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/agdg/ - Amateur Game Development General

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Thread replies: 783
Thread images: 120

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Where is progressman when you need him edition

>DEMO DAY 6 SOON
>https://itch.io/jam/agdg-demo-day-6

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
fuck
>>
daniel ashly is my hero
signed rotator
>>
>>126903596
unity
>>
>>126903696
in missionary position with the lights off for the sole purpose of creating game
>>
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>>126901584
Thanks anon, and yeah that fanart was really something. I use it sometimes as the background when I'm tired of the pink bedroom or stale grey background. I feel guilty if I don't post with progress so here's a part of a title screen featuring new temporary death animation menu monster chase will probably be done last before art asset revamping, so never.
>>
>eyesore OP image
>not agdg related
>literally inviting shitposting into the next thread
Great work.
>>
>>126903831
that's cute, do you have tumblr/devlog?
>>
>>126903831
hey is this that game where you can walk on light and shit
>>
You missed a spot.
>>126903692
>>
>>126904185
https://en.wikipedia.org/wiki/Suicide_bag
>>
>this is the thread we could have had
>>126903456
Why oh why couldn't he just leave agdg like he said he would a thousand times?
>>
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>>126903382
Monday recap here. Where's your game?
>>
How do I get smart enough to solve problems?
>>
>>126903098
Who was the "bird dev"? AA?
>>
>>126904060
>>126904126
yes to both, I made it a few months ago in preparation for this moment
and then I forgot the e-mail So I made another http://lightandshadowdev.tumblr.com/
>>
>>126904780
You don't even need to be smart, you just need practice and good resources. Try shit that's currently outside your abilities, Google stuff you don't know, and make an effort to actually understand why the answers on Google work.
>>
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Using Unity3D 5
Made all the meshes in Maya

So I wanted to make an I-dont-know-yet thing and within it I wanted to try and recreate some of the controls from the Ocarina of Time style Zelda games. One thing that's giving me a really hard time is how Link would automatically jump if he walked off a ledge. I've tried a few strategies, one was to test if Link was suddenly falling after running a certain speed. Another is to cast a ray out like a steep walking stick. If the walking stick goes from a walking surface to nothing while running a certain speed then the character jumps. Both of these strategies caused no jump when there should be a jump and jumps when there should not be jumps. Really they don't work at all.

Is there an elegant solution beyond finding a way to place triggers on all appropriate ledges to initiate jumps?

Another thing about this scheme is that link will sorta fall off a ledge and then catch himself if you walk off very slowly, and he can never fall off a ledge while swinging his sword. It's very bizarre and I don't really know how to replicate it.
>>
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>>126904983
There are no google resources for this problem. And it seems to be well outside my abilities.
>>
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>>126905038
Here are just some webms of tests I made. I'd actually really like to hear some ideas so I'll just post these to be eye catching.
>>
>>126905160
That's the point where you ask other humans then, of course. AGDG might have someone who knows but I wouldn't hold my breath.
>>
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>>126905161
>>
>>126905160
whats the problem?
>>
>>126905038
I think raycasting down is the way to go, if the raycast suddenly goes further than half the models height + some tiny margin check how far the analog stick is moved, and if it's bigger than some treshhold jump, otherwise do fall and catch thing.

The can't jump while swinging thing is simple, there simply is no transition from the swinging state to jumping state.
>>
>>126905284
Is that blue girl naked senpai?
>>
>>126905239
I'm trying to modify that thruster system so that each thruster contributes its force only once. The only good way I can think of is to do it 100% within the physics engine, but that requires the ship to be perfectly balanced which I don't really want to bother with.

I had something that resembled working but it ran into a nasty feedback loop with the inertia cancelling system that made it spin out of control and I don't know what that happened.
>>
>>126905451
yea but she's a fish so she has flaps over her nips
>>
>>126905038
i can't imagine why the raycast thing wouldn't work, unless your link model is getting hit by the raycast. set him to the "ignore raycasts" layer if you haven't
>>
>>126905487
>fish
>girl
I can already smell the stank
>>
>>126905391
but you could still just fall off the edge according to physics. I suppose the original OoT didnt have physics. So how can I set up a character that treats ledge as walls, and can still fall according to gravity? If I can do that then it'd be easy to test collisions and input to make trips and jumps.

But then how do I do that? Right now link is a rigid body that is driven around by mecanim. Obviously I'll have to replace the rigid body with some kind of "grounded" test and have a falling animation that makes link fall when in the air.
>>
>>126905303
>>126905469

oh and I also want to make sure that thrusters that are opposite each other don't fire at the same time since that would logically be a waste of fuel

right now I just have a list of thrusters for each maneuver and go through turning them on and off as required, it's not pretty.
>>
>>126905492
Yeah he's not causing his own jumps. It specifically only looks for objects on the terrain layer. The problem with the raycasting thing is that if the ray is too steep, pointed too straight down, then it becomes unreliable when walking off a ledge. If it is pointed too far out it becomes hyper active. I got it into a sweet spot, but it's still finicky.
>>
>>126905821
just fake it
if you want it realistic you need to write down some differential equations and then use control theory to regulate thrust
https://en.wikipedia.org/wiki/Control_theory
>>
why aren't you making games like Toby Fox, /agdg/? I'm sure you can pull off
>>
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can i get away with spaghetti like this instead of proper xml/json with attacks and stuff

there is only one enemy per screen
>>
>>126906271
Yes but it'll become a nightmare later
>>
>>126904415
>Why oh why couldn't he just leave agdg like he said he would a thousand times?
What do you mean? He doesn't even post here anymore.
Except when he thinks he's in the clear then it's back to elbow poking people and acting like he's a 'well liked' dev. Pffhahaha.
>>
>>126906271
Sure, that is if you can live with that.
>>
>>126906271
>untyped

oh my god what the fuck why
>>
>>126906271
>three levels of indentation for literally no reason
>>
>>126906217
The thrusters firing or not firing is purely visual so that's pretty important either way.

The thing I specifically want to simulate is if you want to say, pitch and roll at the same time, some thrusters are doing double duty, so the total maneuver should be slower rather than 100% pitch + 100% roll. It has a subtle but I think important effect on the handling. But I have no idea how to calculate that.
>>
>>126906271
Hard coding stuff is fine. It becomes unmanageable if you try to make your game too complicated.

Don't put a block in switch statements unless required. Don't indent so much, someone will murder you.
>>
>http://store.steampowered.com/app/304930/
Reminder that this game was made in Unity by a 16 year old and has had over a million players in the last 2 weeks despite being released a year and a half ago.

Why aren't you as successful as him, AGDG?
>>
>>126905160
$100 million in crowd funding

>>126905821
It is fine to fake it.
>>
you should really support slipstream
>>
>>126906662
Because I sit around worrying about how successful other people are. Oh, wait. That is you.
>>
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>>126906713
Two of us already did.
>>
Why does hopoo let our precious games die?
>>
Woah. Rigging a character that is not in T-Pose really is hard as fuck.

>why don't you make your own mo..
I CAN'T MODEL OKAY? STOP SUGGESTING.
>>
>>126906892
>he fell for the 3d meme
>>
>>126905038
OH another hing I tried was attaching link to a navmesh. It actually behaved in a way I wanted it to in regards to not allowing link to simply walk off ledges. However I couldn't get link to do ANYTHING on the ledges because he was bound to the nav mesh. I made a script that would like diasble his navigator during a jumps and would then re-enable it when he landed, but it would cause him to teleport to weird spots on the navmesh if he jumped out of bounds of one.

Link can also climb on top of objects that can be moved around, like boxes, so that feature would be absent from my game if I relied on the navmesh.
>>
>using Unity
Why torture yourself?
>>
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>>126907028
>>
>>126906892
t-pose is a crutch anyways. Learn to accommodate the a-pose and great deformations will come to you.
>>
>>126907028
>>126907028
Hidetaka Miyazaki is a masochist and he made a couple of really good games, you know
>>
>>126904667
i have no game because i'm not capable of making games
>>
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i refactored a lot of my combat code and this is what i came up with
everything's pretty rough around the edges atm but it's starting to feel like an actual game

judging on this alone though, i feel like the monsters need to spray way way way more bullets, or have more interesting attacks

i keep thinking back to MH for design stuff, but i'm not so sure it applies to a topdown game well
>>
>>126907105
its okay danny, we know
>>
>>126906672
I don't even know how to fake it.
>>
>>126907107
>all juice and no depth

EXACTLY what you would expect from a girl. Ick.
>>
>>126907107
Can't you come up with something original for once? You copied RoR now you're copying another popular game.
>>
>>126907219
your mum is a girl
>>
>>126907105
Hey at least you're not acting like you're an actual gamedev though. Like some people. People who allowed others to put faith in them and put hard work into providing assets for them. At least you're not that kind of scum.
>>
>>126907226
sorry i wont have combat in my next game

>>126907219
im trying ):
>>
>>126907226
Anon you should get more sunlight.
>>
Why so many jelly nodevs tonight?
>>
>>126907338
not anymore!
>>
>>126907226
Sorry about your crippling depression.
>>
>>126907107
Interesting attacks seems like a ggood idea.
>>
>>126907367
it's literally the same three posting over and over
>>
>>126906972
here is pseudo code, maybe try it

float y_ex;
Collider c;
bool grounded
Rigidbody B;

void Awake(){
c = getcomponent<collider>();
y_ex = c.bounds.extents.y;
B = getcomponent<Rigidbody>();
}

bool Grounded(){
return physics.raycast(c.bounds.center, transform.down, y_ex + 0.1f);
}

void update(){
grounded = Grounded();
if(!grounded && body.velocity.y == 0){
B.addforce(Vector3.up * 100f, Forcemode.impulse);
B.addforce(transform.forward * 30f, Forcemode.impulse);
}
else{
normal movement using Rigidbody.moveposition();
}
}

let me know how it goes
>>
>>126907226
Here is your (you) Anon. Hopefully it will cheer you up enough to get some dev of your own done.
>>
>>126907137
>danny poster
So it's safe to assume you have no game and haven't posted any progress that anyone here can remember right? Yeah it's more than safe. It's downright smart.
>>
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blocking out my level, it's an alley
>>
>>126907617
just stop replying to mentally ill people fishing for replies, they'll keep shitposting with "danny" if you keep replying
>>
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>>126907052
Well once you got the rotation on the IKs it kind of works anyway.
This is sad, I take an average 10min to rig only now but can't still model for shit.

No that's not my model for the inevitable anon who's going to post this.
>>
>>126907620
cool. i like alleys. what kind of game is it for?
>>
>>126907620
seems a bit detailed for a block
>>
>>126907701
I know. I know.
I just hate them SO MUCH.
>>
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>>126907107
how about every five or three bullets it stops moving for a few seconds and charges (maybe skew the sprite for effect) and he sprays allot of smaller bullets in all directions that move a little faster.
U also should be able to block these


Now for what I did ever since spamming yesterday.

