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/egg/ - Engineering Games General - Formerly /svgg/

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Thread replies: 764
Thread images: 194

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Kickstarted Proto-Pre-Alpha Greenlight Edition

Previous jej : >>126220165

The thread is dedicated to all games about building machines out of blocks, in space or otherwise:
Space Engineers, GMod, Starmade, Robocraft, From the Depths, Machinecraft, Corneroids, Besiege, Medieval Engineers, Infinifactory, GearBlocks, Factorio and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Garry's mod:
>garrysmod.com

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org

Robocraft:
>robocraftgame.com

From the Depths:
>fromthedepthsgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q
Besiege:
>store.steampowered.com/app/346010/
>https://www.youtube.com/watch?v=n-aG7E9gTNI
StarMade Steam Trailer
>https://www.youtube.com/watch?v=7YyxsW_2xmo

Medieval Engineers:
>medievalengineers.com

Infinifactory:
>zachtronics.com/infinifactory

GearBlocks:
>http://www.moddb.com/games/gearblocks

Factorio:
>http://www.factorio.com/
>http://steamcommunity.com/groups/eggtorio

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
FIRST FOR SPACE JUDAISM
>>
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>>126500770
MAGICAL
SPACE
HEBREWS
>>
>Just installed Space Engineers
>Play tutorial

WHAT THE FUCK DO I DO GUYS?!
>>
>>126501045
fuck around on creative

download ships from workshop and play with them
>>
Whats that RP glitch for robocraft? I know youre know what i'm talking about anon, explain how to use pls.
>>
>>126501045
Join warbros steam group
Join server
Join faction
Respawn at base
Take lessons on faction vehicles
Become disposable pilot
>>
>>126501042
>Spirit Science
no
>>
>Mfw this is literally how our first attempt to purge xenos went on this map

we incurred massive losses
>>
>>126501042
Happy Birthday Jesus

>>126501045
I took the medium difficulty/least available supplies route and decided well shit, I need supplies. So I built a nice craft to dig shit up with. Then I built a refinery to refine with. Then I built a bigger craft. Then a LOT BIGGER REFINERY. Then I built a base, and played around making silly crafts with my hard earned minerals, and generally fucked around till I got bored and stopped playing.
>>
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>>126501449
Come on, you know you love it. You're just jealous that it wasn't you who found the giant conscience-powered, 3-atom-thick spaceship under the pyramids and saved the Earth with it by making the ayylmaos sick.
>>
>>126502652
yello boolet a shit
>>
I just got factorio what am I in for
>>
>>126503493
Conveyors
>>
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>>126503493
autism
>>
>>126503493
Pollution that'll make the Russian fires of 2010 look like a breeze of fresh air.
>>
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>>126503493
Pollution
>>
>>126503804
Also drones but drones are not fun.
If your definition of fun includes designing perfectly balanced sub-factories consisting of dozens of assemblers each.
>>
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>>126500473

> getting rid of the extra arrows

You monster.
>>
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>page 10
>>
Needs more ayys
>>
>working 8am boxing day
>management haven't bothered to send anyone in to unlock the doors
Great
Fucking great
I'll just sit outside in the cold
Thanks domestic and general
Don't buy a warranty from us, we are shit.
>>
>>126512064
>CLANG waits for the wingtips to break before unleashing his wrath upon plane
>>
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>>126512451
Nice blog friend. Where's the like button on 4chan? I want to show my affirmation to your post about /egg/ stuff.
>>
>>126513067
Subscribe on patreon :^)
>>
>>126503493
Factorio is a super duper awesome game where we use conveyor belts to shoot aliens.
>>
When I turn on local resources in FtD all the resources start ticking down. I can understand oil going down because of fuel processing but why everything else that was going up constantly with global resources?
>>
Factorio confirmed to be released on steam on Feb. 25

get hype
>>
>>126513379
Do you have scrap smelters? Are they turned on?
>>
>>126513596
No and no. Anyways I think I know what's happening, the flatlining numbers are the global resources, which are draining into local stores. When I mouse over a fleet I see the total global amount, which is increasing slowly.
>>
I NEED SCREENSHOTS

OLD TIMEY PC GAME SCREENSHOTS OF SPACESHIPS

http://c64.superdefault.com/
>>
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>>126514613
>>
>>126501045
Same here
I made small creative world to fuck around. Managed to leave planet but realized it takes HOURS to travel without jump drive
So far I love the game
>>
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>>126517445
Small time.
>>
>>126504936
>claims you're in for autism in factorio
>conveyor that both sides are assigned to stone
>sets the output for two mines to only one side making a blockage
>not being able to process the stone at a sufficient rate

minimal autism detected
>>
>>126501416
Rebel and become a pirate
>>
>>126517838
jet beam cant melt steal fuels
>>
>>126520163
How do you know
>>
>>126522737
Go home CIA, you're drunk.
>>
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>>126500473
TIS is fun!
>>
>>126523134
Has there been an update recently?
>>
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>>126523302
don't know.
got it some time ago on sale and just started.
>>
So I just got space engieners on sale, and what's up with random blocks of my stations and ships being compeltely damaged and destroyed everytime I load a game? I Can't keep anything withh air in this game
>>
>>126523134
>>126523635
What gaem?
>>
>>126525143
It's in the first post you linked.
>>
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>>126525143
>What gaem?
>>126525143
>TIS
TIS-100
http://www.zachtronics.com/tis-100/
>>
How far did you guys get on the eggtorio serb last night?

Did you get that iron?
>>
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>download factorio
>don't watch / read any tutorial or guide, just dive in
>one hour later
>have a question about something specific, message a friend who plays with a screenshot
>"I can't answer that question, I need to go to the emergency room because you've given me brain cancer."

Is it really that bad, /egg/?

Note that I reworked it, so this screenshot is about an hour or two of remodelling out of date.
>>
>>126525080
Are they behind a thruster? Thrusters damage shit.
>>
>>126525080
Thruster damage?
>>
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>>126525920
Oh shit nigger what are you doing
>>
>>126525920
you really really dont want to mix different products on the same belt
>>
>>126525920
Don't fucking mix outputs to belts
Different outputs on each side is fine

Look at this like this for inspiration >>126495998
>>
>>126525987
>>126525920
Okay, let me be a bit more serious.

Each conveyor belt has two 'lanes' on it. As long as you're careful with how you wire it up you can keep one item on each lane, e.g. two different items on one conveyor belt.
Inserters, for example, place items on the far side of a conveyor belt.

If you have more than one item in a lane then if that item starts building up in excess it'll stop other items getting through. If you have only one item per lane then a build-up of one item will not stop other items getting through.
>>
>>126525920
>copper and iron randomly mixed on the same belt lane
>add in conveyor belts and science packs
>five different objects in one conveyor lane
I want to see you make blue science and modules with this factory.

>>126519838
You're clueless.
Note that the brick output is at a complete standstill, indicating that downstream consumption is minimal (due to bricks not reaching concrete assemblers, shortage of other resources or a multitude of other reasons).
With the output blocked, the input will quickly follow suit. This means the stone input "blockage" isn't related to the input belt or the stone smelting rate.
Only thing that really bugs me is the idle stone drills. A splitter would make sure the drills at least start filling up the other side of the belt.
>>
>>126525920
Also, the "campaign" or whatever have some basic set ups you can expand upon if you want to work shit out yourself
>>
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>>126525920
And here's a current screenshot, it's somehow both far better yet also far worse, I think.
>>
>>126526380
Man, thats much better. Pretty good even for a first time player. It might run into trouble when trying to expand though.
>>
>>126526380
>main bus for iron and copper, butonly half of belt used for some reason
>solved the issue of interracial belt lanes
>belt spaghetti to rival that of /b/-tards approaching a qt grill
>production a mess to expand

I think you should apply for QA at Keen.
You've fixed the previous issues and replaced them with a fresh batch.
>implying keen fixes anything
>>
>>126526380
Put at long arm inserter where the yellow input inserter is at the green bottle production

You want the other side of the research empty for blue/purple later
>>
>>126526726
>I think you should apply for QA at Keen.
>You've fixed the previous issues and replaced them with a fresh batch.

Incremental improvements!

Keen's strategy is more of a:
>who fixed what?
>I can't write code in the english language.
>what do you mean you did all your work on a three month old branch? Well, just merge it all into production I guess.
>we have no changelog because nobody actually told anyone else what bugs they were working on.
>we also have no bug database.

kind of arrangement.
>>
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I'm actually enjoying Robocraft again now.
It's kinda surprising, after months of the devs making pants-on-head decisions.
>>
>>126527102
Kill yourself
It's the only way
>>
>>126527102
I wish competitive build-and-destroy games were more common. Flood game mode in Gmod is probably the most fun I ever had in that game.
>>
Did anyone else lose motivation for making stuff in FtD ever since the engine update? I don't really like the idea of having to make massive fuel engines just to have enough power to be competitive with the other facctions.
>>
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>>126527102
>>
>>126527668
>not simply using MORE engines
This is not fucking hard. Build a series of general purpose engines and choose the ones you need. I'm gonna be using four JUST to drive custom driveshaft screws once that's in, the generators for power won't even be on the same deck.
>>
>>126527668
No, because making engines is trivial and because sensible people use prefabs.
>>
Should I get infinifactory? It looks fun but nobody posts about it here which makes me think it might be shit after all.
>>
>>126525898
We got the iron and set up the mine, then called it a night.
That means we're no longer minutes from starvation, but the mine is basically encircled by spawners, and the factory is still an awful mess.

Things we can and probably want to get done today include:
>setting up a better means of transferring ore (train or multiple belts)
>pushing further west to acquire more iron and oil
>setting up petrochemistry properly and making the switch to solid fuel
>get blue science and all that it entails (tonk stronk)
>set up the first laser turrets, capacitors and maybe even a roboport

Things we don't want to happen, but probably will:
>aliens chewing through undefended power plant
>coal depleting due to reckless industry
>several eggmen run over by various vehicles
>kicking evolution into overdrive due to rampant removal

That is of course if Muchi doesn't boot up another world, given that the iron starvation has seemingly left some ill will.
>>
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>>126523134
It is cheap as fuck on sale right now, but I'm not sure I have enough autism to enjoy it.
Where does it stand on Spacechem - KONSTRUCTOR scale?
>>
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>>126531115
>empty spaces in both are the same.
>>
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help
>>
>>126531772
>0.10.0
>ricemeter
>>
>>126527012
>We had to disable the player instancing to fix tutorials.
>Why, Pavel?
>I dunno, but when I killed that module it worked
>Was it important?
>Who needs a server to survive a second player joining anyway?
>Ship it.

With that being said, the server is crashing harder than Dianna anytime another player joins, decided at random. Unless Keen pushes a hotfix, we're fucked.

Merry Christmas.
>>
>>126527662
>>126527102
This. What I enjoy most about Robocraft is this element of it.

The other engineering games here don't really have that and until we get something that has that I'd ask people stop shitting all over it, even if it isn't quite what we want it to be yet.

I'm still begging for them to add heavy cannons with limited firing arcs and light/heavy armour. They'd be too heavy for annoying bomber drones to fire correctly and would give more reasons to use things like helicopters which can line up a shot.
>>
>>126531926
And here we go

Sandbox.Game.Replication.MyStreamingEntityStateGroup`1.WriteIncompletePacket(StreamClientData clientData, Byte packetId, BitStream& stream)

What this means, is, when someone joins, they get a data package from the server, containing the grid they are looking at in the spawn screen. The problem is, that "grid streaming" is currently broken.

As a result, the server cannot run without crashing.

I am taking the server offline until we get a hotfix, to preserve game states. Sorry, guys. Keen gave us a timeout for Christmas.
>>
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>>126531772
>>
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>>126532653
Im going to fucking lose it one of these days.
How can a company be so retarded?

I am tempted to make a twatter account to just spam marek with angry bug reports.
>>
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>>126531772
>>
Sweet, I got into the crossout beta, check your emails if you signed up.
>>
>>126532653
top lel these guys are worse than Toady, the bugs aren't even funny
>>
>only play warbros
>dont bother with mods myself
>2.5gb of mods shitting up my already full hdd
Holy shit ced, sort this shit out, I don't think we need 5,000000 door replacements.
>>
>>126533919
At least Toady gets shit done and fixes it. Eventually. Keen doesn't even improve the game anymore.
>>
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>>126532653
>Keen gave us a timeout for Christmas.
I'm fucking livid
>>
I don't play spengies, but it seems like if I wanted to it would be impossible anyway, as the game is continuously fucked. Oh well, back to FTD which generally doesn't have game breaking bugs.
>>
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>>126534168
>I don't think we need 5,000000 door replacements.
>>
We have a twatter now: https://twitter.com/WrbrsSrv

I'll use it to post updates on the serbian and be angry at Marek.

>>126534168
>>126534554
Interesting, considering we only have 1.5GB of mods and ... 3 door mods, I think. Two packs and a hatch. But I will look them over, bb.
>>
>>126534526
Just bought it for christmas after selling useless tf2 junk. It's a nice and poorly optmized game. It's so bad that I didn't even try multiplayer because that+brazil being far far away from every server will cause too much lag for me to play.
>>
>>126534587
It's all the previous mods.
Seriously though, the mods really could be cut down, it adds to the load time.
>>
>>126531772
Did something explode?
>>
>>126534837
Agreed.

At least cull all the purely cosmetic ones.
>>
Since we have downtime anyway, I'll go over the mods and see what I can comfortably cull.

>>126534837
There had been a discussion about what mods to put on the server. I presented a list, and explained what we had. People had time to chime in. You weren't around, I guess.

