people on agdg who have been here for years
>>
>>135598383
>What's the point?
Everyone should be training themselves to have their reaction to a namefag shitpost be reporting, not responding.

That alone is worth it. It only takes a second.
>>
>>135598383
Lets say you get to the thread after the shitstorm and his posts were reported and deleted already. It's like it never happened. Help clean AGDG for the next person and maybe the next person will help you.
>>
> wake up from my cool dev powernap
> people are literally shitposting about telling on mommy
where is the progress people?
>>
>>135598546
Where is yours, friend?
>>
>>135598547
I care. When /agdg/ isn't a total shitfest, it is pretty fun to share progress and get feedback, and follow progress and give feedback.

You know, the whole fucking point of the general.
>>
>>135598485
>but tattles to their moms
Which in that particular case would be the most effective, it's not like he's got a job yet.
It's not even about the guy, I'm genuinely curious to know what kind of parenting it takes to have such a result.

And I'll also reminder that this is 4chan. Faggots like him always used to get a harsh reality check for their faggotry, he knows perfectly why he's bringing his drama and attention-whoring pictures on almost all boards but /b/.
>>
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>>135598586
last time I posted progress some guy compiled an image that listed my game alongside the posts I made ITT, in an attempt to convince people not to pay attention to my game
it was really fucking autistic

Anyway, I'm working on the overworld for my game and room transitions.
>>
Just remember shitposters, this is unsustainable. Soon even this little dopamine rush won't be enough.

The emptiness that follows, when you're forced to examine your life, will be desperately uncomfortable. Reconsider how you're spending your time.
>>
>>135598821
>>135598848
This proves that there are at least 2 people pushing the "d*nny" thing around.
>>
>>135598986
Are you serious? Some of the best games are made by autistic people.
>>
>>135598974
>I am still of the opinion that there is no saving this place
There is one, you'd have to take actions about those idiots outside of 4chan.
It's not going to happen though, until they ironically trigger someone as mental as them who decides to go on a crusade against them.
>>
>>135587559
That model is super cute, source?

Also, I've no idea how you managed to get the camera that glitchy. That should be like 5 lines. Post code.
>>135595873
Camera goes in LateUpdate
>>
>>135596630
>What do you think needs to be improved next?
Enemies don't seem threatening in the slightest. They also act clunky and seem rather small compared to the player. Guns on ground suffer from the same small in comparison problem.

Shooting animations, fx and sounds are very lacking. Shooting is the bread and butter of your fps. It needs to be a lot better.

Lighting looks like it's from 10+ years ago. Enemies don't seem to have shadows.

Oh and it could use some background music.
>>
>>135599171
>That model is super cute, source?
It's the crystal gun grill dev
>>
>>135599169
What is easier, to make dwarf fortress or to ignore a few autists?
>>
>>135587559
>tfw will never be able to make models this cute
>>
>>135598354
That doesn't look very engaging...
>>
Anyone have any suggestions on how to fake volumetric lights in an engine that only has flat shading for models?
>>
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Challenge time!

come up with 20 twists you can put on a pong clone.

you have 20 minutes. let's see those creative juices!
>>
>>135599492

By flat shading do you mean you can't affect transparency at all?
>>
>>135599364
dont worry it will be soon
>>
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As the shitposters wear themselves down, a mournful emptiness fills them.

/agdg/ carries on unbothered, ready to talk gamedev as before.
>>
>>135599492
just write a shader for it that doesn't use flat shading?
>>
>>135599796
He's still here. He's just pissing himself over the fact that his bullshit is almost getting out of 4chan.
This is a good thing, let him shitpost more so that someone can snap and do it.
>>
>>135599751
i'll show how easy it is by ignoring you, starting now
>>
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Guys I actually have a progress shot.

This is the loading screen, left box is short summary of game world, right is short summary of player status.

Hopefully players will be less confused when the game starts.

Thoughts?
>>
GIVE ME THREE INSTRUMENTS TO MAKE A SONG OUT OF
>>
>>135600221
flute, didgeridoo, otamatone
>>
>>135600221
scalpel, bone saw and tweezers
piano harp and violin
>>
This recent session of tantrumming, from whoever these people are (inb4 blaming someone), was especially bad.

The emotionally fallout will be devastating. "What have I been doing with my life." I do not envy those desperate souls. The loneliness must be terrible.
>>
>two years of visiting /adgd/ on and off
>still havent started making games

How do I start? How do I make my dreams be real?
>>
>>135600221
Piano, synthesizers and a cow bell
>>
>>135600468
>sick of seeing the word
Can't we make the mods auto-ban this word and the post or something? Just like what they did with B0xxy back then.
>>
>>135600490
Just like make game.
>>
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>>135600490
There's only one way. You have to just do it.
Just like make game.
Choose an engine, any engine, follow tutorials, learn the language, and just make things. Start small and work your way up to bigger games.
>>
>>135600490
Learn a language (C#, Java, etc, they're mostly all fine) or pick up a tool (Unity, Game Maker, Construct)

Choose one:
Read a book > Read tutorials > Watch tutorials

Make small shitty practice games. Work your way up to being able to make your dream game.
>>
>>135600608
It doesnt happen. I get the coffee, and the Nutella, and download Unity, and sit on my PC all day, but instead of having a game appear at midnight I have spent my time posting on 4chan and playing video games.

I cant dev, at some point I just stop doing it and do something else instead, without meaning to, without knowing how or why.
>>
>>135600221
Guitar, Mambas, Sitar
>>
>>135600739
download learning resources
shut down internet
make user where you don't have games installed
dual boot linux and don't install any games
>>
>>135600821
>shut down internet

This kills the progress.
>>
>>135600709
This thread went down because of him. A whole damn thread, how the hell are you supposed to be "used to it"? This is not acceptable.
He even replied purposely negatively to some devs and pushed them away from this thread, this is bullshit.

Are you seriously fine with : "Look, can't post progress for the next 6 hours or so because of one single guy".
>>
>>135600739
Start with something simple you can finish fast.
>>
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>>135600821
>dual boot linux
>>
>>135600770
>let alone as much as people gave a shit about that coke whore back in the day
Yeah nothing happened. Sure. Shut your fucking mouth if you don't know what you're talking about.
>>
>>135600859
How?

>>135600949
Ok you can also fully install linux but I assumed you still wanted to play video games in the future
>>
>>135601009
>How?

Because you often run into problems that you can solve after 2 hours of tinkering, or after 2 minutes of google.
>>
>>135601009
>every successful indie game
>programmed on Windows

>every nodev script kiddie
>programmed on Linux

I think I'll stick with what works.
>>
>>135601082
If you run into a problem you stop and work on something else. Some other day when you have access to the interwebs you google the problem. It's not rocket science.
>>
>>135601014
Except some of the devs, like the crystal gun girl dev, are long-time users of agdg. So shut the fuck up with your mental fortitude bullshit.
You're just looking for excuses to shitpost.
>>
>>135601196
>run into a problem with unity's pyramidocubosevendimentionalsace objects that hold coordinates
>have to stop all progress because i cant figure it out

No, internet is required for normal work flow unless you ave very experienced.
>>
>>135600861
>one single guy
This isn't the problem though. I have no idea who you're referring to, because it's all this murky mess of shit.

But the problem is very definitely more than "one single guy." It's a few people who are thirsty for social interaction and drama, but can't seem to keep it in IRC/steamchat/whatever.

If you're posting about gossipy shit, you're the problem. Nobody's fooled by this "so-and-so is the real problem!!" shit.

Ignore shitposts, report shitposts, post progress, respond to progress.
>>
>>135601153
Don't complain about getting distracted by the video games then.
>>
>>135600739
You need to build discipline.

Set up fixed times to dev.
Clear away possible distractions.
Set up clear dev goals:
--Create a list of ~15 minute tasks, any given task won't seem daunting and it will be easier to start.
--Set deadlines for yourself for where you want to be in a week/month/whatever.
>>
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610 posts
like 3 progress posts

I don't remember why I come here.
>>
>>135601276
>work on something else
>stop
pick one
>>
>>135601302
My progress is coming, don't worry.
Still shitty, though.

I'm making a menu...
(took me a full day :'( )
>>
>>135601302
>tfw no one replied to my anime
>>
>>135601278
There's on single major shitposter, aka the one spamming "you're d* why are you so mad d*" to every replies he can, and maybe one or two people seriously replying to him, like the "honk honk" poster.