-layed out a foundation for gampad controls
-fixed the dashing so it looks a bit more elegant
-fixed the soft shaded effects : muzzle flash , smoke.
>>
>>126907346
>>126907351
>>126907438
>>126907574
Fuck off back to steamchat
>>
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>>126907905
i haven't posted here in a while actually, it's for pic related

>>126907923
that's mainly my bad, I was blocking and couldn't help myself to smack in details to see how it will look like because there's no texture yet.
>>
>>126908104
oh sweet. definitely interested in this one. where is the game taking place generally?
>>
>>126906662
>free to play
It wouldn't matter if it had a billion players. Hopefully that young dev doesn't blow his wad on this game and can transition into a profitable enterprise before staying trapped in early access forever and working himself to exhaustion.
>>
>>126908189
fictional place but based in the Boston area (particularly the MIT campus area), the alleys is just the prologue, the main game takes place inside a science institute
>>
>>126907226
Hey fellow depressed Aggy Dagger. I know it won't work for everyone but changing my diet did wonders for my depression and dev.

Here's a (you), keep it up!
>>
>>126908104

I thought this game was dead
>>
>>126908360
These are starting to get funny. But I half suspect that anon was being sarcastic, like Vine is copying his last successful game.
>>
>>126907226
Wow you got it bad too Anon? +1 (you) and "keep it up you can do it"!
>>
>>126908025
Perhaps sprite out a muzzle flash? What you have now and what you have before look way too strange. I'm only getting on your case so much because your game is looking neat...
>>
>>126908414
>been like a year since he posted progress
>still stuck in debug_room
>>
>>126908414
it was, i was unmotivated for a very long time, i'm still struggling to be honest

>>126908625
you know what's up, fa m
>>
>>126908729
AGDG motivation meme has many victims. Shame they didn't build discipline instead.
>>
>>126908729
what types of enemies will it feature?
>>
>>126908785
probably a finite amount of guys with guns
>>
>>126908326
>particularly the MIT campus area

Modern day gordon freeman-esque hero fantasy or Ellott Rodger muder simulator?
>>
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>>126908775
Discipline creates progress which if posted can create motivation for others. But ye, motivation itself does not create progress.
>>
>>126909041
not the dev but i recall him talking about some pretty crazy plot with time travel and inter-dimensional sentient moon cheese (but like fruit they want to get eaten. since it's their way of reproducing it's basically like their big fetish) or something like that
>>
>>126909041
kek i was initially going to do a full on school as setting but it's a really touchy subject and tends to attract the wrong kind of attention from everybody. So i just made it a science institute instead to make it less related to school shootings but still retain the setting.
>>
>>126909165
i can't believe someone actually read my post about the story much less remembered the gist of the plot, when I posted that it was a late night agdg thread and no one was posting
>>
>>126909397
yeah you thought it would be shat on or something but i personally must commend it for being strange and daring.
>>
>>126908775
>>126909083
>your game is shit get discipline
>try harder and get discipline
>you're shit just get discipline
I fail to see how constantly insulting and shaming someone is supposed to be helpful.
Hopefully you guys will never be parents.
>>
>>126909484
Yeah my bad I got sick of typing out what -actually- to do to work towards building discipline. I mean someone who's not retarded could just google it.

You don't need willpower to build/maintain discipline. You really do just start doing it and it gets easy.
>>
>>126909484
Hey I'm not a bully I kill bullies.
>Hopefully you guys will never be parents.
If you don't teach your child discipline they become potatoes. I'll be a great parent.
>>
>>126909484
i fail to see why some people not having the motivation to work hard is supposed to be anyone else's responsibility.
>>
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Anyone know of games with good user interfaces that are almost entirely menu based? I feel like pic related might be a good start but as far as I know most/all of these games aren't focused entirely around menus.
>>
>>126909450
thanks, I just want the game to subvert the expectations of the player, hopefully I can get a demo done for day 6.
>>
>>126909689
Hey don't get bent out of shape on him about that. I brought it up and he was just replying. Your comment doesn't even make sense unless you take his post as a standalone thing...
>>
>>126909723
democracy 3 has been really successful and it looks really slick.
>>
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post progress get fanart
>>
>>126909832
Hmm. Not bad, thanks.
>>
>>126908547
do u have a example , right now its just 3 sprites for the muzzle , I used a gif for refrence but I want to make a game that looks good to allot of people.
So far this muzzle has been looking funky according to a majority of the people.

what is the coolest looking vfx to put in there ?
>>
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>>126909723
I think if your game is almost about the interface, make it more interactive. Like in Papers Please - there is no buttons and shit, but you just use your mouse cursor to use stamps, x-rays, documents etc.
TL;DR don't make just buttons, images and tables in your interface
>>
test
>>
would creampie vine
>>
>>126907219
NODEV PLS GO AWAY
>>
>>126910447
Oh right. And here I was planning to be a boring fuck and just make everything buttons. Cheers.
>>
>>126908729
What the fuck man.
Last time I heard from you you wished you could quit your job just to work on your game.
>>
>>126910640
Are you a passive agressive dev?
>>
>>126906271
you forgot to write "break;" at the end of your cases
>>
>>126910691
Huh no I am legitimately pleased that you reminded me of one of my favorite menu based games.
>>
>>126910732
Oh, this means I'm being passive agressive here, sorry.
Tell more about your game, is this some economical simulator or what?
>>
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>>126907226
Let's do it together Anon. We can beat this.
>>
>wanted to have my art be made of smooth 1px brush lines made with the pen tool instead of just using pixel art
>pixel art is a lot easier to render details with and a lot less liable to become an over-aliased blurry mess
I am at an impasse
>>
>>126910840
how the fuck does spelunky do it
>>
>>126910886
paint it and downscale?
>>
>>126910674
i'm still wishing I could, brother.
>>
>>126911020
>make pong
>make breakout
>make tetris

what's the next step?
>>
>>126911086
R-Type or Graduis
>>
>>126911086
>>126911020
sorry didn't mean to quote
>>
>>126911086
Dragon Warrior
>>
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>>126911086
depends, what you actually want to make? if you want to make platformers try simple mario levels, if you want to make rpgs remake ff1, if you want to make roguelikes well a simple cave generator with some monsters, etc
>>
>>126910778
Didn't really want to say because I'm sure Anon will think the idea is retarded.

Anyhow it's an idle game where you catch monsters, equip them with stuff, upgrade them, etc, and then send them off to dungeons to spelunk for experience and goodies.

You can watch them do their thing but you can't actually control them while they're exploring.
>>
>>126911020
Then do it.
Stop being a depressed fuck.
>>
>>126911086
Game of Life
>>
>>126911294
>do it faggot just quit your job what are you a faggot?
Not him but... cmon. Real life isn't like that.
>>
>>126911294
Not him but it's never that simple, work puts food in the table and pays the bills
>>
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>>126911235
This model always gets me. The dev really should make a game with it and post progress.
>>
>>126911249
But that's not a UI-only game, you have to make monsters walking in the dungeons and fighting with other monsters, that's pretty large scope.
Though, static pictures with text will do the trick, I guess
But no doubt watching how monster clearing the dungeon in real time will look far more satisfying
>>
>>126911387
>>126911423
Wow maybe I should make a game titled "Not him but"
>>
>>126911435
True...
>>
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>>126911435
Everything is UI if you think about it...
>>
>>126911526
Woah, deep...
>>
>>126907107
Looks good
The effects and art look like they'll be a good selling point. Reminds me of binding of isaac
>>
>tfw you're too embarrassed to ask about something you forgot how to do because you know how simple it should be
>>
>>126911949
It's Anonymous, there's no need to save face here. That said I hope it's not easily Googleable.
>>
>>126911949
you're anon, just ask away
>>
>>126912021
>>126912001
nevermind i remembered
>>
>>126912001
>It's Anonymous, there's no need to save face here.
lol you wish danny
Just kidding. This is how the psychopath shitposters act in agdg though.
>>
>>126912224
i guessed you would remember as you posted asking the question
>>
>>126912228
Were we not talking about you enough? You want to do another strawpoll or something?
>>
>>126912286
Ah here's one now!
>>
>>126912286
Did you even read the thread before posting?
>>126912396
>my popularity contest
You guys are cancer.
>>
>>126912396
I was joking. No one wants another strawpoll.
>>
>>126912457
>I was joking
I wasn't when referring to these faggots as psychopaths unfortunately. One of them who shall not be named but is integral in this bullshit is hopped up on prescription amphetamines 24/7 and literally won't leave agdg alone.
>>
>>126912457
I think we need to take a poll on this.
http://strawpoll.me/6402370
>>
If there's one thing Undertale is teaching me it's that few things in your game need to make sense.
>>
>>126912597
Any strawpoll not about gamedev needs to be a bannable offense.
>>
>>126912224
cunt
>>
>>126912396
Global rules #3 and #6 offtopic and low quality posts. There's a point where this needs to stop and we've clearly passed it.
>>
>>126912902
Start by removing the 3 no voters here >>126912597 scoundrels
>>
>>126912902
ok danny
>>
>>126912457
I do.
>>126912396
If nobody knows who he is why is he being posted about all the time? You fucking meme spewing fucks.
>>
>>126913391
he fucked googems and rotatedevs moms and made them both watch
>>
>>126913490
Noice.
>>
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Post progress
>>
>>126913749
you first
>>
>>126913749
Fuck that looks good
>>
>>126913749
Too busy trying to figure out who danny is and why people are obsessed with him here.
>>
>>126913749
Solitaire Ball
>>
>>126913870
BECAUSE HE FUCKED ROTATE AND GOOGEMS MOMS AND MADE THEM BOTH WATCH god cant you read?
>>
i only dev so i can get a cute alien gf
>>
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fxed the sand
>>
>>126914069
oh hey it's the tibia guy again

remind me what your game is
>>
>>126914069
The sand looks like one of those optical illusions that moves around
>>
>>126914069

looks nice
>>
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Changed the ammo pickups, and made the PC have less ammo by default so you actually need the ammo pickups.
Also realized that webms aren't gifs so I don't need to limit them to 30fps anymore.
>>
>>126914578
who? nice
>>
>>126914578
pretty cute, reminds me of pico-8 a ton
>>
>>126914578
If you had to communicate why your game is better than others in the genre, in 1 sentence, what would it be?
>>
>>126906972
nice monster girl island clone faggot
>>
post music you listen to while you dev

https://www.youtube.com/watch?v=v2AC41dglnM
>>
>>126914578
>It's a platformer

Into the trash it goes
>>
>>126914986
Was this supposed to be a clever post? An ironic post? Or just a mean post?
>>
>>126914990
http://www.youtube.com/watch?v=yI1Yayoeozc
>>
>>126915034
Whats wrong with it being a platformer?
>>
>>126915096
nice mothdan shitpost clone faggot
>>
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I'm a complete noob.

Is it OK if I tie the rate of fire of a gun to the number of frames?

Obviously it could break the game but I'm only using game maker so it should be able to stay at 60. Unless if something goes horribly wrong of course.

>>126914990
https://www.youtube.com/watch?v=b1FLk6BgATc
>>
>>126915126
Don't feed the trolls, anon.
You know better than this.
>>
>>126914990
>hey everyone this is the gay old music i listen to that my stepdad showed me just thought you should know
Cool thanks. You're right it is gay and old just like your stepdad.
>>
>>126915161
>Endless Legend
Absolute garbage game
>>
>>126915161
What possible reason could you have to do that?
>>
>>126915126
Can't you tell just by looking at it?

You're truly lost then.
>>
>>126914990

https://www.youtube.com/watch?v=VJnfkb1hKv4&index=1&list=PL4619CDF2FD0D8394
>>
>>126915161
>Is it OK if I tie the rate of fire of a gun to the number of frames?

No.

