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AGDG - Amateur GameEngine Development General

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Thread replies: 853
Thread images: 124

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New Jam Next Month
>https://itch.io/jam/agdg-zelda-30th-jam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-7
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
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>>
1st for what the fuck am i doing.
>>
agdg-slackers.slack.com

Join the AGDG slack, to get a more real-time response to feedback and troubleshooting for your devving, besides having a better way to handle long text and code, because 4chan's line separation is humongous.

We're trying to be a supportive and productive bunch, so.
>>
>>129291342
>more chats
they shouldn't even be in the op, they're hardly related to agdg
>>
Which region time is it? So I can track down the shitposting time, the thread was perfectly fine like 2 or 3 hours ago.
>>
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>>129290908
Posting again
Learning C is also doubly useful because most modern spaghetti codebases are derived from heavy overreliance on OOP and the design patterns you can abuse using it. If you can do sizeably meaty games in C, you can apply those pure concepts and take advantage of OOP functionality without sacrificing through OOP misuse.
>>
>>129291203
literally why do you care
anything you could do in vulkan you can do in opengl right now, vulkan only matters for people developing big engines in the long term
>>
>>129291439
When you say "sizeably meaty", how sizeable are you talking about?

A roguelike?
>>
>>129291441
OpenGL will be more friendly with mixing compute and rendering
>>
>>129291405
The slack isn't for idle chatter. Ideally, it'll be where we actually get progress done on our game dev.
>>
>>129291441
Performance.
>>
>>129291441
He doesn't care. He just wants an excuse to shitpost with his anime reaction image.
>>
>>129291560
>>129291441
by which I mean Vulkan
>>
>>129291553
Roguelikes are notorious for being poorly written because their development is one long flow of feature creep.
>>
>>129291561
what is this from?
>>
>>129291553
all id software engines up to doom3 I think were programmed in C. But they were written by an experienced programmer who learnt to program in the 80s. Making anything complex in C that isn't an operating system or driver or something these days is a waste of time
>>
>>129291441
Vulkan is the new POLYCODE BINARIES ARE OUT
>>
>>129291553
Sizeably meaty in C is simple in a game engine, so try a puzzle game or platformer with sufficient enough levels
>>
>>129291652
I can't be facetious with something I care about?
>>
>>129291278
I think power is best conveyed through the impact effects.
>>
>>129291640
I seriously doubt you're in a position where you game is bottlenecked by the performance of the graphics api
>>
>>129291860
I don't need to waste my time writing everything in OpenGL to prove to myself that more performance is a good thing.
>>
my game doesnt even have graphics but fuck yeah vulkan!
>>
>>129292080
It's not like I'm sat here doing nothing while waiting.
>>
>>129292080
You could render your text through those silky smooth APIs though.
>>
>>129291439
Is this vine?
>>
>>129291425
You're on crack. 3 hours ago they were arguing about insane devs or some shit.
>>
>>129291956
performance isn't really a linear function, if your game is running like shit there's a 99% chance it's on the cpu side unless you're making AAA games
but who am I kidding anyone who cares about vulkan probably doesn't even have a game
>>
https://www.youtube.com/watch?v=kpk2tdsPh0A

>tfw people will never use real quantum physics principles and computer science to fuck your game up
>>
>>129292328
Vulkan CPU performance is far better than OpenGL
>>
>>129292328
>if your game is running like shit there's a 99% chance it's on the cpu side unless you're making AAA games
Vulkan's performance gains are made on the CPU side.

You don't need AAA art or even complex rendering techniques to use the GPU heavily, either. Huge view distance. Tons of swaying vegetation. Lots of light sources. The list goes on.
>>
>>129292473
this would be fascinating to me if it wasn't 45 minutes

that kind of sheer game-breaking autism is really cool up to a point, though
>>
vulkan is not going to improve the performance of your game.
>>
>>129292571
*25 minutes

is the post timer really 90 seconds globally now or is that just a /vg/ thing
>>
>>129292492
by cpu side I mean shit you're doing in your program that's slowing the process down
I bet you look at things like "90% performance increase!" and think your game is going to run 90% faster
>>
>>129292681
Okay family. Don't know why you're so hung up on other people's lives.
>>
>>129292737
Vulkan is your life?
>>
>>129292715
All I see is more fun for me
>>
>>129292782
It's not yours?
>>
>>129292782
I'm greatly looking forward to it.

>>129292815
This, too.
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>>129292232
Vine isn't a beautiful LA angel lad
>>
>>129293051
>that middle finger
Very unladylike. 2/10 is the best I can do.
>>
>>129270630
>>129270336
>sucking each other off this god damn hard
>>
>>129293260
indeed.
>>
>https://www.youtube.com/watch?v=kC9obuascZA
>hopoo tyrone confirming the hahahahahaha posting
It's perfect
>>
>>129293051
who is this and why do you keep posting them
>>
>>129291203
REMOVE
RODENTS
FROM
PREMISES
>>
https://youtu.be/3aoglfBZvyc
>>
>>129293458
let's make a game about getting random people on fiverr to say stupid shit for money
>>
>>129293458
"I've been watching all of your demo day's submissions and I must say !"
*pause*
"They are a complete disappointment."

You hear the lady? A COMPLETE DISAPPOINTMENT.
>>
>>129293783
>buy a bunch of fiverr videos from famous presenters
>game is about buying the best clips and making the best mashup
>costs $5 on steam
>next big youtube meme game
>>
>>129293458
Is pugdev holding her at gunpoint
>>
>>129293876
if you want i can unzip my pants and show her some real disappointment
>>
>>129293780
Why is this girl on the internet? I mean, seriously. If she can't handle that low level of trolling she's going to commit suicide one day or another.
>>
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>tfw making backups after a long day of progress
Feels good
>>
>>129294151
>making backups

A TRUE SAMURAI DOESN'T FEAR DEATH
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Needs more animations, but it's shaping up well for a couple evening's work.

Gonna add a fuel gauge and a couple more obstacle types maaybe. Then call it a night.

We'll see if something comes of this. Doubt it.
>>
Does anyone know what I need to do in Unity to get a ParticleSystem to rotate and face the Vector3 that it has been placed from?
>>
>>129294318
those eyes need to be cuter
>>
http://docs.unity3d.com/ScriptReference/Quaternion.LookRotation.html
>>
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>>129292473
>>
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>finally finished my endless flight game
>too nervous to upload it to itch.io
>>
>>129294318

Hey can you send me the clouds for testing?

Promise I wont steal them?
>>
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>>129293876
>>129294047
brentmdev here is a new meme.
You can post it on twitter like you did with my previous one.
>>
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I'm kind of a big deal, see.
>>
>>129294896
>215 people thought your game was too shit to bother with
Basically, kill yourself now.
>>
>>129294615
You could wait for the next demoday and blend in with all the other awful games
>>
>>129294896
>>129294961
>>129294615
I'm about to put my game on Steam Workshop and Itchio. Should I start with a price, then lower it/make it free if it doesn't sell?
>>
>>129295062
What price were you thinking of?
>>
>>129295062
compare yourself to other cheap $5 indie games on steam and if you think every single one of them is better than your game, that's when you know you shouldn't charge anything.
>>
>>129295062

Show game please! it's not advertising if we ask!
>>
Which Allegro tutorial should I use?
>>
>>129294896
it hurts
>>
>>129295261
>using a tutorial unironically
xD
>>
>>129295446
where is your progress?
>>
>>129295446
How else do you suppose I'll learn?
>>
>>129295261
>Allegro
Is it still the year 2000?
>>
>>129295747
Documentation

>>129295626
I just pushed it to my repo
>>
show me your anime games
>>
>>129295820
Is there something else I should be using instead? I just wanted to make some games written in C.
>>
>>129296051
sdl tbf
>>
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How do you deal with the sheer disinterest towards your game agdg? No one will even bother telling you it's terrible.
>>
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remade the model
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>>129296128
This is a platform for sharing, not validating. If there's interest, good. If not, you're just sharing anyway
>>
>>129296128
Your game is terrible anon
>>
Made pong and breakout in unity. What next?
>>
>>129296128
vulkan will fix it
>>
>>129296231
mmo gta6
>>
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>>129296231
Make Nokia Snake in CHIP-8
>>
>>129296318
I meant what should I make next in Unity to learn more
>>
>>129296231
if you haven't already, take a look at the official tutorials - they cover the basics up to some pretty complex stuff

and if you have any simple game ideas, try 'em out, see what happens
>>
>>129296231
Space invaders
>>
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I really wonder if we should ask moot to add a shortcut for hiding post.
That's one less click for a common operation.
>>
Okay so if I create a particle system in a object (GM) and then destroy the object via instance_destroy will that remove everything to do with the particle system or will I still need to deactivate it.
>>
>>129296493
Literally who
>>
>>129296493
>moot

who?
>>
>>129296593
i dont know, sorry
>>
>>129296493
>moot
Who?
>>
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i bought shader forge some days ago, does anyone know if can i share the shaders i make with friends(You) or is that considered illegal?
>>
>>129296679
What was the point of this post
>>
>>129296593
The documentation is helpful for particle stuff and I'm pretty sure it answers this. I can't be bothered looking it up though sorry
>>
>>129296493
>what are filters
>>
>>129296386
the isometric shooter one is fucking mint, it even comes with its own bugs for you to fix
>>
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help, I can't stop
>>
>tfw final exam today and then i'm taking a week off
can't wait, maybe i will finally make the next demodey
>>
>>129296762
isnt shader forge just visual editor? so im pretty sure you can share
>>
>>129292473
i'm autistic and even i find this strange
>>
>using game maker while there is unity and godot avalible
Whay is your excuse?
>>
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HOW DO I A*
>>
Are most of you using Unity to make games? Do you get to write much code with Unity or Godot, or is it more a matter of clicking around and adjusting values?
>>
>>129298006
the jist of it is that int and floats and shit in pretty much every program and game turn over like a mileage gauge when it hits 99999 miles to 000000, so if your speed is that much it thinks you are still in the same spot, but collision fucks up when you do it.
>>
>>129298106
https://en.wikipedia.org/wiki/A*_search_algorithm
>>
>>129298163
you have to write code
>>
>>129298163
You are thinking of UE4's blueprints, you have to actually code on Unity and Godot (or buy playmaker from the asset store in the former)
>>
>>129298163
you can't do anything in Unity without code
>>
>>129298510
you can buy stuff off the asset store and use the example scripts
>>
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I'll redo the face, but I think I'm pretty much done with the MC
>>
>>129297484
Don't stop
>>
>>129298428
>>129298507
>>129298510
Thanks for the replies. I'm glad to hear that since I want to be sure that game development will allow me to keep writing code. Guess I'll likely try Godot.
>>
>>129298726
Unity is a beautiful engine, architecturally.
>>
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Hold me, /agdg/, and please gimme some advice (and pardon my blogposting)
>do shit in last year's calculus exams (mostly because I fucked around a lot with not studying)
>so shit in fact that I don't get entry into the major at university I wanted to do (Electronics and Computer Systems Engineering) without doing first year shit for two years
>Head of faculty suggests just switching to Software Engineering (which won't take another year to complete)
Is Software Engineering any good? I wanna do something like Telecommunications Engineering and hopefully earn good shekels but noone has told me anything
Privately I just want to make games

The other option is a Bachelor of Science in Computer Science which is only three years (instead of a four year B of Engineering) or something.

I should just kill myself shouldn't I
>>
dude, unity
>>
>>129298986
>software engineering
code monkey
>CS
hobo
>>
>>129298986
You won't get a job with any of those degrees so what's the point?
>>
>>129299089
>>129299059
I really truly deeply hope I'm just getting memed on
>>
>>129298986
it could work, would def pay off if you invest time in it

gamedev requires no university,just power of will and alot of it
>>
If I was saving a grid, which way would be better:

Save the entire grid, even the empty cells in an array like this:

1 1 1 0 2 0 5 0 0 4 0 0 .....

Or save each individual thing in the grid along with its position like this:

1_x1y1 1_x1y2 1_x1y3 ...

