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/agdg/ - Amateur Game Dev General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 778
Thread images: 130

File: motavio.png (537KB, 1366x768px) Image search: [Google]
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Motherfuckers act like they forgot about Motavio edition

>Current Jam
>https://itch.io/jam/agdg-boat-mecha

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Upcoming Demo Day
https://itch.io/jam/agdg-demo-day-8

> Previous Demo Days
http://pastebin.com/zsDQmN9K

> Jams
https://itch.io/jam/agdg-zelda-30th-jam
https://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://docs.godotengine.org/en/latest/
Haxeflixel: http://haxeflixel.com/documentation/tutorial/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
Real developers have a suitable board for there "general".

/sci/ is where important shit gets done!

But you wouldn't know about that, since you apparently spend all of
your spare time posting progress pics of circularized penises LOL made in blender on a pseudo /v/ board. Typical nodev bullshit.

Join us before the next general comes along, and remember that /agdg/ is actually better suited to /sci/
Let's all leave this /v/ infested shithole and join our comrades in code on the science board.
>>
>>135256785
at least correct the first line so "there" is "their"
>>
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>>135256785
>video games
>not video games
>>
>>135256512
Motavio is easy to forget because he's always running away just after he arrives. Motavio doesn't really come that often either...

But hey man, when he comes and sticks around you're gonna jam and dev all day and all night for one day before you burn out!
>>
loooool

https://itch.io/jam/agdg-demo-day-8
>>
>>135257060
Weirdly, that Motavio puppet is the thing that encourages me the most to work on this thread.
>>
motavio here to save us from circumcision posts

https://www.youtube.com/watch?v=rkHfvkzmo0k
>>
At least it's not Vine berating us for posting bad games ;-;
>>
>>135257060
>https://itch.io/jam/agdg-demo-day-8

So is the point of this 'jam', like it says, to encourage AGDG to actually work? Isn't a jam normally a 48 hour period in which teams attempt to put out a functioning game to the best of their ability?
>>
>>135257650
It's an easily identifiable space where if one wanted to could find all of the currently worked on games from /agdg/ from those two months or prior depending on how far back you go, it's an easy way to see which games have been dropped, which games were finished, and which games are in perpetual dev limbo. It's also a great way to practice releasing builds to the public and get feedback from other devs/players. It's a bit of a miniature holiday celebration here.
>>
>>135257763

Sounds good. I just started so it will give me a goal to reach for.
>>
>>135257650
>he doesn't know what a demo is
How young are you?
>>
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Reposting my little prototype. I got mad while trying to program the NEAT algorithm and needed some fun so I tried my hand at a FPS. I wanted to make it a fast-paced neon shoot-slash-n-dash with destructible enemies but after playing with physic settings I ended up with this 3d pong with shotguns.

Right now the wall just sends back the ball with force but imagine two players shooting it from each side. It's kind of fun.
>>
>>135258370
Make it happen. It sounds neat, interesting, and, best of all, dumb enough that Youtube shillords will get tons of shmucks to buy it.
>>
>>135258193

I clearly asked for the definition of a jam and not a demo. Thanks though, dumbass.
>>
>>135257060
Based motavio
>>
>>135258370

>that peek at your own shadow

ARE YOU TRYING TO SPOOK ME M8?
>>
What is the best way to learn UE 4
Like Video series
>>
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>>135258593
Yeah and it'd be even simpler to do than my christmas game. The most complex thing will be multiplayer but that's supposed to be easy now I heard.

-make shotgun model+shooting animation < 1 hour
-make a nice arena < 2 hours
-Multiplayer < 1-2 days of decent work

I could even add a "melee mode" where you have baseball bats.


>>135258883
pic related
>>
>>135258742
Well in the sense of a jam you'd be correct, get as much done in a set amount of time possible under a given theme. /agdg/ is just using that format for their own way of archiving and sharing games.
>>
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Learned a lot about object alignment and modifier tricks while working on this.
Pattern is actually real geometry. This is probably a case where the player wouldn't be able to get close enough to really see that pixellation happen but I'm going to mix textured detail and modeled detail depending on how distorted a mesh is and how close the camera can get to said mesh.
>>
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mmmm that shiny new <grid>
>>
>>135257650
>>135258742
I think it's just a way to get around how itch does jams
AGDGers are fiendishly clever that way you know
>>
>>135259382
muh gradients
>>
>>135258934
AHHHHHH
>>
>>135258908
The ones on UE4's offical youtube channel are good for learning the basics.

Hourences tutorials are good for more advanced stuff. Lots of tips from a guy who actually has made games.
>>
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Finally went and started my main project from square zero again.
Starting from a crappy way to wrap the world around.
>>
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>>135257060
>>
Can someone figure out why my level generator spits out random grid values instead of 0,1 or 2s?

http://pastebin.com/T2zuCXDP
>>
>>135260632
Y'know, i still wonder to this day which one of them got fucked after that.
>>
>>135260891
Try debugging it.
>>
>>135260891
There are no comments and the whole design looks like shit anyway.
Redo it.
>>
>>135257060
>I'm off to steal a smooch from Vine
If this keeps up Vine's actually going to become the girl.
>>
>>135257060
Thank you puppet! I will!
>>
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>tfw my birthday
>tfw hoppo folowed me on tumblr
>feel happy
>realize that he just released Deadbolt and that he just might be mass following to attract attention

Either way, I'll beat all of you other rldevs to implementing multi-tile enemies properly, you'll see.
>>
>>135257650

I can't tell if I hate this place or love it.
>>
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I'm sorry it took so long but I wasn't happy with the monster thing
In fact I'm still not happy but I hope it's ok
>>
>>135261235

There's only like 1 other rldev here, sounds like you're calling him out.

it begins
>>
>>135261336
why do you namefag
people will recognize you by your work
>>
>>135261378
I count two more. (We haven't even talked about those who announce every other week that they'll start a rogue like then we'll never hear from them again.)
>>
>>135257060
>giving circumcision shitposts this much validity
This is why agdg will always be shit. You encourage the notion shitposters have that their shitposts will eventually become memes.
>>
>>135261336
Thanks peepee it's great, I went to bed already I'll save it in the morning.
>>
whats a good cursor for a boat game
>>
>>135261406
Because I'm an attention whore
>>
>>135262039
You won't get the love you'll like to have here.
>>
If I make a game in unreal engine, but make it free. And then make you pay in game for shit.
Will I owe them the 5% still?
>>
>>135262487
Look in your heart.
>>
>>135262527
What am I looking for
>>
>>135262487

Try asking in the unreal forums
>>
>>135261235

What tools do you use to create your game ? I want to be like you.
>>
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posting more progress to pick up from the other day.

this webm is from yesterday. i've since figured out how to do sound cues in UE4 and i've since figured out how to use behavior trees and whatnot. i've also figured out how to make move to commands and whatnot work in multiplayer with many clients.
>>
>>135262769
Looks pretty neat
What's your game's theme?
>>
>>135262929
my strategy right now is to focus on making the basic RTS game mechanics work.

that way, once i have a framework or whatever with all the mechanics working the way i want them too, i can then turn my attention to art and models and shit.

so basically i don't have a theme. i'll cross that bridge when it comes.
>>
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>>
Hey goys, let's make a GTA clone. lol
We'll make mad dosh
>>
>this OP image
>>135156909
krk
>>
>>135263685
How do I get on this
>>
>>135263918

post progress new friend

>>135263685

That drop in games, where did everyone go?
>>
>>135264070
I'll be +1 for next monday (it's only mondays?
>>
>>135264135

Says Monday recap
>>
Whats so hard about making a game other than making your graphics and animation engine.

You literally make a game of pong with a few more variables for whatever you are doing.
>>
>>135263685
does this pic get hosted on some tumblr or only posted here?
>>
>>135262680
Engine devving with SDL2+OpenGL3.3. Just be yourself, my man.
>>
>>135259382
DANCE IDLE
A
N
C
E

I
D
L
E
>>
>>135264402

Making a game isn't too hard making a game that thousands will pay for is.
>>
Let's collab
>>
>>135264402
I can see how a low-info poster such as yourself might think that.
>>
>>135264070
>That drop in games, where did everyone go?
Gave up after their demo day failures.

Or forgot it was Monday because the recap was pretty much not mentioned at all.
>>
>>135264070
no real progress to show in my case
>>
I'll never make checkers, let alone my own game.

Why is it so hard?
>>
>>135265625
because you lurk 4chan and facebook instead
>>
>>135265706
>having facebook
>>
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Has science gone too far?
Is this a 3d render or a real picture?
http://strawpoll.me/7087840
http://strawpoll.me/7087840
http://strawpoll.me/7087840
>>
>>135264974
I can see how someone who doesnt really know anything about computer science would see otherwise.
The games Im seeing you make in your second year of a computer science program. Though the games are harder since you have to implement your own call backs.
>>
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>>135266002
nice nice nice keep that drivel coming
>>
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>>135266002
>this guy
You nigga for real? Is this your average CS autist?
>>
>>135266078
>Ive never created a class before
>>135266104
If by autist you mean someone who can creat an object class.

But seriously, if you arent creating your own engine you have no excuse for this shit.
>>
>>135266180
nah man, this can't be real
this nigga baiting
or underage
most likely baiting
>>
>>135263685
Fug I should have posted mine but I didn't have nothing major to show.
>>
>>135266180
Where is your game pal?
>>
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>>135266002
>game dev is easy
>literally anyone can do it
wew he's back yet again
>>
>>135265917
If this is a render I will kill myself
>>
I feel like a retard for not being able to figure out how to make a grid based movement system in game maker.
>>
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Finally settled on a color scheme and got the scale where I want it. Time to destroy this ship (again). Gonna punch holes in the forward port wing.
>>
>>135265917
>4 small res pics on a 960x960
Why even bother
>>
>>135266656
That's a pretty cool sniper rifle.
>>
>>135266656
I forgot to mention that's a fill tooled shot of the wireframe, cleaned up just slightly
>>
>>135266312
Or maybe you should take a cs class first before trying to make a game
>>135266423
brb, gonna click a few buttons in unity and call it a game. cause that all you seem to know how to do.
>>135266454
Game dev is just like any other program. Can you not handle events? Of course not, you probably get someone else to do it for you.
>>
>>135266864
I don't see your game pal.
>>
>>135266864
where is your game?
>>
what's a good rpg battle menu layout that doesn't look like it's made by a 12 year old in rpg maker
>>
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>>135266762
She has no butt though...
>>
>>135259617
Literally ripped from Mega Man Battle Network. He just used the bottom and top squares twice.
>>
Thanks to the Japanese dude who made a blog entry for my game
>>
>>135267361
link?
>>
>>135267463

http://matatabi-yasiki.blogspot.nl/

Google translate gives me nothing to work with
>>
>>135267579
Make the MC a handless moeblob and you've gone big in japan.
>>
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How many here are currently making a game but not showing any progress, but instead saving all images/vids until its time to shill to give the impression of you working really quickly?
>>
>>135264070

Im not posting in these(or these threads for that matter) until i've made a ton of progress
i came to check progress on other ppl and it looks like they're doing the same
>>
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>The first thing I see when I put on the HTC Vive virtual reality headset is a McDonald’s Happy Meal.
>>
>>135267935
>How many here are currently making a game but not showing any progress
yeah

>but instead saving all images/vids
yeah

>until its time to shill to give the impression of you working really quickly?
Nah I'm not a cunt, just I dunno, I feel like you guys wouldn't even be interested.
>>
>>135268083
I didn't mean that in a cunty way, it's just you'd get laughed at if you post progress every other week instead of daily.
>>
>>135267935
I'm doing something similar to this where I save up all my shitposting

>>135268083
Don't be like that brosepian, I'm interested in your game
>>
>>135268154
We mostly reserve that for people who have been working on their game for YEARS and are still doing super basic shit with no signs of progress...