Gamemaker does not provide you with a frame delta time?
>>
>>126915161
>Is it OK if I tie the rate of fire of a gun to the number of frames?
That is pants-on-head retarded, don't do that
>>
>>126915034
>I don't like [entire genre]
Top tier opinion forming there captain.
>>
>>126915152
Sup rotate. Still smoking pot and downing adderall so you can stay up another 24 hours shitposting and hoping strangers on the internet like you? Protip Nobody has ever liked you
>>
>>126915161
>Is it OK if I tie the rate of fire of a gun to the number of frames?

There's literally no reason to do this unless you can't code properly.

Just use Delta Time.
>>
>>126915305
nice mothdan shitpost clone faggot
>>
>>126915126

why are you listening to the retarded nodevs?

if someone bullies you here, just ask them this: where is your game?
>>
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Pugdev, what does the purple powerup do? The robots always get all of my guys before I can use it.
>>
>>126915034
Hey sorry about your depression Anon. We're all battling it. Best of luck to you.
>>
>>126915327
where is your game faggot?
>>
>>126915325
Wow you must be burnt now you've reverted back to copy pasting the same response over and over. How long have you been up this stretch? You're a failure and letting everyone down, especially the people who trusted you to actually finish a project for once in your life. Later, cool kid on the block :) You're so cool.
>>
>>126915209
Good soundtrack though. I don't even own the game.

>>126915225
>>126915289
Like I said, I'm a noob. It seems easy to code that way although it could break things. Don't a lot of games have these kind of issues though? I know you can jump higher in call of duty the higher your framerate is.

>>126915247
>>126915313
I'll look into it.
>>
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>>126915358
>Platformer
>>
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>>126915034
We've got your back, Anon.
>>
>>126915446
nice mothdan shitpost clone faggot
>>126915531
where is your game?
>>
>>126915358
If memory serves me there is:
>one that makes them jump
>one that makes them big to smash things
>one turns them into bugs which vomit and make platforms as they walk over gaps
>one turns them into a laser beam which fires upwards
Unlocked in that order, I don't remember the colors
>>
>>126915580
It's right there
>>126914578
>>
>>126915580
>rotate has decided to fully self destruct again
Thanks for all the danny posts kiddo you're an inspiration to us all.
>>
>>126915531
Hey I love pepe and and clinically depressed too. We should hang out some time.
>>
>>126915621
where is your game?
>>
>>126915580
>>126915690
You really are just a shitposting faggot and obsessed with mothdan goddamnit rotate
I hope your mom finds out how low youve sunk and puts you in a home or something this shit is sad to watch
>>
>>126915580
>>126915779
Are you okay bro? Bullying people isn't cool but whatever makes you act like this I think you need help more than to be slapped around. Go get it. We will still be here when you come back. Again.
This isn't funny or even really trolling anymore. It stopped being that months ago.
>>
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Anyone working on something cyberpunk-related? I've made some orchestral / electronic soundscapes last night:

https://www.youtube.com/watch?v=8xb3vBSFsZM

Fuck, I want to score a cyberpunk themed game so bad.
>>
>>126915225
>>126915247
>>126915289
Isn't Dwarf Fortress' logic entirely based on frames? The simulation slows down the lower your frames are. Is it that retarded or just your opinion?
>>
>>126915590
>one turns them into a laser beam which fires upwards
That will be the one. Does that destroy the same blocks as the big guy?
>>
>>126915860
Meth does bad things to people.
>>
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>>126915779
>dogdan.jpg
>>
>>126915860
where is your game?
>>
>>126915962
Tell me a single benefit of doing that.

It's retarded coding, you need to separate game logic from game performance.
>>
>>126916030

where is your game?
>>
>>126915962
It is retarded because then you need to lock the frame rate to make the game play how you intended it or you get shit like Fallout 4 where the game is twice as fast on 120 Hz monitor

And how would that even possibly work in a multiplayer game? You'd end up with situations where the client thinks it can/can't fire while the server thinks the opposite.
>>
>>126916030
>gogem is playing along with this
That's not surprising but it's good that you're letting everyone see how much a part of the problem you are. You need to stop trying to make agdg suffer just because your games are all failing and mothdan called you a mean name once. I'm sorry you're not the rockstar you thought you were. You and rotate both need help.
>>
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>>126915962
It is objectively, unequivocally, a bad idea to tie things to framerate.

Speaking completely out of my ass, I'd assume if DF slows down at low framerates, it's probably because the simulation is actually not able to run faster, not because it's speed is tied to framerate.
>>
>tfw want to progress
>Unity icon is next to anime folder
>Misclick into anime
>It's too late to go back now
>>
>>126916118
http://googumproduce.com/game
>>
>>126916215
anime is for enginedevs not babies
>>
>>126916176
Looks like a new F Zero game tbqh Familia.
>>
>>126916304
fuck of googum
>>
>>126915779
>>126916030
Why are you both so creepy and fixated on danny? The vibe gets really weird when you do this. Pls leave :\
>>
Googum is my role model of what not to be.
> rushes unpolished, incomplete games out the door
> blames the distribution service (steam) when his games don't succeed
> makes youtube videos about how to be successful, when he is not
> spends time criticizing other devs when he could be devvan
>>
>>126916304

where's the game you're working on and sharing progress????
>>
What does agdg think of gamemaker? I'm losing my mind trying to figure out the slightly more advanced scripting side of unity.
>>
>>126916176
If it's so bad then why did EA do it for need for speed?
>>
>>126914759
I made it with love <3
>>126915034
S... sorry
>>126915616
You're not me
>>
>>126916402
It's good for simple, gameplay based games.
>>
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>>126916407
Because big developers can be retarded too
>>
>>126916356
It's called bullying. And yes it would be nice if they just left. Something tells me whatever golden age agdg had in the past them not being here was a big reason for it. Just a couple of negative bully faildevs that nobody needs around.
>>126916360
You're not wrong.
>>
>>126916402
Top tier vidyadev as long as
> your game isn't trying to push boundaries (it has relatively poor memory management and file I/O)
> your game is 2D
>>
>>126916391
lol
this is AGDG, theres no point in posting progress here.
>>
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>>126913749

Added 2 new items, currently working on 5 more. Webm shows one I added yesterday
>>
>>126915928
Holy hell anon, this is nice.
Anyway I can contact you for the future?
>>
>>126916407
They actually delayed the PC release to fix it
>>
>>126916482
>DICE will never give up
>admit defeat
>shell out for havok, or professional physx/bullet support
>get a nice, stable networking middleware with support

>they keep reinventing the wheel
>netcode will forever be fucked up
>physics will forever be glitchy beyond imagining
>>
>>126915928
Very nice

Having rain in a track probably won't work in game though, it'd be confusing as balls unless it's raining obviously
>>
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>>126916814
>Platformer
>>
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>>126905284
>>126906972

Wait, aren't you that guy from /3/? I recognize that princess ruto.
>>
>>126916590
:\ to think some of us used to look up to you. You're a fraud.
>>
In unity if i have transform.forward vector then right and and up directions are corresponding transform.right, transform.up
SO what if i have some arbitrary vector like 5,13,24 and i say "this is now forward" vector. How do i find this vector's right and up directions?
>>
>>126917185
BF3 and 4 do use Havok according to Wikipedia, though there is no reference for it so I guess that might not be true.
>>
>>126916989
Anytime bruv:
[email protected]

http://steamcommunity.com/id/radiomuff

>>126917201
>unless it's raining
Well, yeah. Just did it for showcase purposes, same with the inner city noises. The music by itself doesn't work very well without visuals and sound effects to go with it. I always keep in mind "What would it be like in the actual game?" when I do my thing.
>>
>>126917614

calculate the rotation angle from the forward vector to that arbitrary one
>>
>>126908025
You've made more progress in a week than most devs in a year
>>
>>126917614
cross products my man
>>
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>>126914307
It's grid-based pvp but separate in rooms. Current modes are Team Versus, Team Deathmatch and Free For All.
Working on a PvE mode now, since I don't want a tester to log in only to have nothing to do with no one else online.
>>
>>126917789
YOu need two vectors for cross product i only have one
>>
>>126915358
post a drawing of your state machines. I'm happy someone might help pug and he deserves a good dev
>>
>>126915928
arpeggiator = surefire way to be sci-fi
some very good stuff, I hope someone uses it but I haven't seen a sci-fi game yet
>>
>>126903382
where can i get 3d terrain ( pref. detailed and a realistic scale) models for countries?
>>
>>126917614
You don't, you need at least one tangent vector already defined. Otherwise it is completely arbitrary.
>>
>>126917825
Take the cross product of your vector and the world's up direction. Then normalize if required.

It really isn't that hard.
>>
>>126918108
*cy-pu
>>
>>126917503
why would i want nodevs looking up to me? what do i gain out of that arrangement other than shits being shits towards me?
>>
>>126917614
I don't understand what exactly you want, do you mean
transform.lookat(vector3); ? this makes your transform.forward looking into the direction of the vector3 you want, and you can still use transform.right etc., and if you want to find out the specific numbers, you can afterwards simply get and store the transform.right vector into another vector3 variable.

Maybe you should write what exactly you want to achieve.
>>
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To the anon who suggested sprite flip yesterday - the visual impact is great, keeping it this way.
>>
Will I be berated if I post RPGMaker game progress?
>>
>>126918343
Post it, a game is game
>>
>>126918343
probably. But post it anyway.
>>
>>126918343
There is an RPG maker general
>>
>>126918379
>>126918404
alright cool. i don't actually have a game, because i'm too dumb to code, but i have a few ideas.
>>
>>126918379
this
>>
>>126918229
wow that's cool.
before it was more like he was bashing his face on the wall
>>
>>126918343
as long as it's not too weebish/underage you should be fine
>>
>>126918229
I would make the outline of the item you currently have selected brighter.
>>
>>126918793
I would only do that if you're going to display multiple items on the same screen, otherwise it would be distracting.
>>
how do I hire artists
>>
>>126918882
What kind of artist you need fambino?
>>
What's a good engine for an idle/clicker game? AdVenture Capitalist (a popular one) was made in Unity, but I want to hear other suggestions.
>>
>>126918882
> go in a gamedev community
> lay out your pitch in a forum post or PM or something
> get artist

alternatively you can message them directly but that's pretty autistic if you're not already well-established as a proven dev
>>
>>126918343
You should make a complete parody of rpg and weebstuff.
>>
>>126918793
>>126918856
At the moment you can only equip one item, which in this case is the pickaxe - it is not in your inventory. It works something along the lines of:

>pick up items
>they show up in your inventory at the bottom of the screen
>you open the inventory (the selected item is highlighted)
>you choose the weapon and equip it, which makes it go to where it is in the webm
>subsequent hits are made using the equipped item
>>
>>126918994
Tip: don't make one.
>>
>>126907107
>no attack animations (can't react to enemy's next attack)
>attacks don't feel like they have weight (try knockback)
>no hit animations
>can't interact with enemy bullets even though you have a shield

also try adding
+on hit particles
+blocking and the ability to sustain a block
>>
>>126919086

Why not? They seem easy to make and could offer knowledge to make more sophisticated others later.
>>
>>126918994
Literally anything. I'd reccomend javascript or HTML5 or construct since a game such as a clicker needs to be as accessible as possible.
> implying anyone would notice your game amongst the millions of other idle games though
>>
So, I've decided that a sideways shooter would be a good game to make as practice next.

