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/wgg/ Wargames General

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Thread replies: 774
Thread images: 183

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Been dead for a while edition, are we still alive?

>What the fuck is this?
A general for all the realistic wargames out there that don't generate enough traffic to sustain their own generals.

>Attention grabbing search terms go here:
/wgg/, /fsg/, /mowg/, /mowassg/, /rtsg/, /ctag/, /dcsg/

>Example welcome games:
Wargame: Red Dragon
Combat Mission
Call to Arms
Flashpoint Campaigns: Red Storm
Graviteam Tactics
DCS: World
Theatre of War
Men of War
Falcon BMS
Command: Modern Air Naval Operations
Armored Brigade
Close Combat
Steel Beasts
Steel Panthers MBT

>Graviteam DLC:
http://pastebin.com/TwMLZQ6h

>Interesting history links:
Cold War military technology ads:
http://www.vintageadbrowser.com/military-ads-1980s
/wgg/ misc Cold War literature:
http://www.mediafire.com/download/zfm69f0k91pmf0y/wgg-lit-v1.3.rar
The Soviet Army: troops, organization & equipment
http://fas.org/irp/doddir/army/fm100-2-3.pdf
USMC intelligence North Korea handbook:
http://fas.org/nuke/guide/dprk/nkor.pdf

>Steamgroups:
/wgg/ old group
http://steamcommunity.com/groups/VG-Wargamers
/wgg/ new group
http://steamcommunity.com/groups/dedgamededthread
Uralmod official group
http://steamcommunity.com/groups/Uralgraznomod
/wgg/ Men of War / Call to Arms Group
http://steamcommunity.com/groups/ReReaGa
/fsg/ group
http://steamcommunity.com/groups/flightsimgeneral

>Teamspeak server
uralmod.typefrag.com:7495

>Legacy Wargame General pasta and game-info repository:
http://pastebin.com/70Nwcb5m
https://www.dropbox.com/s/lon0cgmjfqwq1oi/WargameRD_Hidden_Knowledge_Spreadsheet.xlsx?dl=0
https://docs.google.com/document/d/1UvBiH3lrCFzLYnRzNzF49yVtaNHYLfi7dgMpNE517RM/

>Planefag Pastebin
http://pastebin.com/Zb0U61in
>>
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Guess we're dead forever
>>
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HAVE YOU ACCEPTED THIS BEAUTIFUL AIRCRAFT INTO YOUR LIFE
>AESTHETICS
>HIGH THRUST/WEIGHT
WHAT MORE DO U NEED NIGGA
>>
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>>128217214
THIS IS CORRECT
>>
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FULCRUM PRIDE WORLD WIDE>>128217270
>>
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>>128217347
DA TOVARISH
>>
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>>128217395
MIGS ARE GONNA SAVE THIS THREAD
>>
how accurate is the systems modelling of the BMS of the F16?

It feels really dumbed down and limited compared to the A10C
>>
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>Page 9
>>
Sorry. Can't post MiGs, I'm in uni
>>
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>>128222627
It okay bae
>>
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>Page 10
>>
what even happened to this general
>>
>>128232014
You dummies didn't post this thread into the last one. The other one has still been going.
>>
Old thread: >>127827259
>>
>>128218173
>dedicated ground attack crafts are better at attacking ground than multiroles
You don't say?
>>
I approve of this thread.
>>
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>>128205728
>not bothering to include a link to the old thread
>moving planefag pastebin to the bottom with the ancient wargame links

I am laffin
>>
>>128205728
Why did you make this thread you retarded nigger?
>>128232014
This one's been dead for 10 hours because the other one was still up and strong.
>>
>even with the shitposting, warbabbies and planeposters the general is dying
>>
>>128240728
It's the January lull. Devs still aren't back from Christmas, people are signing up for the new semester of classes, and new stuff usually doesn't come out until at least Spring.
>>
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>>128240728
121 IPs per thread
90 hour long thread

not ded desu
>>
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>>
post ideal decks
>>
>>128231671
>>128233209
>>128235827
https://www.youtube.com/watch?v=O8Wq9o_Rbvw

yet another tourney cast from today.
>>
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>>128217214
>>128217270
>>128217347
>>128217395
>>128217603
>>128220559
>>128225532
>>128239784
>yfw the mig-29 is one of the least successful aircraft in history
>yfw it's pareto inferior to the su-27
>>
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>>128246261
>missing the f-22
>>
>>128246376
the f-35 is actually going to be a successful fighter
>>
holy shit

Fun in BMS increases by several magnitudes once you plan your own mission packages

Can't believe how shitty DCS is compared to that
>>
>>128246687
>Fun in BMS increases by several magnitudes once you plan your own mission packages
Yes, you already said that.
It should've been obvious that you shouldn't leave that to the computer anyway.
>>
>>128246836
>Yes, you already said that.
I did?
>>
>>128246883
Unless this wasn't you, yes, you did: >>127987230
>>
>>128246687
>plan your own mission packages
You mean creating your own missions?
>>
>>128241875

Stay here, Mosque
>>
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Is this ok, also why the fuck does this game have draws?
>>
>>128249468
>supply helo
>no supply truck
>putting fascistjäger in helo
>no marder 2
>no atgm
>no spaag
>no mortar
>leo 2a1
>no shock recon
>no cheap fighting recon
>mirage 2000 not elite
>>
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>>128246427
Even us Burgerboos know it's a piece of garbage that only exists because of contractors throwing senators kickbacks.
>>
>>128250828
Marder 2 is too expensive for my tastes and I use fallschirmjagers for openers to deny an area, but the rest I can get behind.
>>
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>>128247257
Not him but, no.

Planning a mission in BMS would be equivalent to planning a tactical engagement.

Planning a package in BMS implies you're setting up a flight or a combination of flights in the middle of a larger context, in this case, the dynamic campaign, to do something, say, strike some position, do an OCA strike against an airbase, etc etc, to help the conflict.

If I had to make an analogy to DCS I'd say it would be equivalent to planning a flight in the middle of an ongoing mission.
>>
>>128251362
You'd be better off using recon infantry for heliborne openings, you sacrifice too much otherwise in my opinion.
>>
Chinook
>>
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GENERAL CONFUSION
>>
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fv432
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>>128251362
It is.
https://docs.google.com/spreadsheets/d/1keSoFDjl1P7E_ZAi0Vxn_PEYNJ4F1omCN2FYcknTbXk
>>
>>128255083
but you forget that it's only obvious for cheap units to have the highest HE cost efficiency.

Could you include the BMP-3 on that chart?
>>
>>128255083
General suppression isn't the Marder 2's role though. It's supposed to be an IFV that rapes every other IFV.
>>
>>128251416
man, I want to play BMS 4.33 but I just cannot be bothered to go through the pain of setting up the controls.

DCS has spoiled me with it's modern approach to UI design.
I just cannot deal with software from the 90s anymore.
>>
>>128256497
I guess it really boils down to what stick you have and reserving 30 minutes or so to use the powerpoint spreadsheet to do it or just use a pre-made profile if your stick has one.
>>
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>>128261760
>/wgg/
>Wargame
>>
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>download Steel Fury
>apply unofficial patch
>apply widescreen fix
>it doesn't fix anything
>SPM link on forum links to 4shared
>>>>>4shared
>tab just closes anyway after "download ready"
>you have less than 128MB video memory
>))))))))))))))))
>cyka blyat intensifies
>>
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don't die

post ur cockpits
>>
Fuckn weebs
>>
>>128263404
>Tissot
You even don't try.
>>
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>>128263404
>>
>>128263404
>mfw it's too covered in beer bottles and weeb shit to take a picture of.
Not like this.
>>
>>128266558
clean it up faggot, I am going to take a pic soon and you can all laugh at my gamur gear
>>
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>>128263404
>>128268048
>inb4 razer shitter
They were gifts so whatever..
>>
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Have the raw data and images for blufor bombers all done
When I make the info graph should I split them by he and ap or just leave them together?
I'll be doing napalm later.
>>
>>128255735
It would be a nonsense comparison, since BMP3 has very good atgms and is way better a long range. But i can tell you BMP3 would still come out on top. Very easy!
higher rof autocannon with the same HE value
+ secondary gun
+ lower price

It would perform similarly to the BMP-1D.
>>
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>>128269491
Here is my copilot Max
>>
>>128269861
it has one turret.
>>
>>128255753
This role doesn't exist.
Tracked vehicles meet tanks on the open and infantry in the forests. Otherwise you are plaing against someone who doesn't know what he's doing.
>>
>>128269948
the autocannon alone is enough.
3 times the RPM + same HE
>>
>>128269491
>Not putting your gloves in the picture,
You can't fool me, I know it's you.
>>
>>128270302
Yea nah, I live in a warm climate mate it aint me.
>>
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Attention aspiring plane fags

Do not. I repeat. Do FUCKING NOT buy this flight stick.

Its the Saitek Cyborg X Fly 5 or some shit.

Its fucking horrible. Worst stick I've ever used.

The spring is so fucking tense that small movements are literally impossible as it jerks the stick fucking everywhere. Fuck this product.

I miss my Logitech Wingman :(
>>
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>>128270446
>I live in a warm climate
>>
>>128270225
>3 times the RPM
lies

>same HE
but higher damage radius, if it means anything

>>128270053
however it will push through practically any flank. And anyway his tanks should be engaging your own
>>
>>128270446
Also, that is a fughueg mouse mat.

>>128270546
Why on earth would you... I mean... it even looks shit.
>>
>>128270656

Swear on my life I didn't buy it. My dad did.

He had it laying around for ever while he still uses our old school Logitech Wingman.

I asked if I could have before I left and he said sure I'll never use it.

I now know why.
>>
Why is it called the "Fulda Gap" when it's just as hilly and urbanized as the rest of Germany?
>>
>>128270656
>Also, that is a fughueg mouse mat.
Even tho its razershit its nice, keeps the desk in good nick and plenty of room to move mouse around.
>>
>>128270623
>nit pick
well 2x approx, still much better
>Damageradius
Higher doesn't change anything cause HE=1

I added BMP and it's better. Check the spreadsheet.
>>
>>128272105
>it's better
though not better than the 2HE Marder

>Higher doesn't change anything cause HE=1
From what I've read you deal full HE inside half the splash radius, and then it drops off. But that could be wrong.
>>
>>128273280
>not better than 2he marder2
not as fire support until 1925m, but above that.
and better against tanks above 1050m.
and better against apcs and ifvs above 1925m

>Damage radius effect
My formula takes that into account already, but at 1HE the effect isn't strong enough to counter the big rof difference.
>>
>>128274742
>My formula takes that into account already
right. Was just wondering what you meant
>>
>>128271481
It's marketable.
>>
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Polish airforce lineup is done.

Their only SEAD aircraft is another Su-22, and their level bombers consist of Su-20s and Su-22s with lPB-250s and ZAB-250 FAEs on them. And Il-28s before 1986.
>>
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Does anyone have a profile for the logitech 3D for the SU25t like this one for the A10C?
>>
>>128279635
>no mig-29
>>
>>128269594
those rearm times are really nice to know, thank you
>>
>>128280468
Poland's 12 MiG-29s (3 of which were only trainers) were not delivered until late 1989-1990. They're OOTF by a few months as the timeframe is the week of July 21st, 1989. In addition, the few MiG-29s they did have were strictly CAP and thus do not show up in the strike fighter list.
Most of Poland's MiG-29s are actually ex-luftwaffe MiG-29Gs delivered after the end of the cold war.
>>
>tfw no Cold War grand strategy/strategic wargame
>>
>>128279796
yeah use the stick buttons for shkval targetting and flaps/airbrake

side buttons for navigation/misc stuff. i have buttons 7/8 set as modifiers
>>
>>128281301
>tfw
>>
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>>128281592
Don't remind me anon
>>
>>128281008
No prob. It's stuff that should be known but isn't.
I had to use a stop watch to time it.
>>
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>>
>>128205728
I think I'm going to start playing Wargame:Red Dragon again.

I haven't played for awhile though. Whats the current meta?
>>
>>128269594
Can you do SEAD as well? I know the high end missiles make the rearm take longer, but I've always wondered by how much.
>>
What's a good loadout for the Su-25A?
>>
B
M
P
>>
>>128288464
rockets for days
>>
>>128281581
share your profile?
>>
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>>128262154
>implying every other genre isn't ponying off of old wiggie
>>
>>128288464
S-8s, S-25Ls, FAB-500s, S-13s
>>
>>128288095
Maybe
>>
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>try red rising in editor
>hit MBT 70 with konkurs
>absolutely nothing happens to it
k lmao
>>
How the fuck do you take on a formation of F-15s in any Russian jet? 1 on 1 it's easy to juke them and then rape them in WVR, but against multiple F-15s you'll always get slapped by his two other wingmen, even if you're on one's tail. Doesn't help that the R-27 series is absolutely useless while AMRAAM eats flankers for breakfast.
>>
>>128300425
Gotta be a mountain dweller, use ETs and hope they are too stupid to preemptively evade it, or have greater numbers and accept some losses.
>>
>>128300591
>mountain dweller

This is a meme tactic and only works on a single F-15.
>>
>>128300742
it also only works where there's mountains
>>
>>128300742
Never said it wasn't a meme tactic. It can work against multiple sometimes but any engagement against multiple F-15s will always have you at a disadvantage unless you have a vastly superior force.

Still better than trying to do a BVR fight with ERs
>>
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Whoregame is SHIT tonight
>>
>>128303000
RD just shit.
>>
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>>128303000
>tfw never have an accurate tank simulator with good graphics
>>
Does anyone here play Point of Attack 2?

Thoughts?
>>
>>128303531
Steel Beasts
>>
>>128304476
>good graphics
>>
>>128303531
>>128304594
Absolutely NOTHING wrong with the visuals of Steel Beasts Pro PE 3.0.

If it's really such an issue I'm sure a fucking eye cancer sweetfx filter of vignette, bloom and awful saturation will satisfy you.
>>
>>128304748
I don't think you've looked outside in a long time anon.