>>126534962
>At least cull all the purely cosmetic ones.
You can forget about that. This isn't a creative-make-things work server, it's a survival server where people are encouraged and enabled to make shit comfy. I am sorry if that's not your cup of tea, but, that's how it goes.
>>
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i like how, with the new engines, you don't have to route your exhaust anywhere, but if you feel you haven't sperged out hard enough on a particular engine design, you can
>>
>>126535389
Pester the FUCK out of the guy doing the camera LCD mod to release it to you, and go through the workshop and grab whatever you see that makes grid to grid communication easier. See if that event trigger mod fucks up anything too.
>>
>>126536223
>camera LCD
Currently uses Server Essentials, and both client and server side mods. Absolutely not ready for use. It works on his rig because he is the dev of SESE.
>event trigger mod
We don't even have that. I am comfus. Do you want me to add it, test it, and then push it to the serbian?
>>
>>126501775
But was it fun?
>>
What does /egg/ listen to while designing?
>>
>>126536464
https://www.youtube.com/watch?v=__slDSr_KK0&list=PL3E6771FF0420996A&index=25
>>
>>126535389
>This isn't a creative-make-things work server, it's a survival server
I would've thought Creative was focused on pretty things and survival on functionality
>sorry if that's not your cup of tea
Eh, it's still the best server I'm aware of. I just see visual aesthetics as wasteful bloat. I'm an engineer, not an artist. But yeah, I understand not everyone will see eye-to-eye with me on this.
>>
>>126536385
If you can find the time. Few days ago I crawled the workshop looking for scripts and mods I could easily combine to get AI or drone units to use on Arrakis as forces, that was one of the things I saw that could be used. I'd also like to let Tumbles and anyone else who haets C# that Easy Automation is a thing and the syntax is practically BASIC.
>>
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Aww man, just worked up pic related, wanted to Tokyo drift that bitch at 300+kph while blasting cheeki breeki at the moon base guys...
>>
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So I removed some mods. 11 in total. That saved about 60MB, if you are curious.

The big hitters are:
- 375MB are the modded planets and moons.
- 190MB for all the weapons (it's 60 weapons, ish, so that's quite a good deal there)
- ~250MB for astronaut suit variants. This is probably up to the highest debate.
- ~85MB for the Hammermann deco pack, which is scarcely used but a major tool in keeping block count of small-grid large ships down
- The folding/sliding cockpit only I seem to use (;_;) is another 50MB because Tantalising Turnip is a fagent with textures. I would be okay with dropping it.

The rest is sub 30MB.
>>
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>>126537308
>250mb of skins
>that don't actually work
>>
>>126537608
>That don't actually work

Demonstrably untrue fellow anon...
>>
>>126537308
Man, if we would have tyrsis' multi-server systems, I could drop the modload (per server) down to less than a GB easy.

If we drop all variant suits. Or if I find a way to make these less performance intensive. Mhmm. Maybe I can make a colourable suit, that has some more details to it than the vanilla one, which would allow us to have three variants (vanilla, variant 1, variant 2), that would drop about 200MB right there.

And then each server only has the planets it has, such which would drop the load by ~200 to 250 MB on each server.

Needless to say, multi-servering would also help with load-sharing. Sadly, tyrsis has not released this yet either, as Keen keeps shitting in his biscuits.

>>126537608
>that don't actually work
But they do, anon. I dunno where you get your info from, but those skins work perfectly fine.
>>
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Mountain climbing made easy, just add hydrogen fueled afterburners!
>>
>>126537308
>Advanced Life Support
Good riddance. No longer extra work just to keep refineries from eating ice.

As for the astronaut suits, how much time do we even spend looking at each other? And even then it's not something to proudly present like a ship you built, it's just something you chose from a dropdown list. I see little reason not to toss it.
>>
>>126537308
>suit variants
I'd like to see stillsuits because Arrakis but I'd gladly go without for the sake of space or performance.

I'm pretty sure dim uses that cockpit mod, too.
>>
>>126531115

I like how they actually put the hood of the green convertible up to hide the excess yellow.
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speeder races when?
>>
>>126534962

pls no
>>
>>126537132

But C# is literally babby tier coding.
>>
>>126537308

Holy shit why did you remove my space coffee and gummy bears, Ced? That was literally my favorite mod.
>>
>>126537308
Whatever mod keeps turning my ice into fucking water remove that shit.
>>
>>126539062

Fuck you just add a sorter.

Advanced Life Support forever. Please bring it back, Ced. It wasn't even that heavy.
>>
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>>126538458
I love that cockpit mod, so fucking comfy, but I'm not completely married to it, would just have to re-build the cockpits on pretty much all my small ship designs. Wish more people would use them, they're slick as shit.
>>
>>126538815
I've been coding and scripting since I was 7 and I can't fucking be arsed to learn it. It doesn't look like C, Lua, or TI-BASIC to me so it must not be babby mode.
>>
>>126539402

> doesn't look like C

u fockin wot m8

I bet you refuse to use C++ because of Linus Torvald.
>>
>>126539402
holy fucking shit fuck off you bullshitter
>hurr i can do it easy but i cant be bothered
>no really, i can do it
>but i wont
>>
>>126539551
No, I love C++.
I hate C# because it forces me to type 68 fucking characters through obscure OOP bullshit to return a rotor angle. If I can't type in rotorAngle(rotor1) and get back a float its a shit language.
>>
>>126539551
But it does look more like java than C.
>>
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Also, finally colored my new Battlecruiser, Frigate next to it for scale, it's big and flat, first time I've made a design like it.

Also switched to white/green from white/blue.
>>
Time to play "What do I build in Spengies?!?" Station edition!
In two digit rolls
First is aesthetic, second is purpose
1X = Abandoned
2X = USA
3X = Soviet
4X = Nazis
5X = In-construction
6X = Faux Earth
7X = Halo Covenant
8X = Irken Empire
9X = Space Castle
0X = You decide

X1 = Military base
X2 = Military hangar
X3 = Mining Installation
X4 = Military outpost
X5 = Civilian colony
X6 = Arena
X7 = Civilian hangar
X8 = Factory
X9 = All-purpose
X0 = You decide
>>
>>126539627

C# is literally the language they're pushing the current wave of cringetastic idea guy game devs in community college to learn, too. It's piss easy.

If you're comfortable using pointers and dynamic memory allocation in C, there's no excuse to claim that C# is difficult unless you literally can't into classes.
>>
>>126539181
Sorry. Maybe one day the food items can restore health, then I'll turn off auto-heal and they will serve a purpose.

>>126539270
You can probably just use vanilla fighter cockpits or Azimuth fighter cockpits. I feel your lots.
>>
>>126536464
Sum A.I.M. Artificial Intelligence Machine aka Meхaнoиды ost, namely this one:
http://www.youtube.com/watch?v=T_SNkSUGJIY
Slav games are good! GOOD!
>>
>>126539897
Rollan for my actual base. I have a mother ship and a supply depot that are totally sufficient, and I can never decide on what to actually build as the WSA HQ.
>>
>>126539897
... I am not gona build a Nazi arena. >>126540046
>>
>>126539943

But now I'll have to remove all my vending machines. And how can I make a comfy space diner without comfy space food? Also that 1x1 airtight oxygen generator was fantastic.

Was the server load time really that bad? Five to eight minutes seems pretty good to me.
>>
>>126540046
Reminder that posting a roll is absolute cancer.
While the table itself is fine, the act of rolling should be done without shitting up the thread.
>>
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>>126539402
>I've been coding and scripting since I was 7...
This must be bait.
>>
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>>126539796
Why the fuck would you ever use a language that runs in a VM anyway
>>126539627
>C#
>easy
Fuck the hell off. I wrote a raycasting engine on My TI-84 in high-school in BASIC. Stop forcing me to write industry standard code and LET ME DO IT THE FUCKING EASY WAY
REEEEEEEEEEEEEEEEEEEEE
>>
>>126539943
Yeah, they're the same form factor, may need to re-hook up some O2 lines, but, I can wrangle with that easily enough.

OR: Say fuck it and use the Azimuth version that is one block thinner vertically, and still looks sexy.
>>
>>126539904
>it's piss easy
>can't be bothered
>coding at 7
I bet your dad works for Nintendo.
>>
>>126540209

Sure sounds like it. I didn't teach myself how to program until highschool, and the language I taught myself with was C#.
>>
people use cockpits that aren't tiny seats?
>>
>>126539904
>unless you literally can't into classes.
Yes, exactly. Finally somebody gets it.
>>
I'm really afraid of stepping onto the modding slope. In every game I mod, I go fucking crazy with it.

But on the other hand, there's really no excuse for lack of hinges in Space Engineers.
>>
>>126540371
Not that I was aware of.
>>
>>126540313
That's not me dickbreath.
>>
>>126537828
>which would allow us to have three variants (vanilla, variant 1, variant 2)

Vanilla
More inventory variant
More oxygen/hydrogen variant
>>
>>126540473
There is already a hinge mod.
>>
>>126540278

But you're not righting a math library, anon. You're more or less scripting in spengies with a handful of programming features available, for which C# is a very good language. Python would be an alternative, but Python is absolute turboshit.

>>126540313
I'm not the coding at 7 anon, friendo. I'm saying if he's aa good as he claims, C# should be piss easy to pick up unless he's just saying "wah it's unfamiliar."
>>
>>126540630
No its not. It forces you to go through inane bullshit through the rediculous API that is a massive pain to even reference and there's no reason to force me to use class garbage.

FTD did it right.
>>
>>126540630
if someone's been coding since he was 7, you'd think that learning a new language really wouldn't be a big deal, unless it's based on some paradigm that you're completely unfamiliar with

so i'd buy "i don't get lisp/haskell/whatever" but not "i just can't wrap my head around C#"
>>
>>126540620
No shit, that's exactly what I'm saying, But if I start installing mods I'll probably end up with 10+ weapon mods and 2 packs of furniture items or some shit.
>>
>>126536414
Indeed
>>
Okay, so.

The new mod pack total is 1.25GB, down from 1.65GB. In total, we have so far removed over 900MB in mod data and added about 150MB. This should increase load-in times. I cannot push these changes to the workshop yet, as that's fucked, too.

What a time to be a vidyagamur.

>>126540620
He's talking about adding mods to his game, not ... making mods.
>>
>>126540824

Wait, wait.

You're complaining that a language is bad because of the API?

What the fuck.
>>
>>126540829
Why don't you? Put any C, Lua or BASIC source next to C# and the difference should be immediately obvious to anyone used to the former three. I can't even read C# at all, its too complicated. Too much meta stuff going on just handling shit like container types when all I want is something that returns a number.
>>
>>126540991

What did we add?

I hope it was ALS
>>
>>126539795
Anon, that is easily doable in an Object Oriented Language. I know it's weird at first, but when you figure it out everything will become easy as pie
>>
>>126540991
http://steamcommunity.com/sharedfiles/filedetails/?id=584171928

Hey ced

How about removing the shitty player models and replacing them with non-shit ones

>tfw calibrations
>>
>>126541239
But why would I when I can literally click the box, slam my hamhands on they keys to write three lines averaging 8 to 20 characters long, and be done with it in less than a minute in Lua or BASIC?
>>
>>126541218
>Put any C, Lua or BASIC source next to C#
okay, so it is a new paradigm to you, then. it's called OOP, look it up. it's the wave of the future, or at least it was in the 1980s
>>
>>126541218

> I love C++
> too much meta stuff going on just handling shit like container types

It sounds like you're complaining about particular programming patterns certain developers have implemented rather than anything intrinsic C# as a language.
Most anything done in C# could be directly translated into C++, you just don't see it in C++ because C# programmers are often taught habits that would be bad if used in a lower level language.
>>
>>126541474
Are you guys triggered by GOTOs
>>
>>126541648
A jump instruction is how my mother died, Anon.
>>
>>126541648
no way

in fact, my CS thesis is entitled: "goto considered awesome"
>>
>>126541648

GOTO is literally how loops are implemented. There's a few, rare cases where I'll use a goto in C or C++, but for most purposes why would I add the extra lines that using a goto would require?
>>
>>126541724
I see what you did and I like it.
>>
>>126541791
>why would I add the extra lines that using a goto would require?
Sanity.
Your colleagues will thank you.
>>
>>126541463

You said you like C++. I'll assume you're comfortable with at least C++11. Here's a quick primer on how to make your knowledge easily-transferable from C++ to C#.

1.) Objects in C# are smart pointers in C++, but with direct access to members, inheritance and reflection.
2.) In C#, an"int" is a scalar, while an "Int" (note the capitalization) is an object containing an int that can be operated on as though it was an int. The same goes for other scalars like Singles (floats) and Doubles.
3.) Generics in C# are templates in C++, for most purposes.
4.) The keyword "var" in C# is the keyword "auto" in C++.
5.) The keyword "ref" in C# is the & operator in C++ when the variable is guaranteed to be initialized. The keyword "out" in C# is the & operator in C++ when the variable is not necessarily initialized.
6.) The keyword "as" is used for implicit conversions based on inheritance. Yes, I know. It's an explicit implicit conversion. I'm sorry about that. Use it as follows: var a = x as Y, where Y is a type that inherits from or is inherited by the type of X.
7.) Don't expect to be able to convert a List <X> into a List <Y> in C#, even if X inherits from Y. You'll often need to convert them on an individual basis when accessing the items.
8.) Likewise, don't rely on autoconversions of scalars and scalar objects (ie. Int, Double) to other scalars/scalar objects. There are are usually static class methods (X.FromY(y)) or regular methods (x.ToY ()) to accomplish this.

I hope that helps.
>>
>>126533169
do it
>>
How long till the server be fine? I'm going through withdrawal.
>>
>>126543468
No, not really. I program microcontrollers these days. 80% of that is static to me.
>>
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>>126543468
Not him, but this is actually compact and helpful. Thanks!
>>
>>126543468
newfag to coding here. I understand very basic java/c++ syntax (loops, if, switch etc)

How would I go about learning spengies coding? I'd like to improve my skills in programming and making my shit do cool things would be good motivation.
>>
>>126544259
The dead easy way is to plop Easy Automation down in a PB and then follow the instructions for the scripts you write with it. You don't have to worry about anything like what the above eggman posted about C++ to C#. Just write what you want to happen.