The thing is, without this idiot this thread wouldn't have died that easily. I'm not going to do it but I bet that half of the replies in this thread have the D* name in them, and I bet that almost all of them are from the same guy.
The only thing that can validate if it's true or not is having a mod coming over and banning every single post from that guy's ip. Which, let me remind you, already happened several times in the past.
>>
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its really minimal atm and i don't know what to paint over it

gonna finish the face first
>>
>>135601621
>>135601646
I've been in these threads a long time. It's more than one shitposter. It's everyone who finds themselves unable to stop themselves from posting about gossip/namefag shit.

Stay in the IRC, useless fucks.
>>
>>135601302
Post progress.
>>
>>135599186
How would you improve the shooting?
>>
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>>135601646
>And it really is one person who has genuine mental problems. Not "oh they made a kissy face to a camera once" problems
to be fair a ton of posters peer pressured him into doing it
>>
>>135601847
>I've been in these threads a long time.
And you think you're the only one you fuckhead?
But the fact that you're dead set on defending this guy or even the shitposters proves something already.
>>
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We still making boats?
>>
>>135602110
because /agdg/
>>
>>135601969
> you're dead set on defending this guy
The fuck are you on about?

>You must admit that there's a difference between what's going on now with our local /x/ gremlin and typical drama
I deliberately avoid learning anything about this goddamn teenage shitshow so I don't know what the fuck you're talking about.

It's boring shit. I can't even read the rest of your post, it just looks like a block of boring shit that I don't care about.

Report shitposts, ignore shitposts. Respond to progress, post progress.
>>
>>135602437
I literally just walked into this thread and this is the first thing I see. Thanks for a shitty start to a shitty day, asshole.
>>
Let this general die.

Let's try again in a couple years.
>>
>>135602110
>>135602240
Learn how to use the filter, and stop being triggered by it.
The only reason he continues to post here is because his shitposting is able to throw the whole thread off-topic, just like our posts are now. These posts we are making right now is exactly what he wants to see. He wants less devs posting progress. He wants more shitposting. He wants to destroy /agdg/. The only way to stop him is to not let him have the power. Stop caring about him, hide his posts, and just like make game.
>>
>>135600490
I started lurking in aggydaggy around 2008-2010. First started programming in 2011 and finished my first game last fall. It takes a while.
>>
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>>135601972
And mechs!

I love your little pirate crew!
>>
Ignore ALL posts that are namefaggotry teenage gossip shit.

Don't get hung up on "the story" because there is none, it's just a swamp of shit and retardation.

Just ignore it completely if it's not gamedev related, and report it if it starts getting out of control, but do not respond.
>>
>>135602670

People are bored, easily distracted and ultimately nodevs themselves. They're the ones that fuel this inane circus. I'd post more progress if it was worth posting.
>>
>>135600156
Guys, thoughts on my progress pls.

What do you think of the intro screen?
>>
>>135602761
Would you say that at least 50-60 people enjoyed your game?
>>
>>135602909
It sold around 1k copies so yeah that's a good estimate.
>>
>>135600156
The "consoles" look lazy (font is fine, full black is fine, but the straight up outline makes it look extremely mediocre).

The button too for that matter, and the font choice looks weird.

The background is neat, the title/magenta box behind the title are neat. You could probably improve by having an actual logo / image based title, rather than just using text... but it seems pretty decent as is.
>>
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Here's some nice free assets https://github.com/sparklinlabs/superpowers-asset-packs (CC0 license).
>>
>>135603015
thanks for the feedback maybe ill try make the border color white for the consoles? mayb eill add a box shadow
>>
>>135599579
I can set translucency and blend modes for the whole model, but I can't for example darken the edges or have it affected by dynamic lights.
>>
>>135603079
> CC0
don't use these assets guys I'm already using them
>>
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>>135603079
This assetpack is old news. But I guess we might praise them for their attempt at giving some very basic usable characters.
>>
>>135603147
M8, this is exactly what he wants.
He uses the same easy to filter words every time he posts, so just filter it. You will get rid of 90% of the shitposting, any other shitposting you can manually hide easily.

Stop thinking so hard about this. Make game, post progress. I've posted plenty of progress here. Sometimes I get "it's shit" posts, other times I get real feedback, it depends on who is here at the time, just.
JUST like
make GAME
>>
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>>135603127
Color's fine, since it ties it in with the stuff behind the title. Think it needs to be a little more intricate (while still feeling minimalistic). A drop shadow might be alright but I think you could do better.

Pic related (and shows I'm actually a dumb hack)
>>
>>135603079
Using an asset pack like that more or less guarantees that your unremarkable shovelware game will have duplicating assets with other unremarkable shovelware games.

Isnt that a big no-no?
>>
>>135603341
It was updated recently with some new stuff in the "ninja adventure" pack.
>>
Seriously guys lets collab and make a game.
>>
Is there any way to show only posts with images and replies to those images?

As far as I'm concerned, if a post is not progress or a response to progress then it's completely irrelevant. And yeah I know people can shitpost with images, it's not a perfect system but it would be better.
>>
>>135603553
That doesn't work and we've shot it down so many times I can't even be assed to list the reasons why it doesn't work.
>>
>>135603553
we can make boatjam
at least we have an idea
>>
>>135603575
>Only artwork is progress

You are the reason /agdg/ is garbage desu.
>>
>>135603475
Obviously you don't use it if you're going to spend years making a large fully featured game.
It's good for prototyping, letting you use nice art for a prototype instead of ugly art. It's also good as a base, that you can modify later on.
Programmers here are always complaining about how no artists give away free art, so there's some free art.
>>
>>135603584
Give me 5 reasons why it won't work
>>
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>>135603495
Some update you've got there.
Look I know you probably like them and all but there's nothing really impressive in here. That's not even on the rpgmaker level.
>>
maybe lets just not make a new agdg thread
>>
>>135603553
Sure, what's the game idea and what engine?
>>
>>135603664

Timezones
Anonymity
Inequal Distribtion of workloads
Power mongering
Lack of a deadline
>>
>>135603670
I see agdg complaining about no free art all the time, so I posted free art for those people. You don't have to like it.
>>
>>135603654
The only progress that matters is the one you can show off with a webm, gif or screenshot, even if it's just code in the editor. I don't give a shit if you just say "yeah I did a lot of progress today, wew I'm tired".

Suck my dick fag.
>>
>>135603553
bitbucket & gamemaker
and I'll help out senpai
>>
>>135603741
get a shrink
>>
>>135603783

You're just proving my point. You probably aren't even a developer if you genuinely think like this.
>>
What if we do it like this.

Make 3 collabs instead of one.

One for Game Maker.
One for Unity.
One for UE4.

This way no one gets left outside and we can decide once and for all which engine devs are the best devs.
>>
>>135603452
put some gausian blur and reduce alpha
mgs menu style
>>
>>135603897
>tfw I use Godot
>>
>>135603897
Even better

one for Game Maker
one for Unity
one for UE4
one for Enginedevs
>>
>>135603897
Because the engine choice shouldn't factor into what game is the best / most fun.
>>
>>135603868
Nigga if you can't be arsed to put some lines and dots to show off your new dungeon generating algorithm then why even bother posting progress on AGDG? Why not finish the game?

Never mind you're probably just a shitposter desperately stalling for a reason not to have his tantrum filtered.
>>
How did all this drama start?
>>
>>135604046

Reminder:
>>135602776
>>
>>135603127
>>135603959
Redirecting you to the actual dev.
>>
Which gaming engines do most of you guys use and does most of /agdg/ use
>>
>>135604035

This is what I mean't by "you are the reason /agdg/ is garbage".

You actively discourage progress posts by shitposting and flaming anyone who doesn't post completely fleshed out commercial-ready artwork and footage.
>>
>>135604017
>Because the engine choice shouldn't factor into what game is the best / most fun.

It doesn't. The reason they're split up is because some people use UE4, some use GM, some use Unity. Pretty sure nobody will abandon his engine of choice for a small project like this.

Once the demos are finished it'll be up to AGDG to decide which game was the best, and which engine devs are more serious.
>>
>>135604137
>completely fleshed out commercial-ready artwork and footage

That's a thing he said and you didn't just exaggerate in a poor attempt to make his argument look foolish even though people can simply scroll up and read the original argument in context making your exaggeration look even worse
>>
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>>135603762
There's a difference between free arts and usable arts.
Unlike >>135603661 I disagree with the prototyping part, such low assets are not good at all when they barely have an idle animation, if no animations at all.

If you just want to have a static image or T-Pose model you'd rather just use a high quality one you can get everywhere for free too since it's just for *prototyping* and good-looking.
If you want to prototype correctly you will want to have at least some functional characters and arts to get a good overall view of what you game is going to be. This is why they work with characters like pic related or use uni-colors tiles.

