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/rpgmg/ - RPG Maker General 119

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Thread replies: 743
Thread images: 144

File: Rpg maker.png (680KB, 900x933px) Image search: [Google]
Rpg maker.png
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Trial Download: http://www.rpgmakerweb.com/download/free-trials/trial-rpg-maker-mv
Trial Mirror: https://mega.nz/#!HNRDmQKS!6YhUUEA3YpRYEaruDgfUmFD2kZcOB7pv3rSssUOM2bs
RPGMMV Crack: http://s000.tinyupload.com/index.php?file_id=94706179999319730759

[MV] Base Resources:
https://www.mediafire.com/?ndx431biclng833
[MV] Cover Art DLC:
https://mega.nz/#!NhlnyZhS!VOOR6OvkVZYG6el9dzU8mELBBblqc8iSdthZNNMZK94
https://www.mediafire.com/?ndx431biclng833
[MV] Essentials DLC:
https://mega.nz/#!h1snEB7C!u89Cv_duppE6QBUC1N1ZKWxnccUfPK-1Fu8TAySj6ic
https://www.mediafire.com/?ndx431biclng833
[MV] Pre-order Plugins:
http://www.mediafire.com/download/afcef53z4d2retv/RPGmakerWeb_plugins.zip
[VX/Ace] Humble Bundle DLC:
https://mega.co.nz/#F!eJQEWLiC!Y66_MZgvuwB2ZUn2m6GzSQ

/rpgmg/ Wikia
http://rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia
Getting started
https://docs.google.com/document/d/14ignTofv_bDRVHPUk9_sEpLUjuFyxpuy2Cr9mXDwkb0/
Art Resources
http://pastebin.com/FgVGxTqW
Updated DLC Pastebin:
http://pastebin.com/D1Nr8Zwd

[MV] Plugin Releases
http://mvplugins.com/
[VX/Ace] Master Script List
http://rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List

Collection of old RPGM games
https://drive.google.com/folderview?id=0Bz0L3Pxrc8tqfnB1dFhTZHZwSV91cW1KMW9wcUM2WHhwSFFFMUVJX0pEYVExMndNLWtXbGs&usp=sharing

/rpgmg/ Chain/Collaboration Game!
Status: Part 12 is in development.

Done with their part:
- RPG Maker Maker !!nHmJbtdk7T2
- Cortop !QqL8nX9URE
- Duwang !yP15zzo8dA
- MEands !!sbyw5zs4GtT
- Alexander Guy !swIUti/LTA
- salt !AOUYhrDYgU
- Double Anon !WAnon.pOpQ
- Crunch !I1tYcLS8Ts
- Comp !MEJ8qE/3h
- Silent Maid
- Joakim Morgen !!4elh6dhvavq
- W.T.Dinner !LTqeha3bQk

Currently working:
- Firgof !aFqhsxkECQ

Queue:
-Silent Maid again

MIA:
- !YakshaO2qs
- Anonymous PhD !!QqXzW/bDL5y

Version 12: http://www.mediafire.com/download/4fgjv2fucr51c3r/rpgmgcollab_v12.exe
>>
>>128634957
Oh. The golden age
>>
How hard would it be to integrate online support into my game in VX Ace?
I know there's MaidenSnow Online that's an online (MMO?) type RPG made on the engine and I don know that you can add additional library support, but I just wanted to know has anyone tried it before and how much work is it?
>>
>>128634957
>>128634960
>1 second apart
>>
The DLC pastebin needs to be updated, the HUMBLE BUNDLE 2 megalink got deleted.
>>
>>128634957
This is so true.
>>
here is a attack animation i made.
https://www.youtube.com/watch?v=oVxaIS8IGQM
What do you guys think.
>>
>128625218
>Which one is better, MV or VX Ace?
Unless you care about Mobile and Web support, or know JaveScript much better than Ruby, VX Ace.
>>
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just made this for fun and it was very good
>>
>>128643395
It did?

That's shitty, anyone got a replacement?
>>
>>128634957
>well-meaning-but-worthless-edits
This is why I unfollowed Deviantart RpgM Groups. Recolors and frankensprites everywhere.

And that was before DA sorted updates by Groups so you could delete en mass.
>>
>>128646154
Looks Eric to me.
>>
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I want to make a fucking horror game based on this song: https://www.youtube.com/watch?v=fXlqjWCcw4Q

No not slenderman, just the song itself. I feel like it has an amazing horror game plot within it.
>>
>>128645739
That's not bad. Bit long, I feel like it might get frustrating to sit through over and over. Why is the child the policeman's beating up white, though?
>>
So how was this? I didn't even know it existed... At the time though it was probably the shit.

I wish I had owned it.
>>
>>128651943
limited
>>
>>128651943
I have never seen it used for anything other than joke or meme games.

I wonder why it didn't spawn more horror games.
>>
>>128651943
That 's some misleading cover art, huh?
>>
YANFLY'S ITEM SYNTH IS OUT EARLY! YESSSSSSSSS

https://www.youtube.com/watch?v=Sv4xx_Zb9-I

ohgodohgodohgodohgod
>>
I want to balance a multi class system while keeping everyone unique. The trick is I only want one selected class per character but they can change via the menu. Any suggestions or ideas?
>>
>>128663107
Give each class a small skill pool of 4 to 8 skills. This way, there are less skills that spill over into other classes, making it possible for unique classes, too. To help compensate for the smaller skill pool, you can add in subclassing to make the combinations wider and allow for more player customization.
>>
>>128634957
Eh that opening image is inaccurate as fuck. I could actually list why XP is not even close to golden age. It didn't instigate creativity and code offs at all. Also XP is LAND OF RIPS from HENTAI games like from Seinarukana series. Whoever made that image didn't know RM history enough.
>>
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>can't script
>see scriptonline that could be useful
>"NOT FOR COMMERCIAL USSSEE! U USE U GET SUED!"
>recreate his script using a common event
>
>>
You do realise that the graphics that are show, alluding to them being made for XP - the different face graphics and all - were made for VX because XP didn't use facesets. They were made for VX to import over the characters from XP to an actual engine that worked.

XP was the worst of the engines and had only one redeeming quality - the mapping system, which, while great, also had the issue of being unintuitive and hard to work with.

XP, sadly, was not the Golden Age of anything, but more the Dark Ages - the communities that used it were all closed-in circle-jerks who pushed out every other engine. They started the 'this forum is only for this engine' bullshit, were the ones who started the whole superiority assholery that became an epidemic in the communities during that time and hated on anything that wasn't in that engine.

Nevermind that the RTP was the worst of the lot (even the music isn't on par with the tunes from 2k and 2k3, and they were using midis!). Only the monsters were worth using, and only because they had neat designs. The washed-out palette really made it look hideous and it was hard to edit the tiles properly due to not only that but also the weird pixelling that went into it. Even the painterly styles of the newer makers are easier to edit!

Honestly, the Golden Era was 2k/3 - the era of exploration and innovation. The era where rules were made about what was good map creation and what wasn't. Who could forget the classic games that came out of that era?
Sunset Over Imdahl
Hero's Realm
The Way
A Blurred Line
Love and War
Ara Fell
Legion Saga series
Romancing Walker
The Longing Ribbon
Dhux's Scar
The Frozen World
Three, The Hard Way
The Blue Contestant
The Book of Three
Aurora Wing
Kinetic Cypher
Push!
The Burning Grail
Wilfred the Hero
Alter AILA
Paradise Blue
Death Proclaimed
Diary of a Madman
Balmung Cycle
Forever's End
Demon Legacy
Iron Gaia
Power Trip
Legend of the Philospher's Stone
Rise of the Third Power
Backstage
And so, so many more.
>>
Which one is better, Vx ace or MV?
>>
Is LISA: The Painful the greatest RPG Maker game of all time?
>>
>>128667857
No, but speaking of that: how did Dingaling get the Joy withdrawal symptoms effect working? For the life of me I can't figure out how you'd program in a status effect that occurs randomly both in and out of battle and only effects characters that have consumed a certain type of item before.
>>
>>128651943
by using the dexdrive I absolutely adored this rpg maker. sharing and playing gems that'll never be played again. some pretty amazing stuff came out of it.

http://www.rpgmpavilion.com/index.php?page=rpgm1inforemote
>>
Anyway to make an item increase how much gold you get per battle?
>>
>>128667991
Well I know that it doesn't really affect those that have taken Joy (that you've given them) at least as far as I can tell. There's a handful of people who will always trigger it. Out-of-battle is just a parallel process deal with a timer I'm sure, but not 100% on the in-battle style.

>>128667857
It's probably the highest-grossing. I'm not sure on that statement, but if it is, then yes by some definitions.
>>
>>128651943
It's pretty limited, but its charming. I like it because the lack of features allows me to focus on making games instead of going ADD. Games are kinda hard to share, though

>>128654943
Probably because PC games are easier to share, and people had moved on to them long after this maker (and games like IB) came out.
>>
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I am really sad this has to be done in a cutscene. It's a word soup in here.
>>
>>128677995
Oh well.
>>
What could be a good puzzle for a volcanic / steam cave dungeon?
>>
Anyone know how to set stats (example attack to luck all 1) using scripts in an event? all i see is increase or lower a stat.. VX ACE.
>>
>>128687297
Change parameter.
>>
>>128686080
There's classic steam vents that you have to block off with stones that just cause them to erupt elsewhere.

Something like Legend of Zelda I think it was, where you have water/ice to throw in lava to make platforms but you need to nail it exactly right to proceed. This was also in one of the Lufia games iirc.
>>
>>128687740
its jsut the same though. can only increase and decrease by an amount. I just wanna set all the stats to the same value.
>>
>>128688069
Could decrease by a variable that is the current stat-1

Status have % reduction, could try doing it that way.
>>
Hey!

I'm trying to use RPG Maker 2003 musics for my RPG Maker VX Ace project but when I start the music, it takes like 5-10 sec before actually playing it.

Any ideas how to fix that?
>>
>>128694352
Convert them to .ogg
>>
>>128694584
Even when converted to ogg, it still takes time before playing.
>>
>>128694352
If you had Audacity or some other audio editing program you could try cropping out the first ten seconds of the song.
>>
So Yanfly's Item Synthesis plugin came out for MV today; anyone download and try it out yet?
>>
>>128700958
I'm wondering if I can slot it into my system
>>
>>128700958
Using it and I absolutely love it. It's way more user friendly than I expected.
>>
File: random stats.jpg (328KB, 1920x1080px) Image search: [Google]
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sleeeeepy
>>
>>128665382
Depends on which community you're from. I mean youtube and 4chan where just starting.

>>128667109
Rmxp had a faceset script. Rmxp had scripts for everything. Sure, 2k/3 had some cool looking games but what did Sunset Over Imdahl do for the community?
I think OP is looking from a resource standpoint.
>>
Which character's based on you, /rpgmg/? Main character, best friend, one-off NPC or what?
>>
>>128703738
Need you some coffee.
>>
>>128706352
YESSS
>>
>>128706515
But in all honesty, that looks pretty neat. I like the D&D vibe that it's got with the base stats and the rolling. I was curious if you were going for something like that, or something more like Etrian Odyssey.

Any reason you're not just using Unlimited Adventures?
>>
>>128706815
>Unlimited Adventures
I played that. good stuff. I prefer Dungeon Master though. =)
Yep, I am making something like Wizardry.
>>
>>128707018
Whoops confused the game for another =)
Never seen that one. How did I miss it?
>>
>>128651658
the attack animation is meant for another character, i just used this party member out of convenience
>>
>>128705375
One of the secondary antagonists ends up just being a really gay artist that the pc can romance.
>>
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What am I doing wrong?
>>
>>128713106
Click on the class tab for hunter and post that screenshot ;)
>>
>>128713351
Ah so I have to put the gem within an armor type and can't just leave it at "None" ?
>>
>>128713504
Hmm I was trying to make sure that you had the class enabled to actually equip that type of item. You have to set the actor or class to have a parameter to equip the gem item class for that drop down menu to work.
>>
File: forest_01.png (55KB, 546x418px)
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Working on a forest area, turning out nice I think. Much better than my original attempt which was rather scribbly.
>>
>>128719428
Post your character face art again, I wanna show someone it!

Forest looks fucking AWESOME! please stick with this style (though make the ground a more green hue so its not the exact same color as the trees).
>>
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>>128719428
kinda like this, breaks up the pallet a bit.
>>
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>>128719594
>>128720307
Good idea, may make the main path lighter like that to make it more visible. The other paths are off the trail, so I may leave them darker, but I'll play with it! Thanks for the input.

Also I'm assuming you mean these?
>>
>>128721154
Yes thats it! they love your work!

As far as the off trail grass, I think the saturation and light values are fine, but maybe just make it a slightly more orange/yellow hue. the trees are more blue so it would contrast a bit more and let them stand out.

keep up the good work!
>>
>>128721661
Please tell them I appreciate it, I'm really happy to hear it!

And perhaps, that may work, or slightly more reddish - the area's color scheme is green/green-blue and red, so I may try that. Thank you!

Also gotta say I'm digging your project too, can't wait to see more of it. Really cool style going on with it, and an interesting premise.
>>
>>128708471
Dunno but it's a lot of fun.
>>
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What else to add, lads?
>>
>Have everything you want to do plot-wise planned out in your head.
>This is your dream RPG, you want to make it more than anything.
>Realize it will take 2-4 years to make.
>Realize that probably nobody will give two fucks about your game.
>Aaaand all your drive to work on it is gone.
>>
>>128724276

Make sure there's a book store. I wanna be able to buy a magazine, at least.
>>
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>>128725015
Hey man, I'm working on my dream RPG and I've been working on it for a year and a half now.

You just have to go for it. It will never happen if you don't start it.

Also here is a cave I haven't finished the other room for.
>>
/rpgmg/, tell us about one of the more unique and/or interesting boss fights in your game.
>>
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Working on first village for my new project...
>>
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>>128725015

Work on something fun. My first 4 or so projects failed because I was too ambitious. I ended up quitting them all because it was too much hard work, I was unmotivated, and it felt like a chore to work on. I ended up working on something silly, and it was fun to work on it, and it so happens to be my only game I've actually finished. Now that it is, I'm taking a step forward and working on something a bit bigger and better. Rinse and repeat.
>>
>>128726303

Those graphics look great, any other media to show off?
>>
>>128726701
My game's combat is very much based on Final Fantasy X with a strong emphasis on things like FFX's Delay Attack - where you (and your opponents) control the flow of battle by manipulating the turn order with your attacks ans skills.