The hard way is to go to codeacademy and study the spengies API.
>>
>>126544582
>codeacademy
Alright.

Wh-what is an API exactly?
>>
>>126543950

So you don't love C++ or have your muscles in that area just atrophied? Because at a certain point it stops being about the flaws of the language and starts being about a refusal to delve into unfamiliar territory.

C#'s far from perfect, but I still advocate it as a good learning language. It's a lot more newbie-friendly than Java while lacking a lot of its flaws (the JVM, unnecessary runtime generics instead of compile-time generics, being able to make 2 == 3) and having syntax more easily-relatable to C++ and C. It's kludgey in certain areas and the extremely-strict type safety (relatively speaking) can be a pain at times, while the temptation to indulge in bad habits is great given some of the redundancy, the lessened emphasis on performance standards and the speed with which those bad habits can let you get something up and running.

That said, it's what we have for Spengies, so if you want to program there you might as well learn it.

P.S. Easy Automation a shit unless you legitimately can't get into programming
>>
>>126544861
It just seems like such an absurd level of overkill. Lua really would be far more appropriate.
>>
>>126544259
The easiest way to make a functional script is to use the the Easy Automation script on the workshop to essentially let you program in BASIC (I think?). The best way to learn how to actually program is to take someone else's script from the workshop and open it up to see how it works - obviously, I'd recommend grabbing a simple one. Keep the documentation open (see below) for reference and also find the basic programming guide on the workshop, which should provide basic explanations of the fundamentals. A good first step would be making a program that prints something to a text panel, as that will get you familiar with the essentials of accessing specific blocks within a grid and using block methods.

Also, make sure everything that the programming block interacts with, and the programming block itself, are owned by you to avoid any problems.

>>126544683

The API refers to the Application Programming Interface. Basically, it's the list of functions and classes that a developer lets you access as a third party. The up-to-date documentation for the Spengies API is located in .../Steam/SteamApps/Space Engineers/Tools and is labeled clearly. Accessible namespaces include most (if not all) of ModAPI, all of ModAPI.InGame, and mst of the VRage math functionality.
>>
>>126545227

Well, I'll agree that they probably didn't need to use C# for ingame programming. My guesses are that they didn't want to go through the effort of linking the in-game API to another language, that they wanted to keep the Modding and In-Game Programming similar, that they're accounting for future programming capability by keeping it as C#, or that they are, in fact, Keen Software House.
>>
To anyone wondering when we go live again: As soon as a hotfix undoes the fuckery Keen did to us. A server crashing as soon as another player joins is unplayable.

That being said, I am gonna use the downtime to make performance improvements and continue on the mod projects we have. If anyone wants to help with that stuff, let me know.

On my list:
>implementing arrakis with spice as an ore
>economy system using spice as currency
>weapon package for balanced PvP

That being said, I finally managed to implement ranges, speeds and general behaviour for all weapons (except for some of the compact weapons) and adjusted the general trails of them. Just doing my final test here, to make sure it works without errors.

This means, you can use all weapons freely now, and you can make tests considering ranges and velocities. The next pass I'll do will probably be damage, accuracy and RoF. Once that pass is through, you can use all weapons and expect them to work properly.

Some icons, sounds, trails, projectiles, ammo boxes can and will change. Same goes for costs and sizes of ammo boxes.
>>
>>126545895
Thanks senpai
>>
>>126544861
>being able to make 2 == 3
As someone who never coded anything other than shitty basic like 7 years ago, fucking what?
>>
>>126543393

I assume you aren't implying

for (int i =0; i < list.length (); ++i) {
//code goes here
}

is any less intelligible than

int i = 0;
loop_start:
//code goes here
++i;
if (i < list.length ()) { goto loop_start; }

for cases where you just need to iterate through a list.

I realize the goto loop isn't safe but I'm on a phone and don't want to bother fixing it right now
>>
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>>126547479
That being said, I added the suits in pic related to the server. They take up a total of ~70MB, in place of 250MB of skins, and also offer a choice in different performance stats.

Links to the modded suits:

Fire Suit: http://steamcommunity.com/sharedfiles/filedetails/?id=583679687
Grid Suit: http://steamcommunity.com/sharedfiles/filedetails/?id=583691712
Heavy Suit: http://steamcommunity.com/sharedfiles/filedetails/?id=583703943
Medic Suit: http://steamcommunity.com/sharedfiles/filedetails/?id=583760603
Security Suit: http://steamcommunity.com/sharedfiles/filedetails/?id=583750536
>>
>ship at 60 m/s
>leave seat
>die
What the fuck keen doesn't know what relative speed is?
And
>survival
>finally make a large enough drill head to strip mine some asteroid
>make big hole
>get sum ore
>while retracting the ship it touches the hole wall very lightly
>whole drill head explodes
>no more resources to make another drill
>die
Is there something to stop this from happening? I'm playing vanilla
>>
>keen "fixes" one decent thing
>they also fix about 6 things nobody gives two shits about
>in turn breaking the entire fucking game
BRAVO, KEEN. BRA. VO.
>>
>>126548072
Embrace Him. One day He will smile upon you.
>>
>>126548178
Embrace who? I just got the game
>>
>>126547479
How much spice is there going to be? Is it going to be on the surface like in the Dune rts games or will you need dig for it? Is there a risk of it running out?

Did the planetary modding update actually bring new stuff to the table or is it just recoloring etc. stuff? Can caves be added now?
>>
>>126548072
Moving grids are literally one of the most dangerous things, just behind pistons, rotors, and landing gear in ascending order of danger. Seriously, try catching a moving ship in multiplayer to witness CLANG's wrath.
>>
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>the influx of players for planets didn't even beat the bump from oxygen
Fucking lol

>>126548281
C̴̸̟̟̙͕̦̲̝͕ͥͨ̊̐̇ͯͣ̅͂L͇̦͙͂͗̈́̃͗̌̿̌̓͘͟͟A̶͔͇̮͍͈͍͇̽͂͒ͭ̑͌̇̚̕͟ͅṆ̙̺ͫͬ̀͝G̻̎̈͐̑ͪ
>>
>>126547869
ced plz add turian suit

no shitty skins blz
>>
>>126548403
>>126548438
And about dem drills exploding? What do
>>
>>126548554
Legend says you must sacrifice a virgin goat every morning at 05:32, and then coat the drill in the blood as an offering.

In practice just go really really fucking slow, or continue going forward and just drill through the entire thing.
>>
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>>126548554
Embrace CLANG.
>>
>>126548554
Don't touch the walls next time.
Don't touch anything. In fact, it'd probably be safer to not even move.
Just play creative, or save yourself the suffering every Thursday and get out while you can.
>>
>>126548818
Ok going to start another world or fix the clang in creative then go survival.
>>
>>126548887
"When this baby hits 88mph you're going to see some serious CLANG"
>>
>>126547748

I'm not 100% on my understanding, since I don't do Java. The boyfriend, who does (poor baby), explained it as Java doing some funky shit regarding storing integer literals. You couldn't modify them directly, but because Java didn't really put any restrictions on what was possible via reflection*, you could obliquely edit those literals (which were supposed to have a fixed value at runtime) to effectively make 2 == 3 return true. They might have fixed this by now, but apparently it was possible for a long time.

*For those unfamiliar, Reflection is a means of accessing the members (methods and data) of an object without knowing what the object is - often used by serialization (program objects -> data file) libraries, for example, so that they can automatically find all the properties of an object without knowing (or, really, caring) what kind of object it is.
>>
>>126547869
>>126548501

> complain about bloat from cosmetics
> add more skins

no, add als pls
>>
>>126547869
What about the CLANG suit
>>
>>126548438

To be fair, planets offered nothing to anyone using a toaster with DX9.
>>
>>126549339
God, no. It's not enough that ALS was taken out from the server. That monstrosity should never have existed in the first place. Even if it's deleted and forgotten, our universe has been forever tainted by it.
>>
>>126547479
So it probably won't be until next Thursday? Fuck.
>>
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Weapon's pack has been updated. Down from 175MB to 143MB. After every modder under the sun has agreed to me using assets in the pack, he disallowed his guns to be used.

His reason was, that he needs to update all these mods, and if he gives it away, he can no longer update it. The mod in question hasn't been touched by him in ages, and uses assets mostly from "free model" sites or Section 8, so none of it is his original work.

Sadly, since Sektan has a myriad of drones, I cannot ignore his pathetic whining, and need to comply with his "sorry dont rip my mods", lest the pack be flagged and banned.

>>126548290
I will put spice from the surface down. There will be desposits spread out around the planet, but probably in relativley low-count, large fields so there is a point to a) establish a temporary base there and b) defend them for a prolonged time.

Once they run out, which may happen sooner or later, I will adjust the surface rendering maps, moving new fields into previously un-spiced areas. Just sandworm things.

Caves cannot be added. The update was no update except for the minor fixes and breaking multiplayer. The modding guides are explaining things we have known for a while, or had access to for a while. Once again, Keen has done little to nothing, and called it an update. Welcome to week #3 of nothing.

>>126548281
CLANG. Our lord. He giveth, he taketh. He mostly taketh, though. He is fickle, chaotic, and merciless.
>>
>>126547479
But swords when?
>>
>>126549586

I really don't get the problem. Use the inventory management script or a single sorter and you don't have to worry about ice turning into gray water.

The blocks were really pretty, fit in well with vanilla stylistically and offered a lot of comfy for a relatively small data footprint. The oxygen generator and resupply panel in particular were great.
>>
>>126549672
If it's not his original work, any chance you could get the models from his sources rather than from his mod?

Also, is there going to be resources besides spice on Arrakis? A single large oasis should pull in players wanting to claim or trap it. Same for a rich source of uranium.
>>
>>126549672
Why don't you pull models from other sources?
Or be a cheeky cunt and pull models from the same sources he did?
>>
>>126550007
>I can't see the issue with this mod that adds nothing of value and adds extra effort to normal gameplay
>>
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>>126549672
>Sektan drama
I admire your patience.
>>
>>126549672
what were sektan's guns?
>>
>>126551049
The hand guns. He snatched his gear from Section 8, mostly.

>>126550278
>>126550349
I might. His textures are shit anyway. :^) I will look into how much energy implementing different handguns is.
>>
>>126550605

> nothing of value

Mechanically, it offered us a 1x1 airtight oxygen generator and a 1x1 wall-mounted medical panel for large ships and stations which also connects to a conveyor system for hydrogen/oxygen. None of the current mods provide either of those, unless I'm horribly mistaken.

And that's ignoring the comfy.
>>
>>126537207
>>126537979
That thing has a lot of thrusters on it, possibly enough to hover on its own? Why so many? Do you drive with them turned on?
>>
>>126551464
>section 8
Isn't that that FPS that has you drop from orbit to spawn? I remember that being a cool idea stuck into a mediocre game with especially poor writing.
>>
>>126551464
Oh. Hand guns. Those don't seem very important, anyway.
>>
>>126550278
>Also, is there going to be resources besides spice on Arrakis?

To expand on this: There will be more than just spice. I will be able to place ores errywere, if I recall correctly. That being said, I will place urine, magnesium and some other shit here and there. Spice will be the main export, though.
>>
>>126551741
I used to frequent /3/, last I recall they had a few guys working on replicating firearms. Maybe you could ask permission for some of their older source files, lower the polycount on them and slap that into the game?
>>
>>126549672
Sektan's mods are small time anyway, fuck him.
>>
>>126549672
>asking to use the same assets someone else just ripped from elsewhere and has no ownership over whatsoever
¿Por qué?
>>
>>126552536
His name carries weight. It's a sad thing, really.
>>
>>126551668
I might salvage that mod and rip those blocks out. The original creator is dead anyway.

>>126551719
Yeah. I actually played that quite extensively. It was my first and last time I ever entered a "srs bzns" clan.
>mfw I got a "thank you for your service" badge for doing civil service in my country
>mfw they appointed my Staff Sergeant and Platoon Leader EU #1

>>126552048
/3/ ? Please explain.

>>126552536
Ease of use. It saves me grabbing the models, running them through Blender, texturing the cunts, and exporting them.
>>
Here we go, fully quantified error report by someone on the keen forums.

>Platform: Dedicated Server
>Severity: Critical
>Problem: Server crashes when existing player joins the server. This crash is associated with inventory change. If the inventory is not the same when the player logs in as it was when he logged out (if they don't log out in a cryo pod), upon trying to log in, the DS WILL crash.
>Replication: Have a new player join the server, mine stone, log out, log in, crash.
>>
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Speeder races when?
>>
>>126553404
You could just use the models and say you did the converting yourself.

He has no ownership whatsoever.

Its like saving a jpg as png and denying people use of it because you saved it that way.
>>
>>126553404

If you decide to rip those blocks out, any chance you could also grab the hydroponics from ALS and just turn it into an oxygen generator? It would let us drop the 2x1 Hydroponics mod, since they follow a similar design of cylindrical UV greenhouse and the ALS one is both more compact and better-looking (even if it's not technically a hydroponics unit).
>>
So what is the best power/efficiency compromise engine in FtD now? It seems with the reduction in crazy amounts of power spamming shields is pretty much dead because you need huge batteries to sustain them, which makes your ship incredibly heavy and not buoyant.
>>
>>126553619

So we went from cryopods crashing the game to cryopods being required to not crash the game?
>>
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>>126554925
tfw I can run a fully shielded tiny ass wooden ship with three of these in a slightly modified configuration
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=584579956

holy shit now he added a krogan playermodel
this modder is on fire
>>
>>126555226
You know, I'd fuck a Krogan.
>>
>>126554819
The problem is not what I would do. The problem is what the sektan drones will do. They see the S8 machinegun in another mod, they will flag it as a ripped mod. Logic dictates that original models and files count. Not so much on the workshop. Reports are read by moderators, and as every moderator anywhere, they are fallible and become increasingly sloppy with an increase of data to be processed.

