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/dfg/ - Dwarf Fortress General

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Thread replies: 778
Thread images: 193

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NOTE: The 42.xx update has finally been released after nearly a year. Be prepared for weird shit, broken things, bugs, and crashes galore. If you find a bug, don't bitch about it here, go to http://www.bay12games.com/dwarves/mantisbt and report it.

Previous thread: >>127848587

>Download the basic game here. Current version is Dwarf Fortress 0.42.xx
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist:
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn
Strike the earth!
>>
1st for grown willow breastplate
>>
2th for lurking here despite never actually playing the game.
>>
>>128318504
You can't truly appreciate the game until you have tried to play it and fail for the first time.
>>
>>128318613
If it's failing, that already happened to me.
I couldn't appreciate the fun because I had no idea what happened, through.
One of my dwarf drowned while having carps nibbling him or something, the others died of starvation and dehydration despite having a fucking river right next to them, and nobody wanted to mine.
>>
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>>128318928
That sounds exactly like everyones first time.
>>
>>128316216
I embarked on a half rocky wasteland half savannah a few weeks ago.

By the end of it when I retired the ENTIRE ROCKY WASTELAND WAS GREEN. GREEN WITH VOMIT.
>>
>>128319029
My first time was incredibly easy, because I followed a guide to the letter.

DF's a game I find myself getting worse at the more experienced I get because I become more difficult to please. I don't find losing to be fun, though.
>>
>>128319171
>I followed a guide to the letter
We all see who the former Minecraftfag is.
>>
>>128319240
I've never played Minecraft nor is there even the most faint glimmer of an allure, so...
>>
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Welcome to Greenbrew motherfucker, inn for the colorblind.
>>
>>128319821
I have literally no idea what I see. I know the smileys are dwarves, but that's all.
>>
>>128320070
Alright buckle up.
>>
>>128320070
You also know what empty space is, what walls and floors are, and you can recognize trees and grass. The Trade depot and farm are hard to miss too.

Tables look like tables and chairs look like chairs. Even from phoebus you know that the male symbol is a bag, and you can maybe guess that the bedrooms also contain a bed and a cabinet.

So in the end, the only thing you don't know are a couple of items.
>>
>>128320290
First and only time I played, I used a custom spriteset.
Here I can figure how the tower basically looks like, but I have trouble seeing what's a tree and what's grass, and if I got things right, there are not enough rooms for the dwarves shown on screen.
>>
>>128320070
>>
>>128320516
Oh, thank you.
>>
>>128320589
Heres the second floor which 4chan thinks is a duplicate image.
http://i.imgur.com/Zib0RxW.png

There's a few things I didn't list. If you're curious ask.
>>
>>128320678
Yeah, I have one. A really noobish question.
Why is your farm so small?
>>
>>128320731
It isn't, yours (presumably) is too big.
>>
>>128320731
It's 5x5 which is pretty tremendous - usually I make 3x5 at the largest. Regardless, that's just the above ground farm for fancy. The real farms are below the surface. On the right you can see a pair of Stills, then Kitchens, then closest to the stairs Farmers Workshops. On the right is a butcher and tanner workshop.

Don't tell anyone but the placement is horribly unoptimized and I threw them down in haste rather than thoughtful planning.

Below that you can see the main stockpile of perishables where food, drink, and uncooked plants and meats sit before they're carted to the tavern and dining hall.
>>
>>128321164
Of course it be bigger on the inside and below the surface.
>>
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>>128321290
Overall, anything you see on the surface is just for fun and not a significant part of the fortress.

I built everything in green because it will mask all the vomit it will generate, being light but indoors. I'm still planning my temples which will hopefully all be completely open to the sky so that cave adaptation is reduced.

If something is outside then cave adaptation is reduced. At maximum, going outside causes vomiting and dizzyness and all sorts of unpleasantness. If a place is marked Inside, even if it is above ground, then cave adaptation will not increase, but it will not decrease either. Since my Tavern has a roof it will permanantly make my dwarves sick. So I need to get these open air temples up.

Cave adaptation isn't important in the least (with the exception of your military and even then you can get around it.) but this Fort I want to minimize it for fun.
>>
>>128321775
Sounds fun.
>>
>>128321915
And by "sounds fun", I mean "I want to try building a tower but I have too much stuff to do to get invested in a chronophage game".

So please tell me how your fortress is going down when it'll happen.
>>
>>128323064
It'll be fine, I'm in Wilderness with only goblins for neighbors. The only real risk my fortress has is a werebeast attack, and that's not a great risk.

Though I do need to put out alert dogs. Now.
>>
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Why aren't Giant Elephants/Men on the wiki yet? Aren't they in the game now?
>>
>>128314454
You can dump the individual seeds from their bags. When you're looking in the bag at its contents press enter on any item and then d. You'll toggle just that item for dumping instead of the whole container. It's a pain in the ass, but it'll clean up your seed bags.
>>
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Which bay12 forum members do you hate the most, /dfg/?
>>
>>128326241
you
>>
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>>128326241
>going to bay12 frequently enough to recognize regulars

you dun guffed
>>
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>81 dwarves and no militia yet
Fun times ahead!
>>
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I'm thinking of trying to make this in my next embark. I don't know how closely I can imitate it, but I'll try to get the most important features in, namely:
>caterpillar "feet"
>large, indoor "avenues"
>all imortant societal functions inside the same building
>swimming pools on the roof, where my dorfs can wash themselves
>spacious, two-level apartments for my dorfs

Also, while this hasn't got anything special to do with Corbusier's house, I plan on having a large reservoir on my bottom floor, feeding wells in every single apartment, effectively creating a system of "sinks".
>>
>>128327841
good luck with the wells, since you can't have wells above each other. I'd love to see how you sort it out.
>>
>>128329537
>can't have wells above each other
Is this true? I thought you could(although I've only seen it in Likot Udendeb, which is totally fictional).

Still, the only thing I'd have to do is add another floor between the living floors, dedicated to piping.
>>
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>>128329537
Can't you have something like that?
>>
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Best dwarf name?
>Ingish

Urist is a degraded meme at this point
>>
>>128326241
Toady.
>>
>>128329537
Yes you can. You can have any number of wells sharing the same shaft.
>>
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>>128327841
So threw this plan, as seen from the side, together. Each apartment is going to be either 2 or 3 tiles wide(probably 2, considering how grotesquely long they are).
>>
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>>128330727
>>
>>128331437
I fucked up completely, I though "e" was an elephant.

That explains many things in my last games. I did found it weird how I couldn't tame or butcher them for meat.
>>
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>Decide to load up DF after months of hiatus
>Make a new embark, roll random names
>The Power of Sound
I feel like I should do something special with this one. What would you guys suggest?
>>
>>128331601
Huge tavern. Dozens of bards.
>>
>>128331601
Militia. Turn them into band, and renames the dorfs after famous singer.
Nothing like having Freddy Mercury blasting the fuck out of a gob while the Rolling Stones are wrestling werebeasts and breaking their limbs one after another.
>>
>>128330835
Armok Tier

Unib
Nil

Good Tier
Momuz
Iden
Udil
Vucar
Obok

Alright fine Tier
Majority of names

Shit tier
Urist
Erush
Lokum
Logem
As
Ast
Peasant
>>
>>128331601
Craft/sell tons of instruments?
>>
>>128330835
Om.
>>
>>128331819
Any variation based on Armok.
>>
>>128330835
Armok tier:
>Tholtig
>Kib

Ok tier:
>Urist
>Likot
>Logem

Shit tier:
>Ast
>Ber
(the words are false friends in goblin tongue, meaning gobs can have them, too)
>>
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https://youtu.be/fZKfcZ2VvEk?t=197

@3:30 after the buildup
>>
>>128330835
Obok is really good.
Also Likot. Motherfucking Likot.
>>
A couple of questions:

1) I never seem to get sieged, despite having shittons of wealth. is there a specific trigger for it?

2) Fishing. Do I need to assign a dwarf to fish from a fishery, or will he catch fish on his own given nothing else to do?
>>
>>128323540
Because nobody added them yet.
>>
>>128333348
Maybe there's no goblins on the map at all.
>>
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>assigned my militia in a big batch by strength
>human got mixed up and sent to the danger room with the dwarves
>all was well until I hammered out the copper armors for the dwarves
>the dwarvish armor
>sent that human into the danger room butt naked

o o p s
>>
>>128333905

welp, time to start slaughtering the elven caravans to provoke an attack
>>
>>128333960
The tall ones are crude and strange but they are still our comrades against the elf and goblin menace. RIP.
>>
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Anyway have a quickfort file for pic related, or an equally good high-density plan?

Starting a new fort and I'm sick of manually designating this bullshit
>>
>>128334613
shrekt before her time
>>
>>128335181
The most comfy housing arrangement is to settle the caverns and build homes into the tunnel walls and stalactites.
>>
>>128335181
At least give give them 4 squares, Stalin.
>>
>>128335654

It's okay senpai, they get a bed, chest, cabinet and engravings all around
>>
>>128327121
How about mandatory conscription for three squads mate? Or if your design/economical dwarves are too important, setting up serated blades?
>>
>>128335909
why not both.jpg
>>
>>128335181
You can use it as is with chromafort or its alternatives and get a quickfort compatible output.
>>
>>128326241
Putnam obviously. And Thanks quietust
>>
>>128331601
Bowie temple.
>>
>>128333960
>Loving mother and wife.
>>
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>1x3 bedrooms
>>
So, I haven't played since 34.11 and working on a library. How exactly do you make books? I made some book bindings and a roller
>>
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>>128343556
The wiki still exists. And while a couple of things still need to be updated, you could at least have checked there first.
>>
>>128333960
>nicknaming your dwarfs for their jobs
I tried finging a "puking_man.exe" image but could not find one that express my disgust for you.
>>
>>128343743
Ah, craftdwarf workshop. I assumed it would be a new workshop and could never find it. For some reason I assumed it hadn't been updated my bad
>>
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>>128343897
Yes truly a dehumanizing practice which reduces an individual to nothing more than his decided utility. This denigration furthers the feudalistic aims of the capitalist class.
>>
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Here, I made another plan for my corbusier house.

Blue is water, black are walls/windows, purple is for enterprises(workshops and "locations"), and finally, yellow and green are apartments.

Apartment block in the middle might get removed in favour of the main staircase.
>>
>>128344339
>capitalist class
>feudalistic
Pick one and only one, memer.
>>
>>128346825
How is the building suspended?
>>
>>128347627
It stands on seven pairs of "legs", each leg consisting of a 3x3x2 pillar.
>>
So , fact that I have nearly 400 animals is one of factors killing my FPS?
>>
>>128348936
Yeah, but there seems to be only water, no floo-
Wait, nevermind, didn't realize one pixel is a wall and a floor. Feel a bit dumb now.
>>
>>128333348
>>128334169
in the new version, armies are "real things" not scripted, so they're actually sent over the overmap. So if you want frequent sieges, putting yourself smack dab in the middle of 6+ goblin fortress is a good idea.
>>
>>128349148
yes
>>
what's the smallest i can make a noble's office? 5x5?
>>
>>128350187
Heh, need to fix that, but there is to much work what slow down butchering stuff. Maybe I could at least stop them from breeding.
>>
>>128351112
5x5 and filled with magma.
>>
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>>128326241
That maxtm fagnut with his autismo tilesets.

*twiddles moustache*

>>128330835
Romlam (Cloak)
Reg Cogul (Glove Bootpants)
Gar (Destroyer)
Om Nomom Omnomomnom (Godly Cluttergod The Godly Cluttergod of Cluttering)
>>
>>128351391
>Feels good to have noble promoted from dwarf population who is still productive member of society and demans catapult parts only.
>>
So, is there DFHack for the new version?
>>
>>128351791
nigga have you memorized the dwarven language?
>>
>>128352552
https://github.com/DFHack/dfhack/releases/tag/0.42.04-alpha2
>>
>>128333116
>Likot
There's a Likot in my fort. The very first thing she did was cut a tree and get her arm crushed into an unrecognisable mass.
>>
>>128352005
Are catapults even useful?
>>
>>128323875
Hmm, I sort of tried that but it seemed to just mark the whole bag for dumping, or so I thought. Mainly because the little D symbol would just appear up top rather than next to the specific item I pressed D on.
>>
>>128352648
Only some of it.

Anriz is sky, Nil is hammer, Mostod is shame, Cos is cake, Mamgoz is dragon, Deler is steel.
>>
>>128351112
There's no minimum size. It could be a 1x1 with a valuable enough throne, or even a shitty throne with some masterfully engraved gem or ore walls.
>>
>>128354237
That's because when you see the list of seeds, you're technically "viewing" the bag they're in, and so the bag will be marked when you try to dump the seeds. In order to REALLY select the seeds, you must press enter while hovering on them, and THEN press the dump button.
>>
>>128352665
Cool, thanks!
>>
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oh boy rock blocks, metal bars and rough hewn gems. What's it gonna be?
>>
>>128354262
Did you just do that for fun? What's your IQ?
>>
>>128355143
Let's hope it's something better than your shitty tileset.
>>
>>128354237
The d shouldn't be visible in the bag's inventory screen if you're doing it right, but rather in the seed's description. You have to actually examine each seed you want to dump and mark it on its own description screen; if you're looking at a list of seeds you're one menu level too high, and will just mark the bag for dumping.
>>
>>128354738
Sounds like the kind of thing I'd fuck up, I know the screen you mean though, just never tried pressing D on it.
>>
>>128355438
During the last rhesus macaque raid I stationed my militia at the entrance. I have canceled the station order 3 times and even recreated the squad after setting it to inactive and whenever I activate my militia they go right back to standing around at my gate until they starve. Is it because they have no barracks assigned?
>>
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>>128355143
aaaaaaaaand it's a copper flask.
>>
>>128356431
>make a flask
>put spikes on it
https://www.youtube.com/watch?v=2ZPfgVSrPVY
>>
So, are plump helmets mushrooms or some sort of tuber?
>>
>>128356431
>spikes of brittle material
>spikes of soft material

Tode pls
>>
>>128356828
definitely mushrooms
>>
>>128354237
>>128354738
An easy way to dump everything in a container is to mass dump using d-b-d and then k-d so you don't dump the container itself. You can also dump in the stocks screen, all items are grouped so you can get rid of all seeds with one click.
>>
>>128356882
Never seen Llama Wool Spikes before?
>>
>>128355240
Not him, but it's not that strange. When a word and its meaning is repeated long enough(as is often the case with dorf names), it just sticks to you. If you like to play around with custom names, you should learn even more.
>>
>>128355986
>Is it because they have no barracks assigned?
Yes.
>>
>>128356948
Shit, thanks for reminding me about mass dump/reclaim. Haven't really had a use for it (don't like quantum stockpiles) since I started playing again a couple weeks ago until now.
>>
>>128355240
Well, I used it for a dumpstat, but I put a few extra points into linguistic ability so it evens out.