Maybe doing so would help with your pent up aggression too.
>>
>>128300425
gee i don't know maybe get your own wingmen

>inb4 teamwork op
>>
>>128304895
i had my own wingmen and we all got raped, even by smaller numbers of f-15s
>>
https://www.youtube.com/watch?v=aduZiNNeTwU

>tfw you'll never play a DCS without ED's fucked missiles
>>
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>>128306685
Relax senpai, they're actively working on missiles.
>>
>>128306685
Forgive the question, but what's wrong about them? I just spend all my time in the A-10, what's wrong with missiles?
>>
>>128308360
A2A missiles in general have a fraction of their actual range, and SARH missiles don't know what planes are, or why they'd want to hit them.
>>
>>128308395
So what, does everyone just go straight for guns? We WW2 now?
>>
>>128308823
No, it just means that anything without an ARH is forced to fight in mountains and WVR combat happens a lot sooner.
>>
Thread theme
https://www.youtube.com/watch?v=EBDc2pDQgVg
>>
>>128309105
>not this:
https://www.youtube.com/watch?v=0rAHrHd2lcw

Turbopleb, you are. Although I am currently wearing my Afganka. Feels comfy, bro.
>>
>>128307735
That's what they've been saying for the past 2 years
>>
>>128308395
Don't forget that missiles follow targets perfectly with no tracking delays and no optimization of intercept route depending on remaining total energy

A missile will correct for even barrel rolls where the target maintains the same heading causing the missile to burn energy attempting to follow the target when there is no change in direction of travel.
>>
>>128309105
>>128310409
You two sucks.
https://www.youtube.com/watch?v=jnoJP6ohesI
>>
>>128310929
>just a bunch of shitty guitar and drum noodling
>no bad ass lyrics or anything
Sounds like a bad version of OM or something.

At least you've got the Slav-who-learned-English phrasing down.
>>
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>not BTR song
https://www.youtube.com/watch?v=A21w1QWU8Wc
>>
>>128254167
Where did you get this?
>>
>be redfor tank
>get outclassed in every category by cheaper blufor tank

XDDDD
>>
>>128312779
>t34

Checkmate, HATO babi.
>>
>>128307735
if this is them actively working on something, i'd hate to see what just working on something is.
>>
>>128313404
They're working on F-18. They've been working on it since 2012.
>>
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>>128312779
>>
Why is the dynamic campaign in BMS so god damn buggy

this is the 3rd campaign I have to restart
>>
Comrades, for long-term engagements in MOWAS2 (as in, your dude carry 2000 rounds, but must shoot it constantly for 15 minutes without supplies), what is the best LMG for the task?

I think M1919>DP-47>Bren>30-rounders (Bren, Type99)>20-rounders (BARs, FG-42)>MG42. What about you guys?
>>
>>128322586
Just buy the 50mp ammo truck mang
>>
>>128242419
fuck eugen for making the based chonma-ho completely useless despite slapping on an autocannon
>>
>>128269594
where is the nighthawk?
>>
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>>128242419
> hasn't discovered the hidden gem that are gobobyongs.
>>
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>finally decide to play Wargame Red Dragon
>first game play as soviets
>10v10
>one guy on the other team has more hours invested in than our team combined
>game starts
>take left flank
>only 2 jeep-mounted faggots and a recon jeep on the field
>right flank collapses in 2 minutes
>jeeps kill a bradley
>jeeps kill a boat
>6 players leave
>jeeps get rocket artied
Fun, fun, fun.
>>
>>128327447
why use them though
>>
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AHAHAHAHAHAHAH
>A COL AND A 2LT LOST TO 2 40% W/L AND A 50%
also join a3g for qualty arma
>>
>>128328083
there is no a3g though
>>
>>128327649
More like
>10v10
>6 people on your team quit right off the bat or randomly in the first 5 minutes.
>>
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>>128327806
> fast
> cheap shock troop
> RR that hits most of the time even at 1225 thanks to vet
> 10 pt transport
> doubles as good city edge guards due to range of both mg and rr.
> more efficient than spamming boshongsu
>>
>>128281592
>>128283831
just so everyone knows there is a torrent of the alpha version of this game

https://piratebay.to/torrent/1494393/East.Vs..West%3A.A.Hearts.of.Iron.Game
>>
>>128311581
how do you mean?
the vehicle?
>>
>>128313802
They've been working on missiles since 2012 as well.
>>
>>128329094
Truth be told, ED hasn't really done anything for the past 10 years, ever since LOMAC was released.

Everything that's happened to LOMAC/FC/DCS seems to have been fueled or instilled by 3rd party content creators, rather then ED itself.
>>
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>>128242419
Nice toaster senpai
>>
>>128329965
Shit deck name, just to start this off.

>not naming your China deck "China will grow larger"

Foolish.
>>
how do i host a 10v10 in red dragon?
>>
>>128332372
You don't. You need to apply for a server from the devs, which you won't get.
>>
>>128329965
>no BM-24

Why aren't you using CQB rocket arty?
>>
>>128332854
Because I need something capable of launching smoke.
>>
>>128332467
I thought they give you binaries to run on your own host.
>>
>SH3
>100% realism
>it still automatically draws in ships on the map
>it still automatically gives your position on the map

Why? I can live with it drawing in my own position. But why does it draw in other ship's locations as well? You can determine the bearing and distance manually, so you can draw them in on your map manually.
>>
>>128327358
I haven't gotten to prototype units yet. I realized my mistake after posting this.
>>128269594
I'm going to start work on redfor in like 4 hours if anyone wants to help me I would appreciate it alot.
>>
>>128284397
you probably could've just looked at the supply cost
>>
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east vs west. breddy fun
>>
>>128333539
okay, i was wondering because the gbu is classed as saclos in game so i was thinking it might be under missle instead
>>
>>128334256
i meant salh
>>
>>128333516
If I remember correctly, they don't give you access to any of the tools you'd need to determine your own position, so auto-marking yourself is necessary. You are right though, I'm surprised they mark enemy boats. Is there another option somewhere? I know for SH5 all of the map options aren't with the realism settings but in the map settings.
>>
I've never played the SH games, how realistic are they compared to DCS?
>>
>>128249468
cause if you think you deserve a win that pissy then you need to get gud
>>
>>128334140
How playable is it? and is it even worth bothering with?
>>
>>128337070
It's a little difficult to compare a subsim game to a flight simulator. Basically you can hop between the different tasks on a sub or let your crew do the work for you. Most of the games have a modeled hydrophone system (although SH5's is bugged and needs a community patch), maps and charts to mark enemies and determine firing solutions, periscopes and the associated knobs for entering target information, and deck guns (which are pretty arcady). The real fun in the game for me come from IDing targets with the periscope by referencing books, determining target heading and speeds with a stop watch and angular measurements, and waiting that extremely long minute while you see if your torpedo was on target. Enemy boats have subsystems modeled, so you can shoot for the engines to disable or the ammo caches to make a big explosion. Unfortunately, SH5 has a HP model for enemy ships, but that can be modded.

In terms of avoiding detection, I think all the games model the thermal layer, and account for battery power, oxygen levels, and compressed air. The subs themselves also have damage models.
>>
>>128334256
I'll get to it eventually. Just doing a little work every day.
>>
>>128336353
I dont know what SH3 version you use but you can disable map contacts and they dont show up in game.
>>
>>128337281
Not playable. /gsg/ is trying to fix the thing now and then. But:
>hardcoded shit
>>
>>128338207
The most fun part of SH3 is commanding a type IIB into striking position of a British battleship. Then promoting and awarding medals to your crew once you sink it.
>>
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>>128269861
>implying 50% acc 21 ap is a "very good atgm"
>implying it can fire both its 100mm and 30mm cannon
>implying 35pts is cheaper than 35pts
Hello urho.
>>
I miss walb
>>
>>128336353
>>128338921
I am probably not looking in the right place then.

Like I said, I don't mind my own position to be drawn in, simply because the game doesn't support that sort of navigation manually (triangulation at night would be very cool for instance).

I just want the enemies to not appear on the map so I have to determine everything myself, glad to hear I am mistaken and that I can indeed switch it off.
>>
>>128339790
I thought subs positioned themselves with gyroscopes and shit. What's there to triangulate off of in the middle of the ocean?
>>
>>128340405
Stars
>>
>>128328745
Already downloaded when it was leaked, but I fon't have the heart to actually try and see what we'll never get. Any cold war mod for gs games?
>>
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>>128339790
>I just want the enemies to not appear on the map so I have to determine everything myself, glad to hear I am mistaken and that I can indeed switch it off.
Thats possible to turn off. Under the realism settings in the campaign before you go on a mission.
>>
>>128333516
>Why?
Because you didn't disable contact update and you're the captain, not the whole goddamn crew, determining your position should be the navigation/observation officers' job. If you want the enemy icons to be still active but not 100% accurate play NYGM.

>>128339790
>the game doesn't support that sort of navigation manually
If does if you mod it.

Also 100% realism is fucking retarded as it disable periscope stabilizing.
>>
>>128337070
Modding the fuck out of them is mandatory with every installment:
SH3 has Living Silent Hunter 3 if you want to just have fun, GWX for a nice albeit ancient middle ground mod, NYGM if you're hardcore. You'll have to install other mods on top of those too (like HSIE's hardcoded fixes, a GUI that isn't total shit and tribute to manual targeting), look in the second to last thread for a small list I wrote. Or maybe I'll dig it up later, crosslink it here and maybe make a pastebin if I can be bothered with it, but only about SH3, I'm not too acquainted with SH4 and fuck SH5 as it's still buggy even with mods.

>>128338207
>I think all the games model the thermal layer
SH3 doesn't in vanilla.
>>
>>128341748
I left periscope stabilization enabled, disabling it is actually removing realism, no matter what the game tells you.

and are there mods that model celestial navigation?
>>
>>128342267
I would definitely be interested in having something organized for SH3. I've really only played 5 and would be glad to sacrifice some visual fidelity for an overall better experience. Tracking down the 'right' mods on subsim has been too great a barrier to entry for me though.
>>
>>128342391
I'm not sure if there are mods for celestial navigation as I'm not too interested in it, however there are mods that add a sextant.
>>
>>128339328
1. It's one of the best atgms
2. it can, though not at the same time.
3. yeah my memory let me down, but i put the correct data in the spreadsheet and the main hypothesis is still correct.

Learn how to read diagrams. :)
>>
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>tfw you learn how to properly use the SPO-15

my survivability has increased twofold
>>
>>128343697
Well if they added a sextant I assume they added celestial navigation, as there isn't much else you can do with the thing.
>>
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>tfw no 40k real time wargame
>>
>>128348673
It also was ""removed"" (read: hidden, but still usable) in one of the mod's updates.
>>
>>128269594
>entendard
It's étendard. Pronounced ay-tahn-dar.
>>
>>128350589
No it's pronounced
>retard
>>
>>128312779
Not -every- category, some blufor tanks just barely win against similarly priced redfor tanks.
>>
>>128327118
>kpvt
>autocannon
>>
>>128327806
They have shock training, a good mg and a long range rr to bully non-tanks.
>>
>>128329965
>no heliborne cv inf
>sf in helo
>base zhanshi
>tube arty
>wrong rocket arty
>no mortars
>no plane aa
>recon jeeps
>atgm jeeps
>no j-7h
>tfw no 3 elite j-8c
>>
Anybody knows if the newest version of combat mission works with windows 10?
>>
>>128347848
You can even shoot down dumb pilots in a Grach with it.
>>
>>128354924
???
Isn't the SPO-15 a RWR? How do you shoot someone down with a RWR?
>>
>>128355401
You can use it to out-fight a dumb pilot in an ASF even if you're flying a grach.
>>
>>128355401
It's so heavy, if you throw hit an enemy plane wit hit it will rip it apart.
>>
Are there some games where its possible to lead a single platoon or company in a bigger battle?
>>
>>128359375
Closest to that is ArmA, or, I guess if you look at it a certain way, old squad-games like Brothers in Arms.
>>
>>128359375
There's full spectrum warrior where you play as an american squad leader in a kind of third person shooter view.
>>
>>128359643
>>128359606
Thanks I'm gonna look them up
it doesn't have to be a shooter
>>
>>128359375
Red Orchestra?
>>
>>128360261
Brothers in Arms in particular I highly recommend. Best squad franchise ever made, in my opinion.
>>
>>128339328

The arkan is fantastic at bradley raping. It kills anything 7AV and below in one hit, which includes prickly things like M8 AGS and ADATS.

It' the cheapest 2800 ATGM thrower in the game, and while the stabilizer is bad, it does have one. Compared to other IFV's it gets 50% more ATGM's to shit out.

You might not think it's a big deal, but a gaggle of BMP-3's shitting ATGM's at you from 2800 is a pain to deal with.
>>
>>128360261
Full Spectrum Warrior isn't actually a shooter, it's like an over the shoulder squad command game. Honestly it ends up playing more like a puzzle game because of the way it works. It's a game I find more "academically" game than actually fun, mostly because it's such a novel and unique approach to this kind of game.

They also included a mission of the US Army version of the game as a bonus, which was a little different and designed specifically for training soldier tactics.

It was a game for the OG Xbox though. I don't know if it got a PC port or anything.
>>
>>128362494
I have it on steam, as well as ten hammer which I believe is the sequel.
>>
>>128362494
>It's a game I find more "academically" game than actually fun
Oops, fucked that up in editing. I meant that it's a game I find more "academically interesting" than fun or especially good.
>>
>>128362610
would you recommend it or its sequel?
>>
>>128362385
I'm not saying it's bad, but "very good" is a qualificatif for the tow-2, hellfire or hj-9.
>>
>>128362925
Honestly like pretty much anything on redfor it's meh, so you get a bunch of meh to make it ok.
But then eugene nerfed availability and prices are BS for all this meh.
>>
>>128364152
This is why you use force multipliers comrade.
https://www.youtube.com/watch?v=QIOIMw0QpAg
>>
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>>128350017
>that picture
I love it.
>>
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>Play WG:RD
>New Player
>Most New Players do 10v10's
>Hard to find some one who's played as few games as me for 1v1's or 3v3's etc.
>Do 10v10's
>Arty Spammers, and Dumbos always quit within first 15 minutes
>5v10 usually
>End up controlling units that are poorly positioned on failing flanks


Why can't there be a filter in public match making for quiters?

I just want to play a game without some fag quitting 10 minutes in.
>>
>>128362925
the speed is what makes arkan a good atgm and the tow 2 a mediocre one. Tow 2 is only good on recon bradley which can survive the long-ass travel time, on anything else it's trash.

fast travel speed can even make something like chumat, which you'd think is trash because of its range, quite good. Its lack kills the tow
>>
>>128367514
Welcome to wargame, enjoy your stay. Host lobbies called "newbies only" and clench long enough for you to get good and start actually enjoying the game. Alternatively, there used to be newbie games organized in the wgg steamgroup, just join the chat and ask.
>>
>>128367710
The tow-2 is not any slower than every other saclos atgm.
Chu mat is very far from being trash at 60% acc. It's not any faster than other saclos atgm either, it just seems so because less range means less travel time.