Is it realistic to make one in a month (I don't work for now)? All types of bullets, powerups and everything.
>>
>>126918994
Honestly, unless you're doing something quite graphical, it's really simple to just do it in a base language. I'd recommend developing your skills in a language rather than an engine, as that applies more widely that a single engine.
>>
>>126919197
Man, we both know you want to spew out the easiest to make game possible in order to exploit the OCD market for a quick buck. It's as lazy as you can get, and not what game development should be about. But that's just my opinion, make whatever you want, but don't try and cover it up with doing it as an educational experience.
>>
>>126919325
Depends on how good you are with your tools
It's definitely possible to get a really good base for any game started in two days (see ludum dare games).
A month polishing that up, and you can release a full game.
Depends on you pretty much.
>>
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How does this room look? Anything I should improve or fix?
>>
>>126919042
The reason i thought that you can equip multiple items is because i saw multiple hearts in the same kind of box directly above the item box, that makes you think you will have multiple itemboxes for selection there later. If you can only have one item over the course of the entire game but multiple hearts, i would make the item box more distinguished from the heartboxes, maybe a 2x2 box, or put it on the upper right edge of the screen or somewhere else.
>>
>>126919325
Extremely easy. You could get it done in a week if you don't care about level design or graphics.
>>
>>126919325
As long as you are in yesdev mode and not depressiondev mode it should be fine. Just watch out for scope creep. Remember that it's usually not just implementing features that takes time, but polishing them into something you actually want to play.
>>
>>126910697
Not sure what language it is, but I know in Swift you don't need to write break, it does that by default
Instead you write something like "fallthrough" when you need it

It makes more sense to use an extra keyword only for the 2% cases where you need it
>>
>>126919502
A light switch.
>>
>>126919502
The chair looks really disproportionate. I understand why you angled it but it ends up looking weird because of the angle.
>>
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i don't like how these verlet integration ragdolls do angle constraints,
i haven't even programmed it yet since i would have to make a blender add-on in order to create the constraints the way they are done for this,
and i don't want to do that.

this saddens me
>>
>playing around in gamemaker
>go get a cup of water
>come back, my pc has shut off and is installing updates, for my convenience of course
>gamemaker will no longer open
>i'm not the only one having this issue
wew lads
>>
>>126919363

No, it's not that: I just read that Ad Capitalist was actually a Unity training so I wanted to make something similar.
>>
>>126919935
>come back, my pc has shut off and is installing updates, for my convenience of course

My PC did this shit once and I lost like an hour of placing shit in Unity because it's not like I think about hitting the save shortcut in the editor very often. I do now thanks to that shit but bruh. I often press "shut down" and the PC wont shut down because programs are blocking it but when it's installing spyware updates it's apparently fine with force killing them.
>>
>>126919131
thanks, ill probably get around to those eventually

im trying to make combat feel more committed, weighted and enduring right now, im thinking of adding:
>reduced (or stopped) walk speed while charging
>temporarily pausing movement before/during/after an attack
>much more knockback
>a "knocked down" state where you can't really do much after a devastating blow and fly across the stage

and obviously
>better AI and attacks
>>
>>126920162
>>126919935
if you don't have automatic updates or automatic update installs off by now you're asking for it
>>
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>>126915358

purple ones shoot a beam upwards that destroys blocks.

you can use hypnotise to destroy the portal that the robots come from btw.

I cannot believe you're still working on this. You're a straight up legend.
>>
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>>126920253

forgot to mention if you need to ask me anything you can either email me at [email protected] or i'm often in the steamchat link is in the OP
>>
>>126919502
LRSP?
>>
>>126919507
The hearts are your health - the same way they are in many games, for example Binding of Isaac, so they "stack". The equip-able things are like trinkets in that same game - you pick them up and then they are sort of passive.

As for the visibility, the key idea here is the position, can't alter the size of it, because it has to be found in the dungeon, which is made up of tiles of the same size. Also, the right hand side of the screen is for the same information on your enemies, i.e. the hearts they have and the weapons
equipped.

The only thing I'm not sure about now if there would be any benefit / interesting gameplay in adding multiple weapon slots.
>>
>>126918149
>>126918167
>>126918198
To make it make it as simple as possible i have some random direction 3d vector and i need to find out some direction perpendicular to it (so in 2d if a direction is pointing up, the direction i would want is would be pointing left or right so is exactly 90 degrees apart), rest of it i can figure out.
>>
>>126920698
What?
>>
>>126920253
>>126920491
are you playing an eldritch abomination?
>>
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alright what do you think of these lighting effects?
>>
>>126921067
P E N I S
E
N
I
S
>>
>>126921067
What lighting effects
>>
>>126908104
I love it
but thats worth nothing if its not fnished
>>
>>126921136
so its perfect
>>
>>126921067
I mean, the direction of the light doesn't correspond with the shadows on the objects.
>>
>>126919850
Is this what happens when you slip a pill into your waifu's drink?

But seriously, is this your own engine? It sounds so difficult to work with.
>>
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>>126921003

hell yea
>>
>>126921201
If fullbright is perfect
>>
>>126921067
Personally I'm not a fan of smooth lighting gradients on pixel games. It make the style look inconsistent and messy to me.
Would it look like shit if you make it a three or single tone gradient to keep it pixelly?
>>
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>>126921293
its not fullbright though its 220, 220, 220. please get your facts straight senpai

>>126921226
good eye. im gonna make them more vertical and make them come a bit from the left
>>
>>126921462
>>126921067

Post comparison screen
>>
>>126920908
Ok that's my answer. Nevermind!
>>
pugdev? m-more like nodev lmao
>>
>>126920883
if you're working in 3 dimensions you need a second vector in order to find the normal vector
>>
>>126921560
haha
>>
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>>126921458
i have a version with posterization shader enabled and this is what it looks like. i removed the godrays because i need more work on them to make them not look bad with the shader on

>>126921495
comparison of what?
>>
>>126921560
I can tell you that this isn't pugdev
it's his evil alter ego known as MothPug. Watch out before he takes your progress!
>>
>>126921618
I don't care where the second direction points as long as it is perfectly perpendicular. Like imagine the direction as a stick which is stabbed into a circle perpendicular any line that goes from the center of the circle to its radius is thus a line perpendicular to the stick and any of those directions would be enough for me.
>>
>>126921659
light vs no light
>>
>tfw can't post progress of mobile games because the gameplay is usually simple enough for someone to be able to release a clone before you can finish yours
>>
>>126922223
yes someone here will totally steal your game thats most likely a ripoff from some 2004 newgrounds flashgame
>>
>>126922223
Good, we don't want to see mobile games here. Fuck off. And that goes for the rest of any you reading this who are making mobile games.
>>
>>126921254
metal
>>
>>126922382
we're all stuck making 2d platformers but we're too elitist to take mobile 2d platformers
>>
>>126922474
even we have to have some standards
>>
>>126922005
Are you talking about eulerangle rotations or quaternions maybe? Seriously man your describing is cryptic as hell, just give as an example of what specifically you want to achieve plus an mspaint drawing or something.
>>
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>>126922148
>>
>>126922005
then use the world up direction and the cross product like the other anon said
>>
>>126922606

lights are better
>>
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>>126922598
he means this

on the left any arbitrary point on the circle can create a normal vector

he doesn't understand he needs a second vector in order to use the cross product to find a specific normal vector
>>
>>126922606
I asked 5 people on Steam. 4 said left, one said right. I prefer left.
>>
>>126922890
i give up
>>
>>126922606
remove flower light keep godrays in the back
>>
>>126921502
>creepy irc pedo keeps lurking the thread
why?
>>
>>126916814

Wait, your stomp move doesn't emit shockwaves but instead scatters some bullets?

That's weird anon, not BAD mind you, just weird, I hope you instead to at least add some more visual feedback to showcase the character is stomping down hard, the bullet scatter can stay as long as it's useful
>>
>>126922890
The right looks smoothing errors
>>
Anyone's a bit familiar with compute shaders?

Let's say I have this (obviously very important) code:
RWTexture2D<float4> Result;
Result[id.xy] = float4(1.0f,1.0f,1.0f,1.0f);
bool b = (Result[id.xy].a == 0.0f);

Why does Unity keeps throwing "typed uav loads are only allowed for single-component 32-bit element types" at me?
I can assign the value but not read it back? I'm a bit confused.
>>
>>126923618
What are you using to learn shaders in unity? I've been feeling a need to take a peek myself.
>>
>>126923951
To learn, not much. I'm mostly porting ShaderToy's stuff into surface shaders.
Simple surface shaders are surprisingly easy to write.
This compute shader shouldn't be a problem either. I just don't get it. Why an error when I try to read, and not when I write stuff in Result?
Fucki it. Coffee break.
>>
I think I'm going to make a spiritual successor to Secret of Evermore.

By the way, what ever happened to Plokdev?
>>
>>126920253
really neat , keep it up
>>
So is Classic Construct completely free? Or is it like Unity, free as long as you don't sell your game?
>>
>>126925915
>Or is it like Unity, free as long as you don't sell your game?
unity is free even if you sell your game
youre thinking of UE4
>>
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Hi, I'm new to 3D modeling. I'm trying to make simple props for a 3D game which would look a lot like this one. How would I go into making it? I mean, it's simple enough to model and texture it, but how would I go into giving it this pixelated look? I'm using 3DS Max btw. Thanks.
>>
>>126922606
I like the lighting, adds a lot of depth to the background and it doesn't look out of place with the pixel art to me.
>>
>>126926183
Disable antialiasing and render it at a low resolution
>>
>>126923618
Answer to myself: It can't read float4.
I won't have problem using uint, but shaders can't perform bitwise operations...
Yay!
>>
How do you start learning efficient coding?
I try to code but everything i do is just a spaghetti nightmare.
What are some good habits on coding?
>>
>>126926252
It was that easy? Thanks, I'll give it a try.
>>
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Is your DD6 entry going to have sound effects, anon?

https://a.uguu.se/ruqbkv_wiitching080.webm
>>
>>126926428
What does demo day mean? Am I making a demo of my project, or is it a jam where I JLMG from scratch?
>>
>>126926546
>>126903382
>>
>>126926546
here is the textbook definition for you
https://www.youtube.com/watch?v=i7gIpuIVE3k
>>
>>126926293
Comment constantly.

Do one thing, then the next, then the next. For instance, for a platformer, you may want to tell the program everything it should do on loading a level, under an "on load" comment. Then a comment that says "collision" and put all your collision stuff there, commenting each independent thing you're doing. Then have a section for movement, again, breaking it down.

This way no matter how shitty your actual code is, you can work out what it's supposed to do.
>>
>>126926720

That guy's eyebrows are amazing
>>
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hey /agdg/ I have a problem:

I want to move a box 10 pixels every 10 seconds regardless of fps. I have made a mockup but It doesn't seem to work properly.

Could someone take a look at line 30 to 40?
http://pastebin.com/vzgtTTgK

or... just point me in the right direction. I don't know what I did wrong.
>>
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What are the legal repercussions of making a VN of a book that I didn't write?
>>
>>126926972
If the book is in the public domain? None. If the book is not in the public domain?

>selling it
Almost certainly serious trouble.
>giving it away free
Possibly a C&D that if you don't obey, serious trouble. Possibly nothing.
>>
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started sculpting a snake creature
>>
>>126927184
hot
>>
>>126927098
I'd release it for free on 4chan, then a torrent. I don't want money, I just wanted to practice my skills and get more people to read an amazing book
>>
>>126926183
This is literally all texture work.