That's not how I'm formatting it it's just an example
>>
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>trying to fix bug for 5-6 hours without success
>ask for help on the forums
>"0 replies, 0 views"
>>
>>129298986
if you want to be an indie game dev and you aren't working on games by the time you're in university you're doing the wrong fucking thing and every day you aren't working on games just puts it off even more
>>
Quick question here guys
I'm an ausfag and we have a thing called TAFE here (kinda like college but a bit more laidback)
anyways, my point is they have game development courses and stuff to get certifications.
I was wondering if anyone has any previous experience with something similar and are they worth it?
>>
>>129299379
that obviously depends on how many objects are in the grid. if most of your cells are occupied choose the first option. if most of your cells are empty choose the second
>>
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>>129299489
>>
>>129299470
I don't believe in indie gamedev as a way to fund my existence to any appreciable standard
>>
>>129298986
why dont you study telecommunication engineering then?
>>
>>129298986
cs: youll be a programmer
Se: youll be a programmer
Dont fall for the memes
>>
>>129299420
Nobody wants to help the competition son.
>>
>>129299601
That isn't a subject, sadly. I have to pick something generic and useful.

And I honestly don't care about it in particular to any degree, I just wanna do something fun with technology and science
>>
>>129299489
worth it in what respect?
it's probably better than doing nothing, and probably better than going to a private game dev school seeing they're usually just scams to part you from your money
you're definitely not guaranteed to get a job in game development though, if you want to succeed in game dev you actually need to try really hard, on your own, you cant just go through the course and expect to come out a game dev by the end of it
>>
>>129299489
went to a game dev course.
Luckily they are not a scam.
Able to learn C++, which is quite rare, since other schools that provide such course will only teach u java and make you an apps dev.
Even have a course to learn Playstation multi core programming. (fcked me hard in the ass)
Can actually be enginedev if i wanted to.

Graduated, get fucked in the ass by reality.
Can't find a related job. People rather hire some IT graduated students.
found a job, it's not even related.
quit it, found another slightly more related job, it's a very small studio that only 4 person included me are sitting in the office.
Studio don't even work on their own game, they only look for client and do projects for them.

maybe i should go indie, not work...
>>
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More work done on tents: Your home away from home

Missing a few transitions still gonna get on to it now
>>
>>129299550
then how is your post relevant to this thread
>>
>>129299210
Degrees don't get you jobs.
You need to learn practical skills on your own, universities don't teach you anything useful.
>>
>>129299690
at my school its the most popular engineering so i thought its common
sucks for you i guess
>>
I'm studying to become a agricultural machine engineer.
Gonna make some food brah.
Gonna make some automated tilling, planting harvesting machines bb.
Gonna set up some greenhouses senpai
>>
>>129298986
hi powdi
>>
>>129299974
Take me with you
>>129299832
Aren't they necessary to have on your resume though?
>>
>>129299832
except i got no replies at jobs before having degree
now they reply to me
>>
>>129300103
they are, stop listening to neet retards who barely passed hs and have no idea how the real world works
>>
>>129300103
For big corporations and government jobs, sure, it's a prerequisite.
Otherwise, generally employers don't care about degrees, they care about skill and experience.
Most fresh graduates can't even pass the simplest coding test.

>>129300227
I guess it could be different in other cultures, over here it doesn't matter.
Did you have any experience on your resume?
>>
>>129299832
Hahahahahaha
Wrong!
>>
>>129300258
degree helps alot if you don't have anything on your portfolio

companies rather hire someone with relevant experience rather than "programmer", its extra time and money to train them
>>
Anyone here ever did ani animation controlling in unity?

Trying to get an avatar mask to work for my character, so that whenever I press a button an animation overrides only the arms, but keeps the rest of the body animating for the walk or run. Can't seem to get it to work properly, since not sure how to do cross layer transitions. And the unity docs about it didn't go in detail at all.
>>
>>129300227
>i got no replies 5 years ago
>now i do
i doubt the only thing that changed about your resume was your degree
>>
>>129299752
Looks great!
>>
>>129300307
nope no experience i didnt even do any extra school projects
>>
>>129300324
>>129300307
If it helps, the degree does include 800 hours of approved work experience "in an engineering environment"
>>
>>129300420
Well there's your problem.
>>
>>129300423
of course
i hope you aren't applying for ubisoft or anything like that, but every company requires 6 months MINIMUM experience or relevant work at similar job
>>
>>129300423
basically you need to intern in a company while doing you degree and then go full time in that company when you finish it, otherwise you are fucked because at this time the amount of code monkeys vastly outnumbers the demand for them
>>
>>129300498
>ubisoft
Jesus christ no. I just wanna work somewhere local (i.e., within the country, New Zealand) where I can get an amount of money that justifies the debt I'm committing to.

>>129300502
I hope that isn't the case here.
>>
>>129298348
this literally tells me nothing useful, how the fuck are they constructing a list of waypoints out of that shit?
>>
how the FUCK do I get my particle system to emit in the direction of the colliding raycast's vector?

it's such a standard thing for blood to spurt back at the shooter, why can't I figure it out?

this is with Unity
>>
>>129300591
>debt
>LE FREEDOM
feels good to have college completely free where i live
>>
>>129300732
Math.
>>
>>129300732
particleobject.transform.lookat( -raydir )

how hard could it be jesus christ
>>
>>129300790
It's interest free, I'm not complaining, but I still need a level on income to justify the amount of it.
>>
>>129300732
You are raycasting from code right?
When you spawn the particle system, set it's forward direction to the hit.normal. Make sure the particle system emits along the Z axis in local space.
>>
>>129300732
particlesystem.transform.forward = (target.transform.position-particlesystem.transform.position).normalized;
>>
>>129298090

GML is super easy to learn and can make anything unity can, it's also really easy to port from PC to Mac and Linux and even consoles.
>>
>>129299691
I meant are they worth going to or is there somewhere online that'll teach the same exact thing a course would.
Also, I know you're never guaranteed a job at the end of the course but would it help?
>>
>>129301118
>it's also really easy to port from PC to Mac and Linux and even consoles.
only if you're a billionare
>>
>>129301146
Pirate it you dingus
>>
>>129300812
>>129300893
the problem is that the transform doesn't dictate the direction the particles move, instead the velocity does.

>>129300865
I think this is the only choice, except I'm working with a tutorial's code and they don't spawn the particles, just move them to the collision point. So I need to figure out how to spawn the particle system and set the velocity then, cheers.

Today was my first time with a 3D engine, so please excuse anything stupid I say.
>>
>>129301146

$500 for the mod and a little extra coding and you can make a game that can run on PS4, getting on PS4 is another story.
>>
>>129301321
I'll hold it against you forever.
What's your dev handle you dip?
>>
>>129301321
it doesn't matter just use velocity instead of the normalized target-particles
velocity is only direction
>>
>>129301321
That's just caching them. When you set the position, set the rotation as well, to face toward what you want. As long the particle system emits on it's local Z axis it will work out.
>>
>>129301192
Isn't that a problem if you decide to actually sell it at some point?
>>
When does a game become unacceptably hard?
>>
>>129301468
When you have to use savestates/trial&error for the game to become even conceivably completable.
>>
>>129301451
If you make it big then you can just buy it.
If not then nobody will give a fuck.
>>
>>129301451
Nobody is going to sue you unless you make 5k+ off it.
Don't worry.
>>
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>>129301321
you must be having some kind of brain problems right now
>>
>>129301451

Yes, GMS is free and you get most of the features to create, minus a few but nothing you can't work around.

If you plan to sell, there's always deals on, where you can pick it for cheap. They had a steam sale and had a pay what you want deal +12(?) games and source code.
>>
>>129301668
The porting options are what kills your wallet though.

Might as well pirate it for Linux and Mac options no matter the price. Free
>>
>>129301771

It's not really that expensive and if you're going to sell on PS4 you probably means you've had success on PC other wise it's hard to get on PS4.

You can create a fully polished game with the free version and if you think you can sell it, just buy the rest.
>>
>>129291097
Oh boy another granny-loving OP.
>>
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Splatting
>>
>>129301468
Basically this I guess >>129301505 but I wouldn't shy away from making optional levels (or settings) that add master-tier difficulty to the game that you can beat if you're skilled and intelligent.
>>
>>129301397
Pancake or something, feel free to dance on my grave

>>129301653
Yeah, looks like I am. So would I use transform.rotate for that, and if so, where would I derive the Euler angle(s) from? Feel free to ignore this, I'll figure it out eventually.
>>
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>>129294896
okay
>>
>>129302037
transform.lookat(-raydir)

where raydir is the same direction you used to construct the ray in the first place
>>
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>>129302053
okay
>>
>>129302083
sorry I forgot lookat takes a point not a direction, use the ray origin position then
>>
>>129302157
nice
>>
>>129302215
Now we wait for Hopoo.
>>
>>129302083
>>129302158

alternatively you can use transform.rotation = quaternion.fromtorotation(particle.transform.forward, -raydir)

don't know which is faster, probably doesn't matter
>>
>>129301505
Don't most games require trial and error?
>>
>another sleepless night

what should I work on senpai
>>
>>129302157

Sweet how much did you make?
>>
>>129302379
only shit games require trial and error

http://dukenukem.typepad.com/game_matters/2003/12/the_god_concept.html
>>
>>129302379
They require a brief period of fucking up (read: trial and error) to learn the mechanics and see what works, THEN when the game provides real challenges, you should be able to complete them in the first try.
>>
>>129302414
content

I can sleepy draw/compose, but I everything I sleepy code turns out to be complete and utter shit.
>>
>>129302462
So if the player ever dies or has to repeat a boss fight the game is too hard?
>>
>>129302547
if the player ever dies for a reason they could do nothing to prevent*
>>
>>129301982
Brutal
>>
>>129302427
It's a demo.
>>
>>129302158
nah it's fucked either way

all it does is reverse the original direction of the particles, which is always forward from the model's chest

>>129302356
this sends the particles off in alternating branching directions with each hit, so one shot sends them away from the body and another one back into the body

I honestly don't know what the fuck is going on any more
>>
question about asset pipeline

seems like asset exchange is mostly done in obj and 3ds.
but i see games using all kind of different formats that i can't even export to.
why is that? .obj is lightweight and have little to no problem
>>
>>129302451
So would it be acceptable to make a strategy game that's hard but that only requires trial and error in the sense that you'll probably die if the strategy you come up with is bad?
>>
>>129302662
both of those should only ever send them in the direction of the ray, I don't know either
>>
>>129302665
obj doesnt have animation support does it?
fbx is free and supports most common gameshit
>>
>>129302756
yes, if you die to your own lack of skill that's fine

but there should be a way to beat it, and the information to find that way should be available without having to fail first, although hiding those hints away is fine, see: dark souls
>>
>>129302526

>open up game
>stare blankly at screen

i cant think of what to do next
>>
>>129302662
You should check the particle system.
Does it maybe emit in a random direction?
>>
>>129302815
yes but i don't see games using fbx either
>>
>>129302547
A /masterful/ boss would see the boss's attack, dodge it and then recognize the pattern and proceed to defeat the boss.
A typical player should get hit a couple times (without dying), kinda see which way it hits and then start to dodge it well without dying.
>>
>>129302886
it does a tiny bit, but even when I disable that it's still fucked
>>
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How hard are you triggered by collision boxes that don't match the sprite exactly, agdg?
>>
>>129303340
not at all which is why my game is full of them
YOLO
>>
>>129303340
I don't play 2d games.
>>
>>129302913
oh you mean AAA? they use their own i guess
>>
>>129303340
depends on the resolution
>>
>>129303340
I like them.
>>
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Pretty happy with this, think I need to make the crosshair a little bigger though.
>>
Making progress with learning opengl. I'll be able to make games eventually right?
>>
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>>129303340
very
>>
>>129303541
Oh shit, are you Counterstrikedev?

I didn't know you browsed AGDG!
>>
>>129303340
You mean essentially every game ever?

