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Terraria General - /tg/

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Thread replies: 52
Thread images: 13

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1.3.1 SPOILERS
http://pastebin.com/wzjVQSvL

>For new players getting started
http://terraria.gamepedia.com/Getting_started

>Wiki
http://terraria.gamepedia.com
http://yal.cc/r/terranion

>Terraria Servers
https://docs.google.com/document/d/1QxC8tM4dYFNzHhV7nZU2-XRYumuseGfAsXVegvDfnRw

>Soundtrack DL
http://pastebin.com/deHpxzQD

>Terraria: Otherworld
http://pastebin.com/7c9gXdiK

>MODS - Inventory editors, world generators, trainers and more
http://forums.terraria.org/index.php?forums/119/

>TerraMap - map viewer
https://terramap.codeplex.com/

>TShock - Server client
https://tshock.co

>TEdit - World view/editor
http://binaryconstruct.com/games/tedit
http://www.binaryconstruct.com/downloads/

>Block list, furniture themes and paint
http://imgur.com/a/hQzDQ
http://imgur.com/a/wZ4tJ/layout/grid
http://imgur.com/a/AvobE

>Fancy Builds
https://drive.google.com/folderview?id=0B5VFAiJ5n4-SNzEwaWhUWlZzN28&usp=sh

>Wave banks - music replacement
https://drive.google.com/folderview?id=0B5VFAiJ5n4-SQU5Id0l6YklQam8&usp=sh

>OP pasta. Please use the info from this link when creating new threads.
http://pastebin.com/raw.php?i=X8aFHVtu

Old thread >>128760019
>>
first for bump
>>
It's over.

Learn to let go.
>>
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i can still fix this
>>
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>>
when will they add items to terraria that are so powerful that you wouldn't be able to die at all
but it'd be really hard to create like you would have to combine every type of something in the game
>>
>>128876695
Why would they do that?
>>
>>128875712
that looks pretty comfy
>>
How do you make money in this fucking game? I'm broke as shit thanks to that asshole goblin.
>>
>>128885081
selling and killing
also you can make a quick buck from selling the rare dyes back to sir designated
>>
how do i get more diamond
i need to craft Caucasian torches
>>
>>128887406
You pray. They can spawn anywhere in the underground and cavern layers, so go mining for them there.
>>
So, /tg/, what was your biggest fuckup so far in Terraria?
>>
>>128891970
Believing we would get good mods.
>>
>>128891970
Building a big thing and don't finishing it.
>>
>>128892094
but terraria avalon has a 1.3 version now. so the modding scene is not entirely shit
>>
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>>
>>128899797
Whoa.
>>
Is this game worth buying if I'm not a VERY HUGE fan of building, and if I like multiplayer (not with friends, with strangers)
>>
>>128903364
You barely have to build in order to finish this game. As for multiplayer, well, there are servers for that, but they're all shit.
>>
>>128872603
as long as there are people who want to talk about the game, it's not over you little tin armor margarita lookin bitch
>>
>>128885081
grind EoC and EoW/BoC. sell demonite/crimtane ore. phat stax. idk maybe that's outdated.
>>
>>128906447
>tin armor
But that's actually useful. It's better than copper armor.
>>
>>128903364
oh yes it's worth buying. the only potentially necessary building moments are creating arenas to make boss fights easier. other than that you can make dirt hovels for your npc's.
>>
>>128906613
Can I fight them in a normal mode world and then sell the loot and keep the money for my expert mode world?
>>
>>128906809
yes you can, you just don't get the special expert mode drops. but it's probably still more profitable to fight them in normal mode if you're doing ranged (~1/2 ammo usage)
>>
>plan to go mostly melee route in next, expert mode play
>check the melee weapons
>most of hardmode ones shot stuff
>the only decent close combat melee weapons in mid hardmode is the butcher's chainsaw and Fetid Baghnakhs
>mememere is the best sword, but shots stuff as well
Why we cannot have more powerful close combat weapons? Something like Breaker Blade, but actually useful.
>>
>>128908237
I see it as bad game design. Here's how I think it should be:

Melee
>highest armor (needs to be bumped up a lot to compensate for the risk of close combat)
>highest damage dealt as a reward for the risk
>merge 'throwing' damage weapons into melee playstyle. they deal melee damage and act as a sidearm for melee fighters.
>heavy use of flasks to augment attacks and inflict debuffs

Magic
>medium armor
>lowest base damage
>merge summoning into magic playstyle and create Magic/Summoning specialty hoods for each hardmode set just like ranged has Arrow/Bullet/Rocket
>summoning does not require mana but has other limitations (so a mage out of mana is not just dangling out there with nothing to do)
>specialty is putting out high quantities of low-damage projectiles, along with the huge variety of spells and attack patterns

Ranged
>lowest armor
>medium base damage weapons with an emphasis on critical % and ammo conservation
>high mobility, emphasis on avoiding contact with enemies
>specialty is the sheer variety of attack styles and ammunition types, giving the ranger a tool for every situation
>>
>>128912893
actually scratch that part about high quantities of low-damage projectiles. the variety part still stands though.
>>
literally how do i melee the moon lord
>>
>>128913380
you dont
>>
>>128914882
thanks:)
>>
>make a minimalist world from scratch in TEdit
>put a 6x6 square of shadow orbs in corruption
>fight a large EoW
>wonder why i can't pick anything up
>my near-empty inventory was full of non-stacking drops
holy fucking shit
>>
>>128922026
Wot?
>>
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Does this lookslike a good concept?

I don't know how I need to build a good looking castle, I have only build underground houses so far...
>>
>>128933325
try it
>>
>>128933325
Go for it. You'll never learn if you never practice.
>>
is red working on a sequel or what?
>>
>>128934663
Red is working on some project unrelated to Terraria. When he finished that project, he will start working on Terraria 2.
Otherworld is being developed by a dev team with people from relogic and some other company. Red is merely supervising its development.
>>
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PLEASE TELL ME THERE IS A FUCKING MOD TO REMOVE MEDUSA COMPLETELY
I AM TIRED OF THIS BULL SHIT
FUCK THIS BULL SHIT
>>
>>128875712
>old furnaces
>my dick
>>
>>128936982
THERE IS NO MOD TO REMOVE MEDUSA
YOU HAVE TO ACTUALLY PAY ATTENTION
>>
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>>128936982
>>
Do you guys use a wavebank, and if so, which one?
>>
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How to kill the destroyer in literal noob gear with zero effort: The Pictorial
>>
>>128912893
>highest armor (needs to be bumped up a lot to compensate for the risk of close combat)
>highest damage dealt as a reward for the risk

This is why you are not a game developer.
>>
>>128940610
The undertale one. Comfy is key.
Thread posts: 52
Thread images: 13


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