It will end up being banned. I need to avoid those models or get his blessings. Great thing that, isn't it?

>>126554996
Yes. Which explains why I was fine. I always log out from a cryopod, if I can help it.

>>126555226
He will probably end up doing all races. Sadly, he doesn't offer anything beyond that. If he would add the data from the suit variant mod to his models, now that would be something.
>>
>>126555470
Suit variant mod? Add data? blz explain
>>
>>126555068
>tiny
How about one that's double layer 10 strength and 211 meters long.
>>
>>126555627
Combine the ME models with these >>126547869. Models ME, data suits.
>>
>>126554925
There isn't one. You build for the application. Engines for drive fraction will be built differently from shield generators.
>>
>>126555667
One of those is 3x4x3, 3x3x3 if you can tetris it in, and pumps a 700 a pop at ridiculously high efficiency. 10 strength isn't economical anymore, but it could theoretically be doable in a reasonable space.
>>
>>126555627

The suit variant mods adjusts your hydrogen/oxygen capacity, running speed and health depending on the suit you equip.

>>126555470
Since the server is down and we're adjusting mods anyway, can we swap out the various individual Kolt16 mods for the combined Kolt16 DX11 pack from SEModder? Will cut down on the total mod count and also get us those nice grates.

Also maybe these cosmetic cargo bits:

http://steamcommunity.com/sharedfiles/filedetails/?id=516577160
>>
>>126556105

From TheWitch, not SEModder. Sorry.
>>
>>126556105
Ohh I see, neat
>>
>>126556105
>Kolt16
We can't. The pack would only add the grated floors. The cockpit isn't much to write home about. The wires we got. The consoles are not in the pack.

>those barrels
I used those a lot back in the day. Love 'em. Sadly, they add nothing. We do have Deadtech Logistix 2, which work as conveyorable carge crate. See if those work for your purposes.
>>
>pretty much complete my basic ship and cargo airship
Maybe I'll improve the sub and the fighter next.
>>
>>126557112
>tfw can't make airplanes because the AI always retards on me
>>
>>126556821

Oh, the Deadtech stuff I do like, saving perhaps the detonator strapped to all his doors. He's got nice quality stuff: textures, sounds, models. I just happen to like barrels, too - maybe I can convince him to make some barrel versions of his cargo crates.

What's the average load time for people, and what load time are we aiming for, that merits putting all these mods on the chopping block? Not that I'm disagreeing with most of them - wasn't a fan of the smooth textures on the Advanced Doors, while a lot of Sektan's stuff has untintable bits that make them unsuitable for most color schemes. But muh ALS ;-;
>>
Can someone make a fists mod?
I want to punch aliens, spaceships and planets.

Or handheld sword mod.
>>
>>126557312
>maybe I can convince him to make some barrel versions of his cargo crates.

I'll try to reach out to him.

>>126557312
The problem is what it does to ice. But I think I can make a workaround to that. I will grab the ALS mod and rework it. Add a new block, that turns ice into water, rather than having a refinery doing that job. You see, ALS was way, way before ice was a resource. It added ice to the game, and it made sense to run it through refineries.

I'll see if I can fix this.
>>
>>126557312
Fuck off with your silly food mod.
Its fucking pointless and makes refineries eat all ice to shit out gray water. If it used a different block to melt the ice then fine, but it doesn't.
>>
>>126557690
Calm down there, buster. The problem is clear. Currently, the mod is not opt-in. I can change that. No need to bust a vein.
>>
>>126557810
Why not make the refinery eat uranium and poop out gummybears?
>>
is there an /egg/torio server up?
>>
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>Robocucks

>all these retarded absolute garbage robots in the shop people have made that have literal hundreds of sales

>actual good designs go totally unnoticed and are lucky to get 1 or 2 sales

Wow, its just like real life!
>>
>>126557935
Right now, I have the quite simple idea of skipping a step. The water purifier is looking for grey water to produce water. Why not feed it ice directly? That would stop refineries from eating ice (since it is no longer a refineable resource) and if I recall correctly, grey water has no other use.
>>
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>back from christmas with the family
>have been looking forward to some spengies on serb
>oh what a shock, keen broke multiplayer AGAIN
Fucking hell.
>>
>>126500473
In the left half of the image what is wrong? I feel like it is staring me in the face but it looks relatively normal.
>>
>>126558608
same here :^(
>>
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There has been a severe lack of qt little ships and stuff recently.

Also does autopilot work now? They said it was fixed in the latest update but as if that actually means anything.
>>
Eggtorio when
>>
>>126558397
>good designs
show us
>>
>>126558528

According to the guide, yup. Grey water is only used to make purified water.
>>
>>126559026
it works
>>
>>126553404
>>/3/
3d modeling board. Not the deadest place around, but pretty close.
>>
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>>126559026
QT enough?
>mfw 135 kg
>>
Hotfix when.
>>
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>>126559026
Or how about some qt drones?
>>
Aren't there windows that don't completely fuck my view with their almost 90% view blocking blue tint?
>>
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>>126560552
>>
>>126560717
you put them on backwards
>>
Does anyone know how to mod the default ship spawn location in spengies? I want to move it to mars but I can't see any way to do that.
>>
>>126560885
How would putting windows on backwards help?
>>
>>126561006
sorry i said that wrong

YOU put the windows on your ship the wrong way
one side is super tinted
the other side is not tinted
>>
>>126561150
>>126561006
That's why there's two versions of each window. Try using the other version of whatever window you used. Put it on in the same orientation it is right now and the tint should go to the other side.
>>
>>126558528
And done. That was easier than I thought. ALS is back in.
http://steamcommunity.com/sharedfiles/filedetails/?id=584748079

>>126558741
Follow the supports from the top left down to the bottom left. You will notice a certain flaw.
>>
>>126560885
Goddamit that's a retarded block
>>
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>>126561553
I am to say this, but if the concept of a one-way tinted window is already to much for you, it might be time to go back to your facebook games.
>>
>>126561551

>ALS is back in

I love you Ced.
>>
>>126560717
They are one way you idiot, look at them from the other side.

Jesus christ.
>>
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I hate to ask this, but can someone explain the List<IMyTerminalBlock> to me? Why do we include the <IMyTerminalBlock> part? What does it do?
>>
>>126561551
They are at an angle? It looks like it is just from the perspective of the photo.

Unless i'm still missing something.
>>
>>126562363
>Unless i'm still missing something.
The bottom levels have no supports, putting the entire weight of the upper levels onto a single middle level, rather than having a support run all the way through. A support moves weight from one point to another, by virtue of it's own rigidness. The supports used there are transporting the weight downwards, and that'd be fine if they would eventually hit the ground (with a large enough pad), but they don't. They just stop in the middle.
>>
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O H S H I T N I G G E R

>i found out why skyboxes look like shit

left is texture quality = high
right is texture quality = medium
>>
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soon
>>
>>126562548
>playing with anything other than max settings
>complaining when things look like shit
So.. What you're really trying to tell us is that you're retarded?
>>
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>>126562713

>texture quality = high
>>
>>126562713
>>126562121
>>126561752
Someone got his jimmies bazooled this christmas and is compensating on his vietnamese internet drawing board
>>
>>126562314

>List<IMyTerminalBlock> turrets = new List<IMyTerminalBlock>();

This creates a new list of type IMyTerminalBlock.

>GridTerminalSystem.GetBlocksOfType<IMyLargeTurretBase>(turrets);
This fills the list "turrets" with all the blocks in the grid that are of type IMyLargeTurretBase.

In C#, a List<T> is a list of type T; every object in a List<T> is guaranteed to be of the class T. The reason we define the list "turrets" as a List<IMyTerminalBlock> instead of a List<IMyLargeTurret> is that the function GridTerminalSystem.GetBlocksOfType<T> only accepts a List<IMyTerminalBlock>. Even though IMyLargeTurret inherits from IMyTerminalBlock, List<IMyLargeTurret> is not usable in place of List<IMyTerminalBlock>.
>>
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This is getting to me now.
>>
>>126562845
Yes, the real problem is that Spengies eats memory like a 700lb landwhale eats deep-fried Twinkies, and that's the problem you should complain about. Complaining about graphics when you do not have your settings turned up is literally a telltale sign of a learning deficiency.

>>126562870
>doesn't actually know how to check for samefag
>tries anyway
You're in the same boat as him.
>>
>>126563069

The only thing I can see is that the metal poles are missing from the bottom two floors visible in the image. Is that it?
>>
>>126563391
The poles about as thick as my dick? Is that it? It looks like something you would run cables through, not a load bearing support.
>>
>>126563391
Apparently, but I feel like those two tiny poles should't matter with all the concrete supports there.
>>
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>>126562096
Sweet, sweet success.
>>
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Can we still post cool Christmas presents? Because I'm going to.
This tiny cunt can do flips and shit, it's crazy.
>>
>>126562914
Okay, so the different turrets are all inside both <IMyTerminalBlock> and inside <IMyLargeTurretBase> but only MyTerminalBlock can have the GridTerminalSystem.GetBlocksOfType applied to it?

Thanks
>>
>>126563914
qt
>>
Testing to see if we have a fix for the stability issues.

Join up: 75.73.184.87:27017

If it works, we'll stick it on the main warbros server.
>>
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Factorio serb up

68.97.165.226:34197

v0.12.20

same map as last night
>>
>>126562870
What does bazooled mean?
>>
Did that auto hover script one of you clever fuckers was working on ever end up on the workshop? looked bretty cool
>>
>>126562314
>>126562914

To further clarify the <T> in particular: in programming, nobody wants to waste writing the same code over and over to do the same thing for different data types, like writing a list to store integers and another list to store strings. There are two solutions to writing "generic" code capable of handling different types identically: run-time generics and compile-time generics.

Run-time generics only have one copy of the code shared by every different type they can handle, but all of those types are treated as the same, "mystery" type. This reduces the footprint of the code, because it only uses the one copy over and over again for every list regardless of what type its contents are. However, it does mean you have to take the time to figure out what type the list contains and then convert it from the "mystery" type to the type it actually is before using it.

Compile-time generics go the opposite route; for every type that needs to be handled, a different copy of the code is generated. Because this can be mind-numbing, it's usually a semi-automated process: you write the "blueprint" code, then whenever you use that code for a specific type, the compiler will automatically generate code for that type from the blueprint. As expected, this will make the footprint of the code bigger, but it will also run faster, because you always know exactly what type the list contains for, say, knowing how much space you need to add another object to the list. Compile-time generics can also be used to generate something equivalent to run-time generics (namely, by having a type that every other type can be treated as, then making a compile-time generic based on that shared type).

The List<T> is an example of a compile-time generic.
>>
Is there a way to stop se dumping all the mod files in appdata? My c drive is full as fuck as it is.
>>
>>126564096
>joinan
>server host has left game
noice
>>
>>126535923
I want to use it to fill balloons
>>
>>126500473
>Space Engineers
i just bought this in the sale and i've never played anything like this and have a poor understanding of engineering anyway, what am i in for? will i have fun just fucking around ruining everything with my hackjob repairs of things?
>>
>>126564032

Yes. You can't turn a List<IMyTerminalBlock> into a List<IMyLargeTurretBase> or vice-versa, though you could go through each item in one list, convert it to the type contained by the other and then add it to that list, one by one. Not much reason to, but I'm just giving that as an example.

See >>126564971 for more explanation of generics.
>>
>>126565038
It hasn't died though. That might be partially my fault for spawning a fuckhuge drill.
>>
>>126565614
Embrace the clang.
>>
>>126565782
looks like it hasn't, but I keep getting that error when I try to join still
>>
>>126562314
God fucking damn objects are cancer. Remind me never to leave embedded programming for applications.
>>
>>126564032

Last thing, since I don't know how familiar you are with programming. GetBlocksOfType has the following signature:

void GetBlocksOfType<T>(
List<IMyTerminalBlock> blocks,
Func<IMyTerminalBlock, bool> collect = null)

You might notice that you don't need to put in the "collect" parameter to use the function - that "= null" bit means it's set to nothing by default, so you can ignore it if you don't want to use it. It will only accept a function that takes an object of type IMyTerminalBlock and returns a bool, ie:

bool SomeFunction(IMyTerminalBlock block) {
return true;
}

As you can probably guess, this lets you pass in a function to determine whether each particular block of type T gets added to the list. For example, you could use this to only retrieve turrets that had ammo remaining.
>>
>>126565614
Request a refund immediately.

It's a shitty game with shitty devs. The only thing that might ever make it worth playing is the multiplayer, which is broken beyond your wildest dreams. About half of the posts in any given thread are people saying warbros is down and what they were doing when it went down, and Ced trying to get it to work again.

It's an absolute clusterfuck of a poorly-made game with no content, nothing to do and devs that honestly deserve a slow and painful death. I seriously wish I could go back in time to the day I decided to play that unholy abomination and punch myself in the stupid fucking face for being so pants-on-head retarded that I would ever think it could be fun.
>>
>>126566868
>It's an absolute clusterfuck of a poorly-made game with no content, nothing to do and devs that honestly deserve a slow and painful death. I seriously wish I could go back in time to the day I decided to play that unholy abomination and punch myself in the stupid fucking face for being so pants-on-head retarded that I would ever think it could be fun.
Apparently this happens with every game Warcucks touch.
>>
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How do I into helicopters
>>
>>126566389

Are you aware that some embedded systems will accept C++, and that there are people who choose them specifically to use OOP?