>>128357059
Plus anon here is right.
>>
>>128356735
Military training never ends, even on break.
>>
How do I find lairs in adventure mode? I only get the general area from asking about troubles
>>
>>128358371
Then you go there with the help of the map/quick travel map and when you arrive,you follow the compass. Then you look VEEEERY carefully for tiny almost invisible holes in the ground. Sometimes just a single ramp. Sometimes in the side of a hill.
>>
>>128358968

I never thought about using the compass. Just assumed it wouldn't be on there if I didn't know the exact location
>>
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>Delete Mastershit or we'll shoot!
>>
>>128318298
What is that a map of? Is it really supposed to be a map of a DF world gen?
>>
>>128362505
It was made by someone in an online cartography club based on a df map. It's got some creative interpretations of df map features, but is pretty similar to the map it was based on.
>>
>>128363113
Oh that's neat.
Disappointed though cause I thought there might be a 3rd party program that would CG-ify your DF world map.
>>
with DFHack or whatever, you can go to the stocks menu and pick the specific seeds and mark them to dump

I'm not sure if it works in vanilla
>>
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Fuck animals and all the little shits they blast out.
How can I keep track of all these little bastards?
>>
>>128365385
Separate them or fix them.
>>
>>128365385
Cage all females and youll never have an animal problem again.
>>
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is this story fake?
>>
>>128368535
Yes.
>>
>>128365291
There was a photoshop and a gimp script at some point. From what I remember they're not updated anymore though.
>>
>>128368535
Yup. you can tell its fake due to the idea of threads/bandages remaining as *things that exist* once someone's treated (adamantine thread does fuck all) and the idea that a legendary team does anything special. Last I heard, testing indicates that only diagnosis matters.
>>
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pls no die
>>
>>128371840
I still teared up from laughter. It's worth that, at least.
>>
>>128371840
All of the medical skills yield the same results regardless of skill level. The only difference is how long it takes to perform the job.
They're scholarly skills now, though, so your medical dwarves can get training and write books in times of peace if they have the right personality traits.
>>
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Are they ever going to change DF graphically? I know there's mods and all, but I'm just curious if they ever have plans for it.

Still loved the game though, I'm considering picking it back up again after forgetting the tough learning stuff.
>>
>dwarf builds a wall, somehow ends up on top of it, then starves to death before I realize

HOW DO YOU DUMMIES MANAGE THAT AND WHY DON'T YOU GET DOWN
>>
>>128374484
That'd detract Toady from making the game itself.
That said, I'd love it if he implemented some kind of texture pack api thing so individual sprites can be given to anything, rather than replacing leters with images.
>>
>>128374484
doubt it. Why add/change graphics instead of making/tweaking more features.
and as you said there are mods out there for graphics
>>
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quick post your oldest DF meme
>>
>>128375496
>Fuck elves
>>
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>>128375496
someone dwarf fortressify this meme ty lads
>>
>>128375496
3X3 stairwell
>>
>>128376007
>FEULCVKES!
>>
>>128339197
Fuck yeah. Ashes to ashes (a big magma flooder) and a prison at the top of a 30 z-level spaceship for major tom (the noble)
>>
>>128351791
0-15 don't lie, son. Even the Detroit Lions only went 0-16 once.
http://www.strawpoll.me/6497329/r
>>
>>128378502
>implying the tastes of others matters more than the my taste with my game
>>
>>128379202
Wat? Than the my... I'm kinda loopy, tooth cracked and I've got it packed but goddamn fuck you nature and wisdom teeth and all that bullshit, seriously, eat a bag of dicks god, you big nonexistent nigger!
>>
>>128379202
It doesn't. Play however you like, you'll just have to accept our friendly ridicule
>>
>>128376648
I dont get this meme. What does it relate to?
>>
>>128355143
what tileset is that?
>>
>>128379607
relates to the obvious inefficiency due to dwarves being more likely to cross paths. I usually install a statue in the middle to give happy thoughts.
>>
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>>128379356
>fuck you nature and wisdom teeth and all that bullshit

Wisdom teeth are some shit man. One of mine somehow ended up almost 90 degrees pointing forward at the next molar.
>it apparently has dug into my jaw bone a bit and might require bone graft after being removed
>still hoping that something just fucked up with the xray image
>>
>>128380770
i had to remove the next molar

it was inevitable
>>
>>128380770
>tfw my wisdom teeth came out perfectly fine and i dont have to get them removed
feels good
>>
>>128380770
My wisdom teeth were easily removed. So easily, that even though I just had novocaine, I didn't know the dentist had started until he had already gotten two of them out.
>>
>>128380770
Thought mine came in fine but the last ones cracked the tooth in front of them and it disintegrated one night eating pizza or some shit.

>onomnomnom, yum, pizza
>CRACK
>omnomnomom, yum, PAIN
>OH GOD WHY
>>
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>>128381674
Dorf dentistry when?

>Nurse, pass me the rum.
>Rum.
>Pass me the ale.
>Ale.
>Pass me the perry
>Isn't the patient sedated enough?
>Patient? Oh, yeah, pass me the war hammer.
>War hammer.
>*clonk*
>Now lemme just pinch those teeth out of there.
>>
Begone page 10!
>>
>>128385336
Toady, release 42.05 already so we can stop bumping it off page 10.
>>
>>128380634
>obvious inefficiency due to dwarves being more likely to cross paths
That's not why it's inefficient. Dwarves can and will cross paths on any stairwell. Making a stairwell smaller only makes it more likely, not less. It's inefficient because the center tile gives an extra pathing cost with no benefit. And the inefficiency is incredibly marginal. It's literally only 1 tile per z-level of extra pathing compared to your preferred alternative.
It's a meme because it's recommended in every newbie guide.
>>
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So I rolled back to the summer save after that brutal slaughter.

And I think this migrant wave is a writeoff.
>>
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>>128387965
The cloud passed right over them, but it seems there are no effects. They were still flashing with an X and hadn't moved; maybe it didn't effect them because of that? Some sort of spawn protection?
>>
>elf caravan
>nothing but spears aand a camel
>trade a single figurine for 12 spears
fucking elves they could have atleast brought seeds
>>
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>>128387965
I like the pretty blue color for the cloud, reminds me of the blue slime all over Cathelms.
>>
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I chose my militia commander well.
>>
Are Dfhack/Therapist/graphics packs/LNP/everything updated for the new version yet?
>>
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>14 migrant wave
>7 children
>>
>>128389423
dfhack and Therapist are, some tilesets like CLA but LNP isn't and most graphic packs aren't too.
>>
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>>128389562
I continue to wait, then.
>>
>go to make new adventurer
>lets see what they have for intelligent wilderness creatures
>spent a long time looking up creatures before deciding on Gila monster man
>can't start as an outsider
What the fuck is this shit
>>
>>128389967
Outsider animal people would be "feral," and so aren't currently available for play.
>>
>Elven caravan comes with nothing but sacks and cats
can these bloody knife ears be any more useless?
>>
>>128388375
Check their inventory. Do they show a coating of anything?
>>
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>>128392298
nope

gettin started on magma forges
>>
I haven't gotten a first migrant wave in over a year when suddenly the game Pauses and alerts me to a migrant wave.

Already I am excited to learn that there are other dwarves out there that can join my settlement. The wave starts with a female Tanner. It ends with her daughter right behind her.

A single mother dwarf... I guess that's why she was two seasons late.
>>
>>128392552
that's actually kind of sad. maybe after a while you'll get some engravings of their journey. the most i've gotten is an election and some dorf making love to a brute of vomit
>>
>>128392883
There's no father or husband in their relationship status. In fact, she doesn't even have a friend, just some people she's friendly with. I've got her cut gems for me.
>>
>>128393201
Adding to it, the kid just grew up.
Her main thought is 'Family is the true bond that keeps society thriving'

I'm starting to really wonder what these two went through.
>>
/dfg/ was strucken down in the 4chan valley's of page 10.

It was inevitable.
>>
>>128397441
Strucken!

Smuckers!
>>
>>128397362
you may need to writefag a bit m8.
>>
>>128397813
Problem is that there's nothing driving it. Just the unknown journey of Cilob Mamotdodok and her daughter Zuntir Tishisolin before they settled down into monotony
>>
>>128398847
that unknown journey is how you start. Why'd they leave their home? What happened on their journey that caused them to be the only two left in the migrant wave?
>>
>>128398847
Well, you've got an apparently immaculate conception. Next step is to make the kid a performer in your temple, and then a scholar until she writes a book. Build a cult around whatever god she worships, make her first friend captain of the guard, start up an inquisition, etc etc.
Get biblical. Make the story.
>>
>>128399034
“When Cilob first arrived at our tiny outpost “Pickprices,” I felt as naturally protective as any normal dwarf would, seeing a mother carrying her 12 year old daughter out of the dangers of the wilderness. We had made our journey here a year ago with the seven of us and two yaks to carry our equipment. Even then, it had been perilous and I'm still not sure how we had made it. So, I couldn't imagine what these two had been through to get here. In fact, I felt a little guilty for praying to Idos for some migrants to help our cause when She sends us these two poor souls. As much as I wanted to ask what had happened, the look Cilob gave me after she had Zuntir safe inside was all I knew I would ever get out of her. Even through all the harrowing events I've been in, that look made me feel like I was still a child playing make believe. I'll never forget the way her gold eyes shown through the darkness.

Working on more of it. Gonna leave this as my start prolly. Epistolary seems cool for DF
>>
>>128401697
it's a start. a damn good start m8.
>>
>>128401697
The second thing she told me was that she 'took care of animals.' That was it. She stated it in a very matter of fact manner. This was made worse as the first thing she told me was 'there's a dead dog out there' the night she arrived. The dog was our dog, and she knew it. We're good dwarves, but we had to focus on ourselves getting underground. I knew the poor dog had gotten into it with a mountain goat, but the last anyone had seen of him, he was limping pathetically away from us. At the time we were willing to just allow the dog die alone. Cilob made me feel guilty. When she told me that she 'took care of animals' I had to explain we didn't really have any animals to take care of. She nodded, and I felt stupid because it was obvious. I suggested rather indirectly to her that we needed some gems to be cut in order to trade for some cheese and wine. She stared at me long enough to make me feel uncomfortable and then nodded. Everyone else enjoyed the cheese we got from her gems except seemingly her... and me.

>>128402649
thanks, it's been awhile since I've written anything creative
>>
>>128403483
I regret the 'She stated it in a very matter of fact manner.' delete this mods
>>
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>>128403602
>>
Someone should set up some arena battles and take strawpolls for the victor, then post webms of the fights
>>
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>elven caravan brings in a tame lion and lioness
>accidentally trade something with wood
>>
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Looks like Prepared Meals are greatly in demand.

Time to get more kitchens running.
>>
>be anaconda man
>can't use tail/neck to coil and wrestle enemies
>half of battle strategy ruined
>>
>beating up stray animals at the edge of town to train my skills
>some kid gets too close and gets fucked up by my training macro
>already fucked up in the eyes of the town, extend training targets to the nearby kids
>end up fracturing some kid's upper spine
>falls unconscious
>this happens to be right beside a bunch of merchants peddling their goods in the street
>fuck it why not
>start singing
>bunch of merchants run over and start making horrible attempts at instrument noises right beside this fucked up kid
>he's drifting in and out of consciousness with a bunch of merchants horribly imitating instruments
>tfw every attempt at adventure mode my character turns into something between Hannibal and Obok Meatgod terrorizing townspeople no matter how pure my intentions at the start
I just wanted to be a singing wrestler traveling tavern to tavern before fucking up some goblins and demons, but then that kid was coming right for me and I had to stand my ground...
>Time to reroll and try again
>>
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New migration wave

not a good one gonna be honest.
>>
>>128410818
That is sad but not unexpected.
>>
>>128411842
It must be stopped by vio... lent... force.

Awkward.
>>
Hi guys, what should I hange in announcements.txt to get dwarven chatter displayed continuously, not only during the fight.
>>
>>128414453
Look for "conversation" word. (Found it)
>>
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>mfw ded general
>>
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>>128419243
I'm here for you.

You do need a fish dissector, right?
>>
>>128330835
sibrek the savior
>>
For how long is TLCM going to be an unfunny, pointless conversation between Misty and Cowsea? Since it's basically the same two sprites used in every still, it means that the only NEW things the OP actually does is writing unfunny lines for them. How can it take so much time?

>inb4 he does it volontarily, so you can't give critique
>>
>>128343897
I've been playing DF since 34.xx came out. I'm well past the point of caring for individuals.
>>
>>128424593
You could at least change nickname settings to put the nickname between the names instead of replacing the first name.
>>
>>128425191
I don't care plus in legends mode when something happens to them, or they arrive somewhere, I know that they're a dwarf I raised and molded with my hands.
>>
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Why do I have feeling this game is missing something really essential? Like there is some weird hole in middle of it that stops this game from being the best game ever?

And no, it's not graphics. fuck off
>>
>>128425303
Possibly because it's still only ~40% done, is missing vital parts, and a ridiculous amount of balancing and bugfixing.
>>
>>128425251
I reckon the nickname will still show up in legends mode with it in the middle.

Not going to chastise you over anything but it seems to me it'd lead to a nicer and overall more pleasant experience.
>>
>>128425303
Multitile vehicles and creatures(including boats and sea monsters), bigger variety among civs(different types of architecture for the human sites, improved elven sites with actual "indoors", improved dwarven sites with monumental halls) and improved warfare(more realistic army movements and sieges in adv mode, ability to make formations in both modes, et cetera), will bring it far closer to perfection.
>>
>>128426124
I don't agree with most of this, those are just more flavours.

For me its the economy balance and, a proper legends viewer where you can see things happen in the world as you go, digging invaders and the worse of all: FPS death.