I don't understand why the hell you think I'd pick some badly drawn barely functional assets for prototyping. There's literally no reason to do so.
>>
>>135604108
unity is designed for ease of use and compatible with many formats
however.. its kinda slow and stiff
gamemaker is the sweet spot, it has nice features and is stable
>>
>>135603783
don't take that bait

>>135603749
Of those the real problems are Inequal Distribtion of workloads and Power mongering + the fear of power mongering.

If we wanted to actually finish something we'd need people with actual experience to be very heavy handed and people won't like that, they'd get all "you just want us to make your game" eventually
>>
>>135604232
Unity isn't easy to learn at first it is challenging
>>
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>>135604137
>You actively discourage progress posts by shitposting and flaming anyone who doesn't post completely fleshed out commercial-ready artwork and footage.

Are you dumb ?

How is this commercial ready artwork or footage? Do you have any idea what posting "progress" is? It's not supposed to be pretty looking, it's just supposed to show you've done something.

And how the fuck am I "shitposting and flaming" people whose posts I don't even see? Jesus Christ you're stupid.
>>
>>135602763
you should have a cover/duck mechanic that makes your character sink up to the neck and go boat mode
>>
>>135603972
same
>>
>>135604227
> if you can't be arsed to put some lines and dots to show off your new dungeon generating algorithm then why even bother posting progress on AGDG?
>The only progress that matters is the one you can show off with a webm, gif or screenshot
>Is there any way to show only posts with images and replies to those images?

This is cancer and anyone who thinks like this is cancer.
>>
>>135604231
Chill out, it's like you're taking personal offence to an ignorable offer for free assets.

I'm not going to use the assets he posted but I don't feel the need to shit on him because of that. To each their own.
>>
In the last thread someone said turning/steering doesn't feel responsive, how do I make it more responsive?

https://straub.itch.io/neoncityalpha
>>
>more than 100 posts has disappeared with one ban.
Not a single guy they say.

>>135604452
I'm chill though, I'm just explaining why they're not that great. Instead of trying to make failed good-looking attempts they should try to make more functional assets.
>>
>>135603475
>more or less guarantees that your unremarkable shovelware game will have duplicating assets with other unremarkable shovelware games.
That didn't stop Realm of the Mad God. Its assets are from a pack very similar to that. It's a F2P game with over a million players on Steam. I hear it made the creators quite a bit of money.
>>
>grass textures
>>
Is there a way we can collab with everyone using their favorite gaming engine?
>>
>>135604235

That's why collabs fall apart. You need a strong leader, someone who isn't afraid to push his team. If you haven't noticed, AGDG is full of pissbabies who want to maek gaem. Collabs are better off done privately instead of set up in general with people throwing in their 2 cents. You should take the time to acquire partners who can actually assist you or fulfill a niche. Collabs here usually result in 2 or 3 devs, a half baked art guy and some guy that's really eager to share his ideas but doesn't want to do any coding.
>>
>>135604368
Thanks, I was originally just thinking about ducking, but submerging sounds way more interesting and a lot cuter.
Collapsing a killer mech into a tiny boat. Ah, what a dream.
>>
>>135604805
See >>135603897

Get a representative for each engine to put the team together.
>>
>>135604314

With Unity I felt at home very quickly, with Unreal not so much.

Maybe Unity has a more similar interface like blender, since I have been using blender a lot. Unity has windows/tabs that all do a certain tast that you can arrange in the program however you want, kinda like blender. Also unity is more based on drag and drop.
>>
>>135604839
this
>>
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Battle sprite for a new enemy, the Wandering Mind.

Not sure what kind of attacks to give it yet.
>>
I hope watersnakedev posts progress today.

also mods==gods
>>
>>135604585
Consider stronger turns, the veering feels like molasses. If you don't want to compromise the bike feel I'd probably start with veering and then slowly make it more of a turn. To a limit, of course.

Also I've gotta admit I'm not a big fan of the camera tilting with the bike like that.
>>
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Progress of a sort (it's actually from last week) but also a question about UX.
As the webm shows, to look inside buildings and caves you can use a tool to "split" your view of the landscape. To use it you drag from a point. Depending on what direction you drag, it'll split the landscape differently.
The problem is a new player is unlikely to try dragging with a tool. They'll click and nothing much will happen, then get confused, angry, call me mean names and demand a refund.

How can I indicate that the user should be dragging with this tool?
Have you seen a game or application that needs you to drag with a tool that is able to make it clear that's what you need to do?
Or how can I get the same position-and-direction information without requiring the user to drag?
Do you have any ~ideas~?
>>
>>135604970
>elevator door transition
That's great, I like your game a lot so far.

Idle thoughts? Persistent thoughts? Maybe it could form ideas, "Wandering Mind is thinking!" with a thought bubble, and then next round something random forms in the thought bubble, a buff for the wandering mind or a weak ally or something
>>
who up for love2d collab
>>
>>135604970
This looks really clever! What engine?
>>
>>135605283
My first impression is that when the mouse button is held down for a certain amount of time (and maybe as soon as dragging is detected), you create an animation arrow pointing off to the side... or a message by the cursor that appears instructing the user about the drag function such that it disappears once the dragging starts.
>>
>>135603672
ever
>>
>>135605359
I really like the summoning idea. Maybe a thought bubble enemy that later transforms into other enemies

>>135605484
Thanks! The game is in Java
>>
>>135605283
Eventually add a tutorial.
Then tell them to do that in the tutorial.
>>
>>135605283
A tutorial with an example island? e.g. what you've got right there.

"you can't see them but there are some people in there! split the island to look inside"

Then you could highlight the line you want them to split and indicate a pull motion away from it.
>>
>>135605283
Change cursor into directional arrows.

Everyone who's used a computer knows what he should do when the mouse hovers over the edge of a window.
>>
>>135605648
Oh wow, cool! Have you built it up from scratch? Great stuff!
>>
>>135603269
Jokes on you, I already released a game using them.
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>>135605798
Adding to that I think symbolising a split would be pretty important. Maybe something along these lines
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>>135605936
Yeah. Started as a school project that I felt like sticking with
>>
>>135604970
Maybe get inspiration for attacks from "brain in a vat" philosophical analogies.

https://en.wikipedia.org/wiki/Allegory_of_the_Cave
https://en.wikipedia.org/wiki/Zhuangzi_%28book%29#.22The_Butterfly_Dream.22
https://en.wikipedia.org/wiki/Evil_demon
>>
>>135604059
>>135603959
thanks you sir I will check out mgs now
>>
>>135604585
Right off the bat there's a pretty strong legibility problem going on.

Why are the bad items and good items almost identical? The camera position makes it look cooler but you can't tell what's coming up until you are fucked. You can help by moving the camera up and rotating it downwards.

Maybe if this was top down you wouldn't feel that you turn so slowly because you would have plenty of time knowing what you have to dodge.

Kill all those extra keys, Y, N, Q and Enter. Shoot and Escape do the job just fine why do I have to remove the hand from the play position in between matches in an endless runner?

Main menu should be pressing any key to skip the end of the menu/instructions animation and then another press to start. As it stands right now your either wait for everything to appear (which takes way too long) or press a key and skip right to the game without getting any instructions.
>>
>>135604585
The turning radius of the bike being slightly larger than the actual turns is unpleasant.
>>
>>135603959
Sorry to be thick everyone,

but which MGS is he referring to? 5 ? I dont see any similarities . Does anyone know exactly what he means?
>>
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>literally insane shitposter gets banned
>his alter ego arguing with him always gets banned along side
Would be cool if mods dropped in to doubly confirm that it's all him or something.
>>
>>135604232
>gamemaker is the sweet spot, it has nice features and is stable
Is this a new meme?
>>
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Ideas overflowing again:

Currently planning the game to only have 2 equipable items and an armor piece. Would it be interesting to have something like pic related to be shown somewhere in game to "see" what you have equipped and/or for tombstones once you eventually die?
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>>135606230
>>135606524

only to the background obviously, leave the menus as is
>>
>>135606182
Sounds interesting. Maybe a passive ability to convert damage it takes to negative statuses something like that.
>>
>>135606660
Something bothers me about putting a body on him. I'm trying to pinpoint it to be more helpful but I don't know. Maybe if I were shown my form as that head+body first, and then the actual gameplay showing me as just a head, that would be alright. But after seeing just the head move around now it looks weird to me to see a body, too.
>>
>>135606685
No need to overthink it, I meant more like dropping some references by naming attacks after them. Although a normal person wouldn't give much thought to why a floating brain would have an attacked called "Evil Demon" it would definitely make a nerd somewhere feel good about himself.
>>
>>135606748
Wrote a scraper to collect all youtube videos.

