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AGDG 2016 Amateur Game Development General

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Thread replies: 786
Thread images: 134

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>DEMO DAY 6 SOON
>https://itch.io/jam/agdg-demo-day-6

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
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Reposting:

Did someone order a shitty mockup ridiculous chamber animation?
No?
Well fuck you, I did it anyway.
>>
Don't respond to him.
Let this thread be shitpost free!

Let the first thread of 2016 be the shining example for the rest of 2016!
>>
look at you, son. you're just admitting that it's you and that you're back here. you can't help yourself because you're whacked out of your head on meth salts, kid. get the fuck up out of here, you're a joke. fuck with agdg or devs from agdg again and you'll get fucked with, again. bitch. it might be hard to impersonate sourcefam considering so many of his braincells are burnt out but you'd be better doing that cause right now you're a straight busta and you've been busted. the fuck outta here.
>>
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You were supposed to bring balance to the game dev not leave it in darkness.
>>
>>127057096
I like it. Seems a little off though. The hand seems a little stiff when it's rotating.
>>
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Did up a little title screen today.
>>
First for 2016 is best 201x
>>
2016 will be the year we all make it, I promise you. Unless you shitpost in this thread.
>>
>>127057123
it's not even 6 pm but hey i guess all the alcohol abuse and adderall really did fry your mind permanently
>>
>>127057312
Aww no fun.
>>
>>127057123
amerilag pls, last thread was first thread of 2016
>>
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>>127057098
Oh nice, that's an old one. Think that was the second animation I ever made.

>>127057192
Yeah as stated it's a mockup; that's just the basic motion. Lots of work needs done to it. Whether I will polish it to make it look good is the question.
My process always starts with shitty motion that I improve on as I work on it more. That animation is an early stage of that.
>>
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>>127057218
you're a great artist and all but i cant say im very interested in your game
>>
>>127057218
didn't you get mad at agdg and left?
>>
literallyinsanefam is my designated shitposter tonight
>>
reminder the creator of undertale is rich as fuck now and never has to work a day in his life

maybe you can make it one day too!
>>
>>127057565
A good way to ensure that you won't make it is responding to the one we don't talk about. Tobyfox didn't and he's rich, that can't be a coincidence.
>>
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>half the decade is already gone and you have nothing to show for it
Today is an excellent day to feel depressed
>>
>>127057537
That's alright, will you still play the demo and voice what you don't like about it when it's ready?

>>127057539
No? I've just been too busy working on stuff that can't be posted here, for the most part.
>>
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Here's to that one game. You know the one. You miss it. It misses you sometimes. Fate didn't want it to happen. Let's hope 2016 is full of devs, games, and progress.
>>
>>127057393
>Implying anyone gives a fuck about Australians.

Still 10pm in bongland.
>>
>>127057716
honestly I just think it's a boring concept in general, it seems to be just a platformer with an attack button, but not a particularly exciting one. There doesn't seem to be anything that sets it apart
>>
>>127057758
I miss sleepy bones
>>
>>127057758
D-don't talk about my game like that ;_;
>>
>>127057758
We can make it!
>>
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I wonder how should i do reloading. I need the ship to carry more missiles than just the ones strapped onto it, and i can't just do it like in the video and jut magically popping them under the wings would also looked silly.
>>
It's not even 2016 yet you dumb nerd face
>>
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we all just want to be free
>>
>>127057903

Porn. But yes, his gameplay is very much inspired by Maze of Gailious but the actual combat looks really stiff.
>>
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>>127058028
We can! Well.... some of us.
>>
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>>127057758
it wouldn't be like that if God would've made art instead of programming easy
>>
>>127058067
Have cannons instead of the actual missiles mounted to the ship. That way the reloading is implied.
>>
so ive been semi paying attention to the shitpost arguing thing that happens this time of day for the past 2 days and i have a question....
how are you having an argument based around a personal conflict of personalities (dan, rotate, me somehow???) when the supposed arguers dont have identification of the personality theyre representing.... yknow like a name... im not really feeling anything from this whole anonymous arguing with himself claiming every anonymous is someone with a name thing. it's not even quality drama shitposting its just confusing and boring.
>>
>>127058285
I considered it, but it just doesn't look as cool as directly mounted missiles. I will probably have to compromise
>>
>>127058067
Maybe have hatches on the fuselage that they slide out from?
Door swings open, new missiles emerge and the door shuts again.
>>
>>127058152
>but the actual combat looks really stiff.
This is what I mean, it feels more like a checklist of features than an actual game meant to be played.

That porn is SWEET tho
>>
>>127058067
Why? It was always cool in games when you had a limited amount of missiles (but unlimited machine guns / blasters) and they were fucking worth saving.
>>
>>127058364
27k free money
>>
>>127058364
Welcome to months ago

I have no fucking idea what is going on
>>
>>127058151
is that 'the years of rice and salt'?
>>
>>127058629
uh huh?

>>127058679
i definitely wasnt paying attention then, i was balls deep in dev.
>>
>>127058568

I've only seen censored gifs, so I can't say one way or the other.

Most porn games suffer from crap gameplay anyway.
>>
>>127058364
yeah I've stopped caring whether it's actually danny or not, it's just funny to see the meltdown either way whenever the name is mentioned
>>
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Welp 2016 in 18 minutes. Everyone is happy and partying and i sit here depressed with another year of crappy miserable existence with nothing to show for it. One more year closer to death as well, what is tehre to celebrate? Your body getting more frail and your mind more foggy? God damn those, i envy all those oblivious drunken sheep dancing across the street.
>>
>>127058629
loled
>>
>>127058785
>God damn those, i envy all those oblivious drunken sheep dancing across the street.
*tips fedora*
just kill yourself man
>>
>>127058623
Limited yes, but having only like 4 just isn't enough even for small battles.
>>
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Goal condition and placeholder animation is set in, next is level transitions, game over level resetting, and actually making levels for demo day.
>>
>>127058364
Do you not understand what "literally insane" means? Let's just stop acknowledging it for a change. A new year is dawning.
>>127058782
It's not. It is funny I agree... sometimes. Once it starts happening everyday for months on end though it becomes less fun.
>>
>>127057701
speak for yourself nigga i moved out, got a job, and finally got started on garrys mod content
>>
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>>127058151
Freedom is just another prison, anon.
>>
>>127058978
lewd
>>
>>127059062
I was speaking for myself, thank you.

I'm glad you're doing fine, good job man.
>>
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>>127058997
>pretending anyone here is insane but him
shut the fuck up, MothDan.
>>
>>127058785
Just get drunk and dance with them senpai
>>
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>>127058785
>2016
>nothing but a list of bad failed games

and to think i actually put them online thinking they were good
>>
>>127058152
>>127057903
Does sound pretty lame when you put it like that. I think there are more nuances to platformers than boiling it down to something that simple, since I'm always trying to find new ones to play.

Hoping that people like the exploration aspects of the game, finding treasure and all that. That was always my favorite part of MoG.
>>
>>127059379

If you can, please make your character's attack a slash rather than a stab. Just having a straight horizontal sword attack makes it very stiff.

Do you have anything planned for extra weapons, tools, or abilities?
>>
>>127059105
As long as we're with ourselves we're imprisoned.
>>
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so this... is the power... of Unity...
>>
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>tfw no googum postcard
>>
>>127059901
What does Googum look like? I've always wondered.
>>
>>127059309
I broke you. It's up to you to either fix yourself or remain "that crazy guy who talks about mothdan everyday". Best of luck to you in the new year, friend.
>>
>>127059574
There are sub weapons in the game which are various projectiles that use up spirit ammo, plus various pickups that give boosts to one thing or another. Like letting your shield actually deflect attacks. But no new movement abilities or anything like that, no.

I'll keep the idea of a slash instead of a stab mind if people complain about the attacking, or if it's too simplistic. Can never be too sure of how the game plays when you've been staring at it constantly for months, eh
>>
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>>127059956
>>
>>127060048

Just to give a fair warning, Anubis dev, most people that play porn games play it for just the porn, and I certainly know that if the gameplay drags on for too long I'll drop the whole thing in favor of finding gifs/videos of other people who got to the good parts.

Which is why I'm a firm believer that porn and video games don't really work well together.
>>
>>127060750
Literally Hitler.
>>
Stop responding right now.
>>
>>127060853
no
>>
>>127059973
>I HAVE WON THE CRUSADE, VICTORY HAS BEEN ACHIEVED....., BY ME

Nah dude you're just a schizophrenic shitposter who isn't even liked by his home board

maybe you should try /biz/ again
>>
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got following working but it's glitchy
>>
New year resolution is to make a game.

Next year resolution would be to become a full time indie dev.

Wish me luck /agdg/
>>
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>>127060853

Okay.

wait fuck.
>>
>>127060778
After playing a bunch of lewd action games, that's partly why we came up with the system of rewarding the player with the content after a boss fight instead of when the player dies. Hated the typical method of having to die a variety of ways in the hopes of getting a reward.
>>
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2016 will be the year I finish a fucking game, I swear it.
>>
He's going to keep losing his mind until there's nothing left.

Ignoring him, reporting him and filtering him will speed up process.

Thank you for your cooperation.
>>
>>127061187
Definitely F
>>
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>>127060812
2007 memes
>>
>>127061187
G. That's some hardcore "spot the difference" difficulty in that image though.
>>
Looking at a january release, yee bhoi. Though it's only at 34% towards greenlighted so I guess it's itchio for me.
>>
>>127060778
This, though it could be an opportunity more than a problem -- making it more boss and puzzle based rather than having chump enemies to dodge in simple platforming rooms would be an easy way to keep a pent up shota lover engaged in the game part between porn sequences. Because really, as it is, it's kinda stiff (heh)

>>127061149
that is a good idea and kudos my man

>>127060998
my new years resolution is to find people to dev with and new people to show off my work to, fuck aggydaggy. easily the worst general on the board and completely useless

even cripplechan is better
>>
>>127061621
Post a video link here
if you don't have a video then why the fuck are you greenlighting. That's impossible
>>
>>127061621
Game???....
>>
>>127061621
Who are you? Which game?
>>
>>127061621
You realize not being on steam literally means no one will buy your game?
>>
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>>127061401
ftfy
>>
POST DEVLOGS
RECEIVE a new follower
>>
>>127061710
>>127061734
>>127061750

I haven't posted here much about it (just lurked)
so I don't want to shill it, just wanted to bring a bit of positivity.

>>127061785

Yeah, but that's life. It's my first game so it isn't really the alpha and omega of gaming.
>>
>>127061947
You can find my personal blog at www.4chan.org/vg/agdg
>>
>>127062060
Just post it. You have my personal permission.
>>
>>127061187
F+H

move the title / name so it's half over the portrait, not flush like in H
>>
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>>127062267
>>127062064
>>
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>>127061334
>>
>>127062064
>>127062267
Can you fucking not?
>>
>>127062395
>>127062474
no
>>
>>127062267

That wouldn't be moral, and yes I'm serious even though I know how retarded I am by saying it. I haven't contributed shit to this community. Perhaps I'll be more active here when I make my next game, but I'm horribly asocial and also worried about idea-theft however unlikely it is.
>>
>>127062743
Or because you have no game you fucking nodev shitposter.

Kill yourself.
>>
>>127062791

Oh but I have. Took over a year too. But now I'll stop shitting up the thread.
>>
Don't reply to m* please.
He'll keep at it until you stop. He needs his rush of anything responding to him.
>>
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This is past the point of getting out of hand now.
>>
>>127062875
You can fix your wrongdoing by just posting your game.
>>
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reminder that anyone going on about "nodevs" or shitposting crusades or whatever is the guy that made pic related and thinks he's an AAA developer for it
>>
>>127063179
>reminder that everyone here is danny
Thanks literallyinsanefam we'll keep that in mind.
>>
>>127058978
I thought your game was innocent, but now it's about sneaking into a little boy's bed?
>>
Don't reply to him. He's just gonna keep going nuts until you ignore him.
>>
>>127063315
Where is your game?
>>
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>AI only spins around

send help
>>
>>127063384
>>127059152
I can see the misconception here:
The goal condition for the game is a bed, your shadow leaves you to have adventures which is what your dreams are comprised of, so your adventure ends when you get back to bed.