Why is farming and craft so easy and powerful?
>>
>>128426683
Yeah, mostly this. Essentially, the world needs to become more "alive". Trade, diplomacy, and war needs to happen globally and dynamically, and the player fortress must be included in the same way the other actors are.

Every other necessary improvements (farming, crafting, improved sieges, improved army handling, etc) are part of those.

On the other aspects, we need more "adventure mode roles" (see dev page) and all that comes with it (better justice, ruins, crafting/terraforming in adventure mode); and as you said a much improved legends mode.

When all that is done, it's time to overhaul and the UI, so it has more consistency (reorganize the menus) and presents the necessary information in a better format (more charts, less walls of text; pictographics where it makes sense - adventure mode equipment, wound screen, etc).

Those are, in my opinion, the elements that need to be added/improved to make DF "complete".
>>
>>128427075
While I agree with all you said, I also think that sailing must be added to fully activate the world.
>>
>>128427341
Yeah, I consider that part of trade/diplomacy/war; or rather part of "other necessary improvements" that constitute those. It is, after all, nothing but a "water-caravan/army"
>>
>>128389423
the cutting-edge pack has been updated for .04, seems there's an issue with updating graphics on old saves so don't do that, otherwise should be fine
>>
>>128427450
Also, it's important that the chasm between adventurer and NPC, as well as player fortress and NP sites(all inhabited sites, not just dorf forts) is thinned out as much as possible.

This has partially been the case in adventure mode updates: when the world got activated and bands started conquering sites during play, the player was also granted the ability to do this(although it needs to be fleshed out), and when performers and scholars got added, both career choices became available for player adventurers.

In fort mode, the chasm between player and non-player ofrt is still too wide. This becomes apparent every time you try to reclaim a worldgen fort. It should go by itself that a world gen fortress should have every function requireed for fort mode play from the start(although parts of them might get ruined after abandonment).
>>
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>>128389423
>there are people that don't play the newest version because of tilesets
>>
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>>128389423
>>128389846
>>
Is there a way to organize people in therapist by what squares I have highlighted?
>>
Not sure if you know, but latest starter pack came out today.

http://dffd.bay12games.com/file.php?id=11309
>>
Does anyone have that picture of the neckbeard complaining about dwarf fort in a 4chan post (or someone else calling DF shit, maybe both) and then the dwarf tells him that he needs his help?
>>
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>>128433912
git gud pleb
>>128438314
this one?
>>
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What cheap laptop do I buy for dwarf fort? Whats the requirements regarding the processor?
>>
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How fix Toady's shitty code so that I can eat livers from my foes again?
>>
Why did Dwarf Fortress gain the reputation of "that game that's sooo different to understand because there's just numbers on screen and shit!!!" when there are so many Roguelikes around? I don't see people acting all impressed about NetHack or ADOM.
>>
>>128442515

Because it's the most public-facing roguelike around, especially with all the stories and shit.
>>
>>128440529

THANK YOU
>>
>>128442515
cumbersome interface system
>>
>>128442132
bump
>>
>>128442132
There's not a right answer to this. It depends on how well you want the game to run and under what conditions. There aren't any modern processors incapable of running df.
>>
>>128442507
I use an interaction to remove the [CAN_LEARN] tag before I kill them. Then basically all you need is a way to access it so npcs don't spam it (because they will spam it) like a gatekeeper ability that is [USAGE_HINT:ATTACK] and [TARGET:SELF_ONLY] which grants you the retardification ability.
>>
hey /dfg/. I I want to get into DF because I used to have a lot of fun playing it several years ago. I had a few questions though.

Do most people use Lazy Newb Pack, or completely vanilla? Whats the difference between a tileset and a graphics pack? Those that play non-vanilla DF, do you use a tileset or a graphics pack?
>>
>>128445143
I forgot to ask, Which graphics or tileset do you use if you use one at all?
>>
How can I become more popular in adventure mode? I've killed like 50 vampires and shit but still only have 2 party members.
>>
>>128445143
>>128445287
I just got the base game myself, and whatever utilities I needed manually, and then slapped Wanderlust on top of that.
I'm happy with the result, nothing crashed yet.
>>128445438
Try bragging about your violent acts to lords or some shit
>>
>>128445287
LNB is... well, convenient.
It's good to install tilesets, removing aquifers, cave ins, pop cap and other pluguins at the touch of a button etc. Not really fundamental, all you need is DF and MAYBE DTherapist (I can play the game without it but it really is godsend to manage jobs).

I use CLA because it looks really clean and sharp without losing its ASCII heritage imo.
>>
>>128442132
get intel. highest ghz turbo u can find. i5 is good. try to get skylake (newest intel cpu)

graphics not important for DF

if u dont want to hate yourself, DO NOT get 1366*768. this is 2016 not 2004

rule of thumb: anything over 14 inches isnt really portable. too heavy and big to carry around frequently
>>
>>128445143
vanilla with a larger ascii set is fine. therapist is nice once you get past 50 dorfs.

dfhack is nice when i used it. i esp liked stonesense to see the fort in a differrnt way.

however, i like staying vanilla so i dont have to wait for everything to be updated when the new version comes ojt
>>
>>128446793
What do you mean by larger ascii set?

>>128445708
>>128445568
Thanks for the replies guys
>>
What does /dfg/ like to do with caverns in advanced world creation?
>>
>>128446395
>>128442132

oh yeah, my budget is like £100

It is literally going to be used for nothing but dwarf fort while I babysit my family's toy shop.
>>
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>>128447168
Larger ascii sets as in sticking true to the CP 437 curses set.
>>
>>128447358
Max openness
Min density
15 to 66 water
More underground plants added to the raws.
>>
>>128447358
50 min openness
100 max openness
0 min density
30 max density
20 to 40 water
>>
>>128343159
>a dorf needing aything more than a rock slab to sleep on/around
>>
>>128380072
Phoebus
>>
>>128453046
>what are cabinets for tattered clothes
>what are doors
>what are personal 2x1 temples in dorf rooms with a statue or something relatable to the deity
>what are personal dining rooms
at least 2x3 is needed, and 3x3 room just looks nicer
>>
>>128445143
>Whats the difference between a tileset and a graphics pack?
http://dwarffortresswiki.org/index.php/DF2014:Graphics
This is a good start.

>Do most people use Lazy Newb Pack, or completely vanilla?
The LNP bundles a bunch of utilities and tilesets, and adds a fancy GUI to existing settings you'd have to edit text files for. Essentially it IS vanilla. Just more convenient, in the past often more prone to error, and slow to update.

It doesn't hurt to use it, but you don't need it either.

>Those that play non-vanilla DF, do you use a tileset or a graphics pack?
A matter of terminology, but using a different tileset (default graphic is a tileset as well) doesn't make the game any less "vanilla".
I know what you mean, but I'm just saying to make you understand that your choice of graphic has no impact on gameplay (and isn't any faster to learn either), and you shouldn't let anyone bother you because of your tileset. Just pick whichever looks the nicest to you.

I use CLA. Taffer, Duerer and wanderlust are damn beautiful as well.
>>
Is there a command in df hack to fix a limb for adventure mode? I got damaged in the arm from a fall and I don't want to load a save all the way back.
>>
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hopefully the elves won't show.
>>
>>128445568
THAT FUCKING STOCKPILE JESUS CHRIST.
>>
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>>128455914
>3x3
>>
>>128450542
>>128452245
Unrelated anon but do either of you have a problem with your worlds only having 40-50 layers till HFS?

I've been playing with very open caverns and this happens every time. I don't know how to get around it other than adding more layers between caverns.

>>128450131
I would really like this tileset if it threw away the dorf icons and put back the original.
>>
>>128456201
Why don't you edit it then? Simple enough.
>>
>>128456128
Let me know when toady optimizes his game and you don't need a supercomputer to run 5x5s.
>>
>>128456325
I haven't edited it yet and it would take some time to gen a world and embark. Since the topic was brought up I'd like to know what others experience is.
>>
>>128456201
I have problems with having 150+ layers with 3-6 solid layers between each cavern layer and the goddamn magma sea spilling into the HFS.
>>
>>128455914
>the elves arrived immediately after the siege
fuckers

now they sit there lagging up my shit for half a season.
>>
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>>128456518
I was talking about the tileset.
>>
How do I select myself with df hack in adventure mode? I'm trying to change my species but It keeps having no unit selected in the UI.
>>
>>128457091
oh

Because I'm perfectly satisfied with ascii and if I fancy a change I have many options, including that one.

It'd be nice doesn't make it worth the effort of making it match right.
>>
>>128456378
stairs you nigger
>>
>>128457575
What is the Reddit approved stair design then?
>>
>>128459616
ramps you dingus
>>
>>128459979
>ramps
filth.
>>
>>128459616
2x2 or ramps are the only correct solutions, 3x3 is the ultimate "just got off my first youtube tutorial series" plebmode
>>
>>128460972
there is literally nothing wrong with 3x3 stairs except that dfg meems about them.
>>
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>flying tundra titan that breathed fire

I should count myself lucky that my fortress survived, but at steep cost none the less.
>>
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>>128456201
>>
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>>128463325
I LIKE THIS
>>
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I have had a few successful forts, but always played in generally easy biomes. What should i look for in my next embark location that will be fun but not kill me in the first 10 minutes?
>>
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>>128463485
Rock on, I like useful suggestions or criticism! I keep all the old parts laying around in various .xcf's anyways so it's easy enough swap parts in.
>>
>>128465203
Fuck, I loved the Treasure Island anime. Next to Future Boy Conan, it's my 70's favourite.

Boats when, Toady? Treasure hunting when?
>>
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>>128466115
Bump for climbing a bump.
>>
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>giant kea
>>
>>128319171
Ive actually never lost or had a tantruming dwarf in the 7 months Ive been playing,
Never had a siege or a war either.
Am i playing wrong?
>>
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how rip is this guy?
>>
>>128472498
Thought he was going to be alright, albeit with a limp.
Then I got to the bottom.
>>
>>128470167
Aren't you the guy who wanted to run the succession fort? I recall you rolling a 23. Where's the first update you shithead.
And yes you're playing wrong unless you build fuckhuge megaprojects to compensate. Survival isn't the point, you could just wall your dwarves in with a couple farms and awesome engravings and furniture all over and live forever.
>>
how do i make the werebeast faggots fuck off my fort
>>
>>128474246
>you're playing a singleplayer game wrong
>you're playing in a way that's different than the way I do, therefore you can't have fun doing what you do

Fuck off.
>>
>>128472498
He might make a full recovery if your medical staff can get him over the initial trauma. Pulping doesn't seem to prevent dwarves from healing their injuries, though it's implied that it should. With a left foot/right leg injury like that, though, he'll be laid up for a long time if he does survive.
>>
>>128474304
Bloody murder. Or disable them in advanced worldgen if you're a pussy.
>>
>>128474348
Dude asked whether he was playing wrong. I gave my opinion on it.
And I still say that everyone who plays for a longer period of time will get bored of surviving if it's not against the odds.
>>
>>128474973
The point is that you simply cannot play this game wrong. If you're having fun doing what you're doing, then you're playing it correctly.
>>
>>128475058
Unless you're using one of my tilesets.

In lighter news, SECRET WARS 9 FINALLY, FUCK DAMN SHIT!
>>
>>128475058
I understand, but I doubt that just building an infrastructure and then doing nothing can be fun in the long run. I also acknowledge that the choice of words might have been too extreme, but I'm pretty sure you still understand what I'm saying.
And I am getting the impression that this specific tripfag just red about this cool totally complicated game and found out about boatmurdered and battlefailed etc. So he thought it would be an ebin idea to make a cool succession fort (which is a regularly suggested thing that never works out). And he wanted to roll for turns despite not everyone being interested because that's what 4chin does. I think there was a guy who would have done a year but our tripfag refused because he had to roll a 23 first. When he had to do the first year himself he apparently pussied out.
This probably influenced my tone towards said tripfag.
>>
>>128474626
>>128472875
>>128472498
rest in pieces, you were the first death of this fort
>>
>no new bug fixes in the change log for over two weeks

Toady
>>
>>128474246
yep, its me, had to work some things around, and i havent been able to play much actually.
And no, im not paticularly trying to survive, and i havent always embarked in easy biomes, its just that I have never experienced the losing is fun verybody talks about
>>
>fort is 2 years old
>FPS 8 (8)
>>
Can someone explain ballistas to me?

Do they have to be built on high z levels? Can they be ground level? Is there an advantage to either? Does a dwarf have to man it? Can you have dwaves switch between manning it kind of like patrol routes?
>>
>>128476065
check again
>>
>>128478114
You build them. A siege operator fires them in the direction they were built in (preferably down a corridor). Use fortifications. They need ballista bolts and fly in something resembling a straight line, probably veering left or right if the operator is shit. When they hit stuff it gets killed pretty dead.
>>
>>128477639
it's completely impossible to embark in a small world with an embark size of less than 5x5 amirite?
if you managed to get down to 8 fps in 2 years you must be retarded
>>
How am I supposed to have fun with 39 dwarves?
Most of them are just moving shit around because I'm not making anything, is there a way to tell them to just make shit on their own?
>>
>>128482002
3x3 small world you nigger stop being a smartass
>>
>>128481793
Yea but is there any advantage if they are on top of a tower or high ground as opposed to a hallway?
>>
>>128482191
you are lying about one of those statements then. either that or you're running the game on a handheld calculator
>>
>>128478114
It kind of seems you like don't know about the wiki. You might want to check it out. There's a link in OP.
>>
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>>128482258
None, they don't work the same ballistically as catapults do, a ballista can generally shoot across an embark tile or two before the round drops, if not further. They're best for setting up at the end of a kill corridor.
>>
>>128482096
No. Get creative. q will let you designate workshop orders, b>C>w makes walls.
>>
>>128483724
time to build a castle then
>>
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Check out my fortress, guys!
>>
>>128485553
>Hasn't built roads

Fucking pleb.
>>
>>128485553
>3x3
>>
>>128485553
>tileset
Fuck off casual.
>>
>>128485553
>No comfy inn
Why even use the most recent update
>>
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>>128486478
>>
>>128457226
"l"ook, and put the cursor on yourself
>>
yes.

YES

FUCKING

YES!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>
>>128489408
>yes
>>
>>128470167
I use "losing" to refer to a fort that has reached a point where it will be A) no longer fun and B) getting worse.

