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/emugen

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Thread replies: 751
Thread images: 123

File: emugen.jpg (54KB, 800x600px) Image search: [Google]
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emugen is kill edition
http://emulation.gametechwiki.com/index.php/Main_Page
This thread is dedicated to our hero, vgturtle
>>
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>comicans
the /vr thread is better at this point.
>>>/vr/2885172
>>
>>128288530
wow, i haven't seen a single mention of turtle there... it's just... emulation... no drama... huh
>>
>>128288530
>rpi as the first image
Nope you can fuck right off.
>>
Is there a good gamecube emulator for os x? Before you tell me "why did u buy a mac lmao", I didn't, my college gave me this. There's dolphin but it fucking sucks on mac and isn't even updated to the same version as the windows dolphin.
>>
>>128289359
Well there's only dolphin.
>>
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whatcha emulating, emugen?
>>
>>128289359
it'd be cheaper to softmod a wii at this point unless you want increased resolution, in which case, you're shit out of luck
>>
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>>128289592
stuper ghosts and shaders
>>
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>>128289592
Trying out obscure shovelware to see what games need to be preserved.
>>
>>128291316
is that the NES Barbie game?
>>
>>128291316
SPOOOORRTSS
>>
>>128291458
Yes, however more trashy games to test would be nice.
>>
>>128289295
That thread has a fair helping of shitposting too.
>>
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ALL OF GOOGLE IS TELLING ME THIS IS EXACTLY WHAT I NEED TO DO FIX MY SHIT
ITS NOT FUCKING WORKING
FUCK YOU
I GIVE UP
>>
>>128292916
http://emulation.gametechwiki.com/index.php/Dummies_Guide:_RetroArch#BIOS_and_System_files
>>
>>128292916
What clusterfuck of a guide did you follow that told you to put the BIOS files in a folder structure that goes \retroarch\x86\content? I've never seen that before. Almost everyone puts them in \retroarch\system. You then make sure RetroArch is actually pointed to look at that folder as the System folder.
>>
>>128292916
When you read content directory they meant in the same place as the game files. Having the biosfiles with the bin/cue's is stupid so put it in a directory called system and make sure it's set as the system directory in the retroarch options.

Also those aren't the same file timestamps as the ones on the wiki and might be the bad bios floating around. It's probably not but always get the bios from the wiki to be sure.
>>
>>128292008
Action 52
>>
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>>128293353
>>128293380

Tried that.

>>128293581

Tried those.

I've tried every fucking bios in every fucking directory I can think of, I still get this fucking message. I don't even care anymore.
>>
>>128295252

Use the BIOS pack from the wiki
Put them in retroarch\system
Make sure system_directory = ":\system"
Load a CUE sheet. Make sure the CUE sheet doesn't have stupid shit like hard paths or wrong filenames for the BIN.
If you're loading a CCD, then the SUB better be a good dump because Mednafen doesn't accept one with garbage subchannel Q data.

That's about as concise as it gets.
>>
>>128295252
That error message means something else is wrong. Are you using the nightly?
>>
>>128288530
Someone on there really hates Rust
>>
https://www.kickstarter.com/projects/turtleroe/turtles-life/

Turtle is the gift that keeps on giving.
>>
Will a Pentium E5800 run everything in RetroArch?
>>
>>128299839
Why so old?
>>
>>128300173
Because cheap
>>
>>128299839
Everything but bsnes accuracy I think.
>>
>>128301102
That's fine, balanced is all I care about
>>
>>128294873
Runs until main screen, and then promptly crashes hard after that.

Main screen looked positively horrid though, must be due to colour palette or lack of NTSC filters.
>>
>>128299474
I don't understand the slagging on simias though. He is already being tons more productive than other people in that thread and here.
>>
>>128303772
Autists are gonna autist.
>>
>>128303772
>I don't understand
The trick is you don't even bother to try.
>>
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>>128289592
Earlier I played some old PSX demo discs. I was hoping that the US discs would be the same as the EU ones, since I was looking for some Yaroze stuff, but they were actually completely different.
>>
>>128306250
I realised that when I was looking for the disc that had rocks n' gems. Anyone know if it's on a NTSC disc?
>>
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>>128306250

> Mameui64
> PS1 game shown
>>
>>128306469
mess is now part of mame and has psx support. it's both slower and less accurate than mednafen iirc.
>>
>>128306469
MAME can do PS1. If you're wondering why he's using it though, I have no idea.
>>
>>128306469
I can't be bothered with mednafen since I wouldn't use an emulator at native res for actually playing the games, and I certainly aren't going to try random titles on ePSXe or PCSXR since they have shit compatibility. MAME on the other hand so far has been having 100% success in running everything I've tried, it doesn't care about bad dumps or shit like that, starts up in a nanosecond, so it's perfect for what I need it.
>>
>>128303772
Rust sucks
>>
>>128306698
>ePSXe or PCSXR since they have shit compatibility

It's not that they have shit compatibility, they suck because of silly non game breaking emulation bugs that have gone unfixed for years.
>>
>>128306775
>this is my reasoning for shitting all over the guy
Ebin
>>
>>128306698

Both MAME and Mednafen are native res software rendered though. So there's literally no point to preferring one over the other. MAME is just a slower Mednafen PSX.
>>
>>128307757
Yeah, but I have MAME for other purposes, since I'm into Home PCs. On the other hand, I have no need for Mednafen.
>>
>>128306775
And that is a valid enough reason to shit on a project that is seeing progress?
>>
>>128308145
help me mudlord I'm bored.
>>
Why the fuck does he constantly hijack other peoples PRs?

https://github.com/gonetz/GLideN64/pull/828
>>
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>>128299510
>>
>>128310413
Commenting on issues/PR's does or at least did count as a Contribution.
>>
>>128310835
Ah I understand, so he's officially a GLideN64 dev now :)
>>
>>128307931

MAME sucks for that too.

C64 emulation requiring a Core i5 and it can't even hold a candle to Frodo, never mind VICE.

MAME will forever be passable only for '90s/'80s arcade games. It will never amount to anything for consoles or home computers.
>>
>>128313203
>C64 is the only HomePC
>>
>>128288530
it's also dead
>>
>>128290301
shader?
>>
>>128292916
this is a message from god telling you not to use retroarch
>>
>>128299510
>$313 pledged

how?
>>
>>128315057
his own money
>>
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How can we convince Twinaphex to start cross dressing? RetroArch code quality would be greatly improved. I bet it'd inspire maister to come back to the project too.
>>
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>>128316518
SP is a bodybuilder so he wouldn't look good in women's clothing.
>>
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>>128289592
>>
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>>128318464
and this
>>
Anyone know why retroarch keeps crashing when I try to play metalslug with the mame core? I dled the neogeo bios but it still crashes
>>
>>128310413
>running Windows 10 Pro

You can bet your ass he only picked it because it had Pro in the title
>>
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This begging motherfucker
>>
>>128321407
Pretend to send him one but actually give him a USB killer.


is 4chan slow as shit for anyone else?
>>
sup emu
anything interesting happen recently?
>>
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>>128321407
>2 days ago
>Christmas
???
Also, anyone has the most 2D sprite friendly settings for PPSSPP settings on RetroArch? I can't find nearest neighbor interpolation for some reason. It's all XBRZ, bicubic or hybrid which looks like image related.
I want to play as Maria in SotN.
>>
>>128321924
>Pretend to send him one but actually give him a USB killer.

I've been considering it, but I'm afraid of terrible turtle harm

>is 4chan slow as shit for anyone else?

Captchas aren't being recognized most of the time for some reason.

>>128322126

It's always Christmas in Turtleland
>>
>>128321407
>no funds to buy a shitty bt adapter
just where the fuck does he live? why dont he just use aliexpres, dx or even ebay if he's so broke?
>>
>>128322384
He's a talentless NEET who haunts the emulation scene and pretends to be an important dev.

Oh sorry, I meant to say he's "self-employed"
>>
>>128322384
Maybe he just wants to feel like someone important for a few minutes.
>>
>>128322384
You need a credit card to buy online and for that you need a job.
>>
>>128322126
>Comparing two different areas

Sure makes sense
>>
>>128322626
Emulation wouldn't be the way to do it
>>
>>128323353
He bragged about being a Linux and nVidia contributor several times
>>
Should I get this to use as a dedicated emulation PC y/n

http://www.ebay.com/itm/Dell-Optiplex-780-Core-2-Duo-E8400-3ghz-2GB-DVDRW-NO-HD-PC-Slim-Desktop-/231788145813?hash=item35f7a66c95:g:wkYAAOSwcwhVLovv
>>
>>128324464
Might as well get a damn Wii.
>>
>>128324567
Have a Wii but it doesn't run everything I want
>>
>>128324464
n
>>
>>128324649
y not tho
>>
>>128324712
it sucks ass
>>
>>128324767
I shouldn't need more than that to emulate up to 5th gen
>>
>>128324812
get this
http://pcpartpicker.com/p/WvJnYJ
>>
>>128325124
Will something that cheap suit my needs? I think I might need better specs for those PSX games.
>>
>>128325205
yes
>>
>>128325249
bought
>>
Is romhacking.net not loading for anyone else? There were some translations I wanted to download
>>
>>128306632
Because MAME's PS1 is inbetween ePSXe and mednafen?
>>
>>128322647
i dunno, i heard mooch bought an hd monitor on amazon with his debit card.
>>
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>feel like playing some Final Fantasy Crystal Chronicles again
>grab Dolphin, save once at the first chance to create a file
>play for 2 hours
>save again
>"Saved successfully" thing pops up in the corner
>try to load game the next day
>it didn't overwrite the first fresh save

Welp, 2 hours wasted.
How do I fix this shit from not overwriting old saves?
>>
>>128322126
Why would you use RA PPSSPP in its current state?
>>
>>128330240

Nothing wrong with it until the updates arrive. PPSSPP fixed some things in the meantime but also regressed in others.
>>
>>128330425
Are you serious? For me it would crash if I toggled between windowed and fullscreen. Savestates also caused crashes and it always returned a missing resource message despite the fact that the resource that was missing was present. At that point I just dusted off my PSP - better than having to choose between input delay or instability.
>>
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>>128327802
I dunno but Dolphin is demonic
>>
>>128327802
Use Ishiiruka like any sane non tech illiterate person.
>>
>>128318420
>commits so often it would interfere with his day job if he ever had one
>bodybuilder

yeah sure thing
>>
So has anyone got an idea on how to emulate tetris grandmaster 3?
>>
>>128303772

>People are shitposting about me

Woah, I feel like I'm part of the elite now.
>>
>>128334219
I think people have got it to work with modern Windows. It is a TypeX game after all.
>>
Do you believe that playing on emulators is better than playing on real hardware?
>>
>>128336329
No, but it's a hell of a lot more flexible/convenient.
>>
>>128308145
It's a better reason than whining about plugins :) .
>>
>>128336329
>pre 32-bit and ps1

Yes

>everything else

No
>>
>>128288530
>all those mentions of ePSXE
>one mention of ZSNES
Are those people for real?
>>
>>128289592
Warship Gunner 2.

>one of the special stages' boss is a giant dried squid
What.
>>
>>128337072
Yes, they are. I said it before, /vr/ are total idiots when it comes to emulation. Only go there if you want some game recommendations.
>>
>>128337590
No, they're total idiots when it comes to that too. /vr/ isn't people who are actually old enough to have played older games, it's those people's little brothers.
>>
>>128337495

Splatoon 2 - Return of the humans
>>
I kept hearing how Mednafen is a tad too slow. I tried it the other day, gotten around 40-50 FPS.. Is this normal for Mednafen or is it just me?
>>
>>128338637

If you run it on a celeron then that's actually pretty impressive.