What's a better way of conveying this then?
>>
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>>127061187
???
>>
>>127063551
Like an astral projection kind of deal, but it's your shadow? I don't think you have to worry about conveying it differently, I was just taking it out of context for a joke.
>>
>>127063551
You only need to show the "shadow" going out of the character and the beginning and it can be inferred from that.
>>
>>127063439
Spin with him.
>>
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>>127063551
Maybe the rape scene would be more tasteful with a blanket over it?
>>
>>127061187
F is perfect. Anyone who says otherwise can kiss my ass.
>>
Should I add AGDG easter eggs to my game?
>>
>>127064041
That was the best scene. Dennis nailed it.
>>
>>127063645
That actually looks pretty nice.
One of the goals I have is to allow for no portrait or a portrait, though I could have the no portrait have a more centered text box while the portrait has the offset on like that
>>
>>127063750
I see, and yeah basically. Thanks for clarifying I thought that was the case but I felt the need to clarify now before that becomes the expectation people start to have.
>>127063876
Good idea.

Thanks guys for the feedback guys I'll report back with the next goals completed and these things put in.
>>
>>127064164
You don't need a floating name tag box thing, going with what I did keeps everything tidy and legible.
>>
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>>127064131
always
>>
>>127064131
Anyone got that video of the lets player commenting on the AGDG logo in RoR?
>>
>>127064490
>dedgames.png
dedgame girl is so meta
>>
>>127064490
rip
>>
>>127064490
lmao none of this shit is relevant anymore, even to aggie dag
>>
>>127064131
no this place is a shithole
>>
>>127066385
>:( !!!
>>
how is 8ch /agdg/? I remember it being alright several months ago, but the place seems ded now.
>>
happy new year aggy daggy!!!
>>
>>127066752
Better dead than what this general has become tbqh familiatachi.
>>
>>127066752
If it seems dead it's probably dead, unless it's a creature that's very good at feigning death.
>>
>>127066752
>last timestamp 12/31/15 (Thu) 07:45:47
So there's at least one person who checks it daily
>>
>>127066752
It's slow but pretty okay as an actual forum

they still have jams and shit for educamational purposes afaik

at least it doesn't descend into psychotic shitposting fits every ten minutes
>>
I'm watching videos on UE4 blueprints familias

I wish there were more written tutorials/documentation for this stuff, I feel that if UE4 is underutilized compared to other game dev tools it's because of this reason
>>
>>127054934
if you don't know why undertale was so successful then ask yourself why people donate money to people they never met just because they record themselves playing so everyone can watch it

the answer: no reason at all, you don't need a reason for things to happen
>>
>>127067008
there are still people there, but it seems to have shrunk significantly from the last time I visited. 70-90 active users compared to the ~15 now.
>>
>>127067073

Instead, every video is HERE'S MY THING ON DA EPIC MEGABUX STORE BUY IT NAO

It's not much of a community
>>
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why do so many people use anime art here?
>>
>>127067073
That's the boat I'm in right now. I have no problem learning from documentation, but the documentation for UE4 isn't that great. A lot of what I've learned I learned from dicking around with the software.
>>
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may this be a year full of progress
>>
>>127067369
>4chan
>chan
it's an animu image board ya dingus
>>
>>127067391

Why doesn't Epic have a written, step by step blueprint tutorial showing people how to make a fairly featured mobile simulation game with explanations for how things work and how things are structured etc

I feel they'd be able to rake in the megabuxxx if they did something like this
>>
>>127068034
its not an engine for 12 year olds
>>
>>127068223
but it's used by 12 year olds
>>
>>127068223

But they want the mobile market

They want people to get into their program and not go to unity or gamemaker instead
>>
>>127067409

how much gbs we're talking about?
>>
>>127068342
no they already have established clients
they don't need your pinball mania revenue
>>
>>127068342
Epic is pulling in money from games like Kingdom Hearts 3 and Street Fighter 5. Inide pixel shit #5320 isn't high on the priority list
>>
>>127068034
idk about that, I just wish their documentation went more in depth on how certain elements in UE4 interacted with each other.

As it is the documentation is mostly just "HERE'S AN EXAMPLE OF HOW TO APPLY IT, GOOD LUCK" it doesn't really explain what it is. Take material layering, for example. The documentation is just a quick example of how to use it and doesn't really go into depth about how it works.
>>
>>127068443
some hundreds of hours of savegames and screenshots
this is not the first shift-delete of 2015
>>
>>127068449

That's why the front page when you fire up epic games launcher is a mobile game, right? lmao
>>
>>127068530

Well, it needs both

It needs both step by step examples for lots of common ideas AND unity's ctrl ' for more in depth docu
>>
>>127068034
You need to pay for the season pass to get access to the real documentation, tutorials and support.
>>
>>127068530
>>127068758
lol most of the engine is just right clicking shit and typing what you want in the search bar. its easy as fuck
>>
I've resorted to using thesaurus.com for naming my prefix and suffix loot modifiers.

There's too many names.
>>
>>127068930
Having access to functions doesn't help much if the documentation doesn't explain them. I can't say "I want to do X so I need to implement Y, Z, and Q." without readable documentation.
>>
>>127069197
Just look at the source : ^ )
>>
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More progress. Damage counter temporarily in top right corner. Running into enemies knocks you back and does a point of damage. Air attacks are implemented. xbox controls are functional.

Apparent non-smoothness of movement is because the game is at 60 FPS and webmcam is only set to half of that.

Now to make the enemies move.
>>
>>127069442
There is no real progress until you drop Clickteam Fusion.
>>
>>127069442
Did you fix the collision error?
>>
>>127069442
Hey I remember you you made your first progress post last night. Good job.
>>
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Has a 3D model doodad for the artistically retarded been made yet?
>>
>>127069697
Yep! Though I just did it by replacing the collision behavior with overlap, so that if they overlap for even one frame, the player sprite gets knocked back and damage is dealt.
>>
>>127069973
Thanks.
>>
>>127070002
I don't understand what you're asking. Is that just a random picture? Because that's not 3D. And what do you mean by 3D model doodad?
>>
>>127070002
If rigging and importing wasn't physically painful, it would exist already.
>>
>>127064490
>people making fun of that image and saying that they are irrelevant
Off to a good 2016 nodev agdg start I see.
This place definitely got worse.
>>
Hey, AGDG. What's the minimum screen resolution I can be reasonably expected to support for a game designed to be played on a PC?
>>
>>127070521
don't blame the nodevs blame the shitposters
>>
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>>127070205

Picture is what I've been working on, meandering between platformer and top down with no real progress

But easy 3D would totally fix my lazyness
>>
Are Star Warsy games going to boom?
>>
>>127072243
Actual Star Wars games will be popular. Star Wars-like games probably won't because there's so much licensed shit.
>>
>>127072036
>>127070002
oh hey it's the guy who's refused to learn anything about art because he's hoping that 3D modeling will do everything for him

well that day still hasn't come but your shit still looks like shit
>>
>>127072243
are you making No Man's Sky?
if yes, yes. if no, no.
>>
>>127071950
640x480 maybe
>>
>>127071950
1024x768
Because 1200x768 monitors exists
Inb4 i fucked up
>>
>>127072036
It's a new year anon. Now is the time. Now is when you will learn 3D modeling!
It's what I plan to do this year, I want to start learning 3D modeling.
>>
>>127072332

/agdg/ should make Kotor 3 before someone else does
>>
Is the difference in efficiency between using a sprite sheet and uploading a bunch of individual images enough to matter?
>>
>>127072243
We need more awesome space and spaceship games. You can't make a Star Wars game of course. But make a Sci-fi space game, it'll be fun.
>>
>>127072758
Yes.
>>
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Happy new year agdg, I hope you manage to finish your game this time
>>
>>127072893
The real yesdev timezones haven't gotten to new year yet.
>>
>>127072893
I'm thinking I will this year. I'm in a good position.
>>
>>127071950
Why don't you support any and all resolutions?
>>
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>already made good progress in 2016
>>
>>127072243
>FPS
>TPS
>RTS
>Racing
>Flight sim
>Dancing game
There have probably even been Star Wars characters in fighting games. Is there any other franchise that has a game in so many genres? No Star Wars VN at least.
>>
in 2016 I will get a girl dev gf
>>
>>127073449
i'll be ur gf
>>
>>127072036
Anon, if that is your art then it is passable. Don't wait for a tool that will never be created. If you are dead set on 3D, start by flipping assets (PROTIP: even AAA games do this to some extent), or put in the time and effort to learn to sculpt and paint.
>>
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Trying to get the roguelike lootfest part of my game down and I just can't quite pinpoint the algorithm I want to use to generate levels. I went with cellular automata methods instead of building rooms and corridors but I'm not too happy with the results so far.
>>
>>127073784
Reminds me of ToeJam & Earl for some reason
>>
>>127072690

I must finish my sad Fez clone

Blender makes me cry on the inside, but I wish you luck
>>
What's an acceptable free spriting tool? Asesprite looked interesting but it's paid.
>>
>>127072893
>Finishing my game has been my new years resolution like twice in a row now

College just won't stop wrecking my schedule. At least I'll be done with that and can focus entirely on game dev after the summer.

I did manage to get a lot of progress done this winter break but I haven't posted in these threads in months.
>>
>>127073935
I think it's the colorscheme and thin green levels. I'll get a real graphical tileset once I've decided on a theme and a good algorithm.
>>
>>127074085
>but it's paid.
If you're a pleb.
>>
>>127073447

When will Luke-senapi notice me?
>>
>>127074085
Compile it yourself and it's free. Literally open source with free source code and makefiles.

If you can't compile it, maybe you should stop relying on commercial engines and start enginedeving so you actually learn something useful.
>>
>Haven't missed any progress days in 2016 yet

WE ON A ROLL
>>
>>127074680
>>127074797
Oh wow, didn't see it was open source. Damn senpaitachi, I feel dumb now.
>>
who /maybedev/ here?
>>
>>127074085
It's literally 10 dollars.

How poor are you?
>>
>>127075185
I'm from a 3rd world country actually.
>>
>>127071950
1366x768 is the size of my laptop screen, and it's barely large enough for me to do regular activities on, not to mention games.
>>
>>127075264
I'm very sorry, this won't happen again I promise.
>>
Please help me out, /agdg/.

http://strawpoll.me/6417103
http://strawpoll.me/6417103
http://strawpoll.me/6417103
>>
>>127075314
I know, you should've genocided all us 3rd worlders when you had the chance
>>
>>127071950
800x600 is still the standard, I believe. Laptops are still pushing 768 and that's a large portion of your audience, so you can't really do much more than 600.
>>
>>127075505
I don't even know which one to pick...
>>
File: Untitled.png (6KB, 658x527px) Image search: [Google]
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Ayyy lmao.

I'm starting to feel like i'm not cut out for SFML. Do you get more used to it as you learn more, or is it just constantly smashing your head against a wall until something works?
>>
>>127075505
>>127075660
Cyberpunk is the best and only option
>>
>>127075689

Cyberpunk Star Wars
>>
>>127075673
If you've done 2D before, SFML is probably one of the easiest to use.
If you haven't, then your problem isn't SFML but learning graphics concepts.
>>
Have any of you ever bough something off the unity asset store? Is there anything important I should know?

Its for a third person camera tutorial/setup.
>>
>>127075845

I've never devved before. Should I just start out with GM and work my way up from there?
>>
Speaking of resolution.

My pixel art game is at 854x480 resolution.

Now the question is when people play it on their 1080p monitors what do I do:

1. Scale the game 5 times.
2. Keep the scale and just expand what the player can see on the screen.
3. Black Bars.
>>
>>127076058
nice dark souls clone
>>
>>127076090

>Scale the game 5 times.
Do this if it doesn't make the game look complete ass.

>2. Keep the scale and just expand what the player can see on the screen.
Might break the gameplay.