If you've been around long enough you probably even know some of the ones I'm talking about.
>>
>>135267935
I post whenever I feel I've got something done. If no one replies then I guess it's not a very interesting feature. If someone replies they might comment on something that looks off.
>>
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who /stuck on a problem/ here?
some of my sprites are literally spawning in one location and I don't know why
>>
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Trying out a cutout animation add-on for Blender.
>>
>>135267965

I came here late into development with my game, feel like it kinda hurt me, agdg doesn't see you slowly building the game so you end up looking like a shill (which you are anyway but still).
>>
So what ever came of unlimited polygons
>>
>>135268263
I'd argue that sprites not spawning in the coordinate space but rather in some non-euclidian dimension would be a larger problem desu
>>
>>135268372
those aren't human though so its ok
>>
File: post progress.jpg (93KB, 960x469px) Image search: [Google]
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where are you
>>
>>135262024
Anchor, duh
>>
>>135268372
>>135268416
Omfg I had never noticed that word filter before please kill me. It was supposed to be T B H not desu
>>
>>135267935

I usually save up the progress until it seems worthwhile to post. Making a post for every new sprite or bugfix would seem obnoxious.
>>
>>135268462
baka desu senpai
>>
>>135268254

Can't go off the comments, sometimes I get none sometimes I get a few Yous, don't know if it's because the game is uninteresting or no one can be bothered replying.

I don't reply to 70% of the progress I see but I still like seeing it.

If you want attention start some drama and post progress you'll be known in no time.
>>
>>135268528
>If you want attention start some drama and post progress you'll be known in no time.

The attention becomes worthless if you do it that way. Occasionally I get flushed away by shitposting but no loss, just keep working and post again in a few hours.
>>
>>135268230
Give names
>>
Someone gib my life purpose
Even if it's just drawing fanart of your character
>>
How often do you guys redo entire parts of the game?

My game got all its basic functions but i really need to redo the AI since it's not working properly.. but that's like the most complicated part and ive been putting it off.
>>
>>135268637
Chicken Game (???)
Mercenary Leeto
Space Demensia
Hacking Sim Game
Plock 3D
>>
>>135268706
I'll have to refactor a load of shit soon
I keep putting it off though and spaghetti is starting to build up
>>
>>135267935
As I see, most progress posts contains graphical updates. A new effect, some GUI elements etc. Posts before the prototype does not tell much for others, posts after the main features and main graphical elements are implemented are meaningless, since it may look cool, but it will tell nothing about the actual game play.
>>
>>135268792
>Mercenary Leeto
>still can't get basic camera and movement right after all these years
>had to buy a camera asset and the controls are still horrible
I don't understand how. I've seen absolute skiddies make a better controlled platformer in GM.
>>
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Daily reminder that all (even new) popular 2D games are made with XNA/Monogame:
>Terraria
>Rogue Legacy
>Stardew Valley
>Fez
....

All of those games cashed in millions of $$$.


In comparison here are some popular 2D Unity games:
> -
>>
>>135269130
Hearthstone which cashed in more than all those combined?
>>
how is the collab? did the inevitable happen yet?
>>
>>135269130
>XNA
Is incredibly dead, even its memes are forgotten
>>
>>135269206
You can hardly count that as 2D game because everything in that game is a 3D model
>>
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People seem to be shitting on Unity, but from what I can tell its 12 year olds misusing the tools rather than the tools themselves.

Or am I completely wrong
>>
>>135269240
>Is incredibly dead
Because Stardew Valley is so old, right?
I bet you use shitty engines like unity, pleb
>>
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>>135269270
But counting FEZ and Rogue Legacy that both use Z is okay?
>>
>>135269294
Oh it's good. Great for prototyping. Great for simple games.

You'll still do better making something outside of Unity, if you have the skills.
>>
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Got drag and dropping working today.
Gonna start working on combat next.
>>
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>>135257650
A game jam can be anything you want it to be. It depends on who is hosting it and why they're hosting it. A jam can be 48 hours long, or a month long. It can have a very strict theme or no theme at all. It can have rules about making all assets yourself, or allow you to use free assets.

AGDG Demo Days are jams where devs submit a demo of their current project. Demo Days happen every 2 months.
>>
>>135269240
>incredibly dead
They try to say the same about COBOL.
>>
>>135269368
In development since forever. With GM it would've been finished in 9 months.
>>
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show me your boat games
>>
>>135264980
>Or forgot it was Monday
This happened to me. It's spring break here so it just felt like the weekend still. Completely forgot it was Monday.
>>
>>135264070
I stopped posting while my progress is pretty much dead while i do contracting work :(
>>
>>135269485
Whoa cool. Is this your first time posting this? I've never seen it before.
>>
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Progress so far:
>A water shader with 3 layers, each with its own color, using a single grayscale texture.
>Vertex displacement to simulate waves. You can modify the waves' height, size, and speed.
>You can add distortion to the texture, and animate it.
>The objects in water are carried away in the direction and speed of the water (if any).
>Objects float on the water, and rotate to match the normal of the water.
>You can turn and move, all affected by the water direction.
>Submerged objects are rendered as a solid color (no transparency going on here. There still are some rendering issues, but I hope to fix them soon)

Sorry about showing it all so fast, but:
>Error: Maximun file size allowed is 4 MB
>>
>>135269694
Wow that's awesome.
You should sell this on the Asset Store, you'd make a bunch of dosh.
>>
>>135269690
I usually lurk and don't share
I'm hoping to force my self to start posting stuff to get some progress going.

Also, thank you for saying nice things..
>>
>>135266002
wheres your game then if its so easy? nobody here is even complaining about how hard it is, you're literally just shit posting to trigger us.
>>
>>135269270
literally everything in fez is 3D
>>
>>135268263
Yeah my life is shit and there is nothing i can do about it
>>
>>135256512
>Vr and ar not out yet
>Next gen vr ar hybrid announced

Is vr dead

This is over saturation isnt it?

https://www.youtube.com/watch?v=zPT4-nRP7Bk&feature=youtu.be
>>
>>135270138
Neat, but could be shit, and probably is.
>>
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>work on something yesterday
>works perfectly
>open up project today and press play without changing anything
>pic related
fucking kill me
>>
>>135268706

All the time.
>>
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>>135270138
>can barely make a simple 2d game
>gaming studios are creating VR games
>>
>>135269480
Oh boy, another idiot parroting other peoples opinions on something he knows nothing about. Great.
>>
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>>135269794
Thanks, but I would have to clean the code a lot. I'm doing a lot of specific to my project stuff in the code.

I forgot to mention:
>You can control each object's stability (how much it rotates with the waves), and a height offset
>I didn't add a way to control this from the inspector yet, but the deep wave layer moves at a different speed than the surface one, and the distortion affects them differently, too.
>>
>>135270294
it's probably just one error in an update
>>
>>135268792

To be fair Plok is a fan game, so there's no need in rushing it.
>>
>>135270317
Original anon here.

Do you mean in terms of other platforms being objectively better if you have the skills?

Or that Unity can be good if you use it right
>>
Hey guys, don't give up! He's on your side! You can do it! him...uhhhhh...

https://clyp.it/xjl3zvl2?token=18f2a58f48a16c5a49c1d5b4ebbe7fc3
>>
>>135269130

>Fez is a 2D game

It's a 3D game bro.
>>
>>135269480
>You'll still do better making something outside of Unity, if you have the skills.

Why? If you have the skills then why not use them in Unity?
>>
>>135270441
Did you have a stroke, anon?
>>
>>135270410
>objectively better
do you mean better performance? because you can do literally anything with anything, why choose the hard and long path when you can get it done in a 10th of the time using unity?
>>
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hey guyz
no webm of this but i got CHECKPOINTS up and running. no more falling off a cliff and having to replay puzzles! the other thing i'm blocking out is the map screen. it's gonna be like mario 3d world where you can just walk around on it as you would any normal level, except it's a scaled representation of the entire game world, with each node bringing you to the appropriate level. early placeholders here but it's at least functional when it comes to the displaying/loading aspect. i have to figure out the structure of saving overarching game progress, though
>>
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>>135270441
>>
>>135270527
I'm asking what he meant, why the hell would I know
>>
>>135270349
Still, it's really really impressive. Great job.
>>
>>135270316
in unity

where all the work is done for them

and if it isnt they just buy it from the asset store
>>
>>135270493
Because of performance and organizational limits.
>>
>>135269493
so where is all the feedback and videos for this demoday?
Seen bugger all.
>>
>>135270593
>>135270527
i quoted the wrong guy, here >>135269480
>>
>>135270528

Hey I followed you on tumblr today.
>>
>>135269130
Broforce is a popular 2D Unity game.
Of course I only know it's made in Unity because everyone is complaining about performance issues on console.
>>
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>>135270639
doesn't change the fact that the skills I am attempting to better will be obsolete when VR becomes mainstream
>>
>>135270316
>>gaming studios are creating VR games
VR is nothing, it's built into unity and ue4
>>
>>135270696
Wow you're literally retarded.
idk if you know, but unity's purpose is organization, and performance only matters if you're making something the size of rust.
>>
>>135270749
...no?

Not even a little bit, anon

VR is one hell of a small niche
>>
>>135270749
>mobile becomes mainstream
PC IS DEAD
>>
>>135270717
the framerate shit doesn't bother me at all, its the desyncing f the controller that happens every 20 seconds. (not just 4 seconds into the start of a level).
Nigh unplayable as a result of that issue.

Slowdown with a full room explosion or two, doesn't bother me, I expect it.
>>
>>135270717
its fake 2d using 3d objects
>>
>>135270749
2d in 3d (using the depth) looks dope in vr

if your good at 2d

just stop using paralax and use the z axis instead

and itll look dope

and not have all the performance issues vr games have atm
>>
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>>135270774
I can understand why you would think Unity's organization stuff is fine, even great, if you haven't experienced the alternative.
>>
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>>135270871
my game is a pixelart game though
>>
>finish Deadbolt
>still have no idea what the fuck is going on
Fucking Hopoo, at least with RoR you could infer that the planet had been messed with by the trader ship prior to the survivor crashing there, but this Deadbolt shit just raises more questions than anything.
Took less than 4 hours too, there'd better not be any plot points that are only available in hard mode or something.
Who the fuck is the final candle monster anyway? "True form" my ass, I wanted to shoot that flamefuck dead
>>
>>135270696
>Because of performance
Won't be a problem in Unity if you have "the skills"

>organizational limits.
You're free to write editor extensions that solve these highly unspecific organizational limits.

You're just parroting someones opinions without having used either Unity or made your own engine.
>>
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>>135270294
>>135270379
>reimport the sprite the script uses
>fixed
but i didn't change anything
>>
>>135270950
YOUR FUCKED M8
>>
>>135269485
Nice, the landscape has a certain stylishness to it, and interface has a solid look and feel. The little dude's animation is a bit too skittery, like he's walking in fast forward.
On a purely presentational note: Viewing the webm embedded in the thread it's too small to make out the text. Cropping it closer would help with that. Or hope people are not too lazy to open it in a new tab.
>>
Anyone actually familiar with the process of getting games onto steam?

What do they require from you before they're willing to put it on there?
>>
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>>135268680
You can draw fanart of my WJ character if you want. She is a waitress, her hair is odangos and she is always sad or neutral. She often carries huge stacks of plates. She likes money.
>>
>>135271104
$100, and some votes
>>
>>135271104
Your soul
>>
>>135271151
Through Greenlight, you mean?
>>
>>135271104
Pass greenlight to start with, register a company that valve can send money to. Make some cards and emoticons
>>
>>135271185
Yes. That's the only way unless you're already a well established studio.
>>
>>135271148
>She likes money.
>she is always sad
staggering level of character realism
>>
>>135271148
>shopping
>euphoric for awhile
>them wham, right back into soul crushing depression
>>
What are some good tools for making level textures for a grid based game, a bit like pokemon?