Pixel perfect shit is still mostly prohibitively expensive.
>>
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Die frog.
>>
>>129303608
lol
>>
>>129303715
reeee
>>
>>129303715
wude
>>
>>129303715
8chn too slow for you family?
>>
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>>129303715
;_;
>>
>>129303842
> implying we're not all here from 8-chan
anyone who browses this site's /v/ is L I T E R A L L Y a cuckold
>>
>>129303842
sunlight
>>
>>129303870
sure he had some frog dreams. he always wanted to see the world from the top of frog mountain. but you need the prism, so hes ready to be cut down.
>>
>>129303715

jesus I don't even know the story or context but I find this pretty saddening
>>
>>129303935
I'm not. And the majority of devs here never transfered to that shithole.
>>
> marrying to a website
I use boards from several chans, you fags should too.
8's agdg sucks though.
>>
I come here to post my art progress, and look at anime shitposts
>>
>>129304108
> that shithole
did you enjoy your 10 super mario 64 threads :^) it was hilarious I even reposted it to /r/gaming hahaha!

But seriously 4chan and 8cham both have their advantages, I go on 8cham for the bigger boards but stay on this site for the smaller boards. Anyone who goes on a populated board is a literal cuck, I mean the mods literally don't let you post if mentioning 8cham in any post.
>>
>>129304307
>:^)
>hahaha!
Wait. You expect people to read the rest of your post, let alone take you seriously?
>>
Is locking screen ratio in your game a bad thing?
>>
>>129304307
Scuttlebug is my waifu
>>
>>129304420
yes
>>
>>129304420
Bad in the sense that people will cry if you do it. If you're deadset on locking the game screen, you could still do stuff like pushing UI elements off the game screen.
>>
>>129304396
n-no I just wanted to highlight how 8cham was free of the reddit mentality where everyone wants to make the next epic joke for screencap threads
>>
What's a quick way to make save game tampering harder? I know it's impossible to stop, but I don't want to make it easy.

My game has online leaderboards which is the reason why.
>>
>>129304612
are you asking about save tampering or online scoreboard tampering because they're two completely different things
>>
>>129304612
>online leaderboards
Enjoy your cheating.

Best you can do (without needlessly wasting time) is encrypt it, and obfuscate your code (assuming that's not a built in feature of your language).
>>
Real devs get one of these implanted.
https://www.youtube.com/watch?v=cOv9tJRv-hU
I just ordered one.
>>
Are your game levels beatable with 0.5 A presses?
>>
>>129304870
How long until feminists say that spermatozoons are oppressive?
>>
>>129304870
Why would I when I can just not have sex?
>>
>>129304870
>Only do one teste

fuggg, my right sac sperm gotta get saved for special day
>>
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I need to colour all these hats, then I'll be giving them to you guys... FOR FREE.
>>
>>129305004
Sex boosts your creativity. How are you going to enginedev, artdev or musicdev when you run out of creativity?
You gotta find solutions to solve the game bottlenecks.
You gotta find inspiration to make that end game boss level background and music.
>>
>>129304870
you can become temporarily sterile for a couple weeks just by taking really hot baths for a couple of days
>>
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>>129303715
Fucking vicious
>>
>>129305089
its a fucking hat bonanza
>>
>>129305089

How about a hat collecting game, but with GUNS
>>
>>129304536
It's that I plan to make an in game level editor, but I can't be bothering making levels of different sizes/
>>
>>129302913
unreal mainly uses fbx for its pipeline
>>
>>129302665
obj files don't support animation and 3ds files dont support alot of things either
they're both old as fuck
fbx is the standard these days
>>
>>129305089
love you man!
>>
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>>129304716
this should be good enough
>>
>>129305587
You mean Borderlands?
>>
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ROAST ME
DOES THIS SHIT LOOK LIKE A FUNCTIONAL A* TO YOU SENPAITACHI

http://hastebin.com/kofotikube.avrasm
>>
>>129306064
I'm your kouhai I don't know A*
>>
>>129306064
you really dont want to have nodeCosts and nodeParents dictionaries, those are two addition lookups that need to be preformed which is something you don't want at all on an search algoritm. make a node class that contains its parents and its position to calculate the cost with
>>
so my art is shitty but my games theme is about how shitty everything is so is it okay to make a shitty game with shitty assets in the name of art?
>>
>>129306064
simple optimisation is use distance squared
>>
>>129306246
>>129306395

I'll optimize later, right now I just want it to work

I think I fucked up on calculating the parents
>>
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>>129306064
here's what working a* looks like senpai
>tfw you made better progress in your first 12 months of dev than you do 36 months later
>>
>>129306458
then why dont you just build it and run it instead of asking other people to look at it
>>
>>129306346
intentionality is key. if the art looks like the person just failed to do what they were trying to do, no one will look deep enough to understand the theme. lets see what you have
>>
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Progress I guess?

I got it working kind of.
>>
>>129306064
Here just rip off the one from this tutorial https://www.youtube.com/watch?v=-L-WgKMFuhE&list=PLFt_AvWsXl0cq5Umv3pMC9SPnKjfp9eGW
You're welcome.
>>
>>129306494
because the rest of the AI is a huge mess that I need to fix first
>>
>>129306064
>>129306458
Well, it looks like a typical implementation minus what ever is in the middle. What the fuck do you want?
>>
>>129306579
I watched that video to help me but I'm not making a 2d grid search so I can't just copy and paste
>>
>>129306616
for someone with fresh eyes to catch obvious stupid errors I've stared myself blind at

and some attention
>>
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>tfw solving a bug after trying to for 13 hours

I.. I won't give up.
>>
>>129306565
>TO DO
>don't know what I was thinking comment
I feel you.
>>
>>129306729
I'd put all the little things you do in separate functions to make it more readable. Then test the little functions are correct. Suddenly no problems.
>>
I'm making a unity game with 8x8 sprites and there is nothing you can do to stop me
>>
>>129307021
Unity will stop you for us.
>>
>>129307086
Unity will give him wings actually
>>
>>129307303
Wings of icarus
>>
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>spent years just talking about how i wanna make a game
>Finally start working on one
>This is getting addicting
>Regrets those years wasted

I'm a programmer by the way, can you give some advice on my sprite??
>>
>>129303715
Is this that game someone posted about where you have to collect some crystals and assemble them or something?

In any case, looks neat.
>>
>>129307403
workable
>>
Can I make animations directly in Unreal 4?

I've never animated a 3d skeletal mesh before. I'm scared.
>>
>>129307590
well you shouldnt unless its like a tank turret or something
>>
>>129307392
Wings of a true dev
Just like game maker, ue4, Love2D and many other engines ready for game development
>>
>>129307710
I just need a simple running animation. I can't do that in Unreal 4? I need something else?
>>
>>129308176
can you draw textures in unreal 4? make models? you're supposed to make your art in other programs and import it. thats how game engines work
>>
>>129299537
depends on the pricing. if its programming it can be worth it depending on the teachers. if its art DONT DO IT. you have a shitton of material on the internet. and if you want to be an artist go find the best fucking art colege. Art market is far more competitive than programming market, and if you are bad at art you will get no job at all.
>>
>>129308268
It was a question, man. Why so defensive?
Many engines do include some simple asset creation tools.
>>
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How satisying it is to watch how my toaster laptop did not even freeze up while doing this
>>
>>129308176
you can but its like building house out of toothpicks so you shouldnt
you should animate in complete 3D suites like blender maya 3DSmax
>>
>>129308342
If you'd made your own engine, you'd have all the asset creation tools you want.
>>
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>>129307403
highlight and shadows mabe. it looks good but it can go next level i think.
>>
>>129308458
But I wouldn't have a game.
>>
>>129304612
Oh right, make sure to not do something dumb when connecting to your leaderboard server.

Like, don't put any (mysql, etc) passwords anywhere in your code itself. Players will find them.

Not trying to be insulting but it's hilarious how many times I've heard of that shit happening.
>>
>>129308531
>wokring that long without putting in any sort of eyes
aaa
>>
>>129304612
create an ai which verifies the replay
>>
>>129304612
Almost every game with online leader boards just delete ridiculous scores adhoc. Its impossible to prevent. Cheat engine can hack any value in a couple hours.
>>
>>129306767

>13 hours on a single bug

please learn how to write proper code next time
>>
>>129308176
it will look funky. but if you are a great programmer and a good animator it can be as good as one animation made in maya. Even in maya you have to program or get scripts to make riggin/animating faster. so if you can program inverse knematics solvers, scaleable animation graphics(Unreal probably have them) you are good to go i think for animation. Riggin and paiting weights is probably better to get maya/max/blender to do it.
>>
>>129308956
Your inexperience is showing.
>>
>>129308836
not mine tutorial bro. i just did pixelart once. and i just outlined it and animated later in unity. im a 3d artist but the concept of highlight and shadows applies anywhere.
>>
>>129309126
Oh, I know. I've seen that picture a lot of times / from the original source.

For some reason it bugs me now though that something as important as eyes was left as a final step.
>>
>>129308342
game engines really only come with tools for the specific content used by that game engine like maps and scripts. It doesn't replace things like max or photoshop. If it does, then it's not really a game engine and more of a game maker
>>
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Anyone looking for music?
>>
>>129309418
Yes. Comfy music, maybe piano, just comfy
>>
>>129309468
what's the game?
>>
>>129306064
>>129306476
A few years ago we had a pretty big discussion about this. We did a few benchmarking sessions, and A* on regular grids was always a few times slower than Dijkstra (which on grids degenerates to a "flood fill" type search algorithm).

A* really only shines when you have complex graphs with wildly varying edge weights. On a regular grid it is at a disadvantage and is much more complex to implement than Dijkstra.
>>
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>>129309508
I started it yesterday, i'm still making the sprites. It's just a small project to hone my skills. You'll play as a normal guy living a normal life, and you can do a lot of things in a small city, with many dialogue options
>>
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>>129309418
I want atmospheric future garage burial-like tune
>>
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>slower animations results in better trails
Fuck. It's hard to get the good amount of animation speed vs dynamic trail, no wonder why AAA uses pre-rendered trails.

Also anyone playing hack and slash games? How much frames do you think there are for, say, the starting animation of an attack and the end? I usually pick standard SF/Kof charts for my other fighting games (3~4 - 2~5 - 6~15) but it just doesn't seem right for that kind of RF/Zelda game.

Forgot to put back the run animation btw so now she kind of moves like Akuma but nvm.
>>
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>>129308531
>highlight and shadows
No idea how to do that at all.
Here's an attempt.

don't think it's much better than
>>129307403

i will try one with all black outline...
>>
>>129309418
yes for my meme runner.
>>
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Fuck yes, I'm getting places
>>
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>tfw watching trump rallies on 2nd monitor while devving
>>
>>129309741
nice Mu clone.
>>
>tfw no literally insane shitposter gf glug glug...
>>
Can someone make a game about shitposting on agdg?
>>
>>129310018
you're playing it, i'm #1 on the leaderboards
>>
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>>129309758
>>129307403
>>129308531

i have a feeling i'm doing this wrong...
>>
>>129310289
>mixels
>>
>>129310018
http://toothpastemachine.itch.io/feel-force-omega
https://www.youtube.com/watch?v=DLmXctFSfZ0
>>
>>129309741
nice starwars clone
>>
Hey guys do you want to test my meme runner generic clone? i need critcism any criticism. i can handle it.
oh it will not run on chrome since unity web player support is disabled by default.
https://dl.dropboxusercontent.com/u/25031127/runner/builds.html
>>
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Lesson learned today: always start really small. ALWAYS

what do you do when your deadlines go completely to shit?
>>
>>129310586
>deadlines
are you pretending you're actually employed or something
how cute
>>
>>129310586
work like a robot. no sleep + redbull + cofee + stimutecs.
>>
>>129310665
Gotta have deadlines or ill never get anything done
>>
>>129310665
hue. why cant he be employed?
>>
>>129310586
your own imaginary deadlines?
>>
>>129309830
>>129310443
Thank you. Would be nice to have someone reply to my questions though, will try again later.
>>
>>129310562
No scores, no infos, no graphics.
9/10
>>
>>129310772
I don't think this lad is employed as a game developer
>>
Im not, but if i dont have deadlines development time would stretch out for months.
>>
pugdev u here?
>>
>>129310847
yeah its early stage for the game art. sorry for the noinfo. also AWSD are the movements. what do you think about the controls and camera?
>>
>>129310914
He's in jail
>>
>>129310850
hue you guys are mean as fuck.
>>
>>129310982
then who payed vine and hopoo for the demoday7 video
>>
>>129311137
hue there's nothing mean about that assumption
>>
>>129310967
>controls and camera
Without an actual character to play, hard to tell if it fits. Also, you can move while jumping, is that intended?
>>
>>129310665
>scoffing at the basics of building discipline (which would you can actually get shit done)
ok
>>
Are there any people here, who actually use godot?
>>
>>129311436
yes i checked subway surfer. they can move while jumping.
>>
>>129311478
the basics of treating yourself like a broken machine that needs to force themselves to do things for a forced period of time because they can't work naturally like a real human being
>>
>>129311546
Not any finished games on Steam, at least.
>>
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i'm gonna make a baseball game because i've watched every baseball anime in existence
>>
>>129311436
i will work on a character asap. i will probably will have it ready in 3 or 4 days since i have most of the animations from this character i made a few years back : https://dl.dropboxusercontent.com/u/25031127/babyPreview/28_07_2014%20%281%29/preview.html
>>
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>>129310289
Alright, here's the progress for today.
any advice on the sprites??
>>
>>129311591
>natural

My natural status is being a lazy fuck. I need something to push me. Maybe if you had deadlines you'd also get something done
>>
>>129311546
there were some but as far as i know they all dropped their games and were never seen or heard from ever again
>>
>>129307021
I'm making a game with 16x16 tiles but the character is drawn with double pixels

and nobody can stop me
>>
>>129311692
my natural status is being productive, sucks to be you then
>>
>>129311591
When you set it, you're not forcing anything, it's just a rough guideline.