In other terms, fuck off mosque.
>>
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>>128311341
>you will never be russian
>>
>>128367710
>the tow-2 is mediocre atgm because it doesn't have an arbitrary advantage over this single other one
>I mean, beside 20 more accuracy and 4 more AP
>>
>>128370098
not to mention the tow 2 is available on a wide variety of platforms while the arkan is only there on the bmp-3 and, wait for it, a t-62 XDDDD
>>
>>128370098
Also don't forget it's cheap as fuck and it has enough availability to fill a clowns pockets.
>>
>>128350589

eugen pls go
>>
>>128350589
Why would he go through the effort to put in the accent?
>>
>>128372953
Because I have an azerty keyboard and as such the effort is minimal.
>>
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>>128372953

Because >>128370693
>>
>>128373073
4 u
>>
>>128373354
You're a big autist.
>>
>>128373073
>azerty

Why don't you just kill yourself.
>>
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>>128373183
Truly a masterpiece.
>>128373490
I have immigrants to do that for me.
>>
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>>128373470
>why didn't an American do this tiny thing that means nothing to 99% of people
>he should do this because it's easy for me to
>I'm not an autist
>>
>Start SH3
>1941
>Get assigned a zone to the north of Ireland
>Go there
>Be impatient
>Plot course right of the coast of Ireland
>4 days after leaving Brest, sitting behind the hydrophone hoping to find me a tasty target
>Finally hear something
>It's warship
>Coming closer
>Take a quick periscope peek
>Destroyer, regrets were had
>Crashdive, rudder to full port then cut engines
>Sit and wait, still coming closer, going by the changes in his bearing on me he might pass though
PING
>His bearing on me is now constant and he is closing in, he knows where I am.
>Start engines, full ahead, align myself on the same course as him, 30 metres deep.
>Open two torp doors
ping ping ping ping ping ----silence---
>I blowout to surface
depth charges in water
>No matter, we are going up
>Get on the hydrophone, wait till I hear his props at bearing 0, then hear it at 5, he is turning.
>I am must be nearly scraping the bottom of his ship.
>Fire both torps, no time for precise input, just estimate that he is going full ahead and sharp turning starboard.
>This is all in the space of mere seconds
>Depth charges go off, aside from some rocking, no damage done.
>I get my periscope up as we are ascending, I can almost touch him.
>Not 5 seconds later, BOOM, torp hits
>Ship goes up in flames
Game crashes
epic, thx ubigay.
>>
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>>128370067
I really don't mind.
>>
>>128373918
I thought he was (you were?) baneposting.
>>
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>>128373869
At least you can take the bantz
>>
mump
>>
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>>128374146
>>128373918
>>128373354
>>128372953
And then I realized that >>128372953 wrote "why would he go through the effort" and not "why would you go through the effort". Welp.
>>
>page 10
>>
>>128374030
>right of the coast of Ireland
>Crashdive, rudder to full port then cut engines
How fucking new to sub shit are you. If you don't have the right mods going in shallow waters is detrimental to you rather than destroyers. And please don't tell me you spent 4 days submerged.

Also why in the hell would you crashdive unless you're sure that the destroyer already saw you? In cases like that you go silent, dive until you're at like 40 meters, and only then start changing course. Also you got really lucky that the torps hit AND actually exploded.
>>
>>128378732
Could he have used those magnetic fuses? Or do you still have to set the arming distance right with those too?
>>
>>128378732
>>128378732
>How fucking new to sub shit are you. If you don't have the right mods going in shallow waters is detrimental to you rather than destroyers
I know, I wasn't THAT close to the coast.

>And please don't tell me you spent 4 days submerged.
No

>Also why in the hell would you crashdive unless you're sure that the destroyer already saw you?
I thought it unlikely that he hadn't located me.

>Also you got really lucky that the torps hit AND actually exploded.
Indeed, didn't make it any less satisfying though, cruising by a stones throw away as they join the fish.
>>
>>128379965
I set impact fuses, both can dud though.
>>
>>128378732
I was ~100km of the coast, with over 200m under keel.
>>
>>128379965
Assuming you use mods like GWX or NYGM, both with HSIE and Stiabler's hardcoded fixes:

Magnetic fuses are best if not used AT ALL in SH3. Keels seem to very rarely break in two, so if the torp detonates your target will more often than not end up with sailing very low on the water, but without sinking (which means retarded deck gun attacks or having to waste another fish). You can't even set the "historically correct" depth for breaking ships' backs either because the torpedoes will not detonate if you do that. They also have the tendency of prematurely exploding if you fire them when there is bad weather (if you use the mods I listed, that's basically the only viable fuse if there is bad weather: if you fire the torpedo and a too shallow depth it will breach and sink, and the depth that causes the torp to breach is dependent on the wind's speed). And I'm talking about post norwegian campaign magnetic fuses. Pre norwegian campaign magnetic fuses might as well not exists.

All in all you're much better off if you just use impact fuses (those will almost always cause the target to list and eventually sink, even in shallow waters).
There are some exceptions I can think of such as:
1. You're GODLY with your firing solutions and you know the exact location of your target's boiler room. A magnetic fuse torpedo that detonates right below the boiler is practically guaranteed to take care of every civilian ship with one shot, but as I said you have to be REALLY good with your solutions.
2. Your target is a heavily armored battleship. In that case aim at the main guns. If the solution is good and you're lucky you can cause secondary explosions. You usually have some leeway with the solution too.
3. You stumbled upon a sailing boat/a fishing vessel or a fucking sampan. Pepper it with the AA gun then ram the piece of shit, that way you'll not only satisfy Poseidon but also get your tonnage.
(Cont)
>>
>>128370098
>the tow 2 is available on 5 platforms, of which 1 is in use
>this other one is available on 2, of which 2 are in use
>>
>>128383113
Admitting that you use t-62's tells a lot about your skill level m8.
>>
>>128382414
4. You got yourself in a really tight situation, for instance it's late in the war, and you attacked a convoy while there's clear weather. The destroyer escort just won't fucking give up, they will rarely get fooled by your decoys, and maybe to top that off you can't go too deep because you took hull damage.
BUT, you have an acoustic guided torpedo. Why would you set it to magnetic fuse if they're unreliable? Because by the point you get those torps magnetic detonators will reliably work in good weather, and they will detonate even if they get close enough to the propellers (destroyers can easily outrun acoustic torpedoes because their speed is intentionally limited), and your goal isn't to sink the destroyer that is depth charging you - crippling its speed or disabling its engine outright is more than enough.

If you decide to use one of them, you should do the following: set it to run as shallow as the wind speed will allow it to (in the case we are considering there will barely be any wind at all), set the fuse to magnetic, go silent (you should already be in silent mode anyway unless you took damage and have to fix important shit or pump out water, and if you're reloading your torpedoes underwater while being hunted you're a fucking retard), fire it, VERY slowly dive to 25 meters, change course while keeping your speed very low (manually set it to 1 knot, any more than that and the torp could very well start following you rather than its intended target).

Also crash diving is a sure way to give away your position to nearby destroyers. I tend to use it only if I visually spot a plane or I bump in an enemy ship while sailing during really limited visibility.
>>
>page 10
>>
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Who wanted SEAD times?
I took a break from my bomber tests to do them for you.
>>
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Any changes to make?
>>
>>128387796
>puff
>56
WHY IS THIS ALLOWED
>>
>>128388142
Ikr?
My experiments might be kinda flawed though. The times are based on them destroying one target, so those that fire 2 missiles at a time are going to have pretty high times.
>>
>>128387813
>cv inf not in helo
>upvetting infantry
>upvetting adats
>no shock recon
>lav-25 in the vehicle tab instead of the recon tab
>>
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>>128387796
>That TORNADO ECR supply time
>>
>>128389383
>150pts
>only use is flinging itself against it's counters
>if everything goes perfectly and you fire off both pairs, you can only use it every 6 min
No wonder it and the MiG25BM are complete shit
>>
>>128387796
Are you sure about the feibao values?
>>
>>128389741
That and the South Korean one are ones I had my friend do for me.
That's the number he gave me.
Why?
>>
>>128390721
Since its missiles are pretty high tier I'd expect its rearm time to be similar to the ecr and mig-25bm. Would you mind doublechecking?
>>
>>128390935
Unlike bombers I need a partner to help me do those since I need him to put out radar aa.
I'll gladly do it when I get ahold of someone again.
>>
>>128390935
Yea idk what he did but it is actually 199.
I've corrected my data. Thanks for catching that.
>>
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bump
>>
>>128394163
One of the worst jets of the cold war.
>>
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Only 1 blufor bomber was unable to destroy the test target.
>>
>>128395178
What the fuck. They work perfectly when I use them. By the way you can shift-click to make it fire both missiles with about 1sec in between them.
>>
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>>128395361
That was it's second trial. The first was the same result.

Redfor has already had one fail.
>>
>>128395916
I have had that happen with the Mig25 bomber or GDR. 8 500 kg bombs dropped completely around the target. Fuck that plane.
>>
>>128362718
Not him but def play the original first. The sequel is kind of different. But I loved full spectrum warrior it was one of my fondest military games as a kid. I actually replayed it maybe 6 months ago
>>
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>>128397727
That's why I started this project. Some bombers look good on paper but just suck in practice.
I'm enjoying the work so far and hoping for a good final result.
>>
>page 10
>>
>>128395149

(you)
>>
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>>128246350

underrated post
>>
>>128403482
Nothing I said was wrong.
>>
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>>128403939
>>128395149
>>
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>>128246427
>the f-35 is actually going to be a successful fighter
>fighter
>>
>>128404984
It better fucking be given how much it already costed.
>>
>>128400462
You know meme doesn't mean effective, every vehicle isn't meme just because it can do what it was designed to do, like a bomber killing soft targets is pretty damn obvious. So are Tiger tanks destroying medium and light tanks.
>>
>>128279796
how do you even set up joystick buttons as modifiers?
is it a feature of that joystick or can I reply it on my thrustmaster x?
>>
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>>128405072
it's an allright plane but it was born an attacker. Just superimpose the mental image of a Frogfoot on pic, it even got the shval.

In mah cunt we are gonna buy them to scrap our old attackers.

AMRAAMs were slapped even onto Harriers, didn't make them super hurrduurr 5th generation fighters that shoot down flocks of enemies
>>
>>128403482
If the MiG-23 is so good how come the SU preferred the MiG-21 to it?
>>
>>128406321
Its a software feature, you can do it in DCS, its like holding down the shift key on a keyboard.
>>
>>128406321
DCS has a way of setting a button as a modifier. I'm not sure how all of that works though, which is why I asked for someone to upload the configuration file so I don't have to struggle with it and can conserve my efforts for actually learning how to use the planes.
>>
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>>128407542
>>128407617
thanks, I could actually use it. I always set my buttons to silly shit and I tell to myself 'oh if I could only use it as modifier ...'

>tfw this option is not on BMS
>tfw no F-16
>>
>>128407817
pretty sure it can be done in BMS you just have to jump through 1000 flaming hoops to make it happen, also try your sticks software.
>>
>>128407617
use the "modifiers" button on the lower left in the controlls for the intended aircraft
then select the modifier when binding a key (simply clicking it works)
>>
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>>128407617
Here is an example, I just created a new modifier the letter "g" on my keyboard, you select the device where the modifier is coming from then the button itself, you can select it from a drop down menu or just press it. Once its created, you push the modifier+whatever button for the binding.
I also included an example of a modifier I already have in place for the F-15C, in this case "JOY_BTN4", you can then see what I have "JOY_BTN4+JOY_BTN24" bound to and also what I have "JOY_BTN24" bound to on its own.
Keep in mind you have to recreate a modifier for each module.
>>
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>>128246427
>F-35 mentioned
oh boy here we go
>>
>>128410175
I don't get how people think that a country that spends 70-80 bn a year on its military is going to keep pace technologically and qualitatively with a country that spends 575-600+ bn a year on its military
>>
sp SH5 is a shit I guess, what about SH4?

Or should I just go with SH3
>>
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>>128410910
>>
>>128410175
>i made a bingo so i can dismiss legitimate arguments en mass no matter their legitimacy
>>
>>128411631
Nice try but you can't equate that at all

Technology moves at a much faster pace today compare to 2000 years ago, let alone the fact you can't equate the two scenarios
>>
>>128411972
That's why any shithole can spend 1000 times less to develop only ICBM's, still fuck everyone's shit up, and you can't do anything with it no matter how much you spend on tech.
>>
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>conduct several successful grach runs on convoys
>land safely at home
>decide to F2 around and see what everyone else is doing
>mfw a mig 21 dogfights an f-15 and wins
>>
>>128395178

Last I checked AGMs are pretty expensive. Someone needs to have a chat with that aviator.
>>
>>128412263
Except any shithole can't go and develop ICBMs.

Its unconfirmed that North Korea even set off an atomic bomb, let alone one at all, and it took them 60 years.

What any shithole can do is irrelevant anyways because I was comparing US and Russian military expenditure.
>>
>>128412587
>Wishthinking
A typical form of psychological defence mechanism.
Sometimes it's just very hard to face facts.
>>
>>128412879
>Wishthinking
What the hell are you talking about

And there haven't been any facts presented to face
>>
>>128413031
>north koreans haven't shown me their nuclear bomb or videos of it. Therefor it's probably not real.
>>
Does anyone have a CMANO torrent? I have the one with the patcher but it doesn't work anymore.
>>
>>
>>128410960
There will never be a U-boat sim as good as SH3.
>>
>>128413235
Why aren't there any modern submarine sims of the same quality?
>>
>>128413123
Show me where I said its probably not real. I said there is no confirmation on whether or not it was actually a bomb.

Please read
>>
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Is this a thing that /wgg/ likes?
>>
>>128413381
>is it a wargame?
>is it content?
>is it not weeb/arma shit?

If the answer to all these is yes, then yes.
>>
>>128413128
I need this too.
>>
>>128411631
>Comparing modern day military expenditure with ancient roman military expenditure.

ayyyyy
>>
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Standing Naval Force Atlantic is tasked with conducting anti-submarine warfare operations in the North Atlantic. Time to go hunting.
>>
>>128413658
If any shitty analogy can be made the collapse of the Soviet Union and post-Soviet Russia are more similar to the collapse of the Roman Empire than anything else.
>>
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Does Aurora count as a wargame?
>>
how do I git gud at GTOS
legit only battle I've won was defencive with russians where I had absolute superior position on an hill overlooking a huge flat area.