I've now made textures for individual map cells, but stacking them together to create full maps is really annoying in just paint.
I have no real experience on anything fancier than MS Paint since it's been sufficient for me so far.
>>
>>135271545
Write your own tool.
>>
I'm plagiarising a game and u can't stop me
>>
I've been making some mushrooms, more to come.
>tfw you were the next in professionalnodev's list but he stopped uploading videos
>>
>>135271545
Have you head of "Tiled!"? I think it might be what your looking for.
>>
>>135271706
Not bad idea at all
>>
>>135272189

nice
>>
>>135270990
>Took less than 4 hours
>9.99$ game
>only positive reviews
hum
>>
>>135272189
COMFY
>>
>>135272189
I like your colors! Did you make the terrain in your modeling program first? Or make many repeatable terrain formations then place them together while in engine?
>>
>>135272360
I used the landscape tools inside UE4, I also made a material with 3 layer blends for 3 types of materials which are grass,dirt and rock, and then painted them manually using the tool.
>>
>>135272227

Thanks I'll look into it
>>
>>135272314
It was okay for being the cost of a bottle of wine, but it really needs a whole stack of more missions and revisions of some levels as the difficulty is swinging wildly back and forth.
>>
>>135272737
you must drink some shitty wine
>>
>>135256785
>Come join our slow ass board that sucks just as much as /vg/ at virtual divegrass so that we can bump our threads faster.

No thanks, Bill is a cuck and so is your team.
>>
>>135272878
>good wine is expensive
damn son
>>
>>135259972
Finally went and started my main project from cube zero again.

ftfy. Please let this become a thing.
>>
>>135261235
Your games my favorite game from demo day.
>>
>>135272878
Shitty wine is $3 here, not every nation have the same alcohol prices.

"Wine cost = wine quality" is also a stupid marketing luxury meme to separate a fool from his money.
>>
https://itch.io/jam/bl-fest
who's up
>>
>>135264402
Game dev is literally the hardest thing I've ever done in my life. Comp Sci graduates join companies that make missile defense systems because they can't cut it in game development doing real men's work.
>>
how do i make my pixel shit look good, it just looks really cheap right now
>>
>>135273516
>boy love
ffs /agdg/
>>
>>135273516
It's after boatjam so perhaps I could make a bromance metroidvania game inspired by /fit/ memes.
>>
>>135272189
models are nice

but terrain is too flat, it doesnt look real
>>
>>135273728
lets see it
>>
>>135270698
I hope you're trolling. We've had more video feedback than any other demo day before.
>>
>>135273516
>https://itch.io/jam/bl-fest
>not lesbians
>not /ss/
>not futa
>not /ll/
>not traps
>not handholding

shit jam wouldn't even make a demo
>>
>>135273515
Idk about your country, and what I know about wine is pretty much just from my friend that works in a wine store tasting wine and selling it all day. But here in Washington State he said that you can get pretty good wine at the 15$-20$ range, and then it jumps to like $80-$100 for even better wine, but most wine in between that range is marked up shit. Though he also said they actually had some pretty good wine for like $8-$9 which might be equivalent to $3 dollar wine from where you are from since we pay absolutely absurd tax in the US for hard alchohol.
>>
>>135274315
atleast you don't pay canadian prices...
>>
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>tfw you can't get through to low-info posters, no matter how thoughtful your posts are
>>
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>>
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>>135274567
>>
>>135274992
>smug attitude
>can't figure out why he can't get any decent amount of work done finish a game
>>
>>135274567
what are you selling m8?
>>
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>>135275045
>ad hominem right off the bat
>>
>>135275045
*let alone finish a game
>>
>>135275107
Says the guy who took it there first with that reaction image.
>>
>IF YOU ARE NOT A PART OF THE COMMUNITY THEN THIS JAM IS NOT FOR YOU.

How much cred do I need to have to join the jam?
>>
Does someone has a idea how i could make a crpg?
I have some coding experience but i don't want to build it from scratch. Do you know one simple engine that is easy to modify?
>>
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>>135275226
>gets called out as euphoric
>Y-YOU STARTED IT
>>
>>135275246
None, just post progress in the thread during the development.
>>
>>135275246
Post semi regularly. Maybe a couple times a week at least.
>>
>>135275246
None
People will probably not play your game unless it looks really fun
>>
>>135275246
Start making the jam game, and regularly post progress while making it. The more progress you post the more recognized you'll become.
>>
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Who's up for a CLONE of a 1990 GAMEBOY CLASSIC featuring PROGRAMMER ART* and GAME MAKER
Also how much trouble could I get into by monetizing it


* - subject to change
>>
>>135273503
I chuckle every time.
>>
>>135274680
Neat.
>>
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>>135275864
thank you anon, I love creating pixel assets.
>>
>>135275824
Based on what I assume the gameplay is, it doesn't seem very fun.
>>
>>135276159
>>135274680
god damn you're good
>>
>>135275824
>risking legal action to make maybe $0.06 on a game that doesn't even look fun
>>
>>135276359
>legal action over $0.06
no bub
>>
>>135276159
The sprite looks good but the animation makes the attack feel like nothing is happening...
>>
>>135275824
>not playing with the female cat instead
But since you know about this game then I will admit that you're fine.
>>
>>135275856
Out of joy? Or are you a shitposter that can't accept that his game is fun and the art he has works exceptionally well for it even though it might not be the most advanced art ever. Unifying aesthetic is more important than the individual qaulity of the art will ever be.
>>
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Ok so now you dont need to hold UP to grab ledges anymore. Now you just hold the direction you're moving (left/right) and it will automatically grab the ledge. Also grabbing ledges resets your double jump.

You also only need to press UP to swing when under the ring. If you are perpendicular to the ring and tongue length away from it, when you shoot out your tongue you will connect to the ring.

hope this feels much better for next demo
>>
>>135276582
I think it would look good ingame wish some swooshes or maybe just hit effects
>>
>>135276621
Yes, joy. I am sorry anon to have offended you, I thought you were being funny, and I found it funny.

See, I did not submit a demo to the last demo day. However, another dev, inspired by my game, did, which is why I thought it was clever.
>>
>>135276609
But anon, both are female I think
>>
>>135272314
You actually gave more money to a millionaire? Holy shit how retarded are you?
>>
>>135277205
Are you poor or something?
Lel, what a fucking loser, i make that in two days
>>
>>135276861
WELL THEN

I'm sorry I didn't recognize the differences. That's some pretty string "inspiration" but I enjoyed the combat and picking up potions and stuff from that game.

Once again I'm sorry I didn't recognize the differences.
>>
>>135273997
bugger all in the threads. First 2 demodays had content for 2 weeks.
Have links to the video reviewers?
>>
>>135276359
But it's an obscure title from 1990 and the company that made it doesn't even exist anymore (or it has been merged and changed focus, I think).
I assume very few people would even recognize it at all. Could it really be a problem?
And sending an e-mail to that company asking for permission wouldn't really help, right?
>>
>>135276660
looking good senpai
>>
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>>135276256
Thank you.

>>135276582
>>135276690

that's because he has nothing to react with, he is floating in the dark with no momentum.

if there was another knight receiving the blow, he would then be pushed back a couple pixels to the left while the clash would create sparks of metal and blood splatter from the blow. there would also be that same blood being pulled away from the sword from the momentum.

the guy who I worked with who requested this cycle left me hanging because he ran out of budget...
it happens a lot unfortunatelly.
>>
>>135277502
Oh I remember you
>>
>>135276660
That looks p fun.
>>
>making a boat game
>boat just controls like a regular character
>tfw i like it like this but feel i need to implement proper boat controls to avoid getting shit on
>>
>>135271148
Oy mate
I'll get to it!
>>
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>>135277609
yeah, I've been gathering some experience. I am looking for ethical developers to work with.
>>
>>135277807
>Not going for boat drifting
>>
>>135269694
How did you adapt character controller to move with waves? This is very important to me, thanks.
>>
>>135277205
You actually think I'm buying agdg games?
>>
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>find some guy on youtube which does userfriendly VR tutorial and showcases
>think he's pretty cool and leave a sub
>check a while back after
>apparently he got a job somewhere in the VR field now
>shortly after he decides to become a fucking tranny
https://www.youtube.com/watch?v=1zdXqpr3vvM
What the flying fuck?
>inb4 lol u hating on this indepentend """"""womans""""" life choice xD
When did videogames and technology become playground for mentally ill degenerates?
Tell me anon, will YOU make video games great again?
>>
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I have a javascript / html game which I can to stop being from being copied .

Can I convert it into NaCL ?
>>
>>135278431
>When did videogames and technology become playground for mentally ill degenerates?
Early 1970s.
It's a hobby for loners, and a lot of loners are that way because they're freaks in some way or another.
>>
>>135273516
this
>>135274048
what is /ll/?
>>
>>135278013
Good question.
The initial idea was to just animate the water through its shader, and then raycast down from the player to get the water's height at that point.
But shaders can't modify colliders (just mesh vertex), so the raycast would always return the same value.

So, as some anon here proposed, I replicated the wave function in a script atached to the object, modifying its position.y
Now, if I changed a value in the material (like the waves' height), it should also change in the boat, so it floats accordingly. To achieve this, I'm using an empty gameObject that changes the values of the water's material, and the object's floating script.

Maybe it's overly complicated, but I couldn't think of a way to make it simpler.
I hope that answers your question
>>
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>>135278494
>that pic
HNNNNNNNNNGH
>>
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>making 3d game in unity
>keep adding more intricate models with high res materials
>dont know shit about optimisation
>using a 980ti so it'll be too late when the performance starts to tank

Seeing Layers of Fear has been a bad influence. Its now a benchmark and I wont be happy with typical unity clunkyness.
>>
>>135278834
>that draw
>>
>>135278851
>benchmark
I don't know about that, I think a lot of people don't even realise it's Unity.

Also unless you're being retarded, models and textures are rarely a cause of performance issues.
>>
>>135277429
https://www.youtube.com/watch?v=py_rLvRLZjE&list=PL3UnRTGSnUmlqWS-mF7ihSOLaeJtpZL2I

Idk if the other reviewers have playlists. He's only like halfway done right now.
>>
>>135279070
yea but my scene is too dark and lighting could fuck me over. The Unity oven is too hot cause anytime I bake everything is too bright.

Also, I have an unhealthy boner for good particle effects. I just now ill chuck in too many with my noobishness.
>>
Morning guys. Anyone get anything done last night? I sure as shit didn't. Didn't even open up the program. I did give some critique to one of you guys though.
>>
>>135278665

older girls w/ younger girls
>>
>>135278769
Yes pretty much. Thank you. Too bad can't post my progress from work.
>>
>>135279839
ty
>>
>>135279824
I tried looking up how to do a melee combo system in unity. I ddint get any results except basic melee implementation. I dont think I'll ever use raycasts for melee though but atleast I know how to for first person melee.
>>
>>135280149
I'd assume bounding boxes would be the most efficient way, but I'm probably wrong.
>>
https://www.youtube.com/watch?v=eN3PsU_iA80

unity is going to say something. what you think it is agdg?
>>
>>135278494
Can you be more specific? Do you want to make an executable out of your game? What is NaCL?
>>
>>135278431
https://www.youtube.com/watch?v=S4bNg1Hvkf4
wew, he looked like a cool guy before
>>
>>135280405
Fast moving boxes can skip over collisions between frames whereas raycasts won't.

You can do physics substepping and shit but I'm pretty sure most recommend rays.
>>
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so this game got finished right?
>>
>>135280405
By bounding boxes. You mean like a non colliding collider on the weapon model itself right? If it touches an enemy while active in animation then you apply the damage?