:^)

I don't hate OOP, but I'm fairly certain I hate people who use it for embedded systems as much as you do
>>
>>126567523
That seems to be working fine.
>>
>>126567523
I'll guess that the naval AI is not using the jets. Press V, then in the lower right corner click "Jets used in air and water mode"
>>
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Post cargo ships

I'll probably end up scrapping this for a version with a very small engine, downward propellers and a larger cargo, only getting 20m/s out of this setup.
>>
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>yfw you realize that your spengies ship would get shrekt in a real fight
>>
>>126568236
>mfw the ship sov made could literally run other ships through WHILE murdering some more

jesus fuck
>>
>>126568371
Fuck man I didnt even see that one
>>
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>>126568236
>yfw you realize that your ugly utilitarian industrial brick can wreck any ship in real fight
>>
>>126563914
I got a leather apron for my workshop.
>>
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>no chat
>no side info
>pressing escape does nothing
>this is my g menu
at least it isnt crashing i guess
>>
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>>126567759
That did the trick, thanks.
>>
>>126568458
The orange and white one. It was chasing Keo's banditi hulk.
>>
Okay, so since our little test just worked out, we are going to try to push SESE & Essentials to the production world. We will spin that up (takes a moment to set up, Keo will announce it) and then we might be back.

Let's hope this runs stable and covers for Keen's fuckery.

I also made a mental note - need to adjust vanilla ammos, too.
>>
>>126568934
>warbros is getting SESE
Y E S
E
S
>>
>>126569050
>>126568934
what the fuck is sese
>>
>>126569119
Server extender, seems to give a bunch more admin commands and useful utilities.

The docking plugin sounds VERY interesting, it removes the ship from the world temporarily?
Sounds good for server load.
>>
>>126569119
Space Engineers Server Extender, if memory serves right. It's what was used to manage NEETFleet, and is incredibly useful. If I'm not mistaken, Keo ended up having to dick with it every update to make it work because the people behind it couldn't do shit on any kind of decent schedule.
>>
>>126569119
It's fucking magic.

Space Engineers Server Extender bascially takes the puckered asshole of the dedicated server and goes goatse on it. It opens up tons of elements to modders and scripters by working as a wrapper around the dedi server. This is what allows tyrsis to do the camera stuff, or the multi-server mechanics.

It also incorporates things wizard anon had in his little scripts - only more finetuned.

>>126569392
I am so fucking hype for that. You can actually have carriers.
>fly ship inna hangar
>"dock"
>it becomes one with the void until called again
>fly carrier somewhere
>"undock"
>shap reemerges from the warp
>be cool

>>126569449
Yes, yes and yes. It seems that rexxar is updating it again.
>>
>>126559502
>>126558397
This is how I'm feeling.

And you know what? It doesn't matter.

If you buy a robot you only really pay about 55% of the price of what its cost in parts would be.
So, people go and buy megabots with a ton of mega parts for example.

The moderators are literally deleting posts on the forums whenever someone says "Actually you can get infinite RP by buying robots from a friend and then they buy robots from you and then you both sell the parts"

THE CRF IS FUCKING BROKEN FREEJAM
SERIOUSLY

Oh, apparently railguns are going to be more penetrative. This will probably fuck up drones and make railguns better. That is good.
>>
>>126569752
>"Actually you can get infinite RP by buying robots from a friend and then they buy robots from you and then you both sell the parts"
>mfw you could into robocucks with packs of bots you can build with your starter dosh and make bots that increment by gains
>flood market with tier'ed bots
>stage 1 bot
>stage 2 bot
>stage 3 bot
>stage 100 bot
>stage 9001 bot
>stage freejew is fucked bot
>>
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>>126569641
>could have the ability to shit out a bunch of combat/welding/whatever drones without having to worry about them clanging themselves to bits when moving the ship.
>>
>>126569449
I was really hesitant to try it because of this.

I've been pleasantly surprised with it actually working, even after KEEN fucked everything up.
>>
>>126569752
Oh good, I can fuck up more fliers
>>
>>126570059
And even better. Once you are done, you can dock them again.

Can you imagine having a true homeworld-esque mother shap that holds an entire fleet at the tip of your fingers?

"Mothership, construct scout ship."
"Scout shit, launched."
>hop inna scout
>scoot and loot
>come back after mapping out roids
>dock
"Mother ship, dock scout, construct resource collector."
"Resource collector, launched."
>hop inna miner

HNNNNNNNNNG
>>
>>126570310
From what I understand the ships are stored in hammerspace, not created on request.
>>
>>126570310
Fleet command programs that aren't retarded when?
>>
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>>126570532
>>126570561
WHO /BRINGOURMIGHTTOBEAR/ HERE
>>
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>there will never be a game that lets you create a tardis
>>
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Back to my oldish creation. Todo list for tonight:
>non-retarded looking torpedo belts
>remove AA turrets, maybe replace one of the rear main gun turrets with AA
>move bridge up
>replace old bridge with more AMS
>remove some of the 800 ammo barrels (not even exaggerating, thanks Nick)
>add shields
>>
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>>126570854
>tardis is over 1200km long
Holy fuck.

SHAME THEY HAD TO KILL THE SERIES AND CONTINUE TO RAPE ITS LONG DEAD CORPSE
>>
For the Factorio fags does anyone know if electring mines reduce their power draw if they arent actively mining like when the belts are backed up?
>>
>>126570004
Also you can get about 1000 GC (Starting GC?) and buy a megabot and instantly unlock everything.
Like what the fuck.

>>126570229
Go, anon. Fuck up all the fliers.
I only heard this from a regular forumie, though. Not sure it's 100% true or not. I hope they do do it, it makes so much sense now pilot seats are gone.
>>
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>>126562314
But this script won't work on enemy grid because of ownership.
>>
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>tfw you fuck up when building and now have a weirdly shaped hull
I'm starting to like that anon's idea of an automatic hull builder more and more as time goes on
>>
>>126572127
Just jam some 1m blocks in there and it should work
>>
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Warbros is loaded, let's see what happens.
>>
>>126569641
>>126569392
Is it possible to choose which ship is getting docked onto another one, rather than it going by mass? If so, I already have an exploit idea:

>Dock large ship onto smaller one
>Plaster small ship with thrusters for sanic purposes
>Stuff larger ship with weaponry
>When required, undock larger ship then redock using different dock that switches 'main' ship
>Have combat and travel modes
>>
>>126572485
Presumably mass of docked ship is added to mass of dockee, but I wouldn't know.
>>
Medrooms don't need to be conveyored up to spawn, do they?
>>
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>carrying teams of plebs in my all american tank
>everyone always looking at my tank when matches start
>kicks everythings ass it runs into

>nobody ever fucking buys it in the shop
>>
>>126572893
no, only to refill your oxygen/hydrogen
>>
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>>126572305
Fine, I'll just pretend that it's meant to look like that.
>>
>>126572962
No, make it so there's a section of 1m slopes between the two sets of 2m slopes.
>>
>>126570854
>tfw no 4D /egg/-related game
My suffering exceeds this three-dimensional space.
>>
>>126573219
We're literally getting hammerspace CVs this update. Chill.
>>
>>126573309
>implying I can into spengies' multiplayer
Besides, this waffle iron barely runs spengies in baked potato mode. Also no blaneds too.
>>
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>>126573024
Alright, I fixed it.
>>
>>126573309
>someone mentioned that sese has the ability to use this plugin
>we are getting this
Slow down there boy.
>>
JESUS FUCK.
KEEN.
YOU DOUBLE NIGGERS.

Okay, so, as a joke, count the small blocks in this picture. Make a guess if you don't wanna count.

pro tip: the largest area is 10x10 small blocks, the overall height is 13 small blocks.
>>
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>>126573917
Perfect
>>
>>126574679
I'm going to guess zero. Is it zero? I don't see anything. Did you forget to turn off the stealth block?
>>
>>126574679
Zero. What's the joke?
>>
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>>126574679
I was so mad, I forgot the image.

>>126574756
Yes. Sorry. Turned it off.
>>
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>>126551695
Some of them, yes, and it can hover on its own but not super well. Mostly they help it accelerate and decelerate and keep it from skidding out as much in Low-G, a bunch of the thrusters are actually for Low Grav, to help keep the wheels in contact with the ground.
>>
>>126574869
About 160-ish I'd say. These things happen when you square and cube things, the word "exponential" comes to mind.
>>
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>>126575039
Try 4. It is 4 blocks, anon.

5x5x1, 10x10x1, 10x5x1, 10x1x1.
>>
>>126575039
Correction, 210. Didin't notice that second 2x5x1
>>
>>126574869
185
>>
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and the inside of the rover, with a lil bit of comfy.
>>
>>126574869
10*10 blocks on base
5*5*2 larger block
5*5 for smaller block
+10 blocks for sticking out pole

185 blocks?
>>
>>126575150

Okay, so...What's your point? Is that a mod or something?
>>
>>126531772
SERVES YOU FUCKIN' RIGHT FOR USING FUCKIN' BELTS AS FUCKIN' "BUFFERS" YOU FUCKIN' FUCK.
>>
>>126575480
He's pointing out SE's laughable lack of optimization.

Which is news to all of us.
>>
>>126572914
Yeah I don't understand it either. I've used it and it's fucking amazing, especially now that treads aren't absolute dogshit anymore.
>>
>>126575480
It's a mod that took me 5 minutes to make. We could have had these for ages. It uses no custom models, textures, or anything. Just definition files.

What sizes of cuboids would you guys deem "good" for use in a pack?

This would enable the much more comfy small-block-large-ships without detonating block count. I can stuff a 100 blocks or more into a single block.
>>
>>126575725

Keencode actually merges together sequential identical small blocks into single blocks? That's more optimization than I would give them credit for.
>>
>>126576094

Nah, he's made a mod that makes large slabs of small ship blocks.
>>
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>>126531772
>>
>>126575943
Is it dynamic or do I have to use slabs
>>
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>>126575709
Please remove that image.
>>
>>126575943

Oh, so it is a mod. Yeah, a couple of us suggested a multi-block mod for that kind of thing. I use armor ramps a lot for that purpose.

I'd recommend 1x1x3, 1x1x5, 1x3x3, 1x5x5, 3x3x3 and 5x5x5.
>>
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>>126575709
>that image
>>
Pls help in ftd I tried shooting 8m shells but they just plop down into the water 1m away from the cannon. Barrel is around 8 sections long, and gauge is around the same
>>
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who's been fucking with my ship
>>
>>126577175
me, sorry
>>
>>126577175
that was me sorry

I hope we find out who has been doing all this shit and they get canned
>>
>>126576510
It is not dynamic. Keen is a shit. I have to predefine the slab sizes.

>>126576639
Here's my list for now:

>3x1x1
>3x3x1
>3x3x3
>5x1x1
>5x5x1
>5x5x5
>10x1x1
>10x5x1
>10x10x1
>20x1x1
>20x5x1
>20x10x1

>3x1x1 slope
>5x1x1 slope
>10x1x1 slope

Not to make them for heavy armor, too. Would you like such mega blocks for large grids, too?
>>
>>126577175
Looks like te weapon mod did not update properly. Sorry for your lots, I'll get that fixed next reboot. Your weapons will need to be replaced. ;_;
>>
>>126577361
They're literally just extra blocks, like the 1x4 ramps Ced made, but they cover a wider area to lessen block count and overall load.
>>
>>126577361
do they deform well?
>>
>>126577562
The ramps I made aren't rendered from parts, but solid, which is why they do not deform.

>>126577708
Just like vanilla blocks do.
>>
Been considering picking up spengies since it's on sale.

How fucked is the game right now? Have a good pc and not looking for multiplayer right now.

Would I need to mod the shit out of it to get something workable?
>>
>>126577948
see
>>126566868
>>
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>>126577361
>>3x1x1 slope
>>5x1x1 slope
>>10x1x1 slope
HNNNNG
>>
>>126577361

We've already got 1x2, 1x3, 1x4, 1x5 and 1x6 slopes.
>>
There's no point in making single large cannons over multibarreled cannons in FtD right now, is there? Unless I'm missing something and some of the special warheads are much better with higher shell diameters.
>>
>>126578465
Okay, so. Should I make those fuckers available in heavy, and in large grid, too?

>>126578674
Yes, anon. We do. Those are 1x1xY, not Yx1x1.

The goal is to have a regular 1x1 slope, but 3, 5 and 10 blocks wide, replacing a row of slope blocks. Long ramps are entirely different thing - they have different elevation angles. These are 45°, but save on block count.
>>
serb crashed
I was hand grindan
>>
S E R B K I L L
>>
>>126578810

Oh, right. I'm dumb. Can you do that for the 1x1 blocks that together make a 1x2 slope, too?
>>
I had merged my mothership to turn it into a station, no shields, didn't seem to crash immediately after me doing it.
>>
>>126578810
>>126578674
Should make larger large ships possible and the anti-ship meta interesting. They'll have to rely on high capacity shields to survive, because once down, fighters with small anti-ship missiles can tear them apart. But, now they can be larger and have more weapons and generators.
>>
>>126578907
grinding what? your dick?
>>
>>126579129
that too
but mostly the windows and light armor blocks from my airship construction because I don't want to construct it anymore
>>
>>126578465
inb4 we have literally hundreds of just plain standard armor blocks in larger configurations crowding the G menu

>>126579129
No, grinding your mother WITH my dick.
>>
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>>126575709
>>
>>126579029

I thought stacking multiple generators on the same grid didn't work.

Also, wouldn't a slab the size of 20 blocks have the material cost and health of those 20 individual blocks combined?
>>
can i play on the factorio serb if i dont have the game on steam
>>
>>126579385
Yeah but you knock the whole fucker out at once. You hit it with a lance of heavy armor or blast door going 450m/s it's taking it out.
>>
>>126579251
i'll grind my dick in your ass
>>
>>126579525

Might take out about the same volume of small blocks, but I see your point now.
>>
>>126579525
Thinking of the meta, you could make it slightly cheaper to build, too. This would entice people to use it more than standard blocks, cutting down on block count, would make up for the lack of overall protection it gives, and could make standard blocks more important around vital areas.