I may or may not make an AGDG juke box thing.

Torn between setting up a site with my own youtube box, or just creating a youtube playlist
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> you're at a restaurant with the official committee of vidyadev dogs
> you accidentally leave your wallet at home
> "We'll foot the bill, but only if you post progress ITT right now"

What do you do?
>>
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making a little arena shooter, might submit demo for the MECH jam.

Trying to make this one a little more tactical: the player and enemies are very fragile, only taking a few hits to kill. The player has a limited amount of bullets on screen at once, the bullets can bounce from walls and even your own bounced bullets hurt you. Enemy bullets can be destroyed by shooting them, and enemies can be "trapped" by using mines (or they can trap themselves / each other).

Enemies also have a few different behaviors, they can either try to hunt down the player or try to avoid him. The enemies have to spot the player to attack him, and the player can use cover to hide from enemies.

Let's see where this goes...

The arena itself looks a little bland, any ideas how to make it look better?
>>
>>135604585
Why is there a gun if shooting does nothing?

Why can I accelerate or break if neither does nothing?

Why is the bike incapable of making a turn as steep as the curves on the map?
>>
>>135606932
post progress, but unrelated to the situation
>>
>>135605551
Animating the in-world cursor is something I'd quite like to do just for the sake of it looking cool. But I worry that it only doing that once you have the mouse held down means people who insist on clicking instead will just never see it.

I don't like the inelegance of a "drag, dummy" message popping up, but it may be the best option. It'll only need to appear the first time they use the tool anyway (or if it detects the user clicking instead of dragging.) Actually just responding to a click by yelling at the player might work. A little patronising/annoying maybe.

>>135605734
>>135605798
Tutorials are lame. Although combined with above, a kind of impromptu low-resistance tutorial when you use the tool for the first time, that could work quite well.

>>135605915
>>135606123
That's a very good idea. I already change the "in world" cursor to something with arrows pointing out, but changing the actual hardware cursor too will be a big help.

Thanks for the responses. It's possible I'm wasting time on this because I've finished this part of the game and am hesitant to move on and face new possible failures.
>>
>>135604726
>That didn't stop Realm of the Mad God
While true I'd argue they had the element of time on their side. It was part of the early wave of indies. Not to say that a game like that couldn't succeed now but I do believe it would be much harder now.
>>
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>>135605283
>>135607025
Oh also, this is how the similar tool works for slicing the view horizontally instead of vertically.
I'm happy with the UX for this one. It has the advantage of only needing a height value from the player's input, rather than position and direction of the other slice tool.
>>
>>135606849
I think I know what you mean - it's no longer a symbol that represents you in the dungeon, now it's the actual character that you embody. That's the main gripe I'm having with this idea, not sure if the novelty of seeing the items is worth restricting imagination for.
>>
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posting ue4 rts progress for those who like to see progress itt

i had to scale down the resolution a lot to make the webm fit under 3mb
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What's that AGDG? You want progress? Too bad, it's me, back with more shitty Inkscape art. In this exciting installment I further explore the mysteries of highlights.

What will I post next? Who fucking knows? Stay tuned for more exciting vector art.

Also it's not the Nod Obelisk it's just meant to be a small crowning piece on a much larger object.
>>
>>135607759
Looks too clean, those one pixel dark lines aren't really working so hot there.
>>
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Not sure how long I'll need to keep this, as falling out of the level will just kill you later. But for now when you respawn there's a big puff of smoke like when you kill the test bots.
>>
>>135606935
Neon advertisements.

This is looking really cool. I feel like it could stand to be faster paced though. Closer to Hotline Miami's movement speed, for example.
>>
>>135607759
Pillow shading, hooooo!
>>
>>135608207
I really like the puff of smoke effect when you respawn. It's like you just magically appeared out of nowhere and the game actually represents it.
>>
>>135606935
Wii Tanks!
>>
>>135608250

This post was more constructive than you thought it would be, thanks :^)
>>
This:
>>135608207

Has a lot more feeling than this:
>>135596630
>>
>>135607605
Good job anon. How much time did you spend getting this done? I'm also doing a sort of RTS in UE4 and it feels like I spent too much time getting the camera to work properly.

Also are you using Simple AI Move To or your own AI Task Node?
>>
>>135604726
Those were all free assets made for a TIGSource jam, IIRC. There was a brief influx of games with those assets even after the jam, but now it'd take a more esoteric gamer to recognise them. At some point the comparisons bottleneck, at least in regards to the average player.

That said, stock assets of any kind annoy the fuck out of me. If I recognise music, sprites or sound effects from other sources I immediately switch off.
>>
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Started this project last night.
Most of the time was spent making these placeholder sprites though
>>
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Still slowly dying while I wait for the backend changes to be finished by my programmer. Can't really implement the rest of the gameplay side of things until it's done.

In the meantime, I've been working on other stuff, like this inventory UI.
>>
>>135608207
This is so juicy! I barely play FPS any more but I'd play this one.
>>
>>135608246
Yeah, I intend to have a few playable "characters" with varying speeds, bullet counts, hp etc. This is the slowest-moving one.

>>135608375
Exactly. I was doing a tank version but changed it to robots/mechs.
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>>135606664
oh god ive just spent ages adding blurs to my menus, I'm not sure if i have ruined everything? ( Thanks so much for posting this screen - you are devs helper spirit )

Is this better or worse?
>>
>>135608943
Thought that was just a desktop of a Win10 machine for a moment
>>
>>135608938
Solid start though. What's next? What's unique?
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Also changed the icons a bit and added the textless versions to add to the game. (the game will handle the text so they still look good if you play at 8K or whatever)
>>
>>135608938
Its not shit, anon. Its a beginning.
>>
>>135607605
Good job. You've got a firm grasp on expected core mechanics, from the look of your progress.

What's next on the todo list?
>>
What makes a game good?
What makes a game successful?
What makes a game enjoyable?

What is the main characteristic of the intersection?

Some are more subjective than the others, but I would be glad to read your opinions. I'm doing some research for a pretty niche game, and while I don't have much ambition in the successful front, I would like to at least plan something that can be enjoyable.
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>>135608938
What are your plans for randomizing the floor pattern a bit? I'm interested in how that would work, because tesselations are neat.

Also in 2015, we discovered the 15th pentagonal tiling of the plane! The 14th was found in the 1980's.
>>
>>135609061
The plan is some sort of sci-fi rpg set in the early days of space colonization
>>
>>135609086
>>135608943
Do you have any videos/gifs to show?

As an aside this looks incredibly professional. Keep it up!
>>
>>135609086
I like those designs a lot now. Good work.
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>>135609340
That's right up my alley. Looking forward to tracking your progress.
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>>135603452
Thanks so much only just realized you had edited this image, it looks great - i see what you mean, I will add some changes in again tonight, thanks!!!!!
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>>135608352
It does look better than I thought it would. If I'm ever crazy enough to try adding multiplayer one day, I'll keep this as the respawn effect.

>>135608606
>>135608950
I don't claim to be an expert or anything, but I always spend a lot of time on juice, I consider it the most important part.

>>135596630
You really need to work on player feedback. The littlest things like a subtle view bob when walking or screen shake when shooting do wonders.
>>
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>>135609319
'Enjoyable' is too subjective to really put a bead on in my hot opinion. More of a matter of genre, execution and polish.

Really, all of those questions are extremely hard to answer, and the basis of billions of dollars in research, which still gets it wrong an awful lot.

but really, of course its purely gamefeel
>>
>>135584987
https://www.youtube.com/watch?v=fGfyrOnBmbI
>>
>>135609334
I honestly haven't thought about it...
I don't really feel confident when it comes to any kind of graphics. Any idea where I could learn more about something like that?
>>
>>135609319
>What makes a game good?
Cute girls.
>What makes a game successful?
Advertising.
>What makes a game enjoyable?
Cute girls.
>>
>>135609712
>I don't claim to be an expert or anything, but I always spend a lot of time on juice, I consider it the most important part.

Anon, juice is the juice of a steak in a plate, the cream and cherry on top of a cake. A game might feel dry without juice, but it still needs a base to be placed on, I wouldn't call it "the most important part" unless your game is more about style than content.
>>
>>135610023
>I wouldn't call it "the most important part" unless your game is more about style than content.

Sounds like a lot of recent successful titles, honestly.
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>>135608628
Thanks for the nice words!

This has taken me about 1 week to do so far. I've been posting every other day, almost. Maybe you missed it because of timezones or something.