So in the very final boss fight (final boss's third form), it basically spends the entire fight charging up an instant party wipe attack. Your job is to balance delaying their actions (they have no resistance to delay) and boosting the actions of your more offensive party members to kill it while pushing it's turns back before it can unleash it's finishing move.
>>
>>128726701
You're in a forest and you keep finding these random ass little acorns everywhere. You don't know what they are for....

At the end of the forest there is a bunch of crows, mad as hell. We're talking like 30 of these fuckers, they will eat you alive unless you start throwing the acorns at them (each acorn pushes one out of the battle).

I mean... you can make it without the acorns but you'll probably die a few times.

Just one of the many ways I'm encouraging people to actually look around the map.
>>
>>
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>>128727241
Woops, went to go eat something.
Heres's a part of the opening cutscene, teases at a map that appears later on in the game.
>>
>>128729904
jesus how long does it take to get around that map?

>>128730149
really cool artwork bro
>>
Does anybody know where I can find RPG Maker 2 soundtrack for download? I can't seem to find it anywhere, any links I've found on Youtube videos are broken. :(
>>
>>128731674
Seconding this actually
>>
>>128731378
depends on speed
>>
Is there a way to make the player stop moving? Like, to make them stand still until something is over? Because I cannot seem to find it, I feel retarded.
>>
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Making some enemies for my forest area. The stats are wrong since I'm not yet to balancing battle, but the monster is based on this old scientific description of bees:

http://bestiary.ca/beasts/beast260.htm
>>
>>128738394
>Healthpower
You're a madman.
>>
arise!
>>
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I'm having a problem with Yanfly's Menu Ace. The gauges keep overlapping. Anyone know how to fix this?
>>
page 9 bump
>>
I'm using rpg maker MV and I'm wondering is there a way to set minimum damage to 1?
>>
>>128747734
Good question...
>>
>>128743176
set resolution higher?
>>
>>128747734
Yes, in the damage box, with javascript.
>>
>>128713106
Oh, is this MV? I like the way that menu looks.
>>
>>128735547
Set Move Route -> Wait. They'll stay still until you tell them to move.
>>
What is Yanfly's plugin today?
>>
Is there a way to have a piece of armor or accessories change the actor's attack animation?
>>
>>128758891
https://www.youtube.com/watch?v=H8S83OkjXpI

Yanfly just released it. It's an extension for his Victory Aftermath plugin the level up windows.

This is actually a topic I like seen discussed. How do you anons feel about all those users who bug their plugin makers/scripters about adding features or removing features nonstop? I feel a bit of second hand embarrassment by simply reading up on their threads and seeing all those devs shamelessly request features to be added or dropped when the scripter is already generous enough to release huge systems like that for free.

And this plugin is one of those cases I specifically remember reading in Yan's VX Ace wordpress about people complaining about the script, which was the best script of its time doing this very function. Now that its released in MV its a totally skinnied out version of what it was in Ace and seeing all those people request back those features makes me wonder how come this was even complained about in the first place. BAKA so much.
>>
Is RPG Maker MV worth using right now? Or should I stick with VX Ace?
>>
>>128761380
Depends on what you need, but Yanfly is pumping out scripts pretty damn fast for MV.
I'm personally happy with MV
>>
So I pretty much got the ambience of a suspense rpg going, but I suck dick at writing. I want the main characters to undergo purgatory in similar fashion to that of Silent Hill, but without so much horror. Just the ambience and general theme.

What cliches should I avoid in order to separate it from Silent Hill?
>>
>>128761507
keep the main character silent.
>>
>>128761763

That's gonna be hard. I was planning on letting the main character have their input into the game. In what ways do you reckon a silent character would help the script be better/more unique?
>>
>>128760529
Yanfly Weapon Unleash, I think.
>>
>>128761380
VX Ace is only worth using if you use Yanfly.
MV is only worth using if you use Yanfly.

Go figure.
>>
>>128763090
>Creates tons of scripts
>Has an adorable mascot and videos
>Even hosts other stuff on his website like battlers and stuff
>He does it all for free

How can one puffball be so great.
>>
>>128762081
I love silent main characters because it is so much more immersive. The second a player reads something they hate coming from your main's mouth, they won't want to roleplay as him/her. I think its just way easier to make a silent protag, it adds immersion points at almost no cost. It also prevents you from overdoing exposition and forces you think of other ways to reveal the story.
>>
Installed MV, holy shit this character editor is way better.

What's the deal with the kadokawa plugins and shit from the zip i downloaded? extra stuff, or was it already installed with the normal installer?
>>
>>128764236

Great input. Thanks! It is true that silent main characters is pretty much a no risk / high reward kind of setup.

Are there any other terror/suspense plot cliches that make you go "Ugh. Not this again"
>>
Just finished my skill level system.
You use skills to gain experience for them and then at certain levels you unlock more skills.
>>
>>128705296
RMXP had scripts for everything that didn't work at each other unless you have a scripter dedicated to help you make a game with it. Been there, done that.

"Parallax Mapping" done right was Sunset over Imdahl. It had helped people to learn how to apply that to their games. If the current gen stop thinking that rm2k3 methods were outdated, a lot of the creative ways rm2k3 did things would still be applicable today.

The resources in OP? Gozaru is still making the same styled resources for VX/VXA. Naramura was around VX until they had to go professional. (He's the artist for La Mulana's remake/remaster whatever).

What OP failed to see is there's something Rm2k3 had a lot of great resources overshadowed by SNES rips. But if you were more observant and did research people like Ocean and Theodore (Teddy Plaza) existed. So did a lot of the Japanese users who follow the same mindset today by the EN community when creating a multitude of free resources. They even have dedicated wikis for this thing.

XP has alot of the same 'bad resources with good intentions' even at its time. Remember Sithjester?

Let's not forget XP is one of the reasons there's a great divide in RM communities purely because of how hard it is to create resources for it. Calling that the golden age of resources is laughable when only a few people in XP made unique "usable" resources.
>>
>>128764557
You're welcome!

The only "cliche" I personally dislike is blatant shock value, like Human Centipede stuff. Other than that, I think all of the horror chiches are charming in their own way. It's all about how you spin it, if you are going for 100% serious and scary/immersive, try to shy away from as many chiches as you can (its fine to have some though). But if your game is more lighthearted, try to be more lighthearted yourself about how you incorporate cliches. That's my advice, anyway.
>>
>>128762081
You could give your man a mate. Main character remains silent while their friend weighs in on all the spooky shit that's happening.
>>
>>128766759

Ye, some external source of info. Not gonna be a mate, it's gonna be some neutral NPC. Twisted, laughs at you, never really helps you. Now it's time for something to fall into place in the game without shoehorning anything..
>>
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Dude from a couple of days ago. Still looking for some people to play my game and give feedback. First game ever, it's only half an hour long and I've heard it's pretty good.

https://drive.google.com/file/d/0B8cR0m0iTFOpbEFnTHZEd19LbEU/view
>>
>>128667109
>Love and War
Shit I loved that game. What ever happened to pt. 2 and such? Was it ever made?
>>
>>128767805
Won't be home for about 7 hours but when I am I'll check it out.
>>
>>128763478
The guy has a really big heart.

I recall when MV was in the last month of beta or whatever, one of the beta testers told me Yanfly took a vacation week from his job around the time of MV launch so he can be on standby in case something went wrong with MV and up until then he spent his spare time helping Archiea promote MV. Youd think with that kind of dedication and doing it for free the official RPG Maker MV credits would at least put his name there but they didnt.
>>
In MV, how do you change what weapon attack uses? I'm trying to get a monk to work without a sword showing up.
>>
>>128767805
Is it for tablet too?
>>
>>128772085
You mean like the sprite animation?
Pretty sure every sprite is stuck with a single wep animation
>>
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>>128771887
Damn.
I give him five bucks on patreon, wish I could do more but I don't have a job.
>>
>>128769819
Cheers dude.

>>128772172
I'm actually not sure. It's an .exe file, you need the RPGVXAce runtime package to work it, but that's all I can tell you.
>>
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>>128766174

I couldn't help including some very tame and neutral inner monologue with some events tho.
>>
>>128772365
Even if you don't support him on Patreon, he's worth following because of his nightly posts. They encourage thought and discussions about game development and he posts videos from other game designers which are all geared towards your project becoming better.

I learned quite a bit about game design from following his posts. Plus, it's cool to see his point of view and other people's views on how something is tackled and it's pretty effective too.

Last month, my demo was shit and my friends didn't even want to play past the first five minutes because it was utterly boring despite all the cool plugins he made. Now, after following some of the discussions he's had in those posts and following some of the advice, my friends are asking when the next build is lol. I mean my game isnt the best, but those design changes and differences really extend out.
>>
>cant truly make a gambler class that has a chance of healing the enemies when dealing damage

MV, by the way
>>
>>128773310
This looks great!

I think inner monologue is fine, as long as you keep it between () or []. That's what I do, but instead of using "I" I use "You", hoping it helps players get into the game.
>>
Is there any way to either move the enemy location, or to set animations to play only at certain coordinates?
>>
>>128776461

Shit. Nice input. I really suck dick at writing. I'm gonna have to work hard, as I think writing and plot is one of the most important areas in suspense/terror adventures.
>>
>>128776461
>>128777301

Seconding this. Using "I" makes it seem like the character is separate from the player. By using "You" it's as if you're speaking directly to the player.
>>
Character-building exercise: tell me about the time your main character lost their virginity.
>>
>>128777931
Don't have a 'main' character but the starter party I got.

1st- She wants to be a performer and tried to sleep her way to the top. It did not work.
2nd- He's an asshole and took advantage of a timid girl who didn't know how to say no, and was too afraid of him to report otherwise.
3rd- She's still a virgin
4th- He got drunk with a female friend and things just kind of happened. They're no longer friends as a result.
5th- His was with his childhood sweetheart. He buried her a few years ago.
6th- As a fortune-teller gypsy, she's a little promiscuous as it stands. Likely with a client or someone with money. She probably stole something from him too.
>>
Is there a way through scripting to make a random number generator work for an ability in MV? The ability I want is:

>1/6th chance for fire damage
>1/6th chance for ice damage
>1/6th chance for water damage
>1/6th chance for thunder damage
>1/6th chance for physical damage
>1/6th chance to heal target
>>
>>128777931
Done every one of these so far, aint about to stop.

>Jack
Lost it with Bailey (his first gf). They met at a social event, she came up to him and told him "listen, this is a fucking drag, why don't you take me home and fuck me?" and he thought "fucking yes, I only just met this girl and she wants to be my girlfriend! I'm awesome with women!", totally ignoring the fact that he'd had no female attention for the previous 20 years of his life. Was atrocious at fucking, obviously, to the point where Bailey shoved him onto his back and used his cock like a toy after about a minute and a half of deeply unsatisfying missionary.

>Joey
Still a virgin. Super-nervous about losing it. Awkwardly flirts with Ribbon but prob wouldnt even manage to build up the confidence to take his underwear off if she ever did invite him into her bedroom.

>Ribbon
Meets people online and takes them home. Discusses boundaries in great detail, draws up a contract and everything. Mostly only uses a guy two or three times before moving onto someone else, but has a couple of regulars she's been spending time with for a few years. Was 16 the first time she did it, she had her first ever screaming orgasm and she kicked him out afterwards because she was so embarrassed.

>Twix
Doesn't remember his first (or most subsequent) sexual encounters. Has puked on girls mid-sex before. Depending on what he's high on he either goes like a rabbit in heat or falls asleep in the act before anybody's finished. Easily worse than Jack in bed, but handsome so he gets a lot of attention anyway.

>Bailey
Been having casual sexual encounters since her v early teens. Her first time was with a 22-year-old who she lied to about her age(14), then revealed it five minutes into sex and threatened to go to the police if he didn't do everything she told him to.

>Cursive
Actually never fucked a girl before. Bailey's the first girl who's ever been nice enough to let him get her naked but even then he barely touched her.
>>
>>128780479
Cursive is a cool dude. He was probably my favorite character. His slow speech style reminded me of Trent from Daria.
>>
>>128772365
>>128774250
They're both pretty cool dudes. I liked 'em enough to step in on MV's launch to help moderate the MV steam discussion board because they were stuffed to the gills with work all around, people were getting sick, etc.

They definitely care about not just their own projects but the community and the people using the software themselves.
>>
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Is there any way to have items use script calls without the use of common events? Using Vx Ace.
>>
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>>128779170
You do this using a common event, I just set one of these up today actually.

Here is what the event should look like, you can call it by using the skill (you'll have to make separate skills for each element that is used during the script call in battle).
>>
>>128782009
Cursive's honestly probably the single most unambiguously likeable character in the game. He was a dick in high school but basically everybody is, and even though he has naturally low empathy he tries his hardest to be nice to the other characters. Cursive's a good lad.
>>
>>128784229
hmm
>>
>>128783238
call a script when you use them in battle or menu?
>>
>>128777931

Not him but I wanna add on. Any gay/bi/ace/pan/etc characters? Any characters at least a little bi-curious? Any inter-species relationships (human-robot, human-monster etc)?
>>
>>128774250
Got a link to the game development videos?
>>
>>128791719
>Any gay/bi/ace/pan/etc characters? Any characters at least a little bi-curious? Any inter-species relationships (human-robot, human-monster etc)?
Well it's a trap hentai rpg
>>
>tfw you get an idea for a game halfway through your current project
>tfw you can't get it out of your head long enough to focus on your current project
>>
>>128793872
Worst feel
>>
>>128791719
At least one character is asexual. The rest are straight, or unexplored.
>>
So how safe am I using random assets I don't own like pictures or music if my game isn't directly OR indirectly making me money of any kind?
>>
>>128795130
>So how safe am I

Not very, but it's doubtful your game will get enough attention for it to matter.
>>
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>>128796449
>Not very

Really? I wanted to make a secret boss from a TV show I like..
>>
>>128796678
Even if you're not making profit, you're causing a potential legal headache for them. The more people using their stuff that they don't vigorously pursue the less grounds they have that they're defending their stuff.

Your only real defense against that while using their stuff is staying 'off the radar'. If they can plausibly deny not knowing about your project, they can ignore it. So the more popular it becomes, the more of a target it becomes.
>>
>>128796906
Hmm, I'll take the chance.
Chances are less than 50 people will ever play it anyway, just my friends and hopfully you guys
>>
>>128796906
That said, limiting the amount of usage of copyrighted characters, properties, etc. makes it more of an annoyance for them to pursue you. Basically, if you do it keep it on the down-low OR make it something 'very similar but not quite exactly' what you're showing.
>>
party so far consists of:
>monk mc that uses stances
>gambler class with dice attacks
>mage that deals damage by increasing elemental weakness of the next spell in a series
>a High Wizard that is almost always a cat, not sure what to give this class ability wise
>Dark Knight, old gruff of a man who is kept alive by dark energies and can resurrect party members as zombies and deals damage with his def/mdef
>Paladin that deals damage based on her health, and is constantly arguing with the Dark Knight

Any suggestions? I'm having a blast making these characters.
>>
>>128796678
>>128795130
Space Funeral uses stolen music only and it has some following.