>>126579662
Oh baby.
>>
>>126579525
>fuckhueg capital ships firing broadside gravcannons barrages at each other, taking out entire panels at a time
muh dick
>>
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THE SERVER WAS RUNNING SO WELL TOO
>>
>>126579806

Would make sense to have them be a little cheaper, too, given how they're constructed as a 3D grid of beams with plating on top.
>>
>>126578986
>Can you do that for the 1x1 blocks that together make a 1x2 slope, too?
I can only extend faces that are 1x1. For example, it works with the slope, because the faces are always the same, only repeated. The (inverted) corners would not work. But let me check the base/tip blocks, I might be able to repeat those.

If so, 3x, 5x, 10x, eh?

>>126579029
I'll make them like >>126579385 said. The increase in cost and subsequent health means that to get through a 1x1x1 area of armour, you will now have to damage the entire block, which can be as big as 20x10x1 - you need the chew through the hp pool of 200 blocks to punch through even one. That sounds like an advantage, not like a weakness.

>>126579950
I guess that answers if I should do it for large grids. Well, small light/heavy are done.
>>
>>126579763
>>126579806
Precisely. Large flagships and cruisers, like the three that exist on warbros currently as faction flagships, will be characterized by multiple large battery banks used to drive powerful, resilient shields designed to stay up as long as possible and at all cost to keep the flagship or otherwise in the fight and doing damage with the heavy and large compliment of weapons it can carry due to the reduced blockcount in the grid.

>>126580024
I don't think I need to remind you what ingot guns do.
>>
>>126580160
>I don't think I need to remind you what ingot guns do.
They get repelled by gravity shields?
>>
>>126575709
I don't understand what I'm meant to be angry about.
>>
>>126580405
Probably that an original by the artist behind Cowboy Bebop, which is a generally well received anime, is overscribbled by some sharpie doodle.
>>
>>126580405
People drew on the wall.

That's not allowed.
>>
>>126580327
Now we're fucking talking.
>>
>>126580490

By an intern, no less. I understand and agree with some of the arguments on the other side, inasmuch as the original artist probably never intended for that sketch to stick around so long and probably doesn't care about the drawing being doodled over. At the same time, it shows a massive disrespect for the people at the studio who put so much effort into preserving the original sketch.

It would be like signing your own name on a baseball autographed by Babe Ruth. The original signer probably doesn't care, but the owner almost certainly does.
>>
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>>126580405
Look under the pen shit, there is a pencil drawing of spike speigel from cowboy bebop, probably the best anime there will ever be.
An original drawing by the guy who designed the character.
>>
>>126580490
I understand what's going on in the imagine, I just don't see why anyone would care about it at all.

Literally a pencil doodle that was worth exactly nothing to anybody and which most of the people in the world didn't even know existed before they saw that image got drawn over by some random intern.

Who gives a fuck about that?
>>
>serb popped up for a second
>back down again
plz ced, it's 3:11am
>>
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>>126581051
>worth exactly nothing
>>
>>126581051
Yeah, a lot of people jumped on the outrage bandwagon because Cowboy Bebop is one of the "good" animu and therefore you got internet points for blowing up.

I don't really get it either. Yeah, acknowledge it was kind of shitty for the new-scribbler to do because the studio had attempted to preserve the sketch, but it's not worth getting mad over because A.) it wasn't yours, B.) the scribbler probably didn't realize, and C.) the original artist drew it in pencil as a concept sketch, so they probably didn't intend for it to stick around anyway.
>>
>>126581085
Blame gaben on this one, the server couldn't connect back to Steam and it fucked off.
>>
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>>126580967
>Look under the pen shit, there is a pencil drawing of spike speigel from cowboy bebop, probably the best anime there will ever be.
You toonami-raised shits are the grit in my fucking fingernails.
>>
>>126581501

Not really a fan of anime myself, anon, but Toonami isn't all bad. They're bringing back Samurai Jack.
>>
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>>126581501
>not declawing yourself at age 8
>>
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>>126581501
>toonami
>not fox kids
I shiggy diggy
>>
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>>126581759
>medarot
>not excellent
>>
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>>126581841
you are preaching to the wrong choir
>>
>>126581263
If you're actually mad that someone drew over a faint, scribbled pencil drawing on a wall then you're pathetic.
>>
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>tfw half your ship's interior is bulkheads

This is what happens when you haven't designed anything that isn't a plane or fuckhueg battleship in ages
>>
>>126581501

>I don't like Graffiti, so I don't see any problem tagging over Banksy.
>>
>>126582351

I think the more important question to ask is whether Banksy has any problem with people tagging over Banksy.
>>
>>126582247
There's this weird area in FtD right now where everything that isn't either small enough to not really matter whether it dies or not and ships big enough to have defensive measures that stop it blowing up instantly, and it feels like every ship I make is in that area.
>>
>>126582508

That's a quiet and unassuming no. He thinks its hilariously appropo when his shit gets devalued, stolen or destroyed.
>>
I love how we fix KEEN's shit, and then Valve breaks it again.

The Space Engineers Dedicated Server is an extremely robust application.

I'll update when Valve un-fucks their service and the server's running. The server refuses to start because it can't validate mods.
>>
>>126583251

Sounds about right for a guy who puts his art on decrepit city infrastructure.

Spike Spiegel sketch guy apparently doesn't care, either, so why should we?
>>
https://www.youtube.com/watch?v=GUBjeBUnwPI

scrap mechanics hype
>>
>>126579467
Considering the game doesn't exist on steam for another 2 months, yes.
>>
>>126583042
You end up with the ammo barrel problem.

Because the AI ferociously attacks ammo barrels with pinpoint accuracy ships need to have super protected ammo storage or they die instantly, and on anything smaller than 2000 blocks protecting your ammo isn't very easy.

Also you must be able to survive a devastating turret explosion.
>>
>>126583660
Though controllers are neat, without some deeper level of actual programming it still going to suck ass.
>>
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>>126572914
>nobody ever fucking buys it in the shop
Maybe you should try selling the chassis only. The RP you can earn from CRF sell are fucking low compare to TDM anyway, spreading FREEDOM should be the priority.
>>
>>126584229
Yeah, that's pretty much it.
Once you go above a certain ship size you need to go all the way up otherwise you will get killed in one or two hits after a turret blows up.
>>
Whelp, crossout isn't worth any hype at all, it's just a even further dumbed down robocraft.

The car physics are almost good but still rather dissapointing.
>>
>>126584464
>>126584229
>needing a turret
Do you even broadside?
>>
>last screen before i went with clang
clang is love, clang is life, i understand it all now
>>
>>126584590
If I want to only use my cannons 20% of the time I'll be sure to make some ye olde broadside cannons
>>
>>126583660
>all these moving parts
>no clang at all
I refuse to believe this is possible
>>
>>126584416
>7 gc sales
>600 gc
>7/247 spent gc instead of RP on cubes
>fucking chassis cubes
>that are 10 RP each
>3% of people did this
Literally
Fucktarded
In the head
>>
>>126584505
Go bother some slavs to nag the devs with then.
>>
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>>126584596
>24323.5 m/s

What in the high fuck did you do to summon Him with such wrathful power?
>>
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>>126584596
>24323.5 m/s
>>
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>>126584596
>24323.5 m/s
>>
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>>126584596
>24323.5 m/s
>>
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>>126584596
>>24323.5 m/s
>>
Is there a vg server for space engineers? Why don't I see it posted in the OP?
>>
>>126585568
valve is a shit

serb is down
>>
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>>126584596
>24323.5 m/s
>>
>>126585568
I post the info now and then, usually at the beginning of a thread if I am around.
>>
>>126584596
>24323.5 m/s
https://www.youtube.com/watch?v=DV1fUwKMdAI
>>
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>>126584596
>he hit the ground tree times faster than the re-entry velocity of the shuttle
>>
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>>126584596
>24323.5 m/s
>>
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>>126584596
>24323.5 m/s
>>
>>126583660
https://www.youtube.com/watch?v=C4Kgdvc6cBg

looks interesting
>>
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>>126584596
>>126586181

>24323.5 m/s
>>
>>126584884
>>126584937
>>126585172
>>126585440
>>126585485
>>126585662
>>126585918
>>126585960
>>126586015
>>126586181
>>126586380
was testing the "no terminal speed mod"
now i understand the power of clang, even without the guns, and with the thrusters locked with landing gears, this created that light speed jump of the cockpit, but i could only took a pic, here are some vids of how to start it.
fuck, the webms i made have sound...
https://a.pomf.cat/ydqmdf.webm
https://a.pomf.cat/hmzvxo.webm
https://a.pomf.cat/erwzpx.webm
>>
Just bought this today, rate my little laboratory production line.
>>
>>126586630
Its a bit lacking desu familia
>>
>>126586630

noice cloaking device/10
>>
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>>126586630
sam fisher is proud.
>>
Bit of a set back.

The Yx1x1 slopes don't work because slopes have fixed collision models of 1x1x1 that I cannot alter. The other blocks work fine, though.

Eh. Still an improvement.

>>126586630
>tfw cloaking tech made it to factorio
>>
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>>126586676
>>126586692
>>126586714
>>126586776
Shit!
I did it again.
>>
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>>126586630
>laboratory production line
Big Pharma is shit! SHIT!
Get the goddamn Factorio like a fucking grownup.
>>
>>126586510
>when you clang so hard you can race a jump drive
>>
>>126584690
You know, when I made some airships recently I put some turrets on them that are at a 90 degree angle and they're pretty cool broadside wise.
>>
New to /egg/

Played a little Spengies, but mostly watch showcase videos because its hard to play.

Played some FTD, liked that I could make wooden sailing ships.

What other good games are out there?

What does Factorio play like?
>>
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>>126586960
>you can race a jump drive
I have a really bad fucking feeling that someone will actually attempt that.
And worst of all, he may succeed.

There are things that should be left alone. Clang is one of them.
>>
>>126587142
never used the jump drive.
with regular hydrogen thrusters my small ship i could reach 500 m/s without any clang at all, but then it will try to, even without damage enable, it tries to clant, the faster i could go was 1500 m/s when that shit just went nuts and the game froze.
>>
>>126587006
>What does Factorio play like?
You build autism to craft more autism to autism further in search of more autism to build autism on for even more autism.

Spice mods for Factorio when? This may turn out cool.
>>
>>126587142
>4 titan engines with enough reactors to not overload atached to each side of a small ship using the rottor large-small ship connection.
>>
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>>126587510
>You build autism to craft more autism to autism further in search of more autism to build autism on for even more autism.

That is literally every game on the /egg/ catalog. You will need to be more specific.
>>
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>>126587710
>this entire post
Nigga stop before someone gets hurt.
>>
Ced, you know what we should use the old server for?

Take the faction flagship cruisers and smaller faction ships, put them in a loose asteroid field, and set them to default hostile. Let's experiment with fleet battles, see how taxing having that many players in one spot in moving grids is.
>>
>>126587994
im doing it right now, dont know how to chose between the capital thruster or titan, i think ill use both
>>
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>>126588196
Friend, cease this foolishness, lest one should come to harm.
>>
>>126588086
We have had some time to test this shit, people go crazy when creative is enabled.
Wan to guess what happens? The sim speed takes a big shit and the game will probably crash. Medium to large scale battles are a decade away at least.
>>
>>126588616
Let's try it again once they're rebuilt with the slabs. Perhaps 'smaller' grids will help.
>>
Space Engineers server is back.
>>
>>126588485
but i want to go fast...
>>
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>>126587870
>That is literally every game on the /egg/ catalog
You clearly do not understand the differences between the games in the /egg/ catalog comrade.

Garry's mod
>you autism
Space Engineers
>you build autism to watch it CLANG and yell KEEEN
StarMade
>you build autism to mine more autism to build autism to fight other people's autism
Robocraft
>you fight other people's autism while getting fucked in the ass
From the Depths
>you build autism bewtz to fight autism with weaponized autism
Machinecraft
>you build autism to clang other people's autism
Besiege
>you build autism to solve puzzles and make steam autism
Medieval Engineers
>you build autism and then cry bitter tears of a foolish goyim fucked by the developer
Infinifactory
>you build autism to produce autism
GearBlocks
>you make autism contraptions to facilitate mechanical autism
>>
>>126531115
Why is there just a '68 Firebird in there?
Seems very out of place.
>>
>>126544061
If you don't focus on it, the light moves faster.
>>
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On the topic of deforming.
>>
>>126589549
It's an improvement.
>>
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ced pls
>>
>still isnt that fast...
>>
Okay, so I got all issues with the slab blocks sorted, except for construction models. I'll make those tomorrow. They will be simple. One stage only. Fuck making 48 models.

I might just make two stages if the first stage goes quickly enough. I am deathly afraid of this shit. I might just scale a single block, rather than tile one bock up to 200 times. Jesus.

>>126589747
Arrakis when I get the time. I am literally swamped with projects.

And none of you fucks are helping.
>>
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Anyone wanna start a general for games like spintires/BeamNG? There isn't one around, and you guys would be autistic enough to spend 4 hours driving a car at >10 miles per hour.

>you could figure out how to build a house using a crane if you want
>>
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>>126589747
>Using wheels as they were expected
>Not using hovercraft technology
It's like you want to meet clang.

Coincidentally, I'm working on a hovercraft/motorbike myself, using the auto-hover script to keep itself upright.
>>
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>>126590107
how does it slow down
>>
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>>126590107
I think I know the solution
>>
>>126590292
why would you want to?
>>
Ded serb

I was staring at my construction ship that had spontaneously clanged two minutes prior.

Perfect timing.
>>
so does anyone still play Starmade?
>>
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>>126590292
the game just crashed when i reached 6k... so i consider that a good stop. from 6gb to 0 in no time.
>>
>>126590292
>slow down
Look at this fucking sandraker
>>
I had just started loading the spawn list when serb was kill. Though I havn't been playing for a few days, I could still imagine that giving the serb a fit now that keen fixed MP.
>>
>>126590110

How can I help?
>>
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>>126590292
>slow down
>>
>>126591637

>"I thought she was gay"

kek
>>
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I got tired of restricting my cannons to weird circle-ish shapes for turrets, decided to make a casemate ship. Some time in the next few days I'll redesign it to easily accommodate a variety of shell designs for a cheap and quickly built but reasonably durable multirole boat.