Also I guess you haven't actually worked on a project / haven't been on any gamedev community for a decent period of time. Motivation issues are the plague here.

>naturally
Working on a single thing for years is not something "natural".

>real human being
This is not a useful/meaningful thing to say.
>>
>>129311680
If you're not using outlines, you have to be careful with your foreground/background contrast. Have you worked out what your backgrounds are going to be like where those won't blend into the background annoyingly?
>>
>>129311680
they are looking good. im the dude that talked about the highlight/shadows. mabe you should keep this artstile for now. its preatty concise. keep this pattern and you will do fine i think.
>>
>>129311938
I've worked on and released several games for years without a single deadline. If you have motivation issues you're making the wrong game and should quit anyway
>>
>>129308268
>can you draw textures in unreal 4? make models?
Yes. You can also animate in it. It is a very broad engine.
>>
>>129312105
>several games for years
post them
>>
>>129311591
implying humans are not broken machines in a rusty society.
>>
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>>129311837
Nodev role playing as a yesdev spotted.
>>
the world economy is going to be fucked this year. something big is happening. i dont know if this is good or bad for me as an indie developer. do people buy games less in times of crisis? the last time (2008) people just bought a lot of indie games. if a crisis happens again will people magically buy games more too? how do world economic crisis affect entertainment?
>>
>>129312147
why? if i wanted to whip my epenis out I wouldn't post on an anonymous imageboard
>>
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I'm getting closer and closer to making a game
>>
>>129312182
Entertainment is barely affected. If anything people will just buy cheaper games, and since indies are almost always cheaper it will be those.
Although in 2008 there were far less indie games being made, so just because more people might buy indies doesn't mean you or any of us will have a better chance of making it big.
>>
>>129312187
so you haven't actually made a single game
>>
>>129312275
Now do the item blocks in Mario Kart
>>
>>129312182
>the world economy is going to be fucked this year. something big is happening
go back to /pol/ or /x/ or wherever the fuck you came from
>>
>>129309815
>>129312275

Go on.
>>
>>129312105
No games no productivity
>>
>>129312378
>>129312436
>someone said something I disagree with therefore they can't have made any games
>>
>>129312385
are you paying attention to the fucking market lately, you motherfucking retard?
>>
i am hideo kojima the creator of metal gear and that faggy anime mecha
>>
>>129312378
What the fuck did you just fucking say about me, you little bitch? I’ll have you know I graduated top of my class in Gamedev Science, and I’ve been involved in numerous Gamedev projects, and I have over 300 confirmed video games.
>>
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Some progresso

Not sure what this game is going to be about but it will involve building
>>
>>129308176
The animation tools are quite simple.
I use them when an arm is too high, or I need a 1 frame pose that I can blend to/from.

Making an entire running animation would be possible but a pain, mostly because the graph editor isn't up to the standard of a 3D modelling program
>>
>>129312550
>le "it's happening" face
>>
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>>129312038
They certainly won't blend together. my background were intended to be less vibrant in color.
But the background and people sure don't match at all.

Even though the house were meant to be for a town overview use,
and the villagers were meant to be inside houses, like for a cut scenes.

I will have to redesign/recolor my houses so they won't look far too different when scenes were changed...
>>
>>129312619
>top of my class in Gamedev Science
At full sail university? I started there this year and it's so fucking awsome. I'm fucking acing "AI with neural networks 101" and I can't wait for the MMO course next semester.
>>
>>129312550
Every time something is slightly different than it was last week /biz/ flips shit and says the world is ending. It's no different than those crazy religious people that predict the end times every few years.
>>
>>129312182
well this exact moment for me is a good moment to make games. the exchange rate from brazilian reais and dollars is 4/1. China is buying less minerals from brazil because china is showing economic weakness. right now china is one of the biggest US partners. they sell alot of shit and have alot of US debt bonds. if china stop cosuming and producing less brazil will get in a depression. I dont know the impact of china economy on the US. but i know china has huge economic deals with the US and also buy the US debt bonds, that means they lend money to the US. But what i know is that : On depressions beer companies dont get a huge hit, because sad people tend to turn to drugs and unemployed and poor people are sad. if we agree that games has some reward mechanism in the brain that works like drugs (i cant prove that but i really turn to games when im depressed. i dont know about you guys and i cant prove it since i just dont have the comparison ins companies bonds like valve Vs InBev in crisys) Still, if that is true game selling will not be affected. So im optimistic.
>>
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Rate this shitty placeholder animation
>>
>>129312880
>placeholder animation
>do u know that's he's walking?
>Yes?
>Good Enough.
>Now fuck off
>>
>>129312979
Thank you
>>
>>129312880
It's fine.

Don't get caught up in the trap of making your placeholder assets good, even 'okay' is borderline too good.
Otherwise you'll be in a position down the road when all your assets are 'eh' but you're are reluctant to replace them all because they're good enough and you spent some time on them
>>
>>129312673
talk to me after trump gets elected and america is in shambles because it all blew up

>>129312807
this time its actually happening though. some areas are seeing -30% drops and already in recession territory. its a matter of time before we get into actual -20% overall

>>129312849
>the exchange rate from brazilian reais and dollars is 4/1
this is one thing im worried about. i think america is in a big big hole that is about to become real once the market realizes this and then the dollar will become really devalued. this means that all currencies that previously became weak, cny, brl, rub, will rise dramatically in the face of the dollar and suddenly its not a super favorable exchange rate for someone like you or me.
>>
>>129312695
Your background is a bit gritty and works like camouflage pattern. Try changing the contrast/brightness of it to see if it works better, if not you can rework it to be nice and geometric instead of the more organic shapes you use now.

Right now the house is pretty bright so if you darken it perhaps it works better.
>>
>>129313079
>trump gets elected
>america becomes great again
>but the internet is outlawed.
>>
>>129313215
Trump literally has no idea what he's doing, he will ruin America
>>
>>129310586
on my tabket and this robot is being attacjed by abunch of pikachus
>>
So is it possible to become a game developer and have a girlfriend at the same time?
>>
>>129313386
There's just two rules for having a gf: 1. Be attractive 2. Don't be unattractive
>>
For a second I thought this thread 404d becauses it had 404 post counts xD!!!!
>>
>>129313508
Why posts in this sub gets deleted this often? Is mods delete them?
>>
>>129313270
>Trump literally has no idea what he's doing

And you think any previous president in your lifetime had a clue?

The system of politics and beurocracy ensures that any destructive large scale change can be inhibited until a new president is elected anyway.
>>
>>129313127
noted.
Too tired to work anymore today.
But i think i'm gonna redraw the house.

Should i draw the whole environment background?
or should i draw things like grasses, trees, etc separately and put them in together later?
i mean a background that have no interactions with the game at all.
The houses is definitely interact able. So i will draw them separately.
>>
>>129313898
>should i draw things like grasses, trees, etc separately and put them in together later?

this.
any large scale surface is better drawn as a tile-able pattern. Any detail like flowers, houses, signs and so on as separate entities that can be seeded procedurally or just dragdropped into the intended places.
>>
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>>129312880
It's shit, but since it's placeholder it's fine that it's shit. You probably shouldn't even waste time shading it...
>>
Is anyone else adding gender-swapping mechanics to their game here? How do you plan on implementing them? Do you think the current global political environment will affect them in some way by the time you release the game?

http://www.nintendoworldreport.com/news/41814/fire-emblem-fates-changes-controversial-support-conversation-in-western-regions

Actual conversation:
http://pastebin.com/bgQC0yEa
>>
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Progress so far on my map editor. (The weird flicker in the video is some kind of webm bug, the editor itself works fine.)

The only major feature that's not done yet is the ability to place unit spawn points. It will also probably need to support multiple tilesets at some point, but I don't need that yet.

Now time to make the game load the maps.
>>
>>129314634
Do you mean the ability to pick male/female, or a canon sex change mid game?
>>
Hey /agdg/.I'm a female and I'm looking for the best engine to get started with.
I have an experience in coding (C, Java, and a little bit of C++) because I'm a CS student for almost 2 years now and I'm also good at digital drawing and animation specifically pixel art.
What engine is best for 2d pixel art games?
I'm not looking for over-complicated ones, just simple enough to make maybe a platformer/shooter type game like Risk of Rain.
Thanks!
>>
>>129314821
impressive bro.
>>
>>129314861
Game Maker
>>
>>129314861
sorry i dont think they make game engines for girls
>>
>>129314634
>Is anyone else adding gender-swapping mechanics to their game here?
Only gender in my game will be female unless you count robot/software as a gender.
>>
>>129314861
Girls don't exist.
>>
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>>129314861
>>
>>129314821
Brush mode is pretty great, I like it.
>>
>>129314946
Thanks! I've actually heard of GameMaker before, I guess I'll be trying that one now!
>>
>>129314821
That's pretty cool, nice work.
>>
>>129314861
Tits or ... sorry old reflexes from /b/tardism.
Unity. Since you know java you can switch C# or javascript easy.
UE4 you know C++. mabe this the best one for you.
Just dont create gender equality games.
>>
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>>129314861
>like Risk of Rain
Why not use Game Maker then, Risk of Rain uses that.

>best
lol

Also it's ok Anon, here on the internet no one will guess that you're actually a dog.
>>
>>129315241
>Tits or ... sorry old reflexes from /b/tardism.
But that's the right reaction.
>>
>>129315316
i cant even remember the last time i saw real tits. I dont even give a fuck anymore.
>>
>>129309418
WHERES MY MUSIC
>>
>make music in fl studio
>seems good enough
>the next day
>listen to it again
>cringe as fuck
Why can't I make non-cringy music, /agdg/?
Is there like an online lesson for this?
>>
>>129314861
>I'm a female
Hey can you trip so I can filter you?
>>
>>129316061
vine pls why u have to be jelly of some competition
>>
>girl I like wants to make games with me
g-guys, what do I do?
>>
>>129316469
Post progress instead of blogging
>>
>>129312695

>M-M-MIXELS REEEEEEEEEEE
>>
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>>129316469
>>
>>129316469
Rape time!
>>
>>129316469

This:
>>129316517
>Post progress

Let us know when you get to third base. We're interested, and might learn from your experience. All progress counts. Good luck anon.
>>
hahahahahahahahha
>>
>>129312385
>>129312807
>LOL SHUTUP /x/ or /biz/ or /pol/ or whoever you are!
Jesus.
>>
>>129316469
you do everything, she will be a dead weight, you will stare at her tits, and work harder, she will say nice things to you. she will be co author, split any income and in the end her boyfriend will pick her up and fuck her sensless whyle you fix incredible hard solving bugs.
>>
>>129316747
sounds like someone needs to go back to /v/
>>
>>129316843
now now, no need for misogyny.
>>
>>129314861
Gamemaker. It's the easiest and fastest. You can get some scripting experience as wellmaking a few simple games, and then learn something harder if you want later after you got the basics down.
>>
>>129316469
this never works, especially considering you sound like a retard.
>>
>>129312642
Already looks more functional than prison architect.
>>
>>129316983
>>triggering hueheueheuhe
thats actually beta exploitation happens all the time. in the end the girl is right.
>>
>>129314821
That looks pretty fucking good.
>>
>>129314821
great work
>>
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>>129316469
Solo devving is the only true course. Come embrace madness with the rest of us.
>>
>>129315874
Come up with the tune before-hand. Hum it, memorize or record it, then put it in the game later. Add a beat. Then added another tune that plays at the same time but sounds a little different but still sounds good when both tunes play together.