>Black Bars.
Not unless you want angry people.
>>
>>127076090
Scale the game pixel perfect and use black bars to maintain aspect ratio.
>>
>>127076082
It's all the same honestly, whether it's SFML/SDL/XNA etc. It's just loading images, clearing the screen, drawing the image at a point (x,y)

GM might be easier to start with
>>
>>127076090
that really depends, in some games inreasing the size of the visibility window can have an impact in the gameplay. if it doesn`t then its the best option.
otherwise scale 2x and use black bars
>>
What does Game Maker Professional have that the free version of Game Maker doesn't? I figured it had more export options but it seems that you still have to buy those separately too.
>>
>>127076113
H-how did you know!?
>>
>>127076498
I think the differences are YYC, texture groups and the "made in Game Maker" splash.
>>
>>127076058
In general the code up there is crap but most of the people buying it don't notice. You may have to fix bugs in it or update it to be compatable with new engines if you update the engine version (which is extremely risky in Unity). Never buy anything that does not come with source code unless its from a company with dedicated support channels and even then know that your product may be at their mercy.
>>
can someone clarify something i can't find a clear answer

in c#, bool[] bools = new bool[50] creates an array of 50 bools which are all false right
>>
>>127076687
So if I don't give a shit that people know it's made in Game Maker (and in fact think it's cool that Game Maker can make such cool games if you use GML and put effort into it) is there any real reason not to just use the free version and upgrade when my game is done if I want it to run on different systems?
>>
>>127076831
No, it creates 50 bools with randomly assigned value.
>>
>>127076831
Can't you just run it through the debugger and see what it gives ya?
You're not on Linux, you can figure out stuff without needing a man page for every little detail
>>
>>127075673
Is there a screamer in your game?
>>
>>127076831
>which are all false right
I'd assume so
>The default values of numeric array elements are set to zero, and reference elements are set to null.
>>
>>127076982
No it doesn't. In C, yes, not in C#. All variables in C# must be assigned before they can be used.

>>127076831
It'll have default(bool) which is false, it takes 2 seconds to test you shitter.
>>
>>127076831
The array will set all entries to default(T), which for bool is 'false'. Most value types the default will be whatever corresponds to binary 0, and reference types typically to null. However, it is possible to override this behavior in your own types but that is rarely done.

>>127076982
You are correct for C++ but notfor C#.
> If you do not initialize an array at the time of declaration, the array members are automatically initialized to the default initial value for the array type.
>>
>>127076982
>No, it creates 50 bools with randomly assigned value.
This is c# though, not c.
I bet you anything it holds your hand and initializes everything
>>
>>127076903
I don't think you can sell them and you'll probably find yourself wanting the YYC, but I guess you could do that.
>>
>>127077034

shitty snake
>>
>>127076765
The one im looking to buy is for 5.1.1 and higher and Im in 5.3. Its only 5 bucks and it comes with all the scripts commented.

Im just hoping I can use it for learning and less "Im just the addon that does it for ya dont worry about it"
>>
>>127077034
It's been a while since I've seen that brought up.
>>
>>127057218
shape work: good
that flash: delicious
the still frame shading: dog shit awful
>>
>>127077418
Its probably fine to get.
>>
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>>127077540
>>
>>127058283
Programming is easy like art is easy. You can put something on the canvas right on day one! Can't get much easier than that.
>>
What's the point of using Game Maker when Unity does everything GM does and more?
>>
>>127059901
lol that ribcage/sagging tits
>>
>>127077795
No bloat. Unity file sizes are horrendous.
>>
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>>127062954
>>
>>127077795
Much cheaper license. Easier for people who cannot program. Built in sprite editor and tile editors.
>>
>>127077795
Programming shaders.
Just a fucking shame Shaders is very late in terms of when you learn stuff.
>>
>>127077795
If you're considering Unity for 2D, please consider suicide
>>
>>127078072
>egg posts are filtered
Why?
>>
>>127078072
>snaggletooth
lel
>>
>>127078072
>filtering mixels and rixels
but those are the only good memes to come out of this place and are difficult to abuse
>>
>>127078268
I get sick of repetitive shitposts. There was some guy choosing random progress posts EVERY DAY and telling them to fuck off to there.
>>
Are there any good programs besides Game Maker that are made specifically for 2d games, have built-in tile editors and let you lay things out graphically, and have built-in scripting capability like GML?

Ideally something I can download cheap or free, and if I have to pay, I don't have to pay until I start selling shit.
>>
>>127078473
whats wrong with gamemaker?
>>
>>127078473
>built-in tile editors
You should not even be thinking of using Game Maker's room editor you create levels outside of beginner projects.
>>
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>tfw you want to use UE4 but can't into C++ and blueprint looks confusing as fuck

Guess I'm sticking to gamemaker and 2D land...
>>
>>127078672
Why is that? I am not very familiar with the engine and I always thought that the tile editor was a big draw to it.
>>
>>127073971
thank you, I've slowly been getting a bit more comfortable with Blender. But it will take a while I'm sure.
>>
>>127078650
I've been told the free version a shit.
>>
>>127075505
Cyberpunk Zelda-like
MAKE SURE TO ADD ROBOTS AND/OR MECHA
>>
>>127078698
Blueprint is used by artists, designers and other uneducated devs all around the world
It can't be that confusing for a non-programmer
>>
>>127078115

>Cheaper license

Unity is free unless you're raking in dosh lmao

>Easier for people who cannot program

how
>>
>>127078072
f.am f.am f.am f.am f.am f.am f.am f.am
>>
>>127078968
One off shitposts are fine
Interesting shitposts are fine
Same shit every day all day, not so fine
>>
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>>127078698
>>127078941
>blueprint is confusing as fuck
It is literally dragging from one point to another

LITERALLY. GOOGLE THIS SHIT, IT AIN'T HARD.
>>
>>127079136
But you forgot to link the false branch with the statement and the editor gives you no warning about that

See? It's like some bastard data-driven visual functional C
>>
>>127078952
I don't consider licenses that force "made in x engine" splash screens viable for releasing a game with.

Gamemaker has a visual scripting system. Unity has none. Personally I prefer C# to GML or game makers visual scripting though.
>>
>>127079136

blueprints not so bad at first, it's when they start getting large and complex and need to start talking to each other things are like wut
>>
>>127079360
Thats why you use it for smaller things like scripting encounters and leave the systems work to programmers. I wish we had something like this in Unity because it would save us a shitload of time that we spend making shittier design tools.
>>
>>127078072
Might I ask you why Engineering Games General is in your filters?
>>
>>127079938
see
>>127078412
>>
>>127078760
A room transition deletes all your instances and variables and gets hard to call the reference when you've got more than a handful of levels, because each room needs to be referenced by its unique identifier instead of a string.
>>
>>127078072
Use /(ha)+/i for the hahaha filter, it will filter any amount of "ha"s
>>
>>127079532
Plenty of visual programming plugins for Unity.
>>
>>127080136
I don't have a problem with laughing, it's specifically that one "hahahahaha" and nothing else shitpost that's been going on every day for years.
>>
>>127080269
I have never encountered a Unity plugin that was not shit.
>>
>using filters
How casual can you fuckers get.
>>
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>>127079312
>no warning
Because it shouldn't? This is the same as writing
>if (X == 1) then {bullshitnonsense}
the editor's not supposed to tell you "hey fucktruck, you "forgot" to put something if X==0".

>>127079360
>>127079532
This. Even for larger blueprints it's not too bad if you make everything neat and organized, not be a lazy chucklefuck and make things like pic related.
>>
>>127080269
99% of the shit on the asset store is pure shit not even worth pirating
>>
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trying to replace my placeholder character with a real one
was thinking of some sort of winter frog viking with a giant battleaxe, does it need work?
>>
>>127080547
Nah, the shitposting here has gotten so strong. Generally I'd agree "who gives a fuck" for ephemeral threads and never filter anything.

If you want to wallow in the cancer though, power to you.
>>
>>127080653
>winter frog
>in the (hot) desert
ok
>>
>>127080653
Isn't it a desert? Why a winter frog viking?
>>
>>127080801
>>127080780
whole game isn't a desert and i'm not making 100 costumes ):
its a beach anyway
>>
I want to learn programming. What's a good language to start with? I was thinking Java with the goal of making a game with libgdx, but I know how much you guys hate Java for some reason.
>>
>>127080780
>>127080801
easy way to pander to the lol so random audience
>>
>>127080921
>its a beach anyway
And so is ur mum lmao
>>
>>127080921
>):
faaaaaag
>>
What do you guys think of this hot opinion: http://www.dinofarmgames.com/a-pixel-artist-renounces-pixel-art/ ?
>>
>>127080653
So that hat was the face and the fur wasn't brows... :)

I think the eyes should float a little bit more and the legs should imitate a frogs whereby the leg is thin but the foot is wide. Also, raise the head a tiny bit.
>>
>>127080946
>picking a strictly worse c#
>>
I've been so motivated, I haven't stopped deving for anything. Not sleep, nor food, nor even to use the bathroom.

But now I have a problem. I've been holding my poo in for so long now, when I finally went it clogged my toilet. It's overflowing and I've been trying to unclog it for two hours now.

Help /agdg/, I just wanted to make video games.
>>
>>127081056
1) He's right, indie shitters have killed people's opinions on pixel art with faux retro trash
2) He's a little bitch
>>
>>127081056
It's a shame that people are retards but I prefer pixel art so I'm going to keep doing (shitty) pixel art even though it basically ensures not many people will play my game.
>>
>>127080653
What are the yellow bits?
>>
>>127080946
Java is a good language to learn as a beginner, but is poor for making games. I would advocate C# because its similar to java but is actually sometimes used for games. If you want good fundamentals then learn C and then C++ but that is usually hard for a beginner.
>>
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>>127081237
his parka, maybe his colors don't read too well?
>>
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>>127081238
>>127080946
Java is actually -quite decent- for games now. That Anon is using outdated info. Computers are powerful enough that you should just use whatever.

That said C# is still a decent recommendation
>>
>>127080946
LibGDX is great if you want to make your games for Android as well as PC. Java doesn't deserve the bad rep it has. It is far more optimised than it used to be so for any 2D or not-AAA 3D game it should be fine.
>>
>>127080946
Because it's C# for retards
>>
>>127058785
We're all fucking miserable mate, that's the best part.
>>
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>>127080946
AGDG hates on literally everything. Any given tool you use will be shat on. You'll be lead around forever with everything you do being shit.
>>
>>127081401
Those thick outlines and the resolution makes it look like
>I don't want to make pixel art
>I also don't want it to look like flash vector art so I'll just draw it with a pixel brush
Also the red shading for the purple face does not work at all
>>
>>127063439
IT'S A LEGITMATE STRATEGY, ALL THE PILOTS GIVE ME SHIT FOR GOING IN A CIRCLE AND FIRING GUNS, FUCK THEM, I'VE KILLED LIKE SEVEN PEOPLE, WHAT THE FUCK HAVE THEY DONE, ACADEMY TRAINED PRICKS.
>>
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>Jam Wars: Episode XVI: A New Hope

https://itch.io/jam/fresh-start-jam
https://itch.io/jam/fresh-start-jam
https://itch.io/jam/fresh-start-jam

Here's your chance, nodevs. A two-week jam starting at midnight EST to develop something, anything to completion.
>>
>>127081808
Yeah, no.
>>
>>127081683
I agree about the red on purple but the other part reminds me of Yoshi Story, in a good way.
>>
>>127081401
I thought he was wearing armor or something and it was a cloak. I think it's mostly because I didn't realize it was a big zipper.
>>
>>127081923
Post progress.
>>
>>127081808
>no banner
>Forte
>literally who host
>yet another jam
And we have demo day in 8 days m8
>>
>>127081683
>>127081931
>purple face
oh god is my monitor fucked

>>127081943
ah, i think that's something that'll become abundantly clear in animation
>>
>>127082036
I already did today.

I'm not going to spam the thread.
>>
>>127081401
You should post concept art more often man, I like your style.
>>
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>>127081423
>>
>>127082098
Then link to it? I'm not even hostile. Just curious.
>>
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>>127082125
i hate it
>>
>>127082183
So you can start shitposting my progress because you're mentally ill?

Nah.
>>
>>127081808
>A member registered 17 minutes ago
ok m8
>>
>>127081808
I appreciate the intent but you really need a specific theme. Somebody a few threads ago was talking about Strawberry Jam (get it?) and I'd make a strawberry-themed game if that was what the jam was about.
>>
>>127082056
I'd call it dark pink before purple.
>>
>>127082226
Could've done it like Shantae instead of pixel art
Would've worked well with your style
>>
>>127080946
You shouldn't give a shit, I literally use JavaScript, which is seen as even worse than Java by the niggers in this place.