Mednafen is more demanding than dynarec emulators but it should run fine on a modern computer. It runs without problem on my 2.5GHz i5 for instance.

If you were running a PAL game 50fps might be normal.
>>
>>128336329
Yes, some emulators are more accurate than the real hardware.
>>
>>128336329
When the emulator is accurate, then sure. Having games literally one click away is nice.
>>
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>>128338905
never go full turtle
>>
>>128338637
Any non-mobile processor released after 2007 should be able to run it just fine.
>>
>>128322626
>>128323353

His kickstarter is about an auto-biographical game where he is on a search to become a game dev. This looks to be his life goal.
>>
what are the the .pdb files that are in Play! builds list? It that some android format or it's a part of win version?
>>
>>128326546

http://downforeveryoneorjustme.com/romhacking.net

I told them like a year ago to make a backup of the site if it ever goes down. Now if it ever bites the dust, we just have to hope one of the admins makes a back up.
>>
>>128333818
>>128318420

SP posted on bodybuilding.com, which is home to a lot of "dude, do you even lift?" types. Elliot Roger even posted there.
>>
>>128339861

Wouldn't it make more sense to learn programming first?
>>
>>128340236

Don't question his autism logic.

He's figured out that pretending is easier than actually doing it. And his e-begging makes it looks like he wants to make money off of this.
>>
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>>128340573

curves are dum for shaders. It's completely superfluous.
>>
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This is very enjoyable.
>>
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>>128340704

I like the look of the shader and don't care for the curves but i don't know how to disable it.
>>
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>MFW G-Sync is almost unusable with emulators despite people claiming it was going to be messiah for emulation on LCDs
>all that hitching and stuttering audio in MAME & RA
>Get help from the only two people I know who have G-Sync and are big emufags
>Test with MK1's kredit screen with the scrolling character portraits, looks pretty smooth
>MAME still has stuttering audio in select titles and has very minor hitching despite tearing being gone
>Googled far & wide for more help, gotten almost nowhere
At least G-Sync works fine for regular-ass games, but holy shit, it does not get along with emulators at all. What are the odds nVidia will donate SP and another RA dev G-Sync displays and compatible cards?
>>
>>128340868
That's some pretty nice animations, what game is that?
>>
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Anyone remember this?
>>
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>>128340957

The Immortal on the genesis/mega drive.

Hard as nails but it's a really cool game, i like it a lot.
>>
>>128341346
That was my emulator of choice back then with my Pentium 3.
>>
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>>128341536

When i make webms with low res and filter the filter get pretty jumbled.

Here a webm with no filter.
>>
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>>128341801
You on RetroArch?
Gotta ask since I never emulate Sega consoles.
>>
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>>128342465
>You on RetroArch?

Yep.
>>
>>128341536
What game is that?
>>
http://mudlord88.tumblr.com/post/136993714013/skidrow-and-co-are-incompetant-shits
>>
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>>128343740

Alisia Dragoon.
>>
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>>128342664
First time recording RetroArch with OBS.
>>
>>128344254
Why are you playing the PS1 version of SOTN?
>>
>>128344254

Much better than mine, the webm is also cleaner and much bigger.

I use Xmedia Recode to make webums probably no the best.
>>
>>128344221
Thanks.
>>
>>128344514
>the webm is also cleaner and much bigger
>bigger

I mean longer.
>>
>>128344514
Too bad OBS somehow cannot detect the shader I'm using. there are no scanlines even on the original video I've recorded.
>>128344471
Should I play the handheld version?
https://www.youtube.com/watch?v=QHi7EpunQ-Q
>>
>>128345065
If by that you mean the PSP one, sure. Why would you not play that?
>>
>>128345168

>>128322126
>>
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>>128334219
You don't emulate TypeX games, you just run them with a loader:
http://pastebin.com/0hLN1vRu
>>
>>128345318

>>128323267
>>
>>128344471
Not the same anon but the JP 1.2 ver + fan TL is my favoritue one. On top of it, I can play it in genuine 240p thanks to RA, mednafen and obviously my CRT monitor.
>>
>>128345578
What's the difference between that and the PSP version? Does it have additional content or something?
>>
>>128322126
It's pretty much impossible to get pixel perfect output from PPSSPP for using shaders. You can set it to only be 240 vertically, but it will still always output 320 horizontal and will just use bilinear to scale anything that's bigger or smaller than that.

What you're supposed to do is set it to x8 IR (for 1080) to get a pixellate like effect and muh HD 3D elements. There's not much reason to use PPSSPP other than this. Maybe someone has done a romhack for the PS1 version if you really care about the new voice acting that much.
>>
>>128345747
The psp version has new TL, voiceovers and maria as a playable character but it's completely different than the saturn version. IMO it's not worth at all.
>>
>>128346295

What's TL?
>>
>>128346101
What's wrong with the original JP voices?
>>
>>128346465
Translation
>>
>>128346295
>it's completely different than the saturn version.
How so? As far as I know the Saturn version has a few additional rooms, no cut familiars and a fuckton of slowdown.
>>
>>128346465
Translation. You can find that release on rutracker btw.
>>
>>128346559
Nothing, I just have to assume that's what he's playing the PSP version for if he's not using it for muh HD.

>>128346627
I think he just means that Maria plays completely different between Saturn and PSP.
>>
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>>128346824
Nah. I wanted to use PSP version for Maria. That's literally it. I have no problems with the English voice acting of original Symphony of the Night.
>>
>>128345321
Does this work on windows 10?

I've been having trouble with this copy.
>>
>>128346824
I'm playing the PSP version because of that and not having to deal with a shit dpad. I might give the Saturn version a try once I get a pad that is not total shit.
>>
I thought we had it bad but /hbg/ is a neverending retard rollercoaster. You'd think emulation's lower barrier of entry would bring them here but I guess the biggest idiots want the latest games for free rather than our slightly less new games for free.

Anyway, that thread over there is a good look at how we'd have it if we kept answering stupid questions instead of telling fuckers to educate themselves and get out. Love you shitheads
>>
>>128345321
I don't really understand what you mean by loader.

is it a seperate application that will run it?
>>
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>>
>I'm about to release RetroArch 1.3 either today or tomorrow for iOS and the other platforms like Android/PC/consoles.

Oh shit
>>
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>>128347492
>Does this work on windows 10?
Don't know, only tried Win7/8.1.
>>128349826
I downloaded the mega pack from there and the loader was included with the game (a couple of commandline driven .exes and .bats). If the one on 4shared isn't like pic related, then I can upload it.
>>
>>128349229
Do they have a wiki?
>>
>>128352147
http://homebrew-general.wikia.com/wiki/Homebrew_General_Wikia
>>
>>128351119
I tried running tetris from that link with all the typex loaders and config things. But i keep getting a game.exe has stopped working and it crashes.
>>
>>128350418
So why is this a big deal since everybody is using nightlies anyways?

What can we expect from 1.3? (This is a serious question)
>>
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1394256111692[2].jpg
189KB, 960x640px
>>128352375
>wikia
>>
>>128352760
Run "typex_loader.exe game.exe"
>>
>>128353779
typex_loader.exe opens the console then closes really quickly then when i open game.exe i still get the game.exe not responding error.
>>
>>128314825
it's a combination of a crt shader & internal 2xsal in snes9x.
>>
>>128354187
Disgusting
>>
>>128354164
You have to pass game.exe as a parameter to typex_loader.

>Windows users
>>
>>128354164
Open cmd, drag typex_loader.exe onto it, hit space, drag game.exe onto it, hit enter. Or make a .bat file that just has this in it:
typex_loader game.exe
>>
Does PSP run GBA games full speed?
>>
>>128354305
>>128354475
tried it, still getting a game.exe not responding and blank screen.
>>
>>128354891
no
>>
>>128354891
Many of them yes.
>>
>>128354305
>>Windows users

That hurts man.
>>
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scree.png
869B, 320x241px
>>128354998
This is all my screen displays at a 640 resolution.
>>
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halation+supereagle.png
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what's so super about eagle?
>>
>>128356697
Its old. Thats all.
>>
>>128358187
So it's a Super Old Eagle then
>>
>>128340930
How's emulation with FreeSync?
>>
>>128358903
No clue, I wouldn't be surprised if it had the same issues. In fact, there's even less info regarding FreeSync.
>>
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>>128356697
>>128356697
>what's so super about eagle?
>>
So the XBone controller uses temper-proof torx screws hidden behind clipped panels and you need to take appart the entire controller to remove the front buttons. The Xbox 360 had none of that despite having pretty much the same form factor.

Progress.
>>
>>128359080
Well G-Sync involves actual processing, which is why it can cause input lag and slowdown, while FreeSync is basically all done on the cable and monitor side of things, which is why it doesn't cause lag. I'm curious how it works out.
>>
>>128359273
> temper-proof
So you just need to calm down and they'll unscrew themselves?
>>
>>128359273
IIRC you can still unscrew them with a regular torx screwdrive, after that you can "fix" said screws with a flat screwdrive and a hammer.
>>
File: hq4x&crtinterlaced.png (306KB, 764x669px) Image search: [Google]
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Capcom removed Guy from the snes version of final fight because nobody would believe that a japanese dude would risk his life for his gym-buddy's girlfriend.
>>
>>128322626
I wonder if he knows that he's become a meme
>>
Screw it I'll stick to grandmaster 1, 2 and tex master. Thanks anyway guys.
>>
So what exactly is stopping 3ds emulators from existing? Is there a general problem or Nintendo or what?
>>
File: logo-large.png (3KB, 284x115px) Image search: [Google]
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>>128360620
I'm pretty sure it was because of space limitations and possibly rushed development. It was released around the Super Famicom's launch after-all.
>mfw
>>
So what exactly is stopping PS4 emulators from existing? Is there a general problem or Sony or what?
>>
Quick question about Dolphin; is there a way to cap FPS? For some reason Two Towers is really choppy for me and runs at around 30 FPS (have yet to have this issue with another game, oddly enough). I was wondering if I can cap it to get rid of the choppy as fuck audio.
>>
So what exactly is stopping xbone emulators from existing? Is there a general problem or microsoft or what?
>>
>>128359204
How old is that pic?
>>
>>128362228
Two Towers (and Return of the King as well) have yet to be fully optimized. If you're me you had this mainly at the Last Alliance tutorial, which also has a lot to do with it because there is a ton of shit going on there.
>>
>>128352972
>What can we expect from 1.3? (This is a serious question)

I think it's fair to assume that their Reicast core is going to be fully fleshed out by the time of release and they'll have their MAME/PPSSPP/Mednafen cores in sync with upstream again.

Anything else would just be embarassing
>>
>>128362567
super old
>>
>>128362746
>which also has a lot to do with it because there is a ton of shit going on there.
This. All the fighting in the background is done with actual models, rather than sprites.

There's flowing lava.

There are a ton of Orcs and NPCs killing each other while you're running around.

There's explosions and shit all over.

Even on the actual Gamecube there was a ton of slowdown. Wait for better optimization.
>>
File: RetroArch-0112-151913.png (683KB, 1440x960px) Image search: [Google]
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coming to what? COMING TO WHAT?
>>
How do you do 4K shaders without a 4k screen in Retroarch?

>>128366263

I want to see 4K crt shaders with aria now
>>
>>128362761
No, because cores are not part of RA's release schedule. Cores are simply provided through the online updater.