After a while, remake it or add on to it so it sounds less cringy. Or just make a new song.
>>
>>129314821
Neat.
>>
>>129314861
gamedev is for white males only you have to leave
>>
Holy fuck I'm literally famous at my uni now just for making a simple shitty android game.
All the professors and students I don't even know literally recognizes me as the guy who's made a game and uploaded it on the Play Store.
People praise me as if I'm some kind of God.
You don't know how happy this makes me feel, agdg.

I still don't have a girlfriend yet however.

I don't think I'll ever have one.
>>
>>129317864
where's your game
>>
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>>129314861
>I'm not looking for over-complicated ones, just simple enough to make maybe a platformer/shooter type game like Risk of Rain.

Risk of Rain's code was more complicated than you could ever comprehend. Please don't insult me by implying anything about my game is simple.

Your gender has no bearing here and is better left unsaid. I do not believe you have what it takes to make a clone if out of the gate you call my game simple.
>>
>>129317864
Post your game, I'll call you a faggot.
/agdg/ is here to restore balance in the world and to deflate your ego.
>>
>>129314861
>I'm a female
Is that necessary in any form
>>
>>129317864
There is a few guys at my uni who made a few games, mainly their leader, me and my friends see him as a loser because the game is pretty shit and the guy refuses to learn proper analytic geometry or linear algebra.
>>
>>129317991
>Risk of Rain's code was more complicated than you could ever comprehend.
Good joke.
>>
>>129317991
>Risk of Rain's code was more complicated than you could ever comprehend.

But it was just a bought asset with some minor edits.
>>
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get 'em
>>
Hey /agdg/.I'm a male and I'm looking for the best engine to get started with.
>>
>>129318123
why is gogem so wide
>>
>>129317923
>>129318001
You guys might flood it with 1 stars and it'll ruin my reputation, so no.

>>129318040
Well at least he actually made a game unlike you.
>>
>>129318196
Well describe your game then. We have to call you a faggot based on something. I can't just insult you for nothing, that would be rude.
>>
>>129318101
>>129318119
Not a joke, I created a whole new draw system based off of magic the gatherings mana pool. It would draw an enemy off screen and if it had enough juice to create him it would, or it would hold out for something stronger if you were doing better. You two figure that out then come talk to me.
'the fuck outta here with that bought asset shit.
>>
>>129318006
To get over 10 replies, which happened, which is sad.
>>
>>129318119
>everything is purchased assets and copy pastes
The true mental illness of nodev.
>>
>>129315462
You don't understand what tits or gtfo is for ,hen.
>>
>>129318298
>falseflagging
Go away.
>>
>>129318178
There's always the Patriarch Engine, but you have to consult your Rape Consultant for information
>>
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>>129318298
>'the fuck outta here with that bought asset shit.
get 'emmmmmmm
>>
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>>129316469
Just like make a VN.
>>
>>129318196
>Well at least he actually made a game
>unlike you.
I will never get this meme.
>>
>>129316469
will her bf work on the game too?
>>
>Risk of Rain's code was more complicated than you could ever comprehend. Please don't insult me by implying anything about my game is simple.
hahahahahahahahahaha
>>
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almost done with this shit
>>
>>129318738
blunder of century 2 lmao
>>
>he's false flagging and hyper shitposting again
What a legitimately worthless life. I wonder sometimes if he wakes up in the morning and just sheds a tear that he's still the same person and will never change. Poor literally insane shitposterfam.
>>
>>129313493
And then she asks you where your game is and then everything's over
>>
>>129318780
>no plans for making any money off it
>blunder
>>
>>129319092
if you think your business plan will stop me youre wrong
>>
Which game would make more profit?
Loli anal dating game or Furry monsters dating game?
I'm really just looking for money right now I really don't care whether the game is shit or not. I just want people to buy it, I'm desperate for cash and I might literally die if I don't get some soon.
>>
>>129319164
there is no business plan

i'm just making the game because i want to
>>
>>129319201
and you will magically pull that game out of your ass?
>>
>tfw you only got $300 from 1 million ad impressions
>>
>>129319265
Um, no? I've made games before I know what to do.
I just didn't make a lot of money from them.
>>
>>129319340
that's not that bad desu
>>
>>129319201
loli runner. with naked skings for sale.
>>
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Making videogames is the best
>>
>>129318738
Looks good anon. I like the "I don't give a fuck" train face.
>>
>>129319537
I was thinking of a dating game where all the girls are lolis and a successful date always leads to anal, but that's cool too yeah. Maybe I'll try that as a side mini-game.
>>
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Christ, ww1 soldiers were aesthetic as fuck

I want to draw unique soldiers from every nation's military, but I don't want to put in the effort of reanimating the same shit for dozens of characters
>>
Is hiring a musician as expensive as hiring an artist because I can't do music for shit and learning how to do art myself already took up four years of my life I could have been working on this game
>>
>>129319735
No, they give you literally free music
>>
>>129319770
where can i get free music

i need one for my puzzle mobile game
>>
Are we allowed to steal Zelda music and soundfx for our gamejam games?
>>
So what's the main reason you make games?
Money?
Fame?
Sex?
Oh and Fun is a wrong answer and will always be considered a lie.
>>
>>129319904
making a living doing something i enjoy. thats pretty much all i want
>>
>>129319904
Loneliness.
>>
>>129319904
I want to become a great indie developer, like cactus
>>
>>129319801
People offer music in these threads.

I went to /mu/soundcloud and found a guy.
>>
>>129319959
This.
Could just get a software development job, but making games is more fun.
>>
>>129319904
I want to be like Hopoo and make a game as great and amazing as Risk of Rain.
He is my inspiration and my hero.
>>
>>129319904
it's the only thing that i've ever wanted to do with my life
>>
>>129319904

I want to just like make game. For that personal satisfaction, I don't even care about making the big bucks.

I want to be able to sit back, look at my game and watch people play it and enjoy it, and say "I fuckin made that."

I can't think of a better feeling.
>>
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>>129315107
Thanks, the brush system was a little tricky to get right, but I'm pretty happy with how it turned out.

It mainly works by computing, for each cell in the grid, what the cell contains (grass, water, tree), and which of the 8 surrounding cells have the same type of terrain and are connected to it.

When you draw a rectangle, it updates the tiles in the covered cells by setting everything in the rectangle to have the terrain type of the currently selected brush and be connected to every adjacent cell inside the rectangle. Cells in the rectangle can also be connected to cells outside based on what was in the cell previously, so if you draw a north-south road over an east-west road, a cell in the new rectangle will be connected to east-west neighbors along the old road.

It also recomputes the connectivity of cells adjacent to the rectangle and updates the tiles in them. This is why drawing a road through some water will update the borders of the water (water can't connect to road, so the water's connectivity changes, and it recomputes the tiles in the water cell).

>>129319904
I like programming, and also I think it's a shame there are so few good MLP games.
>>
>>129320468
>I like programming
Overused and obvious lie right there.
>>
>>129320557
>people can't like programming
frustruated and butthurt amateur right here
>>
Is there any way to decompile and recompile a GM:S exe?
>>
>>129320557
After realising the power of programming you get dopamine shot when you program something and see it work.

Just feels great to see you didn't fuck up
>>
>>129320630
I'll be honest with you right now I'm one of the best programmers in my country and I'm known for making the greatest softwares which is why I get hired almost immediately when I'm applying for a job, because my portfolio is fucking heaven and I am literally what every programmer strives to be. I am highly-praised in /g/ and I have a famous trip there but I usually like to post as Anonymous because I believe in Privacy. I also have a very famous 4chan plugin that you may actually be using right now.
So no, I am not a "butthurt amateur" as you called me earlier.
>>
Dude Unity lmao
>>
>>129321097
Take a break.
>>
>>129320865
where do you live
sealand
>>
>>129320865
>I'll be honest with you right now I'm one of the best programmers in my country
Pajeet?
>>
>>129320865

This sounds like a navy seals copypasta

Can someone make this into a navy seals copypasta?
>>
>>129321171
I just woke up :/
>>
>>129316469
make a lewd game. it's always the right answr.
>>
>>129319904
i have nothing else going for me in my life
>>
>>129319241
based
>>
>>129321292
rip /prog/
>>
update on my 5 year old chair that smells like a stale fart from being sit on for 16 hours a day

i just tried to wipe it down with a wet cloth and now it smells even worse

send help
>>
>>129319904
why is fun a lie?
well then the main reason is sex. I want to have mental metaphorical sex with my game. for personal enjoyment.
>>
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My dev team just imploded. Back to square one!
>>
>>129322178
>My dev team just imploded.
Time to become 1MA
>>
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What's more important - fun or depth?
I'm a casual shithead with 3 separate skyrim playthroughs and now have tried morrowind. So far, while there is much more depth in terms of world/story/rpg stuff, magic, etc., it doesn't feel nearly as ''''''''fun'''''''' as skyrim. Then there's balance like in new vegas, in contrast to the absolute shit rpg side that fo4 has, in favor of more fun gameplay

http://strawpoll.me/6601045
http://strawpoll.me/6601045
http://strawpoll.me/6601045
>>
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Progress from >>129149783

new design for the enemy.
>>
>>129322275
I'm sure anon intends to move to square 2 not square 0
>>
>>129320468
It might look nice if water next to a pit had a waterfall border.
>>
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>tfw you churn out a shitty mobile game in 2 weeks just to feel like you accomplished something
>>
>>129322391
Why there are only pleb games in the poll? I refuse to vote.
>>
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>>129322391
This doesn't make any sense.

They aren't mutually exclusive and they don't take away from each other.
You find skyrim more fun because it is newer and the gameplay is more polished, not because it isn't as deep
>>
>>129322418
> mfw I consider the possibility of 0-based arrays
>>
>>129322178
>team invites me to work making vidya with them as the programming guy on unity
>they have a few art done for the main character
>do all I can with the nice art
>tell them I need more art to have a better perception of the way the character moves because they really can't explain them to me
>they do them extremely slowly
>Start getting my hands into animation
>start correcting their choppy animations
>they slack even more as I'm practically doing everything at this point
>tell them to do more art
>they don't respond
>0 progress
>stop doing their shit

A month since this happened. I learned alot about anination and unity tho. Applying for a established 8 year old studio that's in the middle of making a console game and not only mobile.
>>
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>>
>>129322735
just examples

>>129322750
it's about focus/scope
>>
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>>129322401
also i worked on a prototype battle screen. It looks like a horrible mobile game at the moment.
>>
>>129323008
I don't like the hardware
>>
>>129323008
I have a windows phone
>>
are there even female programmers lol
>>
>>129323008
More saturated than PC. Less creative possibilites (open-minded and experience gamers only use PC). It's a fucking phone, not a gaming platform.
>>
>>129323162
No it's just a meme
>>
>following a lot of devs from here on tumblr
>none of them followed me back
>they probably don't even check mine
that's fine, I know I'm a nobody.
>>
>>129323094
I don't get it, please tell more about your battle system
>>
Tyler Tomaseki
>>
>>129322494
Hmm, good idea. It will need some slightly smarter logic in the brush code, either to make "pit" behave differently based on whether it's adjacent to water or not, or to make a separate "waterfall" brush that connects both to water and to regular pits. Probably the latter, since it's similar to what I need to do for bridges (they connect to water on one side and grass on the other).
>>
Hi agdg I'm a male, what's the hardest toughest salty spitoon game engine to learn? I want something that will grow hair on my chest. Something like they used to make mgs5 or witcher would be fine.
>>
>>129322835
I hope you get a job outside mobile in a nice project, anon.
>>
>>129323369
Your own
>>
Would anyone here like to work on a project with me? I use GameMaker and I can code, but I'm shit at art. I always see people saying here that they want to make a game but don't know how to code but know how to art.