I originally used Simple AI Move To, but then I watched a bunch of tutorials about AI and Behavior Trees. I then tried to make everything in a Behavior Tree, but I hit a brick wall and realized that I'd sort of have to do it half-and-half. Right now, I use the Behavior Tree's special "Move To" task. I reset the behavior tree every time a new order is added to the orderQueue array (which is a UserStruct I made that just contains all the relevant information that the AIController will need in order to do the job).
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>>135584987
>10 minute intro, 2 second game
>character doesn't even properly rotate to mouse, just kind of half does it and gives up
literal shit.
>>
>>135610023
Your right actually, mechanics are the real meat of a game, they're what elevate it above hipster trash and AAA shovelware.

A game without juice just always puts me off though so I consider it "most important" for now at least because it's relatively easy to get right even in these early stages.
>>
>>135610652
Shit, *you're
>>
>>135609215
>What's next on the todo list?
I have only two states that the unit can do right now: idle and move. I need to fill out the AI behavior tree with things like Patrol and Stop before I continue, I think.
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If I wait long enough will agdg give away a qt like this?
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>>135610023
>cream and cherry on top of a cake
A nice plate of cream, with a cherry to make it healthy. Sounds like a fine description of both modern diets and game design.
>>
>>135610391
Yeah I wasn't really around this past week. What is your RTS going to be about? (Or more plainly, what RTS is your inspiration?)

Also if you don't mind a more personal question, what's the angle set on the camera attached to the pawn?
>>
>>135611246
Wheres the cake anon
>>
>>135610563
It's called game mechanics, anon.
It specifically states that this game is not for normies. If you loved GTA you probably gonna hate this.
It's too deep for you.
>>
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>>135595873
>Considering how huge your other project is I'd recommend you to finish it first.
Oh don't worry I am, I just like to mess around in Unity/3D Modelling every once in a while so I don't forget that information.

I have my camera movement in LateUpdate.
>>135599171
It's one of my own, and thanks! Here's a screenshot. This screenshot is attached to Main Camera.
The only other code in the project is the script that controls that little movement.
>>135599341
Sure you can, this model probably isn't even good from a functionality standpoint anyways.
>>
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Progress: Made a thing so I can pause gameplay, show a cutscene far away on the other side of the game world, then move the view back to the player again and unpause gameplay.
>>
>>135611284
I'm not at all thinking about the theme of the RTS right now. I'm only thinking about making the basic RTS game mechanics work so that I can have a "template" or framework or whatever. Once I get to that point, I'll be able to sit and think about the art and whatnot.

Also, the camera angle is the same as the Top Down Example Template's angle: -60 degrees.
>>
>>135611369
That's a Kickstarter stretch goal.
>>
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>>135611585
>>
Anyone have anything to read or watch about economy balancing, or maths behind stuff like that? Shifting populations, markov stuff, etc?
>>
>>135609793
Bah, and here I thought you might have actually gotten something to happen.
>>
>>135584987
This is pretty disturbing, you need a shrink. This not a game, where's the action , the boom booms?
>>
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>>135611052
Yes
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>>135611524
Nice work. Being able to do stuff like that is a sign that your code is in good shape.
>>
>>135608997
damn anon that looks pretty cool
>>
>>135611940
>>135611052
CUTE
U
T
E
>>
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>>135606935
>>135608246
>>135608375
>>135608994


Character outlines: black or white?
>>
>>135611845
>>135611853

there will hardly be any action in this
just a lot of non sensical talking.

>>135608997
better
do they move? and when they come towards you disappear ?
>>
>>135612101
Black, white makes it look too indie.

Not to mention it's much much brighter than everything else. It looks like you already have some solid blacks in there already so it's not expanding the palate as well which is a good thing. Try to use a color you already have if it's not.
>>
>>135609764
My project is more academic, but I want to make an enjoyable experience, nonetheless. The game has a secondary goal of teaching programming logic in a non-imperative way, so it will have programmable companions that can read the enemy information and act in a more adaptable way. The problem is that will trivialize battles, probably making the game dull. It could have a ladder focusing on efficiency, but would be the same as basing the game in bragging rights. That wouldn't be a game that I would play for long.

So, I'll need some magic mechanic that balances the game. One of the options I see, is making it resembling a clicker game, but that would be cheap in the storytelling and the game would literally playing itself. If I focus too much in the storytelling, the programming feature would feel out of place. I don't really want to force the player to use the programming, so everything should have a manual override.

Every other programming game uses an imperative style of programming, so things like efficiency in instructions usage is something that makes sense. I starting to worry that I can't make something that can teach functional programming and be enjoyable at the same time...
>>
>>135612101
Violent pink
I have no preference for either blakc or white
>>
>>135611494
>>135599171
Nevermind, I fixed the problem. It's amazing what waking up with a fresh point of view can do. The problem was I was adjusting the camera to look at the sphere with the previous location data rather than using the updated information.
>>
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>>135609374
>>135609398
Thanks a bunch!

>>135609374
I have a few, but they're getting a bit old and there's not been much frontend progress since, which sucks huge dick. I wish I had another programmer or two to speed this up.

https://my.mixtape.moe/fcfbem.webm
https://a.pomf.cat/nipzjf.webm


Here's a video of the current gameplay branch (which is already old and waiting on the backend branch): https://www.youtube.com/watch?v=uTgD-bqbCjg&feature=youtu.be
>>
>>135612101
white, or team based colours.
>>
>>135612429
Thanks for the input. I'll go with black, at least for now.

>>135612486
anything violent is good
>>
>>135609712
bobbing and screenshakes are things I'm never going to do because they mess with aiming.
>>
>>135612101
I like the white, but actually >>135612486

Seriously. A bright complimentary colour to the wall outlines could look great. Fluoro pink or orange, maybe you could stretch a light purple.
>>
>>135612101
Black if its more serious, white if its more arcadey.
>>
>>135612619
That's all good man, at least you can show people where those new assets are going to end up and let their imagination fill in the rest.

I think this is going to go really far.
>>
>>135612619
What would be the minimum requirements for such a programmer?
>>
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bwoing
>>
>>135612473
> I starting to worry that I can't make something that can teach functional programming and be enjoyable at the same time...
The key is composing atomic functions into cool bigger things!

https://www.youtube.com/watch?v=xaoLbKWMwoU
>>
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>>135612830
>>135613053
>>135612712

Thanks, I'll stick with black (with some AA) for now, but it's really easy to change so I'll consider other colours.
>>
>>135613330
How did you do the character sprites?
Is the game window upscaled by a factor of 2 or something?
>>
>>135598829
damn seals and dogs are very related. Darwinism is real.
>>
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>>135613723
Yeah same with dogs and rabbits
>>
>>135613390
its a sekret ;^)

jk, the characters are made by drawing layered sprites (feet, body, arms, head, shoulders) to achieve a "3d" effect. The game itself is scaled 2x.
>>
how long it took to finish risk of rain ? and how much experience in programming did hopoo have at that moment ?
>>
>>135613937
He had less experience than you right now. That's what you wanted to hear, right?

now finish your game
>>
>>135613175
Basically as long as you know how to code you're good, my nigga. Hit me up on Steam if you wanna talk, /id/inacio_/
>>
>>135612241
yeah
>>135612049
thx anon
>>
>>135614064
hehehe no. i want to understand how long did he put in his game to add depth to it. my last game was kind of shallow and now im paying for that.
>>
>>135614285
just put more effort in until you know you can be truly proud of your work. don't compare yourself to others, it leads to nothing but pessimism or unnecessary pride.
>>
>>135614282
Anon there's various degrees of "know how to code" but I guess it can't hurt to at least see what's it about.

I'll put this out first though, I've never programmed with multiple people on the same project before, but I'm interested in the experience.
>>
>>135613223
That's a good look.
>>
>>135614397
QFT
>>
>>135613272
That's enjoyable.
>>
1-3: Cook a proper meal.
4-6: Read a book.
7-9: Dev.
0: Give up.
>>
>>135615324
Yeah, I mean it sounds awful but it looks kind of fun. I think that kind of modular composition is good for seeing how functional programming is nice.
>>
>>135615527
Let's see...
>>
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I need to add some juice to these collectible spells. They are currently just static, which makes them look boring and not something you can interact with. Ideas?
>>
>>135616246
It floats up and down and there's a mist that gets thicker the closer you get to it.
>>
>>135616246
just a slight float and particles is probably enough
>>
>>135615613
I plan on making a little IDE for making the programming comfortable suggesting the functions that have the right signature, maybe even making it touchscreen friendly for mobile devices too. I just don't know how I'll treat currying, yet.
>>
>tfw no art
>>
>>135616246

>>135616449
>>135616386
Pretty much. If you want go the extra mile add animations inside like fps powerups. Like a skull appearing and such
>>
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> spent the whole night on skype and IRC
> didn't make any substantial progress tonight
> been 5 days since my last commit

learn from my mistakes, future devs
>>
>>135616246
Why not make the black blackground behind the scene glow subtly in the color of the "spell" you're collecting, then fade when collected
>>
>>135609653
That's rich.
>>
>>135617535
Sounds great addition to floating.
>>
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>>135616758
>tfw no code
>>
>>135616246
particles orbiting it might be cool
>>
>>135618115
>>135616758
>tfw no code or art
>>
>>135618115
...learn how to code? wtf
>>
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>>135618115
You wanna make art for me?
>>
>>135616758
>tfw started modelling in blender
>tfw I hate blender and have to google every minute to know how to do something

Its amazing to deal with the contrast between user-friendly Unity UI and the beginner-sadistic blender UI.
>>
>>135618340
aahahahah yeah the coder is doomed.
>>
>>135618340
I am learning basic C#, but I really wish some kind of super state machine thing would come around.