If you want to do good low poly you need to be amazing at textures nigga.
>>
>>126926428
>8 days left

I thought i still had 2 weeks.

Fuck no excuses anymore, i'll start progressing tomorrow.
>>
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Effects look awful, but my system allows me to read everything from a file instead of hard coding. Need to add some more options and get particle effects working.

Any good methods for finding people to bug test? I think it'd be best to make sure my core battle system is solid before I start screwing with other stuff.
>>
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>>126926970
>>
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>>126927184

Something about him being that muscularly defined seems weird, if you're gonna make him beefy, make it a little more subtle, like either go for wiry and lean or kinda bara-ish

Jesus christ I can't believe I just told someone to make a bara snek
>>
>>126927184
wtf
>>
>>126926970
I think it's faster if you use System.currentTimeMillis or a similar function instead of creating new Date objects every time.

also line 36 seems to be reversed, you sure you want to add a negative number to elapsed?
>>
>>126908025
what did you use to make this? GM?
whats the story? name of game? i would so buy this
>>
>>126926970
>javascript

I don't think it's possible
>>
>>126908025
I liked the ridiculous huge muzzle flash better t b h
>>
>>126919502
Yumme Nikki/10
>>
>>126914759
Why are you a better question asker than everyone else?
>>
>>126927664
System.currentTimemillis is new Date().getTime()
>>
>>126926293
Single responsibility principle, encapsulation, atomic operations.

Your methods should only do one thing, generally.

Say you have a Fire() method on a gun object or something.
This method should not touch things not related to actually firing a gun, like keeping track of bullets or health. It'll just fire a gun - it'll call submethods to emit a bullet and other related visual effects.

Fire() should be allowed to fail without any side effects - the method either runs successfully or it doesn't change the game state at all.

Fire() would be a private method of the gun here - you don't just fire a gun from whereever you like, you go through a "manager" first, for example a public method tryToFire()

The bullet could have a reference to the parent when spawned, but otherwise it should act independently.
This way you avoid huge swiss-army-knife methods that cause mysterious side-effects.

Don't be afraid to use small classes to keep track of your shit - a class like PlayerStatus could hold the number of bullets you have left, your health and other stats.
Centrally locating this data makes it easy to query the bullet count in tryToFire() and also display it in UI or wherever you need.
>>
Alright, Ive done making a 3d model fully clothed, but then I realized its at 67k polyz.
From a fast search on the net I found out my character is not practical for shit in terms of vidya, but no one told me what should be the ideal tris count.
So; the game is going to be in a third person view, with an option to zoom of course, but not like some crazy super close ups.
Character is a kyut chibi animu, so most of the details would go to the head area.
Any ideas on how much I should lower it?
>>
>>126926723
next level: your code should read like a string of comments and not need comments
>>
Is there an option to download Unity complete without the installer?

I ask because in my home my net is pretty slow, so I was thinking of downloading it somewhere else and just installing it there.
>>
>>126927797
>le JavaScript is bad meme
I bet you don't even ES2015 kid
>>
>>126928314
post model
>>
>>126928369

https://unity3d.com/get-unity/download/archive

They're here, I think.
>>
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I'm the guy that everyone told to use "Delta Time" earlier.

I managed to implement it fine for basic movement but it broke a dash mechanic I have made earlier.

The character triples his speed for one frame, then goes at 98% of the speed of the previous frame for 89 frames, then goes back at the default speed.

It works fine at 60fps but it's completely broken with Delta Time and at another fps. I have no idea how to fix it properly.

I was going to add more mechanics but now I'm stuck debugging that feature that was working fine yesterday. What do?
>>
>>126926293
After writing a method just rewrite it again.

The first time you were writing it you were trying to make it work so you used shortcuts/terrible practices just to make it work.

Now that you know how to implement it you can optimize it.
>>
>>126928590
use lerp instead of delta time
>>
>>126928590
>now I'm stuck debugging that feature that was working fine yesterday
Don't worry, it's for the best in the long run
>>
>>126928590
Your dash is still frame dependant probably.

Also use lerp for dashing you cuck.
>>
>>126928534

Help someone new, from those which I should get? I take the editor, standard assets and example project?
>>
>>126928590
> now I'm stuck debugging that feature that was working fine yesterday.

welcome to game deving
>>
>>126927520
such is life for sourcefam
>>
>>126928846

5.3.1 is the most recent version, although some people are still on 5.2 on account of bugs. For a fresh project you should be fine with 5.3 though.

Editor is what you need, standard assets is mostly nice for postprocessing shader stuff, not as necessary though.

I've never once looked at an example project but you might find them useful.
>>
>>126928590
http://blog.sklambert.com/using-time-based-animation-implement/
>>
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nü animation

hopefully i can finish this first level by demo day
>>
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>>126929072
>>
>>126929072
come on, instead of eating him, the blob should transform him into a girl with a slime latex suit.
>>
>>126928979

What would be the cache server?
>>
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>>
>>126929230

Some sorta nerd shit for baking maps within a company, I think? Not necessary.
>>
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>>126921089
>>126921136
>>126921226
>>126921458
>>126921293
>>126921495
>>126922148
>>126922807
>>126922890
>>126922973
>>126926248
how about now???
>>
>>126929072
Why are all your games about Eastern Europe?
>>
>>126929327
it seems like you keep posting the same thing over and over, it's very minor details that you can tweak after don't get stuck on stuff like this this early
>>
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>>126929072

You have a fetish for this shit. Don't you.

You're a sick man, anon.
>>
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>>126929391
This is only my second game about eastern europe.

My others were hell, a bedroom, a vaporwave world, a snow world, a snow world with a massive pair of buttcheeks, and a shitty phone game. I also have another secret project that's not set anywhere near europe.
>>
>>126929592
aerannis dev was also panic circle dev? I didn't know that!
>>
Who else /nocreativity/ here?

I can do whatever i want in my code, but i can't decide what to do.
>>
>>126929072
is this what sex is like?
>>
>>126929570
No.

just traps which should be obvious
>>
>>126929784
silky bogs of malt cans
>>
>>126929761

You're probably setitng your scope too big, narrow it down with a few simple questions:

>what games do you like?
>what genre?
>is there a game you liked but wished it had ____ feature?

You don't have to reinvent the fuckin wheel here man, just make something fun
>>
>>126929790
uve taken the dick hvnt you
>>
What's the best free software for making a 2d game level using a tileset, that can then be exported as an image?
>>
>>126929454
i just give up fuck making games fucking bullshit
>>
>>126930325
Paint . net
>>
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>>126929327
The light needs to illuminate the ground, the character and the background penises. Right now, it's random streaks of blackness in the background that simulate light and it doesn't register as light but smeared marks because

1.We can't see the lightsource and the setting is too strange to implicitly suggest a lightsource.

2.The light doesn't interact with the ground, penises or anything else beside the background itself. If you think about it, it shouldn't even make the backwall lighter because it's not pointing directly at it, but instead illuminating the dust/atmosphere that's between the background and foreground.

3. The light should have its own color, looks to me like it's just decreasing the brightness of certain areas to suggest light in the unblackened areas.
>>
>>126930367
What a pussy
>>
>>126930462
fuck you
>>
>>126930325

http://www.mapeditor.org/ might help
>>
>>126930504
Being gamedev is suffering
>>
hahahahahahahahaha
>>
>>126927184
you gave me a good chuckle anon
>>
>>126927184
Is this battletoads?
>>
>>126930564
>tfw hopoo is so rich he can shitpost on agdg all day and he'll still make more money than in our entire lifetime
>>
>>126927184
snakes don't have limbs
>>
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Post your new year resolutions.
>inb4 1080p :^) or similar

I want to learn some algorithms and implement inventory, dialog system and item functionality to my game.
>>
>>126930787
i want to finish a game
>>
>>126930787
>new year's resolution takes a week
step it up anon
>>
>>126930787
I'm going to make it for demo day
>>
>>126930787
none
new year is just a day
>>
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small update, added more definition to the torso and head, also split the lower jaw from the head

>>126930575
whats so funny annon :^)?

>>126930762
what about the snakes in diablo 2, in the claw viper temple , checkmate atheists
>>
>>126930787
1440p
>>
>>126930787
I want to not be a shit.
>>
you won't make it
>>
I asked this yesterday but no one replied so fuck you I'll ask again

Does the idea of an RPG where you can recruit a lot of characters in your party but most of them are optional sound fun?
>>
>>126930918
it's a ripped snake with arms making a 'come at me bro' pose, what's not funny about it
>>
>>126931030
You mean Suikoden?
>>
>>126931042
it's starting to look more like a cross between a snake , lizard and komodo dragon
>>
>>126930787
To have a public release of my game within the first three months of the year.

Super unlikely because gamedev is just a hobby for me, but worth trying.
>>
>>126929953
Not him but it is possible to pretty much only like games that you just can't make as a 1MA or even a small team because their scope is just too big and if you cut them down to a manageable size there's just no point in your game compared to the original. I mean how is one guy or even a small team supposed to even compare to a Metal Gear Solid or asscreed game?

You can cut down the scope of course, but then you end up just creating a watered down product which isn't what you want and it's not what anyone else wants either.

I've been feeling this feel a lot since I was working on a stealth game and got pretty far along with the player's movement mechanics but the realization of just how much content and polish it would take to make something that's even half as entertaining to play as MGS or Splinter Cell just crushed me. Now I just make phoneshit instead.
>>
Is it normal for making art to take 20x the amount time it takes to program a game

I started my game with shitty graphics like Undertale in mind so I could focus on gameplay but I just can't stand my stuff looking subpar and spend hours on every single little detail. I'll never finish anything at this rate
>>
>>126926183
32x32 textures
low aa
>>
In a 3D game, what is a good way to do melee combat?

Should the weapons be physical objects with collision?

Or just raytraced like an fps but with a super short range?
>>
>>126930787
i want to start devving again.
>>
>>126931030
Yes.
>>
>>126931030
Ahh, Chrono Cross. It's a great game.
>>
>>126931312
That's probably the biggest thing holding me back. I'll probably just find an artist and pay them for all of the assets I need cause I don't have time to learn how to be an artist on top of everything else.
>>
What would be the best platform to use to make an isometric game?
>>
>>126931335
tracing is better if you don't want any blocking mechanism
then it can become a bit of a mess unless you're good with animations
>>
Where the fuck do I even start with a cRPG? Character stats? Movement on a map? Combat?
>>
>>126931335
raytraced
>>
>>126931030
As long as there are ways to passively level them

If a game gives me a fuckton of options for party members, I usually just stick with the same set for the whole game since the others become too underleveled
>>
>>126931370
Good.

>>126931087
I guess? I never played them.

My idea basically is to have a party of two at the start, then optional party member scattered all around the world and you can choose to go get them or not. When you complete story objectives and have a certain number of characters in your party whichever they are you can progress.
>>
name an object that can be cut into triangular shapes without losing its original functionality, but is more useful if it wasn't cut into triangular shapes

example: paper

you can't use food or natural stuff like wood, stone, etc
>>
>>126931312
If you're using an engine, sure.

>>126931335
Most just use a single limited ray cast when the weapon reaches the centre, like an FPS. For something like Chivalry, you could do it with a ray along the length of the weapon each tick.