I doubt anyone will volunteer but I have hope
>>
>>129323369
Time to make your own in C/C++
>>
hwo to make gaem in c++?
>>
>>129323507
>not learning art and going full OMA
Step it up.
>>
>>129319904
Fucking 7/10 grrrl gamer sluts at gamecons
>>
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I'm making a mobile game and I'm trying to avoid transparency. The problem is I have an image like pic related where the black is an image in the foreground and the white is an image in the background. I could make this one sprite instead of 2, but I want to be able to change both the white and black to individual colors at runtime. As they're currently separate sprites, I can just set their color individually.

I don't know much about shaders. Is there a way to do this as one sprite, and would it be more efficient than having two sprites?
>>
>>129323751
use sdl2
>>
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>>129322401
tfw no qt succubus
>>
>>129323776
I've been trying to make art for my game, but all of them look like shit. Plus, i'm average at drawing, but holy fuck i'm horrid at animating
>>
>>129323850
this, coupled with opengl
>>
>>129323183
>It's a fucking phone, not a gaming platform.

PC's are for spreadsheets.
>>
>>129323850
>>129323962
What are these two things, and what differs them from just writing your game in C++ itself
>>
>>129324027
OpenGL prevents you from having to write your own graphics driver.
>>
>>129324027
They are libraries
Its easier since they're like a part of the work already done for you
>>
>>129323952
I can't art but somehow i can animate the mess of pixels i created pretty well. I have no idea how.

>>129324027
These help with window creation, input handling and rendering to screen.
>>
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Progress! Started working on switches and traps that require you to change for if you want to pass them. Not in the webm but I also made some placeholder things you can destroy with your missiles.
>>
>>129324025
Let me rephrase that, do you know why NGage bombed? Because they thought like you.
>>
>>129320557
>stop liking what i don't like
>>
>>129324172
nope bombed because was expensive
>>
>>129323814
A (fragment) shader is just a little function that runs for every pixel to compute the color. Normally for a sprite it would read the sprite's color and transparency from the sprite texture and output that directly. But you could just as well read the sprite texture, do a little math to change black to color1 and white to color2, and output that instead.

I would expect rendering one sprite with a slightly more complicated shader to be more efficient than rendering two sprites with a simple shader, though of course you should benchmark it if you really care.
>>
>>129299420
>ask for help on Stack Overflow
>3 months later an Indian guy answers
>he's wrong
>>
Got my dick physics working.
You'll be able to play with my dick in the next update.
>>
>>129324172

I was just being a cunt and quoting one of the worst people to have ever gotten into vidya dev.

the N-Gage was hilarious with the taco phone mode though. In all seriousness PC is the way to go to dev, especially as an indie, phone's suck to play vidya on.
>>
>>129322580
that's a pretty good accomplishment anon

what did you use?
>>
>>129324274
why is this making me kek
>>
>>129303715
Can you make webms instead please?
>>
>>129303715
Those tiles of leaves look too blockey
>>
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Weapon spread! Multiple projectiles!
>>
>>129324412
libgdx
>>
>>129324147
>>129324150
>>129324153
I don't know C++ or any programming at all, will this be a good start https://www.youtube.com/playlist?list=PLAE85DE8440AA6B83
>>
>>129325134
Absolutely not.

http://www.stroustrup.com/programming.html
>>
The next jam is so fucking shit.
I mean, Zelda? Seriously? How fucking uncreative is that?
This is not going to be fun at all.
>>
>>129325175
I can't read
>>
>>129325321
troleled hard xd
>>
>>129325307
You're the uncreative one if you can't come up with something original.
>>
>>129325363
what's wrong with the videos though
>>
>>129325450
Bucky is shit. Video tutorials are shit.
>>
>>129325307
This
>>129325443
>>
>>129324165
Are you going to find utility items/weapons for solving puzzles?
Any idea what they will be?
>>
>>129325494
What's wrong with Bucky and why are they shit
>>
>big test tomorrow
>can't stop devving
Help.
>>
>>129325134
http://www.learncpp.com/

This is an good site for learning some c++
>>
>>129324872
What is this going to be when all the engine stuff is done?
Going to have a gimmick or anything?
>>
>>129325584
Because he can't teach for shit. If you are incapable of reading a book, you are incapable of making a fucking game engine using C++.
>>
>>129325134
Don't fucking start with C++. You'll end up killing yourself.

Download Game Maker and use GML, or download Unity and use C#.
>>
>>129325590
fuck the test. real education cant be learned it has to be lived!
>>
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>>129325590
>mock test tomorrow
>can't stop devving

lol
>>
>>129325552
Yep.
I'm starting really small since this is my entry for the Zelda Jam, but I already implemented "arrows" which are basically some kind of laser bullet, and "bombs" which are actually just missiles. Other than that I only have the sword and shield.

Since I'm thinking of expanding it once the Jam is over, I'll think of other stuff to add in the future.
>>
>>129325670
Probably just a simple shooter.
>>
I gotta take muh GREs
>>
>video tutorials are bad
they are not, it's just a shitty meme that googem started with his shitty gamedev video. i can't believe you guys are just parroting his opinion because he said something, without even providing any arguments for it

also it is a sin to tell people to read a book you haven't read
>>
>people keep requesting me to make a hard mode update of my game
>want to rest and just do nothing all day
>>
ITS ALL OVER
ITS ALL OVER
ITS ALL OVER

http://www.lombardifinancial.com/reports/EmpireOfDebt/index_2015.php?dept=PC&sb=PC3POP%2855388%29&coffer=1
>>
anyone knows some good articles or blogs about working with unity particles or in general
my particles look like shit
>>
>>129326191
finish it already Tobyfox you lazy furry
>>
>>129326176
they aren't as bad anymore because you can speed them up

3D modeling video tutorials however are hell on earth, especially when they're just modeling casually and going back and forth
>>
What if ghosts have feelings too?
>>
>>129319904
I am a masochist.
>>
>click a link to a tutorial
>it's the gamedev community on plebbit
>nearly 150 THOUSAND members
If this isn't a flooded market, I don't know what is.
>>
>>129326339
what's the link?
>>
How many well known games were made with GM?
>>
>>129326849
>implying any of those redditors are ever going to finish a game
>>
>>129326849
Look at the new releases on steam, that always makes me feel better about my chances.
>>
>>129326849
What exactly does the flooded market mean.
Is it just a 4chan meme?
>>
>>129325710
Well maybe he can for some people. Who are you to say he can't teach?

If someone wants to read a book he'll seek it out and read it.
>>
>>129326872
its a video explaining why the market will collapse this year and that its going to be bigger than 1929 and 2008
>>
>>129326339
how is this gamedev
>>
>>129326903
a lot
>>
>>129327091
>a lot
you mean a couple
>>
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>tfw studying all these medium advanced programming topics like structs, inheritance, interfaces, abstracts etc
>no one ever makes practical examples as to how and when to use them
>no idea if I need them and if so for what
>end up using the same basic concepts over and over again
Why am I dumb?
>>
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>>129327057
I've been finding understanding economy and finance really interesting lately since I watched The Big Short, from where I extracted this quote, which is very relevant to gamedev.
>>
>>129327183
No, I mean a lot.
>>
>>129326872
A video from a scam company that makes a video every year warning of the great crash of [insert year here]
>>
>>129327258
this was me a couple days back. everyone always says
>this will be useful
>you will use this every day
and no one ever explains what it will be used for, or gives any examples of future uses. to me everything is printing shit to a console. people who make tutorials are really shit.
>>
who else /killingthemselvessoon/?
>>
>>129327305
no, you mean a couple. that's why people were so surprised that undertale was made in game maker, because it doesn't happen often, and it had crazy things that seemed outside the scope of something like game maker. it has been used to make many games, but few well known games, and even fewer good games. use a real engine or make your own.
>>
>>129327349
it must be a pretty big scam because ive been hearing multiple people from multiple places say the same thing senpai
>>
>>129326946
If there are 10 products released per month, a good product has a very high chance of succeeding above the others.

When there are 500 products released per month, it becomes difficult to sort through the trash to find a good one.

When there are 10000 products released per month, good luck.
>>
>>129327570
Probably because they do it every year.
>>
>>129327349
I remember seeing almost that exact video while on holiday in the States 4 years ago
>>
>>129327458
Not until I have my doctorate
>>
>>129326984
http://jesyspa.blogspot.ca/2012/07/whats-wrong-with-new-bostons-c-tutorial.html
>>
>>129326849
How many of those actually dev?
How many of those actually finished a game or games?
How many of those finished non-shovelware games?
>>
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>>129327528
>implying undertale isn't just an amazing game
>>
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I just got contacted by Google's media partnership team about my Android game that recently got popular.

W-what do I do?
>>
>>129327740
What do they want? Put your game in a sizzle reel? Chuck some ads in ?
>>
>>129327740
Sell your body on the streets
>>
>>129327637
theres a difference between saying "theres going to be a crash" and saying exactly whats going to happen. for instance https://www.youtube.com/watch?v=LfascZSTU4o this guy gets it right and he's one of those who do it every year. the only problem is that he often doesnt know when exactly things are going to happen, but he knows they will. for investment this kind ofadvice isnt great, but for understanding the underlying reasons of why and how things happen its good to listen to and see things play out and understand them too
>>
>>129327740
hope you didn't make it with anything pirated
>>
>>129327725
>I need to be told that killing is bad otherwise I can't restrain myself xD
>>
>>129327718
It only represents a small slice of the market as a whole.

http://www.statista.com/statistics/266210/number-of-available-applications-in-the-google-play-store/

If you're releasing something for Android, you're competing against about 2 million other products. Steam's number of games are in the thousands and you're unlikely to make much profit even with so "little" competition.

Most of those people are making shitty games, yeah, but those shitty games flood the marketplace and make it harder for your game to be discovered.
>>
>>129327258
How can you not imagine HOW you will use things like fucking structs?

Do you need help anon? I can try to give you examples of all these things.
>>
>>129327725
i know you're joking, but honestly, it's an overrated shit game. an amazing game would have put some effort into the actual game art. if anything, it's a decent story with decent characters put over one of the shittiest rpgs in history with silly interesting gimmicks thrown in for shits and giggles. the only thing that made it bearable were the fan-made characters like muffet. he didn't create the character and he didn't make the sprite. it's a mishmash of terrible shit, and honestly i think the music more than half makes the game.
>>
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>>129327813
They want to discuss my "marketing plan" and a possible partnership.
>>
>>129327528
No, I don't mean a couple. I mean a lot. I don't even use gamemaker.
Off the top of my head: spelunky, hotline miami and hotline miami 2, every vlambeer game including super crate box and nuclear throne, risky rain, stealth bastard, memetale, flywrench, the 3 jumper games, and barkley, shut up and jam! gaiden

That's way more than a couple.
>>
>>129327975
Probably because he's learning from someone who "teaches" by saying "a struct is a thing with fields. You write it like this..." instead of "a struct is a way of storing multiple values together".
>>
>>129328031
Are you the guy that somehow got on top of /r/gaming a few days ago?
>>
>>129328130
yes
>>
>>129328084
out of thousands and thousands of games, that would literally be considered a couple.
>>
I finally fucking got it working

I've never made an FPS before, so I was learning along the way, but I had to program a custom character controller that let me do everything I wanted, which was basically to be able to set the character's gravity to the normal of whatever wall was being clicked on, as well as jump and move around on said walls.