Those things will happen when they happen, they are not tied to RA.
>>
>>128352972
because he has this hate/love relationship with the google market, next week, rants about bad reviews

>>128362761
release RetroArch
cores have been neglected, nothing will change there
>>
>>128363409
>i-it's supposed to be shit!
>>
>>128367062
Retroarch is useless without cores
Cores are useless without Retroarch
>>
Hey, what are .cue files used for when emulating PSX? Should I keep it or will I be fine with just .bin?
>>
>>128368701

You need both.
>>
>>128361904
Don't give up, TGM 2 feels like such an outdated piece of shit after having played 3 in the arcades
>>
>>128368701

.cue are heavily compressed game files. You don't need the bins anymore. delete those.
>>
>>128369415
Ok, mind explaining what .cue does?

>>128369724
Ebin.
>>
>>128369562
I'll probably have to go to the arcades then.

I don't think theres a poopular enough community with TTGM3 for anyone to also come across this issue and to also try and solve it.

I didn find an interesting thread on some forum about some guy who blamed his RAM and ended up replacing it and suddenly it works. But I don't have new RAM money.
>>
Has anyone managed to get MAME save states work on retroarch?
>>
>>128359923

Well my torx socket doesn't seem to work, I've ordered new ones with the hole in the middle. I don't want to risk messing the screws up.
>>
Getting some weird WriteRest error when launching PPSPP in RetroArch 1.2.2. What's causing that?
>>
>>128370665
Ignore and wait for them to update their core
>>
>>128370864
Guess I'll just use stand-alone then
>>
>>128368701
>>128369840
http://emulation.gametechwiki.com/index.php/Cue_sheet_%28.cue%29
>>
File: pcsx2-01-535x535.png (170KB, 535x535px) Image search: [Google]
pcsx2-01-535x535.png
170KB, 535x535px
So has it improved?
>>
>>128352972
The ability for RetroArch to choose a video mode with a specific refresh rate on Windows, for one.
>>
>>128372187
Overall? Yes.
Recently? Not really.
>>
>>128372187
* Gamefix: Add Scarface - The World is Yours Gamefix, might help other games that do constant VU recompilation.
* common define _32kb and _4kb
* recVtlb: Align dispatcher to 32B boundary
Better for cache coherency

>and that's just from yesterday
>>
File: GL_BLEND_HIGH_COLD_WINTER.jpg (146KB, 640x960px) Image search: [Google]
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>>128372187
Yes.
>>
>>128368360

That's why there is a core updater that hosts builds for many platforms. Core builds are updated when there are updates to the code, so it doesn't matter which RA version you use.
>>
>>128340236
Too hard
>>
>>128373223
No, it isn't.

Go read K&R and learn C.
>>
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>>128372187
Who cares.

Has THIS improved?
>>
>>128288194
Reshade devs are porting all libretro shaders to reshade.

http://reshade.me/forum/shader-suggestions/1499-can-this-shader-be-imported-to-reshade-on-github
>>
>>128373513
>Hello to you ancient code masters from the land of binary. I implore you to aid me on this quest. A quest for delicious CRT shading, ported anywhere across this great land.

What a cringeworthy post.
>>
File: 2016-01-12-2208-36_1.webm (2MB, 960x540px) Image search: [Google]
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2MB, 960x540px
>>
>>128374234
shader?
>>
>>128373724
The shader in question is "CRT-Royale" and it is the fruit of the Gods. This shader comes to us packed in the "RetroArch" emulator, created by one, Troggle of Monkey. He is a legendary warrior who hath since vanished from this world. What he leaves behind is something I wish to import posthaste into ReShade, showering it across other executables to supply our humble friends with electron beam emulating goodness, rife with unparalleled shadow-of-masking, heretofore only matched by the real cathode ray tubes of yesteryear.
>>
>>128374465
>"RetroArch" emulator

He fucking blew it.
>>
>>128343976
Mudlord never heard of 256 byte encryption apparently
>>
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>>128374305

crt-interlaced-halation
>>
>>128375257
No, Steam stores AES-128 CBC keys in the fucking stub header ffs.
>>
>>128375736
Talking about the potential for a DRM scheme to use 256 byte encryption in a non-retarded way and become uncrackable.
>>
Did they nerf the fuck out of everything in the PSP version of Symphony of the Night or what? Every boss either dies in very few hits or can get stunlocked with the small dagger you find really early on (basilard or something), even Richter is a complete shitter. I don't remember the PS1 game being like that. Or did I manage to git gud despite the fact that the last time I played that game was about 10 years ago?
>>
>>128375257
Damn, of course! Just encrypt the files! Why did no one ever think of that? If no one has the keys, it's literally unpiratable.

Of course no one can ever play the game ever, but I'm sure our loyal consumers will buy it anyway.
>>
>>128376308
You make it so crackers can't get the keys, family member. Like don't put them in headers.
>>
https://twitter.com/byuu_san/status/687036271328231424

Does byuu actually visit #higan now?
>>
>>128376759
Then how does the customer get the keys?
>>
>>128376759
You have to have the keys to play the game, even if you're a paying customer. You can make them a lot harder to get than Steam's but at the end of the day they have to be somehow available to end users which means they can be obtained and used for piracy.

It's not like people are cracking games with 128bit encryption by fucking brute forcing the keys.
>>
>>128375997
It's the same thing
>>
File: RetroArch-0113-005620.png (4MB, 2880x2160px) Image search: [Google]
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4MB, 2880x2160px
Is that black spot in the game the normal behavior of CRT-Royale?

IGNORE the over sized aperture grille - I set it like that to better show the issue, if is one.

Dark spots in some games like in this scene are pitch black and no triads are drawn there. This happens very often in horror games. It's like there's no transition from brighter to dark, it's just pitch black. Other crt shaders obviously don't have this issue because none of them draw masks like crt-royale. Just wondering if this is normal or if i can alter this in any way.
>>
>>128377915
>We auto-dim to avoid clipping between passes and restore brightness later. Control the dim factor here: Lower values clip less but crush blacks more (static only for now).

>static const float levels_autodim_temp = 0.5; // range (0, 1]
>>
>>128375997
>Every boss either dies in very few hits or can get stunlocked with the small dagger you find really early on (basilard or something),

The knives are REALLY powerful in that game.

>I don't remember the PS1 game being like that. Or did I manage to git gud despite the fact that the last time I played that game was about 10 years ago?

You got good.

I did a level 1 challenge for SotN USA and found it hard. Later did a Level 1 for JP version and breezed through it. I thought the JP version was easier, but no I just got better.
>>
File: 2016-01-12-2309-11.webm (3MB, 960x540px) Image search: [Google]
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3MB, 960x540px
>>
>>128379072
>>128375383
>>128374234

Should remove curvature. Also you are likely wasting data by including the black on the sides.
>>
>>128379004
How do you prevent from leveling up? Is that the same thing as luck mode?

>The knives are REALLY powerful in that game.
It seems to be just the basilard - with it you can spam the attack button and Alucard will always stab, the combat knife does one stab and after that a slash which is pretty shitty. Also, is there a way to drastically lower your attack rating without using shitty weapons, via rings or something?
>>
File: 2016-01-12-2319-40.webm (3MB, 960x540px) Image search: [Google]
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>>128379221
>Should remove curvature. Also you are likely wasting data by including the black on the sides.

Sorry, i'm complete noob here have no idea how to do any of that stuff, followed a tutorial online to set up OBS because shadowplay wasn't working to record retroarch anymore and i use xmedia recode to make webms, i just adjust resolution and bitrate, anything beyond that i don't know how to do it.

This one is using another shader without curvature, gtuv50.
>>
>>128380007
>How do you prevent from leveling up?

You can use cheat codes to create a save that's level 99, but with level 1 stats. Someone on /vr/ made some, but the downloads are down.
>>
>>128377263
By connecting to the spookytime server through the DRM prog
>>
File: errorIthink.png (130KB, 1546x628px) Image search: [Google]
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>>128380007
>>128380268
Oh hey, I'm the guy who made those memory cards for level 1 saves. I'll upload them again and post here.

https://www.sendspace.com/file/gsak7d

Also, I've been switching to Retroarch for a lot of my emulation stuff lately, and I was wondering a few things. First off, is there a way to get the desmume core to use the full screen? It's acting oddly for me, picture related.

Also, for the emulation errors in Heart Gold/Soul Silver, is it any better/worse than it is in Desmume? I'm just curious. Thanks ahead of time.
>>
File: 2016-01-12-2036-49.webm (2MB, 960x540px) Image search: [Google]
2016-01-12-2036-49.webm
2MB, 960x540px
>>
>>128382004

Add gba colors shader too to reduce the saturation.
>>
>>128381891

yo thanks dawg
>>
>>128289359
Dolphin 4.0.2 contains a fix for a Windows-only bug, but you shouldn't be using the stable releases anyway.
>>
>>128289359
uh wut? dolphin always releases on windows mac and linux simultaneously.
>>
>>128384240
Anytime, I just didn't know if had gone down. Please feel free to rehost it anywhere as well in the future for others if they ask. Now I just wait patiently for the answer to my question.

>>128382836
That's the one you can find on the Wiki right? At least, I believe that's the one I'm thinking about. I may just be remembering wrong.
>>
>>128382004
Is that Aria of Sorrow?
>>
File: 2016-01-12-2358-37.webm (3MB, 1078x360px) Image search: [Google]
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>>128380242 Here.

Xmedia has a auto-crop, but i think it kinda of mess the resolution and the size is on the same ballpark.

GBA webums with the nds shader preset are better on a 640 resolution.
>>
File: 2016-01-12-2358-37_2.webm (3MB, 640x320px) Image search: [Google]
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>>128385491

Here with no auto crop.
>>
>>128384753
>That's the one you can find on the Wiki right? At least, I believe that's the one I'm thinking about. I may just be remembering wrong.

https://github.com/libretro/common-shaders/blob/master/cgp/gameboy-colors.cgp
>>
>>128381891
I have screen layout in core options set to top/bottom and aspect ratio index set to core provided and it works.

As for emulation bugs it's the same.
>>
>>128385907
That's not gba colors

https://github.com/libretro/common-shaders/blob/master/handheld/gba-color.cg
>>
>>128386039
Ah alright, that's in the regular setting options right? I know the top/bottom or horizontal is in the core settings, however, I don't know where the aspect ratio index is. I'm looking right now though.

Thank you, I just wanted to make sure since from what I remember reading Pokemon Platinum doesn't have any graphical bugs as well now. I was just curious if this might of messed anything up by doing so. I remember FFTA2 was out of commission for a while, but, it's not on the compatibility error page.

One last question, is there a way to move my saves like with PSX games? Is it the same way, I just rename the file and it'll work? Also thank you again for answering my question.
>>
File: nogo.png (493KB, 1547x628px) Image search: [Google]
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>>128386462
>>128386039
Found it, sadly doesn't look like it's working either. I played around with the auto aspect, and forcing it, however, nothing has come of it yet. I'm still tinkering with it though.
>>
>>128386462
It's in Video settings.

Yes you can just rename the memory card files.
>>
>>128387157
Have you tried turning on integer scaling in the video options?
>>
>>128387157
Are you using the internal res up scaling? Set everything to 1x and go from there.
>>
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itson.png
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>>128387325
I do have it on, and have had it on from what I can tell. I don't think it's disabling, let me load up White again and let me see if it does so again.
>>
So i just updated reicast libretro and now every game crashes, trying to load .gdi files
>>
>>128387616
I see that "Blargg NTSC SNES RGB" barely visible at the bottom. Turn that off, that filter only works for SNES resolutions, it is known to distort anything else. Use tvout-tweaks.cg shader instead for a more system agnostic RGB filter.
>>
>>128362761

Dude, standalone Reicast doesnt even have RTt support, not to mention countless sprite glitches. It is already way better than that.
>>
File: 1449521869962.png (133KB, 313x382px) Image search: [Google]
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>>128388687

>work in progress core updated and it doesn't work
>omg halp guys
>>
>>128387547
I wasn't, but thank you.