I just need to find a way to make it so that you can chain into the other melee animations. Like a player press the melee buttons it'll go from melee 1 to 3 and not melee>idle>melee2> idle.

Can using events in the animation clips make this possible?
>>
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>>135280731
He changed his game again, now it's middle aged dad RPG.
>>
>>135280496
VR porn assets added to the store
>>
>>135280731
They're going to announce some stupid feature that UE4 doesn't have instead of actually fixing their engine.
>>
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>>135280904
>dickbutt is officially dead

not gonna a lie I want to die a little more now
>>
>>135280679
I'll be honest, I have no idea how resource intensive raycasts are. I should probably look into that more.
>>135280868
Whoops, yeah I meant to say box colliders. You could use events in animation clips, like at the end of the animation, inputs can be declared.
>>
>>135280496
I bet $3.50 it's VR shit.
>>
>>135281253
>I have no idea how resource intensive raycasts are.
Completely negligible
>>
>>135280515
yes - is it possible to make some kinda of executable out of my html+javascript game to protect it? with unity or NaCL (used for 3d games in chrome) ???? I want to stop people copying my client side files...
>>
>>135281253
Thanks, I'll try this now.
>>
>>135280496
Starting
>>
>>135278306
Yes.
You are really that stupid. And this wreck doesn't have a backpedal gear, so don't even try.
>>
>>135281481
There is a guide about how you can get your HTML5 game on Steam. There's a part where they describe how can you make an executable.

http://bravebunny.co/blog/getting-a-phaser-game-on-steam-3-executable
>>
>>135281378
that depends on the partitioning structure and the density of the geometry where the raycast is happening, you cant just assume its always negligible in every case
>>
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>>135277319
>makes $9.99 in 2 days
>>
I give up again.
>>
>>135269391
where does rogue legacy use z?
>>
>>135281920
It's pretty neat, i can buy a new AAA game literally every 10 days (so 3 per month if i wanted) and i get even 20% more for overtimes
>>
>>135280496
> Only thing anyone notices is his mic flying off his face
> Low framerate in their demo video
> Now you can debug with a real IDE rather than our shit
> "We're making a version that crashes less" is the only announcement to get applause
>>
>>135274680
why is he blinking
>>
If I tweet my game with 'not #madewithunity' will people be mad?
>>
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>>135281829
>http://bravebunny.co/blog/getting-a-phaser-game-on-steam-3-executable
YOU ARE A GOD AMONGST MERE MORTALS
>>
Do you secretly dev at work ?
>>
>>135283063
I wish I had work ;_;
>>
>new effects added
>volumetric fog isnt one of them

fuck thats the one i wanted
>>
>>135282556
Probably. It sounds a bit like an unprovoked attack on Unity games.
>>
>>135282556
why would anyone care
>>
>>135283063
if i was still employed i would.
>>
>>135281675
So you're actually making assumptions, drawing conclusions from those and think you're smart or something?
I don't think you're that smart though, you're just a shitposter faggot. But have your (You).
>>
>>135283340
I'm confused how they paid a studio to make a demo for them, yet don't own the assets the studio made in the process
>>
>>135283063
Actual devving very rarely. I mostly just look up stuff if I have some free minutes, write pseudo codes etc.
>>
>>135283063
Yeah. When my kitchen chef isn't looking i sneak in a couple lines of code before i have to stir my soup again.
>>
>>135270528
How did you find the time to add such impressive dev tools into the game itself?

I can barely be bothered to add debug logging...
>>
>>135283749
waiter there's a line in my soup
>>
>>135283586
You are the one who is butthurt son
>>
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>>135283852
just be happy there aren't any bugs in it
>>
You can't tell me what to do Lance
>>
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>>135283749
>>135283852
>>135283952
>>
Just got to GDC. Anything I should check out?
>>
Hello C++ bros, I need some help.
main.cpp contains a global object.
func.cpp contains a function that tries to access that global object.
However, the compiler tells me that said object was not declared in this scope.

What do?
>>
IF I convert my javascript and html game into an executable will it be much harder for me to get traction regarding alpha testing and then actual purchases? seeing as people will have to download it?
>>
>>135284237
>global object
stopped reading there
>>
>thanks to game engines making a game is just clicking on a blueprint map
I really hope this doesnt apply to any of you
>>
>>135283898
I'm not the nodev getting salty over people buying successful games.
But what can I expect from the likes of you? Once a nodev, always a nodev.
>>
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>you will never be googums friend
>>
>>135284317
That's not true. Literally everyone starts off as a nodev.
>>
>>135281930
i don't want to give up but i'm going to have to, real life happens and you need to make money somehow. can't sit around deving trying to make it for your entire life
>>
>>135284237
>>135284279
Nvm, solved it.
>>
>>135284092
Ask all the Oculus exclusive devs when they plan to make Vive ports.
>>
>this unity conference
numbers
NUMBERS
N U M B E R S
>>
agdg raid on the Unity special event. i just realized that baiting people to gamedev event is the better way to clear agdg from shitposting.
>>
>>135284514
a global object is still a huge gaping problem you didn't solve that
>>
>>135284303
I actually went back to unity cause unreal blueprints was more confusing than doing script tutorials.
>>
I want to write Game Maker tutorials. What subjects should I begin with?
>>
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>>135284683
Only certain numbers
>>
>>135284742
You've noticed it too?

Agdg always gets better whenever there's an event or a dev of shilling thread on /v/
>>
>>135284506
kind of how i feel, what is your progress thus far?
>>
I'm talking to a friend at the moment, and he's asking me how one would go about claiming copyright on a developed game. I don't have the answer, so I was wondering if you guys might?
>>
>>135284751
I's a mutex. There is only one in the entire program and it's supposed to be available everywhere.
Please tell me a better solution. I'm a beginner and just experimenting.
>>
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Only need to network the beast now.
>>
>>135263685
hey, When It Hits The Fan dev is back
>>
>>135284959
what game?
>>
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>superhot
>>
>trying to make music for my game
>come up with gloomy Super Mario Hauned House-type of loop
https://www.soundtrap.com/playlink/9d227f76-ece3-435b-b69f-002431846f72/
Well fuck.
>>
>>135284992
you NEVER need a global

besides, having a single mutex, especially used across many threads, is not going to be good for performance

if you use something like a job system and properly model/adhere to ownership, you can get away from most resource contention issues
http://blog.molecular-matters.com/2015/08/24/job-system-2-0-lock-free-work-stealing-part-1-basics/
as the title suggest you can also implement such a system without any locks, only atomics
>>
>>135285009
>network

What do you mean by that? LAN, split screen, internet?
>>
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>>135261235
You're on, Faggot.
Happy birthday anon <3
>>
>>135285135
The games he has bouncing around inside his head only exist inside his head at the moment, so they don't even have names yet. His idea for getting a game copyrighted is that you send it off to the Library of Congress just like you would with a book.
>>
>>135285237
Spoopy
>>
>>135285237
groovy baby. paper mario dev steal this.
>>
I don't think your girlfriend would like you putting that in your game ...
>>
>>135284959
>>135285332
copyright is automatic, you have to explicitly waive rights away (that's what software licenses are for)

enforcing copyright is a different story
>>
>>135284939
made a handful of small games that never really went anywhere, don't think i can do a big project as 1MA. job market is bleak

send help
>>
>you will never make a basic as fuck unoriginal mobile game that makes hundreds of millions in revenue

JUST
>>
>>135285420
I've always wanted to ask but haven't you realized yet that nobody cares about your gf posts?
>>
>>135285275
Thanks for the link.
>>
>>135285551
do people actually make games for mobile for the sake of making games? or are they literally all money grabs?
>>
>>135285612
My wifes daughter sure cares
>>
>>135285307
Is this a horribly sinister fire safety education video game?

It took a really dark turn when you started burning down half the level and getting casual mentions of enemies BURNING TO DEATH.

keep it up, this is fantastic, will you be able to electrocute everything in water in a similar fashion?
>>
>>135285721
From my point of view, no, moslty because the majority of people on mobile are stupid fucks that lament the game isn't working on their 50 bucks phone.
>>
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wew got banned from the unity chat
back to shitposting here then I guess
>>
>>135285806
>will you be able to electrocute everything in water in a similar fashion?

Well fuck, I know what I'm working on today.
What's a good color for electricity tiles. Yellow/white?
>>
>>135285283
Async coop incoming.

>>135285307
You're late to the party, just a few post above you m8
Thanks, it's been a good day.
>>
>>135285721
most of the people that i know who are into mobile games are java devs
>>
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Appears cryengine is now free of cost (pay-what-you-want) and has public source
>>
>>135285863
Nitras interactive?
>>
>>135285721
99% are for the money.

I dont even know how you'd market a meaningful game on mobile without getting drowned out by the big casual corps.
>>
>you will never make a game that is loved by many
>you will never make a game that gets fanart
>you will never make a game that has it's own general on /vg/
>>
>>135285275
>>135285664
even if you wanted to take the easy way out and just lock everything, you'd have a mutex per structure that needs to be locked
the locking would happen inside methods that need it

but making use of substructural typing (e.g. disabling copy constructor, only allowing moves) is a much better way to enforce thread safety
>>
>>135286001
SHIET
>>
>>135286001
It's still bad though
>>
>>135286028
feels bad man
>your players will never ask you for a sequel
>>
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>>135286001
and some premium program
>>
>>135285967
Damn. That's ok, I didn't want to work on multitile enemies today anyway. :)
Today's agenda:
-Refactoring tile generation
-Creating GUI / HUD assets
-Electricity much like fire (Thanks anon!)
>>
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>>135286028
>tfw you don't even care about all that you just want to make something you're proud of but you're shit at everything.
>>
>>135286034
I will factor all that into, as well as your linked article once I've read it.
I also have discarded the current idea. Thanks for the help, I will look further into this.
>>
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>>135271148
>>
>>135285721
No dev who puts their heart into their games willingly makes mobile games. It's mostly just a cash grab. I have thought about making a cut down mobile spin-off of the game i'm working on to get a bit of cash trickling in but i'm still not sure it's worth dealing with russians and BRs crying about it not running on 20$ android phones and lack of translations (while still pirating it, naturally).
>>
>>135285721
Let's see. Mobiles have:
>shit for controls
>shit for processing power
>shit for screen resolution
>shit for userbase
>shit for compatibility
What do you think?
>>
>>135286374
Why do artists always draw fanarts rather than trying to draw usable sprites for a game?
>>
>>135286374
Neato
I love it
>>
>>135286232
Yeah, the implementation is rather superficial at this point anyway, just the collision and tile occupation. By the way, the tinting when in water/on fire is really cool and I wanted to copy it but ran out of colors, so good job on that.
>>
>>135285961
>What's a good color for electricity tiles. Yellow/white?

Darken the tile a bit and put a bright cyan lightning bolt/jagged S on it could look okay.
>>
THICK
>>
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>>135285721
Am I the only guy making a game for mobile / tablet so people have something comfy to play while in bed?
>>
>>135286624
>You can draw fanart of my character if you want.
>Why did he draw fanart?

If someone draws you a single sprite, you can't even use it.
>>
>>135286624
not everyone has a game mate
also I'd say it's about 50% 50%
>>
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>>135286290
>Dat Ass
Guys I might be a furry.
>>
>VR eagle simulator
>not viewing the world the eagle's eyes but from its back
dropped
>>
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>Eagle Yell
>Shooting things with "yelling"

Someone ran out of gameplay ideas early
>>
>>135286624
you are underestimating the amount of work it takes to draw a usable sprite, let alone an animated sprite
>>
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>>135286553
>shit for screen resolution

Mother fucker, high end phones have high resolutions. The the galaxy S 6 and 7 are 1440p, as well as the note 4, 5, edge, lg g3 and 4.
The sony z5 premium has a 4k display, on a goddamn 5" phone.