I don't consider it losing if the fort is invincible or likely to be never challenged ever again but no longer fun, I consider that 'winning' (in the sense that getting the Orb of Zot is 'winning' in Dungeon Crawl).
>>
>>128447651
Get a laptop with the highest single processor speed. Not some quad core with 1.6ghz. All that matters for dwarffort is single processor speed. Hyperthreading and shit like that have no effect.
>>
>>128461423
The middle tile is only used to waste time.
>>
Ah hah! Just wrote an autobiography which covered this: >>128466115

Neat. The next one I wrote mentioned an apprentice I had, the joys of taking over a historical figure!
>>
Hey /dfg/, Imma going to get back into DF, but I got a question, do we have an Accelerated/Masterwork-without-the-Masterwork type mod for v42, or should the same RAWs work?
>>
Has anyone in this thread found a giant elephant or a giant elephant person yet?
>>
>>128494639
Giant Elephants: yes, elephant men, yes, were-elephant, yes, giant elephant man, no.
>>
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>>128493680
>write another book
>realize that when I thought I was grabbing a prisoner to escape a dark fortress with I actually grabbed a full grown elf bitch
>notice one of the books I wrote mentioned a husband
>open-legends
>f imimi
>killed by goldenbristle the hydra
>f goldenbr
>I have a quest
>>
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>>128494895
>Giant Elephants
>>
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>>128494895
>giant elephant man
>>
>>128496041
>I actually grabbed a full grown elf bitch

Everything turned out better than expected
>>
>>128494895

I wonder if giant animal people can be werebeast'd or vampirified.
>>
>>128497352
Surely not worse than giant orca man
>>
>>128498773
>Meat 1240-1370
>>
>>128498446
any adventurer can

had a elephant man werepanda, he died due to a night monster that was able to pierce anything with their fists, that monster destroyed a whole army camp really fast
>>
Has Toady ever mentioned implementing non-megabeast inorganic creatures, like rock men snowmen?
>>
>>128489408
>Enjoyblockade
Hope you like mandates, anon!
>>
>>128499861
http://dwarffortresswiki.org/index.php/DF2014:Iron_man
>>
>>128494639
>>128494895
There isn't a giant elephant man. There are elephants, and they have a giant- variation and a -man variation.
>>
>>128499861
http://dwarffortresswiki.org/index.php/DF2014:Blizzard_man
http://dwarffortresswiki.org/index.php/DF2014:Amethyst_man
http://dwarffortresswiki.org/index.php/DF2014:Magma_man
>>
>>128500583
>>128502941
>tfw none of them is playable
>>
>>128504083
[LOCAL_POPS_PRODUCE_HEROES]
[LOCAL_POPS_CONTROLLABLE]
>>
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>>128502735
Yeah, woulda noted that but pain, mouth, etc. Brain work off and on atm.
>>
>>128504464
What's your point?
>>
>>128505408
It's easy to make anything playable now, instead of adding in dummied entities you just add those tags.
>>
>>128505787
Again what's your point?

Tell me how to do it shitlord.
>>
>>128504748
So I had a werebeast come to my fort I think. It killed a child and attacked another dwarf before disappearing. Should I kill the dwarf that was attacked? If so, how?
>>
>>128502941
>cannot tame
>can't butcher

why live fuck this gay earth
>>
>>128506234
didn't mean to quote this
>>
>>128505992
If you's trollan, gj, if not perhaps you should have put a couple points into reading?

>instead of adding in dummied entities you just add those tags

Do you need a handholding explanation of how to add tags to a creature? Because my tooth hurts and I'd rather you try and fuck up than be any more helpful than this.
>>
>>128506643
Will adding those tags make those creatures visit your tavern? Cause I don't think I want a bard magma man playing at my tavern
>>
so is there any reason why my farmers aren't harvesting their crops? they plant them just fine but they just leave them there.
>>
Ah, worldgen, you harsh mistress. Making new worlds that'll be awesome is rough.
>>
>>128507287
Never seen many random animalman performers so... maybe?
>>
>>128508073
Fuck I'm doing this, will report anything unexpected
>>
>>128506234
Read the combat report and see if the dwarf was bitten. If yes, consider that option.
>>
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>>128508883
Good on ya.
>>
>>128506234
better idea: build a room for them outside the fort and only open it when there is a siege.
>>
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Threw it too early the third time so I didn't get to stick it in them again. T.T
>>
So how is this version different from 40.xx?
>>
>>128516502
Read the changelogs
>>
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theres a diplomat milling about my dining hall and i cant get rid of her
my expedition leader is free and has an office so i dont think they're waiting for a meeting
>>
>>128516502
social/tavern element, fort visitors aaand you can customize your adventurer's appearance (via rerolling it) and personality, so you can have a large adventurer each time
>>
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2 more floors to go. and then i can move onto my forward fortifications
>>
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>>128516502
>>
>>128507438
Make a food stockpile.
>>
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>>128516502
>>
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Game slowed down as I was flying through the air so I grabbed a screenshot because I figured I wouldn't get that chance again.
>>
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>>128522480
I was right.

Ow god, my soul hurts.
>>
>>128522480
>>128522570
In the future try not to do that
>>
>>128524931
Well, you have a point, the trick to flying is to throw yourself at the ground and miss.

It is very hard to do this because there's no real way to practice without the risk of a mountain jumping up and slapping you in the dick.
>>
>>128525116
Its important to equip a shield and use a high blocking skill for such situations
>>
>>128525201
I can't find it, but for some reason I immediately thought of that drawfag pic of a dwarven shield maiden using her baby as a sled over spikes.
>>
>>128465203
Glacier, my dude. No need for evil biome, because if its reanimating it'll likely kill you quickly. But a glacier will either ruin you or force you to get more resourceful. Bonus points if you don't have to rely on the trade caravan at all.
>>
>>128525958
I'm procrastinating because its such an effort to gen a world, but I love the idea of the evil glacier in one hex, cozy forest in the hex below. I got it once.
>>
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>>128465203
Settle the caverns and scorn the surface world like a true dwarf. Kill any surface scum who dare enter your tunnels.
>>
So can you defile temples to receive night creature curse nowadays?
>>
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>be chillin in the tavern with some phat ass bitches
>drinking some fine ass potato wine, real classy shit ya know
>even sprayin it on bitches titties
>It's poetry slam night at the club
>get inspired after some drunken idiot rambles off some poetry
>gonna write some poetry, bitches love poetry
>halfway through, feel uneasy and some asshole spills my drink all over my great work
>poetry fuckin disintegrates or some shit, I don't even know
>bitches all laugh and leave
>now how am I supposed to get bitches?
>look around tavern for the shithead who pulled my attention away
>bitch nigga must've ran away when he heard me mumbling my mad rhymes
>bust out some more paper and ink, gonna get some bitches up in here
>spend 10 minutes on my new rhymes before I start feelin uneasy up in this bitch again
>some little nigga just runs up and steals my lyrical genius
>get up to chase this bitch
>all of a sudden, some big ass goblin runs down the tavern staircase
>ain't even scared, he may be a big goblin, but he still a bitch ass goblin
>"ayy bitch! whut tha fuck you doin interruptin my lyrical mastermind!"
>I bet that nigga don't even know common
>Gonna jump this fool with these drunk niggas, he ain't even stand a chance
>oh fuck, he just came at me swingin and got a lucky hit
>"yo brotha's, I need some backup in this bitch!"
>them bitches don't even put down their drinks
>that fuckin bard doesn't even miss a beat
>fuckin goblin bitch-slaps me with that shiny stick
>fuck, can't breath
>oh fuck, nigga down nigga down!
>tavern continues to hold their poetry slam while this goblin beats my head in
>mfw no more bitches
>>
>>128532170
you just got worked nigga

he called lord for a reason baka
>>
So, bets on what Toady will make worse with the adventure mode reputation updates?
>>
Help me, /dfg/. I don't know if it's a bug or did I fuck something up. I have, or rather had a functioning library, with one chest only, because who needs more. Scholars came, wrote some shit, took some other written shit, normal library life. But now the writing supplies in the chest depleted, and nobody wants to fill the chest in, even though I made a shitload of scrolls and quires, which are now rotting on my finished good stockpile. Anyone know why would that be? Is that a bug? Tried removing and rebuilding the chests, didn't help though.
>>
>testing maps to see how much space between caverns feels right

>notice candy reaches all the way up from the magma sea to the third cavern layer - 15 levels

>after the very topmost layer there's a clear shaft down to HFS

what a trap.
>>
Can I expect more settlements (hamlets, dark pits, dark fortresses et cetera) to be made AFTER world gen? I can't definitively say from my own experience and the wiki/forums isn't revealing.
>>
Have there ever been attempts at DF on Android?
>>
>>128535520
Porting it to android would be a lot of work for toady and I don't think it's on his to-do list. An emulator would probably get less than 1 fps if you could get it to run. And even then the game would require a keyboard and make no use of the touchscreen so you might just as well use a laptop.
>>
>>128535048
Sites get conquered and change ownership since 40.xx. Bandits fuck up towns (ruin buildings and shit), but only when you're not there and roam around somewhere in quick travel. That is, site changes are only realized on an abstract level. Furthermore I don't think newly made sites made it in.

I'm curious too, so I'll see what I can find in the devlog. Maybe you want to look through the FotF thread in the meantime.
>>
>>128533837
>library slaughterhouses might not exist anymore
>random tavern murderfests seem to have been fixed with goblins recognizing that they shouldn't flip out and start fights all the time
>this will accidentally fix the "drinks the <<steel toy axe>>" bug
>nobody will ever know why
>>
>>128537548
>this will accidentally fix the "drinks the <<steel toy axe>>" bug
>no more unintentional vore
why even live
>>
>>128537141
I'll check that.
>>
What's the text a liaison greets you with before they start listing all the refugee and army movements, every little site change and other useless shit?
>>
>>128538265
I'm not googling it, but is there a category for self-vore?

Voresturbation?

Yeah... definitely not googling that.
>>
>>128538337
>>128537141
>>128535048
So I went through the devlog, and have found a few entries that relate to world activation, but the only thing that mentioned site creation at all was a paragraph about army camps (the little tents) being created as 'temporary sites' to reduce the memory footprint.

Ironically, I think due to a bug (or several), they are currently effectively permanent and block armies from reaching you sometimes. Though that might have been fixed.

I put all the info I found here

http://dwarffortresswiki.org/index.php/DF2014_Talk:World_activities

When I remember it and find time to, I'll make a thread on the forum asking about verifications of a few things and expand the page.

>>128539064
I would be surprised if you wouldn't find a thread on /d/ right now.
>>
What's the difference between the LNP and the Starter Pack?
>>
>>128506240
>butcher magmaman
>spills a glob of magma in your butchery
>>
>>128539896
This is the cozy little corner of 4chan I like to hang out in. Where we talk jovially about horrific atrocities and maiming and nightmarish administrations but don't feel as much need to bitch at each other because this is more like a support group than a regular vidja game discussion.
>>
>http://www.bay12forums.com/smf/index.php?topic=154961.0
I hate the Bay12 forums.
>>
>>128542451
I don't
>>
>>128539920
different names for the same thing
>>
It's impossible for the Ages in world gen to continue on from Age of Myth because of forgotten beasts and megabeasts just slaughtering everything and never dying right?
>>
do you build your tavern above or underground?

i want to build mine above but i'm worried about invaders and i dont have enough blocks to build a wall around my area
>>
>>128542451
>stoner furry who plays dwarf fortress
wow, this guy must be a winner IRL
>>
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Wow, four dwarf holds in the whole world.

is it possible for them to be wiped out and only my fort being the only bastion of the Dwarven race?
>>
>>128544030
>i dont have enough blocks to build a wall around my area
dig deeper
>>
>>128544030
Near the cavern entrance
>>
>>128544070
>All of those pits

Please check how many goblins are there in your world I'm really curious and yes actually as it stands it is highly probable, but it may take some time
>>
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>>128544340
I'm too much of a casual for this shit.
>>
>>128545206
>only 105 dwarves

You know what to do, make a fortress that will unite them all and protect from the goblin menace, it is your destiny.
>>
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>>128545206
>goblin ruled worlds
>>
>>128545206
>The Sin of Virgins
l-lewd
>>
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>>128545406
I make fucking awful forts but I'll try to save them.
>>128545442
>Yet is still fucking called The Age of Myths
I want my Age of Goblins.
>>
>>128545846
Don't goblins count as non-mundane, meaning that their sole presence in the world makes it more "mythical"?
>>
>>128545206
Holy shit that world is insane.
>>
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>>128545206
>more kobolds than dwarves
>>
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>>128542451
>hmm I'd like to make a thread about smoking weed. I wonder what's the best subforum for that kind of thread is
>Ah yes of course, the adventure mode subforum!
>>
>>128548728
I guess he ventured too far from his home
>>
>>128546378
Yeah but age of myth is related to titans, megabeasts, semi-megabeasts you know mythcal beasts. Mundane and non-mundane only really count when you enter the No Great Power stage.

http://dwarffortresswiki.org/index.php/DF2014:Calendar#Ages
>>
>>128539896
You are a good man, anon.
>>
missing dwarves keep turning up dehydrated in trees

what up with that?

i think it's been in plant gathering zones so far. do the other dwarves take away the step ladder before they're down?
>>
>>128537135
My tablet is the faster replacement for my notebook and has a keyboard.
>>
>Goblin Siege
>'Well okay then time to rally the mili-'
>Squad of Cave Dragons

How fucked am I
>>
>>128534642
bumpan the question
>>
>>128551334
I believe in your dwarves, Anon. You'll be fine.
>>
>>128551334
Just use cage traps on them
>>
>>128551334
The dragons themselves are kinda weak, but there is a risk that their sheer size scares some of your soldiers.
>>
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>>128551334
>>
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bump
>>
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>tfw you need to bump the general back from page 10 two times in a row
>>
this game suck i cant make computer in game how do i make game dwarf computer pumps dont work
>>
>>128559740
>1½ years for a fucking pub and library

People have given up on this game, just like Toady has. I couldn't more obvious that he just wants to be done with DF forever.
>>
>>128560485
Toady has to realize the fact he needs to outsource the game or just get some help. Maybe even get actual money from by selling it for like two burgers.
He will die of old age, or worse, before the game will be finished.
>>
Just downloaded the game and gen'd my first world. What now /dfg/?
>>
>>128561781
now you have FUN. you can watch a video tutorial or read the wiki to get the basics, if you so desire.
>>
>>128561781
Click "Start playing" and start playing
>>
>a giant kea has stolen iron anvil
>>
>>128560485
It was ~10 months, and he also added procedural generation for music forms and instruments, poetic forms, and dances, a base for a tech system, temples, worldgen festivals, a new syndrome effect mechanic, a new service mechanic, new needs, a revised leisure system, finer control of adventurer customisation including full personality control, and the ability for dozens of sapient species to join civilization.
I know your post was bait, but there are new players in this thread who will actually believe your bullshit.
>>
>>128560485
Toady is literally autistic. He will never get tired of programming DF because his brain is broken.