>>128388762
Ah okay! I disabled it and it's working perfectly now. Let me look up that filter and apply that later then. I'm just happy to get it working now. Thank you a lot Anon.
>>
File: 2016-01-13-0126-14.webm (3MB, 640x320px) Image search: [Google]
2016-01-13-0126-14.webm
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>>
>>128388912
At least I don't post pics of little cartoon japanese girls
>>
File: dong.png (1MB, 1246x971px) Image search: [Google]
dong.png
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asked this in the other thread for tips on how to make an n64 game, namely any mario party, 2 preferred, to look "better" or at least presentable on a 4k screen. Is it possible? I'm currently using the M64Plus bundle
have a transparent DK on me.
>>
File: 40078-Paper_Mario_(USA)-1.jpg (131KB, 800x600px) Image search: [Google]
40078-Paper_Mario_(USA)-1.jpg
131KB, 800x600px
Is there any way to emulate Paper Mario 64 without constant flickering and glitchy menus?
>>
File: which game to play.jpg (39KB, 875x120px) Image search: [Google]
which game to play.jpg
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What should i play? I'm bored
>>
>>128398776
Pick a snes game at random.
>>
>>128398776
Ninja Gaiden.
>>
>>128398776
Play Kirby & The Amazing Mirror.
>>
>>128400860
this to be honest
>>
File: output.webm (1MB, 1024x740px) Image search: [Google]
output.webm
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i've still got it :)
>>
>>128396678

4K CRT shaders in RetroArch? I dunno.
>>
>In 2015, zilmar created a public Project64 repository on Github, officially opening the gates for contributions. Development picked up at break-neck speed, and has yet to cease. Many of the issues with earlier versions of Project64 have now been fixed.
whoa, i need to check in on these things more than a couple times per year
>>
>>128398776
dude,
do you even verify?
>>
which crt preset is the most authentic? I've been using the royale-ntsc-320px-svideo, but it's really blurry.

I cant remember the last time I played a game on a crt so I have no reference
>>
>>128407663

If there was one shader that was the most authentic, why would there be more than one?
>>
File: Untitled.png (60KB, 700x866px) Image search: [Google]
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Anyone have any hints what settings might cause crashes on PCSX2 for Yakuza 1? Didn't see anything mentioned really in the wiki, just a couple of graphical things that I did set, and a note about VU cycle stealing which is already disabled.

Emulation settings are all preset 3, besides graphics which is in pic related. Everything played perfectly fine until the cutscene after the first tutorial fight where PCSX2 crashed out ("PCSX2 has stopped working" type crash) on me. Gonna try starting again to see if it was something specific to that part or just bad luck but figured I'd mention it here in the mean time in case anyone has had a similar experience or advice.
>>
>>128407663

I find the maister ntsc pretty blurry.

use tvout-tweaks.cg shader instead

wait, I can't remember. Does tvout-tweaks.cg darken the image too? I think mednafen and bsnes are pre-darkened.
>>
>>128407663
all of them are for posers
>>
>>128408171
Also the custom 1920 x 1080 resolution is something specifically mentioned in the wiki for this game as a workaround for an annoying graphical bug, in case anyone wonders about that. Usually I just use 3x native.
>>
>>128397836
Didn't this one get released on VC for Wii? You might have better luck emulating that.
>>
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>can barely emulate on ps2 emulator
>requires nunchuck to play on dolphin emulator
How do I configure it? I have a keyboard, mouse and a xbox360 controller but I can't figure it out. I'd prefer playing with xbox controller.
>>
>>128409509
You probably need to point with the Wii controller in this game, don't you? If that's the case, you will need to go controller in left hand, mouse in the right.
>>
>>128410556
I got it working but the game runs bad. I'll just skip it.
>>
>>128408171
Well, I tried again with same settings and had no problem, so I guess it was just bad luck after all.
>>
I want to get into the Wizardry series and play the very first one, but there's tons of ports.

Which one do you guys suggest?
>>
I'm looking for a download on this game http://www.romhacking.net/translations/1681/
but most of the sites I usually get my ROMs from don't have this one.
I've checked some more from the wiki, but couldn't find it.
>>
>>128413241

Look for complete torrent no intro sets.
>>
>>128388871

Standalone Reicast allows me to save the game
>>
File: Star Fox (USA)000.png (7KB, 256x224px) Image search: [Google]
Star Fox (USA)000.png
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Why is Star Fox for SNES such a bitch to emulate?
>>
>>128414301
It isn't though.
>>
>>128414451
Some stages lag pretty hard for me, I tried fiddling with the emulator's settings though nothing changed.
>>
>>128414616
what kind of toaster are you running? raspberry pi?
>>
>>128414616
>Some stages lag pretty hard for me

Just like on real hardware.

The game always had shit framerates
>>
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>>128406857
I don't need to verify anything to know how much salt comes out of your tear ducts on a daily basis
>>
>>128374234
>>128375383
What game?
>>
>>128398948
>>128400860
>>128401263

Thanks for helpin me out, I picked a random game and it was pretty bland "King Arthur & the knight of justice" but i guess i should've expected it to be bland

I played Ninja Gaiden for a bit, It was fun though i really like the game and I've played through it a bunch already i was still thoroughly entertained.

I also played Kirby & The Amazing Mirror for a bit, It's a title i haven't beaten yet so it was pretty rad, Can't really go wrong with Kirby.
>>
>>128292008
Try Dudes with Attitude please

>>128414616
That's what SuperFX overclocking is for
>>
PCSX2 devs suck at recompilation therefore will focus on interpreter.

https://github.com/PCSX2/pcsx2/commit/46a2f6ed24067dfdc2002ff9a1a365d941ff7779

>gregory38:The future is the interpreter. I'm sure that with a couple of shortcut we can improve the perf by 20%-50% :stuck_out_tongue:
>ps2autotest was really helpful on this one.
>>
>>128373424
purei! is dead.
The dev is writing some meaningless android/ios specific code that will become obsolete at least 5 times by the time his emu reaches semi-playable speeds on the aforementioned platforms.
>>
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>>128418415
Sure.
>>
>>128418462
What the point in making the interpreter faster when you would need hardware 20 times stronger than what we currently have to even run it anywhere close to fullspeed and when even using interpreter only some game still have problems.
>>
>>128419554

Academic masturbation at the expense of practicality and being playable.
>>
>>128419907
If the interpreter was flawless it would have some kind of use but when the fucking thing doesn't even work properly to begin with what is even the point, people interested in preservation are just gonna do something that is meant to be better from scratch.
>>
>>128418462
You do realise that Gregory is like Hatcat and has a boner for interpreters over recompilers? Didn't hatcat once say he dreamed of a world where self-modifying code was outlawed or some shit?
>>
https://kat.cr/my-sony-playstation-2-usa-collection-t10972203.html

The original seeder isn't always online, but this shit is invaluable for finding games for PCSX2 testing purposes. Fuck janky direct downloads. Torrents are the future.
>>
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>>
>>128421062
Man I wish I had the room. I would help seed it for a long time too.

Torrents are great until the seeders fuck off. Direct links are for the most part shit however sometimes you can get lucky.

Anyone know if anon finished https://www.sendspace.com/file/spw1hb ?
>>
>>128420997
it was a joke you dense fuck
>>
>>128422163
>It was just a prank bro
>>
>>128340042
I'm sure they have backups. if the website ever shuts down I'm sure someone will upload all the patches to archive.org or something
>>
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Apparently he considers himself to be the protector of emulation now

He can't even code, but still looks through every goddamn commit just to find a reason to interject
>>
>>128423030

>this is the highlight of turtle's life
>he's almost 30 and "self-employed"
>>
>>128423030
>Alright, just looking out for you guys

who does he think he is?
>>
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>>128423295
>>128423226
>>128423030

>you will never be as pathetic as turtle
>>
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>>128423295
>who does he think he is?
>>
>>128423030
>>128423805
who is this guy and why do I keep seeing him posted in every thread?
what does he do?
>>
>>128424335
He protects emulation, swindles big corporations into giving away their tech secrets and all while living a modest chill turtle life.
>>
>>128424335
emudevs usually seem to be obsessed with clean room reverse engineering and such, but there is one emudev who dares to be different, who has made himself a dirty room for emulation. He seeks out and consumes those dark, hidden leaked docs. He wants all the secret knowledge he can get and dreams of the day when he can unleash it to fix all the ills of the emulation world, but also drag it down into darkness. He is a mobile pox, a flying swarm upon the emulation world. He is...the turtle. The vg turtle.
>>
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muh hd
>>
>>128424584
haha look how smooth this is, pc truly is the master race huh
i feel bad for console peasants
>>
>>128424901

Epic shitpost bruh.
>>
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>>128424584
Are you running something that filters the meshes? How does that even work?
Or is it just a shitty post-processing filter on the final image?
>>
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>>128378669
That didnt seem to do anything
Here's a screenshot of Parasite Eves II opening

And this is the same shot with any other crt shader: http://i.picpar.com/1ZEb.png
>>
>>128424335
>who is this guy and why do I keep seeing him posted in every thread?
what does he do?

He is new mudlord. A loser who acts like as if he were emu developer.
>>
>>128425031
Looks like the one of shitty mudlord's shaders.
>>
>>128425031
just retarded shaders + retroarch post processor on native n64 res
>>
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>>
>>128426775
>He is new mudlord. A loser who acts like as if he were emu developer.

Except mudman actually knows how to code emulators
>>
Ded
>>
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>>128417376

Jewel Master
>>
https://twitter.com/byuu_san/status/687145608780447744

Is byuu right? Should special chip firmware be appended to the end of the game ROM?
>>
>>128436961

I'm not familiar with this issue, what kind of firmware is he talking about?

Also isn't byuu the guy who didn't want ROM headers? And now he wants to append data at the end of the ROMs?
>>
>>128436961
If it's game specific yes, if it's not then no.
>>
God damn I tried my best to translate this piece of shit but does anyone have the most recently translated Rondo of Blood? Like, just fuck me in the ass, but give me the god damn rom /emug/
>>
b
>>
>>128375887
You mean encrypting first 256 bytes of an executable? Genius.
>>
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>>
>>128436313
Okay, so what game is THAT one?
You've answered this question like 5 times in this thread alone, why don't you just include the game name in the filename?
>>
>>128442198
Looks like Shadow Dancer.
>>
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why do some translators plaster their ugly logos all over title screens like it's their fucking forum signature or some shit
>>
>>128444086
You can remove them yourself
>>
>>128444372
yeah but why do they put them there in the first place

they're just ugly
>>
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Do you have faith emugen?

https://twitter.com/ferristweetsnow/status/686835680782069761
>>
I honestly think the reason console creators don't care for emulation is because once you have every single game ever made for that console you don't even bother playing them, I know I am not the only one that this effects. They know this and so they know the people who actually want to play the game will buy it for an actual console.

>"why don't current gen consoles do that then?"
Simple, there are no games that are better then them at the moment, but once we go another generation or 2 further, probably around 2025 I think 360 and ps3 will be fully emulated while xbone and ps4 will be right behind by 2035
>>
Did endrift attend at AGDQ this year?
>>
>>128445536
>livecoding
Not really, no.
>>
>>128446572
Don't think so but I heard their name on a donation.
>>
>>128445536
I'm pretty sure he's just going to drop the thing when he gets mario and zelda running because that's going to be a peak for his audience
>>
>>128446814
>their
>>
>>128445536
>rustlang

LITERAL MEME LANGUAGE
I
T
E
R
A
L

M
E
M
E

L
A
N
G
U
A
G
E
>>
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>>128442198
>Okay, so what game is THAT one?