>>135618513
No, but cute placeholder art.
>>
>>135595537
are they supposed to waggle around like retards every time they shoot?
>>
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Are there any instances of someone's first game being legitimately good and/or a success? Or are all first projects doomed to fail?
>>
>>135618913
"First projects" shouldn't be commercial releases.
>>
>>135618513
how big are those what you want them to be
>>
>>135618913
If you fail at making pong you're doing something wrong
>>
>>135618585
stop bitching about it. maya isnt that friendly also. took me 4 years to get any good. if you learn a 3d modelling program the transition is easy. Im planning to change to blender now from maya because i know they fixed the UI issues and blender got the same level of workflow i need to make 3d assets.
>>
>>135618913
do you mean first game as "I put a project up on the internet" or "my first commercial release"
>>
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>tfw game has no direction
>just spent 4 hours thinking about what to do and still have no idea
I think I may only be cut out for making tech demos
>>
>>135618913
Define "first". First game released? First game they actually made?

I have a ton of games or "games" that never got released. all of my games
>>
>>135618913
Literal first games are always "it's pong but it hangs your computer if the ball hits the corner at just the right angle."
Your public first game is whatever you choose to release. You'll have made many many experiments and tests before starting on the one you release.
>>
>>135618913
my first time was on a jam. Never completed it but i think it was the right place to do it.
>>
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>>135619027
>If you fail at making pong you're doing something wrong
>>
>>135618585
Really nigger? I started learning blender 3 weeks ago and I'm very confident in it now. Check out Darrin Lile's tutorials, try and get a hold of his game asset sculpting tutorial.
>>
>>135619034
>>135619345
Well 3 weeks sounds more reasonable than 4 years, its still annoying that the grand game is more straightforward to build than the individual objects.
>>
How do you add diferent types of variables in an array?
>>
>>135619879
dude lua lmao
>>
>>135619879
In C++? Use polymorphism
>>
>>135619996
>>135620091
No I use C# like a normal human being
>>
>>135620149
Then use polymorphism
>>
>>135620149
>C#
>normal
u wot
>>
>>135619879
For what purpose?

Are you sure you aren't looking for a struct?
>>
>>135618913
I abandoned my first game but im determined to release my second attempt commercially and to respectable standards.

If I didnt get lazy, I would have finished and released my first, but only on mobile.
>>
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I feel motivated. Feel like I'll have a vulkan triangle by monday.

Post energetic dev music.
https://www.youtube.com/watch?v=APQLbhk-rfY

>>135619879
step 1. don't be retarded with your data
>>
>>135620309
I'm making a tile-based game, and I need my code to register three things in an array:
The tile transform
A int number of the horizontal position
And another int number for the vertical position

But the positions aren't pixel-related. It's the number of the tile
>>
>>135618913
first 10 games you make are doomed to fail

unless you are some wonderboy that picks up every piece of information like its nothing
>>
Show me your Vulkan progress anon
You are make a Vulkan game aren't you?
>>
>>135620475
https://www.youtube.com/watch?v=21DcaNslz3I
>>
>>135620561
Yeah, struct.
>>
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How's this look?
>>
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>over 800 new posts since last night according to 4chan X
>thread has only ~600 in total
>scroll up
>mfw all those deleted posts

>>135620770
Progress is halted until I can get the validation layers to not segfault.
>>
>>135620561
see? wasn't hard to actually explain what you wanted to do. next time try explaining before asking the question.
>>
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>tfw your carpal tunnel pain is overtaken by your cubital tunnel pain and they are competing for which is worse

just fuck my arms up m8
>>
>>135620942
pretty bad, dude :/
>>
>>135619158
same here

prototyping takes a day to get a full build running and be amazingly proud of it but then once you have to add meat on the bone and polish it, everything feels like a wrong decision.
>>
>>135620561
Make a struct that has each of those three things and make an array of those structs.

In C# structs and classes have different semantics, and you should generally try to make something a struct if it doesn't HAVE to be a class.
>>
>>135620942
change the waves color on the ground texture to another color. more love on the writings.
>>
>>135620942
lisa isnt so popular because of shit graphics
>>
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>>135617841
spotted the wagie

isn't lunch break over? you should get back to work wagecuck. i'll be working on my game
>>
>>135620942
Make me feel like doing nothing while sitting on a porch during a hot summer day with a buzz of a fan at my back and an empty yellow vista in front of me.
>>
>>135621030
Don't bring that shit up, anime qt.

>>135621120
>cubital tunnel pain
>tfw my pinkie went numb two days ago and still hasn't recovered
>>
>>135620561
What is a tile transform?
>>
Lets collab guys
>>
>>135621130
>>135621190
>>135621193
>>135621237
Thanks for the response
>>
>>135621323
I'm trying but no replies >>135618983
>>
>>135621323
>>
>>135621390
Make 3d models. Ill use them.
>>
>>135621150
I never used a struct before. What do you mean make an array of structs? Also, there are a looot of tiles, so if I need to access some information from the struct, how do I do it?

To make things easier, are variables in structs local?
>>
>>135621597
3d models of what? cubes?
>>
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>tfw I might have to stop using MinGW and switch to MSVC to get the Vulkan layers to work properly
>>
>>135618983
>>135621390

Sorry, was coding. They're 128x128.
>>
>>135619158
>>135621149
>have 90% of the game mechanics and content planned out
>feel intimidate by the amount of work I have to do to build it up from the little ive implemented so far

Its frustrating, im in the perfect position to delegate tasks for a couple of code and art monkeys. These are the moments where a couple of grand in capital would go a long way.
>>
>>135621740
A struct is like a class but with some restrictions (for a good reason) that make it simpler and USUALLY more efficient. So you make a struct type that holds the information you want, make a bunch of instances and store them in an array.
>>
>>135621783
Tree.
Grass.
Rock.
Bush.
Its going to be a building game where you build with flat walls and floors and roofs. So you could make those 3d tiles.
But i think player characters would be appreciated the most.
>>
Do random awards annoy you? Like if I added a bonus currency or exp booster after you've been playing my game for every 1 or 2 hours at a time, would that make you feel good/accomplished or would it just be annoying/patronizing? Do you guys like to know exactly what you're going to get or do you like gambling and seeing the slot machine spin it's slots and then spit out a surprise item?
>>
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>>135621787
>ming over vs
>>>/unity/
>>
>>135622027
make some kind of daily rewards so even if you cant contribute 10 hours daily to your game you can still progress
>>
>>135622027
If I tab out for an hour, do I still get the reward?
>>
>>135621787
That's the exact face I made when I tried to get MySQL connector working with MinGW.
It ended up being a Loonix exclusive program
>>
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>>
>>135622003
Take it a bit at a time, anon.
Code a bit, fuck around a bit, code a bit more.
If there's a finite amount of work to be done, it will eventually be done no matter how little is added to it at a time (provided it is more than infinitely small)
>>
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>>135622215
>>
>>135622098
Horrible post.

>>135622196
It's kind of to be expected given Vulkan only released about a month ago. The SDK is in pretty rough shape and expects you to be fully subscribed to the botnet (not to mention an old version circa 2013), at least on Windows - unless you want to build from source in which case you're on your own. And it's not like there's been time for a collective knowledge base to build, either.
>>
>>135613223
What's this?
>>
>>135622102
I'm not sure about doing daily login rewards because there's no way to ensure the player doesn't change the timer. I don't want to put DRM either other than steam and I don't want to rent out a server just to do the check. Maybe I'd lower the ingame time to 30 minutes and make the rewards smaller? And then the longer they stay playing in that session, the bigger the rewards become?