Every other high end phone these days has 1080p.

When almost every laptop under $800 has a godawful resolution of 1366x768, you can't use resolution against mobile devices.

Mobile devices are shit, but resolution is their strong point.

Screen size on the other hand is shit on mobiles, but it's bigger than a gameboy.

>shit for userbase
It's a userbase full of casuals. Filthy goddamn casuals.
If you can make a cute 1 or 2 action control game casuals will eat it up.
Having that said, almost every hardcore gamer will have a phone. There is potential.

Mobile gaming is shit, but you need to think critically for your arguments.
>>
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Thoughts and opinions on the different artstyles? I feel like I'm going literally insane and is probably the most unreliable person to be thinking about this now.

I'm trying to find the right balance between being weeby but not too weeb, cute but not seem like casual trash
>>
>>135287284
They're all pretty weeb
>>
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Dunno why my explosions appear so faded, here's some quarter-way implemented aircrafts getting rekt anyway. Retuned laser to allow air targeting and some other minor details.

Trails should fade and remnants should inherit inertia, will fix that soon but need break for picking up some groceries.
>>
>>135287284
I'll be stealing this.
Also
>>135287384
>>
>>135287284
3-6 all the weebest, but also better.
I would probably say 5 and 6 look the best.

5 is probably the more distinctive of the weebfest drawings.

1 is probably the least weeaboo thing there, but you'll have to tailor most of the aesthetic to making it fit.
>>
>>135287284
My favs is 4 3 or 6
>>
>>135286624
I'm not a developer but I'd assume that for one being able to use something as a sprite I would need to be much more involved in the whole process

>>135287284
4 is probably my favorite though all your eyes are in a wrong angle
They are way too close to the ears
>>
>>135287284
1 reminds me of some meme but can't place it right now.
>>
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Idk which looks nice if any at all
>>
>>135287384
True...although my thought process is that there is still a difference between "acceptable jrpg level" and "Neko Paradise"

>>135287449
Make sure to make something cool
>>
Getting a really weird error trying to import animation files to blender 2.49b (script compatibility reasons). I'm super new to this so I might be missing something obvious, but:

Every other time I import an animation file I get an error and an empty data block. Next time it works as it should. After that I get the error etc etc etc. What gives?
>>
>>135287672
i like bot left :)
>>
>>135287284
1 and 2 are the bests.
Anyone who disagrees has shit tastes.
>>
>>135287672
My eyes hurt from looking at it.
Anyway, do you need an idea guy?
>>
>>135287672
I like them all, cool style. Bottom one makes it look like the bullets are going straight through the other ship though.
>>
>>135287672

I'd say the bottom left, mostly for the thicker green contrast with the red/orange and the absence of those placeholder mountains
>>
>>135287284
I like 3 the most. Though I don't think its the most well drawn.
>>
YOUR GAME IS SHIT AND YOUR ART SUCKS

FUCK YOU
>>
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how's this ledge grab animation
>>
>>135287823
>Anyone who disagrees has shit tastes.
that's the most easily identifiable shit taste flag
>>
>>135287987
i like it
>>
>>135287987
satisfying
>>
>>135287424
Explosions look like it's just a bit of steam or white smoke floating about.
>>
>>135287985
T-Thanks...
>>
>>135287987
A little faster maybe. Regardless, its good.
>>
>>135287672
hhehee

I know where you stole the look from ;)

faggot

I tried the same
>>
>>135287636
Would you be able to do a quick red line to show me what you mean? I would really like to know specifically what can be improved
>>
>>135271148
looks like your undertale is coming along nicely!
>>
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I'm still debating whether I should finish this one or my David Lynch inspired creep thing.
>>
i hab idea
you are space person and life throu time
witness beginning and end of universe with suns turning off
end is dark
>>
Nice placeholder, thief
>>
>>135288608
You trying to give me a fucking seizure?
>>
>>135276359
you cant copyright gameplay
>>
>>135287987
Frog legs look a bit weird, but otherwise it's nice.
>>
>>135288093
I've been poking the settings to find out how to correct for that.
>>
http://www.mediafire.com/download/llym1s21lx70c57/InitialB.rar

Can you handle the motion sickness?
>>
>>135288698
yeah you should probably not play it if you're photosensitive, it's kinda aimed to teenagers that like drugs and Hitler.
chromatic aberration, strobe lighting + vaporwave
>>
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I don't know what I'm doing.
https://www.soundtrap.com/playlink/0aac5de8-b4f5-4ae2-a1be-d4c1e6d17d13/

It would be for pic related.
>>
>>135283063
Occasionally while new builds go out, and I have to wait for them to download, I'll work on some lightweight code, or sketch out some music.
>>
>>135287284
What kind of game is it?
>>
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Is there a good retopology plugin for Blender, or even an external free program that works with .blend files?

The built-in decimation modifier is producing shitty results that even normal mapping can't entirely fix.
>>
>>135289056
oo thats painful. maybe if it got more intense after that with some drums and shit, but just that looping would be annoying af
>>
>>135288293
What?

I'm basing it off suicide strike
>>
>>135289236
It looks like your high-poly was absolute shit - I've never seen decimate tear a model apart like that if it's properly optimized. You might want to go back and make some changes.
>>
>female dev makes a joke about doll houses
wow way to be mysoginist, unity
or should i say uPATRIARCHy3D?
>>
>>135289236
why do you need retopology? show wire
>>
>>135289579

You're probably right. I made a lot of weird cuts into the model when I probably could have done it in an easier way.
>>
>>135288509
Oh god I'm not sure, give me a second
First redline coming in and you probably shouldn't listen to me anyway
>>
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>>135289798
>female gamedevs
>>
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>>135287284
1 is Zac Gorman
6 is smug girl from Galko-chan
>>
>>135286001
they are desperate because nobody wants to use it
even more reason to not use it
>>
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I'm working on a bizarre game, I call it Animal Hell.
I got high one night on opiates and boom I had visions of talking rabbits.

This is my cover art.
>>
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Hey son what are you working on today?
>>
>>135289198
Turn based tactical RPG with business management element. You run a struggling guild as the girl in the picture and need to hire adventurers, buy equipment, and take on odd jobs to meet the rent payments + whatever other expenses that come up. These management aspects come in between main missions which are your primary sources of income. The actual gameplay is more or less Fire Emblem. There will also be a lot of optional skits and conversation section for character interaction and relationship building between your guild members.

tl;dr version is "Fire Emblem meets Recettear"
>>
>>135286847
i made a few but never posted them here since mobile games are shit on 90% of the time
>>
>>135290423
I realized I can't draw lolis because I've never drawn a child. So I'll do that.
>>
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>>135290416
this is mein main char, he's called rab
>>
>>135290416
>>135290806
We like webms here
>>
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>>135290806
Hi, Rab.
>>
>>135290423
Shut up, dad. You died 8 years ago. Give it a rest already.
>>
>>135290806
and this will be mein main theme

>>135290902
you wont appreciate webms to be honest why bother
>>
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>>135287820
>>135287898
>>135287908
>>135287923
>>
>>135291323
A E S T H E T I C
and other memes.

But that's really not how perspective works.
>>
Another day of no progress because can't art.
>>
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currently implementing block placement. Right now it kinda works, the blue sprite represents a "sensor" that detects whether or not a block can be placed. Problem is it only detects collision with certain objects and doesn't reset properly if the object that enters it's collider (eg. a powerup) disappears since the exit collider function never triggers.

It's gonna be a long night.
>>
>>135291564

Implying I want realistic perspective
>>
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>>135288509
Hope this helps to show what I mean
The distance you drew between the ears and the eyes should probably only be that small when seen from the front.
>>
>>135290423
Figurimg out the setting and themes for my game.

Wanna do something other than the usual sci-fi/high fantasy stuff.
>>
>>135290423
Putting together a useful inventory system in a very broken 20 year old FPS engine.
>>
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>tfw frustrated and unsatisfied with your art
>>
>>135291323
Have them spread out horizontally as they get larger
>>
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>>135290806
here's a still from production
>>
>>135292030
Change "dead" to "dad" and see the quality improve at an instant
>>
>>135291893
Thinking your art is shit is the vital first step towards making better art.
Just think of all the poor fucktards that think their awful art is good. It is impossible for them to improve because they don't see what needs to be improved.
>>
>>135292030
heres's my theme https://www.youtube.com/watch?v=mNVWmbd4DV8
>>
>>135290416
Nice 'original idea'.

https://www.youtube.com/watch?v=GxKPBLjHAEA
>>
>>135291761
Thanks for the tips! I like that you fixed the foreshortening on the right eye because that's something else I know that is one of my problems
>>
>>135292418
don't worry, I'll credit him as an inspiration
>>
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Working on getting some demo assets done for next time, since most mechanical things are mostly functioning and I wanted to do #assets and #writing
>>
>>135292682
awesome dude
>>
>>135292682
Just curious and no offense: do you have any finished games? I remember seeing your Earthbound-like with the boy and the dog and I know someone said then that you dropped another project before. If you do have some finished games I'd love to play them because your art is great.
>>
>>135286374
Hey Peepeeps, are you self taught or did you got to art school or something? Your works are so clean.
Do you have any tips on drawing cute fringes? It's something I really struggle with, but you seem really good at it.
>>
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>>135292356
and here's the much awaited webm you all asked for
>>
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Yuuko is massively excited for your game, /agdg/!
She's sure your game will be just great!
>>
>>135293008
I CAN'T ART
>>
What genre would be interesting for mecha game? SHMUP is too generic.
>>
>>135292030
>le creepy game
you're so edgy anon, everyone will be sooo scared of your game.
>>
>>135293008
Stop bullying me Yuuko you know I don't have one.
>>
>>135293008
Not as excited as my gf is for her bull
>>
>>135292996
>literally nothing
it's not even a fucking game, fuck off with your motion pictures.
>>
>>135293239
Field operations simulator.

The player is a field officer in command of a flight of Mecha. They're required to maintain morale, keep up training, worry about the maintenance of the super-powerful experimental war machines, and deal with interpersonal rivalries and conflicts.
>>
>>135293249
>>135293448

Thanks 4chan friends, but I'm not trying to scare people, just weird them out with my insanely disturbing design and scenario.
This is gonna be THE cult game of 2016.
Only a selected few will enjoy, most people aim to do games that will appeal to the public, I fancy myself as the John Waters of the genre.
>>
>>135293573
I get the impression you'll end up more like the Uwe Boll of the genre.
>>
I've failed multiple times to get into using Unity as an engine. I'm far too stupid to make my own and I've mainly just been messing around with C# console games. I've determined that I absolutely need to learn to use Unity because the features it offers are just too great to ignore and that I need to have some sort of graphical and auditory assets in order to be able to sell a game regardless of how great the gameplay is. So I'm asking what is really a good way to learn unity?

I've tried reading through the documentation front to back. I've tried watching tutorial series from start to finish. I have also tried just fooling around in the engine trying to make my own game. Finally I've tried following the provided Unity tutorials in the learn section.

I still don't understand how to use Unity as an engine. Can anyone provide any help into where I might be going wrong here? This isn't trolling, and I'm really not trying to be spoonfed, I'm desperate to try and understand how to make game in Unity so I can master progress. If there is no solid help I plan on repeating/finding more tutorial series and taking them extremely slow, and filling a physical binder with notes/written concept understanding/comprehension to try and self force the understanding of the engine into my brain.

I've never really successfully taught myself something before so I guess that's where I am mainly struggling. Its been years since I've been in school and I think learning how to really teach myself will be more valuable than even specifically learning Unity, though I really do want to pursue game development as a career.