I have never seen a successful game that has random stolen pictures from the internet as enemies, though. If you can't draw, you could try to commission a popular Battler artist from the community to draw you some fan art.

I really doubt anybody would sue you for using stolen art in a non-profit game, though. You will just have problems distributing the game and get bad rap in any official dev forums.
>>
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>>128797403
I wasn't going to steal any art, I was actually going to commission someone to make a Battler image of the character.
Like I said I guess I'll just take the chance, I highly doubt it'll ever get out of a close circle/this thread.
Worst case they'd send a C&D first right?
It'd be a secret boss so it'll be easy to pull out too
>>
>>128797829
Possible, but using an Expy would be a better idea, anyway. Or just acoid using the character's name at all costs.

Akabur got rid of WB's cease and desist by changing his game's name from Hermione Trainer to Witch Trainer.
>>
>>128797829
>Worst case they'd send a C&D first right?

Probably, but still dicey. They could argue that your use of their shit, even if not generating a profit, tarnishes their brand by association, or they might be obligated to sue you because legally they need to be shown as protecting their interest in their IP. Bethesda HAD to threaten to sue Notch when he went with the Scrolls name, or risk losing their claim to it the next time. They didn't need to win and they didn't want the bad PR, but it's a defensive measure in the event something serious happens.

You're only safe with obvious parody.
>>
>>128798123
Well WB would have a hard time arguing that they invented the concept of 'witch' much more than arguing that they own 'Hermoine'.

He probably could've called her 'Hammy' and it'd have been just as hard to fight haha.
>>
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>>128798123
>>128798284
Hmm alright, I won't take the chance then, thanks for the help.
Picture related (on the right) was who I wanted to use. I'll probably just turn him into a regular Tiger with really long hair but use the same name, that'd work right? Or is the name the most important part?
>>
>>128798484
Actually, given that you are dealing with animu studio in this case rather than a Western company, chances of suing seem low.

And I think the name is the most important part IS the name.
http://tvtropes.org/pmwiki/pmwiki.php/Main/Expy
http://tvtropes.org/pmwiki/pmwiki.php/Main/CaptainErsatz
>>
>>128799381
Alright, thanks.
>>
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>can't open ____.json
>load back up a few
days ago
>fast forward to today
>can't open _____.json
>mfw
I don't get it are the games supposed to be ticking time bombs? I think I should switch back to VX before this happens again
>>
>>128799381
Will sega sue me for art of naruto fucking my sonic OC? i think its really good and many people will look at him
>>
>>128801019
On that note would you guys play a game (RPG game) about naruto fucking my sonic OC? i dont wanna get sued so pls say no
>>
>>128801186
No.
>>
i really feel bad for all the people getting sued over their fan games and fan art.

dont go down that path, friendos
>>
>>128798383
If only he did call her Hammy then he wouldnt be such a piece of shit game dev.
>>
>>128801691
Oh snap
>>
>>128634957
So entabrain made two 3D RPGmakers for consoles over a decade ago.

Why are all their PC releases STILL the same old pixel shit? literally the only real upgrade they've had over the past, what, four? versions of MR has been doubling the size of tiles, and even then, having to make custom script to give your game a resolution change option is pathetic.
>>
>>128801901
>we can override the default behaviors and add new ones into the engine
>not a real upgrade

Anon, wtf.
>>
>>128801901
the pixels get worse each time

next release will look like farmville
>>
>>128802103
Wow that's amazing!
>>
>>128801901

The 3d rpgms were shitty imo. It's also a lot more accessible to learn sprites than 3d modeling and animation.
>>
>>128802335
>The 3d rpgms were shitty imo.
Ofcourse they were, they were on a console.

Believe it or not, its actually easier to make a 3D model look good or be animated than it does a sprite. It just seems like sprites are easier because you're using less tools overall.
>>
>>128801901
Two things:

2D assets are much easier to make for the average 12 year old highschooler and the average 40 year old doujin circle NEET artist. These are RPG Maker's main customers.

Also, Japanese otaku love this 2d pixel shit and didn't like the 3D RPG Makers. Japan is like 90% of the RPG Maker costumers.
>>
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>>128802612
>2D assets are much easier to make for the average 12 year old highschooler and the average 40 year old doujin circle NEET artist.
see >>128802552

3D is a lot larger margin for error compared to to 2D pixel art, if you're talking about making something look good, rather than just making it.
>>
>>128803238
There's also already a 'maker' that's specifically going after the '3d peasy' crowd: 001 Engine.
>>
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I still can't figure out this gauge overlapping issue? I didn't adjust anything on the script and I still can't get the gauges to line up like Yanfly's image on the right.
>>
>>128803238

Yeah, that's all true. But you can make pixel art with mspaint, a program anyone who's used a computer is at least a little familiar with. With 3d modeling you have to download programs and watch YouTube tutorials just to know what buttons do what, so it's more intimidating.

Also 3d looks like a great big barrel of cocks and will never have the same charm 2d has!!!
>>
>>128803589
what scripts are you using?
>>
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>>128803825
>Also 3d looks like a great big barrel of cocks and will never have the same charm 2d has!!!
>>
>>128804390

Sure, there are maybe two games that are charming in 3d. There's wind waker, NI no kuni, and uh...
>>
>>128791719
Joey's transgender. I wanted to make some mention of it in the story but I couldn't find any way to do so without it seeming shoehorned in or pandering. Like, when's that gonna come up in a conversation unless it's a game about the woes of being transgender (which I don't wanna make)? Joey's trans on the low.

Aside from that: Jack's straight, Joey doesn't have a preference, Ribbon would probably fuck girls but she likes boys better, Twix has nothing resembling either preferences or standards, Bailey's totally straight, Cursive has no opinion on sex whatsoever outside of the aesthetics.
>>
>>128796678
You fight Ralph Macchio in my game and the final boss music's Psycho Killer by the talking heads. So long as you aren't gonna sell it and it's not gonna get too much attention I think you're basically safe.
>>
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>>128804146
Yanfly's Menu Engine Ace seems to be the problem. I used it on a fresh project with no scripts and it still shows this.
>>
>>128801186
Make it right now or I'll kill your mum.
>>
>>128802103
You could already do that in XP/VX/Ace
There hasn't been any real upgrade beyond HD support and exporting since XP.
>>
is there a plugin i can use to make character walk under ceiling or bridges? i am trying to find one for commercial use.
>>
>>128804526
Okami, Dragon Quest 8, Rime, Valkyria Chronicles, Sly Cooper, Eternal Sonata, Tales of Vesperia.
>>
>>128805501
4 puts the timeline at 2k3.
>>
>>128804891
what version of the script are you using? and what version of VX are you using?
>>
>>128801901
Dawg have you even tried 3d animation and modelling? How about programming for that shit? Why are you not in Unity or Unreal yet when they're literally as user friendly as 3d can get?
>>
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>>128804526
>>
>>128806934
>Dawg have you even tried 3d animation and modelling?
Yes. I have.
How about programming for that shit?
Yes, I have, we're also talking about RPGmaker here so I'm not even sure what you're talking about with this question since you can make a game without programming in RPGmaker.
Why are you not in Unity or Unreal yet when they're literally as user friendly as 3d can get?
Who said I'm not? Why are you detracting from the question? I mean my question literally has nothing to do with mine, or anyone else's capabilities. And your response has nothing to do with the question I asked.
>>
There was a 3D RPG maker on PS2. I made a game on it. It was pretty fun and at the time I was really impressed that I could create a full world including a world map. Of course there wasn't a way for me to share the game on the internet since it was saved on the memory card, so only my friends played it, I'd lend them the game and my memory card so they could play my game.
>>
>>128807058
i hate the animation in xrd
>>
>>128807629
Why doesn't it also support isometrics? Why doesn't it have voxel support?

They're targeting a different market, anon. 3D isn't a part of the market they want; so they are not putting in 3D. It's that simple.

Besides, they already own their only real competitor on that front right now so there's also no reason for them to worry; they get the money either way.
>>
In Yanfly's Active Turn Battle script, is it possible to have enemies attack multiple times in a row?
Like if the player is too slow to do something, the boss can get in2-3 attacks before they do one?
>>
>>128808338
>Why doesn't it also support isometrics? Why doesn't it have voxel support?
Slippery slope argument, we're talking about a product they've released twice, you're sidetracking the question again.
>>
>>128806883
I'm using the latest one I think thats on the site. I'm using VX ace but I didn't even know there was a version to it. I downloaded it recently so the latest one I think?
>>
>>128803238
Everybody learns to draw in school. You only need to learn to color to make 2d assets. Plus, there is always tracing for the shittiest artists. To make 3d assets you have to learn to model, create skins (which often implies coloring) and set up bones in your sculpture so it animates appropriately, which is an additional level of skill sets. Plus, if you don't have much experience in modeling and you don't want your models to look like shit, you will need to draw your model in paper before opening your modeling program.

The NEET making Erufu Bitch Queens III: Rape Holiday! would probably just sketch on his Waccom tablet, color the image ASAP and call it a day.

>easier to make than this
Sure, but the house in the image looks ten times better than the average RPG Maker game house. Most of the aforementioned 12 yos and 40 yos are attempting to mimic Dragon Quest V SNES in complexity, with maybe the most ambitious 5% even going for a Mother style.
>>
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I have no idea what the fuck I'm doing,
Map design? Pfffttt
>>
>>128809993
You're designing it more like a picture and not an area to walk in
>>
>>128809387
That is definitely a viable argument, I do have to say "but" though.

We are talking about RPGmaker here, there's nothing inherently flawed with your argument, but your argument applies to the medium as a whole, RPGmaker userbase by far uses only default assets, and this is what I'm talking about, RPGmaker 3D is a thing, and I'm merely wondering why they never even once tried to put it on PC.

You're arguing from the perspective of entire 3D game making and I don't blame you for it, I did expand the argument t othis and its really my fault.

But in regard to my original question, while this answer does work, its also a bit broad since, like I said, most users are content with default resources, and the argument still works on the asusmptions that entabrain would not offer resource packs like they do for the newer RPGmakers.
>>
>>128807629
It's related to the core values of RPG Maker.

RPG Maker is aimed for entry level Game Development. 3D development is not. Also quite frankly, I hate 3d shit because they make me nauseous and if the RPG Maker audience can't even get Battle Camera right *cough moghunter camera cough* then what the fuck else with pure 3D?

I would also argue that 2D appeals to me more even from an artistic standpoint. Just because you don't like 2D or whateverthefuck ever you are making a point here anon doesn't mean everyone does. I am glad that there IS a dedicated 2D JRPG engine out there that doesn't require me to buy 231221312 plugins in Unity Store.
>>
>>128811475
see >>128810424
>>
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>>128801901
I seriously wish I knew. I seriously feel like I'm cheated out of my money whenever I load up MV and then look at my Ace game and seeing my Ace game doing the same exact shit my MV game is. If it weren't for Yanfly carrying this engine, buying MV is the same as flushing my wallet down the toilet
>>
>>128801901
>>128803238
I really wish they'ld at least entertain the idea of a PC version of a 3d rpgm. I've been doing 2d for so fucking long, now.

All I want is a 3d version with most of the features of the current rpgm and a few assets. They could be reused assets from the console version for all I care. Just let me import my own shit, too. That's all I want.
>>
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It's late at night
Post comfy
>>
>>128812052
I feel like it's almost worth it for the html5 compatibility and the android compatibility if nothing else. Shitty though they may be.
>>
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>>128812247
My area design's garbage but I at least really like the way Jack's room looks. First thing I ever made in the game so I was just getting to grips with how everything worked and it took me like seven hours but I'm proud of it.
>>
>>128812425
Have you tried it on Android yet? I used it on my LG G4 and it's slow as hell and has the most awkward controls ever.
>>
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>>128812247

Attempting to make comfy maps is why I open rpg maker.
>>
>>128812904

I rate ir comfy/10
Good screen tone. Comfy TV setup. Room could be smaller though
>>
>>128813542
Ah, looking at this feels good, man. I wanna play your game.
>>
>>128813034
NOPE! I've been holding out on buying it because people have been calling it shit and it's still got a 70 dollar price tag on it. So I'm waiting for it to go way down. It's just that, coming from someone who hasn't bought it yet and is really just going off of complaints and the small amount of praise I see, it seems like it would at least be a little worth it for that. Just not at the price it is now for me personally.
>>
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Trying to get pic related list of plugins to work, but the changes don't happen.

I turned ctb on via the battle engine core, and I'm not sure whats wrong.
>>
>>128812904
>>128813542
>>128812247
Jesus you guys make me feel bad for using mostly stock assets.
I can't into art
>>
>>128816140
git gud, asshole
>>
>>128816140
>He thinks they made those tilesets.
kekekekekele
>>
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>>128816623
That was unnecessary
>>
>>128816727
I'm sorry, anon
>>
How the fuck do you get the LDS Save Screen script to work? I keep getting the errors everyone seems to have in line 176.
>>
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>>128815958
I just want a CTB system.

Am I missing something?
>>
>>128812425

Not that anon, but I like mv just because the scripting is completely idiot proof. I'm an rm2k dinosaur who skipped xp, vx, and vxa. Figured I would upgrade to mv and man it's nice to just plug scripts in and turn them on, unlike vxa where you have to figure everything out and if you don't know how the script works it's impossible to troubleshoot.
>>
>>128817186
Core Engine, maybe?
>>
>>128819518
I found what my problem was.

I didn't save before doing a test battle in the database.

I'm dumb.
>>
>>128812904
fuck im using the same asset pack, the only thing thats custom atm is the NES and the carpet.
>>
>>128821868
The carpet looks good! The NES and the characters' outlines are a different size to the outline on everything else, though, it looks jarring.
>>
>>128821557
kek

No worries, I did that sometimes too, back when I got my first taste of RPG Maker with VX.
>>
How important is originality?
>>
>>128826005

Originality to me is drawing from a thousand sources and making something unique from it. Basically stealing concepts until they are so distorted it becomes something else
>>
>>128821868
that asset pack uses 16x16 doubled to 32x32. ALL of your assets must do this as well or else you get mixels.
>>
>>128826836
IE what I'm doing with current political events with my game.

Currently working on the "Elves are Syrians" questlines.