>>135622175
yes
>>
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>>135622408
>>
>>135622015
can't into 3d modelling sry
>>
Professional programmer here. I am willing to code any artists small game project for them for free
>>
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>>135622627
>>
>>135622215
I was in that thread on /v/ yesterday too you fag.

I'm watching you.
>>
>>135622421
I'm really optimistic about Vulkan, but I always feel like giving these things a few months after release is a great way to save yourself several headaches.
>>
>>135622247
You are right it is reassuring to have it laid out in front of me, ready to finish bite by bite.

I think im stressing out cause real life could get in the way in the next month or so.
>>
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>>135622840
>>
>>135622860
Yep. Khronos has outdone themselves here - the API is great. It's the SDK that needs a ton of work, and that's on LunarG. Unfortunately, the ability to use the former is quite dependent on the latter being up to snuff.
>>
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>>135621190
How's this?
>>
>>135622215
>>135622408
>>135622627
>>135622840
>>135623015
Grover's the monster at the end of the book.
>>
>>135578447
Any anime that is pre-2000 is good.

Dirty Pair shoot 'em up when?
>>
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>>135623015
>>
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>>135622776
No, you just want to steal their ideas and program the game yourself. If you were a professional programmer, you'd be working at Microsoft adding Halo 3 to Steam. This general is for amateurs only. No professional devs allowed!
>>
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>>135623242
>>
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ok so I got loading 3D models into the game working.
>>
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>>135623442
>>
Oh god. I think I know the source of my issues with the validation layers.

I was trying to pass VK_LAYER_LUNARG_standard_validation to the instance even though it wasn't reported as a supported layer. I thought this was okay because standard_validation is just a blanket name for all of the other validation layers so you don't have to use them individually.

Now I'm seeing that VK_LAYER_LUNARG_standard_validation IS listed for devices. So clearly I can't pass it into the instance, only the device.

I hope I'm right.
>>
>>135623463
now make frog tank crew
>>
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motherfucker
https://www.youtube.com/watch?v=NJtzO3G08Zo
>>
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>>135618913
I've been doing gamedev since i was 13, started with shit like rpg maker and worked my way up. Now i am 24, can do like 8 different programming languages, AAA texturing, modeling and animations, but 95% of my projects were never finished, therefore you should ask yourself if you would even finish your first game, before asking for success. Maybe i am just having too high standarts though.

Or maybe i should just like make porn games
>>
>>135623704
https://www.youtube.com/watch?v=6Ox-h6Bnf64
>>
>>135623704
le hyper scottish man
>>
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Is it good enough?

I tried to make the grass better, but results were terrible so I'm just going to stick with these for a while.
>>
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>>135623620
>>
>>135623772
posts are gone, bro
>>
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>>135623176
Can we get a proper anime game? I'm sick of seeing cool/sexy anime art on Steam and then I click the store page and it's a goddamn shmup or visual novel. Why does ecchi/fanservice need to be low quality? Why can't we have more Onichanbara or Bayoneta, but more lewd? But no, any lewder than that and they MUST be low-quality visuals.

Ghost in the Shell SAC First Assault was miracle that appeared out of nowhere. An actual decent, pretty-looking anime FPS with a healthy amount of tits.
>>
>>135623772
>>135593868 >>135593931 >>135594061 >>135594069 >>135594118 >>135594136 >>135594189
>>135594326 >>135594346 >>135594430 >>135594496 >>135594516 >>135594579 >>135594603
>>135594668 >>135594678 >>135594887 >>135594993 >>135595025 >>135595097 >>135595163
>>135595197 >>135595328 >>135595372 >>135595449 >>135595546 >>135595587 >>135595712
>>135595773 >>135595787 >>135595872 >>135595939 >>135595980 >>135596023 >>135596097
>>135596143 >>135596148 >>135596180 >>135596219 >>135596261 >>135596338 >>135596382
>>135596418 >>135596452 >>135596501 >>135596524 >>135596593 >>135596604 >>135596658
>>135596702 >>135596743 >>135596823 >>135596828 >>135596897 >>135596950 >>135597007
>>135597078 >>135597092 >>135597192 >>135597195 >>135597219 >>135597267 >>135597331
>>135597338 >>135597415 >>135597427 >>135597508 >>135597623 >>135597654 >>135597697
>>135597715 >>135597802 >>135597807 >>135597946 >>135597948 >>135598020 >>135598065
>>135598153 >>135598161 >>135598203 >>135598275 >>135598279 >>135598371 >>135598485
>>135598547 >>135598579 >>135598640 >>135598821 >>135598848 >>135598974 >>135598986
>>135599056 >>135599071 >>135599124 >>135599169 >>135599323 >>135599513 >>135599604
>>135599751 >>135599854 >>135599926 >>135599949 >>135599951 >>135600017 >>135600041
>>135600110 >>135600179 >>135600217 >>135600276 >>135600296 >>135600353 >>135600375
>>135600445 >>135600468 >>135600540 >>135600570 >>135600698 >>135600709 >>135600770
>>135600790 >>135600882 >>135600892 >>135601014 >>135601025 >>135601107 >>135601138
>>135601219 >>135601301 >>135601402 >>135601415 >>135601559 >>135601646 >>135601730
>>135601751 >>135601838 >>135601945 >>135602026 >>135602110 >>135602181 >>135602240
>>135602259 >>135602378 >>135602437 >>135602538 >>135602539 >>135602638 >>135602659
>>135602801 >>135603147 >>135603238 >>135603307 >>135603381 >>135603436 >>135603480
>>135603557 >>135603638 >>135603741 >>135604027 >>135604123 >>135604207 >>135604295
>>135604449 >>135604663 >>135606748
(2/2*)
>>
>>135623772
all me
>>
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Forced into life, youre told its your duty to work for the privilege of living.

To sustain an existence you had no part in making.

Youre expected to forfeit your time in a job that you hate to earn just enough to survive.

To slave for pennies and save for a retirement youll never receive.

And so goes the cycle of living to work and working to live.

Wake with the alarm and commute to your cage.

Endure 8 hours of tedium and stress. Frustration and fatigue. Ass-kissing and office politics.

Come home exhausted. Anesthetize yourself with TV. Then head off to bed to do it all again.

Work. Eat. Sleep. Repeat.

Like a broken record. Over and over. Again and again. Day in and day out.

This is your life.

An absurd daily grind. 8 hours a day, 5 days a week.

Spend the weekends recuperating and doing the crap you couldnt do while you were working.

Cooking. Cleaning. Laundry.

Maintenance of a miserable life.

A morsel of pleasure may be found here and there.

But time keeps score.

The clock ticks down.

Because the next thing you know youre back at your desk.

Back in the bondage of work.

With another weeks worth of crap to swallow.
>>
>>135623797
>A world so lazy that the ability to run is considered a magic spell
notsureifwant
>>
>>135623704
How do I get popular youtubers to play my game?
>>
>>135623941
>Forced into life, youre told its your duty to work for the privilege of living.
>To sustain an existence you had no part in making.

If you don't like living so much you can always kill yourself. You live in an age where you can do it as painlessly or as flashy as you want.
>>
>>135623797
The grass still looks more like how seaweed behaves underwater.

When wind interacts with grass, it pretty much blows the grass straight over. Even tall grass would only be blowing in one direction, amount dependent on the gusts, not swaying back and forth like that.
>>
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Would a Space Invaders clone be a good first project? I've been learning how to use GameMaker for the last couple of months and want to see if I can make something from start to finish.
>>
>>135623797
>>135624223
And you certainly wouldn't be seeing that kind of wind underground or indoors.
>>
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Gameplay doesn't matter when you have JUICE

right guys?
>>
>>135624273
Yes it would be a good project to make.
>>
>>135624065
>implying people that watch let's players play games
why do you care?
>>
>>135596630
>>135608606

Gameplay test vid:
https://www.youtube.com/watch?v=ZnAAEonOdiw
>>
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>>135624413
>no screenshake
>>
>>135624413
Needs screenshake on for the explosions. Otherwise, looking nice.
>>
>>135624413
>no screen shake
>>
>>135624413
Right. But you don't have anywhere near enough juice.
>>
>>135623772
>>135623901
if only youd know how bad things really aren't

ive seen the depths of shit a general can reach
the point there shitposting is the norm, not the exception

where nothing comes and nothing goes
a spiral of feces
>>
halp on C# :
what does => means ?
bool a = array.All(element => element >= 10);

this method checks if all elements in array are bigger or equals to 10. but why tha fuck there is this element => on it ?
>>
>whip the vote on itch.io front page for weeks
>142'839 views
>68 downloads

better rewatch those yesdev videos googum find out where you're fucking up.
>>
>>135624869
google
>>
>>135624869
https://msdn.microsoft.com/en-CA/library/bb397687.aspx
>>
>>135624576
>>135624642
>>135624653
Thanks guys, I'll blame you when someone complains about the screenshake.