Sorry if that was too long of a wall of text. Some previous projects I've started were the autistic mech game with the individual wires, and White Howl Mountain for winter jam. I never really got far with either because I wanted to transfer both into Unity once I got the game rolling.
>>
>>135293696
that's too much success and recognition , John Waters level is just fine for me.
>>
>>135293239
flight simulator
>>
>>135293751
Why not start with something simpler like Construct 2 or MultimediaFusionw?
>>
>>135293751
>White Howl Mountain
I remember this
why did you drop it
>>
Hey, when are you supposed to update a sprites position? I mean of the actual sprite to be drawn. The Entity's position is of course updated during the physics phase. But the sprite has its own. I guess when it goes to be drawn?

Wondering because I'm integrating scripting and I want to reduce the number of calls to the script VM.

The idea is that the Entity will have certain components in the engine (sprite and collision), then anything else by script.
>>
>>135293556
>>135293857
What about SHMUP SRPG like
R-Type Command?
>>
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Fresh info from GDC:
https://certification.unity.com/

You can now get certified in Unity, much like you can get certified in sysadmin or networking. They're also going to be adding more specific certs for programming/art/etc.

Thoughts? I'm seriously considering looking into it. Of course, it'll probably take a while for anyone to actually take it seriously, if ever - it's more just an excuse to actually learn the engine to a point where I'm considered capable.

>>135293751
Go back to Roll-a-Ball. Pay attention to every step they take. Make sure you know why they're doing what they're doing. Taking notes frankly isn't a bad idea. Try riffing on what they do, or adding/modifying features of the tutorial games they make, to see if you really understand it.

It's more complex than it seems - I've been using it for a year on and off and I still have a very basic understanding of it.
>>
>>135292524
No problem mate, keep up the cute art!

>>135292971
I'm self thaught with the help of /ic/ and thanks for the compliments but I don't think I'm good at fringes.
My tip would be to think about where the hair is attached to the head. When drawing hair in general always think of where the outermost layer of hair is growing out off and draw the lines accordingly
>>
>>135294186
Sure, if you see yourself as a worker. I fancy myself as an artist, you don't need a certificate to be an artist.
>>
>>135293008
Jokes on you, I'm not part of any game :_:

>>135293153
We're all gonna make it
>>
>>135292950
Closest to finished I've done was a zelda-like a couple years back that featured one dungeon.
Unfortunately all traces of it are gone since I had to reformat my computer due to a fatal update error, and it was back before I kept a bunch of copies on various forms of media.
>>
>>135294186
well i might take that. but thinking it from a larger perspective. folio > certification. you can cheat the test but you cant show your shitty code or art and try to get a job with it.
>>
>>135293239
platform fighter
>>
>>135294315
'Course you don't. The only reason I'm looking at it is because it seems to be a great way to learn the engine to a professional level of competency.

>>135294774
Definitely. Anyone with a portfolio of good games will be a better hire than some schmuck with a cert.
>>
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Fixed particles being too transparent. Added enemy indicators when above surface. Made default mouselook require alt to be pressed to work. Added beam fading so they don't cut out so abruptly.
>>
>>135293945
I never deleted the project so maybe I'll pick it up and finish it so i can actually be a yesdev. That's another problem I'm facing, I actually need to finish stuff that I start, I'm looking through the source code and even after months I still think I had a boss game in the works. >>135294186
Alright that's what I was planning on doing.

The problems I'm having aren't tool related I think. I need to face my inability to commit to finishing a task, or committing myself to learning something new. I think I'm going to finish White Howl Mountain alongside things I'm already working on like exorcising, improving my diet, and reading again. Its going to delay me making a profitable game I guess but these are problems I think I need to face first.

Thanks for letting blogshit up the thread and organize my thoughts. I'm about to head to work. But another thing I need to finish first is feedback on everyone's demo day games. Thanks /agdg/.
>>
>>135291797
>fps engine
which one?
>>
>>135293008
Unlikely, considering it's based around lampooning and subverting my (and others of my ilk,) own criticisms of another title.
>>
>>135287987

have the legs claw at the dirt like hes struggling to hold on

it'll be cute af.
>>
>>135293751
>I'm desperate to try and understand how to make game in Unity so I can master progress.

>Get idea
>Visualize it like AAA blockbuster action movie
>Get really excited
>Break it into it's composite components, like a movement system, a camera management system, an inventory system, a skill system and so on and implement them one at a time.
>It now looks like a B-list movie with crappy CG but at least you made a game.
>>
>Tfw no Trap gf to game dev with
>>
>>135293751
>having difficulties with Unity
How is that even possible? If I was an artist I'd making games all day.
>>
>>135295430
because it's not gamemaker.
>>
>>135272189
I'm going to stay up and make sure I get like 4 games done tonight with yours being first. Its hard because I can basically only record when everyone's asleep at my house. I haven't forgotten I just have scheduled stuff I have to do where I can't stay up till like past 12 to do recordings. Its nice to know people are still waiting for the feedback though.

Random Access Dungeon
Darkest Moon Bloodbath
Aliens Go Home Run - Demo Day 7
Charred Engines
>>
Rip of the Unity CERT program when?
>>
Where is GNU+Linux Vulkan driver senpai
>>
>>135295558
Around the same time people realise that Unity is bad and stop using it

So never.
>>
>>135293960
Bump
>>
>>135295558
>>135295623
Which game engines do you guys recommend then?
>>
>>135294708
That's a shame. Do you have a site where you post your art by any chance?
>>
>>135295623
Rip of https://certification.unity.com/courseware

Not RIP of the program
>>
>>135295558
It's literally not even available yet.
>>
>>135293960
>>135295638
This is a gamedev thread. You're asking an enginedev question. The topics are very different.
>>
>>135295151
The reverse-engineered version of Strife's implementation of the idTech 1 engine. I've been picking it apart for a couple of months now, trying to essentially hack even more RPG elements into the game.
>>
>>135295668
I'm technically not using an engine and it sucks balls but at least I'm not having my hand held the entire time and ending up with a bloated buggy game
>>
>>135295779
Yeah, that's what I answered about.
As long as people are pretending that Unity is great because of all the numbers, people will pretend that the qualification is important.
>>
>>135295430
There's things I can do that I think people are incredibly retarded for thinking are too complicated as well. Have you ever thought that maybe your background knowledge has made Unity easier to pick up as an engine? Honestly "I don't get how people can be this stupid" or "How can you not know X" or "This is super easy how can you not do X" are really dumb things to say because they ignore the concept of fundamental association between different types of knowledge and systems. Knowledge builds upon itself and being exposed to concepts is necessary for understanding.
>>
>>135295838
I use Unity and it is difficult to get into and understand it even if you have programming experience. I found game maker studio to be one of the easiest ones to use and understand. Construct 2 is way too easy and boring. unreal engine 4 is the most difficult and hardest to use
>>
Survey time!
http://strawpoll.me/7090982
>>
>>135293239
dating sim
>>
>>135295838
thats right, you're ending up with a tiny shitty game that literally no one but your mom and the autists that browse /agdg/ will play.
>>
>>135295991
I never said anything about being retarded, I just said that Unity is easy as fuck.
>>
>>135295668
I started 3D dev with Unity and don't whatsoever regret the year I spent using it, nor my choosing to use it for part of my degree thesis, but having switched to UE4 I'm never going back.

I still think it's the easiest way in because of the ridiculous amount of support available online, and seeing all the 'UE4 is too hard' posts (even though I never experienced this) suggests that people do need that helpful stepping stone in Unity, but it still isn't 'good'.
>>
>>135296473
So you are basically calling Unity a good starting learning tool for 2D and 3D games
>>
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>>135296420
it's okay anon
one day you will realize that using babby's first engine taught you jack shit about game development
are you also trying to learn how to use Linux with Windows10?
>>
>>135296473
What are you making in UE4 now?
>>
UNITY WINS AGAIN
>>
>>135296702
i've been programming for 10 years before i even started with unity, good try.
>>
>>135296445
I think its difficult right now. I wasn't saying that you said something or someone was retarded. I was saying "X is easy" is really subjective based on background knowledge. I mean it doesn't matter, if someone gives up at something because someone says its easy and they have a hard time with it, and they quit because they think they are too dumb or whatever then its their own fault. I was just throwing that I think those sayings aren't really helpful or even true.
>>
>>135295812
>developing in a reverse engineered idTech 1 branch

Holy fuck. Are you actually making any progress on that?
>>
>>135295812
dayum,good luck with that
>>
All I see is rehashes of the same old games, think that I might the only one here with some unique gameplay.
/I think agdg might be too normie for me.
>>
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>>135296420
>>135296473
>>135296929
Unity cuck on suicide watch
you need to be over 18 to post here you know
>>
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we 3d gwyn now?
>>
>>135297054
Originality sells less than good execution. That said what is it that you make?
>>
>>135296936
It varies on a lot of things. Lets take Unity for example. If you have no experience in programming what so ever for the scripting part you will find it very difficult and overwhelming in a tutorial.

If you have never used software that has lots of different buttons and functions you will find Unity's layout to be confusing
>>
>>135297148
But I'm not trying to sell anything, you guys seem to be making games to make money. I'm making games to express my inner artist.
>>
>ue4 user right now drag and drops various buttons in blueprints
>>
>>135297302
I make games because I want to make both money and to make a game.
>>
>>135297342
But you're not gonna make any money from it, most gamers wouldn't even take a look at these shit, let alone play them.
>>
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Why do a lot of these game jams require you to release the source code publicly?
Seriously why anyone would open source their game is beyond me
>>
>>135297106
Wait, is your model a robutt?
>>
>>135294004
What. Since when is enginedev talk not allowed.
Fuck off
>>
>>135297510
Bitch, I'm gonna be a millionaire like Hoopoo and Tobby Fox
>>
>>135297302
>I'm making games to express my inner artist.
And how will that expression work if you end up spending 9-10 hours per day on work to sustain yourself?
>>
>>135297106
Maybe make the spear come from up-left or -right of the player.
Now you're more of a spear-dispenser than a spear-chucker.
And is that going to become a feature? Cuz it's prtts cool.
>>
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>>135297161
I understand things like, variables, loops, and I guess "logic branching" well enough to solve a decent amount of problems to the point that I often over design code by just relying on those core concepts. I have a very difficult time with using unity components and engine objects to do stuff. Like how everything pieces together in Unity is mind blowing. I have a very difficult time even understanding windows forms projects and event handling.

Heres an example of the simple game loop I'm using ofr my text based game.
>>
>>135297538
Do you honestly believe your shitty game jam trash is worth stealing?
>>
>>135297102
wheres your game? and don't answer with "wheres yours?" like every other time you get asked this.
>>
Let's collab, agdg!
I'll write the code!
>>
>>135297612
good luck with that
>>135297625
I work part time in a pizza place. I can always find time for my art.
>>
>>135297562
it comes with unreal.
>>
>>135297001
I've been at this since just before Christmas. On any given week, I might end up getting a new feature set partially implemented enough to start hammering out details of it, or I might get stuck looking at a legacy renderer feature, and spend the entire week looking for documentation to explain it. That said, I still forsee at least another 6 months to a year of dev before I can start work on the meat of the game, aside from some basic test maps.

>>135297035
It's honestly not as bad as I had feared. It's a well documented bit of source for the most part, and written quite intuitively. The engine itself is quite stable. It's just my hacky code that is going to be the hard part - I'm trying to add stuff like weapon upgrades that, while they've been done before, just aren't really meant to happen in this engine. Especially with the number of weapons and ammunitions I intend to add as well.
>>
>>135297712
You should read up on Objects and how they work in programming. Also GUI too with how windows interact and event handling. I would recommend you look it up in C# since Unity uses it. You seem to be missing programming knowledge and concepts which is making hard for you. You should also look up how to read documentation properly
>>
>>135297801
I've literally never asked that
Where's your game though
>>
>>135297510
>most gamers wouldn't even take a look at these shit, let alone play them.