Right now armed with inertial-fuzed frag shells, 3 warheads set to a 3, 6 and 12 degree spread. 2 250mm cannons, each at 37 rpm right now. Ignore the (lack of) paintjob, it's just to tell differently-equipped boats apart during testing.
>>
SERB DEAD AGAIN
>>
>>126592313
Unfortunately it's the same old shit as before, we're just not getting the errors this time.

I watched it crash as I joined.
>>
>>126586835
Not/egg/torio/10
>>
We're going to have to wait for a hotfix, serb ded.
>>
>>126594284
Fine by me. Enough interesting shit happening on our end to interest me and I've found a ton of gizmos on the shop I wanna tape together.
>>
best i can recomend are cheap wheels to use the pedals as ruders, and a controller to command basic stuff and part of the numeric options, but you will need a custom joy to key and mouse mapper because spengineers is shit at controllers.
>>
>>126594592
>no official joystick support
>no proper airplane control for dogfighting on arrakis
>>
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Japs again hiding behind the password.
>>
marek gassed when?
>>
>>126596315
Soon
>>
How do you serve Factorio Stone Furnaces with coal, insert ore, and remove plates easily? I have never been able to think of an elegant solution really. You can do Ore and Plates 1 space away and then use long inserters to pull coal over the others, but is there a better way that I can't think of?
>>
Question about multiple ammo types:
My current shell configuration has a muzzle velocity of around 280m/s. I was thinking about using some spare space in my hull to put some belt-fed autoloaders in there for more dakka. The problem is, the closest I can get to 280 and still fit in a belt-fed is 300m/s. Is that a great enough difference to make the extra lead not worth it? The guns are pretty accurate (.5 accuracy iirc, but FtD is shut down for the night), so I don't mind it being a little off, but if it will fuck everything up then I just won't bother.
>>
>>126596827
>inb4 someone already gassed the marek and keen is trying their best to disappoint the players without him
>>
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>>126564643
>Tfw /egg/ discovers how to use combinators

Now to make something actually useful
>>
>>126596934
That much difference shouldn't matter too much, the movement of the barrel is instant anyway so even if it's going between ammo types each shot 20m/s is done purely by the barrel rather than the turret so it should be fine. Pretty sure even tracer rounds work at 50m/s difference.
>>
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Is Arrakis going to have polar ice caps for comfy cruisin?
>>
>>126596914
Remember you can put different items on each side of a belt, I usually put iron/coal on the input belt and plates on an output belt. Long inserters are very slow, so belt-sharing is important to master.

Another personal favorite of mine is placing input and output belts on the same 1 tile wide strip, using nothing but undergroud belts.This lets you put two rows of furnaces in a 7 tile wide area, rather than a 11 tiles for belt-sharing, and 14 tiles at 3 belts per furnace row.
>>
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>>126597101
I'm kinda proud. Though I'm pretty sure you'll still be using conveyor belts as "buses'
>>
>>126590292
Don't slow down.
Just speed up in the opposite direction.
>>
>>126601137
>turnin roun like a stinkin ummie
>not jus usin the ummies ta stop ya
>>
So, will they ever do hotfix or would keen just wait until Thursday?
>>
>>126602630
It's the holiday :^)

It's just early access :^)

Nobody even plays multiplayer :^)

BASED KEEN :^)
>>
>>126602716
KEEN is programming a universe :^)
>>
>>126602803
Great update, will be fun to see a ton of new ideas in the workshop. Btw, sneaky early morning update, trying to ninja us lol

Appreciate the bug fixes even on the holidays. Go take a break now. Haha. You've done good.

Posting about it in here IS a whining complaint as the devs don't read this. And certainly not the devs responsible for answering bug reports.

As for your bug reports, if it gets missed by Phand or whomever is answering the bug reports that day, mostly because of a flood of duplicate and bad reports, I don't think its unreasonable to bump it once in a while on a weekday, preferably early in the morning.
>>
>>126602803

Keen is working on AI :^)
>>
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>>126599263
I'm getting the hang of it a little better, I did it with the green science at least. This is just to get me to electric furnace because I hate burning coal to cook stuff, there's some nice big areas I want to move into asap, nearly to electric furnace, just two more researches.

Also 4MB image limit? was that always there? I'm pretty sure I've posted full size .png before and it never got mad at me.
>>
Hopefully things will be fixed by the time I wake up, please let me wake up from this nightmare.
>>
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>>126589747
>>
>>126605017

>adding_thrusters_to_your_car_in_robocraft.webm
>>
>>126605017
ksp_aerodynamic_model.webm
>>
>>126597101
what

How does that even work?
>>
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Thanks for playin guys, see yall next week.
>>
>>126606248
y-you guys were still playing?
>tfw no morning eggtorio
>>
>>126606283
>Not knowing /egg/torio goes hard

From now on we're gonna have alot of neat stuff thanks to my figuring out logic networks. Even with my rudimentary ability we set it up to where heavy/light oil cracking would only take place is light/petgas were actually needed, preventing us from needlessly converting heavy oil to shit we didn't need.

I'm rather pleased
>>
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>>126605286
What happens if you add Eurobeat?
>>
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>people are buying megabots for GC, spending tons of real world dollars

>but nobody will buy my shit
>>
>>126609208
Stop being a jew you robocuck.
>>
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>>126609287
>>126609208

>this piece of shit brick on skis makes the front page of the shop with around 200 fucking sales
>>
>>126609208
>nobody will buy my shit
maybe it's shit?
stop being entitled robojew.
>>
>>126609208
Show me your shit vehicle if its so good.
>>
>>126563391
The poles support the concrete while it cures. Once the concrete has developed enough strength, they are removed. Lower floors are older than higher floors so they're strong enough to support themselves while the higher floors are still curing.
>>
Re: Skins onna serb & functions

I talked to Tartaross today, and he will look into making faction skins - greyscale base with colourable aspects, for a few variants with different functionalities, regarding runspeed, health, oxygen, etc.

Theye skins will be simpler than his other works and use several shared textures to keep filesize down. This is not a promise they'll come, but if I judge him correctly, he'll do it.

Fug yeh.
>>
>>126611780
>not as good as my other tanks
No wonder, it has less dakka always pointed at the enemy.
>>
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>>126612152
Maybe autistic descriptions sell better.
>>
guys
guys
Scrumbleship is actually alive again
https://scrumbleship.com/blog
Patreon is actually useful for once.
>>
>>126612825
Go fuck yourself Dirkson.
Nobody gives a fuck about your shit anymore.
>>
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>>126609208
Stop being a jew Crunk. just sell your design dirt cheap if you want them to spread. I know you have like 37million+ RP.
>>
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Post flying bricks
>>
Okay, so.

I removed the modular thrusters in their original configuration. They are replaced by these:

Proper Ions: http://steamcommunity.com/sharedfiles/filedetails/?id=585211630
Atmospheric: http://steamcommunity.com/sharedfiles/filedetails/?id=585230107

Probably gonna finish up the armor slabs next and add them, too.
>>
>>126615658
Nice dude.
Server online when? I don't care if it crashes, I just want to autism
>>
>>126540991
FUG

last update literally removed all the turrets from my ship

pls don't remove all my thrusters
>>
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>>126616324
Meant for
>>126615658
Blz don't fug it up :D:D:D
>>
>>126616289
>Server online when?
Keo took it down last night because Steam was dead. I'll leave it to him. Lemme message him.
>>
>>126616589
Wait, do you mean the Warbros survival server or the creative server from last night?
>>
>>126616695
The survial server. It lost connection to Steam and could no longer verify mods.
>>
>>126590110
>And none of you fucks are helping.
Tell us what you need doing, make a list and post it.
I'd be happy to help in any way I can.
>>
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>go to sleep at 4am after waiting a few hours for serb to restart
>wake up at 14:30
>serb still down
[SHOULDN'T HAVE BOTHERED WAKING UP]
>>
>>126616779
Here's what's on my to do list:

# Arrakis
>fire up World Machine 2.2 Professional (can be yarhar'ed) and export a heightmap to wrap around Arrakis, in width 4096, height 1024, inspired by Arrakis/Dune by David Lynch
>fire up ye olde Photoshoppe and adjust heightmap out of World Machine where needed, paint ore deposits and ice lakes into the materials layer, add a new layer for spice, randomise and adjust add materials to match new deposits
>crack open planetsgenerator.sbc and implement new biomes and spice
>make spice definition files

# Spice Economy
>crack open either Sketan's ECOIN mod or the trading script and see how adaptable they are for our use - uranium replaced by spice as a currency
>create fitting models for converters

# weapons
>convert soundfiles to XWM, loopable, -b 512
>adjust targetting ranges of turrets to new trajectories of ammunitions
>adjust and balance RoF, accuracy and damage
>integrate autio from before-converted soundfiles
>prepare list for additionally required sounds with exact millisecond durations for soundguy

# slab mod
>make 24 construction models using keen's base files for small and large blocks
>make 24 icons for light and heavy blocks
>glue together and upload

I am currently working on the construction models and prepped a template for the icons last night before I passed out.
>>
https://www.youtube.com/watch?v=A_t62W_0fs4
>server autosaves while flying in space engineers.mp4
>>
>>126616589
>Keo took it down last night because Steam was dead
This is what happens when you rely on some crappy DRM service.
Just sayin'.
>>
>>126618268
>read description
>hurr insurance raised my premium and i cant drive for 90 days, all I did was go unconscious at the wheel

What a selfish cunt.

This is why I don't drive and believe humans are not reliable enough to drive.

Self driving cars fucking when.
>>
>>126618268
>they removed my safe driver discount
NO FUCKING SHIT

There was a bin lorry driver in the uk who passed out at the wheel before at a previous job, didn't tell anybody, passed out while in control of this lorry and killed a bunch of people.
>>
>>126618268
Literally a shitter. it's his fault, regardless of wether he can control it.
>>
>>126591904
>frag shells
Why
>>
It's a me Hatbuster.

I'm back at home, ready for robocucking. My main line is randomly banned from 4chins tho, so I'm posting from phone.
>>
>server still offline
>>
>>126531115
Three cars didn't move.
>>
>>126620028
I'll see if I can see through what Keo did and launch it.
>>
>>126599184
Goddamn that's one comfy ride. BRB, going to make my own.
>>
Is it neccesary to buy factorio to play MP ? or can i crack it ?

(and wich version do i need to play with ya guys)
>>
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>>126620443
>3
possibly more but these are the ones I'm 99% sure on.
>>
>>126500473
So I've got a question. Is a single one of these games out of early access/beta/whatever?
>>
>>126620986
nope
>>
>>126620986
You forgot the dead and forgotten, there was a whole list of games no present in the OP no one knows about anymore.
they were so promising ;_:
>>
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I'm not sure why I expected anything else to happen.

>cant into pathfinding
>hurr proper smart ai soon
>>
>>126619737
Huh, I haven't heard of you.
What's your signature bottype?
>>
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>>126621580
>cant into pathfinding
A*
>>
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>mfw ME modder guy needs my help because his toaster doesn't allow him to load his own mod

Also, ERP soon.
>>
>>126622531

WHEN CAN I BE AN ASARI
BLUEBERRY WAIFUS WHEN
THIS IS LITERALLY THE ONE THING IM STILL WAITING FOR FROM HIM
>>
>>126622596
fucking waifufags. isn't your home /tesg/?
>>
>>126622687

No, fuck that place
I have a blue skin fetish plz no judge
>>
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>>126622596
>>
>>126622710
You spelt smurf fetish wrong
>>
>>126587870
Except FTD where you build massive autism boats for hours in the designer then just spawn them.
>>
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>>126622596
>the day waifufags invaded /egg/
>>
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>husbandos never
>>
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>>126622596
still waiting for qt animu astronauts
>>
>>126501045
build comfyships with smallblocks and crashland them on planets
This game can be pretty cozy.

Or join a bunch of in their survival and hope the server doesnt crash within 5 minutes.
>>
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>serb still ded
>>
>>126623705
ai copy des~
>>
>>126591904
Is there a list of functional shells for common calibers yet?
>>
>>126620547
Which server is offline ? Creative or survival?
>>
>>126620986
Give it six months and maybe FTD will go into beta.
>>
>>126624037
The problem is, it will crash and crash and crash until Keen fixes the shit they broke. It is unplayable. There is no point in booting up, because if you are lucky, it may just last until the auosave - but probably not.

I wish I could launch it.

>>126624642
The Warbros Survial "Per audacia, as astra!" server is offline, because Keen destroyed MP entirely with their last patch. When a player joins there is a high chance (bordering on reliability) that the server - not the clients - wil crash, due to a major issue with grid streaming.
>>
>>126623517

But anon
I've been here for two years
>>
>>126548818
How do I tell if my goat is a virgin?
>>
>>126624994
See if it's hymen is still intact, duh
>>
>>126624642
If you were fucking around on the creative one we were testing on last night, I could start that up again.

>>126624037
>>126624781
>>126620028
>>126616984
I'm going to fuck around with the backend of survival and will bring it up shortly. No guarantees it'll stay up.
>>
Post soundtracks.
https://www.youtube.com/watch?v=sNPUOoQoukk
>>
>>126625370
https://www.youtube.com/watch?v=KRRGYEFZF4A
>tfw no spessguitar
>>
>>126625128
I don't really want to go poking around inside this thing, that may void the warranty. Also what happens if it's a male goat. Also do goats even have hymens?
>>
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>>126623308
WHAT
>>
>>126622531
>you will never ERP a cute Quarian
it is a good feel
>>
>>126625889
pauldrons not big enough
>>
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>>126626008
>>
>>126625721
>I literally googled do goats have hymens
>probably on some terrorist watchlist now
Apparently most female animals do
>>
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>>126626216
You did it for the greater good anon
>>
>>126626216
>female animals
>not just mammals
what
>>
TFW retard mods ban dynamic DS-Lite IP.
TFW retard mods deny ban appeal.
TFW can't post drifting cars and jets until I get a new IP.
>>
>>126626378
I didn't look into it too much, presumable it meant most mammals, I just said animals for the sake of brevity. After further googling it seems some reptiles have hymens.