It took me two days or so, but I got it fucking working.
Now to actually start making the movement not shit
>>
When i was a young boy I couldn't make any video games.
>>
>>129328226
Fuck OFF reddit
>>>/steamshit/
>>
>>129328226
>>129328130
>literally browsing reddit
Off you're selves.
>>
>>129328031
>>129328226
Well, it sounds like you're set.
See what they have to offer and report back to us, I like living vicariously though other people
>>
>>129328334
>>129328318
>he doesn't use reddit
Enjoy not getting free advertising for when you release your game. You'll need an active account otherwise you'll get removed for spamming.
>>
>>129328240
sure thing, anon. good luck with your engine. you'll surely make more than a couple of popular games in it
>>
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>>129328102
That's the kind of shit that keeps me awake at night, anon.
>>
>>129328440
I plan to advertise my game in the most indirect way possible, that way only the truly dedicated shall find it
>>
>>129327975
No, well, I get what structs can be useful for. But I don't get when they're better than just using variables and basic stuff. Same with properties. I'll admit that the last time I opened my C# book was some time ago though, so I should go back to it soon.
>>
>>129328618
It will work only if you have a truly unique game
>>
Trying to work out a turn-based RPG system.

Is there a reason why so few JRPGs use cool-down timers on skills? It seems like a good way to encourage the player to try different moves, but I'm guessing there's a reason why the Japanese prefer bog-standard MP.

Are timed hits still cool?
>>
>>129327258
>no one ever makes practical examples as to how and when to use them
okay.
>structs
games need to store compound data, that is to say data that only makes sense if you store it with other data. example:
2d points have an X component and a Y component. You can model that as struct point { double x; double y; }
rectangles have a position, which is a point, and a size, which is a point relative to the position. You can model that as a struct rect { struct point xy; struct point wh; }
>inheritance
pass.
>interfaces
cpp comes with a built-in interface called iterator.
http://en.cppreference.com/w/cpp/iterator
implementing it basically means "this thing can shit out a bunch of things in a for-loop". if you write code like
for (std:string s : object) {
do_something_with(s);
}
object can be anything that implements an iterator and returns strings. It could be an array, it could be a linked list, it could get its values by waiting for you to type something in if it wanted.
>abstract classes
pass
>>
>>129328743
See >>129328767 for a good explanation on structs.

I can cover the topics he passed if you want.
>>
>>129328995
>>129328767
Thanks, kind anons. You're really helpful.

>>129328995
If you don't mind, I'll take you up on your offer.
>>
Array of structs vs structs with arrays
Discuss
>>
>>129327258
I learned about inheritance pretty late, and interfaces even later. They're very useful, but i don't think you should learn all this stuff at the beginning.

Interfaces can be a good way to encapsulate your code and to check for behaviours between objects. For example, you can have different gameobjects using the same interface that provides an onDamage(value) method. So a Player object can attack a Slime object just by casting it to the interface and then calling the onDamage() method.
>>
>>129328995
I think it would be a good experiment to not talk about inheritance and abstract classes. Just because they're language features doesn't mean they're of utmost importance (they're not).

If he gets structs and interfaces, that's pretty good. Abstract classes and inheritance are how you get started down the path to OOP cultism.
>>
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>>129300703
Holy shit im literally doing this thing right now.
Its kinda buggy but im slowly getting there, all it needs is polishing.
I used this video for inspiration:

https://www.youtube.com/watch?v=-L-WgKMFuhE

Good luck anon.
>>
>>129329283
Literally two different things.
>>
>>129329283
this is a dumb discussion topic
>>
>>129329283
Depends on how you're accessing the data.
>>
>>129329283
I think one approach is more cache-friendly than the other, but I'm too lazy to change my entire scene system.
>>
Do you guys think a >"Minecraft Maker" game would sell?

Like an RPG maker type game which allows users to make minecraft type games. Like they can define blocks, load in their own textures, weapons,etc...give blocks HP or only allow them to be killed by certain weapons, and let them script really simple enemy behaviors?

This wouldn't be hard to do at all, and I feel like I might be able to market it to all the 14 year old autists who want to make Minecraft clones but can't be added to actually code.
>>
>>129329497
like unitZ?
>>
>>129329296
fuck off with your memes
>>
Anyone know how Unreal 4 and Unity do the equations of motion integration? Velocity Verlet or something similar.

We are covering all this right now in a grad physics course I'm in and I'm just curious if the methods we cover are actually used, or if there are more modern things out there.
>>
>>129329651
Inheritance is a very specific tool that's best understood after composition. And it's almost always misused in the examples used to explain it.
>>
>>129329497
sell? doubt it
maybe some other way of monetizing?
>>
>tfw went back to school in my 30s so i can get better job later and support my dev hobby better
>tfw going on a mandatory ski trip tomorrow
oh god i will embarrass myself in front of qts from my class so bad ;_; devs can't ski at all ;_;
>>
>>129329769
im no expert but i never heard of verlet
but i guess they just use some sort of euler
>>
>>129330154
>mandatory ski trip
What
>>
>>129330212
Euler is shit in both accuracy and performance to Verlet.
>>
>>129329769
Both engines use PhysX, which apparently uses a sympleptic integrator.
>>
>>129329187
Okay.

I'll be using OOP terms and examples for this, so don't you niggers start throwing a fit.

>inheritance
It's used to model objects of the same general type, but that are different from one another.

For example: in game making you would have a class called "GameState" which would represent the basic workings of a state your game would be in. This class would then have descendants (shit like: GameState_Level1, GameState_Cutscene or w/e) that would inherit its characteristics, but would have their own attributes and methods.

So basically: whenever you have the need to model different objects that would have similar methods and attributes you create a "parent" class, containing their general features and use inheritance to implement thedifferences between objects.

>abstract

Abstracts are related to inheritance, if you still don't get inheritance its better to not learn this yet. But I can explain if you want me to.
>>
where can i get free music?
>>
>>129330509
Read the OP motherfucker
>>
>Have a simple loop that swaps objects in an arraylist
>the only thing that these objects, this loop, and this arraylist is one script
>nothing beyond this simple swapping operation
>once out of every twenty or so playtests, unity will randomly clear the contents of the arraylist then delete it entirely

For what purpose?
>>
>>129330509
jukedeck.com
>>
>>129330436
Inheritance is not part of polymorphism. It's for code reuse, plain and simple.

Everything you can do with class inheritance, you can do with interfaces, structs, and composition. Inheritance is basically just a special way to do composition that doesn't require you to write "base.foo" instead of "foo".
>>
>>129330154
Play some rally games, skiing is just like driving a rally car
>>
>>129330154
im fat and lazy and even i know how to ski
>>
>>129325713
I started with CPP in middle school and didnt kill myself.
>>
question about learning code: should I use tutorials that are specifically for video games or should I use general "how to code" tutorials?
>>
>>129331385
definitely general
>>
>>129331385
The latter. But I'd do some research before doing any tutorials, a lot of them are bad and will start you off on the wrong foot. Books are generally much better (peer-reviewed, written by experts, etc.)
>>
I FUCKING CALLED IT

EARTHBOUND-LIKES ARE THE NEW FOTM

>Knuckle Sandwich could be the Pokémon-EarthBound mashup you've been waiting for
>The next big JRPG-style indie looks great in new preview
http://www.polygon.com/2016/1/19/10777592/knuckle-sandwich-rpg-gameplay-teaser

QUICK, GO CASH IN ON THE TREND!
>>
>>129308886
This sounds like a good idea, so that people can watch the replay to improve and so that mods/admins/etc. can check if the run was legitimate and not bullshit
>>
>>129331684
people were saying it the first week undertale was released so yeah we know
>>
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>>129331385
General, because video games are quite the large product and you want to use all the best practices you have available
>>
>>129331074
"Object-oriented programming languages offer subtype polymorphism using subclassing (also known as inheritance)."

>>129331385
Both. Start with general and then move to video game tutorials.
>>
>>129331849
man vine is pretty ugly
>>
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>>129331684
>when you dislike the video
>>
>>129331967
nice try vine, you wish you were a beautiful LA angel
>>
>>129331935
I guess I should make the distinction between interface inheritance and implementation inheritance. Interface inheritance is fine. Implementation inheritance is what leads to problems.
>>
>>129332048
avatar fagging is against the rules nerd
>>
>>129331074
>interfaces
Interfaces is just inheritance but only with methods and is for java babbies.
Polymorphism requires some form of inheritance.
>>
>>129331684
also, .biz domains are the new ironic cool thing
>>
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>>129310914

Am now (5 hours later)
>>
>>129332271
Polymorphism (in the OO sense) requires subtyping. Interface inheritance is how most languages do subtyping.

See >>129332164.
>>
>>129331849
why posting qts tho

Godlike game music, also
https://www.youtube.com/watch?v=SH3pOt_H3Rc
>>
>>129331684
Polygon has tweeted about Knuckle Sandwich about 3 times total.

How does this guy get so much publicity?

I need a reliable marketing tutorial.
>>
>>129332345
What kind of game is this going to be?
It seems kinda RoR-y.
Don't get me wrong, i think that's a far better idea than a point&click adventure game.
>>
>>129331684
People aren't lusting after Earthbound-likes. They're lusting after RPGs that break trends. A good-but-generic Final Fantasy 6 clone won't sell half as well as a poorly-made Tumblr-pandering RPG, because the latter are so much rarer.
>>
>>129332487
Play the successful pink haired indie bingo:
>be hot grill or have hot grill gf
>promote radical feminism
>fuck someone at polygon
>pander to popular quirky genre
>>
If you had to remake Mario, would you use ECS or OOP
>>
>>129332629
>first one is impossible
>no way i'm engaging with second
>third is impossible
>depends

>>129332776
ECS
>>
>>129331571
I do have a book, but it's for Visual C# 2010.
Should I use VS 2010, switch to internet tutorials, or buy a new book?
>>
>>129327930
Both major mobile marketplaces are utter shit and still legimately good mobile games don't fall through the cracks. Steam is so far ahead of them in providing both the creator and the consumer a fair chance in interaction, it is not even funny anymore.
>>
>>129332776
Probably some form of composition, but not to the extent of "pure" ECS.
>>
>>129332776
Both, like in most games. Because you retards keep thinking everything is black and white.
>>
File: eladrel.gif.gif (25KB, 211x165px) Image search: [Google]
eladrel.gif.gif
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>>129332501

Its worse than a point n click, its ESCORT MISSION: THE GAME. Its basicly like lemmings where you have to guide your dudes to the exit using different abilities, planning on having a new demo for demoday 7 so hopefully will be more clear then.

Sorry for OLDGIFS im posting from my phone.
>>
>>129333101
Thinking in extremes is the only way to have an ebin 4chan flamewar, though.
>>
>>129333002
>>129333101
>trying to mix components with objects
>components don't have knowledge of the objects they belong to
RIP
>>
>>129332345
you should have gotten this woman to do it
https://www.fiverr.com/orcatek/dress-as-medical-spokesman?context=adv.cat_20.subcat_101&context_type=rating&pos=157&funnel=7a0e4d14-aff2-4c54-908f-32b955c63473
or this
https://www.fiverr.com/cooladvertising/say-an-enthusiastic-message-as-a-cheerleader?context=adv.cat_20.subcat_101&context_type=rating&pos=294&funnel=e1165761-b656-4017-81e1-50b7c0d7861d&autoplay=true
>>
>>129333293
There's a difference between "composition" and using "components" in the ECS sense.
>>
Singleton dog and >Unity I'm so sorry, guy here

What fresh memes have been made since?
>>
>>129332776
>>129333002
Actually, I change my answer. ECS is fine, but Mario wouldn't be part of it. He'd be modeled uniquely.
>>
>>129333167
i love your gifs. do you have a devblog?
>>
>>129333645
Vulkan Umaruposting
>>
>>129327740
post your game so i can check it out.
>>
>>129333645
Pretending 3D dev is easier than 2D dev is the latest meme. We've rused a lot of anons with this one.
>>
>>129330509
I'll make you some
>>
>>129334047
like who
>>
>>129333645
Engies
>>
File: wowoie zoeiw.gif (2MB, 850x570px) Image search: [Google]
wowoie zoeiw.gif
2MB, 850x570px
Here's progress
>>
>>129332776
I am 12 and what does ECS mean.
>>
>>129333167
That sounds fun.
>>
>>129334209
Based.
>>
>>129334209
tight as tits lad
>>
>>129334209
wow it's like mixing a bullet hell with chess. Kinda like the concept.
>>
>>129334459
>he hasn't played MMBN
Go play them, They're really good.
>>
>>129333838
I recently googled Vulkan. So what languages can you use with it?