Watch me not give a fuck.
>>
>>127082338
i tried a handful of styles before settling on this one semi-accidentally
originally i tried emulating spelunky style but it's really tough

i may try shantae style maybe just to see how it goes
>>
>>127082226
Why do you hate it?
>>
>>127081808
We just had Winter Jam, we're about to have Demo Day. This is a bad idea.
>>
>>127082226
Are girls always this self-depreciating?
>>
>>127082570
Yes, but vine is not a girl
>>
>>127082492
i just want to be like 10x better is all
>>
>>127082379
>language hackily made by non-engineers for fellow non-engineers to just barely get shit done
>slowly adding more janky shit by non-engineers over the years
Yeah it's shit and has set browser games/apps back so goddamn much. Doesn't matter that it's shit though, continue to jlmg Anon!
not even sarcasm
>>
>>127082912
That's the spirit
>>
>>127082932
I'm fully aware of how shit JavaScript is, the new ES specifications are slowly fixing it though.

Really basic shit like block scoping and whatnot, it really makes things a lot easier.
>>
I don't know where else to ask this, but does anyone know of a program I can use to write branching dialogue in that gives a visual map of it?
>>
>>127082226
that's nice concept art
wanna work for me
>>
>>127083126
how much u payin :)
>>
https://soundcloud.com/yarnfox/loop-1

(semi-)daily "please give me pretty game to make music for" post
>>
>>127081401
>>127082226
Some Awesomenauts vibe from that concept art tbqh.
>>
>>127083105
there is a program that does exactly that but i forgot its name
damn
>>
>>127083105
>>127083225
https://www.draw.io/
like this?
>>
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>>127083105
You mean like a mindmap? I like freemind
freemind.sourceforge.net
>>
>>127083147
20-30 dollars per turnaround sheet
don't have to turnaround just original and have the char in perspective
i pay upfront if you had any clients that can vouch for you
>>
>>127082912
If my art got 10x better I'd still be shit because 0 x anything is 0
>>
>>127083286
I think he's talking about specific to script writing, not a generic flow chart app.

>>127083105
http://www.chatmapper.com/
>>
>>127083286
>>127083381
>>127083474

Thank you. I'll try those.

There's another one I'm trying to remember the name of. I just know that it was used for a pixel game where you could choose to have one person at a party die, and it would change the future of the country. If I could remember the name of that game, I could find what the software was.
>>
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>It's another rogue-like
>>
>>127083792
Twine?
>>
>>127084030
What's wrong with rogue-lites? They're pretty fun if done right.
>>
>>127084030
Where's your game?
>>
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>>127072690
Not him, but every time I try to get into modeling I always get restless. All the tools are annoying and you have to do weird shit with the vertices that doesn't make sense from a sculpting perspective. I just want to carve out my shit like irl but digitally, not accidentally right click the wrong vertex then go through mini menus just to split the sides and then do some tedious stuff with the material editor menu...it's so...ugh. All this scrolling and looking for the right editor tab and typing in exact values and then not finding another quickly and then redoing it for the next shape. How can something that looks so fun when it's done be so boring when you're actually making it. And then all that time I spent on it and it looks like shit. And don't even get me started of texturing and unwrapping. Wtf who the hell came up with this bullshit. Why can't I just paint the texture on the model in photoshop or something. Fucking unwrapping and then having to fix the seams.

I can't wait for VR to hit mainstream. I'll just shape that shit into what I want it to look like with my bare hands, and then carve out the details without having to worry about excess clay getting in the way like irl. Don't know how irl sculptors and 3D modelers put up with all this tedious bullshit. Digital drawing takes a fraction of the time you just spent fiddling through menus or cleaning up the mess you made.
>>
>>127084030
At this point most popular indie games have Rogue-like elements just like they all have RPG elements.
>>
hahahahahahahaha
>>
>>127084103

There's nothing wrong with the genre, it's just a very, very saturated genre right now. There's almost as many rogue-likes on Steam (225) as there are 2D platformers (259).
>>
If you made millions on your game would you still come here to shitpost?
>>
>>127082226
Atleast you have a style people like. Atleast its a style.

Im jealous
>>
>>127084036
That's not a bad idea. Thanks!
>>
>>127084373
every day baby
>>
Hey, Aggydag...

Anybody have any knowledge of how beat 'em ups are made? In particular, how are collisions handled when they have to collide on real axes (up/down + left/right) and a "fake" axis (forward/back)?
>>
>>127084960
Just because you're not drawing an axis doesn't mean it's fake or that it can't be fully represented in code.
>>
>>127084210
once you get a hang of the "controls" as it were, shit gets fun.
also what exactly do you mean by >have to do weird shit with the vertices that doesn't make sense from a sculpting perspective
?

>Why can't I just paint the texture on the model in photoshop or something.
pretty sure you can do that actually, or use mudbox or 3d coat or blender's texture painting
>>
>>127084371
Few of those are roguelikes.
>>
Why doesn't anyone use Polycode?
>>
>>127084371
Every genre that isn't sports games is very saturated in the indie world right now.
>>
>>127085231
>also what exactly do you mean by have to do weird shit with the vertices that doesn't make sense from a sculpting perspective
Like you can't just start pulling vertices out to shape your object. Or maybe you can, but you also have to keep the polys as quads not triangles, and there's specific tools you need to use to pull things out, you can't just highlight a certain area and pull it out (which is also tedious, having to click all the right vertices you want to edit), and then the sizes have to match your game or engine, and the predetermined texture sizes need to be set for whatever game you want to add it to, then you gotta keep your polycount down, and then so on. A whole bunch of rules that just take the fun out of it. It's not like a painting or drawing where you have a basic idea and can just start working on it, no you gotta do all this specific stuff to make sure the end product works the way you want it to.

I was able to make a model in blender and import it to unreal 3, but the collisions were wrong, and it was such a hassle. It sucked, but painting the texture was the most fun part of it.
>>
>>127084960
3D collisions or put things on different physics layers based off their depth (or "row").
>>
>>127086159
Where are the indie RTS?
>>
>>127084960


>>127085135
This.

Also, i would probably detect collision on the x and y axis normally, but only if the distance between the bounding boxes on the z axis is less than a constant treshold value.

Basically 2d bounding boxes on 3 axis.
>>
>>127086532
Beyond Sol
>>
>>127084373
i would come here more often
>>
New artist here.

Do I need special programs for creating 2D animations for games? If so, what are the best ones out there?
>>
>>127086532
Here's one of them:
http://store.steampowered.com/app/221180/
>>
>>127086752
>>127086887
Genre saturated confirmed
>>
>>127086072
Switching engines/frameworks is a pain.
It's relatively new so documentation is probably lacking and the community is probably still quite small thus may not be able to help either (which makes transitioning even harder).
Lua is disgusting.
It doesn't really advertise itself as a game engine, thus implying it may lack features expected of one. From there site; "...framework for building interactive applications"
Also are there any advantages using of it?
>>
>>127060778
Well see, the thing I don't like about porn games is that they have the 'the player loses if they get raped' mechanic.

This is why I liked H-doom. You're the one doing the raping after killing your enemies, it feels better that way, and the enemies also can't hit you mid sex, so you don't have to multitask playing and jerking it, which makes it so much more fun.
>>
>>127086929
Not as much as your mom's womb is with my cum.
>>
>>127080563
Is that your animgraph? Are you fucking serious man?
>>
>>127086881
Depends on the engine. Some let you build them right in them like Gamemaker Studio.

I use Photoshop to draw the frames, test them, and then I import them into Gamemaker and do a few more adjustments to the timings and whatever.

I know GIMP should have something similar. It's like the free version of Photoshop but it's open source and not as good, but it works.

Then there's all the pixel art and animation software you can use if you wanna go that route, but someone else could probably tell you about them, I'm not familiar with pixel art.
>>
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>>127087017
>lua is disgusting

ok...
>>
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I-I'm learning it guys, I can do this. I just need to learn how to do low poly.
>>
>>127087609
Low poly tutorial:
Use less polys
>>
>>127087190
Hmm, okay. Someone else is covering the programming, designing, and all the other actual stuff in the engines.

So would you say that most professionals or serious game designers just animate stuff in Photoshop? Or do they use some other intermediary programs?
>>
>>127087609
This is a really old meme isn't it?
>>
>>127087073
Not mine. It's an example of what exactly not to do.
>>
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>>127087609

Hey I recognize this cup
>>
>>127087020
yeah i agree. i really don't like when there's the conflicting goals of "playing the game" and "doing poorly but seeing the porn".
>>
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>>127087696
>So would you say that most professionals or serious game designers just animate stuff in Photoshop?
Not sure what other devs use, but pretty much anything that uses skeletal animation or bones like you see in Flash games will work, especially if you're doing 2D.

Off the top of my head I can think of Adobe Flash, Toon Boom, Spriter, Spine, Anime Studio, Pencil2D...

The creators of Skullgirls use Photoshop to make all their art and animations, then import them into their engine which is 3D, so it's definitely possible to use Photoshop, but a lot of people will tell you to use a different program. They do traditional animation so they don't need the special skeletons or splines or bones like in other games.
>>
>>127084210
box modeling is not sculpting
most if not all AAA objects in games are sculpting and go through a long process of baking and retopology
in the mobile/handheld category, box modeling is still being used since today's devices support larger texture sizes
>>
>>127087696
photoshop is just an image manipulation software
most 2D artists these days use a tablet with programs like corel painter,sketchbook, manga studio etc
also you have free options that are powerful as well like krita and sai paint tool
photoshop can be strong if you configure it to digital painting
for animation you have various tools like asperite and spine2d, you can even do it in flash
>>
>>127087020

To be fair. You're not raping them and they're not killed afterwards. They faint.

Same thing with you if they beat you, you just faint. H-Doom is the anti brutal doom. Everyone's having a good time
>>
>>127088691
Wait, why does everyone here use box modeling when they could sculpt instead? All these unity games have low polys and overall very simple shapes.
>>
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made a really crude ice scene to see if the new frog looked any cozier any it
>>
>>127089342
Desert is more chill. The ice scene feels too cold and not comfy.
>>
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>>127089342
>mfw I just saw this and realized the axe-wielding frog isn't the player character
>>
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>>127089224
because box modeling allows you to create simple shapes faster through vertex manipulation and you don't have to readjust the polycount for low-end computers like in sculpting

this for example is from lowpoly, i simply feel more comfortable painting my own normal map and bake it instead of sculpting to retopo to baking
>>
>>127089469
I'm replacing the player character with the frog
>>
>>127089565
good decision
i like toe man tho, he cute
>>
>>127089565
>>
>>127089476
Do you use Blender? Can you handpaint normal maps in Blender or do I need to import the texture into another editor and do some wizardry stuff to get the normal map?
>>
i give up
>>
>>127089998
no anon, you're a yesdev. the new year has just started. now is when your journey begins.
>>
>>127090052

still 3 hours away
>>
>>127089931
you can paint any type of map you want in blender but you won't have the awesome brushes of lets say substance painter.

tldr you can paint maps in blender but you won't have tinkertoy rust generator like other pro programs, it would be like painting in mspaint
>>
>>127090089
ok then your journey begins in 3 hours.
>>
>>127090136
btw you can download alpha brushes to blender with things like spray,scratches etc.
but.. i don't think you can paint 6 maps at once like in substance, you would have to paint each at a time
>>
I stayed home to work on my game rather than go to a party, I got about an hour done but now I'm too tired to focus on my screen and would honestly rather be in bed.

I fucked up.
>>
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And here it is. A progress post at 12 am my time, ringing in the new year.