Remove Elves.
>>
>>128826005
0%, not at all.
>>
>>128821868
fucking triggered
>>
>>128827583
>>128828045
>>128822086
i know i know, fucking im planning to make my own tilesets based off of these, i just want to fucking start making maps because if i only do graphics then i wont have anything to show for it after a while because all i have is graphics but no levels
>>
>>128827905
So if I released a game that used the same plot, writing, characters, etc. as yours it'd be fine?

Don't say originality isn't important. It's just an easy thing to get stuck on, so if you're ever concerned, just ask for a second opinion instead of mentally paralyzing yourself.
>>
>>128826005
Originality is important, without a doubt.
But you also have to be realistic, everything has basically been done, you'll never have something 100% unique. Just do your best
>>
>>128828380
Well what I really meant was that it is 0% useful to think about it when doing a project. You will almost always be borrowing from important artistic influences that have acted on you, and that's a good thing. You are 100% right though, it is a total trap and people get stuck in it so easy.
>>
>>128828834
That's a good point, honestly. Worrying about originality isn't gonna benefit your game, you'll get stuck thinking "nah, this was in that other game, I can't use that" and you wind up taking all the interesting elements out of your game and you're left with the least interesting parts.
>>
>>128827725
LOL

Nice. When combined with good writing that should make for goot plots and scripting
>>
I'm listening to a bunch of Run The Jewels and it's giving me the itch to collaborate with somebody on something. Does anybody wanna make a game together?
>>
Would you play a game with this as your party?I hope so cause i'm working on the game as we speak
>>
>>128829505
I really like all those characters. Your art's good too.
>>
>>128829613
Thanks anon I didn't draw it though, friend of mine did. Wish I could draw 1/10 that good
>>
>>128829735
Yeah, I know how you feel. Got a friend of mine to draw the little character icons in my game and I love em but I couldn't draw anything like em.
>>
>>128829505
Plague doctor mask character is amazing. Really like it.
>>
>>128829505
do they have light backstories
>>
>>128817405
I half agree with you in that plugins are leaps and bounds above scripts, but having been a person who used XP, VX, and ACE in each iteration and seeing the minimum effort put into each one, it is seriously a fucking let down.

The HTML5 is nice. The mobile porting is decent but needs serious work. However, there is next to nothing changed about the engine itself except it is a lameass JavaScript version of the RGSS3 base code with a Final Fantasy 1 sideview system slapped on top of it and stolen some poor scripter's mouse system.

Once again, we have to depend on Yanfly to make our games any bit special and I am seriously tired of having to rely on him all this time. I have nothing against Yanfly, in fact, I'm sure he's a great and wonderful person, but needing to relay on the same puffball for over 8 years just to make an engine playable is a testament to the fact that RPG Maker is unchanging through every single release and is making no effort to change that. If it continues like this, I'm not even going to buy the next RPG Maker anymore. Just going straight for Unity like I should have done this time around except I'm a broke sonnuvabitch.

All they ever do is reskin the RTP, which is where they probably spend all their money, have the same programmer switch around a little bit of code, and then market it as a new maker. Over 3 times they did this and over 3 times the disappointment is real. The only thing that makes this maker even worth the $70 is the HTML5 support, the character generator, and generous people like Yanfly and AEkashics supporting this sad excuse of an RPG maker (which wasn't even a part of the packaged deal).

If you like it, all the power to you. I'm just expressing my disappointments because I was converting my ACE game over to MV and it literally felt no different than playing it on ACE except in higher res. That's it. Oh, and I can click-move my sprite. Woopidy doo----
>>
What types of enemies belong in a snowy forest at level 1?

Aside from like, wolves.
>>
>>128834754
>Eight years
Jesus
>>
>>128834782
Snow elementals? Snow hares? The absolute weakest minion of whatever is the main villain? Really, it depends on what you're going to be fighting elsewhere in the game, and how powerful they are.
>>
>>128829505
Main character seems interesting. I like the gauntlet/katar dealie. Unique weapon choice. Katars used to be super common back when D2 was big but they've sorta fallen off.

Plague doctor lady looks interesting, like a support class with all of her stuff that she's got.

Paladin/cleric lady looks like someone who would smite just about anything that got in her way. Maces are underrated as well.

Overall, good designs, good weapon choices. Seeing them, I'm mostly curious about the lore of your world. The latter two remind me of Darkest Dungeon in a sense.
>>
>>128829505
Is that a cooker? and yes would play
>>
>>128834997
well I don't know if it was 8 years but it sure felt that long. I know Yan-chan's been around since VX ages since I used so many of his script libraries.
>>
File: pic2.png (255KB, 638x417px) Image search: [Google]
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Alright I finally figured out the overlapping gauges but now the gauges are too big with 5 party members. Anyone know the code I need to change to adjust the gauge sizes?
>>
>>128834782
lv18 wendigos
>>
>>128842284
Search for "draw_actor_simple_status" in the script, that's the section you should be editing. There's a "dw" parameter in "draw_actor_hp" and the other gauges that I think defines the width.
>>
>>128845383
up
>>
File: pic2.png (152KB, 641x414px)
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>>128847853
Well it adjusted width but not in the way I wanted it.
>>
>>128849658
Keep messing with the other parameters. dy should reduce the space between each gauge
>>
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>>128849852
I tried tampering with the DY and while it does adjust the distance between them, the gauges are still too big to fit all three of them. I wanted to just take out TP and be finished with it but the option in the script takes out both TP and MP.
>>
Is MV good yet?
>>
Is there a way to make NPC open certain menus? I'm using Yanfly's Class Engine and I want to make it so you can only change classes at an NPC rather than from your menu.
>>
>>128853186
MV or Ace?
>>
>>128855564
Ace.
>>
>>128855886
Put "SceneManager.call(Scene_Class)" in a script call in the NPC event. That should work.
>>
>>128855983
Thanks a bunch. Could I change "Scene_class" with any menu scenes? I may want to do it with a party menu so you can't change party members in the middle of a dungeon.
>>
>>128856247
Yes, it will work the same. Just look for the correct scene name inside the script.
>>
>>128856334
Neat. Thanks alot.
>>
bumparoni
>>
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I don't feel like I've got this looking perfect yet. I like the design but there's something wrong with it and I dunno how to fix it.
>>
>>128861580
The light grey washes out against the pink. Ditch it.
>>
>>128836808
Thanks anon, yeah I really try to use weapons that aren't insanely common like a katana or handgun, but at the same time I don't let that get in the way of it being a wep that suits the character.

I actually just started playing DD last week, but I had plans to use a Plague Doctor and Battle Cleric for a long time.
>>128837390
It's based off a portable heater in my room. But in game it works a mistifer, it turns whatever you put in there into a mist
>>
Hey, does anybody know how to unbind f12 because it resets the game and if i ever want to put this game on steam its gonna be a problem.
>>
Is there a way to make an item that only works on a certain enemy?
>>
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What do you listen to while working on your game?
https://www.youtube.com/watch?v=6O9haladekM&list=PL_0xwEJacSN95iya4INAj9y9Z6JObszOB&index=7
>>
>>128873093
Dad rock
>>
>>128873093
Progressive rock
>>
>>128873093
https://www.youtube.com/watch?v=Qg6BwvDcANg
>>
>>128873093
Hol Baumann mostly. PhuturePrimitive other weird ambience/techno stuff
>>
>>128873093
Usually whatever music I've used as the BGM for the scene I'm working on, actually. Helps me get in the mood.
>>
>>128873093
The music I usually listen to.
https://www.youtube.com/watch?v=ylTY9WbMGDc
>>
>>128873093
All sorta of shit.
Been listening this lately though
https://www.youtube.com/watch?v=VjRb3RjqncQ
>>
How does your main character ensure that the social and economic circumstances that allowed the villain to appear and rise to power dont repeat themselves shortly after the game's ending?
>>
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Alright, now there is only one overworld battle background to go and I'm set.
>>
>>128883143
Looking good anon, neat concept too
>>
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Heya guys, fledgling dev here. Working on a project about kingdoms being overthrown and having to make them great again from the ground up.

This will involve setting up trade routes, slaying giant monsters, being part of uprisings, etc.

Currently working on the starting city, and am working on a quest here with helping out a bazzar. Pic related is a girl who tries to sell you a headband for 2500 gold.

There's also an old lady trying to sell a potion for 6500 and an old man selling an ether for 8500. I'm trying to get begging right. Any ideas?

Also I want to show my city so far, whats the best way to do that?
>>
>>128884365
hmm, cut and paste?
>>
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>>128887201
Might as well. I'll post a snippet in a bit. Finishing off some trade deal quests.
>>
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>>128887636
>>128887201
>>128884365
I'd like some suggestions. Using MV, by the way.
>>
>>128872916
Without scripts, probably making a new element or state and going out of your way to make all other enemies immune to it.
>>
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Post em
>>
>>128889023
post what?
>>
>>128889023
>buying on steam
>>
>>128889301
I originally thought I was going to make a commercial game but oh well
>>
More Yanfly goodies:

https://www.youtube.com/watch?v=h_ubVAHdsjo
>>
How do I limit weather effects to only one map? Currently have an event that runs auto that produces a weather effect but it runs on all maps.
>>
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>>128889023
I only have like 130 hours for Ace on steam because the pirated version doesn't force me to login to steam every time i open it.
>>
>>128890423
Use a switch and turn it off when you leave the area?
>>
So I've done all the scripting and all of the behind-the-scenes stuff that had been bogging me down and now I'm finally ready to actually start working on the game.

I think I'm going to take a slight break for today and think about how I want the intro to go, but it's finally time, /rpgmg/. Time to actually create something rather than just labor on tweaking scripts and importing and doing everything under the sun to make sure it works as it should.
>>
>>128890843
My recommendation is to delay doing the introduction until you're close to finishing the game.

The intro is very important. The first few minutes will make or break an RPG Maker games reception in today's fickle market. It's best crafted after you've got most of the rest of the game set up so you can bring all the lessons, assets, and foreshadowing into it to really make that good first impression.
>>
>>128891162
That's a fairly solid point, and probably what I'll do based on that suggestion. I probably would have done it and then redone it later, but this definitely saves me several hours. Appreciated thoughts.
>>
>>128890745
OK, thats what I did and it worked OK.

Thanks. I just wish you could make it so weather is based on map by default, without needing to use switches and events.
>>
How can you make a skill that hits 1 or more turns later?
>>
>>128873093
Depends. I have playlists for certain characters when I'm drawing/writing them, and I have general playlists for the game atmosphere. But also sometimes I listen to random dnb because that's my favorite genre
>>
Hey, just thought I'd post some advice for any of you who plan to release on steam.

Your most views are gonna come in the first few
days, while your game is on the first two pages
of greenlight. Most people don't look past that.

Be sure to make your image flashy. Gif is highly
recommended. This is probably one of the most
important parts of how people will click.

It is really hard to get people to get people to support a greenlight after the first few days. Most people on sites will ignore it, so this
First day on greenlight is the most important.
>>
What's a good way to do a silent protagonist that the player can project onto? I don't really like it when the protagonist is a mute nobody with no say in things. Would having some personality(maybe one that changes based on choices) be good? The problem with this is that I feel it'd end up making the character less one that can be protected onto, which is what i feel happened in Fire Emblem Awakening with Robin. What do you guys think a good approach to this would be?
>>
>>128888106
A lot of dead space. It would be tiresome for a player to run through all that where nothings happening. MMORPG hub towns have large open spaces because a large number of players should be able to hang around in it. Things are utilitarian like that.

>>128890476 I bought it directly from their store. I'm a backwards troglodyte who cannot into Steam.
>>
>>128893260
Some npc's walk around. Also in chapter 1 it's supposed to look "empty" and devoid of people.

It's a dying kingdom, being overrun with Elves.
>>
>>128816140
Mess around with pixel art, just in paint, for nothing in particular. It's a good idea to just practice with things you don't plan on using,
it helps practice without stress. Remember,
pixel art is usually not like drawing, it's a lot
slower and more thought out.

Just find your own style and work with it,
You'll improve man!
>>
>>128873093

Shitty pop punk
>>
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I'm actually really happy with how my forest is shaping up.

Sure, its the entrance of it, but I really like how the city limits blends into the forest.

Thoughts?
>>
>>128895674
I think your trees are too evenly spaced out. You're never gonna walk in to a forest where every tree is 3 meters away from the next one.
>>
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>>128896516
Better?
>>
>>128897181
you made it worse
>>
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>>128895674
Damn, digging it anon.
I suck and hate doing map design, I wish I could do that sorta quality consistently.
>>
>>128897453
I'd say the town looks too 'square' but it seems like it was purposefully built that way by its inhabitants. I like the tree stumps at the lower right- gives some history to the town that they basically built it up around a grove of trees to use for building supplies, all without saying anything about it.

I might consider extending the farm up a bit, you've got a bit of dead space there in the lower left otherwise.

Your map isn't bad- it's just plain.
>>
>>128897768
That's one of my better ones too, forest/nature areas are a nightmare for me.
Thanks for the tip
>>
>>128893068
Thanks for the advice. Honestly I thought getting greenlighted would be easier, I see all kind of shit out there on steam. Well, I hope my game will be interesting enough.
>>
>>128900213
The problem with greenlight is that it has no real deadline, or no cap on monthly submissions. Games can lay around and be greenlight after 3 years, which may be after the dev gave up on them. There's constantly more stuff being added, and that tends to cover up even good stuff with shit, so people don't see it.

I don't mean to bring you down with this, just be aware of what you're getting into when you submit. You gotta present it well.
>>
No please don't die
>>
so here is a simple sprite of what i have in mind for one of the other party members. i will add details in later but this is pretty much it. its supposed to be a martial arts like character.
>>
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How do you guys feel about low stat numbers, (relatively) low damage, and generally static damage?
>>128889023
320 hours.
>>
>>128907184
I like it a lot and I'm doing it in my project. Very low numbers like in Paper Mario.
>>
In MV, is it possible to hide skill types (special, magic, etc) if the character doesn't have anything in them yet?
>>
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>>128907184
I use low numbers. much nicer imo.
>>
>>128909378
int and wisdom should be swapped for warrior

>int is how smart you are
>wis is how you apply what smarts you have

So while warriors arent smart, what they do know they do well.

I like how you got your own stats though, how do you do that? Sick of attack, mattack, etc
>>
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I'm enjoying this.
>>
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>>128910508
overly enjoying this.
>>
>>128911205
'Sup /tg/.
>>
>>128909719
just change it in the database =)

stats are random rolled on creation.
>>
>>128911205
=D fuck elves
literally.
>>
>>128907184
I'm scaling as low as I can go. It just seems better to me.
>>
Can I use those resources in the sticky without worrying about copyrights?
>>
>>128911367
Petty much, my game has both /tg/ and /pol/ elements with bits of /biz/

It's fun to write lines for.
>>
Are many people playing RPG maker games? Is it worth it getting into it and publishing (small) games? Some years ago I created tons of games with the RPG Maker XP and I feel like trying it again. Also VX Ace or MV? MV is pretty expensive desu and I'm afraid of using the pirated version.
>>
>>128912410
Right now VX Ace is just as good but MV's gonna get better very quickly. Maybe use VX Ace to get some practice while MV's on the up?
>>
>>128912410
MV is better for sure
>>
>>128912410
>Is it worth it getting into it and publishing (small) games?