Genesis/Mega Drive Shadow Dancer.

>why don't you just include the game name in the filename?

And where is the fun in that?

Can't be arsed, too many files and tries to get a good webum, i do this also to learn how to make them and how to record so i generate a whole bunch of shit before upload one.
>>
>>128360620
hardware limiations, that is why there's final fight guy

also the obvious poison censorship, and not so obvious the introduction underwear jessica censor
>>
What is the most meme emulator?
>>
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>>128447990
>>
>>128388912
Maybe SP shouldn't release cores that don't work?
>>
>>128449062
So everyone else is doing it wrong?

kek
>>
>>128449109
It works for him. If it doesn't work for you, make a bug report on the proper channels.
>>
>>128447990

Zsnes, obviously.
>>
>>128419554
There is no point. Gregory is an idiot. As usual.
>>
>>128440815
No.
>>
>>128444086
Because they want to be recognized for their work.
>>
>>128449789
Emulation done right means not done at all.
>>
>>128449062
What is that? Just a website? It certainly isn't an emulator front end or anything.
>>
>>128452221
I was just mocking your poor understanding of cryptography in copy protection systems and that you misspelled a word.
>>
>>128449062
I'm pretty sure his ruse consists of making people he knows irl believe he's a great coder just because he has a github account
>>
>>128452659
No one cares, autist.
>>
>>128452496
Like emugen always suggests: to emulate PS2, hook up a PS2. To emulate N64, hook up an N64. And so on.
>>
>>128452931
PS2 emulation will eventually surpass the real thing.
>>
>>128453207
Not if this is true >>128418462
>>
>>128453207
When we overcome the CPU deadlock, maybe.
>>
>>128452712
>I'm pretty sure his ruse consists of making people he knows irl believe he's a great coder just because he has a github account

That is so sad. They have no clue he's an internet joke.
>>
>>128453939
maybe you're blowing that out of proportion. He just said the future is interpreter, he didn't say "let's just stop working on the recompiler"
>>
>>128452712
>I am not going to start some huge project or anything to prove I am a coder or something, but I may have some stuff I want to release in the next few weeks if I find the time. Namely a N64 microcode assembler and simulator.

You're going to eat those words, just you wait.
>>
He posts on reddit now

https://www.reddit.com/user/vgturtle127
>>
>>128455658
>I am not going to start some huge project or anything to prove I am a coder or something, but I may have some stuff I want to release in the next few weeks if I find the time.

Just like that kid in high school who was always bragging about his producer skills but never showed any actual beat
>>
does anyone have that ff8 with crt filter/without filter comparison pic?
It was in galbadia if it helps.
>>
>>128454291
If the future is X and X is an alternate way to do Y then yes you stop working on Y
>>
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>>128456298
No, but I have this picture of Rinoa.
>>
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>>128457203
What a qt.
>>
>>128447335
Rust is as much of a meme language as C++
because C++ is a fucking meme language too
>>
>>128458729
What does a language need to do to qualify as meme language? Does Java make the cut? Does Brainfuck?
>>
What is the most meme meme?
>>
C is love, C is life.
>>
>>128458963
I have to not like it.

Java doesn't count though, because most people hate it even more than it probably deserves.

Brainfuck is cool. Why people don't use it to make emulators is beyond me.
>>
>>128458963
>>128458729
>>128447335

>Rust

Language fetishism.

All these C#/Java brogrammers need to get the picture loud and clear - C/C++ is the only way and it will never, ever die. If anything, it's Java/Rust/C#/D/Dart/whatever the fuck that will die before C/C++ ever does.
>>
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>>
>>128459414
I don't know why everyone hates on Rust so much. It's a lot less shit than Java or C#
>>
>>128460281

It's just the new cool language, like Go was a few years ago. It's trendy to like it, it's trendy to hate it. I wouldn't look for technical arguments about programing language on 4chan.
>>
>>128460281
C# is probably the best language of our time.
C is old now. You have to be leagues better with it to do the same things beginners can do in C#.
>>
>>128459705

now add gba colors
>>
>>128460804
Yeah, and you have to be pretty good at C to do shit literal retards can do with RPG Maker. That's not a good metric for the quality of a language.

C# is pretty shit.
>>
>>128420997
>You do realise that Gregory is like Hatcat and has a boner for interpreters over recompilers?
That is so sad. Are there any reliable devs in the ps2 emulation scene?

>Didn't hatcat once say he dreamed of a world where self-modifying code was outlawed or some shit?
Yes. He also lied and said his RSP interpreter is faster than Project64's RSP recompiler.
>>
>>128461593
by this standard, all languages are shit compared to asm.
and asm to binary.
fuck your metric.
>>
>>128460281
>I don't know why everyone hates on Rust so much.
Because it sucks.

>It's a lot less shit than Java or C#
That doesn't mean much :) .

>>128460804
>You have to be leagues better with it to do the same things beginners can do in C#.
That doesn't make it the best, or even good lol.
>>
>>128462024
>the only alternative to my shitty metric is it's inverse
uhh okay
>>
>>128403365
Been trying to get up there for years. Why did I never think of this?
>>
I'm in the mood to try Twilight Princess on Dolphin. What version, Gamecube or Wii?
>>
>>128424584
what did you do

WHAT DID YOU DO
>>
>>128464576
flip a coin
>>
>>128464576
HAHAHAHAHA even considering the wii version, you're out your mind.
>>
>>128461686
>That is so sad. Are there any reliable devs in the ps2 emulation scene?

There was that guy called cottonvibes who wrote the VU recompiler. He went full normie though because he was 2 handsome for emulation
>>
>>128465012
What's the difference?
>>
>>128465426
afaik waggle and mirrored but I dunno maybe there's more to it.
>>
>>128465426
hmm idk

>swing your arm to swing sword
>press button to swing sword

I honestly don't even think you could emulate the wii version unless you have bluetooth to use a wii mote with.
>>
>>128465523
>>128465624
Ok, Gamecube it is. Thanks anons
>>
>>128465923
no problem, but its still a pretty bad game, good luck.
>>
>>128465426
Wii has everything mirrored for right handed lonk, can only have two items out at a time(vs three on GC), and lots of waggle controls. But it also has native Widescreen. Oh yeah and the Wii version uses the wiimote speaker sometimes, though it's pretty inconsequential.

Other than that I think they are pretty much exactly the same.

>>128465624
You can just use an emulated wiimote and bind swinging to a button, dummy.
>>
>>128464576
>>128465426
Literally the only things the Wii version has over the GC version is a widescreen option (which you can obtain on the GC version through Swiss-GC) and being able to map four items to buttons instead of just two. Also a few beneficial glitches for speedruns that were fixed in the GC version, but the GC version has some of its own, which save more time.
>>
>>128465624
Swinging with the mouse is not difficult. You can add a modifier for the 3rd dimension. It becomes a bit more complicated if you need dimensions 4, 5 and 6 for the nunchuk, but generally few games go past shaking or swinging it wildly, so you can just bind that to a single button.
>>
>>128466036
its still pretty bad though, i remember playing it on my actual wii and i would keep dying because the swing is just so bad with motion control.
>>
>>128465971
what? It's the other way around. On GC, you can only map items to X and Y (Midna takes up Z), while on the Wii, you can map to Left, Right, and Down, plus B for the item you're actually using.
>>
>>128465624
You can bind wiimote swings to a button
>>
>>128466169
Oh, I never played TP itself, I was just talking in general: Dolphin's input binding options are top tier.
>>
>>128466292
i don't think emulation can fix poorly designed games sadly.
>>
>>128466389
Well, it took out having to shake to spin in Super Mario Galaxy, didn't it?
>>
>>128449109
>i don't know how nightly builds work
>i can't wait for stable releases
>i won't make a bug report because reasons
>i didn't tell the developer about the problem and they didn't fix it!
>>
>>128466505
no idea i've never played that game
>>
>>128398776
Stickball.
>>
>>128466190
You're probably right, I don't remember that well.

Sounds like the Wii is the better version then honestly. If you're emulating you can just bind the waggle to buttons, the mirrored thing isn't that huge of a deal, and native widescreen is of course going to better better than widescreen hacks. Plus more item buttons.
>>
>>128388687
Put BIOS in a folder called dc in your BIOS folder, make sure retroarch point to your bios folder, alternatively you can put that dc folder right where the .gdi is.

Make sure you enabled shared HW context in the settings

Make sure you enabled Render to texture in the core options

Congrats half the games won't work because reicast is a piece of shit.

>inb4 reicast is fine
It doesn't play Rez therefore it's automatically shit.
>>
>>128459705
Soma becomes Durga, the Durga of Death.
>>
>>128464576
You better have a really decent CPU.
>>
>>128414616
Starfox actually lagged on the SNES though. That's the game running 100%.

Unless you mean your sound is stuttering... in which case stop using a toaster.
>>
>>128466572
>i can't wait for stable releases
Emugen literally tells you never to use stable releases.

>i won't make a bug report because reasons
If there's a major bug in a piece of software chances are someone else has already done it. The wisdom of crowds.

>i didn't tell the developer about the problem and they didn't fix it!
There shouldn't be any problems in the first place :)
>>
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Give it to me straight. I know shit all about N64 emulation. It's a clusterfuck.

The Wiki breaks down every Emulator and Plugin, but it would be nice to hear from people what their go to setup is in dumbass language I can understand.

Being able to play pic related (and the first N64 Goemon) would be nice. I've stayed away from Plugin based shit for so long so any help would be fantastic.
>>
>>128466870
The GC version is better if you wanna dick around with sequence breaking and skips. Last I checked, it's actually possible to beat it just shy of 3 hours, whereas the Wii version is more like 5.

Too bad no one cares about speedrunning Zelda games that are not OoT or MM anymore.
>>
>>128467031
Wut? I saw an anon posting screenshots of Rez the other day.
>>
>>128468929
It boots and start shitting itself a lot graphically before crashing around the time you get to level 7 in area 1.
>>
>>128468565
Grab latest Project64. Try not to install the malware. Use Glide64. That setup will work for around 80% of the N64 library, at least in terms of getting them playable.
>>
>>128468787
>Too bad no one cares about speedrunning Zelda games that are not OoT or MM anymore.
The original LoZ and Zelda 2 have gotten quite a bit lower in time somewhat recently and are ran actively by a bunch of people.
>>
>>128469114
Have you tried it with the generic recompiler? That fixes a crash in Mahvel 2.
>>
Anyone know about an issue in higan where a grey box shows up when launching some famicom games? Blaster Master won't work for me. I can get it going in another emulator, but I prefer higan.
>>
>>128469342
Also TP got a new WR in Any% 2 days ago.
>>
>>128469456
>Higan
>NES
You fucked up.
>>
>>128468787
I assume if that anon was interested in speedrunning he would be asking /srg/ and buying a GameCube instead of emulating.
>>
>>128469275
I heard PJ64 2.2 has some audio stutter/lag issues that 1.6 (or whatever previous release) doesn't have. Any way around this, or is that just a plugin issue?
>>
>>128469778
But /srg/ is Twitch chat general.
>>
>>128469502
I saw that just now, actually. Still, it's only like 8 minutes faster than Paraxade's run from 5 years ago. Nice to know they managed to get it sub-3 hours, though. I can see why it doesn't get the attention that OoT and MM have, of course. Can't really compete with games that have so many insane glitches and can be beaten so much more quickly. And let's not even talk about the "speed"running snoozefest that is Squidward Sword.
>>
>>128469665
I like having multiple emulators all in one. Means less time fucking around with settings. And FCEUX started giving me shit so I stopped using it.
>>
>>128470090
>I like having multiple emulators all in one
Why not Retroarch then?
>>
>>128469778
It's not rare for people to run on emulators (if the emulator is accurate enough I guess).