In many ways it makes him the perfect dev, but it also means he'll never think to outsource or differ from his vision based on community feedback.
>>
>>128538584
Greetings from the mountainhomes. Let's discuss our situation.
>>
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>>128565095
>(You)
>why the fuck did he quote me?
>what's that supposed to mean?
>oh right, right.

Thanks!
>>
I'm (still) looking for a laptop to purchase for the sole purpose of dwarf fort

I think I've found a solution.

Ebay has a bountiful stockpile of used thinkpads

I could get a £120 2009 Thinkpad with 2.5GHz

Is that gonna be OK?
>>
>>128562068
>>128564528
ty
>>
>>128564763
40.0 was in July 2014, 42.0 in December 2015.
And what he added in 42 was some nice flavor, but something only the most autistic players can truly rejoice about. It was fucking nothing compared to what was introduced in other major patches in the past. To truly think this game has developed effectively lately you must be really fucking delusional, or have Toadys dick extra deep in your throat.
>>
>>128565690
Of course it's gonna be ok. The more single core performance (and RAM to an extend) you have the better. Anything else doesn't matter.
>>
>>128565485
DUDE
WEED
LMAO
>>
>>128566032
The last .40 update came out in January 2015, though, and there where many added features that had been added since the first .40 release by then.
>>
>>128564763
>procedural generation for music forms and instruments, poetic forms, and dances
Yet another flavor of wall'o'text generator which spits out shit never to be meaningful.
>new syndrome effect mechanic
Another tiny notch to horribly underdeveloped system which is severely underpresented in game.
>new needs, a revised leisure system
Another half-done mish-mash which replaced semi-playable mechanic (social this time) and will stay in this incomplete state til kingdom come.
>finer control of adventurer customisation
You mean reroll button?
>ability for dozens of sapient species to join civilization
They've been joining civilizations since the vampire release. And visitors don't really join your fort. Not to mention I've yet to see a furry come to bar.

Really, last two updates were the longest to wait and most boring.
>>
I need some advice on how to make a magma trench with a drawbridge without A). Frying my dwarves when trying to make it B). getting dwarves stuck in the trench or C). having it filled with up ramps that goblins can just use to sneak in.
>>
>>128566932
This is some really basic shit. What's the problem? I hope it's at least the lava is from volcano and you're not pumping it?
You know how to use floodgates right?
>>
>First reclaimation attempt of human fortress
>Only had two migrant waves
>This

I've got like 10 poorly trained soldiers.
Oh, and did I mention that grackle men are also raining down from the skies?
Truly these are the end times.
>>
>>128566787
>Yet another flavor of wall'o'text generator which spits out shit never to be meaningful.
Just your opinion.

>Another tiny notch to horribly underdeveloped system which is severely underpresented in game.
K.

>Another half-done mish-mash which replaced semi-playable mechanic (social this time) and will stay in this incomplete state til kingdom come.
It changes the behaviour of the characters radically, and makes them feel more alive.

>You mean reroll button?
For the appearances, yes. But the personality screen allows you to fine-tune your adventurer's personality in detail using sliders.

>They've been joining civilizations since the vampire release. Not to mention I've yet to see a furry come to bar.
They haven't become fully integrated until now. Not until now do civs actually have diasporic communities consisting of different types of animal people.

>And visitors don't really join your fort.
They do. There was a bug in the early releases that prevented them from applying for full citizenship, but it's fixed now. They DO become full-fledged citizens now.

>Not to mention I've yet to see a furry come to bar.
It has happened to me quite a few times. I guess you just play small worlds where nothing happens.
>>
>>128566787
>Really, last two updates were the longest to wait and most boring.
40.xx was the most important update for any and all future features.
in 42.xx, the revised needs system was the most important change. The adventurer customization is just part of . Adding taverns was high on the priority list for a while now, and the rest just came naturally with that.

42 was pretty much a stepping stone to the next version, or a supplement to the last, but downplaying the importance of 40.xx is just completely silly.
>>
>>128566032
>>128566787
It's like people forget it's supposed to be a fucking fantasy world simulator.
>>
>>128567391
I don't know, channels don't really seem to work and while floodgates seem like a solution it usually just ends up with me losing a miner trying to get lava into the trench.

And no, this is underground magma, I don't think you can embark on a volcano. I mean I want this magma trench underground, using this magma to make a safe zone, sort of.
>>
>>128566932
>having it filled with up ramps that goblins can just use to sneak in
Magma-safe goblins since when?
>>
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>>128567474

Forgot pic.

Update: A small war party charged out and killed the two necromancers in the front. They then switched to inactive and retreated from the undead horde. The other invading group was killed by the undead.

While the military reforms, the citizenry has evacuated underground to quickly discuss their next move.
>>
>>128568045
So I take it you're new player then? You really shouldn't be messing with underground magma. The only way to bring it back to the surface is to make a complicated magma-pumping system, something that even experienced players can screw up and flood their entire fort with magma.

Here are some other alternatives for your trench:
>water
you can just drown them, you dont need magma

>beasts
Nothing cooler than watching goblins fight to death with lions and polar bears

>traps
self-explanatory
>>
>>128567934
>we don't want a crappy fantasy world
>we want a crappy fantasy world generator
>>
>>128568825
I do.
>>
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>>128568045
>>128568751
And, yes you can embark on volcano
>>
>>128568825
>fucking toady, why aren't you doing [unspecified thing], what I want, instead of doing exactly what you planned to do from the very beginning AND told us all about!
>what a fucking waste of that 0 dollar I spent on that game
>>
>>128567503
>makes them feel more alive.
There's a couple of children in my fort right now which is happily playing with shit completely unphased by the fact their mothers having died in gob invasion just recently.
Really, surviving one third of a fort completely doesn't give a fuck about a hundred of corpses they used to hang out before.
Talk about "alive" again.
>>
>>128569119
That's odd, I got half the fort getting bad thoughts, job cancellations over trauma and 'mourning' just because a couple of guys died.
>>
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the area with the 4x4 areas is supposed to be my dining hall, and the area directly connected is the processed food storage.
the area above the hall is the kitchen, above that the unprocessed food storage, on the side refuse storage.
I'll link it it to some crafters so I can recycle the bones and hides
r8?
>>
>>128568751
Well I want to blow them up, like dynamite and shit or run them over with minecarts and magma seems like the next best step.

And I don't want to pump it to the surface I want to make a trench using the magma I found, meaning on the same z level.
>>
>>128571591
Why do you need defences in magma levels? Well whatever just use the same plan that is used for magma furnaces.
>channel out the area you want to be in magma
>channel down a downward shaft in which magma will flow down (the only way to break in to magma lake safely is to dig it open from most uppermost level of the magma lake)
>put a magma safe floodgate in the hole where the magma comes from
>dig your miner out of the trench, and replace the dug out block with magma safe wall
>open the magma lake from top
>open the floodgate
You dont really even need the floodgate, but it's there for safety. You probably didn't understand anything but it's really hard to help without pics.
>>
>>128569006
Is this the seed with this volcano on an island?
>>
>>128573681
I don't know, I got it from google.
>>
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>>128575759
Didn't this loli explode into pieces a little above in the thread?
>>
so i thought i'd build a tower structure ontop of the entrance of my fort for my future marksdorf squads to defend my for and i had a shitload of siltston. the floor is perma suspended for some reason and my dwarfs refuse to pick up anymore siltstone to finish the job.
>>
>>128576498
That was a test aim to the southeast, sometimes I fling myself and see what happens after saving since it's hard to tell if there is a clean shot down or not.
>>
>>128576770
never mind figured it out. used the wrong kind of stairs.
>>
>>128566787
jesus christ, you sound like the type of person that feels really shitty about his life.
You cant possibly be thinking that that is a good critic of the gam, right?
pussy ass nigga
>>
>>128577189
Some deaths I'm cool with, but ones where I try a test fling and slam into a wall of air immediately are just bleh.
>>
>artifact iron shield
at least it was a fey mood and not a posession
>>
>>128569960
Those 1 tile corridors are gonna play merry fuck with pathfinding.
>>
>>128560485
You may not appreciate it, but this is one of the bigger updates and one of the bigger deals for both adventurer and fort mode.
>>
>>128581471
yeah changed it to two two wide doorways
>>
Is Toady ever going to change ocean/sea naming in world gen?
I find it somewhat annoying that the ENTIRE body of water around the world has the same name.
It's a little thing and I'm being a bitch, but I would love to see improved naming.
>>
>>128581880
Don't worry, it will be in the next patch alongside a shitload of other meaningless crap anyone barely cares about.
>>
>>128581880
Probably. We might even see it in the next update cycle, when he gets into myth/magic. Tying regions' features to deities and powers has been a vaguely-alluded-to goal for a while, and it wouldn't he surprising if naming was tied into that.
>>
Is there any way to set advanced parameters more quickly?

I dont feel like pressing the same button hundreds of times to set a lower End Year
>>
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>>128583246
Hit enter and type a number.

>>128581540
Someone asked about the animal people heroes and stuff.

One of the few keeps I have been in which didn't erupt into a bloodbath immediately, I wonder if the presence of multiple Rhinoceros and Elephant woman soldiers has something to do with that?
>>
>>128583246
Save your parameters. F6. You only have to do it once.
>>
>>128583495
>Budo Rumiismir
It even sounds like something a rhino-woman would be named. Like in a chinese cartoon or something.
>>
>>128583495
>Hit enter and type a number.
Well fuck, how did I not notice that.
Apparently, I tried everything but abusing eyesight.
>>
>>128583978
Yup.

>>128583678
There were a lot of them, I actually got to the keep through a temple tunnel connection which had a lot of rhino and elephant person bodies entombed, met a lasher, swordsman, crossbowman, a few spearmen, it's a nice touch having them mixing in to society regularly now.
>>
>>128583495
its probably goblin related

goblin culture isn't better or worse, its just different, and one of those differences is that murder is A-OK

we should be tolerant of the diversity and change they bring, like the change of living dwarves to corpses

There's a fundamental transformation the dwarf fortress must undergo if it is to survive and I think goblins will be resented for their role
>>
>>128584473
Yeah, goblin criminals have a bug toady mentioned where they pour out of the catacombs and start fights, similar to goblin civ poets/scholars visiting other sites.

Which is kinda amazing when you think about it, they travel elsewhere to spread their ideas but upon telling others about the glory of murder and power and such they start getting attacked and start fights.

Hmmm, you know how you can ask where someone is in a forest retreat and they say "check a tree to the southwest"... why isn't there something like that for taverns/libraries/temples/keeps/wells?
>>
>>128584708

>they start getting attacked

Well I was under the impression that sometimes its goblins roaming around and drawing first blood, like the guy who was ganked by a mace lord out of the blue.

Anyway that'd be cool about the increased bit on finding NPCs, will probably come eventually.
>>
should I drown this human caravan with LOADS of iron goods?
>>
>>128588215
Why waste iron when prepared meals are you need?
>>
>>128588215
Use water instead: it comes in infinite amounts.
>>
>>128565690
where you looking anon? myself am looking for under 80 dollar lap top
>>
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>>128585263
I think it might be when it is goblins from other sites who take control of a criminal group leading to guaranteed powderkegs. I've seen spots where gobs just hang out normally but they don't usually have goblin names.

Sites without them do indeed tend to be much more peaceful, like this one with firefly people, hamster people, and the tiger man chief who came up while I was telling a story about him becoming chief.
>>
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>>128589020
>>128588308
>>
how do I make the eggs in nest boxes hatch?
>>
>can't build gas chamber to gas elves
why do we play this game again?
>>
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>>128591037
>forgotten beast with deadly dust/gas/etc
>fortifications
>add elves
>???
>profit!
>>
>>128591037
it is perfectly pissible
two words: magma vapours
>>
>>128591037
But you can.

Just build a small room, connected to another small room by a row of fortifications. Make sure that the smaller room can be sealed off at will using a drawbridge or floodgate.

Now, try to capture a deadly dust using or spitting FB, and drop it into the smaller chamber.

Now, you have a functional gas chamber. To use it, just put elf in the bigger chamber, open the gate, let the FB spray the elves through the fortification, and when you decide that it's enough, you simply close it off again.
>>
>>128591445
>set up a room with pressure plate controlled magma safe hatches and just enough room to stand on them
>encourage your unwanted guests to stand around in this room
>randomly hatches open and drop people into the magma below
>mist erupts into the room above
>would you like to play a game?
>>
tfw already lost interest since the new update

granted I've played like 10 adventurers and probably 20 forts over at least a combined century.

but without an assload of pain, there's nothing really for me to do. I've done everything I want to do and all that's left are super crazy mega projects (beyond the crazy ones I've done. the SUPER crazy ones). but that just drops my fps and doesn't make it like when I was new again.

rip me. I have gotten my fill of Dwarf Fortress. And there is nothing else like it.
>>
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>>128592682
>he doesn't know how to accept the humble, yet incedibly complex comfiness in having his forts running for the sole purpose of giving their citizens as high standards of living, and as many enriching experiences as possible
>>
Whats a good pop cap for a fortress running on a shitty laptop?
>>
>>128593405
done that, you can't begin to understand.
>>
>>128593494
as low as you're willing to go.
>>
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>>128593494
I ran Cathelms for 10+ years at 20 dorfs and then went another 7 or 8 years at 40 before I raised the cap to 90 then got bored designating rooms and pulled the Zombocalypse lever.
>>
is it possible to catch and tame flying birds?
>>
>>128592682
make a 2 adventurer house in the middle of 6 adjacent goblin fortresses and have them fight them off
>>
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>>128596554
>2
>>
>>128597207
what happened here?
>>
>>128592682
Have you even cleared out an angel vault?
>>
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>>128597596
Pile of zombies + retired buffed-to-bejesus-and-back adventurer = limbs everyfucking where, none of them hers.
>>
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>>128591661
Whoah
>>
>>128545206
did you make that chart yourself or is there an automatic application I am unaware of?
>>
>>128599632
Legends viewer.
>>
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>Dwarf makes an artifact coffin with rings of iron and pictures of demons on it

Pretty neat though. Shame the base material is dolomite
>>
>>128601114
>Shame the base material is dolomite
you tasteless pleb delete this
>>
>>128601114
What's wrong with dolomite? When the whole world is subjected do fiery doom it'll be the second last thing to melt.
>>
>>128601661
They're probably just racist, trying to keep a strong black mangreyish mineral down.
>>
Is it possible to make a syndrome that, say, affects creatures without a GRASP bodypart, and creatures with the SLOW_LEARNER tag, differently? Or not at all?