Right now i'm defending the sokolvna or whatever village in the 1942 summer campaign, I have superior reverse slope positioning, well planned out MG firing lines and i've cut down drowes of natzhees but I'm getting fucked by arty
>>
>>128414019
Someone in /ss13g/ named it for me
>>
>>128413876
Did you buy the game or torrent it?
>>
>>128413270
>Why aren't there any modern submarine sims of the same quality?

Because Ubisoft.
>>
>>128414116

I spent actual money.
>>
>>128414243
Damn, son.
>>
>>128414056
Yea sorry I was mixing my translation anyways

Raumshiff means spaceship, still kinda generic

Try these if you want German ship classes

Weltgeist
Kastellan
Eintracht
Wiesheit
Demut
Blauwald
Wächter
Entwicklung
Hochburg
Entschluss
Ehrfurcht
Trutzburg
Gemüt
Schwerweg
Wahrheit
Belohnung
Hochachtung
Streben
Zenit

Or of course just go for WWI/WWII naming conventions
>>
>>128414298
My naming convention isn't actually german, it's religious
My empire has Knights Templar theme
Like my other ship classes are Guardian, Pilgrim, Clairevoix, Quest, etc
>>
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Hello kameraden
please hit me with the criticism stick again. I plan to use this for 2v2s and 3v3s on forested terrain with some clearings. Mostly expecting to fight blufor motos, maybe a longbow and mi-24 swarms.
>>
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So the Patrol Areas have been marked. CINCLANT wants non-aggressive EMCON. Time to start dropping sonobuoys everywhere. Minimal threat of Russian aircraft in the area but there are radar installations all over Norway that should give me at least a decent heads up. Problem there is a lack of a carrier group or really anything that could carry out an intercept.

For some reason I have been given access to nuclear weapons, although I am being told I am not authorized to use them. Huh.
>>
>>128413913
>shitty analogy

Why would you compare it then?
The UdSSr was nothing like the Roman Empire in terms of well just about anything.
Just because they are both failed Empires?

Oh and I think there is a slight difference between collapsing because of internal problems and being overrun by Goths.
>>
Is Northern Inferno CMANO + an extra campaign? Or is it a limited CMANO?
>>
>>128414583
>anything that could carry out an intercept.
couldn't you atleast get starfighters operating from Bodo?
>>
>>128413658
>Most civilised
>Cultural Imperialism
>Investment in military nobody else could even dream of
>Biggest standing army
>Policy makes them increasingly unpopular amongst other countries while also making regular people jealous of their living standards.

I think US has a lot of similarities with the Roman Empire.
I guess the Roman Empire had the advantage that they didn't personally teach the Goth to make all their technology, then ship all their skilled labour to Germania.
>>
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What does the future hold for attack helicopters?
Will the US ever do something like the Comanche again?
Are rotary and fixed wing drones the future?
Pic semi related
>>
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>>128414758

It is both. If you have the original it adds the campaign to it, if you do not, you get access to just the campaign in Northern Inferno.

>>128414848

Only air base I have in Norway is Andoya, and it only has some Orions. I'm assuming this falls outside STANAVFORLANT's jurisdiction.
>>
>>128414406
Alright here's some then

de Payans
Deus Vult
Solomon's Temple
Christendom
Omne Datum Optimum
Papa (latin for pope)

>>128414695
The Goths played a large role but you need to read up more if you think that's the only reason the Empire fell. A faltering economy for example is one of the things that helped usher in the fall.
>>
>>128414514
Get one inf cv
Throw out 1 Igla
Throw out 1 Konkurs
Get more Mot. Schützen

Throw out some Tanks. 1 "heavy" and 1 medium should suffice.
1 Recon in Helos is enough.
Get more planes.
>>
>>128415070
I'm saving Papa class for my biggest, most badass ship
I'll cover that shit in so many goddamn laser weapons
>>
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Everyone of those little colorful rectangles is a Flashpoint map.

I don't think any of the current locations are suitable for a Polish ME against POMCUS forces, so I might end up making another.
>>
>>128415040
im guessing it is up to the makers of the campaign, but they surely wouldnt sit ass with f-5s and f-104s if the russians started flying sorties just off the coast, jurisdiction or not
>>
>>128414993
You're comparing America to the Roman Empire at its height, not to when it fell some 300 to 400 years later.

The Roman Empire towards its end was virtually none of those things you listed.

The only similarity that could be drawn is that they both exist/ed as the unitary superpower in their world at some point.

>Policy makes them increasingly unpopular amongst other countries while also making regular people jealous of their living standards.

Russia is the only country in recent years to see a sharp decline in favorable views towards America.
>>
>>128415460
Guess what, america isn't actually the most civilised, highest producing or most sophisticated anymore either.

>Russia is the only country in recent years to see a sharp decline in favorable views towards America.

Yeah i am sure the entire middle east has had their views on america improved the past 14 years.
>>
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>>128415339

I'm strongly suspecting this being the first mission it's just a routine ASW op that will provide some narrative for a declaration of war and the rest of the campaign.

Speaking of which, I set up patrol paths and hit GO and it turns out the North Sea is full of ships. Greens are confirmed neutral (typically civilian). Yellow contacts are unknown and need to be investigated.
>>
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Oh man. There's a Soviet nuclear sub 8.3nm from one of my surface groups. It can carry 20kT warheads. Neat.
>>
>>128415556
and eastern europe.
>>
>>128415070

Oh, I don't think they were the only reason.
I think that the relatively peaceful fall of the USSR is unprecedented.

And as you already mentioned it is a shitty analogy to begin with.
>>
>>128415556
America wasn't popular to begin with there, however the favorability has remained roughly the same, albeit low. Still that is not "increasingly unpopular"

>Guess what, america isn't actually the most civilised, highest producing or most sophisticated anymore either.

When did I ever say it was? Regardless, it is right up there with other western nations in regards to things like HDI and GDP per capita, some thing that Russia can't espouse seeing that its ranked 50th in HDI and has a four figure per capita GDP, lower than some African nations.

>>128415794
Nations like Ukraine, Georgia, and the Baltic states have seen an increase. Belarus could be counted however.

>>128415803
Yes it is.
>>
>>128415863
GDP is a useless measure in today's world.

But okay fine you did not say it, but the original point was, that Rome wasn't actually that great in the end even if Romans and many other people think so, and US isn't looking that great now either, and saying "lel we waste more money than anyone else" doesn't actually mean that US is producing a lot of things, or that they are producing good things, it only means they are wasting a shit ton of money on things like 1 trillion dollar plane developement programs, and producing M1 abram tanks to a 1980 standard, then putting them straight into storage, because of lobbyism.

Lobbyism = Much money spend badly.
>>
nth for CMANO torrent
>>
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And a second nuclear sub. This one has a much bigger arsenal. Think it's time to send out a few of those Orions from Keflavik.
>>
>>128415992
I agree that lobbyism isn't good for the budget and that there is waste.
I agree that Rome isn't necessarily good and it can't really be compared to America anyways.

And according to whom is the F-35 development a waste? You'll get a million different answers from a million different people. My original point was that regardless of what you think of it, its a trillion dollars worth of research and technology that Russia ends up getting outpaced by due to the large differences in economy. Hence the initial 600bn>80bn. Its not so much what they're spending it on rather than the fact that the US has that much more to spend overall.
>>
>>128415863
>Belarus
kek
>Georgia
Yea they increased so much they got their shit beaten, now they are good little pro Russians
>Ukraine
no such thing, also the countries split.
But you forget the balkans where, while traitor politicians may have improved their standing, the people certainly haven't improved their views on america.
also
>Slovakia, czech republic
>>
>>128416343
The F-35 is a waste because there is no way this thing is good enough to justify the price it took developing it.

There isn't even a guarantee that stealth even works, this stealth technology was developed with old doppler radars in mind, and it took so long that the radars they were meant to counter became obsolete over a decade ago.

There are other flaws in this concept like, how are you gonna be radar invisble if you have a big radar broadcasting on your plane, in order to be invisible you'd need to turn it off, in which case you wouldn't be able to detect any other plane anyway, even if they were not radar invisible.

Stealth fighters are niche, and spending this much money on technology that is so easily counterable is a waste.
>>
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>NUCLEAR
>AUTHORISED

WELL THEN.
>>
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You all are pubstomping noobs, comprende?
>>
>>128416813
no im going to play wartruck: euro logistic simulator and only make truck convoys in 10v10s
>>
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>>128416658
2/10, it's like im on /k/
>>
>>128416846
shows your a noob
>>
>>128416658
This is bait right?
>>
>>128416432
Ukraine does still exist as both a government and a nation state. It just happens to have a separatist state that contains ~10% of its total popualtion.

Czech Republic and Slovakia are mostly divided or unsure, and the same can be said for some Balkans states like Croatia.

Poland on the other hand is largely favorable.

>>128416658
Even if that is true my original point still stands. Its research and development that Russia hasn't and can't afford to conduct. The fact that America can throw away so much money at Military Project XYZ, regardless of whether or not it is a huge success or a dumpster fire shows the ability of the American economy and budget to fund these projects in comparison to Russia.
>>
>>128416813
>implying he's wrong
>>
>>128416893
no just german
>>
>>128416950
But Russia is making thier own projects, and so far they are seemingly much more successful. They are actually being completed and implemented.

Maybe i am forgetting something but aside from the F-35, LCS, and a super carrier thats barely different from the one it's replacing, what exactly are these projects that america is completing?
>>
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>>128416658
>>
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>>128416846
Imagine a 3D first person truck driving simulator where you need to drive a supply truck through 10 km of battlefield to help out some guys getting shredded on Elena. Arty, bombers, recon teams and whole battlegroups are out there to get you. You gotta use secondary routes and go outdoors with a risk of getting stuck. You get uprades like armor, better engine, some weaponry like an autocannon, atgm and anti-air missiles but you can't get everything.

MINIMUN SPEED ON THE ROAD IS 150 KM/H
https://www.youtube.com/watch?v=5PRQgjV3m3E

Man, this is my wet dream.
>>
>>128416950
>Its research and development that Russia hasn't and can't afford to conduct.
That's why they let India to pay for their PAK-FA research.
>>
>>128417308
>claw your way out of hell and make it back to base in barely 1 piece
>all the fobs are drained by arty spamming noobs
>>
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The Russians just launched a Starbright.

https://en.wikipedia.org/wiki/P-70_Ametist
>>
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>>128417416
>india
>pak fa

looks like you haven't seen the news
>>
>>128416780
>routed as info to 333 sqn
>"hey guys, you lost a plane :^)"

CINCLANT is trolling even as they authorize nukes
>>
>>128417206
A few more Aegis systems for destroyers
4 Virginia class subs
Some space equipment
Shitload on missile defense
UAV systems

The F-35 and Gerald R. Ford Class are the biggest expenditures I believe.
>>
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Please work. Please work. Please work.
>>
>>128417751
Well Here is a list of programs the russians have developed or are developing since the past 10 years, just from memory, apart from the PAK-FA i know of no delays or cancellations.

>Russian Combat ships
6 Admiral Gorshkov-class frigates
6 Admiral Grigorovich-class frigates
3 Borei class BM submarines
12 Yasen-class submarine
3 Improved Kilo-class submarines
Atleast 3 Lada-class submarines

Don't know how many of these they are building
Gepard-class corvettes
Steregushchiy-class corvettes
Gremyashchy-class corvettes
Buyan-class corvettes
Buyan-M-class corvettes

But apparently they should receive around 80 new combat ships between 2013 and 2020, of which many are already build now.

>Land Systems
S-400 is actually finished.
S-500
Pantsir-S1
Tor-M1-2U
9K317 Buk-M2
T-90SM
T-14 Armata
T-15
2S35 Kolitsaya
9M123 Khrizantema ATGM
AK-12 to replace the AK-74M

>Air Systems
Su-30SMK
Su-35
MiG-31BM
MiG-35
PAK-FA
Mikoyan LMFS

There is probably more but i grow tired of listing.
>>
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>>128418553

That's one less Starbright. Still 3 more. Two heading towards the UK, one headed towards Iceland. Not good.
>>
>>128418636
>slavaboos actually believe this
Most of this shit is in development hell, proposal stages or just upgrades of existing units.
lets not mention that most of this shit wont come to fruition anyway, you know it, I know it, everybody knows it.
>>
>>128419145
Says you.
>>
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>>128415007
Just noticed that it has no tail rotor. What the fuck, gits?
I love drones. Drones are the future.
>>
>>128419272
I imagine it would use NOTAR system.
https://www.youtube.com/watch?v=UwKrSF9akvY
>>
>>128414284
Dude it was like 40 bucks on Steam sale. That's not even a lot for a game of that stature.
>>
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Almost 2200 in the North Sea. Just had two bogeys pop up. No ID yet but they're definitely not NATO and I can't imagine there would be any civilians in the area. Olenegorsk air base is just off the border with Norway so they could be TU-26s.
>>
>>128419845
How do I git gud at this game? I played some tutorial scenarios but otherwise I feel like I'm just lost.
>>
>>128417308
I'd love to see something like spintires + ex machina
https://www.youtube.com/watch?v=u6lBig8gdfM
>>
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>>128419906

Use contextual menus. Right-click on everything. All the time. Don't be afraid to play the game in real-time or very low time compression. Don't be afraid to lose? Anything specific you don't get?

Also, just bagged a Russkie sub. Nimrod dropped some sonobuoys, found it, and sent it to the bottom of the ocean.
>>
>>128420139
I guess frequently I find that I can carry out the task, but the finer elements are lost on me, like some of what I see baloogan doing with fine tuning the weapon selection or SEAD (I'm terrible at that). Also it seems I frequently missing subs with both surface and subsurface ships, like I can't get good hits or if I do I waste a shit ton of ammo on a target.
>>
>>128420620

What are you using to hunt the subs?
>>
>>128420789
Usually choppers from surface groups, or other subs. Seems like I'm just taking a shit ton of time and or ammo to hunt subs.
>>
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>>128421829

Depending on the timeline it can be a real chore. Sonobuoys on ASW aircraft work best for me. Surface groups work as well but they're obviously not as responsive as aircraft.

Soviet naval forces have taken about 30% casualties so far, and all I've lost is a chopper.
>>
>>128413936
No.
>>
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Surface group found another sub and sank it with a torpedo. Soviet forces have disengaged. Russians lost 4 subs. I lost a Sea Knight.
>>
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Quick preview of the next scenario. If this is a thing people want to see more of, I will report back later today if I can find some time to game, or tomorrow at the same time(ish).
>>
>>128422909
i find these interesting just like the hexshit AARs and such, and non a3g bumps are surely welcome
>>
>>128422371
Playing the AI can be fun sometimes. I set them up with spam decks and go 1v4 Hard and see how well I can hold it off.
>>
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>>
>page 10
>>
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BTR
>>
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>>128422223
the combat does tho because it's essentially HARPOON or Command: Modern Air/Naval Operations.
>>
>>128422223
>No.