If you're very competitive you're pretty much forced to use real hardware if you want people to take your times seriously but that's only a small percentage of the community.
>>
>>128469778
It doesn't necessarily have to be for speedrunning. Maybe you don't wanna slog through certain parts of a dungeon, or you just wanna skip dungeons entirely. The GC version allows you to do that to a much greater extent than the Wii version does.

It's kinda like choosing between emulating the original Super Mario 64 or the Jap re-release that added rumble. Sure, the latter has an extra feature that's quite nice, but they fixed the backwards long jump glitch, meaning I can't skip the 50 or 70 star door and beat Bowser before then, which is an option I have with the original.
>>
>>128470191
I guess my only solution will probably just be to find a new emulator. Seems like a fine place to start. Thanks. Regardless, random grey screens in an emulator are a rather annoying problem.
>>
>>128470969
RetroArch's Nestopia core will work for 99% of the library.
>>
>>128470702
You could always just load up a 100% save or just not even play the game if you wanted to. There's no reason to go to those lengths to avoid playing the game.
>>
>>128444086
Maybe you could be a little more grateful to Tomato for having professionally translated the game you're playing?

By the way the Tomato icon is also in the credits and hidden, off-frame somewhere in the game.

It's so he can know if someone's selling his freely-available translation for money.
>>
>>128469947
>I heard PJ64 2.2 has some audio stutter/lag issues that 1.6 (or whatever previous release) doesn't have. Any way around this, or is that just a plugin issue?
Whoever says that, doesn't know what they are talking about. The only possible difference is either Advanced Block Linking or if Fixed Audio timing is enabled for a game it shouldn't be.

2.2 is way better than 1.6.
>>
>>128471778
Who said anything about not wanting to play the game? All I'm saying is options are good, and if there's a particular part that maybe you don't like and have the option to skip, why would you play the version that doesn't give you said option?
>>
>>128471640

80% if we include pirate roms.

Fceumm runs more games overall.
>>
>>128472073
Maybe because I don't want bugs in my game that might cause problems inadvertently. Maybe because the other versions are actually better other than that one thing that literally only you would be stupid enough to ever care about.
>>
>>128472494
Except the bugs I'm talking about literally never trigger unless you specifically go out of your way to trigger them, and when you do trigger them, they almost never cause problems. We're not talking about Bethesda games here where your character will randomly slip through the ground into the fucking void for no reason.
>>
What kind of issue could cause Dlophin/Ishiiruka to randomly not show save files in-game? Makes it impossible to save, since the newly created file will just be overwritten while using a save state to temporarily workaround it simply causes things to crash.

Has happened to me with several GC titles already and this shit is starting to drive me up the wall.
>>
>>128472262
fceumm runs games named with japanese characters too.
one of the few emus that doesn't shit itself when you do that.
>>
>>128429607
but doesnt give a shit about code quality and thus they are on par with vgturtle.
>>
>>128476420
The turtle can't write code.
>>
All the special actions stopped working on my ds4 using ds4windows, anyone else?
>>
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>>128359204
now for over 9000% more epic
>>
>>128478058
kill yourself
>>
>>128420997
you're joking right?
interpreters handle self-modifying code just as well as a recompiler if not even better
>>
>>128477137
thus, turtle is more important than mudlord will ever be.
>>
>>128478307
interpreters are slow
>>
>>128479415
And recompilers are non portable.
>>
>>128479415
depends
write a program that modifies the same chunk of code repeatedly and it might be closer than you think
>>
>>128479497
That's why you write your interpreter in x86_64 assembly :^)
>>
>>128459414
>Language fetishism.
i.e., I don't know this language so stop using it.
>>
>>128468112
>why report bugs when i'm the only one with the problem? surely someone else has already done it.

>using nightly builds
>expecting zero flaws
>>
>>128480520
Speaking of that, should in future do x64 binaries of everything. Just need to spend some time working on the x64 port of the exe packer.
>>
>>128478058

Boy, to think I used to find those things not cringy like 6 years ago.
>>
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>>
>>128483119
sauce?
>>
>>128459705
>>128441730
>>128379072
>>128374234

All of this looks so comfy. Will I find a way to make my games look like this on the wiki?
>>
>>128483224

Use RetroArch, load your game and choose a shader.

In a week's time you'll be arguing about which aperture grid looks better like the rest of us.
>>
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>>128482931
found my old 4chan dvds, been spamming old shit for old time's sake
>>
>>128483216
Contra rebirth, stage 2
>>
>>128483119

Contra Rebirth through what looks like bilinear.

We can do better. Requesting crt shader for that game.
>>
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>>128483506
Thank you
>>
Paper Mario: TTYD won't recognize the D-pad on my PS3 controller (which my PC recognizes as an XB360 controller) at the file select screen.

I can select which memory card to use, but after I do that the D-pad and stick don't work. The game still recognizes all other buttons when this is happening.

Any suggestions? I've been looking at wikis and other such places for a while but this doesn't seem to be a common thing. I'm using Dolphin.
>>
>>128477137
This is hilarious
>>
>>128479497
What would you possibly want to port it to? ANDROID? Come on. x86_64 4lyfe.
>>
>>128482626
I asked emugen which version I should use for zero flaws and they said the nightlies since stables are months behind.
>>
>>128486076
Horrible mindset for a programmer to have.
>>
>>128486201
Best mindset. Makes it fastest for existing humans and fuck idiots who want to play Mario 64 in 2070, there won't be any computers left after the collapse in 2050 anyway
>>
>>128486380
>humans

How selfish, you really think aliens work with x86?
>>
>>128486752
Not selfish at all, I don't care that code is not useful for future generations,

fuck future generations, what have they done from me apart from spawing that shit justin beiber and other retards.
>>
tl;dr vba won't export a .sav of a pokemon game, what do?

Sorry if this is dumb or something. I am having some trouble with gba emulators.
I'm trying to play a hack of pokemon firered but it wouldn't save on any of the emulators i had on my 3ds. I tried it out on vba on pc and that worked after i enabled real time clock and changed the save type to automatic flash128k, but every time i load the save it says it's corrupted even though it otherwise loads normally. Now i'm trying to export the battery as a .sav but it's not appearing in any of the locations i try to save it to, what am i doing wrong?
>>
>>128486990

I assume you have no interest in children
>>
>>128487037
What's the emulator on 3DS?
>>
>>128487037
If you try to change the save type after starting the game it wont work and your state is forever fucked. I assume the hack breaks autodetection or is fucked.
use mGBA.
>>
>>128486201
Raising system requirements due to portability is terrible.

>>128486076
ikr

>>128479497
>And recompilers are non portable.
Neither are graphics API's, yet most people don't seem to be concerned about that. Besides, what's the point of writing "portable" code if it requires much more cpu? usability > portability.

I'd rather worry about the present, than worry about the future.

>>128479537
I'm pretty sure those cases are not very common though.
>>
>>128487201
Yeah, which is why I don't buy the whole "emulation = preservation" bullshit. If I am not going to contribute to the gene pool, whats the point of making shit that lasts? Coding is a means for me to amuse myself, if it somehow amuses others too, then that's just a side effect these days.

Besides, is it really selfish that the only time thrown out the window is my own?
>>
>>128487632
>I'd rather worry about the present, than worry about the future.

Same here, I doubt x86_x64 assembly will die anytime soon, though MS has indeed done some super shitty things lately, I admit.
>>
>>128487405
two versions of mgba and something else i can't remember the name of
>>128487430
that worked, thanks. i wasn't far in at all either.
>>
>>128487870
I've run into another problem
retroarch mgba won't load the save, the other retroarch gba emu freezes when it loads any rom and default mgba stays on "saving...don't turn off the power"
what now? i just want to play pokeman
>>
>>128488721
I don't think you can force the save type in RA. What hack is it?
>>
Anything special I need to do to set-up PS3-controller through DS3-Tool to work with PCSX2?

Downloading it as we speak, in the mood for some classics.
Thanks in advace. :)
>>
>>128490030

use the xinput whatever driver found on our wiki.
>>
>>128490030
>DS3-Tool AKA malwareinjoy

NO NO NO
DO NOT INSTALL

Use xinput wrapper on the wiki.
>>
>>128489373
touhoumon another world remix, it's a hack of a hack
>>
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>>128347024
Wait, there are people who have problems with the voices in SOTN? Other than no-fun faggots, that is.
>>
>>128490481
>touhoumon
This is by far the most autistic shit.
>>
>>128490576
Epic.
>>
>>128350415
What game is this?
>>
Where is the holy sword in the PSP version of SOTN?
>>
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>>128490654

Pirates of the Dark Water, Genesis/Mega Drive.
>>
>>128491840
You have to unlock it inside Dracula X by finding the CD hidden inside a level.

It was hilariously complicated to do, you need to follow a tutorial and not die after killing the mid level boss.

Good luck.
>>
>>128490481
I think the hack is just broken on mGBA. Someone with a GBA flashcart should test it. This was bound to happen eventually when you have one emulator as king for a long time.
>>
>>128491840

>The Vandal Sword enemy up in the Clock Tower area will drop Holy Swords as their common item. There's no other way to get a Holy Sword in this version. Vandal Swords appear when you beat the Sword Lord enemies up there. The room isn't the easiest to navigate, but I'd suggest coming in from the left side, killing the two closest, the running back out the left side and repeating. It might take a while. Rather unfortunate, as the Holy Sword is both a powerful weapon and useful for defeating Schaft's orb without accidentally killing Richter.
>>
are there any noticeable reasons or differences for me to switch from VBA-M to mGBA?

I don't feel like switching yet because mGBA still doesn't have blurry video, support for "real" GBA colors (think Harmony of Dissonance not being oversaturated as hell) and support for GBA/GBC games, unlike VBA-M
>>
>>128492271
Wait, what? How would you get it after that? Would it show up at its original location or something?
>>
>>128492625
Oh fuck. Should I run the Alucart set + luck potion?
>>
>>128492931

Probably, i got that answer from Gamefaqs, but from the looks of it you would have a better chance with higher luck.
>>
>>128492334
It's broken on everything and google doesn't help
Is there anything else I can try?
>>
>>128492681
>are there any noticeable reasons or differences for me to switch from VBA-M to mGBA?
Better accuracy, way faster, still in development so way more likely to get new stuff in the near future.

>still doesn't have blurry video
What do you mean by that?

>support for "real" GBA colors
Retroarch and load the correct shader, there's even several that all have a slightly different effect afaik

>support for GBA/GBC games
Gambatte > VBA-M.
>>
>>128493226
thanks
>>
>>128493226
>Gambatte > VBA-M.
What about GBA? mGBA or VBA-M?
>>
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I'm trying to use SCP Toolkit exe for using my DS3, and i'm at the step of installing drivers via SCPDriverInstaller, and when i choose to install the driver for my DS3 it says that it was aborted since its already using libusbK.
In printers and devices it's still displayed as PS3 controller and in scp monitor it displays it as disconneccted.
Any help will be greatly appreciated.
>>
>>128494090
mGBA without any hesitation, there's only a handful of case where you would consider VBA-M over it and those mainly boil down to link stuff particularly with the NGC but even with VBA-M this is generally a pain in the ass and rarely works correctly.
>>
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>PS2-like graphics and framerate in 1998
This is the power of military technology ladies and gentlemen.

https://www.youtube.com/watch?v=oz4S8DXSPW8

Supermodel version 3 public release with Retroarch support when?
>>
>>128494843
>Model 3
I need to find an arcade that still has L.A. MMachineguns, that thing was just way too awesome.
>>
>>128494843
More importantly PC88/PC98 emulator on Retroarch, when?
>>
>>128494843
Dreamcast framerate more like.

https://www.youtube.com/watch?v=j2T4yokJUbs
>>
>>128492681
>blurry video
It has bilinear filtering. turn on resample video.