Physics-based is very difficult to get right.
>>
>>126931560
shoes
>>
>>126931521
>passively level them

How about making every character automatically be the level of your last possible character in a party.

So if your game allows for 6 character party and you have 15 total chracters, the lowest 9 are the same level as the 6th highest.
>>
>>126930787

Finish my mod projects, and dig into honest to god vidya dev
>>
>>126931551
the main issue of having a lot of characters in a rpg is their levels.

either make levels shared by class / whatever or implement a fatigue system that forces you to rotate characters.

exp share a la pokemon a shit
>>
>>126931687
how can you use shoes that have been cut into pieces?
>>
>>126931773
You use the shoelaces to tie them to the underside of your foot.
>>
>>126931560
glass
>>
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Sum your game dev life in one picture
>>
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>>126931960
>>
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thoughts on the timer in the top left?
>>
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>>126931960
>>
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>>126931960
>>
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>>126931960
>>
>>126931560
A knife, or spoon maybe? A length of rope, clothing, a fishing net, a sail, maybe pieces of chalk or candles
>>
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>>126931960
>>
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>>126931960
I am the chosen one
>>
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>>126931960
>>
>>126905038
if you have unity's character controller component on him try if(!isGrounded)
>>
>>126932214
Did you contact him before sharing?
>>
>>126932000
looks like shit senpai

at least put a box around it
>>
>>126932000
Make it show minutes:seconds:milliseconds
>>
Best guide to learning how to program in Unity?
>>
>>126932509
Have a high school diploma.

Go into the documentation.

That's it, you can use Unity and program in C# and javascript now.
>>
>>126903831
Is this inspired by Chroma?
https://www.youtube.com/watch?v=Ju-SQbpyupo
>>
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>>126931960
>>
What are you eating and drinking while devving guys?

For me it's Doritos Chilli Heatwave and Mountain Dew Citrus Blast.

I'm not feeling too well lately though, might have to sleep more.
>>
>>126932672

I have a college diploma, I can't learn shit
>>
>>126932875
stop it rotate
>>
>>126932672
>Have a high school diploma.
i don't have one and i'm using unity just fine not underage
>>
>>126932901
>>126932962
I just picked a goal anyone who's not mentally ill should be able to achieve without much problem.

Which is the same for using Unity.
>>
>>126932952
Is you're mom hot, Googs?
>>
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>>126931960
>>
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>>126927797
>I have never programmed in my life and don't know what i'm talking about

>>126926970
Got a test bench working. top is simulated at 10 fps, bottom is simulated at 60fps. Going to add it to the game tomorrow.

>tfw you can simulate the client side on the server no problem
>>
>>126932952
that isn't me though.

>>126932875
i'm actually out of coke at the moment so i've been drinking milk and it's really shitty.
and i've been eating eggos as well as cheerios and tv dinners.

i'm also not feeling too well though but i'm waiting for my subwoofer to get here before going to sleep.
i've been sleeping a lot lately.
>>
>>126933236

This is me except I'm not a cute redhead so fml
>>
>>126933409
He's not a cute redhead either
>>
>>126933409
>Those teeth
>Cute

Rabbitfucker please
>>
>>126932901
art majors dont count
>>
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>>126927184
Looks like one of those made-in-china action figures from the 90s.
>>
>>126933542
It's a male to female transexual IIRC
>>
>>126933825
Why does that matter in the context of what I said?
>>
>>126933825
aren't they always though?
I think it's a meme now to just assume all female artists online are trannies
>>
>>126933893
You must celebrate minorities, that's why, you shitlord
>>
>>126933409
He's a tranny actually.
>>
>>126928590
fixed update may help you.
>>
>>126933641

fuck
>>
>>126933790
What are you talking about, that's a genuine Ninja Tortoise Raphitello figure.
>>
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>>126934027
>Fixed Update for non-physic related things
>>
>>126934172
its ok I still love u
>>
>>126919502
shadows
>>
>>126916814
make the pound instant and add an effect to falling.
for instance, instead of adding force down, instantly change the velocity to something negative
more comfortable that way
>>
>>126934251
Dumb frognimeposter
>>
2015 was objectively a bad gamedev year
>>
>>126934896
Undertale though
>>
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>>126934896
>tfw I started gamedev this year
>>
>>126935019
What about it?
>>
>>126935228
Pretty good indie game
>>
Is kikestarter really a good way to start devving full time? My devving's going at a snail's pace because of work but I think my game could potentially appeal to the crowdfunding masses
>>
>>126935398
Maybe in 2013, not today.
>>
>>126935398
Patreon is better if you're a good shiller like EvaXephon
>>
>>126935564
Are people actually willing to shell out Patreon money for a product that the developer intends to sell? Are people retarded?
>>
Does your game have mechas?
>>
>>126935672
Yes, yes they are.
>>
>>126935019
Exactly
>>
>>126935672
Isn't this either of those 2?

The product will be free since they're getting money from patreon.

or

The patreon supporters get the product when they pledge.

Are there really people getting patron bucks and making their supporters buy the game as well?
>>
>>126935887
Patreon is paid monthly, the guy can just stall for however as long as he wants, making the game more expensive for everyone funding it.

Would you rather waste 10 dollars on a finished game or 100 on a game in production?
>>
>>126934896
I definitely didnt make much progress
>>
>>126935887
Pretty sure Yandere Simulator will be a paid product even though the dev is pulling in like 4K per month with Patreon. My info might be outdated though.
>>
>>126936126
I'm just saying, they get something for paying the first time and the next ones is just a donation.

It doesn't make much sense for games tbqh. I know for things like comics/videos/porn people get paid per work done.
>>
>>126935672
if you have a good eye for market demand you can potentially make kickstarter or pateron
>>
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>>126936268
It makes sense if you're jewish
>>
RPG battle screen:
>party on the left
>party on the right
>party on the bottom
?
>>
>>126936676
left
>>
>>126936676
First person view like SMT/DQ where you get a back view of the character attacking
>>
>>126936549
This is a picture of Toby Fox, isn't it?

Anyway, yeah, asking people for an investment from which they will receive no return is bullshit.
>>
>>126936816
SMT is party on the bottom.
>>
>>126914069
>GONAD
>>
>>126936832
No, it's a picture of Yanderedev, once known as EvaXephon, one of the worst faggots to ever post on /v/.
>>
>>126936676
Top
>>
>>126930787
Make enough progress in my custom C engine to be able to release a playable demo.
>>
>>126936676
On the right - FF style
First person - DQ style
Never saw party on the left as standart on RPGs though
>>
>>126936930
What's so bad about him again?

I know that he started crying after MikeZ told him he was shit at coding but I don't recall much other than that.
>>
I need a 3rd monitor.

I can't progress until I get it.
>>
>>126936949
Pokemon? Sort of
>>
>>126932509
the tutorials on unity's website are actually pretty good.
there seems to be some stigma that tutorials or help documents from official websites are all useless, but that's not really true anymore
sebastian lague is a pretty cool guy
>>
>>126937037
He was one of those people constantly shitting up the board, like Potate, Danny Phantom and Gogem here.
>>
>>126936946
>C
Why do you do this to yourself?
>>
>>126937164
I'm actually folllowing some of his tuts these days and I agree. He's pretty great.
>>
>>126937163
Oh, right
>>
>>126937285
C is perfection, silly
How could you dare NOT do that to yourself
>>
>>126936676
center
>>
>>126937384
To a caveman a stone hammer was perfection.

Get with the time grandpa.
>>
We have programming language-tans but do we have game engine-tans?
>>
>>126926972
don't know who the author is but if you let them know ahead of time, you may be able to avoid problems altogether
>>
>>126930787
I will work on medusa at least one hour every day
>>
>>126937492
What if he's been dead for the past 100 years but his estate still defends the copyright?
>>
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>>126937486
all you need is progressman-tan tbqh familia
>>
>>126937480
What are you talking about? Hammer was bsp perfection
>>
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>>126937486
Best
>>
>>126937480
Stone hammers aren't during complete you big dummy
>>
>>126937486
There's Unity-chan model.
>>
>>126937571
I'd work on her medusa if you catch my drift.
>>
Musicbros, is it worth buying FL Studio? It's on sale now and I'm wondering if I should get it, and if so, which version.

I've been using a pirated version for a while, but it would be a good idea to buy it if I'm planning to sell my game, right?
>>
>>126937285
OpenGL is a C library
SDL2 is a C library
I don't want to write my own SFML and create a c++ wrapper for all the C libraries I use.
>>
>>126937884
>I don't want to write my own SFML and create a c++ wrapper for all the C libraries I use
Then don't?
>>
>>126937884
download UE4
use blueprints
problem solved
>>
>>126937694

unreal-kun is cute. cute!
>>
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>>126937921
That's why I use C, silly.

>>126937991
But i want to learn modern OpenGL.
>>
>>126937991

What I'm really worried about re:blueprints is the optimization

Don't they fuck up when the game gets too complex?
>>
>>126938106
You can just use C++ and not wrap the C libraries, though. You don't lose anything.
>>
This has probably been asked like a million times already, but is there any disadvantage to buying GameMaker Pro from the Steam sale right now?
>>
>>126938316
Yeah, you're wasting money since you'll never actually make a game.
>>
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Animations are next, sometime this week.
>>
>>126938167
Not really
>>
>>126938316

Why use gamemaker over unity tbqh familia btw?
>>
>>126938525
how many % squrl?
>>
>>126938525
Eyes look too big though.
>>
Stats for a simple RPG
>HP
>TP
>Attack
>Magic
>Defense
>Speed
>Luck maybe?

I want to keep it as simple as possible.
>>
>>126938106
But anime, vulkan is just around the corner!
>>
>>126938807
>i want to keep it as simple as possible
why.

either treat it as a learning project attack and hp or as a real project and go full autism
>>
>>126938807
What what purpose is luck used?
>>
>>126938106
>using opengl after their many blunders
wew
>>126938167
nah and you can use C++ for anything that requires that performance boost
>>
>>126938947
Bonus to RNG.
>>
>>126938894
Be careful that a certain someone doesn't hear you talking about V*
>>
>>126939003
I'm not against it, but now that you mentioned the R word, spergs are gonna attack you and your game for having it.
>>
>>126939112
>Bullying devs

Never change aggydaggy.
>>
>>126938947
For crits and drops U guess.
>>
>>126937181
And how many of his hundreds of thousands of followers care that he was a shitposter in /v/? He was also a twitch streamer. Yanderedev was exposed as a faggot to literally millions of people and nobody cares. Because the best gamedevs win. To even compare rotate googem or mothdan to yanderedev is just proof that some of you have your heads irretrievably lodged up your ass here in your little alcove of the internet.
>>
What happened to marmo2
>>
Its 1986

the story follows a young drug dealer that gets infected by a designer drug that gives him super powers.
But at the same time the drug is also slowly killing him.
He's out on a quest to avenge his own death and take back control over his life.

But this is about to become allot harder when both the CIA and KGB find out about his newly discovered power.

I want to include allot more 80s clichés .To be honest I might even say fuck it and write something entirely different.