>>135624716
YET
>>
>>135624521
Enough of them do play games that it will result in a significant sales boost.

Not only do you get people who watch the video, your game gets featured on youtubes sidebars, front pages and imbeds.
Millions of views amplified. Try paying for that with standard advertising.
>>
>>135623952
Allows you to dash in air too. It's pretty experimental and I'll probably just make it ability and have it as double tap instead of spell and have separate run butten.

>>135624223
That's because I did nothing about it. I tried, but it ended up looking worse than this, so I just reverted it back. I read 4 pages of how to implement this shit, so I know how wind affects grass and shit. I just haven't been able to make it look good.
>>
>>135624991
that's alot of views, how'd you get so many?
>>
>>135623704
Holy fuck that guy is obnoxiously loud
>>
>>135625061
thanks i guess. ignorance is a bliss. "A lambda expression is an anonymous function that you can use to create delegates or expression tree types." now i will have to learn what is a anonymous function, a delegate and a expression tree, and also why there are types of expression trees. hahaha thanks anyways. some pits are better untapped.
>>
>>135577670
No, you wont.
>>
>>135624991
>find out where you're fucking up.
He fucked up when he thought he could make games.
>>
>>135625360
If you don't want to fucking learn to program you should try to stop learning to program.
>>
Do you use a pen&paper system of writing down plans and tasks?
I find it easier to follow than a text file, I guess writing it down with my hand seals a contract with the devil that I cant as easily ignore in favor of browsing more 4chan.
>>
C++ making structs just classes with public access by default instead of proper POD (as they are in C) is pretty annoying. One big consequence is the removal of designated initializer syntax, but another is that you have to use the is_pod type trait to safely alias them with raw memory without having to worry about RAII.

>>135625303
I think it would look best if the grass just stayed still and swayed whenever something brushes past it.

>>135625360
The anonymous function is what it is (a function with no name), and delegates are basically how you describe a function signature without the name part. It's a bit of light functional programming, nothing too complicated. Don't worry about the expression tree part.
>>
>>135625635
i became proficient enough with writing using mouse in gimp so im using that instead
>>
>>135625303
If you could use it to double jump that would be pretty fucking magical
>>
>>135625461
i cant now. i need to make games, also learning stuff is fun but time consuming.
>>
>>135625725
There's already double jump.
>>
How much money does it take to publish your game on Steam?
How much percent of the game price actually makes its way into your pocket per sale?

I need to do some math and decide if its worth putting there at all.
>>
>>135625635
I have 3 whiteboards that I write and draw shit on.

It's nice to wipe away notes when I implement/fix them.
>>
>>135625330

I guessed, feel free to post the real figures, we could all do with a laugh.
>>
File: 1455861201502.jpg (21KB, 236x349px) Image search: [Google]
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Holy shit fuck, why is configuring a C Windows dev environment outside of Visual Studio such a god damn chore?

>AppData\Roaming fucking everywhere, including where emacs by default stores .emacs.d
>CodeLite's git plugin is basically fucking broken, while CodeBlocks shouldn't even be bothered with, so prerolled ides are out the question
>can't get anything to link in VS Linker. unresolved references literally everywhere
>>
>>135625659
i see. i read the exemples and delegates seems like just another way to write down functions. but i really dont understand why there is this other way. i might delve further on the delegates i think. also i already saw some tutorials on delegates in unity. mabe there is an obvious use i still cant grasp.
>>
>>135625817
$100 one off greenlight fee
30% of sales goes to Valve

>doing math based on entirely guessed sales figures
Okay.
>>
File: mrgl.png (343KB, 400x573px) Image search: [Google]
mrgl.png
343KB, 400x573px
>>135618913
Your first release can be successful.
However your first release will probably be preceded by a dozen other games you will have made and not released.

>>135625950
Is that $100 once, or $100 per game submitted?
>>
>>135625881
>emacs
Stop using fucking emacs then.
>>
>>135625847
oh i thought you were talking about your own game, my mistake
itchio frontpage is less than a hundred views a day
>>
>>135625917
Delegates are the only way to write the method All() from your original example. They let you take a function as a parameter and enforce that passing it a certain type will result in another - in this case they would take an element of the collection as a parameter and return a bool.
>>
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>>135625881
just use vs
>>
>>135625881
It boggles the mind how Windows is such a successful platform despite being horrendous to develop for. It's almost like Microsoft goes out of their way to make it unnecessarily difficult.
>>
>>135620652
What if you just iterate one game until it's good?
>>
>>135626091
thanks man.
>>
>>135625881
>while CodeBlocks shouldn't even be bothered with
Why does CB get so much hate exactly?
It's cross platform,FOSS for the people that care, stable, customizable at the high and low level, compatible with all the major languages and some minor ones, and does what it needs to do?

The only real problems are some of the plugins need work but the community is pretty active.
>>
>>135623803
This is kiling me. I need to see the end, please keep posting.
>>
>>135625998
Once
>>
>>135626470
Oh, so it makes sense to dump all my failed garbage unfinished games there. Neat, time to flood the market with reused assets 1 level tutorial games!
>>
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>>135626449
>>
>>135626337
Here's how the signatures could look in this case:
http://hastebin.com/ayaqifecig.cs
>>
>>135624521
That video has almost 1m views. If even 1% buys the game then that's 10k new sales for Hopoo.
>>
>>135626561
You're about 3 years late with that
>>
File: newgame.gif (571KB, 531x404px) Image search: [Google]
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made some progress

does this view resolution look fine?
The window is actually about 1.5 tiles taller than in the gif because I cut off the UI
>>
>>135626626
10k sales = 65k dollars after fees and taxes
65k = 50% of what he owes popular yelling guy for agreeing to promote his game
practically prints money
>>
>>135626893
Cool, but I think the ability blocks should bump up when hit, to give a more "responsive" feeling
>>
>>135626893
Lets collab please
>>
>>135626893
Does the dildo rocket also function as a useable dildo?
>>
>>135627031
>what he owes popular yelling guy for agreeing to promote his game
Are you seriously this fucking cynical that you believe you can't get popular youtubers to play your game unless you pay them?
>>
>>135620091
You can have a fixed sized heterogeneous array in C++ with std::tuple
You can have a dynamically sized heterogeneous array with an array of boost::any or boost/std::variant
>>
>>135627280
It's not a secret a lot of popular people have a fee.
Granted some do it for free, whether a-b list but it's still a thing.
>>
>>135626626
The purchase/view rate for popular youtubers is not even close to 1%.
>>
>>135627280
most of them are pay2play so yes i am this cynical.
>>
>>135587559
add a smoothing float to the value
>>
>>135627358
or you could do your own damn variant solution
>>
>>135627358
>boost
Variants are extremely simple to implement yourself with variadic templates.
>>
>>135626893
is that a 2hu
>>
You guys do realize if we all collab together all of us having a consistent flow of artists programmers designers all working together we would have a good game out within a month
>>
>>135627825
no
>>
>>135627825
>implying it hasn't been tried fiddy times before
>>
new bred when
>>
>>135627973
when you post progress
>>
>>135627825
People should collab for boat jam as practice, that way you can gauge group dynamic without starting on something serious.
>>
>>135627825
It wouldnt work, a handful of devs would bully their way to the top and the rest of us would leave for lack of respect.
>>
>>135628073
I want to post progress but the thread hit bump limit so i'll wait for a new one
>>
>>135627973
I'll make it at page 9.
>>
>>135628132
you should use this tactics on sales not on progress.
>>
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Some placeholder attack animations.
Broken.
>>
>>135623654
>try this
>still segfaults with the same issue
REEEEEEEEEEEEE
>>
>>135628285
>I told him to post progress he actually did it the absolute mad man
Nigga this thread is done
>>
>>135628140
PAGE 9
DO IT FAGGOT
>>
>>135628841
ok
>>135628930
>>135628930
>>135628930
>>
>>135628985
>>135628985
>>135628985
Goddamnit I had to make it AGAIN
>>
>>135628958
>>135629025
WEW
>>
>>135629025
>>135628958
Every fucking time
>>
>>135628958
>>135629025
/agdg/ freedom and jelly editions
>>
>>135629025
gg
>>
>>135626893
Marisa!
>>
>>135626893
A real 2hu fangame by a 4channer?
>>
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2MB, 850x1137px
>>
>>135635087
No.
Thread posts: 772
Thread images: 161


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