And slugs and ladybirds.

And clownfish, but only clownfish.

>tfw gay and don't really want to know about this but still curious
>>
>>126599184
Trying to reverse engineer this one, is it using the Warbros modpack?
>>
>>126626850
The tiny battery and seat aside, that should be achievable with vanilla.
>>
>>126626850
Yeh, only two mods it needs though are the RB compact batteries and the hoverbike mod for the seat
want the BP?
>>
>>126622341
Check CRF for Driftmaster, those are mine
>>
>>126626986
>>126626974
Yeah, I was doing well until putting the seat in.

I'm always a slut for BPs though, go on ahead
>>
>>126618683
Soon, google's works near flawless.
>>
Serb crashed just after connecting, was at the respawn screen waiting for shit to load.
>>
How does the vg server work? Where is the ip? What is it called? How do the mods work? I've downloaded like a gig a mods already.
>>
>>126627284
This is the exact problem Ced and I have been telling everyone the issue is.

Don't wait for shit to spawn, just double click it and hope for the best.
>>
>>126621580
there's a script on the forums that uses an obscure part of the API normally used for warp jumps that projects the grid as far as it can forward without hitting something and returns the distance. Use that for collision avoidance.
>>
So, it mentions From the Depths in the description...

If I shoot you a question about FtD missile design, will you REE at me?
>>
>>126627090
http://steamcommunity.com/sharedfiles/filedetails/?id=585047404

Probably don't even need the batteries, small reactors would be fine too
>>
>>126627284
As expected. Which is why I wanted it to stay offline. There is no point.

>>126627316
It does not work at all atm, because Keen rekt our shit.

It's called "Warbros". You can tell from the posts named "Warbros Server". There is a mod collection and a preload world for it.
http://steamcommunity.com/sharedfiles/filedetails/?id=375603526
>>
>>126627446
Faggot.
>>
>>126628068
So how does this work then? If I already have them from the workshop does it detect it?
>>
>>126628205
What
Why the hell would a game download a duplicate folder into the local mod cache, even Keen isn't that fucking stupid. Did your gmod mod folder fill up with folders that looked like PHX_plates PHX_plates(1) PHX_plates(2)?
>>
>>126628150
Rude, I just wanna make an ASROC.

;-;
>>
>>126628329
>my gmod folder

>gmod

wat?
>>
>>126628329
The OS should catch that anyway.
>>
>>126628205
Jus go to the collection, click "Subscribe To All", then load the preload world to prod the game to download any mods you may have missed/not downloaded yet, and you'll have them all.

To join Warbros, add me on Steam http://steamcommunity.com/id/ced23ric , and I will add you to the access list.
>>
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>you will never have a awesome space battle in a debris field in spengies
Just fucking kill me already
>>
>>126628416
Have you never played fucking gmod?
If not please just leave.
>>
>>126628601
larger debris could be approximated with well sculpted asteriods...
>>
>>126628840
They could be approximated even better by just pretending.
>>
>>126628840
>>126629107

On the topic of well sculpted asteroids, SEToolBox can convert any *.obj model into an asteroid, making them voxel. You could use some of the darker iron texture and have them mineable.
>>
>>126629195
>salvaging shoal zones
I'd dig that.
>>
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>rails still not implemented
>or rounded blocks
Rails have been in the data for fucking years.
>>
>>126629378

S-senpai rounded blocks have been in 5ever.
They're just crappy
>>
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3doc.png
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Please tell me that you beautiful fuckers wanted to keep this map going.
>>
>>126629532
i did love what we did with that factory
>>
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>>126629624
That makes two of us.
>>
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>>126629706
>>126629624
>>126629532
>mfw I just now realize all the research is done already
>>
>>126617357

I'd be happy to take a look at the ECoin thing.

Though, to be honest, the easiest way of making Spice a currency that can be turned into any other resource is probably to just make Assembler recipes that take in Spice and return Uranium/Iron/Cobalt. Would need to prevent disassembly somehow.
>>
>>126617357
Just a reminder to be careful not to make it so spice starts spawning everywhere, rather than just Arrakis.

That seems like a thing that might happen.
>>
ded?
>>
>>126621580

Turn off precision mode.
>>
>>126630902
It's loading again now.
>>
>>126621580
>mass: 7,860,209 kg
>>
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Alright /egg/torio fellas. New map up for the tinkering.

I'm off to get a desk and stuff, but new map. Tweaked some of the settings. Big starting area. Things are rich save for coal, which is poor but covers a large area.

I believe in you guys.

urist.noip.me

If that doesn't work, try 24.156.111.226

Default port as usual.
>>
>>126631012
noice
>>
>>126609973
Dont you insult the russian unique flying and fastest gunbed!
>>
>>126629195

That would be a pretty cool alternative to the usual lumpy asteroids: derelicts.
>>
>>126631513
>0.12.0
whelp, time for an update
>>
>>126595549
use a hirigana table, install microsoft IME. easy
>>
>>126631974
Could you have ore deposits of scrap metal?
>>
>>126632239
if the shoal zone is entirely scrap metal, it'll need hazards.
>>
>>126632116
0.12.20, actually.
>>
>>126632406
I know, I was talking about the version currently installed.
I'll fix that soon though.
>>
>>126632345
is there a way to assign certain structures to spawn on specific asteroids?
If so you could get away with sensor based explosives and abandoned drone bays
>>
>>126627034
Oh, you're that faggot.
Heavy/light weapons/chassis when?
You could have heavy armoured cars and light scout cars for drifting and being generally annoying.
Heavy weapons are heavy, high recoil, higher damage but hard to aim. Heavy chassis is heavy and has armour. Light stuff would look more like the 360 degree turrets we have now.
>>
rip
>>
gg whoever just joined
unless it was invalid leaving that crashed
>>
>>126634561
I did't leave tho

oh well, back to rocket league
>>
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Luck ran out, it's restarting.
>>
>>126634561
>join
>serb immediately keens
fug
I just wanted to go comfy mining
>>
>>126629378
>37
They managed to fuck up STAIRCASES. I woudn't dare say what would happen to rails, it'll probably be something like mining drills and asteroids now, blowing up from mere touch at 0.01 m/s
>>
>>126634781
change your bloody name
I always wonder if that is actually your chosen name of just the server not liking some special characters or something
>>
>>126635191
:^)
>>
>>126635191
>>126635304

or the other meaning of invalid being an old person term for a retard
>>
>>126628369
You can't. Missiles in FTD can only have a single stage. A contemporary ASROC has two rocket stages and it's torpedo cargo.
>>
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Would anybody like to do a 40K Imperial Navy faction on the Warbros server with me?

pls im already building a station for us
i dont want to be alone
>>
Can we have the faces of egg?
I bet there are some cuties here.
>>
>ded again
>>
>>126635693
kill urself my man
>>
>>126635532
One faction already has a Cobra-class as a flagship, and it's well equipped. Join them.
>>
>>126635693
Kill yourself.
>>
I would also like to team up with someone, but have no ideas for a theme, any suggestions?
>>
>>126635693
>>
>>126635980
plz no ced
>>
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file.png
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Wood blocks when?
>tfw no flying atmo pirate ship
>>
Would anyone want to join the collective?
>>
>>126636196
Now in FTD
>>
>>126636332
but muh blanets
>>
>>126636838
ftd has blaneds
>>
>>126636838
ftd has water
>>
>>126636937
>>126636980
but ftd looks like shit
>>
>>126637146
well you got me there
I can't play it either
>>
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1302705.jpg
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>>126636332
I'm still waiting on Hitler. Somehow I always miss him.
>>
serb unclanged
come back fambam asylum
>>
>>126637339
Me too.
>>
kucked by ceen
>>
>joining again
>spengies crashes and the server keens again

okay I guess i'm not playing today
>>
File: V2NFF-B0PYZ-NAF6D.gif (3MB, 480x270px) Image search: [Google]
V2NFF-B0PYZ-NAF6D.gif
3MB, 480x270px
>>126637339
>>126637923
Hitler is not the only gift-giver, what about that one anon who hides codes? Maybe you weren't looking hard enough?
>>
>>126638303
you have to hammer your spawnpoint before it renders and hope it works because that's what's killing it right now.
>>
>>126638303
Probably what've been crashing us.
>>
>>126638623
What's this? Looks like FtD but I don't remember seeing any monsters in that game.
>>
ok so spengies is unplayable

what other game should we play
>>
>>126638668
That's not the case, I thought it would at least help, but it just now crashed before the menu came up.

>>126638772
There's no rhyme or reason to it, it's random.
>>
>>126638964
It is FTD. Nick never put the monsters into a main release for some reason.
>>
>>126638964
It's from one of the first trailers. Monsters were planned early on, and are what the name references.
>>
>>126639167
the current game looks like shit compared to that, imagine fighting eldritch abominations instead of fucking flying squirrels
>>
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>>126638623
Oh, wow. I made it in time for once. Thank you kind anon.
>>
ded server

ded thread
>>
>>126639508
Gray Talons faction were supposed to be beastmasters, but apparently, they caused CLANG, so they were removed for now.
>>
>>126640858
Everybody turned out to be more interested in "naval 4X with your own units" than that anyway.
>>
>patreon to fund marek's assassination when?
>>
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>>126640547
Post skels
>>
>>126641187
how about tonks?
>>
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>>126641298
no
>>
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>>126641298
>>
>thanks keen, you bunch of fucking morons

what the fuck is this ordering?
>>
>>126641187
>>
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>>126641298
>>
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>>126641797
>some saves missing
>not sure which ones
>main fuck about world is definitely missing

guess it serves me right for trying to play singleplayer while the server is down
>>
>>
File: 1379804754107.jpg (1B, 486x500px)
1379804754107.jpg
1B, 486x500px
>>126642345
>>
>>126635480
I can set a burn time and delay on thrusters.

I got a six-block single-rocket torpedo delivery vehicle to work, aims via one-turn out to 1km, then swims another 500m sonar homing, hits with three explosive and one frag.
I'd rather want to optimise this, of course.
>>
File: 1441057090328.jpg (1B, 486x500px)
1441057090328.jpg
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https://steamcommunity.com/sharedfiles/filedetails/?id=565427330&searchtext=
>re-entry heat and aerodynamics (kind of)
my dick
>>
>>126635693
Sorry, this is a little older pic of me.
>>
my god
>there wasn't any debris left

Too bad I'll never get to use those ships in multiplayer
>>
>urist server down
>>
>>126646082
Sorry, was going to say something beforehand. Got a new desk, moving the rig over there, then it'll be back up. Half hour or so.
>>
>>126646354
>Wood
>Not glorious steel desk
I knew you were an elf Urist
>>
>>126646678
>elf
>anything wooden
Likot you are too ale.
>>
>>126646797
>I've literally never played dwarf fortress
Almost everything elves use is wooden, they just get pissy if you do the same.
>>
>>126646354

Urist stops Host Server: interrupted by *New Desk*
>>
File: 1450665540328.gif (1B, 486x500px)
1450665540328.gif
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>new 4chan homepage
>>
Urist, once you get serb up and running again, tell us immediately. When serb died, biters attacked basically boilers, labs and engines.
>>
>>126647887
Hiroyuki seems to like changing the site around a lot, people always gave moot shit for doing stuff
I like it
>>
>>126647887
It's nice, I like it
Good job moo2
>>
>>126645734
Your target is 3000 blocks and we've got hull slabs coming to cut down your blockcount. Heavy cruisers are go.
>>
>>126648717
Even Avatar-class heavy cruisers?
>>
URIST YOU SON OF AN ELF
>>126647970
I told you to tell us when you start the serb.
Biters fucked up power supply.
Fucking REEEEE.
>>
>>126648993
Well someone's already got an imperial Cobra-class as a faction flagship and that's with single blocks, there are two other factions with flagships of similar tonnage and armament.

Some of the slabs are gonna be absolutely massive. I'd say yes, you could do that pretty handily. Probably even larger.
>>
>>126649307
Server is paused when nobody is there though?
>>
>>126649307
>implying it goes at all when no one is on

>implying I read that before bringing the server up as it was the first thing I did upon having all systems go
>>
>>126649421
I am sad that we will never have ion beam cannons.

I am sad that we will never have non-drone guided missiles.

I am sad that modders are better than devs.

I am sad that my autism fantasy of Homeworld Engineers will never happen.
>>
>>126649663
>I am sad that we will never have ion beam cannons.
>I am sad that we will never have non-drone guided missiles.
The first could probably be solved once Warbros has SESE implemented properly (this is a guess) and the second could be solved with a few quick trips to the workshop for scripts and some creativity. Guided missiles are already a thing.
>>
>>126649917
F R E S H
>>
>>126649919
I should probably stop being a filthy purist.
>>
>>126649953
Bad

>>126649980
Good

Go to >>126649917
>>
>>126650098
You have no choice if you want to keep playing spengies. The purists stopped posting a long time ago for a reason. They left because the game is unplayable vanilla and has only gotten worse.
>>
>>126650412
If by "unplayable" you mean " the computer I bought to play the game way back when it started can't run it anymore", then yes.
>>
File: 1413018392457.png (1B, 486x500px)
1413018392457.png
1B, 486x500px
>>126650301
>threadwars
Can't take the /v/ out of /vg/.
Thread posts: 764
Thread images: 194


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