In what sense?
>>
Question, how do you guys deal with quests?

Not openly voicing them in a log and just assuming what you're doing is part of the quest, or having a means to view a questlog sort of thing?

I personally enjoy the former. The latter is for handholding babies.
>>
>>128914074
You can always help remind/hint them of certain quest/side quest from objects or npcs to keep them on track, I prefer that compared to a quest log.
>>
>>128914074
I always make it a rule to have some obvious, accessible way for players to re-get the objective of the quest. It can be anything though, like an NPC at your home base, or a key item in your inventory that sticks out in different font, or something.
>>
>>128914715
man that is a trouble sometimes when I put down a game for a bit
>>
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Got my robo-lesbian looking a bit better but I can't decide which of these two to go with.
>>
>>128893239
How has Zelda done it for 20 years? I'd analyze that series for ideas
>>
>>128893239
I think the Persona games did it really well. Play Persona 3 and 4 and see if you get any ideas.
>>
I've been googling this shit to no avail for 10 minutes... dayum. Any of you guys know if there's a script to show the name of the map when you walk on it?

You know, like you discovering something. Just like the souls games do. Or I could just use a paralel process event for each map...
>>
>>128920304
Usually it is hard to google stuff that is already in the engine, since it is right there. Read the map properties.
>>
How do you make every textbox instant?
>>
>>128920871

I'm not seeing much. I'm using XP, so I think you referring to MV or Ace. Anyways, found the script. Just googled it harder
>>
CRAZY QUESTION TIME!

How do I remove the "TSHHHHHHH" sound fx and the message that enemies have appeared in combat?
>>
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I'm loving this new tileset I found.
>>
>>128923928
in vx ace!
>>
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>>128924068
Bettered it up.
>>
>>128924091
oh lordy i fixed it myself. time for coffee!
>>
>>128925586
I need some too
>>
File: spooky.png (212KB, 652x555px)
spooky.png
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I think I'll stop game deving for now and watch anime or play something.

Have a spooky cave.
>>
>>128928952
too spooky
>>
>>128928952
oh no
bones
>>
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Made some icons based on the Laser Blade and Sunrise Sword from Disgaea 2
http://i.imgur.com/O13EyMc.png
>>
>>128931315
neat omnilazer swords there
>>
Is the sprite resolution for characters 48x48 on MV?
>>
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How do i show the pic before she action?
>>
>>128933978
call it turn 0
>>
Whats the difference between action end and turn end?
>>
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Women's Boxing Champ. Sleeves or nah?
>>
>>128936146
nah
>>
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I wanted to share a demo with you guys but the .exe keeps crashing on me?

I have no idea what's causing this.
>>
>>128936706

Now I can't play any of the .exes on any of my projects. So what the fuck right?
>>
>>128936706
>>128937168
Are you using the pirated version?
>>
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Is there a way to show an actor image like this?
>>
>>128937423
Yeah, but it has never failed me this way?
I mean.. I could buy it if XP is still on sale, I just never thought of it as a problem.
>>
>>128936040
The battle ending doesn't count as a turn end.
>>
So can you guys try this? Tell me if the game.exe crashes on you. It's on RPG maker XP. If you don't have the same version just copy the data, graphics and audio folders into a throw away XP project and try to play it

filedropper dot com slash tbo_1
>>
>>128938497
I'll try it TBOguy. I'll let you know what I find out here in a few.
>>
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>pause because no ship tileset
>come back and shit out a ship with stock tilesets
the only thing its missing is the sail
or is there a proper ship tileset for MV yet?
>>
>>128938818

Thank you so much dude. I was hoping I could share it with you guys, because I like /rpgmg/ so much
>>
>>128939020
This is a good general, eh? Good people here.
>>
>>128939091

Fuck yeah dude. Gameplay discussion, barely any shitposting / arguments, just nice /vg/ goodness. Thread is comfy as fuck
>>
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>>128634957
I haven't touched an RM in years but should I take this to mean RMXP would be the one to play around with?
>>
>>128939020
Works fine for me man. Must be something on your end. I can play it from the exe, open it in RMXP, run it from test, etc. No errors at all.
>>
>>128939571
They all have their pluses and minuses. VX Ace is probably your best option at this point in time, honestly.
>>
>>128939662

Shit. Guess I must re install or just buy the maker. If you do play it, I hope there's not other general wonkiness going on
>>
>>128939824
If it's ready for playtesting, I'll give it a whirl. I've played every other demo that's been dropped and gave feedback if you'd like. Probably not tonight, but by tomorrow I sure will.
>>
I need to think up 10 abilities for a class.

It's a wizard type class.

I already have mage as a class. I don't want them to be similar.

Any ideas that I could branch off of?
>>
>>128940056

That'd be awesome! It's just a bunch of maps with cutscenes on them. So you won't waste more than 10 minutes on it. Maybe you'll like the ambience.
>>
>>128939732
Would VX be the right one to get if I want to make a rough draft of this SRPG I want to start working on?
>>
>>128940456
VX Ace is good but VX is trash.
>>
>>128940456
If you want to make something really basic, there's also SIM RPGMaker, but it's really, /really/ dated.
>>
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>There's no cat battler

Welp and here I had a wonderful idea.

Though I'm shit at editing sprites, I did find a dog battler. MV editing time I guess.
>>
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>>128935629
How?
>>
>>128940241
Ragnarok online makes me think of mage as a weaker wizard so I don't see why you'd use those names. You can download the dnd 5e player's handbook to see their sorcerer, wizard and warlock for ideas.
>>
>>128944424
On the troops
>>
>>128944581
>5e

But Pathfinder is better.

Also now I'm making a fucking alchemist class because I remember how fun PF alchemist is
>>
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>>128931315
made another, this time for the beam javelin
I'm gonna see if I can make a laser version of each weapon
http://i.imgur.com/x1HRysc.png

this is fun, first time doing sprite art
>>
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>>128889023
Not including my non-steam hours.
>>
>>128931315
>>128945205
For a game?
>>
If anyone's interested and remembers Eulogy of an Insect, I made a video showing how I make maps

https://www.youtube.com/watch?v=Z2E8-v5ui58
>>
>>128947829
yes, I have a story outlined that has a lot of anachronisms, so I'm making beam and laser weapons
>>
How do you make it so skills use a weapon animation instead of that stupid cast thing in the sideview? So far only magic is set to use the cast animation, but skills does it too.
>>
Anyone played suits yet? What did I you think?

I didn't really like it. I think the references were a bit too blatant, and the pacing was all off.
>>
Is there a way to get rid of the buff/debug icons during battle? I'm using that space for other icons, and I'd like to do away with that.
>>
>>128949863
Haven't tried it yet
>>
Been away all day, time to catch up on what I've missed!

>>128888106
>>128893610
As others have said, the map looks giant. I try to keep the design goal of "as much with as little as possible". Basically, just moving around isn't fun, there needs to be as much as possible within the smallest distance, within reason, of course. I find this is a very very common thing with people just starting to make maps. I think even with your explanation it may be too big. As an exercise, start on one end and hold the right arrow, let me know how fun it is walking through it.

>>128889023
Didn't buy it on steam, but according to my estimates, I have about 850 hours on The Long Road at least. I've been working on it over three months with a minimum of 8 hours a day (I treat it like a second job).

>>128890843
Godspeed anon, godspeed. We'd love to see your progress.

>>128891162
Amazing advice, I will follow it. I need to redo my intro eventually anyway.

>>128893068
Thank you for sharing your experiences. I was worried about this as well. Just like in real life, people will judge you within the first ten seconds of knowing you. I plan on waiting until everything is done and I can focus on making the greenlight awesome.

>>128893239
I like to present a lot of choices, I may be doing it wrong, but it seems to be working so far. I also tied experience gain into making choices to encourage them to really take the choices to heart.

>>128897453
Like others have said, it looks a bit plain. The general design is good, just needs a little juice. This is also a pet peeve of mine, but I cannot STAND when people put a giant wall around every single town. It may make sense with some of the lore, but it just feels very unnatural. I love exploring towns where there are many exits and routes to leave through trees (there may even be a secret npc in the trees "outside" town!).
>>
>>128906132
A little bland, but passable. If it is a full fledged party member you may want to consider adding some flair to his appearance. Maybe some accessories? Different colored pants?

>>128907184
Agree with others, low numbers is best.

>>128911957
It depends, what do you plan to do with your game?

>>128914074
Definitely prefer the no quest log version. If people cant write down their objectives IRL, they can get fucked.

>>128928952
Looks nice and spooky, a little confused about the walls though.

>>128931315
Nice, reminds me of phantasy star a bit.

>>128933751
yes

>>128936146
nah

>>128937496
that UI looks cluttered as fuck to me, what game is it from?

>>128938863
This looks more like a building in the ocean than a boat.

>>128939331
>>128939091
I feel the same way, this is the best general on /vg/

>>128940241
Make a Wizard about conjuring and mental manipulation, perhaps?
>>
>>128953285
One of the Etrian Odyssey games. Besides the smaller screen size, it's not actually that bad for using the UI, because the wheel and portrait are just pop-outs on your turn.
>>
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Alright I'm having issues with my pixel font again.
>blurry/squished text in some areas
>completely cut off in others
>still can't figure out the fucking p/g/j/q/y bottoms getting cut off

bls
>>
>>128956043
Ot looks like it tries to squich the text to fit the box, which is why Slingshot got screwed. You may need a different font for the numbers, since they get squished by default
>>
>>128957101
Fun. Any idea how I'd do/fix either of those?

Meanwhile I'll be drawing /comfy/ to take my mind off how frustrating it is to not know shit about scripting
>>
>>128957737
I don't know how to script, either. I just call it as I see it.

If you change "Slingshot" to something shorter, like "Attack" or "Shoot," it'd be fine. That would appear to apply to "Breeze," as well, so you'll need to find out how to give yourself some more leniency in the character box.

The HP and AP bars seem too low. If they could be positioned upward, you may not need to resize the text
>>
>>128957737
I was scrolling by and saw this, that's very cute, thank you ;)
>>
>>128957737
yeah, sure
>>
>>128948123
Well shit man, this is really cool. What a unique approach to map design, I'd love to see more RPG Maker games that took advantage of hand-drawn assets like that.
>>
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Thoughts on this map...
>>
>>128964091
I like the idea, the farmhouses in the countryside.... but I think its too big. Do you really need that many farms? Or is this a town of some sort and the non farm buildings are actual buildings? The tree layout is pretty boring around the edges, very square. Same with the fences, very square, no fences cut in any different shapes. I like the colors, tileset, and general feel, but the map desperately needs some natural chaos, it looks too sterile.
>>
>>128964091
All those houses look exactly the same and that's gonna make it hard for me as a player to remember where any particular house is. There's nothing really drawing me to any of the houses, either, just looking at them I don't feel a particular inclination to visit any of them except that farm.
>>
>>128964091
The roads, too, are all strait lines, nothing is angular so it makes it a bit too clean to look at for a rural farm.
>>
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Haha, figured the shit out. I'm not as much of a dumbass as I was twenty minutes ago.

That being said what's the little action window called, so I can find what bit of script is telling the word "slingshot" to squish like that?
I managed to fix the actor name squish but I can't find a similar thing for the action/command window or whatever it is.
>>
>>128964623
Sorry, what version are you using?
>>
>>128964393
>>128964426
>>128964540
Thanks for the tips !
>>
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>>128964697
>>128964697
>>128964697
You're welcome!

Imo (attached) is a great example of how villages should look. This are separated by natural formations, there is a distinct, non grid look. Check it out for some inspiration!
>>
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>>128964695
Ah, sorry. Ace. Unless it's called the same thing in MV and Ace?
>>
>>128965085
Wow, that's a gorgeous map. I just turned off my computer for today but that makes me want to get up and make something pretty like that, will have to do first thing tomorrow.
>>
>>128965085
Sheesh, that is nice. The layout reminds me of a Pokemon town. Those games have some good map design, they're worth looking at if you're interested in studying the art of it.
>>
Maybe I should stop trying to write and just make art of the collab characters.
>>
>>128965748
It takes a lot of time, you really have to do it in layers. Like make the general formation of the land, elevations, water, tree lines etc, then make the buildings (adjusting terrain where necessary). Don't be afraid to have multiple ins and outs. Its painfully easy to make them in rpgmaker.

Good luck!

>>128965558
well ace uses RubyScript and MV uses .js files, the two are very similar though. The window you are looking for is called: Window_Command in MV, not sure what it is called in Ace, sorry.
>>
>>128965558
Also, thank you again for the fanart, I love these ;)
>>
>>128966436
No prob, and thank YOU for the answer. It's the same in both.

Before I hit the hay, though...
What is/are your main character's favorite thing to do on a first date?
>>
>>128967174
Is this a general thing, or specifically directed at that guy? 'Cause I'm sure I could come up with some answers.
>>
>>128967174
Bookstore. Everyone reveals their true self in a bookstore. It's fun
>>
>>128969854
is that so?
>>
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>>128967174
It's supposed to be YOU, but hmm.. probably stargaze :) here is one of the cutscenes in the game, phantasy star 4 style
>>
>>128969918
The section they go to is a great way to find out their interests, and what gets them excited tells you what kind of person they are. One time at Half Price Books we ended up in the Clearance section reading aloud shitty teen fiction. I love bookstores.
>>
>>128967174
Alright, I'm goin for it. Bumping so the thread doesn't die while I'm typing these out.
>>
>>128967174
>Jack
Not a romantic bone in his body so he just does typical "first date" shit from movies and American TV shows. Invites girls out to the movies or dinner at restaurants he can't afford. Led to an interesting situation when Bailey didn't view him as anything other than occasional sex but the thought that they weren't dating never even crossed Jack's mind so he'd ask her out on "dates" and she'd be confused but wouldn't say no because she never had anything better to do since no-one other than Jack wanted to spend time with her. Eventually managed to convince her that they were dating through sheer force of his own delusion.

>Joey
Hasn't had much luck dating since he's not really attractive and he's too shy to ask girls out. Since he's so reclusive his perfect date would probably be them going back to his apartment and watching movies or playing video games. If whoever he was with started putting the moves on him he'd probably freak out and retreat to the bathroom for multiple hours and there likely would not be a second date.