Yes it does, you're wrong.
>>
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Why even bother doing micro?
>>
>>128410175
>Can't fly through rain
What is this referencing? Where there actually problems with rain during development or was this just some shit someone pulled out of their ass?
>>
>>128416950
>American economy and budget to fund these projects in comparison to Russia.
No, it just proves how little of a shit our politicians care about how their spending effects the actual country. Nothing else.

This shit is Bradley 2.0
>>
>>128437774
>All those men
>That could have thrown grenades or gone around to flank.
Did this guy have some wehraboo name or avatar too?
>>
>tfw abroad for 6 months
>tfw my joystick didn't fit in my suitcase

Am I really going to play DCS on keyboard ?

Just end my suffering already.
>>
>>128438471
Xxpussyschrecker69xX
>>
>>128438770
Autopilot will do the fly for your. You do the shoot part.
>>
>>128439127
Thank God for avionics I guess.
But I won't manage to take off with a Mustang for a while then.
>>
is this the falcon i want? i heard somewhere i need the old copy is that true?
https://www.humblebundle.com/store/p/falconcollection_storefront
>>
>>128437846
Earlier in development it wasn't tested in bad weather yet so they wouldn't let it fly in bad weather yet.
>>
>>128442623
Why would you want to buy falcon 4? All you need is the exe which you can grab from somewhere to play BMS. Paying for falcon 4 isn't giving money to the original devs or going to help falcon 5 become reality.
>>
>>128444545
im not sure thats why im asking. ive been wanting to get into bms but when i looked into it before i had people tell me i needed the old hard copy off ebay. so what do i need just to download the exucatable from somewhere?
>>
>>128444740
The /fsg/ steam group in the OP has the link to the exe. BMS is standalone and just checks for the original exe for legal purposes.
>>
>>128304476
>download Steel Beasts
>realize its not free
how do I dongle?
>>
>>128445529
>how do I dongle?

You buy it
>>
Was looking around the Armory in Red Dragon and noticed a good number of the modeled infantry weapons seem to be wrong.

E.g. the French command squad shows a FAMAS instead of the NF-1 MG, the Deckungsgruppe show an Armbrust instead of a Carl Gustav, etc
>>
>>128446110
I doubt they would ship to Asia
but if they did, the shipping fee would kill me
gives up hope
>>
Would DCS multiplayer be playable with other people at like 300 ping and ~100kbps data transfer? Does it frequently have multi-gig updates?

I'm away from home at the moment so my connection's good enough for the 20gb initial download, but I'm curious how useful it'll be once I'm home.
>>
>>128444740
literally one of the first google results is the .exe
>>
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https://www.reddit.com/r/wargame/comments/40rys4/is_the_buratino_bad_for_competitive_fun_to_watch/
>>
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>>128304594
>>
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Post T-72s
>>
>>128447508
nerf pls eungin
>>
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>>128447508

What game is that?
>>
>>128447425
fuck off reddit
>>
>>128449331
Which tank was a shitblast that used turbines?
>>
>>128451460
T-80. But the complaints about turbines only came after Grozny where shit-tastic Russian commanders blamed the tanks rather than their retarded tactics.
>>
>>128449331
Arma 3 with the RHS AFRF mod
>>
>>128418636
>2S35 Kolitsaya
Are you talking about the koalitsiya, the canceled double-barreled msta-s?
>>
>>128446453
Most of the models are badly done, almost every infantry unit has the wrong weapons.
Welcome to wargame red dragon, enjoy your stay.
>>
>>128447425
The burrito is awful for gameplay but it's the price hatobabbies have to pay for having better all around combat units.
>>
I found the CMANO magnet link. Run the crack and the patcher as an admin. If anyone tries it out, please get back to me and tell me if it works. It hasn't been letting me update but I don't know if it's a problem with my computer or if the crack doesn't work anymore.

magnet:?xt=urn:btih:80E10AC602B5BB7C86D53021FD4082DC7FCAADCB&dn=CommandModernAirNavalOperations&tr=http%3a%2f%2fbt.rutracker.org%2fann%3fuk%3dcghmZgbUr6&tr=http%3a%2f%2fretracker.local%2fannounce
>>
>>128459184
>patcher
*installer
>>
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>>128453060
They canceled one of the variants, which had double barrels, not the whole thing,
>>
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>>
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Look up here, I'm in Heaven.
>>
>>128409545
Good job anon.
>>
>>128413235
Why is it better than 4 or 5 (never played any of them before, but interested)?
>>
>>128462715
>really want a hind
>know that belsimtek has plans for one
>not sure if want anymore

>>128464782
Really looking forward the new cloud engine....... sometime this decade.
>>
>>128466606
BST is based, calm down. The worst you'll get is no tutorial.
>>
I'm not the same anon as >>128466017, but:
4 is american subs operating in the pacific.
5 is buggy and I don't think has the same level of detail. I've played 5 more than any other SH, and I think it's come a long way since its initial rocky introduction. That said, it lacks the crew management and is highly limiting in the subs you get to use.
>>
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>>128466606
You can enable new volumetric clouds in the config file and see how they suck. Good clouds are too resource heavy.
>>
>>128383946
https://youtu.be/ZhStaDYDI3k?t=643
teach me master, what is your skill level?
>>
>>128328257
the rr has shit AP though, can't kill anything with any armor without several shots
>>
So can someone explain to me why napalm on the road and even tiny forest fires damage tanks at all?
>>
>>128467674
That's why they're disabled, they're still being worked on.
>>
>>128470112
https://www.youtube.com/watch?v=6M-YX-r0Ll4
>>
>>128468021
>video of T-62s getting absolutely BTFO on one of the most open maps in the game by units with actual usable guns
>>
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>>128410960
SH4 is fun as fuck if you're not necessarily looking for playing as the Germans.
>that moment when you unlock the 40mm "AA" gun
>>
>>128459184
im pretty suer its a virus, i tried it last week and it got flagged and then could not be deleted.
>>
>>128471651
>those shifting goalposts
I thought only baddies used t-62?

Regardless, the t-62 at the point I linked got fucked by wz-550, which if you don't know has no gun. They also struggled versus ZTQ, which is one of the strongest tanks in the game and a very high bar to compete against.
>>
>>128446631
How expensive can shipping a USB actually be?

You can put that in a letter envelope you know?
>>
>>128474615
>I thought only baddies used t-62?
Just because a good player used them once in a match do not make them good units, especially since in that match they performed terribly.
>the t-62 at the point I linked got fucked by wz-550, which if you don't know has no gun
In the video they also say the WZ-550 is terrible.
>which is one of the strongest tanks in the game and a very high bar to compete against.
It's like a leo1A5 with a shitter gun and less armor, the only advantage it has over other tanks is the stealth. In a straight shooting contest any other 70pt medium would wreck it.
>>
>>128476921
>It's like a leo1A5 with a shitter gun and less armor, the only advantage it has over other tanks is the stealth. In a straight shooting contest any other 70pt medium would wreck it.
the nighthawk is like a shittier gr.7 with stealth, in a straight bombing contest any 150pt bomber would outbomb it
vdv90 is like a shittier morskaya with an RPG, in a straight shooting contest most other squads would rek it
yes, if you ignore the most important trait of the unit it will do worse, so lets not ignore the most important trait of the unit

Do you honestly think that leo 1a5 is better than a ztq?
>>
>>128477453
The power of the ZTQ is stealth. It will lose any gun battle against a decent tank if it is spotted. Any tank at that price point that still consistently loses ZTQ when its spotted is a shit tank.
>>
>>128478909
The power of m1a2 is its armor. It will lose any gun battle against a decent take if sideshotted. Any tank at that price point that still consistently loses when it is sideshot is a shit tank.

I don't get what's so complex about "don't ignore the most important facet of a unit". ZTQ doesn't magically lose its stealth. If you're spotting a ZTQ that means you're not using a 60pt tank to fight the ZTQ, you're using at least a 60pt tank and low-availability infantry recon squad pushing in the open (and if it's just one, it will only buy you like one shot). The whole power of recon units is that you can't force your magical 1v1 situation without involving other units to reveal them, turning it into a 1v2 or more. And ZTQ may lose against a 60pt tank, but add the cost of the recon squad and now you're paying more than the ZTQ price to beat it, assuming your recon squad doesn't die and leave your 1a5 blind before the job is done.

This is only not true if its leading a push, but leading a push is stupid with low armor light tanks, be it 1a5 or ZTQ.
>>
>>128479808
They aren't saying the ZTQ doesn't have its benefits. They are just saying it isn't
>one of the strongest tanks in the game
which isn't that big a claim. They are also saying it isn't much of a brawler tank, so to lose to it in a spotted exchange of fire shouldn't be an assumed outcome.
>>
>>128480325
It's not a brawler tank, but it is one of the strongest tanks in the game anyway. What other 60pt tank requires 90pts of units to kill it?

It's a lot more balanced at 70pts, but still at the top of its price category. I think cost-efficiency is the most important factor to evaluate units by, and when it comes to cost-efficiency units with stealth are generally the strongest the game has to offer.
>>
>>128471037

>implying a burning tree can do that to 50 tons of metal.
>>
>>128480325
Oh I get what you mean now, strong in the sense of brute strength. Yeah, it doesn't outbrawl other tanks, but I don't think that's the best metric to rank units by.
>>
>>128480730
Forest fires can easily burn at 800˚C. At the very least, that's going to impact your tank's ability to cool it's engine and systems.
>>
>>128480638
I wish they hadn't upped the noise on the gun. Now it almost always gets spotted when it fires
>>
>>128481573
FLX plans to revert one of the nerfs because he didn't mean to do both but eugen failed at data entry again
>>
>>128470112
>how a tiny bottle disables a tank
Basically the whole winter war thing
>>
>>128413235
Is there some big mod pack I can download and install all at once instead of spending hours digging through ancient dead links trying to figure out what mods to use? I have fond memories of playing SH3 and I want to play it again but I really don't want to bother trying to get all those mods and shit.
>>
>>128485182
Read the fucking thread or wait until I can get fucked to make a pastebin or someone else makes one.
>>
>>128485182
http://www.thegreywolves.com
If you want GWX. Although I'm excited to find out what >>128485867 anon suggests
>>
>>128486147
>I'm excited to find out what anon suggests
Read the fucking thread? I already cited the only 3 big SH3 mods worth a shit and the "essential" mods to install on top of that.

Actually fuck it, enjoy getting spoonfed >>128342267.
>>
>>128486413
I was aware of that post, but was interested to find out what the "other mods on top of those" list would be. Basically, just trying to give you encouragement to make the pastebin and let you know it'd be appreciated by more than one person here.
>>
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>mig-27, mig-25pd, smerch, buratino are op
>they are op because of hard stats or veterancy

>mon ami we just nerf price because we're too fucking lazy to actually balance
>>
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>>
>>128481315

>driving by forest fires or burning shit on roads should damage mbts.
>>
>>128486758
>HSIE's hardcoded fixes, a GUI that isn't total shit and tribute to manual targeting
Add stiebler's hardcoded fixes to that (which I already cited and is necessary for NYGM and thus listed on its download page), "TDW_Ship_Plane_Fire_Damage_v1_4_SH3" and you're set at least for what regards the essentials, everything else is mostly bells and whistles, like Thomsen's Sound Pack.
There are only TWO GUI mods worth a shit, and the only one you can download without making a subsim account is MaGui (which among other things has a compatibility setting for widescreen hacks, if you can get them to work).

Also, there seem to be other big modpacks in the works, but I can't say anything about those as I have not played any (yet).

You could also take a look at this
http://www.subsim.com/radioroom/showthread.php?t=202719
or this
http://www.subsim.com/radioroom/showthread.php?t=171019
>>
>>128487417
>blufor is op
>instead of balancing direct-combat units eugen gives the ussr a couple of op support units
Welcome to wargame, enjoy your stay.
>>
>>128488517
>blufor is OP
You don't really play the game, do you?
>>
>>128488580
Take the burrito out of the game, what does redfor have left beside worse tanks and worse infantry than blufor?
>>
>>128488713
>worse tanks
>worse infantry

2014 called, it wants its meta back
>>
>>128488713
>worse tanks
>ussr has both the best and most superheavies of any nation, even more if SOVKOR
>t-72b shits on everything cheaper than itself
>t-80 shits on leopard 1
>t-72s in general shit on the leopard 1
"leo 1s are OP" is a meme because retards only fight tanks battle at max range in forests which are perfect conditions for NATO

>worse infantry
>motostrelki 90 are the most cost efficient line inf in game
>spetsnaz shit on everything else, even then ussr gets sapery
>best infantry ATGMs in game
>great manpads
>spetsnaz meme units with btr-90 meme transports solo matches
>>
>>128488852
Guess what changed since 2014? Blufor tanks got 65% accuracy and the mg3 went from 1st place to 1st place in terms of dps.
>>
>>128488713
>le underpowered soviets meme

Holy shit, slavaboos are exactly like jews

>OY VEY, MUH 6 TRILLION

>OY VEY, MUH EUROCORPS META
>>
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Does Gorbachev's Cobra have any combat use?
>>
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>>128489018
>>
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/wgg/ can you recommend some reading material on armored vehicles during the Cold War?
>>
>>128489030
It's okay, they're going to buff sub-2275m tank accuracy. That'll fix everything.
>>
>>128489018

the meta is more asymmetrical than its ever been really

sure USSR has some very, very, very, cost effective units but they require heavy micro

Motorstrelki'90 in BTR-90s can be amazing units, but if your not careful they will lose their transport to higher accuracy NATO AT and lose all infrantry fights now that your 30 and GL is toast

Where as with Scandi, Eurocorp, and EB shock (chinese marines aswell) you can pretty much send them in one general direction and micro something else, knowing that you dont need to make sure the infrantry engage first before the transport or weather they are in pissing range to kill tanks

sure spetsnaz is one of the best inf killers in the game (the best being Li-jan 90 right now) but if they run into a handful of m113's or any tank they are done for

mig-25s are still amazing for their price but have their peer's in the mirage series, and outside of airborne decks have very RNG dependent accuracy

Mig-27 is an Anti Tank plane that can kill tanks effectively, every nation in the game has one get over it


VDV 90's have the best AT in the game, but are mediocre in actually infantry combat

T-72s are just all around based

TOS-1 and Smerch are both 1 card each, their NATO equivalent's are both 2 cards each, while on a peer to peer basis Soviet artillery is better, they have no where the general firepower as their NATO equivalents, espically since Eugen has the "pact cant hit" meme so far up their asses that anything tube based is as good as pissing in the wind
>>
>>128491151
nice blog

you should post it on my ass
>>
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>>128491151
Game is balanced by coalitions mon ami, we will give pact mediums medium optics as a buff for you.
>>
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grach ops when?
>>
>>128492498
asshurt hato babby btfo why are you still posting
>>
>>128492498
i can stick my dick in your ass if you want f︂︂a︂m
>>
>>128499348
When someone provides a download for a joystick profile for the 3D pro.
>>
>>128499348
Is the Grach actually fun? Why is it so popular here? I recently learned my first slavshit jet with the Mig-21 so I guess I could jump to that one next pretty easily especially since it's free, although I think ground attack is kind of boring. Am I supposed to use the 25 or the 25T?
>>
>>128503040
It's simple as fuck, why do you need a profile?
>>
>>128505092
It's slow and less capable than the A-10

The thing that makes it fun is how shit it is
>>
>>128499348
Im dying to play DCS with people so I'd be down if something got organzied
>>
>>128505092
because it's the default starter module, duh
>>
>>128505206
It can also carry 16+ atgms to kill heavy stuff, more and better rockets to kill light stuff, do SEAD and go faster than an A-10.
>>
>there will never
>EVER
>be BMS ops
>even though it's so much better for MP than DCS
>>
>>128505607
>>128505730
25A, not 25T. If I wanted a shitty shoot-things-with-camera I'd get in A-10A.
>>
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>mfw m163cs stun locks a t90 to death
>>
>>128505828
I'd be up for it, although first I need to learn the F-16.
I'm past sorting out the controls thankfully.
>>
>>128506294
>not just downloading a premade profile for your stick

did you actually use the powerpoint sheet
>>
>>128506627
>downloading a premade profile
By sorting them out I meant exactly that.
>>
>>128505828
Whenever amazon canada finally ships my x-55 and I get around to getting a setup which can be similar/identical to a setup for DCS I'll bother with it.