Added a heart that increases max health, taking damage and knockback, enemies moving around, and the level resetting if your health hits zero.
>>
>>127090289
>>127090136
just checked out some videos on substance painter. holy shit i need this program in my life. it's exactly what i've always wanted. now to find a cheaper or free alternative to zbrush.
>>
>>127090678
there is no free alternative to zbrush, the program is simply one of a kind at what it does
>>
>>127090456
>The music is too loud.
>My feet hurt.
>Everyone here is a nodev.
>I'd rather be at home getting an hour of work on my game done.
>>
GOOD PROGRESS TO ALL
>>
>>127090636
Great work, and good idea. I need to post progress, but this UI/menu work has been kicking my ass for a while, so I don't have any real new stuff to show off, just some screen transitions and the fact that co-op is now possible.
>>
Happy new year /agdg/
I love you guys
>>
>>127090761
I'm SOL then. I don't have tens of thousands of dollars to spend on it unfortunately. I wish they gave this program out for free and didn't charge you until you started selling stuff, like with how Unreal 4 has done. I mean, how else am I supposed to learn the program? I already dropped out of college and owe money, it's not like I can afford to go back now.
>>
>>127090954
That's alright. Posting progress is nice, but making progress is what really matters.
>>
>>127091192
blender sculpting is not even 10% of what zbrush can do, if your computer is strong enough i think you can work with it and make some mid tier sculpts depending on your skills.

honestly if you don't mind just practicing in sculptis and blender it doesn't matter. lowpoly still sells strong, it would take years to anyone to become good with sculpting
>>
>>127091192
Probably because its harder for them to track down people who sell stuff without a proper license than it is for engine makers.
>>
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Still can't fine-tune this algorithm..
Do these generated levels look good for a cave-diving roguelike setting? (Before the insertion of special things like shops, etc)
>>
>>127091714
No.
>>
>>127091880
Got any suggestions?
>>
I would highly reccomend all 2D devs to try bumping down their resolution to a smaller number, ideally 640x480. This gives your game a less claustrophobic feel (it sounds counterintuitive, but a smaller res means you can hide walls and boundaries beyond the edge of the screen) and make you act smarter in terms of GUI and managing how many things are on the screen at once.
>>
>>127091939
Start by at least connecting the rooms together.
>>
>>127091952
I quite like multiples of 480x270 or 360x270, it's tight but not too tight and scales perfectly to 1080p
>>
>>127092132
Yeah there are definitely some islands right now, I'm working on fixing those. It would definitely be bullshit to generate places you couldn't get to.
Beyond that though, do you have any feedback on the overall shape/size/makeup?
>>
>>127091714
Either make the black stuff walls, or ensure everything is connected.

>>127092275
Looks too easy to navigate, there's tens of routes someone can take to get from point A to B. This can be good for a combat-centric game, but a map made with your generator would not be fun to explore since it's super predictable.
>>
this year I will be a better dev than I was in 2015
>>
>>127090636 here. How does this sound for my next couple steps?

>add double-tap direction to run
>make the max-health-increasing item stay gone and max health stay increased after dying
>add pause menu

After that, I suppose I'll add a save option, and then from there it's gonna get hairy because I'll need to start adding doors you can enter and NPCs you can talk to.
>>
>>127092275
Its also really large which can suck in roguelikes because movement is slower than other games. There are no choke points which might make it a lot harder than normal but maybe your gameplay can handle that.
>>
>>127092492
The black stuff is walls, I just don't have any graphical tiles yet.

>This can be good for a combat-centric game, but a map made with your generator would not be fun to explore since it's super predictable.

I was thinking about this a little but, and I decided to try something to encourage exploring everywhere by creating the dungeon exit in a random location, and then placing it behind three locked doors, the idea being you'd have to kill the three special boss monsters (which also drop superloot) to unlock the exit and go to the next floor. Not sure if that would be fun or tedious, though.

The idea for this game is a mixture between a roguelike and a shop simulator, so I want the player to be able to cave-dive to kill shit for loot -- the lower the floor you get to the better and more valuable the stuff you find is -- and then surface from the caves when it starts getting too hard in order to restock your store, upgrade and build it up, change your gear up, and go back. So the search for loot coupled with having set goals before being able to move on to the next floor was supposed to be enough to make exploring 'exciting'.

Not so sure, though. I'll experiment with more linear or less open-space dungeons.
>>
>>127093084
>The idea for this game is a mixture between a roguelike and a shop simulator, so I want the player to be able to cave-dive to kill shit for loot -- the lower the floor you get to the better and more valuable the stuff you find is -- and then surface from the caves when it starts getting too hard in order to restock your store, upgrade and build it up, change your gear up, and go back. So the search for loot coupled with having set goals before being able to move on to the next floor was supposed to be enough to make exploring 'exciting'.

If you haven't played Reccetear, play it immediately. You'll be able to learn from its design and make a better game.
>>
>>127093038
I would probably do the NPCs and then doors next.
>>
>>127093289
Oh I love recettear. The lack of good shop building games besides recettear is part of what makes me want to build this game in the first place. I've been wanting to play a game "like recettear, but better" for YEARS and I finally decided to get off my ass and try and make one since there isn't one.
>>
lets make this a positive year for AGDG
no more meltdowns
no more trolling for yous
no more shitposting devs
lets do it!
>>
What's a good library for video in c/c++
Not ffmpeg, I don't want to deal with the gpl or lgpl
>>
Fuck visual studio
>>
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colors are harddd
>>
>>127093084
>The black stuff is walls
wtf no thats wrong
>>
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>>127093459
I wholeheartedly support this.

Too bad the /agdg/ board down at 8ch is dead or else I'd be living there. There are AGDG threads on their /v/ that I post on frequently when the dev drama gets too intense over here.
>>
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What's googum up to these days?
>>
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>>127084030
try getting more sunlight man, will do wonders for your depression
>>
>>127093626
I'm not sure what you mean then buddy
>>
>>127093592
Are you doing the color variations in an image editor instead of tinting the material like all other games do?|
>>
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>>127093056
Here's what happens when I make the possible dungeon smaller. Does it look any better?
>>
>>127088505
Okay, that's good to know. Yeah I have experience with 2D art, but not animation, so it would probably be good to use a skeletal-based program. I hear a lot about Toonboom, but I just wanted to check if there were any other ones I should try out.

>>127088905
Okay yeah, I'm working with Photoshop and Painter at the moment. I just suspect that their capacity for animation isn't that robust.
>>
>>127093794
ill do a palette swap later if i can figure it out, for now im just trying to get a good color scheme for this fella
>>
Yearly reminder that Aviary Attorney released an unfinished game labeled as finished and is now getting a flood of negative reviews.
One of the endings is simply a "coming soon" screen. And it happens past the two hour limit, meaning no refunds.

Don't ever do this. You will get so much negative reviews and press. It will not magically disappear after you fix it. You will always be known as the dev with the unfinished game.
>>
>>127094003
>And it happens past the two hour limit, meaning no refunds.

https://www.youtube.com/watch?v=rl2AM3j3dIw
>>
>>127094003
Why didn't he just put it on Early Access?
>>
>>127093925
I think so.
>>
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>>127094003
>tfw this news means your game might actually have a chance to beat AA on the AGDG leaderboard
>>
>>127091714
>Still can't fine-tune this algorithm..
Google it, there's plenty of of sites that can tell you how to use cell automata to create playable levels.
>>
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>using Game Maker Studio
>wanted to make the player character move at a similar speed diagonally as it does horizontally
>put keyboard checks for vk_left and vk_right in the <Up> and <Down> keyboard events to set hspeed and vspeed to better values for diagonal movement
>code works for every diagonal direction except up+right for some reason
>>
>>127094910
Pastebin the code senpai, I'll be glad to help out.
>>
>>127076090
If you scale up, for the love of God make sure it scales evenly and doesn't blur
>>
>>127094834
I'm looking at a few right now, RogueBasin's being the most useful. I guess I'm just not happy with it yet. There's something off about it.
>>
>>127094910
This is what happens when you don't use vectors.
>>
>>127094910
Usually the way I prefer to handle movement is to simply add together the result of each key press and then clamp the magnitude.
>>
What are some examples of progression (something to work towards) to a game that doesn't change the game's gameplay? An example would be a high score but most people don't care about that.
>>
>>127095759
They don't care about that because it doesn't change gameplay. Arguably, the only progression that matters is progression that changes the game.

Downwell lets you unlock different color pallets. I guess that's kind of cool.
>>
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first time rendering. how i do
>>
>>127096192
okay, its good
>>
>>127095012
http://pastebin.com/WpeSYLMn
Any help would be appreciated. I'm new to GM, so I'm probably just doing something retarded. I'm sure there's a better way to implement this, but now I'm curious what went wrong with this way.

>>127095163
>>127095192
Yeah, I just did the most basic baby coder thing I could think of. I'll look into these, thank you.
>>
>>127096192
Pretty well. This is modelling btw, not rendering.
>>
>>127096438
>>127096341
ah, always get them confused
but thank you
>>
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Here's some progress for the new year.

Added damage indicators. Actual damage to be added later
>>
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I made another ship that follows me around. That's a game right?
>>
>>
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>gameplay finished
>only need to do the UI now
>>
>>127096968
good games don't need UI
>>
>>127096931
That's neat as fuck
>>
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>pixel "art"
>>
>>127096931
Why is your UI so far in, though?
>>
>>127097116

D I A G E T I C
>>
>>127096405
Your result likely depends on what order the engine processes the keyboard commands. My guess at what is happening is it calls one of the events and you are setting both speeds then it calls the other and overwrites one of them .Put all the code into one method (IIRC the step method in GM) so you don't have multiple sources writing to the same value.
>>
>>127097238
Here's your (you)! Sorry about your depression buddy. You know some simple alterations to your diet would go a long way though, you should try it out.
>>
>>127096931
Looking pretty good in general but the characters are not reading so well. I would recommend at least putting a light on the player character.
>>
>>127097459
Makes sense. Thanks, I'll do that and see if it's still acting up.
>>
>>127096931
Do you have a twitter/tumblr i can follow?
>>
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grass trails that fade over time
>>
>>127096192
Fairly good for a first time. Now few things to fix: there's an ngon in the shoulder, it's too flat from the side view and probably the most vital thing, it's missing joint topology.
>>
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>>127094910
>>127097639

>keychecks

STOP
use vectors immediately

vector2 v
if upkey then v.y += 1
if dnkey then v.y -= 1
if lkey then v.x -= 1
if rkey then v.x += 1

v.normalize
>>
>>127096405
I would highly suggest abandoning drag and drop entirely and doing the entire thing in a single script.
I think your issue stems from how you're using both keyboard_check(vk_left) and the left key pressed drag&drop event.
>>
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>>127097867
>hardcoding input keys
>>
>>127097795
very cool. are you able to make it so the stepped-on grass sways less too?
>>
>>127097795
CUTE
U
T
E
>>
>>127098031
He was using D&D to handle his inputs, I'm pretty sure hardcoding is a major step up.
>>
>>127098031
then take the key variable values from some configuration file I don't care

not the point of the example
>>
>>127098031
When you're first learning / just getting in the basic building blocks as a starting point, it's fine.
>>
>>127097795
cute
wud fug/10
>>
>>127098045
I think I can do that, trying it now

>>127098059
>>127098240
thanks senpaitachi!
>>
>>127098295
is there some word filter for "senpaitachi" or is everyone just using it recently?

>inb4 everyone is you
>>
>>127098367
I tried to bypass the word filter by making it plural but that's filtered too
first time i've seen that haha
>>
>>127098405
testing

>f.a.m. -> senpai
>f.a.m.s -> senpaitachi
>>
> tfw 4chan mod team is so butthurt about people ironically using fa.m that they put on permanent global wordfilters

I literally use this site for AGDG only.
>>
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>>127097867
Okay, vectors it is.
>>127097948
That does sound like the best option. It'd be a lot easier to work on as a single script too.

Thanks for all the help, /agdg/. Sorry for being so blatantly new.
>>
>>127098731
I like it because it reminds me of when there used to be a shitton of dumb wordfilters 10 years ago fuck.
>>
>>127098731
It was constantly used everywhere to the point of being annoying, and the wordfilter happened like two days after Japanese Moot took over.

It also seems to have pissed you off.

Trolling is a art senpai desu
>>
>tfw black/black-culture-loving shitposters so butthurt about fun filter that they shitpost about it all the time
>>
>>127097853
ngon?
>>
>>127098880
Those wordfilters were awesome desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu.
>>
>>127098880
>never considered myself an oldfag
>just realized I've been here for 9 years
what have I done with my life
>>
>>127098891
>implying everyone isn't doing it ironically
>>
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Imported the impact freeze from my other fighting project but somehow it doesn't seem very compatible with slash attacks? Maybe I should keep it for barely 1~3 frames.

>>127090636
I'm following your progress with great interest.
>>
Hey I just did 4 years CS degree in a betty good college, is there any good projects to work on?

My preference would be unreal/c++
>>
>>127099031
Face made out of more than 4 vertices. Causes triangulation problems. It's good modeling practice not to have any.