I wanted to make a syndrome, or set of syndromes, that transforms people, animals, and trolls/giants into different mutant freak creatures.

Also a syndrome that only affects creatures of a given size.
>>
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>>128604621
[IT_REQUIRES:SOME_TAG] I think?
>>
>water moat
>wall
>lava moat
>bigger wall

this seems excessive
>>
>>128607695
Why play if not for excess?
>>
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>>128607695
No such thing as excessive when goblins and turks abound.
>>
>>128609409
Speaking of things the turks did, can a historyfag explain to me why the turks renamed Constantinople to Istanbul?
>>
>>128610608
Istanbul means "Promised Land of the Roaches"
>>
>>128610608
AFAIK there isn't a clear record of it's etymology. It's alternatively held to derive from a Medieval Greek name for Constantinople, and Turks claim it has something to do with the word Islam (Islam-bol or some shit.) Either way it makes sense that they'd want to change the name.
>>128611071 makes sense too.
>>
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This is why I like to just roam the world and check out towns and shit.

Peaceful, well behaved, and even polite goblins. All of them with human or dorf language names I think.
>>
>>128612812
What I don't understand is why I run into goblins in dwarven/human civs, they're peaceful. When I run into humans/elves in goblin civs, the goblins all fight to the death but the nongoblin babysnatchers.

its weird how adopted goblins become nonevil, but how adopted humans/elves/dwarves don't become evil.
>>
>>128613115
Yeah, the racial biases are too much I guess, and the way that goblins all have innate tolerance for differences makes it easier when they want to integrate I guess.
>>
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>>128613115
Hah, just grabbed control of a tavern keeper to see if I could keep serving drinks and such... turns out I'm married to the yellow bowyergob near the top and that's my kid I'm talking to!
>>
>>128611071
>>128611590
Then why did the turks wait until the 20th century to change the name when the ottomans took Constantinople in the, what, 15th century?
>>
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>>128615471
OH GOD WHY DID I NEVER TRY THIS BEFORE!
>>
>>128615481
The short answer is: they didn't.
https://en.wikipedia.org/wiki/Istanbul#Toponymy
>>
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So the embark screen said the site has a brook but when I embark there's no brook in site

What gives
>>
>>128615481
Turks never called it Constantinople (but they did have a Turkish version of that name.) Only the West called it that, even after the Turks conquered it. Was only at the establishment of the Turkish Republic that they Turks made the name 'Istanbul' official and asked every country to call it that.
>>
>>128616113
So basically everyone in the world called it Constantinople but the turks kept yelling

>Cmon guys that's not the name of the city now. C-cmon guys.

Turks really are the most garbage people in the world.
>>
>>128616081
i'll answer if u ask again without a meme pic
>>
>>128616640
Btw this is obligatory when discussing the turks and Constantinople.

https://www.youtube.com/watch?v=AEZOoMqA3hg
>>
>>128616640
i'm sure if they gave up instead you'd call them cucks who can't even name their own city
>>
>>128616640
Ironically they only demanded that when it was no longer their capital. They didn't give a shit for the centuries prior to that.
My interpretation is that while they were a superpower (or "superpower") they didn't really give a fuck about anyone western pigdogs, including what they called their glorious cities, but when they realized that had to actually participate in Europe, after following the wrong horse in WWI they went the diplomatic route and said 'well actually, I'd rather if...'
>>
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>>128615776
There's no short way to just hand a mug to an npc, there's no way to just put a single unit of booze in there, I don't think they need to pay me, and I had to resort to using my own high value masterwork dragon skull mug to get their pouches off of them and recover the booze/mugs from them.

That means I mixed up all the orders, gave three times as much as I was supposed to, for free... and now the mugs are just sitting around.

So help me if I ever see anyone attacking a tavern keeper I'm ripping their limbs off, these are the hardest working little motherfuckers ever.
>>
>>128616878
>that's nobodies business but the Turks'
I can say one thing in response: the Greeks have never forgiven them.
>>
>yet another embark with no iron for the 5th time
Do I just settle for gold, silver and copper/tin? No, fuck that, steel or bust.
>>
>>128618550
Serious question: why not crank the mineral plentitude higher? is it just the desire to avoid EZ babbymode?
>>
>>128619146
Have it set to max, just keep getting unlucky. I don't understand why searching for specific minerals isn't a thing
>>
>>128619409
Oh I see. I use DFHack to make sure an embark will have all the stuff I need to have fun.
>>
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>>128619409
Max doesn't guarantee iron, I think there was a sweet spot from like 750 to 1500 scarcity where it doesn't get crowded out by the higher value metals.
>>
>>128619474
Do you just mean using prospect?
>>128619514
That makes sense, I'll try that next time if this embark doesn't work out.
>>
>>128616680
Ok, asking again about brooks not showing up despite being told otherwise
>>
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hows it looking lads
>>
>>128620041
i don't know
>>
>>128619921
Yes. I don't mind backing up ahead of time and doing a quick embark and scouting things out to see what'll be a good spot.
>>
>>128620083
Looks like a spaceship.
>>
>>128620083
>tiles
>3x3 stairs
>>
>>128620158
You don't need to embark to use the Prospect command.
>>
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The artifacts I've gotten in this fort so far have been rather underwhelming. Is the bone spear usable? Is there anything I need to watch out for in any attempt to use it?
>>
noob here,im getting i huge amount of eggs (turkey, chicken, duck) is there a way to cook them??
>>
>>128621141
>Is there anything I need to watch out for in any attempt to use it?
Armored enemys.
>>
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>>128620106
You cheeky bastard
>>
>>128620441
yeah but you get a more accurate picture if you do, especially re: adamantine as I like nano embarks
>>
>>128621667
this how your parents feel about you btw
>>
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>>128622635
I wonder if it is faster to mini-embark or run out with an adventurer.
>>
does my tavern need to be a meeting hall for my dwarves to use it?

i made a modest sized tavern above ground but now all my dwarves are cramming themselves inside and leaving the dining hall empty. if i no longer set the tavern to meeting hall will all my dwarves abandon it or will they visit sometimes to dance and listen to stories and stuff?
>>
A nobody fisherdwarf just grew attached to a mudstone figurine of some faggot he waifued because he tried to bet a 3DPD langur woman to death with it (he passed out midfight but to his credit he did knock her out, my marksdwarf and caramen with caraven finished her off.)
Also I just discovered the figurine is of a night hag and celebrates it's ascension to Baron in some year no one cares about.
>>
>Bandits in camps shouldn't be placed all over the trees.

i sure hope elvish bandits can do that tho
>>
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Something give me the feeling the mountainhome got overrun.
>>
>>128625762
Oh wow.
>>
>>128319029
>be me
>~2009
>first actual fort in 2d DF
>a little past the river, halfway to the magma
>build a floodgate right on the tile next to the river
>make a channel to the outside from the floodgate
>attach lever
>open floodgate
>outside floods

This was when I knew DF was my kind of game


>tfw snakemen and alligators don't come out of wells anymore
>>
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>>128625867
They come out of the sewers and roam around towns still, along with waves of surprisingly pleasant criminals.
>>
>>128626059
>They come out of the sewers and roam around towns still, along with waves of surprisingly pleasant criminals.

>he has no idea what I mean
Enrich yourself
http://dwarffortresswiki.org/index.php/23a:Well
>>
>>128625287
He also just grew attached to a mudstone scepter that he also used to kill the poor woman. This guy has a shitty job, is obsessed with collecting useless crap, which he treats with an undue amount of reverence and hates 3D. I bet he loves Elvish culture too.
>>
>>128625867
>>tfw snakemen and alligators don't come out of wells anymore
Flying firebreathing asses can still do that if you place well right.
It's just that with all those changes the control over the fort setup became more detailed and Toady forgot to put in some factors that stimulate a certain degree of ineffectivity of designs.
>>
>>128626179
>hurhurhur, I'm fagold
What in that post made you think he didn't understand what are talking about anyway?
>>
>>128624667
Almost certainly mini embark, but I keep a backup so it won't add to the amount of time it takes to start up a new adventurer/fort.
>>
>>128626179
Sugar, I know you think you're being helpful, and my only actual playing of the older versions was like 40d or so for a couple tests when I was still figuring shit out, but I do know about the old attack sources like that.

I mean wells in towns are often near sewers and besides their tendency to attract bandit gangs, they're a popular spot to get jumped by an alligator.

This is basically taking something which was a gamey mechanic in 2D and making it a randomly generated event to find while adventuring.

Hell I had cave fish people spitting blowdarts at me and chasing me along the streets just recently but didn't think anything of it. I am curious if they're who keeps killing the night creatures down there. Every time I hit reveal to check for cut off temple/tomb/catacomb sections I find a Ñ skeleton laying somewhere.
>>
>>128628334
>I hit reveal to check for cut off temple/tomb/catacomb sections I find a Ñ skeleton laying somewhere
Nah that's probably incorporeal spirit of history appearing during vampire purges.
>>
>>128628334
The night creature skeletons are animated by evil land effects, typically.
>>
>the Dark Kobold Pits of Spubtasnodub
WHAT
>>
>>128630369
spubt has no dub
>>
how do i stop my dwarves from drinking them selves to death?
>>
>>128630508
I'm trying to figure out how there's a Dark *Kobold* Pits, especially since all of the kobold civilizations were destroyed by megabeasts within 20 years of history's beginning.
>>
>>128583495
>Woman Spearman
TRIGGERED.

Why are misogynerds like Toady allowed in video gaming?
>>
>>128631461
it means kobolds took it over and then were wiped out

I've seen worlds in which elves were wiped out, but not before taking over a goblin pits. I was able to retire an adventurer to one and gain the elven At One With Nature ability despite the civilization still being dead afterwards.
>>
>>128631987
>kobolds took it over
>kobolds winning in a military situation ever
Hahaha! You a funny guy. If it were any other race, I might have thought so myself.
But you are wrong on how they took it over. I looked into the site-
Some humans stormed the place and genocided all the goblins, then a decade or so later a family of kobolds moved into the vacant ruins and set up shop.
>>
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>>128631639
I wish I were more sure that you're joking.

In other news: does anyone know why my liaison neglected to tell me about the several elven attacks on the mountainhome that legends mode says happened in between these two events?
>>
>>128632956
I was joking, anon.

Has anyone done a BUILD WALL megaconstruction playthrough? preferably constructed only of blocks made of goblinite ("make them pay for it")
>>
>>128633104
>make them pay for it
Why don't just make it out of wood, then, kek.
>>
>>128634451
>wooden wall
>piss off the elves so much
>but they can't do shit because havewall
lmao 10/10

does /dfg/ like folk music? Post gudtrax.

https://www.youtube.com/watch?v=GrvmY_JOrF4
>>
>>128634516
It's not "authentic," but I wandered into some good shit by following the Filk rabbit hole.
https://www.youtube.com/watch?v=xohmUNBvtvQ
>>
Any hypotheses for trade caravans not leaving your Trade Depot after you complete trades with them? They're just sitting there like shitlords and the only reason I can think is that I haven't stockpiled all the shit I bought due to my main stockpile area being under construction. I hope that's it.
>>
>>128634925
Are you posting this after one in-game week, or have they legitimately been there for multiple seasons.
>>
>>128634914
Leslie Fish has a fantastic voice and could write a good ditty too.

It's a shame she's remembered for Banned From Argo, a song with nothing to recommend it musically (though a very conventional, classic bawdy song)
>>
>>128634994
More than one season. It's been too long and I think the next caravan is due soon.
>>
>>128635027
>could
shit, I just realized this is off a 2012 CD :P

https://www.youtube.com/watch?v=lDv8_gKSosU

this whole tape is pretty great overall.
>>
>>128635105
I may or may not have ended up memorizing both that one, and Some Kind of Hero
>>
>>128635149
>Some Kind of Hero
yeah, that's the other big highlight from that tape. I feel like such a fucking dork tearing up to a filk song.

On a completely different direction in filk, have the best bawdy song I've heard from the filk scene:

https://www.youtube.com/watch?v=HXIUIaszkAY
>>
>>128632213
>But you are wrong on how they took it over.

I didn't say how they took it over, I said that they did.
>>
>>128635270
Also, have a norwegian translation of one of the best sci-folk songs of the 20th century:

https://www.youtube.com/watch?v=vVGloDeaNuk
>>
How do I get my dwarves to clean the floors? I've got soap and buckets and a water source. I'd really like them to stop covering themselves in months old blood every time they use the stairs.
>>
>>128638149

cleaning is still borked I think
>>
>>128638203
>cleaning is borked
>syndromes aren't
he he he
>>
how do i stop my dwarves from drinking them selves to death?
>>
>>128638149
Holy crap, they go through soap like nobody's business!
>>
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>>128628534
>>128629270
Oh shit! Investigating that was actually fascinating.

Checked the first town I found with a sewer, found this body and looked them up in open-legends.

Ast was struck down by Osta.

Osta was bit by Usbu.

Usbu was bit by Snodub.

Snodub was cursed to become a werepanther back in year 5.

Multi-generation werepanthers and beast hunters roaming the sewers to find them with steel blades and booze filled hearts.
>>
So when I saved and quit the game last night, it didn't actually save the game. How about that.

At least the seasonal autosave worked.
>>
Could something like a Medusa be modded? As far as a creature whose head has a number of necks and heads coming off of it.