At least they'll not lose their dinner over it unlike your disgusting abortion of a pretentious game.

Not that you'll ever finish anything as you lack ambition, enjoy your pizza slave life.
>>
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Came up with this idea (though I suppose about a billion mobile games have been made already with this) moths ago and finally decided to try it out.
It will eventually become a 'match-two (ot thre, not sure)' kind of game. Does it look fun?
>>
>>135298018
there it is!!! never fails
>>
>>135298140
no
>>
i'm torn between picking up unity, and godot.
what are the advantages and disadvantages to each, i welcome opinions, not just facts.
>>
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What's a good way to work with 2D primitives in C#? I've had a poke around XNA/MonoGame, but they don't seem to support much beyond lines and triangles. I would at least like smooth ellipses and curves.
>>
>>135297660
Yes, this will be a part of the gameplay.
In the end I want him to actually chuck the spear, but I'll see if I can get it working.
>>
>>135298060
My disgusting abortion is the best thing that has ever been shitted on /agdg/ though and you know it, it's a drop of originality in a sea of shitty rehashes.
Rabbits is gonna sell at least two copies.
And fund me one big king sized pizza.
>>
>>135298224
y
>>
>>135297538
Making your source code publicly viewable is not the same as releasing it with an open source licence.
The reason is that game jams were originally about learning from one-another. Someone would make a cool effect or whatever, and you'd look in their code to see how it's done. A side-effect is to reduce cheating (can check if you've copy-pasted code from some online tutorial.)
>>
>>135297538
So I can make copy, dear.
>>
>>135298140
ass retarded combo visuals and a mechanic that slowly fades the color from pieces and once they become completely grey, you can't combo them anymore
That shit happens faster in higher levels and you can only get rid of grey ones with points you get by doing 5+ combos
>>
>>135298140
The gameplay, as it looks right now, is incredibly shallow. I mean most match 3 games already have very little requirement for skill but they can still give an illusion of agency and strategy. I hope you have plans for increasing the depth beyond "click on things that can be clicked"
>>
>>135298342
Well I understand releasing the source code to whoever is hosting the game jam
But not requiring you to make your hard work publicly available on github
>>
>>135298569
*add retarded combo visuals...
>>
>>135298140
I like it, one of the most interesting things I 've seen here.
>>
>>135298326
>My disgusting abortion is the best thing that has ever been shitted on /agdg/ though and you know it

You haven't posted your game as far as I can tell so nah.
>>
>>135298605
Are there major jams that do that?
Ludum Dare doesn't require you to release the source code, just to make it available. The difference being: you're allowed to look at the code of a LD game, but if you use that code for anything you're breaking copyright law.
>>
>>135298849
I already posted a trailer. What have YOU posted?
>>135292996
>>
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Still working on new weapon type
>>
>releasing code for jams
Since when?
>>
>>135298316
Drawing curves is easy (Bezier, Hermite, etc.), filling in curvy shapes is quite difficult.
>>
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>>135298950
There certainly are Pajeet
many on itch actually
hurry before your 27 cousins make more flappy bird clones
>>
>>135298998
>I already posted a trailer.

I guess I got baited. Your text-only trolling could've been naive sincerity but that webm is too obvious.
>>
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>>135298140
https://www.youtube.com/watch?v=0DNcUk61Vlw
>>
I just got to thinking, legally is it okay to use real gun names in your game?

I mean, not the actual models or looks, just the name.

I'm making a fairy text based game so I feel using real world guns I.E, a pistol that has more ammo but less damage might be called a Beretta and a gun with less ammo but more damage Desert Eagle would make things simpler instead of just writing say "9mm" or ".45".
>>
>>135299342
what are you talking about?
it's called minimalism, a pleb like you would never get it, good luck making #42593 rehash of some indie game that made $10.
oh and I have yet to see YOU posting something. I my friend EMBRACE my art.
>>
>>135299210
>major jams
>on itch
But mostly I'm bewildered that you think I'm Indian. It is because I have a basic understanding of copyright law?
>>
>>135299120
Add opponents with heavy armor and revengance style free-form linear cutting of armor and sprites, limbs and other stuff.

Call the game Metal Shear Vengeance and watch the money roll in.
>>
>>135299507
Guns in Stalker SOTC were renamed because it is not legal, you must pay the owners of the brand
>>
>>135299120
those are just placeholder visuals, right?
>>
>>135299507
Those are trademarks, so you'd need their owners' permission to use them.
If you're a sufficiently major game they'll often let you use them for free because it provides free advertising for their brand. So long as the terrorists don't use their weapon of course, and it's never shown jamming.
>>
>>135299774
True, but that included the designs as well. I just want to use the name.
>>
>>135283767
He's been working on this for over a year anon. That's how he has the time.
>>
>>135299836
No, these are the final visuals (though I will redraw some sprites)
>>
>>135299507
Early versions of counter strike (pre 1.4 maybe?) got in trouble for that.

It might be a bad idea, but the real question is, what does the game gain by using real gun names?

things like "AridLand Hawk" as opposed to deagle, or "9mm Grenade" instead of glock can add flavour, or give you more leeway for creativity.
>>
>>135270528
What game engine did you make this in? What tools are you using?
>>
>>135299869
Nah. MGS V for example uses real gun replicas, they just changed the name. Names are more important for brands than designs.
>>
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yesdevs how do you feel after finally finding the source of that bug and it was something really small and stupid?
>>
>>135299507
Just do some minimal altering
>Baretté
>Desert Bagle
>Clock
>>
>>135299774
Which guns were renamed?
>>
>>135299938
I think I'm gonna barf
>>
Guys lets collab on a game together pretty please
>>
>>135300213
>desert baguette
>>
>>135300252
All of them, if I remember correctly
http://www.gamefaqs.com/boards/540331-stalker-shadow-of-chernobyl/44518498
>>
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>>135299190

I was kind of hoping there would be some kind of graphics engine for C# out there that handles that, kind of like the WPF Canvas, allowing me to not have to worry so much about things like curves becoming rougher when in close or how to make holes in things.
>>
>>135299868
Damn. Well, guess Mr. 9mm it is then.

>>135299975
Well. I'm making an action game with VERY minimalist graphics so I want to avoid fancy icons and stuff that could easily differentiate weapons. So I thought brand names would help.

You know, you are low on health, adrenaline is pumping. It might be a bit hard for people to instantly understand "ah, this is the hard hitting pistol and not the one with a big magazine".
>>
>>135299507
Realistically, nobody can really say anything. Such usage is (depending on your country, ect.) generally allowed provided you aren't defaming the company that made the gun. The only things I might caution against is (say you're doing a cyberpunk piece, for example,) is making the company out to look evil, or to explicitly describe the brand of weapon a villain is using, unless it is generically available and usable by others.

That said, it's always a good idea to put a tiny disclaimer in your game indicating that the makers of those weapons haven't endorsed your project.
>>
>>135300320
Well, I'm not becoming a millionaire with my game then
>>
>>135300158
I usually feel a little bit of shame and a whole lot of relief.
>>
>>135300378
So you want vector graphics? Check out Cairo.
>>
>>135300526
I like it, I hope it focuses more in human interactions than action.
>>
>>135300024
Ah. That sucks.

>>135300213
Not sure it would fit the theme. I mean, sure it's not realistic or serious or anything, but it feels a bit like "gag" territory.

>>135300471
Yeah. I aimed to keep it vague and just use the names for the "game logic" those brands have built up in other games.

Though part of me wants to play it on the safe side.
>>
>>135299356
I knew it. Fug
>>
>>135300213
>desert beagle
I'd laugh if I saw this in a game.
>>
>>135300567

That looks ideal. Thanks!
>>
>>135300397
brand names would only help people who already know the brands or weapons in questions.

if I'm in teh heat of battle I don't ask, "do I want a baretta, or a colt .45?"
I go, "grab the gun I know right now"
>>
>>135300690
I'm making an RPG so I'm trying to focus on both action and dialogues/story. Most quest will be completed with battle with a boss/mini-boss
>>
I want to recreate all the 2d final fantasy rpg style games. Where do I start
>>
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Dear diary..
Today was a good day..
Forcing myself to post progress stuff actually worked.
Progress was made in the form of some animations, a highlighting system and the basic combat system.

Tomorrow I'm going to refactor the new code, polish the interface, stats, random damage distribution and particle effects.
If I have time I'll also add a party member, healthbars and an interface for selecting combat actions.

Sleep tight /adgd/.
>>
>>135301069
>brand names would only help people who already know the brands or weapons in questions.

True. But I expect it comes easier to a lot of people than something new or generic.

Maybe I'm just overthinking things.
>>
>>135300471
I think you're broadly right. Using trademarked names in fiction is generally allowed. Main exceptions are if you're defaming or tarnishing the brand.
As you said that would include saying that the company is an evil megacorp. But possible problems come up with weapons. Associating Berettaâ„¢ with shooting innocents, or indeed shooting anyone at all, might be considered tarnishment.

For more:
http://www.rightsofwriters.com/2010/12/can-i-mention-brand-name-products-in-my.html
>>
http://gamasutra.com/view/news/268147/Crytek_is_making_the_next_version_of_CryEngine_paywhatyouwant.php

Ever since UE4 became free and open source everyone else seems to jump that ship.
>>
>>135264958
>>135297870
>>135300328
Is this a meme?
>>
>>135301103
how about you make the story take place in the protagonist's nightmares those paper monsters are just sketches out of our character's sketchbook.
We'll call it SKETCHBOOK NIGHTMARES!
>>
>>135301583
No dude, let's collab!
We can make an amazing game together, I swear!
>>
>>135301668
I am down to collab
>>
>>135301276
Really liking the visuals, especially the color pallet.
>>
>>135301247
>download game maker: studio
>learn how to use data structures
>learn how to use global values
>>
>>135301656
Nah, I already have the story for my game, and everything revolves around it.
>>
>>135297984
>Especially with the number of weapons and ammunitions I intend to add as well.

What are you even trying to do?
>>
>>135301768
Great! Now you will write the code and I give you ideas.
>>
>>135301668
Sure but what kind of game will we make?
>>
>>135301805
Which data structures in particular I already know them
>>
>>135301814
sure, but mine's better, you also wont need to justify the shitty sketch monsters. It's all bout psychology.
Kinda start thinking it's not a bad idea after all, shit I'm quite creative.
>>
>>135301874
Alright start listing out your ideas
>>
>>135301884
The kind that will never get done

>>135302126
top down shooter bullet hell about depression
>>
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>>135302028
No, mine's better
>>
>>135301785
Ty, it's nice to know I'm not the only one that likes more color in games and that the effort that went into getting that look wasn't all wasted.
>>
>>135301872
Essentially I'm trying to see how much of an open-world RPG I can squeeze out of idTech 1. I'm aiming for around 30 unique moddable weapons altogether, with a limited crafting system, as well as the ability to purchase things. Strife's branch is pretty good base for this because of it's fairly open-world nature, alongside it's support for voice acting if I choose to add it, and it's dynamic environment loading.