Face with 3 vertices = tri
Face with 4 verts = poly
>>
>>127098891
tbqh sourcefam if you have to use wordfilters you already lost the culture war familia
>>
>>127098880
I only remember the ones a couple years back with words like Roody Poo and Newt Gingrich

>>127098882
>>127098891
tbqh f@m im baka
with the filter in place I have find more unique ways to get people to smash that mf like button who here /real nigga hours/
>>
>>127099157
OH! also do anyone need help with networking/handling servers, i really like that stuff too
>>
>>127099229
4 verts is a quad

all are polies
>>
>>127099103
Thanks! I'll try to keep posting progress regularly, though classes start back up on the sixth. What kind of game is that going to be? A beat 'em up?
>>
>>127099103
This seems like it would just hamper the flow of the game.
>>
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>>127099248
weebs simply cannot compete with this
>>
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>>127098045
thanks for the suggestion, i think this looks better
>>
>>127099229
ah i see it, how do i fix it?
>>
>>127099314
>What kind of game is that going to be? A beat 'em up?
My beat'em up game is on hold actually. I'm having more fun working on that one for now, will be a mix between SoM and RuneFactory.

>>127099323
Yeah my thought. I'll keep it very low only for hit confirmation I guess.
>>
>>127099495
What's the gameplay for this going to be like?
>>
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Going to make some sort of Cave Story-like. Mostly getting the physics and other stuff functional, but deep down inside I know I'm procrastinating the art and level design because I have too many ideas and don't know what I really want to make
>>
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>>
>>127099450
lol of course you can't just press a like button you gotta SMASH THAT SHIT MUFUGGAH
>>
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my mainmenu looking like a 2004 geocities website? that's a design choice.
>>
>>127099871
>>
>>127099923
> not procedurally generating your random strings
>>
>>127099871
I just realized you've been keeping it up to date
jeez lol
>>
>>127099624
im still figuring out some things, but the idea is you run an inn/town for cliche fantasy RPG heroes, providing them with all the items a hero needs like food, armor, weapons, potions, etc

business/crafting sim with emphasis on throwing and hitting things/people
might be some resource management/strategy/expansion/savingtheworld with a "sending heroes on quests" theme on a world map screen if the scope allows it
>>
>>127097130
thx
>>127097337
easier to see maybe. i might add an option like how witcher 3 does it.
>>127097667
nope. follow me on AGDG by waiting until i post progress once every few weeks
>>127097592
there's not many light sources in that webm and in fullscreen things are much easier to see. also ambient light depends on the theme you are standing on. and yes there is a player light source, the torch. it's a bit difficult to make good webms of this game.
>>
>>127100024
>nope. follow me on AGDG by waiting until i post progress once every few weeks

God dammit. Your game looks rad and you should create social media to shill it. Also i want to see daily progress.

Please make a twitter at least.
>>
>>127099603
>for hit confirmation
You could just do sounds and/or particles. Maybe save that for crits (if you'll have crits)?
>>
>>127099995
Can there be a system where you befriend repeat customers and also possibly the other locals, in order to get better deals, and also they start to just like you more in general? I'm envisioning an almost Harvest Moon like system of making friends and different people about town having their own lives, falling in love, etc.

Though I understand if that's way too much. I just think a game like that with your art would be incredible. I'd play it endlessly.
>>
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>>127099928
Wait why the fuck would you limit something like that?

>>127100024
>full screen dark game
>tiniest bit of glare
>can't see SHIT
Anyhow I know it may be too late but it's far superior when darkness is implied, and if darkness is a game mechanic, you can just fully black out stuff you shouldn't be seeing. Pic related, it's heavily implied darkness while still being readable as hell.
>>
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i maek geam
>>
>>127100410
>why would you limit giving the game away for scraps

80% of your ks money will come from the lowest tier that gets you the product
>>
>>127100546
Oh. Oops, right.
>>
>>127100410
because you only want $250
>>
>>127100501
> all those stats

Autistic/10
>>
>>127100162
I have like 3 directions I could go in and I'm still not 100% sure what I'll end up doing
Town life and crafting and selling is getting in no matter what
Then I can either expand on that which could include deeper characters/relationships, or do the world map/resource management stuff, or do some combat/dungeon diving like recettear
Second one fits the theme the best I think but I don't know
>>
>>127096895
are you triggering the thrusters manually there or do you have a fly-by-wire style system like star citizen?
>>
>>127099528
you add another edge to make it a trangle
or add 2 edges and a vert to make it 2 quads
or you dissolve that extra vert
>>
>>127061947
spookytimeguy.tumblr.com
>>
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Got a sloppy little menu for actions you can perform on objects and a slowdown effect.
>>
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>>127100410
>you can just fully black out stuff you shouldn't be seeing.
well I have shroud which is always pitch black and only revealed by the player if the player is standing within light. And I have darkness, the layer below the shroud which is only revealed by light sources.

is pic related too dark? this is the brightest level of ambient light I have currently set. with zero light sources in play and no shroud for the player to need to reveal. I could make it brighter I guess if people think this is too dark. But then the lighting effects become non-existent if I only have shroud.
>>
>>127101345
Maybe not too dark but some of those monsters are hard to parse (at least in a still).
>>
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How do I make good particles and juice? Anyone got suggestions for games that I can look at for inspiration?
>>
>>127100150
I wonder if it will feel responsive enough then? I should probably try later.
Anyway at this point of code it's just a single variable to change so I'll eventually try to get feedback on both when I'll have something playable to show.
>>
>>127100923
I wouldn't be able to remotely fly it that well without one.

It's probably nowhere near as good as the SC one though. Just cancelling unwanted speed right now.
>>
>>127101262
Is that you Aerannisdev?
>>
>>127101510
maybe duke nukem 2
>>
>>127101510
For bullets? Go to the shmup thread, ask them what games have the coolest bullets/explosion/whatever, then go on YouTube and look up those games.
>>
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>Set up a floodfill to check and see where the disconnected areas in a generated map are
Do these maps look any better, too?
>>
>>127102084
it looks like goop someone threw on the floor
>>
Im am trying to learn sound design

Can you guys give me some ideas of sounds to create pretty please? Basic "found in tons of games/movies" or more general ones I guess are best.

You can use sounds if you like any if i get around to making them.
>>
>>127102229
laser blast
>>
>>127102229
motherfucking hard if you can't catch it easily
playing and creating music is worlds apart
>>
>>127102229
buy a zoom h1 and grab random shit from around the house and bang them together that's how i do it
>>
>>127102295
I dont know if that was meant to respond to me or not, but i both create and play music and this concerns neither of those

>>127102297
I'm saving for a recorder currently, all I have is a shure sm58 clone and my audio interface for now but im just playing around anyway
>>
>>127102229
If you're having problems making sound effects but know how to compose maybe you could sort of ease into it by making dynamic music loops? As in something that you have loops of varying intensity that you can basically swap on the fly to adapt the music to how the game is progressing. I recall a recent article on gamasutra about the subject.
>>
>>127102295
oh or did you mean if you cant record it its difficult? I get it

>>127102537
Ya ive been planning to learn that as well as fmod and that kinda shit anyway
>>
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It's New Year's, and the best I can hope for is to improve myself so that I can make a game. I hope all of your games turn out well.
>>
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>>127101627
No, she jumped off a bridge after Aerannis failed. I'm just devving to honor her.

Anyways, I noticed that the hand's targeting was kind of fucked up when it came to grabbing, so I improved it it.
>>
whats rotate up to in the new year?
thats what we all want to know, right?
>>
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>>127102156
I don't have any graphics yet, just basic colors.
You think it would be better to go with "Rooms / Hallways" rather than cave systems for a roguelike?

>All pieces of the floor are connected now
>>
>>127102658
<3
>>
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>>127102685
>>
>>127102925
why not mix them together?
>>
>>127103003
I'm thinking about writing a few different algorithms (the one shown for 'cave-like', another one for rooms/hallsways for 'dungeon-like' and another one for vertical or horizontal rooms for 'gauntlet-like') and having the dungeon system serve up an algorithm randomly. That way each dungeon diving run for loot would be slightly more exciting since it wouldn't be the same level generation each time.
>>
Do you think you'll make it this year?
>>
>>127103254
Yes

Also, I slept through the new year. A good start
>>
>>127103254
I've already made it
hahahahaahahahahahha
>>
>>127103304
hope you get ass cancer man
>>
>>127102830
listening to yung lean at moderate volume and procrastinating.

i'm lonely
>>
>>127102830
He's making a programmable onahole using parts from radio shack.
>>
>>127102925
Try having some cave levels and some dungeon levels. Think of how Nethack and other roguelikes have areas that you can remember because they had different level generators like the normal dungeon vs mines, gehenom, etc.
>>
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who https://en.wikipedia.org/wiki/Suicide_bag here?
>>
>>127103467
kinda correct, but radioshack went out of buisiness so i'm using parts from varius websites.
>>
>>127103548
Why the hell would you want to an hero when you could be using the rest of your life for deving?
>>
>>127103497
It's been a good few months since I've played Nethack, I'm probably due for a refresher. Do you mean each floor of the dungeon should be different or do you mean that one level of a dungeon should have both caves and dungeon rooms?
>>
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>>127103548
Obviously not you, or you wouldn't still be posting that shit after all this time.
>>
>>127103209
that sounds good

dungeon crawl stone soup has different algorithms for different floors which adds nice variety
>>
>>127103209
my yesdev friend I have a question
does the entire neighborhood switch and then you calculate the next "block" of neighboring cells or do you just like slide one cell to the right and use the three rightmost cells from the previous block as part of your next set??
I hope that makes sense...
>>
>>127102658
i hope cancer is cured
>>
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>>127103640
Its not that each floor is different but that groups of floors have similar generation.
>>
>>127103254
im gonna try
>>
>>127104002
>yesdev
>Only been enginedevving for two weeks and have no clue what I'm doing
t-thanks
I'm not sure what you mean though, friend. Are you asking about how I generate the caves?

>>127104078
Oh I see, sort of how in Binding of Isaac there's a 'The Depths' which has its own theme, levels, etc, and different sets of levels in Nethack have the same build style so you can really tell that you're in a new "area". I'm not sure that my game idea is going to require having set 'areas' yet, since I'm a little fuzzy on all but the higher-level specifics and I don't want to make my scope bigger blindly, but it's definitely something that I'll keep in mind. Right now I'm shooting for a more arcade-style dungeon delving where you either keep going to lower and lower floors or you pussy out and return to the surface. Not so much a traditional roguelike where there's a bigger sense of world progression. That might change, though.
>>
>getting confused by my own AI logic
Uuuu. My whole States <= Tactics <= Brain works perfectly but gets me confused a lot when I'm tired.
>>
AAdev handled this well. https://www.reddit.com/r/Games/comments/3yy7yx/could_we_discuss_the_state_of_aviary_attorney/

Looks like all the bullying that happened here made him stronger and more capable of dealing with criticism. This is why bullying is important, /agdg/. Never stop bullying.
>>
>>127104410
Are you not using tile based movement? When you said you were making a roguelike I assumed you were making a roguelike so if not most of my feedback does not apply.
>>
sketchy logic? more like sketchy sales practices
>>
>>127104675
>This is why bullying is important, /agdg/. Never stop bullying.
No. Fuck you and your kind.
>>
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>>127104934
If you responded like that on reddit you'd get downvoted and everyone would make fun of you.
>>
>>127104737
I'm using tile-based movement. I just wasn't sure what your question was referring to. I'm actually still not sure to be honest, but that could be because it's 4AM here. But for movement in general all I'm doing is keeping track of the player's position on the grid through use of a Position component (I'm using an entity-component system) and updating that position only if the resulting position is a legal movement. ...If that's what you mean.
>>
Are the sound effects in the OP any good?
>>
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>>127104410
yeah how you generate the caves, like the neighborhoods you use to determine when a cell or cells should be on or off

threw together a picture because as usual im terrible with words
>>
>>127105028
do you really want tons of public domain content in your game?
>>
>>127105017
Since you brought up BoI I wanted to make sure that I wasn't giving you feedback based on assuming the wrong set of mechanics you would be using as that game is very different from a roguelike.
>>
>>127104675
http://steamcommunity.com/app/384630/discussions/0/458604254416044246/#p3
>>
>>127105040
Ooh, I'm using an algorithm called cellular automata:

http://gamedevelopment.tutsplus.com/tutorials/generate-random-cave-levels-using-cellular-automata--gamedev-9664

http://www.roguebasin.com/index.php?title=Cellular_Automata_Method_for_Generating_Random_Cave-Like_Levels

In my game specifically I'm setting a game world of a random height and width within a certain range (min 75 max 125). Then, I set each tile on the grid either 'on' or 'off' with a 39% chance of being 'off'.