I was thinking a Medusa civilization would be absolutely terrifying -- probably the serpentine style with a snake torso, like to use greatbows, a petrification gaze attack (you'd probably want to include a way to temporarily blind yourself), and then melee attacks that include a multitude of poisoned snake bites.
>>
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>>128639637
Looked around some more and found one of the night creatures like I mentioned originally, also confirmed a pattern.

>Werebeast or Night Creature or Vampire gets outed and winds up moving into sewers under a town.

>Young headstrong warriors take up arms and head down into the sewers to get killed.

>Once in a while they take out a werebeast or night creature.

>They promptly run off to find a roc or ettin and get their shit pushed in.

>Once in a while they succeed and a great hero is born.

Every one of the bodies you see laying around a lair is probably from one of these type of hero-story chains, and this is emergent behavior, and that is fucking awesome.

>>128640516
If you define the body_detail_plan and body_default sections right, yeah, I don't see why it wouldn't work.
>>
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>>128641487
>>
>>128642775
Tell us more about Besmar's family. Was the wife an adventurer, too? Did she have any kills? How about his chilluns? I see one of them died, so he probably had an interesting life. Also, tell us about the parents.

I must know this, maxanon. What did Ducim do after Besmar died? What happened to Rith? And what has become of the remaining children?
>>
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>tfw you realise that goblinised dorfs and humans are cannibals
One of the goblinised dorfs in my current world, "Zolak Slavedoom", even murdered and devoured a dorf baby.
>>
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>>128643189
Mother is a mathematician.
Father was a trader, nothing else interesting.
Wife is a fisherdorf.
Dodok is the mayor of Ochrepicks.
Dishmab is champion of The Spears of Sprinkling.
Muthkat is a tanner.
Rith was a naturalist and author in... Lancedemeralds... which was familiar... and upon checking it was a town that had a massively laggy library-battle going on so I said fuck it all and exterminated the goblins and dorfs that were fighting.
>>
>>128645453
So there ya go, next time you go to snap off an exterminate dwarf command, that could be hundreds of sons and daughters of cool people!
>>
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>>128645453
What have you done?
>>
>>128645909
I didn't know... the FPS was like 0.01 dammit!
>>
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>>128646359
Bump full of remorse!
>>
>>128635101
Is there enough space for wagons to leave?
>>
What do you see?
>>
>>128640516
Copy the Hydra code, change the body and connect the other heads to the main head, change their relsize. Done. This might led to their descriptions having individual appearances of every single fucking snake however, so better change the importance of those.
Be careful about giving all of those heads a bite attack too, creatures can now attack with multiple limbs at once so if all those things bite at once they'll rip anything to shreds. You could also just make their hair have a different descriptor and change the tissue material to flesh/scales if you want an easy solution.
>>
>>128652218
>I see skies of grey
>burning goblins too
>and I think to myself
>goddammit Urist, pull the lever
>>
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>>128652218
>Adventure Mode and Fortress Mode are more interconnected
>You can claim a site and be given the option of instantly converting to a Fortress
>>
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Am I the only one that sees Doren pop up fairly consistently in the deity list?

Also the other dwarf civ (there being only two surviving) worships among many different dwarf deities a giant cave spider deity (Of Caverns and Mountains).
>>
>>128652218
DF 0.44 with pony breeding.
>>
>>128653195
>in 9 years we'll have gone from 0.42 to 0.44
Grim.
>>
>>128653330
In March 2016 Toady releases 0.44.
Then he dies due to a heart attack a motnh later.
>>
> In this case, the large underground mushrooms were being drawn from too broad a population pool that depended on which sections of map were loaded, and how the caps grew out influenced the map generation algorithms for the forts, sending it down different tracks.

these fucking bug fix updates.
>>
>>128653834
Yeah that's wild.

Too bad he didn't fix shit we wanted like dwarves stuck in trees, export being bugged and always saying 0 so no nobles (pity there), and a myriad of other small but crucial things.
>>
>>128654532
>wahh, why didn't he fix the exact thing I wanted
He just fixed the bug that causes stairs in worldgen forts to disappear. I'm happy about that.
>>
>>128654725
Fuck, if that can be combined with a fix for the lag in dorf libraries/taverns/everyone rushing up and down stairs I might have dorfs make them again instead of towns... maybe.
>>
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>>128645453
Heh, remembered I added an ability to resurrect someone as a harmless/immobile/capable of speech spirit wisp thingamabob.
>>
>>128652218
>2025
>magic is finally added
>elves are now legit threats
>>
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>>128659257
Oh god I am fascinated by the ability to interrogate corpses and learn about their pasts for story telling but I am horrified that they are griefstricken about their family due to having died.
>>
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>>128545206
>Fucking about in Adventure Mode
>Go to the only major Human civilisation with a city
>This is the castle
Fuck sake how do I stop the Goblin menace.
>>
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>>128662164
>Human Nations are just more Goblin proxy states
>>
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Ok yeah, the more that I think about it the more wrong this feels. When they mention a relative who is dead they say had, and it is reasonable to be choked up... but getting that way over someone who is still alive means they're getting emotional because they know they died and they know their family knows they are dead.

On the one hand, knowledge, access to historical figures long dead to tell stories about their feats... on the other hand, oh god I just woke the dead and reminded them that they died and everyone they love knows they are dead.

>>128662164
Seems like they're solving it themselves.
>>
Did anyone try to put serious effort into reclaiming sites from goblins in adventure mode?
>>
>>128641487
Cool.

>>128652419
I prefer medusas to only have a limited number of snek heds in their hair but I do like the idea of them being like nastily poisonous minihydras with bows, petrification and maybe tail constriction. I'm trying to brainstorm up various overpowered megabeast tier creatures to use as enemy races, just since goblins don't go very far.

For example, I was thinking a skulking dragon civilization (give them a bit of humanoid properties, probably just GRASP hands is necessary, and whatever else they'd need) that uses precious metals and gems for armor and weapons (so kinda shitty, but in such thickness and used with such strength it hardly matters), a vampire lord evil civilization (also giving them necro abilities), and the gorgons/medusas.
>>
>>128662780
I've reclaimed hillocks that goblins occupied. Amusingly, the humans etc. they've bodysnatched and raised for them all joined me when asked, except the thieves. I accidentally claimed the site, and when I unretired my character there was a sparrow woman who had joined the site. I didn't have any interest in the site so I made her in charge.
>>
>>128663404
What about long term effects? Did you observe anything? Did the goblins come back and reclaim it at some point? Did you try putting more pressure on their civ (conquering more sites, killing more leaders)?
>>
>>128663586
I'm sure more people would have showed up, had I interest. Honestly I don';t know if they sent more people, I pretty much would comb the entire hillocks (not that big of a place) for goblins then still uncover goblins patrolling it now and again.

Ther'es the chance that it was a goblin bandit site, not a goblin civ site, and that could be why they didn't send an invasion. But also, it didn't go on too long.

I always like to set banditry to 100% for all the races, leads to interesting towns full of fighters of various races. They may have changed this, but so far nongoblin bandits seem friendly.
>>
artifact leather armor any good?
>>
>>128666635
http://dwarffortresswiki.org/index.php/DF2014:Armor#Material
>>
>>128661931
Now, make this interaction a learned "secret", and create a whole new tower building class dedicated to it.
>>
>>128668640
Wouldn't work right since they'd either generate normal corpses or wisps that stand around with no history and crash the game if you talk to them.
>>
>>128671612
one idea is to give it to necromancer types as an optional second spell which has no use hints, so PC necromancers can not just animate the dead but interrogate them if desired
>>
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>>128672647
They'd still spam it as npcs I think.
>>
>prepared meals: 2106
>>
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>>128672917
>resurrects the thread to tell it the story of how it died
>>
Real quick, /dfg/. What music do you listen to while playing dwarf fortress? I've just been listening to the stuff I listen to normally, but I'd like to find something that gels better with dwarf fortress.
>>
>>128677604
soundsense is breddy good, but usually I listen to podcasts or similar
>>
>>128678173
Ok this seems nice. Does it work with 42.xx?
>>
>>128673729
>2106
>still no RNG'd recipes for each civ forming the national cuisine
>>
>>128678173
>Jalew!
>Ost, ost!
>Curuuuk!
>>
>hauling gold sarcophagi
>>
>>128679747
make a stockpile for gold sarcophagi next to where they're needed with wheelbarrows?
>>
how many dwarves per squad?
>>
>>128680417
How much micromanagment do you want?
It doesn't really matter.
>>
>>128680604
the maximum amount you can have, building my tombs preemptively
>>
>>128680417
Divide your own dorfs among at least four squads, which you command simultaneously until they grow big enough to operate on their own.

By doing this, you'll have more room for mercenaries, who can't be appointed as squad leaders.
>>
>>128682071
HOW MANY CAN I HAVE MAXIMUM FUCK
>>
>>128682150
What are you even trying to say, Anon?

How many dorfs per squad? 10.

How many squads? As many as you like.
>>
>>128683131
>10
THANK YOU
>>
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>mfw general keeps sinking to page 10
>>
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>>128689492
I don't know, Anon. I like the default non-square tilesets.
>>
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what
>>
I can't handle all these people (79), should I just put the ones i don't really care about or need in the military?

And should I be making my fort so lower levels can be somewhat self sufficient? Farms, a brewery, and some other basic things too?
>>
>>128689492
I agree
>>
>>128689973
>3 of my dwarves drowned in my reservoir even though there were several layers of fortifications
>>
>>128689492
Graphics packs are fixed in part by text will be text.
>>
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>>128645453
Wild, I retired my ghost-wisp storyteller to explore some more dance styles, made an elf from one of the elf civs to see what they have, almost got beat up by some uppity goblin kids and headed to the nearest town. Found a better set up axe lord fortress guard and wrote down my dances for her then swapped over, was asking about myself and recognized a name.

I happened to swap myself into the same civ that Besmar's kid Dishmab is the Champion of.
>>
>>128691071
>Why does my game keep crashing? Why can't Toady do his job for once?
>>
>>128691503
Didn't crash me much when I used it. Granted, this was a year ago.
>>
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First FB in while what caused big casualties and biggest ever. I don't know how to get this. Especially since my military was inactive at moment becaue I needed more dorfs to do other tasks and they rallying really slowly when reactivated. At least this one like to stand in one place for long and do nothing, limiting damage.

However game crashed and I couldnt reactivate Soundsense (but I know what problems is) so I quit for today.

But I'm still woried, all what was done to this is was damage to 2 body parts and deaths of many dwarfs and animals.
>>
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Mom, Dad, I found a Gorlak Poet, I will love him and pet him and I shall call him Steve, can I keep him, huh, huh, can I?

>>128691786
Just snuff it out like a candle, it's fragile, just hot... possibly explosive, I know flame angels go all Evangelion on your ass when you kill them.
>>
i can't decide on my project. I know i need an infirmary, residential district and military training area but i also want to build a more fortified surface area with this giant pillar at the entrance. on a side note anyone got some good plans for residences?
>>
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>>128692840
>>
>>128692840
I heard it was fragile but every time someone engaged it it ended with casualties.
Try to keep my distance knowing about explosion but this help little in combat.

Can be it killed with water? Or it be uised to deal with flames?
>>
>>128689492
H-how do I become master race?
Seriously, I was wondering about how to make the tiles square
>>
>>128694514
You just find a square tileset. There's a good few on the wiki's page of tilesets.
>>
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>>128694514
>implying square is in any way better
If you must use an inferior set, may as well use a superior inferior one.

>>128694467
Dorfs aren't always smart about that stuff, make sure they have full head to toe armor, no clothing, make sure they have shields, have marksdorf support if you can swing it.

As for water, yes, in large enough quantities or applied properly anything can be killed with water and magma mixed in shortly afterwards, but if it is hot enough to spit out casualties rather than falling apart it is probably hot enough to flash-boil water.
>>
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>>128689492
I have a feeling people that have never used ASCII are usually the people talking about how difficult the game is. They can barely understand wiki pictures.
>>
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>>128697035
Naturally I'd recommend the superior version of that set.

>>128697507
To some extent, yeah.
>>
>>128699675
They're connected in my mind.

They can't understand the game so instead of learning and understanding, they skip to a tileset. Tilesets are fine. I use them now and then. I love Ironhand and CLA.

But I learned the game as it is and has been given to us without graphics or adornment. And where some people have trouble understanding concepts like aquifer draining and minecarts, I understand them fine because the wiki pages are very informative. If you can understand them.

If you skipped right to a tileset then you have no idea what you're looking at and then when you look at your game it looks completely different.
>>
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>>128699904
/s/tileset/graphics set/

Unless you're playing ncurses mode in a terminal you're using a tileset, ascii is a tileset, the upscaled nonsquare bisasam (big as a mofo, bigasam for short) which I reconstructed into an ascii set is a tileset, the clever ass CLA animals are part of that graphics set which by default uses the myne or CLA variant of myne tilesets.

>>128699675
>direct comparison of the same spot with the square version, bleh, can't go back
>>
>>128694467
Because it's made of fire, your soldiers can't path to it. It heats up all the tiles around it and breaks pathing. Even a soldier standing right next to it won't be able to attack it because it thinks it can't reach. Your best bet is to set up a cave in for it. Refer to the wiki to figure out a good way to do so.
>>
>>128702069
Cave in is still complicated to me but I may try this, I already planned doing it before crash .

>>128697035
I knew they are dumb, some of them went back training instead going down to fight it, other dwarfs used rooms afected ignoring smoke or flames for while.
My marksdorfs what were attacking it qucikly ended in melee range and got biggest losses.
I don't have much water to use in place he attack so probably I would end up with just steam.
>>
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My little gorlak buddy didn't make the screenshot but he'll get credit too.

Brave little fucker too, I gotta rush to beat him to rocs and shit so he doesn't get his big round head kicked around.

I'll gladly open doors for the little badass.
>>
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I just found an island w/ a volcano to embark upon.