All of the stuff I'm planning to add has been done in at least some capacity by wad files dating back to the late 90's - I'm just trying to polish it enough, and bulk it out enough, that it could potentially be released commercially.
>>
>>135302225
>The kind that will never get done
I don't really mind if gets done or not, as long as we work on it and try to get it done.
>>
>>135302486
exactly, don't let anyone change your opinion or vision no matter how better it may look like.
You pass the test.
>>
>>135301505
>everyone else seems to jump that ship.
I ship this. This is great for everyone.
>>
>>135295551
love you senpai
>>
>>135301505
>new HumbleBundle is a bunch of CryEngine assets.
they really meant it
>>
Just out of curiosity is there a single game made as a /agdg/ collab out there?
Surely all the talent here could be pooled to accomplish a paper mario clone or something..?
>>
>>135303037
wowwwwwww
>>
>>135303070
Dunno. Do you have talent? Let's make one.
>>
>>135303070
Nope, they all failed. Which is a shame because aggy is filled with artists with no code, coders with no art, musicbros who do it for free and ideas guys with nothing.
>>
>>135302225
>The kind that will never get done
So it WAS a meme.
>>
Let's make a collab guise
>>
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What's the secret hip bone setup? It looks something like >pic.
>>
>>135303259
Coder here I need an artist
>>
>>135293960
Bump.
>>
Dude, let's collab :^)
>>
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I dunno if this looks good but I'm putting off having to redo all the broken code
>>
>>135303819
What do you code in?
>>
>>135303932
Meme maker
>>
>>135303259
I don't know if it's talent, but i have basic programming skills and some light experience in Unity.. But I'm too swamped with non-dev related rl crap to make any big commitment..

That being said, I'm kinda curious what kinda game ya were thinking of making.

>>135303176
Man.. thats a shame.. :(
>>
>>135303858
Sure, but it's important to decide which game we will make.
>>
>>135303932
lots of different languages
>>
>>135303880
If you redid the left into the right good work!
>>
>>135304054
>>135304128
Wait so there are two of you?
>>
>>135304128
How about a platformer? Let's make a platformer. We have to find an artist though
>>
>>135303819
my salary is $200/day. Take it or leave it, I work at ubisoft.
Can your wallet handle it?
>>
>>135304456
sounds good
>>
>>135304636
poo in the loo
>>
>>135304596
>I work at ubisoft
no thanks I don't want my game to be filled with bugs and glitches
>>
>>135304128
can you code on GML?
>>
>>135299507
they used real names on arma2. but i think they bought the right to use the names and models on the game.
>>
>>135304803
Anyone that knows a C style language can figure out GML.
>>
>>135304791
But I'm the artist, you're the shitty coder.
>>
>>135304596
I once collaborated with an artist from Bungie. He offered to pay me. His art was good, but game design ideas were just nothing.
>>
>>135304803
Yes
>>
>>135304596
>I work at ubisoft.
The boring art games like Assassin's Creed and the Division or the cool ones like Rayman and Child of Light?
>>
/agdg/ trying to collab is always the funniest shit
>>
>>135304934
>C style
so procedural programming? not object orientated?
>>
how can I go about making a really simple minecraft clone?

Basically like, create blocks, terrain generation, and infinite land?

Java user here
>>
Do you know where we can find an free artguy? Any artists here want to collab for free?
>>
>>135305232
are you shitting me? ofcorse I don't work at ubisoft what kind of bum would work in a AAA company and post on a place like this?
>>
>>135305379
pick up unity and use the studentgamedev/alexstv guide. It's not very good on performance and culling but it works on a small scale.
>>
>>135305513
I was kinda hoping to use same setup that minecraft was originally created in
>>
>>135305664
Do what Notch did and rip off Infiniminer's source code
>>
>>135305308
C family is about syntax, wise guy.
GML, as a language, is not even object oriented.
>>
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>>135305494
Me.
>>
>Been trying to make progress today
>Instead just end up fucking around in the game some more
Well..I fixed a lot of bugs and refactored a ton of shit. That's kinda like progress, right?
Fire potions are going to be the most OP shit in the game.
>>
>>135305494
>AAA company
>ubisoft
Nah.
>>
>>135305432

>>135213934
>>
>>135305308
I think they just mean, as oppose to BASIC, or HASKELL.
The way it looks and functions is familiar.
>>
>>135305432
just give up. an agdg collab will never work
>>
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juice is very hard. How's this looking?
>>
>>135306105
It doesn't have to be like that.
>>
All of these "games" are pretty awful, I hope this is just your hobby.
>>
>>135277921
Can I get some contact info
I'd love to work with you once I have something to show for myself
>>
>>135306204
>amateur general
>>
>>135306120
Please tell me you're going to go back to 2D tomb raider eventually.

>>135306204
Where's yours?
>>
>>135306204
Likewise. Don't quit your day job to become a critic.
>>
>>135306204
Did someone insult your game or why are you so salty?
>>
The Cryengine 5 Humble Bundle says
>Download DRM-free asset packs along with the official CRYENGINE game development tools and get started immediately.

Are they saying there is no licensing agreement? So just wait for a reupload?
>>
>>135306318
kek
>>
>>135306120
What are you using to make your game? How did you get started on it?
>>
>>135301276
This is cool. I will steal your style.
>>
>>135306120
Looks pretty nice desu..
But, have ya considered trying to zoom out a bit ?
I think the art would look even better from slight a distance and you'd see more of the level..
>>
>>135306535
K, I'm never going to finish this shit anyhow..
:(
>>
How would you guys feel about an "infinite" dungeon roguelike? It would be procedurally generated in chunks similar to Minecraft I guess according to a dungeon-generation algorithm, none of that silly Perlin noise nonsense.
Right now I'm unsure about what the merits of this might be, though, since it would be easier just to procedurally generate floors of fixed size.
>>
>>135300340
>desert baguette
Oh please, make this happen.
>>
>>135301276
Fukken neato!
>>
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>>135306896
>procedurally anything
>>
>>135306120

Rock grabbing/throwing looks good, dust fx on walljump/wallclimb/land etc looks good. The squash/stretch on the frog's sprite seems a little stiff still, needs a little more elasticity to it. Are you using numeric springing, or doing the squash/stretch manually?
>>
>>135307135
It's how programmers do level design.
>>
>>135307135
yeah, yeah, I just thought it might be cool to have
>>
>>135306896
The advantage of discrete levels is you don't have the player getting lost or wandering down into a huge dead end.
I also cannot think of any merits to generating a single huge level rather than many self-contained ones.
>>
these are very bad
>>135261235
>>135270528
these are awful
>>135275824
don't even know what the fuck this seizure is
>>135287987
>>135290416
>>135298140
>>135292030
>>135287672
>>
>>135306316
no

>>135306468
gamemaker but it could've been made in anything.
And I just like made game.

>>135306612
I'm only recording a portion of the screen because the gif would be too big to upload otherwise.

>>135307161
its coded but I'm doing it manually. I'm too dumb to do it the smart way. and I'm not sure there is even enough pixels to do it any other way
>>
>>135306896
It may sound cool, but I wonder how would you handle memory issues.
>>
lets make a castlevania collab
>>
>>135307427
Top kek
>>
Ay boys
let's collab
>>
>"Stage cleared, return to your car"
>a bunch of new enemies suddenly appear
i don't think that's what stage cleared means, hopoo
>>
>"let's make a collab agdg !"
>"ok i'll code"
>"what are you coding in? I'll warn you I'm not allowing mememaker, unityscriptbabies and ushit4blueprinters"
Off to a good start.
>>
>>135307431
why not Unity
>>
>>135307670
When did this happen?
>>
>>135307427
Where is (You)r game?
>>
>>135307431
>I'm only recording a portion of the screen because the gif would be too big to upload otherwise.
Makes sense but is there some reason you don't just use webms instead of gifs?
>>
>>135307670
What's wrong with any of those game engines?
>>
>>135307427
YES, finally someone appreciates my art.
>>
>>135307334
It's easy to avoid generating huge dead ends.
But yes, I can't see any merits either.

>>135307457
I'm experience enough to be able to do that just fine.
>>
Let's make an undertale collab
>>
>>135307637
do you approve the castlevania idea? can you code?
>>
Let's do an /ss/ /ll/ jam
>>
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>>135307882
Some people just don't like finishing games. Look at Rotate!
>>
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>tfw on spring break
>tfw finally motivated to dev now that my workload from school is slightly smaller
>tfw desktop is back at dorm halfway across the country
>>
>>135307732
I think unity is overkill for a 2d game. Also I know gamemaker more.

>>135307843
I can make gifs faster.
>>
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>>135303813
Found it. Most of the internet is getting this wrong.
AGDG, completely useless, as always.
>>
>>135307843
Not him but webms destroy pixel art. Gifs preserve the colors and crispness
>>
>>135308067
I can not code but I have ideas!
And I hate Castlevania
>>
>>135308091
Where having boatmecha right now. You can make a /ss/ or /ll/ game for FAKEJAM though https://notehub.org/gmlpk
or you could wait until FAKEJAM ends and we can have a FAKEJAM.2 about /ss/ /ll/
>>
any unityfags online? working on scene changing and SceneManager.LoadSceneAsync as a method of loading the scene in the background is causing lag spikes, anyone else have this?
>>
>>135307929
Let's do a game part undertale part call of duty
>>
>>135308214
>not setting up ssh
anon are you even tryign
>>
>>135308434
post some ideas then
>>
>>135308560
epic
>>
>>135308364
Do you have a non-thumbnail version
>>
>>135308208
Hit if you bitch. Hit it. Fucking hit it. Hit it. Hit it. Hit it.
WHY ISN'T HE LOOKING?

Bethesda's animations really are shit.
>>
>>135308559
IIRC the final uploading of data onto the GPU isn't streamed (yet) which can cause hiccups, I'm not sure there's anything to do about it other than to break things up into smaller chunks if you're doing additive loading.
>>
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>>135308067
Not the guy you responded, but already making castlevania clone.

Btw I'm still alive and going to upload updated version of the demo tomorrow.

Progress:
+got rid of "infinites"
+added recovery frames to dodge
+changed how uppercut works and redid the animation
+stab lets you continue basic combo
+only way to perform uppercut now is in middle of combo, so cant abuse it
+stab cannot be cancelled with dodge
+fixed bug where the red knight spawned 3 lightnings at one spot
>>
>>135308614
something something trans
>>
>>135308882
this is clarent right?

It's looking fantastic.
>>
>>135308882
is it a collab though?
>>
>>135309018
Yep!

I'm trying to get this more balanced now. This one speedrunner guy here found the combat quite broken. It's even harder now I think, but at least you cant be fucking invincible by abusing basic mechanics.
>>
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>>135308719
https://www.youtube.com/watch?v=f5HoJcOetK0
>>
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Blender is pretty handy for working out how things need to work. This is a cross-section through a form that I'm trying to generate nicely in code. I still don't know how to do it but having something accurate to look at is less frustrating than drawing endless triangles on paper.
>>
>>135308873
im only doing singular loading, how would i go about splitting it into chunks, you tried anything of the sort? basic gist of my code is

var AsyncOp = SceneManager.LoadSceneAsync (MainManager.PortraitNo1Overworld, LoadSceneMode.Single);
AsyncOp.allowSceneActivation = false;

while (AsyncOp.progress < 0.85f)
{
//Debug.Log ("progress" + AsyncOp.progress);
yield return new WaitForEndOfFrame ();
}

AsyncOp.allowSceneActivation = true;
>>
New thread
>>135309627
>>135309627
>>135309627
>>
>>135308882
I would love to contribute to your game. I am a programmer and could help
>>
ever notice that the faggots who trip or namefag never post progress or even make game

can't be identified by their skills so they choose to attentionwhore
>>
>>135309713
Depends on your skills I guess. My code is pretty spaghetti, but it's not that bad anymore since I've cleaned it a lot lately. It's just that there's not too many things I can't code. I'm also using GM:S so it's not too hard.

I'm more in need of music guy and artist, because my art is not-so-good and my music guy is 2busy.
>>
>>135310093
>What is Recap Mondays

oopsy poopsy X3
>>
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>>
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>>135312769
>didn't get the last post
Not this time cunt
>>
>>135270528
Just wanted to say your visuals have always been my favorite of any amateur game I've seen in this thread and related communities, glad to see you're still at it.
>>
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>>135312951
>missing the point
Thread posts: 778
Thread images: 130


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