After that, I iterate through the entire grid 12 times and for each tile I check the closest set of 8 neighbors and the closest set of 8 neighbors 1 set of neighbors removed. If the closest set of neighbors has 5 or more 'off' tiles, or if a combination of the 8 closest neighbors and the 8 closest neighbors one neighbor removed have 2 or more 'off' tiles and it is within the first 3 iterations, then I turn the current tile in the iteration 'off' -- otherwise, I turn it 'on'.

Then I pick a random 'on' tile in the grid and run a flood filling algorithm which visits each 'on' tile neighbor recursively until there are no more tiles I can visit. I check the grid for 'on' tiles that were not visited in the flood and if the amount of 'on' tiles that were not visited is greater than 10 percent of all 'on' tiles I scrap the map and build a new one, otherwise I turn all unvisited 'on' tiles 'off' to ensure that all 'on' tiles can be accessed.

>>127105242
Yeah it's not going to be anything like that game. I want tile-based movement, permadeath, character creation, gear -- the works. I'm just shooting for a strong shop-simulation framing technique with more arcade-style dungeon delving rather than traditional roguelike world progression.
>>
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Umihara Kawase Memorial Jam when?
>>
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Happy new years, fuccbois. Learning how to draw on my new graphics tablet.
>>
>>127105340
damn, so only on reddit people are retards who accept anyone fucking them over
>>
>>127105414
who what why
>>
>>127105405

How would you go about implementing that for a 3D environment?
>>
>>127105405
Allow the player to create cute loli characters and I will play it.
>>
>>127105501
I have no clue :^)
The basic algorithm is probably relatively the same, but the data structures are probably pretty different. The basic idea is: Generate walls at a low-middling percentage, and then make their neighbors walls and self either walls or space based on the amount of neighboring walls, then ensure accessibility of all spaces.
>>
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>>127105469
Developer went bankrupt, the game is basically Bionic Commando but it's elastic.
>>
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Is there some sort of "pixel art for programmers" guide? I need something that'll teach me all the shortcuts and spoonfeed me an aesthetically appealing colour palette and make passable tiles. I have no intention of getting good or developing a style. I just want my game to not be white boxes with the word "placeholder" written on them.
>>
>>127105163
Not raw ofcourse. You edit em. Add some paul stretch and whatever sound effects that can fit in the time frame and bam!

You now have Vergil's "teleporty warp" attack thing sound effect. From the sound of a motor starting.
>>
>>127105546
Just for you, anon.
>>
>>127102271
https://clyp.it/2o4s1rzx
As difficult to get anything 10% good as i suspected. I'll keep practicing.
Dry, wet, wet, other tractor beam thing
>>
>>127105605

That's unfortunate.

I'd love to have rooms and walls generated like that for a 3D environment but from what I'm seeing you need to have pre-established room and hallway variations and then randomize those.
>>
>>127105405
oh okay I see what you're doing! I'm working on a spline maze in ue4 and one of the things I was considering was using CA's but I had never implemented one before and was just wondering how others did it
>>
>>127105893
I don't know much about it, but you could try looking up random 3d dungeon generation using a "Perlin Noise" algorithm: http://unitycoder.com/blog/2013/01/24/perlin-cave-dungeon-maker/

Alternatively, you could probably do what I'm doing in 2d, but then give all walls some sort of z-axis information to make them rise into the sky, which would make the 'on' tiles more like...the floor?
>>
>>127105751
I guess you're right. I mean, the most iconic sound effect of all time was created from the recorded hum of a faulty projector.
>>
>>127106106
>I mean, the most iconic sound effect of all time was created from the recorded hum of a faulty projector.
What is the most iconic sound effect?
>>
>>127099267
me

i'd like to do arithmetic on really big numbers, i'm talking starting at 10^100
how would i do that?
>>
>>127105782
Are you just using inserts on a soundbite?
Because for sounds like lasers and such, making them in a synthesizer is always a better choice.
Those popular pew pew laser sounds are mostly just a sine wave with an sloping envelope.
For synths I recommend Native Instrument's Massive. Good interface, powerful synthesis, plugs into almost any DAW and is easily pirated.
>>
>>127106151
Wilhelm Scream?
>>
>>127106151
https://www.youtube.com/watch?v=__sDEWIjQ_g
>>
>>127106198
All was done by synthesis, the laser sound countains a pitch enveloped sine wave (a couple actually).

I didn't really have anything in mind though i just wanted more than 1 enveloped sine wave, ill take a look around
>>
>>127106070

Bookmarked for future reading and reference material, much appreciated.

I'm also trying to figure out what kind of a camera view your game is being set in, I think it's over-the-top?
>>
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>>127100024
>>127099495

I like it

>>127089342

Looks so clean, I tried to copy the style
>>
>>127102925
maybe try making terraria
>>
>>127106325
yeah, over the top. Just because it's the easiest, and also because that's how traditional roguelikes do it.
>>
>>127099495

God this is adorable.
>>
>>127106428

Following the trend of rogue-like games, do you intend to have each level limited to one floor?

I guess technically in BoI you're descending but each time you descend you're entering a new level.
>>
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>>127106435
Too bad he gave up on that cutie though.
>>
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took a few hours to refactor the code to compensate for different main characters + weapons, but i think i finally sorted it all out

>>127106347
looks cute :)
>>
>>127106704
you got music?
>>
>>127106609
That's the plan. The idea is the deeper you go, the harder the enemies and bosses are going to be but the better, more valuable the loot will be. You can keep going lower and lower if you want to risk permadeath, or you can surface from any level to bank your loot in your shop inventory, upgrade, and regroup. It's basically almost the same scenario as recettear or >>127099495 but programmer art and more autistic roguelike character stats/combat.

Hopefully it'll be fun but if not hey it's my first game I'm allowed to fail.
>>
>>127106812
I realize i responded to someone who wasnt actually him (probably)
>>127099495
>>
>>127106724
h-hi
>>
>>127106812
That's just one of the webm I saved from the dev.
I ALWAYS save cute webm from the devs.
They all shall be remembered if something ever happens to them.
>>
>>127106934
what if my webm isnt cute
>>
>>127106819

You're making more progress than me. I'm sitting here trying to relearn Unity and wondering how to you could implement multiple floors in a 3D level with cave generation.
>>
>>127106174
I don't believe the rules of arithmetic change just because the numbers get bigger

use floats with the appropriate precision
>>
>>127107002
Compensate it with gameplay.
>>
>>127105414
I pirated that game and the game knew it and punished me by making my line just fucking always break after 10 minutes.

FFFFFFFFFF
>>
what are ways in which you can piss off the player as much as possible
>>
>>127107570
Laggy controls, slow responses
slow menus, and lots of em
unskippable shit
make them have to change the game volume from the windows mixer
>>
>>127107570
make them wait for shit

> doors that take a full animation to open
> timed events that only finish when the timer hits 0
> cooldowns that are longer than they need to be
> abilities that can't be animation-cancelled
>>
Is gamemaker worth it now that it's on sale? Are there any downsides to just pirating it?
>>
>>127107570
-unrealistic jumps that are necessary to progress
-unrealistic expectations in general
-have the MC suddenly choose a different love interest than the current expected one if there is a story with any semblence of a romance plot
-make said romance plot take over the actual story
-annoying noises whenever you use the "go faster" button so the player is punished for trying to finish their steak faster.
>>
File: L047pA9.png (43KB, 269x271px) Image search: [Google]
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Going here for pixel feedback, since it's the most pertinent place I can think of at the moment.

I think I'm going to consider this done soon enough, from that WIP I posted a while back.
>>
>>127107651
No downsides aside from the fact that you'll have to redownload it every patch. I'd use a pirated version until your game is ready for release.
>>
>>127107685
>he posted that image from deviant art again
>>
>>127107685
It's 10x better than anything anyone else makes here.

You won't be able to find any feedback that isn't on mount stupid or trying to tear you down because of crabs in a bucket mentality.
>>
>>127107714
Will I get in trouble with the law if I release from a pirated version?
>>
>>127107651
make a really fun game with absurdly bullshit rng
they won't be able to stop playing and get pissed every single time
>>
>>127107685
The perspective work seems weird. The rocks vs the elevated land mass at the bottom perhaps being the most obvious weirdness.
>>
>>127107685
>windows 10 image previewer antialiases/blurs
oh my goodness kill me
>>
>>127107570
* 1 saved slot
** boss will randomly delete your save for muh story
* freaking qwerty only game, this is not 1980
* unskippable shit
>>
>>127107685
Battery looks like it has a bulge on it, rather than being round.

Plants look kind of like they're not connected to the ground.

Why is there grass growing on a flat part of a rock? Moss, sure. Growing from a crack? Sure. What you've got looks weird though.
>>
>>127107826
Release small projects or jam games? Not at all.

Commercial games? Very unlikely, but I'd err on the side of caution when it comes to a jewish company like yoyo. I wouldn't risk it, I'd rather blow $200 for the license if I'm making money from sales already.
>>
>>127107685
this hills in the foreground are jarring for some reason
>>
>>127106724
Nice Nuclear Throne clone Vine.
You ever make anything original?
>Rip off Risk of Rain
>Rip off Nuclear Throne
Are you going to rip off Aviary Attorney too?
>>
>>127108030
what more would you expect from a girl?
>>
File: Know Your AGDG - Part 2.png (155KB, 800x600px) Image search: [Google]
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>>127108030
>>
>>127108000
>>127107685
It's because Olimar is as far as perspective goes, a completely different angle than the hills, so it appears incredibly awkward, unless the hills just happen to look like that, but there is nothing that supports that.

Basically the perspective is unevenly distributed from the player "sprite" and the surroundings
>>
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>>127058364
>>127102830
>>
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dp.png
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>>127108030
>>
File: angle.png (29KB, 297x429px) Image search: [Google]
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>>127107853
Ah, yeah. Perspective was an issue that was pretty prominent in earlier versions. I'm not surprised to hear it stuck around. Especially on the elevated portion >>127108000 and you brought up.

>>127108000
Do you think it's the area where the exit is? Attached pic includes a sketch of what I intended the shape of the slope to be, and then a screenshot where it's blotted out to see if that's where the problem's at. Does the censored version change how you view it?

>>127108154
Also interested in your input.

>>127107802
Thank you. The feedback here has been pretty good, though.
>>
Anyone here has ever used delegates or events when it comes to gamedev?

Each time I think I'm going to use one, I notice that it's either not necessary or there's just a better alternative.
>>
I dont think your depressed meme is gonna catch on broseph
>>
>>127108404
Scared? You should be
>>
>>127108265
>>127108087
I like this. This is a great meme. I hope to be (You)'d in many more.
>>
>>127108087
>>127108265
>worrying about shit in these threads rather than making your own games
You need to make an image for yourself. Or not. What ever. Fuck off.
>>
>>127108396
Not on my own. I've only used them when the language/library forced me to use them.
>>
>>127108396
events always confused me alot
well i mean i get them its just one of those "i can never use these so i wont" things
>>
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>>127108378
I think the biggest offender is this segment of the hill, while it juts out from both sides and this very well could be a plateau to that elevation. I don't know how you would fix it but that's my diagnosis to the funkyness, sorry I can't be of any more help.
>>
>>127108468
Yeah now that we have shitposter trading cards this is going to be the best year ever tbqh f.ams
>>
>>127107802
Vine's stuff ( >>127106724 ) is pretty good. His picture is also a mockup, which tend to be unrealistic for what a game actually needs. Also if everything is to be that pretty it's going to take fucking forever to make much content, hence why some of us, even those can draw, do simpler things.

Sure he may have made the sexiest still AGDG has ever seen, let's see if it doesn't fall apart (or die completely) when it comes to turning it into an actual game.