>Ribbon
Generally prefers no-strings-attached sex to dating but she likes it when nice men invite her out to clothes or antique stores and buy her things.

>Twix
Getting high or wasted and making a nuisance of themselves in public.

>Bailey
Hates romance. Really doesn't enjoy any form of social interaction.

>Cursive
Ideal "date" is getting a girl naked and studying her body for multiple hours without exchanging any words or physical contact, possibly involving photographs or sketching. Bailey enjoyed this because all the attention made her feel sexy.
>>
>>128967174
They'd probably cook you something they killed themselves earlier that day, then ask you about how your day went. They're used to being a listener, so if their date had nothing to say things would get awkward pretty fast.
>>
the amount of undertale copies is amazing
>>
Letting the player name a character, or having the main character be predetermined?
>>
>>128977567
Which of these projects look like an undertale copy to you?
>>
In MV, how do I make it so a skill uses the weapon skin and not the chanting bs?

Like I have a character that's supposed to do a strike attack but it channels. It's a physical attack and he still does the channel animation.
>>
>>128977567
>>128979597
Actually yeah where are you seeing these alleged "Undertale copies" because I'd really like to see them too.
>>
>>128978641

These days I've been increasingly convined by the self-insertion argument. It's really great to make the character truly yours. Proof is you always rejoice when there's a character creation screen. It's almost always cool.

Having the main character be predetermined can also be great though. I find it easier to tell a story for a character I know.
>>
>>128889023
I have no life ...
>>
>>128937496
Yeah, you just need to draw an additional pic in the battle scene.
>>
>>128978641
It depends on if you're telling a story to a player, or letting them experience a story themselves. Undertale was telling a story to the player and the self-insert was practically necessary to carry it, even if the player wasn't actually the MC (sorta).

LISA on the other hand is a story about Brad's struggles.

Both work equally well, it's more dependent on your story that you're trying to tell, and what is more proper for that message.
>>
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So...
I'm a bit of a moron who forgot to write down the name of the authors of these suggested npc characters, would they be kind enough to remind me, if they're reading this?
donut steel robot chars suggestions are still open too, if anyone still wants it.
>>
>>128989101
The purple bear-like one is Taka.
>>
>>128989662
Oh, I meant the name of the authors so they can be credited, unless they wish to remain anonymous, that is.
>>
>>128949863
Go check /indie/ here on /vg/. It was a thing for a few days.

>>128940375
http://pastebin.com/rZAJdsKX
>>
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I have no idea what I'm doing with this dame's hair.
>>
>>128883143
this is sick, any more pictures or info?
>>
>>128889301
it was 2 dollars with humble bundle lmao.
>>128907184
Its the best way to do it IMO but rpg maker default calculations are retarded so nobody does it.
>>
>>128989101
The one with brown hair and red visor is from me! You can put me down as Shad S. if you like.
>>
>>128993215
It's a clown right? Make it swirly :D
>>
>>128666567
how could anyone know what script you used if game data is encrypted for prying eyes.
>>
>>128997739
You can decrypt them
>>
>>128998123
remove legal info and change variable names, no one will know shit.
>>
>>128997467
Like Lucas from Mother 3, or like Ashly Burch? 'Cause I'll give both a go.
>>
>>128998578
lucas mother 3
but way more swirly
>>
Does anyone want to co-host an RPG maker podcast with me? In this test episode I'll be covering a bunch of things we discussed in this thread: Evolution of the rpg maker series, self-insertion vs predetermined characters, and other gameplay stuffs.

The main goal is to give game devs something to listen to while they create. And for it to be pretty specific. Just RPG maker.

add me on skype vengeancext
>>
>>128989101
The one on the upper right is mine, you can put me as Arsministrator.
>>
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>>128999005
I would but I'm worried I wouldn't be good enough, just started using RPG maker myself last summer.
Maybe after hearing a cast or two if I go "Oh yeah I can do this" I would hop on
>>
>>128999005
Added ya
>>
>>128999291

Come on man, I'm 99% percent sure you'll be good enough. I'm not even good at using RPG maker, I just like it so much and this thread so much that I want to give something to you guys.

How about I make a test video and let you see what it's all about? It's no intrincate stuff. Just gameplay talk, maybe playthroughs.
>>
>>128999005
Man, I do a couple of podcasts, I have some experience. I'll try a couple of episodes with you.
>>
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>>128998670
I tried Burch first 'cause she turns my heart on and I actually kind of really like the way this looks. I can't pick a fringe, though. I like all three of these, I'm putting this one up to a vote.
>>
>>128999005
I'd be willing to go on and answer any questions you might have about how I dev, or the Long Road in general, w/e
>>
>>128999878
I like the middle one, the pointed hairline goes well with the pointed chin for this character IMO.
>>
>>129000756
Hey, you're right. I didn't even realize, but there's some horizontal symmetry going on there. That does suit her.
>>
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>>128999005
I'd stop by and listen.
Couldn't co-host it though, my accent would get too much in the way, as english is my second language.
>>
>>129002212

Shit man we'd love to have an artist on board
Come on buddy we having a good ol skype chat

vengeacext come on!
>>
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>>128989852
Oh. Sorry, I didn't read it properly.
I'm the one who made Taka. I'm Little Paw. Aka developer of this: http://forums.rpgmakerweb.com/index.php?/topic/35525-slay-the-dragon/
>>
>>129002212
What's your first language?
>>
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>>129003678

Sorry anon, kinda too awkward to do voice chats.

>>129004470
Portuguese
>>
>>129004595
We'll get you
>>
>>128999005
I would, but I never have the time to do stuff like that
>>
>>128999005
I would be willing to, I like design so that would be what I could bring to the table. Won't be free until later tonight though.
>>
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>>129004845
I'm willing to listen to the podcast and do some text chat, but other than that not much, sorry.
I can give my steam/skype if anyone wants.
>>
>>129006238
do not fist android girls
>>
>>129006118

Go ahead and add me, feel free to hop in if we still goin!

>>129006238

That's aight man, add me at vengeancext
>>
>>129007016
>girl

>>129007037
ok
>>
>>129007179
It's just the picture, it can apply to android men, too
>>
>>129008120
true
>>
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>>128945205
made a Beam Axe
I'm on a roll
http://i.imgur.com/s9pZRLU.png
>>
does the MV crack work with win10 or is it actually win7 only? if it is win7 only, can anyone explain why it only works in win7?
>>
Aight the first TEST episode of our RPGM podcast is currently being uploaded to Youtube!

It's got some really shitty audio quality AND low production value! So when the link is posted make sure to click on it, give it some love! We had interestnig discussion on gameplay, different RPG maker versions, silent protagonists, undertale and lisa....
>>
>>129017415
As I recall we talked about Jack & Joey a little bit as well. That game's pretty good.
>>
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>>129017415
Looking forward to it.
Not looking forward to hearing myself talk though
>>
>>129018080
It's of the highest quality, full of love, loss, tears, and anger. And much humor.
>>
>>129017415
how long is it?
>>
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>>128989101
How's this one coming along?

>>129017415
Lookin' forward to that
>>
>>129018435
Before editing like 45 minutes I think. Not super long.
>>
>>129018435

It's a good 45 minutes filled with gameplay choices discussion and overall dank memes!

No, there's no memes. It's still pretty dank though.

/watch?v=_bm1dDdWOB4
>>
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>>129022195
That's not my skype picture
>>
>>129022650

yeah dude I didn't wanna use your actual picture though! I messaged you about it lmao. I figured it would be personal or whateva

For the next episode it's gonna be better
>>
>>128945670
Daymn. Have you released anything, anon? I'd like to play your game or demo if you have!
>>
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>>129022948
Ohh haha, no that's the actress from iZombie, not my irl
>>
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>>128949863
I enjoyed it. My gripes were with event programming, but other than that I felt it was solid.
>>
>>129023110

Fuck. I'll put it in next time.
>>
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>>128994896
Thank you. I usually post from time to time. It's a hobby project tentatively called "States Of Magic". The feel aimed for is somewhere inbetween FF5 and DQ6.

Todays thing made is exterior time for tropical islands.
>>
>>129023747
hell yeah mangroves. I'm not sure if I like or am bothered by how simple the water looks compared to the rest of the tiles.

Overall it's awesome though, and I'm digging the art style.
>>
>>129023212
Man, when I looked at the trailer for this game all I could think was "this reminds me of that one level from OFF, shit OFF was good" and I like that they at least acknowledge the similarity. For real though: is this game anywhere near as good as OFF, or would I be better off just beating OFF again?
>>
>>129024041
It's meant to be opace like swamp water. I get that it might be a bit too light. But that's an easy enough fix.

I guess I could do a depth effect using paralaxes... Depends on how much a pain mapping will be. Only two locations are so far planned using these specific tiles.
>>
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>>128989101
Nash is my one.
>>
>>129012987
all them beams
>>
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No more coffee!
>>
>>129024305
Its a very different game.
>>
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>>129024305
>>129028608
>>
>>129024305
I would suggest just playing OFF if you enjoyed it and are looking for something you know you'll enjoy. If you want to try something new, it's only like a dollar, so you're not losing much.
>>
>>129029390
Well, shit, I'll give it a shot for a dollar.
>>
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>>129019486
Workin' on it.

>>129022195
I liked it, podcasts work wonderfully as background noise for doing other stuff too.

>>129024469
>>128999109
>>128995823

'kay, noted, thanks.
Also, is there any interest in me to translate this old game of mine to english? I'll never finish the game itself due to lack of interest and other projects in mind, but I wonder if it attracts anyone's attention.

https://www.youtube.com/watch?v=ed04gB_X1sc
https://www.youtube.com/watch?v=pMsU1jYXLhY
https://www.youtube.com/watch?v=kTlvIP0Z0Zc

I'd definitely need someone to proofread this crap though...
>>
>>129029935
Are those MGS2 sprite edits? Shit, man, I don't think I've ever seen that in an RPG Maker game before. Mad ups for creativity.

>I liked it
Which host did you like the best though? Make some enemies here, dude.
>>
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>>129022195
I enjoyed this podcast a ton. Windsor is my podcastfu

also doing art assets is fuckin' hard. I dunno if this is even an improvement
>>
>>129022195
>/watch?v=_bm1dDdWOB4
>This video has been removed

what
>>
>>129032294
I'm getting this problem too
>>
>>128989101
Robo-doll Maid is from me. You're doing well it looks like.
>>
>>129031730
Really cute anon, both the pixel art itself and character design.
The middle and top left look genuinely great
>>
>>129033517
Well, thanks. It's a generator character, though, lol. I just rather like the design.

The middle sprite is the current battle portrait, and the one on the left is the new one I'm testing out. The first battle portrait lasted for all of 4 seconds before I went "this is fucking trash" and went back to having nothing.
>>
>>129032294
>>129033156
Shit. Our RPG Maker podcast was too extreme for YouTube. That's fucking dumb but at the same time I sure feel like a sick badass rn.
>>
Is there a way that I can nudge all the text in the entire game just, like, three or four pixels up? Using VXA and my pixel font still isn't cooperating.
>>
>>129032294
>>129033156

Here it is, reuploaded.

/watch?v=CfUH3W0qXdQ

Youtube took it down which in my opinion is pretty bollocks.
>>
>>129035625
Thanks desu senpai
>>
Okay, for everyone that's played Firgof's half-chapter thing, can you tell me how people are supposed to get through the labyrinth without cheating through the maker program?

Part of me is feeling like I should just make the next chapter from there, but I can't even get past the labyrinth part as well as a number of weird things that need debugging. (maybe debugged already)

Or maybe Firgof is around.
>>
>>129036352
As a former maze-maker, you can follow along the wall of any maze and find the exit eventually
>>
>>129036614
I found the exit, but it needs a key.
There's also a minimap.
The issue is there's either some weird puzzles/key needed to open the exit door or there's invisible obstructions or whatever for some reason.
>>
>>129035827

So whaddaya think? These guys are fun aren't they?
>>
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I'm currently working on a horror hentai RPG maker game which takes place around 50s/60s in a old Japanese town. Does this sound interesting to you? Custom music, custom characters and custom tilesets.
>>
>>129037617
They're p shit to be honest. Except the one guy who spends the whole show talking about cranking it, he's the coolest.
>>
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>>129031730
i definitely like this one better
>>
>>129038350
I like your art style, anon!
>>
>>129037789
I like the setting, it's unique compared to where you find yourself in most horror RPG Maker games, and anything with custom music, characters and tilesets gets my interest. I really love to jerk off, too. I'm giving your game a go for sure.
>>
Lads, is there a way you can make it so that out of a number of variables, whichever one has the most triggers an event? Like, specifically: I'm thinking about a dating game and by the end of the time period in which the game takes place whichever character you've spent the most time with leads to a unique ending. I'm not sure how to implement that.
>>
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>>129038628
thanks!
>>
where are you guys getting these "free but not stock" tilesets?
>>
>>129035625
Y'all seem pretty chill

>>129039003
Why not just use Score instead? Every interaction is worth x amount of points. Then you're only storing one variable per suitor (score).
>>
>>129039665
I'm not familiar with Score. I'll look into that. Thank you for the suggestion.
>>
>>129030364
Yeah they are MGS2 otacon sprite edits heh.
Ain't gonna pick favorites, I liked all of them, everyone seems pretty chill.
Everyone has an unique way of pronouncing my nickname.
>>
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>>129039003
I've only just started learning variables myself, but I'm implementing a similar system for the ending of my game. I plan on doing it with conditional branches.

Yours is a bit more complex, but I imagine you could do it with a string of them.

Question: how do you guys feel about scenes that basically waste your time with little reward? I'm including a haunted piano that makes you play it one time if you check it, and it plays about a minute and a half of a song. Originally I was going to give no reward for this but I'm considering hidden (as in, un-notified) stat upgrades, a hidden skill, or maybe opening a bonus area somewhere else in the game. Thoughts?
>>
>>129037617
I'm the anon that said thanks and I really like the podcast! The only problem is the people doing the podcast cutout every once in awhile
>>
>>129040847
I'm thinking about just including like a hundred different switches (like, if you go Pink on your first date, that activates P and then when you go on a date with Blue it takes you to an event page which is identical to if you went out with Red on the first date, but if you dated Pink first it activates the switch PB and if you went with Red it activates PR). That's gonna be a real headache to do, though, and it also limits me based on how many switches I can use within the game.
>>
>>129037789
>horror/hentai
Go on....
>>
>>129041185
Pick a favourite host. That's what we're doing now, we're splitting into camps.
>>
>>129041191
just create a variable for each relationship and increase it everything you complete a event with them and at the end compare those variable.
>>
I don't like that guy who doesn't like medieval fantasy and knights and stuff.
>>
>>129041326
Either Windsor or the red mage but that's only by a margin as they are all pretty good
>>
>>129040847
For the piano I think that only give the slightest hint so they know something's different like a different note in the song or a little riff
>>
>>129041191
Unless you have a specific reason to seperate the events, don't. Give them all their own unique variable and increase its value after every event.