>>128493086
You have to use VBA for this it seems.
>>
So I get the impression that the citra devs are idiots.
Why are they spending time reimplementing the kernel when they can just use a firmware dump?
>>
>>128496307
That sucks, i wanted to play it on the go.
thanks anyway though
>>
>>128496919
Did you try vba-next in retroarch?
Is that even full speed on 3ds?
>>
>>128497187
i wasn't aware that existed, it didn't come with the download link i had
>>
>>128496746
i'm sure they have their own retarded valid reasons
>>
>>128498306
probably some nonsense about not having all the encryption keys.
but we evidently have enough to get a functioning system; you'd just have to make a custom NAND image that reencrypts everything using fake keys.

or they could somehow dump the bootrom and break everything completely. that's going to be necessary at some point anyways.
>>
I finally managed to get Dracula's tunic, the Axelord armor (which seems to be pretty fucking shitty) and the Holy sword. By the way, do you lose everything once you kill the last boss?
>>
>>128437418
Unlike the copier headers, the coprocessor firmware is actually important.
>>
i know it's one of you faggots here that's got a hateboner for me on reddit.
please go fuck yourself.
thanks.
>>
>>128502817

I admit it. I absolutely hate you Anonymous. I wake up every day thinking about how I will make you look foolish on reddit. It consumes my every waking thought.
>>
>>128502916
i fucking knew it.
i'm going to find you and downvote you into oblivion you cocksucking, cunt-faced wanna-be faggot.
fuck you.
die.
>>
>>128502817
Who are you?
>>
What is the best way of recording PCSX2?
I've tried fraps, OBS, Internal Capture and MSI Afterburner.
Afterburner worked the best, BUT even then I still got like 20fps and down to 15fps when a lot of explosions were on screen.

How do you guys record? I'm not trying to stream or anything, just capture the game and the in-game sound.

Any help would be greatly appreciated.
>>
>>128506882
Dxtory is probably your best bet
>>
>>128507042

Thanks, I'll give it a try.
>>
>>128506882
OBS with GPU encoding, Shadowplay/raptr
>>
>>128494090
mGBA without a shadow of the doubt.
>>
>>128507708
>>128494090
standalone vba-m is better than standalone mgba for now.
mgba via retroarch is better than standalone vba-m
>>
>>128508030
>standalone vba-m is better than standalone mgba for now.
Desaturated colors does not make up for dogshit emulation.
>>
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>>
>>128508975
"What the hell is a B button? Do you think life is a video game, girl?"
>>
>>128508975

crt shader that

love to see before/after shit mate
>>
Do mednafen and SSF emulate music CD playback????
>>
>>128509696
>>
>>128509702

I think so, but they would only be in an iso/cue format.

Does pcsx2 play dvds also?
>>
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>>128510254
you mean ps2 dvd game discs? yes.
>>
>>128510698

No, actual dvds.

PS1 emus can play cds. Why can't ps2 play dvds?
>>
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>>128510870
because they didn't think to put in the functionality of a dvd player in a emulator when almost all computers have a dvd player already installed.
>>
>>128511826

>non accurate emulators
>>
>>128495609

Textures were way better on Dreamcast.
Higher resolution on Dreamcast.
No aliasing out the ass on Dreamcast.

That easily offsets some fluff 60fps cutcsenes.

DOA2 was a Naomi game, Naomi-to-DC conversions are always going to be better than Naomi-to-PS2. Not one game was ever better on PS2 that was originally a Naomi game. Even Ikaruga is better on DC vs. GC.
>>
>>128495609

Also, Virtua Fighter 3, Sega Rally 2, Fighting Vipers 2 all looked way better on Model 3 vs. Dreamcast. Although with Sega Rally 2 that had more to do with how they ran it on Windows CE and with crappy Direct3D6.
>>
>>128512946
>PCSX2 isn't an ideal emulator
BREAKING NEWS
>>
>>128513060
>Textures were way better on Dreamcast.
>Higher resolution on Dreamcast.
>No aliasing out the ass on Dreamcast.
...I wasn't arguing the opposite
>>
>>128494843
Will Supermodel ever fix the shaky controls on SCUD Race? Or is that how they're supposed to be on actual hardware.
>>
>>128514028
more like breaking my heart-news
>>
>>128514172
Just how they are on the actual arcade.
>>
I remember reading a couple of months ago that people were working on making retroarch's netplay not shit, is still happening?
>>
>>128514172
you can adjust them
>>
>>128514612
Who said it's shit? Works pretty well for me.
>>
>>128505663
me.
>>
>>128516860
Only 2 players, analogs don't work for some reason, not the most intuitive way to make a p2p connection etc
>>
>look at tabs
>/vr/ emugen: 6 new posts
>/emugen/: 0 new posts

RIP
>>
>>128483119
>>128483996
dolphin-libretro when???
>>
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>>128510870

You have to implement "redbook" CD playback if you write a PS1 emulator anyway, it's used by many games to play the music. I don't know PS2 emulation or the DVD format very well but I assume that there are DVD functions that are not used by games so devs don't bother to implement them. The interactive menus come to mind.
>>
>>128525226
Not any time soon.
>>
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>>128372187
It runs FFX just fine, the only good PS2 game, what's left to improve?
>>
>>128530756
>the only good PS2 game
it's not even a good game
play Xenosaga or Digital Devil Saga if you want a good turn-based PS2 JRPG
>>
>>128530756

The PS2 has one of the most extensive game libraries, please improve you shitposting bait.
>>
Ded.
>>
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>>
>>128495609
The dreamcast had so much potential. I wonder how games would have ended up looking like had the dreamcast survived until at least 2005
>>
>>128525307
>>128527332
that's a fuckton of curvature and blur
>>
Why is it such a pain to emulate the Dreamcast properly?
>>
>>128534956
it wouldnt be if demul didnt shader cache
>>
>>128534956
No interest and retarded devs

Demul has russians with stupid ideals about open source
Reicast has people with a strong, strong fetish for fucking Android of all things. Seriously, wtf
>>
>>128535112
>>128535540
why won't anyone resurrect nulldc
>>
>>128535687
that's reicast
>>
>>128534956
instead of whining, how about trying to contribute to the community by making your own emulator?
>>
>>128535979
And closed source too
>>
>>128495609
>>128513423
Wasn't Model 3 technically more powerful than the Dreamcast?
>>
>>128536025
don't think so. You're thinking of Naomi
>>
>>128535979
I would if I could, but I'm lacking any knowledge when it comes to programming.
>>
>>128536153
are you that turtlefaggot
>>
>>128535979
I'd be shitting out emulators if I had any hardware RE skill.
>>
Does the dosbox libretro port have mouse support? Any of you set up W95 on it? Today feels like a good day for some 9x gaming
>>
>>128517274

Analog should work now.
>>
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>mfw
>>
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>>
http://buildbot.libretro.com/stable/1.3.0/

It's out niggers

now he can go back to reicast
>>
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>>128538387

Close enough.
>>
>>128540397
I love you, anon.
>>
>>128541429
>namefag
>anon
>>
>>128541429
wut gayme?
>>
>>128542051
>Anonymous
>namefag
???
>>
>>128544096
>clearly Simias
>anonymous
>>
>>128544239
Only experienced emugenners would know that
>>
Note to the people that could be interested in Warship Gunner 2: the inferno missions and survival mode are easy as fuck, you should complete them as soon as you unlock them for they give you rewards that will make your life a whole lot easier during NG+.
>>
If I want to emulate RE: Code Veronica, in which platform would I have the best results? GC, PS2 or DC?
>>
>>128544815
Gamecube

Vanilla DC version is missing content
Extended DC version doesn't have English text
PS2 version is ugly as shit
>>
>>128544815
Protip: regardless of what version you choose the knife will be OP as fuck, abuse it.

Protip 2: leave the extinguisher in the box.

Protip 3: before you switch character for the last time leave everything in the box.

Protip 4: do not use the magnum at all until you meet a certain boss you have to run away from.

Yes, CV's game design is THAT bad.
>>
>>128544879
>>128545042
I'm stuck with an average-ish PC for a while, so what about performance? Which one of these versions would emulate the best in a not-so-good computer?
>>
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>>128525307
>>128527332

Is this crt-geom?
>>
>>128545362
Dolphin emulation doesn't require an extensive PC, PCSX2 does though.
Just mess around Dolphin's settings and you'll eventually find a good option
>>
>>128544759
Moreover: by the time you unlock them you'll be able to field ships good enough to turn them into walks in the park unless you're a turboshitter (and in that case you would've dropped the game early anyways), both of them can only be played in normal difficulty (which is pretty easy, you don't even need to waste system slots in radar/sonar as the enemies' positions will be displayed on the pause screen).
>>
>>128545362
The answer is always Ishiiruka.
>>
>>128545438
>PCSX2 does though.
Bullshit, I had over 200fps on an average 2007 computer on that game, it just runs, Dolphin version should be about the same.
>>
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Flaming Barbarian Tits
>>
>>128544096
Yes but he's not exactly advertising it.

>>128545362
Define no so good. What CPU?
>>
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>>
>>128538387
http://i.picpar.com/5fFb.png
>>
>>128540303

They should probably announce it on their website, Twitter or on Reddit or something.

Maybe they can get mooch to be their PR guy
>>
>>128544879

the missing content in DC is not worth much anyway, and the original version is most often the best.
>>
>>128547870
What does the additional content consist of anyway?
>>
https://twitter.com/byuu_san/status/687539937856458752

Why does he require OpenGL 3.2 for shaders?
>>
>>128547184
LOOK AT THIS SHIT! IT'S BROKEN. BUT ONLY FOR YOU AND MEEEE, BECAUSE IT WORKS FOR SQUAREPUSHER, SO IF IT DOESN'T WORK FOR YOU, YOU'RE SHIT OUTTA LUCK.
>>
>>128550603

Because we're not in 2005
>>
>>128540303
What's different about 1.3.0 from 1.2.2?
Is there any good reason to upgrade? 1.2.2 just werks for me right now, and I don't want shit to break
>>
>>128553679
But there's no reason to require 3.2 unless you are doing geometry shaders, which he's not.
>>
>>128525226
>>128526308
And completely useless and unnecessary.
>>
>>128554825

Mmh, I didn't think it was a problem with the shaders itself but rather the rest of his OpenGL code, but then again I have no idea what I'm talking about. Better ask him if you want to know I suppose
>>
Which poorly/so-so emulated console has the proper documentation available and as such the potential of being emulated as nicely as the PSP to a degree it surpasses the original hardware plus can even be run on complete toasters, yet isn't emulated to such a degree yet because of dev incompetence/retarded ideals/other factors?
>>
>>128555418
PS1?
>>
>>128555418
Dreamcast/Naomi
>>
>>128555418
N64
DC
PS1
>>
>>128555418
>>128555726

PS1 emulation is pretty alright you faggots
>>
>>128555619
Since when has PS1 had bad emulation? mednafen has ran every game I've thrown at it for years, even obscure Japanese shit. I've never even noticed any graphical flaws
>>
>>128555807
>>128555917
>PS1 emulation
>surpasses the original hardware
Please.
>>
>>128555917

Mednafen doesn't "surpass" the original hardware like this guy asked though. It's aiming for accuracy, not enhancement hacks.