Not to get him down or anything, but shit's tough.
>>
>>127108396
I use events, but it has to be done in a very particular way otherwise it just confuses me.
>>
>>127108378
its being able to see the reverse slope like
>>127108582
and >>127107853
said
>>
>>127107685
Do you need a programmer?
>>
>>127108631
>shitposter trading cards
Fuck me, that would have been beautiful.
>>
>>127108830
I'm not going to image dump them but they already exist
https://boards.fireden.net/foolfuuka/boards/vg/image/1451/57/1451574621103.png
https://boards.fireden.net/foolfuuka/boards/vg/image/1451/56/1451568303264.png
https://boards.fireden.net/foolfuuka/boards/vg/image/1451/57/1451572621897.png
https://boards.fireden.net/foolfuuka/boards/vg/image/1451/56/1451568428664.png
https://boards.fireden.net/foolfuuka/boards/vg/image/1451/56/1451568555061.png
https://boards.fireden.net/foolfuuka/boards/vg/image/1451/56/1451568702255.png
https://boards.fireden.net/foolfuuka/boards/vg/image/1451/56/1451568837346.png
https://boards.fireden.net/foolfuuka/boards/vg/image/1451/56/1451568966794.png
https://boards.fireden.net/foolfuuka/boards/vg/image/1451/57/1451571189157.png
https://boards.fireden.net/foolfuuka/boards/vg/image/1451/57/1451571317606.png
>>
>>127105782
attempt 2 is a go https://clyp.it/hmg13fe5
thanks internet
>>
>>127109039
No I mean, actual cards might have been a better format.
>>
>>127109064
what about without echo
>>
first 3 are dry
>>
>>127109158
>>127109171
motherfucking 4channel jesus christ, this responding to this`
>>
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>>127109069
Oh yeah. Well maybe someone will make a magic the gathering style minigame like that sometime
>my engine warrior defeats your namefag
>I tap 2 and summon an ideaguy
>>
>>127108582
>>127108668
Makes sense to me. I'll mess with it.
>>
ideaguys hit me with a hot, sticky billion dollar idea please
>>
>>127109329
minecraft but lgbt friendly
>free marketing from /pol/
>"in"
>if you're successful Apple will buy it for 3.5 billions $
>>
File: good idea.png (59KB, 838x300px) Image search: [Google]
good idea.png
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>>127109329
Your billion dollar idea is:

Fucking absolutely anything + Great execution
>>
>>127030029
I FINALLY THOUGHT OF WHAT THIS REMINDS ME OF

https://youtu.be/NBntnnCFvOk
>>
Ask a C++ programmer anything
>>
>>127109631
How many cocks do you suck per day?
>>
>>127109631

how often do you use lambda expressions?
>>
>>127109674
got an overflow error on that one anon sorry
>>
>>127109631
How can I make my const member functions thread safe?
>>
>>127109682
Almost never because I like to debug my code.
>>
>>127109631

Recommend a good series of tutorials.
>>
>>127109631
where is your game?
>>
>>127109631
Were you born retarded or did it happen later?
>>
>>127109631
What's a pointer?
>>
>C++ shitpost
>7 replies
2016 and you guys still haven't learned anything.
>>
>>127109787
>I like to debug my code

what a casual, you might as well convert to see sharp.
>>
>>127109746
impossible

>>127109847
it happened when I tried to learn functional programming

>>127109874
a kind of variable that contains an address in memory
>>
>>127109874
put your right hand out in front of you with palm facing down to the ground. Count your fingers from the outside to the inside. When you get to the count of four look at which finger of your left hand you are using to count your fingers with. That is a pointer. Do the same process but mirrored to find your 'right hand operator' pointer.
>>
>>127109631
How does this video make you feel?
https://www.youtube.com/watch?v=BbtjHH0z5i8
You must watch at least 30 seconds of it don't puss out
>>
>>127109956
>impossible
I guess it was 'ask anything', not 'get an answer to anything'.
>>
But it's both a "booger excavator", as I call them.
>>
>>127109989
I'm just kidding nobody watch that. It will give you the c word
>>
>>127110058
Meant for
>>127109962
>>
why are there real numbers if real numbers aren't actually real
>>
>>127110038
A legal const member function doesn't alter variables so why are you concerned?
>>
>>127110135
numbers are invented by man
>>
>>127110243
god was invented by man
checkm8
>>
>>127110243
source: i majored in women's studies
>>
>>127110218
Sure it does. In the case of variables marked mutable.
>>
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Tch..

AI just won't listen to my code orders.
>>
>>127110135
>>127110243
Dragovich, Kravchenko, Steiner...all must die, Mason.
>>
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>>127110367
>>
>>127110712
Something about your filenames. You might as well be namefagging
>>
>>127109631
What circumstances should I flush() an std::ostream object?
>>
>>127110574
Is this your first progress post here?
>>
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>>127110574
i like this, i like this a lot
>>
YOU PEOPLE DON'T UNDERSTAND
THE SMALLEST POSSIBLE UNIT OF ENERGY CAN ONLY EVER BE THE SMALLEST POSSIBLE UNIT OF ENERGY
WHAT HAPPENS IF REALITY REQUIRES THAT UNIT OF ENERGY TO DECREASE
DON'T YOU SEE
THIS ISN'T REAL WE'RE IN A SIMULATION
>>
>>127110967
solids don't need energy to exist, you are wrong
>>
>>127110967
>we're all living in a shitty simulation game made in space unity and posted about in a neet alien game developer thread on an intergalactic fingerpainting imageboard
>>
>>127110967
explain your reasoning currently-on-drugsfag (or schitzofag)
>>
>>127110967
reality never requires that unit of energy to decrease
>>
>>127109989
I think this comment sums is up pretty well


CHAOS THEORY 3 months ago
Microsoft actually pays people like u to publish shit like this.
Reply ·


Oystein Soreide 2 months ago
+AK' Rulez (AK-Rulez) Microsoft would not pay for this. Ever.
Reply ·
>>
>>127108795
I wouldn't mind one. What for?
>>
>>127110843
No but my webms are usually kind of plain-looking so they get unnoticed.

>>127110890
Thank you progress man.
>>
anyone need a java programmer? high level of expertise in java
>>
>>127111325
To make a game together. What kinds of games do you wanna make?
>>
>>127109989
what does it have to do C++
>>
How easy is it to learn how to use game maker studio?
>>
>>127058513
That is a good idea
>>
>>127111371
Oh yeah? How high?
>>
>>127111504
My class names are formed from a combination of at least 8 unique words
>>
>>127111371
if you know java you basically also know c# just so you're aware
>>
>>127111472
If you know prior programming, laughably easy.
If you know absolutely nothing, it'll take some dedication to wrap your head around some of the concepts that come with gamedev (that you'll have to learn with any other language anyway).

tl;dr extremely easy to learn gamemaker but just because you know gamemaker you don't instantly know how to make game
>>
>>127077683
Oh fuck not this shit again
>>
>>127111472
Very easy. But you do have to learn programming principles, better learned elsewhere, if you ever want to make anything decent.
>>
>>127111406
I have too many projects going on to invest in a new one, but I definitely want to keep the option open. I wouldn't mind doing graphics for a project now and then, either.

If you want to swap contacts and keep up with each other, I wouldn't mind that either.
>>
>>127096931
I would pay for your game
>>
>>127111826
Would you pay for my game?
>>
File: 9.jpg (91KB, 604x604px) Image search: [Google]
9.jpg
91KB, 604x604px
I'm making a top-down shooter.

Do you guys think I should bother making the bullets inherit the speed of the player to make the game a bit more realistic?

They'd do that in real life, no?
>>
>>127111142
2 primitive objects in space
A is at a rest, B is on a collision course. the collision will inflict a force upon A which is equal to half of the smallest possible unit of force.

IT'S A PARADOX
>>
>>127110780
When you want to write the buffered content of the stream to the output target.
>>
>>127111891
yes and no, you can run n gather a bigger wave of bullets to slam into the enemy.
but then again depending on game it can be fun or annoying for that to happen.
can you shoot enemies off screen?
>>
new thread when
>>
>>127112013
not yet.
>>
DON'T YOU UNDERSTAND REALITY IS IMPOSSIBLE UNLESS YOU SET RULES TO MAKE PARADOXES IMPOSSIBLE

WHY

ARE

THERE

RULES

TO

MAKE

PARADOXES

IMPOSSIBLE
>>
>>127111958
There aren't even enemies yet.

I think I'll make them inherit the speed of the player. I've noticed in planetside 2 the devs didn't add this. It triggered my autism at the time.

How do bullets behave in hotline miami? I don't want to reinstall the game to find out though.
>>
File: 1448908327634.png (28KB, 957x751px) Image search: [Google]
1448908327634.png
28KB, 957x751px
>>
>>127112085
who cares
>>
Who wants to fight? It's about that time
https://www.youtube.com/watch?v=nYymnxoQnf8
>>
>>127112127
>>>/reddit/
>>
>>127111660
I have too many projects going on too ATM but add me on Steam http://steamcommunity.com/id/adonaac or tumblr http://hydancer.tumblr.com/ if you want
>>
>>127111826
u are very kind smileyface.jpg. It is but a simple randomly generated mess where you hit things.

i'll be posting this garbage on demoday 6, like i did with demoday 3 & 4. i regretfully missed dday5 because i was in the process of moving to tasmania and my shit was all fucked up not comfy at all

there are other great games like Aethyr and Clarent, although i haven't noticed them posting lately so maybe they won't be releasing demos this time.
>>
File: result.png (488KB, 1047x493px) Image search: [Google]
result.png
488KB, 1047x493px
>>
>>127112262
>filename is still the same
You're the coolest ;) not pathetic at all
>>
>>127112116
>planetside 2

implying you can move fast enough to tell the difference. also I wish that was the biggest issue they had with that game. pity tho, what a waste of a good game.

back to your game, make some enemies, see how it goes on screen and off screen, if enemies can shoot you off screen or not, if you can shoot them off screen, see what works best.
>>
Hurry someone grab the card!!
>>
when amy winehouse complains about her boyfriend being longer than frozen turkey, what is she implying?
>>
>>127112354
>implying you can move fast enough to tell the difference

I've noticed when firing the halberd at a 90 degrees angle from the harasser. It was pretty obvious.
>>
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>>127112262
Hey rotatedev can you sign my literally insane shitposter card? You and sourcefam are my favorite MVPs
>>
when would you make a game in C++ or C?
>>
>>127112458
>C
Never, unless you're masochistic.

>C++
Never, unless you're old and don't realize there are better alternatives now.
>>
>>127112412
that he has a sweaty hog that just won't quit
>>
>>127112454
Very nice.
>>
>>127112184
Oh nice, you're the guy that made that bat game? I'll friend you on steam, but I also have skype if that works.
>>
>>127112454
>danny
>strawpoll
>never even planned to make a game
Whoever made this had rotate pegged.
>>
what even triggered this meltdown? was it C++?
>>
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>>127112458
C
Just because I can and want to.
Also I don't care about gamedev I just want to create and optimize a performance-critical piece of software.
>>
>>127112645
>>127112645
>>127112645
>>
>>127112085
because what we know about reality is only what we perceive
because humans think logically
because paradox are illogical
and because we come up with rules to make paradoxes impossible and preserve our made up logic
>>
>>127112620
You know what you're doing, faggot. This is going to be your worst year yet I can already tell. How many years in a row now have you failed to make a game in agdg? 2? That's rough.
>>
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>>127112127
comfyprogressfrogbros where we at?
>>
>>127112141
Let me guess: mothdan is buckley and rotate is the actual faggot who almost cries when told to shut his queer mouth. (as opposed to sourcefam who straps on a bombvest and starts screaming)
>>
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>>127111891
>>
>>127111891
sure if it makes you feel better
no one is going to care though
>>
>>127112820
i think Warning Forever does this slightly.... i don't know, that game just came to mind for some reason.

Don't do glowy touhou bullets that look like sweets. do projectiles like quake/ut/tribes.
>>
>>127112807
;) You know me well
>>
>>127112458
>C
Never. Older idTech games source code is open source, take a look and you'll understand why.
>C++
When your a professional working for a big name studio.
>>
>>127112354
all ps2 needs is to add goals to fight for, like this it is pointless boring infinite deathmath for no reason
>>
>>127113368
can you capture continents yet? that was kind of the thing you'd fight for in planetside 1
>>
>>127105007

Do people actually believe this shit? Constructive criticism is good, bullying is extremely offputting and demotivational.
>>
>>127112458
>C
When you don't want 50 layers of abstractions and diamond inheritance structures making your code completely opaque.

>C++
When you want job security because you're the only one who can modify the code you've written without breaking everything.
>>
>>127114739
I buy it because it happens to me on /v/ every few months. It just encourages a better product, and fights against stagnation.
>>
Lmao!!!! C/C++ is retarded get with the times grandpa.

*uses large game making program written in C++ that embeds a scripting language so
"""developers""" can push sum buttans on keyboard or connect some dots and get gam*
>>
>>127115508
ok so where is your game?
>>
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>>127118435
sorry that you can't deal with the fact that the language you're emotionally attached to is irrelevant for gamedev

if one day blueprints are deprecated i'll just use the next big thing to have optimal productivity
Thread posts: 786
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