Time to take over the world!
>>
>>128705268
Is there anyone who can access you to make it worth taking over?
>>
>>128593405
> tfw spiked gold doors / cabinets for erryone
>>
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>>
I'm new to the game, but everybody says that you can't win in this game, but for me, if you build a successful fort until you have a fps death and then retire your fortress you just won the game.
>>
>>128677604
This is the dwarfiest music in existence.
https://www.youtube.com/watch?v=ATHqMBkI1m8&list=PL6FD71adfkXi2aN2HVy9hm-i0GZINLOZQ
>>
>>128713062
Agreed.
>>
>>128713062
it has user defined win conditions (and most won't stick around for the game defined loss conditions)
>>
>>128713062
>>128713245
You can do that by building a tiny box in the dirt as long as you have a bag of seeds and a log.
>>
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There's something very pretty about the simplistic way CLA looks to me.
>>
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Is anyone else having a crazy high level of pregnancy? All of these fucking babies were born here in the span of two months. Only two of those children came with migrants. This is utter insanity.
>>
>>128713515
not frequently but it does happen on occasion.
>>
>>128713515
>MIgrent wave brings twenty children and three adults
>I have more useless babys and child dwarfs than adult dwarfs

I swear to god I am about to pop open a bag of popcorn, make a drawbridge over my volcano set to retract, make a burrow containing all of the useless shits and all the pets, and sacrifice them to the gods. How fast would it take for all of the other dwarfs to murder each other from grief of all of the children dying?
>>
New to this game, why aren't my toons doing what I tell them to do? I tell my toons to dig but nothing is happening
>>
File: The Weremouse Thilu Imerelora.png (263KB, 1920x1080px) Image search: [Google]
The Weremouse Thilu Imerelora.png
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Is this the end of Judgecastles?
>>
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>>128715538
>>
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>>128713454
Well, that's mostly the myne/cla tileset, but yeah the animals and shit are great, a graphics set that just makes it easier to tell at a glance exactly what a given animal is, what a concept.

>>128715070
Your dorfs are angry you called them toons, you gotta apologize to them.

It involves magma.
>>
>>128713062
It has no objective win conditions. Everything is user-defined.
>>
File: the weremouse's filthy guts.png (11KB, 953x30px) Image search: [Google]
the weremouse's filthy guts.png
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>>128715538
brutal
>>
>>128715538
as long as you didn't try to sic a squad of unarmed wrestlers on it you'll be ok
>>
>>128715070
try having a pick and enabling mining
>>
>>128716208
About as expected.
>>
>>128716461
Yeah, I already knew what was going to happen. I was just funposting. It killed a dog, though, so there's that.
>>
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Oooh, found a good balance, there are four or five more metropolis size towns within a couple of map-pans from here.

I love seeing all the shit that goes on in towns now, I'm a bar-hop-aholic.
>>
>>128653834
>> In this case, the large underground mushrooms were being drawn from too broad a population pool that depended on which sections of map were loaded, and how the caps grew out influenced the map generation algorithms for the forts, sending it down different tracks.

This sounds like unmaintainable spaghetti code to me. If toady dies, DF dies with him, since nobody will understand his code.
>>
File: file.png (27KB, 1162x616px) Image search: [Google]
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>didn't save for an hour

Use DFHack - pay the price!
>>
>>128720963
Why blame dfhack?
http://www.bay12games.com/dwarves/mantisbt/view.php?id=277
Crash during cleaning objects is an ancient vanilla bug. Stickied on the tracker, even.
>>
>make magma flood room to fill nickel minecarts for transfer
>flood and drain it
>the last 1/7 lava patch takes all year to evaporate
>it's blocking the door
tfw
>>
Lately I've been enabling almost all labors on almost all my dorfs and then using workshop profiles when necessary. It seems to work decently.
>>
>>128723202
enjoy your shitty items
>>
File: idunno.jpg (25KB, 620x406px) Image search: [Google]
idunno.jpg
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>>128722462
Because in 5 years its never occurred before and its highly likely that using modifications, especially dll replacers, caused it rather than vanilla.
>>
File: OhShitSorryWrongDoor.png (130KB, 1920x1080px) Image search: [Google]
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>get to the first town in the multi-metropolis world
>check around, find a temple
>it's weird, just a fucking ramp with a statue blocking it
>looks more like a sewer entrance
>jump past statue
>follow the ramps down
>ice blocking the next ramp
>gm-edit myself down there
>lots of activity going on in the rooms around me
>open a door and yakety sax starts playing as I continually run into a room
>realize it is full of aggressive goblins
>turn and beeline for the nearest door/stair
>end up jump-tackling people when I get stuck in dead-ends
>sprint ahead of them
>stop around a corner when they lose me again and rest
>no clue what the fuck is going on
>full set of masterwork clothing from the random criminal bosses that got murderer though
>w00t
>>
>>128723483
I do very much like having a sufficiency of items. Also, you might notice I mentioned workshop profiles, which I can use to ensure high-skilled dwarves do the things I need high quality for. But if all I need is for someone to fulfill a mandate of a buckler or to make another bag to keep my glass/milling/whatever operations running, I don't need to wait for my best leatherworker or clothier or whatever to get around to it.
>>
>>128723748
It's not likely, though. It's a confirmed vanilla crash.
>>
File: 1428103649077.png (903KB, 1000x611px) Image search: [Google]
1428103649077.png
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forgotten bump
>>
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I was considering making this guy my new broker, since when the previous broker became a weremoose she grabbed an axe from a woodcutter and stuck it in his chest, resulting in him not being able to even walk halfway to the stream without getting winded. But then I realized how repulsive he is.
>>
how do I become a god in adventure mode?
I hacked all my stats to "Superior" or "Grand Master" and I still got fucked by a marksman
>>
>>128729218
Training montage.
Wrestle squirrels. Swim under bridges. Throw clods of dirt at the ground. Knap rocks.
>>
File: GreatMyWeaponlordBuddiesAreDead.png (130KB, 1920x1080px) Image search: [Google]
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>>128729218
>>128729775
Also remember a shield, hood, cloak, helm, gauntlets, mail, and high boots plus whatever clothing you want to slap on.

I can wade through a storm of bolts with a good shield and weapon skill, just blocking and deflecting left and right without being all full-buffed-to-bejesus or anything.
>>
File: YouMustBackTheFuckOff.png (140KB, 1920x1080px) Image search: [Google]
YouMustBackTheFuckOff.png
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>tfw you don't wanna fill your kills list up with random assholes that attack you
>cripplebash+launch across the room then leave
>I think it sells "don't follow me" properly
>>
>A performance troupe is visiting
>It's named The Romantic Swamps
>Most of its members are completely naked

They have a few interesting books though. Is there any way to acquire or copy those without shenanigans?
>>
File: SoUhHeyYouGuysInChargeNow.png (89KB, 1920x1080px) Image search: [Google]
SoUhHeyYouGuysInChargeNow.png
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>>128733661
Recruit them to the military? Mark them for dumping?
>>
Hey, any programmerfags here? Speaking of Toady and 64 bits, what's actually poses a problem here?
I've been moving my own little computational problems to 64 with a single flip of compiler switch,
>>
>>128735156
Who knows, none of us looked at the code
>>
>>128735156
Dwarf Fortress' coding is so jumbled up and shitty its became modern art.
>>
>>128735156
>compiler
>implying Toady didn't just use machine code
>>
>>128735156
massive c codebases by self-taught lone programmers tend to do some horrifying things

i'm assuming there's a lot of data structure optimization and memory manipulating to try and help performance (or because toady didn't know any better)
>>
>>128738457
>vermin corpse in the food stockpile
>>
My first ever siege just showed up! And just as my CMD was going to the brook to wash.

>>128738457
My eyes!
>>
>>128739548
This reminds me: how the heck do I get the two humans I've got living here as mercenaries to stop freeloading and pick up their weapons and fight for the good of the dwarven race?
>>
File: WolfManTavernKeeper.png (171KB, 1920x1080px) Image search: [Google]
WolfManTavernKeeper.png
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>>128741298
Can't you just draft them normally into a squad?
>>
>>128743602
Nope, they don't show up on the military screen.
>>
File: aesthetic tileset.png (3KB, 206x178px) Image search: [Google]
aesthetic tileset.png
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Seeing my shitty vapowave colour scheme reposted here inspired me to start making a matching tileset.

So far, I've made new sprites for the walls, floor and statues. What do you think, /dfg/?
>>
>>128743602
>>128743774
Ah, but I can use their preferences tab. That's rather confusing.
>>
>>128743813
Floor and walls look really great for what you're going for.
>>
File: ank182783].jpg (346KB, 2048x1299px) Image search: [Google]
ank182783].jpg
346KB, 2048x1299px
>>
>>128744960
Tunnel Orcs
The worst kind of Orc
>>
That siege wasn't bad at all. I do wonder why the halberdiers didn't stick around. Could they be hiding?
>>
>>128745594
They most likely sensed the demise of the other squads and decided on retreat. If it doesn't say SIEGE in the corner of the screen then you're most likely safe.
>>
File: WaitWhereDidThatAntLegComeFrom.png (148KB, 1920x1080px) Image search: [Google]
WaitWhereDidThatAntLegComeFrom.png
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>chat with tavern keeper
>get some free rum
>chug it
>go to drop the mug
>when did I bite the leg off an ant woman?

>>128743813
Pretty neat, trippy as fuck, but neat.
>>
File: AssAssAss.png (133KB, 1920x1080px) Image search: [Google]
AssAssAss.png
133KB, 1920x1080px
>>128746327
>I cannot just stand by, this might require an answer!

Fuck yeah it does: and titties, ass, ass, and titties (what!)
>>
>>128652667
Oh my fucking Jesus CHRIST that would be amazing
>>
>>128743813
nice and clean

not sure how i feel about the statue dorfs
>>
File: site.png (24KB, 556x414px) Image search: [Google]
site.png
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It may have been a mere three crossbowmen in the end, but I'm feeling pretty good about fighting off that siege without my dwarves even getting hit. The pallisade I hastily threw up on the incomplete part of my tower funneled them nicely into melee with my poorly equipped, barely trained militia.
>>
>>128617051
tfw they followed the right horse in WWI but then the jews ruined everything
>>
>>128748357
>>128652667
you can kinda do that with dfhack already
>>
>>128719954
in his defense c++ code looks garbage even when wrote by someone that knows his shit
>>
>>128723483
>not having a dedicated workshop for luxury items where only master crafters are allowed
>>
>>128748418
I wanted them to look like those characteristic marble/gypsum busts. It's pretty hard to make them look right with 12x10 tiles, but I'll try to improve them a bit.
>>
File: 2015_11_10_12_10_21.jpg (663KB, 1200x1605px) Image search: [Google]
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>>128616640
All aside. I feel bad for the poor Byzantines.
>>
File: 256font.png (5KB, 256x256px) Image search: [Google]
256font.png
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>>128697035
heres a great one
>>
File: 2015_11_10_12_17_14.jpg (361KB, 1200x916px) Image search: [Google]
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>>128750576
Here are the villains to complete the set.
>>
>>128616640
Mongols are the most garbage people in the world. They razed baghdad and islam's golden age with and thousands of books that will never be known. The only worse than them are the spanish in central america
>>
File: 1448455882577.jpg (137KB, 781x710px) Image search: [Google]
1448455882577.jpg
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>>128751019
>Hating on mongols
m8
>>
File: tapered towns.png (169KB, 1150x1222px) Image search: [Google]
tapered towns.png
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>mfw wooden forts are 2comfy
am I turning into an elf?
>>
>>128751087
I never understood this epik mene, mongols probably never reached finland.
I like to imagine dwarfs as afghans, people who fight gods, demons, empires countless times and are there for so long they or anyone else don't know where they came from. Filled with pride and with a strict sense of honor every men is a general, priest and laborer.
>>
Noob here.

Is it a cool idea to build a fort right next to the top of a waterfall?

I could set up a moat, and channel the river into it, set up some water tunnels for internal fort waterfalls EVERYWHERE and have the water stream out at the bottom into the river below.

Why do I like this idea so much.
>>
>>128751270
Just do it.
>>
>>128751202
as long all the wood has been cut from surface trees and not imported it's fine
>>
File: 1446908024336.jpg (398KB, 658x2161px) Image search: [Google]
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>>128751245
It's mostly because Finnish language supposedly belongs to the finno-ugric language group.
Then again I don't know shit about languages, I'm just memeing.
Then again horse archers are a cool concept.

Also I don't se dorfs as any of the particular peoples on the earth. They could work as a mix of various cultures though, further being divided depending on how far history of separate civs goes.
>>
File: 1450456378384.png (832KB, 2240x2380px) Image search: [Google]
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>>128720963
>start back up
>save was corrupted

native gold and kaolinite! gooone
>>
File: file.png (355KB, 1626x975px) Image search: [Google]
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>>128752436
>little dwarf hamlet right between 10,000 and 6,000 goblins

brave souls. I'll embark here.
>>
>>128751270
If you like the idea, then it's a good idea.

>Captcha: select all images with waterfalls
Captcha seems to agree.
>>
i'm getting an unprecedented amount of crashes even without dfhack/mods and it's been a couple of updates since the last big one already, i have to manually save every 30 minutes to not lose too much progress, what gives
>>
>>128754347
Upload save, report bug.
>>
File: bagdad.jpg (310KB, 2048x1571px) Image search: [Google]
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>>128751019
I feel ya.
>>
someone start a new thread

this one will soon be dead
>>
Any updated Tile Sets? I used to use Phoebus or Ironhand but neither are updated
>>
>>128754347
Are you doing any particular things when you crash? Seeing anything interesting in the error log? Have you searched crashes on the bug tracker?
>>
>>128756945
fricy keeps them all updated
>>
>>128757404
Or was it PeridexisErrant? Don't remember. One of those starter pack guys has them all on github in any case.
>>
>>128663114
If you want I can try modding a Gorgon race right now. I'm bored and feel like messing with raws. If they get individual heads I'll make them have a very slow to act poison and little biting power probably, so they don't rip anything they touch to shreds within half a second. I already have a greatbow from my Oni race, and weapons are really easy, so no worries there. Not sure how to go about having them reproduce if they're all female, so I'll make some rare male ones with different characteristics. Maybe make the males into hydras with special abilities?
Oh, and I'll try making a petrification syndrome, making an attack that uses their eyes and aims at the opponents eyes, giving it the verb "gazes". Should work.
>>
>>128668640
Any other ideas for awesome secrets?
>>
>>128757797
An interaction for turning statues into golems.
>>
>>128755290
whoever made it forgot to link it

>>128758040
>>128758040
>>128758040
Thread posts: 778
Thread images: 193


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