As long as th gameplay is kind of like the last scene of scareface , or any 80s movie with Arnold in it.
>>
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So I have a conceptual issue with openGL. How do I take in several objects with independent texture vertices and and normals from an obj file and bind them to a buffer but keep them seperate so I can bind seperate textures to them.
>>
>>126939324
>allot
>>
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>>126931960
>>
>>126939268
>best gamedevs
his game looks like shit desu
>>
>>126939395
>take in several objects with independent texture vertices and and normals from an obj file and bind them to a buffer
You just do it.

>keep them seperate so I can bind seperate textures to them
You can use normal textures and only draw part of the buffer at a time.
You can use texture arrays or bindless textures and draw the whole thing at once.
>>
>>126939395
Just make seperate draw calls
>>
>>126939475
That doesn't change the fact that some "devs" are still going to be here next year jerking themselves off into their own inbred /vg/ drama just like the neckbeards in /v/. The difference is /v/ has millions of people coming through it while agdg is a 100-150 poster general. Big fish in little ponds are always delusional.
>>
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>>126931960
>>
>>126939475
It's literally meme pandering the game.

All the simulator games are the same, no reason to compare them to games being made here or other indie games.
>>
>>126940151
>anime simulation game
>not porn
straight into the trash imo
>>
>>126940151
Feel better now?
>>
in unity is there any way to use the SpriteRenderer to draw multiple sprites? It seems to be only able to draw one.

If i want to dynamically draw things at runtime i have to add a SpriteRenderer for each one?
>>
>>126940506
Just add a gameObject with only SpriteRenderer as a child?

I don't see why you'd need multiple SpriteRenderers in one gameObject.
>>
>>126939858
>agdg is a 100-150 poster general
AGDG is better for it, I actually feel like I'm talking to real human beings in here.
>>
>>126905725
any reason you're not using a Character Controller instead?
besides, you know, trying something new is scary
>>
>>126940624
what if you want to make something up with multiple sprites?
>>
>>126940707
Did you just ignore the first half of my post?
>>
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>>126931960
>>
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>>126931960
>>
>>126940506
>>126940707
Multiple gameobjects with spriterenderers. The gameobjects are children of a gameobject that groups them which you attach your other scripts to.
>>
>>126939858
>That doesn't change the fact that some "devs" are still going to be here next year jerking themselves off into their own inbred /vg/ drama just like the neckbeards in /v/.
Out of the ones compared to yanderedev here rotate and googem have been here for over a year doing just that and neither have any success to show for themself. Rotate hasn't even finished a demo or prototype project yet. Yanderedev is releasing playable alphas of his game on a regular basis. At least they are providing important lessons to other devs here. Don't wallow in agdg. Grow up and be somebody.
>>
>>126940764
so basically there isn't, you just keep adding SpriteRenderers
>>
>>126940642
people always talk about /agdg/ drama
but as someone that comes here every day, and never does steam chat, and doesn't go to peoples' tumblrs, I have no idea what they mean.
>>
>>126940151
This is exactly what you guys say about Undertale and soon you will be saying it about some other indie game that is taking off while you sit around shitposting in agdg. It's kind of tragic.
>>
skweeee skweeeeee ahahahahaha
>>
>>126940919
i don't understand why you can't have multiple SpriteRenderers on one GameObject. it seems kind of dumb to add a new GameObject for something like that.
>>
>>126941092
As opposed to your Undertale clone which will become popular :^)
>>
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>>126931960
>>
>>126941150
You can't have multiples of any component on a single gameObject.

It's just how the Engine is designed.
>>
>>126939721
>>126939586
Thanks
>>
>>126941327
You can have multiple script components or even colliders and audio sources on one game object. But not multiple renderers. And this is for good.
>>
>>126941092
Many comedies are tragic.
>>
>>126941496
Of course, comrade, it's the Unity3Dâ„¢ way or the highway

>Captcha: 1984
Pottery
>>
time to start implementing a skeletal system!
this won't be too hard r-right?
>>
>>126941730
It's just matrix math you big silly
>>
>>126926970
what should my first monster be?
>>
>>126940875
fuck that movie man
>>
>>126937598
then yeah throw any fucks given out the window if you're not making money off of it as you say
>>
>>126938525
Cute! I need daily squirrel dev progress.
>>
>>126941730
Are you implying you're not using an engine that already does it for you?
>>
>>126939324
Does the character start with super powers and lose them at plot points where the drug affects him?

It would be a nice subversion to start strong and finish weak, using more and more tactics and less brute strength.
>>
>>126939420
Sorry for learning more languages besides my native one.
>>
>>126944287
wouldn't that make the player feel bad
>>
>>126944367
that's one shitty excuse
>>
>>126918180
What is the purpose with which you post here, then?
>>
>>126943835
yes because i'm a engine dev
>>
>>126927440
>Night Sword
neat.
>>
>>126944586
He got a (You) for you, that's what he's here for. Are you going to continue you give him what he wants?
>>
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some progress
I feel like the version with no spikes on his head is better because the spikes disrupt the flow of the mesh
>>
>>126945036

I want a cute little (you) just for me :<
>>
>>126945246
Are you sure you're posting in the right thread?

Where's your game?
>>
>>126945315
>le bitter programmer face
>>
>>126945256
You can have it, anon, take care.
>>
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>>126945315
here :^)
>>
>>126945538
Your game checks out, move along yesdev.
>>
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>>126932746
No I haven't heard of this one either until now, I like their angle but this game is more about utilizing the things around you than positioning yourself to proceed (and probably things around you later on in that game I wouldn't know).
Today's goal is to make shadow blocks bounce on green lights like the kid does, this shouldn't take long but whenever I say that I end up disappearing for a month. I'm thinking it's handled like newtons cradle where the velocity is transferred to the next one directly touching it.
>>
Rip debian, the one true OS of gamedev ;~;
>>
Anyone know how I can get those nice vertical dotted lines that connect braces in Xcode? Not having them is really awful
>>
>>126945920
What happened?
>>
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Requesting some help
Imagine the boxes to be party members and the blue thing to be an enemy. In the vein of Superstar Saga or Partners in Time, if the enemy was to shoot a laser or something like that, the party members can jump over it.
In this example, both boxes are jumping.
I decided that the best course of action would be putting collision boxes on the bottom of the boxes but that would mean the bottom box would still get hurt if the laser touched it on the upper part of the screen
What's the best idea to solve this, remove the hurtbox of the lower box once the laser goes past the yellow line and vice versa?
>>
>>126946097
Debian founder Ian Murdock allegedly got raped and assaulted by a female police officer and subsequently committed suicide.
>>
Anyone know a better mechanic for respawning than Dark Souls's bonfire?
>>
>>126946314
what don't you like about the mechanic? "better" is too subjective
>>
>>126946304
Remember, men can't be raped!
>>
>>126946314

for my future project I plan on making sure the character doesn't actually die, when he takes a fatal hit he goes unconscious and another character drags his ass back to a save point.

For a nominal fee of course.
>>
>>126946583
So you're making Pokemon?
>>
>>126946581
That's the issue, nobody believed him or even gave a shit.
>>
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Did a simple transition mabob.

And now working in the status effect stuff (which so far is just the dog's ability to lower defense).
Working backwards on this has actually been quite profitable from a progress standpoint.

Any status effect recommendations beyond stuff like Confuse/Stun, etc?
>>
>>126946397
I like it but I don't wanna rip it off, is there a better alternative

>>126946583
Sounds like FarCry 2, but I don't like too character heavy games
>>
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>>126938697
12%? It's not even in game yet.

>>126938801
Thanks.

>>126942821
Sorry, progress will only get slower.
>>
>>126945538
Egypt-themed dungeon crawler?
>>
Who was that faggot that made Risk of Rain

Do you think I can get a free key off him
>>
>>126946680

No. It's gonna be a Ys clone. I don't want to get too much into it because it's just a pipe dream right now, but I've been writing shit down and I've got some design documents, I have other shit to finish first.

>>126946687

To be fair, if you didn't have a buddy in Far Cry 2, dying just returned you to a checkpoint
>>
>>126946832
hahahahahahaha
G37FU-CK3DF-AGG07
>>
>>126946832
He left some keys for you though, yesterday.
In your mom's pussy
>>
>>126946686
Are you the same one who was making that RPG where you fought some cultists inside a dark building or something?

I love your style, and action commands in turned based combat are my fetish.
>>
>>126946304
>Google
>it's real

One less beta cuck around, who cares.
>>
>>126946686
Iooks really nice, but instead of showing the whole damage, just show some digits every hit and then show the final result, it will be more juicier
>>
>>126947143
>Dead at 42
>The cause of death is not known at this stage, but it is not believed to be suspicious
No idea what happened, but I'm scared.
>>
>>126946976
>>126946980
Oh thanks guys just found it https://thepiratebay.se/torrent/9325813/Risk_of_Rain_%281.0.2%29_
>>
>>126947369
>>126946304
there were a bunch of tweets where he said what happened but nowhere did he mention rape by a female police officer. where are you getting that from?
>>
>>126947369
http://pastebin.com/yk8bgru5
There are his last tweets.
>>
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enemy infighting is (NEARLY) functional

havent factored in items yet, probably just gonna have them automatically switch to weapons
>>
>>126947427
Have fun with your virus ;^)
>>
>>126947512
Cleary in psychosis.

My father had delusions like that before his mental breakdown.

I do not understand what this has to do with gamedev.
>>
>>126947487
>7:08pm: This was right after the female officer ripped off my underwear.. I guess that's not considered rape if you're not a woman being raped.
>>
>>126944449
It could make him feel great for using his brain over brawl to overcome a challenge he previously just beat down.
>>
>>126947652
>thinking virus torrents get seeded

You're just salty I got your shit game for free :)
>>
>>126947841
i guess i didnt read thos eproperly the other day lol
>>
>>126948020
>>
Where do I find people who are willing to work with me on a game for free?
I don't intend to sell it. I want to do this for fun but there are some things I just can't do.
>>
>tfw you start feeling confident about your skills then everything starts going wrong
>>
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Hi Guys,

I've decided to try and apply what I learnt copying the Isabelle model into another concept I've found of a Kitsune. I'm still working on the ears and mouth.

I've deleted dungeon crawl stone soup so I will be making more progress. Plus it not Christmas.