>>128556045

The PS1 is hard to make look modern, the 3D is primitive and the rendering pipeline is very unorthodox. The most popular PS1 emulator being closed source probably didn't help.
>>
>>128556045
unless you're a muh-hd autist why give a shit
>>
>>128556231
>The most popular PS1 emulator being closed source probably didn't help.
PSXfin?
>>
>>128556260
>damage control
>>
>>128556045
Well, it's region free, has save state support, netplay, can connect to modern displays, more acessible. So yeah I'd say it surpasses the original hardware
>>
>>128555807
>anncient plugins and closed source faggotry
or
>new plugins based on antiquated technology that doesn't work right half the time
or
>no improvement over the original hardware

PS1 emulation is fine enough for me but it's not at the same level as PPSSPP.

The only thing that needs to happen is either, someone making mednafen have improvement over the original HW, make PCSXR not shit or make a new emulator altogether, the first thing isn't gonna happen, the second thing is probably not gonna happen (unless SP decides to work seriously on PCSX1 libretro but I'd see that as mostly wasted efforts since PCSXR is shit at a basic level), and the last thing is happening.
>>
>>128556276

I was thinking of ePSXe but I don't have any numbers to back that up. It just seems like it's the goto emulator for most people.
>>
>>128556546
As far as I know that is the case only because of PSXfin's premature death. Which was a damn shame because it wasn't nearly as fucking stupid as ePSXE (as far as I know pad configs aren't saved in the fucking system register, just to cite one).
>>
>>128556787
>Which was a damn shame because it wasn't nearly as fucking stupid as ePSXE

You forgot that the author was also working on PS2 emulation
>>
>>128556787
How old is pSX though?
I remember getting into PSX emulation back in 2003-4 and never saw any mention of it, and EPSXe was vastly better than any alternative I tried at that time (psXeven, adriPSX, emurayden)
>>
>>128556458
Using mednafen as an example, I know that I can play whatever ps1 game whenever I want without graphical glitches(and ps1 had a massive library)
The same just can't be said about n64 emulation. That's why you faggots are exagerating, just because it doesn't have upscaling doesn't mean it sucks.
>>
>>128557382
>Using mednafen as an example, I know that I can play whatever ps1 game whenever I want without graphical glitches(and ps1 had a massive library)
>The same just can't be said about n64 emulation.
Angrylion's displays proper graphics, so idk what you're talking about..

>>128555726
>N64
The parts that are documented well, are emulated well.
>>
>>128557316
>emurayden
You take that back, emurayden and vgs were the shit on my 333mhz celeron
>>
>>128557859
Angrylion runs at 10FPS on everything that isn't a supercomputer
>>
>>128557915
No saying it wasn't awesome but no Muh HD
>>
>>128555252

If you say so.

Standalone has sucked for a long time, and probably for similar reasons as to why Reicast sucked for a long time : certain devs who insist on it sucking.

Dolphin libretro could bring to the table what Ishiiruka did except even better and not just Windows-only either.
>>
>>128558763
>Dolphin libretro could bring to the table what Ishiiruka did except even better
How about this: porting Ishiiruka to RA instead of Dolphin.
>>
>>128559231
Ishiiruka is Windows only
>>
>>128558034
>Angrylion runs at 10FPS on everything that isn't a supercomputer
I agree that it's slow, but I think you're exaggerating a little, unless you're playing a demanding game like Vigilante 8. This is what happens when people prioritize portability and "clean code" over performance. Most devs would not be able to significantly improve the performance.
>>
>>128558763
>Dolphin libretro could bring to the table what Ishiiruka did

Dirty hacks and MUH GRAFIX?
>>
>>128562138
Spot the butthurt dolphin dev.
>>
>>128562138

> Dirty hacks

You are already doing dirty hacks in Dolphin.

That is why you need per-game settings per game.

That speaks of one thing: bad HLE emulation.

Nobody takes you seriously, go away.
>>
>>128361937
Each generation of consoles is harder to emulate because of the rising complexity of the devices themselves, and new security features being built in. But 3DS emulation is getting better lately, Citra's devs published videos of Pokemon X/Y running stable (though with graphical bugs and low speeds).
>>
>>128562272
>>128562806
>it must be a dolphin dev!

You guys should stop seeing ghosts everywhere. And since when are per-game settings bad?
>>
>>128563286
byuu said so
>>
>>128563286
This is pretty much the confirmation that you're one of them.
>>
>>128555252
How else am I going to apply elaborate CRT shaders to Contra ReBirth and Mega Man 9?
>>
>>128555917
I remember having graphical glitches in FF8 with mednafen. It got fixed last year or something though.
>>
>>128555917
>>128555807
mednafen doesn't run full speed on toasters
>>
>>128565139
So what? Is it supposed to?
It runs on my shitty 8 year old laptop, how is that not a toaster? Now if you mention something like the rpi then sure, but what did you expect really?
>>
>>128565139
You'd seriously have to have something with less processing power than modern microwaves to not be able to run mednafen.

How do you expect computers older than the PS1 to emulate the PS1?
>>
>>128554531
A lot of UI work, among other things.

You can always just make a backup of your existing setup, you know. Try out the new build, and roll back if it broke something.
>>
File: 2016-01-14-1425-14.webm (2MB, 634x416px) Image search: [Google]
2016-01-14-1425-14.webm
2MB, 634x416px
OBS still doesn't recognize my shaders while on some specific cores @ RetroArch. Mednafen being one.
>>
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>Try latest Dolphin Emu build on my laptop on a whim
>It's a ThinkPad X220, Intel HD3000, core i7-2640M.
>Use the CPU Clock override to play at 50%
>Can play New Super Mario Bros Wii or Kirby's Return to Dreamland fullspeed at 1x resolution, without frameskip just the occasional lag frames

Well that's super fucking neato.
In the past I was lucky if I could play it at all with frameskip 2 and 0.5x internal resolution, 320x240 fullscreen.
>>
>>128494843
Is Supermodel even being updated anymore?
>>
>>128567231
Record in Window mode.
>>
>>128569490
There's a v.3 WIP that runs Virtua Fighter 3 with less graphical glitches and both Spikeout games without any slowdown even on toasters.
>>
>>128565139
Except it does.
>>
>page 10
>>
Which emudevs do you think should marry each other?
>>
>>128542357

aria of sorrow
>>
>>128569490
Yes

http://sourceforge.net/p/model3emu/code/HEAD/tree/
>>
>>128570845
I'm skeptical. Even this guy >>128338637 says otherwise.
>>
>>128560729
At least cxd4 made it a little faster
>>
Reminder to not be afraid of black lines

http://i.picpar.com/hhFb.jpg
>>
>>128559676
More proof it is the best version of Dolphin
>>
File: RetroArch-0114-144200.png (384KB, 1280x960px) Image search: [Google]
RetroArch-0114-144200.png
384KB, 1280x960px
>>128579361
Why don't you upload images directly to 4chan, anon?
>>
>>128562138
If actually having full speed takes dirty hacks then I'm all for it. And it does for my PC :3
>>
>>128580084
>5MB
Gee I wonder why.
>>
>>128577956
>At least cxd4 made it a little faster
People keep saying that, but I haven't really seen a case where I can noticeably see that cxd4's is actually faster. I think end users just love to kiss up to the guy, because his latest binary is actually slower than older binaries.
>>
File: 20140805_031305.jpg (4MB, 3264x2448px) Image search: [Google]
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4MB, 3264x2448px
>>128580084
That one was too big. This one works though.
>>
Where's the best place to download No-Intro ROMs individually? All I can find are sets.
>>
>>128584694
Archive.org
>>
>>128577796
Mednafen needing a good CPU is pretty much a meme at this point. I was able to run that shit full speed with 10 year old hardware.
>>
https://github.com/project64/project64/pull/876

FINALLY. MAINLINE PJ64 WILL FINALLY HAVE NOT-SHITTY AUDIO.
>>
>>128584776
All that's linked on the wiki are sets
>>
>>128585715
Download them individually
>>
>>128585884
They are zips of every ROM for each system. I want singular ROMs.
>>
>>128586027
Stop being a retard and disable the beta skin/layout/whateverthefucktheycallit.
>>
>>128586027
Look inside the zip
>>
>>128586145
You can't open the zip without downloading it
>>
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>>128586483
https://archive.org/download/No-Intro-Collection_2013-06-14/No-Intro-Collection_2013-06-14.zip/
>>
>>128586602
How the fuck did you get there
>>
>>128586691
Magic
>>
>>128586776
arigatou desu senpai
>>
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>>128586863
>>
>>128586971
Just think if humans were born with pink hair.
>>
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IwcTybM.jpg
446KB, 1280x1426px
>>128587647
>>
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v2lLFL9.jpg
486KB, 1280x1600px
>>128587890
>>
>>128588605
wow it's fucking nothing
>>
>>128588605
i almost gave a fuck
nah not even close
>>
>>128588605
>after writing a script to filter out criticism, it's 70% positive
>>
>>128588605
> a script to filter out 4chan results
He probably doesn't know that Google is doing that automatically, and thinks his script is working.
>>
>>128592626
Seriously? I get results on 4chan from google all the time. Did Hiroshima recently modify robots.txt or something?
>>
>>128593695
Wait, maybe I have the wrong site. I was positive Google had censored 4chan off their searches, but I just tried and it's there.
>>
>>128586602
Don't need the 2013 one anymore a 2016 pack got uploaded and the nes headers are back.
>>
>>128593695
>>128594058
Oh, durr, it was 4+4chan, not 4chan. I'm an idiot, disregard.
>>
File: Capture.png (259KB, 1234x1095px) Image search: [Google]
Capture.png
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>>128593695
>>128594058
>>
>>128585632
>FINALLY. MAINLINE PJ64 WILL FINALLY HAVE NOT-SHITTY AUDIO.
It still crackles with fixed audio timing enabled.
>>
So, is there ANY chance the PJ64 guys will get Rogue Squadron working properly, or should I try another emulator for that?

If the latter, what setting would I wanna use for it?
>>
>>128595832
It has been working already.
>>
>>128596828
What, like just barely, or with perfect graphics and sound as well? What settings are used to make it work?
>>
>>128596976
Not perfect sound, but otherwise decent. If you want super accurate graphics, you can use Angrylion's gfx plugin (but you need a strong cpu to maintain full speed). I think z64gl has decent graphics. If you want best performance, use HLE audio (azimer's) and rsp recompiler.

Regardless of how good or bad this setup is, you won't really get a better setup for the game on any other emulator.
>>
retroarch keeps rewriting my mednafen memory card save. help
>>
File: RetroArch-0115-015703.png (89KB, 1440x1080px) Image search: [Google]
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>>
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>>128599664
I know the curvature is bad, I already removed it since taking these pics
>>
>>128599187
stop using retroarch
>>
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>>128599848
>>
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>>128600027
>>
>>128594718
>>FINALLY. MAINLINE PJ64 WILL FINALLY HAVE NOT-SHITTY AUDIO.
>It still crackles with fixed audio timing enabled.
Really? Because dynamic FAT works almost perfectly for me. What games are problematic for you?
>>
File: balls.jpg (29KB, 485x260px) Image search: [Google]
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anyone having problems with ppsspp core in retroarch? I'm only getting this error after installing the ppge_atlas.zim and fonts
>>
>>128602645
>fonts
IIRC those caused issues in the standalone too.
>>
>>128602848
nope. still crahing after removing the fonts. maybe a bad ppge_atlas.zim?
ppge_atlas.zim - CRC32: 1E8709C1
>>
>>128603169
nevermind. it's working again.
slow as fuck tho.
>>
bamp
>>
NEW

>>128605796
>>128605796
>>128605796
Thread posts: 751
Thread images: 123


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