Can't be assed to do so with my 3d pro
>>
What would you like to see for wargame 4 /wgg/?

i think:

- Proper KE/HEAT armor simulation
- "Fire and adjust" units will gradually increase accuracy against the same target, particularly if that target is stationary
- Dynamic accuracy penalty vs moving targets based on angular velocity
- Visible unit pathing for your own units
- Non penetrating hits will not apply HP damage but will now inflict damage effects e.g. broken tracks
- You can customize units engagement behavior (i.e. return fire only, fire even if cannot penetrate)
- trucks are now 5 points but empty trucks will be captured instead
- you can switch transport modes so that empty transports can now carry logistics but they cannot carry both squads and supplies simultaneously, transports carry far less supplies that dedicated logi vehicles
>>
>>128509382
Unit balancing is based solely upon cost and not making up stats to create balance.

Rearming, refueling, and repair times of planes aren't based on power of weapon/platform but instead realistic production quantities. Rearming, repairing, and refueling also costs points for balancing

Unit costs aren't just in 5 point increments but can go to 1 point increments
>>
>>128509382
Just port basically everything about how mow handles tank combat.
Make an actual difference between ir and radar
>>
>>128509382
how about fixing rd's current problems before fucking things up further

- actual matchmaking
- actual cold war europe scenario
- actual campagin
- no fictional prototypes
- no shitty minor nations to fuck up balancing
- no 2000 shitty placebo units
>>
RD noob reporting. I have a question about building my deck. So I want to build a deck for only 10v10 matches but : Should I get low point units or high cost units ?.
>>
>>128511850
>10v10
Don't.
>>
>>128511850
Good decks have both
>>
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>>128513346
Alright , I'll have that in mind

>>128512460
Why not ? Are 10v10 matches really that bad ?
>>
http://www.bbc.com/news/world-africa-35268539

If a 13 year old Somali kid can put together some simple electronics then why can't you make your own ir clip?
>>
>>128513771
yeah in general 10vs10 are shit because that's where all the new players go. but desu multiplayer matchmaking as a whole is shit anyways so it doesn't matter

the deck you make literally doesn't matter unless you play tactical servers, for which you should get max veterancy units at the lowest possible cost
>>
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One of our T-72 companies crossed the fictional Hunte with an (abstracted) engineering platoon up north and are now in position to flank the enemy rear
Meanwhile the town has been near completely secure, but we don't dare venture out lest we expose ourselves to long ranged NATO firepower without any support
>>
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The town is secured and we have destroyed over 70% of the enemy force. We gain 82% of the VPs - a decisive victory.

The enemy's final attack was so desperate, they even threw their mortars and HQs into it.
>>
What's a good flight stick for around $50?
>>
>>128519032
Under $50, you can find the logitech 3d extreme pro as a good entry-level and cheap stick. You can also go with it's cheaper cousin, the freedom, which has less buttons.
>>
>>128519032
TM T16k
>>
>>128519032
I got a thrustmaster HOTAS X for about $35 last month. It's supposedly one of the best cheap options, I like it and it works perfectly I just wish it wasn't so goddamn cheap and plasticky, it feels like a toy. I kind of wish I had gone for something expensive like an X-55 or X-52 just to get something that feels sturdier and also for all the cool switches and extra buttons and stuff but apparently even expensive sticks seem to have their own common issues and honestly I can't complain about the one I have.

On a related note does anybody have a trackIR or a homemade nigger rigged version or anything like that? It seems like it would be pretty great to have that instead of fucking around with my POV hat and mouse.
>>
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>>128520216
>X-55 or X-52 just to get something that feels sturdier
>>
>>128520216
Any tracking setup is infinitely better than using a hat or mouse to look around, check the planefag pastebin in the OP for more info.
>>
>>128489454
Cobra is just a demonstration. The whole point is press S to instantly outturn enemy and get a good HMS r73 shot.
>>
>>128521326
>press S to instantly outturn enemy
>be shit pilot
>causes you to blackout and die
>be good pilot
>causes you to lose all your energy and lose the fight

>HMS r73 shot.
I'll take "things that never hit" for $500, Alex.
>>
>>128520216
>X-55
>Sturdy
Ayyyy
>>
>>128521381
You clearly never played su-27. It's almost impossible to blackout while pulling your stick, because it's a positive g. If you are shit pilot, just never touch it unless you pull.
>loose your energy meme
Any maneuver causes you to loose your energy. Of course this should be done in WVR while in a turn fight, where it's always better to turn faster and loose speed, that to turn slow and die. You can also press wheelbrake instead of S, that will make it turn more gently.
>things that never hit
r73 is the best short range AA missile of that time period. And it's the best in dcs too. They also don't rely on your initial launch speed that much and can do ridiculous maneuvers sometimes because of trust vectoring.
>>
>>128522082
>Any maneuver causes you to loose your energy.
theres a difference between steadily losing energy in a maneuver and suddenly losing it all pulling off some dumb hollywood move.
>WVR while in a turn fight
good luck lol
>it's always better to turn faster and loose speed, that to turn slow and die.
>what is corner speed
>You can also press wheelbrake instead of S, that will make it turn more gently.
pointless, you either go full into the turn or you conserve your energy.
>r73 is the best short range AA missile of that time period.
lol
>And it's the best in dcs too.
if the guy you're on forgets that flares are a thing, sure
>>
>>128522303
>implying I didn't spend shitload of time in su-27 to test it
This works great most of the time, when you REALLY need to outturn enemy fast. I don't see any point not to use it.
Corner speed is exactly about turning as fast as you can. Su-27 can outmaneuver anything in dcs without direct control, but it's used when you need to finish turn really fast, shoot and deflect. I don't understand why anyone wouldn't use it. If you are flying straight into the mountain at high speed and the only way to turn fast enough is to press S, I guess you won't press it too because it's not cool and useless.
>implying r73 wasn't the best
>>
>>128522701
>>implying I didn't spend shitload of time in su-27 to test it
Flying against AI doesn't count for shit anon
>Corner speed is exactly about turning as fast as you can.
sustainably, which doesn't mean yanking the stick into your crotch and making sooper fast turn
>If you are flying straight into the mountain at high speed and the only way to turn fast enough is to press S, I guess you won't press it too because it's not cool and useless.
i would not be a dumb motherfucker and avoid flying straight into mountains in the first place, but you seem to be speaking from experience on this one
>implying r73 wasn't the best
>implying it's not a meme missile
>implying it's not incredibly easy to fuck up with flares
>implying your shiny slavjet won't get slapped out of the sky by an amraam or sidewinder before you could even pull off your fancy bullshit
>>
>>128522902
>implying I was flying against AI
>sustainably
What? You can finish a turn in fucking second and shoot. That's the whole point. You don't sustain speed for turning because it's so fast.
>i would not be a dumb motherfucker and avoid flying straight into mountains
Spoken like you've never been in a dogfight in multiplayer. It can happen to anyone, because it's insanely hard to concentrate on everything. So if you did, you won't press it just out of principle, I got it lol.
>amraam
Laughably easy to avoid.
>sidewinder
Is shit compared to r77, doesn't have thrust vectoring, eats flares more often, can't shoot off-bore.
>>
>>128523531
Corner speed is about turning as fast as you can WHILE MAINTAINING AIRSPEED you fuckhead, the cobra is a meme, the only reason to use it is if you are fucking around, if the option to use it in combat ever presents itself then you are flying against an absolute shitter and its nothing to be proud of.
>>
Sustained turn rate is important but with the advent of highly maneuverable all-aspect missiles like the R-73 and AIM-9X, having the ITR to quickly turn and pop off a missile at your foe is a pretty deadly combination.

STR isn't everything.
>>
>>128524038
Exactly. Maintaining airspeed so you can continue your slow as shit turn. While direct control makes and instant turn and get's you ready to shoot in a second for a solid amount of energy. Just say that you've never spent a single hour in su-27.
>>
>>128524381
And if the missile is defeated? Then you are wallowing around with no airspeed while the opponent is now on your six and about to fuck you in the ass with no lube.
>>
>>128524496
See
>>128524496
Been flying it since flanker 2.0 champ
>>
>>128524496
Just say that you don't fly at all because you're describing a fantasy scenario that you'll only have room to pull of 1/10th of the time, and even then it's not worth the risk in addition to being even worse for anything beyond a 1v1 encounter.
>>
>>128524605
shit meant see this
>>128524532
>>
>>128524381
Yep, with modern low range missiles high maneuverability becomes more useless.

>>128524532
Don't know about russian alrternative, but AIM-9X has an IR camera or something, so it very unlikely that it will be fooled with flares. With some modern IR jamming systems maybe.
>>
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>>128524532
There's no point in discussing "what ifs". What if my buddy is still doing a sustained turn and in on your tail?
>>
>>128524612
I've never told that you have to use it every time. If you imagine that someone would make cobras just to die in a stall, than you are wrong. There are many situations when there is literally no point in conserving speed. Or even if you need speed, you still can use wheelbrake to cut corners faster if you see that you really need that extra second. You are just telling me that not having an ability for cobrafast turn is always better than having it for those kind of situations.
>>
>>128524764
Are we still talking about DCS or what?
>>
>>128525071
I prefer designing an aircraft with good BVR capability, situational awareness, long range, and good HOTAS then focusing efforts on a "lol it turns fast" shitjet.

Reminder that the former describes an undefeated master of the sky, whereas the latter struggles to find an audience with third world countries.
>>
>>128525312
Burgers out in force with the bait tonight

Go on, call me a vatnik
>>
>>128525369
What, I should stoop to your level? Oh wait, that's what an Su-27 needs to challenge the F-15.
>>
>>128525312
Long range radar missiles are easily evaded, that's the problem. And they are kind of useless when in the mountains.
>>
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>>128525504
>Long range radar missiles are easily evaded
single ones are, sure. then you get railed by the other 3-7.

>muh mountain meme is somehow undedable and not easily defeated
>slavcucks need to contain themselves to this in order to fight the f-15
>>
>>128525630
Considering that the area you've highlighted is the border between Russia and Georgia yes those mountains are a pretty important part of the map where you can expect fighting to occur. And to the south more borders with mountains and hilly terrain.
>>
>>128525630
If you fire them with very high intervals, yes it makes it harder. If you shoot them all at once it just won't work.
>spending your whole loadout on a single target

>burgercucks need to contain themselves to the open fields in order to fight the su-27
It really doesn't matter, bruh. In reality f-15's or anyone else will fly high and engage BVR only against sandniggers with no AA. The only way to stay safe from modern AA systems is a very low level flight.
>>
>>128509382
Aircraft arming system, you get the base jet which costs X points, every weapon you add costs additional points, can keep loading on weapons until you reach the hard point limit for the aircraft. Aircraft costs based on its speed, TOT, hard point availability, per card availability, etc. Can also increase ECM by sacrificing a hard point for some sort of ECM pod, also costs points.
>>
>>128509382
Complete reboot rather than just patching ontop of RD.
1990 hard limit for units to make it feel like the cold war again.
Back to EE's setting & original 8 nations.
Overhaul of unit AI, with options for intelligent behaviour such as advancing different units at the same speed and holding fire until fired upon.
Constant lobby options, no more splitting the game into cliques of '10v10 tacticals' or 'low income games'.
Pick a set time for matches to last; ~50mins or so, and a number of points that each player will accrue over that game eg: 10,000 per game that are tricked to the player over the first 40mins and then stop for the final 10mins of the game.
So rather than making a 'deck' you make an army of a certain number of points, eg: to call your entire force might cost you 10,000pts
A single gamemode, not necessarily conquest and ideally not conquest in it's current form. Maybe a 'breakthrough' style mode, or maybe conquest but with loads of smallish zones that can be captured by any infantry unit rather than just a CV.
Aircraft are not directly player controlled, you 'file a flight plan with the agency' before you call them in where you draw on the map the route they will take and where they will drop bombs / the area they will engage the enemy with AGMs. They take about 30s to arrive and the only control you have over them if to evac them.
Maybe remove A2A jets and heavy missile AA from the game.
No AA helicopters.
>>
>>128446453
This is mostly because they outsourced the 3D models and were lazy with their specs. And now they are too lazy to fix them themselves.
>>
>>128525630
>Shitposting of such zeal that he goes and actually takes images and edits them
>>
>>128518384
>The enemy's final attack was so desperate, they even threw their mortars and HQs into it.