>>129334047
>Pretending 3D dev is easier than 2D dev
How do you pull that off? Even 3D game engines can't beat GM at least

>>129334110
>Engies
?
>>
>>129334209
>5x5
could be interesting, or shit
I'm a fan of mmbn so I'm hoping interesting.
Best of luck, anon
>>
File: 1453400536533.png (2MB, 1916x1055px) Image search: [Google]
1453400536533.png
2MB, 1916x1055px
>yfw I'll never be able to make something like this.
what's the point of even trying?

maybe I'll just kill myself.

;u;
>>
this.transform.up = Vector3.Slerp (previous.transform.up, target.transform.up, movePercent);

will this cause gimbal lock?
>>
>>129334459
>wow it's like mixing a bullet hell with chess.
Nigga you are not telling us you missed 10+ games of Battle Network
>>
>>129333320

When you spend your money on epic memes you can chose whoever you want m80
>>
>>129334209
Smokin Sick Style
>>
File: RespectfulTepidHadrosaurus.webm (2MB, 2048x1152px) Image search: [Google]
RespectfulTepidHadrosaurus.webm
2MB, 2048x1152px
alright we got W A L L F A D E

(ive tried to post previous progress but i dont think it went thru kek)
>>
>>129334810
ur memes a shit
ur an old man you dont get the young people
>>
File: bzzzzz.gif (26KB, 303x292px) Image search: [Google]
bzzzzz.gif
26KB, 303x292px
>>129333752
>>129334353

Thanks, its godsgiftgame.tumblr.com
>>
>>129334459
>le mixing bullet hell
>not knowing games
>this is what undertalefags actually believes
http://www.youtube.com/watch?v=EfzoPvDEgKg
>>
>>129334535
Vulkan is a library. It's got a C interface which means pretty much anything can use it.
>>
>>129334459
>>129334540
>>129334658
>>129334938

I really appreciate it. Any of you who haven't played Battle Network, do it.

I'm hoping I can put my own flair and come up with something that can at least stand on it's own.
>>
>>129335130
hahaha kill yourself my man
>>
File: 25tx0gp.png (209KB, 640x314px) Image search: [Google]
25tx0gp.png
209KB, 640x314px
>>129334658
>>129334518
>>129335130
I-I didn't have an Advance or DS, only played on PC for a long time DON'T HIT ME PLS
>>
>>129335374
I'm sorry it was my autism
>>
>>129335430
>>129335461
>>
>>129335430
emulators exist, anon
I played all mmbn on emulators

>>129335461
It's ok anon. Let us go back to work on our games
>>
>>129334209
so these games are like dodgeball?
>>
File: Kaneda_Tetsuo.png (13KB, 1186x624px) Image search: [Google]
Kaneda_Tetsuo.png
13KB, 1186x624px
Literally no progress today
But I did draw some of that "pixely hipster shit"
>>
>>129335903
nice akira ripoff faggot
>>
>>129335903
CANADAAAAAAAAAAAAAA
>>
>>129335903
TEEEEEEEEEETSUUUOOOOOOO
>>
>>129335903
KANEDAAAAA
>>
>>129335868
>he still didn't play MMBN games
I'll mess you up bruv, swear on me nan, come right the fuck here, you'll regret not playing it
>>
>>129336047
maybe hes not 15?
also all those games were for faggots
>>
File: faggot identified.gif (150KB, 500x333px) Image search: [Google]
faggot identified.gif
150KB, 500x333px
>>129336103
>>
File: 065554200641.jpg (45KB, 341x340px) Image search: [Google]
065554200641.jpg
45KB, 341x340px
>>129336103
Holy shit taste batman.
>>
>>129335903
nice KOF clone
>>
>>129336103
>>129336183

Actually yes, they're pretty boring, but I guess no one made a pvp online version of the battle system on PC so it might work
>>
wtf is this? something to do with canvases?
>>
>>129334978
What is it?
>>
File: 1421730700282.jpg (266KB, 1911x1038px) Image search: [Google]
1421730700282.jpg
266KB, 1911x1038px
>>129336196
>>129335963
please educate yourselfs

look at this picture of the cast laughing at your ignorance
>>
>>129336396
How about you click it and see what happens?
>>
>>129334552
Don't do it Anon think of all that anime you have yet to watch
Also stop being lazy and go study art if you want to do things like that
>>
>>129319904
i dont
>>
>>129336245
This. MMBN was boring as fuck. Very repetitive low energy games. The idea is neat, but the execution was garbage. Like most Jap games.
>>
>>129334978
I like the angle , obv there is not much to say about graphics or gameplay.
But this could be cool
>>
>>129334552
Miriam is cute
CUTE
>>
>>129336437
Spot the Chester Bennington
>>
File: 0001.png (34KB, 320x224px) Image search: [Google]
0001.png
34KB, 320x224px
>>129336437
>palette swapped K9999
>>
>>129334552
this is ahchievable in a few years if you are an artfag allready
>>
need a new anime lads
>>
>>129336901
Bottle Fairies. Watch it.
>>
>>129336758
Holland !
I'm dutch and I can vouch for the fact that we have those giant clogs in front of our houses
>>
>>129336801
>he fell for the natural talent is a meme meme
after a decade of drawing I realize the sad truth that natural talent is real.
>>
>>129336901
TEXHNOLYZE
Lupin the Third: The Woman Called Fujiko Mine
The Big O
>>
Who decides what the theme of the GameJams are?

Can our next GameJam be Bane themed?
>>
>>129336984
>>129337030
new thread
>>
>>129319904
The non-existent money.
Something about personally building my own career is very appealing to me.
Also because other than this my only real option for a career is the railway and fuck that.
>>
>>129337005
Your people must have very big feet
>>
>>129337202
This nigga!
>>
that would be a big jam
>>
>>129337114
>>129337371
>Bane Jam
>two rules:
>your game must be at least 1gb big
>your game program must crash without saving any data
>>
>>129335430
If you have an android phone, you can install GameBoid (thirdparty, google it or I can give you the apk) or "My Boy! Free" (Play Store) and DL roms from all over the place.
>>
>>129337008
its not. its all hardwork and study.
>>
>>129336901
>tfw no anime about gamedev
>>
New thread?
>>
>>129337820
Welcome To NHK!
>>
File: madoka_laughing.gif (202KB, 500x284px) Image search: [Google]
madoka_laughing.gif
202KB, 500x284px
>>129337502
>>
>>129337008
>>129337729
Practice and talent are both real.

Skill = practice * talent
>>
>>129338104
You're not wrong
>>
>>129337502
>>your game must be at least 1gb big
>>your game program must crash without saving any data
Was using UE4 part of your plan?
>>
>>129337820
Didn't anon post about one that was getting made one of these days?
>>
>>129330839
>arraylist
DEPRECATED

USE .GENERIC LIST<>

>>129329342
oh that's cool you got it working, what do you think of my code there >>129306064

>>129309607
that sounds like bullshit, dijkstra should always be slower because it visits almost every node
>>
>>129338179
Stella no mahou. Looks pretty fucking cute.
>>
Any general tips on debugging OpenGL applications? Need to find out why my quad doesn't get rendered
>>
File: 1445993544714.jpg (51KB, 428x320px) Image search: [Google]
1445993544714.jpg
51KB, 428x320px
>>129338179
There's New Game and that other wannabe gamedev manga.
>>
>>129335130
shitty game.
>>
>>129338175
I'm C++IA.
>>
File: 4ue.png (78KB, 1589x1025px) Image search: [Google]
4ue.png
78KB, 1589x1025px
>>129338175
that's a big engine
>>
>>129328031
Why's this supposed to be bad? Now you can be paid to work on games. Good job anon, isn't that what you wanted?
>>
>>129332345
Do you ctrl + f Pugdev every time you enter a thread?
>>
>>129336103
lol this seriously.
what's hilarious is that they still whine for more, despite already getting 20. capcom was right to abandom MM fans.
>>
>>129337820
new game! is getting an anime
http://www.animenewsnetwork.com/news/2015-10-26/new-game-manga-about-game-studio-gets-tv-anime/.94644
>>
>>129338008
vns aren't games. sorry.
>>
File: 1449714893597.gif (425KB, 512x512px) Image search: [Google]
1449714893597.gif
425KB, 512x512px
Hey /agdg/ If anyone needs free original music shoot me a message. I just want to work on my chops.
https://soundcloud.com/mobiusdisco/funk
or
https://soundcloud.com/mobiusdisco/pressstart


>>129309418
fellow music bro, the best thing to do is post your music stuff WITH your post. like this^
>>
File: psychocrushaaa.gif (77KB, 245x216px) Image search: [Google]
psychocrushaaa.gif
77KB, 245x216px
>>129338585

Without fail.
>>
>my game is going to make so much money
>my idea is amazing
>my gameplay ideas are flawless
>i can model and make arts
>oh fuck, how i make game
>oh fuck oh fuck
>can't make game
>settle for pixel platformer
>totalbiscuit will never give your game a chance

tb senpai, love my game, please, love my game
>>
>>129339032
Why does the lighting rotate with the pyramid?
>>
>>129338734
How do I read this manga? Left to right? Right to left? I can't get it
>>
File: triggered.png (6KB, 557x23px) Image search: [Google]
triggered.png
6KB, 557x23px
>>129338809
>>
>>129337502
I'm in
>>
File: 72554967.png (237KB, 799x480px) Image search: [Google]
72554967.png
237KB, 799x480px
>>129339128

Shhh you didnt see anything.
>>
>>129339128
Unfortunate side effect of using baked lighting
>>
>>129339287
Top to bottom, right column first.
>>
>>129339075
Why do you obsess over a walking pile of metastasized flesh?

Just like make game.
>>
>>129338848
You're good
>>
>>129339075
>tb senpai, love my game, please, love my game
Just don't lock your game to 30fps
>>
>>129339347
You shouldn't have given up on your game, KS or no KS.
>>
>>129339389
Oh, thanks
>>
File: ohfuck.jpg (33KB, 423x474px) Image search: [Google]
ohfuck.jpg
33KB, 423x474px
>>129339446
>metastasized flesh
>>
>>129339075
>>totalbiscuit will never give your game a chance

its better to go for niche/smaller lets players actually

they have a higher conversion rate
>>
Is this the end of AGDG
>>
>>129339585

New game is better.
>>
>>129339798
This is just the begining
>>
>>129339075
Didn't he have his days counted?
>>
>>129339347
so this is why they call him pugdev
>>
FOR THE SAKE OF ALL THAT IS SAINT NEW THREAD
>>
>>129339751
as a general rule this is true but for tb specifically it isnt. tb is the biggest youtuber with the best conversion rate out there.
>>
NEW THREAD
>>129339983
>>129339983
>>129339983
>>129339983
>>
>>129339939
I'm too afraid, i've never posted one. I'd fuck up. I'll let some animefag do it.
>>
File: phiiil.png (115KB, 800x800px) Image search: [Google]
phiiil.png
115KB, 800x800px
>>129339451
Thanks friend.
>>
File: 82487764.png (422KB, 800x600px) Image search: [Google]
82487764.png
422KB, 800x600px
>>129339927

>yfw its nearly a year since pug kickstarter
>>
>>129339927
No it's because of his pug pet dog which he killed in a fit of rage
>>
>>129334209
Really nice!
>>
>>129339075
>watching totalasscancer le fake british fedora man

Is this bait?
>>
>>129338401
top zozzle
I would unironically make that jam
>>
>>129334535
there is a new "enginedevs are not gamedevs" hot meme
>>
>>129342784
>new
>>
>>129318738
Alaskan bull worm?
Thread posts: 853
Thread images: 124


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