You see Red in the hall. You tell her she's cute. +10 to Variable: Red

Green corners you and tries to kiss you. You don't resist. +40 Green.

At the end of the game, check to see if any of the values (Red, Blue, Green, Pink) are over 100 points. If they are, great! You don't get the Loser/NEET ending. If multiple are over 100, but under 150, then highest score wins. If more than one is over 150, you're a playboy, and now you have to choose, and break someone's heart.

This way, you're just checking four variables instead of running through an amalgam of switches. Two switches for four characters is 256 unique combinations. Youch!
>>
>>129041654

They're onto you Windsor lmao

Nah, seriously. If you guys have any advice for us to make the podcast better we'll be glad to listen. Audio quality is definitely going to increase for starters :)
>>
>>129041689
Honestly, I like Souls. He has a nice voice. Reminds me of Timothy Thatcher.
>>
>>129041984
>lmao
>:)
stop
>>
>>129041689
same

>>129041984

put this shit in the background and I'll love you forever.

https://www.youtube.com/watch?v=7ZEwJ5QvOUQ
>>
>>129042279
I want that in the background too >>129041984
>>
>>129042279
>>129042510

Well as long as youtube doesn't pull any fuckin copyright material shenanigans it should be pretty fun to have some actual rpg maker music on the backgroud wouldn't it?

I'm thinking tracks from all maker editions. Shoudl be pretty comfy
>>
>>129042279
Sweet suggestion. Nah tho. This on loop for the entire duration of every podcast from now on.

https://www.youtube.com/watch?v=G-S9mtYowPY
>>
Aight lads the video has been taken down again. I dunno what the fuck is going on here. Might just upload it to soundcloud. Now goin to sleep
>>
>>129043107
Yeah, Soundcloud's the way to go. It's weird that YouTube's being such dicks about this, I have no idea what's setting it off.
>>
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>>129042857
Put in the RPG Maker XP town tracks for maximum comfiness

https://youtu.be/YzBZi28dVl4
https://youtu.be/EYBQ-yMtN8o
https://youtu.be/uq6ijLcEIAE

Seriously, RMXP had the best RTP music of all RMs.

>>129043107

nites
What time and day is the next podcast anyway?
Kinda figured talking via text would be too awkward in a voice chat, so I might just suck it up and try to not sound too shitty if I'm going to go into this.
>>
>>129043337
You'll be fine, we'll be nice. I'll be uncharacteristically nice. You'd better draw me some porn though.
>>
>>129043107
Also I had another idea if it's still on video in later installments adding everytime somebody talks add a mic icon so we know who's talking
>>
>>129043107
Is your account authorized to upload videos that long?

Might it be getting reported for that classy joke at the beginning?
>>
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>>129043613
>You'd better draw me some porn though
I'll think about it

>>129043107
Can't you split the video into parts or something? It could be that your account can't post long videos.
>>
>>129043718

I got an email saying the Youtube community reported the video. What the fuck right? Account is verified so we are allowed to post long vids.

Also yay 4 can't sleep
>>
>>129043107
It says its a Terms of Service violation, so you'll probably have to edit out Windsor's comment about black people. There's a lot of swearing in the video, but you don't try and use any outside music or anything. Delete that segment, re-upload it, and see what happens
>>
>>129044405
>>129044051

I'm thinking what if we do a better episode. All planned, cleaned up, improved audio and actual visual signals for who's talking.

And then upload it, no racial stuff, and see if anyone wants to fuck with it.
>>
>>129041925
You mean to denote something has changed, or to warn them that they might be spending a bit of time?

Another Question: How do you feel about Metal Slime-like enemies? I decided to include one for the fuck of it.
>>
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>>129045628
Oops, forgot pic
>>
>>129045628
Denote something has changed. An example is like if they did something that opened up a new area but they didn't hear and if it's in a remote location the player may never go back to explore and never see that area

And for the metal slime I'm a sucker for slimes and slime humanoids so I'd be up for it
>>
>>129040847
I'd have it not necessarily give any stats or skills or abilities, but some sort of insight into one of the characters or somehow drop some lore about your world (or at least that part of it). You don't need a tangible reward, but if I were playing and I listened to ~90 seconds of music and then nothing happened, I'd be a little bummed and also confused.
>>
>>129045896
This would look really good if the white bar around the text-box were flat white instead of the default shaded border.
>>
>>129037094
The graphics didn't show in the level for some reason. Makes it seem impossible. Definitely needs to be fixed when the chapter is out
>>
>>129045628
They're alright, as long as there's some chance of actually getting experience from them. Don't think I ever actually defeated a metal king slime except in Dragon Quest IX, and I don't even want to think of the versions that are even more annoying to defeat.
>>
What do you think of my title theme?
https://soundcloud.com/karbonic-1/abducted
>>
>>129049527
curious
>>
>>129049527
very... strange. it seems like there are some randomly timed notes in there.
>>
>>129046481
I intend on doing just that, the skin i'm using currently is the prototype one i used for a different project.
>>129047105
As it stands, the Radical Ninja is ridiculously fast, runs away frequently, throws smoke bombs that cause Blindness, and hits like a truck. But on the flipside, he only has 5HP.
he drops 150 exp, which is about 5-6 encounters worth at this point, and has a 1/12 chance of dropping an accessory that increases evasion

I plan on including different/stronger versions of him as the game progresses. This is just the prologue/chapter 1 version. As it stands you can't even hurt him unless you get your party to level 4 though, so i'm considering lowering his defenses a little, but raising his HP.
>>
>>129049527
I like it!
>>
>>129049527
Sounds great man, keep it up.
>>
Yanfly's poll results are out: https://www.youtube.com/watch?v=qDj9zrCJL3I

About fucking time Steal and snatch won!
>>
So what are the best games you've played that have been made in RPG Maker? I'm looking for a good experience, but I have no idea where to even start. Figured I'd come here and ask.
>>
Do you make the music for your game, have someone else do it, or do you just use royalty free music?

I can't into music for shit. I've always wanted to, but it's just one of those skills that doesn't come naturally to me. I'll be using royalty free music until I can get a nice demo out and then hopefully some nice musician will pity me.
>>
>>129055217
>Paid
LISA: The Painful
To The Moon
Last Dream

>Free
OFF
Capella's Promise

Depends on what you're after, anon.
>>
>>129055217
It's sad that I can only think of horror games, but... OFF, LISA, and Ib are probably my top 3.
Honorable mention to a game called Porterminus that one of my buddies made, I remember finding it charming but that might have just been because I had no experience with RPG Maker back then so everything was new to me.
>>
>Want to ask a friend to do a portrait for my game
>Afraid it'll be shit
>It'll be awkward to not use it
>>
>>129055579
>>129055665
>Paid RPGM games
Not really into that. not yet, anyway.

But I'm looking for some fantasy-type stuff. I don't know how to describe it, though.
>>
>>129051329
>>129054105
>>129051018
>>129051087
Thank you all for the feedback!
>>
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>>129055217
Oneshot
Cutest RPG Maker game i've ever played
>>
>>129055929
Capella's Promise is a swords-n-sorcery style game with dragons and the like. Has a unique leveling system where you equip accessories which determine your character's stat growth, spend what's effectively Job Points in different classes to get abilities from them so you can specialize or generalize. Decently long game and a post-game afterward.

Very fun game, and worth a play.
>>
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>Yanfly hit one of their goals on patreon
>>
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Post improved sprites
>>
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Does anyone find these sprites good lewd enough for a hentai game?

I'm worried that the lack of details that come with small sprites will turn people off.
>>
>>129045896
That's one radical ninja.
>>
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>>129058334
>Dem shortstacks
Looks great anon, you doing pixel animation stuff or CG scenes?
Well the guys should have dicks
>>
>>129058334
Pixelfags fap to Eroico and Kurovadis so yours are decent, if not better. If they have genitals that is.
>>
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>>129058756
Animation, since I can't into high quality art for CGs.

Yeah, they have dicks on scenes, those are just templates to define the body type and clothes

>>129059285
Oh thanks, that was the level of quality I was aiming for.
>>
how do people come up with names. it has been the bane of my existence in trying to make a stupid game for fun. I hate all the names I think of. so I take names from other games, but when I see them in game it just makes me sad.
>>
>>129061312
play more games and take inspiration from your favorites
>>
Anyone know any good row battle scripts? I found this one(
https://mrtrivelvx.wordpress.com/2014/06/14/simple-battle-rows/) but I don't know how to make it indicate what row you're in during battle nor how to change battle formation during battle.
>>
>>129063815
I forgot to mention that I'm using RPG maker ace
>>
>>129036352
The graphics are bugged in it, yeah. That's why I'm switching it to be predefined encounters which are set off in a few areas.

Unfortunately, FPLE has its faults and that is one of them.
>>
Is there a way to make a state activate at the end of another state? I want to make so when you get poison and it wears off, you will get poison immunity for a couple turns.
>>
>>129067754
gotta be some way
>>
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How is my car coming along
>>
>>129071541
needs body
>>
>>129072684
Captain obvious here LOL
>>
>>128998123
not the guy asking but i can't find the damn vx ace decrypter, any locations/names of it?
>>
>>129071541
First thing that came to mind was a car radio. I thought you were doing like as if you were in the driver seat or something, but then I looked again.
>>
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Last post before the night, think its coming along well :)
>>
>>129073607
I uploaded it for you since I can't find it anymore with google. Enjoy: http://pastebin.com/TybmriPm
>>
>>129076443
thanks
>>
>>129075537
do your best leo!
>>
>>129061312
names are always hard
>>
>>129058334
They're great. They pass the message at the same time leaving room for the player's imagination to maximize the fap value.

You did them all? Or are they some template you found on the Internet?

Wish I could make such a game.
>>
How do I learn Pixel art?
>>
>>129061312
http://writingexercises.co.uk/random-name-generator.php
>>
>>129083838
This is a good read

http://opengameart.org/content/les-forges-pixel-art-course
>>
>>129058334
I could fap to 16x16 three colour sprites if there was context, but these look fantastic.
>>
>>129083838
Personally, I just looked at a bunch of sprites in the style I wanted to work on to get a reference for anatomy. My sprites are a bit shit though.
>>
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>its a ralph becoems transgender and gets abuse adventure
>>
>>129090251
Make it anon, I'd play it.
>>
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http://maruresources.lonewolflab.com/?page_id=1401

these are gorgeous.
>>
>>129090251
I'd play it.
>>
Guys, what do we all know about lowres on RPGM MV?
I want really bad to make a lowres game, but simple things like displaying a message are a big mess! I'd like to make something close to RM2k3.

> Why not using RM2k3?
I want to use many MV features I couldn't reproduce in 2k3.

Thanks!
>>
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Todays tinkering. Started houses for the tropic areas.
>>
>>129099163
nice
>>
>>129096225
That's an interesting question, but I'm not equipped to answer it.
>>
Live
>>
>>129105152
Quick tell me a good way to customize my dialogue boxes for MV
>>
>>129105225
flickering neon
>>
Tell me about your main cast's relationship with their parents, /rpgmg/.
>>
>>129080624
I made them, I want to release the templates for free once I'm done with all the body types I want. Maybe people will find them useful.

>>129084562
Thanks.
>>
>>129106291
HOW do I do it.
Not what to do
>>
>>129035625
>/watch?v=CfUH3W0qXdQ
It's down again Anon
>>
>>129109392
where the soundcloud at
>>
>>129106720
It's my time to shine.

>Jack
Really rich parents who he got along very well with. Wasn't disciplined heavily but he didn't really act out growing up so he didn't really need it.

>Joey
Classic "mean dad, quiet mum" situation. Feels like he could've stood up for his mum more often since he's almost half a foot taller than his dad but didn't because he was too timid and that lead to a strained relationship with her. Both withdrawn people so it's not easy for them to talk things out.

>Ribbon
Very rich parents who spoiled her but didn't pay much attention to her growing up. Practically raised by her big sister, whom she was very close with, leading to resentment and feelings of abandonment when she left home and didn't come visit for literally years at a time.

>Twix
Actually grew up pretty poor but learned to provide for himself early on by selling drugs. Never knew his dad, raised by a single mother who he genuinely loves more than anything and tried to provide for, but she wouldn't allow it when she found out how he was making money. Eventually kicked him out of the house but it was one of those "amicable kickout" situations, they still care about each other a lot and talk fairly regularly.

>Bailey
Her parents were actually very nice, supportive people. It's impossible to say where things went wrong with her.

>Cursive
Figured out their child was "different" somehow at a very early age, didn't like it, refused to acknowledge it or accomodate for his issues in any way. "What are our friends going to think when they find out our child's broken", etc. It's honestly remarkable he turned out as well-adjusted as he did. They might've wound up inadvertently teaching him the importance of caring for others by reverse-example.
>>
>>129106720
>Kigg
Visits occasionally, on good terms, but doesn't visit as much as they'd like him to
>Xuen
Parents are missing, was raised by her sister, on good terms
>Lammi
Parents are missing (this isn't uncommon), lives with grandmother, on good terms though he isn't a fan of being babied
>Zieri
Distant from his family, but occasionally goes to see them.
>Valsper
Parents died a long, long time ago.
>>
>>129106720
Of the six planned for this Proof Of Concept:

>Starla
Her father was a drunkard and was barely around, and her mother attempted to use her musical talent to try and get them some money. Needless to say, she left home as soon as she could.

>Allen
The son of a 'communication specialist' (read: torturer) Allen grew up in a very perverse environment. It affected him immensely and he now carries out the same role as his father. Or he did, before The Break.

>Felicia
Her family lived off the land, and she cared very much for her parents. They were set upon by bandits at one point and she managed to get away, but lost both of her parents. Lives mostly on her own, now, but still missing her parents dearly.

>Drake
Son of a fisherman in a line of fisherman, Drake has a great relationship with the men of his family. Slightly misogynistic due to how his father treated his mother (and uncles treated his aunts), he's not the most-liked by his mother.

>Otto
Considering his age, his parents are long buried, and given his role as a gravedigger, by his own hand. Before they passed however, he had a very close relationship and believes family and friends are the most important things.