>Medieval 2 sieges.webm
>>
>>128527957
>Outsourced 3d models
>Stock music
>Recycling the same engine for 5 games already yet keep saying they can't do stuff because engine limitations
Eugen is basically just a bunch of modders at this point.
>>
>>128359375
World in Conflict did this pretty well.
>>
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>>128505828
>So much better for MP than DCS
Except the part where hosting and connecting to a server reminds you it's still very much alike a game from the 90s.

And that's not even considering that the dynamic campaign, one of it's redeeming features, is buggy as shit and will have to be restarted multiple times.

However it's incredibly rad when it works
>>
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as a planenoob, who buys his first stick and doesnt want to overcommit: a cheapo (30-35 euro), Thrustmaster T-Flight Stick X (non hotas) is it a worth it?
>>
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2 new maps
>>
Will clickable cockpits ever come to FC3 planes?
>>
>>128534006
Read the OP.
>>
>>128534217
i did, im interested if the hotas worth the extra 20eur...
>>
>>128534006
>>128534445
What hotas you looking at?

A cheapish entry level hotas, like the X-52 can last you a very long time and allow you to fly more or less any plane. With super cheap sticks you may fin yourself running out of buttons, esp if you don't have headtracking.
>>
>>128534089
Stonehenge
>>
>>128534089
when?
>>
>>128534673
x52 is way out of my pricerange...
im looking at:
Thrustmaster T-Flight Stick X
Thrustmaster T-Flight Stick X Hotas
im tempted to go with the cheaper one since hotas feel like something i want in a better stick
>>
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>>128509382
>>128509830
>>128510128
>>128511207
>>128527830
>>128526608

It makes me sad that they will never do any of the suggested things.
I want to be able to buy cheap trucks cause I dislike spending 10 points on a transport that is only used once and then moved back

Not a fan of the plane rearming costing points but the changeable load-out could be cool.Would it work on helicopters?

Army creation instead of deck would be good but it would be awkward to implement.
Why no AA helis?

But most of all I want EE style conquest back. I made the game more control of actually strategic points( bridges woodblocks etc) not just some contrived area which in itself maybe only be useful for the points it offers.

I really tried to like Wargame( about 500 hours ) but it just never felt like tactics mattered that much. I dislike games that encourage you to min max or 'play the meta'.
>>
>>128509382
A good coop campaign and actually everything on the post
>>
>>128534089
ewww it's that shit islands-without-water map from EE
>>
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What other games has fully modelled tanks interiors?
>>
>>128538414
Red Orchestra 2
>>
>>128538414
Steel Armour
>>
>>128535703
>3.5 billion pounds for 1,300 engineering jobs
May as well put them on welfare at this rate.
>>
>>128535703
>8.56 million dollars per IFV.
You could get 2 T-14 Armata tanks or 3 T-15 IFVs for the price of one of these.
>>
>>128538414
>arma 3 will never get lighting right
It's 2016 and they still can't implement deferred rendering.
>>
>>128539967
2016, and they still can't run a game that has more than 30 FPS even on shit graphics.
>>
>>128531118
Having to restart the campaign every few days is totally worth it though
>>
>>128539967
>requiring a supercomputer to barely run a game
Lel, it seems they get nothing right
>>
>>128540608
works on my machine ;)
>>
Any BMS veterans here? Can somebody explain what the symbol consisting of two yellow triangles stacked vertically on the AA FCR / Radar is supposed to mean? That symbol has the size of regular contact symbols, except it's nothing but two yellow triangles
>>
>>128540645
That's because you are a faggot. And their anti-piracy thing fuck up your gaem slowly.
>>
>>128492498
you must have a pretty fat ass
>>
>>128487417
>Jawman has spread here
Oh my god!
>>
>>128509382
units go slower, higher price for everything higher survivability. Tanks have smoke and ERA. Infantry has grenades (again) infantry combat takes longer.

Ive always kind of wanted a game mode where if someone counter capped a sectore and you brought in another command it would go back to you, as in most commands in a sector get that sector. but that might be a night mare and lead to more stalemates
>>
>>128543443
FADE hasn't been a thing since 2009 after they patched it out of A2.
>>
>>128523531
>I got it lol.

>>128522902
>but you seem to be speaking from experience on this one

arguments like this always make me cringe. does both of your butthurt not allow you to take a step back and realize you being a jackass, and you will never convince someone willing to use childish insults in an argument
>>
>>128538414
IL-2 BOS will feature it.
>>
>>128538414
>using tanks

do many people even use tanks in Arma 3 here?
from my experience, it's better just to go on foot instead of shoving yourself in a vehicle.
>>
We need a good, accessible tank sim. Steel Beasts is still prohibitively expensive and requires peripherals, yes?
>>
i really need that image of the burger spurdo quoting something about 80s armor being unkillable or w/e. can someone please provide?

>>128547073
no and no. you can buy a license via membership for 10 dollars a month. i play with kb and m so no.
>>
>>128547251
>10 dollars a month
>120 dollars a year
>lifetime license is less than that
>>
>>128547562
then buy a lifetime license if you enjoy tanks. paying 110 once for a game of this calibre isnt that bad
>>
>>128547713
Fuck off
>>
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Can someone post an update on what is being discussed on the Marshall forums as far as balance changes.

> inb4 pact can't hit this is unacceptable
>>
>>128551042
>Gornostrelki in BTRs unacceptable
>>
>he didn't play the steel beasts open beta

laughingharlots.jpg
>>
>>128551042
Cluster bomb buffs, mid level ATGM buffs, accuracy buffs for tanks with range under 2275m, double tapping Vikhrs for Su-25T, removal of BTR-90 from Gorno '90, etc.
>>
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>>128552750
There is hope for some t-62 buffs then?
>>
>>128555006
I'm just parroting FLX's secret club post since it's the closest thing to "word of God" you can get from Eugen.
>>
>>128551042

-atacms removed
-longbow removed
-patriot removed
-marder 2 reduced to 4 per card
-m3a2 reduced to 2 per card
-m2a2 reduced to 4 per card

-ka-50 increased to 6 per card
-su-25t reduced to 150 pts
-il-102 reduced to 125 pts
-bmp-3 reduced to 20 pts
-brdm-3 reduced to 25pts
>>
>>128551042

All AMRAAMs have been removed.

SU-27S gets R-77s.

Mig-25PD increases to 4 per card.
>>
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B-5 is OP!!!!!!!!!!

t. F-15D user
>>
>>128558031

B-5 is getting buffed to 3 per card though.

Only one card again.
>>
>>128558031

Jokes on them, F-15D is getting removed next patch.
>>
>>128558031
F15d also has the same reload time as the b5
>>
>>128551042

Just a bunch of USSR buffs so it can remain competitive in USA meta.
>>
>>128534102
No, never. It's more likely (but no one has announced any plans to do so) that the same plane will end up built from scratch as a separate fully fledged sim module, but the FC3 stuff will forever have a non clickable cockpit and simple systems modelling.
>>
>>128560890
>t the FC3 stuff will forever have a non clickable cockpit and simple systems modelling.
Proofs?
>>
The BTR-90 is completely acceptable accounting for its performance, price, availability, number of cards, and infantry choices.
>>
>>128552750
>accuracy buffs for tanks with range under 2275m
>70% acc for the m1ip
Do you know what I LOVE? Blanket changes.
>>
>>128558185
You're mistaking the b-5 with the f-111c, friend.
ANZAC airpower will finally challenge China's.
>>
>>128557710
Would replacing the aim-9m with amraams on the f-15d satisfy the "r-77 doesnt exist" autists?
>>
>>128561093
Because it's fc3.
you may get the same plane fully clickable but as a separate module, you need to play extra for.
>>
All US F/A-18s, A-6s, and A-4s moved to naval tab.
>>
What makes the the mirage 2000 RDI better than the f-16 block 15? It can't be 10% of ecm, can it?
>>
>>128563816
>Because it's fc3.
So what? I don't think Ubisoft owns any of that shit anymore.
>>
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>>128564157
>>128559060
>>128558447
>>128558185
>>128557710
>>128557260
>all this burger victim complex
How old are you? Christ.
>>
>>128564606

Its true though,

"The purpose of this patch is to make the game more appealing to asshurt slavaboos and autistic redditors."~madmatt
>>
>>128564606

Go back to reddit.
>>
>>128564986
>>128565149
>implying reddit isn't hatobabby central
>>
>>128565258

Every redditor us a cheesing shitter that does nothing but spam meme units.

Guess which side has more meme units.
>>
>>128563374
Iirc the f111c has the longest reload time of any bomber.
>>
>>128565478
1. Merely using a unit is not spam, no matter how much you hate that unit.
2. Losing to a better player does not make his deck a meme.
3. Given how bad the reddit community is, I doubt they would even recognize the good units from the bad.
4. Fuck off, Mosque.
>>
>>128565863
I'm pretty sure I read somewhere that the f111c would have its loadout and availabilty changed to 4 bombs and 2 per cards.
>>
>>128565884
what are some units you consider bad
>>
>>128565884

Lol, when every unit a USSR player ever fields is a meme unit its spam.

Its time to face the facts and create a final solution to the meme unit problem.

Name one frequently used soviet unit that isn't a meme. Protip: you can't
>>
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>tfw routinely sustaining damage that would cripple/kill other jets
>tfw landing with none of your instruments working

such is grach
>>
>>128565478
meme tears
>>
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>>128566173
>Lol
>>
>>128566317
>be flying 104th
>have IR jammer on 24/7
>huh, what was that noise
>everything is still running fine
>dials are ok
>well whatever

After I landed I realized that the paint of my entire plane was fucked, watching the replay it turns out that the IR jammer caused an R73 to explode too early
>>
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>>128566317
>PLAYER: repair
>>
>>128566173
meme units is a stupid fucking concept created by shitters.

prove me wrong. protip: you can't
>>
>>128566986
>prove me wrong. protip: you can't

meme logic
>>
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>>128566913
>GROUND CREW: copy
>>
LIST OF USSR MEME UNITS:
LOG: T-80UK Mi-26
INF: VDV 90, spets, BMP-3, BTR-80A+90, rocket pod transport helos
SUP: tunguskas, 2800m osa, burrito, smerch, nonas
TNK: all of them with glatgms
Rec:KA-52, BRDM-3, GRU
Vhc: BMP-T
Hel: mi-24v, mi-28, ka-52
plane: all of them
>>
>>128567026
Good one. Have fun in 10v10s
>>
ban all meme units
>>
>>128567137
>that list
Laughable. Are you the guy who said that strelki '90 are the best line inf in the game?
>>
meme units
>>
>>128568168

Wouldn't i have put moto on there then you cocksucking homogay?
>>
just noticed i forgot to include the greatest meme unit of all, the skrezkhet
>>
meme units go away
>>
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i see reddit is having fun here
>>
>>128568810

The cuck mods need to ban all the slavaboo shitters who seriously argue ussr isnt the most OP meme unit saturated nation in existance.
>>
>>128569067
Using the word cuck is not going to fool anyone, reddit.
>>
>>128569498

You say rhat I'm reddit but I've been a 9Gagger the entire time.
>>
>>128567137
LIST OF HATO MEME UNITS:
>LOG
who cares lol
>INF
anything with mg3/l.mg3
anything with law 80
eryx
fascistjäger '90
smaw
m202 flash
rl-100 blindicide
at12t
stinger c
mistral
psam
rbs 56
>TRANSPORTS
any 15pts gl-equipped transport
anything with kba-25
anything with tow 2
anything with sneb
marder 2
nm135
xa-186no
marder 1a2
fv510 warrior 90
fv603 saracen
m6 mosegris
>SUP
vpm 120
amos
pzmrs hs.30
bkan 1c
caesar
crotale
as-90
k9 thunder
mars
lvkv 90
eots hawk
adats
atacms
chaparral a3
hawk pip 3
nm45
nasams
otomatic
patriot
stormer hvm
tracked rapier fsa
>TNK
every tank under 100pts with 65% or more accuracy
every tank under 100pts with 17 or more AV
every tank with more than 9 RPM
>REC
every recon shock inf
navy seals
recce
ah-1j cobra
longbow
kiowa wr
gazelle canon
ninja
pah-2 tiger
hachi-nana shiki
amx-10 rc
amx-13/90
leopard 1a1
kafv 90
vbl mistral
m3a1 bradley
m3a2 bradley
vildkat
m41 dk1
panserbil
>VEH
every tow 2 jeep
centurion avre
vickers mk11
ikv 105
marder vts1
any 20pts flametank
m36
m136 cs
comvat
m728 cev
>HELO
anything with stealth
anything with hellfire
anything with tow 2
anything with a vulcan
anything with sneb
anything with mistral
mh-60l dap
>PLANE
anything with a vulcan
anything with guided bombs
anything with 1000kg bombs
anything with more than medium stealth
anything else is fair game ;^)
>>
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>>128572251
>>
>>128572251
>NATO
Meme.
>>
>>128572971
this desu senpai
>>
>>128572251
a better meme t b h
>>
>be gud at mow, AS1
>years pass
>in current year sales cometh
>buy AS2
>suddenly shit
>enemy shit riflemen one shot my soldiers from afar
>tonks unbeatable
>in every match they seem to have mor emp and larger pop cap
>suddenly not gud anymore
>>
>>128573382
just play the nazi
>>
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rate my dick
>>
>>128574868
One fob for two burritos and two smerches. Kill yourself.
>>
>>128574868
meme recon
>>
So planefags, what are the official /wgg/ approved modules besides grach? Personally I own FC3, F-86, and MiG-21. Of the FC3 planes I only know the F-15 but I think the next plane I learn will be either grach or Su-27. I'm also considering picking up the baguettejet but probably not until there's a sale or until it stops being a shit buggy beta.
>>
>>128541130
If you mean it's two echelons, it's a jammed contact afaik
>>
>>128573382
Just play germany and have the best of everything and cheesy meme units that delete all armor for only 2 SP.
>>
>>128575820
Don't take /wgg/. These faggots told me to get MiG-21.
>>
Don't take /wgg/ seriously*. You know what I mean. Just save your money for one of the new modules or something and buy whatever seems cool to you personally. MiG-21 is overhyped to fuck and sucks in multiplayer both in balance and the fact that it lags servers.
>>
>>128575923
>>128573492
What do you mean? Is it true?
>>
>>128576068
I was really excited about the mig21, but the lack of "fun" to have with it aside from learning the take off seemed minimal. No well matched plane to duel and so few pylons ground attacks are too short.
>>
>>128576068
What's wrong with it? I hated it at first but once I got used to the slavshit it's actually a lot of fun to fly intercept missions and the plane is complex and assbackwards enough to keep you busy. Make sure you read Chuck's guide for it, I found it more helpful than any of the official documentation and tutorials and stuff although the tutorials are also pretty well done.
>>
>>128572251

>has to compare all of blufor to a single redfor nation
>most of those units arent even meme
>>
>>128576215
>>128576438
Why do they keep releasing planes that have no good fairly matched enemies to fly against? The F-86 and MiG-15 pair go perfectly together, but then there's a bunch of shit like the MiG-21 with no US Vietnam jets and now TWO German WWII planes with no counterpart.
>>
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>>128576609
>has to compare all of blufor to a single redfor nation
all of blufor is broken
>most of those units arent even meme
says you
>>
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>>128575820
-Mig-21 is good if you're good at sneaky peeky tactics with GCI
-A-10C is good for ground pounding and hunting vehicles with precision
-Ka-50 is good for hunting vehicles with precision
-UH-1H is like flying a VW hippie wagon with guns
-Mi-8 is like flying a bus with rocket pods
On FC3:
-SU-27 is good for doing WVR or BVR if you're not against a bunch of F-15s and you can get a good ET shot
-F-15C is good for doing BVR but god help you if you get WVR
-Grach is extremely fun for ground pounding
-25T is alright

>>128576846
>Why do they keep releasing planes that have no good fairly matched enemies to fly against?
F-5E is coming soon(tm), for now you can fly vs AI; it was originally the same thing with the sabre before the mig-15 got released.