I figure if I just do stuff it is better than doing nothing and just thinking. So I'm trying to try more stuff instead of just thinking.
>>
>>126948565
Why would anyone work for free with you on a game they'll never sell and will not get any money from?
>>
>>126947273
Yeah, I'll see about doing something like that. Maybe a smaller-scaled number to differentiate total and minor damage stuffs.
Won't work with my current retarded as hell
damage calculating formula though hue

>>126946997
Yeah. I have a habit of dropping projects.
And thanks.
>>
>>126948565
depends on what quality you are expecting for "free"
>>
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How can I make this super clear? Throughout the level you find out that there's some hanging grenades that are tied to light switch detonators, and in the last room the idea is that you have to choose the one wired to the enemy's room, rather than the one you're standing in.
>>
>>126948702
For fun?
>>
>>126948702

passion projects man. I've gotten a few sprite animators to help me out with shit.
>>
>>126948792
sparks on the wires so it's clear where they go?
>>
>>126948812
You might get some 13 year olds that still live with their parents I guess.
>>
>>126948735
So you dropped it?
That's a shame, it looked really good. But so does your current project.
I look forward to seeing either of your games finished!
>>
>>126948638
modelling is tough but you have the right mindset. Thinking is useless without actual practice and application
>>
>>126948638
Try using quads this time
>>
>>126948638
looks cute, please post progress in the future
my kokoro needs this
>>
>>126947823
Debian is very game dev related, Anonymous
>>
>>126948971
Well shit, how many 13 year olds live alone?
>>
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I'm gonna make every room into a different style of game because i can't think of any ideas. What am i doing with my life
>>
>>126949201
Homeless children in 3rd world countries?
>>
>>126948792
Show some dumbass zombie detonating one of the traps and other zombies like "What the fuck" and kick dead zombie's corpse and go back to their patrol points.
>>
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So what is your goal with your game?
Do you want to make lots of money, join the SJWs, or something that's a lot more reasonable?
I wonder because I would find it interesting if anyone successful grew from /agdg/
>>
>>126949221
that's some nightmare inducing shit man
>>
>>126949221
Reminds me of david firth's style
>>
>>126947823
>they sent me to the hospital.
>Maybe my suicide at this, you now, a successful business man, not a NIGGER, will finally bring some attention to this very serious issue.
I've got to agree
>>
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Started making this yesterday.
Planning to get respawning and enemy patterns working today.
>>
>>126949434
I just want to make the game I want to play but doesn't exist and probably never will;_;
>>
>>126948792
Hopoo it's hard to say anything other than "nice" to your progress posts when you're so good at this. Fuck you.
>>
>>126949434
i want to make small games until i gain enough experience to do what i want
>>
>>126949540
Dunno why but it looked like he was falling from the sky
>>
>>126945750
I'll be completely honest with you. If you can put some really good puzzles in this and you decide to sell it on itch or Steam I would drop money on it. Looking forward to your progress!
>>
>>126948792
Give the wires a "fuse" sort of animation where the electricity travels through them so you see where they go, and then add a few puzzles where one switch helps and one hurts you so you get the idea before it matters
>>
>>126949736
Probably the lack of any background/environment.
I also need to make the camera angle look better and make everything faster.
>>
>>126949082

I think thinking is useless in general.

>>126949135

There is no quads on Isabelle model. Its also mathematically impossible to model her face using quads.
>>
>>126948792


>>126949280
This. Have something detonate one of the grenades to show that they are grenades and that they are tied to light switches or whatever.
>>
>>126949221
Dude your game is already a lot more original than all the other games on AGDG, just keep doing your thing, don't overthink it.
>>
>>126948792
Share some experience:

Am I correct in thinking that you won some awards pre-kickstarter? If so, how much of the game was already complete for the winning submission and was it your first time entering?
>>
Debugging multiplayer glitches isn't all that fun.
>>
>>126950008
ill tell you a secret

nobody models with triangles
>>
>>126950008
>I think thinking is useless
But then why do you think that?
>>
>>126949434
I eventually want it to be my day job with a team of people as passionate about it as me, but for now they are only a hobby.
>>
>>126949280
Throughout the stage earlier you do already do some of the "tricking them into killing themselves" stuff

>>126949949
Good idea, I'll give it a shot

>>126950119
I didn't win anything pre-kickstarter or pre-launch or anything, I've only won IGF after I launched
>>
>>126950008
>mathematically impossible
Uh, no? As long as you have an even number of triangles that is. You don't have to model it with all quads anyway, it's just general practice with modeling. Nobody actually models with triangles.
>>
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I'm trying to draw an apartment balcony from the side but it looks like shit. What am I doing wrong?
>>
>>126950147
You wouldn't need to debug them if you weren't such a shitty coder and made sure that there weren't any in the first place.
>>
>>126950008
holy shit you still have a lot to learn
>>
>>126950008
game engines convert the quads to tris and as that model was simply ripped from the game, that's what you see. the quads are there, in pairs of tris. no one models exclusively with triangles (they're barely used at all in fact). there ARE individual tris modeled onto that mesh, as is expected from a typical game model, especially one for low specs, but the large majority are in pairs as part of quads.
>>
>>126950373
remove the noise first of all.
Then i have no idea what you're doing wrong besides that.
>>
>>126950373
I don't get the perspective there
looks dead-on except for the stripe on the side which suggests we're at 3/4ths or something
>>
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changed since last webm;
>starting and ending an attack leaves you temporarily helpless
>charging an attack slows movement by 75%
>charged attacks do significantly more hitstun + damage
>non-charged attacks do hardly any damage, but can be spammed during a charged hitstun
>AI is slightly more aggressive but still not great
>attacks have proper knockback
>>
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>>126948792
Oh the god that is hoopo, how do you render your graphics? Opengl + bindings? Some Engine?

And have some enemy stupidly triggering it.

Also i hope you'll include skeleton puns.
>>
>>126947961
>You're just salty I got your shit game
have fun with that shit game, then. i'm sure you won't get salty playing it at all
>>
>>126949540
>a game where an alpha male blows his load to impregnate anything and everything

fund it
>>
>>126950523
Is the noise really that bad? It's supposed to be concrete. I am worried about overusing it though

>>126950673
It's supposed to be dead on with the left side protruding out, but I guess the stripe does make it confusing
>>
if you're making good progress in a day should you stop on a high note or keep going until you're burned out?
>>
I want to make a platformer where the main character swings a sword. But I don't know the exact range the sword will take up without art, and am trying to get enough of a game done that I can show my artist friend and see if she's interested (and if not, hire someone).

If it was just shooting a gun, I would be able to just make a shitty bullet and have it shoot out the side of the sprite, since that's a matter of where I put it. But the sword swing and the actual hitblock have to match up, of course. How much will it affect game play if I just eyeball it and the hitbox changes slightly once I have real art?
>>
I want to really give a sense of great speed and smoothness to a 2D animation. Should I use smear animation, draw several copies of the the sprite with progressively lower alpha behind it or what?
>>
>>126948638
I want to fuck that fox
>>
>>126951298
smear animation, but don't smear while still having frames.
Use the smear as a subistitute for the frames.
For example, you have a sword swing. Instead of the animation taking 5 frames without smear, you make it take 2 frames with the smear.
>>
>>126950518

Game engines convert into quads, but animal crossing models don't use quads.

You can download this http://www.models-resource.com/3ds/animalcrossingnewleaf/model/11002/

There are no planar quads in the model.

I also read triangles are fine if you are not going to do any facial deformation.
>>
>>126951602
>game engines convert into quads

said no game engine ever
>>
>>126951298
>speed
parts of a motion that are fast are not seen (skipped), parts that are less fast are seen
>smoothness
more frames in general

speed is a more difficult skill, smoothness is more difficult work
so mostly you gotta gitgud
>>
>>126951602
no one models with triangles
>>
>>126951602
Are you thick? If you rip the model from the game data, it's going to have already had its quads converted to tris.

It's not about facial deformation, it's about skinning/skeletal animation period.

Why are you so opposed to doing things the universally agreed-upon right way?
>>
>>126951536
So one motion have several smear frames after each other without looking like shit? With less smearing in each than if it were just one frame of course.
>>
>>126951793
all me
>>
>>126951804
its just like the anime "artists" on deviantart
>i don't need to learn the rules, they will just limit my creativity!
>>
>>126951793
stop using my progress to shitpost please
>>
>>126951882
Ideally you just want one or two frames of smear if the motion is really fast. If you have like 10 frames of smear it won't look fast.
>>
>>126950147
For netcode you might find logs more helpful than debugging with gdb etc.
Also you might find gafferongames interesting.
>>
>>126946197
Why would you make boxes at all? Just calculate time window in which user has to press jump to avoid damage. Tune it till it looks good. Surely you can do it with some imagination and geometry/trigonometry.
>>
>>126949540
>>126951124
my god
please make a quick script that makes them scale up a bit before they die so it's that they're getting impregnated
do it for science
>>
>>126951793
>All of these look like better games than that shitty politics one
you're entitled to your opinion i guess
>>
>>126950951
vine i just want to say your work is really cool and the only reason i hate on you is because i'm jealous
>>
>>126952139
>Ideally you just want one or two frames of smear if the motion is really fast.
I can make do with two I think. I'll experiment some, thanks.
>>
>>126952454
that guy is the most prolific nodev of all time
I want to play his games
>>
>>126946197
>Superstar Saga
>Partners in Time
Great taste.
Do the following:

Each brother has a boolean called "jumping" which obviously, determines if he's on the air or on the ground.

If he's on the ground, you check if the laser is pointing at him. You can do this with trigonometry or just place a hitbox on his feet.
>>
>>126952464

New thread
>>
>>126951602
if you look through the geometry, you should be able to find where the quads were made into tris. can't do it myself right now but when i can, i will because i'm really curious now
>>
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>>126951804

I cannot see the planar quads. For example if you look at the pic related how can you gets quads out of that? There is clearly a triangle on the nose and you cannot get rid of that.

The back of the head is the same. 15 edges and if you delete edges you don't get a planar quad.

On skinning I don't think animal crossing uses any advance skinning.

>>126952853

Okay can you please do that.
>>
>>126951602
>Game engines convert into quads
No, they convert into tris.
>>
>>126914578
nice grafix m8
>>
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>>126951602
>>126953101
like i said, that model is ripped from the game, and if the ripper didn't convert the tri pairs back to quads, then it's going to be all tris, regardless of how it was modeled.
though looking at the model myself, i have to rescind my guess that the model was majorly quads. i forget how low poly animal crossing models really are. but quads on organic models are rarely truly planar anyway, they're used because they're much easier to model with.
but animal crossing models do use, it seems, a lot of triangles. in my picture you can see i converted some areas into quads where it made most sense. however, the assumed quad topology in other areas, like the back of the head and front of face is very bizarre. i notice that on the model there are areas of fairly regular topology and then areas of very strange topology.
i have to guess that the model was originally modeled more normally (probably mostly quads), and then at the end was cut down a lot before texturing since as you say there isn't a lot of deformation which would require good topology. and that cutting down is what resulted in the current topology. remember, quads are mostly used because they're much easier to model with, and so it's not likely that the model was made just as it looks from the beginning. not to say it's no good studying this model, but a better approach might be to try and found out what the model would be like with more regular topology, then see how it was reduced.
>>
>>126950951
I'd like to see a webm of you drawing a character one day. I think it would be really cool and I'd love to see your process. :)!
>>
Where can I get a slave to draw sprites for me
>>
>>126903831
>penis family portrait in the wall
nice
>>126914069
i bet you voted dilma
>>126930787
i want to git gud at life in 2016
>>
>>126937884
http://www.sfml-dev.org/download/csfml/
>>
>>126954034
craigslist if you're okay with paying in violent anal sex
>>
>>126954034
I'll draw sprites for you senpai

I only charge $100 per frame of animation
>>
What should I use to make textures for unity?

Hit the limits of paint in the first minute because it doesn't have alpha.
>>
>>126954034
I'll do it for $99 a frame
>>
>>126956235
>>126957006
And that's the beauty of free market!
>>
>>126957006
I poor Chinese farmboy with Beijing university degree on pixer art.
I doin furr animated character at $5
Have much nice day.
>>
>>126958650
I am indian boy with a Poo University degree in art.
I do animation for 1$.
>>
What is your game dev process?

Do you do the art first? Do you just start coding with programmer art? Do you write your ideas down and then begin?
>>
>>126958783
I Mozambican man with no degree. Have experience working with Toei.
WIll draw scribbles on a napkin for a slice of bread.
>>
>>126959028
I just pace around the room think of what could be and never start.
>>
>>126959028
I do a bit of everything all the time
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