>Anya
A wandering performer, she rarely has any contact with her parents who are well-to-do merchants, and don't acknowledge her as their daughter. She will often make reference to them as her parents however, earning a fair bit of skepticism.
>>
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>>129106720
Does robot/creator relationship count as parental?
If so, then they pretty much do everything for her, cooking noodles and buying burgers, cleaning the house, helping in the lab, etc.
Though not really a slave relationship or anything, she still loves her creations.
Their creator IS a lazy aspie coffe addict mentally ill 4chan shitposter with furry tendencies after all
These qualities are never flat out spelled to you, just subtly implied on certain interactive objects.
>>
>>129111810
A lot of these are really interesting, man. I'm looking forward to playing your game.
>>
>>129111845
If your writing's anywhere near as charming as your art, I'm gonna really enjoy playing this.
>>
Firgof got any estimate on a release?
>>
Is there a symbol encounter plugin for MV yet?
>>
come on I just bumped
>>
>>129106720
what parents?
>>
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>>129102136
Thanks. Added a few things, animated some chimney smoke.
>>
>>129117236
Looking good!
>>
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Started toying with a digital tablet today. Can't paint or draw worth a shit, but this should make a good panorama for a shit-tier amateur looking ass game. At least I wont be using RTP stuff I guess
>>
>>129120019
That looks great, man. It's evocative, makes you uneasy to look at it. Evocation's 90% of what makes a good game.
>>
>>129120019
keep at it!
>>
>>129120734
>>129121134
I'm having some issues and it's driving me insane.
>>
>>129103172
Thanks, btw. Let's keep lurking, anon.
>>
>>129122524
are you putting ! in the front of the filenames?
>>
>>129122842
The person on the left has a $ in front, the bird has nothing. Non of sets have ! in front.
>>
>>129123216
well, start putting ! in the filenames
>>
Can you work the thing so that your BGM continues playing even when you enter a battle?
>>
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>>129123351
It's something.
The new splotch is the player character.
>>
>>129124000
Put both ! and $ in the filename.
>>
>>129124131
I'm interested now, what's the science behind that? Like, why does that fix it?
>>
>>129124250
Note that RPG Maker VX Ace displays characters offset four pixels from tiles so as to more naturally portray them with buildings.

Adding an exclamation point (!) to the beginning of a file name cancels the application of the four-pixel offset, and also turns off the translucent effect applied by the bush attribute. This is used mainly for object-type characters on maps, such as doors and treasure chests. It can also be used in combination with the dollar sign ($) special character.

Adding a dollar sign ($) to the beginning of a file name allows you to treat one character as one file. In this case, the size of the character will be one-third of the width and one-fourth of the height of the file. It can also be used in combination with the exclamation point (!) special character.
>>
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>>129124131
>>129124345
That's pretty cool. And also it worked.
Thanks man.
>>
>>129124345
That's fascinating. Thank you.
>>
>>129124609
>>129124000
Are you the dude making Spiteful?
>>
>>129123848
I would like to know this as well
>>
>>129125308
Nah, that dude had figured it out way a long time ago (also he's mostly a reddit guy apparently), i'm making another fangame called "LISA: The Grateful" which is about the backstory of Mr. Beautiful from the Joyful.

I might change the name to something like "The Peaceful" though, when i figure out everything.
>>
>>129125842
Oh you're that fella from /indie/.

Cheers and good luck!
>>
>>129123848
>>129125352
Before you start the battle change the Battle BGM to be the same as the music on the map.
>>
>>129126037
Thanks!
>>
https://www.youtube.com/watch?v=1XR6ffItwY8

newest Aekashic

I really like those skeletons and hope he makes more of them. The skeleton that came with MV doesnt exactly give off an intimidating feeling like these do
>>
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I don't like something about her hair but I don't know what to do about it. Tell me what you hate about this sprite.

Also, help me name her. I'm struggling.
>>
>>129126037
Wouldn't that restart the song from the beginning, though? I'd want it to keep playing without an interruption.
>>
>>129126894
No, it continues seamlessly into the battle. Just tested it.
>>
>>129126762
She looks like she has an A name. Amanda, Alice, something. Oh wait she's Vietnamese. Still looks like an A name.

Also for the hair, try widening the purple band somewhat and the hair around it. Not sure exactly what you're going for, for hair. But if you're going for topknot, you could check out Maya Fey from the Ace Attorney series for an anime style'd one that you can steal ideas from.

>>129126894
Naw. If it's the same song it just continues.
>>
>>129127065
Shit, that's a sweet trick. I'll bear that in mind, thank you.
>>
Has anyone here used the luna engine before on vx ace? Is it any good?
>>
>>129126762
Qui Long

I don't know about the hair
>>
>>129127084
I get what you're saying about the A name thing. I wasn't really worrying about keeping it culturally relevant, everyone in my game's called stupid shit like Betwixt and she's a professional martial artist so I figured she might go by a stage name.

I was thinking about it and I was pretty tempted to go with Aria but then I remembered that's the name of that new Killer Instinct girl and I'm actually planning on doing a fighting game with these characters at some point (I have been before I even picked up RPG Maker for the first time, that's how I conceptualized most of the characters). There's something I don't like about my character with a weird unique name having the same weird unique game as another character in a similar kind of game. I want mine to be the first one people think of when they see the word, like.
>>
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This is what she looks like when she's not doing MMA fights. I feel like she's kind of underdesigned but I think she's cute.
>>
alright what do you think guys. I worked my ass off the make the head look alright. what do you guys think. anything that looks off?
>>
>>129129975
Looks good! Very earthbound, is that what you're going for?
>>
>>129130146
thanks. i am going for a kind of earthbound style but i hope to make it unique enough to not get called an earthbound ripoff
>>
>>129129975
Cute
>>
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>>129129578
Seems about right for 15 x 23. The color choice is what's holding you back: If you're set on three colors, white/grey/skin isn't an optimal palette
>>
>>129130321
Don't worry, it won't be called that!
it'll be called an undertale ripoff
>>
>>129130414
I second this
>>
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coffee fueled!

keep posting stuff, guys =) love what i am seeing.
>>
Update for the lads: I think I'm going with Xuan for her actual names 'cause Vietnamese names generally aren't really nice-sounding but it's pretty cute. Now I'm dead-set on her having some kind of killer ring name, though. Some kind of bird, maybe? One of the really mean birds. Something like Hawk but not quite so overused. It can be cliched and corny, I just want it to sound like something some old asshole promoter would come up with if he wanted to really get over this asian martial-arts killer as the biggest thing to ever hit MMA.
>>
>>129130414
Any way to avoid this?
>>
>>129133146
Osprey
>>
>>129133293
Use the F-word a lot in your writing.

>>129133581
This one occurred to me and I'm tempted. I'm honestly really tempted, 'cause I named about half my characters so far after pro wrestlers and Will Ospreay's probably my favourite UK guy at the minute. I don't know if people are gonna hear "Osprey" and think "predator", though. I get that they're mean birds, but the word sounds too gentle.
>>
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>>129133837
I might have an idea
>>
>>129106720
Project A:
Astrid: In this life, her parents disowned her so they wouldn't have to face the negative stigma of having a witch for a daughter, which she expected. She really doesn't have any attatchment to them one way or another. In her first life, her parents were sweet and loving, and tried to hide her powers. This was in a time when witch hunting was common, however, and they were put to death for hiding her. She loved them very much.

Skelly: Hasn't thought of or seen his folks in hundreds of years. Nice people, though.

Alucard: parents..???

Satori: Thinks about them every day, but hasn't seen them since she died. They've already passed on, but she hasn't yet.

Hal: parents..???

kind of hard to have relationships with your parents when you've been dead for years or you're hated for what you are (on top of reincarnating every time you die)

Project B:
Chili: Moved out at 16 and didn't look back. Didn't care about his 'rents, missed his sister, though.

Pepper: Had a great relationship with her mother, they got especially close after Pepper went to college. Never met her father.

Dr. Rotheis: Hated his father, he was very strict and abusive. Once Rotheis reached a position of power, he had him assassinated. Cared dearly for his mother. However, she was schizophrenic and spent her later years in a mental institution.

Mac: Literally grew up on the streets, no parents to speak of. Closest thing he had to parents were local bums. Loved his wife and daughter to death, though.

again, hard to have a relationship with someone when you're dead.
>>
>>129135473
I like the sound of that first game. Tell me a little more about that.
>>
Is there a way to make enemies 'float' like in 2k3 in VXA?

Also, any way to make animated backgrounds? I only want the final boss to be animated, but I don't know how.
>>
>>129133837
>Use the F-word a lot in your writing

but then isn't it just liable to get called a Lisa ripoff

Not to imply that Lisa lacked substance in its writing, but I feel like the way game communities are any cute Earthbound looking rpg is liable to be called an Undertale ripoff and any dark Earthbound looking rpg is liable to be called a Lisa ripoff for the next few years at least.
>>
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alright one last question before im gonna go to bed.
Which one looks better? the top one or the bottom one. the difference is in the top of the heads.
>>
>>129136874
The bottom one looks less like a circle. Use that
>>
>>129076443
Thanks bud
>>
I'm having fun making my game right now but I'm scared because LISA and To the Moon are the only two RPG maker games that anybody takes seriously and I don't know what to do to make people not disregard my game offhand because of the program I used for it
>>
>>129136874
If it was me, I'd make the eyes bigger. Give that a go and see how it looks.
>>
>>129137308
already did it, looks kind of odd
>>
>>129137306
There are a few games that use it like that horror game that errybody used to jerk off over.
>>
>>129137306
Just make all art assets custom, that's all.
Oh and have good art
>>
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>>129135768
Its about a group of monsters that want to help mankind, and co-inside with them. Most monsters, by nature, destroy things and kill humans. So naturally, humans hate monsters, and regularly fight them. The group wants to show mankind what a true 'Monster' is like.

The main character is a witch (really, more of a wizard + alchemist if looked at from an rpg class perspective), unaffiliated with the group at first. She's just moved into the area where the game takes place. However, magic has a similar negative stigma with humans as monsters, so she does what she can to hide her magical abilities.

Skelly (a skeleton), Clyde (a cyclops), and Satori (a ghost) are the founders of the Postive Monster Image Group. Alucard (a vampire) is a dickhead, and ends up being an enemy-turned-ally. Hal (a pumpkin man) is falsely thought to be a serial killer, and joins the group after you help clear his name.

The title of the game is "We are The Monsters".

I know you didn't ask about it, but the other game is about dead people trying to bust out of the afterlife, or, well, return to life. I titled it "After Life: Memento Mori", with the "remember death" and "remember that you have to die" translations/interpretations of Memento Mori being themes within the story.
>>
>>129137587
Ao Oni? Corpse Party?

I only ask because RPG Maker gets used for a LOT of horror games that people jerk off over, all of varying quality; Ib, Witches' House, Mad Father, etc.
>>
>>129137306
The less RTP resources you use, the better. Customize everything, menus, interfaces, battle system.
You want the player to not immediately think "Ehy this looks like it was made with RPG Maker".
>>
>>129137810
I really, really like those sprites
>>
>>129137306
You could always pander to the RPG Maker community rather than to the general market.

I personally never disregard an RPG Maker game unless it looks like a clusterfuck.
>>
>>129137810
Ah, I love it! I like that art too, it's really nice. It seems to me like you and I had similar ideas with the "color-coded party members" thing but I like yours a lot better than mine.
>>
>>129137306
>>129137587
>>129137816

I'd go so far as to say that people are a LOT more likely to take your game seriously if you use RPGmaker to make an isometric exploration adventure game or an isometric story-driven horror game than if you make an actual RPG.
>>
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>>129138020
Thanks! I did a lot of work on ALMM, but got burnt out since I'm doing 100% self-made assets with that game, so I switched to focus on WATM which has far FAR less custom assets. (the SNES RPG Maker music is fucking amazing, btw)

here's some shitty music I made for ALMM if you're interested: https://www.youtube.com/watch?v=n5gv_j8M4kk
>>
>>129138483
Oh, you do your own music too? Shit, man, you're really putting the work in. I wish you nothing but success.
>>
>>129138483
I hope you success and just a little bit of failure.
Because of you're perfect, you can't grow, then you lose your meaning in life, and it'll end in a gunshot to the head.
>>
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>>129112986
I wanna go for a silly/quirky tone that sorta appeals to an older audience, the closest I can do to describe it as an example is how DBZ Abridged handles humor... though I doubt that makes much sense.
>>
MV here, is there a way to get the swirly battle background from VX?
>>
There a way to know how much time you put into a project
>>
>>129140368
use a calendar
>>
>>129133146
>>129133837
Going to be honest, Cassowarries are the scariest modern birds.
>>
>>129145249
agreed
>>
What would be a good name for a gauge that represents the amount of residual spiritual energy in the area that builds up with spell uses?
>>
>>129149624
See if you can do anything with the word "Thaumaturgy". Like a "Thauma Meter" or something. I feel like that word's underrated.
>>
>>129149624
You could be really simple and call it Spiritual Build-up.
>>
>>129149624
SP ( Spirit Points ) ....? I dunno.
>>
>>129150943
>>129151204
>>129151774
Thanks for the suggestions. Might go with something close to >>129151204 's suggestion and go with Spectral Build up.

Now just a few more things if you'll bear with me. First, does the name Riastrad on a girl give too much away or sound bad? Second, what would be a good shortening of Resonance? I'm planning to change the TP gauge to that and I'm having trouble thinking of a good way to shorten it.
>>
>>129149624
stack overflow
>>
>>129152730
What would Riastrad be giving away? I think it sounds cool.

Shortening Resonance to RS or RN would probably suffice. Any way you shorten it would be fine if you explain it in the game in some way.
>>
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doo dee doo do dee do
>>
>>129153384
Riastrad means warp spasm and is used to describe the state of frenzy Cu Chulainn was in during battle. I'm just wondering if it'll give away the fact that the girl is batshit insane.

RS sounds good for Resonance. Thanks anon.
>>
Is there a tutorial on how to make characters?
>>
>>129156424
should be somewhere
>>
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>>129133293
The better question would be "what wouldn't make it look like an Undertale/LISA ripoff"
I guess it depends on what themes you're exploring on your story, does it have anything to do with sparing everyone like UT? What's the main theme of your game in general?
>>
>>129153443
neat
>>
>>129056246
>Oneshot

objectively best RPG Maker game
>>
>>129162512
i should play it
>>
almost at the end
>>
For the collab, does Mitch and Cherno become a Geass, a Stand, or something else entirely?
>>
How about that there bump?
>>
Every day I make progress. One day I will progress some art so I actually have something neat to show.
>>
>>129173309
I'm pulling for you
>>
Who's making the next thread?
>>
>>129178558
On it
>>
NEW
>>129180524
>>129180524
>>129180524
>>129180524
Thread posts: 743
Thread images: 144


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