>TWO German WWII planes with no counterpart
P-51D and the WWII team is doing progress on a spitfire and a P-47
>>
>>128576429
Assault Squad's balance isn't necessarily terrible, but the German faction in particular is a giant mountain of bullshit, design wise. They get the best of pretty much everything other than SMG's(And even then, they have STG-44's in some squads that are better in every way.) for no cost or popcap increase for units. The also, hands down, have the absolute best SP category, with a vet sniper, artillery, elite infantry, best stealth infantry with some of the best AT in the game(That comes with a few guys with MG's and rifles as an extra fuck you), an assault tank, and a vet tiger because fuck you and fuck your late game potential.

They also have a cheap, mobile, well-armored autocannon, and a heavier variant with a P4 chasis with a 40mm while every other nation's equivalent is made of paper that can be taken out with AT rifles. Their tanks are the best of their class and cheaper than their enemy counterparts for some reason.
>>
>>128577158
No hot opinions on the MiG-29?
>>
>>128577158
>GCI
Which doesn't exist in multiplayer.
>>
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>>128577445
SFM, good in WVR, R-77s can be fun, rest are similar to the SU-27(decent in BVR if you're going against something other than F-15s, get a good ET shot)

>>128577454
Which doesn't exist in most servers*

Generic PvP missions which most servers run do not feature it indeed, however you could find some specific mission which have the Mig-21 flyable which include GCI.
>>
Are slavaboos who live in the West the cucks of wargaming?
>>
>>128578613
That is, by definition, what a Slavboo is. You can't be a Slavboo if you're an actual Slav.
>>
>>128573382
Play with us. We pubstomp alright.
>>
I typed in rts and this is what I get.

I like war games/real world rts, but maybe this general would be more alive if it WAS /rtsg/.

Then this general would be bustlin'. I guarentee it.

I'm shit at the og mow, how do I git gud
>>
Anyone tried downsampling in DCS 1.5?
>>
https://www.youtube.com/watch?v=8UzarbZXFVs
>>
>>128581795
Quality over quantity, feel free to leave if you don't like it.
>>
>>128581795
We're on 129 ips after 671 posts, we're perfectly alive just not lightning fast.
>>
>>128577304
>vetsnipers
I don't care about big meme tonks but those snipers are bullshit. They should cost more or be more OP. Really every match I have to struggle with naziboos spawing 30 panzergrens with 30 secs of match an then waste ten minutes bombing random ground or scanning things with a common sniper to kill one of those. That or when I have a random riflemen with a gun on his head but the AI shits itself and lets it get killed.
>>
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>>128582243
>>
>>128564508
They won't add that amount of detail to a large pack of planes you can buy for less than $50.

They may add it, but it'll be in separate modules you need to purchase for $60 each. There is no reason to ever add that much extra content/features for free
>>
>>128584530
Spoken like a true american.
>>
>>128584530
Not pissing off people that paid full price for FC3, for starters.
>>
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>>128582342
>Quality
>>
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>>
>>128576609

this desu senpai
>>
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>>128567137 here

I challenge anyone that disagrees with my meme unit list to a 1v1 no time limit total destruction. Conquest is for dumb skrubs that can't push to the enemy spawn.
>>
>>128576609
>>128588565
samefag
>>
>>128585089
They already gave FC3 free PFMs which at first they weren't going to do.

So yeah, you can be pissed off all you want you still aren't getting an DCS level sim for free.
>>
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>>128588689
>>
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>>128588876
You call this proof? This only proves you took your mom's phone to shitpost.
>>
>>128585089
>pissing off people that paid full price for FC3

You knew exactly what you were getting and paid exactly for that. Why would that be pissing people off?

That's like arguing you didn't get the latest iPhone because you bought the very first one.
>>
>>128588876
nice photoshop lmao
>>
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>>128589509
/r/conspiracy levels of denial right here


How does it feel to be worse than the worst of plebbitors?

Ayy lmao
>>
>>128589194

'Kay number one, just look at you. You talk like a fag.
And B, I've got like all this evidence that you're a dumb slavaboo, and I heard you don't even have a rank.

But check this out man, should be like, "shit i was wrong".
Peace.
>>
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>>128588676

As expected no one is willing to challenge the legitimacy of my meme unit list.

This proves its legitimacy.
>>
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>>
>>128590507
What is bold v. normal line weight? What has been demonstrated v. what the military industrial complex claims?
>>
>>128590965
Yep.

Basically the Su-27 is a meme and is out-turned by the F-15.
>>
>>128588872
>>128589201
They could at least give a discount to who has FC3, like they did with Black Shark 2.
>>
>>128590507
So a naked Flanker will always outturn an Eagle?
>>
>>128591393
Discount for what? There will not be a full fidelity FC3 aircraft anytime in the foreseeable future, they have said all they are doing with FC3 aircraft is upgrade to PFM, 6DOF cockpit and new external models. After which I imagine FC3 planes wont ever be touched again.
>>
I recently set up a 3-point track system for DCS, and I notice a weird issue. Even though I've turned off roll in the tracker settings, in game my pilot's head always seems a few degrees off of level. Anyone else encounter this?
>>
>>128591393
I can see them maybe doing a small discount on pre-ordering or something but other than that I don't see any other kind of bonus deal.
>>
>>128592336
What is the tracking software?
Do you have a re-centering button setup?
What do you mean a few degrees off level? In the roll axis?
>>
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pact symbols when
>>
>>128592742
Facetrack, with the point track settings. The problem persists with re-centering, everything still feels a little rolled CW or CCW by a degree or two.

In general, the tracking seems pretty jumpy. Is there a way to in-game adjust sensitivity on the fly? For example, when I'm looking down the sights, I wouldn't mind a way of dialing down the translation or movement.
>>
>>128593106
>Facetrack
>>
>>128593106
just buy trackir you poorfag
>>
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>>128593106
>Facetrack
>>
>>128593106
I highly doubt the issues are with DCS but rather the Facetrack software and whatever settings you have setup.
Any reason why you are using facetrack and not freetrack with a 3 point tracker?
>>
>>128591947
For already owning the module and buying what is basically an upgrade.
>>
>want to test a specific strategy on a specific map
>spawns can't be chosen so you'll never get to replicate it
>>
>>128593152
>>128593472

It was a driver issue. Freetrack was giving me a lot of trouble, and I thought the systems were the same as long as you pick the right API (pointtrack). Given the response here, I guess my assumption was incorrect.
>>
??
>>
>>128595361
Get a spaag.
>>
>>128594094
Use opentrack and IR LEDs
>>
>>128595361
>mixed deck
>those cvs
>no fob
>no manpads
>3 cards of wheeled recon
>no heli infantry
>no tows
>wild weasel
>>
>>128596580
Yeah, I already use the IR LEDs. I'll try my hand with opentrack and see if that performs any better.
>>
>>128596330
flakpanzer or vdaa?
>>
What is objectively the worst gamemode and why is it conquest?
>>
>>128599840

Eat shit kid, just because I move fast a million empty transports into your spawn doesn't mean it's a shit gamemode.
>>
>>128599237
Either gepard a1 or korean pivads, the vdaa may be wheeled but it has really bad dps, I swear some autocannons are more damaging.
>>
>>128599840
>>128600006
samefag
>>
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>>128600238
>>
>>128599840
>>128600006
>>128600362
samefag
>>
>>128600238
>>128600708

Total Destruction scum detected
>>
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>>128600708
>>
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>>128600775
at least learn how to samefag properly m8
>>
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>>128600908
æ lmao
>>
>>128600908

How much time do you spend on /x/, autist?
>>
>>128601203
literally 0 seconds
>>
>>128600908
What am I looking at?
>>
>>128601313

That's why you're going maximum oversperg on someone who isn't samefagging?

/d/, then?
>>
>>128601409
There is literally nothing wrong with spending time on /d/.
t. exhentai bob
>>
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>>128601409
>taking 10 secs to run a forensics check is sperging

k m9. btw you seem to care a lot for someone who has nothing to do with this, supposedly
>>
>>128601368
the pixelated areas are genuine, the purple smudge is what he painted over
>>
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>>128600830
>>
>>128601704

I'm one of the two people in the supposed samefagging, you turboautist. You're just inciting more autistic shitposts like >>128601904
>>
>>128601981
fuck off mosque
>>
See
>>128413167
>>
>>128602929
Fuck off mosque.
>>
>>128602997
Fuck off, Mosque.
>>
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>>128602929
fug you got me :DDD
>>
ayy for my DCS niggas.

Is the 104th server down? Or did they move to 2.0. Haven't seen it on 1.5 in a while.
Really don't want to spend 40+ dollars on Mirage/Nevada.
>>
>>128603287
hi in case you haven't noticed this is wargame general again, please proceed to fuck off
>>
>>128491151

>VDV 90's have the best AT in the game, but are mediocre in actually infantry combat.

I guess you missed the memo that RPK-74 is better than minimi now so VDV/90 is just as good at infantry killing as any M16+minimi bluefor shock, while having a solid AT advantage.
>>
>>128603912
Except the rpk/rpk-74 isn't better than the minimi and the rpg-29 is not the best at.
>>
>>128603287
>doesn't know about IP connecting
>still plays on the worst DCS server
>>
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>>128604359
>worst server

Well, all the others have external views, fuck load of AI everywhere. Pretty shit.

Whats the best server then? Where do you all play?
>>
>>128604102

when I throw canadian airborne 90 at VDV-90 in one-on one testing, it's basically a 50/50, with the winner being at either 1-2 hp.

However RPG-29 blows the fuck out of CGM3.
>>
>>128604938
plot twist: they don't
>>
>>128605231
And law 80 blows the fuck out of rpg-29.
>>
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>>128604102
>rpg-29 not top most tier.
As a pact baby even I have to call bs.
>>
>>128605524
as does eryx
>>
>>128604938
There are no good servers
>>
>VDV90 are top 5 instead of #1
>therefore they are uncompetitive and shit

remind me who the babbies were again?
>>
>>128606128
hatobabies of course

always
>>
>>128606128
The people who play to win instead of having fun.
>>
>>128606128
>disputing the ridiculous claim that vdv are the best at everything means claiming that they are uncompetitive and shit
Moving the goalposts is the last bastion of btfo shitters.
>>
>>128605524

> How many 10 man shock units have LAW-80?

1, Paratroopers 90

>What coalition does it come in?

Crapwealth

> what kind of transports do Paratroopers 90 get

Nothing 5 points, nothing with meaningful guns
>>
>>128606484
>fun
>>
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>>128606819
no one likes tryhard babies
>>
>>128606102

104th is the only decent one. Are they moved to 2.0?
>>
>>128603287
I really want to try 2.0 and I will probably end up buying the NTTR map eventually anyway, but I think it's kind of shitty that they force you to spend $50 to try an alpha version of the game. I also hate that if you buy it now from the ED website you can't transfer it to steam where I have the rest of my modules.

I especially want the proper goddamn shiny bare aluminum finish that was promised for the F-86 instead of the shitty dull grey that we got. I was hoping 1.5 would have it but I guess not. And yes I know that there are user skins which are shiny, but they look like ass because they don't have all the proper graphics effects for the specular highlights and stuff.
>>
>>128606742

Nobody said VDV-90 was the best at anything, what Tied said was that they are mediocre at anti-infantry when that is plainly untrue.

RPK-74 + AR is pretty much equal to Minimi + AR. Minimi+AR is fairly good as far as anti-infantry goes, considering there's plenty of 10 man shock who don't have Minimi/RPK/MG3. VDV 90 are above average at anti-infantry, and have the top tier AT weapon, tied with ERYX and LAW-80.

Then add in the fact they come in 5 point transports when the rest usually don't.

I rate VDV 90 in the top 5 for 10 man shock, along with Stormer, Panzergrenadiere 90, Mot Shutzen 90, and Legion 90.
>>
>>128607029
fun is a buzzword people use when they can't think of legitimate reason for enjoying something

git gud
>>
>>128607454
buzzword is a buzzword autists use when they can't understand something

It's ok, you can find help here http://www.autism.org.uk/
>>
>>128607454

Fun is when when Spetsnaz and VDV attack move through a forest and wipe out triple their cost in units.

Meanwhile the other guy is putting his fist through his monitor.
>>
>>128606745
Let me correct you, you might even learn something out of this as you're obviously new to the game.
>how many meaningful infantry units have the LAW 80?
2, fusiliers '90 and gurkha '90.
>to what faction are they available?
Mixed blufor, including motorized.
>what kind of transports do they come in?
10pts wheeled transports.
>>128607258
I agree, the rpk-74 is about equally good as the minimi.
>>
>>128607726
>muh fun

fuck off back to reddit, I bet you play 10v10 lobbies
>>
new thread where?
>>
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>>128608036
i don't even play wargame anymore :^)
>>
NEW THREAD

>>128608240
>>128608240
>>128608240
>>128608240
>>128608240
>>
>>128607916
>rpk-74 is about equally good as the minimi
it's not. While it does have equal calm DPS it has a shorter burst length and more frequent reloads.
>>
>>128607916

>fusiliers
>shock unit

spotted the newfag
>>
>>128607901
You certainly mean jäger.
Thread posts: 774
Thread images: 183


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